http://c64mags.untergrund.net/wiki/api.php?action=feedcontributions&user=80.139.17.5&feedformat=atomC64 Diskmag Wiki - User contributions [en]2024-03-29T12:13:37ZUser contributionsMediaWiki 1.19.0http://c64mags.untergrund.net/wiki/index.php?title=Relax_15Relax 152008-01-14T15:24:47Z<p>80.139.17.5: </p>
<hr />
<div>==Editorial==<br />
<pre><br />
* EDITORIAL *<br />
------------------------------------------------------------<br />
The R3L4X M4G4Z1N3* in February '96 was brought<br />
to you, as you used to know it in the previous year,<br />
by PHUTURE, your favourite disk-magazine releasing<br />
game label.<br />
<br />
<br />
... introduction ...<br />
--------------<br />
Again we have returned to present another fine edi-<br />
tion containing the latest happenings from all over<br />
the world. This time it is our 15th "anniversary" but<br />
we decided not to bore you with any celebration text,<br />
something we could have done with issue 13 aswell, as<br />
it was our 6 YEARS anniversary, a period which co-<br />
vered the golden main, when the CBM 64 was one of<br />
the most attractive machines, until now, where almost<br />
no one else but the genuine CBM 64 scene population<br />
still dares to touch it and present his very own com-<br />
puter system proudly in a world counting instead of<br />
KB now at a configuration starting at 8 MB.<br />
It was Mr. MICROSOFT, no one else but Bill Gates, who<br />
once said: "640 KB should be enough for everyone!",<br />
and it is the same person offering software working<br />
efficient at PENTIUM processors with min. 8 MB of<br />
RAM only.<br />
At THE PARTY V in Denmark the PC users, having ma-<br />
chines with 8 MB, quadro (or even more) CD ROM dri-<br />
ves, Windows 95 and all other facilities to survive in<br />
todays computer world, were stunning while watching<br />
the CBM 64 competition, as the CBM 64 demo groups<br />
have shown what on this old breadcase almost NO-<br />
THING is impossible, ofcourse on a more limited basis<br />
what reason can be found in the hardware, as our<br />
little 64 KB calculator can't be compared with a up-<br />
graded PC with 8 MB Ram as standart and a lot of<br />
extra memory added with graphic and sound cards.<br />
Surely the CBM 64 can be upgraded with Ram Expan-<br />
sion Units, Harddisks, Accelerator Cards and many<br />
more "useless" expansions in order to come closer<br />
to PC or Amiga machines. But to be honest, the feeling<br />
won't be the same anymore, would it?<br />
Six years in review, and expect for any minor chan-<br />
ges on the SID and VIC chip the machine remained the<br />
same, and the quality of the demo productions, tools<br />
and standart in general increased while the quality<br />
of the games decreased what is a fact of commercial-<br />
ism and people who want to play games do it usually<br />
on consoles and Amiga/PC these days.<br />
Anyway there is one ideal other systems can't STEAL<br />
us, it is OUR scene, the scene which was the model<br />
origin of all other scenes, and to be honest, no copy<br />
can compete with the ORIGINAL, not in the previous<br />
years, not today, and probably not in the future.<br />
Keep it always in mind, as NO ONE can remove it from<br />
our REMEMBRANCE, not even the few new "prophets"<br />
who think they can reform our society and the uni-<br />
que system which worked well all over the years. We<br />
have seen them arriving and we have seen them ALL<br />
disappearing to nowhere, where they have started.<br />
<br />
... critism ...<br />
---------<br />
Lately we could see one of these overrated "FUN"<br />
magazines complaining about SERIOUS scene journa-<br />
lism. Their most impressive ARGUMENT was saying if<br />
they are interested in reading SERIOUS texts they<br />
would buy a NEWSPAPER. This is for sure very CLE-<br />
VER because if we want to read some funny texts we<br />
CAN'T buy a COMIC BOOK, can we? ;) We are for sure<br />
IMPRESSED now.<br />
People started to COMPLAIN about the actual text<br />
amount we offer at the the moment. They claim it could<br />
be higher when we would split the discussions of our<br />
Editorial into different chapters. The result would be<br />
more BUT shorter chapters while the text amount re-<br />
mains the same. We feel quite comfortable with the ac-<br />
tual text amount, nevertheless TWO new chapters will<br />
hit your screen in the next edition, chapters fitting<br />
perfectly into our magazine concept.<br />
<br />
... experiments with another innovative idea ...<br />
------------------------------------------------------------<br />
After our standart votesheet got spread across the<br />
land a new, interesting plan got realised, even if it is<br />
still on an experimental basis, the DIGITAL votesheet<br />
launched the mail folder of the CBM 64 users active<br />
on the Internet.<br />
This digital votesheet can be used for our very own<br />
BOARD CHARTS, what makes voting here much more<br />
comfortable, on the other hand it is possible to use it<br />
to contribute when it comes up to the MAIL CHARTS,<br />
too, by marking the charts system at the beginning on<br />
our "sheet". After releasing the version 1.0 many<br />
people contributed with useful tips how to improve it<br />
in order to get it more user-friendly, so meanwhile<br />
we updated it up to version 1.4 which is actually the<br />
nonplusultra, as long as your text- or e-mail editor<br />
can display minimum 65 characters per line. It is defi-<br />
nately not necessary to select OVERWRITE mode any-<br />
more, as it should work fine on all systems in INSERT<br />
mode, too.<br />
We take care about the persons marking their votes<br />
to be used for the board charts being a part of the<br />
board scene in order to prevent any manipulation<br />
which could falsify them, otherwise there would not be<br />
a need for board charts.<br />
Next to your votes we have prepared space for your<br />
advertisement, for news, memberstatus and boards/<br />
FTP-sites and homepages in order to present the<br />
activity of your group and to support it simply with<br />
spreading it in one of the most actual board magazi-<br />
nes around, being steady present on the elite boards<br />
aswell as on the Internet (channel # c-64) and of-<br />
course in the mail scene, covering the bright mass<br />
of CBM 64 users and scene related persons world-<br />
wide on both, PAL and NTSC systems.<br />
If your mail folder has not been filled with the digital<br />
votesheet and you are interested in participating in<br />
this revolutionary voting system please do us a spe-<br />
cial favour and contact us using the Internet contact<br />
addresses mentioned later (see: WHERE TO ORDER<br />
THE DIGITAL VOTESHEET?) in this chapter. Thanks a<br />
lot in advance.<br />
<br />
<br />
... cracking scene in deep trouble ...<br />
------------------------------<br />
For sure it is no secret anymore that the game in-<br />
stry decreased their activity all over the years. Ne-<br />
vertheless the groups are still capable to release a<br />
lot of NEW warez month by month. How does it work?<br />
There are for sure many tricks people might not<br />
even dare to dream about, tricks which support the<br />
neverending flood of new games for this system in<br />
order to keep the cracking groups competive in to-<br />
days competition.<br />
<br />
In the very beginning it were the legendary crackers<br />
and cracking groups who made this machine to be-<br />
come the most popular 8-bit home computer ever in<br />
computer history.<br />
It was the challenge man versus machine, cracker<br />
against the protection and underground versus com-<br />
mercialism responsible for the glory and admiration<br />
the circle of software PIRATES earned from the ever<br />
growing CBM 64 scene. Unfortunately the situation<br />
changed all over the years and it is totally different<br />
these days. Today it is NOT the challenge under-<br />
ground versus commercialism. Now it is cracking<br />
group versus software developers what means scene<br />
related persons backstabbing themselves to be the<br />
lightening star in the dark universe.<br />
We observed the market and present some of the<br />
MOST popular tricks in order to keep you informed,<br />
without telling any names here.<br />
<br />
One of the most popular tricks of cracking groups is<br />
to hide behind a game label or company, to contact<br />
game creators with UTOPICAL promises containing<br />
income and amount of copies they expect to sale.<br />
Most times the author will recognize to be trapped<br />
after receiving the "cracked" version of his produc-<br />
tion, but nothing else what is coming up. No money, no<br />
copies sold. When the author requests the facts he<br />
just gets the answer that the "company" is not inte-<br />
rested in the game anymore because it doesn't come<br />
up to their expectations.<br />
Another interesting trick is to release self-made ga-<br />
mes. On the one hand there is the chance to recruit a<br />
demo section responsible to supply these produc-<br />
tions without any other jobs, or that any members<br />
create games to earn some money and give them later<br />
on to their group in order to keep it capable to com-<br />
pete.<br />
It seems to be a fashion to update old games with new<br />
graphics and fresh sounds, some do not even think<br />
about any updates and release it in its original ver-<br />
sion, just changing the dates. It is very entertaining<br />
to see that some can't even manage this.<br />
The latest fashion is to use SEUCK or the legendary<br />
GAME MAKER to create games, fixing the code, re-<br />
moving all what could lead in the attention into some<br />
kind of construction kit, installing musics and adding<br />
self-made intros with nice graphics and musics. What<br />
is left? CAMOUFLAGED Constructing Kit games, and<br />
what is more sad to see, all these so-called experts<br />
do not even recognize it. The situation is quite poor!<br />
<br />
Nevertheless will DO appreciate the effort people put<br />
into the challenge to entertain the entire CBM 64<br />
scene with new games, and to be honest, without tho-<br />
se fakes we would not enjoy the scene in the way we<br />
do these days, would we?<br />
<br />
<br />
... votesheet spreaders and news suppliers ...<br />
------------------------------------------------------------<br />
We have to express your respect to ZAPOTEK (both,<br />
mail and digital votesheet!), Shuze, INTRUDER and last<br />
but not least Starlight for spreading and collecting<br />
our votesheets. In the near future some more names<br />
will appear here, starting when we have received the<br />
first sheet from them as it would be useless to name<br />
persons here who have not done anything yet.<br />
The news were delivered and confirmed by CBA,<br />
Warp, Scroll, ICEBALL, Jazzcat, DUKE, Tao, CROSS-<br />
FIRE, Newscopy and many more who have cooperated<br />
and contributed in any way like ZARDAX with his bril-<br />
liant soundtrack called RETROGRAD or METAL for the<br />
interesting interview just to name a few of them all.<br />
Many thanks for your contributions.<br />
<br />
For sure we would like greet all who FILLED IN and<br />
RETURNED our paper votesheets, and ofcourse to<br />
the people who did the same with the DIGITAL vote-<br />
sheet and made this experiment rather successfull<br />
until now.<br />
<br />
<br />
This edition's content looks like this:<br />
------------------------------------------------------------<br />
The GLOBAL REPORT covers the most interesting<br />
facts from the board and mail scene, covering the<br />
period between January 1st, 1996 until the actual<br />
spreaddate what is for sure the correct defination<br />
for the RELEASE CHARTS, too, with the single excep-<br />
tion what the subject of this chapter are for sure<br />
the releases from the few software pirates left on<br />
this planet. The chapters BOARD CHARTS and MAIL<br />
CHARTS surely do not need an introduction as it is<br />
the place to find the CBM 64 scene charts here. The<br />
INTERVIEW this time will feature no one else but Metal<br />
of our alltime favourite Vibrants answering all our<br />
questions, what is for sure another highlight in our<br />
interview series. Our PARTY RADAR will focus on the<br />
X96 party in Holland this time and contains for sure<br />
all important facts and information you need to know.<br />
ADVERTISMENTS features addresses, phone numbers<br />
and E-mail addresses, all you need in order to con-<br />
tact people in any way. The DEMO REVIEWS will cover<br />
productions from Profik and Antic this time.<br />
<br />
* Credits for the February edition *<br />
------------------------------------------------------------<br />
PROGRAMMING FUBEN/OXYRON<br />
SOUNDTRACK ZARDAX/ORIGO DREAMLINE<br />
BITMAP GRAPHICS RRR/OXYRON<br />
CHARACTERSET SKID ROW/ALPHA FLIGHT 1970<br />
ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970<br />
<br />
<br />
The introduction picture got inspirated by the im-<br />
pressing Amiga IFF-picture called THE DRYADS made<br />
by ARCHMAGE/Andromeda.<br />
------------------------------------------------------------<br />
<br />
<br />
* How to contact the Relax Magazine staff? *<br />
------------------------------------------------------------<br />
Snail mail: XXXX XXXXXXXXX<br />
-------- XXXXXXXXXXXX XXX. XX<br />
XXXXX XXXXXXXXXXXXX<br />
XXXXXXX<br />
<br />
Internet: xxxxx@xxxxx.xxx<br />
-------<br />
Boards: leave mail for Marc/AFL at HOLIDAY<br />
------ INN CAMBODIA, THE EVIL ISLAND and<br />
THE ESCAPADE<br />
------------------------------------------------------------<br />
<br />
<br />
* Where to download the Relax Magazine? *<br />
------------------------------------------------------------<br />
HOLIDAY INN CAMBODIA ++X/XXX/XXX-XXXX<br />
THE EVIL ISLAND ++X/XXX/XXX-XXXX<br />
THE ESCAPADE ++XX/XXXX-XXXXXX<br />
THE DIGITAL DUNGEON Utopia.Hacktic.NL<br />
<br />
------------------------------------------------------------<br />
<br />
<br />
* Where to order the DIGITAL VOTESHEET? *<br />
------------------------------------------------------------<br />
RRR/Oxyron xxxxx@xxxxx.xxx<br />
Zapotek/Alpha Flight 1970 xxxxx@xxxxx.xxx<br />
------------------------------------------------------------<br />
<br />
<br />
* The Relax Magazine staff consists of *<br />
------------------------------------------------------------<br />
MAIN EDITOR MARC/ALPHA FLIGHT 1970<br />
MAIN EDITOR MAX/ALPHA FLIGHT 1970<br />
MAIN EDITOR RRR/OXYRON<br />
CO-EDITOR FUBEN/OXYRON<br />
CO-EDITOR PRI/TIA/OXYRON<br />
<br />
------------------------------------------------------------<br />
<br />
Best regards in the name of the entire staff,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
<br />
* R3L4X M4G4Z1N3* <br />
3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R!<br />
<br />
<br />
February 25th, 1996<br />
-----------------<br />
<br />
</pre><br />
==Global Report==<br />
<pre><br />
* GLOBAL REPORT *<br />
------------------------------------------------------------<br />
Our Global Report is the host for the MOST inte-<br />
resting happenings in the CBM 64 SCENE SOCIETY.<br />
As you used to know it in the PREVIOUS years we are<br />
for sure prepared in 1996 to PROVIDE you with the<br />
LATEST and most ACTUAL information available in the<br />
gazine scene, too.<br />
Unlike other publications these days WE check our<br />
NEWS, if necessary even a second or third time di-<br />
rectly by requesting the facts at the adress of the<br />
involved groups, in order to avoid spreading rumours<br />
here. Instead of receiving our "news" from three<br />
months old votesheets we get them directly from the<br />
major boards and the Internet, what should be a<br />
proof for the RELIABILITY of the content presented<br />
here.<br />
<br />
<br />
* ALPHA FLIGHT 1970 *<br />
------------------------------------------------------------<br />
All in all it was quite a silent period for the flight. Ne-<br />
vertheless they have managed it put out a steady<br />
amount of releases and added some more members in<br />
order to become stronger than ever in the future.<br />
<br />
Alpha Flight hit the Internet with their bot Commodore<br />
what can be found on channel # c-64 in the popular<br />
IRC, set up by Chotaire. Zapotek is already working<br />
on his homepage so a trend into direction INTERNET<br />
was detected in the endless flight, too.<br />
Memberwise the flighters proudly announced the<br />
comeback of their former pilot SKID ROW, who has re-<br />
started his activities as cracker, fixer, programmer<br />
and graphic artist. Furthermore a polish section has<br />
been reborn with ARCHANGEL/Vermes, followed by<br />
FLASH who got recruited as programmer and graphic<br />
artist. Another comeback has been made by RICK/ex-<br />
Paramount, who will serve as a mail trader in the fu-<br />
ture.<br />
<br />
Current Alpha Flight memberstatus looks like (= 19):<br />
Ancient Mariner, Archangel, Calypso, Chotaire, Cryo-<br />
nic, Flash, Ignorance, Marc, Max, Mercenary, Pol Pot,<br />
Ream, Rick, Shuze, Skid Row, Skinhead, Styx, Xenox<br />
and Zapotek<br />
<br />
Alpha Flight worldheadquarter(s)/board(s):<br />
HOLDIAY INN CAMBODIA ++X/XXX/XXX-XXXX<br />
THE EVIL ISLAND ++X/XXX/XXX-XXXX<br />
THE ESCAPADE ++XX/XXXX-XXXXXX<br />
<br />
* AVANTGARDE *<br />
------------------------------------------------------------<br />
The breeze of 1996 brought some DARK CLOUDS on<br />
the BLUE SKY of the Avantgarde clan. Let's wait to<br />
see if the success story continues like in the pre-<br />
vious years.<br />
<br />
At first SUICIDE, Avantgarde's main fixer, explained<br />
to LEAVE the scene, followed by the fact that their<br />
mail-traders have dropped a lot of contacts. DERBY-<br />
SHIRE RAM was removed 60 names from his contact<br />
list while INTRUDER shorted his one by 50 entries,<br />
refering to the fact that his heading for a MASTER'S<br />
DEGREE does not leave that much sparetime to con-<br />
tinue swapping on his former level.<br />
<br />
Current Avantgarde memberstatus looks like (= 18):<br />
Astaroth, Chameleon, Cupid, Cyborg, Deff, Derbyshire<br />
Ram, Druid, Eliminator, Jack Alien, Jack Daniels, Metal<br />
Rage, Renegade, Skywolf, Thorn, Tricom, Trimone and<br />
Weasel<br />
<br />
Avantgarde worldheadquarter(s)/board(s):<br />
DREAMPARK ++X/XXX/XXX-XXXX<br />
<br />
* CHROMANCE *<br />
------------------------------------------------------------<br />
Many months AGO the fleet of Chromance was in a<br />
really bad condition with a lot of KNOWN members<br />
leaving for new shores. Meanwhile the fleet is refitted<br />
again and back in FULL effect, proving that they still<br />
belong to the BEST pirates on the oceans.<br />
<br />
Chromance finally got their hands on another US<br />
board called BASS PLANET, sysop is SCRATCHER.<br />
This is ofcourse NOT Scratcher/ex-PARAMOUNT so<br />
we believe in a pure random that he has choosen this<br />
handle to operate in the CBM 64 scene.<br />
Another new sailor here in HEDGEHOG, who is said to<br />
be an OLD polish scener, increased his activity level<br />
and signed up.<br />
<br />
Current Chromance memberstatus looks like (= 27):<br />
Alias Medron, AMC, Bolee, Deviant, Fusion, Griff, Im-<br />
mortal, Janee, Jaydee, Jazzy D, Lion, Lotus, McByte,<br />
Motion, Mr. Wax, Rough, Rug Rat, Sage, Skud, Skull,<br />
Spermbird, Syco, Techno, The Unholy, Will, XXL and<br />
Zeyex.<br />
<br />
Chromance worldheadquarter(s)/board(s):<br />
EDGE OF MIDNIGHT (still down) ++X/XXX/XXX-XXXX<br />
FINAL GENOCIDE ++X/XXX/XXX-XXXX<br />
COUNTRY JAIL ++XX/(X)XX-XXXXXX<br />
OVERDOSE ++XX/(X)XX-XXXXXX<br />
<br />
<br />
* EQUINOXE *<br />
------------------------------------------------------------<br />
After many days and months of silence passed Equi-<br />
noxe seems to be back in business with Warp (former<br />
Mr. Warp) returning and taking over the command of<br />
the steerless ship.<br />
<br />
Actually Warp is trying to get structures back to the<br />
group, reforming the organisation to get things well<br />
working like in former times. At first they started to<br />
enlarge their activities in the mail front with the new<br />
swedish mail trading talent MacX who will remain in his<br />
group Ambush, Punisher, aswell a member of Ambush,<br />
and last but not least Caledonian who seems to be<br />
quite new in the scene. Equinoxe is interested in ta-<br />
lented programmers, graphic artists and music com-<br />
posers to join forces and aswell in an independent<br />
polish section like in the past.<br />
Ofcourse Equinoxe already invaded the Internet and<br />
runs an own homepage including guest book, scene<br />
news and online votesheets for SHOUT!. A FTP-site,<br />
maintained by Warp, is already "online", featuring le-<br />
gal warez only. It's name is THE GRIDPOINT.<br />
SHOUT! will be back in a few weeks. Fact it that it<br />
won't be released under the cooperation Equinoxe &<br />
Fairlight anymore, a cooperation which only covered<br />
the production of the magazine. Actually SHOUT! is<br />
looking for competent editors, covering all subjects<br />
of the scene and even more, who are interested in<br />
in contributing on a steady basis.<br />
<br />
Current Equinoxe memberstatus looks like (= 13):<br />
Agnus Dei, Antifan, Bitbreaker, Caledonian, Droopy,<br />
Goat, MacX, Mav, Nucleus, Punisher, Suck, Warp and<br />
Wile Coyote<br />
<br />
Equinoxe worldheadquarter(s)/board(s):<br />
FTP: GRIDPOINT rsls6.sprachlit.uni-regensburg.de<br />
HTTP://rphc1.physik.uni-regensburg.de/&pem03049/<br />
eqn/<br />
<br />
* FANTASTIC 4 CRACKING GROUP *<br />
------------------------------------------------------------<br />
The fantastics increase their effort in the SNES<br />
scene. Nevertheless they are still active on the CBM<br />
64, putting out a solid amount of quality warez, most<br />
times in cooperation with Avantgarde.<br />
<br />
F4CG's demo section has got a member with ZYRON<br />
who got recruited in order to serve as composer and<br />
coder. Unlike OTHER SOURCES reported, MOLOCH is<br />
STILL a member of this group.<br />
PROPAGANDA is delayed because of the fact that<br />
DEFF can't call out, what make him unable to finish the<br />
list, atleast this is the official statement we received<br />
directly via Internet. In the near future there will ap-<br />
pear a sister magazine, called PROPAGANDA MUSIC,<br />
covering the aspects of SID music. Sixx is the editor<br />
of the magazine, being steadily under observation.<br />
GEGGIN and SLAYGON, both CENSOR, work on PRO-<br />
PAGANDA SNES and will cooperate with F4CG in the<br />
future there, too.<br />
DECODER and KING got booted out of the group, rea-<br />
sons leading to this step were UNINTEREST and UN-<br />
ACTIVY from both persons.<br />
<br />
Current F4CG memberstatus looks like (= 25):<br />
Antitrack, Aristo, Bitman, Chash, Cybersurfer, Cy-<br />
borg, Decoder, Devil, Draz, Fen 1, Hain, King, Maja,<br />
Morris, Motley, Mr. Alpha, Neotec, Newscopy, Playboy,<br />
Smasher, Sneaper, Solar, Total Chaos, Walker and<br />
Worm<br />
<br />
F4CG worldheadquarter(s)/board(s):<br />
DREAMPARK ++X/XXX/XXX-XXXX<br />
FTP: INTERPARK bbs.cc.uniud.it<br />
HTTP: //www.algonet.se/motley/propa.htm<br />
<br />
<br />
* HITMEN *<br />
------------------------------------------------------------<br />
Hitmen is well known for their FIXES. This period they<br />
released a lot of fine wares not "only" as the fixing<br />
part. Furthermore HITMEN alwalys belongs to the few<br />
groups these days being capable to call out.<br />
<br />
DODGER has been removed from the memberstatus as<br />
his deeds and behaviour did not COOPERATE with the<br />
official group policy.<br />
<br />
Current Hitmen memberstatus looks like (= 16):<br />
Curlin, Groepaz, Hi-Lite, Jayce, Jihad, Jinx, Lawnmo-<br />
verman, Marcus, Moby, Peacemaker, Racoon, Raze,<br />
Sabotage, Tranziie, Tyron and Vortex<br />
<br />
Hitmen worldheadquarter(s)/board(s):<br />
THE DUNGEON online again on March 15th, 1996<br />
MYSTICAL PARADIZE ++XX/XXXX-XXXXX<br />
WAREZ AQUARIUM ++XX/XX-XXXXX<br />
<br />
* MEGASTYLE PRODUCTIONS *<br />
------------------------------------------------------------<br />
As we already reported in the November 1995 edition<br />
Megastyle WON'T release a major demo production in<br />
1996. Rumours pretending the opposite are definately<br />
WRONG.<br />
<br />
SCROLL explained that the productivy level of MSP in<br />
1996 will remain LOW due to the fact that he restarts<br />
working in April. However, there might exist the<br />
chance to see small tools/utilities and perhaps some<br />
SMALL demoes which are supposed to run on PAL/<br />
NTSC as Scroll finally received his long-awaited<br />
NTSC chip.<br />
Actually MSP concentrates their activity on the<br />
cracking label LURID and TRICYCLE, having the policy<br />
to remove the protections from golden oldies only.<br />
Finally Scroll has set up an HOMEPAGE on the Inter-<br />
net, proving that the group is still activity on a NOT<br />
detectable leve for the masses in the scene.<br />
<br />
Current Megastyle memberstatus looks like (= 9):<br />
Brooz, Cycleburner, Lizard, Rage, Scroll, Shok'Ray,<br />
Space Roy and Sur-Price<br />
<br />
Megastyle worldheadquarter(s)/board(s):<br />
HTTP: //www.nordnett.no/&scroll<br />
<br />
* MOTIV 8 *<br />
------------------------------------------------------------<br />
After a long and dark period Motiv 8 finally was able<br />
to be present on the american boards again. Fur-<br />
thermore they are currently recruiting a competive<br />
DEMO SECTION in order to enlarge their activity in<br />
this part of the scene, too, so things are looking<br />
promising for them at the moment.<br />
<br />
We can report about a new US headquarter called<br />
Galaxy, runned by Galactus who left Hardcore to join<br />
the danish pride, but later on both agreed to DIVIDE<br />
the partnership. The Internet activities have been<br />
enlarged by sharing the new SCS&TRC site "Mount<br />
Tokay", nevertheless Crossfire explained that they'll<br />
continue supporting "Interpark" aswell, supporting<br />
both FTP-sites on a similar level.<br />
The Fresh Prince has returned to the active part of<br />
the danish group again, serving them as mail trader<br />
in their distribution front, which got enlarged by the<br />
dutch swapper Nuke, who will remain in the commer-<br />
cial group XL.C.US Software as second group. Nuke<br />
is no one else but Peter Staaks of EAGLEWARE IN-<br />
TERNATIONAL PRODUCTIONS, creator of a lot of com-<br />
puter games in the past few years.<br />
Lyon/Feniks (author of the TRACKPLAYER) teamed<br />
up as programmer for the demo section lead by Ice-<br />
ball and Greenfrog. MHD did NOT leave Motiv 8 for the<br />
cooperation of Acrise & Excess, but joined them to<br />
be a member of Motiv 8, Acrise & Excess and Feniks<br />
right now.<br />
<br />
Current Motiv 8 memberstatus looks like (= 19):<br />
BinJinx, Bird, Clive, Crossfire, Eddie, Galactus,<br />
Greenfrog, Grego, Ibanez, Iceball, Larry, Mason, Mer-<br />
lin, MHD, Nuke, Spider, Stone, The Fresh Prince and<br />
TMG<br />
<br />
Motiv 8 worldheadquarter(s)/board(s):<br />
IN LIVING COLOUR ++X/XXX/XXX-XXXX<br />
MOUNT OLYMPUS ++XX/XXXX/XXXX<br />
FTP: INTERPARK bbs.cc.uniud.it<br />
FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu<br />
HTTP: //www.informatik.uni-oldenburg.de/&grfrog/<br />
<br />
* ONSLAUGHT *<br />
------------------------------------------------------------<br />
After many months being the group with the HIGHEST<br />
fluctuation ever in scene history and a lot of contro-<br />
versial situations Onslaught managed to SOLVE their<br />
START problems. They already GROWN UP and belong<br />
to the leading cracking groups these days.<br />
<br />
In order to expand their fixing activities THE UNHOLY<br />
of Demonix, who'll ofcourse REMAIN in Demonix as 1st<br />
group, has signed up. From their former cooperation<br />
partner Hardcore RAMIREZ and SHOCKER joined for-<br />
ces. Many people expected that Ramirez has left the<br />
scene months ago after the problems around the or-<br />
ganisation in Hardcore, but now it seems he is back<br />
to become more active again. Shocker will serve as<br />
mail trader.<br />
Bizarre got CAUGHT for abusing a german VMB. He is<br />
supposed to PAY a PENALTY FEE around $20.000!<br />
<br />
Current Onslaught memberstatus looks like (= 31):<br />
ASV, Bizarre, Code 18, Deekay, Digahole, Donar, Doom<br />
Gop, Grafee, Grize, Hardsequencer, Heavyhead,<br />
Jazzcat, Jolz, Kinley, Meff, Morbid, Morrisey, Mr.<br />
Brain, Ramirez, Ram Jam, Rap, Shades, Shocker,<br />
Sphere, The Twins, The Unholy, TMM, Trobule, Venge-<br />
ance and Witty<br />
<br />
Onslaught worldheadquarter(s)/board(s):<br />
DOWN BY LAW ++X/XXX/XXX-XXXX<br />
DEADZONE ++X/XXX-XXX-XXXX<br />
WESTPOINT ++XX/XXXX-XXXX<br />
<br />
* SHAPE *<br />
------------------------------------------------------------<br />
After 5 years of silence the norwegian legend finally<br />
has returned to impress the audience again with<br />
stunning performances to show that they are still<br />
able to compete with today's demo groups.<br />
<br />
Next to their lately released demo BLUE FOREST<br />
another important information put the group in the<br />
spotlight of the public interest. DUKE, former member<br />
of Regina and the man behind the success of The Pul-<br />
se Magazine, decided to accept their offer and found<br />
a new home for The Pulse. In the future Shape will<br />
take care about new magazine outfits what was an<br />
important factor for Duke's decision.<br />
Certain members of Shape have found SHAPE SOFT-<br />
WARE, a new game label with fully independence from<br />
the basis group Shape.<br />
<br />
Current Shape memberstatus looks like (= 14):<br />
Andreas, Duke, Eivind, Glenn Rune, Haakon, Hans Pet-<br />
ter, Kjell, Kristian, Morten, Richard, Rolf Runar,<br />
Snorre and Sveining<br />
<br />
Shape worldheadquarter(s)/board(s):<br />
DRUGSTORE ++XX/XXXX-XXXX<br />
<br />
* SUCCESS & THE RULING COMPANY *<br />
------------------------------------------------------------<br />
New year, new aims. The dutch cooperation made a<br />
major clean up in order to prove the efficiency of the<br />
remaining team.<br />
<br />
As the Internet is getting more and more scenewise<br />
the successors set up a second FTP-site in Hungary<br />
called "Mount Tokay". Maintainer is ofcourse STAKE<br />
who decided to share the site with Motiv 8, a group<br />
being very active on the Internet.<br />
As promised starting with the new year the dutch co-<br />
operation removed a lot of inactive members in order<br />
to reduce their memberstatus. Victims of the clean up<br />
have been the following persons in a-z order:<br />
Case, Cavron, Cruze, Dannie, Guzzler, Jity, JRC, Mr.<br />
Disk, Mistri and Sailor. Their actual fate is not known<br />
to us.<br />
Blaze confused the scene again and continued were<br />
he stopped in the previous edition. After joining the<br />
cooperation he LEFT the scene due to school pro-<br />
blems in order to return just a few days later to stay<br />
independent for a while. Time will tell what will happen<br />
in the next days.<br />
Unlike other sources reported Scatman has NEVER<br />
joined the ruling cooperation!<br />
THE DUNGEON will be online again on March 15th, 1996<br />
as ALCHEMIST moved houses.<br />
<br />
Current SCS&TRC memberstatus looks like (= 21):<br />
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,<br />
CBA, Count Zero, Credo, H-Bloxx, Lord Crucifier,<br />
Micron, Moren, Nightshade, Replay, Sliver, Spectator,<br />
Splatterhead, Stake, Titanic, Trax and Tristan<br />
<br />
SCS&TRC worldheadquarter(s)/board(s):<br />
THE DUNGEON online again on March 15th, 1996<br />
FTP: THE DIGITAL DUNGEON utopia.hacktic.nl<br />
FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu<br />
<br />
* SINGLE NEWS AND RUMOURS *<br />
------------------------------------------------------------<br />
* VIRTUAL LIGHT (++XX/XXX-XXXXX) is a new swedish<br />
board destinated to be a Triad BBS and the Driven<br />
Magazine EHQ.<br />
<br />
* THE PULSE MAGAZINE enlarged their activities in<br />
the board front with signing up MOUNT OLYMPUS<br />
(Motiv 8) as EHQ and enlarged their activity on the<br />
Internet with an homepage created by Earthquake:<br />
HTTP://WWW.TU-Chemnitz.De/&DSC/Pulse<br />
<br />
* PALACE filled their rows with THE UNDERTAKER of<br />
QUARTEX (Amiga).<br />
Current Palace memberstatus looks like this (= 15):<br />
2ny, Ace, Artic, B.P., CounterAttack, Delta, Flotsam<br />
Hoffi, Junkie, Kreator, Oca, Page, Pain, Rockstar<br />
and Undertaker<br />
Palace worldheadquarter(s)/board(s):<br />
FTP: LOSING CONTROL ftp.dhp.com<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Release Charts==<br />
<pre><br />
The official Release Charts for the Relax Magazine<br />
------------------------------------------------------------<br />
<br />
Performed by the Master of Law...<br />
<br />
MARC<br />
<br />
Before the start over with general explainations for<br />
these release charts we want to introduce our very<br />
own point system:<br />
<br />
Fullprice Games 6. 1 - 8.0 points<br />
Budget Games 4. 1 - 6.0 points<br />
Low Budget 2. 1 - 4.0 points<br />
PD/Shareware 1.0 - 2.0 points<br />
Previews 0.0 - 1.0 points<br />
<br />
One bonus point can be gained by releasing a 100% (!)<br />
working PAL/NTSC version. When a second group got<br />
involved with the NTSC fix the points will be shared.<br />
<br />
Games which were already PAL released have to be<br />
fixed within 6 months after the official PAL release<br />
otherwise no points will be given for the NTSC fix.<br />
<br />
Minus points will be given for...<br />
----------------------<br />
Re-releases -7.0<br />
Re-release of a preview -1.0<br />
No levelpacking -0.5/ - 1.0<br />
No trainer(s) -0.5/ - 1.0<br />
No translation -1.0/ - 2.0<br />
<br />
<br />
Unlike most other magazines we won't give points for<br />
tools. Those releases will get mentioned but that's all<br />
about them.<br />
<br />
SEUCK GAMES, BASIC GAMES, COMPILED BASIC<br />
GAMES and such games that were done using a GAME<br />
MAKER will be ignored.<br />
<br />
Whenever we think somebody did something special<br />
or something outstanding we will add one point to the<br />
normal amount of points.<br />
It is also possible to get one EXTRA POINT for some-<br />
thing that normally doesn't deserve any points.<br />
<br />
The following boards have been taken in to conside-<br />
ration whilst creating these charts...<br />
<br />
Holiday Inn Cambodia XXX-XXX-XXXX<br />
----------------- ------------<br />
Dream Park XXX-XXX-XXXX<br />
--------- ------------<br />
Down by Law XXX-XXX-XXXX<br />
---------- -------------<br />
Dead Zone XXX-XXX-XXXX<br />
-------- ------------<br />
The Evil Island XXX-XXX-XXXX<br />
------------ ------------<br />
<br />
<br />
And here we go...<br />
<br />
<br />
* ACRISE + EXCESS (0.0 pts) *<br />
------------------------------------------------------------<br />
The new cooperation had a very bad start with the<br />
preview of CRAZY NEWS (0.3 pts) the full games of<br />
COLOURS (2. 1 pts) and WALLSTREET 2 (0.0 pts),<br />
a compiled basic game. And the RE-RELEASES of<br />
SHOOT OUT (- 7 pts), Avantgarde & Atlantis released<br />
the fixed version some days earlier and the preview<br />
of HANGMAN (- 1 pts), Chromance released it 2 weeks<br />
ago.<br />
<br />
<br />
* ACTIVE (0.3 pts) *<br />
------------------------------------------------------------<br />
They uploaded the preview of MINESWHEEPER (0.3p).<br />
<br />
<br />
* ALPHA FLIGHT 1970 (2.5 pts) *<br />
------------------------------------------------------------<br />
They started with the previews of MICK WORDS (0.5p)<br />
from Butterfly Productions, A.P.E.X. (0.5 pts) and<br />
HOPE TO HOPP 2 (0.5 pts) from Magna Media and<br />
RINGS AND STARS DELUXE (1.0 pts) from XLCUS, it's<br />
a GAME MAKER game but I give one extra point be-<br />
cause they fixed the game intro.<br />
<br />
<br />
* ATLANTIS (2.1) *<br />
------------------------------------------------------------<br />
They released SHOOTOUT (2.1) and Avantgarde fixed<br />
it.<br />
<br />
<br />
* AVANTGARDE (12.2) *<br />
------------------------------------------------------------<br />
Their wares rush started with DELITE (2.5 pts). The<br />
game doesn't need a NTSC fix, the preview of<br />
APOLLO 14 (0.6 pts) and the fixed versions of<br />
CUBIC (3.4 pts), SHOOTOUT (1.0 pts) fixed for Atlan-<br />
tis, BLOB (1.0 pts) fixed for Laxity, BOMBEL (2.1 pts)<br />
and LOST (1.6 pts) together with F4CG so the points<br />
will be shared.<br />
<br />
<br />
* CHROMANCE (10.6 pts)<br />
------------------------------------------------------------<br />
They started with the fixed versions of BALLZ (4.4p)<br />
and IGNORAMUS (1.0 pts). Ignoramus is a S.E.U.C.K.<br />
game but they fixed it so I will give one points for<br />
something special. GRUMPY BUMPER P. (2.1 pts) from<br />
Loadstar doesn't need a fix and OTER (2.5 pts) got<br />
fixed by Hitmen, followed by the previews of HANGMAN<br />
(0.2 pts), TOXIC (0.3 pts), DUNE 2 (0.1 pts) and a<br />
tool called PROFESSIONAL SOUND STUDIO (0.0 pts).<br />
<br />
<br />
* F4CG (4.8 pts) *<br />
------------------------------------------------------------<br />
They started with the previews of GIRLTRIS (0.8 p)<br />
from LK Avalon, MANGAOID (0.3 pts) and released<br />
BOMBEL (2.1 pts) and LOST (1.6 pts) together with<br />
Avantgarde, so the points will be shared.<br />
<br />
<br />
* HITMEN (5.7 pts) *<br />
------------------------------------------------------------<br />
They released the fixed version of SUMMIX (4.2 pts),<br />
the preview of COLONY (0.5 pts) and OTER (1.0 pts),<br />
fixed for Chromance.<br />
<br />
<br />
* LAXITY (0.0 pts) *<br />
------------------------------------------------------------<br />
They uploaded the preview of STAR WARS (0.2 pts),<br />
BLOB (3.0 pts) fixed by Avantgarde and RE-RE-<br />
LEASED COLOURS (- 7 points), Acrise & Excess re-<br />
leased it 5 days earlier on the Dead Zone.<br />
<br />
<br />
* MAYHEM (0.0 pts) *<br />
------------------------------------------------------------<br />
The only thing that i can mention is a S.E.U.C.K. game<br />
called MONSTER MASH 2 (0.0 pts).<br />
<br />
<br />
* MOTIV 8 (3.4 pts) *<br />
------------------------------------------------------------<br />
The following games and previews are all made with a<br />
Game Maker - so NO points. STARS & RINGS 3 PRV,<br />
STARS & RINGS DELUXE PRV, CONFUSING QUEST 2<br />
PRV, STARS & RINGS 3 and FUZZY FISHERMAN.<br />
Followed by the previews of FUTURE TETRIS (0.4 pts)<br />
POLOGONAMY (0.1 pts), BOXES (0.3 pts), ACES OF<br />
HEARTS (0.5 pts) and AMERICAN BASKETBALL HEROS<br />
(2.1 pts), the game doesn't need a fix.<br />
<br />
<br />
* ONSLAUGHT (1.2 pts) *<br />
------------------------------------------------------------<br />
They released the previews of DRUG BIRD (1.0 pts)<br />
and SPINBALL (0.2 pts).<br />
<br />
<br />
* SUCCESS & TRC (8.4 pts) *<br />
------------------------------------------------------------<br />
They started with the fixed versions of OKLAHOMA<br />
KID (3.6 pts), SONNY THE SNAIL (4.1 pts) and the<br />
previews of ISOLATION (0.3 pts) and INCERATOR<br />
(0.4 pts).<br />
<br />
<br />
* XENON (0.3 pts) *<br />
------------------------------------------------------------<br />
They uploaded the preview of STONED (0.3 pts).<br />
<br />
<br />
<br />
Merged in to a table it looks like this:<br />
<br />
<br />
The official RELEASE-CHARTS February 1996<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (4) Avantgarde 12.2<br />
02. (3) Chromance 10.6<br />
03. (5) SCS+TRC 8.4<br />
04. (6) Hitmen 5.7<br />
05. (8) F4CG 4.8<br />
06. (7) Motiv 8 3.4<br />
07. (1) Alpha Flight 1970 2.5<br />
08. (/) Atlantis 2.1<br />
09. (2) Onslaught 1.2<br />
10. (/) Active 0.3<br />
11. (9) Xenox 0.3<br />
<br />
<br />
The official FIXING-CHARTS February 1996<br />
------------------------------------------------------------<br />
Rank Last Group Releases<br />
------------------------------------------------------------<br />
01. (2) Avantgarde 5<br />
02. (1) Chromance 2<br />
(2) Hitmen <br />
(/) SCS+TRC <br />
(1) Alpha Flight 1970 1<br />
<br />
<br />
<br />
<br />
<br />
Yours sincerly,<br />
<br />
Marc/Alpha Flight 1970<br />
-------------------<br />
<br />
</pre><br />
==Board Charts==<br />
<pre><br />
* THE BOARD CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. The Relax is the only magazine so far<br />
offering seperate board and mail charts in order to<br />
show the charts from two different worlds in the be-<br />
loved CBM 64 scene since modem traders do not have<br />
the time or possibility to fill votesheets, otherwise<br />
they would be called mail traders.<br />
<br />
One of the most asked questions is what kind of votes<br />
will be taken into consideration while counting these<br />
charts. The answer is very simple. At first there are<br />
voting booths on THE ESCAPADE in good old Europe<br />
and on THE EVIL ISLAND (welcome back) in the United<br />
States of America. Furthermore it is possible to vote<br />
by sending e-mail to Marc/Afl at an every elite board<br />
worldwide. There exists the opportunity to vote via<br />
Internet, too, by using our very own DIGITAL VOTE-<br />
SHEET or just by sending an e-mail containing your<br />
votes to Zapotek or RRR. Simple, isn't it?<br />
<br />
These board charts are the fastest moving charts<br />
due to the fact that there is no votesheet which tra-<br />
vels weeks or months to reach its destination. All the<br />
votes were made between the previous and this issue<br />
so this is some kind of mirror of the activity of cer-<br />
tain established and new groups.<br />
<br />
Here we go.<br />
<br />
* TOP TEN DEMO GROUPS *<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Oxyron 172<br />
02. (3) Reflex 169<br />
03. (2) Byterapers 164<br />
04. (4) Camelot 139<br />
05. (5) Agony Design 126<br />
06. (8) Taboo 119<br />
07. (10) Triad 102<br />
08. (6) Censor Design 97<br />
09. (7) Fairlight 89<br />
10. (/) Profik 68<br />
<br />
The race for the crown of the demo groups is getting<br />
closer and closer. OXYRON was able to defend the<br />
top spot, just having a few more points compared with<br />
REFLEX and BYTERAPERS on the following places.<br />
At the end PROFIK earned enough points to enter our<br />
charts, sending FOCUS down to eleven. Let's see for<br />
how long.<br />
<br />
* TOP TEN SINGLE CODER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (4) Quiss/Reflex 192<br />
02. (1) Mr. Sex/Byterapers 185<br />
03. (2) Graham/Oxyron 179<br />
04. (3) TTS/Oxyron 163<br />
05. (5) Druid/Agony Design 142<br />
06. (6) Slammer/Camelot 139<br />
07. (8) Axis/Oxyron 112<br />
08. (7) Slammer/Camelot 98<br />
09. (9) Crossbow/Crest 79<br />
10. (/) Fuben/Oxyron 65<br />
<br />
After the impressing demo MATHEMATICA it is no won-<br />
der that QUISS was voted on number ONE here, send-<br />
ing MR. SEX back to TWO and GRAHAM to THREE.<br />
At the end FUBEN replaced GLASNOST and he is the<br />
FOURTH (!!) Oxyron coder in the top ten! Impressing,<br />
or what?<br />
<br />
* TOP TEN CRACKING GROUPS *<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (2) Avantgarde 193<br />
02. (3) Alpha Flight 1970 187<br />
03. (1) Success & TRC 185<br />
04. (4) Chromance 174<br />
05. (5) F4CG 170<br />
06. (6) Onslaught 164<br />
07. (/) Hitmen 162<br />
08. (7) Motiv 8 143<br />
09. (8) Atlantis 132<br />
10. (10) Fairlight 120<br />
<br />
This time AVANTGARDE got back its pole position here<br />
followed by ALPHA FLIGHT 1970 and last time's TOP<br />
RANKED group SUCCESS & THE RULING COMPANY.<br />
HITMEN entered the charts at 7, replacing Hardcore<br />
who seem to be not that active anymore.<br />
<br />
* TOP TEN SINGLE CRACKER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Ignorance/AFL 189<br />
02. (3) Jack Alien/AVT 175<br />
03. (2) Burglar/SCS 166<br />
04. (5) Hain/F4CG 153<br />
05. (8) CBA/TRC 145<br />
06. (4) Antitrack/F4CG 128<br />
07. (6) Bacchus/FLT 123<br />
08. (7) Kirby/ATL 115<br />
09. (9) Skinhead/AFL 100<br />
10. (/) Playboy/F4CG 95<br />
<br />
IGNORANCE got voted as the # 1 cracker here, with<br />
JACK ALIEN and BURGLAR in his neck. New in here is<br />
PLAYBOY who replaced Moren, the rest remains<br />
more or less unchanged, except for some MINOR po-<br />
sition changes.<br />
<br />
* TOP TEN GRAPHIC ARTISTS *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Cruise/Taboo 194<br />
02. (2) Electric/Extend 189<br />
03. (5) Creeper/Antic 172<br />
04. (4) Carrion/Elysium 169<br />
05. (3) Ogami/Fairlight 152<br />
06. (6) RRR/Oxyron 128<br />
07. (8) Joe/Wrath Design 115<br />
08. (/) Fazee/Taboo 100<br />
09. (7) Roder/Agony 99<br />
10. (10) Cupid/Avantgarde 76<br />
<br />
CRUISE, ELECTRIC and CREEPER are on top, what<br />
seems to be no surprise at all. The rest of the top<br />
ten remained more or less unchanged, except for<br />
FAZEE, who entered the charts and replaced good<br />
old MIRAGE<br />
<br />
* TOP TEN MUSIC COMPOSER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) PRI/TIA/Oxyron 182<br />
02. (5) PVCF/Reflex 164<br />
03. (3) Syndrom/TIA/Crest 157<br />
04. (2) Shogoon/Taboo 149<br />
05. (6) Jeff/Camelot 143<br />
06. (/) Fanta/Bass/Oxyron 126<br />
07. (8) Red Devil/Fairlight 104<br />
08. (/) Zyron/F4CG 102<br />
09. (/) Compod/Charged/... 98<br />
10. (4) Jeroen Tel/Focus 92<br />
<br />
PRI is the ABSOLUTE number one, in both, board and<br />
mail charts. PVCF moved certain positions up to two,<br />
SYNDROM remained at three. A lot happened here,<br />
with FANTA, ZYRON and COMPOD entering the board<br />
charts, replacing the alltime heroes EDWIN VAN SAN-<br />
TEN, REYN OUWEHAND and DANKO. We appreciate any<br />
movement in order to prevent boredom.<br />
<br />
* TOP TEN FIXING GROUPS *<br />
------------------------------------------------------------<br />
rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 174<br />
02. (2) Alpha Flight 1970 156<br />
03. (3) Success & TRC 143<br />
04. (4) Hitmen 127<br />
05. (/) Chromance 103<br />
06. (5) Onslaught 88<br />
07. (6) F4CG 73<br />
08. (7) Empire 38<br />
09. (8) Demonix 27<br />
10. (/) ./. ./.<br />
<br />
AVANTGARDE, ALPHA FLIGHT 1970 and SUCCESS &<br />
THE RULING COMPANY are the leading fixing groups,<br />
atleast it's the opinion of the board scene. CHROMAN-<br />
CE entered the charts, and the american fixing<br />
groups are, due to a lack of activity, NOT able to<br />
CHALLENGE their european COMPETITORS anymore.<br />
Without any doubts they may DISAPPEAR sooner or<br />
later.<br />
<br />
* TOP TEN SINGLE FIXER *<br />
------------------------------------------------------------<br />
Rank Last alias Points<br />
------------------------------------------------------------<br />
01. (1) Peacemaker/HIT 189<br />
02. (5) Ignorance/AFL 166<br />
03. (3) CBA/TRC 153<br />
04. (6) Jack Alien/AVT 142<br />
05. (2) Suicide/AVT 139<br />
06. (6) Jolz/Onslaught 125<br />
07. (4) Pudwerx/ex-AVT 93<br />
08. (/) Burglar/SCS 79<br />
09. (7) Booze/Empire 37<br />
10. (10) Mercenary/AFL 24<br />
<br />
PEACEMAKER is the ABSOLUTE number one fixer in<br />
here, followed by IGNORANCE, who CLIMBED certain<br />
positions, and CBA. There are still many INACTIVE<br />
americans in here. With BURGLAR we have a new en-<br />
try, replacing RICH who seem to have left the top ten<br />
for good. Aren't there any NEW names to enter here?<br />
<br />
If you are not satisfied with these results do not<br />
even think about starting to complain. Just call the<br />
boards and start voting on the voting booth on your<br />
favourite board THE ESCAPADE, on any other board<br />
by leaving E-mail to Marc or on INTERNET by FILLING<br />
our DIGITAL VOTESHEET or simply by leaving e-mail<br />
to ZAPOTEK or RRR.<br />
<br />
Best regards,<br />
<br />
Marc/Afl & RRR/Oxyron<br />
------------------<br />
<br />
</pre><br />
==Mail Charts==<br />
<pre><br />
* THE MAIL CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. The charts are divided into two different<br />
sections, the mail charts and the board charts. The<br />
mail charts are what some people like to define mega<br />
charts consisting of the incoming Relax votesheets<br />
and the charts of other magazines spread during the<br />
last weeks.<br />
<br />
To create the charts you are going to read here we<br />
took the following charts of the following magazines<br />
into consideration completed by the votes taking<br />
part as top ten from the growing amount of incoming<br />
normal and digital Relax votesheets:<br />
<br />
The Grapevine 17/The Dark Realm DECEMBER 1995<br />
Domination 6/Independent JANUARY 1996<br />
Nitro 20/Acrise & Excess JANUARY 1996<br />
Rock'n Role 20/Role JANUARY 1996<br />
Skyhigh 20/Camelot JANUARY 1996<br />
Unplugged 1/U-Turn JANUARY 1996<br />
<br />
If you disagree with the content of the following lines<br />
we only can advice you to get your hands on all avail-<br />
able votesheets and fill them to influence the charts<br />
in the way you'd like to do it. Please do us a personal<br />
favour and do not manipulate the charts while voting<br />
for personal friends instead of supporting persons<br />
who might deserve the vote.<br />
<br />
TOP TEN DEMO GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Oxyron 66<br />
02. (2) Reflex 62<br />
03. (4) Byterapers 54<br />
04. (3) Camelot 49<br />
05. (5) Agony Design 39<br />
06. (6) Taboo 34<br />
07. (9) Crest 24<br />
08. (7) Antic 19<br />
09. (10) Nipson 12<br />
10. (/) Censor Design 10<br />
<br />
The race for the TOP SPOT is getting closer and clo-<br />
ser. OXYRON is still leading with Reflex, Byterapers<br />
and Camelot on the following positions. At the end<br />
CENSOR DESIGN re-entered the charts, replacing<br />
with Fairlight another oldtimer.<br />
<br />
TOP TEN SINGLE CODER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Mr. Sex/Byterapers 68<br />
02. (5) Quiss/Reflex 52<br />
03. (2) Slammer/Camelot 51<br />
04. (3) TTS/Oxyron 50<br />
05. (4) Graham/Oxyron 49<br />
06. (6) MMS/Taboo 29<br />
07. (7) Druid/Agony Design 21<br />
08. (10) Crossbow/Crest 11<br />
09. (9) KM/Taboo 7<br />
10. (8) Axis/Oxyron 6<br />
<br />
Next to MINOR position changes nothing has happened<br />
here. MR. SEX is still the person holding the pole po-<br />
sition. Nevertheless we are waiting for a reaction<br />
from his side towards the text in Mathematica. QUISS<br />
jumped from 5 to 2 and GRAHAM should be much<br />
HIGHER!<br />
<br />
TOP TEN CRACKING GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 60<br />
02. (2) Success & TRC 52<br />
03. (5) Alpha Flight 1970 45<br />
04. (3) F4CG 44<br />
05. (4) Chromance 40<br />
06. (6) Motiv 8 21<br />
07. (7) Onslaught 19<br />
08. (8) Hardcore 17<br />
09. (10) Atlantis 13<br />
10. (9) Acrise & Excess 10<br />
<br />
In the cracking business not that much happened as-<br />
well. AVANTGARDE and SUCCESS & THE RULING COM-<br />
PANY still at the top, this time followed by ALPHA<br />
FLIGHT 1970 who have overtaken F4CG and Chro-<br />
mance this time. The rest remained more or less UN-<br />
CHANGED.<br />
<br />
TOP TEN SINGLE CRACKER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Jack Alien/AVT 58<br />
02. (2) Burglar/SCS 57<br />
03. (3) Hain/F4CG 46<br />
04. (5) Ignorance/AFL 34<br />
05. (6) Derbyshire Ram/AVT 30<br />
06. (4) CBA/TRC 27<br />
07. (7) Mr. Wax/<C> 23<br />
08. (8) Bacchus/FLT 17<br />
09. (9) Moonchild/FLT 10<br />
10. (10) Ream/AFL 7<br />
<br />
It's getting BORING over here. The third top ten list<br />
covering a few MINOR changes only. The top three<br />
remains unchanged with JACK ALIEN, BURGLAR and<br />
HAIN. IGNORANCE climbed 1 and CBA has lost 2 places<br />
here.<br />
<br />
TOP TEN GRAPHIC ARTISTS<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Cruise/Taboo 66<br />
02. (3) Joe/Wrath Design 62<br />
03. (2) Electric/Extend 56<br />
04. (5) Creeper/Antic 55<br />
05. (4) Fazee/Taboo 38<br />
06. (6) RRR/Oxyron 27<br />
07. (7) Ogami/Fairlight 15<br />
08. (8) Carrion/Elysium 14<br />
09. (/) Astaroth/Agony 11<br />
10. (10) Cupid/Avantgarde 10<br />
<br />
CRUISE is the man when it comes up to CBM 64 gra-<br />
phics these days, followed by JOE and ELECTRIC who<br />
changed places. At the end ASTAROTH entered the<br />
charts, replacing Biz Kid who left once again.<br />
<br />
TOP TEN MUSIC COMPOSER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) PRI/TIA/Oxyron 70<br />
02. (2) Syndrom/TIA/Crest 59<br />
03. (3) PVCF/Reflex 58<br />
04. (4) Compod/Charged/... 43<br />
05. (5) Shogoon/Taboo/Agony 29 <br />
06. (6) Jeff/Camelot/CZP 28<br />
07. (7) Fanta/Bass/Oxyron 27<br />
08. (9) Zyron/F4CG/Swemix 23<br />
09. (8) Drax/Vibrants/Crest 16<br />
10. (10) Jeroen Tel/Focus 10<br />
<br />
PRI is still holding the well deserved number one posi-<br />
tion of the most VALUEABLE music composer around<br />
these days, followed by SYNDROM and PVCF on the<br />
following places. Even the rest remains more or less<br />
unchanged. Names like METAL and ZARDAX are<br />
missing here.<br />
<br />
TOP TEN MAIL TRADER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Intruder/AVT 50<br />
02. (2) Calypso/AMN/AFL 42<br />
03. (4) Derbyshire Ram/AVT 37<br />
04. (3) Spermbird/<C> 33<br />
05. (5) Splatterhead/TRC 28<br />
06. (9) Shuze/AFL 12<br />
07. (/) Spectator/SCS 11<br />
08. (6) Bizarre/ONS 10<br />
09. (8) Sebaloz/LD 9<br />
10. (7) Walker/F4CG 7<br />
<br />
INTRUDER, CALYPSO and DERBYSHIRE RAM are the<br />
leading persons in the mail trading front. SHUZE did a<br />
major step into direction top. SPECTATOR re-entered<br />
the charts, replacing STARLIGHT who did not get<br />
enough points to qualify for the top ten this time.<br />
<br />
TOP TEN MAGAZINES<br />
------------------------------------------------------------<br />
Rank Last Magazine Points<br />
------------------------------------------------------------<br />
01. (3) Vandalism News 62<br />
02. (1) Skyhigh 60<br />
03. (2) Nitro 46<br />
04. (4) Domination 45<br />
05. (6) Shout! 40<br />
06. (8) Propaganda 36<br />
07. (5) Relax Magazine 32<br />
08. (7) Mendip 24<br />
09. (9) The Pulse Magazine 19<br />
10. (10) The Tribune 15<br />
<br />
For the first time VANDALISM NEWS has taken over<br />
the pole position here, followed by SKYHIGH and NIT-<br />
RO. The rest remains unchanged, except for some MI-<br />
NOR position changes.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Interview==<br />
<pre><br />
* INTERVIEW *<br />
------------------------------------------------------------<br />
In our endless seek to look out for interesting pro-<br />
files we meet Metal/Vibrants in the crusades through<br />
the IRC, and there were no doubts that he has to be<br />
the person to show up in the talk show this month, of-<br />
course held via the Internet.<br />
The following +/- 20K will present Metal and some un-<br />
known facts about him, proving that he is sure one of<br />
these few "oldtimers" left still trying the best to keep<br />
the CBM 64 SOCIETY alive, something we can not re-<br />
port about too much persons these days.<br />
Surely there is no need to introduce him as almost<br />
everyone should know atleast his work, so let's start<br />
to come to the fact instead of wasting expensive me-<br />
mory with small talk.<br />
<br />
<br />
?: Hello Torben. As usual we start over here with a<br />
short personal introduction, containing everything<br />
you feel worth to be published here, except for any<br />
computer data.<br />
<br />
!: Well, my name is Torben Hansen. I'm 23 years old<br />
and still looking good, even though the grey colour-<br />
scale is taking over. I live together with my girl friend<br />
MERETE and our unborn child. I'm 3.5 years though<br />
my studies to become a land-surveyor, which involves<br />
some math and law stuff. I guess that'll do for the in-<br />
troduction.<br />
<br />
?: You have been a member of many famous groups.<br />
Please inform us about your computer history here,<br />
from the very beginning until today's situation, con-<br />
taining all groups which have been stations in your<br />
career.<br />
<br />
!: I'll give it a try ... my first computer was a CBM 64,<br />
and I bought it in early 1986. For about a year or so<br />
I didn't do anything but play games. But then his guy<br />
at my school, TIGER (now working at Funcom Produc-<br />
tions Ireland) introduced me to the scene and he<br />
taught me to code mnemonic. He took me into his<br />
group ZONE 7, and I joined as a coder/swapper. It<br />
had members like Tiger and Drax's big brother, PET,<br />
who today work for RAINBOW ARTS, and who has been<br />
a member of such glory scene groups such as Jewels<br />
and Upfront. Zone 7 changed name into Deadline in<br />
1988 (not the one later to be known cracking group).<br />
When I was in Deadline I started to compose and to<br />
draw graphics aswell. Deadline died and I joined up<br />
with a local group called The Atomic Freaks (1988),<br />
which shortly after teamed up with some more guys<br />
and created U2. In U2 I got contact to TDJ/Worldwide<br />
Expressive (WWE) and he took me in (1988-89), and<br />
so WWE was my first really known group. In WWE I<br />
contacted Trap/Abnormal, who's work I had admired<br />
when he was in Razor Express (1987). Anyway, Trap<br />
asked me to join Abnormal since he was the only da-<br />
nish member, and so I joined Abnormal in 1989. When<br />
Abnormal died I got an offer from my good friend<br />
Drake/Contex (later Dominators) to join them (1989).<br />
Since my life in Context was pretty dull I wasn't sorry<br />
when Contex died - I would probably have left them<br />
anyway coz Flex made it pretty clear to me that they<br />
wouldn't use my music in any Contex demos. So, for<br />
the first time I was without a group. Drax, whom I've<br />
known ever since he started in the scene, was at<br />
that time in Amok. He was very tired of this group, so<br />
to follow up the trend of the late 80's, we formed our<br />
very own music-label Unitech Designs (1990). After 3<br />
music demos and no reactions we gave up the idea<br />
and Drax went into Vibrants, and Trap asked me to<br />
join his rebuilt group BONZAI (1990), and we all know<br />
wjat that lead to. When we agreed to bury Bonzai<br />
(just after arranging The Party 1991) most of us<br />
teamed up with the also close to dead danish group<br />
STARION (1992). Besides Walt's demo Oksen, I thin we<br />
all did nothing in Starion. My long time swapping friend<br />
Morpheus of FLASH INC. jad numerous times asked me<br />
to join up with Flash Inc. and so I did in 1992. It was<br />
also in 1992 when I joined VIBRANTS, yes, I wasn't a<br />
member before. Just because my music could be<br />
played in the Deluxe-driver didn't mean that you were<br />
a member of the Vibrants. Neither Scortia, Zonix or<br />
MSK were ever members. Now back to Flash Inc. I did<br />
not do too much for FHI, as I didn't have a C64. Ac-<br />
tually I hadn't had a C64 since '91 or so when it broke<br />
I had kept up my music-making by borrowing a friends<br />
C64, but in 1993 that was over aswell. So, when FHI<br />
died I joined REGINA more or less just to stay in the<br />
scene, together with a friend of mine, Steve/ex-CML.<br />
Shortly after that I have joined CAMELOT (1993). I<br />
kinda lost track of the scene from 1993 to 1994, as I<br />
didn't have a C64, and only heard a few things<br />
through Drax, but since he wasn't too active either it<br />
was a total blur. Then in 1994 I finally bought a new<br />
C64, and finally started to do something for Camelot.<br />
In 1995 my long time friend Deff/Avantgarde started<br />
a pressure-campaign in order to siege me for the<br />
demo section, and he succeeded ... And finally to cut<br />
a long story short (erm, a bit too late for that, eh?!),<br />
in 1995 I also joined the Internet group MARVEL, and<br />
the re-grouped WWE, but neither of these groups are<br />
active - don't ask me why I'm a member ... I know this<br />
was a long answer, but hey ... you asked for the whole<br />
thang, and you got it! On with the next one ...<br />
<br />
?: You have become a quite popular musician all over<br />
the years. What made you to become a music instead<br />
of a programmer or graphic artist? Have you been<br />
involved with music before your scene career, too?<br />
<br />
!: No, not really. I played the guitar for a few years,<br />
when I was still a kid, but that's all. When I entered the<br />
scene in 1987 I got a tool called Soundmonitor, and I<br />
got very inspirated to make music in it, even though<br />
my friends would argue about the word 'music'. How-<br />
ever my main-activities were programming and gra-<br />
phics, so you could say, that I've been around. I more<br />
or less stopped drawing when I entered Bonzai, and I<br />
stopped coding at about the same time ...<br />
<br />
?: When we are looking today on the music labels<br />
around we always remember the glory days, when<br />
"bands" like the Maniacs of Noise or Vibrants have<br />
been around. Please tell us something about the Vib-<br />
rants, and maybe something about the other members<br />
and what they are doing the days.<br />
<br />
!: Well, if you compare the Vibrants 5-6 years ago<br />
with the Vibrants today, it's a different group in many<br />
ways. The main difference is that we now operate on<br />
other systems than the C64 (namely the PC). Another<br />
thing, that has changed is the activity-level, which<br />
has gone way down. About the members, there are a<br />
few changes from the past: JCH ofcoz is still around,<br />
even though his activity-level couldn't drop any lower<br />
Today JCH isn't doing much. He has made an Adlib-<br />
Editor and some other utilities for the PC. Something<br />
happened to him, when he left the C64. He got very<br />
unsatisfied with his own musical skills, and besides<br />
converting some old C64-tunes to adlib, that's all the<br />
music he's made since he left the scene. Lately<br />
though he's tried a music-comeback with some XM-<br />
mods, which have been spreaded. All I can say is, that<br />
the rest of us in Vibrants kick his ass everytime we<br />
talk to him to either do some programming or to make<br />
some music. JCH is only 'active' on the PC. JO (Jes-<br />
per Olsen) got assigned to the danish software label<br />
Brainbug in 1993, and he followed them to Germany,<br />
when they were bought by RAINBOW ARTS. He has,<br />
much like JCH, more or less put his music in the<br />
background, mainly because he likes to programm ga-<br />
mes more. He still makes some noises though, but no-<br />
thing seriously. JO is only 'active' on PC. DRAX has<br />
been through a time where he hasn't made nearly as<br />
much music as he used to. After he got a PC he's<br />
mainly been making Midi and Adlib, and not so much<br />
C64 music. Today he has divided his activity into two<br />
parts: during weekdays he's in Aarhus, where he<br />
studies, and here he has his PC. In the weekends he<br />
travels home to his parents, and this is where his<br />
C64 is. So, Drax is still active on the C64, and also on<br />
the PC, where he's even started to make XM-modules<br />
aswell. LAXITY is very hung up to his work in Norway<br />
for FUNCOM PRODUCTIONS. He makes music for their<br />
games - the latest production he's working on is<br />
DRAGON HEART, where he makes the music partly with<br />
JEROEN TEL, who also works for FUNCOM in Norway.<br />
LAX is not 'active' on the C64 anymore, but it hap-<br />
pens that he turns the old machine on and makes a<br />
tune - just check out that demo 'Mr. Thomas/VIB". He<br />
makes a lot of Midi-music in almost all cathegories,<br />
except TECHNO. And finally myself - well, that's what<br />
this interview is about, so let's go on with it, shall we?<br />
<br />
?: Lately you have spread the complete Newplayer<br />
20.G4 package, a music editor set some people kept<br />
as a private utility, even if it was said to be public<br />
domain since already two years. What was your very<br />
own motivation to do it, and what do think about peop-<br />
le "improving" these tools instead of writing their own<br />
routines?<br />
<br />
!: Well, first of all, it's very wrong that the Newplayer<br />
was said to be public domain 2 years ago, when the<br />
14.G0 unfortunately got spread. It hasn't ever been<br />
PD before JCH spreaded the whole pack! As for my<br />
motivation to spread the pack I must say that I did it<br />
only because JCH wanted to spread the whole thing, I<br />
still think it was wrong of him to spread it, but it was<br />
not me to decide, and so I decided that if he were to<br />
to spead it as a PC pack, I might aswell spread it on<br />
C64 to please those, who hasn't got a PC and a x1541<br />
cable to transfer the files. If people wants to improve<br />
the tools, they are free to do so - JCH stated that<br />
clearly in his spreadnotes, and I stated it very clear-<br />
ly in my spreadarticle in Skyhigh # 19. However, I also<br />
stated that if someone were to improve the Newpla-<br />
yer or the Editor calling it their own would be very<br />
lame, coz it would be like shitting all over JCH and the<br />
tremenous amount of work he put into these tools. If<br />
people respect that I see no reason why people<br />
shouldn't improve the Newplayer or the Editor.<br />
<br />
?: In comparison with other editors, what are the ad-<br />
vantages/disadvantages of JCH's routine? Why did it<br />
become your favourite one?<br />
<br />
!: Hmm, the first question is fairly simple - there are<br />
very few disadvantates of the Newplayer. It's a good<br />
solid routine which is wrapped in a very user-friend-<br />
ly editor with alot of commands and tables to adjust<br />
the values of the instruments. If I were to point out a<br />
few disadvantages of the Newplayer, I can only think<br />
of a few things, and those are mainly new commands<br />
for the editor. E.g. I think it would be great with a<br />
command to set various filter values on the base-in-<br />
strument - however, Syndrom has already implented<br />
this in the 20.G5 player, which still isn't ready folks!<br />
Why did I choose it? Well, I didn't just choose it. I saw<br />
it for the first time at the 2000AD party in Esbjerg<br />
1989, where JCH gave it to Drax. Since Drax and I<br />
hung out alot I got to try it out at this place, and of-<br />
coz the whole editor-system, which is far more user-<br />
friendly than any duration-players, attracted me!<br />
However, JCH didn't just give the editor to anybody,<br />
so I had to amke alot of convincing - and after some<br />
exchange of disks, I too got the editor, infact only 2<br />
months after Drax got it. That Drax made a zillion<br />
more tunes than I did is another matter ... The reason<br />
why it's always been my fave tool is definately be-<br />
cause JCH made new versions of the Newplayer and<br />
added new features to the editor, so the whole sys-<br />
tem was always up-to-date, and therefore I saw no<br />
reason to look for other players. I've tried out both<br />
the Music-Assembler and DMC 6.0, but it's just not<br />
the same. At the moment I'm trying out JEFF'S new<br />
editor, and I must say that this editor is the first one<br />
that could pull me away from the Newplayer.<br />
<br />
?: Many people thought you are inactive these days,<br />
so it was a real surprise to see you joining up with<br />
Avantgarde these days. What was the reason for<br />
that kind of comeback?<br />
<br />
!: There we have it again. Just because someone has<br />
not released anything for a while everybody just<br />
jumps to the conclusion that this guy has left the<br />
scene, kinda like when everyone thought Crest was<br />
stonedead! Anyway, I've been out of biz for a while,<br />
since I have several other things to attend to. Why I<br />
did join Avantgarde, well, it wasn't ment as a come-<br />
back, but more a way to my music out, coz let's face<br />
it, CAMELOT haven't exactly been active for quite a<br />
while now. But again, why AVT? Why join an illegal<br />
group? Well, as I mentioned before in my group-histo-<br />
ry it was all because of Deff, who had put the pres-<br />
sure on me to team up with them in order to built a<br />
demo section. About the cracking-biz, heck I've been<br />
in cracking groups before - Abnormal, Contex and<br />
Bonzai cracked games, and I have no problems with<br />
being in a group that has crackers as long as there<br />
still is a demo section.<br />
<br />
?: You are aswell active on PC. On The Party V we<br />
were able to listen to your module(s) in the Analogue<br />
demo. Why did you decide to enter the PC world in-<br />
stead of the Amiga, who is said to be the big brother<br />
of the CBM 64?<br />
<br />
!: Well, indeed I have been active on the Amiga. I<br />
bought it back in 1989 when I was in Abnormal, and so<br />
my first Amiga group was Abnormal, although I think I<br />
was the only member of Abnormal Amiga. Anyway, from<br />
Abnormal I went through a number of different<br />
groups and ended up in the one and only C64 legend<br />
UPFRONT! In 1992 I got fed up with the Amiga, so I sold<br />
it and bought a PC instead. So, I have been in the Ami-<br />
ga-scene, but I never really felt comfortable with it.<br />
Anyway, now I'm active on the PC and I do stuff for my<br />
dutch group Analogue and my danish (inactive) camel-<br />
colleagues in Camelot PC ... and ofcoz some releases<br />
under the VIBRANTS label.<br />
<br />
?: What kind of editors do you use on the PC, and<br />
what are the advantages/disadvantages compared<br />
with other trackers spread around? What formats do<br />
you prefer (.S3M, .XM, ...) for your modules?<br />
<br />
!: On the PC I use different editors for each format.<br />
If I am to compose AdLib-music I use the Vibrants Ed-<br />
Lib 1.05 editor, but due to different things this editor<br />
has no real use anymore, and JCH has spread it. If I<br />
am going to compose Midi-music I use CakeWalk 3.0<br />
Pro hooked up with my Korg X3, which has a magnifi-<br />
cent GeneralMidi-interface. For modules I've tried al-<br />
most every darn format there is, but at this point in<br />
time I use only the .XM-format (FastTracker 2). The<br />
advantages ... well, the EdLib was simply a superior<br />
adlib-editor, because you had the opportunity to<br />
make instruments with many operators and even an<br />
arpeggio-table, so it reminds me a bit of the New-<br />
player editor on the C64. The reason why I don't use<br />
it anymore is that it was made with game-music in mind<br />
and indeed it was used for that. However, if you're<br />
making music for games today you have to make it for<br />
several different sound-cards, which means that you<br />
either have one editor for all formats or you face<br />
some hard convertion work! JCH saw that the EdLib-<br />
editor has no future, and now we compose in Midi-<br />
format for games. JO and JCH have made a little pro-<br />
gramm that can play the Midi-file on both a GM-inter-<br />
face such as the Roland SCC-1 or on an adlib-card, it<br />
allows you setup a special instruments pack for the<br />
adlib sounds, so you can regulate that aswell. Unfor-<br />
tunately this tool is not (C) Vibrants as Rainbow Arts<br />
have (C) on it, due to JO being a RA employee ... that<br />
kind sucks!<br />
<br />
?: Actually old CBM 64 music composers like Laxity &<br />
Jeroen Tel are working for Funcom in Norway, doing<br />
music professional for games. Do you have any ambi-<br />
tions to do something similar or aren't you interested<br />
in it at all, seeing making music just as a hobby to<br />
"waste" some sparetime?<br />
<br />
!: Well, in fact I did get the offer from Funcom Norway<br />
to go there and work instead of Geir Tjelta, who was<br />
heading for the army. If they'd called me up 4 years<br />
ago I would have gone without hesitation, but today I'm<br />
3/4 through my university education and I have sett-<br />
led down with my girl and started a family. As far as<br />
my ambitions are concerned, I want to continue mak-<br />
ing music for games, even though it's harder to get<br />
freelance-contracts. Making music will never be any-<br />
thing more than a hobby to me, but indeed it will never<br />
be a WASTE of my sparetime!<br />
<br />
?: As we could see in the beginning of the interview<br />
you are actually a member of five groups. How do you<br />
manage it or have you set some priorities for your<br />
"favourite" groups, as it must take a lot of time to<br />
please them all in the same way?<br />
<br />
!: Yes, I have set some priorities for these groups -<br />
that's definately necessary! My priority list is like<br />
this: VIBRANTS C64/PC, ANALOGUE PC, CAMELOT C64<br />
PC inactive, AVANTGARDE C64, MARVEL C64 inactive<br />
and WWE C64. It's quite a list, so one might I didn't do<br />
anything but compose for these groups, however, do<br />
remember this: Analogue make 1-2 demos yearly, and<br />
we're 3 musicians to do the music for that (MCA, NAO<br />
and myself). Camelot makes nothing. Avantgarde will<br />
(hopefully) make some stuff, and this will require<br />
some tunes. Marvel and WWE are doing nothing. So<br />
you see, all in all I'm not at all hung up on these<br />
groups ....<br />
<br />
?: The Internet became a quite attractive place to<br />
meet many old and actual CBM 64 related persons.<br />
What do you think about this rather new media?<br />
<br />
!: I like the Internet and I use it regulary - mainly be-<br />
cause I have free access at University. I use the In-<br />
ternet to leech the latest stuff from the C64 and PC.<br />
Then there's e-mail, WWW and finally not to be forgot-<br />
ten there's IRC! What my feelings are concerning the<br />
Internet ... well, one could easily start writing endless<br />
theories about the consequences of the Internet be-<br />
coming so cast, however, I won't bore you with it ... so<br />
far I feel good about the Internet, and I think it will<br />
tribute to the continual existance of the C64, despite<br />
what most board-sceners seem to think: to you I'd<br />
like to say ... the only difference between the boards<br />
and the Internet is that the Internet is Not a closed<br />
area for a selected group of 'elite' people to call -<br />
this one's for everybody, and indeed that's what will<br />
keep the C64 alive. What's so wrong about moving the<br />
board-scene along with natural development - go IN-<br />
TERNET!<br />
<br />
?: Unfortunately everything has to come to an end,<br />
even this interview does not make any exception. This<br />
is the place to add a final word and to send out some<br />
greetings, if you would like to. Many thanks for being<br />
our talk guest and for being patient all the time.<br />
<br />
!: Well, my final words would be pointed towards the<br />
whole C64-scene. When voting for a magazine, re-<br />
member this:<br />
<br />
"Don't just vote for activity and friendship -<br />
vote for activity and talent!"<br />
<br />
Finally I would like to thank you Timo, for wasting<br />
some space in your great magazine for an interview<br />
with me ... a total burn-out ;) And I would like to say<br />
hi to everyone at # c-64 and to the rest of you out<br />
there ... you know who you are!! And now back to you<br />
Timo ...<br />
<br />
<br />
Due to Metal's effort it became a quite interesting in-<br />
terview, so we truely hope you enjoyed reading it as<br />
much as we like editing it. Be sure to re-load this<br />
chapter next time when another interesting profile<br />
will become the target of our question attack to dis-<br />
cover the last secrets of this universe.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Demo Reviews==<br />
<pre><br />
* DEMO REVIEWS *<br />
------------------------------------------------------------<br />
At THE PARTY V a lot of good demoes were released,<br />
such as MATHEMATICA/REFLEX, DAWNFALL/OXYRON<br />
and some others from No Name, Smash Design, Antic<br />
and many more just to name a few. There are no<br />
doubts to define it as a successfull ending of 1995.<br />
<br />
1996 started quite promising aswell, with productions<br />
from AGONY DESIGN called "PAIN" and ofcourse the<br />
first demo since 1991 from SHAPE, and the name is<br />
"BLUE FOREST". Unfortunately, after this quite good<br />
start not that much followed, so we can't await to see<br />
the productions released at the next conventions like<br />
X-96 or SYMPOSIUM '96.<br />
<br />
Ofcourse we intended to have a look at most of the<br />
demonstrations, but caused by TECHNICAL problems<br />
and the DEADLINE we had a look on the "Mergezo<br />
Anyag III" from Profik and "Retroactive" from Antic<br />
only.<br />
<br />
Anyway, here WE go ...<br />
<br />
<br />
<br />
* MERGEZO ANYAG 3/PROFIK *<br />
------------------------------------------------------------<br />
Profik is a PROMISING group from Hungary following<br />
the tradition of solid hungarian demo groups. Unfor-<br />
tunately they have advertised their previous demo<br />
as Coma Light 13 what is ofcourse excellent in order<br />
to gain ATTENTION and to get the demo spread, but it<br />
does not speak for the group in our opinion. Never-<br />
theless this time they have not done it, and so hope is<br />
left for their future productions.<br />
<br />
<br />
* FUBEN about the coding *<br />
------------------------------------------------------------<br />
This trackmo is coded by Profi 1 and Profi 1.5!<br />
<br />
It starts up with some gfx in the intro and sort of<br />
STAR WARS-scroller (an upscroller turned around to<br />
the Z-AXIS). It DOESN'T run in one frame and was co-<br />
ded before.<br />
After the intro there is a LOADING part which looks<br />
nearly the same like COMA LIGHT 12's loaderpart<br />
(blue background, moving 'LOADING' sprites, ...).<br />
By the way, all parts are just EQUAL-CHAR PACKED<br />
but why?)!<br />
The next part featurs a swirl ROTATOR (the same like<br />
in Radio Napalm/REFLEX) combined with waves (new<br />
on C64). Nice effects actually, but a bit TOO SMALL in<br />
my eyes! I forgot to mention the 4x4 resolution.<br />
Next effect is a TEXTURE MAPPED GLOBE, something<br />
looking similar to GRAHAM's spherical projection in<br />
PARTS, but here in 4x4 resolution and screen-filling<br />
(in two frames, too).<br />
An EOR-filled-HiRes-vector-tunnel follows, this time<br />
in a square with 128x128 pixels! This effect is SIMPLY<br />
done but nice to watch.<br />
Next is a TEXTURED TUNNEL (looking quite SIMILAR to<br />
AXIS' routine in LAMENESS RULEZ/OXYRON). I just<br />
wonder why they have RECODED exactly the same<br />
again?! The second texture is ROTATED, but it's no-<br />
thing else than scrolling the textures up or down<br />
(=changing the pointers to the texture).<br />
Another Oxyron classic follows: a TEXTURED VECTOR<br />
cube (see: LAMENESS RULEZ). This one looks even<br />
more worse than AXIS's first try (he IMPROVED his<br />
routine, which is NOT RELEASED yet). This one runs a<br />
faster than Axis' one, but Axis' cube was BIGGER and<br />
he also rotated a texture additionally. Evenso I was<br />
surprised seeing this effect here again. Did I say<br />
that this effect is in 4x4 resolution again?<br />
A new effect comes up. This time TWO LENSES move<br />
over a 2x2 texture (4 colours). I am not sure, but I<br />
think this version is the FIRST, which really DISTORT<br />
a texture under the lenses. Other routines just EX-<br />
PAND the texture.<br />
Finally the end arrives. An AMIGA-CONVERTED RAY-<br />
TRACE-animation (on Y-expanded multicolor sprites)<br />
with 20 pictures MOTIVATES you to push your reset<br />
button. Over the animation there you see some text<br />
written, giving credits and so on.<br />
<br />
First, I have to say that ALL parts FADE in and out,<br />
which is a base for DESIGN, that is BADLY needed in<br />
TRACKMO. This demo is surely HARD coded. Evenso,<br />
there are many recoded effects, which WEREN'T even<br />
improved!<br />
I can't wait to see the next PROFIK demo and I think<br />
that is a group with great POTENTIAL!<br />
I give a rating of 73%!<br />
<br />
<br />
* RRR about the graphics *<br />
------------------------------------------------------------<br />
ALL graphics in this production, starting from the<br />
charactersets to the logos, have been drawn by<br />
PROFI 2.<br />
<br />
The trackmo starts with a fullscreen multicolour bit-<br />
map PROFIK bitmap in 3D, followed by a MERGEZO logo<br />
at the left and an ANYAG logo at the right side, both<br />
surrounded by a lightgrey background. In the middle<br />
of the screen you can find a triange, and in the cen-<br />
ter you can find a 3. In comparison with the graphics<br />
at both sides of the screen the ones located in the<br />
middle look quite poor. Next in the row there is again<br />
a Profik multicolour bitmap logo at the top of the<br />
screen, followed by one at the right side of screen,<br />
again in multicolour bitmap format, what can be said<br />
about the next two ones following in the same order<br />
like the previous two ones.<br />
To describe them would be a total waste of time as it<br />
seem to be COPIES out of logos I have seen before<br />
in old demoes from the major demo groups. There is<br />
nothing NEW and SPECIAL in them, but that does NOT<br />
mean that the graphics don't look nice. Therefore the<br />
rating is at 67%, as there is hardly anything else but<br />
logos in this production.<br />
<br />
<br />
* PRI about the musics *<br />
------------------------------------------------------------<br />
All tunes for this demo were composed by Roy/Re-<br />
play. They are of different QUALITY and character.<br />
The intro is a common TECHNO tune with RATHER OLD<br />
instruments, the HIHAT sounds more like a brush. But<br />
later on some nice effects come in. THe second tune<br />
starts with that OH-SO-POPULAR (in "real" music)<br />
fast snare fade in and is a good deal, better than in<br />
the intro, with some changes, breakdowns and harmo-<br />
nic passages. The portamento-bass is neat (maybe<br />
some older Oxyron-tune had an effect on the compo-<br />
ser there?). Only a pity that there's no fade out. But<br />
this critism has to be addressed to the coder. The<br />
end-tune finally reminds me of Andre, a former Oxy-<br />
ron member from the early days, now active in Ons-<br />
laught. That WEIRD leadsounds, the NON-INVERTED<br />
chords, the not very GROOVY rhythm... typical Andre<br />
like. How come Roy composed something which sounds<br />
exactly like this?<br />
But anyway ... without the MAIN TUNE for this sound-<br />
track wouldn't be too world-moving, but altogether it<br />
is worth 75%.<br />
<br />
<br />
<br />
* RETROACTIVE/ANTIC PRODUCTIONS *<br />
------------------------------------------------------------<br />
Antic is a group always well known for really good<br />
looking demonstrations which are NOT too hard coded<br />
in comparison with lots of other competitors. Never-<br />
theless the audience appreciates their work very<br />
much. Unfortunately, like MOST other demo groups<br />
well, they have decreased their activity level.<br />
<br />
<br />
* FUBEN about the coding *<br />
------------------------------------------------------------<br />
This demo is entirely coded by Depeh.<br />
<br />
All starts up with an INTERNET simulation with an ani-<br />
mated Antic-logo in the lower bottom.<br />
The next part features a fullscreen animation on 4x8<br />
resolution. Additionally there are some SPRITES<br />
showing some text. Nothing impressive!<br />
The 3rd part is a WOLFENSTEIN engine (no Doom!)... it<br />
is calculated on an area of 50x24 pixels on 4x4. This<br />
version is definetely too SLOW and too UNEXACT. As<br />
always on C64 there are just TEXTURED walls. This<br />
version is nothing against Graham's new Wolfenstein,<br />
he coded recently.<br />
Next effect is showing a textured object,which trans-<br />
forms itself. It really looks funny but is nothing than<br />
a normal MOVELIST effect in my eyes! By the way, this<br />
effect is running in 4x2! In the background there is<br />
the MICROSOFT Windows outfit shown...nice idea!<br />
Finally the end appears. Some little KOALA-graphics<br />
fading in and out with some sprites giving the credits<br />
<br />
All in all a rather POOR demo containing some FUNNY<br />
IDEAS though. No real CODING effects to see in it<br />
beside of the Wolfenstein part. My rating: 36%<br />
<br />
<br />
* RRR about the graphics *<br />
------------------------------------------------------------<br />
All graphics in this demonstration were drawn by a<br />
person most expected to have left the scene, no one<br />
else but Creeper decided to add his pixels here.<br />
<br />
The first graphic we got to see is some kind of NET-<br />
SCAPE screen, which most PC Internet users should<br />
now, filled with a lot of colourful icons what looks in-<br />
deed quite nice but can not be called an outstanding<br />
graphical masterpiece, anyway it is function what<br />
seems to be more important here. This got followed by<br />
a screen we use to know as one of the most adverti-<br />
sed and commercial computer production dividing the<br />
nation these days, a Microsoft WINDOWS FOR WORK-<br />
GROUPS screen. You all know the latest version of<br />
Windows offers functions which Apple or Amiga ope-<br />
rating systems (OS) offer since almost ten years by<br />
now. Both PC screens, the Netscape and the Windows<br />
screen got designed in 320 X 200 pixel resolution,<br />
are quite colourful and come close to the original in<br />
my opinion. What know follows in something you have<br />
not expected after regarding the graphics until now,<br />
another Windows application screen appears, this<br />
time of the PROGRAMM MANAGER, again containing<br />
some fine colourful icons and all the other "crap" you<br />
use to know from the 16/32 bit machines.<br />
The endpart is quite different. Here we find some<br />
nice multicolour bitmap graphics, unfortunately most<br />
of them were quite old and already shown in certain<br />
Flash Inc and Antic productions.<br />
<br />
All in all the graphics Creeper did for this demo are<br />
surely quite nice and serve the ideas of the produ-<br />
cers, nevertheless they are not too hard to create<br />
and the cool graphics in the endpart are partly damn<br />
old what will ofcourse prevent a top score. This leads<br />
me to a rating of 59%.<br />
<br />
<br />
* PRI about the musics *<br />
------------------------------------------------------------<br />
The soundtrack for this production got added by Zy-<br />
ron, who left his former comrades in Antic for F4CG<br />
these days.<br />
<br />
ZYRON is without any doubts a composer with a very<br />
personal note. It may not be everybody's cup of tea,<br />
but, so to speak, a deaf man can recognize his tunes,<br />
which also goes for this demo.<br />
The intro features a very distortion-like techno (how<br />
to call it exactly? Noise techno or something?) tune,<br />
but after some seconds it is skipped. The next one<br />
comes in some kind of ROCK sound with some psyche-<br />
delic effects and some typically WEIRD lead sounds<br />
and melodies. In the "radar" part there's something<br />
more mysterious ... with some a little bit too loud ar-<br />
peggios and some nice sync-effects, partly like<br />
KRAFTWERK, next to a broad bass. Again some critism<br />
to the coders ... STOP cutting off tunes that abrupt-<br />
ly!! Fading them out belongs to "the good style" now-<br />
adays.<br />
<br />
But this doesn't diminish the rating, which is 74%.<br />
<br />
<br />
Best regards from your FAVOURITE reviewer team,<br />
<br />
Fuben/Oxyron<br />
------------<br />
PRI/TIA/Oxyron<br />
-------------<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Party Radar==<br />
<pre><br />
* PARTY RADAR *<br />
------------------------------------------------------------<br />
The party radar is no new chapter in general, it is<br />
just the new definition for our party report chapter.<br />
This chapter will cover, next to the reports of the<br />
major parties taking place in western Europe and<br />
perhaps eastern Europe, too, ofcourse all important<br />
invitations. This was our motivation for the minor<br />
change of the name, as an invitation can be hardly<br />
presented using party report, atleast not in our opi-<br />
nion and our sense of perfection.<br />
<br />
In our previous edition we presented all facts of the<br />
SYMPOSIUM '96 taking place exactly on the same<br />
weekend like the following event, what was a good<br />
reason for us NOT to release it in one edition. Ne-<br />
vertheless, finally here it is and here we go.<br />
<br />
<br />
Success and The Ruling Company organise in April:<br />
<br />
X-96 the successor<br />
------------------------------------------------------------<br />
After last years success we are going to fly even<br />
higher. It will be more wicked than last year's party ..<br />
<br />
The party will take place on April 6th and 7th, 1996.<br />
Some things changed, other remained the same, but it<br />
will be FUN for sure.<br />
<br />
The entrance fee is about 30 dutch guilders, though<br />
German Marks can be changed against a DEM 1,-- =<br />
HFL 1,-- (only PAPER, no small exchange).<br />
<br />
The party will be held in the same place as last year's<br />
so those who have already been there know how to<br />
find it. More rooms will be available and we also ar-<br />
ranged a sleeping facility (do NOT forget your sleep-<br />
ing bag!!!!!). Furthermore we have a meetingplace with<br />
a bar and a videocorner, different rooms for both<br />
CBM 64 and PC. Outside is a big parking place and a<br />
cafeteria which will sell all kinds of snacks. Prices<br />
will be reasonable ... (not like TP5). The partyplace<br />
can hold about 500 participants so it's imperative<br />
that you make reservations. Those who do not make<br />
them might be refused at the entrance.<br />
<br />
The party will feature:<br />
------------------<br />
* 24 hours showing of the latest movies<br />
* probably a party network<br />
* performances<br />
* competitions ofcourse<br />
* and some funny things ....<br />
<br />
Some things to keep in mind are:<br />
---------------------------<br />
* bring your own power cables (grounded)<br />
* space is limited, so you can bring a computer but<br />
when you bring amplifiers etc. we can't guarantee<br />
that you can place them at the party<br />
<br />
Rules for the competition:<br />
---------------------<br />
* the demo should NOT have been released yet<br />
* each group can participate with ONE demo<br />
* the demo will be RELEASED at the party<br />
* the demo will be judged by a competent and partly<br />
expert JURY<br />
* the demo must run on a DX2-66 minimum, but will be<br />
displayed on a Pentium 100 MhZ, 15 MB Ram and in-<br />
tegrated videocard (brand will be announced in a<br />
later note). Sound will come from a Gravis Ultra<br />
Sound PRO with about 4 MB. You do not need Sound<br />
Blaster support and the demo does not has to be<br />
Windows 95 compatible.<br />
* there will be a music, graphic and intro competition<br />
* the same rules apply here expect for the music<br />
competition. Musics must be playable in XM, MOD,<br />
S3M etc. or you must support your own player.<br />
<br />
How to behave?<br />
-------------<br />
* people who behave criminally will be handed over to<br />
the policy. Softdrugs are allowed though.<br />
* we are NOT responsible for losses.<br />
* we server alcohol but when you are to drunk you<br />
will be REMOVED from the party place.<br />
* between 00:00 h and 06:00 h it's either inside or<br />
outside.<br />
* at any time the organisers keep the right to refuse<br />
admittance.<br />
* racist signs and behaviour will NOT be tolerated<br />
<br />
How to make reservations?<br />
-----------------------<br />
Write a paper including your name, handle, number of<br />
computers you bring along, number of persons, for-<br />
mat (CBM 64 or PC), groups, etc... and send this to:<br />
<br />
X-96<br />
XXXXXXXXXXX XX<br />
XXXX XX XXXXXXX<br />
XXX XXXXXXXXXXX<br />
<br />
Internet: Serve to the homepage:<br />
HTTP://WWW.XS4ALL.NL/&Herkel<br />
<br />
E-mail: fill out the .frm for and mail it to:<br />
CBA^XS4ALL.NL<br />
<br />
<br />
Partyplace address is:<br />
-------------------<br />
Buurthuis Einstein<br />
Stroyemborchdreef 12<br />
3506 GL Utrecht (Overvecht Noord)<br />
++31/30-2614845 (ONLY at the party date)<br />
<br />
For more information call ++31/75-6704225 (Tim) or<br />
download the file X96TXT.ZIP from UTOPIA.HACKTIC.NL<br />
/pub/c64/Party/Invitation<br />
for further information, route descriptions and the<br />
reservation form among other useful files.<br />
<br />
<br />
* SYMPOSIUM '96 *<br />
------------------------------------------------------------<br />
Enclosed please find the party invitation and a detai-<br />
led map which might be rather helpful to find the par-<br />
ty location, both as EXECUTABLE files added on the<br />
disk.<br />
<br />
Updated Organiser List<br />
-------------------<br />
AMIGA: POLKA BROS, LEGO & PHANTASM<br />
PC: CUBIC TEAM<br />
ATARI: ARENA & ABSCENCE<br />
CBM 64: OXYRON<br />
<br />
NEW Internet Homepage<br />
-------------------<br />
HTTP://193.59.3.15/&rawstyle/sym96<br />
<br />
In the near future Oxyron will release an updated in-<br />
vation file containing the latest changes and informa-<br />
tion in order to keep you up-to-date.<br />
<br />
<br />
Please note that the Relax Magazine staff will be pre-<br />
sent at both parties and we intend to report about<br />
both events in our NEXT edition.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Advertisements==<br />
<pre><br />
* ADVERTISEMENTS *<br />
------------------------------------------------------------<br />
Welcome to the area of advertisements where you<br />
get the chance to offer the rest of the world the<br />
possibility to either contact you as a trader or<br />
just to place a request through us.<br />
To see your advertisement in this chapter you HAVE<br />
to fill one of our votesheets as the total amount of<br />
adverts fortunately increased between the past few<br />
months. Therefore we installed a NEW presentation<br />
system and if the amount of filled votesheets increa-<br />
ses in the same way we feel free to cut off the sup-<br />
porting advertisement text. Telephone numbers or In-<br />
ternet addresses can be found at the end of the ad-<br />
dress line(s).<br />
<br />
* ACHERON *<br />
------------------------------------------------------------<br />
Exact: XXXXXXX XXXXXXXXXX, XXXX XX/XX, XXXXX<br />
XXXXXX, XXXXXX (-> ICON)<br />
* 4 swap, 4 covers, cool friendship<br />
<br />
Mr. Plum: PXXXX XXXXXXXXXXX, XX. XXXXXXXXXXXX XXX/XXX X.<br />
XX, XX-XXX XXXX, XXXXXX (-> ARISE, BRONX, G8D)<br />
* Swap non stop, 100% reply to all, orries wanted<br />
<br />
* ACRISE & EXCESS *<br />
------------------------------------------------------------<br />
Nasty Boy: XXX XXXXXX, XXXXX XXXXXX, XXXXXXX<br />
* originals, 100% to all, looking for more contacts<br />
<br />
Truss: XXXX XXXXXXXX, XXXXXXXXXXXX XX XX. XX, XXXX<br />
XXX X. X., XXXXXXX<br />
* Illegal swap on PC, all Acrise warez, 100% reply<br />
<br />
* AGONY DESIGN *<br />
------------------------------------------------------------<br />
Druid: XXXXXX XXX, XXXXXXX X/XX, XX-XXX XXXXXXX-<br />
XXXXX, XXXXXX (-> AVANTGARDE)<br />
* NO opdinary swapping, AGONY DESIGN HQ<br />
<br />
* ALBION *<br />
------------------------------------------------------------<br />
Dr. Soft: XXXXXXX XXXXX, XX. XXXXXXXXXX XX/XX,<br />
XX-XXX XXXX, XXXXXX /++XX/XX-XXXXXX<br />
/Gothrek^Vm.Amu.Edu.PL<br />
* nice & quality swap, good cover swap ctx needed,<br />
* RPG & Fantasy warez, just try it<br />
<br />
Worm: XXXX XXXXXXX, XXX. XXXXXX. X/X, XXXXX XXXXXXX,<br />
Poland (-> ESTATE, NSTG, LEPSI DEVELOPMENTS)<br />
<br />
* ALPHA FLIGHT 1970 *<br />
------------------------------------------------------------<br />
Alpha Flight is looking for more talented mailtraders,<br />
who will make sure the AFL releases will get spread<br />
around the globe.<br />
The mailtrader we are looking for has got atleast 70<br />
contacts, situated in different nations and should be<br />
known as 'FAST' and 'RELIABLE'.<br />
<br />
If YOU think this job will suit you perfectly (no matter<br />
what kind of group you are currently supporting),<br />
write to the following address immediately:<br />
<br />
Styx: XXXXXX XXX, XXXXXXXXXX XX, XXXX XX XXXXXXXXXX<br />
XXX XXXXXXXXXXX<br />
<br />
Please note that EVERYONE will get a reply. Make<br />
sure to act fast. Who knows, you might be a member<br />
of one of the LEADING cracking groups sooner than<br />
you think!<br />
<br />
Calypso: TXXXX XXXXXXXX, XXXXXXXXXXXXXXX X, XXXX<br />
XX XXXXXX, XXX XXXXXXXXXXX (-> AMNESIA)<br />
* to send in your cracks for THE BEST magazine<br />
<br />
Ream: XXXXX XXX XXXX, XXXXXXXXXXXX XX, XXXX XX XXX<br />
XXX XXXXXXXXXXX<br />
* to send in your cracks for THE BEST magazine<br />
<br />
Shuze: XXXX, XX XXXXXXXXXX XXXXX, XXXXX, XXXXXXXXX,<br />
XXX XXX, XXXXXXX<br />
<br />
Zapotek: X.X. XXX XXX, XXXX XXX, XXXXXX<br />
/Sveinung.Bergkvist^HIT.NO<br />
* CBM 64, Covers, Sheets, 100% Reply<br />
<br />
* ATLANTIS *<br />
------------------------------------------------------------<br />
Dr. Science: XX. XXXXXXX, XXXXXXXXXXX, XXXX XXXXX,<br />
XXXXXXXXXXX<br />
<br />
Dr. Who: XXXXX XXXXXXXXX, XXXX XXX-XXXX, XXXXXX<br />
* C64 and Amiga swap, 100% reply<br />
<br />
Freddie: XXXXXX XXXXXX, XXXXXXXXXXXXXX XX, XXXX<br />
XXXXXXX X, XXXXXXX<br />
* latest Atl warez, Immortal Flash, stamp swapping<br />
<br />
Robocop: X.X. XXX XX, XXXX XXXXXX-XXXXXXXXXXXX,<br />
XXXXXXXXXXX<br />
<br />
* AVANTGARDE *<br />
------------------------------------------------------------<br />
Cupid: XXXXXXXXX XXXXXXXX, XXXXXXXX XX, XXXXX XXX-<br />
XXXXXXXXXXXX, XXXXXXX<br />
* Gfx, NO swapping, Skyhigh, 128 tools<br />
<br />
Derbyshire Ram: XXXXX XXXXXX, XX XXXXXXXX XXXX,<br />
XXXXXXXXXXX, XXXXXXXXXXXX, XXXXXXXXXX XXX XXX,<br />
XXXXXXX<br />
<br />
Intruder: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX<br />
<br />
* CHALICE *<br />
------------------------------------------------------------<br />
Mike D.: XXXXXX XXXXXXXX, XXXXXXXXXXX XX, XXXXX XXX-<br />
XXX, Germany/roland.kletzing^rz.ruhr-uni-bochum.de<br />
<br />
* CHROMANCE *<br />
------------------------------------------------------------<br />
Motion: JXXXX XXXXXXX, XXXX XXXX, XXX XX XXXXXXXX,<br />
XXXXXX /++XX/XXX-XXXXX XXX XXXXX<br />
* all <C> warez, Amiga, PC, VHS, originals, 100% reply<br />
<br />
Spermbird: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX<br />
<br />
Syco: JXXXX XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXX-<br />
XXX, XXXXXXX<br />
* for <C> warez and originals<br />
<br />
Wozio: XXXXXXX XXXXX, X.X. XXX X, XX-XXX XXXX,<br />
XXXXXX (-> ELYSIUM)<br />
* for hot originals, prefer fast swapping, elite only,<br />
* Always & Astoria HQ, ESM & <C> warez<br />
<br />
* CREST *<br />
------------------------------------------------------------<br />
The Syndrom: XXXXXXXX XXXXXXX, XXXXXXXX. X, XXXXX<br />
XXXXXXX, XXXXXXX<br />
/Hartung^RMHS2.URZ.TU-Dresden.De<br />
* NOT for swapping!<br />
<br />
* EQUINOXE *<br />
------------------------------------------------------------<br />
Warp: XXXXXX XXXXX, XXXXXXXXXXXX. X, XXXXX XXXXXX-<br />
XXXX, XXXXXXX /++XX/XXX-XXXXX<br />
/Markus.Peter^RPHC1.Physik.Uni-Regensburg.De<br />
* 4 joining, 4 supporting SHOUT!<br />
<br />
* FANTASTIC FOUR CRACKING GROUP *<br />
------------------------------------------------------------<br />
Motley: XXXX XXXXXXXX, XXXXXXXX. X, X XX, XXXXX X-X,<br />
XXXXXX /Motley^Algonet.Se<br />
* searching for ANIME/MANGA pictures on PC, also<br />
* trading NIN-stuff and everything concerning RAY-<br />
* TRACING on PC, objects, textures, etc ....<br />
<br />
Newscopy: XXX XXXXXXXX, XXXXXXXXXXXXXXXXXX X, XXXXX<br />
XXX, XXXXXX /Newscopy^Algonet.Se<br />
<br />
Sixx: TXXXXX XXXXXXXX, XXXXXXXXX. XX, XXXXX XXXX,<br />
XXXXXX /Sixx^Algonet.Se<br />
* for the latest EFFO QUADRO CIGI wares!<br />
<br />
Walker: XXXXX XXXXXX, XXXXXXXXXXXXX XX, XXXXX<br />
XXXXXXXXXX, XXXXXX<br />
<br />
* FRACTION *<br />
------------------------------------------------------------<br />
Alpha: XXXXXX XXXXXXX, XX. XXXXXXXXXXX XXX/X. XX-XXX<br />
XXXXXXXXX, XXXXX (-> LEPSI DEVELOPMENTS)<br />
* Disk = 100% reply, Friendship, fast 'n cool swapping<br />
<br />
Cha$h: XXXXX XXXXXXXX, XX. XXXXXXXXXXX X/XX, XX-XXX<br />
XXXXXXX, XXXXXX (-> F4CG) /+XX/XXXX-XXXXX<br />
* Megaswapping, Disk = 100% reply, Fraction HQ<br />
<br />
* GALICYA *<br />
------------------------------------------------------------<br />
Nazgul: XXXXX XXXXXXXXXXX, XX. X. XXXXXXXXXX XX/XX,<br />
XX-XXX XXXXXXXX, XXXXXX<br />
<br />
Tiamat: XXXXX XXXXXXXXXX, XXXXXXXXXXXXX X/XX,<br />
XX-XXX XXXXXX, XXXXXX /+XX/XXX-XXXXXX<br />
* Megaswapping, 100% reply to all<br />
<br />
* HARDCORE *<br />
------------------------------------------------------------<br />
B-Wyze: XXX XXXXXX X, XXXXX XXXXXXXXX, XXXXXXX<br />
<br />
* HITMEN *<br />
------------------------------------------------------------<br />
Tranziie: XXXXX XXXXXXX, XXXXXXXXXXX. X, XXXXX XX-<br />
XXXX, XXXXXX<br />
<br />
* LAXITY *<br />
------------------------------------------------------------<br />
Didi: XXXX, XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX<br />
* joining Laxity, friendship, 100% reply<br />
<br />
Vague: JXXXX XXXXX, XXXXXXXXXXXXX. XX, XXXXX XXXX-<br />
XXXXXXX, XXXXXXX /++XX/XXXX-XXXX<br />
<br />
* LEPSI DEVELOPMENTS *<br />
------------------------------------------------------------<br />
Frank: XXXXX XXXXXXXXXX, XXXXXXXX XX/X, XX-XXX<br />
XXXXX, XXXXXX<br />
<br />
Sebaloz: XXXXXXX XXXXX XXX XXXX, X/X XXXXXXXXX<br />
XXXXXXXXX, XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX<br />
<br />
* MAYHEM *<br />
------------------------------------------------------------<br />
Silver Bullet: XXXXX XXXXX, X XXXXXXXXX XXXXXX, XX<br />
XXXXX, XXXXXXX, XXXXXXX, XX-XXXXXX, XXX-XXX, XXX-<br />
XXXX<br />
* C64 & Amiga 1200, NEW & OLD, (il)legal, friendship,<br />
* personal notes, covers/sheets, reliable friend, ....<br />
<br />
* MIRACLES *<br />
------------------------------------------------------------<br />
Psychik: XXXXXX XXXXXX, XX. XXXXXXXX XXXXXXX X/XXX<br />
XX-XXX XXXXXX, XXXXXX<br />
* NO ordinary swapping, only elite, friendship, PUNX<br />
<br />
* MOTIV 8 *<br />
------------------------------------------------------------<br />
Clive: XXXXX XXXXXXX, XXXXXXX X, XXXX XXXXXX-XXXXX,<br />
XXXXXXX<br />
* fast & hot C64/PC swapping, hottest Motiv 8 warez<br />
<br />
* NOICE *<br />
------------------------------------------------------------<br />
Zzap: XXXXXX XXXXXXXX, XXXXXX. X, XXX XX XXXXX,<br />
XXXXXX<br />
* SLOW but C00L swapping, Highway +46/42-83773<br />
<br />
* NO NAME *<br />
------------------------------------------------------------<br />
Celtic: XXXXX XXXX, XXXXXXXXXX X, XXXX XX XXX-<br />
XXXX, XXX XXXXXXXXXXX /++XX/(X)XX-XXXXXX<br />
* joining No Name, 4 Contrast & Chit Chat, SNES, .....<br />
<br />
Funxilla: XXXXX XX XXXX, XXXXXXXXXXXXX X, XXXX XX XXXXX-<br />
XXX, XXX XXXXXXXXXXX (-> U-TURN)<br />
/++XX/(X)XXX-XXXXXX<br />
<br />
* ONSLAUGHT *<br />
------------------------------------------------------------<br />
Code 18: XXXXXXX XXXXX, XXXXXXXXXX XXX. XX, XXXXX<br />
XXXX, XXXXXXX<br />
<br />
Donar: XXX XXXXXXXXX, XXXXXXXXX XXX XX, XXXXX<br />
XXXXXX, XXXXXXX<br />
<br />
Grafee: XXXXX XXXXXXXXXXX, XXXXXXXXXXX X/XX,<br />
XX-XXX XXXXXXX, XXXXXX /++XX/(X)XX/XXX-XXX<br />
<br />
Jazzcat: XXXXX XXXXXXX, XX XXXXX XXXXXX, XX. XXXXXX<br />
XXXX, XXXXXXXX, XXXXXXXXX /Jazzcat^Vision.Net.Au<br />
* Domination, The Pulse, Hack & Phreak trade, legal<br />
* only, simply the best, VMB: ++X/XXX/XXX-XXXX,<br />
* VMB +XX/XXXX-XXXXX<br />
<br />
Rap: XXXXXX XXXXXXXXXX, XXXXXXXX X/XX, XXXXX XX-<br />
XXXXXXXX, XXXXXX<br />
* not 100%, cool zakers<br />
<br />
Vengeance: XXXX', X XXXXXXX XXXXXX, XXXXXXXX XXXXX-<br />
XXX, XXXXXXXXX XXXX<br />
* VANDALISM NEWS<br />
<br />
* OXYRON *<br />
------------------------------------------------------------<br />
Fuben: XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXX-<br />
XXXX, XXXXXXX<br />
<br />
RRR: XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX<br />
XXXXXXXXXXXXX, XXXXXXX /xxxxx@xxxxx.xxx<br />
* legal mailtrade on Amiga 1200 and CBM 64<br />
* (game-) graphics ---------<br />
<br />
Scrapper: XXXXXX XXXXXXXX, XXXXXXXXXXXX. XX,<br />
XXXXX XXXXXXXXX, XXXXXXX<br />
* PC swapping on Disk and Streamer tapes (QIC 80)<br />
<br />
* PALACE *<br />
------------------------------------------------------------<br />
2NY: /ZNY^CUTE.FI<br />
* I luve Ozzy Osbourne # 1<br />
<br />
Junkie: Pasi Vainonen, Kumparet 4, 46800 A-koski,<br />
Finland (-> DOOM PATROL)<br />
<br />
* PHUTURE Software & Marketing *<br />
------------------------------------------------------------<br />
is still looking for motivated, active and skilled pro-<br />
grammers, graphic artists and music composers in<br />
order to develope and create some upperclass ga-<br />
mes for the following computer systems: Amiga, PC<br />
and CBM 64.<br />
Are you interested to get your games SOLD or are<br />
you in the need of graphics or soundtracks to com-<br />
plete, then the address below is the RIGHT one!<br />
If you are interested to cooperate with leading per-<br />
sons out of the demo scene in all various sections do<br />
not hesitate to send in some examples of your work<br />
along with a short personal record to:<br />
<br />
XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXX-<br />
XXXXXXXXXX, XXXXXXX /xxxxx@xxxxx.xxx<br />
<br />
* REACT *<br />
------------------------------------------------------------<br />
2ge: XXXXX XXXXX, X.X. XXX XX, XXXXX XXXXXXXXXX<br />
XX, XXXXXXXX (-> FENIKS) /+XX/X/XXX-XXX<br />
* wanna know how to connect an Amiga with a CBM 64<br />
<br />
Matthew: XXXXXX XXXXX, XXXXXX XXX, XXXXX XXXXXXX,<br />
XXXXX XXXXXXXX<br />
* 4 swap demos & tools<br />
<br />
* SAMAR *<br />
------------------------------------------------------------<br />
Diverse: XXXXXX XXXXXXX, XX. XXXXXX XX, XX-XXX<br />
XXXXXXXX, XXXXXX (->FUGAZI GRAPHICX)<br />
/Strazak^Andante.AE.Katowice.PL<br />
* covers, anything, but I'm busy, meet me at # C-64<br />
<br />
* SUCCESS & THE RULING COMPANY *<br />
------------------------------------------------------------<br />
H-Bloxx: "RM", X.X. XXX XXX XXX, XXXXX XXXX. XXXX-<br />
XXXX, XXXXXXX (-> ACRISE & EXCESS)<br />
* hot megawap, 100% back<br />
<br />
Spectator: XXXXXX XXX XXXXXXX, XXXXX XXXXX XXX. X,<br />
XXXX XX XXXXXXXXX, XXX XXXXXXXXXXX<br />
* Original and Tape swap<br />
<br />
Splatterhead: XXXX XXXXXXX, XXXXXXXXXXXX X,<br />
XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX<br />
<br />
Tristan: XXXXXX XXXXX, XXX XXXXXX XX., XXXXXXXX XXX-<br />
XXXXX, XXXXX XXX (-> STORM)<br />
* 100% reply, illegal/legal and oldies<br />
<br />
* TABOO *<br />
------------------------------------------------------------<br />
ACIDCHILD: XXXXXXX XXXX, XXXXXXXXXXX XXX. XX, XXXXX<br />
XXXXXXX, XXXXXX<br />
<br />
CRESH: XXXXXX XXXXXXX, XX. XXXXXX X X, XX-XXX XXXX-<br />
XXXX, XXXXXX<br />
<br />
SAILOR: XXXXX XXXXXXXXX, XXXXXXXXXXXX X, XX-XXX<br />
XXXXX, XXXXXX<br />
<br />
* U-TURN *<br />
------------------------------------------------------------<br />
Dr. Doom: XXXX XXXXXXX, XXXXXXXXXX XXXX, XXXX XX XXX<br />
XXXXXX, XXX XXXXXXXXXXX (-> HITMEN)<br />
<br />
Flashlight: X. XXX XXXXXX, XXXXXXX XX XXXXXXXXXXXX XX,<br />
XXXX XX XXXXXXXXXXXXX, XXX XXXXXXXXXXX<br />
* swapping with a girl<br />
<br />
* WRATH DESIGN *<br />
------------------------------------------------------------<br />
Stash: XXXXXX XXXXXXX, XXXXXXXX X. XX, XXX XX XXXXX,<br />
XXXXXX /XXXXXX.XXXXXXX^Ferrari.Ct.Se<br />
* latest Wrath products, looking for SNES contacts<br />
<br />
* X-VECTOR *<br />
------------------------------------------------------------<br />
Phyton: XXXXXX XXXXXXXXXX, XXXXXX XX, XXXXX XXXX-<br />
XXX, XXXXXX (-> VCS, EPH, BD, RSS)<br />
* swap, no polish dudes, always answer, try ...<br />
<br />
* XL. C. US SOFTWARE *<br />
------------------------------------------------------------<br />
JJ: XXXXX XXXXX, XXXX X, XXXX XXXXXXX XX XXXXX, XXXXX-<br />
XXXXX, XXXXXXXXXX XXX XX, XXXXXXX<br />
* XL-C-US warez, demos & mags, NO cheating<br />
<br />
XL: XX.X.XX XXXXXXXX, XXXXXX XXXXXX, XXXXXXXXXXX,<br />
XXX XXX, XXXXXXX<br />
<br />
* GROUPLESS *<br />
------------------------------------------------------------<br />
Mac Gyver: XXX XXXXX, XXXXXXXXXXX, XXXXX XXXXXX,<br />
XXXXXXX<br />
<br />
Hunho: XXXXX XXX, XXXXXXXXXXXXXXX XX, XXXXX XXXXXX,<br />
XXXXXXX<br />
* 4 the latest, friendship rules and you know that!<br />
<br />
XXXXX: XXXXXX XXXXX, XXXXXXXXXX XXX, XXXXX XXXXXXX-<br />
XXXX, XXXXX XXXXXXXX<br />
* very fast turbo swap, 4 covers, always fast reply<br />
<br />
Zinia: XXXXX XXXXXX, XXXXXXXXXXX XXX. X, XXXX XXXXX-<br />
XXXX, XXXXXX<br />
<br />
When the amount of addresses is growing in the same<br />
way like during the past few days we feel free to re-<br />
move the supporting text and to print the address<br />
only in order to save memory as we do not feel like<br />
releasing many adress chapters to fill up the maga-<br />
zine and to impress the readers with a huge amount<br />
of text. WE feel free to present your advertisements<br />
coming up to our interests in order to SAVE memory!<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre></div>80.139.17.5http://c64mags.untergrund.net/wiki/index.php?title=Relax_16Relax 162008-01-14T15:23:15Z<p>80.139.17.5: </p>
<hr />
<div>==Editorial==<br />
<pre><br />
* EDITORIAL *<br />
------------------------------------------------------------<br />
R3L4X M4G4Z1N3* MAY 1996 edition (issue # 16), the<br />
magazine for the generation with an eye for the finer<br />
details in the CBM 64 scene, was brought to you by<br />
PHUTURE (Software & Marketing), your favourite<br />
disk-magazine releasing game label.<br />
<br />
<br />
... SPECIAL edition under production ...<br />
--------------------------------<br />
For the very first time in the history of the Relax<br />
Magazine a special edition is under production. This<br />
special is supposed to be released in the middle of<br />
May 1996 and can NOT be compared to all the stan-<br />
dart issues we have released after our comeback in<br />
1994, 5 years after the first release of this produc-<br />
tion.<br />
It will be some kind of freestyle production, still scene<br />
related, but not that kind of serious like our previous<br />
productions which seemed to be a hit in the bulls eye.<br />
As the content of this special still has to be kept<br />
secret to avoid any kind of IMMITATION we just want<br />
to add here that we intend to release some more<br />
specials in the future, but definately not on a regular<br />
basis.<br />
The audial entertainment will be performed by SHO-<br />
GOON/Taboo Productions, so it's quite clear that you<br />
can't afford to miss this edition, too. Furthermore the<br />
credits for programming and graphics will go to Ray-<br />
den/Afl and RRR/Oxyron. This extra is something you<br />
CAN'T afford to miss.<br />
<br />
<br />
... PartyMANIA ...<br />
-------------<br />
1996 seems to be the party year compared with the<br />
previous years, with four parties taking place in<br />
March and April 1996.<br />
<br />
Padua invited the celebration generation to visit<br />
Potsdam and the Convention 96. All in all this party<br />
did not seem to be a big hit with two of the top three<br />
demos being more or less RE-RELEASES, as they<br />
have been shown or spread already in 1995. The<br />
problem in here is whom to blame, the GROUPS, who<br />
seem to never have heard the word FAIRPLAY be-<br />
fore, or the ORGANISERS, who did not check the con-<br />
tributions due to a lack of information about what is<br />
going on in the scene these days?<br />
The second event was the Symposium 96, being held<br />
in a castle in Seevetal, near Hamburg. Oxyron invited<br />
the masses and lots of people came despite of the<br />
fact that the X-96 got hold in the same weekend, to<br />
be more precise in Utrecht, where Success & The<br />
Ruling Company opened the doors to welcome mostly<br />
persons who seem to belong to the illegal part of the<br />
scene. Both gatherings could proudly announce the<br />
release of some nice and unexpected demo produc-<br />
tions, demos which have been dedicated to be relea-<br />
sed at the specific events.<br />
Last but not least the hungarian force Resource was<br />
responsible for the Scenest 96 in Budapest, the<br />
Bangkok of eastern Europe. One acceptable demo<br />
has hit the scene, so releasewise it wasn't a success<br />
regarded from a far distant.<br />
<br />
For a more detailed REPORT about the X-96 please<br />
check out the PARTY RADAR.<br />
<br />
<br />
... ESCOM sells Amiga licences ...<br />
--------------------------<br />
ESCOM, the german computer computer which bought<br />
the remainder of the bankrupt COMMODORE empire<br />
exactly one year ago, is considering about selling the<br />
daughter company AMIGA TECHNOLOGIES to VIScorp,<br />
an US-based company located in Chicago.<br />
<br />
40 Millions Dollars is exactly the prize VIScorp has to<br />
pay for the exclusive rights for the Amiga technology<br />
in order to become the leader in the market for TV-<br />
set-top-boxes, an area where AMIGA computers are<br />
predestinated for.<br />
The WALKER-project (the forthcoming AMIGA genera-<br />
tion) has been cancelled because of the mass of cri-<br />
tism that followed after the presentation at the CeBit<br />
in Hannover (1996). VIScorp already announced to<br />
continue the production of the established and suc-<br />
cessfull 1200 and 4000 serials.<br />
<br />
Meanwhile there are rumours spread reporting<br />
about a possible fusion of Escom and Vobis. At the<br />
moment chartered accountants, hired from Vobis, are<br />
sneaking in Escom's book-holding, preparing facts<br />
and information. The step has been possible after<br />
Helmut Just has been elected as the principal of the<br />
boards of directors in Escom, replacing Manfred<br />
Schmitt, who decided to retire from Escom. An impor-<br />
tant factor of the fusion idea is Siemens Nixdorf<br />
(SNI), being a stock holder of both stock corpora-<br />
tions.<br />
<br />
Enthusiastic scene related persons and magazines<br />
who praised ESCOM, setting all their hope in them, as<br />
the messiah for the CBM 64 technology generation<br />
and its revival, where proven to be wrong, not only<br />
in this case. Unfortunately it is no secret anymore,<br />
our beloved CBM 64 is out of fashion when it comes<br />
up to the bright mass of computer producers AND<br />
customers. Nevertheless the machine still has its<br />
place in our hearts and it won't be forgotten, re-<br />
gardless what machines we will use in the future.<br />
<br />
<br />
... FTP-sites and the First Release System ...<br />
------------------------------------------------------------<br />
With the still growing popularity, and if we do believe<br />
in the so-called media experts this is just the very<br />
beginning of the trend, of the INTERNET the discus-<br />
sion about merging FTP-sites next to the popular US<br />
boards into the for many years existing First Relea-<br />
se System what can be found in the different release<br />
charts of various board-based magazines spread<br />
around. Is there a good reason for a reformation<br />
right now?<br />
<br />
The story can be told very fast, as the idea behind it<br />
is quite simple but effective to prove the skills and<br />
organisation of ELITE cracking groups proving their<br />
strength in here. The group being capable to present<br />
an 100% working, PAL/NTSC fixed, level-packed and<br />
trained (= optional) version on the major US boards<br />
will earn fame and points with their high appreciated<br />
performance. This system worked well all over the<br />
years and will for sure serve the basic idea for quite<br />
a while in the future, too. All who are not prepared to<br />
NTSC fix their releases or who can not call out are<br />
out of the competition, and this is exactly what divi-<br />
des the bright mass of average groups from the top,<br />
or if you prefer, from the elite crews being present<br />
and active the days.<br />
<br />
Taking the Internet FTP-sites into consideration just<br />
opens many questions which can cause lots of con-<br />
troversial discussions. Normally any kind of action<br />
can be described as positive, but unfortunately not<br />
in this case, as the discussions around a fair compe-<br />
tition and objective release charts won't stop from<br />
an every single edition to the next one. There are<br />
many different ways to add the sites into the system,<br />
but there is actually no one satisfying us at all.<br />
A possible solution can be to add the major FTP-sites<br />
to the list of US boards which are taken into consi-<br />
deration to create the release charts. The follow-<br />
ing three scenarios can be built up out of this specu-<br />
lation:<br />
<br />
1. US boards and FTP-sites will be set on a level, gi-<br />
ving you the opportunity to present your releases<br />
on the INTERNET or the BOARDS in order to have<br />
the first release.<br />
2. US boards are still the location to upload first re-<br />
leases, if the situation is unclear FTP-sites will be<br />
taken into consideration to stop the discussion<br />
3. FTP-sites are getting the major source with the<br />
US boards losing more and more attractivity.<br />
<br />
POSITIVE (+) and NEGATIVE (-) aspects are:<br />
------------------------------------------------------------<br />
+: More people can take part in the competition as an<br />
every group is able to cooperate with other crews<br />
WORLDWIDE<br />
-: Too many different boards and sites have to be<br />
checked to avoid re-releases as the market will<br />
loose the transparency<br />
-: The amount of re-releases will grow because of<br />
people who are only active on the Internet OR<br />
boards<br />
-: Internet access offers the advantage to upload<br />
with MUCH higher CPS-rates, what offers the<br />
opportunity in support various FTP-sites in the<br />
same time you need to support one board and<br />
this SPOILS the competition<br />
-: Discrimination against european boards as they<br />
are NO part of the game when the new media gets<br />
merged and well reputated boars like Mystical Pa-<br />
radise, The Escapade or The Pirate Island, just to<br />
name a few, will be IGNORED<br />
-: A critical factor are the MAINTAINERS who have to<br />
put the files ONLINE on the sites, what does virtu-<br />
ally mean he has to be online 24 h per day in order<br />
to guarantee a fair competition, while any upload<br />
on the boards is directly available for the public<br />
<br />
The Relax Magazine has decided to continue with the<br />
and still well working, over many years approved,<br />
first release system taking the US boards into con-<br />
sideration to create the release charts, in order to<br />
take care about worthy competitions and to follow the<br />
traditions, traditions which seem to be the unwritten<br />
laws of our CBM 64 society.<br />
<br />
<br />
... votesheet spreaders and news suppliers ...<br />
------------------------------------------------------------<br />
Responsible for the rush of votesheets flooding the<br />
Relax Magazine headquarter have been ZAPOTEK,<br />
Starlight, Intruder, Macx and Shuze.<br />
<br />
News have been delivered and confirmed by CBA,<br />
Crossfire, Mr. Wax, Graham, Tranziie, Newscopy, Int-<br />
ruder, Deff and many others.<br />
<br />
Special help was granted by Cresh, Cruise, MMS and<br />
Shogoon for this edition and the special which is sup-<br />
posed to be released in a not too far distant, too.<br />
<br />
<br />
This edition's content looks like this:<br />
------------------------------------------------------------<br />
The latest happenings in the scene can be found, as<br />
usual, in our respected and awarded GLOBAL RE-<br />
PORT chapter. Our RELEASE CHARTS are again the<br />
most objective ones around in their catherogy, this<br />
time and in the future completed with the official 1996<br />
RELEASE CHARTS, giving an overview about all re-<br />
leases having hit the boards since January 1st. The<br />
expression of opinion about the skills of certain<br />
groups, persons and magazines can be found in the<br />
BOARD CHARTS and in the MAIL CHARTS. A look inside<br />
one of the most known Taboo members will be granted<br />
this time with MMS answering all our questions. The<br />
PARTY RADAR will have a look at the event hold in<br />
Utrecht/The Netherlands (X96) where our reporter<br />
has had for sure a nice time. Our critism about some<br />
party releases can be found in the DEMO REVIEWS, so<br />
be sure to read what experts think about them. If you<br />
are looking for contacts the ADVERTISEMENTS chap-<br />
ter is the right place to look at.<br />
<br />
This edition gets completed with the external file of a<br />
new COMPANY called PARADE who has contacted us<br />
this week and asked for our cooperation to get this<br />
file spread.<br />
<br />
<br />
* Credits for the May edition *<br />
------------------------------------------------------------<br />
PROGRAMMING FUBEN/OXYRON<br />
SOUNDTRACK FANTA/BASS/OXYRON<br />
BITMAP GRAPHICS RRR/OXYRON<br />
CRUISE/TABOO PRODUCTIONS<br />
CHARACTERSET SKID ROW/ALPHA FLIGHT 1970<br />
ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970<br />
------------------------------------------------------------<br />
The intro (Schoeller) and the main tune (Bushman)<br />
are both OFCOURSE exclusive, while "BUSHMAN" is<br />
FANTA's HUNDREDTH (100th) "module" ever written<br />
on this ancient machine, composed in JCH's Newplayer<br />
v20.G4.<br />
<br />
<br />
* How to contact the Relax Magazine staff? *<br />
------------------------------------------------------------<br />
Snail mail: XXXX XXXXXXXXX<br />
-------- XXXXXXXXXXXX XXX. XX<br />
XXXXX XXXXXXXXXXXXX<br />
XXXXXXX<br />
<br />
<br />
Internet: xxxxx@xxxxx.xxx<br />
-------<br />
Boards: leave mail for Marc/AFL at HOLIDAY<br />
------ INN CAMBODIA, THE EVIL ISLAND and<br />
THE ESCAPADE (numbers see below)<br />
------------------------------------------------------------<br />
<br />
<br />
* Where to download the Relax Magazine? *<br />
------------------------------------------------------------<br />
HOLIDAY INN CAMBODIA ++X/XXX/XXX-XXXX<br />
THE EVIL ISLAND ++X/XXX/XXX-XXXX<br />
THE ESCAPADE ++XX/XXXX-XXXXXX<br />
THE DIGITAL DUNGEON Utopia.Hacktic.NL<br />
<br />
------------------------------------------------------------<br />
<br />
<br />
* Where to order the DIGITAL VOTESHEET? *<br />
------------------------------------------------------------<br />
RRR/Oxyron xxxxx@xxxxx.xxx<br />
Zapotek/Alpha Flight 1970 xxxxx@xxxxx.xxx <br />
------------------------------------------------------------<br />
<br />
<br />
* The Relax Magazine staff consists of *<br />
------------------------------------------------------------<br />
MAIN EDITOR MARC/ALPHA FLIGHT 1970<br />
MAIN EDITOR MAX/ALPHA FLIGHT 1970<br />
MAIN EDITOR RRR/OXYRON<br />
CO-EDITOR FUBEN/OXYRON<br />
CO-EDITOR PRI/TIA/OXYRON<br />
<br />
------------------------------------------------------------<br />
<br />
Best regards in the name of the entire staff,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
<br />
* R3L4X M4G4Z1N3* *<br />
3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R!<br />
<br />
<br />
May 3rd, 1996<br />
-----------<br />
<br />
</pre><br />
==Global Report==<br />
<pre><br />
* GLOBAL REPORT *<br />
------------------------------------------------------------<br />
Facts, facts, facts, ... Welcome to THE news journal<br />
you can care about because WE do care about the<br />
content.<br />
<br />
The seek for proven information has found its end as<br />
you have finally found your favourite and most RELI-<br />
ABLE HOST around the globe in this lonely universe.<br />
Fantasy stories, expections or own opinions about<br />
the latest happenings in the world we use to live in<br />
can be found in several wrong places, this is the pla-<br />
ce for getting PURE information, prepared and<br />
collected and proven by EXPERIENCED and QUALI-<br />
FIED reporters, always hunting for the latest in the<br />
CBM 64 scene, the place we still use to life in.<br />
<br />
<br />
* ALPHA FLIGHT 1970 *<br />
------------------------------------------------------------<br />
The german pride managed it to do a solid job all over<br />
the previous months, keeping their name out of scan-<br />
dals and proving to be one of the most competitive<br />
cracking groups around these days, both mail- and<br />
boardwise.<br />
<br />
After a few days being out of the scene Blaze, for-<br />
mer member of Alpha Flight and later on Success &<br />
The Ruling Company, returned in order to serve the<br />
neverending flight in their mission, But for how long,<br />
taking Blaze's jumps into consideration? Aswell new in<br />
the team is Rayden/Chalice, a talented programmer,<br />
graphic artist and music composer, who has proven<br />
his skills in the graphic competition of THE PARTY V<br />
and with his contribution to the X-96 demo competi-<br />
tion entitled NoFx, released under the Chalice label.<br />
At the X-96 Danzig/ex-X-Rated joined in as pro-<br />
grammer, so the situation looks like this that Afl<br />
seems to be interested in a competitive demo section,<br />
too. Last but not least Violator/ex-U-Turn/Laxity<br />
got recruited to guarantee the steady flood of Afl<br />
warez mailwise in the mail scene.<br />
<br />
Skid Row, Skinhead and The Mercenary have been ta-<br />
ken out of the status due to the fact they simply do<br />
not have the time at the moment to work on a steady<br />
basis with this machine, meaning that whenever they<br />
restart their activities they will be named in the offi-<br />
cial status again.<br />
<br />
Current Alpha Flight memberstatus looks like (= 20):<br />
Ancient Mariner, Archangel, Blaze, Calypso, Chotaire,<br />
Cryonic, Danzig, Flash, Ignorance, Marc, Max, Pol Pot,<br />
Rayden, Ream, Rick, Shuze, Styx, Violator, Xenox<br />
and Zapotek<br />
<br />
Alpha Flight worldheadquarter(s)/board(s):<br />
HOLDIAY INN CAMBODIA ++X/XXX/XXX-XXXX<br />
THE EVIL ISLAND ++X/XXX/XXX-XXXX<br />
THE ESCAPADE ++XX/XXXX-XXXXXX<br />
THE PIRATE ISLAND ++XX/XXXX/XXXX<br />
<br />
<br />
* AVANTGARDE *<br />
------------------------------------------------------------<br />
It seems that they might come up dark times for one<br />
of the leading cracking groups since the majority of<br />
the news around Avantgarde are these days, sad<br />
but true, negative.<br />
<br />
Dodger, who has been kicked out of Hitmen, has been<br />
taken into the group by Deff. So much about the posi-<br />
tive part.<br />
Not only that the Avantgarde mail trading front has<br />
reduced their amount of accounts, now even Intruder<br />
considers about making a break until autumn, caused<br />
by his education as he is heading for a master de-<br />
gree. Furthermore Jack Alien will continue his edu-<br />
cation, too, so he is forced to reduce his activity le-<br />
vel a little bit aswell.<br />
<br />
Last but not least the Avantgarde and F4CG world-<br />
headquarter went down. Unfortunately no one is able<br />
to get in contact with Cyborg, so the situation is<br />
quite unclear at the moment. Fact is that AVT and<br />
F4CG started to look out for a replacement.<br />
<br />
Current Avantgarde memberstatus looks like (= 19):<br />
Astaroth, Chameleon, Cupid, Cyborg, Deff, Derbyshire<br />
Ram, Dodger, Druid, Eliminator, Jack Alien, Jack Da-<br />
niels, Metal, Rage, Renegade, Skywolf, Thorn, Tricom,<br />
Trimone and Weasel<br />
<br />
Avantgarde worldheadquarter(s)/board(s):<br />
DREAMPARK (down) ++X/XXX/XXX-XXXX<br />
<br />
<br />
* CHROMANCE *<br />
------------------------------------------------------------<br />
Chromance has become a very popular cracking<br />
group all over the years. The hungarians are not<br />
addicted to any big scandals and so it's always a<br />
little bit silent around them.<br />
<br />
Following the trend Chromance and Resource have<br />
opened a FTP-site in Hungary called GANGSTA'S PA-<br />
RADISE, maintained by Lion on the legal and Mr. Wax<br />
on the illegal sector.<br />
On the transfer market Chromance has been very in-<br />
active this decade, nevertheless one man has left the<br />
fleet for Onslaught, called Mc Byte. More negative<br />
news are coming up. Final Genocide went down for<br />
good. Deviant will concentrate on hacking in the futu-<br />
re and has definately not quit the scene like some<br />
have expected.<br />
<br />
Current Chromance memberstatus looks like (= 27):<br />
Alias Medron, AMC, Bolee, Deviant, Fusion, Griff, Im-<br />
mortal, Janee, Jaydee, Jazzy D, Lion, Lotus, Motion,<br />
Mr. Wax, Rough, Rug Rat, Sage, Scratcher, Skud,<br />
Skull, Spermbird, Syco, Techno, The Unholy, Will, XXL<br />
and Zeyex.<br />
<br />
Chromance worldheadquarter(s)/board(s):<br />
BASS PLANET ++X/XXX/XXX-XXXX<br />
OVERDOSE ++XX/(X)XX-XXXXXX<br />
GANGSTA'S PARADISE ftp.inf.bme.hu<br />
<br />
<br />
<br />
* FANTASTIC 4 CRACKING GROUP *<br />
------------------------------------------------------------<br />
F4CG is a group running on a solid basis and the only<br />
thing missing is a decent fixer. Nevertheless they are<br />
very competitive and very active when it comes up to<br />
the PUBLIC RELATIONS front.<br />
<br />
Memberwise the fantastics proudly announced the<br />
return of Scorpie, who thought all over the years<br />
that the CBM 64 is almost dead. He is going to serve<br />
them as graphic artist, like in former times.<br />
<br />
At the moment Playboy has some problems to convin-<br />
ce his university to keep them running the FTP-site<br />
Interpark. A compromise has been found to let it run<br />
on a temporary basis, in the weekdays between 19.00<br />
and 08.00 and in the weekends fulltime. Nevertheless<br />
Playboy still fights to get it online permanently again.<br />
Remember to note and use the NEW address when you<br />
are interested to login there.<br />
<br />
Current F4CG memberstatus looks like (= 26):<br />
Antitrack, Aristo, Bitman, Chash, Cybersurfer, Cy-<br />
borg, Decoder, Devil, Draz, Fen 1, Hain, King, Maja,<br />
Morris, Motley, Mr. Alpha, Neotec, Newscopy, Playboy,<br />
Scorpie, Smasher, Sneaper, Solar, Total Chaos, Wal-<br />
ker and Worm<br />
<br />
F4CG worldheadquarter(s)/board(s):<br />
DREAMPARK (down) ++X/XXX/XXX-XXXX<br />
FTP: INTERPARK chiampon.sci.uniud.it<br />
HTTP: //www.algonet.se/motley/propa.htm<br />
<br />
<br />
* HITMEN *<br />
------------------------------------------------------------<br />
Hitmen, the well known german fixing and cracking<br />
group, enlarged their activities and entered the demo<br />
scene with a surprising second position at the X-96.<br />
<br />
In order to continue their effort in this sector the<br />
Hitmen are looking for talented programmers, graphic<br />
artists and music composers. In their seek to expand<br />
they have recruited Luke, being known as former<br />
member of the already dead group Rebels. He is going<br />
to serve them as programmer.<br />
In order to keep the balance right Moby has been re-<br />
moved from the status, based on his inactivity.<br />
<br />
Current Hitmen memberstatus looks like (= 17):<br />
Curlin, Dr. Doom, Groepaz, Hi-Lite, Jayce, Jihad, Jinx<br />
Lawnmoverman, Luke, Marcus, Peacemaker, Racoon,<br />
Raze, Sabotage, Tranziie, Tyron and Vortex<br />
<br />
Hitmen worldheadquarter(s)/board(s):<br />
THE DUNGEON ++X/XXX/XXX-XXXX<br />
MYSTICAL PARADIZE ++XX/XXXX-XXXXX<br />
WAREZ AQUARIUM ++XX/XX-XXXXX<br />
<br />
<br />
* MOTIV 8 *<br />
------------------------------------------------------------<br />
Motiv 8 had a rather strong period releasewise, even<br />
if the quality of the releases has been at a moderate<br />
level. Furthermore they enlarged their list of head-<br />
quarters with two brandnew entries.<br />
<br />
After the total disaster with Galactus and his board<br />
Galaxy the danish based team luckily announced the<br />
infiltration of Liquid Palace and its sysop Sphere, a<br />
former member of Chromance and Onslaught. Hope-<br />
fully this can be confirmed as a more decent decision<br />
after the previous failures.<br />
L.A. Style, former member of Action and Genesis, has<br />
made his comeback in the CBM 64 scene. He decided<br />
to go online again with his board Hack Check, being<br />
know as former EHQ for G*P, these days running un-<br />
der the name The Hidden.<br />
MHD, who is a member of Feniks next to Motiv 8, deci-<br />
ded to leave his third group Acrise & Excess after<br />
having a closer look at its structures.<br />
<br />
Current Motiv 8 memberstatus looks like (= 21):<br />
BinJinx, Bird, Clive, Crossfire, Eddie, Greenfrog,<br />
Grego, Ibanez, Iceball, Larry, L.A. Style, Mason, Lyon,<br />
Merlin, MHD, Nuke, Sphere, Spider, Stone, The Fresh<br />
Prince and TMG<br />
<br />
Motiv 8 worldheadquarter(s)/board(s):<br />
LIQUID PALACE ++X/XXX/XXX-XXXX<br />
IN LIVING COLOUR ++X/XXX/XXX-XXXX<br />
MOUNT OLYMPUS ++XX/XXXX/XXXX<br />
THE HIDDEN ++XX/XXXX-XXXXXX<br />
FTP: INTERPARK chiampon.sci.uniud.it<br />
FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu<br />
HTTP: //www.informatik.uni-oldenburg.de/&grfrog/<br />
<br />
<br />
<br />
* ONSLAUGHT *<br />
------------------------------------------------------------<br />
People did not expect and still can not believe it, it<br />
really looks like Onslaught having become a serious<br />
competitor for the top cracking groups, working on<br />
a solid and noiseless basis all over previous months.<br />
<br />
In former times being known for taking everyone<br />
available on the market and removing them as fast as<br />
they got recruited, Onslaught's policy seemed to have<br />
turned by 180 degrees. These days it looks that they<br />
complement their team, one of these useless comple-<br />
ments is Macx/Ambush, who left his second group<br />
Equinoxe and stopped his work for The Pulse Maga-<br />
zine in order to get active as swapper for Onslaught<br />
and to work for Vandalism News in the future.<br />
Furthermore McByte, former member of Chromance<br />
and Paradox, decided to put his effort in the CBM 64<br />
scene under the Onslaught flag.<br />
<br />
Current Onslaught memberstatus looks like (= 32):<br />
ASV, Bizarre, Code 18, Deekay, Digahole, Donar, Doom<br />
Gop, Grafee, Grize, Hardsequencer, Heavyhead,<br />
Jazzcat, Jolz, Kinley, Macx, McByte, Meff, Morbid,<br />
Morrisey, Mr. Brain, Ramirez, Ram Jam, Rap, Shades,<br />
Shocker, The Twins, The Unholy, TMM, Trouble, Venge-<br />
ance and Witty<br />
<br />
Onslaught worldheadquarter(s)/board(s):<br />
DOWN BY LAW ++X/XXX/XXX-XXXX<br />
DEADZONE ++X/XXX/XXX-XXXX<br />
WESTPOINT ++XX/XXXX-XXXX<br />
<br />
<br />
* OXYRON *<br />
------------------------------------------------------------<br />
FIRE WALK WITH ME. The Oxyron headquarter doesn't<br />
exist anymore at the old address, nevertheless not<br />
even a fire inferno can stop the german demo ma-<br />
niacs.<br />
<br />
At first the Oxyron headquarter in Flensburg has<br />
burned down, to be exactly the flat where Slide, Dan-<br />
te and Pythagoras used to life in. Next to the above-<br />
mentioned persons aswell TTS and Axis have lost<br />
their equipment in the fire. Fortunately the harddisks<br />
did stand the fire so TTS' game could be rescued,<br />
what would have been a fatally loss since he spent al-<br />
ready 1,6 years on its development. The damage<br />
(computer equipment only) is about DM 20.000,--, so<br />
you might be able to make a picture for yourself<br />
about the mass of hardware destroyed in the fire.<br />
<br />
On the CBM 64 Fuben released the 4 years celebra-<br />
tion demo, which was in fact an half year too late and<br />
still it was rather incomplete. The most positive as-<br />
pect is that the audience has recogniced that PRI is<br />
still in business, always confirmed by the RELAX MA-<br />
GAZINE where he fills the job of a co-editor respon-<br />
sible for the music reviews and always denied by the<br />
"well informed" concurence we use to define as yellow<br />
press.<br />
<br />
Current Oxyron memberstatus looks like (= 7):<br />
Axis, Fanta, Fuben, Graham, PRI, RRR and TTS<br />
<br />
<br />
* SUCCESS & THE RULING COMPANY *<br />
------------------------------------------------------------<br />
The dutch cooperation has been responsible for<br />
another highlight in the CBM 64 party history by<br />
organising the X-96 party in Utrecht/Holland, but<br />
that is not all we can report about.<br />
<br />
As usual we start with the positive facts. The Dun-<br />
geon, worldheadquarter for Success & The Ruling<br />
Company, Hitmen and Demonix is finally back online, a<br />
board for sure being worth to be called. Please note<br />
the number below.<br />
<br />
The shocking news came right after the X-96 party:<br />
Burglar was PARALYZED! When the Successers were<br />
cleaning the party place and Burglar was lifting a<br />
table it happened - his complete right side got para-<br />
lyzed. After having brought to hospital and staying in<br />
it for some days CBA finally came up with the infor-<br />
mation about Burglar having left the hospital to re-<br />
cover at home from the incident.<br />
The german swapper H-Bloxx was left the dutch co-<br />
operation in order to concentrate on the other co-<br />
operation he uses to be a member of, Acrise & Ex-<br />
cess. The loss in the distribution sector got comple-<br />
ted with the polish swapper Titanic, who finally came<br />
up with the decision to leave the scene for good.<br />
<br />
Current SCS&TRC memberstatus looks like (= 19):<br />
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,<br />
CBA, Count Zero, Credo, Lord Crucifier, Micron,<br />
Moren, Nightshade, Replay, Sliver, Spectator,<br />
Splatterhead, Stake, Trax and Tristan<br />
<br />
SCS&TRC worldheadquarter(s)/board(s):<br />
THE DUNGEON ++X/XXX/XXX-XXXX<br />
FTP: THE DIGITAL DUNGEON utopia.hacktic.nl<br />
FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu<br />
<br />
<br />
* SINGLE NEWS AND RUMOURS *<br />
------------------------------------------------------------<br />
* The results from the parties held in March and Ap-<br />
ril 1996 look like this:<br />
<br />
* CONVENTION 96, held by PADUA in Potsdam/Ger-<br />
many from March 2nd to 3rd:<br />
<br />
1. "Access Denied" Reflex<br />
2. "Torture VI" Padua<br />
3. "Respect" Fuse<br />
<br />
* SYMPOSIUM 96, held by Oxyron in Seevetal/Ger-<br />
many from April 5th to 8th:<br />
<br />
1. "Centric Preview" Cyance<br />
2. "Electric" Smash Designs<br />
3. "4 Years" Oxyron<br />
<br />
* X-96, held by Success & TRC in Utrecht/Holland<br />
from April 6th to 7th:<br />
<br />
1. "Krestology" Crest<br />
2. "Cucumber Juice" Hitmen<br />
3. "NoFX" Chalice<br />
<br />
* SCENEST 96, held by Resource in Budapest/Hun-<br />
gary from April 12th to 14th:<br />
<br />
1. "Ellenanyag" Profik<br />
2. "Television" TRSI<br />
<br />
<br />
There was not that much action compared with the<br />
content of the previous editions, nevertheless it is<br />
still worth being read and informative. See you in the<br />
next edition.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Release Charts==<br />
<pre><br />
The Official Release Charts for the Relax Magazine<br />
------------------------------------------------------------<br />
<br />
Performed by the Master of Law...<br />
<br />
Marc<br />
<br />
Before the start over with general explainations for<br />
these release charts we want to introduce our very<br />
own point system:<br />
<br />
Fullprice Games 6.1 - 8.0 points<br />
Budget Eames 4.1 - 6.0 points<br />
Low Budget 2.1 - 4.0 points<br />
PD/Shareware 1.0 - 2.0 points<br />
Previews 0.0 - 1.0 points<br />
<br />
One bonus point can be gained by releasing a 100% (!)<br />
working PAL/NTSC version. When a second group got<br />
involved with the NTSC fix the points will be shared.<br />
<br />
Games which were already PAL released have to be<br />
fixed uithin 6 months after the official PAL release<br />
otherwise no points will be given for the NTSC fix.<br />
<br />
Minus points will be given for...<br />
-----------------------<br />
Re-releases -7.0<br />
Re-release of a preview -1.0<br />
No levelpacking -0.5/ - 1.0<br />
No trainer(s) -0.5/ - 1.0<br />
No translation -1.0/ - 2.0<br />
<br />
Unlike most other magazines we won't give points for<br />
tools. Those releases will get mentioned but that's all<br />
about them.<br />
<br />
SEUCK GAMES, BASIC GAMES, COMPILED BASIC<br />
GAMES and such games that were done using a GAME<br />
MAKER will be ignored.<br />
<br />
Whenever we think somebody did something special<br />
or something outstanding we will add one point to the<br />
normal amount of points.<br />
It is also possible to get one extra point for some-<br />
thing that normally doesn't deserve any points.<br />
<br />
The following boards have been taken in to conside-<br />
ration uhilst creating these charts...<br />
<br />
<br />
Holiday Inn Cambodia XXX-XXX-XXXX<br />
----------------- ------------<br />
Dream Park XXX-XXX-XXXX<br />
--------- ------------<br />
Down by Law XXX-XXX-XXXX<br />
---------- -------------<br />
Dead Zone XXX-XXX-XXXX<br />
-------- ------------<br />
The Evil Island XXX-XXX-XXXX<br />
------------ ------------<br />
<br />
<br />
And here we go...<br />
<br />
<br />
* ACRISE + EXCESS (0.4 pts) *<br />
------------------------------------------------------------<br />
The cooperation has released a preview called<br />
SMASH (0.4 pts) only.<br />
<br />
<br />
* ACTIVE (0.6 pts) *<br />
------------------------------------------------------------<br />
Active returned with the previews of DAVE SPEED<br />
(0.5 pts) and WORMS (0.1 pts).<br />
<br />
<br />
* ALPHA FLIGHT 1970 (18.3 pts) *<br />
------------------------------------------------------------<br />
The german pride startrted with the fixed version of<br />
TRONIK (3.8 pts) from SecTech. In the first version<br />
the loader didn't work on NTSC so a second, 100%<br />
running version hit the boards. This is a good reason<br />
to give one minus point. Their next strike was the<br />
SUPER-HIRES-INTERLACE-FLI-EDITOR (0.0 pts),<br />
coded by CREST and copyright by Magna Media. Last<br />
but not least they presented in cooperation with SCS<br />
& TRC the official sales version of FIELDS OF HADES<br />
(1.9 pts) from Magna Media and finally they came along<br />
with DON'T BE ANGRY (6.4 pts), a budget came from<br />
Muekra Datentechnik and the NTSC-fixed versions of<br />
DARI (3.1 pts) and KILL THE SORCERS (3.1 pts), both<br />
from Butterfly Productions.<br />
<br />
<br />
* AVANTGARDE (12.0) *<br />
------------------------------------------------------------<br />
Their wares rush started with some cooperation re-<br />
leases with the Fantastic Four Cracking Group, so<br />
WYSPA - THE ISLAND (1.9 pts), BOMBMANIA (1.9 pts)<br />
and FORTRESS (2.4 pts), all ofcourse NTSC fixed.<br />
Later on AVT fixed for Laxity DUMI (1.0 pts) from<br />
IMAIC, followed be the fixed version of CARDLAND<br />
(3.8 pts) from Nemesis Productions and the so-called<br />
100% version from ON ICE (1.0 pts). I gave one point<br />
only for something special because SCS & TRC<br />
brought out ON ICE some days earlier and only the<br />
instruction file was missing.<br />
<br />
<br />
* CHROMANCE (0.0 pts)<br />
------------------------------------------------------------<br />
They released the previews of THE PRINCE OF<br />
PERSIA (0.1 pts) and MEGABRAIN (0.5 pts), followed<br />
by the fixed version of SPACE WORMS (2.0 pts), a PD<br />
game and re-released FIELDS OF HADES (-7 pts)<br />
from Magna Media, AFL and SCS & TRC released it<br />
earlier. With SUPER-HIRES-INTERLACE-FLI-EDITOR<br />
from Crest Chromance presented another re-relea-<br />
se, as AFL released it earlier, too. Finally SUPER<br />
SAPER (2.1 pts) found the way to the boards, running<br />
on PAL/NTSC and DRUNKEN BAT AND BALLS (1.0 pts)<br />
a game they have fixed for Motiv 8.<br />
<br />
<br />
* F4CG (11.1 pts) *<br />
------------------------------------------------------------<br />
The fantastics started over with the preview of<br />
LIONS OF THE UNIVERSE 2 (0.5 pts) from Cosmos<br />
Design and CHWAT (1.4 pts) from Vermes. Some coop<br />
releases with AVT followed, so the points will be sha-<br />
red. The titles are WYSPA - THE ISLAND (1.9 pts),<br />
BOMBMANIA (1.9 pts) and FORTRESS (2.4 pts). Just to<br />
end the releases, the preview of JIM SLIM (1.0 pts)<br />
has found its way to the boards.<br />
<br />
<br />
* HITMEN (1.0 pts) *<br />
------------------------------------------------------------<br />
The german based group released the second ver-<br />
sion of a promising game preview called FUTURE<br />
WORLD (1.0 pts) from Nemesis Productions.<br />
<br />
<br />
* LAXITY (2.5 pts) *<br />
------------------------------------------------------------<br />
The young group released DUMI (2.5 pts) from IMAIC,<br />
NTSC fixed by Avantgarde.<br />
<br />
<br />
* MOTIV 8 (16.1 pts) *<br />
------------------------------------------------------------<br />
This quite good period for Motiv 8 started with<br />
OWENS ESCAPE (2.1 pts), DRUNKEN BAT AND BALLS<br />
(2.1 pts), REMOTE CONTROL (2.0 pts), THE SEARCH<br />
(2.1 pts) and THE PIT (2.1 pts). For CONFUSING<br />
QUEST II (0.0 pts), STATUE PARTY (0.0 pts) and SO-<br />
LITAIRE GOLF (0.0 pts) no points will be given as they<br />
are made in basic, compiled basic or in game makers.<br />
Last but not least they released the previews of<br />
SPUT (0.2 pts), DRUNKEN BAT AND BALLS (0.0 pts)<br />
the fixed version of PHU (3.2 pts) and a tool called<br />
S. EDIT (0.0 pts), followed by STEALTH BOMB (2.1 pts)<br />
from Loadstar.<br />
<br />
<br />
* ONSLAUGHT (17.7 pts) *<br />
------------------------------------------------------------<br />
They released the preview of JORI (0.2 pts) that is<br />
NOT FROM PHUTURE unlike Onslaught claimed and<br />
SNAKEY (0.1 pts). And they released the fixed ver-<br />
sions of ICE TEA (3.6 pts), MORTAL DOGFIGHT (4.8 p.)<br />
the 100% fixed version of BURAGO RALLY (8.0 pts)<br />
and fixed for SCS & TRC SPEEDY SLUG (1.0 pts) from<br />
Magna Media.<br />
<br />
<br />
* PALACE (0.5 pts) *<br />
------------------------------------------------------------<br />
They released the little preview of MISFIRE (0.5 p.).<br />
<br />
<br />
* SUCCESS & TRC (7.8 pts) *<br />
------------------------------------------------------------<br />
The dutch cooperation stroke back with the fixed ver<br />
sion of ON ICE (3.4 pts) and in cooperation with Alpha<br />
Flight the official sales version of FIELDS OF HADES<br />
(1.0 pts) from Magna Media. Finally they have fixed<br />
NAVIGATOR (1.0 pts) for Xenon and AKNAKERESO<br />
(2.4 pts) from Different.<br />
<br />
<br />
* Xenon (2.1 pts) *<br />
------------------------------------------------------------<br />
SCS & TRC fixed NAVIGATOR (2.1 pts) for them.<br />
<br />
<br />
<br />
Merged in to a table it looks like this:<br />
<br />
<br />
<br />
The official Release-Charts APRIL 1996<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (7) Alpha Flight 1970 18.3<br />
02. (9) Onslaught 17.7<br />
03. (6) Motiv 8 16.1<br />
04. (1) Avantgarde 12.0<br />
05. (5) F4CG 11.1<br />
06. (3) SCS+TRC 7.8<br />
07. (/) Laxity 2.5<br />
08. (11) Xenon 2.1<br />
09. (4) Hitmen 1.0<br />
10. (10) Active 0.6<br />
10. (/) Palace 0.5<br />
11. (/) Acrise+Excess 0.4<br />
<br />
<br />
The official Fixing-Charts APRIL 1996<br />
------------------------------------------------------------<br />
Rank Last Group Releases<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 5<br />
(3) Alpha Flight <br />
02. (/) Onslaught 4<br />
03. (3) SCS+TRC 3<br />
(2) Chromance <br />
04. (/) Motiv 8 1<br />
<br />
<br />
<br />
<br />
Yours sincerly,<br />
<br />
Marc/Alpha Flight 1970<br />
-------------------<br />
<br />
</pre><br />
==1996 Release Charts==<br />
<pre><br />
* THE OFFICIAL 1996 RELEASE CHARTS *<br />
------------------------------------------------------------<br />
Feel welcomed to a brand new chapter in the Relax<br />
Magazine, a chapter what will be filled with statistics<br />
about the first release competition in 1996.<br />
<br />
Infact the idea behind this chapter is not that new<br />
but it's definately very informative and helpful for all<br />
persons who are interested in detailed information<br />
about the releases in 1996 as it will contain game tit-<br />
les, fixing or cooperating groups, the points and the<br />
status (PAL: PAL only, PAL/NTSC: game was already<br />
PAL/NTSC compatible and FIX: NTSC (PAL) fix in-<br />
stalled).<br />
This overview might be a useful documentation in or-<br />
der to avoid re-releases, only to give a short exam-<br />
ple. Furthermore it is the place to define your cur-<br />
rent position, and ofcourse the position of the con-<br />
curence who are all heading for the crown at the end<br />
of 1996.<br />
<br />
The rules that this charts are following can be found<br />
in the Release Charts chapter.<br />
<br />
Here we go...<br />
<br />
* ACRISE & EXCESS (0.0 pts) *<br />
------------------------------------------------------------<br />
Colours 2. 1 pts Pal<br />
Crazy News Preview 0.4 pts<br />
Wall Street 2 0.0 pts Pal<br />
Hangman Preview - 1.0 pts<br />
Shootout - 7.0 pts Pal<br />
Smash Preview 0.4 pts<br />
<br />
<br />
* ACTIVE (0.9 pts) *<br />
------------------------------------------------------------<br />
Minesweepah Preview 0.3 pts<br />
Dave Speed Preview 0.5 pts<br />
Worms Preview 0.1 pts<br />
<br />
<br />
* ALPHA FLIGHT 1970 (20.4 pts) *<br />
------------------------------------------------------------<br />
Mick Words Preview 0.5 pts<br />
F.B.M. Editor 0.0 pts<br />
Rings & Stars Deluxe 1.0 pts Fix<br />
A.P.E.X. Preview 0.5 pts<br />
Hope to Hopp Preview 0.5 pts<br />
TRONIK 3.4 pts Fix<br />
Super H.-I.-FLI-Editor 0.0 pts<br />
Fields of Hades (w. SCS+TRC) 1.9 pts Fix<br />
Don't be angry 6.4 pts Fix<br />
Dari 3.1 pts Fix<br />
Kill the sorcers 3.1 pts Fix<br />
<br />
<br />
<br />
* ATLANTIS (2.1) *<br />
------------------------------------------------------------<br />
Shootout (fixed by Avt) 2.1 pts Fix<br />
<br />
<br />
* Avantgarde (24.2 pts) *<br />
------------------------------------------------------------<br />
Cubic 3.4 pts Fix<br />
Apollo 14 Preview 0.6 pts<br />
Delite 2.5 pts P/N<br />
Shootout (fixed for Atl) 1.0 pts Fix<br />
Blob (fixed for Laxity) 1.0 pts Fix<br />
Bombel (with F4CG) 2.1 pts Fix<br />
Lost (with F4CG) 1.6 pts Fix<br />
Wyspa-The Island (with F4CG) 1.9 pts Fix<br />
Bombmania (with F4CG) 1.9 pts Fix<br />
Cardland 3.8 pts Fix<br />
Fortress (with F4CG) 2.4 pts Fix<br />
Dumi (Fixed for Laxity) 1.0 pts Fix<br />
On Ice 100% 1.0 pts Fix<br />
<br />
<br />
* CHROMANCE (9.4 pts) *<br />
------------------------------------------------------------<br />
Ballz 4.5 pts Fix<br />
Hangman Preview 0.2 pts<br />
Toxic Preview 0.3 pts<br />
Oter (fixed by Hitmen) 2.5 pts Fix<br />
Grumpy Bumper Pinball 2.1 pts P/N<br />
Dune 2 Preview 0.1 pts<br />
Professional Sound Studio 0.0 pts<br />
Ignoramus 1.0 pts Fix<br />
Prince of Persia Preview 0.1 pts<br />
Fields of Hades -7.0 pts<br />
Space Worms 2.0 pts Fix<br />
Megabrain Preview 0.5 pts<br />
Super Saper 2.1 pts P/N<br />
Drunken Bat and Balls 1.0 pts Fix<br />
<br />
<br />
* F4CG (15.9 pts) *<br />
------------------------------------------------------------<br />
Girltris Preview 0.8 pts<br />
Mangaoid Preview 0.3 pts<br />
Bombel (with Avt) 2.1 pts Fix<br />
Lost (with Avt) 1.6 pts Fix<br />
Wyspa-The Island (with Avt) 1.9 pts Fix<br />
Bombmania 1.9 pts Fix<br />
Fortress 2.4 pts Fix<br />
Chwat 3.4 pts P/N<br />
Lions o/t Universe 2 Prv. 0.5 pts<br />
Jim Slim Prv. 1.0 pts<br />
<br />
<br />
<br />
* HITMEN (6.7 pts) *<br />
------------------------------------------------------------<br />
Oter (fixed for Chromance) 1.0 pts Fix<br />
Summix 4.2 pts Fix<br />
Colony V2 Preview 0.5 pts<br />
Future World V2 Preview 1.0 pts<br />
<br />
<br />
* LAXITY (0.0 pts) *<br />
------------------------------------------------------------<br />
Blob (fixed by Avt) 3.0 pts Fix<br />
Colours -7.0 pts<br />
Star Wars Preview 0.2 pts<br />
Dumi (fixed by Avt) 2.4 pts Fix<br />
<br />
<br />
* MOTIV 8 (19.5 pts) *<br />
------------------------------------------------------------<br />
Fuzzy Fisherman 0.0 pts P/N<br />
Stars & Rings 0.0 pts P/N<br />
Confusing Quest 2 Prv. 0.0 pts<br />
Stars & Rings Deluxe Prv. 0.0 pts<br />
Future Tretis Prv. 0.4 pts<br />
Pologonamy Preview 0.1 pts<br />
Ace of Hearts Prv. 0.5 pts<br />
Boxes Preview 0.3 pts<br />
American Basketbal Heroes 2.1 pts<br />
Sput Preview 0.2 pts<br />
Confusing Quest 2 0.0 pts P/N<br />
Owens Escape 2.1 pts P/N<br />
Statur Party 0.0 pts P/N<br />
Drunken Bat & Balls Prv. 0.0 pts<br />
S. Edit V1.0 0.0 pts<br />
Phu 3.2 pts Fix<br />
Drunken Bat & Balls 2.1 pts P/N<br />
Remote Control 2.2 pts P/N<br />
The Search 2.1 pts P/N<br />
The Pit 2.1 pts P/N<br />
Solitaire Golf 0.0 pts P/N<br />
Stealth Bomb 2.1 pts P/N<br />
<br />
<br />
<br />
* ONSLAUGHT (12.5 pts) *<br />
------------------------------------------------------------<br />
Drug Bird Preview 1.0 pts<br />
Spinball Preview 0.2 pts<br />
Jori Preview 0.2 pts<br />
Ice Tea 3.6 pts Fix<br />
Snakey Preview 0.1 pts<br />
Speedy Slug (fix for SCS&TRC) 1.0 pts Fix<br />
Burago Rally 100% 8.0 pts Fix<br />
Mortal Dogfight 0.8 pts Fix<br />
<br />
<br />
* PALACE (0.5 pts) *<br />
------------------------------------------------------------<br />
Misfire Preview 0.5 pts<br />
<br />
<br />
* SUCCESS & TRC (17.1 pts) *<br />
------------------------------------------------------------<br />
Sonny the Snail 4.1 pts Fix<br />
Isolation Preview 0.3 pts<br />
Incerator Preview 0.4 pts<br />
Oklahoma Kid 3.6 pts Fix<br />
Fields of Hades (with AFL) 1.9 pts Fix<br />
Navigator (fixed for Xenon) 1.0 pts Fix<br />
On Ice 3.4 pts Fix<br />
Aknakereso 2.4 pts P/N<br />
<br />
<br />
<br />
<br />
<br />
* XENON (2.4 pts) *<br />
------------------------------------------------------------<br />
Stoned Preview 0.3 pts<br />
Navigator (fix by Scs & Trc) 2.1 pts Fix<br />
<br />
<br />
<br />
<br />
Merged in to a table it looks like this:<br />
<br />
<br />
The official Release-Charts of 1996<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (/) Avantgarde 24.2<br />
02. (/) Alpha Flight 1970 20.4<br />
03. (/) Motiv 8 19.5<br />
04. (/) Onslaught 18.9<br />
05. (/) Success & TRC 17.1<br />
06. (/) F4CG 15.9<br />
07. (/) Chromance 9.4<br />
08. (/) Hitmen 6.7<br />
09. (/) Xenon 2.4<br />
10. (/) Atlantis 2.1<br />
11. (/) Active 0.8<br />
12. (/) Palace 0.5<br />
<br />
<br />
The official Fixing-Charts of the year 1996<br />
------------------------------------------------------------<br />
Rank Last Group Releases<br />
------------------------------------------------------------<br />
01. (/) Avantgarde 10<br />
02. (/) Alpha Flight 6<br />
03. (/) SCS & TRC 5<br />
(/) Chromance <br />
04. (/) Onslaught 4<br />
05. (/) Hitmen 2<br />
06. (/) Motiv 8 1<br />
<br />
<br />
<br />
<br />
Yours sincerly,<br />
<br />
Marc/Alpha Flight 1970<br />
-------------------<br />
<br />
</pre><br />
==Board Charts==<br />
<pre><br />
* THE BOARD CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. The Relax is the only magazine so far<br />
offering seperate board and mail charts in order to<br />
show the charts from two different worlds in the be-<br />
loved CBM 64 scene since modem traders do not have<br />
the time or possibility to fill votesheets, otherwise<br />
they would be called mail traders.<br />
<br />
One of the most asked questions is what kind of votes<br />
will be taken into consideration while counting these<br />
charts. The answer is very simple. At first there are<br />
voting booths on THE ESCAPADE in good old Europe<br />
and on THE EVIL ISLAND in the United States of Ame-<br />
rica. Furthermore it is possible to vote by sending<br />
e-mail to Marc/Afl at an every elite board worldwide.<br />
There exists the opportunity to vote via INTERNET,<br />
too, by using our very own DIGITAL VOTESEEHT or<br />
just by sending an e-mail containing your votes to<br />
ZAPOTEK or RRR. Simple, isn't it?<br />
<br />
These board charts are the fastest moving charts<br />
due to the fact that there is no votesheet which tra-<br />
vels weeks or months to reach its destination. All the<br />
votes were made between the previous and this issue<br />
so this is some kind of mirror of the activity of cer-<br />
tain established and new groups.<br />
<br />
Here we go.<br />
<br />
* TOP TEN DEMO GROUPS *<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Oxyron 146<br />
02. (2) Reflex 139<br />
03. (3) Byterapers 136<br />
04. (5) Agony Design 128<br />
05. (4) Camelot 122<br />
06. (6) Taboo 117<br />
07. (7) Triad 109<br />
08. (/) Crest 98<br />
09. (10) Profik 84<br />
10. (9) Fairlight 63<br />
<br />
OXYRON is the leading force in here, followed, as<br />
usual, by the REFLEX and BYTERAPERS gangs who<br />
are heading for the top spot, too.<br />
After having released a new demo Crest gained a lot<br />
of votes, making them able to re-enter the charts.<br />
Unfortunately Censor Design moved down to eleven.<br />
<br />
* TOP TEN SINGLE CODER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (2) Mr. Sex/Byterapers 140<br />
02. (3) Graham/Oxyron 138<br />
03. (1) Quiss/Reflex 127<br />
04. (4) TTS/Oxyron 113<br />
05. (5) Druid/Agony Design 102<br />
06. (6) Slammer/Camelot 96<br />
07. (7) Axis/Oxyron 77<br />
08. (8) MMS/Taboo 73<br />
09. (9) Crossbow/Crest 68<br />
10. (/) Fuben/Oxyron 65<br />
<br />
Mr. Sex and Graham have earned more points in com-<br />
parison with Quiss, so both overtook him without any<br />
problems. The rest remains more or less unchanged,<br />
unfortunately it seems there is no one who can give<br />
these competitors some competition.<br />
<br />
* TOP TEN CRACKING GROUPS *<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (3) Success & TRC 139<br />
02. (2) Alpha Flight 1970 138<br />
03. (1) Avantgarde 137<br />
04. (6) Onslaught 114<br />
05. (4) Chromance 109<br />
06. (5) F4CG 102<br />
07. (7) Hitmen 94<br />
08. (8) Motiv 8 87<br />
09. (/) Acrise & Excess 72<br />
10. (9) Atlantis 66<br />
<br />
Unexpected votes caused a major clean-up here. The<br />
race for the top spot has never been so close like<br />
this time, with SCS & TRC, AFL and AVT being MILES<br />
ahead infront of the others. Onslaught surprises the<br />
masses with a fourth position, passing groups like<br />
<C> and F4CG on the following places.<br />
At the end the cooperation of Acrise & Excess en-<br />
tered, sending good old Fairlight out of seight.<br />
<br />
* TOP TEN SINGLE CRACKER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Ignorance/AFL 142<br />
02. (2) Jack Alien/AVT 138<br />
03. (3) Burglar/SCS 131<br />
04. (5) CBA/TRC 124<br />
05. (4) Hain/F4CG 117<br />
06. (7) Bacchus/FLT 108<br />
07. (6) Antitrack/F4CG 99<br />
08. (9) Skinhead/AFL 87<br />
09. (10) Playboy/F4CG 84<br />
10. (/) Moren/SCS 79<br />
<br />
The board scene has seen IGNORANCE again at top,<br />
followed by JACK ALIEN and BURGLAR. Next to some<br />
minor position changes MOREN re-entered the charts<br />
and kicked KIRBY out.<br />
<br />
* TOP TEN GRAPHIC ARTISTS *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Cruise/Taboo 150<br />
02. (2) Electric/Extend 142<br />
03. (3) Creeper/Antic 134<br />
04. (5) Ogami/Fairlight 129<br />
05. (4) Carrion/Elysium 114<br />
06. (8) Fazee/Taboo 102<br />
07. (6) RRR/Oxyron 98<br />
08. (9) Roder/Agony 86<br />
09. (7) Joe/Wrath Design 74<br />
10. (10) Cupid/Avantgarde 65<br />
<br />
A few minor position changes, that's all we can re-<br />
port here. CRUISE, ELECTRIC and CREEPER are the<br />
well deserved leaders in here. No big suprised here,<br />
so let's continue with the next one.<br />
<br />
* TOP TEN MUSIC COMPOSER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) PRI/TIA/Oxyron 146<br />
02. (3) Syndrom/TIA/Crest 138<br />
03. (4) Shogoon/Taboo 132<br />
04. (2) PVCF/Reflex 124<br />
05. (5) Jeff/Camelot 107<br />
06. (6) Fanta/Bass/Oxyron 96<br />
07. (8) Zyron/F4CG 88<br />
08. (7) Red Devil/FLT 79<br />
09. (9) Compod/Charged/... 75<br />
10. (10) Jeroen Tel/Focus 67<br />
<br />
What happening in the SID area? PRI, SYNDROM and<br />
SHOGOON are the top three trio, followed by PVCF<br />
who has fallen down to four. In this list we still find<br />
Red Devil who seems to be rather inactive these days<br />
so we may ask if there aren't any active composers<br />
outta there who might deserve your votes, too?<br />
<br />
* TOP TEN FIXING GROUPS *<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 142<br />
02. (2) Alpha Flight 1970 137<br />
03. (4) Hitmen 133<br />
04. (3) Success & TRC 129<br />
05. (6) Onslaught 103<br />
06. (5) Chromance 99<br />
07. (7) F4CG 84<br />
08. (/) Motiv 8 68<br />
09. (8) Empire 37<br />
10. (9) Demonix 22<br />
<br />
The fixing charts are an european domain these days<br />
but that is no secret anymore. AVANTGARDE, ALPHA<br />
FLIGHT, HITMEN and SUCCESS & TRC are said, accor-<br />
ding to the voters, to be the best of its kind. The On-<br />
slaughters fixing division, namely Jolz, started to<br />
show that people have to take him serious aswell. The<br />
americans at the end might get their votes still out of<br />
respect since americans haven't done a fix since<br />
ages.<br />
<br />
* TOP TEN SINGLE FIXER *<br />
------------------------------------------------------------<br />
Rank Last alias Points<br />
------------------------------------------------------------<br />
01. (1) Peacemaker/HIT 189<br />
02. (2) Ignorance/AFL 166<br />
03. (3) CBA/TRC 153<br />
04. (4) Jack Alien/AVT 142<br />
05. (6) Jolz/Onslaught 139<br />
06. (8) Burglar/SCS 125<br />
07. (5) Suicide/AVT 93<br />
08. (7) Pudwerx/ex-AVT 79<br />
09. (9) Booze/Empire 37<br />
10. (10) Mercenary/AFL 24<br />
<br />
Yeah, yeah, yeah. The same situation as above. Euro-<br />
pe the place to look for single fixers aswell. With<br />
the PEACEMAKER, IGNORANCE and CBA the top three<br />
has been named. Hence the name of JOLZ, since he is<br />
doing a fine job these days.<br />
<br />
If you are not satisfied with these results do not<br />
even think about starting to complain. Just call the<br />
boards and start voting on the voting booth on your<br />
favourite board THE ESCAPADE, on any other board<br />
by leaving E-mail to Marc or on INTERNET by FILLING<br />
our DIGITAL VOTESHEET or simply by leaving e-mail<br />
to ZAPOTEK or RRR.<br />
<br />
Best regards,<br />
<br />
Marc/Afl & RRR/Oxyron<br />
------------------<br />
<br />
</pre><br />
==Mail Charts==<br />
<pre><br />
* THE MAIL CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. The chart3 are divided into two different<br />
sections, the mail charts and the board charts. The<br />
mail/charts are what people like to define as mega<br />
charts consisting of the incoming Relax votesheets<br />
and the charts of other magazines spread during the<br />
last weeks.<br />
<br />
To create the charts you are going to read here we<br />
took the following charts of the following magazines<br />
into consideration completed by the votes taking<br />
part as top ten from the growing amount of incoming<br />
normal and digital Relax votesheets:<br />
<br />
Propaganda 21/Independent MARCH 1996<br />
Unplugged 2/U-Turn MARCH 1996<br />
Contrast 04/No Name APRIL 1996<br />
The Pulse Magazine April Edition/Shape APRIL 1996<br />
<br />
If you disagree with the content of the following lines<br />
we only can advice you to get your hands on all avail-<br />
able votesheets and fill them to influence the charts<br />
in the way you'd like to do it. Please do us a personal<br />
favour and do not manipulate the charts while voting<br />
for personal friends instead of supporting persons<br />
who might deserve the vote.<br />
<br />
TOP TEN DEMO GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Oxyron 49<br />
02. (2) Reflex 46<br />
03. (3) Byterapers 39<br />
04. (4) Camelot 36<br />
05. (5) Agony Design 29<br />
06. (6) Taboo 26<br />
07. (7) Crest 17<br />
08. (8) Antic 13<br />
09. (9) Nipson 11<br />
10. (10) Censor Design 5<br />
<br />
This is supposed to be a premier in the Relax Maga-<br />
zine as for the very first time in the history of the<br />
mail chart there was absolutely no movement in the<br />
demo group charts.<br />
Oxyron is leading, Reflex and Byterapers can be<br />
found at the following positions, Antic, Nipson and<br />
Censor Design cover up the end.<br />
<br />
TOP TEN SINGLE CODER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Mr. Sex/Byterapers 50<br />
02. (2) Quiss/Reflex 43<br />
03. (5) Graham/Oxyron 38<br />
04. (4) TTS/Oxyron 35<br />
05. (3) Slammer/Camelot 34<br />
06. (7) Druid/Agony Design 23<br />
07. (6) MMS/Taboo 21<br />
08. (8) Crossbow/Crest 9<br />
09. (/) Fuben/Oxyron 8<br />
<br />
<br />
Mr. Sex is still the number one in the voters' opinion,<br />
followed by Quiss. Graham can be found on three, but<br />
after having released the full NTSC compatible ver-<br />
sion of Dawnfall there are no doubts who is the ge-<br />
nuine leader of the pack.<br />
At the end Fuben entered the charts, while Axis got<br />
cend back to 11.<br />
<br />
TOP TEN CRACKING GROUPS<br />
------------------------------------------------------------<br />
bank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 48<br />
02. (2) Success & TRC 45<br />
03. (5) Chromance 38<br />
04. (3) Alpha Flight 1970 36<br />
05. (4) F4CG 32<br />
06. (7) Onslaught 24<br />
07. (6) Motiv 8 20<br />
08. (9) Atlantis 12<br />
09. (/) Hitmen 9<br />
10. (8) Hardcore 7<br />
<br />
It's NOT very interesting to look at the top with the<br />
leading groups Avantgarde and Success & The Ru-<br />
ling Company. No, it's more interesting to watch Alpha<br />
flight, Chromance and F4CG continously changing<br />
place to keep the charts more interesting.<br />
At the end Hitmen entered and replaced Acrise & Ex-<br />
cess while the rather inactive Hardcore could defend<br />
a top ten spot. That's life!<br />
<br />
TOP TEN SINGLE CRACKER<br />
------------------------------------------------------------<br />
bank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Jack Alien/AVT 50<br />
02. (2) Burglar/SCS 45<br />
03. (3) Hain/F4CG 36<br />
04. (6) CBA/TRC 35<br />
05. (4) Ignorance/AFL 33<br />
06. (5) Derbyshire Ram/AVT 24<br />
07. (7) Mr. Wax/<C> 22<br />
08. (8) Bacchus/FLT 11<br />
09. (9) Moonchild/FLT 9<br />
10. (10) Ream/AFL 6<br />
<br />
Everything we could detect here were three minor<br />
position changes. Nothing new in here, even if good<br />
old IGNORANCE should be HIGHER, MUCH HIGHER, as<br />
his versions beat most others by far.<br />
<br />
TOP TEN GRAPHIC ARTISTS<br />
------------------------------------------------------------<br />
bank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Cruise/Taboo 47<br />
02. (2) Joe/Wrath Design 46<br />
03. (3) Electric/Extend 42<br />
04. (4) Creeper/Antic 30<br />
05. (6) RRR/Oxyron 27<br />
06. (5) Fazee/Taboo 23<br />
07. (8) Carrion/Elysium 15<br />
08. (/) Biz Kid/Camelot 10<br />
09. (7) Ogami/Fairlight 9<br />
10. (10) Cupid/Avantgarde 8<br />
<br />
That we can find Cruise is at the top is for sure not<br />
only caused by the logo he drew for this edition, but<br />
by the masses of outstanding IFLI graphics he made<br />
all over the years. Joe, Electric and Creeper remain<br />
unchaoged on the following positions.<br />
At the end of the list Biz Kid re-entered once again<br />
the charts and replaced Astaroth, who felt down to<br />
twelve.<br />
<br />
TOP TEN MUSIC COMPOSER<br />
------------------------------------------------------------<br />
bank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) PRI/TIA/Oxyron 50<br />
02. (2) Syndrom/TIA/Crest 44<br />
03. (3) PVCF/Reflex 41<br />
04. (6) Jeff/CZP/Camelot 31<br />
05. (4) Compod/Charged/... 27<br />
06. (5) Shogoon/Taboo 24<br />
07. (7) Fanta/Bass/Oxyron 21<br />
08. (8) Zyron/F4CG/Swemix 17<br />
09. (9) Drax/Vibrants/Crest 11<br />
10. (10) Jeroen Tel/Focus 8<br />
<br />
With his tracks in "4 years Oxyron" hopefully all the<br />
persons claimed that PRI has left the scene will re-<br />
main in silence and stop spreading rumours without<br />
any background. PVCF was able to get more points,<br />
so he/and Syndrom changed places.<br />
The rest remained more or less unchanged, still na-<br />
mes like ZARDAX or METAL are missing here!<br />
<br />
TOP TEN MAIL TRADER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Intruder/AVT 46<br />
02. (3) Derbyshire Ram/AVT 40<br />
03. (2) Calypso/AFL/AMN 33<br />
04. (4) Spermbird/<C> 29<br />
05. (8) Bizarre/Onslaught 24<br />
06. (5) Splatterhead/TRC 23<br />
07. (6) Shuze/AFL 22<br />
08. (7) Spectator/SCS 14<br />
09. (9) Sebaloz/LD 11<br />
10. (/) Syco/<C> 6<br />
<br />
The fastest moving charts did not move that fast like<br />
in the previous months, just curious. Intruder is the<br />
leading mail trader, followed by Derbyshire Ram and<br />
Calypso. All three have decreased their activity.<br />
At the end Syco re-entered the charts once again<br />
and replaced Walker, the soldier.<br />
<br />
TOP TEN MAGAZINES<br />
------------------------------------------------------------<br />
Rank Last Magazine Points<br />
------------------------------------------------------------<br />
01. (2) Skyhigh 47<br />
02. (1) Vandalism News 43<br />
03. (3) Nitro 40<br />
04. (4) Domination 33<br />
05. (7) Relax Magazine 30<br />
06. (6) Propaganda 25<br />
07. (9) The Pulse Magazine 19<br />
08. (5) Shout! 18<br />
09. (/) The Tribune 11<br />
10. (10) Mendip 8<br />
<br />
Will it ever happen that a magazine can remain for<br />
two editions at the top spot? NOT until now! Skyhigh,<br />
being a steady factor in the circulation around the<br />
so much appreciated number one position, is back on<br />
top, followed by Vandalism News and Nitro.<br />
There are ofcourse some other minor position chan-<br />
ges, but they don't really deserve a comment here.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Interview==<br />
<pre><br />
* INTERVIEW *<br />
------------------------------------------------------------<br />
Welcome to the April edition talk show. As usually we<br />
have been searching for an interesting interview<br />
partner. This time we can announce to have met a<br />
person from eastern Europe, to be more exactly from<br />
Poland, a personality who made a name for himself<br />
due to his skills as programmer, skills he has proven<br />
in a lot of demos and games all over the years, MMS is<br />
his name, a member of Taboo Productions.<br />
<br />
But there is no need for a long introduction so we<br />
just start over.<br />
<br />
<br />
?: Hello Marek. Feel welcome in the talkshow of the<br />
Relax Magazine. At the very beginning of an every in-<br />
terview we are interested in some personal (non<br />
computer) data about our interview partners, atleast<br />
the data you like to spread about yourself.<br />
<br />
!: Ok, here I go. My real name is Marek Matula and I'm<br />
20 years old. I live in Katowice, the south of Poland.<br />
Right now I'm studying computer-science on the Sile-<br />
sian Technical University in Gliwice. My hobbies are<br />
sports, especially skiing on winter and windsurfing on<br />
summer and of course also coding on C64 and PC.<br />
And that's the short, very short, resume of my per-<br />
son...<br />
<br />
?: Even if it seems to be quite logic how you got your<br />
handle, let our readers show something about your<br />
computer career and about the way you got your<br />
handle.<br />
<br />
!: He! He! Why the hell does everyone ask me about<br />
the handle? When I was "inventing" my handle I was<br />
quite sure that it's enough logic, but shit! It doesn't!<br />
Anyway, if someone thinks that it came from my name<br />
plus the word "software", he is completely wrong! In<br />
fact nobody except me doesn't know the real meaning<br />
of "MMS", even my groupmates!<br />
My computer career? Well, I got my first computer in<br />
1987 but of course I had only some fun of it playing<br />
lame games. I'm not sure if I can remember correctly,<br />
but I started coding my first demo in December 1991<br />
which was finished in early 1992. It has been called<br />
"More Than Nops" and was really bad, mainly because<br />
of no graphic. I did the whole demo only with my bro-<br />
ther, even the "graphic" was painted by ourselves.<br />
Anyway, the scene demo let us enter the scene, meet<br />
some people and finally create the group Taboo to-<br />
gether with some pals of us. Since then, we were<br />
working on some projects, i.e. demos, games, etc.<br />
<br />
?: In order to solve this very last secret of the sce-<br />
ne, what does your handle "MMS" stand for? This is<br />
the chance to free your soul, here and now.<br />
<br />
!: No way! A secret is a secret! I won't solve it, not<br />
even here and now. I'd like to stay just "MMS" for the<br />
scene, even when I don't like my handle very much (it<br />
sounds very stupid, don't you think? He! He!).<br />
<br />
?: Taboo is for sure one of the leading teams in Po-<br />
land, being the home for a couple of very talented<br />
persons. Please tell us the detailed story about this<br />
group, the past, the present and the future.<br />
<br />
!: It will be hard... you know... I guess Taboo is a bit<br />
different from the other groups on the scene. When<br />
we created the group we haven't promised ourselves<br />
to make as many demos as possible, to be high in the<br />
charts or so... We were doing something when we<br />
wanted to, and did absolutely nothing if we didn't. No<br />
one from Taboo has been "thrown out because of<br />
lazyness" as some "leaders" write in magazines<br />
about their members. In fact if anyone wanted to<br />
"work" with us, he was a member of Taboo, doesn't<br />
matter if he was doing something once a week or once<br />
a year. That's why I can't tell you the "story" about<br />
the group, because there was no story at all: we<br />
have just done demos together, that's it! I could only<br />
give you the "detailed story" like this: 1. We did our<br />
first demo. 2. We were laming around for the next six<br />
months. 3. We did our second demo. And so on...<br />
<br />
?: Today it is very silent around Taboo when it comes<br />
up to demoes, but most of us have already seen the<br />
previews of your mega delayed coop demo with Ely-<br />
sium called ALTERED STATES. When will we see this<br />
demo in its final version, or aren't you interested in<br />
releasing it anymore?<br />
<br />
!: Hmmmm... don't know... when we all started to create<br />
that demo we had just a lot of free time and it came<br />
rather fast, but in the meantime some of us either<br />
had to pass some exams at school/university, or<br />
stopped to work on C64 and the progress in the<br />
demo has suddenly decreased. It lasted long enough<br />
to let the demo get old, then we did some new parts,<br />
but before we decided to release it, some more parts<br />
got released before by other groups and so on...<br />
Since Summer 1995 we did absolutely nothing with the<br />
demo mainly because of no time for it. I can't say if<br />
we finally wish to finish that demo, we'll do so, but I'm<br />
really afraid they don't.<br />
<br />
?: When it comes up to games Taboo Productions is<br />
very active, and the preview of ZONE OF DARKNESS<br />
was simply excellent. Where did you get the ideas for<br />
introductions and games like this one?<br />
<br />
!: Well, to be honest, it's much more interesting to<br />
make the games, you know, you don't have to code<br />
part-after-part or effect-after-effect to the demo<br />
but you are doing something really new. It's not really<br />
hard to get a new idea of a game: the problem is to<br />
get the style of the game, but then the ideas come<br />
everyday... sometimes, there's only a problem with<br />
realising them all!<br />
<br />
?: ZONE OF DARKNESS will be released under Cherry<br />
Software. What do you expect from the cooperation<br />
with this company as there are still companies left<br />
like e.g. MAGNA MEDIA, which pay in advance to have<br />
an income without any particular risk left?<br />
<br />
!: What do I expect? A lot of $$$ of course, he he!<br />
Well, I like the idea of the company where some people<br />
from different countries work together to make the<br />
games be spread worldwide, you know: low costs, big<br />
profits, that's what I expect :-) And you said MAGNA<br />
MEDIA? How can I cooperate with them when I have<br />
never heard about them...<br />
<br />
?: Just to continue with your game productions, we<br />
recently heard you teamed up with "SHAPE SOFT-<br />
WARE", the commercial label of Shape. What is the<br />
reason for you not to continue with Taboo Produc-<br />
tions but using Shape Software as the name for your<br />
commercial productions?<br />
<br />
!: We are not REALLY going to work for Shape IN-<br />
STEAD of Taboo Productions... The guys from Shape<br />
just asked me if I'm interested in working with them on<br />
some projects and I said yes. That's it! Right now we<br />
haven't even to do a single game together and I'm not<br />
sure if we ever will, that was only an offer, and for<br />
sure we don't stop to work for Taboo Productions,<br />
Cherry Software, or anyone else...<br />
<br />
?: You are coding tools, games and stunning demo ef-<br />
fects, while your brother is more known for coding<br />
his disk drive routines "only". What is the reason for<br />
this kind of different interests?<br />
<br />
!: You think so? Then look to the credits of one of<br />
our demos and you'll see that's not the truth! Yeah,<br />
maybe he coded a bit less than me, but still! I guess he<br />
does also drive routines because he likes to do<br />
hardware-concerned things and I don't.<br />
<br />
?: The scene in Poland has grown all over the years,<br />
so did the people who participate. How would you des-<br />
cribe the scene in Poland, are there any major diffe-<br />
rences left to the western Europe based groups?<br />
<br />
!: Do you think there are? I guess there are no<br />
"eastern" or "western" groups anylonger. As I know<br />
many people from Poland are in "western" groups<br />
and reversed: people from Germany or Netherlands<br />
work with polish groups. Unfortunately now the scene<br />
comes into decay... Some people got bored with the<br />
scene since there are no good parties in Poland any-<br />
more or just changed the computer for PC or Amiga..<br />
I guess the scene in western Europe went in the<br />
same direction.<br />
<br />
?: We think there is still a difference between "both<br />
scenes" as many polish magazines often add polish<br />
texts only and make their productions useless for<br />
the rest of the world and getting in some kind of iso-<br />
lation right now. English is the language to be used<br />
in the scene, ignoring this means to built up an own<br />
polish scene in the international scene, partly the<br />
reality even looks like this. What is your opinion<br />
about this negative movement?<br />
<br />
!: You're right, but I don't treat it as kind of isolation.<br />
There are polish magazines in English as well as some<br />
of them are in polish. The second usually treat about<br />
the polish scene and I guess they are are useless<br />
for foreigners. Let me give an example: As you live in<br />
Germany, does it mean that you don't read newspa-<br />
pers concerned only with the region you live in? Just<br />
see it: People who live in other regions of your<br />
country could say: "Hey, what do you read those<br />
papers for? They don't treat about about the whole<br />
Germany but only your region!". You can see it's a<br />
nonsence! If I want to read something about Poland, I<br />
won't buy german papers. It's completely the same<br />
with the computer magazines: when I want to get some<br />
news from polish scene, I read polish mags. Is it<br />
strange?<br />
<br />
?: In western countries there are hardly any shops<br />
left selling CBM 64 hard- and software, and people<br />
start to smile when you refer to a CBM 64 as your<br />
favourite computer system these days. What is the<br />
status of the CBM 64 in Poland?<br />
<br />
!: It's quite the same in Poland I guess... It's quite a<br />
nonsense to buy a C64 now and try to enter the<br />
scene when a lot of people leave it! As I know, many<br />
of the old sceners of C64 have already bought 486's<br />
or Pentiums a long time ago treating C64 as a re-<br />
membrance from the past... A lot of them are still<br />
known as members of C64 groups, sometimes even<br />
doing something new for it, but it's totally stupid to<br />
think that C64 is a computer with a wide future... It's<br />
surely a great computer where you can meet a lot of<br />
interesting people with, but if people which are now<br />
on the scene will leave it, I'm sure, there won't be<br />
"new" people on C64. I'm afraid there's no real C64-<br />
fans anylonger.<br />
<br />
?: Are there any other computer systems you use to<br />
programm next to the CBM 64? If yes, what system,<br />
and why did you decide to use this and no other one?<br />
What are the advantages in your opinion?<br />
<br />
!: Yes, I have bought PC 2 years ago, by the way, the<br />
main reason of my inactivity on the C64 scene. So<br />
now, even if I code something for C64, I write the<br />
programm on PC and only test it on a real C64<br />
(sometimes even not a "real" C64, but on an emula-<br />
tor). I have written a 6502 assembler for PC, and<br />
coding games on C64 goes much faster now! I think,<br />
when I stop with C64 I will do something for PC. I have<br />
already done a small game on it... I like coding on PC<br />
because it's very "comfortable": it's easy to write a<br />
programm, to test it and everything goes much faster<br />
than on the good old C64.<br />
<br />
?: It wa s very nice to have you here, Marek. At the<br />
end we always offer our interview partners to give<br />
us some final words or comments you want to share<br />
with the public, and ofcourse to greet your pals here<br />
if you are interested in.<br />
<br />
!: Well, I'd like to greet everyone who has something in<br />
common with the C64 scene, especially my group ma-<br />
tes, my contacts and anyone I know. That's it.<br />
<br />
<br />
Be sure to re-load this chapter in our next edition in<br />
order to check out what our talk guests have to re-<br />
port.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Demo Reviews==<br />
<pre><br />
* DEMO REVIEWS *<br />
------------------------------------------------------------<br />
The demo season of 1996 started in Potsdam with the<br />
CONVENTION '96, organised by Padua on the CBM 64,<br />
at the weekend of March 2nd and 3rd. Except for<br />
Padua's contribution called TORTURE VI nothing new<br />
could be seen, the re-release of ACCESS DENIED II<br />
by Reflex and RESPECT by Fuse surrounded Padua's<br />
demo in the top three. Sad to see that Reflex contri-<br />
buted with a demo that was shown at THE PARTY V on<br />
the big screen under REFLECTIONS by Access De-<br />
nied. Regardless from the fact that this trackmo was<br />
not spread yet, this kind of behaviour could be dis-<br />
cribed as quite poor, getting it to the top with the<br />
note that there is no competition left for them on the<br />
CBM 64. Keeping in mind that Reflex had one and a<br />
half good year by now it is rather arrogant and since<br />
they were never able to beat serious and advanced<br />
productions released by other leading top demo<br />
groups. Fuse re-released their RESPECT demo once<br />
again, what can't be declared as a wise move, too.<br />
<br />
The second day of the season has taken place on two<br />
different locations, in Seevetal/Germany and in<br />
Utrecht/Holland, where the SYMPOSIUM '96 (April<br />
5th to 8th) and X-96 (April 6th and 7th) invited the<br />
masses to show up and to release their demos. As<br />
organisers stood Oxyron in Germany and Success &<br />
The Ruling Company behind the success of these par-<br />
ties.<br />
Cyance (the game label of Reflex, the label where the<br />
more advanced Reflex members use to work in now)<br />
released Cyance Preview, a combination between an<br />
advertisement, a demo and a game preview, has won<br />
the competition in Germany. Smash Designs followed<br />
on two and people already expect them to release<br />
their next effects in the 16X16 graphics format. Oxy-<br />
ron disappointed the masses with a uncomplete demo<br />
filled with masses of old (ancient) routines, a demo<br />
that could be added to the Fantasia-series without<br />
any problem. The positive thing is that any other<br />
Oxyron in the future can only become much better.<br />
In Holland Crest has released, after a very long time<br />
of abstinence, again a demo called KRESTOLOGY and<br />
won the competition without problems. Hitmen entered<br />
the demo business and made a well deserved second<br />
place, followed by a Chalice trackmo called NoFx. The<br />
author, Rayden, has already joined Alpha Flight, who<br />
want to enlarge their activity level in that sector, as-<br />
well.<br />
<br />
Day three was the Scenest '96 party held in Buda-<br />
pest, organised by Resource on the 8-bit level.<br />
Profik was responsible for the only acceptable re-<br />
lease there, second was a demo spread under the<br />
TRSI label. It would be sad to see TRSI going down so<br />
low these days with the fame of an excellent Amiga<br />
demo section.<br />
<br />
All in all there is still some life in the CBM 64 demo<br />
but we hope to see more upperclass productions this<br />
year<br />
<br />
Since the did not exist a 100% version of the Crest<br />
demo until now we decided to have a look at Chalice<br />
and Profik, two groups still in the shadows of the big<br />
spotlights.<br />
<br />
<br />
NoFx/CHALICE<br />
------------------------------------------------------------<br />
Chalice was born out of the ashes of Black Code De-<br />
sign and it seems that only the about average skilled<br />
members survived the name change. This seems to be<br />
the debut demo so there is no need for a longer in-<br />
troduction.<br />
<br />
<br />
* Fuben about the coding: *<br />
-----------------------<br />
This demo is entirely coded by Rayden/Chalice. It is<br />
not a hard coded one. More a fine designed demo with<br />
lots of pictures and nice FX's...<br />
<br />
The show begins with some text and a FLI-picture,<br />
while loading. The loading takes definately too long!<br />
Some text follows again... a sprite... some text again...<br />
It sounds a bit lame, but no way. This is what I call a<br />
nice-designed intro!<br />
The loading-part comes up, displaying some text and<br />
a horizontal Eor-filler in the background (looks cool).<br />
The first real effect beside of the bouncing scroller<br />
is a colorplamsa combined with an FLI-picture. No-<br />
thing difficult to code. But this routine is quite fast<br />
and looks fuckin' cool! Nice coding actually.<br />
Later there is the end, which shows a nice logo-<br />
animation.<br />
<br />
All in all a fine-designed trackmo (which is a bit hard<br />
to review!). No hard-code demo, but more a picture-<br />
show. However, Nice to know what is Chalice-Design!<br />
Rating: 60%<br />
<br />
<br />
* RRR about the artwork: *<br />
----------------------<br />
All graphics, next to the code and the soundtrack,<br />
have been realised by Rayden, who is now a member<br />
of Alpha Flight.<br />
<br />
At first there was a fine conversation of the so-<br />
called Tankard alien, combined with a party logo, pre-<br />
sented as a FLI picture, like all the other graphics in<br />
this demo (trackmo), too. Both are looking quite nice<br />
and a lot of colours have been used. Next in the row<br />
there is a Chalice logo, nothing special at all, atleast<br />
not in FLI format. A dog, which some of you have pro-<br />
bably seen on the Amiga, drawn by Cougar/Sanity) is<br />
the next graphic I have found. It is quite nice drawn<br />
and comes close to the original. Rayden's contribu-<br />
tion to The Party V graphic competition, where he got<br />
voted on position # 3, is the next one following here. It<br />
shows two children standing infront of some kind of<br />
mountain which is a man's face, his mouth is opened<br />
and some kind of cave. As a background for his plas-<br />
ma routine there is a picture showing a huge eye, but<br />
this won't be taken into consideration here. Last but<br />
not least there is Marylin (Monroe) on the screen,<br />
quite colourful and as a caricature. Personally I do<br />
not like it too much.<br />
<br />
In general Rayden did a great job, unfortunately he<br />
does everything in FLI format, some more variety<br />
using different formats could be quite helpful in the<br />
future. Nevertheless I think Rayden is a talent and we<br />
will hear much positive critism about him. My rating is<br />
at 79%, as there is still a final touch missing.<br />
<br />
<br />
* PRI about the soundtrack: *<br />
-------------------------<br />
Rayden is responsible for all musics in this produc-<br />
tion.<br />
<br />
OH MY GOD! I have never heard such a shocking intro<br />
music. The choosen instruments are SO ugly, there is<br />
absolutely no bass and the composer was not able<br />
to transfer the melody of the "Muppet Show" cor-<br />
rectly. The last passage is rythmically totally wrong!<br />
<br />
In comparison to that the introduction of the main<br />
tune starts very promising. Good choosen instru-<br />
ments, a good feeling, but then - another boring<br />
background tune dissolving into endless (pseudo)<br />
modulations... with no remarkable action and unfortu-<br />
nately only average instruments. The third tune is<br />
somewhat better, it's got a message somehow, diffe-<br />
rent parts and a good structure. The end is again<br />
nothing special, broken chords all over, but nothing<br />
more happens. And most of the time, the instruments<br />
are really not on the brilliant side. No hardrestart<br />
etc...<br />
<br />
I am very sorry, but this is only worth 53%!<br />
<br />
<br />
<br />
Ellenanyag/PROFIK<br />
------------------------------------------------------------<br />
Profik already made a name for themselves with their<br />
productions, still standing in the shadow of the well<br />
known and famous demo groups, maybe because of<br />
the lack of innovation and the mostly shown re-pro-<br />
duction of routines we all have seen very often be-<br />
fore.<br />
Anyway, it is a group we can expect more from in the<br />
future as they unite some skilled guys. Here we go.<br />
<br />
<br />
* Fuben about the coding: *<br />
-----------------------<br />
This demo has been coded by Profi 1 and Profik 1.5.<br />
<br />
After the usual intro stuff like logos and some text<br />
the first effect comes up, which is a colorplasma on<br />
4x4. It looks a bit weird, but is OK for its speed. Next<br />
are some 3D-Shadebobs, which are a bit confusing in<br />
my eyes. I couldn't recognize a third dimension at all!<br />
However, some bobs are flying over the screen in<br />
8x8 Hires. Some elastic-lines come up next. These<br />
lines move in a sine and change their size which gives<br />
the viewer sort of 3D-feeling... nothing bombastique<br />
although. A halfscreen fire-routine on 8x8 Hires<br />
follows. This effect was seen in fullscreen in Coma-<br />
Light 12.<br />
After some loading again, there is a textured cube<br />
rotating around the X-Axis on 4x4. The routine is<br />
quite fast and is looking nice, too. Too bad the cube<br />
rotating around just one axis. Of course this makes<br />
the routine faster as there is no Y-interpolation.<br />
Last part is the end. A movelist effect on 4x4. Quite<br />
cool looking.<br />
<br />
Well, this production wasn't as good as I expected.<br />
But I hope to see more from Profik in the near future<br />
so the rating is at 63%.<br />
<br />
<br />
* RRR about the artwork: *<br />
----------------------<br />
All logos in this production have been drawn by Profi<br />
2.<br />
<br />
The first logo I have seen was a PROFIK logo and both<br />
style and filling remind be back to 1992/93, not to<br />
say it is out of fashion. The second logo, in my opinion<br />
the best piece of artwork in this demo (trackmo),<br />
was made out of different components from various<br />
logos presenting ELLENANYAG, the title of this pro-<br />
duction. Another PROFIK logo followed, again like the<br />
previous two in multicolour bitmap (Koala) format. It is<br />
some kind of 3D styled and all in all not too bad look-<br />
ing. Last but not least there is the third PROFIK logo<br />
in 4 colours (three plus background) in the legen-<br />
dary 1989/90 style. Nothing special at all.<br />
<br />
All in all the graphics do disappoint the spectators<br />
since in 1996 people could expect more and better<br />
artwork in a demo. As it is some kind of dustbin-rou-<br />
tines presentation it's maybe acceptable, so the ra-<br />
ting at 49% is surely not that destructive as expec-<br />
ted.<br />
<br />
<br />
* PRI about the soundtrack: *<br />
-------------------------<br />
Again Roy/Replay was responsible for Profik's au-<br />
dial entertainment.<br />
<br />
I'm sorry to say that, this time none of the two re-<br />
viewed soundtracks is very interesting to listen to.<br />
But anyway... let's that a look.<br />
<br />
The techno epidemic still seems to go on in some<br />
brains, but slightly it begins to morph into some<br />
rhytmical, more interesting stuff, e.g. in this track.<br />
May the hi-hats and the base drum in the beginning<br />
be so aswful so awful because of no hardrestart,<br />
the filtered-drum-part is neat though. After the<br />
passage with that weird lead (put some vibrato or<br />
pulse mod. in there!) even a little breakbeatfeeling<br />
comes up.<br />
The sound effects at the end are partly ok, partly<br />
rather ugly (and too loud), but what is more impor-<br />
tant, absolutely not timed to the screen action (ass-<br />
kick to the coders there!).<br />
<br />
Therefore my rating for this audial entertainment is<br />
only at 57%.<br />
<br />
<br />
OK, this have been all productions we felt to review<br />
in this production.<br />
<br />
Best regards from your favourite reviewer team,<br />
<br />
Fuben/Oxyron<br />
------------<br />
PRI/TIA/Oxyron<br />
-------------<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Party Radar==<br />
<pre><br />
* PARTY RADAR *<br />
------------------------------------------------------------<br />
Originally this was supposed to be just a simple party<br />
report about the X-96 party held by Success & The<br />
Ruling Company, but our reporter Max unfortunately<br />
did it mix up with his memoirs or better with one of<br />
those travelling stories they always show in TV.<br />
<br />
As Max never made it to fill up two complete chapters<br />
with all the texts he ever wrote he surprised not only<br />
us with the loads of text he sent to complete this edi-<br />
tion, but since he has prepared almost one year to<br />
contribute again with an article he knew we would not<br />
accept it to be beyond 40 KB.<br />
<br />
Nevertheless the following two chapters might be<br />
quite interesting to read, so enjoy the following mass<br />
of text, it's M4X-time ...<br />
<br />
<br />
... X-96 party report or Max goes Holland ...<br />
------------------------------------------------------------<br />
Once a year in spring, Holland is the place to be and<br />
to PARTY WITH YOUR PANTS DOWN!<br />
<br />
This year the legendary X-Party series took place in<br />
in Utrecht again. The main party was on Saturday,<br />
6th of April. A lot of old sceners promised to come<br />
and used the party as a pretence to enjoy a long<br />
weekend in the land of Hash & Marihuana.<br />
<br />
For me, the weekend allready started on Wednesday<br />
before the party. Directly after work, I took place<br />
in the car to drive to Rotterdam. The sun was shining,<br />
as if it also was looking forward to a fantastic funny<br />
weekend. The journey took three hours, but due to<br />
a very good car-hifi, the time really passed like<br />
a few minutes only. At seven o'clock PM I arrived in<br />
Rotterdam, where I wanted to meet up with CBA/TRC.<br />
We went to the AHOY Arena, where THE SMASHING<br />
PUMPKINS had a gig. It was amazing! They really did<br />
a great concert and played a fantastic set! Every-<br />
body was dancing and shouting to the rough beats.<br />
If you are into such a kind of music, I really advise<br />
you to visit this concert, because that band is really<br />
worth their money. They are just doing their euro-<br />
pean tour at the moment, but that just by the way, so<br />
back to the main thing.<br />
<br />
At the first time I got into touch with the dutch beer,<br />
but it wasn't the last time, I can promise you allready.<br />
They unfortunately only sold ORANJEBOOM wich is<br />
supposed to be the worst dutch beer, I was told. All<br />
the years I always thought HEINEKEN would be the<br />
worst one, but I really got tought something better.<br />
That stuff we were drinking at the concert tasted<br />
horrible... At this time I allready missed the good<br />
german brewed stuff! The concert ended at about<br />
12.30 AM and we went on the motorway to Amsterdam,<br />
where CBA, Nightshade and Tim (PC) of SCS & TRC<br />
share their big appartement (apPARTYment! :-) ).<br />
Unfortunately it was allready damn late when we<br />
arrived in AmsterDAMNED, so the others where all-<br />
ready asleep, especially Tim, who had the honour<br />
to show up at work the next day, and all of us other<br />
people had a free day on thursday. So we just took<br />
one bottle of bed chatted a bit and almost fell into<br />
deep sleep, because it really was a hard day for all<br />
of us! I brought along my sleeping bag and an air<br />
mattress which usually gives me a good immitate of<br />
a bed... allthough the other guys were bitching me<br />
about the matress, as it was only 1.50 m long, when<br />
I for myself was actually about 1.85 m tall... Well, I<br />
have to admit, that I can't remember when I bought<br />
that one,but when I had a look at it and finally noticed<br />
that the mattress only went down to my knees(almost<br />
I really remembered it must have been some time ago<br />
in my childhood, when I used it the last time! Whatever<br />
I usually don't care about things like this, I only need<br />
a quiet place where I can lay down and RELAX in my<br />
deep inside...but someone really had something aiginst<br />
me this night. Not the other boys, they really had<br />
silence in their own room, but there was this dude<br />
called COSMO! Not a human being, but the cat of<br />
Nightshade's brother, that they took for several<br />
weeks. Everybody knows, cats always get active<br />
during nighttimes and I really had to admit this! All<br />
the night she was walking around my sleeping bag, as<br />
if she wanted to come inside. Then she noticed a<br />
plastic-bag that stood in the room and really had a<br />
lot of fun with it, climbing inside, jumping out of it..and<br />
this the whole night long! You can imagine the sounds<br />
of the plastic-bag. She was really a pain in the ass!<br />
But the zenith was reached when she was scratching<br />
Nightshade's door.. AAARRRGghhh... I really wanted to<br />
throw something at COSMO, but later on I was too<br />
tired and really fell asleep finally! ...Must have been 3<br />
or 4 hours, that I actually slept, because Tim had to<br />
work the same morning and got up at 6 o'clock....<br />
Unfortunately he also had to come into the room I was<br />
sleeping in, to grab some things... so from that point<br />
of time the night was really over for me. I could lay<br />
around for some more hours, but didn't really find<br />
a single moment of sleep anymore. When I got up, the<br />
first walk went to the toilet, that I really found with<br />
the second attempt only, allthough CBA showed me<br />
all the necessary rooms the night before... Whatever,<br />
I just finished with my morning sh!*t, when I wanted to<br />
use the toiled-cleansing, but there was none, I<br />
thought in the first moment. Funny thing, I thought,and<br />
kept on searching for that damn thing..but still didn't<br />
find it! There was no button, no rope no nothing to<br />
push, so I really got a bit impatient and the air was<br />
getting hot and hotter! ;-) After around 5 minutes<br />
searching for it, I almost tried to push and move<br />
every single piece of the room and by accident I also<br />
touched the water-pipe and finally the water<br />
came and cleaned the toilett...Puh, I really was so glad<br />
when I imagined to ask the other dudes to clean the<br />
toilet for me! Hehe! That was really more a morning<br />
shock that a morning shit! ;)<br />
<br />
I just went to the bathroom to do some washing, and<br />
noticed that there was also another door to the bath<br />
room, that suddenly opened... and a person came<br />
inside... ARGGGHH, I thought! It's Ace, Ace Ventura!<br />
(Sorry Norbert, I know you hate this!) But after<br />
the first fright, I noticed that it was Nightshade. We<br />
both were still in underwear, totally sleepy looking<br />
and still unwashed....But it was a big hello!<br />
<br />
We took place in the living-room chatted a bit and<br />
he also did a very good coffee, so we fastly were<br />
awake again....<br />
<br />
Some minutes later, CBA also woke up and entered<br />
the living-room. We all looked as if we would have<br />
become 20 years older during that night...but after<br />
a shower and a breakfast we looked smart and fancy<br />
again, to continue with the party-weekend...<br />
After the friend of mine, who joined us for the<br />
concert, left to drive back to Germany again, we also<br />
went to the railway station of Zandaam, to take a<br />
train to Amsterdam. After a journey of 10 minutes<br />
only, we arrived at central station Amsterdam. It was<br />
about 1 pm allready and the city was totally crowed,<br />
of course. The dudes did a small TRC*SCS sightseeing<br />
tour with me and were cracking tourist jokes about<br />
me, when I started to take photos. But hey, I really<br />
needed alibi-photos, that I have been there...<br />
After half an hour walking around, we allready had<br />
a break at a cafe, took place outside and drunk some<br />
beers. It was really a warm day and everybody tried<br />
to get some sunshine... Well, after three beers we<br />
went along and stopped some streets later for<br />
another cafe, to continue with our hobby! ;-) Slightly<br />
tipsy we continued with the Amsterdam-tour and the<br />
guys had to show me the RED LIGHT DISTRICT, of<br />
course... Damn, I have never seen so many pervert<br />
porno photos in those shop-windows. The hookers<br />
were sitting in windows, waiting to be bought... and<br />
all this allready in the afternoon, and all the places<br />
were allready crowded. Unbelieveable. But the<br />
funniest and also meanest moment was, when CBA and<br />
NSD went into such a dirty and empty hooker's house<br />
and went out the other door directly. I of course<br />
followed them and was stopped by a bitch promptly<br />
who promised me the best blow-job I have ever had.<br />
After I was able to rescue from that HIV-mothership<br />
I met the guys at the entrance door laughing about<br />
me and the whole situation... I was told, that they<br />
do this with people who have never been there<br />
before.... heheh! Assholes! :)<br />
<br />
We went on in A-dam and later on we took the train<br />
back home to Zandaam. When we arrived, the phone<br />
was allready ringing. It was Peacemaker. We chatted<br />
chatted with him, and suddenly had the idead to fool<br />
Peacemaker by reporting him that I, good old Max, am<br />
now a SCS & TRC member. He was really surprised<br />
of me leaving Alpha Flight after 7 years, but I kept<br />
him believing it, by telling bullshit. This joke was<br />
actually only made to fool him a bit, but we really<br />
found it funny so we also continued with it on the<br />
party. So the rumour of Max being in SCS & TRC<br />
quickly went around and even SCS members like<br />
Moren, Burglar and all the others really believed it.<br />
Also AFL members like Marc and Ignorance were<br />
pissed and asked me how I could leave after 7 years.<br />
Heheh! Just later at the end of the party on Sunday<br />
we cleared up the thing and really had a lot of fun<br />
with this. Later on I was cracking jokes, about me<br />
working for the company ''RENT A MEMBER". Hahah!<br />
<br />
Well, but back to the Thursday before the party. Also<br />
Tim/SCS (PC) came back home later. He really looked<br />
funny in his working-clothes, with tie and all that<br />
belongs to it. In the evening I gave those dutch dudes<br />
a cooking-lesson and showed how to do a first-class<br />
meal! I did some pancakes! ;-) When we were enjoing<br />
it, we allready started to drink the beer, that I<br />
brought along from Germany... hours and hours<br />
passed untill the beer was gone and we were hardly<br />
drunk allready. Suddenly somebody had the idea to<br />
do some vodka shots, and after I was persuaded,<br />
I also joined and we started with this small inofficial<br />
drinking-competition. The best thing about wodka<br />
shots is, that you become drunk so fast, that you<br />
really have problems to judge the time. Luckily my<br />
photo-camera displays the time and the date onto<br />
the photos, so that you can see how late it was, when<br />
you took them. I was taking photos the whole evening,<br />
(just a small commercial by the way, you can grab the<br />
scanned photos from the SCS & TRC/R3L4X ftp-site<br />
at UTOPIA.HACKTIC.NL..... ;-) )<br />
So that I really understand what happened between<br />
a very special 90 minutes. At 10 pm, we wer allready<br />
a bit drunk, and CBA really looked sober. Then we<br />
started with drinking the vodka...at 11.30 pm we were<br />
totally fucked and CBA was jumping around like a<br />
kangaroo!! That was really like a time gap... Suddenly<br />
he was trying to dance gabba, shouting around and<br />
I really noticed he was talking dutch to me very<br />
often. I said, to him that he should continue to talk<br />
English, what he did for 2 minutes again, but switched<br />
over to dutch aftwerwards again! Heheh! This went<br />
on all the time and we really had our fun... But the hit<br />
of the evening was, when he wanted to go to the toilet<br />
but noticed that it was busy. But instead of waiting,<br />
he went to the balcony and started to piss down from<br />
the 2nd etage down to the floor... fortunely I was<br />
fast enough and had my camera by hand, so that I<br />
could even take that photo! heheh! But the show<br />
continued, when we were totally fucked and wanted to<br />
go to bed finally, we were brushing our teeth. Well,<br />
that means all of us except CBA...because he was so<br />
fucked that he really had problems to put the tooth<br />
brush into his mouth, he could hardly hit the target!<br />
Hehe! Damn, that was a good photo, when he was<br />
standing in front of the mirror and had tooth-paste<br />
all over his body! My night-sleep was interupted<br />
several times by some puking-noises from the toilet.<br />
The poor toilet was really abused a couple of times<br />
at this night!<br />
<br />
The next morning we got up very early, because<br />
Nightshade and Tim, who belonged to the organizer<br />
staff, had to leave for preparing the party-place.<br />
So it was my job to play CBA's nurse. He was still so<br />
fucked that he puked the whole morning. I couldn't<br />
stand the sounds of his puking attempts anymore<br />
and went to the Albert Heijn shop and bought some<br />
camomile tea for him. It really worked right good,<br />
because after a cup of it, he felt better and didn't<br />
puke anymore.<br />
<br />
At ca. 2 o'clock Peacemaker and Tyron arrived at<br />
our Party-HQ to join us for the X-Pre-Party at<br />
the MR. COCOS bar in Amsterdam. I really have to<br />
admit that I was surprised, when I saw Peacey<br />
entering the room, allthough he allready told me at<br />
the phone that he changed his outfit. It was almost<br />
one year ago, that I have seen him the last time, so<br />
I was really looking forward to meet him again. The<br />
last time he visited us at our hometown, he and RRR<br />
almost beated up a drunk farmer, at a party where<br />
we have been to. Anyway, Peacey really looked dark,<br />
I can only say, but quite cool.<br />
<br />
We didn't hesitate with the warming up, when Tyron<br />
and me opened the first can of beer allready. We<br />
took the 3 o'clock train to the city and I had to<br />
exchange some more money. Due to the fact that<br />
it was a bank-holiday, I had to do this at a place<br />
where they rip off tourist's money with their crazy<br />
charges... and they really fooled me, too. I had the<br />
worst course I have ever heard of... I got less than<br />
100 dutch guildens for 100 german marks. Usually it<br />
should be vice versa, because you get more guildens<br />
for marks... but I didn't care anyway, because we<br />
were on the way to party! At ca. 4 pm, we entered<br />
the MR. COCOS and I really wondered that it was<br />
totally empty. I guess only 20 people were in this<br />
kind of pub, bar and disco-mixture. The place looked<br />
quite dark and there were signatures from people<br />
all over the walls. It had a touch of dirtyness, but<br />
really a cool place to party I thought. All the days<br />
before CBA promised it would be crowded at 5 pm for<br />
the Happy Hour, I always doubted that, because I<br />
couldn't imagine that normal people start partying<br />
in the afternoon allready. But I got tought something<br />
better, because during the next half an hour, the<br />
place filled up and was totally crowded at 5 pm!<br />
<br />
CBA introduced us quickly to some girls, he knows<br />
so we were pleased very soon! The Happy Hour<br />
started with a loud bell of aring and everybody<br />
invaded the bar to order. This damn blond bitch<br />
with the pushed up tits in her tired shirt (hehe!)<br />
ordered the first round of beer... so we were<br />
supplied for the next 10 minutes, before I ordered<br />
the next one. I really love Happy Hours, because you<br />
get two for one price... something like TWO IN ONE ;-)<br />
It was really funny and we had our fun. A lot of<br />
people promised to come to that bar, but didn't show<br />
up... just like always. Moren was there with his<br />
lovely (Never fool this girl, Sixten, or I will take<br />
her! ;-)) But most of the swedes didn't arrive,<br />
because they couldn't find their hotel anymore, we<br />
were told later. Really sad was, that we missed Bob<br />
and Alfatech/Censor, they entered later but didn't<br />
find us unfortunately. The next day Alfatech told<br />
us that he picked up a girl there and fucked with<br />
her the whole night. Funny was the way he started<br />
to talk to her... He just said "You look so pretty,<br />
can I kiss you?" and some minutes later he was<br />
sitting on her bike going home to her. She really<br />
must have been addicted to him, because after<br />
licking her pussy he said he disliked her long hair<br />
and she immediately shaved her pussy! Hehe! What<br />
a woman! I really tried my best the whole weekend<br />
and talked to so many chicks, but all I got was a<br />
phone number and some kisses... no fuck at all. And<br />
Alfatech just did it with this single sentence! Hehe!<br />
That must be his beard! ;-)<br />
<br />
Later on at the bar Count Zero/Success and<br />
Greenfrog/Talent arrived. They were so stoned<br />
that they didn't want to stay there, they even<br />
weren't able to find a sleeping-place, so they<br />
slept in their car. Later they told us that the police<br />
knocked at the car windows and told them it was<br />
illegal to sleep in the car. So they had to drive<br />
somewhere else, to continue with their sleep!<br />
<br />
We left the MR. COCOS at about 12 o'clock totally<br />
fucked. And after a small snack at MC DONALDs we<br />
took the last train. Back home we continued to drink<br />
beer, enjoined some older party photos and listened<br />
to some wicked music, because Peacemaker's music<br />
taste goes more into the independant, dark wave<br />
direction.... Terrible! ;-)<br />
<br />
The zenith of the night was reached when Tyron was<br />
brushing his teeth. For some reason he wanted to<br />
move the tap into another direction. But his attempt<br />
was unsuccessfull, because he broke the tap!<br />
Suddenly all the water was poring into the air and<br />
Tyron started to laugh extremely loud. CBA went to<br />
the bathroom, too, but couldn't laugh about the<br />
situation at all. He was talking dutch again just like<br />
the day before! "De Waterkraan... de Waterkraan!"<br />
(I know I spelled it wrong, but I hate this weird<br />
language anyway! :-)) They hold their fingers on the<br />
hole and tried to close it with a rag... after some<br />
minutes they noticed that it would have been better<br />
to turn off the water.... heheh! Idiots! ;). The whole<br />
situation was so stupid and funny, just like a scene<br />
in a bad sketch from Mr. Bean... We really became<br />
laugh-flashes and had to laugh the whole night, still<br />
when we were laying in the sleeping-bags... I can<br />
just advise you.... Break some taps instead of taking<br />
drugs... the effect will be better! Peacemaker also<br />
cracked a joke when he told us, he was a right-side<br />
sleeping and started to complain about the couch he<br />
was sleeping on.... 10 minutes later after we were<br />
fooling him, he noticed how unlogical this was and<br />
just turned around where he could sleep on the<br />
right side, without falling from the couch.... You see<br />
all were extremely fucked and stupid at this<br />
evening! ;)<br />
<br />
The next morning we had to hurry up with taking<br />
showers and all the stuff, because we wanted to<br />
be present from the first second of the party!<br />
Tyron chauffeured us to the party and we were<br />
allready partying on the way to Utrecht!<br />
<br />
We arrived just in time, some minutes before 12<br />
o'clock. There were allready a lot of PC nerds<br />
waiting to run into the party place. A lot of PCs<br />
stood at the entrance and we were hoping it would<br />
start to rain... Unfortunately it didn't and the<br />
computers were brought into the place safely.<br />
<br />
We entered exactly at 12 o'clock and said hello to<br />
Moren/SCS who was sitting at the door, taking<br />
the 30 guildens entrance fee. And again I had this<br />
flashback (just like last year) that I would have<br />
seen Jim Morisson.. ;) We entered the party place<br />
and Nightshade showed us the room, that they<br />
had reserved for the C-64s... Not a big one, but<br />
we 64 freaks are there for partying and not for<br />
computing anyway! After we grabbed a beer at the<br />
bar, we decided to do a small location-check and<br />
went to the other PC-rooms. And we couldn't believe<br />
it, but just 30 minutes after the doors were opened,<br />
there were allready so many PC-kids sitting in front<br />
of their Windows and Microsoft infected machines,<br />
playing Doom, Doom II or any other stupid games.<br />
<br />
... TO BE CONTINUED ...<br />
<br />
Please make sure to load in part 2 of this story, too,<br />
since Max already reached the subject and the title<br />
of this chapter, the party itself.<br />
<br />
</pre><br />
==Party Radar 2==<br />
<pre><br />
* PARTY RADAR - FIRST BLOOD - PART II *<br />
------------------------------------------------------------<br />
At the end of part I Max already reached the party,<br />
so there is no longer introduction text needed. Just<br />
let him continue ...<br />
<br />
<br />
Those PC-Kiddies were really a pain in the ass, but<br />
they were the ideal person to fool. Nowadays you<br />
have to invite PC guys, too, to finance the project.<br />
The terrible thing about them is, that they still take<br />
all the things so serious. In my opinion the computer<br />
are just an alibi to meet up with people and to party.<br />
I don't want to stick in front of the computer when<br />
I meet my friends from foreign countries. The time<br />
that passes is too rare for such a crap!<br />
<br />
Whatever, we had to fool these kiddies, so Peacey,<br />
Tyron and me went arround through the different<br />
rooms again. The party place was cool again. A<br />
small kindergarten with different rooms and a second<br />
etage, so there was plenty place for the dudes<br />
and their computers. I was really impressed by<br />
all the big machines. A lot of dudes had big loud-<br />
speakers again and there was big noise everywhere.<br />
The organizers also hired good Bose loudspeakers<br />
and played good music all the time, so that the party<br />
feeling came up quickly. The bar in the place was<br />
quite good and they had everything to drink from<br />
water, cola, coffee, beer and whatever. They had it<br />
opened the whole night, so we were able to buy our<br />
beer with no time delay! Just one sad thing was, that<br />
you couldn't buy food at that bar. For this reason<br />
they hired a snack-car that stood in front of the<br />
party place. You were able to buy chips, frikandels<br />
and all the stuff you need for a healthy and long<br />
life! ;) The snack-bar was a good idea, but<br />
unfortunately it wasn't open the whole night. It closed<br />
during the night and was opened at 9 o'clock in the<br />
morning, so that a lot of dudes were really pissed<br />
and hungry between this time. This is really a thing<br />
that they have to improve for the next party.<br />
<br />
But back to the main events...Peacey,Tyron and me<br />
went around to fool some people. We went to almost<br />
every PC-teenie and asked for PORNO.GIFS... It was<br />
really funny to see their faces, when they under-<br />
stood that and got red faces. Almost everybody<br />
denied to have porno pictures, so we went on an on.<br />
Finally we found a 15 year old boy who said, he would<br />
have 3 or 5 pictures... I was really surprised when<br />
the gif-directory scrolled for about 2 pages!<br />
Finally we had our gifs. We were standing in front of<br />
that computer with 4 guys (incl. the owner of the<br />
pc) and started with the gifs. With every picture<br />
we three guys were screaming and shouting louder,<br />
so that a lot of people became curious about what's<br />
so special. Maybe they thought we were amazed<br />
by a new demo or game. Soon there were like 20<br />
people around the computer laughing, because we<br />
allready talked to most of them (because of the gifs!).<br />
You should have seen the colour of the<br />
PC-teenie's face...deeply red. Suddenly he turned off<br />
the computer and pretended he would have to<br />
continue coding his demo.... Hahahah! Too funny<br />
these shy dudes, collecting porno.gifs and denying<br />
they would ever had one....<br />
<br />
Later Harlequin/SCS (PC) was performing his dutch<br />
rap-lyrics on the stage. It was quite cool allthough<br />
I didn't understand a single word of that damn pirate<br />
language. Just some 64 freaks were jumping around,<br />
and the PC-nerds of course just sitting or standing<br />
in front of their machines.<br />
<br />
After this, we went back to the main important thing.<br />
Drinking beer and partying with the 64 sceners.<br />
<br />
The following dudes were present:<br />
<br />
ALPHA FLIGHT: Max, Marc, Ignorance, Styx, Ream,<br />
Danzig, Shuze, Rayden, Chotaire<br />
<br />
FOCUS: TDJ, Mirage, Jeroen Tel<br />
<br />
WOW: Einstein, Azzarro, Sorex, Bud, Bundy, Stormlord<br />
<br />
F4CG: Motley, Jucke, Solar, Newscopy, Sixx, Scorpie<br />
<br />
AVANTGARDE: Weasel, Intruder, Jack Alien, Cupid,<br />
Freestyle<br />
<br />
CENSOR: Bob, Alfatech, Geggin<br />
<br />
TRIAD: King Fisher, Mr. Ammo<br />
<br />
ONSLAUGHT: Heavy Head, Donar, Ramirez, Shocker<br />
<br />
SHAPE: Duke<br />
<br />
AMNESIA: Seal<br />
<br />
TALENT: Greenfrog<br />
<br />
CHROMANCE: Zar, Syco, Mc Byte<br />
<br />
OXYRON (Amiga): No-XS<br />
<br />
HEATWAVE: Youth, Bas-B<br />
<br />
CREST: Syndrom, Deekay<br />
<br />
DIGITAL EXCESS: Thomas Koncina, Bjoern Odendahl<br />
<br />
HITMEN: Peacemaker, Tyron, Groepaz, Curlin, Jihad,<br />
Tranziie, Sabotage, Luke, Vortex, Raze<br />
<br />
ANGRY: Nastyness Inc<br />
<br />
Ex-POWERS OF PAIN: Buff<br />
<br />
REFLEX: Happymaker<br />
<br />
XENON: Oxbow, Carmen, Slam, Dylotic, Sammy,<br />
Megabrain, Crazy Bird<br />
<br />
ATLANTIS: Robocop<br />
<br />
X-LARGE: Zambo<br />
<br />
ex-TABOO: Acidchild<br />
<br />
PANDORA: Mephisto<br />
<br />
SUCCESS & TRC: Action Jackson, Moren, CBA, Night-<br />
<br />
shade, Burglar, Trax, Bacillus, Allitaice, Splatterhead<br />
Spectator, Count Zero, Arrogance<br />
<br />
I know I might have missed up the one or other name,<br />
but please don't be pissed! It was you guys writing<br />
down your handles on the paper. And most of you<br />
have a lousy handwriting! ;) Also sorry if I forgot<br />
somebody, I know I did for sure!<br />
<br />
All in all it was quite funny this evening, but we didn't<br />
want to stay at the party place for the whole night,so<br />
a couple of us guys decided to go out to the city of<br />
Utrecht to party somewhere else. If I rember right<br />
we were about 20 person (me, Bob, Alfatech, CBA,<br />
Moren, Mr.Ammo, King Fisher, Raze and his girlfriend,<br />
Greenfrog, Count Zero ...<br />
and some other dudes I couldn't notice anymore, due<br />
to my alcohol level... ;) We went to a bus stop and<br />
took the next bus towards the city. Walking through<br />
the streets, we kept asking every good chick for a<br />
place to go to... First we went to a big pub, where<br />
we could sit down an drink a bit. But that place<br />
was really boring I have to admit. We ordered big<br />
beers and partied as good as it was possible in that<br />
damn place. The room was quite crowded and a lot<br />
of people were standing, but though there was no<br />
real party going on. Moren and me talked to two<br />
chicks, but only the bad one seemed to be interested<br />
so we went back to the others immediately. Alfatech<br />
was laying on the table, sleeping allready. Maybe he<br />
was dreaming of the girl, he picked up a day before..<br />
hehe! After an hour we decided to leave again to<br />
take a snack at Mc Donalds (I can't hear this name<br />
anymore) and ended at a House-disco called TIVOLI.<br />
This place was bad, too. It seemed to me as if all the<br />
people would be on EXTACY. And it was like this<br />
I guess... But allthough we really had our fun and<br />
danced our asses off...<br />
<br />
I tried to talk to some girls again, but wasn't very<br />
lucky. My first talk was interupted by the girl's<br />
boyfriend, so I immediately turned around to another<br />
one. But that girl was touching her finger always in<br />
a very strange way... I allready thought she would be<br />
so horny, but then I noticed her ring around the<br />
finger. She told me that she was freshly married...<br />
and again I turned away, but this time to the<br />
dancefloor.... hehe! Was really not my night this time!<br />
<br />
The DJ was really playing a lousy music, no gabba,<br />
no trance, but something between these styles. I<br />
really hated him for it.... But the worst thing was<br />
that the club closed at 4 o'clock allready, so we<br />
left and took some taxis back to the party place,<br />
the EINSTEIN HUIS. Most of the people were allready<br />
sleeping and we were lucky that we didn't stay at the<br />
party place for all the night.<br />
<br />
More and more I also got tired, but I won against my<br />
tireness... I changed my behaviour and stopped with<br />
the beer and switched over to coffee. So I was quite<br />
fit very soon. At 8 o'clock they had the music<br />
competition and we were really enjoying most of the<br />
zax. CBA and me were dancing around through the<br />
party place, when they played METAL's music. The<br />
other dudes, hardly awake, really seemed to be<br />
surprised that we were so fit. We fooling some<br />
PC-kids again by dancing around them....it was pretty<br />
cool.<br />
<br />
At nine o'clock, the snack-car opened and everybody<br />
ran towards it...arghh I had a healthy breakfast again<br />
and ordered FRITES with a brown sauce, called<br />
something like PENADA... Argggh it tasted like shit.<br />
I didn't know that PENADA comes from peanut, else<br />
I wouldn't have bought that shit. I directly gave my<br />
frites away to Moren, because he had the same<br />
some minutes ago... He really seemed to love that<br />
brown sauce... Whatever I ordered another one, but<br />
this time with RED/WHITE (ketchup and mayonaise)<br />
and was feeling better again.<br />
<br />
At 11 o'clock I was feeling very down, tired... I was only<br />
sitting in couch corner and watching the 64-demo<br />
competition. There were some quite cool demos, but<br />
it was clear that Crest would win, because their demo<br />
really had a better niveau than all the other ones.<br />
You can really see that these dudes know their<br />
business.<br />
<br />
These were the rankings:<br />
<br />
1.) Crest (of course!)<br />
2.) Hitmen (really nice demo for a cracking group)<br />
<br />
3.) Chalice (last demo from Rayden for this group, as<br />
he joined AFL before the party)<br />
<br />
4.) Cosine<br />
<br />
5.) Animals<br />
<br />
<br />
After the demo competition most of us dudes<br />
prepared the things at got ready. We stood outside<br />
for half an hour, chatted a bit and took some more<br />
photos, before we said good bye to eachother<br />
<br />
<br />
I drove back home together with Marc, Ignorance and<br />
Rayden/AFL. After some minutes on the dutch high-<br />
way I felt asleep and woke up in front of my home,<br />
where Marc let me out.<br />
<br />
All in all the party was a big Success (!)... They were<br />
really a lot of far foreign people, that you haven't<br />
seen for a long time. We 64 sceners really had a big<br />
party and showed those PC guys what the 64-scene<br />
spirit is about: "HAVING FUN!" nothing more. No<br />
business, no laming in front of computers... just<br />
having pure fun!<br />
<br />
You can be sure to meet me at the next big party<br />
again, because we have to keep up this spirit.<br />
The next X-party is planed to be a big event again,<br />
with a lot of changes to get the next party even bet-<br />
ter. The things I heard from them really sounded in-<br />
teresting, so I am looking forward to it. Stay tuned!<br />
<br />
I have to say thanks to CBA, Nightshade and Tim<br />
expecially for letting me stay at there place! It was<br />
really cool with you guys and I am sure we gonna<br />
repeat this very soon! Whether in Germany or at<br />
MR. Cocos again! ;)<br />
<br />
Also a special ;) to the AFLers who understood our<br />
MAX/AFL joke! Hehe!<br />
<br />
Greetings to all the dudes I have been together with<br />
at this long weekend! You know who you are!<br />
<br />
Thanks for reading all the stuff, I hope you liked it<br />
a bit. You see, what's really important to me and what<br />
is less...<br />
See you soon on a party!<br />
<br />
Max/Alpha Flight 1970<br />
------------------<br />
<br />
LONG LIVE THE 64-SCENE<br />
<br />
<br />
At last some explaining words from me to set an inci-<br />
dent Max reported about into the right light.<br />
<br />
The farmer who was NEARLY beaten up by either<br />
Peacemaker or me has been definately looking for<br />
trouble, but after having been ragged down he left<br />
the location and ran home... to mummy.<br />
He never came back and asked for the job I have of-<br />
fered him, to cut the grass infront of my house. Just<br />
curious! ;)<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Advertisements==<br />
<pre><br />
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<br />
Walker: XXXXX XXXXXX, XXXXXXXXXXXXX XX, XXXXX<br />
XXXXXXXXXX, XXXXXX<br />
<br />
* HARDCORE *<br />
------------------------------------------------------------<br />
B-Wyze: XXX XXXXXX X, XXXXX XXXXXXXXX, XXXXXXX<br />
<br />
* HITMEN *<br />
------------------------------------------------------------<br />
Curlin: XXXXXX XXXXX, XXXXXXXXXXXX XXX. XX, XXXXX<br />
XXXXX, XXXXXXX<br />
* joining Hitmen, swapping<br />
<br />
Tranziie: XXXXX XXXXXXX, XXXXXXXXXXX. X, XXXXX XX-<br />
XXXX, XXXXXX /++XX/XXX-XXXXX/Xxer^Algonet.Se<br />
<br />
* LAXITY *<br />
------------------------------------------------------------<br />
Didi: XXXX, XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX<br />
* joining Laxity, friendship, 100% reply<br />
<br />
* LEPSI DEVELOPMENTS *<br />
------------------------------------------------------------<br />
Sebaloz: Orlando Magic Fan Club, X/X XXXXXXXXX<br />
XXXXXXXXX, XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX<br />
<br />
* MAYHEM *<br />
------------------------------------------------------------<br />
Silver Bullet: XXXXX XXXXX, X XXXXXXXXX XXXXXX, XX<br />
XXXXX, XXXXXXX, XXXXXXX, XX-XXXXXX, XXX-XXX, XXX-<br />
XXXX<br />
* C64 & Amiga 1200, NEW & OLD, (il)legal, friendship,<br />
* personal notes, covers/sheets, reliable friend, ....<br />
<br />
* MEGASTYLE PRODUCTIONS *<br />
------------------------------------------------------------<br />
SCROLL SCROLL^LOGIN.NORD.EUNET.NO<br />
HTTP: //LOGIN.NORD.EUNET.NO/&SCROLL<br />
<br />
* MOTIV 8 *<br />
------------------------------------------------------------<br />
Bird: XXXXX XXXX, XXXXXXXXXXXXX X, XXXX, XXXX XXXXX-<br />
XXXXX, XXXXXXX<br />
<br />
Clive: XXXXX XXXXXXX, XXXXXXX X, XXXX XXXXXX-XXXXX,<br />
XXXXXXX /RMesuere^Unicall.BE<br />
<br />
Ibanez: XXXXX X. XXXXX, XXXXXXXX XX, XXXX XXXXXXXX<br />
XXXXXX<br />
<br />
Iceball: XXXXX XXXX XXXXXXX, XXXXXXXXXX XX, XXX, XXXX<br />
XXXX X., XXXXXXX /Anniels^Dec5102.Aabc.DK<br />
<br />
Larry: XXXXX XXXXXXXX, "XXXXXXXXXX", XXXXX XXXX-<br />
XXXXXXXXXXXX, XXXXXXX (-> TALENT PRODUCTIONS)<br />
<br />
MHD: XXXXXX XXXXXXXXX, XX. XXXXXXXXXXX XX/X, XXXXX<br />
XXXXXX-XXXXXXXX, XXXXXX (-> FENIKS)<br />
<br />
* NOICE *<br />
------------------------------------------------------------<br />
Zzap: TXXXXX XXXXXXXX, XXXXXX. X, XXX XX XXXXX,<br />
XXXXXX<br />
* SLOW but C00L swapping, Highway +XX/XX-XXXXX<br />
<br />
* NO NAME *<br />
------------------------------------------------------------<br />
Celtic: XXXXX XXXX, XXXXXXXXXX X, XXXX XX XXX-<br />
XXXX, XXX XXXXXXXXXXX /++XX/(X)XX-XXXXXX<br />
* joining No Name, 4 Contrast & Chit Chat, SNES, .....<br />
<br />
Funxilla: XXXXX XX XXXX, XXXXXXXXXXXXX X, XXXX XX XXXXX-<br />
XXX, XXX XXXXXXXXXXX (-> U-TURN)<br />
/++XX/(X)XXX-XXXXXX<br />
<br />
* ONSLAUGHT *<br />
------------------------------------------------------------<br />
Code 18: XXXXXXX XXXXX, XXXXXXXXXX XXX. XX, XXXXX<br />
XXXX, XXXXXXX<br />
<br />
Donar: XXX XXXXXXXXX, XXXXXXXXX XXX XX, XXXXX<br />
XXXXXX, XXXXXXX<br />
<br />
Grafee: XXXXX XXXXXXXXXXX, XXXXXXXXXXX X/XX,<br />
XX-XXX XXXXXXX, XXXXXX /++XX/(X)XX/XXX-XXX<br />
<br />
Macx: XXXXXXX XXXXXXXX, XXXXXXXXXX, XXXXX XXXXXXXX,<br />
XXXXXX /Macx^Kajen.Com<br />
<br />
Mc Byte: "C.K.", XXXXXXXXXXX, XXXXX XXXXXXXXX, XXX-<br />
XXXX<br />
<br />
Jazzcat: XXXXX XXXXXXX, XX XXXXX XXXXXX, XX. XXXXXX<br />
XXXX, XXXXXXXX, XXXXXXXXX /Jazzcat^Vision.Net.Au<br />
* Domination, The Pulse, Hack & Phreak trade, legal<br />
* only, simply the best, VMB: ++X/XXX/XXX-XXXX,<br />
* VMB +XX/XXXX-XXXXX<br />
<br />
Rap: XXXXXX XXXXXXXXXX, XXXXXXXX X/XX, XXXXX XX-<br />
XXXXXXXX, XXXXXX<br />
* not 100%, cool zakers<br />
<br />
Vengeance: XXXX', X XXXXXXX XXXXXX, XXXXXXXX XXXXX-<br />
XXX, XXXXXXXXX XXXX<br />
* VANDALISM NEWS<br />
<br />
* OXYRON *<br />
------------------------------------------------------------<br />
Fuben: XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXX-<br />
XXXX, XXXXXXX<br />
<br />
RRR: XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX<br />
XXXXXXXXXXXXX, XXXXXXX /xxxxx@xxxxx.xxx<br />
* legal mailtrade on Amiga 1200 and CBM 64<br />
* (game-) graphics ---------<br />
<br />
Scrapper: XXXXXX XXXXXXXX, XXXXXXXXXXXX. XX,<br />
XXXXX XXXXXXXXX, XXXXXXX<br />
* PC swapping on Disk and Streamer tapes (QIC 80)<br />
<br />
* PALACE *<br />
------------------------------------------------------------<br />
2NY: ZNY^CUTE.FI<br />
* I luve Ozzy Osbourne # 1<br />
<br />
Junkie: XXXX XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX,<br />
XXXXXXX (-> DOOM PATROL)<br />
<br />
* PHUTURE Software & Marketing *<br />
------------------------------------------------------------<br />
is still looking for motivated, active and skilled pro-<br />
grammers, graphic artists and music composers in<br />
order to develope and create some upperclass ga-<br />
mes for the following computer systems: Amiga, PC<br />
and CBM 64.<br />
Are you interested to get your games SOLD or are<br />
you in the need of graphics or soundtracks to com-<br />
plete, then the address below is the RIGHT one!<br />
If you are interested to cooperate with leading per-<br />
sons out of the demo scene in all various sections do<br />
not hesitate to send in some examples of your work<br />
along with a short personal record to:<br />
<br />
XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXX-<br />
XXXXXXXXXX, XXXXXXX /xxxxx@xxxxx.xxx<br />
<br />
* SUCCESS & THE RULING COMPANY *<br />
------------------------------------------------------------<br />
Spectator: XXXXXX XXX XXXXXXX, XXXXX XXXXX XXX. X,<br />
XXXX XX XXXXXXXXX, XXX XXXXXXXXXXX<br />
* Original and Tape swap<br />
<br />
Splatterhead: XXXX XXXXXXX, XXXXXXXXXXXX X,<br />
XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX<br />
<br />
Tristan: XXXXXX XXXXX, XXX XXXXXX XX., XXXXXXXX XXX-<br />
XXXXX, XXXXX XXX (-> STORM)<br />
* 100% reply, illegal/legal and oldies<br />
<br />
* TABOO *<br />
------------------------------------------------------------<br />
CRESH: XXXXXX XXXXXXX, XX. XXXXXX X X, XX-XXX XXXX-<br />
XXXX, XXXXXX<br />
<br />
SAILOR: XXXXX XXXXXXXXX, XXXXXXXXXXXX X, XX-XXX<br />
XXXXX, XXXXXX<br />
<br />
* THERAPY *<br />
------------------------------------------------------------<br />
Starlight: XXX XXXXXXX XXXXXXX, XXXX XXXXXXX, XXXXX<br />
* tape swap, friendship, more contacts, old demos<br />
<br />
* TRIAD *<br />
------------------------------------------------------------<br />
King Fisher: Triad^Marvin.Df.Lth.Se<br />
TRIAD-FTP FTP.DF.LTH.SE<br />
HTTP: //WWW.DF.LTH.SE/&TRIAD/TRIAD-HOME.HTML<br />
THE STUDIO ++XX/XX-XXXXXX<br />
VIRTUAL LIGHT ++XX/XX-XXXXXX<br />
<br />
<br />
* U-TURN *<br />
------------------------------------------------------------<br />
Dr. Doom: XXXX XXXXXXX, XXXXXXXXXX XXXX, XXXX XX XXX<br />
XXXXXX, XXX XXXXXXXXXXX (-> HITMEN)<br />
<br />
Flashlight: X. XXX XXXXXX, XXXXXXX XX XXXXXXXXXXXX XX,<br />
XXXX XX XXXXXXXXXXXXX, XXX XXXXXXXXXXX<br />
* swapping with a girl<br />
<br />
Lynch: XXXXX XXX, XXXXXX XX, XXXX XX XXXXXXXXX,<br />
XXXXXXX<br />
* fast'n hot swap, always reply<br />
<br />
<br />
* WRATH DESIGN *<br />
------------------------------------------------------------<br />
Stash: XXXXXX XXXXXXX, XXXXXXXX X. XX, XXX XX XXXXX,<br />
Sweden /XXXXXX.XXXXXXX^Ferrari.Ct.Se<br />
* latest Wrath products, looking for SNES contacts<br />
<br />
* XL. C. US SOFTWARE *<br />
------------------------------------------------------------<br />
JJ: XXXXX XXXXX, XXXX X, XXXX XXXXXXX XX XXXXX, XXXXX-<br />
XXXXX, XXXXXXXXXX XXX XX, XXXXXXX<br />
* XL-C-US warez, demos & mags, NO cheating<br />
<br />
XL: XX.X.XX XXXXXXXX, XXXXXX XXXXXX, XXXXXXXXXXX,<br />
XXX XXX, XXXXXXX<br />
<br />
When the amount of addresses is growing in the same<br />
way like during the past few days we feel free to re-<br />
move the supporting text and to print the address<br />
only in order to save memory as we do not feel like<br />
releasing many adress chapters to fill up the maga-<br />
zine and to impress the readers with a huge amount<br />
of text. WE feel free to present your advertisements<br />
coming up to our interests in order to SAVE memory!<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre></div>80.139.17.5http://c64mags.untergrund.net/wiki/index.php?title=Relax_17Relax 172008-01-14T15:21:59Z<p>80.139.17.5: </p>
<hr />
<div>==Editorial==<br />
<pre><br />
* EDITORIAL *<br />
------------------------------------------------------------<br />
R3L4X M4G4Z1N3* JULY 1996 edition (issue # 17), the<br />
magazine for the generation with an eye for the finer<br />
details in the CBM 64 scene, was brought to you by<br />
PHUTURE (Software & Marketing), your favourite<br />
disk-magazine releasing game label.<br />
<br />
------------------<br />
... internal affairs ... <br />
--------------------<br />
Unfortunately we have been forced to cancel the re-<br />
lease of the announced X-96 special edition.<br />
<br />
Our very own motivation was to release a very origi-<br />
nal special edition around the X-96 party held by our<br />
colleagues in Success & The Ruling Company. Unfor-<br />
tunately a LOWEST budget release has been released,<br />
containing a SIMILAR idea even if it DIDN'T come up<br />
to what we have prepared. With the loss of the sur-<br />
prise effect the motivation has been decreased, and<br />
after taking the actual date into consideration we fi-<br />
nally decided that it is DEFINATELY TOO LATE for a<br />
X-96 special.<br />
Some of our photos might be released at the from our<br />
colleagues in the PROPAGANDA staff prepared photo<br />
CD, some others will be, some have already been, up-<br />
loaded at THE DIGITAL DUNGEON, the SCS&TRC*Relax<br />
Internet headquarter, so there are different ways to<br />
get your hands on what we have worked on.<br />
Neverthless we still have in MIND to release a scene<br />
related special edition about a special happening, but<br />
we won't set a release date nor report anything<br />
about the concept in order to AVOID cheap IMMITA-<br />
TIONS! Just wait for a surprise!<br />
<br />
This time we have been patient even after the official<br />
deadline to provide the latest information of the sce-<br />
ne, we even decrunched several specific chapters to<br />
update and upgrade them up to perfection, but what<br />
else to expect from your favourite disk magazine?<br />
<br />
--------------------------<br />
... another one bites the dust ... <br />
-----------------------------<br />
Much to our regret we have to start with some sad<br />
and negative news. Our comrade and colleague DUKE<br />
decided once again to close the file "THE PULSE",<br />
unfortunately this time for good.<br />
<br />
Without any doubts THE PULSE used to be the leading<br />
disk magazine in 1993 and 1994 and it was a major<br />
shock for the scene when Duke STOPPED editing for<br />
the first time. That time Duke has been setting up a<br />
high standart for SCENE MAGAZINES, a standart<br />
which influenced the media industry by rising the en-<br />
tire quality level.<br />
Magazines like Vandalism News, Propaganda, Domina-<br />
tion and last but not least the Relax Magazine decided<br />
to take over and cover the market and the gaps The<br />
Pulse has left behind. Being in heavy competition all<br />
contributors developed their very own style and up-<br />
graded their skills with an every single edition they<br />
have provided to the CBM 64 scene.<br />
With the reputation of a trendsetter and dominator<br />
Duke and The Pulse finally returned to compete in<br />
the media business. After some starting problems<br />
the editorial staff has been found and presented<br />
some really FINE editions, nevertheless it never made<br />
it up again to the position of the DOMINATOR. Lots of<br />
strong competitors were prepared and accepted a<br />
brillaint competition which can be defined as the mo-<br />
ther of the steady improvements people could detect<br />
in a league of their own, the board magazine area.<br />
<br />
Many people did not believe in the rebuilt version of<br />
The Pulse since they have been missing the LEADING<br />
factor by DISREGARDING the fact of a reinforced<br />
and more powerful magazine front compared with<br />
former days when The Pulse has been the genuine<br />
SPIRITUAL LEADER and REFORMER of the standarts.<br />
Surely not an every single bit has been GOLD, but a<br />
retrospection in general can only hold the POSITIVE<br />
ASPECTS, aspects which can be checked out by<br />
reading all existing editions, over and over again.<br />
<br />
Uncompetent critism has been spread by people who<br />
misunderstood the spiritual and liberal goods we got<br />
delivered on a MONTHLY basis, texts which were of-<br />
ten QUITE HARD to understand for the masses, ideas<br />
following to the basic ideas and visions of the FOUN-<br />
DERS, PIONEERS and the ADMINISTRATORS of the CBM<br />
64 scene in a time when most of today's scene popu-<br />
lation didn't know anything about the existance of the<br />
CBM 64 and its scene.<br />
Surely not everything has pleased our intentions or<br />
ideas, but after reading these texts you have been<br />
sure that the AUTHOR had his intentions, used his<br />
brain and did some research instead of filling ano-<br />
ther 100 blocks with useless crap to break a record<br />
concerning the textsize of the publication. LESS can<br />
be MUCH MORE, that is exactly our philosophy, too!<br />
The most important fact is that he used to know what<br />
he was writing about and it was no problem to discuss<br />
the content of an every single article and getting<br />
more background information to prove and support<br />
the information available in the articles.<br />
<br />
It is the destination for those who remain here to get<br />
the balance right and to deliver INFORMATION instead<br />
of glorification and OBJECTIVITY instead of prejudice<br />
what should be the primary target now, the service<br />
the Relax Magazine offered and the convocation we<br />
followed from the very beginning.<br />
<br />
For the last time we express our RESPECT to a hard<br />
competitor in the MEDIA BUSINESS and one of the few<br />
advanced magazine editor colleagues left in this SCE-<br />
NE, a fanatic person always trying to improve and to<br />
advance the quality level of scene magazines.<br />
Regardless from the disappearance of one competi-<br />
tor we truely HOPE that all other competitors, may it<br />
be Propaganda, Vandalism News, Domination and last<br />
but not least the RELAX MAGAZINE, will continue their<br />
BRILLIANT jobs and continue to present an advanced<br />
JOURNALISM in QUALIFIED and experienced produc-<br />
tions which will hopefully continue to rock the scene.<br />
Competition is heading to progress, and without any<br />
progress at all we are going to get lost as it makes<br />
the scene world go round. Without progess it would<br />
become boring and people would lose the interest in<br />
this machine, so we will continue to try to keep the<br />
spirit alive as a last sign of respect and honour into<br />
direction THE PULSE MAGAZINE and especially DUKE,<br />
the man who made it all possible. Live long and pros-<br />
per!<br />
<br />
------------------------------------------------------------<br />
... Software distribution in the Internet ... <br />
------------------------------------------------------------<br />
With the steady growing popularity of the INTERNET<br />
VARIOUS ways to get your hands on the latest soft-<br />
ware became STANDARTS these days. There are the<br />
very popular WWW-PAGES which can combine the<br />
presentation of information and emulate a BBS. Next<br />
to the function of transfering private mails the popu-<br />
lar E-MAIL service can be used to DELIVER any<br />
particular piece of software in MIME (Base64) format<br />
or UUENCODED directly into the mail folder of the<br />
addressee. Another way to send and get software is<br />
the INTERNET RELAY CHAT (IRC), the place to chat in<br />
the Net, by using the DCC commands. Last but not<br />
least there are the FTP-SITES, maybe the most inte-<br />
resting file bases available these days. We will have a<br />
closer look at them now.<br />
<br />
FTP-SITES fullfill in general the same functions like<br />
BOARDS, being a place to find the latest warez such<br />
as first releases, tools, magazines and demos aswell<br />
as golden oldies and other useful software.<br />
The most IMPORTANT CBM 64 scene related FTP-sites<br />
are (ordered by attractivity, subjective ofcourse):<br />
<br />
FTP-SITE'S NAME ADDRESS<br />
MAINTAINER(S) GROUP(S)<br />
------------------------------------------------------------<br />
THE DIGITAL DUNGEON utopia.hacktic.nl (replay.com)<br />
CBA, Burglar, Coolhand, Viking SCS&TRC * RELAX<br />
------------------------------------------------------------<br />
GANGSTA'S PARADISE ftp.inf.bme.hu<br />
Lion, Mr. Wax CHROMANCE<br />
------------------------------------------------------------<br />
LOSING CONTROL ftp.dhp.com<br />
Counter Attack, Zny PALACE * PROPAGANDA<br />
------------------------------------------------------------<br />
MOUNT TOKAY woland.iit.uni-miskolc.hu<br />
Stake, Crossfire SCS & TRC * MOTIV 8<br />
------------------------------------------------------------<br />
THE BADLANDS ftp.giga.or.at<br />
Mr. Spock T'PAU<br />
------------------------------------------------------------<br />
XCLUSIV FTP ftp.df.lth.se<br />
King Fisher TRIAD<br />
------------------------------------------------------------<br />
THE GRIDPOINT rsls6.sprachlit.uni-regensburg.de<br />
Warp EQUINOXE * SHOUT!<br />
------------------------------------------------------------<br />
NTSCLAND ftp.eskimo.com<br />
Skyclad, Elwix THRESHOLD PRODUCTIONS * DRIVEN<br />
------------------------------------------------------------<br />
The ATTRACTIVITY of FTP-SITES is based on several<br />
factors. Surely the SPEED LEVEL is the most impor-<br />
tant one as there are not actually not very much file<br />
bases you can approach with your favourite compu-<br />
ter configuration and almost WITHOUT LIMITS, for<br />
example leeching CBM 64 software with 28k8 can be<br />
a real PLEASURE compared with the time wasting 2k4<br />
(1k2 in most cases to have an acceptable line) trans-<br />
fers we use to know from the boards. We have to<br />
admit that it depends on the Internet provider, but as<br />
it is already 1996 almost all providers should atleast<br />
offer 19k2 just to set it on a slow minimum.<br />
Another advantage is the bright palette of software<br />
offered here. You can find absolute everything here<br />
such as the lastest, golden oldies and rarities. This<br />
positive aspect is based on the fact that EVERYONE<br />
with INTERNET ACCESS can upload everything on an<br />
every FTP-site within a few minutes, not only the few<br />
who can actually call out for free. Furthermore many<br />
oldtimers, people who were active in the golden past,<br />
make some of their golden oldies here.<br />
<br />
The FTP-sites can't completely replace the boards in<br />
this scene as they can NEVER emulate the special at-<br />
mosphere nor the special feeling. Nevertheless, when<br />
it comes up to the warez, it is for sure an attractive<br />
service we can't effort to miss. Be sure visit THE DI-<br />
GITAL DUNGEON whenever you have the chance to do<br />
it, not only to get your hands on the latest RELAX<br />
editions but aswell for the huge software archive of-<br />
fered here.<br />
<br />
------------------------------------------------------------<br />
... Votesheet Spreaders and News suppliers ... <br />
------------------------------------------------------------<br />
The RELAX votesheets have been spread, as usual,<br />
by our very own ZAPOTEK as well as Spectator, by<br />
Starlight and by Shuze. Starting with this edition as-<br />
well DR. SOFT and Violator promised to spread our<br />
paper votesheets.<br />
The news have been supplied and confirmed by Ice-<br />
ball, Kristian Rostoen, DUKE, NEWSCOPY, Riddler,<br />
BRIAN, Ned, Vengeance, CURLIN, King Fisher, CBA,<br />
Burglar, Fuben, The Meatball and many more.<br />
<br />
<br />
This edition's content looks like this:<br />
------------------------------------------------------------<br />
GLOBAL REPORT is the host for all who are looking<br />
out for ALL necessary information about the scene<br />
happenings. The RELEASE CHARTS and the 1996 RE-<br />
LEASE CHARTS are proving an overview about the<br />
releases of the previous decade and ofcourse all re-<br />
leases of the year 1996. BOARD CHARTS and MAIL<br />
CHARTS are the place to look up the actual standings<br />
in the opinion of the board and mail scene, a mirror<br />
who reflects the votes of people who filled vote-<br />
sheets all over the globe and shared their results by<br />
mail, e-mail and on the boards. The INTERVIEW has<br />
been hold with a CENSORed person and an excellent<br />
programmer, BOB is his name. The DEMO REVIEWS are<br />
having a closer look at two recently releases demon-<br />
strations entitled Litter and Krestology. The PARTY<br />
RADAR will have a look on two major happenings in<br />
nothern (Assembly) and eastern (Flag) Europe to<br />
provide you with all necessary information. Our AD-<br />
VERTISEMENTS section contains again a lot of inte-<br />
resting mail, e-mail, FTP-site and WWW addresses, all<br />
you need to satisfy the warez hunters.<br />
<br />
<br />
* Credits for the July edition *<br />
------------------------------------------------------------<br />
PROGRAMMING FUBEN/OXYRON<br />
SOUNDTRACK SYNDROM/THE IMPERIUM ARTS/CREST<br />
GASTON/THE IMPERIUM ARTS/ELYSIUM<br />
BITMAP GRAPHICS RRR/OXYRON<br />
CRUISE/TABOO PRODUCTIONS<br />
CHARACTERSET SKID ROW/ALPHA FLIGHT 1970<br />
ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970<br />
<br />
We have to express our thanks to SYNDROM/TIA/<br />
CREST who has delivered this soundtrack after our<br />
booked artist informed us about being unable to pre-<br />
sent his performance this time.<br />
<br />
Title Author<br />
------------------------------------------------------------<br />
"PSYCHO" SYNDROM/TIA/CREST<br />
"HIGH VOLTAGE" GASTON/TIA/ELYSIUM<br />
------------------------------------------------------------<br />
<br />
<br />
* How to contact the Relax Magazine staff? *<br />
------------------------------------------------------------<br />
Snail mail: XXXX XXXXXXXXX<br />
-------- XXXXXXXXXXXX XXX. XX<br />
XXXXX XXXXXXXXXXXXX<br />
XXXXXXX<br />
<br />
Internet: xxxxx@xxxxx.xxx<br />
------- xxxxx@xxxxx.xxx<br />
<br />
Boards: HOLIDAY IN CAMBODIA<br />
------ THE EVIL ISLAND<br />
THE ESCAPADE<br />
------------------------------------------------------------<br />
<br />
<br />
* Where to download the Relax Magazine? *<br />
------------------------------------------------------------<br />
HOLIDAY INN CAMBODIA ++X/XXX/XXX-XXXX<br />
THE EVIL ISLAND ++X/XXX/XXX-XXXX<br />
THE ESCAPADE ++XX/XXXX-XXXXXX<br />
THE DIGITAL DUNGEON Utopia.Hacktic.NL<br />
THE DIGITAL DUNGEON Replay.Com<br />
------------------------------------------------------------<br />
<br />
<br />
* Where to order the DIGITAL VOTESHEET? *<br />
------------------------------------------------------------<br />
Zapotek/Alpha Flight 1970 xxxxx@xxxxx.xxx<br />
RRR/Oxyron xxxxx@xxxxx.xxx<br />
------------------------------------------------------------<br />
<br />
<br />
* The Relax Magazine staff consists of *<br />
------------------------------------------------------------<br />
MAIN EDITOR MARC/ALPHA FLIGHT 1970<br />
MAIN EDITOR MAX/ALPHA FLIGHT 1970<br />
MAIN EDITOR RRR/OXYRON<br />
CO-EDITOR FUBEN/OXYRON<br />
CO-EDITOR PRI/TIA/OXYRON<br />
------------------------------------------------------------<br />
<br />
<br />
* Authorized Mail Distribution *<br />
------------------------------------------------------------<br />
ZAPOTEK/ALPHA FLIGHT 1970<br />
DR. SOFT/ALBION<br />
SIXX/F4CG<br />
------------------------------------------------------------<br />
<br />
<br />
Best regards in the name of the entire staff,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
<br />
* R3L4X M4G4Z1N3* *<br />
3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R!<br />
<br />
<br />
May 14th, 1996<br />
-----------<br />
</pre><br />
==Global Report==<br />
<pre><br />
* GLOBAL REPORT *<br />
------------------------------------------------------------<br />
Facts, facts, facts, ... Welcome to THE news journal<br />
you can care about because WE do care about the<br />
content.<br />
<br />
The seek for proven information has found its end as<br />
you have finally found your favourite and most RELI-<br />
ABLE HOST around the globe in this lonely universe.<br />
Fantasy stories, expections or own opinions about<br />
the latest happenings in the world we use to live in<br />
can be found in several wrong places, this is the pla-<br />
ce for getting PURE information, prepared and<br />
collected and proven by EXPERIENCED and QUALI-<br />
FIED reporters, always hunting for the latest in the<br />
CBM 64 scene, the place we still use to life in.<br />
<br />
<br />
* ALPHA FLIGHT 1970 *<br />
------------------------------------------------------------<br />
This flight will never stop! A slogan seems to become<br />
reality. A steady warez support to the scene and<br />
nowadays a more solid group policy made again a top<br />
act out of the German based crew around Marc.<br />
<br />
Fresh blood got implanted with the recruitment of<br />
THE HERETIC and later on NED, who will both remain<br />
members of the group Netphreakers. Both are mainly<br />
responsible for h/p while The Heretic will get active,<br />
on a minor level, as graphic artist, too.<br />
An old compare has been welcomed back to get active<br />
in full effect, no one else but SKINHEAD announced<br />
his comeback and started already to call out.<br />
Rumours came up, mainly spread by competiting maga-<br />
zines, that Chotaire got caught for Hacking/Phreak-<br />
ing and based on this fact THE PIRATE ISLAND went<br />
offline. Fact is that Chotaire got a call from the com-<br />
pany WORLD LINK PREMIER and nothing else followed.<br />
The Pirate Island went offline when Chotaire has been<br />
in Kuwait for a while. He is already considering about<br />
leaving Germany for Kuwait, so TPI might be back on-<br />
line there! Meanwhile he opened an HOMEPAGE for the<br />
flight, being the official one for all sections, including<br />
PC, Amiga and CBM 64.<br />
The mail distribution of the flight got reduced when<br />
Violator decided to leave for the growing fleet of<br />
Triad while Rick got kicked out due to the fact of not<br />
pleasing the leadership with his mail trading activities<br />
until now.<br />
<br />
Current Alpha Flight memberstatus looks like (= 21):<br />
Ancient Mariner, Archangel, Blaze, Calypso, Chotaire,<br />
Cryonic, Danzig, Flash, Ignorance, Marc, Max, Ned,<br />
Pol Pot, Rayden, Ream, Shuze, Skinhead, Styx, The<br />
Heretic, Xenox and Zapotek<br />
<br />
Alpha Flight worldheadquarter(s)/board(s):<br />
HOLDIAY INN CAMBODIA NEW number soon available!<br />
THE EVIL ISLAND (down) ++X/XXX/XXX-XXXX<br />
THE ESCAPADE ++XX/XXXX-XXXXXX<br />
HTTP: //ns.tmx.com.ni/&chotaire<br />
<br />
<br />
* AVANTGARDE *<br />
------------------------------------------------------------<br />
One of the most competitive cracking groups around<br />
is DEAD! After the activity level has been reduced to<br />
a NOT competitive level the group was declared to be<br />
dead.<br />
<br />
Deff, Intruder, Renegade, Jack Alien and Cupid alrea-<br />
dy joined the friends in F4CG, the fate of the rest is<br />
quite uncertain, but we will keep you updated.<br />
<br />
Current Avantgarde memberstatus looks like (= RIP):<br />
./.<br />
<br />
<br />
* CHROMANCE *<br />
------------------------------------------------------------<br />
MEPHISTO, former member of Pandora, teamed up as<br />
modem trader and card supplier to replace MOTION,<br />
who left for the growing forces of Hitmen. LION has<br />
left his second group Resource so Gangsta's Para-<br />
dise is now runned exclusive for Chromance, and due<br />
to the popularity of the homepages a CHROMANCE<br />
HOMEPAGE is already under production.<br />
SKULL and ALIAS MEDRON have been removed from<br />
the actual status while Alias Medron might return as<br />
soon as he is getting active again.<br />
<br />
Current Chromance memberstatus looks like (= 25):<br />
AMC, Bolee, Deviant, Fusion, Griff, Immortal, Janee,<br />
Jaydee, Jazzy D, Lion, Lotus, Mephisto, Mr. Wax,<br />
Rough, Rug Rat, Sage, Scratcher, Skud, Spermbird,<br />
Syco, Techno, The Unholy, Will, XXL and Zeyex<br />
<br />
Chromance worldheadquarter(s)/board(s):<br />
BASS PLANET ++X/XXX/XXX-XXXX<br />
OVERDOSE ++XX/(X)XX-XXXXXX<br />
GANGSTA'S PARADISE ftp.inf.bme.hu<br />
<br />
<br />
<br />
* FANTASTIC 4 CRACKING GROUP *<br />
------------------------------------------------------------<br />
There happened not that much in F4CG, but what hap-<br />
pened hasn't been too fortunate. Nevertheless all<br />
might be looking more positive in the next weeks or<br />
months, as people are waiting for the so-called jud-<br />
gement day.<br />
<br />
Right AFTER our deadline we got the information that<br />
DEFF, INTRUDER, CUPID, JACK ALIEN and RENEGADE<br />
from the fresh buried group Avantgarde completed<br />
the group, what is for sure a big deal for the fan-<br />
tastics!<br />
CYBORG doesn't think that DREAMPARK, the once so<br />
popular Avantgarde, F4CG and Propaganda head-<br />
quarter, will be online again as board, atleast not in<br />
the next months. He already started to SELL OUT his<br />
CBM 64 equipment, what should be a statement which<br />
does not need any comments.<br />
Unfortunately INTERPARK had to be taken down after<br />
getting full online for some weeks again. A while ago,<br />
we reported about it in the previous edition, it was<br />
only online on a temporary basis, now it's down for<br />
good. But a replacement is already in seight, same<br />
goes for a new worldheadquarter so F4CG is cur-<br />
rently working on a their own JUDGEMENT DAY.<br />
Information about THE TRIBUTE 1996 party can be<br />
found on the PROPAGANDA homepage, for sure worth<br />
being visited!<br />
<br />
Current F4CG memberstatus looks like (= 30):<br />
Antitrack, Aristo, Bitman, Chash, Cupid, Cybersurfer,<br />
Cyborg, Deff, Devil, Draz, Fen 1, Hain, Intruder, Jack<br />
Alien, King, Maja, Morris, Motley, Mr. Alpha, Neotec,<br />
Newscopy, Playboy, Renegade, Scorpie, Smasher,<br />
Sneaper, Solar, Total Chaos, Walker and Worm<br />
<br />
F4CG worldheadquarter(s)/board(s):<br />
HTTP: //www.algonet.se/motley/propa.htm<br />
<br />
<br />
* GRAFFITY *<br />
------------------------------------------------------------<br />
For a long time it was very silent around the Hunga-<br />
rian demo group, but these days it seems they are<br />
waking up again.<br />
<br />
The group's history is very similar to most others as<br />
all members grew up and the REAL LIFE became more<br />
important. Their old members Trays and Maxwell toge-<br />
ther with Cybortech have formed a printing company,<br />
Grabowski and Davis are studying, Cheesion is coding<br />
databases for commercial companies and Fletcher<br />
and Brian are building up a sound studio in order to<br />
PRODUCE young talents in Hungary. Both are aswell<br />
AUTHORIZED dealers of brands like Fatar, Clavia and<br />
Waldorf there. Brian is aswell a SALES MANAGER of<br />
studio equipment and started to study informatics<br />
while Fletcher studies to become an electronic EN-<br />
GENEER.<br />
New in their rows are Clareance and Ollie, both for-<br />
mer members of Chorus. Because of this change Cho-<br />
rus died.<br />
The long awaited demo "JUSTINBLUE" is already fini-<br />
shed by 90% and is supposed to be released at the<br />
end of 1996, to be more exactly in October or Novem-<br />
ber. Furthermore a new DMC version is supposed to<br />
be released.<br />
<br />
Current Graffity memberstatus looks like (= 9):<br />
Brian, Calt, Cheesion, Clarence, Cybortech, Davis,<br />
Fletcher, Grabowski and Ollie<br />
<br />
<br />
* HITMEN *<br />
------------------------------------------------------------<br />
The group around Curlin, Jihad and Peacemaker has<br />
already transformed in a multifunctional group, hav-<br />
ing a well working cracking, fixing and demo section<br />
being capable to compete with the leading teams<br />
around these days.<br />
<br />
The information around Hitmen starts with Motion/ex-<br />
Chromance completing the forces to serve as modem<br />
trader and to get active in the H/P business for the<br />
based group. Furthermore Stan/ex-X-Rated teamed<br />
up as mail trader. Last but not least two new implants<br />
for the demo section have been found with Banshee<br />
from Poland and Balance from Hungary, both graphic<br />
artists. Their work can be found in the follow-up<br />
demo Cucumber Juice 2.<br />
Dr. Doom has been kicked out after his computer<br />
equipment broke and he didn't stay in contact with<br />
the leadership to inform them about the actual situa-<br />
tion. Rumours say he already left the scene.<br />
<br />
Current Hitmen memberstatus looks like (= 19):<br />
Balance, Banshee, Curlin, Groepaz, Hi-Lite, Jayce,<br />
Jihad, Jinx, Luke, Marcus, Motion, Peacemaker, Ra-<br />
coon, Raze, Sabotage, Stan, Tranziie, Tyron and Vor-<br />
tex<br />
<br />
Hitmen worldheadquarter(s)/board(s):<br />
THE DUNGEON ++X/XXX/XXX-XXXX<br />
MYSTICAL PARADIZE ++XX/XXXX-XXXXX<br />
WAREZ AQUARIUM ++XX/XX-XXXXX<br />
<br />
<br />
<br />
* MOTIV 8 *<br />
------------------------------------------------------------<br />
The Danish pride is still going strong releasewise<br />
even if their releases might NOT belong to the middle-<br />
class these days, but on the other hand they are ac-<br />
tually building up a very PROMISING demo section.<br />
<br />
The polish section, being lead by MHD after Spider<br />
quitted the scene, made another recruitment called<br />
RIME, a coder. His first pieces of work for Motiv 8<br />
might be seen in a not too far distant.<br />
Unlike printed elsewhere, to be exactly in Vandalism<br />
News issue # 27, L.A. Style has definately NOT left the<br />
danish based group for Acrise & Excess. After re-<br />
leasing Track-Player the author Lyon has decided to<br />
start working on a more advanced editor which is ac-<br />
tually promised to become one of the best editors<br />
ever made.<br />
<br />
Current Motiv 8 memberstatus looks like (= 21):<br />
BinJinx, Bird, Clive, Crossfire, Eddie, Greenfrog,<br />
Grego, Ibanez, Iceball, Larry, L.A. Style, Mason, Lyon,<br />
Merlin, MHD, Nuke, Rime, Sphere , Stone, The Fresh<br />
Prince and TMG<br />
<br />
Motiv 8 worldheadquarter(s)/board(s):<br />
LIQUID PALACE ++X/XXX/XXX-XXXX<br />
IN LIVING COLOUR ++X/XXX/XXX-XXXX<br />
MOUNT OLYMPUS ++XX/XXXX/XXXX<br />
THE HIDDEN ++XX/XXXX-XXXXXX<br />
FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu<br />
HTTP: //www.informatik.uni-oldenburg.de/&grfrog/<br />
<br />
<br />
* ONSLAUGHT *<br />
------------------------------------------------------------<br />
Releasewise it was a good month for Onslaught, ne-<br />
vertheless there's still the sour taste of controver-<br />
sials around these releases coming from MANY cor-<br />
ners in the scene. Memberwise the line up has been<br />
filled up once more.<br />
<br />
After the split of the Hardcore and Onslaught coope-<br />
ration believe thought all would end in HARDCORE, but<br />
they were totally WRONG. Onslaught survived and re-<br />
infiltrated most members, now even NEBULA, an all-<br />
round talent, B-WYZE and COMMUNIST left the almost<br />
dead Hardcore for the Australian based group. From<br />
Ambush joined QUASAR as graphic artist and ZAKK<br />
as programmer. Last but not least MOSES entered,<br />
having in his luggage the board SANITARIUM.<br />
After not having shown a lifesign for quite a while the<br />
east German swapper Code 18 has been removed from<br />
the active memberlist while Heavyhead seems to be a<br />
little bit unactive because of his army service. CHAO-<br />
TIC has been kicked out for several reasons and joi-<br />
Smash Design. Last but not least Jazzcat's HOUSE<br />
burnt down! The only thing he could recover after<br />
returning from a three days long trip were some old<br />
coins from his collection, NO personal item is left! Ac-<br />
tually it's reported that he uses to live in some kind<br />
barrack right now. Not Jazzcat nor his room-mate<br />
had a fire insurance so it's quite uncertain for them<br />
to get any penny back. The fire has been started by<br />
an electrical default, just for those who are interes-<br />
ted in HOT details. Right after the fire CYRAX decided<br />
to leave them aswell. Detailed reasons are NOT known<br />
yet.<br />
<br />
Current Onslaught memberstatus looks like (= 34):<br />
ASV, Bizarre, B-Wyze, Communist, Deekay, Digahole,<br />
Donar, Doom, Gop, Grafee, Grize, Hardsequencer,<br />
Heavyhead, Jazzcat, Jolz, Kinley, Macx, McByte, Meff,<br />
Morbid, Morrisey, Mr. Brain, Nebula, Quasar, Ramirez<br />
Rap, Shades, Shocker, The Unholy, TMM, Trouble, Ven-<br />
geance, Witty and Zakk<br />
<br />
Onslaught worldheadquarter(s)/board(s):<br />
DOWN BY LAW ++X/XXX/XXX-XXXX<br />
DEADZONE ++X/XXX/XXX-XXXX<br />
WESTPOINT ++XX/XXXX-XXXX<br />
SANITARIUM ++XX/XXX-XXXXXX<br />
<br />
<br />
* SUCCESS & THE RULING COMPANY *<br />
------------------------------------------------------------<br />
All in all a good period for SCS & TRC with some nice<br />
releases and some useful completations to the mem-<br />
berstatus in order to guarantee to warez flood being<br />
spread well across Europe.<br />
<br />
The ruling cooperation enlarged their activities in<br />
the very important mail distribution with two brand-<br />
new entries. FUNXILLA/NoName/U-turn joined in from<br />
Holland aswell as EL BANDITOS/Fatum from Poland in<br />
order to spread the Dutch releases.<br />
The Polish graphic artist SLIVER has left them to be-<br />
come a member of TRIAD as there is no real need for<br />
a fulltime graphic artist in the cooperation.<br />
<br />
Current SCS&TRC memberstatus looks like (= 20):<br />
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,<br />
CBA, Count Zero, Credo, El Banditos, Funxilla, Lord<br />
Crucifier, Micron, Moren, Nightshade, Replay, Specta-<br />
tor, Splatterhead, Stake, Trax and Tristan<br />
<br />
SCS&TRC worldheadquarter(s)/board(s):<br />
THE DUNGEON ++X/XXX/XXX-XXXX<br />
MYSTICAL PARADISE ++XX/XXXX-XXXXX<br />
FTP: THE DIGITAL DUNGEON utopia.hacktic.nl<br />
FTP: THE DIGITAL DUNGEON replay.com<br />
FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu<br />
<br />
<br />
* TRIAD *<br />
------------------------------------------------------------<br />
The ancient group Triad has shown an immense acti-<br />
vity lately by recruiting a lot of people in the hope to<br />
find again the old strength.<br />
<br />
At first Sliver from SCS&TRC decided to team up in<br />
order to replace Dane, who left for Crest due to the<br />
fact that he is cooperation with Mitch when it comes<br />
up to produce CBM 64 music. Furthermore Father<br />
Dagon, Disaster, Taper, Quorthon and The Meatball<br />
from Ambient decided to team up. Out of this new si-<br />
tuation Ambient died. Last but not least Violator left<br />
Alpha Flight in order to become active as mail trader<br />
in the Swedish based group.<br />
<br />
Current Triad memberstatus looks like (= 15):<br />
Ca$h, Dr. Disk, Disaster, Father Dagon, Iopop, Jerry,<br />
King Fisher, Mr. Ammo, Quorthon, Sailor, Tao, Taper,<br />
The Meatball, Twoflower and Violator<br />
<br />
Triad worldheadquarter(s)/board(s):<br />
THE STUDIO ++XX/(X)XX-XXXXXX<br />
VIRTUAL LIGHT ++XX/(X)XX-XXXXXX<br />
ANTIDOTE ++XX/(X)XX-XXXXX<br />
HTTP: //www.df.lth.se/&triad/triad-home.html<br />
FTP: XCLUZIV FTP ftp.df.lth.se<br />
<br />
<br />
* SINGLE NEWS AND RUMOURS *<br />
------------------------------------------------------------<br />
* ACTIVE explained that MOON does not belong to the<br />
active Active memberstatus. He was going to re-<br />
turn into the scene when he was arraning a game<br />
soundtrack a while ago and showed interest in do-<br />
ing further musics on this system, too. Sadly his<br />
activity turned down again. Some of his unreleased<br />
tunes might be released either in a collection and<br />
in the "7 YEARS ACTIVE" celebration demo though.<br />
MOON himself stated on the IRC that he is NOT in<br />
Active but still a FLASHer. It all seems to be a BIG<br />
misunderstanding!<br />
<br />
Current Active memberstatus looks like (= 10):<br />
Artlace, Dexter, Foxy, Injun Inc., Riddler, Stash,<br />
Surfer, Trasher, Trident and Wolverine<br />
<br />
Active worldheadquarter(s)/board(s):<br />
VIRTUAL LIGHT ++XX/(X)XX-XXXXXX<br />
HTTP: //jota.sm.luth.se/&d95-pen<br />
<br />
* With NED and THE HERETIC two members of the no-<br />
torious NETPHREAKERS joined Alpha Flight, but re-<br />
main in the h/p group as double members.<br />
<br />
Current N*P memberstatus looks like (= 7):<br />
Chaotic, Deceiver, Necrophilist, Ned, Rainbow War-<br />
rior, Savage and The Heretic<br />
<br />
* Unlike printed elsewhere, FUBEN won't stop produ-<br />
cing demos on the CBM 64! Actually his new CBM 64<br />
demo is under production and is going to be relea-<br />
sed until October 1996, furthermore productions<br />
on PC and Amiga and planned from his side.<br />
<br />
Current Oxyron memberstatus looks like (= 7):<br />
Axis, Fanta, Fuben, Graham, PRI, RRR and TTS<br />
<br />
* The golden days of REFLEX belonging to the leading<br />
demo groups seems to be over after the for the<br />
breakthru responsible members QUISS, PVCF, PVT<br />
aswell as GURU decided to leave the chapter Reflex<br />
(CBM 64) far behind them in order to concentrate<br />
on their PC project REFLEX 64, a demo release is<br />
already planned for The Party 1996. According to<br />
PVCF they couldn't accept the current group poli-<br />
cy finally leading them to this step, while it seems<br />
that QUISS has finally lost his interest in the CBM<br />
64 after finishing the game CENTRIC.<br />
<br />
* SHAPE announced a FAMOUS accession with no one<br />
else but Geir Tjelta/Moz(IC)art, one of the best CBM<br />
64 musicians ever.<br />
Unfortunately The Pulse Magazine, released using<br />
the Shape label, won't be released anymore as Duke<br />
has stopped the production for good.<br />
<br />
Current Shape memberstatus looks like (= 14):<br />
Andreas W. Andersen, Hans Petters Andersen, Rolf<br />
Runar Bakke, Duke, Haakon Flesland, Glenn Rune<br />
Gallefoss, Morten, Snorre Narum, Kjell Nordbo,<br />
Sveinung Pedersen, Kristian Rostoen, Eiving Som-<br />
mersten, Gier Tjelta and Richard Velta<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Release Charts==<br />
<pre><br />
The Official Release Charts for the Relax Magazine<br />
------------------------------------------------------------<br />
<br />
Performed by the Master of Law...<br />
<br />
MARC<br />
<br />
Before the start over with general explainations for<br />
these release charts we want to introduce our very<br />
own point system:<br />
<br />
Fullprice Games 6. 1 - 8.0 points<br />
Budget Eames 4. 1 - 6.0 points<br />
Low Budget 2. 1 - 4.0 points<br />
PD/Shareware 1.0 - 2.0 points<br />
Previews 0.0 - 1.0 points<br />
<br />
One bonus point can be gained by releasing a 100% (!)<br />
working PAL/NTSC version. When a second group got<br />
involved with the NTSC fix the points will be shared.<br />
<br />
Games which were already PAL released have to be<br />
fixed uithin 6 months after the official PAL release<br />
otherwise no points will be given for the NTSC fix.<br />
<br />
Minus points will be given for...<br />
-----------------------<br />
Re-releases -7.0<br />
Re-release of a preview -1.0<br />
No levelpacking -0.5/ - 1.0<br />
No trainer(s) -0.5/ - 1.0<br />
No translation -1.0/ -2.0<br />
<br />
<br />
Unlike most other magazines we won't give points for<br />
tools. Those releases will get mentioned but that's all<br />
about them.<br />
<br />
SEUCK GAMES, BASIC GAMES, COMPILED BASIC<br />
GAMES and such games that were done using a GAME<br />
MAKER will be ignored.<br />
<br />
Whenever we think somebody did something special<br />
or something outstanding we will add one point to the<br />
normal amount of points.<br />
It is also possible to get one extra point for some-<br />
thing that normally doesn't deserve any points.<br />
<br />
The following boards have been taken in to conside-<br />
ration uhilst creating these charts...<br />
<br />
<br />
Holiday Inn Cambodia NEW NUMBER!!!!!!<br />
----------------- ------------<br />
Down by Law XXX-XXX-XXXX<br />
---------- -------------<br />
Dead Zone XXX-XXX-XXXX<br />
-------- ------------<br />
The Evil Island XXX-XXX-XXXX<br />
------------ ------------<br />
<br />
<br />
And here we go...<br />
<br />
<br />
* ACRISE + EXCESS (0.5 pts) *<br />
------------------------------------------------------------<br />
The cooperation released only a little preview<br />
called ASTROMINE (0.5 pts).<br />
<br />
<br />
* ALPHA FLIGHT 1970 (14.6 pts) *<br />
------------------------------------------------------------<br />
The German pride started with the fixed versions of<br />
CUSTER (3.9 pts) from Magna Media and VIN TIM (3.6)<br />
and last but not least released the long awaited<br />
CENTRIC (7.1 pts).<br />
<br />
<br />
* AVANTGARDE (4.4) *<br />
------------------------------------------------------------<br />
The ONLY game they have uploaded was the fixed<br />
version of INSANITY (4.4 pts), which is DEFINATELY<br />
the LAST release to be released under the AVANT-<br />
GARDE label.<br />
<br />
<br />
* CHROMANCE (0.0 pts)<br />
------------------------------------------------------------<br />
They had a very bad start because they rereleased<br />
CAMBOGIA (- 7 pts), F4CG released it some time back<br />
and they released a tool called D.J. Mixer (0.0 pts).<br />
<br />
<br />
* F4CG (0.0 pts) *<br />
------------------------------------------------------------<br />
The only thing that they released was the unplayable<br />
preview of SKIDMARK (0.0 pts).<br />
<br />
<br />
* HITMEN (4.7 pts) *<br />
------------------------------------------------------------<br />
The German based group released the 100% work-<br />
ing and fixed version of ICEMANIA (4.7 pts) from APS<br />
Onslaught FAILED with their version it crashed after<br />
the intro on NTSC and was not fixed.<br />
<br />
<br />
* MOTIV 8 (8.2 pts) *<br />
------------------------------------------------------------<br />
Their wares rush started with TOWERS OF LOADSTAR<br />
(0.0 pts), QUIZ BANG (2.1 pts), ROBOT RAIDERS (2.1),<br />
MOONRAKER (2.1 pts), MONSTER POWER (2.2 pts),<br />
PROFESSOR CALHOON (0.0 pts), SKYFALL ACE (2.1),<br />
STACK'EM TETRIS (2.1 pts) and GEMS (2.1 pts),<br />
followed by the previews of SUPER POGO (0.0 pts),<br />
POGOSTICK (0.0 pts), KISS OF DEATH (0.4 pts) and<br />
some tools called TRACKPLAYER V3.0 (0.0 pts),<br />
TJARTORNER V1.0 (0.0 pts) and the SCS-RELOCATOR<br />
(0.0 ts). And at the end they re-released TENEMENT<br />
(- 7 pts), Shazam released it 1.5 years back.<br />
<br />
<br />
* NO NAME (2.6 pts) *<br />
------------------------------------------------------------<br />
For the first time they uploaded FIELDS (2.6 pts),<br />
NTSC fixed by SCS+TRC.<br />
<br />
<br />
* ONSLAUGHT (9.9 pts) *<br />
------------------------------------------------------------<br />
They started with the previews of CENTRIC (0.7 p.)<br />
MOOD (0.7 pts) and PARALAX V2 (0.4 pts) and the<br />
fixed versions of PIECES (3.6 pts) and INTO THE<br />
NATURE (4.5 pts)<br />
<br />
<br />
* SUCCESS & TRC (10.0 pts) *<br />
------------------------------------------------------------<br />
The Dutch cooperation stroke back with the fixed<br />
version of INVERTUS (3.2 pts), FIELDS (1.0 pts) fixed<br />
for No Name and already Pal/Ntsc working versions<br />
of FASTBALL (2.5 pts) and FRED THE FRUITER (2.6)<br />
and the preview of CAR-O-MATIC (0.7 pts).<br />
<br />
<br />
* TRIAD (0.8 pts) *<br />
------------------------------------------------------------<br />
After years Triad is back in the first-release scene<br />
with a small preview of MOOD V2 (0.8 pts).<br />
<br />
<br />
<br />
<br />
Merged in to a table it looks like this:<br />
<br />
<br />
<br />
The official Release-Charts JULY 1996<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Alpha Flight 1970 14.6<br />
02. (6) SCS+TRC 10.0<br />
03. (2) Onslaught 9.9<br />
04. (3) Motiv 8 8.2<br />
05. (9) Hitmen 5.7<br />
06. (4) Avantgarde 4.4<br />
07. (/) No Name 2.6<br />
08. (/) Triad 0.8<br />
09. (/) Acrise+Excess 0.5<br />
<br />
<br />
<br />
The official Fixing-Charts JULY 1996<br />
------------------------------------------------------------<br />
Rank Last Group Releases<br />
------------------------------------------------------------<br />
01. (1) Alpha Flight 2<br />
(2) Onslaught <br />
(3) Scs+TRC <br />
02. (1) Avantgarde 1<br />
<br />
<br />
PS: In the May Edition of the Release Charts I made a<br />
mistake in the calculation of the points for SCS & TRC<br />
but it got already fixed in the YEARLY CHARTS now.<br />
Furthermore I gave SCS & TRC the points for the fix-<br />
ed version of ON ICE, but the AVANTGARDE version is<br />
fixed a little bit better, so it got corrected in the<br />
YEARLY CHARTS, too.<br />
<br />
Thanks for their help go to: Count Zer0/SCS & TRC<br />
The Ignorance/AFL<br />
<br />
Yours sincerly,<br />
<br />
Marc/Alpha Flight 1970<br />
-------------------<br />
<br />
</pre><br />
==Yearly Releases==<br />
<pre><br />
* THE OFFICIAL 1996 RELEASE CHARTS *<br />
------------------------------------------------------------<br />
Feel welcomed to yearly release charts for 1996, a<br />
chapter what will be filled with statistics about the<br />
first release competition in 1996.<br />
<br />
Infact the idea behind this chapter is not that new<br />
but it's definately very informative and helpful for all<br />
persons who are interested in detailed information<br />
about the releases in 1996 as it will contain game tit-<br />
les, fixing or cooperating groups, the points and the<br />
status (PAL: PAL only, PAL/NTSC: game was already<br />
PAL/NTSC compatible and FIX: NTSC (PAL) fix in-<br />
stalled).<br />
This overview might be a useful documentation in or-<br />
der to avoid re-releases, only to give a short exam-<br />
ple. Furthermore it is the place to define your cur-<br />
rent position, and ofcourse the position of the con-<br />
curence who are all heading for the crown at the end<br />
of 1996.<br />
<br />
The rules that this charts are following can be found<br />
in the Release Charts chapter.<br />
<br />
Here we go...<br />
<br />
<br />
* ACRISE & EXCESS (0.0 pts) *<br />
------------------------------------------------------------<br />
Colours 2.1 pts Pal<br />
Crazy News Preview 0.4 pts<br />
Wall Street 2 0.0 pts Pal<br />
Hangman Preview -1.0 pts<br />
Shootout -7.0 pts Pal<br />
Smash Preview 0.4 pts<br />
Astromine Preview 0.5 pts<br />
<br />
<br />
* ACTIVE (0.9 pts) *<br />
------------------------------------------------------------<br />
Minesweepah Preview 0.3 pts<br />
Dave Speed Preview 0.5 pts<br />
Worms Preview 0.1 pts<br />
<br />
<br />
* ALPHA FLIGHT 1970 (35.0 pts) *<br />
------------------------------------------------------------<br />
Mick Words Preview 0.5 pts<br />
F.B.M. Editor 0.0 pts<br />
Rings & Stars Deluxe 1.0 pts Fix<br />
A.P.E.X. Preview 0.5 pts<br />
Hope to Hopp Preview 0.5 pts<br />
TRONIK 3.4 pts Fix<br />
Super H.-I.-FLI-Editor 0.0 pts<br />
Fields of Hades (w. SCS+TRC) 1.9 pts Fix<br />
Don't be angry 6.4 pts Fix<br />
Dari 3.1 pts Fix<br />
Kill the sorcers 3.1 pts Fix<br />
Custer 3.9 pts Fix<br />
Vin Tim 3.6 pts Fix<br />
Centric 7.1 pts<br />
<br />
<br />
* ATLANTIS (2.1) *<br />
------------------------------------------------------------<br />
Shootout (fixed by Avt) 2.1 pts Fix<br />
<br />
<br />
* Avantgarde (31.0 pts) *<br />
------------------------------------------------------------<br />
Cubic 3.4 pts Fix<br />
Apollo 14 Preview 0.6 pts<br />
Delite 2.5 pts P/N<br />
Shootout (fixed for Atl) 1.0 pts Fix<br />
Blob (fixed for Laxity) 1.0 pts Fix<br />
Bombel (with F4CG) 2.1 pts Fix<br />
Lost (with F4CG) 1.6 pts Fix<br />
Wyspa-The Island (with F4CG) 1.9 pts Fix<br />
Bombmania (with F4CG) 1.9 pts Fix<br />
Cardland 3.8 pts Fix<br />
Fortress (with F4CG) 2.4 pts Fix<br />
Dumi (Fixed for Laxity) 1.0 pts Fix<br />
On Ice 100% 3.4 pts Fix<br />
Insanity 4.4 pts Fix<br />
<br />
<br />
<br />
* CHROMANCE (2.4 pts) *<br />
------------------------------------------------------------<br />
Ballz 4.5 pts Fix<br />
Hangman Preview 0.2 pts<br />
Toxic Preview 0.3 pts<br />
Oter (fixed by Hitmen) 2.5 pts Fix<br />
Grumpy Bumper Pinball 2.1 pts P/N<br />
Dune 2 Preview 0.1 pts<br />
Professional Sound Studio 0.0 pts<br />
Ignoramus 1.0 pts Fix<br />
Prince of Persia Preview 0.1 pts<br />
Fields of Hades -7.0 pts<br />
Space Worms 2.0 pts Fix<br />
Megabrain Preview 0.5 pts<br />
Super Saper 2.1 pts P/N<br />
Drunken Bat and Balls 1.0 pts Fix<br />
Cambogia -7.0 pts P/N<br />
D.J. Mixer Preview 0.0 pts<br />
<br />
<br />
* F4CG (15.9 pts) *<br />
------------------------------------------------------------<br />
Girltris Preview 0.8 pts<br />
Mangaoid Preview 0.3 pts<br />
Bombel (with Avt) 2.1 pts Fix<br />
Lost (with Avt) 1.6 pts Fix<br />
Wyspa-The Island (with Avt) 1.9 pts Fix<br />
Bombmania 1.9 pts Fix<br />
Fortress 2.4 pts Fix<br />
Chwat 3.4 pts P/N<br />
Lions o/t Universe 2 Prv. 0.5 pts<br />
Jim Slim Prv. 1.0 pts<br />
Skidmark Preview 0.0 pts<br />
<br />
<br />
<br />
* HITMEN (11.4 pts) *<br />
------------------------------------------------------------<br />
Oter (fixed for Chromance) 1.0 pts Fix<br />
Summix 4.2 pts Fix<br />
Colony V2 Preview 0.5 pts<br />
Future World V2 Preview 1.0 pts<br />
Icemania 4.7 pts Fix<br />
<br />
<br />
<br />
* LAXITY (0.0 pts) *<br />
------------------------------------------------------------<br />
Blob (fixed by Avt) 3.0 pts Fix<br />
Colours - 7.0 pts<br />
Star Wars Preview 0.2 pts<br />
Dumi (fixed by Avt) 2.4 pts Fix<br />
<br />
<br />
* MOTIV 8 (27.7 pts) *<br />
------------------------------------------------------------<br />
Fuzzy Fisherman 0.0 pts P/N<br />
Stars & Rings 0.0 pts P/N<br />
Confusing Quest 2 Prv. 0.0 pts<br />
Stars & Rings Deluxe Prv. 0.0 pts<br />
Future Tetris Prv. 0.4 pts<br />
Pologonamy Preview 0.1 pts<br />
Ace of Hearts Prv. 0.5 pts<br />
Boxes Preview 0.3 pts<br />
American Basketbal Heroes 2.1 pts<br />
Sput Preview 0.2 pts<br />
Confusing Quest 2 0.0 pts P/N<br />
Owens Escape 2.1 pts P/N<br />
Statur Party 0.0 pts P/N<br />
Drunken Bat & Balls Prv. 0.0 pts<br />
S. Edit V1.0 0.0 pts<br />
Phu 3.2 pts Fix<br />
Drunken Bat & Balls 2.1 pts P/N<br />
Remote Control 2.2 pts P/N<br />
The Search 2.1 pts P/N<br />
The Pit 2.1 pts P/N<br />
Solitaire Golf 0.0 pts P/N<br />
Stealth Bomb 2.1 pts P/N<br />
Towers of Loadstar 0.0 pts P/N<br />
Quiz Bang 2.1 pts P/N<br />
Robot Raiders 2.1 pts P/N<br />
Trackplayer V3.0 0.0 pts<br />
Tjartorner V1.0 0.0 pts<br />
Moonraker 2.1 pts P/N<br />
Monster Power 2.2 pts P/N<br />
Professor Calhoon 0.0 pts P/N<br />
Skyfall Ace 2.1 pts P/N<br />
Super Pogo Preview 0.0 pts<br />
Pogostick Preview 0.0 pts<br />
Stack'em Tetris 2.1 pts P/N<br />
Gems 2.1 pts P/N<br />
Kiss of Death Preview 0.4 pts<br />
SCS Relocator 0.0 pts<br />
Tenement -7.0 pts P/N<br />
<br />
<br />
* No Name (2.6 pts) *<br />
------------------------------------------------------------<br />
Fields (Fixed by SCS+TRC) 2.6 pts Fix<br />
<br />
<br />
* ONSLAUGHT (22.5 pts) *<br />
------------------------------------------------------------<br />
Drug Bird Preview 1.0 pts<br />
Spinball Preview 0.2 pts<br />
Jori Preview 0.2 pts<br />
Ice Tea 3.6 pts Fix<br />
Snakey Preview 0.1 pts<br />
Speedy Slug (fix for SCS&TRC) 1.0 pts Fix<br />
Burago Rally 100% 8.0 pts Fix<br />
Mortal Dogfight 0.8 pts Fix<br />
Pieces 3.6 pts Fix<br />
Centric Preview 0.7 pts<br />
Into the Nature 4.5 pts Fix<br />
Mood Preview 0.7 pts<br />
Paralax Preview (V2) 0.5 pts<br />
<br />
<br />
<br />
* PALACE (0.5 pts) *<br />
------------------------------------------------------------<br />
Misfire Preview 0.5 pts<br />
<br />
<br />
* SUCCESS & TRC (23.7 pts) *<br />
------------------------------------------------------------<br />
Sonny the Snail 4.1 pts Fix<br />
Isolation Preview 0.3 pts<br />
Incerator Preview 0.4 pts<br />
Oklahoma Kid 3.6 pts Fix<br />
Fields of Hades (with AFL) 1.9 pts Fix<br />
Navigator (fixed for Xenon) 1.0 pts Fix<br />
Invertus 3.2 pts Fix<br />
Aknakereso 2.4 pts P/N<br />
Fastball 2.5 pts P/N<br />
Fields (fixed for No Name) 1.0 pts Fix<br />
Fred the Fruiter 2.6 pts P/N<br />
Car-O-Matic Preview 0.7 pts<br />
<br />
<br />
* Triad (0.8 pts) *<br />
------------------------------------------------------------<br />
Mood Preview V2 0.8 pts<br />
<br />
<br />
* XENON (2.4 pts) *<br />
------------------------------------------------------------<br />
Stoned Preview 0.3 pts<br />
Navigator (fix by Scs & Trc) 2.1 pts Fix<br />
<br />
<br />
<br />
<br />
Merged in to a table it looks like this:<br />
<br />
<br />
The official Release-Charts of 1996<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (2) Alpha Flight 1970 35.0<br />
02. (1) Avantgarde 31.0<br />
03. (3) Motiv 8 27.7<br />
04. (5) Success & TRC 23.7<br />
05. (4) Onslaught 22.5<br />
06. (6) F4CG 15.9<br />
07. (8) Hitmen 11.4<br />
08. (7) Chromance 2.4<br />
(9) Xenon 2.4<br />
09. (10) Atlantis 2.1<br />
10. (11) Active 0.9<br />
11. (/) Triad 0.8<br />
<br />
<br />
The official Fixing-Charts of the year 1996<br />
------------------------------------------------------------<br />
Rank Last Group Releases<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 11<br />
02. (2) Alpha Flight 8<br />
03. (3) SCS & TRC 7<br />
04. (4) Onslaught 6<br />
05. (3) Chromance 5<br />
06. (5) Hitmen 3<br />
07. (6) Motiv 8 1<br />
<br />
<br />
<br />
<br />
Yours sincerly,<br />
<br />
Marc/Alpha Flight 1970<br />
<br />
</pre><br />
==Board Charts==<br />
<pre><br />
* THE BOARD CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. The Relax is the only magazine so far<br />
offering seperate board and mail charts in order to<br />
show the charts from two different worlds in the be-<br />
loved CBM 64 scene since modem traders do not have<br />
the time or possibility to fill votesheets, otherwise<br />
they would be called mail traders.<br />
<br />
One of the most asked questions is what kind of votes<br />
will be taken into consideration while counting these<br />
charts. The answer is very simple. At first there are<br />
voting booths on THE ESCAPADE in good old Europe<br />
and on THE EVIL ISLAND in the United States of Ame-<br />
rica. Furthermore it is possible to vote by sending<br />
e-mail to Marc/Afl at an every elite board worldwide.<br />
There exists the opportunity to vote via INTERNET,<br />
too, by using our very own DIGITAL VOTESEEHT or<br />
just by sending an e-mail containing your votes to<br />
ZAPOTEK or RRR. Simple, isn't it?<br />
<br />
These board charts are the fastest moving charts<br />
due to the fact that there is no votesheet which tra-<br />
vels weeks or months to reach its destination. All the<br />
votes were made between the previous and this issue<br />
so this is some kind of mirror of the activity of cer-<br />
tain established and new groups.<br />
<br />
Here we go.<br />
<br />
* TOP TEN DEMO GROUPS *<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Oxyron 136<br />
02. (3) Byterapers 132<br />
03. (2) Reflex 124<br />
04. (5) Camelot 113<br />
05. (8) Crest 109<br />
06. (4) Agony Design 93<br />
07. (9) Profik 79<br />
08. (6) Taboo 65<br />
09. (7) Triad 49<br />
10. (/) Smash Design 37<br />
<br />
The same procedure as every year. OXYRON is lead-<br />
ing, followed by Byterapers and Reflex. CREST mana-<br />
ged it to move some positions into direction top. At<br />
the end Smash Design entered and replaced with<br />
FAIRLIGHT an old legend here.<br />
<br />
* TOP TEN SINGLE CODER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (2) Graham/Oxyron 137<br />
02. (1) Mr. Sex/Byterapers 134<br />
03. (3) Quiss/Reflex 64 (PC) 127<br />
04. (4) TTS/Oxyron 109<br />
05. (9) Crossbow/Crest 102<br />
06. (10) Fuben/Oxyron 92<br />
07. (6) Slammer/Camelot 86<br />
08. (7) Axis/Oxyron 71<br />
09. (5) Druid/Agony Design 59<br />
10. (8) MMS/Taboo 43<br />
<br />
Finally GRAHAM has been ranked to be the top pro-<br />
grammer, atleast in the board charts, followed by MR.<br />
SEX and Quiss. No new entries here this time, but with<br />
Crossbow and Fuben two made it to climb the ladder a<br />
litte bit upwards.<br />
<br />
* TOP TEN CRACKING GROUPS *<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Success & TRC 134<br />
02. (2) Alpha Flight 1970 129<br />
03. (3) Avantgarde 127<br />
04. (6) F4CG 115<br />
05. (7) Hitmen 109<br />
06. (5) Chromance 101<br />
07. (8) Motiv 8 92<br />
08. (4) Onslaught 85<br />
09. (9) Acrise & Excess 73<br />
10. (10) Atlantis 49<br />
<br />
At the top we still find the dutch cooperation, followed<br />
by the flight and Avantgarde. Behind them a lot of mo-<br />
vement was recorded, with F4CG and HITMEN climbing<br />
into direction up. All in all no big surprises here.<br />
<br />
* TOP TEN SINGLE CRACKER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Ignorance/AFL 134<br />
02. (3) Burglar/SCS 132<br />
03. (2) Jack Alien/F4CG 126<br />
04. (4) CBA/TRC 113<br />
05. (5) Hain/F4CG 110<br />
06. (6) Bacchus/FLT 108<br />
07. (7) Antitrack/F4CG 94<br />
08. (9) Playboy/F4CG 82<br />
09. (10) Moren/SCS 73<br />
10. (9) Skinhead/AFL 57<br />
<br />
IGNORANCE again voted as best cracker from many<br />
sides, followed by Burglar and Jack Alien, who leads<br />
the mail charts already since ages. No more impor-<br />
tant changes to be found here.<br />
<br />
* TOP TEN GRAPHIC ARTISTS *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Cruise/Taboo 139<br />
02. (3) Creeper/Antic 132<br />
03. (2) Electric/Extend 125<br />
04. (5) Carrion/Elysium 120<br />
05. (6) Fazee/Taboo 112<br />
06. (7) RRR/Oxyron 100<br />
07. (9) Joe/Wrath Design 96<br />
08. (5) Ogami/Fairlight 84<br />
09. (8) Roder/Agony Design 73<br />
10. (/) Deekay/Crest 61<br />
<br />
CRUISE, CREEPER and ELECTRIC is the leading force<br />
already since years and it seems that there is NO<br />
real challenger for them to come.<br />
At the end of the list Cupid was forced to leave be-<br />
cause he couldn't collect enough points to defend his<br />
position. He got replaced by the lately reactivated<br />
Deekay.<br />
<br />
* TOP TEN MUSIC COMPOSER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) PRI/TIA/Oxyron 136<br />
02. (4) PVCF/Reflex 64 (PC) 132<br />
03. (2) Syndrom/TIA/Crest 124<br />
04. (3) Shogoon/Taboo 116<br />
05. (6) Fanta/Bass/Oxyron 104<br />
06. (5) Jeff/CZP/Camelot 92<br />
07. (7) Zyron/F4CG/Swemix 84<br />
08. (9) Compod/Charged/... 72<br />
09. (10) Jeroen Tel/Focus 68<br />
10. (/) Mitch & Dane/Crest 57<br />
<br />
Once again PRI has collected enough votes to be<br />
ranked on the top spot again, followed by PVCF and<br />
SYNDROM. Next to the usual moves at the end of the<br />
list MITCH & DANE qualified to enter the charts, re-<br />
placing RED DEVIL who hasn't been that active lately.<br />
<br />
* TOP TEN FIXING GROUPS *<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (3) Hitmen 135<br />
02. (1) Avantgarde 127<br />
03. (2) Alpha Flight 1970 120<br />
04. (4) Success & TRC 112<br />
05. (5) Onslaught 88<br />
06. (6) Chromance 73<br />
07. (7) F4CG 56<br />
08. (8) Motiv 8 44<br />
09. (9) Empire 21<br />
10. (10) Demonix 12<br />
<br />
HITMEN has taken the crown, sending AVANTGARDE<br />
and ALPHA FLIGHT to the following places. The next<br />
positions remain more or less unchanged, but it's<br />
unbelievable that the American groups still are get-<br />
ting sympathy votes.<br />
<br />
* TOP TEN SINGLE FIXER *<br />
------------------------------------------------------------<br />
Rank Last alias Points<br />
------------------------------------------------------------<br />
01. (1) Peacemaker/HIT 131<br />
02. (5) Burglar/SCS 114<br />
03. (2) Ignorance/AFL 105<br />
04. (3) CBA/TRC 99<br />
05. (4) Jack Alien/F4CG 94<br />
06. (5) Jolz/Onslaught 85<br />
07. (7) Suicide/AVT 67<br />
08. (8) Pudwerx/ex-AVT 35<br />
09. (9) Booze/Empire 21<br />
10. (10) Mercenary/AFL 14<br />
<br />
Once again PEACEMAKER can be found at the top,<br />
followed by BURGLAR and IGNORANCE this time. As al-<br />
ready said in the fixing group comments, again the<br />
Americans seems to have lots of sympathy in the<br />
reign of voters, as they haven't done a decent fix<br />
for ages. Anyway, there are no alternatives to re-<br />
place them, so.... WHO CARES?<br />
<br />
<br />
If you are not satisfied with these results do not<br />
even think about starting to complain. Just call the<br />
boards and start voting on the voting booth on your<br />
favourite board THE ESCAPADE, on any other board<br />
by leaving E-mail to Marc or on INTERNET by FILLING<br />
our DIGITAL VOTESHEET or simply by leaving e-mail<br />
to ZAPOTEK or RRR.<br />
<br />
Best regards,<br />
<br />
Marc/Afl & RRR/Oxyron<br />
------------------<br />
<br />
</pre><br />
==Mail Charts==<br />
<pre><br />
* THE MAIL CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. The chart3 are divided into two different<br />
sections, the mail charts and the board charts. The<br />
mail/charts are what people like to define as mega<br />
charts consisting of the incoming Relax votesheets<br />
and the charts of other magazines spread during the<br />
last weeks.<br />
<br />
To create the charts you are going to read here we<br />
took the following charts of the following magazines<br />
into consideration completed by the votes taking<br />
part as top ten from the growing amount of incoming<br />
normal and digital Relax votesheets:<br />
<br />
Unplugged 3/U-Turn MAY 1996<br />
Vandalism News 27/Onslaught Design MAY 1996<br />
Chaotic Country 4/Therapy JUNE 1996<br />
Domination 7/Independent JUNE 1996<br />
Vendetta 2/Eagleware Int. JUNE 1996<br />
Nitro 21/Acrise & Excess JULY 1996<br />
<br />
If you disagree with the content of the following lines<br />
we only can advice you to get your hands on all avail-<br />
able votesheets and fill them to influence the charts<br />
in the way you'd like to do it. Please do us a personal<br />
favour and do not manipulate the charts while voting<br />
for personal friends instead of supporting persons<br />
who might deserve the vote.<br />
<br />
TOP TEN DEMO GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Oxyron 66<br />
02. (2) Reflex 65<br />
03. (3) Byterapers 57<br />
04. (4) Camelot 43<br />
05. (5) Agony Design 41<br />
06. (7) Crest 26<br />
07. (6) Taboo 24<br />
08. (8) Antic 12<br />
09. (9) Nipson 11<br />
10. (10) Smash Design 10<br />
<br />
The battle for the top position has been rather close<br />
this time, but as the creative gang behind Reflex de-<br />
cided to leave it's obvious that they can't defend this<br />
ranking for a long period. CREST and Taboo changed<br />
positions in the midfield while CENSOR got replaced by<br />
Smash at position 10.<br />
<br />
TOP TEN SINGLE CODER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Mr. Sex/Byterapers 67<br />
02. (2) Quiss/Reflex 64 (PC) 64<br />
03. (3) Graham/Oxyron 55<br />
04. (6) Druid/Agony Design 42<br />
05. (5) Slammer/Camelot 38<br />
06. (4) TTS/Oxyron 28<br />
07. (9) Fuben/Oxyron 24<br />
08. (7) MMS/Taboo 16<br />
09. (8) Crossbow/Crest 12<br />
10. (/) AEG/Smash Design 8<br />
<br />
Mr. Sex is on the top, followed by a person who is<br />
looking for further targets in the PC scene, Quiss is<br />
his name. Fuben did a big step into direction midfield,<br />
while at the end KM got replaced by AEG.<br />
<br />
TOP TEN CRACKING GROUPS<br />
------------------------------------------------------------<br />
bank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 69<br />
02. (2) Success & TRC 64<br />
03. (5) F4CG 50<br />
04. (4) Alpha Flight 1970 49<br />
05. (3) Chromance 48<br />
06. (6) Onslaught 23<br />
07. (9) Hitmen 17<br />
08. (7) Motiv 8 13<br />
09. (/) Laxity 12<br />
10. (8) Atlantis 11<br />
<br />
Avantgarde is still at the top, but for how long after<br />
the low activity level shown lately. More INTERESTING<br />
are the steady position changes behind the leading<br />
duo, this time F4CG has won the race, followed by Al-<br />
pha Flight and Chromance. At the end Laxity has kik-<br />
ked Hardcore's ass, sending them back to the wide<br />
depths of nowhere what is the land out of our very<br />
own TOP TEN.<br />
<br />
TOP TEN SINGLE CRACKER<br />
------------------------------------------------------------<br />
bank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Jack Alien/F4CG 70<br />
02. (2) Burglar/SCS 60<br />
03. (3) Hain/F4CG 51<br />
04. (4) CBA/TRC 47<br />
05. (5) Ignorance/AFL 42<br />
06. (6) Derbyshire Ram/x-Avt 28 <br />
07. (7) Mr. Wax/<C> 23<br />
08. (/) Didi/Laxity 17<br />
09. (9) Moonchild/FLT 13<br />
10. (8) Bacchus/FLT 9<br />
<br />
Jack Alien, Burglar and Hain. Nothing new here. Good<br />
old Ignorance could be higher. At the end Didi enter-<br />
ed and showed Ream the way out of the top ten. What<br />
a pity.<br />
<br />
TOP TEN GRAPHIC ARTISTS<br />
------------------------------------------------------------<br />
bank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Cruise/Taboo 59<br />
02. (4) Creeper/Antic 57<br />
03. (2) Joe/Wrath Design 53<br />
04. (3) Electric/Extend 46<br />
05. (6) RRR/Oxyron 45<br />
06. (/) Astaroth/Agony 25<br />
07. (6) Fazee/Taboo 14<br />
08. (7) Carrion/Elysium 13<br />
09. (10) Cupid/F4CG 11<br />
10. (9) Ogami/Fairlight 10<br />
<br />
No surprises here except for Astaroth taking the<br />
charts by storm as he entered at 6 while Biz-Kid had<br />
to leave the top ten once again. A steady process.<br />
<br />
TOP TEN MUSIC COMPOSER<br />
------------------------------------------------------------<br />
bank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) PRI/TIA/Oxyron 68<br />
02. (3) PVCF/Reflex 64 (PC) 58<br />
03. (2) Syndrom/TIA/Crest 45<br />
04. (7) Fanta/Bass/Oxyron 44<br />
05. (5) Compod/Charged/... 35<br />
06. (6) Shogoon/Taboo 34<br />
07. (4) Jeff/CZP/Camelot 26<br />
08. (8) Drax/Vibrants/Crest 14<br />
09. (9) Moog/Agony Design 13<br />
10. (10) Zyron/F4CG/Swemix 10<br />
<br />
What has happened here? PRI at the top, followed by<br />
PVCF and Syndrom who changed places. Fanta made<br />
a big step into direction top. At the end alltime legend<br />
JEROEN TEL has left the top ten, being replaced by<br />
Moog.<br />
<br />
TOP TEN MAIL TRADER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Intruder/F4CG 58<br />
02. (4) Spermbird/<C> 50<br />
03. (2) Derbyshire Ram/x-Avt 43 <br />
04. (6) Splatterhead/TRC 42<br />
05. (7) Shuze/AFL 35<br />
06. (3) Calypso/AFL/AMN 23<br />
07. (/) Dr. Soft/Albion 18<br />
08. (/) Dr. Kaos/RFX/AGY 17<br />
09. (/) Funxilla/SCS & TRC 16<br />
10. (5) Bizarre/Onslaught 15<br />
<br />
THE FASTEST MOVING CHARTS! No other one deser-<br />
ves this time, nowhere else it fits that perfectly as in<br />
here. Intruder, Spermbird and Derbyshire Ram are<br />
the lucky ones who collected enough votes to be on<br />
top. What else happened? Three went, three new ones<br />
came along. Spectator, Sebaloz and Syco said good<br />
bye while Dr. Soft, Dr. Kaos and Funxilla introduced<br />
themselves here. But for how long? ;)<br />
<br />
TOP TEN MAGAZINES<br />
------------------------------------------------------------<br />
Rank Last Magazine Points<br />
------------------------------------------------------------<br />
01. (1) Skyhigh 66<br />
02. (2) Vandalism News 57<br />
03. (5) Relax Magazine 50<br />
04. (4) Domination 44<br />
05. (3) Nitro 40<br />
06. (6) Propaganda 39<br />
07. (7) The Pulse Magazine 36<br />
08. (8) The Tribune 15<br />
09. (10) Mendip 12<br />
10. (/) Driven 8<br />
<br />
Skyhigh managed it to defend their top position. Con-<br />
gratulations after the steady come and go. Vandalism<br />
again on two. What else happened? SHOUT IS OUT fi-<br />
nally! Not for real, but out of our charts after taking<br />
a break for almost two years, while the AMERICAN<br />
shooting star Driven entered at ten.<br />
<br />
<br />
Don't complain if you dislike the results, grab a pen<br />
(or your favourite text/e-mail processor for our<br />
very own DIGITAL VOTESHEET) and fill our RELAX, or<br />
any other, votesheet to influence the results next<br />
time.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Interview==<br />
<pre><br />
* INTERVIEW *<br />
------------------------------------------------------------<br />
As usual we have been searching for a very inte-<br />
resting scene profile, and the quest has been rather<br />
rather successful again.<br />
This time we can present a guest who made out of the<br />
hobby computer his profession, a programmer people<br />
are still paying respect, no one else but BOB/CEN-<br />
SOR has spent some time answering our questions,<br />
again held via Internet on a pretentious level.<br />
<br />
<br />
?: Hello Robert. Welcome in the bi-monthly talkshow of<br />
the Relax Magazine on this ancient 8-bit computer.<br />
Please introduce yourself to our readers with all non<br />
computer related facts you are interested in to sha-<br />
re with us here.<br />
<br />
!: Hello there. Non computer related facts? Should I<br />
say that there is no such thing for me (hehe)? j/k ;)<br />
As my name already have been mentioned I will try to<br />
mention another side of my name which I haven't men-<br />
tioned so much earlier. My whole name is XXXXXX<br />
XXXXXX XXXXXXXX and I was born in 1971.07.02 in<br />
Norrkoping/Sweden. My parents come from Hungary<br />
and moved to Sweden back in 1969. By having Hunga-<br />
rian parents I learnt to speak Hungarian language.<br />
All our relatives live in Hungary. I believe I am the<br />
only member of our big family who became obsessed<br />
with computers. Well somebody got to chance the tra-<br />
dition and start a new one. ;) My father was a sports<br />
fan of boxing and wrestling, he also was a boxer in<br />
his younger age. When I was 8 years old I started to<br />
sport a lot (wrestling). As a young wrestler I became<br />
quite good at it, and in the age of 14-15 years I was<br />
among the 5 best wrestlers in Sweden in my weight<br />
class. I reached a 4th place in the Swedish champion-<br />
ship of wrestling for youngsters -15 years, and two<br />
3rd places in a big cup where several Nordic coun-<br />
tries competed aswell (quite big). But in the age of 15<br />
years I bought my first computer, a Commodore 64<br />
(1986), that spoiled my wrestling career. I do some<br />
wrestling even today but just to keep me fit, nothing<br />
serious! Later I went to the gymnasium of technology<br />
to become an engineer (gymnasium engineer) to follow<br />
my parents' footsteps. But my computer career went<br />
before school, with other words I was quite bad in the<br />
gymnasium. ;) Simply too much CBM 64, hehe! After 4<br />
years in gymnasium I graduated and then I just took<br />
my chance to study some more in the royal institute<br />
of technology (university of technology) for two more<br />
years to become a real engineer of electronics and<br />
computers (something similar to the batchula exam of<br />
technology). Well, I guess this will sort things out for<br />
some? Other data about me: hair dark-brown, eyes<br />
light blue, weight 75 kg and length 180 cm (179 hmpf).<br />
Favourite movies: all mafia movies with Robert De Niro<br />
and Al Pachino, Pulp Fiction, Natural Born Killers<br />
and ofcourse some heavy SciFi movies aswell (Blade-<br />
runner, Star Wars). Favourite drinks: BEEER BEEER<br />
I've loved beer since I was 3 years old. It wouldn't<br />
surprise me if my first words in this life was BEEEER<br />
not MOM or DAD, BEEEEER. Favourite food: a large<br />
beef steak! Dreams: fast cars and lotsa money (fast<br />
cars isn't that everybody's dream?). I love to drive<br />
fast with a car, possibly as fast as the car can do (in<br />
Sweden that's absolutely forbidden, that makes it<br />
even more interesting to drive fast. You'll lose your<br />
driving licence IF you get caught).<br />
<br />
<br />
?: Next to the personal facts we are ofcourse inte-<br />
rested in your computer scene career. One of the<br />
most asked questions is how did you get your handle<br />
so we follow the trend here.<br />
<br />
!: About my handle, to make a long story short. Ro-<br />
bert in English is BOB, so it became Bob and stayed<br />
that way. And at that time all the arcade games had<br />
only 3 letter highscore tables, so hey, it fits perfect!<br />
<br />
<br />
?: With Triad and Censor Design two admired demo<br />
groups have been stations in your non-commercial<br />
computer career on the CBM 64. Please inform us<br />
about these former times, as these groups reflect a<br />
lot of glory to most of us who were present that time<br />
!: Triad: Before all the now known as Censor guys met<br />
up here in Triad, there is a quite long tale to tell how<br />
we actually met! But I believe that story should be<br />
told an other time. Anyway in the TRIAD times every-<br />
body where there as of today known as Censor mem-<br />
bers, mainly the inner circle of Censor. Somehow Tri-<br />
ad was parted into several of inner groups that time.<br />
As I remember right we had old stofiles in Triad which<br />
didn't do much but took mostly the honour of what o-<br />
thers did. Well, there came a new time, modeming to US<br />
(export/import/first releases). We did probably 90%<br />
of Triads productions at that time in cracks and de-<br />
mos etc. We even made ourselves our names, people<br />
started to know who we in Triad were. Especially at<br />
OUR DEMOS in Triad time, we even took a 2nd place at<br />
a party in Eskiltuna right after Horizon. We also<br />
started to make fast cracks. But fast cracks as you<br />
know that IS NOT Triad's policy, only SLOW and OLD<br />
cracks, hehe, well that was the most important thing<br />
to be first with a crack (FIRST RELEASES), I believe<br />
is the same even today. Jerry's main point was that<br />
he should control all cracks before they could be<br />
spread. That was a problem! Well, we couldn't wait for<br />
his old thinking, he didn't even got a bloody modem at<br />
that time, should that go by mail? Hardly! We put a<br />
sack on it and did it our way. I believe Jerry never<br />
liked our way to do things, hehehe. Anyway, by this<br />
Triad was put on the map again! It was a cool time of<br />
wild parties at Psychos and Senseis place. Actually<br />
the first Wonderland demo ever set the sight of earth<br />
was actually in Triad by Psycho. I don't even remem-<br />
ber all the demos we released there?<br />
Censor: Well, a winning team shouldn't be changed so<br />
we gathered us together and made some hits. We<br />
started to make some real hot cracks and took the<br />
world by surprise back in 1989, by releasing the<br />
BEST games on the market as first releases and then<br />
we also had some hits with our demos by winning a<br />
demo competition in Norway (Porsgrun party by Sha-<br />
pe back in 89). All this together made us unbelievable<br />
popular.<br />
The glory of our time went on through 89, 90, 91 and<br />
then the cracking scene started to fade out for us,<br />
but we still held on the throne for the demo scene<br />
and the mags (SHOCK). Well, mainly everything we did<br />
went to be a success. But the glory didn't end there<br />
yet. We started to make our most famous demos later<br />
on known as Wonderland 9, 10 and Spasmolytic, so<br />
there came a new era of success through out the<br />
time of 92, 93 (94). In the meantime of 92 and 93 we<br />
also made some demos for the Sega Megadrive and to<br />
the SNES (consoles). We even took that scene by<br />
surprise and made out of it. People from all over the<br />
computer types started to know who we were.<br />
<br />
<br />
?: In 1989 there was the big cut between Jerry/Triad<br />
on the one and you on the other side. A lot of friends<br />
followed you and Censor Design was born. What hap-<br />
pened exactly?<br />
<br />
!: As I mentioned before we had our ideas how to run<br />
a group (obviously not bad ideas) but Jerry didn't<br />
approved our ways of dealing. Simply he saw me as<br />
the leading figure and thought that if he kicked me<br />
out the problem was solved. The problems has then<br />
just begun for poor old Jerry. But the FINAL ignition<br />
for Jerry to kick me out was actually that I somehow<br />
have delaed together with a good old friend of mine<br />
to make a corporation crack with a group called Vir-<br />
gin, but nothing happened so I thought that was no-<br />
thing more to it. One day a crack comes out under<br />
the name of Triad aswell and gets it from one of his<br />
contacts, he began to be furious over me (mainly) so<br />
I flied out! Perhaps Jerry remembers more details?<br />
<br />
<br />
?: Censor was and is still a well respected demo and<br />
cracking group and this concept has been tried to<br />
copy by various groups without success so far. What<br />
is the exact story of Censor Design, and what was<br />
the secret of your success?<br />
<br />
!: The secret of our succcess was probably that we<br />
were just as good in everything we wanted to do,<br />
cracks, demos, mags etc. and we also competed in<br />
various competitions and placed ourselves among the<br />
best. We had a great combination of skills that we<br />
could use in a maximum efforts, gfx, coding, music,<br />
cracking, mags, boards, importing etc. We invented a<br />
lot of new things that I have noticed many people are<br />
trying to copy from us aswell even today. Perhaps it<br />
was our intensive fantasies which took us that long.<br />
We never did anything that others have already done<br />
unless it could be done in a 100 times more impressing<br />
way. I believe the same went for our mag Shock. But<br />
there could also be something with our personalities<br />
which could have lead us to the success aswell, be-<br />
cause at a party before everybody knew if Censor<br />
where there or not, you could notice it! I do miss of<br />
today that many people have become more or less a-<br />
nonymous so it doesn't matter anymore what some-<br />
body do, if he can't be seen or noticed they don't<br />
exist to be noticed at all! That could be an important<br />
issue! But mainly I believe somehow that most of these<br />
factors mixing together went to be a good result.<br />
<br />
<br />
?: Since Censor isn't that active as in former times<br />
on the CBM 64 our readers would like to know what<br />
happened to the other members of Censor and what<br />
are they doing these days? Are you still in contact<br />
with most of them?<br />
<br />
!: Yup! Most of the Censor dudes have their own com-<br />
panies now and we are working together on the con-<br />
soles for producing games, and another part of Cen-<br />
sor is doing multimedia stuff for PC. So our computer<br />
hobbies have paid out to be a good investment for life<br />
all our knowledge we have accumulated is probably<br />
yet even of today's BEST in the computer world, that<br />
doesn't matter on which CPU you work on or platform<br />
as they are basicly the same. Or as we used to say<br />
"same shit different name" (Danko's uncle has inven-<br />
ted that sentence).<br />
<br />
<br />
?: Actually you are working on the game Bouncy Balls<br />
for Cherry Software. What was your motivation for<br />
that production and can we expect further commer-<br />
cial productions from you on this computer system?<br />
<br />
!: Well, my game Bouncy Balls was actually started<br />
back in late 1989 to see if I could code a game. But my<br />
inspiration of that game died as fast as I got it. One<br />
of my good friends Pavel was the one to invent the<br />
game, he wanted to make it on the Amiga which there<br />
is actually a little playable version, he made it toge-<br />
ther with another friend of mine, Lorien/Def Jam<br />
(Amiga) but unfortunately Lorien isn't here to see<br />
the day of Bouncy Balls to be released. He died in a<br />
tragic accident back in 1991. However, Bouncy Balls<br />
became a bit different than Pavels original idea but it<br />
still holds the basic concept of jumping out of the<br />
screen to win.<br />
Time to time my inspiration came back to make a little<br />
of the game here and there but it was neve mentioned<br />
to be something out of it, then I dropped the project<br />
for a couple of years. Finally one day back in late<br />
1994 I was looking back in my disk box and found my<br />
old little game Bouncy Balls and started to talk with<br />
Cherry Software about that I had an almost unfinish-<br />
ed game lying around in my disk box. The game was so<br />
playable that I could have it finished it as a budget<br />
game at time! But then I wanted to make a prestigefull<br />
game out of Bouncy Balls with good coding and good<br />
design (to make it to a fullprice game), just for the<br />
principle. I started to remake the whole game from<br />
the end of 1994, and then the game started to take<br />
shape of its own, but Bouncy Balls was never at a<br />
high priority for me to finish as fast as possible but<br />
just to have something to pollish! I didn't spent far<br />
too much time on doing it just a couple of month/year<br />
Yes I know it sounds like it have taken far too long to<br />
make that game but if we count the work time of this<br />
game it would still be a totallyof an average time to<br />
make a game of today, a bit more then one year. But<br />
in the end stages of the game I've got some assistant<br />
programming help from Creeper/Antic, he is not just<br />
a grafician, also a coder, and Zyron/F4CG, not just a<br />
musician, a coder aswell. That helped me out to finish<br />
this game due to that I was quite busy on my real<br />
project for the SONY PLAYSTATION. I simply didn't<br />
have the time to finish Bouncy Balls, that is also an<br />
explaination why the game took so damn much time to<br />
finish. The game should be released in any day so en-<br />
joy. If I ever do another game for the 64 then there<br />
should be some very overwhelming reason! MONEY!<br />
A drean import order of over one million CBM 64 co-<br />
pies of my game then I would make another game! Only<br />
then. Well, unfortunately there isn't much money to be<br />
made on the CBM 64 anymore. I have already made a<br />
game (Bouncy Balls) which I have put all my heart into<br />
the work just for the sake of CBM 64 I think that will<br />
perhaps do for a while. My work for the CBM 64 is<br />
done, I have started on a professional basis on deve-<br />
loping games for the consoles there isn't much time<br />
left of doing anything else! I have actually some tool<br />
programs which I would like to sell for other gamede-<br />
velopers on the CBM 64, my well known definer editor<br />
which codes the code for you! Hehe, well it enhances<br />
the colour cycling and flashing on pictures in pro-<br />
gramming time, and the result is stunning, just look at<br />
any of our latest demos or Bouncy Balls, they are<br />
filled with that system so there are some tools left to<br />
be sold. If you guys are interested in that please<br />
turn to Cherry Software or to me and then I'll see if<br />
the demand of a tool like that is so high that I should<br />
release it (sell it ofcourse).<br />
<br />
<br />
?: Lately some rumours appeared, saying you will re-<br />
start to produce intros on the CBM 64. Is that TRUE<br />
and can we expect maybe another great Censor demo<br />
as many people are still waiting for it? This is the<br />
chance to stop all speculations by providing facts<br />
people can care about.<br />
<br />
!: Well, as I mentioned before, I haven't got any spare-<br />
time left of sitting in front of my, ahm I mean Dragons<br />
CBM 64 (I STOLE it from him and started to code) my<br />
work takes up all my time. But hey, who knows per-<br />
haps one day in the future I will code another RAJ<br />
RAJ or something like that? You never know.<br />
<br />
<br />
?: We know you are producing games on the console<br />
sector on a professional basis. What games have you<br />
produced so far and what projects can we expect in<br />
the near future?<br />
<br />
!: We are together working under a label called NEU-<br />
ROSTONE. The production of Neurostone haven't<br />
been much yet, but there have been made two con-<br />
versions of the NHL 95 and 96 icehockey game to<br />
the Swedish ELITSERIEN (Swedish hockey league) 95<br />
and 96. We are currently making our first real game<br />
for the CONSOLE MARKET. You'll see when it comes<br />
out (a heavy 3D game).<br />
<br />
<br />
?: Next to the console sector, are there any other<br />
computer systems which might be interesting for you<br />
in order to expand your activities, may it be in the<br />
demo or game business? If not, why couldn'tyt you i-<br />
magine it?<br />
<br />
!: Well, of today's game market it is so widely spread<br />
that one game will be converted to all formats anyway<br />
With other words you are not platform depended any-<br />
more. "Same shit, different name", the only difference<br />
is the graphic layout, the rest is just to copy! You al-<br />
so earn great deal of more more to convert your<br />
game to another platform aswell, so in the end you're<br />
ending up to be on all platforms you can imagine.<br />
<br />
<br />
?: The Censor posse is well known for their party ap-<br />
pearances, atleast it looked like this in former times<br />
when the organisers got grey hair when Censor<br />
members entered. What computer parties have you<br />
visited until now?<br />
<br />
!: Uhhh! We have been on a lot of parties, too many to<br />
remember them all. We were mostly on all major events<br />
that I know. And we will continue to show up on some<br />
parties just to meet our old friends and keep in touch<br />
with people in general. The best programmers, grafi-<br />
cians and musicians are to be found in the demo sce-<br />
ne. If we want to expand our activities then we know<br />
whom to hire etc. And ofcourse partying itself is an<br />
important issue of our life (style), hehe! We simply en-<br />
joy it!<br />
<br />
<br />
?: After the LIGHT/HORIZON party there have been<br />
disagreements between the organisers and Censor.<br />
Many rumours have been spread, there has been<br />
much hassle, but what exactly happened there and<br />
filled the articles of the scene gazettes that time?<br />
<br />
!: Well, let's say a slightly overreaction from the or-<br />
ganisers side. We were nice boys at the party, didn't<br />
do much. At that time the HZ team Badger, Zagor and<br />
Kjer mainly hated our guts and wanted to get even<br />
with us at any prize. Goblin was ofcourse following<br />
them like a puppy following it's mate (even though he<br />
is a good friend on mine). So when the smallest miss<br />
step we did just like drink a little then the things<br />
started to move. But ofcourse the problems with the<br />
principals office invaded by Censor members isn't to-<br />
tally untrue. But I still think it was an overreaction<br />
and vengase against us. But we got even with them<br />
later on, I still believe Badger and Zagor hate our<br />
guts even more today.<br />
<br />
<br />
?: To come back to the present, how did you like THE<br />
PARTY V?<br />
<br />
!: Well, "THE PARTY" have been commercialised busi-<br />
ness so it isn't the same feeling as any of the good<br />
old parties. So, I don't like them anymore. I didn't even<br />
paid the entrance at last time I was there simply was<br />
not worth it. But because of the party is in Denmark<br />
and the beers are so cheap over there it doesn't<br />
stop me to be there.<br />
<br />
<br />
?: Next to visiting parties the Internet has become<br />
the place to meet contacts and friends. What do you<br />
think about this "new" media and how do you see it's<br />
influence to the computer scene in general?<br />
<br />
!: That's good, it is far better then the old style of<br />
doing it. Now everything goes much faster more of<br />
the groups products are more reachable than be-<br />
fore. If you want something you just go to the net and<br />
d/l it (and you will always find it!). You can talk to<br />
your friends from the other side of the world more<br />
often and in real time (I LOVE IT). The scene by this<br />
has taken a new turn, but could also lead that it's not<br />
pure CBM 64 anymore. It could be more or less just<br />
websides in the end for some groups, but I think that<br />
are all positive signs for the scene.<br />
<br />
<br />
?: Everything has to come to an end and this inter-<br />
view doesn't make an exception. This is the place for<br />
some final words, greetings or whatever else you<br />
feel like adding here. Thanks a lot for being this<br />
month's guest in our talk show.<br />
<br />
!: I highly recommend you guys to make your own com-<br />
pany and start consulting in programming or (do the<br />
same as us), the people who are very good coders on<br />
CBM 64 are probably the best coders in the world<br />
(overall) for the other platforms aswell. There is mo-<br />
ney to be made out of your hobby, A LOT! And a CBM<br />
64 coder is not just good in making fast and smart<br />
codes, they are also used to memory optimisation<br />
which is something the rest of the world doesn't know<br />
a jack shit about. And that is starting to be a problem<br />
in today's way of programming. WAKE UP GUYS, there<br />
is a market that you are experts on and the old ge-<br />
neration don't know a jack shit about COMPUTERS! We<br />
are the new wave of evolution, we are the dudes who<br />
will probably make CPU history with revolutionary<br />
programming and stuff like that. Just look at MICRO-<br />
SOFT, over 100 Megabytes of crap just to set up<br />
some WINDOWS enviroment! Amiga has only 250 Kilo-<br />
bytes to do the same! Time for some serious business<br />
TIME FOR A CHANGE!<br />
And ofcourse live your life before life lives on you.<br />
Greetings to all my friends in this scene and buy my<br />
game (Bouncy Balls).<br />
<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Demo Reviews==<br />
<pre><br />
* DEMO REVIEWS *<br />
------------------------------------------------------------<br />
The demo industry seems to have gone into the more<br />
or less well deserved summer breaks, but soon com-<br />
ing parties such as the Assembly in Finland or The<br />
Tribute 1996 in Sweden next to The Party 1996 in<br />
Denmark will for sure guarantee some further and<br />
interesting releases.<br />
<br />
This time we decided to have a closer look at Litter<br />
from the Polish based group Lepsi Developments and<br />
ofcourse, after waiting about two months for it, fi-<br />
nally the 100% version of Krestology, the winning<br />
contributor at the X-96 in April 1996. Meanwhile, bet-<br />
ween the party version and the final version aswell a<br />
"light" version has been released at the programm-<br />
disk of the German distributor Magna Media (64'er<br />
Magazine), containing a few parts from the second<br />
diskside.<br />
<br />
The future of the demo scene looks quite promising<br />
with a lot of interesting projects to be released soon<br />
such as from Oxyron, Byterapers, Fairlight, Triad,<br />
Crest and No Name just to name a few of them all who<br />
are actually producing demos. Let's see if they can<br />
meet our approvals, but let's first start with the ac-<br />
tual reviews.<br />
<br />
<br />
* LITTER/LEPSI DEVELOPMENTS *<br />
------------------------------------------------------------<br />
Lepsi Development is one of the typical "new" Polish<br />
groups with lots of double (second group) members,<br />
having already released some graphic, music and in-<br />
tro collections. Litter seems to be their debut in the<br />
demo scene.<br />
<br />
<br />
* Fuben about the coding: *<br />
-----------------------<br />
This demo is coded by Mr.Ballon, Zielok & RB.<br />
<br />
The Trackmo starts up with a usual intro, containing<br />
the introductions and credits. All faded in and out<br />
with boring colorflashes.<br />
In the first effect, there are some rings moving over<br />
some other to get an interference effect. But nothing<br />
special at all.<br />
Next is an FPP-plasma using the $D011 trick, followed<br />
by a few shadebobs on 8x8 resoloution (laced).<br />
I think yet, I have already seen better shadebobs.<br />
And then again, there are those interference rings.<br />
I can't understand why people still code this effect as<br />
the idea is really old now.<br />
After those rings anyway, a lupe effect comes up.<br />
This effect is faked as the picture isn't really dis-<br />
torted. I guess there are just some expanded sprites<br />
moving over screen. However, this is definetely NO<br />
distortion effect.<br />
After showing the memberstatus and the greetings<br />
the demo reaches its end.<br />
<br />
The "Hiddenpart" (a part, which you can select after<br />
starting the note-file) is showing some colorfull<br />
shadebobs. Something like the shadebobs in Coma-<br />
Light 11 by Axis.<br />
<br />
All in all, Litter isn't a hard coded trackmo. Beside<br />
this, there are no new effects at all. My rating: 26%<br />
<br />
<br />
* RRR about the artwork: *<br />
----------------------<br />
Csezso, Leo, Sebaloz and Valsary are responsible<br />
for the visuals in this trackmo.<br />
<br />
The show starts with a singlecolour hires Lepsi De-<br />
velopments logo, followed by a Litter logo, aswell in<br />
singlecolour hires format, both of moderate quality.<br />
The next piece of artwork is again in singlecolour hi-<br />
res format, a face on the left side of the screen and<br />
a LD logo in the right corner. The face looks quite<br />
acceptable, even if he man could be shaved again, and<br />
the LD logo is nothing special at all. The first multico-<br />
lour bitmap work can be found in a fullscreen picture<br />
showing some kind of mutant, no clue what it is,<br />
standing in some sort of Gate, I presume? All in all it's<br />
quite POOR. Last but not least, the best at last, there<br />
is a nice Lepsi logo [Yes, I love chessboards, how<br />
could you guess it?;)]. Nevertheless Csezso seems to<br />
fit in the tradition of good Hungarian logo artists<br />
such as CLAIRVOYANT/Faces.<br />
<br />
Hmh, the artwork in this production is, with a single<br />
exception, NOT WORTH to be used in 1996, atleast<br />
people could expect, or better DEMAND, it! The rating<br />
can only be at 35%!<br />
<br />
<br />
* PRI about the soundtrack: *<br />
-------------------------<br />
The soundtrack for this trackmo was composed by<br />
Gregfeel and Shy.<br />
<br />
The musical score falls in three parts: the intro, for<br />
which Gregfeel is responsible, a main tune and an<br />
outro, which both were done by Shy. Curiously<br />
enough, the last mentioned guy doesn't seem to be<br />
shy at all when it comes to doing dissonant composi-<br />
tions. Another musician who likes to do so is Zyron,<br />
but Shy does it in a little bit different way. Definately<br />
the bassline does not match at all, so the strongest<br />
passages are those without... The outro comes with<br />
less bright instruments and a kick of DARK WAVE at-<br />
mosphere. Here I rather like the bass pattern, but<br />
the bad hardrestart of the basedrum at the very<br />
beginning lowers the rating again. Gregfeel's tune<br />
fits in an intro rather well. Using combined triangle/<br />
saw/pulse waveforms can evoke problems on old SIDs<br />
when using a too wide range for the pulse width, but<br />
here it seems to be OK.<br />
<br />
All in all I'd like to say this soundtrack is worth 67%.<br />
<br />
<br />
* KRESTOLOGY/CREST *<br />
------------------------------------------------------------<br />
Crest, a group which does not need a special intro-<br />
duction, a group which has delivered a lot of stunning<br />
productions so far and Krestology doesn't make an<br />
exception. After almost two years of abstinence from<br />
the demo scene they returned in an impressing way,<br />
and a second demo is already on the way, known un-<br />
der the project name "Meet Crest".<br />
<br />
<br />
* Fuben about the coding: *<br />
-----------------------<br />
Finally, Krestology 100% is released; a demo entirely<br />
coded by Crossbow of Crest, with some assistant<br />
code by FGTH and Syndrom.<br />
In this review, I won't mention all routines, as there<br />
are simply too many of them. I'll just take a look at<br />
the special ones, NOT at the loader parts!<br />
<br />
After a quite well polished intro, a nice animation<br />
follows, which teachs you to press the shift lock key<br />
to hold the parts. Then a usual FLI-Interlace picture<br />
comes up, followed by a huge compound-sprites movin'<br />
across the screen. Nice! I think I saw this effect first<br />
in a Cosmos Design Production. But this routine gives<br />
me the rest. That is the right Crest style I like!<br />
Next stunning effect is sort of FPP effect combined<br />
with a fullscreen interlace FLI picture.<br />
The next part is a tribute to the legendary Cracker-<br />
group EagleSoft Inc., as their old intro was recoded<br />
with a compound sprite moving over an interlace<br />
picture again. In the lower part of the screen there<br />
is a nice scroller as it was in the original intro.<br />
But the routine is the same seen before in the demo.<br />
After a cool fade out with some filled sines some<br />
super-hires-pics are displayed.<br />
Then after turning around the disk, a nice BSE-<br />
simulation comes up. No, that isn't the name of a new<br />
effect. Just check it out!<br />
The next effect coming up is another typical Crest<br />
part, where nothing is impossible. A TWO-SCREEN<br />
interlace FLI pictures get wanked vertically with the<br />
line-crunch technique. A sprite scroller above makes<br />
the introduction for this effect.<br />
After this, a nice hires interlace FLI picture is shown<br />
Next effect is an interlaced picture going through<br />
the boarders, which is wanked additionally.<br />
After some loading there is my favourite routine.<br />
An interlace (bitmap?) picture is distorted in Y-<br />
direction. Additionally there are some sprites moving<br />
across the screen. Well, this effect looks a bit FPP-<br />
like but how do you want to distort a bitmap picture<br />
with the FPP-trick? Well, this part is one of those<br />
$D011 routines, I never understood how they work.<br />
The last nice effect is an interlaced picture going<br />
through the side-boarders. And it's looking quite<br />
cool!<br />
And finally there is the end-part, which is actually<br />
a music-collection dedicated to Xayne.<br />
<br />
All in all, a very great demo of Crest' standart. I<br />
got really impressed by a few routines. And generally,<br />
the demo is very cool designed and contains a new<br />
intro and ending concept. In my eyes, Krestology 100%<br />
is for sure the best demo of 1996 so far.<br />
<br />
I give a rating of 92%!<br />
<br />
<br />
* RRR about the artwork: *<br />
----------------------<br />
The visual stimulation for this demonstration has<br />
been prepared by Crossbow, Deekay and GBF.<br />
<br />
At the very beginning there is the usual Crest single<br />
colour hires "dude", followed by a NICE drawn mer-<br />
maid in IFLI format. Unfortunately lots of very light<br />
colours have been used so you get the impression<br />
that the pictures might jump out of the screen very<br />
soon. Next in the row is an hires single colour anima-<br />
tion showing a hand pressing a key, followed by ano-<br />
ther IFLI picture showing a girl on the left side of the<br />
screen holding a diamond in her hand. On the right<br />
side there are two small, posing persons looking like<br />
statues. In the background there are some mountains<br />
and at the top you can see some planets. Above the<br />
picture there is a huge girl in sprites format drifting<br />
around. The picture itself is based on Mack/Melon's<br />
64 colour image "Lydie". The show continues with<br />
another IFLI picture, this time the well known "Uni-<br />
corn" from Tony/Alcatraz. Again very detailed pre-<br />
senting, using well choosen colours in general. In-<br />
front of the picture there is a 4-coloured (3 plus<br />
background colour) Crest logo in the standart reso-<br />
lution 160X200. Compared with most other graphics it<br />
looks quite ordinary. Eaglesoft Inc. was honoured<br />
with the next IFLI picture, showing an eagle and a<br />
warrior located on the right side. It's well realised<br />
but the colour combinations is partly a little bit con-<br />
fusing.<br />
Now starts the first official graphics part, introdu-<br />
cing Crest's super hires fli editor. The presentation<br />
screen is quite nice with a very good AFLI Crest<br />
logo on the right side and some nice animated single-<br />
colour animated hires sprites which are, without any<br />
doubt, supposed to be ants. In the middle of the<br />
screen the attention is lead to the SHF pictures,<br />
starting with a colourful robot-lady, a vampire we<br />
use to know as Dracula, another robot lady which is<br />
not so exactly drawn like the previous one, DANNY's<br />
(now TBL and Nah-Kolour if I remember correctly)<br />
fantastic "WINTERQUEEN" and finally a zebra girl, no-<br />
thing but a good drawn girl with a zebra texture. All<br />
pictures are very detailed and colourful. Finally a<br />
singlecolour hires spider is shown. The first side of<br />
the demo ends with another IFLI picture presenting a<br />
NICE girl with animated eyes. Again too much light co-<br />
lours have been used so it flickers like hell again.<br />
The second side starts with an animated little pig and<br />
a singlecolour hires "BSE" logo, but here I am a little<br />
bit confused as I thought the cows went mad, not the<br />
pigs, but who cares? The next picture is dedicated to<br />
Black Mail's "DUTCH BREEZE" demo, showing the com-<br />
plete version of a picture shown in the dutch master-<br />
piece. This one is again in IFLI format and is around<br />
1 1/2 screens high. It shows two warriors, a girl and a<br />
dragon who is lacking a bit compared with the rest of<br />
the artwork. After this hommage the next graphics<br />
part starts, the introduction of a new graphics for-<br />
mat - SHIF (super hires interlace fli), resolution 96X<br />
168, another follow-up in the family of Super Hires<br />
editors. This show starts with a very impressing con-<br />
versation of a H.G. Giger painting, followed by ano-<br />
ther robot lady, this time wearing some sort of aqua-<br />
lung, again very colourful realised. Last but not least<br />
there is a skull remembering me a little bit to the<br />
Terminator 2 title pic, nevertheless this is a bit diffe-<br />
rent and again very good colour combinations have<br />
been used to improve the impression effect, coming<br />
very close to the ultimate TRUECOLOR palette.<br />
Now some kind of big robot in comic/manga style and<br />
IFLI can be seen here, complete by a hires overlay<br />
sprite animation showing a Bavarian, atleast he looks<br />
like a mixture between a Bavarian and the main cha-<br />
racter out of the LucasArts adventure "Monkey Is-<br />
land", reporting about the next part. Here is some<br />
kind of reptile on the left side and a Crest logo on<br />
the right side of the screen. It could be IFLI, but be-<br />
cause of using not that much colours it could be MCI,<br />
too, but that doesn't relatives the impression that it<br />
is supposed to be a POOR contribution compared with<br />
the other graphics in this demonstration. In the<br />
middle of the screen there's a huge picture showing<br />
the "Siren's Song" motive from B. Vallejo, it's nice,<br />
but lacks of colours, depending on the routine.<br />
The next part seems to be a loader, showing animated<br />
flamingos (sprites) flyingabout an ocean and a small<br />
island with palms, done in standart hires (320X200),<br />
I presume. Nothing special at all but nice for a loader<br />
part. Another IFLI pictures follows, showing a space<br />
cowboy riding his horse. It's looking quite interesting<br />
but partly aswell rather unfinished in my opinion. In<br />
the next part there's a multicolour Crest spritelogo,<br />
quite nice in form and filling. The following IFLI picture<br />
is a sunset (sundown in American English). The loca-<br />
tion is somewhere in autumn/winter simply because<br />
the trees are bare, wearing no visible green at all.<br />
Looks quite good as the colour palette has been<br />
choosen well again.<br />
Finally the last part contains another new graphics<br />
format, UFLI, which is hires and sprites if I under-<br />
stood it correctly. The presented Crest logo is inte-<br />
resting and complex in form and style (Graffity?!),<br />
but this graphics format won't bring a reformation to<br />
the market. Finally the huge charset should be menti-<br />
oned as it looks quite good, too, even if it's partly<br />
hard to read in its presentation.<br />
<br />
On the first look the artwork of Krestology comes<br />
close to perfection, on a second, more critical view<br />
it's still impressing. Unfortunately it lacks of origina-l<br />
lity as most motives are well known and already very<br />
often seen before, inspirated by B. Vallejo, H.G. Gi-<br />
ger and H. Sorayama just to name a few, even if this<br />
presentation is at a very high level with a well deser-<br />
ved percentage of 87%, taking ALL graphics, not only<br />
the highlights, into consideration.<br />
<br />
<br />
* PRI about the soundtrack: *<br />
-------------------------<br />
For the soundtrack responsible persons are Deek,<br />
Drax, Mitch & Dane, MSK and Xayne.<br />
<br />
As we are used to from the VIBRANTS and their sym-<br />
phatizers I would like to define as SYMPHATISANTS,<br />
as we are used to from these guys this (RATHER<br />
HUGE) soundtrack comes with excellent instruments<br />
which make the tunes sound "round", "full", etc. just<br />
what people call the Vibrants (or better Newplayer?)<br />
sound. Drax again proves to be the master of jazz-<br />
funk groove, but the cooperation of Mitch & Dane,<br />
who together with Drax contributed the major part<br />
of the tunes, is not foar behind. Furthermore Crest<br />
reminds us of three, as they call it, sleeping well<br />
known composers, namely Deek, MSK and Xayne, by<br />
adding one tune each. The one by Xayne is very<br />
short and not really spectacular, but it features a<br />
nice violin sound. MSK's "Rain" should be known to<br />
everybody, and together with Deek's "Lazity", which<br />
perfectly imitates long-gone Laxity's style of arran-<br />
ging a tune (so I should rather say we are reminded<br />
of four composers) as well as with two tunes by Drax<br />
the endpart is complete. Here, you have some kind of<br />
music selector (with funny faces to it), where you can<br />
choose a tune which suits your current mood. Obvi-<br />
ously the Cresters expected the probality of the<br />
mood to be rather on the sad side - judging after the<br />
tunes' titles "happy", "neutral", "sad" and "crying"<br />
(sniff)! I wonder why? Because the demo is over?<br />
Because of the "sleeping" composers (maybe their<br />
are more than sleeping after all? Or?<br />
Well. Most of the other tunes, which actually are 17<br />
altogether, are more on the happy, funky and jazzy<br />
side. The cover of that old disco-tune "Upside down"<br />
by Mitch & Dane is a real neat idea for the turn-disk<br />
part, "Jigsaw" comes with a fine calm intro, and "So-<br />
(u)long" reminds me a bit of a tune of my own (?)...<br />
However, for my taste there are too many parts/<br />
moods changing too fast in this tune, where "Hip<br />
Trips" has only one groove, no theme and just jam-<br />
ming, which can get a little boring, but anyway...<br />
"Nymphoman" by Drax was first used in our previous<br />
demo, wasn't it? I really like that bridge with that real<br />
definite line the lead plays, also the short bass solo<br />
comes across very good. Another funny idea is that<br />
woman shaking to the rhythm of "Funghus", groovy<br />
tune by the way. This time Drax included quite a bit of<br />
his "BOMBASTIQUE" tunes (one of which even has his<br />
name), with an octaved bass and a very fat lead.<br />
<br />
All in all this soundtrack is just RATHER GOOD. Even<br />
if some tunes sound a bit similar, and even if there is<br />
a lack of laid back, relaxed tunes (at least that's<br />
what I feel), it still is worth a rating of 89%.<br />
<br />
<br />
Well, after having had a look at the actual produc-<br />
tions we would like to convince and encourage you to<br />
produce further demonstrations or, if you prefer,<br />
trackmos. Releases keep the scene alive, and that<br />
should be our major goal these days.<br />
<br />
<br />
Best regards from your favourite reviewer team,<br />
<br />
Fuben/Oxyron<br />
------------<br />
PRI/TIA/Oxyron<br />
-------------<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Party Radar==<br />
<pre><br />
* PARTY RADAR *<br />
------------------------------------------------------------<br />
Due to public demand we decided to present the al-<br />
most complete one by one copy of the original As-<br />
sembly 1996, and not only the CBM 64 specific parts.<br />
<br />
<br />
ASSEMBLY 1996 from 16th to 18th August in the Hel-<br />
sinki Fair Centre<br />
<br />
WHEN AND WHERE?<br />
Assembly '96 will be held in Finland's largest confe-<br />
rence centrum, called as the Helsinki Fair Centre.<br />
The Fair Centre is located in central Helsinki. The<br />
street address of the fair centre is Rautatielaisen-<br />
katu 3.<br />
<br />
HOW TO GET TO THE PARTYPLACE<br />
You will either arrive by plane, by boat, by bus, by<br />
train or by car. If you are lucky enough to come by<br />
car, you should be able to find the party place very<br />
easily. If you come by plane and have lots of stuff<br />
with you, we would recommend to take a taxi, other-<br />
wise you should come by bus (cheaper). And if you<br />
come by boat (to Helsinki sea port) and have lots of<br />
luggage, take the taxi, or take a tram or walk to the<br />
Central Railway station and take any local train from<br />
there.<br />
<br />
Local area bus tickets in Finland vary from around<br />
$2 to $4 US. The taxi is ofcourse more expensive.<br />
For example to take a normal taxi from the airport to<br />
the party place will cost one person around $30 -<br />
$40 US. But if you take the Airport Taxi, it will be a<br />
<br />
lot cheaper (about half the price).<br />
If you take a local train from the Central railway<br />
station, get off at the first stop (Pasila) and you can<br />
see the Helsinki Fair Centre from there.<br />
<br />
COMPETITIONS<br />
The organisers reserve the right to make any chan-<br />
ges to the competition rules, and to disqualify any<br />
entry if it is not suitable to attend the competitions<br />
for some reasons.<br />
<br />
Atleast one of the authors of a competiting product<br />
has to be present at the party place in order to at-<br />
tend the competitions and to receive possible prizes.<br />
In the solo competitions (music, graphics, 4 KB) the<br />
author has to be present.<br />
<br />
A jury composed of known scene people (maybe even<br />
you!) will select an amount of 15 entries in each com-<br />
petition to the finals (to be shown on the big screen<br />
to the audience). There will be different people in the<br />
PC and Amiga juries.<br />
<br />
In the graphics competition, the raytracing and also<br />
in the 4 KB intro competition on PC, the competition<br />
version of the entry must not display the author's<br />
name or group in any way. This will prevent the au-<br />
thor's name from affecting the vote. After the an-<br />
nouncement of the results, the versions which are<br />
spread can include the author's signature. In the mu-<br />
sic competitions, we will not show the author's name<br />
while we play the song in the competition. We will show<br />
the size of the tune, the number of channels used and<br />
the tracker used on the screen.<br />
<br />
In the graphics, music, raytracing, animation and 4 KB<br />
intro competitions we will show the name of the song/<br />
picture, but only if it will not give hints who has made<br />
it. "Maximum Running Length" below is only the amount<br />
of time we will show a particular piece of art on the<br />
big screen. The demos/intros will have to run without<br />
ANY user interaction once started (althought there<br />
can be a setup screen). The filenames of the produc-<br />
tions have to comply with the ISO-9660 standart.<br />
<br />
This means that the only characters allowed in file-<br />
names are "A-Z" and "0-9". The maximum length of<br />
the filename is 8 + 3 characters as in MS-DOS stan-<br />
dard.<br />
<br />
The production MUST NOT save any files (for example<br />
configuration files) on the hard disk or disk.<br />
<br />
In the music, graphics, raytracing and 4 KB intro<br />
competitions only one of the authors (if there are<br />
more than one) can be the official author of the com-<br />
petiting piece of art. For example, if two coders work<br />
on the same 4 KB intro, only one of them can receive<br />
the prize and his name in the party results. After all,<br />
these three competitions are ment to be solo compe-<br />
titions.<br />
<br />
The authors have to habe all copyrights to their pro-<br />
duction.<br />
If you have any questions about the rules, kindly<br />
contact ASSEMBLY Organizing.<br />
<br />
THE VOTING SYSTEM<br />
We will use a disk voting system. Once you enter the<br />
place, you will be given the voting disk, which will in-<br />
clude the voting program. We are going to have PC<br />
formatted DD disk with both Amiga and PC voting pro-<br />
gram.<br />
<br />
JURY<br />
Before you can give your opinion, a jury composed<br />
of known scene people will qualify the products to the<br />
finals. The members of the jury give points from 1 to<br />
10 for each product and the average of the points<br />
will be the final score. 15 best scoring products will<br />
qualify to finals. If there is more than one product<br />
that qualified as 15th the jury will commonly decide<br />
which one of them will qualify.<br />
<br />
PC COMPETITION RULES<br />
The competition machine we will use:<br />
- Pentium 100 MHz with 8 MB of RAM<br />
- MS-DOS 7.0<br />
- 2 MB PCI SVGA-board with S3<br />
- 1 MB Gravis UltraSound sound card or original<br />
Sound Blaster Pro 2.0<br />
- 550 KB free base memory<br />
<br />
Software configuration in the computer will include<br />
MS-DOS 7.0, with HIMEM and EMM386. The configura-<br />
tion will not be changed during the competition.<br />
<br />
One must be able to exit from PC-Demos and intros<br />
at any time by pressing <ESC>.<br />
<br />
PC-Demos and intros must check if the enviromental<br />
variables for either GUS or SoundBlaster. If the<br />
check finds both it chooses GUS.<br />
<br />
The formats of the enviromental variables are:<br />
GUS: : GUS = 220, 1, 1, 11,7 (address, dma, dma, gus irq,<br />
sb irq)<br />
SB: Blaster = A220 I7 D1 T1 (a = address, i = irq, d =<br />
dma)<br />
<br />
In the PC 64 KB intro competition two versions of the<br />
intro can be submitted. The competiting version which<br />
is under 65536 bytes long and supports either GUS<br />
or SB and the release version which supports both.<br />
Release version can be over 65536 bytes long. Com-<br />
peting 64 KB intro cannot be in any case longer than<br />
65536 bytes. Both release and competition version<br />
has to be submitted to the organisers before the<br />
deadline.<br />
<br />
The main reason why SVGA modes with higher resolu-<br />
tion than 640X480 aren't allowed is because the ma-<br />
ximum resolution supported by the video/data pro-<br />
jectors we have is 640X480. And even if the projec-<br />
tors could show higher resolutions, the picture quali-<br />
ty of different high resolution graphics modes would<br />
not look that much different from one another (a vi-<br />
deo projector is NOT the same as a monitor).<br />
<br />
You should note that the picture produced by a video<br />
projector is not as good as a monitor picture. The vi-<br />
deo projector does not show pale colours well and<br />
in some cases can even lose them completely. Also the<br />
contrast can be different. These are commom pro-<br />
blems with all video projectors and simply can't be<br />
corrected. Please try to understand these restric-<br />
tions.<br />
<br />
Demos and intros must work with 256 colour only<br />
SVGA-board (eg. TRIDENT), but they can also use op-<br />
tionally hardware dependent screen modes (eg.<br />
320 X 200 X 16.7 M).<br />
<br />
Note that you can now enter more than one demo or<br />
64 KB intro to the competitions, if you so desire.<br />
<br />
DEMO<br />
- Maximum size in executable form is 4096 KB<br />
- Maximum showing time is 8 minutes, the demo itself<br />
can be longer<br />
- Maximum base memory requirement is 550 KB<br />
- 100% VGA register level compatible graphics modes<br />
and SVGA modes up to 640 X 480 are accepted<br />
- Pure animation files are not accepted<br />
- Also executalbes only including an animation and an<br />
animation player will not be accepted, this is not an<br />
animation competition<br />
- Gravis UltraSound (1024 KB) and SB PRO/SB 16<br />
support required. Also the demo has to have no<br />
sound option.<br />
- The name of the files have to comply to the ISO-<br />
9660 standart (i.e. NO special characters allowed)<br />
- The demo MUST NOT save anything on the hard disk<br />
<br />
INTRO<br />
- Maximum size in executable form is 64 KB (65536<br />
bytes)<br />
- Maximum showing time is 5 minutes<br />
- Maximum base memory requirement is 550 KB<br />
- 100% VGA register level compatible graphics modes<br />
and SVGA modes up to 640 X 480 are accepted<br />
- Pure animation files are not accepted<br />
- Also executalbes only including an animation and an<br />
animation player will not be accepted, this is not an<br />
animation competition<br />
- Gravis UltraSound (1024 KB) and SB PRO/SB 16<br />
support required. This version can be over 65536<br />
bytes long. Also a no sound option is required.<br />
- The name of the files have to comply to the ISO-<br />
9660 standart (i.e. NO special characters allowed)<br />
- The intro MUST NOT save anything on the hard disk<br />
<br />
4 KB INTRO<br />
- Maximum size in executable form is 4096 bytes<br />
- Maximum showing time is 3 minutes<br />
- Maximum base memory requirement is 550 KB<br />
- NO MUSIC or other sound is allowed (this is because<br />
this is a coder's competition, not musicians')<br />
- 100% VGA register level compatible graphics modes<br />
are accepted (no SVGA/VESA)<br />
- Only one intro by one coder<br />
- The name of the files have to comply to the ISO-<br />
9660 standart (i.e. NO special characters allowed)<br />
- The intro MUST NOT save anything on the hard disk<br />
<br />
AMIGA COMPETITION RULES<br />
The competition machine is a A1200 with 2 megs chip +<br />
4 megs fast with 68030/50 MHz processor.<br />
<br />
One must be able to exit from Amiga demos and intros<br />
at any time by pressing left mouse-button.<br />
<br />
DEMO<br />
- Maximum size is 4 megabytes<br />
- Must be harddisk installable<br />
- Maximum showing time is 8 minutes<br />
- The name of the files have to comply to the ISO-<br />
9660 standart (i.e. NO special characters allowed)<br />
- Maximum length of the file name is 8 + 3 characters<br />
- The demo MUST NOT save anything on the hard disk<br />
<br />
INTRO<br />
- Maximum size in executable form is 64 KB<br />
- Maximum showing time is 5 minutes<br />
- The name of the files have to comply to the ISO-<br />
9660 standart (i.e. NO special characters allowed)<br />
- Maximum length of the file name is 8 + 3 characters<br />
- The demo MUST NOT save anything on the hard disk<br />
<br />
THE GRAPHICS COMPETITIONS<br />
GRAPHICS<br />
- The maximum resolution allowed is 640 X 480<br />
- The maximum amount of simultaneous onscreen co-<br />
lours is 256<br />
- The palette is the standart 16,7 million color true<br />
color palette<br />
- Pictures drawn with Amiga will be shown with Amiga<br />
Brilliance (no executables!)<br />
- PC pictures will have to be in standard LBM, PCX,<br />
TGA or GIF format<br />
- Pictures drawn with PC will be shown with CSHOW<br />
(or some other good picture viewer)<br />
- Scanned, ripped or raytraced pictures will be dis-<br />
qualified<br />
- In addition, you must submit a version of the final<br />
picture which doesn't have your signature on it<br />
(which will be shown on the big screen)<br />
- Only one picture by one graphic artist<br />
- The name of the file has to comply to the ISO-9660<br />
standard (i.e. NO special characters are allowed)<br />
- The maximum length of the file name is 8 + 3 cha-<br />
racters<br />
<br />
RAYTRACING<br />
- The maximum resolution allowed is 640 X 480<br />
- The maximum amount of simultaneous onscreen co-<br />
lours is 16.7 million<br />
- Pictures will be shown on PC with true color card<br />
(no executables!)<br />
- Pictures have to be in JPG or TARGA format<br />
- In addition, you must submit a version of the final<br />
picture which doesn't have your signature on it<br />
(which will be shown on the big screen)<br />
- Only one picture by one graphic artist<br />
- The name of the file has to comply to the ISO-9660<br />
standard (i.e. NO special characters are allowed)<br />
- The maximum length of the file name is 8 + 3 cha-<br />
racters<br />
<br />
ANIMATION<br />
- The maximum running length is 3 minutes<br />
- The frame rate of the animation has to be 12.5 pics/<br />
sec<br />
- The animation itself must be in MPEG-1 format with-<br />
out any sound<br />
- The maximum amount of simultaneous onscreen co-<br />
lors is 16.7 million<br />
- The maximum resolution is 320 X 200<br />
- Please us CMPEG 1.0 for creating MPEG-file for ma-<br />
ximum compatibility. Use parameters: -v1 -d0 -m0<br />
ipb.ctl [list] [mpeg.mpg] (you can download the file<br />
from our WWW-site or from any other major FTP-<br />
site)<br />
- The animation will be played with ASSEMBLY Organi-<br />
zing MPEG player (you can download it from our<br />
WWW-site)<br />
- You can supply an audio track for the animation.<br />
The audio track must have following characteris-<br />
tics: RAW (unsigned 8 bit, mono) format, playback<br />
rate 12288<br />
- The animation must be delivered to us on hard disk<br />
or on CD-ROM<br />
- The name of the file has to comply to the ISO-9660<br />
standard (i.e. NO special characters are allowed)<br />
- The maximum length of the file name is 8 + 3 cha-<br />
racters<br />
<br />
THE MUSIC COMPETITIONS<br />
We will not show the name of author on the screen,<br />
but we will show the size of the tune, the number of<br />
channels used and the tracker used on the screen<br />
while playing the tune.<br />
<br />
4 CHANNEL<br />
- Maximum size is 880 KB (= one Amiga disk)<br />
- Maximum amount of channels is 4<br />
- Maximum running length is 3 minutes<br />
- All songs will be played with the Amiga ProTracker<br />
v2.x (MOD)<br />
- Entries must be in MOD-format (no executables,<br />
no renamed, no powerpacked)<br />
- Only one song by one musician<br />
- The name of the file has to comply to the ISO-9660<br />
standard (i.e. NO special characters are allowed)<br />
- The maximum length of the file name is 8 + 3 cha-<br />
racters<br />
<br />
MULTICHANNEL<br />
- Maximum amount of channels is 32<br />
- Maximum size of the song isn 1024 KB in a playable<br />
format (including all samples, pattern data, etc.)<br />
- Maximum amount of channels is 4<br />
- Maximum running length is 3 minutes<br />
- the format has to be some of the following: S3M,<br />
MOD, XM, MTM and ULT<br />
- All songs will be played with a PC compatible player<br />
using a 1 MB Gravis UltraSound<br />
- Only one song by one musician<br />
- The name of the file has to comply to the ISO-9660<br />
standard (i.e. NO special characters are allowed)<br />
- The maximum length of the file name is 8 + 3 cha-<br />
racters<br />
<br />
WILD COMPETITION<br />
- The productions can be anything from a computer<br />
generated animations, demos on ancient or exotic<br />
computers to plain video art. The only requirement<br />
is that the productions are cool<br />
- Maximum showing time is 15 minutes, the production<br />
itself can be longer<br />
- The production has to be delivered on a VHS cas-<br />
sette (european PAL format). The cassette will not<br />
be returned<br />
- No copyrighted material or material that violates<br />
Finnish or international laws is allowed in the pro-<br />
duction<br />
- Maximum 30 productions will be shown on the big<br />
screen during the night between Saturday and<br />
Sunday<br />
<br />
COMMODORE 64 COMPETITIONS<br />
GENERAL RULES<br />
- Only one contribution from each group/artist is<br />
accepted for each competition serie<br />
- Contributions must be 100% finished before the<br />
deadline, because we will copy and spread all of<br />
them at the party.<br />
- The deadlines aren't too flexible so please deliver<br />
your contributions in time (in other words: Early<br />
enough) to avoid hassle<br />
- Your contribution disks won't be returned (Doing<br />
so would cause an enormous hassle, just use your<br />
imagination and guess why!)<br />
<br />
RULES FOR THE C64 DEMO COMPETITION<br />
- The demo will be run on a standard C64 with origi-<br />
nal 1541 drive and an Action Replay MK 6 cartridge<br />
- Each demo will be shown for a maximum of 15 minutes<br />
- Coding your demos in such a manner that pressing<br />
space isn't necessary to proceed is high recom-<br />
mended. If, however, your demo should require any<br />
user interaction, we want a person from the con-<br />
tributing group to run the demo. After all, there's<br />
no way we could possibly know which effects the<br />
coder would like to be shown a little bit longer than<br />
the others<br />
- At least one perosn must be present from the con-<br />
tributing group (If it's not a group release (Which is<br />
extremely unlikely), then the coder must be pre-<br />
sent him/herself)<br />
<br />
RULES FOR C64 GRAPHICS COMPETITION<br />
- The picture must be an executable file<br />
- ALL graphic formats are accepted<br />
- Only the picture must be seen on the screen; no<br />
scroller or any other moving things are allowed.<br />
Background music's acceptable (Not recommend-<br />
able, though), but during the competition no one will<br />
hear it (Audio equipment will be turned off)<br />
- Please try to give your picture some (sensible)<br />
name to avoid too many "un-named" pictures com-<br />
peting<br />
- The artist must be present at the party<br />
<br />
RULES FOR C64 MUSIC COMPETITION<br />
- The tune must be an executable file<br />
- Only your imagination's the limit; samples are of<br />
course accepted<br />
- Each tune will be played for max. 3 minutes (This<br />
doesn't mean you'd have to cut the tune at 3:00<br />
sharp, though! Even if your tune won't be played<br />
for more than three minutes at the party, people<br />
will play it longer at home.<br />
- Please try to give your tune some (sensible) name<br />
too avoid too many "un-named" tunes competing<br />
- The artist must be present at the party<br />
<br />
The official C64 competition organisers are: Dead-<br />
beat/The Sharks, Mysdee/The Sharks & Dr. Dick/<br />
Byterapers<br />
<br />
Please find further details in PARTY RADAR II.<br />
<br />
<br />
<br />
</pre><br />
==Party Radar 2==<br />
<pre><br />
* PARTY RADAR II *<br />
------------------------------------------------------------<br />
Further details about the Assembly 1996 can be<br />
found here, as the official invitation text continues...<br />
<br />
<br />
SPECIAL COMPETITIONS<br />
We will have all traditional ASSEMBLY special compe-<br />
titions. The competitions include for example soccer,<br />
disk throwing and modem throwing.<br />
<br />
PRIZES<br />
The total value of all the prizes in US dollars will be<br />
over US $35.000 (not including software).<br />
All damages to the Fair centre, other surroundings<br />
and other damages caused by the party visitors will<br />
be REDUCED from the prizes before any prizes are<br />
paid. This is because of previous trouble with people<br />
breaking up places, furnitures and spraying the walls<br />
and thus causing damage of many thousand dollars.<br />
<br />
The actual prizes may be software, hardware or pure<br />
cash. This depends on our sponsors. The following<br />
list includes only the preliminary list of prizes (the<br />
final list will be published at the party place). Also<br />
keep in mind that the money exchange rates also af-<br />
fect this list (at the time of writing this text file one<br />
US dollar was 4.85 finnish marks).<br />
<br />
We will try to give cash prizes in the PC and AMIGA<br />
demo competitions. The prizes in other competitions<br />
may be more or less various hardware and software.<br />
<br />
All cash prizes will be paid in Finnish currency.<br />
<br />
PC COMPETITION Prize Values (not incl. software):<br />
PC DEMO 64 KB INTRO 4 KB INTRO<br />
1. $ 4100 $ 1600 $ 450<br />
2. $ 2000 $ 800 $ 350<br />
3. $ 1400 $ 500 $ 250<br />
4. $ 700 $ 300 $ 150<br />
5. $ 300 $ 200 $ 100<br />
<br />
AMIGA COMPETITION Prize Values (not incl. software):<br />
AMIGA Demo 64 KB<br />
1. $ 4100 $ 1600<br />
2. $ 1400 $ 500<br />
3. $ 700 $ 300<br />
<br />
ART COMPETITION prize values (not incl. software):<br />
Music Graphic/<br />
4/32 Ch. Raytrace Animation Wild<br />
1. $ 450 $ 450 $ 1600 $ 450<br />
2. $ 350 $ 350 $ 800 $ 250<br />
3. $ 250 $ 250 $ 500 $ 100<br />
4. $ 150 $ 150 $ 300<br />
5. $ 100 $ 100 $ 200<br />
<br />
COMMODORE 64 COMPETITION PRIZES:<br />
In the C64 competitions we will give only cash as fol-<br />
lows:<br />
Demo Graphics Music<br />
1. $ 400 $ 200 $ 200<br />
2. $ 150 $ 75 $ 75<br />
3. $ 50 $ 25 $ 25<br />
<br />
PARTY FEATURES<br />
Next is the list of most important features at our<br />
party:<br />
<br />
AUDIO AND VIDEO<br />
The main hall is equipped with a powerful sound sys-<br />
tem. The system supports stereo output and will be a<br />
real kicker with 10.000 watts of pure sound power.<br />
The big screen in the main hall is over 8 meters wide<br />
and supports the 640 X 480 resolution.<br />
<br />
HALLS<br />
The party area is composed of two halls. The halls<br />
are seperated by a heavy curtain. The main area is<br />
4500 square meters (equals 1500 computer places).<br />
The sleeping hall is on the first floor this year (the<br />
sleeping hall used last year is being repaired this<br />
year). The sound proofing isn't as good as last year,<br />
but sleeping isn't mandatory at parties). Sleeping<br />
area is almost as big as last year. Remember to bring<br />
your own sleeping bags.<br />
Neither of the halls have windows so the video<br />
screens will look absolutely fabulous at the competi-<br />
tions and it will be dark enough to sleep.<br />
<br />
SERVICES<br />
The party place is the biggest fair centre in Finland.<br />
It will feature 24h food service (yes, we have Coke!),<br />
24h security personnel, 24h professional electrian,<br />
24h luggage preservation service and cleaning per-<br />
sonnel. Also 24h help desk with friendly personnel<br />
will be available to help you out with problems you<br />
might encounter.<br />
Plenty of toilets and some showers will be available.<br />
Cool party t-shirts will be sold for low price.<br />
<br />
PARKING FEE<br />
Unfortunately the ASSEMBLY'96 visitors have to pay<br />
for their weekend parking. The cost is not much<br />
though, it is 40 FIM for weekend parking. You will<br />
have a weekend parking ticket and a special Assem-<br />
bly parking area at your use.<br />
<br />
NETWORK INFORMATION<br />
The network information will be released later on<br />
when the details of the party network will be clear.<br />
The PartyNet will feature full Internet access and a<br />
party server with all releases online.<br />
<br />
ASM'96 CD-ROM<br />
All the participating pieces of art from the competi-<br />
tions will be assembled to a single ASSEMBLY '96 CD-<br />
ROM. This will be a unique possibility for everyone to<br />
get hundreds of megabytes data containing ALL de-<br />
mos, intros, pics, mods, etc. published at ASM '96.<br />
THERE'S NO OTHER EASY WAY TO COLLECT THEM<br />
ALL!<br />
<br />
We will pay royalties of the net revenue of the CD-<br />
ROM disks to the winners (which sign the exclusive<br />
CD-ROM distribution agreement) in the competitions<br />
(expect for Amiga and C64) as follows (in percents):<br />
<br />
CODE COMPETITIONS<br />
DEMO INTRO 4 KB INTRO<br />
1. 2.5% 0.7% 0.4%<br />
2. 2.0% 0.5% 0.3%<br />
3. 1.5% 0.4% 0.1%<br />
<br />
ART COMPETITIONS<br />
Music Graphic/<br />
4/32 Ch. Raytrace Animation<br />
1. 0.4% 0.4% 0.7%<br />
2. 0.3% 0.3% 0.5%<br />
3. 0.1% 0.1% 0.4%<br />
<br />
If you do a fix for the production after the party and<br />
you wish to include it on the CD-ROM kindly send it to<br />
any places listed in the contact addresses. In case<br />
of problems, please contact ASSEMBLY ORGANISING.<br />
<br />
All productions which wish to have possibility of re-<br />
ceiving royalties have to include a statement that the<br />
author(s) retain all copyrights. See RIGHTS.TXT for<br />
an adequate copyright license. We suggest that you<br />
include the copyright license into the software (into<br />
the demo's/intro's end screen, to the pattern names<br />
of music tune for example) to ensure that it is not<br />
removed.<br />
<br />
The biggest reason for requiring exclusive distribu-<br />
tion contracts for winning productions is to ensure<br />
that nobody else will sell the production on a CD-ROM<br />
What has happened before is that companies just put<br />
your productions on a CD-ROM and pay no royalties<br />
wha t so ever to the author. This way they can sell<br />
the CD-ROM cheaper. Because ASSEMBLY Organizing<br />
is dedicated to work with the scene we want to stop<br />
this. The only way to do is to have adequate copy-<br />
right licenses (see the RIGHTS.TXT and INFO.TXT) and<br />
exclusive distribution agreements.<br />
<br />
The royalties will be paid twice in the period of one<br />
year after the release of the CD-ROM disk in the<br />
form of a cheque by mail. This means the last royal-<br />
ties for the ASSEMBLY '96 CD-ROM disk will be paid<br />
around ASSEMBLY '97 time.<br />
<br />
ASSEMBLY '95 CD-ROM (eRAVE 1)<br />
The complete collection of ALL ASSEMBLY '95 relea-<br />
ses is now available. With over 100 great demos, more<br />
than 350 different music tunes and much much more<br />
it is the coolest ever production by ASSEMBLY Or-<br />
ganizing. And the CD-ROM is the extremely easy to<br />
use: just active our custom built GUI and warp into<br />
the world of demos! The thrilling ASSEMBLY '95 com-<br />
pilation is cheap! The price for a single item is only<br />
25 US dollars!<br />
<br />
ASSEMBLY Organizing is dedicated to the scene -<br />
ASSENBLY Organizing is the only demo CD-ROM ma-<br />
nufacturer that gives royalties to the best produc-<br />
tions on the CD-ROM. Up to 20% if the net revenue of<br />
the CD-ROM is handed back to the scene as royalties<br />
<br />
To order your copy please use some of the following<br />
methods:<br />
WWW http://www.assembly.org/cdroms/cdrom.html<br />
<br />
Finnish orders: Assembly Organizing, XXXXXXXXXXXXX<br />
XX, XXXXX XXXXXXXX, XXXXXXX<br />
Voice : XX/XXX-XXXX<br />
Fax : XX/XXX-XXXX<br />
E-mail: Assembly^Assembly.Org<br />
<br />
Other orders: Romware GmbH, Gottlieb-Daimler-Str.<br />
12, D-24568 Kaltenkirchen, Germany<br />
Voice : ++XX/XXXX/XXXX-X<br />
Fax : ++XX/XXXX/XXXX-XX<br />
E-mail: 100421.1772^Compuserve.Com<br />
<br />
ASM'96 TICKETS<br />
BUYING TICKETS<br />
There are two kind of tickets for ASSEMBLY'96.<br />
Normal 250,- ($50 USD) ticket and 260,- ($54 USD)<br />
ticket which includes computerplace reservation. You<br />
can buy the 240,- ticket either at the door at the<br />
happening or you can buy it in advance. Reservation<br />
tickets are only sold in advance. The sales of the re-<br />
servation tickets will be closed at 8th of August, 1996<br />
<br />
WHERE CAN I BUY MY TICKETS?<br />
You can buy your ticket from ASSEMBLY Organizing.<br />
Groups that want to get the group discount and com-<br />
puterplace reservations have to be bought in advan-<br />
ce from ASSEMBLY Organizing. If your group buys 10<br />
or more tickets at the same time you will receive the<br />
10% group discount from the ticket prizes.<br />
<br />
To order a ticket you have to pay directly to the ac-<br />
count of ASSEMBLY Organizing (see contact info).<br />
Make sure, when you pay directly to the account that<br />
ASSEMBLY Organizing doesn't get any additional<br />
costs and the amount of money covers the costs of<br />
the ordered tickets. Also make sure that we get the<br />
information who has sent the money and where we<br />
can send the tickets. After making the payment, plea-<br />
se make an official order at our WWW-site<br />
(http://www.assembly.org/asm96/ordertix.html).<br />
<br />
Groups in Finland can order their tickets directly<br />
from our WWW-site. The tickets will be shipped as<br />
COD ("postiennakko"). Please allow 20 FIM for post-<br />
age costs.<br />
<br />
WHY SHOULD I BUY A TICKET IN ADVANCE?<br />
If you buy your ticket in advance you have to possi-<br />
bility to use group discount of 10%. You have the pos-<br />
sibility for group discount if you buy more than 10<br />
tickets at a time. Also the table reservation is possi-<br />
ble only by buying reservation ticket. You don't have<br />
to reserve table for yourself, but the best places<br />
near the videoprojector screen go to the reser-<br />
vers. The earlier you reserve your place the better<br />
place you get.<br />
We will organize special door in the first day of AS-<br />
SEMBLY '96 where you can get your computer in<br />
most conviniently.<br />
<br />
SHEDULE<br />
Partyplace will be open 24 hours/day.<br />
<br />
16th of August 1996 (FRIDAY)<br />
- 1000 ASSEMBLY doors open<br />
- 1900 C64 competition deadline<br />
- 2100 C64 competitions<br />
- 2300 Deadline for all competitions<br />
<br />
17th of August 1996 (SATURDAY)<br />
- 1300 4 channel competition<br />
- 1400 Graphics competition<br />
- 1430 32 channel competition<br />
- 1530 Raytrace competition<br />
- 1600 PC 4 KB intro<br />
- 1700 AMIGA 64 KB intro<br />
- 1830 PC 64 KB intro<br />
<br />
18th of August 1996 (SUNDAY)<br />
- 0900 AMIGA DEMO competition<br />
- 1130 Animation competition<br />
- 1230 PC DEMO competition<br />
- 1500 Vote counting<br />
- 1600 Announcement of winners and prize giving<br />
ceremony<br />
- 1700 Prize giving ceremony ends<br />
- 2000 Doors close - ASSEMBLY '96 is over<br />
<br />
DISCLAIMER<br />
We don't take any responsibility on the safety of the<br />
equipment people bring to the party place. We sug-<br />
gest you take an insurance for your equipment from<br />
some insurance company. And remember, you can<br />
store your equipment by using the luggage preser-<br />
vation service which will be available at the party<br />
place.<br />
If you have ANY suggestions or ideas about anything<br />
written in this text file, don't hesitate to contact us!<br />
While you are visiting Finland you have to follow Fin-<br />
nish laws. If you break laws at the Fair Centre we will<br />
call the police to take care of you. You will also have<br />
to answer for anything you break at the party place.<br />
All damages to the fair centre, other surroundings<br />
and other damages will be reduced from the total<br />
prize money.<br />
<br />
NO ALCOHOL/DRUGS/SMOKING NOR SOFTWARE PIRA-<br />
CY ALLOWED IN THE PARTY PLACE<br />
<br />
CONTACT INFORMATION<br />
You can reach us by many means according to the<br />
following list:<br />
<br />
Voice : +XXX/X/XXX-XXXX<br />
WWW : http://www.assembly.org/assembly96<br />
E-mail: Assembly^Assembly.Org<br />
IRC : # ASM96<br />
Normal mail: ASSEMBLY '96<br />
XXXXXXXXXXXXX XX<br />
XXXXX XXXXXXXX<br />
XXXXXXX<br />
<br />
Bank account for international money transfers:<br />
<br />
ASSEMBLY Organizing<br />
208918-28217<br />
Merita Helsinki-WTC<br />
FINLAND<br />
SWIFT-CODE: MRITFIHH<br />
<br />
Please include your address with the payment, where<br />
you want the tickets to be sent. Also make sure that<br />
there are no additional expenses for the receiver<br />
of the payment.<br />
<br />
<br />
CONTROLLED DREAMS, RESOURCE and SPACEHAWKS<br />
present<br />
<br />
THE SCENESIS<br />
------------<br />
FLaG International Computer Scene and Role-Playing<br />
Party<br />
from 19th July 1996, 16:00, to 22nd July 1996, 17:00,<br />
Barczi Geza Street 2, Budapest, Hungary<br />
<br />
Entrance fee : 600 HUF (USD 5,--)<br />
Table reservation: 150 HUF (USD 1,--)<br />
<br />
<br />
Features:<br />
--------<br />
* 3000 square metres active area<br />
* Enough power outlets (bring a divider)<br />
* Comfortable sleeping-building with matraces<br />
* McDonald's serving as buffet<br />
* Showers for free<br />
* 1200 W audio amplification<br />
<br />
Competition prizing: HUF 500.000,-- (USD 3.500,--)<br />
----------------<br />
<br />
COMPETITIONS:<br />
------------<br />
* PC DEMO * AMIGA DEMO * C-64 DEMO<br />
* PC 64K Intro * AMIGA 40K Intro * C-64 GFX<br />
* PC 4K Intro * AMIGA 4K Intro * C-64 Muzak<br />
* Multichannel * 4 Channel Muzak * GFX<br />
* Raytrace * ANSI GFX * Lamer compo<br />
* Fernandez com. * Nostalgia * Doom compo<br />
<br />
* M.A.G.U.S. * AD&D * Mithos<br />
* Cards of Power card competition<br />
<br />
Competition Rules:<br />
---------------<br />
* C-64 DEMO: There are NO rules. Maybe only one:<br />
the demo must not reserve more than four disk sides<br />
(two disks).<br />
* C-64 GFX: The picture must NOT be scanned<br />
* C-64 MUZAK: The music must NOT be fully digitized<br />
<br />
Competition machine:<br />
-----------------<br />
C-64: A plain C-64 with floppy drive<br />
<br />
Deadline:<br />
-------<br />
The compos' deadline is 21st July, 16:00.<br />
<br />
CD-writing:<br />
---------<br />
CD-writing will be possible for HUF 1.800,-- (USD<br />
10,--). A party CD will be released after the party<br />
and can be ordered at TOMCAT's.<br />
<br />
Programs:<br />
--------<br />
Presentation on the MIRO video-digitizer card, Crea-<br />
tive Labs presents its new TV-radio tuner card for<br />
PC, a representative from IBM and Microsoft will dis-<br />
cuss about OS/2 and Win95 (Local TV stations will<br />
broadcast it live), Intel's introduction of the new Pen-<br />
tium PRO and its features, Non-stop Internet access<br />
via Sattelite, many VIDEO movies, medieval kombat<br />
presentation, RPG cardgame presentation and many<br />
other surprises....<br />
<br />
Supporters:<br />
----------<br />
IBM, Digital, Soros Alapitvany, Westel, Uj Alapap, Pixel<br />
Multimedia Kft., Grafi-X-Shs Kft. , Elender Internet,<br />
Kevlar Studio, Trans-A Electric, Uveghaz Szamitas-<br />
technikai Aruhaz, Silverland BT, Dungeon RPG Shop,<br />
Moonbase<br />
<br />
Contact addresses:<br />
----------------<br />
TOMCAT: XXXXXX XXXXX (main organiser, responsible<br />
for computer stuff), ++XX/(X)XXX-XXXX, XXXXXXX<br />
Utca 7, 1139 Budapest, Tomcat2^Ursus.Bke.Hu<br />
<br />
JAMES BAUD: XXXX XXXXXXX (other main organiser),<br />
++XX/(X)XXX-XXXX, XXXXX XXXX XX XXX X, XXXX XXXX-<br />
XXXX<br />
<br />
ACHOS: XXXXX XXXX (responsible for RPGs), ++XX/(X)<br />
XXX-XXXX, XXXXXXXX XXXX XX XX/XX, XXXX XXXXXXX<br />
<br />
<br />
The Assembly invitation is almost 1:1 converted while<br />
Flag's has been shorted by the editors as the As-<br />
sembly seems to be more interesting for our target<br />
group.<br />
<br />
Party on, Wayne! Party on, Garth!<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Advertisements==<br />
<pre><br />
* ADVERTISEMENTS *<br />
------------------------------------------------------------<br />
Welcome to the area of advertisements where you<br />
get the chance to offer the rest of the world the<br />
possibility to either contact you as a trader or<br />
just to place a request through us.<br />
To see your advertisement in this chapter you HAVE<br />
to fill one of our votesheets as the total amount of<br />
adverts fortunately increased between the past few<br />
months. Therefore we installed a NEW presentation<br />
system and if the amount of filled votesheets increa-<br />
ses in the same way we feel free to cut off the sup-<br />
porting advertisement text. Telephone numbers or In-<br />
ternet addresses can be found at the end of the ad-<br />
dress line(s).<br />
<br />
* ACRISE & EXCESS *<br />
------------------------------------------------------------<br />
COVERAGE ++XX/XXXX-XXXXX<br />
THE DRAGONS TOWER ++XX/XXXX-XXXXXX<br />
<br />
* ACTIVE *<br />
------------------------------------------------------------<br />
Riddler: XXXX XXXXX, XXXXXXX XX, XXXXX XXXXX, XXXXXX<br />
/RIDDLER^LUDD.LUTH.SE<br />
<br />
HTTP: //JOTA.SM.LUTH.SE/&D95-PEN<br />
<br />
* AGONY DESIGN *<br />
------------------------------------------------------------<br />
Druid: XXXXXX XXX, XXXXXXX X/XX, XX-XXX XXXXXXX-<br />
XXXXX, XXXXXX (-> AVANTGARDE)<br />
* NO opdinary swapping, AGONY DESIGN HQ<br />
<br />
Moog: XXXXXXXXX XXXXXXXXXX, XXXXXXXXXXXX XX/X,<br />
XX-XXX XXXXXXXX, XXXXXX (-> AMORPHIS)<br />
* NO swap, musics for games<br />
<br />
* ALBION *<br />
------------------------------------------------------------<br />
Dr. Soft: XXXXXXX XXXXX, XX. XXXXXXXXXX XX/XX,<br />
XX-XXX XXXX, XXXXXX /++XX/XX-XXXXXX<br />
/GOTHREK^VM.AMU.EDU.PL<br />
* reliable & quality swap, cover contacts wanted,<br />
* reply guaranteed, just try it<br />
<br />
Unlock: XXXXX XXXX, XXXXXXX. XX, XXXX XXXXXXXXX,<br />
XXXXXXXXXXX (-> COMMO BAM)<br />
* ALB/CMM warez, Unplugged/Emphatic, graphicians,<br />
* speedswap, 100% reply to all 4 sure, try me!<br />
<br />
* ALPHA FLIGHT 1970 *<br />
------------------------------------------------------------<br />
Calypso: XXXXX XXXXXXXX, XXXXXXXXXXXXXXX X, XXXX<br />
XX XXXXXX, XXX XXXXXXXXXXX (-> AMNESIA)<br />
* to send in your cracks for THE BEST magazine<br />
<br />
Marc: MARC1970^AOL.COM<br />
<br />
Max: SC0044^UNI-ESSEN.DE<br />
<br />
Ned: ++XX/XXXX-XXXX/NED^BASE.NETUSE.DE<br />
* H/P (-> NETPHREAKERS)<br />
<br />
Ream: XXXXX XXX XXXX, XXXXXXXXXXXX XX, XXXX XX XXX<br />
XXX XXXXXXXXXXX<br />
* to send in your cracks for THE BEST magazine<br />
<br />
Shuze: XXXX, XX XXXXXXXXXX XXXXX, XXXXX, XXXXXXXXX,<br />
XXX XXX, XXXXXXX<br />
<br />
Zapotek: X.X. XXX XXX, XXXX XXX, XXXXXX<br />
/U952487^HIT.NO<br />
* CBM 64, Covers, Sheets, 100% Reply<br />
<br />
* ATLANTIS *<br />
------------------------------------------------------------<br />
Dr. Science: XX. XXXXXXX, XXXXXXXXXXX, XXXX XXXXX,<br />
XXXXXXXXXXX<br />
<br />
Dr. Who: XXXXX XXXXXXXXX, XXXX XXX-XXXX, XXXXXX<br />
* C64 and Amiga swap, 100% reply<br />
<br />
Freddie: XXXXXX XXXXXX, XXXXXXXXXXXXXX XX, XXXX<br />
XXXXXXX X, XXXXXXX<br />
* latest Atl warez, Immortal Flash, stamp swapping<br />
<br />
Lala: XXXXX XXXXX, XXXXXXXX X. X, XXXX XXXXX, XXXXX-<br />
XX (-> RESOURCE)<br />
* 100% reply, cover swap, friendship, PC swap (3'5)<br />
<br />
Robocop: X.X. XXX XX, XXXX XXXXXX-XXXXXXXXXXXX,<br />
XXXXXXXXXXX /DSCHROETER^ACCESS.CH<br />
<br />
* ex-AVANTGARDE *<br />
------------------------------------------------------------<br />
Derbyshire Ram: XXXXX XXXXXX, XX XXXXXXXX XXXX,<br />
XXXXXXXXXXX, XXXXXXXXXXXX, XXXXXXXXXX XXX XXX,<br />
XXXXXXX<br />
<br />
* CHALICE *<br />
------------------------------------------------------------<br />
Mike D.: XXXXXX XXXXXXXX, XXXXXXXXXXX XX, XXXXX XXX-<br />
XXX, Germany/roland.kletzing^rz.ruhr-uni-bochum.de<br />
<br />
* CHROMANCE *<br />
------------------------------------------------------------<br />
<br />
Spermbird: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX<br />
<br />
Syco: XXXXX XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXX-<br />
XXX, XXXXXXX<br />
* for <C> warez and originals<br />
<br />
Wozio: XXXXXXX XXXXX, X.X. XXX X, XX-XXX XXXX,<br />
XXXXXX (-> ELYSIUM)<br />
* for hot originals, prefer fast swapping, elite only,<br />
* Always & Astoria HQ, ESM & <C> warez<br />
<br />
* CREST *<br />
------------------------------------------------------------<br />
Deekay: KOTTEVA^FTP.PUBLIC.UNI-AUGSBURG.DE<br />
(-> ONSLAUGHT)<br />
<br />
The Syndrom: Matthias Hartung, Laubestr. 4, 01309<br />
Dresden, Germany<br />
/HARTUNG^RMHS2.URZ.TU-DRESDEN.DE<br />
* NOT for swapping!<br />
<br />
* DESERT NOMADS *<br />
------------------------------------------------------------<br />
Almighty God: XXXXXXX XXXXXXX, X/X XXXXXXXX XXXXX.<br />
XXXXX XX. XX, XXXXX XXXXXX / X/X XX XXXXXXXX, XX-<br />
XXXX XXXXXXX, XXXXX<br />
* 100% swap to disksenders, Amiga 500 & 64 swap,<br />
* friendship, for joining our forces<br />
<br />
* EQUINOXE *<br />
------------------------------------------------------------<br />
Warp: XXXXXX XXXXX, XXXXXXXXXXXX. X, XXXXX XXXXXX-<br />
XXXX, XXXXXXX /++49/941-67095<br />
/MARKUS.PETER^RPHC1.PHYSIK.UNI-REGENSBURG.DE<br />
* 4 joining, 4 supporting SHOUT!<br />
<br />
* FAIRLIGHT *<br />
------------------------------------------------------------<br />
Diverse: XXXXXX XXXXXXX, XX. XXXXXX XX, XX-XXX XXX-<br />
XXXXX, XXXXXX<br />
* no ordinary swap, for covers, looking for old com-<br />
* mercial magazines (such as "RUN" etc.)<br />
<br />
Moonchild: HLADKI^BETA.II.TUNIV.SZCZECIN.PL<br />
<br />
HTTP: //WWW.LUTH.LUDD.SE/&WATCHMAN/FAIRLIGHT<br />
FUTURE ZONE ++XX/X/XXXXXX<br />
WAREZ AQUARIUM ++XX/X/XXXXXX<br />
FISHBOWL ++XX/X/XXXXXXX<br />
<br />
<br />
* FANTASTIC FOUR CRACKING GROUP *<br />
------------------------------------------------------------<br />
Cupid: XXXXXXXXX XXXXXXXX, XXXXXXXX XX, XXXXX XXXXXX-<br />
XXXXXXXXX, XXXXXXX<br />
* gfx, NO swapping, Skyhigh, 128 tools<br />
<br />
Intruder: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX<br />
<br />
Motley: XXXX XXXXXXXX, XXXXXXXX. X, X XX, XXXXX X-X,<br />
Sweden /MOTLEY^ALGONET.SE<br />
* searching for ANIME/MANGA pictures on PC, also<br />
* trading NIN-stuff and everything concerning RAY-<br />
* TRACING on PC, objects, textures, etc ....<br />
<br />
Mr. Alpha: XXXXX XXXXXXXX, XXXXXXXXX XX, XXXX XXX-<br />
XXXX, XXXXXXX (-> NOSTALGIA)<br />
* some orries, oldies (- 89), joining Nostalgia<br />
<br />
Newscopy: XXX XXXXXXXX, XXXXXXXXXXXXXXXXXX X, XXXXX<br />
XXX, XXXXXX /NEWSCOPY^ALGONET.SE<br />
* Four buying our monthly CDs on PC/Mac (Zip disks)<br />
* Anything concerning F4CG & PROPAGANDA<br />
<br />
Sixx: XXXXXX XXXXXXXX, XXXXXXXXX. XX, XXXXX XXXX,<br />
XXXXXX /SIXX^ALGONET.SE<br />
* for the latest EFFO QUADRO CIGI wares!<br />
<br />
Walker: XXXXX XXXXXX, XXXXXXXXXXXXX XX, XXXXX<br />
XXXXXXXXXX, XXXXXX<br />
<br />
* HITMEN *<br />
------------------------------------------------------------<br />
Curlin: XXXXXX XXXXX, XXXXXXXXXXXX XXX. XX, XXXXX<br />
XXXXX, XXXXXXX<br />
* joining Hitmen, swapping<br />
<br />
Motion: XXXXX XXXXXXX, XXXX XXXX, XXXXX XXXXXXXX,<br />
XXXXXX<br />
* Amiga, PC, VHS, originals, 100% reply<br />
<br />
Tranziie: XXXXX XXXXXXX, XXXXXXXXXXX. X, XXXXX XX-<br />
XXXX, XXXXXX /++XX/XXX-XXXXX/XXER^ALGONET.SE<br />
<br />
* LAXITY *<br />
------------------------------------------------------------<br />
Didi: KOMA, XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX<br />
* joining Laxity, friendship, 100% reply<br />
<br />
Manik: XXXXX XXXX, XXXXXXXX XX, XXXXX XXXXXXXXXX,<br />
XXXXXXXX (-> COMMO BAM)<br />
* cool & fast swap, latest Lxt warez, good friendship<br />
<br />
<br />
* LEPSI DEVELOPMENTS *<br />
------------------------------------------------------------<br />
Sebaloz: Orlando Magic Fan Club, X/X XXXXXXXXX<br />
XXXXXXXXX, XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX<br />
<br />
* MEGASTYLE PRODUCTIONS *<br />
------------------------------------------------------------<br />
SCROLL SCROLL^LOGIN.NORD.EUNET.NO<br />
HTTP: //LOGIN.NORD.EUNET.NO/&SCROLL<br />
<br />
* MEGAUNIT *<br />
------------------------------------------------------------<br />
Ranz: JXXXX XXXXX, XXXXXXXX X. X, XXXXX XXXXXXXXX,<br />
XXXXXX<br />
* NO more contacts, order free graphics<br />
<br />
Vergo: XXXX XXXX XXXXXXXXX, XXXXXXXXX. XX, XXXX<br />
XXXXXXXXX, XXXXXX<br />
* (il)legal swap C64/128, 100% reply to disk<br />
<br />
* MOTIV 8 *<br />
------------------------------------------------------------<br />
Bird: XXXXX XXXX, XXXXXXXXXXXXX X, XXXX, XXXX XXXXX-<br />
XXXXX, XXXXXXX<br />
<br />
Clive: XXXXX XXXXXXX, XXXXXXX X, XXXX XXXXXX-XXXXX,<br />
XXXXXXX /RMESUERE^UNICALL.BE<br />
<br />
Ibanez: XXXXX X. XXXXX, XXXXXXXX XX, XXXX XXXXXXXX<br />
XXXXXX<br />
<br />
Iceball: XXXXX XXXX XXXXXXX, XXXXXXXXXX XX, XXX, XXXX<br />
XXXX X., XXXXXXX /ANNIELS^DEC5102.AABC.DK<br />
<br />
Larry: XXXXX XXXXXXXX, "XXXXXXXXXX", XXXXX XXXX-<br />
XXXXXXXXXXXX, XXXXXXX (-> TALENT PRODUCTIONS)<br />
<br />
MHD: XXXXXX XXXXXXXXX, XX. XXXXXXXXXXX XX/X, XXXXX<br />
XXXXXX-XXXXXXXX, XXXXXX (-> FENIKS)<br />
<br />
* NOICE *<br />
------------------------------------------------------------<br />
Zzap: XXXXXX XXXXXXXX, XXXXXX. X, XXX XX XXXXX,<br />
XXXXXX<br />
* SLOW but C00L swapping, Highway +46/42-83773<br />
<br />
* NO NAME *<br />
------------------------------------------------------------<br />
Celtic: JXXXX XXXX, XXXXXXXXXX X, XXXX XX XXX-<br />
XXXX, XXX XXXXXXXXXXX /++XX/(X)XX-XXXXXX<br />
* joining No Name, 4 Contrast & Chit Chat, SNES, .....<br />
<br />
Funxilla: XXXXX XX XXXX, XXXXXXXXXXXXX X, XXXX XX XXXXX-<br />
XXX, XXX XXXXXXXXXXX (-> U-TURN)<br />
/++XX/(X)XXX-XXXXXX<br />
<br />
* ONSLAUGHT *<br />
------------------------------------------------------------<br />
Donar: XXX XXXXXXXXX, XXXXXXXXX XXX XX, XXXXX<br />
XXXXXX, XXXXXXX<br />
<br />
Grafee: XXXXX XXXXXXXXXXX, XXXXXXXXXXX X/XX,<br />
XX-XXX XXXXXXX, XXXXXX /++XX/(X)XX/XXX-XXX<br />
<br />
Macx: XXXXXXX XXXXXXXX, XXXXXXXXXX, XXXXX XXXXXXXX,<br />
XXXXXX /MACX^KAJEN.COM<br />
* for Vandalism News and Driven<br />
<br />
Mc Byte: "C.K.", XXXXXXXXXXX, XXXXX XXXXXXXXX, XXX-<br />
XXXX<br />
<br />
Jazzcat: /MARIUS^PACIFIER.COM<br />
<br />
Rap: XXXXXX XXXXXXXXXX, XXXXXXXX X/XX, XXXXX XX-<br />
XXXXXXXX, XXXXXX<br />
* not 100%, cool zakers<br />
<br />
Vengeance: XXXX', X XXXXXXX XXXXXX, XXXXXXXX XXXXX-<br />
XXX, XXXXXXXXX XXXX<br />
* VANDALISM NEWS<br />
<br />
* OXYRON *<br />
------------------------------------------------------------<br />
Fuben: XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXX-<br />
XXXX, XXXXXXX<br />
<br />
RRR: XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX<br />
XXXXXXXXXXXXX, XXXXXXX /xxxxx@xxxxx.xxx<br />
* legal mailtrade on Amiga 1200 ONLY!<br />
* (game-) graphics ---------<br />
* RELAX MAGAZINE<br />
<br />
Scrapper: XXXXXX XXXXXXXX, XXXXXXXXXXXX. XX,<br />
XXXXX XXXXXXXXX, XXXXXXX<br />
* PC swapping on Disk and Streamer tapes (QIC 80)<br />
<br />
* PALACE *<br />
------------------------------------------------------------<br />
2NY: ZNY^CUTE.FI<br />
* I luve Ozzy Osbourne # 1<br />
<br />
Junkie: XXXX XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX,<br />
XXXXXXX (-> DOOM PATROL)<br />
<br />
* PHUTURE Software & Marketing *<br />
------------------------------------------------------------<br />
is still looking for motivated, active and skilled pro-<br />
grammers, graphic artists and music composers in<br />
order to develope and create some upperclass ga-<br />
mes for the following computer systems: Amiga, PC<br />
and CBM 64.<br />
Are you interested to get your games SOLD or are<br />
you in the need of graphics or soundtracks to com-<br />
plete, then the address below is the RIGHT one!<br />
If you are interested to cooperate with leading per-<br />
sons out of the demo scene in all various sections do<br />
not hesitate to send in some examples of your work<br />
along with a short personal record to:<br />
<br />
XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXX-<br />
XXXXXXXXXX, XXXXXXX /xxxxx@xxxxx.xxx<br />
<br />
* SUCCESS & THE RULING COMPANY *<br />
------------------------------------------------------------<br />
Spectator: PXXXXX XXX XXXXXXX, XXXXX XXXXX XXX. X,<br />
XXXX XX XXXXXXXXX, XXX XXXXXXXXXXX<br />
* Original and Tape swap<br />
<br />
Splatterhead: XXXX XXXXXXX, XXXXXXXXXXXX X,<br />
XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX<br />
<br />
Tristan: XXXXXX XXXXX, XXX XXXXXX XX., XXXXXXXX XXX-<br />
XXXXX, XXXXX XXX (-> STORM)<br />
* 100% reply, illegal/legal and oldies<br />
<br />
* TABOO *<br />
------------------------------------------------------------<br />
CRESH: XXXXXX XXXXXXX, XX. XXXXXX X X, XX-XXX XXXX-<br />
XXXX, XXXXXX<br />
<br />
* THERAPY *<br />
------------------------------------------------------------<br />
Starlight: XXX XXXXXXX XXXXXXX, XXXX XXXXXXX, XXXXX<br />
* tape swap, friendship, more contacts, old demos<br />
<br />
* TRIAD *<br />
------------------------------------------------------------<br />
King Fisher: TRIAD^MARVIN.DF.LTH.SE<br />
TRIAD-FTP FTP.DF.LTH.SE<br />
HTTP: //WWW.DF.LTH.SE/&TRIAD/TRIAD-HOME.HTML<br />
THE STUDIO ++XX/XX-XXXXXX<br />
VIRTUAL LIGHT ++XX/XX-XXXXXX<br />
<br />
<br />
Sliver: SLIVER^BELKA.BL.PG.GDA.PL<br />
SLIVER^TRIAD.NL.ORG<br />
SLIVER^GUMBEERS.ELKA.PG.GDA.PL<br />
<br />
<br />
Violator: XXXXXX XXXXXXXX, XXXXXXXXXXXXXXXX XX,<br />
XXXXX XXXX, XXXXXX<br />
<br />
<br />
When the amount of addresses is growing in the same<br />
way like during the past few days we feel free to re-<br />
move the supporting text and to print the address<br />
only in order to save memory as we do not feel like<br />
releasing many adress chapters to fill up the maga-<br />
zine and to impress the readers with a huge amount<br />
of text. WE feel free to present your advertisements<br />
coming up to our interests in order to SAVE memory!<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre></div>80.139.17.5http://c64mags.untergrund.net/wiki/index.php?title=Relax_14Relax 142008-01-14T15:18:17Z<p>80.139.17.5: </p>
<hr />
<div>==Editorial==<br />
<pre><br />
* EDITORIAL *<br />
------------------------------------------------------------<br />
The R3L4X M4G4Z1N3 in December '95 was brought<br />
to you by PHUTURE, your favourite disk magazine re-<br />
leasing game label.<br />
<br />
The EDITORIAL used to be a sort of freestyle chap-<br />
ter in all our previous issues, and that is exactly the<br />
reason for us not to change it. This chapter contains<br />
general comments about various topics and terms<br />
packed into one chapter while other competitors use<br />
to divide it into various articles.<br />
<br />
... waiting for what the next year will bring us ...<br />
------------------------------------------------------------<br />
As the release-date of the December Edition got set<br />
at December 31st, 1995 most of you will read this<br />
text in the new year, to be more precise in 1996. We<br />
survived another christmas and celebrated our very<br />
own and annual christmas party in Denmark, this time<br />
in Fredericia after having seen the locations moving<br />
from Aars (1992) to Herning (1993, 1994).<br />
Without any doubts we have to confirm that the glo-<br />
rious days of the CBM 64 are finally over while re-<br />
garding the effort of the software industry, but may-<br />
be it is not only the commercial part who lost the in-<br />
terest in this machine. With CP Verlag another flag-<br />
ship left the fleet, so another CBM 64 publisher dis-<br />
appeared in the endless width of the 16/32 computer<br />
systems, as we have not detected a sign to see them<br />
quitting that sector, too. Maybe there are some per-<br />
sons who might show their interest in filling the gap,<br />
but keeping realistic we think that we won't see much<br />
better again, and people who pray the opposite can<br />
not be taken serious any longer. In order to hold the<br />
actual standart, what should be the MAJOR target<br />
these days, it is necessary to support the few SE-<br />
RIOUS publishers left, such as MAGNA MEDIA in Ger-<br />
many or LOADSTAR (Softdisk Publishing) in the United<br />
States of America. Instead of complaining about the<br />
worse situation of the market people who are crying<br />
for new software should better shut up and subscri-<br />
be the few commercial publications left, as an every<br />
new subscriber can save the existance of the com-<br />
panies and the "flood" of new software for this be-<br />
loved 8-bit machine.<br />
But only the games sector, aswell the demo sector<br />
reduced its activity. No, we are not talking the few<br />
demoes being spread at the various parties all over<br />
the years, we are looking at the periods between the<br />
few parties being hold. What came in this time? Abso-<br />
lutely NOTHING! And what is the reason for it? People<br />
want to get famous, well known characters looking<br />
for people to adore them, that is their only motivation<br />
to WORK on a demo. Impressing an huge audience, to<br />
see the demo shown on a BIG screen to freaks being<br />
owners of various computer systems, people voting<br />
for them and maybe to earn some prize money is the<br />
motor, the impulse to get the "new" demo generation<br />
started. Indeed it is a very sad effect of the evolu-<br />
tion who made the scene what it is these days.<br />
Where is the fun left who made us CREATING or IN-<br />
VENTING something in former days? We did not care<br />
about any release dates, we felt free to release our<br />
demoes whenever we felt like doing it. We enjoyed to<br />
have worked as a team in order to present something<br />
what pleased us, and we were proud to share it with<br />
the public, today people are only interested in pro-<br />
ducing AMIGA/PC cloned trackmos, in order to keep<br />
the audience happy and amazed, not to have some<br />
fun during the production. People are only satisfied<br />
when they raise or rule the charts, it is not the hob-<br />
by, not the fun, it is the prestige and the reputation<br />
what does count for them.<br />
Surely, realising a trackmo needs much more time<br />
compared with a "simple" demo, but we all do love to<br />
remember to the old times, when we could quit a part<br />
with the space bar when we liked the leave it instead<br />
of watching the 23rd vector object of an optimized<br />
routine, dictated by a so-called trackmos. But the<br />
"generation" today looks like being dictated from the<br />
mass media such as MTV or VIVA, or maybe from the<br />
other computer systems, what is trendy, and it's not<br />
only a little bit sad how people follow their false pro-<br />
phets, in this case it can be defined as COMMERCIA-<br />
LISM. People use to follow fashions they get dictated<br />
instead of doing whatever they would like to do, that<br />
is infact really a negative movement, and the sad as-<br />
pect is that most did not even notice that they are<br />
steered by a remote, secret instructor.<br />
Our wishes for 1996 are to see people releasing de-<br />
finately much more demoes compared to 1995, to see<br />
people having fun again while producing demoes in-<br />
stead of being stressed, thinking about the feedback<br />
or if you prefer reactions from the audience in or-<br />
der to get some more points and to raise in the so<br />
overrated charts. Creating demoes should be an ex-<br />
citing HOBBY, not a profession!<br />
And as a game label we would for sure love to see<br />
some advanced and complex games, but more impor-<br />
tant is one or even more serious distributors who<br />
are able to sell a lot of copies in order to make it<br />
more interesting to produce new games and to deve-<br />
lope/invent more advanced and stunning game ideas<br />
even for this machine. Ofcourse we are realistic and<br />
have already noticed that you can not make the BIG<br />
money with Commodore 64 games anymore, this period<br />
is already history what even the most enthusiastic<br />
people might have remarked yet, but the income<br />
should still be a nice donation, or if you prefer pok-<br />
ket money, for the production team, an amount of mo-<br />
ney which should encourage the producers to work<br />
on just another game.<br />
There are many things all the different scene related<br />
persons are looking for, we truely hope that 1996<br />
will become a good, successfull year where you will be<br />
able to realise your dreams and aims, in the scene<br />
and ofcourse in REAL LIFE, what might be more im-<br />
portant in our eyes.<br />
<br />
... what charts are fair charts? ...<br />
----------------------------<br />
... is for sure one of the most discussed question<br />
since those damned CHARTS exist. But to be honest,<br />
who is capable to give the ULTIMATE and only accept-<br />
able answer? Each chart system has its very own<br />
gaps which make a fair judgement impossible.<br />
What is the general SENSE of charts? The original<br />
idea was to present a list of the best ones, to be<br />
more precise to show a compilation of different opi-<br />
nion from various persons in order to find out and<br />
honour people which are supposed to be the very<br />
best ones of their kind.<br />
Unfortunately, sad but true, the REALITY looks quite<br />
different. Many people manipulate(d) or abuse(d) the<br />
votes in order to get advantage for themselves<br />
self-voting) or their close friends (friendship votes)<br />
and this behaviour let the charts drift away from<br />
their original idea towards a system to honour the<br />
most POPULAR, instead of the most skilled, persons<br />
of the scene.<br />
Another interesting factor while analysing the charts<br />
is the actual standart or better the general reputa-<br />
tion of a magazine in the 8-bit society. The more less<br />
known a magazine is, there more unknown persons<br />
will be found in the lists, and in more known magazi-<br />
nes on the other hand you will probably find members<br />
of well reputated groups, in both cases regardless<br />
from the fact if they do deserve the position of if<br />
they don't do it.<br />
CHARTS created with votesheets is the standart me-<br />
thod to build up the charts chapter in almost all ma-<br />
gazines. Most of the publications using this method<br />
do not accept votes for themselves or their produc-<br />
tions, what is infact a fine idea in order to keep the<br />
charts more objective for the audience.<br />
Votesheet SPREADER are another point to request<br />
the objectivitity of the presented charts. At first we<br />
have to notice that most, not all, are interested to<br />
get some publicity and expect votes for themselves,<br />
their groups and their productions, so the more<br />
sheets spread means more points for the spreader<br />
and so on. Does this mean FAIRNESS at all?<br />
MEGA CHARTS, or so-called compiled charts which<br />
might be described are ripped charts from some un-<br />
qualified, uncompetent magazine "editors", seem to be<br />
the ultimate and most fair solution, unfortunately it<br />
offers some bugs, too, which will be recognized on the<br />
second, or maybe third view. If one group does relea-<br />
se one or even more issues in the period within the<br />
period between the release of the previous and ac-<br />
tual edition of the magazine using the mega charts<br />
there might appear a major disadvantage for the un-<br />
lucky crew showing this intense activity as they are<br />
twice not named in the votes taken into consideration<br />
to create the charts. This is infact the only visible<br />
system error, and we can not change it anyway be-<br />
cause if this problems appears and people are con-<br />
sidering about removing one issue, which issue should<br />
be banned in order to create the charts? There is<br />
always something left worth to complain and moan, we<br />
will continue using this system, and people who do not<br />
believe in the fairness of our charts are invited to<br />
read the index of the mail charts, to use their Pocket<br />
Calculators (PCs?) and to control it. The difference<br />
contains the votes compiled from our votesheets, so<br />
you can be sure about a rather fair, reliable charts<br />
system.<br />
SPLITTED CHARTS have been seen lately, maybe the<br />
latest trend using the coverage getting the charts<br />
more fair. How to split them? There are so many dif-<br />
ferent methods to split up or analyse the charts, but<br />
the very best thing is everything can be splitted up<br />
as long as possible. One of the most simple examples<br />
are the graphic artist charts. They can be splitted in<br />
logo and picture artists. This is only beginning, as it<br />
starts here exactly. When we divide these cathego-<br />
ries we have to start over and continue, starting<br />
with the various graphic formats (koala bitmap, fli,<br />
ifli, singlecolour hires, super hires, ...) and for those,<br />
after having already read 5 chart chapters it can be<br />
completed with splitting continents and countries as-<br />
well. This procedure can easily be made with all the<br />
different chart entrances. Surely so new (un)packed<br />
text records can be set up, but a reformation of an<br />
already six years well working chart system is for<br />
sure not the fitting solution to reach the aim, to get<br />
more fair charts. Votesheets won't be votesheets<br />
any longer, they will metamorph into votebooks,<br />
everything will be blown up and at the end of list the-e<br />
re is a frustated and totally confused reader who<br />
won't understand what is going on anymore.<br />
Some people do need the charts and a good position<br />
will be celebrated for the rest of their life, others do<br />
read and accept them while the rest does not care at<br />
all. Nevertheless it is only a list of names appearing<br />
in a sub-culture called CBM 64 scene, and yester-<br />
days top spot will be forgotten with the next list.<br />
There does not exist a system to get the ultimate,<br />
most objective and reliable charts ever, neverthe-<br />
less the general system and divisions are quite use-<br />
ful and functional, so there is really no need to re-<br />
formate it as long as the improvements are real im-<br />
provements, and nothing what leads into an unexpec-<br />
ted, short-sighted chaos.<br />
If all chart positions would look similar in all various<br />
magazines there would be no motivation to check them<br />
out another time, so it is quite good to report about<br />
each magazine having an own vote system, different<br />
rankings, all factors what makes it interesting to<br />
check out, to wonder and to complain about what we<br />
get offered, something we really do not want to miss,<br />
as long as it is getting spoiled.<br />
... to be continued ... IF NECCESSARY!<br />
<br />
... votesheet spreaders and news suppliers ...<br />
------------------------------------------------------------<br />
Some regards to SHUZE and ZAPOTEK/Alpha Flight<br />
for spreading our votesheets, and to all how suppor-<br />
ted us with information and news such as CBA/TRC&<br />
SCS, Zny/Palace and so on.<br />
<br />
This edition's content looks like this:<br />
------------------------------------------------------------<br />
The GLOBAL REPORT contains the latest news and<br />
rumours, while you find in the RELEASE CHARTS the<br />
list of all releases in the period back to previous<br />
issue. More charts can be found in the BOARD and<br />
MAIL CHARTS, created by the voters on the boards/<br />
Internet and by mail. The RELAX AWARDS will be send<br />
over to the persons which performed something spe-<br />
cial in their cathegory - subjective objectivity of-<br />
course. INTERVIEW was held with the spanker number<br />
one on the Net, CBA! Just enjoy it! A detailed PARTY<br />
REPORT can be found, together with an invitation for<br />
a special demo party in Northern Germany. Be there<br />
or be dead! Last but not there are the ADVERTISE-<br />
MENTS for those who are interested in enlarging the<br />
amount of contacts or whatever else.<br />
<br />
For sure you are missing the DEMO REVIEWS this time<br />
but it was IMPOSSIBLE to edit them within 3 days in<br />
the quality you used to know from us. Please find<br />
them in the upcoming edition.<br />
<br />
* Credits for the December edition *<br />
------------------------------------------------------------<br />
PROGRAMMING FUBEN/OXYRON<br />
SOUNDTRACK ANGEE/THERAPY<br />
ARNE/ALPHA FLIGHT 1970<br />
BITMAP GRAPHICS RRR/OXYRON<br />
CHARACTERSET SKIDROW/EX-ALPHA FLIGHT 1970<br />
ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970<br />
------------------------------------------------------------<br />
<br />
* How to contact the Relax Magazine staff? *<br />
------------------------------------------------------------<br />
Snail mail: XXXX XXXXXXXXX<br />
-------- XXXXXXXXXXXX XXX. XX<br />
XXXXX XXXXXXXXXXXXX<br />
XXXXXXX<br />
<br />
E-mail: HIC ++X/XXX/XXX-XXXX<br />
----- ESC ++XX/XXXX-XXXXXX<br />
TEI ++X/XXX/XXX-XXXX<br />
(leave your mail on Marc's accounts)<br />
<br />
Internet: RRR xxxxx@xxxxx.xxx<br />
------- MAX xxxxx@xxxxx.xxx<br />
------------------------------------------------------------<br />
<br />
* The Relax Magazine staff consists of *<br />
------------------------------------------------------------<br />
MAIN EDITOR MARC/ALPHA Flight 1970<br />
MAIN EDITOR MAX/ALPHA FLIGHT 1970<br />
MAIN EDITOR RRR/OXYRON<br />
CO-EDITOR FUBEN/OXYRON<br />
CO-EDITOR PRI/TIA/OXYRON<br />
------------------------------------------------------------<br />
<br />
Best regards and a happy new year, in the name of<br />
the entire staff,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
<br />
* R3L4X M4G4Z1N3 *<br />
3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R!<br />
<br />
<br />
December 31st, 1995<br />
------------------<br />
<br />
</pre><br />
==Global Report==<br />
<pre><br />
* GLOBAL REPORT *<br />
------------------------------------------------------------<br />
Welcome to our last global report in the year 1995.<br />
This year the Relax Magazine used to be your favou-<br />
rite news host, and in the year 1996 we hope to hold,<br />
and what seems to be more important, we still try to<br />
improve our very own standart, providing you with<br />
the latest news instead of poor and weak observed<br />
speculations from the editors or their notorious<br />
"news" suppliers.<br />
<br />
* Alpha Flight 1970 *<br />
------------------------------------------------------------<br />
In the winter months Alpha Flight has shown some ac-<br />
tivity, but all in all in was a quiet month for the flight-<br />
ers, without any big movements or stunning actions,<br />
but then AFL Poland felt like entertaining the scene.<br />
<br />
Spider, the name standing for confusion these days,<br />
seems to have joined Motiv 8, while Styx, who acts as<br />
one of the main organisers these days, still claims<br />
that Spider still belongs to AFL. Anyway, we will keep<br />
you updated, as long as possible.<br />
A similar situation was caused by the second polish<br />
member called Blaze, who was supposed to take over<br />
the leadership of the polish section. Chromance an-<br />
nounced several times to have him recruited, on the<br />
other hand Blaze assured still belonging to the flight<br />
was can be discribed as an entertaining sequence in<br />
a time when boredom overhelmed the scene. To get it<br />
to an end the dutch cooperation of SCS & TRC seems<br />
to be group he is actually a member of, but for how<br />
how long?<br />
Actually various guys in Germany got caught for<br />
abusing PBXes, and as a matter of a fact that the po-<br />
lice found Xenox's address in our of their raids he<br />
felt like putting down THE ESCAPADE. Fortunately he<br />
was not visited by the police yet so things went back<br />
to normal and it went online again. Germans should<br />
take care while abusing the lines of other european<br />
companies such as the British Telecom which caught<br />
Gizmo/ex-Accpect who has been starting this fuzz.<br />
The result is that the european Telecoms settled up<br />
an agreement to TRACE all lines when there are sus-<br />
pects about hackers/illegal users in their system.<br />
With Cryonic, a former member of Pioneers back in<br />
1990/91, teamed up in form of being a programmer,<br />
what is for sure the positive headline for this month.<br />
In order to clean up with certain rumours cruising<br />
around Ignorance and Marc we can assure that both<br />
have NOT joined the army RECENTLY, unlike certain<br />
other concurence magazines wrote. Fact is that the<br />
army is Ignorance's job and not the usual one year<br />
service which makes people reducing their activity,<br />
while Marc re-started his education and his heading<br />
for a master's degree. Facts, facts, facts, .....<br />
<br />
Current Alpha Flight memberstatus looks like (= 15):<br />
Ancient Mariner, Calypso, Chotaire, Cryonic, Igno-<br />
rance, Marc, Max, Mercenary, Pol Pot, Ream, Shuze,<br />
Skinhead, Styx, Xenonx and Zapotek<br />
<br />
Alpha Flight worldheadquarter(s)/board(s):<br />
HOLDIAY INN CAMBODIA ++X/XXX/XXX-XXXX<br />
THE EVIL ISLAND ++X/XXX/XXX-XXXX<br />
THE ESCAPADE ++XX/XXXX-XXXXXX<br />
<br />
* CHROMANCE *<br />
------------------------------------------------------------<br />
Chromance is boasting full of activity this month, a<br />
fact we can not name when we review the past few<br />
weeks, mainly in form of many new members. Time will<br />
tell if they are an enrichment for them, as quantity<br />
does not mean quality.<br />
<br />
The month started with booting their promising mail<br />
trader called Scatman, another person of the well<br />
know stamp cheaters being hunted at the moment.<br />
Their US-HQ Final Genocide got a new number, please<br />
see below, and Edge Of Midnight is said to go online<br />
again in a not too far distant.<br />
Sage, the brother of Lotus, who recently returned to<br />
the scene, joined <C> as a music composer. All the<br />
other persons who joined in are related with the mo-<br />
dem scene, even if they are not too well known yet.<br />
In the USA Zeyex got recruited as a modem trader<br />
and original supplier, while with XXL for Country Jail<br />
and Fusion for Final Genocide teamed up in order to<br />
serve a s co-sysops, while Fusion will be active as<br />
board graphic-artist, too.<br />
<br />
Current Chromance memberstatus looks like (= 27):<br />
Alias Medron, AMC, Bolee, Deviant, Fusion, Griff, Im-<br />
mortal, Janee, Jaydee, Jazzy D, Lion, Lotus, McByte,<br />
Motion, Mr. Wax, Rough, Rug Rat, Sage, Skud, Skull,<br />
Spermbird, Syco, Techno, The Unholy, Will, XXL and<br />
Zeyex.<br />
<br />
Chromance worldheadquarter(s)/board(s):<br />
EDGE OF MIDNIGHT (still down) ++X/XXX/XXX-XXXX<br />
FINAL GENOCIDE ++X/XXX/XXX-XXXX<br />
COUNTRY JAIL ++XX/(X)XX-XXXXXX<br />
OVERDOSE ++XX/(X)XX-XXXXXX<br />
<br />
<br />
* Fantastic 4 Cracking Group *<br />
------------------------------------------------------------<br />
The fantastics did cooperated in the past few months<br />
with the Avantgarde crew which took over the part<br />
of cracking and fixing while F4CG supplied the coop<br />
releases.<br />
<br />
Walker, their swedish mail trader, has to join the<br />
army starting on January 1st, 1996. This will cause<br />
him reducing his scene activity alot. $ixx, formerly<br />
known as Goz, took over his contacts while Intruder/<br />
Avantgarde will care about the charts chapter of the<br />
magazine Propaganda.<br />
In order to keep up the warez front in the mail scene<br />
they have recruited the polish swapper Chash, who<br />
got taken in on trial to prove if his activity will come<br />
up to F4CG's standart.<br />
<br />
Current F4CG memberstatus looks like (= 25):<br />
Antitrack, Aristo, Bitman, Chash, Cybersurfer, Cy-<br />
borg, Decoder, Devil, Draz, Fen 1, Hain, King, Maja,<br />
Morris, Motley, Mr. Alpha, Neotec, Newscopy, Playboy,<br />
Smasher, Sneaper, Solar, Total Chaos, Walker and<br />
Worm<br />
<br />
F4CG worldheadquarter(s)/board(s):<br />
DREAMPARK ++X/XXX/XXX-XXXX<br />
FTP: INTERPARK BBS.CC.UNIUD.IT<br />
<br />
<br />
* Hitmen *<br />
------------------------------------------------------------<br />
Hitmen is the house of a bunch of skilled persons<br />
which unfortunately specialised on NTSC fixing warez<br />
for other groups. In the past few months some chan-<br />
ges occured to prove them being capable to compete<br />
with the major cracking groups aswell.<br />
<br />
In their seek to enlarge their activity aswell in the<br />
cracking side of the illegal business Moby/ex-Nipson<br />
from Poland joined in as original supplier.<br />
<br />
Current Hitmen memberstatus looks like (= 16):<br />
Curlin, Dodger, Groepaz, Hi-Lite, Jayce, Jihad, Jinx,<br />
Lawnmoverman, Marcus, Moby, Peacemaker, Raze, Sa-<br />
botage, Tranziie, Tyroon, Vortex<br />
<br />
Hitmen worldheadquarter(s)/board(s):<br />
THE DUNGEON ++X/XXX/XXX-XXXX<br />
MYSTICAL PARADIZE ++XX/XXXX-XXXXX<br />
WAREZ AQUARIUM ++XX/XX-XXXXX<br />
<br />
* Motiv 8 *<br />
------------------------------------------------------------<br />
The danish based cracking group always standing in<br />
the fire of public critism due to their unusual methods<br />
and visions seems to form a nice demo section, in or-<br />
der to enlarge their activity to the legal part of the<br />
scene, too.<br />
<br />
The show begun with Spider/ex-Alpha Flight teaming<br />
up with them. The situation around Spider isstill a<br />
little bit mysterious, as a few groups containing Afl<br />
still claiming him to be a member of their groups.<br />
In order to enlarge their polish section MHD/ex-Fe-<br />
niks joined as composer to be another member of<br />
their announced demo section. Their composer TMG<br />
joined the eastern german based demo group Siesta<br />
as second crew next to Motiv 8.<br />
<br />
Current Motiv 8 memberstatus looks like (= 17):<br />
BinJinx, Bird, Clive, Crossfire, Eddie, Greenfrog,<br />
Grego, Ibanez, Iceball, Larry, Mason, MHD, Merlin, Mi-<br />
zar, Stone, TG-Acme and TMG<br />
<br />
Motiv 8 worldheadquarter(s)/board(s):<br />
IN LIVING COLOUR ++X/XXX/XXX-XXXX<br />
MOUNT OLYMPUS ++XX/XXXX/XXXX<br />
FTP: INTERPARK BBS.CC.UNIUD.IT<br />
HTTP: //WWW.Informatik.Uni-Oldenburg.De/-Grfrog/<br />
<br />
* Onslaught *<br />
------------------------------------------------------------<br />
This month we got really disappointed by the group<br />
which used to have the biggest fluctuation in the<br />
CBM 64 history. It seems that they becam serious and<br />
surprised the scene with some unexpected releases<br />
from their side.<br />
<br />
Sharp, a part of Accuracy who have joined Onslaught<br />
a few weeks ago, officially lef the scene for PC.<br />
Kinley/ex-Paradox joined in as cracker. Grafee/ex-<br />
Feniks/ex-Equinoxe got recruited as programmer<br />
and original supplier, who seems to be another mem-<br />
ber for the demo section named as Onslaught Design.<br />
<br />
Current Onslaught memberstatus looks like (= 28):<br />
ASV, Bizarre, Code 18, Deekay, Digahole, Donar, Doom<br />
Gop, Grafee, Grize, Hardsequencer, Heavyhead,<br />
Jazzcat, Jolz, Kinley, Meff, Morbid, Morrisey, Mr.<br />
Brain, Ram Jam, Rap, Shades, Sphere, The Twins, TMM<br />
Troube, Vengeance and Witty<br />
<br />
Onslaught worldheadquarter(s)/board(s):<br />
DOWN BY LAW ++X/XXX/XXX-XXXX<br />
DEADZONE ++X/XXX-XXX-XXXX<br />
WESTPOINT ++XX/XXXX-XXXX<br />
<br />
<br />
* Success & The Ruling Company *<br />
------------------------------------------------------------<br />
Somehow it seems that the dutch cooperation has a<br />
very strong period since a few months after their<br />
so-called summer break. Unfortunately the big<br />
headlines around this group will be officially spread<br />
on January 1st, 1996, so we can not report about it<br />
yet. Keep patient.<br />
<br />
From the Czech Republic some fresh blood got im-<br />
plantated with Bacillus and Allitaice, both well known<br />
for their efforts in the czech group Citadel. Having<br />
this both members in their reigns, SCS & TRC is the<br />
first top cracking group having a czech section<br />
these days.<br />
While Alpha Flight and Chromance still claim to have<br />
him in their own lines SCS & TRC took him on board,<br />
Blaze is the person we are talking about. It is always<br />
funny to see how loyal people are towards their<br />
groups. He teamed up as an original supplier and<br />
cracker, being another member in their polish sec-<br />
tion.<br />
Another interested point is the membership of Tris-<br />
tan, former member of Empire. On our direct request<br />
Tristan explained not owning a working CBM 64 any-<br />
more nor being active since 1992, so the effort he<br />
can put in the cooperation might be rather question-<br />
able.<br />
The Alchemist once again forgot to pay his phone bill<br />
so The Dungeon went down once again just because<br />
Kyle forgot to pay his phoneline. We keep patient.<br />
Last but not least, being still worth to be menitoned,<br />
The Digital Dungeon, also known as Pitel, moved its<br />
address to Utopia.Hacktic.NL. Whenever you are on<br />
the net, log in anonymous for the latest warez, its<br />
definately worth being visited!<br />
<br />
Current SCS&TRC memberstatus looks like (= 31):<br />
Action Jackson, Alchemist, Allitaice, Bacillus, Blaze,<br />
Burglar, Cavron, CBA, Count Zero, Crede, Dannie,<br />
Def Beat, H-Bloxx, Jity, JRC, Lord Crucifier, Micron,<br />
Moren, Mystery, Nightshade, Replay, Rebel Mc, Sailor,<br />
Sliver, Spectator, Splatterhead, Stake, Titanic, Trax<br />
and Tristan<br />
<br />
SCS&TRC worldheadquarter(s)/board(s):<br />
THE DUNGEON ++X/XXX/XXX-XXXX<br />
STATE OF THE ART ++XX/XXXX-XXXXX<br />
FTP: THE DIGITAL DUNGEON Utopia.Hacktic.NL<br />
<br />
<br />
* Single News and Rumours *<br />
------------------------------------------------------------<br />
* The danish demo group Bonzai is considering about<br />
a serious comeback and producing some demoes on<br />
this machine again. According to Scortia, Ricky,<br />
Crush, Dize and himself (all known as Silents DK on<br />
the Amiga and living together in an appartment)<br />
got inspiration and want to prove that they are<br />
still capable to compete on this machine.<br />
<br />
* The groups Acrise and Excess went in cooperation<br />
and can not be taken as a great surprise as the<br />
group is mainly built up by former Excess members<br />
or Excess related persons. ALL releases are go-<br />
ing to be publish using the coop label.<br />
Red Rock got a board online. Its name is COVERAGE<br />
(+XX/XXXX-XXXXX). Furthermore there is another<br />
party taking place in Emsdetten from January 6th,<br />
1996 to January 7th, 1996, being located in the<br />
PFADFINDERHEIM in Emsdetten. The entrance fee is<br />
DM 20,-- for two nights and DM 5,-- for one night.<br />
<br />
Not a very busy period, nevertheless some interes-<br />
ting things worth to be read have been collected. See<br />
you here again in the next issue.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Release Charts==<br />
<pre><br />
The Official Release Charts for the Relax Magazine<br />
------------------------------------------------------------<br />
<br />
Performed by the Master of Law...<br />
<br />
Marc<br />
<br />
Before the start over with general explainations for<br />
these release charts we want to introduce our very<br />
own point system:<br />
<br />
Fullprice Games 6. 1 - 8.0 points<br />
Budget Games 4. 1 - 6.0 points<br />
Low Budget 2. 1 - 4.0 points<br />
PD/Shareware 1.0 - 2.0 points<br />
Previews 0.0 - 1.0 points<br />
<br />
One bonus point can be gained by releasing a 100% (!)<br />
working PAL/NTSC version. When a second group got<br />
involved with the NTSC fix the points will be shared.<br />
<br />
Games which were already PAL released have to be<br />
fixed within 6 months after the official PAL release<br />
otherwise no points will be given for the NTSC fix.<br />
<br />
Minus points will be given for...<br />
----------------------<br />
Re-releases -7.0<br />
Re-release of a preview -1.0<br />
No levelpacking -0.5/ - 1.0<br />
No trainer(s) -0.5/ - 1.0<br />
No translation - 1.0/ -2.0<br />
<br />
Unlike most other magazines we won't give points for<br />
tools. Those releases will get mentioned but that's all<br />
about them.<br />
<br />
SEUCK GAMES, BASIC GAMES, COMPILED BASIC<br />
GAMES and such games that were done using a GAME<br />
MAKER will be ignored.<br />
<br />
Whenever we think somebody did something special<br />
or something outstanding we will add one point to the<br />
normal amount of points.<br />
It is also possible to get one extra point for some-<br />
thing that normally doesn't deserve any points.<br />
<br />
The following boards have been taken in to conside-<br />
ration whilst creating these charts...<br />
<br />
<br />
Holiday Inn Cambodia XXX-XXX-XXXX<br />
----------------- ------------<br />
Dream Park XXX-XXX-XXXX<br />
--------- ------------<br />
Down by Law XXX-XXX-XXXX<br />
---------- -------------<br />
Dead Zone XXX-XXX-XXXX<br />
-------- ------------<br />
The Evil Island XXX-XXX-XXXX<br />
------------ ------------<br />
<br />
<br />
<br />
And here we go...<br />
<br />
<br />
* Active (0.3 pts) *<br />
------------------------------------------------------------<br />
They released only a little preview called ACINNA<br />
(0.3 pts).<br />
<br />
* Alpha Flight 1970 (14.3 pts) *<br />
------------------------------------------------------------<br />
The flight started with the fixed versions of JOE<br />
(3.6 pts), Turbo Racer (3.9) from Butterfly<br />
Productions, WORLY (4.2 pts) one extra point will be<br />
given for the translation and ZINJ COMPLEX (1.0 pts)<br />
they released the pal versions some weeks ago so<br />
i give only one point for the Pal/Ntsc fix. Last but<br />
not least they uploaded a cool graphic tool called<br />
GODOT (0.0 pts) from Magna Media and three pre-<br />
views BALLZ (1.0 pts), IDUNA II (0.2 pts) and RED 20<br />
(0.4 pts).<br />
<br />
<br />
* Avantgarde (8.6 pts) *<br />
------------------------------------------------------------<br />
They released the fixed version of LACED TILES<br />
(4.8 pts) from Magna Media, the previews of COLOURA<br />
2 (1.0 pts) and LORD MC SUN (0.7 pts). And together<br />
with F4CG they uploaded the preview of PINZ (0.5p.)<br />
and the fixed version of WONKY WORM (1.6) of course<br />
the points will be shared between both groups.<br />
<br />
<br />
* Chromance (11.6 pts) *<br />
------------------------------------------------------------<br />
They started with the fixed versions of FLARE (3.1p.)<br />
SHIFTY BALLS (3.2 pts) and ALIOTH (4.3 pts) they<br />
changed the graphic in to english so one extra point<br />
will be given. And not to forget that they released the<br />
MULTI COLOUR INTERLACE EDITOR (0.0 pts) and that<br />
they Pal/Ntsc fixed for Motiv 8, BOUNCY (1.0 pts).<br />
<br />
<br />
* F4CG (2.1 pts) *<br />
------------------------------------------------------------<br />
Together with Avantgarde they released the fixed<br />
version of WONKY WORM (1.6 pts) and the preview of<br />
PINZ (0.5 pts), so the points will be shared.<br />
<br />
<br />
* Hitmen (4.7 pts) *<br />
------------------------------------------------------------<br />
They released with the previews of AKE (0.3 pts),<br />
ALIOTH (0.3 pts) followed by the fixed version of<br />
CROSS IT (3.1 pts) from Direct Design and VARI (1.0p)p<br />
fixed by Peacemaker for Scs+Trc.<br />
<br />
<br />
* Laxity (0.1 pts) *<br />
------------------------------------------------------------<br />
They released the preview of W.-COMMANDER (0.1 p.).<br />
<br />
<br />
* Motiv 8 (2.4 pts) *<br />
------------------------------------------------------------<br />
They started with the tool of WRAPTOR (0.0 pts), it<br />
is a kind of Diskzipper and the preview of BRICK<br />
WALL (0.3 pts) and the pal version of BOUNCY (2.1p)<br />
that got fixed by Chromance later.<br />
<br />
<br />
* Onslaught (13.7 pts) *<br />
------------------------------------------------------------<br />
Their wares rush started with the previews of<br />
BAFFLE (0.4 pts) by Feniks, TUC (0.4 pts), Bastard<br />
(02. pts) and the fixed versions of SUPERBALL<br />
(3.1 pts), QUOTA (3.7 pts) from Electric Boys and<br />
SWORD OF HONOUR (1.0 pts). S.O.H. is over the six<br />
months limit but i give one extra point for something<br />
special. SPACEARENA 2 (2.1 pts) and ACTIONAUTS 2<br />
(2.8 pts) doesn't need an Pal/Ntsc fix.<br />
<br />
<br />
* SCS+TRC (7.4 pts) *<br />
------------------------------------------------------------<br />
They released the pal version of SPEEDY SLUG<br />
(4.0 pts), the preview of THE CROSS (0.3 pts), VARI<br />
(3.1 pts) fixed by Peacemaker of Hitmen and a tool<br />
called THE BITMAP WATCHER (0.0 pts)<br />
<br />
<br />
* Storm (0.0 pts) *<br />
------------------------------------------------------------<br />
They released a usefull tool called MANDELBROT<br />
BROT EDITOR (0.0 pts) )<br />
<br />
<br />
* Xenon (1.0 pts) *<br />
------------------------------------------------------------<br />
They uploaded the 99% preview of MISFORTUNE<br />
(1.0 pts) from Bad Bytes Entertainment<br />
<br />
<br />
<br />
<br />
Merged in to a table it looks like this:<br />
<br />
<br />
The official Release-Charts December 1995<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (3) Alpha Flight 1970 14.3<br />
02. (4) Onslaught 13.7<br />
03. (2) Chromance 11.6<br />
04. (6) Avantgarde 8.6<br />
05. (1) SCS+TRC 7.4<br />
06. (/) Hitmen 4.7<br />
07. (/) Motiv 8 2.4<br />
08. (8) F4CG 2.1<br />
09. (7) Xenon 1.0<br />
10. (9) Laxity 0.1<br />
<br />
<br />
<br />
The official Fixing-Charts December 1995<br />
------------------------------------------------------------<br />
Rank Last Group Releases<br />
------------------------------------------------------------<br />
01. (3) Alpha Flight 1970 4<br />
(1) Chromance <br />
02. (3) Avantgarde 2<br />
(/) Hitmen <br />
(2) Onslaught <br />
<br />
<br />
Thanks for his help to The Ignorance/Afl<br />
<br />
<br />
<br />
Yours sincerly,<br />
<br />
Marc/Alpha Flight 1970<br />
<br />
<br />
</pre><br />
==Board Charts==<br />
<pre><br />
* THE BOARD CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. The Relax is the only magazine so far<br />
offering seperate board and mail charts in order to<br />
show the charts from two different worlds in the be-<br />
loved CBM 64 scene since modem traders do not have<br />
the time or possibility to fill votesheets, otherwise<br />
they would be called mail traders.<br />
<br />
One of the most asked questions is what kind of votes<br />
will be taken into consideration while counting these<br />
charts. The answer is very simple. At first there are<br />
voting booths on THE ESCAPADE in good old Europe<br />
and on THE EVIL ISLAND (welcome back) in the United<br />
States of America. Furthermore it is possible to vote<br />
by sending e-mail to Marc/Afl at an every elite board<br />
worldwide. There exists the opportunity to vote via<br />
Internet, too, by mailing your votes to Max' or RRR's<br />
account and it will be taken into condiseration while<br />
counting the votes.<br />
<br />
These board charts are the fastest moving charts<br />
due to the fact that there is no votesheet which tra-<br />
vels weeks or months to reach its destination. All the<br />
votes were made between the previous and this issue<br />
so this is some kind of mirror of the activity of cer-<br />
tain established and new groups.<br />
<br />
Here we go.<br />
<br />
* TOP TEN DEMO GROUPS *<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (2) Oxyron 84<br />
02. (1) Byterapers 82<br />
03. (3) Reflex 77<br />
04. (5) Camelot 63<br />
05. (4) Agony Design 56<br />
06. (7) Censor Design 42<br />
07. (6) Fairlight 34<br />
08. (9) Taboo 25<br />
09. (8) Focus 22<br />
10. (10) Triad 16<br />
<br />
A quite silent month here. Oxyron was voted back on<br />
number one, Byterapers have fallen down on two. The<br />
rest remained unchanged, except for Camelot over-<br />
taking Agony Design, Taboo and Focus changed pla-<br />
ces, too.<br />
More movement can be expected after all the contri-<br />
butions of THE PARTY V have been released and no-<br />
ticed by the voters.<br />
<br />
* TOP TEN SINGLE CODER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (2) Mr. Sex/Byterapers 87<br />
02. (4) Graham/Oxyron 82<br />
03. (2) TTS/Oxyron 76<br />
04. (3) Quiss/Reflex 72<br />
05. (6) Druid/Agony Design 61<br />
06. (5) Slammer/Camelot 54<br />
07. (7) MMS/Taboo 49<br />
08. (/) Axis/Oxyron 36<br />
09. (9) Crossbow/Crest 29<br />
10. (10) Glasnost/Camelot 14<br />
<br />
Mr. Sex is still leading this list, followed by Graham,<br />
who seems be more than only an insider tip to take<br />
over the top of the programmer's charts, a position<br />
hold by Oxyron since 3 years by now. TTS and Quiss<br />
lost one position, same goes for Slammer who got<br />
beaten by Druid this time. At the end of the list a fa-<br />
dilar face has re-entered the charts, a man well<br />
known as Axis, a man capable to programm everything<br />
defined as a computer. Brush has left the chars, no<br />
idea how to describe his actual status.<br />
<br />
* TOP TEN CRACKING GROUPS *<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (3) Success & TRC 83<br />
02. (1) Avantgarde 79<br />
03. (2) Alpha Flight 1970 70<br />
04. (5) Chromance 64<br />
05. (4) F4CG 57<br />
06. (6) Onslaught 52<br />
07. (7) Motiv 8 44<br />
08. (8) Atlantis 35<br />
09. (9) Hardcore 28<br />
10. (10) Fairlight 22<br />
<br />
Surprise, surprise! Avantgarde got beaten by the<br />
ruling cooperation from the Netherlands, sending<br />
them back to two, still having the flight on their neck.<br />
Furthermore Chromance and F4CG changed places<br />
while the rest remains unchanged.<br />
<br />
* TOP TEN SINGLE CRACKER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (2) Ignorance/AFL 82<br />
02. (3) Burglar/SCS 75<br />
03. (1) Jack Alien/AVT 73<br />
04. (4) Antitrack/F4CG 62<br />
05. (6) Hain/F4CG 58<br />
06. (7) Bacchus/FLT 51<br />
07. (5) Kirby/ATL 44<br />
08. (9) CBA/TRC 33<br />
09. (8) Skinhead/AFL 26<br />
10. (9) Moren/SCS 20<br />
<br />
Ignorance took over the crown to be voted as the<br />
best cracker, follwed by Burglar, Good old Jack Alien<br />
was sent back to three. Except for some position<br />
changed there happened not too much interesting, so<br />
we will quit here. Maybe we should add that there are<br />
no new entries, so no one left the charts aswell.<br />
<br />
* TOP TEN GRAPHIC ARTISTS *<br />
------------------------------------------------------------<br />
<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Cruise/Taboo 81<br />
02. (3) Electric/Extend 75<br />
03. (2) Ogami/Fairlight 73<br />
04. (6) Carrion/Elysium 69<br />
05. (4) Creeper/Antic 62<br />
06. (5) RRR/Oxyron 57<br />
07. (7) Roder/Agony 43<br />
08. (/) Joe/Wrath Design 36<br />
09. (9) Mirage/Focus 27<br />
10. (10) Cupid/Avantgarde 16<br />
<br />
The graphic artist list offered some changes, even if<br />
most are simple position changes. Cruise is still the<br />
worthy leader, followed by Electric and Ogami. At the<br />
end we send a last salute to Scope, who left the list<br />
and got replaced by Joe, who curiously was not in the<br />
list from the very beginning.<br />
<br />
* TOP TEN MUSIC COMPOSER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) PRI/TIA/Oxyron 88<br />
02. (3) Shogoon/Taboo 74<br />
03. (2) Syndrom/TIA/Crest 65<br />
04. (5) Jeroen Tel/Focus 59<br />
05. (4) PVCF/Reflex 52<br />
06. (6) Jeff/Camelot 45<br />
07. (7) Danko/Censor 39<br />
08. (8) Red Devil/Fairlight 32<br />
09. (10) EVS/20cc 26<br />
10. (9) Reyn Ouwehand 21<br />
<br />
PRI is for sure the well deserved master of the<br />
groove this year, followed by Shogoon and Syndrom.<br />
Nothing really new in here, so what the heck should<br />
we add here? Nice to see people like Jeroen Tel, EVS<br />
and Reyn Ouwehand still capable to compete with the<br />
young highsporns.<br />
<br />
* TOP TEN FIXING GROUPS *<br />
------------------------------------------------------------<br />
rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 66<br />
02. (2) Alpha Flight 62<br />
03. (4) Success & TRC 52<br />
04. (3) Hitmen 47<br />
05. (/) Onslaught 38<br />
06. (5) F4CG 22<br />
<br />
07. (6) Empire 17<br />
08. (7) Demonix 12<br />
09. (/) ./. ./.<br />
10. (/) ./. ./.<br />
<br />
Well, atleast we can report to have found a new name<br />
in here with Onslaught entering the top "ten". Just<br />
curious that all the american groups are still in, as<br />
almost all fixes are done by european/australian ba-<br />
sed groups. Avantgarde and Alpha Flight are still on<br />
top, followed by the ruling cooperation and Hitmen.<br />
The american groups can be found at the end.<br />
<br />
* TOP TEN SINGLE FIXER *<br />
------------------------------------------------------------<br />
Rank Last alias Points<br />
------------------------------------------------------------<br />
01. (1) Peacemaker/Hitmen 69<br />
02. (2) Suicide/AVT 62<br />
03. (3) CBA/TRC 54<br />
04. (4) Pudwerx/ex-AVT 51<br />
05. (5) Ignorance/AFL 46<br />
06. (6) Jack Alien/AVT 42<br />
07. (7) Booze/Empire 38<br />
08. (/) Jolz/Onslaught 24<br />
09. (9) Rich/Empire 22<br />
10. (8) Mercenary/AFL 18<br />
<br />
Peacemaker, Suicide and CBA are still the leading<br />
personalities here. Sidekick has left the charts while<br />
Jolz entered them, who entertained the few ameri-<br />
cans left with some surprises, versions of games<br />
people did not expect to see working on NTSC.<br />
<br />
If you are not satisfied with these results do not<br />
even think about starting to complain. Just call the<br />
boards and start voting on the voting booth on your<br />
favourite board THE ESCAPADE, on any other board<br />
by leaving E-mail to Marc or on Internet by leaving<br />
<br />
Best regards,<br />
<br />
Marc/Afl & RRR/Oxyron<br />
------------------<br />
<br />
</pre><br />
==Mail Charts==<br />
<pre><br />
* THE MAIL CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. The charts are divided into two different<br />
sections, the mail charts and the board charts. The<br />
mail charts are what some people like to define mega<br />
charts consisting of the incoming Relax votesheets<br />
and the charts of other magazines spread during the<br />
last weeks.<br />
<br />
To create the charts you are going to read here we<br />
took the following charts of the following magazines<br />
into consideration completed by the votes taking<br />
part as top ten from the growing amount of incoming<br />
Relax votesheets:<br />
<br />
Controversial 7/Accept DECEMBER 1995<br />
Propaganda Gold/independent DECEMBER 1995<br />
The Pulse December/independent DECEMBER 1995<br />
The Tribune54/Angry DECEMBER 1995<br />
Vandalism News 26/Onslaught DECEMBER 1995<br />
<br />
If you disagree with the content of the following lines<br />
we only can advice you to get your hands on all avail-<br />
able votesheets and fill them to influence the charts<br />
in the way you'd like to do it. Please do us a personal<br />
favour and do not manipulate the charts while voting<br />
for personal friends instead of supporting persons<br />
who might deserve the vote.<br />
<br />
TOP TEN DEMO GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Oxyron 58<br />
02. (2) Reflex 53<br />
03. (4) Camelot 47<br />
04. (3) Byterapers 46<br />
05. (7) Agony Design 34<br />
06. (5) Taboo 30<br />
07. (8) Antic 21<br />
08. (6) Fairlight 20<br />
09. (/) Crest 10<br />
10. (10) Nipson 7<br />
<br />
Oxyron is still the well deserved leader in the demo<br />
scene, followed by Reflex, who are supposed to take<br />
over the leadership after the effort they have put in<br />
their The Party releases. Anyway people should read<br />
what they wrote in their Mathematica note, worth to<br />
be read and make up your own mind about it. Crest<br />
re-entered, sending Censor out to nowhere. Bob ex-<br />
plained that there won't be another CBM 64 demo<br />
from Censor anymore.<br />
<br />
TOP TEN SINGLE CODER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Mr. Sex/Byterapers 93<br />
02. (3) Slammer/Camelot 85<br />
03. (2) TTS/Oxyron 77<br />
04. (4) Graham/Oxyron 68<br />
05. (5) Quiss/Reflex 52<br />
06. (6) MMS/Taboo 45<br />
07. (10) Druid/Agony Design 28<br />
08. (9) Axis/Oxyron 26<br />
09. (/) KM/Taboo 15<br />
10. (8) Crossbow/Crest 14<br />
<br />
Mr. Sex remains on the top spot while Slammer and<br />
TTS changed places. Graham and QUISS should defi-<br />
nately earn much better positions in our opinion!<br />
Just check out their latest work.<br />
<br />
TOP TEN CRACKING GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 60<br />
02. (2) Success & TRC 50<br />
03. (3) F4CG 47<br />
04. (5) Chromance 41<br />
05. (4) Alpha Flight 1970 38<br />
06. (7) Motiv 8 24<br />
07. (10) Onslaught 21<br />
08. (9) Hardcore 15<br />
09. (/) Acrise & Excess 12<br />
10. (8) Atlantis 11<br />
<br />
Nothing new at the top with Avantgarde and the coop<br />
Success & The Ruling Company aswell as F4CG. Not<br />
Not that much worth being talked about.<br />
<br />
TOP TEN SINGLE CRACKER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Jack Alien/AVT 60<br />
02. (2) Burglar/SCS 54<br />
03. (3) Hain/F4CG 45<br />
04. (4) CBA/TRC 41<br />
05. (6) Ignorance/AFL 33<br />
06. (5) Derbyshire Ram/Avt 27<br />
07. (9) Mr. Wax/<C> 23<br />
08. (7) Bacchus/FLT 12<br />
09. (9) Moonchild/FLT 9<br />
10. (/) Ream/AFL 7<br />
<br />
Nothing happened in here! Absolutely nothing? Ex-<br />
cept for the fact that Ream replaced Skinhead there<br />
were only some minor position changes, and we do<br />
not feel like adding any comments here in any way.<br />
<br />
TOP TEN GRAPHIC ARTISTS<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Cruise/Taboo 58<br />
02. (2) Electric/Extend 53<br />
03. (4) Joe/Wrath Design 50<br />
04. (5) Fazee/Taboo 37<br />
05. (3) Creeper/Antic 36<br />
06. (7) RRR/Oxyron 24<br />
07. (6) Ogami/Fairlight 20<br />
08. (8) Carrion/Elysium 16<br />
09. (/) Biz Kid/Camelot 8<br />
10. (10) Cupid/Avantgarde 6<br />
<br />
Cruise, Electric and Joe at the top, the rest moved<br />
slightly. Biz Kid entered the list, replacing Rob, his<br />
group mate. Each month the same changes. :-)<br />
<br />
TOP TEN MUSIC COMPOSER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) PRI/TIA/Oxyron 60<br />
02. (2) Syndrom/TIA/Crest 46<br />
03. (3) PVCF/Reflex 44<br />
04. (4) Compod/Charged/... 42<br />
05. (8) Shogoon/Taboo/Agony 37 <br />
06. (5) Jeff/Camelot/CZP 29<br />
07. (6) Fanta/Bass/Oxyron 25<br />
08. (/) Drax/Vibrants/Crest 13<br />
09. (7) Zyron/Antic/Swemix 10<br />
10. (10) Jeroen Tel/Focus 9<br />
<br />
Good old PRI is the well deserved leader in here, fol-<br />
lowed by Syndrom and PVCF, like in the previous<br />
month. Drax re-entered, sending Red Devil out of the<br />
top ten.<br />
<br />
TOP TEN MAIL TRADER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Intruder/AVT 78<br />
02. (2) Calypso/AMN/AFL 71<br />
03. (3) Spermbird/<C>/Ex 54<br />
04. (5) Derbyshire Ram/Avt 48<br />
05. (4) Splatterhead/TRC 47<br />
06. (/) Bizarre/Onslaught 29<br />
07. (/) Walker/F4CG 28<br />
08. (7) Sebaloz/Lepsi Dev. 13<br />
09. (/) Shuze/AFL 12<br />
10. (6) Starlight/Therapy 10<br />
<br />
These charts always move in the most expressive<br />
way. Changes, changes, changes, ... Intruder, Calypso<br />
and Spermbird are on top, Dr. Kaos, Dr. Soft and<br />
Avalanche left while Bizarre, Walker and Shuze en-<br />
tered the charts. Action, action, action, ...<br />
<br />
TOP TEN MAGAZINES<br />
------------------------------------------------------------<br />
Rank Last Magazine Points<br />
------------------------------------------------------------<br />
01. (2) Skyhigh 58<br />
02. (1) Nitro 46<br />
03. (4) Vandalism News 42<br />
04. (5) Domination 40<br />
05. (8) Relax Magazine 36<br />
06. (3) Shout! 30<br />
07. (6) Mendip 30<br />
08. (9) Propaganda 23<br />
09. (/) The Pulse Magazine 21<br />
10. (7) The Tribune 11<br />
<br />
As you use to know it from the former months, Sky-<br />
high and Nitro changed places again. The brilliant<br />
BOARD magazines are going stronger and stronger,<br />
attacking the top spot in the near future. Keep in<br />
mind that VN only got 5 out of 6 votes, as their list<br />
got used in here, too. The Pulse is back here, too,<br />
nice to see Duke and Co. back on a well deserved top<br />
ten spot. Revealed won't be release anymore, accor-<br />
ding to Kring, and left the charts because of a lack<br />
of votes.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Relax Awards==<br />
<pre><br />
* THE RELAX MAGAZINE AWARDS 1995 *<br />
------------------------------------------------------------<br />
As another year passed we feel free to honour these<br />
persons who made a major effort in their cathegories<br />
out of the board and mail charts. These awards are<br />
for sure subjective, nevertheless made rather ob-<br />
jective in our very own opinion.<br />
<br />
* BEST DEMO GROUP 1995 *<br />
------------------------------------------------------------<br />
REFLEX<br />
<br />
Reflex released a lot of brilliant demoes and has gi-<br />
ven the name activity a very new meaning, a meaning<br />
we seem to have lost some time ago in a dark period<br />
where lazyness rules.<br />
<br />
* BEST CODER 1995 *<br />
------------------------------------------------------------<br />
QUISS/REFLEX<br />
<br />
Matthias has realised almost unbelievable effects in<br />
his brillaint styled trackmos, next to the fact that he<br />
coded some nice games plus certain excellent tools<br />
which make him being a worthy leader in this cathego-<br />
ry.<br />
<br />
* BEST CRACKING GROUP 1995 *<br />
------------------------------------------------------------<br />
AVANTGARDE<br />
No one was able to beat the men around Deff when it<br />
comes around releasing first releases. Furthermore<br />
they have released almost an every release working<br />
100%, fixed and in a nice presented version.<br />
<br />
* BEST CRACKER 1995 *<br />
------------------------------------------------------------<br />
IGNORANCE/ALPHA FLIGHT 1970<br />
<br />
When it comes around making the shortest possible<br />
and most trained version Thomas is the name to be<br />
told. Being rather active he managed to get almost<br />
an every game much shorter as the concurence, so<br />
there are no doubts who is the number one here.<br />
<br />
* BEST GRAPHIC ARTIST 1995 *<br />
------------------------------------------------------------<br />
CRUISE/TABOO<br />
<br />
Not only his brilliant art show called Ritual II amazed<br />
the masses, furthermore he did a lot of excellent<br />
game graphics making him the name to be told here.<br />
<br />
* BEST COMPOSER 1995 *<br />
------------------------------------------------------------<br />
SHOGOON/TABOO/AGONY DESIGN<br />
<br />
When you have been listening to all the brilliant tunes<br />
released in the Agony Designs demo LOVE there is<br />
one choice possible here: Shogoon. One of his major<br />
advantages is that he is using the Hardtrack<br />
Composer a quite different music editor than the<br />
masses, and this is what you hear. Well done!<br />
<br />
* BEST MAIL TRADER 1995 *<br />
------------------------------------------------------------<br />
SCROLL/MEGASTYLE PRODUCTIONS<br />
<br />
Returning from the ashes of nowhere Ruben took<br />
over a massive amount of contacts and used to swap<br />
in a nearly impossible speed. Unfortunately he actu-<br />
ally disappeared as fast as he appears, due to his<br />
job.<br />
<br />
* BEST MAGAZINE 1995 *<br />
------------------------------------------------------------<br />
VANDALISM NEWS<br />
<br />
The crew around Vengeance managed it to get it re-<br />
gular released, offering a quite high text standart in<br />
comparison with the large rest. Nevertheless no<br />
other magazine managed it to release as much issues<br />
as VN in 1995, so Matt and Jose are the well deser-<br />
ved winners over here.<br />
<br />
* BEST NTSC FIXER 1995 *<br />
------------------------------------------------------------<br />
SUICIDE/AVANTGARDE<br />
<br />
When there was something no other fixer managed to<br />
fix Chris took over the keyboard and has shown how<br />
it works and runs perfectly. Coming back and being<br />
the shooting star in 1995, so the choice was made<br />
quite easy.<br />
<br />
* TOP FIXING GROUP *<br />
------------------------------------------------------------<br />
AVANTGARDE<br />
<br />
Avantgarde is not only to most valueable cracking<br />
group, furthermore they even managed it to be the<br />
leading fixing crew back in 1995. Suicide and Jack<br />
Alien have shown their immense strength, and that is<br />
what we appreciate. Well done, Robert and Chris.<br />
<br />
Expect the next official Relax Awards in the Decem-<br />
ber Edition of 1996. Party on.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Interview==<br />
<pre><br />
* INTERVIEW *<br />
------------------------------------------------------------<br />
Held by Max and RRR, typed by Max so please forgive<br />
all typing and styling errors. :-)<br />
<br />
Today I have the pleasure to bring you an interesting<br />
interview with a well known dude, who is long enough<br />
this fantastic scene. It is CBA of The Ruling Company.<br />
<br />
<br />
Relax: Hello Niels. As usual we ask our guests to<br />
introduce themselves, so you are invited to share as<br />
much personal information as possible with us, coming<br />
up to what you are interested in sharing with us<br />
here.<br />
<br />
<br />
CBA: Okey here I go, my real name is Niels Alkema I am<br />
23 years old and live in a city calledZaandam (where<br />
is moved recently) sharing an apartment together<br />
with Nightshade and Tim from Success PC. I work as a<br />
computer supervisor at an elevator safety company<br />
in Amsterdam and in my spare time I like to visit<br />
concerts and festivals who often take place in<br />
Holland and in Denmark etc.<br />
<br />
<br />
R: After the personal data it is time for the scene<br />
data. What about your detailed scene history?<br />
<br />
<br />
C: It all started when I got for 11th birthday a<br />
commodore c64 and allready fastly got hooked on the<br />
idea of getting lotsa illegal copied games. At that<br />
time I allready noticed the starting from various<br />
cracking groups and their so called intro's .. I got<br />
bored with playing games andand started to learn<br />
basic, in '85 when I was allready able to program a<br />
bit I formed my first ever group called THE GANG<br />
with a few friends of mine. That time I got to learn the<br />
basics of machine code very fast and we started to<br />
release music ripps and other stuff. Already soon I<br />
started to crack games who I got from a computer<br />
software hire-library from England., cracking the<br />
game from tape and then returning it was what I've<br />
done most around that time, I started to mail-trade<br />
with groups like Fire Eagle, The Wizards and The<br />
Last Science. In '88 I went to visit my first ever copy<br />
party, the WWE*MGF*Joy party, that party our group<br />
splitted up and I started my second group called<br />
OASE, where I continued cracking games, allready<br />
soon I got bored and called up TDJ/WWE and joined<br />
WORLD WIDE EXPRESSIVE at the end of '89. In '90<br />
when WWE died after the HORIZON party I teamed up<br />
with TRC where I am still at.<br />
<br />
<br />
R: Well, the handle CBA sounds quite weird to me ;-)<br />
if you ask me. How did you come to the handle and<br />
especially, is there a deeper meaning of it? I allready<br />
supposed it to be your first attempt to say the ABC<br />
correct... :)<br />
<br />
<br />
C: Not really, I guess my handle was made up at the<br />
I just bought my first c64, I was playing games a lot<br />
and when you did enter the highscore, most of the<br />
time you were only able to type 3 chars .., I always<br />
typed CBA, why? Don't ask me... a year later I made up<br />
the meaning COPYRIGHT BREAKER AGAIN for it.. and<br />
even more later it ment the first 3 letter from really<br />
nice girls namely: Cornelia, Brigitte, Arielle, and finally<br />
I made for the fun CHRISTIANE BACKER ADDICTED...<br />
while Christiane infact is written with a K!.. hehe..<br />
<br />
<br />
R: In the very beginning TRC used to be well known<br />
for their demo section with members like e.g. Reyn<br />
Ouwehand. What was the reason to morph more into<br />
a cracking group all over the years?<br />
<br />
<br />
C: When I teamed up with them in '90, it seemed that<br />
most old TRC members got bored and went over to<br />
other computers, I started cracking and Action-<br />
Jackson started to send me lotsa originals, from<br />
there we quickly turned into a cracking/demo group,<br />
'92 saw the release of the last TRC demo called<br />
September Celebsation, from that point also most of<br />
the demo coding members quited the scene mainly<br />
because of school activities and never came back.<br />
<br />
<br />
R: TRC is a group most learnt to know as a part of a<br />
cooperation all over the years, in former times it was<br />
WWE, today it is Success. What are the exact reasons<br />
for this policy, and please add the group history of<br />
TRC, too.<br />
<br />
<br />
C: Before I joined in TRC was in coop with WWE, in '90<br />
went into cooperation with the legendary spanish<br />
blasters, the TRC*TBI cooperation sadly ended as<br />
JR.Predator died, jan'94 saw the light of the<br />
TRC*SCS cooperation and the main reason behind<br />
all our cooperations is the good friendship we have<br />
with the other group, meaning we are also good<br />
friends with them out of this subculture scene<br />
fantasy ! :)<br />
<br />
<br />
R: During the last time it seemed as if the TRC*SCS<br />
coop would still only exist between CBA & SCS.. Have<br />
you never thought about joining SCS? I guess the<br />
graphicans would be happy about that, as they would<br />
have less work while painting intro-logos! :)<br />
<br />
<br />
C: That might be true, as it seemed that most of the<br />
actually TRC members from the beginning weren't<br />
that active anylonger and infact most of the stuff<br />
was done by myself, TRC*SCS ain't anylonger two<br />
seperate groups, perhaps some people still think<br />
that.. We've grown together!<br />
<br />
<br />
R: What do you think about the present euro H*P<br />
scene? There have been a lot of busts in germany<br />
lately, what caused that more and more people stop<br />
calling out. Do you think that will mean the end of the<br />
US-BBSes? How is the situation particulary in the<br />
netherlands at the moment?<br />
<br />
<br />
C: Well this year I saw the first ever bust for<br />
blueboxing in holland, a good friend of mine was using<br />
a new trick and got busted on it big time, after that<br />
most tricks died and a lot of people got scared, the<br />
dutch H/P scene hasn't been that big as before...<br />
Only a few people have always been able to call out<br />
using either CC/BB or VMB dialouts..., I guess the<br />
main reason for the lack of callers is that it's getting<br />
harder and harder than it was a few years ago.., also<br />
seeing a good friend getting busted big time makes<br />
you think about the risk even more, for Holland the sit<br />
uation is still very good concerning H*P, tollfree numb<br />
ers are changing fast and give us new interesting sys<br />
tems to hack at.<br />
<br />
<br />
R: The internet is getting more and more popular<br />
these days, and you are involved from the pioneer<br />
days. What is your opinion about this new "media"<br />
and what changed all over the years?<br />
<br />
<br />
C: This new media is like the third step into computer<br />
commuication from my point of view. I started of with<br />
mail-trading, then in '89 I went to the modem scene,<br />
calling boards, up and downloading files. Now you<br />
have the internet where you can communicate with<br />
e-mail and files so fast that the other options before<br />
just dissapear into nothing, the main thing about<br />
the net that changed over the years is the better<br />
access for everybody directly to the net, in the<br />
beginning days you could only get access through a<br />
hacked university account, nowadays the net became<br />
a public good and every living human is able to get<br />
connected to it.<br />
<br />
<br />
R: When we are talking about ftp-sites, the Digital<br />
Dungeon is one of the major sites for the cbm 64. It<br />
would be nice to read more about, its history and the<br />
reasons for changing addresses lately.<br />
<br />
<br />
C: The Digital Dungeon was founded when I got in<br />
touch with Dimitri *Viking* at a local SCS*TRC meeting<br />
he offered me disk-space on his university test<br />
computer, the site started the next day running on a<br />
64kb connection and was very slow, allready soon I<br />
started to transfer lotsa c64 files to the net and<br />
with the help from our american member Coolhand the<br />
site got to be popular very quickly as we were the<br />
only ones who had illegal *haha* c64 games online.<br />
After Pitel got a 2megabit connection and the c64 cd<br />
from Bod got online, activity of the site became<br />
extremely high, with sometimes more than 10 ftp users<br />
leeching at the same time. The real owner of the site<br />
(the root) didn't like that c64 idea from the beginning<br />
and got irretated about the many people leeching<br />
their asses off, causing lotsa delays for other users<br />
from the Pitel computer while they were working. A<br />
month or two ago he got really sick about the whole<br />
thing and we had to move from the site (main reason;<br />
having illegal software online! haha..), fastly I started<br />
searching for a new site and I got a few offers, I<br />
started talking to Mr. Ammo/Triad about the problem<br />
and he knew somebody at utopia.hacktic.nl who used<br />
to be on c64 long ago, after lotsa mail swaps and<br />
getting things straight, I was able to continue running<br />
TDD. Since then lotsa things have been improved<br />
about the site and we still have a huge flow of<br />
leechers, leeching sometimes more than 30mb a day<br />
of c64 wares only!<br />
<br />
<br />
R: The Dungeon became the victim of a sick creature<br />
who formatted it several times in the past few months<br />
Please comment the situation out of your sight, and<br />
are there any suspects wich turn out to become<br />
proven facts about the identity of this lamer?<br />
<br />
<br />
C: Well one thing can be said about these happenings,<br />
it always got formatted when we in TRC*SCS had a<br />
great month release-wise.., perhaps some person<br />
just can't stand the fact of us being # 1, I guess he<br />
can't compete with us and therefore he starts<br />
formatting the board, I really don't see the point of<br />
doing that..Sofar we don't have a clue who the person<br />
might be, but hell this person must be really sick, and<br />
if I ever meet him I will surely make him sorry for<br />
what he has done to us and especially to Kyle.<br />
<br />
<br />
R: As a person participating in the scene for a quite<br />
long period, what is your honest opinion about the<br />
scene today and in former times, especially covering<br />
the modem scene.<br />
<br />
<br />
C: Well if I compare nowadays scene to a few years<br />
ago, say like '93 when competition still was high on<br />
the USA boards and compare it to nowadays I can<br />
only say that the fun of doing a first release ain't<br />
that great anymore. It used to be really a kick to get<br />
a game out first knowing some other group was<br />
cracking it around the same time, beating them just<br />
by a few hours was really exciting, sometimes it still<br />
happens nowadays but it will never be the same like<br />
former times when a Euro group depended on an<br />
american fixing group and when hearing on the phone<br />
while talking to Booze/Empire that Count 0 from RSI<br />
allready called a few minutes before with the same<br />
game. hehe that was really fucked up.. fastly throwing<br />
it out Pal didn't help a thing.<br />
<br />
<br />
R: Wich game contained the hardest protection you<br />
have ever removed, and why was it so difficult?<br />
<br />
<br />
C: I guess the first years when I cracked games from<br />
tape was really something fucked up for me as then I<br />
didn't understand the $ 0300 tape memory and kept<br />
on reseting my good old dutch KCS power-cartridge<br />
meaning the loss of the memory. The game Thrust<br />
gave me many nights of non sleep as I wasn't able to<br />
get it of tape 100%. Remember Complex? I gave it right<br />
away to Burglar as he is much better as me in these<br />
to say...sort of a JUDGEMENT DAY like AVT always<br />
wrote..hehe... :-)<br />
<br />
R: Everything has to come to an end, and here we<br />
offer our talk guests to add whatever they feel like<br />
writing here, sending out greetings or messages.<br />
Anyway, thanks a lot for being patient, Niels! I wish<br />
you a happy new year!<br />
<br />
C: Okey thanks for the interview and here we go with<br />
a Happy Newyear to: (no order) All in TRC*SCS, Max,<br />
Deff, Peacemaker, Cybernoid, Swan Song, Side Sector,<br />
Tranziie, Mr. Ammo, Rich, Jayce, The Unholy, Iron Cat,<br />
Motley, Jucke, Newscopy, Deathangel Booze, Aktie,<br />
Equinox, Viking, Vengeance, Intruder, Case, Scat,<br />
Chameleon, Fireball(megmyx), Villain, Moloch, Deathlok<br />
Grego, Heatcliff, Steve, Eliminator, Harlequin (scs pc),<br />
Tim (scs pc), Scout (scs pc) and everybody else I<br />
know.<br />
<br />
Thanks for being here, Niels. Please make sure to<br />
get your hands on the next edition, too, as we will<br />
get another interesting interview for you here.<br />
<br />
Well, that was it from me! Have a wonderfull newyear's<br />
booze and simply enjoy another year of C64 history!<br />
<br />
Untill then.....Max<br />
<br />
<br />
</pre><br />
==Party Report==<br />
<pre><br />
* Partyreport *<br />
------------------------------------------------------------<br />
We have for sure been present at The Party V and<br />
will share our impressions with you in the new few<br />
lines, followed by an invitation to the Symposium '96,<br />
a party being held in Germany next April. But first we<br />
took care about THE PARTY, probably the biggest<br />
scene party, hold traditionally annual in Denmark,<br />
Skandinavia.<br />
<br />
<br />
* The Organisation *<br />
------------------------------------------------------------<br />
For the very first time no CBM 64 groups dared to<br />
take over the part of the organisers, but to be ho-<br />
nest, there were no major changes compared with<br />
the previous years. Everything is more 16-bit orien-<br />
tated, and the CBM 64 owners got accepted as pay-<br />
ing guess who were allowed to show their demoes on<br />
the big screen.<br />
<br />
The party place Dronning Magrethe Hallen in Frede-<br />
rica is located near to the german border (120 kilo-<br />
metres) and offered space for around 4000 visitors<br />
was is quite big in comparison with e.g. Herning. Ne-<br />
vertheless around 3000 freaks from the CBM 64,<br />
PC, Amiga, Atari, Archimedes and Mac scene have<br />
shown up to celebrate their annual convention here.<br />
The DMH offered toilets, cafeteria and snack shops<br />
in order to keep the body running well, the shower<br />
facilities have been in a near located swimming pool<br />
where you had to pay fees in order to take a shower<br />
what is nothing but ANNOYING! Please read more<br />
about it later.<br />
After having been cleaned the toilets looked alright,<br />
but just one hour later there was a real mess again.<br />
We wonder that they did not take an entrance fee<br />
here again, but maybe, after having read this text,<br />
they might do it.<br />
The entrance fee was quite high with DKK 250,-- and<br />
the prices in the cafeteria were even higher (1,5 l<br />
Coke, Pommes and a French Hot Dog = DKK 60,--) so<br />
nothing really changed in comparison with the pre-<br />
vious years.<br />
The competitions have been runned one a really BIG<br />
screen and the sound equipment was really im-<br />
pressing, unfortunately the volume level has been<br />
set too high. Except for problems during the PC com-<br />
petitions everything worked fine here.<br />
As usual, some may call it tradition in here, no alco-<br />
hol was allowed at the party place. The guards even<br />
dared to search in the luggage for it if they had any<br />
suspects. Alcoholized persons, such as Jihad, even<br />
got temporary banned from the party place.<br />
The planned shedule was not held in exactly and even<br />
the end cerenomy with the awards was delayed and<br />
took place one hour later.<br />
<br />
* The Competitions (CBM 64) *<br />
------------------------------------------------------------<br />
After the CBM 64 seems not to be the most popular<br />
computer anymore in the eyes of the organisers it<br />
did not surprised us to see them only arranging a<br />
demo competition. Like in the previous year the gra-<br />
phic and music competition was held by CBM 64 sce-<br />
ne related persons having the official status as<br />
standart party visitors. This time F4CG and Reflex<br />
organised a COMPETITION for the ones who dared to<br />
join in, unfortunately during the music contest there<br />
appeared some bugs (playing musics twice) and inter-<br />
ferences (sound problems, technical!) but all in all<br />
they did a nice job, pleasing the audience and the<br />
contributors.<br />
<br />
The demo competition was supposed to become rather<br />
interesting this time as a lot of groups announced to<br />
contribute, unfortunately most seemed to be rumours<br />
or people did not manage it to finish their produc-<br />
tions in time. With Oxyron, Reflex and Antic some well<br />
known compete, while with Smash Designs, No Name<br />
and Siesta among others some ambious ones got on<br />
start for the hunt of the PRIZE MONEY.<br />
<br />
* Demo Competition * * PRIZE *<br />
------------------------------------------------------------<br />
1. Reflex "MATHEMATICA" USD 300,--<br />
2. Oxyron "DAWNFALL" USD 200,--<br />
3. Smash Designs "FLATLINE" USD 100,--<br />
<br />
* Graphic Competition * * Points *<br />
------------------------------------------------------------<br />
1. PVT/Reflex 68<br />
2. Creeper/Antic 47<br />
3. Calamity/Laxity 41<br />
3. Rayden/Chalice 41<br />
5. Stasi/Noice 20<br />
<br />
* Music Competition * * Points *<br />
------------------------------------------------------------<br />
1. Mitch/Crest & Dane/Triad 52<br />
2. Jeff/CZP/Camelot 45<br />
3. Fanta/Bass/Oxyron 30<br />
4. KB/TOM 25<br />
5. Bordeaux/Acrise & Excess 23<br />
<br />
<br />
* The Audience *<br />
------------------------------------------------------------<br />
Due to the fact that masses of people on various<br />
systems have shown up it was quite hard taking the<br />
right filter in order to sort out the few CBM 64<br />
freaks around here. This list might be incorrect, but<br />
it might contain the most important persons around,<br />
holding people which are/were a part of this scene:<br />
OXYRON (TTS, Axis, Fuben, Fanta, Graham, Slide, Sy-<br />
rincs, Starfox, Asmodis and RRR)<br />
CAMELOT (Biz Kid, Slammer, Cruzer, Raz, Kring, Jeff,<br />
Neptune, Duck LaRock and Glasnost)<br />
ATLANTIS (SMD, Chaotic, Kirby and TUC)<br />
AVANTGARDE (Intruder, Jack Alien, Weasel, Suicide,<br />
Cupid and Renegade)<br />
X-RATED (Danzig and Stan)<br />
CREST (Mitch, Syndrom and Deekay)<br />
ONSLAUGHT (Code 18, Donar, TMM and Heavyhead)<br />
THE PULSE MAGAZINE (Duke and KBS)<br />
TABOO (Acidchild)<br />
CHALICE (Rayden, Alien and Big Boost)<br />
REFLEX (PVCF, Quiss, PVT, Felidae, Happymaker,<br />
Hogan, Zorc, Condor and Guru)<br />
ANTIC (Zyron, Depeh, Earthquake and Creeper)<br />
TALENT (GZ, Count Zero and Greenfrog)<br />
MOTIV 8 (Greenfrog, Iceball, Crossfire, Stone, Bird<br />
and TMG)<br />
F4CG (Newscopy, Jucke, Motley, Neotec and Walker)<br />
SCS & TRC (Count Zero)<br />
LAXITY (Didi, Vague and Calamity)<br />
SILENTS (Scortia, Dize, Crush and Ricky)<br />
CENSOR (Bob and Swallow)<br />
MASTERS DESIGN GROUP (Sky)<br />
HITMEN (Tranziie, Curlin, Jihad and Tyron)<br />
VIBRANTS (Jens Christian Huus)<br />
PLUSH (Honk)<br />
ACRISE & EXCESS (The Authentic and Bordeaux)<br />
AMBUSH (Macx)<br />
AMBIENT (Taper)<br />
TRSI (Anarchy and OB)<br />
FLASH INC. (Unifier, Warp 8 and Morpheus)<br />
BYTERAPERS INC. (Grendel)<br />
SMASH DESIGNS (AEG and Rorschach)<br />
SIESTA (Adder and HLSP)<br />
TOM (KB and Luke)<br />
PARALYZE (TGI and Dodger)<br />
ACTIVE (Riddler)<br />
NOICE (Zzap and Stasi)<br />
COSMIC STYLE (Warp 8 and Earthquake)<br />
WARRIORS OF THE WASTELAND (Sorex)<br />
NO NAME (Celtic)<br />
<br />
* Summary *<br />
------------------------------------------------------------<br />
For sure it is very nice to meet each year directly<br />
after christmas all friends and contacts of the scene<br />
and positive or even negative nerds sitting infront of<br />
their computer, preparing various productions in or-<br />
der to get them released during the convention. Un-<br />
fortunately, taking THE PARTY V as an example, our<br />
beloved pardy organised by a sub-culture known as<br />
computer scene, it all turned by 360 degrees, head-<br />
ing away from a party into a commercial happening.<br />
The spirit got lost and the commercial interests seem<br />
to be more important these days, starting with a ra-<br />
ther high entrance fee of DKK 250,- (and DKK 300,-<br />
when you entered the party place before the official<br />
start!), following by the merchandising programm<br />
supporting this convention, starting with the traditio-<br />
nal t-shirts being offered for DKK 70,-- up to the<br />
official TPV CD-Rom for DKK 150,--. The most annoy-<br />
ing fact was that the visitors had to pay for an every<br />
single shower they took, being divided into two diffe-<br />
rent periods from 08.00 - 10.00 for DKK 10,- and<br />
from 10.00 - 18.00 for DKK 25,-. We wonder that we<br />
had not to pay for using the toilet, but we presume<br />
that will be introduced for the new christmas party.<br />
If all parties follow this trend it seems to be much<br />
better organising own, private meetings, where you<br />
can have more FUN for maybe a fifth of what you use<br />
to pay here.<br />
The official party t-shirts you could buy there had<br />
as a motive M&M advertisements, while on the big<br />
screens always that annoying MC Donalds spot run to<br />
bore the audience.<br />
For sure it was nice to meet group mates, friends,<br />
contacts and even enemies there, but to be honest,<br />
they might come up other chances to see a more<br />
funny party, taking notice of the existence from the<br />
one and only computer, the CBM 64.<br />
<br />
<br />
And now we feel free to publish the most important<br />
facts about the soon coming Symposium '96 party, all<br />
collected in the OFFICIAL party invitation at The Par-<br />
ty 1995, first released on CBM 64 by the Relax Ma-<br />
gazine.<br />
<br />
* INVITATION *<br />
------------------------------------------------------------<br />
SYMPOSIUM '96<br />
<br />
WHAT...<br />
------<br />
... this text wants to tell you is that there will be a<br />
very delicious computer demo festival in 1996, invol-<br />
ving the platforms which are important in the guild of<br />
the demomakers, namely Amiga, PC, CBM 64, Archime-<br />
des and Atari ST/Falcon, which you should consider<br />
twice at least if you can afford to miss it.<br />
<br />
WHO?<br />
----<br />
This event is held by three of the most experienced<br />
party organizer teams in Germany, the people behind<br />
the 680XX-Convention, the Black Box Symposium and<br />
the Fried Bits. For the Symposium '96, which we plan<br />
to become the best german party so far, these three<br />
teams fusioned for not standing in competition to<br />
each other but making everything together and bet-<br />
ter than ever! The groups involved are: POLKA BRO-<br />
THERS, LEGO CLUB, PHANTASM (Amiga), AVENA, AB-<br />
SENSE (Atari) and OXYRON (CBM 64).<br />
<br />
WHEN?<br />
-----<br />
Eastern 1996. Length is ofcourse full size: April 5th,<br />
1996 (12.00 CET) to April 8th, 1996 (12.00 CET). That<br />
covers 4 days of FUN and EXPERIENCE.<br />
<br />
Where?<br />
------<br />
Facilities consist of a nice convention center called<br />
"BURG SEEVETAL" and are located in the very near<br />
surrounding of Hamburg, Germany.<br />
<br />
You can reach it via everything. If you are going to<br />
come by train you have to reach Hamburg Haupt-<br />
bahnhof (main station) and take the S3 or S31 to<br />
Harburg, where we will pick you up by the Symposium<br />
shuttle service. Coming by plane, use the bus shuttle<br />
service to the station Ohlsdorf, wait for the U1, get<br />
out at Hamburg Hauptbahnhof and, again, take the<br />
S3/S31 to reach Harburg. If you arrive by ship, then<br />
you'll have to take the U3 at Landungsbruecken to<br />
reach the Hauptbahnhof. If you come by spaceship,<br />
there is a big area on the other side of the Sympo-<br />
sium convention center; please try to land it there.<br />
For the fact that you intend to come by car, please<br />
order the FLYER while using the following contact<br />
addresses.<br />
<br />
COMPETITIONS?<br />
-------------<br />
Yes, a lot. Not only demo- and introcompetitions for<br />
all the different computer systems and the usual mo-<br />
dule-, multichannel and graphic competitions are in-<br />
cluded. There will also be competitions for videodemos<br />
next to a wild-, a coding competition (4k), and so on.<br />
We will even hold an Acorn Archimedes/Risc PC com-<br />
petition, if there will be enough entries present. Or a<br />
Silicon Graphics demo competition, if more than one<br />
entries exist .... NO LIMITS!<br />
The prices will entirely consist of sponsored stuff,<br />
just like at former Symposiums. For more detailed<br />
information concerning them or about conditions for<br />
the competition entries, see CONTACT ...<br />
<br />
PLUS<br />
----<br />
A number of surprises like prominent guests from<br />
Software Houses and Computer Companies, quiz ga-<br />
mes, NUDE GIRLS and much more attractions.<br />
<br />
Contact<br />
------<br />
WWW-PAGE:<br />
HTTP://134.28.37.10/-Frank/bbx-sym96/bbx96.htlm<br />
<br />
ORGANIZERS VIA E-MAIL:<br />
Gandalf: Gandalf^BlackBox.Shnet.Org<br />
Rawstyle: Rawstyle^Online.Fire.Dbn.Dinet.Com<br />
Crash: CrashPB^AOL.Com<br />
Choas: II9621^FH-Wedel.De<br />
<br />
SNAIL MAIL:<br />
Frank Schliefer, Am Musterplatz 27, 21220 Seevetal,<br />
Germany<br />
<br />
BBS:<br />
+XX(X)XXXX/XXXXX<br />
+XX(X)XXXX/XXXX<br />
+XX(X)XXXX/XXXXXX<br />
+XX(X)XXXX/XXXXXX (ISDN)<br />
<br />
If there are any questions left, please contact the<br />
above mentioned e-mail address or the Relax Maga-<br />
zine for further details.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Advertisements==<br />
<pre><br />
* Advertisements *<br />
------------------------------------------------------------<br />
Welcome to the area of advertisements where you<br />
get the chance to offer the rest of the world the<br />
possibility to either contact you as a trader or<br />
just to place a request through us.<br />
To see your advertisement in this chapter you have<br />
to fill one of our votesheets as the total amount of<br />
adverts fortunately increases between the past few<br />
months. Therefore we installed a new presentation<br />
system and if the amount of filled votesheets increa-<br />
ses in the same way we feel free to cut off the sup-<br />
porting advertisement text. Telephone numbers or In-<br />
ternet addresses can be found at the end of the ad-<br />
dress line(s).<br />
<br />
* Truss/Acrise & Excess *<br />
------------------------------------------------------------<br />
XXXX XXXXXXXX, XXXXXXXXXXXX XX XX. XX, XXXX XXX X.<br />
X., XXXXXXX<br />
<br />
* Illegal swap on PC, all Acrise warez, 100% reply<br />
<br />
* Druid/Agony Design/Avantgarde *<br />
------------------------------------------------------------<br />
XXXXXX XXX, XXXXXXX X/XX, XX-XXX XXXXXXX-XXXXX,<br />
XXXXXX<br />
<br />
* NO ordinary swapping, AGONY DESIGN HQ<br />
<br />
* Dr. Soft/Albion *<br />
------------------------------------------------------------<br />
XXXXXXX XXXXX, XX. XXXXXXXXXX XX/XX, XX-XXX XXXX,<br />
XXXXXX<br />
<br />
* fast 'n cool swap, cover swap, reply guaranteed<br />
<br />
* Blaze/Alpha Flight 1970/Galicya *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXX, XX. XXXXX X/X, XX-XXX XXXXXXXXX,<br />
XXXXXX<br />
<br />
* Ream/Alpha Flight 1970 *<br />
------------------------------------------------------------<br />
XXXXX XXX XXXX, XXXXXXXXXXXX XX, XXXX XX XXX, XXX<br />
XXXXXXXXXXX<br />
<br />
* send in your cracks for THE BEST magazine<br />
<br />
* Shuze/Alpha Flight 1970 *<br />
------------------------------------------------------------<br />
XXXX, XX XXXXXXXXXX XXXXX, XXXXX, XXXXXXXXX,<br />
XXX XXX, XXXXXXX<br />
<br />
* Zapotek/Alpha Flight 1970 *<br />
------------------------------------------------------------<br />
P.O. Box 140, 3801 Boe, Norway<br />
<br />
* CBM 64, Amiga, VHS, Covers & Sheets<br />
<br />
* Calypso/Amn/Alpha Flight 1970 *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXX, XXXXXXXXXXXXXXX X, XXXX XX XXXXXX<br />
XXX XXXXXXXXXXX<br />
<br />
* send in your cracks for THE BEST magazine<br />
<br />
* Joker/Angry *<br />
------------------------------------------------------------<br />
XXXXX XXXXX, XX XXXXXXXX XXXX, XXXXXXXXXXX, XXXXXXX-<br />
XXXXXXX XXXX XXX, XXXXXXX<br />
<br />
* Dr. Science/Atlantis *<br />
------------------------------------------------------------<br />
XX. XXXXXXX, XXXXXXXXXXX, XXXX XXXXX, XXXXXXXXXXX<br />
<br />
* Dr. Who/Atlantis/Fluid *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXXX, XXXX XXX-XXXX, XXXXXX<br />
<br />
* C64 and Amiga swap, 100% reply<br />
<br />
* Freddie/Atlantis *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXX, XXXXXXXXXXXXXX XX, XXXX XXXXXXX X,<br />
XXXXXXX<br />
<br />
* latest Atl warez, Immortal Flash, stamp swapping<br />
<br />
* Robocop/Atlantis *<br />
------------------------------------------------------------<br />
X.X. XXX XX, XXXX XXXXXX-XXXXXXXXXXXX, XXXXXXXXXXX<br />
<br />
* Derbyshire Ram/Avantgarde *<br />
------------------------------------------------------------<br />
XXXXX XXXXXX, XX XXXXXXXX XXXX, XXXXXXXXXXX,<br />
XXXXXXXXXXXX, XXXXXXXXXX XXX XXX, XXXXXXX<br />
<br />
* Intruder/Avantgarde *<br />
------------------------------------------------------------<br />
XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX<br />
<br />
* Moloch/Bronx *<br />
------------------------------------------------------------<br />
XXX XXXXX, XXXXXXXX XXX. XXXXXXXX XXX., XXXXXX XX<br />
XXX XX: XX/XX, XXXXX XXXXXXXX/XXXXXXXX, XXXXXX<br />
<br />
* Mike D./Chalice *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXXX, XXXXXXXXXXX XX, XXXXX XXXXXX,<br />
XXXXXXX /XXXXXX.XXXXXXXX^XX.XXXX-XXX-XXXXXX.XX<br />
<br />
* Friendship, C64 hardware repair, MOD-swapping<br />
<br />
* Spermbird/Chromance/Excess *<br />
------------------------------------------------------------<br />
XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX<br />
<br />
* Syco/Chromance *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXXXXX,<br />
XXXXXXX<br />
<br />
* for <C> warez and originals<br />
<br />
* Quorthon/Delta *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXX, X.X. XXX XXX, XXXXX XXXXX, XXXXXX<br />
<br />
* 100% reply to disk, new and old, slow A1200 swap<br />
<br />
* Johnny Walker/Diamond Design *<br />
------------------------------------------------------------<br />
I am searching for analog and digital Laserdisks as-<br />
well as VHS tapes and CD-I's from all over the world,<br />
furthermore I am searching for posters and sound-<br />
tracks (vinyl only) but please keep in mind HORROR/<br />
SPLATTER movies only!<br />
Dial ++XX/XXXX/XXXXX (XXXXXX)<br />
<br />
* Wozio/Elysium/Chromance *<br />
------------------------------------------------------------<br />
XXXXXXX XXXXX, X.X. XXX X, XX-XXX XXXX X, XXXXXX<br />
<br />
* for hot originals, prefer fast swapping, elite only,<br />
* Always and Astoria HQ, ESM and <C> warez<br />
<br />
* H-Bloxx/Excess & Acrise/TRC & SCS *<br />
------------------------------------------------------------<br />
"XXXXXX", XX XXX XXXXXX, XXXXX XXXXXXXX XXXXXXXX,<br />
XXXXXXX<br />
<br />
* Nitro, Rock'n Role, Originals, 100% back<br />
<br />
* Nasty Boy/Excess & Acrise *<br />
------------------------------------------------------------<br />
XXX XXX XXX X, XXXXX XXXXXX, XXXXXXX<br />
<br />
* Originals, Latest Excess wares, 100% reply<br />
<br />
* Scratch/ex-Excess *<br />
------------------------------------------------------------<br />
XXXXXXX XXXXXXXX, XXXXXXXXXXXXX. X, XXXXX XXXXXXX,<br />
XXXXXXX<br />
<br />
* Paranoia, mega swapping, graffity warez, try it now<br />
<br />
* Walker/F4CG *<br />
------------------------------------------------------------<br />
XXXXX XXXXXX, XXXXXXXXXXXXX XX, XXXXX XXXXXXXXXX<br />
XXXXXX<br />
<br />
* B-Wyze/Hardcore *<br />
------------------------------------------------------------<br />
XXX XXXXXX X, XXXXX XXXXXXXXX, XXXXXXX<br />
<br />
* Tranziie/Hitmen *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXX, XXXXXXXXXXX. X, XXXXX XXXXXX,<br />
XXXXXX<br />
<br />
* FLI/Ingenting *<br />
------------------------------------------------------------<br />
XXXX X. XXXXXXX, XXXXXX XX, XXXX XXXXXXXX, XXXXXX<br />
<br />
* joining Ingenting, 100% reply, FD 2000/1581<br />
<br />
* Didi/Laxity *<br />
------------------------------------------------------------<br />
XXXX, XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX<br />
<br />
* joining Laxity, friendship, 100% reply<br />
<br />
* Vague/Laxity *<br />
------------------------------------------------------------<br />
XXXXX XXXXX, XXXXXXXXXXXXX. XX, XXXXX XXXXXXXXXXX,<br />
XXXXXXX /++XX/XXXX-XXXX<br />
<br />
* Frank/Lepsi Developments*<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXXXX, XXXXXXXX XX/X, XX-XXX XXXXX,<br />
XXXXXX<br />
<br />
* Sebaloz/Lepsi Developments *<br />
------------------------------------------------------------<br />
XXXXXXX XXXXX XXX XXXX, X/X XXXXXXXXX XXXXXXXXX,<br />
XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX<br />
<br />
* Clive/Motiv 8 *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXX, XXXXXXX X, XXXX XXXXXX-XXXXX,<br />
XXXXXXX<br />
<br />
* fast & hot C64/PC swapping, hottest Motiv 8 warez<br />
<br />
* Zzap/Noice *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXXX, XXXXXX. X, XXX XX XXXXX, XXXXXX<br />
<br />
* SLOW but C00L swapping<br />
<br />
* Celtic/No Name *<br />
------------------------------------------------------------<br />
XXXXX XXXX, XXXXXXXXXX X, XXXX XX XXXXXXX, XXX<br />
XXXXXXXXXXX /++XX/(X)XX-XXXXXX<br />
<br />
* Funxilla/No Name/U-Turn *<br />
------------------------------------------------------------<br />
XXXXX XX XXXX, XXXXXXXXXXXXX X, XXXX XX XXXXXXXX, XXX<br />
XXXXXXXXXXX, /++XX/(X)XXX-XXXXXX<br />
<br />
* Donar/Onslaught/APS *<br />
------------------------------------------------------------<br />
XXX XXXXXXXXX, XXXXXXXXX XXX XX, XXXXX XXXXXX,<br />
XXXXXXX<br />
<br />
* Grafee/Onslaught *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXXXXX, XXXXXXXXXXX X/XX, XX-XXX XXX-<br />
XXXX, XXXXXX /++XX/(X)XX/XXX-XXX<br />
<br />
* Vengeance/Onslaught *<br />
------------------------------------------------------------<br />
XXXX', X XXXXXXX XXXXXX, XXXXXXXX XXXXXXXX, XXXXXXXXX<br />
XXXX<br />
<br />
* Fuben/Oxyron *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXXXXXX,<br />
XXXXXXX<br />
<br />
* RRR/Oxyron *<br />
------------------------------------------------------------<br />
XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXX-<br />
XXXXXXXXXX, XXXXXXX /xxxxx@xxxxx.xxx<br />
-------<br />
* legal mailtrade on Amiga 1200 and CBM 64<br />
* (game-) graphics ---------<br />
<br />
* Scrapper/Oxyron (PC) *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXXX, XXXXXXXXXXXX. XX, XXXXX XXXXXXXXX,<br />
XXXXXXX<br />
<br />
* PC swapping on Disk and Streamer tapes (QIC 80)<br />
<br />
* Junkie/Palace/Doom Patrol *<br />
------------------------------------------------------------<br />
XXXX XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX, XXXXXXX<br />
<br />
* PC SOFTWARE *<br />
------------------------------------------------------------<br />
Distributor of quality games and Commodore acces-<br />
soires and hardware. We also publish the excellent<br />
Commodore Action (price GBP 1,95; GBP 2,50 over-<br />
seas), and run one of the leading UK Commodore<br />
clubs: Commodore Magic. For more details send an<br />
SSAE or, if not in UK an international reply coupon,<br />
to: XX XXXXXXXX, XX XXXXXXXX XXXX, XXXXXXXXX,<br />
XXXXXXX, XXXXXXXXX, XXX XXX, XXXXXXX.<br />
<br />
* PHUTURE Software & Marketing *<br />
------------------------------------------------------------<br />
is still looking for motivated, active and skilled pro-<br />
grammers, graphic artists and music composers in<br />
order to develope and create some upperclass ga-<br />
mes for the following computer systems: Amiga, PC<br />
and CBM 64.<br />
Are you interested to get your games SOLD or are<br />
you in the need of graphics or soundtracks to com-<br />
plete, then the address below is the RIGHT one!<br />
if you are interested to cooperate with leading per-<br />
sons out of the demo scene in all various sections do<br />
not hesitate to send in some examples of your work<br />
along with a short personal record to:<br />
<br />
XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXX-<br />
XXXXXXXXXX, XXXXXXX /xxxxx@xxxxx.xxx<br />
<br />
* 2ge/React/Feniks *<br />
------------------------------------------------------------<br />
XXXXX XXXXX, X.X. XXX XX, XXX XX XXXXXXXXXX XX,<br />
XXXXXXXX /+XX/X/XXX-XXX<br />
<br />
* wanna know how to connect an Amiga with a CBM 64<br />
<br />
* Matthew/React *<br />
------------------------------------------------------------<br />
XXXXXX XXXXX, XXXXXX XXX, XXXXX XXXXXXX, XXXXX<br />
XXXXXXXX<br />
<br />
* 4 swap demos & tools<br />
<br />
* Funny/Replay *<br />
------------------------------------------------------------<br />
XXXXX XXXXX XX., XXXXXXXXXXXXXX, XXXXXXX XXX. XX,<br />
XXXX-XXXXXXX<br />
<br />
* Droopy/Shelters *<br />
------------------------------------------------------------<br />
XXXXXX XXXXX, XXXXXXXXXX XX/X, XXXXX XXXXXXXXX,<br />
XXXXXX<br />
<br />
* 4 join Shelters, making games<br />
<br />
* AEG/Smash Designs *<br />
------------------------------------------------------------<br />
XXXXX' X"XXXX, XX XXXXXXXXXX XXX, XXXXX XXXXXXX-<br />
XXXXXX, XXXXXXX /+XX/(X)XXXX-XXXXX<br />
<br />
* swapping, joining, gfx and nice coder talk<br />
<br />
* Spectator/Success & The Ruling Company *<br />
------------------------------------------------------------<br />
XXXXXX XXX XXXXXXX, XXXXX XXXXX XXX. X, XXXX XX<br />
XXXXXXXXX, XXX XXXXXXXXXXX<br />
<br />
* Original and Tape swap<br />
<br />
* Splatterhead/Success & The Ruling Company *<br />
------------------------------------------------------------<br />
XXXX XXXXXXX, XXXXXXXXXXXX X, XXXX XX XXXXXXXXXX<br />
XXX XXXXXXXXXXX<br />
<br />
* Morris/Shape *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXXX, XXXXXXXXXXX X, XXXX XXXXX,<br />
XXXXXX<br />
<br />
* Acidchild/Taboo *<br />
------------------------------------------------------------<br />
XXXXXXX XXXX, XXXXXXXXXXXXXX. XX, XXXXX XXXXXXX,<br />
XXXXXXX<br />
<br />
* Cresh/Taboo *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXX, X. XXXXXXX X X, XX-XXX XXXXXXX,<br />
XXXXXX<br />
<br />
* Sailor/Taboo/SCS & TRC *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXXX, XXXXXXXXXXXX X, XX-XXX XXXXX,<br />
XXXXXX<br />
<br />
* Vergo/Therapy *<br />
------------------------------------------------------------<br />
XXXX XXXX XXXXXXXXX, XXXXXXXXX. XX, XXXX XXXXX-<br />
XXXX, XXXXXX<br />
<br />
* legal swap, friendship, 100% reply to disk<br />
<br />
* Dr. Doom/U-Turn *<br />
------------------------------------------------------------<br />
XXXX XXXXXXX, XXXXXXXXXX XXXX, XXXX XX XXX XXXXXX,<br />
XXX XXXXXXXXXXX<br />
<br />
* Stash/Wrath Designs *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXX, XXXXXXXX X. XX, XXX XX XXXXX, XXXXXX<br />
/XXXXXX.XXXXXXX^XXXXXXX.XX.XX<br />
<br />
* latest Wrath products, looking for SNES contacts<br />
<br />
* JJ/XL-C-US Software *<br />
------------------------------------------------------------<br />
XXXXX XXXXX, XXXX X, XXXX XXXXXXX XX XXXXX, XXXXXXXXXX<br />
XXXXXXXXXX XXX XX, XXXXXXX<br />
<br />
* XL-C-US warez, demos & mags, NO cheating<br />
<br />
* XL/XL. C. US Software *<br />
------------------------------------------------------------<br />
XX. X. XX XXXXXXXX, XXXXXX XXXXXX, XXXXXXXXXXX, XXX<br />
XXX, XXXXXXX<br />
<br />
* I am not looking for any swap contacts, although I<br />
would not mind a coder contact, as I don't have one<br />
to swap routines with etc. 100% reply. NO stamp<br />
cheating.<br />
<br />
If you are interested in swapping with a girl then try<br />
------------------------------------------------------------<br />
XXXXX-XXXXX XXXX, XXXXXXXX XXXXXXXX, XXX XX XXXXX-<br />
XXXX, XXXXXX<br />
<br />
* Mac Gyver/ex-The Airwolf Team *<br />
------------------------------------------------------------<br />
XXX XXXXX, XXXXXXXXXXX, XXXXX XXXXXXX, XXXXXXX<br />
<br />
* Zinia *<br />
------------------------------------------------------------<br />
XXXXX XXXXXX, XXXXXXXXXXX XXX. X, XXXX XXXXXXXXX,<br />
XXXXXX<br />
<br />
When the amount of addresses is growing in the same<br />
way like during the past few days we feel free to re-<br />
move the supporting text and to print the address<br />
only in order to save memory as we do not feel like<br />
releasing many adress chapters to fill up the maga-<br />
zine and to impress the readers with a huge amount<br />
of text.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre></div>80.139.17.5http://c64mags.untergrund.net/wiki/index.php?title=Relax_13Relax 132008-01-14T15:16:03Z<p>80.139.17.5: </p>
<hr />
<div>==Editorial==<br />
<pre><br />
* EDITORIAL *<br />
------------------------------------------------------------<br />
The RELAX MAGAZINE in November '95 was brought<br />
to you by PHUTURE, your favourite disk magazine re-<br />
leasing game label.<br />
<br />
As you use to know it from the former issues we<br />
start the show with some general comments followed<br />
by the necessary comments about this issue, the<br />
credits and finally the different ways to contact us.<br />
The general comments contain everything we find in-<br />
teresting enough to present here, and for sure it<br />
does contains corrections dedicated to persons who<br />
seem to have problems to understand us or who just<br />
live on another planet or in another century, so that<br />
there is no chance for them to understand us, maybe<br />
they are just short minded, what sounds much more<br />
logical if you will follow the next lines. Using the plu-<br />
ral here is a little bit overacted, since it is only one<br />
person having this problem, and this persons tries to<br />
use an every chance to show it.<br />
<br />
... people continously disinterprete our contents ...<br />
------------------------------------------------------------<br />
The previous months brought some interesting varia-<br />
tions how people interpreted the texts and state-<br />
ments, unfortunately these persons seem not to have<br />
understood have we pointed out here exactly. That is<br />
one good reason for us to correct it here and to<br />
avoid that people use to believe in the certain wrong<br />
interpretions done by certain so experienced maga-<br />
zine editors, who used various chances to spoil what<br />
we wrote in here.<br />
It was very amusing and interesting to read how cer-<br />
tain people reacted when we wrote that we do not<br />
need to convert texts from any other systems or<br />
from books to fill up our magazine, and here we would<br />
like to confirm what we wrote in one of our previous<br />
issues. When people use to quote us we would like to<br />
suggest them quoting us correctly with the entire<br />
context, and not with cutting the most important<br />
parts and to falsify what we pointed out. We acknow-<br />
ledge the shown incompetence. Fact is that we never<br />
said that the CBM 64 scene gets no influences from<br />
e.g. the PC or the Amiga scene. What we meant exactly<br />
was that we think it is a poor account for a magazine<br />
editor to copy texts from books or other systems to<br />
fill up his magazine. And if a magazine editor points<br />
out in the public that it is for sure a serious method<br />
to fill up magazines we do feel sorry for him, as a CBM<br />
64 magazine surely does not need to be filled up with<br />
non-scene relating terms, atleast not in our philoso-<br />
phy, as we don't even think about enlarging our ma-<br />
gazine with pure memory fillers to waste disk memory<br />
as we do prefer the shorter version, using the best<br />
levelpackers and -crunchers to get this publication<br />
as short as possible, following the term QUANTITY<br />
does not mean QUALITY.<br />
The same kind of incompetence was shown by exactly<br />
the same person who seems not to like the way we<br />
use to handle the REACTIONS we receive! Fact is that<br />
we do not release reactions until there is a special<br />
kind of request to get it published (see: Open Letter)<br />
as the standart reactions are ment to be send into<br />
direction editors and staff, and NOT to be spread in<br />
the public. When we point out that we do not release<br />
them and waste memory with it we have not made a<br />
single comment that we IGNORE them, like said by the<br />
author who does not shares our opinion in general.<br />
We accept any kind of reaction and we answer indivi-<br />
dually when we are in contact with the messenger, or<br />
we use to react directly on the boards/Internet. We<br />
really do not need a chapter to praise our work, or<br />
to be more exactly our readers praising it. We do not<br />
edit this magazine to earn FAME and RESPECT, our<br />
only intention is to release a reliable magazine, as it's<br />
our hobby and something we enjoy to do! For sure it<br />
is nice to read and to see people appreciating our<br />
job, but we do not think that we would stop editing it<br />
when people does not like it at all, and our motivation<br />
to create the RELAX MAGAZINE does not depend on<br />
the acceptance in the public. Commercialism might be<br />
important in real life or while creating computer ga-<br />
mes, but real creativity can only be shown when we<br />
follow our own conception and ideas, and we do not<br />
add a single article/chapter in order to get one more<br />
point and to come to the top of the charts, we add it<br />
when we like to add it, or do not do it at all! Like said<br />
before, it is nothing but an hobby in order to have<br />
fun, we do not see it as a profession and do not sell<br />
our souls to please the audience and to reach a bet-<br />
ter position in the charts, as there are more impor-<br />
tant things like RELIABILITY and HONESTY, something<br />
what is hard to combinate with the only intention to<br />
see all people admiring the work. There is no need for<br />
us to publish it in the public, and we think people will<br />
appreciate it more when they send us e.g. a bug re-<br />
port or ideas how to get it more comfortable and they<br />
will find out in the next issue that we have fixed/im-<br />
proved it, what is for sure a better service instead<br />
of celebrating our skills in an extra chapter.<br />
Our intention is to release an informative magazine,<br />
partly merged with entertaining sequences, so we<br />
feel going our very own individual way unless many o-<br />
ther persons who present their productions (may it<br />
be a demo, a magazine or any kind collection) in order<br />
to earn fame and money by following the laws of com-<br />
mericialism, just to earn recognition and to see peop-<br />
le adoring them. These people see only their position<br />
in the charts, play a game called friendship in order<br />
to get advantages out of it, and lose interest in their<br />
beloved hobby when they do enter the charts by<br />
storm, something what leeds them to leave the scene,<br />
an attitude the lower situated persons in the scene<br />
use to add to the term ELITE, even it is the perfect<br />
definition of their very own behaviour! People should<br />
always remember that ELITE is nothing you get auto-<br />
matically by joining a top group or in the shop, or<br />
wherever else, where you use to buy a modem. This is<br />
infact no criterion to be added to the ELITE status,<br />
just to explain it once again to the persons who have<br />
not understood the previous lines yet, as it seems<br />
that many of the newcomers and wanna-be-elites are<br />
spoiling up ELITESHIP and membership and a top ten<br />
crew, as infact today you do not have to elite any-<br />
more to become a member of these groups, something<br />
what is indeed sad but true, but a poor fact.<br />
To get it to an end, we think we have the right to edit<br />
the Relax Magazine coming up to our intentions and<br />
interest, as it is "made" for a quite different target<br />
group compared with the one of the complaining per-<br />
son. We do not teach you to edit a magazine and we'd<br />
really appreciate it when certain editors would not<br />
try to tell us how to realise a magazine - since this<br />
magazine was on the top when the concurence wasn't<br />
around or to be more precise not even planned to be<br />
released, just to mark it for people regarding charts<br />
positions and fame instead of enjoying the fun they<br />
could have in the scene or while creating certain dif-<br />
ferent productions.<br />
<br />
People always have some nice ideas how to remove<br />
"bugs" or how to improve the outfit to get it more and<br />
more user-friendly. Our interest is to keep it is ad-<br />
vanced as possible, what was the reason for the fre-<br />
quent ....<br />
<br />
... outfit "updates" ...<br />
-----------------<br />
This time we installed a few changes to update the<br />
magazine, changes which are no big deal at all but<br />
which have been neccessary and requested fre-<br />
quently, like using a lighter char colour in the text<br />
displayer. We hope that you all will be able now to<br />
read the content of this magazine without problems,<br />
and so there is nothing left to complain about.<br />
As you probably have remarked, we furthermore ad-<br />
ded a new logo in order to replace the old one, as the<br />
time came to change it. In the future we might replace<br />
it all two editions, when our artist has time to create<br />
to create something new and interesting what meets<br />
our approvals, and maybe your ones, too. While talk-<br />
ing about graphics, the motive of the title picture was<br />
taken from an AGA picture drawn by Seq/TRSI Poland<br />
and it damned brilliant looking on the Amiga, we hope<br />
you all will like this interpretation of the motive (when<br />
you know the original to compare it), too.<br />
<br />
Various people still have not noticed that we do<br />
spread votesheets to create one part of our mail<br />
charts, as they are not just simple compilations. Fur-<br />
thermore we would like to express our thank you to<br />
all who have been helping us in any way to realise this<br />
edition, especially our ....<br />
<br />
... votesheet spreaders and news suppliers ...<br />
------------------------------------------------------------<br />
Some regards to SHUZE and ZAPOTEK/Alpha Flight<br />
for spreading our votesheets, and to all how suppor-<br />
ted us with information and news such as CBA/TRC&<br />
SCS, Zny/Palace, Peacemaker/Hitmen, Syco/Chro-<br />
mance, Unifier/Noice PC and all the others who were<br />
present on the IRC, sharing their latest information<br />
with us, or in any other way (boards, mail).<br />
<br />
This edition's content looks like this:<br />
------------------------------------------------------------<br />
The GLOBAL REPORT contains the latest news and<br />
rumours, while you find in the RELEASE CHARTS the<br />
list of all releases in the period back to previous<br />
issue. More charts can be found in the BOARD and<br />
MAIL CHARTS, created by the voters on the boards/<br />
Internet and by mail. A very interesting guest will be<br />
presented in the INTERVIEW chapter, well known as<br />
Unifier, one of the few old CBM 64 heroes left. Check<br />
it out, it is worth reading! In the notorious OPEN LET-<br />
TER chapter Zore/Hardcore decided to share his<br />
point of view about us handling news, and we felt free<br />
to add a fitting reply. The ADVERTISEMENTS chapter<br />
increases issue by issue, so if you are interested in<br />
some new contacts just load and read it! DEMO RE-<br />
VIEWS, or better the demo review, won't take much<br />
memory this time, but you should better blame the<br />
demo creators for not releasing anything instead of<br />
complaining about the quantity of this chapter this<br />
time. :) BACK TO THE ROOTS will be taken a last time<br />
into consideration to be released here, this time fo-<br />
cusing magazines, as the original editor seem to have<br />
lost his inspiration to edit it.<br />
<br />
* Credits for the November edition *<br />
------------------------------------------------------------<br />
PROGRAMMING FUBEN/OXYRON<br />
SOUNDTRACK DRAX & METAL/VIBRANTS<br />
BITMAP GRAPHICS RRR/OXYRON<br />
CHARACTERSET SKIDROW/EX-ALPHA FLIGHT 1970<br />
ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970<br />
<br />
------------------------------------------------------------<br />
<br />
* How to contact the Relax Magazine staff? *<br />
------------------------------------------------------------<br />
Snail mail: XXXX XXXXXXXXX<br />
-------- XXXXXXXXXXXX XXX. XX<br />
XXXXX XXXXXXXXXXXXX<br />
XXXXXXX<br />
<br />
E-mail: HIC ++X/XXX/XXX-XXXX<br />
----- ESC ++XX/XXXX-XXXXXX<br />
TEI ++X/XXX/XXX-XXXX<br />
(leave your mail on Marc's accounts)<br />
<br />
<br />
Internet: RRR xxxxx@xxxxx.xxx<br />
------- MAX xxxxx@xxxxx.xxx<br />
MARC xxxxx@xxxxx.xxx<br />
<br />
Please note the new address of RRR. He still can be<br />
contacted with SW0271 or SC0044 but this one is the<br />
official one which will be checked every day. Marc<br />
and Max can be contacted via SC0044, too, as the<br />
entire Gelsenkirchen staff can access this account.<br />
<br />
------------------------------------------------------------<br />
<br />
* The Relax Magazine staff consists of *<br />
------------------------------------------------------------<br />
MAIN EDITOR MARC/ALPHA Flight 1970<br />
MAIN EDITOR RRR/OXYRON<br />
CO-EDITOR FUBEN/OXYRON<br />
CO-EDITOR PRI/TIA/OXYRON<br />
CO-EDITOR SCROLL/MEGASTYLE PRODUCTIONS<br />
LAZY EDITOR MAX/ALPHA FLIGHT 1970<br />
------------------------------------------------------------<br />
The real life is a very important part of our life, ta-<br />
king much time we would love to define as spare time<br />
and to use it for our hobby. Nevertheless the job is<br />
the most IMPORTANT part, that was the reason for<br />
Deff leaving the staff, and this time another co-edi-<br />
tor had to leave us, so we sadly have to announce...<br />
<br />
... another staff member disappeared in real life ...<br />
------------------------------------------------------------<br />
Sadly we have to announce that Scroll/Megastyle<br />
Productions had to leave our staff caused by spare<br />
time problems (see: Global Report). This is for sure a<br />
great lost for us and this made us cancelling to built<br />
up a complete "second" reviewer squad consisting of<br />
non-Oxyron members. Ruben, we truely hope you can<br />
sort out things and to see you back sooner or even<br />
later in full effect!<br />
<br />
We hope to have met your approval with the issue<br />
and look forward to meet you again in the forthcom-<br />
ing editions, released some days after The Party 95<br />
at December 31st, 1996 and February 20th, 1996.<br />
<br />
Best regards in the name of the entire staff,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
<br />
November 20th, 1995<br />
------------------<br />
<br />
</pre><br />
==Global Report==<br />
<pre><br />
* GLOBAL REPORT *<br />
------------------------------------------------------------<br />
As you use to know it, we use to cover up over as<br />
much news as possible, from all sectors of the sce-<br />
ne, in order to offer a reliable support of news and<br />
information concerning the scene, taking in every-<br />
thing interesting what appeared in the period bet-<br />
ween the release date of the previous and the actual<br />
issue.<br />
We receive the information directly from the boards<br />
and the Internet, what is the major reason to publish<br />
the latest and proven information here, instead of<br />
waiting for three months old votesheets containing<br />
"news" which are not uptodate anymore and totally<br />
uninteresting at all.<br />
This is not only in the interest of our readers, it is<br />
aswell in our interest to release an interesting, ac-<br />
tual magazine.<br />
<br />
* Alpha Flight 1970 *<br />
------------------------------------------------------------<br />
The flight was been on a solid basis this period, with<br />
an acceptable amount of releases and not too much<br />
movement concerning its members. Most members are<br />
quite active in any part, so there is actually not much<br />
left to complain about.<br />
<br />
The Mercenary from Empire (Rich's brother) teamed<br />
up with the flight as a programmer and NTSC fixer,<br />
replacing Murphy who finally has left the scene. Arne<br />
recently stopped his activities caused by his job, it's<br />
possible that he gets active again in a not too far<br />
distant. Furthermore he increased his activity for<br />
his real life band. He will appear again in the status<br />
when he re-started and returns with new tunes.<br />
However, Skinhead found a way to escape out of the<br />
german army and started his civil service, a substi-<br />
tution for the boring army service.<br />
<br />
Current Alpha Flight memberstatus looks like (= 16):<br />
Ancient Mariner, Blaze, Calypso, Chotaire, Ignorance,<br />
Marc, Max, Mercenary, Pol Pot, Ream, Shuze, Skin-<br />
head, Spider, Styx, Xenonx and Zapotek<br />
<br />
Alpha Flight worldheadquarter(s)/board(s):<br />
HOLDIAY INN CAMBODIA ++X/XXX/XXX-XXXX<br />
THE EVIL ISLAND ++X/XXX/XXX-XXXX<br />
THE ESCAPADE ++XX/XXXX-XXXXXX<br />
<br />
<br />
* Avantgarde *<br />
------------------------------------------------------------<br />
Avantgarde lately recruited a lot of persons who<br />
might be dedicated to built up a decent demo section.<br />
In the warez front Avt recently released some coop<br />
released with F4CG, mostly serving as the fixing<br />
part.<br />
<br />
At first Cupid joined in as graphic artist, leaving his<br />
other groups for the membership in Avt, followed by<br />
Astaroth/Agony, who left his second group Antic to<br />
join in as artist, too, and to enlarge the polish sec-<br />
tion. Finally Metal joined in as music composer, who<br />
confirmed on IRC that Avt is infact one of five groups<br />
(CBM 64/PC) he is a member of.<br />
Intruder had to stop swapping with his german con-<br />
tacts because of having to pay fees even for right<br />
charged sendings. Actually he hopes to restart trad-<br />
ing with his german comrades in 1996, when the Post<br />
finally changed their attitude against him.<br />
<br />
Current Avantgarde memberstatus looks like (= 20):<br />
Astaroth, Chameleon, Cupid, Cyborg, Deff, Derbyshire<br />
Ram, Druid, Eliminator, Intruder, Jack Alien, Jack Da-<br />
niels, Metal, Rage, Renegade, Skywolf, Suicide, Thorn,<br />
Tricome, Trimone and Weasel<br />
<br />
Avantgarde worldheadquarter(s)/board(s):<br />
DREAMPARK ++X/XXX/XXX-XXXX<br />
<br />
* CHROMANCE *<br />
------------------------------------------------------------<br />
Chromance recently returned with a lot of releases.<br />
After the hard times where we had to report about<br />
masses of members leaving the group we are now<br />
able to report more promising things about them!<br />
<br />
At first McByte/ex-Paradox joined in as original<br />
supplier and modem trader, later on Deviant, with his<br />
board Final Genocide, decided to team up with the<br />
hungarian based group, too. A second Chromance<br />
board in Poland went online called Overdose, being a<br />
HQ for the Amiga based demo group Freezers, too.<br />
With Lotus/ex-Skylight Design another mail trader<br />
filled up the status, having made a comeback after a<br />
two years break from the scene.<br />
Pete decided to leave Chromance for the lately built<br />
hungarian demo group Resource, which joined Jay-<br />
dee as second group, next to his activities for the<br />
Chromance posse.<br />
<br />
Current Chromance memberstatus looks like (= 24):<br />
Alias Medron, AMC, Bolee, Deviant, Griff, Immortal,<br />
Janee, Jaydee, Jazzy D, Lion, Lotus, McByte, Motion,<br />
Mr. Wax, Rough, Rug Rat, Scatman, Skud, Skull, Sperm-<br />
bird, Syco, Techno, The Unholy and Will<br />
<br />
Chromance worldheadquarter(s)/board(s):<br />
EDGE OF MIDNIGHT (still down) ++X/XXX/XXX-XXXX<br />
FINAL GENOCIDE ++X/XXX/XXX-XXXX<br />
COUNTRY JAIL ++XX/(X)XX-XXXXXX<br />
OVERDOSE ++XX/(X)XX-XXXXXX<br />
<br />
<br />
* Fantastic 4 Cracking Group *<br />
------------------------------------------------------------<br />
F4CG recently got more active again, releasing a lot<br />
of games with Avantgarde, who were mainly solving<br />
the NTSC fix problem for them. Solar's Miracle Design<br />
released a first preview for the Jaguar console.<br />
<br />
Cerebus, their australian NTSC fixer, had to leave<br />
the scene because of studies, so the fantastics were<br />
in the need to find a person taking over his job. With<br />
Stablizer they recruited a NTSC fixer, but after a<br />
few days only they found out that he was not the<br />
right person for their needs so they decided to re-<br />
move him from their memberlist again. Actually Stabli-<br />
zer contractes his work for his demo group Long-<br />
shot now.<br />
<br />
Current F4CG memberstatus looks like (= 25):<br />
Antitrack, Aristo, Bitman, Cybersurfer, Cyborg, De-<br />
coder, Devil, Draz, Fen 1, Hain, King, Maja, Morris,<br />
Motley, Mr. Alpha, Neotec, Newscopy, Playboy, Smash-<br />
er, Sneaper, Solar, Total Chaos, Walker and Worm<br />
<br />
F4CG worldheadquarter(s)/board(s):<br />
DREAMPARK ++X/XXX/XXX-XXXX<br />
FTP: INTERPARK BBS.CC.UNIUD.IT<br />
<br />
* Hardcore *<br />
------------------------------------------------------------<br />
Unfortunately we can not report too much promising<br />
from the group, as this period some members left<br />
and with a re-release the organisation earned a lot<br />
of critism, a lot of data which sounds not too promi-<br />
sing to most of us.<br />
<br />
The most interesting headline about Hardcore is that<br />
Ramirez has left the scene caused by a lack of inspi-<br />
ration, atleast it is was got posted on the boards, but<br />
other sources claim that he only reduced his activity<br />
radically. Whatever his actual status might be, it<br />
seems that we won't see too much from him in the<br />
near future. With Dr. Disk another member left to join<br />
the forces of the ancient group Triad.<br />
Positive news can be reported with Galactus joining<br />
their forces, together with his board called BLUE<br />
GALAXY, what will server as WHQ.<br />
<br />
Current Hardcore memberstatus looks like (= 15):<br />
B-Wyze, Blockbuster, Carlos, Communist, Creat, Doo-<br />
ze, Galactus, Human, Leeway, Nebula, Rap, Shocker,<br />
Volunteer, Zoomo and Zore<br />
<br />
Hardcore worldheadquarter(s)/board(s):<br />
BLUE GALAXY ++X/XXX/XXX-XXXX<br />
<br />
* Hitmen *<br />
------------------------------------------------------------<br />
Hitmen mainly gets active as fixing group these days,<br />
similar to Peacemaker's and Curlin's project Byronic<br />
in former days. Recently they recruited a lot of<br />
crackers to enlarge their activity in this sector as-<br />
well.<br />
<br />
The former Onslaught members Jayce & Marcus, as-<br />
well known as The Ministry, joined in as crackers to<br />
assist Dodger, who seems not to be pleased with this<br />
duo in his group. To enlarge the mail front a swapper<br />
called Sabotage got recruited.<br />
Peacemaker's board Mystical Paradize went online<br />
again, using the old number. Furthermore the swedish<br />
board Warez Aquarium will be shared with Fairlight in<br />
the future.<br />
Shok'Ray, who joined in as second group to server<br />
as graphic artist, got kicked out. Later on he deci-<br />
ded to leave Megastyle Productions and the scene,<br />
too, what he infact didn't do for the first time here,<br />
just to come back and to draw graphics for MSP and<br />
some close friends again.<br />
<br />
Current Hitmen memberstatus looks like (= 15):<br />
Curlin, Dodger, Groepaz, Hi-Lite, Jayce, Jihad, Jinx,<br />
Lawnmoverman, Marcus, Peacemaker, Raze, Sabota-<br />
ge, Tranziie, Tyroon, Vortex<br />
<br />
Hitmen worldheadquarter(s)/board(s):<br />
THE DUNGEON ++X/XXX/XXX-XXXX<br />
MYSTICAL PARADIZE ++XX/XXXX-XXXXX<br />
WAREZ AQUARIUM ++XX/XX-XXXXX<br />
<br />
<br />
* Motiv 8 *<br />
------------------------------------------------------------<br />
This danish based group put a lot of effort in their<br />
organisation around the Internet, using this media to<br />
distribute their productions, sharing a FTP-site with<br />
F4CG, having a bot and a WWW homepage. It seems<br />
that Motiv 8 is aswell interested in releasing demoes<br />
in a not too far distant, too, in order to enlarge the<br />
field of their activities.<br />
<br />
With Bird rejoining Motiv 8 they can present a danish<br />
HQ again, and Mount Olympus will remain EHQ for the<br />
magazine Domination, too. Furthermore TMG/Fatum<br />
got recruited as music composer and graphic artist,<br />
while Larry/ex-Talent, ex-F4CG and ex-Pandora<br />
enlarged the forces as mail trader and graphic ar-<br />
tist, while Natas left Motiv8 and the scene.<br />
<br />
Current Motiv 8 memberstatus looks like (= 16):<br />
BinJinx, Bird, Clive, Crossfire, Eddie, Greenfrog,<br />
Grego, Ibanez, Iceball, Larry, Mason, Merlin, Mizar,<br />
Stone, TG-Acme and TMG<br />
<br />
Motiv 8 worldheadquarter(s)/board(s):<br />
IN LIVING COLOUR ++X/XXX/XXX-XXXX<br />
MOUNT OLYMPUS ++XX/XXXX/XXXX<br />
FTP: INTERPARK BBS.CC.UNIUD.IT<br />
HTTP: //WWW.Informatik.Uni-Oldenburg.De/-Grfrog/<br />
<br />
* Onslaught *<br />
------------------------------------------------------------<br />
In the last edition we have reported about the huge<br />
fluctuation in the australian based group, this time<br />
you will find the confirmation, as there was once<br />
again a steady come and go within the team, still<br />
searching for the perfect cast in order to mess with<br />
the already established groups.<br />
<br />
At first Code 18/ex-Indigents, ex-TRC, ex-Trance ....<br />
had a comeback in the scene, re-started his mail<br />
trader activities and joined Onslaught. Rap/Jabole/<br />
No Name left both to team up as music composer, Meff<br />
joined in as coder, graphic artist and leader of the<br />
polish section. Donar/ex-Paradox/ex-Arcoss/APS<br />
got recruited as cracker, coder, original supplier<br />
and mail trader and it seems that almost all APS mem-<br />
bers are now a part of cracking groups. With Kinley<br />
another ex-Paradox member joined as cracker. Fur-<br />
thermore with Digahole, Mr. Brain and Sharp, all for-<br />
mer members of Accuracy, a turkish section got built<br />
up, while Accuracy has to die as a matter of this<br />
fact. Vengeance left his second group Megastyle<br />
Productions in order to concentrate himself on Ons-<br />
laught (Design).<br />
But some people have left or had to leave it, such as<br />
Pete and Cubehead who joined in the news hungarian<br />
demo group Resource. In their seek to reduce the<br />
status the entire swedish section while Jayce and<br />
Marcus, who both joined Hitmen, and Joyride, who is<br />
running his board Highway as HQ for Noice now. Fi-<br />
nally L.A. Style, The Last Hacker and KBS got kicked<br />
out due to inactivity and not coming up to the expec-<br />
tations Onslaught setted in them when they got re-<br />
cruited. Last but not least Stake left in order to team<br />
up with the dutch cooperation Success & The Ruling<br />
Company.<br />
<br />
Current Onslaught memberstatus looks like (= 27):<br />
ASV, Bizarre, Code 18, Deekay, Digahole, Donar, Doom<br />
Gop, Grize, Hardsequencer, Heavyhead, Jazzcat, Jolz<br />
Kinley, Meff, Morbid, Morrisey, Mr. Brain, Ram Jam,<br />
Rap, Shades, Sphere, The Twins, TMM, Troube, Venge-<br />
ance and Witty<br />
<br />
Onslaught worldheadquarter(s)/board(s):<br />
DOWN BY LAW ++X/XXX/XXX-XXXX<br />
DEADZONE ++X/XXX-XXX-XXXX<br />
WESTPOINT ++XX/XXXX-XXXX<br />
<br />
* Success & The Ruling Company *<br />
------------------------------------------------------------<br />
As usually he have to start our report with no re-<br />
peat from the last edition, even if it already sounds<br />
familar to most of us. The Dungeon got formatted,<br />
again, what makes us start thinking about the mass<br />
of wrecked creatures still trying to destroy our be-<br />
loved scene. Actually it seems that SCS*TRC has<br />
been waking up out of their summer break, as we al-<br />
ready have winter it was the correct time.<br />
<br />
The comeback of the year has been made with Count<br />
Zero returning to the scene, in order to serve as<br />
cracker and fixer for the successfull cooperation.<br />
More fresh blood got implanted with the hungarian<br />
Stake, who will be mainly an original supplier and may-<br />
be more active like during his period in Onslaught. Fi-<br />
nally H-Bloxx joined in as mail trader, remaining in<br />
Excess as second group, lead by the fact that the<br />
uses to be one of the main editors of the Excess<br />
magazine Nitro these days.<br />
Splatterhead never joined Samar as secong group<br />
like stated from other magazines. This fictive mem-<br />
bership got created out of the fantasy from a Samar<br />
member only, it is not true at all.<br />
After all the positive information some negative has<br />
to follow, this time with Guzzler leaving the scene,<br />
with the logical combination that his dutch board The<br />
Lost Empire is down and offline, too.<br />
<br />
Current SCS&TRC memberstatus looks like (= 27):<br />
Action Jackson, Alchemist, Burglar, Cavron, CBA,<br />
Count Zero, Credo, Dannie, Def Beat, H-Bloxx, Jity,<br />
JRC, Lord Crucifier, Micron, Moren, Mystery, Night-<br />
shade, Replay, Rebel MC, Sailor, Sliver, Spectator,<br />
Splatterhead, Stake, Titanic and Trax<br />
<br />
SCS&TRC worldheadquarter(s)/board(s):<br />
THE DUNGEON ++X/XXX/XXX-XXXX<br />
STATE OF THE ART (down!) ++XX/XXXX-XXXXX<br />
FTP: THE DIGITAL DUNGEON Pitel-Lnx.ibk.fnt.hvk.NL<br />
<br />
* Single News and Rumours *<br />
------------------------------------------------------------<br />
* Psychobilly/ex-RSI CBM 64 leader got caught for<br />
selling drugs, partly up to 37 kg to single persons.<br />
His phoneline got traced and next to it he gave the<br />
names of customers and suppliers to the police,<br />
what will cause a more cruel punishment to what he<br />
can expect in the jailhouse for the next approx. 5<br />
years.<br />
Out of Psychobilly's information the police visited<br />
the houses of Scat/ex-RSI and TMN/Complex (Ami-<br />
ga), in the meantime maybe houses of other sce-<br />
ners aswell, who bought drugs from him. We will try<br />
to keep you updated.<br />
<br />
* Another dark period for Megastyle Productions<br />
has begun, because of Scroll's job taking too much<br />
of his so expensive sparetime. This causes that he<br />
has to reduce his bright swapping activities and he<br />
decided to stop co-editing the Relax starting with<br />
the next issue. The deadline for the new MSP demo<br />
has been set to 1997, so members like Vengeance<br />
and Shok'Ray already left the group for different<br />
reasons.<br />
<br />
* Dr. Acid/Extend has lost his Internet account cau-<br />
sed by a lot of queries about his deeds on the net<br />
from the F.B.I. and Finnish Police.<br />
<br />
* Unlike other magazines reported, Rockstar is only<br />
a member of the finnish group Palace, and not a<br />
member of any other CBM 64 group.<br />
<br />
* The dutch group Genlog died, with most of its mem-<br />
bers joining No Name. Their magazine Contrast will<br />
be released using the No Name label, too.<br />
<br />
* Ambient is a new group born out of the fusion of<br />
Unlight and Delta, a demo group to be more precise<br />
<br />
Hopefully this might have been rather informative, at-<br />
least we have put some effort in this edition to col-<br />
lect as much interesting news as possible. Be sure to<br />
re-load this chapter in the next edition aswell.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Release Charts==<br />
<pre><br />
The Official Release Charts for the Relax Magazine<br />
------------------------------------------------------------<br />
<br />
Performed by the Master of Law...<br />
<br />
Marc<br />
<br />
Before the start over with general explainations for<br />
these release charts we want to introduce our very<br />
own point system:<br />
<br />
Fullprice Games 6. 1 - 8.0 points<br />
Budget Games 4. 1 - 6.0 points<br />
Low Budget 2. 1 - 4.0 points<br />
PD/Shareware 1.0 - 2.0 points<br />
Previews 0.0 - 1.0 points<br />
<br />
One bonus point can be gained by releasing a 100% (!)<br />
working PAL/NTSC version. When a second group got<br />
involved with the NTSC fix the points will be shared.<br />
<br />
Games which were already PAL released have to be<br />
fixed within 6 months after the official PAL release<br />
otherwise no points will be given for the NTSC fix.<br />
<br />
Minus points will be given for...<br />
----------------------<br />
Re-releases -7.0<br />
Re-release of a preview -1.0<br />
No levelpacking -0.5/ - 1.0<br />
No trainer(s) -0.5/ - 1.0<br />
No translation - 1.0/ -2.0<br />
<br />
<br />
Unlike most other magazines we won't give points for<br />
tools. Those releases will get mentioned but that's all<br />
about them.<br />
<br />
SEUCK GAMES, BASIC GAMES, COMPILED BASIC<br />
GAMES and such games that were done using a GAME<br />
MAKER will be ignored.<br />
<br />
Whenever we think somebody did something special<br />
or something outstanding we will add one point to the<br />
normal amount of points.<br />
It is also possible to get one extra point for some-<br />
thing that normally doesn't deserve any points.<br />
<br />
The following boards have been taken in to conside-<br />
ration whilst creating these charts...<br />
<br />
<br />
Holiday Inn Cambodia XXX-XXX-XXXX<br />
----------------- ------------<br />
Dream Park XXX-XXX-XXXX<br />
--------- ------------<br />
Down by Law XXX-XXX-XXXX<br />
---------- -------------<br />
Dead Zone XXX-XXX-XXXX<br />
-------- ------------<br />
The Evil Island XXX-XXX-XXXX<br />
------------ ------------<br />
<br />
<br />
<br />
And here we go...<br />
<br />
<br />
* Accuracy (0.4 pts) *<br />
------------------------------------------------------------<br />
They released the preview of PIECES (0.4 pts).<br />
<br />
<br />
* Alpha Flight 1970 (16.8 pts) *<br />
------------------------------------------------------------<br />
They started with the fixed versions of PINFABALL<br />
(3.6 pts), DIOROID (3.2 pts) and COLONIAL TRADER<br />
(5.0 pts) and BATTLE OF THURN (5.0 pts) one extra<br />
point will be given for the translation from german to<br />
english!<br />
<br />
<br />
* Avantgarde (5.1 pts) *<br />
------------------------------------------------------------<br />
They released two cool tools called LEVELMAKER<br />
DELUXE (0.0 pts) and STUDIO DE LUXE (0.0 pts).<br />
Followed by the preview of CUSTER (0.4 pts) and the<br />
Pal/Ntsc fixed version of SPHEREBRAIN (3.8 pts)<br />
from Magna Media. In cooperation with F4CG they<br />
released VALDGIRS SWORDS 2 (2.5 pts) and<br />
WORM (1.9 pts) from Magna Media, the points will be<br />
shared! Then Avantgarde and F4CG re-released<br />
BATTLE OF THURN (- 3.5 pts) from CP Verlag, AFL<br />
released this game four weeks earlier, of course<br />
also the minus points will be shared!<br />
<br />
<br />
* Chromance (23.1 pts) *<br />
------------------------------------------------------------<br />
Their wares invasion started with the following pre-<br />
vies: FLIPTRIS (0.5 pts), RECOGNICE (0.0 pts),<br />
CYBERSHOT (0.3 pts), DECENT STRIP POKER V2<br />
(0.5 pts), TROOZE V2 (0.4 pts), MEGABRAIN (0.4 pts)<br />
DORIS 2 (0.6 pts), BOMBMANIA (0.4 pts) and MINES-<br />
APER (0.2 pts). The BITMAP TO LOGO CONVERTER<br />
(0.0 ts) a very usefull tool and the Pal/Ntsc fixed<br />
versions of SPEED (3.0 pts), MEMORY (3.2 pts) the<br />
english version and THE LUCKY EGG (4.4 pts). Last<br />
but not least they released the hungarian fullpricer<br />
BURAGO RALLY (6.1 pts) from 576 KByte, first a<br />
zipfile was destroyed and a second version was ne-<br />
cessary and then a level was destroyed and they re-<br />
leased a fixfile so 2 minus points will be given! And<br />
ACE PRO (3.1 pts) Pal/Ntsc fixed from Art Game.<br />
<br />
<br />
* F4CG (13.3 pts) *<br />
------------------------------------------------------------<br />
They released the fixed version of DUOMATO -<br />
WHEELS OF FORTUNE (3.1 pts), CORE WARS PRO<br />
(3.1 pts), CRAZY MC (3.1 pts) and the cool preview<br />
of FUTURE WORLD (1.0 pts) from Cherry Software<br />
and BUSINESSMAN (2.1 pts), the game works Pal/NTSC<br />
In cooperation with Avantgarde they released VALD-<br />
GIRS SWORDS 2 (2.5 pts) and WORM (1.9 pts) from<br />
Magna Media. Then F4Cg and Avantgarde re-released<br />
BATTLE OF THURN (- 3.5 pts) copyright by CP Ver-<br />
lag, AFL released it four weeks earlier, all points<br />
will be shared!!<br />
<br />
<br />
* Hardcore (- 7 pts) *<br />
------------------------------------------------------------<br />
They re-released FRED'S IN TROUBLE (- 7 pts) from<br />
CP Verlag, AFL released the pal version one week<br />
earlier.<br />
<br />
<br />
* Laxity (0.1 pts) *<br />
------------------------------------------------------------<br />
For the first time a preview of this group saw the<br />
light of the US Boards called BLOCKBUSTER (0.1 pts).<br />
<br />
<br />
* Motiv 8 (0.0 pts) *<br />
------------------------------------------------------------<br />
They released SKYT (2.1 pts) Pal/Ntsc fixed by RPK<br />
the fake label of AFL and THE FINAL CONQUEST (2.1)<br />
TIMEBOMB (1.0 pts) and SOLITAIRE (0.0 pts) and the<br />
preview of IMMORALITY SPACE (0.1 pts) and re-<br />
released NUMM (- 7 pts), Avantgarde released the<br />
fixed version some weeks aerlier.<br />
<br />
<br />
* Onslaught (14.6 pts) *<br />
------------------------------------------------------------<br />
They started with the two previews of IN ZANE (0.3p)<br />
DEFENSIVE (0.5 pts) from Electric Boys Entertain-<br />
ment and the fixed versions of FRED'S IN TROUBLE<br />
(5.0 pts), COLOURA 2 (3.4 pts) both are copyright<br />
by CP Verlag, ORGATRON 2 (3.1 pts) and finally the<br />
full version of TWIN TERRORS (3.3 pts). MURDER IN<br />
THE MONASTRY (0.0 pts) from Loadstar will get no<br />
points because it is a text adventure, but the first<br />
lynxed version was destroyed and a second version<br />
was necessary (- 1 pt).<br />
<br />
<br />
* PALACE (0.2 pts) *<br />
------------------------------------------------------------<br />
Only a preview called MISFIRED (0.2 pts) got released<br />
<br />
<br />
* Success and Trc (28.9 pts) *<br />
------------------------------------------------------------<br />
Their wares rush started with the fixed verions of<br />
DORIS (3.1 pts), DROPPER (3.1 pts), WESTBAM (3.1p.),<br />
LAS VEGAS (4. 1 pts) and EROTICA (5.0 pts). Followed<br />
by ROLOID (2.1 pts), LOTTI (2.5 pts) and CONFUSING<br />
QUEST (4.0 pts) these games doesn't need an Ntsc<br />
fix. Followed by the previews of COLONY (0.3 pts),<br />
BRIX (0.4 pts), PUMPKIN (0.5 pts), NITRO (0.4 pts)<br />
and INVERTUS (0.3 pts).<br />
<br />
<br />
* Xenon (0.3 pts) *<br />
------------------------------------------------------------<br />
They released the preview of WESTBAM (0.3 pts).<br />
<br />
<br />
<br />
<br />
Merged in to a table it looks like this:<br />
<br />
<br />
The official Release-Charts November 1995<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (5) SCS + TRC 28.9<br />
02. (1) Chromance 23.1<br />
03. (3) Alpha Flight 1970 16.8<br />
04. (4) Onslaught 14.6<br />
05. (6) F4CG 13.3<br />
06. (2) Avantgarde 5.1<br />
07. (/) Xenon 0.3<br />
08. (/) Palace 0.2<br />
09. (/) Laxity 0.1<br />
<br />
<br />
The official Fixing-Charts November 1995<br />
------------------------------------------------------------<br />
Rank Last Group Releases<br />
------------------------------------------------------------<br />
01. (1) Chromance 5<br />
(/) SCS + TRC <br />
02. (/) Onslaught 4<br />
03. (2) Alpha Flight 1970 3<br />
(1) Avantgarde <br />
(/) F4CG <br />
<br />
<br />
Thanks for his help to The Ignorance/Afl<br />
<br />
<br />
<br />
Yours sincerly,<br />
<br />
Marc/Alpha Flight 1970<br />
<br />
<br />
</pre><br />
==Board Charts==<br />
<pre><br />
* THE BOARD CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. The Relax is the only magazine so far<br />
offering seperate board and mail charts in order to<br />
show the charts from two different worlds in the be-<br />
loved CBM 64 scene since modem traders do not have<br />
the time or possibility to fill votesheets, otherwise<br />
they would be called mail traders.<br />
<br />
One of the most asked questions is what kind of votes<br />
will be taken into consideration while counting these<br />
charts. The answer is very simple. At first there are<br />
voting booths on THE ESCAPADE in good old Europe<br />
and on THE EVIL ISLAND (welcome back) in the United<br />
States of America. Furthermore it is possible to vote<br />
by sending e-mail to Marc/Afl at an every elite board<br />
worldwide. There exists the opportunity to vote via<br />
Internet, too, by mailing your votes to Max' or RRR's<br />
account and it will be taken into condiseration while<br />
counting the votes.<br />
<br />
These board charts are the fastest moving charts<br />
due to the fact that there is no votesheet which tra-<br />
vels weeks or months to reach its destination. All the<br />
votes were made between the previous and this issue<br />
so this is some kind of mirror of the activity of cer-<br />
tain established and new groups.<br />
<br />
Here we go.<br />
<br />
* TOP TEN DEMO GROUPS *<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (2) Byterapers 95<br />
02. (1) Oxyron 90<br />
03. (3) Reflex 82<br />
04. (4) Agony Design 74<br />
05. (5) Camelot 52<br />
06. (7) Censor Design 49<br />
07. (6) Fairlight 37<br />
08. (8) Focus 29<br />
09. (9) Taboo 25<br />
10. (10) Triad 22<br />
<br />
After taking over the pole position in the mail charts<br />
the Byterapers did exactly the same now in the very<br />
own board charts, with Oxyron moving down to two.<br />
the other positions remain almost unchanged, as the-<br />
re weren't any important changes detected. Let's<br />
wait for the next productions form Oxyron, then the<br />
battle for the top spot continues. Furthermore new<br />
productions from Byterapers, Reflex, Agony Design,<br />
Focus and Triad can be expected this winter if things<br />
work alright.<br />
<br />
* TOP TEN SINGLE CODER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (2) Mr. Sex/Byterapers 95<br />
02. (1) TTS/Oxyron 89<br />
03. (4) Quiss/Reflex 72<br />
04. (5) Graham/Oxyron 70<br />
05. (3) Slammer/Camelot 62<br />
06. (9) Druid/Agony Design 58<br />
07. (7) MMS/Taboo 54<br />
08. (6) Brush/Elysium 47<br />
09. (8) Crossbow/Crest 32<br />
10. (10) Glasnost/Camelot 23<br />
<br />
Hmh, except for the fact that there are some unim-<br />
portant position changed we can not report about<br />
interesting changes here. Mr. Sex depended his pole<br />
position, TTS and Quiss are on the places behind him,<br />
and that is currently all we feel worth to be mention-<br />
ed in here.<br />
<br />
* TOP TEN CRACKING GROUPS *<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 96<br />
02. (2) Alpha Flight 90<br />
03. (3) Success & TRC 83<br />
04. (4) F4CG 78<br />
05. (5) Chromance 62<br />
06. (7) Onslaught 54<br />
07. (6) Motiv 8 46<br />
08. (/) Atlantis 32<br />
09. (9) Hardcore 27<br />
10. (8) Fairlight 23<br />
<br />
The top three remains unchanged since months, and<br />
we really have our doubts that there will occur any<br />
changed in the near future. With Atlantis there is a<br />
new entry at # 8 while Excess left the charts for good<br />
and there is nothing else going on here worth to be<br />
mentioned.<br />
<br />
* TOP TEN SINGLE CRACKER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Jack Alien/Avt 90<br />
02. (3) Ignorance/Afl 85<br />
03. (2) Burglar/Scs 79<br />
04. (4) Antitrack/F4CG 65<br />
05. (5) Kirby/Atlantis 62<br />
06. (7) Hain/F4CG 52<br />
07. (6) Bacchus/Flt 43<br />
08. (8) Skinhead/Afl 36<br />
09. (/) CBA/TRC 28<br />
10. (9) Moren/SCS 22<br />
<br />
<br />
Jack Alien is still leading the mob here, but the Igno-<br />
rance, with his by far excellent, outstading versions,<br />
is coming closer and closer with big steps, ready to<br />
over it in the future. Burglar went back to three, at<br />
the end of the list Powerplant disappeared, probab-<br />
ly forever, while CBA entered at nine, sending Moren<br />
back to ten.<br />
<br />
* TOP TEN GRAPHIC ARTISTS *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Cruise/Taboo 92<br />
02. (3) Ogami/Fairlight 84<br />
03. (2) Electric/Extend 79<br />
04. (7) Creeper/Antic 72<br />
05. (4) RRR/Oxyron 64<br />
06. (8) Carrion/Elysium 57<br />
07. (10) Roder/Agony 47<br />
08. (5) Scope/F4CG 33<br />
09. (6) Mirage/Focus 25<br />
10. (/) Cupid/Avantgarde 14<br />
<br />
No real surprises here, just some unexpected posi-<br />
tion movement, what makes it even more interesting!<br />
Cruise at the top, Ogami rising one position, Electric<br />
falling one, ..... Rob/Camelot had to leave the charts,<br />
Cupid entered. HMH!?<br />
<br />
* TOP TEN MUSIC COMPOSER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) PRI/TIA/Oxyron 93<br />
02. (2) Syndrom/TIA/Crest 80<br />
03. (4) Shogoon/Taboo 75<br />
04. (7) PVCF/Reflex 62<br />
05. (5) Jeroen Tel/Focus 58<br />
06. (6) Jeff/Camelot 52<br />
07. (3) Danko/Censor 34<br />
08. (8) Red Devil/Fairlight 29<br />
09. (10) Reyn Ouwehand 26<br />
10. (9) EVS/20CC 17<br />
<br />
The "groove minister" PRI is a well deserved leader<br />
here, still followed by the east-german hope Syndrom<br />
and "Mr. Techno" PVCF, who climbed some more pla-<br />
ces to position 4 now, while Shogoon climbed one po-<br />
sition to 3 and splitted up the Dresden duo! Nothing<br />
really new in here, except for the fact that "old time"<br />
legends such as Reyn Ouwehand, Drax and Metal<br />
shown up on channel # c-64 in the IRC.<br />
<br />
* TOP TEN FIXING GROUPS *<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 69<br />
02. (2) Alpha Flight 54<br />
03. (3) Hitmen 49<br />
04. (4) Success & TRC 43<br />
05. (5) F4CG 38<br />
06. (6) Empire 19<br />
07. (7) Demonix 12<br />
08. (/) ./. ./.<br />
09. (/) ./. ./.<br />
10. (/) ./. ./.<br />
<br />
<br />
Avantgarde on the top, a familar situation to most of<br />
us, followed by the flighters and Hitmen. The ameri-<br />
cans are down at the end, what really does not sur-<br />
prises anywho, as there are hardly people left ever<br />
seen a fix from them. :) Onslaught might enter here<br />
soon, too, as they use to fix games themselves, too,<br />
that say be hopefully more successful compared with<br />
the releases others fixed for them.<br />
<br />
* TOP TEN SINGLE FIXER *<br />
------------------------------------------------------------<br />
Rank Last alias Points<br />
------------------------------------------------------------<br />
01. (1) Peacemaker/Hitmen 92<br />
02. (2) Suicide/AVT 86<br />
03. (3) CBA/TRC 72<br />
04. (4) Pudwerx/ex-AVT 63<br />
05. (7) Ignorance/AFL 59<br />
06. (6) Jack Alien/AVT 51<br />
07. (5) Booze/Empire 43<br />
08. (9) Mercenary/AFL 36<br />
09. (8) Rich/Empire 32<br />
10. (10) Sidekick/Demonix 23<br />
<br />
What is going on here? Peacemaker is still at the top,<br />
even if a few persons started to complain about the<br />
quality of his latest releases. Nevertheless, here has<br />
nothing happened, so there is no need to comment it!<br />
Where are the new competitors left you are inte-<br />
rested to challenge them?<br />
<br />
If you are not satisfied with these results do not<br />
even think about starting to complain. Just call the<br />
boards and start voting on the voting booth on your<br />
favourite board THE ESCAPADE, on any other board<br />
by leaving E-mail to Marc or on Internet by leaving<br />
<br />
<br />
Best regards,<br />
<br />
Marc/Afl & RRR/Oxyron<br />
------------------<br />
<br />
</pre><br />
==Mail Charts==<br />
<pre><br />
* THE MAIL CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. The charts are divided into two different<br />
sections, the mail charts and the board charts. The<br />
mail charts are what some people like to define mega<br />
charts consisting of the incoming Relax votesheets<br />
and the charts of other magazines spread during the<br />
last weeks.<br />
<br />
To create the charts you are going to read here we<br />
took the following charts of the following magazines<br />
into consideration completed by the votes taking<br />
part as top ten from the growing amount of incoming<br />
Relax votesheets:<br />
<br />
Domination 5/independent OCTOBER 1995<br />
Skyhigh 19/Camelot OCTOBER 1995<br />
Smash 11/System OCTOBER 1995<br />
Splash 19/Accuracy OCTOBER 1995<br />
The Pulse October/Independent OCTOBER 1995<br />
Vandalism News 24/Onslaught OCTOBER 1995<br />
Contrast 3/Genlog (No Name) NOVEMBER 1995<br />
The Pulse November/Independent NOVEMBER 1995<br />
Vandalism News 25/Onslaught NOVEMBER 1995<br />
<br />
If you disagree with the content of the following lines<br />
we only can advice you to get your hands on all avail-<br />
able votesheets and fill them to influence the charts<br />
in the way you'd like to do it. Please do us a personal<br />
favour and do not manipulate the charts while voting<br />
for personal friends instead of supporting persons<br />
who might deserve the vote.<br />
<br />
TOP TEN DEMO GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Oxyron 94<br />
02. (4) Reflex 83<br />
03. (3) Byterapers 79<br />
04. (2) Camelot 76<br />
05. (7) Taboo 48<br />
06. (5) Fairlight 43<br />
07. (8) Agony Design 36<br />
08. (9) Antic 34<br />
09. (6) Censor Design 21<br />
10. (/) Nipson 17<br />
<br />
<br />
Oxyron is still the well deserved leader in the demo<br />
scene, followed by Reflex and Byterapers. At the end<br />
Crest has left the charts, being replaced by the po-<br />
lish group Nipson.<br />
<br />
TOP TEN SINGLE CODER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Mr. Sex/Byterapers 93<br />
02. (2) TTS/Oxyron 85<br />
03. (3) Slammer/Camelot 77<br />
04. (4) Graham/Oxyron 68<br />
05. (9) Quiss/Reflex 52<br />
06. (6) MMS/Taboo 45<br />
07. (7) Tron/Fairlight 28<br />
08. (5) Crossbow/Crest 26<br />
09. (8) Axis/Oxyron 15<br />
10. (/) Druid/Agony Design 14<br />
<br />
Mr. Sex was able to defend his pole position, with TTS<br />
still at his neck and Slammer on three. Quiss climbed<br />
a lot of places while Crossbow left some. At the end<br />
of the list Bob disappeared, replaced by Druid.<br />
<br />
TOP TEN CRACKING GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 89<br />
02. (2) Success & TRC 82<br />
03. (3) F4CG 69<br />
04. (4) Alpha Flight 63<br />
05. (5) Chromance 57<br />
06. (10) Excess 30<br />
07. (6) Motiv 8 29<br />
08. (8) Atlantis 26<br />
09. (/) Hardcore 20<br />
10. (/) Onslaught 11<br />
<br />
Nothing new at the top with Avantgarde and the coop<br />
Success & The Ruling Company aswell as F4CG. The<br />
second half of the top ten has recorded a lot of<br />
changes, with Hardcore & Onslaught as cooperation<br />
leaving the charts while they entered now as single<br />
groups as people recognized that the coop is over<br />
now! Furthermore Dytec left the charts, probably<br />
forever.<br />
<br />
TOP TEN SINGLE CRACKER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Jack Alien/AVT 86<br />
02. (2) Burglar/SCS 81<br />
03. (3) Hain/F4CG 70<br />
04. (5) CBA/TRC 57<br />
05. (4) Derbyshire Ram/Avt 49<br />
06. (6) Ignorance/AFL 37<br />
07. (7) Bacchus/FLT 34<br />
08. (8) Mr. Wax/<C> 22<br />
09. (9) Moonchild/FLT 21<br />
10. (10) Skinhead/AFL 10<br />
<br />
Nothing happened in here! Absolutely nothing? No,<br />
CBA and Derbyshire Ram changed their positions in<br />
the midfield while the rest remains unchanged. The<br />
Ignorance should be higher, due to the fact that he<br />
is one of the best and most active crackers around.<br />
<br />
TOP TEN GRAPHIC ARTISTS<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (4) Cruise/Taboo 89<br />
02. (1) Electric/Extend 88<br />
03. (2) Creeper/Antic 85<br />
04. (3) Joe/Wrath Design 73<br />
05. (6) Fazee/Taboo 54<br />
06. (6) Ogami/Fairlight 48<br />
07. (7) RRR/Oxyron 41<br />
08. (8) Carrion/Elysium 23<br />
09. (/) Roder/Agony/Reflex 13<br />
10. (/) Cupid/Avantgarde 11<br />
<br />
A very close finishing in the artists' top ten, a list<br />
with a steady change at the top. This time Cruise took<br />
over the number one spot, sending Electric, Creeper<br />
and Joe on the following places. At the end Mirage<br />
left the charts, being replaced by Cupid who entered<br />
our charts for the very first time.<br />
<br />
TOP TEN MUSIC COMPOSER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) PRI/TIA/Oxyron 98<br />
02. (2) Syndrom/TIA/Crest 84<br />
03. (4) PVCF/Reflex 78<br />
04. (3) Compod/Charged/... 56<br />
05. (5) Jeff/Camelot/CZP 55<br />
06. (7) Fanta/Bass/Oxyron 49<br />
07. (6) Zyron/Antic/Swemix 33<br />
08. (9) Shogoon/Taboo/Agony 32 <br />
09. (8) Red Devil/Flt/Swemix 21<br />
10. (10) Jeroen Tel/Focus 18<br />
<br />
PRI remains at the throne, the Dresden "duo" Syn-<br />
drom and PVCF are still trying to challenge him to<br />
take over his position. The rest of the list did not<br />
move too much, as there were only a few one place<br />
movements, a you have surely remarked.<br />
<br />
TOP TEN MAIL TRADER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Intruder/AVT 78<br />
02. (2) Calypso/AMN/AFL 71<br />
03. (5) Spermbird/<C>/Ex 54<br />
04. (4) Splatterhead/TRC 48<br />
05. (3) Derbyshire Ram/Avt 47<br />
06. (8) Starlight/XTC/TPY 29<br />
07. (6) Sebaloz/Lepsi Dev. 28<br />
08. (/) Dr. Soft/Albion 13<br />
09. (/) Dr. Kaos/Reflex 12<br />
10. (/) Avanlanche/Atl 10<br />
<br />
Intruder in front, Calypso still at two, Spermbird en-<br />
tered three! At the end three new guys entered the<br />
charts, being known as Dr. Soft, Dr. Kaos and Ava-<br />
lanche, replacing Shuze, H-Bloxx and Syco.<br />
<br />
TOP TEN MAGAZINES<br />
------------------------------------------------------------<br />
Rank Last Magazine Points<br />
------------------------------------------------------------<br />
01. (2) Nitro 87<br />
02. (1) Skyhigh 86<br />
03. (4) Shout! 75<br />
04. (3) Vandalism News 59<br />
05. (5) Domination 58<br />
06. (7) Mendip 44<br />
07. (6) The Tribune 32<br />
08. (/) Relax 24<br />
09. (/) Propaganda 23<br />
10. (8) Revealed 20<br />
<br />
At the top Nitro and Skyhigh changed places once<br />
again and nothing new when we are regarding the<br />
past few editions. Insider and Jamaica have left the<br />
charts, probably for good as we never expect them<br />
to re-enter due to their activity (besides Jamaica<br />
being officially declared as being dead). R3L4X and<br />
Propaganda entered the charts, being for sure<br />
magazines with a lot more ambitions on the magazine<br />
market. Shout! is infact too well ranked!<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Interview==<br />
<pre><br />
* INTERVIEW *<br />
------------------------------------------------------------<br />
For this issue we found a very interesting and expe-<br />
rienced interview partner, a man who is one of the<br />
few old ones left in the C64 scene - Unifier/Noice PC<br />
He will share his unique visions with us in this chap-<br />
ter, and we can promise you a very interesting inter-<br />
view, worth being read and held via Internet.<br />
<br />
?: Hi Ulf, it is very kind from you to give me the op-<br />
portunity to present an interview with you again on<br />
this ancient 8-bit computer. At first, as usual, it<br />
would be quite useful to introduce yourself to our<br />
readers, as there are probably some who have never<br />
heard about Unifier or do not know too much about<br />
you. So here is the place to add some personal infor-<br />
mation, everything else but no computer data.<br />
<br />
!: Hi, I'm Ulf. I am 24 years old Swedish male, who likes<br />
to play around with cultural things (music, movies,<br />
books) and different types of media (magazines, ra-<br />
dio, TV?) and some aspects of the computer world. I'm<br />
originally from a frey and bureaucratical town called<br />
Orebro, and I've also studied in Karlstad and Vaxjo,<br />
but in June 1995 I finally moved to the biggest and<br />
best town in Sweden: Stockholm! I live here alone in an<br />
apartment pretty close to the central area (a lot clo-<br />
ser than any of the Flash Inc dudes - HA!). I like try-<br />
ing to be as theoretical and analytical about things as<br />
I can be, I'm sometimes a bit shy (like all computer<br />
nerds ...) and I like trying to make conversations with<br />
people as weird as I can (until they're convinced<br />
there's something wrong with me). I've stopped trying<br />
to be a serious technical kind of person, 'cause it<br />
just wasn't any fun. What else? I voted for the so-<br />
cialist party in our latest election, and I voted "yes"<br />
in the EC election.<br />
<br />
?: And now we just turn over to the computer datas.<br />
Censor Design, Flash Inc and Spirit have been sta-<br />
tions on the CBM 64, and now Bonzai followed by Noi-<br />
ce on the PC. Please inform us about these times, as<br />
these group names reflect a lot of glory to most of<br />
us who were present that time.<br />
<br />
!: Censor Design was kind of boring. I still don't think<br />
they're a real professional group who deserves to<br />
be in lots of charts. There are lots of other C64<br />
demo groups that I like more. Flash Inc was a lot<br />
cooler! It didn't have any formal organisation really,<br />
so we had to rely on lots of expensive phone calls.<br />
We talked about what direction to take next and stuff<br />
We had a small meeting at Zodiac's place where we<br />
released "Legacy 2", and a bigger meeting at The<br />
Spy's father's place where we tried to get "Prome-<br />
theus Unbound" finished (but failed). I got to know<br />
some people of Spirit while I was in Flash Inc, so I<br />
joined them after Flash stopped flashing. I liked Spi-<br />
rit's previous releases a lot, so I thought it would be<br />
cool to join them. I knew they weren't as famous as<br />
Flash Inc, but I didn't think that was very important.<br />
They were a lot more organized than Flash, more like<br />
a real democracy or something. It was fun, too, and I<br />
think "Tales Of Mystery" is the best C64-demo I've<br />
ever been involded in. I do not know what to say<br />
about Bonzai, 'cause they've been away from demos<br />
for a while, so I don't think they took their PC come-<br />
back very seriously. Trap and Walt didn't answer<br />
their mail very good, and so on. So now I'm in Noice. I<br />
have known Gnilk (Punch) a little bit for a couple of<br />
years, so he let me and my friend Freshman join the<br />
group when we asked him. Noice has some coll pro-<br />
ductions under their name, and a couple more are<br />
planned.<br />
<br />
?: Lately Flash Inc got rebuilt from some of the origi-<br />
nal members. Now people spread the rumour that you<br />
will re-join them. Please let us know the truth about<br />
it.<br />
<br />
!: We'll probably reform the original line-up, and get<br />
the band out on the road again for a greatest hits<br />
live world tour. We'll only do it for the moeny ofcour-<br />
se, 'cause we still have some problems with that ass-<br />
hole guitarist, and the drummer's still in re-hab since<br />
our last tour. Come and see us at Hammersmith Odeon<br />
or Globen!!!<br />
<br />
?: Let's turn the time to 1993 when I have interviewed<br />
you for the best Oxyron magazine ever - Addybook.<br />
I remember to have recognized some negative vibra-<br />
tions against PCs and its users. How came that your<br />
mind changed? Remember how you defined the typical<br />
PC user?<br />
<br />
!: Hehe. Well, people grow up and stop seeing things in<br />
black and white. I still don't like the business part of<br />
the PC world, but there are some underground en-<br />
thusiasts there who are doing some great things. See<br />
the question about commercialism below.<br />
<br />
?: What are the major differences between the CBM<br />
64 and the PC scene as you are a part of both?<br />
Which scene, not computer system, would you prefer,<br />
and why?<br />
<br />
!: I don't think there are a lot of differences, actually<br />
Most of the 64 sceners I know are old timers who<br />
have seen a lot of stuff, and has allowed themselves<br />
to be weird and experiment a bit more. I don't see<br />
that on PC, but then again I guess those newcomers<br />
on the C64 are not that way either. People who are<br />
new in demo making often follow the rules that they<br />
can: in 1989 on the C64 the rule was "make mega<br />
Dycp records", and in 1995 on the PC the rule is<br />
"make phong/gouraud shading vector donuts". Ano-<br />
ther difference is that the PC is currently a popular<br />
system, so people disappear from the scene to make<br />
games that will bring them lots of money (or they<br />
hope so). On the C64, there's no money in game-ma-<br />
king anymore, so people do it for fun along with their<br />
demo projects.<br />
<br />
?: When we've a look at the activity of demo groups<br />
most of them do release their demoes on big parties<br />
only, where they can present their work on a big<br />
screen to a bright audience consisting of users pre-<br />
fering a wide range of computer systems, and where<br />
they can earn money with their demo. In former times<br />
we have released demoes when we liked to do it. Do<br />
you think the scene is heading into a wrong direction<br />
now?<br />
<br />
!: Yes, it is! It's good for the development of the sce-<br />
nes, that groups make lots of different things and<br />
release at different release times: I guess most old-<br />
timers remember old swapdisks with co-op demos<br />
between groups and demos with long scrolltexts from<br />
meetings and that kind of thing. You shouldn't only be<br />
doing big party demos with shocking new effects, only<br />
to get some money and fame. If you do that, then you<br />
are a company like Microsoft, not a vital part of a<br />
computer subculture! (Ok, no-one in MS is good<br />
enough to make a cool demo, but I hope you can get<br />
my point. Scene values UNEQUAL commercialism.)<br />
<br />
?: Anyway parties are an important part of the scene<br />
as it is a chance to meet people sharing the same<br />
hobby, using similar systems and so on. Which parties<br />
have you visited by now, which one did you liked most<br />
and where do we have a chance to meet you in the<br />
near future?<br />
<br />
!: I'll try to remember all of them: SFA party/meeting -<br />
Orebro 1988 (arranged by me), Sector 90 party -<br />
Kalmar 1988, Horizon/Equinoxe party - Eskilstuna<br />
1989, Light/Triad party - Balsta 1989, Horizon party<br />
- Varby 1990, Panoramic/Science 451 - Norway 1990<br />
Horizon party - Stockholm 1991, The Party - Denmark<br />
1991, The Party - Denmark 1992, The Party - Den-<br />
mark 1993, Tribute'94 - Gothenburg 1994, Icing'95 -<br />
Gothenburg 1995, Remedy'95 - Stockholm 1995, I<br />
think that's all. I've been to some small meetings as-<br />
well. The best parties so far were the first two Hori-<br />
zon parties, 'cause everyone had a cool attitude and<br />
I was still young and easy to impress. The Party 1 - 3<br />
was really nice, too. I hope I can go there (The Party)<br />
this Christmas, too.<br />
<br />
?: The Internet is getting more and more the media to<br />
get information, to meet friends on the IRC or to ex-<br />
change e-mails to everyone you feel like getting in<br />
touch with. The Internet is getting the scene closer,<br />
as people from all over the world can join these user<br />
and news groups to add their opinion. What do you<br />
think about the Internet, and what are the most use-<br />
ful functions of this "new" media in your opinion?<br />
<br />
!: I've had Internet access since March 1994. I like it a<br />
lot, but it doesn't really live up to all the media hype.<br />
It's useful to break down borders between countries<br />
and it's useful to allow ordinary people to state their<br />
opinion in front of a big audience. Traditionally, the<br />
media structures have kept most people kind of help-<br />
less and without any method for mass communication.<br />
I'd have to say that e-mailing and Usenet News (dis-<br />
cussion groups) are the most useful functions of the<br />
Net. World Wide Web is pretty overrated in my opinion<br />
it's just the same one way mass communication as in<br />
magazines and newspapers. There's nothing new or<br />
even interesting about watching Sony's homepage on<br />
the WWW, rahter than watching Sony's ads in a paper.<br />
The new and interesting thing about the Internet is<br />
disconnecting all companies and letting people talk<br />
outside of their business roles.<br />
<br />
?: You have been always a person being a strict op-<br />
ponent of commercialism. The PC scene, and its pro-<br />
ductions, are for sure lead by trends, and trends<br />
are a part of commercialism. Do you still stand the<br />
evil forces, or did you already even made money with<br />
the computer hobby on PC? Do you think you would<br />
have a future as a serious programmer creating<br />
business software or any other projects on a speci-<br />
fied request?<br />
<br />
!: This question has a lot to do with politics, and I'm<br />
still kind of naive in that area, but I'll try to give some<br />
kind of answer. Richard Stallman (Free Software<br />
Foundation, GNU Project) has compared computer<br />
programmes to mathematical formulars, as something<br />
that gets published and gives the author some<br />
amount of recognition, but which then gets copied<br />
freely. I completely agree with him. Information really<br />
DO want to be free, and true programming is some-<br />
thing done by enthusiasts for sharing with their fel-<br />
lows, rather than something grey employees at Mi-<br />
crosoft do to feed their kids. Scientists in countries<br />
that are in war still share their discoveries to make<br />
the world better, but different software companies<br />
don't share source code at all. I think it's really sick!<br />
That's the idealistic part of it, atleast. Despite what I<br />
just said, I would like to do some smaller commercial<br />
software projects to see what it's like, but I really<br />
don't want to work in that industry fulltime. The cool<br />
jobs in that area aren't really announced here in<br />
Sweden anyway.<br />
<br />
?: Now we leave the computer sector and enter the<br />
real world again. You have been a successfull mode-<br />
rator in a college radio station. Can you report more<br />
about it?<br />
<br />
!: Well, in 1986-1987 and 1993-1994 I made some radio<br />
programs with friends, just trying out some ideas of<br />
how to make something a bit different from slick and<br />
boring normal radio programs (as the interested<br />
reader will have noticed by now, I use the word "nor-<br />
mal" as a real negative term. Another word that I use<br />
like this is "mature". That says a lot about my perso-<br />
nality, I guess). I tried lots of different roles: talking,<br />
being technical guy who handles the mixer and the CD<br />
players, doing interviews etc. Some of the last pro-<br />
grams we did in the spring of 1994 are kind of listen-<br />
able.<br />
<br />
?: After the radio project the name POPAGA appear-<br />
ed, a project you put a lot of effort in due to my<br />
knowledge. Please explain the readers what it is, and<br />
what amazes you on the work for it?<br />
<br />
!: Urban Arhammar started a small music magazine in<br />
Swedish in 1990. It has grown since then, and now it<br />
publishes 26 issues every year, each one in a circu-<br />
lation of 2000 copies, and there are some 20-30<br />
writers/photographers involded. And I'm one of the<br />
writers! The magazine is still held on a kind of under-<br />
ground level - you can't buy it in normal shops, only<br />
in some record shops etc. but I think we're doing a<br />
real good job. I write records reviews and live re-<br />
views and interview bands. Actually writing ain't that<br />
far away from coding, you combine elements creati-<br />
vely in kind of the same way. "What amazes me"? Sor-<br />
ry, I don't remember what I said about that. It must<br />
have been something stupid I wrote in a letter to RRR<br />
that I've forgotten already (the audience boohs and<br />
throws things at Ulf at this point!).<br />
<br />
?: You are actually searching for a job in the media,<br />
namely the TV or at a new, promising computer maga-<br />
zine. Are you already employed and if yes, where?<br />
<br />
!: I've written two articles for that new computer mag<br />
and I still keep in touch with the local TV-station TV<br />
Soder, but so far not much has happened. I have<br />
another job right now, just to get some money to pay<br />
the bills: I work in telemarketing at Marknadstestarna<br />
in Stockholm AB. You know, you call people at diffe-<br />
rent companies and ask them questions and fill a kind<br />
of form according to their answers. It's not any kind<br />
of dream job, but it's ok. I hope that I don't get stuck<br />
there all my life, that would be really sad.<br />
<br />
?: Unfortunately we have to come to the end now. It<br />
was nice to see you seeing patient and to answer all<br />
the questions. At the end we offer our interview<br />
partners to greet some persons, and to add some fi-<br />
nal words, so we do it here again. Hope to meet you<br />
soon again, Ulf, and many thanks for the time you<br />
spent for the answers.<br />
<br />
!: Thanks for having me here in the talk show. My fi-<br />
nal words would be taht I like getting mail, so if some-<br />
one still remember my lame old C64 releases and<br />
wants to complain about them, they can write to me at<br />
this address: XXX XXXXXXXXXX, XXXXXXXXXXXXXX XX,<br />
XXX XX XXXXX, XXXXXX, or e-mail (ekorre!) to this<br />
address: Ulf.Harnhammar^abc.Se, or phone me at<br />
this number: +XX/(X)X-XXXXXXX. People who's got<br />
access to the Internet might also check my homepage<br />
on that evil World Wide Web at the address: HTTP:<br />
//www.abc.se/%7Em9656/. I'd like to greet everyone<br />
in Noice (PC/Amiga/C64), King Fisher/Triad (C64),<br />
Metal and TDJ/Analogue (PC) and some C64 groups,<br />
too, Addict/^ (PC), Scout/Success (PC), Morpheus<br />
and The Spy/Flash Inc, RRR/Oxyron (Amiga/C64),<br />
Cross/Mindprobe (PC), Zyron/Antic/Swemix/Nostal-<br />
gica (C64), Liket/Goto 10 (PC), Deff/Avantgarde<br />
(C64), Cresh/Taboo (C64), Seap and Trap/exBonzai<br />
(PC), Hellraiser/Cascade VR (PC, ex-Paragon C64),<br />
Blackcross and Wizard/Omicron (PC), Terric/Meta<br />
Crew (PC), Roy/Witan (PC) and everyone I have met<br />
on the Swedish C64 BBSes or on IRC-channel # C-64.<br />
If you live in Sweden, you can get a free issue of that<br />
music magazine I wrote about earlier by writing to:<br />
Popoga, XXX XX, XXX XX XXXXXXXX. Now I'll shut up!<br />
Bye!<br />
<br />
<br />
Well, we hope you all enjoy the interview as much as<br />
we did, and that some of you will listen and learn out<br />
of the content, in order to save the scene and to en-<br />
large the amount of releases.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Back to the roots==<br />
<pre><br />
* Back To The Roots *<br />
------------------------------------------------------------<br />
This will definately the last time we present this chap-<br />
ter here, as long as the original editor decides to<br />
come back and to edit it again. Nevertheless there do<br />
exist serious plans to morph this chapter into some-<br />
thing completely different. Wait and see what will hap-<br />
pen.<br />
<br />
This time we will have a look closer in the world of the<br />
scene magazines and the different kind of magazines<br />
being released all word, trying to cover the most im-<br />
portant older ones, and later on the actual ones still<br />
attracting us.<br />
It might be rather hard to believe for all new ones<br />
around now, in former days that really was a lack of<br />
information in the scene as there were no magazines<br />
spread around. Today's situation is completely diffe-<br />
rent, as the major part of the releases has been ta-<br />
ken over by the press when it comes up to the legal<br />
sector, as we still can pretend that the illegal scene<br />
adds most releases, month by month.<br />
In order to bring you closer to the history of the<br />
magazine we try to cover up some important stations<br />
for you, combined with some information about maga-<br />
zines we think to be important ones in the long tradi-<br />
tion, as the disk magazine phenomena started in the<br />
year 1989, when all these publications got first re-<br />
leased, such as Sex'n Crime, Relax, Mamba, Fatal News<br />
and many more.<br />
In the very beginning of the scene magazines there<br />
were paper magazines. The major disadvantage of<br />
paper magazines is/was, that there occur a lot of<br />
costs while developing/distributing it, so you had to<br />
pay a fee to enjoy reading them. The most important<br />
old-times magazines to be named here are ILLEGAL<br />
from Jeff Smart/Triad, PIRATES from Solar/F4CG<br />
and IGUANA from Nosah/DCS. For sure we should not<br />
forget SHOCK from Skater and Mirage, which became<br />
quite succcessfull as disk magazine later on! There<br />
were for sure many others, too, but as we already<br />
mentioned we will cover only the most important ones.<br />
Today there still exists the MILESTONE from Mike/<br />
Sunrise, the legendary PHOTO ALBUMs from Incubus<br />
and our competitor Vandalism News is planning to be<br />
on paper, too, with a quite different content compa-<br />
red with the disk sequal.<br />
<br />
There are not too much paper magazines left compa-<br />
red with the follow-up disk magazines, so this is the<br />
topic now. When we are talking about old disk magazi-<br />
nes at first the name SEX'N CRIME from Amok has to<br />
be told, one of the most explosive and most hated<br />
ones ever. It always stood under heavy siege from<br />
their concurence (Mamba, Relax) and all the readers<br />
who were quite unsatisfied with the general Genesis<br />
propaganda and charts manipulation. The follow-up to<br />
Sex'n Crime was Propaganda, released under the Ge-<br />
nesis label and today being an independent publica-<br />
tion. The latest editions are by far much better than<br />
the earlier tries, still being influenced by the S'N'C<br />
image.<br />
FATAL NEWS was a competitor from Sweden, edited<br />
by Eukzera/Censor Design. In general people were<br />
disappointed about the worse outfit since they ex-<br />
pected much more from a top demo crew like Censor,<br />
nevertheless you could read the magazine text, which<br />
was on an acceptable basis.<br />
MAMBA from Crazy/Enigma/.... is another top handled<br />
oldie. Nice written, cool (mostly scene related) comics<br />
from GOTCHA, but a little bit hard to handle with the<br />
keyboard, a "disadvantage" for the joystick genera-<br />
tion. Mamba was involved in hot conflicts with S'N'C<br />
and SCENE PRESS, what was infact quite nice to read<br />
but not to believe at all, as Thor/Glory lately pointed<br />
out that people should not believe in all what got<br />
printed in it.<br />
LETHAL NEWS from Trap and Sonny/Bonzai/TRC ....<br />
came along with a nice outfit and fine articles. Unfor-<br />
tunately it was not released too often.<br />
PARANEWS from Paramount was quite interesting for<br />
mag editors who were interested in news about Para-<br />
mount. Some uncompetent persons disqualified it to be<br />
Paramount propaganda only, infact it was nothing<br />
else but a public relations act to present facts etc.<br />
about their own group! Needless to say that I am for<br />
sure talking about the REAL Paramount here!<br />
COOCOC from Radar was another interesting maga-<br />
zine, and all who know Radar know how to handle the<br />
content. No need to say more.<br />
THE TIMES from Defense (Jim Novak & Co.) was ano-<br />
ther one of these typical magazines that were relea-<br />
sed back in the time. Upscroller, text blink effects,<br />
standart news and chapters.<br />
SCENE PRESS from Spitfire/Action can be compared<br />
with Spitfire's reputation - there were only only two<br />
options to choose, to like or to hate him. Scene Press<br />
got released by CP Verlag on Game On (like Mamba<br />
and Propaganda, too), and since there was not so<br />
much diskspace left for the magazines Spitfire took<br />
for one GO version just the musics out to get it<br />
shorter.<br />
CORRUPTION from 3DK and Jack Daniels/ATG/Para-<br />
mount, Genesis .... is for sure one of the potential all<br />
time favourties. Fine texts and fine outfits made it to<br />
be what it was - a hot magazine - just remember the<br />
last edition with the brilliant soundtrack from JCH<br />
and the amazing graphics from FOX.<br />
FRONTPAGE/TRC will always be remembered as the<br />
magazine with the most small text display area ever.<br />
Nevertheless, the outfit really looks cool, the texts<br />
were interesting, but due to the display reading was<br />
not too enjoyable.<br />
BILD ZEITUNG from X-ray was a magazine where the<br />
name told it all. For all non-germans we have to add<br />
that there exists a boulevard newspaper over here,<br />
and this magazine has spoken at first with recently<br />
dead persons or with aliens who attacked the earth.<br />
No more to add.<br />
BRUTAL RECALL from Tch/Brutal is another dutch<br />
magazine. Another? It was THE dutch magazine, and<br />
infact the best ranked one in the charts ever - be-<br />
hind the allmighty SH0CK!<br />
SH0CK reached spheres no other magazine has ever<br />
reached, even if The Pulse (before the break) was<br />
very close. Skater, Mirage and Gene have combined<br />
the best articles with a technical advanced and brill-<br />
iant looking OUTFIT. Some people defined it as the<br />
"BIBLE", what can be accepted as fitting definition!<br />
IMPULSE from Spirit had a brilliant outfit and well<br />
written text, unfortunately not too much issues have<br />
seen the daylight. A real shame in our opinion.<br />
SCRIPT from Clique was quite successful due to the<br />
fact that they have had some interesting articles in<br />
their issues, mixed up with some non-scene related<br />
texts, a mixture which seems to meet the approvals<br />
from the mail scene exactly.<br />
UPDATE from Padua was another interesting maga-<br />
zine, but Raver news for Germany are usually not<br />
the right chapters for a magazine read worldiwide.<br />
BITMANIA from Abyss Connection was quite magazine<br />
according to a lot of sceners, but we prefer to ac-<br />
cept the review from Gene in Shock about this publi-<br />
cation - a fitting review telling the truth, even if some<br />
BM editors had a quite different opinion about it.<br />
GAMERS GUIDE from Triad was the magazine when it<br />
came around reviewing and testing the cracks<br />
spread in the CBM 64 scene. This started a trend to<br />
use these short 4-5 blocks intros, a quite negative<br />
aspect in our opinion.<br />
REFORMATION from Fairlight was a magazine merged<br />
into one by EMMANUELLE and WORLD NEWS, later on<br />
it merged with INGENIOUS BRAIN to become SHOUT!.<br />
After a moderate beginning it became quite popular,<br />
always following the slogan: Quantity does not mean<br />
Quality, what was a fitting definition of what we read.<br />
Ingenious Brain and Shout were high ranked, have<br />
impressed with a fine outfit and have been quite po-<br />
pular mail medias aswell.<br />
REVEALED from International Manufacture of Nothing<br />
and Camelot still is a commercial orientated magazine<br />
covering the part software/game production on a<br />
very intelligent and interesting level. Well, it is located<br />
here as it wasn't seen for a long period by now, so it<br />
got placed in the "oldie" section here.<br />
<br />
The previous "list" contained both, mail and board<br />
based magazines, as there used to be a more clear<br />
frontier/board between them. Today's board maga-<br />
zines cover both, mail and modem scene, what makes<br />
quite attractive for the masses, not only for selected<br />
parts of the scene.<br />
<br />
Next to this golden oldies there are still some inte-<br />
resting ones around these days, like PROPAGANDA,<br />
today being published as an independent magazine<br />
edited by Newscopy & Co., in former times as the se-<br />
qual to S'N'C edited by Antichrist. To be honest, the<br />
new issues are by far better than the old ones.<br />
VANDALISM NEWS by Bodycount/Rebels/.../Onslaught<br />
is an australian based magazine what made it to the<br />
top, being a result of hard and solid work all over<br />
the years. Today the staff can be counted as the<br />
most active around, the quality is quite impressing<br />
keeping in mind all the release dates in the past few<br />
weeks.<br />
DOMINATION from Jazzcat is another magazine from<br />
Downunder, being nice written even if some more ob-<br />
jectivity would be fine. Unfortunately it didn't get re-<br />
leased too often.<br />
THE PULSE MAGAZINE was for sure a real kicker be-<br />
fore its break, taking over the position of SHOCK in<br />
former times. Many people had problems with the con-<br />
tent of the magazine, and so they tries - not very<br />
succcessfully - to mess around with it! Recently TP<br />
had a comeback, improving the quality issue by issue<br />
and trying the best to reach the former qualitiy level<br />
and to become as respected as in the earlier days.<br />
DRIVEN is an american magazine mainly covering the<br />
NTSC demo scene, but these days they also try to<br />
cover the PAL demo scene, too. The articles are<br />
quite interesting for europeans, too, and the outfit<br />
is technically advanced, while the text display even<br />
offers functions you use to know from professional<br />
word processors on Amiga/PC, and there are not<br />
many european magazines which can compete with it!<br />
THE BEST is trying to continue where GAMERS GUIDE<br />
stopped an disappeared. For sure can not replace it<br />
completely yet, but they are on the best way to do it,<br />
improving issue by issue, and people who await it to<br />
be superior from the very first beginning should bet-<br />
ter wake and stop dreaming, as an every magazine<br />
does need a development period of a few issue to find<br />
its "own" style and "personal" touch. Everyone who<br />
denies this fact does not know what he is talking<br />
about!<br />
<br />
As you probably have remarked we didn't not mention<br />
any so-called mail magazines here, even if some of<br />
them might be rather interesting for the mail related<br />
persons being active in the scene. At last we take a<br />
look at the commercial magazines. MAGIC DISK and<br />
GAME ON were the first ones sold here in Germany,<br />
with quite a lot staff members from SEVEN ELEVEN<br />
who had the connection to the scene and to convince<br />
people creating good software for their publication.<br />
Based on GAME ON/MAGIC DISK the second big name<br />
in Germany, MAGNA MEDIA (formerly known as MARKT<br />
und TECHNIK) released a programmdisk monthly, too,<br />
containing games and tools, too.<br />
In the USA there is LOADSTAR offering a similar ser-<br />
vice for their customers, even if the american mar-<br />
ket is more professional orientated as a lot of the<br />
potential CBM 64/128 users are still using this good<br />
old machine on a serious basis for word processing<br />
etc., and the standart C64 Loadstar reader got de-<br />
fined as 50 - 60 years old person, working with up-<br />
grades such as FD 2000/REU etc. to have some con-<br />
curence for the 16/32 bit market.<br />
In England there still exist some underground based<br />
fanzines being sold on a steady basis, unfortunately<br />
their producers are a little bit scared about the so-<br />
called CBM 64 scene, even if they accept using their<br />
tools, spreading their demoes etc. Most of the produ-<br />
cers/readers of these fanzines seem not be able<br />
handling the word copyright and created games/de-<br />
moes with SEUCK/Intro- und demo makers, so the<br />
standart of these publications sometimes is rather<br />
low.<br />
<br />
For sure there have been other magazines aswell<br />
which some would classify as important or whatever<br />
else, this was only meant to show a short view on the<br />
magazines which attracted us all over the years and<br />
we have enjoyed reading issue by issue, regardless<br />
from the fact who popular or successful they might<br />
have ever been, as they have been saved into our<br />
memories for certain other positive reasons, rea-<br />
sons we defined as important and worth to be men-<br />
tioned ones.<br />
<br />
To come to an end, there are still magazines released<br />
in certain other languages but English, like German<br />
and Polish. Fact is that these magazines have in fact<br />
no usuage for the international scene, so people<br />
should try to figure out what they are doing exactly.<br />
The scene should try to connect the worldwide scene<br />
while magazines being written in other languages de-<br />
vide it back into small pieces for people who are cap-<br />
able to communicate in these languages. As there is<br />
only a small community of CBM 64 sceners left these<br />
persons should better add contributions to make it<br />
possible for all to participate in, as dividing the scene<br />
can not be what we all want to be. Think about it if you<br />
release a production using different languages but<br />
English, remember that the scene was found and con-<br />
sisted years ago, working perfect with a language<br />
spoken and TAUGHT worldwide!<br />
Due to the fact that the scene gets closer and closer<br />
connected by the Internet some promising coopera-<br />
tions might come up, cooperations in form of articles<br />
or whatever else to support the magazines being re-<br />
leased worldwide, and to improve and upgrade the<br />
quality basis on a never seen before level.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Demo Reviews==<br />
<pre><br />
* DEMO REVIEWS *<br />
------------------------------------------------------------<br />
Having a look at the demo market within the previous<br />
six months does not make the future looking to pro-<br />
mising on this sector, but keeping in mind that there<br />
are some parties in the near future makes us believ-<br />
ing in a better future in a not too far distant.<br />
<br />
Sadly we have to announce that Scroll had to leave<br />
the reviewer squad, based on the fact that he has no<br />
sparetime left due to his job. Infact that forced him to<br />
reduce his entire CBM 64 work. This made us skipping<br />
our plan to recruit a complete second reviewers team<br />
as usually planned, so in the future Fuben, PRI and<br />
RRR will be the doing the entire job and the only staff<br />
members doing the job.<br />
<br />
* Triiod 3/His-Team Design & Accept Design *<br />
------------------------------------------------------------<br />
Triiod 3 is a tribute from Fuben/Oxyron to his for-<br />
mer groups and members in order to use his old<br />
beta parts and the artwork from his former comra-<br />
des. All in all it is nothing but a pure fun production<br />
so people should not take it too serious. Better sit<br />
down again and wait for his first production under<br />
the Oxyron label, where you will for sure see much<br />
more advanced and optimized parts.<br />
<br />
SCROLL about the coding<br />
------------------------------------------------------------<br />
This demo starts with a black screen and a timer at<br />
the buttom of the screen. After some seconds the<br />
demo seems to "bug", the music runs amok. Then a<br />
"System Error" message and a warning sign appears<br />
(of course this was a fake, coded intentionally). Now<br />
a picture similar to the "test-pictures" on the TV is<br />
shown for some seconds, before it fades away. A pie-<br />
ce of text saying "in 1995" flies over the screen, be-<br />
fore a His-Team logo appears (written on a scroll).<br />
Then the logo changes into an Accept logo. It fades<br />
away, and more text for presenting purposes flies<br />
over the screen. Now a picture with a lady and a<br />
"Triiod 3" logo drawn in Gunpaint fades in and stays<br />
for some seconds, before fading aways. Now some<br />
info appears while the next part loads. When the<br />
loading is finished, a "fractal triangle" (I do not know<br />
the real name for this one, but you know what I<br />
mean :)) is shown for about half a second, before a<br />
two-colour (blue and white) full-screen mandelbrot<br />
is drawn in realtime. Now another mandelbrot rou-<br />
tine appears, this one is not-so-full-screen, and it<br />
is in 4X4 Fli. Several pictures are generated, and<br />
these routines are quite fast to be in realtime. How-<br />
ever, most pictures generating are y-flipped, which<br />
means that the calculation time is halved. After<br />
pressing space, the loading screen appears again,<br />
before 2 pictures are shown. Then it starts to load<br />
again, now another routine in 4x4 Fli, shade lines. I<br />
can not recall having seen this routine (in 4x4) be-<br />
fore, but anyway it's quite easy to do. Then a single<br />
colour upscrolling picture appears, and after that<br />
the same Gunpaint picture from earlier in the demo<br />
(the one with the lady), just the logo has been remo-<br />
ved. Then the loading screen appears again. When<br />
loading is finished, we are thrown into the "Pro Does"<br />
game, the last "part". in this demo! First I have to<br />
choose between 3 levels, then the game starts. I<br />
control a space-ship whose mission is to destroy a<br />
vector object! The object is flying with very high<br />
speed, so it's not too easy to destroy. If you die a<br />
game over scrren with a logo drawn in FLI appears,<br />
and if you win, a congratulations screen is shown,<br />
with a very cheerful tune. Too bad it is impossible to<br />
return to the game after one try .....<br />
<br />
Totally seen this is a quite nice trackmo (perhaps a<br />
little bit short). There aren't too many coding effects<br />
and those present are mainly mathematical routines.<br />
Those mandelbrot routines were quite good, and ge-<br />
nerally the whole demo is well polished and good look-<br />
ing. Also the game within the end part was a cool idea<br />
so I'll give a rating of 65%.<br />
<br />
RRR about the artwork<br />
------------------------------------------------------------<br />
All pieces of art in this trackmo were drawn by Skud/<br />
Chromance, Alias Medron/Chromance, Moose/ex/His<br />
Design and Fuben/Oxyron.<br />
<br />
The first real piece of art is a so-called test picture<br />
as you know it from former times when the TV pro-<br />
gramm ended. It is drawn in Koala bitmap format, no-<br />
thing special at all but serves its function on an ac-<br />
ceptable level. Next one is an IFLI picture drawn by<br />
Alias Medron/<C>. The motive shows a girl, a Triiod 3<br />
logo plus a kind of fog coming out of the girl's finger.<br />
My personal favourite is the two screens wide con-<br />
versation of Earthworm Jim, a damned nice looking<br />
peace of art, even if it looks partly a little bit unfi-<br />
nished, like most of Alias Medron's art. Following I've<br />
found a FLI picture showing a character out of a<br />
beat'em up game, actually I can not remember which<br />
one, anyway the person looks quite similar a charac-<br />
ter out of the above mentioned game type. Not bad<br />
but nothing special. The first picture from Skud pre-<br />
sents something like a gate to another system, being<br />
surround by an old greek styled building and a chess<br />
board ground. Not too bad for Koala bitmap format,<br />
but nothing to make me stunning. Another two pictu-<br />
res wide picture shown some kind of ancient warrior,<br />
drawn in singlecolour hires, looking quite ugly in my<br />
opinion. The next one is another IFLI graphics, it<br />
shows a girl what is quite lonely in the empty screen.<br />
Looks quite nice and - UNFINISHED - to me. Finally<br />
there are 3 FLI logos showing Pro-Does, Time out<br />
and Game Over. The graphics are said to be about 2<br />
years old, but even in 1989 people would have been<br />
laughing about them! :(<br />
<br />
The summary looks like this that there is infact some<br />
potential and talent shown, unfortunately there was<br />
no interest to "complete" the graphics in my opinion,<br />
so the overall rating from 65% is the right classifica-<br />
tion, atleast in my opinion.<br />
<br />
PRI about the musics<br />
------------------------------------------------------------<br />
As you use to know it from the previous editions this<br />
is the area of PRI to review the demo soundtracks<br />
here. Maybe you know that PRI moved houses to Ber-<br />
lin now in order to study at the technical university.<br />
He already ordered the german Post to re-mail all<br />
letters to his new address, unfortunately the problem<br />
is/was that there seem to work a lot of uncompetent<br />
persons only, remarking a different address - but<br />
definately not his new one, on the envelope, what<br />
caused that the package returned to my house after<br />
4 weeks of deliverance time. After sending it out<br />
once again it finally arrived it's destination, unfortu-<br />
nately too late to give Volker enough time to review<br />
it. In order to release this magazine at its specified<br />
release date we all agreed not to wait and to release<br />
it without PRI's audial critism, but it was impossible to<br />
wait any longer because of the mail traders waiting<br />
to spread it and because of the actuality of the news<br />
and release charts. Next time PRI will be back here,<br />
having much more time to realise his reviews.<br />
Remember to blame the german Post for it, and no one<br />
else!<br />
<br />
After this quite unusual chapter, caused by certain<br />
different unfortunate reasons, we hope to welcome<br />
you next time again, presenting again a complete<br />
chapter here.<br />
<br />
Best regards from your favourite reviewer's team,<br />
<br />
Scroll/Megastyle Productions<br />
-------------------------<br />
Fuben/Oxyron<br />
------------<br />
PRI/TIA/Oxyron<br />
-------------<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Open Letter==<br />
<pre><br />
* Open Letter *<br />
------------------------------------------------------------<br />
Originally this chapter was not planned to be pub-<br />
lished permanently, but sometimes things does not<br />
work like expected. This chapter called Open Letter<br />
morphed into a sort of reaction chapter as you have<br />
surely read the content of the previous chapter, and<br />
this edition's reaction can be easily put in the same<br />
driver being displayed with the trashcan icon on my<br />
Amiga. Nevertheless we are a fair, objective and in-<br />
dependent magazine, so we do not have problems to<br />
give the chance to everyone who wants to challenge<br />
us in any way.<br />
This time we have the pleasure to present what Zore<br />
wrote after having read our September edition. So<br />
here it is, converted down into our text-editor di-<br />
rectly from The Escapade, Relax Magazine EHQ.<br />
<br />
<br />
Dear RRR,<br />
<br />
I've just been reading through the latest issue of Re-<br />
lax, and what you wrote according the affair of Doo-e<br />
ze/Hardcore.<br />
<br />
So you do not believe that he was a former member<br />
member of SCS? As I supported the Hardcore news<br />
to you, I feel personally insulted by your disbelieve. If<br />
you doubt the reality of news supported my me, I<br />
could get the feeling you are calling me a liar, and you<br />
do not want me to think that, do you, Timo?<br />
<br />
Listen, if you were familar with the group history of<br />
Hardcore, which is on the one side not so hard as we<br />
are only one year old, and which is on the other hand<br />
your damn duty, if you want to call yourself a mag-<br />
editor, you should know that Hardcore was formed<br />
by the whole german Success section (expection: The<br />
Arrogance)! You should furthermore know that SCS<br />
originally was a german group not a dutch one, so if<br />
you want to find out whether this is true, who else to<br />
ask than us in Hardcore? Learn that almost every<br />
C-64 scener today active in Frankfurt/Main & Of-<br />
fenbach was a member of Success, namely Rap, Zoomo<br />
B-Wyze, Dooze! The only exceptions in Ffm and Of are<br />
me and Blockbuster... Also other guyz in Frankfurt<br />
like Steel (Mario Laurel), Sphere (ex-Kopkilla) and DJ<br />
all of them 3 musicians from Frankfurt.<br />
Now, listen! By chance Dooze is one of my closest<br />
friends in the scene! We entered the scene together,<br />
and infact he only lives about 500 meters away from<br />
my place! So who of us both knows better whether he<br />
was in Success or not?<br />
He has been in Extreme under the handle of Eye, and<br />
then in Success (way before the co-op) where he<br />
changed handle to Dooze.. Remember that unlike you<br />
there are a lot of great and skilled sceners that be-<br />
long to the quitter part of the scene, especially in<br />
Hardcore! Dooze is a great gfxian, in the past he has<br />
always been far, far better than me!<br />
It is similar with our members Rap & Zoomo! They are<br />
quite unknown to the scene, because they did not re-<br />
leased that much, and many things released by them<br />
them were even published without credits (some peo-<br />
ple, unlike you, just do not care so much about popu-<br />
larity!) still involved insiders know that Zoomo is one<br />
of the very best graficians, and Rap one of the most<br />
skilled coders!<br />
Remember that Dooze was in Success during a period<br />
in which whole Success/Germany was pretty inactive<br />
was pretty inactive (which was when the dutch took<br />
control in oder to keep the group alive). After a while<br />
he left Success trying to open up his own group<br />
which he wanted to call Desire, not knowing that<br />
there has already been such a group in a distant<br />
past in Holland.<br />
Infact my old mag Inquiry (you know that atleast?) re-<br />
leased under the Elysium label was firly meant to ap-<br />
pear under Desire. However, this Desire attemp tur-<br />
ned out to be pretty unsuccessful. There is a half<br />
finished demo exisiting, and only 4 cracks were re-<br />
leased! Afterwards, he lost interest in the scene, but<br />
seeing his old pals in Hardcore back active again, he<br />
wanted to come back again, too! Well, I hope you lear-<br />
ned something? If you begin to doubt first hand news,<br />
from reliable news supporters, like me, it could easily<br />
happen that we stop supporting you! We are no way<br />
dependent on your mag, but the other way round<br />
mag-editors are dependent on the readers support.<br />
Learn, Timo, learn!<br />
We want that cleared up soon! There are no doubt-<br />
full members in Hardcore, just because you do not<br />
know them. You rather believe in what we tell you<br />
about Hardcore, or do you want to claim that you<br />
do know better, about what is going on in Hardcore?<br />
<br />
Sincerly,<br />
Zore/Hardcore<br />
-------------<br />
<br />
Dear Marc,<br />
<br />
thanks a lot for your indeed nice reaction and the<br />
promising try to teach me some lessons in scene<br />
history.<br />
<br />
Well, at first I want to point out that I would really ap-<br />
preciate it if you would read the part about Dooze<br />
again, and then what you wrote so clever in your<br />
reaction. There is no single word saying that Dooze<br />
never was a member of Success or that I proclaimed<br />
you to be a LIAR, I just pointed out that we have ne-<br />
ver heard before about this guy, and when I do write<br />
WE you can be sure that I have spoken with a lot of<br />
persons before I wrote it, next to my colleagues in<br />
the RELAX MAGAZINE staff. We check out everything<br />
twice, or if necessary more often, and because of no<br />
confirmation from any side outside of Hardcare I ad-<br />
ded that we can not confirm it YET! If you have not<br />
understood the correct meaning of what I wrote do<br />
me a special favour, consult someone who can trans-<br />
late it for you CORRECTLY. Unlike you I think about<br />
the words I choose to present my texts, and unlike<br />
you I can care about the content. You want me to<br />
learn anything?<br />
Out of your text I could LEARN that Dooze is rather<br />
unknown caused by several reasons, I did not get the<br />
point of you blaming me for not knowing him and ador-<br />
ing him in the way you would like to see it.<br />
I am quite familar with the history of Success and<br />
Hardcore, and if you would have followed all Relax is-<br />
sues this year you would have the necessary back-<br />
ground knowledge. On the other hand I know the SCS<br />
story not only from tales of my actual group mates,<br />
I have been around in the scene when the ORIGINAL<br />
Success has seen the daylight for the first time. You<br />
probably know, and have forgotten to mention it as it<br />
seems you love details very much, Success as we use<br />
to know it today is nothing else but a re-built group,<br />
but that is nothing completely new for people being<br />
around in the scene since ages and who are infact<br />
very familar with the history of the group Success,<br />
in order to fill up one of the gaps still left behind af-<br />
ter your lessons in group history.<br />
Furthermore I have no doubts about the skills of va-<br />
rious Hardcore members, so I did not understand why<br />
you spend so much time for Hardcore propaganda or,<br />
public relation, if you prefer it named like this. While<br />
reading your text I felt some negative attitude to-<br />
wards my person, being steadily described as a per-<br />
son heading for popularity. Somehow I have the bad<br />
feeling to have found a bit of jealousy in here, as you<br />
try to gain attention and popularity for your own and<br />
your group without any remarkable background, as I<br />
dare to pretend that my motivation to stay in the<br />
scene is definately not getting attention, otherwise<br />
there would be other outstanding methods for me to<br />
get people talk about me. You have had your public<br />
appearance here, and I hope you are pleased now, as<br />
it seems that it was the movement for you writing an<br />
indeed massive reaction, unfortunately its content<br />
heading far away from the content of the Relax. Why<br />
is it that you have not mentioned Dooze's last group<br />
before he left the scene? Because Success sounds<br />
much better and deserved more respect? Please let<br />
us know again who is heading for attention and pro-<br />
motion for himself, his group and the productions?<br />
<br />
Sorry, Marc, but for sure a magazine depends on a<br />
limited basis on the support of the readers, but to be<br />
honest, we managed it to release 11 issues of our ma-<br />
gazine without your support, and we guess we will be<br />
able to release some more ones without your so mas-<br />
sive support. For sure groups are in the need to see<br />
news and information written about them in order to<br />
prove to the masses that they are still alive, as ma-<br />
gazines are able to create and to destroy reputa-<br />
tions faster than you might think, so it is quite short-<br />
sighted to point out that Hardcore is not in the need<br />
of our magazine, even if we do not abuse our maga-<br />
zine in that lame way. Groups normally do need all ma-<br />
gazines around, as the news and headlines are some<br />
kind of advertisement for them. A group without news<br />
and movements, not being mentioned in the various<br />
publications, is not interesting for the masses and<br />
can be easily forgotten, and this seems not to be in<br />
your interest, otherwise I could not follow the motiva-<br />
tion of this childish public stunt from your side. You<br />
have met the attention of a bright audience now and<br />
hope that you are satisfied with the result.<br />
<br />
To come to an end, Marc, please notice, if you think to<br />
be in a position to give me some lessons, that I would<br />
really appreciate it to see you doing it in a competent<br />
way, not like you did in here. This was nothing else<br />
but an own goal from your side, in my very own opi-<br />
nion.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Advertisements==<br />
<pre><br />
* Advertisements *<br />
------------------------------------------------------------<br />
Welcome to the area of advertisements where you<br />
get the chance to offer the rest of the world the<br />
possibility to either contact you as a trader or<br />
just to place a request through us.<br />
To see your advertisement in this chapter you have<br />
to fill one of our votesheets as the total amount of<br />
adverts fortunately increases between the past few<br />
months. Therefore we installed a new presentation<br />
system and if the amount of filled votesheets increa-<br />
ses in the same way we feel free to cut off the sup-<br />
porting advertisement text. Telephone numbers or In-<br />
ternet addresses can be found at the end of the ad-<br />
dress line(s).<br />
New in here are the board adverts, a service we of-<br />
fer for boards not being mentioned in the Global Re-<br />
port chapter.<br />
<br />
* Truss/Acrise *<br />
------------------------------------------------------------<br />
XXXX XXXXXXXX, XXXXXXXXXXXX XX XX. XX, XXXX XXX X.<br />
X., XXXXXXX<br />
<br />
* Illegal swap on PC, all Acrise warez, 100% reply<br />
<br />
* Druid/Agony Design/Avantgarde *<br />
------------------------------------------------------------<br />
XXXXXX XXX, XXXXXXX X/XX, XX-XXX XXXXXXX-XXXXX,<br />
XXXXXX<br />
<br />
* NO ordinary swapping, AGONY DESIGN HQ<br />
<br />
* Dr. Soft/Albion *<br />
------------------------------------------------------------<br />
XXXXXXX XXXXX, XX. XXXXXXXXXX XX/XX, XX-XXX XXXX,<br />
XXXXXX<br />
<br />
* fast 'n cool swap, cover swap, reply guaranteed<br />
<br />
* Blaze/Alpha Flight 1970/Galicya *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXX, XX. XXXXX X/X, XX-XXX XXXXXXXXX,<br />
XXXXXX<br />
<br />
* Ream/Alpha Flight 1970 *<br />
------------------------------------------------------------<br />
XXXXX XXX XXXX, XXXXXXXXXXXX XX, XXXX XX XXX, XXX<br />
XXXXXXXXXXX<br />
<br />
* send in your cracks for THE BEST magazine<br />
<br />
* Shuze/Alpha Flight 1970 *<br />
------------------------------------------------------------<br />
XXXX, XX XXXXXXXXXX XXXXX, XXXXX, XXXXXXXXX,<br />
XXX XXX, XXXXXXX<br />
<br />
* Zapotek/Alpha Flight 1970 *<br />
------------------------------------------------------------<br />
X.X. XXX XXX, XXXX XXX, XXXXXX<br />
<br />
* CBM 64, Amiga, VHS, Covers & Sheets<br />
<br />
* Calypso/Amn/Alpha Flight 1970 *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXX, XXXXXXXXXXXXXXX X, XXXX XX XXXXXX<br />
XXX XXXXXXXXXXX<br />
<br />
* send in your cracks for THE BEST magazine<br />
<br />
* Dr. Science/Atlantis *<br />
------------------------------------------------------------<br />
XX. XXXXXXX, XXXXXXXXXXX, XXXX XXXXX, XXXXXXXXXXX<br />
<br />
* Dr. Who/Atlantis/Fluid *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXXX, XXXX XXX-XXXX, XXXXXX<br />
<br />
* C64 and Amiga swap, 100% reply<br />
<br />
* Freddie/Atlantis *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXX, XXXXXXXXXXXXXX XX, XXXX XXXXXXX X,<br />
XXXXXXX<br />
<br />
* latest Atl warez, Immortal Flash, stamp swapping<br />
<br />
* Robocop/Atlantis *<br />
------------------------------------------------------------<br />
X.X. XXX XX, XXXX XXXXXX-XXXXXXXXXXXX, XXXXXXXXXXX<br />
<br />
* Derbyshire Ram/Avantgarde *<br />
------------------------------------------------------------<br />
XXXXX XXXXXX, XX XXXXXXXX XXXX, XXXXXXXXXXX,<br />
XXXXXXXXXXXX, XXXXXXXXXX XXX XXX, XXXXXXX<br />
<br />
* Intruder/Avantgarde *<br />
------------------------------------------------------------<br />
XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX<br />
<br />
* Moloch/Bronx *<br />
------------------------------------------------------------<br />
XXX XXXXX, XXXXXXXX XXX. XXXXXXXX XXX., XXXXXX XX<br />
XXX XX: XX/XX, XXXXX XXXXXXXX/XXXXXXXX, XXXXXX<br />
<br />
* Reset, (il)legal swap, friendship, 100% reply<br />
<br />
* Mike D./Chalice *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXXX, XXXXXXXXXXX XX, XXXXX XXXXXX,<br />
XXXXXXX /XXXXXX.XXXXXXXX^XX.XXXX-XXX-XXXXXX.XX<br />
<br />
* Friendship, C64 hardware repair, MOD-swapping<br />
<br />
* Spermbird/Chromance/Excess *<br />
------------------------------------------------------------<br />
XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX<br />
<br />
* Syco/Chromance *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXXXXX,<br />
XXXXXXX<br />
<br />
* for <C> warez and originals<br />
<br />
* Quorthon/Delta *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXX, X.X. XXX XXX, XXXXX XXXXX, XXXXXX<br />
<br />
* 100% reply to disk, new and old, slow A1200 swap<br />
<br />
* Johnny Walker/Diamond Design *<br />
------------------------------------------------------------<br />
I am searching for analog and digital Laserdisks as-<br />
well as VHS tapes and CD-I's from all over the world,<br />
furthermore I am searching for posters and sound-<br />
tracks (vinyl only) but please keep in mind HORROR/<br />
SPLATTER movies only!<br />
Dial ++XX/XXXX/XXXXX (XXXXXX)<br />
<br />
* Dr. Doom/Digital Exorcism *<br />
------------------------------------------------------------<br />
XXXX XXXXXX, XXXXXXXXXX XXXX, XXXX XX XXX XXXXXX,<br />
XXX XXXXXXXXXXX<br />
<br />
* 4 everything concerning Spirit and Digitial Exorc.<br />
<br />
* Wozio/Elysium/Chromance *<br />
------------------------------------------------------------<br />
XXXXXXX XXXXX, X.X. XXX X, XX-XXX XXXX X, XXXXXX<br />
<br />
* for hot originals, prefer fast swapping, elite only,<br />
* Always and Astoria HQ, ESM and <C> warez<br />
<br />
* H-Bloxx/Excess *<br />
------------------------------------------------------------<br />
"Excess", XX XXX XXXXXX, XXXXX XXXXXXXX XXXXXXXX,<br />
XXXXXXX<br />
<br />
* Nitro, Rock'n Role, Originals, 100% back<br />
<br />
* Nasty Boy/Excess *<br />
------------------------------------------------------------<br />
XXX XXX XXX X, XXXXX XXXXXX, XXXXXXX<br />
<br />
* Originals, Latest Excess wares, 100% reply<br />
<br />
* Scratch/Excess *<br />
------------------------------------------------------------<br />
XXXXXXX XXXXXXXX, XXXXXXXXXXXXX. X, XXXXX XXXXXXX,<br />
XXXXXXX<br />
<br />
* Paranoia, mega swapping, graffity warez, try it now<br />
<br />
* Walker/F4CG *<br />
------------------------------------------------------------<br />
XXXXX XXXXXX, XXXXXXXXXXXXX XX, XXXXX XXXXXXXXXX<br />
XXXXXX<br />
<br />
* Grafee/Feniks *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXXXXX, XXXXXXXXXXX X/XX, XX-XXX XXX-<br />
XXXX, XXXXXX /XXX.: +XX/(X)XX/XXX-XXX<br />
<br />
* Feniks HQ, for swap, ELITE only!<br />
<br />
* Celtic/Genlog/No Name *<br />
------------------------------------------------------------<br />
XXXXX XXXX, XXXXXXXXXX X, XXXX XX XXXXXXX, XXX<br />
XXXXXXXXXXX /+XX/(X)XX-XXXXXX<br />
<br />
* joining Genlog, free logos, for Contrast, rap tapes<br />
<br />
* B-Wyze/Hardcore *<br />
------------------------------------------------------------<br />
XXX XXXXXX X, XXXXX XXXXXXXXX, XXXXXXX<br />
<br />
* Tranziie/Hitmen *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXX, XXXXXXXXXXX. X, XXXXX XXXXXX,<br />
XXXXXX<br />
<br />
* FLI/Ingenting *<br />
------------------------------------------------------------<br />
XXXX X. XXXXXXX, XXXXXX XX, XXXX XXXXXXXX, XXXXXX<br />
<br />
* joining Ingenting, 100% reply, FD 2000/1581<br />
<br />
* Sebaloz/Keen Acid/Lepsi *<br />
------------------------------------------------------------<br />
XXXXXXX XXXXX XXX XXXX, X/X XXXXXXXXX XXXXXXXXX,<br />
XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX<br />
<br />
* joining Lepsi, 100% reply<br />
<br />
* Didi/Laxity/Atlantis *<br />
------------------------------------------------------------<br />
XXXX, XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX<br />
<br />
* joining Laxity, friendship, 100% reply<br />
<br />
* Vague/Laxity *<br />
------------------------------------------------------------<br />
XXXXX XXXXX, XXXXXXXXXXXXX. XX, XXXXX XXXXXXXXXXX,<br />
XXXXXXX /++XX/XXXX-XXXX<br />
<br />
* Frank/Lepsi Developments*<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXXXX, XXXXXXXX XX/X, XX-XXX XXXXX,<br />
XXXXXX<br />
<br />
* Joker/Mayhem *<br />
------------------------------------------------------------<br />
XXXXX XXXXX, XX XXXXXXXX XXXX, XXXXXXXXXXX,<br />
XXXXXXXXXXXXXX XXXX XXX, XXXXXXX<br />
<br />
* C64 tool swapping, urgent A500 trading<br />
<br />
* Scroll/Megastyle Productions *<br />
------------------------------------------------------------<br />
XXXXX XXXXXX, XXXXXXXXXXXXXX XX, XXXX XXXXXXX-<br />
XXXX, XXXXXX /Scroll^Nordnett.No<br />
<br />
* For extremely fast oldie swap with many disks, send<br />
* a list with your first letter, put on enough stamps<br />
* or DIE! I want EVERYTHING, so contact me if you've<br />
* some obscure warez, 100% reply ofcourse<br />
<br />
* Clive/Motiv 8 *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXX, XXXXXXX X, XXXX XXXXXX-XXXXX,<br />
XXXXXXX<br />
<br />
* fast & hot C64/PC swapping, hottest Motiv 8 warez<br />
<br />
* Zzap/Noice *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXXX, XXXXXX. X, XXX XX XXXXX, XXXXXX<br />
<br />
* SLOW but C00L swapping<br />
<br />
* Funxilla/No Name/U-Turn *<br />
------------------------------------------------------------<br />
XXXXX XX XXXX, XXXXXXXXXXXXX X, XXXX XX XXXXXXXX, XXX<br />
XXXXXXXXXXX, XXXX/(X)XXX-XXXXXX<br />
<br />
* Donar/Onslaught/APS *<br />
------------------------------------------------------------<br />
XXX XXXXXXXXX, XXXXXXXXX XXX XX, XXXXX XXXXXX,<br />
XXXXXXX<br />
<br />
* 99% reply<br />
<br />
* Vengeance/Onslaught *<br />
------------------------------------------------------------<br />
XXXX', X XXXXXXX XXXXXX, XXXXXXXX XXXXXXXX, XXXXXXXXX<br />
XXXX<br />
<br />
* Onslaught warez, Vandalism News<br />
<br />
* Fuben/Oxyron *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXXXXXX,<br />
XXXXXXX<br />
<br />
* RRR/Oxyron *<br />
------------------------------------------------------------<br />
XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXX-<br />
XXXXXXXXXX, XXXXXXX /xxxxx@xxxxx.xxx<br />
-------<br />
* legal mailtrade on Amiga 1200 and CBM 64<br />
* (game-) graphics ---------<br />
<br />
* Scrapper/Oxyron (PC) *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXXX, XXXXXXXXXXXX. XX, XXXXX XXXXXXXXX,<br />
XXXXXXX<br />
<br />
* PC swapping on Disk and Streamer tapes (QIC 80)<br />
<br />
* Junkie/Palace/Doom Patrol *<br />
------------------------------------------------------------<br />
Pasi Vainonen, Kumparet 4, 46800 A-koski, Finland<br />
<br />
* 2ge/React/Feniks *<br />
------------------------------------------------------------<br />
XXXXX XXXXX, X.X. XXX XX, XXX XX XXXXXXXXXX XX,<br />
XXXXXXXX /+XX/X/XXX-XXX<br />
<br />
* wanna know how to connect an Amiga with a CBM 64<br />
<br />
* Matthew/React *<br />
------------------------------------------------------------<br />
XXXXXX XXXXX, XXXXXX XXX, XXXXX XXXXXXX, XXXXX<br />
XXXXXXXX<br />
<br />
* 4 swap demos & tools<br />
<br />
* Funny/Replay *<br />
------------------------------------------------------------<br />
XXXXX XXXXX XX., XXXXXXXXXXXXXX, XXXXXXX XXX. XX,<br />
XXXX-XXXXXXX<br />
<br />
* Droopy/Shelters *<br />
------------------------------------------------------------<br />
XXXXXX XXXXX, XXXXXXXXXX XX/X, XXXXX XXXXXXXXX,<br />
XXXXXX<br />
<br />
* 4 join Shelters, making games<br />
<br />
* AEG/Smash Designs *<br />
------------------------------------------------------------<br />
XXXXX' X"XXXX, XX XXXXXXXXXX XXX, XXXXX XXXXXXX-<br />
XXXXXX, XXXXXXX /+XX/(X)XXXX-XXXXX<br />
<br />
* swapping, joining, gfx and nice coder talk<br />
<br />
* Spectator/Success & The Ruling Company *<br />
------------------------------------------------------------<br />
XXXXXX XXX XXXXXXX, XXXXX XXXXX XXX. X, XXXX XX<br />
XXXXXXXXX, XXX XXXXXXXXXXX<br />
<br />
* Original and Tape swap<br />
<br />
* Splatterhead/Success & The Ruling Company *<br />
------------------------------------------------------------<br />
XXXX XXXXXXX, XXXXXXXXXXXX X, XXXX XX XXXXXXXXXX<br />
XXX XXXXXXXXXXX<br />
<br />
* Morris/Shape *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXXX, XXXXXXXXXXX X, XXXX XXXXX,<br />
XXXXXX<br />
<br />
* MEGAswapping<br />
<br />
* Acidchild/Taboo *<br />
------------------------------------------------------------<br />
XXXXXXX XXXX, XXXXXXXXXXXXXX. XX, XXXXX XXXXXXX,<br />
XXXXXXX<br />
<br />
* Legal, old warez, covers, stamps, tapes, friendship<br />
<br />
* Cresh/Taboo *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXX, X. XXXXXXX X X, XX-XXX XXXXXXX,<br />
XXXXXX<br />
<br />
* Sailor/Taboo/SCS & TRC *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXXX, XXXXXXXXXXXX X, XX-XXX XXXXX,<br />
XXXXXX<br />
<br />
* for the latest Tbo/SCS&TRC warez<br />
<br />
* Vergo/Therapy *<br />
------------------------------------------------------------<br />
XXXX XXXX XXXXXXXXX, XXXXXXXXX. XX, XXXX XXXXX-<br />
XXXX, XXXXXX<br />
<br />
* legal swap, friendship, 100% reply to disk<br />
<br />
* Stash/Wrath Designs *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXX, XXXXXXXX X. XX, XXX XX XXXXX, XXXXXX<br />
/XXXXXX.XXXXXXX^XXXXXXX.XX.XX<br />
<br />
* latest Wrath products, looking for SNES contacts<br />
<br />
* JJ/XL-C-US Software *<br />
------------------------------------------------------------<br />
XXXXX XXXXX, XXXX X, XXXX XXXXXXX XX XXXXX, XXXXXXXXXX<br />
XXXXXXXXXX XXX XX, XXXXXXX<br />
<br />
* XL-C-US warez, demos & mags, NO cheating<br />
<br />
* XL/XL. C. US Software *<br />
------------------------------------------------------------<br />
XX. X. XX XXXXXXXX, XXXXXX XXXXXX, XXXXXXXXXXX, XXX<br />
XXX, XXXXXXX<br />
<br />
* I am not looking for any swap contacts, although I<br />
would not mind a coder contact, as I don't have one<br />
to swap routines with etc. 100% reply. NO stamp<br />
cheating.<br />
<br />
If you are interested in swapping with a girl then try<br />
------------------------------------------------------------<br />
XXXXX-XXXXX XXXX, XXXXXXXX XXXXXXXX, XXX XX XXXXX-<br />
XXXX, XXXXXX<br />
<br />
* Mac Gyver/ex-The Airwolf Team *<br />
------------------------------------------------------------<br />
XXX XXXXX, XXXXXXXXXXX, XXXXX XXXXXXX, XXXXXXX<br />
<br />
* old'n new warez/games, Flash 8 contacts wanted<br />
<br />
* Zinia *<br />
------------------------------------------------------------<br />
XXXXX XXXXXX, XXXXXXXXXXX XXX. X, XXXX XXXXXXXXX,<br />
XXXXXX<br />
<br />
* Board advert(s): *<br />
------------------------------------------------------------<br />
DIAMONDBACK BBS ++X/XXX/XXX-XXXX<br />
Sysop: Sms Mike Co-sysop: XmikeX<br />
<br />
When the amount of addresses is growing in the same<br />
way like during the past few days we feel free to re-<br />
move the supporting text and to print the address<br />
only in order to save memory as we do not feel like<br />
releasing many adress chapters to fill up the maga-<br />
zine and to impress the readers with a huge amount<br />
of text.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre></div>80.139.17.5http://c64mags.untergrund.net/wiki/index.php?title=Relax_12Relax 122008-01-14T15:13:25Z<p>80.139.17.5: </p>
<hr />
<div>==Editorial==<br />
<pre><br />
* EDITORIAL *<br />
------------------------------------------------------------<br />
The RELAX MAGAZINE in September '95 was brought<br />
to you by PHUTURE, the follow-up of the former eu-<br />
ropean part of Bad Bytes Entertainment Software.<br />
<br />
Some of the readers might be surprised to see this<br />
magazine being released under a different label by<br />
now but this step already has been planned several<br />
months ago. The only problem was to find an original<br />
and fitting name to point out our aims and quality le-<br />
vel in the most expressive way. Now the fitting name<br />
has been found, we have our total independence and<br />
can work on a more solid and serious basis on the<br />
game sector and in the magazine front, as Phuture<br />
is Phuture and not only the european division of<br />
something else anymore, so we are not any longer in<br />
the situation to care about other men's deeds, sailing<br />
wearing our very own colours.<br />
<br />
Some people complained about a game label releasing<br />
a magazine that supports the cracking scene. Well,<br />
the RELAX MAGAZINE does not support the cracking<br />
scene, it reports about the happenings in the CBM 64<br />
scene, and this scene contains both, illegal and legal<br />
individuals. There is only one scene we all belong to,<br />
don't you agree? We all share the hobby CBM 64 and<br />
execute it coming up to our very own ideas, visions<br />
and dreams to keep it as long as possible alive, re-<br />
gardless if the main motivation is to release demos, to<br />
develope games or to crack them even if the last one<br />
is something we personally do dislike.<br />
All people who are working for Phuture, may it be as<br />
software engineer or magazine editor, are a part of<br />
scene related groups, mainly upper class demo crews<br />
who prove their skills in many productions by now. It<br />
is a fact that we are getting a massive support from<br />
cracking groups like Alpha Flight and Avantgarde as<br />
both groups provide a lot of information issue by is-<br />
sue and managed it to upgrade the magazine itself to<br />
run on both CBM 64 computer systems, PAL and NTSC<br />
what is for sure a big advantage in the seek to pre-<br />
sent an interesting magazine to hundreds of readers<br />
all over the world, something what is going to be sup-<br />
ported by the effort they put in the magazine while<br />
spreading it on the major boards worldwide and next<br />
to the service of their mail traders to spread this<br />
publication via mail.<br />
The scene is one of the places where we in PHUTURE<br />
have the chance to advertise our productions for<br />
free and the scene is one of the places which con-<br />
tains for sure a lot of potentional customers who are<br />
interested in buying original software, with a nice<br />
package and encluded instructions. Without the scene<br />
we wouldn't be able to define the actual status and<br />
popularity of the CBM 64 or meet the interest of our<br />
potentional customers so we took the opportunity<br />
to use the already for 10 years existing structures<br />
for our interests. We didn't tell the public about our<br />
outstanding visions or ideas, we REALISE them!<br />
Maybe these people did not realise that there would<br />
not have been a successfull CBM 64 without the ef-<br />
fort of the scene, as there have been more advanced<br />
computers worth to be bought on the market, and it<br />
was the situation around the Amiga and the Atari ST,<br />
but that is not the point. Most of the game producing<br />
groups, labels or people are a part of the scene, and<br />
some do need some support with i.e. graphics, musics<br />
or whatever else. Guess who offers these people the<br />
help they do need? How you find a forum for the peo-<br />
ple who are interested to offer their skills and for<br />
the people who are in the need of those skills? Yes,<br />
it is the scene where almost all talented CBM 64 sup-<br />
porters prove their skills, and that is exactly the<br />
reason why we in Phuture decided to take this op-<br />
portunity and to incurage all the game producers left<br />
on this beloved 8-bit machine, as we would like to see<br />
some more advanced and cool games to come, games<br />
people will surely like and propably never forget,<br />
next to some low budget productions in order to earn<br />
some money to finance our ambitious projects. People<br />
who would like to contribute with their work or people<br />
who are searching for some support (graphics or<br />
soundtracks) are always invited to contact us as<br />
soon as possible, as there is still a market left for<br />
CBM 64 games all over the world.<br />
But as a small service for all of you without the ne-<br />
cessary background information we would like to re-<br />
flect your attention to a very respected company in<br />
Germany who added regulary scene magazines onto<br />
their programmdisks, and the company we are refer-<br />
ing to is CP Verlag. There is absolute no need to in-<br />
troduce this company as it is one of the few distribu-<br />
tors left supporting the CBM 64 users regulary with<br />
games and tools, their publications Game On, Magic<br />
Disk and PlayTime are very familar to the 8-bit family<br />
in Europe. CP Verlag released regulary issues of<br />
well known magazines such as Mamba, Magic News (la-<br />
ter known as Scene Press) and Propaganda and paid<br />
an acceptable HONORAR per issue! This is a fact no<br />
one can deny! Or what about the fact that a company<br />
started cracking competitions, spread along with the<br />
purchased copy next to the fact that they do accept<br />
calling cards to guarantee an earlier copy of games<br />
and previews, a special "service" used by the com-<br />
plaining group just to get it to the top, something we<br />
could for sure name as IRONY.<br />
To complete this term a lot of other companies have<br />
discovered the scene magazines as a platform to ad-<br />
vertise or publish information texts such as the pro-<br />
mising company Cherry Software from Sweden just to<br />
name one fitting example. Nevertheless you all will for<br />
sure remember the magazine "Sex'n Crime", the most<br />
well known magazine ever, was edited by Amok, a game<br />
label, too, just to please your information thirst com-<br />
pletely.<br />
Surely this magazine could be released wearing the<br />
name of a participating group but would that be fair<br />
against the other involved authors? Where is the<br />
sense to release a magazine using a group's name<br />
when more than 80% of the editors are from other<br />
groups? Isn't it a little bit unfair against them as they<br />
are working hard to realise their texts while other<br />
people and groups earn the success? This can not be<br />
a proper solution, but this is simply our very own<br />
opinion about that topic, even if it is logical, objective<br />
and worth to make people start thinking.<br />
<br />
Friendship is another term worth to be discussed<br />
these days as it is one of the most used words in the<br />
scene. Unfortunately it seems that the word's cor-<br />
rect definition is unknown to most persons using it.<br />
What does friendship mean? Is it that everyone we<br />
define worth to be a friend has to follow blindly the<br />
way we decided to go, to follow our visions or refor-<br />
mation ideas without requesting anything? Does he<br />
have to share in general our opinion? Has he to vote<br />
for us to prove our friendship? And for sure critism<br />
is not allowed at all!<br />
This sounds in fact very annoying, sad but true that<br />
the reality looks like this, it is a sign of a social de-<br />
fect from the persons seeking for fame and recog-<br />
nition in the scene! Everyone who wants to get some-<br />
thing special what could be useful in the seek to earn<br />
fame is using the word friendship to get it, promising<br />
votes or whatever else to get it. It is very usual that<br />
the so-called friends use to vote for eachother as it<br />
is a proof of their friendship in their opinion. Not only<br />
that this is nothing but hypocrisy and ofcourse mani-<br />
pulation of the charts which should be a mirror of the<br />
skills and knowledge of groups and single persons,<br />
but definately not a friendship table.<br />
People who have been talking about friendship show<br />
their real face when they do not get what they want<br />
or if you dare to critisize them, because friendship in<br />
their definition means that you have to serve them in<br />
any way, and ofcourse that you have to support them<br />
and their products in any way. But just have a look<br />
at them when they do not get what they want or if you<br />
expressed that you do not like their productions,<br />
this is the time where you will find out who your real<br />
friends are, the same people who have been preach-<br />
ing friendship in the period where you have been in-<br />
deed very useful for them to reach their aims, as<br />
long as they can control or steer you coming up to<br />
their interests.<br />
Isn't it that a friendship offers the right to present<br />
an own opinion, an objective opinion which is allowed<br />
not to please the so-called friends? This society<br />
system is called DEMOCRACY, but what most of the<br />
wanna-get-famous scene related persons do prac-<br />
tise is nothing but DICTATORSHIP and censorship or<br />
how would you define the fact when you are not allo-<br />
wed to publish your very own opinion? Do you define<br />
people who do not accept your honest opinion as<br />
friends? We don't do it, and we do not accept a be-<br />
viour like this. We dare to present our very own opi-<br />
nion and do not follow the trend and the easy way to<br />
play the hyopcrite to get one to two more votes while<br />
abusing the word FRIENDSHIP. We directly point out<br />
what we use to think, but we try to remain objective<br />
and fair working with facts and not speculation or<br />
the latest gossip. Nevertheless we found out that the<br />
experience to read/listen the truth can be painful,<br />
but it is definately much better than living on a repu-<br />
tation/identity built up of lies and we guess most of<br />
you will figure it out in the real world, too, as there<br />
does not exists the chance to write a childish disk-<br />
note or whatever else to distort the facts in order<br />
to save a questionable reputation while asking for<br />
the attention of people who do not know the facts or<br />
can pretend that the situation is transparent for<br />
them so they simply do not have another chance to<br />
believe you as they use to be your "friends" or at-<br />
least it is the feeling what you give them, so they are<br />
are willing to believe you, even if the presented facts<br />
don't reflect the truth. When people call us arrogant<br />
for releasing the truth we can live with it very well,<br />
as we are informed about our current strength (and<br />
weakness) because we've learnt to life with it, as the<br />
standart editor of this publication is in the twenties<br />
and has around six years of experience in the CBM<br />
64 scene, so you can be sure that we have the know-<br />
ledge and can care about the content of this maga-<br />
zine, unlike many other competitors who prefer to<br />
use a magazine as a propaganda media to spread<br />
their ruthless preaches and begging for votes while<br />
abusing once again the word friendship. For sure you<br />
can call us arrogant and we accept your decision, on<br />
the other hand you know that the content of this<br />
publication is reliable, more reliable and objective<br />
than most can stand these days, that is the major<br />
problem people have with us these days, and with o-<br />
ther persons spreading authentic news based on re-<br />
liable facts.<br />
But this social problem can be found in the real world<br />
aswell, as it no computer specific or scene related<br />
problem. People are only interested in earning fame<br />
and to become the best using all fair and unfair me-<br />
thods to reach their aim, and when they do not get<br />
the expected confirmation they can not handle the si-<br />
tuation anymore. Sad but true if an exciting hobby<br />
can cause psychic problems, be sure we feel sorry<br />
for the people having got this problem and hope that<br />
<br />
they will find a cure to come back to a normal beha-<br />
viour.<br />
Just to finish this, even if it is drifting away from the<br />
friendship term, another interesting thing is the very<br />
brave and tough fight against the countless Nazis<br />
who have infected the scene. Not that we do encou-<br />
rage or accept NAZISM, but in fact we are missing the<br />
opposition here! Where are these dangerous misfits<br />
in the scene? Name us a few! Nazism is something we<br />
do dislike, but fighting against it in the scene is the<br />
wrong place as here is no one left defending this cri-<br />
minal ideology, so the Anti-Nazism-Movement in the<br />
scene is just another try to gain sympathy and popu-<br />
larity, following the trends to please the masses, who<br />
blindly follow an every trend dictated by the media,<br />
paid by companies, parties and movements. It is not<br />
only that those guys are fighting against not in here<br />
existing enemies like Don Quixote attacking windmills,<br />
they even dare to present a Nazi free magazine but<br />
feel free to discriminate polish people by calling them<br />
POLAKS. IRONY? SATIRICA? Unfortunately not! Pick it<br />
up in your dictionary if you have any doubts!<br />
People bring politics or religion into the scene, to bad<br />
that a qualified background is missing. Unfortunately<br />
many teenager read the idelogies of the scene maga-<br />
zine editors and form their opinion using this infor-<br />
mation source. What source? A questionabel disk ma-<br />
gazine what is supposed to report about the scene,<br />
and nothing else. Some start to complain about using<br />
the pentagramm (very often used by i.e. Oxyron in<br />
various productions on certain systems) by calling<br />
people using it satanists, and satanists are said to<br />
kill people in their rituals, and that is a reason to<br />
avoid using this sign. Next in the row could be for<br />
sure the communists (keep in mind how much people<br />
were killed or put into concentrating camps in the<br />
name of communism) or the Islamism (how about the<br />
terroritst killing in the name of allah, today and in the<br />
past) and last but not least there is the Christemdom<br />
(remember the time when people were burned or the<br />
crusaders invaded other countries in the name of<br />
your god). Is that one good reason the forbid the u-<br />
sage of a pentagram, hammer and sickel, a crescent<br />
or last but not least the cross? Oh, we see you have<br />
not thought about your preaches, as if you would<br />
have done it you surely could define the system you<br />
are using - CENSORSHIP, the first step to come back<br />
to fashism! Well done!<br />
What is next to come? Nuclear testing, we presume,<br />
because there are no nuclear testers in the scene<br />
aswell, and topics without opponents seem to be po-<br />
pular to earn fame and to gain "friendship" these<br />
days. It could be described as the easy method to get<br />
points to raise in the charts, but that is not our term<br />
here, as friendship should not be taken into consi-<br />
deration while voting, even if 90% of all votes are the<br />
so-called friendship or sympathy votes.<br />
Please do us a special favour and think about the<br />
previous lines, they are worth to be thought about<br />
and will cause a lot of controversial and attention for<br />
those who feel to be another innocent lamb victim of<br />
our unlimited arrogance, when you call it arrogant to<br />
present the truth.<br />
<br />
In order to answer the questions of the motive of<br />
last month's title picture, it's source was an Amiga Iff<br />
picture drawn by Seq/Tristar and Red Sector Inc. PL<br />
and it is called "Farfunda". It was converted by hand<br />
putting two monitors next to eachother in a period of<br />
around three months, for sure not doing it as a full-<br />
time job, but from time to time when there was some<br />
sparetime left to concentrate on the hard job. Com-<br />
petent graphicians will notice the differences, caused<br />
by RRR's individual style, but these conversations<br />
are not ment to be 100% conversations but more to<br />
be a personal version of the motive. We hope you will<br />
will enjoy the forthcoming title graphics aswell, as the<br />
Koala format seems not to be so popular anymore, as<br />
graphics seem to be upgraded and more appreciated<br />
using the Ifli format.<br />
And it is still mysterious how other magazines and its<br />
editors dare to report about the inactivity of our<br />
co-editor PRI. Not only that he qualified judges the<br />
musics for the demo reviews, next to this he still adds<br />
impressive and outstanding soundtracks for the au-<br />
dial background of the magazine, just for those who<br />
haven't realised it yet. With this issue two pieces of<br />
his latest work got presented, and we hope to please<br />
all those well informed persons spreading rumours<br />
without any background. We recognized the incompe-<br />
tence, we hope the readers will notice it, too, as a<br />
magazine is supposed to be an information media and<br />
not a platform for ruthless propaganda in order to<br />
manipulate the masses, readers who were prepared<br />
to believe in what they use to read.<br />
<br />
Some regards to Shuze/Alpha Flight, PVCF/Reflex,<br />
Intruder/Avantgarde, BX/Origo Dreamline aswell as<br />
Druid/Agony Design/Avantgarde and Syco/Chroman-<br />
ce for their support (votesheet spreading, news, ...).<br />
<br />
This edition's content looks like this:<br />
------------------------------------------------------------<br />
The latest happenings in the scene can be found in<br />
GLOBAL REPORT, followed by all the games and pre-<br />
views released on the major boards during the pre-<br />
vious months in the chapter RELEASE CHARTS. More<br />
charts offer the MAIL and BOARD CHAPTERS, giving<br />
an overview about the results of all the persons who<br />
dared to fill in votesheets or used the voting booth<br />
installed on Escapade as well as the votes collected<br />
as private mail on the boards worldwilde. We got our<br />
hands on Duke to INTERVIEW him, an interesting but<br />
old one, held in July/August 1995. The OPEN LETTER<br />
chapter had to be re-opened again as Crossfire<br />
sent a reaction to the previous one and as an objec-<br />
tive and independent magazine we feel free to publish<br />
it, with our remarks about the content, and an offi-<br />
cial reaction by the attacked group. In BACK TO THE<br />
ROOTS we have covered this time party conflicts of<br />
demo groups after all the troubles between cracking<br />
groups in the previous editions. In the DEMO REVIEWS<br />
we put a spotlight on Extremes and 7 years, both de-<br />
moes released at the Assembly 1995. Finally there is<br />
the ADVERTISEMENTS chapter, growing and growing<br />
an every single edition.<br />
<br />
* Credits for the September edition *<br />
------------------------------------------------------------<br />
PROGRAMMING FUBEN/OXYRON<br />
SOUNDTRACKS PRI/TIA/OXYRON<br />
BITMAP GRAPHICS RRR/OXYRON<br />
CHARACTERSET SKIDROW/EX-ALPHA FLIGHT 1970<br />
ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970<br />
<br />
------------------------------------------------------------<br />
<br />
* How to contact the Relax Magazine staff? *<br />
------------------------------------------------------------<br />
Snail mail: XXXX XXXXXXXXX<br />
-------- XXXXXXXXXXXX XXX. XX<br />
XXXXX XXXXXXXXXXXXX<br />
XXXXXXX<br />
<br />
E-mail: HIC ++X/XXX/XXX-XXXX<br />
----- ESC ++XX/XXXX-XXXXXX<br />
TEI ++X/XXX/XXX-XXXX<br />
(leave your mail on Marc's accounts)<br />
<br />
Internet: RRR xxxxx@xxxxx.xxx<br />
------- MAX xxxxx@xxxxx.xxx<br />
<br />
------------------------------------------------------------<br />
<br />
* The Relax Magazine staff consists of *<br />
------------------------------------------------------------<br />
MAIN EDITOR MARC/ALPHA Flight 1970<br />
MAIN EDITOR MAX/ALPHA FLIGHT 1970<br />
MAIN EDITOR RRR/OXYRON<br />
CO-EDITOR DEFF/AVANTGARDE<br />
CO-EDITOR FUBEN/OXYRON<br />
CO-EDITOR PRI/TIA/OXYRON<br />
CO-EDITOR SCROLL/MEGASTYLE PRODUCTIONS<br />
<br />
------------------------------------------------------------<br />
<br />
We hope to have met your attraction with the issue<br />
and look forward to meet you again in the forthcom-<br />
ing editions, released on November 20th, 1995 and<br />
January 5th, 1996.<br />
<br />
Best regards in the name of the entire staff,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
<br />
September 30th, 1995<br />
------------------<br />
<br />
</pre><br />
==Global Report==<br />
<pre><br />
* GLOBAL REPORT *<br />
------------------------------------------------------------<br />
To support the scene with news (and rumours) should<br />
be the major function of a magazine, that is a good<br />
reason for us to put a lot of effort in collecting, in-<br />
vestigating and proving what is going in the scene<br />
these days, even if the activity decreases a lot with-<br />
in the past few months, what is indeed very sad but a<br />
logical consequence as the scene is getting more and<br />
more uninteresting to the community of the few CBM<br />
64 users left on the globe.<br />
<br />
* Agony Design *<br />
------------------------------------------------------------<br />
Agony Design is one of the best polish demo groups<br />
around, proving their skills in various demos. Lately<br />
they have earned a lot of applause and attention with<br />
one of the best styled and designed trackmos ever.<br />
<br />
In order to guarantee a mass consumption of their<br />
upcoming warez Agony recruited a mega swapper<br />
called Chash.<br />
Compod, the high ranked composer, is no longer a<br />
member of Agony while Druid and Moog left the music<br />
label Amorphis.<br />
Some of their members decided to share their skills<br />
with other groups, too, so Druid joined Avantgarde<br />
while Roder enlarged the Reflex crew, both will re-<br />
main in Agony as their first group.<br />
<br />
Current Agony memberstatus looks like (= 22):<br />
Astaroth, Chash, Comanche, Digger, Dr. Kaos, Druid,<br />
Explorer, Glut, Hornet, Inco, Jetan, Moog, Morris,<br />
Owen, Pat, Roder, Sailor, Shogoon, Skyle, Sliver,<br />
Sonor and Stone<br />
<br />
* Alpha Flight 1970 *<br />
------------------------------------------------------------<br />
It was again a busy period for the flight, even if we<br />
missed the typical scandals which make the scene<br />
more interesting.<br />
<br />
With Blaze a new cracker and mail trader joined the<br />
flight, after leaving Xenon for Chromance a short<br />
time ago. Next to Afl he will remain in Galycia as his<br />
second group.<br />
Marc reduced his activity caused by re-starting his<br />
education and heading for a master degree. Max is<br />
going to have the final exams for his job (clerk in an<br />
industrial company) so both reduced their activity a<br />
lot during the past few weeks. This does mean that<br />
Marc is now the "weekend" leader, with Styx taking<br />
over most of the organisation part. In October Skin-<br />
head has to join the german army, but that won't<br />
mean too big changes as Ignorance took over the job<br />
as main cracker when he teamed up with the flight.<br />
<br />
The Pirate Island got formatted and won't go online<br />
again as Chotaire decided to sell his bbs equipment.<br />
At least he has left his second group Pandora, which<br />
is supposed to die again sooner or later. Further-<br />
more, caused by hardware problems (an infernal<br />
hardware crash), Holiday Inn Cambodia is actually<br />
down. Pol Pot is working on an improved version of<br />
C-Base, fact is that he won't use the Radar-modded<br />
version again to run his BBS. Keep patient.<br />
Positive news come along with the comeback of The<br />
Evil Island. Ancient Mariner is finally back in business<br />
after his accident a while ago.<br />
<br />
Current Alpha Flight memberstatus looks like (= 17):<br />
Ancient Mariner, Arne, Blaze, Calypso, Chotaire, Igno-<br />
rance, Marc, Max, Murphy, Pol Pot, Ream, Shuze, Skin-<br />
head, Spider, Styx, Xenox and Zapotek<br />
<br />
Alpha Flight worldheadquarter(s)/board(s)<br />
HOLDIAY INN CAMBODIA ++X/XXX/XXX-XXXX<br />
THE EVIL ISLAND ++X/XXX/XXX-XXXX<br />
THE ESCAPADE <br />
<br />
* Avantgarde *<br />
------------------------------------------------------------<br />
Actually Avantgarde is the most popular cracking<br />
group around, always releasing quality warez prepa-<br />
red by qualified crackers and spread by a remark-<br />
able mail trading section. The future will show if they<br />
can continue on this level with Deff having got a new<br />
job at BMG/Ariola (record company) and moving to<br />
the new german capital Berlin.<br />
<br />
Avantgarde goes east with building up a polish sec-<br />
tion with adding Druid, the successfull Agony coder,<br />
as secong group member, and Trimone, a mysterious<br />
new original supplier, who is supposed to be a well<br />
known person using a second handle.<br />
Skywolf, a very talented graphic artist, appeared<br />
again in the official Avantgarde memberstatus, hope-<br />
fully some of his art will see the daylight soon.<br />
The memberstatus got reduced with Decilion leaving<br />
both, the group and the CBM 64 scene.<br />
<br />
Current Avantgarde memberstatus looks like (= 16):<br />
Chameleon, Cyborg, Deff, Derbyshire Ram, Druid, Eli-<br />
minator, Jack Alien, Jack Daniels, Rage, Renegade,<br />
Skywolf, Suicide, Thorm, Tricom, Trimone and Weasel<br />
<br />
Avantgarde worldheadquarter(s)/board(s):<br />
DREAMPARK ++X/XXX/XXX-XXXX<br />
<br />
* CHROMANCE *<br />
------------------------------------------------------------<br />
Chromance seems to be finally back in business with<br />
a lot of new members upgrading the group level and<br />
with a lot of members returning from the army ser-<br />
vice.<br />
<br />
At first we have to point out that Spider, who seems<br />
to have problems to define his current status and<br />
probably does not himself in which group he belongs<br />
to, never was a member of the Chromance posse.<br />
Zag, one of their new mail traders and original supp-<br />
liers, renamed into Scatman.<br />
Fresh blood got added with Techno/ex-SCS & TRC,<br />
who joined in as cracker and mail trader. Further-<br />
more Pete/Onslaught joined in as second group mem-<br />
ber. Last but not least Motion, who got kicked out of<br />
Noice some time ago, teamed up as a modem and mail<br />
trader.<br />
Wozio is going to finish his army service on October,<br />
2oth. He will run a board called Count(r)y Jail and of<br />
course restart his swapping activities. Mr. Wax and<br />
Jazzy D are said to be back in full effect, too. At-<br />
last they still spread the rumour that Edge of Mid-<br />
night, their down WHQ, will go online again.<br />
Some members decided to leave Chromance such as<br />
Stake and Homeboy, who are now in Onslaught only,<br />
taking along Joyride with his board Highway, too.<br />
<br />
Current Chromance memberstatus looks like (= 21):<br />
AMC, Bolee, Griff, Immortal, Janee, Jaydee, Jazzy D,<br />
Lion, Motion, Mr. Wax, Pete, Rough, Rug Rat, Scatman,<br />
Skull, Spermbird, Syco, Techno, The Unholy, Will and<br />
X-Radical<br />
<br />
Chromance worldheadquarter(s)/board(s):<br />
EDGE OF MIDNIGHT (still down) ++X/XXX/XXX-XXXX<br />
COUNTRY JAIL ++XX/(X)XX-XXXXXX<br />
<br />
* Fantastic 4 Cracking Group *<br />
------------------------------------------------------------<br />
Actually F4CG does not belongs to the most active<br />
cracking groups around and it seems that they will<br />
concentrate on building a good demo section. It is for<br />
sure nice to see that they released their magazine<br />
Propaganda, which is released independent, more re-<br />
gular these days.<br />
<br />
F4CG built up a SNES section with some CBM 64 pro-<br />
files such as Antitrack, Hobbit, Newscopy, Solar and<br />
Stormrider with his board Tunnel of Warez, which will<br />
be their SNES WHQ.<br />
On the CBM 64 Newscopy and Motley are very busy<br />
with organising Cherry Software, a company looking<br />
very promising on the first view.<br />
Memberwise once a little change occured, with Worm<br />
from Poland joining in on trial as a graphic artist.<br />
<br />
Current F4CG memberstatus looks like (= 26):<br />
Antitrack, Aristo, Bitman, Cerebus, Cybersurfer, Cy-<br />
borg, Decoder, Devil, Draz, Fen 1, Hain, King, Maja,<br />
Morris, Motley, Mr. Alpha, Neotec, Newscopy, Playboy,<br />
Smasher, Sneaper, Solar, Total Chaos, Walker and<br />
Worm<br />
<br />
F4CG worldheadquarter(s)/board(s):<br />
DREAMPARK ++X/XXX/XXX-XXXX<br />
FTP: BBS.CC.UNIUD.IT<br />
<br />
* Hardcore *<br />
------------------------------------------------------------<br />
After the cooperation with Onslaught broke, both<br />
have to prove that they can survive and compete as<br />
indepedent parts. They showed some effort with some<br />
releases aswell as in the legal scene, planning to re-<br />
lease a magazine. Unfortunately they still have not<br />
got an official board as worldheadquarter, not in the<br />
States nor in Europe.<br />
<br />
Hardcore added a few new members to their status,<br />
starting with Creat/ex-Padua and Zoomo, formerly<br />
known as Gordon who was a member of Success and<br />
Origo, both are graphic artists. Last but not least a<br />
certain Dooze teamed up. He got introduced as a<br />
former Success member, too, something we can not<br />
confirm yet, as this handle is unknown to most of us.<br />
Aswell new in this team is Nebula/ex-Excess, who got<br />
introduced as cracker, coder and composer.<br />
More confusing is the situation around Human. A few<br />
weeks ago Hardcore spread on the boards that Hu-<br />
man renamed into Ticket, these days other sources<br />
claimed that his new handle is Q-Tip, and in the latest<br />
Hardcore status he appeared as Human again. We will<br />
keep you updated.<br />
<br />
Current Hardcore memberstatus looks like (= 16):<br />
B-Wyze, Blockbuster, Carlos, Communist, Creat, Doo-<br />
ze, Dr. Disk, Human, Leeway, Nebula, Ramirez, Rap,<br />
Shocker, Volunteer, Zoomo and Zore<br />
<br />
* Hitmen *<br />
------------------------------------------------------------<br />
The lately re-built Hitmen proved to be a capable<br />
competitor for the NTSC fixers, curiously they even<br />
fixed for persons they declared to enemies only a<br />
few months ago.<br />
<br />
Hitmen increased their memberstatus with Dodger,<br />
who got known with his work for DynamicTechnologies<br />
(Dytec), a man who joined Onslaught a few weeks ago.<br />
It seems that Shok'Ray (ex-Sorcerer, ex-Dreamlover<br />
etc...) joined in, too, after being being a short time<br />
member of Onslaught, even if this membership was<br />
classified as inofficial. He teamed up as second group<br />
member as he will remain in Megastyle Productions as<br />
his first group.<br />
To improve their effort in the mail scene they allowed<br />
Suzuki, a former member of Dytec, Equinoxe and many<br />
other groups, to join on trial to serve as a mail tra-<br />
der, but just a few days later he got send back to the<br />
hell where we appeared from.<br />
<br />
Current Hitmen memberstatus looks like (= 13):<br />
Curlin, Dodger, Groepaz, Hi-Lite, Jihad, Jinx, Lawn-<br />
moverman, Peacemaker, Raze, Shok'Ray, Tranzie,<br />
Tyron and Vortex<br />
<br />
Hitmen worldheadquarter(s)/board(s):<br />
THE DUNGEON ++X/XXX/XXX-XXXX<br />
<br />
* Motiv 8 *<br />
------------------------------------------------------------<br />
Motiv 8 is a group many persons discuss about. Their<br />
methods and releases are partly questionable, ne-<br />
vertheless we should not forget the effort they put<br />
in the scene to keep it alive, even if many persons do<br />
not appreciate it.<br />
<br />
Greenfrog finally set up a WWW homepage for Motiv 8,<br />
proudly they announced that they were the first C64<br />
group (according to their knowledge).<br />
Motiv 8 is interested to recruit one or two decent<br />
graphic artists and a few mail traders to enlarge<br />
their forces and activity level.<br />
<br />
Current Motiv 8 memberstatus looks like (= 14):<br />
BinJinx, Clive, Crossfire, Eddie, Greenfrog, Grego,<br />
Ibanez, Iceball, Mason, Merlin, Mizar, Natas, Stone and<br />
TG-Acme<br />
<br />
Motiv 8 worldheadquarter(s)/board(s):<br />
IN LIVING COLOUR ++X/XXX/XXX-XXXX<br />
FTP: BBS.CC.UNIUD.IT<br />
HTTP: //WWW.Informatik.Uni-Oldenburg.De/-Grfrog/<br />
<br />
* Onslaught *<br />
------------------------------------------------------------<br />
Without any doubts Onslaught, with their indeed young<br />
history, can be called the group with the highest<br />
fluctuation. After the cooperation with Hardcore<br />
splitted up they have to prove if they can compete<br />
with the top cracking groups around.<br />
<br />
From Chromance Onslaught recruited the sysop Joy-<br />
ride along with his board The Highway which will be<br />
mainly used as Onslaught Design HQ. Along with him<br />
Stake and Homeboy decided to leave Chromance in<br />
order to work for Onslaught only.<br />
Shok'Ray has been for a short time a member of the<br />
australian based group, but this visit was declared to<br />
be inoffical. Shok'Ray went to Hitmen later on. Baze,<br />
who was a former member of Illusion, got kicked out<br />
as we did not realised what people expected from him<br />
and nothing is as annoying as an inactive swapper.<br />
<br />
Current Onslaught memberstatus looks like (= 26):<br />
ASV, Bizarre, Cubehead, Deekay, Doom, Gop, Grize,<br />
Hardsequencer, Heavyhead, Jayce, Jazzcat, Jolz,<br />
Joyride, KBS, L.A. Style, Marcus, Morbid, Morrisey,<br />
Pete, Shades, Sphere, Stake, The Last Hacker, The<br />
Twins, Trouble and Vengeance<br />
<br />
Onslaught worldheadquarter(s)/board(s):<br />
DOWN BY LAW ++X/XXX/XXX-XXXX<br />
DEADZONE ++X/XXX-XXX-XXXX<br />
WESTPOINT ++XX/XXXX-XXXX<br />
HIGHWAY ++XX/XX-XXXXX<br />
<br />
* Origo Dreamline *<br />
------------------------------------------------------------<br />
A lot of rumours were cruising around a demo relea-<br />
se from one of the leading demo groups a few years<br />
ago, and it seems that it will become reality.<br />
<br />
Currently BX is working on new routines for the<br />
demo, which was supposed to be released at the As-<br />
sembly 1995, but unfortuantely it was not finished due<br />
to lazyness. Now Origo plans to release the demo at<br />
The Tribute 1996 or at any other party.<br />
Zardax is working on CBM 64 soundtracks again. Two<br />
pieces of his latest work have been heard in Extre-<br />
mes from Byterapers and a third one won the music<br />
competition at the Assembly.<br />
Even if the other members are not so active yet BX<br />
and Zardax hope to push them and to see them work-<br />
ing for the demo aswell. In a few days all current<br />
members will have internet access.<br />
<br />
Current Origo memberstatus looks like (= 6):<br />
BX, CLF, Destino, Mixer, Slayer and Zardax<br />
<br />
* Reflex *<br />
------------------------------------------------------------<br />
Reflex is actually the most active demo group and<br />
seems to be the most compact group around with ex-<br />
perienced programmers, artists and a well known<br />
composer. Their trackmo MATHEMATICA, which was<br />
supposed to be released at the SATURNE party which<br />
was cancelled once again, will be released later on,<br />
probably at The Party 1995.<br />
<br />
Roder, who is in fact a good graphic artist, joined in<br />
to spread some of his art using the Reflex label while<br />
remaining in Agony Design as first group. Warp 8 has<br />
left Reflex for the lately rebuilt Flash Inc.<br />
PVCF has some problems with his mail organisation<br />
so he kindly ask all persons who mailed him during the<br />
past six weeks to re-contact him once again. Please<br />
avoid to use the address printed in Skyhigh, as it is<br />
definately not HIS real address.<br />
<br />
Current Reflex memberstatus looks like (= 11):<br />
Dr. Kaos, Felidae, Guru, Happymaker, Hogan, Johnny<br />
Walker, Private Soldier, PVCF, Roder, Quiss and Zorc<br />
<br />
* Success & The Ruling Company *<br />
------------------------------------------------------------<br />
Most of the headlines around the dutch cooperation<br />
were based on the board(s), and the saga continues<br />
this issue again.<br />
<br />
The Dungeon, worldheadquarter of SCS&TRC and Hit-<br />
men, is down! At the moment no one is able to get in<br />
contact with Alchemist as both lines, voice and board<br />
number, got disconnected. No one really knows what's<br />
going on. The same goes for The Lost Empire, their<br />
dutch board runned by Guzzler. After the board<br />
went down no one was able to contact Guzzler, who<br />
has a secret telephone number.<br />
State Of The Art went down, too, but went online again<br />
for a short time, then it went down again. Our sour-<br />
ces said there appeared problems with the bill and it<br />
will go online under a new number again.<br />
Techno, a polish cracker and mail trader, left them in<br />
order to join the Chromance posse.<br />
Current SCS&TRC memberstatus looks like (= 25):<br />
Action Jackson, Alchemist, Burglar, Cavron, CBA,<br />
Credo, Dannie, Def Beat, Jity, JRC, Lord Crucifier,<br />
Micron, Moren, Mystery, Nightshade, Replay, Rebel MC<br />
Sailor, Sliver, Spectator, Splatterhead, Titanic and<br />
Trax<br />
<br />
SCS&TRC worldheadquarter(s)/board(s):<br />
THE DUNGEON (down!) ++X/XXX/XXX-XXXX<br />
STATE OF THE ART (down!) ++XX/XXXX-XXXXX<br />
<br />
* Single News and Rumours *<br />
------------------------------------------------------------<br />
* Assembly 1995 Party Results<br />
------------------------<br />
* Demo Competition<br />
--------------<br />
Pos. Points Group Title<br />
------------------------------------------------------------<br />
01 3874 Byterapers Extremes<br />
02 2227 Panic Break Through II<br />
03 22 12 Beyond Force 7 Years <br />
<br />
<br />
<br />
* Music Competition<br />
--------------<br />
Pos. Points Composer Title<br />
------------------------------------------------------------<br />
01 2224 Zardax/Origo Martinism<br />
02 2016 Thor/Extend Kirta<br />
03 1983 Dr. Voice/Panic Compotune<br />
<br />
* Graphic Competition<br />
----------------<br />
Pos. Points Artist Title<br />
------------------------------------------------------------<br />
01 2631 Mike/Byter. Inc Dragon<br />
02 2628 Debris/Panic Compopicture<br />
03 1636 Votka/Pullo Animaali<br />
<br />
* Rockstar, the well known fixer and cracker, former<br />
member of groups like Contex and Talent just to<br />
name a few, joined the finnish based group Palace.<br />
Their composer Flotsam announced to have finished<br />
the army service and is back in the scene to pro-<br />
vide some nice tracks again.<br />
<br />
* Unifier (ex-Spirit, Flash Inc, Censor) is now a mem-<br />
ber of the PC section of Noice.<br />
<br />
The above printed news were all and the most impor-<br />
tant ones we were able to collect and to prepare for<br />
you. After observing the activity of the scene for<br />
several months by now it seem that it slows down an<br />
every month and the number of releases decreases<br />
proportional.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Release Charts==<br />
<pre><br />
The Official Release Charts for the Relax Magazine<br />
------------------------------------------------------------<br />
<br />
Performed by the Masters of Law...<br />
<br />
Deff and Marc<br />
<br />
Before the start over with general explainations for<br />
these release charts we want to introduce our very<br />
own point system:<br />
<br />
Fullprice Games 6. 1 - 8.0 points<br />
Budget Games 4. 1 - 6.0 points<br />
Low Budget 2. 1 - 4.0 points<br />
PD/Shareware 1.0 - 2.0 points<br />
Previews 0.0 - 1.0 points<br />
<br />
One bonus point can be gained by releasing a 100% (!)<br />
working PAL/NTSC version. When a second group got<br />
involved with the NTSC fix the points will be shared.<br />
<br />
Games which were already PAL released have to be<br />
fixed within 6 months after the official PAL release<br />
otherwise no points will be given for the NTSC fix.<br />
<br />
Minus points will be given for...<br />
----------------------<br />
Re-releases -7.0<br />
No levelpacking -0.5/ - 1.0<br />
No trainer(s) -0.5/ - 1.0<br />
No translation -1.0/ - 2.0<br />
<br />
Unlike most other magazines we won't give points for<br />
tools. Those releases will get mentioned but that's all<br />
about them.<br />
<br />
SEUCK GAMES, BASIC GAMES, COMPILED BASIC<br />
GAMES and such games that were done using a GAME<br />
MAKER will be ignored.<br />
<br />
Whenever we think somebody did something special<br />
or something outstanding we will add one point to the<br />
normal amount of points.<br />
It is also possible to get one extra point for some-<br />
thing that normally doesn't deserve any points.<br />
<br />
The following boards have been taken in to conside-<br />
ration whilst creating these charts...<br />
<br />
<br />
Holiday Inn Cambodia XXX-XXX-XXXX<br />
----------------- ------------<br />
Dream Park XXX-XXX-XXXX<br />
--------- ------------<br />
Down by Law XXX-XXX-XXXX<br />
---------- -------------<br />
Dead Zone XXX-XXX-XXXX<br />
-------- ------------<br />
The Evil Island XXX-XXX-XXXX<br />
------------ ------------<br />
<br />
<br />
And here we go...<br />
<br />
<br />
* Alpha Flight 1970 (9.6 pts) *<br />
------------------------------------------------------------<br />
They started with the fixed version of FASTBALL<br />
(3.5 pts) from Loadstar. Followed by DREAM<br />
(0.2 pts) preview, Chromance released the preview<br />
at the same time so the points will be shared. Then<br />
they re-released the preview of SUPER PAC BALL<br />
(- 7 pts), Onslaught released it some days earlier!<br />
Last but not least they released a little preview<br />
called TWIN BALLS 2 (0.4 pts) and two Budget Games<br />
MC RAT (6.5 pts) Pal/Ntsc fixed and ZINJ COMPLEX<br />
(6.0 pts) from TWDLSI Software.<br />
<br />
<br />
* Avantgarde (12.5 pts) *<br />
------------------------------------------------------------<br />
They released the following previews MORTAL DOG-<br />
FIGHT (0.4 pts), REAXION (0.3 pts), CUBIC (0.3 pts)<br />
followed by the Ntsc fix from SILVA POD (1.0 pts) for<br />
Hardcore, Hardcore will get no points for it because<br />
we gave allready pal Points in the last issue. Last but<br />
not least they uploaded the fixed versions of MORFIX<br />
(3.2 pts), DUNGEON WARRIORS (3.3 pts) and NUMM<br />
(4.0 pts). NUMM will get one extra point because they<br />
translated it to english!<br />
<br />
<br />
* Chromance (16.2 pts) *<br />
------------------------------------------------------------<br />
Their wares rush started with a usefull tool called<br />
GAME EDITOR + CONVERTER (0.0 pts), then they<br />
uploaded a Hungarian Budget Game, ANGEL OF HELL<br />
(6.1 pts), they will get one extra point because they<br />
redraw the main picture. The fixed versions of VIDEO<br />
MANIES (3.0 pts), two points because it is a PD Game<br />
and one point for the Ntsc fix, BRAIN DISEASE 2 -<br />
THE RETURN (3.2 pts) and BREAK IT (3.1 pts), TRC+<br />
SCS released this game some months ago but this<br />
version includes the intro! And three previews called<br />
DUNGEON MASTER (0.3 pts), TECHNO DREAM (0.3 p.)<br />
and DREAM (0.2 pts), AFL and Chromance released<br />
DREAM at the same time, so the points will be shared!<br />
<br />
<br />
* Fantastic 4 Cracking Group (3.7 pts) *<br />
------------------------------------------------------------<br />
They released these previews PLUFF (0.6 pts), LOST<br />
(0.3 pts), BODEGA EJNAR (0.4 pts) and a tool called<br />
DRAZPAINT V2 (0.0 pts). LAZERTECH (2.4 pts) from<br />
Loadstar and TRENER (0.0 pts). TRENER will get no<br />
points becasue it is complete in Basic!<br />
<br />
<br />
* Hardcore (0.6 pts) *<br />
------------------------------------------------------------<br />
SILVA POD (0.0 pts) got fixed by Avantgarde and we<br />
gave the pal points in the last issue! Followed by two<br />
previews MOPPEL THE NEKROLAST (0.3 pts) and M.<br />
TORTURE (0.3 pts).<br />
<br />
<br />
* Hitmen (3.6 pts) *<br />
------------------------------------------------------------<br />
They started with two previews CROSS IT (0.3 pts),<br />
THC BROS (0.3 pts) and Ntsc fixed for Onslaught<br />
AMNESIA (1.0 pts) and the 100% sales version of<br />
SHATTERLANDS (1.0 pts) and for Trc+Scs, FUN DUEL<br />
(1.0 pts) from CP Verlag.<br />
<br />
<br />
* Motiv 8 (1.0 pts) *<br />
------------------------------------------------------------<br />
They released PUZZLE RAGE (0.0 pts), QUIZMASTER<br />
(0.0 pts), COLLINS (0.0 pts), CRYPTOQUAD (0.0 pts),<br />
and STOREHOUSE (0.0 pts) all games are from Load-<br />
star and complete in Basic, so no points will be given!<br />
DAMSELS IN DISTRESS 2 (0.0 pts) because it is a<br />
text adventure and JIGSTAR (1.0 pts) one point for<br />
something special!<br />
<br />
<br />
* Onslaught (9.1 pts) *<br />
------------------------------------------------------------<br />
They started with the following previews GENOCIDE<br />
(0.4 pts), FLASHBACK (0.1 pts), CYBERWING (0.5 p.)<br />
ICE TEA (0.5 pts), SUPER PAC TWINS (0.5 pts),<br />
CRONIC THE BADGER (0.2 pts) and AMNESIA (4.0 pts)<br />
and the 100% sales version of SHATTERLANDS<br />
(2.9 pts) both games got fixed by Peacemaker of<br />
Hitmen.<br />
<br />
<br />
* Success & The Ruling Company (4.6 pts) *<br />
------------------------------------------------------------<br />
They released these previews of MAGICAL FORMULA<br />
(0.8 pts), BOMBEL (0.1 pts), CELTIX (0.6 pts), LITTLE<br />
DUCK (0.2 pts), PYMARID (0.2 pts) and the unplay-<br />
able version of MAYHEM (0.1 pts). FUN DUEL<br />
(2.4 pts) from CP Verlag got fixed by Peacemaker<br />
of Hitmen<br />
<br />
<br />
Merged in to a table it looks like this:<br />
<br />
<br />
The official Release-Charts September 1995<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (4) Chromance 16.2<br />
02. (1) Avantgarde 12.5<br />
03. (2) Alpha Flight 1970 9.6<br />
04. (3) Onslaught 9.1<br />
05. (8) SCS+TRC 4.6<br />
06. (5) F4CG 3.7<br />
07. (/) Hitmen 3.6<br />
08. (/) Motiv 8 1.0<br />
09. (3) Hardcore 0.6<br />
<br />
<br />
The official Fixing-Charts September 1995<br />
------------------------------------------------------------<br />
Rank Last Group Releases<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 4<br />
(3) Chromance <br />
0. (/) Hitmen 3<br />
03. (2) Alpha Flight 1970 2<br />
<br />
<br />
<br />
Thanks for their help to: Jack Alien/Avt<br />
The Ignorance/Afl<br />
<br />
<br />
Yours sincerly,<br />
<br />
Deff/Avantgarde<br />
Marc/Alpha Flight 1970<br />
<br />
Starting with the next issue some changes will occur.<br />
First we have to report about Deff leaving the staff<br />
due to the fact that he pointed out not having enough<br />
sparetime left to continue the job. As you probably<br />
know he has a new job and has to move houses to the<br />
german capital Berlin. We wish you all the best for the<br />
future.<br />
The second thing we would like to proclaim is that,<br />
starting from the next issue, we thought about use-<br />
ful modifications in the point system. The first impro-<br />
vement is that we will reduced the minus points for<br />
preview re-releases down to -1, as 1.0 point is the<br />
maximum score you can get for a preview, what seems<br />
to be a more fair solution in our eyes due to the fact<br />
of the mass of previews and upgraded previews re-<br />
leased these days. We intend to do something like this<br />
with Budget and Low Budget games, too, but actually<br />
the debate has not been finished yet. For these ga-<br />
mes you can only get a short amount of points, so it's<br />
little bit confusing to get minus points for a FULL-<br />
PRIZE game, so the punishment is for sure overrated<br />
in our opinion.<br />
Re-Re-Releases will be handled as normal Re-Relea-<br />
ses and won't be punished twice any longer!<br />
<br />
Best regards,<br />
<br />
Marc/Alpha Flight<br />
---------------<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Board Charts==<br />
<pre><br />
* THE BOARD CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. The Relax is the only magazine so far<br />
offering seperate board and mail charts in order to<br />
show the charts from two different worlds in the be-<br />
loved CBM 64 scene since modem traders do not have<br />
the time or possibility to fill votesheets, otherwise<br />
they could be called mail traders.<br />
<br />
One of the most asked questions is what kind of votes<br />
will be taken into consideration while counting these<br />
charts. The answer is very simple. At first there are<br />
voting booths on THE ESCAPADE in good old Europe<br />
and on THE EVIL ISLAND (welcome back) in the United<br />
States of America. Furthermore it is possible to vote<br />
by sending e-mail to Marc/Afl at an every elite board<br />
worldwide. There exists the opportunity to vote via<br />
Internet, too, by mailing your votes to Max' or RRR's<br />
account and it will be taken into condiseration while<br />
counting the votes.<br />
<br />
These board charts are the fastest moving charts<br />
due to the fact that there is no votesheet which tra-<br />
vels weeks or months to reach its destination. All the<br />
votes were made between the previous and this issue<br />
so this is some kind of mirror of the activity of cer-<br />
tain established and new groups.<br />
<br />
Here we go.<br />
<br />
* TOP TEN DEMO GROUPS *<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Oxyron 97<br />
02. (2) Byterapers 92<br />
03. (3) Reflex 89<br />
04. (7) Agony Design 74<br />
05. (4) Camelot 53<br />
06. (5) Fairlight 49<br />
07. (6) Censor Design 36<br />
08. (10) Focus 32<br />
09. (/) Taboo 28<br />
10. (8) Triad 18<br />
<br />
The top three still remains unchanged! Oxyron, Byte-<br />
rapers and Reflex at the top, followed by Agony, a<br />
group getting more and more popular after releasing<br />
the fantastic designed trackmo called Love. New in<br />
the charts is Taboo and we wonder why they did not<br />
get enough points in the previous issue. Unfortuna-<br />
tely, maybe caused by their inactivitiy, Elysium had to<br />
leave the top ten list.<br />
<br />
* TOP TEN SINGLE CODER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (2) Mr. Sex/Byterapers 94<br />
02. (1) TTS/Oxyron 93<br />
03. (3) Slammer/Camelot 75<br />
04. (6) Quiss/Reflex 72<br />
05. (7) Graham/Oxyron 70<br />
06. (4) Brush/Elysium 57<br />
07. (5) MMS/Taboo 52<br />
08. (6) Crossbow/Crest 44<br />
09. (10) Druid/Agony Design 39<br />
10. (9) Glasnost/Camelot 25<br />
<br />
Mr. Sex finally managed it to overtake TTS but there<br />
are dark clouds coming up in form of several ru-<br />
mours about Mr. Sex's routines. Nevertheless Quiss<br />
and Graham are still on their up and it seems that no<br />
one can stop them, except for the voters. Druid has<br />
been climbing, too, but only a little bit slower basis.<br />
In fact Axis is missing here, watch out for his great<br />
routines waiting to be released!<br />
<br />
* TOP TEN CRACKING GROUPS *<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 94<br />
02. (2) Alpha Flight 87<br />
03. (3) Success & TRC 82<br />
04. (5) F4CG 72<br />
05. (4) Chromance 65<br />
06. (7) Motiv 8 54<br />
07. (6) Onslaught 39<br />
08. (8) Fairlight 37<br />
09. (6) Hardcore 30<br />
10. (10) Excess 25<br />
<br />
Nothing new on the top, Avantgarde is still the most<br />
successfull group on the boards, followed by Alpha<br />
Flight and the dutch cooperation of Success & The<br />
Ruling Company. After the split of the other coope-<br />
ration of Hardcore and Onslaught both left a lot of<br />
power to impress the powers, actually Onslaught had<br />
the better start, located on # 7, while Hardcore is on<br />
# 9 only. Talent finally left the charts, after missing to<br />
show a lifesign for many months.<br />
<br />
* TOP TEN SINGLE CRACKER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Jack Alien/Avt 91<br />
02. (2) Burglar/Scs 83<br />
03. (3) Ignorance/Afl 79<br />
04. (4) Antitrack/F4CG 62<br />
05. (5) Kirby/Atlantis 55<br />
06. (6) Bacchus/Fairlight 52<br />
07. (10) Hain/F4CG 39<br />
08. (8) Skinhead/Afl 25<br />
09. (7) Moren/SCS 22<br />
10. (9) Powerplant/Legend 15<br />
<br />
<br />
Hmh, it seems that the most votes are standart votes<br />
but nevertheless there are few but rather unimpor-<br />
tant changes. Jack Alien is still on top, Powerplant<br />
has been voted down to ten.<br />
<br />
* TOP TEN GRAPHIC ARTISTS *<br />
------------------------------------------------------------<br />
<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Cruise/Taboo 89<br />
02. (2) Electric/Extend 82<br />
03. (3) Ogami/Fairlight 76<br />
04. (4) RRR/Oxyron 64<br />
05. (5) Scope/F4CG 53<br />
06. (6) Mirage/Focus 50<br />
07. (/) Creeper/Antic 47<br />
08. (7) Carrion/Elysium 34<br />
09. (8) Rob/Camelot 28<br />
10. (9) Roder/Agony Design 12<br />
<br />
Cruise is still on the top, defending his top spot<br />
successfully, followed by Electric and Ogami. Last<br />
month we have pointed out that we thought Creeper<br />
is missing here, and it seemed to be that all board<br />
scene remember to give him some more votes to join<br />
the top ten, a position he surely deserves as he is a<br />
person belonging to the VIC manipulators on this<br />
system. He replaced Biz Kid, not much action in here<br />
worth to be reported about.<br />
<br />
* TOP TEN MUSIC COMPOSER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) PRI/TIA/Oxyron 95<br />
02. (2) Syndrom/TIA/Crest 84<br />
03. (3) Danko/Censor 72<br />
04. (4) Shogoon/Taboo 63<br />
05. (5) Jeroen Tel/Focus 55<br />
06. (6) Jeff/Camelot 49<br />
07. (/) PVCF/Reflex 37<br />
08. (8) Red Devil/Fairlight 35<br />
09. (7) EVS/20CC 24<br />
10. (9) Reyn Ouwehand 18<br />
<br />
Not much action in here. PRI at the top, Syndrom and<br />
Danko at the following places. Only the appearance<br />
of PVCF brought along some action while Arne disap-<br />
peared. Close to the charts are Compod and Fanta.<br />
<br />
* TOP TEN FIXING GROUPS *<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (2) Avantgarde 74<br />
02. (1) Alpha Flight 70<br />
03. (/) Hitmen 55<br />
04. (3) Success & TRC 42<br />
05. (/) F4CG 32<br />
06. (4) Empire 20<br />
07. (5) Demonix 14<br />
08. (/) ./. ./.<br />
09. (/) ./. ./.<br />
10. (/) ./. ./.<br />
<br />
Well, well, well. Only a few groups who were able to<br />
gain some votes. Avantgarde took over the crown<br />
here, sending Alpha Flight back to two. Hitmen finally<br />
entered the charts on the three while F4CG entered<br />
at five. The american can not compete with the euro-<br />
pean top, but that is no secret anymore.<br />
<br />
* TOP TEN SINGLE FIXER *<br />
------------------------------------------------------------<br />
Rank Last alias Points<br />
------------------------------------------------------------<br />
01. (1) Peacemaker/Hitmen 98<br />
02. (3) Suicide/AVT 93<br />
03. (2) CBA/TRC 86<br />
04. (4) Pudwerx/ex-AVT 75<br />
05. (5) Booze/Empire 72<br />
06. (6) Jack Alien/AVT 64<br />
07. (9) Ignorance/AFL 59<br />
08. (8) Vizz/Empire 53<br />
09. (7) Mercenary/Empire 49<br />
10. (10) Sidekick/Demonix 26<br />
<br />
Boring, boring, boring. Where are the big changes?<br />
Come on! It is getting boring. Just a few position<br />
changes in the midfield. Peacemaker is at the well de-<br />
serves pole position, and there is probably no one<br />
able to give him a challenge. Well, to be honest, when<br />
have we seen the last fix from an american? Or if you<br />
prefer, when do we have seen the last one after good<br />
old Pudwerx left? You can not remember? So do we!<br />
<br />
If you are not satisfied with these results do not<br />
even think about starting to complain. Just call the<br />
boards and start voting on the voting booth on your<br />
favourite board THE ESCAPADE, on any other board<br />
by leaving E-mail to Marc or on Internet by leaving<br />
E-mail to Max or RRR!<br />
<br />
Best regards,<br />
<br />
Marc/Afl & RRR/Oxyron<br />
------------------<br />
<br />
</pre><br />
==Mail Charts==<br />
<pre><br />
* THE MAIL CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. The charts are divided into two different<br />
sections, the mail charts and the board charts. The<br />
mail charts are what some people like to define mega<br />
charts consisting of the incoming Relax votesheets<br />
and the charts of other magazines spread during the<br />
last weeks.<br />
<br />
To create the charts you are going to read here we<br />
took the following charts of the following magazines<br />
into consideration completed by the votes taking<br />
part as top ten from the growing amount of incoming<br />
Relax votesheets:<br />
<br />
Grapevine 16/The Dark Realm JULY 1995<br />
Propaganda 18/Independent JULY 1995<br />
Skyhigh 18/Camelot AUGUST 1995<br />
Nitro 15/Excess SEPTEMBER 1995<br />
Propaganda 19/Independent SEPTEMBER 1995<br />
The Tribune 53/Angry SEPTEMBER 1995<br />
Vandalism News 23/Onslaught SEPTEMBER 1995<br />
<br />
If you disagree with the content of the following lines<br />
we only can advice you to get your hands on all avail-<br />
able votesheets and fill them to influence the charts<br />
in the way you'd like to do it. Please do us a personal<br />
favour and do not manipulate the charts while voting<br />
for personal friends instead of supporting persons<br />
who might deserve the vote.<br />
<br />
TOP TEN DEMO GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Oxyron 76<br />
02. (2) Camelot 65<br />
03. (3) Byterapers 62<br />
04. (9) Reflex 43<br />
05. (4) Fairlight 40<br />
06. (6) Censor Design 32<br />
07. (9) Taboo 29<br />
08. (10) Agony Design 25<br />
09. (7) Antic 21<br />
10. (5) Crest 13<br />
<br />
Oxyron proved to be the worthy and well earned hol-<br />
der of the top spot again followed by Camelot and the<br />
finnish Byterapers. Reflex is the highest climber and<br />
for sure the most active and valueable demo group<br />
in 1995. Crest lost several places.<br />
<br />
TOP TEN SINGLE CODER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (2) Mr. Sex/Byterapers 77<br />
02. (1) TTS/Oxyron 73<br />
03. (3) Slammer/Camelot 57<br />
04. (7) Graham/Oxyron 48<br />
05. (4) Crossbow/Crest 30<br />
06. (5) MMS/Taboo 29<br />
07. (6) Tron/Fairlight 25<br />
08. (8) Axis/Oxyron 23<br />
09. (/) Quiss/Reflex 18<br />
10. (9) Bob/Censor Design 15<br />
<br />
Mr. Sex took over the crown, but a little bit sang a<br />
song containing interesting rumours. We will start<br />
further investigation. Graham climbed to four and fi-<br />
nally Quiss entered the charts at nine, and we dare<br />
to write that he will be located on a much better posi-<br />
tion next time, replacing KM. Close to entert the Top<br />
Ten is for sure Druid, actually at 11.<br />
<br />
TOP TEN CRACKING GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 78<br />
02. (2) Success & TRC 71<br />
03. (3) F4CG 57<br />
04. (5) Alpha Flight 55<br />
05. (3) Chromance 50<br />
06. (8) Motiv 8 27<br />
07. (/) Hardcore & Onslaught 26<br />
08. (/) Atlantis 19<br />
09. (7) Dytec 12<br />
10. (6) Excess 11<br />
<br />
It is rather needless to say that Avantgarde is still<br />
leading the cracking groups, followed by Success and<br />
The Ruling Company on two and F4CG on three. Alpha<br />
Flight overtook Chromance, who came back his loads<br />
of warez. Hardcore and Onslaught are new in as co-<br />
operation, maybe in a few months the voters will have<br />
noticed that the coop is over. Atlantis entered the<br />
charts, too, as a logical consequence of their solid<br />
work. Fairlight and TRSI, which is said to be dead on<br />
the CBM 64, left the Top Ten, probably forever.<br />
<br />
TOP TEN SINGLE CRACKER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Jack Alien/AVT 79<br />
02. (2) Burglar/SCS 73<br />
03. (3) Hain/F4CG 61<br />
04. (4) Derbyshire Ram/AVT 51<br />
05. (6) CBA/TRC 49<br />
06. (10) Ignorance/AFL 24<br />
07. (5) Bacchus/FLT 23<br />
08. (7) Mr. Wax/<C> 22<br />
09. (/) Moonchild/FLT 18<br />
10. (9) Skinhead/AFL 10<br />
<br />
The top four remains unchanged with Jack Alien at<br />
the pole position, followed by Burglar, Hain and Der-<br />
byshire Ram. Ignorance, who is according to his un-<br />
believable versions the number one cracker these<br />
days, jumped from ten to six. With Moonchild we find a<br />
newcommer in the charts, mainly supported by polish<br />
votes. He replaced Powerplant, who finally left the<br />
charts. Close to the charts is Crossfire at eleven.<br />
<br />
TOP TEN GRAPHIC ARTISTS<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Electric/Extend 74<br />
02. (2) Creeper/Antic 73<br />
03. (4) Joe/Wrath Design 59<br />
04. (3) Cruise/Taboo 53<br />
05. (5) Ogami/Fairlight 42<br />
06. (6) Fazee/Taboo 32<br />
07. (7) RRR/Oxyron 28<br />
08. (8) Carrion/Elysium 16<br />
09. (10) Roder/Agony/Reflex 15<br />
10. (9) Hein Design/Focus 12<br />
<br />
A very close finishing in the artists' top ten, a list<br />
with a steady change at the top. Electric is still at<br />
the top spot, followed by Creeper with one point of<br />
distance only. Cruise is for sure too low voted, as he<br />
is for sure a candidate for the top position, too. No-<br />
thing new in here. Mirage is close to the charts at e-<br />
leven.<br />
<br />
TOP TEN MUSIC COMPOSER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) PRI/TIA/Oxyron 80<br />
02. (2) Syndrom/TIA/Crest 72<br />
03. (5) Compod/Charged/.... 45<br />
04. (/) PVCF/Reflex 37<br />
05. (3) Jeff/Camelot/CZP 35<br />
06. (8) Zyron/Antic/TR/Swe 34<br />
07. (9) Fanta/Bass/Oxyron 33<br />
08. (10) Red Devil/Fairlight 26<br />
09. (6) Shogoon/Taboo/Agony 25 <br />
10. (4) Jeroen Tel/Focus 23<br />
<br />
PRI is infact the only person in this issue who has<br />
has reached the ultimate maximum - 80 points. There<br />
is for sure no need to point out that he really de-<br />
serves it, as he is a damn brilliant musician in real<br />
life, too. There was a lot of action this time, with the<br />
Reflex composer PVCF entering the charts at four, a<br />
man who uses to know using other systems to create<br />
great soundtracks, too. Unfortunately Drax has left<br />
the charts, but we have not heard too much from him<br />
lately. Close to the charts is, next to Drax, Danko of<br />
Censor.<br />
<br />
TOP TEN MAIL TRADER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Intruder/AVT 78<br />
02. (1) Calypso/AMN/AFL 71<br />
03. (5) Derbyshire Ram/AVT 54<br />
04. (4) Splatterhead/TRC 48<br />
05. (3) Spermbird/<C>/EX 47<br />
06. (6) Sebaloz/KA/LD 25<br />
07. (/) Syco/<C> 19<br />
08. (7) Starlight/XTC/TPY 18<br />
09. (/) H-Bloxx/EX 12<br />
10. (/) Shuze/AFL 10<br />
<br />
Intruder is not leading the Mail Trader charts alone,<br />
with Calypso moving down to two and Derbyshire Ram<br />
raising to three. New in the charts are Syco, H-Bloxx<br />
and Shuze, while Tabasco, Dr. Kaos and Styx left them<br />
them. Curiously they were on the positions eight to<br />
ten in the previous issue.<br />
<br />
TOP TEN MAGAZINES<br />
------------------------------------------------------------<br />
Rank Last Magazine Points<br />
------------------------------------------------------------<br />
01. (2) Skyhigh 69<br />
02. (1) Nitro 62<br />
03. (4) Vandalism News 52<br />
04. (8) Shout! 49<br />
05. (6) Domination 46<br />
06. (/) The Tribune 32<br />
07. (/) Mendip 29<br />
08. (3) Revealed 22<br />
09. (9) Insider 20<br />
10. (5) Jamaica (+) 15<br />
<br />
At the top Nitro and Skyhigh changed places while<br />
The Tribune and Mendip entered the charts, replacing<br />
the "dead" magazines Reformation and Ingenious<br />
Brain. Close to the charts are Propaganda and the<br />
Relax Magazine, both having partly high entries in the<br />
better contributors in the magazine front.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Interview==<br />
<pre><br />
* Interview *<br />
------------------------------------------------------------<br />
On our glory quest to find a new victim for this chap-<br />
ter we are proud to present an interesting interview<br />
with one of the best magazine editors ever: Duke/ex-<br />
Regina.<br />
The next lines will give all of you a closer look inside<br />
Duke, his ideas and visions. Before we are going to<br />
bore you with the introduction text we just start<br />
over ...<br />
<br />
* Hello Alex. At first we start over with some stan-<br />
dart questions. Please introduce yourself as our<br />
readers are interested in some personal informa-<br />
tion.<br />
<br />
:) Well, hi there. As most people probably know, I am an<br />
old fanatic scener, known as the main editor and<br />
inventor of The Pulse. My real name is Alex Hylke,<br />
and I am 20 years old. I am still at school, but will<br />
probably soon join the army to serve my country.<br />
I am not all too keen on that, as I do not know where<br />
in Denmark I will be located, and since I am most ad-<br />
dicted to the place I live, I am hoping to be placed<br />
here.<br />
Computing is one of my hobbies, but in the last year<br />
or so, I haven't really used my computer, expect<br />
for a couple of days a months where I needed to<br />
type in the magazine. It's become more of an exist-<br />
ance in my head, and an interaction topic at school<br />
when I surfe the internet. I spent most of my time<br />
hanging out with my friends, and following my num-<br />
ber one interest, football. I am totally crazy on<br />
football, more than I haver been on anything. I have<br />
now followed my local side, AaB, for about 4 sea-<br />
sons - and last season we won the championship<br />
for the first time in the clubs 110 years old history.<br />
That was a real kicker, we partied to the next<br />
day - what a headache I had the next day.<br />
Besides loving football, I also love studying the me-<br />
dia. I normally watch a couple of talkshows a day,<br />
Rivera Live and The Tonight Show are favourties<br />
of mine - both showing on NBC Super Channel. I be-<br />
lieve they have helped me in understanding how to<br />
do a magazine myself, not to compare a magazine<br />
with a talkshow, but there are simularities when it<br />
comes to picking up a good issue to debate - and<br />
giving allround entertainment for the readers. I al-<br />
so love going to the movies. I normally go a couple<br />
of times a month with my brother, and then we also<br />
like to rent a lot of good movies, and discuss them.<br />
I guess I have a naive dream of once becoming a big<br />
movie director - but as I have said, a dream.<br />
There are so many things to say about me, that I<br />
wouldn't know where to begin. I am also a big belie-<br />
ver in freedom. I dislike Socialism, Communism and<br />
Nazism, but love Liberalism. I believe in freedom of<br />
speech, I dislike censorship, I dislike the govern-<br />
ment trying to control everything, I believe in the<br />
individual instead of the movement, etc. I am a very<br />
liberal guy as you can see, who loves football - I<br />
even go with the other fanatic supporters to most<br />
of the away games. Therefore probably most of my<br />
money goes to the footy adventure! Ah well, I am<br />
not that simple a guy as you can see, but there you<br />
have it. :)<br />
<br />
* Hmh, I prefer to watch sitcoms and soap operas as<br />
they reflect the situation of the scene today - be-<br />
ing at an extremly low level! But the CBM 64 scene<br />
exists for almost twelve years now. How did you<br />
start your very own career, how did you got your<br />
handle and what groups have been stations so far?<br />
<br />
:) I started rather late, much later than many of my<br />
colleagues may think. I entered the scene in 1989,<br />
but at that time nothing but a faceless rookie eager<br />
to learn. I had huge respect for the elite part of<br />
the scene, and I tried to note down everything they<br />
said and did. After a couple of groups I ended up in<br />
a Danish demo and cracking group called THE<br />
FREAKS. I was happy at that time, because I was<br />
able to built up a pretty good number of contacts,<br />
and my name was farely known to people around<br />
Europe. After a while I asked the DOMINATORS if I<br />
could join, but already having too many members<br />
they declined my offer. But shortly after I was of-<br />
fered to join IKARI (at that time in co-operation<br />
with TALENT), and so I did. My only job was working<br />
as a swapper, something I have always loved doing-<br />
but these days not enough time for (except a few<br />
contacts). A couple of weeks later I was asked by<br />
DOMINATORS to join them, and always having admi-<br />
red them for their image and way of working, I im-<br />
mediately left Ikari to join in. This was where the<br />
best days of my scene-life began. I swapped with<br />
up to 150 contacts at one point, and wares were<br />
floating in like crazy. There were plenty of things<br />
to do, but all of a sudden I was given the opportuni-<br />
ty of calling out. Well, considering it I agreed to it,<br />
and started doing that sideways with swapping. Af-<br />
ter a while, I decided to give up my swapping to de-<br />
dicate all of my work to the american boards.<br />
I started making a name for myself, and achieved<br />
friendship with some of the most prominent names<br />
names in the scene. I was on hundreds of confe-<br />
rences (back then there was atleast one every<br />
day) and called about 15 boards a day. Things were<br />
kind of getting out of hand I agree, but I was having<br />
fun, and it was nothing like anything I had ever<br />
tried before. Meanwhile I built up the well-known<br />
demo group VISUAL REALITY with Drax and Mick,<br />
and managed to bring known names into the group,<br />
such as Hawk, Ricky and Walt from Bonzai - among<br />
other names such as FOX from Dominators. But<br />
every good thing has an end, and I was busted and<br />
all my equipment was brought into the police-station<br />
It was a funny feeling I had at that time, it's like you<br />
are going 200 miles an hour, and all of a sudden<br />
you're just sitting down going no-where. I was told<br />
by the cops that I could be let off easy if I gave<br />
them some stuff on other Dominators members,<br />
especially DOGFRIEND, but I told them to go ahead<br />
and do what they wanted to do with me - because I<br />
was not telling them anything. After that unfortu-<br />
nate incident, I left for the United States to visit a<br />
friend of mine, Mutant X. We had some fun, and I<br />
called some boards again at his place. A couple of<br />
months later I returned to Denmark, and started my<br />
education. About 6 months into my freshman year, I<br />
started lusting for the 64 again. I planned doing a<br />
magazine, and simsalabim, The Pulse was born. In<br />
the beginning it was just ment to be a small mag, no-<br />
thing big or even serious. But later on it grew big-<br />
ger, and it was released under various groups. I<br />
I'd dedicated my new-born scene mentality to The<br />
Pulse, and sore to reacht the top one day - even if<br />
it took a hell of a lot of work. I worked hard, and<br />
one day it reached the very top - it was number<br />
one in most magazines, and it had a lot of very lo-<br />
yal readers who loved it. I had succeeded in creat-<br />
ing something, and that something had also suc-<br />
ceeded. It was if I started sufficating, I didn't really<br />
bother anymore. My artciles were short and imcom-<br />
plete, and I started to look towards other things<br />
instead of my computer. Finally, I decided to stop my<br />
activities. At the time I couldn't imagine ever going<br />
back, but that's how the C64 are to you. I someti-<br />
mes compare it to smoking - hard quitting, easy<br />
starting. Anyway, now I am back, releasing The<br />
Pulse as independent. I have considered joining<br />
some group to give The Pulse a new home, but I<br />
haven't deicded which offer to take. I have been<br />
given some good ones, but I would like to get more.<br />
To wrap this huge answer up, I can tell you that my<br />
handle comes from the game Alter Ego. I once saw a<br />
topic, in which a guy was called DUKE. I thought, hey<br />
that's like the highest royal title you can achieve<br />
with a normal background - and so it was written ...<br />
<br />
* The Pulse Magazine is one of the most popular pub-<br />
lications ever. Please tell us something about the<br />
past, present and future. What was the reason for<br />
the comeback?<br />
<br />
:) The Pulse Magazine is a very difficult magazine to<br />
run, probably the most difficult I would presume.<br />
This is why I have chosen to manage it the way I do-<br />
there is only one boss, and that boss is me. If there<br />
were more people to decide over everything, then<br />
we would have had constant delays like other ma-<br />
gazines, something I am not very keen on. My philo-<br />
sophy is, either we do it right right or we don't do<br />
it at all, and that is the way I have run The Pulse<br />
over many editions. It was actually first released in<br />
1990 as a sort of lame regular magazine, but at<br />
that time I was a terrible editor and naive about the<br />
scene. I managed to put out 3 editions, and then I<br />
took an interest on other things. When I started<br />
releasing it in June 1993, I started at a fresh, but<br />
chose the same name because of nostalgic reasons<br />
I think I have done alright, and I feel that the re-<br />
sponse I have gotten from the majority of the sce-<br />
ne has been good. I see myself as a fair editor, with<br />
a good knowledge about scene life and activities. I<br />
have been active within the swapping, demo, crack-<br />
ing, modem and hacking part of the scene, there-<br />
fore making me a good General Editor. I have al-<br />
ways wanted to work with a big staff, and so you<br />
would always find qualified editors in The Pulse,<br />
specialised in the areas they write about. I know<br />
that The Pulse has had a slow comeback, but I think<br />
it is just normal for a magazine of our size. We are<br />
still short of some editors, and since the scene is<br />
not the same as it used to be, we have had to ad-<br />
dapt ourselves. It will come around through, just<br />
give it some time. Concluding, I'd like to announce an<br />
important message. Due to the fact, that the scene<br />
is no longer what is used to be activity-wise, I have<br />
decided along with Crossfire, that The Pulse will<br />
now only be released every second month. We al-<br />
ways wanted to keep it going monthly, but the scene<br />
is simply too slow for that. I don't want to release<br />
montly if it means putting out empty chapters - bet-<br />
ter to release big than small. This means the next<br />
edition will reach everyone on the 1st of September<br />
and then on the 1st of November, etc ...<br />
<br />
* For sure we all remember the controversials bet-<br />
ween The Tribune and The Pulse. It would be rather<br />
interesting to read your point of view about the<br />
conflict. How did it started? What was the reason<br />
for that kind of massive hate between the editors<br />
of two competitors in the magazine front?<br />
<br />
:) My point of view is quite simple. The Tribune wrote<br />
lies and false accusations about me and The Pulse,<br />
and because of that, I chose to let my reaction be<br />
heard. I am normally a very tolerant person, but<br />
when my honour is offended, and lies are published<br />
about me - especially by a person who has achie-<br />
ved absolutely nothing, I get ANGRY. I think most<br />
people know what kind of person Nastiness, Inc. is.<br />
If he can rise in the charts by burning someone<br />
else, he will do it. And so he did!<br />
<br />
* If you do not waste all of your expensive sparetime<br />
infront of computers, what else are you doing to<br />
enjoy your life, are there other important hobbies?<br />
<br />
:) Well, wasting my time on the C64 is a slight oversta-<br />
tement. I spent about 3 days on it doing The Pulse<br />
and spreading it, and that's for every editions re-<br />
leased. I have disks coming in, that I normally do not<br />
open before I begin my work on The Pulse, because<br />
I have put my C64 away to make room for other<br />
things. The C64 does not have a part in my daily<br />
life anymore, it's more of a phase thing, and then<br />
ofcourse something I enjoy debating over the<br />
phone and at school when I surfe the internet. Well,<br />
I guess I already told everyone about my other<br />
hobbies previously in this interview, that's the pri-<br />
ce when you don't do live interviews :) ha ha.<br />
<br />
* That was a direct hit. As we are actually involved<br />
with favourites, what are your favourite ......<br />
<br />
:) actual all time<br />
----- ------<br />
Demo groups Byterapers Crest<br />
Single coder Mr. Sex Crossbow<br />
Cracking groups Avantgarde Dominators<br />
Single cracker Burglar Powerplant<br />
Artist Mirage Mirage<br />
Composer Shark Reyn Ouwehand<br />
Swapper People who reply fast with hot<br />
wares.<br />
Magazines Honk my horn<br />
<br />
<br />
* If you would ever have the chance to recruit a so-<br />
called dream team, who would you take into the<br />
group and why?<br />
<br />
:) You sure found some hard questions for me this<br />
time dude, argh. Okay, I will and list some names<br />
here. If I were to built a dream team, it would work<br />
as both a cracking, demo and a modem group.<br />
Therefore the members would probably be:<br />
<br />
Crackers Dogfriend, Powerplant, Rockstar<br />
Swappers Idol/F4CG & KBS/Onslaught. Danish<br />
people prefered, yeah.<br />
Coders Mr. Sex, Crossbow and TDJ for a lazy<br />
edge<br />
Artists Mirage, Sander, Hein Design<br />
Phreakers Gene, Thor, Shadow and myself<br />
Lazy people Animaland Cosmo (ex. Dominators)<br />
Fixer X-Factor/ex. Excalibur<br />
Hacker Blackheart/ex. Excalibur<br />
Sysop Sorceress<br />
<br />
<br />
But I am not sure we would rule, especially in this<br />
days and age. Most of the above (except a few) are<br />
very lazy today or out of the scene for a long time<br />
Oh well, there you go ...<br />
<br />
* On the one hand the previous one is for sure a<br />
standart question, but it still can be interesting as<br />
the people you choose can reflect some of your<br />
motivations to be in the scene but to explain it here<br />
and now would waste too much time.<br />
Apart from the CBM 64 are there other computer<br />
systems you do own? Are you there scenewise ac-<br />
tive aswell?<br />
<br />
:) Well, I have an Amiga, but that's only to assist me in<br />
my work for The Pulse. I normally use my Amiga to<br />
write articles and stuff - it's more comfortable.<br />
That's also it though, no other scene for me. When<br />
the C64 eats dirt, then so do I, erhm.<br />
<br />
* Parties do usually attract a lot of people who take<br />
part in the scene. Have you visited some parties<br />
so far and what is your honest opinion about the<br />
forthcoming parties?<br />
<br />
:) Well, I don't really feel like visiting parties in the fu-<br />
ture, there simply is not enough C64 people for me<br />
to want to go there. In the past, I visited the Dexion<br />
party (DK) back in 1990, the Horizon party (SWE)<br />
back in 1991, the Bonzai party (DK) back in 1991 and<br />
finally the Camelot party (DK) back in 1993. Unless<br />
some major party turns up near me in Denmark,<br />
with a lot of people saying they wanna go - then do<br />
not expect me at the next party. I just don't have<br />
the time or lust anymore.<br />
<br />
* As usual there are good and bad times in real life<br />
and in scene life, too. Please inform us about your<br />
experiences and your point of view regarding this<br />
question.<br />
<br />
:) Hey, that's life dude. It's one big rollercoaster, just<br />
make sure you don't throw up on the way. No, don't<br />
take anything too seriously, and certainly don't<br />
put your faith in crummy religions or life after<br />
death and things like that. When the missing link was<br />
found, we had the proof that mankind originates<br />
from the ape - so take it easy, and enjoy the ride.<br />
What can I say, life is life, whether it's using on a<br />
computer or in a big forest. I would personally<br />
rather work on a computer, than walk around on a<br />
big field with a bunch of cows. Who are anyone to<br />
say what real life quality is? I hate people who want<br />
to dictate other people's lifes, they are nothing but<br />
a bunch of semi-communists. Therefore I urge<br />
everyone to take care of yourselves, and stop<br />
pointing fingers at others - putting them down or<br />
running their lifes, just give it to your own some<br />
meaning. Do it to me (and other liberals), and you<br />
will learn.<br />
<br />
* And even liberalism is not the solution for all pro-<br />
blems. You learned to know the scene at its best<br />
days and you can see in comparion today's situa-<br />
tion. What is your opinion about the scene today?<br />
<br />
:) Sure I miss the old days, but they were diffent days<br />
It was cool to call out all night, talking to all kind of<br />
different people from all over the globe. It was fas-<br />
cinating, and gave a sort of weird sense of power<br />
that is quite difficult to explain. I was young then<br />
too, naive on the major subjects of life as well as<br />
political aspects of life. Well, what I dislike the most<br />
in today's scene, is the disrespect a lot of people<br />
have for the things released. People think they can<br />
enter the scene, and start punching the elite and<br />
established names in the scene, when infact we<br />
were the ones who founded it - and made it what it<br />
was.<br />
The newcomers are what has made it is today, and<br />
for that I am sorry. Most productive and talented<br />
people have left the scene, some of us (naive as we<br />
are) still stick around in hope that things will chan-<br />
ge, that we will get the old competition back - but<br />
we need the respect first, then we can talk about<br />
new wares. That's my opinion anyway, but fortuna-<br />
tely I have some experience in the scene to back it<br />
up with!<br />
<br />
* That was a brilliant answer and an answer that<br />
might cause a lot of controversial debates. We can<br />
only agree.<br />
Do you take the scene serious or do you only enjoy<br />
the time you spend infront of the machine? Is there<br />
something you really dislike?<br />
<br />
:) I take the scene as serious as it needs to be taken<br />
When there is a crisis situation, then you need to<br />
take it serious. Especially when you are doing<br />
something as influencial as a magazine. When you're<br />
as dedicated to the scene as I am, and have loved it<br />
for a long time, then you want to work towards<br />
seeing it better and grow. This can not be achieved<br />
by taking everything as if it was pure fun and<br />
laughter. But I don't need that too much anyway, I<br />
like to work seriously, I can use the practise. Pret-<br />
ty soon I will be working at some job, where I need<br />
to be serious some 8-10 hours a day, and then I<br />
can't go around taking life as a joke. Well, sure I<br />
could, but then I would fail, and then the joke would<br />
be on me. But anyway, the scene needs a good mix<br />
of both I think, serious fun is what I prefer. I mean,<br />
how can you work for days on a magazine, and then<br />
simply say it's just for fun? I don't think so. I love<br />
doing a magazine, because I love debating and I also<br />
love information. It really is as simple as that.<br />
<br />
* We already stole a lot of your expensive sparetime.<br />
Is there anything left you want to share with the<br />
scene as a last word for this interview? Further-<br />
more it is the part to place your personal gree-<br />
tings in here. Thanks a lot for being patient and for<br />
answering all the questions.<br />
<br />
:) Yes, I would like to add that The Pulse is now no<br />
longer a monthly released magazine, but only relea-<br />
sed every second month. This means you can look<br />
out for the next edition on the 1st of September.<br />
Thanks to a wonderful staff of sceners and good<br />
friends, and to all those who have supported me<br />
though everything - you all know who you are. I<br />
could name hundreds, so give yourselves a hello.<br />
Bye bye, it was fun ...<br />
<br />
Well, fortunately Duke did not name his hundreds of<br />
greetings in here are the memory is running closer<br />
and closer to its end. I hope you enjoyed this inter-<br />
view as much as I did while typing it into the editor.<br />
Originally this interview was planned to be released in<br />
the August Edition but sometimes things do not work<br />
in the way they were planned.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Back to the roots==<br />
<pre><br />
* Back to the roots *<br />
------------------------------------------------------------<br />
Due to the fact that Max is once again not able to<br />
present some old tales in here it is once again my job<br />
to entertain the few ones who dare to read this<br />
chapter.<br />
As you surely remeber last issue Max was in vacation<br />
so there was no chance for him writing his article,<br />
this time his final exams for the job as clerk in an in-<br />
dustrial company take most of his sparetime as he's<br />
currently preparing everything to pass the tests (I<br />
did it with 78%, two weeks of serious preparing, Max<br />
will reduce his activity for three months!!!).<br />
<br />
Okay, back in the previous editions we have been re-<br />
porting about the troubles, quarrels and wars at the<br />
small Venlo meetings, putting cracking groups and its<br />
members in the light of wary and aggressive creatu-<br />
res messing up with everyone. For sure most of you<br />
won't believe that there were troubles between demo<br />
groups, too, which caused a lot of attention in former<br />
times!<br />
<br />
At the Ikari/Zargon party 1989 in Denmark probably<br />
the biggest scandal ever in the history filled the<br />
headlines of the not existing disk magazines. What the<br />
hell happened there? I think Ikari is a group, or at-<br />
least the name itself, very familar to most of you as it<br />
was one of the few legends left. Unfortunately some<br />
lamers abused the name with building up a fake Ikari<br />
but that really does not matters here.<br />
Ikari was originally an English based group with na-<br />
mes like Nik, Just-Ice or Tri-Dos well known around<br />
the globe, and with the danish section (former Jewels<br />
members) such as Fletch, Doc and Excel, names that<br />
really do need no introduction.<br />
At the party Ikari and Zargon held ofcourse a demo<br />
competition, with high quality contributions from e.g.<br />
Horizon and many other upper class demo groups.<br />
Ikari presented an average demo. And guess what<br />
happened? A jury had to judge about the contribu-<br />
tions and this jury consisted only mainly Ikari and<br />
their friends. The winner of the competition was of-<br />
course Ikari, and most of the other participating<br />
groups were quite upset with the decision. As a mat-<br />
ter of this fact a lot of people joined a federation<br />
against Ikari, and federations became quite popular<br />
later on as a lot of these federations got found. It<br />
was quite natural, as most of these conflicts doesn't<br />
least too long, that these calmed down a few months<br />
later. Later on, next to the activities for Ikari, Excel<br />
and Jch have produced a few demoes using the label<br />
DANISH DESIGN. Before Ikari finally died they were a<br />
long time in cooperation with Talent, another English<br />
top act, former by the former Hotline members Bod<br />
and XXX. When Ikari died, Doc, Fletch and Excel joined<br />
the belgian based group Legend while Just Ice left<br />
for F4CG if I remember correctly.<br />
<br />
Very entertaining and amusing for the objective au-<br />
dience was for sure the conflict between Light and<br />
Horizon and the one and Censor Design on the other<br />
side, the swedish top demo groups that time along<br />
with Triad.<br />
It all started at the Light/Horizon party in Sweden,<br />
were the guys from Censor Design appeared to have<br />
a party, and not only an ordinary and boring compu-<br />
ter convention. It is still a miracle why the consum of<br />
alcohol is on the scandinavic parties is stricly for-<br />
bidden, to be more precise inside the party hall. It's<br />
very annoying to forbid it inside the room to avoid<br />
troubles, but on the other side to allow drunken<br />
people, who drank their alcohol outside, to enter the<br />
party place.<br />
This party, like many other computer parties, was<br />
held in an school, and this school got devided into two<br />
areas, one area for the party guests and one where<br />
the entry was forbidden.<br />
In their party mood the tough guys from Censor en-<br />
tered the teachers office and the wildest rumours<br />
where cruising the scene of what they did in that<br />
room. Some said the have abused the copier units,<br />
others reported that they abused the telephone, and<br />
people who were not present heard the wildest sto-<br />
ries, but what exactly happened was never cleared<br />
officially. Fact is that the Censor posse was kicked<br />
from the party and a lot of hassle started, caused by<br />
the party. A lot of magazines got abused for their<br />
different versions of the story, many notes were<br />
<br />
written by both parties. Finally things were cleared<br />
up by Euzkera who apologized himself and his groups<br />
deeds directly at Goblin/Light and Horizon, so things<br />
were finally cleared even if a lot of uninformed maga-<br />
zine editors still pushed up the story. The book got<br />
closed by Goblin sending out a letter to reliable mags<br />
such as LETHAL NEWS (edited by Trap and Sonny,<br />
both former members of Bonzai, The Ruling Company<br />
and Success just to name a few of them all) and of-<br />
course MAMBA who printed the last words of this<br />
chapter.<br />
<br />
Parties were and will ever be a place causing con-<br />
flicts due to the fact that many different individuals<br />
meet together and unfortunately some do not know<br />
how to behave and some others have problems with<br />
the childish rules from the organisers. The latest ex-<br />
ample was ofcourse Airwolf being caught while steal-<br />
ing equipment. But infact it is what makes parties so<br />
interesting and we would miss a lot in a boring scene<br />
without any action.<br />
<br />
It is quite unsure if Max will return this year to edit<br />
this chapter, but I truely hope to see him being back<br />
along with the January edition, to be more precise in<br />
issue 14.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Demo Reviews==<br />
<pre><br />
* Demo Reviews *<br />
------------------------------------------------------------<br />
This time Scroll, Fuben, PRI and RRR had a critical<br />
look on some releases from the Assembly 1995, to be<br />
more precise the contributions voted on position one<br />
and three, namely Extremes from Byterapers and 7<br />
Years from Beyond Force, both ancient and finnish<br />
groups.<br />
This time you will detect some changes in the text-<br />
style, based on an idea by PRI. In the previous issues<br />
we uses to present the reviews as one big report,<br />
this time the frontier between the parts Coding, Gra-<br />
phic and Music are more visible with always present-<br />
ing headlines showing who is currently reviewing. It's<br />
an experiment, so we would like to receive reactions<br />
about the way you would like to read the reviews. But<br />
just continue reading, the content and the competen-<br />
ce remains on the same high level.<br />
<br />
Let's start over ...<br />
<br />
Extremes/Byterapers<br />
------------------------------------------------------------<br />
In 1994 the Byterapers returned to the CBM 64 demo<br />
scene like the legendary phoenix from the ashes,<br />
proving activity with the triple release of the World<br />
Of Code and a converted (ported) picture show. Ex-<br />
tremes is their first release in 1995, needless to say<br />
that it won the Assemby demo competition this year.<br />
<br />
Fuben about the coding:<br />
------------------------------------------------------------<br />
This demo was mainly coded by Mr.Sex and additionally<br />
by Mr.Dick (colorplama & endsequence).<br />
<br />
The trackmo starts with a multi-screen logo, which<br />
wanks slowly through the screen. Additionally there<br />
are some sprites overlayed showing the introduction<br />
text. Later a filled "X" starts rotating (basic vector<br />
rotation) with a lower resoloution. Finally an<br />
"eXtremes"-logo appears made up by the vector "X".<br />
All fades out with FLD.<br />
Next effect coming up is some kind of moving<br />
spherical over a texture, all running in 4x4-mode.<br />
This effect is quite old on Amiga, but I'm not sure of<br />
having seen it ever before on C64. However, it does<br />
not look bad, evenso a quite trivial thing.<br />
Then, there is a rotator like that in Radio Napalm/<br />
Reflex using the same texture as before. The prin-<br />
ciple of this rotator is the same like in Radio Napalm.<br />
Next is another Amiga-classic...A rotator over a scal-<br />
map. Looks quite interesting.<br />
While loading there is a logo shown, which fades out<br />
later. A picture comes up then, containing a distorter<br />
in its centre. This distorter is different to that in<br />
Oxyron's Parts. Each line is distorted with another<br />
sine. So, it makes the effect looking better, even with<br />
the 4x4-mode used here again, and it is not using the<br />
full screen.<br />
Next is a fullscreen colorplasma (40x25) with two<br />
different colors in each char, also using dithering.<br />
This is the same in Camelot's "Produkthaendler kom<br />
her" coded by Cruzer (which I personally prefer).<br />
It isn't running that fast, but as a matter of fact that<br />
there is a processing loader besides, it's a quite<br />
remarkable speed!<br />
After an IFLI-picture by Mike, some gouraud objects<br />
come up in a quite poor resoloution: 8x8 pixels! Even-<br />
so these vectors are quite fast. Beside of the vector<br />
rotations there are also shodow effects (last screen<br />
fading away) and a fullscreen-colorcycling-effect<br />
ORed to the videoram. This part doesn't look that<br />
great, but thinking about all the 3 effects done in<br />
that speed...quite nice part!<br />
Finally there is the endsequence build up by an inter-<br />
lace picture and a boardersprite-upscroller.<br />
<br />
I would like to mention the very cool loadersystem<br />
used in this trackmo. It transferes 2-bit at the same<br />
time and has a rather high speed. Very cool loader!<br />
<br />
So, all in all there isn't much to say. A more design<br />
oriented demo than a hardcode oriented. Evenso,<br />
there weren't any new inventions. Most effects came<br />
from the Amiga or other CBM 64 demos. I'm surprised<br />
by the trackmo system. Quite fast loading and depack<br />
times combined with much action. Rating: 84%<br />
<br />
RRR about the graphics:<br />
------------------------------------------------------------<br />
While watching the graphics from the Byterapers<br />
trackmo Extremes I have seen some kind of first<br />
night, hand made graphics, drawn by Mike/Bytera-<br />
pers and Jale/Jeskola.<br />
<br />
In the intro part there is a huge Byterapers logo,<br />
drawn about several screens in Koala bitmap. Indeed<br />
it looks quite nice but surely with some more effort<br />
it could have been better, followed by another Koala<br />
bitmap logo Extremes, which looks quite nice, too.<br />
The next graphic is another Byterapers bitmap logo,<br />
again a nice piece of art. Sort kind of dragons who<br />
surround an effect are the graphics I have found,<br />
again in Koala bitmap format and nice drawn. The up-<br />
coming IFLI picture is for sure the best piece of art<br />
presented in this demo, and it competed in the gra-<br />
phics competition of the Assembly 1995 (for the re-<br />
sults please read the Global Report). It is an ex-<br />
cellent motive and a fitting colour palette got used,<br />
showing a dragon and a girl and some icebergs. All in<br />
all it is very detailed, both one mountain still looks a<br />
little bit unfinished in my eyes.<br />
The end picture (IFLI again) shows a long-haired<br />
person with a turned cross on the forehand. Beyond<br />
the face is a small, interesting Byterapers logo, no-<br />
thing special at all.<br />
<br />
To be honest, I really was surprised to see graphics<br />
which seem not to be ported down from the Amiga, and<br />
I have to admit that both, Mike and Jale, did a fine job<br />
with their graphics. Especially Mike improved a lot,<br />
taking some of his older work as a standart. Because<br />
of that, I dare to rate the graphic at 82%.<br />
<br />
PRI about the soundtrack:<br />
------------------------------------------------------------<br />
Once again good old Zardax has given a sign of life<br />
by doing the soundtrack for this demo.<br />
<br />
He is one of the few composers whose tunes so to<br />
speak posess a certain aura or charisma, which pro-<br />
bably is also one of the reasons why his work always<br />
found attention although he - just like his groupmates<br />
in Origo - never were too active.<br />
The soundtrack falls in two parts, one main and one<br />
end tune. And I mean it when I say that no demo is<br />
better timed to the music than this one, and that in no<br />
demo the different passages of one track suit the<br />
different demo-parts better. It should serve as an<br />
example for many other people who don't spare this<br />
aspect of designing demoes much attention, whereas<br />
with only a little more flexibility and co-operation be-<br />
tween coders and musicians much better results<br />
could be achieved.<br />
In the middle of the demo, the tune kind of dives away<br />
to a lower volume, and the pulsating bass fits excel-<br />
lent to the pulsation of the colours in the plasma,<br />
while the sus-chords always function as the linking<br />
element between all the different parts. A new melody<br />
kind of sneaks in, the bass-line's activity increases,<br />
and suddenly everything rises up to a new peak to<br />
powerfully underline the following vectors, after<br />
which the tune falls back into the groove from the<br />
beginning.<br />
Furthermore, also the pauses or periods when<br />
building up a new screen were taken into special con-<br />
sideration by putting in appropriate breaks. A neat<br />
idea is also that "Lo-fi" intro, which is realised more<br />
consequently in the end tune: The mid frequencies a-<br />
re overstressed while both high and low are radically<br />
cut off, so the listener gets the impression of listen-<br />
ing to this through an old radio. But you could also<br />
think of it as a simulation of a sampled groove which<br />
starts off e.g. many Hip Hop tunes, before the fat<br />
bass and drums come in.<br />
This end tune features a beautiful melody which<br />
nicely calms down in the middle just to take up the the<br />
theme once more. It generates a relaxed atmosphere<br />
in which the demo-watcher leans back and thinks a-<br />
bout all the routines and pictures he just got to see.<br />
By the way, the intro reminds me a bit of one tune<br />
used in Origo's "Tour de Force" years ago.<br />
<br />
The quality of the instruments used in this sound-<br />
track is, like we are used to know it from Zardax,<br />
very good. For my taste only one of the bass sounds<br />
in the main tune is a bit too fat for the exact recog-<br />
nition of the notes. A pity that we only very seldom<br />
get to hear tunes by Zardax - but it seems like in<br />
this case less can be more. Rating: 91%<br />
<br />
* 7 years/Beyond Force *<br />
------------------------------------------------------------<br />
Beyond Force is a real veteran of the CBM 64 demo<br />
scene, inventing or presenting routines on an high<br />
technical level starting in the 1980's. In the past few<br />
years they slowed down their activity a little bit, like<br />
almost all major demo groups, and released their<br />
productions at the Assembly parties in Finland, the<br />
country they use to life in.<br />
<br />
Scroll about the coding:<br />
------------------------------------------------------------<br />
This demo opens with a cool Prosonix-tune and a<br />
3-colour Beyond logo, followed by a interlaced text<br />
telling you who coded it. After some seconds, the<br />
credits appear. The text consists of 1-pixel dots,<br />
which "explodes" in the middle, sending the pixels<br />
up and away... A similar effect was used in their old<br />
demo "Anal Intruder" (1990-91) in the last part, only<br />
a precalculated version. Then the IRQ-loader (by<br />
TNT) starts working. On my C64 with a weak 1541 the<br />
interrupt went amok, the music played four times<br />
faster while the loading text got displayed and<br />
removed many times. It worked fine on my C128D,<br />
however. Well, as I said, text is displayed while the<br />
next part loads.<br />
<br />
The next part consists of some texturemapped<br />
vectors in 4x4 FLI resolution. First a flat square,<br />
then a cube... Then the loader works again, this time<br />
a doom clone with the same texture... I have yet to<br />
see a doom-clone better than Light's, everyone<br />
uses those strange textures rather than real<br />
wall textures etc. And why make these effects only<br />
in demos? I'd rather play a game with those routines..<br />
<br />
After the doom clone, the next part comes. The<br />
"Bobtwister". First, a blue rotating star appears<br />
at the lower part of the screen. Then some light<br />
blue bobs (there are quite many) fall down from<br />
the top of the screen. Bouncing on the star and<br />
then bouncing up, off the screen. This is a very<br />
good-looking and cool effect indeed! This routine<br />
repeats itself 2-3 times with different formations.<br />
<br />
Then the loader starts to work again, this time some<br />
Gouraud vectors, still in 4x4 resolution. First a<br />
cube, then a long "pole". Then those two objects<br />
are mixed (!)... I know this is quite heavy, but why<br />
do it at all when it isn't updated more than 3 times<br />
per frame?<br />
<br />
Then it starts to load again, this time it's the end of<br />
the demo... A full-screen bitmap picture consisting<br />
of a Beyond Force logo with some candles at each<br />
side of the logo, with some spider web included, with<br />
an upscroller on the top... By the way, this picture<br />
has been used before, in A.O.S. 2 or something...<br />
<br />
This is a relatively short demo. As we are told in the<br />
last part's scroller, this demo was coded in 3 weeks<br />
sometimes in July. By the way, the entire demo was<br />
coded by Gremlin, except from the IRQ-loader by<br />
TNT. The demo files aren't even levelpacked... Well,<br />
this is demo is far from what they are capable of.<br />
I know that this is a kind of hastework demo. Some<br />
parts are quite good and some less good, but the<br />
few parts take up far too much disk space...<br />
So I give this demo 50% for the code.<br />
<br />
RRR about the graphics:<br />
------------------------------------------------------------<br />
All the graphics presented in Beyond Force's demo<br />
called "7 Years" have been drawn by Napalm and<br />
Kirk.<br />
<br />
At first I have seen the classical 4 coloured (incl.<br />
background) Beyond logo, which is still nice to watch<br />
in form and filling. Last but not least there is the le-<br />
dendary bitmap logo, presenting the name of the demo<br />
group in form of rines assisted by candles and some<br />
web too improve the feelings of the Middle Ages.<br />
<br />
Unfortunately both graphics have been used in seve-<br />
ral former Beyond Force productions so they are al-<br />
ready well known and too often presented to stun the<br />
audience, even if both graphics were at a high stan-<br />
dart when they were drawn some years ago. Hope-<br />
fully Beyond Force will managed it to present some<br />
new graphics in their forthcoming production. Rating:<br />
62%<br />
<br />
PRI about the soundtrack:<br />
------------------------------------------------------------<br />
The musics for this demo were composed by Prosonix<br />
(music label of Panoramic Designs) and Danko.<br />
<br />
The first tune was done by Prosonix. A catchy<br />
rhythmical intro, followed by melody and harmonies<br />
generating a dramatic atmosphere. On the whole quite<br />
ok, but I would have used the bass drum less fre-<br />
quently. The hardrestart doesn't work, either. The<br />
worst thing is that the tune fades out and restarts<br />
again during the demo - a little more timing I actually<br />
would have expected.<br />
The second one by Danko gives you the real vintage<br />
feeling. The lead sounds a bit weird, but the rest of<br />
the instruments you would expect to be by Rob Hub-<br />
bard or other Musicians of the eighties. Only an ave-<br />
rage tune, though.<br />
<br />
I'm afraid this soundtrack is not worth more than<br />
57%<br />
<br />
By the way, we are still searching for qualified and<br />
competent composers and graphic artists to enlarge<br />
our review team. If you are able to present an objec-<br />
tive and competent review, if you have an acceptable<br />
English and are able to work with deadlines, do not<br />
hesitate to contact us using the snail mail or e-mail<br />
addresses along with some example reviews to prove<br />
your skills.<br />
<br />
We hope to meet you in November here again, so best<br />
regards from your favourite reviewers team,<br />
<br />
Scroll/Megastyle Productions<br />
-------------------------<br />
Fuben/Oxyron<br />
------------<br />
PRI/TIA/Oxyron<br />
-------------<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Open Letter==<br />
<pre><br />
* OPEN LETTER *<br />
------------------------------------------------------------<br />
Originally it did not come up to our interest in pre-<br />
senting this chapter regulary but caused by the re-<br />
action to the content of the previous one we agreed<br />
to publish this chapter again, probably over and over<br />
again in the following editions.<br />
Due to the fact that we are on objective magazine<br />
here is the reply from Crossfire, submitted via Inter-<br />
net, presenting his point of view, a letter be descri-<br />
bed as a reaction to the Relax Magazine.<br />
<br />
Reply to Alpha Flight<br />
written by Crossfire/Motiv 8<br />
(concerning an open letter in Relax # 11)<br />
<br />
Dear Alpha Flight ..<br />
.. reading the last edition of Relax, it annoys me to<br />
see your torment over what was written in The Pulse<br />
- were I am a psyciatrist. I would probably be calling<br />
you paranoid, cause it seems as though you think I am<br />
out to get you, but this VERY much is NOT the case!<br />
All I did was simply to gather all I possible could about<br />
the incident, and at the time my part was written I had<br />
seen NO reply of ANY shape or form from the ALPHA<br />
FLIGHT-tribe. I have NOW, and did about two days<br />
after it was too late. As you will have realized by now<br />
we have heard the points from both sides but as my<br />
part was written, no AFL-members had given their<br />
point of view although I asked SEVERAL of your mem-<br />
bers, so HOW do you expect me to go flawness? Bear<br />
in mind, it happened in the END of the month, so I had<br />
about one or two days to finish my job in order still<br />
to hold my given deadline. About Ream being respon-<br />
sible I can only conclude from the fact that all three,<br />
call them scandals if you will, going on at the time was<br />
incidents that implicated him (that being the allegted<br />
Misfortune and Nuts re-cracks, and the Bad Balls<br />
"rip".). As you state yourselves, a good journalist<br />
collects as much evidence as possible, but when half<br />
of the part speaks eagerly and the other part mere-<br />
ly gives the classic "No comments", then WHAT are<br />
you gonna do, except for doing your best to give a<br />
point of view on the matter? THAT is what I did, NO-<br />
THING else! About the investigation-part, there really<br />
isn't ANYTHING to discuss. The picture that Mayhem<br />
released and the picture on the game-screen of Bad<br />
Balls is DEFINATELY the same - Anyone denying this<br />
GOT to be a basket-case!!! As for the part of you not<br />
replying, I believe I already gave my part to that<br />
above, but to summun up - at the written time I had<br />
seen NO sign of even INTEREST to reply on the lights<br />
on Alpha Flight - like stated aswell, I saw a note only<br />
two DAYS after I had done my part, but all of us wor-<br />
king for magazines knows only TOO well how impor-<br />
tant deadlines are, RIGHT? To end it off - YES, I DO<br />
expect to receive informations - either Duke or I do,<br />
how else do you expect us to be able to make fair<br />
judgements? To me it seems you contradict yourself -<br />
you reply, but you don't want people to READ your<br />
reply. I don't know if you can see where it went wrong<br />
for yourself? In any case, this letter was written<br />
just to give a second point of view of Marc's very<br />
harsh words in the last edition - nothing to get all<br />
exited about, actually!!! Finally, I wanna make it totally<br />
clear that I stand 100% neutral in this matter, since<br />
that is the way a DECENT journalist has to be - not<br />
talking any sides, but simply to tell the story the way<br />
it looks to him at the time he writes his text. .. WHICH<br />
IS EXACTLY WHAT I DID AND NOTHING ELSE!!!<br />
<br />
While I am at this, I feel I gotta give a comment to the<br />
last editions release-charts - Now, it is not that we<br />
got out with no points although we had 4 or 5 relea-<br />
ses cause I couldn't care less, but what really caught<br />
me eye was the editors words about us creating<br />
scandals releasing stuff none else would bother to<br />
touch. First of all, let me quote what a member of At-<br />
lantis wrote in a post on one of the Alpha Flight HQ's<br />
only about 2 weeks ago "We should forget budget la-<br />
bels, and start appriciating every single game that<br />
gets released in the scene today!", and YES, here I<br />
agree. Besides, dear Alpha Flight, HOW can YOU com-<br />
plain when YOU, yourselves, released that "Colonial<br />
Trader"-thing? You didn't see me complaining then,<br />
did you? In ANY case , these games the editors clai-<br />
med was made with an adventure maker which was ap-<br />
parently the reason why it didn't deserve point only<br />
proves how LITTLE the editors of the release-charts<br />
in Relax bother to examine their sources. Those two<br />
games were in fact NOT made with editors, any non<br />
reluctant creature would be able to see that! ... but<br />
ANYWAY, done is done, I hold no grotch, but it makes<br />
me wonder seing the editors like THAT complain about<br />
others!<br />
<br />
With all respect, improve!!! .. you want US to, but may-<br />
be we all need to shape up?! Maybe, all in all, we<br />
should gibe THAT throught some consideration!<br />
<br />
Crossfire/MOTIV 8, August 24th 1995.<br />
------------------------------------------------------------<br />
Dear Crossfire,<br />
<br />
just to avoid any kind of misunderstandings we have<br />
to point out that MARC was only responsible for the<br />
the reaction towards Bizarre, being a part of the VN<br />
staff. The content of his reaction was indeed well ob-<br />
served and presented.<br />
The part towards Crossfire and The Pulse Magazine<br />
was edited by Styx/Afl, who is in fact no part of the<br />
RELAX magazine staff and he does not have any<br />
journalistic ambitions to become a part of the staff,<br />
so we do not get the point about you complaining<br />
about the journalistic skills of certain staff members<br />
nor do we accept statements like this one which seem<br />
to be wrong in any way.<br />
Styx was responsible for the notes to clear up cer-<br />
tain matters, too, so he took his chance to present a<br />
reply on what he read in The Pulse to a brighter au-<br />
dience, in the name of Alpha Flight but not in the name<br />
of any Relax staff members. So remarks refering to<br />
staff members of this magazine reflect the discussion<br />
away from the topic! We know about dividing personal<br />
and business affairs, therefore we are able to an-<br />
nounce releasing a magazine that can be defined as<br />
objective as possible in OUR opinion.<br />
The release charts are being edited by two compe-<br />
tent persons who belong since many years to<br />
groups counting to the most important ones around.<br />
Next to their knowledge they receive a massive sup-<br />
port from two of the best crackers these days who<br />
check out the releases carefully byte by byte, namely<br />
Jack Alien/Avantgarde and The Ignorance/Alpha<br />
Flight. When four independent persons come to the<br />
same conclusion it seems that they use to have the<br />
RIGHT solution. As we have two editors who care<br />
about the topic Release Charts we guess this is pro-<br />
viding very OBJECTIVE release charts, apart from<br />
the fact that there will be always some persons com-<br />
plain when they are not satisfied.<br />
It could be quite informative to check out the issues<br />
of The Pulse magazine when Crossfire "edited" the<br />
release charts, almost the entire cracking scene ex-<br />
cept Motiv 8 (curiously # 1) was complaining about it,<br />
only in order to refresh the facts.<br />
<br />
RRR/Oxyron, on behalf of the RELAX MAGAZINE staff<br />
------------------------------------------------------------<br />
<br />
OPEN LETTER PART 2 BY ALPHA FLIGHT<br />
------------------------------------------------------------<br />
<br />
A REACTION TO CROSSFIRE'S LETTER<br />
<br />
<br />
With this reaction we in ALPHA FLIGHT want to show<br />
the people of the c64 scene, and CROSSFIRE in<br />
particular, once and for all, our point of view on the<br />
News Journal of last issue's Pulse Magazine.<br />
<br />
Let there be no doubt of whatsoever, we in Alpha<br />
Flight have no intention to start a war with the<br />
editors of the Pulse Magazine. The only thing we want<br />
is a rectification in the next issue, because we feel<br />
injustice has been done to us. With this second note<br />
we will try to show the readers there should indeed<br />
be a rectification or atleast a confirmation of the<br />
injustice done.<br />
<br />
<br />
Crossfire claims in his reply, quote: (...) but when<br />
half of the part speaks eagerly and the other part<br />
merely gives the classic "no comment", then what are<br />
you gonna do, except for doing your best to give a<br />
point of view on the matter. That is what I did. Nothing<br />
else. (...), unquote.<br />
<br />
Good to see this confirmed by Crossfire. He only<br />
gave HIS point of view, or a subjective news 'fact'<br />
if you prefer.<br />
One of the basic rules in journalism: When reporting<br />
news always be OBJECTIVE. Never show YOUR<br />
opinion to the public.<br />
Just a minor mistake there from Crossfire.<br />
<br />
You also claim to have asked "several of our<br />
members". Fact is you didn't ask ANY AFL member<br />
in charge, not Marc, not Max, not me (Styx).<br />
Another basic rule in journalism: Hear BOTH sides,<br />
check and double check. If you only hear one source<br />
you might end up printing untrue things.<br />
And in this case Crossfire did print the wrong 'news'=<br />
Just a minor mistake again from our would be<br />
journalist.<br />
Now for another one, quote: (...) Yes, I do expect<br />
to receive informations - either Duke or I do, how<br />
else do you expect us to be able to make FAIR<br />
judgements? (...), unquote.<br />
<br />
So you actually ADMIT the so-called news written<br />
about us not to be fair. You say it yourself!<br />
Just a minor one here too, Crossfire.<br />
<br />
He also wrote that "we don't want people to read<br />
our reply". That's a lame utterance, and you know<br />
it. First of all, what's the use of writing a reply if<br />
no one will get to read it. Second, we spread the<br />
note(s) all over the board- and mailscene, even<br />
before the edition in question got released. So don't<br />
go tell we don't want the notes to be spread.<br />
That's just being stupid and ignorant.<br />
<br />
I can only come up with these conclusions:<br />
<br />
1. You have absolutely NO idea what real-life<br />
journalism is about; You break every basic rule<br />
there is. Your so-called News Journal is nothing<br />
but a chapter in which you write your OWN<br />
interpretation of things happening in the c64 scene.<br />
I suggest you therefore name it from now on, for<br />
example: 'Crossfire's View on Things', or 'Meet the<br />
Tabloids'. I'm sure you can com e up with something<br />
nice. The News Journal chapter has no journalistic<br />
value of whatsoever, and that's something which<br />
disappoints me, because I always thought of The Pulse<br />
as the one magazine, that actually tried best to<br />
become what they said they wanted to become.<br />
<br />
2. The reaction you wrote is a contradict itself. You<br />
try to plead innocent, but in the end of your story<br />
you indirectly admit having been wrong about the way<br />
you gathered the 'news'.<br />
You say we don't want anyone to read the notes we<br />
write, while infact we spread them worldwide. Could<br />
it be that you just did not pay attention to what was<br />
going on in the mail- and boardscene?<br />
<br />
You also claim to have spoken, one way or another,<br />
to several Alpha Flight members about the situation,<br />
but all they could come up with was "no comment".<br />
Fact is you never have even TRIED to get in touch<br />
with the organization, while every scener knows<br />
atleast ONE guy in AFL who could inform him more<br />
on the subject.<br />
And you try to blame my of being a contradict<br />
myself??? Well, think again!<br />
<br />
This pretty much sums up the things I wanted to<br />
say. I don't want to react on the critics Crossfire<br />
wrote about the releasecharts. I leave that to the<br />
two very competent editors of the releasecharts,<br />
Marc and Deff. Although I must say RRR has made it<br />
already pretty clear.<br />
<br />
I hope the other editors of The Pulse Magazine will<br />
encourage Crossfire to improve his skills to a more<br />
professional level. We in Alpha Flight hope to have<br />
given the first encouragement.<br />
<br />
Before everyone starts accusing the wrong people<br />
of writing this text, let me just say that it was written<br />
on the 29th of September 1995 as a reaction to<br />
Crossfire's open letter by me, STYX/AFL. With this<br />
reaction I represent ALL Alpha Flight members, and<br />
in particular REAM/AFL, who has been the victim of<br />
some wild accusations. So any comments about this<br />
text should be pointed to the WHOLE Alpha Flight<br />
crew. We will not tolerate any attacks on one member<br />
only. Mess with one, and mess with the family, as the<br />
saying goes..<br />
<br />
Now, comments (I just have this feeling of Deja-Vu<br />
that there will be some) can be send to the AFL or-<br />
organization, or you can leave mail on our boards<br />
nation wide.<br />
Finally I would like to thank the Relax staff for<br />
printing this article.<br />
<br />
Styx/AFL<br />
--------<br />
<br />
</pre><br />
==Advertisements==<br />
<pre><br />
* Advertisements *<br />
------------------------------------------------------------<br />
Welcome to the area of advertisements where you<br />
get the chance to offer the rest of the world the<br />
possibility to either contact you as a trader or<br />
just to place a request through us.<br />
To see your advertisement here, contact the Relax<br />
staff. The contact addresses already have been<br />
printed in the Editorial so re-load that chapter, grap<br />
a pen and paper and do not hesitate to submit your<br />
addresses and advertisements as soon as possible.<br />
<br />
* Sharp/Accuracy *<br />
------------------------------------------------------------<br />
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* Syco/Chromance *<br />
------------------------------------------------------------<br />
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* Johnny Walker/Diamond Design *<br />
------------------------------------------------------------<br />
I am searching for analog and digital Laserdisks as-<br />
well as VHS tapes and CD-I's from all over the world,<br />
furthermore I am searching for posters and sound-<br />
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<br />
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------------------------------------------------------------<br />
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* Ice/Lepsi * * Scare/Lepsi *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXXXX XXXXX XXXXXXX<br />
XXXXXXX XX/XX XXXX-XXXXXX-XXX. XX<br />
XX-XXX XXXXXXXX XXXXX XXXXXXXXXXX<br />
XXXXXX XXXXXXX<br />
<br />
* Joker/Mayhem *<br />
------------------------------------------------------------<br />
XXXXX XXXXX - 64 tool swapping<br />
XX XXXXXXXX XXXX - urgent A500 trading<br />
XXXXXXXXXXX <br />
XXXXXXXXXXXXXX XXXX XXX <br />
XXXXXXX <br />
<br />
* Scroll/Megastyle Productions *<br />
------------------------------------------------------------<br />
XXXXX XXXXXX<br />
XXXXXXXXXXXXX XX<br />
XXXX XXXXXXXXXXX<br />
XXXXXX<br />
<br />
Internet: Scroll^Nordnett.No<br />
<br />
- For extremely fast oldie swap with many disks<br />
- Send a list with your first letter<br />
- Put on enough stamps or DIE!<br />
- I want EVERYTHING, so contact me if you have some<br />
obscure warez<br />
- 100% reply ofcourse<br />
<br />
* Clive/Motiv 8 *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXX - for the hottest M8 warez<br />
XXXXXXX X - for C64 & PC swapping<br />
XXXX XXXXXX-XXXXX - for fast & hot swapping<br />
XXXXXXX <br />
<br />
* Zzap/Noice *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXXX - COOL but SLOW swap<br />
XXXXXX. X<br />
XXX XX XXXXX<br />
XXXXXX<br />
<br />
* Vengeance/Onslaught/Megastyle Productions *<br />
------------------------------------------------------------<br />
XXXX' - ONS & MSP releases<br />
X XXXXXX XXXXXX - Vandalism News<br />
XXXXXXXX XXXXXXXX - 100% reply to euros<br />
XXXXXXXXX XXXX <br />
<br />
* Fuben/Oxyron *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXXX<br />
XXXXXXXXXX XX<br />
XXXXX XXXXXXX<br />
XXXXXXX<br />
<br />
- NO ordinary swapping anymore!!!<br />
- Contact with Programmers and Composers wanted<br />
<br />
* RRR/Oxyron *<br />
------------------------------------------------------------<br />
XXXX XXXXXXXXX<br />
XXXXXXXXXXXX XXX. XX<br />
XXXXX XXXXXXXXXXXXX<br />
XXXXXXX<br />
<br />
Internet: xxxxx@xxxxx.xxx<br />
<br />
- legal mailtrade on Amiga 1200 and CBM 64<br />
- (game-) graphics ---------<br />
- CBM 64 hardware wanted!<br />
<br />
* Scrapper/Oxyron (PC) *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXXX - PC swapping on both 3.5<br />
XXXXXXXXXXXXXXXX XX disks or streamer tapes<br />
XXXXX XXXXXXXXX (Qic 80)<br />
XXXXXXX<br />
<br />
* Junkie/Palace/Doom Patrol *<br />
------------------------------------------------------------<br />
XXXX XXXXXXXX<br />
XXXXXXXX. X<br />
XXXX X-XXXXX<br />
XXXXXXX<br />
<br />
* Funny/Replay *<br />
------------------------------------------------------------<br />
XXXXX XXXXX XX.<br />
XXXXXXXXXXXXXX<br />
XXXXXXX XXX. XX<br />
XXXX-XXXXXXX<br />
<br />
* AEG/Smash Designs *<br />
------------------------------------------------------------<br />
XXXXX' X"XXXX - for swapping, joining,<br />
XX XXXXXXXXXX XXX gfx and nice coder<br />
XXXXX XXXXXXX-XXXXXX talk<br />
XXXXXXX <br />
Tel.: +XX/(X)XXXX-XXXXX <br />
<br />
* Spectator/Success & The Ruling Company *<br />
------------------------------------------------------------<br />
XXXXXX XXX XXXXXXX - Original & Tape swap<br />
XXXXX XXXXX XXX. X<br />
XXXX XX XXXXXXXXX<br />
XXX XXXXXXXXXXX<br />
<br />
<br />
* Splatterhead/Success & The Ruling Company *<br />
------------------------------------------------------------<br />
XXXX XXXXXXX<br />
XXXXXXXXXXXX X<br />
XXXX XX XXXXXXXXXX<br />
XXX XXXXXXXXXXX<br />
<br />
* Morris/Shape *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXXX - MEGAswapping!<br />
XXXXXXXXXXX X<br />
XXXX XXXXX<br />
XXXXXX<br />
<br />
* Acidchild/Taboo *<br />
------------------------------------------------------------<br />
XXXXXXX XXXX - 4 legal swap<br />
XXXXXXXXXXXXXX. XX - 4 covers, beermates, stamps<br />
XXXXX XXXXXXX - 4 swapping older demos+mags<br />
XXXXXXX - 4 acidtapes<br />
- 4 friendship mainly<br />
<br />
* Cresh/Taboo *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXX<br />
X. XXXXXXX X X<br />
X-XXX XXXXXXX<br />
XXXXXX<br />
<br />
* Sailor/Taboo/SCS & TRC *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXXX - latest Tbo/SCS&TRC<br />
XXXXXXXXXXXX X warez<br />
XX-XXX XXXXX<br />
XXXXXX<br />
<br />
* Stash/Wrath Designs *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXX - for the latest Wrath warez<br />
XXXXXXXX X. XX - I'm looking for SNES contacts<br />
XXX XX XXXXX <br />
XXXXXX <br />
Internet: Laszlo.Galaczy^Ferrari.Ct.Se<br />
<br />
* JJ/XL-C-US Software *<br />
------------------------------------------------------------<br />
XXXXX XXXXX - 4 XL-C-US warez<br />
XXXX X - 4 demos and<br />
XXXX XXXXXXX XX XXXXX - magazines<br />
XXXXXXXXXX - 100% reply<br />
XXXXXXXXXX XXX XXX - NO cheating<br />
XXXXXXX --<br />
<br />
If you are interested in swapping with a girl then try<br />
------------------------------------------------------------<br />
XXXXX-XXXXX XXXX - 100% reply<br />
XXXXXXXX XXXXXXXX<br />
XXX XX XXXXXXXXX<br />
XXXXXX<br />
<br />
* Mac Gyver/ex-The Airwolf Team *<br />
------------------------------------------------------------<br />
XXX XXXXX - 4 swapping old'n new games<br />
XXXXXXXXXXX or simply the latest stuff<br />
XXXXX XXXXXXX - also Flash 8 contacts are<br />
XXXXXXX wanted<br />
<br />
This have been all addresses we have collected for<br />
this issue and we hope that the amount will grow con-<br />
tinously per issue. If you are interested in present-<br />
ing your advertisement here in this chapter and it is<br />
scene or computer related do not hesitate to con-<br />
tact us. Mail and E-mail addresses can be found in<br />
the editorial.<br />
<br />
When the amount of addresses is growing in the same<br />
way like during the past few days we feel free to re-<br />
move the supporting text and to print the address<br />
only in order to save memory as we do not feel like<br />
releasing many adress chapters to fill up the maga-<br />
zine and to impress the readers with a huge amount<br />
of text.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre></div>80.139.17.5http://c64mags.untergrund.net/wiki/index.php?title=Relax_11Relax 112008-01-14T15:10:53Z<p>80.139.17.5: </p>
<hr />
<div>==Editorial==<br />
<pre><br />
* Editorial *<br />
------------------------------------------------------------<br />
Another six weeks are over and we can proudly in-<br />
vite you to another issue of the Relax magazine<br />
boasting full of information and again published by<br />
Bad Bytes Entertainment Software Europe (BBESE).<br />
<br />
This magazine seems to become more popular issue<br />
by issue after all the positive reactions and critism<br />
we got by snail mail, on the boards or by Internet.<br />
Nevertheless it seems that the concurence can not<br />
live with the situation getting an advanced competitor<br />
so scene life goes a way we only saw in these endless<br />
daily soap opera so far. It all started by a lot of un-<br />
qualified personal attacks against an editor of this<br />
publication but all these childish accusations did not<br />
earned any resonance by the well informed sceners<br />
these days due to the fact that everything has been<br />
proven to be wrong. After the failed attacks it seems<br />
that this magazine is searching for another vicitim,<br />
the Relax and we got accused, again in a very childish<br />
way without any kind of background, that we cheated<br />
the numbers of issues. We still can not believe in how<br />
low people can go by spreading false information via<br />
these information medias we define as magazines. It is<br />
not very professional if the author can not care<br />
about the content of his magazine as he knows that<br />
he used it to spread personal propaganda and to in-<br />
troduce personal ideas/fantasies to the readers who<br />
use to believe in everything they read today. Just<br />
for the record, and for all who still have not learnt<br />
that the RELAX magazine is no Alpha Flight produc-<br />
tion we present the release datas and publisher name<br />
of all released issue so far. As we are now in a situa-<br />
tion where we have to prove that these accusations<br />
are again far away from being true here is the list of<br />
all released Relax issues:<br />
<br />
Issues Publisher Spreaddate<br />
------------------------------------------------------------<br />
Relax Magazine 1/Independent November 1989<br />
Relax Magazine 2/Independent December 1989<br />
Relax Magazine 3/Independent January 1990<br />
Relax Magazine 4/Independent February 1990<br />
Relax Magazine 5/Independent March 1990<br />
Relax Magazine 6/Independent April 1990<br />
Relax Magazine 7/Independent November 1994<br />
Relax Magazine 8/BBESE March 1995<br />
Relax Magazine 9/BBESE April 1995<br />
Relax Magazine 10/BBESE June 1995<br />
Relax Magazine 11/BBESE August 1995<br />
<br />
We use to check out the entire content and to we can<br />
care about all texts we prepared for your entertain-<br />
ment. All the news about the groups/persons you<br />
will find in here have been supported by qualified<br />
sources, namely persons/spokesmen of the referen-<br />
ced group and who else should be know better what<br />
it going on there? However, we research a second or<br />
even a third time you deliver reliable, professional<br />
information if it is necessary instead of filling up the<br />
memory with accusations, propaganda and personal<br />
comments to steer the audience into a direction we'd<br />
like to see. We truely feel sorry for all magazines and<br />
editors disqualifying themselves by going the way we<br />
have mentioned before and we feel sorry for the au-<br />
dience being manipulated there. If this is supposed to<br />
be the next generation we can not look to expectant<br />
into the future.<br />
Furthermore we have seen some australian based<br />
magazines complaining about a wrong news we printed<br />
in our April edition. For sure this was something we<br />
always try to avoid but in this case that was not ment<br />
to either attack them or their groups reputation in<br />
any way. That time countless sceners packed their<br />
bag to become an Onslaught member and after getting<br />
this information from a RELIABLE person being in a<br />
steady contact with Onslaught there was no need to<br />
check it in our opinion. It was ONE mistake in four<br />
comeback issues so we would like to see them calming<br />
down again. When we dared to have a closer look in<br />
in the actual news chapters of their publications we<br />
could for sure name a lot of incorrect or edited, not<br />
to say manipulated, news but we are not interested in<br />
playing childish games in here nor we do intent to<br />
waste memory for trifles like this one.<br />
Our intention still is to release an objective level but<br />
but you can be sure that we won't accept ruthless<br />
and brainless attacks against this production any-<br />
more. Critism is always welcomed but we won't ignore<br />
wary offensives in the future. Be sure that we will<br />
keep our eyes and ears open.<br />
Somewhere we read that we are not able to publish<br />
this magazine monthly and in irregular periods next<br />
to the fact that we rip our charts. People who read<br />
the editorial released in the June edition already got<br />
informed about the reasons to release the magazine<br />
all six weeks, what is in fact regular in our opinion.<br />
Our priority is to release a strong news chapter as<br />
information is the keyword of this publication. Unfor-<br />
tunately the activity of the CBM 64 is on a partly low<br />
level and we have to work with the data supplied by<br />
the market. In the six weeks developement phase we<br />
are able to collect news and releases in a time when<br />
games become rare and certain other competitors<br />
try to invent news to fill up their chapters. Actually<br />
there is no magazine containing release charts what<br />
is going to be released at a monthly basis and the<br />
news chapter contains the latest information confir-<br />
med in various reviews and can be called one of the<br />
best and informative ones around. Quality needs some<br />
more time, quantity can be performed within a few<br />
hours. We do not copy texts from books nor do we<br />
convert texts from other systems to add some more<br />
blocks to let the magazine look bigger.<br />
When people scream that we rip our charts they show<br />
their incompetence in a very impressing way. The re-<br />
lease charts are exclusively written by Marc and of-<br />
course Deff to guarantee fair release charts and to<br />
avoid any kind of manipulation. The next charts are<br />
the board charts. This charts chapter is exclusively<br />
printed in the Relax Magazine so there is no possibi-<br />
lity left to rip them somewhere else. The mail charts<br />
are a complilation of the charts of the concurence<br />
magazines being spread in the period between the<br />
release of the revious and actual Relax Magazine and<br />
of the incoming Relax votesheets. This system is the<br />
best system in our eyes as it seems to be the most<br />
fair solution around, a system giving definately no<br />
chances for any kind of manipulation.<br />
Some people still seem to have problems with the Re-<br />
lax and try to compare it with The Pulse. Infact it was<br />
our idea to have a comeback with the Relax to fill the<br />
gap The Pulse left behind when Duke decided to reti-<br />
re. But the Relax Magazine is an individual production<br />
and got released a long time before The Pulse ap-<br />
peared with its very own style. After releasing four<br />
issues after our comeback we are pleased with the<br />
progress we make from issue to issue and for all who<br />
start to complain about our weak charts position we<br />
can only add that even The Pulse Magazine did not<br />
take the charts by storm after a few issues only. The<br />
magazine attacking us permanently this way used to<br />
release about 40 issues to be noticed by the public<br />
by attacking respected publications and to manipulate<br />
the masses with questionable propaganda. The Pulse<br />
used to be the leading magazine and is on the best<br />
way to return to its former class. We wish our friend<br />
Duke all the best in his mission and can't away to see<br />
more publications of its class. There are too many<br />
low budget magazines around so it is a pleasure to<br />
see The Pulse back on the market along with Propa-<br />
ganda, Vandalism News and Domination doing a solid,<br />
proper and remarkable job these days. These maga-<br />
zines do not need to manipulate their audience by<br />
slagging down or ragging against their concurence to<br />
manipulate their readers, a policy we follow aswell<br />
since November 1994 starting with the comeback is-<br />
sue. This magazine is definately no media for persons<br />
who usually read comic books or await to be enter-<br />
tained with erotic or fantasy stories. Our target<br />
group is serious and awaits to be delivered with news<br />
instead of useless and unimportant visions of per-<br />
sons looking out for fame and attention otherwise we<br />
can not explain the steady rising of this production<br />
in the charts of all the various magazines. We know<br />
that we can not please all with this production but it<br />
is more important for us following our ideas, concept<br />
and intentions to improve and update the magazine<br />
edition by edition. We are editing this magazine to<br />
have fun and to be pleased with the result and at the<br />
day we lose our motivation we are going to stop im-<br />
midiately. It is an hobby, a very exciting hobby and no<br />
profession but fact is when we are starting over with<br />
a production we use to do it as perfect as possible.<br />
We guess this has to be continued in the next issues.<br />
<br />
The new outfit seemed to have met the attention and<br />
expectations from the public. A few persons reported<br />
about having problems with the loading system. It is<br />
one of those few mysteries people will never learn to<br />
know as the magazine got tested on 5 different con-<br />
figurations before it got spread and it worked fine on<br />
all primary targets. Nevertheless, starting with this<br />
issue, a lot of changes occured to make reading the<br />
Relax Magazine more enjoyable. The Ignorance/Afl in-<br />
stalled a new load/decrunch system to avoid the<br />
above mentioned loader problems and to reduce to<br />
the total amount of blocks once again, a very useful<br />
improvement due to the fact that shorter text files<br />
mean even shorter loading times as you used to know<br />
it from the previous issue. Futhermore he gave a fi-<br />
nal touch to the coding so this outfit runs perfect on<br />
both, PAL and NTSC now, so both, Loading sprite and<br />
the music runs on an acceptable speed on american<br />
machines, too. As a special service we offer that you<br />
can load, run and read this magazine from your very<br />
own loading partition, that means you can load and<br />
start it on either drive 8 or 9. Regards have to be<br />
send to Scroll for this indeed very usefull idea. Any<br />
ideas to improve the outfit are always welcomed.<br />
After starting the mainfile you surely found out that<br />
we can present a "new" Relax intro replacing the<br />
old one. The intro will be updated an every new issue,<br />
something we intent to do with the magazine itself,<br />
too. Furthermore we would like to know if you would<br />
prefer to get a music menu to give you an option to<br />
load in your favourite music out of a various number<br />
of tunes we prepared for you. Please add a short<br />
reaction about your very own ideas on the backside<br />
of our official votesheet spread by the following wor-<br />
thy heroes:<br />
<br />
SHUZE/ALPHA FLIGHT 1970<br />
INTRUDER/AVANTGARDE<br />
MORRIS/SHAPE<br />
<br />
Here we would like to thank them for their effort ma-<br />
king our charts more interesting by spreading and<br />
collecting our votesheets. We would like to see more<br />
people spreading this sheet so if you are a (mega-)<br />
swapper and interested in spreading the votesheet<br />
for us please contact us using the snail mail address<br />
you will find later in this chapter.<br />
<br />
CREDITS for the July edition<br />
------------------------------------------------------------<br />
PROGRAMMING FUBEN/OXYRON<br />
SOUNDTRACK PRI/TIA/OXYRON<br />
ARNE/ALPHA FLIGHT 1970<br />
BITMAP GRAPHICS RRR/OXYRON<br />
CHARACTERSET SKID ROW<br />
ADDITIONAL IGNORANCE/ALPHA FLIGHT 1970<br />
<br />
Responsible EDITORS are<br />
------------------------------------------------------------<br />
MAIN EDITOR MARC/ALPHA FLIGHT 1970<br />
MAIN EDITOR MAX/ALPHA FLIGHT 1970<br />
MAIN EDITOR RRR/OXYRON<br />
CO-EDITOR DEFF/AVANTGARDE<br />
CO-EDITOR FUBEN/OXYRON<br />
CO-EDITOR PRI/TIA/OXYRON<br />
CO-EDITOR SCROLL/MEGASTYLE PRODUCTIONS<br />
<br />
If you have a closer look at the staff members you'll<br />
find sure find out that the staff is consisting of both,<br />
board and mail orientated persons. We always try to<br />
cover the mail scene as good as possible but we are<br />
still in the need of your kind cooperation. When you<br />
are filling the votesheets please do us a special fa-<br />
vour and add all the news around your group and the<br />
memberstatus to guarantee that you will find correct<br />
news about your group. It is more hard to get the<br />
hands on 'legal' news due to the lack of public rela-<br />
tions support from their side and we are for sure<br />
not the first magazine who have figured that out.<br />
<br />
* Co-editors wanted *<br />
------------------------------------------------------------<br />
We are still interested in enlarging the staff when it<br />
comes up to the demo reviews. We already have two<br />
excellent editors to cover the topic "coding" and we<br />
are actually looking for a second editor to review the<br />
soundtracks of demoes and another second editor to<br />
review graphics. It is necessary to have for each to-<br />
pic two different reviewers due to the fact that we<br />
otherwise could not take around 50% of the demoes<br />
into consideration due to the fact that very often<br />
musics from PRI or graphics from RRR can be found<br />
there. We are hardly looking for people who have hold<br />
a standart of speed and qualitiy due to the fact that<br />
we release this magazine all six weeks and we don't<br />
accept delays. If you would be an advantage if we can<br />
get in contact with you by modem or Internet. On the<br />
other hand if you are very fast via snail-mail there is<br />
no need to own a modem and having Internet access.<br />
All people who think they can hold up our standarts<br />
and who are interested in working with a qualified<br />
staff consisting of Scroll, PRI, Fuben and RRR do not<br />
hesitate to contact the Relax staff by subscribing<br />
sample review(s).<br />
<br />
Some more special thanks to make this edition become<br />
reality have to be send to Intruder/Avantgarde,<br />
Syco/Chromance, Styx/Alpha Flight, Druid/Agony and<br />
AEG/Smash Designs for news and information sup-<br />
port.<br />
<br />
This months' content looks like this<br />
------------------------------------------------------------<br />
The EDITORIAL presents the usual introduction text<br />
next to some information about the magazine. GLOBAL<br />
REPORT is the place to look out for news all around<br />
the CBM 64 scene or scene related people. RELEASE<br />
CHARTS give a detailed report about all the games<br />
and previews which found their way to the major<br />
boards worldwide. The BOARD CHARTS reflect the<br />
votes and opinion of the people being present at the<br />
boards while the MAIL CHARTS contains the results<br />
of the votesheet spread within the last months. OPEN<br />
LETTER won't become a regular part of this magazine<br />
nor does it reflects the opinion of the Relax magazine<br />
staff. It is an open letter from Styx about the actual<br />
accusations around Alpha Flight 1970. The INTERVIEW<br />
chapter found a very popular and famous victim again.<br />
so just have a look on it! In the DEMO REVIEWS the<br />
responsible staff had a closer look on the demoes<br />
released within the last few weeks. Some ancient ta-<br />
les can be found in BACK TO THE ROOTS mixed up with<br />
actual contexts. Finally the ADVERTISEMENTS chap-<br />
ter is a place to present all kind of adverts.<br />
<br />
How to contact the Relax Magazine staff?<br />
------------------------------------------------------------<br />
Snail mail: XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX,<br />
-------- XXXXX XXXXXXXXXXXXX, XXXXXXX<br />
<br />
E-mail: Holiday Inn Cambodia ++X/XXX/XXX/XXXX<br />
----- Escapade ++XX/XXXX/XXXXXX<br />
The Pirate Island ++XX/XXX/XXXXX<br />
(leave your mail at Marc's accounts or at the<br />
accounts of other Alpha Flight members)<br />
<br />
Internet: xxxxx@xxxxx.xxx RRR<br />
------- xxxxx@xxxxx.xxx MAX<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Global Report==<br />
<pre><br />
* GLOBAL REPORT *<br />
------------------------------------------------------------<br />
Whatever happens in the scene, be sure that our<br />
staff members and loyal reporters will get their<br />
fingers on all information in order to guarantee a re-<br />
liable presentation in here. There is no need to print<br />
ruthless incriminations to fill up the chapter. We able<br />
glad to present a news chapter worth being read,<br />
written in an objective way in order to come up what<br />
a magazine is supposed to stand for: delivering in-<br />
formation. This service seems to be something very<br />
special these days as we noticed that certain other<br />
competitors use this area to spread their propa-<br />
ganda. We can not accept this behaviour. Our inten-<br />
tion is to present text our dear readers can believe<br />
in so we research a second and a third time to make<br />
sure that we can care about the content of this and<br />
all the other chapters of this magazine.<br />
<br />
* Alpha Flight 1970 *<br />
------------------------------------------------------------<br />
It is always very hard to define the right position of<br />
the flight standing all the time under various attacks<br />
from their competitors. Nevertheless they still go<br />
strong proving their power board- and mailwise, even<br />
if the methods can be partly defined as controver-<br />
sial.<br />
<br />
Chotaire, who is known as hacker, composer and<br />
sysop of The Pirate Island, joined Alpha Flight after<br />
having some major differences with his former group<br />
mates in Onslaught (& Hardcore). With Spider, a for-<br />
mer member of the groups Lepsi Developments and<br />
Fatum, Afl enlarged their activities on the mail front.<br />
After some months of silence Mutant X got set on the<br />
inactive memberlist and will appear again in the offi-<br />
cial status when he gets active again. Murphy, who<br />
left the scene and went out to become a techno DJ<br />
some months ago, finally returned to the flight to re-<br />
install his power as programmer, composer, NTSC fi-<br />
xer and original supplier.<br />
"The Best" is a new magazine written by Ream and<br />
Calypso working on the basis of magazines like the<br />
legendary "Gamers Guide" from Triad or "Are We The<br />
Best" from Chromance. The magazine is going to be<br />
released independent like many other magazines to-<br />
day.<br />
<br />
Current Alpha Flight memberstatus looks like (= 16):<br />
Ancient Mariner, Arne, Calypso, Chotaire. Ignorance,<br />
Marc, Max, Murphy, Pol Pot, Ream, Shuze, Skinhead,<br />
Spider, Styx, Xenox and Zapotek<br />
<br />
Alpha Flight worldheadquarter(s)/board(s):<br />
HOLIDAY INN CAMBODIA ++X/XXX/XXX-XXXX<br />
THE ESCAPADE ++XX/XXXX-XXXXXX<br />
THE PIRATE ISLAND ++XX/XXX-XXXXX<br />
<br />
* Avantgarde *<br />
------------------------------------------------------------<br />
Avantgarde had all in all a very silent period after<br />
leading the release charts front for some months but<br />
after the notorious summer break things are suppo-<br />
sed to go back to normal the last days.<br />
<br />
Weasel, former member of groups like i.e Lotus, deci-<br />
ded to become active again as cracker after having<br />
passed an inactive period. He was already spotted<br />
calling out again. Renegarde, a former member of the<br />
the group Excess, joined ther german group as ano-<br />
ther cracker in the row of skilled crackers.<br />
<br />
Current Avantgarde memberstatus looks like (= 16):<br />
Chameleon, Cyborg, Decilon, Deff, Derbyshire Ram,<br />
Eliminator, Intruder, Jack Alien, Jack Daniels, Rage,<br />
Renegade, Suicide, Thorn, Tricom and Weasel<br />
<br />
Avantgarde worldheadquarter(s)/board(s):<br />
DREAMPARK ++X/XXX/XXX-XXXX<br />
<br />
* Chromance *<br />
------------------------------------------------------------<br />
Chromance still uses to be one of the groups compe-<br />
ting with the top cracking groups even if it got more<br />
silent around the group after Mr. Wax had to join the<br />
hungarian army.<br />
<br />
Spermbird, a swapper of the group Excess, joined<br />
the hungarian based cracking group as first group<br />
staying in Excess as second. More spreading power<br />
is expected with Zag, a polish mail trader and origi-<br />
nal supplier followed by two other polish original<br />
suppliers and mail traders called Bolee and Immortal.<br />
Jinx left for the lately rebuilt Hitmen.<br />
<br />
Current Chromance memberstatus looks like (= 21):<br />
AMC, Bolee, Griff, Homeboy, Immortal, Janee, Jaydee,<br />
Jazzy D, Joyride, Lion, Mr. Wax, Rough, Rug Rat,<br />
Skull, Spermbird, Syco, The Unholy, Will, X-Radical<br />
and Zag<br />
<br />
Chromance worldheadquarter(s)/board(s):<br />
EDGE OF MIDNIGHT ++X/XXX/XXX-XXXX<br />
HIGHWAY ++XX/XX-XXXXX<br />
<br />
<br />
* Fantastic 4 Cracking Group *<br />
------------------------------------------------------------<br />
Some months ago F4CG was ruling the pal release<br />
charts with an impressive amount of mainly polish ga-<br />
mes. Somehow their activity slowed down a little bit<br />
within the last months what can be make people start<br />
thinking about a lack of interest from the polish sec-<br />
tion.<br />
<br />
Aristo, a programmer of the polish based group Sa-<br />
mar, teamed up with F4CG these days, probably in or-<br />
der to support their lately founded demo section.<br />
<br />
Current F4CG memberstatus looks like (= 24):<br />
Aristo, Bitman, Cerebus, Deathlok, Decoder, Devil,<br />
Draz Fen 1, Goz, Hain, Idol, King, Maja, Morris, Motley,<br />
Mr. Alpha, Neotec, Newscopy, Playboy, Sneaper, Solar,<br />
Spark, Total Chaos and Walker<br />
<br />
F4CG worldheadquarter(s)/board(s):<br />
DREAMPARK ++x/xxx/xxx-xxxx<br />
<br />
* Flash Inc. *<br />
------------------------------------------------------------<br />
After the successfull comebacks of ancient and well<br />
known demo groups like Byterapers and Megastyle<br />
Productions Flash Inc. is another competitor to be<br />
added to the list.<br />
<br />
In the late eighties and early nineties Flash Inc pro-<br />
ved in an impressing way to be one of the leading<br />
demo groups. This group was the home of people like<br />
Unifier, Creeper, Moon and Zodiac to name a few who<br />
did not returned to the rebuilt group. It will be very<br />
interesting to see if they still can compete with the<br />
top these days. They already released a small come-<br />
back demo in which Morpheus, who seems to be the<br />
main organiser these days, pointed out that their ma-<br />
jor interest will be to release smaller productions<br />
but definately not mega-demoes due to the lack of in-<br />
terest from the programmers. At the moment they're<br />
looking out for interested people to join their forces.<br />
so subscribe up to the end of the summer.<br />
<br />
Current Flash Inc. memberstatus looks like (= 4):<br />
Espilon, Lubber, Morpheus and The Spy.<br />
<br />
* Hardcore *<br />
------------------------------------------------------------<br />
People expected it from the very beginning. The coop<br />
of the newcommers just broke up after a few months<br />
only. What is coming up now is still unknown.<br />
<br />
Dr. Disk, who recently re-joined the scene and Atlan-<br />
tis, decided to follow his former group member Rami-<br />
rez and left for Hardcore. Leeway/ex-Afl joined in<br />
as programmer.<br />
<br />
Current Hardcore memberstatus looks like (= 11):<br />
B-Wyze, Blockbuster, Carlos, Dr. Disk, Leeway, Rami-<br />
rez, Rap, Shocker, Ticket, Volunteer and Zore.<br />
<br />
* Hitmen *<br />
------------------------------------------------------------<br />
Finally they are dead, back from the dawn of the dead<br />
and surprise the scene with the Xth try to rebuilt the<br />
old group named as HITMEN. This time a lot of poten-<br />
tial people reunioned their skills to prove that they<br />
still can compete with the best these days.<br />
<br />
With Peacemaker, Curlin and Vortex three familar fa-<br />
ces returned to the scene as the used to be former<br />
Alpha Flight members some months ago. Jihad is a man<br />
who does not need to be introduced but maybe for<br />
the younger generation Jihad was a member of Action<br />
Arcade and Hitmen before the left into direction PC.<br />
After being setted on the inactive list from the coop<br />
Hardcore and Onslaught Hi-Lite and Raze decided to<br />
join in the lately rebuild group, too. Furthermore we<br />
detected Jinx/ex-Chromance, Tyroon, Groepaz/ex-<br />
Vision and Lawnmowerman/ex-The Phreakaz. Actually<br />
they share The Dungeon along with Success & The<br />
Ruling Company and Demonix as their worldheadquar-<br />
ter. Finally Tranzie/ex-Triad joined in.<br />
<br />
Current Hitmen memberstatus looks like (= 11):<br />
Curlin, Groepaz, Hi-Lite, Jihad, Jinx, Lawnmoverman,<br />
Peacemaker, Raze, Tranzie, Tyroon and Vortex<br />
<br />
Hitmen worldheadquarter(s)/board(s):<br />
THE DUNGEON ++X/XXX/XXX-XXXX<br />
<br />
* Motiv 8 *<br />
------------------------------------------------------------<br />
Motiv 8 is a group always capable to deliver scandals,<br />
and rumours to entertain the scene. Actually their<br />
mission seems to be releasing games no lamer label<br />
would dare to release (self-productions?).<br />
<br />
From the group Talent, which seems not to be the<br />
most active group around these days, Greenfrog<br />
came along to join the forces of Motiv 8. He is suppo-<br />
sed to be a programmer. Some rumours are cruising<br />
through the scene reporting about a cooperation<br />
demo between Padua and Motiv 8 aswell as that their<br />
norwegian member TG-Acme is said to have left the<br />
scene in silence but this rumours have not been con-<br />
firmed yet.<br />
Bird, sysop of the european M8 headquarter called<br />
Mount Olympus, left the group to join Pandora.<br />
<br />
Current Motiv 8 memberstatus looks like (= 15):<br />
BinJinx, Clive, Crossfire, Eddie, Greenfrog, Grego,<br />
Ibanez, Iceball, Mason, Merlin, Mizar, Natas, Psycho-<br />
path, Stone and TG-Acme.<br />
<br />
Motiv 8 worldheadquarter(s)/board(s):<br />
IN LIVING COLOUR ++X/XXX/XXX-XXXX<br />
<br />
* Noice *<br />
------------------------------------------------------------<br />
The swedish based demo group Noice had lately some<br />
headlines with the loss of many members leaving to<br />
built up a demo section for F4CG. But life goes on in<br />
this still strong group.<br />
<br />
A lot of people thought that Noice seems to be dead<br />
after Decoder, Devil, Draz, Goz and Total Chaos left<br />
for F4CG but fact is that they are still alive. Motion<br />
has left them, too. Peace decided to return to his<br />
former group mates in Oxyron joining the PC section<br />
of the german crew. Last but not least Motion got<br />
booted out after various discussing and arguments<br />
with Stasi. Their artist and composer related maga-<br />
zine EUPHORIA won't be released and was declared to<br />
be dead as long their won't appear another composer<br />
to take over the jobs as editor.<br />
With Pantaloon and Organic fresh blood in form of two<br />
new coders refueled the decreased memberlist. A fa-<br />
milar face returned with Heat who will restart his<br />
swapping activities.<br />
<br />
Current Noice memberstatus looks like (= 10):<br />
Doxx, Heat, Joyride, Liket, Mazy, Organic, Pantaloon,<br />
Stasi, Swoffa and Zzap<br />
<br />
Noice worldheadquarter(s)/board(s)<br />
HIGHWAY +XX/XX-XXXXX<br />
<br />
* Onslaught *<br />
------------------------------------------------------------<br />
The rumour was already well spread when it became<br />
reality. The cooperation between the australian ba-<br />
sed group Onslaught and the german based group<br />
Hardcore finally splitted up.<br />
<br />
At first Chotaire got kicked out of the group just a<br />
few hours before he spread a note explaining that he<br />
has left the group for different reasons. The second<br />
victim of Onslaught's new member policy was SMD who<br />
got kicked out, too. On the other had Hardsequencer<br />
(ex-Dytec) joined in as artist while Morbid joined the<br />
german based music label BASS next to his acitivities<br />
for Onslaught (Design). Last not not least Andre, a<br />
former member of Antic and Oxyron, joined in as ar-<br />
tist, composer and programmer. Together with a se-<br />
cond, scenewise rather unknown person. Both are<br />
operating under the handle ASV. From Hungary came<br />
Cubehead and Pete from Chaos to join the demo sec-<br />
tion of the australian based group. Finally Trouble,<br />
former member of Excess, joined in with his board<br />
Deadzone with the function as worldheadquarter for<br />
Vandalism News and Onslaught.<br />
<br />
Current Onslaught memberstatus looks like (= 26):<br />
Andre, Bizarre, Cubehead, Deekay, Doger, Doom, Gop<br />
Grize, Hardsequencer, Heavyhead, Jayce, Jazzcat,<br />
Jolz, KBS, L.A. Style, Marcus, Morbid, Morrisey, Pete,<br />
Shades, Sphere, Stake, The Last Hacker, The Twins,<br />
Trouble and Vengeance<br />
<br />
Onslaught worldheadquarter(s)/board(s):<br />
DOWN BY LAW ++X/XXX/XXX-XXXX<br />
DEADZONE ++X/XXX/XXX-XXXX<br />
WESTPOINT ++XX/XXXX/XXXX<br />
<br />
<br />
* Oxyron *<br />
------------------------------------------------------------<br />
Once again the official memberlist of this respected<br />
demo group changed but still keeps the balance of<br />
seven active and motivated members. Releases are<br />
planned for the Saturne-Party in France and The<br />
Party 1995. Just keep patient.<br />
<br />
On the latest Oxyron meeting Asmodis was set on the<br />
inactive memberlist, that means he is still an Oxyron<br />
member but he does not appear on the official status<br />
as long as he gets active again. Some fresh blood<br />
got added with the promising composer Fanta, who<br />
left Plush to serve the ruling german demo group but<br />
he will remain in the music-label Bass, too.<br />
Sadly we have to report about Axis joining the ger-<br />
man army and being happy in it. This will ofcourse de-<br />
crease his activitiy level on all systems like CBM 64,<br />
Amiga and PC.<br />
<br />
Current Oxyron memberstatus looks like (= 7):<br />
Axis, Fanta, Fuben, Graham, PRI, RRR and TTS<br />
<br />
* Pandora *<br />
------------------------------------------------------------<br />
After some very silent months, not to say years, the<br />
german based group Pandora returned to compete<br />
with the board orientated cracking group.<br />
<br />
Pandora consists of the ashes Nemesis left behind.<br />
Furthermore they recruited a lot of members and<br />
boards such as Deviant with his board Final Genocide<br />
and Bird/ex-Motiv 8 with Mount Olympus and finally<br />
Moses/ex-Excess with Sanitarium. Chotaire joined in<br />
as second group to take over the organisation while<br />
Weasel joined in as second group because he is still<br />
interested in working as cracker.<br />
Somehow Protheus and Xentor, both members of the<br />
h/p group Phreedom, disappeared from the member-<br />
list.<br />
<br />
Current Pandora memberstatus looks like (= 11):<br />
Amputator, Attraction, Bird, Chotaire, Deviant, Domino<br />
Mephisto, Moses, Pete, Thage, Sky and Weasel<br />
<br />
Pandora worldheadquarter(s)/board(s):<br />
FINAL GENOCIDE ++X/XXX/XXX-XXXX<br />
MOUNT OLYMPUS ++XX/XXXX-XXXX<br />
SANITARIUM ++XX/XXX/XXXXXX<br />
<br />
* Success & The Ruling Company *<br />
------------------------------------------------------------<br />
It is that the fleet of the dutch cooperation seems to<br />
be in summer vacation. In the past few weeks most we<br />
heard from them was the act of a lunatic lamer for-<br />
matting the SCS & TRC and Demonix worldheadquar-<br />
ter THE DUNGEON. Maybe they will become more ac-<br />
tive in the next weeks?<br />
<br />
Anyway it is nice to see The Dungeon being online<br />
again after being formatted several times in the past<br />
few weeks. According to our sources it is now run-<br />
ning on a Cyborg modded version of C-Base and this<br />
version is already running successfully on Dream-<br />
park since months and said to be absolutely back-<br />
door free.<br />
Some movement in the memberstatus was recognized<br />
with Techno/ex-Genesis joining the cooperation and<br />
enlarging their large polish section. He is said to be a<br />
cracker and original supplier.<br />
<br />
Current SCS & TRC memberstatus looks like (= 25):<br />
Action Jackson, Alchemist, Burglar, Cavron, CBA,<br />
Credo, Dannie, Def Beat, Jity, JRC, Lord Crucifier,<br />
Micron, Moren, Mystery, Nightshade, Replay, RMC,<br />
Sailor, Sliver, Spectator, Splatterhead, Techno, Tita-<br />
nic and Trax<br />
<br />
SCS & TRC worldheadquarter(s)/board(s):<br />
THE DUNGEON ++X/XXX/XXX-XXXX<br />
STATE OF THE ART ++XX/XXXX-XXXXX<br />
THE LOST EMPIRE ++XX/XXXX-XXXXX<br />
<br />
<br />
* Single News and Rumours *<br />
------------------------------------------------------------<br />
* PUKE 4X4 PARTY RESULTS<br />
-----------------------<br />
Demo Competition Intro Comeptition<br />
-------------- --------------<br />
1. Love/Agony Design Boom/Agony Design<br />
2. Scorpion/Vermes Lame Intro/Samar<br />
3. Hallucynations/Albion Intro 1/Lepsi Dev.<br />
<br />
Graphic Competition Music Competition<br />
---------------- --------------<br />
1. Jester Kyd/Nipson Moog/Agony Design<br />
2. Jester Kyd/Nipson Cordiakus/Fatum<br />
3. Appacz/Albion Shogoon/Taboo<br />
<br />
<br />
* A certain magazine reported that Reflex was the<br />
very first group winning the competitions of two<br />
parties in a row with The Party IV and X-95. Fact<br />
is that Oxyron won the competition of THE PARTY II<br />
and Data Live '93 two years ago. Just a small re-<br />
minder to avoid any kind of manipulation and misun-<br />
derstandings! We have to add that Padua did it as-<br />
well winning the competitions of the Radwar Party<br />
V7 and of the Smash Design/TRSI Party in 1994.<br />
<br />
* If you wonder where all the CBM 64 profiles went to<br />
just read the following lines to be well informed.<br />
Bonzai PC consists of a lot well known CBM 64 pro-<br />
grammers, composers and artists such as Trap,<br />
Walt, Mirage, TDJ, MCA, Zyborg, Metal and Unifier<br />
next to Bulldog/Spirit who renamed into Freshman<br />
and serves as modem trader.<br />
<br />
* The cracking group ACRISE is back in business af-<br />
ter being almost three years out of business. Mem-<br />
bers are i.e. Bordeaux, Sentinel and Riddler just to<br />
name a few. Their task will be to present cracks, to<br />
release their old magazine EPISTULA, to create de-<br />
moes and musics collections next to the plans to<br />
release a paper magazine, indeed ambitious plans.<br />
<br />
* Black Code Design is dead. All former members and<br />
Rayden/ex-Oppaz Design formed the CBM 64 sec-<br />
tion of the PC based group CHALICE.<br />
<br />
Summer - Heat - Vacaction. Possible reasons for the<br />
lack of activity in the CBM 64 scene these days but<br />
we still were able to deliver an interesting global re-<br />
port, unfortunately it is not so massive like in the<br />
previous issue but this can not be our fault. We don't<br />
need to invent news to fill up our chapters as this is<br />
the business of other competitors in their seek for<br />
fame and glory. We just collect what is going on and<br />
research, if neccessary, to present QUALITY instead<br />
of QUANTITY and are miles far away from being a<br />
cheap propaganda medium what is a special service<br />
from us for you. Keep that always in mind.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Release Charts==<br />
<pre><br />
The Official Release Charts for the Relax Magazine<br />
------------------------------------------------------------<br />
<br />
Performed by the Masters of Law...<br />
<br />
Deff and Marc<br />
<br />
Before the start over with general explainations for<br />
these release charts we want to introduce our very<br />
own point system:<br />
<br />
Fullprice Games 6. 1 - 8.0 points<br />
Budget Games 4. 1 - 6.0 points<br />
Low Budget 2. 1 - 4.0 points<br />
PD/Shareware 1.0 - 2.0 points<br />
Previews 0.0 - 1.0 points<br />
<br />
One bonus point can be gained by releasing a 100% (!)<br />
working PAL/NTSC version. When a second group got<br />
involved with the NTSC fix the points will be shared.<br />
<br />
Games which were already PAL released have to be<br />
fixed within 6 months after the official PAL release<br />
otherwise no points will be given for the NTSC fix.<br />
<br />
Minus points will be given for...<br />
----------------------<br />
Re-releases -7.0<br />
No levelpacking -0.5/ - 1.0<br />
No trainer(s) -0.5/ - 1.0<br />
No translation - 1.0/ -2.0<br />
<br />
Unlike most other magazines we won't give points for<br />
tools. Those releases will get mentioned but that's all<br />
about them.<br />
<br />
SEUCK GAMES, BASIC GAMES, COMPILED BASIC<br />
GAMES and such games that were done using a GAME<br />
MAKER will be ignored.<br />
<br />
Whenever we think somebody did something special<br />
or something outstanding we will add one point to the<br />
normal amount of points.<br />
It is also possible to get one extra point for some-<br />
thing that normally doesn't deserve any points.<br />
<br />
The following boards have been taken in to conside-<br />
ration whilst creating these charts...<br />
<br />
<br />
Holiday Inn Cambodia XXX-XXX-XXXX<br />
----------------- ------------<br />
Dream Park XXX-XXX-XXXX<br />
--------- ------------<br />
Down by Law XXX-XXX-XXXX<br />
---------- -------------<br />
Dead Zone XXX-XXX-XXXX<br />
-------- ------------<br />
<br />
<br />
And here we go...<br />
<br />
* Accuracy (0.4 pts) *<br />
------------------------------------------------------------<br />
For the first time some previews saw the light of<br />
this group called MASTER TETRIS (0.3 pts), FLAG-<br />
MANIA (0.1 pts), SHOOT (0.0 pts) and SUPER BALL<br />
(0.0 pts).<br />
<br />
<br />
* Alpha Flight (13.1 pts) *<br />
------------------------------------------------------------<br />
The wares invasion started with the fixed version<br />
of LEPPARD (3.6 pts) from CP Verlag, a fixfile was<br />
necessary so we will give minus 1 point, followed by<br />
the preview of COLONIAL TRADER (1.0 pts). Then<br />
they uploaded the fixed versions of CROSSES AND<br />
CIRKLES (3.5pts) and HANGMAN (3.1pts).<br />
Followed by SHA JONGG (4.2 pts), PARTY QUEST<br />
(4.7 pts) from Magna Media, both games will get an<br />
extra point because of the translation and doesn't<br />
need an Ntsc fix. Then they re-released SLATER-<br />
MAN (- 7 pts) from Tim Soft, F4CG released the pal<br />
version some months ago, some days later they up-<br />
loaded the fixed version of SLATERMAN (0.0 pts)<br />
no points will be given because it is over the six<br />
months limit!<br />
<br />
<br />
* Atlantis (0.5 pts) *<br />
------------------------------------------------------------<br />
They released the following previews, STARSCAPER<br />
(0.4 pts) and CF ADVENTURE (0.1pts).<br />
<br />
<br />
* Avantgarde (22.0 pts) *<br />
------------------------------------------------------------<br />
They started with the fixed versions of CAPTURE<br />
(4.1 pts) from Commodore Format, IKKUICHI (4.6 pts)<br />
from CP Verlag. Followed by the previews of TWIN<br />
BALLS (0.4 pts) and CAPTURE 2 (0.4 pts). Then they<br />
uploaded GUESSER (3.4 pts) the game doesn't need<br />
an Ntsc fix and the fixed versions of MYSTERY (4.8)<br />
the 100% fixed version of ARTRIS (4.3 pts) both are<br />
copyright by CP verlag and the long awaited<br />
WALKERZ (7.0 pts) from Electric Boys. Last but not<br />
they re-released RELAX (- 7 pts), SCS&TRC re-<br />
leased it 2 years ago!<br />
<br />
<br />
* Chromance (0.6 pts) *<br />
------------------------------------------------------------<br />
They released the so-called fixed version of<br />
ABNORMAL FACTOR (3.4 pts) but they forgot to fix<br />
the scroller in the upper border so only pal points<br />
will be given, followed by 2 previews called VITRUS<br />
(0.4 pts) and LACED TILES (0.7 pts). Then they up-<br />
loaded the fixed version of TETRISACK (3.1 pts)<br />
from Stratos Software minus one point because<br />
the Highscore-Saver doesn't work, followed by a<br />
cool tool called HARDTRACK Composer (0.0 pts)<br />
from Inflexion.<br />
<br />
<br />
* F4CG (6.4 pts) *<br />
------------------------------------------------------------<br />
They started with a preview called SAPER (0.4 pts)<br />
followed by the fixed version of MONSTRUM (3.9 pts)<br />
and the US sales version of LIONS OF THE UNIVERSE<br />
(0.0 pts) no points will be given because the pal ver-<br />
sion got released 2 years ago! And then they up-<br />
loaded DEADLY CRYSTALS (2.1 pts) the game<br />
doesn't need an Ntsc fix.<br />
<br />
<br />
* Fortress (0.0 pts) *<br />
------------------------------------------------------------<br />
The new group released a little preview called<br />
S.P.I.X. (0.0 pts).<br />
<br />
<br />
* Hardcore+Onslaught (8.5 pts) *<br />
------------------------------------------------------------<br />
They released the Public Domain game DANGER BALL2<br />
(1.0 pts) a preview called TROOZE (0.3 pts) and<br />
WARFLAME (3.6 pts) the game doesn't need an Ntsc<br />
fix. SILVA POD (3.5 pts) got fixed by TRSI but the<br />
fix is not 100% so only pal points will ge given!<br />
<br />
<br />
* Hitmen (0.5 pts) *<br />
------------------------------------------------------------<br />
The fresh rebuilt crew started with an average<br />
preview called CANNON CRAZE (0.5 pts).<br />
<br />
<br />
* Motiv 8 (0.0 pts) *<br />
------------------------------------------------------------<br />
They uploaded MATRIX CROWN (0.0 pts) and<br />
TEMPORAL (0.0 pts) both games are made with a<br />
Game Maker so no points will be given! Followed by<br />
the preview of MEAN MINES (0.0 pts), MUS-ICE-<br />
PLAYER (0.0 pts) a little tool and PRO SPEEDWAY<br />
(0.0 pts) no points will be given because it is compi-<br />
led Basic!<br />
<br />
<br />
* Pandora (2.3 pts) *<br />
------------------------------------------------------------<br />
The fresh rebuilt crew released FOOTBALL<br />
MANAGER '95 (0.0 pts) no points will be given be-<br />
cause it is complete in Basic. Followed by THORION<br />
(0.0 pts) no points will ge given because it is com-<br />
piled Basic. Last but not least they uploaded the<br />
preview of TANIS (0.2 pts) and the pal version of<br />
TILE REVENGE (2.1 pts).<br />
<br />
<br />
* SCS+TRC (0.4 pts) *<br />
------------------------------------------------------------<br />
During the summer break they released only the<br />
preview of FASTBALL (0.4 pts) from Softdisk Pu-<br />
blishing and the preview of SHOPPING AG (0.0 pts)<br />
no points will be given because it is in german and<br />
compiled basic.<br />
<br />
<br />
Merged into a table it looks like:<br />
<br />
* The Official Release Charts August 1995 *<br />
------------------------------------------------------------<br />
<br />
Rank Group Points<br />
------------------------------------------------------------<br />
01. (01) Avantgarde 22.0<br />
02. (02) Alpha Flight 1970 13.1<br />
03. (05) Hardcore+Onslaught 7.9<br />
04. (08) Chromance 7.6<br />
05. (04) F4CG 6.4<br />
06. (./.) Pandora 2.3<br />
07. (06) Atlantis 0.5<br />
(./.) Hitmen <br />
08. (./.) Accuracy 0.4<br />
(03) SCS+TRC <br />
<br />
<br />
<br />
* The Official Fixing Charts August 1995 *<br />
------------------------------------------------------------<br />
<br />
Rank Group Releases<br />
------------------------------------------------------------<br />
01. (01) Avantgarde 5<br />
02. (02) Alpha Flight 1970 3<br />
03. (03) Chromance 1<br />
(04) F4CG <br />
<br />
<br />
<br />
<br />
Thanks for their help to:<br />
<br />
The Ignorance/AFL<br />
and Jack Alien/AVT<br />
<br />
See you in the next issue!<br />
<br />
<br />
Yours Marc and Deff!!l<br />
<br />
<br />
<br />
</pre><br />
==Board Charts==<br />
<pre><br />
* THE BOARD CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. The Relax is the only magazine so far<br />
offering seperate board and mail charts in order to<br />
show the charts from two different worlds in the be-<br />
loved CBM 64 scene since modem traders do not have<br />
the time or possibility to fill votesheets.<br />
<br />
One of the most asked questions is what kind of votes<br />
will be taken into consideration while counting these<br />
charts. The answer is very simple. At first there are<br />
voting booths on THE ESCAPADE in good old Europe<br />
and on THE EVIL ISLAND (actually down) in the United<br />
States of America. Furthermore it is planned to in-<br />
stall another booth on THE PIRATE ISLAND, a fine eu-<br />
ropean board. For sure it is possible to vote just by<br />
sending e-mail to Marc/Alpha Flight at an every elite<br />
board worldwide.<br />
On the other hand you are allowed to vote when you<br />
are on Internet, too. Just mail your votes to RRR's<br />
account and it will be taken into condiseration, too.<br />
<br />
These board charts are the fastest moving charts<br />
due to the fact that there is no votesheet which tra-<br />
vels weeks or months to reach its destination. All the<br />
votes were made between the previous and this issue<br />
so this is some kind of mirror of the activity of cer-<br />
tain established and new groups.<br />
<br />
Here we go.<br />
<br />
TOP TEN DEMO GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Oxyron 109<br />
02. (2) Byterapers 93<br />
03. (6) Reflex 87<br />
04. (3) Camelot 82<br />
05. (4) Fairlight 64<br />
06. (5) Censor Design 53<br />
07. (/) Agony Design 38<br />
08. (8) Triad 30<br />
09. (7) Elysium 22<br />
10. (10) Focus 18<br />
<br />
<br />
The top remains unchanged, Oxyron at the top follo-<br />
wed by the Byterapers from Finland. Reflex did a big<br />
step ahead up to three. At the end Antic left the<br />
charts and got replaced by Agony Design after re-<br />
leasing their impressing designed Love trackmo. Next<br />
in the row of parties is the Assembly and a lot of<br />
groups announced to release something there.<br />
<br />
TOP TEN SINGLE CODER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) TTS/Oxyron 99<br />
02. (2) Mr. Sex/Byterapers 87<br />
03. (3) Slammer/Camelot 75<br />
04. (4) Brush/Elysium 69<br />
05. (5) MMS/Taboo 62<br />
06. (8) Quiss/Reflex 57<br />
07. (10) Graham/Oxyron 54<br />
08. (6) Crossbow/Crest 48<br />
09. (9) Glasnost/Camelot 33<br />
10. (/) Druid/Agony Design 29<br />
<br />
Nothing new here at the top, too. TTS is still a step in<br />
front of Mr. Sex. Quiss and Graham are still mov ng in<br />
direction up while Crossbow entered the elevator<br />
into direction down. Depeh moved down to eleven and<br />
got replaced by Druid, who has shown his skills in va-<br />
rious trackmos, tools and games by now. He already<br />
announced some more productions. Let's see and<br />
wait.<br />
<br />
* TOP TEN CRACKING GROUPS *<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 106<br />
02. (2) Alpha Flight 100<br />
03. (3) Success & TRC 92<br />
04. (4) Chromance 73<br />
05. (5) F4CG 70<br />
06. (6) Hardcore & Onslaught 63<br />
07. (8) Motiv 8 42<br />
08. (7) Fairlight 37<br />
09. (9) Talent 30<br />
10. (10) Excess 18<br />
<br />
Again it is Avantgarde leading both, the mail and the<br />
board charts. Curiously Alpha Flight managed it to<br />
depend position two and is getting very close to the<br />
leading force Avantgarde. Why is it that Afl is ranked<br />
so high in the board charts while they are falling in<br />
the mail charts? Just curious. There is nothing else<br />
left to be mentioned as here is nothing new on the<br />
other spots except for the fact that the cooperation<br />
of Hardcore and Onslaught won't be seen again in the<br />
next issue.<br />
<br />
* TOP TEN SINGLE CRACKER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Jack Alien/Avt 105<br />
02. (2) Burglar/Scs 94<br />
03. (8) Ignorance/Afl 86<br />
04. (3) Antitrack/F4CG 78<br />
05. (6) Kirby/Atlantis 72<br />
06. (5) Bacchus/Fairlight 67<br />
07. (7) Moren/Scs 63<br />
08. (4) Skinhead/Afl 49<br />
09. (9) Powerplant/Legend 43<br />
10. (/) Hain/F4CG 26<br />
<br />
Jack Alien and Burglar are still on the top but with<br />
Ignorance a new hunter joined the top three. Skin-<br />
head lost a lot of positions and felt down to eight. At<br />
the end of the list Doc left the charts to be replaced<br />
by Hain. It is surely time to see the old heroes disap-<br />
pearing when they have not been active for years.<br />
We will miss you Doc!<br />
<br />
* TOP TEN GRAPHIC ARTISTS *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Cruise/Taboo 89<br />
02. (2) Electric/Extend 82<br />
03. (3) Ogami/Fairlight 76<br />
04. (5) RRR/Oxyron 64<br />
05. (4) Scope/F4CG 53<br />
06. (6) Mirage/Focus 50<br />
07. (7) Carrion/Elysium 47<br />
08. (5) Rob/Camelot 34<br />
09. (/) Roder/Agony Design 28<br />
10. (10) Biz Kid/Camelot 12<br />
<br />
Cruise is once again the leader of the VIC manipulat-<br />
ing folks with Electric and Ogami behind him. Nothing<br />
new here except for the fact that Roder entered and<br />
Dragon left the charts. Somehow is Creeper missing!<br />
Does the modem scene not like his art? Just curious<br />
as he is one of the best ones mailwise.<br />
<br />
* TOP TEN MUSIC COMPOSER *<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) PRI/TIA/Oxyron 103<br />
02. (5) Syndrom/TIA/Crest 95<br />
03. (2) Danko/Censor 82<br />
04. (7) Shogoon/Taboo 79<br />
05. (3) Jeroen Tel/Focus 72<br />
06. (6) Jeff/Camelot 69<br />
07. (4) EVS/20CC 55<br />
08. (10) Red Devil/Fairlight 48<br />
09. (9) Reyn Ouwehand 30<br />
10. (8) Arne/Alpha Flight 26<br />
<br />
The top position remains unchanged with PRI being<br />
the leader of the pack followed by Syndrom who clim-<br />
bed from five up to two. Shogoon climbed some places<br />
and his work for Love could be a good reason for<br />
his success. At the end of the list Red Devil and Arne<br />
changed places and it seems that Arne will have to<br />
fight very hard to defend his actual position. Lack of<br />
interest from the voter's side or just a resonnance<br />
based on Afl's genera<br />
<br />
* TOP TEN FIXING GROUPS *<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Alpha Flight 1970 99<br />
02. (2) Avantgarde 87<br />
03. (3) Success & TRC 64<br />
04. (4) Empire 39<br />
05. (5) Demonix 26<br />
06. (/) ./. ./.<br />
07. (/) ./. ./.<br />
08. (/) ./. ./.<br />
09. (/) ./. ./.<br />
10. (/) ./. ./.<br />
<br />
Well, well, well. Only a few groups who were able to<br />
gain some votes. Where are all the other groups like<br />
i.e. Chromance, Hardcore & Onslaught and F4CG just<br />
to name a few. To edit this one was rather boring and<br />
the crown is that Demonix exactly got as much points<br />
as in the previous issue. Just curious. Come on and<br />
vote more interesting.<br />
<br />
* TOP TEN SINGLE FIXER *<br />
------------------------------------------------------------<br />
Rank Last alias Points<br />
------------------------------------------------------------<br />
01. (1) Peacemaker/Hitmen 98<br />
02. (2) CBA/Trc 93<br />
03. (3) Suicide/Avt 86<br />
04. (4) Pudwerx/ex-Avt 75<br />
05. (5) Booze/Empire 72<br />
06. (7) Jack Alien/Avt 64<br />
07. (6) Mercenary/Empire 59<br />
08. (8) Vizz/Empire 53<br />
09. (/) Ignorance/Afl 49<br />
10. (10) Sidekick/Demonix 26<br />
<br />
<br />
Still on the top is a man who is rumoured to have a<br />
comeback in the near future even if nothing has been<br />
confirmed yet. CBA is waiting to take over the leading<br />
position with a strong Suicide in his neck. Actually<br />
these charts are aswell very boring without remark-<br />
able changes but at the end Ignorance entered the<br />
charts for the very first time as NTSC fixer and re-<br />
moved Count Zero is the land of nowhere, somewhere<br />
between ten and twenty, what is no big deal due to the<br />
Snes interest of CZ. Why is it that there are no big<br />
fixes from americans anymore?<br />
<br />
If you are not satisfied with these results do not<br />
even think about starting to complain. Just call the<br />
boards and start voting on the voting booth on your<br />
favourite board THE ESCAPADE, on any other board<br />
by leaving E-mail to Marc or on Internet by leaving<br />
E-mail to RRR.<br />
<br />
Best regards,<br />
<br />
Marc/Afl & RRR/Oxyron<br />
------------------<br />
<br />
</pre><br />
==Mail Charts==<br />
<pre><br />
* THE MAIL CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. The charts are divided into two different<br />
sections, the mail charts and the board charts. The<br />
mail charts are what some people like to define mega<br />
charts consisting of the incoming Relax votesheets<br />
and the charts of other magazines spread during the<br />
last weeks.<br />
<br />
To create the charts you are going to read here we<br />
took the following charts of the following magazines<br />
into consideration completed by the votes taking<br />
part as top ten from the growing amount of incoming<br />
Relax votesheets:<br />
<br />
Chit Chat 7/No Name MAY 1995<br />
Contrast 2/Genlog MAY 1995<br />
Domination 4/Indepedent MAY 1995<br />
Mendip 8/Arcoss JUNE 1995<br />
Metal Force 3/Airwolf Team JUNE 1995<br />
The Pulse June Edition/Independent JUNE 1995<br />
Skyhigh 17/Camelot JUNE 1995<br />
Rock'n Role 19/Role JULY 1995<br />
The Pulse July Edition/Independent JULY 1995<br />
The Tribune 52/Angry JULY 1995<br />
<br />
If you disagree with the content of the following lines<br />
we only can advice you to get your hands on all avail-<br />
able votesheets and fill them to influence the charts<br />
in the way you'd like to do it. Please do us a personal<br />
favour and do not manipulate the charts while voting<br />
for personal friends instead of supporting persons<br />
who might deserve the vote.<br />
<br />
TOP TEN DEMO GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Oxyron 109<br />
02. (2) Camelot 90<br />
03. (3) Byterapers 85<br />
04. (4) Fairlight 66<br />
05. (8) Crest 47<br />
06. (5) Censor Design 46<br />
07. (7) Antic 45<br />
08. (9) Reflex 38<br />
09. (6) Taboo 37<br />
10. (10) Agony 16<br />
<br />
<br />
Oxyron proved to be the worthy and well earned hol-<br />
der of the top spot again followed by Camelot and the<br />
finnish Byterapers. Crest climbed 3 places, please do<br />
not ask us why. Reflex aswell pressed the buttom in<br />
the elevator in direction up.<br />
Demanding groups taking over the top spot after ha-<br />
ving released one or two good demoes seems to be a<br />
little bit overacted when people vote for demo groups<br />
they should keep in mind that a decent demo group is<br />
the home of talented programmers, artists and com-<br />
posers and definately not the platform for single en-<br />
tertainers.<br />
<br />
TOP TEN SINGLE CODER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) TTS/Oxyron 98<br />
02. (2) Mr. Sex/Byterapers 83<br />
03. (3) Slammer/Camelot 76<br />
04. (4) Crossbow/Crest 64<br />
05. (5) MMS/Taboo 55<br />
06. (6) Tron/Fairlight 35<br />
07. (8) Graham/Oxyron 35<br />
08. (9) Axis/Oxyron 30<br />
09. (7) Bob/Censor Design 21<br />
10. (/) KM/Taboo 14<br />
<br />
<br />
TTS/Oxyron is still the king of the programmers in<br />
the CBM 64 scene, a position he well deserves after<br />
proving his skills in both quality and quantity all over<br />
the years. He is actually working on new routines so<br />
keep patient. Nothing new up to the end of the top ten<br />
where KM, who specialised himself on programming<br />
disk drive routines, took over the tenth position from<br />
Druid who will surely return after people saw his in-<br />
deed very brilliant designed LOVE-trackmo.<br />
<br />
TOP TEN CRACKING GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 109<br />
02. (2) Success & TRC 99<br />
03. (4) Chromance 78<br />
03. (5) F4CG 78<br />
05. (3) Alpha Flight 76<br />
06. (6) Excess 38<br />
07. (8) Dytec 31<br />
08. (9) Motiv 8 21<br />
09. (10) Hardcore & Onslaught 16 <br />
10. (7) Fairlight 13<br />
<br />
<br />
Avantgarde is still the worthy number one cracking<br />
group with the dutch cooperation of Success and The<br />
Ruling Company in their neck. After the mass of false<br />
insults, accusations and ruthless rumours being ini-<br />
tiated by the concurence Alpha Flight lost two places<br />
and went down to five, being overtaken by Chromance<br />
and F4CG, both groups having seen their glory days<br />
some months ago.<br />
<br />
TOP TEN SINGLE CRACKER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Jack Alien/Avt 90<br />
02. (2) Burglar/Scs 86<br />
03. (3) Hain/F4CG 84<br />
04. (4) Derbyshire Ram/Avt 67<br />
05. (5) Bacchus/Flt 47<br />
06. (7) CBA/TRC 42<br />
07. (8) Mr. Wax/<C> 27<br />
08. (9) Powerplant/Legend 23<br />
09. (6) Skinhead/Afl 18<br />
10. (10) Ignorance/Afl 17<br />
<br />
<br />
The triumvirate's distance is getting closer and clo-<br />
ser. Jack Alien mastered it again to become the lea-<br />
der of the people who define themselves as so-called<br />
crackers. Burglar and Hain, who is not very active<br />
these days, are waiting for their chance. Powerplant<br />
is the one of the last persons of the older genera-<br />
tion being capable to crack real protections but is<br />
what we call inactive since ages. Ignorance, who pro-<br />
ved his skills in an impressive way, should be better<br />
ranked.<br />
<br />
TOP TEN GRAPHIC ARTISTS<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Electric/Extend 106<br />
02. (2) Creeper/Antic 104<br />
03. (3) Cruise/Taboo 81<br />
04. (5) Joe/Wrath Design 76<br />
05. (4) Ogami/Fairlight 68<br />
06. (6) Fazee/Taboo 58<br />
07. (8) RRR/Oxyron 35<br />
08. (7) Carrion/Elysium 30<br />
09. (/) Hein Design/Focus 13<br />
10. (9) Roder/Agony Design 12<br />
<br />
<br />
A very close finishing in the artists' top ten, a list<br />
with a steady change at the top. Electric, his group<br />
Extend is rumoured to be dead, was able to defend<br />
the first position followed, as usual, by Creeper. At<br />
position three we have found Cruise who should be<br />
much higher in our opinion.<br />
At the end of the list we can report that Hein Design<br />
re-entered the charts while Biz-Kid has fallen down<br />
to 12.<br />
<br />
TOP TEN MUSIC COMPOSER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) PRI/TIA/Oxyron 107<br />
02. (2) Syndrom/TIA/Crest 102<br />
03. (5) Jeff/Camelot/Czp 68<br />
04. (3) Jeroen Tel/Focus 54<br />
05. (6) Compod/Agony Design 51<br />
06. (7) Shogoon/Taboo 50<br />
07. (4) Drax/Vibrants/Crest 49<br />
08. (8) Zyron/Antic/TR/Swe 45<br />
09. (9) Fanta/Bass/Oxyron 32<br />
10. (10) Red Devil/Fairlight 24<br />
<br />
<br />
PRI is the most popular composer around at the mo-<br />
ment even if some uninformed persons have spread<br />
the rumour about a questionable unactivity from his<br />
side. Not only with the tracks being released in the<br />
Relax but aswell with the musics being released with<br />
the notorious Zakplayer V4.4 he was able to prove<br />
the opposite of the ruthless gossip. By the way,<br />
around six musics of the collection have been exclu-<br />
sive soundtracks for games so we would like to ex-<br />
press a BIG thank you to Syndrom for spreading the<br />
tunes before they have been released with the games<br />
PRI composed/arranged them for.<br />
Jeff climbed some places while Drax lost some. A sign<br />
of resonance out of his inactivity?<br />
<br />
TOP TEN MAIL TRADER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Calypso/Amn/Afl 86<br />
01. (3) Intruder/Avt 86<br />
03. (5) Spermbird/<C>/Ex 70<br />
04. (4) Splatterhead/Trc 61<br />
05. (2) Derbyshire Ram/Avt 59<br />
06. (8) Sebaloz/KA/LD 40<br />
07. (7) Starlight/Xtc/Tpy 31<br />
08. (6) Tabasco/Flt 28<br />
09. (/) Dr. Kaos/Agony/Rfx 24<br />
10. (10) Styx/Afl 11<br />
<br />
<br />
The mail trader charts seem to be the fastest moving<br />
charts in this magazine. Calypso managed it to defend<br />
his position but has to share it high the climbing spe-<br />
cialist Intruder. Spermbird was voted into the top<br />
three and Derbyshire Ram, who should be higher,<br />
felt down to five. Dr. Kaos entered the top ten for<br />
the first time while Nightshade got ranked down to<br />
fourteen. Mail trading is a curious business.<br />
<br />
TOP TEN MAGAZINES<br />
------------------------------------------------------------<br />
Rank Last Magazine Points<br />
------------------------------------------------------------<br />
01. (1) Nitro 101<br />
02. (2) Skyhigh 96<br />
03. (3) Revealed 52<br />
04. (9) Vandalism News 51<br />
05. (8) Jamaica (+) 44<br />
06. (7) Domination 36<br />
07. (5) Ingenious Brain (+)35<br />
08. (/) Shout! 28<br />
09. (/) Insider 27<br />
10. (6) Reformation (+) 15<br />
<br />
<br />
Nitro was the magazine which earned the most points<br />
this issue still sending Skyhigh on position two. Still<br />
on three is Revealed, probably the best magazine lo-<br />
cated in the top three. Vandalism is getting more and<br />
more popular, same goes for Domination. Somehow<br />
Shout! managed it to enter the top ten. The result has<br />
to be set into brackets since most magazines use ma-<br />
thematical formulars to push it up. Insider entered<br />
the top ten, too. Propaganda and News Press have<br />
left the charts and we send a final salute out to News<br />
Press as we do not expect to see them returning and<br />
being ranked onto a top ten position again.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Interview==<br />
<pre><br />
* Interview *<br />
------------------------------------------------------------<br />
This time we proudly present an interview with one of<br />
the most popular composers these days, PVCF of the<br />
german demo group Reflex. The interview was held in<br />
German, recorded on tape (low quality) and finally<br />
translated by RRR.<br />
<br />
* Hello PVCF, please introduce yourself as our rea-<br />
ders are interested in some personal information.<br />
<br />
:) Hello. My name is Kai Walter, I'm 22 years old, 1,80 m<br />
tall, wear short hair and have ugly-green eyes. I'm<br />
living in Dresden and this city is the second big-<br />
gest city in the former German Democratic Republic.<br />
In the next days I'm starting to study and since 3<br />
months I'm a musician on the PC, before of that I<br />
was 4 months on the Amiga and four years on the<br />
CBM 64. I am a member of Reflex only as Quiss and<br />
me were kicked out of the game label Art Project<br />
Studios even if we really don't know why.<br />
<br />
* How did you get your very exclusive handle?<br />
<br />
:) To introduce it I have to explain that I am convinced<br />
adversary of cars. Here in Dresden exists a group<br />
of radical bikers and its name is P.V.C.F., it is the<br />
short form of four independent latin nomen, and of-<br />
course I am a member of this organisation. When I<br />
started with my computer activities I wrote on all<br />
labels and directories PVCF and so I used the name<br />
all over the years now and it became my handle.<br />
<br />
* Your musics are mainly floating into direction tech-<br />
no-styled and because of it a lot of persons have<br />
spread the rumour that you and the techno act<br />
Hardsequencer are one and the same person. What<br />
is your reply to it and what kind of music do you<br />
like to listen to in general?<br />
<br />
:) Infact I know Hardsequencer personally but we are<br />
two different persons. Fact is that Hardsequencer<br />
claims to be Master of Samples but fact is that I am<br />
the true Master of Samples what is no handle but<br />
more a title for using samples on the PC. Until now I<br />
have not released a record (CD) but I am working<br />
on a project together with Odysseus and KB as we<br />
already founded a label on the CBM 64 (Brainbeat).<br />
Meanwhile I am the only one left on the CBM 64 but<br />
that is because Quiss programmed a new stunning<br />
soundroutine beating all the other existing ones<br />
featuring excellent edit facilities. I still have a plen-<br />
ty of unreleased tracks on my disks and most of<br />
my released tunes are ancient yunk, partly being<br />
older than one year. To answer the second part of<br />
your question I like to listen to Techno and Trance<br />
in general but I like Rap, Raggae, HipHop and Hard-<br />
core, too.<br />
<br />
* What kind of computer hardware do you own to fill<br />
up all your flats and to compose your musics?<br />
<br />
:) I own 2 CBM 64, 1 CBM 128 (with an old SID. I believe<br />
I am capable to add a qualified judgement about both<br />
SID chips, the old and the new one. The new one is<br />
much more advanced. Everybody who still owns an<br />
old one should remove and replace it with the new<br />
one - greetings to Mr. Sex), Action Replay V6, Ami-<br />
ga 500, Amiga 1200, 486er PC with Gravis Ultra-<br />
sound (= soundcard) and some keyboards (Kamai<br />
and Kork).<br />
<br />
* To continue with your audial work, what kind of<br />
software do you use to create your tracks?<br />
<br />
:) I made my first experiences with the Soundmonitor<br />
when I realised that it was a soundeditor and not an<br />
one-filed demo. Later on I learnt to know Syndrom<br />
who just typed the Music Assembler from the 64'er<br />
into the MSE but on my direct request he replied<br />
that he could not copy it due to the copyrigt laws.<br />
Just some time later the GMC got released, followed<br />
by the DMC 2.0 and 3.0 and I used them all to crea-<br />
te some tunes. Finally there was the DMC 4.0 and<br />
nowadays I own Quiss' new music-routine called Lsd<br />
a routine which is indeed an high end music-routine<br />
and the very best one around on this system.<br />
On the Amiga there is only one good editor, the Me-<br />
lontracker. I like its excellent outfit. All those Octa-<br />
meds or Octalizers suck in my opinion.<br />
My favourite choice on the PC is the Frametracker<br />
2.0 from Triton.<br />
<br />
* What was the motivation to become a composer in-<br />
stead of a programmer or an artist?<br />
<br />
:) For sure I have drawn some graphics like a weirdo<br />
in the beginning, I was very proud of my basic pro-<br />
gramms and made some experience in assembler<br />
before I started over with composing. I found out<br />
that it was most cool activity on the computer in my<br />
opinion and I will always continue doing this job.<br />
<br />
* For what productions have you added a remarkable<br />
soundtrack so far?<br />
<br />
:) On the commercial sector I have done game sound-<br />
tracks for Nova 2, Geometric 2 and Ace 2 (alias<br />
Centric). In the scene I did tunes for the Reflex<br />
trackmos Cafe Odd, Access Denied and Radio Na-<br />
palm next to musics for the Ingenious Brain and In-<br />
sider. In general I invest one up to four weeks for<br />
a decent piece of music.<br />
<br />
* If you do not waste all of your expensive spare time<br />
in front of the computer or creating musics, what<br />
else are you doing to enjoy your life?<br />
<br />
:) I really love to ride my awfully expensive mountain<br />
bike in order to make some exciting downhill races.<br />
By the way, this hobby is going to be shared with<br />
Cruise and Decoy, too. These days Private Solider<br />
and me have ridden our bikes to visit Quiss to have<br />
an amusing Reflex meeting and the distance we ride<br />
was 630 kilometers from Dresden to Munich. I don't<br />
like to visit discotheques or clubs very much. I sim-<br />
ply prefer these underground parties but in gene-<br />
ral I have to add that I do not like to visit parties<br />
were often.<br />
<br />
* Actually we are involved with favourites. What are<br />
your favourite ....<br />
<br />
Demo groups Byterapers, Oxyron, Censor De-<br />
sign and Reflex<br />
Single coder Quiss, Zodiac<br />
Cracking groups ./.<br />
Single cracker regards to CBA and Nightshade, I<br />
would love to see both falling down<br />
from a skyscraper<br />
Graphic artists Cruise, Electric, Ogami and PVT<br />
Music composers Mixer, GeirTjelta, Jeroen Tel, PRI,<br />
Jeff<br />
Swappers ./.<br />
Magazines Domination, Relax, Skyhigh, Shout!<br />
<br />
<br />
* We all know that Reflex is one of the leading demo<br />
groups but imagine you have the possibility to form<br />
some kind of dream team? Who are the persons you<br />
would invite to join in?<br />
<br />
Coder Manfred Trenz, Quiss and Mr. Sex<br />
Artist Electric, Cruise<br />
Composer Jeroen Tel, Chris H"lsbeck<br />
<br />
<br />
* Lately there have been some interesting computer<br />
parties like the X-95, the Puke 4x4 or the Assem-<br />
bly just to name a few. Do you like these parties in<br />
general and what parties have you already visited?<br />
Are there plans to visit forthcoming parties?<br />
<br />
:) Computer parties are excellent events and probab-<br />
ly one of the few best things the scene brought to<br />
us. I only have been present at three parties so<br />
far, to be more precise at the Datalife 93, The<br />
Party III and the Party IV. In the future I would like<br />
to visit the Saturne Party, The Party V and pro-<br />
bably The Tribute but it depends on the amount of<br />
releases we will be able to finish and present. Fur-<br />
thermore we intend to work on the Amigasa, too,<br />
and we will be fore sure present at the parties of-<br />
fering a good prize money.<br />
<br />
* As usual there are appearing good and bad things<br />
in the scene life. Please inform us about your ex-<br />
periences. Is there something you really like/dislike<br />
and want to share it with us?<br />
<br />
:) I really dislike the pertinent critism and reactions,<br />
both could be better described as raggings, to-<br />
wards or if you prefer against my group Reflex,<br />
it is rather funny how some people want to get us<br />
down. In former times the scene seemed to be much<br />
better in general and especially in my hometown<br />
Dresden. Everything was more enjoyable and the<br />
friendship was more important. All is drifting more<br />
into direction competition in its negatvie sense and<br />
out of their "success" some people became very<br />
arrogant. Within the past two years things used to<br />
become better again and the quality of the demoes<br />
and magazines increased a lot. Hopefully both will<br />
increase steady in the future, too.<br />
<br />
* We already stole a lot of your expensive spare time<br />
now. Is there anything you want to share with the<br />
scene as a last word for this interview? Anyway<br />
you can place here your greetings if you would like<br />
to. Thanks a lot for being patient for around 2 and<br />
an half hour by now and for answering all questions<br />
<br />
:) I would like to send out some personal greetings to<br />
Zyron, Red Devil (who seems to be a little bit inacti-<br />
ve at the moment), KB, Odysseus, Earthquake, Ano-<br />
nym, ...... And some group greetings have to go to<br />
Nipson, Charged, Oxyron and Origo next to other<br />
groups I do not remember at the moment. Bye.<br />
<br />
Be sure not to miss the next interview again pre-<br />
senting a very interesting profile.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Back to the roots==<br />
<pre><br />
* Back to the roots *<br />
------------------------------------------------------------<br />
Due to the fact that Max was not able to finish his<br />
usual 4 pages of text in a six weeks period I had the<br />
pleasure to fill up the gap this time. I just continue<br />
where Max stopped last time and just return to Venlo<br />
and the very unique conflicts which are for sure<br />
worth to be mentioned, for what reason however.<br />
<br />
Sys/Afl was the victim of a gas attack, that's how the<br />
conflict between Sys and OMG ended. Before that<br />
meeting took place Sys and Tom/Sodom (former Relax<br />
editor and partly operating under Hooligan/Afl) had a<br />
bet where Sys was pretty sure about knocking out<br />
OMG. Surely, if you have read the last edition of the<br />
BACK TO THE ROOTS serial, all of you know that OMG<br />
used gas to leave the party place and Sys lost his<br />
bet so he was the one to stand a box of beer for the<br />
other members of the flight at the forthcoming Venlo<br />
meeting. This is the start of this story.<br />
<br />
Max, Tom (aka. Hooligan) and Sys were extremely<br />
drunken while Marc had to drive the car as usual and<br />
so he did not drink anything alcoholic. All of them<br />
were in a pretty good mood and had a decent party<br />
outside of the party room. As the Venlo meetings had<br />
an excellent status and were well visited by the major<br />
groups that time ofcourse so other top groups have<br />
shown up there, too. Paramount was one of them and<br />
so people like Sting, Scratcher, Dr. Death and Stain-<br />
less Steel were present. The cooperation between<br />
Alpha Flight and Paramount broke up some months<br />
ago and because of the fact that many members of<br />
both groups came from Gelsenkirchen and its close<br />
surrounding there was a big rivalry between both<br />
cracking groups, and the flames burned bigger than<br />
ever before after the seperation of both groups.<br />
<br />
Sting, who caused a lot of conflicts and argumenta-<br />
tions between both groups, just came along to greet<br />
his former comrades. Tom welcomed him and put his<br />
arm on Sting's shoulder in the way like friends do but<br />
just a few seconds later he had Sting's head in a so-<br />
called headlock. I do not know if you know the location<br />
in Venlo. At the place infront of the building there are<br />
a lot of trees protected by massive fences. But let's<br />
return to the situation. Tom had Sting in a headlock<br />
and smashed Sting's face directly against such a<br />
fence. The result was that Sting's nose and fore-<br />
head were bloody and people could see tears in his<br />
eyes, what was quite natural when you keep in mind<br />
the pain he must have had. The Paramount crew did<br />
not consist of cads who had to solve conflicts using<br />
physically force to show questionable strength so<br />
the incident was finally over. Afl celebrated their big,<br />
but questionable "victory".<br />
<br />
Alpha Flight fought a lot of battles like this in former<br />
days and I do not remember correctly if the next one<br />
I am going to report about happened at the same<br />
event or on one of the following meetings. Neverthe-<br />
less somebody from Hitmen just said some more or<br />
less true facts about Afl and stated some things Afl<br />
members disliked. Sys asked this member of Hitmen to<br />
get out of the room to have a decent fight infront of<br />
the building. Outside both take off their jackets and<br />
gave them to loyal group members just to exchange a<br />
lot of arguments. After getting a lot of verbal pun-<br />
ches Sys finally pointed out that he will knock his<br />
opponent out. The Hitmen member became nervous,<br />
asked Sys to forget the quarrel and invited him for a<br />
beer. Sys agreed and this time the end was indeed<br />
peaceful. It is possible that there still exists a re-<br />
cording of this happening as Dense, well known as a<br />
member of Hysteric and RSI, archieved the "dis-<br />
cussion" with a camera.<br />
<br />
If you have read the previous lines for sure you got<br />
the feeling that Sys maybe should have joined a mar-<br />
tial arts team instead of a computer group but all<br />
these stories do not reflect the real personality of<br />
Sys. I learnt him to know as a very silent person and<br />
all those sins from his youth should not be taken too<br />
serious.<br />
Even Tom, who seemed to be a brutal asshole, mor-<br />
phed completely into an harmless raver and halved<br />
his weight down to an acceptable limit what might<br />
sound rather strange to people who learnt him to<br />
know that time.<br />
<br />
Compared with these incidents today's so-called wars<br />
seem to be harmless discussions. Nevertheless peop-<br />
le should keep in mind that the computer and the sce-<br />
ne is nothing else but a fine hobby and an experience<br />
you can share with a lot of people having similar inte-<br />
rests. It should not be a platform to sowing hate just<br />
to get on a better position in the charts. It is parly a<br />
big shame how newcommers treat more experienced<br />
persons to become more 'powerful' in their quest for<br />
fame and respect. These persons should keep in mind<br />
that they did not create the scene as the scene did<br />
run very well before they joined in one or two years<br />
ago. These people seem to think that they are the new<br />
prophets and that the scene should follow their dic-<br />
tation. There are for sure things which could be im-<br />
proved but that is a decision from all the persons<br />
who take part in a scene which has created its very<br />
very own rules and its honorary code, rules and co-<br />
des which worked about ten years very well by now.<br />
If you have a closer look at the people complaining<br />
about the system you will surely find out that most of<br />
them are people who can not stand the heat of the<br />
(hard) competition. Why is it that cracking groups<br />
who don't have fast original suppliers or the chance<br />
the call out for free to upload their versions at the<br />
major boards complain about the first release system<br />
these days? Why is it that persons who completely<br />
failed with their deeds and actions complain about the<br />
elite scene, a choosen circle of persons they would<br />
love to be a part of it? On the other hand it is very<br />
funny to see how people who recently bought a modem<br />
or had the chance to join an elite group react. They<br />
think that they belong to the elite scene from the mo-<br />
ment they bought the modem or joined the group but<br />
it seems that those persons did not understand the<br />
entire system. The status elite is nothing you can buy<br />
in a shop or you get when you belong to a better<br />
group, it is more like an award you earn for you<br />
knowledge, your deeds and the personality you show<br />
while "wasting" your expensive sparetime infront of<br />
the CBM 64. This is something many newcommers seem<br />
not to understand. It is the ignorance of many per-<br />
sons just looking out for fame and respect within a<br />
very short time and those persons are not able to<br />
understand that they can not realise something other<br />
people invested some years for.<br />
People should think twice before they act and always<br />
keep in mind that the scene in an hobby, a very exci-<br />
ting hobby but nothing more than a hobby. Some will<br />
for sure need some time to figure it out, hopefully it<br />
will be soon. Just do a fine job in the scene, have fun<br />
and make some friends. This is what makes the scene<br />
go round, from the very beginning to the end. Fame is<br />
just a factor next to it! On the other hand people are<br />
always talking about friendship and this does mean no<br />
negative critism is allowed! What kind of friendship is<br />
it when you can not share your honest opinion with<br />
your "friends"? It seems that people are only inte-<br />
rested in hearing hymns of praise and everything<br />
else won't be accepted. Is it genuine friendship if you<br />
have to tell fairy tales and lies to please your pals or<br />
comrades as I think the word 'friend' can not be used<br />
here. Please do me a special favour and think about<br />
the previous lines as it seems that there is something<br />
running into the wrong direction these days.<br />
<br />
Surely I could continue some more hours like this but<br />
the title of the chapter gives the direct order to re-<br />
port about the early and the golden days of the CBM<br />
64 scene and definately not to discuss the actual<br />
problems. Hopefully Max will be capable to finish his<br />
work in time for the next issue.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Demo Reviews==<br />
<pre><br />
* DEMO REVIEWS *<br />
------------------------------------------------------------<br />
Welcome to the demo reviews. It is the place where<br />
you can find professional analysis of the demoes<br />
spread within the period of the previous to this<br />
issue, performed by people who know what they are<br />
talking about unlike in other, not named magazines.<br />
<br />
This time the Demo Reviews where splitted into two<br />
chapters due to the fact that the reviews are getting<br />
longer and longer. In the last issue we tried to shor-<br />
ten everything as good as possible but this it is im-<br />
possible and we don't feel like cutting important parts<br />
just to fit into the memory limits. Furthermore we ad-<br />
ded the popular introduction texts about the groups<br />
(or labels) being responsible for the productions we<br />
had our critical look on.<br />
<br />
There have been released quite a lot of demoes this<br />
summer and as we can not review them all in here we<br />
decided to choose "Love" from Agony Design, "De-<br />
sert Dots" from Smash Designs and last but not least<br />
"Respect" from Fuse.<br />
As you use to know from the previous issue Fuben<br />
and Scroll have checked the codework, RRR had a<br />
closer look at the artwork and PRI listened very<br />
carefully to the audial scores to make sure that you<br />
can read specified and qualified reviews in here. Fu-<br />
ben "joined" the audial section as one of the tested<br />
productions contained some work of PRI so just to<br />
avoid any kind of manipulation Fuben proved his skills<br />
as musician, too, as he is not only composing on the<br />
CBM 64 but playing keyboard in real life so you can<br />
be sure that he is qualified in this sector aswell. To<br />
avoid this kind of situation we are searching for a<br />
"second" unit in the sector MUSIC and ARTWORK as<br />
this principe works very well in the area of CODING<br />
(see: Fuben and Scroll). When you are interested in<br />
working for the RELAX MAGAZINE and you are expe-<br />
rienced in your field of activity (artwork/music), you<br />
are able to present competent critism, have an ac-<br />
ceptable English, you are not a member of Oxyron<br />
and are capable to deliver your work in time do not<br />
hesitate to contact RRR via snail mail or internet. Do<br />
not forget to add a few review examples to give us a<br />
short overview about your writing skills in both, lan-<br />
guage and competence.<br />
<br />
Just a short WHO DID WHAT just to let you know whom<br />
to blame if you do not agree with the written content<br />
of the chapter(s).<br />
<br />
Love/Agony Design<br />
----------------<br />
Technical critism: FUBEN/OXYRON<br />
Visual critism: RRR/OXYRON<br />
Audial critism: PRI/TIA/OXYRON<br />
<br />
<br />
Desert Dots/Smash Designs<br />
-----------------------<br />
Technical critism: SCROLL/MEGASTYLE PRODUCTIONS<br />
Visual critism: RRR/OXYRON<br />
Audial critism: PRI/TIA/OXYRON & FUBEN/OXYRON<br />
<br />
<br />
Respect/Fuse<br />
------------<br />
Technical critism: FUBEN/OXYRON<br />
Visual critism: RRR/OXYRON<br />
Audial critism: PRI/TIA/OXYRON<br />
<br />
<br />
Here we go ...<br />
<br />
* Love/Agony Design *<br />
------------------------------------------------------------<br />
Agony Design productions are always worth to be<br />
watched as they mostly present trackmos and den-<br />
tros which are very well designed and styled by a<br />
person with a great ability for style and design:<br />
Druid. Next to him Agony is the home of very talented<br />
composers (Shogoon, Moog, Compod) and artists (i.e.<br />
Roder, Astaroth, Comanche, ...) so you can be always<br />
sure about outstanding designed and well looking<br />
productions when they wear the Agony Square label.<br />
<br />
Love is a double sided trackmo coded by Druid and<br />
Agony's new coder Inco, who was responsible for<br />
the mathematical routines.<br />
After having started the demo you may choose bet-<br />
ween the trackmo and its note (like in Coma-Light 12).<br />
Let's start with the note. This is exclusively coded by<br />
Colabor/Vermes. There is a Super Hi-Res Interlace<br />
picture at left and some text written in 1x1 at right.<br />
<br />
Now to the actual demo: At the very beginning there<br />
is a 100% precalculated "Star Tunnel", zooming and<br />
rotating. All down converted from the Amiga. It looks<br />
great, but it's easy to convert down animations.<br />
After that you can see a Hi-Res logo with a rotating<br />
square marking the Agony sign, followed by some<br />
more squares while loading there is another precal-<br />
culated animation: 79 frames of a voxel calculated in<br />
SCENERY on Amiga. It is surely possible to do it in<br />
realtime even not in the same speed. Next is a vector<br />
is a vector tunnel made up of single lines (without any<br />
hidden-lines). The animation is really broken, which<br />
doesn't give you the real zoom in feeling. Later on<br />
some gravity dots are falling down. The calculations<br />
were just done for the vertical movement, so that is<br />
nothing hard coded as you just need to pretable the<br />
falling down movement. Even that movement was not<br />
physically/mathematically correct as the dots jumped<br />
3 times only, too less rebounds as a real EXP-wave<br />
never stops while the same gravity effect is used for<br />
the next "part" - the polish flag.<br />
The next part is a Twist Rotator over a Hi-Res pictu-<br />
re with some additional sprites. Sorry, but this part<br />
really looks ugly and the code isn't hard aswell. After<br />
two rather big scrollers containing some greetings a<br />
a "simple" chessboard lightsourced zoomer came up.<br />
This effect might be the 534th of its kind in C64 his-<br />
tory. Sorry, but neither the idea is new nor the code<br />
is anything special, just look at Axis' version in Coma<br />
Coma Light 9 (1993) with open sideborders. Next in<br />
the row is a transforming ball over a picture. This<br />
ball is jumping up all the time. After this, there is a<br />
dot cyclone moving over the screen. Its code isn't too<br />
hard (normal vector rotation over the y-axis), but it<br />
looks nice. Evenso there could be some more dots in<br />
my opinion. Now you have to flip the disk to enter the<br />
grey part of the trackmo.<br />
The first real effect is a Sierpinsky triangle calcula-<br />
ted in realtime. The calculations are very slow in my<br />
opinions and also the routine is rather old now. Just<br />
check the ORIGO demo "Elysion" out. There are quite<br />
fast calculations. Also in the old Bonzai demo Crackle<br />
'n'Cocio. But I just wonder why Druid used a recur-<br />
sive loop to calculate his fractal though he did not<br />
change the x-y values! You can also calculate such a<br />
Sierpinsky triangle by using the equalation (y-x) and<br />
x=0 (logical and) or just using the EOR-trick. I made<br />
a realtime sierpinsky triangle (animated) in Triiod II<br />
calculated in max. 10 frames. The next effect is some<br />
sort of line-vector showing a sprial but it is a bit too<br />
slow in my opinion and it also doesn't look that good.<br />
After a down-converted logo animation from the<br />
Amiga (looks great!) there is a so called Interference<br />
Plasma in 2 colors. By the way, that part is definately<br />
no worldfirst as you can see the same in Reflex' Cafe<br />
Odd. Nothing spectacular, though! Then there is a Hi-<br />
res bitmap picture moving 2 screen in X-direction.<br />
Later on, there is a multicolor stencil over a picture<br />
(easily Eor-filled). Well, this reminds me to the hidden<br />
part by Graham in Coma-Light 12. Following there is a<br />
converted Raytracing animation from the Amiga. While<br />
showing the credits there are also digitalized Star<br />
Wars animations until you finally reach the end pictu-<br />
re.<br />
<br />
All in all a very nice linked and designed trackmo with<br />
much action and fun. Evenso there is the negative<br />
side, which is the lack of hard code. I didn't see one<br />
really hard coded part in the demo. Therefore I will<br />
just give a rating of 55%!<br />
<br />
The graphics for this trackmo were drawn by Asta-<br />
roth, Comanche, Digger, Jetan, Roder and Skyle, all<br />
members of Agony Design.<br />
<br />
At first a nice style Agony logo in hires singlecolour<br />
a "simple" presents logo followed to present finally<br />
another hires singlecolour picture showing the trak-<br />
kmo's name - Love. This one is really cool in my opi-<br />
nion. Next in the row is another hires singlecolour<br />
picture with a dragon as its motive and this one looks<br />
just great. The first graphic using some more colours<br />
is an Ifli picture drawn by Roder, one of the best<br />
artists around. Here you can see an ancient warrior<br />
probably known as Conan worldwide next to a fine<br />
landscape and hostile stone age people. It is very de-<br />
tailed and he used a good colour palette. Another Ifli<br />
picture shows a knight and his horse, both well drawn<br />
and designed. Unfortunately there is too much light-<br />
grey in the background so it flickers like hell on my<br />
configuration but nevertheless it is a very good pic-<br />
ture indeed. With a Love logo we find one of the first<br />
standart logos in here, 4 colours including back-<br />
ground but nothing special, not in form not in filling,<br />
at all. The Flip Disk (with K not C!) picture is again in<br />
hires singlecolour format and divided into two parts<br />
with one side showing a logo looking very similar to<br />
some I have seen in former Agony (or Chaos, their<br />
former name) productions, and a picture showing<br />
another dragon.<br />
The grey part starts with some excellent graphics, a<br />
Love logo and a girl with nice hair in Ifli format. Looks<br />
really impressing. Next in the row there is an Agony<br />
logo in Koala format showing next to well drawn and<br />
designed letters a very nice eye on the left side. A<br />
two screens big hires singlecolour picture moving in<br />
X-direction containing the usual chessboard (I like it,<br />
aswell), a tiger, a girl and a penguin next to various<br />
other stuff. To follow the hires singlecolour reign a<br />
face with a wired eye appears altogether with the<br />
obligatory chessboard shown in almost an every<br />
hires singlecolour artwork in this demo (when will the<br />
people stop ragging about me loving chessboards?).<br />
Next there is another Koala format logo but this no-<br />
thing special at all even if it looks quite interesting<br />
and that is very important. At the end I found another<br />
hires singlecolour picture, once again divided into 2<br />
parts or areas containing a The End logo on the one<br />
and some sort of castle on the other side of the<br />
screen. The castle looks very cartoonish.<br />
<br />
After watching this impressing trackmo I had a look<br />
at the demo Love by Virtual Dreams/Fairlight (Amiga)<br />
where I have found a lot of sources for their design.<br />
Nevertheless all the graphics next to the not mentio-<br />
ned sprites and charsets give the demo a special<br />
touch of class and are on a high standart. The Ifli<br />
graphics are the most impressive ones in here so the<br />
rating is 83%.<br />
<br />
The soundtrack for Love was completely arranged by<br />
Shogoon/Taboo/Agony Design.<br />
<br />
In five different tunes he gives a good overview of<br />
his abilities. Powerful tracks alternate with light and<br />
happy ones, sometimes a little bit of techno, someti-<br />
mes jazz, but everything with a personal touch. The<br />
second one features a nice cutoff/sync-effect and a<br />
Jeff-related bass. The third one is superfunky, with<br />
a very good theme and a cool rhythm part. The next<br />
one has switched bass-notes and a very spacy<br />
B-part and at last the end tune is a short sweet<br />
shuffle with a nice melody and good harmonical work.<br />
Through out the soundtrack the soundquality is ex-<br />
cellent.<br />
<br />
Shogoon is one of the few composers with theoreti-<br />
cal knowledge and original ideas and since sound-<br />
track is in my opinion the best one since Tower Po-<br />
wer (1993). Rating: 91%<br />
<br />
Desert Dots by Smash Designs<br />
------------------------------------------------------------<br />
Smash Designs is well known as a group putting al-<br />
ways a lot of effort into their demoes even if the re-<br />
sults seem not to meet the taste of either the juries<br />
of the audience that much. Fact is that the contribu-<br />
tions from Smash were not shown at the big screen<br />
at The Party 1993 and The Party 1994 and this is su-<br />
rely worth to be mentioned in here. The group is ger-<br />
man based and even has a PC section.<br />
<br />
The demo starts with a music appearing even before<br />
the decrunch screen is removed, and a text saying<br />
"in the year 1995 we are back". After a while, the<br />
screen fades to black, a white line scrolls onto the<br />
screen, revealing a Smash Designs logo. Then a<br />
"Presents" logo appears, soon a landscape picture<br />
is presented, with the credits. The credits are<br />
shown on the top of the screen with a large font,<br />
with the chars fading in a special way. Not too<br />
advanced, however. By the way, the code was done<br />
by AEG (he did 45%), Dasheele (40%) and Tardox<br />
(15%). Then a full screen picture of the new-styled<br />
C64 appears, with a "Desert Dots" logo above and a<br />
little picture of a desert between them both! Then the<br />
whole screen fades to white, and the screen fades<br />
into black, with the screen divided into four bars,<br />
which one after another goes black. After that, the<br />
music changes, and another pictures appears, with a<br />
logo saying "3D-world" and a landscape... Then the<br />
vector mayhem starts. A vector cube with a Smash<br />
logo on the right side appears. Then the vector cube<br />
consists of very blocky squares (char size!) and ECI<br />
colours, even with colour-cycling. It's an OK looking<br />
effect, but really too blocky. Next out is a plasma-like<br />
picture manipulating (again in char sized blocks). A<br />
Smash logo (I think) is zoomed, teched and scrolled,<br />
this effect is also full-screen. However, there are<br />
some BUGS on the lower two character lines of the<br />
screen, seems like they left some sprite definition<br />
data there or some kind of data tables. Then, a tech-<br />
no-show starts, with different signs similar to the<br />
signs of the Zodiac, while the screen flashes in black<br />
and white... Soon a strange Smash logo appears, ei-<br />
ther it is me or the A is really missing... Now some<br />
balls moving in sinus appears, with balls of fading co-<br />
lours following them. A pretty coll effect, by the way,<br />
perhaps the screen was a bit too empty. Then, some<br />
larger balls appear (with the size of expanded spri-<br />
tes). There are eight of them and together they make<br />
up a vector cube. Now a shade-bob routine appears,<br />
this one with colour-cycling! I found this routine quite<br />
good. Now a circle colour-cycle routine follows, like<br />
the one in "BlaBla/Censor", but this one scroll faster.<br />
It starts with just black and white, but soon more co-<br />
lours appear and they scroll in both directions. Then<br />
this routine is combined with the previous plasma-like<br />
picture manipulator, with each routine shown every<br />
second frame... Looks both, cool and confusing. Then<br />
a picture zoomer and rotator comes up, again with<br />
the char resolution. This version is very blocky, and<br />
compared to similar routines in other demos, this one<br />
isn't very good, even though it is full screen... Then,<br />
another Smash logo, followed by a strange plasma<br />
what appears... This one is full screen, with char re-<br />
solution and ECI (which stands for Expanded Colours<br />
with Interlace). Routines like this were made back in<br />
1990... Then a cartoonish picture of a boar appears,<br />
and after that, the last part of the demo, consisting<br />
of a Smash logo on the top of the screen, a scrolling<br />
city at night beneath. Some text pages are shown on<br />
the top of the graphics.<br />
<br />
Well, this is a pretty standard trackmo, with usual ef-<br />
fects like vector, plasmas, shadebobs etc. There<br />
were also a lot of graphics appearing frequently. It is<br />
very polished, all in all the demo looks quite great.<br />
The coding isn't that advanced, however. The quality<br />
of the routines ranges from very good to quite bad.<br />
This is the first demo I have seen from this group.<br />
Let's see if they will improve with their next demo...<br />
I'll give the coding the rating of 45%.<br />
<br />
The graphics of Desert Dots were drawn by AEG and<br />
MVA, both Smash Designs, and all of them are in the<br />
standart resolution (160x200 pixel).<br />
<br />
The first logo is a Smash Designs logo in Koala for-<br />
mat. Just an average piece of art followed by the in<br />
my opinion, the best piece of art in this demo, a Koala<br />
fullscreen picture showing a nice boulder and an im-<br />
pressing sky, fullscreen ofcourse. The next one is<br />
the title picture with a Desert Dots logo where all the<br />
letter got some shadows added and a small desert<br />
graphic with cactus and lots of sands while you will<br />
beneath it a perspective correct (I hope so) drawn<br />
new styled Commodore 64. Following you will find once<br />
again a fullscreen "3D-World" Koala picture offering<br />
the logo and some mountains and some clouds. The<br />
row goes on with a 4-colours (including background)<br />
holding Smash logo, not too good good in my opinion.<br />
Graffity arts come up with the next fullscreen logo.<br />
The A Scroll is missing could be the thing at the lower<br />
end of the second S but I am not sure about it so this<br />
letter is definately not fitting in a graffity styled logo.<br />
so the rating will decrease again. The next logo is a<br />
weird one with un-usual outlines but an aceeptable<br />
filling (shading effect) I use to define as the typical<br />
Andromeda (Amiga) logo filling in former days, atleast<br />
it remembers me back to it. A wild boar appears and<br />
I guess Asterix & Obelix would have for sure arran-<br />
ged a barbeque if they would have got their hands on<br />
it. In the last part we can find a logo which is hard to<br />
define as the style could be either bent or tipped<br />
what could be a hard question to be answered and I<br />
guess only the artist himself is able to give the cor-<br />
rect answer. At the buttom of the screen there is a<br />
moving skyline being some screens long. Unfortuna-<br />
tely the artist forget to make sure that the beginning<br />
and the end of the moving will continue in a perfect<br />
harmony and so even blind beggards are able to find<br />
out where the graphics starts and where it ends. De-<br />
tails can become important when people are looking<br />
out for them.<br />
<br />
In general all the graphics are made on a solid basis<br />
with nice ideas but having a closer look at them did<br />
not make me personally happy. With some more effort<br />
they could have been much better (i.e. skyline) so the<br />
rating from me is exactly 59%.<br />
<br />
The second tune was ofcourse done by me, originally<br />
used in Wrath's Courtesy of Soviet less than one<br />
year ago, so I'll restrict to the one by Emax while Fu-<br />
ben will have a closer look at my work. It's got ano-<br />
ther one of these intros, but with sharp, cutting<br />
sounds. The rest of the tune is techno-related, with<br />
several sound-effects. But he doesn't handle the<br />
hardstart properly! I thought this belonged to the<br />
past by now. The instruments are not what you can<br />
call mind-blowing, and that passage with the sixteenth<br />
bassdrum really got on my nerves. The normal demo,<br />
however, is spared this experience, as the tune is<br />
faded out before there. This one is only worth 55%,<br />
even if it is a conversation of an Amiga-module made<br />
by Jester/Sanity, and now to the second tune.<br />
<br />
This track is taken from the Wrath Design demo,<br />
Courtesy of Soviet, but it fits very good to the demo<br />
in my opinion. This track called "Neeeaung!" (because<br />
of the slides in the bass at the beginning) is surely<br />
one of PRI's better techno-tracks, though he's much<br />
better in composing jazzy music with his nice style<br />
to improvise soly. The techno-track contains the<br />
typical PRI-instruments. And that is the special at<br />
PRI's musics I think. You always recognize his tunes<br />
just from the instruments.<br />
However, the techno-track has a very fast speed<br />
with lots of action. I think the length of the track<br />
is quite remarkable, too.<br />
Allright, to get a bit detailed: the track starts with a<br />
simple bassline and a filter, which changes its fre-<br />
quences all the time. After the "neeeaung"-motive<br />
a constant base-drum starts hammering. After a<br />
while a full and active bass-groove comes up. At<br />
that time the constant base-drum changed to a full<br />
rythm with base, snare and Hi-Hat. All the time you<br />
listen to the opening and closing bassfilter, which is<br />
very usual for these sort of techno.<br />
The special of the track is, that it doesn't have any<br />
harmonies. There is just the drum and the bassline,<br />
which still doesn't make the track boring at all be-<br />
cause of all those variations in the tune. You can<br />
compare the track with the techno-track in Coma-<br />
Light 12, which was also composed by PRI.<br />
<br />
Well, I don't like Acid very much (I prefer ambient and<br />
trance) and I have already listened to some better<br />
tracks on C64, but still I think that the track has<br />
much power and action, which fits quite good to a<br />
trackmo. Rating: 73%<br />
<br />
Please load in the second part of the demo reviews to<br />
read the critism about Respect.<br />
<br />
Best regards,<br />
<br />
Scroll/Megastyle Productions<br />
-------------------------<br />
Fuben/Oxyron<br />
------------<br />
PRI/TIA/Oxyron<br />
-------------<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Demo Reviews 2==<br />
<pre><br />
* Demo Reviews (Part 2) *<br />
------------------------------------------------------------<br />
After presenting the reviews of the demoes "Love"<br />
and "Desert Dots" in the first chapter here is the<br />
last review for this issue of a production called "Re-<br />
spect", a demonstration not created by a demo group<br />
but by a label we could define as some kind of working<br />
pool.<br />
<br />
Let's continue with the reviews ...<br />
<br />
* Respect/Fuse *<br />
------------------------------------------------------------<br />
When you have been heard from Fuse before you've<br />
seen this demo there is no need to wonder. Fuse is a<br />
project from various east german CBM 64 scene folk<br />
mainly coming from Dresden so please note that this<br />
is no new group to be voted for. Under the label Fuse<br />
programmers, artists and composers from Reflex, TIA<br />
Taboo, Cosmic Style, Plush, Bass and Substance for<br />
example have shown what they are capable to do with<br />
their contribution in what kind of form however.<br />
<br />
This demo was coded by Warp 8/Cosmic Style, The<br />
Syndrom/TIA/Crest, Happymaker/Reflex & Jan<br />
Zimmermann/Substance.<br />
<br />
A trackmo of rather high quality, pretty nicely de-<br />
signed and linked. Unfortunately very often system<br />
errors caused by the sensible loader occur. How-<br />
ever, there are almost always fade in and out effects<br />
for coming and goining parts. Let's start with the in-<br />
tro. Nice idea to display the introduction-text in a<br />
transforming box. Also a fli picture got displayed in<br />
the box.<br />
After the intro there are some zooming balls moving<br />
in a sine-movement. The balls are also lightsourced.<br />
Nevertheless, no technical hard routine. Next are<br />
again some balls, which are elastic now. They are<br />
jumping above a rasterline. This part does not look<br />
that cool than the part before, and the is not much<br />
better! I think these two parts are definately shown<br />
shown by far too long. After that you may read some<br />
text while loading, informing the watcher about a hid-<br />
den-part I have not found yet.<br />
Some text and a logo follows. Then there is a Hi-Res<br />
picture with a loosy sprite-scroll on 1x1 remembering<br />
the watcher about all those old groups. By the way, I<br />
am sharing my opinion with the authors of the demo.<br />
Most newcomers doesn't show any attention to the<br />
dead groups from that times! Just take some older<br />
demos and watch them again. Most of them are much<br />
cooler than the demos produced nowadays. However,<br />
this part got again shown too long! Another nice-to-<br />
atch part comes up. A fullscreen Hi-Res picture with<br />
two little balls over the picture, which zooms the tex-<br />
tures under themselves. In the left corner there is<br />
also a nice Y-rotate animation of a little Hi-Res logo.<br />
Well, those balls are looking ray-traced, but they are<br />
not of course; you just get the feeling as they are<br />
so small. The idea of this part isn't new as Cult relea-<br />
sed a similar routine, just bigger and in multicolour in<br />
in their recent demo called THE CULT. Next is a nice<br />
picture, which gets faded in with a RGB effect. Very<br />
good looking in my opinion. After that, a tunnel comes<br />
up, in 4 colors running in one frame. That tunnel is<br />
made up by some different coloured boxes. It doesn't<br />
look very cool and is easy to code anyway. The next<br />
part shows an Hi-Res logo with many old legendary<br />
groupnames like Bonzai, Beyond Force, Dynamic Duo,<br />
etc. over the logo you can see a Respect sprite logo.<br />
After a while an interlace picture is faded in showing<br />
Freddy Krueger. Then there is again a picture in Hi-<br />
Res with some text besides it, written by using a pro-<br />
portional charset, which doesn't look realtime to me.<br />
The next part is in my opinion the best in the whole<br />
demo featuring a split-scroller. There are 2 scroller,<br />
the one scrolls up while the other one scrolls down.<br />
Over that all there are some "multiplexed" sprites<br />
displaying some text. This looks like a typical Crest<br />
demo part, a nice routine actually. After some time<br />
time there is a rather big Respect logo walking<br />
though the side-boarders. Nice! Something is missing<br />
in this trackmo?! Yes, it is the vector part. Some hid-<br />
den-line vectors rotate all over the 3 axis. The vec-<br />
tors look nice, but they are a bit slow in my opinion<br />
(compare them with the last part of The Masque/Oxy).<br />
Finally there is the end-part containing a "simple"<br />
interlaced upscroller with a 1x2 charset. I think the<br />
charset is interlaced to get a higher resoloution.<br />
All in all a nice demo with some very long loading-<br />
processes, which steals much action. A lack of<br />
rastertime isn't a good excuse dear FUSE-coders!!!<br />
I'll give a rating of 72% for the coding.<br />
<br />
All the graphics I have detected in the trackmo of the<br />
label Fuse were drawn by Earthquake, Felidae, Hogan,<br />
Syndrom and Warp 8.<br />
<br />
In the intro there is a fli picture showing some sort<br />
devilish creature. A lot of colours, many of them did<br />
not fit in here exactly, were used and all in all the<br />
picture is not too accurate drawn. With a little bit<br />
more effort it could be for sur much better. The next<br />
target is a bitmap logo presenting Respect. Just an<br />
average piece of art not being attractive in any way.<br />
Following I found a hires singlecolour picture. It looks<br />
quite interesting but I have no idea how to define the<br />
shown object. Another hires singlecolour picture<br />
came up with an alien or whatever it might be else. It<br />
looks nice but still it seems to be a simple unit. Fanta-<br />
sy art in fli format can be found aswell. The woman is<br />
supposed to be a female bodybuilder, atleast it is how<br />
she looks like. Girls looking like Arnold Schwarzeneg-<br />
ger are not too attractive in my opinion. The dragon<br />
and the background are quite nice. To the world of<br />
simple units got another Respect hires singlecolour<br />
logo added. A VERY simple unit indeed. The most im-<br />
pressing piece of art got presented by Warp 8 with<br />
his Freddy Krueger Ifli picture. This one is for sure<br />
handmade as I had the pleasure to see some parts of<br />
the development live at The Party IV! Well done! A ro-<br />
bot lady called Cybot was the next detectable art-<br />
work. Some details have been added but anyway it is<br />
not to impressive in my opinion. Once again an hires<br />
singlecolour logo which looks like being created with<br />
a characterset on Amiga/PC and got converted later<br />
on. It could be but it mustn't be, it simply looks like<br />
have been used that technique.<br />
<br />
In general the graphics are at an acceptable level<br />
with a single exception - the excellent Freddy picture<br />
from Warp 8. But as this picture was only a part of<br />
the artwork I have to rate the entire graphics at<br />
69%.<br />
<br />
The soundtrack for this one falls into six tunes, done<br />
by The Syndrom, Fanta and D-Tract. It varies in style<br />
and quality.<br />
<br />
Fanta, who indeed has improved quite a bit lately, did<br />
the first tunes as well as a third one which was reali-<br />
zed together with D-Tract.<br />
First we get to hear one of those very fashionable<br />
"Mysterious Tension-Mount" intros, but nicely per-<br />
formed. Not so nice, however, is the bass which is too<br />
thin and the drums which sound too similar (snare<br />
and bass), which prevents the tune from grooving.<br />
The second one does groove quite a lot. It comes in<br />
some jazzy 5-2-4-1 harmonics and contains a rather<br />
Drax-orientated solo (a tribute to him?). Syndrom's<br />
first one really rocks, he even seems to simulate a<br />
string-bass, which also plays a nice line. Also the me-<br />
lodies are good, but not loud enough! Really strange,<br />
normally you have that when playing a tune, which was<br />
composed on an old 64, on a new one (old and new SID<br />
have different volume balances when FILTER is on),<br />
but I always use an old one, so how come? Anyway,<br />
Syndrom's second one is well-balanced, very relaxed<br />
and a nice background-tune, suitable for the demo<br />
end. D-Tract's tune stands out in the negative sense<br />
sounding much like a typical beginner's tune: boring<br />
built-up and structure, mindless jamming about four<br />
always repeated chords. Besides, a C# over a-minor<br />
is a real burner. Somebody who doesn't notice this in<br />
his own tune can't be a real musician. Sorry for this<br />
terminating critism, but it really made by ears hurts.<br />
The coop-tune at last is marked by some neat ideas,<br />
especially the question-answer-passage. The B-part<br />
grooves better, but letting the tune just start over<br />
is a clumsy break.<br />
<br />
Overall this soundtrack is okay, with a spotline on<br />
Fanta's second tune. I'll give it a rating of 65%.<br />
<br />
If it should be necessary we will expand the demo re-<br />
views as we are interested in enlarging our engage-<br />
ment on the legal sector of the scene aswell. But this<br />
depends on the legal scene and their releases, be<br />
sure we will be there to pick up everything what<br />
seems to be interesting and what attracted the at-<br />
tention of the critical audience.<br />
<br />
Best regards from your favourite review team,<br />
<br />
Scroll/Megastyle Productions<br />
-------------------------<br />
Fuben/Oxyron<br />
------------<br />
PRI/TIA/Oxyron<br />
-------------<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Open Letter==<br />
<pre><br />
* Open Letters *<br />
------------------------------------------------------------<br />
Public Note from Marc of Alpha Flight 1970<br />
<br />
Even if it doesn't come up to our usual business here<br />
is a small comment from Marc/Afl concerning the edi-<br />
torial of Vandalism News 22, to be more precise the<br />
part written by Bizarre:<br />
Not only that you start to complain about one mistake<br />
we did in a time when almost everyone joined Ons-<br />
laught, now you start to complain about the slogan<br />
used by our dutch section since ages, a long time be-<br />
fore Onslaught and the cooperation Hardcore and<br />
Onslaught got started. When you refer to happenings<br />
that occured a long time before you can pretend to<br />
be a part of this scene you should better make sure<br />
about the facts you deliver. The cooperation Alpha<br />
Flight and Paramount got active in 1990 and not four<br />
years ago like you stated. Out of this experience we<br />
are able to quote WE DON'T NEED NO CO-OP! If you<br />
manipulate your readers by pretending that this slo-<br />
gan got created to spend attention to Onslaught or<br />
to attack Success & The Ruling Company you should<br />
better return to your roots and copying the music<br />
charts or reviewing CDs.<br />
MARC/ALPHA FLIGHT 1970<br />
<br />
------------------------------------------------------------<br />
Public note by Alpha Flight 1970<br />
<br />
With this text-file we in ALPHA FLIGHT want to react<br />
to the various notes written about us and our<br />
members in the past few months. We were getting<br />
more and more sick and tired of it all, and so the<br />
gossip about us in the July issue of The Pulse, in<br />
former times known for its accurate News Journal,<br />
made us deceide to use The Relax to get this note to<br />
the public of the C64 scene.<br />
<br />
Pulse editor Crossfire claims, quote: 'Mayhem<br />
brought evidence to the scene, and there can be no<br />
doubt. Investigation has shown, that Ream is<br />
responsible for all the fuzz around Alpha Flight at<br />
the moment.' unquote. Apparantly Crossfire knows<br />
JACKSHIT about the whole situation, because if he<br />
had been following the whole so-called affair, which<br />
a good journalist definitely has got to do, he would<br />
have noticed that Mayhem did NOT investigate<br />
anything. The only thing they could come up with were<br />
some wild accusations based on nothing. Accusations<br />
and assumptions, this is not what normal people call<br />
EVIDENCE.<br />
Another nice one from The Pulse, quote:<br />
'Alpha Flight has not replied to Mayhem. atleast no<br />
reaction which has been received by any of the<br />
members of staff.' unquote.<br />
Now this one IS funny. The Pulse worships and tries<br />
to practise real-life journalism, which automatically<br />
makes the editors of such a magazine would be<br />
journalists. We in Alpha Flight always thought a<br />
journalist had to go out in the field to report the<br />
latest happenings. Crossfire however, thinks he<br />
will RECEIVE the latest happenings from all groups.<br />
Now where did the real-life journalism go to?<br />
If he had been doing what he claims he is doing he<br />
would have noticed that we in Alpha Flight already<br />
released TWO notes concerning the Mayhem<br />
situation. One to react on the first note written by<br />
Mayhem and the second one written by Styx/AFL to<br />
react on the stupidity of Met/Mayhem.<br />
<br />
Now for the LAST time we will react to all the games<br />
we released which caused some kind of fuzz.<br />
<br />
NUTS<br />
----<br />
Check the June issue of the Relax for this game.<br />
In short: We've proven our innocense by providing<br />
you with the original game, and a snap shot from a<br />
page of Gamers Guide issue 17.<br />
<br />
MISFORTUNE PREVIEW<br />
----------------<br />
This problem was solved over THREE months ago!<br />
Because it was mainly talked about on the boards,<br />
we have proven to the board scene, by providing<br />
them with the original game, we're totally innocent.<br />
So Crossfire if you had been perceptive, you would<br />
have known this matter was already dealt with over<br />
three months ago.<br />
The original preview can be requested at your<br />
Alpha Flight dealer if you still want to see it though.<br />
<br />
BADBALLS<br />
--------<br />
Read the notes written by us which will be spread<br />
together with this issue for all the details.<br />
<br />
We in Alpha Flight do not ask for a rectification,<br />
we DEMAND one!<br />
<br />
<br />
Get your facts straight<br />
<br />
MOTHERFUCKERS<br />
<br />
<br />
<br />
Signed:<br />
<br />
A pissed off Alpha Flight crew.<br />
<br />
<br />
Call our boards Nation Wide for the latest around:<br />
<br />
Holiday Inn Cambodia<br />
<br />
X-XXX-XXX-XXXX<br />
<br />
<br />
Escapade<br />
<br />
+XX-XXXX-XXXXXX<br />
<br />
<br />
The Pirate Island<br />
<br />
+XX-XXXX-XXXX<br />
<br />
<br />
<br />
<br />
</pre><br />
==Advertisements==<br />
<pre><br />
* Advertisements *<br />
------------------------------------------------------------<br />
Welcome to the area of advertisements where you<br />
get the chance to offer the rest of the world the<br />
possibility to either contact you as a trader or<br />
just to place a request through us.<br />
There is no need to fill a votesheet if you do not like<br />
it, just contact us with a paper (or disk) note and we<br />
are going to publish your address in here as long as<br />
it is scene/computer related.<br />
To see your advertisement here, contact the Relax<br />
staff. The contact addresses already have been<br />
printed in the Editorial so re-load that chapter, grap<br />
a pen and paper and do not hesitate to submit your<br />
addresses and advertisements as soon as possible.<br />
<br />
* Sharp/Accuracy *<br />
------------------------------------------------------------<br />
XXXXX XXXXX - Hot C64 & PC swap<br />
XXXXXXXXXXXX XXX. - Originals wanted<br />
XXXXXXXXXX XXX. XX. XX - Splash & Acy warez<br />
XXXXX XXXXX/XXXXXXX <br />
XXXXXX <br />
------------------------------------------------------------<br />
<br />
* Druid/Agony Design *<br />
------------------------------------------------------------<br />
XXXXXX XXX<br />
XXXXXXX X/XX<br />
XX-XXX XXXXXXX-XXXXX<br />
XXXXXX<br />
<br />
- NO ordinary swapping anymore!!!<br />
- Urgently wanted: 1764 REU (256/512 KB)<br />
------------------------------------------------------------<br />
<br />
* Shuze/Alpha Flight 1970 *<br />
------------------------------------------------------------<br />
XXXX<br />
XX XXXXXXXXXX XXXXX<br />
XXXXXX<br />
XXXXXXXXX<br />
XXX XXX<br />
XXXXXXX<br />
<br />
------------------------------------------------------------<br />
<br />
* Zapotek/Alpha Flight 1970 *<br />
------------------------------------------------------------<br />
X.X. XXX XXX<br />
XXXX XXX<br />
XXXXXX<br />
<br />
------------------------------------------------------------<br />
<br />
* Calypso/Amn/Alpha Flight * * Ream/Alpha Flight *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXX XXXXX XXX XXXX<br />
XXXXXXXXXXXXXXX X XXXXXXXXXXXX XX<br />
XXXX XX XXXXXX XXXX XX XXX<br />
XXX XXXXXXXXXXX XXX XXXXXXXXXXX<br />
<br />
<br />
- to send in your cracks for THE BEST magazine<br />
------------------------------------------------------------<br />
<br />
* Dr. Science/Atlantis *<br />
------------------------------------------------------------<br />
Dr. Science<br />
XXXXXXXXXXX<br />
XXXX XXXXX<br />
XXXXXXXXXXX<br />
------------------------------------------------------------<br />
<br />
* Freddie/Atlantis<br />
------------------------------------------------------------<br />
XXXXXX XXXXXX - the latest Atl warez<br />
XXXXXXXXXXXXXX XX - Immortal Flash<br />
XXXX XXXXXXX X - stamp swapping<br />
XXXXXXX <br />
<br />
<br />
------------------------------------------------------------<br />
<br />
* Robocop/Atlantis *<br />
------------------------------------------------------------<br />
X.X. XXX XX<br />
XXXX XXXXXX-XXXXXXXXXXX<br />
XXXXXXXXXXX<br />
------------------------------------------------------------<br />
<br />
* Avantgarde *<br />
------------------------------------------------------------<br />
Avantgarde is searching for a fulltime graphician (all<br />
kind of gfx). It doesn't matter from which country you<br />
are from. Apply for membership by sending examples<br />
of your work to:<br />
<br />
Deff/Avantgarde<br />
XXXXXXXX XXXX<br />
XXXXX XX. XXXXXXXX<br />
XXXX XXXXXXX<br />
------------------------------------------------------------<br />
<br />
* Derbyshire Ram/Avantgarde *<br />
------------------------------------------------------------<br />
XXXXX XXXXXX<br />
XX XXXXXXXX XXXX<br />
XXXXXXXXXXX<br />
XXXXXXXXXXXX<br />
XXXXXXXXXX XXX XXX<br />
XXXXXXX<br />
------------------------------------------------------------<br />
<br />
* Intruder/Avantgarde *<br />
------------------------------------------------------------<br />
XXX XXX XXX X<br />
XXXXX XXXXXX<br />
XXXXXXX<br />
------------------------------------------------------------<br />
<br />
* Mike D./Chalice *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXXX - For friendship<br />
XXXXXXXXXXX XX - C64 Hardware (repair)<br />
XXXXX XXXXXX - MOD-swapping<br />
XXXXXXX - Metal-Music<br />
<br />
Internet: xxxxx@xxxxx.xxx<br />
------------------------------------------------------------<br />
<br />
* Syco/Chromance *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXX - for <C> warez and<br />
XXXXXXXXXX XX originals<br />
XXXX XX XXXXXXXXX <br />
XXXXXXX <br />
------------------------------------------------------------<br />
<br />
* Johnny Walker/Diamond Design *<br />
------------------------------------------------------------<br />
I am searching for analog and digital Laserdisks as-<br />
well as VHS tapes and CD-I's from all over the world,<br />
furthermore I am searching for posters and sound-<br />
tracks (vinyl only) but please keep in mind HORROR/<br />
SPLATTER movies only!<br />
Dial ++XX/XXXX/XXXXX (XXXXXX)<br />
------------------------------------------------------------<br />
<br />
* Wozio/Elysium/Chromance *<br />
------------------------------------------------------------<br />
XXXXXXX XXXXX - Esm and <C> wares<br />
XX. XXX X - Always and Astoria mag. HQ<br />
XX-XXX XXXX X - Elite only!<br />
XXXXXX - real hot orries<br />
- prefer fast swapping<br />
------------------------------------------------------------<br />
<br />
* Red Devil/Fairlight *<br />
------------------------------------------------------------<br />
XXXX XXXXXXX - for music order<br />
XXX, XXXXXXXX - for music stuff swap<br />
XXX XX XXXXXXXXXX - for PC swap<br />
XXXXXX - cheat carefully!<br />
------------------------------------------------------------<br />
<br />
* Grafee/Feniks/Accept *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXXXXX - Feniks Hq<br />
XXXXXXXXXXX X/XX - 4 swap<br />
XX-XXX XXXXXXX - only ELITE<br />
XXXXXX <br />
Tel.: +XX/(X)XX/XXX-XXX <br />
------------------------------------------------------------<br />
<br />
* Sebaloz/Keen Acid/Lepsi *<br />
------------------------------------------------------------<br />
Orlando Magic Fan Club - MEGAswapping<br />
X/X XXXXXXXXX XXXXXXXXX - 100% reply<br />
XXXXXXX XX/XX <br />
XX-XXX XXXXXXXX <br />
XXXXXX <br />
------------------------------------------------------------<br />
<br />
* Chash/Lepsi/Caution * * Frank/Lepsi *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXX XXXXX XXXXXXXXXX<br />
XXXXXXXXXX X XXXXXXXX XX/X<br />
XX-XXX XXXXXXXXX XX-XXX XXXXX<br />
XXXXXX XXXXXX<br />
------------------------------------------------------------<br />
<br />
* Ice/Lepsi * * Scare/Lepsi *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXXXX XXXXX XXXXXXX<br />
XXXXXXX XX/XX XXXX-XXXXXX-XXX. XX<br />
XX-XXX XXXXXXXX XXXXX XXXXXXXXXXX<br />
XXXXXX XXXXXXX<br />
------------------------------------------------------------<br />
<br />
* Scroll/Megastyle Productions *<br />
------------------------------------------------------------<br />
XXXXX XXXXXX<br />
XXXXXXXXXXXXX XX<br />
XXXX XXXXXXXXXXX<br />
XXXXXX<br />
<br />
Internet: Scroll^Nordnett.No<br />
<br />
- for extremely fast oldie swap with many disks<br />
- send a list with your first letter<br />
- put on enough stamps or DIE!<br />
- I want EVERYTHING, so contact me if you have some<br />
obscure warez<br />
- 100% reply ofcourse<br />
------------------------------------------------------------<br />
<br />
* Amputator/ex-Nemesis *<br />
------------------------------------------------------------<br />
XXXXXX XXXX - 4 friendship<br />
XXX XXXXX-XX - 4 Il(legal)<br />
XXXXX XXXXXX - 100% reply<br />
XXXXXXX <br />
------------------------------------------------------------<br />
<br />
* Zzap/Noice *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXXX - COOL but SLOW swap<br />
XXXXXX. X<br />
XXX XX XXXXX<br />
XXXXXX<br />
------------------------------------------------------------<br />
<br />
* Vengeance/Onslaught/Megastyle Productions *<br />
------------------------------------------------------------<br />
XXXX' - Hcon & MSP releases<br />
X XXXXXX XXXXXX - Vandalism News<br />
XXXXXXXX XXXXXXXX - 100% reply to euros<br />
XXXXXXXXX XXXX <br />
------------------------------------------------------------<br />
<br />
* Fuben/Oxyron *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXXX<br />
XXXXXXXXXX XX<br />
XXXXX XXXXXXX<br />
XXXXXXX<br />
<br />
- NO ordinary swapping anymore!!!<br />
- contact with Programmers and Composers wanted<br />
------------------------------------------------------------<br />
<br />
* RRR/Oxyron *<br />
------------------------------------------------------------<br />
XXXX XXXXXXXXX<br />
XXXXXXXXXXXX XXX. XX<br />
XXXXX XXXXXXXXXXXXX<br />
XXXXXXX<br />
<br />
Internet: xxxxx@xxxxx.xxx<br />
<br />
- legal mailtrade on Amiga 1200 and CBM 64<br />
- (game-) graphics ---------<br />
- CBM 64 hardware wanted!<br />
------------------------------------------------------------<br />
<br />
* Scrapper/Oxyron (PC) *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXXX - PC swapping on both 3.5<br />
XXXXXXXXXXXXXXXX XX disks or streamer tapes<br />
XXXXX XXXXXXXXX (Qic 80)<br />
XXXXXXX<br />
------------------------------------------------------------<br />
<br />
* Funny/Replay *<br />
------------------------------------------------------------<br />
XXXXX XXXXX XX.<br />
XXXXXXXXXXXXXX<br />
XXXXXXX XXX. XX<br />
XXXX-XXXXXXX<br />
------------------------------------------------------------<br />
<br />
* AEG/Smash Designs *<br />
------------------------------------------------------------<br />
XXXXX' X"XXXX - for swapping, joining,<br />
XX XXXXXXXXXX XXX gfx and nice coder<br />
XXXXX XXXXXXX-XXXXXX talk<br />
XXXXXXX <br />
Tel.: +XX/(X)XXXX-XXXXX <br />
------------------------------------------------------------<br />
<br />
* Spectator/Success & The Ruling Company *<br />
------------------------------------------------------------<br />
XXXXXX XXX XXXXXXX - Original & Tape swap<br />
XXXXX XXXXX XXX. X<br />
XXXX XX XXXXXXXXX<br />
XXX XXXXXXXXXXX<br />
<br />
ATTENTION! Note the new address!<br />
------------------------------------------------------------<br />
<br />
* Splatterhead/Success & The Ruling Company *<br />
------------------------------------------------------------<br />
XXXX XXXXXXX<br />
XXXXXXXXXXXX X<br />
XXXX XX XXXXXXXXXX<br />
XXX XXXXXXXXXXX<br />
------------------------------------------------------------<br />
<br />
* Morris/Shape *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXXX - MEGAswapping!<br />
XXXXXXXXXXX X<br />
XXXX XXXXX<br />
XXXXXX<br />
------------------------------------------------------------<br />
<br />
* Acidchild/Taboo *<br />
------------------------------------------------------------<br />
XXXXXXX XXXX - 4 legal swap<br />
XXXXXXXXXXXXXX. XX - 4 covers, beermates, stamps<br />
XXXXX XXXXXXX - 4 swapping older demos+mags<br />
XXXXXXX - 4 acidtapes<br />
- 4 friendship mainly<br />
------------------------------------------------------------<br />
<br />
* Sailor/Taboo/SCS & TRC *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXXX - latest Tbo/SCS&TRC<br />
XXXXXXXXXXXX X warez<br />
XX-XXX XXXXX<br />
XXXXXX<br />
------------------------------------------------------------<br />
<br />
* Stash/Wrath Designs *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXX<br />
XXXXXXXX X. XX<br />
XXX XX XXXXX<br />
XXXXXX<br />
------------------------------------------------------------<br />
<br />
If you are interested in swapping with a girl then try<br />
------------------------------------------------------------<br />
XXXXX-XXXXX XXXX - 100% reply<br />
XXXXXXXX XXXXXXXX<br />
XXX XX XXXXXXXXX<br />
XXXXXX<br />
------------------------------------------------------------<br />
<br />
* Mac Guyver/ex-The Airwolf Team *<br />
------------------------------------------------------------<br />
XXX XXXXXX - 4 swapping old'n new games<br />
XXXXXXXXXXX or simply the latest stuff<br />
XXXXX XXXXXXX - also Flash 8 contacts are<br />
XXXXXXX wanted<br />
------------------------------------------------------------<br />
<br />
This have been all addresses we have collected for<br />
this issue and we hope that the amount will grow con-<br />
tinously per issue. If you are interested in present-<br />
ing your advertisement here in this chapter and it is<br />
scene or computer related do not hesitate to con-<br />
tact us. Mail and E-mail addresses can be found in<br />
the editorial.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre></div>80.139.17.5http://c64mags.untergrund.net/wiki/index.php?title=Relax_10Relax 102008-01-14T15:07:46Z<p>80.139.17.5: </p>
<hr />
<div>==Editorial==<br />
<pre><br />
* Editorial *<br />
------------------------------------------------------------<br />
The RELAX magazine June edition got delivered to<br />
you by Bad Bytes Entertainment Software (european<br />
division) after some personal troubles and misunder-<br />
standings between the editing staff have been solved<br />
in a way like gentleman behave not only to guarantee<br />
the existance of this magazine but in the wise judge-<br />
ment that computer-orientated conflicts should not<br />
divide friends as there are definately much more im-<br />
portant things than a thirteen years old computer of<br />
a dying generation nor that these things should be<br />
taken too serious since it is all entertainment in our<br />
opinion and something we have to be pleased with.<br />
<br />
The first Relax issue ever got released in September<br />
1989 while the sixth isue got spread in April 1990 or<br />
to be more precise on April 21st, 1990. Nearly five<br />
years later at the X-95 (April 22nd/23rd) the ninth<br />
issue got published as usual in a real hurry and after<br />
some sleepness nights due to several reasons for<br />
our staff. This issue is supposed to be something<br />
special as it is the tenth issue, ten issues spread in<br />
six years.<br />
<br />
It is very usual in the magazine business today when<br />
people are going to celebrate a special issue with<br />
those very positive critism from their close friends<br />
in order to show the "popularity" and the "success"<br />
of their production. To be honest, all these reactions<br />
look very similar and boring in our eyes so we refu-<br />
sed even the idea to publish that kind of propaganda<br />
for our magazine in here.<br />
<br />
Many of our readers requested to see this magazine<br />
being spread all four weeks in order to receive a<br />
monthly journal, a monthly publication like in former<br />
times practised by Sex'n Crime, Relax, Magic News<br />
some years or The Pulse some months ago. For sure<br />
we discussed this topic and researched how to reali-<br />
se it but after dozens of conferences we came to the<br />
logical conclusion that there is a lack of activity in<br />
the scene. A lot of more or less well reputated sce-<br />
ners leave the scene each month and the community<br />
of CBM 64 users decreases day by day. It is sad but<br />
true but necessary to collect six weeks all the hap-<br />
penings, the few releases (from both the legal and il-<br />
legal part of the scene), to analyze the votesheets<br />
and the charts from our concerence we use in the<br />
megacharts (=mail charts) in order to present the<br />
maximum of quality, quantity and entertainment, things<br />
that might do not look to hard to perform but regar-<br />
ding the situation in the magazine market there are<br />
only a few ones able to hold up this standart. Our in-<br />
tention is to release a magazine filled with scene con-<br />
cerned topics only, a policy being high appreciated<br />
from many guys due to the mass of positive reactions<br />
we got after our comeback issue and after the two<br />
previous issues we released this year.<br />
It is very easy to copy texts from books, to tell very<br />
amusing erotic or mystic tales, to review books, music<br />
CDs or movies but to edit a scene related magazine<br />
with interesting topics in an as objective way as pos-<br />
sible does really take much time, much more effort<br />
and enthusiasm these days for a critical audience<br />
counting blocks instead of looking out for quality<br />
when it comes up to magazines today. We accepted<br />
the challenge and went a different way, not the easy<br />
one but one we really enjoy to be something special<br />
in an cloned market. This magazine won't be abused<br />
as a propaganda medium to be a platform for private<br />
conflicts, a situation we are proud of, a subject we<br />
already wrote about in the previous issue.<br />
<br />
The INFOTAINMENT strategy and policy will be one of<br />
things that make this magazine quite unique. A lot of<br />
people requested what does it mean in general? Our<br />
intention is to deliver masses of INFOrmation with the<br />
global reports, charts, reports and reviews. While<br />
these chapters already contain entertaining se-<br />
quences in order to make boring facts more enjoy-<br />
able we use to present the enterTAINMENT with the<br />
trips back to the roots where we proudly can report<br />
about things we did when we were young and the CBM<br />
64 still was a machine which was interesting for all<br />
the major companies and distributors, the highlight<br />
and the glorious days of this machine. An interview is<br />
supposed to be informative and interesting so we do<br />
not classify this chapter in any way as long as it fits<br />
into the concept and it does, don't you agree?<br />
<br />
When people demand or ask for non-scene related<br />
chapters we have to refuse your wish as this is not a<br />
commercial production in order to sell more copies.<br />
It is our hobby, our work and our job or to be more<br />
precise something we have to be pleased with. It is<br />
much more important to follow our concept, our ideas<br />
and our inventions in order to reach our aims and we<br />
are getting closer and closer the more issues we are<br />
going to release. When we are pleased with the issue<br />
we are going to refill our energy and we start over<br />
to guarantee a successful follow-up.<br />
<br />
When ignorant people talk about the Relax Magazine<br />
these days they still use to call it a "Pulse-beating"<br />
Alpha Flight magazine. In fact the idea of the Relax<br />
was to continue where The Pulse stopped with a lot<br />
of its former staff members but meanwhile the entire<br />
staff "changed" back to the persons which were in-<br />
volved with the Relax Magazine in former times like<br />
Marc and Max who contributed from the start in 1989<br />
up to now and RRR who delivered news and spread it<br />
that time. Deff joined the staff in order to guarantee<br />
that the release charts become the most fair charts<br />
in the scene due to the fact that two members of<br />
competing cracking groups merge their skills. This is<br />
why we can proudly proclaim that our release charts<br />
are the most FAIR and OBJECTIVE ones around these<br />
days. We have been observing the market and found<br />
out that people do spoil the rules for the release<br />
charts until they found out a way to rank themselves<br />
on the top spot. We can't and won't accept this kind<br />
of behaviour as we do believe in a fair competition, a<br />
competition we do not fear in any way.<br />
Furthermore it is not neccessary to mention that the<br />
Relax was supposed to be independent from the very<br />
beginning in 1989 and after the comeback in 1994 but<br />
actually it is going to be spread by BAD BYTES EN-<br />
TERTAINMENT SOFTWARE, european division, and not<br />
by Alpha Flight. Please keep this in mind when you are<br />
going to mention the Relax Magazine.<br />
<br />
This new outfit got born several months ago. When we<br />
discussed and planned the comeback of the Relax we<br />
have been considering about a very special and ori-<br />
ginal outfit using proportional upscroller as our pre-<br />
fered text display routine. Unfortunately all the end-<br />
less previous tries have been skipped due to the<br />
fact that NTSC computers did not like the routines<br />
but these days Fuben/Oxyron presented the ultimate<br />
version without using heaps of rastertime and timing<br />
tables. PRI/TIA/Oxyron was responsible for the music<br />
this time so we are proud to present a very advan-<br />
advanced PAL/NTSC outfit in order to please all the<br />
the masses of readers who judge magazines by re-<br />
garding the outfit instead of studying the content<br />
what seems to be one of the major mistakes not only<br />
in our opinion but we have to quote Jeff Smart here,<br />
a former Triad member, who used to say WHO CARES<br />
in situations like this one.<br />
<br />
Credits for this issue looks like this:<br />
------------------------------------------------------------<br />
Intro:<br />
----<br />
PROGRAMMING: Skid Row/ex-Alpha Flight 1970<br />
SOUNDTRACK: Arne/Alpha Flight 1970<br />
<br />
Magazine:<br />
--------<br />
PROGRAMMING: Fuben/Oxyron<br />
SOUNDTRACK: PRI/TIA/Oxyron<br />
BITMAP GRAPHICS: RRR/Oxyron<br />
CHARACTERSET: Skid Row/ex-Alpha Flight 1970<br />
<br />
Responsible editors for this issue are:<br />
------------------------------------------------------------<br />
MAIN EDITOR: Marc/Alpha Flight 1970<br />
MAIN EDITOR: Max/Alpha Flight 1970<br />
MAIN EDITOR: RRR/Oxyron<br />
CO-EDITOR: Deff/Avantgarde<br />
CO-EDITOR: Fuben/Oxyron<br />
CO-EDITOR: PRI/TIA/Oxyron<br />
CO-EDITOR: Scroll/Megastyle Productions<br />
<br />
Here we would like to introduce two new co-editors<br />
from Oxyron, namely PRI and Fuben. Both have joined<br />
the Demo Review team which consists of Fuben, PRI<br />
and RRR now or to be more precise specialists to<br />
judge their special subjects to come up to a more<br />
more professional review chapter. The same goes for<br />
Scroll/MSP who will have a look at the programming<br />
aswell, a man we do not have to introduce in here.<br />
<br />
Atleast the following persons cooperated in any pos-<br />
sible way like spreading our votesheet or supplying<br />
news and information next to spreading this publica-<br />
tion:<br />
Intruder/Avantgarde, Sebaloz/Keen Acid/Lepsi De-<br />
velopments, Spectator/SCS & TRC, Syco/Chromance,<br />
Morris/Shape, Shuze/Afl and many more.<br />
<br />
Finally there is a future for Commodore. ESCOM, a<br />
german computer multi, bought the company for ca.<br />
US$ 10.000.000,-. Commodore International Ltd. ac-<br />
tually has active debts of around US$ 100.000.000,-<br />
so most creditors are not satisfied. Nevertheless it<br />
seems to be clear that the Commodore 64 will be pro-<br />
duced for the eastern european market and the pro-<br />
duction of the Amiga 1200/4000 will be restarted in<br />
China. The future plans are to develope a power PC<br />
comparable with the Apple Mac.<br />
A lot of speculations have been made thinking about a<br />
possible return of the big software houses what is<br />
more than hypothetic. To be honest, actually it seems<br />
like that the time of Commodore business (?) machines<br />
is definately over, for both Amiga and CBM 64, and it<br />
is up to an every user to slow down the final death of<br />
this machine as long as possible. It is very amusing to<br />
see the unlimited tries of concurence magazines try-<br />
ing to rule the ruins and to denunciate their oppo-<br />
nents with childish phrases and slogans instead of ac<br />
cepting a fair challenge without unfair tricks to in-<br />
fluence their potential target group, a group partly<br />
being grateful for that kind of propaganda which is<br />
everything else but not serious journalism! May it be<br />
that there is some kind of jealousy leading them to<br />
react and to behave like this? The remaing CBM 64<br />
community should better encourage each other to<br />
make sure that there will some support instead of<br />
leaving behind a bunch of frustated users who are<br />
finally fed up using this machine. This might be one of<br />
the primary targets of people who can not compete<br />
with the top in their blind mission and false ambitions<br />
to become well respected even if they are not able to<br />
recognize that they are - and not the people they<br />
are going to attack - the responsible for people lea-<br />
ving the scene. These persons should wake up and<br />
start thinking before they influence the audience with<br />
their dark visions nor do they have the right to<br />
reform the scene. The scene has been running all<br />
over the years pleasing a lot of persons who took<br />
part and it can not be to see a few unsuccessful<br />
creatures messing up with the system, a system<br />
running perfectly over ten years now. Anarchy can<br />
not be a solution to keep the scene alive as anarchy<br />
will destroy all the fine structures which made this<br />
scene, the scene you are actually a part of, possible.<br />
Why is it that the so-called quality cracking groups<br />
start to complain about first releases? Is it because<br />
they do not have the sources to get those originals<br />
and that they have no access to the major boards<br />
due to the fact that they do not have the possibility<br />
a chance to call out for "free"? Why is it that people<br />
who applied for the elite status and never got it fi-<br />
nally stand up and start to complain about the system<br />
only because they did not reach their aim? To be ho-<br />
nest, we have never heard an elite person complai-<br />
ning about the system! Just curious. The status elite<br />
is nothing you can get by buying a modem or joining<br />
a so-called elite or top group, it is something like an<br />
award you get from other persons and not unlike<br />
some persons who self-titled themselves as elite. All<br />
people who take chart positions more enjoyable com-<br />
pared with the fun they could have in this scene are<br />
people we can count on in the quest to keep the sce-<br />
ne alive as they are supposed to be persons who are<br />
going to release a lot of warez to guarantee the<br />
steady flood of warez for this machine and you can't<br />
deny the fact that the warez are, next to the very<br />
important subject FRIENDSHIP, responsible for the<br />
existance of the CBM 64 scene. We are here to re-<br />
lease an interesting magazine because we like to<br />
spend our sparetime for something that is a small<br />
piece of the big puzzle being a sign for everyone to<br />
compete with his production to connect the family of<br />
users with the aim to keep the scene alive. When some<br />
notorious people pray friendship and abuse their<br />
publications for personal propaganda to spread false<br />
facts and accusations to glorify their reputation and<br />
productions it seems that they - and not their inno-<br />
cent targets they choosed out of their personal<br />
frustration - are the false prophets and people who<br />
stand for the object of their impulsive and unrelie-<br />
able attacks. It is definately the fun keeping us in the<br />
scene and the friendship towards a lot of interesting<br />
men and women worldwide, people we never would<br />
have learnt to know without the medium computer. As<br />
a small summary of the previous lines we would like to<br />
point out that we do not want some wrecked persons<br />
who think to own the right to destroy this scene while<br />
complaining about people who used to serve for this<br />
computer all over the years and all what we stand for.<br />
These people should learn about accepting an every<br />
person taking part in this soap opera when they de-<br />
mand to become accepted instead of arguing and<br />
abusing the word friendship to reach their aim. We<br />
actually can not foretell the end of the scene, we<br />
would really appreciate it to see people cooperating<br />
or accepting all the competitors instead of working<br />
against them. Fingers are weak but the fist is strong.<br />
so people should unite before it is too late. To be<br />
continued in forthcoming issues ....<br />
<br />
This months' content looks like this:<br />
------------------------------------------------------------<br />
The GLOBAL REPORT has, as usual, a critical look at<br />
the actual happenings in the scene, which will be re-<br />
flected in the charts. The RELEASE CHARTS show in<br />
an impressive way who got the Play Time at first and<br />
who was able to upload his versions at first at the<br />
boards worldwide. In the chapter BOARD CHARTS you<br />
will find the resonance of the board scene when it<br />
comes to fill digital votesheets at either the board<br />
Escapade in the prepared voting booth or at Holiday<br />
Inn Cambodia by leaving e-mails to Marc. Traditional<br />
the MAIL CHARTS reflect the votes of the Relax rea-<br />
ders who dared to fill the rarely spread votesheets<br />
and the charts of the in the chapter stated magazi-<br />
nes compiled to become the ultimate and offical mega<br />
charts. This months INTERVIEW with Scroll offers<br />
very interesting answers having a look at both, the<br />
past and the present of this machine. The victims of<br />
the DEMO REVIEWS were Radio Napalm, Fantasy and<br />
Parts. BACK TO THE ROOTS presents some inte-<br />
resting facts from a time when Venlo meetings were<br />
worth being visited and when people ran AMOK with<br />
gas attacks, something what seems to be very popu-<br />
lar in Japan these days :(. ADVERTISEMENTS is a fo-<br />
rum for all who have to offer or seek something that<br />
should be ofcause scene related.<br />
<br />
How to contact the Relax Magazine staff?<br />
------------------------------------------------------------<br />
Snail mail: X/X XXXX XXXXXXXXX, XXXXXXXXXXXX<br />
XXX. XX, XXXXX XXXXXXXXXXXXX, XXXXXXX<br />
<br />
E-mail: Holiday Inn Cambodia ++1/xxx/xxx/xxxx<br />
----- Escapade ++xx/xxxx/xxxxxx<br />
(leave your mail at Marc's accounts or at the<br />
accounts of other Alpha Flight members)<br />
<br />
Internet: xxxxx@xxxxx.xxx<br />
------- xxxxx@xxxxx.xxx (mark 'RRR')<br />
<br />
About the steady release of the Relax Magazine we<br />
can report that the magazine is going to be spread<br />
all six weeks so you can expect the next issue at the<br />
end of July 1995. For any further details please con-.<br />
tact the Relax staff or your local dealer you got this<br />
issue from. The past few issues have shown that it is<br />
possible to release a magazine like this one filled with<br />
a special standart of quality in that period.<br />
<br />
We hope that you will enjoy reading this magazine and<br />
what is more important for us that you start to think<br />
about the content before you are going to be manipu-<br />
lated by other sources. Our advice is to check out an<br />
undefinated amount of information mediums before<br />
believing in ruthless preaches published by question-<br />
able sources.<br />
<br />
The technique that allows this text display routine is<br />
quite unique and contains control bytes so that we<br />
will be always able to find our source out of "copied"<br />
routines in the same way like the coders from Oxyron<br />
found their abused routines in certain similar looking<br />
demo parts from a certain group. Try to find our own<br />
solution or use another technique as we will publish it<br />
in here without pardon and won't hesitate to do it like<br />
in former times to avoid any kind of conflicts.<br />
<br />
If you are searching for a NTSC checker in the code<br />
we have to disappoint you the display routine itself<br />
does not need a fix. In the forthcoming issue we will<br />
decrease the speed of the "Loading" sprites in the<br />
NTSC format, too, that will be the complete NTSC fix<br />
for the magazine. When you are filling votesheets you<br />
should probably keep in mind who realised it at first<br />
as PAL/NTSC running routine and give a sign of re-<br />
spect to the coder of this outfit as he really deser-<br />
ves it, not only in our opinion.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
<br />
</pre><br />
==Global Report==<br />
<pre><br />
* GLOBAL REPORT *<br />
------------------------------------------------------------<br />
During the last few weeks we and our dear informers<br />
were able to detect the few happenings and changes<br />
in the CBM 64 scene.<br />
<br />
We tried to check all the news and rumours very<br />
carefully in order to avoid printing false information<br />
here. If you would like to correct some details please<br />
inform the editorial staff by contacting them by mail<br />
or e-mail. This month's special service is the alpha-<br />
numerical appearance of the compiled major news to<br />
offer a faster access to the information of your<br />
interest.<br />
<br />
* Alpha Flight 1970 *<br />
------------------------------------------------------------<br />
Afl is always responsible for a lot of action month by<br />
month, week by week and day by day. This group owns<br />
a lot of NTSC chipsets, potentional single crackers<br />
and recruited a lot of mail traders to enlarge their<br />
engagement for the mail scene. Some competitors<br />
tried to ruin their reputation by spreading rumours<br />
about Afl and mainly Ream having re-cracked two ga-<br />
mes. These rumours have been without any basis and<br />
the opposite was proven. These proofs are going to<br />
be spread along with the Relax Magazine.<br />
<br />
THE EVIL ISLAND went down, actually not forced by a<br />
lack of support and callers like other magazines sta-<br />
ted but caused by a traffic accident of Ancient Mari-<br />
ner. His truck got destroyed completely. His doctor<br />
explained that he should be close to normal in a few<br />
months and by the end of the summer when he conti-<br />
nues his work out programm and using weights. After<br />
the therapy he should be like he was before the tra-<br />
gical crash. At the moment he is living at his mother's<br />
house partly calling out with his Amiga as his wife is<br />
working fulltime so she could not spent as much at-<br />
tention as he needs these days. When Ancient Mari-<br />
ner returns to his house The Evil Island will go online<br />
again.<br />
<br />
The identity of Pha Q seems to be still one of the use-<br />
less questions people discuss these days. Fact is<br />
that Pha Q was no one else but Dr. Death (Breaker),<br />
a member of the legendary group Paramount years<br />
ago. The reason for hiding his identity was that he<br />
got caught by the police years ago and to protect his<br />
good reputation as he did not come up to the skill le-<br />
vel he used to have years ago so one of the few re-<br />
mainig riddles left has been solved now.<br />
<br />
Memberwise we detected that Agressor got kicked<br />
due to permanent inactivity as he did not make any-<br />
thing remarkable in his time he "served" the flight.<br />
Stash seems to be the second victim of Alpha Flight's<br />
new policy to reduce the memberstatus down to an<br />
acceptable amount of members.<br />
A sputnik called Disaster joined the flight to enlarge<br />
the fleet with russian power as a modem trader but<br />
after seeing no advantage in Disaster's membership<br />
he got kicked out after a few days. Disaster's reven-<br />
ge followed by uploading two re-releases. Indeed<br />
a very amusing episode of the monthly soap opera we<br />
use to call CBM 64 scene.<br />
<br />
Current Alpha Flight memberstatus looks like: (= 14):<br />
Ancient Mariner, Arne, Calypso, Ignorance, Marc, Max,<br />
Mutant X, Pol Pot, Ream, Shuze, Skinhead, Styx, Xenox<br />
Xenox and Zapotek<br />
<br />
Alpha Flight 1970 Worldheadquarter(s)/Board(s):<br />
HOLIDAY INN CAMBODIA +X/XXX/XXX-XXXX<br />
THE ESCAPADE +XX/XXXX-XXXXXX<br />
<br />
* Atlantis *<br />
------------------------------------------------------------<br />
Atlantis is one of those groups who have both, a good<br />
legal and illegal section. Unfortunately the legal sec-<br />
tion did not show much during the previous months so<br />
when people were talking about Atlantis they mostly<br />
were refering to the illegal section, consisting of ta-<br />
lented crackers and good mail traders remembering<br />
the masses that there is still much action from their<br />
side.<br />
<br />
Dr. Disk who left the scene some months ago finally<br />
returned to the CBM 64 scene and to Atlantis, too.<br />
Avalanche is completely back in business and works<br />
on the new Immortal Flash outfit, one of the promising<br />
legal Atl productions. The old News Press staff, na-<br />
mely the former Rebels members, will work for the<br />
Immortal Flash in the future.<br />
Human decided to team up with his mates in Hardcore<br />
(& Onslaught).<br />
<br />
Current Atlantis memberstatus looks like (= 34):<br />
Aegis, Agemixer, Artlace, Avalanche, B.A., Backslash,<br />
Chaotic, Dano, Darklord, Darkness, Dave, Didi, Dr.<br />
Doom, Dr. Disk, Dr. Science, Dr. Who, Dr. Zoom,<br />
Freddie, Gangstar, Hi-Top, Kirby, Lala, Mr. Giga, Neo-<br />
tec, Racer, Ram Jam, Rebel, Robocop, SMD, Snap,<br />
Thirt, Troop, TUC and X-Poser<br />
<br />
Atlantis Worldheaquarter(s)/Board(s):<br />
FORTRESS OF DOOM +X/XXX/XXX-XXXX<br />
POWER ENGINE +XX/XX-XXXXXX<br />
<br />
* Avantgarde *<br />
------------------------------------------------------------<br />
Avantgarde is one of the best groups these days<br />
when it comes to the topics first releases, single<br />
crackers the very potentional mail trading section.<br />
Avt has probably the best reputation of all the com-<br />
peting cracking groups these days.<br />
<br />
Jack Alien and Suicide already proved their skills as<br />
worthy competitors for the european NTSC fixers<br />
when they presented some fine versions but never-<br />
theless it seems that no one can ever replace the le-<br />
gendary Pudwerx.<br />
In the land of the free (?) Chameleon, the former<br />
sysop of "Divine Ultimation" which was a headquarter<br />
for groups like Genesis and SCS & TRC for example,<br />
joined to become a board graphician as well as Cy-<br />
borg who joined both groups using his board as their<br />
worldheadquarter. Rage, who got booted from Hard-<br />
core some days ago, joined in as a programmer.<br />
<br />
Dreams might become true when popular disk maga-<br />
zines like "Corruption" and "Mamba" merged into<br />
"Corramba", a magazine edited by competent and ex-<br />
perienced editors who stand for quality and not only<br />
quantity like certain other magazines spread these<br />
these days.<br />
<br />
Current Avantgarde memberstatus looks like (= 14):<br />
Chameleon, Cyborg, Decilon, Deff, Derbyshire Ram,<br />
Eliminator, Freestyle, Intruder, Jack Alien, Jack<br />
Daniels, Rage, Suicide, Thorn and Tricom<br />
<br />
Avantgarde Worldheadquarter(s)/Board(s):<br />
DREAMPARK +X/XXX/XXX-XXXX<br />
<br />
* Chromance *<br />
------------------------------------------------------------<br />
Many rumours got spread and told that this group is<br />
supposed to be dead but anyway, Chromance still ma-<br />
naged it to get their warez spread around and to<br />
prove that they are still alive they finally pointed<br />
out that they are far away from being dead.<br />
<br />
Assailant, a former member of groups like Cherubs<br />
and Extacy, returned to the CBM 64 scene, renamed<br />
into Jaydee. A rather unknown person called Janee<br />
teamed up in order to become a new original supplier<br />
from them while Skull left the forces of Atlantis to<br />
start composing for Chromance.<br />
<br />
Alias Medron, a talented artist who teamed up toge-<br />
ther with His-Team Design (Accept Design) was for-<br />
ced to leave the scene caused by problems with the<br />
school and his parents. A reliable source reported<br />
that he might return to team up with a game label in<br />
the near future.<br />
<br />
Current Chromance memberstatus looks like (= 18):<br />
AMC, Griff, Homeboy, Janee, Jaydee, Jazzy D, Jinx,<br />
Joyride, Lion, Mr. Wax, Rough, Rug Rat, Skull, Stake,<br />
Syco, The Unholy, Will and X-Radical.<br />
<br />
Chromance Worldheadquarter(s)/Board(s):<br />
EDGE OF MIDNIGHT +X/XXX/XXX-XXXX<br />
THE HIGHWAY +XX/XX-XXXXX<br />
<br />
* Fantastic 4 Cracking Group *<br />
------------------------------------------------------------<br />
With the tradegy around the death of Scope F4CG<br />
had a lot of sad headlines in all the magazines around.<br />
but it seems that things work normally again these<br />
days even if life will never be the same for all the<br />
people who used to know him personally.<br />
<br />
It was very surprising to see F4CG starting a demo<br />
section, something what seems to be very popular<br />
these days (see Chromance and Onslaught just to<br />
name a few). In order to let their dreams become true<br />
they recruited a lot of Noice members, namely Devil,<br />
Total Chaos, Got, Draz and Decoder, that means that<br />
they got their hands on very potentional demo crea-<br />
tors so people should be patient for their produc-<br />
tions.<br />
Zirco has left F4CG as he uses to have some spare-<br />
time problems at the moment so he has no time left for<br />
"computing" at the moment while Solar is considering<br />
about bulding up a PC-section but nothing has been<br />
specified yet.<br />
<br />
Current F4CG memberstatus looks like (= 23):<br />
Bitman, Cerebus, Deathlok, Decoder, Devil, Draz, Fen<br />
1, Got, Hain, Idol, King, Maja, Morris, Motley, Mr. Alpha,<br />
Neotec, Newscopy, Playboy, Sneaper, Solar, Spark,<br />
Total Chaos and Walker<br />
<br />
F4CG Worldheadquarter(s)/Board(s):<br />
DREAMPARK ++X/XXX/XXX-XXXX<br />
<br />
* Hardcore & Onslaught *<br />
------------------------------------------------------------<br />
The cooperation of the two newcommer cracking<br />
groups still surprises the scene with all their unex-<br />
pected actions.<br />
<br />
At first Nomad teamed up with Onslaught as original<br />
supplier and spreader in the United States. With Jolz<br />
and Grize from Darkside two programmers joined<br />
the legal section called Onslaught Design. L.A. Style/<br />
ex-GP joined in as cracker. Later on Gop/Darkside<br />
followed his former group mates and joined in, too.<br />
More convocations have been send to Witty/Accu-<br />
racy, who joined in as artist as well as The Twins, who<br />
are said to be an artist duo from the Netherlands,<br />
next to Jason, Doom and Baze/ex-Illusion who seems<br />
to enlarge their mail trading forces. Last but not<br />
least with Dodger/Dytec a talented cracker joined<br />
their forces in order to guarantee some quality ver-<br />
sion and uses to be a quite good deal for Hcon.<br />
Vengeance teamed up with Megastyle Productions as<br />
second group in order to concentrate his power at<br />
the legal scene business. He is supposed to be a mail<br />
trader for the old norwegian legend. The Hegg left<br />
Onslaught to concentrate on his group Bad Karma.<br />
Balance, who is a member of Replay and Chorus, too,<br />
got kicked due to lazyness according to their maga-<br />
zine Vandalism News. Futhermore they have deleted<br />
all inactive members to reduce their indeed very<br />
huge memberlist a little bit.<br />
And what happened in Hardcore? Zore, a former<br />
member of Elysium and later on Palace, joined them<br />
next to Human, who left Atlantis to become a Hard-<br />
core member. Later on he renamed into Ticket. Fur-<br />
thermore they recruited a programmer called Carlos<br />
while Rage got booted for several reasons.<br />
<br />
Current HC & ONS memberstatus looks like (= 41):<br />
Baze, B-Wyze, Bizarre, Blockbuster, Carlos, Chotaire<br />
Chrysagon, Deekay, Dodger, Doom, Gop, Grize, Heavy<br />
head, Hi-Lite, Homeboy, Insane, Jason, Jayce, Jazz-<br />
cat, Jolz, KBS, L.A. Style, Majesty, Marcus, Morbid,<br />
Morrisey, Nomad, Ramirez, Rap, Raze, Shades, Shok-<br />
ker, Sphere, Stake, The Twins, Ticket, Upbeat, Venge-<br />
ance, Volunteer, Witty & Zore<br />
<br />
HC & ONS Worldheadquarter(s)/Board(s):<br />
DOWN BY LAW +X/XXX/XXX-XXXX<br />
THE PIRATE ISLAND +XX/XXX-XXXXX<br />
WESTPOINT +XX/XXXX-XXXX<br />
<br />
* Laser *<br />
------------------------------------------------------------<br />
Laser seemed to the longest surviving cracking crew<br />
around as they started in 1980 on Atari machines<br />
and in 1983 Steve started Laser on the breadbox,<br />
too, 12 years of existance on this machine.<br />
<br />
When Steve left Laser the leadership was taken over<br />
by Shuze who found out that we can not execute the<br />
job with the same power and effect so he decided to<br />
let the group die. What happened to the members?<br />
Shuze remains in Alpha Flight 1970, JP joined Mayhem,<br />
Khan joined a team called Avalon, Jupiter joined Po-<br />
werage and Razor Ramon joined Bronx and Lepsi but<br />
meanwhile Lepsi kicked him out of the group and fi-<br />
nally Eddie the Head's destination is still unknown to<br />
us.<br />
<br />
* Megastyle Productions *<br />
------------------------------------------------------------<br />
The once pure norwegian group recruited some for-<br />
eign members like Vengeance, who joined in as se-<br />
cond group and remains a part of the leading truim-<br />
vyrat of Onslaught, serving as swapper in the future<br />
and Shok'Ray, who was known as Jamiroquai/ex-Afl,<br />
Dreamlover/ex-Atl and Sorcerer/ex-Talent in the<br />
past, will draw graphics for Megastyle.<br />
Price (Frode), their former main swapper in the late<br />
eighties, will return this summer together with Inzane<br />
and Rage. Both are currently involved with finishing<br />
their army service and promised to return after this<br />
time. With Cycleburner a class of its own returned to<br />
prove his reputation as the sample master on the 64.<br />
<br />
Current Megastyle memberstatus looks like (= 8):<br />
Cycleburner, Inzane, Price, Rage, Scroll, Shok'Ray,<br />
Space-Roy and Vengeance<br />
<br />
* Motiv 8 *<br />
------------------------------------------------------------<br />
These days people are wondering about the origin of<br />
Compare 2, what is said to be under the Copyright of<br />
Magna Media while the company takes distance from<br />
this game. Compare 2 is identical with Konzept, a game<br />
from Twice Effect produced in 1992.<br />
<br />
Nevertheless Crossfire was able to recruit some new<br />
members like BinJinx, a former member of the all-time<br />
legend EagleSoft Incorporated. Stone/Dytec joined in<br />
as swapper and net-surfer. Last but not least we<br />
detected a person called Psychopath in the status,<br />
who was a former member of the group Bronx.<br />
Mizar got busted and as a matter of this fact his<br />
board Intertrade went down. No one really knows<br />
what is going on so things are quite mysterious.<br />
<br />
Current Motiv 8 memberstatus looks like (= 15):<br />
BinJinx, Bird, Clive, Crossfire, Eddie, Grego, Ibanez,<br />
Iceball, Mason, Merlin, Mizar, Natas, Psychopath,<br />
Stone and TG-Acme.<br />
<br />
Motiv 8 Worldheadquarter(s)/Board(s):<br />
INTERTRADE ++X/XXX/XXX-XXXX (down!)<br />
IN LIVING COLOUR ++X/XXX/XXX-XXXX<br />
MOUNT OLYMPUS ++XX/XXXX/XXXX<br />
<br />
* Oxyron *<br />
------------------------------------------------------------<br />
After all the false rumours about Oxyron's death<br />
they returned with a demonstration called "Parts"<br />
and rumours about the group slowing down their ac-<br />
tivities are far away from being true.<br />
<br />
Oxyron created the new outfit for the Relax Magazine<br />
and currently they are working on a new trackmo.<br />
PRI returned from his pre-courses at the university<br />
to work in full power and effect for Oxyron.<br />
Scrapper finally made a decision and told that his fu-<br />
ture will be definately on the PC so he won't become<br />
active on this machine anymore. Meanwhile Peace,<br />
who left Oxyron for Noice in the fall of the last year,<br />
joined Oxyron on PC!<br />
<br />
Current Oxyron memberstatus looks like (= 7):<br />
Asmodis, Axis, Fuben, Graham, PRI, RRR and TTS<br />
<br />
* Taboo Productions *<br />
------------------------------------------------------------<br />
Long time no see with a group filled with a lot of well<br />
reputated talents. While people are still waiting for<br />
the mega-delayed "Altered States" cooperation demo<br />
with Elysium Taboo was very active in programming<br />
games such as Orbits, Fruitmania or last but not<br />
least the fantastic preview Zone of Darkness, a pre-<br />
view like we use to know game intros from the Amiga.<br />
<br />
Cruise, who left Elysium to become a member of Taboo<br />
only, released a fantastic graphics collection called<br />
"Ritual II". Hopefully they won't forget their roots and<br />
to produce demoes in the future, too.<br />
<br />
Current Taboo memberstatus looks like (= 11):<br />
Acidchild, Comer, Cresh, Cruise, Fazee, K.M., MMS,<br />
Sailor, Shaman, Shogoon and Wayne<br />
<br />
* Tristar and Red Sector Incorporated *<br />
------------------------------------------------------------<br />
Last month we already had a look inside TRSI, its tra-<br />
dition and today's situation and there was again some<br />
movement with some members who appear and some<br />
who disappear from their memberstatus.<br />
<br />
At the X-95 we got the information that Stan, a for-<br />
mer member of Equinoxe, joined while Grey Eminence<br />
has been kicked out of the group.<br />
According to Conan he actually has not done anything<br />
on the CBM 64 since ages and he doesn't intend to do<br />
anything. He is only interested in the Super Nintendo<br />
atleast it is what he posted directly to our request.<br />
<br />
Current TRSI memberstatus looks like (= 7):<br />
(Conan), Crisp, Danzig, Irata, Midfit, MWS and Stan<br />
<br />
* Single News & Rumours *<br />
------------------------------------------------------------<br />
* Jeroen Tel, former member of the legendary music<br />
lable Maniacs of Noise and the demo group Scoop,<br />
joined the dutch demo group Focus.<br />
<br />
* The SCS&TRC and Demonix worldheadquarter The<br />
Dungeon got formatted for the second time. TD's<br />
sysop Alchemist explained that he won't set TD on-<br />
line again as long as he did not get the latest Cy-<br />
borg modded version of C-Base as it uses to be<br />
backdoor free and prevents action like this one.<br />
<br />
* According to their member Amputator Nemesis is a<br />
new group consisting of former Pandora, Poison,<br />
Crossline and Onslaught members. Their task is to<br />
release a lot of first (re-)releases in the future.<br />
<br />
Current Nemesis memberstatus looks like (= 8):<br />
Amputator, Attraction, Imperator, Longdrink, Me-<br />
phisto, Protheus, Sky and Xentor<br />
<br />
* Cascade is a new group born by former The Airwolf<br />
Team of the 01.08.1988 members. According to Mr.<br />
Lee, who coded i.e. the VISASS assembler, they will<br />
mainly develope games such as Starblast and Colo-<br />
nial Trader. Actually they are searching for a ta-<br />
lented composer.<br />
<br />
Current Cascade memberstatus looks like (= 3):<br />
Courage, Mr. Lee and Zeldin<br />
<br />
* With Mike D. Black Code Design gained a new poten-<br />
tial member. Next to his coding abilities he is a<br />
hardware freak who wants to produce a stereo<br />
SID for the CBM 64. If this project will meet the in-<br />
terest of the majority Mike D. promised to produce<br />
this hardware upgrade for an amount below DM<br />
20,-- (the price for a second SID is NOT included).<br />
If you are interested in this project just have a<br />
look inside the advertisements chapter and do not<br />
hesitate to contact him as soon as possible.<br />
<br />
* Cupid, a member of the dutch based group Extacy<br />
joined Equinoxe as second group.<br />
<br />
These news and rumours have been all our staff<br />
could get his hands on, just be patient for the next<br />
issue and for more news from the mail scene.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
</pre><br />
==Release Charts==<br />
<pre><br />
------------------------------------------------------------<br />
The Official Release Charts for the Relax<br />
------------------------------------------------------------<br />
<br />
Performed by the Masters of Law...<br />
<br />
Marc and Deff<br />
<br />
Introducing the point-system...<br />
<br />
Fullprice Games 6.1 - 8.0 points<br />
Budget Games 4.1 - 6.0 points<br />
Low Budget 2.1 - 4.0 points<br />
PD/Shareware 1.0 - 2.0 points<br />
Previews 0.0 - 1.0 points<br />
One bonus point can be reached be releasing the<br />
wares 100% (!) Pal/Ntsc. If another group is involved<br />
on the Pal/Ntsc version, points will be shared.<br />
<br />
Games that got released PAL only have to be fixed<br />
within half a year, else no points will be given.<br />
<br />
<br />
Minus points will be given for...<br />
--------------------------<br />
<br />
Re-releases -7.0<br />
No levelpacking -0.5/-1.0<br />
No trainer(s) -0.5/-1.0<br />
No translation -1.0/-2.0<br />
Unlike most other mags we won't give points for<br />
tools. Those releases will get mentioned but that's it.<br />
<br />
SEUCK GAMES, BASIC GAMES, COMPILED BASIC<br />
GAMES and such games that were done using a<br />
GAME MAKER will be ignored.<br />
<br />
<br />
Whenever we think somebody did something special<br />
or something outstanding we will add one point to the<br />
normal amount of points.<br />
It's also possible to get one extra point for some-<br />
thing that normally doesn't deserve any points.<br />
<br />
<br />
The following boards have been taken in to<br />
consideration whilst creating these charts...<br />
<br />
<br />
Holiday Inn Cambodia XXX-XXX-XXXX<br />
<br />
Dream Park XXX-XXX-XXXX<br />
<br />
Down by Law XXX-XXX-XXXX<br />
<br />
Dead Zone XXX-XXX-XXXX<br />
<br />
<br />
And here we go...<br />
<br />
Accept (-7.0 points)<br />
------------------------------------------------------------<br />
The re-releasers strikes back with the preview of<br />
BOMBMAN (-7.0 pts). RSI released this preview all-<br />
ready back in May 1993!<br />
<br />
<br />
Alpha Flight (25.2 pts)<br />
------------------------------------------------------------<br />
The flight started with the 100% version of CYBER-<br />
BALL (3.6 pts) from CP Verlag. Then they released<br />
the 100% fixed version of SPOOK (0.0 pts) no points<br />
qill be given because it was over the 6 months limit!<br />
After this they upped the 100% version of NUTS<br />
(0.0) no points will be given because Gulas released<br />
the pal version years ago. Followed by the fixed ver-<br />
sions of BADBALLS (3.1 pts) and GEOMETRIC 2 (4.8)<br />
then they upped a useful tool called SOFTSPRITE<br />
EDITOR (0.0 pts), Darkest Road 2 (0.0) no points<br />
will be given because it was made with a Game Maker<br />
and a little preview called CATCH IT (0.2 pts).<br />
After months of waiting the long awaited fullprice<br />
game SWORD OF HONOUR (7.0 pts) from Prestige<br />
got pal released, a fixfile was necessary so -1 point.<br />
Last but not least they released the pal version of<br />
IKKUICHI (3.5 pts) and the fixed version of BLACK IT<br />
(3.0 pts) a second version was necessary so -1<br />
points, both games are from CP Verlag.<br />
<br />
<br />
Atlantis (2.4 pts)<br />
------------------------------------------------------------<br />
They started with two previews called STARBLAST<br />
(0.1 pts), COLONIAL TRADER (0.3 pts) and released<br />
in cooperation with Avantgarde the fixed version<br />
of NONSENSE (2.0 pts), the points will be shared!<br />
<br />
<br />
Avantgarde (36.4 pts)<br />
------------------------------------------------------------<br />
They started with the fixed versions of FLUMMI'S<br />
WORLD (7.0 pts) a low budget game, PRA-SE (4.6pts)<br />
and POZITRONIC (4.5 pts) from CP Verlag. Followed<br />
by the 100% fixed version of the Hungarian fullprice<br />
game LONG LIFE (9.0 pts) from 512 kbyte, then they<br />
released the 100% fixed version of THE HOUSE (3.7p)<br />
minus 1 points because a fixfile was necessary, later<br />
on they released the fixed version of an english low<br />
budget game called COLOURATION (3.7 pts) and in<br />
cooperation with Atlantis the fixed version of<br />
NONSENSE (2.0 pts), the points will be shared. And<br />
last but not least they uploaded the following pre-<br />
views WALKERZ (0.7 pts), ORACLE 3 (0.2 pts) and<br />
ZONE OF DARKNESS (1.0 pts).<br />
<br />
<br />
Chromance (1.3 pts)<br />
------------------------------------------------------------<br />
They uploaded the fixed versions of MEMORY 2 (4.3)<br />
and FIFTH BALL (4.0 pts) and re-released STARS<br />
AND RINGS (-7 pts), Riff Raff released it 3 days<br />
earlier.<br />
<br />
<br />
F4CG (10.9 pts)<br />
------------------------------------------------------------<br />
They started with the pal versions of ABC PUZZLE<br />
(2.1 pts), OMNIBUS (2.1 pts) and KOKO (1.6 pts),<br />
minus 0.5 pts will be given because the graphics is<br />
in polish! Following please find a world premier from<br />
F4CG believe it or not they were able to fix their<br />
first game called CASTLE (4.0 pts). Later on they<br />
released these previews: MYSTERY (0.4 pts),<br />
PORTAL (0.5 pts) and SOKOBAN (0.2 pts).<br />
<br />
Hardcore & Onslaught (8.3 pts)<br />
------------------------------------------------------------<br />
At the beginning the cooperation released MEGA<br />
THRUSTABALL (2.0 pts) from Loadstar. The score<br />
of 2.0 points consists of the fact that we gave them<br />
for some updates as Legend released the same<br />
game some months ago. With REMEMBER prv (0.1 pts)<br />
MARC IN WONDERLAND prv (0.1 pts), RAINBOW BOMB<br />
prv (0.2 pts), BILBO prv (0.1 pts), SILVA POD prv<br />
(0.6 pts) and DELUXE STRIP POKER (0.2 pts) at lot<br />
of previews came up. THE EVIL PRINCE (5.0 pts) is<br />
an american budget game and minus 1 point was given<br />
caused by a necessary fix file.<br />
<br />
<br />
Motiv 8 (1.7 pts)<br />
------------------------------------------------------------<br />
They started with the following previews: BOUNCY<br />
(0.1 pts), OOPS (0.1 pts) the second version, SKYT<br />
(0.1 pts) and WONKY WORMS (0.3 pts). MINITRON<br />
(1.1 pts) from CP Verlag didn't even deserve to be<br />
mentioned!<br />
<br />
<br />
Nemesis (-7.0 pts)<br />
------------------------------------------------------------<br />
The new group started with a re-release called<br />
DUCKPARK (-7.0 pts). The game got released back<br />
in 1984!!<br />
<br />
<br />
SCS+TRC (17.1 pts)<br />
------------------------------------------------------------<br />
In the last issue we forgot to give an extra point<br />
for the translation of BLACK QUIZ (1.0 pts) and<br />
VISION prv (0.8 pts). They released MAGAZINE<br />
(4.5 pts) fixed by Demonix for them. A mass of<br />
previews got released starting with BASE ATTACK<br />
(0.7 pts), THE CASTLE (0.5 pts), WATCH IT (0.3 pts),<br />
BRAVE (0.6 pts) and the updated version of TWIN<br />
TERRORS (0.3 pts) at the end. KACPER won't be ta-<br />
ken into consideration as it was not translated and<br />
due to the fact that it got released some time ago by<br />
Talent but we won't forget to mention that the game<br />
was updated a LITTLE bit. SHAMAN (5.0 pts) by<br />
Inflexion Developments got fixed by them, the same<br />
goes for LOGIC (3.4 pts).<br />
<br />
Merged into a table it looks like:<br />
<br />
Rank Group Points<br />
------------------------------------------------------------<br />
01. (01) Avantgarde 36.4<br />
02. (02) Alpha Flight 1970 25.2<br />
03. (03) SCS+TRC 17.1<br />
04. (06) F4CG 10.9<br />
05. (04) Hardcore+Onslaught 8.3<br />
06. (./.) Atlantis 2.4<br />
07. (05) Motiv 8 1.7<br />
08. (07) Chromance 1.3<br />
<br />
<br />
The Fixing Charts<br />
------------------------------------------------------------<br />
<br />
<br />
Rank Group Releases<br />
------------------------------------------------------------<br />
01. (01) Avantgarde 7<br />
02. (01) Alpha Flight 1970 4<br />
03. (./.) Chromance 2<br />
(02) SCS+TRC <br />
04. (./.) Demonix 1<br />
(./.) F4CG <br />
(03) Hardcore+Onslaught <br />
<br />
<br />
<br />
See you in the next issue!<br />
<br />
Yours Deff and Marc<br />
</pre><br />
==Board Charts==<br />
<pre><br />
* THE BOARD CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. The Relax is the only magazine so far<br />
offering seperate board and mail charts in order to<br />
show the charts from two different worlds in the be-<br />
loved CBM 64 scene since modem traders do not have<br />
the time or possibility to fill votesheets.<br />
<br />
In order to guarantee those charts we already in-<br />
stalled a vote booth at THE EVIL ISLAND, the RELAX<br />
WHQ. Unfortunately is board is down at the moment so<br />
give the THE ESCAPADE, RELAX EHQ, a call it is defi-<br />
nately on of the better boards these days and of-<br />
cause the board where you can enter the voting-<br />
booth directly as long as The Evil Island goes online<br />
again. Ofcause we offer the service to leave e-mail<br />
with your personal votes to Marc or Max on all elite<br />
boards worldwide or use the "new" media Internet to<br />
supply your board votes. These votes will be taken<br />
into consideration for the forthcoming issue.<br />
<br />
TOP TEN DEMO GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Oxyron 85<br />
02. (4) Byterapers 77<br />
03. (2) Camelot 72<br />
04. (3) Fairlight 65<br />
05. (5) Censor Design 59<br />
06. (/) Reflex 53<br />
07. (8) Elysium 47<br />
08. (6) Triad 32<br />
09. (7) Antic 26<br />
10. (9) Focus 14<br />
<br />
Oxyron is still leading the bunch of the few left demo<br />
creators. Byterapers jumped from four to two while<br />
Reflex is a new entry on position six. Agony left the<br />
top ten and is located at eleven at the moment.<br />
<br />
TOP TEN SINGLE CODER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) TTS/Oxyron 84<br />
02. (2) Mr. Sex/Byterapers 80<br />
03. (3) Slammer/Camelot 73<br />
04. (5) Brush/Elysium 68<br />
05. (7) MMS/Taboo 57<br />
06. (4) Crossbow/Crest 55<br />
07. (8) Depeh/Antic 49<br />
08. (/) Quiss/Reflex 32<br />
09. (6) Glasnost/Camelot 26<br />
10. (/) Graham/Oxyron 14<br />
<br />
Nothing new here at the top, too. TTS is still a step in<br />
front of Mr. Sex, who belongs to the new editor staff<br />
from The Pulse Magazine. After releasing two of the<br />
better demoes of this year Quiss and Graham got vo-<br />
ted into the charts. Sat and Thunder have left the<br />
charts, they actual locations are fourteen and eleven<br />
just to let you know.<br />
<br />
TOP TEN CRACKING GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 86<br />
02. (2) Alpha Flight 65<br />
03. (4) Success & TRC 62<br />
04. (5) Chromance 58<br />
05. (3) F4CG 54<br />
06. (/) Hardcore & Onslaught 43<br />
07. (9) Fairlight 39<br />
08. (8) Motiv 8 28<br />
09. (6) Talent 25<br />
10. (/) Excess 12<br />
<br />
Avantgarde are actually what we can call the leader<br />
of the pack, both mail and boardwise. With the coope-<br />
ration of Hardcore & Onslaught at six and Excess at<br />
ten we can report about two new entries here. The<br />
group Legend had to leave the top ten and we would<br />
wonder to see them back here. Onslaught was alrea-<br />
dy present here in the last issue but due to the new<br />
situation we have to handle them as a new entry just<br />
to avoid that some people start to complain here.<br />
<br />
TOP TEN SINGLE CRACKER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (4) Jack Alien/Avt 76<br />
02. (1) Burglar/Scs 74<br />
03. (3) Antitrack/F4CG 70<br />
04. (7) Skinhead/Afl 68<br />
05. (6) Bacchus/Flt 63<br />
06. (5) Kirby/Atlantis 59<br />
07. (9) Moren/Scs 54<br />
08. (10) Ignorance/Afl 46<br />
09. (2) Powerplant/Legend 36<br />
10. (8) Doc/Legend 32<br />
<br />
Now Jack Alien took over the top of this top ten as-<br />
well so things start to become very boring while ty-<br />
ping the charts and comments. Skinhead seems to<br />
become more and more popular, the same goes for<br />
Ignorance, both Afl members, who proved their qua-<br />
lity and quantity not only in the past few weeks. Ve-<br />
terans like Antitrack, Powerplant and Doc use to be-<br />
long to the best crackers ever but have not shown<br />
their skills within the last year. No new entries here<br />
but where should they come from?<br />
<br />
TOP TEN GRAPHIC ARTISTS<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (2) Cruise/Taboo 89<br />
02. (1) Electric/Extend 82<br />
03. (3) Ogami/Fairlight 76<br />
04. (7) Scope/F4CG 64<br />
05. (4) RRR/Oxyron 53<br />
06. (6) Mirage/Focus 50<br />
07. (7) Carrion/Elysium 47<br />
08. (5) Rob/Camelot 34<br />
09. (9) Dragon/Censor 28<br />
10. (10) Biz Kid/Camelot 12<br />
<br />
After releasing Ritual II Cruise seems to be the most<br />
advanced artist around on this machine. Scope has<br />
been rising from seven to four which is probably not<br />
only meant as a last sign of honour and respect to-<br />
wards a fine artist and scener but aswell a true ac-<br />
knowledgement of his graphical talent shown within<br />
the past few months. We will miss you! There is nothing<br />
really important left to be reported about in here.<br />
<br />
TOP TEN MUSIC COMPOSER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) PRI/TIA/Oxyron 77<br />
02. (2) Danko/Censor 72<br />
03. (5) Jeroen Tel/Focus 69<br />
04. (3) EVS/20cc 62<br />
05. (4) Syndrom/TIA/Crest 58<br />
06. (6) Jeff/Camelot 57<br />
07. (7) Shogoon/Taboo 44<br />
08. (6) Arne/Alpha Flight 38<br />
09. (9) Reyn Ouwehand 35<br />
10. (/) Red Devil/Fairlight 26<br />
<br />
PRI is still leading the boardwise and took over the<br />
top mailwise, too. It seems that there is nothing left<br />
able to stop the flood of musics of this composer with<br />
his favourite jazz-style. A-Man finally left the charts<br />
after being booted out of the active memberlist from<br />
Avantgarde. He got replaced by a person who has<br />
been using the taste of the younger generation be-<br />
ing fanatic techno and disco music fans so Red Devil<br />
got a well deserved tenth position from the board vo-<br />
tes.<br />
<br />
TOP TEN FIXING GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Alpha Flight 1970 56<br />
02. (3) Avantgarde 51<br />
03. (5) Success & TRC 45<br />
04. (2) Empire 32<br />
05. (4) Demonix 26<br />
06. (/) ./. ./.<br />
07. (/) ./. ./.<br />
08. (/) ./. ./.<br />
09. (/) ./. ./.<br />
10. (/) ./. ./.<br />
<br />
Europe is leading the NTSC fixer charts. Alpha Flight<br />
was able to defend their top position, followed by the<br />
at the moment partly unstopable forces from Avant-<br />
garde. The dutch cooperation of Success & The Ru-<br />
ling company follows on position three. The american<br />
competitors can be found with Empire and Demonix on<br />
position four and five. In the next weeks F4CG might<br />
enter the charts as they are working on NTSC relea-<br />
ses, too.<br />
<br />
TOP TEN SINGLE FIXER<br />
------------------------------------------------------------<br />
Rank Last NTSC fixer Points<br />
------------------------------------------------------------<br />
01. (1) Peacemaker/ex-Afl 75<br />
02. (3) CBA/Trc 67<br />
03. (/) Suicide/Avt 59<br />
04. (4) Pudwerx/ex-Avt 46<br />
05. (2) Booze/Empire 41<br />
06. (6) Mercenary/Empire 39<br />
07. (10) Jack Alien/Avt 33<br />
08. (7) Vizz/Empire 23<br />
09. (9) Count Zero/Flt Snes 20<br />
10. (5) Sidekick/Demonix 15<br />
<br />
<br />
Peacemaker still seems to be the most popular NTSC<br />
fixer, followed by CBA and a newcommer who has<br />
shown in an impressive way how "easy" it can be to<br />
come close to the top. Well done Suicide. Jack Alien<br />
climbed from ten to seven while Sidekick has been<br />
fallen down from five to ten. Rockstar left the top ten<br />
and was located at thirteen these days after many<br />
years of abstinence. That's all for today.<br />
<br />
If you are not satisfied with these results do not<br />
even think about starting to complain. Just call the<br />
boards and start voting on the voting booth on your<br />
favourite board THE ESCAPADE.<br />
Furthermore it is possible to vote on Holiday Inn<br />
Cambodia or any other elite board aswell. Just leave<br />
an E-Mail with your personal votes to Marc/Afl and it<br />
is going to be taken into consideration while cre-<br />
ating these original board charts.<br />
<br />
Best regards,<br />
<br />
Marc/Afl & RRR/Oxyron<br />
------------------<br />
</pre><br />
==Mail Charts==<br />
<pre><br />
* THE MAIL CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. The charts are divided into two different<br />
sections, the mail charts and the board charts. The<br />
mail charts are what some people like to define mega<br />
charts consisting of the incoming Relax votesheets<br />
and the charts of other magazines spread during the<br />
last weeks.<br />
<br />
To create the charts you are going to read here we<br />
took the following charts of the following magazines<br />
into consideration completed by the votes taking<br />
part as top ten from the growing amount of incoming<br />
Relax votesheets:<br />
<br />
Jamaica Issue 12/Jam APRIL 1995<br />
The Tribune Issue 51/Angry APRIL 1995<br />
Vandalism News Issue 21/Onslaught APRIL 1995<br />
Metamorphosis Issue 8/Agony Design MAY 1995<br />
Skyhigh Issue 16/Camelot MAY 1995<br />
Splash Issue 18/Accuracy MAY 1995<br />
<br />
If you disagree with the content of the following lines<br />
we only can advice you to get your hands on all avail-<br />
able votesheets and fill them to influence the charts<br />
in the way you'd like to do it. Please do us a personal<br />
favour and do not manipulate the charts while voting<br />
for personal friends instead of supporting persons<br />
who might deserve the vote.<br />
<br />
* Attention! *<br />
------------------------------------------------------------<br />
As the deadline for the mail charts was set on June,<br />
8th we could not take the following magazines into<br />
consideration:<br />
<br />
Chit Chat Issue 7/No Name MAY 1995<br />
Contrast Issue 2/Genlog MAY 1995<br />
Domination Issue 4/independent MAY 1995<br />
Mendip Issue 8/Arcoss JUNE 1995<br />
The Pulse Issue June/independent JUNE 1995<br />
<br />
But never mind, these ones will be used to create the<br />
charts for the Relax July Edition (Issue 11) so there<br />
nothing left to complain about.<br />
<br />
TOP TEN DEMO GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Oxyron 65<br />
02. (2) Camelot 56<br />
03. (4) Byterapers 49<br />
04. (3) Fairlight 48<br />
05. (5) Censor Design 35<br />
06. (8) Taboo 32<br />
07. (7) Antic 27<br />
08. (6) Crest 26<br />
09. (/) Reflex 17<br />
10. (9) Agony 12<br />
<br />
Oxyron is leading the charts with a confortable dis-<br />
tance to the following groups but what else to expect<br />
from a group who released about 20 demoes within<br />
the last four years? Reflex finally entered these<br />
charts and is one of the candidates who might move<br />
higher in the next weeks because of their very well<br />
presented trackmos "Access Denied" and "Radio<br />
Napalm". Crest is moving down after some years with-<br />
out a decent lifesign from their original members and<br />
Triad left the charts this time.<br />
<br />
TOP TEN SINGLE CODER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) TTS/Oxyron 66<br />
02. (3) Mr. Sex/Byterapers 55<br />
03. (2) Slammer/Camelot 54<br />
04. (4) Crossbow/Crest 38<br />
05. (6) MMS/Taboo 37<br />
06. (5) Tron/Fairlight 25<br />
07. (7) Bob/Censor Design 22<br />
08. (10) Graham/Oxyron 20<br />
09. (8) Axis/Oxyron 19<br />
10. (/) Druid/Agony Design 10<br />
<br />
TTS is still a step infront of Mr. Sex with a distance<br />
of some dozen more parts released so far. Slammer<br />
went down to three. Curiously Crossbow is still on<br />
four and persons like i.e. Quiss are missing here. De-<br />
peh has left the top ten while Druid replaced him who<br />
is looking out for a 1750 REU expansion with 256/512<br />
KB Ram. Nothing else matters.<br />
<br />
TOP TEN CRACKING GROUPS<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) Avantgarde 70<br />
02. (2) Success & TRC 62<br />
03. (3) Alpha Flight 49<br />
04. (4) Chromance 48<br />
05. (5) F4CG 34<br />
06. (7) Excess 24<br />
07. (8) Fairlight 20<br />
08. (10) Dytec (+) 17<br />
09. (9) Motiv 8 15<br />
10. (/) Hardcore & Onslaught 13<br />
<br />
Well top five remains unchanged with Avantgarde<br />
starring as lonely leader followed by the dutch co-<br />
operation letting a decent distance down to Alpha<br />
Flight, a group standing under steady attacks from<br />
their competitors. Hardcore & Onslaught entered the<br />
charts at ten but are supposed to go upstairs in the<br />
next weeks and months. Talent left the charts and<br />
surely won't be seen here again.<br />
<br />
TOP TEN SINGLE CRACKER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Jack Alien/Avt 69<br />
02. (2) Burglar/Scs 61<br />
03. (3) Hain/F4CG 58<br />
04. (4) Derbyshire Ram/Avt 29<br />
05. (5) Bacchus/Flt 25<br />
06. (8) Skinhead/Afl 23<br />
07. (9) CBA/TRC 22<br />
08. (6) Mr. Wax/<C> 19<br />
09. (7) Powerplant/Legend 18<br />
10. (/) Ignorance/Afl 14<br />
<br />
To comment the charts is getting boring. Jack Alien,<br />
Burglar and Hain are leading what we like to define as<br />
removing protections who did not support the backup<br />
systems. Skinhead and CBA climbed while Mr. Wax and<br />
Powerplant went downstairs. The Ignorance proved<br />
himself to be one of the better competitors these<br />
days and a person who could not keep his fingers<br />
away from the keyboard even at his wedding. Con-<br />
gratulations from our side. A last salute to Count<br />
Zero who seems to have left us for the Super Nin-<br />
tendo scene.<br />
<br />
TOP TEN GRAPHIC ARTISTS<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (2) Electric/Extend 64<br />
02. (1) Creeper/Antic 63<br />
03. (5) Cruise/Taboo 52<br />
04. (3) Ogami/Fairlight 50<br />
05. (4) Joe/Wrath Design 48<br />
06. (6) Fazee/Taboo 39<br />
07. (7) Carrion/Elysium 17<br />
08. (9) RRR/Oxyron 15<br />
09. (8) Roder/Agony 11<br />
10. (/) Biz Kid/Camelot 7<br />
<br />
As it seems Electric and Creeper do not have other<br />
hobbies but continously changing their positions just<br />
to keep the editors of this magazine busy. Cruise did<br />
a fantastic collection and deserved all the votes ran-<br />
king him on three with big ambitions for taking a bet-<br />
ter position in the next weeks. Rob had to leave the<br />
charts replaced by another Camelot artist called Biz<br />
Kid. It is sad to see Mirage and Hein not in here as<br />
they are real artists who proved their talent all over<br />
the years.<br />
<br />
TOP TEN MUSIC COMPOSER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (2) PRI/TIA/Oxyron 67<br />
02. (1) Syndrom/TIA/Crest 62<br />
03. (4) Jeroen Tel/Focus 41<br />
04. (5) Drax/Vibrants/Crest 39<br />
05. (3) Jeff/Camelot 58<br />
06. (10) Compod/Agony Design 57<br />
07. (7) Shogoon/Taboo 44<br />
08. (6) Zyron/Antic/TR/Swe 38<br />
09. (/) Fanta/Bass/Plush 35<br />
10. (8) Red Devil/Fairlight 26<br />
<br />
Finally the chase is over. PRI, who got beaten from<br />
Syndrom by one point in the last issue, was success-<br />
full in collecting more votes this time. Compod got po-<br />
pular after spreading his huge collection. Unfortuna-<br />
tely with Danko one of the old CBM 64 musicians left<br />
the top ten, being replaced by Fanta who made some<br />
fine tunes within the last months.<br />
<br />
TOP TEN MAIL TRADER<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Calypso/Amn/Afl 67<br />
02. (4) Derbyshire Ram/Avt 58<br />
03. (2) Intruder/Avt 57<br />
04. (6) Splatterhead/Trc 56<br />
05. (3) Spermbird/Ex 48<br />
06. (5) Tabasco/Flt 28<br />
07. (10) Starlight/Xtc/Tpy 26<br />
08. (7) Sebaloz/KA/Ld 21<br />
09. (9) Nightshade/Scs 20<br />
10. (/) Styx/Afl 12<br />
<br />
We were surprised to see Calypso defending his top<br />
position as we expected to see Intruder taking it<br />
over this time. Derbyshire Ram overtook Intruder so<br />
we were totally confused now. To complete the total<br />
confusion we have to add that Styx, who slowed down<br />
his swapping activities, re-entered the charts while<br />
Lemming, who seems to have been lost somewhere in<br />
Finland has not send a lifesign since ages. Sebaloz<br />
could be higher.<br />
<br />
TOP TEN MAGAZINES<br />
------------------------------------------------------------<br />
Rank Last Magazine Points<br />
------------------------------------------------------------<br />
01. (2) Nitro 75<br />
02. (1) Skyhigh 67<br />
03. (4) Revealed 43<br />
04. (7) News Press (+) 33<br />
05. (6) Ingenious Brain (+) 31<br />
06. (3) Reformation (+) 29<br />
07. (/) Domination 24<br />
08. (5) Jamaica (+) 23<br />
09. (9) Vandalism News 20<br />
10. (/) Propaganda 15<br />
<br />
Information, manipulation, propaganda and entertain-<br />
ment. Everything we can find in this top ten list! On<br />
the top there seems to be a steady circulation bet-<br />
ween Nitro and Skyhigh, both mailscene magazines.<br />
With Reformation, News Press, Ingenious Brain and<br />
Jamaica we have detected four magazines here which<br />
won't be released anymore while Gamers Guide, which<br />
would have been the fifth "dead" magazine, left the<br />
charts as well as Insider. Both got replaced by either<br />
the Domination and the Propaganda who proved their<br />
abilities in an impressing way over the last months. We<br />
decided not to develope a mathematical formular to<br />
push up Shout, a magazine built on the ashes of both,<br />
Ingenious Brain and Reformation as it would be pure<br />
speculation to pretend that these voters would dare<br />
to vote for Shout aswell so we will count Shout votes<br />
for Shout only. It is our intention to deliver facts and<br />
not to manipulate the masses.<br />
Furthermore we were able to discover some satisfy-<br />
ing positions for the Relax magazine but please do us<br />
a little favour and do not describe this publication as<br />
an Alpha Flight magazine. The editors of this magazine<br />
are coming from various groups working under the<br />
label of Bad Bytes Entertainment Software Europe so<br />
please notice that the Relax magazine is a trademark<br />
of this company.<br />
Atleast we have to report that The Tribune is still<br />
very close to enter the top ten.<br />
<br />
The charts, both mail and board charts, were calcu-<br />
lated by using the Ultravote V2.0 counter written by<br />
Stefan Berglind/Bad Bytes Entertainment Software<br />
Europe (aka. Doxx/Noice/Swemix) and definately not<br />
while using a cheap Pentium processor.<br />
<br />
When you disagree with certains placements just take<br />
a pen and paper, fill a votesheet a return it to the<br />
sender to be a part the jury being responsible for<br />
the votes and ranking in here.<br />
You are invited to send in your votes not only on the<br />
Relax votesheet but aswell on an every piece/sheet<br />
of paper or in disknotes all being send to the snail<br />
mail address of this publication. The votes send by<br />
e-mail (board/Internet) will be merged into the board<br />
charts invented by and exclusively in the Relax ma-<br />
gazine.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
</pre><br />
==Interview==<br />
<pre><br />
* INTERVIEW *<br />
------------------------------------------------------------<br />
This time we had the pleasure to interview one of the<br />
most admired and well known demo programmer ever,<br />
SCROLL of Megastyle Productions, formerly known as<br />
Megastyle Incorporated.<br />
<br />
When we had the idea to do this interview there did<br />
not exist an interview with him. Meanwhile unfortuna-<br />
tely another magazine has been faster but anyway,<br />
this one is worth being printed anyway and this is<br />
available for both, PAL and NTSC readers.<br />
<br />
* Hello Ruben, please introduce yourself as our rea-<br />
ders are interested in some person information.<br />
<br />
:) Well, I am Scroll of Megastyle Productions. I am 21<br />
years old, my real name is Ruben Spaans, I am 1.82<br />
m tall, weight 91 kg, dark hair, blue eyes, a beer<br />
belly (I don't even drink beer), and a mustache<br />
much like Jens Weissflog. My little brother think I<br />
look like Elvis, and some other people said I look<br />
like Hitler. The last six months I have been unem-<br />
ployed, but now I (unfortunately) got a job. I type<br />
the numbers from account sheets into a PC (boring<br />
stuff). In Megastyle I am the main coder. I also do<br />
some swapping and when I feel for it, I also compose<br />
music.<br />
<br />
* Megastyle was one of the most admired demo<br />
groups around. For those who lately joined the<br />
scene it might be rather informative to read some-<br />
thing about the past, present and future of the<br />
group.<br />
<br />
:) It all started when Space-Roy and Sleepwalker left<br />
their old group, and together with a third person<br />
(Brooz) they founded Megastyle Incorporated on<br />
September 8th, 1988. The following months more<br />
members joined (I joined in December 1988), and in<br />
January 1989 we had our breakthrough with<br />
"Brainstorm". As the years passes, we started<br />
perfectioning our demos more and more, until there<br />
was no fun anymore to code. After "Kalle Kloack"<br />
in December 1990, we couldn't finish another demo.<br />
We planned to release "Brainstorm 4" in the sum-<br />
mer of 1991, but we couldn't cooperate the way we<br />
did in 1989, so the project was dropped for a while<br />
That year (1991) we had serious plans to make ga-<br />
mes on Amiga and PC, so we changed our name to<br />
Megastyle Productions. Most of the members have<br />
stopped their activity, and we prepared for our<br />
farewell demo on the CBM 64. In September 1993 we<br />
finally released "Seal Of Facalor" (Digital Messiah),<br />
which was the result of four years of work on what<br />
originally was planned to be "Brainstorm 4". We<br />
thought the scene on the CBM 64 was already dead<br />
when the demo was finished, but anyway we spread<br />
it to the two or three contacts we had left. Another<br />
year passed, and I was quite bored of laming<br />
around on the PC, so me and Space-Roy founded a<br />
cracking section, called "Lurid & Tricycle". We have<br />
cracked old tape games just for fun, and I started<br />
to collect software to built up a large collection. In<br />
January 1995 we discovered that the CBM 64 sce-<br />
ne was still alive, so what else was it to do than<br />
drop the PC plans and return to the machine we all<br />
love ... Now some of the old members are back, and<br />
some more will return. Our memberstatus is cur-<br />
rently: me (Scroll), Space-Roy, Cycleburner, Rage<br />
(in the army), Inzane (in the army). Price (will re-<br />
turn in July), and recently Shok'Ray and Venge-<br />
ance joined us. We are currently working on some<br />
new demoes, but we don't know yet when they will<br />
be finished, your readers must wait atleast two or<br />
three months.<br />
We realised that the CBM 64 is the machine of the<br />
future, as it is the only machine in the world that we<br />
can call compatible. Developing software on Amiga<br />
and especially the PC is a true nightmare. Besides,<br />
the scenes of the Amiga and PC are too lame (what<br />
is really the point in making demos on those ma-<br />
chines instead of CBM 64?), so we will be a CBM 64<br />
only group as long it is possible. In the future we<br />
also plan to make games in addition to the demos.<br />
<br />
* One of the most liked standart questions is how did<br />
you get your very own handle and groupname?<br />
Here we follow the trend.<br />
<br />
:) In early 1987 when I managed to make a semi-<br />
smooth scrolltext, I was so proud that I invented<br />
the handle "Stubbscroll". One year later I changed<br />
it to just "Scroll" and since then I have kept it. We<br />
found our groupname in a porno magazine, but I do<br />
not know the exact story as I wasn't a member in<br />
the very beginning.<br />
<br />
* What was your personal motivation to return to this<br />
computer system after all the years of absence<br />
and what was the exact reason for quitting the CBM<br />
64 scene?<br />
<br />
:) I was really bored of working on the PC, and what I<br />
really wanted was to code on the CBM 64 again.<br />
When I found out that the CBM 64 still was there,<br />
with demos, games, mags and everything, there was<br />
no other realistic choice for me than starting on<br />
the CBM 64 again. I would rather code demos on the<br />
CBM 64 and have fun than programming business<br />
applications on the PC, even if there is more money<br />
to earn on the PC. The exact reason for quitting<br />
the scene was that we became bored of making<br />
demos, we gradually dropped our contacts, and<br />
the commercial computer magazines (not diskmags!)<br />
stopped writing about the CBM 64, and software<br />
houses like US Gold, Ocean, etc. stopped making ga-<br />
mes. So we thought the machine had no future.<br />
<br />
* If you do not waste all your expensive sparetime in<br />
front of computers, what else are you doing to en-<br />
joy your life? Are there other important hobbies<br />
for you in real life?<br />
<br />
:) Well, I do in fact have other hobbies, like watching<br />
sports on TV, reading special books, watching<br />
Monty Python movies, solving cross words, collec-<br />
ting stamps etc. but I barely get time for anything<br />
else than computing, and computing is really what I<br />
want to do.<br />
<br />
* Actually we are involved with favourites. What are<br />
your favourite ...<br />
<br />
:) Demo groups: Crest, Chorus, Oxyron, Camelot<br />
Single coders: Crossbow, Mr. Cursor, Flamingo<br />
Cracking groups: Eaglesoft, Avantgarde, Cascade<br />
Single crackers: Anyone who takes his time to do<br />
quality versions<br />
Graphic artists: Hmmmm... Sparkler/Megastyle<br />
Music composers: Jeroen Tel, Jch<br />
Swappers: Derbyshire Ram, Calypso<br />
Magazines: Sex'n'Crime, Shout<br />
<br />
* As we all know Megastyle was a 100% norwegian<br />
team in the past but imagine you have the possibi-<br />
lity to form some kind of your personal dreamteam.<br />
Who are the persons you would invite to join?<br />
<br />
:) Well, we are no longer a 100% norwegian group as<br />
Shok'Ray and Vengeance joined, but anyway, my<br />
dream group could look something like this:<br />
<br />
Demo coding: Myself (ofcause), Crossbow<br />
Game coding: Manfred Trenz<br />
Graphics: a combination of Sparkler and<br />
Brooz/Megastyle<br />
Music: Jeroen Tel<br />
Swapping: Calypso<br />
Financing: Bill Gates :)<br />
<br />
* Apart from the CBM 64 are there other computer<br />
systems you do own? Are you there scenewise ac-<br />
tive aswell?<br />
<br />
:) In addition to two CBM 64's and a C128d, I own a VIC<br />
20, Amiga 1200, CDTV and two PCs (one Pentium),<br />
but the other machines are only useful for playing<br />
games (atleast until the CBM 64 versions of the ga-<br />
mes appear), so I am not at all active on these<br />
other computers. If I wanted to join the scene on<br />
other computers, it would be the scene of the C65<br />
or Plus-4 (or maybe VIC 20).<br />
<br />
* Lately there have been some interesting computer<br />
parties like the X-95 party in Utrecht just to name<br />
one of them all. What parties have you already visi-<br />
ted and which one was the very best in your opi-<br />
nion?<br />
<br />
:) In fact, I have never been at a computer party (ex-<br />
cept one not worth to be mentioned, where I left af-<br />
ter a few hours). If there will be more CBM 64 par-<br />
ties here in Norway, I'll attend (or maybe in Swe-<br />
den), but I can't afford to travel as far as to the<br />
Netherlands or Germany.<br />
<br />
* As usual there are good and bad times in real life<br />
and in scene life, too. Please inform us about your<br />
experiences and your point of view regarding this<br />
question.<br />
<br />
:) Well, this one is touch to answer as I never experi-<br />
ence anything remarkable in real life (I sit infront<br />
of the computer all the time, you know), but as an<br />
example of a bad experience, my boss at work al-<br />
ways complains on me, especially my phone usage.<br />
An example of good experience is that I got the job<br />
at all, as my grades from the school are terrible. In<br />
scene life, it sure is great to be back, smelling the<br />
Dycp-air again (?) and everything. I hope we will<br />
see the software houses return soon!<br />
<br />
* You learnt to know the scene at its best time and<br />
you can see in comparison today's situation. What is<br />
your opinion about the scene today or do you pre-<br />
fer the good old glory days.<br />
<br />
:) The scene is more bright than I thought it would be,<br />
there is quite a large amount of groups and sce-<br />
ners left. The demos released keep a very high<br />
standart, unfortunately they are based too much<br />
on Amiga or PC-like routines and design rather<br />
than the real CBM 64-stuff. On the other hand a<br />
lot of things have happened, like IFLI, IFFL, and<br />
extreme mandelbrot routines. It is quite difficult for<br />
a group like us to compete with today's coding.<br />
<br />
There are pretty many games released, but most of<br />
them are shit (too simple concepts, unoriginal ideas,<br />
badly implemented, etc.). Since no games are pro-<br />
tected anymore, anyone who wants is able to crack<br />
them. The real large games are only cracked by a<br />
few groups, while everyone seems to crack the<br />
smaller games from CP-Verlag etc. Cracking nowa-<br />
days is almost just a matter of linking an intro in-<br />
front of the game file.<br />
<br />
I understand that the mags play a more important<br />
role now than before, since the normal computer<br />
magazines are gone (especially here in Norway, ne-<br />
ver seen one since 1992), but there are really too<br />
many mags. People should concentrate more on ma-<br />
king games and demos.<br />
<br />
Well, I think we have to face the reality and accept<br />
the scene like it is. We should be more than satis-<br />
fied with how the CBM 64 has stood the test of time<br />
against potentially much stronger computers. Of-<br />
cause, the scene today is not perfect, but even in<br />
1989 I wanted to be there before, to compete with<br />
groups like 1001 Crew and beat Sodan in coding.<br />
But then again, back in 1989 there was the large<br />
amount of stupid lamers, disk stealers and wanna-<br />
bees. Today's scene seems to be much more friend-<br />
ly, most of the sceners have been active for a long<br />
time, and they have sort of "grown up". What I miss<br />
with today's scene is a little bit more demos and<br />
more of the "real" games coming on other compu-<br />
ters, like "Civilization", "Colonization", "Warcraft"<br />
and all those excellent LucasArts games.<br />
<br />
* Do you take the scene serious or do you "enjoy"<br />
the time you spend infront of the machine? Is there<br />
something you really dislike?<br />
<br />
:) Ofcause I take the CBM 64 scene serious, this is<br />
where I'll stay for several years now. Even if I am<br />
not sitting infront of the computer, I try to think of<br />
cool demo ideas, especially the boring hours at<br />
work. We do this because we think it is fun and we<br />
get a lot of new friedns, not to try to be number 1<br />
in the charts of the magazines. One thing I really<br />
dislike is the threat from other computers, but that<br />
threat is not that dangerous anymore as it was two<br />
or three years ago, I think. Many sceners have<br />
even returned to the CBM 64 recently, and I think<br />
more ex-sceners will return.<br />
<br />
* We already stole a lot of your expensive sparetime.<br />
Is there anything you want to share with the scene<br />
as a last word for this interview? Furthermore it is<br />
the part to place all your personal greetings in<br />
here. Thanks a lot for being patient and for ans-<br />
wering all the questions.<br />
<br />
:) I want to send greetings to my contacts: Derby-<br />
shire Ram, Walker, Zapotek, Glenn Rune Gallefoss,<br />
Kristian Rostoen, Lord Red, Lightside, 2ge, Bizarre,<br />
Sky, Creb, Unicorn, Fli, Shocker, Fanta, Quorthon,<br />
Morris, you (RRR), Backslash, Vengeance, Shok'Ray,<br />
and ofcause to all other MSP members. Thanks for<br />
interviewing me, and a last word: Long live the CBM<br />
64 and may Microsoft go bankrupt!<br />
<br />
* Well, it was in fact a pleasure to interview you for<br />
the Relax Magazine. Again many thanks for the very<br />
detailed and comprehensive answers. We really look<br />
forward for all MSP projects, both demoes and ga-<br />
mes, as we know that they are supposed to become<br />
something special.<br />
<br />
We really hope that you have enjoyed the interview<br />
as much as we did. Press fire in order to load and<br />
read another chapter.<br />
<br />
Best regards,<br />
RRR/Oxyron<br />
----------<br />
</pre><br />
==Back to the roots==<br />
<pre><br />
<br />
------------------------------------------------------------<br />
Back to the roots - Part III<br />
<br />
------------------------------------------------------------<br />
<br />
Welcome to your favourite chapter, where we go<br />
deeply back to the roots. Once again it is my task to<br />
start a mystic journey back to the good old time. But<br />
even at this time everything gleaming wasn't gold.<br />
Thats why this times issue deals with possibly the mo-<br />
st spectacular war,that 64-piracy can tell stories of<br />
<br />
It was the time when the most famous magazine, Sex'n<br />
Crime, was regular released.<br />
Just like allready reported in last issues chapter,<br />
the Sex'n Crime staff was notorious for acting to<br />
their intimatest friend's advantage. Caused by the<br />
well-known magazine there was the possibility to<br />
achieve wrong images and illusions about certain<br />
persons, information wich were extremely fast<br />
spread. If such a lie once has spread, person's image<br />
was spoiled and it took years to regain old esteem.<br />
If chief-editor OMG once aimed at somebody, this<br />
person could be assured, that it was for months.<br />
<br />
That's what happened to the case of S.Y.S.<br />
SYS, maybe one of the most famous grafic-artists<br />
and swappers at this time, belonging to the 64-pirate<br />
scene since 1984, who was member of successfull<br />
scene-groups like Drive and Level 99, before he<br />
joined the Alpha Flight team in 1988.<br />
<br />
It is not anymore possible, to prove how the story<br />
started, but most people were telling that it all began<br />
with the Sex'n Crime mailbox-option. Everybody who<br />
can remember this magazine will know this option, wich<br />
allowed to save comments and messages on disc.<br />
These messages could be loaded as a special chapter<br />
in the magazine. So every swapper spreading the mag<br />
entered his handle there, so that more handles<br />
appeared, more often it got spread (same story like<br />
disc-covers!). Poisonous tongues pretended, handles<br />
at the end of this list were getting lame and lamer.<br />
<br />
The whole shit began with SYS abusing the mailbox-<br />
option to rag about Sex'n Crime, OMG and the staff.<br />
<br />
Of course OMG got this information and also started<br />
to talk bad about SYS. Soon there was no doubt<br />
anymore, OMG disliking SYS. He started to rag about<br />
him, by writing lies into his magazine.<br />
<br />
SYS replied with public letters to OMG and insulted<br />
him back.<br />
<br />
This procedure went on for more than 6 months,<br />
whereby the level of the discussion came closer<br />
to the zero-point with every next attempt. Now even<br />
the family of SYS was involved and insulted by OMG.<br />
For example SYS was called a gay and his mother<br />
insulted as a bitch. He reacted with massive anti-<br />
notes and even painted anti-OMG graphics. Propably<br />
the most famous one was the parody of the<br />
disseminated german anti-aids slogan ("Gib Aids keine<br />
Chance" - Don't give aids any chance), wich he<br />
original-true copied and changed into "Gib OMG keine<br />
Chance".<br />
<br />
Finally SYS challenged OMG for a duel in Venlo, but<br />
OMG refused twice, by avoiding the Venlo-meeting<br />
despite of his habit visiting every month's meeting.<br />
SYS appraised this act as a sign of OMG's fear and<br />
his unreliableness.<br />
<br />
But then at the august-meeting on august, 18th in<br />
1990, the Judgement Day finally came.<br />
<br />
SYS perceived OMG in the party-hall and told him to<br />
come outside in front of the entrance, to bring up for<br />
a fair fight. But OMG again refused and tried to flee.<br />
But he was caught by SYS at the entrance.<br />
SYS did a fine punch, directly into OMG's scared<br />
face. But he only reacted by bringing a can of tear-<br />
gas to light. He set it straight into SYS's face. As a<br />
brave fighter SYS dind't give up and tried another<br />
chance. But OMG twice times sprayed into his face, so<br />
that his enemy finally was helpless. After SYS sunked<br />
onto the floor, hurt by the great amount of gas, OMG<br />
after all made a kick into SYS's body, before he<br />
scared of revenge, ran away as fast as possible.<br />
<br />
Later OMG told that he just used the gas, because<br />
SYS was in the mood to kill him. But he didn't explain<br />
why he kicked him. Furthermore he reported it<br />
wasn't him, who wanted to leave the place so fast, it<br />
was Volker/Amok (coder of the Sex'n Crime) who<br />
wanted to run away!?<br />
<br />
This sad, but also funny story shows how far the<br />
computer activities can go. And it also shows, that<br />
most people starting a war don't know of the<br />
consequences that can follow, if you mess with the<br />
wrong persons. When I look at todays wars, it seems<br />
to me that they are mostly started by kids, who want<br />
to gain self-esteem in this scene. But they should<br />
concentrate on the main things in their first-steps.<br />
This scene is about more than just having a big mouth<br />
with nothing behind it. Rookies go back where you<br />
came from!<br />
<br />
<br />
<br />
<br />
<br />
------------------------------------------------------------<br />
That should be enough for today! Take care friends..<br />
Max is gone!<br />
<br />
------------------------------------------------------------<br />
</pre><br />
==Demo Reviews==<br />
<pre><br />
* Demo Reviews *<br />
------------------------------------------------------------<br />
Welcome to the demo reviews, a chapter what got<br />
changed competely in order to guarantee some more<br />
advanced reviews as we recruited specialists to give<br />
their statements about in what they used to be well<br />
known for, namely Scroll/MSP and Fuben/Oxyron<br />
(coding), PRI/Tia/Oxyron (musics) and RRR/Oxyron<br />
(graphics). Scroll did "only" the review of Parts this<br />
time but we will see more from him here very soon.<br />
<br />
* Radio Napalm *<br />
------------------------------------------------------------<br />
A really brilliant trackmo entirely coded by Quiss/<br />
Reflex. This trackmo has everything what a cool demo<br />
needs today: design, hard code, cool effects and fast<br />
routines, some nice ideas and MUCH action. Each ef-<br />
fect is just shown for a few seconds so that you<br />
won't be bored with an effect which you propably<br />
don't like much!<br />
Let's start. The intro features a hires logo, gravity<br />
dots (like those in Access Denied), a bitmapscreen<br />
with a big proportional charset, a filled-vector in 3<br />
colors (like the vector in Access Denied) and a koala<br />
picture. Everything fades in and out in an almost<br />
perfect way, only the gravity dots look a bit poor.<br />
The next effect is sort of a voxel. It uses the popular<br />
4x4 pixelmode (16 colors possible) which was inven-<br />
ted by Graham/Oxyron in Coma Light 12. However,<br />
the effect looks pretty cool and is quite fast in my<br />
opinion.<br />
Next there is a vector again, like that in the intro.<br />
It just shows another object (sort of flight). It's quite<br />
big, filled and in 3 colors, very similar to big vector<br />
shown in Access Denied. It is possible that it is the<br />
same routine with just other objects. Nevertheless<br />
the vector looks pretty nice and it's rotating quite<br />
fast, too!<br />
After the vector, there is an effect looking like a<br />
rainfall. It runs in 16 colors and uses the 4x4 pixel-<br />
mode again. This effect is new as we never saw it be-<br />
fore. Even so, it looks a bit strange. Later on a Re-<br />
flex logo gets combinated with the rainfall.<br />
After that colorfull effect a big fast rotating gourand<br />
shader apears. It runs in the 6 colors by using<br />
dithering. This gourand shader is definetely the best<br />
ever made on CBM 64. It beats that shader in Coma<br />
Light 12 by far.<br />
Then a cool rotator comes up. It's running very fast<br />
in my opinion. This rotator is a bit different to all the<br />
others. It is not a complex rotator. However again the<br />
effect is running in the 4x4 pixelmode.<br />
After some credits a black screen apears (wow!).<br />
The next effect are chessboard-zoomers. There are<br />
always 3 different colored chessboards, which move<br />
in an individual sine. As they zoom you get the feeling<br />
of a neverending voyage. After that the next rou-<br />
tine fades in. A fullscreen colorplasma touchs the<br />
screen. Yes, Fullscreen! It looks awesome...again in 16<br />
colors and 4x4 pixelmode.<br />
Finally, there is the end. Some text get displayed by<br />
a big proportional charset, which fades away with<br />
interlacing.<br />
All in all this is definetely the best demo released in<br />
1995 so far. It is very surprising to see a produc-<br />
tion on this high standart realised by one coder<br />
only. If you did not get a copy of this demo yet I can<br />
only advise you to get one as fast as possible as I'd<br />
like to give a rating of 95%.<br />
<br />
Reviewing the graphics of "Radio Napalm" is one of<br />
the more easy jobs as there were unfortunately only<br />
two graphics being worth to be talked about. The few<br />
graphics were realised by Seytan/Arcoss (former<br />
DJ Bobo) and Felidae/Reflex.<br />
The first graphic, an hires-fli logo, was performed by<br />
Seytan, who also drew all the hires-fli graphics for<br />
the game Geometric II, also coded by Quiss. The logo<br />
looks quite nice and all artists who ever try tried to<br />
create an hires-fli logo know what it is more some<br />
kind of punishment to draw in that mode compared<br />
with formats like koala bitmaps or interlace-fli.<br />
Having a look closer the logo still presents a few<br />
weak points which have been drawn easily in the<br />
standart hires singlecolour mode (one ink and back-<br />
ground colour per char). In general we can only add<br />
that this one seems to be one of the better hires-fli<br />
goes we have seen so far as this format presents a<br />
lot of frontiers when it comes up to realise some<br />
complex ideas.<br />
The second and last graphic in this review has been<br />
drawn by Felidae/Reflex, who won the inofficial gra-<br />
phics competition at The Party 1994 if I can remem-<br />
ber it correctly. This graphic is the title graphic and<br />
presents the name of the demonstration, next to a<br />
radio tower and probably the spotlights of search-<br />
lights like they have been used to locate fighting<br />
bombers going on air raid in World War two. There<br />
are not any visual elements on the screen which<br />
might be hard to realise but somehow this bitmap<br />
screen as some kind of magic and can be taken into<br />
combination with the demo name.<br />
In "Access denied" I have for sure seen technical<br />
more advanced graphics but that is no reason not to<br />
see the effort the artists have put into the work by<br />
creating these graphics. The graphics are nice but<br />
nothing that will be remembered after being asto-<br />
nished by the overmatched programming and the po-<br />
pular techno movement following soundtrack. My ra-<br />
ting is 68%.<br />
<br />
No doubt PVCF has improved quite a bit in the past<br />
year. As I have been a bit out of touch lately I was<br />
rather surprised when listening to the Techno track<br />
he did for this demo.<br />
It is definitely one of the best in this direction of<br />
music today, and for good reasons: The continuously<br />
flowing, meditative elements which are typical for<br />
Techno come across very good, there is a decent<br />
bassline (not like this cliche-minor-second-up-ma-<br />
jor-second-down-triole-thing), some quite innovative<br />
effects (thanks to ring-modulation and sync.) and of<br />
course a bass drum hammering it all constantly into<br />
your head. The bassline also features a velocity-si-<br />
mulation modulating the cutoff, unlike the "no re-<br />
start"-effect most Technotracks use. But sometimes<br />
the filter frequency of even two of the three voices<br />
is lowerd and the tune kind of dives away for a while.<br />
Furthermore, PVCF sometimes adds some harmonies<br />
as well as some short breakdowns which add to the<br />
tension curve and round off the whole thing. All in-<br />
struments in the tune are of quite good quality.<br />
The intro is well-timed and generates a misterious<br />
atmosphere, it only does remind me a bit of Antic's<br />
"Lunacy 6"; well, but who cares, it only shows that<br />
this kind of intro is very popular - some dark sphe-<br />
rical sounds before the whole thing really starts.<br />
At last I hope you will forgive me when I'm banally<br />
calling PVCF's tune "Techno" as this maybe is not<br />
precisely correct? I am not so much into this kind of<br />
music, so I don't know the exact differences between<br />
Techno, House, Rave, Acid... I only know that Gabba is<br />
very fast and Trance is rather quiet, that under-<br />
ground is okay but popular junk like 2 Unlimited, Red<br />
Nex etc. sucks.<br />
Anyway, 'nuff said, I give PVCF a rating of well-de-<br />
served 87%.<br />
<br />
* Fantasy/Chromance *<br />
------------------------------------------------------------<br />
All the code in the demo was developed by Zar/Chro-<br />
mance while the additional (demo note) got coded by<br />
Lion/Chromance.<br />
First we have to say that all parts in the demo are<br />
fading in and out what is in our opinion very impor-<br />
that as it shows that the programmer spent some time<br />
for designing.<br />
However, let's start with the intro. After starting the<br />
intro, a fader with a 2x2 charset appears but these<br />
fade intros are rather boring as almost everyone<br />
codes them. Maybe because it's quite easy to code<br />
such an intro. Anyway, after a title-picture has been<br />
faded in and out, a bitmap-logo comes up (with FLD).<br />
Then a nice Bitmap-scroller appears with some funny<br />
scrolltext! This scroller looks pretty cool, though it's<br />
a very old idea as we can remember the first Bitmap-<br />
scrollers coded in 1989...<br />
O.K., let's go on. The first part of the demo features<br />
a moving plot tube including zooming letters. A rather<br />
creepy part and we wondered about Zar not using<br />
some more dots. The tube consists of 6 dot-circles,<br />
each is moving in its individual sinus. The characters<br />
were just scrolled throughthe rings and the size is<br />
always proportional to the size of the proportional<br />
ring. No big deal in our opinion as we presume that he<br />
calculated the dots of the letters by mean values and<br />
just added the X,Y coordinates of the actual ring or<br />
atleast it is what we expected after watching the not<br />
very hard coded part.<br />
Well, finally the spectator reachs the end part of the<br />
demo, the outro. This part features a simple AGSP<br />
(without copying new datas into the AGSP-screen)<br />
with an overlayed hires spritearea (192 pixels large<br />
on the X-axis) including a text (with 1x1 charset).<br />
Above the AGSP there is a moving sprite-logo which<br />
fills up the empty linecruncharea. Nothing else to say<br />
about this part. We just wonder why there is such a<br />
broken AGSP-movement! A sinus would look much<br />
cooler...<br />
The demonote is written with an 1x1 charset. Further-<br />
more it includes 2 spritelogos in the border.<br />
Fantasy from Chromance is a pretty nice designed<br />
demo. Even so, there is a lack of hard code and the<br />
demo is definately too short.<br />
But however, we think it's cool that Chromance, a<br />
group more known for their cracking activities, gets<br />
active in the legal scene and we hope to see more<br />
surprises from them in the future. Rating: 38%.<br />
<br />
All the bitmap graphics were drawn by Lord Red of<br />
Creators using Zoomatic, the fantastic graphics tool<br />
coded by Omega Supreme, Panoramic Design. What we<br />
like to express here is that it is possible to draw<br />
good graphics in that format, too.<br />
The intro offers a fullscreen picture showing a grim<br />
looking warrior holding an axe in his hands on the<br />
left side and a Fantasy logo and information text at<br />
the right side of the screen. The warrior looks quite<br />
average and the logo is, expect for the style and the<br />
outlines, nothing special at all. The information text<br />
displays that this demo took part at the demo compe-<br />
tion of the X-95 party but unfortunately the demo<br />
was not finished in time.<br />
The next part presents next to a logo on the top a<br />
4x5 scroller at the buttom of the screen. The logo is<br />
divided into two parts, probably blocks of a wall. In<br />
the gap between these two parts you can see some<br />
letters remembering to the "ordinary" style to pre-<br />
sent a logo while the rest at the two blocks looks like<br />
scratched into the wall, indeed a nice idea. At the left<br />
side of the screen we can see a head of a man and it<br />
is possible that he uses to be an indian. The man is<br />
looking very interesting. On the right side of the<br />
screen we have found a huge 'X' what does not make<br />
any sense due to our knowledge. Nevertheless it is<br />
looking nice indeed. The 4x5 scrollchar looks not so<br />
good in my opinion, not to say that it is ugly and that<br />
is the style is not up to date anymore but what is up<br />
to date and style has to individual in our opinion.<br />
The graphic in the next part is probably the graphic<br />
that amazed us most regarding the graphics presen-<br />
tation. It shows a well drawn demo having a whiplash<br />
in his hand standing at the right side of the screen.<br />
On the other side you can see a proper mirrored<br />
copy of the demon so we praise the graphics tool with<br />
that well working mirror function, a function which<br />
has to be improved a lot in Amica Paint. Nevertheless<br />
this graphic is what we like to see more often in the<br />
future.<br />
The endpart contains one (bitmap) graphic only and<br />
it is the head of a rat according to Lord Red and we<br />
guess it is not too hard to confirm this. This rat<br />
wears an ear-ring. All in all it could be more colorfull<br />
but this is a personal intention only.<br />
Lord Red is one of the few last artist left who is still<br />
supporting the "old-fashioned" bitmap graphics for-<br />
mat and has proven that it is possible to present<br />
some nice graphics to give a demo some kind of glan-<br />
ce and supports the demo, together with the sound-<br />
track, to be a good designed and styled demonstra-<br />
tion so we can announce 74% for his effort.<br />
<br />
The complete soundtrack was composed by Skull. Let<br />
us see what it is like:<br />
1st part: The motive to be heard in the intro is re-<br />
peated too often for my taste, so it can get on the<br />
listener's nerves later on. The delay-effect Skull a-<br />
chieves by using two voices, however, suddenly falls<br />
victim of the incoming rhythm and chords. This is al-<br />
ways a rather inconvenient way of arranging as the<br />
"spacy" component of the lead is lost and the whole<br />
thing sounds only half as good afterwards. So if you<br />
absolutely have to do something like this, try to hide<br />
it by e.g. fading out one of the voices or putting a<br />
break inbetween.<br />
Another important aspect is the control of the os-<br />
cillation of the volume in those double- or triple-voi-<br />
ced passages. When more than one voice plays the<br />
same category of instrument (such as lead, chord,<br />
bass, rhythm) the resulting volume will increase quite<br />
a bit. So in order to control this oscillation you have<br />
to reduce the instruments' volume in those passa-<br />
ges. You may, however, use the increased main volu-<br />
me as a means to underline a passage, but in most<br />
cases this seems to happen rather unwanted.<br />
2nd part: This one contains the best instruments in<br />
comparison to the other two tunes. After the first<br />
refrain I realized this is supposed to be a conversion<br />
of that Warren-G.-song (forgot it's name, sorry),<br />
however, some important things don't come across<br />
that good: To simulate the rhodes piano which plays<br />
the chords in the original one had better chosen tri-<br />
angle instead of the saw waveform, the bass has to<br />
be more percussive, also some of the chord voicings<br />
don't seem fully correct to me. But anyway, nice to<br />
listen to.<br />
3rd part: Skull seems to be fond of intros with de-<br />
lay-effect; this is the third one out of three. The tune<br />
has the best structure and contains the best themes<br />
and melodies of all the three, and in the B-part also<br />
the chord-instruments sound nice. Only the bass-<br />
break in the middle of the tune seems a bit clumsy.<br />
On the whole one can say Skull builds up his tunes<br />
in a decent and overviewable way. The themes and<br />
melodies he includes are sometimes average, someti-<br />
mes good, although he tends to repeat them a little<br />
too often. The first and the third tune contain avera-<br />
ge instruments, in the second one their quality is so-<br />
mewhat better. This soundtrack is worth 68%.<br />
<br />
* Parts / Oxyron *<br />
------------------------------------------------------------<br />
1st part: Intro<br />
The demo opens with the cool soundtrack from the<br />
from the game Light Force by Rob Hubbard. Initially<br />
there is a black screen, after some seconds the<br />
word "somewhere..." fades onto the screen. It fades<br />
away, and an Oxyron logo appears. It fades off again<br />
and soon a large tilted chessboard fades onto the<br />
the screen in a cool way. Each char of the picture<br />
fades in individually and randomly until the picture is<br />
complete. A single coder "Presents" logo made of<br />
sprites swings over the screen and off again. Soon<br />
another logo swings in, this time a Parts logo. The<br />
chessboard fades off in an even cooler way, start-<br />
ing from the centre of the screen, and the Parts logo<br />
fades just a short while later. Then a city at night<br />
appears at the lower part of the screen and some<br />
text at the upper part of the screen, with the words<br />
being put on the screen in collaboration with the mu-<br />
sic, with the music, just like the intro of Coma Light<br />
12. Then the text disappears and a rotating vector<br />
city starts its action. The vector city is quite de-<br />
tailed, it even consists of the small lights like a city<br />
at night. However, it's not too complicated so I'll give<br />
it a rating of 70/100.<br />
2nd part: Spherical<br />
This part consists of a normal 1x1 scroller at the<br />
bottom of the screen and after a while a sphere<br />
with some bitmap woman faces proected on it appears.<br />
The resolution is normal multicolour, in contrary to<br />
the "usual" 4x4 Fli resolution used for many mathe-<br />
matical effects. It looks very great, too!<br />
Rating: 80/100<br />
3rd part: Distortion<br />
This part stars with a normal picture in the middle of<br />
the screen and a spritle-scroller in the lower bor-<br />
der. The scroller introduces us to one of the most<br />
extreme routines I've ever seen: A fullscreen X and<br />
Y stretcher, 50 frames a second! Before I saw this<br />
part, I didn't even consider this to be possible, but<br />
remember the slogan: Only the C64 makes it possible<br />
(he he). It seems that they've cheated a bit with the<br />
X-stretching, as some pixels for instance are<br />
stretched three pixels, while the neighbouring ones<br />
aren't expanded at all. But heck, this is extremely<br />
impressive anyway, so the rating of 95/100 is well<br />
deserved!<br />
4th part: Nowhere<br />
This is the end part of the demo, a white logo in the<br />
middle of the screen "The end" faces on, and after<br />
some seconds it disappears again. A "snowy TV-<br />
screen (you know, this is what a TV-picture looks<br />
like when the antenna is disconnected) in all borders<br />
(like in old ESCOS (Expanded Screen COnstruction<br />
Set)) routines.<br />
I won't rate this part as it is ofcourse meant as an<br />
end part, not a part with extreme routines.<br />
All in all, this is a very good demo, but it's too small,<br />
as it comprises only four parts. It's entirely coded by<br />
Graham, and I guess he'll take a giant heap on the<br />
single coder charts, and even threaten TTS' posi-<br />
tion. Totally I'll give 80/100. This may sound like a<br />
"low" score, but taking into consideration that it<br />
constists of quality parts only, but as I said, it's a<br />
bit to small... If I know Oxyron right, their next demo<br />
will come out very soon as they keep an incredible<br />
pace in releasing demos.<br />
<br />
When we talk about the graphics we have to keep in<br />
mind that almost all graphics have been converted via<br />
the Amiga to please the CBM 64 audience of this de-<br />
monstration by Oxyron. Ported graphics won't be<br />
and shouldn't be taken into consideration into re-<br />
views as the rating should be a something given for<br />
personal performances and not for the abilities of<br />
hard- (cables) and software (converter files).<br />
All the graphics in the intro, expect for the small<br />
characterset and the Skyline bitmap at the buttom of<br />
city zoomer screen, where created by using Image FX<br />
on the Amiga 1200 by Graham. Even the chessboard<br />
was created in this way and was definately not drawn<br />
by RRR like a certain magazine stated in their review.<br />
The skyline shows a city by night with lights of lamps,<br />
a lot of houses, a moon, clouds and sky offering all<br />
you can await in a graphic like this. Unfortunately it<br />
is too small but anyway worth being watched.<br />
The faces of the spherical projection were both<br />
converted from the Amiga so there is nothing in the<br />
part worth being mentioned. The same goes for the<br />
Distorter as both pictures got converted, too. Ac-<br />
cording to Graham he used these converted graphics<br />
to prevent people starting to complain about his rou-<br />
tine being cheated as standart CBM 64 graphics of-<br />
fered always a similar structur in that routine.<br />
The end part contains nothing except for a charac-<br />
terset so there is nothing to report about.<br />
No rating here as judging the own work would be<br />
some kind of sin in our opinion so we would like to<br />
give a small advice in here: if you dare to review gfx<br />
just give ratings for drawn and not for converted<br />
graphics. Furthermore it can not be to reduce the<br />
general amount of points when there are too less<br />
graphics used in the demo. Rating XX%.<br />
<br />
Well, well. How is PRI supposed to review demo- music<br />
of his own group, you might wonder. Firstly, because<br />
for whatever reason there are none of my tunes in-<br />
cluded, and secondly, because RRR absolutely wanted<br />
wanted me to do it. Anyway, here we go:<br />
I am going to set the rating for this soundtrack in<br />
brackets as the tunes were neither done by any OXY<br />
member (which can't possibly be because I am the on-<br />
ly composer in my group) nor done exclusively by a-<br />
nybody else. Why should even my own group recieve<br />
points for somebody else's work?<br />
1st part: I don't think there is much of a comment<br />
necessary. The Lightforce tune by Rob Hubbard is<br />
one of the best and most legendary tunes ever, and<br />
it is perfect for timing steps of an intro along to it's<br />
different stages of developement.<br />
2nd part: This one is by the "Newschool"-master<br />
Jeff. The instruments are typically him, including his<br />
characteristic octave-bass in the intro. Soon after<br />
that the tune starts grooving, and we get to hear ex-<br />
cellent themes, soli, B-part etc. coming in a good<br />
structure and fine sound quality, establishing a flow-<br />
ing atmosphere which matches to the coding (the ro-<br />
tating sphere).<br />
3rd part: Another legendary one, this time by good<br />
old JCH. Made up around the simply fat bass riff over<br />
which several cool parts alternate. Simple but inge-<br />
nious!<br />
The choice of music is ofcourse superb, but as no-<br />
ne of the credits go to Oxyron in any way, the rating<br />
can only be in brackets: (96%).<br />
<br />
We (Fuben, PRI, Scroll and me) hope you can live well<br />
with these reviews. Please return to the menu now.<br />
<br />
</pre><br />
==Advertisements==<br />
<pre><br />
* Advertisements *<br />
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get the chance to offer the rest of the world the<br />
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There is no need to fill a votesheet if you do not like<br />
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To see your advertisement here, contact the Relax<br />
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------------------------------------------------------------<br />
XXXXX XXXXXX<br />
XX XXXXXXXX XXXX<br />
XXXXXXXXXXX<br />
XXXXXXXXXXXX<br />
XXXXXXXXXX XXX XXX<br />
XXXXXXX<br />
------------------------------------------------------------<br />
<br />
* Intruder/Avantgarde *<br />
------------------------------------------------------------<br />
XXX XXX XXX X - desperately wanted:<br />
XXXXX XXXXXX Action Replay V6<br />
XXXXXXX <br />
------------------------------------------------------------<br />
<br />
* Mike D./Black Code Design *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXXX - For friendship<br />
XXXXXXXXXXX XX - C64 Hardware (repair)<br />
XXXXX XXXXXX - MOD-swapping<br />
XXXXXXX - Metal-Music<br />
------------------------------------------------------------<br />
<br />
* Syco/Chromance *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXX - for <C> warez and<br />
XXXXXXXXXX XX originals<br />
XXXX XX XXXXXXXXX <br />
XXXXXXX <br />
------------------------------------------------------------<br />
<br />
* Wozio/Elysium/Chromance *<br />
------------------------------------------------------------<br />
XXXXXXX XXXXX - Esm and <C> wares<br />
XX. XXX X - Always and Astoria mag. HQ<br />
XX-XXX XXXX X - Elite only!<br />
XXXXXX - real hot orries<br />
- prefer fast swapping<br />
------------------------------------------------------------<br />
<br />
* Maja/F4CG *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXX<br />
XXXXXXXXXX X/XX<br />
XX-XXX XXXXXX<br />
XXXXXX<br />
------------------------------------------------------------<br />
<br />
* Red Devil/Fairlight *<br />
------------------------------------------------------------<br />
XXXX XXXXXXX - for music order<br />
XXX, XXXXXXXX - for music stuff swap<br />
XXX XX XXXXXXXXXX - for PC swap<br />
XXXXXX - cheat carefully!<br />
------------------------------------------------------------<br />
<br />
* Sebaloz/Keen Acid/Lepsi *<br />
------------------------------------------------------------<br />
XXXXXXX XXXXX XXX XXXX - MEGAswapping<br />
X/X XXXXXXXXX XXXXXXXXX - 100% reply<br />
XXXXXXX XX/XX <br />
XX-XXX XXXXXXXX <br />
XXXXXX <br />
------------------------------------------------------------<br />
<br />
* Frank/Lepsi Developments *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXXXX - 100% reply<br />
XXXXXXXX XX/X<br />
XX-XXX XXXXX<br />
XXXXXX<br />
------------------------------------------------------------<br />
<br />
* Scroll/Megastyle Productions *<br />
------------------------------------------------------------<br />
XXXXX XXXXXX<br />
XXXXXXXXXXXXX XX<br />
XXXX XXXXXXXXXXX<br />
XXXXXX<br />
<br />
Internet: Scroll^nordnett.no<br />
<br />
- for extremely fast oldie swap with many disks<br />
- send a list with your first letter<br />
- put on enough stamps or DIE!<br />
- I want EVERYTHING, so contact me if you have some<br />
obscure warez<br />
- 100% reply ofcourse<br />
------------------------------------------------------------<br />
<br />
* Amputator/Nemesis *<br />
------------------------------------------------------------<br />
XXXXXX XXXX - 4 friendship<br />
XXX XXXXX-XX - 4 IL(legal)<br />
XXXXX XXXXXX - 100% reply<br />
XXXXXXX - 4 Nemesis warez<br />
------------------------------------------------------------<br />
<br />
* Vengeance/Onslaught/Megastyle Productions *<br />
------------------------------------------------------------<br />
XXXX' - Ons & MSP releases<br />
X XXXXXX XXXXXX - Vandalism News<br />
XXXXXXXX XXXXXXXX - 100% reply to euros<br />
XXXXXXXXX XXXX <br />
------------------------------------------------------------<br />
<br />
* Fuben/Oxyron *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXXX<br />
XXXXXXXXXX XX<br />
XXXXX XXXXXXX<br />
XXXXXXX<br />
<br />
- NO ordinary swapping anymore!!!<br />
- contact with Programmers and Composers wanted,<br />
here is 100% reply guaranted<br />
------------------------------------------------------------<br />
<br />
* RRR/Oxyron *<br />
------------------------------------------------------------<br />
XXXX XXXXXXXXX<br />
XXXXXXXXXXXX XXX. XX<br />
XXXXX XXXXXXXXXXXXX<br />
XXXXXXX<br />
<br />
- legal mailtrade on Amiga 1200 and CBM 64<br />
- (game-) graphics<br />
- CBM 64 hardware wanted!<br />
------------------------------------------------------------<br />
<br />
* Scrapper/Oxyron *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXXX - PC swapping on both 3.5<br />
XXXXXXXXXXXXXXXX XX disks or streamer tapes<br />
XXXXX XXXXXXXXX (Qic 80)<br />
XXXXXXX<br />
------------------------------------------------------------<br />
<br />
* Funny/Replay *<br />
------------------------------------------------------------<br />
XXXXX XXXXX XX.<br />
XXXXXXXXXXXXXX<br />
XXXXXXX XXX. XX<br />
XXXX-XXXXXXX<br />
------------------------------------------------------------<br />
<br />
* Spectator/Success & The Ruling Company *<br />
------------------------------------------------------------<br />
XXXXXX XXX XXXXXXX - Original & Tape swap<br />
XXXXX XXXXX XXX. X<br />
XXXX XX XXXXXXXXX<br />
XXXXXXX<br />
<br />
ATTENTION! Note the new address!<br />
------------------------------------------------------------<br />
<br />
* Splatterhead/Success & The Ruling Company *<br />
------------------------------------------------------------<br />
XXXX XXXXXXX<br />
XXXXXXXXXXXX X<br />
XXXX XX XXXXXXXXXX<br />
XXXXXXXXXXX<br />
------------------------------------------------------------<br />
<br />
* Morris/Shape *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXXX - MEGAswapping!<br />
XXXXXXXXXXX X<br />
XXXX XXXXX<br />
XXXXXX<br />
------------------------------------------------------------<br />
<br />
* Acidchild/Taboo *<br />
------------------------------------------------------------<br />
XXXXXXX XXXX - legal swap<br />
XXXXXXXXXXXXXX. XX - 4 covers, beermates, stamps<br />
XXXXX XXXXXXX - 4 swapping older demos+mags<br />
XXXXXXX - 4 acidtapes<br />
- 4 friendship<br />
<br />
------------------------------------------------------------<br />
<br />
* Sailor/Taboo/SCS & TRC *<br />
------------------------------------------------------------<br />
XXXXX XXXXXXXXX - latest Tbo/SCS&TRC<br />
XXXXXXXXXXXX X warez<br />
XX-XXX XXXXX<br />
XXXXXX<br />
------------------------------------------------------------<br />
<br />
* Stash/Wrath Designs *<br />
------------------------------------------------------------<br />
XXXXXX XXXXXXX<br />
XXXXXXXX X. XX<br />
XXX XX XXXXX<br />
XXXXXX<br />
------------------------------------------------------------<br />
<br />
If you are interested in swapping with a girl then try<br />
------------------------------------------------------------<br />
XXXXX-XXXXX XXXX - 100% reply<br />
XXXXXXXX XXXXXXXX<br />
XXX XX XXXXXXXXX<br />
XXXXXX<br />
------------------------------------------------------------<br />
<br />
This have been all addresses we have collected for<br />
this issue and we hope that the amount will grow con-<br />
tinously per issue. If you are interested in present-<br />
ing your advertisement here in this chapter and it is<br />
scene or computer related do not hesitate to con-<br />
tact us. Mail and E-mail addresses can be found in<br />
the editorial.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
----------<br />
</pre></div>80.139.17.5http://c64mags.untergrund.net/wiki/index.php?title=Relax_08Relax 082008-01-14T15:03:36Z<p>80.139.17.5: </p>
<hr />
<div>==Editorial==<br />
<pre> <br />
* Editorial *<br />
-------------------------------------------------------<br />
Atleast we are very proud to welcome you to the 8th<br />
issue of the Relax Magazine and the first issue in '95<br />
brought to you with a short but detectable delay.<br />
<br />
We decided to release the Relax all six to eight weeks<br />
in the future due to massive sparetime problems of<br />
the various staff members seeing the sense of life<br />
not only infront of the computer like other may do.<br />
<br />
Seeing the mass of magazines released these days<br />
our main intention is to release a reliable and objec-<br />
tive magazine in order to guarantee believable facts<br />
and fair charts, to be more exactly mega-charts.<br />
When "The Pulse Magazine" died a big gap was left<br />
behind. We decided to try our best and to fill this<br />
gap, recruited some members of the old staff and<br />
released the Relax again.<br />
<br />
We got very positive reactions for our very own<br />
production and this was a success we never expec-<br />
ted while having the huge market of magazines these<br />
days in mind. We would like to thank all our readers<br />
who have encouraged us to continue, who sent in<br />
constructive critism, who filled the votesheets or<br />
voted t the Relax supporting boards worldwide.<br />
<br />
For sure not all the reactions have been positive<br />
and some (fake-) magazines tried everything letting<br />
look our magazine quite average but those kind of<br />
jealous editors who can not accept that there better<br />
or to be more precise much better competitors won't<br />
be mentioned were. We are not acting like "The Pulse"<br />
as we have been publishing our texts years before<br />
anyone has ever dreamt of "The Pulse" and we are<br />
definately not interested to do advertisement for<br />
low quality magazines edited by persons who have<br />
never been standing in the public interest.<br />
<br />
Our intention is to edit some kind of journal. We pick<br />
up interesting topics and news to work with them. We<br />
definately do not need to print non-scene concerned<br />
stuff to fill up the disk so we discussed our work and<br />
came to the following conclusion: INFOTAINMENT is<br />
exactly what we are doing, a proper combination of<br />
informative texts with entertaining stories. We think<br />
that our readers deserve to be informed about the<br />
truth based on facts as we aren't interested to influ-<br />
ence our beloved, but dying, scene with unqualified or<br />
useless raggings ending in endless hassels. The job<br />
of a magazine is to inform the public, not to slag down<br />
the concurence. That is our very own philosophy.<br />
<br />
Most of the critism concerned our outfit, mainly the<br />
slow text display routine. Unfortunately the coder of<br />
the main routines, Skid Row, has left the scene once<br />
again. There is no problem without a solution and our<br />
very own Leeway, the coder of the editor, had a look<br />
on the sources and improved them a little bit. He will<br />
continue to optimize the routines within the next days<br />
and weeks to guarantee a more userfriendly outfit<br />
and to get another step closer to perfection.<br />
<br />
Just compare our text with the competiting concu-<br />
rence contributions, make your very own opinion and<br />
choose your favourite number one.<br />
<br />
If you are interested in seeing your address in our<br />
advertisement chapter(s) or you've some interesting<br />
news, stories or atleast a reaction to be shared with<br />
the public do not hesitate to contact us using the of-<br />
ficial contact addresses of the Relax magazine. To<br />
come up to your wishes we offer both, mail and board<br />
addresses to send us your submissions to.<br />
Relax Magazine, c/o xxxxxxxxxxxxxxxxxxxxxxx, Germany<br />
<br />
Holiday Inn Cambodia ++1/510/689-8893 account: 37<br />
The Evil Island ++1/314/587-7612 account: 4<br />
Escapade ++49/5341-395697 account: 63<br />
Mystical Paradize ++49/2137-13943 account: 17<br />
<br />
Please keep in mind that the RELAX magazine is not<br />
an Alpha Flight 1970 production. It is a trademark of<br />
Bad Bytes Entertainment Software, european division<br />
with some kind help from Alpha Flight, Oxyron,<br />
Avantgarde and all the readers and friends who<br />
reacted in any way to encourage us keeping this ma-<br />
gazine alive.<br />
This issue's content looks like:<br />
----------------------------------------------------------------------<br />
NEWS AND RUMOURS devided into two seperate chap-<br />
ters due to the mass of activity and the daily chan-<br />
ges with the last few weeks.<br />
CHARTS devided into three different topics: release<br />
charts, board charts and mail charts.<br />
INTERVIEW with Deff/Avantgarde, who delivered it<br />
after the original interview we planned for this issue<br />
did not arrive in time (sarcasm?).<br />
DEMO REVIEWS reporting about some demoes relea-<br />
sed at THE PARTY 1994.<br />
PARTY REPORT with a critical look back to THE PAR-<br />
TY 1994 and the inofficial invitation for the SCS&TRC<br />
and FOCUS party in Utrecht/Holland.<br />
ADVERTISEMENTS for those who are searching for<br />
new contacts or anything else what seems to be<br />
scene related.<br />
<br />
Credits for this issue must be given to:<br />
----------------------------------------------------------------------<br />
Programming, Linking LEEWAY, SKID ROW<br />
Magazine Artwork SKID ROW, RRR<br />
Magazine Soundtrack ARNE<br />
Magazine Main Editors MARC, MAX and RRR<br />
Magazine Co-Editor DEFF<br />
----------------------------------------------------------------------<br />
Like said before we will try to release the RELAX all<br />
six to eight months so we are looking forward to see<br />
you reading the next issue in August 1995 :=).<br />
Last but not least some regards to those who contri-<br />
buted when we had a comeback with this magazine:<br />
<br />
Skinhead (too bad that you did not manage it to con-<br />
tinue your job. All the best for your future in AVT!)<br />
Skid Row (you did a fine job with the outfit, in both<br />
coding and graphics. Unfortunately you have sold<br />
your equipment. All the best for your future, too.)<br />
Max (hopefully you will be able to finish your article<br />
for the next issue in time, old RAVERMEISTER)<br />
<br />
Have fun while reading this magazine.<br />
<br />
Best regards,<br />
RRR/Oxyron<br />
<br />
</pre><br />
==Global Report I==<br />
<pre><br />
* Global Report *<br />
------------------------------------------------------------<br />
Again we have been returning to publish the latest<br />
CBM 64 scene gossip here.<br />
<br />
We have checked up most of the news and rumours<br />
very carefully in order to avoid false information for<br />
our dear readers so we accepted only reliable per-<br />
sons as worthy informers for this chapter. Since we<br />
are only human creatures aswell it might be possible<br />
that we did some mistakes even we tried our best to<br />
avoid them. If you have found some we really would<br />
appreciate it to see you informing us about our failu-<br />
res at the well known address stated somewhere else<br />
in this magazine.<br />
* Avantgarde *<br />
------------------------------------------------------------<br />
According to Avantgarde they are still preparing for<br />
the Judgement Day Part 2. Rumours are reporting<br />
that Avantgarde and F4CG might start a cooperation<br />
for first-releases only. Furthermore the latest gos-<br />
sip told that Cyborg will return with his board "Dream-<br />
park" which is supposed to become both Avantgarde<br />
and F4CG headquarter.<br />
<br />
Fact is that Steve who is also in Laser left the United<br />
Kingdom to search his fortune in the United States.<br />
He considered about buying a NTSC CBM 64 and to<br />
start fixing overthere. Due to moving houses his<br />
board "Straylight" went down.<br />
To guarantee a massive consumption of their warez<br />
Avantgarde added two new mailtraders to their fleet,<br />
namely Intruder/ex-Excess and Nastiness Inc who<br />
got removed later on. Suicide joined as program-<br />
mer and NTSC fixer while Eleminator got recruited<br />
as a cardhacker and importer.<br />
Last but not least Skinhead/ex-Afl joined as cracker<br />
to complete the status.<br />
<br />
Current Avantgarde memberstatus looks like:<br />
A-Man, Darklord, Deff, Derbyshire Ram, Eleminator,<br />
Freestyle, HOK, Intruder, Jack Alien, Jack Daniels,<br />
Magic Man, Nevis, Peter, Richie, Skinhead, Skywolf,<br />
Steve, Suicide, Thorn and Tricom.<br />
<br />
Avantgarde Worldheadquarters/boards:<br />
Dreampark: ++1/???/???-????<br />
<br />
* Fantastic Four Cracking Group *<br />
------------------------------------------------------------<br />
F4CG is today one of the leading groups releasewise<br />
and with a little bit more effort on the releases to im-<br />
prove the quality they easily could be the only worthy<br />
competitor for the number one spot these days.<br />
<br />
The headline of the last few weeks is that F4CG was<br />
able to recruit some well respected and experienced<br />
members called Newscopy, Motley, Scope and Walker,<br />
all ex-members of Genesis Sweden. Unfortunately<br />
their first action for F4CG was to manipulate the<br />
release charts in the Propaganda, edited by Marc<br />
and Deff, while adding some releases spread after<br />
the official chart deadline. No comment from our side!<br />
Last but not least they have recruited Druid/Agony,<br />
who left later on, and H-Bloxx, who returned from<br />
TRSI and being a member of The Remembers, too.<br />
Moloch left to concentrate on Threshold Productions,s<br />
a company selling games per mail order.<br />
<br />
Current F4CG memberlist looks like:<br />
Antitrack, Bitman, Fen 1, Hain, H-Bloxx, Idol, King,<br />
Maja, Morris, Motley, Mr. Alpha, Neotec, Newscopy,<br />
Playboy, Scope, Sneaper, Solar, Spark, Therion,<br />
Walker and Zirco.<br />
<br />
F4CG worldheadquarters/boards:<br />
Tunnel of Warez: ++X/XXX/XXX-XXXX (down!)<br />
The Lost Paradize: ++XX/XXXX-XXXX<br />
<br />
* Success & The Ruling Company *<br />
------------------------------------------------------------<br />
It was a very busy month for the ruling success com-<br />
pany. SCS & TRC were able to convince the famous<br />
swapper and original supplier Splatterhead/ex-<C><br />
to join their forces and some more Chromance folks<br />
followed the trend like Lord Crucifier, Sailor/Taboo/ <br />
Agony and Titanic/Chromance/Agony who already<br />
supplied some first releases within the last weeks/<br />
months to prove that they are worthy members.<br />
Last bu t not least the polish artist Sliver, who is a<br />
member of Agony Design aswell.<br />
<br />
Their australian section, to be more precise Morbid<br />
and Vengeance left for a new group called Onslaught.<br />
Current SCS & TRC memberlist looks like:<br />
Action Jackson, Alive, Burglar, B-Wyze, Case, Cavron,<br />
CBA, Coolhand, Dannie, Defbeat, Jity, JRC, Lord Cru-<br />
cifier, Micron, Moren, Mystery, Nightshade, Rebel MC,<br />
Sailor, Scarabee, Shocker, Sliver, Spectator,<br />
Splatterhead, Titanic and Trax.<br />
<br />
SCS & TRC worldheadquarters/boards:<br />
The Dungeon: ++X/XXX/XXX-XXXX<br />
The Lost Empire: ++XX/XXXX-XXXXX<br />
State of the Art: ++XX/XXXX-XXXXX<br />
* Oxyron *<br />
------------------------------------------------------------<br />
A lot of rumours have been spread to announce that<br />
Oxyron is dead on the CBM 64 and that their active<br />
part has left the CBM 64 for the Amiga.<br />
Fact is that Oxyron has released their first demo on<br />
the Amiga and it remembered the masses back to the<br />
old demoes from Oxyron, outstanding routines combi-<br />
ned with a lack of design. Furthermore Oxyron mana-<br />
ged to release a short demo at "The Party IV" just to<br />
prove that they are still alive on the CBM 64.<br />
<br />
The rumours about TTS and Axis leaving the scene<br />
are partly true as they decided to expand their work<br />
on the Amiga, which offers them a lot of new possibi-<br />
lities, but TTS added at the party-place that they will<br />
continue their work on the CBM 64 in a little bit redu-<br />
ced way. Upcoming Oxyron demoes will contain the la-<br />
test inventions only, not any lame re-coded effects.<br />
Biz-Kid decided to leave the group and to look out<br />
for a new and more active demo group. Against a all<br />
rumours he was never the leader of Oxyron as it was<br />
his very own interpretation of the fact that TTS once<br />
asked him for some support in organising the group.<br />
According to Biz-Kid he already teamed up with the<br />
well known danish demo group Camelot.<br />
<br />
Scrapper stopped editing the charts for Skyhigh and<br />
RRR quitted the Skyhigh staff to work exclusively for<br />
the Relax only. Furthermore Scrapper decided to con-<br />
centrate on the PC but he promised to send out when<br />
he feels like doing that.<br />
<br />
Current Oxyron (CBM 64) memberstatus looks like:<br />
Asmodis, Axis, Graham, PRI, RRR, Scrapper and TTS<br />
<br />
* Agony Design *<br />
------------------------------------------------------------<br />
Agony is one of the many promising demo groups from<br />
Poland and seems to be one of the most active crews<br />
around. Unfortunately most of the members are ac-<br />
tive in two groups or even more what looks, accor-<br />
ding to the majority of the scene, very strange.<br />
<br />
They proudly announce a lot of new members starting<br />
with Owen/Triad, Stone/Charged (Cruise's brother),<br />
Compod/Charged and Spy/Sun Designs who left the<br />
scene later on while Scarlett got kicked out.<br />
Their member Trooper got kicked out of his second<br />
group Atlantis having his lazyness as the main rea-<br />
son for that step.<br />
Current Agony Design memberlist looks like:<br />
Astaroth, Comanche, Compod, Digger, Dr. Kaos, Druid,<br />
Explorer, Glut, Moog, Morris, Owen, Pat, Roder, Sailor<br />
Shogoon, Skyle, Sliver, Stone, Titanic, Trooper and<br />
Viper<br />
<br />
* Dynamic Technologies *<br />
------------------------------------------------------------<br />
With the more or less sudden death of Talent Dytec<br />
was able to recruit two well reputated crackers cal-<br />
led The Ignorance and Chrysagon.<br />
Both left Dytec after some promising releases to join<br />
the new group Onslaught while the artist Rooster re-<br />
named into Andreas and left for Shape.<br />
<br />
Current Dytec status looks like:<br />
Creb, Dodger, Fatman, Little Big Man, One Dollar,<br />
Proton, Stereo, Stone and Suzuki<br />
<br />
* Genesis Project *<br />
------------------------------------------------------------<br />
The ancient group seems to be dead when their last<br />
active members teamed up with the concurence in<br />
F4CG, to be exactly Newscopy, Walker, Scope and<br />
Motley performed this step.<br />
Jucke is said to work independent these days while<br />
the latest gossip reports that Ministry decided to<br />
team up with Hardcore.<br />
<br />
It is really sad to see another legend dying within one<br />
one month only.<br />
<br />
* Talent *<br />
------------------------------------------------------------<br />
Talent is said to be dead, too. Chrysagon and The Ig-<br />
norance have left the wrecking ship for Dytec while<br />
they left Dytec some days later to seek their fortune<br />
in Onslaught, like Majesty, Morrision and Count Zero<br />
aswell.<br />
Since there are only three members left in Talent who<br />
are not that active these days, namely Bod, Green-<br />
frog and Rockstar, their future looks rather dark on<br />
the CBM 64.<br />
<br />
* Chromance *<br />
------------------------------------------------------------<br />
There might come a hard time for this crew seeing a<br />
lot of members leaving to team up with other groups.<br />
<br />
Mr. Wax and Jazzy D had the pleasure to join the<br />
hungarian army so Splatterhead became the new<br />
main organiser in Chromance. Some days later he<br />
left for SCS & TRC along with Sailor, Lord Crucifier<br />
and Titanic. Druid left for F4CG and left them when he<br />
found out that they have released on of his unsold<br />
games without his knowledge.<br />
More bad luck for Chromance was a high phone bill<br />
for their cracker and current leader Stake. The la-<br />
test gossip reports about $500.000. The last infor-<br />
mation is that the bill might be cancelled so the future<br />
of Stake looks more promising again.<br />
Fresh blood came into the group with Chotaire, who<br />
joined the Chromance posse as second group. Later<br />
on he left Chromance for the new group Onslaught <br />
with Sphere and Homeboy, who remains in <C> as 2nd<br />
group, follow to team up with Onslaught, too.<br />
Furthermore Shuze/Lazer has joined.<br />
<br />
Current Chromance status looks like:<br />
AMC, Griff,Homeboy, Jazzy D, Jinx, Joyride, Lion, Mr.<br />
Wax, Painkiller, Rough, Rug Rat, Shuze, Stake,<br />
Syco, Unholy, Will, Wozio, X-Radical and Zar.<br />
<br />
Chromance worldheadquarters/boards:<br />
Egde of Midnight: ++X/XXX/XXX-XXXX (down!)<br />
The Highway: ++XX/XX/XXXXX<br />
<br />
* Hardcore *<br />
------------------------------------------------------------<br />
The new comet in the cracking spheres was mainly<br />
found by old german Success members.<br />
Ramirez/ex-Talent, Marcus and Jayce/ex-Genesis<br />
already joined forces to enlarge their memberstatus<br />
A certain Raver called the german boards. He seems<br />
to be a very suspicious person as no one has ever<br />
recognized him being a part of the scene while he is<br />
refering to a long scene career.<br />
<br />
Current Hardcore status looks like:<br />
B-Wyze, Blockbuster, Communist, God, Jayce, Marcus,<br />
Ramirez, Rap, Raver, Raze, Shocker, Shuriken,<br />
Skeleton and Steel.<br />
<br />
You finally reached the end of the News chapter 1,<br />
but definately not the end of information we have<br />
prepared for you so please load in the News chapter<br />
2 for further information.<br />
</pre><br />
==Global Report II==<br />
<pre><br />
* Global Report 2 *<br />
------------------------------------------------------------<br />
Again we have been returning to publish the latest<br />
CBM 64 scene gossip here, to be more precise for<br />
the second time in this issue.<br />
<br />
A lot of action has been recognized by our infor-<br />
mers and the last two months brought a lot of new<br />
competitors for the cracking scene, consisting of<br />
well known of reputated guys.<br />
<br />
The legal scene is running more smoothly but we have<br />
been able to detect those few changes which seem to<br />
be informative. Let's wait for more information out of<br />
this part of the scene in the next few weeks.<br />
* Alpha Flight 1970 *<br />
------------------------------------------------------------<br />
No month without a steady come and go in the ancient<br />
group Alpha Flight, a group proving their activity on<br />
the different stages in an impressing way.<br />
<br />
Starkiller, Honesty, Skid Row and Curlin have quitted<br />
the CBM 64 scene. Starkiller will run an Amiga-board<br />
for an unknown Amiga group while Skid Row has sold<br />
his equipment. The fate of Curlin and Honesty is un-<br />
known, it is possible to see them returning when they<br />
feel like doing that.<br />
Furthermore Skinhead decided to join the forces of<br />
Avantgarde while Pha Q left the scene for PC since<br />
he was bored spending his time infront of the CBM 64.<br />
Peacemaker had to join the german army so he had to<br />
decrease most of his computer activities. He actually<br />
tries to leave the army for the public (national) ser-<br />
vice. Lemming is having a break from the scene in<br />
order to return in early march 1995 in full effect to<br />
continue his swapping activities.<br />
<br />
Calypso/Amnesia joined in to guarantee the mass<br />
consumption of Afl warez and started to NTSC fix ga-<br />
games what seems to be quite successful so far.<br />
<br />
Current Alpha Flight memberstatus looks like:<br />
Agressor, Ancient Mariner, Arne, Calypso, Leeway,<br />
Lemming, Marc, Max, Murphy, Mutant X, Peacemaker,<br />
Pol Pot, Racoon, Ream, Secret Man, Stash, Styx, Vor-<br />
tex and Xenox.<br />
<br />
Alpha Flight Worldheadquarters/boards:<br />
Holiday Inn Camodia ++X/XXX/XXX-XXXX<br />
The Evil Island ++X/XXX/XXX-XXXX<br />
Escapade ++XX/XXXX-XXXXXX<br />
Mystical Paradize ++XX/XXXX-XXXXX<br />
<br />
* Shazam! *<br />
------------------------------------------------------------<br />
The best australian group these days seems to split<br />
up after Grize left to built up Darkside, Gop followed<br />
to team up with the new group and the same goes<br />
for Jolz. Jim Morrison has left the scene for PC.<br />
Shades, Insane and Xerez, who renamed into Upbeat,<br />
decided to team up with their friends in Onslaught, so<br />
the group seems to be dead as we do not expect too<br />
to much action from the remaining Thorin and Thrain.<br />
<br />
* Amorphis *<br />
------------------------------------------------------------<br />
Amorphis is a new promising music label located in<br />
Poland. Actually they develope a new stunning music<br />
routine which seems to be more advanced in compa-<br />
rison with the public DMC player versions.<br />
<br />
Current Amophis memberstatus looks like:<br />
Booker, Compod, Druid, Moog and Olsen<br />
<br />
<br />
* Legend *<br />
------------------------------------------------------------<br />
Their last remaining active member Jazzcat decided<br />
to team up with the new group Onslaught. The future<br />
of Legend is unknown due to their lack of activity.<br />
<br />
* Onslaught *<br />
------------------------------------------------------------<br />
Another new group came from the ashes to return as<br />
a phoenix, Onslaught is the name. Jazzcat left Legend<br />
for them, Vengeance and Morbid left Success, Ma-<br />
jesty, Count Zero and Morrisey left Talent, Chrysa-<br />
gon and Ignorance left Dytec, Choitaire, Sphere and<br />
Homeboy, remaining in his old group as second one,<br />
left Chromance, Heavyhead joined in and remains in<br />
Camelot as second group, Bizarre left Trance, SMD<br />
left Atlantis, Deekay from Crest, Shades, Insane and<br />
Upbeat left Shazam, Deathlok left Padua and two eng-<br />
lish hackers called Protheus and Xentor are said to<br />
have unioned their skills and power in order to work<br />
under the Onslaught label, a promising mixture to co-<br />
ver most subjects of the scene in a pleasant way.<br />
<br />
Count Zero already stated that he is still a member<br />
of Talent (demo section) and Fairlight on SNES but he<br />
agreed to fix for Onslaught (CZ's official statement).<br />
<br />
Current Onslaught status looks like:<br />
Bizarre, Chotaire, Chrysagon, (Count Zero), Deathlok,<br />
Deekay, Heavyhead, Homeboy, Ignorance, Insane,<br />
Jazzcat, Majesty, Morbid, Morrisey, Protheus, Shades<br />
SMD, Sphere, Upbeat, Vengeance and Xentor.<br />
<br />
Onslaught Worldheadquarters/boards:<br />
Down by Law: ++X/XXX/XXX-XXXX<br />
Pirate Island: ++XX/XXX/XXXXX<br />
Westpoint: ++XX/XXX/XXXX<br />
<br />
<br />
After those more detailed reports we collected some<br />
very interesting single news aswell. 1995 is growing<br />
full of activity and we hope to see that the scene and<br />
the software developers/distributors will follow this<br />
example in order to get more active, too, in order to<br />
keep the scene alive.<br />
* Single news & rumours *<br />
------------------------------------------------------------<br />
* Thomas Detert, musician of X-ample Architectures,<br />
can be spotted in the videoclip of "Save Me" from<br />
his dancefloor act ACTIVATE. He is the guy in the<br />
red shirt!<br />
<br />
* Unifier left the group Spirit in order to work inde-<br />
pendent at the moment. He already released the la-<br />
test update of the Unipacker (V3.0) and codes de-<br />
moes on PC under the SUBSYSTEM label.<br />
<br />
* The Fairlight magazine "Reformation" and the Equi-<br />
noxe magazine "Ingenious Brain" merged into one<br />
big magazine called "Shout!".<br />
The latest gossip reports about a steady coopera-<br />
tion between both groups, not only on the magazine<br />
activities.<br />
<br />
* The PC section of WOW (Pussyfooter, Einstein, etc.)<br />
is planning to release a CD ROM filled with CBM 64<br />
quality software. If you are interested to see your<br />
demo, magazine, music and graphic collection on the<br />
CD please contact WOW directly or via the Relax<br />
staff.<br />
The CD is able to hold the data of 2700 5.25" disks,<br />
(170 KB/disk) so you can be sure about supporting<br />
the biggest CBM 64 compilation ever. Ofcause the<br />
authors do not think about making profit with your<br />
work as it is ment as a TRIBUTE for the CBM 64,<br />
running on all actual PC configurations making your<br />
creations immortal, even on 16/32 bit systems.<br />
The project is going to be executed in cooperation<br />
with Mika Peternel, the coder of the CBM 64 emula-<br />
tor on PC. Send your submissions now.<br />
<br />
* Noice and Fairlight are arranging a small party in<br />
the countryside outside of Stockholm/Sweden. Ori-s<br />
ginally it was supposed to be a Noice, Fairlight and<br />
Triad meeting only but in order to come up to the<br />
interest of other sceners it was converted into an<br />
official CBM 64 party. The party date is from march<br />
3rd to 5th, the place is able to hold 60-70 freaks<br />
so reserve a table via telephone, fax or mail (mem-<br />
bers of Noice, Fairlight and Triad have priority):<br />
Philippe (Stasi/Noice) ++XX/(X)X/XXXXXXXX<br />
Thomas (Sledge/Fairlight) ++XX/(X)X/XXXXXX<br />
<br />
Fax ++XX/(X)X/XXXXXXXX <br />
<br />
XXXXXXXX XXXXX, XXXXXXXXXXX. XXX, XXX-XX XXX XXXXX<br />
<br />
* Commodore Format, the last remaining CBM 64 sup-<br />
porting magazine in UK, is said to be released till<br />
April 1996. Do not hesitate to order the magazine<br />
and to guarantee its existance:<br />
COMMODORE FORMAT, Future Publishing LTD.,<br />
30 Monmouth Street, Bath, Avon BA21 2BW, England<br />
React now !<br />
<br />
* Tyree/ex-Arcade has been sent to prison for<br />
smuggling drugs. All in all he will spent his next<br />
eight years there.<br />
<br />
You already have reached the end of both News and<br />
Rumours chapters we have prepared for you.<br />
<br />
Support us in sharing your latest information with<br />
staff and contact us under the well known addresses<br />
which can be found in the EDITORIAL.<br />
<br />
Best regards,<br />
<br />
RRR/Oxyron<br />
------------------------------------------------------------<br />
<br />
<br />
</pre><br />
==Release Charts==<br />
<pre><br />
------------------------------------------------------------<br />
The Official Release Charts for the Relax<br />
------------------------------------------------------------<br />
<br />
Performed by the Masters of Law...<br />
<br />
Marc and Deff<br />
<br />
Introducing the point-system...<br />
<br />
Fullprice Games 7.0 - 8.0 points<br />
Budget Games 5.0 - 6.0 points<br />
Low Budget 3.0 - 4.0 points<br />
PD/Shareware 1.0 - 2.0 points<br />
Previews 0.0 - 1.0 points<br />
One bonus point can be reached be releasing the<br />
wares 100% (!) Pal/Ntsc. If another group is involved<br />
on the Pal/Ntsc version, points will be shared.<br />
<br />
Games that got released PAL only have to be fixed<br />
within half a year, else no points will be given.<br />
<br />
<br />
Minus points will be given for...<br />
------------------------------------------------------------<br />
<br />
Re-releases -7.0<br />
No levelpacking -0.5/-1.0<br />
No trainer(s) -0.5/-1.0<br />
No translation -1.0/-2.0<br />
Unlike most other mags we won't give points for<br />
tools. Those releases will get mentioned but that's it.<br />
<br />
SEUCK GAMES, BASIC GAMES, COMPILED BASIC<br />
GAMES and such games that were done using a<br />
GAME MAKER will be ignored.<br />
<br />
<br />
Whenever we think somebody did something special<br />
or something outstanding we will add one point to the<br />
normal amount of points.<br />
It's also possible to get one extra point for some-<br />
thing that normally doesn't deserve any points.<br />
<br />
<br />
The following boards have been taken in to<br />
consideration whilst creating these charts...<br />
<br />
Holiday Inn Cambodia XXX-XXX-XXXX<br />
The Evil Island XXX-XXX-XXXX<br />
Dream Park XXX-XXX-XXXX<br />
The Dungeon XXX-XXX-XXXX<br />
Down by Law XXX-XXX-XXXX<br />
<br />
To avoid misunderstandings the following boards will<br />
be observed as well...<br />
<br />
Dead Zone XXX-XXX-XXXX<br />
Fortress of Doom XXX-XXX-XXXX<br />
<br />
Active (4.0 points)<br />
------------------------------------------------------------<br />
They released the pal version of FUNBALL (4.0 p.)<br />
from Octabits.<br />
<br />
Accept (0.1 points)<br />
------------------------------------------------------------<br />
They released the unplayable preview of EARTH 3.<br />
This preview normally doesn't deserve 0.1 pts but as<br />
it was their premier.<br />
<br />
Alpha Flight 1970 (56.1 points)<br />
------------------------------------------------------------<br />
They started with the fixed version of TWO-TRIS (c)<br />
Magna Media. As their version was only 99.99%,<br />
minus 1.0 pts were given (4.5 pts). Next were 3 pre-<br />
views called SUPER BALL (0.3 pts), B-BALL (0.4 pt)<br />
and CRAZY (0.0 pts) which didn't even deserve 0.1<br />
points. Then they released the fixed version of<br />
EUROPEAN SOCCER CHALLENGE (1.4 pts). Infact this<br />
game already got released (PAL only) by Ikari+Talent<br />
back in 1991, AFL only gets the fix points for it. Once<br />
again they striked back with the fixed version of<br />
KITRON (4.3 pts) (c) CP-Verlag. Their next targets<br />
were two fixed CP-Verlag games called GEOMETRIC<br />
(5.2 pts) and BRONX MEDAL (5.5 pts). Next they come<br />
with the fixed version of IMPEROID (4.3 pts) (c) by<br />
Magna Media. After this they upped the fixed Budget<br />
Game SUPER MARIOS REVENGE (6.5 pts) (c) by Para-<br />
dize Software. Then they released the fixed version<br />
of IKETA (4.8 pts) from CP-Verlag and 3 previews<br />
called CROSSES & CIRCLES (0.4 pts), SWIRL (0.4 pts)<br />
and TRAILRUNNER (0.1 pts). Then they upped the<br />
fixed version of MASTERMIND (4.3 pts) (c) CP-Verlag<br />
and another fixed Budget Game SUPER MARIOS ES-<br />
CAPE (6.0 pts) from Paradize Software. After this<br />
they released the Pal version of PRA-SE (3.6 pts)<br />
(c) CP-Verlag and TIMTRIS (4.1 pts) from Timsoft.<br />
TRC+SCS released only a 90% version, so AFL gets<br />
the points. And last but not least they released a <br />
little tool called DESTRUCTION FORMAT (0.0 pts).<br />
<br />
Atlantis (1.4 pts)<br />
------------------------------------------------------------<br />
They released a TRANSLATED version of KAMPF DER<br />
GENIES (=BATTLE OF THE GIANTS) (1.0 pts) and a<br />
little preview called BLACK HEART (0.4 pts).<br />
<br />
Avantgarde (41.4 pts)<br />
------------------------------------------------------------<br />
They started with REACTOR 2 (5.5 pts) (c) by CP-<br />
Verlag, followed by two previews... PLOPP (0.4 pts)<br />
and MINESWEEPER (0.5 pts). Then they released THE<br />
TIME CRYSTAL (5.0 pts) from Parallel Logic that<br />
doesn't need a Ntsc fix. Next were 3 previews in a<br />
row... HIDDEN DOORS (0.5 pts), TETRIS'94 (0.4 pts)<br />
& DEADLINE (0.7 pts). They upped AMORPHOUS<br />
(4.4 pts) fixed by Byronic. Due using a wrong<br />
cruncher which fucked up something Byronic had to<br />
put out a fix-file (-1.0 pts). Then they released an UK<br />
Budget Game called BLITZ 2000 (6.6 pts) (c) by<br />
Visualize. Points won't be shared between AVT/TAL<br />
as Talent will get only the fixing points. The next<br />
targets were the pal version of MOTLEY TETRIS<br />
(3.7 pts) (c) by Talentebank and TRONIC FORCE (4.5<br />
pts) (c) CP-Verlaw, Pal/Ntsc fixed by Empire. Then<br />
they upped a cool tool called COLOR PACK 2 (0.0 pts)<br />
and KITRON V.2 (2.0 pts) fixed by Demonix. It's NOT<br />
Kitron 2, it's just a better version than the official<br />
sales version. That should explain why AVT won't get<br />
the full points for it. After this they uploaded the<br />
Budget Game HEAVENBOUND (6.0 pts) (c) by Talente-<br />
bank. TRC+SCS released a version of the game too,<br />
but their version didn't include THE STORY file. A re-<br />
lease has to be 100% so AVT gets the points. Last<br />
but not least they released 2 previews called<br />
SPHEREBRAIN (0.8 pts) and BODY BLOW (0.4 pts).<br />
<br />
Chromance (17.8 pts)<br />
------------------------------------------------------------<br />
They started with MINDMAZE (0.0 pts), but this game<br />
got released by Troep & Garbage weeks before. We<br />
didn't give them -7 pts as T+G never spread their<br />
version well enough. Their next ware was TURN<br />
CHANGE preview (0.5 pts) followed by the fixed ver-<br />
sion of KILLER 100% (4.4 pts). Then they released the<br />
fixed version of SPEED RUNNER (4.1 pts) (c) by Com-<br />
modore Format and 2 previews XERMAID (0.5 pts) &<br />
AVOIDITIC (0.3 pts). After this they released AM0BA<br />
(3.9 pts) fixed by Demonix, but infact DMX removed<br />
a raster (without mention it) to make it working on<br />
Ntsc. So we'll count it as a Pal ware. Then they upped<br />
2 previews GO (0.1 pts) and SPACE BALL (0.6 pts)<br />
and BACK & WHITE (3.0 pts) already working Pal/Ntsc<br />
Last but not least they released 2 previews called<br />
MEMORY 2 (0.3 pts) and EARTH 3 (0.1 pts). The same<br />
preview got released by Accept before, but the (C)<br />
version included a nice title-pic, so we'll give 0.1 pts.<br />
<br />
F4CG (58.5 pts)<br />
------------------------------------------------------------<br />
They started with 2 american Full-Price games from<br />
Mnemonic Productions, Inc. called CASTLE OF KRAIZ-<br />
AR (7.0 pts) and GUNRUNNER (7.0 pts). Both games<br />
didn't need a pal fix. Gunrunner got 7.5 pts but we<br />
gave -0.5 pts as they linked a pal intro infront of the<br />
game which made it impossible to play the game on<br />
Ntsc. Later on they released a fix-file. Next they re-<br />
lease$ the pal version of another polish Budget Game<br />
called ETERNAL (5.5 pts) (c) by Tim Soft, followed by<br />
2 pre6iews named BOMBI (0.5 pts) and MAGAZINE<br />
(0.4 pts). Later on they released the pal version of<br />
MINEFIELD (3.7 pts) and SLATERMAN (3.5 pts) (c) by<br />
Tim Soft and WHEEL OF FORTUNE (4.2 pts) fixed by<br />
Demonix. Then their PAL ONLY ware rush started<br />
with ORBITS (3.0 pts) (c) by CP-Verlag. Normally<br />
such a version wouldn't count but as nobody else re-<br />
leased a proper version of this game, we'll give the<br />
points to F4CG. Then they upped MELEE-THE BATTLE<br />
BOARDGAME (0.0 pts). no points will be given because<br />
it's compiled basic. Their next steps were AGENT UOP<br />
(4.0 pts) (c) L.K. Avalon, FLUMMI'S WORLD preview<br />
(0.8 pts), a Budget Game called MEAN CAR (5.2 pts)<br />
(c) by Cherry Sodtware, then the full version of the<br />
PD Game DINOX (1.5 pts) from APS and 3 previews<br />
named LEPPARD (0.5 pts), Pacific (0.4 pts) and<br />
BOUNCY BALLS (0.9 pts). Troep and Garbage re-<br />
leased nearly the same preview at the same time.<br />
Then the pal versions of MEMOLOGIE (3.0 pts) and<br />
3 previews called SHAMAN (0.7 pts), DOOM (0.6 pts)<br />
and DEADLINE (0.2 pts) hits the boards. Last but not<br />
least was the pal release ARCADE PILOT (5.9 pts) a<br />
Budget Game from Cherry Software.<br />
<br />
<br />
Hardcore (12.9 pts)<br />
------------------------------------------------------------<br />
They started with 2 average previews name HARRY<br />
V.2 (0.7 pts) from M.D.G. and Mizmo Te?ran (0.7 pts)<br />
from Human Research. After this they uploaded 2<br />
german Budget Games called FLUMMI'S WORLD (6.0pt)<br />
from Substance and RIDDLES & STONES (5.5 pts).<br />
<br />
Motiv 8 (7.8 pts)<br />
------------------------------------------------------------<br />
After a little break they are back in business with<br />
SPEED preview (0.0 pts), SYSTEM 3 - THE FINAL<br />
STONE (3.3 pts) from Sebastian Garbe. They claimed<br />
their version is fixed, but the loader doesn't work on<br />
Ntsc. After this they upped SPEED BALL (3.0 pts)<br />
from Stardesign (the game works Pal/Ntsc), CYCLIA<br />
preview (0.0 pts), COMPARE 2 preview (0.2 pts) and<br />
FIELDRUNNER preview (0.3 pts). Then they released<br />
INTERNATIONAL CHAMPIONS OF SOCCER (1.0 pts). It's<br />
a basic game, but we will give them 1 extra point.<br />
<br />
Onlaught (6.8 pts)<br />
------------------------------------------------------------<br />
This new group started with a nice previeqw of the <br />
game MISFORTUNE (0.9 pts) from Bad Bytes. Then<br />
they uploaded the fixed version of CASTOR (4.4 pts)<br />
(c) by CP-Verlag and a PD game called MODEM FLAG-<br />
HUNT (1.5 pts) from Loadstar and Softdisk Publishing.<br />
The game works on Pal too.<br />
<br />
Palace (- 3.5 pts)<br />
------------------------------------------------------------<br />
Their first game on the boards was a re-release.<br />
LATENT FUSION (-7.0 pts) (c) CP Verlag got rel-<br />
eased Pal/Ntsc by AVT weeks before. They wrote<br />
that the AVT version was not 100% because the dox-<br />
file is missing. But this dox-file is not necessary be-<br />
cause the official sales version didn't include a dox-<br />
file. Furthermore their version was not 100% as their<br />
version has graphic bugs in form of a cursor in the<br />
top of the screen in level 1. You can't write your<br />
name on the number 1 spot in the top 5 even when you<br />
gained enough points for rank 1. Palace's version is<br />
not 100%, they released it PAL only and the dox-file<br />
didn't belong to the official sales version. Everybody<br />
could make a dox-file like that. So we will give -7<br />
points. Then they released a so called 'FIXED' ver-<br />
sion of POZITRONIC (3.5 pts) (c) by CP Verlag. But<br />
this version is not worth shit.<br />
<br />
<br />
<br />
<br />
------------------------------------------------------------<br />
Please load the second chapter to see the rest!<br />
------------------------------------------------------------<br />
<br />
<br />
</pre><br />
==Rel. Cha. 2 & Back to the roots==<br />
<pre> <br />
------------------------------------------------------------<br />
Welcome to the second part of the release charts...<br />
------------------------------------------------------------<br />
<br />
SCS+TRC (52.3 pts)<br />
------------------------------------------------------------<br />
They started their wares rush with the fixed version<br />
of COLOURED (4.3 pts), BLUBRIA (5.3 pts) (c) by CP-<br />
Verlag, NOCTURNO (5.0 pts) (c) by L.K. Avalon and<br />
RUNNING BALLS (4.0 pts) from Thunders. Then they<br />
upped the preview of GEOMTERIC 2 (1.0 pts) from APS<br />
the pal version of METALLIC LEGEND (3.4 pts) and a<br />
preview named FUSSBALL (0.3 pts). After this they<br />
released SHATTERLANDS (4.6 pts) (c) CP-Verlag and<br />
finally the pal version of COMPLEX (4.0 pts) (c) by<br />
CP Verlag followed by the fixed versions of MEGA<br />
FORCE (4.0 pts) (c) by Commodore Format, DUEL<br />
(4.0 pts) from Skyle, COMBINATION (4.1 pts) (c) by<br />
CP Verlag and Coldarius (4.4 pts) from Agony De-<br />
sign. At the end they released the pal version of <br />
PAYDAY (3.0 pts) (c) by Cp Verlag and fixed HYS-<br />
TERIA (1.0 pts) for Xenon.<br />
<br />
Talent (8.4 pts)<br />
------------------------------------------------------------<br />
They returned with 2 previews called VOICE (0.2 pts)<br />
and JUICY TYPE (0.2 pts). At the same time they re-<br />
leased a fixed game (?) named ICEBLASTER (4.0 pts)<br />
from Development coded by good old Yon of MTX. This<br />
game reminds us of an old playbale demo part of Man-<br />
tronix but we have to give it points anyway as nobody<br />
could show up with that old demo. And finally ENERGY<br />
MANAGER (4.0 pts) found its way to the US boards.<br />
Talent gets 3,0 pts for their Pal/Ntsc version and a<br />
extra point for their outstanding version.<br />
<br />
Tristar/Red Sector Inc (02. pts)<br />
------------------------------------------------------------<br />
After some months they are back with a little preview<br />
named COLA QUEST (0.2 pts) from Paralyze.<br />
<br />
Xenon (4.4 pts)<br />
------------------------------------------------------------<br />
After the previeq of HYSTERIA (0.1 pts) they releas-<br />
ed the full version of HYSTERIA (4.0 pts). Pal/Ntsc<br />
fixed by SCS+TRC, so the points won't be shared.<br />
And their last release was the preview of LINGO<br />
(0.3 pts) from Miracle.<br />
<br />
European release charts <br />
------------------------------------------------------------<br />
Rank Group Points<br />
------------------------------------------------------------<br />
01. (01) F4CG 58.5<br />
02. (03) Alpha Flight 1970 56.1<br />
03. (09) SCS+TRC 52.3<br />
04. (05) Avantgarde 41.4 <br />
05. (02) Chromance 17.8<br />
06. (04) Hardcore 12.9<br />
07. (./.) Talent 8.4<br />
Rank Groups Points<br />
------------------------------------------------------------<br />
<br />
08. (./.) Motiv 8 7.8<br />
09. (./.) Onslaught 6.8<br />
10. (./.) Xenon 4.4<br />
11. (./.) Active 4.0<br />
12. (08) Atlantis 1.4<br />
13. (./.) TRSI 0.2<br />
14. (./.) Accept 0.1<br />
<br />
<br />
<br />
<br />
<br />
US Fix/Import charts<br />
------------------------------------------------------------<br />
Rank Group Releases<br />
------------------------------------------------------------<br />
01. (02) Alpha Flight 11<br />
02. (./.) SCS+TRC 10<br />
03. (./.) Demonix 3<br />
04. (./.) Talent 2<br />
05. (./.) Byronic 1<br />
(./.) Chromance 1<br />
(./.) Empire 1<br />
(./.) Onslaught 1<br />
<br />
That's all for this issue...<br />
Yours, Marc & Deff<br />
<br />
Back to the roots!<br />
------------------------------------------------------------<br />
<br />
<br />
Back to the roots - this message is used by so many<br />
people these days, that I was inspired to have a<br />
closer look to understand the ain meaning.<br />
<br />
Back to the roots - when you hear this, you should<br />
think about gods like Dynamic Duo, Headbanger, <br />
German Cracking Service, Berlin Cracking Service<br />
and lots of more of our forefathers!<br />
<br />
<br />
People who were the first to realize the idea of<br />
cracking programs and make them copyable for<br />
everyone. There are propably some of you who<br />
remember that time. I personally look back to that<br />
age with a smile on my face. The time when the good<br />
old 64 history started with datasettes, these small<br />
cassette-players making it possible to save about<br />
60 games on a normal 90 minutes tape.<br />
<br />
Ridicilous but true!<br />
<br />
Do you remember this old Turbo Tape Loader ?<br />
<- L ruled for many years! Heheh!<br />
<br />
<br />
The first of the so-called cracks were no cracks at<br />
all, because at that point of time the software-<br />
market was just in its beginning phase. Furthermore<br />
groups didn't link intros in front of the games yet.<br />
The group names or should I better say the handles<br />
only appeared in the basic-lines.<br />
<br />
And then somebody had the idea to code something<br />
like a presentation in front of the cracks. These<br />
intros had more similarities with text-pages not with<br />
intros. Even todays trainer-menues are more effect-<br />
full, but that didn't count.<br />
<br />
<br />
<br />
With these intros the era of the 64-piracy really<br />
started!<br />
<br />
Soon the first scrolltext showed up in intros. The<br />
basic idea of informing and greeting people in a very<br />
effective way. The idea of scrolltext was content<br />
of every computer generation. Routines were im-<br />
proved, scrolltexts were varied into upscreen-<br />
scrollers etc. But untill now the simple bottom<br />
scroller has come to stay.<br />
<br />
The scene growed and growed. In the beginning phase<br />
there were only a few ones practising our hobby.<br />
More and more joined us. Whether for fun or just for<br />
fun and business.<br />
Today we can say that the 64-pirates were the<br />
pioneers of commodores success story. Nobody<br />
would have bought a computer without the <br />
assurance to get a great amount of software for<br />
free.<br />
<br />
In fact without the 64-cracking scene there wouldn't<br />
be any other scene at all!<br />
<br />
We from the 64 were the first who used the possibil-<br />
ities to spread datas by phone with modems.<br />
Not that the usual mailtrading wasn't fast enough, it<br />
was just a real prove to for a group that they got<br />
a game first all over the world!<br />
<br />
Sometimes it was just a matter of hours to be # 1 <br />
worldwide or to be nothing. Only the releases counted<br />
(of course only fixed ones!).<br />
<br />
Soon there was a specialising of computer groups. <br />
Some concentrated on importing and some put all<br />
their power in their cracking abilities. The develop-<br />
ment on the european software-market was the<br />
reason why there were more cracks eurowise than<br />
statewise. This fact forced the us-scene to change<br />
dramatic.<br />
<br />
The us-importers tried to get as many major-<br />
cracking groups for an exclusive deal as possible.<br />
The more more real good groups they were<br />
exclusive with, the more releases the importers had<br />
<br />
You can imagine that they had a concern to keep in<br />
good relation with the european elite. I can't<br />
remember any european cracker who had card<br />
problems at that time. Even alliance PBXes were as<br />
usual as Calling Cards and nothing special at all.<br />
<br />
If you compare the present scene situation with the<br />
older days, you'll notice that it totally changed into<br />
the difference. All that is left is the love for our<br />
8-bit brother.<br />
<br />
It's just like the love for oldtimers.<br />
<br />
They're old and slow, but you still have to love them!<br />
They're the base for every produced sportscar!<br />
<br />
Do not disappoint your 64!!!<br />
<br />
<br />
<br />
Unfortunately I have to stop know because of a lack<br />
of memory (Yeah, we love our 64!)<br />
<br />
Yours faithfully MAX of Alpha Flight........<br />
------------------------------------------------------------<br />
Next issue: The legendary VENLO-MEETING!<br />
------------------------------------------------------------<br />
<br />
<br />
</pre><br />
==Board Charts==<br />
<pre><br />
* THE BOARD CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. The Relax is the only magazine so far<br />
offering seperate board and mail charts in order to<br />
show the charts from two different worlds in the be-<br />
loved CBM 64 scene since modem traders do not have<br />
the time or possibility to fill votesheets.<br />
<br />
In order to guarantee those charts we already in-<br />
stalled a vote booth at THE EVIL ISLAND, the RELAX<br />
WHQ. Furthermore we have planned to install a similar<br />
system on THE ESCAPADE, RELAX EHQ. Just continue<br />
to call the boards in order to influence those charts<br />
and to see your favourite charts in here.<br />
Top Ten Demo Charts<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (2) Oxyron 85<br />
02. (1) Camelot 84<br />
03. (4) Fairlight 79<br />
04. (5) Censor Design 76<br />
05. (6) Byterapers 75<br />
06. (3) Triad 69<br />
07. (7) Antic 61<br />
08. (8) Elysium 57<br />
09. (10) Focus 43<br />
10. (9) Style 22<br />
------------------------------------------------------------<br />
Top Ten Single Coder<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Mr. Sex/Byterapers 87<br />
02. (2) Slammer/Camelot 86<br />
03. (4) TTS/Oxyron 85<br />
04. (3) Crossbow/Crest 76<br />
05. (6) Brush/Elysium 70<br />
06. (5) Glasnost/Camelot 69<br />
07. (9) MMS/Taboo 63<br />
08. (7) Depeh/Antic 59<br />
09. (10) Sat/Camelot 33<br />
10. (9) Thunder 21<br />
------------------------------------------------------------<br />
Top Ten Cracking Groups<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (3) F4CG 82<br />
02. (1) Avantgarde 79<br />
03. (2) Alpha Flight 77<br />
04. (5) SCS & TRC 75<br />
05. (4) Chromance 72<br />
06. (6) Talent 66<br />
07. (7) Legend 59<br />
08. (9) Motiv 8 43<br />
09. (10) Fairlight 22<br />
10. (/) Onslaught 12<br />
------------------------------------------------------------<br />
Top Ten Single Cracker<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Burglar/SCS 82<br />
02. (2) Powerplant/Legend 79<br />
03. (4) Antitrack/F4CG 76<br />
04. (3) Rockstar/Talent 72<br />
05. (8) Jack Alien/Avt 68<br />
06. (5) Bacchus/Fairlight 65<br />
07. (6) DOC/Legend 54<br />
08. (7) Skinhead/Avt 32<br />
09. (9) Moren/SCS 26<br />
10. (/) Kirby/Atlantis 20<br />
------------------------------------------------------------<br />
Top Ten Graphic Artists<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Electric/Extend 86<br />
02. (2) Cruise/Elysium 82<br />
03. (3) Ogami/Fairlight 78<br />
04. (6) Rob/Camelot 73<br />
05. (5) RRR/Oxyron 65<br />
06. (10) Mirage/Focus 63<br />
07. (9) Scope/F4CG 54<br />
08. (8) Carrion/Elysium 49<br />
08. (4) Dragon/Censor 38<br />
10. (7) Biz-Kid/Camelot 23<br />
------------------------------------------------------------<br />
Top Ten Music Composer<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) PRI/TIA/Oxyron 82<br />
02. (4) Danko/Censor 80<br />
03. (5) EVS/20CC 75<br />
04. (2) Jeroen Tel 73<br />
05. (3) Syndrom/TIA/Crest 70<br />
06. (8) Jeff/CZP/Camelot 63<br />
07. (6) Shogoon/Taboo/Agony 59<br />
08. (7) Reyn Ouwehand 48<br />
09. (9) Arne/Afl 32<br />
10. (10) A-Man/Avt 27<br />
------------------------------------------------------------<br />
* Top Ten Fixing Groups<br />
------------------------------------------------------------<br />
Rank Last Magazine Points<br />
------------------------------------------------------------<br />
01. (2) Empire 82<br />
02. (5) Alpha Flight 76<br />
03. (1) Demonix 73<br />
04. (3) Avantgarde 69<br />
05. (6) SCS & TRC 52<br />
06. (8) Glory 49<br />
07. (4) Aristocracy 32<br />
08. (/) Byronic 28<br />
09. (7) TSM 13<br />
10. (/) ./. ./.<br />
------------------------------------------------------------<br />
Top Ten Single Fixers<br />
------------------------------------------------------------<br />
Rank Last Magazine Points<br />
------------------------------------------------------------<br />
01. (1) Booze/Empire 81<br />
02. (5) Peacemaker/Afl 79<br />
03. (6) CBA/TRC 72<br />
04. (2) Pudwerx/ex-Avt 68<br />
05. (4) Sidekick/Demonix 65<br />
06. (3) Vizz/Empire 56<br />
07. (7) Mercenary/Empire 38<br />
08. (8) Rockstar/Talent 33<br />
09. (9) Massive Onslaught 23<br />
10. (/) Count Zero/Talent 20<br />
------------------------------------------------------------<br />
Oxyron took over the top position from Camelot but<br />
we expect Byterapers climbing a lot in the next weeks<br />
while Focus seems to raise, too.<br />
<br />
Not much news in the coder charts as Mr. Sex is still<br />
leading with Slammer on his neck. TTS jumped to the<br />
third position.<br />
<br />
F4CG took over the leadership in the cracking busi-<br />
ness after the mass of releases being spread board-<br />
wise. Avantgarde and Alpha Flight are fighthing for<br />
the following position and Onslaught entered the top<br />
ten for the first time who replaced the dead group<br />
GP in the charts.<br />
<br />
The top protection remover are still Burglar, Power-<br />
plant and Antitrack who changed the position with<br />
Rockstar. Jack Alien jumped from eight to five and<br />
Kirby entered the charts for the first time. It seems<br />
that the modem scene has detected some of his brilli-<br />
ant versions yet.<br />
<br />
There have been some decent changes in the graphic<br />
charts. Still top artists are Electric, Cruise and of-<br />
cause Ogami. Biz-Kid and Dragon lost some places<br />
while Mirage, Rob and Scope climbed the charts.<br />
<br />
Most liked composers are still PRI, who defended his<br />
position, Danko and Edvin van Santen. Jeff and Syn-<br />
drom are steady climbers while A-Man felt down some<br />
places.<br />
<br />
Empire took over the top position from Demonix who<br />
have fallen down to three. Alpha Flight deserve their<br />
second position due to the mass of well working NTSC<br />
versions. A new entry has been observed with Byro-<br />
nic, an european fixer group.<br />
<br />
Booze still can be stopped at the top with two new fa-<br />
ces hunting for the top spot, namely Peacemaker and<br />
CBA. Skid Row left the charts (he left the scene) and<br />
got replaced by Count Zero, who seems to get active<br />
again.<br />
<br />
If you are not satisfied with these results do not<br />
even think about starting to complain. Just call the<br />
boards and start voting on the voting booth on your<br />
favourite board THE EVIL ISLAND.<br />
Furthermore it is possible to vote on Holiday Inn<br />
Cambodia, Escapade and Mystical Paradize, too. Just<br />
leave an E-Mail with your personal votes to Marc/Afl<br />
and it is going to be taken into consideration while<br />
creating these original board charts.<br />
<br />
Best regards,<br />
<br />
Marc/Afl & RRR/Oxyron<br />
------------------------------------------------------------<br />
</pre><br />
==Mail Charts==<br />
<pre><br />
* THE MAIL CHARTS *<br />
------------------------------------------------------------<br />
Welcome to your probably most favourite chapter,<br />
the charts. It is the area to find out who is TOP and<br />
who is NOT. These charts do not reflect only the vo-<br />
tes collected from the Relax votesheets but aswell<br />
the official charts from the following magazines com-<br />
piled to become the official MEGACHARTS:<br />
<br />
DOMINATION 03 (spread in January 1995)<br />
VANDALISM NEWS 19 (spread in February 1995)<br />
MENDIP 07 (spread in February 1995)<br />
INSIDER 05 (spread in January 1995)<br />
<br />
These actual issues have been taken into considera-<br />
in order to guarantee new charts that even reflect<br />
the latest opinions from those who fill the votesheets<br />
in order to support this chapter.<br />
<br />
If you do not agree with the content of this chapter<br />
do not start complain but grab a pen and a votesheet<br />
(or a piece of paper to note your votes on it) and<br />
send it to its' destination.<br />
<br />
Remember to vote for ACTIVE which are indeed still a<br />
part of this scene and try to vote objective. It does<br />
not make any sense to vote for guys who have defi-<br />
nately left the scene years ago as i.e. the actual mu-<br />
sic charts are filled with actual interpretes and titles<br />
aswell in order not to become too boring.<br />
Top Ten Demo Charts<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (2) Oxyron 490<br />
02. (1) Camelot 440<br />
03. (5) Crest 350<br />
04. (3) Fairlight 330<br />
05. (4) Censor Design 270<br />
06. (6) Triad 210<br />
07. (7) Antic 190<br />
08. (8) Taboo 140<br />
09. (/) Agony 100<br />
10. (/) Byterapers 80<br />
------------------------------------------------------------<br />
Top Ten Single Coder<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) TTS/Oxyron 480<br />
02. (2) Slammer/Camelot 430<br />
03. (3) Crossbow/Crest 410<br />
04. (4) Tron/Fairlight 330<br />
05. (5) MMS/Taboo 240<br />
06. (6) Bob/Censor 230<br />
07. (7) Zodiac/Flash Inc. 150<br />
08. (/) Mr. Sex/Byterapers 140<br />
09. (/) Axis/Oxyron 100<br />
10. (9) Glasnost/Camelot 80<br />
------------------------------------------------------------<br />
Top Ten Cracking Groups<br />
------------------------------------------------------------<br />
Rank Last Group Points<br />
------------------------------------------------------------<br />
01. (1) SCS+TRC 470<br />
02. (2) Avantgarde 440<br />
03. (3) Alpha Flight 390<br />
04. (4) Chromance 380<br />
05. (6) Talent 220<br />
06. (9) Excess 170<br />
07. (8) F4CG 140<br />
08. (5) Dytec 130<br />
09. (7) Motiv8 100<br />
10. (10) Triad 90<br />
------------------------------------------------------------<br />
Top Ten Single Cracker<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Burglar/Scs 480<br />
02. (2) Jack Alien/Avt 450<br />
03. (3) Hain/F4CG 390<br />
04. (6) Derbyshire Ram/Avt 280<br />
05. (4) Powerplant/Legend 250<br />
06. (7) Count Zero/Talent 210<br />
07. (5) Bacchus/Fairlight 180<br />
08. (/) Mr. Wax/Chromance 120<br />
09. (9) Skinhead/Avt 70<br />
10. (8) Crossfire/Motiv8 50<br />
------------------------------------------------------------<br />
Top Ten Graphic Artists<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (2) Creeper/Antic 480<br />
02. (1) Electric/Extend 470<br />
03. (3) Ogami/Fairlight 380<br />
04. (4) Joe/Wrath D. 330<br />
05. (5) Cruise/Elysium 320<br />
06. (8) Rob/Camelot 180<br />
07. (9) Fazee/Taboo 120<br />
08. (6) Carrion/Elysium 90<br />
08. (7) Hein Holt/Focus 90<br />
10. (8) Mirage/Focus 60<br />
------------------------------------------------------------<br />
Top Ten Music Composer<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Syndrom/TIA/Crest 490<br />
02. (4) PRI/TIA/Oxyron 420<br />
03. (5) Jeff/CZP/Camelot 360<br />
04. (2) Jeroen Tel 310<br />
04. (3) Drax/Vibrants/Crest 310<br />
06. (8) Zyron/Antic/SWE/TR 240<br />
07. (6) Red Devil/FLT/SWE 230<br />
08. (7) Shogoon/Taboo/Agony 130<br />
09. (9) Danko/Censor 60<br />
09. (10) Compod/Agony/AMP 60<br />
------------------------------------------------------------<br />
Top Ten Single Swapper<br />
------------------------------------------------------------<br />
Rank Last Alias Points<br />
------------------------------------------------------------<br />
01. (1) Calypso/Afl 480<br />
02. (3) Spermbird/Excess 360<br />
03. (2) Tabasco/Fairlight 330<br />
04. (6) Derbyshire Ram/Avt 310<br />
05. (4) Splatterhead/Trc 290<br />
06. (/) Intruder/Avt 230<br />
07. (5) Nightshade/Scs 200<br />
08. (7) Sebaloz/KA/Lepsi 180<br />
09. (10) Styx/Afl 150<br />
10. (/) Starlight/XTC/TPY 90<br />
------------------------------------------------------------<br />
Top Ten Magazines<br />
------------------------------------------------------------<br />
Rank Last Magazine Points<br />
------------------------------------------------------------<br />
01. (2) Nitro 470<br />
02. (4) Skyhigh 440<br />
03. (5) Ingenious Brain (+) 370<br />
04. (4) Reformation (+) 320<br />
05. (3) Revealed 290<br />
06. (6) Jamaica 240<br />
07. (9) Splash 130<br />
08. (8) Insider 100<br />
09. (7) Update 70<br />
10. (10) Newspress 60<br />
------------------------------------------------------------<br />
Oxyron took over the top shot again but it seems to<br />
become a steady competitor with Camelot at the mo-<br />
ment. Agony and Byterapers have entered the top<br />
ten and will raise again in the future. Spirit and the<br />
dutch pride Focus had to leave the charts.<br />
<br />
The coder charts did not move too much since the top<br />
seven remains unchanged! Mr. Sex and Axis entered<br />
and are supposed to continue climbing the charts.<br />
<br />
SCS&TRC still leads the bunch of cracking group with<br />
Avantgarde as a steady competitor on their neck.<br />
Excess climbed from nine to six!<br />
<br />
The best protection killer seems to be Burglar in the<br />
eyes of the voters while Jack Alien is still waiting for<br />
his chance to take over the top position. New entry<br />
this time is Mr. Wax who is actually in the army and<br />
does not have too much time left for computers. Just<br />
curious. Kirby/Atlantis, one of the best crackers<br />
these days, is still missing here while Chrysagon/(O)<br />
had to leave the top ten.<br />
<br />
Creeper and Electric changed their positions at the<br />
top. Fazee climbed from nine to six and we expect<br />
the Focus artists climbing after releasing "Visual<br />
Delight 2".<br />
<br />
Syndrom was voted once again as the best composer<br />
these days and PRI climbed from position four up to<br />
the second place. A-Man is close to the top ten with-<br />
out having released a tune for ages. Furthemore<br />
Fanta and Doxx are claimbing the charts by storm so<br />
be prepared to find them here in the near future, too<br />
<br />
Calypso, Tabasco and Spermbird are still leading the<br />
swapper charts. Acidchild and Sailor had to leave the<br />
charts in order to replaced with Intruder, who re-<br />
started his computer activities in early 1994. With<br />
Starlight, for the first time in the history of the Relax<br />
a girl entered the scene and would like to see more<br />
females to follow her example.<br />
<br />
Nitro is still a step ahead in comparison with Skyhigh.<br />
Ingenious Brain and Reformation merged into SHOUT.<br />
Vandalism is very close to the top ten after their<br />
great "comeback". We personally miss Domination in<br />
here, too.<br />
<br />
In order to "manipulate" the charts just grap a pen<br />
and fill the votesheets spread around. It is up to you<br />
to become a part of the control medium and to be re-<br />
sponsible for the chart positions published here and<br />
in the concurence magazines. Remember to vote for<br />
active persons in the present and not for old legends<br />
being not active for ages.<br />
<br />
Load in the second chart chapter in order to see the<br />
results from the board related scene, which is of-<br />
cause more interested in illegal activities.<br />
<br />
<br />
<br />
</pre><br />
==Interview==<br />
<pre><br />
In interview:<br />
------------------------------------------------------------<br />
Deff of Avaltgarde<br />
------------------------------------------------------------<br />
<br />
* Hello Mario! Please introduce yourself to our<br />
readers.<br />
<br />
:) Well, my real name is Mario but friends always call<br />
me Pito which is an abbreviation for my surname.<br />
I'm 22 years old, I'm half italien and half german. I've<br />
got a girl-friend called Beate since over 5 (!) years<br />
and I fear we'll marry one day, have a child etc.<br />
Right now I'm still some kind of trainee at an ensur-<br />
ance company. I'll have my final and last exams in a<br />
couple(of months but after that I'll continue with<br />
something completly different. I've got 2 choices...<br />
I'll either start to work for Roadrunner Records<br />
(the music lable of e.g. Biohazard, Sepultura, Dog<br />
Eat Doo etc.) or I'll join some special university for<br />
television (promotion, organisation etc.)! As you<br />
probably figured out by yourself I don't like the en-<br />
surance business too much.<br />
<br />
* You have been in the scene for a long time now. In<br />
that time you've been in some of the biggest and<br />
best groups ever. Please tell us about your scene<br />
history from the beginning to the end, include how<br />
you got your handle.<br />
<br />
:) In the very beginning i used to call myself<br />
Strangmr but after a short time I disliked this handle<br />
First I wanted to change it to Def Jam but then again<br />
I didn't want to call myself after a music lable. Def<br />
was too short, Jam too stupid so I just added one F<br />
to Def! That's it, no big background story or some-<br />
thing. My first group was called The Future Team<br />
(TFT). At that time groups such as Fantasy0Crack-<br />
ing Service, Flash Cracking Service (Mario van<br />
Zeist) and German Cracking Service etc. were still<br />
around. Then i got busted for the first time and build<br />
up a new group after some time...Gods of War! G.O.W.<br />
was born and joined Powerrun as a sub group after<br />
2 weeks. Later G.O.W. split up but I stayed in PWR as<br />
a 'normal' member. Now I got busted for the 2nd time<br />
and again after a short break I build up my own legal<br />
group called Alabama. ALB has had e.g. a coop-<br />
release with Agile and groups like Abnormal and Asia<br />
wanted to release a coop-demo with us but we were<br />
too lazy at that time. One day I got busted for the<br />
3rd time and ALB split up. Frank (Shine) and me<br />
joined Crazy, Kwon renamed to Cyco and teamed up<br />
with Action and the others joined Beastie Boys and<br />
World of Wonders (Amiga). In Crazy I used to be one<br />
of the editors for Mamba. Pyle left Legend and<br />
joined Crzy and we both got good friends at that<br />
time... if not the best friends at all. After 1.5 years<br />
we both got asked to join Illusion and so we did. ILS<br />
then died for the 1st time after half a year and<br />
mostly Crazy and Illusion build up Enigma. I stayed in<br />
ENI for another half a year when Dominators<br />
asked me to join. I teamed up with DOM and did Cor-<br />
ruption along with Jack Daniels. One day JD and me<br />
left DOM as we didn't get any support from DOM<br />
denmark anymore. it were JD and me only who kept<br />
DOM going at that time. With our help BBSes like<br />
Dream Park and Divine Ultimatum made it to the top<br />
5 boards in the states out of nothing. Well, I stayed<br />
out o? the scene for nearly one year when all of a<br />
sudden an old friend of mine (Amiga) supplied me with<br />
some ?alling cards again. I just wanted to call some<br />
old BBSes again and what did I see? Red Sector was<br />
the major group these day. 'Wow, good old RSI is<br />
back',(I thought, leeched some of their wares and<br />
what did I see? Hysteric changed their group-name<br />
to RSI) I couldn't believe it and JD, Freestyle and me<br />
build up Avantgarde. It's all Hysteric's fault. Hahaha<br />
<br />
* Give us some further information about your job in<br />
Avantgarde.<br />
<br />
:) I'm the main organisator of AVT. I guess that<br />
speaks for itself! I'm also responsible for a small<br />
Avantgarde Intern paper magazine. By now I also<br />
provided a lot of originals for AVT and that's what I<br />
would call my 2nd main job in AVT. If you have a look<br />
at what I provided for AVT by now I even could call<br />
myself germany's best original supplier these days.<br />
Besides I also try to help all AVT members in every<br />
possible way.<br />
* What do you enjoy in real-life. as it would be im-<br />
possible for only computer to be running your life?<br />
<br />
:) In real life I mostly enjoy hanging out with my girl-<br />
friend and my friends. I like to have a beer or two<br />
or even more, to smoke some weed from time to time,<br />
to go to a hell of concerts and all that stuff. Beate<br />
forces me to go to the movies at least once a month<br />
I had to stop playing soccer due to my knees but<br />
after nearly 2 years I'm about to start again. What I<br />
enjoy most is parachute jumping. Christ, I do a lot of<br />
weird stuff, too much to tell you.<br />
<br />
*What are your favourite...<br />
<br />
Cracking groups! past: Eagle Soft Inc, Triad, Hotline<br />
Illusion, 711, Fusion<br />
<br />
present: Avantgarde<br />
<br />
Demo-groups! past: Ash+Dave, Ian+Mic, Scoop,<br />
Blackmail<br />
<br />
present: Byterapers, Focus<br />
<br />
Coder! past: Bob, Mario van Zeist<br />
<br />
present: Bob, Mr. Sex<br />
<br />
<br />
Graphicians! past: Gotcha, The Sarge, Hobbit, Orc<br />
<br />
present: Mirage, Hein Design<br />
<br />
Musicians! past: Tim & Geoff Follin, Metal<br />
<br />
present: Metal<br />
<br />
Swappers! past: Derbyshire Ram<br />
<br />
present: Derbyshire Ram, Intruder,<br />
NSA<br />
<br />
Crackers! past: Mr. Zeropage, Doc, Antirtrack,<br />
Mr. Lee<br />
present: Jack Alien, Burglar<br />
<br />
Magazine! past: Mamba, Corruption, Shock, Pulse<br />
<br />
present: Propaganda, The Pulse<br />
<br />
* If you had to make the perfect group and you<br />
could choose from anyone in the active scene, who<br />
would you choose to join? Why?<br />
<br />
:) Coder: Bob (simply have a look at the Wonderland<br />
series!)<br />
Gfx'ers: Mirage & Hein Design (they both got their<br />
own great style!)<br />
<br />
Musician : Metal (if he is still active! I love his tunes)<br />
<br />
Crackers: Jack Alien and Burglar (today's best<br />
crackers!)<br />
<br />
Swappers: Derbyshire Ram & Intruder (simply mega!)<br />
<br />
Ntsc fixer: Peacemaker (the best Ntsc fixer left<br />
these days!)<br />
<br />
Mag Editor: Peter (ex-Mamba), Newscopy (Propag.)<br />
Solar (Pirates)<br />
<br />
Boards : Terminal Obsession (best UCBBS board<br />
beside s The Forum) and Dream Park<br />
(the name Cyborg speaks for itself!)<br />
<br />
* In your opinion, who would you class as the true<br />
elite in the scene, past and present? Why is this<br />
your answer?<br />
<br />
:) In my opinion the true elite of this scene are those<br />
people who started everything. For example Steve/<br />
ex-Zenith/ex-AVT is true elite in my eyes as he was<br />
one of the very first 64 dudes to start calling ameri-<br />
can boards for free. True elite is for example also a<br />
group such as M.O.N. as they earned a hell of money<br />
with something they did anyway. First they did tunes<br />
for demos and later on for games and got money for<br />
it. In my eyes everybody who contributed something<br />
decent to this scene is elite. Today there's nearly<br />
nobody left who can contribute something outstand-<br />
ing/new to this scene (besides the demo scene).<br />
<br />
* What is your honest opinion of this magazine? Why<br />
do you hold this opinion?<br />
<br />
:) I like Relax a lot, well, I liked the last issue a lot. I<br />
wish you guys would release it a bit more regular,<br />
without such major delays!<br />
<br />
* If you had to re-enter the scene again and you<br />
could become anything, what would you become?<br />
<br />
:) I would become a Ntsc-fixer! That's what the scene<br />
needs most these days. I know so many games that<br />
never got released Pal/Ntsc. If Pudwerz would call<br />
me today and would tell me he wants to start fixing<br />
again I easily could give him 15-20 games.<br />
<br />
* What have been the best and the worst times for<br />
you in the scene and why?<br />
<br />
:) The worst times were those when I got busted by<br />
the cops. But I always got out of it very easy. No-<br />
thing [eriously happend to me as they never could<br />
prove me wrong. The best times I have ever had<br />
were e^ents like the ETCS show in London last year<br />
and the Tribute party 1994. It's great to sit there<br />
with scene people you know since years but never<br />
met before. You meet them for the first time in<br />
your life, have some beers with them, smoke some<br />
weed and all of a sudden e.g. Newscopy and me grab<br />
2 guitars and start playing some weird stuff. The<br />
others sing along and create own texts. It's very<br />
hard to explain a situation like this... it's so strange..<br />
you know those people for years and years and now<br />
you mets them for the first time in your life. Lately<br />
Motley called the BBSes again after a short break<br />
and posted something like this..'Hi Deff.. Hi Freestyle<br />
I love you!' I know it sounds stupid but thtat's the<br />
way it(is. It's great to have real friends in this<br />
scene and not only group mates or contacts. That's<br />
maybe one of the big secrets (?) of Avantgarde.<br />
AVT is a group of friends and not only a group of<br />
computer addicts.<br />
<br />
* What parties have you made your presence felt<br />
at?<br />
<br />
:) The very first real party I attended was the<br />
Powerrun and Xades Society party where the police<br />
showed up. No, I guess it must have been the Fant-<br />
asy Cracking Service party. Whatever... later on I<br />
showed up at the monthly Venlo meeting from time to<br />
time. Most likely to spread the new issue of Mamba.<br />
Well, I also have been to a Radwar party and a lame<br />
G*P party. Last year I went to London to the ECTS<br />
show in London and to Sweden to Tribute 1994. This<br />
year you can meet me at the TRC+SCS+Focus party<br />
and if money allows me I will also travel to London<br />
again in September 1995.<br />
<br />
* What is next on the table of contents for AVT and<br />
what can we expect from you personally?<br />
<br />
:) Avantgarde won't improve much. At least we don't<br />
plan somehting special right now. We already order-<br />
ed a Ntsc commie for Jack Alien and Suicide of AVT<br />
which we maybe already received when you read<br />
this. We are also planning to release one demo but<br />
till now never had the time for it. One day you'll see<br />
an AVT demo, I'm sure.<br />
<br />
End of part1! Please load the 2nd chapter!!<br />
<br />
<br />
</pre><br />
==Interview Part 2==<br />
<pre><br />
------------------------------------------------------------<br />
Part 2 of the interview with Deff af Avantgarde<br />
------------------------------------------------------------<br />
* How could the Relax be improved as a magazine?<br />
<br />
:) You could at least release it every 3 months!<br />
<br />
* Do you own any other computer system? What do<br />
you think about other computer systems?<br />
<br />
:) When you read this I already should have recieved<br />
the Super NES I ordered. I don't know if that's my<br />
future. We will see... but for sure I will stick to the<br />
good old 64 till its bitter end.<br />
<br />
* Did you ever have remarkable quarrels in your<br />
64 career?<br />
<br />
:) I once had some small quarrels with Syndicate. I<br />
got interviewed in german TV along with Mario van<br />
Zeist and we both spoke against Nazi software.<br />
Syndicate surely didn't like what I said, called me up<br />
and wanted to beat me up. Well, that was the first<br />
and last time he ever spoke to me.<br />
<br />
* Well, thanks for your time Mario and I know you<br />
are busy so I will let you go now, any last words?<br />
<br />
:) Well, nope. I just want to greet all my friends in<br />
this scene. You know who you are...<br />
* Thanks for the interesting interview, thanks.<br />
<br />
<br />
<br />
<br />
<br />
------------------------------------------------------------<br />
Interview by Marc of Alpha Flight<br />
------------------------------------------------------------<br />
<br />
<br />
</pre><br />
==Demo Reviews==<br />
<pre><br />
* Demo Reviews *<br />
------------------------------------------------------------<br />
Atleast we would like to present the reviews from the<br />
demoes released at "The Party IV", held once again<br />
in the cold Denmark and to be more precise, once<br />
again in the Messecentre of Herning.<br />
<br />
The pBM 64 demo scene seems to slow down rapidly,<br />
more rapidly as we like to see that. Furthermore a<br />
lot of people seem to prefer fake productions instead<br />
of trying their best to present a remarkable demo.<br />
Hopefully the spirits of innovation and inspiration will<br />
return to the major programmers of the currently<br />
top ranked teams. Atleast it is up to you if there will<br />
be another competition for the CBM 64 at "The Party<br />
IV" or only for the 16/32 bit machines like the Amiga<br />
or the PC (Intel outside!). Both systems seems to be<br />
cool, but the best scene can be still offered to the<br />
CBM 64 owners, evenHif it is not that cool like in th<br />
good old past and lost of lot of its magic.<br />
<br />
Anyway, let us start over with the reviews instead of<br />
wasting more bytes with useless small talk:<br />
<br />
Access denied/Reflex<br />
------------------------------------------------------------<br />
Last year the jury did not accept Reflex's contribu-<br />
tion for "The Party III" called "Cafe Odd". This year<br />
they returned to get their well deserved revenge, a<br />
demonstration called "Access denied".<br />
The programming got preformed by Guru, Quiss and<br />
Zorc while Mistadobalina wrote the load-routine for<br />
the demo.<br />
They presented everything that has to be a part of<br />
an upper quality demo like Cursor mutation, realtime<br />
grid, morphing vectorbobs, rotating interlace zoomer<br />
complex plasma, 1001 bobchars, metamorphosis, gra-<br />
vity bobs, complex fullscreen vector, textured vec-<br />
tor, rotating landscape and exoterristic plotter rou-<br />
tines in order to impress the audience at the party!<br />
Rating: 90%<br />
<br />
The graphics were drawn by Felidae, Warp and PVT<br />
using all the current graphic formats (modes) avail-<br />
able these days. The most impressing picture can be<br />
found in the end part with an excellent graffitystyled<br />
Reflex logo and some dolphins.<br />
Rating: 85%<br />
<br />
The soundtrack was composed by PVCF, who has<br />
shown all his variations while using a lot of different<br />
modes. The digitized introduction music remembered<br />
me on the marvellous Cycleburner tracks.<br />
Rating: 82%<br />
<br />
Summary: Reflex provided another nice trackmo com-<br />
bined with great coding and nice graphics and musics<br />
Without any doubts this demonstration is one of the<br />
highlights of 1994, together with the "World of Code"<br />
series from Byterapers and "Coma Light 12" from<br />
Oxyron.<br />
<br />
Year of the Ankh/Focus<br />
------------------------------------------------------------<br />
The dutch pride returned with a small graphic-show<br />
to remember the audience that they are still alive and<br />
to make some advertisement for their soon cooming<br />
and mega-delayed demo called Visual Delight II.<br />
<br />
The programming got performed by X-Byte. There is<br />
nothing special shown so there is nothing to be talked<br />
about.<br />
Rating: 70%<br />
<br />
The graphics were drawn by Compyx, the absolute no<br />
one in the logo and charset business in my opinion.<br />
Just have a look at his art.<br />
Rating: 85%<br />
<br />
The music was composed by MCA as an audial support<br />
for the slideshow using a normal player.<br />
Rating: 74%<br />
<br />
Summary: Focus is still alive and kicking. There is<br />
something to expect from this talented team. Be sure<br />
to visit their party in April 1995, held in Utrecht. My<br />
regards must be sent to Mirage as I had the pleasure<br />
to see some paper art from him. He is definately the<br />
best artist I have met so far, and I have present at<br />
the major conventions for the CBM 64 the last two<br />
years.<br />
<br />
Bla Bla/Censor<br />
------------------------------------------------------------<br />
There is no need to introduce Censor. Censor always<br />
stands for cool demoes, nice effects, cool graphics<br />
and excellent musics.<br />
<br />
The coding got performed by (moi) BOB. He presented<br />
the third varification of his bitmap manipulation rou-<br />
tine. It looks quite nice but Tough presented a similar<br />
scene some months ago while Bob's routine looks de-<br />
finately more smooth.<br />
Rating: 87%<br />
<br />
The soundtrack was composed by Swallow and is, like<br />
usual, an 8-bit digi sample. After having heard it for<br />
some minutes it is getting more and more boring.<br />
Rating: 78%<br />
<br />
Summary: Censor used this file as a kind of preview<br />
for their upcoming demo called "Spasmolytic No. 02".<br />
Releasing that part as a kind of preview makes me<br />
getting more and more nervous as there must come<br />
something outstanding in the future.<br />
<br />
Brutal Comeback/Light<br />
------------------------------------------------------------<br />
After the success from Brutality there was nothing<br />
but silence from the swedish legend. Light surprised<br />
the audience with some old, but still stunning parts.<br />
<br />
The programming got performed by Flamingo, Waco<br />
and Yabba. They presented, next to the standart<br />
intro, a raytraced scroller with a moving chessboard<br />
which looked quite impressing for the fact that the<br />
routine (part) is said tp be two years old. Further-<br />
more they have shown that they are able to handle<br />
transforming vector routines and the highlight of<br />
the demonstration was for sure their Doom-clone. It<br />
was for sure the best version I have seen so far.<br />
Rating: 89%<br />
<br />
The graphics were drawn by Goblin, Scooby and Yab-<br />
ba. To be honest, none of the graphics came up to the<br />
actual standart but look quite nice for 1992.<br />
Rating: 67%<br />
<br />
The soundtrack was arranged by Bappalander, Danko<br />
M. Galway and R. Hubbard. There was no exclusive tu-<br />
nes used, most of the are ancient but still cool!<br />
Rating: 81%<br />
<br />
Summary: It is nice to see them returning to the CBM<br />
64. The proved that their coders are still able to com<br />
pete with today's top programmers while their artists<br />
(and composers) should improve a little bit when they<br />
are still around because most of the graphics have<br />
been used in previous demoes some years ago.<br />
<br />
Dein Zycrex/Antic<br />
------------------------------------------------------------<br />
Antic improved a lot in their latest productions. This<br />
is another example for their risen standart after the<br />
demo "Lunacy 6 - the lost sequal".<br />
<br />
The programming was performed, as usual, by Depeh,<br />
containing an intro and the main part, the Doom-clone<br />
The Doom-clone was realised in FLI using 16 colours<br />
and it, according to the authors, realtime.<br />
Rating: 85%<br />
<br />
The graphics were drawn by Creeper and he deser-<br />
ves it to be called one of the best artists around<br />
these days. There was only one picture in standart<br />
bitmap format, but what to you see is high quality.<br />
Rating: 83%<br />
<br />
The soundtrack was arranged by Zyron. It is nice to<br />
see how he improved all over the years and the pro-<br />
gress can be heard in this production, too.<br />
Rating: 82%<br />
<br />
Summary: The intr< and the main routine looks quite<br />
promising, unfortunately the movement in the Doom-<br />
clone is getting very boring after some seconds as<br />
everything looks equal and the audience might get the<br />
feeling that they are watching always the same. All in<br />
all I prefer the Light routine while this one offers for<br />
sure much more colours.<br />
Courtesy of Soviet/Wrath<br />
------------------------------------------------------------<br />
Wrath Design are well known for nice demoes with<br />
nice effects, graphics and musics. This demo proves<br />
it once again in an impressing way.<br />
<br />
The coding was performed by Ed, the twin brother of<br />
Joe. There are only a few remarkable effects worth<br />
being mentioned, like Landscape fractals, big balls,<br />
fractal generated flowers, lightsource/shade effects<br />
and the picture rotator routine. <br />
Rating: 75%<br />
<br />
The graphics were drawn or manufactured from Joe,<br />
Black Droid and TMT. The graphics are responsible<br />
for this demo being something special. Just have a<br />
look on the dozens of quality graphics, even if there<br />
are sometimes some really weird colour combinations<br />
used.<br />
Rating: 91%<br />
<br />
The soundtrack was arranged by PRI/Tia/Oxyron.<br />
It has the very own PRI-style and you have to love<br />
or to hate it. The majority loves it, we do , and hope<br />
to hear a lot of outstanding tunes from him in 1995<br />
again.<br />
Rating: 89%<br />
<br />
Summary: It is a demo with some nice graphics or is<br />
it a slideshow with coding elements? Nevertheless<br />
WD calls their production a Chill-mo, something to re-<br />
lax and to enjoy.<br />
<br />
The Masque/Oxyron<br />
------------------------------------------------------------<br />
Some magazines reported about the death of this top<br />
demo group but Oxyron proved them to be wrong<br />
again. <br />
<br />
The coding was performed by Graham. He impressed<br />
the audience with another fire-effect, the best rea-<br />
lised so far on the CBM 64. Further an impressive<br />
rotzoomer and the fast linevector routine on the CBM<br />
64 was shown.<br />
Rating: 78%<br />
The graphics were drawn by Biz-Kid, Cruise and RRR<br />
Biz-Kid did a standart logo, Cruise an average logo<br />
an outstanding interlace picture and a big font while<br />
RRR was responsible for the 1x2 charset in the intro<br />
and the expanded 1x1 charset in the interlace picture<br />
part.<br />
Rating: 72%<br />
<br />
The soundtrack was, unusual for Oxyron, not arran-<br />
ged by PRI but from Lords of Sonic and A-Man/Avt.<br />
Both tracks are old but still cool.<br />
Rating: 71%<br />
<br />
Summary: The only reason for the release of the<br />
demo was to show that Oxyron is still alive. They pro-<br />
duced once again some impressing routines even if<br />
the length of the demo and the missing own sound-<br />
track could be improved in the upcoming productions<br />
<br />
Last but not least I would like to present the results<br />
of the competition of "The Party IV" here:<br />
<br />
1. Reflex "Access denied"<br />
2. Light "Brutal Comeback"<br />
3. Wrath "Courtesy of Soviet"<br />
<br />
Be sure to reload this chapter in the next issue, too.<br />
<br />
Best regards,<br />
RRR/Oxyron<br />
<br />
<br />
</pre> <br />
==Party Report==<br />
<pre><br />
* Partyreport *<br />
------------------------------------------------------------<br />
Every year's highlight is ofcause the traditional<br />
christmas party held in Herning/Denmark. Each year<br />
around 2.500 computer and mainly scene freaks fol-<br />
lowed the invitation and travelled to the partyplace,<br />
packed their computer equipment and other useful<br />
things to guarantee another successful convention.<br />
<br />
We decided to review the party from the sight of a<br />
normal CBM 64 user and decided to cover our sym-<br />
pathy for the Amiga. We have to report that there is<br />
a lack of support for the little Commodore these days<br />
not only from the organisers' side but aswell from the<br />
small amount of CBM 64<br />
Another disappointing result, comparable with the<br />
amount of visitors of THE TRIBUTE in Sweden, let us<br />
count around 174 more or less well known sceners.<br />
Having the lack of visitors in mind one question has<br />
to come up - will there be another CBM 64 supported<br />
christmas party next year? We hope the best as it is<br />
always a big fun and a chance to communicate with<br />
your friends, contacts, idols or enemies.<br />
<br />
* The Organisation *<br />
------------------------------------------------------------<br />
Once again Camelot accepted the challenge and was<br />
the official CBM 64 arranger of The Party IV. Origi-<br />
nally there was an independent CBM 64 and PC party<br />
planned but due to the fact that the sponsors deci-<br />
ded to skip their plans and to invest their money<br />
somewhere else Camelot and Bonzai (PC) teamed up<br />
with the Amiga arrangers to guarantee another huge<br />
party.<br />
<br />
Camelot has not put much effort into the organisation<br />
based on last year's bad experiences with the Amiga<br />
organisers. This caused that most of the CBM 64 re-<br />
servations were not accepted nor archived at the<br />
party registration so most of the commodore sup-<br />
porting visitors had to search a place on their own<br />
risk to argue with the guys having reservations or<br />
had to accept a table in the second hall, far away<br />
from the party action and the big screen.<br />
<br />
The washing facilities (showers) and toilets had an<br />
acceptable standart and the clean-up service did<br />
always a very good job. Furthermore no detectable<br />
electricy problems have been discovered.<br />
The prices for food were alright but the prices for<br />
softdrinks like i.e. Coca Cola have been definately<br />
much too high as $5,00 for 1.5 litres is not what we<br />
understand as cheap.<br />
<br />
The competitions for the 16/32 bit machines had a lot<br />
of interferences based on technical failures. The PC<br />
demo competition and an Amiga competition had to be<br />
shown twice to guarantee working contributions while<br />
the CBM 64 demoes were recorded onto a VHS video<br />
tape what destroyed i.e. the sound in the Padua demo<br />
All in all the organisation was average and no one<br />
started to wear stickers like "Shoot the organisers"<br />
like in 1992.<br />
The Messecenter Herning is a very confortable and<br />
new building, so there is no doubt that it is a perfect<br />
place and the biggest center in Skandinavia. When the<br />
organisers are able to guarantee cheaper softdrink<br />
prices and to fix their equipment there is nothing left<br />
to blame.<br />
<br />
* The Competitions (CBM 64) *<br />
------------------------------------------------------------<br />
Officially there was only a demo competition for the<br />
CBM 64 but Genesis (the remaining rest?) arranged<br />
both, a music and graphic competition.<br />
The demo competition was at an acceptable standart<br />
but last year's competition was much better in my<br />
opinion, even if some glory names like Padua, Censor,<br />
Reflex, Antic, Light and Wrath put in their contribu-<br />
tions.<br />
It was sad to see some fakedemoes competing there<br />
once again. Big parties that show all demoes on the<br />
big screen offer the possibility to impress other<br />
computer system fans but those kind of demoes make<br />
them laughing about this old but still beloved machine.<br />
<br />
Reflex was a worthy winner presenting the best demo<br />
over there (for more details please read the review<br />
chapter) and Light had a successful comeback.<br />
The results of the competition looks like:<br />
* Demo Competition *<br />
------------------------------------------------------------<br />
1. Reflex "Access denied"<br />
2. Light "Brutal Comback"<br />
3. Wrath "Courtesy of Soviet"<br />
<br />
* Graphic Competition * * Music Competition *<br />
------------------------------------------------------------<br />
1. PVT/Reflex 1. Fanta/Plush/Bass<br />
2. Scope/F4CG 2. PVCF/Reflex<br />
3. Sinister/Extacy 3. Zyron/Antic/TR<br />
<br />
Hopefully next time more well known demo groups will<br />
compete, otherwise there is no hope left for the CBM<br />
64 in our opinion.<br />
* The Audience *<br />
------------------------------------------------------------<br />
Even if the quantity was not so big the quality of the<br />
visitors have meet the approval. We have meet Trap/<br />
Bonzai there, Mirage and TDJ/Focus, CBA, Night-<br />
shade, Specatator and Splatterhead/Scs&TRC, Syco/<br />
Chromance, Lemming, Styx and Ream/Alpha Flight,<br />
Jack Alien and Intruder/Avantgarde, Jeff, Kring,<br />
Neptune and Slammer/Camelot, Flamingo and Goblin/<br />
Light, Syndrom/TIA/Crest, Asmodis, Graham, RRR,<br />
Slide and TTS/Oxyron, Ramirez/Hardcore, Mr. Friese<br />
and Stan/Equinoxe, Caprice Design and Fanta/Plush,<br />
Anonym and Creat/Padua, BOB and Swallow/Censor,<br />
Ed/Wrath, Fatman/Dytec, Avanlance/Atlantis, Acid-<br />
child/Taboo, Felidae, PVCF, PVT and Quiss/Reflex,<br />
Newscopy and Scope/F4CG, Calypso (in Alpha Flight,<br />
too) and Seal/Amnesia aswell as Airwolf, Aslive and<br />
Mr. Mister who got kicked out of the party from the<br />
organisers as boozing was stricly forbidden at the<br />
party.<br />
For sure a lot of other folks has been present there<br />
but these few are the most important persons and to<br />
be honest, the only ones we remember to have meet<br />
there. -------<br />
<br />
* Summary *<br />
------------------------------------------------------------<br />
Well, discussing the positive and negative aspects we<br />
came to the result that it was a cool party. We have<br />
meet some of our best friends and had a lot of fun<br />
while we have filled our floppy disks and harddisk<br />
with really great productions from the major compu-<br />
ter systems these days (Amiga, PC and CBM 64). Be<br />
sure to visit this party in 1995 to guarantee some<br />
more support for the CBM 64.<br />
<br />
The next promising party is going to be held in the<br />
Netherlands by Success & TRC and Focus in April'95<br />
to be more exactly the date was setted on 22nd and<br />
23rd in Utrecht.<br />
Following please find the digital version of the actual<br />
flyer being spread by SCS&TRC and Focus.<br />
<br />
Since it is a CBM 64 and PC party only we expect a<br />
major commodore party.<br />
* X-95 *<br />
------------------------------------------------------------<br />
A party by Success, TRC and Focus<br />
PC and C64<br />
<br />
Another party brought to you by the organisers of<br />
the first Silicon parties. W have the same place to our<br />
exposal so you know what to expect. The entrance<br />
fee will amount 25 guilders (Dutch money only). We<br />
are opened from Saturday 13.00 (01.00 p.m.) to 17.00<br />
(05.00 p.m.) Sunday hours.<br />
This flyer is not the final version of the note since<br />
some things have not been arranged yet. That's also<br />
the reason why we can't tell you how high the demo<br />
prices will be. The best thing to do is wait for the<br />
official party invitation which will be released on both<br />
PC and C64 soon.<br />
<br />
This party will feature:<br />
a demo competition for PC and C64<br />
a performance by Jeroen Tel<br />
a lot of C64 celebrities from the past<br />
a cosy partyplace<br />
a place to watch video<br />
a sleeping area<br />
and a lot more<br />
<br />
Competition rules<br />
A demo for the PC and C64 may not exceed 5 minutes<br />
Every group can participate with as many demos as<br />
they want but only one per coder. This demo must not<br />
be released yet.<br />
<br />
Reservations<br />
You must make reservations as the party place will<br />
gives room to about 300 persons. You must send (or<br />
upload) your name, handle, group, place and country<br />
to the following addresses:<br />
<br />
E-Mail XXX*XXXXXX.XX (* = $00, alphazero sign)<br />
XXXXXXXXXX.XXX.XX<br />
<br />
Boards Kaoz Landz (PC): XXXXX-XXXXX<br />
The Lost Empire (C64): XXXXX-XXXXX<br />
<br />
or send a letter to: XXX<br />
XXXXXXXX XX<br />
XXXX XX XXXXXXX<br />
XXXXXXX<br />
<br />
Or call the partyplace itself on friday from 20.00<br />
(08.00 p.m.) till 24.00 (12.00 p.m.) CET on<br />
+XX/(X)XX-XXXXXX<br />
for more information (do NOT call on any other day<br />
or time specified!).<br />
More info will be found in X-95.zip and the C64 note<br />
which will be released soon.<br />
<br />
Best regards,<br />
RRR/Oxyron<br />
</pre></div>80.139.17.5