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		<id>http://c64mags.untergrund.net/wiki/index.php?title=The_Crest_04</id>
		<title>The Crest 04</title>
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				<updated>2010-02-10T03:57:05Z</updated>
		
		<summary type="html">&lt;p&gt;219.142.12.30: D6nPzP  &amp;lt;a href=&amp;quot;http://qwandzcsvxsq.com/&amp;quot;&amp;gt;qwandzcsvxsq&amp;lt;/a&amp;gt;, [url=http://sfmrhfwsbwcl.com/]sfmrhfwsbwcl[/url], [link=http://ytfybitnlefq.com/]ytfybitnlefq[/link], http://bawekknpgebl.com/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;D6nPzP  &amp;lt;a href=&amp;quot;http://qwandzcsvxsq.com/&amp;quot;&amp;gt;qwandzcsvxsq&amp;lt;/a&amp;gt;, [url=http://sfmrhfwsbwcl.com/]sfmrhfwsbwcl[/url], [link=http://ytfybitnlefq.com/]ytfybitnlefq[/link], http://bawekknpgebl.com/&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                           NEWS 'N' UPDATES&lt;br /&gt;
                          -- ------------ --&lt;br /&gt;
&lt;br /&gt;
Once again feel warmly welcome to a hot news&lt;br /&gt;
round-up!&lt;br /&gt;
This time we cannot present you many news... We are&lt;br /&gt;
sorry for this, but the simple reason is that there&lt;br /&gt;
isn't happening very much! It becomes more and more&lt;br /&gt;
clear that the scene is dying!&lt;br /&gt;
Anyway, we try to keep it alive and so here you have&lt;br /&gt;
the latest facts from the illegal part as well as the&lt;br /&gt;
legal part of our beloved scene...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ALPHAFLIGHT                                      (AFL)&lt;br /&gt;
-- ------------------------------------------------ --&lt;br /&gt;
The flighters once again had a very silent month.&lt;br /&gt;
Their EHQ ESCAPADE went down, and now ANTIDOTE is&lt;br /&gt;
the only HQ beeing online at the moment. It also got&lt;br /&gt;
a new number which is +46-45-726471.&lt;br /&gt;
&lt;br /&gt;
Memberstatus:&lt;br /&gt;
ALG, Archangel, Argos, Baldhead, Caledonian,&lt;br /&gt;
Calypso, Chash, Chrysagon, Danzig, Eco, Goldhand,&lt;br /&gt;
Ignorance, Lynchbit, Mad Hatter, Marc, Ned, Rayden,&lt;br /&gt;
Rug Rat, Styx, The Heretic, Violator, Wizard, Xenox,&lt;br /&gt;
Zapotek, Zatt&lt;br /&gt;
&lt;br /&gt;
Boards:&lt;br /&gt;
Edge Of Midnight   +X-XXX-XXX-XXXX   WHQ   (down)&lt;br /&gt;
Escapade           +XX-XXXX-XXXXXX   EHQ   (down)&lt;br /&gt;
Antidote           +XX-XX-XXXXXX     SHQ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CHROMANCE                                          (C)&lt;br /&gt;
-- ----------------------------------------------- --&lt;br /&gt;
Still not being able to call out they lost two of their&lt;br /&gt;
members. CUBEHEAD left them to rejoin ONSLAUGHT&lt;br /&gt;
along with SKID ROW who joined F4CG.&lt;br /&gt;
&lt;br /&gt;
Memberstatus:&lt;br /&gt;
Druid, Deviant, Garth, Jaydee, Joyride, Jinx, Lion,&lt;br /&gt;
Macx, Mr. Wax, Natas, Pete, Rough, Scratcher, Skud,&lt;br /&gt;
Spermbird, Sphere, Stash, Syco, Zakk, Zar&lt;br /&gt;
&lt;br /&gt;
Boards:&lt;br /&gt;
The Bass Planet       +X-XXX-XXX-XXXX   WHQ&lt;br /&gt;
Virtual Light         +XX-XXX-XXXXX     EHQ&lt;br /&gt;
&lt;br /&gt;
FTP-Site:&lt;br /&gt;
Gangsta's Paradise    ftp.inf.bme.hu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FANTASTIC FOUR CRACKING GROUP                  (F4CG)&lt;br /&gt;
-- ----------------------------------------------- --&lt;br /&gt;
They showed some activities the last few weeks on&lt;br /&gt;
the net and on the boards.&lt;br /&gt;
There were also a few changes in the memberstatus&lt;br /&gt;
this mont.&lt;br /&gt;
First they lost DERBYSHIRE RAM, who later on joined&lt;br /&gt;
REMEMBER!&lt;br /&gt;
Due to some internal trouble also DMC left the family&lt;br /&gt;
and also his 2nd group NOSTALGIA. Later he teamed up&lt;br /&gt;
with the guys in WOW.&lt;br /&gt;
But they also could welcome a new member in the &lt;br /&gt;
family named SKID ROW, who left CHROMANCE to be&lt;br /&gt;
together with his old friend SKINHEAD!&lt;br /&gt;
&lt;br /&gt;
Memberstatus:&lt;br /&gt;
Cubehead, Devil, Fungus, Goz, Maja, Motley, Mr Alpha,&lt;br /&gt;
Neotec, Newscopy, Playboy, Skid Row, Skinhead,&lt;br /&gt;
Sliver, Smasher, Sneaper, Solar, Stasi, Total Chaos,&lt;br /&gt;
Walker, Zyron&lt;br /&gt;
&lt;br /&gt;
FTP-Site:&lt;br /&gt;
Interpark        bbs.cc.uniud.it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LAXITY                                           (LXT)&lt;br /&gt;
-- ------------------------------------------------ --&lt;br /&gt;
MENDRAKE left them because of too less support.&lt;br /&gt;
So DRAGON'S TOWER isn't any longer a LAXITY board.&lt;br /&gt;
Release wise they were on the top this month, but&lt;br /&gt;
just only because no one else released more than&lt;br /&gt;
one game! ;)&lt;br /&gt;
&lt;br /&gt;
Memberstatus:&lt;br /&gt;
Animalo, Calamity, Dan Dee, Didi, Goat, Holden, KBS,&lt;br /&gt;
Skyhawk, Vague&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LEGEND                                              (L)&lt;br /&gt;
-- ------------------------------------------------ --&lt;br /&gt;
They didn't show any activity yet, but they enlarged&lt;br /&gt;
their forces once again with GENE.&lt;br /&gt;
Also XXX came and teamped up with them guys.&lt;br /&gt;
&lt;br /&gt;
Memberstatus:&lt;br /&gt;
Antitrack, Doc, Fletch, Gene, Goldhand, Midfit,&lt;br /&gt;
Powerplant, TDO, Uncle D, Westbam, XXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MEGASTYLE PRODUCTIONS                           (MSP)&lt;br /&gt;
-- ----------------------------------------------- --&lt;br /&gt;
Their cracking division showed activity and cracked&lt;br /&gt;
and polished 20 old and bold games. They'll be&lt;br /&gt;
released soon, as well as their finished game called&lt;br /&gt;
BURGERTIME.&lt;br /&gt;
It is unsure whether RAGE will become active again or&lt;br /&gt;
not, because he moved and didn't take his equipment&lt;br /&gt;
with him.&lt;br /&gt;
&lt;br /&gt;
Memberstatus:&lt;br /&gt;
Scroll, ShokRay, Space Roy, Rage, (Lurid, Tricycle)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MOTIV 8                                           (M8)&lt;br /&gt;
-- ------------------------------------------------ --&lt;br /&gt;
The month started off badly with DASH getting&lt;br /&gt;
caught by the Swedish Telecom for abusing them.&lt;br /&gt;
Later on they got GOAT to join them with his former&lt;br /&gt;
group DISORDER dying.&lt;br /&gt;
Then they lost their board RAVE-O-LUTION because of&lt;br /&gt;
the sys-op LARRY quitting the scene.&lt;br /&gt;
&lt;br /&gt;
Memberstatus:&lt;br /&gt;
Bird, Clive, Crossfire, Dash, Eddie, Gerry, Goat,&lt;br /&gt;
Greenfrog, Ibanez, Iceball, L.A. Style, Mason,&lt;br /&gt;
Mendrake, Merlin, Nuke&lt;br /&gt;
&lt;br /&gt;
Boards:&lt;br /&gt;
In Living Color        +X-XXX-XXX-XXXX    WHQ&lt;br /&gt;
The Dragon's Tower     +XX-XXXX-XXXXXXX    EHQ&lt;br /&gt;
&lt;br /&gt;
FTP-Site:&lt;br /&gt;
Mount Tokay             woland.iit.uni-miskolc.hu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ONSLAUGHT                                        (O)&lt;br /&gt;
-- --------------------------------------------- --&lt;br /&gt;
Things are really slow with the (O) guys these days.&lt;br /&gt;
They are still unable to call out, but had also some&lt;br /&gt;
luck with Cubehead returning from CHROMANCE.&lt;br /&gt;
Their WHQ Deadzone got finally a new number, due&lt;br /&gt;
to the blacklistings: +1-215-637-2204!&lt;br /&gt;
&lt;br /&gt;
Memberstatus:&lt;br /&gt;
Bwyze, Carlos, Cubehead, Deekay, Digahole, DjKat,&lt;br /&gt;
Donar, Doom, Grafee, Homeboy, Insane, Jason,&lt;br /&gt;
Jazzcat, Mania, Meff, Morbid, Moses, Shocker, Sting,&lt;br /&gt;
TBH, Tektronics, Trouble, Vengeance&lt;br /&gt;
&lt;br /&gt;
Boards:&lt;br /&gt;
Deadzone               +X-XXX-XXX-XXXX WHQ&lt;br /&gt;
Sanitarium             +XX-XXX-XXXXXX  EHQ&lt;br /&gt;
&lt;br /&gt;
FTP-Site:&lt;br /&gt;
Gangsta's Paradise     ftp.inf.bme.hu&lt;br /&gt;
PADUA&lt;br /&gt;
-- ---------------------------------------------- --&lt;br /&gt;
Some time ago RAY TRACER joined them. Besides this&lt;br /&gt;
they were lazy as always.&lt;br /&gt;
But we can be looking forward to their next demo,&lt;br /&gt;
mainly coded by LEONARDO, which is said to become a&lt;br /&gt;
real smasher and might be released at THE PARTY 7.&lt;br /&gt;
&lt;br /&gt;
Memberstatus:&lt;br /&gt;
Anonym, Classyk, Cupid, Jadawin, Leonardo, Pommac,&lt;br /&gt;
Ray Tracer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SUCCESS AND THE RULING COMPANY                  (&amp;lt;)&lt;br /&gt;
-- -------------------------------------------- --&lt;br /&gt;
BURGLAR is currently working in his own Internet BBS&lt;br /&gt;
program named BURG BBS. Within the next few days a&lt;br /&gt;
beta version will be available for some of his&lt;br /&gt;
friends.&lt;br /&gt;
&lt;br /&gt;
Memberstatus:&lt;br /&gt;
Action Jackson, Alchemist, Bacillus, Burglar, Count&lt;br /&gt;
Zer0, El Banditos, Funxilla, Gazza, L'Trimm, Mistri,&lt;br /&gt;
Moren, Mr Ammo, Nightshade, Spectator,&lt;br /&gt;
Splatterhead, Superstition&lt;br /&gt;
&lt;br /&gt;
Boards:&lt;br /&gt;
The Dungeon            +X-XXX-XXX-XXXX    WHQ&lt;br /&gt;
The Mystical Paradise  +XX-XXXX-XXXXX     EHQ&lt;br /&gt;
&lt;br /&gt;
FTP-Site:&lt;br /&gt;
The Digital Dungeon     ftp.scs-trc.net&lt;br /&gt;
That were all bigger news for this month.&lt;br /&gt;
So here we go with the single news:&lt;br /&gt;
&lt;br /&gt;
- VIOLATOR/AFL left his second group NOSTALGIA and&lt;br /&gt;
  joined LEPSI DEVELOPMENTS as 2nd.&lt;br /&gt;
&lt;br /&gt;
- RACOON teamed up with the guys is LEPSI as second&lt;br /&gt;
  group.&lt;br /&gt;
&lt;br /&gt;
- BOB-UK joined NOSTALGIA and will be cracking some&lt;br /&gt;
  games for them together with ZYRON.&lt;br /&gt;
&lt;br /&gt;
- ZAK/ROLE joined PROXIMA as second group.&lt;br /&gt;
&lt;br /&gt;
- The group DISORDER died. So GOAT teamed up with&lt;br /&gt;
   MOTIV 8, GOTHIC quitted the scene and GHOST&lt;br /&gt;
   remains groupless.&lt;br /&gt;
&lt;br /&gt;
- SCORPE/WILLOW joined ROLE as second group.&lt;br /&gt;
&lt;br /&gt;
- ZAK/ROLE opened a PC-Section for ROLE.&lt;br /&gt;
&lt;br /&gt;
- ROLE opened a webpage at &lt;br /&gt;
  http://www.geocities.com/SunSetstrip/towers/6715&lt;br /&gt;
&lt;br /&gt;
- HITMEN's SHQ WAREZ AQUARIUM has a new dial up. The&lt;br /&gt;
  new number is +XX-XXX-XXXXX.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                 HARDSEQUENCER&lt;br /&gt;
                                 -------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                                   CHARTS&lt;br /&gt;
                                  - ---- -&lt;br /&gt;
&lt;br /&gt;
Again welcome to the CHARTS.&lt;br /&gt;
This time we didn't get so many votesheets back, but&lt;br /&gt;
we hope to solve this problem very soon.&lt;br /&gt;
Remember: You can also send us your votes via E-mail&lt;br /&gt;
or mail me (HARDSEQUENCER) your votes on the us&lt;br /&gt;
major boards, okay?!?&lt;br /&gt;
More voting means more objective charts... And that&lt;br /&gt;
is what you want, isn't it?!?&lt;br /&gt;
Okay, let's start the list...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   BEST DEMO GROUPS&lt;br /&gt;
                   -------------- --&lt;br /&gt;
&lt;br /&gt;
              01. CREST............. (156)&lt;br /&gt;
              02. OXYRON.............(109)&lt;br /&gt;
              03. BYTERAPERS INC. ...(099)&lt;br /&gt;
              04. REFLEX.............(082)&lt;br /&gt;
              05. SMASH DESIGNS......(057)&lt;br /&gt;
              06. TABOO..............(040)&lt;br /&gt;
              07. PADUA..............(031)&lt;br /&gt;
              08. PROFIK.............(029)&lt;br /&gt;
              09. WRATH DESIGNS......(026)&lt;br /&gt;
              10. LEPSI DEVELOPMENTS.(023)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    Close to the top 10 are: BEYOND FORCE and TRIAD.&lt;br /&gt;
                  BEST CRACKER GROUPS&lt;br /&gt;
                  -- ------------- --&lt;br /&gt;
&lt;br /&gt;
           01. SUCCESS + THE RULING COMPANY (150)&lt;br /&gt;
           02. ALPHAFLIGHT '70..............(133)&lt;br /&gt;
           03. HITMEN.......................(102)&lt;br /&gt;
           04. LAXITY.......................(102)&lt;br /&gt;
           05. FANTASTIC 4 CRACKING GROUP...(085)&lt;br /&gt;
           06. CHROMANCE....................(069)&lt;br /&gt;
           07. ONSLAUGHT....................(068)&lt;br /&gt;
           08. MOTIV 8......................(021)&lt;br /&gt;
           09. REMEMBER     ................(020)&lt;br /&gt;
           10. AMNESIA......................(016)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Near these places are TRIAD, FAIRLIGHT and EXCESS.&lt;br /&gt;
                     BEST CODERS&lt;br /&gt;
                     --------- --&lt;br /&gt;
&lt;br /&gt;
            01. MR. SEX/BYTERAPERS INC. . (141)&lt;br /&gt;
            02. GRAHAM/OXYRON............ (122)&lt;br /&gt;
            03. CROSSBOW/CREST............(120)&lt;br /&gt;
            04. AEG/SMASH DESIGNS.........(062)&lt;br /&gt;
            05. FUBEN/OXYRON............. (058)&lt;br /&gt;
            06. ZORC/REFLEX...............(039)&lt;br /&gt;
            07. LEONARDO/PADUA........... (025)&lt;br /&gt;
            08. CLARENCE/GRAFFITY.........(024)&lt;br /&gt;
            09. ED/WRATH DESIGNS......... (022)&lt;br /&gt;
            10. PROFI 1/PROFIK............(018)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Close to the top 10 are GOLDHAND, DRUID and QUISS.&lt;br /&gt;
                     BEST CRACKERS&lt;br /&gt;
                     -- ------- --&lt;br /&gt;
&lt;br /&gt;
          01. IGNORANCE/ALPHAFLIGHT '70.... (147)&lt;br /&gt;
          02. BURGLAR/SCS +TRC............. (103)&lt;br /&gt;
          03. JACK ALIEN/HITMEN.............(097)&lt;br /&gt;
          04. MOONCHILD/HITMEN..............(083)&lt;br /&gt;
          05. DIDI/LAXITY.................. (072)&lt;br /&gt;
          06. SKINHEAD/F4CG................ (038)&lt;br /&gt;
          07. CBA/SCS +TRC..................(029)&lt;br /&gt;
          08. STING/ONSLAUGHT...............(017)&lt;br /&gt;
          09. JAYDEE/CHROMANCE...............(015)&lt;br /&gt;
          10. DANZIG/ALPHAFLIGHT '70.........(012)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    Near these places are COUNT ZER0 and BACCHUS.&lt;br /&gt;
                    BEST GRAPHICANS&lt;br /&gt;
                    ------------- --&lt;br /&gt;
&lt;br /&gt;
            01. DEEKAY/CREST............ (116)&lt;br /&gt;
            02. JOE/WRATH DESIGNS....... (074)&lt;br /&gt;
            03. VALSARY/SAMAR............(065)&lt;br /&gt;
            04. ELECTRIC/EXTEND..........(056)&lt;br /&gt;
            05. CREEPER/DUAL CREW SHINING(050)&lt;br /&gt;
            06. CRUISE/TABOO.............(046)&lt;br /&gt;
            07. DANE.....................(040)&lt;br /&gt;
            08. ASTAROTH/AGONY...........(028)&lt;br /&gt;
            09. CUPID/HITMEN.............(023)&lt;br /&gt;
            10. RRR/OXYRON...............(021)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     Close to the top 10 are TYRANT,MIKE and STONE.&lt;br /&gt;
                     BEST COMPOSERS&lt;br /&gt;
                     -- -------- --&lt;br /&gt;
&lt;br /&gt;
           01. MITCH +DANE/CREST.............(092)&lt;br /&gt;
           02. FANTA/OXYRON..................(054)&lt;br /&gt;
           03. JEROEN TEL....................(052)&lt;br /&gt;
           04. PRAISER/SAMAR.................(039)&lt;br /&gt;
           05. DRAX/VIBRANTS................ (038)&lt;br /&gt;
           06. COMPOD/AGONY................. (035)&lt;br /&gt;
           07. THE SYNDROM/TIA/CREST........ (034)&lt;br /&gt;
           08. METAL/VIBRANTS................(033)&lt;br /&gt;
           09. PVCF/REFLEX...................(028)&lt;br /&gt;
           10. DAF/SAMAR.....................(026)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      Near these places are GLENN, ORCAN and P.R.I.!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Releasecharts September==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                  Releasecharts September 1997&lt;br /&gt;
                 --------------------------------&lt;br /&gt;
&lt;br /&gt;
This month was really a pain with all the blacklisting&lt;br /&gt;
and nearly every group having problems to be&lt;br /&gt;
present on the us-boards.&lt;br /&gt;
You may believe it or not, but this was one of the&lt;br /&gt;
darkest months releasewise.... . But read yourself!&lt;br /&gt;
&lt;br /&gt;
The BOARDS where I take the releases from:&lt;br /&gt;
The Dungeon     +X-XXX-XXX-XXXX&lt;br /&gt;
The Bass Planet +X-XXX-XXX-XXXX&lt;br /&gt;
Deadzone        +X-XXX-XXX-XXXX (NEW number!)&lt;br /&gt;
&lt;br /&gt;
First I'll explain once more the rules used to make&lt;br /&gt;
this list...                                         [+]&lt;br /&gt;
The pointsystem:&lt;br /&gt;
0.X for previews&lt;br /&gt;
2.X for low-budget-games&lt;br /&gt;
3.X for budget-games&lt;br /&gt;
5.X for fullprice-games&lt;br /&gt;
&lt;br /&gt;
-5 for the re-release of a full game&lt;br /&gt;
-1 for the re-release of a preview&lt;br /&gt;
-1 for a fixfile or a 2nd version&lt;br /&gt;
&lt;br /&gt;
Fakelabel-releases won't be counted.&lt;br /&gt;
Basicgames, compiled basicgames, gamemakergames&lt;br /&gt;
and tools we get no points.&lt;br /&gt;
&lt;br /&gt;
1 extra point will be given for something special.&lt;br /&gt;
This can be a special feature in a crack, an         [+]&lt;br /&gt;
impressing tool, or.?!&lt;br /&gt;
&lt;br /&gt;
-1 point will be given for not translating the whole&lt;br /&gt;
text of a game into english. It's not neccessary to&lt;br /&gt;
translate the grafix too, but if the game uses no&lt;br /&gt;
text, only grafix, they have to be translated fully!&lt;br /&gt;
&lt;br /&gt;
-1 points will also be given for a bad crack. That&lt;br /&gt;
means for example no levelpacking, bugging parts of&lt;br /&gt;
the game.. .&lt;br /&gt;
&lt;br /&gt;
If a game is fixed PAL/NTSC it will get 2 points added&lt;br /&gt;
to the points for the game. If the game was released&lt;br /&gt;
as PAL-version before, it will get one point added.&lt;br /&gt;
If a 2nd group is involved in the fix, the points will&lt;br /&gt;
be shared...                                         [+]&lt;br /&gt;
Make sure it's a real fix, and not only slowing down&lt;br /&gt;
the music. If the fix isn't needed at all, I'll give the&lt;br /&gt;
PAL-points only.&lt;br /&gt;
&lt;br /&gt;
A fixed version of a game has to be released within'&lt;br /&gt;
6 months after the PAL-version to get points.&lt;br /&gt;
&lt;br /&gt;
The same goes for a PAL-fixed version of an NSTC-&lt;br /&gt;
game. If a release has one or maybe more smaller&lt;br /&gt;
bugs, the group has 24 hours time to release a&lt;br /&gt;
fixfile or 2nd version. But I mean small bugs!&lt;br /&gt;
&lt;br /&gt;
But now let's go on with THE LIST for September '97!&lt;br /&gt;
Happy reading... !!!&lt;br /&gt;
&lt;br /&gt;
                                                   [+]&lt;br /&gt;
CHROMANCE (Hun, Ger, Swe.................)         2,1 points&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
The guys in Chromance released this month a very&lt;br /&gt;
lame game called 64LUFF (2,1 pts.) which was already&lt;br /&gt;
running pal/ntsc.. .&lt;br /&gt;
&lt;br /&gt;
F4CG (Bel, Swe, Ita.)                       0,3 points&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
They put out a small preview called THEPSOS&lt;br /&gt;
(0,3 pts.) to break the silence for a moment...&lt;br /&gt;
I also have to correct a mistake from my last list&lt;br /&gt;
(August 1997). I gave points for Mr.Ant beeing fixed&lt;br /&gt;
to work pal/ntsc.... But it was running already&lt;br /&gt;
pal/ntsc and they only fixed the music-speed.... .&lt;br /&gt;
But this will only influence the yearly list for 1997!&lt;br /&gt;
Only to have this corrected.... .                    [+]&lt;br /&gt;
LAXITY (Ger, Den, Hol)                               4,1 points&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
They put out a small game called 5X5 (4,1 pts.) which&lt;br /&gt;
was also fixed to work pal/ntsc!&lt;br /&gt;
&lt;br /&gt;
MOTIV 8 (Den, Ger, Nor. )                      0 points&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
The guys in Motiv 8 released the basic-smasher&lt;br /&gt;
SPACE BATTLE DELUXE (0.0 pts.).&lt;br /&gt;
&lt;br /&gt;
So, that was all for this month! Don't blame me for&lt;br /&gt;
this short list.. !&lt;br /&gt;
&lt;br /&gt;
Anyway let's go on with the final list on the next&lt;br /&gt;
page.. .&lt;br /&gt;
                                                     [+]&lt;br /&gt;
RELEASECHARTS SEPTEMBER 1997&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Place  Group                                        Points   Releases&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
 1      LAXITY                                       4,1      1&lt;br /&gt;
 2      CHROMANCE                                    2,1      1&lt;br /&gt;
 3      F4CG                                         0,3      1&lt;br /&gt;
 4      MOTIV 8                                      0,0      1&lt;br /&gt;
&lt;br /&gt;
That's it... .&lt;br /&gt;
&lt;br /&gt;
On the next page the Fixercharts for September.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                                                 [+]&lt;br /&gt;
FIXERCHARTS SEPTEMBER 1997&lt;br /&gt;
--------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Place  Group                                        Points       Releases&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
 1      LAXITY                                       4,1          1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That's the end!&lt;br /&gt;
&lt;br /&gt;
Ok, finally a small comment from me!&lt;br /&gt;
The last days I had to read that I made an apology in&lt;br /&gt;
public for a mistake I did. . But I did no mistake and&lt;br /&gt;
I never made an apology to someone concerning my&lt;br /&gt;
list in &amp;quot;THE CREST&amp;quot;. I don't wanna put any names in&lt;br /&gt;
here, since everyone who knows me, knows the truth&lt;br /&gt;
about this. If I make mistakes in my list, I correct [+]&lt;br /&gt;
it in one of the following issues.. . I would never&lt;br /&gt;
make a big deal out of it, since I'm a human, and I'm&lt;br /&gt;
surely not perfect. But I don't wanna read BULLSHIT&lt;br /&gt;
about my person!&lt;br /&gt;
&lt;br /&gt;
So use my email for comments or mistakes:&lt;br /&gt;
&lt;br /&gt;
             the_dodger(at)hotmail.com&lt;br /&gt;
&lt;br /&gt;
                                      DODGER&lt;br /&gt;
                                      ------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                           (return)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Electric-Profile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                   LEGAL PROFILE OF THE MONTH&lt;br /&gt;
                   -- --------------------- --&lt;br /&gt;
&lt;br /&gt;
Hello and welcome to yet another interview. And&lt;br /&gt;
again you get some interesting facts and stories&lt;br /&gt;
from a famous scener.&lt;br /&gt;
This time I'm glad to bring you a profile of one of&lt;br /&gt;
the best CBM64 graphicans ever. It's no one less&lt;br /&gt;
than...&lt;br /&gt;
&lt;br /&gt;
         &amp;gt;      ELECTRIC of EXTEND         &amp;lt;&lt;br /&gt;
&lt;br /&gt;
Now, turn over to the next page to enjoy this&lt;br /&gt;
smalltalk with this yet legendary pal...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:Hi ELECTRIC! First of all thanx for sharing of your&lt;br /&gt;
  time with us to make this interview!&lt;br /&gt;
  So, please tell us and our readers something about&lt;br /&gt;
  your person in general, like name, age, hobbies and&lt;br /&gt;
  profession and stuff!&lt;br /&gt;
&lt;br /&gt;
!:Hell-o to you!&lt;br /&gt;
  Well, my name is TOMMI MUSTURI and I was born&lt;br /&gt;
  backwards on 07.08.1975! I was quite small those&lt;br /&gt;
  days but since then I strangely got bigger and&lt;br /&gt;
  bigger. I'm a coffee and noodle narcotic and&lt;br /&gt;
  workaholic social dwarf and communication&lt;br /&gt;
  monster. I'm also one of the formers of the &lt;br /&gt;
  infamous C64 and Amiga demo group called EXTEND.&lt;br /&gt;
  I draw and design 80% of the time I'm awake, maybe&lt;br /&gt;
  sometimes even asleep. &lt;br /&gt;
  Hmm, guess I've got also some hobbies like role&lt;br /&gt;
  playing, boozing, record/comic/book/film&lt;br /&gt;
  collecting, running a record/comic label, going to&lt;br /&gt;
  gigs and so on. I've given up all sports.&lt;br /&gt;
  At the moment I'm studying 3rd year Graphic Design&lt;br /&gt;
  in the Lybecker Institute Of Crafts and Design in&lt;br /&gt;
  Raahe/Finland. I'll graduate on 21.11.1999, just 10&lt;br /&gt;
  days before the world says - BANG- !!!    :)&lt;br /&gt;
&lt;br /&gt;
?:So, it seems you're a real workaholic! Boah!&lt;br /&gt;
  Starting at the very beginning of your computer&lt;br /&gt;
  life, how and when did you get your beloved CBM64&lt;br /&gt;
  and why?&lt;br /&gt;
&lt;br /&gt;
!:I got my first love back in 1985, though I had had a&lt;br /&gt;
  SPECTRAVIDEO MSX 728 before that (only for two&lt;br /&gt;
  weeks, that's not yet a sin).&lt;br /&gt;
  Why? Well, all my mates got C64s and I used to visit&lt;br /&gt;
  them playing games - that is what it was all about,&lt;br /&gt;
  just playing games. A computer was those days&lt;br /&gt;
  something supernatural, if you compare how much&lt;br /&gt;
  effect it takes on people nowadays. I remember my&lt;br /&gt;
  parents starting to argue about my dad buying a&lt;br /&gt;
  computer for me. Commodore 666.&lt;br /&gt;
&lt;br /&gt;
?:And how did you get into the scene then?&lt;br /&gt;
&lt;br /&gt;
!:It's the usual story...&lt;br /&gt;
  1. playing games&lt;br /&gt;
  2. you wonder how 'em are done&lt;br /&gt;
  3. you see a demo&lt;br /&gt;
  4. you wonder what it is&lt;br /&gt;
  5. you get contacts and more demos&lt;br /&gt;
  6. BLAM! You've joined a group. And that means&lt;br /&gt;
     you've taken your steps on the scene...&lt;br /&gt;
   Game of life!&lt;br /&gt;
&lt;br /&gt;
?: Without any doubt I can say that you are one of&lt;br /&gt;
   the best graphicans on this machine. &lt;br /&gt;
   What made you start doing graphics and why didn't&lt;br /&gt;
   you become a coder or composer?&lt;br /&gt;
&lt;br /&gt;
!: Oh, thanks!&lt;br /&gt;
   I started to make graphics after we formed our&lt;br /&gt;
   first group. That time groups usually didn't have&lt;br /&gt;
   any musicians. We had a coder, but no graphics. I&lt;br /&gt;
   liked drawing om paper so it was obvious that I'd&lt;br /&gt;
   be the gfxer. I coded a bit in the beginning, but...&lt;br /&gt;
   actually I don't know why I stopped! I still have&lt;br /&gt;
   some ambitions about coding something but&lt;br /&gt;
   nowadays there really is no time to start again.&lt;br /&gt;
   Maybe then when I'm old and stinking and roll&lt;br /&gt;
   around with a wheelchair.&lt;br /&gt;
&lt;br /&gt;
?: Hehehe.. Good one!&lt;br /&gt;
   Anyway, Who are or were your idols then&lt;br /&gt;
   concerning graphics on the C64?&lt;br /&gt;
&lt;br /&gt;
!: BOB STEVENSON was definitely the best gfxer on &lt;br /&gt;
   the C64 game market. I still don't have any idols. I&lt;br /&gt;
   really admire some gfxers and artists, but it's&lt;br /&gt;
   more like studying and learning something. When I&lt;br /&gt;
   see something new which is interesting (=I don't&lt;br /&gt;
   know how it was done or what it is) I usually get&lt;br /&gt;
   hyper active or angry and start to draw or paint.&lt;br /&gt;
   There has been a plenty of good gfxers on the C64&lt;br /&gt;
   during the scene history.. OGAMI, MIRAGE, CARRION&lt;br /&gt;
   and PALADIN - those four I admire the most.&lt;br /&gt;
   Hmm, we've been talking with THOR/EXTEND about&lt;br /&gt;
   releasing a collections of BOB's gfx many times,&lt;br /&gt;
   maybe we'll get it out some day.&lt;br /&gt;
&lt;br /&gt;
?: I hope so!&lt;br /&gt;
   And now please tell us which groups you were in&lt;br /&gt;
   back in time. Maybe also inform us about what they&lt;br /&gt;
   did and what you did for them!&lt;br /&gt;
&lt;br /&gt;
!: Though I lived my childhood in a small village there&lt;br /&gt;
   were a lot of active people. All my classmates had&lt;br /&gt;
   C64s and so did most of the other boys too. (No,&lt;br /&gt;
   girls didn't use computers). &lt;br /&gt;
   The first group was DCB formed together with six&lt;br /&gt;
   dudes from my school. We just traded games with&lt;br /&gt;
   each other and some other people from Finland; no&lt;br /&gt;
   demos or anything.&lt;br /&gt;
   Then came the ZIPLERS, which can be counted as&lt;br /&gt;
   the first real scene group as we put out a few&lt;br /&gt;
   little demos, intros and musicrips (that were too&lt;br /&gt;
   fucking popular those days!). In ZIPLERS I also&lt;br /&gt;
   started my career as a gfxer and got my first&lt;br /&gt;
   contacts outside Finland. The ZIPLERS had some&lt;br /&gt;
   members that later were in groups like CONTEX,&lt;br /&gt;
   ORIGO and EXTEND.&lt;br /&gt;
   When SCORPION/ZIPLERS joined CONTEX we formed&lt;br /&gt;
   ALPHA with some ex-ZIPLERS members and some new&lt;br /&gt;
   dudes. ALPHA made quite a lot semi-quality&lt;br /&gt;
   products and a lot of members came and left.&lt;br /&gt;
   As ALPHA didn't get so famous I, GI HERO (later on&lt;br /&gt;
   known as BARFLY/EXTEND) and KILROY joined&lt;br /&gt;
   GENIUS - a demo group with lots of local coders.&lt;br /&gt;
   During my time GENIUS released only one demo that&lt;br /&gt;
   was called STILL LAMERS.&lt;br /&gt;
   After half a year GI HERO and I rebuilt ALPHA as&lt;br /&gt;
   GENIUS didn't get anything released.&lt;br /&gt;
   But the second ALPHA wasn't any better than the&lt;br /&gt;
   first, so when JAP/DYNASTAR called me and asked&lt;br /&gt;
   if we'd like to form a new group with the finnish&lt;br /&gt;
   section of DYNASTAR I was more than ready to say&lt;br /&gt;
   &amp;quot;Yes!&amp;quot;. It was the 12.12. 1989 and the crew was:&lt;br /&gt;
   BARFLY, JAP, SWC, TBB, TSB and I. Since then we've&lt;br /&gt;
   been torturing the finnish scene. Lots of members&lt;br /&gt;
   have joined in, only some have left to join groups&lt;br /&gt;
   like BROWBEAT, EXTACY, SHAPE and COLLISION. Most&lt;br /&gt;
   sad moments in EXTEND were the deaths of&lt;br /&gt;
   TROUBLEKEEPER (TLK) and GASSY, which both &lt;br /&gt;
   happened the same autumn.&lt;br /&gt;
   The current memberstatus looks like this: ARGON,&lt;br /&gt;
   BARABBAS (ex-ATTE), BARFLY, BARRACUDA, CROM,&lt;br /&gt;
   DR. ACID, DUCE, ELECTRIC, JUNKIE, KNIGHT, MICKE,&lt;br /&gt;
   OPAL, ORBIS, TAPE, THOR, TBB, WIDE and ZERO.&lt;br /&gt;
   People are more or less active... Anyway, we are a&lt;br /&gt;
   group! All the people are friends together! I won't&lt;br /&gt;
   lie if I say that there has been about 40 (!!!)&lt;br /&gt;
   EXTEND meetings during our existence.&lt;br /&gt;
&lt;br /&gt;
?: Now over to the present.. What can we expect from&lt;br /&gt;
   you and EXTEND in the future?&lt;br /&gt;
&lt;br /&gt;
!: We released MORBID ART 3 on 26.03.1993, then for&lt;br /&gt;
   four years we released only some covers, pictures&lt;br /&gt;
   and tunes.. Until 09.03.1997 when we launched our&lt;br /&gt;
   dentro KUPPA at the JUHLA IVB. Things have become&lt;br /&gt;
   more difficult, as all the members live around&lt;br /&gt;
   Finland studying and working.&lt;br /&gt;
   Anyway, now (finally) we are about to release our&lt;br /&gt;
   REAL demo. It'll happen this autumn, probably at&lt;br /&gt;
   the ZOO97-party, if it's held.&lt;br /&gt;
   THOR/EXTEND and SCAPEGOAT/TOPAZ BEERLINE have&lt;br /&gt;
   got their ultimate ROB HUBBARD collection project&lt;br /&gt;
   that is on process for three years now.&lt;br /&gt;
   TBB/EXTEND/SIDE B hast got a project named&lt;br /&gt;
   FINNHITS together with AMJ/TOPAZ/BYTERAPERS INC.&lt;br /&gt;
   /SIDE B and ZARDAZ/ORIGO/SIDE B - of course it's a&lt;br /&gt;
   music collection.&lt;br /&gt;
   Also some more collections are on the way. Guess &lt;br /&gt;
   I'll get my own ready some day, but I want to get&lt;br /&gt;
   something like 16 pictures in it, and until now I've&lt;br /&gt;
   got only half of that.&lt;br /&gt;
   Our Amiga section is still alive, but I don't know if&lt;br /&gt;
   it'll release anything.&lt;br /&gt;
&lt;br /&gt;
?: I think everyone out there hopes that all these&lt;br /&gt;
   projects will get finished one day and is looking&lt;br /&gt;
   forward to that!&lt;br /&gt;
   So, you are also well known as the scene's best&lt;br /&gt;
   cover designer... Where do you take all that&lt;br /&gt;
   inspirations and images from?&lt;br /&gt;
&lt;br /&gt;
!: I haven't released covers for too long time now, so&lt;br /&gt;
   I don't deserve to be the BEST!&lt;br /&gt;
   Nowadays 99% of the images come from my mind.&lt;br /&gt;
   Those who haven't seen my paper gfx lately will&lt;br /&gt;
   probably be surprised, as my style has changed&lt;br /&gt;
   quite a lot (means: I've learnt to DRAW).&lt;br /&gt;
   Inspiration comes mostly from my daily routine&lt;br /&gt;
   (idiots that I see on the street), music, my brain&lt;br /&gt;
   (spending a weekend in the apartment causes&lt;br /&gt;
   serious hallucinations) but of course also from&lt;br /&gt;
   other artists. As I said before, seeing an&lt;br /&gt;
   interesting painting, piece of design or so makes&lt;br /&gt;
   me want to paint. Sometimes when I paint (from my&lt;br /&gt;
   own imagination) I get some kind of dejavu feeling&lt;br /&gt;
   that I've seen this before, and that makes me&lt;br /&gt;
   nervous. It feels like I'm just copying, although I'm&lt;br /&gt;
   trying to create something new.&lt;br /&gt;
   Hmm, I draw 90% on paper, if you didn't know.&lt;br /&gt;
   Covers are just a tiny piece of what I've drawn.&lt;br /&gt;
   Nowadays I've got great interest in drawing comics&lt;br /&gt;
   though it's damn difficult and slow for me to do.&lt;br /&gt;
   I'm soon about to release GLOMP number 2 (o with&lt;br /&gt;
   dots), finnish written anthology-style alternative&lt;br /&gt;
   comic zine (Whoah! What a description!) containing&lt;br /&gt;
   about 15 artists. Get it from me by sending 4 (four)&lt;br /&gt;
   US dollars to: STRESS PRESS&lt;br /&gt;
                  XXXXXXXXXXXX X&lt;br /&gt;
                  XXXXX XXXXXXXXXXX&lt;br /&gt;
                  XXXXXXX&lt;br /&gt;
   Free commercial break.  ; )&lt;br /&gt;
&lt;br /&gt;
?: K00l, sounds promising.&lt;br /&gt;
   So, as you're designing comics... Do you like&lt;br /&gt;
   graffiti as well or do you even write/bomb&lt;br /&gt;
   yourself?&lt;br /&gt;
&lt;br /&gt;
!: Well, I like watching graffiti much more than I like&lt;br /&gt;
   to watch the grey walls. Actually I don't like so&lt;br /&gt;
   much the airbrush-stylish stuff, which most of the&lt;br /&gt;
   graffities also present. What I DO like is the&lt;br /&gt;
   strange combination of expressive typography and&lt;br /&gt;
   extremely developed forms. This question is just&lt;br /&gt;
   of personal opinion. And I don't write or bomb&lt;br /&gt;
   myself.&lt;br /&gt;
&lt;br /&gt;
?: Yeah, that really stylish typography kicks ass!&lt;br /&gt;
   But now over to the C64 again... Which is your&lt;br /&gt;
   favourite graphic mode on the CBM64 and why?&lt;br /&gt;
&lt;br /&gt;
!: In the future I'll use mostly DRAZLACE by DEVIL of&lt;br /&gt;
   NOICE. Because as first point the pictures don't&lt;br /&gt;
   eat too much memory and as second point showing&lt;br /&gt;
   the picture doesn't eat all the rastertime... Both&lt;br /&gt;
   make it possible to use the pictures also in our&lt;br /&gt;
   demos.&lt;br /&gt;
   I also like to use INTELPAINT.&lt;br /&gt;
   I-FLI pictures eat too much of everything, so I&lt;br /&gt;
   guess I'll use 'em only for competition pictures.&lt;br /&gt;
&lt;br /&gt;
?: And how much time do you approximately spend in&lt;br /&gt;
   painting a fullscreen picture?&lt;br /&gt;
&lt;br /&gt;
!: It of course depends on what kind of picture you&lt;br /&gt;
   are painting, which format you're using and also&lt;br /&gt;
   how fucked up you are.&lt;br /&gt;
   Painting my competition picture HERB'S SHOT for&lt;br /&gt;
   ASSEMBLY'96 took over 40 hours, guess that's my&lt;br /&gt;
   record. Approximate time is 10 to 30 hours. I&lt;br /&gt;
   usually draw the picture in quite a short period, in&lt;br /&gt;
   a week or so.&lt;br /&gt;
&lt;br /&gt;
?: And is there any special technique you use when&lt;br /&gt;
   painting your great pieces?&lt;br /&gt;
&lt;br /&gt;
!: Nothing special that I can say no one else uses.&lt;br /&gt;
   I've made sooo many pictures that I MUST have&lt;br /&gt;
   learnt something. There's still a lot to learn in&lt;br /&gt;
   painting with C64, mostly in mixing the colours.&lt;br /&gt;
   Smoothness is always important, so is the usage&lt;br /&gt;
   of light. When using interlaced modes you should&lt;br /&gt;
   also make sure that the pictures don't flick too&lt;br /&gt;
   much. A good picture is always a combination of&lt;br /&gt;
   everything - ALWAYS!&lt;br /&gt;
&lt;br /&gt;
?: Yeah, I agree with you.&lt;br /&gt;
   So, what do you then think of guys, who convert or&lt;br /&gt;
   scan pictures and improve them then on the CBM64?&lt;br /&gt;
&lt;br /&gt;
!: I HATE IT! What's the fucking point in that?&lt;br /&gt;
   If they just would announce that the pictures ARE&lt;br /&gt;
   just fixed it would be just okay, but releasing 'em&lt;br /&gt;
   as been drawn by oneself... that really LOW!&lt;br /&gt;
   I know that lots of people are doing this nowadays&lt;br /&gt;
   but it's sometimes hard to prove. I don't want to&lt;br /&gt;
   start an arguement with these people, it's their&lt;br /&gt;
   own shame.&lt;br /&gt;
   Instead of converting pictures people should&lt;br /&gt;
   start to convert photos and make collections... I'd&lt;br /&gt;
   appreciate people very much for that, and if&lt;br /&gt;
   someone would even fix the photos.. nice!&lt;br /&gt;
&lt;br /&gt;
?: Absolutely my opinion!&lt;br /&gt;
   Now, please tell us, did you ever use your&lt;br /&gt;
   graphical talent to earn some money?&lt;br /&gt;
&lt;br /&gt;
!: All the time! I've always had little projects going&lt;br /&gt;
   on. Usually I do stuff for my friends just for fun.&lt;br /&gt;
   I've also designed CD and magazine covers and I'll&lt;br /&gt;
   do even more of them in the future.&lt;br /&gt;
   I'm not making this to earn money, just because I&lt;br /&gt;
   really like what I'm doing.&lt;br /&gt;
   When writing this I'm working in a multimedia firm&lt;br /&gt;
   making www-design (part of work exercise I'm&lt;br /&gt;
   doing for my school).&lt;br /&gt;
   I'd like to get some illustration jobs in the future.&lt;br /&gt;
   To live by drawing in Finland is freakin' difficult.&lt;br /&gt;
   Anyway, I'm satisfied if I can do what I want, have&lt;br /&gt;
   a roof above my head and get something to eat.&lt;br /&gt;
&lt;br /&gt;
?: And now give us your very own favourites in the&lt;br /&gt;
   following categories, please!&lt;br /&gt;
&lt;br /&gt;
!: Coders.....: MR. SEX/BYTERAPERS INC.&lt;br /&gt;
                GREMLIN/BEYOND FORCE&lt;br /&gt;
&lt;br /&gt;
   Graphicans: OGAMI, CARRION, PALADIN, MIRAGE,&lt;br /&gt;
               BOB STEVENSON&lt;br /&gt;
&lt;br /&gt;
   Composers.: AMJ/TOPAZ/BYTERAPERS INC./SIDE B,&lt;br /&gt;
               ZARDAX/ORIGO, JEFF/CAMELOT,&lt;br /&gt;
                  ROB HUBBARD&lt;br /&gt;
&lt;br /&gt;
   Demogroups.... : BYTERAPERS INC. , PANORAMIC,&lt;br /&gt;
                    REFLEX, TOPAZ BEERLINE&lt;br /&gt;
&lt;br /&gt;
   Demos............: PANORAMIC demos&lt;br /&gt;
&lt;br /&gt;
   Paper artists: NAZGUL, SUICIDAL, ELEGANCE (covers)&lt;br /&gt;
                  TOMATO, NEVILLE BRODY, ANDY&lt;br /&gt;
                  WARHOL, JOEL PETER WITKIN&lt;br /&gt;
                  (art/design)&lt;br /&gt;
&lt;br /&gt;
   Magazines......: SCRIPT, SKYHIGH, NEWSPRESS (C64)&lt;br /&gt;
                    EMIGRE, ZEROZERO, RAYGUN, MUTINY&lt;br /&gt;
                    (paper)&lt;br /&gt;
&lt;br /&gt;
   Cracking groups: blah...&lt;br /&gt;
&lt;br /&gt;
   Crackers.......: blah...&lt;br /&gt;
&lt;br /&gt;
   Food...........: Thai (remember my noodle&lt;br /&gt;
                    addiction), Turkish, vegetarian&lt;br /&gt;
                    food also (although I live 90% by&lt;br /&gt;
                    eating tuna flakes.. huh)&lt;br /&gt;
&lt;br /&gt;
   Drinks...........: Coffee, everything that has got&lt;br /&gt;
                      something to do with alcohol goes&lt;br /&gt;
&lt;br /&gt;
   Girls..............: All the girls I see when going to&lt;br /&gt;
                        work/school through the window&lt;br /&gt;
                        of the bus, but can never get&lt;br /&gt;
                        to know or talk with&lt;br /&gt;
   Music: GUIDED BY VOICES, BARDO POND, JON SPENCER&lt;br /&gt;
          BLUES EXPLOSION, HOWLIN' WOLF, SWEETHEART,&lt;br /&gt;
          KEUHKOT, WARSER GATE, NOMEANSNO, MAZZY&lt;br /&gt;
          STAR, NICK DRAKE, MERZZBOW, LOUNGE&lt;br /&gt;
          LIZARDS, JOHN COLTRANE, ROBERT JOHNSON,&lt;br /&gt;
          FLYING SAUCER ATTACK, DEEP TURTLE,&lt;br /&gt;
          CANCANHEADS, RADIOPUHELIMENT, SEBADOH,&lt;br /&gt;
          PAVEMENT, LARRY AND THE LEFTHANDED,&lt;br /&gt;
          APEMEN, VICE BARONS, CHROME CRANKS,&lt;br /&gt;
          ISEBEL'S PAIN, CIRCLE, LIIMANARINA,&lt;br /&gt;
          STILLUPPSTEYPA, VICTIMS FAMILY, RESIDENTS,&lt;br /&gt;
          CAPTAIN BEEFHEART, BIRTHDAY PARTY, JOHN&lt;br /&gt;
          ZORN + NAKED CITY, BOREDOMS, DIRTY THREE,&lt;br /&gt;
          DON CABALLERO, LOOP, THE BRENTWOODS and&lt;br /&gt;
          1000 others!&lt;br /&gt;
          ..you asked for this! ;)&lt;br /&gt;
?: Boah! What a huge list! Luckily you didn't mention&lt;br /&gt;
   all groups, hehe!&lt;br /&gt;
   And now we're gonna do some kind of brain&lt;br /&gt;
   storming. I'll give you a word and you should try to&lt;br /&gt;
   answer as short as possible with what comes&lt;br /&gt;
   straight into your brain...&lt;br /&gt;
&lt;br /&gt;
!: Graphics. : 90% of my life&lt;br /&gt;
&lt;br /&gt;
   Demos.....: make me happy&lt;br /&gt;
&lt;br /&gt;
   Cracking. : neccessary but uninteresting&lt;br /&gt;
&lt;br /&gt;
   Internet..: future, information explosion&lt;br /&gt;
&lt;br /&gt;
   Trackmos: make me happy as well&lt;br /&gt;
   Parties: seeing friends, no showers, hangover,&lt;br /&gt;
            COOL!  :D&lt;br /&gt;
&lt;br /&gt;
   Sex......: What's that?:D&lt;br /&gt;
&lt;br /&gt;
   Alcohol  : Fun! Perfect hangover cleans your mind.&lt;br /&gt;
&lt;br /&gt;
   Drugs... : Legalize!&lt;br /&gt;
&lt;br /&gt;
?: Quite interesting.... &lt;br /&gt;
   What do you think of today's demo scene? Do you&lt;br /&gt;
   like it? Or do you more prefer the old-school one?&lt;br /&gt;
&lt;br /&gt;
!: Today's demo scene is okay.&lt;br /&gt;
   I like to watch OLD demos, but I see no sense in&lt;br /&gt;
   making 'em nowadays (unless they are made for&lt;br /&gt;
   pure fun).&lt;br /&gt;
   To keep the scene alive there MUST be people that&lt;br /&gt;
   are trying to code something new. To be honest,&lt;br /&gt;
   there HAVE been some demos lately that flash,&lt;br /&gt;
   bounce and look ugly on monitor.&lt;br /&gt;
   The C64 demo scene has definitely NOT developed&lt;br /&gt;
   itself to its final form, guess it never will. There&lt;br /&gt;
   is hardly nothing that you CAN'T somehow manage&lt;br /&gt;
   to make on C64, you just have to know few tricks&lt;br /&gt;
   and cheat a bit!  ;)&lt;br /&gt;
&lt;br /&gt;
?: And now a tricky question...&lt;br /&gt;
   What is ELITE in your eyes? Do you think there is&lt;br /&gt;
   still elite on the CBM 64?&lt;br /&gt;
&lt;br /&gt;
!: Elite is shit! The people who think they still are&lt;br /&gt;
   elite are just the opposite.&lt;br /&gt;
   I've always been against this ELITE-LAMERS thing.&lt;br /&gt;
   Some people truely ARE lamers, but it's because of&lt;br /&gt;
   how they behave... not because they have been&lt;br /&gt;
   only a short period in the scene.&lt;br /&gt;
   Joining an old and famous group doesn't mean that&lt;br /&gt;
   you are elite - you have to DESERVE and GAIN your&lt;br /&gt;
   place on the top.&lt;br /&gt;
   Anyway, nowadays the scene is much more friendly&lt;br /&gt;
   than in the past, maybe because the scene is&lt;br /&gt;
   smaller and more united than before. Being pushed&lt;br /&gt;
   down by Amiga and PC scenes the C64 scene finds&lt;br /&gt;
   its way to survive - it changes its form. Hmmm,&lt;br /&gt;
   that's what they call evolution.&lt;br /&gt;
&lt;br /&gt;
?: Yeah, I also see it that way.&lt;br /&gt;
   Is there any special advise you have for young&lt;br /&gt;
   graphicans, who want to become as good as you?&lt;br /&gt;
&lt;br /&gt;
!: Practice, express and practice again! Do not NEVER&lt;br /&gt;
   EVER deny anything if you don't know what it is.&lt;br /&gt;
   It's usually good to copy pictures in the beginning,&lt;br /&gt;
   but there is no sense in just copying and copying&lt;br /&gt;
   all the time. Learning to draw on paper also helps&lt;br /&gt;
   you to paint on the screen!&lt;br /&gt;
&lt;br /&gt;
?: We're getting close to the end now...&lt;br /&gt;
   As last point: Do you want to greet some friends&lt;br /&gt;
   of yours or do you want to send out a special&lt;br /&gt;
   message to all our readers?!?&lt;br /&gt;
&lt;br /&gt;
!: Well, greetings to all the people out there!&lt;br /&gt;
   What can I say?!? Keep on your work, have fun and&lt;br /&gt;
   get drunk! This machine will never die!&lt;br /&gt;
   Few special greetings to TOPAZ BEERLINE, ORIGO,&lt;br /&gt;
   PALACE, BYTERAPERS INC. , BEYOND FORCE, PANIC,&lt;br /&gt;
   EXOTIC MEN, NEOTEC, BIZKID, BREN, ZEALOT, NAZGUL,&lt;br /&gt;
   ASTAROTH, REEKOL, TEMPEST, ZTRI, ZER0-X, CRESH,&lt;br /&gt;
   REMIX, SMILE, MOTLEY, PALLO, irc-friends and of&lt;br /&gt;
   course all the EXTEND assholes.&lt;br /&gt;
   Keep well! Peace + love!&lt;br /&gt;
&lt;br /&gt;
   P. S. : ZOO'97, a pure C64 party will take place in&lt;br /&gt;
           Finland autumn '97! BE THERE!&lt;br /&gt;
&lt;br /&gt;
?: Okay, thank you very much for this interview! It&lt;br /&gt;
   was really nice to have a closer look at your life.&lt;br /&gt;
&lt;br /&gt;
!: Thank you and keep well!&lt;br /&gt;
&lt;br /&gt;
?: Thanx.. Bye!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                  HARDSEQUENCER&lt;br /&gt;
                                  -------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                           ( Return )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Bacchus-Profile==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                  ILLEGAL PROFILE OF THE MONTH&lt;br /&gt;
                 --  ----------------------- --&lt;br /&gt;
&lt;br /&gt;
Besides the legal interview we also have, like in&lt;br /&gt;
every issue, a smalltalk with a famous guy from the&lt;br /&gt;
illegal part of the scene.&lt;br /&gt;
This time you have the luck to read an interview with&lt;br /&gt;
a legendary cracker called...&lt;br /&gt;
&lt;br /&gt;
        &amp;gt;       BACCHUS of FAIRLIGHT        &amp;lt;&lt;br /&gt;
&lt;br /&gt;
Have fun with this one!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:Hi BACCHUS! Nice to have you here in this month's&lt;br /&gt;
  illegal profile!&lt;br /&gt;
  First of all please give us a short description of&lt;br /&gt;
  yourself (name, age, hobbies....) !&lt;br /&gt;
&lt;br /&gt;
!:My name is PONTUS BERG. I was born in the years of&lt;br /&gt;
  the revolutions - 68. I work as in interconnect&lt;br /&gt;
  lawyer for Tela Mobile here in Sweden. I'm married&lt;br /&gt;
  to Gunilla and we have a daughter (Matilda - born&lt;br /&gt;
  December 1994) together.&lt;br /&gt;
  Btw, pictures of my family can be found in the&lt;br /&gt;
  internet at:      http://hem.passagen.se/gunillab&lt;br /&gt;
                    ---------------------------------&lt;br /&gt;
&lt;br /&gt;
?: So, when and how did you get your first beloved&lt;br /&gt;
   CBM64 and also why?&lt;br /&gt;
!: I got it in the beginning of the summer 1985. The&lt;br /&gt;
   reason was mainly to play games, of course.&lt;br /&gt;
   I wanted a computer (had followed a course in&lt;br /&gt;
   basic programming on the ABC80 a few years&lt;br /&gt;
   earlier so I knew I wanted one) and this was the&lt;br /&gt;
   time to get one.&lt;br /&gt;
   A friend had games for the 64, so that was the&lt;br /&gt;
   reason i didn't pick up an SV328 (SpectraVideo),&lt;br /&gt;
   which had a decently kewl machine on the market&lt;br /&gt;
   as well!&lt;br /&gt;
&lt;br /&gt;
?: And how did you enter the scene then?&lt;br /&gt;
&lt;br /&gt;
!: I admired guys who could crack games and put&lt;br /&gt;
   intros on them and I knew I wanted to do that as&lt;br /&gt;
   well!&lt;br /&gt;
   A friend of mine (the one mentioned above) had a&lt;br /&gt;
   classmate who knew a bit of assembler on the 64,&lt;br /&gt;
   so we teamed up the three of us and formed LCT&lt;br /&gt;
   (Lunds Cracking Team). This was in mid 86 and&lt;br /&gt;
   suddenly I had someone to ask about assembler&lt;br /&gt;
   stuff.&lt;br /&gt;
&lt;br /&gt;
?: As you are a really famous cracker...&lt;br /&gt;
   What made you start cracking and why didn't you&lt;br /&gt;
   become a coder, graphican or composer?&lt;br /&gt;
&lt;br /&gt;
!: The heros of mine were crackers so that's the&lt;br /&gt;
   main reason, I guess. I also find cracking to be the&lt;br /&gt;
   quick and dirty road to success.&lt;br /&gt;
   I was a stinking bad coder at the beginning but&lt;br /&gt;
   cracking was a lot easier actually.&lt;br /&gt;
   I'd now say I can code better than anyone below&lt;br /&gt;
   the top 20 coders, but this has taken some time.&lt;br /&gt;
   I never had the patience to code demos. However&lt;br /&gt;
   for some reason I could easily find the patience to&lt;br /&gt;
   see a cruncher work for a few hours...&lt;br /&gt;
   I don't have the talent for painting or composing&lt;br /&gt;
   (and can also admit it unlike a few others) but I'm&lt;br /&gt;
   good at cracking, so that's what I do!&lt;br /&gt;
   I truely admire people like PERNOD who nut just&lt;br /&gt;
   could do the lot, but who also was good at the lot -&lt;br /&gt;
   major coder, who did his own graphix and aded his&lt;br /&gt;
   own music - done in his own music editor featuring&lt;br /&gt;
   his own musicroutine! That's KEWL!&lt;br /&gt;
&lt;br /&gt;
?: Did you have or do you still have any idols&lt;br /&gt;
   concerning cracking on the C64?&lt;br /&gt;
!: It's actually hard having a bunch of people you&lt;br /&gt;
   know as heros, but IVANHOE, GOLLUM, MR. Z and&lt;br /&gt;
   LANCELOT.&lt;br /&gt;
   I know them all by now, which makes it harder to&lt;br /&gt;
   look up to them. It's a pity i coudln't really&lt;br /&gt;
   challenge them as they quitted before I could&lt;br /&gt;
   compete!&lt;br /&gt;
&lt;br /&gt;
?: Now we'd like to hear something more about your&lt;br /&gt;
   scene history...&lt;br /&gt;
   Who were the very first guys you got to know in&lt;br /&gt;
   the scene and which was the first group, you were&lt;br /&gt;
   in?&lt;br /&gt;
&lt;br /&gt;
!: Mats (MR. COCONUT), Mattias (THE SCARLEP&lt;br /&gt;
   PIMPERNEL) and Anders (WEDGE).&lt;br /&gt;
   I'll have to mention Adde (GRAYHAWK) here as well&lt;br /&gt;
   for being a truely great pal during many years of&lt;br /&gt;
   cracking. He was &amp;quot;my personal swapper&amp;quot; and a&lt;br /&gt;
   mean to inspiration. Please visit his homepage and&lt;br /&gt;
   Hi-Fi stuff you need from him at:&lt;br /&gt;
           http://hem2.passagen.se/referens&lt;br /&gt;
           -----------------------------------&lt;br /&gt;
   He was the one who nagged me into &amp;quot;crack just&lt;br /&gt;
   another&amp;quot; after I quitted at least two times!;  -)&lt;br /&gt;
&lt;br /&gt;
?: And which groups have you been in after LCT?&lt;br /&gt;
&lt;br /&gt;
!: The groups I've been in have been LCT (renamed to&lt;br /&gt;
   CPU). A section broke out of CPU and formed&lt;br /&gt;
   ONEWAY (the same ONEWAY still living today). We&lt;br /&gt;
   were only in them about one or two weeks though!&lt;br /&gt;
   ADDE knew STRIDER and that was the way we&lt;br /&gt;
   entered FAIRLIGHT back in 87.&lt;br /&gt;
   As you could tell, I'm a faithful dud who doesn't&lt;br /&gt;
   change groups like underwear!&lt;br /&gt;
   I live and breath FAIRLIGHT and to me FAIRLIGHT is&lt;br /&gt;
   not just a group - it's a tradition and way of life,&lt;br /&gt;
   so I'll leave FAIRLIGHT when I die - NO sooner!&lt;br /&gt;
&lt;br /&gt;
?: Huh, quite interesting!&lt;br /&gt;
   And what can we expect to see from you and&lt;br /&gt;
   FAIRLIGHT in the future?&lt;br /&gt;
&lt;br /&gt;
!: Well, not much, I guess!&lt;br /&gt;
   I run the homepage and SLEDGE runs WAREZ&lt;br /&gt;
   AQUARIUM. HARLEKIN has published his FairLigHTML&lt;br /&gt;
   for 64'er (check the Magna Media homepage!) but&lt;br /&gt;
   besideds that (demos and cracks) I don't dare to&lt;br /&gt;
   promise abything!&lt;br /&gt;
   I might do stuff like cracking old games for a&lt;br /&gt;
   better collection of mine, but what else is there&lt;br /&gt;
   with at least a SMALL challenge in it?&lt;br /&gt;
   I won't spend a week cracking PaperBack writer&lt;br /&gt;
   just to have done it! My time is SLIGHTLY more&lt;br /&gt;
   precious now than it once was! I just can't&lt;br /&gt;
   forsake work and family to sqeeze out and extra&lt;br /&gt;
   block of an unprotected polish game coded in&lt;br /&gt;
   basic!&lt;br /&gt;
&lt;br /&gt;
?: Yeah, I can understand! Anyway, would be nice to&lt;br /&gt;
   see something from you once again...&lt;br /&gt;
   By the way, how did you get your handle? Where&lt;br /&gt;
   have you taken it from?&lt;br /&gt;
!: I started out as PLAYBOY. However I sent a letter&lt;br /&gt;
   to the mag asking for permission to use the name.&lt;br /&gt;
   Surprisingly enough I got an answer! Less&lt;br /&gt;
   surprisingly I was turned down.  ;-)&lt;br /&gt;
   I was then GASTON for two weeks or so, before I&lt;br /&gt;
   picked BACCHUS. I was checking the greek and&lt;br /&gt;
   roman gods as the kriteria for a name and BACCHUS&lt;br /&gt;
   was short and kewl. i have been thinking about a&lt;br /&gt;
   few dozen others the years but after being&lt;br /&gt;
   BACCHUS/FAIRLIGHT for 10 years (this december) I&lt;br /&gt;
   don't think there is much point in getting another&lt;br /&gt;
   one! After all, the god of wine and fertility kinda&lt;br /&gt;
   sums me up, doesn't it?!?   :-)&lt;br /&gt;
&lt;br /&gt;
?: Concerning cracks... What do you think is more&lt;br /&gt;
   important.. Quality or quantity?&lt;br /&gt;
!: QUALITY 101 time out of 100!&lt;br /&gt;
   If you can't release a working crack then don't&lt;br /&gt;
   release it! I NEVER released something, knowing it&lt;br /&gt;
   was bugged and I'm pretty darn proud of that!&lt;br /&gt;
   Also, i put the same effort in all the work I did.&lt;br /&gt;
   The crack should be perfect even if the game&lt;br /&gt;
   itself sucks!&lt;br /&gt;
&lt;br /&gt;
?: True, I absolutely agree with you.&lt;br /&gt;
    And do you think that the C64 is still able to&lt;br /&gt;
    compete with other computers like Amiga or mainly&lt;br /&gt;
    PC?&lt;br /&gt;
&lt;br /&gt;
!:  No, I don't!:-)&lt;br /&gt;
    I willingly admit that my 64 isn't running very&lt;br /&gt;
    often. I test things on the emulators on the PC&lt;br /&gt;
    nowadays and only under certain circumstances do&lt;br /&gt;
    I move it to the C64! The fact that the keyboard of&lt;br /&gt;
    my 128D sucks should of course also be taken into&lt;br /&gt;
    account here.  ;-)&lt;br /&gt;
&lt;br /&gt;
?:  Now, please tell us, which game that you cracked&lt;br /&gt;
    had the hardest protection? And how much time&lt;br /&gt;
    have you spent in cracking this one? Or has there&lt;br /&gt;
    even been a game that you weren't able to crack?!?&lt;br /&gt;
&lt;br /&gt;
!:  CYBERLOAD is still the hardest protection on tape.&lt;br /&gt;
    There have been a few decently hard ones on disk,&lt;br /&gt;
    TEQUILA SUNRISE on GREEN BERET and a few others,&lt;br /&gt;
    but they have all been fairly human.&lt;br /&gt;
    I never had a Timex 3.0 to go through though...&lt;br /&gt;
    I admire neat code and there is a whole lot of it in&lt;br /&gt;
    several protections.&lt;br /&gt;
&lt;br /&gt;
?:  Is there any special technique you use when&lt;br /&gt;
    cracking?&lt;br /&gt;
&lt;br /&gt;
!:  Improvise - that's it!&lt;br /&gt;
    On tape there are a few very basic steps to load&lt;br /&gt;
    the header of the loader but from there you're on&lt;br /&gt;
    your own!&lt;br /&gt;
&lt;br /&gt;
?:  Hey, have you ever had some kind of war in the C64&lt;br /&gt;
    scene? If yes, please tell us a story!&lt;br /&gt;
&lt;br /&gt;
!:  Well, we were in a stiff combat with CENSOR.&lt;br /&gt;
    I never kept my mouth shut to keep peace. I hate&lt;br /&gt;
    that crawling in front of stupid american&lt;br /&gt;
    importers and that shit. I also hate fast and&lt;br /&gt;
    bugged first releases.&lt;br /&gt;
    I never walked away to avoid conflicts, and yet we&lt;br /&gt;
    didn't encounter that much competition worthy the&lt;br /&gt;
    name.&lt;br /&gt;
    GENESIS PROJECT were cocky on the boards but I&lt;br /&gt;
    can't say I respect a bunch that lives only by&lt;br /&gt;
    getting their noses brown from licking american&lt;br /&gt;
    arses. I can't respect a person who's primary skill&lt;br /&gt;
    is to use the up and download functions of CCGMS!&lt;br /&gt;
&lt;br /&gt;
?:  And which has been the best computer party that&lt;br /&gt;
    you have attended?&lt;br /&gt;
&lt;br /&gt;
!:  SLAGELSE 88 - second to none! Me, MARIO VAN ZEIST,&lt;br /&gt;
    OLLIVER STILLER and a few others. I guess they&lt;br /&gt;
    made a bigger impact on me than I did on them. ;-) &lt;br /&gt;
&lt;br /&gt;
?:  Now please give us your very own favourites in&lt;br /&gt;
    subjects like...&lt;br /&gt;
&lt;br /&gt;
!: Coders......: PERNOD and the other guys in HZ,&lt;br /&gt;
                 TRON, the guys from CREST and a&lt;br /&gt;
                 few others. Finnish coders are&lt;br /&gt;
                 also kewl, for example them guys&lt;br /&gt;
                 from FCS, BYTERAPERS INC. and&lt;br /&gt;
                 BEYOND FORCE.&lt;br /&gt;
&lt;br /&gt;
   Graphicans: SARGE, OGAMI, GOTCHA, BOB S.&lt;br /&gt;
               I'd also like to mention RRR for his&lt;br /&gt;
               logos.&lt;br /&gt;
&lt;br /&gt;
   Composers.. : TIM FOLLIN, ROB, MARTIN GALWAY and&lt;br /&gt;
                 quite a lot of the MANIACS OF NOISE&lt;br /&gt;
                 stuff is also very good!&lt;br /&gt;
&lt;br /&gt;
   Demogroups: Well, HORIZON first and foremost. Then&lt;br /&gt;
               of course groups like BLACKMAIL and a&lt;br /&gt;
               few of the finnish groups mentioned&lt;br /&gt;
               at the topic &amp;quot;coders&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
   Demos.......: DUTCH BREEZE, the LEGOLAND series,&lt;br /&gt;
                 TRIANGLE's ROAD OF EXCESS to name a&lt;br /&gt;
                 few.&lt;br /&gt;
&lt;br /&gt;
   Tools.........: I really admire the crunchers like&lt;br /&gt;
                   DARKSQEEZER and assemblers TURBO&lt;br /&gt;
                   ASSEMBLER (especially of course the&lt;br /&gt;
                       X-ASM including TRONMON). It paid&lt;br /&gt;
                       off to be a good friend of THE&lt;br /&gt;
                       SHARKS.   :-)&lt;br /&gt;
&lt;br /&gt;
   Magazines...........: On paper: 64'ER in the old days.&lt;br /&gt;
                         It's a pity it wasn't in english.&lt;br /&gt;
                         On disk: THE PULSE and the ones&lt;br /&gt;
                         JAZZCAT has been doing are&lt;br /&gt;
                         reliable and high quality!&lt;br /&gt;
&lt;br /&gt;
   Cracking Groups: IRKARI      +TALENT was the ccop that&lt;br /&gt;
                    released quality stuff fast and I&lt;br /&gt;
                    admire them for that.&lt;br /&gt;
                    TRIAD in the old days were worthy&lt;br /&gt;
                    of lots of respect.&lt;br /&gt;
                    LEGEND and F4CG (before the&lt;br /&gt;
   Crackers: The ones I mention when you asked me&lt;br /&gt;
             for my idols.&lt;br /&gt;
             ATT and BURGLAR could also be mentioned&lt;br /&gt;
             here.&lt;br /&gt;
&lt;br /&gt;
   Food......: Uhm. So much, buiut anything containing&lt;br /&gt;
               gorgonzola sauce is great!&lt;br /&gt;
&lt;br /&gt;
   Drinks..... : I like milk, GUINNES and a good glad of&lt;br /&gt;
                 wine.&lt;br /&gt;
&lt;br /&gt;
   Girls........ : I'm married!  :-)&lt;br /&gt;
                   However, I like the curvy brunettes&lt;br /&gt;
                   before any skinny and minimally booped&lt;br /&gt;
                   blondes!&lt;br /&gt;
&lt;br /&gt;
   Music: PINK FLOYD and U2 (especially the earlier&lt;br /&gt;
          work!)&lt;br /&gt;
&lt;br /&gt;
?: Ah.... And what about some kind of brainstorming&lt;br /&gt;
   now?!? I'll give you a word and should try to say&lt;br /&gt;
   what comes straight into your mind...&lt;br /&gt;
&lt;br /&gt;
!: Graphics: OGAMI&lt;br /&gt;
&lt;br /&gt;
   Demos...: LEGOLAND&lt;br /&gt;
&lt;br /&gt;
   Cracking: CYBERLOAD&lt;br /&gt;
&lt;br /&gt;
   Internet.: My homepage...&lt;br /&gt;
              http://hem.passagen.se/bacchus&lt;br /&gt;
              ----------------------------------&lt;br /&gt;
   Games..    : PINBALL DREAMS&lt;br /&gt;
&lt;br /&gt;
   Parties: SLAGELSE&lt;br /&gt;
&lt;br /&gt;
   Sex....: Practice to get kids and kids are great!&lt;br /&gt;
&lt;br /&gt;
   Alcohol: Nice in small amounts!&lt;br /&gt;
&lt;br /&gt;
   Drugs..: Nice in no amounts what so ever! For&lt;br /&gt;
            people who're rather stupid, but with a&lt;br /&gt;
            vision to become plain dumb!&lt;br /&gt;
&lt;br /&gt;
?: Huh, some interesting answers, I must say...&lt;br /&gt;
   Anyway, what do you think of today's demo scene?&lt;br /&gt;
   Do you like it? Or do you more prefer the one from&lt;br /&gt;
   the 80s?&lt;br /&gt;
!: It's much of a farse! Some talented guys bother&lt;br /&gt;
   from time to time to copy the idead to effects&lt;br /&gt;
   from other machines where as it used to be the&lt;br /&gt;
   other way around when the originality was on the&lt;br /&gt;
   64! It's rather sad actually!&lt;br /&gt;
&lt;br /&gt;
?: What do you think of ELITE? Do you think there is&lt;br /&gt;
   still elite on the CBM64?&lt;br /&gt;
&lt;br /&gt;
!: Elite is a person being looked up upon by others.&lt;br /&gt;
   There are several elite people around, but that is&lt;br /&gt;
   mainly because of stuff they did in the past.&lt;br /&gt;
&lt;br /&gt;
?: That was the last real question of this interview.&lt;br /&gt;
   So, here you have some lines for some personal&lt;br /&gt;
   greetings and also maybe a special message to all&lt;br /&gt;
   our readers!&lt;br /&gt;
&lt;br /&gt;
!: They all know who they are. I've made many good&lt;br /&gt;
   friends over the years. I distinguish between&lt;br /&gt;
   &amp;quot;computer friends&amp;quot; and &amp;quot;friends with computers&amp;quot;&lt;br /&gt;
   and to the latter I count the members of FAIRLIGHT,&lt;br /&gt;
   especially HARLEKIN, ROWDY and GRAYHAWK. People I&lt;br /&gt;
   could call when I need a certain program or help&lt;br /&gt;
   with something computer related - but also the&lt;br /&gt;
   ones to call if my marriage broke down or so. Who&lt;br /&gt;
   else could say that about their groupmates?!?&lt;br /&gt;
   Also guys like UL-TOMTEN, QED, SCRATCH, STEVE&lt;br /&gt;
   AKERS, SKYFLASH, JERRY/TRIAD to name a very&lt;br /&gt;
   limited few.&lt;br /&gt;
   I really bless the internet for the possibility to&lt;br /&gt;
   maintain contact with so many kewl dudes globally.&lt;br /&gt;
?: Okay, thanks for that nice smalltalk with you!&lt;br /&gt;
   Take care!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               HARDSEQUENCER&lt;br /&gt;
                               ----------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                          ( Return )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Demo Reviews==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                              DEMO REVIEWS&lt;br /&gt;
                             -- -------- --&lt;br /&gt;
&lt;br /&gt;
Hello and welcome to the demoreviews in the fourth&lt;br /&gt;
issue of THE CREST!&lt;br /&gt;
First of all we want to thank ZYRON/F4CG and&lt;br /&gt;
DANZIG/AFL for their great support... Without you&lt;br /&gt;
this wouldn't have been possible! Thanx!&lt;br /&gt;
Anyway, this time we bring you the reviews of two&lt;br /&gt;
new demos by the famous guys in CREST called...&lt;br /&gt;
&lt;br /&gt;
      &amp;gt;  KRESTAGE 1  -  BACK TO THE ROOTS  &amp;lt;&lt;br /&gt;
&lt;br /&gt;
                         and&lt;br /&gt;
&lt;br /&gt;
           &amp;gt;    KRESTAGE 2  -  FOLLOW THE ROOTS&amp;lt;&lt;br /&gt;
--   -------------------------------------------- --&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          KRESTAGE 1- BACK TO THE ROOTS&lt;br /&gt;
          -----------------------------&lt;br /&gt;
&lt;br /&gt;
                A demo by CREST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--   -------------------------------------------- --&lt;br /&gt;
Coding Reviews..: DANZIG/ALPHAFLIGHT '70&lt;br /&gt;
Graphic Reviews: SHOKRAY/MEGASTYLE PRODUCTIONS&lt;br /&gt;
Music Reviews..: ZYRON/F4CG/NOSTALGIA&lt;br /&gt;
-- ---------------------------------------------- --&lt;br /&gt;
THE INTRO&lt;br /&gt;
- ------ -&lt;br /&gt;
A dotsphere made of sprites and the crest-boy who&lt;br /&gt;
is already a cult figure since four years Crest.&lt;br /&gt;
&lt;br /&gt;
Code....: Since it's just a simple spritecode, there&lt;br /&gt;
          is nothing special.&lt;br /&gt;
&lt;br /&gt;
Graphic: The CREST sign is well known, so no need to&lt;br /&gt;
         explain it much. It's probably drawn by&lt;br /&gt;
         CROSSBOW and it's quite simple, but k00l&lt;br /&gt;
         anyway, hehe...&lt;br /&gt;
&lt;br /&gt;
Music....: A nice introtune by MITCH+DANE with distant&lt;br /&gt;
           arpeggios. Including some SFX to time the&lt;br /&gt;
           effects, too. Not much more than nice&lt;br /&gt;
         sounds here.  :)&lt;br /&gt;
&lt;br /&gt;
Overall this intro is quite cool and fits to the&lt;br /&gt;
actual known crest standart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE CREDITS&lt;br /&gt;
- -------- -&lt;br /&gt;
A textblock in interlace resolution telling the dudes&lt;br /&gt;
responsible for the following demopart and a&lt;br /&gt;
scroller also using interlace.&lt;br /&gt;
&lt;br /&gt;
Code : Mhm, a sideborder interlace scroller is quite&lt;br /&gt;
       good since a left/right switching is used to&lt;br /&gt;
       perform the interlace mode and combinating&lt;br /&gt;
       this with scrolling is fine.&lt;br /&gt;
Music....: Another tune by MITCH  +DANE. Nice beginning&lt;br /&gt;
           followed by a bassline that I don't like that&lt;br /&gt;
           much. A bit funkeurodance'ish (c) tune with&lt;br /&gt;
           some, for me boring passages and then it&lt;br /&gt;
           restarts.&lt;br /&gt;
&lt;br /&gt;
Graphic: There is no!&lt;br /&gt;
&lt;br /&gt;
Overall it looks a littble bit boring but it's ment to&lt;br /&gt;
show the credits and the possibility to make such a&lt;br /&gt;
scroller.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FIRST PART&lt;br /&gt;
- ------- -&lt;br /&gt;
Upper/lower border open/closed, 2 vertical 1x1&lt;br /&gt;
upscroller in lower border and spritemoving and a&lt;br /&gt;
d020 scroller to prove that the upper border is&lt;br /&gt;
closed. Mixed up with an interlace fli logo moving&lt;br /&gt;
left and right covered by some neat boxes, etc. ...&lt;br /&gt;
&lt;br /&gt;
Code  : Just some standart routines in one part and&lt;br /&gt;
        the so cool effect of open lower border and&lt;br /&gt;
        closed upper one is just old stuff. the d020&lt;br /&gt;
        scroll just appears when the 1x1's are gone!&lt;br /&gt;
        So I claim the open lower border to be done&lt;br /&gt;
        with d016 and that's also the trick with the&lt;br /&gt;
        old fullscreen sideborder sprite scroller&lt;br /&gt;
        from 1987! Nevertheless the two 1x1 sxrolls&lt;br /&gt;
        are funny since CROSSBOW again used the&lt;br /&gt;
        ghostbyte, which others claim to be useless.&lt;br /&gt;
&lt;br /&gt;
Graphic: Here you get a first impression of DEEKAY's&lt;br /&gt;
         abilities! The interlace X-Fli CREST logo has&lt;br /&gt;
         nearly no flickering! X-Fli was invented by&lt;br /&gt;
         DEEKAY himself and was used for the first&lt;br /&gt;
         time in 1992 in a CENTURY ART STUDIO demo.&lt;br /&gt;
         The sprites and the font were pixelled by&lt;br /&gt;
         CROSSBOW, but it might also be possible that&lt;br /&gt;
         the sprites in the upper border were&lt;br /&gt;
         painted by GBF-DESIGN. Ehh?&lt;br /&gt;
&lt;br /&gt;
Music....: Nice and careful sounds by MITCH+DANE&lt;br /&gt;
           playing a melodic theme. I recognize this&lt;br /&gt;
           from somewhere, maybe it's a cover?!? I'm&lt;br /&gt;
           not sure, but I think so. Then a short break&lt;br /&gt;
           followed by the same theme but with a&lt;br /&gt;
           different bassline and a snaredrum added&lt;br /&gt;
         and then it restarts. Nice but boring...&lt;br /&gt;
&lt;br /&gt;
Overall I'm a bit disappointed by this part even since&lt;br /&gt;
I like it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SECOND PART&lt;br /&gt;
- ---------- -&lt;br /&gt;
A 144 sprites multiplexer by CROSSBOW using a new&lt;br /&gt;
sprite crunching method.&lt;br /&gt;
&lt;br /&gt;
Code : Bah, I coult type masses of how I think he&lt;br /&gt;
       faked the routine, but hey, he managed to&lt;br /&gt;
       handle 144 17 pixel high chars like theyr are&lt;br /&gt;
       real sprites, even in all borders! Brilliant!&lt;br /&gt;
&lt;br /&gt;
Graphic: A pity that here isn't so much graphic, but&lt;br /&gt;
         a well-painted three colour sprite font by&lt;br /&gt;
         DEEKAY.&lt;br /&gt;
&lt;br /&gt;
Music....: This tune was done by THE SYNDROM. Just&lt;br /&gt;
           fonky... But I already heard enough of this&lt;br /&gt;
           kind of music in KRESTOLOGY, but with a&lt;br /&gt;
           higher quality. It restarts far too soon, so I&lt;br /&gt;
           consider it might not be finished.&lt;br /&gt;
&lt;br /&gt;
Overall I'm amazed by CROSSBOW still trying to find&lt;br /&gt;
ways to realize the impossible after all these years.&lt;br /&gt;
I never thought of seeing another sprite multiplexer&lt;br /&gt;
record attempt again. I simply love this part!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THIRD PART&lt;br /&gt;
- ------- -&lt;br /&gt;
A 56 pixel huge sideborder fpp!&lt;br /&gt;
&lt;br /&gt;
Code....: Umpf, I've seen a preview of this part&lt;br /&gt;
          before, shown to me by DEEKAY and I just&lt;br /&gt;
          can say what I told him: Yyeeeeessss!!!!! This&lt;br /&gt;
          part is another kick in the face of all these&lt;br /&gt;
          new-school lame kiddies who don't get the&lt;br /&gt;
          point about this part! I claimed this routine&lt;br /&gt;
          to be impossible, but I got taught the truth.&lt;br /&gt;
          This part rules!&lt;br /&gt;
          Just a little challenge for all coders: Try&lt;br /&gt;
          this in multicolor!  ;)&lt;br /&gt;
&lt;br /&gt;
Graphic: Here you see a biiiiiig hires logo, which uses&lt;br /&gt;
       three sprites in each (the left and the right)&lt;br /&gt;
       border. The shapes are partly not very good,&lt;br /&gt;
       but it looks k00l anyway! Besides this there's&lt;br /&gt;
       only a colourful BACK 2 THE ROOTS logo.&lt;br /&gt;
&lt;br /&gt;
Music: That one by MITCH  + DANE sounds nice...&lt;br /&gt;
       Sweeping arpeggio..... When the drums start it&lt;br /&gt;
       sounds very good. Nice bassline, nice sounds...&lt;br /&gt;
       Then some chordplay, which doesn't always&lt;br /&gt;
       sound too good upon the sweeping arpeggios,&lt;br /&gt;
       sounds desynched sometimes. The same&lt;br /&gt;
       sequence being repeated but with another&lt;br /&gt;
       chordplay added. Hmm, all of a sudden it it like&lt;br /&gt;
       nothing is happening, just the same bassline&lt;br /&gt;
       and then the chordplay again. I BET it&lt;br /&gt;
       restarted.. This is a very good ground which&lt;br /&gt;
       they unfortunately didn't build anything&lt;br /&gt;
       up on.&lt;br /&gt;
&lt;br /&gt;
Overall this part shows the spirit from CREST to the&lt;br /&gt;
public, coding a routine that tops the old one by 35&lt;br /&gt;
pixel lines. An improvement of about 150 percent!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FOURTH PART&lt;br /&gt;
- ---------- -&lt;br /&gt;
8 sideborder ora dycps!&lt;br /&gt;
&lt;br /&gt;
Code..: Yup, a DYCP record, beating SCROLL/MSP with &lt;br /&gt;
        4 and ZODIAC/FHI with 5 more. It's a record&lt;br /&gt;
        part and the code seems to be obtain maximum&lt;br /&gt;
        speed now.&lt;br /&gt;
Graphic: Here an older hires picture by GBF-DESIGN is&lt;br /&gt;
         displayed! Very nice!&lt;br /&gt;
&lt;br /&gt;
Music....: I don't like the bass-sound in the intro of&lt;br /&gt;
           this tune by THE SYNDROM, but the coming&lt;br /&gt;
           SFX's are cool and the coming theme where&lt;br /&gt;
           the hi-hats start is very good. Moody...&lt;br /&gt;
           Sounds a bit like JEFF. After a short break&lt;br /&gt;
           the maintune starts which is not that good.&lt;br /&gt;
           It sounds very flat to me. The bassline with&lt;br /&gt;
           the filterchanging is good but not the rest.&lt;br /&gt;
           Flat and boring solos, the whole tune is too&lt;br /&gt;
           predictable. Matthias is technically very&lt;br /&gt;
           good, but it sounds like he lacks of&lt;br /&gt;
           inspiration.&lt;br /&gt;
&lt;br /&gt;
Overall this part is just like all the old ones, some&lt;br /&gt;
strange graphics on the screen and the main effect&lt;br /&gt;
(rules!) and finally some interaction by switching&lt;br /&gt;
the 8 DYCPs on/off with the keys 1-8 (+del)... So&lt;br /&gt;
multimedia reaches the C64!  :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OUR RESUME:&lt;br /&gt;
- ------- -&lt;br /&gt;
Code: I was grining and smiling when I watched&lt;br /&gt;
       KRESTAGE for the first time. This demo is&lt;br /&gt;
       simply brilliant and none of these lame 4x4&lt;br /&gt;
       resolution demos ever made me watch a demo&lt;br /&gt;
       seven times a day! The whole old-school&lt;br /&gt;
       freaks in the scene can be happy that CREST&lt;br /&gt;
       is still alive and kicking!    89%&lt;br /&gt;
Graphic: CREST once again surprised us with a great&lt;br /&gt;
         masterpiece. Usually I don't like the new&lt;br /&gt;
         school art, but DEEKAY really made me start&lt;br /&gt;
         thinking about changing my mind...      63%&lt;br /&gt;
&lt;br /&gt;
Music....: MITCH+DANE are very talented guys, who&lt;br /&gt;
           show here that they can do more than&lt;br /&gt;
           jazzfunk and DRAX'ish tunes (hmm... isn't&lt;br /&gt;
           that the same?!?)...:)&lt;br /&gt;
           From SYNDROM I've heard a lot of better&lt;br /&gt;
           tunes earlier. Here it sounds to me as if he&lt;br /&gt;
           has lost his inspiration.       60%&lt;br /&gt;
&lt;br /&gt;
Code:      89%      Graphic:   63%         Music:60%&lt;br /&gt;
------              --------               ------&lt;br /&gt;
So, all in all this is a very k00l demo, that gives the&lt;br /&gt;
special kick with it's old-school style! Especially the&lt;br /&gt;
coding is high quality.&lt;br /&gt;
So, overall this demo deserves        71%      !!!!!&lt;br /&gt;
                                      --&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--   ------------------------------------------------- --&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          KRESTAGE 2- FOLLOW THE ROOTS&lt;br /&gt;
          ----------------------------&lt;br /&gt;
&lt;br /&gt;
                 A demo by CREST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--   ------------------------------------------------- --&lt;br /&gt;
Coding Reviews..: DANZIG/ALPHAFLIGHT '70&lt;br /&gt;
Graphic Reviews: HARDSEQUENCER/DYTEC&lt;br /&gt;
Music Reviews..: ZYRON/F4CG/NOSTALGIA&lt;br /&gt;
-- --------------------------------------------------- --&lt;br /&gt;
THE INTRO&lt;br /&gt;
- ------ -&lt;br /&gt;
Again the CREST boy covers the screen with some&lt;br /&gt;
cool colours and a light grey KRESTAGE 2 logo. All was&lt;br /&gt;
painted by DEEKAY in the new SHF-XL mode.&lt;br /&gt;
&lt;br /&gt;
Code...: CROSSBOW improved the super-hires-fli mode&lt;br /&gt;
         again giving you a bigger picture. The logo&lt;br /&gt;
         was done with hires over sprites, old stuff.&lt;br /&gt;
&lt;br /&gt;
Graphic: Really weird and wild style here. But that&lt;br /&gt;
         looks really great with all these colours and&lt;br /&gt;
         these strange logos... That SHF-XL mode is&lt;br /&gt;
         absolutely great!&lt;br /&gt;
&lt;br /&gt;
Music....: A tune by MITCH+DANE with a funky bassline&lt;br /&gt;
           of course.. Well, I simply like it... Don't ask&lt;br /&gt;
           me why!  :)  Probably because it's so&lt;br /&gt;
           catchy and melodic, so you can't let&lt;br /&gt;
           yourself dislike it even though I'm usually&lt;br /&gt;
           not much for mainstream music. It sounds a&lt;br /&gt;
           lot better on the old SID, so I guess it was&lt;br /&gt;
           composed on an old C64.&lt;br /&gt;
&lt;br /&gt;
Overall it's a demo intro of high standart and looks&lt;br /&gt;
simply great!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE CREDITS&lt;br /&gt;
- -------- -&lt;br /&gt;
A 640x400 pixel scroller from the right corner in&lt;br /&gt;
lower border to the left corner in upper border.&lt;br /&gt;
Code....: CROSSBOW used the interlace mode here.&lt;br /&gt;
          Realizing this routine looks a little bit&lt;br /&gt;
          ugly, I think.&lt;br /&gt;
&lt;br /&gt;
Graphic: There is no!&lt;br /&gt;
&lt;br /&gt;
Music..: Also a nice tune by MITCH   + DANE.. Very&lt;br /&gt;
         boombastic bassline and nice melody. Not&lt;br /&gt;
         much more to say, great piece of work.. This&lt;br /&gt;
         one also sounds better on the old SID, thank&lt;br /&gt;
         god my old 64 still works. :)&lt;br /&gt;
&lt;br /&gt;
Overall the text is readable with this resolution and&lt;br /&gt;
the music rules, too. Good work!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FIRST PART&lt;br /&gt;
- ------- -&lt;br /&gt;
A FLI-stretcher with a great logo, which takes about&lt;br /&gt;
half of the height of the screen.&lt;br /&gt;
&lt;br /&gt;
Code....: In the past everyone was waiting for this&lt;br /&gt;
          routine, a highlight! The code is really cool.&lt;br /&gt;
          For me the best part, without any doubts!&lt;br /&gt;
&lt;br /&gt;
Graphic: That FLI logo by DEEKAY is phat like hell! It's&lt;br /&gt;
         a little bit graffiti styled and very&lt;br /&gt;
         colourful! I love it! It's nearly perfect. The&lt;br /&gt;
         only bad thing about it is, that it's some&lt;br /&gt;
         kind of pseudo graffiti. Anyway, great!&lt;br /&gt;
&lt;br /&gt;
Music....: Another one of those relaxing funky tunes&lt;br /&gt;
           by THE SYNDROM, which I personally think I&lt;br /&gt;
           have enough heard of, though this one is&lt;br /&gt;
           good indeed.&lt;br /&gt;
&lt;br /&gt;
Overall a genious part!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SECOND PART&lt;br /&gt;
- --------- -&lt;br /&gt;
11 (!!!) mega-ora-dycps&lt;br /&gt;
&lt;br /&gt;
Code..... : Another record code, but I don't like it that&lt;br /&gt;
            much.&lt;br /&gt;
&lt;br /&gt;
Graphic: Here you can see a small but fine CREST logo&lt;br /&gt;
         at the top of the screen. It was painted in&lt;br /&gt;
         Koala by DEEKAY, but the great colourfades&lt;br /&gt;
         make it look like Hires-FLI! Also the letter&lt;br /&gt;
         style is absolutely k00l! Respect!&lt;br /&gt;
&lt;br /&gt;
Music....: Ah well... What can I say... I find it very&lt;br /&gt;
           boring, this music by THE SYNDROM.&lt;br /&gt;
           Commercial and plastic... But it fits to the&lt;br /&gt;
           part since the tune won't bother you when&lt;br /&gt;
           reading all the DYCPs. It plays and you don't&lt;br /&gt;
           hear it.&lt;br /&gt;
&lt;br /&gt;
Overall this part is okay. It's a record part, there&lt;br /&gt;
for it has a right to exist, hasn't it?!?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THIRD PART&lt;br /&gt;
- -------- -&lt;br /&gt;
A koala upscroller with a music by JCH and a koala&lt;br /&gt;
logo by GBF-DESIGN.&lt;br /&gt;
&lt;br /&gt;
Code....: The code by THE SYNDROM is really lame, but&lt;br /&gt;
          it's just an endpart. Again interaction by&lt;br /&gt;
          pressing Space to stop the upscroller.   ;)&lt;br /&gt;
&lt;br /&gt;
Graphic: That CREST logo reminds me on logos by RRR.&lt;br /&gt;
         It's just all the same... Every letter has the&lt;br /&gt;
         same filling. Behind the letters is a grey&lt;br /&gt;
         board, what makes the whole look a little bit&lt;br /&gt;
         better. Just a bit above average.&lt;br /&gt;
         The koala-font in the upscroller by THE&lt;br /&gt;
         SYNDROM is okay. Nothing special here.&lt;br /&gt;
Music....: Hmm, better hook up my old C64 since this&lt;br /&gt;
           tune contains samples.. Awful instruments.&lt;br /&gt;
           Nice technically (except for the bad&lt;br /&gt;
           sounding samples) but musically it gives me&lt;br /&gt;
           nothing. Terrible...&lt;br /&gt;
&lt;br /&gt;
Overall one of the worst CREST endparts I've ever&lt;br /&gt;
seen yet. Nothing special at all...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OUR RESUME:&lt;br /&gt;
- ------- -&lt;br /&gt;
Code...: KRESTAGE 2 is also a totally awesome demo&lt;br /&gt;
         but after the intro and the FLI-stretcher&lt;br /&gt;
         the standart falls down. Nevertheless the&lt;br /&gt;
         FLI-stretcher is the killer, like the&lt;br /&gt;
         56 lines sideborder fpp in KRESTAGE 1.  91%&lt;br /&gt;
&lt;br /&gt;
Graphic: The smaller artworks by CROSSBOW, THE&lt;br /&gt;
         SYNDROM and GBF-DESIGN are mostly all&lt;br /&gt;
         average or a bit above. But the pieces by&lt;br /&gt;
         DEEKAY are real smashers! Fantastic!     84%&lt;br /&gt;
&lt;br /&gt;
Music....: MITCH+DANE are genious in composing&lt;br /&gt;
           catchy tunes, which you'll find yourself&lt;br /&gt;
           humming for days!  :)&lt;br /&gt;
           THE SYNDROM is mostly disappointing me&lt;br /&gt;
           nowadays. Okay, his tune for the first part&lt;br /&gt;
           was okay, but still lacked the spirit and&lt;br /&gt;
           athmosphere needed to move me.&lt;br /&gt;
           JCH sample tune isn't that good. I remember&lt;br /&gt;
           dozens of old tunes by him which I like a lot,&lt;br /&gt;
           but this was simply awful. Despair.&lt;br /&gt;
           All in all the musics in this demo get.   53%&lt;br /&gt;
&lt;br /&gt;
Code:      91%        Graphic: 84%        Music:  53%&lt;br /&gt;
------                --------            -------&lt;br /&gt;
&lt;br /&gt;
Summarizing we can say that also this demo makes us&lt;br /&gt;
look forward to MEET CREST. Another great piece of&lt;br /&gt;
work by the guys. It deserves     76%        !!!!!&lt;br /&gt;
                                   --&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                                      ( Return )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Graphic Reviews==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                            GRAPHIC REVIEWS&lt;br /&gt;
                           -- ----------- --&lt;br /&gt;
&lt;br /&gt;
This time I (HARDSEQUENCER) am going to take a&lt;br /&gt;
closer look at the competition graphics from the&lt;br /&gt;
ANTIQ'97 party which took place in Hungary about two&lt;br /&gt;
months ago... The results there looked like this...&lt;br /&gt;
&lt;br /&gt;
1. CYBERBOARD    by POISON/SINGULAR&lt;br /&gt;
2. DEMON OF HELL by SPLASH/RESOURCE&lt;br /&gt;
3. MANGA FOREVER by FLIMBO/RESOURCE&lt;br /&gt;
4. FRAKTAL GIRL  by AMN/ANARCHY&lt;br /&gt;
5. SKULL + DRUG  by JONNY/IDEAL&lt;br /&gt;
6. CYBERHEAD     by TGM/SINGULAR&lt;br /&gt;
7. FIRST         by MEPHISTO/EBOLA&lt;br /&gt;
8. DEVIL         by TGM/SINGULAR&lt;br /&gt;
And here we go with my opinion about each of the&lt;br /&gt;
pieces...&lt;br /&gt;
&lt;br /&gt;
CYBERBOARD by POISON/SINGULAR&lt;br /&gt;
-- ------------------------ --&lt;br /&gt;
This interlace fli picture shows a roboter in pure&lt;br /&gt;
silver on a surfboard or something like this. It some&lt;br /&gt;
kind of reminds me on the famous comic figure&lt;br /&gt;
Silversurfer, but that one here is different. That&lt;br /&gt;
one doesn't look very good, a bad motiv and also the&lt;br /&gt;
colourfadings are not that nice. The whole picture&lt;br /&gt;
flickers way to much because of too many bright&lt;br /&gt;
colours.&lt;br /&gt;
Not a great picture, but still the best one from all&lt;br /&gt;
these competition pictures.                     &amp;gt; 62%&lt;br /&gt;
&lt;br /&gt;
DEMON OF HELL by SPLASH/RESOURCE&lt;br /&gt;
-- -------------------------- --&lt;br /&gt;
On this interlace fli piece you can see an ugly&lt;br /&gt;
creature, which is hard to identify what it really&lt;br /&gt;
should be. It has a sword an one hand (???) and is&lt;br /&gt;
standing in front of heaven, what looks boring as&lt;br /&gt;
this background is very simple and also flickers&lt;br /&gt;
quite much. The creatures shapes and colourfades&lt;br /&gt;
aren't very good.&lt;br /&gt;
All in all an ugly picture with nothing special.&amp;gt; 28%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MANGA FOREVER by FLIMBO/RESOURCE&lt;br /&gt;
-- -------------------------- --&lt;br /&gt;
As the name says this piccy is a Manga one. It shows&lt;br /&gt;
a girl with a blue top on lying on bed. The background&lt;br /&gt;
is simply yellow only with some lines that want to&lt;br /&gt;
make that picture japanese. The face is well painted&lt;br /&gt;
but the rest is technically not very good, although&lt;br /&gt;
the Manga style isn't very hard to paint.&lt;br /&gt;
That koala fullscreener is nothing but lower&lt;br /&gt;
average, in my opinion.                         &amp;gt; 33%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FRAKTAL GIRL by AMN/ANARCHY&lt;br /&gt;
-- ---------------------- --&lt;br /&gt;
This interlace fli picture (haha) is really ugly. I&lt;br /&gt;
guess it should be a woman's head in fraktal style,&lt;br /&gt;
like the title says. It is very abstract and flickers&lt;br /&gt;
very much.&lt;br /&gt;
I can't say much about it, because it is hard to&lt;br /&gt;
imagine what this picture is about and it's simply&lt;br /&gt;
pure shit!                                       &amp;gt; 7%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SKULL + DRUG by JONNY/IDEAL&lt;br /&gt;
-- --------------------- --&lt;br /&gt;
Another interlace fli one. This one displays a skull&lt;br /&gt;
at the top and a canabis leaf at the bottom of the&lt;br /&gt;
screen.&lt;br /&gt;
The skull is well painted and features good forms&lt;br /&gt;
and fadings. The canabis leaf is too simple, because&lt;br /&gt;
it has nearly no colourfadings, it's mainly in&lt;br /&gt;
lightgreen only.&lt;br /&gt;
This picture is a little bit too simple and too small.&lt;br /&gt;
The skull is okay, but altogether this piccy is just&lt;br /&gt;
only lower average.                               &amp;gt; 30%&lt;br /&gt;
&lt;br /&gt;
CYBERHEAD by TGM/SINGULAR&lt;br /&gt;
-- -------------------- --&lt;br /&gt;
A man's face with one shadowed side with a metallic&lt;br /&gt;
eye is shown here in this koala piece. It looks much&lt;br /&gt;
Terminator like, I'd say.&lt;br /&gt;
The painter hasn't done a good job, because the&lt;br /&gt;
shapes are quite bad. Technically this picture is a&lt;br /&gt;
really bad one.                                  &amp;gt; 22%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FIRST by MEPHISTO/EBOLA&lt;br /&gt;
--  ---------------- --&lt;br /&gt;
Here you can see a car in halfprofile perspective.&lt;br /&gt;
This hires picture is quite boring, in my opinion.&lt;br /&gt;
Maybe because it lacks shadows and fadings, which&lt;br /&gt;
are also possible in hires.&lt;br /&gt;
All in all it is good to see a hires picture once again,&lt;br /&gt;
but this one is just too boring and too dark! It's&lt;br /&gt;
absolutely out of life!                             &amp;gt; 16%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DEVIL by TGM/SINGULAR&lt;br /&gt;
-- ---------------- --&lt;br /&gt;
Another interlace fli piece by TGM. This one gives us&lt;br /&gt;
a strange devil with one burning hand. This is just a&lt;br /&gt;
picture to laugh about once again. That devil wears&lt;br /&gt;
real clothes, like a normal being, what really looks&lt;br /&gt;
like shit on a cherry cake, hehe!&lt;br /&gt;
The piccy flickers too much because of the bad&lt;br /&gt;
colourfadings with the yellow that should display&lt;br /&gt;
the shine from the burning hand, I guess.&lt;br /&gt;
Another lousy picture..                         &amp;gt; 17%&lt;br /&gt;
So, that were all pictures from the ANTIQ'97 party.&lt;br /&gt;
My personal ranking is the following...&lt;br /&gt;
&lt;br /&gt;
1. CYBERBOARD    by POISON/SINGULAR        62%&lt;br /&gt;
2. MANGA FOREVER by FLIMBO/RESOURCE        33%&lt;br /&gt;
3. SKULL + DRUG  by JONNY/IDEAL            30%&lt;br /&gt;
4. DEMON OF HELL by SPLASH/RESOURCE        28%&lt;br /&gt;
5. CYBERHEAD     by TGM/SINGULAR           22%&lt;br /&gt;
6. DEVIL         by TGM/SINGULAR           17%&lt;br /&gt;
7. FIRST         by MEPHISTO/EBOLA         16%&lt;br /&gt;
8. FRAKTAL GIRL  by AMN/ANARCHY             7%&lt;br /&gt;
&lt;br /&gt;
All in all I can say that all these graphics are really&lt;br /&gt;
disappointing. Only the one by POISON is okay, the&lt;br /&gt;
rest is real shit, in my opinion.&lt;br /&gt;
I hope that we're going to see better pictures soon&lt;br /&gt;
on THE PARTY 7 in Denmark or the ZOO'97 party in&lt;br /&gt;
Finland.&lt;br /&gt;
&lt;br /&gt;
                                   HARDSEQUENCER&lt;br /&gt;
                                   -------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                          ( Return )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Speaker's Corner==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          SPEAKER'S CORNER&lt;br /&gt;
                          -- ------------ --&lt;br /&gt;
&lt;br /&gt;
Feel once again warmly welcome to this month's poll,&lt;br /&gt;
where SHOKRAY/MEGASTYLE PRODUCTIONS is going to&lt;br /&gt;
speak his mind about magazines nowadays...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the last few months I noticed that more and more&lt;br /&gt;
so called &amp;quot;independent&amp;quot; disk magazines leave their&lt;br /&gt;
original aim, to inform the readers as objectiv as&lt;br /&gt;
possible and also to bring them fun.&lt;br /&gt;
That comes because these magazines more and more&lt;br /&gt;
concentrate on some kind of group propaganda or&lt;br /&gt;
the editors misuse their magazine for really childish&lt;br /&gt;
and useless wars between the main editor's group&lt;br /&gt;
and another group he doesn't come so good along&lt;br /&gt;
with on the boards...&lt;br /&gt;
But can you call this independence?!? I don't think&lt;br /&gt;
so!&lt;br /&gt;
&lt;br /&gt;
Independent means to me trying to see and talk&lt;br /&gt;
about the scene objective and unprejudiced, even&lt;br /&gt;
though there are groups or sceners that I don't like&lt;br /&gt;
very much. But I try to keep the &amp;quot;wars&amp;quot; only on the&lt;br /&gt;
boards and not to transfer them into the magazine.&lt;br /&gt;
&lt;br /&gt;
But this problem exists since the very first mag got&lt;br /&gt;
released... For examlpe the SEX'N'CRIME from AMOK...&lt;br /&gt;
Personally I can't recall any issue, which didn't&lt;br /&gt;
feature any propaganda or wars! But that wasn't&lt;br /&gt;
surprising as the main editor was OMG or better&lt;br /&gt;
known as ANTICHRIST/GENESIS PROJECT! Hehe...&lt;br /&gt;
No offence!&lt;br /&gt;
Anyway, even though SEX'N'CRIME is still the best&lt;br /&gt;
magazine that ever got released on the C64, in my&lt;br /&gt;
opinion. (Arghhh. I just see everybody tripping on&lt;br /&gt;
me!)&lt;br /&gt;
&lt;br /&gt;
But back to today's magazine scene... I also think&lt;br /&gt;
that it's very lame, when magazines write bad things&lt;br /&gt;
about their concurence! Just only to maybe gain&lt;br /&gt;
some more votes to be higher in the charts.&lt;br /&gt;
For me a certain chart position doesn't prove that a&lt;br /&gt;
magazine is really worth being read. In my opinion&lt;br /&gt;
the editors of the magazines should try to work&lt;br /&gt;
together! That would improve the quality a lot,&lt;br /&gt;
wouldn't it?!?&lt;br /&gt;
But still they should stay competitors!&lt;br /&gt;
The aim of every magazine, no matter if independent&lt;br /&gt;
or related to a group, should be to inform their&lt;br /&gt;
readers as good as possible and not to bore with&lt;br /&gt;
wars and stuff like this...&lt;br /&gt;
&lt;br /&gt;
I hope that there are also some other people that&lt;br /&gt;
agree with me. That would be a small hope at last in&lt;br /&gt;
this dark world of bits and bytes...&lt;br /&gt;
And the ones, who still have the aim of attacking&lt;br /&gt;
other guys through their magazine.... What can I say?!&lt;br /&gt;
You'll see soon that it doesn't work...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                           SHOKRAY&lt;br /&gt;
                                           -------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Advertisements==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
THE CREST- ADVERTISMENTS&lt;br /&gt;
---------------------------------------&lt;br /&gt;
DEAR AUDIENCE....&lt;br /&gt;
&lt;br /&gt;
Welcome to the Advertisment-Chapter. We wish you  &lt;br /&gt;
all the best, maybe you'll find some new contacts!. &lt;br /&gt;
If you wish to see your adress published in one of &lt;br /&gt;
the upcoming Editions of &amp;quot;THE CREST&amp;quot;...then make  &lt;br /&gt;
sure to get in contact with one of us by E-mail at: &lt;br /&gt;
DYTEC (at)HOTMAIL.COM ....or by Snail mail at:&lt;br /&gt;
           &lt;br /&gt;
 X. XXXXXXX/X.XXXXXX-XXXXX XXX/XXXXX XXXXXX/XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                 [+]  FOR NEXT PAGE  [+]  &lt;br /&gt;
 --  -----------------------------------------   --&lt;br /&gt;
&lt;br /&gt;
CASH of TRIAD:        XXXX XXXXXXXXX&lt;br /&gt;
- ---------  -        XXXXXXXXXXX. XX             &lt;br /&gt;
                      XXXXX XXXXXXX&lt;br /&gt;
                      XXXXXX&lt;br /&gt;
&lt;br /&gt;
H-BLOXX of EXCESS:    EXCESS &lt;br /&gt;
- -------------  -    XX.XXX XXX XXX&lt;br /&gt;
(official spreader)   XXXXX X.XXXXXXXX&lt;br /&gt;
                      XXXXXXX&lt;br /&gt;
&lt;br /&gt;
CREB of EXCESS:        XXXXX XXXXX&lt;br /&gt;
- ---------  -         XXXXXXXXXXXXX XX&lt;br /&gt;
                       XXXXX XXXXXXX&lt;br /&gt;
                       XXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WALKER of FFOURCG:       XXXXX XXXXXX&lt;br /&gt;
- -------------  -       XXXXXXX. XX, XXX&lt;br /&gt;
                         XXXXX XXXXXXXXX&lt;br /&gt;
                          XXXXXX&lt;br /&gt;
&lt;br /&gt;
FATMAN of DYTEC:          XXXX XXXXXXXXXX&lt;br /&gt;
- ----------  -           XXXXXXXXXX. XX&lt;br /&gt;
                          XXXXX XXXXXX&lt;br /&gt;
                           XXXXXXX&lt;br /&gt;
&lt;br /&gt;
MASTER-S of EXCESS:        XXX&lt;br /&gt;
- --------------  -        XXXXXXXXXXX&lt;br /&gt;
                           XXXXX XXXXXX&lt;br /&gt;
                           XXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCROLL of MEGASTYLE:        XXXXX XXXXXX&lt;br /&gt;
- ---------------  -        XXXXXXXXX. XX&lt;br /&gt;
                            XXXX XXXXXXXXXXX&lt;br /&gt;
                             XXXXXX&lt;br /&gt;
&lt;br /&gt;
RACOON of HITMEN:            XXXX XXXXXXXXXX&lt;br /&gt;
- ------------  -            XXXXXXXXXXXXX. XX&lt;br /&gt;
                             XXXXX XXXXX&lt;br /&gt;
                             XXXXXXX&lt;br /&gt;
&lt;br /&gt;
XENOX of ALPHA FLIGHT:       XXXXX XXXXXXX&lt;br /&gt;
- ---------------   -        XXXXXXXXXXXXXXXX. XXX&lt;br /&gt;
                             XXXXX XXX XXXXXXXXXX&lt;br /&gt;
                             XXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCOOBY of LIGHT:             XXXXXXXX XXXXXX&lt;br /&gt;
- -----------  -              X-XXXXXX XX&lt;br /&gt;
                              XXXXX XXXXXXXX&lt;br /&gt;
                              XXXXXX&lt;br /&gt;
&lt;br /&gt;
RIDDLER of ACTIVE:            XXXX XXXXX&lt;br /&gt;
- ------------  -             XXXXXXXXXX. XXX&lt;br /&gt;
                              XXXXX XXXXX&lt;br /&gt;
                               XXXXXX&lt;br /&gt;
&lt;br /&gt;
MR.ALPHA of FFOURCG:            XXXXX XXXXXXXX&lt;br /&gt;
- ---------------  -            XXXXXXXXXXXXX X&lt;br /&gt;
                                XXXX XXXXXXX&lt;br /&gt;
                                 XXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAN of HITMEN:                  XXXXXXX XXXXXX&lt;br /&gt;
- ----------  -                  XXXXXXXXXXX XXX&lt;br /&gt;
                                 XXXXX XXX.XXXXXX&lt;br /&gt;
                                 XXXXXXX &lt;br /&gt;
&lt;br /&gt;
VIOLATOR of AFL:                 XXXXXX XXXXXXXX &lt;br /&gt;
- -----------  -                 XXXXXXXXXXXX. XX&lt;br /&gt;
(official spreader)              XXXXX XXXX&lt;br /&gt;
                                 XXXXXX&lt;br /&gt;
&lt;br /&gt;
SCARE of ACTIVE:                  XXXXX XXXXXXX&lt;br /&gt;
- -----------  -                  XX XXXXXXXXX X&lt;br /&gt;
                                  XXXXX XXXXXXXXXXX&lt;br /&gt;
                                  XXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NEOTEC of FFOURCG:                   XXXXXXX XXXX&lt;br /&gt;
- -------------  -                   XXXXXXXXXXXXXXX XX&lt;br /&gt;
                                     XXXXX XXXXXXXX&lt;br /&gt;
                                     XXXXXXX&lt;br /&gt;
&lt;br /&gt;
SHOKRAY of MEGASTYLE:                XXXXX XXXX&lt;br /&gt;
- ----------------  -                XX.XXX XXXX&lt;br /&gt;
                                     XXXXX XXXXXXXXX&lt;br /&gt;
                                     XXXXXXX&lt;br /&gt;
&lt;br /&gt;
CALYPSO of AFL/AMNESIA:              XXXXX XXXXXXXX&lt;br /&gt;
- ------------------  -               XXXXXXXXXXX. X&lt;br /&gt;
                                      XXXX XX XXXXXX&lt;br /&gt;
                                      XXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MORPHEUS of FLASH INC:                XXXXXXX XXXXXXXXXX&lt;br /&gt;
- -----------------  -                XXXXXXXXXX. XXX&lt;br /&gt;
                                       XXXXX XXXXXXXXXX&lt;br /&gt;
                                       XXXXXX&lt;br /&gt;
&lt;br /&gt;
ZAPOTEK of ALPHA FLIGHT:               XX.XXX XXX&lt;br /&gt;
- ------------------  -                XXXX XXX&lt;br /&gt;
                                       XXXXXX&lt;br /&gt;
&lt;br /&gt;
TYRON of HITMEN:                        XXXX XXXXXX&lt;br /&gt;
- -----------  -                        XXXXX-XXXXXXXXX. XX&lt;br /&gt;
                                        XXXXX XXXXX&lt;br /&gt;
                                        XXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMMANDER of ROLE:                  XXXXX XXXXXXX&lt;br /&gt;
- ------------- -                   XXXXXXXXXXXXXX XX/XX&lt;br /&gt;
                                    XXXX XXXX&lt;br /&gt;
                                    XXXXXXX&lt;br /&gt;
&lt;br /&gt;
NAPHALM of SCORN/ASC: XXXXXXXXX XXXXXXXX&lt;br /&gt;
- ----------------- - XXXXXXXX XXX/X&lt;br /&gt;
                      XX-XXX XXXXXXXX&lt;br /&gt;
                      XXXXXX&lt;br /&gt;
&lt;br /&gt;
FLOYD of WILLOW/ASC:  XXXX XXXXX&lt;br /&gt;
- ---------------- -  XX XXXXXXXX XX&lt;br /&gt;
                      XXXXX XXXXXXXXXXXX&lt;br /&gt;
                      XXXXXXX&lt;br /&gt;
&lt;br /&gt;
MANIK of AMNESIA:      XXXXX XXXX &lt;br /&gt;
- ------------- -      XXXXXXXX XX&lt;br /&gt;
                       XXXXXXX XXX&lt;br /&gt;
                       XXX XX XXXXXXXXXX&lt;br /&gt;
                       XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
FUNXILLA of SCS+TRC:   XXXXX XX XXX&lt;br /&gt;
- ---------------- -   XXXXXXXXXXXXXX X&lt;br /&gt;
                       XXXX XX XXXXXXX&lt;br /&gt;
                       XXXXXXX&lt;br /&gt;
&lt;br /&gt;
THORGAL of SHELTERS:   XXXXX XXXXXXXXX&lt;br /&gt;
- ---------------- -   XX. XXXXXXXXXXX XX/X&lt;br /&gt;
                       XX-XXX XXXXXXXXX&lt;br /&gt;
                       XXXXXX&lt;br /&gt;
&lt;br /&gt;
PHYTON of SCORN:        XXXXXX XXXXXXXXXX&lt;br /&gt;
- ------------- -       XXXXXX XX&lt;br /&gt;
                        XXXXX XXXXXXX&lt;br /&gt;
                        XXXXXX&lt;br /&gt;
&lt;br /&gt;
G of ROLE:              XXXXXXX XXXXXXXX&lt;br /&gt;
- ------ -              XXXXXXXXXXXXXXX X&lt;br /&gt;
                        XXXX XXXXXXX&lt;br /&gt;
                        XXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                                       ( Return )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>219.142.12.30</name></author>	</entry>

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