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		<id>http://c64mags.untergrund.net/wiki/index.php?title=Relax_21</id>
		<title>Relax 21</title>
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				<updated>2010-05-28T03:03:24Z</updated>
		
		<summary type="html">&lt;p&gt;121.205.89.153: Discount sunglasses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editorial==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * EDITORIAL *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
R3L4X  M4G4Z1N3*  JULY  1997  edition  (issue #21),&lt;br /&gt;
the  magazine  for  the generation with an eye for the&lt;br /&gt;
FINER  details  in  the  CBM 64 scene, was brought to&lt;br /&gt;
you  by  PHUTURE  (Software  &amp;amp;  Marketing), your fa-&lt;br /&gt;
vourite disk-magazine releasing game label.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       ---------------------------&lt;br /&gt;
                       |... internal affairs ... |&lt;br /&gt;
                       ---------------------------&lt;br /&gt;
Changes can sometimes be useful, chances are some-&lt;br /&gt;
times  necessary  and  changes  can  bring  improve-&lt;br /&gt;
ments and upgrades.&lt;br /&gt;
&lt;br /&gt;
Starting  from  this issue there will be more chapters&lt;br /&gt;
like  used  to  known  from  former  editions with more&lt;br /&gt;
news  coverage, reports and even scene-related en-&lt;br /&gt;
tertainment chapters to  return  back to the original&lt;br /&gt;
conception  to  release  an  infotainment  magazine,  a&lt;br /&gt;
production  providing  more information combined with&lt;br /&gt;
on  a less degree entertaining sequences in form of a&lt;br /&gt;
satirical and sarcastic chapter.&lt;br /&gt;
On  the other hand infotainment does surely not mean&lt;br /&gt;
that  the  entertaining part has to expeed a specified&lt;br /&gt;
percentage  since  the  soap  opera called scene and&lt;br /&gt;
reports about it are for sure quite entertaining. Ne-&lt;br /&gt;
vertheless  some  people  lately seem to have lost the&lt;br /&gt;
proportional  between scene and real life, what is for&lt;br /&gt;
for  sure  a  serious problem when differences in the&lt;br /&gt;
scene  affects  the  real life of various sceners, too,&lt;br /&gt;
and  what  is for sure more dangerous, what will hap-&lt;br /&gt;
pen  when  those  psychical  time  bombs once explode&lt;br /&gt;
when  they  meet  their  so-called  opponents face by&lt;br /&gt;
face.  A  shocking  but real existing example has been&lt;br /&gt;
found  on ANTIDOTE's sub #1 called The Forum, posted&lt;br /&gt;
at  June  23rd, 1997 at 4:39 PM by WALKER/F4CG as&lt;br /&gt;
post #1625:&lt;br /&gt;
&lt;br /&gt;
                Gained some action here. Nice ...&lt;br /&gt;
 Yeah, too bad that Ned didn't die in that car accident&lt;br /&gt;
&lt;br /&gt;
We  truely  hope that this policy won't be copied since&lt;br /&gt;
NO  concurence situtation in the scene can be a good&lt;br /&gt;
reason  to see someone dying, atleast not for educa-&lt;br /&gt;
ted people knowing the term of MORALITY but not only&lt;br /&gt;
in  the  scene  the  morality  level  goes  rapidly down&lt;br /&gt;
when  people are heading for a desired goal. It should&lt;br /&gt;
be  taken  into consideration that computer acitivities&lt;br /&gt;
and  the  scene  is  supposed  to be an exciting hobby&lt;br /&gt;
only,  definately NOT the center of someone's life. But&lt;br /&gt;
it  seems for some the situation is quite different and&lt;br /&gt;
the scene is bringing them satisfaction and some kind&lt;br /&gt;
of respect they don't find in real life, otherwise a be-&lt;br /&gt;
haviour  can't  be undestood. We feel sorry for those&lt;br /&gt;
persons  and  truely hope they won't become a physi-&lt;br /&gt;
cal  danger for scene related or even other persons&lt;br /&gt;
just crossing their ways.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having  a  look  closer  on  the votesheets and to see&lt;br /&gt;
certain  people  still  NOT knowing the correct defini-&lt;br /&gt;
tion of terms like first release or self-voting we have&lt;br /&gt;
decided  to  explain  it word by word so that even be-&lt;br /&gt;
ginners  will  understand  the correct meaning as lots&lt;br /&gt;
of  sceners,  even  some of those who think to be ex-&lt;br /&gt;
perienced  and  in  the  position to find an answer for&lt;br /&gt;
all questions regarding the scene, thought it is a nice&lt;br /&gt;
way to support group comrades by voting for them in&lt;br /&gt;
all  possible  cathegories.  We  would  suggest to read&lt;br /&gt;
the  introductions  of  the  charts chapters carefully&lt;br /&gt;
before  peope  start  claiming to have a genuine first&lt;br /&gt;
release or perform self-voting over and over again.&lt;br /&gt;
This  issue  exactly  10 persons have tried to manipu-&lt;br /&gt;
late  the  charts, starting with the next issue it will be&lt;br /&gt;
for  sure a pleasure to blame them for the failures in&lt;br /&gt;
the  public since after the extended guiding lines the-&lt;br /&gt;
re shouldn't be an excuse left.&lt;br /&gt;
&lt;br /&gt;
We have decided to send all inactive editors and cor-&lt;br /&gt;
respondants  into  holidays  just to give new talents a&lt;br /&gt;
chance  to  participate  in  an  actual, informative and&lt;br /&gt;
highly  respected  magazine  production,  one of very&lt;br /&gt;
few still released on a regular level.&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
|WANTED: CO-EDITOR| As  you  have  probably found&lt;br /&gt;
------------------- out   already   our   good  old&lt;br /&gt;
friend  and co-editor PRI did NOT find the time to edit&lt;br /&gt;
his  part  of the demo reviews, namely judging the va-&lt;br /&gt;
rious soundtracks, in the previous editions. He deep-&lt;br /&gt;
ly  regrets not being able to perform the job any lon-&lt;br /&gt;
ger but his real life activities unfortunately does NOT&lt;br /&gt;
leave  sparetime  for  it. Actually we are looking for a&lt;br /&gt;
qualified and competent replacement to take over the&lt;br /&gt;
subject  &amp;quot;music  reviews&amp;quot;  in  order  to work as a co-&lt;br /&gt;
editor for Relax Magazine.&lt;br /&gt;
If  you  are an EXPERIENCED CBM 64 music composer&lt;br /&gt;
with  a GOOD education in music, if you are capable to&lt;br /&gt;
review  and critisize on a COMPETENT level and in the&lt;br /&gt;
position  to  return  the  reviews within a month after&lt;br /&gt;
receipt  of the productions feel free to contact us u-&lt;br /&gt;
sing  the  official  snail  mail  and Internet contact ad-&lt;br /&gt;
dresses.&lt;br /&gt;
INTERNET and/or BOARD access is advantageous but&lt;br /&gt;
NOT  neccessary  if  FAST  snail mail communication is&lt;br /&gt;
guaranted.&lt;br /&gt;
--------------------------&lt;br /&gt;
|WANTED: CORRESPONDANT(S)| In  order to EXPAND&lt;br /&gt;
-------------------------- our news section we&lt;br /&gt;
are looking out for correspondants in the areas MAIL&lt;br /&gt;
and  NTSC  scene.  You  should  be  capable to deliver&lt;br /&gt;
ACCURATE  and  COMPLETE information about certain&lt;br /&gt;
groups containing the latest happenings, a COMPLETE&lt;br /&gt;
and ACTUAL memberstatus and on default board num-&lt;br /&gt;
bers:)and:)homepage URLs. INTERNET and BOARD ac-&lt;br /&gt;
ccess  is ONLY for NTSC correspondants recommen-&lt;br /&gt;
ded.  For Internet applications please use the official&lt;br /&gt;
Internet  contact addresses, REGULAR board callers&lt;br /&gt;
can  leave  mail  to Marc on EDGE OF MIDNIGHT or any&lt;br /&gt;
other  ELITE  board like e.g. THE DUNGEON in the USA&lt;br /&gt;
or THE ESCAPADE in Europe.&lt;br /&gt;
---------------------&lt;br /&gt;
|WANTED: SOUNDTRACKS| Music composers are wel-&lt;br /&gt;
---------------------    come  to  provide complete&lt;br /&gt;
high   quality  soundtracks  for  both  intro  and  main&lt;br /&gt;
part.  If  you  are  interested in composing a complete&lt;br /&gt;
and  EXCLUSIVE soundtrack please note the following&lt;br /&gt;
memory locations:&lt;br /&gt;
Intro: $ 1000 - $ 1FFF              Main: $ 0900 - $ 1FFF&lt;br /&gt;
The  main  track  should be around 4:30 mins long and&lt;br /&gt;
without a break when the tune restarts (LOOP).&lt;br /&gt;
---------------------&lt;br /&gt;
|WANTED: COVER PAGES|    Graphic  artists  are  wel-&lt;br /&gt;
---------------------    come   to   draw  exclusive&lt;br /&gt;
Relax Magazine cover pages in the following formats:&lt;br /&gt;
IFLI, FLI and multicolour bitmap (Koala).&lt;br /&gt;
------------------------------&lt;br /&gt;
|WANTED: VOTESHEET SPREADERS | To   expand  our&lt;br /&gt;
------------------------------ activities on the&lt;br /&gt;
mail  scene sector we are looking for people spread-&lt;br /&gt;
ing  our  PAPER  VOTESHEETS  in WESTERN EUROPE/&lt;br /&gt;
USA/AUSTRALIA on an intense basis. You should mail&lt;br /&gt;
trade  on  an ACTIVE basis and hold atleast 50+ con-&lt;br /&gt;
tacts.  Please  apply at the Relax Magazine mail head-&lt;br /&gt;
quarter  to  get your own copy of the Relax Magazine&lt;br /&gt;
votesheet(s).&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
  |  ... Votesheet Spreaders and News suppliers ...  |&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  PAPER  votesheets have been spread, as usual,&lt;br /&gt;
by our very  own ZAPOTEK, VIOLATOR and DR. SOFT,&lt;br /&gt;
who all are serving as AUTHORIZED mail distributors,&lt;br /&gt;
aswell as by RACOON.&lt;br /&gt;
The  DIGITAL  VOTESHEET  has  been spread by using&lt;br /&gt;
Motiv 8's mailing list.&lt;br /&gt;
&lt;br /&gt;
The   NEWS   have  been  supplied  and  confirmed  by&lt;br /&gt;
BURGLAR,  DR.  SOFT, Newscopy, Curlin, MR. WAX, Skid&lt;br /&gt;
Row,  Jazzcat,  Metal  Maniac,  Jordan,  NATAS,  Axis,&lt;br /&gt;
Garth,  Viscid,  2ny,  Westbam, CBA and all others who&lt;br /&gt;
have supported us in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             This edition's content looks like this:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
GLOBAL  REPORT  is  once  again  THE host providing&lt;br /&gt;
for  reliable  and  independent scene news coverage.&lt;br /&gt;
RELEASE  CHARTS  and  1997  RELEASE CHARTS are&lt;br /&gt;
giving  an  overview  about  the  releases made in the&lt;br /&gt;
previous  decade  aswell as in the entire year. BOARD&lt;br /&gt;
and  MAIL  CHARTS  feel  free  to present the elected&lt;br /&gt;
favourites of both parts in the scene. The INTERVIEW&lt;br /&gt;
section  is  providing  a  quite interesting travel back&lt;br /&gt;
in  time  together with YUP of Offence. DEMO REVIEWS&lt;br /&gt;
cover  this  time  productions  released by Crest and&lt;br /&gt;
Chromance.  SOCIETY  is  a new social critcal chapter&lt;br /&gt;
having  regulary  a  look  on more or less actual hap-&lt;br /&gt;
penings and attitudes. The PARTY RADAR presents an&lt;br /&gt;
invitation  to one of the major scene happenings each&lt;br /&gt;
year  - Assembly '97. POINT HUNTERS is an article e-&lt;br /&gt;
dited  to  explain  the  judgement  for released having&lt;br /&gt;
been  discussed hot tempered and causing lots of en-&lt;br /&gt;
tertaining &amp;quot;wars&amp;quot; on the boards. THE HUNT 97 intro-&lt;br /&gt;
duces  a  quite  interesting competition to prove your&lt;br /&gt;
knowledge about the scene. LOST FILES is a satirical&lt;br /&gt;
chapter having an homorous view on some happenings&lt;br /&gt;
in  the  scene. Last but not least ADVERTISEMENTS is&lt;br /&gt;
the  place  for those interested in all kind of addres-&lt;br /&gt;
ses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * Credits for the July edition *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                                    Intro&lt;br /&gt;
                                    ----&lt;br /&gt;
PROGRAMMING                 RAYDEN/ALPHA FLIGHT 1970&lt;br /&gt;
ADDITIONAL                  THE IGNORANCE/ALPHA FLIGHT 1970&lt;br /&gt;
SOUNDTRACK                  GLENN RUNEGALLEFOSS/SHAPE)BM&lt;br /&gt;
ARTWORK                     RAYDEN/ALPHA FLIGHT 1970&lt;br /&gt;
ARTWORK                     RRR/OXYRON&lt;br /&gt;
CHARACTERSET                RRR/OXYRON&lt;br /&gt;
&lt;br /&gt;
                                     Main&lt;br /&gt;
                                     ---&lt;br /&gt;
PROGRAMMING            FUBEN/OXYRON&lt;br /&gt;
ADDITIONAL             THE IGNORANCE/ALPHA FLIGHT 1970&lt;br /&gt;
ADDITIONAL             LYNCHBIT/ALPHA FLIGHT 1970&lt;br /&gt;
SOUNDTRACK             GLENN RUNE GALLEFOSS/SHAPE)BM&lt;br /&gt;
BITMAP GRAPHICS        RRR/OXYRON&lt;br /&gt;
CHARACTERSET           SKID ROW/CHROMANCE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Title                            Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&amp;quot;Nephritis&amp;quot;                 Glenn Rune Gallefoss/Shape)BM&lt;br /&gt;
&amp;quot;The Quest&amp;quot;                 Glenn Rune Gallefoss/Shape)BM&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      * How to contact the Relax Magazine staff? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Snail mail:         XXXX XXXXXXXXX&lt;br /&gt;
--------            XXXXXXXXXXXX XXX. XX&lt;br /&gt;
                    XXXXX XXXXXXXXXXXXX&lt;br /&gt;
                    XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Internet:             relaxmagazine^hotmail.com&lt;br /&gt;
-------               sw0484^uni-essen.de&lt;br /&gt;
                      marc1970^aol.com&lt;br /&gt;
                      m4x^cww.de&lt;br /&gt;
&lt;br /&gt;
Boards:              EDGE OF MIDNIGHT (WHQ)&lt;br /&gt;
------               THE ESCAPADE       (EHQ)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        * Where to download the Relax Magazine? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
EDGE OF MIDNIGHT                       ++1/609/631-8098&lt;br /&gt;
THE ESCAPADE                           ++49/5341-395697&lt;br /&gt;
THE DIGITAL DUNGEON                    ftp.scs-trc.net&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * RELAX (MAGAZINE) ONLINE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
RELAX ONLINE               http://home.sol.no/zapotek/&lt;br /&gt;
Zapotek/Alpha Flight 1970              zapotek^online.no&lt;br /&gt;
RRR/Oxyron                              sw0484^uni-essen.de&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          * The Relax Magazine staff consists of *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MAIN EDITOR       MARC/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR       RRR/OXYRON&lt;br /&gt;
MAIN EDITOR       VIOLATOR/ALPHA FLIGHT 1970&lt;br /&gt;
CO-EDITOR         FUBEN/OXYRON&lt;br /&gt;
GUEST EDITOR      SEVEN/HITMEN&lt;br /&gt;
CORRESPONDANT     DR. SOFT/ALBION&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * Authorized Mail Distribution *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                 ZAPOTEK/ALPHA FLIGHT 1970&lt;br /&gt;
                 VIOLATOR/ALPHA FLIGHT 1970&lt;br /&gt;
                           DR. SOFT/ALBION&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * DISCLAIMER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
RELAX  MAGAZINE  does  not  take  any warranty for&lt;br /&gt;
text  sources  supplied  by freelancers or guest edi-&lt;br /&gt;
tors.  Articles,  reports  or any other submitted text&lt;br /&gt;
sources  must  NEITHER  represent the opinions NOR&lt;br /&gt;
reflect the suspension of the Relax Magazine staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   * COPYRIGHT DISCLAIMER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
-. The  binary CBM 64 version of the Relax Magazine&lt;br /&gt;
/0 is  PUBLIC  DOMAIN and may be spread FREELY a-&lt;br /&gt;
around  the world as long as either the Relax archive&lt;br /&gt;
or  the  unpacked  production itself is getting spread&lt;br /&gt;
AS-IS without any modifications.&lt;br /&gt;
&lt;br /&gt;
This  production  must NOT be sold in any form to gain&lt;br /&gt;
profit without a written permission from the authors.&lt;br /&gt;
&lt;br /&gt;
Any parts of the binary and the HTML version, may it&lt;br /&gt;
be  articles,  graphics  or  musics,  may  NOT  be used&lt;br /&gt;
without a written permission from the authors.&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards in the name of the entire staff,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * R3L4X M4G4Z1N3* *&lt;br /&gt;
            EXPLOSIVE EVER, IMPULSIVE NEVER!&lt;br /&gt;
                PAST TO PRESENT, 1989 - 1997&lt;br /&gt;
&lt;br /&gt;
                             July 31st, 1997&lt;br /&gt;
                            -------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * GLOBAL REPORT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Facts,  facts,  facts,  ... Welcome to THE news journal&lt;br /&gt;
you  can  care  about  because WE do care about the&lt;br /&gt;
content.&lt;br /&gt;
&lt;br /&gt;
The seek for proven information has found its end as&lt;br /&gt;
you  have finally found your favourite and most RELI-&lt;br /&gt;
ABLE HOST around  the globe in this lonely universe.&lt;br /&gt;
Fantasy  stories,  expections  or  own opinions about&lt;br /&gt;
the  latest  happenings  in  the  world we use to live in&lt;br /&gt;
can be found in several wrong places, this is the pla-&lt;br /&gt;
ce   for   getting   PURE   information,  prepared  and&lt;br /&gt;
collected  and  proven  by  EXPERIENCED and QUALI-&lt;br /&gt;
FIED  reporters,  always  hunting for the latest in the&lt;br /&gt;
CBM 64 scene, the place we still use to life in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * ALPHA FLIGHT 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  an intense activity level shown in the past six-&lt;br /&gt;
teen months Alpha Flight 1970 went into a more silent&lt;br /&gt;
phase  some could define as a sort of summer break.&lt;br /&gt;
Nevertheless  the  flight  was  involved in some of the&lt;br /&gt;
most hot tempered board  based  discussions since&lt;br /&gt;
ages.  Actually  the  demo  section  is  going  to  finish&lt;br /&gt;
their  second  production  this year and after Marc's&lt;br /&gt;
trip to Canada AFL is going to get more active relea-&lt;br /&gt;
sewise again, too.&lt;br /&gt;
&lt;br /&gt;
With CHRYSAGON one of the best crackers of his de-&lt;br /&gt;
cade  returned  to make his comeback in the flight. He&lt;br /&gt;
has  been  a former member of well known groups like&lt;br /&gt;
X-RAY,  ENIGMA and TALENT. His latest scene station&lt;br /&gt;
was  Onslaught. LYNCHBIT has left WOW to strengthen&lt;br /&gt;
the  programming  and fixing sections, aswell as ZATT&lt;br /&gt;
who joined in as programmer only. Both, Lynchbit and&lt;br /&gt;
Zatt,  are  remaining in Lepsi Developments as double&lt;br /&gt;
members.  THE  HERETIC  has found the time for some&lt;br /&gt;
scene  activities  and returned into the active status&lt;br /&gt;
again.  He has been spotted calling the boards alrea-&lt;br /&gt;
dy.  Finally CHASH, who has left F4CG a while ago, re-&lt;br /&gt;
quested  the  membership and got taken in to support&lt;br /&gt;
the mail distribution.&lt;br /&gt;
&lt;br /&gt;
After leaving the scene a while ago REAM has decided&lt;br /&gt;
to  make a comeback and returned to his former crew&lt;br /&gt;
Amnesia  in  order to have a re-union with his friends&lt;br /&gt;
and  to  avoid the first release stress. Unlike printed&lt;br /&gt;
elsewhere  there  have  NOT  been any problems bet-&lt;br /&gt;
ween  Ream  and  any current Alpha Flight pilot. MARC&lt;br /&gt;
has  shown interest in the PC and PSX scene and de-&lt;br /&gt;
cided  to  join Hitmen's Playstation section. There has&lt;br /&gt;
been  some  confusing  when  STYX  posted that Marc&lt;br /&gt;
has  left  for  Hitmen, those who used to believe in did&lt;br /&gt;
NOT  take  into consideration that without Marc there&lt;br /&gt;
wouldn't be a CBM 64 based Alpha Flight anymore. The&lt;br /&gt;
rumours  spreading  that  MAX  might  return  to take&lt;br /&gt;
over or to support the organisation are UNTRUE and&lt;br /&gt;
not based on facts. Meanwhile FLASH requested to be&lt;br /&gt;
set on the inactive list due to the fact that he intents&lt;br /&gt;
to  concentrate  on  his school education and doesn't&lt;br /&gt;
have  the  time  to support three groups on an active&lt;br /&gt;
basis any longer. Due to his inactivity BLAZE was mo-&lt;br /&gt;
ved to the inactive status, too.&lt;br /&gt;
RUG  RAT  has announced that EDGE OF MIDNIGHT will&lt;br /&gt;
be  back  when  he  finds the time to replace the cor-&lt;br /&gt;
rupt  monitor.  After  an  intense  test  period  the on&lt;br /&gt;
trial basis recruited FTP-site ACID NATURE has been&lt;br /&gt;
dropped due to inacceptable speed limilations.&lt;br /&gt;
&lt;br /&gt;
Current Alpha Flight memberstatus looks like (= 24):&lt;br /&gt;
ALG, Archangel, Argos, Baldhead, Caledonian, Calypso&lt;br /&gt;
Chash,  Chrysagon,  Danzig,  Goldhand,  Ignorance,&lt;br /&gt;
Lynchbit,  Mad  Hatter,  Marc,  Ned,  Rayden, Rug Rat,&lt;br /&gt;
Styx,  The  Heretic,  Violator, Wizard, Xenox, Zapotek&lt;br /&gt;
and Zatt&lt;br /&gt;
&lt;br /&gt;
Alpha Flight worldheadquarter(s)/board(s):&lt;br /&gt;
EDGE OF MIDNIGHT  (down)             ++X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                         ++XX/XXXX-XXXXXX&lt;br /&gt;
ANTIDOTE                             ++XX/XX-XXXXX&lt;br /&gt;
WWW                   http://www-studbo.hit.no/&amp;amp;u952487&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
               * CARCASS CREATION SERVICE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
With  the  growing  up  American  demo scene Carcass&lt;br /&gt;
has found a place in the spotlight of public interest,&lt;br /&gt;
too.  Actually CCS is working on a multipart demo cal-&lt;br /&gt;
led   &amp;quot;Plasmatica&amp;quot;  and  a  trackmo  entitled  &amp;quot;Kiss  my&lt;br /&gt;
Carc-Ass II&amp;quot;, both are supposed on PAL/NTSC.&lt;br /&gt;
&lt;br /&gt;
Carcass  could  proudly  announce to have recruited&lt;br /&gt;
two  talented  programmers  and  graphic artists with&lt;br /&gt;
SURAKLIN/ex-Millenium  and TMR/Cosine who joined in&lt;br /&gt;
as double member. Both will participate in soon coming&lt;br /&gt;
productions.&lt;br /&gt;
CARCASS  re-joined  his  former  group, the lately by&lt;br /&gt;
The  Almighty  (aka  Moloch, Skyclad, ...) rebuilt Arma-&lt;br /&gt;
geddon,  as  double  member.  FUNGUS  has left Chro-&lt;br /&gt;
mance  after  a  few  weeks  only  to  team up with the&lt;br /&gt;
fantastics.&lt;br /&gt;
&lt;br /&gt;
JOVAN and THOR have been kicked out for inactivity.&lt;br /&gt;
&lt;br /&gt;
Current Carcass memberstatus looks like (= 9):&lt;br /&gt;
Aahz the Demon, Carcass, Deathangel's Shadow, Fun-&lt;br /&gt;
gus,  Natas, Necrophobic, Pinball Wizard, Suraklin and&lt;br /&gt;
TMR&lt;br /&gt;
&lt;br /&gt;
Carcass worldheadquarter(s)/board(s):&lt;br /&gt;
WWW                   http://carcass.c64.org&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Next  to be already since ages known activities in the&lt;br /&gt;
cracking  sector  now the Hungarian based group in-&lt;br /&gt;
creased  their  activity  level in the legal sector, too,&lt;br /&gt;
by providing an own demo production and an own mu-&lt;br /&gt;
sic  collection. Hopefully they will continue their sup-&lt;br /&gt;
port on this basis.&lt;br /&gt;
&lt;br /&gt;
A  lot  of  fresh  blood  has  been  taken  in to become&lt;br /&gt;
more  competitive, starting with BINJINX, former mem-&lt;br /&gt;
ber  of  ESI and Motiv 8, joining as tool coder and h/p&lt;br /&gt;
related  affairs,  but  got  removed from the list after&lt;br /&gt;
just a few weeks only as he got lost somewhere in the&lt;br /&gt;
PC  world  instead  of  supporting the CBM 64. GARTH&lt;br /&gt;
has  left  Arcoss to server as mail trader and for In-&lt;br /&gt;
ternet purposes. Nevertheless it does NOT mean that&lt;br /&gt;
either  Arcoss and Mendip are dead as Gizmo/Arcoss&lt;br /&gt;
is  still  working  on  a  new  outfit. After leaving Ons-&lt;br /&gt;
laught  GALLAND  renamed  back to his former handle&lt;br /&gt;
MIDFIT  and  teamed  up as coder and fixer while SKID&lt;br /&gt;
ROW,  former Alpha Flight 1970 member, returned into&lt;br /&gt;
the  scene to continue his work as programmer, gra-&lt;br /&gt;
phic  artist,  modem  trader and fixer. With JOYRIDE a&lt;br /&gt;
With  JOYRIDE  a  known face returned to the Hunga-&lt;br /&gt;
rian posse along with the board &amp;quot;VIRTUAL LIGHT&amp;quot; be-&lt;br /&gt;
ing the new European headquarter for Chromance.&lt;br /&gt;
&lt;br /&gt;
With  BOLEE,  WOZIO and XXL almost the complete Po-&lt;br /&gt;
lish  section  has  been  moved to the inactive status.&lt;br /&gt;
According to Mr. WAX HEAVYHEAD has been removed&lt;br /&gt;
for good due to inactivity while his board &amp;quot;Westpoint&amp;quot;&lt;br /&gt;
was  down.  Meanwhile  Westpoint is back online under&lt;br /&gt;
++45/7521-1519 and serving as NetPhreakers head-&lt;br /&gt;
quarter  &amp;quot;only&amp;quot;.  Fixing talent FUNGUS has left in or-&lt;br /&gt;
der to team up with the fantastics.&lt;br /&gt;
&lt;br /&gt;
Deviant's  bord  FINAL  GENOCIDE  went  down for the&lt;br /&gt;
summer  and  might be back in late August or Septem-&lt;br /&gt;
ber  1997. The latest gossip reports that Final Geno-&lt;br /&gt;
cide  is  one of the possible candidates to become the&lt;br /&gt;
new F4CG headquarter.&lt;br /&gt;
&lt;br /&gt;
Current Chromance memberstatus looks like (= 26):&lt;br /&gt;
Cubehead,  Deviant,  Druid,  Garth, Jaydee, Jinx, Joy-&lt;br /&gt;
ride,  Lion,  Macx,  Midfit, Mr. Wax, Natas, Pete, Rough,&lt;br /&gt;
Scratcher,   Skid   Row,   Skud,   Sphere,  Spermbird,&lt;br /&gt;
Stash, Syco, Zakk and Zar&lt;br /&gt;
&lt;br /&gt;
Chromance worldheadquarter(s)/board(s):&lt;br /&gt;
BASS PLANET               ++X/XXX/XXX-XXXX&lt;br /&gt;
VIRTUAL LIGHT             ++XX/XXX-XXXXX&lt;br /&gt;
GANGSTA'S PARADISE        ftp.inf.bme.hu&lt;br /&gt;
WWW (HALL OF FAME)        http://www.agt.bme.hu/hof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * FANTASTIC 4 CRACKING GROUP *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  a  long  period of inactivity the fantastics have&lt;br /&gt;
returned  to the active part of the scene, having re-&lt;br /&gt;
started  calling  out  on a regular basis and providing&lt;br /&gt;
some interesting releases aswell as a demo part from&lt;br /&gt;
the  former  Polish  demo group &amp;quot;Skylight&amp;quot; presented&lt;br /&gt;
as a game preview called &amp;quot;Skylight Preview&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
New in the team as cracker and coder for both Play-&lt;br /&gt;
station  and  CBM  64  is  DMC,  former member of the&lt;br /&gt;
cracking  group  Genetix.  After  leaving  the  CBM 64&lt;br /&gt;
scene  behind  Genetix  has  been active on Amiga and&lt;br /&gt;
console  platforms.  SLIVER, former member of Triad,&lt;br /&gt;
Success  &amp;amp;  TRC,  Agony Design and Alpha Flight 1970&lt;br /&gt;
just  to name a few has joined as graphic artists. Ac-&lt;br /&gt;
cording  to  the  F4CG  organisation they are already&lt;br /&gt;
started to produce a graphic collection for him which&lt;br /&gt;
is  sheduled for the summer of 1997. FUNGUS has left&lt;br /&gt;
Chromance just after a few weeks to team up with the&lt;br /&gt;
fantastics  and  to  serve as NTSC fixer. Already be-&lt;br /&gt;
fore he joined Chromance many have speculated that&lt;br /&gt;
his way will lead into direction F4CG sooner or later.&lt;br /&gt;
&lt;br /&gt;
ANTITRACK and INTRUDER have been moved to the in-&lt;br /&gt;
active  status.  Antitrack  is  rumoured to participate&lt;br /&gt;
in  the  comeback  of  his  former group Legend which&lt;br /&gt;
are  said to be back in action with lots of members of&lt;br /&gt;
the  old  line-up.  The  most  unexpected surprise was&lt;br /&gt;
for  sure  DEFF restarting his scene related activity&lt;br /&gt;
and  leaving  the  fantastics for Hitmen, already home&lt;br /&gt;
for other former Avantgarde members.&lt;br /&gt;
&lt;br /&gt;
Current F4CG memberstatus looks like (= 21):&lt;br /&gt;
Bitman,  Derbyshire  Ram,  Devil,  DMC,  Fungus,  Goz,&lt;br /&gt;
Maja,  Motley,  Mr.  Alpha, Neotec, Newscopy, Playboy,&lt;br /&gt;
Sixx, Skinhead, Sliver, Smasher, Sneaper, Solar, Sta-&lt;br /&gt;
si, Walker and Zyron&lt;br /&gt;
&lt;br /&gt;
F4CG worldheadquarter(s)/board(s):&lt;br /&gt;
WWW            http://www.algonet.se/&amp;amp;motley/propa.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * HITMEN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Hitmen  has  successfully recruited lots of well known&lt;br /&gt;
profiles  to  present  an  upperclass  line-up, now the&lt;br /&gt;
time  seems  to  come closer when the potentional has&lt;br /&gt;
to be merged and converted into releases. Neverthe-&lt;br /&gt;
less  Hitmen  could  proudly  announce to be the first&lt;br /&gt;
cracking group in the Playstation scene to link an in-&lt;br /&gt;
tro infront of their releases.&lt;br /&gt;
&lt;br /&gt;
This  decade  has been the decade of comebacks. The&lt;br /&gt;
show started with the in the PC and PSX scene invol-&lt;br /&gt;
ved  CURLIN  returned  to  the CBM 64 scene to take&lt;br /&gt;
care  about the organisation again. PEACEMAKER an-&lt;br /&gt;
nounced  in  a  phone  call that he is going to restart&lt;br /&gt;
his  activities  as  NTSC  fixer.  Last but not least the&lt;br /&gt;
biggest positive surprise was the rather unexpected&lt;br /&gt;
comeback  of  DEFF leaving F4CG to restart his acti-&lt;br /&gt;
vities in the reigns of Hitmen, contrary to F4CG's an-&lt;br /&gt;
nouncement  that  Deff has left the CBM 64 scene be-&lt;br /&gt;
hind. It was no secret that various former Avantgar-&lt;br /&gt;
de members did not feel too comfortable in F4CG. Time&lt;br /&gt;
will  tell  if after Cupid, Deff and Jack Alien more for-&lt;br /&gt;
mer  Avantgarde  members  will celebrate a reunion in&lt;br /&gt;
Hitmen.&lt;br /&gt;
&lt;br /&gt;
The  graphic  artists  BALANCE  and ZORE got kicked&lt;br /&gt;
out for inactivity!&lt;br /&gt;
&lt;br /&gt;
In  the  last  edition we have reported about a certain&lt;br /&gt;
TMP  having  joined. This information was given by Ty-&lt;br /&gt;
ron in an IRC session and is unfortunately wrong. The&lt;br /&gt;
correct  handle  of  this new member is EROL who joi-&lt;br /&gt;
ned in from the Tempest, abbreviate TMP. We bid your&lt;br /&gt;
pardon.&lt;br /&gt;
&lt;br /&gt;
Current Hitmen memberstatus looks like (= 30):&lt;br /&gt;
Alchemist, Banshee, Burn, Chaotic, Cupid, Curlin, Deff&lt;br /&gt;
Diverse,  Erol,  Groepaz,  Hi-Lite,  Jack Alien, Jayce,&lt;br /&gt;
Jinx,  Kristian Rostoen, Luke, Marcus, Moonchild, Mo-&lt;br /&gt;
tion,  Peacemaker,  Racoon,  Rammy,  Raze, Sabotage,&lt;br /&gt;
Seven, Skud, Stan, Tranziie, Tyron and Vortex&lt;br /&gt;
&lt;br /&gt;
Hitmen worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON       ++X/XXX/XXX-XXXX&lt;br /&gt;
MYSTICAL PARADIZE ++XX/XXXX-XXXXX&lt;br /&gt;
WAREZ AQUARIUM    ++XX/XX-XXXXX&lt;br /&gt;
WWW               http://hitmen64.home.ml.org/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * MOTIV 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Next  to  a MINOR status clean-up nothing really spe-&lt;br /&gt;
cial  happening  in  the Danish cracking group. People&lt;br /&gt;
are  still  waiting  for  the  first  results from the an-&lt;br /&gt;
nounced demo section. Actually there is a NOT invited&lt;br /&gt;
ghost in Motiv 8 spooking on the European boards.&lt;br /&gt;
&lt;br /&gt;
BIRD  has  left  his second group WOW to concentrate&lt;br /&gt;
on  Motiv 8 only. Furthermore he founded an Internet&lt;br /&gt;
group  called  THE  SHADOWS,  a name being known to&lt;br /&gt;
CBM 64 sceners as an ancient and famous Norwegian&lt;br /&gt;
demo group later on merged into the reigns of PANO-&lt;br /&gt;
RAMIC DESIGNS.&lt;br /&gt;
&lt;br /&gt;
The motivated have sorted their rows and put KOSA,&lt;br /&gt;
LYON,  RIME  and  THE FRESH PRINCE on the inactive&lt;br /&gt;
status, meaning that when they return to become ac-&lt;br /&gt;
tive  again they will return to the official membersta-&lt;br /&gt;
tus again.&lt;br /&gt;
&lt;br /&gt;
The composer TMG (The Magical Garfield) has left for&lt;br /&gt;
yet unknown reasons.&lt;br /&gt;
&lt;br /&gt;
A  certain  DASH  has called some European boards,&lt;br /&gt;
pretending  to  belong  to the motivated ones. Cross-&lt;br /&gt;
fire especially pointed out that this person is defina-&lt;br /&gt;
tely  NOT  a  member  and  not to have any idea who it&lt;br /&gt;
might be.&lt;br /&gt;
&lt;br /&gt;
Current Motiv 8 memberstatus looks like (= 17):&lt;br /&gt;
Bird, Clive, Crossfire, Eddie, Gerry, Greenfrog, Gre-&lt;br /&gt;
go,  Ibanez,  Iceball,  Larry,  Lyon,  Mason, Mendrake,&lt;br /&gt;
Merlin, Misery, Nuke and Visby&lt;br /&gt;
&lt;br /&gt;
Motiv 8 worldheadquarter(s)/board(s):&lt;br /&gt;
IN LIVING COLOUR                ++X/XXX/XXX-XXXX&lt;br /&gt;
THE DRAGON'S TOWER              ++XX/XXXX-XXXXXX&lt;br /&gt;
RAVEOLUTION                     ++XX/XXXX-XXXXXX&lt;br /&gt;
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu&lt;br /&gt;
WWWhttp://www.informatik.uni-oldenburg.de/&amp;amp;grfrog/&lt;br /&gt;
WWW                       http://home3.inet.tele.dk/bird-m8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * ONSLAUGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Onslaught has been quite active and well presented in&lt;br /&gt;
the  previous  weeks,  may it be on the boards, relea-&lt;br /&gt;
sewise  and even in the legal sector where Onslaught&lt;br /&gt;
has coded a music collection for METAL/VIBRANTS. It&lt;br /&gt;
got  announced as interest in the legal scene but can&lt;br /&gt;
be seen as PRESTIGE object, too, due to the fact that&lt;br /&gt;
a brand like VIBRANTS was involved in.&lt;br /&gt;
&lt;br /&gt;
VENGEANCE has been put on the inactive list but just&lt;br /&gt;
after this took place he returned to be back in action&lt;br /&gt;
again.   THE   UNHOLY  is  current  working  on  some&lt;br /&gt;
homepage  projects  not  leaving  any time for CBM 64&lt;br /&gt;
activities  so he got moved to the inactive list, too, as&lt;br /&gt;
soon  as he finds the time to get active on the CBM 64&lt;br /&gt;
again  he  is  going to return into the official member-&lt;br /&gt;
status.&lt;br /&gt;
&lt;br /&gt;
GALLAND  has left Onslaught, but according to Jazz-&lt;br /&gt;
cat's,  Onslaught's  spokesman,  he  would  have  been&lt;br /&gt;
kicked  out  anyway  for causing disruption within the&lt;br /&gt;
group.&lt;br /&gt;
&lt;br /&gt;
Current Onslaught memberstatus looks like (= 26):&lt;br /&gt;
Bizarre,  B-Wyze,  Carlos,  Deekay, Digahole, DJ Kat,&lt;br /&gt;
Donar,  Doom,  Grafee, Homeboy, Insane, Jason, Jazz-&lt;br /&gt;
cat,  Jolz, McByte, Meff, Morbid, Moses, Mr. Brain, Ra-&lt;br /&gt;
mirez,  Rap,  Shocker, Sting, TBH, Trouble and Venge-&lt;br /&gt;
ance&lt;br /&gt;
&lt;br /&gt;
Onslaught worldheadquarter(s)/board(s):&lt;br /&gt;
DEADZONE                                    ++X/XXX/XXX-XXXX&lt;br /&gt;
SANITARIUM                                  ++XX/XXX-XXXXXX&lt;br /&gt;
FTP: GANGSTA'S PARADISE                     ftp.inf.bme.hu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * OXYRON *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  some  months  of silence a fresh breeze of life&lt;br /&gt;
has  hit  the  German  demo  factory.  Next to another&lt;br /&gt;
Graham  solo-production  planned  to  be  released in&lt;br /&gt;
autumn  1997  Fuben and Axis are working on a major&lt;br /&gt;
title which is supposed to be released in late 1997.&lt;br /&gt;
&lt;br /&gt;
AXIS  finally  returned  from his short trip to Arsenic&lt;br /&gt;
restart  working  in  full effect for the Amiga and CBM&lt;br /&gt;
64 sections of the German demo pride. His latest Ami-&lt;br /&gt;
ga  productions  released at The Party 1996 (#7) and&lt;br /&gt;
Symposium 1997 (#2) have been highly respected. Now&lt;br /&gt;
in  cooperation with Fuben he is currently working on&lt;br /&gt;
a  major  CBM  64  demo  title  using the project name&lt;br /&gt;
&amp;quot;Coma  Light  13&amp;quot; which is supposed to be released at&lt;br /&gt;
The Party 1997 in Denmark.&lt;br /&gt;
&lt;br /&gt;
Oxyron  is  currently  working on a second homepage&lt;br /&gt;
just  for  the purposes of the CBM 64 section. A pre-&lt;br /&gt;
view  version has already been made available for the&lt;br /&gt;
public.&lt;br /&gt;
&lt;br /&gt;
Current Oxyron 64 memberstatus looks like (= 6):&lt;br /&gt;
Axis, Fanta, Fuben, Graham, PRI and RRR&lt;br /&gt;
&lt;br /&gt;
Oxyron worldheadquarter(s)/board(s):&lt;br /&gt;
WWW: CBM 64   http://www.hamburg.roses.de/&amp;amp;oxyron&lt;br /&gt;
WWW: AMIGA       http://www.amigasupport.com/oxyron&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            * SUCCESS &amp;amp; THE RULING COMPANY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
With  the  ruling  cooperation another cracking group&lt;br /&gt;
decided to get active in the legal sector, too, as good&lt;br /&gt;
old  BURGLAR decided to work on an oldstyle produc-&lt;br /&gt;
tion   with  the  interesting  project  name  &amp;quot;Spankerz&lt;br /&gt;
Heaven&amp;quot;.  Furthermore  they  have got an own domain&lt;br /&gt;
name in the Internet but some negative news unfortu-&lt;br /&gt;
nately have been made public, too.&lt;br /&gt;
&lt;br /&gt;
Finally a secret could have been solved. The long an-&lt;br /&gt;
nounced  secret  new  member  is  MR.  AMMO,  former&lt;br /&gt;
member of Triad.&lt;br /&gt;
&lt;br /&gt;
With CBA one of the leading profiles has left the sce-&lt;br /&gt;
ne.  CBA  expressed  to  have  lost  the  interest  in a&lt;br /&gt;
scene  getting more and more uninteresting. His futu-&lt;br /&gt;
re  plans  are  going  to  Israel for a year and after-&lt;br /&gt;
wards to live and work in Denmark for a while. In case&lt;br /&gt;
the  stops the trip for any reason or after having fi-&lt;br /&gt;
nished  these  plans  Niels pointed out that it might be&lt;br /&gt;
possible  that  could  once  return  to  look up what is&lt;br /&gt;
going  on.  All  the  best  for  you in the future, Niels!&lt;br /&gt;
After  being a member of the ruling cooperation for a&lt;br /&gt;
few  weeks  only  THE  ALMIGHTY  got  kicked  out and&lt;br /&gt;
brought the old American group Armageddon back in-&lt;br /&gt;
to action.  The  comeback has NOT been very succes-&lt;br /&gt;
full until now.&lt;br /&gt;
&lt;br /&gt;
COUNT  ZERO  has  got uninvited visitors, the German&lt;br /&gt;
police,  bringing along some logs from his Amiga warez&lt;br /&gt;
board  &amp;quot;Forplay&amp;quot;. They deported parts of his compu-&lt;br /&gt;
ter  equipment (Amiga/harddisk/modem) based on the&lt;br /&gt;
suspect of courriering pirated software.&lt;br /&gt;
&lt;br /&gt;
The  cooperation  has  now  got with &amp;quot;scs-trc.net&amp;quot; its&lt;br /&gt;
own  domain  address now covering the new homepage&lt;br /&gt;
which is currently under production and the FTP-site&lt;br /&gt;
&amp;quot;The  Digital  Dungeon&amp;quot;, too. Below please find the new&lt;br /&gt;
URLs  to  approach both services. Furthermore each&lt;br /&gt;
member  connected  to the Internet has got an e-mail&lt;br /&gt;
alias in the format &amp;lt;handle^scs-trc.net&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Current SCS&amp;amp;TRC memberstatus looks like (= 22):&lt;br /&gt;
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,&lt;br /&gt;
Coolhand,  Count  Zero,  Credo,  El Banditos, Funxilla,&lt;br /&gt;
Gazza,  Micron,  Moren, Mr. Ammo, Nightshade, Replay,&lt;br /&gt;
Spectator,  Splatterhead,  Stake,  Superstition, Trax&lt;br /&gt;
and Tristan&lt;br /&gt;
&lt;br /&gt;
SCS&amp;amp;TRC worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                              ++X/XXX/XXX-XXXX&lt;br /&gt;
MYSTICAL PARADISE                        ++XX/XXXX-XXXXX&lt;br /&gt;
FTP: THE DIGITAL DUNGEON                ftp.scs-trc.net&lt;br /&gt;
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please find more news in GLOBAL REPORT part II.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report 2==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                       * GLOBAL REPORT II *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The news support continues. Following please find the&lt;br /&gt;
single news and rumours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                * SINGLE NEWS AND RUMOURS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
* LEGEND seems to be back in action. Atleast they've&lt;br /&gt;
   brought back &amp;quot;Second To None&amp;quot; using the Internet,&lt;br /&gt;
   a  complete  new  conception combined the elements&lt;br /&gt;
   of a board and a homepage. Currently the system is&lt;br /&gt;
   tested by a predefined amount of callers. In the fu-&lt;br /&gt;
   ture  it  will  support  both CBM 64 and PC when all&lt;br /&gt;
   transfer protocols have been fixed.&lt;br /&gt;
   Unlike  printed  elsewhere  Westbam  explained that&lt;br /&gt;
   they  are  due to the complexity of Second To None&lt;br /&gt;
   NOT in the need of any FTP-site.&lt;br /&gt;
   Actually   Legend   is  negotiating  with  some  NTSC&lt;br /&gt;
   groups to find a worthy partner to fix the releases&lt;br /&gt;
   still left in their diskboxes.&lt;br /&gt;
&lt;br /&gt;
   Current Legend memberstatus looks like (= 08):&lt;br /&gt;
   Antitrack,  Doc,  Fletch,  Goldfish, Powerplant, TDO,&lt;br /&gt;
   Uncle D and Westbam&lt;br /&gt;
&lt;br /&gt;
* WAVEFORM/Millenium  (John  Kaiser)  died on Hodg-&lt;br /&gt;
   kin's disease&lt;br /&gt;
&lt;br /&gt;
* The  official results from the ROLE logo competition&lt;br /&gt;
   are:&lt;br /&gt;
&lt;br /&gt;
   Pos.     Artist               Title                Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
   01        Ant/Spiderboys     SPB-flava             45&lt;br /&gt;
   02        P/No Name          Slash 1               33&lt;br /&gt;
   03        Vip/Role           Role Pointy           28&lt;br /&gt;
   04        P/No Name          Slash 2               27&lt;br /&gt;
   05        Vip/Role           Role Pure/Multi       23&lt;br /&gt;
   06        Vip/Role           Role 3D               22&lt;br /&gt;
   07        Naphalm/Scorn      Scorn 2               19&lt;br /&gt;
   08        Celtic/No Name     150.No Name           15&lt;br /&gt;
   09        Sebaloz/Lepsi      Sebaloz/LD            12&lt;br /&gt;
   10        Celtic/No Name     160.No Name           11&lt;br /&gt;
             P/No Name          Slash 4&lt;br /&gt;
   11        Celtic/No Name     157.product 10         9&lt;br /&gt;
             Naphalm/Scorn      Scorn 3&lt;br /&gt;
   12        Naphalm/Scorn      Ascraues               8&lt;br /&gt;
             Cat/Excess         Logo2.Cat&lt;br /&gt;
             P/No Name          Slash 3&lt;br /&gt;
   13        Naphalm/Scorn      Scorn 1                7&lt;br /&gt;
             Cat/Excess         Logo3.Cat&lt;br /&gt;
   14        Cat/Excess         Logo1.Cat              5&lt;br /&gt;
&lt;br /&gt;
   The jury consisted out of COMMANDER/Role, MACX/&lt;br /&gt;
   Chromance)No   Name,   LADY  SUNSHINE/Guardian&lt;br /&gt;
   Angels,  EINSTEIN/WOW,  EFFY/Guardian Angels and&lt;br /&gt;
   ROJ/Spiders Crew&lt;br /&gt;
&lt;br /&gt;
* The  RAGE '97 party (July 04th to 06th, Budapest/&lt;br /&gt;
   Hungary) results are:&lt;br /&gt;
&lt;br /&gt;
   + Demo Competition&lt;br /&gt;
       --------------&lt;br /&gt;
   Pos.       Production               Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
   01         Nostalgia                 Coma&lt;br /&gt;
   02         Beyond Recovery           Singular&lt;br /&gt;
   03         Tokeles Masolat 2         Pofik&lt;br /&gt;
&lt;br /&gt;
   + Graphic Competition&lt;br /&gt;
       ----------------&lt;br /&gt;
   Pos.       Production              Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
   01         Wizard                      Poison/Singular&lt;br /&gt;
   02         Ritual                      Splash/Therapy&lt;br /&gt;
   03         &amp;lt;unnamed&amp;gt;                   Arnie/Amn&lt;br /&gt;
&lt;br /&gt;
   + Music Competition&lt;br /&gt;
       --------------&lt;br /&gt;
   Pos.       Production               Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
   01         &amp;lt;unnamed&amp;gt;             Carlos/Breeze&lt;br /&gt;
   02         &amp;lt;unnamed&amp;gt;             Da Blondie/Wish&lt;br /&gt;
&lt;br /&gt;
* ROLE have joined their website maintained by Low-&lt;br /&gt;
   life who renamed into LOW at:&lt;br /&gt;
   http://www.geocities.com/SunsetStrip/Towers/&lt;br /&gt;
   6715&lt;br /&gt;
&lt;br /&gt;
* EXCESS  has  got  with  FANTASTIC  ZOOL/Civitas a&lt;br /&gt;
   new  trial  member  while  ALIEN  PROPHET, BEAT UP&lt;br /&gt;
   and MASTER S have been moved to the inactive list.&lt;br /&gt;
&lt;br /&gt;
   Current Excess memberstatus looks like (= 15):&lt;br /&gt;
   Black  Duke,  Cat, Creb, Eco, Ecsic, Fantastic Zool,&lt;br /&gt;
   Firelord,  H-Bloxx,  Red  Rock,  RHX, Scorpe, Senti-&lt;br /&gt;
   nel, Spinball, Stormfront and Sush&lt;br /&gt;
&lt;br /&gt;
   Excess worldheadquarter(s)/board(s):&lt;br /&gt;
   COVERAGE                  ++XX/XXXX-XXXXX&lt;br /&gt;
&lt;br /&gt;
* Unlike  printed  elsewhere  ANTIC  is NOT dead yet.&lt;br /&gt;
   According to METAL MANIAC and JORDAN the Antic&lt;br /&gt;
   guys  just  have joined as double members following&lt;br /&gt;
   their  comrades  Creeper,  Jordan  and  Probe who&lt;br /&gt;
   are already double members in DUAL CREW SHINING&lt;br /&gt;
   since ages. Nevertheless there won't be seen much&lt;br /&gt;
   activity  from  Antic  anymore  while DCS is going to&lt;br /&gt;
   release a production in a soon coming demo compe-&lt;br /&gt;
   tition. Furthermore the domain name dcs-rulez.com&lt;br /&gt;
   is going to get online soon.&lt;br /&gt;
&lt;br /&gt;
   Current DCS memberstatus looks like (= 06):&lt;br /&gt;
   Creeper,  Depeh,  Elric,  Jordan,  Metal  Maniac and&lt;br /&gt;
   Probe&lt;br /&gt;
&lt;br /&gt;
   DCS worldheadquarter(s)/board(s):&lt;br /&gt;
   WWW                http://www.algonet.se/&amp;amp;mm&lt;br /&gt;
&lt;br /&gt;
* L'Trimm/ex-Talent Technologies has joined WOW but&lt;br /&gt;
   remained in Cyberpunx as double member&lt;br /&gt;
&lt;br /&gt;
* The  lazy  bunch  in  PALACE has got a few comrade&lt;br /&gt;
   called  COMA  who  came from the PC group TRAUMA&lt;br /&gt;
   to  be  lazy  as  music  composer  in the rows of the&lt;br /&gt;
   still   inactive   group.  Their  once  great  FTP-site&lt;br /&gt;
   LOSING  CONTROL  has gone for good already quite&lt;br /&gt;
   a while ago.&lt;br /&gt;
&lt;br /&gt;
   Current Palace memberstatus looks like (= 12):&lt;br /&gt;
   2ny, Ace, Artic, Coma, Delta, Flotsam, Hoffi, Kreator&lt;br /&gt;
   Oca, Page, Pain and Rockstar&lt;br /&gt;
&lt;br /&gt;
* LAXITY  got  hold  of  their  own domain name, too. A&lt;br /&gt;
   homepage  is supposed to set online after the Laxi-&lt;br /&gt;
   ty meeting under http://www.laxity.dk&lt;br /&gt;
   Their  member  TRUSS  has  once  again stopped his&lt;br /&gt;
   CBM 64 activities.&lt;br /&gt;
&lt;br /&gt;
   Current Laxity memberstatus looks like (= 10):&lt;br /&gt;
   Animalo,  Blender, Calamity, Dan Dee, Didi, Goat, Hol-&lt;br /&gt;
   den, KBS, Mendrake and Vague&lt;br /&gt;
&lt;br /&gt;
   Laxity worldheadquarter(s)/board(s):&lt;br /&gt;
   THE DRAGON'S TOWER      ++XX/XXXX-XXXXXX&lt;br /&gt;
   WWW                     http://www.laxity.dk&lt;br /&gt;
&lt;br /&gt;
* The  East German demo group NEOPLASIA explained&lt;br /&gt;
   that they are currently working on three different&lt;br /&gt;
   demo  projects  started by three different coders.&lt;br /&gt;
   One  of these productions is supposed to be relea-&lt;br /&gt;
   sed at The Party 1997.&lt;br /&gt;
&lt;br /&gt;
   Current Neoplasia memberstatus looks like (= 05):&lt;br /&gt;
   Ernie, Gourment, Stoff, Toxic and Viscid&lt;br /&gt;
&lt;br /&gt;
* X-TRO/ex-Talent and GREY EMINENCE/ex-TRSI are&lt;br /&gt;
   both  interested in restarting their scene activities&lt;br /&gt;
   and are looking for groups to join in. X-tro intends&lt;br /&gt;
   to  restart  mail  trading  on  an active and regular&lt;br /&gt;
   basis  aswell as modem trading, furthermore the in-&lt;br /&gt;
   terest  in  setting up a board is given, too. Grey E-&lt;br /&gt;
   minence  is  interested in restarting as modem tra-&lt;br /&gt;
   der, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That  have  been all news related to groups located in&lt;br /&gt;
the  western  Europe,  America  and  Australia.  Make&lt;br /&gt;
sure to check out the Polish news section aswell!&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report 3==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                  * GLOBAL REPORT POLAND *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Facts,  facts,  facts,  ...  Welcome to the news chapter&lt;br /&gt;
you  can  care  about  because WE do care about the&lt;br /&gt;
content.&lt;br /&gt;
&lt;br /&gt;
As  promised  in  the FREESTYLE chapter of the pre-&lt;br /&gt;
vious  edition  we  are  going  to  keep  an  eye on the&lt;br /&gt;
happenings in Eastern Europe and especially Poland,&lt;br /&gt;
too, in order to provide a quite detailed report about&lt;br /&gt;
the current situation.&lt;br /&gt;
We  would  like to pay our respect to our correspon-&lt;br /&gt;
dant  DR.  SOFT  for the excellent coverage and sup-&lt;br /&gt;
port.&lt;br /&gt;
&lt;br /&gt;
In  order  to  keep  out  the comprehensive coverage&lt;br /&gt;
please submit all newsaround your group(s), member-&lt;br /&gt;
status, homepage URLs and e-mail address(es) to the&lt;br /&gt;
following address:&lt;br /&gt;
&lt;br /&gt;
Mail:      RELAX MAGAZINE POLAND&lt;br /&gt;
---      ----------------------&lt;br /&gt;
            XXXXXXXXX XXXXX&lt;br /&gt;
            XX. XXXXXXXXXX XX/XX&lt;br /&gt;
            XX-XXX XXXX&lt;br /&gt;
            XXXXXX&lt;br /&gt;
&lt;br /&gt;
Voice:     ++XX/XXXXXXXX&lt;br /&gt;
-----&lt;br /&gt;
E-mail:    gothrek^vm.amu.edu.pl&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * AGONY DESIGN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
It has become silent around Agony Design when Druid&lt;br /&gt;
started  working for a PC company, nevertheless the&lt;br /&gt;
group  is  still active and working on several produc-&lt;br /&gt;
tions  to  prove  their existance, such as &amp;quot;Cooltora&amp;quot;,&lt;br /&gt;
Roder's new graphic collection aswell as another mu-&lt;br /&gt;
sic collection from Moog.&lt;br /&gt;
&lt;br /&gt;
MORRIS,  who  was  a double member in F4CG, too, has&lt;br /&gt;
left the scene for good, Agony's mail trader DR. KAOS&lt;br /&gt;
aswell  left  the  scene  to  look out for new shores in&lt;br /&gt;
PC scene. GLUT is actually inactive. JETAN finally left&lt;br /&gt;
to re-join his former comrades in Albion.&lt;br /&gt;
&lt;br /&gt;
Current Agony memberstatus looks like (= 13):&lt;br /&gt;
Astaroth,  Comanche,  Druid,  Explorer,  Glut, Hornet,&lt;br /&gt;
Inco, Moog, Owen, Roder, Shogoon, Skyle and Stone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * ALBION *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Next  to  their trackmos Albion is well known for pre-&lt;br /&gt;
senting the most promising &amp;quot;English&amp;quot; magazine produ-&lt;br /&gt;
ced  in  Poland,  &amp;quot;VITALITY&amp;quot;. Actually with &amp;quot;Excalibur&amp;quot;&lt;br /&gt;
and  &amp;quot;Extermity&amp;quot; two trackmos from Stilgar and Kmeg&lt;br /&gt;
are in the pipeline, same goes for three graphic/logo&lt;br /&gt;
collections entitled &amp;quot;Primitive&amp;quot; (Questor), &amp;quot;Babilon 3&amp;quot;&lt;br /&gt;
(Jetan) and &amp;quot;Arte&amp;quot; (Lucky) aswell as further editions&lt;br /&gt;
of &amp;quot;Vitality&amp;quot; in both Polish and English.&lt;br /&gt;
&lt;br /&gt;
JETAN,  a  talented  graphic  artist,  finally  returned&lt;br /&gt;
from  his  trip to Agony Design. With the music compo-&lt;br /&gt;
ser OLSEN another former member came back to en-&lt;br /&gt;
strengthen  the  group, completed by WACEK, another&lt;br /&gt;
talented  music  composer,  who teamed up with Coma,&lt;br /&gt;
too.  CRIMSON  joined  in to serve as programmer and&lt;br /&gt;
graphic artist.&lt;br /&gt;
&lt;br /&gt;
YAP, who has produced some handy tools, has bought&lt;br /&gt;
a  PC and left the scene while FROYD and SPIKE, both&lt;br /&gt;
music  composers,  have  been removed due to inacti-&lt;br /&gt;
vity.&lt;br /&gt;
&lt;br /&gt;
Current Albion memberstatus looks like (= 18):&lt;br /&gt;
Agoth,   Cosmo,   Crimson,  Dr.  Soft,  Eclipse,  Jetan,&lt;br /&gt;
Kerk,   Kmeg,   Kotas,  Lucky,  Magic,  Olsen,  Quamus,&lt;br /&gt;
Questor, Stilgar, Unlock, Wacek and Yans&lt;br /&gt;
&lt;br /&gt;
Albion worldheadquarter(s)/board(s):&lt;br /&gt;
WWW  http://biotop.umcs.lublin.pl/&amp;amp;ptracz/albion.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                 * ARISE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Arise  does NOT  fit into the drawer of groups seeing&lt;br /&gt;
their  existence  to look out of fame and charts posi-&lt;br /&gt;
tions,  it's  merely a group seeing the computer as an&lt;br /&gt;
exciting  hobby only. Planned productions are a music&lt;br /&gt;
collection from Wacek and a trackmo.&lt;br /&gt;
&lt;br /&gt;
With  FHM  a  mail  trader  enlarged  the  forces  while&lt;br /&gt;
SAPPER/Fraction  joined  in as double member just to&lt;br /&gt;
leave  the scene later on. LUKE teamedup from Camey&lt;br /&gt;
double  member,  being  a  new  member in the rows of&lt;br /&gt;
Nipson,  too,  aswell  as  DUX/Fraction,  who both will&lt;br /&gt;
work as programmers.&lt;br /&gt;
&lt;br /&gt;
Their  sympathic  female Norwegian mail trader STAR-&lt;br /&gt;
LIGHT has finally decided to leave the scene.&lt;br /&gt;
&lt;br /&gt;
Current Arise memberstatus looks like (= 10):&lt;br /&gt;
Barman,  Bimber,  Browar,  Dux, FHM, Gorzalek, Luke,&lt;br /&gt;
Sensei, TSL and Wacek&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                 * FAITH *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Faith  is  still  quite  unknown  in  western  Europe as&lt;br /&gt;
their  productions  aren't  that  well  spread. Actually&lt;br /&gt;
they  are  working  on a huge trackmo using the pro-&lt;br /&gt;
ject name &amp;quot;Cry!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A  quite  prominent  returnee  is  the music composer&lt;br /&gt;
PRAISER  who  came back to re-join as a double mem-&lt;br /&gt;
ber.  A  while  ago  he  left  all  groups announcing his&lt;br /&gt;
membership  to  complete the forces of the East Ger-&lt;br /&gt;
man  demo  group Reflex. OPHIS from Cenzure teamed&lt;br /&gt;
up  to  work  as  programmer  while  SAHIR of Krecki&lt;br /&gt;
Design and Miracles is going to serve as graphic ar-&lt;br /&gt;
tist for Faith in the future.&lt;br /&gt;
&lt;br /&gt;
A  setback  is  that  some  members  like KAT, PENTOL&lt;br /&gt;
and TROLL are actually inactive.&lt;br /&gt;
&lt;br /&gt;
Current Faith memberstatus looks like (= 10):&lt;br /&gt;
Jones, Kat, Nylu, Ophis, Pajda, Pentol, Praiser, Sahir,&lt;br /&gt;
Talbot and Troll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * FATUM *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
It  has been quite a while silent around the once quite&lt;br /&gt;
active demo group. Nevertheless some excellent gra-&lt;br /&gt;
phic  tools  for MCI and IFLI graphic modes have been&lt;br /&gt;
introduced  a while ago. Planned to be released are a&lt;br /&gt;
trackmo  called  &amp;quot;Zero  Gravity&amp;quot;, issue 8 of their Po-&lt;br /&gt;
lish  magazine &amp;quot;Prawda&amp;quot; and &amp;quot;Experience 4&amp;quot;, another&lt;br /&gt;
music collection from Bax.&lt;br /&gt;
&lt;br /&gt;
MR.  WEGI,  mainly  known  for  programming  diskdrive&lt;br /&gt;
routines,  returned  to  the  scene  and  rejoined  the&lt;br /&gt;
reigns  of  Fatum while LEMING/Scorn joined in to en-&lt;br /&gt;
large  the  mail  distribution.  Finally PSYCHIK has left&lt;br /&gt;
Kreciki Design in order to team up as cover artist.&lt;br /&gt;
&lt;br /&gt;
The  well reputated and extremely skilled graphic ar-&lt;br /&gt;
tist  FAZEE,  a  double member in Taboo, has officially&lt;br /&gt;
left  the  scene  after releasing his very last graphic&lt;br /&gt;
collection entitled &amp;quot;Mindriot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Current Fatum memberstatus looks like (= 13):&lt;br /&gt;
Axon,  Bax,  Gopher, Grabba, Leming, Marco, Mr. Wegi,&lt;br /&gt;
No True, Pablo, Psychik, Shaggy, Talbot and Wedlock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              * FRACTION *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Fraction  is  one  of  those many Polish groups mainly&lt;br /&gt;
existing  of  double  and  triple members having joined&lt;br /&gt;
forces. A trackmo called &amp;quot;PATHOLOGY&amp;quot; is under pro-&lt;br /&gt;
duction.&lt;br /&gt;
&lt;br /&gt;
Two music composers called MARTENS and SAGE have&lt;br /&gt;
joined forces to fill the gap SIGNOR has left behind by&lt;br /&gt;
leaving  the  scene.  SAPPER,  who  joined  Arise as a&lt;br /&gt;
double   member,  too,  got  recruited  to  become  the&lt;br /&gt;
headquarter  for  their  magazine  &amp;quot;Sinister&amp;quot; has left&lt;br /&gt;
the  scene,  now PASTHOR took over the organisation&lt;br /&gt;
for the magazine.&lt;br /&gt;
&lt;br /&gt;
Both  LATIN  and PGR got kicked out of the group, the&lt;br /&gt;
double  member  RAZOR  RAMON/Ascraeus decided to&lt;br /&gt;
leave Fraction while CHASH has left F4CG to team up&lt;br /&gt;
with Alpha Flight 1970.&lt;br /&gt;
&lt;br /&gt;
Current Fraction memberstatus looks like (= 18):&lt;br /&gt;
Alpha,  Chash,  Cobra,  Cucumber, Djinn, Dux, Jurgen,&lt;br /&gt;
Kordiakus,  Martens,  Pasthor,  Quesar,  Sage, Sarin,&lt;br /&gt;
Sensei, Szikers, Vampire, Vigo and Wedlock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * KRECIKI DESIGN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Kreciki already released lots of collections but finally&lt;br /&gt;
with  the  release of an English edition of their maga-&lt;br /&gt;
zine  &amp;quot;Adwarp&amp;quot;,  released  in both English and Polish,&lt;br /&gt;
the  name  Kreciki got known in western Europe, too.&lt;br /&gt;
Actually  Kreciki  are working on a one year celebra-&lt;br /&gt;
tion  trackmo,  Kordiakus' music collection called &amp;quot;De-&lt;br /&gt;
lirium  Tremens&amp;quot;  and Wedlock's ASCII demo entitled &amp;quot;I&lt;br /&gt;
love ASCII 3&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While WEDLOCK became the headquarter to take care&lt;br /&gt;
about the organisation the programmer BLACK LIGHT&lt;br /&gt;
has  left  the  scene,  cover painter PSYCHIK has left&lt;br /&gt;
for Fatum and finally graphic artist SAHIR decided to&lt;br /&gt;
seek his fate in Faith as triple member.&lt;br /&gt;
&lt;br /&gt;
Current Kreciki memberstatus looks like (= 13):&lt;br /&gt;
Axon,  B. M., Baldhead, Cancer, Dee Jay, Divine, Killof,&lt;br /&gt;
Kordiakus, Raffi, Sahir, Sensei, Simone and Wedlock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * LEPSI DEVELOPMENTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Lepsi's  product  policy has been quantity about qua-&lt;br /&gt;
lity  in  their  earlier basis, but these days the quality&lt;br /&gt;
level  increases  continously with an every single re-&lt;br /&gt;
lease.  Planned  productions  are  two  trackmos  and&lt;br /&gt;
new  issues  of  the  magazines  &amp;quot;Magia&amp;quot;  (Polish)  and&lt;br /&gt;
&amp;quot;Design&amp;quot; (English).&lt;br /&gt;
&lt;br /&gt;
After  some  time  of  inactivity and absense the pro-&lt;br /&gt;
grammer BLENDER is back in action and working on a&lt;br /&gt;
trackmo  production.  KATON/Scorn joined in as gra-&lt;br /&gt;
phic artist while LEGO/Unreal joined in as mail trader&lt;br /&gt;
to  support  the mail distribution of Lepsi. Finally WA-&lt;br /&gt;
CEK  got  recruited  to support future Lepsi produc-&lt;br /&gt;
tions with quality soundtracks what is for sure a wise&lt;br /&gt;
decision.&lt;br /&gt;
&lt;br /&gt;
LYNCHBIT and ZATT joined Alpha Flight 1970 as doub-&lt;br /&gt;
le  members,  fullfilling  the jobs of programmers while&lt;br /&gt;
Lynchbit  will  support  the NTSC fixing division of the&lt;br /&gt;
flight, too.&lt;br /&gt;
&lt;br /&gt;
Current Lepsi memberstatus looks like (= 25):&lt;br /&gt;
ALG,  Bax,  Blender,  Brax, Csezso, Gawain, Gregfeel,&lt;br /&gt;
JB,  Katon, Lego, Leo, Levi, Lynchbit, Madrom, Mr. Ba-&lt;br /&gt;
lon,  Nazgul,  Nemo,  Phantom, Sebaloz, S.U.C.K., Valsa-&lt;br /&gt;
ry, Wacek, Worm, Zatt and Zielok&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * NIPSON *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Next  to  demo  releases  like &amp;quot;Burglary&amp;quot; and &amp;quot;Eiger&amp;quot;&lt;br /&gt;
Nipson  got  known  in western Europe by providing a&lt;br /&gt;
quite  interesting game preview called &amp;quot;RIGOR&amp;quot;. Actu-&lt;br /&gt;
ally  they are working on a dentro to be released this&lt;br /&gt;
summer.&lt;br /&gt;
&lt;br /&gt;
LUKE/ex-Camey,  a  programmer,  joined in as double&lt;br /&gt;
member  to  be  in  Arise,  too. Former member DOLPH&lt;br /&gt;
seems  to  have returned into the scene and claims to&lt;br /&gt;
be back full in action again.&lt;br /&gt;
&lt;br /&gt;
The  mail  distribution  has  been  decreased  with the&lt;br /&gt;
Austrian MAVERICK leaving for Samar and JAKEC ta-&lt;br /&gt;
king a break.&lt;br /&gt;
&lt;br /&gt;
Current Nipson memberstatus looks like (= 5):&lt;br /&gt;
Dolph, Jakec, Jepser Kyd, Luke and Rico&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * SAMAR *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Samar  already  released some upperclass demos and&lt;br /&gt;
intros  aswell  as  lots  of  these days popular collec-&lt;br /&gt;
tions.  At  the  moment  they  are  working  on multiple&lt;br /&gt;
trackmos  such as &amp;quot;Air Power&amp;quot; and &amp;quot;Digital World&amp;quot;, on&lt;br /&gt;
Nylu's  graphic collection called &amp;quot;Shatan&amp;quot;, on Val-&lt;br /&gt;
sary's  graphic  collection  &amp;quot;Inverse  Display  2&amp;quot;, on a&lt;br /&gt;
sample  collection called &amp;quot;Rigid&amp;quot; and last but not least&lt;br /&gt;
Scatee's logo collection entitled &amp;quot;Crusade 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The  mail trader MAVERICK has left Nipson to streng-&lt;br /&gt;
then  the  mail distribution. TTL joined in as program-&lt;br /&gt;
mer  and  BISCHOP  is going to serve as cover artist&lt;br /&gt;
in  the  future. CENTRAX got elected to be the co-or-&lt;br /&gt;
ganisator while SCATMAN renamed into SCATEE.&lt;br /&gt;
&lt;br /&gt;
Current Samar memberstatus looks like (= 26):&lt;br /&gt;
Aristo, Bischop, Butt-Man, Centrax, Daf, Dune, Falcor&lt;br /&gt;
Glover, Goldhand, Gregfeel, Isildur, Levi, Maverick,&lt;br /&gt;
Mr. Fiz,  Neck, Isildur, June, Ramos, RMTL, Scarlet,&lt;br /&gt;
Scatee, Stinger, Timix, TTL, Valsary and Zeor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * STREET CHILDREN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Street  Children  is  the  home  of some very talented&lt;br /&gt;
persons,  such  as WIZARD who is for sure the audial&lt;br /&gt;
surprise of 1997 aswell as FLASH who is an excellent&lt;br /&gt;
cover and singlecolour hires artist. Actually they are&lt;br /&gt;
working  on  &amp;quot;Comeback  II&amp;quot;,  Flash's  second  graphic&lt;br /&gt;
collection and a trackmo which is not sheduled yet.&lt;br /&gt;
&lt;br /&gt;
In  order to concentrate himself on his school educa-&lt;br /&gt;
tion  FLASH requested to be set on the inactive mem-&lt;br /&gt;
berstatus of Alpha Flight 1970 due to the fact that he&lt;br /&gt;
actually   did   not   find   the  time  to  support  three&lt;br /&gt;
groups  on  a active basis. Nevertheless he found to-&lt;br /&gt;
gether with MICRO a new cover group called FAC-&lt;br /&gt;
TORY.&lt;br /&gt;
Street  Children's  female  mail trader COBRA has de-&lt;br /&gt;
creased her distribution activities lately.&lt;br /&gt;
&lt;br /&gt;
Current Schn memberstatus looks like (= 12):&lt;br /&gt;
Archangel,   Cobra,  Everlast,  Flash,  Kitana,  Mad&lt;br /&gt;
Hatter,  Micro,  Noise, Oldguy, Simone, Wizard and Xe-&lt;br /&gt;
nox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * TENGU *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After the release of &amp;quot;Electric Dreams&amp;quot; at the Sympo-&lt;br /&gt;
sium  1997 the name Tengu has been heard in western&lt;br /&gt;
Europe, too. They are currently working on a new is-&lt;br /&gt;
sue of their Polish magazine &amp;quot;Pivo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In  order  to  expand the mail distribution CORWIN and&lt;br /&gt;
FANGORN were taken into the group. KILLER joined in&lt;br /&gt;
to support the group with music samples.&lt;br /&gt;
&lt;br /&gt;
Current Tengu memberlist looks like (= 10):&lt;br /&gt;
Astovel, Corwin, Fangorn, Killer, Kosa, Ksin, Lydon,&lt;br /&gt;
Pardon, Provocator and Replay&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                * SINGLE NEWS AND RUMOURS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
* AUTHORITY  is  a  new cover group built up by ALG,&lt;br /&gt;
   Human and Sniper.&lt;br /&gt;
&lt;br /&gt;
* SLIVER has left Triad to join F4CG&lt;br /&gt;
&lt;br /&gt;
* The demo group THE CODERS is dead!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That have been all news and information we were able&lt;br /&gt;
to  collect  for  this  edition  which  are related to the&lt;br /&gt;
Polish scene.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Release Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The Official Release Charts for the RELAX MAGAZINE&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
             Performed by the MASTER OF LAW...&lt;br /&gt;
&lt;br /&gt;
                                    MARC&lt;br /&gt;
                                    ----&lt;br /&gt;
&lt;br /&gt;
                 RELEASE CHARTS RULES v 1.51&lt;br /&gt;
                 --------------------------&lt;br /&gt;
* GENERAL INTRODUCTION&lt;br /&gt;
------------&lt;br /&gt;
|DEFINITION| A  PREMIERE  upload of a game or pre-&lt;br /&gt;
------------ view  on the US boards is generally de-&lt;br /&gt;
fined  as  FIRST  RELEASE,  may it be a PAL, NTSC or&lt;br /&gt;
an already PAL/NTSC fixed 100% working production.&lt;br /&gt;
In  case  a  game  has been released in either PAL or&lt;br /&gt;
NTSC  only  the  first  PAL/NTSC fixed version will be&lt;br /&gt;
the official first release (see: 6 months rule).&lt;br /&gt;
---------------&lt;br /&gt;
|6 MONTHS RULE|  If  a  production  has been relea-&lt;br /&gt;
---------------  sed  either PAL or NTSC only the&lt;br /&gt;
group  presenting  a  PAL/NTSC fix within SIX months&lt;br /&gt;
after the first release has been made is getting FULL&lt;br /&gt;
points,   for  both  GAME  and  FIX (see: point system)&lt;br /&gt;
if  just  ONE  group  is responsible, if TWO groups are&lt;br /&gt;
involved the points will be shared.&lt;br /&gt;
---------------&lt;br /&gt;
|24 HOURS RULE|  In  case TWO groups upload a tit-&lt;br /&gt;
---------------    le on different boards THE group&lt;br /&gt;
having  spread  the  release  FIRST ON MOST BOARDS&lt;br /&gt;
taken   into   consideration   to   create  the  release&lt;br /&gt;
charts is receiving the points.&lt;br /&gt;
If a group presents their version 24 hours after the&lt;br /&gt;
FIRST  RELEASE  the  release is getting handled as a&lt;br /&gt;
re-release (see: re-release).&lt;br /&gt;
------------&lt;br /&gt;
|RE-RELEASE| A release already first released be-&lt;br /&gt;
------------ fore  and  having  EXCEEDED  the 24&lt;br /&gt;
hours rule is called a re-release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* RELAX MAGAZINE POINT SYSTEM&lt;br /&gt;
-------------&lt;br /&gt;
|POINT SYSTEM:| The  Relax  Magazine* point system&lt;br /&gt;
-------------- table  contains the following cathe-&lt;br /&gt;
gories:&lt;br /&gt;
&lt;br /&gt;
Fullprice Games                 6.0 - 8.0 points&lt;br /&gt;
Budget Games                    4.0 - 6.0 points&lt;br /&gt;
Low Budget                      2.0 - 4.0 points&lt;br /&gt;
PD/Shareware/Freeware           1.0 - 2.0 points&lt;br /&gt;
Previews                        0.0 - 1.0 points&lt;br /&gt;
&lt;br /&gt;
Due  to  the  fact  that  the QUALITY of games in each&lt;br /&gt;
cathegory VARIES the margin is ofcourse FLEXIBLE,&lt;br /&gt;
too, as it would be UNFAIR to rate poor and good ga-&lt;br /&gt;
mes with a similar amount of points.&lt;br /&gt;
---------------&lt;br /&gt;
|PAL/NTSC FIX:| ONE  bonus point can be gained by&lt;br /&gt;
--------------- releasing  a 100% (!) working PAL/&lt;br /&gt;
NTSC version. When a second group got involved with&lt;br /&gt;
the PAL or NTSC fix the points will be SHARED!&lt;br /&gt;
&lt;br /&gt;
Games  which  were already PAL released HAVE to be&lt;br /&gt;
fixed  WITHIN  6  months after the official PAL release&lt;br /&gt;
otherwise NO points will be given for the NTSC fix.&lt;br /&gt;
----------------&lt;br /&gt;
|MINUS POINTS: | are a punishment for failures which&lt;br /&gt;
---------------- don't  accomplish  to  the standarts&lt;br /&gt;
set  for  today's cracker generation and the philoso-&lt;br /&gt;
phy of the Relax Magazine release charts.&lt;br /&gt;
&lt;br /&gt;
Re-releases                          - 7.0 points&lt;br /&gt;
Re-release of a preview             -  1.0 points&lt;br /&gt;
NO levelpacking                     -  1.0 points&lt;br /&gt;
NO trainer(s)                       -  1.0 points&lt;br /&gt;
NO translation                      -  1.0 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
|NO POINTS| will  be  given  for the following produc-&lt;br /&gt;
----------- tions,  not fitting into the traditional re-&lt;br /&gt;
lease charts rulez.&lt;br /&gt;
&lt;br /&gt;
Unlike most other magazines we WON'T give points for&lt;br /&gt;
tools. Those releases will get mentioned but that's all&lt;br /&gt;
about them.&lt;br /&gt;
&lt;br /&gt;
SEUCK    GAMES,   BASIC   GAMES,   COMPILED   BASIC&lt;br /&gt;
GAMES  and such games that were done using a GAME&lt;br /&gt;
MAKER  aswell  as  NON-PLAYABLE  PREVIEWS will be&lt;br /&gt;
IGNORED.&lt;br /&gt;
---------------&lt;br /&gt;
|BONUS POINTS:|  whenever  WE  think  somebody did&lt;br /&gt;
---------------  something SPECIAL or OUTSTAND-&lt;br /&gt;
ING  we  will  add  ONE point to the NORMAL amount of&lt;br /&gt;
points.  This might be a complex translation or a com-&lt;br /&gt;
plex translation of graphics.&lt;br /&gt;
SPECIAL FEATURES just benefiting a MINOR or limited&lt;br /&gt;
group  of  sceners, just as REU (Ram expansion unit)&lt;br /&gt;
users, is still worth a HALF point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* WHERE TO UPLOAD FIRST RELEASES?&lt;br /&gt;
--------&lt;br /&gt;
|BOARDS|  While  creating  the  Relax Magazine* re-&lt;br /&gt;
--------  lease  charts  the  following boards have&lt;br /&gt;
been taken in to consideration.&lt;br /&gt;
&lt;br /&gt;
The Dungeon                                      XXX-XXX-XXXX&lt;br /&gt;
Dead Zone                                        XXX-XXX-XXXX&lt;br /&gt;
The Bass Planet                                  XXX-XXX-XXXX&lt;br /&gt;
                                                 &lt;br /&gt;
&lt;br /&gt;
And here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                * ALPHA FLIGHT 1970 (8.8 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  flight  made  a  little  summer break and released&lt;br /&gt;
only  the  fixed versions of BLOODHAND (4.2 pts) and&lt;br /&gt;
MAGICAL  FORMULAR (4.6 pts). For further explaina-&lt;br /&gt;
tions  please  look at Laxity's listing and read the ar-&lt;br /&gt;
ticle &amp;quot;point hunters&amp;quot; in this edition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * ARMAGEDDON (2.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  Americans  have started a comeback and relea-&lt;br /&gt;
sed two games, HYPERCARS (0.0 pts) which was NTSC&lt;br /&gt;
only  so Success &amp;amp; TRC released a proper fixed ver-&lt;br /&gt;
sion. Their second strike was LAZER DUEL (2.1 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * CHROMANCE (0.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The Hungarian based group only released an average&lt;br /&gt;
American preview called NETHER (0.2 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * F4CG (15.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released the fixed versions of MANGANOID (3.7)&lt;br /&gt;
and  KNOORKIE  (3.9 pts) followed by lots of previews&lt;br /&gt;
called  MR. ANT (0.4 pts), COLEE (0.3 pts) FROGS AND&lt;br /&gt;
FLIES  (0.0  pts)  and  PLASM (0.3 pts). Furthermore&lt;br /&gt;
they  released  the  Pal only version of ICE GUYS (6.0&lt;br /&gt;
pts) they have declared to be unfixable.&lt;br /&gt;
The  freeware  game  from MDG called RUNDES LEDER&lt;br /&gt;
(1.0  pts) is nothing else but an updated version of an&lt;br /&gt;
old  fullprice  game  from STARBYTE called STARBYTE&lt;br /&gt;
SUPER  SOCCER.  New  components are ingame music,&lt;br /&gt;
a  new  loading system and some other small improve-&lt;br /&gt;
ments,  so  for  the  translation a point for something&lt;br /&gt;
special has been given.&lt;br /&gt;
&lt;br /&gt;
F4CG has received a MINUS point in the yearly relea-&lt;br /&gt;
se  charts  for  the  in the last issue counted preview&lt;br /&gt;
called  SKYLIGHT  which got proven to be a ripped old&lt;br /&gt;
demo part from the Polish demo group Skylight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * LAXITY (1.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  started with SWEEPMINER (2.1 pts), TRAZZ pre-&lt;br /&gt;
view  (0.1  pts).  MAP RACE (0.0 pts) and UTOPIA pre-&lt;br /&gt;
view  get  no  points because it is compiled basic. THE&lt;br /&gt;
RUN preview (- 1 pts) is a re-release, Triad released&lt;br /&gt;
it some months ago.&lt;br /&gt;
The  German  based  group  has also released a cor-&lt;br /&gt;
rupt  version  of  MAGICAL FORMULAR fixed by Chro-&lt;br /&gt;
mance  on  Deadzone  so Alpha Flight 1970 decided to&lt;br /&gt;
release a working and on NTSC computers 100% stab-&lt;br /&gt;
le  working version on the majority of the boards BE-&lt;br /&gt;
FORE  Laxity's  fixfile  u/l  on Deadzone hit any other&lt;br /&gt;
board (reference: 24h rule).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * MOTIV 8 (0.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  Danish  cracking  group  released  AFTERLIFE 2&lt;br /&gt;
(0.0  pts)  and  FOUR  CORNERS  (0.0  pts). Both are&lt;br /&gt;
compiled  Basic  games.  Later  on the previews of IM-&lt;br /&gt;
MORTALITY   IN   SPACE   (0.1  pts),  MICRO  MACHINES&lt;br /&gt;
(0.1  pts)  and WORDS DON'T COME EASY (0.2 pts) fol-&lt;br /&gt;
The  100% version of TRIC TRAC has been ignored due&lt;br /&gt;
to  the  fact  that the included game note was no part&lt;br /&gt;
of  the  final  sales  version. F4CG's version already&lt;br /&gt;
counted  in  the  previous edition remains the official&lt;br /&gt;
first release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * ONSLAUGHT (20.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The Australian based group did start the warez rush&lt;br /&gt;
with  the  fixed  versions  of  GHOSTTRAP  (4.0  pts),&lt;br /&gt;
TROOZE  (3.7  pts),  CRAZY  BUSINESS  (3.0 pts). For&lt;br /&gt;
Crazy  Business  one  minus  point  must be given be-&lt;br /&gt;
caus e the  game intro file is corrupt. It does NOT de-&lt;br /&gt;
crunch  after  starting!  Next in the row has been the&lt;br /&gt;
Hungarian fullprice game THE CASTLE (8.0 pts) which&lt;br /&gt;
got  PAL/NTSC  fixed,  translated and bug fixed so an&lt;br /&gt;
extra  point  for  something  special have been given.&lt;br /&gt;
The wares rush during this period has ended with the&lt;br /&gt;
by  the  previews  of PENNY (0.4), ICE GUYS (1.0 pts)&lt;br /&gt;
ASSASIN V2 (0.4 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * SUCCESS &amp;amp; TRC (12.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  ruling cooperation released the fixed version of&lt;br /&gt;
HYPERCARS  (3.6  pts)  which  was put out unfixed by&lt;br /&gt;
Armageddon  before. SQUARES (3.5 pts) and REMEM-&lt;br /&gt;
BER  (2.2 pts), here a minus point has been given be-&lt;br /&gt;
cause  a  SECOND  version was necessary. BLOX (2.6&lt;br /&gt;
pts)  was  already  running  PAL/NTSC.  Last but not&lt;br /&gt;
least the previews ALERT (0.4 pts) and ASSASIN (0.4&lt;br /&gt;
pts) have been released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * TRIAD (0.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
AAKE 2 (0.2 pts) preview hit the boards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           The official Release-Charts JULY 1997&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (6)      Onslaught                     20.5&lt;br /&gt;
02.    (/)      F4CG                          15.6&lt;br /&gt;
03.    (3)      Success &amp;amp; TRC                 12.7&lt;br /&gt;
04.    (1)      Alpha Flight 1970             8.8&lt;br /&gt;
05.    (/)      Armageddon                    2.1&lt;br /&gt;
06.    (/)      Laxity                        1.2&lt;br /&gt;
07.    (4)      Motiv 8                       0.4&lt;br /&gt;
08.    (2)      Chromance                     0.2&lt;br /&gt;
       (/)      Triad                         0.2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            The official Fixing-Charts JULY 1997&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (/)      Onslaught                     4&lt;br /&gt;
02.    (3)      Success &amp;amp; TRC                 3&lt;br /&gt;
03.    (1)      Alpha Flight 1970             2&lt;br /&gt;
       (4)      F4CG                          2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks for their help goes to: COUNT ZERO/SCS&amp;amp;TRC&lt;br /&gt;
                                             -------------------&lt;br /&gt;
                                              DODGER/DYTEC&lt;br /&gt;
                                              -------------&lt;br /&gt;
                                              IGNORANCE/AFL&lt;br /&gt;
                                              --------------&lt;br /&gt;
                                              ULTIMATE HACKER&lt;br /&gt;
                                              ---------------&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Yearly Releases==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
         * THE OFFICIAL 1997 RELEASE CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Feel  welcomed  to  the chapter taking care about the&lt;br /&gt;
releases  made  in  1996,  being  filled  with  statistics&lt;br /&gt;
about the first release competition in 1997.&lt;br /&gt;
&lt;br /&gt;
The  following  lines  will contain ALL releases made in&lt;br /&gt;
1997  from ALL groups taking part in the first relea-&lt;br /&gt;
se  competition.  Still  it is needless to say that this is&lt;br /&gt;
the  only  source  covering  the  release  charts on a&lt;br /&gt;
REGULAR level and basis, once again we are proud to&lt;br /&gt;
provide  the  BEST  coverage  possible in the CBM 64&lt;br /&gt;
scene.&lt;br /&gt;
&lt;br /&gt;
Infact  the  idea  behind  this  chapter  is not that new&lt;br /&gt;
but it's definately very informative and helpful for all&lt;br /&gt;
persons  who  are  interested  in detailed information&lt;br /&gt;
about  the releases in 1997 as it will contain game tit-&lt;br /&gt;
les,  fixing  or cooperating groups, the points and the&lt;br /&gt;
status  (PAL:  PAL only, PAL/NTSC: game was already&lt;br /&gt;
PAL/NTSC  compatible  and  FIX:  NTSC  (PAL)  fix in-&lt;br /&gt;
stalled).&lt;br /&gt;
This  overview might be a useful documentation in or-&lt;br /&gt;
der  to avoid re-releases, only to give a short exam-&lt;br /&gt;
ple.  Furthermore  it  is the place to define your cur-&lt;br /&gt;
rent  position,  and  ofcourse the position of the con-&lt;br /&gt;
curence who are all heading for the crown at the end&lt;br /&gt;
of 1997.&lt;br /&gt;
&lt;br /&gt;
The rules that this charts are following can be found&lt;br /&gt;
in the Release Charts chapter.&lt;br /&gt;
&lt;br /&gt;
Here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * ALPHA FLIGHT 1970 (63.9 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Scortia                  0.2   pts     Pal&lt;br /&gt;
Brave                    4.7   pts     Fix&lt;br /&gt;
Remember                 3.0   pts     Fix&lt;br /&gt;
Reversi                  3.7   pts     Fix&lt;br /&gt;
Upsidedown               4.5   pts     Fix&lt;br /&gt;
Target                   3.8   pts     P/N&lt;br /&gt;
Starmerchant             3.5   pts     Fix&lt;br /&gt;
Vision                   4.1   pts     Fix&lt;br /&gt;
Merchant (w. Hitmen)     3.5   pts     Fix&lt;br /&gt;
Cannoncraze              3.8   pts     Pal&lt;br /&gt;
Fugitive                 5.0   pts     Fix&lt;br /&gt;
Samber                   7.0   pts     Fix&lt;br /&gt;
Mystery                  4.6   pts     Fix&lt;br /&gt;
Savage Platform Preview  0.6   pts     Pal&lt;br /&gt;
Bloodhand                4.2   pts     Fix&lt;br /&gt;
Magical Formula          4.6   pts     Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * CHROMANCE (26.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Picman Preview                   0.0   pts     Pal&lt;br /&gt;
Undoroid Preview                 0.2   pts     Pal&lt;br /&gt;
Interlaced Pairs                 5.0   pts     Fix&lt;br /&gt;
Galleon                          8.0   pts     Fix&lt;br /&gt;
Twin Terrors                     3.3   pts     Fix&lt;br /&gt;
Chronic the Badger V2            0.6   pts     Pal&lt;br /&gt;
Undoroid                         3.3   pts     Fix&lt;br /&gt;
Magic Land                       0.0   pts     P/N&lt;br /&gt;
Buddha                           0.0   pts     P/N&lt;br /&gt;
Legend of Kyril Preview          0.0   pts     Pal&lt;br /&gt;
Mr. Setam                        3.0   pts     Fix&lt;br /&gt;
Horsekiller Preview              0.0   pts     Pal&lt;br /&gt;
Last G                           3.0   pts     Fix&lt;br /&gt;
Nether Preview                   0.2   pts     Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * DISORDER (2.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dump Preview                            0.0   pts     Pal&lt;br /&gt;
Pac It Preview                          0.0   pts     Pal&lt;br /&gt;
Extend                                  2.0   pts     Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * ENDLESS PIRACY (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Babylon Preview                   -  1.0   pts     Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * EXCESS (1.0 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mystic Mirrors Prv.                   0.4   pts      Pal&lt;br /&gt;
48 Hours Prv.                         0.6   pts      Pal&lt;br /&gt;
Deep Void Prv.                        0.0   pts      Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * F4CG (13.8 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Wladca                              -7.0   pts     Fix&lt;br /&gt;
Powertris                            3.6   pts     Fix&lt;br /&gt;
Skylight Preview                    -1.0   pts     Pal&lt;br /&gt;
Tric Trac                            2.6   pts     Fix&lt;br /&gt;
Manganoid                            3.7   pts     Fix&lt;br /&gt;
Knoorkie                             3.9   pts     Fix&lt;br /&gt;
Mr. Ant Preview                      0.4   pts     Pal&lt;br /&gt;
Colee Preview                        0.3   pts     Pal&lt;br /&gt;
Rundes Leder                         1.0   pts     Fix&lt;br /&gt;
Frogs and Flies                      0.0   pts     Pal&lt;br /&gt;
Ice Guys                             6.0   pts     Pal&lt;br /&gt;
Plasm Preview                        0.3   pts     Pal&lt;br /&gt;
                                     &lt;br /&gt;
&lt;br /&gt;
                         * HITMEN (4.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
James Fly Preview V2               0.7   pts     Pal&lt;br /&gt;
Tanks Preview                      0.5   pts     Pal&lt;br /&gt;
Deep Void                          0.0   pts     Pal&lt;br /&gt;
Merchant (w. Alpha Flight)         3.5   pts     Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * LAXITY (1.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Outside Preview                    0.0   pts     Pal&lt;br /&gt;
The Run Preview                   -1.0   pts     Pal&lt;br /&gt;
Map Race                           0.0   pts     P/N&lt;br /&gt;
Trazz Preview                      0.1   pts     Pal&lt;br /&gt;
Utopia Preview                     0.0   pts     Pal&lt;br /&gt;
Sweepminer                         2.1   pts     P/N&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * MOTIV 8 (7.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Jailbreak                      3.0   pts     P/N&lt;br /&gt;
Ripp Off preview               0.2   pts     Pal&lt;br /&gt;
Gurdian                        2.0   pts     P/N&lt;br /&gt;
X-Tris                         2.1   pts     Fix&lt;br /&gt;
Afterlife 2                    0.0   pts     P/N&lt;br /&gt;
Immortility in Space Preview   0.1   pts     Pal&lt;br /&gt;
Four Courners                  0.0   pts     P/N&lt;br /&gt;
Micro Machines Preview         0.1   pts     Pal&lt;br /&gt;
Words don't come easy Prv      0.2   pts     Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * ONSLAUGHT (24.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Space Tracker Preview         -1.0   pts     Pal&lt;br /&gt;
Crazy Business Preview         0.5   pts     Pal&lt;br /&gt;
Shove Preview                  0.1   pts     Pal&lt;br /&gt;
Dominoes                       3.1   pts     Fix&lt;br /&gt;
Find the Pairs                 0.8   pts     Pal&lt;br /&gt;
Ghosttrap                      4.0   pts     Fix&lt;br /&gt;
Trooze                         3.7   pts     Fix&lt;br /&gt;
Crazy Business                 3.0   pts     Fix&lt;br /&gt;
Penny Preview                  0.4   pts     Pal&lt;br /&gt;
The Castle                     8.0   pts     Fix&lt;br /&gt;
Ice Guys Preview               1.0   pts     Pal&lt;br /&gt;
Assasin V2 Preview             0.4   pts     Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * SUCCESS &amp;amp; TRC (23.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Blood Hand Preview                   0.3   pts     Pal&lt;br /&gt;
Xiom                                 3.6   pts     Fix&lt;br /&gt;
Scortia                              3.3   pts     Fix&lt;br /&gt;
Monster                              3.0   pts     Fix&lt;br /&gt;
Grav Preview                         0.2   pts     Pal&lt;br /&gt;
Remember                             2.2   pts     Fix&lt;br /&gt;
Hypercars                            3.6   pts     Fix&lt;br /&gt;
Blox                                 2.6   pts     P/N&lt;br /&gt;
Squares                              3.5   pts     Fix&lt;br /&gt;
Alert Preview                        0.4   pts     Pal&lt;br /&gt;
Assasin Preview                      0.4   pts     Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * TRIAD (0.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Aake 2 Preview                        0.2 pts   Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             The official Release-Charts of 1997&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Alpha Flight 1970             63.9&lt;br /&gt;
02.    (2)      Chromance                     26.6&lt;br /&gt;
03.    (6)      Onslaught                     24.0&lt;br /&gt;
04.    (3)      Success &amp;amp; TRC                 23.1&lt;br /&gt;
05.    (/)      F4CG                          13.8&lt;br /&gt;
06.    (4)      Motiv 8                       7.6&lt;br /&gt;
07.    (5)      Hitmen                        4.7&lt;br /&gt;
08.    (7)      Disorder                      2.0&lt;br /&gt;
09.    (/)      Laxity                        1.2&lt;br /&gt;
10.    (8)      Excess                        1.0&lt;br /&gt;
11.    (/)      Triad                         0.2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        The official Fixing-Charts of the year 1997&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Alpha Flight 1970             13&lt;br /&gt;
02.    (2)      Chromance                     6&lt;br /&gt;
       (3)      Success &amp;amp; TRC                 6&lt;br /&gt;
03.    (/)      Onslaught                     4&lt;br /&gt;
04.    (4)      F4CG                          3&lt;br /&gt;
05.    (4)      Motiv 8                       1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
After reading you site, Your site is very useful for me .I bookmarked your site!&lt;br /&gt;
&lt;br /&gt;
==Mail Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                           * MAIL CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  one  of  the  most  POPULAR  chapters in&lt;br /&gt;
scene magazines, the charts section.&lt;br /&gt;
&lt;br /&gt;
RELAX  MAGAZINE  is the only scene magazine around&lt;br /&gt;
offering seperate charts chapters for both parts of&lt;br /&gt;
the  scene, mail and board scene to support the inte-&lt;br /&gt;
rest and to reflect the situation and culture of these&lt;br /&gt;
two  very  different  parts  in  the scene on the best&lt;br /&gt;
possible level.&lt;br /&gt;
-------&lt;br /&gt;
|RULES| Please  make sure to read the RULES very&lt;br /&gt;
------- carefully before submitting your votes.&lt;br /&gt;
&lt;br /&gt;
SELF-VOTING  is  NOT allowed and strictly forbidden!&lt;br /&gt;
This  one  and  only  rule is known since the very be-&lt;br /&gt;
beginning  of  public  scene charts and has been used&lt;br /&gt;
by almost all magazines over the years.&lt;br /&gt;
Nevertheless there are still some persons left think-&lt;br /&gt;
ing  they are clever enough to OUTWIT the system for&lt;br /&gt;
personal and/or group  interests to MANIPULATE the&lt;br /&gt;
charts  suiting  their  needs.  Enclosed  please  find a&lt;br /&gt;
self-explaining  list  with  GUIDING LINES to AVOID the&lt;br /&gt;
public notification for SELF-VOTING!&lt;br /&gt;
&lt;br /&gt;
                           DON'T VOTE FOR:&lt;br /&gt;
                           --------------&lt;br /&gt;
* YOUR  GROUP (avoid to vote for ALL group(s) con-&lt;br /&gt;
   firming your membership)&lt;br /&gt;
* GROUP  COMRADES  (avoid  to vote for fellow group&lt;br /&gt;
   members  including  members  of ALL crews confir-&lt;br /&gt;
   ming your membership)&lt;br /&gt;
* GROUP  PRODUCTIONS  (avoid  to vote for any pro-&lt;br /&gt;
   duction of your group, including ALL crews confir-&lt;br /&gt;
   ming your membership)&lt;br /&gt;
* OTHER  PRODUCTIONS  (avoid  to  vote  for produc-&lt;br /&gt;
   tions  you  are  REGULARY involved in as a STEADY&lt;br /&gt;
   factor, such as magazine (co-) editors)&lt;br /&gt;
&lt;br /&gt;
In  order  to  keep  the  charts actual please avoid to&lt;br /&gt;
vote  for  people  having  LEFT the scene many years&lt;br /&gt;
ago as we are NOT presenting ALLTIME charts yet.&lt;br /&gt;
Furthermore  the  charts are supposed to present a&lt;br /&gt;
representative   overview  about  the  BEST  in  their&lt;br /&gt;
very  own  subjects  and should NOT be influenced by&lt;br /&gt;
sympathy/friendship  votes  as we are NOT promoting&lt;br /&gt;
a MOST LIKED charts system.&lt;br /&gt;
----------------------&lt;br /&gt;
|HOW TO SUBMIT VOTES?| Relax    Magazine   actually&lt;br /&gt;
---------------------- offers  a  lot  of  different&lt;br /&gt;
ways to submit your votes.&lt;br /&gt;
&lt;br /&gt;
Mail  traders  have  the  chance  the  fill  in the paper&lt;br /&gt;
votesheet.   Please   contact   the  official  votesheet&lt;br /&gt;
spreaders if you have not received a votesheet yet.&lt;br /&gt;
Regular  board  callers  have  the  chance to use the&lt;br /&gt;
VOTING  BOOTH installed at THE ESCAPADE, Relax Ma-&lt;br /&gt;
gazine EHQ, a quite comfortable and easy way to vote&lt;br /&gt;
for  your  favourites.  Furthermore  it  is possible to&lt;br /&gt;
leave mail containing your votes at Marc's account on&lt;br /&gt;
our headquarters EDGE OF MIDNIGHT and THE ESCA-&lt;br /&gt;
PADE or any other elite board worldwide.&lt;br /&gt;
The DIGITAL VOTESHEET, an idea already adapted by&lt;br /&gt;
lots  of  competitors, has been created to allow board&lt;br /&gt;
and  mail  scene  related voters submitted their votes&lt;br /&gt;
via e-mail. In case there is actually no copy of the di-&lt;br /&gt;
gital votesheet available you can submit your votes in&lt;br /&gt;
a plain e-mail, too.&lt;br /&gt;
Last but not least the is the ONLINE VOTER at RELAX&lt;br /&gt;
ONLINE, our quite popular homepage project, another&lt;br /&gt;
comfortable  method to submit your votes, once again&lt;br /&gt;
suiting the needs of mail and board scene, too.&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
|RELAX POINT SYSTEM| Relax  Magazine  is using the&lt;br /&gt;
-------------------- TRADITIONAL and APPROVED&lt;br /&gt;
system  awarding the #1 entry with 10 points, #2 with 9&lt;br /&gt;
points  down  to  #9 with 2 points and finally #10 with 1&lt;br /&gt;
point  to  keep a transparent and well working charts&lt;br /&gt;
section.&lt;br /&gt;
--------------&lt;br /&gt;
|STATISTICS: | The  following  top ten lists have been&lt;br /&gt;
-------------- created   using  102  votesheets  and&lt;br /&gt;
8 magazines.&lt;br /&gt;
&lt;br /&gt;
DOMINATION #8/Independent          MARCH 1997&lt;br /&gt;
NITRO #23/Excess                   APRIL 1997&lt;br /&gt;
ARACHNOPHOBIA #5/Spiders Crew      APRIL 1997&lt;br /&gt;
EMPATHIC #5/Nitros                 APRIL 1997&lt;br /&gt;
PROPAGANDA #23/Independent         JUNE 1997&lt;br /&gt;
THE CREST MAG #1/Independent       JULY 1997&lt;br /&gt;
DOMINATION #9/Independent          JULY 1997&lt;br /&gt;
ARACHNOPHOBIA #6/Spiders Crew      JULY 1997&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN DEMO GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        85&lt;br /&gt;
02.    (3)      Byterapers                    79&lt;br /&gt;
03.    (4)      Crest                         69&lt;br /&gt;
04.    (2)      Reflex                        67&lt;br /&gt;
05.    (7)      Profik                        40&lt;br /&gt;
05.    (9)      Smash Designs                 40&lt;br /&gt;
07.    (6)      Camelot                       29&lt;br /&gt;
08.    (5)      Agony Design                  26&lt;br /&gt;
09.    (/)      Wrath Designs                 12&lt;br /&gt;
10.    (/)      Graffity                      10&lt;br /&gt;
10.    (/)      Lepsi Developments            10&lt;br /&gt;
                                              &lt;br /&gt;
Once  more OXYRON managed to defend the top spot,&lt;br /&gt;
but  groups  like BYTERAPERS and CREST are getting&lt;br /&gt;
closer.  Maybe  we  will  have  a  new number one next&lt;br /&gt;
time?&lt;br /&gt;
While groups like PROFIK and SMASH are climbing fast&lt;br /&gt;
in  the charts REFLEX and AGONY are tumbling down-&lt;br /&gt;
wards. New  groups  to  enter  are  WRATH, GRAFFITY&lt;br /&gt;
and  LEPSI,  thereby  kicking  groups  like TABOO and&lt;br /&gt;
NIPSON out of the top 10.&lt;br /&gt;
Groups  just  missing  the top 10 are TABOO, ALBION,&lt;br /&gt;
SAMAR and BEYOND FORCE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN SINGLE CODER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Mr.Sex/Byyterapers              89&lt;br /&gt;
02.   (2)       Graham/Oxyron                   80&lt;br /&gt;
03.   (4)       Crossbow/Crest                  71&lt;br /&gt;
04.   (3)       Quiss/Reflex                    49&lt;br /&gt;
05.   (7)       Fuben/Oxyron                    47&lt;br /&gt;
06.   (10)      AEG/Smash Designs               43&lt;br /&gt;
07.   (5)       Druid/Agony Design              38&lt;br /&gt;
08.   (6)       Mms/Taboo                       16&lt;br /&gt;
09.   (/)       Zorc/Reflex                     15&lt;br /&gt;
10.   (/)       Gremlin/Beyond Force            8&lt;br /&gt;
10.   (/)       Ed/Wrath Design                 8&lt;br /&gt;
                                                &lt;br /&gt;
The top two still hang on to their places while CROSS-&lt;br /&gt;
BOW  manages  to  take the third spot from QUISS who&lt;br /&gt;
went down one position.&lt;br /&gt;
FUBEN and AEG are climbing fast while MMS and DRUID&lt;br /&gt;
are  losing  places.  New  to  the charts are ZORC, ED&lt;br /&gt;
and GREMLIN.&lt;br /&gt;
Just  missed  the  top  spots  have  KM, SLAMMER and&lt;br /&gt;
and CLARENCE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN CRACKING GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Success &amp;amp; TRC                 79&lt;br /&gt;
02.   (3)       Alpha Flight 1970             72&lt;br /&gt;
03.   (4)       Chromance                     58&lt;br /&gt;
04.   (6)       Hitmen                        55&lt;br /&gt;
05.   (2)       F4CG                          54&lt;br /&gt;
06.   (8)       Laxity                        35&lt;br /&gt;
07.   (7)       Onslaught                     33&lt;br /&gt;
08.   (9)       Triad                         25&lt;br /&gt;
09.   (5)       Motiv 8                       22&lt;br /&gt;
10.   (10)      FairLight                     8&lt;br /&gt;
                                              &lt;br /&gt;
SUCCESS  &amp;amp;  THE RULING COMPANY once more mana-&lt;br /&gt;
ged  to defend the top spot while ALPHA FLIGHT 1970&lt;br /&gt;
and CHROMANCE climbed one position.&lt;br /&gt;
The  big  tumblers  this time are F4CG who have fallen&lt;br /&gt;
down  three and MOTIV 8 fallen down four places. LA-&lt;br /&gt;
XITY,  HITMEN  and  TRIAD keep on climbing into direc-&lt;br /&gt;
tion  top.  ONSLAUGHT and FAIRLIGHT managed to de-&lt;br /&gt;
fend  their  positions  this  time  but  a  hot tip is that&lt;br /&gt;
ONSLAUGHT will climb upwards the next issues.&lt;br /&gt;
Groups  just  missing to qualify were ACTIVE, EXCESS&lt;br /&gt;
and SCORN.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN SINGLE CRACKERS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Jack Alien/Hitmen               75&lt;br /&gt;
02.   (4)       Moonchild/Hitmen                71&lt;br /&gt;
03.   (2)       Burglar/SCS &amp;amp; TRC               64&lt;br /&gt;
04.   (3)       Ignorance/AFL                   61&lt;br /&gt;
05.   (7)       Didi/Laxity                     46&lt;br /&gt;
06.   (5)       CBA/TRC &amp;amp; SCS                   37&lt;br /&gt;
07.   (6)       Hain/F4CG                       22&lt;br /&gt;
08.   (9)       Derby'Ram/F4CG/AMN              13&lt;br /&gt;
09.   (8)       Mr.Wax/Chromance                12&lt;br /&gt;
10.   (/)       Quorthon/Triad                  11&lt;br /&gt;
&lt;br /&gt;
Well,  there  you  have it! JACK ALIEN still managed to&lt;br /&gt;
hang  on  the top spot but the rocket MOONCHILD will&lt;br /&gt;
surely attack the top spot in the next coming issues.&lt;br /&gt;
BURGLAR  went  down one place but still stayed in the&lt;br /&gt;
top three.&lt;br /&gt;
Having  a  closer  look  on the rest of the charts not&lt;br /&gt;
that  much  happened.  The  only one who mananged to&lt;br /&gt;
climb  more  than  one position only is DIDI who climbed&lt;br /&gt;
from  seven  to  five.  New in the top ten is QUORTHON&lt;br /&gt;
who  thereby  putted  JAYDEE  out of the competition&lt;br /&gt;
for this issue.&lt;br /&gt;
Just missing the top ten are JAYDEE, STING, SAILOR,&lt;br /&gt;
SKINHEAD and CROSSFIRE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN GRAPHIC ARTISTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    78&lt;br /&gt;
01.   (2)       Joe/Wrath Design                78&lt;br /&gt;
03.   (5)       RRR/Oxyron                      61&lt;br /&gt;
04.   (7)       Deekay/Crest/Ons                58&lt;br /&gt;
05.   (4)       Creeper/Dual Crew               52&lt;br /&gt;
06.   (3)       Electric/Extend                 45&lt;br /&gt;
07.   (6)       Astaroth/Agony Des              35&lt;br /&gt;
08.   (9)       Cupid/Padua/Hitmen              18&lt;br /&gt;
08.   (/)       Mike/Byterapers                 18&lt;br /&gt;
10.   (/)       Valsary/Samar/Lepsi             13&lt;br /&gt;
                                                &lt;br /&gt;
The  big  news  this  time is that JOE shared the first&lt;br /&gt;
spot  together  with  CRUISE.  Will  Joe  take  over  as&lt;br /&gt;
number  one  next  time?  RRR  climbed  two  places to&lt;br /&gt;
take over the third spot.&lt;br /&gt;
The  big  climber  this time is DEEKAY who managed to&lt;br /&gt;
climb  3  places.  ASTAROTH,  ELECTRIC and CREEPER&lt;br /&gt;
have fallen down! MIKE managed it to share the eighth&lt;br /&gt;
spot  with CUPID, also VALSARY qualified to enter the&lt;br /&gt;
top ten replacing CZEZSO and FAZEE.&lt;br /&gt;
FAZEE,  CZEZSO and SLIVER just missed to enter the&lt;br /&gt;
top ten this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN MUSIC COMPOSERS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  84&lt;br /&gt;
02.   (2)       PVCF/Reflex                     78&lt;br /&gt;
03.   (4)       Drax/Vibrants/Crest             66&lt;br /&gt;
03.   (/)       Mitch &amp;amp; Dane/Crest              66&lt;br /&gt;
05.   (10)      Jeff/Hype/Camelot               45&lt;br /&gt;
06.   (5)       Syndrom/TIA/Crest               40&lt;br /&gt;
07.   (3)       Shogoon/Taboo/Agony 37          &lt;br /&gt;
08.   (8)       Fanta/Bass/Oxyron               28&lt;br /&gt;
09.   (9)       Praiser/Reflex                  19&lt;br /&gt;
10.   (6)       Compod/Taboo                    12&lt;br /&gt;
&lt;br /&gt;
The  top  two  dou  remains  with PRI on first spot and&lt;br /&gt;
PVCF on second spot. DRAX gained a third place sha-&lt;br /&gt;
red  with  MITCH  &amp;amp;  DANE  who  came from nowhere to&lt;br /&gt;
jump directly into the top three.&lt;br /&gt;
The  big  tumbler  this time is SHOGOON who went from&lt;br /&gt;
three  to  seven.  Also COMPOD managed to drop four&lt;br /&gt;
places  while  JEFF  managed  to  explode from ten to&lt;br /&gt;
number  five.  SYNDROM  lost a place while FANTA and&lt;br /&gt;
PRAISER managed to defend their places.&lt;br /&gt;
Just  missing  the top ten are METAL, MOOG and MOR-&lt;br /&gt;
BID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN MAIL TRADERS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Violator/AFL/N0                 80&lt;br /&gt;
02.   (2)       Funxilla/SCS &amp;amp; TRC              72&lt;br /&gt;
03.   (3)       El Banditos/TRC &amp;amp; SCS  47       &lt;br /&gt;
04.   (4)       Dr.Soft/Albion                  37&lt;br /&gt;
05.   (5)       Spermbird/&amp;lt;C&amp;gt;/AMN               35&lt;br /&gt;
06.   (/)       Acidchild/Triad                 24&lt;br /&gt;
06.   (8)       Derby'Ram/F4CG/AMN  24          &lt;br /&gt;
08.   (9)       Starlight/Arise                 23&lt;br /&gt;
09.   (/)       Racoon/Hitmen                   22&lt;br /&gt;
10.   (/)       Unlock/Albion                   21&lt;br /&gt;
                                                &lt;br /&gt;
Once  again not that much happened in the top three.&lt;br /&gt;
VIOLATOR managed his top ranking for the third time.&lt;br /&gt;
The  rest  of  the  swapper's  guild like FUNXILLA, EL&lt;br /&gt;
BANDITOS, DR. SOFT and SPERMBIRD remained on the&lt;br /&gt;
same position like in the previous edition.&lt;br /&gt;
The  star  this  time  is ACIDCHILD who leeps from out&lt;br /&gt;
of nowhere to a sixth place. DERBYSHIRE RAM climbed&lt;br /&gt;
two  places  to  share the sixth spot, also STARLIGHT&lt;br /&gt;
managed   to   climb  one  place  to  eight.  New  in  the&lt;br /&gt;
charts  are RACOON and UNLOCK. Guys dropping out&lt;br /&gt;
of contention are MACX, INTRUDER and SEBALOZ.&lt;br /&gt;
Just  outside  the  top  10  are  MACX,  INTRUDER and&lt;br /&gt;
WALKER.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         TOP TEN MAGAZINES&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Magazine                       Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Relax Magazine                 72&lt;br /&gt;
02.   (1)       Vandalism News                 71&lt;br /&gt;
03.   (5)       The Tribune                    57&lt;br /&gt;
04.   (4)       Nitro                          50&lt;br /&gt;
05.   (6)       Driven                         47&lt;br /&gt;
06.   (3)       Domination                     38&lt;br /&gt;
07.   (7)       Propaganda                     34&lt;br /&gt;
08.   (8)       Contrast                       31&lt;br /&gt;
09.   (/)       Empathic                       12&lt;br /&gt;
10.   (/)       Vitality                       7&lt;br /&gt;
&lt;br /&gt;
The  RELAX MAGAZINE took over the top spot for the&lt;br /&gt;
first  time  putting  the  VANDALISM NEWS down to the&lt;br /&gt;
second  place.  THE TRIBUNE climbs two places to en-&lt;br /&gt;
ter the top three.&lt;br /&gt;
&lt;br /&gt;
DOMINATION  lost three places and went down to sixth&lt;br /&gt;
spot. Whilst DRIVEN managed to climb on place to spot&lt;br /&gt;
number  five.  Magazines like NITRO, PROPAGANDA and&lt;br /&gt;
CONTRAST still stays on the same place as last time.&lt;br /&gt;
New  to the top 10 are EMPATHIC and VITALITY. Finally&lt;br /&gt;
putting  the now long dead SKYHIGH out of the top 10.&lt;br /&gt;
Since the DOMINATION and PROPAGANDA are released&lt;br /&gt;
more regular these days we can expect them to rise&lt;br /&gt;
in the next issues of the Relax Magazine.&lt;br /&gt;
&lt;br /&gt;
Magazines  just missing the top ten this time are INSI-&lt;br /&gt;
DER, CHAOTIC COUNTRY and ARACHNOPHOBIA.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
In order to avoid misunderstandings please remember&lt;br /&gt;
that  ONLY  scores in other magazines have been ta-&lt;br /&gt;
ken  into  consideration  to compile the points for our&lt;br /&gt;
publication  RELAX MAGAZINE! All votes for Relax Ma-&lt;br /&gt;
gazine  on  Relax  Magazine votesheets have been IG-&lt;br /&gt;
NORED!&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Please  keep  in  mind  that the presented entries are&lt;br /&gt;
NOT  manipulated  by the Relax Magazine staff, do NOT&lt;br /&gt;
NOT  reflect  our  opinions  and  do  NOT present our&lt;br /&gt;
but voters' personal favourites.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
Violator/Alpha Flight 1970&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Interview==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * INTERVIEW *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the  interview section of the Relax Maga-&lt;br /&gt;
zine,  a  chapter being frequently visited by the lead-&lt;br /&gt;
ing  profiles  of the past and present, persons people&lt;br /&gt;
talk  about  and  people  who  are  interesting for the&lt;br /&gt;
bright mass of CBM 64 sceners.&lt;br /&gt;
&lt;br /&gt;
Lately a lot of well known demo groups have sent life-&lt;br /&gt;
signs  to  show that they are still alive and capable to&lt;br /&gt;
deliver  interesting productions to a stunning scene,&lt;br /&gt;
Offence  is  one  of  them. For this issue we have met&lt;br /&gt;
with  the  programmer  YUP  the leading profile of the&lt;br /&gt;
group, an author being responsible for lots of excel-&lt;br /&gt;
lent  demo  parts  on  multiple  platforms  all  over the&lt;br /&gt;
years.&lt;br /&gt;
&lt;br /&gt;
Here we go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Hello  Andreas!  It  is  nice  to  welcome  you  in our&lt;br /&gt;
interview   section   this  time,  a  highly  appreciated&lt;br /&gt;
section  being  known  as talkshow, too. Please intro-&lt;br /&gt;
duce  yourself,  regarding  the  personal  aspects of&lt;br /&gt;
your real life.&lt;br /&gt;
&lt;br /&gt;
Thanks  Timo.  I  feel  honored  to  be  your  interview&lt;br /&gt;
partner  this time. My name is XXXXXXX XXXXXXXXX and&lt;br /&gt;
I am born on February 22nd, 1997 in Nuertingen/Ger-&lt;br /&gt;
many.&lt;br /&gt;
Most of my time I hang around in discos, dancing until&lt;br /&gt;
most of the people think that I am totally MAD. Besides&lt;br /&gt;
that  I  am still one of the most SLEEPIEST persons in&lt;br /&gt;
the world.&lt;br /&gt;
&lt;br /&gt;
?:  Ah,  Nuertingen,  the  town  where Germany's great&lt;br /&gt;
talk  master  and  entertainer  HARALD SCHMIDT was&lt;br /&gt;
born!&lt;br /&gt;
After  the  personal facts usually the computer facts&lt;br /&gt;
follow.  So let's follow the traditions and continue with&lt;br /&gt;
with  that topic here, too. How and when did you start&lt;br /&gt;
on this system and in the scene, how did you got your&lt;br /&gt;
handle and what groups have you been in all over the&lt;br /&gt;
years?&lt;br /&gt;
&lt;br /&gt;
In 1988 a friend of mine got a CBM 64 with 1531 (data-&lt;br /&gt;
sette recorder). We have played some games such as&lt;br /&gt;
ARTILLERY DUEL, and I knew that I was in the need of&lt;br /&gt;
such  a  machine,  too.  So I have bought a CBM 128 D.&lt;br /&gt;
In the beginning I have only played games but later on&lt;br /&gt;
I  have started to code and formed together with ZO-&lt;br /&gt;
RAN  the  duo  YUP  &amp;amp;  BURP. Then in the year 1989 a&lt;br /&gt;
friend  of  us  asked  us  to join STATIC. Later on THE&lt;br /&gt;
SHARKS,  WARRIORS  OF  TIME,  SHAPE and finally OF-&lt;br /&gt;
FENCE followed.  While  I  was in Offence we also made&lt;br /&gt;
a  fun  orientated group called NUTS (NO USUAL TAT-&lt;br /&gt;
TY  SUICIDERS)  which  was first a sub-group if NATO&lt;br /&gt;
and  later  on  TRAITORS. Behind the handles FAT RAT&lt;br /&gt;
stood  Yup  &amp;amp; Burp and Red Wiz was THE MUTANT RE-&lt;br /&gt;
FRIDGERATOR.  It  was just for fun and got much more&lt;br /&gt;
than awaited. Now Offence also exists as scene group&lt;br /&gt;
on the Amiga and maybe soon on the PC, too.&lt;br /&gt;
To  my handle YUP there is not much to say. Or let me&lt;br /&gt;
better say, I say very often Yup, and so it became my&lt;br /&gt;
handle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Offence  has  been  quite  successful  in  the  demo&lt;br /&gt;
scene  some  years  ago  in a time when most present&lt;br /&gt;
sceners  were  NOT around yet. Please introduce the&lt;br /&gt;
history of the group to our readers.&lt;br /&gt;
&lt;br /&gt;
Most  of  the  Offence  members were already my team&lt;br /&gt;
comrades  in Warriors Of Time. When we left WOT most&lt;br /&gt;
of  us  joined  Shape. But after some time Shape grew&lt;br /&gt;
up  memberwise  too  fast,  so  that we weren't able to&lt;br /&gt;
get an actual memberlist anymore and to find out who&lt;br /&gt;
is  in and who is not in the group. As we (Yup &amp;amp; Burp)&lt;br /&gt;
loved  to  know  EVERY  member  personally and to be&lt;br /&gt;
good friends with them we left Shape and founded Of-&lt;br /&gt;
Offence.  I was VERY GLAD at that time that our BEST&lt;br /&gt;
FRIENDS  from  Shape  left,  to join Offence, too. Fur-&lt;br /&gt;
thermore  some  members from BEYOND FORCE, BON-&lt;br /&gt;
ZAI,  ...  followed.  And  the  best  thing is that Offence&lt;br /&gt;
still exists. Not very active, but we're still alive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Next  to  Offence you have been a member of teams&lt;br /&gt;
like  Warriors  Of  Time, Shape and Traitors. What can&lt;br /&gt;
you report about the time in those groups, as groups&lt;br /&gt;
like  Shape  and  WOT  still  have a great tradition and&lt;br /&gt;
history in a to the negative side developing scene?&lt;br /&gt;
&lt;br /&gt;
It  was  a  GREAT  time. There was a good FRIENDSHIP&lt;br /&gt;
inside  the  groups.  We knew each other and we were&lt;br /&gt;
in  contact  by  phone  very  often, or we visited each&lt;br /&gt;
other.  PAL from Norway for example was at my place&lt;br /&gt;
for  some  weeks.  That  was  the  time  when  we made&lt;br /&gt;
&amp;quot;Slowpoke  #6&amp;quot;.  I  also  think  that  at that time there&lt;br /&gt;
were  LESS  group-wars  and less flaming. Some days&lt;br /&gt;
ago  a  friend  of  mine  told me, that the guys on IRC-&lt;br /&gt;
channel #c-64 were talking shit about CYCLEBURNER&lt;br /&gt;
of  Megastyle.  He was around in the channel and they&lt;br /&gt;
told him that he should GO and that he is NO real CBM&lt;br /&gt;
64  fan  like they are and wrote a lot of flames. My o-&lt;br /&gt;
pinion about that:&lt;br /&gt;
 &amp;quot;I AM HAPPY THAT I DON'T KNOW THESE SO-CALLED&lt;br /&gt;
                             CBM 64 fans!&amp;quot;&lt;br /&gt;
It  seems  the scene became VERY ARROGANT. That is&lt;br /&gt;
NOT my way!&lt;br /&gt;
&lt;br /&gt;
?: Unfortunately  I  have  to  agree.  Most  of  the time&lt;br /&gt;
newcommers  or  people  who  have NEVER done any-&lt;br /&gt;
thing  valueable for the scene are trying to gain res-&lt;br /&gt;
pect  and  to  produce themselves with desperate at-&lt;br /&gt;
tacks like this one.&lt;br /&gt;
Offence  lately  released a demo entitled &amp;quot;Flexible&amp;quot; on&lt;br /&gt;
the  CBM  64,  some sort of comeback demo linked to-&lt;br /&gt;
gether  by  Trasher containing lots of ancient parts.&lt;br /&gt;
Are you still in touch with all the members, and if yes,&lt;br /&gt;
what  are  profiles like &amp;quot;Pal&amp;quot;, &amp;quot;Harmony Productions&amp;quot;&lt;br /&gt;
or  &amp;quot;Red  Wiz&amp;quot;,  just  to name a few, doing these days?&lt;br /&gt;
And what about your former &amp;quot;twin&amp;quot; called Burp?&lt;br /&gt;
&lt;br /&gt;
Some  of  those  people  are still members in Offence,&lt;br /&gt;
like  PAL,  formerly  known as Rooster. He is working&lt;br /&gt;
for  a  company  as  a  painter  and  the  moment he is&lt;br /&gt;
drawing graphics for a demo which we will make in the&lt;br /&gt;
near future.&lt;br /&gt;
RED  WIZ unfortunately stopped all his computer acti-&lt;br /&gt;
vities.  From  time  to  time we phone but that has NO-&lt;br /&gt;
THING to do with computers anymore.&lt;br /&gt;
With HARMONY PRODUCTION I have lost contact at all.&lt;br /&gt;
He  moved  houses  and  I  don't know to which city he&lt;br /&gt;
left. So if you have his new address, please send it to&lt;br /&gt;
me!!&lt;br /&gt;
&lt;br /&gt;
BURP is NOT active anymore. He has left the scene in&lt;br /&gt;
1991/92,  some  time  before I started with &amp;quot;Emotional&lt;br /&gt;
Breakdown&amp;quot;.  I  mean  the demo, NOT my breakdown! :)&lt;br /&gt;
At the moment he is running a company where is doing&lt;br /&gt;
network-related things and he does some raytracing&lt;br /&gt;
stuff, too.&lt;br /&gt;
Finally  TRASHER  is  still  active  and responsible for&lt;br /&gt;
the lately released demo called &amp;quot;Flexible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Lately  you  have  released  an  Amiga  demo  called&lt;br /&gt;
&amp;quot;Carpe  Noctem&amp;quot;,  a  CBM  64  styled  demo containing&lt;br /&gt;
CBM  64  Koala  graphics  and  THX-soundtracks (for&lt;br /&gt;
non-Amiga users: THX is SID-like tracker supporting&lt;br /&gt;
four  audio channels. Bartman/Abyss is already wor-&lt;br /&gt;
king  on  a  Windows conversation for PC users) com-&lt;br /&gt;
composed by ARROGANCE and GEIR TJELTA. What was&lt;br /&gt;
the inspiration for a traditional release like this one,&lt;br /&gt;
as  on  most systems the trend is going into direction&lt;br /&gt;
4X4 chunky2planar effects?&lt;br /&gt;
&lt;br /&gt;
The   main   reason  was  that  Arrogance  wanted  to&lt;br /&gt;
compose  and  release  some THX-modules. So we said&lt;br /&gt;
okay,  than  let's  do  it  all in the good old traditional&lt;br /&gt;
way,  starting  with  the  musics, the style and every-&lt;br /&gt;
thing else, too.&lt;br /&gt;
The  reason  for  it was that we LOVED the GOOD OLD&lt;br /&gt;
time.  If  I  could  travel  back  in  time I would do it for&lt;br /&gt;
sure!   There  was  more  PERSONALITY  in  the  demo&lt;br /&gt;
productions and in the scene.&lt;br /&gt;
'Carpe  Noctem'  is  a  hommage  to the best computer&lt;br /&gt;
system  in  the  world:  the CBM 64. Did you know that&lt;br /&gt;
my  first  demo I have coded for Warriors Of Time was&lt;br /&gt;
'Carpe  Noctam'?  We  did  there a little spelling error&lt;br /&gt;
(the a instead of the e) which we have now corrected&lt;br /&gt;
on the Amiga.&lt;br /&gt;
&lt;br /&gt;
?: Some  time  ago you have planned an ambitious pro-&lt;br /&gt;
ject,  namely  the  Amiga  conversation of the platform&lt;br /&gt;
orientated  jump  and  run hitseller &amp;quot;Earthworm Jim&amp;quot;.&lt;br /&gt;
What did stop that project?&lt;br /&gt;
&lt;br /&gt;
It  really  is  a pity what I was unfortunately NOT allo-&lt;br /&gt;
wed  to  convert  the game. The developer 'Shiny' has&lt;br /&gt;
thought it would be GOOD idea, but much to my regret&lt;br /&gt;
the   publisher  said  NO.  The  Amiga-market  was too&lt;br /&gt;
small for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  Well,  TTS' game &amp;quot;Trapped&amp;quot;, a roleplaying game with&lt;br /&gt;
an  excellent  DOOM-engine,  did sell that well that the&lt;br /&gt;
sequal  is  already  close  to  be released, what is for&lt;br /&gt;
sure  a sign that there is still great interest in Amiga&lt;br /&gt;
computer technology and software.&lt;br /&gt;
Now  a  PC  belongs to your computer equipment, too.&lt;br /&gt;
Are  there already any commercial releases planned?&lt;br /&gt;
It  would  be  quite  interesting  for  a  lot  of  CBM 64&lt;br /&gt;
sceners  having  these  days have a second and even&lt;br /&gt;
third  platform in their rooms, too, including hardware&lt;br /&gt;
slowed down by Microsoft productions.&lt;br /&gt;
&lt;br /&gt;
YES,  there  is already a game I'm working on. But it'll&lt;br /&gt;
take  somewhere  around  2 years to finish it I think.&lt;br /&gt;
It's TOO EARLY to spread news about this game, but I&lt;br /&gt;
think  you'll  like it and when the time has come I'll tell&lt;br /&gt;
you more about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: With  your  activity  on  several platforms you have&lt;br /&gt;
had  the  change  to  sneak into all major and popular&lt;br /&gt;
scenes these days. What are the differences between&lt;br /&gt;
CBM  64,  Amiga  and  PC scene, and what was/is your&lt;br /&gt;
personal favourite?&lt;br /&gt;
&lt;br /&gt;
This  is  a  question I can answer VERY FAST: the CBM&lt;br /&gt;
64 rules!!!!!!!!&lt;br /&gt;
The  CBM  64 was my first Computer and so he'll ever&lt;br /&gt;
be  SOMETHING  SPECIAL.  At the time, when the Amiga&lt;br /&gt;
Amiga  and  especially the PC scene became bigger, it&lt;br /&gt;
became  very UNPERSONAL, because of the Internet!&lt;br /&gt;
The  big  swapper times when you have had sometimes&lt;br /&gt;
hundreds  of  contacts  are  OVER. You just download&lt;br /&gt;
it  from  a  FTP-site.  In  earlier  days it was a bit like&lt;br /&gt;
UNDERGROUND,  a  big  FAMILY.  Nowadays everybody&lt;br /&gt;
has a PC and is in the Internet. That's NOT bad, but it&lt;br /&gt;
is different. There is NO PERSONALITY. Also most de-&lt;br /&gt;
mos  nowaday  look  like  every other demo, they have&lt;br /&gt;
the SAME routines, the SAME style,.... Lets go back to&lt;br /&gt;
past (sounds like a old man).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: More like a wise man, that's given for sure!&lt;br /&gt;
The  Internet  is  a  quite  popular  topic  these days.&lt;br /&gt;
What  do  you  think about the IRC, the WWW, FTP-sites&lt;br /&gt;
and  all  the  other  useful functions offered? Does it&lt;br /&gt;
support scene life and culture in your opinion?&lt;br /&gt;
&lt;br /&gt;
Particularly answered in the last question. But I'm NO&lt;br /&gt;
big  fan  from  the  IRC.  Most of the time when I was in&lt;br /&gt;
there was only NONSENSE on the screen. Maybe I was&lt;br /&gt;
in a the wrong time? WWW and FTP is a GREAT thing. It&lt;br /&gt;
gives  the  possibility  to  spread the products VERY&lt;br /&gt;
FAST, cheap and easy. I like it, but I don't think that it&lt;br /&gt;
supports  scene  life,  because  it's  getting more UN-&lt;br /&gt;
PERSONALLY. But like said before I like it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: No, only in the a few cases the public screen action&lt;br /&gt;
is productive and valueable. Messaging is much better&lt;br /&gt;
and useful for interesting communication.&lt;br /&gt;
You have set up a homepage, too. This is your chance&lt;br /&gt;
to  introduce  it to our readers. What can we find and&lt;br /&gt;
expect  there,  putting the boards into the waves into&lt;br /&gt;
direction of your shore?&lt;br /&gt;
&lt;br /&gt;
Hey,  ALL  you  people  out  there, VISIT my homepage&lt;br /&gt;
and INCREASE my counter.&lt;br /&gt;
&lt;br /&gt;
         http://privat.swol.de/AndreasSchneider/&lt;br /&gt;
&lt;br /&gt;
You'll  find  ALL  my  productions for the beloved CBM&lt;br /&gt;
64  and  the  Amiga  here.  Maybe soon some PC stuff&lt;br /&gt;
will follow, too.&lt;br /&gt;
LAST  MINUTE NEWS: In August 1997 I'll make a MAJOR&lt;br /&gt;
update  for  my  homepage,  like  for  example  a  new&lt;br /&gt;
chapter about coding will be put online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: As  everything  has  to come to an end we unfortu-&lt;br /&gt;
nately  have  to stop here, too. Here we offer our in-&lt;br /&gt;
terview    partners    to   add   some   comments   and&lt;br /&gt;
greetings, feel free to add whatever you would like to&lt;br /&gt;
add here. Many thanks for being our guest.&lt;br /&gt;
&lt;br /&gt;
Thanks to all my contacts I had all over the years and&lt;br /&gt;
also  to  all these GREAT demo-makers, who did those&lt;br /&gt;
fabolous  demos  in the past. Feel free to contact me,&lt;br /&gt;
I  am always happy about mail (ESPECIALLY from gra-&lt;br /&gt;
phic artists).&lt;br /&gt;
I  won't write a greetingslist here because it would be&lt;br /&gt;
by  far  TOO  LONG  and  I  think  all my FRIENDS know&lt;br /&gt;
they are greeted. Thanks to you, and&lt;br /&gt;
Thanks  to you, and much luck with your GREAT maga-&lt;br /&gt;
zine. Go on with your work!&lt;br /&gt;
&lt;br /&gt;
?: Many  thanks! It was a pleasure to talk to you again&lt;br /&gt;
and to read your points of view. All the best for you,&lt;br /&gt;
too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We  truely  hope  you  enjoyed  the travel back in time&lt;br /&gt;
along  with  YUP  and  hope  to  meet  you again in the&lt;br /&gt;
next  edition  as  we  have  again organised a well re-&lt;br /&gt;
putated and interesting interview partner.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Point Hunters==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
            WHO ARE THE REAL POINT HUNTERS?&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Due  to  lots  of  discussions  around  mysterious and&lt;br /&gt;
magical   releases  made  in  the  previous  period  we&lt;br /&gt;
decided   to  present  a  chapter  offering  the  facts&lt;br /&gt;
leading  us  to  the  decisions  for certain releases in&lt;br /&gt;
the actual May - July 1997 release charts, decisions&lt;br /&gt;
which  have  been  made after requesting facts at the&lt;br /&gt;
addresses of certain involved persons.&lt;br /&gt;
&lt;br /&gt;
With  the  release  of the game &amp;quot;Mystery&amp;quot; a lot of dis-&lt;br /&gt;
cussions  and  hassles  have started in the reigns of&lt;br /&gt;
the   board  scene,  actually  it  seems  that  a  lot  of&lt;br /&gt;
groups  and  people  allied  in  order to express their&lt;br /&gt;
aversion  against  Alpha Flight 1970, but is the critism&lt;br /&gt;
and  are all the insults based on acceptable facts and&lt;br /&gt;
justified  or  just a jealous reaction to AFL's domina-&lt;br /&gt;
tion  in the cracking scene and release charts of the&lt;br /&gt;
past two years?&lt;br /&gt;
&lt;br /&gt;
Alpha  Flight  1970 has released a lot of SALES VER-&lt;br /&gt;
SIONS  from  games  that have been already released&lt;br /&gt;
before,  may  it  only  be documentary or introduction&lt;br /&gt;
files  being  added  by the distributor what have been&lt;br /&gt;
the  only  detectable changes to the previously crak-&lt;br /&gt;
ked  versions. Marc has purchased the authentic and&lt;br /&gt;
complete sales versions directly from the distributor&lt;br /&gt;
instead  of spreading incomplete pre-versions, and in&lt;br /&gt;
case  the  sales  version  varies  from the previously&lt;br /&gt;
spread  version  a  so-called  100% version is nothing&lt;br /&gt;
else  but the logical consequence, a normal behaviour&lt;br /&gt;
shown  by  ALL cracking groups over the years, un-&lt;br /&gt;
like  other  sources  may report these days, and NOT&lt;br /&gt;
only by Alpha Flight 1970. For&lt;br /&gt;
For  sure it can be either boring and annoying to see&lt;br /&gt;
a  group  presenting from the distributor slightly up-&lt;br /&gt;
dated  releases,  that  is a fact nobody can deny, ne-&lt;br /&gt;
vertheless  the  group presented a complete and ac-&lt;br /&gt;
tual  version next to the fact that this group suppor-&lt;br /&gt;
ted  the  game  market  with  BUYING originals, what is&lt;br /&gt;
for  sure  worth  to  be  mentioned  these days where&lt;br /&gt;
everyone complains about the decreasing commercial&lt;br /&gt;
market  while  nobody  is  willing  to  pay  for (quality)&lt;br /&gt;
software.&lt;br /&gt;
&lt;br /&gt;
If  people prejudice the policy of releasing COMPLETE&lt;br /&gt;
games why don't they prejudice the policy of pre-re-&lt;br /&gt;
leasing  incomplete  versions?  Why are people relea-&lt;br /&gt;
sing pre-versions? What is the correct definition for&lt;br /&gt;
it? Point hunting?&lt;br /&gt;
&lt;br /&gt;
Furthermore  Alpha  Flight 1970 has released lots of&lt;br /&gt;
so-called  100%  versions  of  previously spread cor-&lt;br /&gt;
rupt  releases,  too.  Lately  it  sounds like they have&lt;br /&gt;
released   100%   versions  when  they  have  found  a&lt;br /&gt;
flickering pixel but if people have a closer look at the&lt;br /&gt;
100%  and  the  corrupt  versions  people will find out&lt;br /&gt;
that  it  were NOT small and pointless but HEAVY bugs&lt;br /&gt;
that  made playing and finishing the games impossible,&lt;br /&gt;
just  like  non-working  end-sequences or missing le-&lt;br /&gt;
vels corrupting the gameplay. It's just curious to see&lt;br /&gt;
that ONLY Alpha Flight is getting blamed for releasing&lt;br /&gt;
100%  versions  while  groups like SCS &amp;amp; TRC (&amp;quot;Xiom&amp;quot;)&lt;br /&gt;
and  other  groups  with  skilled and competent crak-&lt;br /&gt;
kers did it all over the years, too, without drifting in-&lt;br /&gt;
to  the  spotlight  of  critism,  and even Onslaught has&lt;br /&gt;
released 100% versions already, such as e.g. &amp;quot;Bugaro&lt;br /&gt;
Bugaro Ralley&amp;quot;.&lt;br /&gt;
It is no secret that in most cases the objectivity ends&lt;br /&gt;
starting with the own territory, so lots of groups be-&lt;br /&gt;
ing  disappointed  about their failures are starting to&lt;br /&gt;
ignore them and prefer to attack the opponents as it&lt;br /&gt;
is the more comfortable and satisfying solution. Asto-&lt;br /&gt;
nishing  is  that  a  group like F4CG trying to hunt for&lt;br /&gt;
points  by presenting a in their opinion better trans-&lt;br /&gt;
lated  version  of  the  game &amp;quot;Battle Of Thurn&amp;quot; or re-&lt;br /&gt;
leasing  demo  parts  as  previews  (&amp;quot;Skylight  Prv.&amp;quot;)&lt;br /&gt;
seems  to  feel  quite  comfortable in the position of a&lt;br /&gt;
public  prosecutor. Why don't these groups test their&lt;br /&gt;
versions carefully before releasing them? Just to be&lt;br /&gt;
faster than the concurence? What is the correct de-&lt;br /&gt;
nition for it? Point hunting?&lt;br /&gt;
&lt;br /&gt;
As far as it concerns the release &amp;quot;Mystery&amp;quot; made by&lt;br /&gt;
Alpha  Flight  1970  it  seems like that this mysterious&lt;br /&gt;
bug  only appears on the computers of persons com-&lt;br /&gt;
plaining  about  AFL's  release  policy and being inte-&lt;br /&gt;
rested  in  taking  over  the  position  of  the  leading&lt;br /&gt;
cracking  group,  to  be  more  precise  mainly  on the&lt;br /&gt;
computers  of  Chromance, F4CG and Onslaught mem-&lt;br /&gt;
bers only.  Some  people  claimed the NTSC fix spoiled&lt;br /&gt;
the  game  play  on  PAL,  a  combination  of flickering&lt;br /&gt;
rasterbars  and  slowed  down music. That a NTSC fix&lt;br /&gt;
spoils  the  gameplay  on PAL computers is almost im-&lt;br /&gt;
possible since the routine identifies the specific com-&lt;br /&gt;
puter  type  and  in  case PAL is getting detected the&lt;br /&gt;
NTSC  fix  won't  be  executed.  While  requesting  the&lt;br /&gt;
facts  at  the  addresses  of persons named as refe-&lt;br /&gt;
rence  for  the game bugging on PAL even more mys-&lt;br /&gt;
terious  answers  followed,  just like that the bug ap-&lt;br /&gt;
pears  on  NTSC  only or that the game works but the&lt;br /&gt;
chance  to  rag  against  Alpha  Flight  has been quite&lt;br /&gt;
attractive.  Until now NO logical and clear proof could&lt;br /&gt;
have  been  brought in clearly explaining that the AFL&lt;br /&gt;
version does not work.&lt;br /&gt;
&lt;br /&gt;
Actually three independent release charts have been&lt;br /&gt;
released,  two  magazines  released  by magazine edi-&lt;br /&gt;
tors  involved  in  the  campaign  against AFL and one&lt;br /&gt;
magazine released by an objective staff.&lt;br /&gt;
Propaganda   23  has  continously  condemned  Alpha&lt;br /&gt;
Flight  for  releasing  a  corrupt  version  while their&lt;br /&gt;
release charts clearly state that the game is working&lt;br /&gt;
FINE, a curiousity which could make the objective and&lt;br /&gt;
interested  reader  stun. In The Crest #1 Alpha Flight&lt;br /&gt;
got  the  points for a WORKING release, too, being the&lt;br /&gt;
ONLY  totally  independent resource offering release&lt;br /&gt;
charts.  Finally  Domination #9 has not given points to&lt;br /&gt;
Alpha  Flight,  claiming  that  the  game  does not work&lt;br /&gt;
with  Jazzcat  being  the initiator of the campaign and&lt;br /&gt;
his  group-mate  Donar  being  responsible for crack&lt;br /&gt;
and  fix  of  the  Urine's  &amp;quot;Mystery&amp;quot;  version.  It won't&lt;br /&gt;
surprise  the masses when Onslaught starts complai-&lt;br /&gt;
ning  about  Relax  Magazine's  inobjectivity giving the&lt;br /&gt;
points to AFL as many editors are current or former&lt;br /&gt;
members  of that group, nevertheless Relax Magazine&lt;br /&gt;
has  listened  to  almost  all involved persons and re-&lt;br /&gt;
quested  proofs  from  crackers  and  fixers  to  get&lt;br /&gt;
professional  bug  reports  in order to find an objec-&lt;br /&gt;
tive solution.&lt;br /&gt;
In  case  OUR  release charts are inobjective, what is&lt;br /&gt;
the definition for the other release charts having gi-&lt;br /&gt;
ven the points to AFL, too.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Magical  Formular&amp;quot; has been another release making&lt;br /&gt;
the  people  start  complaining about AFL once again.&lt;br /&gt;
Laxity  and Chromance released a bugging version of&lt;br /&gt;
&amp;quot;Magical  Formular&amp;quot;  on  Deadzone  and  Alpha  Flight&lt;br /&gt;
1970  has released a working version on the majority&lt;br /&gt;
of  the  major US boards while Laxity and Chromance&lt;br /&gt;
released a fixfile, once again on Deadzone only.&lt;br /&gt;
According  to  the  traditional  release  charts  rules&lt;br /&gt;
(reference:  24h rule) has the group spreading their&lt;br /&gt;
version  on  the  majority  of  the  major boards to be&lt;br /&gt;
taken  into  consideration  to  create  release charts&lt;br /&gt;
the  official first-release, and in this case it was AFL.&lt;br /&gt;
In  order  to clear the status of the NTSC release we&lt;br /&gt;
have  asked Ultimate Hacker in an IRC session, who is&lt;br /&gt;
named  in  the  Domination  release  charts as a refe-&lt;br /&gt;
rence, for a short comment on it:&lt;br /&gt;
&lt;br /&gt;
[Ult-Hack(Bowes1^viking.concentric.net)]:   The   AFL&lt;br /&gt;
version  is  better  in my opinion, the Chromance ver-&lt;br /&gt;
sion  flickers  on NTSC on 3 different levels, including&lt;br /&gt;
one  level  which  flickers  VERY badly. On a different&lt;br /&gt;
note  there  is  a  bug in the original which flickers on&lt;br /&gt;
NTSC and PAL when you kill the real big enemies...&lt;br /&gt;
There  was  a  fixfile done but that was for a PAL bug&lt;br /&gt;
not  the  NTSC flickering. However both version were&lt;br /&gt;
very  nicely  done,  &amp;lt;C&amp;gt;  had  the  better crack. If you&lt;br /&gt;
want it to run on a NTSC machine get the AFL version&lt;br /&gt;
though...&lt;br /&gt;
&lt;br /&gt;
The case is quite clear not only that AFL placed their&lt;br /&gt;
version  on  the  MAJORITY of the boards to be taken&lt;br /&gt;
into  consideration  for  board  release  charts, so if&lt;br /&gt;
people  take  the 24h rule into consideration there is&lt;br /&gt;
no doubt that the flighters must get the points, not to&lt;br /&gt;
forget  about the playability which seems to be higher&lt;br /&gt;
in AFL's fix, too, what seems to be the most important&lt;br /&gt;
arguement  when it comes around NTSC fixing, atleast&lt;br /&gt;
in our definition.&lt;br /&gt;
&lt;br /&gt;
Many  thanks  for  their help and sharing their infor-&lt;br /&gt;
mation  to find these solutions for the Relax Magazine&lt;br /&gt;
release   charts  must  go  to  Burglar,  Count  Zero,&lt;br /&gt;
Jazzcat, Marc, Mr. Wax, Skinhead, The Ignorance and&lt;br /&gt;
Ultimate Hacker.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Society==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                               * SOCIETY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  demo scene is in the eyes of many demo sceners&lt;br /&gt;
the  part  keeping  the  CBM  64  scene  ship  into the&lt;br /&gt;
winds,  raising  the  sails  to  explore  new  shores. In&lt;br /&gt;
many  eyes  is the positive pole, contrary to the per-&lt;br /&gt;
manently  negative seen cracking part. But is the CBM&lt;br /&gt;
64  demo scene still worth to be proud of? Is it truely&lt;br /&gt;
the  part  of  the  scene keeping it alive and competi-&lt;br /&gt;
tive, and what is more important, would there still be a&lt;br /&gt;
scene without cracking groups?&lt;br /&gt;
&lt;br /&gt;
In  the  beginning  there  were the cracking groups in&lt;br /&gt;
their  endless  battle versus commercialism, providing&lt;br /&gt;
the  scene with an infinitive flood of software. It were&lt;br /&gt;
the  cracking  groups introducing intro screens, this&lt;br /&gt;
source   was  coming  up  with  music  ripps  and  title&lt;br /&gt;
screens combined with scrollers to present the first&lt;br /&gt;
demos. All ways to handle the distribution of software&lt;br /&gt;
in  the scene were initiated or made popular by crak-&lt;br /&gt;
king groups, starting with swapping, boards and later&lt;br /&gt;
on  FTP-sites. Evenso the magazine hype was started&lt;br /&gt;
by  cracking groups, too, may it be paper or disk ma-&lt;br /&gt;
gazines.&lt;br /&gt;
Many  people  seem  to  have forgotten that it was the&lt;br /&gt;
cracking  scene  having  built  up  the structures and&lt;br /&gt;
popularity  level  of the system, providing the scene a&lt;br /&gt;
past  it still can be proud of, a pride without a CBM 64&lt;br /&gt;
scene  today  would  NOT exist anymore. The history,&lt;br /&gt;
the  background,  the  traditions,  all  what  made this&lt;br /&gt;
computer  system and its scene once so popular seem&lt;br /&gt;
to be forgotten these days.&lt;br /&gt;
&lt;br /&gt;
These  days parts of the demo scene, especially new-&lt;br /&gt;
commers  having  entered the scene in the past three&lt;br /&gt;
years,  are  having  doubts  about  the  sense  of the&lt;br /&gt;
cracking   scene,  doubts  which  are  in  some  cases&lt;br /&gt;
justified.  Having  a  closer  look  into the demo scene&lt;br /&gt;
there  is  no  doubt  that  it is no perfect place these&lt;br /&gt;
days,  too,  facts  which  seem  to be ignored by many&lt;br /&gt;
demo sceners.&lt;br /&gt;
&lt;br /&gt;
The demo scene generally presents their productions&lt;br /&gt;
on  huge  parties, most groups concentrate their po-&lt;br /&gt;
wer  to contribute at one major party only. What does&lt;br /&gt;
it  mean  for the scene? There are in western Europe&lt;br /&gt;
just  The Party, Assembly, the X-series and since two&lt;br /&gt;
years  the Symposium, in eastern Europe there is the&lt;br /&gt;
Scenest  and perhaps the North Party to provide the&lt;br /&gt;
scene  with  releases.  Between  those  parties there&lt;br /&gt;
are  a  few  releases only, mainly demos which did NOT&lt;br /&gt;
qualify to compete at the competitions. The number of&lt;br /&gt;
enthusiastic  demo  sceners  presenting  their demos&lt;br /&gt;
not  on  parties  is  in  fact  too low to keep an active&lt;br /&gt;
scene   alive.   A   computer  scene  exists  based  on&lt;br /&gt;
people  releasing  software, a scene can't exist with-&lt;br /&gt;
out releases.&lt;br /&gt;
No one can deny the fact that between parties either&lt;br /&gt;
the  meanwhile  quite  rare  magazine  productions as&lt;br /&gt;
well  as  the  efforts  of  the cracking scene keep the&lt;br /&gt;
scene  alive and busy. A sleeping scene might wake up&lt;br /&gt;
at  parties,  but  between  those  events  without  any&lt;br /&gt;
kind  of  activity  more people than most might expect&lt;br /&gt;
would  leave  the  scene, looking for more active plat-&lt;br /&gt;
forms,  just  like  PC, consoles and even the quite po-&lt;br /&gt;
pular Amiga scene.&lt;br /&gt;
&lt;br /&gt;
Let's  have a closer look at parties and their compe-&lt;br /&gt;
titions to uncover what is going on there. Let's start&lt;br /&gt;
with  the  demo  contributions.  Former  active  Reflex&lt;br /&gt;
member  Quiss  has  become  the  victim  of the global&lt;br /&gt;
scene  press  criticising his release strategy. Relea-&lt;br /&gt;
ses  like  &amp;quot;Radio Napalm&amp;quot; released under Reflex (win-&lt;br /&gt;
ner of X-95 demo competition) and &amp;quot;Centric Preview&amp;quot;&lt;br /&gt;
under  Cyance  (winner  of  Sym96 demo competition)&lt;br /&gt;
got  brandmarked  to  consist  out  of recycled parts&lt;br /&gt;
only.  More  interesting were the contributions to the&lt;br /&gt;
Convention  96  in  Berlin where Reflex (&amp;quot;Access De-&lt;br /&gt;
nied  II&amp;quot;,  The  Party V) and Fuse (&amp;quot;Respect, 1995) in-&lt;br /&gt;
troduced  the  term &amp;quot;re-release&amp;quot; to the disappointed&lt;br /&gt;
demo  scene  by entering the competition with already&lt;br /&gt;
shown and released productions.&lt;br /&gt;
Another new fashion seems to be competiting with un-&lt;br /&gt;
finished releases, releases which won't be spread af-&lt;br /&gt;
ter  the  competition.  Unfinished preview versions of&lt;br /&gt;
demo/trackmo  productions have already won compe-&lt;br /&gt;
titions,  still  3  months  later no 100% release version&lt;br /&gt;
followed.  Wouldn't  it  be  more  useful  if the rules on&lt;br /&gt;
ALL  parties  would be quite similar, making sure that&lt;br /&gt;
all contributions are going to be released at the par-&lt;br /&gt;
ty  place?  A future party with lots of competition en-&lt;br /&gt;
tries but no releases is not science fiction anymore.&lt;br /&gt;
&lt;br /&gt;
But the single competitions are a place to find myste-&lt;br /&gt;
ries  and  paranormal  activity,  too. In former days it&lt;br /&gt;
was a paragraph of the rules that those artists have&lt;br /&gt;
to visit the party personally, these days it seems NOT&lt;br /&gt;
to  be  required  anymore.&lt;br /&gt;
Furthermore   there  are  people  getting  not  known&lt;br /&gt;
skills at parties, skills and knowledge being lost right&lt;br /&gt;
after  the  party again. Those persons are contribu-&lt;br /&gt;
ting  for  one  of  their group members and friends in&lt;br /&gt;
the  hope  to receive one of the rare and low prizes.&lt;br /&gt;
Isn't it what we exactly call CHEATING? Isn't it UNFAIR&lt;br /&gt;
against   other  contributing  people  who  visited  the&lt;br /&gt;
party?  No,  definately  not  in  the demo scene, not in&lt;br /&gt;
the so-called friendship scene.&lt;br /&gt;
This  is  NOT  meant as a reproach to either the con-&lt;br /&gt;
tributors or party organisers as there is the strong&lt;br /&gt;
belief  left  that  both parties intended to do the best&lt;br /&gt;
for  the  quality  and quantity of the competitions, ne-&lt;br /&gt;
vertheless  the  question  comes  up if an Internet or&lt;br /&gt;
home  competition  wouldn't  be  a better solution? In-&lt;br /&gt;
stead  of meeting at a party all could visit an Internet&lt;br /&gt;
cafe  and submit their contributions, so nobody needs&lt;br /&gt;
to  be  present  at the party place as the final result&lt;br /&gt;
would remain the same.&lt;br /&gt;
&lt;br /&gt;
Quite  interesting  is a movement of not so skilled and&lt;br /&gt;
advanced  coders presenting animation replayers in-&lt;br /&gt;
stead  of  coming up with excellent routines. For sure&lt;br /&gt;
animated  and PRECALCULATED effects can run much&lt;br /&gt;
faster  and SIMULATE hardware and routine power to&lt;br /&gt;
stun  the PC audience, unfortunately it is turning out&lt;br /&gt;
to  become  just  an  own goal. Coders and mathemati-&lt;br /&gt;
cally  talented  persons  have no problems to find out&lt;br /&gt;
the   differences  between  realtime  and  precalcula-&lt;br /&gt;
tions.  While  raising the popularity and respect level&lt;br /&gt;
in  the  reign  of the newcommers the total opposite in&lt;br /&gt;
reign  of  experts follows. People playing with the fire&lt;br /&gt;
must  be  able  to  stand  the  heat.  Nevertheless the&lt;br /&gt;
target  group  filling  in  the  countless  votesheets is&lt;br /&gt;
stunned,   so   some   unexpected  charts  movements&lt;br /&gt;
follow.  Exactly  the  same  situation  can  be found on&lt;br /&gt;
parties were sceners from an every platform are in-&lt;br /&gt;
vited  to  vote,  once  again  lots  of victims for those&lt;br /&gt;
CHARLATANS  have  been  found, people who are NOT&lt;br /&gt;
predestinated  to  give  a  qualified rating to the pro-&lt;br /&gt;
ductions.  Real  coders presenting realtime routines,&lt;br /&gt;
running  perhaps  with  just  75%  of  the  speed from&lt;br /&gt;
precalculated  or  animated equivalents don't receive&lt;br /&gt;
the  respect  they  really  deserve, as the effect has&lt;br /&gt;
been  shown  &amp;quot;faster&amp;quot;  already,  unfortunately not on&lt;br /&gt;
the same basis.&lt;br /&gt;
&lt;br /&gt;
Design.  What  is  CBM  64  demo  design?  An absolute&lt;br /&gt;
answer  can  NOT  be  given  here, but an answer how&lt;br /&gt;
the  current demo design looks like. One or two tech-&lt;br /&gt;
no  tracks, multiple Boris Vallejo pictures in FLI/IFLI&lt;br /&gt;
format  and  4X4,  8X4 or even 8X8 vector donut ef-&lt;br /&gt;
fects,  linked  together  with  more or less compatible&lt;br /&gt;
IRQ-loading  systems. This trackmo style COPIED from&lt;br /&gt;
Amiga/PC  is  what many newcommers use to define as&lt;br /&gt;
original  CBM  64  demo style, people surely not being&lt;br /&gt;
NOT in the position to classify this topic. At The Party&lt;br /&gt;
VI  for  the  first  time  a strange phenomenon appea-&lt;br /&gt;
red. Multiple demo entries were presenting similar ef-&lt;br /&gt;
fects in almost the same sequence, taking out the mu-&lt;br /&gt;
sics  and  graphics  it will be rather impossible to de-&lt;br /&gt;
fine  who  was  responsible  for what routine. Yes, in-&lt;br /&gt;
deed,  they were exchangeable, like TDJ explained al-&lt;br /&gt;
ready a while ago.&lt;br /&gt;
Lately  an  interesting  question  came up. &amp;quot;Who is in-&lt;br /&gt;
terested  in  the  fiftieth  realtime  bob-record?&amp;quot; has&lt;br /&gt;
been  asked. The reply is simple and effective, too, by&lt;br /&gt;
answering  while requesting &amp;quot;Who is interested to see&lt;br /&gt;
the  fiftieth  copy of a vector donut in 8X8?&amp;quot; this can&lt;br /&gt;
become  an infinitive discussion. To be honest, both is&lt;br /&gt;
boring!  Innovation  and  creativity is what people are&lt;br /&gt;
looking  for,  definately  NOT  for fakes, animations or&lt;br /&gt;
lame  copies  of effects already seen dozens of times&lt;br /&gt;
before.&lt;br /&gt;
&lt;br /&gt;
It's  a fact that styles, techniques and fashions deve-&lt;br /&gt;
lope  over the years, regardless if those effects are&lt;br /&gt;
positive  or  negative.  The demo scene does not make&lt;br /&gt;
an exception here. Lately lots of people never having&lt;br /&gt;
done  anything  valueable  for  the demo industry and&lt;br /&gt;
certain  newcommers  felt  free to report about demo&lt;br /&gt;
design  guiding lines or even dared to define what's a&lt;br /&gt;
CBM  64  demo  and  what's NO CBM 64 demo. It's quite&lt;br /&gt;
interesting   to   notice   that  trackmos  with  techno&lt;br /&gt;
tracks,  4X4  chunky  2 planar routine based effects&lt;br /&gt;
and IFLI graphics seem to be elements for the typical&lt;br /&gt;
demo  role model these days. Design outclasses tech-&lt;br /&gt;
nical  power,  good  looking animations and fakes seem&lt;br /&gt;
to  be more welcome than realtime effects which can't&lt;br /&gt;
be  as  fast  as  those  animations/fakes  due  to  the&lt;br /&gt;
hardware limitations of the CBM 64.&lt;br /&gt;
On the one hand there are the hardliners refering to&lt;br /&gt;
the the traditions of CBM 64 demo making, these days&lt;br /&gt;
reflected  by the quite popular productions of Crest,&lt;br /&gt;
Graffity  and  Oxyron  (Graham),  on  the  other  hand&lt;br /&gt;
there  are there are the ones refering to the refor-&lt;br /&gt;
mers   and  the  first  production  of  its  kind,  &amp;quot;Coma&lt;br /&gt;
Light  12&amp;quot;  by Oxyron, presenting a trackmo-like con-&lt;br /&gt;
ception,  4X4  routines and techno-influenced sound-&lt;br /&gt;
tracks.  Groups like Byterapers (Mr. Sex) and Reflex&lt;br /&gt;
(Quiss)  have  copied  and  improved  the  on  the 4X4&lt;br /&gt;
routine  based  effects  all  over the years, combined&lt;br /&gt;
with  the  typical  trackmo  style elements. Next to the&lt;br /&gt;
4X4  routine  itself  it's  still  quite  impressive to see&lt;br /&gt;
most  groups re-coding effects presented by Oxyron&lt;br /&gt;
three   years  ago,  it's  more  an  understatement  to&lt;br /&gt;
pretend  that  about  60%  of  all effects shown in to-&lt;br /&gt;
day's  &amp;quot;new  generation/school&amp;quot; demos have been in-&lt;br /&gt;
troduced and first released by Oxyron.&lt;br /&gt;
&lt;br /&gt;
Old-school   demo   parts  consisted  out  of  a  logo,&lt;br /&gt;
scrolltext and the effect, combined with the notorious&lt;br /&gt;
&amp;quot;press  space  to  leave&amp;quot;  function  loading  the  next&lt;br /&gt;
part  afterwards.  New-school trackmos show the ef-&lt;br /&gt;
fects  for  a short, predefined time limit only, in a time&lt;br /&gt;
you can't study the routine and its class too exactly,&lt;br /&gt;
timed   to   techno  music  and  weird  loader  systems&lt;br /&gt;
which  often  don't  work  on all different disk drives.&lt;br /&gt;
Crest  lately  combined  old-school  demo  effects and&lt;br /&gt;
design  with  the these days so popular trackmo con-&lt;br /&gt;
cept,  the  result was one of the most stunning relea-&lt;br /&gt;
ses  made  in  1997,  a  good compromise pleasing old-&lt;br /&gt;
and new-school demo fans in the same way.&lt;br /&gt;
But  what  is  the  perfect way to create a demo? Un-&lt;br /&gt;
fortunately  there is none! Unfortunately? NO! Fortu-&lt;br /&gt;
nately is for sure more fitting here. In case all people&lt;br /&gt;
would  share  the  same  taste  our planet in the real&lt;br /&gt;
world  and  our scene would be boring, so the variety&lt;br /&gt;
ios  a  good  method to suit the different needs of all&lt;br /&gt;
target  groups.  But  what  is left from the variety? Is&lt;br /&gt;
there still a variety? Yes, but only the group and de-&lt;br /&gt;
mo  names  are  the only detectable variety, just have&lt;br /&gt;
a  look  back  at  THE  PARTY  VI and its CBM 64 demo&lt;br /&gt;
contributions. Similar to the presentation of the demo&lt;br /&gt;
competition at The Party many people not visiting this&lt;br /&gt;
scene gathering leeched the archive(s) from FTP-si-&lt;br /&gt;
tes  or  homepages  and  dared  to watch them all in a&lt;br /&gt;
row,  one  entry  after  the  other.  Some hours later&lt;br /&gt;
back  in  the  Internet,  discussing the contributions,&lt;br /&gt;
the  effects  and  the  general  quality  it was hard to&lt;br /&gt;
tell  what  effect  from  what  demo has been the most&lt;br /&gt;
impressive  one.  The  difficulty  was  simply that most&lt;br /&gt;
demos  were  looking very similar if you have a closer&lt;br /&gt;
look  at  the  presentation, and, what was indeed more&lt;br /&gt;
stunning,  the appearance of the effects has been al-&lt;br /&gt;
most  similar.  When  people  have  a  look back at The&lt;br /&gt;
Party  IV,  the  only SERIOUS party contribution being&lt;br /&gt;
quite  different  and  spoiling  into  the  brains  is the&lt;br /&gt;
Graffity  demo,  and that is sad but true, just one out&lt;br /&gt;
of  about ten releases! The special features of all the&lt;br /&gt;
different  demos  MADE  the  contributions once inte-&lt;br /&gt;
resting  and  worth  to  be  remembered,  in  the past&lt;br /&gt;
there  have  been always two, three or even four re-&lt;br /&gt;
markable  productions at the major events, but taking&lt;br /&gt;
a  look  at  the  party  contributions in 1996 and 1997&lt;br /&gt;
makes  it  quite  clear,  this seems to be history. Ano-&lt;br /&gt;
ther  nice  feature  to be added to the endless list of&lt;br /&gt;
traditions  and  former  events  worth  to  be remem-&lt;br /&gt;
bered,  one  of the already too much things reflecting&lt;br /&gt;
the  true reflecting the true spirit of the scene, once&lt;br /&gt;
again it's just the remembrance left.&lt;br /&gt;
It  is  rather  pointless  to discuss about the perfect&lt;br /&gt;
demo  style  as  there  is  NONE! It is just a matter of&lt;br /&gt;
personal  taste,  as taste is different from each indi-&lt;br /&gt;
vidual  person  to  the  next,  so  there  are  NO good&lt;br /&gt;
arguments  or  facts to CREATE opinions! Atleast this&lt;br /&gt;
is  the  ONLY  promising  aspect  left  here, something&lt;br /&gt;
what people should keep in mind.&lt;br /&gt;
&lt;br /&gt;
Activity  is a quite important factor, too. The frontier&lt;br /&gt;
between  an  active  and  an inactive person/group is&lt;br /&gt;
VERY  thin  and  quite  HARD  to  define, nevertheless&lt;br /&gt;
some  people  without an overview about what is going&lt;br /&gt;
on  feel  free to comment the issue and show their in-&lt;br /&gt;
competence  in  an  impressive  way.  Why  is  it that a&lt;br /&gt;
group  having  released  ONE  demo in the past twelve&lt;br /&gt;
months  is  MORE active than a group having released&lt;br /&gt;
TWO  demos  in the same period? While commenting the&lt;br /&gt;
activity  level  the range shouldn't be shrinked to the&lt;br /&gt;
past  few  weeks  and  what is more important, quality&lt;br /&gt;
should   always  outclass  quantity.  For  sure  active&lt;br /&gt;
supporters  of the scene should be taken into consi-&lt;br /&gt;
deration  while  filling  those  various votesheets, ne-&lt;br /&gt;
vertheless people should always keep in mind that the&lt;br /&gt;
charts  are  NOT  meant  to celebrate the most active&lt;br /&gt;
scene  members,  that idea could be taken into consi-&lt;br /&gt;
deration  for  a new charts topic, it is merely to pre-&lt;br /&gt;
sent the most skilled and ADVANCED ones beyond the&lt;br /&gt;
active  scene  population.  Other  sources expand the&lt;br /&gt;
range and celebrate productions and efforts made in&lt;br /&gt;
1995  in  1996  awards, what is for sure NOT the ulti-&lt;br /&gt;
mate  solution,  too.  Wouldn't it be more clever to re-&lt;br /&gt;
search  before adding unqualified comments like this?&lt;br /&gt;
Performed by some, perfected by others?!?&lt;br /&gt;
May  magazine  editors  define  the  activity  range of&lt;br /&gt;
scene  related  persons, groups or productions? La-&lt;br /&gt;
tely  there  has come a magazine explaining that gra-&lt;br /&gt;
phic  artists have to draw fullscreen pictures only to&lt;br /&gt;
qualify  for  top  ten  chart  entries. What is the next&lt;br /&gt;
step?  Only  coders  supporting  or  ignoring the 4X4&lt;br /&gt;
chunky2planar  based  routines  are allowed to enter&lt;br /&gt;
the  programmer's  top  ten  or that music composers&lt;br /&gt;
have  to compose techno tracks to enter the charts?&lt;br /&gt;
Wasn't  it  the  variety  that makes the scene so inte-&lt;br /&gt;
resting  as  it  used  to  be some years ago? Isn't it a&lt;br /&gt;
DEGRADE  to put people into different drawers? Pro-&lt;br /&gt;
grammers  could  be  taken  into  demo, game and tool&lt;br /&gt;
coder  drawers,  tool coders into graphic, music, disk&lt;br /&gt;
and  misc  tool  coders,  game coders into adventure,&lt;br /&gt;
shoot'em  up,  jump'n  run  and puzzle game coders or&lt;br /&gt;
demo  coders  into 4X4 and classical demo effect co-&lt;br /&gt;
ders just to name A FEW of all possible combinations.&lt;br /&gt;
More  examples  could  be  created  and given for the&lt;br /&gt;
reigns  of  graphic  artists,  music  composers,  demo&lt;br /&gt;
groups,  cracking  groups  and magazines, too, where&lt;br /&gt;
the  variety  of  different  styles  and  formats  could&lt;br /&gt;
easily  bring an every scene related person, produc-&lt;br /&gt;
tion and group into one top ten list to please anyone.&lt;br /&gt;
Those  top  ten  lists could easily fill complete disk si-&lt;br /&gt;
des  in  case  people  feel qualified and in the mood to&lt;br /&gt;
fill  votebooks  instead  of simple votesheets. Would it&lt;br /&gt;
make  the  scene  more  transparent and better? Su-&lt;br /&gt;
rely  NOT,  but  some  people  would feel better to find&lt;br /&gt;
themselves  in  one  of  those  top  ten lists, too. When&lt;br /&gt;
will  people  recognize that NO chart position can re-&lt;br /&gt;
place  the  FUN  and ENTHUSIASM needed to be active&lt;br /&gt;
and  creative  when even newcommer productions are&lt;br /&gt;
containing  annoying  messages  where  they  DEMAND&lt;br /&gt;
votes  to  climb  the  charts  ladder? Charts, charts,&lt;br /&gt;
charts!  Is that all what people DESIRE these days? Is&lt;br /&gt;
it the FATE of the friendship scene?&lt;br /&gt;
&lt;br /&gt;
While  complaining  about the cracking scene the acti-&lt;br /&gt;
vity  level and the DAILY scene life should not be for-&lt;br /&gt;
gotten,  too. There is a permanent member fluctuation&lt;br /&gt;
in  the  reigns  of  the cracking groups but there are&lt;br /&gt;
only  a  few  changes in the reigns of demo groups. In&lt;br /&gt;
case  the  cracking  scene  disappears  the  rest will&lt;br /&gt;
follow sooner or later, too.&lt;br /&gt;
The  original  meaning of scene magazines was delive-&lt;br /&gt;
ring news and information, not spreading personal or&lt;br /&gt;
group  propaganda or even creating opinions for the&lt;br /&gt;
readers.  News  journals  have  kept  the  magazine's&lt;br /&gt;
content  up  to  date  and  interesting,  providing  the&lt;br /&gt;
impression  that  there  is atleast some movement and&lt;br /&gt;
life  left  in  the  scene. Surely articles are highly ap-&lt;br /&gt;
preciated,  too,  but  on  the  other  hand  once there&lt;br /&gt;
will come a point of no return when all interesting and&lt;br /&gt;
important topics have been covered and the final en-&lt;br /&gt;
joyment  will be missing. Many magazines will disappear&lt;br /&gt;
due  to  the  fact that they are of NO NEED anymore,&lt;br /&gt;
some  because  of  the fact that members of cracking&lt;br /&gt;
groups  belong  to the staff, the few out-of-date mail&lt;br /&gt;
magazines  won't  be able to fill the HUGE gap left be-&lt;br /&gt;
hind.  Surely  the  mail magazines won't disappear and&lt;br /&gt;
will  SUIT  the  needs  of their fellow readers, but will&lt;br /&gt;
they  be  able  to ATTRACT readers using to know the&lt;br /&gt;
quality shown by the board scene related market lea-&lt;br /&gt;
ders?  It  should  be  always kept in mind that the VA-&lt;br /&gt;
RIETY makes the scene interesting, monopoles usually&lt;br /&gt;
stop  the desired progress which increases the qua-&lt;br /&gt;
lity of all participating contributors.&lt;br /&gt;
Without  the  board magazines as media many mail tra-&lt;br /&gt;
ders or mail scene related persons are going to lose&lt;br /&gt;
fast  and  actual information sources, important com-&lt;br /&gt;
munication  structures  and  finally the identification,&lt;br /&gt;
as without information the scene will be an anonymous&lt;br /&gt;
and  uninteresting place to be. The would NOT benefit&lt;br /&gt;
the interest of the legal groups. Sure, then there are&lt;br /&gt;
still  boards  and  the  Internet  left,  but  without  the&lt;br /&gt;
cracking  scene boards will definately lose their sta-&lt;br /&gt;
tus  and  place  in  the  scene,  without  the  cracking&lt;br /&gt;
scene  the callers will decrease by atleast 92%. In the&lt;br /&gt;
Internet  the legal groups have missed to built up own&lt;br /&gt;
structures  yet,  starting  with  ftp-sites  and mailing&lt;br /&gt;
lists,  all IMPORTANT addresses are currently hosted&lt;br /&gt;
by  cracking groups only. Internet access is western&lt;br /&gt;
Europe  still  can  be  an  expensive hobby, containing&lt;br /&gt;
costs  for telecommunication and providers, ofcourse&lt;br /&gt;
it  still  an  important  factor avoiding people to enter&lt;br /&gt;
this  field  to  get  information,  as  calling  cards  and&lt;br /&gt;
hacking  belong  to  the  illegal sector legal groups do&lt;br /&gt;
NOT  even dare to accept. Once again it would not be-&lt;br /&gt;
nefit the interests of demo groups.&lt;br /&gt;
What is left now? After having cleared the market the&lt;br /&gt;
scen  life  will  more  and  more become boring with an&lt;br /&gt;
every  day  passing,  more  and more people will leave&lt;br /&gt;
the  scene  by heading for more interesting and living&lt;br /&gt;
scene.  The  spirit  and  the  fire  can't  be hold up by&lt;br /&gt;
watching  old demos day in day out, it can't be hold by&lt;br /&gt;
by  the promise that in four months at a big party two&lt;br /&gt;
or  three  demos  might be released. This is definately&lt;br /&gt;
not  what  we'd  like  to see as the future for the CBM&lt;br /&gt;
64  scene,  unfortunately many new faces in the demo&lt;br /&gt;
scene  are  looking for a future like this by attacking&lt;br /&gt;
the  cracking  scene  continously. NO computer scene&lt;br /&gt;
can  kept  alive  by  a demo scene only! Why do people&lt;br /&gt;
declare  the  CBM  64  and  its scene to be dead? Be-&lt;br /&gt;
cause  the  MAJOR  software houses have stopped to&lt;br /&gt;
produce  MAJOR titles based on the fact that the ma-&lt;br /&gt;
chine  has  NO future in the commercial sense! Why do&lt;br /&gt;
many  persons  declare the Amiga and its scene to be&lt;br /&gt;
dead?   Because  many  software  houses  decreased&lt;br /&gt;
their  amount  of  MAJOR titles for this system due to&lt;br /&gt;
the  uncertain  situation  all over the years! Why is it&lt;br /&gt;
that  on  all  MAJOR scene platforms, in chronological&lt;br /&gt;
order  CBM  64,  Amiga and PC scene, originated from&lt;br /&gt;
the   boom  of  the  software  industry  and  cracking&lt;br /&gt;
groups creating the structures of a scene? Why is it&lt;br /&gt;
that  platforms  with  only  a few demo sceners left do&lt;br /&gt;
NOT  belong  to  the  MAJOR  platforms  (Atari ST and&lt;br /&gt;
Plus  4)?  It  is not hard to guess that the majority of&lt;br /&gt;
those  demo  scene  revolutionaries  NEVER  thought&lt;br /&gt;
about it.&lt;br /&gt;
&lt;br /&gt;
Please load &amp;quot;Society II&amp;quot; to continue reading.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Society 2==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * SOCIETY II *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Surely  the  cracking  scene  is definately not what it&lt;br /&gt;
used  to be years ago, that is a fact nobody can deny.&lt;br /&gt;
There  are many people looking for fast fame discre-&lt;br /&gt;
diting  the  cracking  scene and its members aswell as&lt;br /&gt;
the  term  &amp;quot;elite&amp;quot;,  a  title  being proudly worn all over&lt;br /&gt;
the  years  by  leading  and  legendary groups. Every&lt;br /&gt;
person  prefers  a  different  definition  to the terms&lt;br /&gt;
&amp;quot;elite&amp;quot;,  &amp;quot;lame&amp;quot;  or  &amp;quot;cool&amp;quot;  just  to name a few of them&lt;br /&gt;
all,  this  personal freedom seems to have caused the&lt;br /&gt;
problems   with  the  term  &amp;quot;elite&amp;quot;  these  days.  Unlike&lt;br /&gt;
some might believe in being an owner of a functionable&lt;br /&gt;
modem,  being  a  member  of a top (cracking) crew or&lt;br /&gt;
freshmen  taking the charts by storm does NOT auto-&lt;br /&gt;
matically make an elite scener.&lt;br /&gt;
Fact  is  that  the  behaviour  of  some wanna-be elite&lt;br /&gt;
members   lowered   the  general  reputation  of  elite&lt;br /&gt;
sceners  but  that should not mean it is turning to the&lt;br /&gt;
negative,  dark  side of the scene just because a few&lt;br /&gt;
average  men  and  some  newcommers,  never  having&lt;br /&gt;
done  anything  valueable  for  the  scene  and  never&lt;br /&gt;
were  worthy to take the final step of scene hierachy,&lt;br /&gt;
jealously  claim  that  these  days elite is nothing else&lt;br /&gt;
but  another definition for lame. It is no surprise that&lt;br /&gt;
members   of   the   &amp;quot;legal&amp;quot;  scene  are  interested  in&lt;br /&gt;
changing  the  hierachy and the unwritten laws as the&lt;br /&gt;
system  working  well  over  the  years does not suits&lt;br /&gt;
their  interests.  Not  in  real  life  nor  in  the  scene&lt;br /&gt;
people  start  at  the  top  of  the hierachy. It's a long&lt;br /&gt;
and  hard  way  starting  as  a traineee upgrading all&lt;br /&gt;
over the years to reach the desired status, unfortu-&lt;br /&gt;
nately  the majority now thinks a revolution can bring&lt;br /&gt;
them  faster  to  the  top.  It is really sad to see some&lt;br /&gt;
people  destroying  the  structures and disregarding&lt;br /&gt;
laws  and  having built up to guarantee that scene life&lt;br /&gt;
worked  well for about 14 years already. The question&lt;br /&gt;
is  what is more important, the well working system or&lt;br /&gt;
rebellious  individual?  Anarchy  destroys  more  than&lt;br /&gt;
most might take into consideration.&lt;br /&gt;
&lt;br /&gt;
When  people discuss about the sense of the cracking&lt;br /&gt;
scene  it  is  no  secret  that  most  of  today's single&lt;br /&gt;
cracker entries never removed a protection or have&lt;br /&gt;
been  forced  to  remove  a  protection with the first&lt;br /&gt;
release  pressure.  Nevertheless some are still doing&lt;br /&gt;
brilliant  job  with  jewel versions or other useful en-&lt;br /&gt;
hancements like REU support.&lt;br /&gt;
People   continously   complain   about  the  tricks  of&lt;br /&gt;
cracking  groups  to  get  their hands on original and&lt;br /&gt;
previews before those productions have been sold to&lt;br /&gt;
companies.  To  be  honest,  those  men are just doing&lt;br /&gt;
their  job by supporting their group. It's nothing per-&lt;br /&gt;
sonal,  it's  just  business,  that should not be forgot-&lt;br /&gt;
ten.  No, this is no cruel sarcasm, and if the game au-&lt;br /&gt;
thors  would  follow  the  scene  press and especially&lt;br /&gt;
check out the advertisements chapter more carefully&lt;br /&gt;
it  wouldn't  be  a problem to see the differences bet-&lt;br /&gt;
ween  a  contact  letter  and  serious offer sent by a&lt;br /&gt;
genuine  company or just a promising try from a mem-&lt;br /&gt;
ber  of  a cracking group. It's no secret that one can&lt;br /&gt;
order  information  material or chan check things out&lt;br /&gt;
at several addresses before sending a complete or a&lt;br /&gt;
preview production to a suspicious address. CLEVER&lt;br /&gt;
scene  related  game authors should be aware of this&lt;br /&gt;
fact.&lt;br /&gt;
Today it's a fashion to be a member of multiple groups,&lt;br /&gt;
so  it  might  happen  that  members  of game labels or&lt;br /&gt;
game   producing  groups  are  members  in  cracking&lt;br /&gt;
groups,  too.  In  case  the  author  spreads the game&lt;br /&gt;
within the group or to some so-called friends it might&lt;br /&gt;
happen  that  the  game  can  get  into  the  hands  of&lt;br /&gt;
crackers,  too, even if the author's group member or&lt;br /&gt;
friend is not getting credited for providing the game.&lt;br /&gt;
When  the  author  does not know what is going on his&lt;br /&gt;
own  group/label  he  can't  blame the cracking scene&lt;br /&gt;
for  the  disaster! Especially newcommers looking for&lt;br /&gt;
fast  fame and respect or people who want to impress&lt;br /&gt;
the  upperclass cracking groups are providing those&lt;br /&gt;
insider  releases,  looking  for  new  &amp;quot;friends&amp;quot;  and  a&lt;br /&gt;
better  reputation  in  the  reigns  of  the established&lt;br /&gt;
scene.  But  that  kind  of problem was brought in with&lt;br /&gt;
the   multiple  memberships  being  introduced  to  the&lt;br /&gt;
scene in the past three to four years.&lt;br /&gt;
Selling  games  by  mail  order  on royalty basis is the&lt;br /&gt;
usual  way  of  distributing games these days. The in-&lt;br /&gt;
come  is surely NOT very attractive when it has to be&lt;br /&gt;
shared  with  the  distributor  and  the  involved per-&lt;br /&gt;
sons,  too.  But is there really a need for such a dis-&lt;br /&gt;
distributor?  Definately  NOT!  It  should  NOT  be  too&lt;br /&gt;
hard  to submit previews or copies of the full game to&lt;br /&gt;
the  few  existing  commercial magazines or the fanzi-&lt;br /&gt;
nes  which  will  be rather happy to support game au-&lt;br /&gt;
thors  by  giving  rather good reviews attracting po-&lt;br /&gt;
tentional  customers.  Another important problem with&lt;br /&gt;
those  distributors  is  that they have the freedom to&lt;br /&gt;
change  the  prize  for  the  game, leading to the fact&lt;br /&gt;
that  the  income can vary from what has been promi-&lt;br /&gt;
sed.  If  you  want to believe in what most distributors&lt;br /&gt;
promise  the  CBM  64 market must still be rather at-&lt;br /&gt;
tractive, on the other hand they can't even grant you&lt;br /&gt;
a  guaranted  income covering atleast the sum of e.g.&lt;br /&gt;
100  sold  copies?  Companies  like  Cherry  Software&lt;br /&gt;
have published income tables providing information up&lt;br /&gt;
to  10.000 sold copies what looks for sure quite pro-&lt;br /&gt;
mising, so where is the problem to work with a system&lt;br /&gt;
benefiting  the  authors,  too? Authors should be cle-&lt;br /&gt;
ver  enough not getting trapped by suspicious offers&lt;br /&gt;
which  seem  to  be  unrealistic in today's commercial&lt;br /&gt;
sector as it is no secret that an attractive market is&lt;br /&gt;
getting covered by major companies.&lt;br /&gt;
The  time  has come not to blame others for personal&lt;br /&gt;
mistakes,  the  time  has  come to accept that only the&lt;br /&gt;
author  is  responsible  for  previously  spread game&lt;br /&gt;
backups  or  previews  as no one else expect for the&lt;br /&gt;
developing team normally needs a copy. In some cases&lt;br /&gt;
the  authors  even  put  their  unsold  productions on&lt;br /&gt;
spread  disks  and  did  wonder that cracking groups&lt;br /&gt;
released  it.  No need to argue anymore. There is one&lt;br /&gt;
secure method to prevent previously spread copies.&lt;br /&gt;
Send  in  your  productions  to  companies  with a fine&lt;br /&gt;
reputation,  you  can  be  sure  that  you  will receive&lt;br /&gt;
your  money in advance and that you won't get ripped&lt;br /&gt;
off.  Proven  to be reliable companies are CSW Verlag&lt;br /&gt;
(Go64!), Magna Media (64'er) and Loadstar.&lt;br /&gt;
&lt;br /&gt;
Surely  the  reputation  of  cracking  groups  and  its&lt;br /&gt;
members in the rows of the legal population is not the&lt;br /&gt;
best,  but what about the attitudes of the demo scene&lt;br /&gt;
and its members? There aren't any big differences!&lt;br /&gt;
No  doubt, it is not a question of facts and arguments&lt;br /&gt;
to  convince  persons  changing their opinion, never-&lt;br /&gt;
theless  these days it is quite interesting to see many&lt;br /&gt;
groups  after two or three successful demo releases&lt;br /&gt;
celebrating themselves as the best ever happening to&lt;br /&gt;
the  scene and genuine alltime leaders not having any&lt;br /&gt;
concurence  left  in  the  scene,  a  phenomenon to be&lt;br /&gt;
found  extremely  often  within  the  rows of cracking&lt;br /&gt;
groups and mail traders, too. There are lots of exam-&lt;br /&gt;
ples  proving  that  taking  the  charts by storm is no&lt;br /&gt;
problem  these days, what is not the question of skills&lt;br /&gt;
and  knowledge  anymore  but the missing concurence&lt;br /&gt;
and activity level.&lt;br /&gt;
In  the  opinion  of most newcommers the charts posi-&lt;br /&gt;
tion  is  more  important  than scene affliation when it&lt;br /&gt;
comes  up  to define the skills and knowledge level. No&lt;br /&gt;
points in any charts can compile the experience made&lt;br /&gt;
over the years.&lt;br /&gt;
Mail  traders  are a quite good example here. What do&lt;br /&gt;
mail  trader  charts  express?  Their  skill level, their&lt;br /&gt;
knowledge,  their  activity  in  votesheet spreading or&lt;br /&gt;
their  popularity  level?  Many  mail traders made it to&lt;br /&gt;
be  top  by  spreading tons of votesheets, after rea-&lt;br /&gt;
ching  the  top  they usually feel to be something spe-&lt;br /&gt;
cial  and  decrease  their activity level when they find&lt;br /&gt;
out  that the effort is not worth the result, especially&lt;br /&gt;
in  these  days  with  the  rare amount of new warez.&lt;br /&gt;
Does   this   charts  entry  define  the  status  in  the&lt;br /&gt;
scene?  Is  an actual mega swapper a better swapper&lt;br /&gt;
than a former mega swapper who decreased his acti-&lt;br /&gt;
vity level and the number of contacts? Does the high-&lt;br /&gt;
er  entry  in the charts now mean he really is better?&lt;br /&gt;
Definately NOT!&lt;br /&gt;
Here  it  is quite interesting to see who generally fills&lt;br /&gt;
in  the  votesheets  as  in  nine of ten cases unknown&lt;br /&gt;
newcommers  fill  them,  giving  their votes to support&lt;br /&gt;
their  friends  or they simply copy charts which have&lt;br /&gt;
been   seen  elsewhere.  Polish  people  unfortunately&lt;br /&gt;
have the affliction to support fellow-countrymen only,&lt;br /&gt;
so  if  those charts would be taken too serious there&lt;br /&gt;
would  be  NO  scene life outside Poland. People gene-&lt;br /&gt;
rally  spreading votesheets can be aware of the fact&lt;br /&gt;
that  in  nine  of  ten  filled  and  returned votesheets&lt;br /&gt;
their  handle  and  their  group  will appear for sure!&lt;br /&gt;
When  a  person  or a groups belongs to the circle of&lt;br /&gt;
established   entries   nobody  really  needs  to  care&lt;br /&gt;
about  votesheets spreading anymore, as a quite high&lt;br /&gt;
numberof votes follows automatically and can be seen&lt;br /&gt;
as a part of the scene evolution, a matter of the fact&lt;br /&gt;
the  mail  charts  almost  need half a year to react on&lt;br /&gt;
actual happenings and changes.&lt;br /&gt;
Due  to  the fact that charts can be influenced in any&lt;br /&gt;
way  (self-voting,  friendship  votes, ...) it is not a se-&lt;br /&gt;
cure  barometer  to  define  the  actual  status in the&lt;br /&gt;
scene  but it is for sure a good way to define the po-&lt;br /&gt;
pularity level and the acceptance within the scene.&lt;br /&gt;
&lt;br /&gt;
It  seems  that  no  one  of the legal part of the scene&lt;br /&gt;
has  already  found  out that the demo scene is bene-&lt;br /&gt;
fitting  from  the  work  of cracking groups, too. Many&lt;br /&gt;
useful tools making the scene job more easy for pro-&lt;br /&gt;
grammers,  graphic artists, composers and even mail&lt;br /&gt;
traders  were  originally  distributed  by  companies,&lt;br /&gt;
especially to be found on German programm disks like&lt;br /&gt;
Input  64,  64'er,  Magic  Disk and Game On have been&lt;br /&gt;
cracked and released by cracking groups, not to talk&lt;br /&gt;
about any improvements or translations or are there&lt;br /&gt;
any  freaks out there just working with original soft-&lt;br /&gt;
ware they have paid for? Furthermore there are the&lt;br /&gt;
rare games being offered and sold these days aswell&lt;br /&gt;
the combined magazine and programm disk packages,&lt;br /&gt;
who  are the potentional customers? Some non-scene&lt;br /&gt;
related  persons and crackers aswell as members of&lt;br /&gt;
cracking  groups,  supporting  that  original  to  their&lt;br /&gt;
group  in  the  hope  to get a release, and just on the&lt;br /&gt;
third level in a quite weak percentage members of le-&lt;br /&gt;
gal  teams!  But what went wrong here that those who&lt;br /&gt;
want  to  keep the spirit of the CBM 64 scene alive do&lt;br /&gt;
do  not support the commercial aspect of the compu-&lt;br /&gt;
ter system at all? When a good game is getting relea-&lt;br /&gt;
sed  just  have  a  look  into  the  disk  boxes of legal&lt;br /&gt;
sceners,  it  is  not  too  hard  to imagine what can be&lt;br /&gt;
found  in  there!  Correct,  it is NOT the original but a&lt;br /&gt;
crack. Why does the legal scene not support its fellow&lt;br /&gt;
members?  An  every  sold  copy could convince game&lt;br /&gt;
authors  to  continue  and  creating another piece of&lt;br /&gt;
software for this machine! People continously demand&lt;br /&gt;
high  quality  games  and  complain  about the general&lt;br /&gt;
shown quality these days, on the other hand they are&lt;br /&gt;
not willing to pay for the delivered quality, so what do&lt;br /&gt;
those  people  expect? Not even enthusiastic authors&lt;br /&gt;
will create games when the income does not cover the&lt;br /&gt;
costs  for  its  development,  that's  a fact ALL scene&lt;br /&gt;
related  persons  should  be aware of. The more easy&lt;br /&gt;
and  comfortable way is to blame cracking groups for&lt;br /&gt;
the  situation and waiting for someone else to get ac-&lt;br /&gt;
tive here by changing the current situation.&lt;br /&gt;
Instead  of  waiting for a change or complaining about&lt;br /&gt;
the   situation   people  should  better  getting  active&lt;br /&gt;
themselves.  There are many ways for active persons&lt;br /&gt;
to  improve  the  situation step by step, but remaining&lt;br /&gt;
passive  and complaining can not be the ultimate solu-&lt;br /&gt;
tion,  not  in  the  scene  and  not  in  the  commercial&lt;br /&gt;
sector.&lt;br /&gt;
&lt;br /&gt;
Everyone  is  talking  about  a friendship scene these&lt;br /&gt;
days  with  friendship  to  be  the  engine  keeping the&lt;br /&gt;
scene  activities alive but the days presenting a fair,&lt;br /&gt;
respectful  competition  seem  to  have been gone for&lt;br /&gt;
good.  Actually  the scene consists of wanna-be num-&lt;br /&gt;
ber  one groups and individuals with the only interest&lt;br /&gt;
in  ruling  the ruins of the CBM 64 scene, respect to-&lt;br /&gt;
wards  more  advanced competitors is gone, as these&lt;br /&gt;
competitors  already  archieved the DESIRED position&lt;br /&gt;
in  the  charts and status in the scene. Never before&lt;br /&gt;
the  scene  has been the immense number of mobbing,&lt;br /&gt;
lies  to  save  questionable reputations of groups and&lt;br /&gt;
persons,  brainless and jealous attacks against com-&lt;br /&gt;
petitors  without  any  background just to reflect the&lt;br /&gt;
spotlight  away  from  own failures and incompetence.&lt;br /&gt;
Friendship  does  not  mean  that  the friends have to&lt;br /&gt;
come  up  with  compliments and positive critism all the&lt;br /&gt;
time,  a genuine friendship should allow controversial&lt;br /&gt;
discussions  without  declaring war later on or to re-&lt;br /&gt;
move  members  from  the  memberstatus  for causing&lt;br /&gt;
disruption   and   disorder   within   the   group.   If  a&lt;br /&gt;
so-called  friendship  does  not  stand  the  truth and&lt;br /&gt;
different opinions where else to find internal and ex-&lt;br /&gt;
ternal  credibility  or  honesty? No, a genuine friend-&lt;br /&gt;
ship  should  be  something  completely  different than&lt;br /&gt;
filling  the  friends', groups' and productions' name on&lt;br /&gt;
the  top  of  the  votesheet subjects or supplying the&lt;br /&gt;
so-called  friends  with originals or whateveer else is&lt;br /&gt;
benefitting him.&lt;br /&gt;
The  term  &amp;quot;friendship&amp;quot;  is  very  often  abused these&lt;br /&gt;
days,  the  correct  definition  for  the  scene  should&lt;br /&gt;
better  be  community of interests instead of friend-&lt;br /&gt;
ship scene.&lt;br /&gt;
&lt;br /&gt;
Each  part  of the scene was its advantages and dis-&lt;br /&gt;
advantages,  both  the demo and the cracking scene.&lt;br /&gt;
Nevertheless  no  one  can  deny  the  fact that BOTH&lt;br /&gt;
parts are benefitting from each other, so the discus-&lt;br /&gt;
sion  about  the  right  of existence in any part of the&lt;br /&gt;
scene  is worthless as it was and still is the symbiosis&lt;br /&gt;
that  designs  the  variety in the scene to be an inte-&lt;br /&gt;
resting  place  to  be,  a  place having lost most of its&lt;br /&gt;
very  own  magic  all  over  the  years.  Isn't it a quite&lt;br /&gt;
good  example  of  racism?  Isn't  it the CBM 64 scene&lt;br /&gt;
having  made demos against racism? Isn't it especially&lt;br /&gt;
the  &amp;quot;liberal&amp;quot;  and &amp;quot;open-minded&amp;quot; demo scene claiming&lt;br /&gt;
to  be  against  racism? Why is that part of the scene&lt;br /&gt;
practising racism in this case?&lt;br /&gt;
&lt;br /&gt;
What  is  the current status? The scene still claims to&lt;br /&gt;
be  a  friendship  scene  but  can't  afford  to miss an&lt;br /&gt;
every  single  chance to corrupt potentional competi-&lt;br /&gt;
tors.  The  scene  discussed  about  the  sense  of its&lt;br /&gt;
single   parts  and  does  not  recognize  that  it  will&lt;br /&gt;
destroy itself with unforced trench wars much faster&lt;br /&gt;
than  some  might expect. Sure, if there are five per-&lt;br /&gt;
sons  left in the scene it still can be defined as scene&lt;br /&gt;
but  will  that  remain the scene built up and kept alive&lt;br /&gt;
all  over  the  years?  Is  it that important for certain&lt;br /&gt;
individuals  and  groups  in  various  fields to rule the&lt;br /&gt;
ruins  and  to  destroy  the remaining strcutrues for&lt;br /&gt;
fast  fame,  a  questionable  fame  in  an  almost  dead&lt;br /&gt;
scene?&lt;br /&gt;
&lt;br /&gt;
Farewell,  oh  scene,  we  have  had a nice time, a long&lt;br /&gt;
time  before  almost  all  of today's rulers have known&lt;br /&gt;
about  the  existance  of  this beautiful place and un-&lt;br /&gt;
derground  ressort,  unfortunately  that  time is long&lt;br /&gt;
gone for good!&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Party Radar==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * PARTY RADAR *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                        A S S E M B L Y ' 9 7&lt;br /&gt;
     Helsinki Fair Center, 8th - 10th of August 1997&lt;br /&gt;
&lt;br /&gt;
1. Opening words&lt;br /&gt;
To state the obvious, you are reading the official AS-&lt;br /&gt;
SEMBLY '97 party invitation info file. Some facts pre-&lt;br /&gt;
sented  in  this  information file might change prior to&lt;br /&gt;
the  party  and the best way of keeping informed is to&lt;br /&gt;
regularly check out web site at www.assembly.org.&lt;br /&gt;
&lt;br /&gt;
2. Facts&lt;br /&gt;
2.1 Where and When&lt;br /&gt;
Date &amp;amp; Time&lt;br /&gt;
The  party  will  start  at  10.00 (am) on Friday 8th of&lt;br /&gt;
August  and  end at 20.00 on Sunday 10th of August.&lt;br /&gt;
Check  out the preliminary schedule for more detailed&lt;br /&gt;
info.  Helsinki  Fair  Center (the  place). For the third&lt;br /&gt;
consecutive time the party is held in the largest con-&lt;br /&gt;
ference centrum in Finland - the Helsinki Fair Center&lt;br /&gt;
So  there  will enough room for everybody - if you've&lt;br /&gt;
some  special  requirements  contact  us  prior to the&lt;br /&gt;
event.  We  wouldn't  like  a tent in the girls WC, but we&lt;br /&gt;
might  actually  feel good about it in the corner of the&lt;br /&gt;
party area.&lt;br /&gt;
This  year  the  hall  is  different  from  the  previous&lt;br /&gt;
years,  so  the  door  used  for loading and unloading&lt;br /&gt;
during  Friday  morning  and Sunday afternoon is not&lt;br /&gt;
used  this  year.  The new door is located around the&lt;br /&gt;
corner (about 100 meters away).&lt;br /&gt;
&lt;br /&gt;
Some facts about the hall&lt;br /&gt;
- the  address:  Rautatielaisenkatu  3  in  Pasila  (the&lt;br /&gt;
   name of the part of the city)&lt;br /&gt;
- how to get there:&lt;br /&gt;
1. Take  any  local  train from the central Helsinki rail&lt;br /&gt;
way  station  (in Finnish: &amp;quot;Rautatieasema&amp;quot;, in German:&lt;br /&gt;
&amp;quot;Hauptbahnhof&amp;quot;, in swahili... well who cares)&lt;br /&gt;
2. Get out at Pasila&lt;br /&gt;
3. Look  around  until you see a -giant- red block of&lt;br /&gt;
buildings. head there.&lt;br /&gt;
4. Join the party.&lt;br /&gt;
&lt;br /&gt;
2.2. Getting there&lt;br /&gt;
Getting there by air&lt;br /&gt;
Flying  to  Helsinki  is  easy, but it ain't cheap. Finnair&lt;br /&gt;
(www.finnair.fi),  Lufthansa  (www.lufthansa.com)   and&lt;br /&gt;
SAS  (www.sas.se)  fly  regularly  to  Helsinki and with&lt;br /&gt;
luck  you might find a plane that takes you to Helsinki&lt;br /&gt;
early on Friday morning.&lt;br /&gt;
If/when  you arrive at the Helsinki Airport (Helsenki-&lt;br /&gt;
Vantaa) there are three options to take:&lt;br /&gt;
1. take  a  cab (fast but expensive) (costs about 100-&lt;br /&gt;
150 FIM)&lt;br /&gt;
2. take a group taxi (yellow line). a bit more unexpen-&lt;br /&gt;
sive (about 60-100 FIM)&lt;br /&gt;
3. take  a  bus  to  the  center  of Helsinki. The buses&lt;br /&gt;
leave regularly approx. 30 minutes apart.&lt;br /&gt;
&lt;br /&gt;
Getting there by sea&lt;br /&gt;
A  short  cruise from Stockholm to Helsinki always (!)&lt;br /&gt;
results  in  definite  fun.  A  lot  of good looking girls,&lt;br /&gt;
great  weather and luxirious ships guarantee a lot of&lt;br /&gt;
good   time.   Check   out  Viking  Line  and  Silja  Line&lt;br /&gt;
(www.silja.fi).&lt;br /&gt;
&lt;br /&gt;
When you arrive in the harbour you can either&lt;br /&gt;
1) walk  to  the  central  railway  station  (not advised&lt;br /&gt;
with a lot of hardware)&lt;br /&gt;
2) take the tram to the central railway station&lt;br /&gt;
3) take  a  cab  to  the  Helsinki  Fair  Center  (costs&lt;br /&gt;
about 60-100 FIM)&lt;br /&gt;
&lt;br /&gt;
Getting there by car&lt;br /&gt;
If you are coming by car you should find the trip easy&lt;br /&gt;
once  you  get  inside  Finlands  borders.  Head  on to&lt;br /&gt;
Helsinki,  the  capital. Once you are in Helsinki, do not&lt;br /&gt;
drive  to  actual  center, but find your way to Pasila.&lt;br /&gt;
Check  out  the  maps  for  central Helsinki and Pasila&lt;br /&gt;
more  details. There is plenty of parking space at the&lt;br /&gt;
Helsinki Fair Center.&lt;br /&gt;
&lt;br /&gt;
General about Helsinki&lt;br /&gt;
You   can   find   more   info   about  Helsinki  City  at&lt;br /&gt;
www.hel.fi (maps, tourist info, etc.).&lt;br /&gt;
(maps, tourist info etc).&lt;br /&gt;
Local  area  bus  tickets in Finland vary from around&lt;br /&gt;
$2  to  $4  US. The taxi is of course more expensive.&lt;br /&gt;
For example to take a normal taxi from the airport to&lt;br /&gt;
the  party  place will cost one person around $30-40&lt;br /&gt;
US.  But  if  you  take  the Airport Taxi, it will be a lot&lt;br /&gt;
lot cheaper (about half the price).&lt;br /&gt;
&lt;br /&gt;
2.3 Party features&lt;br /&gt;
Audio and video&lt;br /&gt;
The  main hall will once again feature a (too) powerful&lt;br /&gt;
sound  system.  We  will have (wow) stereo output and&lt;br /&gt;
kicking  base  at  10 000 watts of pure sound power.&lt;br /&gt;
And  naturally  we  will give out free earplugs. The big&lt;br /&gt;
screen  is  over  8 meters wide and and supports the&lt;br /&gt;
640  x  480  resolution.  Definitely the way to see the&lt;br /&gt;
demos.&lt;br /&gt;
&lt;br /&gt;
Network&lt;br /&gt;
The  kick  ass  network  is  once again at ASSEMBLY.&lt;br /&gt;
Provided  by  Telecom Finland we have over 30 mega-&lt;br /&gt;
bytes/sec  ATM  cable  and  a reliable local area net-&lt;br /&gt;
work.  Voting and party information will be done in the&lt;br /&gt;
party intranet.&lt;br /&gt;
We  will also provide extremely good service to people&lt;br /&gt;
not  able  to come to ASM. Using Telecom Finlands Me-&lt;br /&gt;
diaLab  technology  we will able to send streaming au-&lt;br /&gt;
dio &amp;amp; video from all competitions (!), party events, re-&lt;br /&gt;
ports, interviews and gallups.&lt;br /&gt;
In  addition  to the cool webTV we will also have a four&lt;br /&gt;
person reporter team working on a ASM eZINE publi-&lt;br /&gt;
shed  at  the  website.  So  you can expect very good&lt;br /&gt;
coverage of all events.&lt;br /&gt;
&lt;br /&gt;
Halls&lt;br /&gt;
The  party  area  this  year is a little bit bigger hall in&lt;br /&gt;
the  different part of the Helsinki Fair Center than in&lt;br /&gt;
previous  years.  The hall is the B4 hall (if that means&lt;br /&gt;
anything  to  anybody  =)). We got about 4500 square&lt;br /&gt;
meters  of party area with 1500 computer places. The&lt;br /&gt;
sleeping  hall is situated in a near by computer scien-&lt;br /&gt;
ce   institute  (ATK-instituutti)  for  perfect  sleeping&lt;br /&gt;
peace.  No  noise,  no hassle. Remember to bring your&lt;br /&gt;
own  sleeping  bag.  The main party area doesn't have&lt;br /&gt;
windows  so the video screens will look absolutely fa-&lt;br /&gt;
bulous at the competitions.&lt;br /&gt;
&lt;br /&gt;
Services&lt;br /&gt;
The  party place is the biggest fair centre in Finland.&lt;br /&gt;
It will feature 24h food service (yes, we have Coke!),&lt;br /&gt;
24h  security  personnel,  24h  professional  electri-&lt;br /&gt;
cian,  24h luggage preservation service and cleaning&lt;br /&gt;
personnel. Also 24h help desk with friendly personell&lt;br /&gt;
will be available to help you out with any problems you&lt;br /&gt;
might  encounter.  Plenty of toilets and some showers&lt;br /&gt;
will  be  available.  Cool  party t-shirts will be sold for&lt;br /&gt;
low prices. FREE earplugs!&lt;br /&gt;
&lt;br /&gt;
Parking&lt;br /&gt;
We  got  the  biggest parking lot in Helsinki City =). We&lt;br /&gt;
don't  yet know the Fair Center's policy towards par-&lt;br /&gt;
king but we presume that parking will be free or cost&lt;br /&gt;
cost only 20-40 FIM for the duration of the event.&lt;br /&gt;
&lt;br /&gt;
3. Competitions&lt;br /&gt;
The  organizers reserve the right to make any chan-&lt;br /&gt;
ges  to  the  competition  rules,  and  to disqualify any&lt;br /&gt;
entry  if  it  is  not suitable to attend the competitions&lt;br /&gt;
for some reason. So don't include any explicit sexual,&lt;br /&gt;
racist  or  disturbing material. Atleast one of the au-&lt;br /&gt;
thors  of  a competiting product has to be present at&lt;br /&gt;
the  party  place  in order to attend the competitions&lt;br /&gt;
and  to  receive  possible prizes. In solo competitions&lt;br /&gt;
music,  graphics,  4kb) the author has to be present.&lt;br /&gt;
In  the  Java  demo  compo,  you don't need to be pre-&lt;br /&gt;
sent  to  enter the compo. Read more details the Java&lt;br /&gt;
demo  compo  rules.  Only contributions delivered be-&lt;br /&gt;
fore the deadline will participate in the competitions.&lt;br /&gt;
A  jury composed of known scene people (maybe even&lt;br /&gt;
you!)  will select an amount of 15 entries in each com-&lt;br /&gt;
petition  to  the  finals (to be shown on the big screen&lt;br /&gt;
to  the audience). There will be different people in the&lt;br /&gt;
PC and Amiga jurys.&lt;br /&gt;
&amp;quot;Maximum  running length&amp;quot; below is only the amount of&lt;br /&gt;
time  we  will show a particular piece of art on the big&lt;br /&gt;
screen.  The  demos/intros  will  have  to run without&lt;br /&gt;
ANY  user  interaction  once started (although there&lt;br /&gt;
can be a setup screen). The filenames of the produc-&lt;br /&gt;
tions  have  to  comply  with  the ISO-9660 standard.&lt;br /&gt;
This means that the only characters allowed in filena-&lt;br /&gt;
mes  are  &amp;quot;A-Z&amp;quot; and &amp;quot;0-9&amp;quot;. The maximum length of the&lt;br /&gt;
filename  is  8+3 characters as in MS-DOS standard.&lt;br /&gt;
The  productions MUST NOT save any files (for exam-&lt;br /&gt;
ple configuration files) on the harddisk or the disk. In&lt;br /&gt;
the music, graphics, raytracing and 4kb intro compe-&lt;br /&gt;
titions  only  one  of  the  authors  (if there are more&lt;br /&gt;
than  one) can be the official author of the competing&lt;br /&gt;
piece  of  art. For example, if two coders work on the&lt;br /&gt;
same 4kb intro, only one of them can receive the pri-&lt;br /&gt;
ze  and  his name in the party results. After all, these&lt;br /&gt;
three  competitions are meant to be solo competitions&lt;br /&gt;
The authors have to have all copyrights to their pro-&lt;br /&gt;
duction.  If  you are dumb enough to rip graphics from&lt;br /&gt;
Quake  we  won't  be  dumb  enough  to  show it on the&lt;br /&gt;
screen.  All  entries will be distributed immediately af-&lt;br /&gt;
ter ASSEMBLY. If you wish to release a bugfixed ver-&lt;br /&gt;
sion,  submit  that  to the info crew before the end of&lt;br /&gt;
the  party.  All entries will be included on the Erave 3&lt;br /&gt;
CD-ROM, which will be released approx. one month af-&lt;br /&gt;
ter the party.&lt;br /&gt;
&lt;br /&gt;
PROJECTOR &amp;quot;FEATURES&amp;quot;&lt;br /&gt;
We  will  use the same projector as in ASSEMBLY '96.&lt;br /&gt;
This  means  that we have to load a special driver be-&lt;br /&gt;
fore showing anything on the screen. This driver en-&lt;br /&gt;
ables the video convertor to work correctly.&lt;br /&gt;
Unfortunately  it  has  the side effect of slowing down&lt;br /&gt;
demos  using a specific timing routine. To counter this&lt;br /&gt;
the  driver will be available from our web site as soon&lt;br /&gt;
as  possible  so  you can test your demo or intro with&lt;br /&gt;
that  driver  to see if it affects your code. In ASM '96&lt;br /&gt;
only couple of demos suffered from the timing problem&lt;br /&gt;
but it is better to be safe than sorry. We don't know&lt;br /&gt;
yet  how  the  driver  will  influence  Windows Direct-X&lt;br /&gt;
demos.  But  it  is  safe  to  assume that if your timing&lt;br /&gt;
code  has problems with it in DOS it will most probably&lt;br /&gt;
continue  behaving  badly  also in Windows. You should&lt;br /&gt;
note  that  the picture produced by a video projector&lt;br /&gt;
is not as good as a monitor picture. The video projec&lt;br /&gt;
tor  does not show pale colors well and in some cases&lt;br /&gt;
can  even lose them completely. Also the contrast can&lt;br /&gt;
be different. These are common problems will all video&lt;br /&gt;
problems with all video projectors and simply can't be&lt;br /&gt;
corrected.  Please  try to understand these restric-&lt;br /&gt;
tions. If you have any questions about the rules, con-&lt;br /&gt;
tact ASSEMBLY Organizing.&lt;br /&gt;
&lt;br /&gt;
3.1 Voting information&lt;br /&gt;
We will use a WWW based voting system. You will recei-&lt;br /&gt;
ve a badge stating your user number and a password&lt;br /&gt;
This  combination will enable you to vote on our Intra-&lt;br /&gt;
net  server.  You  can  vote  for the five best in each&lt;br /&gt;
categories. The production placed in your vote in the&lt;br /&gt;
first  place  will receive 5 points, the second 4 points&lt;br /&gt;
and so on.&lt;br /&gt;
&lt;br /&gt;
3.2 Jury information&lt;br /&gt;
Before you can give your opinion, a jury composed of&lt;br /&gt;
known  scene  people  will  qualify the products to the&lt;br /&gt;
finals.  The members of the jury will give points from 1&lt;br /&gt;
to 10 for each product and the average of the points&lt;br /&gt;
will be its final score.&lt;br /&gt;
15 best scoring products will qualify to finals. If there&lt;br /&gt;
is  more  than  one  product that qualified as 15th the&lt;br /&gt;
jury will commonly decide which one of them will quali-&lt;br /&gt;
fy.&lt;br /&gt;
&lt;br /&gt;
3.3 PC COMPETITION GENERAL RULES&lt;br /&gt;
The  name  of  any  file has to comply to the ISO-9960&lt;br /&gt;
standard (i.e. NO special or &amp;quot;SuP3r k3wl&amp;quot; characters&lt;br /&gt;
are  allowed).  The  maximum  length of the file name is&lt;br /&gt;
8+3  characters. The production must NOT save any-&lt;br /&gt;
thing  on the harddisk/disk. If you are having trouble&lt;br /&gt;
adding  Sound  Blaster  support  to your production,&lt;br /&gt;
check out the Midas sound system.&lt;br /&gt;
&lt;br /&gt;
Competition machines DEMO, 64k INTRO &amp;amp; 4k INTRO:&lt;br /&gt;
Pentium  133  MHz  with 16 MB of RAM, MS-DOS 7.0, the&lt;br /&gt;
competition  machine  will be booted up with HIMEM and&lt;br /&gt;
EMM386,  so  make  sure  your productions runs with&lt;br /&gt;
them,  2 MB PCI SVGA graphics card (a S3 964 acce-&lt;br /&gt;
lerated  card),  Gravis  UltraSound  with  1  MB of on-&lt;br /&gt;
board memory and/or Sound Blaster AWE 32 with 1MB&lt;br /&gt;
of onboard memory, 550 kb of free base memory, hi-&lt;br /&gt;
ghest allowed screen resolution is 640 X 480.&lt;br /&gt;
All  productions  have to support 256 color mode but&lt;br /&gt;
can also use any high color use ( we will use the best&lt;br /&gt;
possible mode when showing the productions)&lt;br /&gt;
&lt;br /&gt;
WIN '95 DIRECT X DEMO&lt;br /&gt;
Pentium 133 MHz with 16 MB of RAM &amp;amp; 20 MB of swap,&lt;br /&gt;
Windows 95, Direct X 3.0, Matrox Millenium with 4 MB&lt;br /&gt;
of onboard memory&lt;br /&gt;
&lt;br /&gt;
GENERAL RULES (demo, 64k &amp;amp; 4k intro)&lt;br /&gt;
The user has to be able to exit at any time by press-&lt;br /&gt;
ing ESC. PC demos and intro have to check for sound&lt;br /&gt;
card enviroments variables. If found they must be u-&lt;br /&gt;
sed! The formats of the enviromental variables are:&lt;br /&gt;
GUS ULTRASND=220,1,1,11,7 (address, dma, dma, gus&lt;br /&gt;
irq, sb irq)&lt;br /&gt;
SB BLASTER=A220 I7 D1 T1 (a=address, i=irq, d=dma)&lt;br /&gt;
If  the  enviromental  variables  are  found, your pro-&lt;br /&gt;
duction  has  to  use them and should not show the u-&lt;br /&gt;
sual  setup  screen. This will eliminate a great deal of&lt;br /&gt;
hassle during the competitions and it will also be user&lt;br /&gt;
friendly  (wow..).  The  DOS4GW.EXE  is  located in the&lt;br /&gt;
path,  so  you  don't  have to include it with your pro-&lt;br /&gt;
duction.  If  you  use  SVGA  modes, be sure that your&lt;br /&gt;
production  uses  the  standard  VESA modes. We will&lt;br /&gt;
use UNIVBE for the VESA compability.&lt;br /&gt;
&lt;br /&gt;
GENERAL RULES (Win'95)&lt;br /&gt;
The  user has to be able to exit at any time by press-&lt;br /&gt;
ing ESC. You have to use Windows 95 sound interface&lt;br /&gt;
to   actually   play   the  music,  so  no  direct  fiddling&lt;br /&gt;
around  with the hardware. We will run Windows in 640&lt;br /&gt;
X  480  X 24 bit mode. The production will be shown in&lt;br /&gt;
We  will  run  Windows in 640 x 480 x 24 bit mode. The&lt;br /&gt;
fullscreen  mode  but  a  windowed  mode  support is a&lt;br /&gt;
definite bonus!&lt;br /&gt;
&lt;br /&gt;
3.4 PC DEMO COMPETITION&lt;br /&gt;
Maximum  size  in  executable  form is 6144 kb (6 MB).&lt;br /&gt;
Maximum showing time is 8 minutes, the demo itself can&lt;br /&gt;
be  longer.  Maximum base memory requirement is 550&lt;br /&gt;
kb. 100% VGA register level compatible graphic modes&lt;br /&gt;
and  SVGA  modes  up  to 640*480 are accepted. You&lt;br /&gt;
are  free  to  use  any number of colors but the demo&lt;br /&gt;
has to work also with only 256 colors. Pure animation&lt;br /&gt;
files  are  not  accepted. Also executables only inclu-&lt;br /&gt;
ding  an  animation  and an animation player will not be&lt;br /&gt;
accepted,  this is not an animation competition. Gravis&lt;br /&gt;
Ultrasound (512kb) and SB PRO/SB 16 support requi-&lt;br /&gt;
red. The demo has to have also a &amp;quot;no sound&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.5 WIN'95 DIRECT-X DEMO COMPETITION&lt;br /&gt;
Maximum  size  in  executable form is 4096 kb (4 MB).&lt;br /&gt;
Maximum showing time is 5 minutes, the demo itself can&lt;br /&gt;
be longer. The demo has to run ona machine with 16MB&lt;br /&gt;
of  physical memory and 20MB of swap space, but can&lt;br /&gt;
use all memory available in larger machines. The demo&lt;br /&gt;
must use and comply to Direct X 3.0.&lt;br /&gt;
The music system must support and use either Direct&lt;br /&gt;
Sound  or the standard Win32 audio functions, direct&lt;br /&gt;
hardware access it not allowed. We will use a well est-&lt;br /&gt;
ablished sound card for sound output (SB Awe 32, SB&lt;br /&gt;
Awe  64  or  some other). Make sure that your sound&lt;br /&gt;
routines  support also wave table cards with only 512&lt;br /&gt;
kb on board memory.&lt;br /&gt;
The  maximum screen size of the is 640 x 480. You're&lt;br /&gt;
free  to  use  up  to  24  bit colors but the demo must&lt;br /&gt;
work  also  in 256 color mode. You can support other&lt;br /&gt;
screen  modes  too,  but  the production will be run in&lt;br /&gt;
640  X  480  resolution  in  24 bit color mode. We will&lt;br /&gt;
display all demos in full screen mode. A windowed ver-&lt;br /&gt;
sion  is definitely a bonus. Pure animation files aren't&lt;br /&gt;
accepted.  Also  executables  only including an anima-&lt;br /&gt;
mation  and  an animation player will not be accepted,&lt;br /&gt;
this is not an animation competition&lt;br /&gt;
&lt;br /&gt;
3.6 PC 64k INTRO COMPETITION&lt;br /&gt;
Maximum size in executable form is 64 KB (65536 by-&lt;br /&gt;
tes). Maximum showing time is 5 minutes. Maximum base&lt;br /&gt;
memory requirement is 550 kb. 100% VGA register le-&lt;br /&gt;
vel  compatible  graphics  modes  and  SVGA modes up&lt;br /&gt;
to 640 X 480 are accepted. You are free to use any&lt;br /&gt;
number  of colors but the demo has to work also with&lt;br /&gt;
demo has to work also with only 256 colors. Pure ani&lt;br /&gt;
mation files are not accepted. On the release version&lt;br /&gt;
Gravis  Ultrasound  (1024kb) and SB PRO/SB 16 sup-&lt;br /&gt;
port required. This version can be over 65536 bytes&lt;br /&gt;
long.  Also a no sound option is required. On the com-&lt;br /&gt;
petition version either Gravis Ultrasound or SB PRO/&lt;br /&gt;
SB 16 support required&lt;br /&gt;
In  PC  64kb intro competition 2 versions of the intro&lt;br /&gt;
can be submitted. The competing version which is un-&lt;br /&gt;
der 65536 bytes long and supports either GUS or SB&lt;br /&gt;
and  the release version which supports both. Relea-&lt;br /&gt;
se  version can be over 65536 bytes long. Competing&lt;br /&gt;
64kb intros cannot be in any case longer than 65536&lt;br /&gt;
bytes.  Both  release  and  competition version has to&lt;br /&gt;
submitted to the organizers before the deadline.&lt;br /&gt;
&lt;br /&gt;
3.7 PC 4k INTRO COMPETITION&lt;br /&gt;
Maximum size in executable form in 4096 bytes. Maxi-&lt;br /&gt;
mum  showing  time is 3 minutes. Maximum base memory&lt;br /&gt;
requirement  is  550  kb.  NO MUSIC or other sound is&lt;br /&gt;
(because  this is a coders competition, not musicians)&lt;br /&gt;
Only 100% VGA register level compatible graphics mo-&lt;br /&gt;
des are accepted (no SVGA/VESA). Only one intro by&lt;br /&gt;
one  coder.  You  must  submit  two versions: a compo&lt;br /&gt;
version  and  a  release  version.  The compo version&lt;br /&gt;
may not display the name of the author or his group.&lt;br /&gt;
&lt;br /&gt;
3.8 AMIGA GENERAL RULES&lt;br /&gt;
As  the  competition  machine  we  will use: A1200, 2mb&lt;br /&gt;
chip  memory, 8 mb fast memory, 68030 at 50 Mhz. We&lt;br /&gt;
are still considering a Blizzard 68060 turbocard for&lt;br /&gt;
the  machine and a possibility to use some 24 bit gra-&lt;br /&gt;
phics  card.  If  you  have  opinions about this, please&lt;br /&gt;
send us comments.&lt;br /&gt;
The  user has to be able to exit at any time by press-&lt;br /&gt;
ing  the  left mouse button. The name of the file has to&lt;br /&gt;
comply  to  the  ISO-9660 standart (i.e. NO special or&lt;br /&gt;
&amp;quot;SuP3r  k3wl&amp;quot;  characters  are allowed9. The maximum&lt;br /&gt;
characters  are  allowed).  The maximum length of the&lt;br /&gt;
file  names  is  8+3  characters. The production must&lt;br /&gt;
NOT save anything on the harddisk/disk.&lt;br /&gt;
&lt;br /&gt;
3.9 AMIGA DEMO COMPETITION&lt;br /&gt;
Maximum  size  in  executable  form is 6144 kb (6 MB).&lt;br /&gt;
Must  be  harddisk installable. Maximum running length&lt;br /&gt;
is 8 minutes, the demo itself can be longer.&lt;br /&gt;
&lt;br /&gt;
3.10 AMIGA 64k INTRO COMPETITION&lt;br /&gt;
Maximum size in executable form is 64 kb (65536 by-&lt;br /&gt;
tes). Maximum showing time is 5 minutes.&lt;br /&gt;
&lt;br /&gt;
3.11 MUSIC COMPETITION GENERAL RULES&lt;br /&gt;
The  name of the files have to comply to the ISO-9660&lt;br /&gt;
=  no  special  characters  are  allowed!  The maximum&lt;br /&gt;
length  of  the  file  names is 8 + 3 (the MS-DOS stan-&lt;br /&gt;
dard  file  format).  We will display the patterns of the&lt;br /&gt;
tune  on the screen while playing it. We will not display&lt;br /&gt;
We  will  not  display  the  name  of  the  author on the&lt;br /&gt;
screen  while  playing it. Make sure your tune doesn't&lt;br /&gt;
contain hints about the identity of the author or we'll&lt;br /&gt;
forced to display something like &amp;quot;tune 2&amp;quot; as the title.&lt;br /&gt;
&lt;br /&gt;
3.12 MULTICHANNEL MUSIC COMPETITION&lt;br /&gt;
Maximum  amount  of  channels  is 32. Maximum size of&lt;br /&gt;
the song is 1024 kb in a playable format (including all&lt;br /&gt;
samples,  pattern  data, etc.). Maximum running length&lt;br /&gt;
is 3 minutes. We will accept:&lt;br /&gt;
- FastTracker 2 modules (.XM) with up to 32 channels&lt;br /&gt;
- ScreamTracker  3  modules  (.S3M)  with  up  to 32&lt;br /&gt;
   channels&lt;br /&gt;
- Basic  Protracker  modules (.MOD) with 4 channels,&lt;br /&gt;
   also  extended  PT-like formats with up to 32 chan-&lt;br /&gt;
   nels are supported&lt;br /&gt;
&lt;br /&gt;
All  songs  will  be played with PC compatible player u-&lt;br /&gt;
sing  a  1MB  Gravis UltraSound. One one song by one&lt;br /&gt;
musician.&lt;br /&gt;
&lt;br /&gt;
3.13 4 CHANNEL MUSIC COMPETITION&lt;br /&gt;
Maximum size is 880kb (=one Amiga disk). Maximum a-&lt;br /&gt;
mount  of  channels  is 4. Maximum running lenght is 3&lt;br /&gt;
Maximum  running length is 3 minutes. All songs will be&lt;br /&gt;
played  with  the  Amiga ProTracker (not renamed, no&lt;br /&gt;
powerpacked). Only one song by one musician. The fi-&lt;br /&gt;
les  have  to  comply  to  the ISO-9660 standard = no&lt;br /&gt;
special  characters  are allowed! The maximum length&lt;br /&gt;
of the file names in 8+3.&lt;br /&gt;
&lt;br /&gt;
3.15 ANIMATION COMPETITION&lt;br /&gt;
The  maximum  running  length is 2 minutes. The frame&lt;br /&gt;
rate  of  the  animation has to be 15 pics/sec. Anima-&lt;br /&gt;
tion format will be AVI (Intel Indeo) with sound track.&lt;br /&gt;
&lt;br /&gt;
Please continue reading in Party Radar II.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Party Radar 2==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * PARTY RADAR II *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  sound  track  should  be 22 kHz, 8 bit. The maxi-&lt;br /&gt;
mum  resolution  is  320 X 200. The animation must be&lt;br /&gt;
delivered  on  a  CD-ROM  or  an  Iomega ZIP drive. No&lt;br /&gt;
hard disks or floppy disks.&lt;br /&gt;
&lt;br /&gt;
3.16 GRAPHIC COMPETITION&lt;br /&gt;
The  maximum  resolution  allowed  is  640  X 480. The&lt;br /&gt;
maximum  amount  of  simultaneous onscreen colors is&lt;br /&gt;
24  bit.  The  palette is the standart 24 bit true color&lt;br /&gt;
palette.  Pictures  drawn with Amiga will be shown with&lt;br /&gt;
Amiga  Brilliance  (no  executables!).  Pictures  drawn&lt;br /&gt;
with PC will be shown with CSHOW (or some other good&lt;br /&gt;
picture  viewer).  PC  pictures will have to be in TGA,&lt;br /&gt;
LBM  or  IFF  format.  Scanned, ripped and raytraced&lt;br /&gt;
pictures will be disqualified. We will have jury of esta-&lt;br /&gt;
blished  graphicians  disqualifying copied pictures. Do&lt;br /&gt;
NOT  copy  original  work  of  art.  You must submit at&lt;br /&gt;
least  three  versions of the unfinished pictures that&lt;br /&gt;
show  the process of creating the picture. In addition&lt;br /&gt;
you  must  submit  a version of the final picture which&lt;br /&gt;
doesn't have your signature on it (which will be shown&lt;br /&gt;
on  the  big  screen). Only one picture by one graphic&lt;br /&gt;
artist.&lt;br /&gt;
&lt;br /&gt;
3.17 RAYTRACE COMPO&lt;br /&gt;
The  maximum resolution allowed in 640X480. The ma-&lt;br /&gt;
ximum  amount  of simultaneous onscreen colors is 24&lt;br /&gt;
bit.  The  palette is the standart 24 bit true color pa-&lt;br /&gt;
lette.  Pictures  will  be  shown  on  PC with true color&lt;br /&gt;
palette. Pictures have to be in JPG or TARGA format.&lt;br /&gt;
We  will have jury of established graphicians disquali-&lt;br /&gt;
fing  copied  pictures.  Do  NOT  copy original work of&lt;br /&gt;
art.&lt;br /&gt;
You  must  submit  atleast three versions of the unfi-&lt;br /&gt;
nished  picture  that show that the process of creat-&lt;br /&gt;
ing  the picture. In addition, you must submit a version&lt;br /&gt;
of  the  final  picture  which doesn't have your signa-&lt;br /&gt;
ture on it (which will be shown on the big screen). On-&lt;br /&gt;
ly one picture by one graphics artist.&lt;br /&gt;
&lt;br /&gt;
3.18  Commodore 64 general rules&lt;br /&gt;
As the competition machine we will use:&lt;br /&gt;
- a standard C64&lt;br /&gt;
- original 1541 floppy drive&lt;br /&gt;
- Action Replay MK6 cartridge&lt;br /&gt;
&lt;br /&gt;
Please note that this is preliminary info on the compo&lt;br /&gt;
machine.  Only  one contribution from each group/ar-&lt;br /&gt;
tist  is  accepted for each competition series. Contri-&lt;br /&gt;
butions  must  be  100%  finished before the deadline,&lt;br /&gt;
because  we  will  copy  and  spread all of them at the&lt;br /&gt;
party. This is just to avoid final versions being relea-&lt;br /&gt;
sed  months  or possibly even years after the party.&lt;br /&gt;
The  deadlines  aren't  too  flexible  so  please deliver&lt;br /&gt;
your  contributions  in time (read: EARLY ENOUGH) to&lt;br /&gt;
avoid hassle. Your contribution disks won't be retur-&lt;br /&gt;
ned  (doing  so would cause an enormous hassle, just&lt;br /&gt;
use your imagination and guess why!).&lt;br /&gt;
imagination and guess why!).&lt;br /&gt;
&lt;br /&gt;
3.19 C64 DEMO COMPETITION&lt;br /&gt;
Each demo will be shown for a maximum of 15 minutes.&lt;br /&gt;
Coding  your  demos  in  such a manner that pressing&lt;br /&gt;
space is not required is highly recommended. If, how-&lt;br /&gt;
ever,  your demo should require any user interaction&lt;br /&gt;
we  want a person from the contributing group to run&lt;br /&gt;
the  demo.  After all, there's no way we could possibly&lt;br /&gt;
know  which  effects the coder would like to be shown&lt;br /&gt;
a bit longer than the others...&lt;br /&gt;
At least one person must be present from the contri-&lt;br /&gt;
buting group (If it's not a group release (which is ex-&lt;br /&gt;
tremely  unlikely),  then  the  coder  must  be present&lt;br /&gt;
him/herself).&lt;br /&gt;
&lt;br /&gt;
3.20 C64 GRAPHICS COMPETITION&lt;br /&gt;
The  picture  must  be an executable file. ALL graphic&lt;br /&gt;
formats  are accepted. Only the picture must be seen&lt;br /&gt;
on  the  screen;  no scrollers or other moving things&lt;br /&gt;
are  allowed. Background musics are acceptable (not&lt;br /&gt;
recommended  though)  but  during the competition no&lt;br /&gt;
one  will  hear it, as the audio equipment will be turned&lt;br /&gt;
off.  Please  try  to give your picture some (sensible)&lt;br /&gt;
name  to  avoid  too many &amp;quot;unnamed&amp;quot; pictures compe-&lt;br /&gt;
ting. The artist must be present at the party.&lt;br /&gt;
&lt;br /&gt;
3.21 C64 music compo&lt;br /&gt;
The  tune must be an executable file. Only your imagi-&lt;br /&gt;
nation's  the  limit;   samples are of course accepted.&lt;br /&gt;
Each tune will be played for max. 3 minutes (this does&lt;br /&gt;
not  mean  you'd  have  to  cut the tune at 3:00 sharp&lt;br /&gt;
though!  Even  if  your  tune won't be played for more&lt;br /&gt;
than three minutes at the party, people will play it lon&lt;br /&gt;
ger  at home). Please try to give your tune some (sen&lt;br /&gt;
sible)  name  to avoid too many &amp;quot;unnamed&amp;quot; tunes com-&lt;br /&gt;
peting. The artist must be present at the party.&lt;br /&gt;
&lt;br /&gt;
3.22 Java demo compo&lt;br /&gt;
The maximum size of the production (including all gra-&lt;br /&gt;
phics,  sound  files,  class  files,  HTML files) is 100 kb&lt;br /&gt;
(unpacked).  Maximum  showing  time  is 5 minutes (the&lt;br /&gt;
demo itself can be longer). The demo has to be an ap-&lt;br /&gt;
plet. Maximum applet size is 320 x 200 pixels. The ap-&lt;br /&gt;
plet  will  be  run  inside  Netscape  Navigator  (exact&lt;br /&gt;
version  will  be  announced later). You must supply a&lt;br /&gt;
HTML  page  and  the  necessary  files in which to run&lt;br /&gt;
the  applet.  The HTML pages maximum width is 600 pi-&lt;br /&gt;
xels, max height is 400 pixels and it must use only le-&lt;br /&gt;
gal  Netscape  palette  colors.  You  may not open any&lt;br /&gt;
network  connections from the applet (the compo ma-&lt;br /&gt;
chine won't be connected to Internet). You may not o-&lt;br /&gt;
pen  new  browser/applet  windows. The applet has to&lt;br /&gt;
run  on  the HTML page you supply. The java code has&lt;br /&gt;
to  comply  to  the API version 1.0.2 (official release).&lt;br /&gt;
You  may  not  use  JAR/ZIP  archives.  There can be&lt;br /&gt;
only  one  actual  applet (= you can have only one ap-&lt;br /&gt;
plet  tag  in  your HTML code), but it can use several&lt;br /&gt;
class  files.  The  max.  sampling  frequency  of  sound&lt;br /&gt;
samples is 11 kHz. You don't need to be present at the&lt;br /&gt;
party  place  to  take  part in the Java demo competi-&lt;br /&gt;
tion.  The competition will be international. All produc-&lt;br /&gt;
tions  that  are  submitted  in  before hand have to be&lt;br /&gt;
uploaded  to  a ASSEMBLY  Organizings  ftp-site (an-&lt;br /&gt;
nounced  later). Last date for uploading a production&lt;br /&gt;
will be 4.8.1997 at 00:00 am More details will be publi-&lt;br /&gt;
shed later at www.assembly.org/asm97.&lt;br /&gt;
&lt;br /&gt;
3.23 WILD COMPETITION&lt;br /&gt;
The  productions  can be anything from computer ge-&lt;br /&gt;
generated  animations,  demos  on  ancient  or  exotic&lt;br /&gt;
computers  to plain video art. The only requirement is&lt;br /&gt;
that  the  productions are cool. Maximum showing time&lt;br /&gt;
is  5  minutes,  the  production  itself  can  be  longer&lt;br /&gt;
(thank  you  guys from the last years wild compo =)).&lt;br /&gt;
The production has to be delivered on a SVHS or VHS&lt;br /&gt;
cassette  (European  PAL  format). The cassette will&lt;br /&gt;
not be returned. No copyrighted material or material&lt;br /&gt;
that  violates  Finnish  or international laws is allowed&lt;br /&gt;
in the production.&lt;br /&gt;
&lt;br /&gt;
4. Prizes&lt;br /&gt;
The  total  value  of all the prizes in US dollars will be&lt;br /&gt;
over  US$  23.000  (not  including software). The ac-&lt;br /&gt;
tual prizes may be software, hardware or pure cash.&lt;br /&gt;
This  depends  on  our sponsors. The following list in-&lt;br /&gt;
cludes  only  the preliminary list of the prizes (the fi-&lt;br /&gt;
nal  lists  will  be  published  at  the party place). Also&lt;br /&gt;
keep  in mind that the money exchange rates also af-&lt;br /&gt;
fect this list (at the time of writing of this file one US&lt;br /&gt;
was 5.1 Finnish marks). All damages to the Fair cent-&lt;br /&gt;
re, other surroundings and other damages caused by&lt;br /&gt;
party  visitors  will  be REDUCED from the prizes be-&lt;br /&gt;
fore any prizes are paid. This is because of previous&lt;br /&gt;
trouble with people breaking up places, furniture and&lt;br /&gt;
spraying  the  walls and thus causing damage of many&lt;br /&gt;
thousand  dollars.  All  prizes will be paid at the party&lt;br /&gt;
place. We will try to give cash prizes in the PC and A-&lt;br /&gt;
miga  demo competitions. The prizes in the other com-&lt;br /&gt;
petitions  may  be more or less various hardware and&lt;br /&gt;
software.  All  the  cash  prizes  will be paid in Finnish&lt;br /&gt;
currency.&lt;br /&gt;
&lt;br /&gt;
PC competition prize values (in US dollars)&lt;br /&gt;
     demo    win'95    64k intro    4k intro&lt;br /&gt;
1.   2750    1000         1000           500&lt;br /&gt;
2.   1250     500          500           250&lt;br /&gt;
3.    750     250          250           250&lt;br /&gt;
4.    500&lt;br /&gt;
5.    250&lt;br /&gt;
&lt;br /&gt;
Amiga competition prize values (in US dollars)&lt;br /&gt;
     demo    64k intro&lt;br /&gt;
1.    1750    1000&lt;br /&gt;
2.    750     500&lt;br /&gt;
3.    500     250&lt;br /&gt;
&lt;br /&gt;
Music competition prize values (in US dollars)&lt;br /&gt;
     multich    4 ch&lt;br /&gt;
1.   500        500&lt;br /&gt;
2.   250        250&lt;br /&gt;
3.   150        150&lt;br /&gt;
&lt;br /&gt;
Graphics competition prize values (in US dollars)&lt;br /&gt;
     Animation    Graphics    Raytrace&lt;br /&gt;
1.    1000            500            500&lt;br /&gt;
2.    500             250            250&lt;br /&gt;
3.    250             150            150&lt;br /&gt;
&lt;br /&gt;
C64 competition prize values (in US dollars)&lt;br /&gt;
     demo    graphics     music&lt;br /&gt;
1.     400        200         200&lt;br /&gt;
2.     150        100         100&lt;br /&gt;
3.      50         50          50&lt;br /&gt;
&lt;br /&gt;
Java &amp;amp; wild compo  prize values (in US dollars)&lt;br /&gt;
     Java demo     Wild&lt;br /&gt;
1.     500             500&lt;br /&gt;
2.     250             250&lt;br /&gt;
3.     150             150&lt;br /&gt;
&lt;br /&gt;
5. Tickets&lt;br /&gt;
We  have  lowered the ticket prize! This year there is&lt;br /&gt;
only one ticket (NO computer place reservation fee),&lt;br /&gt;
and the prize is 220 fim (apprx. 45 USD) The compu-&lt;br /&gt;
ter  place  reservations  can  only be made by buying&lt;br /&gt;
tickets  in  advance from ASSEMBLY Organizing. We'll&lt;br /&gt;
not have any &amp;quot;one-day&amp;quot; tickets. The sale of reserva-&lt;br /&gt;
tion tickets will end at 4th of August.&lt;br /&gt;
&lt;br /&gt;
5.1 Buying in advance&lt;br /&gt;
You  can  buy  your  advance  ticket  from ASSEMBLY&lt;br /&gt;
Organizing.  Groups  that  want  to get the group dis-&lt;br /&gt;
count  and  computerplace  reservations  have  to be&lt;br /&gt;
bought  in  advance from Assembly Organizing. If your&lt;br /&gt;
group buys 10 or more tickets at the same time you'll&lt;br /&gt;
receive the 10% group discount from the ticket prizes&lt;br /&gt;
To order a ticket you have to pay directly to the ac-&lt;br /&gt;
account of ASSEMBLY Organizing (see contact info).&lt;br /&gt;
Make sure, when you pay directly to the account that&lt;br /&gt;
Assembly  Organizing doesn't get any additional costs&lt;br /&gt;
and the amount of money covers the costs of the or-&lt;br /&gt;
dered  ticket.  Also  make sure that we get the infor-&lt;br /&gt;
mation  who  has  sent  the  money  and  where we can&lt;br /&gt;
send  the  tickets.  After  making  the payment, please&lt;br /&gt;
please   make   an   official   order   at  our  WWW-site&lt;br /&gt;
(http://www.assembly.org/asm97).&lt;br /&gt;
Groups  in  Finland  can  order  their tickets directly&lt;br /&gt;
from our WWW-site http://www.assembly.org/asm97).&lt;br /&gt;
The  tickets will be shipped as COD (&amp;quot;postiennakko&amp;quot;).&lt;br /&gt;
Please allow 20 FIM for postage costs.&lt;br /&gt;
If you buy your ticket in advance you have the possi-&lt;br /&gt;
bility to use group discount of 10%. You have the pos-&lt;br /&gt;
sibility  for  group  discount  if  you  buy more than 10&lt;br /&gt;
tickets  at a time. Also the table reservation is possi-&lt;br /&gt;
ble  only by buying reservation ticket. You don't have&lt;br /&gt;
to  reserve  table  for  yourself,  but the best places&lt;br /&gt;
near  the  videoprojector  screen  go  to  the reser-&lt;br /&gt;
vers.  The earlier you reserve your place the better&lt;br /&gt;
place you get.&lt;br /&gt;
We  will  organize  special door in the first day of As-&lt;br /&gt;
sembly  '97 where you can get your computer in most&lt;br /&gt;
most conviniently.&lt;br /&gt;
&lt;br /&gt;
5.2 At the partyplace&lt;br /&gt;
Tickets  will  be  sold  at the party place for the same&lt;br /&gt;
fee  of  220 FIM. All computer place reservations tik-&lt;br /&gt;
kets have to be bought in advance. There is no group&lt;br /&gt;
discount when you buy tickets from the door.&lt;br /&gt;
&lt;br /&gt;
6. Party network&lt;br /&gt;
All  participants  will  be  offered a chance to join the&lt;br /&gt;
party  network. The purpose of this network is to al-&lt;br /&gt;
low  the  users  to  surf  the  web, use the IRC, telnet&lt;br /&gt;
(ssh),  MediaNet  and the NetRadio. The official infor-&lt;br /&gt;
tionsite during the event will be www.assembly97.net,&lt;br /&gt;
which  will  tell  you  what  services  are available and&lt;br /&gt;
what software and which drivers are required.&lt;br /&gt;
The NetInfo will be open 24h/day at the event to help&lt;br /&gt;
you in case you run into problems.&lt;br /&gt;
&lt;br /&gt;
What you will need:&lt;br /&gt;
Ethernet  Adapter Card with either a Twisted Pair or&lt;br /&gt;
Coaxial interface: Cable (about 5-10m), either twisted&lt;br /&gt;
pair  or  coaxial. For twisted pair (10BaseT, UTP) you&lt;br /&gt;
will need RJ-45 connectors. For coaxial cable (10Ba-&lt;br /&gt;
se2,  thinnet)  you will need BNC-connectros and a T-&lt;br /&gt;
T-connector.&lt;br /&gt;
Software:  The  supported  protocols are TCP/IP and&lt;br /&gt;
IPX Drivers: TCP/IP Stack, Ethernet adapter drivers&lt;br /&gt;
(can  be  found  at the sites listed below.) Drivers for&lt;br /&gt;
Ethernet Adapter Cards:Allied Telesyn, 3COM, D-Link&lt;br /&gt;
Metropoli files&lt;br /&gt;
How to connect to the network&lt;br /&gt;
Having  found  your  place at the party place you will&lt;br /&gt;
need  to connect to the network. If the cabletype you&lt;br /&gt;
are using is Twisted Pair, plug one end of the cable in&lt;br /&gt;
the adapter card and the other in the hub that you'll&lt;br /&gt;
find at your table. It is strongly recommended to use&lt;br /&gt;
twisted pair, since it caused less problems than coa-&lt;br /&gt;
xial cable.&lt;br /&gt;
If you are using coaxial cable, start by making sure&lt;br /&gt;
there  are  one  or  two cables connected to your T-&lt;br /&gt;
connector.  In  case  of  only one, you will need to at-&lt;br /&gt;
tach  a  terminator  to  the unused end of the T-con-&lt;br /&gt;
nector.  Then  plug  the  T-connector  in the adapter&lt;br /&gt;
card  and the BNC-connectors (or one BNC-connec-&lt;br /&gt;
tor  and  one  terminator)  to  your T-connector. The&lt;br /&gt;
coaxial  cable should be a 50 ohm cable - RG58C/U is&lt;br /&gt;
a good cable type.&lt;br /&gt;
If possible do not use homemade cables since they of-&lt;br /&gt;
ten cause problems. Cables will be sold at the event.&lt;br /&gt;
The  IP-adresses  will be distributed using DHCP (Dy-&lt;br /&gt;
namic  Host  Configuration  Protocol).  When you come&lt;br /&gt;
up  on  the  network for the first time you will need to&lt;br /&gt;
issue  a  broadcast  that  will seek the DCHP server,&lt;br /&gt;
which when found will respond by giving you an IP-ad-&lt;br /&gt;
dress  and  other  information  needed (subnet mask,&lt;br /&gt;
DNS-server,  default  gateway  etc).  If  your machine&lt;br /&gt;
supports DHCP it will automatically do this for you, o-&lt;br /&gt;
therwise  you  can  get  your  IP-address  etc  at the&lt;br /&gt;
NetInfo  during  the  event.  Operating  systems  that&lt;br /&gt;
support DHCP directly are Windows95 and WindowsNT&lt;br /&gt;
It  is  forbidden  to  use  the  network for distributing&lt;br /&gt;
material  that  is  under  copyright  or is illegal in any&lt;br /&gt;
way.&lt;br /&gt;
If  you  wish  to maintain a server of your own, please&lt;br /&gt;
contact  the NetCrew at netcrew^net.assembly.org in&lt;br /&gt;
advance.&lt;br /&gt;
&lt;br /&gt;
7. Preliminary schedule&lt;br /&gt;
FRIDAY, 8th of August&lt;br /&gt;
10.00 ASSEMBLY doors open - the party may begin!&lt;br /&gt;
13.00 Sign-up for out door compos begins (not yet&lt;br /&gt;
confirmed)&lt;br /&gt;
15.00 Outdoor compos (not yet confirmed)&lt;br /&gt;
19.00 C64 competition deadline - all C64 contributions&lt;br /&gt;
must be entered&lt;br /&gt;
22.00 Deadline for all competitions&lt;br /&gt;
23.00 C64 competitions start&lt;br /&gt;
&lt;br /&gt;
SATURDAY, 9th of August&lt;br /&gt;
12.00 4 channel music competition&lt;br /&gt;
13.00 Graphics competition&lt;br /&gt;
13.30 32 channel music competition&lt;br /&gt;
15.00 PC 4k intro competition&lt;br /&gt;
16.00 Amiga 64k intro competition&lt;br /&gt;
17.30 PC 64k intro competition&lt;br /&gt;
20.00 Java demo competition&lt;br /&gt;
21.30 Win'95 demo competition&lt;br /&gt;
23.30 Wild competition&lt;br /&gt;
&lt;br /&gt;
SUNDAY, 10th of August&lt;br /&gt;
09.00 Amiga demo competition&lt;br /&gt;
11.30 Animation competition&lt;br /&gt;
12.30 PC demo competition&lt;br /&gt;
15.00 Vote counting&lt;br /&gt;
16.00 Announcement of winners and prize ceremony&lt;br /&gt;
20.00 Doors close - ASM'97 is over!&lt;br /&gt;
&lt;br /&gt;
8. Disclaimer&lt;br /&gt;
We  don't  take any responsibility on the safety of the&lt;br /&gt;
equipment  people  bring  to  the party place. We sug-&lt;br /&gt;
gest  you  take an insurance for your equipment from&lt;br /&gt;
some   insurance  company.  And  remember,  you  can&lt;br /&gt;
store  your  equipment  by using the luggage preser-&lt;br /&gt;
vation  service  which  will  be  available  at the party&lt;br /&gt;
party place.&lt;br /&gt;
If  you have ANY suggestions or ideas about anything&lt;br /&gt;
written  in  this text file, don't hesitate to contact us!&lt;br /&gt;
While  you  are visiting Finland you have to follow Fin-&lt;br /&gt;
nish laws. If you break laws at the Fair Centre we will&lt;br /&gt;
call  the  police to take care of you. You will also have&lt;br /&gt;
to answer for anything you break at the party place.&lt;br /&gt;
All  damages  to  the  fair centre, other surroundings&lt;br /&gt;
and  other  damages  will  be  reduced  from the total&lt;br /&gt;
prize money.&lt;br /&gt;
&lt;br /&gt;
     NO ALCOHOL/DRUGS/SMOKING NOR SOFTWARE&lt;br /&gt;
         PIRATISM ALLOWED IN THE PARTY PLACE&lt;br /&gt;
&lt;br /&gt;
9. Contact info&lt;br /&gt;
You  can  reach  us  by  many means according to the&lt;br /&gt;
following list:&lt;br /&gt;
&lt;br /&gt;
Voice:            ASSEMBLY Org.   +XXX-X-XXXX XXXX&lt;br /&gt;
Fax:              ASSEMBLY Org.   +XXX-X-XXXX XXXX&lt;br /&gt;
WWW:              http://www.assembly.org/asm97&lt;br /&gt;
E-mail:           assembly^assembly.org&lt;br /&gt;
iRC:               #asm97&lt;br /&gt;
Normal mail:   ASSEMBLY Organizing&lt;br /&gt;
                  c/o Oy Eworks Finland Ab&lt;br /&gt;
                  XXXXXXXXXXX XX&lt;br /&gt;
                  XXXXX XXXXXXXX&lt;br /&gt;
                  XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Bank account for international money transfers:&lt;br /&gt;
                    Oy Eworks Finland Ab&lt;br /&gt;
                  Handelsbanken XXXXXX-XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                  Swift code: HANDFIHH&lt;br /&gt;
&lt;br /&gt;
Please  include your address with the payment, where&lt;br /&gt;
you  want the tickets to be sent. Also make sure that&lt;br /&gt;
there are no additional expenses for the receiver of&lt;br /&gt;
the payment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==The Hunt 97==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         T H E   H U N T   9 7&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the first ever Commodore 64 scene sca-&lt;br /&gt;
venger  hunt, brought to you by Digital Excess, Fair-&lt;br /&gt;
Light,  Relax  Magazine  and  the  coordinators of the&lt;br /&gt;
highly acclaimed High Voltage SID collection.&lt;br /&gt;
&lt;br /&gt;
This  is  YOUR  chance  to  prove  that  you KNOW the&lt;br /&gt;
scene   and  aren't  one  of  so  many  imposters  and&lt;br /&gt;
wanna-bes who claim to be the scene nowadays.&lt;br /&gt;
&lt;br /&gt;
The  Hunt  consists  of  40  questions  and tasks, for&lt;br /&gt;
each  fullfilled task or right answer you'll be awarded&lt;br /&gt;
with  points,  naturally  the  one  with  the most points&lt;br /&gt;
wins.&lt;br /&gt;
&lt;br /&gt;
Deadline  is  September  26th,  1997.  Send your ans-&lt;br /&gt;
wers   and   resources   to  hunt^crypt.ruhr.de,  but&lt;br /&gt;
please  note  the  following:  if  you know of an FTP or&lt;br /&gt;
WEB  site  you  got  a special demo or game from that&lt;br /&gt;
we  ask  for,  please  send  the  complete  URL  of the&lt;br /&gt;
same  demo  so  that  we simply can check the URL in-&lt;br /&gt;
stead.&lt;br /&gt;
Of  course  make  sure to include a contact address,&lt;br /&gt;
your  handle  and  group  with  your answers so that&lt;br /&gt;
the fame of winning goes to the right guy.&lt;br /&gt;
&lt;br /&gt;
We'll  keep  you  informed about the progress and the&lt;br /&gt;
standings on our webpage at http://hunt97.ml.org.&lt;br /&gt;
&lt;br /&gt;
Have fun....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- 01 -&lt;br /&gt;
Provide photos of the following people&lt;br /&gt;
      a) Charles Deenen&lt;br /&gt;
      b) Jonathan Dunn&lt;br /&gt;
      c) Fred Gray&lt;br /&gt;
      d) Jeroen Kimmel&lt;br /&gt;
      e) Mitch/ESI&lt;br /&gt;
      f) Jeroen Tel &amp;amp; Charles Deenen on ONE(!) photo&lt;br /&gt;
&lt;br /&gt;
- 02 -&lt;br /&gt;
Who wrote the book &amp;quot;Mapping the C64&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
- 03 -&lt;br /&gt;
The  game  &amp;quot;Bamboo&amp;quot;  was never finished because the&lt;br /&gt;
programmer  could  not  keep  the  VSP from trashing&lt;br /&gt;
the  memory.  He'd  been  very  famous for a scrolling&lt;br /&gt;
platform  game  he  did  before  that. What's his name?&lt;br /&gt;
Provide a version of the game.&lt;br /&gt;
&lt;br /&gt;
- 04 -&lt;br /&gt;
What  is the real name of the programmer of FunPaint&lt;br /&gt;
II?&lt;br /&gt;
&lt;br /&gt;
- 05 -&lt;br /&gt;
The  copy-protection  &amp;quot;Timex  System&amp;quot;  was  invented&lt;br /&gt;
and  programmed  by  a  German  cracker.  What's his&lt;br /&gt;
real name and what was his group?&lt;br /&gt;
&lt;br /&gt;
- 06 -&lt;br /&gt;
Who  invented  FLD,  what  is  the  programmers  real&lt;br /&gt;
name,  what does FLD stand for and in what demo was&lt;br /&gt;
it first shown? When was the demo released?&lt;br /&gt;
&lt;br /&gt;
- 07 -&lt;br /&gt;
Deejay  of  the original United Artists later program-&lt;br /&gt;
med  a  lot  of  games  with a well-known German demo&lt;br /&gt;
and  game group. What is his real name and what's the&lt;br /&gt;
name of the group?&lt;br /&gt;
&lt;br /&gt;
- 08 -&lt;br /&gt;
What  graphic  artist  became  well-known for his C64&lt;br /&gt;
conversations  of  several heavy metal group LP co-&lt;br /&gt;
vers?&lt;br /&gt;
&lt;br /&gt;
- 09 -&lt;br /&gt;
Before  he  joined  Maniacs  of  Noise Reyn Ouwehand&lt;br /&gt;
was  a  member  of another NL group. What group and&lt;br /&gt;
what was his handle in that time?&lt;br /&gt;
&lt;br /&gt;
- 10 -&lt;br /&gt;
Before he joined 711 Sebastian Broghammer program-&lt;br /&gt;
med  legendary  demo-,  intro-  and lettermakers with&lt;br /&gt;
the  group  he  was  in  before. What was that group's&lt;br /&gt;
name? Provide one of these programms?&lt;br /&gt;
&lt;br /&gt;
- 11 -&lt;br /&gt;
What  group  was the infamous Excell in before he joi-&lt;br /&gt;
ned Ikari?&lt;br /&gt;
&lt;br /&gt;
- 12 -&lt;br /&gt;
The  group  Network  did  make  a  huge impact on the&lt;br /&gt;
scene,  as  one  of  the  tools of their production was&lt;br /&gt;
the  thing  to  have  but  was  rather  hard  to  get at&lt;br /&gt;
first.  What was the name of the tool, and who was the&lt;br /&gt;
author?&lt;br /&gt;
&lt;br /&gt;
- 13 -&lt;br /&gt;
Some  people  in the C64 scene join and leave groups&lt;br /&gt;
like  other  people  change  their  underwear.  Name a&lt;br /&gt;
scener that was in all of the groups listed below.&lt;br /&gt;
      a) Alpha Flight 1970, Avantgarde, F4CG&lt;br /&gt;
      b) Genesis Project, Amok, Vibrants&lt;br /&gt;
      c) Trans-X, Science 451, Beastie Boys&lt;br /&gt;
      d) Vision, Action, Hitmen&lt;br /&gt;
      e) Weird Science, Contex, Megastyle&lt;br /&gt;
&lt;br /&gt;
- 14 -&lt;br /&gt;
What   well-known   German  cracker  group  emerged&lt;br /&gt;
from the ashes of the Xades Society?&lt;br /&gt;
&lt;br /&gt;
- 15 -&lt;br /&gt;
The  late  Strike Force was in permanent cooperation&lt;br /&gt;
with  another  group.  Name  the  group  and  all of its&lt;br /&gt;
members.&lt;br /&gt;
&lt;br /&gt;
- 16 -&lt;br /&gt;
Every group has its abbreviation to put it in the file-&lt;br /&gt;
name  of  their  releases or just to have short short&lt;br /&gt;
way  to  show  their  affiliation. Name the groups that&lt;br /&gt;
belong  to  the  following abbreviations. One was even&lt;br /&gt;
used by two groups, name both.&lt;br /&gt;
      a) FIG&lt;br /&gt;
      b) FS&lt;br /&gt;
      c) RWE&lt;br /&gt;
      d) SCS&lt;br /&gt;
      e) TLC&lt;br /&gt;
      f) TLI&lt;br /&gt;
      g) UCF&lt;br /&gt;
      h) WWE&lt;br /&gt;
      i) YF&lt;br /&gt;
      j) ZEN&lt;br /&gt;
&lt;br /&gt;
- 17 -&lt;br /&gt;
With  1989  came  the  time  of the disk magazines, lots&lt;br /&gt;
of  poeple  saw on &amp;quot;easy&amp;quot; way to have regular relea-&lt;br /&gt;
ses  and so a lot of mags flooded the scene. Name the&lt;br /&gt;
groups  that  STARTED  the  following  disk  mags and&lt;br /&gt;
provide the first issues.&lt;br /&gt;
      a) Cocoon&lt;br /&gt;
      b) Endemic&lt;br /&gt;
      c) Exploding&lt;br /&gt;
      d) Magic News/Scene Press&lt;br /&gt;
      e) Mamba&lt;br /&gt;
      f) Magnetic Dreams&lt;br /&gt;
      g) Propaganda&lt;br /&gt;
      h) Sex'n'Crime&lt;br /&gt;
      i)  The Times&lt;br /&gt;
      j)  Vinews&lt;br /&gt;
&lt;br /&gt;
- 18 -&lt;br /&gt;
One  magazine  once  reported  that  Jeroen  Tel  had&lt;br /&gt;
been  kicked  out  of  Maniacs  of Noise. Name the mag&lt;br /&gt;
and issue.&lt;br /&gt;
&lt;br /&gt;
- 19 -&lt;br /&gt;
The  guy  who  invented  &amp;quot;System 4&amp;quot; also did a famous&lt;br /&gt;
paper mag. Name the mag and the guy.&lt;br /&gt;
&lt;br /&gt;
- 20 -&lt;br /&gt;
What  group  did  the  Digital  Jukebox series and how&lt;br /&gt;
many have been done?&lt;br /&gt;
&lt;br /&gt;
- 21 -&lt;br /&gt;
A  group,  which  was  also  responsible  for a famous&lt;br /&gt;
graphic programm, released a REU demo on the Ikari/&lt;br /&gt;
Zargon  party.  What  is  the  name  of  the  demo  and&lt;br /&gt;
group? Provide the demo.&lt;br /&gt;
&lt;br /&gt;
- 22 -&lt;br /&gt;
Reluctant  of  finding  new  names  for their demos at&lt;br /&gt;
some  time  people  started to do demo series with the&lt;br /&gt;
same  name,  just changing an index number. Name the&lt;br /&gt;
groups  that  did  the following demo series. How many&lt;br /&gt;
parts  have  been  released  of each series? Provide&lt;br /&gt;
the last demo of each series.&lt;br /&gt;
&lt;br /&gt;
- 23 -&lt;br /&gt;
With  differences  between  groups  and antisympathy&lt;br /&gt;
for  some  guys  a  special  form  of  demos  came into&lt;br /&gt;
existance,   the   so-called  anti-demos.  Provide  the&lt;br /&gt;
following:&lt;br /&gt;
      a) &amp;quot;Eat me Raw (Shits of ESI)&amp;quot; (against ESI)&lt;br /&gt;
      b) &amp;quot;Shut your moutn&amp;quot; (against Steve/Zenith)&lt;br /&gt;
      c) &amp;quot;Greco's Nightmare&amp;quot; (against Greco/Zenobits)&lt;br /&gt;
      d) &amp;quot;Censor Logo destruct&amp;quot; (against Censor)&lt;br /&gt;
      e) &amp;quot;Die Hard Agile&amp;quot; (against Agile)&lt;br /&gt;
&lt;br /&gt;
- 24 -&lt;br /&gt;
A  game released in 1997 featured a title picture that&lt;br /&gt;
was  ripped  from  a  1992  Digital Excess game. Name&lt;br /&gt;
both games.&lt;br /&gt;
&lt;br /&gt;
- 25 -&lt;br /&gt;
Which   German   cracking   group   released   &amp;quot;legal&amp;quot;&lt;br /&gt;
cracks  of  some  Magic Bytes games for it's members&lt;br /&gt;
and close friends?&lt;br /&gt;
&lt;br /&gt;
- 26 -&lt;br /&gt;
The  game  &amp;quot;Summix&amp;quot; was released by only one group.&lt;br /&gt;
What group and for what reason?&lt;br /&gt;
&lt;br /&gt;
- 27 -&lt;br /&gt;
FairLight  released  3  versions  of a certain karate&lt;br /&gt;
game,   the   final  one  was  done  by  The  Alchemist.&lt;br /&gt;
mist. Name the game and provide the last version.&lt;br /&gt;
&lt;br /&gt;
- 28 -&lt;br /&gt;
The  original  of  the game &amp;quot;Rocket Ranger&amp;quot; contained&lt;br /&gt;
a  personal  message  from  the  production  crew  to&lt;br /&gt;
Mitch/ESI. What was the message in it's entirety?&lt;br /&gt;
&lt;br /&gt;
- 29 -&lt;br /&gt;
Provide  a  text adventure game with the objective of&lt;br /&gt;
having  sexual intercourse with a female mentioned in&lt;br /&gt;
the  title.  (6 points for frozen, 9 points for unfrozen&lt;br /&gt;
version).&lt;br /&gt;
&lt;br /&gt;
- 30 -&lt;br /&gt;
One  of the most popular BBS's in the USA in 1988/89&lt;br /&gt;
was the board Warez Galore. Provide it's number.&lt;br /&gt;
&lt;br /&gt;
- 31 -&lt;br /&gt;
Why  is  the  soundtrack  of the game &amp;quot;Spy vs. Spy II&amp;quot;&lt;br /&gt;
missing in HVSC?&lt;br /&gt;
&lt;br /&gt;
- 32 -&lt;br /&gt;
Who composed the loader tune of the game &amp;quot;Myth&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
- 33 -&lt;br /&gt;
Provide   any  SID  tune  done  by  Thomas  Detert  of&lt;br /&gt;
X-Ample that is not in HVSC yet.&lt;br /&gt;
&lt;br /&gt;
- 34 -&lt;br /&gt;
The   sound   composers   nowadays   well-known   as&lt;br /&gt;
F.A.M.E.  originally  were part of another group. What&lt;br /&gt;
was that group's name and what does the abreviation&lt;br /&gt;
F.A.M.E. stand for?&lt;br /&gt;
&lt;br /&gt;
- 35 -&lt;br /&gt;
Charles  Deenen  of  Maniacs  Of  Noise contacted the&lt;br /&gt;
Finish police in 1989. What was the reason?&lt;br /&gt;
&lt;br /&gt;
- 36 -&lt;br /&gt;
Rob  Hubbard  was  such  a  big  well known composer&lt;br /&gt;
that his name appeared in nearly every game in which&lt;br /&gt;
he  made  the  music  for.  In  one  game, however, Rob&lt;br /&gt;
Hubbard  used  an alias since he didn't want to be as-&lt;br /&gt;
sociated  with  the  game. Name the game and the alias&lt;br /&gt;
used.&lt;br /&gt;
&lt;br /&gt;
- 37 -&lt;br /&gt;
At   Ikari/Zargon   Party  in  Slagelse  a  lot  of  demo&lt;br /&gt;
groups got angry. Why?&lt;br /&gt;
&lt;br /&gt;
- 38 -&lt;br /&gt;
Ikari/Zargon  party was &amp;quot;visited&amp;quot; by the police, which&lt;br /&gt;
caused lots of distress and people trying to eat their&lt;br /&gt;
disks :-),  although this was not the reason they came&lt;br /&gt;
but a disease that had been discovered. What disease&lt;br /&gt;
and who was the guy causing all that trouble?&lt;br /&gt;
&lt;br /&gt;
- 39 -&lt;br /&gt;
What was so special about the 1st place demo at Raw-&lt;br /&gt;
head/Bros/Suppliers party in 1989 and what was the&lt;br /&gt;
programmers new handle when he joined Contex some&lt;br /&gt;
time later?&lt;br /&gt;
&lt;br /&gt;
- 40 -&lt;br /&gt;
Years  ago  a German group started a cult party se-&lt;br /&gt;
ries in Heinsberg/Germany. What was the party called&lt;br /&gt;
and when was the first one held.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much fun while solving the questions/tasks on behalf&lt;br /&gt;
on THE HUNT 97 staff,&lt;br /&gt;
&lt;br /&gt;
XXXXX XXXXXXXX/Digital Excess&lt;br /&gt;
(aka Seven/Hitmen)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Demo Reviews==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * DEMO REVIEWS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  demo  season  seems  to  have gone into the well&lt;br /&gt;
deserved summer break. With the RAGE '97 in Hunga-&lt;br /&gt;
ry  and  WIRED  '97  in  Belgium two parties have been&lt;br /&gt;
hold  not providing enough releases to be counted as&lt;br /&gt;
true  days  of  the  season. ASSEMBLY 1997 seems to&lt;br /&gt;
be  the  only  possible  candidate capable to quality to&lt;br /&gt;
become  an  official  demo  season day in the next few&lt;br /&gt;
months.&lt;br /&gt;
&lt;br /&gt;
It  is  quite  interesting  to  observe  that the release&lt;br /&gt;
strategy  of some groups seems to have changed into&lt;br /&gt;
direction  back  to  the  roots  and  to present demos&lt;br /&gt;
NOT  on  (major)  parties  only.  The  ancient  Swedish&lt;br /&gt;
group   ACTIVE  remembered  the  meanwhile  of  their&lt;br /&gt;
group's  name  and  presented a quite promising pre-&lt;br /&gt;
view of their planned trackmo release entitled JAZZ-&lt;br /&gt;
GOSSEN.  It  would  be  nice to see them enlarging the&lt;br /&gt;
activity  on  this field and to support the legal sector&lt;br /&gt;
with  further demo releases. CHROMANCE did come up&lt;br /&gt;
with  another  demo  release  called  DUMPSTER  while&lt;br /&gt;
CREST released the sequal to KRESTAGE. Please find&lt;br /&gt;
expanded  reviews  later  on  in  this  chapter. FOCUS&lt;br /&gt;
has  sent with YESTERDAYS a lifesign, too, containing&lt;br /&gt;
a  quite interesting seight on the demo scene. Instead&lt;br /&gt;
of  preaching  only it would be by far more entertain-&lt;br /&gt;
ing  and  impressive  to  see The Dark Judge bringing&lt;br /&gt;
his style closer to the scene with some more stunning&lt;br /&gt;
Focus productions, atleast it would be more effective&lt;br /&gt;
and  for sure an outstanding gift for the fans of old-&lt;br /&gt;
style demonstrations. The guys in LAXITY have hold a&lt;br /&gt;
meeting  and  presented  with  FICKEN F&amp;quot;R NE MARK a&lt;br /&gt;
traditional  partyscroll production, nothing more, no-&lt;br /&gt;
thing  less.  MEGASTYLE  PRODUCTIONS  struck  back&lt;br /&gt;
with &amp;quot;AAAARGH!&amp;quot;, a fine singlefile demo production for&lt;br /&gt;
fans  of  oldstyle demos, giving the hope that MSP will&lt;br /&gt;
intensify  their  efforts  into  the  demo  scene again.&lt;br /&gt;
Seeing  other old groups getting active again OFFEN-&lt;br /&gt;
CE could not wait to releae &amp;quot;FLEXIBLE&amp;quot;, a production&lt;br /&gt;
consisting  out of old but unreleased demo parts. This&lt;br /&gt;
production  let hope for further Offence demo relea-&lt;br /&gt;
ses on this computer system. TABOO did spread after&lt;br /&gt;
almost  three  years  of delay their constributions to&lt;br /&gt;
the  planned  Elysium  and Taboo cooperation release&lt;br /&gt;
ALTERED  STATES 50%. The shown effects are similar&lt;br /&gt;
to  the  ones  seen on the YEARS AGO illegally spread&lt;br /&gt;
preview  disk  containing  routines,  effects  and art-&lt;br /&gt;
work  from  Taboo.  What  a pity that the final version&lt;br /&gt;
never got released back in time. THERAPY came along&lt;br /&gt;
with the release version of their trackmo CASTLE OF&lt;br /&gt;
DREAMIN',  a  production having competed in the demo&lt;br /&gt;
competition of the Scenest 1997 party.&lt;br /&gt;
&lt;br /&gt;
At  the  RAGE  '97  in Hungary two serious demo pro-&lt;br /&gt;
ductions  have  been  released.  COMA, who have been&lt;br /&gt;
quite  active  lately,  has  won  the comptetition with a&lt;br /&gt;
demo  entitled NOSTALGIA and tried to fade away from&lt;br /&gt;
the 4X4 chunky2planar hype. SINGULAR has released&lt;br /&gt;
a  dentro  called  BEYOND RECOVERY and got ranked&lt;br /&gt;
on the second spot.&lt;br /&gt;
&lt;br /&gt;
Three  demos  have been released at the WIRED '97 in&lt;br /&gt;
Belgium.  SMASH  DESIGNS  once again won a competi-&lt;br /&gt;
tion  of  a  party  where  they  were in the organising&lt;br /&gt;
staff, the trackmo shown is the sequal to TRIAGE and&lt;br /&gt;
following  the  popular  conception  -  trackmo  - 4X4&lt;br /&gt;
chunky2planar  effects - techno music. WOW did come&lt;br /&gt;
up  with  a  dentro  called FULL MOON and got ranked&lt;br /&gt;
second.  Third in the competition is an EXCESS relea-&lt;br /&gt;
se  called SHIZO, a production completely looking just&lt;br /&gt;
like another AEG release if you have a look closer on&lt;br /&gt;
the routines and the artwork.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Unfortunately  FUBEN was NOT able to deliver his re-&lt;br /&gt;
views  right in time to the twice exceeded deadline, so&lt;br /&gt;
this  time  there won't be any demo reviews in the CBM&lt;br /&gt;
64 version.&lt;br /&gt;
Visitors  of  RELAX ONLINE will find the complete edi-&lt;br /&gt;
tion  including  COMPLETE demo reviews five days af-&lt;br /&gt;
ter the initial release on THE DIGITAL DUNGEON.&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Lost Files==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * THE LOST FILES *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
It  is  no  secret  that  Relax  Magazine  has built up a&lt;br /&gt;
secret  police  and  a unique network of countless in-&lt;br /&gt;
formers  reporting  about the last TRENDS, HAPPEN-&lt;br /&gt;
INGS, internal SECRETS and STRATEGIES.&lt;br /&gt;
&lt;br /&gt;
No  doubt  that  all those secret agents have already&lt;br /&gt;
infiltrated  group/magazine  headquarters  and  have&lt;br /&gt;
installed  monitors  for telephones and backdoors for&lt;br /&gt;
Internet and board accounts. There is no step a sce-&lt;br /&gt;
ne  related person can do without surveillance of Re-&lt;br /&gt;
lax Magazine agents.&lt;br /&gt;
&lt;br /&gt;
Some  protocols and files of the &amp;quot;Relax Archive&amp;quot; have&lt;br /&gt;
found  the way out of the secret headquarter, provi-&lt;br /&gt;
ding  the  scene with stunning and unbelievable infor-&lt;br /&gt;
mation, facts which should NOT have been made public&lt;br /&gt;
yet.  Therefore  countless agents are hunting for the&lt;br /&gt;
stolen documents in order to prevent non-authorized&lt;br /&gt;
usage. Always remember, the truth is out there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WALKER  has found a SMART way to revolutionize andt&lt;br /&gt;
REPLACE  what  people  use  to  call  &amp;quot;ragging  on the&lt;br /&gt;
boards&amp;quot; these days.&lt;br /&gt;
&amp;quot;It's  quite  simple&amp;quot;  he  starts explaining, &amp;quot;people who&lt;br /&gt;
are  against  us  may  DIE  in traffic accidents, people&lt;br /&gt;
who are realistic and think we are average only have&lt;br /&gt;
to  LOOSE  atleast an arm or leg in a traffic accident&lt;br /&gt;
and  people  who  behave  friendly  may survive with a&lt;br /&gt;
bad  coldness  to  make  sure  that  F4CG will rule the&lt;br /&gt;
board, Internet and the mail scene!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Downunder  JAZZCAT  seems  starting  to accept and&lt;br /&gt;
adapt this conception. &amp;quot;I could invite the complete Re-&lt;br /&gt;
lax  staff  for a boat tour on the Great Barrier reef,&lt;br /&gt;
maybe  ALL  will become fishfood for the sharks over&lt;br /&gt;
there,&amp;quot;  he  starts  thinking,  &amp;quot;that  will  decrease the&lt;br /&gt;
number  of  competitors in the magazine and cracking&lt;br /&gt;
scene  with  just a single accident. That's what I call a&lt;br /&gt;
perfect  crime!&amp;quot;. DIGAHOLE, Jazzcat's marionette and&lt;br /&gt;
faithful  butler,  more and more starts liking the idea,&lt;br /&gt;
as  it's  more  effective than ragging against RRR in a&lt;br /&gt;
private  sub  at Deadzone or on channel #c-64 in the&lt;br /&gt;
IRC  when he is NOT around. &amp;quot;He did NOT pay respect&lt;br /&gt;
for  me  clearly  stating  that I have copied most news&lt;br /&gt;
from either the Relax and AFL homepages so he must&lt;br /&gt;
die! As he does not adore me and Onslaught he surely&lt;br /&gt;
is  the  biggest asshole on this planet!&amp;quot; have been the&lt;br /&gt;
latest  thoughts  directly  recorded from an internal&lt;br /&gt;
Onslaught conference.&lt;br /&gt;
&lt;br /&gt;
Games  named  'Mystery' seem to be scene mysteries.&lt;br /&gt;
A  completely shocked Alpha Flight 1970 calls the Re-&lt;br /&gt;
lax  Magazine  bureau  &amp;quot;Hey RRR, did you read the la-&lt;br /&gt;
test  Propaganda?&amp;quot;. &amp;quot;Yes, I did, why?&amp;quot;. &amp;quot;I have NEVER&lt;br /&gt;
posted  it!&amp;quot;.  &amp;quot;Wait  a  moment, I'll check it out. 'Again I&lt;br /&gt;
was  caused  to  make  mistakes  due  to crapcode by&lt;br /&gt;
F4CG.'  what  sounds  MYSTERIOUS.  When you claim in&lt;br /&gt;
the public that the game works why do you admit offi-&lt;br /&gt;
cially  that  YOU made mistakes AGAIN?&amp;quot;. &amp;quot;You see, I'd&lt;br /&gt;
NEVER  do  it!&amp;quot;. &amp;quot;Furthermore, why did YOU made mis-&lt;br /&gt;
takes  again?  Did  YOU crack the game?&amp;quot;. &amp;quot;Even that&lt;br /&gt;
stunned  me as IGNORANCE cracked it, NOT me!&amp;quot;. &amp;quot;Hmh&lt;br /&gt;
what really made me wonder is that the discotheque is&lt;br /&gt;
calling you! YOU haven't been in a disco since... ahh ...&lt;br /&gt;
that  must  have  been  ...  before .... &amp;quot;. &amp;quot;1994! It was in&lt;br /&gt;
Bochum  in  a  disco  called 'Prater'.&amp;quot; explained Marc.&lt;br /&gt;
&amp;quot;Yes,  I  remember,  along with Max and me.&amp;quot; confirmed&lt;br /&gt;
RRR  and continued &amp;quot;too bad that NOBODY could come&lt;br /&gt;
along  with  a  buffer in order to prove the existance&lt;br /&gt;
of  it!&amp;quot;.  Marc replied &amp;quot;something what does NOT exist&lt;br /&gt;
can't  be brought along! And the best is that I was in-&lt;br /&gt;
sulted  to be drunken while typing it!&amp;quot;. &amp;quot;Ha ha ha, that&lt;br /&gt;
is the proof for the fake, compared with you I am with&lt;br /&gt;
my  one  bottle  of beer per week an alcoholic,&amp;quot; said a&lt;br /&gt;
still confused RRR &amp;quot;I really don't know what to believe&lt;br /&gt;
in anymore!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For  sure  Alpha  Flight  1970's  version of MYSTERY&lt;br /&gt;
does  not  work on my computer!&amp;quot; explains MR. WAX as&lt;br /&gt;
an  instructor  for  a  CBM  64 scene rookie course.&lt;br /&gt;
&amp;quot;Why?&amp;quot;  has been a question out of the course. &amp;quot;Why?&lt;br /&gt;
Wait a minute.....&amp;quot; said Mr. Wax before taking his handy&lt;br /&gt;
and  calling up Jazzcat. &amp;quot;Jazzcat, why does MYSTERY&lt;br /&gt;
cracked  by  AFL  does  not  work?&amp;quot;.  &amp;quot;The  NTSC  fix&lt;br /&gt;
overwrites  parts  of  the  code  on PAL!&amp;quot; said Jazz-&lt;br /&gt;
cat  and Mr. Wax closed the communication &amp;quot;Thank you&lt;br /&gt;
very  much!  I'll  restart  to  lecture. Bye!&amp;quot;. &amp;quot;Dear au-&lt;br /&gt;
dience,&amp;quot;   he   continued,   &amp;quot;the  NTSC  fix  overwrites&lt;br /&gt;
parts  of  the code on PAL and spoils the gameplay!&amp;quot;.&lt;br /&gt;
Someone  from  the  audience  requested &amp;quot;So on what&lt;br /&gt;
system the bug appears now, PAL or NTSC?&amp;quot;. Mr. Wax&lt;br /&gt;
started to smile and answered &amp;quot;Hey, the bug appears&lt;br /&gt;
on NTSC!&amp;quot; in order to avoid any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
Meanwhile   in   a  lonely  telephone  booth  located  in&lt;br /&gt;
Braunschweig/Germany   a   disappointed   SKINHEAD&lt;br /&gt;
philosophizes  about  the  sense  of  ragging.  &amp;quot;I have&lt;br /&gt;
been editing some of the longest rags ever written on&lt;br /&gt;
a  CBM  64,  and  what happened? A one-liner claiming&lt;br /&gt;
that  a  game  does  NOT  work  properly  is  my MOST&lt;br /&gt;
successful  rag ever, and what really makes me stun,&lt;br /&gt;
the FIRST people do believe in. Life is so unfair!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Somewhere  in  an  editor's  office  of a Polish written&lt;br /&gt;
magazine which could NOT be identified due to techni-&lt;br /&gt;
cal  problems.  &amp;quot;Is  it  possible  that the scene outside&lt;br /&gt;
Poland  does  NOT  understand our native language?&amp;quot;&lt;br /&gt;
asks the editor-in-chief his co-editor. &amp;quot;Yes, this can&lt;br /&gt;
be true&amp;quot;,  he  replied. &amp;quot;So attacking famous and esta-&lt;br /&gt;
blished  sceners is NOT that brave and cool as we al-&lt;br /&gt;
ways  thought?&amp;quot;.  &amp;quot;Unfortunately not, I presume!&amp;quot;. &amp;quot;No&lt;br /&gt;
big  deal, Polish has to become the dominating langua-&lt;br /&gt;
ge  in  the scene! Who cares about the origin, who ca-&lt;br /&gt;
res about the rest of the world, only the Polish scene&lt;br /&gt;
made  this  all  possible.  Vote  Polish, release Polish!&amp;quot;&lt;br /&gt;
have  been  the  last words transmitted by our Polish&lt;br /&gt;
informer,  before getting blamed for speaking English&lt;br /&gt;
and being deported to a concentration camp.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In  case  we  spread  a  new  set  of Propaganda and&lt;br /&gt;
F4CG  lighters,  especially  in  Poland as people there&lt;br /&gt;
can't  vote  (quote  from Propaganda 23, charts sec-&lt;br /&gt;
tion),  will that bring us to the desired top positions in&lt;br /&gt;
all single, group and production charts&amp;quot; asked an eu-&lt;br /&gt;
phorical  ZYRON  an  about the current charts situa-&lt;br /&gt;
tion  disappointed  WALKER,  who replied &amp;quot;I wish both,&lt;br /&gt;
voters  and  concurence,  would  die in a traffic acci-&lt;br /&gt;
dent!&amp;quot; just to end the initiated discussion.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Free-thinking  and  intelligent  journalism  is the new&lt;br /&gt;
Propaganda  conception.&amp;quot; reports NEWSCOPY to SO-&lt;br /&gt;
LAR.  &amp;quot;We  are free to think that F4CG is the domina-&lt;br /&gt;
ting  group on all systems in past, present and future&lt;br /&gt;
and  is  it  for  sure  very  intelligent to put a DANISH&lt;br /&gt;
coder called PERFF/No Name into the DUTCH all-star&lt;br /&gt;
team of the Propagand 23 charts section,  isn't  it?&amp;quot;.&lt;br /&gt;
Jazzcat,  joining  the conference, starts smiling &amp;quot;And&lt;br /&gt;
therefore  I made ANTITRACK to be an old Belgian Le-&lt;br /&gt;
gend  member,  because  I  am  free-thinking, too, who&lt;br /&gt;
cares that he is Austrian?&amp;quot; while commenting Domina-&lt;br /&gt;
tion #9.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,  nobody taught me how to use modems and calling&lt;br /&gt;
out&amp;quot;, posted JAZZCAT, who is rumoured having intro-&lt;br /&gt;
duced  the  board scene to the CBM 64 community, &amp;quot;it&lt;br /&gt;
was definately NOT Max who told me how to use CCGMS&lt;br /&gt;
and  modems,  it  WAS  me  who  taught  it  to  AFL and&lt;br /&gt;
everyone  else  back in the eighties...&amp;quot; before the line&lt;br /&gt;
broke down and a system crash resetted all settings&lt;br /&gt;
Since that time in the northern part of Gelsenkirchen&lt;br /&gt;
strange phonecalls appear from time to time &amp;quot;Hey Max&lt;br /&gt;
dude,  it's  Jazz....  erhm, someone from Australia, can&lt;br /&gt;
you  please  re-send  me  the  settings  you  gave  me&lt;br /&gt;
three  years  ago  when  I  started  calling  out?&amp;quot; and&lt;br /&gt;
&amp;quot;What does ATD mean? Why doesn't it work correctly?&lt;br /&gt;
What  to  do now?&amp;quot; has filled his answering machine by&lt;br /&gt;
far  too  often  so  that  Max  immediately changed his&lt;br /&gt;
phone  number. Nevertheless he did not believe in the&lt;br /&gt;
skills  of  Net*Phreakers  who  have  hacked  into the&lt;br /&gt;
Telekom  resources  and spread several secret num-&lt;br /&gt;
bers,  incl.  Max's, in Germany's renowned news maga-&lt;br /&gt;
zine &amp;quot;Der Spiegel&amp;quot;.  &amp;quot;So after two days of silence the&lt;br /&gt;
telephone  terror  continued&amp;quot; reported a rather dis-&lt;br /&gt;
appointed Max, who is willing to close his line for good&lt;br /&gt;
now.&lt;br /&gt;
&lt;br /&gt;
Somewhere  around the frontier between Europe and&lt;br /&gt;
Asia  DIGAHOLE  is  calling  Jazzcat  in Tasmania &amp;quot;Hey&lt;br /&gt;
David,  in case  I  will  rag against AFL, RRR and Relax&lt;br /&gt;
Magazine  on the boards will I get two cards per post&lt;br /&gt;
as  you  promised  me  a  while ago?&amp;quot;. &amp;quot;Yes, ofcurse.&amp;quot;&lt;br /&gt;
answered   David.  &amp;quot;And  when  I  will  edit  a  complete&lt;br /&gt;
chapter  attacking  RRR  with  fantasy insults and of-&lt;br /&gt;
fences?  Will  I  get  five  cards for it?&amp;quot; offered Mert.&lt;br /&gt;
&amp;quot;Calm down! Edit that article, but I can only grant you&lt;br /&gt;
two  cards  for  it  as I have to support all people at-&lt;br /&gt;
tacking  AFL  at  the  moment, otherwise they will stop&lt;br /&gt;
their   effort  and  supporting  us,&amp;quot;  explained David,&lt;br /&gt;
&amp;quot;and  you know what it means, they'll restart laughing&lt;br /&gt;
about  us!&amp;quot;  continued David, &amp;quot;Therefore you only can&lt;br /&gt;
receive  a  few  cards  only.&amp;quot;  Later on The Escapade&lt;br /&gt;
Digahole  continued his desperate attacks &amp;quot;... Bah, my&lt;br /&gt;
chapter  was  by  far  BETTER  than his... I am turkish&lt;br /&gt;
elite!  ...&amp;quot;.  RRR  commented  the  issue  &amp;quot;Turkish elite?&lt;br /&gt;
Yes, I guess we have turkish elite in Germany, too. We&lt;br /&gt;
are  respectfull calling them '2 Big Macs, Pommes Fri-&lt;br /&gt;
tes  and  a  Coke.  What? DM 7,95? Here are 8,-- DM.&lt;br /&gt;
The rest is for you! Don't give it out at once.'&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
During his Interrail tour across Europe from one mu-&lt;br /&gt;
sic  festival  to  the  next  CBA  decided to visit MAX's&lt;br /&gt;
place.  &amp;quot;Hey RRR, come along and join us to the trip to&lt;br /&gt;
Buer.&amp;quot;. &amp;quot;I have a terrible headache!&amp;quot; replied RRR. La-&lt;br /&gt;
ter  on having met at Max's place with a single expec-&lt;br /&gt;
tion  they  started  to empty some bottles. CBA decla-&lt;br /&gt;
red  &amp;quot;Vodka  and apple juice tastes awful!&amp;quot;, Max found&lt;br /&gt;
out  &amp;quot;Vodka  with  orange  juice  tastes much better!&amp;quot;&lt;br /&gt;
while RRR added  &amp;quot;I have a terrible headache!&amp;quot;. Chan-&lt;br /&gt;
ging  places to the pub &amp;quot;M. Peyer's&amp;quot; the boozing con-&lt;br /&gt;
test  continued. &amp;quot;My beer tastes fine!&amp;quot; explained Max,&lt;br /&gt;
CBA  seemed  to like his vodka orange while RRR com-&lt;br /&gt;
plained  &amp;quot;My  Alka  Seltzer*  tastes bad! :(&amp;quot;. Changing&lt;br /&gt;
locations  once  again  to  the world famous and Relax&lt;br /&gt;
Magazine's   favourite  discotheque  &amp;quot;Hugo&amp;quot;  Max  re-&lt;br /&gt;
started  the  communication  when  three lovely ladies&lt;br /&gt;
approached  their  table  &amp;quot;I  haven't  had  sex with my&lt;br /&gt;
girl-friend  since  Niels joined my house.&amp;quot;. Niels found&lt;br /&gt;
out  &amp;quot;I  haven't had a shower since a week when I was&lt;br /&gt;
in  Berlin.  Flies  do  like  me!&amp;quot;  and Max stated &amp;quot;yeah,&lt;br /&gt;
Berlin   is   a  lovely  COUNTRY!&amp;quot;  RRR  woke  up  from&lt;br /&gt;
dreaming of those lovely ladies and requested &amp;quot;ehrm,&lt;br /&gt;
Berlin  is  a country? I will note it down to publish it in&lt;br /&gt;
Relax  Magazine!&amp;quot;.  CBA  completed  &amp;quot;when  Berlin is a&lt;br /&gt;
country,  what  passport  do  I need to enter Gelsen-&lt;br /&gt;
kirchen?   And   what  language  do  you  guys  speak&lt;br /&gt;
here?  In case you tell me you can print my story ex-&lt;br /&gt;
clusively in Relax Magazine!&amp;quot;. To be continued...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To  be  or not to be, that is here the question. Am I a&lt;br /&gt;
fake  or  has RRR cracked 'Powertris' and called out&lt;br /&gt;
using  my  handle?&amp;quot;  has been requested by CHRYSA-&lt;br /&gt;
GON  after many sleepless nights because some WELL&lt;br /&gt;
informed claimed he is a fake only.&lt;br /&gt;
&lt;br /&gt;
Finally  in  Gothenburg/Sweden  NEWSCOPY and WAL-&lt;br /&gt;
KER  discuss  the future strategy for F4CG's CBM 64&lt;br /&gt;
section.  &amp;quot;Killing  ALL  our  opponents  is surely more&lt;br /&gt;
effective instead of hoping them to die in traffic acci-&lt;br /&gt;
dents&amp;quot;,  explains  a  confident  Walker and continues,&lt;br /&gt;
&amp;quot;after  having  cleared  the  scene  according  to our&lt;br /&gt;
interests will we receive a similar status like on PSX,&lt;br /&gt;
PC,  SNES  and MAC, and if yes, is the status WE think&lt;br /&gt;
to  have  received or is it the status we gained in the&lt;br /&gt;
opinion  of  EXPERIENCED  SCENERS  on  other  plat-&lt;br /&gt;
forms?&amp;quot;  now  again in a more depressed mood. News-&lt;br /&gt;
copy  replies  &amp;quot;It  is  as  usual,  we  define our status&lt;br /&gt;
ourselves, so we will always be the leading force, not&lt;br /&gt;
depending  on  releases  and  activity.&amp;quot; to see Walker&lt;br /&gt;
smiling again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SATIRE?!  SARCASM?! PARODY?! Even if it looks like a&lt;br /&gt;
NEWS  CHAPTER  in  concurence  publications  this  is&lt;br /&gt;
just  a  SATIRICAL  chapter,  offering humorous com-&lt;br /&gt;
ments on more or less actual scene happenings. Or is&lt;br /&gt;
more truth in here than most might expect?&lt;br /&gt;
Afterall  it's  just HUMOR and if you can't have a good&lt;br /&gt;
laugh  here  we  can't help you anyway. Whoever feels&lt;br /&gt;
offended may keep that mind.&lt;br /&gt;
&lt;br /&gt;
      The lost files - the perfect view on the scene&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Advertisements==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
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XXXXXXXXX, XXXXXX                        /++XX/(X)XX-XXXXXX&lt;br /&gt;
&lt;br /&gt;
MARC:                                    MARC1970^AOL.COM&lt;br /&gt;
&lt;br /&gt;
NED:                  ++XX/XXXX-XXXX/N3D^HOTMAIL.COM&lt;br /&gt;
* H/P                                        (-&amp;gt; NETPHREAKERS)&lt;br /&gt;
&lt;br /&gt;
VIOLATOR:   XXXXXX  XXXXXXXX,  XXXXXXXXXXXXXXXX XX,&lt;br /&gt;
XXX XX XXXX, XXXXXX                       (-&amp;gt; NOSTALGIA)&lt;br /&gt;
* For RELAX, Domination, Crest-mag, The Best, ...&lt;br /&gt;
* Also for serious old DEMOS + MAGAZINE swapping&lt;br /&gt;
&lt;br /&gt;
XENOX: XXXXX XXXXXXX, XXXXXXX. XX, XXXXX XXX XXXX-&lt;br /&gt;
XXXXXX, XXXXXXX                      (-&amp;gt; STREET CHILDREN)&lt;br /&gt;
&lt;br /&gt;
ZAPOTEK: X.X. XXX XXX, XXXX XXX, XXXXXX&lt;br /&gt;
                                        /ZAPOTEK^ONLINE.NO&lt;br /&gt;
* CBM 64, Covers, Sheets, 100% Reply&lt;br /&gt;
* HTTP://WWW-STUDBO.HIT.NO/&amp;amp;U952487&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
ROUGH:  XXXX  XXXXXX, XXXXXXXXXX. XXX, XXXXX XXX-&lt;br /&gt;
XXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
STASH:  XXXXXX  XXXXXX, XXXXXXX X. XX XX, XXXXX XXX-&lt;br /&gt;
X], XXXXXX&lt;br /&gt;
* NEW address!&lt;br /&gt;
&lt;br /&gt;
SYCO:  XXXXX XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXX-&lt;br /&gt;
XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * EXTEND *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
JUNKIE:  XXXX XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX,&lt;br /&gt;
XXXXXXX                                         (-&amp;gt; DOOM PATROL)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * HITMEN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
CUPID:  XXXXX  XXXXXXXX,  XXXXXXXXXXXXX£X XX, XXXXX&lt;br /&gt;
XXXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
RACOON:  XXXX  XXXXXXXXXX,  XXXXXXXXXX XXX. XX, XXXXX&lt;br /&gt;
XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
STAN:  XXXXXXX  XXXXXX, XXXXXXXX£X XXX, XXXXX XXX-&lt;br /&gt;
XXXXXXXXX XXXXXX, XXXXXXX   /STAN64^HOTMAIL.COM&lt;br /&gt;
&lt;br /&gt;
TRANZIIE:  XXXXX XXXXXXX, XXXXXXXXXXX. X, XXXXX XX-&lt;br /&gt;
XXXX, XXXXXX    /++XX/XXX-XXXXX/XXER^ALGONET.SE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * OXYRON *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
FANTA:  XXXXXXXXX XXXXXXX, XXXXXXXX X, XXXXX XXXX-&lt;br /&gt;
XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
FUBEN:   XXXXXX   XXXXXXXXX,  XXXXXXXXXX  XX,  XXXXX&lt;br /&gt;
XXXXXXX, XXXXXXX     /FUBEN^HAMBURG.ROSES.DE&lt;br /&gt;
&lt;br /&gt;
RRR:  XXXX  XXXXXXXXX,  XXXXXXXXXXXX XXX. XX, XXXXX&lt;br /&gt;
XXXXXXXXXXXXX, XXXXXXX       /SW0484^UNI-ESSEN.DE&lt;br /&gt;
* legal mailtrade on Amiga 1200 ONLY!&lt;br /&gt;
* (game-) graphics ---------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * SUCCESS &amp;amp; THE RULING COMPANY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
FUNXILLA:  XXXXX  XX  XXXX,  XXXXXXXXXXXXX  X, XXXX XX&lt;br /&gt;
XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
SPLATTERHEAD:   XXXX   XXXXXXX,  XXXXXXXXXXXX  X,&lt;br /&gt;
XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * OTHERS: *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
FANTASTIC  ZOOL/Excess:  XXXXXXX XXXX, X&amp;quot;XXXXXXXXXX&lt;br /&gt;
XXX. X, XXXXX XXXXXXXX , XXXXXXX&lt;br /&gt;
&lt;br /&gt;
ANTARES/Mad+Bad: XXXXXX XXXXXXXXXXX, XX.XXXXXXXXX&lt;br /&gt;
X/XX,  XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
EINSTEIN/Wow:  XXXX XXXXXXX, XXXXXXXXXXXX XX, XXXX&lt;br /&gt;
XXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
ZWARK/Proxima:  XXXXXXX  XXXXXX, XXXXXXXXXX XX/XX,&lt;br /&gt;
XX-XXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
TIMIX/Samar: XXXXX XXXXX, X.X XXXXXXX XX/XX, XX-XXX&lt;br /&gt;
XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
KILLER/Tengu: XXXXXX XXXXX, XX.XXX.XXXXX XXXXXXX XX,&lt;br /&gt;
XX-XXX XXXXXXXXXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
RENENGADE/Ironic/Pentagram:    XXXXXXXXX   XXXXX,&lt;br /&gt;
XX. X.X. XXXXXXXXXXXX XX, XX-XXX XXXX-XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
BISCHOP/Samar:   XXXXXX   XXXXX,   XX.  XXXXXX  XX/X,&lt;br /&gt;
XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
MADHEAD/Ascraeus:     XXXXXX    XXXXXXX,    XXXXXXXXX,&lt;br /&gt;
XXXXXX  XXXX  XXX,  XXXX  XXXXX  XXX, XXX XXX. XX:XX,&lt;br /&gt;
XXXXX XXXXXXX/XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
MOLOCH/Ascraeus/Crescent Inc:  XXX  XXXX,  XXXXX-&lt;br /&gt;
XXX  XXX.  XXXXXXXX  XXX,  XX:  XXX/X,  XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXXXX/XXXXXX&lt;br /&gt;
&lt;br /&gt;
COMMANDER/Role:   XXXXX   XXXXXXX,  XXXXXXXXXXXXXX&lt;br /&gt;
XX/XX, XXXX XXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
G/Role: XXXXXXX XXXXXXXX, XXXXXXXXXXXXXXXX X, XXXX&lt;br /&gt;
XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
GOTO 80/Hack'N Trade:  XXXXXX XXXXXXXX, XXXXXXXX-&lt;br /&gt;
XXXXX X, XXX XX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
WALKER/F4CG/Nostalgia:  XXXXX  XXXXXX,  XXXXXXXX-&lt;br /&gt;
XXXXX XX, XXX XX XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
RANZ/Megaunit:    XXXXX   XXXXX,   XXXXXXXXXXXXX   X,&lt;br /&gt;
XXXXX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
FADE/Tycoons: XXXXX XXXX, XXX XXXX XX., XXXXXXXXXX,&lt;br /&gt;
XXX XXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
SILVERBULLET/Megaunit:  XXXXX  XXXXX,  XX XXXXXXX-&lt;br /&gt;
XXXXXX, XXXXXXXX XXXXX, XXXXXXX, XX-XXXXXX, XXX-XXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
VAMPIRE/Fraction/Noname:   XXXXXXXXX   XXXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXX XX/X, XX-XXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
FREEZER/Mad+Bad/Alc:  XXXXXX XXXXXXXX, XX. XXXXXX-&lt;br /&gt;
XXXXXX XXX/X, XX-XXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
MINI CAT/Jazer/Alliance:  XXXXXXXXX  XXXXXX, XXXXXXX&lt;br /&gt;
XXXXX. XXXXXXXX XXX/XX, XX-XXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
MICRO/Schn:    XXXXXX   XXXXXX,   XXXXXXXXXXX   XXX/X,&lt;br /&gt;
XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
MAVERICK/Samar:    XXXXXXXX    XXXXX,   XXXXXXXXXXX&lt;br /&gt;
XXXXX XX, XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
DROOPY/Amorphis/Shelters:  XXXXXX XXXXX, XXXXXX-&lt;br /&gt;
XXXX XX/X, XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
CREB/Excess:  XXXXX  XXXXX,  XXXXXX  XXX.  XX,  XXXXX&lt;br /&gt;
XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
CACTUS/Adequate: XXXXX XXX, XX. XXXXXXXXXXXX XX/XX,&lt;br /&gt;
XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
TEX/Role/Mad+Bad:   XXXXXXXXX   XXXXX,   XXXXXXXXXX&lt;br /&gt;
XX/XX, XX-XXX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
MINOS/Jazer/Vauderville/Exon:  XXXXX XXXXXXXXXXX,&lt;br /&gt;
XX. XXXXXXXXX X/XX, XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
PASTHOR/Fraction:  XXXXXXXXX  XXXXXXXX, XXXXXXXXXX&lt;br /&gt;
X/XX, XX-XXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
SHOCKER/Onslaught:   XXXXXXX  XXXXXX,  XX  XXXXXX-&lt;br /&gt;
XXXX XX, XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
SAHIR/Miracles/Faith/Kreciki: XXXX XXXXXX, XX.XXXXXX&lt;br /&gt;
XX/X, XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
ICEMAN/Wow: XXXXXXX XXXXXXX, XX. X. XXXXX XXX. XX,&lt;br /&gt;
XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
FHM/Arise:   XXXXXXXX   XXXXXX,  XX.  XXXXXXX  XX/XX,&lt;br /&gt;
XX-XXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
B.M/Kreciki/Vauderville:  XXXXXXX  XXXXXXXXXXXXX, XX-&lt;br /&gt;
XXXXXX XXXXXX XX/X, XX-XXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
STIFF/Scorn/Apidya:    XXXXX   XXXX,   XX.   XXXXXXXX&lt;br /&gt;
XX/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
SAPPER/Arise/Dark Zone:  XXXXXX  XXXXXXXXXXX,  XXXX&lt;br /&gt;
X/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
RED REDBY/Pentagram/S.O.S:  XXXXX XXXXX, XXXXXXX&lt;br /&gt;
XXX, XXXXXXX XXX XX, XXXXX XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
ENDOPLASMIC/Pentagram: XXXXX XXXXXXXX, XXXXXXXXX-&lt;br /&gt;
XX  XXXXXXX,  XX:  XX/X  (XXXXX),  XXXXXXXX/XXXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
ENML/Aln/Sd/Tgs:  XXXXXX  XXXXXXXXXX,  XX. XXXXXXXXX&lt;br /&gt;
XX/X, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
INVER/Alliance/Infants/Ironic: XXXXXX XXXXXXXXXXXX,&lt;br /&gt;
XX. XXXXXXXXX XX/X, XX-XXX, XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
SER/Lazzer/Dxp/Ild:   XXXXXXXX  XXXXXXXXX,  XX.  XXX-&lt;br /&gt;
XXXXXXX XXX/X, XX-XXX XXXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
DIVINE/Fugitives/Kreciki: XXXXX XXXXXXXXX, XX. XXXXXX&lt;br /&gt;
XXX/X, XX-XXX XXXXXXXX XXXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
BAMBO: X.X XXX XX, XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
PLASTIC/Centric/Psychic:   XXXXXXXX   XXXXX,  XXXXXX-&lt;br /&gt;
XXXX XXX. XX, XXXXX X&amp;quot;XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
DEINONYCHUS/Virus Crew/Infants:   XXXXXX   XXXXXX,&lt;br /&gt;
XX.XXXXXXXXX XX/XX, XX-XXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
RAZOR/System:  XXXXX  XXXXX-XXXXXX,  XX  XXX  XXXX,&lt;br /&gt;
XXXX XXXXXXX XXX XXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
VALSARY/Samar/Lepsi: XXXXX XXXXXXXXX, XXXXXXXXXX&lt;br /&gt;
X/X, XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
MANIK/Amnesia: XXXXX XXXX,XXXXXXXX XX,XXXXXXX XXX,&lt;br /&gt;
XXX XX XXXXXXXXXX, XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
BRIZZ/Panic/Soulcore: XXXXXX XXXXXXXXX, XXXXXX XXX.&lt;br /&gt;
XX, XXXXX XXXXXX]XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
DR. WHO/Atlantis:   XXXXX   XXXXXXXXX,  XXXX  XXX-XXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
GOAT/Disorder/Laxity: XXXXX XXXXXXXXXX, XXXXXXXX-&lt;br /&gt;
XXX. XX, XXXXX XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
RIDDLER/Active:    XXXX    XXXXX,    XXXXXXXXXX.   XXX,&lt;br /&gt;
XXX XX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
MOVER/Ebola:    XXXXXX    XXXXX,   XXXXXXXX,   XX-XX&lt;br /&gt;
XXXXXXXX X. XX XXX/X, XXXX XXXXXXX&lt;br /&gt;
&lt;br /&gt;
MET/Mayhem:   XX   XXXXXX  XXXXXX,  XXXXXXX-XX-XXX,&lt;br /&gt;
XXXXX XXXXXXXX, XXXXXXX XXXX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
IBANEZ/Motiv 8:  XXXXX  X.  XXXXX,  XXXXXXXX XX, XXXX&lt;br /&gt;
XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
HOLLOWMAN/Alter:  XXXXX  XXXXXXXX,  XXXXXXX XXXX-&lt;br /&gt;
XXXX, XXX XX XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
ZZR/Nitros:  XXXXXX XXXXXXX, XXX X XXXXX XXXX, XXX-&lt;br /&gt;
XXX XXX. XXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
DOMEY/Panic:  XXXXX  XXXX,  XXXXXXXXXX  XX,  XXXXX XX-&lt;br /&gt;
XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
SCARE/Active/Nostalgia: XXXXX XXXXXXX, XXXX-XXXXXX&lt;br /&gt;
XXX. XX, XXXXX XXXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
CELTIC/Noname:  XXXXX  XXXX,  XXXXXXXXXXX  X, XXXX&lt;br /&gt;
XX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
SUSH/Excess/Acsore:  XXXXXX XXXXX, XX XXXXXXXXXX&lt;br /&gt;
X, XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
ACIDCHILD/Triad:  XXXXXXX  XXXX, XXXXX[XXXX XXX. XX,&lt;br /&gt;
XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
NUKE/Motiv 8/Scorn:  XXXXX  XXXXXX,  XX XXXXXX XX,&lt;br /&gt;
XXXX XX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
RAZOR RAMON/Ascraeus:  XXXXXXX  XXXXXXXXXX,  XXX-&lt;br /&gt;
XXXXXX. XX, XXXXX XXXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
DST/Wow:  XXXXXX  XXXXXXXXX, XXXXXXXX XXXXXXXX. XX,&lt;br /&gt;
XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
ARCHON/Scorn/Ascraeus:  XXXXX  XXXXXXXX, XXXXXX-&lt;br /&gt;
XXXX X/X, XX-XXX XXXXXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
GOP/Onslaught: XXXXX XXXX, XXX XXXXXX XXXX, XXXXXXX&lt;br /&gt;
XXX XXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
SPLASH/Resource:   XXXXX  XXXXX,  X-XXXX XXXXXXXX,&lt;br /&gt;
XXXXXXX X.X, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
HUNTER/Noname: XXXXX XXXXXXXXXXXXXXX, XX. XXXXXXXXX&lt;br /&gt;
XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
SEBALOZ/Lepsi:     XXXXXXXXX    XXXXXXXXX,    XXXXXXX&lt;br /&gt;
XX/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
CORWIN/Tengu:   XXXXX  XXXXX,  XXXXXXX  X/XX,  XX-XXX&lt;br /&gt;
XXXXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
BUGJAM/Role:   XXXXXXX   XXXXX,  XXXXXXXXXX  XXX. XX,&lt;br /&gt;
XXXXX XXXXXXXXX X, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
ELOQUENCE/Mayhem:   XXXXXX  XXXXXX,  XXXXXXXXX.  XX,&lt;br /&gt;
XXXX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
XXXXXX/XXXXXX/XXXXXXX:   XXXXXXXXX  XXXXXXXXX, XX-&lt;br /&gt;
XXXXXXX XXX. XXX, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
WACEK/Arise:  XXXX XXXXXXXXX, XX. XXXXXXXXXXX XX/X,&lt;br /&gt;
XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
HAMSTER/Wow: XXXXXXXX XXXXX, XX. XXXXXXXX XX X.XX,&lt;br /&gt;
XX-XXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
LIZART/Spiders:   XXXX  XXXXXXX,  XXXXXXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
FIREFOX/Art Design: XXXXXXX XXXXXX, XXXXXXXX. XX,&lt;br /&gt;
XXXXX X]XX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
TURBO/Unreal:  XXXXXX  XXXXX,  X.  XXXXXX  XXX,  XXXXX&lt;br /&gt;
XXXXX, XXXXX XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
GAXAR/Role:  XXXXXX  XXXXXXXX,  XX XXXXXXX XXXX, XXX&lt;br /&gt;
XXXXXXXX XXX XXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
FREEZE/Dark Crystal:  XXXX XX XXXXX, XXXXXXXX XXX,&lt;br /&gt;
XXXX XX XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
NOCTOPHIL/Undying:  XXXXX  XXXXXX,  XXXXXXXXXXXXXX&lt;br /&gt;
XX/XX, XX-XXX XXXXXXXXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
HOOTIE/Nitros:XXXXXXX XXX,XXX XXXXXXX XXXXXXX XX,&lt;br /&gt;
XXXXXX XXX XXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
NAPHALM/Scorn:     XXXXXXXXX    XXXXXXXX,    XXXXXXXX&lt;br /&gt;
XXX/X, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
ERZIKA/Unreal/Wow:   XXXXXX   XXXXX,   XXXXXX   XXX,&lt;br /&gt;
XXXXX XXXXXXX, XXXXX XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
FLARE/Noname:   XXXXXXXX   XXXXXXX,  XXXXXXXXX  X,&lt;br /&gt;
XXXXX XXXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
THRONE/Panic: XXXXX XXXXXXXX, XXXXXXXXXXXXX XX/XX,&lt;br /&gt;
XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
FLOYD/Willow/Ascraeus: XXXX XXXXX,XX XXXXXXXX XX,&lt;br /&gt;
XXXXX XXXXXXXXXXXX-XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
SLAVE/Estate/Mad+Bad: XXXXXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
XX, XX-XXX XXXXXXXXXX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
GHOST/Disorder:   'DISORDER',   XXXXXXXXXXX,  XXXXX&lt;br /&gt;
XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
POISON/Singular: XXXXXXX XXXXXX, XXXX XXXXXXXXXXXX&lt;br /&gt;
XXXX, XXXXXX X. XX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
CA$H/Triad:   XXXX   XXXXXXXXX,   XXXXXXXXXXXXXXX  XX,&lt;br /&gt;
XXXXX X]XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
JUMBO/Unreal:   'UNREAL',   XXXXX  XXXXXXXX,  XXXXX&lt;br /&gt;
XXXX X, XXXXX XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
GREY EMINENCE/ex-TRSI   GreyEminence^Hotmail.Com&lt;br /&gt;
&lt;br /&gt;
X-TRO/ex-Talent:  XXXXX  XXXXX,  XXXXXXXXX. X, XXXXX&lt;br /&gt;
XXXXXX, XXXXXXX               ++XX/XXXX-XXXX&lt;br /&gt;
* looking for a group to join, old and new, ...&lt;br /&gt;
&lt;br /&gt;
VISCID/Neoplasia: XXXXXX XXXXXXXXX, XXXXXXXXXXXX£X&lt;br /&gt;
XX, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
* contact me for mailswap to keep the spirit alive&lt;br /&gt;
&lt;br /&gt;
ZNY/Palace: XXXX X., XXXXXXXXXXX XX X XX, XXXXX XXX-&lt;br /&gt;
XXXXXXX, XXXXXXX                         /ZNY^CUTE.FI&lt;br /&gt;
* After many years I restart swapping, 100% answer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If  you have submitted an advertisement and you have&lt;br /&gt;
NOT  found  it  in  this  edition it might have been deli-&lt;br /&gt;
vered  after the deadline or the memory has been al-&lt;br /&gt;
ready  filled to the limits. As we do NOT intend to pre-&lt;br /&gt;
sent  multiple  advertisement  chapters in just one is-&lt;br /&gt;
sue  we will MAKE SURE that your advertisements will&lt;br /&gt;
be included in the forthcoming edition.&lt;br /&gt;
&lt;br /&gt;
Best Regards&lt;br /&gt;
&lt;br /&gt;
Violator/ALPHA FLIGHT 1970&lt;br /&gt;
------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>121.205.89.153</name></author>	</entry>

	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=Relax_21</id>
		<title>Relax 21</title>
		<link rel="alternate" type="text/html" href="http://c64mags.untergrund.net/wiki/index.php?title=Relax_21"/>
				<updated>2010-05-22T18:33:10Z</updated>
		
		<summary type="html">&lt;p&gt;121.205.89.153: Police Sunglasses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Editorial==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * EDITORIAL *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
R3L4X  M4G4Z1N3*  JULY  1997  edition  (issue #21),&lt;br /&gt;
the  magazine  for  the generation with an eye for the&lt;br /&gt;
FINER  details  in  the  CBM 64 scene, was brought to&lt;br /&gt;
you  by  PHUTURE  (Software  &amp;amp;  Marketing), your fa-&lt;br /&gt;
vourite disk-magazine releasing game label.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       ---------------------------&lt;br /&gt;
                       |... internal affairs ... |&lt;br /&gt;
                       ---------------------------&lt;br /&gt;
Changes can sometimes be useful, chances are some-&lt;br /&gt;
times  necessary  and  changes  can  bring  improve-&lt;br /&gt;
ments and upgrades.&lt;br /&gt;
&lt;br /&gt;
Starting  from  this issue there will be more chapters&lt;br /&gt;
like  used  to  known  from  former  editions with more&lt;br /&gt;
news  coverage, reports and even scene-related en-&lt;br /&gt;
tertainment chapters to  return  back to the original&lt;br /&gt;
conception  to  release  an  infotainment  magazine,  a&lt;br /&gt;
production  providing  more information combined with&lt;br /&gt;
on  a less degree entertaining sequences in form of a&lt;br /&gt;
satirical and sarcastic chapter.&lt;br /&gt;
On  the other hand infotainment does surely not mean&lt;br /&gt;
that  the  entertaining part has to expeed a specified&lt;br /&gt;
percentage  since  the  soap  opera called scene and&lt;br /&gt;
reports about it are for sure quite entertaining. Ne-&lt;br /&gt;
vertheless  some  people  lately seem to have lost the&lt;br /&gt;
proportional  between scene and real life, what is for&lt;br /&gt;
for  sure  a  serious problem when differences in the&lt;br /&gt;
scene  affects  the  real life of various sceners, too,&lt;br /&gt;
and  what  is for sure more dangerous, what will hap-&lt;br /&gt;
pen  when  those  psychical  time  bombs once explode&lt;br /&gt;
when  they  meet  their  so-called  opponents face by&lt;br /&gt;
face.  A  shocking  but real existing example has been&lt;br /&gt;
found  on ANTIDOTE's sub #1 called The Forum, posted&lt;br /&gt;
at  June  23rd, 1997 at 4:39 PM by WALKER/F4CG as&lt;br /&gt;
post #1625:&lt;br /&gt;
&lt;br /&gt;
                Gained some action here. Nice ...&lt;br /&gt;
 Yeah, too bad that Ned didn't die in that car accident&lt;br /&gt;
&lt;br /&gt;
We  truely  hope that this policy won't be copied since&lt;br /&gt;
NO  concurence situtation in the scene can be a good&lt;br /&gt;
reason  to see someone dying, atleast not for educa-&lt;br /&gt;
ted people knowing the term of MORALITY but not only&lt;br /&gt;
in  the  scene  the  morality  level  goes  rapidly down&lt;br /&gt;
when  people are heading for a desired goal. It should&lt;br /&gt;
be  taken  into consideration that computer acitivities&lt;br /&gt;
and  the  scene  is  supposed  to be an exciting hobby&lt;br /&gt;
only,  definately NOT the center of someone's life. But&lt;br /&gt;
it  seems for some the situation is quite different and&lt;br /&gt;
the scene is bringing them satisfaction and some kind&lt;br /&gt;
of respect they don't find in real life, otherwise a be-&lt;br /&gt;
haviour  can't  be undestood. We feel sorry for those&lt;br /&gt;
persons  and  truely hope they won't become a physi-&lt;br /&gt;
cal  danger for scene related or even other persons&lt;br /&gt;
just crossing their ways.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having  a  look  closer  on  the votesheets and to see&lt;br /&gt;
certain  people  still  NOT knowing the correct defini-&lt;br /&gt;
tion of terms like first release or self-voting we have&lt;br /&gt;
decided  to  explain  it word by word so that even be-&lt;br /&gt;
ginners  will  understand  the correct meaning as lots&lt;br /&gt;
of  sceners,  even  some of those who think to be ex-&lt;br /&gt;
perienced  and  in  the  position to find an answer for&lt;br /&gt;
all questions regarding the scene, thought it is a nice&lt;br /&gt;
way to support group comrades by voting for them in&lt;br /&gt;
all  possible  cathegories.  We  would  suggest to read&lt;br /&gt;
the  introductions  of  the  charts chapters carefully&lt;br /&gt;
before  peope  start  claiming to have a genuine first&lt;br /&gt;
release or perform self-voting over and over again.&lt;br /&gt;
This  issue  exactly  10 persons have tried to manipu-&lt;br /&gt;
late  the  charts, starting with the next issue it will be&lt;br /&gt;
for  sure a pleasure to blame them for the failures in&lt;br /&gt;
the  public since after the extended guiding lines the-&lt;br /&gt;
re shouldn't be an excuse left.&lt;br /&gt;
&lt;br /&gt;
We have decided to send all inactive editors and cor-&lt;br /&gt;
respondants  into  holidays  just to give new talents a&lt;br /&gt;
chance  to  participate  in  an  actual, informative and&lt;br /&gt;
highly  respected  magazine  production,  one of very&lt;br /&gt;
few still released on a regular level.&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
|WANTED: CO-EDITOR| As  you  have  probably found&lt;br /&gt;
------------------- out   already   our   good  old&lt;br /&gt;
friend  and co-editor PRI did NOT find the time to edit&lt;br /&gt;
his  part  of the demo reviews, namely judging the va-&lt;br /&gt;
rious soundtracks, in the previous editions. He deep-&lt;br /&gt;
ly  regrets not being able to perform the job any lon-&lt;br /&gt;
ger but his real life activities unfortunately does NOT&lt;br /&gt;
leave  sparetime  for  it. Actually we are looking for a&lt;br /&gt;
qualified and competent replacement to take over the&lt;br /&gt;
subject  &amp;quot;music  reviews&amp;quot;  in  order  to work as a co-&lt;br /&gt;
editor for Relax Magazine.&lt;br /&gt;
If  you  are an EXPERIENCED CBM 64 music composer&lt;br /&gt;
with  a GOOD education in music, if you are capable to&lt;br /&gt;
review  and critisize on a COMPETENT level and in the&lt;br /&gt;
position  to  return  the  reviews within a month after&lt;br /&gt;
receipt  of the productions feel free to contact us u-&lt;br /&gt;
sing  the  official  snail  mail  and Internet contact ad-&lt;br /&gt;
dresses.&lt;br /&gt;
INTERNET and/or BOARD access is advantageous but&lt;br /&gt;
NOT  neccessary  if  FAST  snail mail communication is&lt;br /&gt;
guaranted.&lt;br /&gt;
--------------------------&lt;br /&gt;
|WANTED: CORRESPONDANT(S)| In  order to EXPAND&lt;br /&gt;
-------------------------- our news section we&lt;br /&gt;
are looking out for correspondants in the areas MAIL&lt;br /&gt;
and  NTSC  scene.  You  should  be  capable to deliver&lt;br /&gt;
ACCURATE  and  COMPLETE information about certain&lt;br /&gt;
groups containing the latest happenings, a COMPLETE&lt;br /&gt;
and ACTUAL memberstatus and on default board num-&lt;br /&gt;
bers:)and:)homepage URLs. INTERNET and BOARD ac-&lt;br /&gt;
ccess  is ONLY for NTSC correspondants recommen-&lt;br /&gt;
ded.  For Internet applications please use the official&lt;br /&gt;
Internet  contact addresses, REGULAR board callers&lt;br /&gt;
can  leave  mail  to Marc on EDGE OF MIDNIGHT or any&lt;br /&gt;
other  ELITE  board like e.g. THE DUNGEON in the USA&lt;br /&gt;
or THE ESCAPADE in Europe.&lt;br /&gt;
---------------------&lt;br /&gt;
|WANTED: SOUNDTRACKS| Music composers are wel-&lt;br /&gt;
---------------------    come  to  provide complete&lt;br /&gt;
high   quality  soundtracks  for  both  intro  and  main&lt;br /&gt;
part.  If  you  are  interested in composing a complete&lt;br /&gt;
and  EXCLUSIVE soundtrack please note the following&lt;br /&gt;
memory locations:&lt;br /&gt;
Intro: $ 1000 - $ 1FFF              Main: $ 0900 - $ 1FFF&lt;br /&gt;
The  main  track  should be around 4:30 mins long and&lt;br /&gt;
without a break when the tune restarts (LOOP).&lt;br /&gt;
---------------------&lt;br /&gt;
|WANTED: COVER PAGES|    Graphic  artists  are  wel-&lt;br /&gt;
---------------------    come   to   draw  exclusive&lt;br /&gt;
Relax Magazine cover pages in the following formats:&lt;br /&gt;
IFLI, FLI and multicolour bitmap (Koala).&lt;br /&gt;
------------------------------&lt;br /&gt;
|WANTED: VOTESHEET SPREADERS | To   expand  our&lt;br /&gt;
------------------------------ activities on the&lt;br /&gt;
mail  scene sector we are looking for people spread-&lt;br /&gt;
ing  our  PAPER  VOTESHEETS  in WESTERN EUROPE/&lt;br /&gt;
USA/AUSTRALIA on an intense basis. You should mail&lt;br /&gt;
trade  on  an ACTIVE basis and hold atleast 50+ con-&lt;br /&gt;
tacts.  Please  apply at the Relax Magazine mail head-&lt;br /&gt;
quarter  to  get your own copy of the Relax Magazine&lt;br /&gt;
votesheet(s).&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
  |  ... Votesheet Spreaders and News suppliers ...  |&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  PAPER  votesheets have been spread, as usual,&lt;br /&gt;
by our very  own ZAPOTEK, VIOLATOR and DR. SOFT,&lt;br /&gt;
who all are serving as AUTHORIZED mail distributors,&lt;br /&gt;
aswell as by RACOON.&lt;br /&gt;
The  DIGITAL  VOTESHEET  has  been spread by using&lt;br /&gt;
Motiv 8's mailing list.&lt;br /&gt;
&lt;br /&gt;
The   NEWS   have  been  supplied  and  confirmed  by&lt;br /&gt;
BURGLAR,  DR.  SOFT, Newscopy, Curlin, MR. WAX, Skid&lt;br /&gt;
Row,  Jazzcat,  Metal  Maniac,  Jordan,  NATAS,  Axis,&lt;br /&gt;
Garth,  Viscid,  2ny,  Westbam, CBA and all others who&lt;br /&gt;
have supported us in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             This edition's content looks like this:&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
GLOBAL  REPORT  is  once  again  THE host providing&lt;br /&gt;
for  reliable  and  independent scene news coverage.&lt;br /&gt;
RELEASE  CHARTS  and  1997  RELEASE CHARTS are&lt;br /&gt;
giving  an  overview  about  the  releases made in the&lt;br /&gt;
previous  decade  aswell as in the entire year. BOARD&lt;br /&gt;
and  MAIL  CHARTS  feel  free  to present the elected&lt;br /&gt;
favourites of both parts in the scene. The INTERVIEW&lt;br /&gt;
section  is  providing  a  quite interesting travel back&lt;br /&gt;
in  time  together with YUP of Offence. DEMO REVIEWS&lt;br /&gt;
cover  this  time  productions  released by Crest and&lt;br /&gt;
Chromance.  SOCIETY  is  a new social critcal chapter&lt;br /&gt;
having  regulary  a  look  on more or less actual hap-&lt;br /&gt;
penings and attitudes. The PARTY RADAR presents an&lt;br /&gt;
invitation  to one of the major scene happenings each&lt;br /&gt;
year  - Assembly '97. POINT HUNTERS is an article e-&lt;br /&gt;
dited  to  explain  the  judgement  for released having&lt;br /&gt;
been  discussed hot tempered and causing lots of en-&lt;br /&gt;
tertaining &amp;quot;wars&amp;quot; on the boards. THE HUNT 97 intro-&lt;br /&gt;
duces  a  quite  interesting competition to prove your&lt;br /&gt;
knowledge about the scene. LOST FILES is a satirical&lt;br /&gt;
chapter having an homorous view on some happenings&lt;br /&gt;
in  the  scene. Last but not least ADVERTISEMENTS is&lt;br /&gt;
the  place  for those interested in all kind of addres-&lt;br /&gt;
ses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * Credits for the July edition *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                                    Intro&lt;br /&gt;
                                    ----&lt;br /&gt;
PROGRAMMING                 RAYDEN/ALPHA FLIGHT 1970&lt;br /&gt;
ADDITIONAL                  THE IGNORANCE/ALPHA FLIGHT 1970&lt;br /&gt;
SOUNDTRACK                  GLENN RUNEGALLEFOSS/SHAPE)BM&lt;br /&gt;
ARTWORK                     RAYDEN/ALPHA FLIGHT 1970&lt;br /&gt;
ARTWORK                     RRR/OXYRON&lt;br /&gt;
CHARACTERSET                RRR/OXYRON&lt;br /&gt;
&lt;br /&gt;
                                     Main&lt;br /&gt;
                                     ---&lt;br /&gt;
PROGRAMMING            FUBEN/OXYRON&lt;br /&gt;
ADDITIONAL             THE IGNORANCE/ALPHA FLIGHT 1970&lt;br /&gt;
ADDITIONAL             LYNCHBIT/ALPHA FLIGHT 1970&lt;br /&gt;
SOUNDTRACK             GLENN RUNE GALLEFOSS/SHAPE)BM&lt;br /&gt;
BITMAP GRAPHICS        RRR/OXYRON&lt;br /&gt;
CHARACTERSET           SKID ROW/CHROMANCE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Title                            Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&amp;quot;Nephritis&amp;quot;                 Glenn Rune Gallefoss/Shape)BM&lt;br /&gt;
&amp;quot;The Quest&amp;quot;                 Glenn Rune Gallefoss/Shape)BM&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      * How to contact the Relax Magazine staff? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Snail mail:         XXXX XXXXXXXXX&lt;br /&gt;
--------            XXXXXXXXXXXX XXX. XX&lt;br /&gt;
                    XXXXX XXXXXXXXXXXXX&lt;br /&gt;
                    XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Internet:             relaxmagazine^hotmail.com&lt;br /&gt;
-------               sw0484^uni-essen.de&lt;br /&gt;
                      marc1970^aol.com&lt;br /&gt;
                      m4x^cww.de&lt;br /&gt;
&lt;br /&gt;
Boards:              EDGE OF MIDNIGHT (WHQ)&lt;br /&gt;
------               THE ESCAPADE       (EHQ)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        * Where to download the Relax Magazine? *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
EDGE OF MIDNIGHT                       ++1/609/631-8098&lt;br /&gt;
THE ESCAPADE                           ++49/5341-395697&lt;br /&gt;
THE DIGITAL DUNGEON                    ftp.scs-trc.net&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * RELAX (MAGAZINE) ONLINE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
RELAX ONLINE               http://home.sol.no/zapotek/&lt;br /&gt;
Zapotek/Alpha Flight 1970              zapotek^online.no&lt;br /&gt;
RRR/Oxyron                              sw0484^uni-essen.de&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
          * The Relax Magazine staff consists of *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
MAIN EDITOR       MARC/ALPHA FLIGHT 1970&lt;br /&gt;
MAIN EDITOR       RRR/OXYRON&lt;br /&gt;
MAIN EDITOR       VIOLATOR/ALPHA FLIGHT 1970&lt;br /&gt;
CO-EDITOR         FUBEN/OXYRON&lt;br /&gt;
GUEST EDITOR      SEVEN/HITMEN&lt;br /&gt;
CORRESPONDANT     DR. SOFT/ALBION&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * Authorized Mail Distribution *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                 ZAPOTEK/ALPHA FLIGHT 1970&lt;br /&gt;
                 VIOLATOR/ALPHA FLIGHT 1970&lt;br /&gt;
                           DR. SOFT/ALBION&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * DISCLAIMER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
RELAX  MAGAZINE  does  not  take  any warranty for&lt;br /&gt;
text  sources  supplied  by freelancers or guest edi-&lt;br /&gt;
tors.  Articles,  reports  or any other submitted text&lt;br /&gt;
sources  must  NEITHER  represent the opinions NOR&lt;br /&gt;
reflect the suspension of the Relax Magazine staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   * COPYRIGHT DISCLAIMER *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
-. The  binary CBM 64 version of the Relax Magazine&lt;br /&gt;
/0 is  PUBLIC  DOMAIN and may be spread FREELY a-&lt;br /&gt;
around  the world as long as either the Relax archive&lt;br /&gt;
or  the  unpacked  production itself is getting spread&lt;br /&gt;
AS-IS without any modifications.&lt;br /&gt;
&lt;br /&gt;
This  production  must NOT be sold in any form to gain&lt;br /&gt;
profit without a written permission from the authors.&lt;br /&gt;
&lt;br /&gt;
Any parts of the binary and the HTML version, may it&lt;br /&gt;
be  articles,  graphics  or  musics,  may  NOT  be used&lt;br /&gt;
without a written permission from the authors.&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards in the name of the entire staff,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * R3L4X M4G4Z1N3* *&lt;br /&gt;
            EXPLOSIVE EVER, IMPULSIVE NEVER!&lt;br /&gt;
                PAST TO PRESENT, 1989 - 1997&lt;br /&gt;
&lt;br /&gt;
                             July 31st, 1997&lt;br /&gt;
                            -------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * GLOBAL REPORT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Facts,  facts,  facts,  ... Welcome to THE news journal&lt;br /&gt;
you  can  care  about  because WE do care about the&lt;br /&gt;
content.&lt;br /&gt;
&lt;br /&gt;
The seek for proven information has found its end as&lt;br /&gt;
you  have finally found your favourite and most RELI-&lt;br /&gt;
ABLE HOST around  the globe in this lonely universe.&lt;br /&gt;
Fantasy  stories,  expections  or  own opinions about&lt;br /&gt;
the  latest  happenings  in  the  world we use to live in&lt;br /&gt;
can be found in several wrong places, this is the pla-&lt;br /&gt;
ce   for   getting   PURE   information,  prepared  and&lt;br /&gt;
collected  and  proven  by  EXPERIENCED and QUALI-&lt;br /&gt;
FIED  reporters,  always  hunting for the latest in the&lt;br /&gt;
CBM 64 scene, the place we still use to life in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      * ALPHA FLIGHT 1970 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  an intense activity level shown in the past six-&lt;br /&gt;
teen months Alpha Flight 1970 went into a more silent&lt;br /&gt;
phase  some could define as a sort of summer break.&lt;br /&gt;
Nevertheless  the  flight  was  involved in some of the&lt;br /&gt;
most hot tempered board  based  discussions since&lt;br /&gt;
ages.  Actually  the  demo  section  is  going  to  finish&lt;br /&gt;
their  second  production  this year and after Marc's&lt;br /&gt;
trip to Canada AFL is going to get more active relea-&lt;br /&gt;
sewise again, too.&lt;br /&gt;
&lt;br /&gt;
With CHRYSAGON one of the best crackers of his de-&lt;br /&gt;
cade  returned  to make his comeback in the flight. He&lt;br /&gt;
has  been  a former member of well known groups like&lt;br /&gt;
X-RAY,  ENIGMA and TALENT. His latest scene station&lt;br /&gt;
was  Onslaught. LYNCHBIT has left WOW to strengthen&lt;br /&gt;
the  programming  and fixing sections, aswell as ZATT&lt;br /&gt;
who joined in as programmer only. Both, Lynchbit and&lt;br /&gt;
Zatt,  are  remaining in Lepsi Developments as double&lt;br /&gt;
members.  THE  HERETIC  has found the time for some&lt;br /&gt;
scene  activities  and returned into the active status&lt;br /&gt;
again.  He has been spotted calling the boards alrea-&lt;br /&gt;
dy.  Finally CHASH, who has left F4CG a while ago, re-&lt;br /&gt;
quested  the  membership and got taken in to support&lt;br /&gt;
the mail distribution.&lt;br /&gt;
&lt;br /&gt;
After leaving the scene a while ago REAM has decided&lt;br /&gt;
to  make a comeback and returned to his former crew&lt;br /&gt;
Amnesia  in  order to have a re-union with his friends&lt;br /&gt;
and  to  avoid the first release stress. Unlike printed&lt;br /&gt;
elsewhere  there  have  NOT  been any problems bet-&lt;br /&gt;
ween  Ream  and  any current Alpha Flight pilot. MARC&lt;br /&gt;
has  shown interest in the PC and PSX scene and de-&lt;br /&gt;
cided  to  join Hitmen's Playstation section. There has&lt;br /&gt;
been  some  confusing  when  STYX  posted that Marc&lt;br /&gt;
has  left  for  Hitmen, those who used to believe in did&lt;br /&gt;
NOT  take  into consideration that without Marc there&lt;br /&gt;
wouldn't be a CBM 64 based Alpha Flight anymore. The&lt;br /&gt;
rumours  spreading  that  MAX  might  return  to take&lt;br /&gt;
over or to support the organisation are UNTRUE and&lt;br /&gt;
not based on facts. Meanwhile FLASH requested to be&lt;br /&gt;
set on the inactive list due to the fact that he intents&lt;br /&gt;
to  concentrate  on  his school education and doesn't&lt;br /&gt;
have  the  time  to support three groups on an active&lt;br /&gt;
basis any longer. Due to his inactivity BLAZE was mo-&lt;br /&gt;
ved to the inactive status, too.&lt;br /&gt;
RUG  RAT  has announced that EDGE OF MIDNIGHT will&lt;br /&gt;
be  back  when  he  finds the time to replace the cor-&lt;br /&gt;
rupt  monitor.  After  an  intense  test  period  the on&lt;br /&gt;
trial basis recruited FTP-site ACID NATURE has been&lt;br /&gt;
dropped due to inacceptable speed limilations.&lt;br /&gt;
&lt;br /&gt;
Current Alpha Flight memberstatus looks like (= 24):&lt;br /&gt;
ALG, Archangel, Argos, Baldhead, Caledonian, Calypso&lt;br /&gt;
Chash,  Chrysagon,  Danzig,  Goldhand,  Ignorance,&lt;br /&gt;
Lynchbit,  Mad  Hatter,  Marc,  Ned,  Rayden, Rug Rat,&lt;br /&gt;
Styx,  The  Heretic,  Violator, Wizard, Xenox, Zapotek&lt;br /&gt;
and Zatt&lt;br /&gt;
&lt;br /&gt;
Alpha Flight worldheadquarter(s)/board(s):&lt;br /&gt;
EDGE OF MIDNIGHT  (down)             ++X/XXX/XXX-XXXX&lt;br /&gt;
THE ESCAPADE                         ++XX/XXXX-XXXXXX&lt;br /&gt;
ANTIDOTE                             ++XX/XX-XXXXX&lt;br /&gt;
WWW                   http://www-studbo.hit.no/&amp;amp;u952487&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
               * CARCASS CREATION SERVICE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
With  the  growing  up  American  demo scene Carcass&lt;br /&gt;
has found a place in the spotlight of public interest,&lt;br /&gt;
too.  Actually CCS is working on a multipart demo cal-&lt;br /&gt;
led   &amp;quot;Plasmatica&amp;quot;  and  a  trackmo  entitled  &amp;quot;Kiss  my&lt;br /&gt;
Carc-Ass II&amp;quot;, both are supposed on PAL/NTSC.&lt;br /&gt;
&lt;br /&gt;
Carcass  could  proudly  announce to have recruited&lt;br /&gt;
two  talented  programmers  and  graphic artists with&lt;br /&gt;
SURAKLIN/ex-Millenium  and TMR/Cosine who joined in&lt;br /&gt;
as double member. Both will participate in soon coming&lt;br /&gt;
productions.&lt;br /&gt;
CARCASS  re-joined  his  former  group, the lately by&lt;br /&gt;
The  Almighty  (aka  Moloch, Skyclad, ...) rebuilt Arma-&lt;br /&gt;
geddon,  as  double  member.  FUNGUS  has left Chro-&lt;br /&gt;
mance  after  a  few  weeks  only  to  team up with the&lt;br /&gt;
fantastics.&lt;br /&gt;
&lt;br /&gt;
JOVAN and THOR have been kicked out for inactivity.&lt;br /&gt;
&lt;br /&gt;
Current Carcass memberstatus looks like (= 9):&lt;br /&gt;
Aahz the Demon, Carcass, Deathangel's Shadow, Fun-&lt;br /&gt;
gus,  Natas, Necrophobic, Pinball Wizard, Suraklin and&lt;br /&gt;
TMR&lt;br /&gt;
&lt;br /&gt;
Carcass worldheadquarter(s)/board(s):&lt;br /&gt;
WWW                   http://carcass.c64.org&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Next  to be already since ages known activities in the&lt;br /&gt;
cracking  sector  now the Hungarian based group in-&lt;br /&gt;
creased  their  activity  level in the legal sector, too,&lt;br /&gt;
by providing an own demo production and an own mu-&lt;br /&gt;
sic  collection. Hopefully they will continue their sup-&lt;br /&gt;
port on this basis.&lt;br /&gt;
&lt;br /&gt;
A  lot  of  fresh  blood  has  been  taken  in to become&lt;br /&gt;
more  competitive, starting with BINJINX, former mem-&lt;br /&gt;
ber  of  ESI and Motiv 8, joining as tool coder and h/p&lt;br /&gt;
related  affairs,  but  got  removed from the list after&lt;br /&gt;
just a few weeks only as he got lost somewhere in the&lt;br /&gt;
PC  world  instead  of  supporting the CBM 64. GARTH&lt;br /&gt;
has  left  Arcoss to server as mail trader and for In-&lt;br /&gt;
ternet purposes. Nevertheless it does NOT mean that&lt;br /&gt;
either  Arcoss and Mendip are dead as Gizmo/Arcoss&lt;br /&gt;
is  still  working  on  a  new  outfit. After leaving Ons-&lt;br /&gt;
laught  GALLAND  renamed  back to his former handle&lt;br /&gt;
MIDFIT  and  teamed  up as coder and fixer while SKID&lt;br /&gt;
ROW,  former Alpha Flight 1970 member, returned into&lt;br /&gt;
the  scene to continue his work as programmer, gra-&lt;br /&gt;
phic  artist,  modem  trader and fixer. With JOYRIDE a&lt;br /&gt;
With  JOYRIDE  a  known face returned to the Hunga-&lt;br /&gt;
rian posse along with the board &amp;quot;VIRTUAL LIGHT&amp;quot; be-&lt;br /&gt;
ing the new European headquarter for Chromance.&lt;br /&gt;
&lt;br /&gt;
With  BOLEE,  WOZIO and XXL almost the complete Po-&lt;br /&gt;
lish  section  has  been  moved to the inactive status.&lt;br /&gt;
According to Mr. WAX HEAVYHEAD has been removed&lt;br /&gt;
for good due to inactivity while his board &amp;quot;Westpoint&amp;quot;&lt;br /&gt;
was  down.  Meanwhile  Westpoint is back online under&lt;br /&gt;
++45/7521-1519 and serving as NetPhreakers head-&lt;br /&gt;
quarter  &amp;quot;only&amp;quot;.  Fixing talent FUNGUS has left in or-&lt;br /&gt;
der to team up with the fantastics.&lt;br /&gt;
&lt;br /&gt;
Deviant's  bord  FINAL  GENOCIDE  went  down for the&lt;br /&gt;
summer  and  might be back in late August or Septem-&lt;br /&gt;
ber  1997. The latest gossip reports that Final Geno-&lt;br /&gt;
cide  is  one of the possible candidates to become the&lt;br /&gt;
new F4CG headquarter.&lt;br /&gt;
&lt;br /&gt;
Current Chromance memberstatus looks like (= 26):&lt;br /&gt;
Cubehead,  Deviant,  Druid,  Garth, Jaydee, Jinx, Joy-&lt;br /&gt;
ride,  Lion,  Macx,  Midfit, Mr. Wax, Natas, Pete, Rough,&lt;br /&gt;
Scratcher,   Skid   Row,   Skud,   Sphere,  Spermbird,&lt;br /&gt;
Stash, Syco, Zakk and Zar&lt;br /&gt;
&lt;br /&gt;
Chromance worldheadquarter(s)/board(s):&lt;br /&gt;
BASS PLANET               ++X/XXX/XXX-XXXX&lt;br /&gt;
VIRTUAL LIGHT             ++XX/XXX-XXXXX&lt;br /&gt;
GANGSTA'S PARADISE        ftp.inf.bme.hu&lt;br /&gt;
WWW (HALL OF FAME)        http://www.agt.bme.hu/hof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * FANTASTIC 4 CRACKING GROUP *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  a  long  period of inactivity the fantastics have&lt;br /&gt;
returned  to the active part of the scene, having re-&lt;br /&gt;
started  calling  out  on a regular basis and providing&lt;br /&gt;
some interesting releases aswell as a demo part from&lt;br /&gt;
the  former  Polish  demo group &amp;quot;Skylight&amp;quot; presented&lt;br /&gt;
as a game preview called &amp;quot;Skylight Preview&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
New in the team as cracker and coder for both Play-&lt;br /&gt;
station  and  CBM  64  is  DMC,  former member of the&lt;br /&gt;
cracking  group  Genetix.  After  leaving  the  CBM 64&lt;br /&gt;
scene  behind  Genetix  has  been active on Amiga and&lt;br /&gt;
console  platforms.  SLIVER, former member of Triad,&lt;br /&gt;
Success  &amp;amp;  TRC,  Agony Design and Alpha Flight 1970&lt;br /&gt;
just  to name a few has joined as graphic artists. Ac-&lt;br /&gt;
cording  to  the  F4CG  organisation they are already&lt;br /&gt;
started to produce a graphic collection for him which&lt;br /&gt;
is  sheduled for the summer of 1997. FUNGUS has left&lt;br /&gt;
Chromance just after a few weeks to team up with the&lt;br /&gt;
fantastics  and  to  serve as NTSC fixer. Already be-&lt;br /&gt;
fore he joined Chromance many have speculated that&lt;br /&gt;
his way will lead into direction F4CG sooner or later.&lt;br /&gt;
&lt;br /&gt;
ANTITRACK and INTRUDER have been moved to the in-&lt;br /&gt;
active  status.  Antitrack  is  rumoured to participate&lt;br /&gt;
in  the  comeback  of  his  former group Legend which&lt;br /&gt;
are  said to be back in action with lots of members of&lt;br /&gt;
the  old  line-up.  The  most  unexpected surprise was&lt;br /&gt;
for  sure  DEFF restarting his scene related activity&lt;br /&gt;
and  leaving  the  fantastics for Hitmen, already home&lt;br /&gt;
for other former Avantgarde members.&lt;br /&gt;
&lt;br /&gt;
Current F4CG memberstatus looks like (= 21):&lt;br /&gt;
Bitman,  Derbyshire  Ram,  Devil,  DMC,  Fungus,  Goz,&lt;br /&gt;
Maja,  Motley,  Mr.  Alpha, Neotec, Newscopy, Playboy,&lt;br /&gt;
Sixx, Skinhead, Sliver, Smasher, Sneaper, Solar, Sta-&lt;br /&gt;
si, Walker and Zyron&lt;br /&gt;
&lt;br /&gt;
F4CG worldheadquarter(s)/board(s):&lt;br /&gt;
WWW            http://www.algonet.se/&amp;amp;motley/propa.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * HITMEN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Hitmen  has  successfully recruited lots of well known&lt;br /&gt;
profiles  to  present  an  upperclass  line-up, now the&lt;br /&gt;
time  seems  to  come closer when the potentional has&lt;br /&gt;
to be merged and converted into releases. Neverthe-&lt;br /&gt;
less  Hitmen  could  proudly  announce to be the first&lt;br /&gt;
cracking group in the Playstation scene to link an in-&lt;br /&gt;
tro infront of their releases.&lt;br /&gt;
&lt;br /&gt;
This  decade  has been the decade of comebacks. The&lt;br /&gt;
show started with the in the PC and PSX scene invol-&lt;br /&gt;
ved  CURLIN  returned  to  the CBM 64 scene to take&lt;br /&gt;
care  about the organisation again. PEACEMAKER an-&lt;br /&gt;
nounced  in  a  phone  call that he is going to restart&lt;br /&gt;
his  activities  as  NTSC  fixer.  Last but not least the&lt;br /&gt;
biggest positive surprise was the rather unexpected&lt;br /&gt;
comeback  of  DEFF leaving F4CG to restart his acti-&lt;br /&gt;
vities in the reigns of Hitmen, contrary to F4CG's an-&lt;br /&gt;
nouncement  that  Deff has left the CBM 64 scene be-&lt;br /&gt;
hind. It was no secret that various former Avantgar-&lt;br /&gt;
de members did not feel too comfortable in F4CG. Time&lt;br /&gt;
will  tell  if after Cupid, Deff and Jack Alien more for-&lt;br /&gt;
mer  Avantgarde  members  will celebrate a reunion in&lt;br /&gt;
Hitmen.&lt;br /&gt;
&lt;br /&gt;
The  graphic  artists  BALANCE  and ZORE got kicked&lt;br /&gt;
out for inactivity!&lt;br /&gt;
&lt;br /&gt;
In  the  last  edition we have reported about a certain&lt;br /&gt;
TMP  having  joined. This information was given by Ty-&lt;br /&gt;
ron in an IRC session and is unfortunately wrong. The&lt;br /&gt;
correct  handle  of  this new member is EROL who joi-&lt;br /&gt;
ned in from the Tempest, abbreviate TMP. We bid your&lt;br /&gt;
pardon.&lt;br /&gt;
&lt;br /&gt;
Current Hitmen memberstatus looks like (= 30):&lt;br /&gt;
Alchemist, Banshee, Burn, Chaotic, Cupid, Curlin, Deff&lt;br /&gt;
Diverse,  Erol,  Groepaz,  Hi-Lite,  Jack Alien, Jayce,&lt;br /&gt;
Jinx,  Kristian Rostoen, Luke, Marcus, Moonchild, Mo-&lt;br /&gt;
tion,  Peacemaker,  Racoon,  Rammy,  Raze, Sabotage,&lt;br /&gt;
Seven, Skud, Stan, Tranziie, Tyron and Vortex&lt;br /&gt;
&lt;br /&gt;
Hitmen worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON       ++X/XXX/XXX-XXXX&lt;br /&gt;
MYSTICAL PARADIZE ++XX/XXXX-XXXXX&lt;br /&gt;
WAREZ AQUARIUM    ++XX/XX-XXXXX&lt;br /&gt;
WWW               http://hitmen64.home.ml.org/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * MOTIV 8 *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Next  to  a MINOR status clean-up nothing really spe-&lt;br /&gt;
cial  happening  in  the Danish cracking group. People&lt;br /&gt;
are  still  waiting  for  the  first  results from the an-&lt;br /&gt;
nounced demo section. Actually there is a NOT invited&lt;br /&gt;
ghost in Motiv 8 spooking on the European boards.&lt;br /&gt;
&lt;br /&gt;
BIRD  has  left  his second group WOW to concentrate&lt;br /&gt;
on  Motiv 8 only. Furthermore he founded an Internet&lt;br /&gt;
group  called  THE  SHADOWS,  a name being known to&lt;br /&gt;
CBM 64 sceners as an ancient and famous Norwegian&lt;br /&gt;
demo group later on merged into the reigns of PANO-&lt;br /&gt;
RAMIC DESIGNS.&lt;br /&gt;
&lt;br /&gt;
The motivated have sorted their rows and put KOSA,&lt;br /&gt;
LYON,  RIME  and  THE FRESH PRINCE on the inactive&lt;br /&gt;
status, meaning that when they return to become ac-&lt;br /&gt;
tive  again they will return to the official membersta-&lt;br /&gt;
tus again.&lt;br /&gt;
&lt;br /&gt;
The composer TMG (The Magical Garfield) has left for&lt;br /&gt;
yet unknown reasons.&lt;br /&gt;
&lt;br /&gt;
A  certain  DASH  has called some European boards,&lt;br /&gt;
pretending  to  belong  to the motivated ones. Cross-&lt;br /&gt;
fire especially pointed out that this person is defina-&lt;br /&gt;
tely  NOT  a  member  and  not to have any idea who it&lt;br /&gt;
might be.&lt;br /&gt;
&lt;br /&gt;
Current Motiv 8 memberstatus looks like (= 17):&lt;br /&gt;
Bird, Clive, Crossfire, Eddie, Gerry, Greenfrog, Gre-&lt;br /&gt;
go,  Ibanez,  Iceball,  Larry,  Lyon,  Mason, Mendrake,&lt;br /&gt;
Merlin, Misery, Nuke and Visby&lt;br /&gt;
&lt;br /&gt;
Motiv 8 worldheadquarter(s)/board(s):&lt;br /&gt;
IN LIVING COLOUR                ++X/XXX/XXX-XXXX&lt;br /&gt;
THE DRAGON'S TOWER              ++XX/XXXX-XXXXXX&lt;br /&gt;
RAVEOLUTION                     ++XX/XXXX-XXXXXX&lt;br /&gt;
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu&lt;br /&gt;
WWWhttp://www.informatik.uni-oldenburg.de/&amp;amp;grfrog/&lt;br /&gt;
WWW                       http://home3.inet.tele.dk/bird-m8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * ONSLAUGHT *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Onslaught has been quite active and well presented in&lt;br /&gt;
the  previous  weeks,  may it be on the boards, relea-&lt;br /&gt;
sewise  and even in the legal sector where Onslaught&lt;br /&gt;
has coded a music collection for METAL/VIBRANTS. It&lt;br /&gt;
got  announced as interest in the legal scene but can&lt;br /&gt;
be seen as PRESTIGE object, too, due to the fact that&lt;br /&gt;
a brand like VIBRANTS was involved in.&lt;br /&gt;
&lt;br /&gt;
VENGEANCE has been put on the inactive list but just&lt;br /&gt;
after this took place he returned to be back in action&lt;br /&gt;
again.   THE   UNHOLY  is  current  working  on  some&lt;br /&gt;
homepage  projects  not  leaving  any time for CBM 64&lt;br /&gt;
activities  so he got moved to the inactive list, too, as&lt;br /&gt;
soon  as he finds the time to get active on the CBM 64&lt;br /&gt;
again  he  is  going to return into the official member-&lt;br /&gt;
status.&lt;br /&gt;
&lt;br /&gt;
GALLAND  has left Onslaught, but according to Jazz-&lt;br /&gt;
cat's,  Onslaught's  spokesman,  he  would  have  been&lt;br /&gt;
kicked  out  anyway  for causing disruption within the&lt;br /&gt;
group.&lt;br /&gt;
&lt;br /&gt;
Current Onslaught memberstatus looks like (= 26):&lt;br /&gt;
Bizarre,  B-Wyze,  Carlos,  Deekay, Digahole, DJ Kat,&lt;br /&gt;
Donar,  Doom,  Grafee, Homeboy, Insane, Jason, Jazz-&lt;br /&gt;
cat,  Jolz, McByte, Meff, Morbid, Moses, Mr. Brain, Ra-&lt;br /&gt;
mirez,  Rap,  Shocker, Sting, TBH, Trouble and Venge-&lt;br /&gt;
ance&lt;br /&gt;
&lt;br /&gt;
Onslaught worldheadquarter(s)/board(s):&lt;br /&gt;
DEADZONE                                    ++X/XXX/XXX-XXXX&lt;br /&gt;
SANITARIUM                                  ++XX/XXX-XXXXXX&lt;br /&gt;
FTP: GANGSTA'S PARADISE                     ftp.inf.bme.hu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * OXYRON *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After  some  months  of silence a fresh breeze of life&lt;br /&gt;
has  hit  the  German  demo  factory.  Next to another&lt;br /&gt;
Graham  solo-production  planned  to  be  released in&lt;br /&gt;
autumn  1997  Fuben and Axis are working on a major&lt;br /&gt;
title which is supposed to be released in late 1997.&lt;br /&gt;
&lt;br /&gt;
AXIS  finally  returned  from his short trip to Arsenic&lt;br /&gt;
restart  working  in  full effect for the Amiga and CBM&lt;br /&gt;
64 sections of the German demo pride. His latest Ami-&lt;br /&gt;
ga  productions  released at The Party 1996 (#7) and&lt;br /&gt;
Symposium 1997 (#2) have been highly respected. Now&lt;br /&gt;
in  cooperation with Fuben he is currently working on&lt;br /&gt;
a  major  CBM  64  demo  title  using the project name&lt;br /&gt;
&amp;quot;Coma  Light  13&amp;quot; which is supposed to be released at&lt;br /&gt;
The Party 1997 in Denmark.&lt;br /&gt;
&lt;br /&gt;
Oxyron  is  currently  working on a second homepage&lt;br /&gt;
just  for  the purposes of the CBM 64 section. A pre-&lt;br /&gt;
view  version has already been made available for the&lt;br /&gt;
public.&lt;br /&gt;
&lt;br /&gt;
Current Oxyron 64 memberstatus looks like (= 6):&lt;br /&gt;
Axis, Fanta, Fuben, Graham, PRI and RRR&lt;br /&gt;
&lt;br /&gt;
Oxyron worldheadquarter(s)/board(s):&lt;br /&gt;
WWW: CBM 64   http://www.hamburg.roses.de/&amp;amp;oxyron&lt;br /&gt;
WWW: AMIGA       http://www.amigasupport.com/oxyron&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            * SUCCESS &amp;amp; THE RULING COMPANY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
With  the  ruling  cooperation another cracking group&lt;br /&gt;
decided to get active in the legal sector, too, as good&lt;br /&gt;
old  BURGLAR decided to work on an oldstyle produc-&lt;br /&gt;
tion   with  the  interesting  project  name  &amp;quot;Spankerz&lt;br /&gt;
Heaven&amp;quot;.  Furthermore  they  have got an own domain&lt;br /&gt;
name in the Internet but some negative news unfortu-&lt;br /&gt;
nately have been made public, too.&lt;br /&gt;
&lt;br /&gt;
Finally a secret could have been solved. The long an-&lt;br /&gt;
nounced  secret  new  member  is  MR.  AMMO,  former&lt;br /&gt;
member of Triad.&lt;br /&gt;
&lt;br /&gt;
With CBA one of the leading profiles has left the sce-&lt;br /&gt;
ne.  CBA  expressed  to  have  lost  the  interest  in a&lt;br /&gt;
scene  getting more and more uninteresting. His futu-&lt;br /&gt;
re  plans  are  going  to  Israel for a year and after-&lt;br /&gt;
wards to live and work in Denmark for a while. In case&lt;br /&gt;
the  stops the trip for any reason or after having fi-&lt;br /&gt;
nished  these  plans  Niels pointed out that it might be&lt;br /&gt;
possible  that  could  once  return  to  look up what is&lt;br /&gt;
going  on.  All  the  best  for  you in the future, Niels!&lt;br /&gt;
After  being a member of the ruling cooperation for a&lt;br /&gt;
few  weeks  only  THE  ALMIGHTY  got  kicked  out and&lt;br /&gt;
brought the old American group Armageddon back in-&lt;br /&gt;
to action.  The  comeback has NOT been very succes-&lt;br /&gt;
full until now.&lt;br /&gt;
&lt;br /&gt;
COUNT  ZERO  has  got uninvited visitors, the German&lt;br /&gt;
police,  bringing along some logs from his Amiga warez&lt;br /&gt;
board  &amp;quot;Forplay&amp;quot;. They deported parts of his compu-&lt;br /&gt;
ter  equipment (Amiga/harddisk/modem) based on the&lt;br /&gt;
suspect of courriering pirated software.&lt;br /&gt;
&lt;br /&gt;
The  cooperation  has  now  got with &amp;quot;scs-trc.net&amp;quot; its&lt;br /&gt;
own  domain  address now covering the new homepage&lt;br /&gt;
which is currently under production and the FTP-site&lt;br /&gt;
&amp;quot;The  Digital  Dungeon&amp;quot;, too. Below please find the new&lt;br /&gt;
URLs  to  approach both services. Furthermore each&lt;br /&gt;
member  connected  to the Internet has got an e-mail&lt;br /&gt;
alias in the format &amp;lt;handle^scs-trc.net&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Current SCS&amp;amp;TRC memberstatus looks like (= 22):&lt;br /&gt;
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,&lt;br /&gt;
Coolhand,  Count  Zero,  Credo,  El Banditos, Funxilla,&lt;br /&gt;
Gazza,  Micron,  Moren, Mr. Ammo, Nightshade, Replay,&lt;br /&gt;
Spectator,  Splatterhead,  Stake,  Superstition, Trax&lt;br /&gt;
and Tristan&lt;br /&gt;
&lt;br /&gt;
SCS&amp;amp;TRC worldheadquarter(s)/board(s):&lt;br /&gt;
THE DUNGEON                              ++X/XXX/XXX-XXXX&lt;br /&gt;
MYSTICAL PARADISE                        ++XX/XXXX-XXXXX&lt;br /&gt;
FTP: THE DIGITAL DUNGEON                ftp.scs-trc.net&lt;br /&gt;
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please find more news in GLOBAL REPORT part II.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report 2==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                       * GLOBAL REPORT II *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The news support continues. Following please find the&lt;br /&gt;
single news and rumours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                * SINGLE NEWS AND RUMOURS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
* LEGEND seems to be back in action. Atleast they've&lt;br /&gt;
   brought back &amp;quot;Second To None&amp;quot; using the Internet,&lt;br /&gt;
   a  complete  new  conception combined the elements&lt;br /&gt;
   of a board and a homepage. Currently the system is&lt;br /&gt;
   tested by a predefined amount of callers. In the fu-&lt;br /&gt;
   ture  it  will  support  both CBM 64 and PC when all&lt;br /&gt;
   transfer protocols have been fixed.&lt;br /&gt;
   Unlike  printed  elsewhere  Westbam  explained that&lt;br /&gt;
   they  are  due to the complexity of Second To None&lt;br /&gt;
   NOT in the need of any FTP-site.&lt;br /&gt;
   Actually   Legend   is  negotiating  with  some  NTSC&lt;br /&gt;
   groups to find a worthy partner to fix the releases&lt;br /&gt;
   still left in their diskboxes.&lt;br /&gt;
&lt;br /&gt;
   Current Legend memberstatus looks like (= 08):&lt;br /&gt;
   Antitrack,  Doc,  Fletch,  Goldfish, Powerplant, TDO,&lt;br /&gt;
   Uncle D and Westbam&lt;br /&gt;
&lt;br /&gt;
* WAVEFORM/Millenium  (John  Kaiser)  died on Hodg-&lt;br /&gt;
   kin's disease&lt;br /&gt;
&lt;br /&gt;
* The  official results from the ROLE logo competition&lt;br /&gt;
   are:&lt;br /&gt;
&lt;br /&gt;
   Pos.     Artist               Title                Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
   01        Ant/Spiderboys     SPB-flava             45&lt;br /&gt;
   02        P/No Name          Slash 1               33&lt;br /&gt;
   03        Vip/Role           Role Pointy           28&lt;br /&gt;
   04        P/No Name          Slash 2               27&lt;br /&gt;
   05        Vip/Role           Role Pure/Multi       23&lt;br /&gt;
   06        Vip/Role           Role 3D               22&lt;br /&gt;
   07        Naphalm/Scorn      Scorn 2               19&lt;br /&gt;
   08        Celtic/No Name     150.No Name           15&lt;br /&gt;
   09        Sebaloz/Lepsi      Sebaloz/LD            12&lt;br /&gt;
   10        Celtic/No Name     160.No Name           11&lt;br /&gt;
             P/No Name          Slash 4&lt;br /&gt;
   11        Celtic/No Name     157.product 10         9&lt;br /&gt;
             Naphalm/Scorn      Scorn 3&lt;br /&gt;
   12        Naphalm/Scorn      Ascraues               8&lt;br /&gt;
             Cat/Excess         Logo2.Cat&lt;br /&gt;
             P/No Name          Slash 3&lt;br /&gt;
   13        Naphalm/Scorn      Scorn 1                7&lt;br /&gt;
             Cat/Excess         Logo3.Cat&lt;br /&gt;
   14        Cat/Excess         Logo1.Cat              5&lt;br /&gt;
&lt;br /&gt;
   The jury consisted out of COMMANDER/Role, MACX/&lt;br /&gt;
   Chromance)No   Name,   LADY  SUNSHINE/Guardian&lt;br /&gt;
   Angels,  EINSTEIN/WOW,  EFFY/Guardian Angels and&lt;br /&gt;
   ROJ/Spiders Crew&lt;br /&gt;
&lt;br /&gt;
* The  RAGE '97 party (July 04th to 06th, Budapest/&lt;br /&gt;
   Hungary) results are:&lt;br /&gt;
&lt;br /&gt;
   + Demo Competition&lt;br /&gt;
       --------------&lt;br /&gt;
   Pos.       Production               Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
   01         Nostalgia                 Coma&lt;br /&gt;
   02         Beyond Recovery           Singular&lt;br /&gt;
   03         Tokeles Masolat 2         Pofik&lt;br /&gt;
&lt;br /&gt;
   + Graphic Competition&lt;br /&gt;
       ----------------&lt;br /&gt;
   Pos.       Production              Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
   01         Wizard                      Poison/Singular&lt;br /&gt;
   02         Ritual                      Splash/Therapy&lt;br /&gt;
   03         &amp;lt;unnamed&amp;gt;                   Arnie/Amn&lt;br /&gt;
&lt;br /&gt;
   + Music Competition&lt;br /&gt;
       --------------&lt;br /&gt;
   Pos.       Production               Author&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
   01         &amp;lt;unnamed&amp;gt;             Carlos/Breeze&lt;br /&gt;
   02         &amp;lt;unnamed&amp;gt;             Da Blondie/Wish&lt;br /&gt;
&lt;br /&gt;
* ROLE have joined their website maintained by Low-&lt;br /&gt;
   life who renamed into LOW at:&lt;br /&gt;
   http://www.geocities.com/SunsetStrip/Towers/&lt;br /&gt;
   6715&lt;br /&gt;
&lt;br /&gt;
* EXCESS  has  got  with  FANTASTIC  ZOOL/Civitas a&lt;br /&gt;
   new  trial  member  while  ALIEN  PROPHET, BEAT UP&lt;br /&gt;
   and MASTER S have been moved to the inactive list.&lt;br /&gt;
&lt;br /&gt;
   Current Excess memberstatus looks like (= 15):&lt;br /&gt;
   Black  Duke,  Cat, Creb, Eco, Ecsic, Fantastic Zool,&lt;br /&gt;
   Firelord,  H-Bloxx,  Red  Rock,  RHX, Scorpe, Senti-&lt;br /&gt;
   nel, Spinball, Stormfront and Sush&lt;br /&gt;
&lt;br /&gt;
   Excess worldheadquarter(s)/board(s):&lt;br /&gt;
   COVERAGE                  ++XX/XXXX-XXXXX&lt;br /&gt;
&lt;br /&gt;
* Unlike  printed  elsewhere  ANTIC  is NOT dead yet.&lt;br /&gt;
   According to METAL MANIAC and JORDAN the Antic&lt;br /&gt;
   guys  just  have joined as double members following&lt;br /&gt;
   their  comrades  Creeper,  Jordan  and  Probe who&lt;br /&gt;
   are already double members in DUAL CREW SHINING&lt;br /&gt;
   since ages. Nevertheless there won't be seen much&lt;br /&gt;
   activity  from  Antic  anymore  while DCS is going to&lt;br /&gt;
   release a production in a soon coming demo compe-&lt;br /&gt;
   tition. Furthermore the domain name dcs-rulez.com&lt;br /&gt;
   is going to get online soon.&lt;br /&gt;
&lt;br /&gt;
   Current DCS memberstatus looks like (= 06):&lt;br /&gt;
   Creeper,  Depeh,  Elric,  Jordan,  Metal  Maniac and&lt;br /&gt;
   Probe&lt;br /&gt;
&lt;br /&gt;
   DCS worldheadquarter(s)/board(s):&lt;br /&gt;
   WWW                http://www.algonet.se/&amp;amp;mm&lt;br /&gt;
&lt;br /&gt;
* L'Trimm/ex-Talent Technologies has joined WOW but&lt;br /&gt;
   remained in Cyberpunx as double member&lt;br /&gt;
&lt;br /&gt;
* The  lazy  bunch  in  PALACE has got a few comrade&lt;br /&gt;
   called  COMA  who  came from the PC group TRAUMA&lt;br /&gt;
   to  be  lazy  as  music  composer  in the rows of the&lt;br /&gt;
   still   inactive   group.  Their  once  great  FTP-site&lt;br /&gt;
   LOSING  CONTROL  has gone for good already quite&lt;br /&gt;
   a while ago.&lt;br /&gt;
&lt;br /&gt;
   Current Palace memberstatus looks like (= 12):&lt;br /&gt;
   2ny, Ace, Artic, Coma, Delta, Flotsam, Hoffi, Kreator&lt;br /&gt;
   Oca, Page, Pain and Rockstar&lt;br /&gt;
&lt;br /&gt;
* LAXITY  got  hold  of  their  own domain name, too. A&lt;br /&gt;
   homepage  is supposed to set online after the Laxi-&lt;br /&gt;
   ty meeting under http://www.laxity.dk&lt;br /&gt;
   Their  member  TRUSS  has  once  again stopped his&lt;br /&gt;
   CBM 64 activities.&lt;br /&gt;
&lt;br /&gt;
   Current Laxity memberstatus looks like (= 10):&lt;br /&gt;
   Animalo,  Blender, Calamity, Dan Dee, Didi, Goat, Hol-&lt;br /&gt;
   den, KBS, Mendrake and Vague&lt;br /&gt;
&lt;br /&gt;
   Laxity worldheadquarter(s)/board(s):&lt;br /&gt;
   THE DRAGON'S TOWER      ++XX/XXXX-XXXXXX&lt;br /&gt;
   WWW                     http://www.laxity.dk&lt;br /&gt;
&lt;br /&gt;
* The  East German demo group NEOPLASIA explained&lt;br /&gt;
   that they are currently working on three different&lt;br /&gt;
   demo  projects  started by three different coders.&lt;br /&gt;
   One  of these productions is supposed to be relea-&lt;br /&gt;
   sed at The Party 1997.&lt;br /&gt;
&lt;br /&gt;
   Current Neoplasia memberstatus looks like (= 05):&lt;br /&gt;
   Ernie, Gourment, Stoff, Toxic and Viscid&lt;br /&gt;
&lt;br /&gt;
* X-TRO/ex-Talent and GREY EMINENCE/ex-TRSI are&lt;br /&gt;
   both  interested in restarting their scene activities&lt;br /&gt;
   and are looking for groups to join in. X-tro intends&lt;br /&gt;
   to  restart  mail  trading  on  an active and regular&lt;br /&gt;
   basis  aswell as modem trading, furthermore the in-&lt;br /&gt;
   terest  in  setting up a board is given, too. Grey E-&lt;br /&gt;
   minence  is  interested in restarting as modem tra-&lt;br /&gt;
   der, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That  have  been all news related to groups located in&lt;br /&gt;
the  western  Europe,  America  and  Australia.  Make&lt;br /&gt;
sure to check out the Polish news section aswell!&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Global Report 3==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                  * GLOBAL REPORT POLAND *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Facts,  facts,  facts,  ...  Welcome to the news chapter&lt;br /&gt;
you  can  care  about  because WE do care about the&lt;br /&gt;
content.&lt;br /&gt;
&lt;br /&gt;
As  promised  in  the FREESTYLE chapter of the pre-&lt;br /&gt;
vious  edition  we  are  going  to  keep  an  eye on the&lt;br /&gt;
happenings in Eastern Europe and especially Poland,&lt;br /&gt;
too, in order to provide a quite detailed report about&lt;br /&gt;
the current situation.&lt;br /&gt;
We  would  like to pay our respect to our correspon-&lt;br /&gt;
dant  DR.  SOFT  for the excellent coverage and sup-&lt;br /&gt;
port.&lt;br /&gt;
&lt;br /&gt;
In  order  to  keep  out  the comprehensive coverage&lt;br /&gt;
please submit all newsaround your group(s), member-&lt;br /&gt;
status, homepage URLs and e-mail address(es) to the&lt;br /&gt;
following address:&lt;br /&gt;
&lt;br /&gt;
Mail:      RELAX MAGAZINE POLAND&lt;br /&gt;
---      ----------------------&lt;br /&gt;
            XXXXXXXXX XXXXX&lt;br /&gt;
            XX. XXXXXXXXXX XX/XX&lt;br /&gt;
            XX-XXX XXXX&lt;br /&gt;
            XXXXXX&lt;br /&gt;
&lt;br /&gt;
Voice:     ++XX/XXXXXXXX&lt;br /&gt;
-----&lt;br /&gt;
E-mail:    gothrek^vm.amu.edu.pl&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * AGONY DESIGN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
It has become silent around Agony Design when Druid&lt;br /&gt;
started  working for a PC company, nevertheless the&lt;br /&gt;
group  is  still active and working on several produc-&lt;br /&gt;
tions  to  prove  their existance, such as &amp;quot;Cooltora&amp;quot;,&lt;br /&gt;
Roder's new graphic collection aswell as another mu-&lt;br /&gt;
sic collection from Moog.&lt;br /&gt;
&lt;br /&gt;
MORRIS,  who  was  a double member in F4CG, too, has&lt;br /&gt;
left the scene for good, Agony's mail trader DR. KAOS&lt;br /&gt;
aswell  left  the  scene  to  look out for new shores in&lt;br /&gt;
PC scene. GLUT is actually inactive. JETAN finally left&lt;br /&gt;
to re-join his former comrades in Albion.&lt;br /&gt;
&lt;br /&gt;
Current Agony memberstatus looks like (= 13):&lt;br /&gt;
Astaroth,  Comanche,  Druid,  Explorer,  Glut, Hornet,&lt;br /&gt;
Inco, Moog, Owen, Roder, Shogoon, Skyle and Stone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * ALBION *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Next  to  their trackmos Albion is well known for pre-&lt;br /&gt;
senting the most promising &amp;quot;English&amp;quot; magazine produ-&lt;br /&gt;
ced  in  Poland,  &amp;quot;VITALITY&amp;quot;. Actually with &amp;quot;Excalibur&amp;quot;&lt;br /&gt;
and  &amp;quot;Extermity&amp;quot; two trackmos from Stilgar and Kmeg&lt;br /&gt;
are in the pipeline, same goes for three graphic/logo&lt;br /&gt;
collections entitled &amp;quot;Primitive&amp;quot; (Questor), &amp;quot;Babilon 3&amp;quot;&lt;br /&gt;
(Jetan) and &amp;quot;Arte&amp;quot; (Lucky) aswell as further editions&lt;br /&gt;
of &amp;quot;Vitality&amp;quot; in both Polish and English.&lt;br /&gt;
&lt;br /&gt;
JETAN,  a  talented  graphic  artist,  finally  returned&lt;br /&gt;
from  his  trip to Agony Design. With the music compo-&lt;br /&gt;
ser OLSEN another former member came back to en-&lt;br /&gt;
strengthen  the  group, completed by WACEK, another&lt;br /&gt;
talented  music  composer,  who teamed up with Coma,&lt;br /&gt;
too.  CRIMSON  joined  in to serve as programmer and&lt;br /&gt;
graphic artist.&lt;br /&gt;
&lt;br /&gt;
YAP, who has produced some handy tools, has bought&lt;br /&gt;
a  PC and left the scene while FROYD and SPIKE, both&lt;br /&gt;
music  composers,  have  been removed due to inacti-&lt;br /&gt;
vity.&lt;br /&gt;
&lt;br /&gt;
Current Albion memberstatus looks like (= 18):&lt;br /&gt;
Agoth,   Cosmo,   Crimson,  Dr.  Soft,  Eclipse,  Jetan,&lt;br /&gt;
Kerk,   Kmeg,   Kotas,  Lucky,  Magic,  Olsen,  Quamus,&lt;br /&gt;
Questor, Stilgar, Unlock, Wacek and Yans&lt;br /&gt;
&lt;br /&gt;
Albion worldheadquarter(s)/board(s):&lt;br /&gt;
WWW  http://biotop.umcs.lublin.pl/&amp;amp;ptracz/albion.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                 * ARISE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Arise  does NOT  fit into the drawer of groups seeing&lt;br /&gt;
their  existence  to look out of fame and charts posi-&lt;br /&gt;
tions,  it's  merely a group seeing the computer as an&lt;br /&gt;
exciting  hobby only. Planned productions are a music&lt;br /&gt;
collection from Wacek and a trackmo.&lt;br /&gt;
&lt;br /&gt;
With  FHM  a  mail  trader  enlarged  the  forces  while&lt;br /&gt;
SAPPER/Fraction  joined  in as double member just to&lt;br /&gt;
leave  the scene later on. LUKE teamedup from Camey&lt;br /&gt;
double  member,  being  a  new  member in the rows of&lt;br /&gt;
Nipson,  too,  aswell  as  DUX/Fraction,  who both will&lt;br /&gt;
work as programmers.&lt;br /&gt;
&lt;br /&gt;
Their  sympathic  female Norwegian mail trader STAR-&lt;br /&gt;
LIGHT has finally decided to leave the scene.&lt;br /&gt;
&lt;br /&gt;
Current Arise memberstatus looks like (= 10):&lt;br /&gt;
Barman,  Bimber,  Browar,  Dux, FHM, Gorzalek, Luke,&lt;br /&gt;
Sensei, TSL and Wacek&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                 * FAITH *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Faith  is  still  quite  unknown  in  western  Europe as&lt;br /&gt;
their  productions  aren't  that  well  spread. Actually&lt;br /&gt;
they  are  working  on a huge trackmo using the pro-&lt;br /&gt;
ject name &amp;quot;Cry!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A  quite  prominent  returnee  is  the music composer&lt;br /&gt;
PRAISER  who  came back to re-join as a double mem-&lt;br /&gt;
ber.  A  while  ago  he  left  all  groups announcing his&lt;br /&gt;
membership  to  complete the forces of the East Ger-&lt;br /&gt;
man  demo  group Reflex. OPHIS from Cenzure teamed&lt;br /&gt;
up  to  work  as  programmer  while  SAHIR of Krecki&lt;br /&gt;
Design and Miracles is going to serve as graphic ar-&lt;br /&gt;
tist for Faith in the future.&lt;br /&gt;
&lt;br /&gt;
A  setback  is  that  some  members  like KAT, PENTOL&lt;br /&gt;
and TROLL are actually inactive.&lt;br /&gt;
&lt;br /&gt;
Current Faith memberstatus looks like (= 10):&lt;br /&gt;
Jones, Kat, Nylu, Ophis, Pajda, Pentol, Praiser, Sahir,&lt;br /&gt;
Talbot and Troll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * FATUM *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
It  has been quite a while silent around the once quite&lt;br /&gt;
active demo group. Nevertheless some excellent gra-&lt;br /&gt;
phic  tools  for MCI and IFLI graphic modes have been&lt;br /&gt;
introduced  a while ago. Planned to be released are a&lt;br /&gt;
trackmo  called  &amp;quot;Zero  Gravity&amp;quot;, issue 8 of their Po-&lt;br /&gt;
lish  magazine &amp;quot;Prawda&amp;quot; and &amp;quot;Experience 4&amp;quot;, another&lt;br /&gt;
music collection from Bax.&lt;br /&gt;
&lt;br /&gt;
MR.  WEGI,  mainly  known  for  programming  diskdrive&lt;br /&gt;
routines,  returned  to  the  scene  and  rejoined  the&lt;br /&gt;
reigns  of  Fatum while LEMING/Scorn joined in to en-&lt;br /&gt;
large  the  mail  distribution.  Finally PSYCHIK has left&lt;br /&gt;
Kreciki Design in order to team up as cover artist.&lt;br /&gt;
&lt;br /&gt;
The  well reputated and extremely skilled graphic ar-&lt;br /&gt;
tist  FAZEE,  a  double member in Taboo, has officially&lt;br /&gt;
left  the  scene  after releasing his very last graphic&lt;br /&gt;
collection entitled &amp;quot;Mindriot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Current Fatum memberstatus looks like (= 13):&lt;br /&gt;
Axon,  Bax,  Gopher, Grabba, Leming, Marco, Mr. Wegi,&lt;br /&gt;
No True, Pablo, Psychik, Shaggy, Talbot and Wedlock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              * FRACTION *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Fraction  is  one  of  those many Polish groups mainly&lt;br /&gt;
existing  of  double  and  triple members having joined&lt;br /&gt;
forces. A trackmo called &amp;quot;PATHOLOGY&amp;quot; is under pro-&lt;br /&gt;
duction.&lt;br /&gt;
&lt;br /&gt;
Two music composers called MARTENS and SAGE have&lt;br /&gt;
joined forces to fill the gap SIGNOR has left behind by&lt;br /&gt;
leaving  the  scene.  SAPPER,  who  joined  Arise as a&lt;br /&gt;
double   member,  too,  got  recruited  to  become  the&lt;br /&gt;
headquarter  for  their  magazine  &amp;quot;Sinister&amp;quot; has left&lt;br /&gt;
the  scene,  now PASTHOR took over the organisation&lt;br /&gt;
for the magazine.&lt;br /&gt;
&lt;br /&gt;
Both  LATIN  and PGR got kicked out of the group, the&lt;br /&gt;
double  member  RAZOR  RAMON/Ascraeus decided to&lt;br /&gt;
leave Fraction while CHASH has left F4CG to team up&lt;br /&gt;
with Alpha Flight 1970.&lt;br /&gt;
&lt;br /&gt;
Current Fraction memberstatus looks like (= 18):&lt;br /&gt;
Alpha,  Chash,  Cobra,  Cucumber, Djinn, Dux, Jurgen,&lt;br /&gt;
Kordiakus,  Martens,  Pasthor,  Quesar,  Sage, Sarin,&lt;br /&gt;
Sensei, Szikers, Vampire, Vigo and Wedlock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * KRECIKI DESIGN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Kreciki already released lots of collections but finally&lt;br /&gt;
with  the  release of an English edition of their maga-&lt;br /&gt;
zine  &amp;quot;Adwarp&amp;quot;,  released  in both English and Polish,&lt;br /&gt;
the  name  Kreciki got known in western Europe, too.&lt;br /&gt;
Actually  Kreciki  are working on a one year celebra-&lt;br /&gt;
tion  trackmo,  Kordiakus' music collection called &amp;quot;De-&lt;br /&gt;
lirium  Tremens&amp;quot;  and Wedlock's ASCII demo entitled &amp;quot;I&lt;br /&gt;
love ASCII 3&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While WEDLOCK became the headquarter to take care&lt;br /&gt;
about the organisation the programmer BLACK LIGHT&lt;br /&gt;
has  left  the  scene,  cover painter PSYCHIK has left&lt;br /&gt;
for Fatum and finally graphic artist SAHIR decided to&lt;br /&gt;
seek his fate in Faith as triple member.&lt;br /&gt;
&lt;br /&gt;
Current Kreciki memberstatus looks like (= 13):&lt;br /&gt;
Axon,  B. M., Baldhead, Cancer, Dee Jay, Divine, Killof,&lt;br /&gt;
Kordiakus, Raffi, Sahir, Sensei, Simone and Wedlock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * LEPSI DEVELOPMENTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Lepsi's  product  policy has been quantity about qua-&lt;br /&gt;
lity  in  their  earlier basis, but these days the quality&lt;br /&gt;
level  increases  continously with an every single re-&lt;br /&gt;
lease.  Planned  productions  are  two  trackmos  and&lt;br /&gt;
new  issues  of  the  magazines  &amp;quot;Magia&amp;quot;  (Polish)  and&lt;br /&gt;
&amp;quot;Design&amp;quot; (English).&lt;br /&gt;
&lt;br /&gt;
After  some  time  of  inactivity and absense the pro-&lt;br /&gt;
grammer BLENDER is back in action and working on a&lt;br /&gt;
trackmo  production.  KATON/Scorn joined in as gra-&lt;br /&gt;
phic artist while LEGO/Unreal joined in as mail trader&lt;br /&gt;
to  support  the mail distribution of Lepsi. Finally WA-&lt;br /&gt;
CEK  got  recruited  to support future Lepsi produc-&lt;br /&gt;
tions with quality soundtracks what is for sure a wise&lt;br /&gt;
decision.&lt;br /&gt;
&lt;br /&gt;
LYNCHBIT and ZATT joined Alpha Flight 1970 as doub-&lt;br /&gt;
le  members,  fullfilling  the jobs of programmers while&lt;br /&gt;
Lynchbit  will  support  the NTSC fixing division of the&lt;br /&gt;
flight, too.&lt;br /&gt;
&lt;br /&gt;
Current Lepsi memberstatus looks like (= 25):&lt;br /&gt;
ALG,  Bax,  Blender,  Brax, Csezso, Gawain, Gregfeel,&lt;br /&gt;
JB,  Katon, Lego, Leo, Levi, Lynchbit, Madrom, Mr. Ba-&lt;br /&gt;
lon,  Nazgul,  Nemo,  Phantom, Sebaloz, S.U.C.K., Valsa-&lt;br /&gt;
ry, Wacek, Worm, Zatt and Zielok&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * NIPSON *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Next  to  demo  releases  like &amp;quot;Burglary&amp;quot; and &amp;quot;Eiger&amp;quot;&lt;br /&gt;
Nipson  got  known  in western Europe by providing a&lt;br /&gt;
quite  interesting game preview called &amp;quot;RIGOR&amp;quot;. Actu-&lt;br /&gt;
ally  they are working on a dentro to be released this&lt;br /&gt;
summer.&lt;br /&gt;
&lt;br /&gt;
LUKE/ex-Camey,  a  programmer,  joined in as double&lt;br /&gt;
member  to  be  in  Arise,  too. Former member DOLPH&lt;br /&gt;
seems  to  have returned into the scene and claims to&lt;br /&gt;
be back full in action again.&lt;br /&gt;
&lt;br /&gt;
The  mail  distribution  has  been  decreased  with the&lt;br /&gt;
Austrian MAVERICK leaving for Samar and JAKEC ta-&lt;br /&gt;
king a break.&lt;br /&gt;
&lt;br /&gt;
Current Nipson memberstatus looks like (= 5):&lt;br /&gt;
Dolph, Jakec, Jepser Kyd, Luke and Rico&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * SAMAR *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Samar  already  released some upperclass demos and&lt;br /&gt;
intros  aswell  as  lots  of  these days popular collec-&lt;br /&gt;
tions.  At  the  moment  they  are  working  on multiple&lt;br /&gt;
trackmos  such as &amp;quot;Air Power&amp;quot; and &amp;quot;Digital World&amp;quot;, on&lt;br /&gt;
Nylu's  graphic collection called &amp;quot;Shatan&amp;quot;, on Val-&lt;br /&gt;
sary's  graphic  collection  &amp;quot;Inverse  Display  2&amp;quot;, on a&lt;br /&gt;
sample  collection called &amp;quot;Rigid&amp;quot; and last but not least&lt;br /&gt;
Scatee's logo collection entitled &amp;quot;Crusade 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The  mail trader MAVERICK has left Nipson to streng-&lt;br /&gt;
then  the  mail distribution. TTL joined in as program-&lt;br /&gt;
mer  and  BISCHOP  is going to serve as cover artist&lt;br /&gt;
in  the  future. CENTRAX got elected to be the co-or-&lt;br /&gt;
ganisator while SCATMAN renamed into SCATEE.&lt;br /&gt;
&lt;br /&gt;
Current Samar memberstatus looks like (= 26):&lt;br /&gt;
Aristo, Bischop, Butt-Man, Centrax, Daf, Dune, Falcor&lt;br /&gt;
Glover, Goldhand, Gregfeel, Isildur, Levi, Maverick,&lt;br /&gt;
Mr. Fiz,  Neck, Isildur, June, Ramos, RMTL, Scarlet,&lt;br /&gt;
Scatee, Stinger, Timix, TTL, Valsary and Zeor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * STREET CHILDREN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Street  Children  is  the  home  of some very talented&lt;br /&gt;
persons,  such  as WIZARD who is for sure the audial&lt;br /&gt;
surprise of 1997 aswell as FLASH who is an excellent&lt;br /&gt;
cover and singlecolour hires artist. Actually they are&lt;br /&gt;
working  on  &amp;quot;Comeback  II&amp;quot;,  Flash's  second  graphic&lt;br /&gt;
collection and a trackmo which is not sheduled yet.&lt;br /&gt;
&lt;br /&gt;
In  order to concentrate himself on his school educa-&lt;br /&gt;
tion  FLASH requested to be set on the inactive mem-&lt;br /&gt;
berstatus of Alpha Flight 1970 due to the fact that he&lt;br /&gt;
actually   did   not   find   the  time  to  support  three&lt;br /&gt;
groups  on  a active basis. Nevertheless he found to-&lt;br /&gt;
gether with MICRO a new cover group called FAC-&lt;br /&gt;
TORY.&lt;br /&gt;
Street  Children's  female  mail trader COBRA has de-&lt;br /&gt;
creased her distribution activities lately.&lt;br /&gt;
&lt;br /&gt;
Current Schn memberstatus looks like (= 12):&lt;br /&gt;
Archangel,   Cobra,  Everlast,  Flash,  Kitana,  Mad&lt;br /&gt;
Hatter,  Micro,  Noise, Oldguy, Simone, Wizard and Xe-&lt;br /&gt;
nox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * TENGU *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
After the release of &amp;quot;Electric Dreams&amp;quot; at the Sympo-&lt;br /&gt;
sium  1997 the name Tengu has been heard in western&lt;br /&gt;
Europe, too. They are currently working on a new is-&lt;br /&gt;
sue of their Polish magazine &amp;quot;Pivo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In  order  to  expand the mail distribution CORWIN and&lt;br /&gt;
FANGORN were taken into the group. KILLER joined in&lt;br /&gt;
to support the group with music samples.&lt;br /&gt;
&lt;br /&gt;
Current Tengu memberlist looks like (= 10):&lt;br /&gt;
Astovel, Corwin, Fangorn, Killer, Kosa, Ksin, Lydon,&lt;br /&gt;
Pardon, Provocator and Replay&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                * SINGLE NEWS AND RUMOURS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
* AUTHORITY  is  a  new cover group built up by ALG,&lt;br /&gt;
   Human and Sniper.&lt;br /&gt;
&lt;br /&gt;
* SLIVER has left Triad to join F4CG&lt;br /&gt;
&lt;br /&gt;
* The demo group THE CODERS is dead!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That have been all news and information we were able&lt;br /&gt;
to  collect  for  this  edition  which  are related to the&lt;br /&gt;
Polish scene.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Release Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The Official Release Charts for the RELAX MAGAZINE&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
             Performed by the MASTER OF LAW...&lt;br /&gt;
&lt;br /&gt;
                                    MARC&lt;br /&gt;
                                    ----&lt;br /&gt;
&lt;br /&gt;
                 RELEASE CHARTS RULES v 1.51&lt;br /&gt;
                 --------------------------&lt;br /&gt;
* GENERAL INTRODUCTION&lt;br /&gt;
------------&lt;br /&gt;
|DEFINITION| A  PREMIERE  upload of a game or pre-&lt;br /&gt;
------------ view  on the US boards is generally de-&lt;br /&gt;
fined  as  FIRST  RELEASE,  may it be a PAL, NTSC or&lt;br /&gt;
an already PAL/NTSC fixed 100% working production.&lt;br /&gt;
In  case  a  game  has been released in either PAL or&lt;br /&gt;
NTSC  only  the  first  PAL/NTSC fixed version will be&lt;br /&gt;
the official first release (see: 6 months rule).&lt;br /&gt;
---------------&lt;br /&gt;
|6 MONTHS RULE|  If  a  production  has been relea-&lt;br /&gt;
---------------  sed  either PAL or NTSC only the&lt;br /&gt;
group  presenting  a  PAL/NTSC fix within SIX months&lt;br /&gt;
after the first release has been made is getting FULL&lt;br /&gt;
points,   for  both  GAME  and  FIX (see: point system)&lt;br /&gt;
if  just  ONE  group  is responsible, if TWO groups are&lt;br /&gt;
involved the points will be shared.&lt;br /&gt;
---------------&lt;br /&gt;
|24 HOURS RULE|  In  case TWO groups upload a tit-&lt;br /&gt;
---------------    le on different boards THE group&lt;br /&gt;
having  spread  the  release  FIRST ON MOST BOARDS&lt;br /&gt;
taken   into   consideration   to   create  the  release&lt;br /&gt;
charts is receiving the points.&lt;br /&gt;
If a group presents their version 24 hours after the&lt;br /&gt;
FIRST  RELEASE  the  release is getting handled as a&lt;br /&gt;
re-release (see: re-release).&lt;br /&gt;
------------&lt;br /&gt;
|RE-RELEASE| A release already first released be-&lt;br /&gt;
------------ fore  and  having  EXCEEDED  the 24&lt;br /&gt;
hours rule is called a re-release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* RELAX MAGAZINE POINT SYSTEM&lt;br /&gt;
-------------&lt;br /&gt;
|POINT SYSTEM:| The  Relax  Magazine* point system&lt;br /&gt;
-------------- table  contains the following cathe-&lt;br /&gt;
gories:&lt;br /&gt;
&lt;br /&gt;
Fullprice Games                 6.0 - 8.0 points&lt;br /&gt;
Budget Games                    4.0 - 6.0 points&lt;br /&gt;
Low Budget                      2.0 - 4.0 points&lt;br /&gt;
PD/Shareware/Freeware           1.0 - 2.0 points&lt;br /&gt;
Previews                        0.0 - 1.0 points&lt;br /&gt;
&lt;br /&gt;
Due  to  the  fact  that  the QUALITY of games in each&lt;br /&gt;
cathegory VARIES the margin is ofcourse FLEXIBLE,&lt;br /&gt;
too, as it would be UNFAIR to rate poor and good ga-&lt;br /&gt;
mes with a similar amount of points.&lt;br /&gt;
---------------&lt;br /&gt;
|PAL/NTSC FIX:| ONE  bonus point can be gained by&lt;br /&gt;
--------------- releasing  a 100% (!) working PAL/&lt;br /&gt;
NTSC version. When a second group got involved with&lt;br /&gt;
the PAL or NTSC fix the points will be SHARED!&lt;br /&gt;
&lt;br /&gt;
Games  which  were already PAL released HAVE to be&lt;br /&gt;
fixed  WITHIN  6  months after the official PAL release&lt;br /&gt;
otherwise NO points will be given for the NTSC fix.&lt;br /&gt;
----------------&lt;br /&gt;
|MINUS POINTS: | are a punishment for failures which&lt;br /&gt;
---------------- don't  accomplish  to  the standarts&lt;br /&gt;
set  for  today's cracker generation and the philoso-&lt;br /&gt;
phy of the Relax Magazine release charts.&lt;br /&gt;
&lt;br /&gt;
Re-releases                          - 7.0 points&lt;br /&gt;
Re-release of a preview             -  1.0 points&lt;br /&gt;
NO levelpacking                     -  1.0 points&lt;br /&gt;
NO trainer(s)                       -  1.0 points&lt;br /&gt;
NO translation                      -  1.0 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
|NO POINTS| will  be  given  for the following produc-&lt;br /&gt;
----------- tions,  not fitting into the traditional re-&lt;br /&gt;
lease charts rulez.&lt;br /&gt;
&lt;br /&gt;
Unlike most other magazines we WON'T give points for&lt;br /&gt;
tools. Those releases will get mentioned but that's all&lt;br /&gt;
about them.&lt;br /&gt;
&lt;br /&gt;
SEUCK    GAMES,   BASIC   GAMES,   COMPILED   BASIC&lt;br /&gt;
GAMES  and such games that were done using a GAME&lt;br /&gt;
MAKER  aswell  as  NON-PLAYABLE  PREVIEWS will be&lt;br /&gt;
IGNORED.&lt;br /&gt;
---------------&lt;br /&gt;
|BONUS POINTS:|  whenever  WE  think  somebody did&lt;br /&gt;
---------------  something SPECIAL or OUTSTAND-&lt;br /&gt;
ING  we  will  add  ONE point to the NORMAL amount of&lt;br /&gt;
points.  This might be a complex translation or a com-&lt;br /&gt;
plex translation of graphics.&lt;br /&gt;
SPECIAL FEATURES just benefiting a MINOR or limited&lt;br /&gt;
group  of  sceners, just as REU (Ram expansion unit)&lt;br /&gt;
users, is still worth a HALF point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* WHERE TO UPLOAD FIRST RELEASES?&lt;br /&gt;
--------&lt;br /&gt;
|BOARDS|  While  creating  the  Relax Magazine* re-&lt;br /&gt;
--------  lease  charts  the  following boards have&lt;br /&gt;
been taken in to consideration.&lt;br /&gt;
&lt;br /&gt;
The Dungeon                                      XXX-XXX-XXXX&lt;br /&gt;
Dead Zone                                        XXX-XXX-XXXX&lt;br /&gt;
The Bass Planet                                  XXX-XXX-XXXX&lt;br /&gt;
                                                 &lt;br /&gt;
&lt;br /&gt;
And here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                * ALPHA FLIGHT 1970 (8.8 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  flight  made  a  little  summer break and released&lt;br /&gt;
only  the  fixed versions of BLOODHAND (4.2 pts) and&lt;br /&gt;
MAGICAL  FORMULAR (4.6 pts). For further explaina-&lt;br /&gt;
tions  please  look at Laxity's listing and read the ar-&lt;br /&gt;
ticle &amp;quot;point hunters&amp;quot; in this edition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * ARMAGEDDON (2.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  Americans  have started a comeback and relea-&lt;br /&gt;
sed two games, HYPERCARS (0.0 pts) which was NTSC&lt;br /&gt;
only  so Success &amp;amp; TRC released a proper fixed ver-&lt;br /&gt;
sion. Their second strike was LAZER DUEL (2.1 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * CHROMANCE (0.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The Hungarian based group only released an average&lt;br /&gt;
American preview called NETHER (0.2 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * F4CG (15.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They released the fixed versions of MANGANOID (3.7)&lt;br /&gt;
and  KNOORKIE  (3.9 pts) followed by lots of previews&lt;br /&gt;
called  MR. ANT (0.4 pts), COLEE (0.3 pts) FROGS AND&lt;br /&gt;
FLIES  (0.0  pts)  and  PLASM (0.3 pts). Furthermore&lt;br /&gt;
they  released  the  Pal only version of ICE GUYS (6.0&lt;br /&gt;
pts) they have declared to be unfixable.&lt;br /&gt;
The  freeware  game  from MDG called RUNDES LEDER&lt;br /&gt;
(1.0  pts) is nothing else but an updated version of an&lt;br /&gt;
old  fullprice  game  from STARBYTE called STARBYTE&lt;br /&gt;
SUPER  SOCCER.  New  components are ingame music,&lt;br /&gt;
a  new  loading system and some other small improve-&lt;br /&gt;
ments,  so  for  the  translation a point for something&lt;br /&gt;
special has been given.&lt;br /&gt;
&lt;br /&gt;
F4CG has received a MINUS point in the yearly relea-&lt;br /&gt;
se  charts  for  the  in the last issue counted preview&lt;br /&gt;
called  SKYLIGHT  which got proven to be a ripped old&lt;br /&gt;
demo part from the Polish demo group Skylight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * LAXITY (1.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
They  started with SWEEPMINER (2.1 pts), TRAZZ pre-&lt;br /&gt;
view  (0.1  pts).  MAP RACE (0.0 pts) and UTOPIA pre-&lt;br /&gt;
view  get  no  points because it is compiled basic. THE&lt;br /&gt;
RUN preview (- 1 pts) is a re-release, Triad released&lt;br /&gt;
it some months ago.&lt;br /&gt;
The  German  based  group  has also released a cor-&lt;br /&gt;
rupt  version  of  MAGICAL FORMULAR fixed by Chro-&lt;br /&gt;
mance  on  Deadzone  so Alpha Flight 1970 decided to&lt;br /&gt;
release a working and on NTSC computers 100% stab-&lt;br /&gt;
le  working version on the majority of the boards BE-&lt;br /&gt;
FORE  Laxity's  fixfile  u/l  on Deadzone hit any other&lt;br /&gt;
board (reference: 24h rule).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * MOTIV 8 (0.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  Danish  cracking  group  released  AFTERLIFE 2&lt;br /&gt;
(0.0  pts)  and  FOUR  CORNERS  (0.0  pts). Both are&lt;br /&gt;
compiled  Basic  games.  Later  on the previews of IM-&lt;br /&gt;
MORTALITY   IN   SPACE   (0.1  pts),  MICRO  MACHINES&lt;br /&gt;
(0.1  pts)  and WORDS DON'T COME EASY (0.2 pts) fol-&lt;br /&gt;
The  100% version of TRIC TRAC has been ignored due&lt;br /&gt;
to  the  fact  that the included game note was no part&lt;br /&gt;
of  the  final  sales  version. F4CG's version already&lt;br /&gt;
counted  in  the  previous edition remains the official&lt;br /&gt;
first release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * ONSLAUGHT (20.5 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The Australian based group did start the warez rush&lt;br /&gt;
with  the  fixed  versions  of  GHOSTTRAP  (4.0  pts),&lt;br /&gt;
TROOZE  (3.7  pts),  CRAZY  BUSINESS  (3.0 pts). For&lt;br /&gt;
Crazy  Business  one  minus  point  must be given be-&lt;br /&gt;
caus e the  game intro file is corrupt. It does NOT de-&lt;br /&gt;
crunch  after  starting!  Next in the row has been the&lt;br /&gt;
Hungarian fullprice game THE CASTLE (8.0 pts) which&lt;br /&gt;
got  PAL/NTSC  fixed,  translated and bug fixed so an&lt;br /&gt;
extra  point  for  something  special have been given.&lt;br /&gt;
The wares rush during this period has ended with the&lt;br /&gt;
by  the  previews  of PENNY (0.4), ICE GUYS (1.0 pts)&lt;br /&gt;
ASSASIN V2 (0.4 pts).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * SUCCESS &amp;amp; TRC (12.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  ruling cooperation released the fixed version of&lt;br /&gt;
HYPERCARS  (3.6  pts)  which  was put out unfixed by&lt;br /&gt;
Armageddon  before. SQUARES (3.5 pts) and REMEM-&lt;br /&gt;
BER  (2.2 pts), here a minus point has been given be-&lt;br /&gt;
cause  a  SECOND  version was necessary. BLOX (2.6&lt;br /&gt;
pts)  was  already  running  PAL/NTSC.  Last but not&lt;br /&gt;
least the previews ALERT (0.4 pts) and ASSASIN (0.4&lt;br /&gt;
pts) have been released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * TRIAD (0.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
AAKE 2 (0.2 pts) preview hit the boards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           The official Release-Charts JULY 1997&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (6)      Onslaught                     20.5&lt;br /&gt;
02.    (/)      F4CG                          15.6&lt;br /&gt;
03.    (3)      Success &amp;amp; TRC                 12.7&lt;br /&gt;
04.    (1)      Alpha Flight 1970             8.8&lt;br /&gt;
05.    (/)      Armageddon                    2.1&lt;br /&gt;
06.    (/)      Laxity                        1.2&lt;br /&gt;
07.    (4)      Motiv 8                       0.4&lt;br /&gt;
08.    (2)      Chromance                     0.2&lt;br /&gt;
       (/)      Triad                         0.2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
            The official Fixing-Charts JULY 1997&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (/)      Onslaught                     4&lt;br /&gt;
02.    (3)      Success &amp;amp; TRC                 3&lt;br /&gt;
03.    (1)      Alpha Flight 1970             2&lt;br /&gt;
       (4)      F4CG                          2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks for their help goes to: COUNT ZERO/SCS&amp;amp;TRC&lt;br /&gt;
                                             -------------------&lt;br /&gt;
                                              DODGER/DYTEC&lt;br /&gt;
                                              -------------&lt;br /&gt;
                                              IGNORANCE/AFL&lt;br /&gt;
                                              --------------&lt;br /&gt;
                                              ULTIMATE HACKER&lt;br /&gt;
                                              ---------------&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Yearly Releases==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
         * THE OFFICIAL 1997 RELEASE CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Feel  welcomed  to  the chapter taking care about the&lt;br /&gt;
releases  made  in  1996,  being  filled  with  statistics&lt;br /&gt;
about the first release competition in 1997.&lt;br /&gt;
&lt;br /&gt;
The  following  lines  will contain ALL releases made in&lt;br /&gt;
1997  from ALL groups taking part in the first relea-&lt;br /&gt;
se  competition.  Still  it is needless to say that this is&lt;br /&gt;
the  only  source  covering  the  release  charts on a&lt;br /&gt;
REGULAR level and basis, once again we are proud to&lt;br /&gt;
provide  the  BEST  coverage  possible in the CBM 64&lt;br /&gt;
scene.&lt;br /&gt;
&lt;br /&gt;
Infact  the  idea  behind  this  chapter  is not that new&lt;br /&gt;
but it's definately very informative and helpful for all&lt;br /&gt;
persons  who  are  interested  in detailed information&lt;br /&gt;
about  the releases in 1997 as it will contain game tit-&lt;br /&gt;
les,  fixing  or cooperating groups, the points and the&lt;br /&gt;
status  (PAL:  PAL only, PAL/NTSC: game was already&lt;br /&gt;
PAL/NTSC  compatible  and  FIX:  NTSC  (PAL)  fix in-&lt;br /&gt;
stalled).&lt;br /&gt;
This  overview might be a useful documentation in or-&lt;br /&gt;
der  to avoid re-releases, only to give a short exam-&lt;br /&gt;
ple.  Furthermore  it  is the place to define your cur-&lt;br /&gt;
rent  position,  and  ofcourse the position of the con-&lt;br /&gt;
curence who are all heading for the crown at the end&lt;br /&gt;
of 1997.&lt;br /&gt;
&lt;br /&gt;
The rules that this charts are following can be found&lt;br /&gt;
in the Release Charts chapter.&lt;br /&gt;
&lt;br /&gt;
Here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * ALPHA FLIGHT 1970 (63.9 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Scortia                  0.2   pts     Pal&lt;br /&gt;
Brave                    4.7   pts     Fix&lt;br /&gt;
Remember                 3.0   pts     Fix&lt;br /&gt;
Reversi                  3.7   pts     Fix&lt;br /&gt;
Upsidedown               4.5   pts     Fix&lt;br /&gt;
Target                   3.8   pts     P/N&lt;br /&gt;
Starmerchant             3.5   pts     Fix&lt;br /&gt;
Vision                   4.1   pts     Fix&lt;br /&gt;
Merchant (w. Hitmen)     3.5   pts     Fix&lt;br /&gt;
Cannoncraze              3.8   pts     Pal&lt;br /&gt;
Fugitive                 5.0   pts     Fix&lt;br /&gt;
Samber                   7.0   pts     Fix&lt;br /&gt;
Mystery                  4.6   pts     Fix&lt;br /&gt;
Savage Platform Preview  0.6   pts     Pal&lt;br /&gt;
Bloodhand                4.2   pts     Fix&lt;br /&gt;
Magical Formula          4.6   pts     Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     * CHROMANCE (26.4 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Picman Preview                   0.0   pts     Pal&lt;br /&gt;
Undoroid Preview                 0.2   pts     Pal&lt;br /&gt;
Interlaced Pairs                 5.0   pts     Fix&lt;br /&gt;
Galleon                          8.0   pts     Fix&lt;br /&gt;
Twin Terrors                     3.3   pts     Fix&lt;br /&gt;
Chronic the Badger V2            0.6   pts     Pal&lt;br /&gt;
Undoroid                         3.3   pts     Fix&lt;br /&gt;
Magic Land                       0.0   pts     P/N&lt;br /&gt;
Buddha                           0.0   pts     P/N&lt;br /&gt;
Legend of Kyril Preview          0.0   pts     Pal&lt;br /&gt;
Mr. Setam                        3.0   pts     Fix&lt;br /&gt;
Horsekiller Preview              0.0   pts     Pal&lt;br /&gt;
Last G                           3.0   pts     Fix&lt;br /&gt;
Nether Preview                   0.2   pts     Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                       * DISORDER (2.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Dump Preview                            0.0   pts     Pal&lt;br /&gt;
Pac It Preview                          0.0   pts     Pal&lt;br /&gt;
Extend                                  2.0   pts     Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 * ENDLESS PIRACY (0.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Babylon Preview                   -  1.0   pts     Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * EXCESS (1.0 pts)&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Mystic Mirrors Prv.                   0.4   pts      Pal&lt;br /&gt;
48 Hours Prv.                         0.6   pts      Pal&lt;br /&gt;
Deep Void Prv.                        0.0   pts      Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * F4CG (13.8 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Wladca                              -7.0   pts     Fix&lt;br /&gt;
Powertris                            3.6   pts     Fix&lt;br /&gt;
Skylight Preview                    -1.0   pts     Pal&lt;br /&gt;
Tric Trac                            2.6   pts     Fix&lt;br /&gt;
Manganoid                            3.7   pts     Fix&lt;br /&gt;
Knoorkie                             3.9   pts     Fix&lt;br /&gt;
Mr. Ant Preview                      0.4   pts     Pal&lt;br /&gt;
Colee Preview                        0.3   pts     Pal&lt;br /&gt;
Rundes Leder                         1.0   pts     Fix&lt;br /&gt;
Frogs and Flies                      0.0   pts     Pal&lt;br /&gt;
Ice Guys                             6.0   pts     Pal&lt;br /&gt;
Plasm Preview                        0.3   pts     Pal&lt;br /&gt;
                                     &lt;br /&gt;
&lt;br /&gt;
                         * HITMEN (4.7 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
James Fly Preview V2               0.7   pts     Pal&lt;br /&gt;
Tanks Preview                      0.5   pts     Pal&lt;br /&gt;
Deep Void                          0.0   pts     Pal&lt;br /&gt;
Merchant (w. Alpha Flight)         3.5   pts     Fix&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         * LAXITY (1.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Outside Preview                    0.0   pts     Pal&lt;br /&gt;
The Run Preview                   -1.0   pts     Pal&lt;br /&gt;
Map Race                           0.0   pts     P/N&lt;br /&gt;
Trazz Preview                      0.1   pts     Pal&lt;br /&gt;
Utopia Preview                     0.0   pts     Pal&lt;br /&gt;
Sweepminer                         2.1   pts     P/N&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        * MOTIV 8 (7.6 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Jailbreak                      3.0   pts     P/N&lt;br /&gt;
Ripp Off preview               0.2   pts     Pal&lt;br /&gt;
Gurdian                        2.0   pts     P/N&lt;br /&gt;
X-Tris                         2.1   pts     Fix&lt;br /&gt;
Afterlife 2                    0.0   pts     P/N&lt;br /&gt;
Immortility in Space Preview   0.1   pts     Pal&lt;br /&gt;
Four Courners                  0.0   pts     P/N&lt;br /&gt;
Micro Machines Preview         0.1   pts     Pal&lt;br /&gt;
Words don't come easy Prv      0.2   pts     Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    * ONSLAUGHT (24.0 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Space Tracker Preview         -1.0   pts     Pal&lt;br /&gt;
Crazy Business Preview         0.5   pts     Pal&lt;br /&gt;
Shove Preview                  0.1   pts     Pal&lt;br /&gt;
Dominoes                       3.1   pts     Fix&lt;br /&gt;
Find the Pairs                 0.8   pts     Pal&lt;br /&gt;
Ghosttrap                      4.0   pts     Fix&lt;br /&gt;
Trooze                         3.7   pts     Fix&lt;br /&gt;
Crazy Business                 3.0   pts     Fix&lt;br /&gt;
Penny Preview                  0.4   pts     Pal&lt;br /&gt;
The Castle                     8.0   pts     Fix&lt;br /&gt;
Ice Guys Preview               1.0   pts     Pal&lt;br /&gt;
Assasin V2 Preview             0.4   pts     Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  * SUCCESS &amp;amp; TRC (23.1 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Blood Hand Preview                   0.3   pts     Pal&lt;br /&gt;
Xiom                                 3.6   pts     Fix&lt;br /&gt;
Scortia                              3.3   pts     Fix&lt;br /&gt;
Monster                              3.0   pts     Fix&lt;br /&gt;
Grav Preview                         0.2   pts     Pal&lt;br /&gt;
Remember                             2.2   pts     Fix&lt;br /&gt;
Hypercars                            3.6   pts     Fix&lt;br /&gt;
Blox                                 2.6   pts     P/N&lt;br /&gt;
Squares                              3.5   pts     Fix&lt;br /&gt;
Alert Preview                        0.4   pts     Pal&lt;br /&gt;
Assasin Preview                      0.4   pts     Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                          * TRIAD (0.2 pts) *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Aake 2 Preview                        0.2 pts   Pal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Merged in to a table it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             The official Release-Charts of 1997&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Alpha Flight 1970             63.9&lt;br /&gt;
02.    (2)      Chromance                     26.6&lt;br /&gt;
03.    (6)      Onslaught                     24.0&lt;br /&gt;
04.    (3)      Success &amp;amp; TRC                 23.1&lt;br /&gt;
05.    (/)      F4CG                          13.8&lt;br /&gt;
06.    (4)      Motiv 8                       7.6&lt;br /&gt;
07.    (5)      Hitmen                        4.7&lt;br /&gt;
08.    (7)      Disorder                      2.0&lt;br /&gt;
09.    (/)      Laxity                        1.2&lt;br /&gt;
10.    (8)      Excess                        1.0&lt;br /&gt;
11.    (/)      Triad                         0.2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        The official Fixing-Charts of the year 1997&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Releases&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Alpha Flight 1970             13&lt;br /&gt;
02.    (2)      Chromance                     6&lt;br /&gt;
       (3)      Success &amp;amp; TRC                 6&lt;br /&gt;
03.    (/)      Onslaught                     4&lt;br /&gt;
04.    (4)      F4CG                          3&lt;br /&gt;
05.    (4)      Motiv 8                       1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yours sincerly,&lt;br /&gt;
&lt;br /&gt;
Marc/Alpha Flight 1970&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Nice content. Thank you for your information.&lt;br /&gt;
&lt;br /&gt;
==Mail Charts==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                           * MAIL CHARTS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  one  of  the  most  POPULAR  chapters in&lt;br /&gt;
scene magazines, the charts section.&lt;br /&gt;
&lt;br /&gt;
RELAX  MAGAZINE  is the only scene magazine around&lt;br /&gt;
offering seperate charts chapters for both parts of&lt;br /&gt;
the  scene, mail and board scene to support the inte-&lt;br /&gt;
rest and to reflect the situation and culture of these&lt;br /&gt;
two  very  different  parts  in  the scene on the best&lt;br /&gt;
possible level.&lt;br /&gt;
-------&lt;br /&gt;
|RULES| Please  make sure to read the RULES very&lt;br /&gt;
------- carefully before submitting your votes.&lt;br /&gt;
&lt;br /&gt;
SELF-VOTING  is  NOT allowed and strictly forbidden!&lt;br /&gt;
This  one  and  only  rule is known since the very be-&lt;br /&gt;
beginning  of  public  scene charts and has been used&lt;br /&gt;
by almost all magazines over the years.&lt;br /&gt;
Nevertheless there are still some persons left think-&lt;br /&gt;
ing  they are clever enough to OUTWIT the system for&lt;br /&gt;
personal and/or group  interests to MANIPULATE the&lt;br /&gt;
charts  suiting  their  needs.  Enclosed  please  find a&lt;br /&gt;
self-explaining  list  with  GUIDING LINES to AVOID the&lt;br /&gt;
public notification for SELF-VOTING!&lt;br /&gt;
&lt;br /&gt;
                           DON'T VOTE FOR:&lt;br /&gt;
                           --------------&lt;br /&gt;
* YOUR  GROUP (avoid to vote for ALL group(s) con-&lt;br /&gt;
   firming your membership)&lt;br /&gt;
* GROUP  COMRADES  (avoid  to vote for fellow group&lt;br /&gt;
   members  including  members  of ALL crews confir-&lt;br /&gt;
   ming your membership)&lt;br /&gt;
* GROUP  PRODUCTIONS  (avoid  to vote for any pro-&lt;br /&gt;
   duction of your group, including ALL crews confir-&lt;br /&gt;
   ming your membership)&lt;br /&gt;
* OTHER  PRODUCTIONS  (avoid  to  vote  for produc-&lt;br /&gt;
   tions  you  are  REGULARY involved in as a STEADY&lt;br /&gt;
   factor, such as magazine (co-) editors)&lt;br /&gt;
&lt;br /&gt;
In  order  to  keep  the  charts actual please avoid to&lt;br /&gt;
vote  for  people  having  LEFT the scene many years&lt;br /&gt;
ago as we are NOT presenting ALLTIME charts yet.&lt;br /&gt;
Furthermore  the  charts are supposed to present a&lt;br /&gt;
representative   overview  about  the  BEST  in  their&lt;br /&gt;
very  own  subjects  and should NOT be influenced by&lt;br /&gt;
sympathy/friendship  votes  as we are NOT promoting&lt;br /&gt;
a MOST LIKED charts system.&lt;br /&gt;
----------------------&lt;br /&gt;
|HOW TO SUBMIT VOTES?| Relax    Magazine   actually&lt;br /&gt;
---------------------- offers  a  lot  of  different&lt;br /&gt;
ways to submit your votes.&lt;br /&gt;
&lt;br /&gt;
Mail  traders  have  the  chance  the  fill  in the paper&lt;br /&gt;
votesheet.   Please   contact   the  official  votesheet&lt;br /&gt;
spreaders if you have not received a votesheet yet.&lt;br /&gt;
Regular  board  callers  have  the  chance to use the&lt;br /&gt;
VOTING  BOOTH installed at THE ESCAPADE, Relax Ma-&lt;br /&gt;
gazine EHQ, a quite comfortable and easy way to vote&lt;br /&gt;
for  your  favourites.  Furthermore  it  is possible to&lt;br /&gt;
leave mail containing your votes at Marc's account on&lt;br /&gt;
our headquarters EDGE OF MIDNIGHT and THE ESCA-&lt;br /&gt;
PADE or any other elite board worldwide.&lt;br /&gt;
The DIGITAL VOTESHEET, an idea already adapted by&lt;br /&gt;
lots  of  competitors, has been created to allow board&lt;br /&gt;
and  mail  scene  related voters submitted their votes&lt;br /&gt;
via e-mail. In case there is actually no copy of the di-&lt;br /&gt;
gital votesheet available you can submit your votes in&lt;br /&gt;
a plain e-mail, too.&lt;br /&gt;
Last but not least the is the ONLINE VOTER at RELAX&lt;br /&gt;
ONLINE, our quite popular homepage project, another&lt;br /&gt;
comfortable  method to submit your votes, once again&lt;br /&gt;
suiting the needs of mail and board scene, too.&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
|RELAX POINT SYSTEM| Relax  Magazine  is using the&lt;br /&gt;
-------------------- TRADITIONAL and APPROVED&lt;br /&gt;
system  awarding the #1 entry with 10 points, #2 with 9&lt;br /&gt;
points  down  to  #9 with 2 points and finally #10 with 1&lt;br /&gt;
point  to  keep a transparent and well working charts&lt;br /&gt;
section.&lt;br /&gt;
--------------&lt;br /&gt;
|STATISTICS: | The  following  top ten lists have been&lt;br /&gt;
-------------- created   using  102  votesheets  and&lt;br /&gt;
8 magazines.&lt;br /&gt;
&lt;br /&gt;
DOMINATION #8/Independent          MARCH 1997&lt;br /&gt;
NITRO #23/Excess                   APRIL 1997&lt;br /&gt;
ARACHNOPHOBIA #5/Spiders Crew      APRIL 1997&lt;br /&gt;
EMPATHIC #5/Nitros                 APRIL 1997&lt;br /&gt;
PROPAGANDA #23/Independent         JUNE 1997&lt;br /&gt;
THE CREST MAG #1/Independent       JULY 1997&lt;br /&gt;
DOMINATION #9/Independent          JULY 1997&lt;br /&gt;
ARACHNOPHOBIA #6/Spiders Crew      JULY 1997&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here we go...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN DEMO GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank   Last     Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.    (1)      Oxyron                        85&lt;br /&gt;
02.    (3)      Byterapers                    79&lt;br /&gt;
03.    (4)      Crest                         69&lt;br /&gt;
04.    (2)      Reflex                        67&lt;br /&gt;
05.    (7)      Profik                        40&lt;br /&gt;
05.    (9)      Smash Designs                 40&lt;br /&gt;
07.    (6)      Camelot                       29&lt;br /&gt;
08.    (5)      Agony Design                  26&lt;br /&gt;
09.    (/)      Wrath Designs                 12&lt;br /&gt;
10.    (/)      Graffity                      10&lt;br /&gt;
10.    (/)      Lepsi Developments            10&lt;br /&gt;
                                              &lt;br /&gt;
Once  more OXYRON managed to defend the top spot,&lt;br /&gt;
but  groups  like BYTERAPERS and CREST are getting&lt;br /&gt;
closer.  Maybe  we  will  have  a  new number one next&lt;br /&gt;
time?&lt;br /&gt;
While groups like PROFIK and SMASH are climbing fast&lt;br /&gt;
in  the charts REFLEX and AGONY are tumbling down-&lt;br /&gt;
wards. New  groups  to  enter  are  WRATH, GRAFFITY&lt;br /&gt;
and  LEPSI,  thereby  kicking  groups  like TABOO and&lt;br /&gt;
NIPSON out of the top 10.&lt;br /&gt;
Groups  just  missing  the top 10 are TABOO, ALBION,&lt;br /&gt;
SAMAR and BEYOND FORCE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN SINGLE CODER&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Mr.Sex/Byyterapers              89&lt;br /&gt;
02.   (2)       Graham/Oxyron                   80&lt;br /&gt;
03.   (4)       Crossbow/Crest                  71&lt;br /&gt;
04.   (3)       Quiss/Reflex                    49&lt;br /&gt;
05.   (7)       Fuben/Oxyron                    47&lt;br /&gt;
06.   (10)      AEG/Smash Designs               43&lt;br /&gt;
07.   (5)       Druid/Agony Design              38&lt;br /&gt;
08.   (6)       Mms/Taboo                       16&lt;br /&gt;
09.   (/)       Zorc/Reflex                     15&lt;br /&gt;
10.   (/)       Gremlin/Beyond Force            8&lt;br /&gt;
10.   (/)       Ed/Wrath Design                 8&lt;br /&gt;
                                                &lt;br /&gt;
The top two still hang on to their places while CROSS-&lt;br /&gt;
BOW  manages  to  take the third spot from QUISS who&lt;br /&gt;
went down one position.&lt;br /&gt;
FUBEN and AEG are climbing fast while MMS and DRUID&lt;br /&gt;
are  losing  places.  New  to  the charts are ZORC, ED&lt;br /&gt;
and GREMLIN.&lt;br /&gt;
Just  missed  the  top  spots  have  KM, SLAMMER and&lt;br /&gt;
and CLARENCE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN CRACKING GROUPS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Group                         Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Success &amp;amp; TRC                 79&lt;br /&gt;
02.   (3)       Alpha Flight 1970             72&lt;br /&gt;
03.   (4)       Chromance                     58&lt;br /&gt;
04.   (6)       Hitmen                        55&lt;br /&gt;
05.   (2)       F4CG                          54&lt;br /&gt;
06.   (8)       Laxity                        35&lt;br /&gt;
07.   (7)       Onslaught                     33&lt;br /&gt;
08.   (9)       Triad                         25&lt;br /&gt;
09.   (5)       Motiv 8                       22&lt;br /&gt;
10.   (10)      FairLight                     8&lt;br /&gt;
                                              &lt;br /&gt;
SUCCESS  &amp;amp;  THE RULING COMPANY once more mana-&lt;br /&gt;
ged  to defend the top spot while ALPHA FLIGHT 1970&lt;br /&gt;
and CHROMANCE climbed one position.&lt;br /&gt;
The  big  tumblers  this time are F4CG who have fallen&lt;br /&gt;
down  three and MOTIV 8 fallen down four places. LA-&lt;br /&gt;
XITY,  HITMEN  and  TRIAD keep on climbing into direc-&lt;br /&gt;
tion  top.  ONSLAUGHT and FAIRLIGHT managed to de-&lt;br /&gt;
fend  their  positions  this  time  but  a  hot tip is that&lt;br /&gt;
ONSLAUGHT will climb upwards the next issues.&lt;br /&gt;
Groups  just  missing to qualify were ACTIVE, EXCESS&lt;br /&gt;
and SCORN.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN SINGLE CRACKERS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Jack Alien/Hitmen               75&lt;br /&gt;
02.   (4)       Moonchild/Hitmen                71&lt;br /&gt;
03.   (2)       Burglar/SCS &amp;amp; TRC               64&lt;br /&gt;
04.   (3)       Ignorance/AFL                   61&lt;br /&gt;
05.   (7)       Didi/Laxity                     46&lt;br /&gt;
06.   (5)       CBA/TRC &amp;amp; SCS                   37&lt;br /&gt;
07.   (6)       Hain/F4CG                       22&lt;br /&gt;
08.   (9)       Derby'Ram/F4CG/AMN              13&lt;br /&gt;
09.   (8)       Mr.Wax/Chromance                12&lt;br /&gt;
10.   (/)       Quorthon/Triad                  11&lt;br /&gt;
&lt;br /&gt;
Well,  there  you  have it! JACK ALIEN still managed to&lt;br /&gt;
hang  on  the top spot but the rocket MOONCHILD will&lt;br /&gt;
surely attack the top spot in the next coming issues.&lt;br /&gt;
BURGLAR  went  down one place but still stayed in the&lt;br /&gt;
top three.&lt;br /&gt;
Having  a  closer  look  on the rest of the charts not&lt;br /&gt;
that  much  happened.  The  only one who mananged to&lt;br /&gt;
climb  more  than  one position only is DIDI who climbed&lt;br /&gt;
from  seven  to  five.  New in the top ten is QUORTHON&lt;br /&gt;
who  thereby  putted  JAYDEE  out of the competition&lt;br /&gt;
for this issue.&lt;br /&gt;
Just missing the top ten are JAYDEE, STING, SAILOR,&lt;br /&gt;
SKINHEAD and CROSSFIRE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    TOP TEN GRAPHIC ARTISTS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Cruise/Taboo                    78&lt;br /&gt;
01.   (2)       Joe/Wrath Design                78&lt;br /&gt;
03.   (5)       RRR/Oxyron                      61&lt;br /&gt;
04.   (7)       Deekay/Crest/Ons                58&lt;br /&gt;
05.   (4)       Creeper/Dual Crew               52&lt;br /&gt;
06.   (3)       Electric/Extend                 45&lt;br /&gt;
07.   (6)       Astaroth/Agony Des              35&lt;br /&gt;
08.   (9)       Cupid/Padua/Hitmen              18&lt;br /&gt;
08.   (/)       Mike/Byterapers                 18&lt;br /&gt;
10.   (/)       Valsary/Samar/Lepsi             13&lt;br /&gt;
                                                &lt;br /&gt;
The  big  news  this  time is that JOE shared the first&lt;br /&gt;
spot  together  with  CRUISE.  Will  Joe  take  over  as&lt;br /&gt;
number  one  next  time?  RRR  climbed  two  places to&lt;br /&gt;
take over the third spot.&lt;br /&gt;
The  big  climber  this time is DEEKAY who managed to&lt;br /&gt;
climb  3  places.  ASTAROTH,  ELECTRIC and CREEPER&lt;br /&gt;
have fallen down! MIKE managed it to share the eighth&lt;br /&gt;
spot  with CUPID, also VALSARY qualified to enter the&lt;br /&gt;
top ten replacing CZEZSO and FAZEE.&lt;br /&gt;
FAZEE,  CZEZSO and SLIVER just missed to enter the&lt;br /&gt;
top ten this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                   TOP TEN MUSIC COMPOSERS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       PRI/TIA/Oxyron                  84&lt;br /&gt;
02.   (2)       PVCF/Reflex                     78&lt;br /&gt;
03.   (4)       Drax/Vibrants/Crest             66&lt;br /&gt;
03.   (/)       Mitch &amp;amp; Dane/Crest              66&lt;br /&gt;
05.   (10)      Jeff/Hype/Camelot               45&lt;br /&gt;
06.   (5)       Syndrom/TIA/Crest               40&lt;br /&gt;
07.   (3)       Shogoon/Taboo/Agony 37          &lt;br /&gt;
08.   (8)       Fanta/Bass/Oxyron               28&lt;br /&gt;
09.   (9)       Praiser/Reflex                  19&lt;br /&gt;
10.   (6)       Compod/Taboo                    12&lt;br /&gt;
&lt;br /&gt;
The  top  two  dou  remains  with PRI on first spot and&lt;br /&gt;
PVCF on second spot. DRAX gained a third place sha-&lt;br /&gt;
red  with  MITCH  &amp;amp;  DANE  who  came from nowhere to&lt;br /&gt;
jump directly into the top three.&lt;br /&gt;
The  big  tumbler  this time is SHOGOON who went from&lt;br /&gt;
three  to  seven.  Also COMPOD managed to drop four&lt;br /&gt;
places  while  JEFF  managed  to  explode from ten to&lt;br /&gt;
number  five.  SYNDROM  lost a place while FANTA and&lt;br /&gt;
PRAISER managed to defend their places.&lt;br /&gt;
Just  missing  the top ten are METAL, MOOG and MOR-&lt;br /&gt;
BID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                      TOP TEN MAIL TRADERS&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Alias                           Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (1)       Violator/AFL/N0                 80&lt;br /&gt;
02.   (2)       Funxilla/SCS &amp;amp; TRC              72&lt;br /&gt;
03.   (3)       El Banditos/TRC &amp;amp; SCS  47       &lt;br /&gt;
04.   (4)       Dr.Soft/Albion                  37&lt;br /&gt;
05.   (5)       Spermbird/&amp;lt;C&amp;gt;/AMN               35&lt;br /&gt;
06.   (/)       Acidchild/Triad                 24&lt;br /&gt;
06.   (8)       Derby'Ram/F4CG/AMN  24          &lt;br /&gt;
08.   (9)       Starlight/Arise                 23&lt;br /&gt;
09.   (/)       Racoon/Hitmen                   22&lt;br /&gt;
10.   (/)       Unlock/Albion                   21&lt;br /&gt;
                                                &lt;br /&gt;
Once  again not that much happened in the top three.&lt;br /&gt;
VIOLATOR managed his top ranking for the third time.&lt;br /&gt;
The  rest  of  the  swapper's  guild like FUNXILLA, EL&lt;br /&gt;
BANDITOS, DR. SOFT and SPERMBIRD remained on the&lt;br /&gt;
same position like in the previous edition.&lt;br /&gt;
The  star  this  time  is ACIDCHILD who leeps from out&lt;br /&gt;
of nowhere to a sixth place. DERBYSHIRE RAM climbed&lt;br /&gt;
two  places  to  share the sixth spot, also STARLIGHT&lt;br /&gt;
managed   to   climb  one  place  to  eight.  New  in  the&lt;br /&gt;
charts  are RACOON and UNLOCK. Guys dropping out&lt;br /&gt;
of contention are MACX, INTRUDER and SEBALOZ.&lt;br /&gt;
Just  outside  the  top  10  are  MACX,  INTRUDER and&lt;br /&gt;
WALKER.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         TOP TEN MAGAZINES&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Rank  Last      Magazine                       Points&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
01.   (2)       Relax Magazine                 72&lt;br /&gt;
02.   (1)       Vandalism News                 71&lt;br /&gt;
03.   (5)       The Tribune                    57&lt;br /&gt;
04.   (4)       Nitro                          50&lt;br /&gt;
05.   (6)       Driven                         47&lt;br /&gt;
06.   (3)       Domination                     38&lt;br /&gt;
07.   (7)       Propaganda                     34&lt;br /&gt;
08.   (8)       Contrast                       31&lt;br /&gt;
09.   (/)       Empathic                       12&lt;br /&gt;
10.   (/)       Vitality                       7&lt;br /&gt;
&lt;br /&gt;
The  RELAX MAGAZINE took over the top spot for the&lt;br /&gt;
first  time  putting  the  VANDALISM NEWS down to the&lt;br /&gt;
second  place.  THE TRIBUNE climbs two places to en-&lt;br /&gt;
ter the top three.&lt;br /&gt;
&lt;br /&gt;
DOMINATION  lost three places and went down to sixth&lt;br /&gt;
spot. Whilst DRIVEN managed to climb on place to spot&lt;br /&gt;
number  five.  Magazines like NITRO, PROPAGANDA and&lt;br /&gt;
CONTRAST still stays on the same place as last time.&lt;br /&gt;
New  to the top 10 are EMPATHIC and VITALITY. Finally&lt;br /&gt;
putting  the now long dead SKYHIGH out of the top 10.&lt;br /&gt;
Since the DOMINATION and PROPAGANDA are released&lt;br /&gt;
more regular these days we can expect them to rise&lt;br /&gt;
in the next issues of the Relax Magazine.&lt;br /&gt;
&lt;br /&gt;
Magazines  just missing the top ten this time are INSI-&lt;br /&gt;
DER, CHAOTIC COUNTRY and ARACHNOPHOBIA.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
In order to avoid misunderstandings please remember&lt;br /&gt;
that  ONLY  scores in other magazines have been ta-&lt;br /&gt;
ken  into  consideration  to compile the points for our&lt;br /&gt;
publication  RELAX MAGAZINE! All votes for Relax Ma-&lt;br /&gt;
gazine  on  Relax  Magazine votesheets have been IG-&lt;br /&gt;
NORED!&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Please  keep  in  mind  that the presented entries are&lt;br /&gt;
NOT  manipulated  by the Relax Magazine staff, do NOT&lt;br /&gt;
NOT  reflect  our  opinions  and  do  NOT present our&lt;br /&gt;
but voters' personal favourites.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
Violator/Alpha Flight 1970&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Interview==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * INTERVIEW *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the  interview section of the Relax Maga-&lt;br /&gt;
zine,  a  chapter being frequently visited by the lead-&lt;br /&gt;
ing  profiles  of the past and present, persons people&lt;br /&gt;
talk  about  and  people  who  are  interesting for the&lt;br /&gt;
bright mass of CBM 64 sceners.&lt;br /&gt;
&lt;br /&gt;
Lately a lot of well known demo groups have sent life-&lt;br /&gt;
signs  to  show that they are still alive and capable to&lt;br /&gt;
deliver  interesting productions to a stunning scene,&lt;br /&gt;
Offence  is  one  of  them. For this issue we have met&lt;br /&gt;
with  the  programmer  YUP  the leading profile of the&lt;br /&gt;
group, an author being responsible for lots of excel-&lt;br /&gt;
lent  demo  parts  on  multiple  platforms  all  over the&lt;br /&gt;
years.&lt;br /&gt;
&lt;br /&gt;
Here we go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Hello  Andreas!  It  is  nice  to  welcome  you  in our&lt;br /&gt;
interview   section   this  time,  a  highly  appreciated&lt;br /&gt;
section  being  known  as talkshow, too. Please intro-&lt;br /&gt;
duce  yourself,  regarding  the  personal  aspects of&lt;br /&gt;
your real life.&lt;br /&gt;
&lt;br /&gt;
Thanks  Timo.  I  feel  honored  to  be  your  interview&lt;br /&gt;
partner  this time. My name is XXXXXXX XXXXXXXXX and&lt;br /&gt;
I am born on February 22nd, 1997 in Nuertingen/Ger-&lt;br /&gt;
many.&lt;br /&gt;
Most of my time I hang around in discos, dancing until&lt;br /&gt;
most of the people think that I am totally MAD. Besides&lt;br /&gt;
that  I  am still one of the most SLEEPIEST persons in&lt;br /&gt;
the world.&lt;br /&gt;
&lt;br /&gt;
?:  Ah,  Nuertingen,  the  town  where Germany's great&lt;br /&gt;
talk  master  and  entertainer  HARALD SCHMIDT was&lt;br /&gt;
born!&lt;br /&gt;
After  the  personal facts usually the computer facts&lt;br /&gt;
follow.  So let's follow the traditions and continue with&lt;br /&gt;
with  that topic here, too. How and when did you start&lt;br /&gt;
on this system and in the scene, how did you got your&lt;br /&gt;
handle and what groups have you been in all over the&lt;br /&gt;
years?&lt;br /&gt;
&lt;br /&gt;
In 1988 a friend of mine got a CBM 64 with 1531 (data-&lt;br /&gt;
sette recorder). We have played some games such as&lt;br /&gt;
ARTILLERY DUEL, and I knew that I was in the need of&lt;br /&gt;
such  a  machine,  too.  So I have bought a CBM 128 D.&lt;br /&gt;
In the beginning I have only played games but later on&lt;br /&gt;
I  have started to code and formed together with ZO-&lt;br /&gt;
RAN  the  duo  YUP  &amp;amp;  BURP. Then in the year 1989 a&lt;br /&gt;
friend  of  us  asked  us  to join STATIC. Later on THE&lt;br /&gt;
SHARKS,  WARRIORS  OF  TIME,  SHAPE and finally OF-&lt;br /&gt;
FENCE followed.  While  I  was in Offence we also made&lt;br /&gt;
a  fun  orientated group called NUTS (NO USUAL TAT-&lt;br /&gt;
TY  SUICIDERS)  which  was first a sub-group if NATO&lt;br /&gt;
and  later  on  TRAITORS. Behind the handles FAT RAT&lt;br /&gt;
stood  Yup  &amp;amp; Burp and Red Wiz was THE MUTANT RE-&lt;br /&gt;
FRIDGERATOR.  It  was just for fun and got much more&lt;br /&gt;
than awaited. Now Offence also exists as scene group&lt;br /&gt;
on the Amiga and maybe soon on the PC, too.&lt;br /&gt;
To  my handle YUP there is not much to say. Or let me&lt;br /&gt;
better say, I say very often Yup, and so it became my&lt;br /&gt;
handle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Offence  has  been  quite  successful  in  the  demo&lt;br /&gt;
scene  some  years  ago  in a time when most present&lt;br /&gt;
sceners  were  NOT around yet. Please introduce the&lt;br /&gt;
history of the group to our readers.&lt;br /&gt;
&lt;br /&gt;
Most  of  the  Offence  members were already my team&lt;br /&gt;
comrades  in Warriors Of Time. When we left WOT most&lt;br /&gt;
of  us  joined  Shape. But after some time Shape grew&lt;br /&gt;
up  memberwise  too  fast,  so  that we weren't able to&lt;br /&gt;
get an actual memberlist anymore and to find out who&lt;br /&gt;
is  in and who is not in the group. As we (Yup &amp;amp; Burp)&lt;br /&gt;
loved  to  know  EVERY  member  personally and to be&lt;br /&gt;
good friends with them we left Shape and founded Of-&lt;br /&gt;
Offence.  I was VERY GLAD at that time that our BEST&lt;br /&gt;
FRIENDS  from  Shape  left,  to join Offence, too. Fur-&lt;br /&gt;
thermore  some  members from BEYOND FORCE, BON-&lt;br /&gt;
ZAI,  ...  followed.  And  the  best  thing is that Offence&lt;br /&gt;
still exists. Not very active, but we're still alive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Next  to  Offence you have been a member of teams&lt;br /&gt;
like  Warriors  Of  Time, Shape and Traitors. What can&lt;br /&gt;
you report about the time in those groups, as groups&lt;br /&gt;
like  Shape  and  WOT  still  have a great tradition and&lt;br /&gt;
history in a to the negative side developing scene?&lt;br /&gt;
&lt;br /&gt;
It  was  a  GREAT  time. There was a good FRIENDSHIP&lt;br /&gt;
inside  the  groups.  We knew each other and we were&lt;br /&gt;
in  contact  by  phone  very  often, or we visited each&lt;br /&gt;
other.  PAL from Norway for example was at my place&lt;br /&gt;
for  some  weeks.  That  was  the  time  when  we made&lt;br /&gt;
&amp;quot;Slowpoke  #6&amp;quot;.  I  also  think  that  at that time there&lt;br /&gt;
were  LESS  group-wars  and less flaming. Some days&lt;br /&gt;
ago  a  friend  of  mine  told me, that the guys on IRC-&lt;br /&gt;
channel #c-64 were talking shit about CYCLEBURNER&lt;br /&gt;
of  Megastyle.  He was around in the channel and they&lt;br /&gt;
told him that he should GO and that he is NO real CBM&lt;br /&gt;
64  fan  like they are and wrote a lot of flames. My o-&lt;br /&gt;
pinion about that:&lt;br /&gt;
 &amp;quot;I AM HAPPY THAT I DON'T KNOW THESE SO-CALLED&lt;br /&gt;
                             CBM 64 fans!&amp;quot;&lt;br /&gt;
It  seems  the scene became VERY ARROGANT. That is&lt;br /&gt;
NOT my way!&lt;br /&gt;
&lt;br /&gt;
?: Unfortunately  I  have  to  agree.  Most  of  the time&lt;br /&gt;
newcommers  or  people  who  have NEVER done any-&lt;br /&gt;
thing  valueable for the scene are trying to gain res-&lt;br /&gt;
pect  and  to  produce themselves with desperate at-&lt;br /&gt;
tacks like this one.&lt;br /&gt;
Offence  lately  released a demo entitled &amp;quot;Flexible&amp;quot; on&lt;br /&gt;
the  CBM  64,  some sort of comeback demo linked to-&lt;br /&gt;
gether  by  Trasher containing lots of ancient parts.&lt;br /&gt;
Are you still in touch with all the members, and if yes,&lt;br /&gt;
what  are  profiles like &amp;quot;Pal&amp;quot;, &amp;quot;Harmony Productions&amp;quot;&lt;br /&gt;
or  &amp;quot;Red  Wiz&amp;quot;,  just  to name a few, doing these days?&lt;br /&gt;
And what about your former &amp;quot;twin&amp;quot; called Burp?&lt;br /&gt;
&lt;br /&gt;
Some  of  those  people  are still members in Offence,&lt;br /&gt;
like  PAL,  formerly  known as Rooster. He is working&lt;br /&gt;
for  a  company  as  a  painter  and  the  moment he is&lt;br /&gt;
drawing graphics for a demo which we will make in the&lt;br /&gt;
near future.&lt;br /&gt;
RED  WIZ unfortunately stopped all his computer acti-&lt;br /&gt;
vities.  From  time  to  time we phone but that has NO-&lt;br /&gt;
THING to do with computers anymore.&lt;br /&gt;
With HARMONY PRODUCTION I have lost contact at all.&lt;br /&gt;
He  moved  houses  and  I  don't know to which city he&lt;br /&gt;
left. So if you have his new address, please send it to&lt;br /&gt;
me!!&lt;br /&gt;
&lt;br /&gt;
BURP is NOT active anymore. He has left the scene in&lt;br /&gt;
1991/92,  some  time  before I started with &amp;quot;Emotional&lt;br /&gt;
Breakdown&amp;quot;.  I  mean  the demo, NOT my breakdown! :)&lt;br /&gt;
At the moment he is running a company where is doing&lt;br /&gt;
network-related things and he does some raytracing&lt;br /&gt;
stuff, too.&lt;br /&gt;
Finally  TRASHER  is  still  active  and responsible for&lt;br /&gt;
the lately released demo called &amp;quot;Flexible&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: Lately  you  have  released  an  Amiga  demo  called&lt;br /&gt;
&amp;quot;Carpe  Noctem&amp;quot;,  a  CBM  64  styled  demo containing&lt;br /&gt;
CBM  64  Koala  graphics  and  THX-soundtracks (for&lt;br /&gt;
non-Amiga users: THX is SID-like tracker supporting&lt;br /&gt;
four  audio channels. Bartman/Abyss is already wor-&lt;br /&gt;
king  on  a  Windows conversation for PC users) com-&lt;br /&gt;
composed by ARROGANCE and GEIR TJELTA. What was&lt;br /&gt;
the inspiration for a traditional release like this one,&lt;br /&gt;
as  on  most systems the trend is going into direction&lt;br /&gt;
4X4 chunky2planar effects?&lt;br /&gt;
&lt;br /&gt;
The   main   reason  was  that  Arrogance  wanted  to&lt;br /&gt;
compose  and  release  some THX-modules. So we said&lt;br /&gt;
okay,  than  let's  do  it  all in the good old traditional&lt;br /&gt;
way,  starting  with  the  musics, the style and every-&lt;br /&gt;
thing else, too.&lt;br /&gt;
The  reason  for  it was that we LOVED the GOOD OLD&lt;br /&gt;
time.  If  I  could  travel  back  in  time I would do it for&lt;br /&gt;
sure!   There  was  more  PERSONALITY  in  the  demo&lt;br /&gt;
productions and in the scene.&lt;br /&gt;
'Carpe  Noctem'  is  a  hommage  to the best computer&lt;br /&gt;
system  in  the  world:  the CBM 64. Did you know that&lt;br /&gt;
my  first  demo I have coded for Warriors Of Time was&lt;br /&gt;
'Carpe  Noctam'?  We  did  there a little spelling error&lt;br /&gt;
(the a instead of the e) which we have now corrected&lt;br /&gt;
on the Amiga.&lt;br /&gt;
&lt;br /&gt;
?: Some  time  ago you have planned an ambitious pro-&lt;br /&gt;
ject,  namely  the  Amiga  conversation of the platform&lt;br /&gt;
orientated  jump  and  run hitseller &amp;quot;Earthworm Jim&amp;quot;.&lt;br /&gt;
What did stop that project?&lt;br /&gt;
&lt;br /&gt;
It  really  is  a pity what I was unfortunately NOT allo-&lt;br /&gt;
wed  to  convert  the game. The developer 'Shiny' has&lt;br /&gt;
thought it would be GOOD idea, but much to my regret&lt;br /&gt;
the   publisher  said  NO.  The  Amiga-market  was too&lt;br /&gt;
small for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?:  Well,  TTS' game &amp;quot;Trapped&amp;quot;, a roleplaying game with&lt;br /&gt;
an  excellent  DOOM-engine,  did sell that well that the&lt;br /&gt;
sequal  is  already  close  to  be released, what is for&lt;br /&gt;
sure  a sign that there is still great interest in Amiga&lt;br /&gt;
computer technology and software.&lt;br /&gt;
Now  a  PC  belongs to your computer equipment, too.&lt;br /&gt;
Are  there already any commercial releases planned?&lt;br /&gt;
It  would  be  quite  interesting  for  a  lot  of  CBM 64&lt;br /&gt;
sceners  having  these  days have a second and even&lt;br /&gt;
third  platform in their rooms, too, including hardware&lt;br /&gt;
slowed down by Microsoft productions.&lt;br /&gt;
&lt;br /&gt;
YES,  there  is already a game I'm working on. But it'll&lt;br /&gt;
take  somewhere  around  2 years to finish it I think.&lt;br /&gt;
It's TOO EARLY to spread news about this game, but I&lt;br /&gt;
think  you'll  like it and when the time has come I'll tell&lt;br /&gt;
you more about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: With  your  activity  on  several platforms you have&lt;br /&gt;
had  the  change  to  sneak into all major and popular&lt;br /&gt;
scenes these days. What are the differences between&lt;br /&gt;
CBM  64,  Amiga  and  PC scene, and what was/is your&lt;br /&gt;
personal favourite?&lt;br /&gt;
&lt;br /&gt;
This  is  a  question I can answer VERY FAST: the CBM&lt;br /&gt;
64 rules!!!!!!!!&lt;br /&gt;
The  CBM  64 was my first Computer and so he'll ever&lt;br /&gt;
be  SOMETHING  SPECIAL.  At the time, when the Amiga&lt;br /&gt;
Amiga  and  especially the PC scene became bigger, it&lt;br /&gt;
became  very UNPERSONAL, because of the Internet!&lt;br /&gt;
The  big  swapper times when you have had sometimes&lt;br /&gt;
hundreds  of  contacts  are  OVER. You just download&lt;br /&gt;
it  from  a  FTP-site.  In  earlier  days it was a bit like&lt;br /&gt;
UNDERGROUND,  a  big  FAMILY.  Nowadays everybody&lt;br /&gt;
has a PC and is in the Internet. That's NOT bad, but it&lt;br /&gt;
is different. There is NO PERSONALITY. Also most de-&lt;br /&gt;
mos  nowaday  look  like  every other demo, they have&lt;br /&gt;
the SAME routines, the SAME style,.... Lets go back to&lt;br /&gt;
past (sounds like a old man).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: More like a wise man, that's given for sure!&lt;br /&gt;
The  Internet  is  a  quite  popular  topic  these days.&lt;br /&gt;
What  do  you  think about the IRC, the WWW, FTP-sites&lt;br /&gt;
and  all  the  other  useful functions offered? Does it&lt;br /&gt;
support scene life and culture in your opinion?&lt;br /&gt;
&lt;br /&gt;
Particularly answered in the last question. But I'm NO&lt;br /&gt;
big  fan  from  the  IRC.  Most of the time when I was in&lt;br /&gt;
there was only NONSENSE on the screen. Maybe I was&lt;br /&gt;
in a the wrong time? WWW and FTP is a GREAT thing. It&lt;br /&gt;
gives  the  possibility  to  spread the products VERY&lt;br /&gt;
FAST, cheap and easy. I like it, but I don't think that it&lt;br /&gt;
supports  scene  life,  because  it's  getting more UN-&lt;br /&gt;
PERSONALLY. But like said before I like it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: No, only in the a few cases the public screen action&lt;br /&gt;
is productive and valueable. Messaging is much better&lt;br /&gt;
and useful for interesting communication.&lt;br /&gt;
You have set up a homepage, too. This is your chance&lt;br /&gt;
to  introduce  it to our readers. What can we find and&lt;br /&gt;
expect  there,  putting the boards into the waves into&lt;br /&gt;
direction of your shore?&lt;br /&gt;
&lt;br /&gt;
Hey,  ALL  you  people  out  there, VISIT my homepage&lt;br /&gt;
and INCREASE my counter.&lt;br /&gt;
&lt;br /&gt;
         http://privat.swol.de/AndreasSchneider/&lt;br /&gt;
&lt;br /&gt;
You'll  find  ALL  my  productions for the beloved CBM&lt;br /&gt;
64  and  the  Amiga  here.  Maybe soon some PC stuff&lt;br /&gt;
will follow, too.&lt;br /&gt;
LAST  MINUTE NEWS: In August 1997 I'll make a MAJOR&lt;br /&gt;
update  for  my  homepage,  like  for  example  a  new&lt;br /&gt;
chapter about coding will be put online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?: As  everything  has  to come to an end we unfortu-&lt;br /&gt;
nately  have  to stop here, too. Here we offer our in-&lt;br /&gt;
terview    partners    to   add   some   comments   and&lt;br /&gt;
greetings, feel free to add whatever you would like to&lt;br /&gt;
add here. Many thanks for being our guest.&lt;br /&gt;
&lt;br /&gt;
Thanks to all my contacts I had all over the years and&lt;br /&gt;
also  to  all these GREAT demo-makers, who did those&lt;br /&gt;
fabolous  demos  in the past. Feel free to contact me,&lt;br /&gt;
I  am always happy about mail (ESPECIALLY from gra-&lt;br /&gt;
phic artists).&lt;br /&gt;
I  won't write a greetingslist here because it would be&lt;br /&gt;
by  far  TOO  LONG  and  I  think  all my FRIENDS know&lt;br /&gt;
they are greeted. Thanks to you, and&lt;br /&gt;
Thanks  to you, and much luck with your GREAT maga-&lt;br /&gt;
zine. Go on with your work!&lt;br /&gt;
&lt;br /&gt;
?: Many  thanks! It was a pleasure to talk to you again&lt;br /&gt;
and to read your points of view. All the best for you,&lt;br /&gt;
too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We  truely  hope  you  enjoyed  the travel back in time&lt;br /&gt;
along  with  YUP  and  hope  to  meet  you again in the&lt;br /&gt;
next  edition  as  we  have  again organised a well re-&lt;br /&gt;
putated and interesting interview partner.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Point Hunters==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
            WHO ARE THE REAL POINT HUNTERS?&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Due  to  lots  of  discussions  around  mysterious and&lt;br /&gt;
magical   releases  made  in  the  previous  period  we&lt;br /&gt;
decided   to  present  a  chapter  offering  the  facts&lt;br /&gt;
leading  us  to  the  decisions  for certain releases in&lt;br /&gt;
the actual May - July 1997 release charts, decisions&lt;br /&gt;
which  have  been  made after requesting facts at the&lt;br /&gt;
addresses of certain involved persons.&lt;br /&gt;
&lt;br /&gt;
With  the  release  of the game &amp;quot;Mystery&amp;quot; a lot of dis-&lt;br /&gt;
cussions  and  hassles  have started in the reigns of&lt;br /&gt;
the   board  scene,  actually  it  seems  that  a  lot  of&lt;br /&gt;
groups  and  people  allied  in  order to express their&lt;br /&gt;
aversion  against  Alpha Flight 1970, but is the critism&lt;br /&gt;
and  are all the insults based on acceptable facts and&lt;br /&gt;
justified  or  just a jealous reaction to AFL's domina-&lt;br /&gt;
tion  in the cracking scene and release charts of the&lt;br /&gt;
past two years?&lt;br /&gt;
&lt;br /&gt;
Alpha  Flight  1970 has released a lot of SALES VER-&lt;br /&gt;
SIONS  from  games  that have been already released&lt;br /&gt;
before,  may  it  only  be documentary or introduction&lt;br /&gt;
files  being  added  by the distributor what have been&lt;br /&gt;
the  only  detectable changes to the previously crak-&lt;br /&gt;
ked  versions. Marc has purchased the authentic and&lt;br /&gt;
complete sales versions directly from the distributor&lt;br /&gt;
instead  of spreading incomplete pre-versions, and in&lt;br /&gt;
case  the  sales  version  varies  from the previously&lt;br /&gt;
spread  version  a  so-called  100% version is nothing&lt;br /&gt;
else  but the logical consequence, a normal behaviour&lt;br /&gt;
shown  by  ALL cracking groups over the years, un-&lt;br /&gt;
like  other  sources  may report these days, and NOT&lt;br /&gt;
only by Alpha Flight 1970. For&lt;br /&gt;
For  sure it can be either boring and annoying to see&lt;br /&gt;
a  group  presenting from the distributor slightly up-&lt;br /&gt;
dated  releases,  that  is a fact nobody can deny, ne-&lt;br /&gt;
vertheless  the  group presented a complete and ac-&lt;br /&gt;
tual  version next to the fact that this group suppor-&lt;br /&gt;
ted  the  game  market  with  BUYING originals, what is&lt;br /&gt;
for  sure  worth  to  be  mentioned  these days where&lt;br /&gt;
everyone complains about the decreasing commercial&lt;br /&gt;
market  while  nobody  is  willing  to  pay  for (quality)&lt;br /&gt;
software.&lt;br /&gt;
&lt;br /&gt;
If  people prejudice the policy of releasing COMPLETE&lt;br /&gt;
games why don't they prejudice the policy of pre-re-&lt;br /&gt;
leasing  incomplete  versions?  Why are people relea-&lt;br /&gt;
sing pre-versions? What is the correct definition for&lt;br /&gt;
it? Point hunting?&lt;br /&gt;
&lt;br /&gt;
Furthermore  Alpha  Flight 1970 has released lots of&lt;br /&gt;
so-called  100%  versions  of  previously spread cor-&lt;br /&gt;
rupt  releases,  too.  Lately  it  sounds like they have&lt;br /&gt;
released   100%   versions  when  they  have  found  a&lt;br /&gt;
flickering pixel but if people have a closer look at the&lt;br /&gt;
100%  and  the  corrupt  versions  people will find out&lt;br /&gt;
that  it  were NOT small and pointless but HEAVY bugs&lt;br /&gt;
that  made playing and finishing the games impossible,&lt;br /&gt;
just  like  non-working  end-sequences or missing le-&lt;br /&gt;
vels corrupting the gameplay. It's just curious to see&lt;br /&gt;
that ONLY Alpha Flight is getting blamed for releasing&lt;br /&gt;
100%  versions  while  groups like SCS &amp;amp; TRC (&amp;quot;Xiom&amp;quot;)&lt;br /&gt;
and  other  groups  with  skilled and competent crak-&lt;br /&gt;
kers did it all over the years, too, without drifting in-&lt;br /&gt;
to  the  spotlight  of  critism,  and even Onslaught has&lt;br /&gt;
released 100% versions already, such as e.g. &amp;quot;Bugaro&lt;br /&gt;
Bugaro Ralley&amp;quot;.&lt;br /&gt;
It is no secret that in most cases the objectivity ends&lt;br /&gt;
starting with the own territory, so lots of groups be-&lt;br /&gt;
ing  disappointed  about their failures are starting to&lt;br /&gt;
ignore them and prefer to attack the opponents as it&lt;br /&gt;
is the more comfortable and satisfying solution. Asto-&lt;br /&gt;
nishing  is  that  a  group like F4CG trying to hunt for&lt;br /&gt;
points  by presenting a in their opinion better trans-&lt;br /&gt;
lated  version  of  the  game &amp;quot;Battle Of Thurn&amp;quot; or re-&lt;br /&gt;
leasing  demo  parts  as  previews  (&amp;quot;Skylight  Prv.&amp;quot;)&lt;br /&gt;
seems  to  feel  quite  comfortable in the position of a&lt;br /&gt;
public  prosecutor. Why don't these groups test their&lt;br /&gt;
versions carefully before releasing them? Just to be&lt;br /&gt;
faster than the concurence? What is the correct de-&lt;br /&gt;
nition for it? Point hunting?&lt;br /&gt;
&lt;br /&gt;
As far as it concerns the release &amp;quot;Mystery&amp;quot; made by&lt;br /&gt;
Alpha  Flight  1970  it  seems like that this mysterious&lt;br /&gt;
bug  only appears on the computers of persons com-&lt;br /&gt;
plaining  about  AFL's  release  policy and being inte-&lt;br /&gt;
rested  in  taking  over  the  position  of  the  leading&lt;br /&gt;
cracking  group,  to  be  more  precise  mainly  on the&lt;br /&gt;
computers  of  Chromance, F4CG and Onslaught mem-&lt;br /&gt;
bers only.  Some  people  claimed the NTSC fix spoiled&lt;br /&gt;
the  game  play  on  PAL,  a  combination  of flickering&lt;br /&gt;
rasterbars  and  slowed  down music. That a NTSC fix&lt;br /&gt;
spoils  the  gameplay  on PAL computers is almost im-&lt;br /&gt;
possible since the routine identifies the specific com-&lt;br /&gt;
puter  type  and  in  case PAL is getting detected the&lt;br /&gt;
NTSC  fix  won't  be  executed.  While  requesting  the&lt;br /&gt;
facts  at  the  addresses  of persons named as refe-&lt;br /&gt;
rence  for  the game bugging on PAL even more mys-&lt;br /&gt;
terious  answers  followed,  just like that the bug ap-&lt;br /&gt;
pears  on  NTSC  only or that the game works but the&lt;br /&gt;
chance  to  rag  against  Alpha  Flight  has been quite&lt;br /&gt;
attractive.  Until now NO logical and clear proof could&lt;br /&gt;
have  been  brought in clearly explaining that the AFL&lt;br /&gt;
version does not work.&lt;br /&gt;
&lt;br /&gt;
Actually three independent release charts have been&lt;br /&gt;
released,  two  magazines  released  by magazine edi-&lt;br /&gt;
tors  involved  in  the  campaign  against AFL and one&lt;br /&gt;
magazine released by an objective staff.&lt;br /&gt;
Propaganda   23  has  continously  condemned  Alpha&lt;br /&gt;
Flight  for  releasing  a  corrupt  version  while their&lt;br /&gt;
release charts clearly state that the game is working&lt;br /&gt;
FINE, a curiousity which could make the objective and&lt;br /&gt;
interested  reader  stun. In The Crest #1 Alpha Flight&lt;br /&gt;
got  the  points for a WORKING release, too, being the&lt;br /&gt;
ONLY  totally  independent resource offering release&lt;br /&gt;
charts.  Finally  Domination #9 has not given points to&lt;br /&gt;
Alpha  Flight,  claiming  that  the  game  does not work&lt;br /&gt;
with  Jazzcat  being  the initiator of the campaign and&lt;br /&gt;
his  group-mate  Donar  being  responsible for crack&lt;br /&gt;
and  fix  of  the  Urine's  &amp;quot;Mystery&amp;quot;  version.  It won't&lt;br /&gt;
surprise  the masses when Onslaught starts complai-&lt;br /&gt;
ning  about  Relax  Magazine's  inobjectivity giving the&lt;br /&gt;
points to AFL as many editors are current or former&lt;br /&gt;
members  of that group, nevertheless Relax Magazine&lt;br /&gt;
has  listened  to  almost  all involved persons and re-&lt;br /&gt;
quested  proofs  from  crackers  and  fixers  to  get&lt;br /&gt;
professional  bug  reports  in order to find an objec-&lt;br /&gt;
tive solution.&lt;br /&gt;
In  case  OUR  release charts are inobjective, what is&lt;br /&gt;
the definition for the other release charts having gi-&lt;br /&gt;
ven the points to AFL, too.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Magical  Formular&amp;quot; has been another release making&lt;br /&gt;
the  people  start  complaining about AFL once again.&lt;br /&gt;
Laxity  and Chromance released a bugging version of&lt;br /&gt;
&amp;quot;Magical  Formular&amp;quot;  on  Deadzone  and  Alpha  Flight&lt;br /&gt;
1970  has released a working version on the majority&lt;br /&gt;
of  the  major US boards while Laxity and Chromance&lt;br /&gt;
released a fixfile, once again on Deadzone only.&lt;br /&gt;
According  to  the  traditional  release  charts  rules&lt;br /&gt;
(reference:  24h rule) has the group spreading their&lt;br /&gt;
version  on  the  majority  of  the  major boards to be&lt;br /&gt;
taken  into  consideration  to  create  release charts&lt;br /&gt;
the  official first-release, and in this case it was AFL.&lt;br /&gt;
In  order  to clear the status of the NTSC release we&lt;br /&gt;
have  asked Ultimate Hacker in an IRC session, who is&lt;br /&gt;
named  in  the  Domination  release  charts as a refe-&lt;br /&gt;
rence, for a short comment on it:&lt;br /&gt;
&lt;br /&gt;
[Ult-Hack(Bowes1^viking.concentric.net)]:   The   AFL&lt;br /&gt;
version  is  better  in my opinion, the Chromance ver-&lt;br /&gt;
sion  flickers  on NTSC on 3 different levels, including&lt;br /&gt;
one  level  which  flickers  VERY badly. On a different&lt;br /&gt;
note  there  is  a  bug in the original which flickers on&lt;br /&gt;
NTSC and PAL when you kill the real big enemies...&lt;br /&gt;
There  was  a  fixfile done but that was for a PAL bug&lt;br /&gt;
not  the  NTSC flickering. However both version were&lt;br /&gt;
very  nicely  done,  &amp;lt;C&amp;gt;  had  the  better crack. If you&lt;br /&gt;
want it to run on a NTSC machine get the AFL version&lt;br /&gt;
though...&lt;br /&gt;
&lt;br /&gt;
The case is quite clear not only that AFL placed their&lt;br /&gt;
version  on  the  MAJORITY of the boards to be taken&lt;br /&gt;
into  consideration  for  board  release  charts, so if&lt;br /&gt;
people  take  the 24h rule into consideration there is&lt;br /&gt;
no doubt that the flighters must get the points, not to&lt;br /&gt;
forget  about the playability which seems to be higher&lt;br /&gt;
in AFL's fix, too, what seems to be the most important&lt;br /&gt;
arguement  when it comes around NTSC fixing, atleast&lt;br /&gt;
in our definition.&lt;br /&gt;
&lt;br /&gt;
Many  thanks  for  their help and sharing their infor-&lt;br /&gt;
mation  to find these solutions for the Relax Magazine&lt;br /&gt;
release   charts  must  go  to  Burglar,  Count  Zero,&lt;br /&gt;
Jazzcat, Marc, Mr. Wax, Skinhead, The Ignorance and&lt;br /&gt;
Ultimate Hacker.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Society==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                               * SOCIETY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  demo scene is in the eyes of many demo sceners&lt;br /&gt;
the  part  keeping  the  CBM  64  scene  ship  into the&lt;br /&gt;
winds,  raising  the  sails  to  explore  new  shores. In&lt;br /&gt;
many  eyes  is the positive pole, contrary to the per-&lt;br /&gt;
manently  negative seen cracking part. But is the CBM&lt;br /&gt;
64  demo scene still worth to be proud of? Is it truely&lt;br /&gt;
the  part  of  the  scene keeping it alive and competi-&lt;br /&gt;
tive, and what is more important, would there still be a&lt;br /&gt;
scene without cracking groups?&lt;br /&gt;
&lt;br /&gt;
In  the  beginning  there  were the cracking groups in&lt;br /&gt;
their  endless  battle versus commercialism, providing&lt;br /&gt;
the  scene with an infinitive flood of software. It were&lt;br /&gt;
the  cracking  groups introducing intro screens, this&lt;br /&gt;
source   was  coming  up  with  music  ripps  and  title&lt;br /&gt;
screens combined with scrollers to present the first&lt;br /&gt;
demos. All ways to handle the distribution of software&lt;br /&gt;
in  the scene were initiated or made popular by crak-&lt;br /&gt;
king groups, starting with swapping, boards and later&lt;br /&gt;
on  FTP-sites. Evenso the magazine hype was started&lt;br /&gt;
by  cracking groups, too, may it be paper or disk ma-&lt;br /&gt;
gazines.&lt;br /&gt;
Many  people  seem  to  have forgotten that it was the&lt;br /&gt;
cracking  scene  having  built  up  the structures and&lt;br /&gt;
popularity  level  of the system, providing the scene a&lt;br /&gt;
past  it still can be proud of, a pride without a CBM 64&lt;br /&gt;
scene  today  would  NOT exist anymore. The history,&lt;br /&gt;
the  background,  the  traditions,  all  what  made this&lt;br /&gt;
computer  system and its scene once so popular seem&lt;br /&gt;
to be forgotten these days.&lt;br /&gt;
&lt;br /&gt;
These  days parts of the demo scene, especially new-&lt;br /&gt;
commers  having  entered the scene in the past three&lt;br /&gt;
years,  are  having  doubts  about  the  sense  of the&lt;br /&gt;
cracking   scene,  doubts  which  are  in  some  cases&lt;br /&gt;
justified.  Having  a  closer  look  into the demo scene&lt;br /&gt;
there  is  no  doubt  that  it is no perfect place these&lt;br /&gt;
days,  too,  facts  which  seem  to be ignored by many&lt;br /&gt;
demo sceners.&lt;br /&gt;
&lt;br /&gt;
The demo scene generally presents their productions&lt;br /&gt;
on  huge  parties, most groups concentrate their po-&lt;br /&gt;
wer  to contribute at one major party only. What does&lt;br /&gt;
it  mean  for the scene? There are in western Europe&lt;br /&gt;
just  The Party, Assembly, the X-series and since two&lt;br /&gt;
years  the Symposium, in eastern Europe there is the&lt;br /&gt;
Scenest  and perhaps the North Party to provide the&lt;br /&gt;
scene  with  releases.  Between  those  parties there&lt;br /&gt;
are  a  few  releases only, mainly demos which did NOT&lt;br /&gt;
qualify to compete at the competitions. The number of&lt;br /&gt;
enthusiastic  demo  sceners  presenting  their demos&lt;br /&gt;
not  on  parties  is  in  fact  too low to keep an active&lt;br /&gt;
scene   alive.   A   computer  scene  exists  based  on&lt;br /&gt;
people  releasing  software, a scene can't exist with-&lt;br /&gt;
out releases.&lt;br /&gt;
No one can deny the fact that between parties either&lt;br /&gt;
the  meanwhile  quite  rare  magazine  productions as&lt;br /&gt;
well  as  the  efforts  of  the cracking scene keep the&lt;br /&gt;
scene  alive and busy. A sleeping scene might wake up&lt;br /&gt;
at  parties,  but  between  those  events  without  any&lt;br /&gt;
kind  of  activity  more people than most might expect&lt;br /&gt;
would  leave  the  scene, looking for more active plat-&lt;br /&gt;
forms,  just  like  PC, consoles and even the quite po-&lt;br /&gt;
pular Amiga scene.&lt;br /&gt;
&lt;br /&gt;
Let's  have a closer look at parties and their compe-&lt;br /&gt;
titions to uncover what is going on there. Let's start&lt;br /&gt;
with  the  demo  contributions.  Former  active  Reflex&lt;br /&gt;
member  Quiss  has  become  the  victim  of the global&lt;br /&gt;
scene  press  criticising his release strategy. Relea-&lt;br /&gt;
ses  like  &amp;quot;Radio Napalm&amp;quot; released under Reflex (win-&lt;br /&gt;
ner of X-95 demo competition) and &amp;quot;Centric Preview&amp;quot;&lt;br /&gt;
under  Cyance  (winner  of  Sym96 demo competition)&lt;br /&gt;
got  brandmarked  to  consist  out  of recycled parts&lt;br /&gt;
only.  More  interesting were the contributions to the&lt;br /&gt;
Convention  96  in  Berlin where Reflex (&amp;quot;Access De-&lt;br /&gt;
nied  II&amp;quot;,  The  Party V) and Fuse (&amp;quot;Respect, 1995) in-&lt;br /&gt;
troduced  the  term &amp;quot;re-release&amp;quot; to the disappointed&lt;br /&gt;
demo  scene  by entering the competition with already&lt;br /&gt;
shown and released productions.&lt;br /&gt;
Another new fashion seems to be competiting with un-&lt;br /&gt;
finished releases, releases which won't be spread af-&lt;br /&gt;
ter  the  competition.  Unfinished preview versions of&lt;br /&gt;
demo/trackmo  productions have already won compe-&lt;br /&gt;
titions,  still  3  months  later no 100% release version&lt;br /&gt;
followed.  Wouldn't  it  be  more  useful  if the rules on&lt;br /&gt;
ALL  parties  would be quite similar, making sure that&lt;br /&gt;
all contributions are going to be released at the par-&lt;br /&gt;
ty  place?  A future party with lots of competition en-&lt;br /&gt;
tries but no releases is not science fiction anymore.&lt;br /&gt;
&lt;br /&gt;
But the single competitions are a place to find myste-&lt;br /&gt;
ries  and  paranormal  activity,  too. In former days it&lt;br /&gt;
was a paragraph of the rules that those artists have&lt;br /&gt;
to visit the party personally, these days it seems NOT&lt;br /&gt;
to  be  required  anymore.&lt;br /&gt;
Furthermore   there  are  people  getting  not  known&lt;br /&gt;
skills at parties, skills and knowledge being lost right&lt;br /&gt;
after  the  party again. Those persons are contribu-&lt;br /&gt;
ting  for  one  of  their group members and friends in&lt;br /&gt;
the  hope  to receive one of the rare and low prizes.&lt;br /&gt;
Isn't it what we exactly call CHEATING? Isn't it UNFAIR&lt;br /&gt;
against   other  contributing  people  who  visited  the&lt;br /&gt;
party?  No,  definately  not  in  the demo scene, not in&lt;br /&gt;
the so-called friendship scene.&lt;br /&gt;
This  is  NOT  meant as a reproach to either the con-&lt;br /&gt;
tributors or party organisers as there is the strong&lt;br /&gt;
belief  left  that  both parties intended to do the best&lt;br /&gt;
for  the  quality  and quantity of the competitions, ne-&lt;br /&gt;
vertheless  the  question  comes  up if an Internet or&lt;br /&gt;
home  competition  wouldn't  be  a better solution? In-&lt;br /&gt;
stead  of meeting at a party all could visit an Internet&lt;br /&gt;
cafe  and submit their contributions, so nobody needs&lt;br /&gt;
to  be  present  at the party place as the final result&lt;br /&gt;
would remain the same.&lt;br /&gt;
&lt;br /&gt;
Quite  interesting  is a movement of not so skilled and&lt;br /&gt;
advanced  coders presenting animation replayers in-&lt;br /&gt;
stead  of  coming up with excellent routines. For sure&lt;br /&gt;
animated  and PRECALCULATED effects can run much&lt;br /&gt;
faster  and SIMULATE hardware and routine power to&lt;br /&gt;
stun  the PC audience, unfortunately it is turning out&lt;br /&gt;
to  become  just  an  own goal. Coders and mathemati-&lt;br /&gt;
cally  talented  persons  have no problems to find out&lt;br /&gt;
the   differences  between  realtime  and  precalcula-&lt;br /&gt;
tions.  While  raising the popularity and respect level&lt;br /&gt;
in  the  reign  of the newcommers the total opposite in&lt;br /&gt;
reign  of  experts follows. People playing with the fire&lt;br /&gt;
must  be  able  to  stand  the  heat.  Nevertheless the&lt;br /&gt;
target  group  filling  in  the  countless  votesheets is&lt;br /&gt;
stunned,   so   some   unexpected  charts  movements&lt;br /&gt;
follow.  Exactly  the  same  situation  can  be found on&lt;br /&gt;
parties were sceners from an every platform are in-&lt;br /&gt;
vited  to  vote,  once  again  lots  of victims for those&lt;br /&gt;
CHARLATANS  have  been  found, people who are NOT&lt;br /&gt;
predestinated  to  give  a  qualified rating to the pro-&lt;br /&gt;
ductions.  Real  coders presenting realtime routines,&lt;br /&gt;
running  perhaps  with  just  75%  of  the  speed from&lt;br /&gt;
precalculated  or  animated equivalents don't receive&lt;br /&gt;
the  respect  they  really  deserve, as the effect has&lt;br /&gt;
been  shown  &amp;quot;faster&amp;quot;  already,  unfortunately not on&lt;br /&gt;
the same basis.&lt;br /&gt;
&lt;br /&gt;
Design.  What  is  CBM  64  demo  design?  An absolute&lt;br /&gt;
answer  can  NOT  be  given  here, but an answer how&lt;br /&gt;
the  current demo design looks like. One or two tech-&lt;br /&gt;
no  tracks, multiple Boris Vallejo pictures in FLI/IFLI&lt;br /&gt;
format  and  4X4,  8X4 or even 8X8 vector donut ef-&lt;br /&gt;
fects,  linked  together  with  more or less compatible&lt;br /&gt;
IRQ-loading  systems. This trackmo style COPIED from&lt;br /&gt;
Amiga/PC  is  what many newcommers use to define as&lt;br /&gt;
original  CBM  64  demo style, people surely not being&lt;br /&gt;
NOT in the position to classify this topic. At The Party&lt;br /&gt;
VI  for  the  first  time  a strange phenomenon appea-&lt;br /&gt;
red. Multiple demo entries were presenting similar ef-&lt;br /&gt;
fects in almost the same sequence, taking out the mu-&lt;br /&gt;
sics  and  graphics  it will be rather impossible to de-&lt;br /&gt;
fine  who  was  responsible  for what routine. Yes, in-&lt;br /&gt;
deed,  they were exchangeable, like TDJ explained al-&lt;br /&gt;
ready a while ago.&lt;br /&gt;
Lately  an  interesting  question  came up. &amp;quot;Who is in-&lt;br /&gt;
terested  in  the  fiftieth  realtime  bob-record?&amp;quot; has&lt;br /&gt;
been  asked. The reply is simple and effective, too, by&lt;br /&gt;
answering  while requesting &amp;quot;Who is interested to see&lt;br /&gt;
the  fiftieth  copy of a vector donut in 8X8?&amp;quot; this can&lt;br /&gt;
become  an infinitive discussion. To be honest, both is&lt;br /&gt;
boring!  Innovation  and  creativity is what people are&lt;br /&gt;
looking  for,  definately  NOT  for fakes, animations or&lt;br /&gt;
lame  copies  of effects already seen dozens of times&lt;br /&gt;
before.&lt;br /&gt;
&lt;br /&gt;
It's  a fact that styles, techniques and fashions deve-&lt;br /&gt;
lope  over the years, regardless if those effects are&lt;br /&gt;
positive  or  negative.  The demo scene does not make&lt;br /&gt;
an exception here. Lately lots of people never having&lt;br /&gt;
done  anything  valueable  for  the demo industry and&lt;br /&gt;
certain  newcommers  felt  free to report about demo&lt;br /&gt;
design  guiding lines or even dared to define what's a&lt;br /&gt;
CBM  64  demo  and  what's NO CBM 64 demo. It's quite&lt;br /&gt;
interesting   to   notice   that  trackmos  with  techno&lt;br /&gt;
tracks,  4X4  chunky  2 planar routine based effects&lt;br /&gt;
and IFLI graphics seem to be elements for the typical&lt;br /&gt;
demo  role model these days. Design outclasses tech-&lt;br /&gt;
nical  power,  good  looking animations and fakes seem&lt;br /&gt;
to  be more welcome than realtime effects which can't&lt;br /&gt;
be  as  fast  as  those  animations/fakes  due  to  the&lt;br /&gt;
hardware limitations of the CBM 64.&lt;br /&gt;
On the one hand there are the hardliners refering to&lt;br /&gt;
the the traditions of CBM 64 demo making, these days&lt;br /&gt;
reflected  by the quite popular productions of Crest,&lt;br /&gt;
Graffity  and  Oxyron  (Graham),  on  the  other  hand&lt;br /&gt;
there  are there are the ones refering to the refor-&lt;br /&gt;
mers   and  the  first  production  of  its  kind,  &amp;quot;Coma&lt;br /&gt;
Light  12&amp;quot;  by Oxyron, presenting a trackmo-like con-&lt;br /&gt;
ception,  4X4  routines and techno-influenced sound-&lt;br /&gt;
tracks.  Groups like Byterapers (Mr. Sex) and Reflex&lt;br /&gt;
(Quiss)  have  copied  and  improved  the  on  the 4X4&lt;br /&gt;
routine  based  effects  all  over the years, combined&lt;br /&gt;
with  the  typical  trackmo  style elements. Next to the&lt;br /&gt;
4X4  routine  itself  it's  still  quite  impressive to see&lt;br /&gt;
most  groups re-coding effects presented by Oxyron&lt;br /&gt;
three   years  ago,  it's  more  an  understatement  to&lt;br /&gt;
pretend  that  about  60%  of  all effects shown in to-&lt;br /&gt;
day's  &amp;quot;new  generation/school&amp;quot; demos have been in-&lt;br /&gt;
troduced and first released by Oxyron.&lt;br /&gt;
&lt;br /&gt;
Old-school   demo   parts  consisted  out  of  a  logo,&lt;br /&gt;
scrolltext and the effect, combined with the notorious&lt;br /&gt;
&amp;quot;press  space  to  leave&amp;quot;  function  loading  the  next&lt;br /&gt;
part  afterwards.  New-school trackmos show the ef-&lt;br /&gt;
fects  for  a short, predefined time limit only, in a time&lt;br /&gt;
you can't study the routine and its class too exactly,&lt;br /&gt;
timed   to   techno  music  and  weird  loader  systems&lt;br /&gt;
which  often  don't  work  on all different disk drives.&lt;br /&gt;
Crest  lately  combined  old-school  demo  effects and&lt;br /&gt;
design  with  the these days so popular trackmo con-&lt;br /&gt;
cept,  the  result was one of the most stunning relea-&lt;br /&gt;
ses  made  in  1997,  a  good compromise pleasing old-&lt;br /&gt;
and new-school demo fans in the same way.&lt;br /&gt;
But  what  is  the  perfect way to create a demo? Un-&lt;br /&gt;
fortunately  there is none! Unfortunately? NO! Fortu-&lt;br /&gt;
nately is for sure more fitting here. In case all people&lt;br /&gt;
would  share  the  same  taste  our planet in the real&lt;br /&gt;
world  and  our scene would be boring, so the variety&lt;br /&gt;
ios  a  good  method to suit the different needs of all&lt;br /&gt;
target  groups.  But  what  is left from the variety? Is&lt;br /&gt;
there still a variety? Yes, but only the group and de-&lt;br /&gt;
mo  names  are  the only detectable variety, just have&lt;br /&gt;
a  look  back  at  THE  PARTY  VI and its CBM 64 demo&lt;br /&gt;
contributions. Similar to the presentation of the demo&lt;br /&gt;
competition at The Party many people not visiting this&lt;br /&gt;
scene gathering leeched the archive(s) from FTP-si-&lt;br /&gt;
tes  or  homepages  and  dared  to watch them all in a&lt;br /&gt;
row,  one  entry  after  the  other.  Some hours later&lt;br /&gt;
back  in  the  Internet,  discussing the contributions,&lt;br /&gt;
the  effects  and  the  general  quality  it was hard to&lt;br /&gt;
tell  what  effect  from  what  demo has been the most&lt;br /&gt;
impressive  one.  The  difficulty  was  simply that most&lt;br /&gt;
demos  were  looking very similar if you have a closer&lt;br /&gt;
look  at  the  presentation, and, what was indeed more&lt;br /&gt;
stunning,  the appearance of the effects has been al-&lt;br /&gt;
most  similar.  When  people  have  a  look back at The&lt;br /&gt;
Party  IV,  the  only SERIOUS party contribution being&lt;br /&gt;
quite  different  and  spoiling  into  the  brains  is the&lt;br /&gt;
Graffity  demo,  and that is sad but true, just one out&lt;br /&gt;
of  about ten releases! The special features of all the&lt;br /&gt;
different  demos  MADE  the  contributions once inte-&lt;br /&gt;
resting  and  worth  to  be  remembered,  in  the past&lt;br /&gt;
there  have  been always two, three or even four re-&lt;br /&gt;
markable  productions at the major events, but taking&lt;br /&gt;
a  look  at  the  party  contributions in 1996 and 1997&lt;br /&gt;
makes  it  quite  clear,  this seems to be history. Ano-&lt;br /&gt;
ther  nice  feature  to be added to the endless list of&lt;br /&gt;
traditions  and  former  events  worth  to  be remem-&lt;br /&gt;
bered,  one  of the already too much things reflecting&lt;br /&gt;
the  true reflecting the true spirit of the scene, once&lt;br /&gt;
again it's just the remembrance left.&lt;br /&gt;
It  is  rather  pointless  to discuss about the perfect&lt;br /&gt;
demo  style  as  there  is  NONE! It is just a matter of&lt;br /&gt;
personal  taste,  as taste is different from each indi-&lt;br /&gt;
vidual  person  to  the  next,  so  there  are  NO good&lt;br /&gt;
arguments  or  facts to CREATE opinions! Atleast this&lt;br /&gt;
is  the  ONLY  promising  aspect  left  here, something&lt;br /&gt;
what people should keep in mind.&lt;br /&gt;
&lt;br /&gt;
Activity  is a quite important factor, too. The frontier&lt;br /&gt;
between  an  active  and  an inactive person/group is&lt;br /&gt;
VERY  thin  and  quite  HARD  to  define, nevertheless&lt;br /&gt;
some  people  without an overview about what is going&lt;br /&gt;
on  feel  free to comment the issue and show their in-&lt;br /&gt;
competence  in  an  impressive  way.  Why  is  it that a&lt;br /&gt;
group  having  released  ONE  demo in the past twelve&lt;br /&gt;
months  is  MORE active than a group having released&lt;br /&gt;
TWO  demos  in the same period? While commenting the&lt;br /&gt;
activity  level  the range shouldn't be shrinked to the&lt;br /&gt;
past  few  weeks  and  what is more important, quality&lt;br /&gt;
should   always  outclass  quantity.  For  sure  active&lt;br /&gt;
supporters  of the scene should be taken into consi-&lt;br /&gt;
deration  while  filling  those  various votesheets, ne-&lt;br /&gt;
vertheless people should always keep in mind that the&lt;br /&gt;
charts  are  NOT  meant  to celebrate the most active&lt;br /&gt;
scene  members,  that idea could be taken into consi-&lt;br /&gt;
deration  for  a new charts topic, it is merely to pre-&lt;br /&gt;
sent the most skilled and ADVANCED ones beyond the&lt;br /&gt;
active  scene  population.  Other  sources expand the&lt;br /&gt;
range and celebrate productions and efforts made in&lt;br /&gt;
1995  in  1996  awards, what is for sure NOT the ulti-&lt;br /&gt;
mate  solution,  too.  Wouldn't it be more clever to re-&lt;br /&gt;
search  before adding unqualified comments like this?&lt;br /&gt;
Performed by some, perfected by others?!?&lt;br /&gt;
May  magazine  editors  define  the  activity  range of&lt;br /&gt;
scene  related  persons, groups or productions? La-&lt;br /&gt;
tely  there  has come a magazine explaining that gra-&lt;br /&gt;
phic  artists have to draw fullscreen pictures only to&lt;br /&gt;
qualify  for  top  ten  chart  entries. What is the next&lt;br /&gt;
step?  Only  coders  supporting  or  ignoring the 4X4&lt;br /&gt;
chunky2planar  based  routines  are allowed to enter&lt;br /&gt;
the  programmer's  top  ten  or that music composers&lt;br /&gt;
have  to compose techno tracks to enter the charts?&lt;br /&gt;
Wasn't  it  the  variety  that makes the scene so inte-&lt;br /&gt;
resting  as  it  used  to  be some years ago? Isn't it a&lt;br /&gt;
DEGRADE  to put people into different drawers? Pro-&lt;br /&gt;
grammers  could  be  taken  into  demo, game and tool&lt;br /&gt;
coder  drawers,  tool coders into graphic, music, disk&lt;br /&gt;
and  misc  tool  coders,  game coders into adventure,&lt;br /&gt;
shoot'em  up,  jump'n  run  and puzzle game coders or&lt;br /&gt;
demo  coders  into 4X4 and classical demo effect co-&lt;br /&gt;
ders just to name A FEW of all possible combinations.&lt;br /&gt;
More  examples  could  be  created  and given for the&lt;br /&gt;
reigns  of  graphic  artists,  music  composers,  demo&lt;br /&gt;
groups,  cracking  groups  and magazines, too, where&lt;br /&gt;
the  variety  of  different  styles  and  formats  could&lt;br /&gt;
easily  bring an every scene related person, produc-&lt;br /&gt;
tion and group into one top ten list to please anyone.&lt;br /&gt;
Those  top  ten  lists could easily fill complete disk si-&lt;br /&gt;
des  in  case  people  feel qualified and in the mood to&lt;br /&gt;
fill  votebooks  instead  of simple votesheets. Would it&lt;br /&gt;
make  the  scene  more  transparent and better? Su-&lt;br /&gt;
rely  NOT,  but  some  people  would feel better to find&lt;br /&gt;
themselves  in  one  of  those  top  ten lists, too. When&lt;br /&gt;
will  people  recognize that NO chart position can re-&lt;br /&gt;
place  the  FUN  and ENTHUSIASM needed to be active&lt;br /&gt;
and  creative  when even newcommer productions are&lt;br /&gt;
containing  annoying  messages  where  they  DEMAND&lt;br /&gt;
votes  to  climb  the  charts  ladder? Charts, charts,&lt;br /&gt;
charts!  Is that all what people DESIRE these days? Is&lt;br /&gt;
it the FATE of the friendship scene?&lt;br /&gt;
&lt;br /&gt;
While  complaining  about the cracking scene the acti-&lt;br /&gt;
vity  level and the DAILY scene life should not be for-&lt;br /&gt;
gotten,  too. There is a permanent member fluctuation&lt;br /&gt;
in  the  reigns  of  the cracking groups but there are&lt;br /&gt;
only  a  few  changes in the reigns of demo groups. In&lt;br /&gt;
case  the  cracking  scene  disappears  the  rest will&lt;br /&gt;
follow sooner or later, too.&lt;br /&gt;
The  original  meaning of scene magazines was delive-&lt;br /&gt;
ring news and information, not spreading personal or&lt;br /&gt;
group  propaganda or even creating opinions for the&lt;br /&gt;
readers.  News  journals  have  kept  the  magazine's&lt;br /&gt;
content  up  to  date  and  interesting,  providing  the&lt;br /&gt;
impression  that  there  is atleast some movement and&lt;br /&gt;
life  left  in  the  scene. Surely articles are highly ap-&lt;br /&gt;
preciated,  too,  but  on  the  other  hand  once there&lt;br /&gt;
will come a point of no return when all interesting and&lt;br /&gt;
important topics have been covered and the final en-&lt;br /&gt;
joyment  will be missing. Many magazines will disappear&lt;br /&gt;
due  to  the  fact that they are of NO NEED anymore,&lt;br /&gt;
some  because  of  the fact that members of cracking&lt;br /&gt;
groups  belong  to the staff, the few out-of-date mail&lt;br /&gt;
magazines  won't  be able to fill the HUGE gap left be-&lt;br /&gt;
hind.  Surely  the  mail magazines won't disappear and&lt;br /&gt;
will  SUIT  the  needs  of their fellow readers, but will&lt;br /&gt;
they  be  able  to ATTRACT readers using to know the&lt;br /&gt;
quality shown by the board scene related market lea-&lt;br /&gt;
ders?  It  should  be  always kept in mind that the VA-&lt;br /&gt;
RIETY makes the scene interesting, monopoles usually&lt;br /&gt;
stop  the desired progress which increases the qua-&lt;br /&gt;
lity of all participating contributors.&lt;br /&gt;
Without  the  board magazines as media many mail tra-&lt;br /&gt;
ders or mail scene related persons are going to lose&lt;br /&gt;
fast  and  actual information sources, important com-&lt;br /&gt;
munication  structures  and  finally the identification,&lt;br /&gt;
as without information the scene will be an anonymous&lt;br /&gt;
and  uninteresting place to be. The would NOT benefit&lt;br /&gt;
the interest of the legal groups. Sure, then there are&lt;br /&gt;
still  boards  and  the  Internet  left,  but  without  the&lt;br /&gt;
cracking  scene boards will definately lose their sta-&lt;br /&gt;
tus  and  place  in  the  scene,  without  the  cracking&lt;br /&gt;
scene  the callers will decrease by atleast 92%. In the&lt;br /&gt;
Internet  the legal groups have missed to built up own&lt;br /&gt;
structures  yet,  starting  with  ftp-sites  and mailing&lt;br /&gt;
lists,  all IMPORTANT addresses are currently hosted&lt;br /&gt;
by  cracking groups only. Internet access is western&lt;br /&gt;
Europe  still  can  be  an  expensive hobby, containing&lt;br /&gt;
costs  for telecommunication and providers, ofcourse&lt;br /&gt;
it  still  an  important  factor avoiding people to enter&lt;br /&gt;
this  field  to  get  information,  as  calling  cards  and&lt;br /&gt;
hacking  belong  to  the  illegal sector legal groups do&lt;br /&gt;
NOT  even dare to accept. Once again it would not be-&lt;br /&gt;
nefit the interests of demo groups.&lt;br /&gt;
What is left now? After having cleared the market the&lt;br /&gt;
scen  life  will  more  and  more become boring with an&lt;br /&gt;
every  day  passing,  more  and more people will leave&lt;br /&gt;
the  scene  by heading for more interesting and living&lt;br /&gt;
scene.  The  spirit  and  the  fire  can't  be hold up by&lt;br /&gt;
watching  old demos day in day out, it can't be hold by&lt;br /&gt;
by  the promise that in four months at a big party two&lt;br /&gt;
or  three  demos  might be released. This is definately&lt;br /&gt;
not  what  we'd  like  to see as the future for the CBM&lt;br /&gt;
64  scene,  unfortunately many new faces in the demo&lt;br /&gt;
scene  are  looking for a future like this by attacking&lt;br /&gt;
the  cracking  scene  continously. NO computer scene&lt;br /&gt;
can  kept  alive  by  a demo scene only! Why do people&lt;br /&gt;
declare  the  CBM  64  and  its scene to be dead? Be-&lt;br /&gt;
cause  the  MAJOR  software houses have stopped to&lt;br /&gt;
produce  MAJOR titles based on the fact that the ma-&lt;br /&gt;
chine  has  NO future in the commercial sense! Why do&lt;br /&gt;
many  persons  declare the Amiga and its scene to be&lt;br /&gt;
dead?   Because  many  software  houses  decreased&lt;br /&gt;
their  amount  of  MAJOR titles for this system due to&lt;br /&gt;
the  uncertain  situation  all over the years! Why is it&lt;br /&gt;
that  on  all  MAJOR scene platforms, in chronological&lt;br /&gt;
order  CBM  64,  Amiga and PC scene, originated from&lt;br /&gt;
the   boom  of  the  software  industry  and  cracking&lt;br /&gt;
groups creating the structures of a scene? Why is it&lt;br /&gt;
that  platforms  with  only  a few demo sceners left do&lt;br /&gt;
NOT  belong  to  the  MAJOR  platforms  (Atari ST and&lt;br /&gt;
Plus  4)?  It  is not hard to guess that the majority of&lt;br /&gt;
those  demo  scene  revolutionaries  NEVER  thought&lt;br /&gt;
about it.&lt;br /&gt;
&lt;br /&gt;
Please load &amp;quot;Society II&amp;quot; to continue reading.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Society 2==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                             * SOCIETY II *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Surely  the  cracking  scene  is definately not what it&lt;br /&gt;
used  to be years ago, that is a fact nobody can deny.&lt;br /&gt;
There  are many people looking for fast fame discre-&lt;br /&gt;
diting  the  cracking  scene and its members aswell as&lt;br /&gt;
the  term  &amp;quot;elite&amp;quot;,  a  title  being proudly worn all over&lt;br /&gt;
the  years  by  leading  and  legendary groups. Every&lt;br /&gt;
person  prefers  a  different  definition  to the terms&lt;br /&gt;
&amp;quot;elite&amp;quot;,  &amp;quot;lame&amp;quot;  or  &amp;quot;cool&amp;quot;  just  to name a few of them&lt;br /&gt;
all,  this  personal freedom seems to have caused the&lt;br /&gt;
problems   with  the  term  &amp;quot;elite&amp;quot;  these  days.  Unlike&lt;br /&gt;
some might believe in being an owner of a functionable&lt;br /&gt;
modem,  being  a  member  of a top (cracking) crew or&lt;br /&gt;
freshmen  taking the charts by storm does NOT auto-&lt;br /&gt;
matically make an elite scener.&lt;br /&gt;
Fact  is  that  the  behaviour  of  some wanna-be elite&lt;br /&gt;
members   lowered   the  general  reputation  of  elite&lt;br /&gt;
sceners  but  that should not mean it is turning to the&lt;br /&gt;
negative,  dark  side of the scene just because a few&lt;br /&gt;
average  men  and  some  newcommers,  never  having&lt;br /&gt;
done  anything  valueable  for  the  scene  and  never&lt;br /&gt;
were  worthy to take the final step of scene hierachy,&lt;br /&gt;
jealously  claim  that  these  days elite is nothing else&lt;br /&gt;
but  another definition for lame. It is no surprise that&lt;br /&gt;
members   of   the   &amp;quot;legal&amp;quot;  scene  are  interested  in&lt;br /&gt;
changing  the  hierachy and the unwritten laws as the&lt;br /&gt;
system  working  well  over  the  years does not suits&lt;br /&gt;
their  interests.  Not  in  real  life  nor  in  the  scene&lt;br /&gt;
people  start  at  the  top  of  the hierachy. It's a long&lt;br /&gt;
and  hard  way  starting  as  a traineee upgrading all&lt;br /&gt;
over the years to reach the desired status, unfortu-&lt;br /&gt;
nately  the majority now thinks a revolution can bring&lt;br /&gt;
them  faster  to  the  top.  It is really sad to see some&lt;br /&gt;
people  destroying  the  structures and disregarding&lt;br /&gt;
laws  and  having built up to guarantee that scene life&lt;br /&gt;
worked  well for about 14 years already. The question&lt;br /&gt;
is  what is more important, the well working system or&lt;br /&gt;
rebellious  individual?  Anarchy  destroys  more  than&lt;br /&gt;
most might take into consideration.&lt;br /&gt;
&lt;br /&gt;
When  people discuss about the sense of the cracking&lt;br /&gt;
scene  it  is  no  secret  that  most  of  today's single&lt;br /&gt;
cracker entries never removed a protection or have&lt;br /&gt;
been  forced  to  remove  a  protection with the first&lt;br /&gt;
release  pressure.  Nevertheless some are still doing&lt;br /&gt;
brilliant  job  with  jewel versions or other useful en-&lt;br /&gt;
hancements like REU support.&lt;br /&gt;
People   continously   complain   about  the  tricks  of&lt;br /&gt;
cracking  groups  to  get  their hands on original and&lt;br /&gt;
previews before those productions have been sold to&lt;br /&gt;
companies.  To  be  honest,  those  men are just doing&lt;br /&gt;
their  job by supporting their group. It's nothing per-&lt;br /&gt;
sonal,  it's  just  business,  that should not be forgot-&lt;br /&gt;
ten.  No, this is no cruel sarcasm, and if the game au-&lt;br /&gt;
thors  would  follow  the  scene  press and especially&lt;br /&gt;
check out the advertisements chapter more carefully&lt;br /&gt;
it  wouldn't  be  a problem to see the differences bet-&lt;br /&gt;
ween  a  contact  letter  and  serious offer sent by a&lt;br /&gt;
genuine  company or just a promising try from a mem-&lt;br /&gt;
ber  of  a cracking group. It's no secret that one can&lt;br /&gt;
order  information  material or chan check things out&lt;br /&gt;
at several addresses before sending a complete or a&lt;br /&gt;
preview production to a suspicious address. CLEVER&lt;br /&gt;
scene  related  game authors should be aware of this&lt;br /&gt;
fact.&lt;br /&gt;
Today it's a fashion to be a member of multiple groups,&lt;br /&gt;
so  it  might  happen  that  members  of game labels or&lt;br /&gt;
game   producing  groups  are  members  in  cracking&lt;br /&gt;
groups,  too.  In  case  the  author  spreads the game&lt;br /&gt;
within the group or to some so-called friends it might&lt;br /&gt;
happen  that  the  game  can  get  into  the  hands  of&lt;br /&gt;
crackers,  too, even if the author's group member or&lt;br /&gt;
friend is not getting credited for providing the game.&lt;br /&gt;
When  the  author  does not know what is going on his&lt;br /&gt;
own  group/label  he  can't  blame the cracking scene&lt;br /&gt;
for  the  disaster! Especially newcommers looking for&lt;br /&gt;
fast  fame and respect or people who want to impress&lt;br /&gt;
the  upperclass cracking groups are providing those&lt;br /&gt;
insider  releases,  looking  for  new  &amp;quot;friends&amp;quot;  and  a&lt;br /&gt;
better  reputation  in  the  reigns  of  the established&lt;br /&gt;
scene.  But  that  kind  of problem was brought in with&lt;br /&gt;
the   multiple  memberships  being  introduced  to  the&lt;br /&gt;
scene in the past three to four years.&lt;br /&gt;
Selling  games  by  mail  order  on royalty basis is the&lt;br /&gt;
usual  way  of  distributing games these days. The in-&lt;br /&gt;
come  is surely NOT very attractive when it has to be&lt;br /&gt;
shared  with  the  distributor  and  the  involved per-&lt;br /&gt;
sons,  too.  But is there really a need for such a dis-&lt;br /&gt;
distributor?  Definately  NOT!  It  should  NOT  be  too&lt;br /&gt;
hard  to submit previews or copies of the full game to&lt;br /&gt;
the  few  existing  commercial magazines or the fanzi-&lt;br /&gt;
nes  which  will  be rather happy to support game au-&lt;br /&gt;
thors  by  giving  rather good reviews attracting po-&lt;br /&gt;
tentional  customers.  Another important problem with&lt;br /&gt;
those  distributors  is  that they have the freedom to&lt;br /&gt;
change  the  prize  for  the  game, leading to the fact&lt;br /&gt;
that  the  income can vary from what has been promi-&lt;br /&gt;
sed.  If  you  want to believe in what most distributors&lt;br /&gt;
promise  the  CBM  64 market must still be rather at-&lt;br /&gt;
tractive, on the other hand they can't even grant you&lt;br /&gt;
a  guaranted  income covering atleast the sum of e.g.&lt;br /&gt;
100  sold  copies?  Companies  like  Cherry  Software&lt;br /&gt;
have published income tables providing information up&lt;br /&gt;
to  10.000 sold copies what looks for sure quite pro-&lt;br /&gt;
mising, so where is the problem to work with a system&lt;br /&gt;
benefiting  the  authors,  too? Authors should be cle-&lt;br /&gt;
ver  enough not getting trapped by suspicious offers&lt;br /&gt;
which  seem  to  be  unrealistic in today's commercial&lt;br /&gt;
sector as it is no secret that an attractive market is&lt;br /&gt;
getting covered by major companies.&lt;br /&gt;
The  time  has come not to blame others for personal&lt;br /&gt;
mistakes,  the  time  has  come to accept that only the&lt;br /&gt;
author  is  responsible  for  previously  spread game&lt;br /&gt;
backups  or  previews  as no one else expect for the&lt;br /&gt;
developing team normally needs a copy. In some cases&lt;br /&gt;
the  authors  even  put  their  unsold  productions on&lt;br /&gt;
spread  disks  and  did  wonder that cracking groups&lt;br /&gt;
released  it.  No need to argue anymore. There is one&lt;br /&gt;
secure method to prevent previously spread copies.&lt;br /&gt;
Send  in  your  productions  to  companies  with a fine&lt;br /&gt;
reputation,  you  can  be  sure  that  you  will receive&lt;br /&gt;
your  money in advance and that you won't get ripped&lt;br /&gt;
off.  Proven  to be reliable companies are CSW Verlag&lt;br /&gt;
(Go64!), Magna Media (64'er) and Loadstar.&lt;br /&gt;
&lt;br /&gt;
Surely  the  reputation  of  cracking  groups  and  its&lt;br /&gt;
members in the rows of the legal population is not the&lt;br /&gt;
best,  but what about the attitudes of the demo scene&lt;br /&gt;
and its members? There aren't any big differences!&lt;br /&gt;
No  doubt, it is not a question of facts and arguments&lt;br /&gt;
to  convince  persons  changing their opinion, never-&lt;br /&gt;
theless  these days it is quite interesting to see many&lt;br /&gt;
groups  after two or three successful demo releases&lt;br /&gt;
celebrating themselves as the best ever happening to&lt;br /&gt;
the  scene and genuine alltime leaders not having any&lt;br /&gt;
concurence  left  in  the  scene,  a  phenomenon to be&lt;br /&gt;
found  extremely  often  within  the  rows of cracking&lt;br /&gt;
groups and mail traders, too. There are lots of exam-&lt;br /&gt;
ples  proving  that  taking  the  charts by storm is no&lt;br /&gt;
problem  these days, what is not the question of skills&lt;br /&gt;
and  knowledge  anymore  but the missing concurence&lt;br /&gt;
and activity level.&lt;br /&gt;
In  the  opinion  of most newcommers the charts posi-&lt;br /&gt;
tion  is  more  important  than scene affliation when it&lt;br /&gt;
comes  up  to define the skills and knowledge level. No&lt;br /&gt;
points in any charts can compile the experience made&lt;br /&gt;
over the years.&lt;br /&gt;
Mail  traders  are a quite good example here. What do&lt;br /&gt;
mail  trader  charts  express?  Their  skill level, their&lt;br /&gt;
knowledge,  their  activity  in  votesheet spreading or&lt;br /&gt;
their  popularity  level?  Many  mail traders made it to&lt;br /&gt;
be  top  by  spreading tons of votesheets, after rea-&lt;br /&gt;
ching  the  top  they usually feel to be something spe-&lt;br /&gt;
cial  and  decrease  their activity level when they find&lt;br /&gt;
out  that the effort is not worth the result, especially&lt;br /&gt;
in  these  days  with  the  rare amount of new warez.&lt;br /&gt;
Does   this   charts  entry  define  the  status  in  the&lt;br /&gt;
scene?  Is  an actual mega swapper a better swapper&lt;br /&gt;
than a former mega swapper who decreased his acti-&lt;br /&gt;
vity level and the number of contacts? Does the high-&lt;br /&gt;
er  entry  in the charts now mean he really is better?&lt;br /&gt;
Definately NOT!&lt;br /&gt;
Here  it  is quite interesting to see who generally fills&lt;br /&gt;
in  the  votesheets  as  in  nine of ten cases unknown&lt;br /&gt;
newcommers  fill  them,  giving  their votes to support&lt;br /&gt;
their  friends  or they simply copy charts which have&lt;br /&gt;
been   seen  elsewhere.  Polish  people  unfortunately&lt;br /&gt;
have the affliction to support fellow-countrymen only,&lt;br /&gt;
so  if  those charts would be taken too serious there&lt;br /&gt;
would  be  NO  scene life outside Poland. People gene-&lt;br /&gt;
rally  spreading votesheets can be aware of the fact&lt;br /&gt;
that  in  nine  of  ten  filled  and  returned votesheets&lt;br /&gt;
their  handle  and  their  group  will appear for sure!&lt;br /&gt;
When  a  person  or a groups belongs to the circle of&lt;br /&gt;
established   entries   nobody  really  needs  to  care&lt;br /&gt;
about  votesheets spreading anymore, as a quite high&lt;br /&gt;
numberof votes follows automatically and can be seen&lt;br /&gt;
as a part of the scene evolution, a matter of the fact&lt;br /&gt;
the  mail  charts  almost  need half a year to react on&lt;br /&gt;
actual happenings and changes.&lt;br /&gt;
Due  to  the fact that charts can be influenced in any&lt;br /&gt;
way  (self-voting,  friendship  votes, ...) it is not a se-&lt;br /&gt;
cure  barometer  to  define  the  actual  status in the&lt;br /&gt;
scene  but it is for sure a good way to define the po-&lt;br /&gt;
pularity level and the acceptance within the scene.&lt;br /&gt;
&lt;br /&gt;
It  seems  that  no  one  of the legal part of the scene&lt;br /&gt;
has  already  found  out that the demo scene is bene-&lt;br /&gt;
fitting  from  the  work  of cracking groups, too. Many&lt;br /&gt;
useful tools making the scene job more easy for pro-&lt;br /&gt;
grammers,  graphic artists, composers and even mail&lt;br /&gt;
traders  were  originally  distributed  by  companies,&lt;br /&gt;
especially to be found on German programm disks like&lt;br /&gt;
Input  64,  64'er,  Magic  Disk and Game On have been&lt;br /&gt;
cracked and released by cracking groups, not to talk&lt;br /&gt;
about any improvements or translations or are there&lt;br /&gt;
any  freaks out there just working with original soft-&lt;br /&gt;
ware they have paid for? Furthermore there are the&lt;br /&gt;
rare games being offered and sold these days aswell&lt;br /&gt;
the combined magazine and programm disk packages,&lt;br /&gt;
who  are the potentional customers? Some non-scene&lt;br /&gt;
related  persons and crackers aswell as members of&lt;br /&gt;
cracking  groups,  supporting  that  original  to  their&lt;br /&gt;
group  in  the  hope  to get a release, and just on the&lt;br /&gt;
third level in a quite weak percentage members of le-&lt;br /&gt;
gal  teams!  But what went wrong here that those who&lt;br /&gt;
want  to  keep the spirit of the CBM 64 scene alive do&lt;br /&gt;
do  not support the commercial aspect of the compu-&lt;br /&gt;
ter system at all? When a good game is getting relea-&lt;br /&gt;
sed  just  have  a  look  into  the  disk  boxes of legal&lt;br /&gt;
sceners,  it  is  not  too  hard  to imagine what can be&lt;br /&gt;
found  in  there!  Correct,  it is NOT the original but a&lt;br /&gt;
crack. Why does the legal scene not support its fellow&lt;br /&gt;
members?  An  every  sold  copy could convince game&lt;br /&gt;
authors  to  continue  and  creating another piece of&lt;br /&gt;
software for this machine! People continously demand&lt;br /&gt;
high  quality  games  and  complain  about the general&lt;br /&gt;
shown quality these days, on the other hand they are&lt;br /&gt;
not willing to pay for the delivered quality, so what do&lt;br /&gt;
those  people  expect? Not even enthusiastic authors&lt;br /&gt;
will create games when the income does not cover the&lt;br /&gt;
costs  for  its  development,  that's  a fact ALL scene&lt;br /&gt;
related  persons  should  be aware of. The more easy&lt;br /&gt;
and  comfortable way is to blame cracking groups for&lt;br /&gt;
the  situation and waiting for someone else to get ac-&lt;br /&gt;
tive here by changing the current situation.&lt;br /&gt;
Instead  of  waiting for a change or complaining about&lt;br /&gt;
the   situation   people  should  better  getting  active&lt;br /&gt;
themselves.  There are many ways for active persons&lt;br /&gt;
to  improve  the  situation step by step, but remaining&lt;br /&gt;
passive  and complaining can not be the ultimate solu-&lt;br /&gt;
tion,  not  in  the  scene  and  not  in  the  commercial&lt;br /&gt;
sector.&lt;br /&gt;
&lt;br /&gt;
Everyone  is  talking  about  a friendship scene these&lt;br /&gt;
days  with  friendship  to  be  the  engine  keeping the&lt;br /&gt;
scene  activities alive but the days presenting a fair,&lt;br /&gt;
respectful  competition  seem  to  have been gone for&lt;br /&gt;
good.  Actually  the scene consists of wanna-be num-&lt;br /&gt;
ber  one groups and individuals with the only interest&lt;br /&gt;
in  ruling  the ruins of the CBM 64 scene, respect to-&lt;br /&gt;
wards  more  advanced competitors is gone, as these&lt;br /&gt;
competitors  already  archieved the DESIRED position&lt;br /&gt;
in  the  charts and status in the scene. Never before&lt;br /&gt;
the  scene  has been the immense number of mobbing,&lt;br /&gt;
lies  to  save  questionable reputations of groups and&lt;br /&gt;
persons,  brainless and jealous attacks against com-&lt;br /&gt;
petitors  without  any  background just to reflect the&lt;br /&gt;
spotlight  away  from  own failures and incompetence.&lt;br /&gt;
Friendship  does  not  mean  that  the friends have to&lt;br /&gt;
come  up  with  compliments and positive critism all the&lt;br /&gt;
time,  a genuine friendship should allow controversial&lt;br /&gt;
discussions  without  declaring war later on or to re-&lt;br /&gt;
move  members  from  the  memberstatus  for causing&lt;br /&gt;
disruption   and   disorder   within   the   group.   If  a&lt;br /&gt;
so-called  friendship  does  not  stand  the  truth and&lt;br /&gt;
different opinions where else to find internal and ex-&lt;br /&gt;
ternal  credibility  or  honesty? No, a genuine friend-&lt;br /&gt;
ship  should  be  something  completely  different than&lt;br /&gt;
filling  the  friends', groups' and productions' name on&lt;br /&gt;
the  top  of  the  votesheet subjects or supplying the&lt;br /&gt;
so-called  friends  with originals or whateveer else is&lt;br /&gt;
benefitting him.&lt;br /&gt;
The  term  &amp;quot;friendship&amp;quot;  is  very  often  abused these&lt;br /&gt;
days,  the  correct  definition  for  the  scene  should&lt;br /&gt;
better  be  community of interests instead of friend-&lt;br /&gt;
ship scene.&lt;br /&gt;
&lt;br /&gt;
Each  part  of the scene was its advantages and dis-&lt;br /&gt;
advantages,  both  the demo and the cracking scene.&lt;br /&gt;
Nevertheless  no  one  can  deny  the  fact that BOTH&lt;br /&gt;
parts are benefitting from each other, so the discus-&lt;br /&gt;
sion  about  the  right  of existence in any part of the&lt;br /&gt;
scene  is worthless as it was and still is the symbiosis&lt;br /&gt;
that  designs  the  variety in the scene to be an inte-&lt;br /&gt;
resting  place  to  be,  a  place having lost most of its&lt;br /&gt;
very  own  magic  all  over  the  years.  Isn't it a quite&lt;br /&gt;
good  example  of  racism?  Isn't  it the CBM 64 scene&lt;br /&gt;
having  made demos against racism? Isn't it especially&lt;br /&gt;
the  &amp;quot;liberal&amp;quot;  and &amp;quot;open-minded&amp;quot; demo scene claiming&lt;br /&gt;
to  be  against  racism? Why is that part of the scene&lt;br /&gt;
practising racism in this case?&lt;br /&gt;
&lt;br /&gt;
What  is  the current status? The scene still claims to&lt;br /&gt;
be  a  friendship  scene  but  can't  afford  to miss an&lt;br /&gt;
every  single  chance to corrupt potentional competi-&lt;br /&gt;
tors.  The  scene  discussed  about  the  sense  of its&lt;br /&gt;
single   parts  and  does  not  recognize  that  it  will&lt;br /&gt;
destroy itself with unforced trench wars much faster&lt;br /&gt;
than  some  might expect. Sure, if there are five per-&lt;br /&gt;
sons  left in the scene it still can be defined as scene&lt;br /&gt;
but  will  that  remain the scene built up and kept alive&lt;br /&gt;
all  over  the  years?  Is  it that important for certain&lt;br /&gt;
individuals  and  groups  in  various  fields to rule the&lt;br /&gt;
ruins  and  to  destroy  the remaining strcutrues for&lt;br /&gt;
fast  fame,  a  questionable  fame  in  an  almost  dead&lt;br /&gt;
scene?&lt;br /&gt;
&lt;br /&gt;
Farewell,  oh  scene,  we  have  had a nice time, a long&lt;br /&gt;
time  before  almost  all  of today's rulers have known&lt;br /&gt;
about  the  existance  of  this beautiful place and un-&lt;br /&gt;
derground  ressort,  unfortunately  that  time is long&lt;br /&gt;
gone for good!&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Party Radar==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * PARTY RADAR *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
                        A S S E M B L Y ' 9 7&lt;br /&gt;
     Helsinki Fair Center, 8th - 10th of August 1997&lt;br /&gt;
&lt;br /&gt;
1. Opening words&lt;br /&gt;
To state the obvious, you are reading the official AS-&lt;br /&gt;
SEMBLY '97 party invitation info file. Some facts pre-&lt;br /&gt;
sented  in  this  information file might change prior to&lt;br /&gt;
the  party  and the best way of keeping informed is to&lt;br /&gt;
regularly check out web site at www.assembly.org.&lt;br /&gt;
&lt;br /&gt;
2. Facts&lt;br /&gt;
2.1 Where and When&lt;br /&gt;
Date &amp;amp; Time&lt;br /&gt;
The  party  will  start  at  10.00 (am) on Friday 8th of&lt;br /&gt;
August  and  end at 20.00 on Sunday 10th of August.&lt;br /&gt;
Check  out the preliminary schedule for more detailed&lt;br /&gt;
info.  Helsinki  Fair  Center (the  place). For the third&lt;br /&gt;
consecutive time the party is held in the largest con-&lt;br /&gt;
ference centrum in Finland - the Helsinki Fair Center&lt;br /&gt;
So  there  will enough room for everybody - if you've&lt;br /&gt;
some  special  requirements  contact  us  prior to the&lt;br /&gt;
event.  We  wouldn't  like  a tent in the girls WC, but we&lt;br /&gt;
might  actually  feel good about it in the corner of the&lt;br /&gt;
party area.&lt;br /&gt;
This  year  the  hall  is  different  from  the  previous&lt;br /&gt;
years,  so  the  door  used  for loading and unloading&lt;br /&gt;
during  Friday  morning  and Sunday afternoon is not&lt;br /&gt;
used  this  year.  The new door is located around the&lt;br /&gt;
corner (about 100 meters away).&lt;br /&gt;
&lt;br /&gt;
Some facts about the hall&lt;br /&gt;
- the  address:  Rautatielaisenkatu  3  in  Pasila  (the&lt;br /&gt;
   name of the part of the city)&lt;br /&gt;
- how to get there:&lt;br /&gt;
1. Take  any  local  train from the central Helsinki rail&lt;br /&gt;
way  station  (in Finnish: &amp;quot;Rautatieasema&amp;quot;, in German:&lt;br /&gt;
&amp;quot;Hauptbahnhof&amp;quot;, in swahili... well who cares)&lt;br /&gt;
2. Get out at Pasila&lt;br /&gt;
3. Look  around  until you see a -giant- red block of&lt;br /&gt;
buildings. head there.&lt;br /&gt;
4. Join the party.&lt;br /&gt;
&lt;br /&gt;
2.2. Getting there&lt;br /&gt;
Getting there by air&lt;br /&gt;
Flying  to  Helsinki  is  easy, but it ain't cheap. Finnair&lt;br /&gt;
(www.finnair.fi),  Lufthansa  (www.lufthansa.com)   and&lt;br /&gt;
SAS  (www.sas.se)  fly  regularly  to  Helsinki and with&lt;br /&gt;
luck  you might find a plane that takes you to Helsinki&lt;br /&gt;
early on Friday morning.&lt;br /&gt;
If/when  you arrive at the Helsinki Airport (Helsenki-&lt;br /&gt;
Vantaa) there are three options to take:&lt;br /&gt;
1. take  a  cab (fast but expensive) (costs about 100-&lt;br /&gt;
150 FIM)&lt;br /&gt;
2. take a group taxi (yellow line). a bit more unexpen-&lt;br /&gt;
sive (about 60-100 FIM)&lt;br /&gt;
3. take  a  bus  to  the  center  of Helsinki. The buses&lt;br /&gt;
leave regularly approx. 30 minutes apart.&lt;br /&gt;
&lt;br /&gt;
Getting there by sea&lt;br /&gt;
A  short  cruise from Stockholm to Helsinki always (!)&lt;br /&gt;
results  in  definite  fun.  A  lot  of good looking girls,&lt;br /&gt;
great  weather and luxirious ships guarantee a lot of&lt;br /&gt;
good   time.   Check   out  Viking  Line  and  Silja  Line&lt;br /&gt;
(www.silja.fi).&lt;br /&gt;
&lt;br /&gt;
When you arrive in the harbour you can either&lt;br /&gt;
1) walk  to  the  central  railway  station  (not advised&lt;br /&gt;
with a lot of hardware)&lt;br /&gt;
2) take the tram to the central railway station&lt;br /&gt;
3) take  a  cab  to  the  Helsinki  Fair  Center  (costs&lt;br /&gt;
about 60-100 FIM)&lt;br /&gt;
&lt;br /&gt;
Getting there by car&lt;br /&gt;
If you are coming by car you should find the trip easy&lt;br /&gt;
once  you  get  inside  Finlands  borders.  Head  on to&lt;br /&gt;
Helsinki,  the  capital. Once you are in Helsinki, do not&lt;br /&gt;
drive  to  actual  center, but find your way to Pasila.&lt;br /&gt;
Check  out  the  maps  for  central Helsinki and Pasila&lt;br /&gt;
more  details. There is plenty of parking space at the&lt;br /&gt;
Helsinki Fair Center.&lt;br /&gt;
&lt;br /&gt;
General about Helsinki&lt;br /&gt;
You   can   find   more   info   about  Helsinki  City  at&lt;br /&gt;
www.hel.fi (maps, tourist info, etc.).&lt;br /&gt;
(maps, tourist info etc).&lt;br /&gt;
Local  area  bus  tickets in Finland vary from around&lt;br /&gt;
$2  to  $4  US. The taxi is of course more expensive.&lt;br /&gt;
For example to take a normal taxi from the airport to&lt;br /&gt;
the  party  place will cost one person around $30-40&lt;br /&gt;
US.  But  if  you  take  the Airport Taxi, it will be a lot&lt;br /&gt;
lot cheaper (about half the price).&lt;br /&gt;
&lt;br /&gt;
2.3 Party features&lt;br /&gt;
Audio and video&lt;br /&gt;
The  main hall will once again feature a (too) powerful&lt;br /&gt;
sound  system.  We  will have (wow) stereo output and&lt;br /&gt;
kicking  base  at  10 000 watts of pure sound power.&lt;br /&gt;
And  naturally  we  will give out free earplugs. The big&lt;br /&gt;
screen  is  over  8 meters wide and and supports the&lt;br /&gt;
640  x  480  resolution.  Definitely the way to see the&lt;br /&gt;
demos.&lt;br /&gt;
&lt;br /&gt;
Network&lt;br /&gt;
The  kick  ass  network  is  once again at ASSEMBLY.&lt;br /&gt;
Provided  by  Telecom Finland we have over 30 mega-&lt;br /&gt;
bytes/sec  ATM  cable  and  a reliable local area net-&lt;br /&gt;
work.  Voting and party information will be done in the&lt;br /&gt;
party intranet.&lt;br /&gt;
We  will also provide extremely good service to people&lt;br /&gt;
not  able  to come to ASM. Using Telecom Finlands Me-&lt;br /&gt;
diaLab  technology  we will able to send streaming au-&lt;br /&gt;
dio &amp;amp; video from all competitions (!), party events, re-&lt;br /&gt;
ports, interviews and gallups.&lt;br /&gt;
In  addition  to the cool webTV we will also have a four&lt;br /&gt;
person reporter team working on a ASM eZINE publi-&lt;br /&gt;
shed  at  the  website.  So  you can expect very good&lt;br /&gt;
coverage of all events.&lt;br /&gt;
&lt;br /&gt;
Halls&lt;br /&gt;
The  party  area  this  year is a little bit bigger hall in&lt;br /&gt;
the  different part of the Helsinki Fair Center than in&lt;br /&gt;
previous  years.  The hall is the B4 hall (if that means&lt;br /&gt;
anything  to  anybody  =)). We got about 4500 square&lt;br /&gt;
meters  of party area with 1500 computer places. The&lt;br /&gt;
sleeping  hall is situated in a near by computer scien-&lt;br /&gt;
ce   institute  (ATK-instituutti)  for  perfect  sleeping&lt;br /&gt;
peace.  No  noise,  no hassle. Remember to bring your&lt;br /&gt;
own  sleeping  bag.  The main party area doesn't have&lt;br /&gt;
windows  so the video screens will look absolutely fa-&lt;br /&gt;
bulous at the competitions.&lt;br /&gt;
&lt;br /&gt;
Services&lt;br /&gt;
The  party place is the biggest fair centre in Finland.&lt;br /&gt;
It will feature 24h food service (yes, we have Coke!),&lt;br /&gt;
24h  security  personnel,  24h  professional  electri-&lt;br /&gt;
cian,  24h luggage preservation service and cleaning&lt;br /&gt;
personnel. Also 24h help desk with friendly personell&lt;br /&gt;
will be available to help you out with any problems you&lt;br /&gt;
might  encounter.  Plenty of toilets and some showers&lt;br /&gt;
will  be  available.  Cool  party t-shirts will be sold for&lt;br /&gt;
low prices. FREE earplugs!&lt;br /&gt;
&lt;br /&gt;
Parking&lt;br /&gt;
We  got  the  biggest parking lot in Helsinki City =). We&lt;br /&gt;
don't  yet know the Fair Center's policy towards par-&lt;br /&gt;
king but we presume that parking will be free or cost&lt;br /&gt;
cost only 20-40 FIM for the duration of the event.&lt;br /&gt;
&lt;br /&gt;
3. Competitions&lt;br /&gt;
The  organizers reserve the right to make any chan-&lt;br /&gt;
ges  to  the  competition  rules,  and  to disqualify any&lt;br /&gt;
entry  if  it  is  not suitable to attend the competitions&lt;br /&gt;
for some reason. So don't include any explicit sexual,&lt;br /&gt;
racist  or  disturbing material. Atleast one of the au-&lt;br /&gt;
thors  of  a competiting product has to be present at&lt;br /&gt;
the  party  place  in order to attend the competitions&lt;br /&gt;
and  to  receive  possible prizes. In solo competitions&lt;br /&gt;
music,  graphics,  4kb) the author has to be present.&lt;br /&gt;
In  the  Java  demo  compo,  you don't need to be pre-&lt;br /&gt;
sent  to  enter the compo. Read more details the Java&lt;br /&gt;
demo  compo  rules.  Only contributions delivered be-&lt;br /&gt;
fore the deadline will participate in the competitions.&lt;br /&gt;
A  jury composed of known scene people (maybe even&lt;br /&gt;
you!)  will select an amount of 15 entries in each com-&lt;br /&gt;
petition  to  the  finals (to be shown on the big screen&lt;br /&gt;
to  the audience). There will be different people in the&lt;br /&gt;
PC and Amiga jurys.&lt;br /&gt;
&amp;quot;Maximum  running length&amp;quot; below is only the amount of&lt;br /&gt;
time  we  will show a particular piece of art on the big&lt;br /&gt;
screen.  The  demos/intros  will  have  to run without&lt;br /&gt;
ANY  user  interaction  once started (although there&lt;br /&gt;
can be a setup screen). The filenames of the produc-&lt;br /&gt;
tions  have  to  comply  with  the ISO-9660 standard.&lt;br /&gt;
This means that the only characters allowed in filena-&lt;br /&gt;
mes  are  &amp;quot;A-Z&amp;quot; and &amp;quot;0-9&amp;quot;. The maximum length of the&lt;br /&gt;
filename  is  8+3 characters as in MS-DOS standard.&lt;br /&gt;
The  productions MUST NOT save any files (for exam-&lt;br /&gt;
ple configuration files) on the harddisk or the disk. In&lt;br /&gt;
the music, graphics, raytracing and 4kb intro compe-&lt;br /&gt;
titions  only  one  of  the  authors  (if there are more&lt;br /&gt;
than  one) can be the official author of the competing&lt;br /&gt;
piece  of  art. For example, if two coders work on the&lt;br /&gt;
same 4kb intro, only one of them can receive the pri-&lt;br /&gt;
ze  and  his name in the party results. After all, these&lt;br /&gt;
three  competitions are meant to be solo competitions&lt;br /&gt;
The authors have to have all copyrights to their pro-&lt;br /&gt;
duction.  If  you are dumb enough to rip graphics from&lt;br /&gt;
Quake  we  won't  be  dumb  enough  to  show it on the&lt;br /&gt;
screen.  All  entries will be distributed immediately af-&lt;br /&gt;
ter ASSEMBLY. If you wish to release a bugfixed ver-&lt;br /&gt;
sion,  submit  that  to the info crew before the end of&lt;br /&gt;
the  party.  All entries will be included on the Erave 3&lt;br /&gt;
CD-ROM, which will be released approx. one month af-&lt;br /&gt;
ter the party.&lt;br /&gt;
&lt;br /&gt;
PROJECTOR &amp;quot;FEATURES&amp;quot;&lt;br /&gt;
We  will  use the same projector as in ASSEMBLY '96.&lt;br /&gt;
This  means  that we have to load a special driver be-&lt;br /&gt;
fore showing anything on the screen. This driver en-&lt;br /&gt;
ables the video convertor to work correctly.&lt;br /&gt;
Unfortunately  it  has  the side effect of slowing down&lt;br /&gt;
demos  using a specific timing routine. To counter this&lt;br /&gt;
the  driver will be available from our web site as soon&lt;br /&gt;
as  possible  so  you can test your demo or intro with&lt;br /&gt;
that  driver  to see if it affects your code. In ASM '96&lt;br /&gt;
only couple of demos suffered from the timing problem&lt;br /&gt;
but it is better to be safe than sorry. We don't know&lt;br /&gt;
yet  how  the  driver  will  influence  Windows Direct-X&lt;br /&gt;
demos.  But  it  is  safe  to  assume that if your timing&lt;br /&gt;
code  has problems with it in DOS it will most probably&lt;br /&gt;
continue  behaving  badly  also in Windows. You should&lt;br /&gt;
note  that  the picture produced by a video projector&lt;br /&gt;
is not as good as a monitor picture. The video projec&lt;br /&gt;
tor  does not show pale colors well and in some cases&lt;br /&gt;
can  even lose them completely. Also the contrast can&lt;br /&gt;
be different. These are common problems will all video&lt;br /&gt;
problems with all video projectors and simply can't be&lt;br /&gt;
corrected.  Please  try to understand these restric-&lt;br /&gt;
tions. If you have any questions about the rules, con-&lt;br /&gt;
tact ASSEMBLY Organizing.&lt;br /&gt;
&lt;br /&gt;
3.1 Voting information&lt;br /&gt;
We will use a WWW based voting system. You will recei-&lt;br /&gt;
ve a badge stating your user number and a password&lt;br /&gt;
This  combination will enable you to vote on our Intra-&lt;br /&gt;
net  server.  You  can  vote  for the five best in each&lt;br /&gt;
categories. The production placed in your vote in the&lt;br /&gt;
first  place  will receive 5 points, the second 4 points&lt;br /&gt;
and so on.&lt;br /&gt;
&lt;br /&gt;
3.2 Jury information&lt;br /&gt;
Before you can give your opinion, a jury composed of&lt;br /&gt;
known  scene  people  will  qualify the products to the&lt;br /&gt;
finals.  The members of the jury will give points from 1&lt;br /&gt;
to 10 for each product and the average of the points&lt;br /&gt;
will be its final score.&lt;br /&gt;
15 best scoring products will qualify to finals. If there&lt;br /&gt;
is  more  than  one  product that qualified as 15th the&lt;br /&gt;
jury will commonly decide which one of them will quali-&lt;br /&gt;
fy.&lt;br /&gt;
&lt;br /&gt;
3.3 PC COMPETITION GENERAL RULES&lt;br /&gt;
The  name  of  any  file has to comply to the ISO-9960&lt;br /&gt;
standard (i.e. NO special or &amp;quot;SuP3r k3wl&amp;quot; characters&lt;br /&gt;
are  allowed).  The  maximum  length of the file name is&lt;br /&gt;
8+3  characters. The production must NOT save any-&lt;br /&gt;
thing  on the harddisk/disk. If you are having trouble&lt;br /&gt;
adding  Sound  Blaster  support  to your production,&lt;br /&gt;
check out the Midas sound system.&lt;br /&gt;
&lt;br /&gt;
Competition machines DEMO, 64k INTRO &amp;amp; 4k INTRO:&lt;br /&gt;
Pentium  133  MHz  with 16 MB of RAM, MS-DOS 7.0, the&lt;br /&gt;
competition  machine  will be booted up with HIMEM and&lt;br /&gt;
EMM386,  so  make  sure  your productions runs with&lt;br /&gt;
them,  2 MB PCI SVGA graphics card (a S3 964 acce-&lt;br /&gt;
lerated  card),  Gravis  UltraSound  with  1  MB of on-&lt;br /&gt;
board memory and/or Sound Blaster AWE 32 with 1MB&lt;br /&gt;
of onboard memory, 550 kb of free base memory, hi-&lt;br /&gt;
ghest allowed screen resolution is 640 X 480.&lt;br /&gt;
All  productions  have to support 256 color mode but&lt;br /&gt;
can also use any high color use ( we will use the best&lt;br /&gt;
possible mode when showing the productions)&lt;br /&gt;
&lt;br /&gt;
WIN '95 DIRECT X DEMO&lt;br /&gt;
Pentium 133 MHz with 16 MB of RAM &amp;amp; 20 MB of swap,&lt;br /&gt;
Windows 95, Direct X 3.0, Matrox Millenium with 4 MB&lt;br /&gt;
of onboard memory&lt;br /&gt;
&lt;br /&gt;
GENERAL RULES (demo, 64k &amp;amp; 4k intro)&lt;br /&gt;
The user has to be able to exit at any time by press-&lt;br /&gt;
ing ESC. PC demos and intro have to check for sound&lt;br /&gt;
card enviroments variables. If found they must be u-&lt;br /&gt;
sed! The formats of the enviromental variables are:&lt;br /&gt;
GUS ULTRASND=220,1,1,11,7 (address, dma, dma, gus&lt;br /&gt;
irq, sb irq)&lt;br /&gt;
SB BLASTER=A220 I7 D1 T1 (a=address, i=irq, d=dma)&lt;br /&gt;
If  the  enviromental  variables  are  found, your pro-&lt;br /&gt;
duction  has  to  use them and should not show the u-&lt;br /&gt;
sual  setup  screen. This will eliminate a great deal of&lt;br /&gt;
hassle during the competitions and it will also be user&lt;br /&gt;
friendly  (wow..).  The  DOS4GW.EXE  is  located in the&lt;br /&gt;
path,  so  you  don't  have to include it with your pro-&lt;br /&gt;
duction.  If  you  use  SVGA  modes, be sure that your&lt;br /&gt;
production  uses  the  standard  VESA modes. We will&lt;br /&gt;
use UNIVBE for the VESA compability.&lt;br /&gt;
&lt;br /&gt;
GENERAL RULES (Win'95)&lt;br /&gt;
The  user has to be able to exit at any time by press-&lt;br /&gt;
ing ESC. You have to use Windows 95 sound interface&lt;br /&gt;
to   actually   play   the  music,  so  no  direct  fiddling&lt;br /&gt;
around  with the hardware. We will run Windows in 640&lt;br /&gt;
X  480  X 24 bit mode. The production will be shown in&lt;br /&gt;
We  will  run  Windows in 640 x 480 x 24 bit mode. The&lt;br /&gt;
fullscreen  mode  but  a  windowed  mode  support is a&lt;br /&gt;
definite bonus!&lt;br /&gt;
&lt;br /&gt;
3.4 PC DEMO COMPETITION&lt;br /&gt;
Maximum  size  in  executable  form is 6144 kb (6 MB).&lt;br /&gt;
Maximum showing time is 8 minutes, the demo itself can&lt;br /&gt;
be  longer.  Maximum base memory requirement is 550&lt;br /&gt;
kb. 100% VGA register level compatible graphic modes&lt;br /&gt;
and  SVGA  modes  up  to 640*480 are accepted. You&lt;br /&gt;
are  free  to  use  any number of colors but the demo&lt;br /&gt;
has to work also with only 256 colors. Pure animation&lt;br /&gt;
files  are  not  accepted. Also executables only inclu-&lt;br /&gt;
ding  an  animation  and an animation player will not be&lt;br /&gt;
accepted,  this is not an animation competition. Gravis&lt;br /&gt;
Ultrasound (512kb) and SB PRO/SB 16 support requi-&lt;br /&gt;
red. The demo has to have also a &amp;quot;no sound&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.5 WIN'95 DIRECT-X DEMO COMPETITION&lt;br /&gt;
Maximum  size  in  executable form is 4096 kb (4 MB).&lt;br /&gt;
Maximum showing time is 5 minutes, the demo itself can&lt;br /&gt;
be longer. The demo has to run ona machine with 16MB&lt;br /&gt;
of  physical memory and 20MB of swap space, but can&lt;br /&gt;
use all memory available in larger machines. The demo&lt;br /&gt;
must use and comply to Direct X 3.0.&lt;br /&gt;
The music system must support and use either Direct&lt;br /&gt;
Sound  or the standard Win32 audio functions, direct&lt;br /&gt;
hardware access it not allowed. We will use a well est-&lt;br /&gt;
ablished sound card for sound output (SB Awe 32, SB&lt;br /&gt;
Awe  64  or  some other). Make sure that your sound&lt;br /&gt;
routines  support also wave table cards with only 512&lt;br /&gt;
kb on board memory.&lt;br /&gt;
The  maximum screen size of the is 640 x 480. You're&lt;br /&gt;
free  to  use  up  to  24  bit colors but the demo must&lt;br /&gt;
work  also  in 256 color mode. You can support other&lt;br /&gt;
screen  modes  too,  but  the production will be run in&lt;br /&gt;
640  X  480  resolution  in  24 bit color mode. We will&lt;br /&gt;
display all demos in full screen mode. A windowed ver-&lt;br /&gt;
sion  is definitely a bonus. Pure animation files aren't&lt;br /&gt;
accepted.  Also  executables  only including an anima-&lt;br /&gt;
mation  and  an animation player will not be accepted,&lt;br /&gt;
this is not an animation competition&lt;br /&gt;
&lt;br /&gt;
3.6 PC 64k INTRO COMPETITION&lt;br /&gt;
Maximum size in executable form is 64 KB (65536 by-&lt;br /&gt;
tes). Maximum showing time is 5 minutes. Maximum base&lt;br /&gt;
memory requirement is 550 kb. 100% VGA register le-&lt;br /&gt;
vel  compatible  graphics  modes  and  SVGA modes up&lt;br /&gt;
to 640 X 480 are accepted. You are free to use any&lt;br /&gt;
number  of colors but the demo has to work also with&lt;br /&gt;
demo has to work also with only 256 colors. Pure ani&lt;br /&gt;
mation files are not accepted. On the release version&lt;br /&gt;
Gravis  Ultrasound  (1024kb) and SB PRO/SB 16 sup-&lt;br /&gt;
port required. This version can be over 65536 bytes&lt;br /&gt;
long.  Also a no sound option is required. On the com-&lt;br /&gt;
petition version either Gravis Ultrasound or SB PRO/&lt;br /&gt;
SB 16 support required&lt;br /&gt;
In  PC  64kb intro competition 2 versions of the intro&lt;br /&gt;
can be submitted. The competing version which is un-&lt;br /&gt;
der 65536 bytes long and supports either GUS or SB&lt;br /&gt;
and  the release version which supports both. Relea-&lt;br /&gt;
se  version can be over 65536 bytes long. Competing&lt;br /&gt;
64kb intros cannot be in any case longer than 65536&lt;br /&gt;
bytes.  Both  release  and  competition version has to&lt;br /&gt;
submitted to the organizers before the deadline.&lt;br /&gt;
&lt;br /&gt;
3.7 PC 4k INTRO COMPETITION&lt;br /&gt;
Maximum size in executable form in 4096 bytes. Maxi-&lt;br /&gt;
mum  showing  time is 3 minutes. Maximum base memory&lt;br /&gt;
requirement  is  550  kb.  NO MUSIC or other sound is&lt;br /&gt;
(because  this is a coders competition, not musicians)&lt;br /&gt;
Only 100% VGA register level compatible graphics mo-&lt;br /&gt;
des are accepted (no SVGA/VESA). Only one intro by&lt;br /&gt;
one  coder.  You  must  submit  two versions: a compo&lt;br /&gt;
version  and  a  release  version.  The compo version&lt;br /&gt;
may not display the name of the author or his group.&lt;br /&gt;
&lt;br /&gt;
3.8 AMIGA GENERAL RULES&lt;br /&gt;
As  the  competition  machine  we  will use: A1200, 2mb&lt;br /&gt;
chip  memory, 8 mb fast memory, 68030 at 50 Mhz. We&lt;br /&gt;
are still considering a Blizzard 68060 turbocard for&lt;br /&gt;
the  machine and a possibility to use some 24 bit gra-&lt;br /&gt;
phics  card.  If  you  have  opinions about this, please&lt;br /&gt;
send us comments.&lt;br /&gt;
The  user has to be able to exit at any time by press-&lt;br /&gt;
ing  the  left mouse button. The name of the file has to&lt;br /&gt;
comply  to  the  ISO-9660 standart (i.e. NO special or&lt;br /&gt;
&amp;quot;SuP3r  k3wl&amp;quot;  characters  are allowed9. The maximum&lt;br /&gt;
characters  are  allowed).  The maximum length of the&lt;br /&gt;
file  names  is  8+3  characters. The production must&lt;br /&gt;
NOT save anything on the harddisk/disk.&lt;br /&gt;
&lt;br /&gt;
3.9 AMIGA DEMO COMPETITION&lt;br /&gt;
Maximum  size  in  executable  form is 6144 kb (6 MB).&lt;br /&gt;
Must  be  harddisk installable. Maximum running length&lt;br /&gt;
is 8 minutes, the demo itself can be longer.&lt;br /&gt;
&lt;br /&gt;
3.10 AMIGA 64k INTRO COMPETITION&lt;br /&gt;
Maximum size in executable form is 64 kb (65536 by-&lt;br /&gt;
tes). Maximum showing time is 5 minutes.&lt;br /&gt;
&lt;br /&gt;
3.11 MUSIC COMPETITION GENERAL RULES&lt;br /&gt;
The  name of the files have to comply to the ISO-9660&lt;br /&gt;
=  no  special  characters  are  allowed!  The maximum&lt;br /&gt;
length  of  the  file  names is 8 + 3 (the MS-DOS stan-&lt;br /&gt;
dard  file  format).  We will display the patterns of the&lt;br /&gt;
tune  on the screen while playing it. We will not display&lt;br /&gt;
We  will  not  display  the  name  of  the  author on the&lt;br /&gt;
screen  while  playing it. Make sure your tune doesn't&lt;br /&gt;
contain hints about the identity of the author or we'll&lt;br /&gt;
forced to display something like &amp;quot;tune 2&amp;quot; as the title.&lt;br /&gt;
&lt;br /&gt;
3.12 MULTICHANNEL MUSIC COMPETITION&lt;br /&gt;
Maximum  amount  of  channels  is 32. Maximum size of&lt;br /&gt;
the song is 1024 kb in a playable format (including all&lt;br /&gt;
samples,  pattern  data, etc.). Maximum running length&lt;br /&gt;
is 3 minutes. We will accept:&lt;br /&gt;
- FastTracker 2 modules (.XM) with up to 32 channels&lt;br /&gt;
- ScreamTracker  3  modules  (.S3M)  with  up  to 32&lt;br /&gt;
   channels&lt;br /&gt;
- Basic  Protracker  modules (.MOD) with 4 channels,&lt;br /&gt;
   also  extended  PT-like formats with up to 32 chan-&lt;br /&gt;
   nels are supported&lt;br /&gt;
&lt;br /&gt;
All  songs  will  be played with PC compatible player u-&lt;br /&gt;
sing  a  1MB  Gravis UltraSound. One one song by one&lt;br /&gt;
musician.&lt;br /&gt;
&lt;br /&gt;
3.13 4 CHANNEL MUSIC COMPETITION&lt;br /&gt;
Maximum size is 880kb (=one Amiga disk). Maximum a-&lt;br /&gt;
mount  of  channels  is 4. Maximum running lenght is 3&lt;br /&gt;
Maximum  running length is 3 minutes. All songs will be&lt;br /&gt;
played  with  the  Amiga ProTracker (not renamed, no&lt;br /&gt;
powerpacked). Only one song by one musician. The fi-&lt;br /&gt;
les  have  to  comply  to  the ISO-9660 standard = no&lt;br /&gt;
special  characters  are allowed! The maximum length&lt;br /&gt;
of the file names in 8+3.&lt;br /&gt;
&lt;br /&gt;
3.15 ANIMATION COMPETITION&lt;br /&gt;
The  maximum  running  length is 2 minutes. The frame&lt;br /&gt;
rate  of  the  animation has to be 15 pics/sec. Anima-&lt;br /&gt;
tion format will be AVI (Intel Indeo) with sound track.&lt;br /&gt;
&lt;br /&gt;
Please continue reading in Party Radar II.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Party Radar 2==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * PARTY RADAR II *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  sound  track  should  be 22 kHz, 8 bit. The maxi-&lt;br /&gt;
mum  resolution  is  320 X 200. The animation must be&lt;br /&gt;
delivered  on  a  CD-ROM  or  an  Iomega ZIP drive. No&lt;br /&gt;
hard disks or floppy disks.&lt;br /&gt;
&lt;br /&gt;
3.16 GRAPHIC COMPETITION&lt;br /&gt;
The  maximum  resolution  allowed  is  640  X 480. The&lt;br /&gt;
maximum  amount  of  simultaneous onscreen colors is&lt;br /&gt;
24  bit.  The  palette is the standart 24 bit true color&lt;br /&gt;
palette.  Pictures  drawn with Amiga will be shown with&lt;br /&gt;
Amiga  Brilliance  (no  executables!).  Pictures  drawn&lt;br /&gt;
with PC will be shown with CSHOW (or some other good&lt;br /&gt;
picture  viewer).  PC  pictures will have to be in TGA,&lt;br /&gt;
LBM  or  IFF  format.  Scanned, ripped and raytraced&lt;br /&gt;
pictures will be disqualified. We will have jury of esta-&lt;br /&gt;
blished  graphicians  disqualifying copied pictures. Do&lt;br /&gt;
NOT  copy  original  work  of  art.  You must submit at&lt;br /&gt;
least  three  versions of the unfinished pictures that&lt;br /&gt;
show  the process of creating the picture. In addition&lt;br /&gt;
you  must  submit  a version of the final picture which&lt;br /&gt;
doesn't have your signature on it (which will be shown&lt;br /&gt;
on  the  big  screen). Only one picture by one graphic&lt;br /&gt;
artist.&lt;br /&gt;
&lt;br /&gt;
3.17 RAYTRACE COMPO&lt;br /&gt;
The  maximum resolution allowed in 640X480. The ma-&lt;br /&gt;
ximum  amount  of simultaneous onscreen colors is 24&lt;br /&gt;
bit.  The  palette is the standart 24 bit true color pa-&lt;br /&gt;
lette.  Pictures  will  be  shown  on  PC with true color&lt;br /&gt;
palette. Pictures have to be in JPG or TARGA format.&lt;br /&gt;
We  will have jury of established graphicians disquali-&lt;br /&gt;
fing  copied  pictures.  Do  NOT  copy original work of&lt;br /&gt;
art.&lt;br /&gt;
You  must  submit  atleast three versions of the unfi-&lt;br /&gt;
nished  picture  that show that the process of creat-&lt;br /&gt;
ing  the picture. In addition, you must submit a version&lt;br /&gt;
of  the  final  picture  which doesn't have your signa-&lt;br /&gt;
ture on it (which will be shown on the big screen). On-&lt;br /&gt;
ly one picture by one graphics artist.&lt;br /&gt;
&lt;br /&gt;
3.18  Commodore 64 general rules&lt;br /&gt;
As the competition machine we will use:&lt;br /&gt;
- a standard C64&lt;br /&gt;
- original 1541 floppy drive&lt;br /&gt;
- Action Replay MK6 cartridge&lt;br /&gt;
&lt;br /&gt;
Please note that this is preliminary info on the compo&lt;br /&gt;
machine.  Only  one contribution from each group/ar-&lt;br /&gt;
tist  is  accepted for each competition series. Contri-&lt;br /&gt;
butions  must  be  100%  finished before the deadline,&lt;br /&gt;
because  we  will  copy  and  spread all of them at the&lt;br /&gt;
party. This is just to avoid final versions being relea-&lt;br /&gt;
sed  months  or possibly even years after the party.&lt;br /&gt;
The  deadlines  aren't  too  flexible  so  please deliver&lt;br /&gt;
your  contributions  in time (read: EARLY ENOUGH) to&lt;br /&gt;
avoid hassle. Your contribution disks won't be retur-&lt;br /&gt;
ned  (doing  so would cause an enormous hassle, just&lt;br /&gt;
use your imagination and guess why!).&lt;br /&gt;
imagination and guess why!).&lt;br /&gt;
&lt;br /&gt;
3.19 C64 DEMO COMPETITION&lt;br /&gt;
Each demo will be shown for a maximum of 15 minutes.&lt;br /&gt;
Coding  your  demos  in  such a manner that pressing&lt;br /&gt;
space is not required is highly recommended. If, how-&lt;br /&gt;
ever,  your demo should require any user interaction&lt;br /&gt;
we  want a person from the contributing group to run&lt;br /&gt;
the  demo.  After all, there's no way we could possibly&lt;br /&gt;
know  which  effects the coder would like to be shown&lt;br /&gt;
a bit longer than the others...&lt;br /&gt;
At least one person must be present from the contri-&lt;br /&gt;
buting group (If it's not a group release (which is ex-&lt;br /&gt;
tremely  unlikely),  then  the  coder  must  be present&lt;br /&gt;
him/herself).&lt;br /&gt;
&lt;br /&gt;
3.20 C64 GRAPHICS COMPETITION&lt;br /&gt;
The  picture  must  be an executable file. ALL graphic&lt;br /&gt;
formats  are accepted. Only the picture must be seen&lt;br /&gt;
on  the  screen;  no scrollers or other moving things&lt;br /&gt;
are  allowed. Background musics are acceptable (not&lt;br /&gt;
recommended  though)  but  during the competition no&lt;br /&gt;
one  will  hear it, as the audio equipment will be turned&lt;br /&gt;
off.  Please  try  to give your picture some (sensible)&lt;br /&gt;
name  to  avoid  too many &amp;quot;unnamed&amp;quot; pictures compe-&lt;br /&gt;
ting. The artist must be present at the party.&lt;br /&gt;
&lt;br /&gt;
3.21 C64 music compo&lt;br /&gt;
The  tune must be an executable file. Only your imagi-&lt;br /&gt;
nation's  the  limit;   samples are of course accepted.&lt;br /&gt;
Each tune will be played for max. 3 minutes (this does&lt;br /&gt;
not  mean  you'd  have  to  cut the tune at 3:00 sharp&lt;br /&gt;
though!  Even  if  your  tune won't be played for more&lt;br /&gt;
than three minutes at the party, people will play it lon&lt;br /&gt;
ger  at home). Please try to give your tune some (sen&lt;br /&gt;
sible)  name  to avoid too many &amp;quot;unnamed&amp;quot; tunes com-&lt;br /&gt;
peting. The artist must be present at the party.&lt;br /&gt;
&lt;br /&gt;
3.22 Java demo compo&lt;br /&gt;
The maximum size of the production (including all gra-&lt;br /&gt;
phics,  sound  files,  class  files,  HTML files) is 100 kb&lt;br /&gt;
(unpacked).  Maximum  showing  time  is 5 minutes (the&lt;br /&gt;
demo itself can be longer). The demo has to be an ap-&lt;br /&gt;
plet. Maximum applet size is 320 x 200 pixels. The ap-&lt;br /&gt;
plet  will  be  run  inside  Netscape  Navigator  (exact&lt;br /&gt;
version  will  be  announced later). You must supply a&lt;br /&gt;
HTML  page  and  the  necessary  files in which to run&lt;br /&gt;
the  applet.  The HTML pages maximum width is 600 pi-&lt;br /&gt;
xels, max height is 400 pixels and it must use only le-&lt;br /&gt;
gal  Netscape  palette  colors.  You  may not open any&lt;br /&gt;
network  connections from the applet (the compo ma-&lt;br /&gt;
chine won't be connected to Internet). You may not o-&lt;br /&gt;
pen  new  browser/applet  windows. The applet has to&lt;br /&gt;
run  on  the HTML page you supply. The java code has&lt;br /&gt;
to  comply  to  the API version 1.0.2 (official release).&lt;br /&gt;
You  may  not  use  JAR/ZIP  archives.  There can be&lt;br /&gt;
only  one  actual  applet (= you can have only one ap-&lt;br /&gt;
plet  tag  in  your HTML code), but it can use several&lt;br /&gt;
class  files.  The  max.  sampling  frequency  of  sound&lt;br /&gt;
samples is 11 kHz. You don't need to be present at the&lt;br /&gt;
party  place  to  take  part in the Java demo competi-&lt;br /&gt;
tion.  The competition will be international. All produc-&lt;br /&gt;
tions  that  are  submitted  in  before hand have to be&lt;br /&gt;
uploaded  to  a ASSEMBLY  Organizings  ftp-site (an-&lt;br /&gt;
nounced  later). Last date for uploading a production&lt;br /&gt;
will be 4.8.1997 at 00:00 am More details will be publi-&lt;br /&gt;
shed later at www.assembly.org/asm97.&lt;br /&gt;
&lt;br /&gt;
3.23 WILD COMPETITION&lt;br /&gt;
The  productions  can be anything from computer ge-&lt;br /&gt;
generated  animations,  demos  on  ancient  or  exotic&lt;br /&gt;
computers  to plain video art. The only requirement is&lt;br /&gt;
that  the  productions are cool. Maximum showing time&lt;br /&gt;
is  5  minutes,  the  production  itself  can  be  longer&lt;br /&gt;
(thank  you  guys from the last years wild compo =)).&lt;br /&gt;
The production has to be delivered on a SVHS or VHS&lt;br /&gt;
cassette  (European  PAL  format). The cassette will&lt;br /&gt;
not be returned. No copyrighted material or material&lt;br /&gt;
that  violates  Finnish  or international laws is allowed&lt;br /&gt;
in the production.&lt;br /&gt;
&lt;br /&gt;
4. Prizes&lt;br /&gt;
The  total  value  of all the prizes in US dollars will be&lt;br /&gt;
over  US$  23.000  (not  including software). The ac-&lt;br /&gt;
tual prizes may be software, hardware or pure cash.&lt;br /&gt;
This  depends  on  our sponsors. The following list in-&lt;br /&gt;
cludes  only  the preliminary list of the prizes (the fi-&lt;br /&gt;
nal  lists  will  be  published  at  the party place). Also&lt;br /&gt;
keep  in mind that the money exchange rates also af-&lt;br /&gt;
fect this list (at the time of writing of this file one US&lt;br /&gt;
was 5.1 Finnish marks). All damages to the Fair cent-&lt;br /&gt;
re, other surroundings and other damages caused by&lt;br /&gt;
party  visitors  will  be REDUCED from the prizes be-&lt;br /&gt;
fore any prizes are paid. This is because of previous&lt;br /&gt;
trouble with people breaking up places, furniture and&lt;br /&gt;
spraying  the  walls and thus causing damage of many&lt;br /&gt;
thousand  dollars.  All  prizes will be paid at the party&lt;br /&gt;
place. We will try to give cash prizes in the PC and A-&lt;br /&gt;
miga  demo competitions. The prizes in the other com-&lt;br /&gt;
petitions  may  be more or less various hardware and&lt;br /&gt;
software.  All  the  cash  prizes  will be paid in Finnish&lt;br /&gt;
currency.&lt;br /&gt;
&lt;br /&gt;
PC competition prize values (in US dollars)&lt;br /&gt;
     demo    win'95    64k intro    4k intro&lt;br /&gt;
1.   2750    1000         1000           500&lt;br /&gt;
2.   1250     500          500           250&lt;br /&gt;
3.    750     250          250           250&lt;br /&gt;
4.    500&lt;br /&gt;
5.    250&lt;br /&gt;
&lt;br /&gt;
Amiga competition prize values (in US dollars)&lt;br /&gt;
     demo    64k intro&lt;br /&gt;
1.    1750    1000&lt;br /&gt;
2.    750     500&lt;br /&gt;
3.    500     250&lt;br /&gt;
&lt;br /&gt;
Music competition prize values (in US dollars)&lt;br /&gt;
     multich    4 ch&lt;br /&gt;
1.   500        500&lt;br /&gt;
2.   250        250&lt;br /&gt;
3.   150        150&lt;br /&gt;
&lt;br /&gt;
Graphics competition prize values (in US dollars)&lt;br /&gt;
     Animation    Graphics    Raytrace&lt;br /&gt;
1.    1000            500            500&lt;br /&gt;
2.    500             250            250&lt;br /&gt;
3.    250             150            150&lt;br /&gt;
&lt;br /&gt;
C64 competition prize values (in US dollars)&lt;br /&gt;
     demo    graphics     music&lt;br /&gt;
1.     400        200         200&lt;br /&gt;
2.     150        100         100&lt;br /&gt;
3.      50         50          50&lt;br /&gt;
&lt;br /&gt;
Java &amp;amp; wild compo  prize values (in US dollars)&lt;br /&gt;
     Java demo     Wild&lt;br /&gt;
1.     500             500&lt;br /&gt;
2.     250             250&lt;br /&gt;
3.     150             150&lt;br /&gt;
&lt;br /&gt;
5. Tickets&lt;br /&gt;
We  have  lowered the ticket prize! This year there is&lt;br /&gt;
only one ticket (NO computer place reservation fee),&lt;br /&gt;
and the prize is 220 fim (apprx. 45 USD) The compu-&lt;br /&gt;
ter  place  reservations  can  only be made by buying&lt;br /&gt;
tickets  in  advance from ASSEMBLY Organizing. We'll&lt;br /&gt;
not have any &amp;quot;one-day&amp;quot; tickets. The sale of reserva-&lt;br /&gt;
tion tickets will end at 4th of August.&lt;br /&gt;
&lt;br /&gt;
5.1 Buying in advance&lt;br /&gt;
You  can  buy  your  advance  ticket  from ASSEMBLY&lt;br /&gt;
Organizing.  Groups  that  want  to get the group dis-&lt;br /&gt;
count  and  computerplace  reservations  have  to be&lt;br /&gt;
bought  in  advance from Assembly Organizing. If your&lt;br /&gt;
group buys 10 or more tickets at the same time you'll&lt;br /&gt;
receive the 10% group discount from the ticket prizes&lt;br /&gt;
To order a ticket you have to pay directly to the ac-&lt;br /&gt;
account of ASSEMBLY Organizing (see contact info).&lt;br /&gt;
Make sure, when you pay directly to the account that&lt;br /&gt;
Assembly  Organizing doesn't get any additional costs&lt;br /&gt;
and the amount of money covers the costs of the or-&lt;br /&gt;
dered  ticket.  Also  make sure that we get the infor-&lt;br /&gt;
mation  who  has  sent  the  money  and  where we can&lt;br /&gt;
send  the  tickets.  After  making  the payment, please&lt;br /&gt;
please   make   an   official   order   at  our  WWW-site&lt;br /&gt;
(http://www.assembly.org/asm97).&lt;br /&gt;
Groups  in  Finland  can  order  their tickets directly&lt;br /&gt;
from our WWW-site http://www.assembly.org/asm97).&lt;br /&gt;
The  tickets will be shipped as COD (&amp;quot;postiennakko&amp;quot;).&lt;br /&gt;
Please allow 20 FIM for postage costs.&lt;br /&gt;
If you buy your ticket in advance you have the possi-&lt;br /&gt;
bility to use group discount of 10%. You have the pos-&lt;br /&gt;
sibility  for  group  discount  if  you  buy more than 10&lt;br /&gt;
tickets  at a time. Also the table reservation is possi-&lt;br /&gt;
ble  only by buying reservation ticket. You don't have&lt;br /&gt;
to  reserve  table  for  yourself,  but the best places&lt;br /&gt;
near  the  videoprojector  screen  go  to  the reser-&lt;br /&gt;
vers.  The earlier you reserve your place the better&lt;br /&gt;
place you get.&lt;br /&gt;
We  will  organize  special door in the first day of As-&lt;br /&gt;
sembly  '97 where you can get your computer in most&lt;br /&gt;
most conviniently.&lt;br /&gt;
&lt;br /&gt;
5.2 At the partyplace&lt;br /&gt;
Tickets  will  be  sold  at the party place for the same&lt;br /&gt;
fee  of  220 FIM. All computer place reservations tik-&lt;br /&gt;
kets have to be bought in advance. There is no group&lt;br /&gt;
discount when you buy tickets from the door.&lt;br /&gt;
&lt;br /&gt;
6. Party network&lt;br /&gt;
All  participants  will  be  offered a chance to join the&lt;br /&gt;
party  network. The purpose of this network is to al-&lt;br /&gt;
low  the  users  to  surf  the  web, use the IRC, telnet&lt;br /&gt;
(ssh),  MediaNet  and the NetRadio. The official infor-&lt;br /&gt;
tionsite during the event will be www.assembly97.net,&lt;br /&gt;
which  will  tell  you  what  services  are available and&lt;br /&gt;
what software and which drivers are required.&lt;br /&gt;
The NetInfo will be open 24h/day at the event to help&lt;br /&gt;
you in case you run into problems.&lt;br /&gt;
&lt;br /&gt;
What you will need:&lt;br /&gt;
Ethernet  Adapter Card with either a Twisted Pair or&lt;br /&gt;
Coaxial interface: Cable (about 5-10m), either twisted&lt;br /&gt;
pair  or  coaxial. For twisted pair (10BaseT, UTP) you&lt;br /&gt;
will need RJ-45 connectors. For coaxial cable (10Ba-&lt;br /&gt;
se2,  thinnet)  you will need BNC-connectros and a T-&lt;br /&gt;
T-connector.&lt;br /&gt;
Software:  The  supported  protocols are TCP/IP and&lt;br /&gt;
IPX Drivers: TCP/IP Stack, Ethernet adapter drivers&lt;br /&gt;
(can  be  found  at the sites listed below.) Drivers for&lt;br /&gt;
Ethernet Adapter Cards:Allied Telesyn, 3COM, D-Link&lt;br /&gt;
Metropoli files&lt;br /&gt;
How to connect to the network&lt;br /&gt;
Having  found  your  place at the party place you will&lt;br /&gt;
need  to connect to the network. If the cabletype you&lt;br /&gt;
are using is Twisted Pair, plug one end of the cable in&lt;br /&gt;
the adapter card and the other in the hub that you'll&lt;br /&gt;
find at your table. It is strongly recommended to use&lt;br /&gt;
twisted pair, since it caused less problems than coa-&lt;br /&gt;
xial cable.&lt;br /&gt;
If you are using coaxial cable, start by making sure&lt;br /&gt;
there  are  one  or  two cables connected to your T-&lt;br /&gt;
connector.  In  case  of  only one, you will need to at-&lt;br /&gt;
tach  a  terminator  to  the unused end of the T-con-&lt;br /&gt;
nector.  Then  plug  the  T-connector  in the adapter&lt;br /&gt;
card  and the BNC-connectors (or one BNC-connec-&lt;br /&gt;
tor  and  one  terminator)  to  your T-connector. The&lt;br /&gt;
coaxial  cable should be a 50 ohm cable - RG58C/U is&lt;br /&gt;
a good cable type.&lt;br /&gt;
If possible do not use homemade cables since they of-&lt;br /&gt;
ten cause problems. Cables will be sold at the event.&lt;br /&gt;
The  IP-adresses  will be distributed using DHCP (Dy-&lt;br /&gt;
namic  Host  Configuration  Protocol).  When you come&lt;br /&gt;
up  on  the  network for the first time you will need to&lt;br /&gt;
issue  a  broadcast  that  will seek the DCHP server,&lt;br /&gt;
which when found will respond by giving you an IP-ad-&lt;br /&gt;
dress  and  other  information  needed (subnet mask,&lt;br /&gt;
DNS-server,  default  gateway  etc).  If  your machine&lt;br /&gt;
supports DHCP it will automatically do this for you, o-&lt;br /&gt;
therwise  you  can  get  your  IP-address  etc  at the&lt;br /&gt;
NetInfo  during  the  event.  Operating  systems  that&lt;br /&gt;
support DHCP directly are Windows95 and WindowsNT&lt;br /&gt;
It  is  forbidden  to  use  the  network for distributing&lt;br /&gt;
material  that  is  under  copyright  or is illegal in any&lt;br /&gt;
way.&lt;br /&gt;
If  you  wish  to maintain a server of your own, please&lt;br /&gt;
contact  the NetCrew at netcrew^net.assembly.org in&lt;br /&gt;
advance.&lt;br /&gt;
&lt;br /&gt;
7. Preliminary schedule&lt;br /&gt;
FRIDAY, 8th of August&lt;br /&gt;
10.00 ASSEMBLY doors open - the party may begin!&lt;br /&gt;
13.00 Sign-up for out door compos begins (not yet&lt;br /&gt;
confirmed)&lt;br /&gt;
15.00 Outdoor compos (not yet confirmed)&lt;br /&gt;
19.00 C64 competition deadline - all C64 contributions&lt;br /&gt;
must be entered&lt;br /&gt;
22.00 Deadline for all competitions&lt;br /&gt;
23.00 C64 competitions start&lt;br /&gt;
&lt;br /&gt;
SATURDAY, 9th of August&lt;br /&gt;
12.00 4 channel music competition&lt;br /&gt;
13.00 Graphics competition&lt;br /&gt;
13.30 32 channel music competition&lt;br /&gt;
15.00 PC 4k intro competition&lt;br /&gt;
16.00 Amiga 64k intro competition&lt;br /&gt;
17.30 PC 64k intro competition&lt;br /&gt;
20.00 Java demo competition&lt;br /&gt;
21.30 Win'95 demo competition&lt;br /&gt;
23.30 Wild competition&lt;br /&gt;
&lt;br /&gt;
SUNDAY, 10th of August&lt;br /&gt;
09.00 Amiga demo competition&lt;br /&gt;
11.30 Animation competition&lt;br /&gt;
12.30 PC demo competition&lt;br /&gt;
15.00 Vote counting&lt;br /&gt;
16.00 Announcement of winners and prize ceremony&lt;br /&gt;
20.00 Doors close - ASM'97 is over!&lt;br /&gt;
&lt;br /&gt;
8. Disclaimer&lt;br /&gt;
We  don't  take any responsibility on the safety of the&lt;br /&gt;
equipment  people  bring  to  the party place. We sug-&lt;br /&gt;
gest  you  take an insurance for your equipment from&lt;br /&gt;
some   insurance  company.  And  remember,  you  can&lt;br /&gt;
store  your  equipment  by using the luggage preser-&lt;br /&gt;
vation  service  which  will  be  available  at the party&lt;br /&gt;
party place.&lt;br /&gt;
If  you have ANY suggestions or ideas about anything&lt;br /&gt;
written  in  this text file, don't hesitate to contact us!&lt;br /&gt;
While  you  are visiting Finland you have to follow Fin-&lt;br /&gt;
nish laws. If you break laws at the Fair Centre we will&lt;br /&gt;
call  the  police to take care of you. You will also have&lt;br /&gt;
to answer for anything you break at the party place.&lt;br /&gt;
All  damages  to  the  fair centre, other surroundings&lt;br /&gt;
and  other  damages  will  be  reduced  from the total&lt;br /&gt;
prize money.&lt;br /&gt;
&lt;br /&gt;
     NO ALCOHOL/DRUGS/SMOKING NOR SOFTWARE&lt;br /&gt;
         PIRATISM ALLOWED IN THE PARTY PLACE&lt;br /&gt;
&lt;br /&gt;
9. Contact info&lt;br /&gt;
You  can  reach  us  by  many means according to the&lt;br /&gt;
following list:&lt;br /&gt;
&lt;br /&gt;
Voice:            ASSEMBLY Org.   +XXX-X-XXXX XXXX&lt;br /&gt;
Fax:              ASSEMBLY Org.   +XXX-X-XXXX XXXX&lt;br /&gt;
WWW:              http://www.assembly.org/asm97&lt;br /&gt;
E-mail:           assembly^assembly.org&lt;br /&gt;
iRC:               #asm97&lt;br /&gt;
Normal mail:   ASSEMBLY Organizing&lt;br /&gt;
                  c/o Oy Eworks Finland Ab&lt;br /&gt;
                  XXXXXXXXXXX XX&lt;br /&gt;
                  XXXXX XXXXXXXX&lt;br /&gt;
                  XXXXXXX&lt;br /&gt;
&lt;br /&gt;
Bank account for international money transfers:&lt;br /&gt;
                    Oy Eworks Finland Ab&lt;br /&gt;
                  Handelsbanken XXXXXX-XXXXXXX&lt;br /&gt;
&lt;br /&gt;
                  Swift code: HANDFIHH&lt;br /&gt;
&lt;br /&gt;
Please  include your address with the payment, where&lt;br /&gt;
you  want the tickets to be sent. Also make sure that&lt;br /&gt;
there are no additional expenses for the receiver of&lt;br /&gt;
the payment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==The Hunt 97==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         T H E   H U N T   9 7&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Welcome  to  the first ever Commodore 64 scene sca-&lt;br /&gt;
venger  hunt, brought to you by Digital Excess, Fair-&lt;br /&gt;
Light,  Relax  Magazine  and  the  coordinators of the&lt;br /&gt;
highly acclaimed High Voltage SID collection.&lt;br /&gt;
&lt;br /&gt;
This  is  YOUR  chance  to  prove  that  you KNOW the&lt;br /&gt;
scene   and  aren't  one  of  so  many  imposters  and&lt;br /&gt;
wanna-bes who claim to be the scene nowadays.&lt;br /&gt;
&lt;br /&gt;
The  Hunt  consists  of  40  questions  and tasks, for&lt;br /&gt;
each  fullfilled task or right answer you'll be awarded&lt;br /&gt;
with  points,  naturally  the  one  with  the most points&lt;br /&gt;
wins.&lt;br /&gt;
&lt;br /&gt;
Deadline  is  September  26th,  1997.  Send your ans-&lt;br /&gt;
wers   and   resources   to  hunt^crypt.ruhr.de,  but&lt;br /&gt;
please  note  the  following:  if  you know of an FTP or&lt;br /&gt;
WEB  site  you  got  a special demo or game from that&lt;br /&gt;
we  ask  for,  please  send  the  complete  URL  of the&lt;br /&gt;
same  demo  so  that  we simply can check the URL in-&lt;br /&gt;
stead.&lt;br /&gt;
Of  course  make  sure to include a contact address,&lt;br /&gt;
your  handle  and  group  with  your answers so that&lt;br /&gt;
the fame of winning goes to the right guy.&lt;br /&gt;
&lt;br /&gt;
We'll  keep  you  informed about the progress and the&lt;br /&gt;
standings on our webpage at http://hunt97.ml.org.&lt;br /&gt;
&lt;br /&gt;
Have fun....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- 01 -&lt;br /&gt;
Provide photos of the following people&lt;br /&gt;
      a) Charles Deenen&lt;br /&gt;
      b) Jonathan Dunn&lt;br /&gt;
      c) Fred Gray&lt;br /&gt;
      d) Jeroen Kimmel&lt;br /&gt;
      e) Mitch/ESI&lt;br /&gt;
      f) Jeroen Tel &amp;amp; Charles Deenen on ONE(!) photo&lt;br /&gt;
&lt;br /&gt;
- 02 -&lt;br /&gt;
Who wrote the book &amp;quot;Mapping the C64&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
- 03 -&lt;br /&gt;
The  game  &amp;quot;Bamboo&amp;quot;  was never finished because the&lt;br /&gt;
programmer  could  not  keep  the  VSP from trashing&lt;br /&gt;
the  memory.  He'd  been  very  famous for a scrolling&lt;br /&gt;
platform  game  he  did  before  that. What's his name?&lt;br /&gt;
Provide a version of the game.&lt;br /&gt;
&lt;br /&gt;
- 04 -&lt;br /&gt;
What  is the real name of the programmer of FunPaint&lt;br /&gt;
II?&lt;br /&gt;
&lt;br /&gt;
- 05 -&lt;br /&gt;
The  copy-protection  &amp;quot;Timex  System&amp;quot;  was  invented&lt;br /&gt;
and  programmed  by  a  German  cracker.  What's his&lt;br /&gt;
real name and what was his group?&lt;br /&gt;
&lt;br /&gt;
- 06 -&lt;br /&gt;
Who  invented  FLD,  what  is  the  programmers  real&lt;br /&gt;
name,  what does FLD stand for and in what demo was&lt;br /&gt;
it first shown? When was the demo released?&lt;br /&gt;
&lt;br /&gt;
- 07 -&lt;br /&gt;
Deejay  of  the original United Artists later program-&lt;br /&gt;
med  a  lot  of  games  with a well-known German demo&lt;br /&gt;
and  game group. What is his real name and what's the&lt;br /&gt;
name of the group?&lt;br /&gt;
&lt;br /&gt;
- 08 -&lt;br /&gt;
What  graphic  artist  became  well-known for his C64&lt;br /&gt;
conversations  of  several heavy metal group LP co-&lt;br /&gt;
vers?&lt;br /&gt;
&lt;br /&gt;
- 09 -&lt;br /&gt;
Before  he  joined  Maniacs  of  Noise Reyn Ouwehand&lt;br /&gt;
was  a  member  of another NL group. What group and&lt;br /&gt;
what was his handle in that time?&lt;br /&gt;
&lt;br /&gt;
- 10 -&lt;br /&gt;
Before he joined 711 Sebastian Broghammer program-&lt;br /&gt;
med  legendary  demo-,  intro-  and lettermakers with&lt;br /&gt;
the  group  he  was  in  before. What was that group's&lt;br /&gt;
name? Provide one of these programms?&lt;br /&gt;
&lt;br /&gt;
- 11 -&lt;br /&gt;
What  group  was the infamous Excell in before he joi-&lt;br /&gt;
ned Ikari?&lt;br /&gt;
&lt;br /&gt;
- 12 -&lt;br /&gt;
The  group  Network  did  make  a  huge impact on the&lt;br /&gt;
scene,  as  one  of  the  tools of their production was&lt;br /&gt;
the  thing  to  have  but  was  rather  hard  to  get at&lt;br /&gt;
first.  What was the name of the tool, and who was the&lt;br /&gt;
author?&lt;br /&gt;
&lt;br /&gt;
- 13 -&lt;br /&gt;
Some  people  in the C64 scene join and leave groups&lt;br /&gt;
like  other  people  change  their  underwear.  Name a&lt;br /&gt;
scener that was in all of the groups listed below.&lt;br /&gt;
      a) Alpha Flight 1970, Avantgarde, F4CG&lt;br /&gt;
      b) Genesis Project, Amok, Vibrants&lt;br /&gt;
      c) Trans-X, Science 451, Beastie Boys&lt;br /&gt;
      d) Vision, Action, Hitmen&lt;br /&gt;
      e) Weird Science, Contex, Megastyle&lt;br /&gt;
&lt;br /&gt;
- 14 -&lt;br /&gt;
What   well-known   German  cracker  group  emerged&lt;br /&gt;
from the ashes of the Xades Society?&lt;br /&gt;
&lt;br /&gt;
- 15 -&lt;br /&gt;
The  late  Strike Force was in permanent cooperation&lt;br /&gt;
with  another  group.  Name  the  group  and  all of its&lt;br /&gt;
members.&lt;br /&gt;
&lt;br /&gt;
- 16 -&lt;br /&gt;
Every group has its abbreviation to put it in the file-&lt;br /&gt;
name  of  their  releases or just to have short short&lt;br /&gt;
way  to  show  their  affiliation. Name the groups that&lt;br /&gt;
belong  to  the  following abbreviations. One was even&lt;br /&gt;
used by two groups, name both.&lt;br /&gt;
      a) FIG&lt;br /&gt;
      b) FS&lt;br /&gt;
      c) RWE&lt;br /&gt;
      d) SCS&lt;br /&gt;
      e) TLC&lt;br /&gt;
      f) TLI&lt;br /&gt;
      g) UCF&lt;br /&gt;
      h) WWE&lt;br /&gt;
      i) YF&lt;br /&gt;
      j) ZEN&lt;br /&gt;
&lt;br /&gt;
- 17 -&lt;br /&gt;
With  1989  came  the  time  of the disk magazines, lots&lt;br /&gt;
of  poeple  saw on &amp;quot;easy&amp;quot; way to have regular relea-&lt;br /&gt;
ses  and so a lot of mags flooded the scene. Name the&lt;br /&gt;
groups  that  STARTED  the  following  disk  mags and&lt;br /&gt;
provide the first issues.&lt;br /&gt;
      a) Cocoon&lt;br /&gt;
      b) Endemic&lt;br /&gt;
      c) Exploding&lt;br /&gt;
      d) Magic News/Scene Press&lt;br /&gt;
      e) Mamba&lt;br /&gt;
      f) Magnetic Dreams&lt;br /&gt;
      g) Propaganda&lt;br /&gt;
      h) Sex'n'Crime&lt;br /&gt;
      i)  The Times&lt;br /&gt;
      j)  Vinews&lt;br /&gt;
&lt;br /&gt;
- 18 -&lt;br /&gt;
One  magazine  once  reported  that  Jeroen  Tel  had&lt;br /&gt;
been  kicked  out  of  Maniacs  of Noise. Name the mag&lt;br /&gt;
and issue.&lt;br /&gt;
&lt;br /&gt;
- 19 -&lt;br /&gt;
The  guy  who  invented  &amp;quot;System 4&amp;quot; also did a famous&lt;br /&gt;
paper mag. Name the mag and the guy.&lt;br /&gt;
&lt;br /&gt;
- 20 -&lt;br /&gt;
What  group  did  the  Digital  Jukebox series and how&lt;br /&gt;
many have been done?&lt;br /&gt;
&lt;br /&gt;
- 21 -&lt;br /&gt;
A  group,  which  was  also  responsible  for a famous&lt;br /&gt;
graphic programm, released a REU demo on the Ikari/&lt;br /&gt;
Zargon  party.  What  is  the  name  of  the  demo  and&lt;br /&gt;
group? Provide the demo.&lt;br /&gt;
&lt;br /&gt;
- 22 -&lt;br /&gt;
Reluctant  of  finding  new  names  for their demos at&lt;br /&gt;
some  time  people  started to do demo series with the&lt;br /&gt;
same  name,  just changing an index number. Name the&lt;br /&gt;
groups  that  did  the following demo series. How many&lt;br /&gt;
parts  have  been  released  of each series? Provide&lt;br /&gt;
the last demo of each series.&lt;br /&gt;
&lt;br /&gt;
- 23 -&lt;br /&gt;
With  differences  between  groups  and antisympathy&lt;br /&gt;
for  some  guys  a  special  form  of  demos  came into&lt;br /&gt;
existance,   the   so-called  anti-demos.  Provide  the&lt;br /&gt;
following:&lt;br /&gt;
      a) &amp;quot;Eat me Raw (Shits of ESI)&amp;quot; (against ESI)&lt;br /&gt;
      b) &amp;quot;Shut your moutn&amp;quot; (against Steve/Zenith)&lt;br /&gt;
      c) &amp;quot;Greco's Nightmare&amp;quot; (against Greco/Zenobits)&lt;br /&gt;
      d) &amp;quot;Censor Logo destruct&amp;quot; (against Censor)&lt;br /&gt;
      e) &amp;quot;Die Hard Agile&amp;quot; (against Agile)&lt;br /&gt;
&lt;br /&gt;
- 24 -&lt;br /&gt;
A  game released in 1997 featured a title picture that&lt;br /&gt;
was  ripped  from  a  1992  Digital Excess game. Name&lt;br /&gt;
both games.&lt;br /&gt;
&lt;br /&gt;
- 25 -&lt;br /&gt;
Which   German   cracking   group   released   &amp;quot;legal&amp;quot;&lt;br /&gt;
cracks  of  some  Magic Bytes games for it's members&lt;br /&gt;
and close friends?&lt;br /&gt;
&lt;br /&gt;
- 26 -&lt;br /&gt;
The  game  &amp;quot;Summix&amp;quot; was released by only one group.&lt;br /&gt;
What group and for what reason?&lt;br /&gt;
&lt;br /&gt;
- 27 -&lt;br /&gt;
FairLight  released  3  versions  of a certain karate&lt;br /&gt;
game,   the   final  one  was  done  by  The  Alchemist.&lt;br /&gt;
mist. Name the game and provide the last version.&lt;br /&gt;
&lt;br /&gt;
- 28 -&lt;br /&gt;
The  original  of  the game &amp;quot;Rocket Ranger&amp;quot; contained&lt;br /&gt;
a  personal  message  from  the  production  crew  to&lt;br /&gt;
Mitch/ESI. What was the message in it's entirety?&lt;br /&gt;
&lt;br /&gt;
- 29 -&lt;br /&gt;
Provide  a  text adventure game with the objective of&lt;br /&gt;
having  sexual intercourse with a female mentioned in&lt;br /&gt;
the  title.  (6 points for frozen, 9 points for unfrozen&lt;br /&gt;
version).&lt;br /&gt;
&lt;br /&gt;
- 30 -&lt;br /&gt;
One  of the most popular BBS's in the USA in 1988/89&lt;br /&gt;
was the board Warez Galore. Provide it's number.&lt;br /&gt;
&lt;br /&gt;
- 31 -&lt;br /&gt;
Why  is  the  soundtrack  of the game &amp;quot;Spy vs. Spy II&amp;quot;&lt;br /&gt;
missing in HVSC?&lt;br /&gt;
&lt;br /&gt;
- 32 -&lt;br /&gt;
Who composed the loader tune of the game &amp;quot;Myth&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
- 33 -&lt;br /&gt;
Provide   any  SID  tune  done  by  Thomas  Detert  of&lt;br /&gt;
X-Ample that is not in HVSC yet.&lt;br /&gt;
&lt;br /&gt;
- 34 -&lt;br /&gt;
The   sound   composers   nowadays   well-known   as&lt;br /&gt;
F.A.M.E.  originally  were part of another group. What&lt;br /&gt;
was that group's name and what does the abreviation&lt;br /&gt;
F.A.M.E. stand for?&lt;br /&gt;
&lt;br /&gt;
- 35 -&lt;br /&gt;
Charles  Deenen  of  Maniacs  Of  Noise contacted the&lt;br /&gt;
Finish police in 1989. What was the reason?&lt;br /&gt;
&lt;br /&gt;
- 36 -&lt;br /&gt;
Rob  Hubbard  was  such  a  big  well known composer&lt;br /&gt;
that his name appeared in nearly every game in which&lt;br /&gt;
he  made  the  music  for.  In  one  game, however, Rob&lt;br /&gt;
Hubbard  used  an alias since he didn't want to be as-&lt;br /&gt;
sociated  with  the  game. Name the game and the alias&lt;br /&gt;
used.&lt;br /&gt;
&lt;br /&gt;
- 37 -&lt;br /&gt;
At   Ikari/Zargon   Party  in  Slagelse  a  lot  of  demo&lt;br /&gt;
groups got angry. Why?&lt;br /&gt;
&lt;br /&gt;
- 38 -&lt;br /&gt;
Ikari/Zargon  party was &amp;quot;visited&amp;quot; by the police, which&lt;br /&gt;
caused lots of distress and people trying to eat their&lt;br /&gt;
disks :-),  although this was not the reason they came&lt;br /&gt;
but a disease that had been discovered. What disease&lt;br /&gt;
and who was the guy causing all that trouble?&lt;br /&gt;
&lt;br /&gt;
- 39 -&lt;br /&gt;
What was so special about the 1st place demo at Raw-&lt;br /&gt;
head/Bros/Suppliers party in 1989 and what was the&lt;br /&gt;
programmers new handle when he joined Contex some&lt;br /&gt;
time later?&lt;br /&gt;
&lt;br /&gt;
- 40 -&lt;br /&gt;
Years  ago  a German group started a cult party se-&lt;br /&gt;
ries in Heinsberg/Germany. What was the party called&lt;br /&gt;
and when was the first one held.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much fun while solving the questions/tasks on behalf&lt;br /&gt;
on THE HUNT 97 staff,&lt;br /&gt;
&lt;br /&gt;
XXXXX XXXXXXXX/Digital Excess&lt;br /&gt;
(aka Seven/Hitmen)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Demo Reviews==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                          * DEMO REVIEWS *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
The  demo  season  seems  to  have gone into the well&lt;br /&gt;
deserved summer break. With the RAGE '97 in Hunga-&lt;br /&gt;
ry  and  WIRED  '97  in  Belgium two parties have been&lt;br /&gt;
hold  not providing enough releases to be counted as&lt;br /&gt;
true  days  of  the  season. ASSEMBLY 1997 seems to&lt;br /&gt;
be  the  only  possible  candidate capable to quality to&lt;br /&gt;
become  an  official  demo  season day in the next few&lt;br /&gt;
months.&lt;br /&gt;
&lt;br /&gt;
It  is  quite  interesting  to  observe  that the release&lt;br /&gt;
strategy  of some groups seems to have changed into&lt;br /&gt;
direction  back  to  the  roots  and  to present demos&lt;br /&gt;
NOT  on  (major)  parties  only.  The  ancient  Swedish&lt;br /&gt;
group   ACTIVE  remembered  the  meanwhile  of  their&lt;br /&gt;
group's  name  and  presented a quite promising pre-&lt;br /&gt;
view of their planned trackmo release entitled JAZZ-&lt;br /&gt;
GOSSEN.  It  would  be  nice to see them enlarging the&lt;br /&gt;
activity  on  this field and to support the legal sector&lt;br /&gt;
with  further demo releases. CHROMANCE did come up&lt;br /&gt;
with  another  demo  release  called  DUMPSTER  while&lt;br /&gt;
CREST released the sequal to KRESTAGE. Please find&lt;br /&gt;
expanded  reviews  later  on  in  this  chapter. FOCUS&lt;br /&gt;
has  sent with YESTERDAYS a lifesign, too, containing&lt;br /&gt;
a  quite interesting seight on the demo scene. Instead&lt;br /&gt;
of  preaching  only it would be by far more entertain-&lt;br /&gt;
ing  and  impressive  to  see The Dark Judge bringing&lt;br /&gt;
his style closer to the scene with some more stunning&lt;br /&gt;
Focus productions, atleast it would be more effective&lt;br /&gt;
and  for sure an outstanding gift for the fans of old-&lt;br /&gt;
style demonstrations. The guys in LAXITY have hold a&lt;br /&gt;
meeting  and  presented  with  FICKEN F&amp;quot;R NE MARK a&lt;br /&gt;
traditional  partyscroll production, nothing more, no-&lt;br /&gt;
thing  less.  MEGASTYLE  PRODUCTIONS  struck  back&lt;br /&gt;
with &amp;quot;AAAARGH!&amp;quot;, a fine singlefile demo production for&lt;br /&gt;
fans  of  oldstyle demos, giving the hope that MSP will&lt;br /&gt;
intensify  their  efforts  into  the  demo  scene again.&lt;br /&gt;
Seeing  other old groups getting active again OFFEN-&lt;br /&gt;
CE could not wait to releae &amp;quot;FLEXIBLE&amp;quot;, a production&lt;br /&gt;
consisting  out of old but unreleased demo parts. This&lt;br /&gt;
production  let hope for further Offence demo relea-&lt;br /&gt;
ses on this computer system. TABOO did spread after&lt;br /&gt;
almost  three  years  of delay their constributions to&lt;br /&gt;
the  planned  Elysium  and Taboo cooperation release&lt;br /&gt;
ALTERED  STATES 50%. The shown effects are similar&lt;br /&gt;
to  the  ones  seen on the YEARS AGO illegally spread&lt;br /&gt;
preview  disk  containing  routines,  effects  and art-&lt;br /&gt;
work  from  Taboo.  What  a pity that the final version&lt;br /&gt;
never got released back in time. THERAPY came along&lt;br /&gt;
with the release version of their trackmo CASTLE OF&lt;br /&gt;
DREAMIN',  a  production having competed in the demo&lt;br /&gt;
competition of the Scenest 1997 party.&lt;br /&gt;
&lt;br /&gt;
At  the  RAGE  '97  in Hungary two serious demo pro-&lt;br /&gt;
ductions  have  been  released.  COMA, who have been&lt;br /&gt;
quite  active  lately,  has  won  the comptetition with a&lt;br /&gt;
demo  entitled NOSTALGIA and tried to fade away from&lt;br /&gt;
the 4X4 chunky2planar hype. SINGULAR has released&lt;br /&gt;
a  dentro  called  BEYOND RECOVERY and got ranked&lt;br /&gt;
on the second spot.&lt;br /&gt;
&lt;br /&gt;
Three  demos  have been released at the WIRED '97 in&lt;br /&gt;
Belgium.  SMASH  DESIGNS  once again won a competi-&lt;br /&gt;
tion  of  a  party  where  they  were in the organising&lt;br /&gt;
staff, the trackmo shown is the sequal to TRIAGE and&lt;br /&gt;
following  the  popular  conception  -  trackmo  - 4X4&lt;br /&gt;
chunky2planar  effects - techno music. WOW did come&lt;br /&gt;
up  with  a  dentro  called FULL MOON and got ranked&lt;br /&gt;
second.  Third in the competition is an EXCESS relea-&lt;br /&gt;
se  called SHIZO, a production completely looking just&lt;br /&gt;
like another AEG release if you have a look closer on&lt;br /&gt;
the routines and the artwork.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
Unfortunately  FUBEN was NOT able to deliver his re-&lt;br /&gt;
views  right in time to the twice exceeded deadline, so&lt;br /&gt;
this  time  there won't be any demo reviews in the CBM&lt;br /&gt;
64 version.&lt;br /&gt;
Visitors  of  RELAX ONLINE will find the complete edi-&lt;br /&gt;
tion  including  COMPLETE demo reviews five days af-&lt;br /&gt;
ter the initial release on THE DIGITAL DUNGEON.&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Lost Files==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                         * THE LOST FILES *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
It  is  no  secret  that  Relax  Magazine  has built up a&lt;br /&gt;
secret  police  and  a unique network of countless in-&lt;br /&gt;
formers  reporting  about the last TRENDS, HAPPEN-&lt;br /&gt;
INGS, internal SECRETS and STRATEGIES.&lt;br /&gt;
&lt;br /&gt;
No  doubt  that  all those secret agents have already&lt;br /&gt;
infiltrated  group/magazine  headquarters  and  have&lt;br /&gt;
installed  monitors  for telephones and backdoors for&lt;br /&gt;
Internet and board accounts. There is no step a sce-&lt;br /&gt;
ne  related person can do without surveillance of Re-&lt;br /&gt;
lax Magazine agents.&lt;br /&gt;
&lt;br /&gt;
Some  protocols and files of the &amp;quot;Relax Archive&amp;quot; have&lt;br /&gt;
found  the way out of the secret headquarter, provi-&lt;br /&gt;
ding  the  scene with stunning and unbelievable infor-&lt;br /&gt;
mation, facts which should NOT have been made public&lt;br /&gt;
yet.  Therefore  countless agents are hunting for the&lt;br /&gt;
stolen documents in order to prevent non-authorized&lt;br /&gt;
usage. Always remember, the truth is out there!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WALKER  has found a SMART way to revolutionize andt&lt;br /&gt;
REPLACE  what  people  use  to  call  &amp;quot;ragging  on the&lt;br /&gt;
boards&amp;quot; these days.&lt;br /&gt;
&amp;quot;It's  quite  simple&amp;quot;  he  starts explaining, &amp;quot;people who&lt;br /&gt;
are  against  us  may  DIE  in traffic accidents, people&lt;br /&gt;
who are realistic and think we are average only have&lt;br /&gt;
to  LOOSE  atleast an arm or leg in a traffic accident&lt;br /&gt;
and  people  who  behave  friendly  may survive with a&lt;br /&gt;
bad  coldness  to  make  sure  that  F4CG will rule the&lt;br /&gt;
board, Internet and the mail scene!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Downunder  JAZZCAT  seems  starting  to accept and&lt;br /&gt;
adapt this conception. &amp;quot;I could invite the complete Re-&lt;br /&gt;
lax  staff  for a boat tour on the Great Barrier reef,&lt;br /&gt;
maybe  ALL  will become fishfood for the sharks over&lt;br /&gt;
there,&amp;quot;  he  starts  thinking,  &amp;quot;that  will  decrease the&lt;br /&gt;
number  of  competitors in the magazine and cracking&lt;br /&gt;
scene  with  just a single accident. That's what I call a&lt;br /&gt;
perfect  crime!&amp;quot;. DIGAHOLE, Jazzcat's marionette and&lt;br /&gt;
faithful  butler,  more and more starts liking the idea,&lt;br /&gt;
as  it's  more  effective than ragging against RRR in a&lt;br /&gt;
private  sub  at Deadzone or on channel #c-64 in the&lt;br /&gt;
IRC  when he is NOT around. &amp;quot;He did NOT pay respect&lt;br /&gt;
for  me  clearly  stating  that I have copied most news&lt;br /&gt;
from either the Relax and AFL homepages so he must&lt;br /&gt;
die! As he does not adore me and Onslaught he surely&lt;br /&gt;
is  the  biggest asshole on this planet!&amp;quot; have been the&lt;br /&gt;
latest  thoughts  directly  recorded from an internal&lt;br /&gt;
Onslaught conference.&lt;br /&gt;
&lt;br /&gt;
Games  named  'Mystery' seem to be scene mysteries.&lt;br /&gt;
A  completely shocked Alpha Flight 1970 calls the Re-&lt;br /&gt;
lax  Magazine  bureau  &amp;quot;Hey RRR, did you read the la-&lt;br /&gt;
test  Propaganda?&amp;quot;. &amp;quot;Yes, I did, why?&amp;quot;. &amp;quot;I have NEVER&lt;br /&gt;
posted  it!&amp;quot;.  &amp;quot;Wait  a  moment, I'll check it out. 'Again I&lt;br /&gt;
was  caused  to  make  mistakes  due  to crapcode by&lt;br /&gt;
F4CG.'  what  sounds  MYSTERIOUS.  When you claim in&lt;br /&gt;
the public that the game works why do you admit offi-&lt;br /&gt;
cially  that  YOU made mistakes AGAIN?&amp;quot;. &amp;quot;You see, I'd&lt;br /&gt;
NEVER  do  it!&amp;quot;. &amp;quot;Furthermore, why did YOU made mis-&lt;br /&gt;
takes  again?  Did  YOU crack the game?&amp;quot;. &amp;quot;Even that&lt;br /&gt;
stunned  me as IGNORANCE cracked it, NOT me!&amp;quot;. &amp;quot;Hmh&lt;br /&gt;
what really made me wonder is that the discotheque is&lt;br /&gt;
calling you! YOU haven't been in a disco since... ahh ...&lt;br /&gt;
that  must  have  been  ...  before .... &amp;quot;. &amp;quot;1994! It was in&lt;br /&gt;
Bochum  in  a  disco  called 'Prater'.&amp;quot; explained Marc.&lt;br /&gt;
&amp;quot;Yes,  I  remember,  along with Max and me.&amp;quot; confirmed&lt;br /&gt;
RRR  and continued &amp;quot;too bad that NOBODY could come&lt;br /&gt;
along  with  a  buffer in order to prove the existance&lt;br /&gt;
of  it!&amp;quot;.  Marc replied &amp;quot;something what does NOT exist&lt;br /&gt;
can't  be brought along! And the best is that I was in-&lt;br /&gt;
sulted  to be drunken while typing it!&amp;quot;. &amp;quot;Ha ha ha, that&lt;br /&gt;
is the proof for the fake, compared with you I am with&lt;br /&gt;
my  one  bottle  of beer per week an alcoholic,&amp;quot; said a&lt;br /&gt;
still confused RRR &amp;quot;I really don't know what to believe&lt;br /&gt;
in anymore!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For  sure  Alpha  Flight  1970's  version of MYSTERY&lt;br /&gt;
does  not  work on my computer!&amp;quot; explains MR. WAX as&lt;br /&gt;
an  instructor  for  a  CBM  64 scene rookie course.&lt;br /&gt;
&amp;quot;Why?&amp;quot;  has been a question out of the course. &amp;quot;Why?&lt;br /&gt;
Wait a minute.....&amp;quot; said Mr. Wax before taking his handy&lt;br /&gt;
and  calling up Jazzcat. &amp;quot;Jazzcat, why does MYSTERY&lt;br /&gt;
cracked  by  AFL  does  not  work?&amp;quot;.  &amp;quot;The  NTSC  fix&lt;br /&gt;
overwrites  parts  of  the  code  on PAL!&amp;quot; said Jazz-&lt;br /&gt;
cat  and Mr. Wax closed the communication &amp;quot;Thank you&lt;br /&gt;
very  much!  I'll  restart  to  lecture. Bye!&amp;quot;. &amp;quot;Dear au-&lt;br /&gt;
dience,&amp;quot;   he   continued,   &amp;quot;the  NTSC  fix  overwrites&lt;br /&gt;
parts  of  the code on PAL and spoils the gameplay!&amp;quot;.&lt;br /&gt;
Someone  from  the  audience  requested &amp;quot;So on what&lt;br /&gt;
system the bug appears now, PAL or NTSC?&amp;quot;. Mr. Wax&lt;br /&gt;
started to smile and answered &amp;quot;Hey, the bug appears&lt;br /&gt;
on NTSC!&amp;quot; in order to avoid any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
Meanwhile   in   a  lonely  telephone  booth  located  in&lt;br /&gt;
Braunschweig/Germany   a   disappointed   SKINHEAD&lt;br /&gt;
philosophizes  about  the  sense  of  ragging.  &amp;quot;I have&lt;br /&gt;
been editing some of the longest rags ever written on&lt;br /&gt;
a  CBM  64,  and  what happened? A one-liner claiming&lt;br /&gt;
that  a  game  does  NOT  work  properly  is  my MOST&lt;br /&gt;
successful  rag ever, and what really makes me stun,&lt;br /&gt;
the FIRST people do believe in. Life is so unfair!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Somewhere  in  an  editor's  office  of a Polish written&lt;br /&gt;
magazine which could NOT be identified due to techni-&lt;br /&gt;
cal  problems.  &amp;quot;Is  it  possible  that the scene outside&lt;br /&gt;
Poland  does  NOT  understand our native language?&amp;quot;&lt;br /&gt;
asks the editor-in-chief his co-editor. &amp;quot;Yes, this can&lt;br /&gt;
be true&amp;quot;,  he  replied. &amp;quot;So attacking famous and esta-&lt;br /&gt;
blished  sceners is NOT that brave and cool as we al-&lt;br /&gt;
ways  thought?&amp;quot;.  &amp;quot;Unfortunately not, I presume!&amp;quot;. &amp;quot;No&lt;br /&gt;
big  deal, Polish has to become the dominating langua-&lt;br /&gt;
ge  in  the scene! Who cares about the origin, who ca-&lt;br /&gt;
res about the rest of the world, only the Polish scene&lt;br /&gt;
made  this  all  possible.  Vote  Polish, release Polish!&amp;quot;&lt;br /&gt;
have  been  the  last words transmitted by our Polish&lt;br /&gt;
informer,  before getting blamed for speaking English&lt;br /&gt;
and being deported to a concentration camp.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In  case  we  spread  a  new  set  of Propaganda and&lt;br /&gt;
F4CG  lighters,  especially  in  Poland as people there&lt;br /&gt;
can't  vote  (quote  from Propaganda 23, charts sec-&lt;br /&gt;
tion),  will that bring us to the desired top positions in&lt;br /&gt;
all single, group and production charts&amp;quot; asked an eu-&lt;br /&gt;
phorical  ZYRON  an  about the current charts situa-&lt;br /&gt;
tion  disappointed  WALKER,  who replied &amp;quot;I wish both,&lt;br /&gt;
voters  and  concurence,  would  die in a traffic acci-&lt;br /&gt;
dent!&amp;quot; just to end the initiated discussion.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Free-thinking  and  intelligent  journalism  is the new&lt;br /&gt;
Propaganda  conception.&amp;quot; reports NEWSCOPY to SO-&lt;br /&gt;
LAR.  &amp;quot;We  are free to think that F4CG is the domina-&lt;br /&gt;
ting  group on all systems in past, present and future&lt;br /&gt;
and  is  it  for  sure  very  intelligent to put a DANISH&lt;br /&gt;
coder called PERFF/No Name into the DUTCH all-star&lt;br /&gt;
team of the Propagand 23 charts section,  isn't  it?&amp;quot;.&lt;br /&gt;
Jazzcat,  joining  the conference, starts smiling &amp;quot;And&lt;br /&gt;
therefore  I made ANTITRACK to be an old Belgian Le-&lt;br /&gt;
gend  member,  because  I  am  free-thinking, too, who&lt;br /&gt;
cares that he is Austrian?&amp;quot; while commenting Domina-&lt;br /&gt;
tion #9.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,  nobody taught me how to use modems and calling&lt;br /&gt;
out&amp;quot;, posted JAZZCAT, who is rumoured having intro-&lt;br /&gt;
duced  the  board scene to the CBM 64 community, &amp;quot;it&lt;br /&gt;
was definately NOT Max who told me how to use CCGMS&lt;br /&gt;
and  modems,  it  WAS  me  who  taught  it  to  AFL and&lt;br /&gt;
everyone  else  back in the eighties...&amp;quot; before the line&lt;br /&gt;
broke down and a system crash resetted all settings&lt;br /&gt;
Since that time in the northern part of Gelsenkirchen&lt;br /&gt;
strange phonecalls appear from time to time &amp;quot;Hey Max&lt;br /&gt;
dude,  it's  Jazz....  erhm, someone from Australia, can&lt;br /&gt;
you  please  re-send  me  the  settings  you  gave  me&lt;br /&gt;
three  years  ago  when  I  started  calling  out?&amp;quot; and&lt;br /&gt;
&amp;quot;What does ATD mean? Why doesn't it work correctly?&lt;br /&gt;
What  to  do now?&amp;quot; has filled his answering machine by&lt;br /&gt;
far  too  often  so  that  Max  immediately changed his&lt;br /&gt;
phone  number. Nevertheless he did not believe in the&lt;br /&gt;
skills  of  Net*Phreakers  who  have  hacked  into the&lt;br /&gt;
Telekom  resources  and spread several secret num-&lt;br /&gt;
bers,  incl.  Max's, in Germany's renowned news maga-&lt;br /&gt;
zine &amp;quot;Der Spiegel&amp;quot;.  &amp;quot;So after two days of silence the&lt;br /&gt;
telephone  terror  continued&amp;quot; reported a rather dis-&lt;br /&gt;
appointed Max, who is willing to close his line for good&lt;br /&gt;
now.&lt;br /&gt;
&lt;br /&gt;
Somewhere  around the frontier between Europe and&lt;br /&gt;
Asia  DIGAHOLE  is  calling  Jazzcat  in Tasmania &amp;quot;Hey&lt;br /&gt;
David,  in case  I  will  rag against AFL, RRR and Relax&lt;br /&gt;
Magazine  on the boards will I get two cards per post&lt;br /&gt;
as  you  promised  me  a  while ago?&amp;quot;. &amp;quot;Yes, ofcurse.&amp;quot;&lt;br /&gt;
answered   David.  &amp;quot;And  when  I  will  edit  a  complete&lt;br /&gt;
chapter  attacking  RRR  with  fantasy insults and of-&lt;br /&gt;
fences?  Will  I  get  five  cards for it?&amp;quot; offered Mert.&lt;br /&gt;
&amp;quot;Calm down! Edit that article, but I can only grant you&lt;br /&gt;
two  cards  for  it  as I have to support all people at-&lt;br /&gt;
tacking  AFL  at  the  moment, otherwise they will stop&lt;br /&gt;
their   effort  and  supporting  us,&amp;quot;  explained David,&lt;br /&gt;
&amp;quot;and  you know what it means, they'll restart laughing&lt;br /&gt;
about  us!&amp;quot;  continued David, &amp;quot;Therefore you only can&lt;br /&gt;
receive  a  few  cards  only.&amp;quot;  Later on The Escapade&lt;br /&gt;
Digahole  continued his desperate attacks &amp;quot;... Bah, my&lt;br /&gt;
chapter  was  by  far  BETTER  than his... I am turkish&lt;br /&gt;
elite!  ...&amp;quot;.  RRR  commented  the  issue  &amp;quot;Turkish elite?&lt;br /&gt;
Yes, I guess we have turkish elite in Germany, too. We&lt;br /&gt;
are  respectfull calling them '2 Big Macs, Pommes Fri-&lt;br /&gt;
tes  and  a  Coke.  What? DM 7,95? Here are 8,-- DM.&lt;br /&gt;
The rest is for you! Don't give it out at once.'&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
During his Interrail tour across Europe from one mu-&lt;br /&gt;
sic  festival  to  the  next  CBA  decided to visit MAX's&lt;br /&gt;
place.  &amp;quot;Hey RRR, come along and join us to the trip to&lt;br /&gt;
Buer.&amp;quot;. &amp;quot;I have a terrible headache!&amp;quot; replied RRR. La-&lt;br /&gt;
ter  on having met at Max's place with a single expec-&lt;br /&gt;
tion  they  started  to empty some bottles. CBA decla-&lt;br /&gt;
red  &amp;quot;Vodka  and apple juice tastes awful!&amp;quot;, Max found&lt;br /&gt;
out  &amp;quot;Vodka  with  orange  juice  tastes much better!&amp;quot;&lt;br /&gt;
while RRR added  &amp;quot;I have a terrible headache!&amp;quot;. Chan-&lt;br /&gt;
ging  places to the pub &amp;quot;M. Peyer's&amp;quot; the boozing con-&lt;br /&gt;
test  continued. &amp;quot;My beer tastes fine!&amp;quot; explained Max,&lt;br /&gt;
CBA  seemed  to like his vodka orange while RRR com-&lt;br /&gt;
plained  &amp;quot;My  Alka  Seltzer*  tastes bad! :(&amp;quot;. Changing&lt;br /&gt;
locations  once  again  to  the world famous and Relax&lt;br /&gt;
Magazine's   favourite  discotheque  &amp;quot;Hugo&amp;quot;  Max  re-&lt;br /&gt;
started  the  communication  when  three lovely ladies&lt;br /&gt;
approached  their  table  &amp;quot;I  haven't  had  sex with my&lt;br /&gt;
girl-friend  since  Niels joined my house.&amp;quot;. Niels found&lt;br /&gt;
out  &amp;quot;I  haven't had a shower since a week when I was&lt;br /&gt;
in  Berlin.  Flies  do  like  me!&amp;quot;  and Max stated &amp;quot;yeah,&lt;br /&gt;
Berlin   is   a  lovely  COUNTRY!&amp;quot;  RRR  woke  up  from&lt;br /&gt;
dreaming of those lovely ladies and requested &amp;quot;ehrm,&lt;br /&gt;
Berlin  is  a country? I will note it down to publish it in&lt;br /&gt;
Relax  Magazine!&amp;quot;.  CBA  completed  &amp;quot;when  Berlin is a&lt;br /&gt;
country,  what  passport  do  I need to enter Gelsen-&lt;br /&gt;
kirchen?   And   what  language  do  you  guys  speak&lt;br /&gt;
here?  In case you tell me you can print my story ex-&lt;br /&gt;
clusively in Relax Magazine!&amp;quot;. To be continued...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To  be  or not to be, that is here the question. Am I a&lt;br /&gt;
fake  or  has RRR cracked 'Powertris' and called out&lt;br /&gt;
using  my  handle?&amp;quot;  has been requested by CHRYSA-&lt;br /&gt;
GON  after many sleepless nights because some WELL&lt;br /&gt;
informed claimed he is a fake only.&lt;br /&gt;
&lt;br /&gt;
Finally  in  Gothenburg/Sweden  NEWSCOPY and WAL-&lt;br /&gt;
KER  discuss  the future strategy for F4CG's CBM 64&lt;br /&gt;
section.  &amp;quot;Killing  ALL  our  opponents  is surely more&lt;br /&gt;
effective instead of hoping them to die in traffic acci-&lt;br /&gt;
dents&amp;quot;,  explains  a  confident  Walker and continues,&lt;br /&gt;
&amp;quot;after  having  cleared  the  scene  according  to our&lt;br /&gt;
interests will we receive a similar status like on PSX,&lt;br /&gt;
PC,  SNES  and MAC, and if yes, is the status WE think&lt;br /&gt;
to  have  received or is it the status we gained in the&lt;br /&gt;
opinion  of  EXPERIENCED  SCENERS  on  other  plat-&lt;br /&gt;
forms?&amp;quot;  now  again in a more depressed mood. News-&lt;br /&gt;
copy  replies  &amp;quot;It  is  as  usual,  we  define our status&lt;br /&gt;
ourselves, so we will always be the leading force, not&lt;br /&gt;
depending  on  releases  and  activity.&amp;quot; to see Walker&lt;br /&gt;
smiling again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SATIRE?!  SARCASM?! PARODY?! Even if it looks like a&lt;br /&gt;
NEWS  CHAPTER  in  concurence  publications  this  is&lt;br /&gt;
just  a  SATIRICAL  chapter,  offering humorous com-&lt;br /&gt;
ments on more or less actual scene happenings. Or is&lt;br /&gt;
more truth in here than most might expect?&lt;br /&gt;
Afterall  it's  just HUMOR and if you can't have a good&lt;br /&gt;
laugh  here  we  can't help you anyway. Whoever feels&lt;br /&gt;
offended may keep that mind.&lt;br /&gt;
&lt;br /&gt;
      The lost files - the perfect view on the scene&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
&lt;br /&gt;
RRR/Oxyron&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Advertisements==&lt;br /&gt;
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&lt;br /&gt;
ZAPOTEK: X.X. XXX XXX, XXXX XXX, XXXXXX&lt;br /&gt;
                                        /ZAPOTEK^ONLINE.NO&lt;br /&gt;
* CBM 64, Covers, Sheets, 100% Reply&lt;br /&gt;
* HTTP://WWW-STUDBO.HIT.NO/&amp;amp;U952487&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                            * CHROMANCE *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
ROUGH:  XXXX  XXXXXX, XXXXXXXXXX. XXX, XXXXX XXX-&lt;br /&gt;
XXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
STASH:  XXXXXX  XXXXXX, XXXXXXX X. XX XX, XXXXX XXX-&lt;br /&gt;
X], XXXXXX&lt;br /&gt;
* NEW address!&lt;br /&gt;
&lt;br /&gt;
SYCO:  XXXXX XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXX-&lt;br /&gt;
XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * EXTEND *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
JUNKIE:  XXXX XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX,&lt;br /&gt;
XXXXXXX                                         (-&amp;gt; DOOM PATROL)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                * HITMEN *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
CUPID:  XXXXX  XXXXXXXX,  XXXXXXXXXXXXX£X XX, XXXXX&lt;br /&gt;
XXXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
RACOON:  XXXX  XXXXXXXXXX,  XXXXXXXXXX XXX. XX, XXXXX&lt;br /&gt;
XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
STAN:  XXXXXXX  XXXXXX, XXXXXXXX£X XXX, XXXXX XXX-&lt;br /&gt;
XXXXXXXXX XXXXXX, XXXXXXX   /STAN64^HOTMAIL.COM&lt;br /&gt;
&lt;br /&gt;
TRANZIIE:  XXXXX XXXXXXX, XXXXXXXXXXX. X, XXXXX XX-&lt;br /&gt;
XXXX, XXXXXX    /++XX/XXX-XXXXX/XXER^ALGONET.SE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * OXYRON *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
FANTA:  XXXXXXXXX XXXXXXX, XXXXXXXX X, XXXXX XXXX-&lt;br /&gt;
XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
FUBEN:   XXXXXX   XXXXXXXXX,  XXXXXXXXXX  XX,  XXXXX&lt;br /&gt;
XXXXXXX, XXXXXXX     /FUBEN^HAMBURG.ROSES.DE&lt;br /&gt;
&lt;br /&gt;
RRR:  XXXX  XXXXXXXXX,  XXXXXXXXXXXX XXX. XX, XXXXX&lt;br /&gt;
XXXXXXXXXXXXX, XXXXXXX       /SW0484^UNI-ESSEN.DE&lt;br /&gt;
* legal mailtrade on Amiga 1200 ONLY!&lt;br /&gt;
* (game-) graphics ---------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              * SUCCESS &amp;amp; THE RULING COMPANY *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
FUNXILLA:  XXXXX  XX  XXXX,  XXXXXXXXXXXXX  X, XXXX XX&lt;br /&gt;
XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
SPLATTERHEAD:   XXXX   XXXXXXX,  XXXXXXXXXXXX  X,&lt;br /&gt;
XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               * OTHERS: *&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
FANTASTIC  ZOOL/Excess:  XXXXXXX XXXX, X&amp;quot;XXXXXXXXXX&lt;br /&gt;
XXX. X, XXXXX XXXXXXXX , XXXXXXX&lt;br /&gt;
&lt;br /&gt;
ANTARES/Mad+Bad: XXXXXX XXXXXXXXXXX, XX.XXXXXXXXX&lt;br /&gt;
X/XX,  XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
EINSTEIN/Wow:  XXXX XXXXXXX, XXXXXXXXXXXX XX, XXXX&lt;br /&gt;
XXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
ZWARK/Proxima:  XXXXXXX  XXXXXX, XXXXXXXXXX XX/XX,&lt;br /&gt;
XX-XXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
TIMIX/Samar: XXXXX XXXXX, X.X XXXXXXX XX/XX, XX-XXX&lt;br /&gt;
XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
KILLER/Tengu: XXXXXX XXXXX, XX.XXX.XXXXX XXXXXXX XX,&lt;br /&gt;
XX-XXX XXXXXXXXXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
RENENGADE/Ironic/Pentagram:    XXXXXXXXX   XXXXX,&lt;br /&gt;
XX. X.X. XXXXXXXXXXXX XX, XX-XXX XXXX-XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
BISCHOP/Samar:   XXXXXX   XXXXX,   XX.  XXXXXX  XX/X,&lt;br /&gt;
XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
MADHEAD/Ascraeus:     XXXXXX    XXXXXXX,    XXXXXXXXX,&lt;br /&gt;
XXXXXX  XXXX  XXX,  XXXX  XXXXX  XXX, XXX XXX. XX:XX,&lt;br /&gt;
XXXXX XXXXXXX/XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
MOLOCH/Ascraeus/Crescent Inc:  XXX  XXXX,  XXXXX-&lt;br /&gt;
XXX  XXX.  XXXXXXXX  XXX,  XX:  XXX/X,  XXXXX XXXXXXXX,&lt;br /&gt;
XXXXXXXX/XXXXXX&lt;br /&gt;
&lt;br /&gt;
COMMANDER/Role:   XXXXX   XXXXXXX,  XXXXXXXXXXXXXX&lt;br /&gt;
XX/XX, XXXX XXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
G/Role: XXXXXXX XXXXXXXX, XXXXXXXXXXXXXXXX X, XXXX&lt;br /&gt;
XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
GOTO 80/Hack'N Trade:  XXXXXX XXXXXXXX, XXXXXXXX-&lt;br /&gt;
XXXXX X, XXX XX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
WALKER/F4CG/Nostalgia:  XXXXX  XXXXXX,  XXXXXXXX-&lt;br /&gt;
XXXXX XX, XXX XX XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
RANZ/Megaunit:    XXXXX   XXXXX,   XXXXXXXXXXXXX   X,&lt;br /&gt;
XXXXX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
FADE/Tycoons: XXXXX XXXX, XXX XXXX XX., XXXXXXXXXX,&lt;br /&gt;
XXX XXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
SILVERBULLET/Megaunit:  XXXXX  XXXXX,  XX XXXXXXX-&lt;br /&gt;
XXXXXX, XXXXXXXX XXXXX, XXXXXXX, XX-XXXXXX, XXX-XXX,&lt;br /&gt;
XXXXXXX&lt;br /&gt;
&lt;br /&gt;
VAMPIRE/Fraction/Noname:   XXXXXXXXX   XXXXXXXXXX,&lt;br /&gt;
XXXXXXXXXXX XX/X, XX-XXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
FREEZER/Mad+Bad/Alc:  XXXXXX XXXXXXXX, XX. XXXXXX-&lt;br /&gt;
XXXXXX XXX/X, XX-XXX XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
MINI CAT/Jazer/Alliance:  XXXXXXXXX  XXXXXX, XXXXXXX&lt;br /&gt;
XXXXX. XXXXXXXX XXX/XX, XX-XXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
MICRO/Schn:    XXXXXX   XXXXXX,   XXXXXXXXXXX   XXX/X,&lt;br /&gt;
XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
MAVERICK/Samar:    XXXXXXXX    XXXXX,   XXXXXXXXXXX&lt;br /&gt;
XXXXX XX, XXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
DROOPY/Amorphis/Shelters:  XXXXXX XXXXX, XXXXXX-&lt;br /&gt;
XXXX XX/X, XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
CREB/Excess:  XXXXX  XXXXX,  XXXXXX  XXX.  XX,  XXXXX&lt;br /&gt;
XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
CACTUS/Adequate: XXXXX XXX, XX. XXXXXXXXXXXX XX/XX,&lt;br /&gt;
XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
TEX/Role/Mad+Bad:   XXXXXXXXX   XXXXX,   XXXXXXXXXX&lt;br /&gt;
XX/XX, XX-XXX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
MINOS/Jazer/Vauderville/Exon:  XXXXX XXXXXXXXXXX,&lt;br /&gt;
XX. XXXXXXXXX X/XX, XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
PASTHOR/Fraction:  XXXXXXXXX  XXXXXXXX, XXXXXXXXXX&lt;br /&gt;
X/XX, XX-XXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
SHOCKER/Onslaught:   XXXXXXX  XXXXXX,  XX  XXXXXX-&lt;br /&gt;
XXXX XX, XXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
SAHIR/Miracles/Faith/Kreciki: XXXX XXXXXX, XX.XXXXXX&lt;br /&gt;
XX/X, XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
ICEMAN/Wow: XXXXXXX XXXXXXX, XX. X. XXXXX XXX. XX,&lt;br /&gt;
XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
FHM/Arise:   XXXXXXXX   XXXXXX,  XX.  XXXXXXX  XX/XX,&lt;br /&gt;
XX-XXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
B.M/Kreciki/Vauderville:  XXXXXXX  XXXXXXXXXXXXX, XX-&lt;br /&gt;
XXXXXX XXXXXX XX/X, XX-XXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
STIFF/Scorn/Apidya:    XXXXX   XXXX,   XX.   XXXXXXXX&lt;br /&gt;
XX/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
SAPPER/Arise/Dark Zone:  XXXXXX  XXXXXXXXXXX,  XXXX&lt;br /&gt;
X/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
RED REDBY/Pentagram/S.O.S:  XXXXX XXXXX, XXXXXXX&lt;br /&gt;
XXX, XXXXXXX XXX XX, XXXXX XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
ENDOPLASMIC/Pentagram: XXXXX XXXXXXXX, XXXXXXXXX-&lt;br /&gt;
XX  XXXXXXX,  XX:  XX/X  (XXXXX),  XXXXXXXX/XXXXXXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
ENML/Aln/Sd/Tgs:  XXXXXX  XXXXXXXXXX,  XX. XXXXXXXXX&lt;br /&gt;
XX/X, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
INVER/Alliance/Infants/Ironic: XXXXXX XXXXXXXXXXXX,&lt;br /&gt;
XX. XXXXXXXXX XX/X, XX-XXX, XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
SER/Lazzer/Dxp/Ild:   XXXXXXXX  XXXXXXXXX,  XX.  XXX-&lt;br /&gt;
XXXXXXX XXX/X, XX-XXX XXXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
DIVINE/Fugitives/Kreciki: XXXXX XXXXXXXXX, XX. XXXXXX&lt;br /&gt;
XXX/X, XX-XXX XXXXXXXX XXXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
BAMBO: X.X XXX XX, XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
PLASTIC/Centric/Psychic:   XXXXXXXX   XXXXX,  XXXXXX-&lt;br /&gt;
XXXX XXX. XX, XXXXX X&amp;quot;XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
DEINONYCHUS/Virus Crew/Infants:   XXXXXX   XXXXXX,&lt;br /&gt;
XX.XXXXXXXXX XX/XX, XX-XXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
RAZOR/System:  XXXXX  XXXXX-XXXXXX,  XX  XXX  XXXX,&lt;br /&gt;
XXXX XXXXXXX XXX XXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
VALSARY/Samar/Lepsi: XXXXX XXXXXXXXX, XXXXXXXXXX&lt;br /&gt;
X/X, XX-XXX XXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
MANIK/Amnesia: XXXXX XXXX,XXXXXXXX XX,XXXXXXX XXX,&lt;br /&gt;
XXX XX XXXXXXXXXX, XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
BRIZZ/Panic/Soulcore: XXXXXX XXXXXXXXX, XXXXXX XXX.&lt;br /&gt;
XX, XXXXX XXXXXX]XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
DR. WHO/Atlantis:   XXXXX   XXXXXXXXX,  XXXX  XXX-XXXX,&lt;br /&gt;
XXXXXX&lt;br /&gt;
&lt;br /&gt;
GOAT/Disorder/Laxity: XXXXX XXXXXXXXXX, XXXXXXXX-&lt;br /&gt;
XXX. XX, XXXXX XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
RIDDLER/Active:    XXXX    XXXXX,    XXXXXXXXXX.   XXX,&lt;br /&gt;
XXX XX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
MOVER/Ebola:    XXXXXX    XXXXX,   XXXXXXXX,   XX-XX&lt;br /&gt;
XXXXXXXX X. XX XXX/X, XXXX XXXXXXX&lt;br /&gt;
&lt;br /&gt;
MET/Mayhem:   XX   XXXXXX  XXXXXX,  XXXXXXX-XX-XXX,&lt;br /&gt;
XXXXX XXXXXXXX, XXXXXXX XXXX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
IBANEZ/Motiv 8:  XXXXX  X.  XXXXX,  XXXXXXXX XX, XXXX&lt;br /&gt;
XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
HOLLOWMAN/Alter:  XXXXX  XXXXXXXX,  XXXXXXX XXXX-&lt;br /&gt;
XXXX, XXX XX XXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
ZZR/Nitros:  XXXXXX XXXXXXX, XXX X XXXXX XXXX, XXX-&lt;br /&gt;
XXX XXX. XXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
DOMEY/Panic:  XXXXX  XXXX,  XXXXXXXXXX  XX,  XXXXX XX-&lt;br /&gt;
XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
SCARE/Active/Nostalgia: XXXXX XXXXXXX, XXXX-XXXXXX&lt;br /&gt;
XXX. XX, XXXXX XXXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
CELTIC/Noname:  XXXXX  XXXX,  XXXXXXXXXXX  X, XXXX&lt;br /&gt;
XX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
SUSH/Excess/Acsore:  XXXXXX XXXXX, XX XXXXXXXXXX&lt;br /&gt;
X, XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
ACIDCHILD/Triad:  XXXXXXX  XXXX, XXXXX[XXXX XXX. XX,&lt;br /&gt;
XXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
NUKE/Motiv 8/Scorn:  XXXXX  XXXXXX,  XX XXXXXX XX,&lt;br /&gt;
XXXX XX XXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
RAZOR RAMON/Ascraeus:  XXXXXXX  XXXXXXXXXX,  XXX-&lt;br /&gt;
XXXXXX. XX, XXXXX XXXXXX XXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
DST/Wow:  XXXXXX  XXXXXXXXX, XXXXXXXX XXXXXXXX. XX,&lt;br /&gt;
XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
ARCHON/Scorn/Ascraeus:  XXXXX  XXXXXXXX, XXXXXX-&lt;br /&gt;
XXXX X/X, XX-XXX XXXXXX XXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
GOP/Onslaught: XXXXX XXXX, XXX XXXXXX XXXX, XXXXXXX&lt;br /&gt;
XXX XXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
SPLASH/Resource:   XXXXX  XXXXX,  X-XXXX XXXXXXXX,&lt;br /&gt;
XXXXXXX X.X, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
HUNTER/Noname: XXXXX XXXXXXXXXXXXXXX, XX. XXXXXXXXX&lt;br /&gt;
XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
SEBALOZ/Lepsi:     XXXXXXXXX    XXXXXXXXX,    XXXXXXX&lt;br /&gt;
XX/XX, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
CORWIN/Tengu:   XXXXX  XXXXX,  XXXXXXX  X/XX,  XX-XXX&lt;br /&gt;
XXXXXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
BUGJAM/Role:   XXXXXXX   XXXXX,  XXXXXXXXXX  XXX. XX,&lt;br /&gt;
XXXXX XXXXXXXXX X, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
ELOQUENCE/Mayhem:   XXXXXX  XXXXXX,  XXXXXXXXX.  XX,&lt;br /&gt;
XXXX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
XXXXXX/XXXXXX/XXXXXXX:   XXXXXXXXX  XXXXXXXXX, XX-&lt;br /&gt;
XXXXXXX XXX. XXX, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
WACEK/Arise:  XXXX XXXXXXXXX, XX. XXXXXXXXXXX XX/X,&lt;br /&gt;
XX-XXX XXXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
HAMSTER/Wow: XXXXXXXX XXXXX, XX. XXXXXXXX XX X.XX,&lt;br /&gt;
XX-XXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
LIZART/Spiders:   XXXX  XXXXXXX,  XXXXXXXXXXXXXX XX,&lt;br /&gt;
XXXX XX XXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
FIREFOX/Art Design: XXXXXXX XXXXXX, XXXXXXXX. XX,&lt;br /&gt;
XXXXX X]XX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
TURBO/Unreal:  XXXXXX  XXXXX,  X.  XXXXXX  XXX,  XXXXX&lt;br /&gt;
XXXXX, XXXXX XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
GAXAR/Role:  XXXXXX  XXXXXXXX,  XX XXXXXXX XXXX, XXX&lt;br /&gt;
XXXXXXXX XXX XXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
FREEZE/Dark Crystal:  XXXX XX XXXXX, XXXXXXXX XXX,&lt;br /&gt;
XXXX XX XXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
NOCTOPHIL/Undying:  XXXXX  XXXXXX,  XXXXXXXXXXXXXX&lt;br /&gt;
XX/XX, XX-XXX XXXXXXXXX XXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
HOOTIE/Nitros:XXXXXXX XXX,XXX XXXXXXX XXXXXXX XX,&lt;br /&gt;
XXXXXX XXX XXXX, XXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
NAPHALM/Scorn:     XXXXXXXXX    XXXXXXXX,    XXXXXXXX&lt;br /&gt;
XXX/X, XX-XXX XXXXXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
ERZIKA/Unreal/Wow:   XXXXXX   XXXXX,   XXXXXX   XXX,&lt;br /&gt;
XXXXX XXXXXXX, XXXXX XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
FLARE/Noname:   XXXXXXXX   XXXXXXX,  XXXXXXXXX  X,&lt;br /&gt;
XXXXX XXXXXXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
THRONE/Panic: XXXXX XXXXXXXX, XXXXXXXXXXXXX XX/XX,&lt;br /&gt;
XXXXX XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
FLOYD/Willow/Ascraeus: XXXX XXXXX,XX XXXXXXXX XX,&lt;br /&gt;
XXXXX XXXXXXXXXXXX-XXXXXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
SLAVE/Estate/Mad+Bad: XXXXXXXX XXXXXXXX, XXXXXXX&lt;br /&gt;
XX, XX-XXX XXXXXXXXXX XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
GHOST/Disorder:   'DISORDER',   XXXXXXXXXXX,  XXXXX&lt;br /&gt;
XXXXXX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
POISON/Singular: XXXXXXX XXXXXX, XXXX XXXXXXXXXXXX&lt;br /&gt;
XXXX, XXXXXX X. XX, XXXXXXX&lt;br /&gt;
&lt;br /&gt;
CA$H/Triad:   XXXX   XXXXXXXXX,   XXXXXXXXXXXXXXX  XX,&lt;br /&gt;
XXXXX X]XXXXX, XXXXXX&lt;br /&gt;
&lt;br /&gt;
JUMBO/Unreal:   'UNREAL',   XXXXX  XXXXXXXX,  XXXXX&lt;br /&gt;
XXXX X, XXXXX XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
GREY EMINENCE/ex-TRSI   GreyEminence^Hotmail.Com&lt;br /&gt;
&lt;br /&gt;
X-TRO/ex-Talent:  XXXXX  XXXXX,  XXXXXXXXX. X, XXXXX&lt;br /&gt;
XXXXXX, XXXXXXX               ++XX/XXXX-XXXX&lt;br /&gt;
* looking for a group to join, old and new, ...&lt;br /&gt;
&lt;br /&gt;
VISCID/Neoplasia: XXXXXX XXXXXXXXX, XXXXXXXXXXXX£X&lt;br /&gt;
XX, XXXXX XXXXXX, XXXXXXX&lt;br /&gt;
* contact me for mailswap to keep the spirit alive&lt;br /&gt;
&lt;br /&gt;
ZNY/Palace: XXXX X., XXXXXXXXXXX XX X XX, XXXXX XXX-&lt;br /&gt;
XXXXXXX, XXXXXXX                         /ZNY^CUTE.FI&lt;br /&gt;
* After many years I restart swapping, 100% answer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If  you have submitted an advertisement and you have&lt;br /&gt;
NOT  found  it  in  this  edition it might have been deli-&lt;br /&gt;
vered  after the deadline or the memory has been al-&lt;br /&gt;
ready  filled to the limits. As we do NOT intend to pre-&lt;br /&gt;
sent  multiple  advertisement  chapters in just one is-&lt;br /&gt;
sue  we will MAKE SURE that your advertisements will&lt;br /&gt;
be included in the forthcoming edition.&lt;br /&gt;
&lt;br /&gt;
Best Regards&lt;br /&gt;
&lt;br /&gt;
Violator/ALPHA FLIGHT 1970&lt;br /&gt;
------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>121.205.89.153</name></author>	</entry>

	</feed>