Relax 15

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                             * EDITORIAL *
 
                             * EDITORIAL *
 
------------------------------------------------------------
 
------------------------------------------------------------
The R3L4X M4G4Z1N3*  in February '96 was [http://www.research-service.com/custom-research-paper.html research papers] brought
+
The R3L4X M4G4Z1N3*  in February '96 was brought
 
to  you,  as you used to know it in the previous year,
 
to  you,  as you used to know it in the previous year,
 
by PHUTURE, your favourite disk-magazine releasing
 
by PHUTURE, your favourite disk-magazine releasing

Latest revision as of 18:49, 12 March 2010

Contents

[edit] Editorial

                             * EDITORIAL *
------------------------------------------------------------
The R3L4X M4G4Z1N3*  in February '96 was brought
to  you,  as you used to know it in the previous year,
by PHUTURE, your favourite disk-magazine releasing
game label.


                           ... introduction ...
                           --------------
Again  we have returned to present another fine edi-
tion  containing  the  latest  happenings  from all over
the  world.  This  time it is our 15th "anniversary" but
we  decided not to bore you with any celebration text,
something we could have done with issue 13 aswell, as
it  was  our 6 YEARS anniversary, a period which co-
vered  the  golden  main, when the CBM 64 was one of
the most attractive machines, until now, where almost
no  one else but the genuine CBM 64 scene population
still  dares to touch it and present his very own com-
puter  system  proudly in a world counting instead of
KB now at a configuration starting at 8 MB.
It  was Mr. MICROSOFT, no one else but Bill Gates, who
once said: "640 KB should be enough for everyone!",
and  it  is the same person offering software working
efficient  at  PENTIUM  processors  with  min. 8 MB of
RAM only.
At THE PARTY V in Denmark the PC users, having ma-
chines with 8 MB, quadro (or even more) CD ROM dri-
ves,  Windows  95 and all other facilities to survive in
todays  computer world, were stunning while watching
the  CBM  64 competition, as the CBM 64 demo groups
have  shown  what  on  this old breadcase almost NO-
THING  is  impossible, ofcourse on a more limited basis
what  reason  can  be  found  in the hardware, as our
little  64  KB  calculator can't be compared with a up-
graded  PC  with  8  MB  Ram as standart and a lot of
extra memory added with graphic and sound cards.
Surely  the CBM 64 can be upgraded with Ram Expan-
sion  Units,  Harddisks,  Accelerator  Cards and many
more  "useless"  expansions  in order to come closer
to PC or Amiga machines. But to be honest, the feeling
won't be the same anymore, would it?
Six  years  in review, and expect for any minor chan-
ges on the SID and VIC chip the machine remained the
same,  and  the  quality of the demo productions, tools
and  standart  in  general  increased while the quality
of the games decreased what is a fact of commercial-
ism  and  people  who  want to play games do it usually
on consoles and Amiga/PC these days.
Anyway there is one ideal other systems can't STEAL
us,  it  is  OUR  scene, the scene which was the model
origin  of  all other scenes, and to be honest, no copy
can  compete  with  the  ORIGINAL, not in the previous
years, not today, and probably not in the future.
Keep  it always in mind, as NO ONE can remove it from
our REMEMBRANCE, not even the few new "prophets"
who  think  they  can reform our society and the uni-
que  system  which worked well all over the years. We
have seen them arriving and we have seen them ALL
disappearing to nowhere, where they have started.

                               ... critism ...
                                ---------
Lately  we  could  see  one of these overrated "FUN"
magazines  complaining about SERIOUS scene journa-
lism.  Their  most  impressive ARGUMENT was saying if
they  are  interested  in  reading SERIOUS texts they
would  buy a NEWSPAPER. This is for sure very CLE-
VER  because if we want to read some funny texts we
CAN'T  buy a COMIC BOOK, can we? ;) We are for sure
IMPRESSED now.
People  started  to  COMPLAIN  about  the actual text
amount we offer at the the moment. They claim it could
be  higher  when we would split the discussions of our
Editorial  into different chapters. The result would be
more BUT shorter chapters while the text amount re-
mains the same. We feel quite comfortable with the ac-
tual text amount, nevertheless TWO new chapters will
hit  your  screen  in the next edition, chapters fitting
perfectly into our magazine concept.

      ... experiments with another innovative idea ...
------------------------------------------------------------
After  our standart votesheet got spread across the
land  a  new, interesting plan got realised, even if it is
still  on an experimental basis, the DIGITAL votesheet
launched  the  mail  folder of the CBM 64 users active
on the Internet.
This  digital  votesheet can be used for our very own
BOARD  CHARTS,  what  makes voting here much more
comfortable, on the other hand it is possible to use it
to  contribute  when it comes up to the MAIL CHARTS,
too, by marking the charts system at the beginning on
our  "sheet".  After  releasing  the  version  1.0 many
people  contributed  with useful tips how to improve it
in  order  to  get  it more user-friendly, so meanwhile
we  updated  it  up to version 1.4 which is actually the
nonplusultra,  as  long  as your text- or e-mail editor
can display minimum 65 characters per line. It is defi-
nately not necessary to select OVERWRITE mode any-
more,  as  it should work fine on all systems in INSERT
mode, too.
We  take  care about the persons marking their votes
to  be  used  for the board charts being a part of the
board  scene  in  order  to  prevent  any manipulation
which could falsify them, otherwise there would not be
a need for board charts.
Next to your votes we have prepared space for your
advertisement,  for  news, memberstatus and boards/
FTP-sites  and  homepages  in  order  to present the
activity  of  your  group  and to support it simply with
spreading  it  in one of the most actual board magazi-
nes around, being steady present on the elite boards
aswell  as  on  the  Internet  (channel  # c-64) and of-
course  in  the  mail  scene,  covering the bright mass
of  CBM  64  users and scene related persons world-
wide on both, PAL and NTSC systems.
If  your  mail folder has not been filled with the digital
votesheet  and  you are interested in participating in
this  revolutionary voting system please do us a spe-
cial favour and contact us using the Internet contact
addresses  mentioned  later  (see:  WHERE  TO ORDER
THE  DIGITAL  VOTESHEET?) in this chapter. Thanks a
lot in advance.


             ... cracking scene in deep trouble ...
             ------------------------------
For  sure  it  is  no secret anymore that the game in-
stry  decreased their activity all over the years. Ne-
vertheless  the  groups are still capable to release a
lot of NEW warez month by month. How does it work?
There  are  for  sure  many  tricks  people  might not
even  dare  to  dream about, tricks which support the
neverending  flood  of  new  games  for this system in
order  to  keep the cracking groups competive in to-
days competition.

In the very beginning it were the legendary crackers
and  cracking  groups  who  made this machine to be-
come  the  most  popular 8-bit home computer ever in
computer history.
It  was  the  challenge  man  versus  machine, cracker
against the protection and underground versus com-
mercialism  responsible  for  the glory and admiration
the circle of software PIRATES earned from the ever
growing  CBM  64  scene.  Unfortunately the situation
changed  all over the years and it is totally different
these  days.  Today  it  is  NOT  the  challenge under-
ground   versus   commercialism.  Now  it  is  cracking
group versus software developers what means scene
related  persons  backstabbing  themselves to be the
lightening star in the dark universe.
We  observed  the  market  and  present  some of the
MOST  popular  tricks in order to keep you informed,
without telling any names here.

One of the most popular tricks of cracking groups is
to  hide  behind  a  game label or company, to contact
game  creators  with  UTOPICAL  promises  containing
income  and  amount  of  copies  they  expect to sale.
Most  times  the  author  will  recognize to be trapped
after receiving the "cracked" version of his produc-
tion,  but nothing else what is coming up. No money, no
copies  sold.  When  the author requests the facts he
just  gets  the answer that the "company" is not inte-
rested  in  the game anymore because it doesn't come
up to their expectations.
Another interesting trick is to release self-made ga-
mes. On the one hand there is the chance to recruit a
demo  section  responsible  to  supply  these produc-
tions  without  any  other  jobs,  or that any members
create games to earn some money and give them later
on to their group in order to keep it capable to com-
pete.
It seems to be a fashion to update old games with new
graphics  and  fresh  sounds,  some do not even think
about  any  updates and release it in its original ver-
sion,  just  changing the dates. It is very entertaining
to see that some can't even manage this.
The  latest  fashion is to use SEUCK or the legendary
GAME  MAKER  to  create  games,  fixing the code, re-
moving  all  what  could lead in the attention into some
kind  of  construction kit, installing musics and adding
self-made  intros with nice graphics and musics. What
is  left?  CAMOUFLAGED  Constructing  Kit games, and
what  is  more sad to see, all these so-called experts
do not even recognize it. The situation is quite poor!

Nevertheless will DO appreciate the effort people put
into  the  challenge  to  entertain  the  entire  CBM 64
scene  with new games, and to be honest, without tho-
se  fakes  we would not enjoy the scene in the way we
do these days, would we?


      ... votesheet spreaders and news suppliers ...
------------------------------------------------------------
We have to express your respect to ZAPOTEK (both,
mail and digital votesheet!), Shuze, INTRUDER and last
but  not  least  Starlight for spreading and collecting
our  votesheets. In the near future some more names
will  appear here, starting when we have received the
first  sheet  from them as it would be useless to name
persons here who have not done anything yet.
The   news  were  delivered  and  confirmed  by  CBA,
Warp,  Scroll,  ICEBALL, Jazzcat, DUKE, Tao, CROSS-
FIRE, Newscopy and many more who have cooperated
and  contributed in any way like ZARDAX with his bril-
liant soundtrack called RETROGRAD or METAL for the
interesting  interview  just  to name a few of them all.
Many thanks for your contributions.

For  sure  we  would  like greet all who FILLED IN and
RETURNED  our  paper  votesheets,  and ofcourse to
the  people  who  did  the same with the DIGITAL vote-
sheet  and  made  this experiment rather successfull
until now.


             This edition's content looks like this:
------------------------------------------------------------
The  GLOBAL  REPORT  covers  the  most  interesting
facts  from  the  board  and  mail scene, covering the
period  between  January  1st,  1996  until the actual
spreaddate  what  is  for sure the correct defination
for the RELEASE CHARTS, too, with the single excep-
tion  what  the  subject  of  this chapter are for sure
the  releases  from  the  few software pirates left on
this  planet.  The  chapters  BOARD  CHARTS and MAIL
CHARTS  surely  do  not  need an introduction as it is
the  place to find the CBM 64 scene charts here. The
INTERVIEW this time will feature no one else but Metal
of  our  alltime  favourite  Vibrants  answering all our
questions,  what  is  for sure another highlight in our
interview  series. Our PARTY RADAR will focus on the
X96  party  in Holland this time and contains for sure
all important facts and information you need to know.
ADVERTISMENTS features addresses, phone numbers
and  E-mail  addresses, all you need in order to con-
tact  people  in any way. The DEMO REVIEWS will cover
productions from Profik and Antic this time.

             * Credits for the February edition *
------------------------------------------------------------
PROGRAMMING      FUBEN/OXYRON
SOUNDTRACK       ZARDAX/ORIGO DREAMLINE
BITMAP GRAPHICS  RRR/OXYRON
CHARACTERSET     SKID ROW/ALPHA FLIGHT 1970
ADDITIONAL       THE IGNORANCE/ALPHA FLIGHT 1970


The  introduction  picture  got  inspirated  by  the im-
pressing  Amiga IFF-picture called THE DRYADS made
by ARCHMAGE/Andromeda.
------------------------------------------------------------


      * How to contact the Relax Magazine staff? *
------------------------------------------------------------
Snail mail:         XXXX XXXXXXXXX
--------            XXXXXXXXXXXX XXX. XX
                    XXXXX XXXXXXXXXXXXX
                    XXXXXXX

Internet:           xxxxx@xxxxx.xxx
-------
Boards:            leave  mail  for Marc/AFL at HOLIDAY
------             INN  CAMBODIA,  THE EVIL ISLAND and
                       THE ESCAPADE
------------------------------------------------------------


        * Where to download the Relax Magazine? *
------------------------------------------------------------
HOLIDAY INN CAMBODIA                  ++X/XXX/XXX-XXXX
THE EVIL ISLAND                       ++X/XXX/XXX-XXXX
THE ESCAPADE                          ++XX/XXXX-XXXXXX
THE DIGITAL DUNGEON                   Utopia.Hacktic.NL

------------------------------------------------------------


      * Where to order the DIGITAL VOTESHEET? *
------------------------------------------------------------
RRR/Oxyron                             xxxxx@xxxxx.xxx
Zapotek/Alpha Flight 1970              xxxxx@xxxxx.xxx
------------------------------------------------------------


          * The Relax Magazine staff consists of *
------------------------------------------------------------
MAIN EDITOR                      MARC/ALPHA FLIGHT 1970
MAIN EDITOR                      MAX/ALPHA FLIGHT 1970
MAIN EDITOR                      RRR/OXYRON
CO-EDITOR                        FUBEN/OXYRON
CO-EDITOR                        PRI/TIA/OXYRON

------------------------------------------------------------

Best regards in the name of the entire staff,

RRR/Oxyron
----------


                       * R3L4X M4G4Z1N3* 
            3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R!


                        February 25th, 1996
                        -----------------

[edit] Global Report

                         * GLOBAL REPORT *
------------------------------------------------------------
Our  Global  Report  is  the  host  for  the MOST inte-
resting  happenings  in  the CBM 64 SCENE SOCIETY.
As you used to know it in the PREVIOUS years we are
for  sure prepared  in  1996 to PROVIDE you with the
LATEST and most ACTUAL information available in the
gazine scene, too.
Unlike  other  publications  these  days WE check our
NEWS,  if  necessary  even  a second or third time di-
rectly  by  requesting  the facts at the adress of the
involved groups, in order to avoid spreading rumours
here.  Instead  of  receiving  our  "news"  from three
months  old  votesheets we get them directly from the
major  boards  and  the  Internet,  what  should  be  a
proof for the RELIABILITY of the content presented
here.


                      * ALPHA FLIGHT 1970 *
------------------------------------------------------------
All in all it was quite a silent period for the flight. Ne-
vertheless  they  have  managed  it  put  out a steady
amount  of releases and added some more members in
order to become stronger than ever in the future.

Alpha Flight hit the Internet with their bot Commodore
what  can  be  found  on channel # c-64 in the popular
IRC,  set  up  by Chotaire. Zapotek is already working
on  his  homepage  so a trend into direction INTERNET
was detected in the endless flight, too.
Memberwise   the   flighters   proudly  announced  the
comeback of their former pilot SKID ROW, who has re-
started  his  activities as cracker, fixer, programmer
and  graphic artist. Furthermore a polish section has
been  reborn  with  ARCHANGEL/Vermes,  followed by
FLASH who got recruited as programmer and graphic
artist. Another comeback has been made by RICK/ex-
Paramount,  who  will serve as a mail trader in the fu-
ture.

Current Alpha Flight memberstatus looks like (= 19):
Ancient Mariner, Archangel, Calypso, Chotaire, Cryo-
nic,  Flash, Ignorance, Marc, Max, Mercenary, Pol Pot,
Ream,  Rick,  Shuze,  Skid Row, Skinhead, Styx, Xenox
and Zapotek

Alpha Flight worldheadquarter(s)/board(s):
HOLDIAY INN CAMBODIA                ++X/XXX/XXX-XXXX
THE EVIL ISLAND                     ++X/XXX/XXX-XXXX
THE ESCAPADE                        ++XX/XXXX-XXXXXX

                           * AVANTGARDE *
------------------------------------------------------------
The  breeze  of  1996 brought some DARK CLOUDS on
the  BLUE  SKY  of the Avantgarde clan. Let's wait to
see  if  the  success  story continues like in the pre-
vious years.

At  first  SUICIDE,  Avantgarde's main fixer, explained
to  LEAVE  the  scene,  followed by the fact that their
mail-traders have dropped a lot of contacts. DERBY-
SHIRE  RAM  was  removed 60 names from his contact
list  while  INTRUDER  shorted  his one by 50 entries,
refering  to  the fact that his heading for a MASTER'S
DEGREE  does  not leave that much sparetime to con-
tinue swapping on his former level.

Current Avantgarde memberstatus looks like (= 18):
Astaroth, Chameleon, Cupid, Cyborg, Deff, Derbyshire
Ram, Druid, Eliminator, Jack Alien, Jack Daniels, Metal
Rage,  Renegade, Skywolf, Thorn, Tricom, Trimone and
Weasel

Avantgarde worldheadquarter(s)/board(s):
DREAMPARK                                 ++X/XXX/XXX-XXXX

                            * CHROMANCE *
------------------------------------------------------------
Many  months  AGO  the  fleet  of  Chromance was in a
really  bad  condition  with  a  lot  of  KNOWN members
leaving for new shores. Meanwhile the fleet is refitted
again and back in FULL effect, proving that they still
belong to the BEST pirates on the oceans.

Chromance  finally  got  their  hands  on  another  US
board  called  BASS  PLANET,  sysop  is SCRATCHER.
This  is  ofcourse  NOT Scratcher/ex-PARAMOUNT so
we  believe in a pure random that he has choosen this
handle to operate in the CBM 64 scene.
Another  new sailor here in HEDGEHOG, who is said to
be  an OLD polish scener, increased his activity level
and signed up.

Current Chromance memberstatus looks like (= 27):
Alias  Medron,  AMC,  Bolee,  Deviant, Fusion, Griff, Im-
mortal,  Janee, Jaydee, Jazzy D, Lion, Lotus, McByte,
Motion,  Mr.  Wax,  Rough,  Rug  Rat, Sage, Skud, Skull,
Spermbird,  Syco,  Techno,  The  Unholy, Will, XXL and
Zeyex.

Chromance worldheadquarter(s)/board(s):
EDGE OF MIDNIGHT (still down)    ++X/XXX/XXX-XXXX
FINAL GENOCIDE                   ++X/XXX/XXX-XXXX
COUNTRY   JAIL                   ++XX/(X)XX-XXXXXX
OVERDOSE                         ++XX/(X)XX-XXXXXX


                              * EQUINOXE *
------------------------------------------------------------
After  many  days and months of silence passed Equi-
noxe  seems to be back in business with Warp (former
Mr.  Warp)  returning and taking over the command of
the steerless ship.

Actually  Warp is trying to get structures back to the
group,  reforming  the organisation to get things well
working  like  in former times. At first they started to
enlarge  their  activities in the mail front with the new
swedish mail trading talent MacX who will remain in his
group Ambush, Punisher, aswell a member of Ambush,
and  last  but  not  least  Caledonian  who seems to be
quite  new  in the scene. Equinoxe is interested in ta-
lented  programmers,  graphic artists and music com-
posers  to  join  forces  and aswell in an independent
polish section like in the past.
Ofcourse  Equinoxe  already invaded the Internet and
runs  an  own  homepage  including guest book, scene
news  and  online votesheets for SHOUT!. A FTP-site,
maintained  by Warp, is already "online", featuring le-
gal warez only. It's name is THE GRIDPOINT.
SHOUT!  will  be  back  in  a  few  weeks. Fact it that it
won't  be  released under the cooperation Equinoxe &
Fairlight  anymore,  a cooperation which only covered
the  production  of  the  magazine.  Actually SHOUT! is
looking  for  competent  editors, covering all subjects
of  the  scene  and  even  more, who are interested in
in contributing on a steady basis.

Current Equinoxe memberstatus looks like (= 13):
Agnus  Dei,  Antifan, Bitbreaker, Caledonian,  Droopy,
Goat,  MacX,  Mav,  Nucleus, Punisher, Suck, Warp and
Wile Coyote

Equinoxe worldheadquarter(s)/board(s):
FTP: GRIDPOINT      rsls6.sprachlit.uni-regensburg.de
HTTP://rphc1.physik.uni-regensburg.de/&pem03049/
eqn/

              * FANTASTIC 4 CRACKING GROUP *
------------------------------------------------------------
The  fantastics  increase  their  effort  in  the  SNES
scene.  Nevertheless they are still active on the CBM
64,  putting  out a solid amount of quality warez, most
times in cooperation with Avantgarde.

F4CG's  demo  section  has  got a member with ZYRON
who got recruited in order to serve as composer and
coder.  Unlike  OTHER SOURCES reported, MOLOCH is
STILL a member of this group.
PROPAGANDA  is  delayed  because  of  the  fact that
DEFF can't call out, what make him unable to finish the
list,  atleast  this is the official statement we received
directly via Internet. In the near future there will ap-
pear  a  sister magazine, called PROPAGANDA MUSIC,
covering  the  aspects of SID music. Sixx is the editor
of the magazine, being steadily under observation.
GEGGIN  and  SLAYGON,  both CENSOR, work on PRO-
PAGANDA  SNES  and will cooperate with F4CG in the
future there, too.
DECODER and KING got booted out of the group, rea-
sons  leading  to this step were UNINTEREST and UN-
ACTIVY from both persons.

Current F4CG memberstatus looks like (= 25):
Antitrack,  Aristo,  Bitman,  Chash,  Cybersurfer, Cy-
borg,  Decoder,  Devil,  Draz,  Fen  1, Hain, King, Maja,
Morris, Motley, Mr. Alpha, Neotec, Newscopy, Playboy,
Smasher,  Sneaper,  Solar,  Total  Chaos,  Walker and
Worm

F4CG worldheadquarter(s)/board(s):
DREAMPARK               ++X/XXX/XXX-XXXX
FTP: INTERPARK          bbs.cc.uniud.it
HTTP:                   //www.algonet.se/motley/propa.htm


                                * HITMEN *
------------------------------------------------------------
Hitmen is well known for their FIXES. This period they
released  a  lot  of fine wares not "only" as the fixing
part. Furthermore HITMEN alwalys belongs to the few
groups these days being capable to call out.

DODGER has been removed from the memberstatus as
his  deeds and behaviour did not COOPERATE with the
official group policy.

Current Hitmen memberstatus looks like (= 16):
Curlin,  Groepaz, Hi-Lite, Jayce, Jihad, Jinx, Lawnmo-
verman,  Marcus,  Moby,  Peacemaker,  Racoon, Raze,
Sabotage, Tranziie, Tyron and Vortex

Hitmen worldheadquarter(s)/board(s):
THE DUNGEON              online again on March 15th, 1996
MYSTICAL PARADIZE        ++XX/XXXX-XXXXX
WAREZ AQUARIUM           ++XX/XX-XXXXX

                 * MEGASTYLE PRODUCTIONS *
------------------------------------------------------------
As we already reported in the November 1995 edition
Megastyle  WON'T  release a major demo production in
1996. Rumours pretending the opposite are definately
WRONG.

SCROLL explained that the productivy level of MSP in
1996  will remain LOW due to the fact that he restarts
working   in   April.  However,  there  might  exist  the
chance  to  see small tools/utilities and perhaps some
SMALL  demoes  which  are  supposed to run on PAL/
NTSC   as   Scroll  finally  received  his  long-awaited
NTSC chip.
Actually   MSP   concentrates   their  activity  on  the
cracking label LURID and TRICYCLE, having the policy
to remove the protections from golden oldies only.
Finally  Scroll  has set up an HOMEPAGE on the Inter-
net,  proving  that  the group is still activity on a NOT
detectable leve for the masses in the scene.

Current Megastyle memberstatus looks like (= 9):
Brooz,  Cycleburner,  Lizard, Rage, Scroll, Shok'Ray,
Space Roy and Sur-Price

Megastyle worldheadquarter(s)/board(s):
HTTP:                              //www.nordnett.no/&scroll

                               * MOTIV 8 *
------------------------------------------------------------
After  a  long and dark period Motiv 8 finally was able
to  be  present  on  the  american boards again. Fur-
thermore  they  are currently recruiting a competive
DEMO  SECTION  in  order  to enlarge their activity in
this  part  of  the  scene,  too,  so  things are looking
promising for them at the moment.

We  can  report  about  a  new US headquarter called
Galaxy,  runned by Galactus who left Hardcore to join
the  danish  pride, but later on both agreed to DIVIDE
the  partnership.  The  Internet  activities  have been
enlarged  by  sharing  the  new SCS&TRC site "Mount
Tokay", nevertheless Crossfire explained that they'll
continue   supporting  "Interpark"  aswell, supporting
both FTP-sites on a similar level.
The  Fresh Prince has returned to the active part of
the  danish  group  again, serving them as mail trader
in  their  distribution front, which got enlarged by the
dutch  swapper  Nuke,  who will remain in the commer-
cial  group  XL.C.US  Software as second group. Nuke
is  no  one  else  but Peter Staaks of EAGLEWARE IN-
TERNATIONAL PRODUCTIONS, creator of a lot of com-
puter games in the past few years.
Lyon/Feniks  (author  of  the TRACKPLAYER) teamed
up  as  programmer for the demo section lead by Ice-
ball and Greenfrog. MHD did NOT leave Motiv 8 for the
cooperation  of  Acrise  &  Excess, but joined them to
be  a  member of Motiv 8, Acrise & Excess and Feniks
right now.

Current Motiv 8 memberstatus looks like (= 19):
BinJinx,   Bird,   Clive,   Crossfire,   Eddie,  Galactus,
Greenfrog, Grego, Ibanez, Iceball, Larry, Mason, Mer-
lin,  MHD,  Nuke,  Spider, Stone, The Fresh Prince and
TMG

Motiv 8 worldheadquarter(s)/board(s):
IN LIVING COLOUR                ++X/XXX/XXX-XXXX
MOUNT OLYMPUS                   ++XX/XXXX/XXXX
FTP: INTERPARK                  bbs.cc.uniud.it
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu
HTTP:    //www.informatik.uni-oldenburg.de/&grfrog/

                            * ONSLAUGHT *
------------------------------------------------------------
After  many months being the group with the HIGHEST
fluctuation ever in scene history and a lot of contro-
versial  situations Onslaught managed to SOLVE their
START  problems.  They already GROWN UP and belong
to the leading cracking groups these days.

In order to expand their fixing activities THE UNHOLY
of  Demonix, who'll ofcourse REMAIN in Demonix as 1st
group,  has signed up. From their former cooperation
partner Hardcore RAMIREZ and SHOCKER joined for-
ces.  Many  people expected that Ramirez has left the
scene  months ago after the problems around the or-
ganisation  in  Hardcore,  but now it seems he is back
to  become  more  active  again. Shocker will serve as
mail trader.
Bizarre  got CAUGHT for abusing a german VMB. He is
supposed  to  PAY a PENALTY FEE around $20.000!

Current Onslaught memberstatus looks like (= 31):
ASV, Bizarre, Code 18, Deekay, Digahole, Donar, Doom
Gop,   Grafee,   Grize,   Hardsequencer,   Heavyhead,
Jazzcat,   Jolz,  Kinley,  Meff,  Morbid,  Morrisey,  Mr.
Brain,   Ramirez,   Ram  Jam,  Rap,  Shades,  Shocker,
Sphere,  The Twins, The Unholy, TMM, Trobule, Venge-
ance and Witty

Onslaught worldheadquarter(s)/board(s):
DOWN BY LAW                             ++X/XXX/XXX-XXXX
DEADZONE                                ++X/XXX-XXX-XXXX
WESTPOINT                               ++XX/XXXX-XXXX

                                * SHAPE *
------------------------------------------------------------
After 5 years of silence the norwegian legend finally
has  returned  to  impress  the  audience  again  with
stunning  performances  to  show  that  they are still
able to compete with today's demo groups.

Next  to  their  lately  released  demo  BLUE  FOREST
another  important  information  put  the group in the
spotlight of the public interest. DUKE, former member
of Regina and the man behind the success of The Pul-
se Magazine, decided to accept their offer and found
a  new  home  for  The  Pulse. In the future Shape will
take  care  about  new  magazine  outfits what was an
important factor for Duke's decision.
Certain  members  of Shape have found SHAPE SOFT-
WARE,  a  new  game label with fully independence from
the basis group Shape.

Current Shape memberstatus looks like (= 14):
Andreas, Duke, Eivind, Glenn Rune, Haakon, Hans Pet-
ter,   Kjell,   Kristian,  Morten,  Richard,  Rolf  Runar,
Snorre and Sveining

Shape worldheadquarter(s)/board(s):
DRUGSTORE                                    ++XX/XXXX-XXXX

            * SUCCESS & THE RULING COMPANY *
------------------------------------------------------------
New  year,  new  aims.  The  dutch cooperation made a
major clean up in order to prove the efficiency of the
remaining team.

As  the  Internet  is getting more and more scenewise
the successors set up a second FTP-site in Hungary
called  "Mount  Tokay".  Maintainer is ofcourse STAKE
who  decided  to  share  the site with Motiv 8, a group
being very active on the Internet.
As promised starting with the new year the dutch co-
operation removed a lot of inactive members in order
to reduce their memberstatus. Victims of the clean up
have been the following persons in a-z order:
Case,  Cavron, Cruze, Dannie, Guzzler, Jity, JRC, Mr.
Disk,  Mistri and Sailor. Their actual fate is not known
to us.
Blaze  confused  the  scene again and continued were
he  stopped  in  the previous edition. After joining the
cooperation  he  LEFT  the  scene due to school pro-
blems in order to return just a few days later to stay
independent  for  a while. Time will tell what will happen
in the next days.
Unlike  other  sources  reported Scatman has NEVER
joined the ruling cooperation!
THE DUNGEON will be online again on March 15th, 1996
as ALCHEMIST moved houses.

Current SCS&TRC memberstatus looks like (= 21):
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,
CBA,  Count  Zero,  Credo,  H-Bloxx,  Lord Crucifier,
Micron, Moren, Nightshade, Replay, Sliver, Spectator,
Splatterhead, Stake, Titanic, Trax and Tristan

SCS&TRC worldheadquarter(s)/board(s):
THE DUNGEON           online again on March 15th, 1996
FTP: THE DIGITAL DUNGEON              utopia.hacktic.nl
FTP: MOUNT TOKAY                woland.iit.uni-miskolc.hu

                * SINGLE NEWS AND RUMOURS *
------------------------------------------------------------
* VIRTUAL LIGHT (++XX/XXX-XXXXX) is a new swedish
   board  destinated to be a Triad BBS and the Driven
   Magazine EHQ.

* THE  PULSE  MAGAZINE  enlarged  their activities in
   the  board  front  with  signing  up MOUNT OLYMPUS
   (Motiv  8) as EHQ and enlarged their activity on the
   Internet with an homepage created by Earthquake:
   HTTP://WWW.TU-Chemnitz.De/&DSC/Pulse

* PALACE  filled their rows with THE UNDERTAKER of
   QUARTEX (Amiga).
   Current Palace memberstatus looks like this (= 15):
   2ny,  Ace, Artic, B.P., CounterAttack, Delta, Flotsam
   Hoffi,  Junkie,  Kreator,  Oca,  Page, Pain, Rockstar
   and Undertaker
   Palace worldheadquarter(s)/board(s):
   FTP: LOSING CONTROL                           ftp.dhp.com

Best regards,

RRR/Oxyron
----------

[edit] Release Charts

  The official Release Charts for the Relax Magazine
------------------------------------------------------------

              Performed by the Master of Law...

                                    MARC

Before  the start over with general explainations for
these  release charts we want to introduce our very
own point system:

Fullprice Games     6. 1    -     8.0 points
Budget Games        4. 1    -     6.0 points
Low Budget          2. 1    -     4.0 points
PD/Shareware        1.0     -     2.0 points
Previews            0.0     -     1.0 points

One bonus point can be gained by releasing a 100% (!)
working PAL/NTSC version. When a second group got
involved with the NTSC fix the points will be shared.

Games  which  were  already PAL released have to be
fixed  within  6  months  after the official PAL release
otherwise no points will be given for the NTSC fix.

Minus points will be given for...
----------------------
Re-releases               -7.0
Re-release of a preview   -1.0
No levelpacking           -0.5/  - 1.0
No trainer(s)             -0.5/  - 1.0
No translation            -1.0/  - 2.0


Unlike  most other magazines we won't give points for
tools. Those releases will get mentioned but that's all
about them.

SEUCK    GAMES,   BASIC   GAMES,   COMPILED   BASIC
GAMES  and such games that were done using a GAME
MAKER will be ignored.

Whenever  we  think  somebody  did something special
or  something outstanding we will add one point to the
normal amount of points.
It  is  also possible to get one EXTRA POINT for some-
thing that normally doesn't deserve any points.

The  following  boards have been taken in to conside-
ration whilst creating these charts...

Holiday Inn Cambodia                      XXX-XXX-XXXX
-----------------                         ------------
Dream Park                                XXX-XXX-XXXX
---------                                 ------------
Down by Law                               XXX-XXX-XXXX
----------                                -------------
Dead Zone                                 XXX-XXX-XXXX
--------                                  ------------
The Evil Island                           XXX-XXX-XXXX
------------                              ------------


And here we go...


                 * ACRISE + EXCESS (0.0 pts) *
------------------------------------------------------------
The  new  cooperation  had  a very bad start with the
preview  of  CRAZY  NEWS  (0.3 pts) the full games of
COLOURS  (2. 1 pts)  and  WALLSTREET  2  (0.0  pts),
a  compiled  basic  game.  And  the  RE-RELEASES  of
SHOOT OUT (- 7 pts), Avantgarde & Atlantis released
the  fixed  version some days earlier and the preview
of HANGMAN (- 1 pts), Chromance released it 2 weeks
ago.


                         * ACTIVE (0.3 pts) *
------------------------------------------------------------
They uploaded the preview of MINESWHEEPER (0.3p).


               * ALPHA FLIGHT 1970 (2.5 pts) *
------------------------------------------------------------
They started with the previews of MICK WORDS (0.5p)
from  Butterfly  Productions,  A.P.E.X.  (0.5  pts)  and
HOPE  TO  HOPP  2  (0.5  pts)  from  Magna Media and
RINGS  AND STARS DELUXE (1.0 pts) from XLCUS, it's
a  GAME  MAKER  game  but I give one extra point be-
cause they fixed the game intro.


                          * ATLANTIS (2.1) *
------------------------------------------------------------
They  released  SHOOTOUT (2.1) and Avantgarde fixed
it.


                      * AVANTGARDE (12.2) *
------------------------------------------------------------
Their  wares  rush started with DELITE (2.5 pts). The
game   doesn't   need   a   NTSC  fix,  the  preview  of
APOLLO   14   (0.6  pts)  and  the  fixed  versions  of
CUBIC  (3.4  pts), SHOOTOUT (1.0 pts) fixed for Atlan-
tis,  BLOB (1.0 pts) fixed for Laxity, BOMBEL (2.1 pts)
and  LOST  (1.6 pts) together with F4CG so the points
will be shared.


                      * CHROMANCE (10.6 pts)
------------------------------------------------------------
They started with the fixed versions of BALLZ (4.4p)
and  IGNORAMUS  (1.0  pts).  Ignoramus is a S.E.U.C.K.
game  but  they  fixed  it  so  I  will give one points for
something  special.  GRUMPY BUMPER P. (2.1 pts) from
Loadstar  doesn't  need  a fix and OTER (2.5 pts) got
fixed by Hitmen, followed by the previews of HANGMAN
(0.2  pts),  TOXIC  (0.3  pts),  DUNE  2  (0.1 pts) and a
tool called PROFESSIONAL SOUND STUDIO (0.0 pts).


                          * F4CG (4.8 pts) *
------------------------------------------------------------
They  started  with  the previews of GIRLTRIS (0.8 p)
from  LK  Avalon,  MANGAOID  (0.3  pts) and released
BOMBEL  (2.1  pts)  and  LOST  (1.6 pts) together with
Avantgarde, so the points will be shared.


                         * HITMEN (5.7 pts) *
------------------------------------------------------------
They released the fixed version of SUMMIX (4.2 pts),
the  preview of COLONY (0.5 pts) and OTER (1.0 pts),
fixed for Chromance.


                         * LAXITY (0.0 pts) *
------------------------------------------------------------
They  uploaded  the preview of STAR WARS (0.2 pts),
BLOB  (3.0  pts)  fixed  by  Avantgarde  and  RE-RE-
LEASED  COLOURS (- 7 points), Acrise & Excess re-
leased it 5 days earlier on the Dead Zone.


                        * MAYHEM (0.0 pts) *
------------------------------------------------------------
The only thing that i can mention is a S.E.U.C.K. game
called MONSTER MASH 2 (0.0 pts).


                        * MOTIV 8 (3.4 pts) *
------------------------------------------------------------
The  following games and previews are all made with a
Game  Maker  -  so NO points. STARS & RINGS 3 PRV,
STARS  &  RINGS  DELUXE  PRV,  CONFUSING QUEST 2
PRV, STARS & RINGS 3 and FUZZY FISHERMAN.
Followed by the previews of FUTURE TETRIS (0.4 pts)
POLOGONAMY  (0.1  pts),  BOXES  (0.3  pts),  ACES OF
HEARTS (0.5 pts) and AMERICAN BASKETBALL HEROS
(2.1 pts), the game doesn't need a fix.


                      * ONSLAUGHT (1.2 pts) *
------------------------------------------------------------
They  released  the  previews  of DRUG BIRD (1.0 pts)
and SPINBALL (0.2 pts).


                  * SUCCESS & TRC (8.4 pts) *
------------------------------------------------------------
They  started  with  the  fixed versions of OKLAHOMA
KID  (3.6  pts),  SONNY  THE  SNAIL  (4.1  pts) and the
previews   of   ISOLATION  (0.3  pts)  and  INCERATOR
(0.4 pts).


                         * XENON (0.3 pts) *
------------------------------------------------------------
They uploaded the preview of STONED (0.3 pts).



Merged in to a table it looks like this:


      The official RELEASE-CHARTS February 1996
------------------------------------------------------------
Rank   Last     Group                         Points
------------------------------------------------------------
01.    (4)      Avantgarde                    12.2
02.    (3)      Chromance                     10.6
03.    (5)      SCS+TRC                       8.4
04.    (6)      Hitmen                        5.7
05.    (8)      F4CG                          4.8
06.    (7)      Motiv 8                       3.4
07.    (1)      Alpha Flight 1970             2.5
08.    (/)      Atlantis                      2.1
09.    (2)      Onslaught                     1.2
10.    (/)      Active                        0.3
11.    (9)      Xenox                         0.3
                                              
                                              
        The official FIXING-CHARTS February 1996
------------------------------------------------------------
Rank   Last     Group                         Releases
------------------------------------------------------------
01.    (2)      Avantgarde                    5
02.    (1)      Chromance                     2
       (2)      Hitmen                        
       (/)      SCS+TRC                       
       (1)      Alpha Flight 1970             1
                                              




Yours sincerly,

Marc/Alpha Flight 1970
-------------------

[edit] Board Charts

                      * THE BOARD CHARTS *
------------------------------------------------------------
Welcome  to  your  probably  most favourite chapter,
the  charts.  The  Relax  is  the  only  magazine so far
offering  seperate  board and mail charts in order to
show  the charts from two different worlds in the be-
loved CBM 64 scene since modem traders do not have
the  time  or  possibility  to  fill votesheets, otherwise
they would be called mail traders.

One of the most asked questions is what kind of votes
will  be  taken  into consideration while counting these
charts.  The answer is very simple. At first there are
voting  booths  on THE ESCAPADE in good old Europe
and on THE EVIL ISLAND (welcome back) in the United
States of America. Furthermore  it is possible to vote
by sending e-mail to Marc/Afl at an every elite board
worldwide.  There  exists  the  opportunity to vote via
Internet,  too,  by  using our very own DIGITAL VOTE-
SHEET  or  just  by sending an e-mail containing your
votes to Zapotek or RRR. Simple, isn't it?

These  board  charts  are  the fastest moving charts
due  to the fact that there is no votesheet which tra-
vels  weeks or months to reach its destination. All the
votes were made between the previous and this issue
so  this  is some kind of mirror of the activity of cer-
tain established and new groups.

Here we go.

                    * TOP TEN DEMO GROUPS *
------------------------------------------------------------
Rank   Last     Group                         Points
------------------------------------------------------------
01.    (1)      Oxyron                        172
02.    (3)      Reflex                        169
03.    (2)      Byterapers                    164
04.    (4)      Camelot                       139
05.    (5)      Agony Design                  126
06.    (8)      Taboo                         119
07.    (10)     Triad                         102
08.    (6)      Censor Design                 97
09.    (7)      Fairlight                     89
10.    (/)      Profik                        68

The race for the crown of the demo groups is getting
closer  and  closer.  OXYRON  was  able to defend the
top spot, just having a few more points compared with
REFLEX and BYTERAPERS on the following places.
At the end PROFIK earned enough points to enter our
charts,  sending FOCUS down to eleven. Let's see for
how long.

                   * TOP TEN SINGLE CODER *
------------------------------------------------------------
Rank  Last      Alias                           Points
------------------------------------------------------------
01.   (4)       Quiss/Reflex                    192
02.   (1)       Mr. Sex/Byterapers              185
03.   (2)       Graham/Oxyron                   179
04.   (3)       TTS/Oxyron                      163
05.   (5)       Druid/Agony Design              142
06.   (6)       Slammer/Camelot                 139
07.   (8)       Axis/Oxyron                     112
08.   (7)       Slammer/Camelot                 98
09.   (9)       Crossbow/Crest                  79
10.   (/)       Fuben/Oxyron                    65
                                                
After the impressing demo MATHEMATICA it is no won-
der that QUISS was voted on number ONE here, send-
ing MR. SEX back to TWO and GRAHAM to THREE.
At  the  end FUBEN replaced GLASNOST and he is the
FOURTH  (!!) Oxyron coder in the top ten! Impressing,
or what?

                * TOP TEN CRACKING GROUPS *
------------------------------------------------------------
Rank  Last      Group                          Points
------------------------------------------------------------
01.   (2)       Avantgarde                     193
02.   (3)       Alpha Flight 1970              187
03.   (1)       Success & TRC                  185
04.   (4)       Chromance                      174
05.   (5)       F4CG                           170
06.   (6)       Onslaught                      164
07.   (/)       Hitmen                         162
08.   (7)       Motiv 8                        143
09.   (8)       Atlantis                       132
10.   (10)      Fairlight                      120
                                               
This time AVANTGARDE got back its pole position here
followed  by  ALPHA  FLIGHT  1970 and last time's TOP
RANKED  group  SUCCESS  &  THE RULING COMPANY.
HITMEN  entered the charts at 7, replacing Hardcore
who seem to be not that active anymore.

                  * TOP TEN SINGLE CRACKER *
------------------------------------------------------------
Rank  Last      Alias                           Points
------------------------------------------------------------
01.   (1)       Ignorance/AFL                   189
02.   (3)       Jack Alien/AVT                  175
03.   (2)       Burglar/SCS                     166
04.   (5)       Hain/F4CG                       153
05.   (8)       CBA/TRC                         145
06.   (4)       Antitrack/F4CG                  128
07.   (6)       Bacchus/FLT                     123
08.   (7)       Kirby/ATL                       115
09.   (9)       Skinhead/AFL                    100
10.   (/)       Playboy/F4CG                    95

IGNORANCE  got  voted  as  the  # 1 cracker here, with
JACK  ALIEN and BURGLAR in his neck. New in here is
PLAYBOY   who   replaced  Moren,  the  rest  remains
more  or  less unchanged, except for some MINOR po-
sition changes.

                 * TOP TEN GRAPHIC ARTISTS *
------------------------------------------------------------
Rank  Last      Alias                           Points
------------------------------------------------------------
01.   (1)       Cruise/Taboo                    194
02.   (2)       Electric/Extend                 189
03.   (5)       Creeper/Antic                   172
04.   (4)       Carrion/Elysium                 169
05.   (3)       Ogami/Fairlight                 152
06.   (6)       RRR/Oxyron                      128
07.   (8)       Joe/Wrath Design                115
08.   (/)       Fazee/Taboo                     100
09.   (7)       Roder/Agony                     99
10.   (10)      Cupid/Avantgarde                76

CRUISE,  ELECTRIC  and  CREEPER  are  on top, what
seems  to  be  no  surprise  at all. The rest of the top
ten  remained  more  or  less  unchanged,  except for
FAZEE,  who  entered  the  charts and replaced good
old MIRAGE

                  * TOP TEN MUSIC COMPOSER *
------------------------------------------------------------
Rank  Last      Alias                           Points
------------------------------------------------------------
01.   (1)       PRI/TIA/Oxyron                  182
02.   (5)       PVCF/Reflex                     164
03.   (3)       Syndrom/TIA/Crest               157
04.   (2)       Shogoon/Taboo                   149
05.   (6)       Jeff/Camelot                    143
06.   (/)       Fanta/Bass/Oxyron               126
07.   (8)       Red Devil/Fairlight             104
08.   (/)       Zyron/F4CG                      102
09.   (/)       Compod/Charged/...              98
10.   (4)       Jeroen Tel/Focus                92

PRI  is  the ABSOLUTE number one, in both, board and
mail  charts. PVCF moved certain positions up to two,
SYNDROM  remained  at  three.  A lot happened here,
with  FANTA,  ZYRON and COMPOD entering the board
charts,  replacing the alltime heroes EDWIN VAN SAN-
TEN, REYN OUWEHAND and DANKO. We appreciate any
movement in order to prevent boredom.

                    * TOP TEN FIXING GROUPS *
------------------------------------------------------------
rank  Last      Group                         Points
------------------------------------------------------------
01.   (1)       Avantgarde                    174
02.   (2)       Alpha Flight 1970             156
03.   (3)       Success & TRC                 143
04.   (4)       Hitmen                        127
05.   (/)       Chromance                     103
06.   (5)       Onslaught                     88
07.   (6)       F4CG                          73
08.   (7)       Empire                        38
09.   (8)       Demonix                       27
10.   (/)       ./.                           ./.

AVANTGARDE,  ALPHA  FLIGHT  1970  and SUCCESS &
THE  RULING COMPANY are the leading fixing groups,
atleast it's the opinion of the board scene. CHROMAN-
CE   entered   the   charts,  and  the  american  fixing
groups  are,  due  to  a  lack  of  activity, NOT able to
CHALLENGE  their european COMPETITORS anymore.
Without  any  doubts  they  may DISAPPEAR sooner or
later.

                     * TOP TEN SINGLE FIXER *
------------------------------------------------------------
Rank  Last      alias                             Points
------------------------------------------------------------
01.   (1)       Peacemaker/HIT                    189
02.   (5)       Ignorance/AFL                     166
03.   (3)       CBA/TRC                           153
04.   (6)       Jack Alien/AVT                    142
05.   (2)       Suicide/AVT                       139
06.   (6)       Jolz/Onslaught                    125
07.   (4)       Pudwerx/ex-AVT                    93
08.   (/)       Burglar/SCS                       79
09.   (7)       Booze/Empire                      37
10.   (10)      Mercenary/AFL                     24

PEACEMAKER  is  the  ABSOLUTE number one fixer in
here,  followed  by  IGNORANCE,  who CLIMBED certain
positions,  and  CBA.  There  are  still  many  INACTIVE
americans  in  here. With BURGLAR we have a new en-
try,  replacing RICH who seem to have left the top ten
for good. Aren't there any NEW names to enter here?

If  you  are  not  satisfied  with  these  results do not
even  think  about  starting  to complain. Just call the
boards  and  start voting on the voting booth on your
favourite  board THE ESCAPADE, on any other board
by  leaving E-mail to Marc or on INTERNET by FILLING
our  DIGITAL  VOTESHEET or simply by leaving e-mail
to ZAPOTEK or RRR.

Best regards,

Marc/Afl & RRR/Oxyron
------------------

[edit] Mail Charts

                        * THE MAIL CHARTS *
------------------------------------------------------------
Welcome  to  your  probably  most favourite chapter,
the  charts. The charts are divided into two different
sections,  the  mail  charts and the board charts. The
mail  charts  are what some people like to define mega
charts  consisting  of  the  incoming Relax votesheets
and the charts of other magazines spread during the
last weeks.

To  create  the charts you are going to read here we
took  the  following  charts of the following magazines
into   consideration  completed  by  the  votes  taking
part  as  top ten from the growing amount of incoming
normal and digital Relax votesheets:

The Grapevine 17/The Dark Realm       DECEMBER 1995
Domination 6/Independent              JANUARY 1996
Nitro 20/Acrise & Excess              JANUARY 1996
Rock'n Role 20/Role                   JANUARY 1996
Skyhigh 20/Camelot                    JANUARY 1996
Unplugged 1/U-Turn                    JANUARY 1996

If  you disagree with the content of the following lines
we only can advice you to get your hands on all avail-
able  votesheets  and fill them to influence the charts
in the way you'd like to do it. Please do us a personal
favour  and do not manipulate the charts while voting
for  personal  friends instead of supporting persons
who might deserve the vote.

                      TOP TEN DEMO GROUPS
------------------------------------------------------------
Rank   Last     Group                         Points
------------------------------------------------------------
01.    (1)      Oxyron                        66
02.    (2)      Reflex                        62
03.    (4)      Byterapers                    54
04.    (3)      Camelot                       49
05.    (5)      Agony Design                  39
06.    (6)      Taboo                         34
07.    (9)      Crest                         24
08.    (7)      Antic                         19
09.    (10)     Nipson                        12
10.    (/)      Censor Design                 10

The race for the TOP SPOT is getting closer and clo-
ser.  OXYRON  is  still leading with Reflex, Byterapers
and  Camelot  on  the  following  positions.  At  the end
CENSOR  DESIGN  re-entered  the  charts,  replacing
with Fairlight another oldtimer.

                      TOP TEN SINGLE CODER
------------------------------------------------------------
Rank  Last      Alias                           Points
------------------------------------------------------------
01.   (1)       Mr. Sex/Byterapers              68
02.   (5)       Quiss/Reflex                    52
03.   (2)       Slammer/Camelot                 51
04.   (3)       TTS/Oxyron                      50
05.   (4)       Graham/Oxyron                   49
06.   (6)       MMS/Taboo                       29
07.   (7)       Druid/Agony Design              21
08.   (10)      Crossbow/Crest                  11
09.   (9)       KM/Taboo                        7
10.   (8)       Axis/Oxyron                     6

Next to MINOR position changes nothing has happened
here.  MR. SEX is still the person holding the pole po-
sition.  Nevertheless  we  are  waiting  for  a reaction
from  his  side towards the text in Mathematica. QUISS
jumped  from  5  to  2  and  GRAHAM  should  be  much
HIGHER!

                   TOP TEN CRACKING GROUPS
------------------------------------------------------------
Rank  Last      Group                         Points
------------------------------------------------------------
01.   (1)       Avantgarde                    60
02.   (2)       Success & TRC                 52
03.   (5)       Alpha Flight 1970             45
04.   (3)       F4CG                          44
05.   (4)       Chromance                     40
06.   (6)       Motiv 8                       21
07.   (7)       Onslaught                     19
08.   (8)       Hardcore                      17
09.   (10)      Atlantis                      13
10.   (9)       Acrise & Excess               10

In  the cracking business not that much happened as-
well. AVANTGARDE and SUCCESS & THE RULING COM-
PANY  still  at  the  top,  this  time followed by ALPHA
FLIGHT  1970  who  have  overtaken F4CG and Chro-
mance  this time. The rest remained more or less UN-
CHANGED.

                    TOP TEN SINGLE CRACKER
------------------------------------------------------------
Rank  Last      Alias                           Points
------------------------------------------------------------
01.   (1)       Jack Alien/AVT                  58
02.   (2)       Burglar/SCS                     57
03.   (3)       Hain/F4CG                       46
04.   (5)       Ignorance/AFL                   34
05.   (6)       Derbyshire Ram/AVT              30
06.   (4)       CBA/TRC                         27
07.   (7)       Mr. Wax/<C>                     23
08.   (8)       Bacchus/FLT                     17
09.   (9)       Moonchild/FLT                   10
10.   (10)      Ream/AFL                        7

It's  getting  BORING  over here. The third top ten list
covering  a  few  MINOR  changes  only. The top three
remains  unchanged  with  JACK ALIEN, BURGLAR and
HAIN.  IGNORANCE climbed 1 and CBA has lost 2 places
here.

                    TOP TEN GRAPHIC ARTISTS
------------------------------------------------------------
Rank  Last      Alias                           Points
------------------------------------------------------------
01.   (1)       Cruise/Taboo                    66
02.   (3)       Joe/Wrath Design                62
03.   (2)       Electric/Extend                 56
04.   (5)       Creeper/Antic                   55
05.   (4)       Fazee/Taboo                     38
06.   (6)       RRR/Oxyron                      27
07.   (7)       Ogami/Fairlight                 15
08.   (8)       Carrion/Elysium                 14
09.   (/)       Astaroth/Agony                  11
10.   (10)      Cupid/Avantgarde                10

CRUISE  is  the  man when it comes up to CBM 64 gra-
phics  these days, followed by JOE and ELECTRIC who
changed  places.  At  the  end ASTAROTH entered the
charts, replacing Biz Kid who left once again.

                    TOP TEN MUSIC COMPOSER
------------------------------------------------------------
Rank  Last      Alias                           Points
------------------------------------------------------------
01.   (1)       PRI/TIA/Oxyron                  70
02.   (2)       Syndrom/TIA/Crest               59
03.   (3)       PVCF/Reflex                     58
04.   (4)       Compod/Charged/...              43
05.   (5)       Shogoon/Taboo/Agony  29         
06.   (6)       Jeff/Camelot/CZP                28
07.   (7)       Fanta/Bass/Oxyron               27
08.   (9)       Zyron/F4CG/Swemix               23
09.   (8)       Drax/Vibrants/Crest             16
10.   (10)      Jeroen Tel/Focus                10

PRI is still holding the well deserved number one posi-
tion  of the most VALUEABLE music composer around
these  days,  followed  by  SYNDROM and PVCF on the
following  places.  Even the rest remains more or less
unchanged.   Names   like   METAL   and  ZARDAX  are
missing here.

                       TOP TEN MAIL TRADER
------------------------------------------------------------
Rank  Last      Alias                           Points
------------------------------------------------------------
01.   (1)       Intruder/AVT                    50
02.   (2)       Calypso/AMN/AFL                 42
03.   (4)       Derbyshire Ram/AVT              37
04.   (3)       Spermbird/<C>                   33
05.   (5)       Splatterhead/TRC                28
06.   (9)       Shuze/AFL                       12
07.   (/)       Spectator/SCS                   11
08.   (6)       Bizarre/ONS                     10
09.   (8)       Sebaloz/LD                      9
10.   (7)       Walker/F4CG                     7

INTRUDER,  CALYPSO  and  DERBYSHIRE RAM are the
leading persons in the mail trading front. SHUZE did a
major step into direction top. SPECTATOR re-entered
the  charts,  replacing  STARLIGHT  who  did  not  get
enough points to qualify for the top ten this time.

                         TOP TEN MAGAZINES
------------------------------------------------------------
Rank  Last      Magazine                       Points
------------------------------------------------------------
01.   (3)       Vandalism News                 62
02.   (1)       Skyhigh                        60
03.   (2)       Nitro                          46
04.   (4)       Domination                     45
05.   (6)       Shout!                         40
06.   (8)       Propaganda                     36
07.   (5)       Relax Magazine                 32
08.   (7)       Mendip                         24
09.   (9)       The Pulse Magazine             19
10.   (10)      The Tribune                    15

For  the  first  time VANDALISM NEWS has taken over
the  pole position here, followed by SKYHIGH and NIT-
RO. The rest remains unchanged, except for some MI-
NOR position changes.

Best regards,

RRR/Oxyron
----------

[edit] Interview

                             * INTERVIEW *
------------------------------------------------------------
In  our  endless seek to look out for interesting pro-
files we meet Metal/Vibrants in the crusades through
the  IRC,  and there were no doubts that he has to be
the person to show up in the talk show this month, of-
course held via the Internet.
The following +/- 20K will present Metal and some un-
known facts about him, proving that he is sure one of
these few "oldtimers" left still trying the best to keep
the  CBM  64 SOCIETY alive, something we can not re-
port about too much persons these days.
Surely  there  is  no  need to introduce him as almost
everyone should know atleast his work, so let's start
to come to the fact instead of wasting expensive me-
mory with small talk.


?:  Hello  Torben.  As  usual we start over here with a
short  personal  introduction,  containing  everything
you  feel  worth  to be published here, except for any
computer data.

!:  Well,  my  name  is  Torben  Hansen. I'm 23 years old
and  still  looking  good, even though the grey colour-
scale is taking over. I live together with my girl friend
MERETE  and  our  unborn  child. I'm 3.5 years though
my studies to become a land-surveyor, which involves
some  math and law stuff. I guess that'll do for the in-
troduction.

?:  You  have been a member of many famous groups.
Please  inform us about your computer history here,
from  the  very beginning until today's situation, con-
taining  all  groups  which  have been stations in your
career.

!:  I'll  give it a try ... my first computer was a CBM 64,
and  I  bought it in early 1986. For about a year or so
I  didn't  do  anything but play games. But then his guy
at  my school, TIGER (now working at Funcom Produc-
tions  Ireland)  introduced  me  to  the  scene  and he
taught  me  to  code  mnemonic.  He  took  me  into  his
group  ZONE  7,  and  I joined as a coder/swapper. It
had  members like Tiger and Drax's big brother, PET,
who today work for RAINBOW ARTS, and who has been
a member of such glory scene groups such as Jewels
and  Upfront.  Zone  7  changed  name into Deadline in
1988 (not the one later to be known cracking group).
When  I  was  in  Deadline  I started to compose and to
draw  graphics  aswell.  Deadline  died  and I joined up
with  a  local  group called The Atomic Freaks (1988),
which  shortly  after  teamed  up with some more guys
and created U2. In U2 I got contact to TDJ/Worldwide
Expressive  (WWE)  and  he took me in (1988-89), and
so  WWE  was  my  first  really  known group. In WWE I
contacted  Trap/Abnormal,  who's  work I had admired
when  he  was in Razor Express (1987). Anyway, Trap
asked  me  to join Abnormal since he was the only da-
nish  member,  and  so I joined Abnormal in 1989. When
Abnormal  died  I  got  an  offer  from  my good friend
Drake/Contex (later Dominators) to join them (1989).
Since my life in Context was pretty dull I wasn't sorry
when  Contex  died  -  I  would probably have left them
anyway  coz Flex made it pretty clear to me that they
wouldn't  use  my  music  in any Contex demos. So, for
the  first  time  I was without a group. Drax, whom I've
known  ever  since  he  started  in  the scene, was at
that  time in Amok. He was very tired of this group, so
to  follow up the trend of the late 80's, we formed our
very  own music-label Unitech Designs (1990). After 3
music  demos  and  no  reactions  we gave up the idea
and  Drax  went  into  Vibrants, and Trap asked me to
join  his  rebuilt group BONZAI (1990), and we all know
wjat  that  lead  to.  When  we  agreed to bury Bonzai
(just  after  arranging  The  Party  1991)  most  of us
teamed  up  with  the  also close to dead danish group
STARION  (1992).  Besides Walt's demo Oksen, I thin we
all did nothing in Starion. My long time swapping friend
Morpheus of FLASH INC. jad numerous times asked me
to  join  up  with  Flash Inc. and so I did in 1992. It was
also  in  1992  when  I joined VIBRANTS, yes, I wasn't a
member   before.  Just  because  my  music  could  be
played in the Deluxe-driver didn't mean that you were
a  member  of  the Vibrants. Neither Scortia, Zonix or
MSK  were  ever members. Now back to Flash Inc. I did
not  do  too  much for FHI, as I didn't have a C64. Ac-
tually I hadn't had a C64 since '91 or so when it broke
I had kept up my music-making by borrowing a friends
C64,  but  in  1993 that was over aswell. So, when FHI
died  I  joined  REGINA more or less just to stay in the
scene, together with a friend of mine, Steve/ex-CML.
Shortly  after  that  I  have joined CAMELOT (1993). I
kinda lost track of the scene from 1993 to 1994, as I
didn't   have   a  C64,  and  only  heard  a  few  things
through Drax, but since he wasn't too active either it
was  a  total  blur.  Then in 1994 I finally bought a new
C64, and finally started to do something for Camelot.
In  1995  my long time friend Deff/Avantgarde started
a  pressure-campaign  in  order  to  siege me for the
demo  section,  and he succeeded ... And finally to cut
a  long story short (erm, a bit too late for that, eh?!),
in  1995  I also joined the Internet group MARVEL, and
the re-grouped WWE, but neither of these groups are
active  -  don't  ask me why I'm a member ... I know this
was a long answer, but hey ... you asked for the whole
thang, and you got it! On with the next one ...

?: You  have become a quite popular musician all over
the  years.  What made you to become a music instead
of  a  programmer  or  graphic artist? Have you been
involved with music before your scene career, too?

!:  No,  not really. I played the guitar for a few years,
when I was still a kid, but that's all. When I entered the
scene  in  1987 I got a tool called Soundmonitor, and I
got  very  inspirated  to make music in it, even though
my  friends  would argue about the word 'music'. How-
ever  my  main-activities  were programming and gra-
phics,  so you could say, that I've been around. I more
or less stopped drawing when I entered Bonzai, and I
stopped coding at about the same time ...

?:  When  we  are  looking  today  on  the  music labels
around  we  always  remember  the  glory  days, when
"bands"  like  the  Maniacs  of Noise or Vibrants have
been  around. Please tell us something about the Vib-
rants, and maybe something about the other members
and what they are doing the days.

!:  Well,  if  you  compare  the  Vibrants 5-6 years ago
with the Vibrants today, it's a different group in many
ways.  The  main difference is that we now operate on
other systems than the C64 (namely the PC). Another
thing,  that  has  changed  is  the activity-level, which
has  gone  way down. About the members, there are a
few changes from the past: JCH ofcoz is still around,
even though his activity-level couldn't drop any lower
Today  JCH  isn't  doing  much.  He has made an Adlib-
Editor  and some other utilities for the PC. Something
happened  to  him,  when  he left the C64. He got very
unsatisfied  with  his  own  musical  skills, and besides
converting  some old C64-tunes to adlib, that's all the
music   he's   made  since  he  left  the  scene.  Lately
though  he's  tried  a  music-comeback with some XM-
mods, which have been spreaded. All I can say is, that
the  rest  of us in Vibrants kick his ass everytime we
talk to him to either do some programming or to make
some  music.  JCH  is only 'active' on the PC. JO (Jes-
per  Olsen) got assigned to the danish software label
Brainbug  in  1993,  and he followed them to Germany,
when  they  were  bought  by  RAINBOW ARTS. He has,
much  like  JCH,  more  or  less  put  his  music  in the
background, mainly because he likes to programm ga-
mes  more. He still makes some noises though, but no-
thing  seriously.  JO  is  only 'active' on PC. DRAX has
been  through  a time where he hasn't made nearly as
much  music  as  he  used  to.  After  he got a PC he's
mainly  been  making  Midi  and  Adlib,  and not so much
C64  music.  Today he has divided his activity into two
parts:  during  weekdays  he's  in  Aarhus,  where  he
studies,  and  here  he has his PC. In the weekends he
travels  home  to  his  parents,  and  this is where his
C64 is. So, Drax is still active on the C64, and also on
the  PC, where he's even started to make XM-modules
aswell.  LAXITY is very hung up to his work in Norway
for  FUNCOM PRODUCTIONS. He makes music for their
games  -  the  latest  production  he's  working  on  is
DRAGON HEART, where he makes the music partly with
JEROEN TEL, who also works for FUNCOM in Norway.
LAX  is  not  'active'  on the C64 anymore, but it hap-
pens  that  he  turns  the old machine on and makes a
tune  - just check out that demo 'Mr. Thomas/VIB". He
makes  a  lot  of  Midi-music in almost all cathegories,
except  TECHNO. And  finally myself - well, that's what
this interview is about, so let's go on with it, shall we?

?:  Lately  you  have  spread  the complete Newplayer
20.G4  package,  a music editor set some people kept
as  a  private  utility,  even  if  it was said to be public
domain  since  already two years. What was your very
own motivation to do it, and what do think about peop-
le "improving" these tools instead of writing their own
routines?

!:  Well, first of all, it's very wrong that the Newplayer
was  said  to  be  public domain 2 years ago, when the
14.G0  unfortunately  got  spread. It hasn't ever been
PD  before  JCH  spreaded the whole pack! As for my
motivation  to  spread the pack I must say that I did it
only because JCH wanted to spread the whole thing, I
still  think  it was wrong of him to spread it, but it was
not  me  to  decide, and so I decided that if he were to
to  spead  it  as a PC pack, I might aswell spread it on
C64 to please those, who hasn't got a PC and a x1541
cable to transfer the files. If people wants to improve
the  tools,  they  are free to do so - JCH stated that
clearly in his spreadnotes, and I stated it very clear-
ly  in  my spreadarticle in Skyhigh # 19. However, I also
stated  that  if  someone were to improve the Newpla-
yer  or  the  Editor  calling it their own would be very
lame, coz it would be like shitting all over JCH and the
tremenous  amount  of work he put into these tools. If
people   respect  that  I  see  no  reason  why  people
shouldn't improve the Newplayer or the Editor.

?:  In comparison with other editors, what are the ad-
vantages/disadvantages of JCH's routine? Why did it
become your favourite one?

!:  Hmm,  the first question is fairly simple - there are
very  few disadvantates of the Newplayer. It's a good
solid routine which is wrapped in a very user-friend-
ly  editor  with  alot of commands and tables to adjust
the  values of the instruments. If I were to point out a
few  disadvantages  of the Newplayer, I can only think
of  a  few  things, and those are mainly new commands
for  the  editor.  E.g.  I  think  it would be great with a
command  to set various filter values on the base-in-
strument  -  however, Syndrom has already implented
this  in the 20.G5 player, which still isn't ready folks!
Why  did  I  choose it? Well, I didn't just choose it. I saw
it  for  the  first time at the 2000AD party in Esbjerg
1989,  where  JCH  gave  it to Drax. Since Drax and I
hung  out  alot I got to try it out at this place, and of-
coz the whole editor-system, which is far more user-
friendly  than  any  duration-players,  attracted  me!
However,  JCH didn't just give the editor to anybody,
so  I  had to amke alot of convincing - and after some
exchange of disks, I too got the editor, infact only 2
months  after  Drax  got  it.  That  Drax made a zillion
more tunes than I did is another matter ... The reason
why  it's  always  been  my  fave tool is definately be-
cause  JCH  made new versions of the Newplayer and
added  new  features to the editor, so the whole sys-
tem  was  always  up-to-date,  and therefore I saw no
reason  to  look for other players. I've tried out both
the  Music-Assembler  and  DMC  6.0, but it's just not
the  same.  At  the  moment  I'm  trying out JEFF'S new
editor,  and I must say that this editor is the first one
that could pull me away from the Newplayer.

?:  Many  people thought you are inactive these days,
so  it  was  a  real surprise to see you joining up with
Avantgarde  these  days.  What  was  the  reason  for
that kind of comeback?

!:  There  we have it again. Just because someone has
not  released  anything  for  a  while  everybody just
jumps  to  the  conclusion  that  this  guy  has left the
scene,  kinda  like  when everyone thought Crest was
stonedead!  Anyway,  I've  been out of biz for a while,
since  I  have several other things to attend to. Why I
did  join  Avantgarde,  well,  it wasn't ment as a come-
back,  but  more  a way to my music out, coz let's face
it,  CAMELOT  haven't  exactly been active for quite a
while  now.  But  again,  why  AVT?  Why  join an illegal
group? Well, as I mentioned before in my group-histo-
ry  it  was  all because of Deff, who had put the pres-
sure  on  me  to  team  up with them in order to built a
demo  section. About the cracking-biz, heck I've been
in  cracking  groups  before  -  Abnormal, Contex and
Bonzai  cracked  games,  and  I have no problems with
being  in  a group that has crackers as long as there
still is a demo section.

?:  You  are  aswell  active  on PC. On The Party V we
were  able to listen to your module(s) in the Analogue
demo.  Why  did  you  decide to enter the PC world in-
stead  of  the Amiga, who is said to be the big brother
of the CBM 64?

!:  Well,  indeed  I  have  been  active  on  the  Amiga. I
bought  it back in 1989 when I was in Abnormal, and so
my  first Amiga group was Abnormal, although I think I
was the only member of Abnormal Amiga. Anyway, from
Abnormal   I   went   through  a  number  of different
groups  and  ended up in the one and only C64 legend
UPFRONT! In 1992 I got fed up with the Amiga, so I sold
it and bought a PC instead. So, I have been in the Ami-
ga-scene,  but  I never really felt comfortable with it.
Anyway, now I'm active on the PC and I do stuff for my
dutch group Analogue and my danish (inactive) camel-
colleagues  in  Camelot PC ... and ofcoz some releases
under the VIBRANTS label.

?:  What  kind  of  editors  do  you  use on the PC, and
what  are  the  advantages/disadvantages  compared
with other trackers spread around? What formats do
you prefer (.S3M, .XM, ...) for your modules?

!:  On  the PC I use different editors for each format.
If I am to compose AdLib-music I use the Vibrants Ed-
Lib 1.05 editor, but due to different things this editor
has  no real use anymore, and JCH has spread it. If I
am  going  to  compose  Midi-music  I use CakeWalk 3.0
Pro  hooked up with my Korg X3, which has a magnifi-
cent GeneralMidi-interface. For modules I've tried al-
most  every  darn format there is, but at this point in
time  I  use  only the .XM-format (FastTracker 2). The
advantages  ...  well,  the  EdLib was simply a superior
adlib-editor,   because  you  had  the  opportunity  to
make  instruments  with  many operators and even an
arpeggio-table,  so  it  reminds  me  a  bit of the New-
player  editor on the C64. The reason why I don't use
it anymore is that it was made with game-music in mind
and  indeed  it  was  used for that. However, if you're
making music for games today you have to make it for
several different sound-cards, which means that you
either  have  one  editor  for  all formats or you face
some  hard convertion work! JCH saw that the EdLib-
editor  has  no  future,  and  now  we compose in Midi-
format for games. JO and JCH have made a little pro-
gramm  that can play the Midi-file on both a GM-inter-
face such as the Roland SCC-1 or on an adlib-card, it
allows  you  setup  a special instruments pack for the
adlib  sounds, so you can regulate that aswell. Unfor-
tunately  this tool is not (C) Vibrants as Rainbow Arts
have  (C)  on it, due to JO being a RA employee ... that
kind sucks!

?:  Actually  old CBM 64 music composers like Laxity &
Jeroen  Tel  are working for Funcom in Norway, doing
music  professional for games. Do you have any ambi-
tions to do something similar or aren't you interested
in  it  at  all,  seeing  making  music  just as a hobby to
"waste" some sparetime?

!:  Well, in fact I did get the offer from Funcom Norway
to  go  there and work instead of Geir Tjelta, who was
heading  for  the  army. If they'd called me up 4 years
ago I would have gone without hesitation, but today I'm
3/4 through my university education and I have sett-
led  down  with  my girl and started a family. As far as
my  ambitions  are concerned, I want to continue mak-
ing  music  for  games, even though it's harder to get
freelance-contracts. Making music will never be any-
thing more than a hobby to me, but indeed it will never
be a WASTE of my sparetime!

?:  As  we  could  see in the beginning of the interview
you are actually a member of five groups. How do you
manage  it  or  have  you set some priorities for your
"favourite"  groups,  as  it  must  take a lot of time to
please them all in the same way?

!:  Yes,  I have set some priorities for these groups -
that's  definately  necessary!  My  priority  list is like
this: VIBRANTS C64/PC, ANALOGUE PC, CAMELOT C64
PC  inactive, AVANTGARDE C64, MARVEL C64 inactive
and  WWE  C64. It's quite a list, so one might I didn't do
anything  but compose for these groups, however, do
remember  this:  Analogue make 1-2 demos yearly, and
we're  3 musicians to do the music for that (MCA, NAO
and  myself).  Camelot makes nothing. Avantgarde will
(hopefully)   make  some  stuff,  and  this  will  require
some  tunes.  Marvel  and  WWE  are  doing nothing. So
you  see,  all  in  all  I'm  not  at  all  hung  up on these
groups ....

?:  The  Internet  became  a  quite  attractive place to
meet  many  old  and  actual CBM 64 related persons.
What do you think about this rather new media?

!:  I like the Internet and I use it regulary - mainly be-
cause  I  have free access at University. I use the In-
ternet to leech the latest stuff from the C64 and PC.
Then there's e-mail, WWW and finally not to be forgot-
ten  there's IRC! What my feelings are concerning the
Internet ... well, one could easily start writing endless
theories  about the consequences of the Internet be-
coming so cast, however, I won't bore you with it ... so
far  I  feel  good  about the Internet, and I think it will
tribute to the continual existance of the C64, despite
what  most  board-sceners  seem  to  think: to you I'd
like  to say ... the only difference between the boards
and  the  Internet  is that the Internet is Not a closed
area  for  a  selected  group of 'elite' people to call -
this  one's for everybody, and indeed that's what will
keep the C64 alive. What's so wrong about moving the
board-scene  along with natural development - go IN-
TERNET!

?:  Unfortunately  everything  has to come to an end,
even this interview does not make any exception. This
is  the place to add a final word and to send out some
greetings,  if you would like to. Many thanks for being
our talk guest and for being patient all the time.

!:  Well,  my  final  words  would be pointed towards the
whole  C64-scene.  When  voting  for  a magazine, re-
member this:

       "Don't just vote for activity and friendship -
                   vote for activity and talent!"

Finally  I  would  like  to  thank  you  Timo,  for wasting
some  space  in  your great magazine for an interview
with  me  ...  a  total burn-out ;) And I would like to say
hi  to  everyone  at  # c-64 and to the rest of you out
there  ... you know who you are!! And now back to you
Timo ...


Due to Metal's effort it became a quite interesting in-
terview,  so  we truely hope you enjoyed reading it as
much  as  we  like  editing  it.  Be  sure to re-load this
chapter  next  time  when  another interesting profile
will  become  the target of our question attack to dis-
cover the last secrets of this universe.

Best regards,

RRR/Oxyron
----------

[edit] Demo Reviews

                          * DEMO REVIEWS *
------------------------------------------------------------
At THE PARTY V a lot of good demoes were released,
such as MATHEMATICA/REFLEX, DAWNFALL/OXYRON
and  some  others from No Name, Smash Design, Antic
and  many  more  just  to  name  a  few.  There are no
doubts to define it as a successfull ending of 1995.

1996  started quite promising aswell, with productions
from  AGONY  DESIGN  called "PAIN" and ofcourse the
first  demo  since  1991  from  SHAPE, and the name is
"BLUE FOREST". Unfortunately, after this quite good
start  not that much followed, so we can't await to see
the productions released at the next conventions like
X-96 or SYMPOSIUM '96.

Ofcourse  we  intended  to  have a look at most of the
demonstrations,  but  caused by TECHNICAL problems
and  the  DEADLINE  we  had  a  look on the "Mergezo
Anyag  III"  from  Profik and "Retroactive" from Antic
only.

Anyway, here WE go ...



                 * MERGEZO ANYAG 3/PROFIK *
------------------------------------------------------------
Profik  is  a  PROMISING group from Hungary following
the  tradition of solid hungarian demo groups. Unfor-
tunately  they  have  advertised their previous demo
as  Coma Light 13 what is ofcourse excellent in order
to  gain ATTENTION and to get the demo spread, but it
does  not  speak for the group in our opinion. Never-
theless this time they have not done it, and so hope is
left for their future productions.


                   * FUBEN about the coding *
------------------------------------------------------------
This trackmo is coded by Profi 1 and Profi 1.5!

It  starts  up  with  some  gfx  in the intro and sort of
STAR WARS-scroller (an upscroller turned around to
the Z-AXIS). It DOESN'T run in one frame and was co-
ded before.
After  the  intro  there is a LOADING part which looks
nearly  the  same  like  COMA  LIGHT  12's  loaderpart
(blue background, moving 'LOADING' sprites, ...).
By  the  way, all parts are just EQUAL-CHAR PACKED
but why?)!
The next part featurs a swirl ROTATOR (the same like
in  Radio  Napalm/REFLEX)  combined with waves (new
on C64). Nice effects actually, but a bit TOO SMALL in
my eyes! I forgot to mention the 4x4 resolution.
Next  effect is a TEXTURE MAPPED GLOBE, something
looking  similar  to  GRAHAM's  spherical projection in
PARTS,  but here in 4x4 resolution and screen-filling
(in two frames, too).
An  EOR-filled-HiRes-vector-tunnel  follows, this time
in a square with 128x128 pixels! This effect is SIMPLY
done but nice to watch.
Next is a TEXTURED TUNNEL (looking quite SIMILAR to
AXIS'  routine  in  LAMENESS RULEZ/OXYRON). I just
wonder  why  they  have  RECODED  exactly the same
again?!  The  second  texture is ROTATED, but it's no-
thing  else  than  scrolling  the  textures  up  or down
(=changing the pointers to the texture).
Another  Oxyron classic follows: a TEXTURED VECTOR
cube  (see:  LAMENESS  RULEZ).  This one looks even
more  worse  than  AXIS's  first try (he IMPROVED his
routine, which is NOT RELEASED yet). This one runs a
faster  than Axis' one, but Axis' cube was BIGGER and
he  also  rotated  a texture additionally. Evenso I was
surprised  seeing  this  effect  here  again.  Did I say
that this effect is in 4x4 resolution again?
A  new  effect  comes  up. This time TWO LENSES move
over  a  2x2 texture (4 colours). I am not sure, but I
think  this  version is the FIRST, which really DISTORT
a  texture  under the lenses. Other routines just EX-
PAND the texture.
Finally  the  end arrives. An AMIGA-CONVERTED RAY-
TRACE-animation  (on Y-expanded multicolor sprites)
with  20  pictures MOTIVATES you to push your reset
button.  Over  the  animation there you see some text
written, giving credits and so on.

First, I  have to say that ALL parts FADE in and out,
which  is  a base for DESIGN, that is BADLY needed in
TRACKMO.  This  demo is surely HARD coded. Evenso,
there are many recoded effects, which WEREN'T even
improved!
I  can't  wait  to  see the next PROFIK demo and I think
that is a group with great POTENTIAL!
I give a rating of 73%!


                   * RRR about the graphics *
------------------------------------------------------------
ALL  graphics  in  this  production,  starting from the
charactersets   to  the  logos,  have  been  drawn  by
PROFI 2.

The  trackmo starts with a fullscreen multicolour bit-
map PROFIK bitmap in 3D, followed by a MERGEZO logo
at  the  left and an ANYAG logo at the right side, both
surrounded  by  a lightgrey background. In the middle
of  the screen you can find a triange, and in the cen-
ter  you can find a 3. In comparison with the graphics
at  both  sides  of  the screen the ones located in the
middle  look quite poor. Next in the row there is again
a  Profik  multicolour  bitmap  logo  at  the  top  of the
screen,  followed  by one at the right side of screen,
again  in  multicolour  bitmap  format, what can be said
about  the  next  two ones following in the same order
like the previous two ones.
To  describe  them would be a total waste of time as it
seem  to  be  COPIES  out of logos I have seen before
in  old  demoes  from the major demo groups. There is
nothing NEW and SPECIAL in them, but that does NOT
mean that the graphics don't look nice. Therefore the
rating  is at 67%, as there is hardly anything else but
logos in this production.


                      * PRI about the musics *
------------------------------------------------------------
All  tunes  for  this  demo were composed by Roy/Re-
play. They are of different QUALITY and character.
The  intro is a common TECHNO tune with RATHER OLD
instruments, the HIHAT sounds more like a brush. But
later  on  some nice effects come in. THe second tune
starts  with  that  OH-SO-POPULAR  (in "real" music)
fast  snare  fade  in and is a good deal, better than in
the intro, with some changes, breakdowns and harmo-
nic  passages.  The  portamento-bass  is neat (maybe
some older Oxyron-tune had an effect on the compo-
ser  there?). Only a pity that there's no fade out. But
this  critism  has  to  be  addressed to the coder. The
end-tune  finally  reminds me of Andre, a former Oxy-
ron  member  from  the early days, now active in Ons-
laught.  That  WEIRD  leadsounds,  the  NON-INVERTED
chords, the not very GROOVY   rhythm... typical Andre
like. How come Roy composed something which sounds
exactly like this?
But  anyway  ... without the MAIN TUNE for this sound-
track  wouldn't be too world-moving, but altogether it
is worth 75%.



           * RETROACTIVE/ANTIC PRODUCTIONS *
------------------------------------------------------------
Antic  is  a  group  always  well known for really good
looking demonstrations which are NOT too hard coded
in  comparison with lots of other competitors. Never-
theless  the  audience  appreciates  their  work very
much.  Unfortunately,  like  MOST  other  demo groups
well, they have decreased their activity level.


                   * FUBEN about the coding *
------------------------------------------------------------
This demo is entirely coded by Depeh.

All  starts up with an INTERNET simulation with an ani-
mated Antic-logo in the lower bottom.
The next part features a fullscreen animation on 4x8
resolution.   Additionally   there   are  some  SPRITES
showing some text. Nothing impressive!
The 3rd part is a WOLFENSTEIN engine (no Doom!)... it
is calculated on an area of 50x24 pixels on 4x4. This
version  is  definetely too SLOW and too UNEXACT. As
always  on  C64  there are just TEXTURED walls. This
version  is nothing against Graham's new Wolfenstein,
he coded recently.
Next effect is showing a textured object,which trans-
forms  itself.  It really looks funny but is nothing than
a normal MOVELIST effect in my eyes! By the way, this
effect  is  running  in 4x2! In the background there is
the MICROSOFT Windows outfit shown...nice idea!
Finally  the  end appears. Some little KOALA-graphics
fading in and out with some sprites giving the credits

All  in  all a rather POOR demo containing some FUNNY
IDEAS  though.  No  real  CODING  effects  to see in it
beside of the Wolfenstein part. My rating: 36%


                   * RRR about the graphics *
------------------------------------------------------------
All  graphics  in  this  demonstration were drawn by a
person  most expected to have left the scene, no one
else but Creeper decided to add his pixels here.

The  first  graphic we got to see is some kind of NET-
SCAPE  screen,  which most PC Internet users should
now,  filled  with a lot of colourful icons what looks in-
deed  quite  nice but can not be called an outstanding
graphical  masterpiece,  anyway  it  is  function  what
seems to be more important here. This got followed by
a  screen we use to know as one of the most adverti-
sed  and commercial computer production dividing the
nation  these  days,  a Microsoft WINDOWS FOR WORK-
GROUPS  screen.  You  all  know the latest version of
Windows  offers  functions which Apple or Amiga ope-
rating  systems  (OS) offer since almost ten years by
now.  Both PC screens, the Netscape and the Windows
screen got designed  in  320  X 200 pixel resolution,
are  quite  colourful  and come close to the original in
my  opinion.  What  know follows in something you have
not  expected  after regarding the graphics until now,
another   Windows  application  screen  appears,  this
time  of  the  PROGRAMM  MANAGER,  again  containing
some fine colourful icons and all the other "crap" you
use to know from the 16/32 bit machines.
The  endpart  is  quite  different.  Here  we  find some
nice  multicolour  bitmap graphics, unfortunately most
of  them  were  quite old and already shown in certain
Flash Inc and Antic productions.

All  in  all  the graphics Creeper did for this demo are
surely  quite  nice  and serve the ideas of the produ-
cers,  nevertheless  they  are not too hard to create
and  the cool graphics in the endpart are partly damn
old what will ofcourse prevent a top score. This leads
me to a rating of 59%.


                      * PRI about the musics *
------------------------------------------------------------
The soundtrack for this production got added by Zy-
ron,  who  left his former comrades in Antic for F4CG
these days.

ZYRON  is without any doubts a composer with a very
personal  note. It may not be everybody's cup of tea,
but, so to speak, a deaf man can recognize his tunes,
which also goes for this demo.
The intro features a very distortion-like techno (how
to  call it exactly? Noise techno or something?) tune,
but  after  some  seconds  it  is skipped. The next one
comes in some kind of ROCK sound with some psyche-
delic  effects  and  some  typically  WEIRD lead sounds
and  melodies.  In  the "radar" part there's something
more  mysterious  ... with some a little bit too loud ar-
peggios   and   some   nice  sync-effects,  partly  like
KRAFTWERK, next to a broad bass. Again some critism
to  the coders ... STOP cutting off tunes that abrupt-
ly!!  Fading them out belongs to "the good style" now-
adays.

But this doesn't diminish the rating, which is 74%.


Best regards from your FAVOURITE reviewer team,

Fuben/Oxyron
------------
PRI/TIA/Oxyron
-------------
RRR/Oxyron
----------

[edit] Party Radar

                          * PARTY RADAR *
------------------------------------------------------------
The  party  radar  is  no  new chapter in general, it is
just the new definition for our party report chapter.
This  chapter  will  cover,  next  to the reports of the
major  parties  taking  place  in  western  Europe and
perhaps  eastern Europe, too, ofcourse all important
invitations.  This  was  our  motivation  for  the  minor
change  of  the  name,  as  an invitation can be hardly
presented using party report, atleast not in our opi-
nion and our sense of perfection.

In  our  previous edition we presented all facts of the
SYMPOSIUM  '96  taking  place  exactly  on  the  same
weekend  like  the  following  event,  what  was a good
reason  for  us  NOT  to  release it in one edition. Ne-
vertheless, finally here it is and here we go.


  Success and The Ruling Company organise in April:

                         X-96 the successor
------------------------------------------------------------
After  last  years  success  we  are going to fly even
higher. It will be more wicked than last year's party ..

The  party  will take place on April 6th and 7th, 1996.
Some things changed, other remained the same, but it
will be FUN for sure.

The  entrance  fee is about 30 dutch guilders, though
German  Marks  can  be  changed against a DEM 1,-- =
HFL 1,-- (only PAPER, no small exchange).

The party will be held in the same place as last year's
so  those  who  have  already been there know how to
find  it.  More  rooms  will be available and we also ar-
ranged a sleeping facility (do NOT forget your sleep-
ing  bag!!!!!). Furthermore we have a meetingplace with
a  bar  and  a  videocorner,  different rooms for both
CBM  64  and  PC. Outside is a big parking place and a
cafeteria  which  will  sell  all  kinds of snacks. Prices
will  be  reasonable  ...  (not  like TP5). The partyplace
can  hold  about  500  participants  so it's imperative
that  you  make  reservations. Those who do not make
them might be refused at the entrance.

                       The party will feature:
                        ------------------
* 24 hours showing of the latest movies
* probably a party network
* performances
* competitions ofcourse
* and some funny things ....

                Some things to keep in mind are:
                ---------------------------
* bring your own power cables (grounded)
* space  is  limited,  so  you can bring a computer but
   when  you  bring  amplifiers etc. we can't guarantee
   that you can place them at the party

                     Rules for the competition:
                     ---------------------
* the demo should NOT have been released yet
* each group can participate with ONE demo
* the demo will be RELEASED at the party
* the  demo  will  be judged by a competent and partly
   expert JURY
* the  demo must run on a DX2-66 minimum, but will be
   displayed  on  a Pentium 100 MhZ, 15 MB Ram and in-
   tegrated  videocard  (brand  will  be announced in a
   later  note).  Sound  will  come  from  a Gravis Ultra
   Sound PRO with about 4 MB. You do not need Sound
   Blaster  support  and  the demo does not has to be
   Windows 95 compatible.
* there will be a music, graphic and intro competition
* the  same  rules  apply  here  expect  for the music
   competition.  Musics  must  be  playable  in XM, MOD,
   S3M etc. or you must support your own player.

                            How to behave?
                            -------------
* people  who behave criminally will be handed over to
   the policy. Softdrugs are allowed though.
* we are NOT responsible for losses.
* we  server  alcohol  but when you are to drunk you
   will be REMOVED from the party place.
* between  00:00  h  and  06:00 h it's either inside or
   outside.
* at any time the organisers keep the right to refuse
   admittance.
* racist signs and behaviour will NOT be tolerated

                    How to make reservations?
                    -----------------------
Write  a paper including your name, handle, number of
computers  you  bring along, number of persons, for-
mat (CBM 64 or PC), groups, etc... and send this to:

                                    X-96
                            XXXXXXXXXXX XX
                           XXXX XX XXXXXXX
                            XXX XXXXXXXXXXX

Internet: Serve to the homepage:
               HTTP://WWW.XS4ALL.NL/&Herkel

E-mail: fill out the .frm for and mail it to:
                           CBA^XS4ALL.NL


                       Partyplace address is:
                       -------------------
                          Buurthuis Einstein
                       Stroyemborchdreef 12
            3506 GL Utrecht (Overvecht Noord)
       ++31/30-2614845 (ONLY at the party date)

For more information call ++31/75-6704225 (Tim) or
download the file X96TXT.ZIP from UTOPIA.HACKTIC.NL
                    /pub/c64/Party/Invitation
for  further  information,  route descriptions and the
reservation form among other useful files.


                          * SYMPOSIUM '96 *
------------------------------------------------------------
Enclosed please find the party invitation and a detai-
led map which might be rather helpful to find the par-
ty  location,  both  as EXECUTABLE files added on the
disk.

                      Updated Organiser List
                       -------------------
AMIGA:        POLKA BROS, LEGO & PHANTASM
PC:           CUBIC TEAM
ATARI:        ARENA & ABSCENCE
CBM 64:       OXYRON

                      NEW Internet Homepage
                      -------------------
            HTTP://193.59.3.15/&rawstyle/sym96

In  the near future Oxyron will release an updated in-
vation file containing the latest changes and informa-
tion in order to keep you up-to-date.


Please note that the Relax Magazine staff will be pre-
sent  at  both  parties  and we intend to report about
both events in our NEXT edition.

Best regards,

RRR/Oxyron
----------

[edit] Advertisements

                        * ADVERTISEMENTS *
------------------------------------------------------------
Welcome  to  the  area  of  advertisements where you
get  the  chance  to  offer  the  rest  of the world the
possibility   to  either  contact  you  as  a  trader  or
just  to  place  a  request through us.
To  see  your advertisement in this chapter you HAVE
to  fill  one  of  our votesheets as the total amount of
adverts  fortunately increased between the past few
months.  Therefore  we  installed  a NEW presentation
system  and if the amount of filled votesheets increa-
ses  in  the same way we feel free to cut off the sup-
porting advertisement text. Telephone numbers or In-
ternet  addresses can be found at the end of the ad-
dress line(s).

                              * ACHERON *
------------------------------------------------------------
Exact:   XXXXXXX  XXXXXXXXXX,  XXXX  XX/XX,  XXXXX
XXXXXX, XXXXXX                                         (-> ICON)
* 4 swap, 4 covers, cool friendship

Mr. Plum: PXXXX XXXXXXXXXXX, XX. XXXXXXXXXXXX XXX/XXX X.
XX, XX-XXX XXXX, XXXXXX       (-> ARISE, BRONX, G8D)
* Swap non stop, 100% reply to all, orries wanted

                        * ACRISE & EXCESS *
------------------------------------------------------------
Nasty Boy:   XXX   XXXXXX,   XXXXX  XXXXXX,  XXXXXXX
* originals, 100% to all, looking for more contacts

Truss:  XXXX XXXXXXXX, XXXXXXXXXXXX XX XX. XX, XXXX
XXX X. X., XXXXXXX
* Illegal swap on PC, all Acrise warez, 100% reply

                          * AGONY DESIGN *
------------------------------------------------------------
Druid:  XXXXXX  XXX,  XXXXXXX  X/XX,  XX-XXX  XXXXXXX-
XXXXX, XXXXXX                                 (-> AVANTGARDE)
* NO opdinary swapping, AGONY DESIGN HQ

                                * ALBION *
------------------------------------------------------------
Dr. Soft:   XXXXXXX  XXXXX,  XX.   XXXXXXXXXX   XX/XX,
XX-XXX XXXX, XXXXXX                  /++XX/XX-XXXXXX
                                          /Gothrek^Vm.Amu.Edu.PL
* nice  &  quality  swap, good cover swap ctx needed,
* RPG & Fantasy warez, just try it

Worm:  XXXX  XXXXXXX, XXX. XXXXXX. X/X, XXXXX XXXXXXX,
Poland      (-> ESTATE, NSTG, LEPSI DEVELOPMENTS)

                      * ALPHA FLIGHT 1970 *
------------------------------------------------------------
Alpha Flight is looking for more talented mailtraders,
who  will  make  sure the AFL releases will get spread
around the globe.
The  mailtrader  we are looking for has got atleast 70
contacts,  situated  in different nations and should be
known as 'FAST' and 'RELIABLE'.

If YOU think this job will suit you perfectly (no matter
what  kind  of  group  you are currently supporting),
write to the following address immediately:

Styx: XXXXXX XXX, XXXXXXXXXX XX, XXXX XX XXXXXXXXXX
XXX XXXXXXXXXXX

Please  note  that  EVERYONE  will  get  a reply. Make
sure  to  act  fast. Who knows, you might be a member
of one of the LEADING  cracking  groups sooner than
you think!

Calypso:  TXXXX  XXXXXXXX,  XXXXXXXXXXXXXXX X, XXXX
XX XXXXXX, XXX XXXXXXXXXXX                 (-> AMNESIA)
* to send in your cracks for THE BEST magazine

Ream:  XXXXX XXX XXXX, XXXXXXXXXXXX XX, XXXX XX XXX
XXX XXXXXXXXXXX
* to send in your cracks for THE BEST magazine

Shuze:  XXXX, XX XXXXXXXXXX XXXXX, XXXXX, XXXXXXXXX,
XXX XXX, XXXXXXX

Zapotek: X.X. XXX XXX, XXXX XXX, XXXXXX
                                      /Sveinung.Bergkvist^HIT.NO
* CBM 64, Covers, Sheets, 100% Reply

                              * ATLANTIS *
------------------------------------------------------------
Dr. Science:  XX.  XXXXXXX,  XXXXXXXXXXX,  XXXX XXXXX,
XXXXXXXXXXX

Dr. Who:   XXXXX   XXXXXXXXX,   XXXX  XXX-XXXX,  XXXXXX
* C64 and Amiga swap, 100% reply

Freddie:  XXXXXX  XXXXXX,  XXXXXXXXXXXXXX  XX,  XXXX
XXXXXXX X, XXXXXXX
* latest Atl warez, Immortal Flash, stamp swapping

Robocop:  X.X.  XXX  XX,  XXXX XXXXXX-XXXXXXXXXXXX,
XXXXXXXXXXX

                           * AVANTGARDE *
------------------------------------------------------------
Cupid:  XXXXXXXXX  XXXXXXXX,  XXXXXXXX  XX, XXXXX XXX-
XXXXXXXXXXXX, XXXXXXX
* Gfx, NO swapping, Skyhigh, 128 tools

Derbyshire Ram:  XXXXX  XXXXXX,  XX XXXXXXXX XXXX,
XXXXXXXXXXX,   XXXXXXXXXXXX,   XXXXXXXXXX   XXX  XXX,
XXXXXXX

Intruder: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX

                               * CHALICE *
------------------------------------------------------------
Mike  D.:  XXXXXX XXXXXXXX, XXXXXXXXXXX XX, XXXXX XXX-
XXX, Germany/roland.kletzing^rz.ruhr-uni-bochum.de

                            * CHROMANCE *
------------------------------------------------------------
Motion:  JXXXX  XXXXXXX,  XXXX  XXXX, XXX XX XXXXXXXX,
XXXXXX                         /++XX/XXX-XXXXX XXX XXXXX
* all <C> warez, Amiga, PC, VHS, originals, 100% reply

Spermbird: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX

Syco:  JXXXX  XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXX-
XXX, XXXXXXX
* for <C> warez and originals

Wozio:   XXXXXXX  XXXXX,  X.X.  XXX  X,  XX-XXX  XXXX,
XXXXXX                                              (-> ELYSIUM)
* for  hot  originals, prefer fast swapping, elite only,
* Always & Astoria HQ, ESM & <C> warez

                                * CREST *
------------------------------------------------------------
The Syndrom:  XXXXXXXX  XXXXXXX,  XXXXXXXX. X, XXXXX
XXXXXXX, XXXXXXX
                       /Hartung^RMHS2.URZ.TU-Dresden.De
* NOT for swapping!

                              * EQUINOXE *
------------------------------------------------------------
Warp: XXXXXX XXXXX, XXXXXXXXXXXX. X, XXXXX XXXXXX-
XXXX, XXXXXXX                              /++XX/XXX-XXXXX
       /Markus.Peter^RPHC1.Physik.Uni-Regensburg.De
* 4 joining, 4 supporting SHOUT!

           * FANTASTIC FOUR CRACKING GROUP *
------------------------------------------------------------
Motley:  XXXX  XXXXXXXX, XXXXXXXX. X, X XX, XXXXX X-X,
XXXXXX                                        /Motley^Algonet.Se
* searching  for  ANIME/MANGA  pictures  on PC, also
* trading  NIN-stuff and everything concerning RAY-
* TRACING on PC, objects, textures, etc ....

Newscopy: XXX XXXXXXXX, XXXXXXXXXXXXXXXXXX X, XXXXX
XXX, XXXXXX                           /Newscopy^Algonet.Se

Sixx:  TXXXXX  XXXXXXXX,  XXXXXXXXX.  XX,  XXXXX  XXXX,
XXXXXX                                          /Sixx^Algonet.Se
* for the latest EFFO QUADRO CIGI wares!

Walker:   XXXXX   XXXXXX,   XXXXXXXXXXXXX  XX,  XXXXX
XXXXXXXXXX, XXXXXX

                              * FRACTION *
------------------------------------------------------------
Alpha:  XXXXXX XXXXXXX, XX. XXXXXXXXXXX XXX/X. XX-XXX
XXXXXXXXX, XXXXX               (-> LEPSI DEVELOPMENTS)
* Disk = 100% reply, Friendship, fast 'n cool swapping

Cha$h:  XXXXX  XXXXXXXX, XX. XXXXXXXXXXX X/XX, XX-XXX
XXXXXXX, XXXXXX (-> F4CG)              /+XX/XXXX-XXXXX
* Megaswapping, Disk = 100% reply, Fraction HQ

                              * GALICYA *
------------------------------------------------------------
Nazgul:  XXXXX XXXXXXXXXXX, XX. X. XXXXXXXXXX XX/XX,
XX-XXX XXXXXXXX, XXXXXX

Tiamat:   XXXXX   XXXXXXXXXX,   XXXXXXXXXXXXX   X/XX,
XX-XXX XXXXXX, XXXXXX                 /+XX/XXX-XXXXXX
* Megaswapping, 100% reply to all

                             * HARDCORE *
------------------------------------------------------------
B-Wyze: XXX XXXXXX X, XXXXX XXXXXXXXX, XXXXXXX

                                * HITMEN *
------------------------------------------------------------
Tranziie:  XXXXX  XXXXXXX, XXXXXXXXXXX. X, XXXXX XX-
XXXX, XXXXXX

                                * LAXITY *
------------------------------------------------------------
Didi:  XXXX,  XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX
* joining Laxity, friendship, 100% reply

Vague:  JXXXX  XXXXX,  XXXXXXXXXXXXX.  XX, XXXXX XXXX-
XXXXXXX, XXXXXXX                        /++XX/XXXX-XXXX

                    * LEPSI DEVELOPMENTS *
------------------------------------------------------------
Frank:  XXXXX  XXXXXXXXXX,  XXXXXXXX  XX/X,  XX-XXX
XXXXX, XXXXXX

Sebaloz:   XXXXXXX   XXXXX   XXX  XXXX,  X/X  XXXXXXXXX
XXXXXXXXX, XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX

                                * MAYHEM *
------------------------------------------------------------
Silver Bullet:  XXXXX  XXXXX,  X XXXXXXXXX XXXXXX, XX
XXXXX,  XXXXXXX,  XXXXXXX, XX-XXXXXX, XXX-XXX, XXX-
XXXX
* C64  & Amiga 1200, NEW & OLD, (il)legal, friendship,
* personal notes, covers/sheets, reliable friend, ....

                              * MIRACLES *
------------------------------------------------------------
Psychik:  XXXXXX XXXXXX, XX. XXXXXXXX XXXXXXX X/XXX
XX-XXX XXXXXX, XXXXXX
* NO ordinary swapping, only elite, friendship, PUNX

                               * MOTIV 8 *
------------------------------------------------------------
Clive: XXXXX XXXXXXX, XXXXXXX X, XXXX XXXXXX-XXXXX,
XXXXXXX
* fast & hot C64/PC swapping, hottest Motiv 8 warez

                                 * NOICE *
------------------------------------------------------------
Zzap:  XXXXXX  XXXXXXXX,  XXXXXX.  X,  XXX  XX  XXXXX,
XXXXXX
* SLOW but C00L swapping, Highway +46/42-83773

                              * NO NAME *
------------------------------------------------------------
Celtic:  XXXXX  XXXX,  XXXXXXXXXX  X,  XXXX  XX  XXX-
XXXX, XXX XXXXXXXXXXX               /++XX/(X)XX-XXXXXX
* joining No Name, 4 Contrast & Chit Chat, SNES, .....

Funxilla: XXXXX XX XXXX, XXXXXXXXXXXXX X, XXXX XX XXXXX-
XXX, XXX XXXXXXXXXXX                             (-> U-TURN)
                                             /++XX/(X)XXX-XXXXXX

                            * ONSLAUGHT *
------------------------------------------------------------
Code 18:  XXXXXXX  XXXXX,  XXXXXXXXXX  XXX.  XX,  XXXXX
XXXX, XXXXXXX

Donar:   XXX  XXXXXXXXX,  XXXXXXXXX  XXX  XX,  XXXXX
XXXXXX, XXXXXXX

Grafee:    XXXXX    XXXXXXXXXXX,   XXXXXXXXXXX   X/XX,
XX-XXX XXXXXXX, XXXXXX          /++XX/(X)XX/XXX-XXX

Jazzcat:  XXXXX  XXXXXXX, XX XXXXX XXXXXX, XX. XXXXXX
XXXX, XXXXXXXX, XXXXXXXXX       /Jazzcat^Vision.Net.Au
* Domination,  The  Pulse, Hack & Phreak trade, legal
* only,   simply   the  best,  VMB:  ++X/XXX/XXX-XXXX,
* VMB +XX/XXXX-XXXXX

Rap:  XXXXXX  XXXXXXXXXX,  XXXXXXXX X/XX, XXXXX XX-
XXXXXXXX, XXXXXX
* not 100%, cool zakers

Vengeance:  XXXX',  X XXXXXXX XXXXXX, XXXXXXXX XXXXX-
XXX, XXXXXXXXX XXXX
* VANDALISM NEWS

                              * OXYRON *
------------------------------------------------------------
Fuben: XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXX-
XXXX, XXXXXXX

RRR:  XXXX  XXXXXXXXX,  XXXXXXXXXXXX XXX. XX, XXXXX
XXXXXXXXXXXXX, XXXXXXX        /xxxxx@xxxxx.xxx
* legal mailtrade on Amiga 1200 and CBM 64
* (game-) graphics ---------

Scrapper:    XXXXXX    XXXXXXXX,    XXXXXXXXXXXX.   XX,
XXXXX XXXXXXXXX, XXXXXXX
* PC swapping on Disk and Streamer tapes (QIC 80)

                               * PALACE *
------------------------------------------------------------
2NY:                                                /ZNY^CUTE.FI
* I luve Ozzy Osbourne # 1

Junkie:  XXXX XXXXXXXX, XXXXXXX, XXXXX XXXXX,
XXXXXXX                                         (-> DOOM PATROL)

              * PHUTURE Software & Marketing *
------------------------------------------------------------
is  still  looking  for motivated, active and skilled pro-
grammers,  graphic  artists  and  music  composers in
order  to  develope  and create some upperclass ga-
mes  for  the  following  computer  systems: Amiga, PC
and CBM 64.
Are  you  interested  to get your games SOLD or are
you  in  the need of graphics or soundtracks to com-
plete, then the address below is the RIGHT one!
If  you  are interested to cooperate with leading per-
sons  out of the demo scene in all various sections do
not  hesitate  to  send in some examples of your work
along with a short personal record to:

XXXX  XXXXXXXXX,  XXXXXXXXXXXX  XXX.  XX,  XXXXX XXX-
XXXXXXXXXX, XXXXXXX             /xxxxx@xxxxx.xxx

                                * REACT *
------------------------------------------------------------
2ge:  XXXXX  XXXXX,  X.X.  XXX  XX,  XXXXX XXXXXXXXXX
XX, XXXXXXXX                (-> FENIKS) /+XX/X/XXX-XXX
* wanna know how to connect an Amiga with a CBM 64

Matthew:  XXXXXX  XXXXX, XXXXXX XXX, XXXXX XXXXXXX,
XXXXX XXXXXXXX
* 4 swap demos & tools

                                * SAMAR *
------------------------------------------------------------
Diverse:   XXXXXX   XXXXXXX,   XX.  XXXXXX  XX,  XX-XXX
XXXXXXXX, XXXXXX                     (->FUGAZI GRAPHICX)
                            /Strazak^Andante.AE.Katowice.PL
* covers, anything, but I'm busy, meet me at # C-64

            * SUCCESS & THE RULING COMPANY *
------------------------------------------------------------
H-Bloxx:  "RM",  X.X.  XXX XXX XXX, XXXXX XXXX. XXXX-
XXXX, XXXXXXX                        (-> ACRISE & EXCESS)
* hot megawap, 100% back

Spectator:   XXXXXX  XXX XXXXXXX, XXXXX XXXXX XXX. X,
XXXX XX XXXXXXXXX, XXX XXXXXXXXXXX
* Original and Tape swap

Splatterhead:    XXXX    XXXXXXX,    XXXXXXXXXXXX   X,
XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX

Tristan:  XXXXXX XXXXX, XXX XXXXXX XX., XXXXXXXX XXX-
XXXXX, XXXXX XXX                                      (-> STORM)
* 100% reply, illegal/legal and oldies

                                * TABOO *
------------------------------------------------------------
ACIDCHILD:  XXXXXXX XXXX, XXXXXXXXXXX XXX. XX, XXXXX
XXXXXXX, XXXXXX

CRESH:  XXXXXX XXXXXXX, XX. XXXXXX X X, XX-XXX XXXX-
XXXX, XXXXXX

SAILOR:  XXXXX  XXXXXXXXX,  XXXXXXXXXXXX  X,  XX-XXX
XXXXX, XXXXXX

                               * U-TURN *
------------------------------------------------------------
Dr. Doom: XXXX XXXXXXX, XXXXXXXXXX XXXX, XXXX XX XXX
XXXXXX, XXX XXXXXXXXXXX                          (-> HITMEN)

Flashlight:  X. XXX XXXXXX, XXXXXXX XX XXXXXXXXXXXX XX,
XXXX XX XXXXXXXXXXXXX, XXX XXXXXXXXXXX
* swapping with a girl

                          * WRATH DESIGN *
------------------------------------------------------------
Stash:  XXXXXX XXXXXXX, XXXXXXXX X. XX, XXX XX XXXXX,
XXXXXX                      /XXXXXX.XXXXXXX^Ferrari.Ct.Se
* latest Wrath products, looking for SNES contacts

                             * X-VECTOR *
------------------------------------------------------------
Phyton:  XXXXXX  XXXXXXXXXX, XXXXXX XX, XXXXX XXXX-
XXX, XXXXXX                             (-> VCS, EPH, BD, RSS)
* swap, no polish dudes, always answer, try ...

                      * XL. C. US SOFTWARE *
------------------------------------------------------------
JJ: XXXXX XXXXX, XXXX X, XXXX XXXXXXX XX XXXXX, XXXXX-
XXXXX, XXXXXXXXXX XXX XX, XXXXXXX
* XL-C-US warez, demos & mags, NO cheating

XL:  XX.X.XX  XXXXXXXX,  XXXXXX  XXXXXX, XXXXXXXXXXX,
XXX XXX, XXXXXXX

                            * GROUPLESS *
------------------------------------------------------------
Mac Gyver: XXX XXXXX, XXXXXXXXXXX, XXXXX XXXXXX,
XXXXXXX

Hunho:  XXXXX XXX, XXXXXXXXXXXXXXX XX, XXXXX XXXXXX,
XXXXXXX
* 4 the latest, friendship rules and you know that!

XXXXX:  XXXXXX  XXXXX, XXXXXXXXXX XXX, XXXXX XXXXXXX-
XXXX, XXXXX XXXXXXXX
* very fast turbo swap, 4 covers, always fast reply

Zinia:  XXXXX  XXXXXX, XXXXXXXXXXX XXX. X, XXXX XXXXX-
XXXX, XXXXXX

When the amount of addresses is growing in the same
way like during the past few days we feel free to re-
move  the  supporting  text  and  to print the address
only  in  order  to  save memory as we do not feel like
releasing  many  adress chapters to fill up the maga-
zine  and  to impress the readers with a huge amount
of  text. WE feel free to present your advertisements
coming up to our interests in order to SAVE memory!

Best regards,

RRR/Oxyron
----------

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