http://c64mags.untergrund.net/wiki/index.php?title=Internal_12_-_Historical_Background&feed=atom&action=historyInternal 12 - Historical Background - Revision history2024-03-28T11:24:38ZRevision history for this page on the wikiMediaWiki 1.19.0http://c64mags.untergrund.net/wiki/index.php?title=Internal_12_-_Historical_Background&diff=6736&oldid=prevXiii: Created page with "<pre> * HISTORICAL BACKGROUND * hi people, welcome to another chapter of this issue of internal. this time you've choos..."2013-12-01T16:44:51Z<p>Created page with "<pre> * HISTORICAL BACKGROUND * hi people, welcome to another chapter of this issue of internal. this time you've choos..."</p>
<p><b>New page</b></p><div><pre><br />
* HISTORICAL BACKGROUND * <br />
<br />
hi people, welcome to another chapter of<br />
this issue of internal. this time you've<br />
choosed the historical background. <br />
i'm very glad some people have reacted <br />
on this chapter! <br />
<br />
well, here are some stories from some <br />
famous or some un-famous guys. i think <br />
they're all worth reading... <br />
and here we go with the first one... <br />
the first sory was send to us by SES/GE-<br />
NESIS PROJECT... <br />
here's his scene-story... <br />
<br />
<br />
yoho guys! i'm writing this text at <br />
school, in a break between 'religious ed<br />
ucation' and 'german'. (well, the break <br />
is actually 2 hours, that's why i actual<br />
ly have some time) <br />
i guess i should start right at the be- <br />
ginning: <br />
i got my c128 together with a 1571 disk <br />
drive and a 1901 monitor on 16/05/'87. <br />
in '89 i bought a second 1571 floppy, in<br />
late june '91 an amiga 500 and a ram <br />
expansion to 148. <br />
my latest buy: a cassette player (data- <br />
sette) for my c128. i need this crap- <br />
thing for my actual converting-job. tho-<br />
se nerds from the software-company actu-<br />
ally want me to convert a 3-disks-amiga <br />
game with multiple-level-selection to a <br />
c64-tape! well, i don't care, but i don'<br />
t want to know HOW LONG the loading time<br />
on c64 in the end will be... <br />
<br />
back to my early days... in the begin- <br />
ning i swapped with my friends in our <br />
village and a bit at school (as everyone<br />
starts...). then, in summer '88, i met <br />
HUNTER/? at airport hannover at 2 <br />
o'clock in the night (!). we both were <br />
waiting for some relatives to return <br />
from mallorca by plane... and the plane <br />
came 6 hours too late... that was my <br />
first contact and for circa 1 1/2 years <br />
my only one. <br />
this HUNTER was really as lame as i was <br />
at that time, but he was in a group <br />
called TMT (i think). i was in no group <br />
at all then. after some time he joined <br />
FEAR. (built up by some future MANOWAR <br />
members) his stuff became hotter and <br />
better, so i got interested. finally i <br />
joined FEAR. at easter '90 i released my<br />
first real demo-disk (a so called 'mega-<br />
demo') with the significant name 'mega- <br />
parts'. it was a very big succes, so i <br />
immediately started coding on 'megaparts<br />
2'. this one was even better... some big<br />
groups like GENESIS PROJECT asked me to <br />
join. i told them i needed some time to <br />
clear up my mind. i didn't know whether <br />
to leave FEAR or to stay. one event inf-<br />
luenced my final choice: the tv-show <br />
'high score' in the german wdr. we had <br />
send 'megaparts 2' to their big democom-<br />
petition. one of their editors had even <br />
called me twice and had made some hints <br />
that our demo would be likely to win. so<br />
we drove to cologne to the wdr-studio be<br />
cause they had invited us to rhe show <br />
not as guests, but as spectators). we we<br />
re really sad when we saw that CRAZY <br />
won... and we got really angry when we <br />
gor to know that the whole competition <br />
was a fake! CRAZY had a member in the <br />
wdr-team, so they cheated like hell. at <br />
that moment i knew that i wouldn't be <br />
able to go on with FEAR. outside the tv-<br />
studios some guys from SCREAM and ORACLE<br />
asked me if i wanted to earn money by <br />
coding. ofcourse i wanted and joined <br />
their codergroup SUNRISE. some days af- <br />
ter that, i wrote G*P that i wanted to <br />
join them. ofcourse they took me, as <br />
they had asked me to join. the first <br />
thing i did was 'best of megaparts 1+2',<br />
containing the best parts of both ear- <br />
lier demos, but this time with G*P-logos<br />
and musics from DEEK/VIBRANTS/G*P. we <br />
sent this demodisk to the famous paper- <br />
mag 'asm' and i got the 2nd price in <br />
their big democompetition, right after <br />
CREST on place 1. then i coded 'sprite- <br />
mania'. it contains the part '290 spri- <br />
tes' which made some people upset, <br />
others laugh. that was in february '91. <br />
i had already sent the single part '290 <br />
sprites' to the papermag '64-er' in <br />
october '90! (to their sprite-competi- <br />
tion called 'sprite-inferno', where my <br />
part 'powertrain' won 300dm in their <br />
first issue, too) the annoying thing is:<br />
although they promised me to publish <br />
my 290 sprites, and even asked me to <br />
write an article about it too, i haven't<br />
got any money up to now. in their issue <br />
9/'91 (!!!) they publish a photo of my <br />
part and write that this part would also<br />
be on their monthly service-disk (that <br />
they sell for 29.29dm per disk!). so i <br />
wrote a long letter to them complaining <br />
about all these facts. now let's see how<br />
they react... <br />
<br />
some lamers say that my 290 sprites <br />
aren't real... and even the 64-er wrote <br />
that my 290 sprites would not be able to<br />
move around as free as 'normal' 112- <br />
sprite-multiplexers. THAT'S NOT TRUE! <br />
normally, 112-sprite-multiplexers allow <br />
their sprites to move from x=0 to x=511,<br />
but with a solid y-value. also each spri<br />
te can look diffrent (=display a <br />
diffrent letter) and can have its own <br />
color. all these facts are also included<br />
in my 290-multiplexer. therefore i can't<br />
understand why some people say that the <br />
290 sprites are not real. i think they <br />
only envy me for being the first to <br />
split the 21 pixel large blocks into 290<br />
sprites. the best thing is: my routine <br />
uses only 7 of the possible 8 sprittes <br />
(thatmeans 53269 contains $7f all time!)<br />
...hahahaa! <br />
<br />
after 'spritemania', OMG managed to <br />
pesuade KINGSOFT that i am the right one<br />
to convert the game 'pot-panic' from <br />
amiga to c64. this job took me about 2 <br />
or 3 months. right now i'm converting <br />
the fabulous game 'hagar' from amiga to <br />
c64. i think this will be the first game<br />
that is both available on c64 tape and <br />
amiga cdtv! (ofcourse also c64-disk and <br />
amiga-disk) <br />
<br />
now to SUNRISE: they also tried to get <br />
converting jobs for me. (in fact all <br />
they did was giving my address to <br />
SPITFIRE/ACTION.) unfortunately i was <br />
not avle to sign any contract with <br />
SPITFIRE... because he wanted me to have<br />
a contract with him but not directly <br />
with the company... and in his contracts<br />
he would get all rights while the coder <br />
would have only duties to fullfill. so <br />
i prefered KINGSOFT above SPITFIRE... <br />
but KINGSOFT is neither king nor soft, i<br />
can tell you! let's change the subject..<br />
<br />
parties!... <br />
i cannot tell that much about parties...<br />
i have been to VENLO twice (in 1990), <br />
but one time i was there, the party was <br />
not! (we got the wrong date...) the <br />
second time, when the party was in fact <br />
there, it was quite cool. we had just <br />
released our 'megaparts 2' and it was <br />
very nice to see all these poeple enjoy-<br />
ing my demo! then, in '1991, after CEBIT<br />
'91 (on that saturday) i was at that <br />
amiga party with my dear friends in the <br />
amiga-group TSB (THE SPECIAL BROTHERS). <br />
i cannot remember the organisers of <br />
that party, but i was average, i think. <br />
(not the name of the organiser, but the <br />
party-rating). then we have had some <br />
private G*P-meetings with antichrist, <br />
scrap, hje and also omg (perfectly dres-<br />
sed, whow!). yes, i think you want me to<br />
tell you something about antichrist... <br />
(ed: yes we do!) <br />
ofcourse you have to understand that i <br />
can not tell you much about his personal<br />
ities because of police (ed: hmmm. i <br />
don't think any cop will read this!)... <br />
but he really is a nice guy and (as a <br />
real surprise to me) he looked quite <br />
diffrent from the usual images of swap- <br />
pers or coders... i'm not in the mood of<br />
writing a whole article about antichrist<br />
since he has given some interviews in <br />
diffrent diskmags yet. <br />
some other things: my best friends in <br />
the scene are (unranked): hje/g*p (he <br />
always calls for several hours...nice), <br />
tpn/fts (maybe you know some of his re- <br />
leases... a nice contact for quite a <br />
long time now...), antichrist/g*p (who <br />
else could supply me with new stuff?), <br />
scrap/g*p (although we don't talk that <br />
regulary...) and omg (helps me in the <br />
daily struggle against KINGSOFT). <br />
<br />
i won't tell you anything about my <br />
personal favourite coding-groups. if i <br />
would do so, even more lamers would vote<br />
for them... vote for G*P and especially <br />
for s.e.s/G*P insteed! (little bit of <br />
advertising...) <br />
some people ask me if i'm happy in a <br />
mainly crackergroup as G*P. let metell <br />
you: G*P IS NO MAINLY A CRACKERGROUP! <br />
G*P is really a perfect allround-group. <br />
we have crackers (snacky, etc...), <br />
coders (s.e.s, fgth,...), graphicians <br />
(bizzmo, scrap, s.e.s,...), musicians <br />
(deek, hje,...), swappers (antichrist, <br />
steamhammer,...) and some quite useless <br />
members as well (hehe...). i think i'm <br />
happy in G*P... although i sometimes <br />
wish i was in IKARI+TALENT, pitty IKARI <br />
died, but hat's another story!... <br />
<br />
G*P-stuff you should know in any case: <br />
best of megaparts i+ii, spritemania, <br />
propaganda,.... <br />
also watch out for hagar! <br />
see you! <br />
thanks... simon<br />
<br />
<br />
ok, that's it about this cool story, <br />
wank the joy right to read another cool <br />
story done by DEMOWIZARD/WEIRD... <br />
<br />
<br />
yooo people! here comes my story... <br />
<br />
everything began at christmas '87 when <br />
i decided to smash all my money in a <br />
cool c64! i was very happy to own now <br />
one of the famoust compies of that <br />
moment! i went much to my friend to get <br />
some games (like verybody does at the <br />
very beginning). lemme think... the <br />
coolest wares for me at that time were: <br />
'infernal runner', 'heart of africa', <br />
'silent service' and some more... but af<br />
ter a short time i wanted more and more!<br />
i also read the ACTUAL HAPPY COMPUTER <br />
(POWER PLAY) (ed: are we talking about <br />
ice-hockey?) and i saw some cool addies <br />
with cool games. that was the beginning <br />
of my illegal scene-adventure. i contac-<br />
ted some dudes and i got after some time<br />
more 'n' more cool stuff (especially <br />
games). i also saw all those cool intros<br />
infront of those games, and then i had <br />
the idea: why not forming my own group <br />
too? so i formed the group called: <br />
VB AND CO. GMBH, but that wasn't a real <br />
crew as i was the only member in it... <br />
then another cool thing happend for me, <br />
WONDERMIKE had the idea to own a plk. <br />
we got also one and we were very proud <br />
of it! ok, i got more than 700 games in <br />
that time, much cool contacts and <br />
friends, and we formed also the group <br />
ISPC. but that again wasn't a real group<br />
because we only were with three members.<br />
we made also little ISPC paper-cards <br />
with the addresses on it, that was cool!<br />
in that time i got the WOD-demomaker and<br />
the demo-designer 3 from UNITED ARTISTS.<br />
so i made demos with those two designers<br />
and i really thought that everybody <br />
thought the people would think the demos<br />
we self-maded (what a fucking shit, eh?)<br />
but then, the fucken day came! what day <br />
ya might ask, well, listen... <br />
we were on holliday... my mother called <br />
our home to speak my brother (wh was <br />
home alone)..he told my mother the cops <br />
had visited our house and they wanted <br />
too see my c64 and all my disks! <br />
aaaargh, why a fucking shock! we stayed <br />
one more week on holliday and every day <br />
my mother slagged on me 'cause of those <br />
stinkheads of the cops! when we arrived <br />
at our home, i took my disc-boxes and we<br />
gave them to some good friends! two days<br />
later ze cops stood in my room, but tho-<br />
se creeps luckily found nothing. they on<br />
ly found an old list from a fucking <br />
asshole i was used to swap with. so we <br />
had much troubles with those dickheads <br />
and with the motherfucker FREIHERR VON <br />
GRAVENREUTH. finally i had to pay 2000 <br />
german marks for the shit! the biggest <br />
shit was that my father noticed that <br />
too! i was also very lucky, 'cause if <br />
the mezz would happens once again, i <br />
would have to sell my so loved c64! but <br />
i learned from of all this mezz and i de<br />
cided to become legal. i formed DEMO IN-<br />
DUSTRIES, DEMO EMPIRE and at last HOTLI-<br />
NE BOYS... but that were only big names <br />
because i was again the only member in <br />
it! but then we started to get real cool<br />
WONDERMIKE and i formed our real first <br />
group LOTU (LAWBREAKERS OF THE UNDER- <br />
GROUND). i got many contacts like drag- <br />
net of POISON, argos of DIGITECH, coke <br />
of TRL DESIGNS and many more. all in all<br />
i got now a rral name, no illision this <br />
time... i made some demos in that time <br />
(also some with designers, but who cared<br />
anyway?) and i got more and more cooler <br />
contacts, one of the best was also you <br />
(MATT of WOW) (ed: hmmmmmmmm...) some <br />
dudes from that time became really elite<br />
now! for example my very good friend <br />
THE REAPER. (hi ralph, i hope you're a <br />
bit proud if ya read this). when i con- <br />
tacted him he was in MOP, later on he <br />
joined DOUBLE BUBBLE, then he also joi- <br />
ned the cool doods in GOD, TAT, EXTREME,<br />
BOYZ and now he's in STORMFRONT. all <br />
this happend while i swapped with him <br />
and i think we both got a good name now!<br />
<br />
yep, i also made many issues of MAGIC- <br />
LOTU. all dudes who have the issues <br />
1-17 know what a lamer mag M-L was at <br />
the beginning and how cool M-L (i think)<br />
is nowadays. but that's no more actually<br />
because i joined the dudes in WEIRD some<br />
weeks ago. but don't worry, i will con- <br />
tinue the work, only with a new mag-name<br />
and a new menue. i don't wanna tell ya <br />
the new name here, but you (MATT) know <br />
the new name 'cause you gave me the tip,<br />
thanks dude! <br />
<br />
ok, that's the right'n'full story. i <br />
hope you enjoyed reading it! maybe you <br />
wanna contact such a fucking cool guy <br />
like me? if you really want to, then go <br />
looking in the addresses-corner! <br />
<br />
bye bye'n'thanks for reading! volker<br />
<br />
<br />
<br />
<br />
<br />
<br />
yep, also this chapter has comed to an <br />
end. i hope you have enjoyed reading <br />
those two cool stories, but, yes, there'<br />
s a 'but'... i want to see next month <br />
many more scene stories from i don't the<br />
fuck care who, got it? <br />
<br />
well, joy RIGHT now people, and go on <br />
reading ze fuck'n rezt! <br />
<br />
tsjaaw! MATT<br />
</pre></div>Xiii