Hotshot 16 ch06 The Reviews

From C64 Diskmag Wiki
Jump to: navigation, search
              THE  REVIEWS





 +------------------------------------+
         m a g    r e v i e w s
 +------------------------------------+


 first of all i just want to say some-
 thing. ehh, we will from now on do
 reviews on all magazines that arrives
 in our mail-boxes. we will also tell
 you what we really think, lame or not!
 don't agree,but don't make a hard time
 for us just because we don't have the
 same opinion. but i think most of you
 think the same as we do.

 if we give points on the loadertime,
 you'll find a little comment in either
 "complainments" or "jewels".

 +------------------------------------+

           THUNDER / VICTORY
           THUNDER / VICTORY
         ---------------------
 first up is a quite cool intro with a
 digitized picture(stolen?) on a guy
 reading the news. under that you will
 find a normal 1x1 scroller. a small
 bug was descovered. (*)

 after space you will enter the main-
 menu. there, at the top you'll find a
 thunder logo. under that you can find
 some 8 tv's (a find of icons), showing
 the things you can choose between.
 when choosing a chapter it starts to
 interrupt load.entering the textscreen
 you'll find some simple rasters cover-
 ing the whole text area. they also got
 these normal flashes .

 the text: is kinda strange to me. you
 flip through the pages in no-time. the
 only good thing i found was the inter-
 view. addresses, lamer and preview is
 just a few examples how lame it can
 be. (**)

 the outfit: is ugly! bad graphics and
 design.the text screen is ok but again
 too simple and no kinda graphics. (*)

 complainments: well, i'm sad to say
 that this mag is worthless. there is
 so many other good mag that makes this
 mag a disaster. i actually read it for
 5 times. found anything interesting?
 no!!

 jewels: well, the loader was ok.

            OVERALL: 1.3
            OVERALL: 1.3

 +------------------------------------+

        GARFIELD NEWS / ACCURACY
        GARFIELD NEWS / ACCURACY
      ----------------------------
 first up you can find a normal intro.
 the intro itself is not good. there is
 no cool graphics and design. i think
 these kinda logos was popular back in
 1987 or something. the coding is not
 good either, but i don't think that's
 nessesary for an  intro. (**)

 you simply press space to enter the
 magazine. there you can find much of
 graphics(but bad) all over the screen.
 you simply choose a chapter and press
 the button. the coder of the mag used
 a interrupt loader with a nice plot-
 vector effect. nice!!, i must say.
 after a while, you'll enter the text
 screen. the amout of graphics is ok
 (but still bad). on the top there's a
 picture of garfield. it's from a gfx-
 print program, and they did not credit
 the guy who made it! they stole it and
 tried make us believe they made!! one
 thing that really disturbed me was all
 those ugly flashings. as said before,
 ever heard of design?

 the text: is kinda different. what i
 liked was the interview and the charts
 was ok too. but what really made me
 puke was the stupid sex-story , lamers
 guide and who gives a fuck about what
 happends in the "real" music business.
 buy a music paper magazine instead!!
 the rest is ok (is there any?). (**)

 the outfit: is not of my taste. maybe
 i compare too much with shock etc. but
 you must draw a line somewhere, right?
 (**)

 complainments: i think there have been
 too much issues released, let over the
 job to the professionals! i think that
 accuraacy should spend more time on
 their promissing demos!

 jewels: argh!the interrupt load effect
 was cool!!

            OVERALL: 2.0
            OVERALL: 2.0


 +------------------------------------+
         d e m o r e v i e w s
 +------------------------------------+


 from this issue, we've decided to
 remove the "whole demo" and "overall"
 grades from our demo reviews,'cause
 we felt that this kind of mathematical
 average values of all the parts don't
 say very much about the reviewed demo.
 read the text and the points given to
 each part and try to judge the demo's
 overall qualities yourself instead.

 +------------------------------------+

    "WE CAN DO ON OUR OWN" BY VISION
    "WE CAN DO ON OUR OWN" BY VISION
    --------------------------------
 part 1:

 this part includes some reversed space
 chars with $d800-colours moving on 'em
 in some sinus waves + a multiplexer
 scroll.

 code by icon                    ***
 graphics by icon                ***
 music by drax of vibrants       ***
 design                          **

 part 2:

 in this part, you can change between
 listening to a normal tune or 1-bit
 sampled music played through your
 computer from your computer tape
 recorder. the part also features the
 tutan-khamon picture (used once in a
 while by horizon...) moving in the x
 direction out into the sideborders,
 some spritescrollers which changes
 their x positions each rasterline, and
 an expanded vision spritelogo that is
 scrolling.

 code by houbba                  ***
 gfx by sai + houbba + ???       ***
 music by rob hubbard            ****
 design                          ***

 part 3:

 this part features a rather big plasma
 (techteching fli "splits") routine,
 without eci colours. this routine up-
 dates each frame so it looks much more
 smooth than glasnost's two plasma
 routines.

 code by icon                    ****
 graphics by icon                ***
 music by moon of flash (not reviewed)
 design                          ***

 part 4:

 this part features a 1x1 mega dypp-
 scroller with word-flashing.

 code by houbba                  ****
 graphics by houbba              **
 music by moon of flash (not reviewed)
 design                          **

 part 5:

 this part includes two sprite up-
 scrollers, and a rather big dycp.

 code by icon                    ***
 graphics by icon                ***
 music by drax of vibrants       ***
 design                          ***

 part 6:

 this part features a fli-area with
 sprites in the sideborders (with only
 each second line painted) with raster
 colours in the sprites + three more
 sprites moving around in a dysp with
 the same raster colours.
 after a while, the fli splits in the
 fli area starts to move! these moves
 can be controlled with a joystick.

 code by houbba                  *****
 graphics by icon+houbba         ***
 music by rage of megastyle      ****
 design                          ****

 part 7:

 this part includes a hires logo + some
 dxycp chars presenting some text.

 code by gryzor                  ***
 graphics by icon                ****
 music by jch of vibrants        ***
 design                          **

 +------------------------------------+

        "FREESTYLE" FROM CLIQUE
        "FREESTYLE" FROM CLIQUE
        -----------------------
 loader:

 code by walking stress+master   ***
 graphics by mad+prince+remix    **
 music by babyface               ***
 design                          ***

 intro (after one accolade-introduction
 and one tv-introduction):

 it features some bended "vertical
 rasters" inside a logo+some equalizers
 +other small graphical effects.

 code by walking stress          ***
 graphics by w.stress+remix+???  ***
 music by guy shavitt of sidc.s. ****
 design                          ****

 part 1:

 this part features a plot scroll with
 over 300 plots in one frame. the plots
 move around in some real crewl moves,
 included some that are changing the
 pixel positions of the "track" while
 it's scrolling.

 code by prof. fate              ****
 graphics by flint+babyface      **
 music by drax of vibrants       ****
 design                          **

 part 2:

 this part features 2 unsmooth moving
 dycpscrollers + a graphics equalizer
 with some x-rated animations featuring
 a bottle.

 code by exotic                  **
 graphics by andre/house des+??? **
 music by ??? (old!!)            ***
 design                          **

 part 3:

 this part features a realtime calcu-
 lated line vector graphics routine
 with hidden surfaces.the fact that the
 vector calculations are made in real-
 time means that you're able to change
 the x and y and z rotation increase
 while watching which is cool, but it
 also makes the part update much slower
 than a vector routine with precalc'ed
 data. anyway, some of the objects in
 this part are really designed in a
 cool and original way (for example:
 "the punk" and the impossible object.)
 and some of the 32 objects are
 transforming while you're watching 'em

 code by master                  ****
 gfx by prince (objects by mad)  ***
 music by jch of vibrants        ****
 design                          **

 endpart:

 code by master                  ***
 graphics by flint+prince        **
 music from the game beastiality ***
 design                          ***

 +------------------------------------+

   "VIOLATOR 2" FROM GENESIS*PROJECT
   "VIOLATOR 2" FROM GENESIS*PROJECT
   ---------------------------------
 the diskturbo bugs sometimes on a
 1541-ii drive.

 intro:

 it features a textplotarea with pro-
 portional chars (53 on a row).

 code by scrap                   ***
 graphics by scrap               ***
 music by deek                   ****
 design                          ***

 part 1:

 this part contains a real crewl piccie
 by bizzmo, and a small area that's
 fading up/down two logos over each
 other at the same time.

 code by scrap                   ***
 graphics by bizzmo              *****
 music by deek                   ****
 design                          ***

 part 2:

 this part features a routine that show
 73 dxycp-chars moving around, not up-
 dating each frame.

 code by scrap                   **
 graphics by scrap               **
 music by hje                    ****
 design                          **

 part 3:

 this part features a dxycp-scroll with
 200 faked bobs (they can't be placed
 at any x-position, they must move 8
 x-pixels (one char) each time).

 code by scrap                   ***
 graphics by scrap               ***
 music by hje                    ****
 design                          ***

 part 4:

 this part features 101 dxycp balls.
 you can change the x-add,y-add,x-speed
 and y-speed values with a joystick.

 code by scrap                   ***
 graphics by scrap               ***
 music by reyn ouwehand (a long
 time ago when he was in trc!)   ***
 design                          **

 part 5:

 this part contains a hardware upscroll
 that's able to continously scroll up
 (it never changes its direction) 7
 pictures,by storing them in a crunched
 way in the memory - and decrunching
 rows when needed. you can freeze it
 with the commodore key.

 code by fgth                    ****
 graphics by bizzmo and taken from
 "defender of the crown"         ****
 music by deek                   ****
 design                          ***

 +------------------------------------+
Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox