The Crest 15
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tales of the crest
_______________ --------------- >>> THECREST <<< --------------- _______________ THE SEPTEMBER EDITION 1998 _______________ __ ___________________________________ __ TALES OF THE CREST -- ----------------------------------- -- Hello and welcome everyone to yet another issue of the one and only regularly released diskmagzine left in the world of our good old beloved machine CBM64. This time you have the pleasure to read the 15th issue or just call it THE SEPTEMBER EDITION 1998! This issue isn't that big as the last one, because this one was rushed once again. Only three weeks went by since we put out issue number 14 and already here we go again with another issue. Issue 14 was of coursed released very late because of some personal problems of us main-editors and as we want to reach our usual releasedate again (around the middle of the month) we didn't have much time for this issue... But I hope you will enjoy it anyway... Now I must announce a really sad thing... Our good friend and also main-editor SHOK'RAY/MEGASTYLE PRODUCTIONS decided to leave the scene! He stopped his activities on the C64 to concentrate on his PC only. Sad but true... So now we are only two main-editors left... DODGER and me. I guess now there will be many people who finally have another reason to call THE CREST a pure DYTEC magazine. And somehow they are right... The main-editors are now only in DYTEC, but for us that does NOT mean that we will release THE CREST under the DYTEC label... THE CREST was, is and always will be an INDEPENDENT production! We don't think that it's important from which group the main-editors are but that the most important thing is THE WAY WE WRITE! Being an independent magazine means writing objective and not fighting for your group's interests, and we think that we fulfil this! So, THE CREST will stay an independent magazine! SHOK'RAY's move shocked us somehow and pulled us back quite a lot. But we want to go on even without him, he who orginally had the idea for this magazine. We surely will miss you Marco! But we hope that all you readers out there won't suffer much from that happening... We will continue making THE CREST magazine, no doubt! Okay, after this sad news I can tell you that we this time again have a guest-editor! This issue LEMING/ONSLAUGHT/FATUM wrote for us an exclusive report from the NORTH PARTY 2 in Poland. Thank you very much LEMING! You can read his article in the chapter entitled PARTY EVENT COVERAGE. And I guess you know what comes now... Because you can find it in every edition of THE CREST. Yes, the credits lists... > THE CREST < introcredits > THE CREST < -- ------------------------------------------------ -- Code, fix.........DODGER/DYNAMIC TECHNOLOGIES Hires-logo, charset.......HARDSEQUENCER/DYTEC Music...................RHYME DESIGN/HEATWAVE __ ___________________________________ __ > THE CREST < outfit credits> THE CREST < -- ------------------------------------- -- Code, fix..................DODGER/DYNAMIC TECHNOLOGIES Hires-logo..........HARDSEQUENCER/DYNAMIC TECHNOLOGIES Koala-logo, charset............SHOK'RAY/MEGASTYLE PROD Musics..................................METAL/VIBRANTS Sprite-stars............................PIGEON/X-RATED __ ___________________________________ __ > THE CREST < staff > THE CREST < -- ------------------------------------- -- HARDSEQUENCER/DYTEC..................main-editor DODGER/DYNAMIC TECHNOLOGIES..........main-editor SPACE-ROY/MEGASTYLE PRODUCTIONS........co-editor DANZIG/ALPHAFLIGHT 1970................co-editor UZZY/RENEGADE PROGRAMMING GROUP........co-editor SCROLL/MEGASTYLE PRODUCTIONS.....coding-reviewer TRIDENT/ACTIVE...........coding- +music-reviewer THE ALIEN/WARRIORS OF WASTELAND...music-reviewer LLOYD ROSEN/MEGASTYLE PROD. ......music-reviewer KRISTIAN ROESTOEN/SHAPE/HITMEN....music-reviewer __ ___________________________________ __ > THE CREST < contents > THE CRESR < -- ------------------------------------- -- TALES OF THE CREST.....................................editorial SCENE SPOTLIGHTER.................................news'n'updates OVERSEAS SCENE REPORT............................ntsc happenings RULERS OF THE MONTH.......................................charts THE JULY +AUGUST LIST..............................releasecharts LAXITY - PROFILE.......................................interview STEVE - PROFILE........................................interview STEVEN JUDD - PROFILE..................................interview WORLD OF ARTS....................................graphic reviews PARTY EVENT COVERAGE................................party-report THE CRESTBOARD....................................advertisements __ ___________________________________ __ > THE CREST < blackboard > THE CREST < -- ------------------------------------- -- XXXXXX XXXXXXX XXXXXXXXXXXXX XX X XXXXX XXXXXX XXXXXXX E-mail:DYTEC(at)HOTMAIL.COM __ ___________________________________ __ > THE CREST < officialdealers> THE CREST < -- ------------------------------------- -- VIOLATOR/ALPHAFLIGHT 1970 WALKER/FANTASTIC FOUR CRACKING GROUP CENTRAX/SAMAR/THE FACTORY __ ___________________________________ __ Okay, so much for the information... As usually as last point in the editorial I want to thank everyone who helped us finishing this issue and who supported us with whatever. Special thanksgivings must go then to... BIMBER/ARISE, FIREFOX/AXIGON, FLOYD/TEMPEST, LAXITY/MONIACS OF NOISE/VIBRANTS, STEVE/ex-AVANTGARDE and of course everyone from the staff! That's all... And now have much fun reading this issue of THE CREST. HARDSEQUENCER
scene spotlighter
__ ___________________________________ __ SCENE SPOTLIGHTER -- ----------------------------------- -- As usually here you can read the latest about the latest happenings in the scene since the release of the last issue of THE CREST. This time this chapter is again very small. One reason for this is of course the low grade of activity in the scene at the moment and another reason is of course the short period of time that went by since the last edition of our magazine. Anyway, enough trashtalk for now... Here we go with nothing but pure information... EXCESS [ger, pol] -- ------------------------------------------------ -- New members: CACTUS Gone ones..: CAT First of all the polish swapper CACTUS joined the german crew as his second group. Later on the sad news got spread that CAT decided to leave the scene and so the group as well. Memberstatus: --------------- AEGIS, BLACK DUKE, CACTUS, CREB, ECO, GHOST, RED ROCK, SENTINEL, SKELETOR, SPINBALL, STORMFRONT, THE PRO SINGLE NEWS: - -------- - - O'DOG was kicked out of LAXITY because he did the recracks of the MOTIV8 wares without asking anyone else from the group. Memberstatus: -------------- ANIMALO, DAN DEE, DIDI, GOAT, GOTHIC, KBS, MINDFLOW, RAVER, SPERMBIRD, SKYHAWK, TROOP - GLENN RUNE GALLEFOSS joined NOSTALGIA as his second group to be a cracker for them. - ASTERIX returned to the scene and joined AXELERATE. Also FIREBEE came to AXELERATE. He'll serve as composer for them as well as the other new member STIX. Memberstatus: -------------- ASTERIX, CACTUS, COPIEYA, DJ SHARP, FIREBEE, LEGION, PANDA, PHOBOS, SCARAB, STIX, TSD - EXIN got kicked from the new built group AXIGON. Memberstatus: --------------- FIREFOX, SNOKY, TAXIM - The guy formerly known as WDW now calling himself RIMFLEX joined PADUA to be a graphician for the group. Memberstatus: -------------- ANONYM, CUPID, DANO, DOOMED, FLARE, HI-LITE, HOOGO, ICEBALL, JADAWIN, LEONARDO, MINDFLOW, MOJZESH, POMMAC, RAY TRACER, RAZE, RIMFLEX, RORSCHACH, STARKILLER, VIP - TATHARINA left COMIC PIRATES. - CHAOTIC/SMASH DESIGNS left his second group HITMEN. - SHOK'RAY/MEGASTYLE PRODUCTIONS decided to leave the scene. - TAXIM joined TEMPEST as his new second group. He stays in AXIGON as first and CIVITAS as third group. PHANTOM was kicked out of TEMPEST because of inactivity. - From the 24th to the 25th of August took place the INTEL OUTSIDE 5 party in Warszawa/Poland. The results there were as follows... DEMOS: - ---- 1. DIGITAL WORLD by SAMAR 2. ATARI DEMO 3. OUT OF CODE PREVIEW by TENGU 4. NET RUNNER by AEN SEIDHE +DREAM WEB There also took place music- and graphic-compos, but the visitors weren't allowed to vote in these categories. HARDSEQUENCER ------------- - --------------- - (C) THE CREST 1998 - --------------- -
overseas scene report
The "Overseas" Scene Report Compiled by UZZY/RPG Okay, folks... Try not to get too angry, but this is going to be a really short chapter. Why? Because several things happened this month... They were: 1. My email went down and I didn't realize it for a week and a half... 2. This Crest is released only a few weeks after the last one... 3. I spent a good ammount of my info-collecting time hanging out with Pegasus/RPG and a bottle of Danish vodka (thank you Ana!). But even if that didn't happen, one thing stands out that scares the hell out of me, and hopefully everybody else who reads this chapter of the Crest religiously... ABSOLUTELY NOTHING HAPPENED THIS MONTH! Well, okay, maybe some stuff did happen, but nothing really noteworthy. At least nothing that I have been informed of, because if people tried to inform me, I wasn't able to read it. But I have a new email address all set up, dedicated purely to The Crest information (and my own real life column information), and this is where you should send all news that you've heard this past month, and all news that I have missed... So send all news, comments, marriage proposals and death threats to me at: derision667(at)yahoo.com And Dave will be sure to let me know what's in it. Well, I guess I should fill this out with something other than the rambling commentary I've become relatively known for, so let me dig through some notes and papers here for a second... Ah! That's right! THE NEWS ---------- - The NTSC 4k Demo Competition deadline is over? Is that right? Who wrote that? I'm finding this just a bit upsetting because I haven't had a chance to finish my 4k demo entry. I've been too busy keeping the computer in 128 mode, drinking and listening to Def Leppard... - Kenneth Starr released his report on the alleged sexual relationship between Bill Clinton and Monica Lewinsky. Millions flocked to the internet, where it was publicly posted (four times on my personalized Yahoo page). The internet survived the strain. I guess we can't always win... There are no changes to the group list, so I'm going to omit that this month. It will be back with a vengeance in October. Well, that's it. I told you it was going to be a short chapter. But one can only fill out so much space with rambling nonsense before he runs out of relevant issues to go off about. Until next month... - UzzY of RPG - "Are you getting it?" - Def Leppard
rulers of the month
__ ___________________________________ __ RULERS OF THE MONTH -- ----------------------------------- -- Welcome to the charts section of THE CREST once again. These monthly charts are influenced by you, and only you, our readers! If you want to take part in it then let us deliver your votes by sending them to us via E-mail to DYTEC(at)HOTMAIL.COM or on a sheet of paper to: S. HERBRIG, BIRKENSTR. 78 A, 12621 BERLIN, GERMANY And now let's start with the lists... THE TOP 10 DEMO GROUPS -------------------- -- >>> 01.(+) CREST......................(101) <<< 02.(-) OXYRON.....................(059) 03.(+) SMASH DESIGNS..............(054) 04.(+) TRIAD......................(053) 05.(-) REFLEX.....................(052) 06.(+) SAMAR......................(044) 07.(+) PADUA......................(037) 08.(-) COMA.......................(021) 09.(+) RESOURCE...................(016) 10.(+) FRACTION...................(015) (+ ) means better position than last month __ ___________________________________ __ Comments: --------- CREST got the crown back again. They jumped from 3 up to their "normal" place number 1! So OXYRON went down once place to 2 while SMASH climbed one position higher. TRIAD surprise this month with a jump from 10 to 4! Loser of the of the month are BYTERAPERS INC. who finally had to leave the Top 10 together with LEPSI DE, AGONY and OFFENCE. -- ----------------------------------------------- -- THE TOP 10 CRACKING GROUPS ------------------------ -- >>> 01.(+) SUCCESS+THE RULING COMPANY...(101) <<< 02.(+) REMEMBER.....................(077) 03.(-) ALPHAFLIGHT 1970.............(063) 04.(+) LAXITY.......................(051) 05.(+) ONSLAUGHT....................(030) 06.(-) HITMEN.......................(022) 07.(>) DYNAMIC TECHNOLOGIES.........(021) 08.(+) CYBERPUNX....................(020) 09.(+) NOSTALGIA....................(016) (+) W.O.W+ROLE...................(016) (-) means worse position than last month __ ___________________________________ __ Comments: --------- Quite some changes here... SCS+TRC kicked AFL down the top spot. The oldie labels got a massive amount of votes this time. REMEMBER climbed from 5 up to number 2! Also NOSTALGIA and CYBERPUNX got a bunch of votes and entered the list. HITMEN had to go three places down while ONSLAUGHT managed to climb these three places in stead. W.O.W + ROLE are in here for the very first time. -- ----------------------------------------------- -- THE TOP 10 DEMO PROGRAMMERS -- --------------------- -- >>> 01.(>) CROSSBOW/CREST..................(110) <<< 02.(>) GRAHAM/OXYRON...................(056) 03.(>) AEG/SMASH DESIGNS...............(043) 04.(+) KING FISHER/TRIAD...............(042) 05.(+) ZORC/REFLEX.....................(040) 06.(+) EDHELLON/RESOURCE...............(028) (+) SCROLL/MEGASTYLE PRODUCTIONS....(028) (+) BUTTMAN/SAMAR...................(028) 09.(-) OSWALD/COMA/FAIRLIGHT...........(026) 10.(-) MR.SEX/BYTERAPERS INC. .........(018) (+) LEONARDO/PADUA..................(018) (>) means same position like last month __ ___________________________________ __ Comments: --------- No changes on the first three places. CROSSBOW still the number one with a huge distance to the next one. Winner of the month is KING FISHER, no doubt. He entered the Top 10 right at the 4th place! Also BUTTMAN, EDHELLON, SCROLL and LEONARDO are new in here. For them GOLDHAND, FUBEN, QUISS and DRUID had to say good bye. -- ---------------------------------------------- -- THE TOP 10 GAME CRACKERS ---------------------- -- >>> 01.(>) JACK ALIEN/REMEMBER.............(085) <<< 02.(+) BURGLAR/SCS+TRC.................(073) 03.(-) IGNORANCE/ALPHAFLIGHT 1970......(071) 04.(>) DIDI/LAXITY.....................(042) 05.(>) MOONCHILD/HITMEN................(024) 06.(+) DANZIG/APLHAFLIGHT 1970.........(021) 07.(+) B.A./FAIRLIGHT..................(020) 08.(+) FUNGUS/F4CG.....................(015) 09.(+) COUNT ZERO/SCS + TRC............(014) 10.(+) JAYDEE/CHROMANCE................(011) __ ___________________________________ __ Comments: --------- JACK ALIEN is still the number one. IGNORANCE and BURGLAR swapped their places with each other. DIDI and MOONCHILD kept their positions. DANZIG made a good jump from 9 up to 6 while B. A. entered the chart for the very first time. FUNGUS, COUNT ZERO and JAYDEE re-entered the list while MANIK, CBA, STING, SKINHEAD and DONAR had to leave it. -- ------------------------------------------------------------------- -- THE TOP 10 GRAPHIC ARTISTS -- -------------------- -- >>> 01.(>) DEEKAY/CREST..................(110) <<< 02.(>) ELECTRIC/EXTEND...............(055) 03.(>) VALSARY/SAMAR/LEPSI DE........(052) 04.(+) KATON/LEPSI DE/ARISE..........(036) 05.(+) SEBALOZ/LEPSI DE..............(034) 06.(-) TYRANT/THERAPY................(033) 07.(-) JOE/WRATH DESIGN..............(028) 08.(+) FELIDAE/REFLEX................(021) 09.(+) POISON/SINGULAR...............(019) 10.(+) WARP 8/FLASH INC. ............(018) __ ___________________________________ __ Comments: --------- Also here no changes on the first three places. DEEKAY still the clear number one with exactly twice as much points as ELECTRIC on the second place. KATON is this month's surprise with climbing from 10 up to 4. But he really deserves this with his nice competition pictures from the last parties. SEBALOZ re-entered the list straight at the 5th place and also FELIDAE, POISON and WARP 8 are in here once again. -- ----------------------------------------------- -- THE TOP 10 SOUND WIZARDS -- ------------------ -- >>> 01.(+) MITCH+DANE/CREST...............(066) <<< 02.(+) TAXIM/AXIGON/TEMPEST/CIVITAS...(056) 03.(+) FANTA/OXYRON/BASS..............(039) 04.(+) K.B./THE OBSESSED MANIACS......(036) 05.(+) TRIDENT/ACTIVE.................(030) 06.(+) JEFF/CAMELOT/ANALOGUE..........(024) 07.(>) DAF/SAMAR......................(021) 08.(+) ECO/ALPHAGFLIGHT 1970..........(020) 09.(+) ORCAN/REACT....................(019) 10.(-) WACEK/ARISE/LEPSI DE...........(017) __ ___________________________________ __ Comments: --------- Massive changes here... MITCH+DANE are the number one again. That's no big surprise... But the surprise is that the last month's leader DRAX took a free fall and left the charts! Unbelievable! The young talent TAXIM got the second place after being on the 4th last time. Highest new entry is K. B. this time. He came right in at the 4th position and our staff-member TRIDENT managed to climb 5 places from 10 up to 5. -- -------------------------------------------------- -- This time we got only a few filled votesheets... Too few! So please, everyone who wants objective and representative charts in THE CREST better grab a pen and write down your votes for our magazine! For those of you who haven't checked it yet... We give the points as follows: The 1st gets 20 points, the 2nd 15 points, the 3rd 11 points, the 4th 8 points, the 5th 6 points, the 6th 5 points, the 7th 4 points, the 8th 3 points, the 9th 2 points and the 10th only 1 point. This pointsystem is somehow oriented on the one from the Formula 1 and was invented to make you think a bit more before voting... So do it! HARDSEQUENCER -------------
the july + august list
-- ----------------------------------- -- THE JULY+AUGUST-LIST! __ ___________________________________ __ Welcome back to my very own CHAPTER within' THE CREST-MAGAZINE! I was away for 2 months due to moving some hundreds kilometres and starting a new job here at the new place. As I'm living in GERMANY it's not that easy getting a new line etc... hehe! Due to this fact I had to put 2 LISTS together, so we have a bigger LIST this time... argh, that means more work for me... ;) The LIST of BOARDS I could take the RELEASES from is very small again, but read more about this in THE SPOTLIGHT news on the next pages... The counted BOARDS for this LIST were: DEADZONE (ONSLAUGHT WHQ).............+X-XXX-XXX-XXXX THE BASS PLANET (XENON+(C) WHQ)......+X-XXX-XXX-XXXX It seems to be a PROBLEM for some GROUPS to get their RELEASES uploaded to the BOARDS... especially GROUPS which claim to be able to call them for free. However I hope some guys learn again how to upload their stuff... ;) Ok, before this preface ends I wanna tell you again, that you can contact me for anything concerning this LIST on the major US-BOARDS or via EMAIL at: THE_DODGER(AT)HOTMAIL.COM But now enjoy... -- ----------------------------------------------- -- SPOTLIGHT NEWS JULY/AUGUST __ ___________________________________ __ The action on the BOARDS was on a very very slow level, and to me it seemed that the scene was near their END the last 2 months. But with the last days of AUGUST the action picked up atleast a little bit, and I hope that some GROUPS have still some stuff in their pipelines... . The 2 only working BOARDS actually are THE BASS PLANET and DEADZONE. THE EVIL ISLAND is down, and till now I have no information about the REASON...! THE DUNGEON is still online, but for some weeks now, it's running with a totally fucked MOD-copy and it seems that Sysop KYLE has no time to get the BOARD set up the right way... but as it's still up I believe that THE DUNGEON will be back in some weeks... as soon as the SYSOP finds the time to work on it! I'll keep ya informed... hehe! Yeah, that was all for this ISSUE... now let's have a look at the FLOOD of RELEASES.... FAIRLIGHT (swe, den, hu...) -2,5 POINTS ---------------------------------------------------------- The strong guys in FAIRLIGHT started with the game HUDDY which turned out to be the slightly modified BLAZER which got released in 1987 by HOTLINE, and so they got -5 POINTS for this one. Later they returned with two small numbers named THE REALM OF ZAROC (0,5 POINTS) and SPACE ZOOM (0,5 POINTS). Both games are usually running perfect PAL/NTSC, but as the cracker used a PAL-only INTRO for these games, I gave -1 POINTS for every release! Then they released the old-fashioned STARGOAL (1,3 POINTS), which was also running already PAL/NTSC! The small MINESWEEPER PREVIEW (0,1 POINTS) from FAIRYLIGHT was the next one within' their warez- rush! Their last release within' the 2 MONTHS was MONKEY MATCH from LOADSTAR... due to beeing compiled BASIC, they got NO POINTS for this one! FAN. 4 CRACKING GROUP (aus, swe, pol...) 2,1 POINTS ---------------------------------------------------------- They released the really nice BLOCKS, which got fixed for them by LAXITY... and so they got half of the points (2,1 POINTS)... . LAXITY (ger, hol, lev...) 2,1 POINTS ---------------------------------------------------------- With fixing the game BLOCKS for F4CG they gained atleast some points this month (2,1 POINTS). MOTIV 8 (dk...) 0,0 POINTS ------------------------------------------------------------ Again they put out some COMPILED BASIC-games... this time they were named GAP MAN, ESCAPE FROM TIAMATS TOMB and VENTURE. They got NO POINTS for them, for the fact they were COMPILED BASIC...! Their last release this time was WAR. Due to the fact that the game was coded in BASIC I gave NO POINTS again. Interesting was the fact that the game was flickering on PAL a bit due to a small ml-routine beeing surely coded on an NTSC-64... ;) ONSLAUGHT (aut, pol, dk...) 2,7 POINTS ------------------------------------------------------------ The small but nice MILLENIUM ASSAULT got released by them (2,7 POINTS). The game was already running PAL/NTSC! That's all... now over to the complete LIST...! RELEASECHARTS JULY+AUGUST 1998: ------------------------------------ PLACE GROUP POINTS RELEASES ------------------------------------------------------------ 1 ONSLAUGHT 2,7 1 2 F4CG 2,1 1 LAXITY 2,1 1 3 MOTIV 8 0,0 4 4 FAIRLIGHT -2,5 6 That was all... quite a lot of RELEASES this time, but the quality was more than low again... ! I hope this will change, but I don't believe in this... but maybe there are some optimistic heads somewhere?! ;) I'm now off for this time, but I hope to see you back in my next LIST within' the next ISSUE of THE CREST, which will be out in some weeks... hehe... Argh, that mean again work for me... THE DODGER/THE CREST-MAGAZINE -- ------------------------- --
laxity - profile
__ ___________________________________ __ LEGAL PROFILE OF THE MONTH -- ----------------------------------- -- This time we bring you again an interview with a very legendary pal from the demo scene. He is a very famous composer and worked/works for popular music labels MANIACS OF NOISE and VIBRANTS. These days there is also a cracking group that has the same name as he... He is the and only... >>> LAXITY of M. O.N./VIBRANTS <<< Now enjoy this smalltalk! (C): Hiho LAXITY! Nice that you have some time for me! To start, please tell me and the audience a bit about yourself in general! (L): My name is XXXXXX XXXXXXX XXXXXXXX and I'm 25 years old (birthday: 31st of January 1973). I live in the city of Aarhus in Denmark, where I study. I study to become a teacher or at least that's what the study is about. Alternatly the study is known for its varity of purposes and speaking the truth: I don't see myself as a teacher. Well, enough about that. Besides studying I run the Danish department of MANIACS OF NOISE together with a friend of mine. You probably know him... DRAX... Another Thomas... Anyway, we make music for modern computergames and such... Hobbies? Eh... Huh... I think you know what it is! (C): Yeah, it isn't hard to guess... ;) Starting at the very beginning... When did you get your very first CBM64? (L): Well... Let me check... That date I bought me C64 is written on it... One second... 15th of April 1985, that's when I bought my first and only C64. I entered the scene swithly after that. I think something like a year and a few months after I bought the 64. Prior to buying the 64, I had a Commodore VIC20 for a few years... Fun computer... Anyhow, I believe it was somewhen at the end of 86 that I joined WIZAX on the C64. (C): Aha... And which groups have you been in then? (L): I've been a member of the following groups: WIZAX 2004, ZETREX 2005, 2000 A.D., STARION, BONZAI, CREST (I believe!). Huh... That's it. (C): And who were your best friends in the scene? (L): I dunno... There's been a lot of them... The C64 scene was one big good experience... I've been so lucky to earn a lot of respect from my fellow sceners and it has impressed me to find such a little amount of primadonnas in the scene... Although they do exist... (*sigh*)... (C): Okey dokey... Now over to something that obviously many people want to know from you: Can we expect a comeback from you on the CBM64? Or will you maybe release some old still-unreleased tunes to please the masses? (L): No... Veterans like myself don't have comebacks... :) No honestly... I'm not into C64 music in the same way anymore and I don't think I'll fancy making music on it anymore! Sorry! Maybe I'll look through my work disks and see if there's any sid-mods I can spread though! (C): Yeah, would be nice to hear some old unreleased tunes from you soon. You did musics for many productions... Is there one you are especially proud of? (L): Hmm... What product I'm proudest of? That's a rather existential question, don't you think? Hmm... I think the right answer would be that I'm not particular proud of any projects, more likely the outcome... I'm proud of the outcome of the sid-mods I've composed that people remember and recognize as good sid-mods. I'm proud of that. I'm also very proud of having been able to contribute to such a grand thing as the many small constants in C64 scene, because the scene means so much to the most of us. You must understand that having been a part of the scene means a lot to me in my life. Not in the way that I'm kind of famous, but in the way that makes me feel that "I can really do something that is uniquely mine and that works". Don't you feel the same. (C): Yes, you are so right! Nice... So it seems you are/were very fond of the C64 scene... But was there also something you did not like about it? (L): In my opinion there's nothing in particular I ever disliked about the C64 scene. The way I see it, the scene was (and is) a big organic forum, where fame and glory was (and is) something very fragile. Being a total DICK, won't get you anywhere but being totally "weak" on the other hand won't get you anyway either. Somehow the scene is a playground for creative minds, where competition is a part of every single day. When you do all your computer nerding, you always have the "scene" in the back of your head; the ordience. I've always found this totally awesome, and I've come to the point where I realize that the scene teaches the active scener a good lesson of selfawareness, and gives the scener a believe in the "magic" he can do on the computer (what ever type it might be!!!). This is what makes the scene GOOD, BAD and UGLY... There's nothing of the one without the other(s)... :) (C): True words! Anyway, now please give us your favourites in the following categories... (L): Demogroup......: Ehh... CREST? (That's the only one I know... They were good when I was in the scene!) Crackinggroup: Yes... They were good! All of them! Cracked really well... Demo...........: MIXER (Good demo, but old!) Coder..........: Uffe... What was your handle? ICEMAN, nah! I was in STARION with him, brilliant! Cracker........ : It's... HIM. Graphician: Don't ask me such question... Definately not me! Composer.. : I always loved RUB HUBBARD... Sorry! Game.......: JEDI KNIGHT (PC game) and CARMAGEDDON (PC game too!) Movie.........: GOOD WILL HUNTING Music.........: Well... That's too much to write! (C): Okay, thanks for these information. Do you still have a CBM64? (L): Yes... I still have my one and only 64... Although I think I've blown my powersupply! (C): Hmm... That's not so nice... And do you still have contact to some old friends from the scene? (L): Only to the guys in VIBRANTS, and a few people who've entered the gamecompanies I've worked with! (C): Aha... I see... By the way, how did you get your handle? (L): I looked it up in the dictionary, when WIZAX made 3545 demo... I needed a handle for the credits! So I thought LAXITY looked cool! It seems I'm not the onlt one thinking that, since there was a LAXITY on the Amiga later, and now a C64 group going by the same name... (C): Good that you mentioned the group... What do you of it that this crackinggroup took your name? (L): I don't care... I've recently spoken to one of the LAXITY-members, telling him exactly the same. I'm not active on the C64 anymore, so I guess it doesn't matter if there's a group with that same name as I. (C): Okay... Now let's get over to the music as topic. These days there is composed very much techno on the CBM64. What do you think of this and do you more prefer the old school style? (L): Yes, I prefer the old-school style, but then again... I'm old-school! :) Also I'm not very much into techno myself, which renders me intolerable towards techno! (C): In the favourites question you mentioned ROB HUBBARD as your favourite composer. Where there any other C64 musicians you liked a damn lot? (L): Yes... A lot! I guess you want names... So, here goes nothing! My alltime favourites: RUB HUBBARD, JOHANNES BJERREGAARD, FRED GRAY, MARTIN GALWAY Other cool guys........: JEROEN TEL, DRAX, JCH, METAL etc. etc. (C): I guess I got your direction... ;) Then I'd like to know which was your favourite sound editor and which ones you used! (L): In the beginning I used a machinecode monitor until I got really tired of that. Later I wrote my own editor, which was monitorish but a little easier to use, and with a few special utilities. And then finally I made a few tunes in JCH's editor, but that's only like 5 or 6 tunes... (C): Okay, enough about music now... : ) What did you as composer think of the cracking scene? Did you find it useful? (L): The cracking scene... Always coursed me to have the newest games... I couldn't complain at all... Although, if all you guys would go buy the games, I would profit more from each project I work on... So go BUY games, not CRACK! :) (C): Hehe... I see you are bit parted in this topic... But let's do some brainstorming now to massage the brain a bit... (L): Boards...: INTEL! Phreaking: Where's my screwdriver! Internet...: A good thing... Indeed! PC.........: An even better thing... Huh! (Yes...) Parties....: Definately Sex....: Lots of it! Alcohol: Why does it cost money? (C): Hehe... Quite some funny answers except the one with the PC... :) These days the action in the C64 is really slow... So would you consider it near its death? (L): I guess I've never considered the C64 scene dead... And I think I never will... Well, until were dead all of us having been 64 sceners! Once a 64 scener always a 64 scener somehow! (C): Yeah, nice attitude! I'm not sure how much you know about the "new school" in the scene... But do you like it? Or are you only down with the old spirit? (L): Well... I'm impressed with the new edges of the C64 scene, although I must admit I know far too little about the "new scene" to rate the product and other movements of it. I'm glad the C64 isn't forgotten, it derseves the "new scene"... Can't wait to see what the "new new scene" will be making on it! ;) (C): Hehe... Nowadays the C64 demos relate more and more to the PC... Even whole demos got copied to the good old machine... Do you sanction this? (L): That sounds really cool, but I haven't seen any any of them. But everybody speaks about how cool the 64 coders are nowadays, being able to do PC stuff on a 1 Mhz machine like the 64. Thumbs up fellas... You are doing it right! (C): Have you ever been in war or a big disagreement with another scener? (L): Yes, but they were few, and I don't even remember their names anymore! (C): Is there a special advise you'd like to give young composers who want to become as good and famous as you? (L): Well, if there was a set of guidelines I'd be glad to give them to you, but I'm afraid there is not... Except use your ears, not your mind when you compose music... Music is not made of theory, but theory is made of music! (C): Wow, kind of philosophic! :) Now that we are close to the end of this interview let's get over to some more unprofessional questions... Hehe... What does your dreamgirl look like? (L): Like my girlfriend! She's really something... (C): Nice for you... And which three things would you take to a lonely island? (L): Easy... My girlfriend, our dog (Picasso!) and my sound equipment... (Comes in more than one part, but I would put it into a container... Does that count?) (C): Hehe... Good answer! So, I can tell you: You are done with all the questions by now! So to close this profile you get the possibility to greet some friends or say whatever you want! (L): Yo friends... You know who you are... MON, VIB... HEATWAVE... Everybody important... And the C64 scene, for remembering me... That means a lot to me! (Enough... This is not the Oscars!) (C): Hehe... Funny! Okay, we have finally reached the end... Thank you very much for your nice answers and friendliness. The THE CREST staff wishes you all the best for the future! Take care! (L): Likewise! -- ------------------- -- Held by: HARDSEQUENCER Held on: 08. 09. 1998 -- ------------------- -- - ---------------- - (C) THE CREST 1998 - ---------------- -
steve - profile
__ ___________________________________ __ ILLEGAL PROFILE OF THE MONTH -- ----------------------------------- -- This time we can bring you once again an interview with a famous guy from the cracking scene. He is British and was once a member of groups like LASER, SCS+TRC and AVANTGARDE. In 1994 he quitted the scene because he went to the States to study there. But still he is well-known in our scene. Of course I am talking about no one else but... >>> STEVE <<< And now we wish you much fun reading this quite nice profiler with this legendary pal! (C): Feel welcome STEVE! I am very pleased to have you here in this interview. Anyway, let's start now with the first question, which asks for some general information about you, of course! (S): My real name is XXXXX XXXXXX XXXXXXXX, I'm 33 and a licenced clinical psychologist and psychotherapist. My hobbies are emulation on the PC and philosophical/social psychology. I also teach social psychology at a large university and occasionally at local colleges. (C): Wow, a psychotherapist! :) Well, let's get over to the computer as the topic now... When did you get your very first CBM64? (S): I was about 18 and working as a trainee chef! It was 1983/1984 I guess... It cost me 300 Pounds which was ahell of a lot of money at the time (about 550 US Dollars). (C): And how did you get into the scene then? (S): I first got to know of the warez "scene" through swapping games on tape (remember the arrow L tape loaders?) with two lads who lived in Yorkshire, North England (TOM +QUILL)... My first "crack" was to transfer some games from early Novaloads to this tape loader (DAMBUSTERS and SPY HUNTER spring to mind)... (C): Aha, I see... Well, tell us now please a little bit about your scene career, for example the groups that you were in! (S): I started out in LASER with TIM and another STEVE (Both of who I lost touch with! Contact me damn it!)... When IRONFIST (ELECTRIC BOYZ etc.) later joined we grouped with HENDY and XENVEN (Don't remember what group they were in) and became XENITH, which sson changed to ZENITH... I quit through personal problems in summer 1989 and spent a few years trying to sort myself out... Unfortunately being a warez freak had rather strewed me up... So I went back to college and university... Eventually I returned for a brief period as LASER, possibly the first of the oldies' groups along with the AIRWOLF TEAM... I also joined SCS+TRC and with originals from GREMLIN I put out a few first releases before switching to AVANTGARDE... Some months later I quit because I had to go back to studying, circa 1994... I then lived in America for a while studying and came back to England to work... (C): And who were the very first guys you got to know in the scene? (S): True sceners? I suppose the DOUGHNUT CRACKING SERVICE guys, mainly ANDY but also NIK of IKARI (He lived close by.) and the guys from SIGMA who lived in London... (C): Okay... Well, you were quite in a bunch of groups in your time... How did it come that you went from group to group? (S): No particular reason. It just happened that way, right choice at the right time... (C): Can you still call a working C64 your property? (S): Unfortunately no, but I'm open to donations. ; ) (C): Hehe... So are you active on any other platform like PC or Amiga then? (S): I've cracked stacks of PC games and still do on occasion but I'm not in a group, I just do it for me and my friends... (C): That's nice... Do you still have contact to old C64 scene friends? (S): Some. I still speak to DERBYSHIRE RAM on occasion and keep in touch by E-mail with some others, mainly SCS+TRC members... (C): Which cracker did you respect a lot and would you maybe call your idol? (S): I don't know about an idol, but COUNT ZERO was /is pretty cool as well as PUDWERX/ATC/AVT etc... Andreas was cool because he knew a stack of stuff about all sorts of things... PUDWERX was good because he could fix PAL- stuff properly unlike most Americans... And of course there is BURGLAR, who is just basically good at what he does... (C): Aha... Well, what do you think about the famous "fight" for first-releases? (S): Pathetic in this day and age... What for? My ego doesn't need to be massaged that way... I don't see the point now, but back in the 1980's and early 1990's it was fun... (C): Yeah, thesedays the "fight" seems rather useless... Anyway, what do you think is better: Quickly released cracks or quality cracks? (S): Quality now, but in the past quick... (C): Okay... And which game was your favourite on the CBM64? (S): ULTIMA IV... On every platform because of its depth and longevity... (C): And which game would you say was the hardest to crack? And how long did it take you to get it cracked? (S): I struggled like hell with THE PAWN for the new LASER in about 1993, it must have taken me a couple of weeks on and off... (C): Phew, seems this really was a hard one! And what do you think about cracks with lots of trainers? Do you find it useful to do for example +15 trained versions of games? (S): Sure, but what isn't useful is +h hiscore savers which suck... (C): Aha... Because of of the low amount of new games some oldie-labels like REMEMBER or NOSTALGIA were built up. They release only quality versions of classic C64 games. What do you think of this idea? (S): Bloody good idea, but they copied it from me... Hahahahahaha! (C): Yes, indeed! By the way, would you say that the CBM64 scene is finally near its death? (S): Dead? I guess it soon will be... With new games gone, will demos still be written? Nothing lasts forever, and the scene will probably die when all the Commodore hardware dies... (C): Now let's get over to some brainstorming... Just answer as short as possible when I say: (S): NTSC-Fixing...: Something we don't need anymore, as PCs don't have this problem... Amiga........: Fun, but I was never that into it, although the games were cool. Internet.......: Excellent idea, just wish it was faster. :( God..............: He's watching us... Princess Diana: Sigh, don't get me started on this subject... Football........: Hate it... Sex.............: Pretty good, but love is better. Graffiti: Pretty dumb... Alcohol.: I've had plenty... Drugs...: For losers and wasters, I have never taken any illegal drug including canabis... (C): Hey, nice answers! I can agree on most of them! Cool... Have you had a disagreement with any other scener or group in your scene time? (S): Not serious disagreements, but there's been a lot of verbal abuse between me and IRONFIST, also the same with MEGASNAIL... Also there was the problem with FBR when I slept with CANDYMAN's wife... (C): Haha... Sounds funny! Well, over to something different: Computer parties! I bet you didn't attend that many as there didn't take place so many in the UK, eh?!? Anyway, which parties have you attended? (S): I've attended VENLO twice... In the UK I went to the COMMODORE SHOWS as well, usually in London... (C): And which one of them would you call the best? (S): Well, VENLO was okay... (C): Okay... Now over to a questions that is always very interesting with long-gone sceners: Why did you leave the CBM64 scene? (S): I had better things to do, if I hadn't left I wouldn't be in the position I am now... I wouldn't have a profession, a wife, a life? Who can say? (C): Yeah, I guess no one... Would you call the experiene C64 scene an important point in your life? Did it maybe give you something special? (S): In 1989 it made me realise that I had to quit, at least temporarily... Somehow, I'd got to think thatC64 warez was all life was about, and the rest of my life was falling apart around me... I rejoined the scene for a while 1993/1994, but it wasn't the same, nothing lasts forever at all... (C): Yeah... And this was the last real question of this interview. Would you like to greet some friends now? (S): Well, hi to everyone I've ever known in the scene!!! Especially to BURGLAR, CBA, HOK, NIGHTSHADE, THOMAS CANZIANI (Damn, I forgot his handle!), ANTITRACK, DERBYSHIRE RAM, GREMLIN, even IRONFIST... (C): Okay... That was all! Thank you very much for your time! I hope I didn't bore you too much! ;) Take care! -- ------------------------ -- Held by:HARDSEQUENCER/DYTEC Held on: 23. 08. 1998 -- ------------------------ -- - --------------- - (C) THE CREST 1998 - --------------- -
steven judd - profile
- -- -------------------------------- -- - SEPTEMBER - PROFILE ------------------- This month marks the first month that an NTSC scener is being interviewed. To start the series, we bring you the man behind the interactive 3d world of "Polygonamy," and the designer of the Tunesmith Music Editor. That's right... This month we bring you the one and only... >> STEVEN JUDD << ------------------ _ __ ________________________________ __ _ [J]: Steven Judd [C]: The Crest [C] First off, it's apparently tradition to start off the interview with a bit of background and personal information... [J] I was born in 1971 in California. I grew up in the southwest, and am currently finishing up a PhD here in Chicago. In 1984 I took on two paper routes and saved for four months to buy a 64+1541; the paper route financed all my computer stuff through high school. I played lots of games, and was a pretty unsuccessful programmer, although in high school I used to write various programs on the Apple IIs and PCs to graph mathematical functions and things like that. In 1989 I got an Amiga and loaned the 64 to my sister. Finally, in 1993, after I came out to Chicago, I got the longing for the 8-bit, and bought a 128D. In the summer of 1994 I became very interested in 64 3d graphics and wrote my first successful assembly program, the old cube3d, and nowadays I use the 8-bit stuff more than anything else. [C] How, when and why did you first become involved with the C64 scene? [J] Well, when I started coding the 3d stuff, I started talking to guys like Repose and Firefoot. Around the time of Polygonamy I started hanging out on IRC, and got to know Elwix and some other cool guys. Really IRC is my contact with the scene, and I have met many interesting people over the years. [C] Why did you decide to work in demos rather than, say, cracking or fixing? [J] Well, my interest was in designing algorithms for drawing lines, which leads very naturally into demos. I've done a little of everything really -- a few demos, a few utilities, and lately I've been doing some SuperCPU and NTSC fixing. I find them all interesting. [C] Who do you respect in the scene and why? [J] There are many people I respect. Some for their coding ability, some for their vision, and some because they are just nice guys who like talking about interesting subjects. [C] Are there any projects that took a long time to complete? Which project took you the longest? [J] Good heavens yes; almost all my projects take a long time, at least a month. Cool World took all summer (about three months) of daily programming, and Tunesmith took around nine months of steady programming. [C] What project, that you have done, are you most proud of? [J] Tunesmith, my music composer. I think it is very original, and was a huge undertaking -- something like 16,000 lines of code. It involved designing algorithms which I had absolutely zero experience with: text editors, a new language and a compiler, a player routine, a user interface, etc. And in the end it worked quite well, and turned out to be pretty powerful. Most importantly, I learned a huge ammount of stuff in the process, and really grew and matured in my coding skills. This, by the way, is what addicts me to coding: spending a lot of time thinking up new ideas and different possibilities, planning and designing an algorithm, and after coding it all up... well, when it is working, really working, just like it was planned, it is utterly thrilling. And the feeling of having grown the brain out a little, and knowing that you're a little smarter, makes you feel very powerful and confident. [C] Do you use any special (possibly copyrighted) technique when working on a project? [J] Well, one thing I usually do is plan stuff out ahead of time, on paper, especially with the big programs. I explore the different possibilities, and work out the complex algorithms ahead of time. It weeds out the bad algorithms, so I know I've got a decent one. It's much easier to code the thing up, since I can look at the paper to keep the big picture in mind. And most importantly, I know exactly how the code should behave, which makes debugging quite a lot easier. I have several big thick notebooks containing different algorithm ideas, pictures, equations, debugging notes, and so on; a medium-sized program like Cool World usually uses around 100 pages. The other thing I do is make sure I understand why something doesn't work, as opposed to trying stuff until it works -- in fact, while debugging, I usually try to deduce the bug, rather than step through the code with the AR. It requires a little more patience and mental effort, but pays off handsomely in the long run. [C] It seems like the big thing in demos now is the track-demo, or "trackmo," concept. What do you think of this form of demo? Are these things the wave of the future, or do you prefer the old-school style "hit space" demos? [J] Well, they've certainly been around a while. Sometimes it is a drag having to wait through some boring routine, but there are also some very nice trackmos. My main objection is that they never work right with NTSC, not to mention a lot of emulators, and fixing them can be a real bitch. Otherwise I have to watch them on my PAL 64, without color. [C] Do you have any advice for newcomers to the scene? [J] Yes, I have two pieces of advice. The first is to stick with it. There are an awful lot of guys that take the attitude that if they don't understand something the first time around, or the code doesn't work on the first try, then it must be really difficult, and they give up. You can't grow as a coder with that kind of attitude. The second piece of advice is to do what you're interested in, and don't worry too much about what other guys think about it. You won't get much satisfaction coding things just because some other guy is interested in it; the main person you are competeing with is yourself. [C] What, in your opinion, makes the C64 scene special? Why does it stand above the PC, Mac and Amiga scenes? Is there anything you dislike about the scene nowadays? [J] The nice thing about the 64 community is that people are here because they want to be here, because they have a passion for the machine and enjoy working with it. Although there are still a few guys who want to be treated as royalty because they've written some 64 code, there is quite a lot less pretense -- and often more creativity -- in the 64 scene, exactly because people don't have to worry so much about what the world will think. [C] Speaking of "royalty," do you think that "eliteness" has any relevance in today's scene? Who do you think deserves to be called elite? [J] I think "Elite" is a holdover from high school days, when people were more obsessed with being "better" than someone else, and thought that writing 64 demos was a really worldly accomplishment. But most of us have grown up a little, and are smart enough to realize that if you're lying on your deathbed and your main contribution to the world was a few 64 demos, then you pretty much wasted your life! While I believe that writing 64 code gives great personal satisfaction, it seems a little silly to derive identity from it. [C] A lot of attention has recently been paid to the internet. Do you think it's the future of the scene? Can and will the internet ever replace the boards of yesteryear? [J] Near as I can figure, it already has. There are a thousand web pages for every ten boards, and IRC has provided a good way for guys to communicate with each other. [C] Do you have any future projects looming around the corner that we can look forward to? [J] I've got a great big to-do list and no girlfriend, so there's a good chance for me to get around to it. Projects include a game, a new 64 programming language, a fast floating point math library, some articles, and a whole lot more. The great thing about the 64 is that there's always something new to try out. [C] I have this favourites list, but I'm not going to retype it... so if you'd like to just give your favourite whatever.... [J] I have a lot of favorites, including most of the usuals. I will give a plug for Driven and C=Hacking, and I believe "Altered States" is the finest 64 demo ever written, "incomplete"as it is. For coding I use Merlin 128, an FD-2000 and an Action Replay. And pucrunch sure is nice for crunching, so those are some favorites. [C] Well, we've about reached the end, so if you'd like to say "howdy" to anyone in the scene, or if you have any closing comments, here's the place to put 'em... [J] Well, greetings to all the people I have met and argued with over the years :). Actually, I do have something to say. Some people think the scene is dying, particularly the NTSC scene. I think this is nonsense. As far as I can tell, the foundations are still very strong: first, as I said before, the people are there because they enjoy it. There are a lot of people not coding right now, but they are still passionate about the computer. Second, there is a steady influx of new people, for example The Fatman, Eyeth, Fuzz, who recruited a whole flock of guys at his high school... heck, I'm even pretty new. And most importantly, there's still the computer: The 64 is simply a magic computer, which has the same attractions it always had, and that's what brings new guys in and keeps the old guys interested. When that changes, then maybe the scene will wither away, but not before -- check back in five years and see if I'm right or not :). _ __ ________________________________ __ _ Held by: UZZY/RPG Held on: 8.31.1998
world of arts
__ ___________________________________ __ WORLD OF ARTS -- ----------------------------------- -- Hey yo, here we go... This time again with some reviews of competition graphics. This month I bring you a closer look at the graphics from the NORTH PARTY 2, which took place in Bartoszyce/Poland from the 30th of July to the 1st of August 1998. The graphic competition results there were this way: 1. "FACE TO FACE" by VALSARY of SAMAR/LEPSI DE 2. "COMPOPIC" by QUESTOR of ALBION 3. "MYSTERIOUS ENEMY" by KATON/LEPSI DE/ARISE 4. "COMPOPIC" by KATON/LEPSI DE/ARISE 5. "NO COPY" by SEBALOZ/LEPSI DE 6. "COMPOPIC" by FENIK/KRECIKI 7. "COMPOPIC" by BISCHOP/SAMAR 8. "FACE" by SEBALOZ/LEPSI DE 9. "THE COLLUMS OF..."by J.F.K./DRACO/EXPECT/RULE3 But now let's start with a review of each of the competing pictures... "FACE TO FACE" by VALSARY of SAMAR/LEPSI DE - --------------------------------------- - VALSARY and his artworks were hyped very much the last few months... And this Interlace-FLI fullscreener justifies this massive hype! It shows a zombie or a mummy or whatever with other ones of his kind behind him. It is nearly the same motif as KATON's compo graphic at the SCENERY '98, but this is a close up. It is very colourful and the flickering is really low! Technically seen this picture is really 100% perfect. Also the motif is quite nice. In my opinion this is one of the best I-FLI pictures since ages, no doubt! > 95% "COMPOPIC" by QUESTOR of ALBION - ---------------------------------------------- - This piece was also done in the Interlace-FLI mode covering the whole screen. It consits of many small pictures which feature motifs like the face of an old guy, a skull, a dragon's head, two other men's faces, eyes that look very "LAST NINJA" like and naked women. This picture is too overloaded, as fas as I'm concerned. Also the motifs theirselves aren't very nice. On the technical sector it is also only average. > 43% "COMPOPIC" by KATON of LEPSI DE/ARISE - --------------------------------- - Again a fullscreener, but this time in the often underrated Hires-mode! This piccy shows a guy's face with a widely opened mouth. His head gets surrounded by globes or whatever this should be. It is well pixeled. The fadings are also very nice, but maybe he should have used some more of them. The motif isn't that good, but overall the picture is quite beautiful. It's always nice to see some great Hires-gfx... > 67% "THE COLLUMS OF CREATION" by J. F.K./DRACO/EXPECT - -------------------------------------------------------------- - Again a picture in the I-FLI mode taking the whole screen. Here you can obviously see the collumns of creation, but I only got that from the title, because not knowing the name it would be a life-time achievement to figure out what this should be... The background shows the blue space with a spaceship in it. The background is too boring, because the colourfadings are rarely set, but not only there. The whole piece flickers a damn lot. All in all I can only say that this picture looks damn strange and surely better shouldn't have been released. > 7% "FACE" by SEBALOZ of LEPSI DE - ------------------------------------------ - This time SEBALOZ gives us a Koala picture that displays the profile of a face in front of a bright light so that you can nearly see only the face's shapes. This piece is quite simple because half of the screen is kept just black. The forms of the face don't look very realistic, especially the nose and the mouth. I really expected something better from SEBALOZ... The only good thing about this piece are the well done colourfadings. > 19% "COMPOPIC" by BISCHOP of SAMAR - -------------------------------------------- - And again Interlace-FLI. On this fullscreener you can see a black girl's face. The girlie hold a syringe in one of her hands. The fadings are not so good as well as some proportions. For example one finger of the hand is really too small and long. Also the hair wasn't painted that good. Then the background could have been done a bit better and more interesting too. The motif is okay and so are most of the shapes. > 45% "MYSTERIOUS ENEMY" by KATON of LEPSI DE/ARISE - ------------------------------------------- - Guess what?!? Yes, another fullscreen I-FLI picture. This one features KATON's typical style. Very colourful, fantasy-like and consisting of some smaller pcitures. You can see a warrior with a sword, a woman, a chinese(?) guy and the shapes of another guy's face. As usually with KATON the fadings and the choice of colours are great. But what bugs me a bit here are some smaller proportions and form mistakes on two faces. Then the piece is a bit too empty for me on the right side, maybe he should have done some simple colourfadings here just to fill the hole. > 71% "NO COPY" by SEBALOZ of LEPSI DE - ---------------------------- - This picture by SEBALOZ was done in I-FLI and shows a funny face that covers about half of the screen. The face is not meant to look realistic. The colourfadings are very good, we know this from SEBALOZ. The background is too simple because it is nothing but grey. Also the motif is not so nice. The guy might look funny but only because of his ugliness! : ) The face itself is structured too simple and features no hard forms or shadings so it surely wasn't very hard to paint it. > 43% That were not all pictures... The one from FENEK is missing. I didn't manage to get a cpoy of it, even though I asked quite a bunch of people. But this picture was missing on every disk... Sorry! So I leave this one out... Hope you can understand it. So here we go with my personal rankings... 1. "FACE TO FACE" by VALSARY/SAMAR/LD 95% 2. "MYSTERIOUS ENEMY" by KATON/LD/ARISE 71% 3. "COMPOPIC" by KATON/LD/ARISE 67% 4. "COMPOPIC" by BISCHOP/SAMAR 45% 5. "NO COPY" by SEBALOZ/LEPSI DE 43% "COMPOPIC" by QUESTOR/ALBION 43% 7. "FACE" by SEBALOZ/LEPSI DE 19% 8. "THE COLLUMS OF..."by J.F.K./DRACO/EXPECT 7% Summarizing I can say that the concurrence was of course dominated by VALSARY's smashing picture. Also the two pictures by KATON are nice and surely deserve a check as well. HARDSEQUENCER ------------- - --------------- - (C) THE CREST 1998 - --------------- -
world of bytes
__ ___________________________________ __ WORLD OF BYTES -- ----------------------------------- -- This time we bring you a review of the coop-demo VOID by COMA +RESOURCE which got the 3rd place at THE PARTY 7. We know that this one isn't the latest demo, of course, but due to the lack of good new demos at the moment, we decided to give this demo a chance. But now, as usually in this chapter, let's start with the latest happenings from the demo market and a look out on upcomming projects... The new demo by STINGER/SAMAR entitled DIGITAL WORLD shocked the audience at the INTEL OUTSIDE 5 party in Poland. Of course this two-sided production gained the first place in the competition there. Besides this also TENGU showed some activity with releasing the preview of their demo OUT OF CODE. As you can see the demo scene is very slow at the moment... But I hope that this will change with the X98 in Holland taking place. And it seems everyone is waiting for it... According to ANONYM his group PADUA is planning to release release a demo there. Also the guys from W.O.W. are working on a demo called HALF BAKED with parts by RAVEN and LAX. The W.O. W. demo DOWN TO THE BONE was cancelled because of organisation problems with the other coders taking part in this project. Surely there will be more demos released on the X98 than these but we only received information from these groups... So, let's see what the X98 brings! HARDSEQUENCER ------------------ - ------------------------------------------- - Turn over to the next page for the demo-review! - ------------------------------------------- - __ ___________________________________ __ VOID --- - A coop demo by COMA and RESOURCE. -- ----------------------------------------------------- -- Coding review..: TRIDENT/ACTIVE Music review...: THE ALIEN/WARRIORS OF WASTELAND Graphic review: HARDSEQUENCER/DYNAMIC TECHNOLOG. -- ------------------------------------------- -- VOID is a cooperation demo made by people from COMA and RESOURCE. It was released at THE PARTY 1997. The code was made by EDHELLON (doom + 3d) and OSWALD (the rest). The demo starts with a black screen, and after a few seconds you are urged to flip the disk and press space. A COMA Interlace-FLI logo by ZELDIN is shown. The letterstyle is not very good, quite simple. Behind the latters there is some kind of colour-splash while the Hungarian flag is to be seen between the letters. The colourfadings in this logo are good, but the shapefadings weren't done well. All in all the whole piece is a too boring... > 38% Then a fullscreen I-FLI picture by TYRANT scrolls in from the bottom. It displays a picture with a comic- or manga-inspired guy (warrior?) at the top and a nice RESOURCE logo at the bottom. The shapes and the colourfadings are well done, only the guy's left arm looks a bit strange. The background is also okay and logo features a cool letterstyle... > 71% Then after the PRESENTS text a VOID Interlace-FLI fullscreen logo by TYRANT fades in. You can see a hires-like (only held in grey) graffiti throw up VOID on a wall. Behind the wall is a city-skyline visible. The letterstyle is damn cool and really looks like orginal graffiti. The only thing that bugs me with this picture is that it was drawn in I-FLI. It also would have been easily possible in Hires. So I can give only... > 66% Then the credits for the demo are shown just below a very nice looking animation of what apears to be a spiral galaxy, or at least something like that, in three colours. Each letter in the credits is moving in its own way. Neat. The music that is playing was done by ECLIPSE... And what can I say about this tune?!? Well, ECLIPSE has made some very nice instruments and also the filters are quite good. This tune has a lot of variation and a very good melody... > 84% Coming up is a plasma tunnel in 4X4 resolution covering a large part of the screen. You could say it's fullscreen (even though fullscreen on C64 really ought to mean ESCOS.) :) It looks like a standard tunnel with plasma on the walls. Though the tunnel is not the fastest rendered ever, it rotates and moves towards you in a very good looking way. The next effect what they call a "whirlpool" and that I have never seen before, and it does impress me much. All of the screen is covered with something that looks like a mixture of radial twister and a cyber vector (without vectors), you know, when it looks like you peep through a bathroom window. The resolution is very high; I call it multicolour resolution, and I think you know what I mean. It is very fast and looks absoloutely great! Then you can see another I-FLI picture by TYRANT. This one takes only about half of the screen and displays a smiling dragon(?) sitting on a stone. The shapes were well painted. Also the colourfadings hint to a good technique. But the background should have been filled with somecolourfadings or whatever but this way it looks to empty, because it is nothing but black... > 74% From the bottom of the screen a "plasma bar" appears in 4X4. The effect is hard to describe, but it looks very nice when it twirls, twists and tech-techs over the screen. Lots of colours and movements. The plasma in generated at the bottom of the screen and scroll upwards over the bar. (One could ask oneself what one drinks at a plasma bar... But then, what does people drink at raster bars? Probably piss-yellow Budweiser... :) ) Next thing is what OSWALD calls a caleidoscope, which is a rotozoomer without zoom (I guess it should be called just a roto), which is being mirrored in all four directions of the screen. The pattern is the standard faded square. It does look good, but I can't really understand why they didn't make it zoom aswell. When you have your deltas calculated (picked from the sine table), it's no big deal to multiply them with a scalar to get the zoom. It only has to be done once per rendered screen. But I guess they thought this was better. They may be right. Then the music changes. It was also done by ECLIPSE. This time we have a techno stylish music, at least in the beginning. Again the filters and the instruments are done very well. The melody is okay too. Again we can hear a lot of variation in this tune. In my opinion it is very important to have a lot of variation as otherwise a music can't stay interesting very long... > 82% A city skyline fades in. It was painted in the Koala mode and doesn't look very good. The painter somehow had some problems with shapefadings and the brightness of colours as some pixels look too big... > 41% Above this skyline there comes a bump scroll. I must say that I can't even begin to understand what they mean by that scroll text! They claim that this is the first real time bump mapper ever on the C64! In the last few years I have seen lots of bump mappers, and none of them seemed to be animated or precalculated in any way. In my demo O-TECH PEOPLE I had a plasma bump mapper, which was very real time, and there also have been bump tunnels, bump vectors, bump water surfaces, bump everything... But the bump scroll looks very neat and fast, and it fades out in a very nice way with rasters coming up from below it and covering it. Another fullscreen I-FLI picture by TYRANT fades in in a slow and blocky way. It shows the actor JEAN RENO from the movie LEON-THE PROFI. He holds a gun towards the spectator. The shapes were well done as well as the colourfadings. The background is once again too simple and is too bright what causes quite some flickering... > 74% What comes next is a plasma that covers a big portion of the screen with colours. The pattern does look a bit boring, though the usual circular thing, you know. The effects is shown for quite a short period of time, which I think is good, as you don't have time to get bored. In the meantime there is shown a small vertical Koala logo on the right side. It read COMA RESOURCE and is very simple. It features a chessboard as background. The letters are empty, means black. It looks okay, but is somehow too simple... > 31% What calls OSWALD a "double tunnel" is shown next. It starts almost like the previous plasma tunnel, but now there are two layers of colours moving and rotating independent of each other. The bottom gray layer shines through the top blue layer. This effect is very nice and at least I have not seen this before. Again the small right part of the screen is filled by a graphic. This time you can only see some strange colourfadings and swung lines mainly held in brown and blue. I don't know what it should be, but technically seen it is okay and fulfils its job as "filler"... > 40% A clock counting down from 10 seconds appears and when the countdown has been done, BOOM, a white logo saying BOOM explodes on your screen. Each character (8X8 pixels) flies away. Looks good and is inventive I think. Then a TURN DISK picture is shown. It is in Interlace- FLI and displays a devil or zombie or whatever embracing a girl. The motif is well-known and was already often painted on the CBM64. This picture is converted and is also indicated as a converted one in the end-upscroller. So no rating for this one... After turning the disk a nice small picture fades in at the top of the screen. It takes about only a third of the screen and was done in Koala. You can see two b-boys sitting on the ground in front of a wall that is full of graffiti tags. The fadings were well done, and also especially the shapefadings are technically 100%! But the wall looks a bit too boring and colourless. Maybe TYRANT should have used some more colours than only grey... > 68% Below the picture there is what on the PC is called DOOM-styled floor mapping. Here they call it just floor map and it is a perspective mapped floor that moves and rotates in 4X4 resolution. The pixels are HUGE though, and they probably could have scaled it down by a factor of two to make it look better. Then the picture fades down again in a very good fashion. The music playing now was done by TAKI. It is a bit funky styled. And also here the instruments are quite okay. The melody is very good either. Too bad, this music has not so much variation like the two other ones before, but it doesn't bore me that fast anyway... > 77% 3D is always cool, and this next effect is just that. Six rings or so fly around for a while on the screen, in multicolour resolution. In the note EDHELLON states that there are 160 verticies and 320 faces in the objects. It is jagged, probably shown every third or fourth frame, and an educated guess is that this is animated. The objects are what some people call "inconvex", which means that each object in some angles covers its own surfaces. The objects also cover each other and in order to do this in real time on the C64 you have to have a VERY fast polygon fill routine, since nearly half of the surfaces have to be drawn every screen, and the objects are mnany. The best way to implement this should be the painters algorithm, and I think this would be far too slow in this case, where there are quite a few surfaces. But I might be wrong! Who knows! Then a FLI picture by TYRANT is shown. It covers about two third of the screen and displays something like an alien with a wide opened mouth. It is mostly held in blue. The fadings are okay, but the painter made some mistakes with some forms. For example the nose looks damn strange. Again the background is kept empty again... A pitty... > 52% Next thing is something that really impressed me: a DOOM routine in multicolour resolution! And it is not small either, some 30 times 5 chars large! It moves fast and looks extremely nice. Below is a logo built up by the standard CBM font doe to the fact that they ran out of memory. The textures for the doom- walls probably have to be stored in some inticate memory consuming way to maximize way. It is very impressive, and I have never seen anything like this before. People are making their effects in higher and higher resolutions these days, which I think is a good thing. After a long loading time, the second 3D part shows up. It looks like it's the same routine as the first 3D part, but this time a few objects that like + signs extended in the Z direction. Again, they more in a jagged fashion and they are not shown a very long time. This fact plus the long loading time makes me think that they are animated. Then the old music fades out and a new one in. This fourth and last music was done by ZYRON. For an endpart the music is really nice. The instruments are okay. He also used some very nice filters. The whole tunes gives something of a sad atmosphere that really fits to an end part in my opinion. All in all a very good work... > 78% Preceding the standard 1X1 end-upscroller is an effect that looks abit like fireworks. Multicoloured pixels are being spwen out all over the screen, twisting and twirling. Very nice and neat. FINAL CONCLUSION: - ------------- - Coding: Afterall, the single effect that made the strongest impression on me was EDHELLON's pixel doom, which I really liked. OSWALD's plasma and tunnel effects and whirlpool appealed to me as well. > 70% Graphics: All in all this demo is quite appealing to the eyes of the spectator. TYRANT proved once again that he is a promising talent and that he can become a great one if he uses the possibilites of the Interlace-FLI mode better and also ends leaving the background empty. > 55% Musics.......: All in all the musics in VOID are pretty good. My favourite tune in this demo was the first music from ECLIPSE, because of a lot of variation and quite good instruments and filters. But also the other musics were very good. Maybe I like this demo so much because it's one of the few demos without those stupid "try to do a techno music on a C64"... I really hope to see more demos with "non techno" musics in the future, because it makes more fun to listen to them. > 80% -- ----------------------------- -- Coding by EDHELLON+OSWALD.....: 70% Graphics by TYRANT+ZELDIN.....: 55% Musics by ECLIPSE+TAKI+ZYRON : 80% -- ----------------------------- -- Overall.................: 68% -- ----------------------- --
party event coverage
__ ___________________________________ __ PARTY EVENT COVERAGE -- ----------------------------------- -- This time we can give you an exclusive report from the C64-only party NORTH PARTY 2. Huge thanks must go to LEMING/ONSLAUGHT/FATUM, who wrote this nice report for us. Then you can also find some info on some soon upcomming parties at the end of this chapter. But now let's start with the report from the NORTH PARTY 2... NORTH PARTY 2.0 REPORT -------------------- -- Well... LEMING/ONSLAUGHT/FATUM is here behind the keyboard... NORTH PARTY is trying to be a tradition of all polish parties within the last days... This time I will try to review what happened there on 31. 07. - 02. 08. Anno Domini. ;) My trip started when I rang GRABBA/FATUM (He lives in the city where the party took place.) and decided to serve a night there one day before the party, because I had to travel to him through half Poland. So... I got up early, and went through some stupid cities like Poznan, Olsztyn and other stupid ones... Believe me guys, travelling by train through half Poland is hard and really importune for everyone... This changing the trains is awful... But in the point I managed to be there about 19:00... GRABBA waited for me with his girlfriend (GRABBA2) and we took my equipment... Do you know what it was? It was an SX-64! And the big bag with a lot of disks... ;) It was too much for such a small LEMING... GRABBA was shocked by the SX-64, because he had never seen that cool machine before... He watched it and couldn't believe his eyes... Anyway... We went to his house, depacked and started drinking... He showed me his games he actually is projecting on Amiga and other things, which I can't remember now as we were too drunk! The only thing you should know, what we are doing on the parties (and before) is that we are drinking non-stop... And then we don't remember anything! ;) Try someday to get to one of the Polish parties and you will see how it is... (FANTA or ICEMAN know how it is after GRAVITY '97.) We got up at 10:00 and went to the party place... Of course supplied with Vodka and beers as chasers... The party had already started... It was rather a party than a "copy"-party... You can't imagine yourself how great it was to see so many old pals and chat with them... We paid and entrance of about 4 Dollars. This payage was linked with sleep, voltage, place for computer and one eat per day. So take it to your minds: NORTH PARTY is very cheap! Also the Russian vodka is really cheap... (Why Russian?!? Because the Russian border is only about 5 km away... That's why.) A 1l bottle you could buy for about 4.5 Dollars... Also cheap... The same with cigarettes... Just say BARTOSZYCE rulez! Organizers of the party were very helpful for everyone and did a great job... The first day was full of crazy competitions like playing football (ARISE group won the cup, and the best goal kicker was drunken EL BANDITOS/SCS +TRC/ARISE.) Also some other competitions like a quiz about 64 scene, which was won by someone I can't remember now... But it was also a cool idea... :) There was a bar at the party place non-stop opened. You could buy there beer, fast food etc. That's a good plus for the organizers. I forgot, main organizers were DRAGON SOFTWARE (BLACK LIGHT, WEDLOCK and others)... The party was visited by over 80 people, what was a shock for me, as this party was planned to be visited by over 160 people. But I don't know... Who wasn't there is a lamer, I think. And he missed so much fun! I should also say something about the normal competions... First there was the sample compo, where WARLOCK's modules weared the pants... He managed to win this compo of course. Later there was the VHS competition. There were 3 asskickin' demos, released by WARLOCK/RULE3/W. O. W., FATUM PIJAKZ and NIGHTRIDER/RULE3... Every demo was cool amd it was hard to say which one was the best. Nightrider put the MATHEMATICA parody out... It won... FATUM took the second place with his own demonstration, also great work! And WARLOCK did a great job with dubbing voices under the stupid program on TV and joked about it. After this compo there was a break for the music competition. Everyone was sure that KORDIAUKIS/ ARISE would win, but WACEK/ARISE was better and he managed to win this concuration. Second was KORDIAUKIS and third PRAISER. The graphic compo was rather boring for me, nothing special except VALSARY's (he won)? and KATON's pictures.. Another nice picture was done by QUESTOR. Nothing else... I thought that SEBALOZ would do better, but it's his problem... ;) Then the demo competition started... I can't remember correctly, but there were quite nice demos. Like ARISE and FRACTION. LEPSI's work wasn't that successful with another boring production... They could to better things. EXON's dentro wasn't appreciated, but who cares. FRACTION won and that's the point. What else can I say... Ohh... After drinking with PRAISER, GRABBA and GRABBA2 we played some compos, for example we arranged the puzzles where we painted T +A (tits and asses) and I managed it in the best time... I won the CDisk and a disk box... Ha! I was the fastest... (Take it to your mind that we were so buzzed!) Also there was a competition with playing BUGGY BOY. Again I was the best and took the most points and won the joystick. It was great fun! Anyway, through all these celebrations we debated with party freaks about Polish scene problems, chatted with guys and describing our problems, talking about magazines... And everything you should know about... Such as on other parties. It is hard to describe. You should be there and participate in it... Just do EVERYTHING to be on the next NORTH PARTY! The main organizers promised that NORTH PARTY will be two times a year... So you can join us, meet us and have good fun with us. We also had great fun sitting in the room where was standing a table tennis table, where we should play with freaks and also watch VIVA on a TV set. One of the funniest guys on the party was KOPIEYA, who stood over half a night and sleeped (over three hours!). Have you ever seen a sleeping guy in a standing position? It was funny! That's how the vodka works! Prizes... Well... I don't know them correctly, but it's not the point of parties. The most important thing is a good time and maybe when more people will come here then the prizes for the competitions would be higher... But we don't care about this. I know that here in Poland we are not doing demos for cash, but just for our fun and to show the rest of the scene that we are the most reliable part of the scene and without us the scene would be small and would be nothing between the other computer scenes. Here are guys I would greet: GRABBA, WARLOCK, PRAISER, SHAGGY and other guys I have spent a cool time with. Summary... NORTH PARTY is the best tradition of all parties ever in Poland and for me it is a shame not to be there... If you want to be there and you are not from Poland I could help you to visit this asskickin' party. Just contact me and we can meet before the party and go there together to Bartoszyce city through Poland... It's not a problem for me... Just do it! LEMING ------ (LEMING(at)JEGOREK.PWR.JGORA.PL) WILLOW PARTY 1998 -- ----------- -- From the 9th (12:00) to the 11th (12:00) of October 98. In Wellentrup (near Detmold)/Germany. Entrance fee: 25 DM (about 15 US Dollars) More information via E-mail under: STEWES1970(at)AOL.COM ----------------------- DREAMHACK '98 ---------- -- From the 29th of October to the 1st of November 98. In Borlange/Sweden. More information on the Internet under: http://www.dreamhack.org -------------------------- THE PARTY 1998 -- -------- -- "Do you believe in life after Christmas?" From the 27th (08:00) to 29th (15:00) of December '98. In the messecenter in Aars/Denmark. Entrance fee: 350 DKK (about 50 US Dollars) More information on the Internet under: http://www.theparty.dk ----------------------- Besides these parties there will also take place the X98, COMPUSPHERE '98 and CONVENTION '98. But we already introduced these ones to you in the last edition of THE CREST. So if you want some information about them, better take a look at THE CREST number 14! HARDSEQUENCER ------------- - --------------- - (C) THE CREST 1998 - --------------- -
the crestboard
__ ___________________________________ __ THE CRESTBOARD -- ----------------------------------- -- In this chapter you can find the mail addresses of some of our readers so that you might contact them for swapping or whatever. We hope that you can find some guy to trade some stuff with. If you want to have your address in here than scribble it down on the backside of our votesheet or leave me (HARDSEQUENCER) your address via E-mail under: DYTEC(at)HOTMAIL.COM -------------------- [A] [A] -- ----------------------------------------------- -- ALIEN of W.O.W. - E-mail: SKONARKOWS - ----------- - (at)AOL.COM XXXXXX XXXXXXXXXXX - No swap! XXXXXXX XXX. XXX - Just for music XXXXX XXXXXXXX orders. XXXXXXX -- ----------------------------------------------- -- ALMIGHTY GOD of NN/ROLE/W.O.W.- 100% to disksend. - -------------------------- -- 4 swap on C64, XXXXXXX XXXXXXX A500, A1200, PSX X/. XXXXXXXX XXXXX. XXXXX XX. XX- 4 legal, illegal, XXXXX XXXXXX - X/X. XX XXXXXXXX old and hot swap XXXXXX XXXXXXX (XXXXX) - 4 CONTRAST mag -- ------------------------------------------------ -- [A-B] [A-B] -- ------------------------------------ -- ANDREAS of SHAPE - ------------- - XXXXXX XXXXXXXX. XX - demo swap XXXX XXXXX XXXXXX -- ------------------------------------ -- B.M.MAX of X-VECTOR/OXYGEN - 4 swap + friendship - ----------------------- - - 100% reply to all - XXXXX XXX except polish people X. XXXXXX XX/XX - game projecting on XX-XXX XXXXXX C64 + PC XXXXXX - I collect phone cards! -- -------------------------------------------------- -- [B] [B] -- --------------------------------------------------- -- BISHOP of SAMAR - ------------ - XXXXXX XXXXX - no more polish dudes XX. XXXXXX X X/X - cover swap (+disk) XX-XXX XXXXXXXXXX XXXX XXXXXX -- --------------------------------------------------- -- BIRD of MOTIV 8 - ----------- - - E-mail: BIRD-M8(at) XXXXX XXXX POST3.TELE.DK XXXXXXXXXXXXX XX, X. XX - for MOTIV 8 wares XXXX XXXXXXXXXX XXXXXXX -- --------------------------------------------------- -- [B-C] [B-C] -- ------------------------------------ -- BLACKDUKE of EXCESS - ---------------- - XXXXXXX XXXXXXX - E-mail: SCHUETZ(at) XXXXXXXXXXX. XX INFORMATIK.TU-MUENCHEN.DE XXXXX XXXXXXXXXXX XXXXXXX -- ----------------------------------------- -- CENTRAX of SAMAR/TF - E-mail: CENTREE(at) - ---------------- - HOTMAIL.COM XXXXXX XXXXXXX - THE CREST spreader XXXXXXX XX X/X - SAMAR warez, THE FACTORY XX-XXX XXXX-XXXX covers XXXXXX - graffiti-stuff, flix, covaz -- --------------------------------------------------- -- [C] [C] -- ---------------------------------------------------- -- COLITT of DE-KODER - -------------- - XXXXXX XXXXXXXX - 4 joinging DE-KODER XX. XXXXXX XX/X XX-XXX XXXXXX XXXXXX -- ---------------------------------------------------- -- COMMANDER of ROLE - ------------- - - 4 joining ROLE XXXXX XXXXXXX - 4 ROCK'N'ROLE and XXXXXXXXXXXXXX XX/X X ARACHNOPHOBIA magazines XXXX XXXX XXXXXXX -- ---------------------------------------- -- [C-D] [C-D] -- ------------------------------------ -- CREB of EXCESS - E-mail: 0531347326-32(at) - ---------- - BTXGATE.DE XXXXX XXXXX - 1300 C64 demos XXXXXXXXX. XX - old + new stuff XXXXX XXXXXXX - new contacts XXXXXXX - "new" old cracks -- ------------------------------------------------------------------------ -- DR. SOFT of ALBION - E-mail: GOTHREK(at) - -------------- - ARTEMIDA.AMU.EDU.PL XXXXXXXXX XXXXX - reliable+quality swap XX. XXXXXXXXXXXX XX/XX - VITALITY magazine HQ XX-XXX XXXX - covers trade XXXXXX - Just try it! -- ------------------------------------------------------------------------ -- [E] [E] -- ------------------------------------------------------------------------ -- E.U.GENIUSZ/SCORN/AUTHORITY - ------------------------ - - covers XXXXXXXX XXXXXX - votesheets XXXXXXX X X/XX - 100% reply XX-XXX XXXXXXX XXXXXX -- ------------------------------------------------------------------------ -- ECSIC of DYTEC/ACSORE - E-mail: ECSIC(at) - ------------------ - CRYOGEN.COM XXXXXXX XXXXXX - for all cool DYTEC XXXXXXXXXX X warez XXXXX XXXXXXXXXX - 100% reply, contact XXXXXXX me now! -- ---------------------------------------------------- -- [F] [F] -- ----------------------------------------------------- -- FANTASTIC ZOOL of SMASH D. /TUM- 4 the latest - --------------------------- - (il)legal XXXXXXX XXXX - 4 friendship XXXXXXXXXXXXX XXX. X - No nazis! XXXXX XXXXXXXX - tape swap XXXXXXX -- ----------------------------------------------------- -- FATMAN of DYTEC/REMEMBER - 4 THE CREST - -------------------- - magazine XXXX XXXXXXXXXX - 4 all DYTEC and XXXXXXXXXX. XX REMEMBER XXXXX XXXXXX releases XXXXXXX - 4 old + hot stuff -- --------------------------------------------- -- [F] [F] -- ---------------------------------------------- -- FIREFOX of AXIGON - -------------- - XXXXXX XXXXXXXX - 4 hot'n'cool speedswap XXXXXX-XXXXXXX-XXX. X- 100% reply to all XXXXX XXXXXX XXXXXXX -- ---------------------------------------------- -- FLEA of DE-KODER - ------------- - - 100% reply XXXXXXX XXXXXXXXXX - 4 getting polish swap XXXXXXX XX/X - now or never XX-XXX XXXXXXX - flix and normal swap XXXXXX -- ---------------------------------------------- -- [F-G] [F-G] -- ------------------------------------ -- FLOYD of TEMPEST - ------------- - - E-mail: STEWES1970 XXXX XXXXX (at)AOL.COM XX XXXXXXXX XX - cheat carefully! XXXXX XXXXXXXXXXXX - everything concern. XXXXXXX DIMENSION -- -------------------------------------------------- -- GAXAR of ROLE/TEMPEST - ------------------ - XXXXX XXXXXXXX - new address! XXX XXXX XX. , XXX XXXXXXXX XXX XXXX XXXXXXXXX -- -------------------------------------------------- -- [H-I] [H-I] -- --------------------------------------------------- -- HUNCHI of MAYHEM - ------------- - XXXXXX XXXXXXXXXXX - 4 swap X. XXXXXX X/X XX-XXX XXXXXXXX XXXXXX -- --------------------------------------------------- -- INTRUDER of F4CG/REMEMBER- E-mail: INTRUDER(at) - ---------------------- - C64.ORG XXX XXX XXX X - for PC-swap (ZIP- XXXXX XXXXXX drive and CDs) XXXXXXX - only for reliable people anymore -- --------------------------------------------------- -- [K-L] [K-L] -- ------------------------------------ -- KATON of LEPSI DE/ARISE - only graphicians - -------------------- - - no swappers + rest XXXXXX XXXXXXXXXXX - old demos and XXXXXXXX X/X graphics collection XX-XXX XXXXXXX - Greets to all my XXXXXX scene friends! -- ------------------------------------------------------------------------ -- LEMING of ONSLAUGHT/FATUM- E-mail: LEMING(at) - ---------------------- - W6TRW.SP. XXXXXXXX XXXXXXX, XXX XXXXXXX TRW.COM XXXXXXX X - 1001% reply XX-XXX XXXXXXX XXXXXX -- ------------------------------------------------------------------------ -- [L] [L] -- ------------------------------------------------------------------------ -- LEO of LEPSI DE/ROLE - ----------------- -- some swap XXXX XXXXXX - friends XXXXXXXXXXXX XX - 100% back to all XX-XXX XXXXXXXXX XXXXXX -- ------------------------------------------------------------------------ -- LJ of LASSER - --------- - XXXXXX XXXXXX XX. XXXXXX XX XX-XXX XXXXX XXXXXX -- ------------------------------------------------------------------------ -- [M] [M] -- ------------------------------------------------------------------------ -- MAIDEN of CS - -------- - - COMMODORE SCENE XXXXXXX XXXXX - ETERNITY magazine XX XXXXXXXXXX XXXX - game projects XXXXXXX, XXXXXXXXXX - all contacts welcome XX XX XXX, XXXXXXX - 100% reply -- ------------------------------------------------------------------------ -- MANIK of REMEMBER - real slovakian power - -------------- - - best cracks ever done XXXXX XXXX - punk and metal tapes XXXXXXXX XX, XXXXXXX XXX- posters + pictures XXXXX XXXXXXXXXX - 100% reply to you XXXXXXXX - No nazis and racists! -- ------------------------------------------------------------------------ -- [M-N] [M-N] -- ------------------------------------ -- MR. ALPHA of F4CG/NOSTALGIA - ----------------------- - XXXXX XXXXXXXX - 4 all F4CG and XXXXXXXXX XX NOSTALGIA wares XXXX XXXXXXX XXXXXXX -- ------------------------------------------------------------------------ -- NEOTEC of F4CG - ----------- - - 4 the latest F4CG XXXXXX XXXX warez XXXXXXXXXXX. XX - 4 everything XXXXX XXXXXXXX concerning XXXXXXX NEWSPRESS magazine -- ---------------------------------------- -- [O-R] [O-R] -- ------------------------------------ -- PHYTON of SCORN/BZD/VDV - ------------------- - XXXXXX XXXXXXXXXX - No new contacts! XXXXXX XX - Sorry, but life is XX-XXX XXXXXXX brutal for all! XXXXXX -- ------------------------------------------------------------------------ -- RACOON of HITMEN/LEPSI DE - ---------------------- - XXXX XXXXXXXXXX - 100% reply to all XXXXXXXXXXXXX. XX XXXXX XXXXX XXXXXXX -- ------------------------------------------------------------------------ -- [R] [R] -- ------------------------------------------------------------------------ -- RAMMY of HITMEN - ----------- - - C64 + A600 XXXXX XXXXXXXXXX - HITMEN warez XXXXXXX XX - Sex is boring! XX-XXX XXXXXXXX XXXXXX -- ------------------------------------------------------------------------ -- RANDY of FRACTION - ------------- - XXX XXXXXXXX - only musicians XXXXXXXXXXXXX X/XX - 100% reply XX-XXX XXXXXXX XXXXXX -- ------------------------------------------------------------------------ -- [R] [R] -- ------------------------------------------------------------------------ -- RHOBA Q of DRACO - 4 friendly, 100% reliable - ------------- - swap XXXXX XXXXX - 4 every creature from XX. XXXXXXXXXXXXX X/XX XXXXX XXXXXX XX-XXX XXXXX - need a lot of new contax XXXXXX - Please write 2 me! -- ---------------------------------------------- -- RUZ-T - -- - XXXXXXXXXXXXXX - swap - 100% reply XXXXXXX XX/X - covers trading XX-XXX XXXXXXXXXX XXXX XXXXXX -- ---------------------------------------------- -- [S] [S] -- ----------------------------------------------- -- SAHIR of SAMAR/FAITH - ----------------- - - speed swap XXXX XXXXXX - 100% answer to all XXXXXX X X/X sceners XX-XXX XXXXXXXXXX XXXX - long/short notes XXXXXX -- ----------------------------------------------- -- SCARE of ACTIVE/NOSTALGIA - --------------------- - XXXXX XXXXXXX - 4 the latest releases XX XXXXXXXXX X from ACTIVE and XXXXX XXXXXXXXXXX NOSTALGIA XXXXXXX -- -------------------------------------------- -- [S] [S] -- --------------------------------------------- -- SCORPE of PANIC - ------------ - - fast + hot swap XXXXXXXXX XXXXXXXXX - 100% reply to everyone XXXXXXXXXXXX. XX X - If you're looking for a XXXXX XXXXXX fast'n'reliable contact, XXXXXXX I'm your man! -- ------------------------------------------ -- SHAPIE of SCORN/APD/VDV- music orders (4 games, - -------------------- - demos, etc. ) XXXXXX XXXX - swap only with XX. XXXXXXXX XX/XX foreigners XX-XXX XXXXXXXX - try XXXXXX -- ------------------------------------------ -- [S] [S] -- ------------------------------------------- -- SILVER BULLET of MEGAUNIT- C64 + A1200 - ---------------------- -- old + new XXXXX XXXXX - games +demos +utils XX XXXXXXX XXX. , XXXXXXXX XXXXX - full lists available XXXXXXX, XXXXXX XXXXXX - 100% reply XXX-XXX, XXXXXXX -- ---------------------------------------------------- -- SPACE ROY of MEGASTYLE PROD. - ------------------------ - - E-mail: ROTTEROY(at) XXX XXXXXXX HOTMAIL.COM XXXXXX XXXXXXXXXXXXX. XX - 4 all MSI/MSP wares XXXX XXXX - No ordinary swap! XXXXXX -- --------------------------------------------------------- -- [S-T] [S-T] -- ------------------------------------ -- STORMFRONT of EXCESS - 4 friendship - ----------------- -- 4 quality-swap (no XXXXX XXXXXXXXXXXXX speedswap) XXXXXXXXX XXXXXXX XXX X- 4 latest EXCESS warez XXXXX XXXXX - 4 old and new warez XXXXXXX - 4 NITRO magazine -- ------------------------------------------------------------------------ -- THE PRO of EXCESS - -------------- - - swapps (hot + cool) XXXXXXX XXXX - loving Commodore XXXXXXXXXXX XXX. XX - just try XXXXX XXXXXXXX - back to all XXXXXXX -- ------------------------------------------------------------------------ -- [T] [T] -- ------------------------------------------------------------------------ -- THORGAL of D-K/SHELTERS- 4 electronic gadget - -------------------- -- 4 geo swap 64/128 XXXXX XXXXXXXXX - 4 swap 64/128 XX. XXXXXXXXXXX XX/X - 4 covers XX-XXX XXXXXXXXX - 4 new/old wares 64/128 XXXXXX -- -------------------------------------------- -- TIMIX of SAMAR - ----------- - XXXXX XXXXX - 100% reply X.X. XXXXXXX XX/XX XX-XXX XXXXXXXXX XXXXXX -- -------------------------------------------- -- [T] [T] -- --------------------------------------------- -- TROOP of LAXITY - ------------ - XXXXXXX XXXXXX - E-mail: COMMISH(at) XXXXXXXXXXXX XX CONCEPTS.COM XXXX XX XXXX - 4 megaswap XXXXXXX -- --------------------------------------------- -- TURBO of UNREAL - always fast reply - ----------- - - hot/old - legal/illegal XXXXXX XXXXX - beermats, covers, postcards X. XXXXXX XXX - speedswap XXXXX XXXXX - need new contacts XXXXX XXXXXXXX -- ------------------------------------------ -- [U-V] [U-V] -- ------------------------------------ -- VALSARY of SAMAR/LEPSI DE - --------------------- - XXXXX XXXXXXXXX - No swapping! XXXXXXXXXX X/X XX-XXX XXXXXX XXXXXX -- ------------------------------------ -- VIOLATOR of AFL/LEPSI DE- 4 AFL + LD wares - --------------------- -- 4 THE CREST, RELAX, XXXXXX XXXXXXXX DOMINATION, EMPHATIC XXXXXXXXXXXX. X X - astronomy articles XXXXX XXXX - old demos + mags swap XXXXXX - 100% reply -- --------------------------------------------- -- [W-Z] [W-Z] -- ------------------------------------ -- WALKER of F4CG - E-mail: WKR(at)ALGONET.SE - ---------- - - 4 swap, 100% back XXXXX XXXXXX - 4 old mags/demos swap XXXXXXX. XX, X XX - 4 THE CREST and XXXXX XXXXXXXXX PROPAGANDA magazines XXXXXX -- ------------------------------------------------------------------------ -- YARO of YIBIARISE - -------------- -- swap (100% reply) XXXXX XXXXXXXXXXX - join to YIB XXXXXXXXXXX XX/XX - friendship XX-XXX XXXX XXXXXX -- ------------------------------------------------------------------------ -- Additional addresses... -- ------------------------------------------------------------------------ -- CLEVER of BTS/BSE - -------------- - - E-mail: CLEVER(at)L01. XXXXX XXXX PCPLUS.COM.PL XX. XXXXXXXX XX - Amiga (1200) swap only XX-XXX XXXXX - coders especially welcome XXXXXX -- ---------------------------------------------------- -- CRUSHER of ex-ANGRY - --------------- - XXXXX XXXXXXXXXXX - E-mail: JCH(at)DDS.NL XXXXX XX XXXX XX XXXXXXXX XXX XXXXXXXXXXX -- ---------------------------------------------------- -- Additional addresses... -- ---------------------------------------------------- -- FANGORN of ALC/VDV - E-mail: FANGORN(at)L01. - --------------- - PCPLUS.COM.PL XXXXXX XXXXXXXXXXXX - fast swapping XX. XXXXXXXXXXXXXX XX/XX - 100% reply XX-XXX XXXXX - join ALLIANCE XXXXXX - rpg + fantasy stuff -- ---------------------------------------------------- -- SERIO of AUTHORITY - --------------- - XXXXX XXXXXXXXXX - 100% reply XX. XXXXXXXXXX XX X/XX XX-XXX XXXXXX XXXX XXXX XXXXXX -- ---------------------------------------------------- -- Additional addresses... -- ---------------------------------------------------- -- CACTUS of AXELERATE/OXYGEN - ----------------------- -- looking for more XXXXX XXX and more new cool XX. XXXXX. X. XXXXXXXXXXXX XX/XXcontacts XX-XXX XXXXXXXX X XXXXXX -- ----------------------------------------- -- - --------------- - (C) THE CREST 1998 - --------------- -