The Crest 13
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tales of the crest
- ---------------------------- - --- --- ---- -- -- -- -- -- - -- -- -- -- ---- -- -- -- -- -- - ---- -- -- ---- -- -- ---- --- ---- -- -- -- - -- -- -- -- ----- --- ------ ----- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ---- ----- -- -- -- -- _ ____________________________ _ THE CREST - THE ONE YEAR EDITION __ ___________________________________ __ TALES OF THE CREST -- ----------------------------------- -- Welcome to this very special issue of THE CREST. You wonder what is so special about it?!? Our magazine THE CREST can celebrate its first aniversary! But why is issue 13 the ONE YEAR EDITION although a year has only 12 months? The answer is quite simple: The very first issue of THE CREST was the JULY EDITION 1997 and now this is the JULY EDITION 1998... So one year went by, but still it seems only something like one month or so to me. Time really rushed by and so all the editions of THE CREST. I can tell you: It wasn't always easy to get the magazine finished right in time to keep our steady releasedates. Some really big stones laid in our way, especially at the beginning, but somehow we always kicked them away or sometimes also just walked around them... For example getting the demoreviews finished was one of hardest things I experienced. And it still is hard and will always be, I guess... So in this one year our motto always was: Better leave one chapter out then delay the magazine. Because in our opinion a steady releasebase is one of the most important things about a magazine. One year THE CREST... That meant for you about 5500 (in words: five thousand and five hundred) blocks of text, packed into 13 issues with about 140 (in words: one hundred and fourty) chapters. In these 13 editions we gave you monthly charts and releasecharts. Always the hottest and latest news and happenings from the pal- AND the ntsc-scene. We brought you 26 interviews with famous scene personalities like ELECTRIC/EXTEND, BACCHUS/ FAIRLIGHT, BAGDER/HORIZON, D'ARC/TOPAZ BEERLINE, IGNORANCE/ALPHAFLIGHT 1970 and many others from the cracking and the demo scene. Due to our monthly releasebase we nearly always were the very first to bring you reviews of the lastest scene productions from the demo market. To say the thruth: We are damn proud of the fact we managed to release the magazine really every month without any delay. And we know that many of you, our readers, pay us a lot of respect for this... Thanx! All you folks out there and your mostly positive feedback gives us enough motivation to keep up our work on that level... Also we can proudly say that we improved quite a lot. Especially concerning our writing style. We think that we found the direction we want to go and that we are on the right way to get the magazine WE always wanted to be present in the scene. Just look at the amount of text we had in the first two, three issues and compare it with the two latest ones. Thesedays we have nearly twice the amount of text we had at the beginning. This was of course only possible with all the help from many guys, especially our additional staff members. First there was only the three of us, DODGER, SHOK'RAY and me - HARDSEQUENCER. Then DANZIG joined our staff and also MITCH/CREST and ZYRON/F4CG/NOSTALGIA decided to support us with music reviews. Later on UZZY became our official NTCS-reporter, who edits his own chapter every issue. Also SPACE ROY/MEGASTYLE teamed up with our staff as co-editor. After ZYRON decided to leave our staff and edit for NEWSPRESS from them on and MITCH became inactive we looked for new support and found some helping hands in KRISTIAN ROSTOEN/SHAPE/HITMEN and TRIDENT/ACTIVE. Then also SCROLL/MEGASTYLE came to us to give us some coding-reviews from time to time... And now we still got this condition... We, the three main-editors, want to thank you a thousand times! Without you other staff-members all this wouldn't have been possible. Thank you so very much! Besides this we also got quite some respectable help from many sceners, who supported us with news, votesheets or helped us with the releasecharts or special reviews or reports or whatever! To name them all would surely fill some textsides but would be really too much. But we mentioned you at least once in one of the former issues and really want to thank you for all your help. After all these thank-sayings, it's finally again time for some credits and general information... > THE CREST < blackboard > THE CREST < -- ---------------------------------------------- -- XXXXXX XXXXXXX XXXXXXXXXXX XXXXX XXX XXXXX XXXXXX XXXXXXX E-mail: DYTEC(at)HOTMAIL.COM __ ___________________________________ __ Use these address to get in touch with us concerning everything about THE CREST. > THE CREST < intro credits > THE CREST < -- ------------------------------------------- -- Code, fix.........DODGER/DYNAMIC TECHNOLOGIES Hires-picture.............HARDSEQUENCER/DYTEC Music...................RHYME DESIGN/HEATWAVE __ __________________________________ __ > THE CREST < outfit credits> THE CREST < -- ----------------------------------- -- Code, fix.............DODGER/DYNAMIC TECHNOLOGIES Hires-logo.........HARDSEQUENCER/DTC+SHOK'RAY/MSP Koala-logo, font..........SHOK'RAY/MEGASTYLE PROD Sprite-stars.......................PIGEON/X-RATED Musics.............................METAL/VIBRANTS __ __________________________________ __ > THE CREST < staff > THE CREST < -- ------------------------------------- -- HARDSEQUENCER/DYTEC......................main-editor DODGER/DYTEC.............................main-editor SHOK'RAY/MEGASTYLE PROD. ................main-editor UZZY/RENEGADE PROGRAMMING GROUP............co-editor DANZIG/ALPHAFLIGHT 1970....................co-editor SPACE ROY/MEGASTYLE PROD. .................co-editor SCROLL/MEGASTYLE PROD. ..............coding-reviewer TRIDENT/ACTIVE..............music- + coding-reviewer KRISTIAN ROSTOEN/SHAPE/HITMEN.........music-reviewer LLOYD ROSEN/MEGASTYLE PROD. ..........music-reviewer __ ___________________________________ __ > THE CREST < contents > THE CREST < -- ------------------------------------ -- TALES OF THE CREST....................................editorial SCENE SPOTLIGHTER................................news'n'updates OVERSEAS SCENE REPORT...........................ntsc scene news RULERS OF THE MONTH......................................charts THE JUNE LIST.....................................releasecharts BOOGALOO - PROFILE....................................interview MIXER - PROFILE.......................................interview THE FORUM........................................about graphics THE CRESTBOARD...................................advertisements __ ___________________________________ __ > THE CREST < dealers > THE CREST < -- ------------------------------------ -- VIOLATOR/ALPHAFLIGHT 1970...........official spreader WALKER/F4CG.........................official spreader CENTRAX/SAMAR/THE FACTORY.......... official spreader __ __________________________________ __ This issue of THE CREST is quite short compared to the two, three latest issue, but certain circumstances made this necessary. We won't bore you with them, because they wouldn't be an excuse anyway and also aren't meant as an excuse. I guess next time we'll be able to give you a better and bigger issue again. As always we want to thank certain people who supported us in any way to get this edition finished. So, we would like to thank... MARC/ALPHAFLIGHT 1970, DIDI/LAXITY, UZZY/RPG, DEEKAY/CREST, ELECTRIC/ EXTEND, ANDREAS/SHAPE, JOE THE MADMAN/VISUAL REALITY/ANALOGUE, BOOGALOO/HORIZON, MIXER/ORIGO DREAMLINE, JAZZCAT/ONSLAUGHT, COMMANDER/ROLE, and some other ones we might have forgotten. That was all for this issue's preface... Now have fun reading the ONE YEAR EDITION of the most active magazine around called THE CREST. HARDSEQUENCER ----------------
scene spotlighter
__ ___________________________________ __ SCENE SPOTLIGHTER -- ----------------------------------- -- Month by month we gave you the hottest news and information on the latest happening just for one year now. And of course you can also count on us in the next year of THE CREST. As always you'll get nothing but facts in a very comprehensive form. Effort is made to NOT include rumours. This time the news section is smaller than ever, but that's no big surprise as it's summer and only three weeks went by since our previous issue... Let's go... MOTIV 8 [den, ger] -- ------------------------------------------------ -- New members: THE PSYCHOPATH, BIRD Gone ones..: - MOTIV 8 are back again... Just only some months after the group's death a guy called THE PSYCHOPATH got the permission by CROSSFIRE/FAIRLIGHT, the former leader of the group, to rebuild MOTIV 8. The only other member in the crew that is known until now is BIRD, who joined in again. Memberstatus: --------------- BIRD, THE PSYCHOPATH ONSLAUGHT [oz, ger, pol] -- ------------------------------------------------ -- New members: (MOSES) Gone ones..: (JASON) Boards.....: DEADZONE +X-XXX-XXX-XXXX WHQ SANITARIUM+XX-XXX-XXXXXX EHQ FTP-Site.....: GANGSTA'S PARADISE ftp://c64.rulez.org/pub/c64 First of all they got their german bbs SANITARIUM on-line again, so MOSES was put back onto the active memberstatus. Later on JASON got put on the inactive list of the group. Memberstatus: -------------- BIZARRE, CUBEHEAD, DEEKAY, DIGAHOLE, DOOM, GOP, HOMEBOY, JAZZCAT, JOLZ, LEMING, MADHEAD, MEFF, MORBID, MOSES, NAPHALM, REGI KEYZ, STING, TBH, TROUBLE, VENGEANCE So, that were all major-news again... Really! Check the next few pages for some single news! SINGLE NEWS: --------------- - THE FALCON/ex-PENTAGRAM joined the new demo group SONIX as coder and net-member. - STARKILLER returned to the scene! He joined PADUA and HITMEN as sysop and modem- and Internet- trader. He is planning to bring his board COLD FUSION back online soon. - SKYCLAD, formerly known as MOLOCH, decided to leave ASCRAEUS. Also NAPHALM left ASCRAEUS to stay in ONSLAUGHT only. Memberstatus: -------------- ABADDON, AEGIS, BRIZZ, CAISSON, CODY, FNORF, JES, KSIN, LUKE, MADHEAD, RAZOR RAMON, SKATE, SOLOMON, UFO - The coder AEGIS left SCORN to team up with the mates from EXCESS. NAPHALM left SCORN to concentrate on ONSLAUGHT. - GENE left LEGEND and joined the forces of FAIRLIGHT. - STEVE decided to leave CAMELOT. He stays in X-FACTOR as his only group. - A guy called AKABU joined COMIC PIRATES to be a graphician for them. - MSK/CREST joined VIBRANTS as second group. - WSOFT teamed up with VENOM. - LOCALH came to SYSTEM as his second group after his first group BCI. HARDSEQUENCER ------------- _ _____________ (C) THE CREST 1998 - --------------- -
overseas scene report
The "Overseas" Scene Report compiled by Uzzy of RPG So, I see you're back. No doubt expecting more NTSC news, eh? Probably expecting me to sit here and ramble for a bit, then give my email address and say that you can send death threats, then recount the news in a very simple and straightforward form, followed by a little oddly named list of all the NTSC groups and their members. Is that what you're expecting? You're expecting me to just sit back, write my bloody chapter and be done with it? Well what if I don't want to, huh? What if I feel like writing something vastly contradictory to what I normally write about here, perhaps something about small furry kittens or my adventures with Alfonse the hedgehog? What will you do then? Huh? Will you sit back and salivate over my adventures with a small rodent-like creature, or will you simply turn the chapter off, thinking that I am, perhaps, wildly insane? Hmmm? Well, fortunately you won't have to wonder about that at all, because I have, as always, delivered my chapter written the same way I have always done it, in my own indescribable style. So, as is usual, if you have any relevant news or happenings, corrections, suggestion, marriage proposals or death threats, send them to me at: arthur.heller(at)anwcbbs.uu.holonet.net And here, just like always, is the news. - The Fatman has apparently quit PSW. - Following their recent demo WICKED, FOE has shut down. The Phantom, shortly before disbanding one of the most celebrated demo groups in NTSC history, changed his handle to EricC. - In case you're interested, I think that EricC. is looking for a group to join. - The third NTSC 4K demo competition has definitely been announced. The deadline is definitely September 10, 1998. You can quote me on that, if you wish. - As reported last month, a brand new NTSC demo group called RETRO-64 has been formed. Fuzz, of R64, gave this official statement: "Retro 64 is the newest NTSC demo group, consisting of 7 members. In alphabetical order we are Esbam (music), Fuzz (code, music), Knifey (music), Leppy (webpage, csets), Picasso (gfx), Prodigy (webpage, sprites) and Wort (music). We are currently working on our first demo which is hopefully going to be 6 pages long, with everything done by Retro 64 members. So far, the majority of the code is done for about 4 pages, most of the csets are complete, as are the sprites and graphics. The main thing left to complete is the music. We are all 15 years old and attend the same high school, so obviously we must live in the same area. In fact, we all live within a 20 minute drive of each other. Finally, we are willing to do a co-op demo with pretty well any group in the scene. Hope you enjoy our first demo when it coms out, which will hopefully be pretty soon!" - Fuzz/PSW/R64 I think I can speak for the scene when I say that I'm anxious to see the new demo. Hopefully R64 will be a group that sticks around for a while. And that's the news. But we're not done yet! No, not by a longshot! Because there's one thing missing from this chapter, which is included in here every month, and that is.... YES, YOUR UBIQUITOUS GROUP-LIST UPDATE: ------------------------------------------ ASU (Anarchy Systems Unlimited): Grubby, Scanner ARCANE: Moloch, DBX BCI (Bad Coders International): Local-H, Phred, Sketch, Udd CCS (Carcass Creation Services): Deathangel's Shadow, Gemini, Hoffman, Natas, Necrophobic, Pinball Wizard, Shadowmaster, TMR, Wideload, Zirc0 ELECTRON: Dokken, The Gambler FTA (From The Ashes): Burning Horizon, Diskmaster, Firestalker, Trillian MLM (Millenium) Roy Batty, The Fatman PSW (I still dunno what it stands for): Fuzz, MacBeth, Shroom RPG (Renegade Programming Group): Chameleon, Cyberad, Dr.Doom, The Heretic, Ken, Bungle, Pegasus, Uzzy, Warnock RETRO 64: Esbam, Fuzz, Knifey, Leppy, Picasso, Prodigy, Wort STORM: Cybernoid, Megmyx STYLE: Alter-Ego, Deathlok, Decomp, DW, Elwix, Firefoot, Massive Onslaught, PK, Repose, Warnock, The Wiz VENOM: The Hobbit, Kickback, WSoft I suppose I can talk a bit more, now... Well, that about wraps it up for this month. Phew... I thought for a second I wouldn't be able to fill up this chapter, but I guess I was wrong (again). I guess that thirteen really is a lucky number, at least The Crest. Before I sign off, to go work on my novel some more, let me give a shout out to the main motivation for this mag, who will be going through all sorts of life changes in a few days. Lars, I love ya, Baby! Hurry back to the world of electronic publishing, cuz we'd be lost without you. Alright. Now go read another chapter. - Uzzy of RPG -
rulers of the month
__ ___________________________________ __ RULERS OF THE MONTH -- ----------------------------------- -- Another month, another charts chapter... This time with quite some more filled votesheets than last time, so better than ever... But of course we also want YOU to influence these charts with your very own opinion... You can fill our well-spreaded votesheet or write your votes in all the categories down on any kind of piece of paper and let us deliver them or simply send us your votes via E-mail to: DYTEC(at)HOTMAIL.COM --------------------- THE TOP 10 DEMO GROUPS -------------------- -- >>> 01.(>) CREST..................(265) <<< 02.(+) SMASH DESIGNS..........(197) 03.(-) OXYRON.................(169) 04.(+) SAMAR..................(101) 05.(-) REFLEX.................(090) 06.(-) BYTERAPERS INC. .......(034) 07.(+) TRIAD..................(032) (+) ALBION.................(032) (+) HITMEN.................(032) 10.(-) COMA...................(030) (>) means same position as last time __ ___________________________________ __ Comments: --------- CREST again clear in the lead. But SMASH DESIGNS made a remarkable jump from 4 up to 2. Also SAMAR are getting higher. They climbed from 7 to place number 4, while BYTERAPERS finally get the result for their inactivity. They lost one place again and a damn lot of points. Funny to see that ALBION, HITMEN and TRIAD are sharing the 7th place. HITMEN are in here for the very first time and made quite a surprise with this. -- ------------------------------------------------ -- THE TOP 10 CRACKING GROUPS ------------------------ -- >>> 01.(>) ALPHAFLIGHT 1970.................(201) <<< 02.(>) SUCCESS + THE RULING COMPANY.....(146) 03.(+) HITMEN...........................(120) 04.(-) FANTASTIC FOUR CRACKING GROUP....(091) 05.(>) LAXITY...........................(089) 06.(>) REMEMBER.........................(081) 07.(+) CHROMANCE........................(062) 08.(+) DYNAMIC TECHNOLOGIES.............(058) 09.(+) TRIAD............................(022) 10.(+) NOSTALGIA........................(020) (+ ) means better position than last month __ ___________________________________ __ Comments: --------- No changes at the top here. ALPHAFLIGHT kept the top spot and SCS +TRC are following them with a respectful distance. HITMEN and F4CG traded their positions with each other, while LAXITY and REMEMBER stayed on 5 and 6. CHROMANCE and DYTEC both climbed two places. Highest new entry is TRIAD. Also the oldie-labal NOSTALGIA is new in here. -- ---------------------------------------------- -- THE TOP 10 PROGRAMMERS -- ---------------- -- >>> 01.(>) CROSSBOW/CREST..................(288) <<< 02.(>) GRAHAM/OXYRON...................(175) 03.(>) AEG/SMASH DESIGNS...............(173) 04.(>) MR. SEX/BYTERAPERS INC. ........(138) 05.(+) GOLDHAND/SAMAR/AFL..............(083) 06.(-) ZORC/REFLEX.....................(063) 07.(>) OSWALD/COMA/FAIRLIGHT...........(037) 08.(-) FUBEN/OXYRON....................(035) 09.(>) MMS/TABOO.......................(030) 10.(+) DRUID/AGONY.....................(028) ( -) means worse position than last month __ ___________________________________ __ Comments: --------- This chart seems to become more and more stable. No changes within the first four places! CROSSBOW still the number one with more than hundred points more than the second, GRAHAM. GOLDHAND is the winner of the month with climbing three places up from 8 to 5. Also DRUID is new in here, while STILGAR had to leave. FUBEN and ZORC both had to let pass other ones. -- ------------------------------------------------ -- THE TOP 10 GAME CRACKERS ---------------------- -- >>> 01.(>) JACK ALIEN/REMEMBER...........(174) <<< 02.(>) ..............................(109) 03.(+) MOONCHILD/HITMEN..............(107) 04.(-) BURGLAR/SCS +TRC..............(103) 05.(>) DIDI/LAXITY...................(100) 06.(+) MANIK/LAXITY..................(032) 07.(+) JAYDEE/CHROMANCE..............(026) 08.(-) COUNT ZERO/SCS+TRC............(023) 09.(+) DANZIG/ALPHAFLIGHT '70........(022) 10.(+) CBA/SCS +TRC..................(019) __ ___________________________________ __ Comments: --------- Also here no changes on the top. JACK ALIEN is still surfing his round on place number one while IGNORANCE has some problems staying close to him. MOONCHILD and BURGLAR swapped their places with each other and DIDI is still on the 5th place. Seems he'll stay there forever... Highest new entry is JAYDEE on 7. DANZIG and CBA re-entered the chart. STING, NAPHALM and MR. WAX didn't get enough points to appear here again. -- --------------------------------------------------------------------- -- THE TOP 10 GRAPHIC ARTISTS ------------------------ -- >>> 01.(>) ...........................(281) <<< 02.(+) VALSARY/SAMAR/LEPSI DE.....(143) 03.(-) ELECTRIC/EXTEND............(102) 04.(+) JOE/WRATH DESIGN...........(101) 05.(-) ...........................(089) 06.(-) SEBALOZ/LEPSI DE...........(068) 07.(+) AEG/SMASH DESIGNS..........(038) 08.(-) RRR/OXYRON.................(037) (-) TYRANT/THERAPY.............(037) 10.(+) MIKE/BYTERAPERS INC. ......(036) __ ___________________________________ __ Comments: --------- DEEKAY is the clear champion again. He leads this chart with about double points than his hunter, who is VALSARY this time. JOE made a huge jump from 8 up to 4 and pushed RAYDEN and SEBALOZ both one place down. Also AEG is a winner this month with climbing from 10 up to 7. Only new entry is MIKE who kicked ASTAROTH out. -- ------------------------------------------------ -- THE TOP 10 SOUND WIZARDS -- ------------------ -- >>> 01.(>) MITCH+DANE/CREST..................(175) <<< 02.(>) DRAX/CREST/VIBRANTS...............(108) 03.(+) P.R.I./OXYRON.....................(080) 04.(-) JEFF/CAMELOT/ANALOGUE.............(077) 05.(+) WACEK/ARISE/LEPSI DE..............(068) 06.(-) ORCAN.............................(054) 07.(-) FANTA/OXYRON/BASS.................(053) 08.(-) KRISTIAN ROSTOEN/SHAPE/HIT........(051) 09.(-) PRAISER...........................(050) 10.(+) TRIDENT/ACTIVE....................(048) __ ___________________________________ __ Comments: --------- The swedish duo MITCH and DANE still have occupied the number one spot and even DRAX, who kept the second place, didn't manage to get close to them. PRI is this month's highest new entry. He jumped straight in on the 3rd place. At least we didn't expect it any other way, because his absence last month was really surprising. Also WACEK is one of these month's winners. He climbed from 10 up to 5! -- ---------------------------------------------- -- What really strikes this time is the fact that in every category the new number one is the old one! And in every category from the demo scene the top spot is occupied by CREST or one of its members. We also had some self-voters again. A polish cracker and coder from an Australia based cracking group voted for his group and one of its crackers. Also a guy from a strange german demo group voted for some composers from his groups! Seems people still haven't understood how to vote! HARDSEQUENCER _ __________------------- (C) THE CREST 1998 - --------------- -
the june list
-- ----------------------------------- -- THE JUNE LIST __ ___________________________________ __ Hi guys and welcome to the 13rd RELEASELIST within' THE CREST-MAGAZINE...! It's still summer and so there's again less work to be done... hehe! This time the RELEASES got taken from the following BOARDS: THE BASS PLANET ++X-XXX-XXX-XXXX ((C)+XENON WHQ) THE EVIL ISLAND ++X-XXX-XXX-XXXX (ALPHAFLIGHT WHQ) Don't forget that you can always contact me for comments, questions or whatever concerning this chapter on the MAJOR US-BOARDS or with email: THE_DODGER(AT)HOTMAIL.COM Next coming up are the SPOTLIGHT NEWS with the latest BOARDNEWS! -- ----------------------------------------------- -- SPOTLIGHT NEWS JUNE __ ___________________________________ __ The ONSLAUGHT WHQ DEADZONE was down the last week in JUNE and it's still not clear what happened... . Due to this fact I took DEADZONE out of my LIST for this MONTH, as I couldn't check the RELEASES on there! This month the LAXITY EHQ DRAGONS TOWER got finally taken down, as the SYSOP MENDRAKE was leaving GERMANY due to his new JOB! This means that the BOARDSCENE in GERMANY is kind of DEAD... but with STARKILLER (EX-AFL) returning to the scene and joining up with PADUA and HITMEN it might change again soon, as he promised to bring his old BOARD COLD FUSION back again!!! This was all for the JUNE NEWS... Not much happened, so I'll make it short, and go on with a look at the RELEASES... . COSINE (uk) 1,5 POINTS ------------------------------------------------------------ The guys in COSINE released the old-fashion SHOOT 'EM UP-GAME named CO-AXIS (1,5 POINTS). This might be their first and last CRACK ever... ;) DYNAMIC TECHNOLOGIES (ger) 0,8 POINTS ------------------------------------------------------------ The EASTGERMANS released the really nice FINAL PREVIEW of CRAZY NEWS (0,8 POINTS). LAXITY (hol, den, ger...) 2,3 POINTS ------------------------------------------------------------ They released the lame (but fixed...) NEEDLE IN THE HAYSTACK (2,3 POINTS). MOTIV 8 (den) 0,0 POINTS ------------------------------------------------------------ Again they returned... and again it's an BAISC-game. This time they got NO POINTS for MOVIE MOGUL (0,0 POINTS). ONSLAUGHT (aut, pol, ger...) 5,1 POINTS ------------------------------------------------------------ The guys in ONSLAUGHT released the quite ok SHOVE (5,1 POINTS). As they also fixed the GAME, they gained some EXTRA-POINTS for this! This GAME seems to be the GAME OF THE MONTH, but luckily we don't have such an CATEGORY... ;) Now let's take a look at the complete LIST... . RELEASECHARTS JUNE 1998 -------------------------- PLACE GROUP POINTS RELEASES ------------------------------------------------------------ 1 ONSLAUGHT 5,1 1 2 LAXITY 2,3 1 3 COSINE 1,5 1 4 DYNAMIC TECHNOLOGIES 0,8 1 5 MOVIE MOGUL 0,0 1 Mmh, again a short LIST. Seems it won't change the next 2 or 3 MONTHS, as the SUMMER is great this year... hehe! The QUALITY of the RELEASES is also on a quite low LEVEL this MONTH. However, this can change next MONTH... . THE DODGER/THE CREST-MAGAZINE ----------------------------------
boogaloo - profile
__ ___________________________________ __ FIRST LEGAL PROFILE OF THE MONTH -- ------------------------------------- -- This time we bring you an interview with a great coder and composer. Together with his groupmates BAGDER, MASTERMIND and EXILON he is responsible for classic demos like THE LAST TRAKTOR 3 and A LOAD OF OLD SHIT... Yes, I'm talking about... >>> BOOGALOO of HORIZON <<< And now have fun with this quite short but still interesting profiler... (C): Cool that you want to share some of your time with us making this interview... As always let's start with some facts about your person in general, please! (B): My name is Linus Nielsen. I was born on the 8th of February 1969 and I live in Stockholm, Sweden. I work as a consultant in a company named FRONTEC TEKNIKSYSTEM AB, mainly as an embedded systems programmer. It's the same company where BAGDER, KJER and ZAGOR work, too, so half of the HORIZON group work at FRONTEC at the moment. In my spare time, I play a little with my PC, but there is not much time left for programming, I'm afraid. I do some web programming, but that's all. (C): Aha, so seems FRONTEC also might have the subtitle THE HORIZON COMPANY, hehe... Please give us now a short story of how you got in touch with the CBM64 and how your scene history started! (B): When I was about 12 years old, my father introduced me to the world of computers, and since then I'm stuck! I wanted to have my own computer so bad! In 1984 I bought a Commodore 64 in England, and it's the same one that I have today (although it's broken at the moment). I had a few friends that helped me to get started with the C64, but I got the most help from my father. He helped me build a sampler for the user port, and a MIDI interface for the cartridge port. I used the C64 a lot to make music, mainly as a sampler. In 1987, I came across some guys from THE SILENTS, and they invited me to a copy party in Alvesta. I went there with a friend of mine, forming the group MICROSYSTEMS DIGITAL TECHNOLOGIES. People were SO impressed with my sampler!!! What a surprise! I didn't think that I was anything special among these hackers, but suddenly I was! There, I met BAGDER, ZAGOR and KJER from the group SUPER SWAP SWEDEN. They wanted me to make some Sound Monitor tunes for them. I was honoured! Later that year, I met EXILON. He lived only a hundred yards from my place, and he showed me some of the stuff he had made. He was MILES ahead of me when it came to programming skills! He joined MICROSYSTEMS and we put together a demo for the upcomming Alvesta Party in 1988. At the party we met BAGDER and the other guys, they had now formed a group called HORIZON. They were SO sure to win the demo competition until we showed them our stuff... MASTERMIND was so impressed that he couldn't say a word. Finally he mumbled: "Are you participating in the demo competition...?" We did, and HORIZON won by a few votes, but after the announcement of the winners, we discovered that another group called HEPTAGON, had received a lot of votes, and they didn't even participate. It turned out that a lot of people thought that our demo was made by HEPTAGON. When we added those votes to MIRCOSYSTEMS', we got far more votes than HORIZON did. So one COULD say that MIRCOSYSTEMS won that competition! It sure feels good to win the first demo competition you participate in! We joined HORIZON later that year. By the way, the demo is called BONANZA by MDT. Check it out! It still rox!!! (C): Uh, quite interesting story... Really! So MIRCOSYSTEMS DIGITAL TECHNOLOGIES and HORIZON were your only groups? (B): Yes, only MICROSYSTEMS DIGITAL TECHNOLOGIES and HORIZON. (C): Okee, dokee. You were and still are a quite well-known coder and composer in the CBM64 scene, no doubt... What made you become a composer and later a coder as well? Do you maybe have some other talent like cracking or painting? (B): Am I well known? That feels good to hear! I never thought that people would remember me at all! Well, the reason that I became a composer is of course that I started using my C64 for sampling and composing. Later, BAGDER made his own SKYLINE routine, and I started making music for real. I never thought my music was good at all, but apparently some people liked it...! After a while I got tired of only making music, so I took up coding together with EXILON. We are a magnificent team, he and I, and we made some really good things together. Actually, I started cracking in my early days with MIRCOSYSTEMS, but I got quite tired of it. I think it was mainly because I had such lousy supply of originals. I am a lousy painter, so THAT is out of the question. (C): But I once even saw a logo by you in one of your demos, if I remember right. But I guess this was just a try, wasn't it?!? Anyway, are there any coders you respect a lot? (B): EXILON/HORIZON and JABBA/LIGHT. (C): Yeah, understandable. They were real killers in their subject. You were quite active back then and contributing parts to demos like THE LAST TRAKTOR 3, A LOAD OF OLD SHIT or, like mentioned above, BONANZA and others. Which one of them would you call the one that you are most proud of? (B): Hard to say. I am really proud of BONANZA, where we made a three-part demo with a new, never-seen-before effect in each part. Beat that! I think that the product I am most proud of is THE LAST TRAKTOR III. We came to the party, and people thought that HORIZON was almost dead, and couldn't compete with the new talents of today, but we showed them! That was the last competition we participated in, and we WON! THE LAST TRAKTOR III is, in my opinion, the best demo that HORIZON ever made! It kicked ASS! (C): Yeah right, it absolutely did! You said that THE LAST TRAKTOR III was the last demo from HORIZON that took part in a demo competition... Can we maybe hope for a comeback from you and your group somewhen to see you winning competitions again? (B): I don't think so. I and EXILON had THE game of the century coming up, but my C64 broke down, and I moved to Stockholm, so we didn't finish it. I have a little time and little motivation. Maybe I'm getting old? : -) (C): I guess so, hehe! Anyway, a pity that you won't return, but things can't always go the best way... But let's continue with something different... Some brainstorming! What comes into your mind when I say... (B): PC........: Hurts to say, but I couldn't live without it... Parties..: Those were the days... Internet..: Big commercial boom! Unfortunately. Trackmos: Eeeh? Sounds like a demo, loading from disk as it goes along, probably taking forever to watch. Alcohol...: Clears the mind. :-) Sex.......: Wondeful! (C): Aha... To INTERNET you said that it's got a huge commercial boom... But do you think it might be a good way for the CBM64 scene to go to the Internet? (B): Sure, why not? It is THE way of spreading stuff! (C): It seems most people think so because the scene is more and more heading into that direction, without any doubt. The Internet also gives newcomers a quite good chance and brings old sceners together again as well. So what do you think of today's scene style and do you maybe prefer the golden days back then? (B): To be honest, I don't know much about the scene today. But I can say that I really miss the good OLD days, back in the 80's. Things were a lot more exciting then, when all the effects and tricks were discovered. The parties were smaller, you actually had a chance to KNOW everyone at the party, and the prize money didn't matter at all. I miss those days. We were some kind of pioneers. (C): Yo, things are a lot different these days, even though the scene is getting smaller again. And what do you think made the C64 and its scene so special back then? (B): The C64. It is an amazing computer, easy to learn and so powerful. I love it! No computer will ever take its place. It has been THE educational tool for kids that wanted to learn how computers work. How many guys that started with the C64 back then have now great jobs in the computer industry? Many, many!!! I think that no other generation will know that much about the computers than the C64 generation! I am proud to be a part of it! (C): Yes, very true words... But was there also something bad about the C64 and its scene, in your opinion? (B): No, nothing! (C): So you should have never left it, hehe... ;) Now, what about your favourites in some scene and non-scene categories?!? (B): This is hard, since I don't know a thing of today's groups. I can only give you my favourites back then... (C): That's okay, of course. If these are your favourites then this ARE your favourites, no matter how old... Hehe... Okay, here we go... (B): Demo...........: THINK TWICE II Demo Group.....: BEYOND FORCE Cracking Group: FAIRLIGHT Composer......: ROB HUBBARD Graphician....: PERNOD/HORIZON Game.: DELTA Movie: CRY FREEDOM with Denzel Washington Music: JEAN MICHEL JARRE Book.: HITCHHIKER'S GUIDE TO THE GALAXY (C): Interesting that many sceners/ex-sceners name this book as their favourite. I also like this one quite a bit. You mentioned in one of your answers some time ago that you also did some cracking back in the days. So you don't dislike it that much like some "only legal" sceners do? (B): I don't have much to say about the illegal scene. i really don't care that much. I think that when it comes to cracking games and applications, it has only been good for the C64. I think that one of the main reasons that so many people bought a C64 was that they could get so many games for free. (C): And did you ever have any war in the CBM64 scene? (B): Nope. Well, once we were quite pissed off when we disqualified in a demo compo in Denmark. I think it was IKARI. (C): I guess everybody would have been pissed off then... I hope that you now won't we pissed off, but we have reached the end of this interview. Do you want to say something out of your belly? Maybe some greetings or messages?!? (B): Keep up the good work! The C64 is unique, keep it that way! There will never be another C64! Thanks for everything! (C): Okay, that was all... Thanks for your time! (B): My pleasure. (C): Thank you... Bye! __ ___________________ __ Held by:HARDSEQUENCER/DYTEC Held on: 19. 04. 1998 -- ------------------------ --
mixer - profile
__ ___________________________________ __ SECOND LEGAL PROFILE OF THE MONTH -- ------------------------------------- -- Just like in the first interview of this issue you can now and here read a profile of another guy who was a great coder and composer. He made stuff for ancient demos like BIAS CRUSHER, ELYSION, ABORTION, ELDORADO or TOUR DE FORCE. He is the one and only... >>> MIXER of ORIGO DREAMLINE <<< Have phun reading this nice coffeetalk... (C): Hiho MIXER! Welcome to our magazine! Nice to have you here with me... To start straight off, please tell the audience a little bit about you in general, just some things from the real life! (M): My name is XXXXX XXXXXX, citizen of Finland, age 24, a student of Industrial Management in Finland and recently System Dynamics in Bergen, Norway. I spend too much time trying to compose music on whatever instrument I get my hands on. I should do some sports, but I don't. (C): So, you are composing a lot... Do you play in a band? (M): I meant that I at least try to get a sound out of any instrument I get my hands on, my abilities to play the intrument is a seperate issue... :) We have a little group of musicians, and we jam together once in a while, we just got a new training place. I play mainly keyboards, and then little guitar. Most persons of our band, except for me (well, two years of piano) have had a long classical training on flute or violin or cello, but we are playing mainly our own songs with two guitars, bass, keyboard and drums setting just to get rid of the extra energy. The music is guitar driven stuff and we try to be different, though we end up sounding like the bands we like. When we play covers they are mainly METALLICA, CMX, FAITH NO MORE, TYPE-O-NEGATIVE, OASIS, and many many others. Guitar stuff. Luckily we have a rather capable singer. The name of the band changes from a gig to gig. We do not do many gigs. Perhaps one in a year. (C): Ah, interesting! But now let's get over to the scene related stuff... How did the relation YOU and C64 start? (M): That's hard to remember exactly and I am not certain of all the events or other factors, but it happened something like following. My father had bought a VIC-20 almost immediately after it became available in Finland. He was generally interested in computers and it was just okay for me, a young kid who wants to play games. So I used VIC mainly for playing games. I kept writing down those Basic programs that were available in the computer magazines and learning my Basic coding that way. Also it was the only way I could get games at that time. I even composed some music with VIC, with no musical talent at all it must have been an ordeal for my parents, like the next few years after that. At some point of time 84-86 my father bought a C64 and I begun learning some machine code. I don't exactly remember how I got into that: it might have had something to do with our school's computer club. Anyway, there were some C-64's by some of my friends and of course the games started go around from hand to hand and some methods for duplicating them had to be found out. I also remember that I got to know BX somewhere around that time, he had a C-64 and always got some games from somewhere. I got my hands on some early demos. Basicly those demos consist of a picture, a scroll and music. I was ripping music and graphics out of everything I got my hands on and then at some point of time I made my first demo: THE RAMBO DEMO. It had the loading picture of RAMBO, which I had modified so that Rambo had an electric guitar in his hands instead of a machine gun. Below the picture there was a ripped scroller, which I think was a plain character scroller with the famous system font. The music in the demo was ROB HUBBARD's digi track from SKATE OR DIE. I don't think the demo was widely spread or anything, since I was not yet aware of the scene other than via some crack intros and a few demos. I signed my demo as JAMES BOND II. This was 1986 I believe. (C): Uh, nice story... And how did your scene career continue? Which groups have you been in later on? (M): First of all thanks for SCAPEGOAT/TOPAZ for the TOPAZ BEERLINE history and DESTINO/ORIGO for the ORIGO homepages, which refreshed my memory on some of the following... The first group I joined in was TGB, THREE GENIUS BOYS. My handle was JAMES BOND II at that time. Then there was POWER DIVISION (DIVISION OF POWER) where I was known as WILD FINN and after a while changed my handle to MIXER (1988). I think we released one or two demos, nothing special really. The next group was called ALBION (the first one) and we released a demo or two if I remember correctly. in the year of 1989 ALBION split up and BRAINS was formed. We released a demo: REVOLUTIONS. It was nice. At that time I also did my first music routine, before that I was using UBIKs routine, FUTURE COMPOSER and SOUNDMONs for composing. Shortly after REVOLUTIONS, BRAINS became the core of ORIGO, and we released a number of demos that were well noted in the scene at the time. (C): Yep, and they still are beautiful today... Well, you said that was in ALBION. As you might know nowadays there is another group called ALBION with member only from Poland. What do you think about this? (M): It is fine, I do not have anything against it since they obviously chose their name without knowing of us. By the way, if you change the letters of ALBION you can get ao. the word BIOLAN, which is a brand name for a soil fertiliser sold in Finland. It is made of chicken S..T ...Just a thought, and not related anyway to the name ALBION, which is actually the name of a sword in an old myth as we all probably know. (C): Funny story, hehe! Okay, I guess the members of the ALBION crew like to read that you don't have any hard feelings against them... By the way, where did you get your handle from? (M): No idea, I guess it just is that I keep messing things up. (C): Hmmm, so far you didn't make that impression on me... :) Anyway, do you still own a CBM64? (M): No. (C): But do you still have any contacts to the C64 scene or to some old sceners? (M): Yes, I IRC on C-64 channel once in a while and know some folks personally from the "old days". (C): And can we expect a comeback from you somewhen? (M): Not likely event to occur. (C): I guessed so... But I never give up the hope, hehe... In your long scene life you surely had a lot of nice but also bad experiences... Which one would you name as the best one? (M): The HORIZON party, April 1990. We were a group of young kids and suddenly we won the demo competition with our demo ELDORADO. If I remember right we won LIGHT by one single point. All the deadline coding and such. We had to drop one demo part away, and it never got into any demo since then. (C): To release this one should be a good motivation for you to return to the scene... Hehe... Would you call ELDORADO your personal favourite demo from the ones that you made something for? (M): REVOLUTIONS/BRAINS was a good demo I did one demopart on that, I never did any fancy demoparts. Some disturbing music that I composed maybe... You tell me. (C): Oh, I loved it! And I can promise you: Many others out there, too! Well, please give us now your favourites in the following categories... (M): Cracking Group: HOTLINE, IKARI, TRIAD, F4CG Demo Group....: SSS, HORIZON Demo..........: MIXER/UP FRONT : ) Composer......: TIM FOLLIN, JCH Graphician....: BOB Coder.........: DAVID BRABEN Game..........: ELITE Book..........: INDUSTRIAL DYNAMICS/JAY W. FORRESTER Music.........: I like many kinds of music, but especially CMX, AFROCELTICS etc. (C): Aha... What do you as coder and composer think of the cracking scene? (M): Cracking scene is as natural thing as breathing. It is a human thing to do. When ever there are some limits, they will be eventually broken. There was not that sharp distinction between a legal scene and cracking scene some tem years ago, these issues were just getting hot topics. Cracking can require creative thinking, but it does not really build anything. (C): And have you ever had any kind of trouble or war with some sceners in all these years? (M): No wars, some disagreements especially in the early days, but no wars that I can remember. (C): You mentioned before that you don't have a CBM64 anymore... So maybe this questions might be not so easy for you to answer: Would you call the C64 scene dead? Or how long will it stay alive, in your eyes? (M): Not dead and won't be dead for a while. Even if the last C-64 machine is crashed 64 will be emulated until the end of time. Emulation is a good thing. It is better than imitation. (C): Oh, that word "imitation" leads us to another question... SMASH DESIGNS recently did a convertion of the well-known PC demo SECOND REALITY by FUTURE CREW... What do you think of this idea of imitating PC demos on our beloved CBM64? (M): Perhaps someone does TOMBRAIDER on 64 as well. :) I think the C-64 SECOND REALITY is a good joke on a PC-party. Imagination is better than imitation. (C): So now that we are at the point of new styles in the scene... What do you think of the new- school on the C64? Do you more like the spirit of the "golden days"? (M): I can give you my opinion, none can blame me for that, right? To tell the truth: I have not followed too much about the scene nowadays. I have seen some new demos (1992-) and they have been very nice, though there is not much new stuff, just combinations of old ideas, tricks and so on, a lot of ideas converted from PC to C-64. I guess everyone has to go through the same steps nowadays in learning all the tricks. In the good old days many of the tricks were not quite found yet. For example, a never declared competition about who makes the multiplexer with most sprites on the side- borders (KJER/HORIZON won, I guess). Who makes biggest Twist-Twist or most char scrollers etc. It was competition against the 4CC7 clockcycles per frame. Later on after going through most of the VIC registers one by one the competition focused on vector graphics and best ideas and complex calculations. The focus shifted away from doing 50 frames/second stuff. So, my question would be: What is the new school? I think the principles are mainly the same and the best programmers nowadays have been in the scene for a while already, so is there a new school? (C): Yes, of course there is... And there style is very obvious in there demos. The demos mostly feature effects with 4X4 or even 8X8 pixel resolution to display things like vectors or whatever. Have you ever seen such a demo? And if yes, do you like this style? (M): Yes, I have seen some. Some look nice, some do not. Once a thing is done why do it several times? Which is the hook in such demopart, the "strange video mode" or the thing that is calculated on such videomode? Vectors look terrible, some color stuff is okay. Also I don not understand all this picture rotation stuff, it makes me feel dizzy. 40X25 or 80X25 screen resolutions... Not many pixels to calculate or plot... Do they do that stuff in border also? I do not think I saw any yet. :) (C): The same for me... But let's get back to the old-school... Please make a comment to each of the following groups! (M): BLACKMAIL........: Nice demos. BEYOND FORCE.....: A lot of good friends and scene expertise, good boozers PANORAMIC DESIGNS: Nice demos. CREST............: Tooth paste, nice demos. HORIZON..........: Maybe the best coder group ever. ANTIC...............: Do not remember much. MEGASTYLE INC. .....: Nice demos. (C): What do you think is so special about the C64 and its scene? (M): Unique music, and the joy for figuring out new things and the memorable games that were not quite space invaders anymore and really had some IDEA behind them. (C): Yeah, that's true... And what is the worst thing about the scene, as far as you are concerned? (M): Bosses, boasting. :) Swappers who became traders, wars over some silly things. All the folks who tried to make the scene thing organised. (C): Nowadays the CBM64 relates more and more to the Internet... Do you sanction this? (M): Internet is a good thing, the only problem is that PC or other platform is required in the middle for transferring files... On the other hand, perhaps it is just the emulators that will keep the C-64 alive. There still are some folks that are using C-64 directly in connection to net, and I raise a hat for those people, and all those hardware freaks who know the 64 in and out. By the way, is there an Ms-Dos emulator for C-64? (C): Hehe... That would be cool indeed! To conclude your scene experiences... Do you think that the CBM64 was an important point in your life? (M): C-64 has been important, it has provided some kind of community that I once felt very much attached to. (Talk about Manslows hierarchy of needs.) Also I got to understand computers from a very basic level, which is something that not many folks nowadays get outside hardware-engineering studies. Recently I have been studying System Dynamics that utilises a lot of computer simulation, and all the stuff C-64 taught me is now needed. I grew up with this stuff, so what else can I say... (C): Well, you can say some words to each of the following things in our brainstorming part... ;) (M): Parties...: Deadline programming. Trackmos: We did one of those. Boards..: Swap, Key, PCB PC......: Personal Computer Internet..: Hope it stays Internet and does not become Commercenet. Alcohol.... : Hangover as the source of inspiration. Sex...........: Women (C): Okay, let's stay off the computer as topic... Do you have some kind of dream girl? What does she look like? (M): I don't know about the looks, but the way she moves must be something special... (C): And if you had to go to a lonely island and you could only take three things with you there.... What would these three things be? (M): A woman, swiss army knife and enough matches for the rst of my stay there. (C): Hehe... Tricky answer you gave me here... Well, now I'm out of questions and I guess we reached the end of this interview... Is there anything left you want to say? This is your chance to send some greeting to old friends! (M): All ORIGO member, most of the BEYOND FORCE, some BYTERAPERS, TOPAZ BEERLINE especially SCAPEGOAT, SID musicians, the few folks I used to swap disks with and everyone at IRC C-64. By the way, this is not supposed to be like a story of my life or what do you think? :) (C): Well, you can call it so! Your scene story readable for everyone in the CBM64 scene... Okay, that's really all now. Thanks again, and take care! (M): Cheers to you! __ ___________________ __ Held by: HARDSEQUENCER/DYTEC Held on: 23. 05. 1998 -- ------------------------- --
the forum
__ ___________________________________ __ THE FORUM -- ----------------------------------- -- It's been quite some time since we got this chapter in THE CREST. But now HARDSEQUENCER is gonna speak his mind again... This time he'll say some words about converted graphics in general and converted graphics that were self-painted on other systems like PC or Amiga. You'll also have the pleasure to read some personal opinions from different famous graphicians about this topic and the latest happenings concerning this topic. Okay, here we go... The topic of converted graphics is well-discussed these days again. No doubt, the most important reason for this can be only: RAYDEN/ALPHAFLIGHT '70. With his graphics he caused quite some arguements and discusion within the scene-graphicians. He won the graphic-competitions at THE PARTY 5 in Denmark as well as the one at the MEKKA+SYMPOSIUM '98. He always said and still says that his graphics were handpixelled and that he didn't convert them. But when he became drunk he finally admitted what everyone knew already: He does his graphics on the Amiga and converts them to the C64 then... Well, this short "story" should be a nice introduction to this topic of converted graphics. Converting graphics has always been something that parted the scene... To say my opinion about converted graphics straight out: CONVERTED GRAPHICS SUCK! Because what do they have to do with the CBM64? Mostly guys convert graphics to get the credit they don't deserve at all and to get popular with "stolen" things... Converting a graphic from PC down to C64 and pretending that it was self-painted is just pure ripping! It is like releasing a demo with only ripped code from another demo and saying: "Look what I've done! One of the best routines ever and entirely coded by me! Vote for me!". It is just the same, isn't it?!? It is nothing but a lie and stealing honour that you don't deserve in no way! But there are also people that explicitly say that their graphics are converted... And in my opinion this is okay then, because then everyone knows that this piece of art wasn't done by you but just only converted. And then converting isn't bad at all. Converted pictures can sometimes look really nice and can be good fillers in demos or so... Some pictures are damn hard to paint on the C64 and converting is then of course a lot easier. So if you ever wanted a certain picture on the CBM64 then convert it, but don't try to get a single bit of credit for it! In this way converted graphics are quite okay, aren't they?!? I think so, and many other graphicians, too. For example the ones I asked about this topic... Here is what they think about it... JOE THE MADMAN: "First of all I'm suprised this topic is still up for discussion. Anyhow, as long as the "converter" doesn't expect to get credits for the conversion it's okay with me. The main thing is to respect other's work. When I converted I always made sure to underline the fact that it was conversion. Though at some point of time it gets to easy just converting, then I see no point in doing it more." ELECTRIC: "You can always scan a picture, convert it and fix it so well that no one (and NO ONE I say) will see it actually is converted. But what do these kind of gfxers think when they "draw" their pictures? Fame and glory? To climb up on charts and to be "the number one"? Probably yes. Sad, isn't it? It is stealing and cheating and wrong! If someone wins a competition with converted picture earning cash and the others who have done good job and used much more time and brains by drawing something that is their own, it is wrong. How low can you go? Don't really know. But one thing is sure, I can't give any credit for these people and I can't consider them as "friends". It's boring to critizise this kind of thing as it should be ingenue for all. Remember always that everyone can study the technic to fix a picture - and usually these people can't actually DRAW at all. And all the sceners look at their piece of "work" and say "WHOAH! COOL!". The true master gfxer - that's what they are, yeah. HA I say. Drawing an own picture on paper and convering/fixing it? That's ok for me as the result is unique. But this also needs a statement that it is converted and fixed. People should concentrate on converting (and fixing) for example photos of scene people, I would very much appreciate that. Or to release a good quality porn series on C64 - good deal!" ANDREAS: "Converted graphics are lame in most cases, especially in gfx compos or in most demos. I think that C64 gfx should be made on a C64 and not taken from an Amiga or a PC. It's often kewl to use some styling ideas from the Amiga or PC, but the true C64 style is always the best. One thing is that really good-made C64 graphics often is much better and more astonishing than gfx on other platforms." DEEKAY: "I think about the same that ED/WD once said... They can be a bonus for the C64 scene, e. g. as fillers or char-screens in demos. If handed in for a pixel-gfx competition, the thing is different, it's a hoax, fraud and unfair lazyass bullshit! If they don't want to work, they should go and play with their playstations again instead of polluting the C64 scene! ...You do hard work, you get respect, you wire, you're a looser and chickenshit (as probably always in life! 8 )" ELECTRIC mentioned another interesting point... In my opinion also painting on paper, then scanning and converting it isn't okay... At least it still needs the credit that it is scanned and converted. Also painting only the outlines and scanning and converting them isn't okay without mentioning this helpful steps. Because the outlines are a very important point in every picture, so they should be C64 drawn, too! And I really don't understand why some people convert the outlines... Painting the outlines might be quite hard, but when you spend so much time in painting all the rest, then why not also invest some time in the outlines?!? Another point that was mentioned is the thing that converted graphics often win graphic-competitions at parties. I'm also a bit upset about this discussion. Because many guys always say that it's unfair that converted graphics win the competitions and that they didn't get the place they deserved, but on the other hand they always say that they are painting just for fun... Doesn't this stand in contrast? As far as I'm concerned, I don't mind if a converted picture wins and I don't mind which place my picture gets, I do it just for fun and I'm satisfied when I can be sure that my picture is nice and that I like it myself and that I can say that I'm satisfied with the result of my work after many days/weeks of work. It is really a nice feeling when you have finished a picture after really hard work on the C64 and you gave it your personal little touch and you can say: "Yes! That's it!". For me this is motivation enough to paint on and on... Anyway, let's get over to the topic of Amiga and PC painted graphics that then get converted to the C64. Well, I must admit that I really don't like such artists that do that and do NOT mention that they converted and painted on another machine. It is really much easier to paint on Amiga or PC. I don't know that much about graphic tools on other machines, but I know this much and this is true: You have so many special functions in these tools that you can easily do good graphics. For example you even needn't do colourfadings, the computer does this then for you! Well, let's see what again my four guest reporters have to say about Amiga and Pc painted graphics... DEEKAY: "It's atleast better, though not completely... I never got the point: I pixel my stuff on Amiga/PC and hand it in the C64 compo? What is this about then??? Atleast they did the pic themselves, but with tools like pens, smear fingers and cut'n'paste they rid themselves of a lot of work, they have no colorclashes and so on... Be on the C64 - be ready to WORK hard is what I say! There ain't no Mircosoft Developer Network that supports your girly little ass with new degenerated useless tools that more and more rid you off the burden of this ugly thing called "working"! People should start boycotting IFLI, as it's the only mode that comes close to a bitplane or Junkie mode, meaning it has hardly any color-clashed and thatfor is the most convenient mode for wirers. Any other mode gives a fucken lot of color-clashes or is just too complex (UIFLI) for a stoopid program to produce a decent result, and that would mean re-working almost the entire pic, something a cheater would prolly never do! ...cuz that's "work"! (Yuck! There it was again, that word!)" ELECTRIC: "This is more a question of a graphician's moral. It's a fact that it's more easier and faster to draw by using all the friendly software PC and Amiga do have; compared to drawing with for example KOALA PAINTER (if you don't remember this piece of shit full of pure evilness I can tell you that it's total HELL to draw a picture with it - and I did over 50 of them). In my point of view, I have drawn and I will draw all my pictures for C64 with C64 because it's natural - there was no Amigas or PCs when I started this thing. I'm not going to argue with anyone who uses PC to draw for C64 - I don't like it but that's not my problem. But hey! Do these people call themselves C64 gfxers? That's it!" ANDREAS: "Of course it is ok to paint on other platforms and convert them to the C64! However, using those in compos etc. really suck! The gfx is self painted and converted. To use these gfxs in demos or compos should be criminal. :)" JOE THE MADMAN: "Hardly. It's very easy to draw on the PC, the only thing hard is to prepare the picture for C64. I've experimented with a lot of different programs, and can almost convert a picture without loosing a single pixel - especially with the I-FLI format. So no matter if it's selfpainted or "ripped" - I think it's too damn convenient. It was always more fun doing the graphics by joystick (I loved the clicking moving sound!)" As you can see here the opinions differ a little bit. But I have to agree completely to JTM's opinion. It's really too damn easy, and painting on the C64 might be much harder, but also features much more FUN, in my opinion... And fun is all why we should be/are doing this scene-thing, isn't it?!? Also I can't understand why people paint on the PC/ Amiga to release it then on the C64! Shouldn't it be released on PC/Amiga then?!? It is an Amiga/PC gfx and should be released in this scene! I really wonder why guys like RAYDEN don't put it out in the right scene and not on the C64... Maybe they fear to gain not the first place on the other system? I guess so... A shame that it is that way... I can only say that the true C64 graphics always were, are and will be better, more original and really fighting for the real C64 spirit... And that's the point it's all about: With the C64 we can want to show what still is possible with this oldtimer under the computers without any 200 MHz processor. That is the real CBM64 scene spirit. And this should be kept, also with the graphics... I hope this chapter gave you quite some look on this topic of converted graphics and what some artists think about it and maybe I also made you think a bit about it... HARDSEQUENCER ------------- _ _____________ (C) THE CREST 1998 - --------------- -
the crestboard
__ ___________________________________ __ THE CRESTBOARD -- ----------------------------------- -- In this chapter you can find the mail addresses of some of our readers so that you might contact them for swapping or whatever. At the end of this chapter you can also find a special advertisemt from JOE THE MADMAN/VISUAL REALITY/ANALOGUE. If you want to have your address in here than scribble it down on the backside of our votesheet or leave me (HARDSEQUENCER) your address via E-mail under: DYTEC(at)HOTMAIL.COM -------------------- [A] [A] -- ----------------------------------------------- -- ALIEN of W.O.W. - E-mail: SKONARKOWS - ----------- - (at)AOL.COM XXXXXX XXXXXXXXXXX - No swap! XXXXXXX XXX. XXX - Just for music XXXXX XXXXXXXX orders. XXXXXXX -- ----------------------------------------------- -- ALMIGHTY GOD of NN/ROLE/W.O.W.- 100% to disksend. - -------------------------- -- 4 swap on C64, XXXXXXX XXXXXXX A500, A1200, PSX X/. XXXXXXXX XXXXX. XXXXX XX. XX- 4 legal, illegal, XXXXX XXXXXX - X/X. XX XXXXXXXX old and hot swap XXXXXX XXXXXXX (XXXXX) - 4 CONTRAST mag -- ------------------------------------------------ -- [A-B] [A-B] -- ------------------------------------ -- ANDREAS of SHAPE - ------------- - XXXXXX XXXXXXXX. XX - demo swap XXXX XXXXX XXXXXX -- ------------------------------------ -- B.M.MAX of X-VECTOR/OXYGEN - 4 swap + friendship - ----------------------- - - 100% reply to all - XXXXX XXX except polish people X. XXXXXX XX/XX - game projecting on XX-XXX XXXXXX C64 + PC XXXXXX - I collect phone cards! -- -------------------------------------------------- -- [B] [B] -- --------------------------------------------------- -- BISHOP of SAMAR - ------------ - XXXXXX XXXXX - no more polish dudes XX. XXXXXX X X/X - cover swap (+disk) XX-XXX XXXXXXXXXX XXXX XXXXXX -- --------------------------------------------------- -- BIRD of MOTIV 8 - ----------- - - E-mail: BIRD-M8(at) XXXXX XXXX POST3.TELE.DK XXXXXXXXXXXXX XX, X. XX - for MOTIV 8 wares XXXX XXXXXXXXXX XXXXXXX -- --------------------------------------------------- -- [B-C] [B-C] -- ------------------------------------ -- BLACKDUKE of EXCESS - ---------------- - XXXXXXX XXXXXXX - E-mail: SCHUETZ(at) XXXXXXXXXXX. XX INFORMATIK.TU-MUENCHEN.DE XXXXX XXXXXXXXXXX XXXXXXX -- ----------------------------------------- -- CENTRAX of SAMAR/TF - E-mail: CENTREE(at) - ---------------- - HOTMAIL.COM XXXXXX XXXXXXX - +60K tools, infos etc. XXXXXXX XX X/X - SAMAR warez, THE FACTORY XX-XXX XXXX-XXXX covers, THE CREST magaz. XXXXXX - graffiti-stuff, flix, covaz -- --------------------------------------------------- -- [C] [C] -- ---------------------------------------------------- -- COLITT of DE-KODER - -------------- - XXXXXX XXXXXXXX - 4 joinging DE-KODER XX. XXXXXX XX/X XX-XXX XXXXXX XXXXXX -- ---------------------------------------------------- -- COMMANDER of ROLE - ------------- - - 4 joining ROLE XXXXX XXXXXXX - 4 ROCK'N'ROLE and XXXXXXXXXXXXXX XX/X X XXXXXXXXXXXXX XXXXXXXXX XXXX XXXX XXXXXXX -- ---------------------------------------- -- [C-D] [C-D] -- ------------------------------------ -- CREB of EXCESS - E-mail: 0531347326-32(at) - ---------- - BTXGATE.DE XXXXX XXXXX - 1300 C64 demos XXXXXXXXX. XX - old + new stuff XXXXX XXXXXXX - new contacts XXXXXXX - "new" old cracks -- ------------------------------------------------------------------------ -- DOOMED of PADUA - ----------- - - more contax XXXXXX XXXXXX - friendship XXXXXXX XX X X - 100% to all XXXX XX XXXXXXXXX XXXXXXX -- ------------------------------------------------------------------------ -- [D-E] [D-E] -- ------------------------------------ -- DR. SOFT of ALBION - E-mail: GOTHREK(at) - -------------- - UM.AMU.EDU.PL XXXXXXXXX XXXXX - reliable + quality swap XX. XXXXXXXXXX XX/XX - VITALITY magazine HQ XX-XXX XXXX - covers trade XXXXXX - Just try it! -- ------------------------------------------------------------------------ -- E.U.GENIUSZ of SCORN/AUTHORITY - --------------------------- -- covers XXXXXXXX XXXXXX - votesheets XXXXXX X X/XX - 100% reply XX-XXX XXXXXXX XXXXXX -- ------------------------------------------------------------------------ -- [F] [F] -- ------------------------------------------------------------------------ -- FANTASTIC ZOOL of SMASH DESIGNS- 4 the latest - ---------------------------- - (il)legal XXXXXXX XXXX - 4 friendship XXXXXXXXXXXXX XXX. X - No nazis! XXXXX XXXXXXXX - tape swap XXXXXXX -- ------------------------------------------------------------------------ -- FATMAN of DYTEC/REMEMBER - 4 THE CREST - -------------------- - magazine XXXX XXXXXXXXXX - 4 all DYTEC and XXXXXXXXXX. XX REMEMBER XXXXX XXXXXX releases XXXXXXX - 4 old + hot stuff -- --------------------------------------------- -- [F] [F] -- ---------------------------------------------- -- FIREFOX of WILLOW+TUM - ------------------ - XXXXXX XXXXXXXX - 4 hot'n'cool speedswap XXXXXX-XXXXXXX-XXX. X - 100% reply to all XXXXX XXXXXX XXXXXXX -- ---------------------------------------------- -- FLEA of DE-KODER - ------------- - - 100% reply XXXXXXX XXXXXXXXXX - 4 getting polish swap XXXXXXX XX/X - now or never XX-XXX XXXXXXX - flix and normal swap XXXXXX -- ---------------------------------------------- -- [F-G] [F-G] -- ------------------------------------ -- FLOYD of WILLOW/PNC/TMP - -------------------- - XXXX XXXXX - speedswap XX XXXXXXXX XX - friendship XXXXX XXXXXXXXXXXX - 100% reply XXXXXXX -- -------------------------------------- -- GAXAR of ROLE/TEMPEST - ------------------ - XXXXX XXXXXXXX - new address! XXX XXXX XX. , XXX XXXXXXXX XXX XXXX XXXXXXXXX -- -------------------------------------- -- [H-I] [H-I] -- ---------------------------------------- -- HUNCHI of MAYHEM - ------------- - XXXXXX XXXXXXXXXXX - 4 swap X. XXXXXX X/X XX-XXX XXXXXXXX XXXXXX -- ---------------------------------------- -- INTRUDER of F4CG/REMEMBER- E-mail: INTRUDER(at) - ---------------------- - C64.ORG XXX XXX XXX X - for PC-swap (ZIP- XXXXX XXXXXX drive and CDs) XXXXXXX - only for reliable people anymore -- ------------------------------------------------------------------------ -- [K-L] [K-L] -- ------------------------------------ -- KATON of LEPSI DE/MCS/STL- only graphicians - --------------------- -- no swappers + rest XXXXXX XXXXXXXXXXX - old demos and XXXXXXXX X/X graphics collection XX-XXX XXXXXXX - Greets to all my XXXXXX scene friends! -- ------------------------------------------------------------------------ -- LEMING of NIPSON/ONSLAUGHT- E-mail: LEMING(at) - ---------------------- - W6TRW.SP. XXXXXXXX XXXXXXX, XXX XXXXXXX TRW.COM XXXXXXX X - 1001% reply XX-XXX XXXXXXX XXXXXX -- ------------------------------------------ -- [L] [L] -- ------------------------------------------- -- LEO of LEPSI DE/ROLE - ----------------- -- some swap XXXX XXXXXX - friends XXXXXXXXXXXX XX - 100% back to all XX-XXX XXXXXXXXX XXXXXX -- ------------------------------------------- -- LJ of LASSER - --------- - XXXXXX XXXXXX XX. XXXXXX XX XX-XXX XXXXX XXXXXX -- ------------------------------------------- -- [M] [M] -- -------------------------------------------- -- MAIDEN of CS - -------- - - COMMODORE SCENE XXXXXXX XXXXX - ETERNITY magazine XX XXXXXXXXXX XXXX - game projects XXXXXXX, XXXXXXXXXX - all contacts welcome XX XX XXX, XXXXXXX - 100% reply -- -------------------------------------------- -- MANIK of LAXITY - real slovakian power - ------------ - - best cracks ever done XXXXX XXXX - punk and metal tapes XXXXXXXX XX, XXXXXXX XXX- posters + pictures XXXXX XXXXXXXXXX - 100% reply to you XXXXXXXX - No nazis and racists! -- -------------------------------------------- -- [M-N] [M-N] -- ------------------------------------ -- MR. ALPHA of F4CG/NOSTALGIA - ----------------------- - XXXXX XXXXXXXX - 4 all F4CG and XXXXXXXXX XX NOSTALGIA wares XXXX XXXXXXX XXXXXXX -- ------------------------------------------------------------------------ -- NEOTEC of F4CG - ----------- - - 4 the latest F4CG XXXXXX XXXX warez XXXXXXXXXXX. XX - 4 everything XXXXX XXXXXXXX concerning XXXXXXX NEWSPRESS magazine -- ---------------------------------------- -- [O-R] [O-R] -- ------------------------------------ -- PHYTON of SCORN/BZD/VDV - ------------------- - XXXXXX XXXXXXXXXX - No new contacts! XXXXXX XX - Sorry, but life is XX-XXX XXXXXXX brutal for all! XXXXXX -- ------------------------------------------------------------------------ -- RACOON of HITMEN/LEPSI DE - ---------------------- - XXXX XXXXXXXXXX - 100% reply to all XXXXXXXXXXXXX. XX XXXXX XXXXX XXXXXXX -- ------------------------------------------------------------------------ -- [R] [R] -- ------------------------------------------------------------------------ -- RAMMY of HITMEN - ----------- - - C64 + A600 XXXXX XXXXXXXXXX - HITMEN warez XXXXXXX XX - Sex is boring! XX-XXX XXXXXXXX XXXXXX -- ------------------------------------------------------------------------ -- RANDY of NIPSON/FRACTION - -------------------- - XXX XXXXXXXX - only musicians XXXXXXXXXXXXX X/XX - 100% reply XX-XXX XXXXXXX XXXXXX -- ------------------------------------------------------------------------ -- [R] [R] -- ------------------------------------------------------------------------ -- RHOBA Q of DRACO - 4 friendly, 100% reliable - ------------- - swap XXXXX XXXXX - 4 every creature from XX. XXXXXXXXXXXXX X/XX XXXXX XXXXXX XX-XXX XXXXX - need a lot of new contax XXXXXX - Please write 2 me! -- ---------------------------------------------- -- RUZ-T - -- - XXXXXXXXXXXXXX - swap - 100% reply XXXXXXX XX/X - covers trading XX-XXX XXXXXXXXXX XXXX XXXXXX -- ---------------------------------------------- -- [S] [S] -- ----------------------------------------------- -- SAHIR of SAMAR/FAITH - ----------------- - - speed swap XXXX XXXXXX - 100% answer to all XXXXXX X X/X sceners XX-XXX XXXXXXXXXX XXXX - long/short notes XXXXXX -- ----------------------------------------------- -- SCARE of ACTIVE/NOSTALGIA - --------------------- - XXXXX XXXXXXX - 4 the latest releases XX XXXXXXXXX X from ACTIVE and XXXXX XXXXXXXXXXX NOSTALGIA XXXXXXX -- -------------------------------------------- -- [S] [S] -- --------------------------------------------- -- SCORPE of WILLOW/PANIC - ------------------- -- fast + hot swap XXXXXXXXX XXXXXXXXX - 100% reply to everyone XXXXXXXXXXXX. XX X - If you're looking for a XXXXX XXXXXX fast'n'reliable contact, XXXXXXX I'm your man! -- ------------------------------------------- -- SHAPIE of SCORN/APD/VDV- music orders (4 games, - -------------------- - demos, etc. ) XXXXXX XXXX - swap only with XX. XXXXXXXX XX/XX foreigners XX-XXX XXXXXXXX - try XXXXXX -- ------------------------------------------ -- [S] [S] -- ------------------------------------------- -- SILVER BULLET of MEGAUNIT- C64 + A1200 - ---------------------- -- old + new XXXXX XXXXX - games +demos +utils XX XXXXXXX XXX. , XXXXXXXX XXXXX - full lists available XXXXXXX, XXXXXX XXXXXX - 100% reply XXX-XXX, XXXXXXX -- ---------------------------------------------------- -- SPACE ROY of MEGASTYLE PROD. - ------------------------ - - E-mail: ROTTEROY(at) XXX XXXXXXX HOTMAIL.COM XXXXXX XXXXXXXXXXXXX. XX - 4 all MSI/MSP wares XXXX XXXX - No ordinary swap! XXXXXX -- --------------------------------------------------------- -- [S-T] [S-T] -- ------------------------------------ -- STORMFRONT of EXCESS - 4 friendship - ----------------- -- 4 quality-swap (no XXXXX XXXXXXXXXXXXX speedswap) XXXXXXXXX XXXXXXX XXX X- 4 latest EXCESS warez XXXXX XXXXX - 4 old and new warez XXXXXXX - 4 NITRO magazine -- ------------------------------------------------------------------------ -- THE PRO of EXCESS - -------------- - - swapps (hot + cool) XXXXXXX XXXX - loving Commodore XXXXXXXXXXX XXX. XX - just try XXXXX XXXXXXXX - back to all XXXXXXX -- ------------------------------------------------------------------------ -- [T] [T] -- ------------------------------------------------------------------------ -- THORGAL of D-K/SHELTERS- 4 electronic gadget - -------------------- -- 4 geo swap 64/128 XXXXX XXXXXXXXX - 4 swap 64/128 XX. XXXXXXXXXXX XX/X - 4 covers XX-XXX XXXXXXXXX - 4 new/old wares 64/128 XXXXXX -- -------------------------------------------- -- TIMIX of SAMAR - ----------- - XXXXX XXXXX - 100% reply X.X. XXXXXXX XX/XX XX-XXX XXXXXXXXX XXXXXX -- -------------------------------------------- -- [T] [T] -- --------------------------------------------- -- TROOP of LAXITY - ------------ - XXXXXXX XXXXXX - E-mail: COMMISH(at) XXXXXXXXXXXX XX CONCEPTS.COM XXXX XX XXXX - 4 megaswap XXXXXXX -- --------------------------------------------- -- TURBO of UNREAL - always fast reply - ----------- - - hot/old - legal/illegal XXXXXX XXXXX - beermats, covers, postcards X. XXXXXX XXX - speedswap XXXXX XXXXX - need new contacts XXXXX XXXXXXXX -- ------------------------------------------ -- [U-V] [U-V] -- ------------------------------------ -- VALSARY of SAMAR/LEPSI DE - --------------------- - XXXXX XXXXXXXXX - No swapping! XXXXXXXXXX X/X XX-XXX XXXXXX XXXXXX -- ------------------------------------ -- VIOLATOR of AFL/LEPSI DE- 4 AFL + LD wares - --------------------- -- 4 THE CREST, RELAX, XXXXXX XXXXXXXX DOMINATION, EMPHATIC XXXXXXXXXXXX. X X - astronomy articles XXXXX XXXX - old demos + mags swap XXXXXX - 100% reply -- --------------------------------------------- -- [W-Z] [W-Z] -- ------------------------------------ -- WALKER of F4CG - E-mail: WKR(at)ALGONET.SE - ---------- - - 4 swap, 100% back XXXXX XXXXXX - 4 old mags/demos swap XXXXXXXXXXX.X, XXX: XX- 4 THE CREST and XXXXX XXXXXXXXXX PROPAGANDA magazines XXXXXX -- ------------------------------------------------------------------------ -- YARO of YIBIARISE - -------------- -- swap (100% reply) XXXXX XXXXXXXXXXX - join to YIB XXXXXXXXXXX XX/XX - friendship XX-XXX XXXX XXXXXX -- ------------------------------------------------------------------------ -- SPECIAL ADVERTISEMENT FROM JTM -- ------------------------------------------------------------------------ -- For some time I've been planning to do a homepage for C64-art. I've already received a lot of graohics and even more positive feedback. Now I got my new domain (WWW.JORGEN.DK), which has unlimited space and no restrictions unlimited traffic access. So finally I can realize my project. Therefor I urge you to spread the rumour, that I'm looking for C64-graphic for my gallery. I would of course prefer collections, but small pieces are of course also welcome. Since I don't have the time to rip a lot of graphic from C64 to PC, so feel free to send me a C64-disc. Don't expect me to return it - so ONLY SEND COPIES. -- ------------------------------------------------- -- SPECIAL ADVERTISEMENT FROM JTM -- ------------------------------------------------- -- Though I prefer getting the graphic as an E-mail attachment (either PC or .D64). My E-mail address is: JDA(at)JORGEN.DK The gallery can be found at WWW.JORGEN.DK ------------- So spread the word THE C64 ART-GALLERY IS A REALITY Best regards... JOE THE MADMAN/VISUAL REALITY/ANALOGUE -- ------------------------------------------------ -- _ _____________ (C) THE CREST 1998 - --------------- -