The Crest 09
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tales of the crest
__ ___________________________________ __ TALES OF THE CREST -- ----------------------------------- -- Welcome to the latest issue of THE CREST. Just like all previous editions, this one also includes news and stories that reached us through all known media- and communication-possibilities. For eventual mistakes we don't take any liability, because partly it isn't possible to check every info within four weeks! But when we recognize mistakes then they get corrected in the next issue, of course! To present you a magazine with as less mistakes as possible and covering most of the scene we still need your support! Simply contact us at the known addresses and you'll hear from us as soon as possible! But now over to some more internal affairs... In the past we were asked very often if we could enlarge our CHARTS with some more categories. To be more exact, it was about the following additions: Swapper-Charts, Magazine-Charts and Cover-Charts. Very interesting, and really worth some time to think about, but I think we already expressed our standpoint concerning that matter, for example in the February'98-Edition. So please don't be angry about us that we won't include these categories in our charts... It doesn't mean that swapping or coverpainting can be called lame! No, every activity, no matter if coding or swapping etc., contributes in keeping this 8 bit wonderland alive... After the last few dark months, at least concerning our staff, the February brought new light in the very often dark world of this little 64Kb machine. To be able to present you demo-reviews with our usual high quality in the future, we decided to enlarge our staff... After ZYRON leaving us it looked a little bit as it would be hard for us in the future to make demo-reviews... But like everything in life also this topic found a happy end! After a long search we can finally say "Welcome!" to three new composers. No doubt, everyone of them is a master concerning his subject and so well-qualified to make objective demo-reviews. The joining ceremony gets opened by... > TRIDENT of ACTIVE < who isn't only a great composer, but who is also well-known for his skills in coding! So from time to time he'll also make coding-reviews besides DANZIG/AFL. To be exact: He'll take a closer look especially at the nowadays very popular 4X4 chunky effect demos... DANZIG will mostly take care of old- style based demos, which really is his special field! As next new staff member I welcome... > KRISTIAN ROSTOEN of SHAPE < He isn't only well-known because of his skills concerning musics, I guess... As a member of the musiclabel BLUEZ MUZ he surely is more than qualified for objective high quality reviews! Besides TRIDENT he'll also get support from our third new staff member... > !CUBE of SCS +TRC < who isn't only a famous person on the PC (He's a member of TRAUMA.) but also gained some attention with many great compositions... As soon as he gets his new C=64 power supply, he'll support us as well. Another fresh breeze brings a new chapter, which we already announced last month. A new game-chapter, which will be edited by a very qualified person... Of course we are talking about no one less than... > SPACE-ROY of MEGASTYLE < He'll be the editor of that chapter and also will get supported by SCROLL/MSP (Yeah, the legendary coder!) from time to time. "Welcome!" to all of you on board of the unsinkable "CRESTANIC", hehe! I hope that our collaboration won't be destroyed by an iceberg... =) But life hasn't only a positive side... It also has a negative one... After massive protest from my side (SHOK'RAY) DODGER and HARDSEQUENCER decided to delete MITCH/CREST from the staff because of too less support. Even after some re-contactings and smalltalks the hoped activity still was missing... We also "divorce" ourselves from H-BL0XX/EXCESS, who was an official spreader for us in the past few months. At the moment he is very busy with learning for his exams and so very inactive... Now over to the usual "Thank you!"s... Of course we want to thank everyone, who supported us to get this issue released, especially we'd like to thank... - UZZY/RPG - TRIDENT/ACTIVE - CENTRAX/SAMAR - JAZZCAT/ONSLAUGHT - THE FALCON/PENTAGRAM PROD. - ANONYM/PADUA - BBT/BREEZE - MOLOCH/ASCRAEUS - GENE/LEGEND - SAM/BEYOND FORCE And now it's time for the so often hated but still informative credits... > THE CREST < staff > THE CREST < -- ----------------------------------- -- HARDSEQUENCER/DYTEC...................main-editor DODGER/DYTEC..........................main-editor SHOK'RAY/MEGASTYLE PROD. .............main-editor DANZIG/ALPHAFLIGHT 1970.................co-editor SPACE-ROY/MEGASTYLE PROD. ..............co-editor UZZY/RPG................................co-editor !CUBE/SCS + TRC...................audial-reviewer KRISTIAN ROSTOEN/SHAPE........... audial-reviewer TRIDENT/ACTIVE...........................reviewer __ ___________________________ __ New staff-members are always welcome! > THE CREST <blackboard > THE CREST < -- --------------------------------- -- XXXXXX XXXXXXX XXXXXXXXXXX XXXXX XXX XXXXX XXXXXX XXXXXXX E-mail: DYTEC(at)HOTMAIL.COM __ ____________________________ __ For everything concerning THE CREST you can try this address (HARDSEQUENCER's), send him an E-mail or leave him mail on the major us-boards. > THE CREST < contents > THE CREST < -- ------------------------------------ -- TALES OF THE CREST............................Editorial SCENE SPOTLIGHTER........................News'n'updates OVERSEA SCENE REPORT..........................NTSC news RULERS OF THE MONTH..............................Charts THE FEBRUARY LIST.........................Releasecharts SAM - PROFILE.................................Interview GENE - PROFILE................................Interview WORLD OF ARTS.......................... Graphic-reviews WORLD OF BYTES.............................Demo-reviews THE CRESTBOARD.......................... Advertisements __ ____________________________ __ > THE CREST < intro-credits> THE CREST < -- ---------------------------------- -- Code, NTSC-fix.................DODGER/DYTEC Hires-picture...........HARDSEQUENCER/DYTEC Music...........................XAYNE/CREST __ _____________________________ __ > THE CREST < outfit-credits> THE CREST < -- ------------------------------------ -- Code, NTSC-fix...................DODGER/DYTEC Hires-logo................HARDSEQUENCER/DYTEC Koala-logo, font...........SHOK'RAY/MEGASTYLE Musics.........................METAL/VIBRANTS __ _____________________________ __ > THE CREST < spreaders > THE CREST < -- --------------------------------- -- VIOLATOR/ALPHAFLIGHT 1970...official spreader WALKER/F4CG.................official spreader FATMAN/DYNAMIC TECHNOLOGIES..........spreader __ ______________________________ __ Besides these ones there are of course many other people who are spreading our magazine and the votesheet like hell! Thank you all very much! So far the credits and stuff... Since issue 7 we are proud to have found a competent guy from the us-scene, who informs us about the NTSC-scene... Like in the last edition (8) he'll get support from some well-known us-sceners with reviews... So hereby the whole staff takes the chance to thank everyone, who supported and hopefully will support the NTSC-chapter as good as possible! Special thanks must go to PEGASUS/RPG and BROZZMO/ASU, who reviewed some demos in the last issue... G'job fellows! UZZY will also enlarge this chapter with interviews and stuff... And of course he'll get all the help he needs from our side. Well, everything has to come to an end, and so has the editorial in this edition... In one of the next issue we'll introduce you a new outfit. It doesn't come very close to what was planned originally, but it'll satisfy most critics of the old outfit, hopefully! So, have fun reading this issue... Hope to see you again next issue at the same time... SHOK'RAY/MSP ---------------- Earth, water, sun and style _ ____________ _ (C) THE CREST 1998 - --------------- -
scene spotlighter
__ ___________________________________ __ SCENE SPOTLIGHTER -- ----------------------------------- -- Once again feel warmly welcome to another chapter with news and updates from the PAL-scene. This time the chapter is very small, but don't blame us for that! We can only write down what happened... So if there happens nothing, we can write nothing, you know... Another reason for this might also be that there only went three weeks by since our last issue... Anyway, hope you still find these news usefull... CHROMANCE [hun, pol, ger...] -- ------------------------------------------------ -- New members: EDDIE Gone ones..: - Boards.....: THE BASS PLANET+X-XXX-XXX-XXXX WHQ VIRTUAL LIGHT +XX-XXX-XXXXX EHQ FTP-Site.....: GANGSTA'S PARADISEftp.inf.bme.hu EDDIE, former member of the dead MOTIV 8, left PENTAGRAM PROD. to team up with CHROMANCE. He'll support them as fixer, cracker, modemtrader and coder. Later on they managed to get their EHQ board named VIRTUAL LIGHT online again. It can be reached under the old number. Memberstatus: -------------- DRUID, DEVIANT, EDDIE, GARTH, JAYDEE, JOYRIDE, JINX, LION, MACX, MR. WAX, NATAS, PETE, ROUGH, SCRATCHER, SKUD, SPERMBIRD, STASH, SYCO, ZAKK, ZAR LAXITY [ger, svk, den...] -- ------------------------------------------------ -- New members: RAVER Gone ones..: - FTP-Site...: ACID NATURE ftp.ogre2vsk.edu.lv/acid-nature/c64 RAVER, maintainer of the FTP-site ACID NATURE, joined up with the guys in LAXITY. ACID NATURE, formerly supported by ALPHAFLIGHT'70, is now the official FTP-site of LAXITY. Besides this some members of the group were seen very often on the major us-boards. Memberstatus: --------------- ANIMALO, DAN DEE, DIDI, GOAT, GOTHIC, HOLDEN, KBS, MANIK, NIC, O'DOG, RAVER, SKYHAWK, TROOP LEGEND [ger, hol, us...] -- ------------------------------------------------- -- New members: MOLOCH Gone ones..: - The LEGENDary ones got MOLOCH to join them. But this guy is from the U.S.A. and is a different person than that MOLOCH of ASCRAEUS from Turkiye. They also showed some activity with putting out some first releases. Memberstatus: --------------- ANTITRACK, DOC, FLETCH, GENE, GOLDFISH, MIDFIT, MOLOCH, POWERPLANT, RAMIREZ, SHOCKER, TDO, UNCLE D, WESTBAM ONSLAUGHT [oz, ger, us...] -- ---------------------------------------------- -- New members: - Gone ones..: BWYZE, MCBYTE, (MOSES) Board......: DEADZONE +X-XXX-XXX-XXXX FTP-Site...: GANGSTA'S PARADISE ftp.inf.bme.hu BWYZE and MCBYTE were kicked because of inactivity. MOSES has been put on the inactive list, because his EHQ SANITARIUM is still offline. The group decided to concentrate more on the legal market than on the illegal. Memberstatus: -------------- CUBEHEAD, DEEKAY, DOOM, GRAFEE, JAZZCAT, JASON, JOLZ, MANIAC, MEFF, MORBID, NAPHALM, REGI KEYZ, STING, TBH, TROUBLE, VENGEANCE That were all major news for this month... On the next pages we go on with some single news! SINGLE NEWS: - -------- - - JUSTINYEN (former known as ALEX) decided to leave PENTAGRAM PRODUCTIONS. MOLOCH also left the group for ASCRAEUS and later on he changed his handle into CAISSON. Their mega-swapper RENEGADE lost interest in the C64 and left the scene. EDDIE left them to join CHROMANCE. They showed some activity lately with putting out a preview. Memberstatus: -------------- AXON, BIMBER, BIRD, DESPAIR, DOOMED, JER, MORPHFROG, MR MISTER, NO-XS, PARROT, SIMONKING, SKATE, SPINBALL, SPLASH, THE FALCON - FLOYD left ASCRAEUS and joined TEMPEST as third group. ARCANE/ASCRAEUS left the scene, but a last graphic collection with pieces from him called ALONE 2 will be out soon. ARCHON and CODEMASTER were both kicked out of ASCRAEUS because of inactivity. DARIO, SOLOMON and RAZOR RAMON all got put on the inactive list of ASCRAEUS. A guy called RAMIREZ (ex-CODY) re-joined ASCRAEUS as composer and net-supporter. DOW JONES/PLUSH teamed up with ASCRAEUS as second group as coder. The same goes for LUKE/THE OBSESSED MANIACS. UFO came into ASCRAEUS for net-support. They are planning to put a tackmo out soon. Memberstatus: -------------- AEGIS, BRIZZ, CAISSON, DOW JONES, KSIN, LUKE, MADHEAD, MOLOCH, NAPHALM, RAMIREZ, SKATE, UFO - SVENSSON left the WARRIORS OF WASTELAND. HAN SOLO, GRAPPLE, JCD, HAMSTER and AZZARO got kicked out of W.O.W.! PFK and WHW became active again, while SASH and BUNDY were put on the inactive list. Memberstatus: -------------- 4D MAN, ALIEN, ALI H, BUD, DANCER, DST, EINSTEIN, ICEMAN, LAX, LIO LIO, LYBIS, MISFIT, NATAS, NUCLEUS, PFK, RAVEN, SOREX, WARLOCK, WAX, WEC, WHW - MYSTIC, a new german coder, joined PLUSH. - MR AXEL quited BREEZE. The guys in BREEZE will put put out the final version of their demo MEAT KREST at the SCENEST party. Memberstatus: -------------- BBT, BLUES, BOGYO, CARLOS, JANEE, KATDAM, REGI, ROGER, URI HARDSEQUENCER ----------------- _ _____________ (C) THE CREST 1998 - --------------- -
oversea scene report
THE "OVERSEAS" SCENE REPORT Compiled by Uzzy of RPG Hey all, it's everyone's favourite (and possibly only) NTSC correspondant, bringing you the NTSC news chapter. Another slow month in terms of group activities, though some light shone through the clouds and gave me some kind of news to report. Hopefully, with summer looming menacingly around the corner, we can hope to see increased releasing and group reorganizations. Most of this information was, again, taken off the web and sent to me through Email (oddly enough, though, none of the groupmembers involved told me about it). Since no NTSC news is really thrown about on the boards, it makes it increasingly difficult for this BBS Evangelist to find anything relevant out. If I've made any mistakes, and you want me to correct them (as well you should), the please let me know. Remember, you can send current news, information, ideas, bribes, marriage proposals and death threats to me at: (arthur.heller(at)anwcbbs.uu.holonet.net) And thank you for reading. Now, on with the news. @ Carcass kicked Aahz The Demon, Carcass and Suraklin due to inactivity. They then picked up Zirc0 and a newcomer, Hoffman. @ The Heretic, formerly of Alpha Flight, joined RPG. @ After leaving Venom a few months ago, WSoft rejoined them recently. @ The Fatman joined Millenium, after apparently turning down various offers from other groups. @ RPG put Chance, Heavy-Head and Warnock on "inactive" status until further notice. And here are the results of the Second 4K Demo Competition. DEMO RANKING: 1. TMR/Cosine 2. Edhellon/Resource 3. The Wiz/Style 4. Suraklin 5. Todd Elliot 6. Highlander/Fairlight ART RANKING: 1. PK/Style 2. TMR/Cosine 3. Pinball Wizard/Carcass 4. Light/Omni ART RANKING (cont...) 5. Wideload/Carcass MUSIC RANKING: 1. Necrophobic/Carcass 2. Zyron/F4CG 3. Odie/Cosine 4. Da Blondie/Wish 5. Hoffman/Carcass 6. Shroom/PSW 7. Fuzz/PSW A quick little observation, if I may. It appears to me that a lot more PAL sceners took part in this one. As opposed to the first compo, in which no European sceners took part, this is something like a 500% increase in overseas participation. Is this a sign that the two scenes are coming together, after years of segregation? Is this the beginning of a brand new C64 scene, without any discrimination based on screen refresh rates? I have no idea. It's fun to think about, though. ------------------------------------------------------- And here's the ubiquitous group-list update: ANARCHY: Brozzmo, Grubby, Scanner BCI: Local-H, Phred, Sketch, Udd CARCASS: Deathangel's Shadow, Fungus, Hoffman, Natas, Necrophobic, Pinball Wizard, Shadowmaster, TMR, Wideload, Zirc0 ELECTRON: Dokken, The Gambler FORCES OF EVIL: The Phantom, Paladin, Wrong Way FROM THE ASHES: Burning Horizon, Diskmaster, Firestalker, Trillian MILLENIUM: The Fatman, Roy Batty OMNI: Bonestripper, Light, Nerves, Prowler, Spectre PSW: MacBeth, Shroom, Fuzz RPG: Chameleon, Cyberad, Dr.Doom, The Heretic, Ken, Pegasus, Uber, Uzzy STORM: Cybernoid, Megmyx, Negspect STYLE: Alter Ego, Deathlok, Decomp, DW, Elwix, Firefoot, Massive Onslaught, PK, Repose, Warnock, The Wiz VENOM: Hobbit, Kickback, WSoft ZONE II: Dungeon Master That about wraps up this month. Stay tuned for next time, when we again delve in NTSCland. -UZZY of RPG-
rulers of the month
__ ___________________________________ __ RULERS OF THE MONTH -- ----------------------------------- -- Hiho pals! Here we present you the charts again... But we can tell you, that there were quite some surprising changes this month, especially the no. 1 positions... To influence the charts you can fill our votesheet, leave us mail on the major us-boards or simply E-mail me (HARDSEQUENCER) your votes at: DYTEC(at)HOTMAIL.COM THE TOP 10 DEMO GROUPS -- ----------------- -- >>> 01.(+) OXYRON..................(284) <<< 02.(-) CREST...................(230) 03.(+) REFLEX..................(217) 04.(>) BYTERAPERS INC. ........(205) 05.(-) SMASH DESIGNS...........(172) 06.(>) SAMAR...................(097) 07.(+) TABOO...................(087) 08.(-) LEPSI DE................(069) 09.(-) ALBION..................(064) 10.(+) COMA....................(038) (>) means same position as last month __ ___________________________________ __ Comments: --------- OXYRON finally did it and gained the top spot! With a surprising big distance they forced CREST to take the 2nd place only! REFLEX also got a lot of votes and so managed it to jump from 5 up to 3. SMASH DESIGNS don't like that so much, I guess, as they had to take their position then instead. The release of ALTERED STATES 50% brings more and more votes now for TABOO... From 9 up to 7! -- --------------------------------------------- -- THE TOP 10 CRACKING GROUPS -- --------------------- -- >>> 01.(+) ALPHAFLIGHT 1970.................(303) <<< 02.(+) HITMEN...........................(284) 03.(-) .................................(226) 04.(>) FANTASTIC FOUR CRACKING GROUP....(194) 05.(>) CHROMANCE........................(135) 06.(>) LAXITY...........................(122) 07.(+) ONSLAUGHT........................(085) 08.(-) MOTIV 8..........................(041) 09.(+) FAIRLIGHT........................(036) 10.(+) EXCESS...........................(030) ( +) means better position than last month __ ___________________________________ __ Comments: --------- The guys from AFL are on place no. 1 again. SCS+TRC had to make place for them and also for HITMEN by going down to the 3rd place! F4CG, CHROMANCE and LAXITY once again didn't move and kept their positions... ONSLAUGHT and MOTIV 8 changed their positions. Probably MOTIV 8 will go more down soon after being declared dead. Highest new entry are FAIRLIGHT on the 9th position. -- ----------------------------------------------- -- THE TOP 10 DEMO CODERS -------------------- -- >>> 01.(+) MR. SEX/BYTERAPERS INC. ...........(274) <<< 02.(-) CROSSBOW/CREST.....................(236) (+) GRAHAM/OXYRON......................(236) 04.(+) FUBEN/OXYRON.......................(112) 05.(-) AEG/SMASH DESIGNS..................(099) 06.(+) MMS/TABOO..........................(070) 07.(+) GOLDHAND/ALPHAFLIGHT 1970..........(069) 08.(+) QUISS/REFLEX.......................(064) 09.(+) K. M. /TABOO.......................(058) 10.(-) ZORC/REFLEX........................(054) (-) means worse position than last month __ ___________________________________ __ Comments: --------- Unbelievable but true! CROSSBOW had to leave the top spot after a lot of months! Surprising that it's MR. SEX kicking him off it, even though he didn't release anything for about two years now... AEG is the loser of month with falling down from 2 to 5! The TABOO guys MMS and K.M. are storming the charts again... MMS climbed from 7 to 6 and K.M. reentered the Top 10 on place no. 9. -- ------------------------------------------------ -- THE TOP 10 GAME CRACKERS ---------------------- -- >>> 01.(+) MOONCHILD/HITMEN............(303) <<< 02.(+) ............................(156) 03.(-) JACK ALIEN/REMEMBER.........(149) 04.(-) BURGLAR/SCS +TRC............(132) 05.(>) DIDI/LAXITY.................(106) 06.(+) HAIN/ex-F4CG................(075) 07.(+) CBA/SCS +TRC................(056) 08.(-) SKINHEAD....................(039) 09.(+) PLAYBOY/F4CG................(029) 10.(+) JAYDEE/CHROMANCE............(027) __ ___________________________________ __ Comments: --------- MOONCHILD is the number one again! He jumped from 3 right up to 1! Also IGNORANCE got two places higher and is now on the 2nd. Last month's no. 1 BURGLAR took a free fall down to the 4th position. Highest new entry is HAIN on the 6th. Also CBA, PLAYBOY and JAYDEE managed it to enter the Top 10 again, but for them COUNT ZERO, DANZIG, STING and NAPHALM had to leave. -- ----------------------------------------------- -- THE TOP 10 GRAPHIC ARTISTS ------------------------ -- >>> 01.(>) DEEKAY/CREST/ONSLAUGHT.....(238) <<< 02.(+) ELECTRIC/EXTEND............(220) 03.(-) VALSARY/SAMAR/LEPSI DE.....(218) 04.(-) JOE/WRATH DESIGN...........(157) 05.(+) CRUISE/TABOO...............(116) 06.(+) ASTAROTH/AGONY.............(074) 07.(-) RRR/OXYRON.................(069) 08.(+) FAZEE/TABOO................(050) 09.(-) STONE/AGONY................(047) 10.(+) RAYDEN/ALPHAFLIGHT 1970....(045) __ ___________________________________ __ Comments: --------- DEEKAY seems to be the only constant factor here. He stays the no. 1, even though ELECTRIC and VALSARY came very close to him. CRUISE climbed one place from 6 to 5, although he hasn't released anything since ages... RRR fell down two places and CREEPER had to leave the Top 10! Highest new entry is ASTAROTH on 6th, followed by FAZEE and RAYDEN. -- ------------------------------------------------------------------------ -- THE TOP 10 SOUND WIZARDS -- ------------------ -- >>> 01.(+) JEFF/CAMELOT.........................(165) <<< 02.(-) MITCH +DANE/CREST....................(152) 03.(+) PVCF/REFLEX..........................(148) 04.(-) P. R. I. /OXYRON.....................(129) 05.(+) SHOGOON/TABOO........................(110) 06.(-) DRAX/VIBRANTS........................(099) 07.(+) MOOG/AGONY...........................(098) 08.(+) PRAISER/SAMAR........................(089) 09.(+) DAF/SAMAR............................(086) 10.(+) WACEK/LEPSI DE.......................(071) __ ___________________________________ __ Comments: --------- It was sure, one day it would happen... And now it finally is! MITCH+DANE aren't anymore on the top spot! For the very first time they were kicked off it, and that was done by no one less than JEFF. Another winner this month is PVCF, who climbed from 9 right up to 3! Many new entries this time... MOOG, PRAISER, DAF and WACEK came in, while METAL, ZYRON, FANTA and THE SYNDROM had to leave from higher places even. -- ------------------------------------------------ -- It's quite obvious that the charts have a very polish influence this time. About 70% of the counted votesheets were filled by polish sceners, so that explains why. Btw, we decidedthat you are now also allowed to vote for our groups (MEGASTYLE and DYTEC), as some people requested to. HARDSEQUENCER ------------- _ _____________ (C) THE CREST 1998 - --------------- -
the february list
-- ----------------------------------- -- THE FEBRUARY LIST! __ ___________________________________ __ Welcome back to another LIST in your favourite magazine THE CREST! For any problems or comments concerning this list you may leave me mail on the MAJOR US-BOARDS or leave me an E-MAIL at: THE_DODGER(AT)HOTMAIL).COM But now let's start with the SPOTLIGHT NEWS... . -- ---------------------------------------------- -- SPOTLIGHT NEWS FEBRUARY 1998 __ ___________________________________ __ The activity on the US-BOARDS was on an really low level, but the amount of RELEASES was quite good! The surprise of the month was surely the comeback of LEGEND in the WORLD OF FIRSTRELEASES! Some days before the march was over it happened... THE DUNGEON, the NO.1 US-BOARD went offline. Until now, no informations concerning this, were made public... . Hope it will be back as soon as possible!!! Also on the other side of the Ocean something happened... . After some trouble with the power-supply, the swedish board VIRTUAL LIGHT (CHROMANCE EHQ) went finally back online again. You can again reach it under the old number: +46-243-19552! The best german BOARD ESCAPADE (ALPHAFLIGHT EHQ) went offline, since the sysop lost interest in running the BOARD. Actually he's thinking about leaving the scene, but maybe his comrades in ALPHAFLIGHT can make him to set the BOARD online again. I really hope that XENOX will continue running the BOARD, since it's the best BOARD still available in good old GERMANY! That was all with the NEWS. Hope we can report more positive things next time... . THE DODGER ------------------ Like I stated in the last ISSUE, I've finally modified my POINTSYSTEM. The old SYSTEM was made for the ILLEGAL SCENE some years back, but the SCENE and the RELEASES have changed, and so we've to go with the time... . Since COUNT ZERO was the first one, who invented a POINTSYSTEM based on the QUALITY of a GAME/CRACK, I'll give him a CREDIT for this. Thanx for your ideas! GENERAL RULES: ------------------ The 24 hour and 6 month are still valid! FAKE-RELEASES will be ignored and not mentioned! GAMES/TOOLS written in BASIC (even with some ML- routines included) will not receive any POINTS! The same goes for any kind of GAMES amde with the known GAMEMAKERS (SEUCK, ADVENTURE-CREATOR etc.). PREVIEWS don't have to be playable to get POINTS. V2 PREVIEWS will get POINTS as long as it's released by another GROUP than the 1st VERSION! GAMES/TOOLS have to be in ENGLISH to get counted as an RELEASE! THE POINT-SYSTEM: ----------------- 0,0 - 3,0 POINTS - for the QUALITY of a GAME 0,0 - 2,0 POINTS - for the QUALITY of a CRACK +2,0 POINTS - for a PAL/NTSC-fixed GAME +1,0 POINTS - for a GAME being already PAL/NTSC or if a GAME got released as PAL- or NTSC-version before 0,1 - 1,0 POINTS - for something SPECIAL! 0,0 - 3,0 POINTS - for TOOLS 0,0 - 1,0 POINTS - for PREVIEWS -5,0 POINTS - for the RE-RELEASE of a GAME -1,0 POINTS - for the RE-RELEASE of a PREVIEW That was all about the NEW POINT-SYSTEM! Actually I'm thinking about some modifications, but yeah, TIME WILL TELL...! Now have fun reading the RELEASE-LIST...! FAIRLIGHT (swe, den, ger...) -2,0 POINTS ------------------------------------------------------- First they shocked the public with putting out ORBIT (1,4 POINTS) from LOADSTAR. The GAME was already running PAL/NTSC! Later another LOADSTAR-game made it to the drives... GLORY QUEST (1,6 POINTS) was also running PAL/NTSC without any changes! After all they released the so called '100%' VERSION of NETHER (-5,0 POINTS), which got released as PREVIEW by CHROMANCE last year! After some checks it was clear, that both versions are the same, and so FAIRLIGHT deserves only RE-RELEASE POINTS for it! February was an really bad month for the guys in FAIRLIGHT... . And I really hope that the QUALITY of their RELEASES will change better soon! LAXITY (ger, den, lv...) 5,1 POINTS ---------------------------------------------------------- The guys in LAXITY had an quite active month! First they released LEISURE SUIT LEO 2 (1,0 POINTS) from OUT OF ORDER SOFTWORKS. The GAME is running PAL only! As the GAME got made using an ADVENTURE- MAKER (by Dr.Zoom) they would get usually no POINTS, but I gave them one EXTRA-POINT for all the work they had with this one (translating from german...)! Later they put out the PAL-VERSION of one of the best titles this year... IT'S MAGIC (4,1 POINTS) from STARDUST! LEGEND (ger, bel, den...) -1,6 POINTS ---------------------------------------------------------- The LEGENDary ones hadn't much luck this month. They started with two small games named PERFECT WEAPON (1,7 POINTS) and QUEST FOR ATLANTIS (-5,0 POINTS). The second one turned out to be the same GAME as SUNKEN ATLANTIS, which got released in 1987! Later they released the promising PREVIEWS of CAVEBALL (0,6 POINTS) and MYSTRIOUS WORLD (-1,0 POINTS). The 2nd one got released by THE RULING COMPANY some years ago, so I gave MINUS-POINTS for this one! Some days passed and they continued with the really nice PREVIEW of THUNDERZONE (0,7 POINTS) and THUNDERBOMBS (1,4 POINTS). THUNDERBOMBS was already running PAL/NTSC, so no fix was needed! All in all it was a bad start for their COMEBACK in the WAREZ-SCENE, but the promising PREVIEWS let me hope that there're better RELEASES yet to come... ! SUCCESS+TRC (hol, ger, usa...) 5,3 POINTS ---------------------------------------------------------- The COOP returned once more and put out the fixed VERSION of SKIDMARKS (5,3 POINTS) from SAMAR PRODUCTIONS. The GAME included a small BUG, but since it was also included in the ORIGINAL, I don't reduced the amount of POINTS! TRIAD (swe, ger...) 0,5 POINTS ---------------------------------------------------------- The TRIADers released a really nice PREVIEW of an PACMAN-clone named PACMACX (0,5 POINTS) and and entered this LIST again after a quite long time! That were all the RELEASES from the last month. All in all we had 13 RELEASES in FEBRUARY, and I think that's more than ok... . But now over to the complete LIST... . RELEASE-CHARTS FEBRUARY 1998 ------------------------------ PLACE GROUP POINTS RELEASES ---------------------------------------------------------- 1 SUCCESS+TRC 5,3 1 2 LAXITY 5,1 2 3 TRIAD 0,5 1 4 LEGEND -1,6 6 5 FAIRLIGHT -2,0 3 SUCCESS+TRC showed how a RELEASE should look like and got the 1st PLACE! LAXITY made it again in the TOP3. LEGEND and FAIRLIGHT share the last PLACES with a couple of RE-RELEASES. SAD! Let's hope the MARCH won't have that much RE- RELEASES, and I can concentrate on checking GAMES and FIXES instead on comparing them! See you next MONTH... . THE DODGER ----------
sam - profile
__ ___________________________________ __ LEGAL PROFILE OF THE MONTH -- ----------------------------------- -- This month we can again bring you an interview with a guy from the demoscene and a guy from the crackingscene! Here you can read a nice smalltalk with a wellknown and very popular coder from the past... It's no one less than: >>> SAM of BEYOND FORCE <<< So, enjoy this profile with that nice, legendary pal! (C): Welcome to the worldwide media and in this rather young magazine, SAM! I am sure most old sceners know who you are, but please be so nice and give the audience some information about yourself! (S): My handle is SAM and I am in a demogroup called BEYOND FORCE. My real name is Samuli Karevaara, so where the SAM comes from is pretty obvious. I was (lately turned to quite inactive) a coder, demos that I did code for are quite many, some that I remember are TYPICAL, POOR, PARTYTRAP (mind went blank, don't remember much more titles right now). (C): Brief but usefull info, hehe! So, what made you got out and buy a C=64 and why not an Amiga or PC instead? (S): Heh... I bought my 64 in 1985, so there was not much choice between 64/Amiga/PC... I had a Sinclair Spectrum sometime durin '84 but that was just a borrow machine from my dad's office (had it for about 6 months). Then we changed Spectrum to 64, a choice that I have never regretted (but have often thought as a great bit of luck that we did). (C): I guess no one, who's reading this here right now, never regretted getting that CBM64... :) Over the years you surely got a lot of friends in the scene... But who were the very first guys you got to know? (S): JAKE (now also in BEYOND FORCE, a late-member, you could say) was the first guy I did code with back in '85-'86 (first machine code, shamelessly ripped code parts, came out at June '86 or so, can't remember accurately) :-) One of my first swapping contacts was Tommi Lahtonen, a.k.a HAZOR. We used to swap programs on cassettes (yes) and with no handles, just our real names. Also a guy lately known as GRENDEL of BYTERAPERS was our first contact (JAKE swapped with GRENDEL). Most of the BEYOND dudes are my old and dear friends. I met TNT at the DDG copyparty (was that in '88?) and AXEMAN at the BYTERAPERS party ('89 I believe). ORIGO DREAMLINE also goes quite a way back in friendship with BEYOND FORCE. I swapped programs with (also some cassettes, but disks also) a guy now known as DESTINO of ORIGO. Original handles were kept secret in order to protect the innocent 14-year old kids that we were. (C): Hehe... As you already mentioned you have been a member of BEYOND FORCE for quite a while now... Could you please give us a history on from when you first started and what happened up to the present? (S): This would grow to be a too big story, sorry. I invite you all to check some background of BEYOND from our almost-official web site at: >http://www.hut.fi/-oauvinen/bfsite < --------------------------------------- (O. Auvinen is GREMLIN of BEYOND, by the way.) Brief things here though: I started a group with JAKE, the group was called SWAP. HAZOR joined our group, but soon he thought that he wanted to have a group of his own. That group was called ZODUX (wasn't it so, Tommi?). ZODUX split up soon mainly because of some strange hostility towards them from the other groups in Finland that time. Very soon after that BEYOND FORCE was found, and it grew to be quite a group, as we all know... :-) We released a couple of small demos with SWAP, got few members, nothing big though. My code began to found better shapes anyway, and one time HAZOR asked that if I would like to do coding for BEYOND, and it felt a sane thing to do. Sad though that SWAP died, but I guess that was faith. :-) (C): And what do you think was your best personal achievement in the C64 scene? (S): I think my achievements were in maintaining a certain level in the technical complexity in the demoparts. My best and most innovative parts could have never been finished without a valuable help from TNT of BEYOND, who was teaching me to code and tought me some very nice tricks. I would rate my greatest achievement to be the first machine code program I did. It just changed colors in the screen and put out some random characters to the screen, but the speed of machine language compared to Basic was dazzling me. :-) (C): What is exactly your job in BF? And what have been your past duties? Have you maybe also done something like painting or composing? (S): Mainly coding. I did some logos, but that's certainly not my area. Sadly enough I haven't been able to arrange time and effort to code a decent demopart since 1993. (C): And what about the present? Can we maybe expect a demo with coding by you, SOLOMON and other legendary coders under the BEYOND label? (S): I would say SOLOMON is long gone in the coding sense. GREMLIN has been active lately, but he's fading a bit too. It would be very nice to release a demo this year as this is our 10th anniversary. Coding would be done by me, GREMLIN, TNT and maybe some code from AXEMAN. But this is all dreaming as we're so lazy and busy with other projects nowadays. (C): Now it's time to give us your favourites in... (S): Coder.....: Hard to say, so many great ones. HORIZON dudes and the 1001 CREW were one of my early idols. Artist.....: I have forgotten his name, but a guy from TRIAD (drew the cat picture, most old sceners know who I'm talking about.) Composer: Has to be ROB HUBBARD Cracker...: MR. Z was a name that stuck with me (I heard he was like 12-13 years when he did his most favourite cracks, with the colorbar intro.) Demogroup.......: HORIZON Demo............: Too many great ones to remember. LET'S DISCO by HORIZON was a great old demo. Crackergroup: Don't know. Tool........: Z-PULATOR, a text editor by Z-CIRCLE. :-) (C): Ah, interesting... Who were or still are your idols concerning coding? (S): HORIZON and 1001 CREW (also THE JUDGES and FCS of FINNISH GOLD). (C): I agree, they surely were great coders! So, what do you think should a demo contain to become something special for the public? (S): If somebody can do something that I don't know how it's done (at first, at least), then I'm impressed. To the public: no boring delays, big and smooth effects, something original. (C): What is your opinion about trackmos? Do you like them or do you more prefer the traditional "press space" ones? (S): I would say track demos are more appealing, but more a paint to do and require nice timing to avoid boring middle parts and "loading" parts. (C): And what is your advise to young groups in the demo scene to become as famous as BEYOND? (S): Invent something that hasn't been done yet. (C): What do you think of 4*4 effects and other PC- influenced routines, that are very popular and often used nowadays? (S): Doesn't matter too much of it's done well and not too many times. (To say that 1MHz can do what 100MHz can is nice.) :-) What I don't understand is that people do routines that have already been done on 64, but they do them worse. If you're going to copy, at least improve the routine (a lot, preferably). (C): And now we'll stress you a little bit with some brainstorming, hehe... (S): Internet: I like the possibilities of it, we'll see what happens. Sex.......: Was great this morning (no bragging, this is brainstorming). :-) Demos................: My addiction. Cracks...............: Don't mind if they would go away, I'm using some pirate stuff though. Golden Days........... : Almost every time I start checking old 64 demos or browse 64 pages from the web, it brings tears to my eyes. Bill Gates...............: I do have hard feeling against him. Queen of England: Couldn't care less. Horizon.........: YES! Greetings to KJER, BAGDER, MASTERMIND, JUDGE, PERNOD... Dominators........: No real amazing demos from them. Mainly a cracker group as I remember. Censor Design: Nice demos but a bit too violent attitude. Magazines......: Too many of them. Netscape.......: Will turn into a Linux of browsers: a reliable, a bit hard to configure, choice for hardcore computists, no real financial success. (C): Have you ever been involved in a war or serious arguement with any other scener or group? (S): Not to mention, don't recall. (C): The CBM64 scene has become much worse compared to the golden days... So what do you think can possibly bring back the good old spirit? The return of old demo group?!? (S): C64 has lost its virginity, as have home computers. There's no going back, so let's make the future to be something to remember, too! (C): And which coders do you respect a lot? (S): 1001 CREW, HORIZON, JUDGES, FCS of FINNISH GOLD. They achieved the impossible. (C): In the past groups like CREST, HORIZON, BONES, MEGASTYLE, UPFRONT and BF ruled and revolutionized the demo scene concerning the code as well as concerning the style... What is the difference between today's demo scene and the golden days, in your eyes? (S): Today there's not so much room to mess around with the register tricks, as they're mostly been found out. It's now more visual, though I miss the 50Hz routines. (C): And what has the C=64 provided to you as a person? (S): Everything I am. (C): Boah, seems it had a massive influence on your life! So do computers also play a role in your professional life? And have you been active on other machines active as well? (S): Commercial, PC ofcourse. (I work in a company that developes Internet solutions and Multimedia software.) Amiga was a nice machine, I did one (!) intro with it too. I like PC demos also, but of course just the best of them. (C): What about the Internet in general? Do you think that it's really the future for all computer scenes? (S): It's not the ultimate survive, scenes would go more underground if the Internet would cease to exist, but it might be for the best. I miss getting packages in the mail. However, as Internet is here, it's the way to go (in respect of the demo reviews, magazines, swapping etc.). (C): Now please make some comments on the following demogroups: (S): CREST: Was one of the first to have both nice code and nice graphics. :-) X-RATED....: Don't know them too well. BABOONS....: They had a period when they released a demo each month or so, but the demos were using very much the same routines and demoparts. No no for that kind of things... ORIGO........: Finland's number 2! :-) Great personal friends of ours. MEGASTYLE : Also released impressive demos. BLACK MAIL: DUTCH BREEZE is remembered to be more delayed than WINDOWS 95. :-) TRIANGLE 3532: Don't know them too well. FLASH INC. ..: FLAMINGO was a great coder, a bit round too much of the same effects though. Amazingly active coder back then. PANORAMIC......: Really nice design! And OMEGA SUPREME was a great coder! CAMELOT..........: GLASNOST's flexerzoomer was one of the most amazing routines I remember. Though not technically "impossible", it was done so well that I looked it for an hour or so. BYTERAPERS: Early demos were not too impressive. (No offence GRENDEL, same goes for a lot of us. :-) ), but MR. SEX has surely done some nice 64 code. LIGHT........: Nice demos also, specially after FLAMINGO joined. :-) REFLEX.........: Don't remember much from them. OXYRON.........: "Newcomers" to me. :-) OXYRON did some amazing coding and quite a lot of it! COSMOS: HANNES SOMMER did nice code, though the look of the parts was often unfinished (same goes for me, I know). (C): Sad but true... We are close to the end now... Anything you'd like to talk about? (S): Not much. Just that I want to thank everybody that was and is involved in the demo scene in general. Our parents had The Beatles, Woodstock, Vietnam etc... Demo scene has grown to bee as big a memory as those, but of course only in the positive way. (C): You surely got some greetings to your friends to shout out, haven't you?!? Here is your opportunity to send some hellos... (S): Other BEYONDers and everyone in ORIGO. That covers a lot of my scene friends that I've been in touch up to today. Of course I remember my eraly swapping partners and would love to hear from them. A guy from DOMINATORS sent me email a year ago or so, but the return address was incorrect and I couldn't answer. I'd like to reach all of my old friends atleast once more. (C): Okay... That's it! Thanks for sharing your spare time with us doing this profiler... (S): Pleased to answer... (C): Okay... Take care! __ ____________ __ Held by: SHOK'RAY/MSP Held on: 08. 02. 1998 -- ------------------- -- _____________ _ (C) THE CREST 1998 - --------------------- -
gene - profile
_______________________________________ ILLEGAL PROFILE OF THE MONTH -- ------------------------------------- Yeah, right! Finally we are proud again to present you an interview with a guy from the illegal part of the scene! He is a LEGENDary pal, hehe! His group made a comeback some months ago... It's no one less than: >>> GENE of LEGEND <<< Enjoy this illegal profile! So, here we go... [C]: Feel warmly welcome GENE! So, to get started straight, let's talk a little bit about your person in general! What's your name, how old are you, what do you do in your sparetime and stuff like this! [G]: My name is Gene, I am 24 years old and live in Oslo/Norway. I study journalism and work as a night reporter for one of Norway's biggest newspapers. I enjoy playing soccer, and will love it when Norway beats all the crappy litlle wanna-be-countries this summer in France! [C]: But you should have an eye on Germany, hehe! Now over to your computer life... How did it all get started with you and the C64 scene? [G]: I got my first C64 in 84, I think. After being in some smaller groups, FIRKIN and I founded THE GUARDIANS INC in 86/87. After some time, we managed to get originals pretty fast. Then I bullshitted some software house, by saying that Commodore Norway would like to distribute BEDLAM with all new 64s sold - so I got BEDLAM like two weeks before anybody else. We released it, and in 87, COCO/ACE called and asked if FIRKIN and I wanted to join. [C]: So you're a smart betrayer, eh?!? ;) And which groups have you then been in? [G]: GUARDIANS, ACE, BROS, DOMINATORS, ILLUSION and LEGEND. [C]: What's your very own opinion about the legal part of the scene? [G]: Well, back then we considered them a bunch of losers... Even the good demogroups did some cracks and stuff from time to time. Today, to be honest. I mean, a legal scener... Ehh... Well, guess they are dedicated though... [C]: And what do you think is the most important thing with cracks... Speed or quality? [G]: The most important thing is not to release a version of a game which has 99 trainers, two highscore savers, is 10 blocks smaller and can stand on its hands and sing yankee doodle. When the first version works, that group has kicked everybody else. It is nice to see that people put a lot of effort into packing, training etc... But the most important thing (at least back then) was to get the game out - FIRST! [C]: Ah, I see, even though I've got another opinion, but that's not important here, is it?!? So, back in time the scene was quite different compared to today?!? Do you like this old school spirit more than the one nowadays? [G]: Of course it was much more fun back then. I mean, the flow of warez was great. The competition was great. The quality, the people... I mean, that were the days of the elite... Now a lot of nerds who never made it back in the 80's and early 90's pop up and think they rule the 64. If a group like ONSLAUGHT had tried to achieve anything back then, hehehe, damn, we would wipe our asses with them. What am I saying, we still are! Ah well... [C]: And what do you think made the CBM64 something special? [G]: Everybody says THE ATMOSPHERE... It sounds like a cliche, maybe it even is. Yet it is true. There was something so very special. And of course, I loved all the wars. [C]: And what was then the worst thing in the C64, in your opinion? [G]: I DID not dislike anything in particular. Now I DO dislike all the rookie wanna-be's who claim eliteness. I mean get real. It took them 12 years to achieve about the same status as I had in 86. And it is not even comparable! [C]: Interesting attitude! You said that it isn't comparable... So, do you think, that the CBM64 scene is dead? [G]: Ehh, I am not quite sure. I see some guys have struggled hard to keep it together. And now the C64 web-bbs' pop up. Oldtimers return. But it won't be the same without the phonecalls, conferences, constant flow of quality warez... Not dead, but on its back... Soon to be put out... [C]: Yeah, it's sad but true... :( Now over to something completely different: What about some brainstorming?!? [G]: Boards...: WILD WAREZ, FORUM Phreaking: Conferences! Busted. Internet...: Work Parties....: Chicks - no computers. PC.........: Work Alcohol: Famous and beer. Sex....: The question they still ask WAD: "What sex are you?" [C]: Hihi... And now we want to get to know your faves concerning... [G]: Cracking Group: SCG Cracker.......: WEETABIX Game..........: HATTRICK and MICROPROSE SOCCER (indoor edition) Demo Group......: 1001 CREW Demo............: RHAA LOVELY Coder...........: HONEY, RED Artist..........: GOTCHA Composer........: HUBBARD Disc Magazine: SHOCK! Book.........: LORD OF THE RINGS, HITCHHIKER'S GUIDE TO GALAXY Music..........: Just about anything. Movie..........: GATHERING OF THE MOTHERS (SHARK/INC's mom plays with herself, DOGFRIEND/DOM's mom, WAD's transvestite father and a large, red chimney.) [C]: Haha... You little funny joker! :) You mentioned WEETABIX as your favourite cracker! Why? And are they maybe some more ones you respect a lot? [G]: WEETABIX for his speed. SAURON and POWERPLANT, PUDWERX, HORIZON, MITCH, the IKARI gang... Not to forget MR. Z and JANITOR. [C]: In one of the answers at the interview's start you mentioned that you liked the wars in the scene... So, it's hard to guess that you had a lot of wars, eh?!? [G]: Ehh, I could start mentioning them... I guess I have been in about 200-300 wars on the C64... Maybe even more. Just since November, I have been in like 10-20... [C]: Boah, seems you're a really bad boy, hehe! But I gotta agree, wars are interesting and mostly really funny in the scene! Now to the question that interests everyone in the scene at the moment, I guess... LEGEND had a revival some time ago... But until now you guys haven't shown any activity through releases since then... And your comeback caused quite some discussions... So, what's definitely up with you guys?!? Is there going to come something from you soon? [G]: I have been very busy the past month, so I have no idea where we stand right now. But one who waits for something good never waits in vain (and other cliches)... [C]: Quite open answer, hehe! Okay, let's leave this topic, as it seems that you don't want to talk about this... ;) What do you think of the Internet? Could it be the future for our CBM64? [G]: Well, it will make the rookies meet the true elite. Hehe, I am getting a bit bigheaded here, but hey... Yeah, the net can keep the memories alive... [C]: Now a strange question, I know... Make a suggestion: How many guys are right now in the scene? And how many where in the scene at its best times? [G]: Sceners? Let's see. You got me, WESTBAM, ANTITRACK, BURGLAR... I think that just about covers it. That's four... At the best? Maybe like 200 good, famous and elite. [C]: A tricky one, eh?!? But you passed it quite well, hehe! And what importance did the C64 have in your life, overall?!? [G]: Hehe, in real life, I would have been in prison if I had done the same things to people as in the scene. I don't think it gave me that much. My English is great, and that is probably due to me C64 career. I don't know jack about computers, still can't paint, code etc... I dunno. It gave me a lot of fun, and some weird friends. [C]: So, the sad moment has to come in every interview... But we nearly reached the end! As always you get now the chance to greet some of your friends or maybe send out a special message to all our readers! [G]: I have a big list with greetings in IN MEDIA RES on the Internet... People should look there. But I can say HI to my new fanclub, consisting of SEVEN, GROEPAZ and the ONSLAUGHT members. New t-shirts for sale any moment now kids! Also get the special edition of the "I WORSHIP GENE"-underwear. Your mother wears it already, don't let her steal all the attention! [C]: Hehe... Okay, take care you tricky boy! __ ___________________ __ Held by: HARDSEQUENCER/DYTEC Held on: 06. 02. 1998 -- ---------------------- -- _____________ _ (C) THE CREST 1998 - --------------- - ( Return )
world of arts
__ ___________________________________ __ WORLD OF ARTS -- ----------------------------------- -- This time we can give you a closer look at a brand new logo collection. It is... > DOPE feat. PETE/CHROMANCE < Well, let's start it straight away... This Koala-logo show's intro starts with an inscrolling CHROMANCE logo. Its letter are dominated by brown and are a little bit wild and very thin. The outlines were painted very bad... Hard to explain how... The whole thing takes about a third of the screen. > 20% Then comes in a PRESENTS logo with nearly the same style. But it looks a little bit better than the other one... > 25% On the next screen you then can see a DOPE logo. Here the letters have some kind of "written" style. It is too simple! The whole thing takes about a third of the screen, but there's too much black and blank, just like in most of his logos... > 18% At the bottom of the screen there is a quite nice 5X5 scroller. The charset is great! The letters' shapes are interesting and the fillins were done very well, too. A nice 3 colour charset... > 70% Then the real show starts. First logo is a quite known ONSLAUGHT logo, which was used in an intro by TMM, if my memory serves me right. Here PETE again used his typical style with some kind of "written" letters. In the background is a grey board. It looks okay and takes about a quarter of the screen. > 53% Up next is CHROMANCE logo from 1995. It is very simple, just like most logos by PETE, even though this one is a little bit different concerning the style. All letters are capital ones and dominated by grey. > 24% Then we are forced to see this collection's worst piece. It reads ONSLAUGHT and was originally made for swinging left/right or displaying in the border, as it's wider than the screen. But it's simply displayed in two rows... Bad! But that has nothing to with the art itself, so no hard feelings because of this... The letters' shapes are really ugly, as well as the fillin. > 10% Upcomming is an AVANTGARDE one, which takes about a quarter of the screen. It features many colours, what looks okay. The fillin is okay, too. But the outlines are so fucking ugly again, that it really hurts to look at that one. > 19% The "5 YEARS CHROMANCE" one is a bit better. You can see a huge 5 with some bad outlines again. This time PETE totally forgot to fade the colours a little bit at the outlines to make them look more smooth. The YEARS logo seems to be ment as a tag and look okay. The CHROMANCE part then isn't that good. Each letter has the same filling, what is quite boring in this case. > 38% The RESOURCE logo brings a little light into this collection, even though it is quite small, but maybe that's one of the things that makes it look good. The letterforms are good, as well as the colourfadings. > 61% Up next is another logo for RSC. Its letters are blocky and mostly hold in lightgrey and stuff. Some parts of the colourfadings were copied. > 36% ESCAPE is the group the next logo was done for. The "E"s are painted as stripes with the three colours of the hungarian flag. "SCAP" is in PETE's typical written style, what looks bad here, in my very own opinion. > 13% Then the PRESENTS logo from the intro appears again... Strange! The next one reads PETE OF ESCAPE. "PETE" and "ESCAPE" are in PETE's typical style again and also feature the same colours in their fill-in. The "OF" was done in nothing but blue... Boring! The whole thing takes the full screen, but again all in all there is too much blank! Nothing in the background, like in most of this artist's logos. > 30% A CHROMANCE logo comes next. And a really good one! It features only three colours, dominated by cyan. I guess it is known to most guys, because it was once used in an intro by LION. The fill-in is good, although it was partly copied. The letters shapes are simply great! The best piece in this collection! Btw, also this is too wide for the normal screen, but again it was only displayed in two rows instead of showing it swinging or in the sideborder. > 71% Then another RSC logo gets displayed. A very small one, takes about a sixth of the screen. The S is painted as the Dollar symbol. It's all mostly held in cyan... Too simple! > 32% Later on you can see a "5X5 colourful font", which isn' that colourful at all. Again the outlines were done in a bad way... The style is just the typical one for PETE... But not bad. > 41% HIRADO reads the next one. It is the first one with no blank background! It takes about a quarter of the screen and features only three colours. The filling is partly copied... > 39% Then it's time for a "CHR 1996" logo. CHR stands in the middle, while "19" is written on the left and "96" on the right side. The background is held in lightgrey and has the letters in it. 3 colours only again... > 27% The next one is a CHROMANCE board and features a nail or something like this in each of its corners to make it look like a wood-board. The board itself has some simple colourfadings and three colours only. The letters look like scratched in. Not very nice... > 25% Another "too big" ONSLAUGHT logo... This one's letters look quite interesting. They somehow remind me of winter and snow... Hehe! Maybe because of so much white?!? The colours in the fill-in are faded, what looks cool here, I must admit! > 56% This show's last piece is another three colour CHROMANCE logo. The letterforms are good, as well as the fadings. > 57% After this logo the collection restarts. So, after calculating all this points together I come to the conclusion that this collection deserves... ___ 36% ---- That's low average... I have to say that I was a bit disappointed by that logo collection. I expected more from PETE. Most of his logo have the same style and look very equal! It is quite obvious that the artist lacks of inspiration... The backgrounds of his logos are mostly simply black... That's too simple and boring! PETE should invest more time and ideas in his logos... HARDSEQUENCER ------------- _ _____________ (C) THE CREST 1998 - --------------- -
world of bytes
__ ___________________________________ __ WORLD OF BYTES -- ----------------------------------- -- Welcome to the demo-reviews once again! After having found three quite active composers for the demo-reviews, we think that we can presents you this chapter on a regular basis in the future! This time a huge "Thank you!" must go to TRIDENT of ACTIVE, who made a great job this time... As he is a great composer and a very skilled programmer, he reviewed the musics as well as the coding! Respect! Anyway, this time we can bring you a closer look at the competition winning demo from THE PARTY 7. Itis... __ ___________________________________ __ >>> SECOND REALITY<<< ----------------------- - A demo by SMASH DESIGNS. -- ----------------------------------- -- Comments on the graphics by: HARDSEQUENCER/DYTEC All the rest by............: TRIDENT/ACTIVE -- -------------------------------------------- -- This is the winner demo from THE PARTY 7, and it includes some of the most amazing routines seen on the 64 seen so far. As the name implies, this demo is a complete carbon copy of the original demo SECOND REALITY by FUTURE CREW, the winner in the PC demo compo at the ASSEMBLY 93, and one of the most well known demos on PC. SECOND REALITY by FUTURE CREW is ranked by most PC owners as THE PC demo, and it surely contains a very good mixture of code, design, graphics and music. INTRO - -- - After decrunching, you can choose either to autostart the demo, or to get an MS-DOS prompt (!) from which you can start the demo as well as reading some textfiles. When started, the demo begins with a setup menu, where you can select your soundcard (choose between SB, GUS and SID) and some other PC- setup stuff. This menu looks exactly like it's PC equivalent, and when you choose a soundcard other than SID, you get the MS-DOS prompt again with a message like "soundcard not detected". Now the demo begins with an intro, where a landscape scrolls by from right to left, and the credits for the demo is displayed. Pompous music is played, and when the credits have all been shown, you can hear a big spaceship coming from behind you. It flies over your head as a few expanded sprites, looking suspiciously animated. Chasing it are some smaller animated fighters, and when they are out of sight, a huge explosion is heard, and a dust cloud blows in your eyes, completely covering your eyesight (except the border) with white. Quite impressive. The landscape features three colours only, mostly dominated by blue. It is well pixelled and looks quite okay. Code by AEG.............: 60% Music conversion by KB: 85% Graphics by AEG.......: 52% PART ONE - ---- - Now the demos starts for real, and the music starts to play. An (almost) exact copy of FC's "SECOND REALITY" logo is shown. It shows a strange monster (half human, half dragon) stepping forward in front of a simple white background. "SECOND" is written at the top and "REALITY" at the bottom of the screen. It is all a little bit too simple, and all that white doesn't look that good even though the monster itself looks good. Then this picture is transformed to a chessboard which falls down to the floor. It is mostly held in grey and is meant to look 3D-like, what was partly achieved by the artist. Then from above a glenzing 3D-object falls down and is bouncing around in 128X128 pixels resolution (expanded sprites). The chessboard disappears and a larger objects comes down from above. Only every second scanline of the big object is shown. Nevertheless they are fast. Coming up next is a dot tunnel, frequently seen in elder PC demos. There are quite a lot of dots in greyscale, and the illusion of movement works well. One of the better dot tunnels seen on C64, in my opinion. Some interference circles then cover the screen. Fast and quite smooth they even tech-tech a bit. They fade away acompanied by a sample from the original tune by SKAVEN/FUTURE CREW. The next effect are some orthogonal lines, like those in DAWNFALL, if you remember them, this time larger (full screen), but every second scanline is black. Code by AEG...........: 75% Music conversion by KB: 70% Graphics by AEG.......: 40% PART TWO - ----- - Bang! A picture shows up... Again it features a strange big guy stepping forward wearing something like a breastplate. The face looks a little bit strange, could have been done much better! Also the colourfadings in the background aren't that good. Then the picture goes away just as fast as it got there. A small bug probably, because the screen is black for quite a while thereafter. The next effext is really very impressive... A picture of some green leaves shows up on the screen. In the background is some kind of blue water with some nice colourfadings. The leaves were not done very well. But the good colourchoice for the background and its good fadings make it look quite good. Then a scrolltext scrolls over the water, wrapped on the water's surface. A very nice effects on PC and it looks just the same on the C64. The scroll is made up of expanded sprites. Now, an evil-looking man looks at you in 4X4 resolution. A blue lens drops down and goes over the face. The lens disappears and a sample is heard, "I am not an atomic playboy". After this, the face is rotozoomed, in 4X4 resolution. Very fast and nice. When this is over, a hires plasma with a lot of colours is FLD'd up on the screen. Though using less colours, it looks very much alike its PC equivalent. The plasma is shown with a number of colours and movements, and then a texture mapped cube zooms up in 4X4. The sides are mapped with a plasma pattern. It moves very fast and zooms up even bigger to become very impressive. This is very good and fast code here. I am impressed! Some 3D bobs move around on the screen and cast a shadow on the floor. There are quite a number of them, but they aren't TOO fast. They still look good though. A female voice says "10 SECONDS TO TRANSMISSION", which again is a sample from the original tune. Those samples really make the feeling be the same as on the PC! A fullscreen picture of three raytraced marbles is shown in blue. They all reflect each other, and the waterous surface on which they reside. I must admit that the mirroring looks really great! Respect for that! Also the colourfadings and proportions were done very well. Nice... Then up from the water a strange grey pattern arises, and reflects in the spheres. This looks very nice, and, did I not know better, I could mistake my C64 for a PC at this time! The next effects is probably the least good one in this demo. It is supposed to be voxel landscape made up of sine waves. but it does not look very much like it does on PC. From the top of the screen a picture falls down and bounces on the lower border. the picture expands horizontally as an effect of the bounce. Very animated and very nice. This picture shows a guy riding on a big white monster (or should it be a polar-bear?). It is all held in grey and very strangely pixelled - it looks like scanned! I guess it isn't painted, because later on there is no credit given for this picture! Anyway, it would have looked much better in Hires! Code by AEG...........: 95% Music conversion by KB: 80% Graphics by AEG.......: 48% PART THREE - ------ - As I knew what would come now, I held my breath. In the original demo, a gouraud shaded 3D world would be flown over, and to my astonishment, this was the case on the C64 aswell! In 4X4 greyscale you are flown through a city and over the rooftops. Looks impressive, but I have my doubts; it is probably animated, though a long animation. (If it isn't, however, it is extremely good code!!) Then we get to see this by now well-known SMASH DESIGNS logo/picture with something like a club with iron spikes on it... Guess you know this one! The logos are grey "written" letters and look okay. There's nothing special about it... Coming up next are the credits for each "part", or rather, each effect. A small screenshot of the effects is shown in the upper part of the screen and the credits below it. When the credits are over, an upscroll with 1X1 font scrolls over the screen, and the tune flows from being a PC cover, to a native C64 tune in multi play. The tune is quite nice, in my opinion. Code by AEG.............: 80% Music conversion by KB: 80% Music by KB...........: 65% Graphics by AEG.......: 37% FINAL CONCLUSION : - ------------- - So, overall we get the following ratings... Code by AEG (+ DCP): 78% Musics by KB.......: 76% Graphics by AEG....: 44% ------------------------- Overall............: 66% This is the final PC-killer demo. It could not be more PC-inspired than this (I would like to see STARS/NOOON on C64!). The code is very good, but one that made me irritated was that the border was black all the demo through. Yes, this is a PC immitation and should not be in more than 320X200, but it doesn't look too good on C64. The original music is very good, and KB made a very good job "translating" it to the C64, and the samples REALLY make the music sound like the PC! The loader in this demo is not a very good one, though. It prompty failed to load the demo when I had a second drive (9) connected! This is a SMASH DESIGNS trademark; their latest demos have all this malfunctions. Please, DCP, fix this to your next production! Graphically this demo doesn't feature many highlights. Most graphics are just average. It looks like AEG did them in a hurry or didn't have fun painting them... But it is understandable, because of the close PC-adaption the artist hasn't got many possiblities to innovate... TRIDENT (+HARDSEQUENCER) -------------------------- _ _____________ (C) THE CREST 1998 - --------------- -
the crestboard
__ ___________________________________ __ THE CRESTBOARD -- ----------------------------------- -- In this chapter you can find the addresses of many of our readers, who are looking for swap-mates and stuff. Hope you can find the right ones! To see your own address in here, you can simply write it down on the backside of our votesheet, send us your address via E-mail to: DYTEC(at)HOTMAIL.COM or via snail-mail to... SASCHA HERBRIG FRANKFURTER ALLEE 163, 10365 BERLIN, GERMANY! Btw, this time we also added a short advertisement by ANONYM/PADUA to our address-chapter! You can find it on the last page! Check this out! [A] [A] -- ----------------------------------------------- -- ACIDCHILD of TABOO - E-mail: WOLFRAM.HESS(at) - --------------- - SZ-ONLINE.DE XXXXXXX XXXX - 4 the latest illegal XXXXXXXXXXX XXX. XX releases XXXXX XXXXXXX - 4 swapping old demos+mags XXXXXXX - 4 covers, beermats, stamps -- --------------------------------------------------- -- ALMIGHTY GOD of NN/ROLE/WOW- 100% back to - ----------------------- - disksenders XXXXXXX XXXXXXX - 4 swap on A1200, X/. XXXXXXXX XXXXX. XXXXX XX. XXXXX, A500 and PSX XXXXX XXXXXX-X/X. XX XXXXXXXX - 4 friendship XXXXXX XXXXXXX (XXXXX) -- -------------------------------------------- -- [A] [A] -- --------------------------------------------- -- ARES of IRONIC - E-mail: ARES2(at) - ----------- - FRIKO2.ONET.PL XXXXX XXXXXXX XX. XXXXXXXXXXXXX XX/XXX XX-XXX XXXXXXXXX XXXXXX -- ------------------------------------------ -- ARGOS of ALPHAFLIGHT 1970 - ---------------------- -- 4 all AFL releases XXXXXXX XXXXX - 4 old demo/game swap XXXXXXXXX XXX X - 100% to all XXXXX XXXXXXXX XXXXXXX -- ------------------------------------------- -- [B] [B] -- -------------------------------------------- -- B. M. MAX of X-VECTOR/OXYGEN- 4 swap + friendship - ------------------------- - - no more polish ctx XXXXX XXX - 100% reply to all- X. XXXXXX XX/XX except polish guys XX-XXX XXXXXX - game projecting on XXXXXX on C64 and PC -- ------------------------------------------------- -- BISHOP of SAMAR - ------------ - XXXXXX XXXXX - no more polish guys XX. XXXXXX X X/X - cover swap (+disk) XX-XXX XXXXXXXXXX XXXX XXXXXX -- ---------------------------------------- -- [C] [C] -- ----------------------------------------- -- CALYPSO of AMNESIA - --------------- - XXXXX XXXXXXXX - NO swapping! XXXXXXXXXXX. X XXXX XX XXXXXX XXXXXXX -- ----------------------------------------- -- CASH of TRIAD - ---------- - XXXX XXXXXXXXX - 100% reply XXXXXXXXXXX. X X - 4 old demos, mags and XXXXX XXXXXXX games XXXXXX -- ----------------------------------------- -- [C] [C] -- ------------------------------------------ -- CENTRAX of SAMAR/TF - SAMAR HQ, warez - ---------------- - - THE FACTORY covers XXXXXX XXXXXXX - 100% reply XXXXXXX XX X/X - short notes XX-XXX XXXX-XXXX - T60K tools info! XXXXXX - write! -- ------------------------------------------ -- CLAYSTER of ADEQUATE - ----------------- - XXXXXXX XXXXXXX - 4 1541/81 swap - 100% XXXXXXXXX X/XX XX-XXX XXXXXXXXXXXXXX XXXXXX -- ------------------------------------------ -- [C] [C] -- ------------------------------------------- -- CLEVER of BUTCHERS/RB - ----------------- - XXXXX XXXX - A1200 swap XX. XXXXXXXX XX - coders especially XX-XXX XXXXX welcome XXXXXX -- ------------------------------------------- -- COMMANDER of ROLE - ------------- - XXXXX XXXXXXX - 4 joining ROLE XXXXXXXXXXXXXX XX/X X- 4 ROCK'N'ROLE magazine XXXX XXXX XXXXXXX -- ----------------------------------------- -- [C-D] [C-D] -- ------------------------------------ -- CREB of EXCESS - E-mail: 0531347326-32(at) - ---------- - BTXGATE.DE XXXXX XXXXX - 1300 C64 demos XXXXXXXXX. XX - old and new stuff XXXXX XXXXXXX - new contacts XXXXXXX - "new" old cracks -- ------------------------------------------------------------------------ -- DOOMED of PENTAGRAM - ---------------- -- more contax XXXXXX XXXXXX - friendship XXXXXXX XX XX - 100% to all XXXX XX XXXXXXXXX XXXXXXX -- ------------------------------------------------------------------------ -- [D] [D] -- ------------------------------------------------------------------------ -- DR. SOFT of ALBION - E-mail: GOTHREK(at) - -------------- - UM.AMU.EDU.PL XXXXXXXXX XXXXX - reliable + quality swap XX. XXXXXXXXXX XX/XX - VITALITY magazine HQ XX-XXX XXXX - covers trade XXXXXX - Just try it! -- ------------------------------------------------------------------------ -- DROOPY of AMORPHIS/SHELTERS - ----------------------- - XXXXXX XXXXX - swap / 100% XXXXXXXXXX XX/X XX-XXX XXXXXXXXX XXXXXX -- ------------------------------------------------------------------------ -- [E] [E] -- ------------------------------------------------------------------------ -- ERNIE of DARK CRYSTAL - ------------------ - XXXXXX XXXXXX - friendship swap XX XXXXXXX XXX, XXXXXXXXXX- swap with a girl XXXXX, XX XX X XX XXXXXX XXXXXXX -- ------------------------------------------------------------------------ -- EXIN - - - - 4 gfx swap XXXXXXXXX XXXXXr - 4 new contax XXXXX-XXXXX XXX. XX X - 4 good swap XXXXX XXXXXXX XXXXXXX -- ------------------------------------------------------------------------ -- [F] [F] -- ------------------------------------------------------------------------ -- FANGORN of ALC/TNV/WC - ----------------- - XXXXXX XXXXXXXXXXXX - really fast swap XX. XXXXXXXXXXXXXX XX/XX - 100% reply XX-XXX XXXXX - join ALLIANCE XXXXXX -- ------------------------------------------------------------------------ -- FANTASTIC ZOOL of SMASH DESIGNS- 4 the lastest - ---------------------------- - (il)legal XXXXXXX XXXX - 4 friendship XXXXXXXXXXXXX XXX. X - No nazis! XXXXX XXXXXXXX - tape swap XXXXXXX -- ------------------------------------------------------------------------ -- [F] [F] -- ------------------------------------------------------------------------ -- FATMAN of DYTEC - ----------- - - 4 THE CREST magazine XXXX XXXXXXXXXX - 4 all DYTEC releases XXXXXXXXXX. XX - 4 old and hot stuff XXXXX XXXXXX XXXXXXX -- ------------------------------------------------------------------------ -- FIREFOX of WILLOW - -------------- - XXXXXX XXXXXXXX - 4 hot'n'cool speedswap XXXXXX-XXXXXXX-XXX. X - 100% reply to all XXXXX XXXXXX XXXXXXX -- ----------------------------------------- -- [F] [F] -- ------------------------------------------ -- FLASH of REFLEX/SCHN+EXON - ---------------------- - XXXXXX XXXXXX XXXXXXXXXXX XX X/X XX-XXX XXXXXXXXX XXXXXX -- ------------------------------------------ -- FLEA of DE-KODER - ------------- - XXXXXXX XXXXXXXXXX - always reply XXXXXXX XX/X XX-XXX XXXXXXX XXXXXX -- ------------------------------------------ -- [F] [F] -- ------------------------------------------- -- FLOYD of WILLOW/PANIC/TEMPEST - -------------------------- - XXXX XXXXX - speedswap XX XXXXXXXX XX - friendship XXXXX XXXXXXXXXXXX - 100% reply XXXXXXX -- ------------------------------------------- -- FUNXILLA of SCS+TRC - --------------- - XXXXX XX XXX - quality swap XXXXXXXXXXXXX X - 100% reply XXXX XX XXXXXXX XXXXXXX -- ------------------------------------------- -- [G] [G] -- -------------------------------------------- -- G of ROLE - ------ - XXXXXXX XXXXXXXX - 4 swapping and gfx XXXXXXXXXXXXXXXX X on 64 and Amiga XXXX XXXXXXX XXXXXXX -- ---------------------------------------- -- GAXAR of ROLE/TEMPEST - ------------------ - XXXXX XXXXXXXX - new address! XXX XXXX XX. , XXX XXXXXXXX XXX XXXX XXXXXXXXX -- ---------------------------------------- -- [H] [H] -- ----------------------------------------- -- HEINMUECK of TUM/BP - ---------------- - XXXX XXXXXXXXX - 4 swap XX XXXXXXXXXXX X - 100% reply XXXXX XXXX XXXXXXX -- ----------------------------------------- -- HUMAN of AUTHORITY - --------------- - XXXXXX XXXXXX - only cover-swap XXXXXXXXXXX XX/XX - 100% XX-XXX XXXXX XXXXXX -- ----------------------------------------- -- [H-I] [H-I] -- ------------------------------------------- -- HUNCHI of MAYHEM - ------------- - - I'm still searching XXXXXX XXXXXXXXXXX for new ctx! X. XXXXXX X/X - 100% answer to all XX-XXX XXXXXXXX - 4 MAYHEM warez XXXXXX -- ------------------------------------------- -- INTRUDER of F4CG/REMEMBER- E-mail: INTRUDER(at) - ---------------------- - C64.ORG XXX XXX XXX X - for PC-swap (ZIP- XXXXX XXXXXX Drive and CDs) XXXXXXX - only for reliable people anymore -- ------------------------------------------------------------------------ -- [J-M] [J-M] -- ------------------------------------ -- MANEX of ANUBIS/STARDUST - --------------------- - XXXX XXXXXX - friendship XXXXXXXX XXX - music editor swap XXXXX XXXXXXX - 100% XXXXX XXXXXXXX -- ------------------------------------------------------------------------ -- MANIK of LAXITY - real slovakian power - ------------ - - best cracks ever done XXXXX XXXX - punk and metal tapes XXXXXXXX XX, XXXXXXX XXX- posters and pictures XXXXX XXXXXXXXXX - 100% reply to you XXXXXXXX - NO nazis and racists! -- ------------------------------------------- -- [M] [M] -- -------------------------------------------- -- MASTER S of EXCESS - --------------- - XXX - 4 all the EXCESS wares XXXXXXXXXXX XXXXX XXXXXX XXXXXXX -- ------------------------------------------ -- MAVERICK of SAMAR - -------------- - XXXXXXXX XXXXX - only active guys+girls XXXXXXXXXXX XXXXX XX XXXX XXXXXXXX XXXXXXX -- ------------------------------------------ -- [M] [M] -- ------------------------------------------- -- MINOS of DRAGON/VAUDERVILLE - ------------------------ - XXXXX XXXXXXXXXXX - 100% reply XXXXXXXXX X/XX XX-XXX XXXXXXXXX XXXXXX -- ------------------------------------------- -- MORPHEUS of FLASH INC. - ------------------ - XXXXXXX XXXXXXXXXX - 4 all FHI demos XXXXXXXXXX. XXX - NO ordinary swap XXXXX XXXXXXXXXX XXXXXX -- --------------------------------------- -- [M-N] [M-N] -- ------------------------------------ -- MR. ALPHA of F4CG/NOSTALGIA - ----------------------- - XXXXX XXXXXXXX - 4 all F4CG and XXXXXXXXXXXXX X NOSTALGIA warez XXXX XXXXXXX XXXXXXX -- ------------------------------------------------------------------------ -- NAPHALM of ONSLAUGHT/SCORN - ----------------------- -- 4 swap XXXXXXXXX XXXXXXXX - 4 join to SCORN XXXXXXXX XX X/X - 100% reply XX-XXX XXXXXXXX XXXXXX -- ------------------------------------------------------------------------ -- [N] [N] -- ------------------------------------------------------------------------ -- NEOTEC of F4CG - ----------- - - 4 the latest F4CG warez XXXXXXX XXXX - 4 everything concerning XXXXXXXXXXX. XX NEWS PRESS magazine XXXXX XXXXXXXX XXXXXXX -- ---------------------------------------- -- NOSTALGIA of PENTAGRAM - ------------------- - XXXXXX XX - 100% reply XXXXX XXXXXXXX XXXXXX -- ---------------------------------------- -- [O-P] [O-P] -- ------------------------------------ -- PHYTON of SCORN/BZDET DESIGN - ------------------------- -- No new contacts! XXXXXX XXXXXXXXXX - Sorry, but life is XXXXXX XX brutal for all! XXXXX XXXXXXX XXXXXX -- --------------------------------------------- -- PSYCHIK of FATUM - ------------- - XXXXXX XXXXXX XX. XXXXXXXX XXXXXXX X/XXX XX-XXX XXXXXX XXXXXX -- --------------------------------------------- -- [Q-R] [Q-R] -- ------------------------------------ -- RACOON of HITMEN/LEPSI DE - ---------------------- - XXXX XXXXXXXXXX - 100% reply to all XXXXXXXXXXX. XX XXXXX XXXXX XXXXXXX -- ------------------------------------------------------------------------ -- RED REDBY of ANUBIS - swap - ---------------- - - friendship XXXXX XXXXX - orries wanted XXXXXXX XXX - cool demos and games XXXXX XXXXXXX - join to ANUBIS XXXXX XXXXXXXX - 108% reply -- ---------------------------------------- -- [R] [R] -- ----------------------------------------- -- RHOBA Q - ---- - XXXXX XXXXX - new contacts wanted XX. XXXXXXXXXXXXX X/XX XX-XXX XXXXX XXXXXX -- ----------------------------------------- -- RIDDLER of ACTIVE - ------------- - XXXX XXXXX - 4 everything concerning XXXXXXXXXX XX X ACTIVE XXXXX XXXXX XXXXXX -- ----------------------------------------- -- [R-S] [R-S] -- ------------------------------------ -- RULER of APYDIA - ------------ - XXXXX XXX - NO swap! XXXXXXXXXXX XX/XX XX-XXX XXXXXXXX XXXXXX -- ------------------------------------ -- SAHIR of SAMAR/FAITH - ----------------- - - speed swap XXXX XXXXXX - 100% answer to all XXXXXX X X/X sceners XX-XXX XXXXXXXXXX XXXX - long/short notes XXXXXX -- ------------------------------------------------------------------------ -- [S] [S] -- ------------------------------------------------------------------------ -- SCARE of ACTIVE - ------------ - XXXXX XXXXXXX - 4 the lastest releases XX XXXXXXXXX X from ACTIVE XXXXX XXXXXXXXXXX XXXXXXX -- ------------------------------------------------------------------------ -- SCOOBY of LIGHT - ------------ - XXXXXXXX XXXXXX - NO ordinary swapping! X-XXXXXX XX XXXXX XXXXXXXX XXXXXX -- ------------------------------------------------------------------------ -- [S] [S] -- ------------------------------------------------------------------------ -- SCORPE of WILLOW/PANIC - ------------------- - - 4 INSANITY, NITRO + XXXXXXXXX XXXXXXXXX ETERNITY magazine XXXXXXXXXXXX. XX X - 100% reply to all XXXXX XXXXXX - also PC-swap XXXXXXX -- ------------------------------------------------------------------------ -- SIMONE of SCHN+EXON/KRECIKI - ------------------------ - XXXX XXXXXX - No new contacts! XXXXXXXXXXX XX/XX XX-XXX XXXX XXXXXX -- ------------------------------------------------------------------------ -- [S] [S] -- ------------------------------------------------------------------------ -- SPACE-ROY of MEGASTYLE - E-mail: ROTTEROY(at) - ------------------ - HOTMAIL.COM XXX XXXXXXX XXXXXX XXXXXXXXXXXXX. XX - 4 all MSI/MSP wares XXXX XXXX - NO ordinary swapping! XXXXXX -- ----------------------------------------------- -- SPLATTERHEAD of SCS+TRC - ------------------- - XXXX XXXXXXX - 4 all dutch coop XXXXXXXXX. X releases XXXX XX XXXXXXXXXX XXXXXXX -- ----------------------------------------------- -- [S] [S] -- ------------------------------------------------ -- SPLATTERPUNK of VULTURE - ------------------- - XXXXXX XXXXXXXX - 4 covers and VULTURE XX. XXXXXXXXXXX XX/XX stuff XX-XXX XXXXXXXX XXXXXX -- ----------------------------------------- -- STAN of HITMEN - E-mail: STAN(at) - ----------- - BEER.COM XXXXXXX XXXXXX XXXXXXX. XX X - 4 all HITMEN wares XXXXX XXX. XXXXXX - 4 BRAINFART papermag XXXXXXX -- -------------------------------------------------- -- [T] [T] -- --------------------------------------------------- -- THE FALCON of PENTAGRAM- E-mail:THEFALCON(at) - -------------------- - PROGRAMMER.NET XXXXX XXXXXX - joining + wares XXXXXXXXXXX XXXXXXX XX/X - NECROPSY +INTERNAT HQ XXXXX XXXXXXXX/XXXXXXXX - more contacts wanted XXXXXXX - reply guaranteed -- ---------------------------------------------- -- THORGAL of OOPS/SHELTERS- 4 new contacts - --------------------- -- 4 new + old demos XXXXX XXXXXXXXX - 4 GEOS XX. XXXXXXXXXXX XX/X - 4 covers + votesheets XX-XXX XXXXXXXXX - disc = answer XXXXXX - 4 electronic gadget -- ------------------------------------------- -- [T] [T] -- -------------------------------------------- -- THRONE of PANIC - 4 friendly swap - ------------ - - 4 cover and tape swap XXXXX XXXXXXX - 4 PNC, EB, DC+ABM wares XXXXXXXXXXXXX X X XX - 4 old + new wares XXXXX XXXXXXXXX - 4 joining PANIC or EB XXXXXXX - 100% reply to all -- ------------------------------------------ -- TIMIX of SAMAR - ----------- - XXXXX XXXXX - 100% reply X.X. XXXXXXX XX/XX XX-XXX XXXXXXXXX XXXXXX -- ------------------------------------------ -- [T] [T] -- ------------------------------------------- -- TROOP of LAXITY - E-mail: COMMISH(at) - ------------ - CONCEPTS.COM XXXXXXX XXXXXXX XXXXXXXXXXXX XX - 4 megaswap XXXX XX XXXX XXXXXXX -- ------------------------------------------- -- TURBO of UNREAL - always fast reply - ----------- - - hot/old - legal/illegal XXXXXX XXXXX - beermats, covers, X. XXXXXX XXX postcards XXXXX XXXXX - speedswap XXXXX XXXXXXXX - need new contacts -- ------------------------------------------- -- [T-V] [T-V] -- ------------------------------------ -- TYRON of HITMEN - ------------ - XXXX XXXXXX - 4 bbs graphics XXXXXXXXXXXX XX XXXXX XXXXX XXXXXXX -- -------------------------------------- -- VALSARY of SAMAR/LEPSI DE - --------------------- - XXXXX XXXXXXXXX - NO swapping! XXXXXXXXXX X/X XX-XXX XXXXXX XXXXXX -- -------------------------------------- -- [V-W] [V-W] -- ------------------------------------ -- VIOLATOR of AFL/LEPSI DE- 4 AFL and LD wares - --------------------- -- 4 RELAX, DOMINATION, XXXXXX XXXXXXXX THE CREST, EMPHATIC XXXXXXXXXXXX. X X - astronomy articles XXXXX XXXX - old demos + mags swap XXXXXX - 100% reply -- ---------------------------------------------- -- WALKER of F4CG - E-mail: WKR(at) - ---------- - ALGONET.SE XXXXX XXXXXX - 4 swap, 100% back XXXXXXX. XX, X XX - 4 old mags/demos swap XXXXX XXXXXXXXX - 4 PROPAGANDA and XXXXXX THE CREST magazine -- -------------------------------------------------- -- [W-X] [W-X] -- ------------------------------------ -- WOODRAF of TIGERS - -------------- - XXXXXX XXXXXXXXXX - joining XX. XXXXXXX X, XXXXXXXXX- need more contacts! XX-XXX XXXXXXXXX XXXXXX -- ------------------------------------------------------------------------ -- XENOX of ALPHAFLIGHT'70 - ------------------- - XXXXX XXXXXXX - 4 the latest AFL wares XXXXXXXXXXXXXXXX. XX X XXXXX XXX XXXXXXXXXX XXXXXXX -- ------------------------------------------- -- [Y-Z] [Y-Z] -- ------------------------------------ -- YATTAMAN of ALLIANCE - (fast) (geo) swap - ---------------- - - (GEOS) coders welcome XXXXXX XXXXXXXXX - 100% answer XX. XXXXXXXXXXX X/XX - 4 GEOMAKEDIR - XX-XXX XXXXXX subdirectory system XXXXXX on 1541/70/71! -- ---------------------------------------- -- ZAPOTEK of ALPHAFLIGHT'70 - ---------------------- -- E-mail: ZAPOTEK(at) X.X. XXX XXX ONLINE.NO XXXX XXX XXXXXX - 100% reply -- ------------------------------------------------------------------------ -- [Z] [Z] -- ------------------------------------------------------------------------ -- ZWARK of PROXIMA - ------------- - - 4 swap XXXXXXX XXXXXX - 4 joining PROXIMA XXXXXXXXXX XX/XX - 4 old demos XX-XXX XXXX - 100% reply XXXXXX -- ------------------------------------------------------------------------ -- On the next page you can find a short advertisement by ANONYM/PADUA. MESSAGE FROM ANONYM OF PADUA -- ------------------------------------------------------------------------ -- Dear Reader, As we continuing to prepare our future activities we decided that we would need the support of another coder in our family. In case you are interested in joining our team, please contact me via E-mail at... ANONYM(at)PADUA.ORG or write to... XXXXX XXXXXXXX XXXXXXXXXXX XX XXXXX XXXXXXX XXXXXXX (phone: +XX-XXX-XXXXXXX) -- ------------------------------------------------ --