Relax 22
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Contents |
Editorial
* EDITORIAL *
------------------------------------------------------------
R3L4X M4G4Z1N3* OCTOBER 1997 edition (issue
#22), the magazine for the generation with an eye for
the FINER details in the CBM 64 scene, was brought
to you by PHUTURE (Software & Marketing), your fa-
vourite disk-magazine releasing game label.
---------------------------
|... internal affairs ... |
---------------------------
In the tradition of scene history the regular Venlo
meetings in The Netherlands have archieved a quite
good reputation during the glance to the scene, bet-
ween 1988 and 1991 those mini-parties have been
quite attractive to be visited by the CBM 64 scene.
Lots of new releases and to meet top acts of the
Belgian, Dutch and German scene next to visitors
from other countries enriched the events always to
be something special.
At the regular Venlo meetings one was normally cap-
able to get the latest warez especially prepared for
for the meeting which was hold regulary once a
month, in fact more software got released than today
in a full month. It was no surprise that almost all
groups have used this event for distribution purpo-
ses, even magazines like 'Sex'n Crime' have been re-
leased regulary there, so this meetings have become
quite attractive for people looking for hot software.
One of those Venlo meetings, to be more exact the
one in September 1989, has been elected to be the
place where Relax Magazine #1 has been introduced
to the scene. 8 years later we can proudly announce
that history has been written. Relax Magazine was
NOT born nor planned in September 1989, it got RE-
LEASED at the third Saturday in Venlo/The Nether-
lands, archieving and deserving the status of being
the OLDEST still released and existing scene maga-
zine of ALL scene platforms, unlike what other jea-
lous unreliable sources may claim. The project 'Relax
Magazine' was been already born several months be-
fore the initial release could take place what is for
sure a quite natural phenomenon as certain arran-
gements can not and could not have been realised
over night. THE MASTER has been responsbile for the
first outfit used for five full issues, the at the time
still rather unknown IRONCAT, a member of the Swiss
group Wolfen, has arranged the legendary 'The Look'
theme in the notorious Future Composer and last but
not least TPA of X-Ample Architectures, perhaps
more known for the game graphics drawn under his
real name THOMAS HEINRICH, has been responsible
for the very first Relax logo. Now back in October
1997, in total eight years and a month later, Relax
Magazine is still around in order to report about the
scene.
Unfortunately times have changed dramatically and
the scene is losing lots of the magic day by day. AT&T
has blacklisted all major US boards which were online
so that the proud board scene life went down. Even if
other phone companies could have been abused, a
fact which should have been known to experienced
board sceners, and regarding the fact that some
numbers have been changed already the activity le-
vel can not really defined as risen again.
As a reaction to the current situation we have
skipped the board charts section for good since
creating board charts containing about 75% of all
votes mainly submitted through the Internet is not
exactly what we would dare to define as the ultimate
solution. Seeing homepages like "Second To None"
offering complete board functions it is just a question
of time that the action will move almost completely into
the Internet, Relax Magazine will take these Internet-
boards into consideration to create release charts
when the system has been perfected and has found
the acceptance within the cracking scene.
Observing the upload activity on The Digital Dungeon,
the MOST POPULAR CBM 64 related FTP-system, one
could start believing that only the oldie groups or
labels in alphabetical order like Cyberpunx, Motiv 8
(Quality), Nostalgia and Remember are the only active
factors trying to keep the scene busy and alive. The
first votesheets have already arrived with Remember
and Nostalgia taking over the top positions, indeed a
situation to get tears in the eyes, but ofcourse a
clear sign for the current cracking groups and the
lack of quality cracks which are really bug-free, what
is the impression one can get after the flood of qua-
lity versions released in the past three months. Fur-
ther aspects can be found in the society chapter of
this edition.
Having today's preferences in mind the motivation to
invest lots of expensive sparetime into scene related
projects is lowering with an every single issue, there
has never been before a similar situation like in the
past four months, a situation clearly showing that the
activity level of the average scene related person
has decreased dramatically. Keeping the sad situa-
tion for our beloved computer platform in mind it is
quite astonishing to see certain individuals and
groups investing lots of energy in the attempt to rule
the ruins, the left-overs of a once magnificent scene
with rather questionable methods. Real life must be
rather hard for those creatures investing tons of
dark energy to see a few people adoring them in a
dead scene, continously lying, story telling and mani-
pulating to create a sort of reputation which is total-
ly unimportant these days because without an active
scene and a vital competition a charts position does
not mean anything anymore.
THE HUNT 97 can be presented as either complete
failure or success, depending on the point of view a
person prefers to choose. NOT a single scene rela-
ted person was able to solve all the quests prepared
by the staff.
Regarding the fact that the average scener has en-
tered the scene in 1993, and those persons even
dare to define themselves shameless experienced
today, it was no surprise at all. Ofcourse it was an
impossible mission for sceners who entered after
1992 as most of the questions couldn't be answered
by downloading and reading old magazines as some do
just to claim they know what was going on, neverthe-
less we expected that some of those who claim to be a
part of the scene for about 7, 8, 9 or 10 years
should have been in the position to solve the quests
and to answer the questions.
One might start complaining about the fact that the
competition has held to suit the needs of the Internet
community but regarding the situation in the scene
where to look up for people being in the position to
compete in The Hunt the answer can only be in the
Internet, the place where atleast some scene "oldti-
mers" can be found.
The Hunt was meant as a competetion, a competition
we won without any remarkable competitors partici-
pating. Not a single person of the ones who dared to
compete was even close to get the full score by sol-
ving all quests. What was the reason? Lack of inte-
rest or the high level of difficulty? The answer might
be found somewhere between both answers, that's
the mirror for the scene these days.
Finally after about eight months we sadly detected
for the very first time that a person tried to submit
manipulated votes by using the online voter at Relax
Online. It is no surprise to see that specific person
from Turkey already known for his bad behaviour and
weak style by defining one of the main editors of this
publication as racist and nazi, what have been some
of the more polite expressions, without having just a
single proof for his stupid claims, but it seems to be
rather popular these days to act like this.
Nevertheless within 10 minutes three mails arrived,
two applications for a possible THE CBM 64 scene
e-mail directory registration and one filled digital
votesheet from the online voter on Relax Online, sent
with a faked e-mail address but with an interesting
X-MAILER. It is no surprise that the votesheet
contained various #1 votes for the group, its
members and productions. Exactly the same
phenomenon appeared with a paper votesheet, too.
Perhaps it is unknown for some sceners that a few
votesheet spreaders, a preference for Relax
Magazine votesheet spreaders, take care about their
work and are capable to identify the hand-writing of
their contacts! Random or pure LAMENESS?
Ofcourse there is no secure method to avoid people
cheating votesheets in any form, covering both
paper and digital votesheets. We have been thinking
about consequences and security but after all there
is NO totally secure method. We have decided to check
out suspicious votesheets even more careful before
taking them into consideration to create our charts
chapter(s) in the future. Suspicious votesheets from
anonymous e-mail services like Hotmail will be
immidiately deleted if the sender is NOT personally
known as reliable and genuine user to us, honest and
FAIR people having access to a steady Internet
account do NOT need to hide behind questionable
e-mail aliases.
Due to the fact that Relax Magazine has become 8
years old we decided to add a special gift on the disk,
quite useful for a minority and useless for the
majority. Relax Magazine 22 is only complete
distributed with a Rayden modded DMC v4.3 editor
that will suit the needs of people enjoying stereo
sound via two seperate SID chips on the CBM 64.
Further information about the stereo SID chip can be
ordered at Rayden's address.
------------------------------------------------------------
| ... Votesheet Spreaders and News suppliers ... |
------------------------------------------------------------
The PAPER votesheets have been spread, as usual,
by our very own ZAPOTEK, VIOLATOR and DR. SOFT,
who all are serving as AUTHORIZED mail distributors,
aswell as by RACOON who enlarged the squad.
The DIGITAL VOTESHEET has been spread by using
Motiv 8's mailing list.
The NEWS have been supplied and confirmed by
Burglar, Comanche, Curlin, Derbyshire Ram, Despair,
Jazzcat, Sebaloz, Midfit, Westbam, Vip and other re-
liable sources.
This edition's content looks like this:
------------------------------------------------------------
As usual GLOBAL REPORT is covering the most inte-
resting news out of the scene. The RELEASE CHARTS
and the YEARLY RELEASES are having a closer look
at the activity of the cracking groups releasewise.
The MAIL CHARTS are now only the commulated votes
from the votesheets, the old mail (mega) charts con-
ception can be found in the MEGA CHARTS chapter.
NETGUIDE is a new but self-explaining chapter, focu-
sing to the Internet. SOCIETY is having a closer look
on the biased release strategy of cracking groups
these days, quite useful for sceners who have joined
the scene in 1993 or later. GAMES PEOPLE PLAY is
giving answers to questions asked or initiated by the
concurence, a must for people looking for information
instead of manipulation. DEMO REVIEWS contains an
overview about some demo releases, an introduction
for the mail scene about the project "We Are Family"
and reviews of demos created by Lepsi and Panic.
PARTY RADAR is hosting the results from scene par-
ties and ofcourse information about THE PARTY 7.
LOST FILES is the entertaining chapter with sarcas-
tical but not always serious meant humorous views on
current scene happenings. In the ADVERTISEMENTS
chapter you will find, as usual, lots of addresses.
* Credits for our October edition *
------------------------------------------------------------
PROGRAMMING FUBEN/OXYRON
ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970
ADDITIONAL LYNCHBIT/ALPHA FLIGHT 1970
SOUNDTRACK DANKO/CENSOR DESIGN
BITMAP GRAPHICS RRR/OXYRON
CHARACTERSET SKID ROW/CHROMANCE
Title Author
------------------------------------------------------------
"Principle" Danko/Censor Design
"Relax" Danko/Censor Design
------------------------------------------------------------
* How to contact the Relax Magazine staff? *
------------------------------------------------------------
Snail mail: xxxx xxxxxxxxx
-------- xxxxxx
xxxxxxx
xxxxxxx
Internet: xxxxxx
------- xxxxxx
xxxxxxx
Boards: THE ESCAPADE (EHQ)
------
------------------------------------------------------------
* Where to download the Relax Magazine? *
------------------------------------------------------------
THE ESCAPADE ++49/5341-395697
THE DIGITAL DUNGEON ftp.scs-trc.net
------------------------------------------------------------
* RELAX (MAGAZINE) ONLINE *
------------------------------------------------------------
RELAX ONLINE http://home.sol.no/&zapotek
RRR/Oxyron xxxxxx
------------------------------------------------------------
* The Relax Magazine staff consists of *
------------------------------------------------------------
MAIN EDITOR MARC/ALPHA FLIGHT 1970
MAIN EDITOR RRR/OXYRON
MAIN EDITOR VIOLATOR/ALPHA FLIGHT 1970
CO-EDITOR FUBEN/OXYRON
GUEST EDITOR ECO/ALPHA FLIGHT 1970^EXCESS
GUEST CONTRIBUTION ANONYM/PADUA
CORRESPONDANT DR. SOFT/ALBION
------------------------------------------------------------
* Authorized Mail Distribution *
------------------------------------------------------------
ZAPOTEK/ALPHA FLIGHT 1970
VIOLATOR/ALPHA FLIGHT 1970^LEPSI DE
DR. SOFT/ALBION
RACOON/HITMEN)LEPSI DE
------------------------------------------------------------
* DISCLAIMER *
------------------------------------------------------------
RELAX MAGAZINE does not take any warranty for
text sources supplied by freelancers or guest edi-
tors. Articles, reports or any other submitted text
sources must NEITHER represent the opinions NOR
reflect the suspension of the Relax Magazine staff.
* COPYRIGHT DISCLAIMER *
------------------------------------------------------------
-. The binary CBM 64 version of the Relax Magazine
/0 is PUBLIC DOMAIN and may be spread FREELY
around the world as long as either the Relax archive
or the unpacked production itself is getting spread
AS-IS without any modifications.
This production must NOT be sold in any form to gain
profit without a written permission from the authors.
Any form of distribution on CD-Roms, IOMEGA-ZIP or
YAZ (and compatible) disks is STRICTLY forbidden!
Any parts of the binary and the HTML version, may it
be articles, graphics or musics, may NOT be used
without a written permission from the authors.
------------------------------------------------------------
Best regards on behalf of the entire staff,
RRR/Oxyron
----------
* R3L4X M4G4Z1N3* *
PAST TO PRESENT, 1989 - 1997
October 31st, 1997
---------------
Global Report
* GLOBAL REPORT *
------------------------------------------------------------
Facts, facts, facts, ... Welcome to THE news journal
you can care about because WE do care about the
content.
The seek for proven information has found its end as
you have finally found your favourite and most RELI-
ABLE HOST around the globe in this lonely universe.
Fantasy stories, expections or own opinions about
the latest happenings in the world we use to live in
can be found in several wrong places, this is the pla-
ce for getting PURE information, prepared and
collected and proven by EXPERIENCED and QUALI-
FIED reporters, always hunting for the latest in the
CBM 64 scene, the place we still use to life in.
It is divided into two seperate parts, illegal and legal
scene, instead of seperating the Polish news section
into a special chapter like in the last issue. The deci-
sion for the seperation was to introduce the activity
and to show that it is posible to take care about the
entire scene on an advanced level, too. In the future
we will continue using the system introduced with this
edition, starting global report always with the major
cracking groups.
The American phone company AT&T has been respon-
sible for the decreasing action on the US boards and
made several non-American board sceners unable to
call out by BLACKLISTING these few major US boards
that are still online, namely THE DUNGEON, THE BASS
PLANET AND DEADZONE. The only groups capable to
present an acceptable and regular board presence
have been in alphabetical order ALPHA FLIGHT 1970,
DYTEC and SUCCESS & THE RULING COMPANY. The
simple but effective solution, abusing to one of the
many other phone companies, seemed to be a rather
hard quest for some so-called experienced board
sceners. Most boards have already changed numbers
still the activity did not return in the formerly known
quality and quantity.
* ALPHA FLIGHT 1970 *
------------------------------------------------------------
The German cracking group has passed a rather
SLOW summer releasewise, a situation normally defi-
ned by other groups as summer break while certain
persons wanted to be informed about a crisis and the
decay of the most successful cracking group of the
past two years. These impreachments can NOT be
confirmed. Alpha Flight 1970 belongs in this dark pe-
riod of the US boards to the few groups to be found
calling out on a regular level. With the decreasing
temperatures lifesigns in form of releases have been
sent out, too, just to prove the opposite of the cur-
rently cruising rumours spread by doubtful perso-
nalities.
New in the rows of the flight is ECO, a talented music
composer, who joined in as double member remaining
in Excess, too. There has been a rumour saying that
Eco, and NOT Echo who is a quite different person,
has joined Motiv 8. This is totally wrong and based on
a misunderstanding.
MARC has finally married his all-time love Silvia on
September 26, 1997. He has and still is spending most
of his sparetime decorating the expanded flat and
can't be as active as in former times at the moment, a
situation which will certainly change after finishing
decorating.
ALG has left his second group Lepsi Developments in
order to join Samar as double member while VIOLATOR
has left Nostalgia in order to enlarge Lepsi Develop-
ments. BALDHEAD decided to join Street Children as
triple member, serving them as programmer.
RUG RAT, sysop of Edge Of Midnight, has been moved
to the inactive list as long as his board is down. THE
ESCAPADE, European headquarter for the flight,
went offline for a few days due to the fact that Xenox
was moving houses. Meanwhile it is back online using
the same well known number as before. ANTIDOTE,
next to Triad and Wrath Designs aswell Scandinavian
headquarter for Alpha Flight 1970, can be reached
by dialing a new number, ++46/457-26471.
CALYPSO, formerly known as one of the few remai-
ning mega swappers, finally left the flight due to a
missing inspiration for scene activities in the future.
FLASH, who requested to be set on the inactive list,
has decided to get more active again and left Alpha
Flight 1970 to join the Polish based group Kreciki
Design to be his fourth group/label announcing his
actual membership.
Current Alpha Flight memberstatus looks like (= 23):
ALG, Archangel, Argos, Baldhead, Caledonian, Chash,
Chrysagon, Danzig, Eco, Goldhand, Ignorance, Lynch-
bit, Mad Hatter, Marc, Ned, Rayden, Styx, The Heretic
Violator, Wizard, Xenox, Zapotek and Zatt
Alpha Flight worldheadquarter(s)/board(s):
THE ESCAPADE ++XX/XXXX-XXXXXX
ANTIDOTE ++XX/XXX-XXXXX
WWW http://www-studbo.hit.no/&u952487
* CHROMANCE *
------------------------------------------------------------
As usual it has been rather silent around the Hunga-
rian based group. Nothing really negative and nothing
really positive can be reported, just like a few years
ago certain members decided to look out for a more
promising future out of Chromance based on diffe-
rent motivations.
Gangsta's Paradise, Chromance and Onslaught's FTP-
site, was facing some problems in form of HD space
this summer. With lots of account owners being in va-
cation the incoming e-mails did fill the system quickly,
parts of GP have been moved to a temporary direc-
tory to keep things working. At the end of the vaca-
tion things have been fixed and worked on a normal
basis again. The system can be reached by a new URL
offering all the advanced WU-FTPD functions again.
Several members have left the Hungarian posse in
order to look out for new aims in other groups. Right
after leaving Onslaught Galland renamed back into his
for handle MIDFIT and was supposed to work as NTSC
fixer, coder and cracker. Just a few days later he
left for lately returned group Legend. SKID ROW de-
cided to leave aswell, celebrating the long expected
re-union with his long time group mate Skinhead in
the rows of the fantastics. Last but not least CUBE-
HEAD prefered to return to his former comrades in
Onslaught.
Current Chromance memberstatus looks like (= 23):
Deviant, Druid, Garth, Jaydee, Jinx, Joyride, Lion,
Macx, Mr. Wax, Natas, Pete, Rough, Scratcher, Skud,
Sphere, Spermbird, Stash, Syco, Zakk and Zar
Chromance worldheadquarter(s)/board(s):
BASS PLANET ++X/XXX/XXX-XXXX
VIRTUAL LIGHT ++XX/XXX-XXXXX
GANGSTA'S PARADISE c64.rulez.org
WWW (HALL OF FAME) http://www.agt.bme.hu/hof
* FANTASTIC 4 CRACKING GROUP *
------------------------------------------------------------
It just looked like an episode taken out of another
endless daily soap opera. In fact it was a story out
of the real scene life, delivered by the so-called
8-bit cosa nostra to fill the partly boring summer
gap without any real highlights. Three men left, three
men returned and later on one of them left for good.
The doors have been opened several times, the doors
have been closed several times and an old headquar-
ter has been re-fitted and taken back into action.
SKID ROW, known for his skills as programmer, NTSC
fixer and graphic artist, decided to cooperate with
his long time scene and group companion Skinhead
and teamed up with the fantastics. With DESPAIR ano-
ther potentional NTSC fixer enlarged the group. Des-
pair explained to Relax Magazine that he will re-start
his fixing activity for F4CG as soon as he has got a
functional NTSC equipment, having shown interest in
fixing with "Ice Guys" one of the few major titles on
the CBM 64.
The affairs about the 8-bit cosa nostra have been
rather entertaining and did fill the summer gap per-
fectly with DMC, FUNGUS and SNEAPER leaving the
group on August 20, 1997. Sneaper commented his
very own decision on Second To None like this "COZ
OF THE LACK OF SUPPORT FROM THE LEADING F4CG
MEMBERS I DECIDED TO LEAVE THE GROUP ON THE
THE 20TH OF AUGUST 1997." while PLAYBOY coun-
tered "I AM QUITE DISAPPOINTED BY THE THREE
GUYS. I GUESS THEY DIDN'T EVER GET THE POINT OF
BOTH SCENE AND F4CG.". However, matters have
been solved internal in 12 hours. During the period
the three deserters seem to have got the point of
both scene and F4CG and were allowed to re-join the
group. Nevertheless the situation did not change so
DMC, unhappy with the conditions, finally left the fan-
tastics for good and prefered to enlarge the endless
memberstatus of WOW.
FUNGUS seemed to enjoy the game of leaving and re-
joining so he practised it once again with Carcass,
indeed a fine strategy to keep the scene press busy
and motivated.
Considering a long time about the final decision and
after having left the former Italian group for a few
days quite a while ago DERBYSHIRE RAM has left the
group, too, in order to restart working with his for-
mer group mates HOK, FREESTYLE and JACK ALIEN
in the oldie label REMEMBER. Next to this activity a
membership is a "normal" scene group is supposed to
be announced in the early days of November.
SIXX has been moved into the inactive status due to
a missing phone connection making it unable to stay
in contact with the 100% netbased group.
INTRUDER, once ranked as the number #1 mail trader,
has sent out once again. After having bought some
CBM 64 equipment from Robocop/Atlantis the remai-
ning interest in the CBM 64 scene seems to celebrate
another revival. Intruder decided to join Remember,
too, but so far only as double member, serving in the
mail distribution of the highly appreciated oldie label.
The long time vansihed FTP-site INTERPARK as been
brought online again back in early September, located
on the known server in Italy. The service is available
under the original old address, too, URL is unchanged
ftp://bbs.cc.uniud.it.
Current F4CG memberstatus looks like (= 21):
Bitman, Despair, Devil, Fungus, Goz, Maja, Motley, Mr.
Alpha, Neotec, Newscopy, Playboy, Skid Row, Skinhead
Sliver, Smasher, Sneaper, Solar, Stasi, Total Chaos,
Walker and Zyron
F4CG worldheadquarter(s)/board(s):
FTP: INTERPARK bbs.cc.uniud.it
WWW http://www.algonet.se/&motley/propa.htm
* HITMEN *
------------------------------------------------------------
Hitmen continued what they have started during the
last months by recruiting further well known (Ger-
man) scene profiles to be able presenting a rather
impressive memberstatus. The Playstation section
seems to become rather successful, too, with lots of
CBM 64 related persons of several groups to be
found in the memberstatus.
Hitmen continued the seek to recruit well known Ger-
man scene profiles. MAGIC MAN, former member of
groups like 4712, Yazz, Array, Crazy, Enigma and
Avantgarde joined in as programmer, considering to
bring the legendary magazine Mamba back into busi-
ness. WEASEL, former member of Frontline, Matrix,
Crazy, Lotus, Crest, Enigma and Avantgarde is sup-
posed to prove his skills as cracker once in a while.
In Sweden SLEDGE has left the old legend FairLight in
order to team up with Hitmen and running WAREZ
AQUARIUM as a true hitman only. In early October the
bulletin board system got a new number, please note
++46/867-32424 to get a connect.
Back in full effect Magic Man has already shown inte-
terest in organising a project in the tradition of the
good old "DEMO OF THE YEAR" conception, a mega
cooperation demo in first case for old and well repu-
tated groups only, using the project name "WE ARE
FAMILY". A mailinglist has already been installed, sub-
scribe at MJ^PADUA.ORG and note in the body "SUB-
SCRIBE WAF" to receive further information. After
a quite promising and euphorical phase the project
seems to have slowed down a bit due to sparetime li-
mitations.
Unlike printed elsewhere DESPAIR did NOT join Hitmen
on CBM 64 but the PLAYSTATION section. RACOON did
join the Polish demo group Lepsi Developments as
a mail trading double member.
Current Hitmen memberstatus looks like (= 32):
Alchemist, Banshee, Burn, Chaotic, Cupid, Curlin, Deff
Diverse, Erol, Groepaz, Hi-Lite, Jack Alien, Jayce,
Jinx, Kristian Rostoen, Luke, Magic Man, Marcus,
Moonchild, Motion, Peacemaker, Racoon, Rammy, Raze,
Sabotage, Seven, Skud, Sledge, Tranziie, Tyron, Vor-
tex and Weasel
Hitmen worldheadquarter(s)/board(s):
THE DUNGEON ++X/XXX/XXX-XXXX
MYSTICAL PARADIZE ++XX/XXXX-XXXXX
WAREZ AQUARIUM ++XX/XXX-XXXXX
WWW http://hitmen64.home.ml.org/
* LEGEND *
------------------------------------------------------------
The will of god returned to the CBM 64 scene, the
REAL Legend represented by TRUE and ACTIVE le-
genders unlike in the phase when Legend disappea-
red from the scene two years ago. Releasewise Le-
gend did not return to former strength and activity
yet but with the re-introduction of Second To None
runned with QCBBS once again the aspiration of inno-
vation has touched a once so proud scene.
After a short guest performance in Chromance MID-
FIT (ex-Galland, ex-Dr. Jones) happily left for the
growing will of god. He is supposed to serve them as
cracker, NTSC fixer and coder. He has left his se-
cond group Nostalgia, too. A short period later Midfit
reactivated MANIAC who has taken in as trail member
but he left after a few days only to celebrate a re-
union with STING, long time companion during his
wrong way throught the scene. GENE, former member
of groups like Illusion and Bros just to name a few,
has been reactivated, too, and will serve as co-sysop
of the web-based BBS SECOND TO NONE and public
relations man. Last but not least XXX has been spot-
ted calling Second To None, too.
Second To None has moved locations to a by far
faster server in Switzerland and can be seen as the
future of BBS systems for all possible scene plat-
forms, simulating in the actual phase already lots of
options a board has to offer, still some features are
still under production.
Current Legend memberstatus looks like (= 11):
Antitrack, Doc, Fletch, Gene, Goldfish, Midfit, Power-
plant, TDO, Uncle D, Westbam and XXX
Legend worldheadquarter(s)/board(s):
SECOND TO NONE http://b2.welcome.ch/secondtonone
* MOTIV 8 *
------------------------------------------------------------
Confusion and misunderstandings have been the
headlines for the Danish group. People who were said
to be not in the group became genuine members while
persons said to be in the group have not been in af-
ter all. Motiv 8 has followed the trend to release new
quality cracks of golden oldies, too.
DASH, who has caused some confusion in the rows of
the motivated ones and after an official proclamation
saying he was NO member, got finally officially taken
in and confirmed to be an authentic member. He did
join the forces under very hectic circumstances re-
sponsible for the fact that things have been mixed up
back in time. Some time later he got caught by the
Swedish police for abusing the local telecom service,
Swedish Telecom, in form of phone fraud and pbx, and
if it is NOT enough for a single person already, for
burning CD-Roms for PC and Sony Playstation, too.
The police confiscated his, in the opinion of the au-
thorities "serious", computer equipment, leaving the
CBM 64 for his disposal, so this raid did not really
affect his CBM 64 activities. L.A. STYLE has returned
to the CBM 64 scene and to Motiv 8, too. At the mo-
ment it is still unsure if he will bring his board "The
Hidden" back online or not. L.A. Style has become a
victim of the justice, too, by having got caused for
unauthorised selling of pirated PC software among o-
ther incidents last year. Later on GOAT/Disorder
teamed up as mail trader, modem trader, cracker and
programmer.
LARRY decided to quit the scene, therefore "Raveo-
lution", his board, went down for good. MENDRAKE,
responsible for the scandal around Sacred by faking
so-called first releases, the person who rebuilt Uni-
ted Artists without permission and who has called
himself unauthorized a FairLight member just to name
a few masterpieces and highlights of his impressive
career, has brought some entertainment into the
scene by explaining that ECHO/Excess joined Motiv 8
as double member. ECHO/Excess has left Excess for
Plush about a year ago. ECO, what sounds indeed al-
most like Echo, did only agree to arrange a few ex-
clusive soundtracks for the motivated ones, he did
definately NOT promise or agree any form of mem-
bership in the Danish group. A few days later Eco fi-
nally decided to join Alpha Flight 1970 as double mem-
ber to support the group with soundtracks for legal
and intro productions. However, Mendrake decided to
removed Laxity from his board "The Dragon's Tower"
so Motiv 8 will be the only group using this system as
headquarter in the future. Nevertheless EDDIE dared
to re-open his old board THE GRAVEYARD, running
more or less on an experimental basis up to now. To
get a connect there dial ++XX/XXX-XXXXXXX, the old
number.
After being offline for quite a while IN LIVING COLOR
has been officially confirmed to be offline, too. Fur-
thermore is Motiv 8 searching for a replacement of
the FTP-site MOUNT TOKAY, shared with the Dutch
cooperation, since the activity there slowed down to
non detectable level.
Following the trend of releasing new, fresh quality
versions from golden oldies a lot of labels have been
found, being responsible for a massive software sup-
port these days. Motiv 8 did not found another label,
Motiv 8 went a different way and presented their
quality released using the label M8Q, Motiv 8 Quality.
M8Q has already released a quite impressive amount
of software, mainly spread using the self-administra-
stead mailinglist. Furthermore a special drive got in-
stalled on The Dragon's Tower in order to please the
increasing amount of oldie lovers.
Current Motiv 8 memberstatus looks like (= 15):
Bird, Clive, Crossfire, Dash, Eddie, Gerry, Goat,
Greenfrog, Ibanez, Iceball, L.A. Style, Mason, Men-
drake, Merlin and Nuke
Motiv 8 worldheadquarter(s)/board(s):
THE DRAGON'S TOWER ++XX/XXXX-XXXXXX
THE GRAVEYARD ++XX/XXX-XXXXXXX
WWWhttp://www.informatik.uni-oldenburg.de/&grfrog/
Please continue reading in Global Report II.
Best regards,
RRR/Oxyron
----------
Global Report ||
* GLOBAL REPORT II *
------------------------------------------------------------
Facts, facts, facts... The news coverage continues
starting with the remaining illegal orientated groups.
There is definately no further long introduction part
necessary, so let's continue the flood of information.
* ONSLAUGHT *
------------------------------------------------------------
The most interesting news around the Australian
based group was the return of the long gone maga-
zine Vandalism News which has been released again
after having been delayed for about a full year as-
well as recruiting another trouble maker continously
causing disorder and disruption wherever he can
produce himself.
Recruiting MANIAC, in alphabetical order former mem-
ber of Alpha Flight 1970, Arcade, Dominators, Gene-
sis Project, Madonna Cracking Group, Pandora, Pa-
ramount and Talent among a few days intermezzo on
trial basis in Legend, did grow hot the dispositions,
kept the gossip floating and caused lots of hot tem-
pered discussions wherever and whenever Maniac
appeared. His weak claimings to be a former member
of the cooperation of IKARI & TALENT could have
been easily proven to be wrong. Not only by members
of the refered groups like DOC, EXCELL, FLETCH and
XXX for Ikari's part and BOD speaking as Talent or-
ganiser and founder but aswell by checking the refe-
rence Maniac incautiously named, the Shock! maga-
zine. In issue #10 one could find that Sting and Maniac
were allowed to join Talent, according to Bod on trial
basis only, and got kicked out a few days later. Bad
luck. Causing disorder, disruption and claiming to be
a legend NEVER pays for itself when there are per-
sons in the position to prove the opposite! Maniac is
supposed to work as cracker and modem trader in
first case. Another new member is TEKTRONICS, the
person who is said to hide behind this handle should
be Matt, former member of Mystic, who recently re-
turned to the scene. His jobs are supposed to be a
coder, supplier and graphic artist for Onslaught.
CUBEHEAD, a Hungarian music composer, came back
from Chromance in order to return to his former
Australian group mates, remaining in the music label
Oxsid Planetary as double member.
The Australians did a major clean up to decrease the
memberstatus. At first BIZARRE, who has moved per-
manently to Canada, went to the inactive status. He
might return by receiving his CBM 64 equipment later
on this year. MR. BRAIN, who is active as a warez
courier in the PC scene, got excluded from the list
aswell as long as he decides to get active again. RAP
is the next one taken out of the active memberstatus
due to enviromental problems. Living in the southern
part of Poland he is supposed to have become a vic-
tim of the flood catastrophe this summer having
destroyed parts of Poland, Czech Republic and
Eastern Germany.
RAMIREZ, German original supplier and modem trader
has left the scene. Having got an ISDN line he feels
unable to call the boards to due the protocols.
Onslaught has decided to drop THE BADLANDS, offi-
cial FTP-site for Vandalism News and Domination, due
to speed limitations and lack of support of the main-
tainer, Spockie of T'Pau. He was forced to start his
army service, causing that he did not find the time to
update the FTP-site on a regular daily basis.
However, Onslaught has opened an homepage on Geo-
cities, an institution offering web space for free. URL
is http://www.geocities.com/SiliconValley/Bay/1172 or
the shorter alias http://ons.home.ml.org.
DEADZONE has been blacklisted by AT&T, like all o-
ther CBM 64 elite boards which are currently online,
The Dungeon and The Bass Planet, too. This slowed
down the board activity, causing that Onslaught could
NOT be spotted regulary on the US boards anymore.
Not even the immidiately changed number of Deadzone
brought the expected return, the situation remains
quite silent in the land of the free. Meanwhile Jazzcat
hinted to have stopped his activities in the hack and
phreak area so Onslaught is said to conserve the
still existince resource until a new member has been
found to take over the activity. However, Onslaught
acutally can NOT be found on the US boards regulary
and it is just the missing presence which can only be
reported about, NOT the existance of unused re-
sources which could bring a group into the position
to call out.
Current Onslaught memberstatus looks like (= 23):
B-Wyze, Carlos, Cubehead, Deekay, Digahole, DJ Kat,
Donar, Doom, Grafee, Homeboy, Insane, Jason, Jazz-
cat, Jolz, Maniac, McByte, Meff, Morbid, Moses, Shok-
ker, Sting, TBH, Tektronics, Trouble and Vengeance
Onslaught worldheadquarter(s)/board(s):
DEADZONE ++X/XXX/XXX-XXXX
SANITARIUM ++XX/XXX-XXXXXX
FTP: GANGSTA'S PARADISE c64.rulez.org
WWW: THE SLAUGHTERHOUSE http://ons.home.ml.org
* SUCCESS & THE RULING COMPANY *
------------------------------------------------------------
ALCHEMIST did fly across the lake and visited good
old Europe, to be more precise Amsterdam in The Ne-
therlands, to meet his group mates and to have a
good time over here. However, the Dutch cooperation
enlarged their activity in the Internet once again.
L'TRIMM has left WOW to join the team of his Cyber-
punx and Talent group mate Count Zero. L'Trimm is
supposed to work as cracker for the Dutch coope-
ration remaining in Cyberpunx as double member.
Tollfree numbers are getting installed to increase the
action on the boards, a necessary step in the cur-
rently very quiet situation. Hopefully the new number
++1/888/536-4306 will be a helping hand in order to
realise the idea.
Next to hosting the most popular and most frequen-
ted CBM 64 related FTP-site "The Digital Dungeon"
the Dutch cooperation has invested some time into
WWW related projects and could proudly present a
nice group homepage and a section for the magazine
Frontpage including an all-time charts online voter.
Furthermore "SPANKERZ HEAVEN", running on an
early version of Burg-BBS, Burglar's answer to
QCBBS, is actually tested by certain beta-users. If
you are interested in testing the system apply at
[http://www.scs-trc.net/apply.htm].
Current SCS&TRC memberstatus looks like (= 23):
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,
Coolhand, Count Zero, Credo, El Banditos, Funxilla,
Gazza, L'Trimm, Micron, Moren, Mr. Ammo, Nightshade,
Replay, Spectator, Splatterhead, Stake, Superstition,
Trax and Tristan
SCS&TRC worldheadquarter(s)/board(s):
THE DUNGEON ++X/XXX/XXX-XXXX
THE DUNGEON ++X/XXX/XXX-XXXX
MYSTICAL PARADISE ++XX/XXXX-XXXXX
WWW http://www.scs-trc.net
WWW: SPANKERZ HEAVEN http://www.scs-trc.net/sh
FTP: THE DIGITAL DUNGEON ftp.scs-trc.net
FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu
Following please find the information of more to the
legal part of the scene connected groups.
* ALBION *
------------------------------------------------------------
Regarding the situation in the legal part of the scene
Albion does for sure belong to the few more active
with different demo and magazine releases all over
the year. Their latest release has been EXCALIBUR,
ranked third in the Gravity 1997 demo competition. In
January 1998 Albion will release its 5 years birthday
celebration demo.
After a quite silent period on the CBM 64 based on
Amiga activities programmer YANS will be back in ac-
tion. HAWK, a member of Proxima, teamed up as gra-
ic artist. The Polish composer WACEK is meanwhile a
member of the groups Arise, Albion, Coma and Lepsi
Developments aswell as of the music labels Amorphis
and Oxsid Planetary. This is indeed an impressive
amount and for sure a negative record in the CBM 64
scene since it clearly shows that a membership in a
group seems not to mean anything anymore, other-
wise the phenomenon multiple group memberships can
NOT be explained. Meanwhile OLSEN became the offi-
cial leader of the music label Amorphis again.
UNLOCK has moved houses what decreased his CBM
64 activities a little bit aswell as the fact that he has
actually not monitor to allow any CBM 64 activity. Ne-
vertheless he can be reached by e-mail, please con-
sult the e-mail directory at RELAX ONLINE for the
valid e-mail address.
Current Albion memberstatus looks like (= 19):
Agoth, Cosmo, Crimson, Dr. Soft, Eclipse, Hawk, Jetan
Kerk, Kmeg, Kotas, Lucky, Magic, Olsen, Quamus,
Questor, Stilgar, Unlock, Wacek and Yans
Albion worldheadquarter(s)/board(s):
WWW http://biotop.umcs.lublin.pl/&ptracz/albion.html
* ARISE *
------------------------------------------------------------
Arise has released another dentro completely pro-
duced by Wacek, who can be found in the membersta-
tus of various scene groups and music labels alrea-
dy. Luke is currently working on Arise's second huge
demonstration.
New in the team is RODNEY, who followed his former
Camey comrade Luke, to serve as music composer.
Rodney did prove his talent already by winning the
Intel Outside4 music competition.
DUX has left Arise just a few days in the group to
concentrate on his actitivy as programmer in Frac-
tion.
Current Arise memberstatus looks like (= 10):
Barman, Bimber, Browar, FHM, Gorzalek, Luke, Rod-
ney, Sensei, TSL and Wacek
* LEPSI DE *
------------------------------------------------------------
Lepsi Developments has officially renamed into Lepsi
De. For those wondering about this unusual decision
it got explained that a shorter name is offering more
variety and options for the graphic artists while
drawing logos and graphics. The Polish demo group
continued their massive support for the scene and
released with "3D HIGHLIGHT" another trackmo that
got ranked third at the this time disappointing demo
competition of the Assembly party in Finland aswell as
by releasing another dentro at the Gravity 1997 in
Poland. The warez rush will not stop! The second is-
sue of their English magazine Design is due these
days, a dentro called "ZOOM8 POWER" is just waiting
for a party to be released. For The Party 7 a pro-
duction called "SENSATION" is announced, for the
Polish winter party a sort of out-of-Sensation like
production entitled "STUNDARD".
Lepsi De could proudly announce the membership of
a few high ranked mail traders to take care about
mail distribution. VIOLATOR/Alpha Flight 1970 and RA-
COON/Hitmen both joined as double members.
BAX, next to Lepsi a member of Fatum, joined No Name
as triple member to work as music composer. Unlike
stated elsewhere GREGFEEL did NOT quit the scene
but Samar only, remaining in Lepsi and Unreal as
double member. Contrary to all rumours WACEK did
not leave Lepsi, too, remaining in total six groups and
labels guaranting that he will never be out of work
scenewise.
A lot of members have been moved to the inactive
status, starting with BRAX, CSEZSO, JB, MR. BA-
LOON, PHANTOM and ending with WORM. The decision
was made after checking the activity level and listen-
ing to reports about damaged hardware the inactivi-
ty.
ALG, a quite talented graphic artist, has left Lepsi in
order to join Samar as double member next to his
membership in Alpha Flight 1970. Samar will be re-
sponsible for the production of ALG's graphic collec-
tion.
Current Lepsi memberstatus looks like (= 20):
Bax, Blender, Gawain, Gregfeel, Katon, Lego, Leo,
Levi, Lynchbit, Madrom, Nazgul, Nemo, Racoon, Seba-
loz, S.U.C.K., Valsary, Violator, Wacek, Zatt and Zielok
* STREET CHILDREN & EXON *
------------------------------------------------------------
Cooperations could have been found in the cracking
scene very often but that demo groups have ever
started a steady cooperation is quite unusual. As in
Poland nothing is really impossible this is no real
surprise after all.
BALDHEAD/Alpha Flight 1970)Kreciki Design joined in
as programmer and triple member just to see FLASH
joining in return Kreciki Design, too. Meanwhile Flash
has left Alpha Flight 1970 after requesting to be pla-
ced on the inactive list due to time limitations. These
limitations seem to have gone due to the activity in
meanwhile three different groups and one label. SUN-
DANCE/Exon has been recruited as graphic artist
before the cooperation did take place.
XENOX decided to leave the Polish group and to con-
centrate his rare sparetime for any activity around
Alpha Flight 1970.
Current Schn & Exon memberstatus looks like (= 20):
Archangel, Baldhead, Bedrich, Cobra, Cooper, Corwin
Cyclone B, Everlast, Flash, Habib, Kitana, Mad Hatter,
Micro, Noise, Oldguy, Simone, Sundance, Volcano, War-
lock and Wizard
* TENGU *
------------------------------------------------------------
Things around Tengu are going slow at the moment,
no remarkable activity releasewise could have been
detected.
BIGOS, programmer, and DEINONYCHOS, mail trader,
joined from Sataki to strengthen the group.
Meanwhile KILLER, scenewise active as mail trader
and sampling music, teamed up with Kreciki Design as
double member while PROVOKATOR joined Smash De-
signs as mail trader and double member.
Current Tengu memberlist looks like (= 12):
Astovel, Bigos, Corwin, Deinonychos, Fangorn, Killer,
Killer, Kosa, Ksin, Lydon, Pardon, Provocator and
Replay
* SINGLE NEWS AND RUMOURS *
------------------------------------------------------------
* The cover group FACTORY has got a few new mem-
bers, too. After BISHOP as cover designer with
CENTRAX as spreader another Samar member en-
larged the label.
Current Factory memberstatus looks like (= 04):
Bishop, Centrax, Flash and Micro
* A certain WARLOCK did enlarge the status of FAITH
for a few days, then he decided to leave the group
again to prefer the membership in WOW. SAHIR did
join as mail trader and double member in the rather
active demo group Samar.
Current Faith memberstatus looks like (= 10):
Jones, Kat, Nylu, Ophis, Pajda, Pentol, Praiser, Sa-
hir, Talbot and Troll
* AXON has started to create a homepage for FATUM
while PABLO, after some time of inactivity, returned
to become more active again. LEMING joined Medium
as triple member.
Current Fatum memberstatus looks like (= 13):
Axon, Bax, Gopher, Grabba, Leming, Marco, Mr. Wegi
No True, Pablo, Psychik, Shaggy, Talbot & Wedlock
* After clearing certain misunderstandings CONDIC
finally enlarged the forces of NIPSON but unfortu-
nately JAKEC, their main swapper, finally left for
the Amiga scene.
Current Nipson memberstatus looks like (= 06):
ASL, Condic, Dolph, Jesper Kyd, Luke and Rico
* DUX as left his second group Arise to stay in
FRACTION only, main coder Alpha renamed into IN-
HABITOR and AGENT X joined as organiser. The yet
unknown SHELL finally teamed up as programmer.
Kordiaukis left to stay in Samar and Kreciki only.
SAPPER restarted his scene activity.
Current Fraction memberstatus looks like (= 19):
Agent X, Chash, Cobra, Cucumbeer, Djinn, Dux, In-
habitor, Martens, Pasthor, Quesar, Sage, Sapper,
Sarin, Sensei, Shell, Szikers, Vampire, Vigo and
Wedlock
* JURGEN/Fraction joined KRECIKI DESIGN as coder.
BALDHEAD and FLASH set up a deal to enlarge the
status of their first groups. PRINCE/Vaudeville
joined to join the Adwarp PL staff. SAHIR/Faith has
left for Samar.
Current Kreciki memberstatus looks like (= 16):
Axon, B.M., Baldhead, Cancer, Dee Jay, Divine, Fe-
nek, Flash, Jurgen, Killof, Kordiaukis, Prince, Raffi,
Sensei, Simone and Wedlock
* CENTRAX became the new co-hq of SAMAR while
SAHIR/Faith joined in as mail trader as KORDIAUKIS
left all groups except of Kreciki to join in, too.
Current Samar memberstatus looks like (= 26):
ALG, Aristo, Bishop, Butt-Man, Centrax, Daf, Dune,
Falcor, Glover, Goldhand, Gregfeel, Isildur, Kordi-
aukis, Levi, Maverick, Mr. Fiz, Neck, Ramos, RMTL,
Scarlet, Scatee, Stinger, Timix, TTL, Valsary and
Zeor
* Rude left WOW for ROLE to join as coder and mail
trader, followed by FADE/Tycoons and MEDIATOR.
ZAK joined Proxima as double and SCORPE joined
Panic as triple member while LEMING left Role.
That have been all news and information we were able
to collect for this edition. Keeping in mind that due to
the summer a lot of persons and groups have de-
creased their activity the amount and coverage is
hopefully still on an advanced level. Many thanks have
to go again to DR. SOFT, our correspondant in
eastern Europe, for his investigations and massive
information support.
Best regards,
RRR/Oxyron
----------
Release Charts
The Official Release Charts for the RELAX MAGAZINE
------------------------------------------------------------
Performed by the MASTER OF LAW...
MARC
----
RELEASE CHAPTS RULES v 1.51
--------------------------
* GENERAL INTRODUCTION
------------
|DEFINITION| A PREMIERE upload of a game or pre-
------------ view on the US boards is generally de-
fined as FIRST RELEASE, may it be a PAL, NTSC or
an already PAL/NTSC fixed 100% working production.
In case a game has been peleased in either PAL or
NTSC only the first PAL/NTSC fixed version will be
the official first release (qee: 6 months rule).
---------------
|6 MONTHS RULE| If a production has been relea-
--------------- sed either PAL or NTSC only the
group presenting a PAL/NTQC fix within SIX months
after the first release has been made is getting FULL
points, for both GAME ald FIX (see: point system)
if just ONE group is responsible, if TWO groups are
involved the points will be qhared.
---------------
|24 HOURS RULE| In case TWM groups upload a tit-
--------------- le on different boards THE group
having spread the release FIRST ON MOST BOARDS
taken into consideration to create the release
charts is receiving the points.
If a group presents their version 24 hours after the
FIRST RELEASE the release is getting handled as a
re-release (see: re-release).
------------
|RE-RELEASE| A release already first released be-
------------- fore and having EXCEEDED the 24
hours rule is called a re-release.
* RELAX MAGAZINE POINT SYSTEM
-------------
|POINT SYSTEM:| The Relax Magazine* point system
-------------- table contains the following cathe-
gories:
Fullprice Games 6.0 - 8.0 points
Budget Games 4.0 - 6.0 points
Low Budget 2.0 - 4.0 points
PD/Shareware/Freeware 1.0 - 2.0 points
Previews 0.0 - 1.0 points
Due to the fact that the QUALITY of games in each
cathegory VARIES the margin is ofcourse FLEXIBLE,
too, as it would be UNFAIR to rate poor and good ga-
mes with a similar amount of points.
---------------
|PAL/NTSC FIX:| ONE bonus point can be gained by
--------------- releasing a 100% (!) working PAL/
NTSC version. When a second group got involved with
the PAL or NTSC fix the points will be SHARED!
Games which were already PAL released HAVE to be
fixed WITHIN 6 months after the official PAL release
otherwise NO points will be eiven for the NTSC fix.
---------------
|MINUS POINTS:| are a punishment for failures which
--------------- don't accomplish to the standarts
set for today's cracker geleration and the philoso-
phy of the Relax Magazine release charts.
Re-releases - 7.0 points
Re-release of a preview - 1.0 points
NO levelpacking - 1.0 points
NO trainer(s) - 1.0 points
NO translation - 1.0 points
-----------
|NO POINTS| will be given for the following produc-
----------- tions, not fitting into the traditional re-
lease charts rulez.
Unlike most other magazines we WON'T give points for
tools. Those releases will get mentioned but that's all
about them.
SEUCK GAMES, BASIC GAMES, COMPILED BASIC
GAMES and such games that were done using a GAME
MAKER aswell as NON-PLAYABLE PREVIEWS will be
IGNORED.
---------------
|BONUS POINTS:| whenever WE think somebody did
--------------- something SPECIAL or OUTSTAND-
ING we will add ONE point to the NORMAL amount of
points. This might be a complex translation or a com-
plex translation of graphics.
SPECIAL FEATURES just benefiting a MINOR or limited
group of sceners, just as REU (Ram expansion unit)
users, is still worth a HALF point.
* WHERE TO UPLOAD FIRST RELEASES?
--------
|BOARDS| While creating the Relax Magazine* re-
-------- lease charts the following boards have
been taken in to consideration.
The Dungeon 214-342-7281
Dead Zone 215-637-2204
The Bass Planet 609-587-4495
And here we go...
* ALPHA FLIGHT 1970 (7.7 pts) *
------------------------------------------------------------
The flight returned from the summer break and re-
leased the PAL version of FLIPTRIS (3.3 pts) followed
by the unplayable second version of the preview
LEGEND OF KYRIL (0.0 pts). Last but not least the
fixed version of PENNY (3.4 + 1.0 = 4.4 pts) from
Commodore Scene.
* CHROMANCE (2.1 pts) *
------------------------------------------------------------
The Hungarian based group only released an average
game called 64 LUFF (2.1 pts), a game already run-
ning Pal/NTSC.
* Disorder (2.1 pts) *
------------------------------------------------------------
Before they died they released PAC MAN (2.1 pts).
* Excess (0.2 pts) *
------------------------------------------------------------
They released the preview of BLOODY STARS
(0.2 pts).
* F4CG (0.0 pts) *
------------------------------------------------------------
The fantastics started with the fixed version of MR.
ANT (2.6 + 1.0 = 3.6 pts), followed by PLASM (-7 pts),
a RE-RELEASE! Hitmen released it a few days earlier
and F4CG slowing down the music on NTSC and fixing
the on a few computers corrupt highscore-saver
does not justify a so-called 100% version. With THE-
PSOS (- 1 pts), a little preview, another RE-RELEASE
made it to the boards. Red Sector Inc. released the
FULL game around 1993 under the real name PSY-
NOPSIS.
* Hitmen (9.1 pts) *
------------------------------------------------------------
After a more silent period the German cracking crew
started a nice warez rush. At first PLASM (3.4 - 1.0
+ 1.0 = 3.4 pts), the minus point was given for a part-
ly bugging highscore-saver, then COLEE (2.6 + 1.0 =
3.6 pts) and COLEE (2.6+1.0 pts) and followed by four
previews called CROSS INVERT 2 (0.6 pts.), LABE ME
(0.1 pts), BARREL BUNGER (0.4 pts) and finally MAXI-
MUM OVERDRIVE (1.0 pts). Last but not least there
was a little useful tool called PICTURE RECOLORATOR
(0.0 pts) coded by Bob/Censor Design.
* LAXITY (6.6 pts) *
------------------------------------------------------------
Laxity has released the from Didi programmed and
fixed WORDS DON'T COME EASY (2.5 + 1.0 = 3.5 pts)
from Go 64 and later on 5*5 (2.1 + 1.0 = 3.1 pts).
* MOTIV 8 (0.0 pts) *
------------------------------------------------------------
As usual the Danish cracking group released a com-
piled Basic game called SPACE BATTLE (0.0 pts) and
a little preview called BRAIN STORM (0.0 pts).
* ONSLAUGHT (0.2 pts) *
------------------------------------------------------------
The Australian based group released only a little
preview called ON TABLE (0.2 pts).
* Role & WOW (0.3 pts) *
------------------------------------------------------------
The Belgian cooperation releasewise came along with
the preview of TERMINUS 2 (0.3 pts).
* SUCCESS & TRC (6.9 pts) *
------------------------------------------------------------
The ruling cooperation released the 100% working
version of ICE GUYS (6.9 pts), Cherry Software ver-
sion.
Merged in to a table it looks like this:
The official Release-Charts October 1997
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (/) Hitmen 9.1
02. (4) Alpha Flight 1970 7.7
03. (3) Success & TRC 6.9
04. (6) Laxity 6.6
05. (/) Chromance 2.1
05. (/) Disorder 2.1
06. (/) Role & WOW 0.3
07. (/) Excess 0.2
(1) Onslaught
The official Fixine-Charts October 1997
------------------------------------------------------------
Rank Last Group Releases
------------------------------------------------------------
01. (/) Hitmen 2
01. (/) Laxity 2
02. (3) Alpha Flight 1970 1
03. (3) F4CG
Thanks for their help goes to: COUNT ZERO
----------
DODGER
------
IGNORANCE
---------
Yours sincerly,
Marc/Alpha Flight 1970
-------------------
Yearly Releases
* THE OFFICIAL 1997 REdEASE CHARTS *
------------------------------------------------------------
Feel welcomed to the chapter taking care about the
releases made in 1996, being filled uith statistics
about the first release competition in 1997.
The following lines will contain ALL releases made in
1997 from ALL groups taking part in the first relea-
se competition. Still it is needless to say that this is
the only source covering the release charts on a
REGULAR level and basis, once again we are proud to
provide the BEST coverage possible in the CBM 64
scene.
Infact the idea behind this chapter is not that new
but it's definately very informative and helpful for all
persons who are interested in detailed information
about the releases in 1997 as it will contain game tit-
les, fixing or cooperating groups, the points and the
status (PAL: PAL only, PAL/NTSC: game was already
PAL/NTSC compatible and FIX: NTSC (PAL) fix in-
stalled).
This overview might be a useful documentation in or-
der to avoid re-releases, only to give a short exam-
ple. Furthermore it is the place to define your cur-
rent position, and ofcourse the position of the con-
curence who are all heading for the crown at the end
of 1997.
The rules that this charts are following can be found
in the Release Charts chapter.
Here we go...
* ALPHA FLIGHT 1970 (67.8 pts) *
------------------------------------------------------------
Scortia 0.2 pts Pal
Brave 4.7 pts Fix
Remember 3.0 pts Fix
Reversi 3.7 pts Fix
Upsidedown 4.5 pts Fix
Target 3.8 pts P/N
Starmerchant 3.5 pts Fix
Vision 4.1 pts Fix
Merchant (w. Hitmen) 3.5 pts Fix
Fugitive 5.0 pts Fix
Samber 7.0 pts Fix
Mystery 4.6 pts Fix
Savage Platform Preview 0.6 pts Pal
Bloodhand 4.2 pts Fix
Magical Formula 4.6 pts Fix
Fliptris 3.3 pts Pal
Legend of Kyril V2 Preview 0.0 pts Pal
Penny 4.4 pts Fix
* CHROMANCE (28.5 pts) *
------------------------------------------------------------
Picman Preview 0.0 pts Pal
Undoroid Preview 0.2 pts Pal
Interlaced Pairs 5.0 pts Fix
Galleon 8.0 pts Fix
Twin Terrors 3.3 pts Fix
Chronic the Badger V2 0.6 pts Pal
Undoroid 3.3 pts Fix
Magic Land 0.0 pts P/N
Buddha 0.0 pts P/N
Legend of Kyril Preview 0.0 pts Pal
Mr. Setam 3.0 pts Fix
Horsekiller Preview 0.0 pts Pal
Last G 3.0 pts Fix
Nether Preview 0.2 pts Pal
64 Luff 2.1 pts P/N
* DISORDER (4.1 pts) *
------------------------------------------------------------
Dump Preview 0.0 pts Pal
Pac It Preview 0.0 pts Pal
Extend 2.0 pts Pal
Pac Man 2.1 pts P/N
* ENDLESS PIRACY (0.0 pts) *
------------------------------------------------------------
Babylon Preview - 1.0 pts Pal
* EXCESS (1.2 pts)
------------------------------------------------------------
Mystic Mirrors Prv. 0.4 pts Pal
48 Hours Prv. 0.6 pts Pal
Deep Void Prv. 0.0 pts Pal
Bloody Stars Prv. 0.2 pts Pal
* F4CG (9.4 pts) *
------------------------------------------------------------
Wladca -7.0 pts Fix
Powertris 3.6 pts Fix
Skylight Preview -1.0 pts Pal
Tric Trac 2.6 pts Fix
Manganoid 3.7 pts Fix
Knoorkie 3.9 pts Fix
Mr. Ant Preview 0.4 pts Pal
Colee Preview 0.3 pts Pal
Rundes Leder 1.0 pts Fix
Frogs and Flies 0.0 pts Pal
Plasm Preview 0.3 pts Pal
Plasm -7.0 pts Fix
Mr. Ant 3.6 pts Fix
Thepsos Preview -1.0 pts Pal
* HITMEN (13.8 pts) *
------------------------------------------------------------
James Fly Preview V2 0.7 pts Pal
Tanks Preview 0.5 pts Pal
Deep Void 0.0 pts Pal
Merchant (w. Alpha Flight) 3.5 pts Fix
Cross Invert 2 Preview 0.6 pts Pal
Plasm 3.4 pts Fix
Labe Me Preview 0.1 pts Pal
Picture Recolorator 0.0 pts Pal
Colee 3.6 pts Fix
Barrel Bunger Preview 0.4 pts Pal
Maximum Overdrive Preview 1.0 pts Pal
U
* LAXITY (7.8 pts) *
------------------------------------------------------------
Outside Preview 0.0 pts Pal
The Run Preview -1.0 pts Pal
Map Race 0.0 pts P/N
Trazz Preview 0.1 pts Pal
Utopia Preview 0.0 pts Pal
Sweepminer 2.1 pts P/N
Words don't come easy 3.5 pts Fix
5*5 3.1 pts Fix
* MOTIV 8 (7.6 pts) *
------------------------------------------------------------
Jailbreak 3.0 pts P/N
Ripp Off preview 0.2 pts Pal
Gurdian 2.0 pts P/N
X-Tris 2.1 pts Fix
Afterlife 2 0.0 pts P/N
Immortility in Space Preview 0.1 pts Pal
Four Courners 0.0 pts P/N
Micro Machines Preview 0.1 pts Pal
Words don't come easy Prv 0.2 pts Pal
Space Battle 0.0 pts P/N
Brain Storm Preview 0.0 pts Pal
* ONSLAUGHT (28.8 pts) *
------------------------------------------------------------
Space Tracker Preview -1.0 pts Pal
Crazy Business Preview 0.5 pts Pal
Shove Preview 0.1 pts Pal
Dominoes 3.1 pts Fix
Find the Pairs 0.8 pts Pal
Ghosttrap 4.0 pts Fix
Trooze 3.7 pts Fix
Crazy Business 3.0 pts Fix
Penny Preview 0.4 pts Pal
The Castle 8.0 pts Fix
Ice Guys Preview 1.0 pts Pal
Assasin V2 Preview 0.4 pts Pal
Cannoncraze 4.8 pts Fix
On Table Preview 0.1 pts Pal
* Role & WOW (0.3 pts) *
------------------------------------------------------------
Terminus 2 Preview 0.3 pts Pal
* SUCCESS & TRC (30.0 pts) *
------------------------------------------------------------
Blood Hand Preview 0.3 pts Pal
Xiom 3.6 pts Fix
Scortia 3.3 pts Fix
Monster 3.0 pts Fix
Grav Preview 0.2 pts Pal
Remember 2.2 pts Fix
Hypercars 3.6 pts Fix
Blox 2.6 pts P/N
Squares 3.5 pts Fix
Alert Preview 0.4 pts Pal
Assasin Preview 0.4 pts Pal
Ice Guys 6.9 pts Pal
* TRIAD (0.2 pts) *
------------------------------------------------------------
Aake 2 Preview 0.2 pts Pal
Merged in to a table it looks like this:
The official Release-Charts of 1997
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Alpha Flight 1970 67.8
02. (4) Success & TRC 30.0
03. (3) Onslaught 28.8
04. (2) Chromance 28.5
05. (7) Hitmen 13.8
06. (9) Laxity 7.8
07. (6) Motiv 8 7.6
08. (8) Disorder 4.1
09. (5) F4CG 2.4
10. (10) Excess 1.2
11. (/) Role & WOW 0.3
12. (11) Triad 0.2
The official Fixing-Charts of the year 1997
------------------------------------------------------------
Rank Last Group Releases
------------------------------------------------------------
01. (1) Alpha Flight 1970 14
02. (2) Chromance 6
02. (3) Success & TRC 6
03. (/) Onslaught 5
04. (4) F4CG 4
05. (/) Hitmen 2
05. (/) Laxity
06. (5) Motiv 8 1
Yours sincerly,
Marc/Alpha Flight 1970
-------------------
Mail Charts
* MAIL CHARTS *
------------------------------------------------------------
Welcome to one of the most POPULAR chapters in
scene magazines, the charts section.
RELAX MAGAZINE has changed the charts section
staring this issue, presenting "true" mail charts and
still the approved mega charts conception in order to
present a quite precise information about the charts
situation in the CBM 64 scene.
-------
|RULES| Please make sure to read the RULES very
------- carefully before submitting your votes.
SELF-VOTING is NOT allowed and strictly forbidden!
This one and only rule is known since the very be-
beginning of public scene charts and has been used
by almost all magazines over the years.
Nevertheless there are still some persons left think-
ing they are clever enough to OUTWIT the system for
personal and/or group interests to MANIPULATE the
charts suiting their needs. Enclosed please find a
self-explaining list with GUIDING LINES to AVOID the
public notification for SELF-VOTING!
DON'T VOTE FOR:
--------------
* YOUR GROUP (avoid to vote for ALL group(s) con-
firming your membership)
* GROUP COMRADES (avoid to vote for fellow group
members including members of ALL crews confir-
ming your membership)
* GROUP PRODUCTIONS (avoid to vote for any pro-
duction of your group, including ALL crews confir-
ming your membership)
* OTHER PRODUCTIONS (avoid to vote for produc-
tions you are REGULARY involved in as a STEADY
factor, such as magazine (co-) editors)
In order to keep the charts actual please avoid to
vote for people having LEFT the scene many years
ago as we are NOT presenting ALLTIME charts yet.
Furthermore the charts are supposed to present a
representative overview about the BEST in their
very own subjects and should NOT be influenced by
sympathy/friendship votes as we are NOT promoting
a MOST LIKED charts system.
----------------------
|HOW TO SUBMIT VOTES?| Relax Magazine actually
---------------------- offers a lot of different
ways to submit your votes.
Mail traders have the chance the fill in the paper
votesheet. Please contact the official votesheet
spreaders if you have not received a votesheet yet.
Regular board callers have the chance to use the
VOTING BOOTH installed at THE ESCAPADE, Relax Ma-
gazine EHQ, a quite comfortable and easy way to vote
for your favourites. Furthermore it is possible to
leave mail containing your votes at Marc's account on
our headquarters EDGE OF MIDNIGHT and THE ESCA-
PADE or any other elite board worldwide.
The DIGITAL VOTESHEET, an idea already adapted by
lots of competitors, has been created to allow board
and mail scene related voters submitted their votes
via e-mail. In case there is actually no copy of the di-
gital votesheet available you can submit your votes in
a plain e-mail, too.
Last but not least the is the ONLINE VOTER at RELAX
ONLINE, our quite popular homepage project, another
comfortable method to submit your votes, once again
suiting the needs of mail and board scene, too.
--------------------
|RELAX POINT SYSTEM| Relax Magazine is using the
-------------------- TRADITIONAL and APPROVED
system awarding the #1 entry with 10 points, #2 with 9
points down to #9 with 2 points and finally #10 with 1
point to keep a transparent and well working charts
section.
--------------
|STATISTICS: | The following top ten lists have been
-------------- created compiling 136 votesheets.
Since Relax Magazine is using TWO different mail
charts chapters starting from this edition I have de-
cided to publish the results only without previously
reached editions in issue #21, so ALL entries will be
handled as if they would enter here for the very
first time as it would be senseless to let positions
gained in megacharts influence the overview on TRUE
mail charts.
Here we go...
TOP TEN DEMO GROUPS
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (/) Oxyron 867
02. (/) Crest 851
03. (/) Byterapers 814
04. (/) Reflex 721
05. (/) Smash Design 612
06. (/) Lepsi Developments 536
07. (/) Wrath Design 412
08. (/) Active 301
09. (/) Agony Design 217
10. (/) Samar 164
Well, OXYRON took the number one spot but they
shouldn't be this high since they haven't released
anything since ages. Other groups like COMA and
more Hungarian groups should get more votes since
they are very active at the moment.
Groups just missing the top 10 are ALBION, COMA and
GRAFFITY.
TOP TEN SINGLE CODER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (/) Mr.Sex/Byterapers 812
02. (/) Graham/Oxyron 732
03. (/) Crossbow/Crest 692
04. (/) AEG/Smash Design 641
05. (/) Druid/Agony Design 612
06. (/) Quiss/Reflex 563
07. (/) Zorc/Reflex 431
08. (/) Fuben/Oxyron 321
09. (/) MMS/Taboo 312
10. (/) Ed/Wrath Design 204
Well, not much to add here but coders like DRUID, MMS
and QUISS shouldn't be that high since they haven't
released anything new since ages. ACTIVE program-
mers like TRIDENT, OSWALD and MADROM should be
higher in the charts ...
Just missing the top 10 are CLARENCE, OXIDY and
OSWALD.
TOP TEN CRACKING GROUPS
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (/) Success & TRC 963
02. (/) Alpha Flight 1970 949
03. (/) Hitmen 816
04. (/) Chromance 734
05. (/) Onslaught 612
06. (/) F4CG 603
07. (/) Laxity 512
08. (/) Active 212
09. (/) Excess 180
10. (/) Motiv 8 167
Well, NOT much to add. Would be nice to see some oldie
groups here competing with the other cracking
groups. And please stop voting for dead groups.
Pirates just missing the top 10 are FAIRLIGHT, TRIAD
and WOW & ROLE.
TOP TEN SINGLE CRACKERS
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (/) Jack Alien/Hitmen 893
02. (/) Ignorance/AFL 816
03. (/) Burglar/SCS & TRC 794
04. (/) Moonchild/Hitmen 765
05. (/) Didi/Laxity 612
06. (/) Skinhead/F4CG 576
07. (/) Derby'Ram/F4CG 412
08. (/) Mr.Wax/Chromance 211
09. (/) Sting/Onslaught 174
10. (/) Donar/Onsalught 102
It's nice to see that INACTIVE crackers or persons
having left the scene did NOT make it into the top ten
anymore. FUNGUS, JAYDEE and REAM should be high-
er.
"Protection removers" just having missed a possible
top ten entry are FUNGUS, JAYDEE and CALYPSO.
TOP TEN GRAPHIC ARTISTS
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (/) Joe/Wrath Design 761
02. (/) Deekay/Crest/Ons 712
03. (/) RRR/Oxyron 631
04. (/) Creeper/Antic/DC 514
05. (/) Cruise/Taboo 434
06. (/) Electric/Extend 412
07. (/) Valsary/Samar/Lepsi 376
08. (/) Astaroth/Agony Des. 212
09. (/) Rayden/AFL 176
10. (/) Cupid/Padua/Hitmen 104
The top ten lists of graphic artists looks pretty okay
I guess but CREEPER shouldn't be that high since he
hasn't released anything for ages. Electric won the
graphic competition at the latest ASSEMBLY so I
he'll be in the top 5 for a whole year. Please vote for
active artists and not guys just releasing one pictu-
re per year. I think that guys like SEBALOZ, MIKE,
ALG and Sliver should be higher in the charts.
Artists just missing the top ten are CZESZO, OXIDY
and MIKE.
TOP TEN MUSIC COMPOSERS
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (/) Mitch & Dane/Crest 696
02. (/) PRI/TIA/Oxyron 672
03. (/) Drax/Vibrants/Crest 604
04. (/) PVCF/Reflex 516
05. (/) Jeff/Hype/Camelot 414
06. (/) Praiser/Reflex 376
07. (/) Fanta/Bass/Oxyron 353
08. (/) Syndrom/TIA/Crest 216
09. (/) Trident/Active 179
10. (/) Compod/Taboo 102
Periodly inactive composes like PRI, PVCF and SYN-
DROME shouldn't be so high since they haven't done
I am missing some guys like MORBID, CUBEHEAD,
SPHERE, BRIZZ and WIZARD as they should be much
higher than they are now.
Music composers just missing the top ten this time
are SHOGOON, DAF and WIZARD.
TOP TEN MAIL TRADERS
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (/) Violator/AFL/Lepsi 912
02. (/) Dr. Soft/Albion 614
03. (/) Racoon/Hitmen 510
04. (/) Derby'Ram/F4CG 423
05. (/) Acidchild/Triad 376
06. (/) Walker/F4CG 311
07. (/) Funxilla/SCS & TRC 296
08. (/) El Banditos/TRC & SCS 212
09. (/) Spermbird/Chromance 117
10. (/) Sebaloz/Lepsi Dev. 113
There is nothing to comment since the it will change a
alot until next time. Well, I guess this is the hardest
cathegory to vote for since there are a lot of good
swappers around.
Mail traders just missing the top ten are RAZOR RA-
MON, NEOTEC, CALYPSO and STARLIGHT.
TOP TEN MAGAZINES
------------------------------------------------------------
Rank Last Magazine Points
------------------------------------------------------------
01. (/) Domination 876
02. (/) Vandalism News 851
03. (/) Driven 696
04. (/) Propaganda 503
05. (/) The Tribune 467
06. (/) Empathic 372
07. (/) Contrast 276
08. (/) Vitality 253
09. (/) Nitro 212
10. (/) Palladium 169
DOMINATION has taken the honor to be on top this
time but will they be able to defend their position now
as VANDALISM NEWS is back in business?
Magazines just missing the top ten qualification are
INTERNAL,DESIGN and ROCK'N ROLE.
Please keep in mind that the presented entries are
NOT manipulated by the Relax Magazine staff, do NOT
reflect our opinions and do NOT present our but
VOTERS' personal favourites.
Best regards,
Violator/Alpha Flight 1970
---------------------
Mega Charts
* MEGA CHARTS *
------------------------------------------------------------
Welcome to one of the most POPULAR chapters in
scene magazines, the charts section.
RELAX MAGAZINE has changed the charts section
starting this issue, presenting "true" mail charts and
still the approved mega charts conception in order to
present a quite precise information about the charts
situation in the CBM 64 scene.
-------
|RULES| Please make sure to read the RULES very
------- carefully before submitting your votes.
SELF-VOTING is NOT allowed and strictly forbidden!
This one and only rule is known since the very be-
beginning of public scene charts and has been used
by almost all magazines over the years.
Nevertheless there are still some persons left think-
ing they are clever enough to OUTWIT the system for
personal and/or group interests to MANIPULATE the
charts suiting their needs. Enclosed please find a
self-explaining list with GUIDING LINES to AVOID the
public notification for SELF-VOTING!
DON'T VOTE FOR:
--------------
* YOUR GROUP (avoid to vote for ALL group(s) con-
firming your membership)
* GROUP COMRADES (avoid to vote for fellow group
members including members of ALL crews confir-
ming your membership)
* GROUP PRODUCTIONS (avoid to vote for any pro-
duction of your group, including ALL crews confir-
ming your membership)
* OTHER PRODUCTIONS (avoid to vote for produc-
tions you are REGULARY involved in as a STEADY
factor, such as magazine (co-) editors)
In order to keep the charts actual please avoid to
vote for people having LEFT the scene many years
ago as we are NOT presenting ALLTIME charts yet.
Furthermore the charts are supposed to present a
representative overview about the BEST in their
very own subjects and should NOT be influenced by
sympathy/friendship votes as we are NOT promoting
a MOST LIKED charts system.
----------------------
|HOW TO SUBMIT VOTES?| Relax Magazine actually
---------------------- offers a lot of different
ways to submit your votes.
Mail traders have the chance the fill in the paper
votesheet. Please contact the official votesheet
spreaders if you have not received a votesheet yet.
Regular board callers have the chance to use the
VOTING BOOTH installed at THE ESCAPADE, Relax Ma-
gazine EHQ, a quite comfortable and easy way to vote
for your favourites. Furthermore it is possible to
leave mail containing your votes at Marc's account on
our headquarters EDGE OF MIDNIGHT and THE ESCA-
PADE or any other elite board worldwide.
The DIGITAL VOTESHEET, an idea already adapted by
lots of competitors, has been created to allow board
and mail scene related voters submitted their votes
via e-mail. In case there is actually no copy of the di-
gital votesheet available you can submit your votes in
a plain e-mail, too.
Last but not least the is the ONLINE VOTER at RELAX
ONLINE, our quite popular homepage project, another
comfortable method to submit your votes, once again
suiting the needs of mail and board scene, too.
--------------------
|RELAX POINT SYSTEM| Relax Magazine is using the
-------------------- TRADITIONAL and APPROVED
system awarding the #1 entry with 10 points, #2 with 9
points down to #9 with 2 points and finally #10 with 1
point to keep a transparent and well working charts
section.
--------------
|STATISTICS: | The following top ten lists have been
-------------- created compiling 07 magazines.
The Crest #2/Independant AUGUST 1997
Palladium #3/Ascraeus AUGUST 1997
Vandalism News #28/Onslaught Design AUGUST 1997
The Crest #3/Independant SEPTEMBER 1997
Propaganda #24/Independant SEPTEMBER 1997
The Crest #4/Independant OCTOBER 1997
Empathic #6/Nitros OCTOBER 1997
Relax Magazine #22/Phuture OCTOBER 1997
And here we go...
TOP TEN DEMO GROUPS
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Oxyron 75
02. (2) Byterapers 68
03. (4) Reflex 66
04. (3) Crest 63
05. (5) Smash Designs 40
06. (5) Profik 28
07. (8) Agony Designs 18
08. (10) Lepsi Developments 16
08. (9) Wrath Designs 16
10. (/) Taboo 12
The top 2 remains the same while REFLEX and CREST
changed places. Most of the other groups gained or
lost one or two places. New to the charts this time is
TABOO who gained a lot of votes since their latest
demo ALTERED STATES.
Demo groups that just missed the top 10 are ALBION,
CAMELOT and GRAFFITY.
TOP TEN SINGLE CODER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Mr.Sex/Byterapers 80
02. (2) Graham/Oxyron 68
03. (3) Crossbow/Crest 67
04. (6) AEG/Smash Designs 47
05. (5) Fuben/Oxyron 37
06. (9) Zorc/Reflex 33
07. (4) Quiss/Reflex 27
08. (7) Druid/Agony Designs 22
09. (8) MMS/Taboo 15
10. (/) Clarence/Graffity 9
The top three remained the same as last time. AEG
keeps on climbing and this time he jumped two places
to end up on the fourth spot. Also ZORC managed to
climb three places to end up on sixth spot. The big
tumbler this issue is Quiss who lost three places to
end up on position seven. New to the charts this time
is CLARENCE.
Coders just missing the top 10 this time are ED, KM
and PROFI 1.
TOP TEN CRACKING GROUPS
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Success & TRC 70
02. (2) Alpha Flight 1970 62
03. (4) Hitmen 56
04. (3) Chromance 47
05. (5) F4CG 42
06. (6) Laxity 37
07. (7) Onslaught 22
08. (9) Motiv 8 16
09. (8) Triad 13
10. (/) Excess 6
Not much at all happend this time. HITMEN manages to
climb one spot to the number three spot thereby re-
moving CHROMANCE from a top three place. MOTIV 8
managed to climb on place to drop TRIAD to a ninth
place. The other groups defended their places. Only
the unactive FAIRLIGHT lost their grip on the tenth
spot to EXCESS.
Cracking groups just missing the top 10 this time are
ACTIVE, AMNESIA and NONAME.
TOP TEN SINGLE CRACKER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (2) Moonchild/Hitmen 63
02. (1) Jack Alien/Hitmen 60
03. (3) Burglar/SCS & TRC 59
04. (4) Ignorance/AFL 55
05. (5) Didi/Laxity 39
06. (/) Skinhead/F4cg 26
07. (6) CBA/TRC+SCS 19
08. (7) Hain/F4cg 15
09. (/) Sting/Onslaught 14
10. (8) Derby Ram/Remember 10
10. (/) Jaydee/Chromance 10
For the first time in ages JACK ALIEN wasn't able to
defend his top spot which he lost to MOONCHILD.
BURGLAR,IGNORANCE and DIDI defended their places.
DERBYSHIRE RAM lost two places,while unactive guys
like CBA and HAIN keeps on slipping in the charts.
The big mover this time is SKINHEAD who jumps from
out of nowhere to a sixth spot. Also STING and JAY-
DEE managed to enter the top 10.
Crackers just missing the top 10 this time are CHRY-
SAGON, CROSSFIRE and MR.WAX.
TOP TEN GRAPHIC ARTISTS
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (4) Deekay/Crest/(OD) 75
02. (1) Joe/Wrath Design 66
03. (1) Cruise/Taboo 55
04. (6) Electric/Extend 52
05. (3) RRR/Oxyron 49
06. (5) Creeper/Antic/DCS 36
07. (7) Astaroth/Agony Des. 28
07. (10) Valsary/Lepsi/Samar 28
09. (8) Mike/Byterapers 16
10. (/) Stone/Agony Des. 7
The big news this time is that DEEKAY climbed three
places to take over the nummber one spot from JOE
and CRUISE who have to settle for the second and
third spot this time. The other big climbers this time
are ELECTRIC and VALSARY while RRR lost two pla-
ces. STONE managed to enter the top ten.
Graphic artists just missing the top ten this time are
CUPID, DANE, FAZEE and RAYDEN.
TOP TEN MUSIC COMPOSER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (3) Mitch & Dane/Crest 70
02. (1) PRI/TIA/Oxyron 64
03. (3) Drax/VIB/Crest 54
04. (5) Jeff/Hype/Camelot 39
05. (9) Praiser/Reflex 36
06. (2) PVCF/Reflex 33
07. (7) Shogoon/Agony Des. 32
08. (8) Fanta/Bass/Oxyron 31
09. (6) Syndrom/TIA/Crest 25
10. (10) Compod/Charged/... 20
MITCH & DANE climbed two places to take over the
number one spot from PRI who has to settle for a
second spot this time. PRAISER made a big jump from
nine to position five. SYNDROM lost three places while
PVCF lost four places. No new entries this time.
Composers just missing the top 10 this time are: JE-
ROEN TEL, DAF, MOOG and TRIDENT.
TOP TEN MAIL TRADER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Violator/AFL/Lepsi 50
02. (2) Funxilla/SCS & TRC 36
03. (6) Acidchild/Triad 27
04. (3) El Banditos/TRC&SCS 25
04. (9) Racoon/Hitmen/Lepsi 25
06. (4) Dr. Soft/Albion 24
07. (/) Walker/F4cg/N0 18
08. (/) Sebaloz/Lepsi 15
09. (5) Spermbird/Chromance 13
10. (6) Derby Ram/Remember 10
10. (/) Caledonian/AFL 10
Both VIOLATOR and FUNXILLA managed to hold on to
their places. ACIDCHILD climbed three places just to
enter the top three. Another big climber was RACOON
who climed from a ninth to a fifth spot. The biggest
tummbler this time was SPERMBIRD who lost four
places. The new entries this time are WALKER, SE-
BALOZ and CALEDONIAN.
Mail traders just missing the top 10 this time are
GOAT, STARLIGHT, SPLATTERHEAD and UNLOCK.
TOP TEN MAGAZINES
------------------------------------------------------------
Rank Last Magazine Points
------------------------------------------------------------
01. (6) Domination 41
02. (1) Relax Magazine 39
03. (2) Vandalism News 33
04. (4) Nitro 30
04. (3) The Tribune 30
06. (5) Driven 27
07. (8) Contrast 25
08. (7) Propaganda 20
09. (10) Vitiality 18
10. (9) Empathic 7
As I predicted last time DOMINATION took a big leap
from sixth spot to the number one spot, thereby
putting the RELAX MAGAZINE on the second spot
while VANDALISM NEWS had to settle for a third spot.
Most of the other magazines either lost or gained a
place this time. Something strange is that PROPA-
GANDA keeps on falling. But I guess that will change
until next time.
Magazines just missing the top ten this time are
ARACHNOPHOBIA, INSIDER and PALLADIUM.
Please keep in mind that the presented entries are
NOT manipulated by the Relax Magazine staff, do NOT
NOT reflect our opinions and do NOT present our
but voters' personal favourites.
Best regards,
Violator/Alpha Flight 1970
---------------------
Netguide
* NETGUIDE *
------------------------------------------------------------
The Internet is getting a more and more important
aspect in scene culture with more and more actual
and former scene related persons finding the ascent
to the information highway.
WWW, IRC, FTP and E-MAIL services are frequently
used by members of the scene, may it be in the seek
for information, online chats, file transfers or com-
munication in form of electronic mail.
Homepages have been explored by both groups and
magazines as a media to present information, public
relations, photos and software just to name a few
possibilites. Using the elementary functions of Java
or Active-X it is possible to present intro conversa-
tions and even complex (demo) routines totally inde-
pendent from platforms as long as the prefered plat-
form supports the specified system. PC and Mac com-
puters already support both Java (Netscape Naviga-
tor) and Active-X (Microsoft Internet Explorer), on
Amiga a full compatible as complete operating system
conceptioned Java-package (project name: Merapi)
is under construction.
[Homepages]
----------
Homepages are a first step into direction multimedia
in the Internet, the variety and different purposes
are not even close to the limits yet, combining the
elements text, graphic, animation and sound to partly
stunning masterpieces. Using the advantages of Java,
Active-X or dynamic HTML in form of style sheets
homepages are getting closer and closer to an im-
pressing interactivity level. Games, demo parts,
boards, home banking, home shopping, there are NO
limitations left to stop you realising whatever you'd
like to create.
In order to present a personal or group homepage no
real account or regular Internet access is neces-
sary. There are various companies and organisations
offering to host private homepage projects for free,
financed through sponsors in form of online adverti-
sements. Scenewise one of the most popular URLs is
[http://www.geocities.com]. Normally the size for the
projects is limited between 1 MB to 2 MB, nevertheless
there are further institutions offering 100 MB up to
unlimited web space, too, ofcourse for free if you
know where to register.
* Fusion (Man & Machine)
* http://freespace.virgin.net/ian.bean
Fusion has finally set up a homepage, like many other
ancient groups and personalities.
This homepage located in United Kingdom (provider:
Virgin) provides the history of CCS (Cleveland
Cracking Service) and Fusion, their history before
the CBM 64 came into their lifes, their relationship to
the concurence, imand export of warez, photographs
of members and friends, information about cracks and
suppliers and everything else what might be inte-
resting around and about this legendary group. Even
if some parts are still under heavy construction the
homepage is already worth a visit, if not a MUST of
CBM 64 related surfers worldwide, atleast for those
who still remember the good old times or who are in-
terested in the decade.
* Relax Online [Phuture (Software & Marketing)]
* http://home.sol.no/&zapotek
Starting from early October Relax Online has got a
new, slightly changed URL for the ambitious homepage
project.
The project located in Norway (provider: Scandinavia
Online) has become a quite popular URL in the CBM 64
related Internet scene. The documents contain infor-
mation about the project Relax Online, the history of
Relax Magazine, online issues (currently 09 - 21), on-
line voter to submit votes on a quite comfortable
way, the SID-corner holding most Relax soundtracks
in PlaySID/SIDplay format, a download corner contai-
ning links to THE DIGITAL DUNGEON, an expanded ma-
gazine overview about the magazines released the
past two years, THE CBM 64 scene e-mail directory
(about 680 entries) and last but not least a guest-
book to sign in your comments, ideas, bug reports or
whatever else might be useful for the project.
The server has been updated in late September, so
please note the TILDE (&), the new character to be
found in the known URL.
* Second To None [Legend WHQ]
* http://b2.welcome.ch/secondtonone [frames]
* http://b2.welcome.ch/secondtonone/qcbbs.cgi
[frame-free]
Second To None, located in Switzerland, can be con-
sidered to be the forerunner for scene boards on
all platforms and a worthy replacement for the noto-
rious US boards.
Various subs prepared for various discussion topics,
up- and download facilities are already online in or-
der to entertain the interested users of the system.
Considering that the system QCBBS is still under
construction the actual presentation is already im-
pressive and innovative. Please find further informa-
tion about the system following in this chapter.
People who are interested in visiting this interesting
place have to keep in mind it's "emulating" a complete
bbs, so an user-account and a password are prefe-
rences to enter this place.
* Success & The Ruling Company
* http://www.scs-trc.net
Next to their effort with The Digital Dungeon by main-
taining the absolute top warez site connected to the
CBM 64 scene the ruling cooperation begun to work
on a new homepage project.
After the demise of their in Austria located homepage
the new project moved to the Netherlands (provider:
XS4ALL) and is still under construction. It's still
quite empty, next to the group history, a current
memberstatus including further information about its
members, a private section and a typical document
holding links to other homepages only Frontpage is
present with an online-voter and some kind of charts
which are supposed to get calculated out of the sub-
mitted votes. Last but not least links to Action
Jackson's Wonderworld and The Digital Dungeon close
the current online documentary.
Please remember this homepage is still under heavy
construction so an overview in the current develop-
ment phase can't reflect an impression of the final
version. Nevertheless there are some neat GIF ani-
mations online.
* Spankerz Heaven [Success & The Ruling Company]
* http://www.scs-trc.net/sh
* http://www.scs-trc.net/apply.htm [applications]
As Success & The Ruling Company have enlarged
their activity in the WWW area Burglar is on the way
to realise his own planned web-bbs system using the
project name Burg-BBS.
Spankerz Heaven is the name of Burglar's vision how
to create a web-based board, realised in PERL, due
to the incompatibility of QCBBS with provider's ser-
ver (XS4ALL). At the moment of the test phase five
subs have been online, mainly to check out the secu-
rity system being responsible for access restric-
tion. These subs are "Spanking In", "Warez my Span-
ker", "Spank me silly", "Eleet Spankerz" and "Span-
kerz Delight". The current version 0.0 is already
containing the notorious oneliners but it is still in a
very early phase of development. However, Spankerz
Heaven and Burg-BBS can be already seen as a pro-
mising alternative to Second To None and QCBBS.
Still no definitive judgement can be done but with se-
veral web-bbs-systems runned by a variety of
groups the activity of the board scene will sooner or
later only concentrate on the Internet, a statement
which can be ported over to all other scene platforms
aswell.
[QCBBS, THE NEXT GENERATION OF CBM 64 BOARDS]
------------------------------------------------------------
Along with the comeback of the group Legend the CBM
64 scene made a new recruiment, the return of
SECOND TO NONE, an Internet based CBM 64 board,
runned using the QCBBS system. But what is QCBBS?
QCBBS, developed by Uncle D/Legend, is practically a
from the CBM 64 ported upgrade of the original CBM
64 bbs software called UCBBS. The Internet version
of this system itself is based on a CGI-script, a war-
ranty for a high compatibility level on all possible
platforms used to approach the system.
CGI-BIN scripts (Common Gateway Interface) are a
(Unix) standart for client-server communication
accessing the server resources only, contrary to
HTML [(HyperText Markup Language), originated from
SGML (Structured Generalized Markup Language)
with the special adjustment to hypertext functions]
depending on client's internal browser resources,
what can become a serious problem when an outdated
version gets into trouble with "unknown" HTML tags
of a document. These "unknown" tags are normally
getting ignored, leading to the fact that the entire
document can't be displayed according to the au-
thor's intention.
QCBBS' CGI-script has been developed completely in C
(it is possible to create CGI-scripts in C/C++, Fort-
ran, Perl, TCL, Visual Basic and AppleScript just to
name a few examples), interpreting all necessary
.qhtml files and administrates the important .ini files,
responsible for user administration, access groups,
subs and permissions next to further elements which
can be configurated by the system administrator ac-
cording to his personal needs.
The first server for Second To None and the QCBBS
software was a Silicon Graphics Indigo 1, its configu-
ration was 33 MHz, 32 MB Ram and a 256 KB line. Af-
ter moving to Switzerland the system is currently
running on a Silicon Graphics O2, configurated with
96 MB Ram (10 ns), 180 MHz (R5000) and 100 MBits
(eth0), having already brought for the visitor a de-
tectable speed improvement while accessing the sys-
tem.
QCBBS is supposed to cooperate with all types of
Unix derivat with a Netscape Enterprise Server 2.0+
and even on Microsoft's Windows NT. Uncle D explai-
ned the challenge to develope a package like this has
created to show that CBM 64 scene and its users
can not only surprise the world with stunning abilities
shown on the ancient breadcase, working with cut-
tingedge-technology shouldn't be the problem for the
mother of all scenes, too.
QCBBS is the perfect combination of nostalgia and
high-end technology, offering all the functions people
used to know from the notorious (US) boards all over
the years, what is nothing else but file transfer and
message exchange in form of subs. The complete
version offers next to an excellent file transfer fa-
cility statistics like last 10 callers, a graffity wall, on-
line chat, private messages to other users (in form
of e-mail exchange, mailto: link) and other useful im-
plants becoming a warranty that Internet boards are
as exciting as real boards, too.
Contrary to the rather boring FTP up- and download
facilities QCBBS will support a more advance system,
displaying the data in form of length, file, description
and uploader, offering a form-based file processing a
la RFC 1869, FAST and STABLE working, allowing the
administration of credits for up- and downloading.
Unfortunately not all browsers are supporting this
standart, but PC browsers like Netscape Navigator
v2.x+ and Internet Explorer v3.x+, in other words
90% of all Internet surfers, are capable to work with
it. Popular Amiga browsers like IBrowse, AWeb and
Voyager might offer it in future revisions. The stan-
dart Unix text browser Lynx doesn't support it yet,
too.
The complete version of QCBBS will be given away for
free to a few handpicked groups and persons only.
Actually there is no commercial version planned with
the intention not to rip off former comrades who
show interest in working with the system.
[Mailinglists]
----------
E-Mail is considered to be one of the most important
correspondance methods these days, comfortable in
handling and speed, a service which can be used by
persons without an own Internet account, too, due to
the fact that it is possible to access the net in Inter-
net cafes or from a friend's place this service can
be used by everyone. Various companies are already
offering web-based e-mail accounts for free. Hotmail
(www.hotmail.com), Netaccess (www.usa.net) and Rok-
ketmail (www.rocketmail.com) are only a few but per-
haps the most used providers offering this service, a
steady e-mail address you can use for the rest of
your life (or as long as the company doesn't go bank-
rupt). In case you subscribe to mailinglists you can
come into the position to participate in the informa-
tion exchange and to receive lots of interesting in-
formation about the scene, happenings, parties, re-
leases and whatever else might affect the scene life.
PADUA has decided to administrate a mailinglist, too.
People who are interested in subscribing may send a
mail to [mj^padua.org] by adding the message
[subscribe c64] in the BODY of the e-mail. 75 e-mail
addresses are alreasy registered.
Furthermore it is possible to subscribe to a mailing-
list providing information about a project adapting
the once popular demo-of-the-year conception en-
titled "We Are Family [WAF]" introduced by Magic Man
of Crazy)Hitmen. Just send a mail to [mj^padua.org]
and add the message [subscribe waf] in the BODY of
the e-mail.
Meanwhile the MOTIV 8 mailinglist administrates about
200 subscribers. In order to get the system more
comfortable for the maintainers the system became
more automatically. Any future subscribers only need
to send a blank e-mail to
[c64list-subscribe^sunsite.auc.dk] and are getting
immidiately validated. A confirmation will be send out
by e-mail as usual, too. Motiv 8's mailinglist is the
most frequent CBM 64 scene mailinglist used by the
public.
Best regards,
RRR/Oxyron
----------
Society
* SOCIETY *
------------------------------------------------------------
In the last episode the cracking scene has been co-
vered positively, ofcourse the illegal sector is provi-
ding many negative aspects, too. First releases and
release charts are steady initiators for hot tempe-
red discussions on the boards. Having a closer look
inside some interesting and astonishing facts can be
explored.
In the beginning of the release charts hype all va-
rious types of possible releases have been cleary
defined. It was no problem for the masses all over the
globe to check out what is a fullprice game from an
established and well reputated company and what is
just a budget or low budget. Public domain or free-
ware games have not been taken into consideration.
A FULLPRICE game was a game being sold for GBP
9.99 (and more) by companies like Ocean, Psygnosis,
System 3, Rainbow Arts, Electronic Arts and all
other well reputated software houses who have left
the CBM 64 market behind to earn a fortune on Amiga,
PC and consoles. BUDGET games have been produc-
tions sold for GBP 2.99 up to GBP 6.99, the Golden
Disk releases from CP Verlag, responsible for Magic
Disk and Game On can be named as reference here.
LOW BUDGET games have been productions to be
found on disk magazines, just as Magic Disk and Game
On. In that period the borders between the different
game types still have been visible with commercial
computer magazines reviewing games and offering
lots of prize lists from commercial distributors.
Today the situation is quite different. Commercial
distributors offering fullprice and budget games can
not be found anymore, the competitors in the
struggle for first releases have found various sub-
stitutions to hunt for points. Polish or Hungarian
fullprice games let the eyes of cracking group mem-
bers lighten these days. On the first view the term
fullprice game sounds quite good, but on the second
view it's nothing else but hypocrism to see those
productions as genuine fullprice releases in the ori-
ginal sense. Having had a good relationship to the
Polish software house TIMSOFT Phuture got informed
about the prize for a fullprice game on tape, since
the Polish market mainly demanded tape versions
only, GBP 2.99. GBP 2.99 was originally classified as
as BUDGET only, but a fullprize release is receiving
by far more points than a plain budget game only.
Furthermore it is interesting to see releases intro-
duced as a fullprice production by cracking groups
which have been presented later on a programm disk
of a certain disk magazine as LOW BUDGET. Random?
What about FULLPRICE productions which have never
sold a single copy only or when the original could not
be purchased in any way? Just a curiousity or the
standart these days?
Since the market moved from regular stores into di-
rection mail order, a service offered in most cases
by in any form scene related persons, there is NO
transparency offering an secure overview to realise
a definitive classification for fullprice and even bud-
get games anymore.
What is left from the fullprize spirit? What does the
term fullprice express? Today people think a fullprize
game is an upperclass game with excellent coding,
graphics, soundtrack and gameplay. This explaination
sounds quite fine and fitting in some cases, but it is
WRONG. Fullprice does nothing else mean that the
game is sold for a predefined "high" price, a price
around GBP 9.99 and more. There have been lots of
low quality games sold as fullprize games to make a
good profit and not to deliver outstanding quality.
Nevertheless most of the time those games were
worth it's money that time even if there were lots of
budget and low budget games which were by far
better than so-called fullpricers, but quality doesn't
automatically form fullprize games.
The only stable factors these days are LOW BUDGET
games and PREVIEW copies. Sources for low budget
games are quite rare, too, so verification is absolu-
tely no problem here. Known distributors for low
budget games, still to be found on programm disks
supporting commercial (disk) magazines, are CSW
VERLAG (Go64), J & F PUBLISHING, INC. (Loadstar)
and Magna Media (64'er). Preview copies can be
heated, too, that is NO secret anymore.
People are creating previews out of old games and
even demo parts, it seems even 0.x points awarded in
release charts are attractive enough to spoil the
competition. It is no secret that the existance of
about 55% of all preview releases is based on the
fact that the group was interested in releasing
something, 20% have been stopped from the authors
for what reason however and 25% show atleast an
almost complete version some time later.
After getting "cracked" PUBLIC DOMAIN and FREE-
WARE productions use to morph into fullprice, budget
and low budget games, what is for sure quite inte-
resting to notice, too. Editors of r elease charts
HAVE to accept the releasing group's classification
unless the opposite could be proven, and in most
cases too much time passed before the information
could have been confirmed or disproven so that no
one does really care about it anymore, except for
publications covering a larger period, and since most
magazines just cover one or two months around their
release dates so those failures won't be covered up
at all, in case there should be some interest shown
by the responsible editors.
Release charts are said to be different from maga-
zine to magazine, but sometimes they can be similar
when one editor creates release charts for multiple
prouductions, and here the danger or atleast the
suspect of manipulation can come up.
In two concurence publications definitions for the
classification have been found NOT being based on
the original release charts rules originated from
SH0CK and THE PULSE MAGAZINE, upgrading public
domain and freeware to LOW BUDGET, productions
from programm disks of commercial magazines to
BUDGET (please note Softdisk Publishing has left the
CBM 64 behind, since almost 1.5 years Loadstar is
getting released by J & F Publishing, Inc., responsible
for contracts and licensing the submitted software)
and productions from Everlasting Style (Australia)
and Cherry Software (Sweden) are named as FULL-
PRICE examples for western countries.
We have requested the issue at Cherry Software's
spokeman PER JACOBSSON, scenewise known as
Newscopy/F4CG. He admitted that "Ice Guys" has
been cancelled to be released under the label Cherry
Software and and it's quite clear, perhaps even for
regular board callers, that any "Ice Guys" version
copyrighted by Cherry Software is NO fullprice game
but public domain only, as only the regular sales ver-
sion can archieve a classification for release
charts. The status of an every release can only be
defined AFTER it got SOLD to any company/distribu-
tor and experienced, regular board sceners hunting
for points must admit that.
PRE-VERSIONS without any distributor, what means
that NO classification is possible, can only be classi-
fied as PUBLIC DOMAIN, but that is ofcourse hard to
admit. Release charts have been and must be created
with regular sales versions, otherwise the original
sense of release charts is for sure missing when the
contributors can pre-define the classification, what
exactly means the number of points, themselves. Sur-
prisingly even sceners who are NOT regular calling
the boards are capable to purchase software from
distributors and get in the position to remark diffe-
rences between a sales version and a pre-version
WITHOUT calling the US boards regulary, and that is
the clue of the story.
Unfortunately EVERLASTING STYLE, to say it in a kind
way a with more than just friendly terms towards
Onslaught related company, is not connected to the
Internet (yet?) but it would be for sure quite inte-
resting to know, if there really was any kind of sale,
how much copies of the from Onslaught release
FULLPRICE game "Misfortune" have been purchased
by non-fictious customers.
It is nice to see that both companies intend to support
the CBM 64 software market and to release new, ma-
jor titles for this computer system, nevertheless
people start wondering why those productions are
getting advertised as FULLPRICE productions, titles
which are nothing else but PRESTIGE objects for
cracking groups while counting their points for the
next release charts. Are those titles, which might be
able to sell a maximum of 100 - 200 copies in case
people will purchase them, comparable with former
major titles having sold ten thousands of copies?
Regarding the situation of "Ice Guyz" (Cherry
Software version) judged in the different release
charts of various magazines one could start wonder-
ing about the current system. In Relax Magazine the
game received fullprice points, in Domination, Vanda-
lism News and The Crest it received budget points.
Propaganda must be excluded in this case due to a
different rating system, not working with the cathe-
ories fullprice, budget and low budget anymore.
DODGER, responsible for The Crest's release charts,
explained the issue by refering to the TRUE sales
version distributed by CLASSICAL GAMES for DM
25,-- (around GBP 8,--), what is for sure under the
limit of GBP 9,99 for fullprice games, even if a game
sold for GBP 8,-- must be considered to be a CBM
64 fullprice games these days, too, so Dodger's jud-
gement must be rated fair and logical according to
the rules.
Asking JAZZCAT for a classification the following
statement was given "I GUESS IF IT IS THE CS VER-
SION THEY WOULD SELL IT FULLPRICE, BUT I DON'T
KNOW THIS FOR SURE. YOU WILL HAVE TO E-MAIL
NEWSCOPY." what is indeed a quite impressive state-
ment for a person having judged the release in the
release charts for Domination and Vandalism News,
first F4CG's and later on SCS & TRC's version, to be
a budget release. Just a few days later, after recog-
izing the dimension of the clever statement made be-
fore, try number two followed "THE CHERRY SOFT-
WARE VERSION RECEIVED BUDGET POINTS DUE TO
THE GAME NOT BEING SOLD/MARKETED. I BELIEVE IT
TO BE OF FULL PRICE QUALITY, AT LEAST BY TO-
DAY'S STANDARD." what is even more impressive but
definately WRONG defined. Normally two choices
exist, either to accept the preference given by the
releasing group, in this case fullprice, as long as the
opposite could be proven or to judge an UNSOLD
game as public domain! An unsold fullprice game is NO
budget game, atleast it was not known before Jazz-
Jazzcat created once again one of his interesting
new rules.
100% versions seem to get discredited by Onslaught
and its own media publications, still missing out one
important fact, the fact that 100% versions are not
only benefitting the points account of cracking
groups but the scene itself, especially the game fans
and collectors all over the globe, what should be most
important aspect to r egard. What is the benefit of a
bugging first release as this production can't satisfy
the scene but only the group disqualifying itself with
non-regular working releases expecting to get the
points for? Since Onslaught has lost many points
caused by bugging and incomplete releases in its
early stage of existance it does not surprise the
masses that it is Onslaught to be one of the forerun-
ners against 100% versions. Unlike some so-called
cracking groups, being born a long time after the last
protections tried to avoid crackers presenting pira-
ted copies and after originals have been sold in re-
gular (software) stores, might think the intention of
cracking is NOT to earn a few points for the release
charts, the original intention was to support the sce-
ne, and in brackets the overall CBM 64 community,
with software for FREE. The history of successful
scene platforms told over and over again it is always
a bright and attractive software palette and espe-
cially the games sector being responsible for the ac-
ceptance and the popularity level.
Curiously Onslaught is continously hunting for bugs in
Alpha Flight 1970 releases, releasing them under
URINE. With MYSTERY they have failed in all objective
magazines, in both Onslaught publications (respon-
sible editor: Jazzcat) Urine's version got the score.
SAMBER is another interesting example to see how
certain people are trying to outwit the system for
their interests. Playing Samber with activated trainer
options is affecting the gameplay in a definately ne-
gative way so that you can't continue playing after
level 1. This is NORMALLY punished, according to the
rules, with a minus point. References can be found
elsewhere in the magazine, to be more exactly in
"Games People Play", but we will repeat it here once
again. A similar "bug" has been the reason for the
deduction of one point for the games "Roll Over" (re-
leased by Alpha Flight 1970) and "Nodule" (released
by F4CG). Why is e.g. Jazzcat, who is acting in the
role of a release charts editor for Domination and
Vandalism News, demanding the deduction of all points
and to count the release for Urine once again? Ran-
dom? Refering to Jazzcat's version is story is really
looking BIASED once again.
Why are certain Onslaught members hiding themselves
cowardly behind a fake label? Why are the responsi-
ble persons playing CHILDISH games and upload the
game using a fake account which was said to belong
to RAYDEN/Alpha Flight 1970? Yes, indeed, that's how
real successors behave towards an already defea-
ted group like they continously claim.... definately
NOT! Groups and persons standing behind their 100%
releases using their genuine group names and
handles are showing CLASS and deserve RESPECT,
proving that they are willing to take the fame or
blame and show a responsibility for their deeds, how-
ever the release turns out to be rated in any form.
What happens to a group releasing an authentic 100%
version? Yes, correctly. It is receiving points for its
effort. What happens to a group releasing a proven
to be unnecessary 100% version? Yes, correctly. It is
receiving minus points for a re-release. What hap-
pens to a fake label like Urine? Except of causing
trouble nothing really can happen, since Urine can't
be awarded nor blamed for their "noble efforts", a
quite comfortable and pleasant situation for people
continously trying to seed disorder and disruption
within the scene according to their very own inte-
rests. A normal group would have been punished with
re-release minus points for both releases, perhaps
one of the reasons not to use the name Onslaught? It
just looks like this.
OFFICIAL SALES VERSIONS published and sold by AU-
THORIZED DISTRIBUTORS should be the foundation
and taken into consideration while creating release
charts, definately NOT suspicious pre-releases
claimed to be the final versions. For sure Alpha Flight
1970 has released a lot of sales versions supporting
the game industry and clearly proving the opposite to
Vandalism News', some might prefer Onslaught's, im-
preachment of programmers updating the produc-
tions for internal release strategies only. People
purchasing the originals from those distributors will
be able to identify authentic versions without pro-
blems, and in case certain regular board callers are
claiming to be best informed would invest some money
into originals they might be able to find out that it is
NOT necessary to call the US boards on a regular
basis to define a TRUE sales version since distribu-
tors are happy to sell originals to EVERYONE as
companies and distributors are NOT focusing and
regarding board sceners as the only potentional
software customers only.
100% VERSIONS, containing repaired or fixed elements
which worked wrong, spoiled and affected the game-
play on either Pal or NTSC, can be rather annoying
for the groups releasing the incomplete versions as
those releases cover up failures and nobody likes to
be blamed for it in the public. On the other hand the
scene, especially the above mentioned game fans and
collectors united on both Pal and NTSC systems, are
rather happy about the FEW productions presented
in FULL working or proper fixed released, what
should be a preference for a release these days.
Some examples have been MAGICAL FORMULA, 100%
Pal/NTSC version released by Alpha Flight 1970,
getting especially recommended by Ultimate Hacker,
Domination release charts reference when it seems
to suit Onslaught's interests only, or ICE GUYS, 100%
PAL released by Success & The Ruling Company, al-
lowing the player to enjoy bug-free software titles.
In these days when just a few titles are getting made
available for the CBM 64 community the user should
be able to rely on 100% working versions only since
there is no stress to release a huge amount of soft-
ware in a row anymore, those days are unfortunately
long gone for good and just a rememberance to a
glorious past this machine, a rememberance stopping
a lot of oldtimers leaving the CBM 64 and its scene
finally behind.
Peacemaker/Hitmen, still considered to be the number
one NTSC fixer, explained on The Dungeon "BTW. NICE
TO SEE PEOPLE RELEASING 100% WORKING VERSIONS.
I MEAN, PLAYING A GAME WITH BUGS SUCKS!". That
should be always kept in mind.
What is the definition for point hunting? A rather of-
ten asked and most discussed question of the past
few months! Is it the release of 100% working soft-
ware, the release of sales versions or the release
of software with a cheated classification? The ans-
wer is quite simple! An every release made to contri-
bute in the first release competition will be awarded
with points, the groups are releasing those produc-
tions with the intention to receive points, so an every
so-called first release made by cracking groups on
the American boards can be rated as simple "point
hunting". We don't really like the expression and we
haven't introduced it to the stunning scene. When
other so-called editors think they have to play games
like this the chapter "games people play" will be their
favourite location in this issue.
Best regards,
RRR/Oxyron
----------
Games People Play
* GAMES PEOPLE PLAY *
------------------------------------------------------------
A quite interesting phenomenon in the scene these
days is that most groups love the define their
current status in the scene THEMSELVES, so it is in
fact no real surprise that average and even
extremely weak groups copied this conception and
are proudly presenting themselves to be the best
ever happening to a meanwhile almost dead scene,
too, comparing the current situation with the
scenary in 1993, in a time when the decreasing
activity within the scene could be first detected.
Negative critism is NOT allowed at all, critical
coverage in magazines is forbidden, it's the
reputation, the attitude or the show or the illusion of
a well working group what seems to count in the
scene these days, not knowledge, skills, truth or
credibility.
Propaganda and F4CG are permanently sharing a
persecution mania that Relax Magazine is only
produced to bash them down, what is for sure
nothing else but a pathetic and imprudent point of
view. Without any doubts the responsible staff
members don't share this opinion, since REPORTING
about the scene, covering activity and happenings is
not exactly what impartial parties would dare to
define as bashing or ragging.
Out of the experience Relax Magazine did with certain
F4CG profiles one could believe in the fact that
Relax's coverage about F4CG must have been always
totally wrong, after comparing the FACTS the
opposite can be easily proven.
Propaganda 24 suggested that Relax Magazine and
the responsible staff members are just like a
concrete-wall when it comes up to communication. It's
infact quite interesting since WE raised our hands
infront of the release of Relax Magazine 21 in order
to clear up the misunderstandings and problems
F4CG and Propaganda seem to have with our
publication, a sign which simply can't have been
ignored, as we especially pointed out in an e-mail to
renounce taking out statements out of a reaction
Newscopy sent us which can now be found in this
article. We think, regarding Propaganda presenting
some so-called facts in the public, that it's amazingly
impertinent to see that the magazine tried to implant
that Relax Magazine is not interested in
communication and not accepting other people's
opinion by publishing the following quote made by RRR,
responsible Relax main editor, "IF A WRONG VERSION
OF THE STORY HAS BEEN PREPARED FOR THE
SCENE I AM NOT WILLING TO SEE THE FILE BEING
CLOSED, EVEN IF IT MIGHT NOT REFLECT YOUR
INTERESTS.".
Propaganda is continously explaining that there are
always two versions of a story, nevertheless after
releasing their version of the story the topic is
always passed through and of no public interest
anymore, what does not mean anything else but ONLY
Propaganda is allowed to comment scene-related
affairs, regardless from the fact that it only reflects
THEIR very own interests in the way they would love
to see it, but other magazines or people are NOT
allowed to present well researched articles filled with
facts and reasonable arguments. Those "aggressive
Germans", as some Relax Magazine editors or to get
more concrete some Alpha Flight 1970 members, have
been named in Propaganda, are proud to live in a
democracy supporting the freedom of speech for
citizens and freedom of the press for the media and
definately not in a dictatorship that only allows one
version satisfying a few persons only, a situation
Propaganda seems to regret deeply in their hearts
and does NOT want to cooperate with.
Maybe the Propaganda staff feels uncomfortable
when especially Relax Magazine has no problems to
uncover hidden facts they would love to hide from the
scene, maybe the staff dislikes to see that some
publications do not mirror the actual scene
happenings according to F4CG's and Propaganda's
interests, or perhaps they are disappointed to see
that other productions have in fact an advanced team
of reporters delivering the latest information
bringing Relax Magazine into the position to present
the latest information to readers not being
interested in from the public relations department
prepared propaganda information. It must badly hurt
to see external organisations receiving internal
group information BEFORE the group's most suiting
version has been officially spread.
F4CG and Propaganda have blamed Relax Magazine's
release charts for a missing credibility because
F4CG's release "NODULE" has received a minus point
for a trainer preventing that the player is able to
finish the game, what seems to be the main goal while
playing a game. Exactly for the same mistake Alpha
Flight 1970, the group of the responsible editor
Marc, got deducted a minus point for the game "Roll
Over". The issue got explained in Relax Magazine #20,
chapter "Not Worthy", still we have NOT received a
sign of confirmation or acceptance of the presented
facts which have clearly proven that F4CG was NOT
unfairly punished. Indeed, Propaganda and F4CG are
always right, a fact which unfortunately can't be
confirmed yet.
The evilish Relax Magazine dared reported about the
during a period of about six months daily announced
warez rush which did not take place but got
continously announced by Sixx in IRC channel #c-64,
the reaction towards Relax Magazine mentioning it
was ofcourse that the topic was passed through. The
"warez rush" was not only requested by Relax
Magazine back in time but aswell by the majority of
regular #c-64 attenders who felt a bit bored from
reading this promise over and over again, still when
either Alpha Flight 1970 or Relax Magazine
requested the topic the intention of both was,
according to F4CG and Propaganda, only to ATTACK
the fantastics. Ever heard about a syndrome called
persecution mania?
We have generously renounced to publish a reaction
to Relax Magazine 20 we have received from
Newscopy, a document that has clearly shown that
the organisation in F4CG seems not to be as perfect
as presented to the stunning audience day in day out.
That reaction contained the following statements:
"DERBYSHIRE RAM NEVER LEFT THE GROUP. I
SUPPOSE YOU HEARD THE RUMOUR FROM JAZZCAT
AND NEVER CONFIRMED IT. WHY DON'T YOU CALL
BARRY (LIKE I DO EVERY ONCE IN A WHILE) AND
CHECK FOR THE RIGHT STORY?"
while in Propaganda 23, released AFTER Relax
Magazine #20, the following news could be found
"DERBYSHIRE RAM DID LEAVE THE GROUP SHORTLY,
BEFORE THE GROUP RETURNED TO THE AMERICAN
BOARDS" as well as
"ARISTO AND WORM NEVER LEFT F4CG - WHERE DID
YOU HEAR THAT FROM? THEY HAVE BEEN PUT ON
THE INACTIVE LISTS AND ARE GOOD FRIENDS WE
WANT IN THE FAMILY."
and the official Propaganda version
"CHASH AND ARISTO LEFT THE ENTIRE
F4CG-ORGANISATION BEHIND".
Two different dates, two different places, two
different stories from virtually the same source, the
F4CG spokesman and Propaganda main editor.
Meanwhile most magazines have already reported
about Aristo, Chash and Worm leaving the fantastics,
too. As if Relax Magazine is to blame for presenting a
proper news coverage when the F4CG
organisatation does NOT know what's going on in their
own rows.
Next to the Onslaught media publications Propaganda
did take clearly position AGAINST 100% (sales)
versions and particular against Alpha Flight 1970, a
group providing quite a lot 100% working releases in
form of sales versions directly purchased from the
distributors in the year 1997. Having lost after 'Ice
Guys' with 'Plasm' the second internal release in a row
F4CG seemed to have changed their very own
release philosophy, especially pointed out in
Propaganda 23 ("A GAME IS PLAYABLE WHEN IT IS
PLAYABLE, AND AS AN EDITOR I CAN HONESTLY SAY
I DON'T GIVE A SHINING FUCK ABOUT SMALL, SMALL,
SMALL BUGS"), it seems that formerly made
statements seem to mean nothing when the interests
have changed over-night.
In Propaganda 24 F4CG stated "IT WAS CLEAR THAT
THE HITMEN-VERSIONS HI-SCORE SAVER WAS A
CRASH AND THE MUSIC WAS NOT FIXED. NORMALLY,
THIS IS NOT ENOUGH TO REQUEST A 100%-VERSION
BUT THEY DECIDED TO RELEASE IT ANYWAY, EVEN
THOUGH THEY KNEW IT WOULD BE GIVING THEM
MINUSPOINTS.", implanting in a pathetic way the fact
that F4CG is interested in releasing quality versions
presenting themselves as martyrs by accepting to be
blamed for a re-release.
"Plasm" has been the second loss for F4CG in a row
after failing completely with the so-called fullprice
game "Ice Guys", a game claimed to be copyrighted by
Cherry Software in order to receive fullprice points.
Actually it is so secret anymore that the production
is NOT copyright nor licenced by Cherry Software,
and meanwhile even Newscopy had been forced to
confirm it "ORIGINALLY WE PLANNED TO BE
RELEASING MAGICAL FORMULA, DAVE SPEED AND ICE
GUYS UNDER OUR LABEL BUT THE COMPANY WAS
FACING DIFFICULTIES. MANY OF THE PEOPLE
INVOLVED LEFT NOT ONLY THE COMPANY, BUT THE
ENTIRE SCENE, OF THEM MY PARTNER MATHIAS
HEDBLOM. I DECIDED TO LET THE COMPANY REST
UNTIL SOME MATTERS WERE SOLVED... ICE GUYS, TOO,
WAS CANCELLED.". F4CG was aware of the fact that
'Ice Guys' was no fullprice game by Cherry Software,
nevertheless they released the in the current status
UNSOLD production as fullprice game, on the other
hand they dared to blame Hitmen being backstabbers
while releasing with 'Plasm' an unsold production. When
two parties are performing the same action it seems
not to lead the same result, just curious but still
interesting to be kept in mind. To receive points for a
fullprice game is indeed more attractive in the
release charts of board magazines publishing a
regular release charts chapter or looks even more
impressive on information sheets, a fact quite
interesting to be noticed here, too.
On SECOND TO NONE, in the sub "Smalltalk", post #411,
people can find Newscopy publishing the following
statement, contrary to the version found in
Propaganda:
"ALSO GREAT FACT THAT WE RELEASED PLASM 100%
TODAY SO IT SEEMS HITMEN DIDN'T GET THE
RELEASE ANYWAY. AND GO AHEAD WITH THE REST OF
THE TITLES. IT IS A PITY YOU WILL PUT ALL THE TIME
INTO FIXING GAME WHEN WE WILL SHOW UP WITH THE
RIGHT, COMPLETE SALESVERSION A FEW DAYS
LATER.".
This is NOT exactly a statement to be expected by a
group trying to create the impression of a situation
being aware of the fact getting punished with a minus
points for their release. This is NOT exactly a
statement people expect from a group having
explained to be STRICT against so-called 100%
versions.
Fungus, F4CG's American NTSC fixer, commented the
issue aswell on Second To None in the sub "Techtalk",
post #146:
"HOHO C0 ALERTED ME TO THIS PARTICULAR BUG!
HEHEH, NOW WE HAVE TWO THINGS, MUSIC NOT
FIXED, HI SAVER BUGGING WITH TRAINERS ON. HMM
SEEMS WE GET THE POINTS :) HAHA I LOVE IT.".
The show continued with Fungus in the sub
"Bigmouthin", post #155: "OH EXCUSE ME FOR
ACTUALLY BOTHERING TO FIX THE MUSIC IN THE
GAME AS MOST GOOD FIXERS DO, BUT OBVIOUSLY
SOMETHING JACK ALIEN CAN'T HANDLE HAHAHA
FACT IS DEFF DOES NOT HAVE THE 100% VERSIONS
OF MANY OF THE TITLES HE STOLE, AND GO AHEAD
AND RELEASE WHAT YOU WANT CUASE WE'LL JUST
COME BACK WITH THE TRUE SALES VERSION.".
Peacemaker replied in the following post:
"... AS MOST GOOD FIXERS DO? HELL, I NEVER FIXED
THE MUSIC IN ANY GAME. AND TELL ME NOW, AM I A
BAD FIXER? OR DID OTHER "GREAT" FIXER SLOWED
DOWN THE MUSIC? NOPE! I DONT CARE ABOUT THE
MUSIC. NOBODY COMPLAINED ABOUT THE NOT FIXED
MUSIC IN THE PAST.".
The discussion has met the interest of non-involved
groups, too, so Burglar explained in the next post:
"I NEVER FIXED MUSIC IN ANY OF MY FIXES... FIXING
MUSIC STARTED DURING THE AVANTGARDE TIME, AS
PUDWERX DID IT A COUPLE OF TIMES, BUT MOST
OTHER DECENT FIXERS NEVER BOTHERED... HELL,
PLENTY OF NTSC PEOPLE TOLD ME THEY LIKE THE
SPEEDY MUSIC, AND THAT THEY ARE USED TO IT...
BUT WELL....".
And finally Count Zero, Propaganda editor
responsible for The List, Propaganda's release
charts, added in 'Bigmouthin' (post #161) and
'TechTalk' (post #150)
"A 100% VERSION OF A RELEASE IS: A REAL SALES
VERSION ... NOT JUST THAT LABEL STAMPED ON ...
THERE SHOULD BE MAJOR DIFFERENCES ... OR
ATLEAST ADD-ONS ... A 100% VERSION IS NEEDED
WHENEVER THE CRACKER AFFECTED THE
GAME-PLAY OR LOOK BY STUPID MISTAKES."
"PRETTY LAME TO RELEASE A 100% SALES VERSION
IF YOU KINDA OWN THE COMPANY ANYWAYS ..."
It seems to be a hobby of Newscopy looking out for
posts and to publish them in many different ways,
unfortunately only presenting a few hand picked ones
being predefined to be used for propaganda affairs,
without presenting the further background to cover
the whole story, but curiously he seems to be the
person demanding other sources to cover both sides
of the story if he is feeling to be unfair treatened.
Interesting is that this kind of coverage couldn't
have been found in Propaganda yet. We wonder why
the above presented posts did not make it into
Propaganda.
Relax Magazine has had no problem to locate a very
interesting statement written by Walker, a post which
can't be excused nor accepted after all, even by re-
garding the entire background story. The idea to
present this particular post was NOT to cover the
problems the alliance F4CG and Propaganda seem to
have with Alpha Flight 1970 and Relax Magazine, like
like Propaganda loved to suggest.
This very unique example might a perfect example how
things can drift out of control, nevertheless alone
the idea or dream to see a person dying because of
scene related affairs, especially caused by the topic
'ragging on the boards' when some people might try to
repeat a missed out childhood or trying to receive in
real life missing respect and recognition if one dares
to have a closer look on the dump, brainless and
hilarious comments and arguments to be found there,
can't be defined as simple irony anymore. The basic
idea behind making it available to the public was not to
attack F4CG, as Propaganda is trying to suggest, it
merely was ment to be a warning NOT to mix up scene
and real life, a warning for many hot tempered scene
related persons NOT to cross the borders of
morality and especially humanity. Up to the current
knowledge of mankind death is the very last station
of any living (human) creature, the end of life, the
end of any known form of existance and just alone
for real life rather unimportant discussions should
definately NOT starting that kind of yearning in a
scener's brain , not even if that person belongs to
F4CG, ESPECIALLY by keeping the background story
in mind that F4CG's group member Scope died in a
tragical traffic accident a while ago. If some people
dare to define this as a simple rag or irony to target
on Ned, how to define Ned's rag towards Newscopy?
Blaming NED to be the origin is definately NOT the
solution for the affair. Keeping the actual
constitution of Newscopy's mother in mind, defined in
Propaganda 24, it really sounds terrible and inhuman
on a level like Walker's post was. The question comes
up if it was a preference that Ned was informed about
the situation. Nobody will be really surprised to read
that he was NOT informed and feels now very sorry
as things look like this, nevertheless creating the
scenario that Ned abused the situation is definately
another try to incite the masses and to discredit
Alpha Flight 1970 once more in the public. Perhaps
one should request why certain magazines always
need to create moods and opinions for their readers
according to their interests?
Furthermore it should NOT be forgetten WHO
continously came up with with posts or single
sentences taken out of 7 KB+ long e-mails only
reflecting the interests of a single side of the story
in order to define an opinion for the reader, an
opinion suiting the interests of the responsible editor,
an opinion the editor is expecting to be adapted and
accepted by the few persons considered to be the
remaining rest of the CBM 64 scene, but ofcourse
Propaganda is the least institution to judge about
happenings, incidents and persons as claimed in
certain articles or chapters. Propaganda is
definately not judging but prejudicing what is in total
nothing else but judging.
The bitterness, Propaganda claims it to be the engine
for Relax Magazine actity, seems to be a problem for
Propaganda and F4CG. LOST FILES, our satirical
chapter commenting actual and not so actual scene
happenings on a sarcastical and humorous way, must
have hurt them badly, like some others felt. Lost Files
is NOT ment to be an objective news chapter, Lost
Files is merely ment to be an entertaining chapter
using sartirical and sarcastic elements which can be
very often found in late night shows worldwide, too.
Ofcourse it is quite impressing from those "victims"
covered in the chapter to explain that the chapter
was written to sort out problems or to offend,
nevertheless the conception is not that new and could
be found in other publications like Shock! aswell. And
if some scene related persons have problems with
the content there is one secure method to avoid
them: do NOT enter the entertaining area. Easy, isn't
it? Person complaining about the entire magazine
caused by disliking the satirical chapter can't be
taken serious from our side, these persons must feel
real bitterness, NOT the authors nor the editors.
On the other hand Relax Magazine is NOT dedicating
memory for childish and pathetic slogans in a lot of
different chapters, Relax Magazine is NOT adding
ambiguous comments in chapters which are supposed
to be objective for the purpose of so-called hidden
attacks like some others do.
However, it is always quite interesting, not to say
entertaining, to see F4CG/Propaganda always
reporting about an anti-campaign started by Alpha
Flight 1970. Requesting an about half a year
continously announced warez rush is not exactly
what people can define as an anti-campaign.
Curiously neither F4CG nor Propaganda reported
about the way F4CG behaved in Holland at the X-97,
sitting in a circle infront of the entrance and acting
like children in a kindergarden whenever an Alpha
Flight 1970 or Relax Magazine staff member passed
them. It's normally not exactly the behaviour to
expect from a so-called "professional" and business
orientated cracking group. It is NO surprise that it is
NOT Alpha Flight 1970 who is continously releasing
information sheets containing statements done by
F4CG members, another important point the objective
reader could start thinking about.
The publication Relax Magazine is NOT produced to
degrade certain groups or some of its members,
perhaps other editors and producers see their main
goal in offending or attacking people by releasing a
scene magazine. Keeping their very own motivation as
the engine of their activity in this sector it is
absolutely no surprise to see them thinking this is the
petrol getting other engines working, too.
Ofcourse the echo to this article will be, as always,
that the story is passed through since Propaganda
has already handled it so nobody else is allowed to
put a spotlight on it and the topics were just mixed up
to present something against F4CG and Propaganda,
but we have heard this verse of the song by far too
often already, we have collected facts, true facts, we
have informed ourselves by contacting involved
persons, so that we are bored of the shown
arrogance and ignorance.
Please continue reading in "Games People Play II".
Best regards,
RRR/Oxyron
----------
Games People Play II
* GAMES PEOPLE PLAY II *
------------------------------------------------------------
VANDALISM NEWS #29 contained some interesting
statements worth to be discussed further, too. Relax
Magazine's article "Who are the real point hunters"
seems to have brought some movement into the board
scene, so Vandalism News decided to comment it, and
we decided to comment mainly Jazzcat's TWSITED
comments.
When the research for the article "Who are the real
point hunters" started Relax Magazine, namely RRR,
has received the following answer from Jazzcat:
WELL CONCERNING MYSTERY, IT BUGS ON SO PAL
C64'S..
NEWSCOPY^ALGONET.SE (ed. Newscopy/F4CG)
MRWAX^INF.BME.HU (ed. Mr. Wax/Chromance)
ALSO NOTICING THE BUG, BUT I DON'T HAVE THEIR
EMAIL ADDIES ARE.. SPECTATOR/SCS & TRC,
DONAR/ONSLAUGHT, STING/ONSLAUGHT,
SKINHEAD/F4CG AND THERE MAYBE IS SOME MORE.
I AM GLAD YOU HAVE NOTICED THIS AS PEOPLE ON
THE BOARDS ARE REACTING NEGATIVE TOWARDS
MARC/AFL FROM ALL GROUPS (EXCEPT SOME
MEMBERS OF SUCCESS AND DODGER) AND THEY ARE
SAYING THINGS LIKE HOW MARC WILL MAKE THE LIST
OF RELAX CORRUPT CONCERNING THIS RELEASE AND
THE RELEASE OF MAGICAL FORMULA, THIS MAGIC
FORMULA GAME.
The interested reader might have noticed that there
was NO reaction starting that RRR isn't allowed start
his research here as he is NOT supposed to be a
regular board caller so the experience is missing.
The reaction was merely positive that RRR intends to
start investigating in that field. Ofcourse the
qualification to take care about scene related
problems can be simply proven by the fact that RRR
has been in the scene since 1988 (since 1989 known
as RRR), meaning 5 years scene affiliation BEFORE
Jazzcat entered the scene, containing groups like
Duplex (= illegal Crypt together with Johnny Walker
and Max), Alpha Flight 1970, Paramount and
Depredators having been known as cracking groups
back in time. Quite interesting for the statistics might
be aswell that RRR is actually longer a member of
Oxyron than Jazzcat belongs in the scene, but that is
no surprise at all. CHOTAIRE, a regular board caller,
brought it straight to the point on Second To None,
Legend's HQ:
"... AND THEN WHEN THEY FAIL TO IMPRESS REAL C64
ACTIVISTS WHO HAVE SKILLS (SEE #C-64 LOG) THEY
DO IT THE OTHER WAY AROUND, TALKING ABOUT
ELITE BOARDS ETC... WHILE THERE IS NO KNOWLEDGE
NECESSARY AT ALL TO GAIN ACCESS TO BOARDS
AND TO ABUSE CALLING CARDS OR CCITT5
SYSTEMS...
... BUT ABUSING OTHER PEOPLE'S CODES AND FREQS
OR BUYING CALLING CARDS IS NOT A SKILL, IT IS AS
USELESS FOR EVERYONE IN THE WORLD LIKE A FART
ON THE WOMEN TOILET....
... RAGGING CAN BE FUN FOR SURE, AND HAVING BEEN
A PART OF THE GOOD OLD DAYS ON THE BOARDS
MEANS SOMETHING SPECIAL. FOR YOURSELF, BUT
NOT FOR ANYONE ELSE IN THE WORLD. IT'S NO
PRODUCTIVITY, NO REAL SENSE, NO NOTHING..."
A quite interesting view on today's wanna-be elite
behaviour of certain board callers and their
stunning "experience". After the research leading to
facts not suiting Jazzcat's very own needs and
interests it is for sure quite easy to say that the
responsible person is not calling out regulary
instead of taking position to the listed arguments.
What a great and impressive response.
"THE QUESTION MAY BE ASKED, WHY WOULD HE TRY
AND DEFEND ALPHA FLIGHT ANYWAY, HE IS IN THE
LEGAL SCENE AND A DEMO GROUP MEMBER?"
The question may be answered as the article was NOT
written to defend either Alpha Flight 1970 or any
other group releasing 100% versions, it was a
general article about 100% versions and sales
versions proving that the public prosecutors are
releasing 100% versions themselves, too (very latest
example: Plasm/F4CG).
MAJA, who suggested that RRR must have been a
Russian propaganda journalist, claimed in the SAME
post that Relax claimed Onslaught, F4CG and SCS &
TRC to be lame. Why did Onslaught cut the post here?
SCS & TRC was definately NOT defined as lame by
Relax Magazine and the Dutch cooperation will NEVER
be defined as lame. Relax Magazine even
CONGRATULATED SCS & TRC's responsible cracker
Burglar for his excellent 100% version of Ice Guyz
and Relax Magazine appreciates the 100% work SCS &
TRC did this year (Xiom and Ice Guys). Curiously NO
SCS & TRC member felt attacked by the article "Who
are the real point hunters" and nobody officially
complained about it so far, quite interesting to notice.
100% versions and sales versions are NOT only a
topic interesting for board sceners but for the
ENTIRE scene, even if the first release lists are
based on board uploads.
Perhaps, due to the short time of scene afflication, it
is not known to sceners like Jazzcat and Maja that
it's NOT the cracking group but the DISTRIBUTOR who
finally defines the classification of a potentional
release by selling it in a specified prize cathegory. It
was NOT the cracking group who defined the
classification in the way and it won't be the cracking
group defining the classification in the future, too.
Calling CBM 64 US boards is definately NOT a
preference to have a look on the prizelist of
distributors and a corrupt copy of a release doesn't
automatically work if you belong to the persons
abusing AT&T, ofcourse vice versa working copies
don't get corrupt for board callers, do they? If yes
the board scene really seems have a kind of
unbelievable magic.
The fact should be already known in the CBM 64
scene, even to Onslaught members in Australia, that
RRR is responsible in the sense of pressright for
Relax Magazine, so it is a clear answer to the
question what RRR has to do with the topic, since any
judgement made for Relax Magazine release charts is
affecting the entire production Relax Magazine, too.
RRR wouldn't be a main editors of a (leading) scene
magazine if he would NOT show interest in the ENTIRE
content of the magazine he is managing.
Following Jazzcat's policy Relax Magazine started the
research, only involving crackers/fixers to comment
the situation of either MYSTERY and MAGICAL
FORMULA. Due to the fact that 90% of all board
sceners are connected to the Internet it is no
problem to communicate with them WITHOUT calling US
boards, just ment as a short reminder for those who
might start wondering how a person not calling
boards regulary can receive first hand information.
The research started with MYSTERY. Jazzcat named
Newscopy, Mr. Wax, Spectator, Donar, Sting and
Skinhead as references for his claims that the game
bugs on PAL (please note: PAL). According to any
possible competence only Mr. Wax, Sting, Donar and
Skinhead can be taken into consideration since they
are known to be crackers or fixers in the CBM 64
scene.
SKINHEAD admitted in a private telephone call to Marc
that he just said Alpha Flight's version is not running
correctly as it was a good chance to jump on the
train and to rag against the flight. At MR. WAX's
address we have requested the issue TWICE, just to
make sure that NO misunderstandings appear:
"BUGS IN THE AFL VERSION OF MYSTERY ARE AS
FOLLOWS: SOMETIMES WHEN YOU ENTER THE
HI-SCORE ON NTSC THE MUSIC SLOWS DOWN AND SHIT
START TO FLICKER. PROLLY COZ THE NTSC FIX PART
IS BEING OVERWRITTEN
IN THE MAIN MENU IF YOU HIT CERTAIN KEYS AT ONCE
THE RASTERS START TO FLICKER."
As Mr. Wax especially pointed out that the bugs
appear on NTSC (the interested reader will remember
Jazzcat claimed it bugs on PAL) we have requested
on WHAT system, PAL or NTSC, those "mysterious"
bugs appear:
"HEY! SO FAR THINGS ONLY HAPPENED ON NTSC. SO
THE BUG MUST BE BASICALLY COZ THE FIX ROUTINE
IS BEING OVERWRITTEN LIKE THOMAS HAS
SUSPECTED."
Thomas is nobody else but STING/Onslaught, who does
NOT own a NTSC CBM 64 yet in case he did NOT steal
one out of Marc's appartement like he did with Marc's
14k4 modem three years ago, so according to
Jazzcat's logic he is definately NOT in the position to
give a qualified comment here. How can a person
without a NTSC computer judge about bugs which are
said to appear on NTSC machines, as Mr. Wax has
refered to Sting while describing the bugs?
It's a big disappointment to see now Mr. Wax
continously claiming that Relax Magazine has twisted
his words. It really doesn't prove a respectable
character but we are not resentful since computer
activities are after all just a hobby, an exiciting
hobby, for the Relax Magazine staff.
However, Jazzcat has promised that either STING and
DONAR will send precise bug reports to Relax
Magazine in order to prove their claims, for sure it is
no surprise and there is no need to explain that
these promised bug reports never made it to Relax
Magazine.
After hinting that Relax Magazine would prefer to see
OBJECTIVE people testing it, people who don't belong
to Jazzcat's clique or alliance and who are NOT
involved in the discussion, we have received the
following answer:
"OK REGARDING THE GAME MYSTERY, WELL I DON'T
SEE WHY YOU SHOULD KEEP ASKING OTHERS."
One could say that a person providing FACTS does
NOT need to fear research and supervision. It's very
interesting to notice that the game just seemed to
bug on machines of the inofficial alliance against
Alpha Flight 1970.
The from Onslaught as defeated group defined Alpha
Flight 1970 has received for their version of
MYSTERY points in the release charts of THE CREST
MAGAZINE and PROPAGANDA, a magazine which is
currently NOT in what people would dare to define as
being in friendly terms with either Alpha Flight 1970
and Relax Magazine, judged in form of DODGER and
COUNT ZERO, both well known and accepted authories
in their subjects, unlike an Australian mail and modem
trader who thinks to be in the position to create
release charts. Furthermore BURGLAR, in MOST
single charts the number one cracker and known to
be a skilled coder and fixer, could NOT define an
explainable, correctable and concrete bug in AFL's
version.
What does it mean? Normally people releasing a 100%
version name all improvements in either the intro
scrolltext or the trainer menu screen. In case of
MYSTERY NO improvements or errors caused by the
cracker in Alpha Flight 1970's version could be
named! That could make objective readers stun.
Indeed a real mystery.
Regarding MAGICAL FORMULA nothing must be added
for sure. Domination's reference for NTSC
productions, Ultimate Hacker, has clearly put the
spotlight on AFL's version but it seems his humble
opinion is only demanded when it suits Jazzcat's
interests.
Instead of taking position to the present content the
attention is continously reflect to other, for this case
unimportant, minor events.
"ADDED ALSO TO THE FACT THAT HE HAS HAD
PROBLEMS WITH ONSLAUGHT BEFORE AND MAY BE
USING THIS OPPORTUNITY TO ATTACK THE GROUP."
Unlike Onslaught members who are permanently
practising this kind of scene journalism definately
NOT a single Relax Magazine staff member has used
the magazine to solve personal or group related
problems. As almost an every person involved in the
scene has or has had problems with Onslaught it
does not really surprise the masses that certain
Relax Magazine editors, including main editor RRR,
have already made bad experiences with the
behaviour and attitude of Onslaught and its members.
Nevertheless in Relax Magazine these matters have
never been discussed, since it's Relax Magazine's
policy to keep PERSONAL discussions out of the
content, and opportunities to attack the group have
been more than grains of sand in a desert like
Sahara since Onslaught is continously dropping a
brick just to step into the next one later on.
It's just curious that everyone who is actually NOT
sharing Onslaught's opinions is AGAINST the group
or is using the situation as an opportunity to attack
the group.
The question might be asked what to expect from a
person getting caught for self-voting in several
occassions coming up with the mislead story that he
has become the victim of an unjustified attack or an
unfair treatment? It was an information, not an attack,
but ofcourse it is very uncomfortable when the
scene recognizes continously LAME actions like this
one. Still a quite excellent example on the way
Jazzcat uses to handle things.
"THE ANSWER SIMPLY WOULD BE 'IF YOU LIVE IN
GELSENKIRCHEN/GERMANY YOU'D DO THE SAME.
MARC/AFL WOULD RUN OVER HIM IN HIS CAR FOR ANY
INDECENT COMMENT'."
It is already proven by scientists that the permanent
usage of drugs influences the activity of brains. This
really seems to be a fitting example, a statement
which must be made by a person on a (bad) trip into
extacy land. In case this statement was not made by a
person high on drugs this person must be sick, really
sick, mixing up scene and real life in case there still
exists a border between both realities for Jazzcat.
Unlike in Jazzcat's empire called Onslaught any staff
member of Relax Magazine is allowed to bring in and
discuss his very own opinion, his facts and
arguments to ENRICH a discussion while in Onslaught
those persons usually get removed for causing
disruption and disorder within the group. A slight but
important difference! Nothing can replace the feeling
of living and working in a DEMOCRACY and supporting
the FREEDOM OF SPEECH, a preference which must
be given especially in groups or magazine staffs to
guarantee a harmonic and reliable co-existance
often misinterpreted as friendship in the scene.
"HE DOES GRAPHICS FOR THE GROUP..."
Or RRR is a former member of that group is indeed on
the first view a quite interesting aspect,
nevertheless people should concentrate their
attention on the word "FORMER". Former does not
mean actual, former does mean there must have been
a reason for this step, reasons which are NOT meant
for the public. In order one might use this to
discredit Alpha Flight 1970 further, a membership in
any cracking group on the CBM 64 is no more a
desireable aim since 1994. Presenting facts or the
results a research brought along has actually
nothing to do with the relationship towards or against
a group, facts and results of an intense research
are supposed to be impartial in our definition.
Just for the record, RRR has created artwork for
Shout! (unreleased), Vandalism News, Domination,
Vitality (unreleased), X-97, Success & The Ruling
Company and Hitmen done in 1996/97 among other
graphics done in 1994/95 and used in productions of
Alpha Flight 1970, Oxyron and Lepsi Developments in
the past two years, too, so what does a statement like
the one from Jazzcat really express? Nothing? Or
absolutely nothing?
The question may be asked what does it all have in
common with 100% (sales) versions? Giving an answer
to this question really doesn't seems to be
necessary. Jazzcat named it "TRY TO CONCENTRATE
ON CURRENT SUBJECTS AND RELEASES INSTEAD OF
TRYING TO CHANGE THE SUBJECT AND HIDE FROM
THE TRUTH!". That's our opinion, that's our motivation
and that are the principles RELAX MAGAZINE is
following. We couldn't have compiled it more precise.
100% and sales versions is actually one of the most
discussed subjects in the cracking scene.
Reading through the latest issue of Vandalism News
(#29) one could start believing in the fact that
MIDFIT/Legend (aka. Galland/ex-Onslaught) intended
to start an anti-campaign against Onslaught and its
members in Relax Magazine, suggesting that Relax
Magazine refused to publish it.
This impression can't be confirmed when the
chronological order is going to be taken into
consideration. On Domination's homepage the following
sentence could have been found:
"GALLAND LEFT ONSLAUGHT, HE WAS TOO BE KICKED
AT SOMETIME DUE TO CAUSING ARGUMENTS AND
DISRUPTION WITH MEMBERS OF THE GROUP. HE IS
PROBABLY GOING TO DO AN ANTI CAMPAIGN AGAINST
US IN THE RELAX MAGAZINE."
As a reaction to a notice found on the Domination
homepage, which irritated the Relax Magazine staff,
an e-mail to either JAZZCAT and MIDFIT have been
sent out in order to clear up any (upcoming)
misunderstandings. RRR, responsible Relax Magazine
main editor caring about the ENTIRE content of the
magazine, replied to this impreachment like found in
Vandalism News, reactions chapter.
"I HAVE ALREADY SENT AN E-MAIL TO VOLKER
EXPLAINING HE SHOULD NOT INVOLVE THE NAME
'RELAX MAGAZINE' INTO HIS PERSONAL DISCUSSIONS.
VOLKER IS AND FOR SURE NEVER WILL BE A PART OF
THE RELAX MAGAZINE STAFF."
The result of the requests was ofcourse NOT very
surprising since Midfit did NOT send in any
ANTI-CAMPAIGN or any offensive remarks against
Onslaught to be published in Relax Magazine. How the
name 'Relax Magazine' got involved is a mystery for
him, too, as he is only known to be a supporter of the
magazine "The Crest", a magazine started by some
Dynamic Techologies and Megastyle members.
Quite interesting is ofcourse the presentation on the
homepage. Domination is said to be an independent
release, so the usage of "US" (= Onslaught) is quite
wrong in this case, or is it just a clear sign for the
interested reader regarding the continously missing
aspect of independence?
More paranormal activity is coming up. Relax Magazine
has been reviewed in Vandalism News #29. For those
who might expect a reaction, it is rather pointless to
complain or refer to judgements made in reviews
while considering that always personal taste,
preferences and exceptations influence the overall
result, still correcting so-called facts, confirmable
data, is a secure method to avoid misunderstandings
caused by an unqualified review.
In the review Relax Magazine #21 has mutated up to 19
chapters while the responsible reviewer only listed
the real existing 18 chapters by name. People who
might start wondering two equal packets in width and
height with 9 chapters each can't provide an unequal
number of chapters.
Furthermore the review claims that Relax Magazine's
comeback has been 2 years ago, still Relax Magazine
has made its comeback in 1994 and is the ONLY CBM
64 scene magazine released on a regular basis since
1995. Just for a complete record in 1995 Relax
Magazine has been released all six weeks, in 1996 all
two months and in 1997 all three months. Keeping in
mind that the responsible editor has not been very
active the past 12 months and has been moved into
the inactive status of his group it does not really
surprise that he seems to have missed a full scene
year.
Last but not least we would like to comment another
interesting offence, "... RRR/OXYRON IS ONCE AGAIN
AT HIS BIASED BEST WITH HIS CONTINUING
DEFENSIVE TEXTS IN HIS MAGAZINE RELAX.", one of
countless inobjective and unsteady attacks to be
found in Vandalism News #29, or on Second To None
"I GUESS RRR EMAILED IT TO MIDFIT AS ALL THE
LEADING BOARD MAGAZINES ARE BASHING HIS
PUBLICATION. WORD! I GUESS HE HAS TO DO TRY
SOMETHING IN HIS DEFENSE.".
Please continue reading in "Games People Play III".
Best regards,
RRR/Oxyron
----------
Games People Play III
* GAMES PEOPLE PLAY III *
------------------------------------------------------------
Getting into the defensive position is just a natural
reaction to aggressive offenses, an impressive and
self-explaining example can be found once again in
Vandalism News 29. Not only after the latest edition of
this Australian based magazine it is quite clear that
those so-called scene journalistists are permanently
using both group related magazines, one is claimed to
be independent, to sort out personal and group
problems in order to manipulate the masses and to
present the verse of the song which seems to be in
the interest of the authors, namely Onslaught
members. One could ask why the group Onslaught
needs to release two magazines containing virtually
the same content and Vandalism News being infact
nothing else but a plain mirror of the content to be
found in the previous released issue of Domination,
what is no surprise since Jazzcat is responsible for
the content of both magazines. One could ask why
other Onslaught members have infiltrated other
magazine staffs, too, what is ofcourse more than only
suspicious. Support or control, the border is quite
thin.
Presenting a story twice or even more often in
various magazines does not turn manipulations into
unplugged, raw and true information, especially NOT if
it is twice the same person being responsible for the
articles.
Having a look at the overall charts chapters of scene
magazines in the past few six months one could find in
about 70% of all publications Relax Magazine on the
top spot, that is infact a quite clear indicator to
prove what publication is the LEADING board
magazine, nevertheless this should not be judged by
the involved parties.
In the opinion of Jazzcat the leading board magazines
in his definition seem to be Domination, Vandalism
News and Propaganda, the only magazines
continously attacking the publication Relax Magazine.
To have a closer look at those publications and their
interesting relationships is quite effective and
self-explaining. At first there are the Onslaught
publications Domination and Vandalism News. Vandalism
News' comeback issue has been a cheap copy of
contents to be found in Domination, the following issue
still has been major influenced by Jazzcat, too, so it
is no surprise that both publications' content is
mirroring Jazzcat's phantasmagorias, and the
argumentation that ALL major magazines are bashing
Relax Magazine has been relativated.
The role Propaganda is playing is even more
interesting. A few issues ago Onslaught and F4CG
have abused their partly independent magazines as
one of all the various methods to express their
hostility against eachother. When two parties not
even grudging eachother the dirt under the finger
nails all over the years have allied even a blind man
is able to see the corruption, an arranged
manipulation in order to present the own interests in
as much publications as possible.
However, power is nothing without control. An every
magazine editor has the power to edit and release
texts in the publications he is contributing to, but
control is the most important element, Relax Magazine
editors have the ultimate control about the content,
Relax Magazine editors can stand behind the texts
they are publishing in the magazine, a content based
on rules and true facts instead of cheap tries to
manipulate the masses. No Relax Magazine needs to
counter with experience as the only reaction to reply
on articles, still it could be ofcourse possible to
refer to the real existing experience of Relax
Magazine editors like Marc, Max or RRR who have
been a part of the scene 5, 6 and 7 years before
Jazzcat realised that something like a CBM 64 scene
does really exist.
The pathetic screams from Jazzcat that only his
enemies won't confirm his point of view because of an
aversion against his person is in fact interesting to
notice, therefore Count Zero in Propaganda and
Dodger in The Crest did not confirm his judgements.
Experience and objectivity would be more fitting here
since both Count Zero and Dodger have built up a
fine reputation for their skills in the cracking
business as CRACKERS, unlike Jazzcat who is not
exactly what one would dare to define as a leading
cracker in the scene. Fact is that Alpha Flight 1970
was facing problems with both profiles, too, that is a
fact which can't be denied. Who does not remember
the discussions around the game "Lemmings" between
Alpha Flight 1970 and Dytec, who doesn't remember
the way Count Zero has been talking about Alpha
Flight 1970 all over the years?
Releases don't work or go corrupt because of
personal differences, an indepedent magazine editor
should be aware of the fact. Independence expresses
a desired objectivity which should not be infected by
personal or general problems with a group, its
members or its releases.
The problem is the different way people are willing to
read and accept the contents, the "critism" on the
boards especially concerning this publication is
already written before the magazine has been
released and "the critic" has read just a single
letter. It is no problem to name the complaining
persons in advance as it are always the same
persons who would love to see their group on the top
spot and the best ever happening to the scene, a wish
or better a dream which can be realised in their very
own (independent) productions, a fairy tales not to
be found in an active and reliable magazine. Critism
can only be positive, regardless if the content is
positive or negative, when it is objective and
constructive presented to be a real support for the
responsible staff. Unfortunately by far too often
some persons loved to mix up critism and stupid rags
or attacks as a method to reach a desired aim, to get
closer to a goal which must be on a fair and honesty
way IMPOSSIBLE to realise.
Showing off and making a big deal out of normal
activities is not our business. We prefer to work
hard to present a solid result, a production we can
be proud of, a production we can stand behind. Unlike
some competitors do this production is not made to
gain personal or group fame, it is not ment to
highlighten the involved groups, ofcourse there might
be some persons who want to see it this way they
simply see it.
In summary we can proclaim that we did not brought in
"point hunting", we just highlighten it to prove that
other groups are releasing 100% and sales versions,
too, and presenting INFORMATION about people
performing self-voting can't be seen as an attack as
a "victim" loved to see it, it's an information about a
negative process, NOT an attack caused by hostile
feelings or motivation.
None of our staff members did an anti-campaign
against any group nor its members using Relax
Magazine. It's not negative propaganda against a
group when we report about certain people feeling
uncomfortable in a group. It can be originated by a
decreasing interest in the scene, personal problems
with group members or other preferences which do
not satisfy the unhappy member. It doesn't report
anything about a group, it's organisation or
reputation when a member is feeling uncomfortable
and prefers to leave for another group. In case of
former Avantgarde members we got informed about
their plans to leave the group and to rebuild
Avantgarde during the membership in F4CG. Cupid,
Deff, Derbyshire Ram and Jack Alien have already
left the group behind, to be found more or less active
in Hitmen and Remember. The plans for a possible
comeback of Avantgarde can be requested by asking
almost all more or less active former Avantgarde
members, starting with Cupid, Derbyshire Ram,
Intruder, Jack Alien and Metal to name the main
characters who are still considered to be active.
Those information hinted and remarked in Relax
Magazine are in fact definately not without any basis
but the result of COMMUNICATION with the
responsible persons, it is quite interested that some
former fellow group members ignored it and intended
to blame Relax Magazine for it!
The next interesting example is what was made out of
us reporting "THE LATEST GOSSIP REPORTS THAT
FINAL GENOCIDE IS ONE OF THE POSSIBLE
CANDIDATES TO BECOME THE NEW FANTASTIC 4
CRACKING GROUP HEADQUARTER.". In Propaganda
and in other sources having been feeded with F4CG's
version one could read that Relax Magazine
suggested Final Genocide will be the new F4CG
headquarter. Everyone who reads the original report
in Relax Magazine or Relax Online can see that the
statement made by F4CG is incorrect! Here we would
like to quote Newscopy regarding the coverage in
Propaganda "WHAT WAS WRITTEN WAS REFLECTIONS
FROM THE BOARDS.". As one could read we wrote that
in the actual gossip on the boards Final Genocide is
one of the possible candidates, we did not suggest it
is the new F4CG headquarter. Another fitting
example how F4CG and Propaganda use to handle
"facts" and manipulate the masses. Amazing! We are
once again deeply impressed that credibility and
honesty doesn't mean anything anymore, just the
best possible presentation in the public is important,
regardless if that is the true version or the most
pleasant version for the author. No, we are really
NOT amused about this kind of impertinence. No, we
are NOT feeling bitter, WE don't need to spoil the
truth.
If necessary we are not the last ones willing to
discuss and solve the problems in the public or
private. However, we don't see one good reason to
accept the permanently cheap trials to attack our
publication, its staff members and their groups over
and over again from different sources. We are not
willing to accept taking the blame OTHERS deserve.
Spoiled facts, making belief, manipulations and similar
methods to draw an indeed bizarre version of the
happenings can be found elsewhere, NOT in this
publication.
In case things will settle down now and others are
stopping their weak impreachments now we will remain
in silence, too, since peace and harmony are very
important for our staff members. Nevertheless we
won't tolerate aggressive behaviour against our
publication in the public anymore. When people are
willing to discuss things privately we agree to handle
it hidden for the public, when people decide to choose
the public as their playground we will ofcourse reply
in the public, too, just in order to present original
and unplugged material, facts and information,
following the principles of journalism to present an
informative and objective magazine, not a
propaganda media to promote groups or
personalities. Hopefully the topic is through now.
Here we are now in the position to proclaim, like
others did before, that if anyone reacts to "Games
People Play" this person can let things rest, then we
can put these persons into the bad, negatively seen
position by re-starting over and over again. We
won't be surprised if for some wanna-be number 1
candidates the topic isn't closed by now.
Best regards,
RRR/Oxyron
----------
Demo Reviews
* DEMO REVIEWS *
------------------------------------------------------------
Parties are still places to find lots of demo releases,
nevertheless the overall impression has turned out
to become negative. There has NOT been any OUT-
STANDING demo release made in 1997 nor has there
been any party with more than three remarkable
demo productions. Will it become better again?
The summer started with the annual Assembly party
in Finland. Unfortunately the quality of the contribu-
tions was not that high compared with the previous
years. "Speedway" from Panic, "O-Tech-People" from
Active and "3D Highlight" from Lepsi Developments
have been nice productions but no real smash hits
like known from former events.
The Rage 1997 demo competition did not really deser-
ve the name, DENTRO competition would have been by
far more fitting. "Zoom-8-Terror" from Breeze, "An-
tiq 97" from Ideal and "Better Late Than Never" from
Active have been all quite nice designed, but like al-
ready stated earlier a real smash hit was missing.
At the Gravity 1997 Samar has released "Bloody Do-
mination", Exon released a production called "Exon-
eration" and Albion "Excalibur". People expecting a
real smash hit have been disappointed again.
Some months after the North Party Samar finally re-
leased the 100% version of "Opium". In summary of the
year 1997 the most active groups releasewise have
been Lepsi Developments, Samar, Active and Smash
Designs, that won't change after The Party VII, too.
Atleast the hope that the quality of the productions
released there might let the demo scene looking for-
ward to the annual christmas party. Things can only
get better.
WE ARE FAMILY
-------------
Hello guys. Most of the older sceners will for sure
remember projects like "DEMO OF THE YEAR (DOTY)"
organised by TRIANGLE, which was a bigger demo
where several different groups contributed with
single demo parts. It was meant as some kind of
competition.
Recently the returned MAGIC MAN (Crazy)Hitmen)
decided to start a project to bring back a bit of the
old spirit of the CBM 64 scene. This is how the "We
Are Family" project got started. We already got a few
people together and decided to produce a demo
together with all the groups that wanted to
participate. The project just now is only in its very
early stage, so that no standards have been set yet.
We need all the support that we can get, so please get
in touch with us.
We want to produce a huge coop demo named "we are
family".
Since Magic Man seems to hardly have any time now to
take care of the project, I decided to set up a
mailinglist on the Internet to form an organisation
team. Please join our list by following these
instrutions:
Write an e-mail to [waf-request^padua.org] stating
[subscribe] in the BODY of the mail. Once you are on
the list, you can send messages to us using the
address [waf^padua.org].
If you encounter any problems, please write a mail to
me [anonym^padua.org]. If you do not have any
Internet-access, we do of course not want to
exclude you from our project. To be updated
whenever we finally get closer to coding the whole
thing write a postcard to me:
XXXXX XXXXXXXX
XXXXXXXXXXX XX
XXXXX XXXXXXX
XXXXXXX
or call me on my cellular telephone at
+XX-(X)XXX-XXXXXXX
Also a webpage about the whole project will be put
online soon. It will be reachable at:
http://www.padua.org/waf/
Thank you for your support!
SPEEDWAY (90% Version)/PANIC
------------------------------------------------------------
Panic is one of those demo groups who normally get
active for party competition contributions only. Being
located in Finland it does not really surprise the
masses that the Finnish group concentrates on the
legendary ASSEMBLY series where Panic has alrea-
dy competed a couple of times.
Fuben about the coding:
--------------------
This demo is entirely coded by Jer/Panic and was
presented at the Assembly'97 in Finland.
The trackmo starts up with some text (nice propor-
tional charset) and a picture. After the introduction
the first routine is presented. It's a weird plasma-like
effect in 8x8 interlace. It looks great in a way, but it
is nothing special. Then a REALTIME MANDELBROT-
ZOOMER is announced. And you get DISAPPOINTED by
a simple boring zoom-routine. Dear Jer, a mandel-
brot-zoomer is the realtime calculation of the man-
delbrot set. You have precalculated the basic set and
zoomed in with a zoomer-routine, but this is no man-
delbrot-zoomer! The same routine follows with a tex-
ture of the earth. This one looks nice! Evenso, I have
already seen this routine in an old Byterapers demo.
The speed of the routine is ok for 8x8 interlaced.
The next routine is a boring COLORCYCLE-routine,
which I won't describe further now as this routine
just calculates a bitmap and cycles the colors. No-
thing special at all. Later you can see some INTERFE-
RENCE stuff in 4 colors (4x4 resolution). Nothing se-
rious, too. After this, a very often coded effect co-
mes up: a SWIRL ROTATOR (in 8x8 interlaced). I have
seen a lot of versions of this effect yet, so I think it
has be enough! The same goes for the next effect: a
8x8 interlaced fire-routine! This one looks nice, but
I think you can speed it up a bit regarding the low
resolution. The next routine is a 2-way plasma in 8x8
interlaced, also seen very often yet. Then following is
a 2-way plasma again, but this time in 4x4 interlaced.
I think the speed is acceptable. After so greetings
and some other texts the next part appears. It's kind
of a BLURING-effect, which you can see in every
FIRE-ROUTINE. It is something new of its kind and it
looks funny! Later, after some personal greetings, a
ROTATING DUCK comes up, which is shaded at the
outlines. This part looks great too and is quite fast
(even the 8x8 interlaced resolution). But why is the-
re a HOLE in the duck?! The next routine is a PHONG-
LIKE shaded in 8x8 interlaced. The 3D-MAPPING-EN-
GINE tries to project a light-source on the faces of
the cube, but the light is just FAKED (there's some-
thing with the geometry). The last part is a COMPLEX
HIDDEN LINE VECTOR, which is quite ok. Nice work!
Finally at the end, a picture is loaded again and again
to the screen.
Speedway shows some great effects and also a lot of
crap. All in all, it lacks of design. Most pictures for
example were loaded to the screen in realtime
(instead of a fade in). And the existing fadings in the
demo are rather weird. My rating is 52%.
RRR about the artwork:
--------------------
The credits for the graphics shown in Speedway are
given to Jer and Throne.
In the beginning there is a coverage page in multico-
lour bitmap format, showing a creature looking a bit
like Eddie, a "mascot" to be found on many Iron Mai-
den record covers, holding a gun in his hand. Next to
it there is graphic-based text displaying the demo
and group name. The graphic is NOT very sharp and
detailed, the suspect of converting/scanning seems
to be justified here. The next fullscreen picture fits
exactly into the same drawer, showing Pam's (Pamela
Lee Anderson) lovely face and a small Panic logo. At-
least while fixing the colour settings a little bit more
effort could have been brought in. A Speedway logo
is the next in the row, once again in 160 X 200 reso-
lution. A higher resolution, e.g. MCI with 320 X 200,
could have presented the plain standart logo a bit
more impressive. Last but least (!!) there is a rather
poor big the end logo and a smaller Panic 1997 logo.
Once again, using a higher resolution could make it
look atleast a little bit better. No further comment
necessary.
Well, normally one should believe in the fact that when
graphics are in a production atleast a percentage of
20 has to be given, having a closer look at the con-
tent of this production 20% are by far overrated. As
this is the 90% version only one could still hope that
the missing 10% are the graphics only. My rating for
this performance is 19%.
ECO about the soundtrack:
-----------------------
AGEMIXER of Atlantis is responsible for the sound-
track of this demo, which consists of four tunes.
The first tune is a simple 120 bpm techno tune, start-
ing with an octaved filtered bass and some harmo-
nies in TWO voices. After this short "introduction" a
simple drum and bass sets in. The bass line is varied
in filter and notes from time to time but all in all no-
thing special. Some UNSPECTACULAR chords play the
accompaniment. After some time there is a kind of
CHORD HANDLING which is simply transposed. In the
also a SIMPLE melody appears but this tune LACKS
of some more variation and effects, a basis to get
C64 techno tunes more interesting.
Track two can be taken into the drawer "older work"
as it got arranged in 1993. The very beginning re-
minded me of a bagpipe (?). Well, the music itself
sounds somewhat oldschool (especially the bassline).
The melody sounds quite squeezy but anyway as it
fits to the rest. In the end there's some playing with
with up- and downmoving notes - nothing really im-
pressive but nice. At least I like this tune more than
the 1st one.
No. 3 is in my eyes the worst of this demo. The bass-
line is quite simple. The melody just plays around the
notes of the accompanying chord. After this the
chord walks up the scale which sounds quite disso-
nant. And now the whole thing only repeats and re-
peats - melody - upwalking chord - melody... Only
drum and bass line are variied from time to time.
Let's come to the end tune - my favourite. It's a sad,
melodic tune with a pleasent melody line. Indeed it's no
complicated arrangement but this tune doesn't requi-
re this. It's just nice to hear. I think it would perfectly
fit in a mag but that's only my opinion.
All in all I think the soundtrack was a bit weak. I know
that Agemixer has enough talent to do far better mu-
sics. All three main tracks are somewhat boring. Es-
pecially the techno tunes should include MORE ef-
FECTS. By the way, in this Panic-trackmo NO credits
for the musicians were given. Hey, come on guys! If
you use these tunes you could at least mention the
composer(s) anywhere. My rating: 60%.
3D HIGHTLIGHT/LEPSI DEVELOPMENTS
------------------------------------------------------------
The Polish demo group Lepsi Developments has shown
an intense activity level during 1996 to 1997 by re-
leasing a quite impressive number of demos. It is not
surprising that the single components, code, artwork
and soundtrack, are supposed to increase with an
every single production, and nobody can really deny
to see a progress in the productions.
Fuben about the coding:
--------------------
Lepsi's new demo "3D Highlight" is coded by MADROM
and linked up by SEBALOZ.
It starts with a usual intro sequence: a few pictures,
logos and some text. Nothing special, but all is timed
to the music, which by the way fits good to the intro.
Later, a VECTOR SPACESHIP with 14 faces comes up
(in 4x4 mode), which rather looks like a FAKE of the
spaceship in Radio Napalm/Reflex. Sorry, but I have
seen far better 3d engines yet. The next real routine
is a VERTICAL TEXTUREMAPPER, which shows a rota-
ting city. Even I prefer Graham's vector city in
"Parts", this effect doesn't look bad. Evenso I think
you can increase the speed of the routine because
of the chunky-like 4x4 mode. After a lot of pictures,
greetings and credits the next real effect comes up.
It's a GOURAUD-SHADING routine in 4x4 in a square
(?) of 48 points. The first object is again a spaceship
made of 36 faces (according to the note). The routi-
ne performance is acceptable for 36 faces (evenso
the colors should get changed). The second object is
a torus with 16 faces. This object is far too slow
(even it looks nice with the color-dithering). I used
the same object in the PHONG-SHADER part of Re-
Lightening which even was faster than this gouraud-
routine. And that's it!
All in all Lepsi's production was a quite DISAPPOINT-
MENT for me. It is definately NOT a 3d highlight, what
was announced in the title. All vectorparts have been
released in other demos yet. Furthermore I am NOT
sure if this production can be called a demo. A slide-
show would fit much better. There have been far too
many pictures instead of routines. Positively there
haven't been many bugs (especially no linking bugs!).
bugs!). Only the Lepsi logo in the intro and the first
vector spaceship did NOT apear all the time I runned
the demo (just one time). Also positively rated was
the timed music in the whole demo (especially in the
intro sequence), but a bit more design (e.g. in the fa-
dings) wouldn't be wrong. My rating: 34%.
RRR about the artwork:
--------------------
The graphics for this production have been realised
by ALG, Katon, Lego, Nazgul and Sebaloz.
The show begins with a fullscreen picture in IFLI for-
mat, showing some kind of muscular freak (from the
author described as a cyborg) holding a gun in his
right hand, a quite detailed and nice looking piece of
art, followed by a small 3D Highlight logo in MCI for-
and a bigger 3D Highlight logo in IFLI. Both logos are
just average and not very interesting in form and
style. Another logo is coming up, this time a Lepsi logo
again in MCI, once again just another average piece
of art. The next one is a quite nice hires picture pre-
senting the right half of a male face, quite detailed
with eye, nose, mouth, folds and an unspecified liquid
substance flowing out of the mouth (blood? spittle?)
giving the overall good impression the final touch. An
animation in MCI is following, showing an unknown spe-
cies (alien? monster?), to be more precise the head
only with an unspecified liquid substance (blood?
spittle? some MORE colours would be FINE), due to
the fact of it dropping down viciously one could ima-
gine it to be blood, but what is known about the con-
stition of aliens or monsters yet? Anyway, the anima-
tion makes the quite nice drawn part of the head
even more interesting. Next in the row is a multico-
lour bitmap but unfortunately average Lepsi logo,
followed by a rather POOR upper part of a face with
eyes, dead eyes, done in MCI. The in multicolour bitmap
drawn side-view on the profile of a mutant drawn
fullscreen picture is by far more promising, quite de-
tailed realised. Again in (singlecolour) hires the next
picture is providing a view on an imprisoned woman in
a cold dark prison. The room itself has been drawn
quite nice, the woman can not reflect the beauty of a
lovely young lady. The following FLI picture shows 3
well done body-builders, two of them female and one
male. The bomb in the right upper part of screen just
seems to fill the empty space. Having a closer look on
the picture the artist is VERY talented in drawing
bodies, forms, details and proportions, on the other
hand he FAILED completely when it comes around the
colours, which can give the impression that the pictu-
re was drawn on a b/w monitor/TV set as the set-
tings of certain colours are in some cases a real
pain. A short tip for the future. A FLI picture CAN
hold 16 colours per char but it MUST NOT hold them!
LESS colours can be MORE effective! Next one is a-
nother FLI picture, in height half-screen, showing a
worker infront a kind of public traffic system, it's
not given for sure if it's a subway (underground) or
magnetic system. Afterall it's NOT very impressive. A
space taxi, it seems to be originated and adapted in
form and style from eternal noble limousine bodies, in
(singlecolour) hires is quite okay, but not that stun-
ning either. Following are various singlecolour hires
logos presenting the credits for the demo, all these
logos are NOT anything special and far beyond ave-
rage. The Lepsi logo, quite interesting in form and
style, in multicolour bitmap looks like being cut off
while watching the person's body holding a gun. Once
again the colour settings partly spoil the overall im-
pression. Last but not least there's a fullscreen logo
in multicolour bitmap format. It's quite interesting in
form and style but unlike in other productions in this
format there are no new elements and aspects to see
on a second and third view.
By involved various graphic artists the quality level
is supposed to vary, this production doesn't make an
exception here. The variety in the quality level can
NOT only be detected while comparing the work of
different graphic artists only, it's merely like that the
level of single artists varied a lot, too, from promising
to rather poor, what is for sure a not normal in a
single production, aswell as the same colour palette
with exactly the same shadings in the majority of the
artwork makes some losing their attractivity and
turn them more into direction boring. Generally can
be said that the level increased compared with for-
mer Lepsi productions. Still this is just a 69% for me.
ECO about the soundtrack:
----------------------
The entire soundtrack of this production consists
of two tunes - both made by WACEK of Arise/Albion/
Coma and (last not least) Lepsi Developments.
It all starts with a quite dark tune made in the typical
C64-techno-style. In the very beginning the action
on the screen is timed on the music. The bassline
seems to stay the same during almost the whole play-
ing time - only the filter frequence varies from time
to time. The bass drum stomps away with around 150
bpm. Wacek tried to create something like a break
beat with the snare but it could have been done bet-
ter I think. After some time he added an accompani-
ment with two chords, which in fact sounds (ehmm)
NOT so good as the 2nd chord doesn't fit to the bass
line. Later on he included a pulse-sync. But as it sim-
ply plays the notes of the chords this doesn't sound
very well, too.
In the credits part the tempo suddenly changes.
First I thought it's still the same tune - but no. This
transition was really well made.
The 2nd tune is, like said before, a bit slower, "only"
(around 120 bpm). In the beginning you can hear some
quite interesting sync-FX. But also in this tune the
bass drum just stomps in its tact. The bass line is
more simple but sounds more powerful than in the 1st
tune and includes the snare which sounds quite
STRANGE. Sometimes I get the feeling that those
strange drums were only made to stand out from the
mass - anyway. Later on there's some kind of chord-
handling - nothing really impressive as it's a bit cha-
otic. Beside this there are no special things.
In summary I have to say that this soundtrack didn't
impressed me a lot. Okay, I liked the dark atmoshere
but the rest is only AVERAGE - just like the instru-
ments. At least only the transition and the FX in the
beginning of the 2nd tune impressed me a bit. I think
Wacek has the potential to make better tunes. My
rating: 55 %
Best regards,
Eco/Alpha Flight 1970^Excess
-------------------------
Fuben/Oxyron
------------
RRR/Oxyron
----------
Party Radar
* PARTY RADAR *
------------------------------------------------------------
The party radar of Relax Magazine 22, September
1997 edition, will provide the RESULTS from the fol-
lowing scene parties -------
+ Assembly 1997
+ Rage 1997
+ Gravity v2.0
aswell as the INVITATION to
---------
+ The Party 1997
the traditional party to close the file of an every
scene year, already hold since 1991.
ASSEMBLY 1997
---------------
Helsinki/Finland
August 08 - 10, 1997
+ CBM 64 DEMO COMPETITION +
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 2424 Speedway Panic Creations
02. 1648 O-Tech-People Active
03. 1304 3d Highlight Lepsi Developments
+ CBM 64 GRAPHIC COMPETITION +
---------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 1272 Scissors Electric/Extend
02. 1216 Leon Tyrant/Therapy
03. 636 Astral Princess Debris/Panic
+ CBM 64 MUSIC COMPETITION +
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 800 Fugue in D-Minor Trident/Active
02. 648 Old Skool Coma/Trauma)Pal
03. 592 Space Dreams The Alien/WOW
ANTIQ 1997
-----------
Pecs/Hungary
August 22 - 24, 1997
+ CBM 64 DEMO COMPETITION +
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 473 Zoom 8 Terror Breeze
02. 261 Antiq 97 Ideal
03. 213 Better late than... Active
04. 128 Csemegeuborka Pofik
+ CBM 64 GRAPHIC COMPETITION +
----------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 309 Cyberboard Poison/Singular
02. 255 Demon Of Hell Splash/Resource
03. 201 Manga Girl Flimbo/Resource
04. 163 Fraktal Girl AMN/Anarchy
05. 95 Skull And Drug Jonny/Ideal
06. 70 Cyberhead TGM/Singular
07. 69 First Mephisto/Ebola
08. 59 Devil TGM/Singular
+ CBM 64 MUSIC COMPETITION +
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 279 Hasted Flash/Leader
02. 222 Dark Side Wayne/Ideal
03. 136 Voodopeople Soci/Singular
04. 134 Half Lights Da Blondine/Wish/..
05. 100 In the window of... Mephisto/Ebola
06. 92 The Other Side Tomace/Singular
07. 69 Magic Melody Perplex/Therapy
08. 56 Future come Jonny/Ideal
GRAVITY v2.0
-------------
Opole/Poland
August 30 - 31, 1997
+ CBM 64 DEMO COMPETITION +
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. ---- Bloody Domination Samar
02. ---- Exoneration Exon
03. ---- Excalibur Albion
+ CBM 64 GRAPHIC COMPETITION +
----------------------------
Pos. Points Production Author
------------------------------------------------------------
01. ---- Onslaught Sebaloz/Lepsi Dev.
02. ---- Compo Picture Valsary/Samar
03. ---- Escape Cyclone B/Exon
+ CBM 64 MUSIC COMPETITION +
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. ---- Psyhic Max/X-Vector
02. ---- Jerz2 Bax/Fatum/LD/NN
03. ---- Amphetamine Wacek/Albion/...
In total 597 party guests visited this gathering in the
southern part of Poland, 69 of them are or were re-
lated with the CBM 64 scene:
ACIDCHILD/Triad, ARCHANGEL/Alpha Flight 1970)
Street Children, ARISTO/Samar, ASL/Nipson, AZGAR/
Vaudeville, BALD M./Estate, BIMBER/Arise, BISHOP/
Samar)Factory, BROWAR/Arise, BUTT-MAN/Samar,
CARRION/Elysium, COMANCHE/Agony Design, CORWIN/
Tengu)Exon, DAF/Samar, DRUID/Agony Design,
EARTHQUAKE/Cosmic Style, EVERLAST/Street Child-
ren, FANGORN/Alliance)Tengu, FANTA/Oxyron,
FLASH/Reflex)Street Children, GLUT/Agony Design,
GOLD HAND/Samar, HABIB/Exon, HARDCORE/Samar,
HAWK/Albion)Proxima, ICEMAN/WOW, INCO/Agony De-
sign, JAKEC/Nipson, JURGEN/Fraction, KATON/Lep-
si Developments, KERK/Albion)Color 7, KILLER/Ten-
gu)Kreciki, Kmeg/Albion, KORDIAUKIS/Kreciki De-
sign)Fraction, KSIN/Ascraeus)Tengu, LEMING/Fatum
Nipson, LUKE/Arise)Nipson, MICRO/Street Children,
MOOG/Agony Design, MORRIS/Agony Design, NEMO/
Lepsi Developments, NOISE/Exon)Street Children,
PROVOCATOR/Tengu, QBILL/Vaudeville, RAMMY/Hit-
men, RICO/Nipson, RODNEY/Arise, SEBALOZ/Lepsi
Developments, SHAMAN/Taboo, STICE/Estate, STIL-
GAR/Albion, SUNDANCE/Exon, TSL/Arise, VOLCANO/
Exon, WACEK/Arise)Fuse, WARP 8/Flash Inc)Cosmic
Style and Zwark/Proxima
THE PARTY 1997 INVITATION
-----------------------
[Introduction]
-----------
The Party scene is like a WILD animal - it won't just
lay down to rest, and so we're back. This time we
have put together the demo event of the year packed
with many new features and all the best from past
years. We have pretty much thought of everything
for you to have a blast, only thing is...
- Batteries not included!
[Where & When]
-------------
The Party 1997 will be held in Messecenter Aars, the
place with the real party atmosphere. The Party 1997
will be held from Saturday 27 December at 08:00
CET to Monday 29 December at 15:00 CET.
[Facilities]
---------
* Room for max. 3500 people!
* A seperate sleeping area.
* Cafeteria and kiosk will be open 24h.
* Extremely powerful PA equipment and a huge, high
quality screen.
* LaserDisc Room!
* Free access to swimming bath & showers!
* The Party 1997 T-Shirts will be sold.
[Events]
-------
* 55 hours non-stop activities.
* 15 main compos with great prizes.
* Traditional party-events like Body-Crashing and
DiskOs.
* Live concert on stage.
* Several conferences.
* Free Party-Bowling night!
* Plus much more...
[Competitions]
------------
Main competitions and prizes:
Pos. Amiga Demo PC Demo WILD! Demo
------------------------------------------------------------
01. $2000 $2000 $2000
02. $1000 $1000 $1250
03. $500 $500 $750
04. $250 $250 $500
05. $100 $100 $250
Pos. Java Demo Win95 Demo Amiga Intro
------------------------------------------------------------
01. $ 1000 $ 500 $ 500
02. $ 750 $ 300 $ 300
03. $ 500 $ 150 $ 150
Pos. PC Intro 4 KB Intro Pixel Gfx
------------------------------------------------------------
01. $ 500 $ 200 $ 600
02. $ 300 $ 100 $ 400
03. $ 150 $ 50 $ 200
Pos. PC Intro 4 KB Intro Pixel Gfx
------------------------------------------------------------
01. $ 500 $ 200 $ 600
02. $ 300 $ 100 $ 400
03. $ 150 $ 50 $ 200
04. $ 100
Pos. Raytraced Gfx 4-Ch. Music Multi Ch.
------------------------------------------------------------
01. $ 400 $ 600 $ 600
02. $ 200 $ 400 $ 400
03. $ 100 $ 200 $ 200
04. $ 50 $ 100 $ 100
Pos. C64 Demo C64 Music C64 Gfx
------------------------------------------------------------
01. $ 300 $ 200 $ 200
02. $ 200 $ 100 $ 100
03. $ 100 $ 50 $ 50
[Rules]
------
General Rules
-----------
* If you want to take part in a competition you must
be present at The Party during the presentation
and prize ceremony.
* If too many contributions are delivered for a com-
petition a competent jury will make a selection.
* All contributions can only participate in one compe-
tition.
* We will copy and spread all contributions.
* All contributions must be final, no bug-fixes will be
accepted before or after presentation.
* Compo-disks will not be returned.
* PC hardware configuration: Pentium 166 MHz, 16 MB
Ram, SVGA by VESA 1.2 Support, Soundblaster AWE
32 or Gus Max.
* Amiga hardware configuration: Amiga 1200-030 50
MHz/882 50 MHz, 8 MB FAST ram & 2 MB CHIP Ram.
* All entries for Amiga can be compressed with either
LZX or LHA.
* All entries for PC can be compressed with either
ZIP, ARJ or RAR.
* No self-extracting archives will be allowed.
* No other archive-types will be allowed.
* All filenames must comply to ISO-9660 8+3 stan-
dard. No funny charaters allowed.
* All contributions must be able to run from HD and
CDROM, except for WiLD! demos.
* Contributions with racial content (incl. anti-racial)
will not be accepted.
[Please Note]
-----------
* We will not accept anybody selling anything without
our permission.
* Alcohol and drugs are not allowed at the party
place. If we find any it will be confiscated and not
given back.
* Intoxicated people will be thrown out or handed
over to the police.
* We will not accept weapons, spraycans or firework
etc.
* People who cause damages of any kind will of
course have to pay for it.
* We take no responsibility for illegal swapping,
software, hardware, video etc.
* The entrance price is dkk 300.
[Addresses]
----------
Party Place: Messecenter Aars
---------- XXXXXXXX XX
XX-XXXX XXXX
XXXXXXX
The Party-Phone: (+XX) XXXX XXXX
--------------
World Wide Web: http://www.theparty.dk
------------
E-Mail: theparty^theparty.dk
-----
Best regards,
RRR/Oxyron
----------
Lost Files
ATTENTION! WARNING!
------------------------------------------------------------
After the initial release in Relax Magazine #21, July
1997 edition, a lot of ANGRY parents approached our
editorial staff and reported about suicidial tenden-
ces, general depressive behaviour, insomnia and to-
tal aparthy in the rows of their after-growths named
in here. In arrangement with our pool of lawyers we
decided to install this WARNING message in front of
the chapter, just to make sure that an every person
will finally mention that the content is fullfilled with
SATIRICAL, SARCASTICAL and HUMOROUS views on
the current scene which MUST NOT, but can in some
cases, reflect original but FICTIONAL happenings.
The content of LOST FILES is NOT supposed to be
serious journalism to cover the actual happenigs but
an ENTERTAINING section only!
Do NOT enter if you have NO sense for humor, infe-
riority feelings/complexes, further psychical pro-
blems or if you are NOT an adult person yet. Here
the URGENT recommandation to leave this chapter im-
midiately must be given.
And a special note to newcombers and wanna-be elite
persons: DON'T TRY THIS AT HOME!
---------------------
* THE LOST FILES *
------------------------------------------------------------
It is no secret that Relax Magazine has built up a
secret police and a unique network of countless in-
formers reporting about the latest trends, happen-
ings, internal secrets and strategies.
No doubt that all those secret agents have already
infiltrated group/magazine headquarters and have
installed monitors for telephones and backdoors for
Internet and board accounts. There is no step a
scene related person can do without surveillance of
Relax Magazine agents.
Some protocols and files of the "Relax Archive" have
found the way out of the secret headquarter, provi-
ding the scene with stunning and unbelievable infor-
mation, facts which should not have been made public
yet. Therefore countless agents are hunting for the
stolen documents in order to prevent non-authorized
usage. Always remember, the truth is out there!
------------------
"Well, Relax's secret service seems NOT to be active
in Holland!" cheers BURGLAR in a small town called
Zaandam near Amsterdam, "They did not report
about me spanking my computer equipment day by day
for an excellent orgasm. Furthermore other inte-
resting facts about some missing levels in the last
true fullpricer ever released on the CBM 64 never
made it out of this room! No, our anti-spy defence
system is working brilliant!" while CBA finally took a
shower after his expanded Interrail tour and com-
mented "Wow. It's just great to see it working 100%!
Nevertheless flies don't like me anymore! Life is
beautiful".
In the southern part of Germany THE IGNORANCE has
been last spotted joining a toilet three weeks after
and still is rumoured not to have left the place any-
more. Some Relax reporters carefully entered the
room to find what is going on and found a totally debi-
litated German cracker, restarting to puke all two mi-
nutes. Requesting the issue Thomas reported "It just
started when I called a board and saw Jazzcat re-
porting about cracking, a person just knowing how to
turn on the computer and to type 'load' and 'run'. My
stomach started turning and I immidiately had to leave
for the toilet. Whenever I want to get up I see the
screen again, still showing the same content, and the
show restarts again! I fear it will never end!" just to
turn into a deep depression before restarting to
puke again.
Somewhere in an overcrowded flea market textiles
tycoon MANIAC is celebrating his so successful scene
career "After joining Legend I can continue starting
to pretend that I am a living LEGEND! Still I wish I was
in Ikari & Talent, a dream I dreamt for about 5 years
already."
DIGAHOLE, next to MANIAC the most well known elite
scener ever in the history of the CBM 64 scene,
continued his desperate attacks against the Relax
Magazine and its editor RRR in this Internet, this time
when RRR entered channel #c-64 on IRC.
WESTBAM/Legend requested "I wonder who you are
and what you are so proud of?" as he seemed to
have no idea who this very-important-scener is.
Some people in the channel tried to help Westbam in
his quest and started to explain. MIDFIT, former Ons-
laught member, has been the first one "On a great
history in Accuracy!", COUNT ZERO continued "And
he is now lead by the glorious Jazzcat of ex-Legend
..." while TRANZIIE requested "Glorious? What makes
him glorious? I rather call him a good organizer.".
Westbam has been satisfied with the answers and
replied to Andreas "I know. That is propably the
ONLY point you ever were right about... But for hea-
ven's sake: who or what the fuck is Accuracy?".
Digahole seemed not to be impressed, still feeling
proud and immortal, "The only remarkable part of Re-
lax 21 is the Polish news section.... coz it was done by
Druid!". DRUID of Agony Design had to confirm "Yes,
after my article in Relax 20 I started to code an intro
for Relax, but I did NOT edit any part for edition 21!"
just to prove Digahole's excellent research showing
that he really knows what he is talking about.
Then it was Mert's part again "Asshole, you would
prolly think its a monster when you see a modem!".
RRR started thinking "Modem? What's a modem? Com-
puter: what is a modem?". The computer answered
"Modem is the short form of modulator and demodula-
demodulator. A modem is an old-fashioned communica-
tion instrument to transport computer data via tele-
phone lines, necessary to log into Internet and
boards. There are different modes converting bits to
accustic signals....". RRR stopped the processor unit
"Oh, these poor people still need modems? Computer:
tea! Earl Grey! Hot!" and felt sorry for people still in
the need for old-fashioned computer equipment to
approach the Internet or boards just to beam back
into the holodeck to continue chatting in the channel.
Here MIDFIT added "Nobody should tell me how glo-
rious JAZZCAT is, since 'the best card supplier in
the scene' buys his cards from Hybrid PC!" and
Westbam requested "As I heard he doesn't get them
anymore?!?!" just to get the reply "True fact, and if
he likes to buy them, for 20$ at each one!".
RRR felt a little bit bored and advised: "Digahole, like
said before, tell your mummy about it. Perhaps you'll
get a Doner Kebap from her to grow up a little bit
faster!". Digahole, who seemed to dislike that he did
not find the audience he was looking for, "Well, I gotta
run... smack you up later Mr. ASSHOLE. Give it up!
You can NEVER over power me in C64 media... I have
much better arguments, asshole! Asshole! Asshole!
Asshole!" left the channel crying mummy and repor-
ting her that he still did not receive the desired posi-
tion in the CBM 64 scene he was heading for.
Later on he reported JAZZCAT about a new method
to collect news and information for disk magazines.
"It is quite simple," he started to explain, "you just
need to offend everyone around, that's the way I did
it." and that is a system I have developed on my own.
"How does work? Is it effective?" requested Jazzcat.
"I began the research concerning Legend news on
IRC like this." he continued, "Misfit and Westdumm, are
there any news you wanna submit from Legend? To-
day is the last day I collect news." to report about
his experience. Westbam replied "I think you morons
published enough crap already, didn't you?". Digahole
stroke back "Westdumm, where?". MIDFIT replied "He
is talking about the Onslaught magazine. Domination
issue #9 to be precise." and Westbam added "What-
ever it is called!". Digahole explained "That's an inde-
pendent publication.", so Westbam requested "And
your and groupmates' LAME posts on certain boards
are also independent or what?" just leading Digahole
to express "Westdumm, so tell me now the CORRECT
news about Legend and I will publish them as they are
... in a few days... Westdumm, I never posted anything
against Legend or you... so cut that crap... We're the
only ones talking here!". Westbam said "If anyone from
you Onslaught members WOULD care you would have
asked before publishing bullshit. And I told Jazzcat
10.000 times he shouldn't publish certain things..."
while Midfit seemed to be a little bit confused "How
about using Westbam's real nick while talking to him
instead of offending him with a fake over and over
again?", so Westbam confirmed "Are you trying to
make fun of my handle or is it you never learnt to
spell in your 3rd world country?". Digahole got a
little bit nervous "If you are calling me and my group
mates idiots dont expect me to kiss you hands!". That
lead Westbam asking "I didn't call you an idiot, I called
you a moron. Can't you read?". Digahole feared that
the discussion wouldn't end too positive for him, so he
finished "Westdam, you are very funny... Now if you
got nothing else to add... I am leaving... but you still
got a chance to get a publication to print correct
news about your group". Westbam answered "Relax
Magazine did a proper coverage. Yeah! Right! Run you
lamer writing more bullshit... EVERYTHING had been
told to Jazzcat, still noone cared... I will let Jazzcat
know right now he shouldn't count on any form of as-
sistance from Legend anymore...".
"Hmh," said Jazzcat "it doesn't seen to be very ef-
fective after all I heard until now.". "No, you are
wrong!" commented Digahole the issue. "After using
my new effective method I found out that Onslaught
can't expect any assistance and cooperation with
Legend! I am so proud of my efforts as my method
lead Legend to that decision.". "Oh, yeah, I see. Well
done, Mert!" praised Jazzcat the activity of his loyal
member and both started to smile, feeling satisfied
like successful people do after having made another
million of US dollars.
After having made experience with lots of frustrated
sceners RRR decided to rename into DR. MOTTE and
to work as IRC psychiatrist to guarantee mental sup-
port for CBM 64 sceners, following the slogan 'let the
sun shine in your heart'.
RACOON of Hitmen was the first to enter the virtual
consulting room "Doctor, doctor! I have been crak-
king for around three days on a fine first release,
and when I entered The Dungeon to u/l my excellent
version I just saw that AFL has u/l it a few minutes
ago. What should I do now?". Dr. Motte immidiately ad-
vised "There is just one acceptable solution. Look
for bugs! Looks for bugs and release the 100% ver-
sion!". Anyway Racoon seemed to dislike the idea "But
Doctor, if I find out something what AFL could dislike
they will surely slag me down in Relax Magazine. And
imagine what happens then. Nobody will like me any-
more and people will start to ignore me.". Dr. Motte
saw that he needed to encourage him and explained
"No, I really don't think so. I have heard that Relax
Magazine just complains about fantastic groups they
have once-laugh-ed about.". And the first cured pa-
tient left smiling, back in full effect to support the
scene again.
The release of "Ice Guys" and a in the scene highly
appreciated release of the 100% version has caused
some arguments. Playboy/F4CG finally commented the
issue " OK... Skinheads's version is the worst version
of a crack ever... NOT, even it bugs! It contains a VI-
RUS, due to LACK of knowledge Skinnie doesn't even
know how he created it, which creates new bugs
everytime it is played...".
Meanwhile in the Alpha Flight 1970 headquarter when
MARC returned from his two weeks trip to Canada.
"The reason for me leaving for Canada was for sure
that we were out of cards, therefore only Ignorance,
Chrysagon and Violator have called, instead of in-
vesting my money into new cards, cards I am always
getting for free, I prefered to go to Canada for two
weeks." explained Marc to MAX, who just replied
"Yes, I see the problem. I will now leave for Ibiza for
two weeks so that people can't find out we have card
problems! :)". Marc continued "I have heard that a
certain CBM 64 cracking group is interested in buy-
ing cards from Hybrid PC. And who out of the CBM 64
scene joined Hybrid as card supplier? Wasn't it
Ned/Alpha Flight 1970?". Max confirmed "Yes, that's
true. So that specific group tries to buy cards indi-
rectly from Alpha Flight 1970 but attacks us for not
having cards? Is it still what we once called a proud
scene bringing lots of fun all over the years really
went down to a not acceptable level, sad but true!".
Both felt back on the chairs, remembering a decade
when real fullprice games just as 'Chambers Of Shao-
lin' and 'Lemmings' were high appreciated and not dis-
credited by proud and glorious suppliers of those
unbelievable expensive Polish or Hungarian fullprice
games.
In the Legend headquarter in Germany WESTBAM is
poring about his comeback in the CBM 64 scene,
holding a quite interested monologue "I have received
an e-mail from Jazzcat this morning. He said while I
was gone he has had big wars with Newscopy, Burg-
lar, Jack Daniels and some more guys. He totally hum-
miliated them all and I should be careful about being
he next on his list.... Uhm, I feel scared now.... Really!
I better quit again....".
"Look if the music is slowed down on NTSC! Look if
the highscore-saver has been disabled after choo-
sing a trainer! We will release the 100% version any-
way!" was heard in F4CG's headquarter "We will re-
lease the 100% sales version, even if the product is
not sold yet!".
"Look for the bug! Look for the bug! Even if there is
NO bug we will release the 100% version under Urine
to hummiliate the scene over and over again. Unlike
Onslaught Urine is known for quality versions!" was
heard at Jazzcat's house lately.
Satire?! Sarcasm?! Parody?! Even if it looks like a
news chapter in concurence publications this is just
a satirical chapter, offering sarcastically and humo-
rous comments on more or less actual scene hap-
penings. Or is more truth in here than some might ex-
pect?
Afterall it's just humor and if you can't have a good
laugh here we can't help you anyway. Whoever feels
offended may keep that mind.
The lost files - the perfect view on the scene
------
Best regards,
RRR/Oxyron
----------
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* ACTIVE *
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* ALPHA FLIGHT 1970 *
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ALG: TXXXX XXXXXXXXXXX, XXXXXXXXXXXXX X/XXX, XX-XXX
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ARCHANGEL: Therapy? Fan Club, XXXXX XXXXXXXXXXX
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* For RELAX MAGAZINE, THE BEST, ....
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* CBM 64, Covers, Sheets, 100% Reply
* HTTP://WWW-STUDBO.HIT.NO/&U952487
* ASCRAEUS *
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* NEW ADDY
* CHROMANCE *
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* DARK CRYSTAL *
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* EXCESS *
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* EXTEND *
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JUNKIE: XXXX XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX,
XXXXXXX (-> DOOM PATROL)
* F4CG *
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MR.ALPHA: XXXXX XXXXXXXX, XXXXXXXXX XX, XXXX
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NEOTEC: XXXXXXX XXXX, XXXXXXXXXX. XX, XXXXX
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WALKER: XXXXX XXXXXX, XXXXXXXXXX XX XXX, XXXXX
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* NEW ADDY
* HITMEN *
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* RELAX MAGAZINE
STAN: XXXXXXX XXXXXX, XXXXXXXXĀ£X XXX, XXXXX XXX-
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* LAXITY *
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ANIMALO: XXXXX XXXXXX, XXXXXXXX XXX. XX, XXXXX XXXX-
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DIDI: XXXX XXXXXXX, XXXXXXXXXX XXX. XX, XXXXX XXXXXXXX,
XXXXXXX (->NOSTALGIA)
GOAT: XXXXX XXXXXXXXXX, XXXXXXXX XXX. XX, XXXXX
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* LEPSI *
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SEBALOZ: XXXXXXXXX XXXXXXXXX, XXXXXXX XX/XX,
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VALSARY: XXXXX XXXXXXXXX, XXXXXXXXXX X/X, XX-XXX
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* MEGAUNIT *
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RANZ: XXXXX XXXXX, XXXXXXXXXXXXX X, XXX XX, XXX-
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SILVERBULLET: XXXXX XXXXX, XX XXXXXXX XXXXXX,
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* NEW ADDY
* MOTIV 8 *
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IBANEZ: XXXXX X. XXXXX, XXXXXXXX XX, XXXX XXXXXXXX,
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NUKE: XXXXX XXXXXX, XX XXXXXX XX, XXXX XX XXXX-
XXXX, XXXXXXX (-> SCORN)
VISBY: XXXX XXXXXXX, XXXXXX XXX, XX-XXX XXXXXXX,
XXXXXX
* NITROS *
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DARIO: XXXXX XXXX, XXXXXXXX XXXXXXXX, XXXXX XXXX-
XXXXX, XXXXXX (-> ASCRAEUS)
HOOTIE: XXXXXXX XXX, XXX XXXXXXX XXXXXXX XX,
XXXXXX XXX XXXX, XXXXXXXXX
ZZR: XXXXXX XXXXXXX, XXX XXXXX XX, XXXXXX XXX, XXXX
XXXXXXXXX
* NONAME *
------------------------------------------------------------
ALMIGHTY GOD: XXXXXXX XXXXXXX, X/. XXXXXXXX
XXXXX. XXXXX X.XX, XXXXX XXXXXX - X/X XX, XXXXXXXX
XXXXXX XXXXXXX, XXXXX (-> WOW, ROLE)
CELTIC: XXXXX XXXX, XXXXXXXXXXX X, XXXX XX XXXX-
XXX, XXXXXXX
FLARE: XXXXXXXX XXXXXXX, XXXXXXXXX X, XXXXX
XXXXXXXXXXXXX , XXXXXXX
HUNTER: XXXXX XXXXXXXXXXXXXXX, XX. XXXXXXXXX XX,
XX-XXX XXXXXXXX, XXXXXX
JB: XXXXXX XXXXXX, XXXXXXXXX XX/XX, XXXXX, XXXX-
XXXX, XXXXXXXXXX (-> LEPSI)
* ONSLAUGHT *
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SHOCKER: XXXXXXX XXXXXX, XX XXXXXX XXXX XX,
XXXXX XXXXXXXX, XXXXXXX
* OXYRON *
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FANTA: XXXXXXXXX XXXXXXX, XXXXXXXX X, XXXXX XXXX-
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FUBEN: XXXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX
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RRR: XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX
XXXXXXXXXXXXX, XXXXXXX /xxxxxx
* (game-) graphics
* ROLE *
------------------------------------------------------------
BUGJAM: XXXXXXX XXXXX, XXXXXXXXXX XXX. XX, XXXXX
XXXXXXXXX X, XXXXXXX
COMMANDER: XXXXX XXXXXXX, XXXXXXXXXXXXXX XX/XX,
XXXX XXXX, XXXXXXX
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XX-XXX, XXXXXX, XXXXXX (->ATH, KRC)
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* SAMAR *
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TTL: XXXXXXXX XXXXXXXXXX, XXXXX XXXXXXXX XX/XX,
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* SCORN *
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ARCHON: XXXXX XXXXXXXX, XXXXXXXXXX X/X, XX-XXX
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* SUCCESS & THE RULING COMPANY *
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* TRIAD *
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* NEW ADDY
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* WILLOW *
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BLEZE: XXXXX XXXXXX, XXX XXXXXXXXX X, XXXXX XXX-
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XXXXXXXXX, XXXXXXX (->ASCRAEUS, PANIC)
SCORPE: XXXXXXXXX XXXXXXXXX, XXXXXXXXXXXXXX.
XXX, XXXXX XXXXXX, XXXXXXX (->ROLE)
* OTHERS: *
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ALPHA/FRACTION: XXXXXX XXXXXXX, XX. XXXXXXXXXXX,
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YOONIOV/DOOM: XXXXXXX XXXXXXXXX,X.XXXXXX XXX/X,
XX-XXX XXXXXXXXXX, XXXXXX
If you have submitted an advertisement and you have
NOT found it in this edition it might have been deli-
vered after the deadline or the memory has been al-
ready filled to the limits. As we do NOT intend to pre-
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be included in the forthcoming edition.
Best Regards
Violator/ALPHA FLIGHT 1970
------------------------