Propaganda 08 ch07
From C64 Diskmag Wiki
....** CLIPS **....
--\/\/_CLIPS_\/\/--
Y _____
Yo dudes! Well, i thought it would be
interestin' to have a column that
actually looks REAL! So i'll discuss
anything in here BUT the same old
fuckin'boring shit we call THE SCENE.
Most of what i'll write'll come from
the numerous mags i have access to. As
i read'em in no order at all, you may
find old and new stuff all mixed up, i
dont care. Letz do it.
VIDEOPHONES
VIDEOPHONES (LA PRESSE)
_______________________
AT&T released, in Canada, the 1st color
A videophone in the world. AT&T hopes
that in 1O years from now videophones
will be as usual as cordless/cellular
phones... The VIDEOPHONE 25OO from AT&T
lets users communicate using standard
phone lines as if it were a normal
voice phone...
Video conferencing is on the verge of
V becoming accessible! A new standard,
the CCITT H261, should let Vphones
from different makers communicate w/o
problems. "IT'S LIKE FAX COPIERS, THEY
GOT POPULAR WHEN A STANDARD PROTOCOL
WAS ESTABLISHED". A new Mitsubishi 8OOO
system supporting H261 costs about
$6O,OOO in equipment and lets you setup
Vconferences using DATAPACK lines...
It is far less than the $12O,OOO in
equipment and the $18O,OOO in direct
phone lines it used to cost!!!
CALL IDENTIFICATION
CALL IDENTIFICATION
___________________
For those of you who used to scan but
F stopped since Call Ident became avail
should note that IDENT.BLOCKAGE is
also available... It'll be implemented
as *67 in September in the montreal**
region... \/
MOLDING THE FUTURE!??
MOLDING THE FUTURE (ITERACTION)
__________________________________
In the new Sierra QFG, every monster
I will be a fully sculpted, computer
colorized claymation. Once a monster
has been filmed in black and white, it
is digitized. There, an artist adds
color using paint programs. Sierra sayz
it gives better shadows and 3D effect.
DEBUGGING ASSEMBLER CODE
DEBUGGING ASSEMBLER CODE
________________________
I studied debugging techniques long
I before i read the RUN article but itz
format, i think, is both simple and
complete. The guidelines are from a
RUN piece by Stephane Dirschauer. I
supply most of the text directed at
assembly debugging...
1- PRINT EVERYTHING
many times bugs occur when a
variable changes into a value it's
not supposed to contain... use a
vector (sta $ffff,x) to store the
content of a variable at different
points in the program... you'll be
able to analyse results easily.
Use something like this:
;ENTER W/ REGISTER "A"
;CONTAINING CALL#
STORE STX SAVE-X
LDX VECTOR-NDX
STA CALLED,X
LDA VARIABLE
? STA VALUE,X
.. INX
-- STX VECTOR-NDX
LDX SAVE-X
RTS
2- FORCE VALUES
conversion routines may work for
certain values but a logical
error might cause wrong results
on specific input values... extact
the routines and use INPUT to
test them online.
3- USE BREAKPOINTS
when the number of variables
involved is too great, storing and
tracing might be impossible. use
BRK instead. Most cartridges'll
force the computer into freeze
mode. Or use a good ol'FAST LOAD!
it allows STEP-BY-STEP execution.
The 64 has a BRK vector you can
use to reset a few things before
jumping in a monitor...
4- KNOW THE MACHINE AND THE LANGUAGE
make sure you know what each
instruction does, what condition
bits it sets... Cartridges may
have protections; the AR dont like
it when you access its load rom so
something as simple as changing
$d8OO colors may jam the computer!
5- TRY THE TRICKY STUFF SEPARATLY
when there are many things that
may cause a program bug, try the
stuff separatly. Kill all routines
and re-enable them one by one.
When coding, when yer unsure of
how to do something, code it
separatly. When its done, all you
have to do is paste it.
Code huge tricky stuff as stand
alone routines! Use a boolean to
setup/restart the routine (ie: an
animation routine).
6- ADD A LINE HERE, DELETE ONE THERE
dont delete lines! use ; instead.
If you wanna try another approach
to a few lines of code, put the
original lines in comment, dont
delete them.
7- ASSEMBLER
always use EQUATES! AVOID direct
zeropage or memory addressing w/
variables! you might wanna change
the music and find out it uses the
same zeropage address you are!!!
..WHY THE AMIGA IS ALREADY OBSOLETE..
/\WHY THE AMIGA IS ALREADY OBSOLETE/\
_________________________________
When Commodore put out the Amiga, it
W was going to be the greatest machine!
Today however, it ain't! The main
reason for that is the 68OOO. 8Mhz just
aint enough for the lazy programmers of
today's big software firms. Most of the
games you see on PC (most of the SoftW
on PC in fact) is coded in "C" ... As
a result, the programs are slow and
huge; something the MIG cant quite cope
with... GEOS is the only ALL ASSEMBLER
program on PC. IT RUNS FAST!!! Up to 1O
times faster than Windows... But it is
the only one! Most programs on PC need
a 386 or higher to be acceptable. To
get such an Amiga, you have to buy an
accelerator card that costs more than
a 486/5O PC... Since no one can afford
such a product, no one codes for such a
configuration...BOOZE...
AMIGA TV MOVIEI (MARK SWAIN, )
AMIGA TV MOVIE! (OVERSCAN A-WORLD)
__________________________________
Hollywood filmmakers have long used the
H Amiga to breathe life into dull
computer displays or add high-tech
computer graphics to scenes. For the
most, however, the Amiga has taken a
back seat in the special-effects arena.
A space station named BABYLON-5 is
A about to take the Amiga out of the
back seat and send it racing at
lightspeed into the homes of SF fans.
The space station lends its name to a
2hour television movie that promises
some of the most extensive computer
animation ever generated from a desktop
computer.
The story takes place on a space
T station resting between five space
federations. Over 52 Amiga-animated
shots -INCLUDING EXTERNAL VIEWS OF THE
SPACE STATION, ALIEN SPACE CRAFTS,
MASSIVE SPACE BATTLES AND A VIDEO WALL
FULL OF ALIEN CREATURES SELLING SOAP-
are involved in the telling.
"In Babylon 5, the Toaster and
LightWave allow us to do special
effects shots that would otherwise
be impossible, and do the effects
on a tv budget"
says Ron Thornton, who heads the show's
digital-effects team. Watch for
BABYLON 5 to air on a syndicated tv
station near you on November 27...
DUNE THE GAMEI **********
DUNE, THE GAME! \/\/\/\/\/
__________________________
I recently browsed through a review of
I the game and i must say, i'm
impressed! The programmers didn't
just make an adventure game out of the
novel. Instead, they blended adventure,
stategy, arcade, the works! You have
some nice digitized picz in the game
altho i found re-drawn people looking
quite weird. The game goes much further
than the released movie! DUNE2 promises
fractal desert sandstorms! Here are sum
of the steps the game features:
-build-up an army and train it
-stop all spice production on ARAKIS
-create SIETCHs to gain water
-change the face of ARAKIS!
----------------------------------------
BOOZE UNTIL NEXT MONTH EMPIRE
UNTIL NEXT MONTH
----------------------------------------
NEXT MONTH!
and so, late at night, there can be
heard the reassuring sound of a
whirring 1541 behind the door...
----------------------------------------
THE SCENE FROM A GIRLS VIEW
THE SCENE FROM A GIRLS VIEW...
BY SEX GODDESS
OKAY, EVENTHOUGH I ACTUALLY DON'T FEEL
LIKE WRITING ANYTHING, ESPECIALLY NOT
FOR MARCO AS OUR RELATIONSHIP BROKE,
HERE IS WHAT DEBBIE DEMANDS, AN ARTCLE
FROM YOUR GODDESS, THE SEX GODDESS.
OH WELL, I'M PISSED. ANYWAYS, BEFORE
THE TIME WITH MARCO (MAJESTY THAT IS,
BUT I SUPPOSE YOU KNOW THAT ?) I DID
NOT EVEN KNEW THERE IS A COMPUTER
SCENE. ONE DAY MARCO CALLED A BOARD
AND I LIKED THE BASIC IDEA OF IT,
PEOPLE THAT WILL PROBABLY NEVER MEET
EVEN ONCE IN THEIR LIFE EXCHANGING
MESSAGES, RAGGING ON EACHOTHER (WHICH
I DEFINATLY LIKE MOST, EHRMMM ??!)
AND LOADS OF GROUPS COMPETING ABOUT
GAMES. MY BROTHER (WHOSE IN THE ARMY
RIGHT NOW) USED TO BE IN AN AMIGA
GROUP CALLED "SKID ROW" (DUNNO ?!?)
LIKE HE TOLD ME JUST 3+ WEEKS AGO.
NOW I HAD SOMETHING TO START WITH, AN
AMIGA, A MODEM, MARCOS HELP WITH BLUE
BOXING AND ENTHUSIASMN TO GET SOMETHING
ROLLING. I WAS BY THE WAY CURIOUS FROM
THE VERY FIRST MINUTE ON, ARE THERE
REALLY ONLY 2-3 GIRLS ON THE BOARDS ?
I MEAN, THE ONES I KNOW OF ARE DEBBIE,
AYCEE, AND LAST BUT PROBABLY (WELL..)
NOT LEAST GUPPIE (< IS THIS SUPPOSED
TO BE THE HANDLE, OR THE REAL NAME ?!)
ANYWAYS, MARCO GOT ME TWO ACCOUNTS ON
DIVINE ULTIMATUM (WHICH IS PRETTY COOL,
SINCE I HAVE MY VERY OWN MESSAGE BOARD
CALLED "SEXUAL REVOLUTION", HAHA ?) AND
MYSTIC CAVERN WHICH IS A HELL OF A GOOD
BOARD SINCE ITS RUNNED BY A FEMALE (HI
DEBBIE !!!). I DID MY FIRST CALLS FROM
MARCOS PLACE AND WITH HIS AND CHAMELEONS
(HI MARCELLUS !) HELP I GOT INTO THE
COMMANDS OF C*BASE WHICH INFACT ARE
PRETTY EASY TO UNDERSTAND. MY FIRST CALL
PASSED BY AND WHAT THE HELL, STUPIDOS
RAGGED ON ME JUST FOR THE FACT THAT I AM
A GIRL (DAMN STUPID, YOU AGREE ?).
CALL NUMBER TWO AND I ALREADY WAS
INVOLVED TO A FIGHT WITH HERO WHO WAS
AN EASY ONE TO DEFEAT. I DEFEND MYSELF
AND MADE PEOPLE LAUGH ABOUT HIM WITH
GOOD REPLIES AND THEY RESPECTED ME AS
A USER OF THE SYSTEM. OKAY, THERE ARE
STILL SOME PEOPLE FIRING DUMB COMMENTS
TOWARDS ME BUT I CONSIDER THEM BEING
MADE OUTTA FUN (EXCEPT FOR SOLAR, I AM
NO WHORE, DICKHEAD !). I LEARNED TO
KNOW A COUPLE OF REAL NICE DUDES, SUCH
AS TRICKET WHO USED TO BE FRIENDLY TO
ME FROM THE VERY FIRST MINUTE AND
ESPECIALLY (!!!) CHAMELEON, THE SYSOP
OF DIVINE ULTIMATUM WHO HELPED ME A
LOT TO GET THROUGH THE BOARD AND SHIT
AND WHOSE A COOL MATE TO CHAT WITH.
(AND WHO WANTED TO PERSUADE MARCO TO
STAY WITH ME, BUT THAT UNFORTUNALY DID
NOT WORK OUT, SHIT HAPPENS). RIGHT TODAY
I GOT AHOLD OF ANOTHER ACCOUNT IN A
BOARX CALLED FORPLAY, WHICH I'VE NEVER
EVER HEARD ABOUT. I'LL KEEP ON CALLING
BOARD THO MARCO IS GONE FOR ME, AND GET
INTO THE REAL BIZZ. (I SUPPOSE THIS
ARTICLE WASN'T OF ANY INTEREST FOR YOU
TILL NOW, BUT HELL, I DUNNO ?). FINAL
CONCLUSION. THE SCENE IS SOMETHING THAT
EATS LOADS OF TIME IF YOU REALLY WANNA
STAY UP TO DATE, SOME TAKE IT TOO
FUCKING SERIOUS, BUT ATLEAST SOMETHING
INTERESTING TO KILL SOME TIME, HAHA..
SEX GODDESS