Domination 08 Magazine Reviews
From C64 Diskmag Wiki
--------------------------------------- * Magazine reviews * --------------------------------------- Welcome once again to the recorded observations of the scene media. The magazine industry has taken quite a fall from peaking times in 1995/96, but i'm sure with the departure of magazines like The Pulse and Skyhigh it will allow for new blood in the market. In this edition I will review two new magazines, one that is board/net based totally, and the other that is mainly a mail based magazine. These are: PROPAGANDA edition #22 by Newscopy/F4cg and staff. and.. PALLADIUM edition #2 by Ascraeus. If you wish your magazine or group's magazine judged in the Domination, simply leave feedback to the email or address published in the editorial, let us begin.. PROPAGANDA edition #22 ----------------- After a HUGE delay the magazine with an attitude is back. I had personal doubts whether I would see this magazine again, but a pleasant surprise to see NC and staff take up the reins once more. Upon loading the magazine you are presented with a basic intro comprising of quotes from various sceners and profiles on what they think of the mag. After this the intro automatically fades off and the main magazine depacks and is on the screen. The first thing you notice with the magazine is the improved size of text in the directory, instead of the usual 400-500 blks the magazine takes up almost an entire side, which is certainly promising. There are 13 chapters in all, each chapter can be selected using the joystick in port 2 and moving from left to right where the chapters are depicted in graphical icons. Selecting a chapter, the magazine irq loads the text into memory, which is in proportional font. Lets examine the chapters a bit more closely. Editorial - The main editor Newscopy has a chat about the latest developments within the magazine, reasons for the big delay and the general credits. This time, unlike in previous editions, the editorial is not consumed by antaganisations, which gives a more presenting and professional touch. The List - As with most board/net related magazines, there is included a first release list of the latest games cracked and presented to the C64 community as first. This edition doesn't actually contain such a list but instead presents, what they hope to be a revolution in the general scene tradition of first releases. Instead of the first releases being based on the major American boards, they now introduce the FTP sites on the Internet as the illegal focus point. This boasts a whole new set of rules and point system and they hope it will catch on to the leading cracking groups in the scene. This chapter is presented by Countzero/Scs*Trc. Propa World - This is a mixed chapter on Propaganda related works and topics of interest to do with the magazine. It contains news on the new 'Propaganda Express' magazine which is emailed on the Internet every two weeks, showing a new form of C64 related media. They also discuss a 'Intro competition' with related prizes and advertisments to recruit more staff into the magazine. News - The news in the Propaganda is focued mainly on the boards and the Internet. It is in typical A-Z format, with some one liners for single news. Unfortunately quite some people expressed disgust in some incorrect news and member lists, but this ofcourse can be judged by any individual, but I know that magazines cannot be perfect so the public must allow for errors from time to time. Charts - This editions charts are based on votesheets recieved through the autumn of 1996. They contain the following catagories. Top 10 Cracking group, Demo group, Single cracker, Single coder, Single graphician, Single musician and Single swapper. The thing I noticed a little wrong in one of the charts was that Calypso/Alphaflight/Amnesia was in the Swapper chart twice and two different placings. Unfortunately no points are shown, so there is no way of telling how close the competitive talents are in the chart chapter. Cool Groups - (divided over three chapters) This new section in Propaganda is an overview on what they consider to be the most famous illegal groups in the past and present of the C64 scene. This huge and nice coverage spans over three chapters and is well written, a nice idea. When In Holland - This is sort of a party report on the X-96 party in The Netherlands, with some satirical twists contained throught it, a nice read. Debate - This chapter is hosted by ex-Newspress editor, Neotec/F4cg/Atlantis and covers the topic of legal scene versus illegal scene in an interesting way. Note that this is only an opinion from Neotec and is not some kind of official judgement. More chapters like this in magazines, would do the media good. Scenetown - This is another new chapter in the Propaganda and is a storyline style satirica chapter which is nicely written and enjoyable to read. Annual Awards - This original chapter in Propaganda is probably one of the most read throughout the magazine. The staff give their own opinion on which group production or scener deserves recognition for achievement or quality. Included is awards in Group of the year, Board of the year, Demo group of the year, Surprise of the year, Comeback of the year, Cracker of the year, Coder of the year, Artist of the year, Musician of the year, Swapper of the year, Magazine of the year, Demo of the year, Game of the year, Disappointment of the year and Party of the year. This is a quite nice chapter and should be incorporated into all good magazines. Advertisments - This is the address section hosted by mail trader, Intruder/F4cg, outdated addies and for swappers it has always been on the small side. What the mail scene enjoys and thrives on is a large address section. Magazines such as 'Skyhigh' owe some of their success to the huge mail import into the magazine. But taken into consideration, Propaganda is a board/net based magazine after all. WHO DID WHAT? C64 coding is performed by Devil + Goz. Internet by Motley. (ed: Interview this edition!) Fonts by Ses. Graphics by Scope (R.I.P.) Music by Zyron. General Editing by Newscopy. Co-Editing by Count Zero. Public Affairs and news gathering by Sixx,Walker and Tranziie. Addresses by Inruder. OVERALL: ------ Propaganda #22 offers a lot of good reading, with generally good english and grammar throughout. This edition is somewhat of a let down in comparison to previous issues, but they still manage to deliver some good chapters above the average quality. Propaganda is also available in an online format on the Internet which allows the staff to appeal to a wide audience in the net and board scenes respectively. Some down parts are that their attitude is directed in the wrong way on some occassions. It is fine to have one, and demonstrate it also, but if you are retaliating on someone or something it is often best to have your facts right. The problem in the mag is that they get their personal opinions mixed up with the realities in the scene. Consistancy is a problem with this magazine also (as with this magazine I truly admit!!) it would be nice to see it on a regular basis, but the Propaganda Express looks promising and we can only wait. The music in each edition is always pleasant to read to, it always has a nostalgic feel to it, instead of the new techno/fast way a lot of musicians have adapted to in today's scene. The outfit is simple and to the point, but maybe the presentation could be improved a small bit, the actual Propaganda logo is quite basic, but then again a magazine should be looked at for its text content but presentation always helps. Hopefully we will see Propaganda again soon, they are always seeking new ways to appeal to readers which is nice to see. An above average magazine that has a good foundation to become even better. 82/100 ----- PALLADIUM edition #2 by Ascraeus ------------------------ Its always nice to recieve a new magazine, a breath of fresh air in the media scene. When I read the first edition of Palladium I thought there is definately room for improvement, and with edition number two the guys in Asc have done just that. To begin with, the magazine takes up more than a single side of a disk. The intro file and magazine outfit are located on one side and the chapters,music plus outfit fill up the other side of the disk. Loading up the intro you are presented by an Ascraeus logo by Ksin/Tengu/Asc, this fades away and then you are presented with some text lines which introduce the magazine. After this the Palladium logo and picture are nicely presented on the screen, this time painted by Algemaj/Tridam/Censure. The intro music is composed my the magazines main editor, Moloch. After the intro I am rather surprised. A totally new outfit is presented, not only for the magazine itself, but in a scene history perspective also. With this edition brings the first disk magazine in IFLI mode ever!! In the main menu is a nice IFLI picture of a grim reaper with other presentation graphics. The chapter titles are located on the right of the screen, and can be selected with a joystick in port two. Choosing a chapter and the outfit irq loads the text and this decrunches and comes onto the screen. Each chapter has an IFLI logo on the bottom section of the screen, the text itself is in a proportional font done by Madhead/Ascraeus. Once reading the chapter you can press fire to get back the the chapter menu. This part seems to be the bad point of the magazine as the menu has to be reloaded due to memory restrictions because of the IFLI format. Maybe this could be avoided someway, as the menu contains it's own seperate music, which is not necessary, as the mag could work with the current chapter music always in memory. Each chapter has it's own individual music and the magazine has a total of 18 musics, none of which are exclusive, but a fine choice of musicians none the less. There are 16 chapters in total and they cover a good range of topics. Editorial - Here is located the credits for the magazine, general editor chit chat from main editor Moloch and the coder Madhead. News - The news section is located in two chapters and is edited by Digahole/Onslaught. The news has been gathered from the boards, Internet and mail. Quite nicely written and a good amount also, the news is printed in group format and also single. Considering this is a mainly mail orientated magazine, the news is quite fresh compared to magazines like Nitro or Internal, which have older news due to their foundation being in the mail based scene. Addies - Here is the advertisment section which is quite good in size, the good thing about this is that there is a good amount of addresses of sceners located in Turkiye, Poland and other Eastern european countries. Most magazines released in these countries generally are in a non-english format, so this chapter is helpful if your trying to locate an Eastern european scener. Interview - The interview in this edition is conducted by Arcane/Ascraeus and is with Onslaught member Digahole. Quite a nice little read, more questions could of been asked though, but still nice. Demo Reviews - The demo reviews are conducted by Madhead and reviewed in this edition is Daze by Resource and Design Overdose by Xenon. Mag Reviews - Only one magazine reviewed this time and that is Emphatic issue #4 by Nitros Development. A good review I thought, as they analyze everything carefully and objectively. Gfx Reviews - In this chapter they review nine of the twenty graphics entries of The Party 6 in Denmark. Charts - The mail charts are quite nice and updated. The catagories included are; Demo groups, Coders, Graphicians, Musicians, Magazines, Swappers and Crack group. I believe they should have included the top cracker also, as this is time consuming job. Tool Reviews - Something a bit different than most othr magazines is the tool reviews chapter. Observed and evaluated in this edition is the good old Turbo Assembler and the new Underlay Fli Editor v1.0 by Crest. Fantastic - This chapter is written by Arcane/Asc and is basically his say on anything and everything. Some parts are interesting whilst others are amusing. This type of chapter would have better fitted in a more serious sense in the editorial section though. Dr. Razor - This is the satirical/joke chapter written by Razor Ramon. It is good, but needs improvement in some areas he should try and keep on a general theme with each issues, as it seems it is written in a 'what ever comes to the mind' type style. Groups - Located in this chapter is the latest member lists of groups, in some cases showing what each member's job is also. This chapter should just be included in the news section, as it is basically news anyway. Spread - This type of chapter has been seen before in other magazines. It is a kind of message base, where the scener can publish a note to the scene or individual scener. A nice idea, but only if it gets good support, otherwise the chapter should be emitted. Reactions - The readers feedback on the first edition to the editorial. Heavy Metal World - This is a non-scene related chapter that is based on the music industry. It contains a review and the latest news on heavy metal. I really enjoyed this chapter because metal music is the style I like, but I can imagine that this chapter only appeals to a group of people. They should discuss other types of music also, as the more people a magazine can appeal to, the more readers it will gain. Final Words - General thanks you and regards to the people that helped produce and make the magazine possible. WHO DID WHAT? Intro logos by Ksin and Algemaj. Intro music by Moloch. Intro coding by Madhead. Chapter music by Mhd, Fuben, Praiser, Drax and more. Menu music by Snap. Menu graphics by Ksin. Chapter graphics by Arcane and Madhead. Proportional font by Madhead. Magazine coding by Madhead. General editing by Moloch. Co-editing by Razor Ramon, Madhead, Arcane, Digahole. OVERALL ------ Firstly the magazine is the only Turkish magazine left, after the demise of the popular Splash magazine by Accuracy. Generally the text is of good standard, with a few grammar and spelling errors here and there. The magazine offers a good read and compared to other mail based magazines rates quite highly. The presentation is superb, and admiration goes to the original concept of the IFLI routine included, this allows for more better defined graphics, but in turn slows things down a bit, naturally. The only real problem is, that the main outfit needs to be reloaded all the time. If they can find away around this and clean up the chapters just a little, the mag would improve dramatically. It certainly was a surprise when I recieved this mag and I can see it has a bright future has they have some good editors and the magazine isn't totally mail based, especially with the presense of Digahole in the staff. Keep up the fine work Ascraeus, sky is the limit! 80/100 ----- Well thats all we have to offer in the media department for this edition, for further enjoyment have a browse of the MEDIA JUDGEMENT chapter for further opinions and discussion on scene disk magazines. Kind regards General Editor