Brutal Recall 07 ch22
From C64 Diskmag Wiki
"SHORT'N'SMART?" the reactions. ---------------------------------------- maybe you can remember that i wrote an article about the use of short intros? well,i got many reactions on it and i will print two of them which contain most of all things.. ---------------------------------------- ---------------------------------------- first one was written by BREGO an TRIAD ---------------------------------------- here's my reaction to the actual problem called "short intros". my letter is based on own thoughts and your arguments in an article in "brutal recall #6". let's start! short intros sux! ----------------- we all know it:a lot of groups use short and (mostly) cheapcoded intros to make their crack shorter and to see their name higher in the versions-lists of a game in "gamers guide/triad". this is in my opinion pure nonsense because: -we stated that we don't rank versions they just have an order instead of chaos. -nobody cares who is on the first position;the voters (aha!) care on the other things like dox,highsaver, iffl,fastloaders,first-releases,or other things which are marked with the smiling face next to the version! yes,tch,you're absolutely right:just look at the top-crackers in the charts nearly no group who always uses short intros. so what?! groups like massive or exotic designs will never enter the charts with their lame,ugly crap... nowadays we haven't too many wares on the c64 anymore and the amount of budgets (which are mostly short) is increasing. so we have often empty blocks on the spreaddisks. let's take langer intros to fill these blocks! to the crackers:it seems to me that you with your shorties aren't proud of your product at all. all your hard work on repairing,iffl-packing and megatraining doesn't make me smiling without an intro with some nice looking graphix,code or a funky music in the background. hey all you outthere:wake up,do something for the eyes of the mass of voters for the charts!!! it is also important for your reputation in the scene if you use always the same short intro or take these which are longer and sometimes code a new one to surprise your contacts+the scene. an example was ikari+talent. i know that you wonder why i,brego of triad,write these thoughts but i tell you that i also would appreciate the idea to do new,langer triad-intros but with this proposal i talked into the deff ear of jerry/triad,our leader. but i must admit that he wants to continue with the "traditional" intros and this is also an argument coz triad used them a long time before a guide existed. triad's intros are also different from other shorties... if you can code a bit,look into the memory:some smart ideas to make the thing very short indeed!! however,i enjoy being a member of triad,and i won't leave them because i don't agree 100% with them on one thing there. (did you read that,aslive/brainbombs?) nevertheless i want to send a big thanx to jerry of triad for letting democracy rule in triad so that every member can have/say his own opinion to everything conserning the group!!! okay,final sentence:code longer intros, just give your release a pretty neat presentation+a decent crack and the votes will follow. BREGO/TRIAD ---------------------------------------- ---------------------------------------- the next on was written by THE BOSS/ACCURACY ---------------------------------------- -short or fat- well,i know that you are complaining about putting short intros at the beginning of cracks. you are right when saying that it doesn't make the crackers proud to present a crack with a lame intro. that's right. but how is the game itself? well,just take a look at the games that are being released nowadays:monsters, adrenalin,switchblade etc... all suck like hell! now tell me,where's the point of putting a cool intro with cool graphix,music etc.. in front of a game like those crap?! this won't be anything but just filling up place on the disk for such bad games. sometimes the intro is bigger than the game itself. that'll be nonsense. yes,ofcourse,talent,legend,enigma and all other ruling cracking groups use fat intros because the games they crack are always cool'n'allready quite a lot of place filling games and first-releases. so,see my point:the intro of a crack must suit to the crack itself. if it's lame,simply install a lame intro. but if it's cool and allready long,put a cool intro with graphix,music etc.. yours,THE BOSS/ACCYRACY ---------------------------------------- ---------------------------------------- well,they both got some very strong points there!! i must say that the shit(?) game switch-blade was first-released by ikari+talent and the boss wrote,their games are always cool! a little strange,heh! we'll find out what the majority thinx of short intros within a month,as then the result of the opinion-poll will be known!! after that,you can judge for yourself to use shorties or fatties!! ----------------------------------------