The Link 14 Demo Review
From C64 Diskmag Wiki
hello once again, it's alchemy here with two more demos to look at. this time i won't go into as much depth as last time so you won't have seen it before you see it. well, todays demos are: graveyard blues #3 by topaz beerline and visuality #3 by visual reality so turn that page... graveyard blues #3 ------------------ by topaz beerline this is a good demo, it has a lot of nice varied effects but is ruined by some pretty unreadable scrolls. there is a good plasma routine, a cool scroller with reflection, shadow dxccp (or whatever), two full pics (a lady who doesn't wear underwear and just can't resist tearing her clothes off for some pimply faced nerdy c64 scener to drool over (you get the picture) and the other pic is of a wizard who seems to be doing something magical to a piss puny gargoyle. then theres the neat something that has 4 different screens to which a moving cross slides all over the screen revealing the different screens. just before the end there is the most unreadable scroll of the demo, and last up are some elastic bouncy balls which when they finish strutting their stuff, run off and let the upscroller finish off the demo. on the whole, it's a good demo with different routines to what everyone else is doing. heres the score: graveyard blues #3 ------------------ code.............8 gfx..............7 music............7 appeal...........7 overall..........7 group: topaz disks: one side wouldn't hurt to check it out. ok, now for our last demo review for this issue. visuality #3 ------------ by visual reality another great start for a demo has the dk.blue/lt.blue basic screen pop off its outer coating in square pieces to reveal a black/white checkerboard below. once the whole board has been exposed, it then pans down forming a horizon, then the logos fade in and the fun starts. as i said last issue, these kind of little cosmetics add greatly to the demo and you know that they're something special. this demo is a trackmo so the parts flow one after the other with no waiting for loading. the demo contains some cool raytracing, some fantastic pictures (ported from amiga, but they are still amazing on the c64), some fast vectors and a hires flooder, then the cool ending and after the upscroller has finished, a nice piccy. this demo has one song which plays the whole way through the demo (except for a 6 screen pic which needs the memory (great pic which was ported from amiga, but when that has finished, the music continues again. this demo is the pick of the two.scores> visuality #3 ------------ code.......8 gfx........9 music......7 appeal.....9 overall....9 group: visual reality disks: one side well, that's it for the demo review. i hope you find the reviews helpful in some way. hopefully next time, if i have the time,i will do more than 2 demos and maybe a review some mags. speaking of mags, have you all seen 'interface' yet? it's a cool papermag from us (so cool infact, that my three copies disapeared from my table at the party and i haven't seen them since + there were none left at the end). next issue should be out in a couple of months (release at the next party). this time i will make the deadline to get my editorial and articles in before giorgio prints it. until next time, see you later. alchemy where are some oz demos to review?