Domination 08 Interview 3b
From C64 Diskmag Wiki
GREMLIN/BEYOND FORCE interview continued.. D) Your handle, GREMLIN, why did you choose this name? and have you had any other handles? G) Actually all the credit for picking my name goes to Barracuda. He is nowadays in Extend as far as i know. He was the one who suggested the name to me and after a while of consideration i took it and have it ever since. It is also my only handle i've used in the scene. D) Have you ever done any commercial work on C64 or other platforms, such as games or utilities? or have any future plans to do so? G) I have had some plans to code a game and i coded a long time ago a two player tetris clone with bizarre pieces, but it turned out that i was not going to make it a commercial product and it isn't finished up to this day. Anyway, i haven't had any really serious attempts to make money with my C64. It's only a nice hobby. But when talking about other platforms, i sure am going to make money with computers. Besides i am studying computer science in a University and in a few years i'm going to be diploma engineer, so i'll probably work pretty much with computers in the future. D) What words of advise can you offer to the learning programmers out there? How should they go about things to improve their abilities? G) Ofcourse if they are really into programming, the best way to learn it the right way is to study computer science. If not in the university then in some kinda institution or something like that. Aslo it helps if you have good skills in mathematics. So you never know too much about mathematics. D) Anything you wish to change to your demo entry at Assembly? Also the placings, a lot of people say WRATH should have been higher, whats your opinion? G) There is only one thing i would like to change in the demo and its the vertical mapping routine, which should have included a really fast doom clone and some more interesting effects. Now it is just nearly finished and shows only a small piece of it's potential. There are deadlines you know. About the placings, i'm very happy with my second place finish. Byterapers deserve well their victory and Mr.Sex is really a great coder. Too bad he couldn't have the best effects included in the demo. Actually the comeback of Byterapers is a good example of a proper comeback of a great team, since they are still producing high quality wares. And my opinion about WRATH.. hmm.. i don't know. It may well be that the demo should have been placed higher, but i'm sure as hell not the right person to answer that, because i don't remember one single effect from the demo (and no, i'm not proud of that). One more thing that sucks about Assembly. They haven't paid the prices yet for this year and not for the last year either. I'm a bit mad about this. Other prices for other categories have been paid but not the C64 prices. I know they aren't that big prices, but you tend to feel that C64 isn't that important to the organisers which really sucks. They always promise to pay but never seem to get it done. This is why i'm going to boycott Assembly'97 if there is going to be one and they haven't paid the prices before it. I'd like to use this opportunity to say to all fans on C64 that you shouldn't release anything on C64 at Assembly '97 unless the organisers start to show some respect to our machine. Go to some other party. D) What are your goals in real life and in the scene? Tell us what you hope to achieve.. G) Hmmm.. my goals.. well i don't have any. Okay, to be honest i have some goals one is ofcourse finishing this interview. But to real life plans. My number one goal is to continue my studies and try to graduate some day and get a nice job before it. Well there are some other plans but i'll probably keep'em to myself. In C64 scene my biggest goal is to keep the great traditions of Beyond Force alive. I'm happy to say that i'm not the only one left though. I have no serious plans to produce something extraordinary but to have fun in the scene as well as i can. D) What has BEYOND FORCE got planned on C64 in the future? could you give us any news or memberstatus? G) The biggest plan we have is now arranging a meeting, which will be held in Sam/Beyond Force's place in January 1997. This is really the first proper meeting we've had for a long, long time and many Beyonders should be present. We may even release a meeting demo or something, you never know. I'll try to give some sort of memberstatus. It won't be complete, i won't make such stupid promises, but here goes: Hazor,Axeman,Sam,Solomon,Tnt,Gremlin,Pioneer,Boss, Rsb,Himuli,Xentrix,Napalm,Tlb,Jake,Sage,Jogi,Ali,Dare, Max and some others.. Sorry can't remember all there is so many of us. I have to say that many of them are nowadays more into PCs but they still have an interest in the good old C64. D) Whats your opinion on the demo group Reflex and their past demos Access Denied, Radio Napalm and Mathematica? G) Well, well, well.. ehm Reflex? Reflex who? Just kidding. To be honest i didn't know about them before Assembly 1996 where they released a demo, which bugged like hell in the democompo. Too bad. One member of Reflex told that there was some very interesting stuff that wsn't shown on the big screen. At Assembly many active C64 people told me about Reflex and i had a chance to see some parts of their releases. I have to say that i was pretty impressed. This is exactly the problem when you have breaks in scene activities, you really don't know whats in or whats out, though it can be a benefit too when you make a demo. That way you don't tend to get ideas from other people's demos. D) Heres your chance to say hellos to your friends and aquaintances, go for it.. G) I'll keep it short and send greetings to everyone i've swapped with, been in contact with and especially all the good friends i've had in the scene through to this day (this is one question which could have had an answer way too large). D) Thanks for your time Gremlin, i hope you enjoy this edition of Domination. any last words to leave a final impression on the readers? G) Thanks to you too. I'm very honored to be interviewed to a disk magazine which at least to me seemed to be of pretty high standard. And this is to all the sceners out there, try to get a hold of our old demos aswell as the new ones, if you haven't seen'em and be prepared to have a brand new product from the everlasting Beyond Force sometime in 1997 and the huge 10-years demo in 1998. Keep the faith! Signed: Gremlin/Beyond Force. So this draws a conclusion to the very interesting interview i with the main programmer of Beyond Force. If you have the availability of the Internet check out the Beyond Force web page at: XXXXXXXXXXXXXXXXXXXXX Yours; Jazzcat/Onslaught