Domination 08 Game Scene 3
From C64 Diskmag Wiki
--------------------------------------- * Game Scene - Special * --------------------------------------- Dear Reader; Welcome back to a special installment in Domination. Branching off from the regular 'Game Scene' contents i bring you all to the pages of 'Game Scene Special'. In this once only chapter i will put some light onto software that never got released, at least to the public. Most of this information may sound bogus in this late stage of the C64, but from telephone conversations, letters and word of mouth, i have gathered quite a juicy bit of nostalgic information that may interest some of you out there. To begin with BATMAN RETURNS, this game was past the 'preview version' stage and was being programmed by Ray Bannon for Denton Designs in the United Kingdom. The programmer apparently got into serious disagreements with an inhouse team involved with Ocean software, and vanished from the C64 and the project, which was going to be marketed by Acclaim Ent BARBARIAN 3, had been in development by Psygnosis since 1989, apparently containing some exceptional music and being a pinnacle achievement in both code and visual, it never got to the shelves. It was to be marketed by Empire, along with a car racing clone called HOT RUBBER. Storm/Sales Curve, responsible for the likes of SWIV (Silkworm 2) and Troddlers (Ed: Come on Enno finish it!) have the rights for conversion of the movie hit from Stephen King, LAWNMOWER MAN. It is uncertain whether development began, or who was the team behind the mammoth production. After the hit Bubble Bobble then it's sequel Rainbow Islands, Ocean were set to stun it's audience again with PARASOL STARS (aka Rainbow Islands 2). In the public's eye it was believed a certain lazyness on behalf of the programming team 'Talisman Software' was the cause of no C64 version. What the TRUTH is infact was that the harddrive where the almost complete C64 version was stored by the coder was thrown out of a window by the coder's wife. This may sound like some fairy tale, but the coder was apparently so eager with the production he spent most of his time on the computer, to his wife's distress. Massive advertising and public relation stunts were performed by Ocean for the C64, costing them money after the incident. System 3, legendary Uk team which once had it's software marketed by Activision, had quite a few releases ready for the public. Firstly, FUZZBALL, some of you may remember the three level preview on the cover tape of 'Commodore Format', unfortunately only the Amiga version was fully completed. Next on the list is SILLY PUTTY, apparently highly original in game play and well in production. Similar was HAUNTED, a 'Last Ninja' style perspective game, but in the mould of ghosts,ghouls,skeletons and other nasties. Most of you know ofcourse International Karate 1+2 (ed: Rob Hubbard interview in this edition formore). Well INTERNATIONAL KARATE DELUXE was well on the way from multiplex master Archer Maclean. This version had a sliding background (apparently) and with even more computer controlled fighters in the 2 player mode. (Ed: What happened with '10th Dan' Visualize?) Next is an unknown game, which may have only be on the storyfolder called DEADLOCK, this was to be a shoot'em up. Myth was a classic release from System 3, and is even currently under consideration by movie producers to be converted to the cinema!! The sequel to be released DAWN OF STEEL: Myth 2, never made it out. Lastly from System 3, but never released, was FLIMBO'S QUEST 2. Again programmed by Dutch Laurens Van De Donk and pixeled by Arthuur Van Jole. The game itself was 90 percent complete with almost all graphics done, the sound effects and music had yet to be started. The game is 5 levels long, each level containing over 100 screens (!!!) of paralax scrolling, jump'n'run mania. After a conversation i had with the programmer, the only reason for it being not released was that System 3 never paid 2 of 3 money payouts of the original Flimbo's Quest. He is quite happy to sell the game and its storyline. Golden Axe was a hit on C64, glorious background graphics and music by Jeroen Tel, but Probe didn't quite make it with MAGIC SWORD aka 'Golden Axe 2'. The game was being developed in secret for quite an amount of time and was to be marketed by UsGold. Still with sequels, DEATHBRINGER aka 'Wrath of the Demon 2' was also in production stage by the Canadian based Readysoft Inc and to be marketed by Empire. SECOND SAMURAI aka 'First Samurai 2' was to be originally done by Vivid Image's sister division known as MirrorSoft. The latter died, and shortly after System 3 also left the C64, with most of the team moving over to Vivid Image. To get to the point, the game was going to follow it's prequel with additional programming and help by the legendary John Twiddy (Last Ninja 2 etc). Still with Vivid Image, does anyone remember another legend, Bob Stevenson?, ofcourse most of you should. He was doing all the graphics for a much anticipated game called DEVIOUS DESIGNS, nothing eventuated. Punk Productions (ed: i think they're Dutch??) came with a nice little martial arts game called Black Panther which contained some cool digi sound effects. The sequel was also in the making, BLACK PANTHER 2, unfortunately never made it out. The Rowland brothers had ideas for a CREATURES 3 after the success of Mayhem in Monsterland's mail order distribution scheme, but it never made it due to lack of time. Around 14 months ago in a phone call conversation with John Rowlands/Apex productions, he told me of the desire to also do a MAYHEM IN MONSTERLAND DELUXE this also was scrapped due to their work on a 3D orientated PC game. I had then rang Phil Thorton at System 3 (designer of Turbo Charge) and talked about how Apex needed a commercial distributer for Mayhem, he asked for a demo tape (vhs). I rang John back up and he organised the tape and mailed it off. The Cale brothers, Marc and Adrian, we're quite impressed, but thinking of money, discussed with Apex the 3d PC game which Steve and John got a large contract for. Lastly, Thalamus we're doing a C64 version of the failed Amiga 'Armalyte 2' (Delta 3) called WINGS OF PHOEBE i am not sure who the production team were to be, but from rumours, it sounded promising. The list could go on, as i'm sure it would. It makes you grimace reading about all those titles that were not to be but could have been. Instead they just gather dust in the pages of C64 history. Long live the C64! Jazzcat/Onslaught