Relax 15
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Editorial
* EDITORIAL * ------------------------------------------------------------ The R3L4X M4G4Z1N3* in February '96 was brought to you, as you used to know it in the previous year, by PHUTURE, your favourite disk-magazine releasing game label. ... introduction ... -------------- Again we have returned to present another fine edi- tion containing the latest happenings from all over the world. This time it is our 15th "anniversary" but we decided not to bore you with any celebration text, something we could have done with issue 13 aswell, as it was our 6 YEARS anniversary, a period which co- vered the golden main, when the CBM 64 was one of the most attractive machines, until now, where almost no one else but the genuine CBM 64 scene population still dares to touch it and present his very own com- puter system proudly in a world counting instead of KB now at a configuration starting at 8 MB. It was Mr. MICROSOFT, no one else but Bill Gates, who once said: "640 KB should be enough for everyone!", and it is the same person offering software working efficient at PENTIUM processors with min. 8 MB of RAM only. At THE PARTY V in Denmark the PC users, having ma- chines with 8 MB, quadro (or even more) CD ROM dri- ves, Windows 95 and all other facilities to survive in todays computer world, were stunning while watching the CBM 64 competition, as the CBM 64 demo groups have shown what on this old breadcase almost NO- THING is impossible, ofcourse on a more limited basis what reason can be found in the hardware, as our little 64 KB calculator can't be compared with a up- graded PC with 8 MB Ram as standart and a lot of extra memory added with graphic and sound cards. Surely the CBM 64 can be upgraded with Ram Expan- sion Units, Harddisks, Accelerator Cards and many more "useless" expansions in order to come closer to PC or Amiga machines. But to be honest, the feeling won't be the same anymore, would it? Six years in review, and expect for any minor chan- ges on the SID and VIC chip the machine remained the same, and the quality of the demo productions, tools and standart in general increased while the quality of the games decreased what is a fact of commercial- ism and people who want to play games do it usually on consoles and Amiga/PC these days. Anyway there is one ideal other systems can't STEAL us, it is OUR scene, the scene which was the model origin of all other scenes, and to be honest, no copy can compete with the ORIGINAL, not in the previous years, not today, and probably not in the future. Keep it always in mind, as NO ONE can remove it from our REMEMBRANCE, not even the few new "prophets" who think they can reform our society and the uni- que system which worked well all over the years. We have seen them arriving and we have seen them ALL disappearing to nowhere, where they have started. ... critism ... --------- Lately we could see one of these overrated "FUN" magazines complaining about SERIOUS scene journa- lism. Their most impressive ARGUMENT was saying if they are interested in reading SERIOUS texts they would buy a NEWSPAPER. This is for sure very CLE- VER because if we want to read some funny texts we CAN'T buy a COMIC BOOK, can we? ;) We are for sure IMPRESSED now. People started to COMPLAIN about the actual text amount we offer at the the moment. They claim it could be higher when we would split the discussions of our Editorial into different chapters. The result would be more BUT shorter chapters while the text amount re- mains the same. We feel quite comfortable with the ac- tual text amount, nevertheless TWO new chapters will hit your screen in the next edition, chapters fitting perfectly into our magazine concept. ... experiments with another innovative idea ... ------------------------------------------------------------ After our standart votesheet got spread across the land a new, interesting plan got realised, even if it is still on an experimental basis, the DIGITAL votesheet launched the mail folder of the CBM 64 users active on the Internet. This digital votesheet can be used for our very own BOARD CHARTS, what makes voting here much more comfortable, on the other hand it is possible to use it to contribute when it comes up to the MAIL CHARTS, too, by marking the charts system at the beginning on our "sheet". After releasing the version 1.0 many people contributed with useful tips how to improve it in order to get it more user-friendly, so meanwhile we updated it up to version 1.4 which is actually the nonplusultra, as long as your text- or e-mail editor can display minimum 65 characters per line. It is defi- nately not necessary to select OVERWRITE mode any- more, as it should work fine on all systems in INSERT mode, too. We take care about the persons marking their votes to be used for the board charts being a part of the board scene in order to prevent any manipulation which could falsify them, otherwise there would not be a need for board charts. Next to your votes we have prepared space for your advertisement, for news, memberstatus and boards/ FTP-sites and homepages in order to present the activity of your group and to support it simply with spreading it in one of the most actual board magazi- nes around, being steady present on the elite boards aswell as on the Internet (channel # c-64) and of- course in the mail scene, covering the bright mass of CBM 64 users and scene related persons world- wide on both, PAL and NTSC systems. If your mail folder has not been filled with the digital votesheet and you are interested in participating in this revolutionary voting system please do us a spe- cial favour and contact us using the Internet contact addresses mentioned later (see: WHERE TO ORDER THE DIGITAL VOTESHEET?) in this chapter. Thanks a lot in advance. ... cracking scene in deep trouble ... ------------------------------ For sure it is no secret anymore that the game in- stry decreased their activity all over the years. Ne- vertheless the groups are still capable to release a lot of NEW warez month by month. How does it work? There are for sure many tricks people might not even dare to dream about, tricks which support the neverending flood of new games for this system in order to keep the cracking groups competive in to- days competition. In the very beginning it were the legendary crackers and cracking groups who made this machine to be- come the most popular 8-bit home computer ever in computer history. It was the challenge man versus machine, cracker against the protection and underground versus com- mercialism responsible for the glory and admiration the circle of software PIRATES earned from the ever growing CBM 64 scene. Unfortunately the situation changed all over the years and it is totally different these days. Today it is NOT the challenge under- ground versus commercialism. Now it is cracking group versus software developers what means scene related persons backstabbing themselves to be the lightening star in the dark universe. We observed the market and present some of the MOST popular tricks in order to keep you informed, without telling any names here. One of the most popular tricks of cracking groups is to hide behind a game label or company, to contact game creators with UTOPICAL promises containing income and amount of copies they expect to sale. Most times the author will recognize to be trapped after receiving the "cracked" version of his produc- tion, but nothing else what is coming up. No money, no copies sold. When the author requests the facts he just gets the answer that the "company" is not inte- rested in the game anymore because it doesn't come up to their expectations. Another interesting trick is to release self-made ga- mes. On the one hand there is the chance to recruit a demo section responsible to supply these produc- tions without any other jobs, or that any members create games to earn some money and give them later on to their group in order to keep it capable to com- pete. It seems to be a fashion to update old games with new graphics and fresh sounds, some do not even think about any updates and release it in its original ver- sion, just changing the dates. It is very entertaining to see that some can't even manage this. The latest fashion is to use SEUCK or the legendary GAME MAKER to create games, fixing the code, re- moving all what could lead in the attention into some kind of construction kit, installing musics and adding self-made intros with nice graphics and musics. What is left? CAMOUFLAGED Constructing Kit games, and what is more sad to see, all these so-called experts do not even recognize it. The situation is quite poor! Nevertheless will DO appreciate the effort people put into the challenge to entertain the entire CBM 64 scene with new games, and to be honest, without tho- se fakes we would not enjoy the scene in the way we do these days, would we? ... votesheet spreaders and news suppliers ... ------------------------------------------------------------ We have to express your respect to ZAPOTEK (both, mail and digital votesheet!), Shuze, INTRUDER and last but not least Starlight for spreading and collecting our votesheets. In the near future some more names will appear here, starting when we have received the first sheet from them as it would be useless to name persons here who have not done anything yet. The news were delivered and confirmed by CBA, Warp, Scroll, ICEBALL, Jazzcat, DUKE, Tao, CROSS- FIRE, Newscopy and many more who have cooperated and contributed in any way like ZARDAX with his bril- liant soundtrack called RETROGRAD or METAL for the interesting interview just to name a few of them all. Many thanks for your contributions. For sure we would like greet all who FILLED IN and RETURNED our paper votesheets, and ofcourse to the people who did the same with the DIGITAL vote- sheet and made this experiment rather successfull until now. This edition's content looks like this: ------------------------------------------------------------ The GLOBAL REPORT covers the most interesting facts from the board and mail scene, covering the period between January 1st, 1996 until the actual spreaddate what is for sure the correct defination for the RELEASE CHARTS, too, with the single excep- tion what the subject of this chapter are for sure the releases from the few software pirates left on this planet. The chapters BOARD CHARTS and MAIL CHARTS surely do not need an introduction as it is the place to find the CBM 64 scene charts here. The INTERVIEW this time will feature no one else but Metal of our alltime favourite Vibrants answering all our questions, what is for sure another highlight in our interview series. Our PARTY RADAR will focus on the X96 party in Holland this time and contains for sure all important facts and information you need to know. ADVERTISMENTS features addresses, phone numbers and E-mail addresses, all you need in order to con- tact people in any way. The DEMO REVIEWS will cover productions from Profik and Antic this time. * Credits for the February edition * ------------------------------------------------------------ PROGRAMMING FUBEN/OXYRON SOUNDTRACK ZARDAX/ORIGO DREAMLINE BITMAP GRAPHICS RRR/OXYRON CHARACTERSET SKID ROW/ALPHA FLIGHT 1970 ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970 The introduction picture got inspirated by the im- pressing Amiga IFF-picture called THE DRYADS made by ARCHMAGE/Andromeda. ------------------------------------------------------------ * How to contact the Relax Magazine staff? * ------------------------------------------------------------ Snail mail: XXXX XXXXXXXXX -------- XXXXXXXXXXXX XXX. XX XXXXX XXXXXXXXXXXXX XXXXXXX Internet: xxxxx@xxxxx.xxx ------- Boards: leave mail for Marc/AFL at HOLIDAY ------ INN CAMBODIA, THE EVIL ISLAND and THE ESCAPADE ------------------------------------------------------------ * Where to download the Relax Magazine? * ------------------------------------------------------------ HOLIDAY INN CAMBODIA ++X/XXX/XXX-XXXX THE EVIL ISLAND ++X/XXX/XXX-XXXX THE ESCAPADE ++XX/XXXX-XXXXXX THE DIGITAL DUNGEON Utopia.Hacktic.NL ------------------------------------------------------------ * Where to order the DIGITAL VOTESHEET? * ------------------------------------------------------------ RRR/Oxyron xxxxx@xxxxx.xxx Zapotek/Alpha Flight 1970 xxxxx@xxxxx.xxx ------------------------------------------------------------ * The Relax Magazine staff consists of * ------------------------------------------------------------ MAIN EDITOR MARC/ALPHA FLIGHT 1970 MAIN EDITOR MAX/ALPHA FLIGHT 1970 MAIN EDITOR RRR/OXYRON CO-EDITOR FUBEN/OXYRON CO-EDITOR PRI/TIA/OXYRON ------------------------------------------------------------ Best regards in the name of the entire staff, RRR/Oxyron ---------- * R3L4X M4G4Z1N3* 3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R! February 25th, 1996 -----------------
Global Report
* GLOBAL REPORT * ------------------------------------------------------------ Our Global Report is the host for the MOST inte- resting happenings in the CBM 64 SCENE SOCIETY. As you used to know it in the PREVIOUS years we are for sure prepared in 1996 to PROVIDE you with the LATEST and most ACTUAL information available in the gazine scene, too. Unlike other publications these days WE check our NEWS, if necessary even a second or third time di- rectly by requesting the facts at the adress of the involved groups, in order to avoid spreading rumours here. Instead of receiving our "news" from three months old votesheets we get them directly from the major boards and the Internet, what should be a proof for the RELIABILITY of the content presented here. * ALPHA FLIGHT 1970 * ------------------------------------------------------------ All in all it was quite a silent period for the flight. Ne- vertheless they have managed it put out a steady amount of releases and added some more members in order to become stronger than ever in the future. Alpha Flight hit the Internet with their bot Commodore what can be found on channel # c-64 in the popular IRC, set up by Chotaire. Zapotek is already working on his homepage so a trend into direction INTERNET was detected in the endless flight, too. Memberwise the flighters proudly announced the comeback of their former pilot SKID ROW, who has re- started his activities as cracker, fixer, programmer and graphic artist. Furthermore a polish section has been reborn with ARCHANGEL/Vermes, followed by FLASH who got recruited as programmer and graphic artist. Another comeback has been made by RICK/ex- Paramount, who will serve as a mail trader in the fu- ture. Current Alpha Flight memberstatus looks like (= 19): Ancient Mariner, Archangel, Calypso, Chotaire, Cryo- nic, Flash, Ignorance, Marc, Max, Mercenary, Pol Pot, Ream, Rick, Shuze, Skid Row, Skinhead, Styx, Xenox and Zapotek Alpha Flight worldheadquarter(s)/board(s): HOLDIAY INN CAMBODIA ++X/XXX/XXX-XXXX THE EVIL ISLAND ++X/XXX/XXX-XXXX THE ESCAPADE ++XX/XXXX-XXXXXX * AVANTGARDE * ------------------------------------------------------------ The breeze of 1996 brought some DARK CLOUDS on the BLUE SKY of the Avantgarde clan. Let's wait to see if the success story continues like in the pre- vious years. At first SUICIDE, Avantgarde's main fixer, explained to LEAVE the scene, followed by the fact that their mail-traders have dropped a lot of contacts. DERBY- SHIRE RAM was removed 60 names from his contact list while INTRUDER shorted his one by 50 entries, refering to the fact that his heading for a MASTER'S DEGREE does not leave that much sparetime to con- tinue swapping on his former level. Current Avantgarde memberstatus looks like (= 18): Astaroth, Chameleon, Cupid, Cyborg, Deff, Derbyshire Ram, Druid, Eliminator, Jack Alien, Jack Daniels, Metal Rage, Renegade, Skywolf, Thorn, Tricom, Trimone and Weasel Avantgarde worldheadquarter(s)/board(s): DREAMPARK ++X/XXX/XXX-XXXX * CHROMANCE * ------------------------------------------------------------ Many months AGO the fleet of Chromance was in a really bad condition with a lot of KNOWN members leaving for new shores. Meanwhile the fleet is refitted again and back in FULL effect, proving that they still belong to the BEST pirates on the oceans. Chromance finally got their hands on another US board called BASS PLANET, sysop is SCRATCHER. This is ofcourse NOT Scratcher/ex-PARAMOUNT so we believe in a pure random that he has choosen this handle to operate in the CBM 64 scene. Another new sailor here in HEDGEHOG, who is said to be an OLD polish scener, increased his activity level and signed up. Current Chromance memberstatus looks like (= 27): Alias Medron, AMC, Bolee, Deviant, Fusion, Griff, Im- mortal, Janee, Jaydee, Jazzy D, Lion, Lotus, McByte, Motion, Mr. Wax, Rough, Rug Rat, Sage, Skud, Skull, Spermbird, Syco, Techno, The Unholy, Will, XXL and Zeyex. Chromance worldheadquarter(s)/board(s): EDGE OF MIDNIGHT (still down) ++X/XXX/XXX-XXXX FINAL GENOCIDE ++X/XXX/XXX-XXXX COUNTRY JAIL ++XX/(X)XX-XXXXXX OVERDOSE ++XX/(X)XX-XXXXXX * EQUINOXE * ------------------------------------------------------------ After many days and months of silence passed Equi- noxe seems to be back in business with Warp (former Mr. Warp) returning and taking over the command of the steerless ship. Actually Warp is trying to get structures back to the group, reforming the organisation to get things well working like in former times. At first they started to enlarge their activities in the mail front with the new swedish mail trading talent MacX who will remain in his group Ambush, Punisher, aswell a member of Ambush, and last but not least Caledonian who seems to be quite new in the scene. Equinoxe is interested in ta- lented programmers, graphic artists and music com- posers to join forces and aswell in an independent polish section like in the past. Ofcourse Equinoxe already invaded the Internet and runs an own homepage including guest book, scene news and online votesheets for SHOUT!. A FTP-site, maintained by Warp, is already "online", featuring le- gal warez only. It's name is THE GRIDPOINT. SHOUT! will be back in a few weeks. Fact it that it won't be released under the cooperation Equinoxe & Fairlight anymore, a cooperation which only covered the production of the magazine. Actually SHOUT! is looking for competent editors, covering all subjects of the scene and even more, who are interested in in contributing on a steady basis. Current Equinoxe memberstatus looks like (= 13): Agnus Dei, Antifan, Bitbreaker, Caledonian, Droopy, Goat, MacX, Mav, Nucleus, Punisher, Suck, Warp and Wile Coyote Equinoxe worldheadquarter(s)/board(s): FTP: GRIDPOINT rsls6.sprachlit.uni-regensburg.de HTTP://rphc1.physik.uni-regensburg.de/&pem03049/ eqn/ * FANTASTIC 4 CRACKING GROUP * ------------------------------------------------------------ The fantastics increase their effort in the SNES scene. Nevertheless they are still active on the CBM 64, putting out a solid amount of quality warez, most times in cooperation with Avantgarde. F4CG's demo section has got a member with ZYRON who got recruited in order to serve as composer and coder. Unlike OTHER SOURCES reported, MOLOCH is STILL a member of this group. PROPAGANDA is delayed because of the fact that DEFF can't call out, what make him unable to finish the list, atleast this is the official statement we received directly via Internet. In the near future there will ap- pear a sister magazine, called PROPAGANDA MUSIC, covering the aspects of SID music. Sixx is the editor of the magazine, being steadily under observation. GEGGIN and SLAYGON, both CENSOR, work on PRO- PAGANDA SNES and will cooperate with F4CG in the future there, too. DECODER and KING got booted out of the group, rea- sons leading to this step were UNINTEREST and UN- ACTIVY from both persons. Current F4CG memberstatus looks like (= 25): Antitrack, Aristo, Bitman, Chash, Cybersurfer, Cy- borg, Decoder, Devil, Draz, Fen 1, Hain, King, Maja, Morris, Motley, Mr. Alpha, Neotec, Newscopy, Playboy, Smasher, Sneaper, Solar, Total Chaos, Walker and Worm F4CG worldheadquarter(s)/board(s): DREAMPARK ++X/XXX/XXX-XXXX FTP: INTERPARK bbs.cc.uniud.it HTTP: //www.algonet.se/motley/propa.htm * HITMEN * ------------------------------------------------------------ Hitmen is well known for their FIXES. This period they released a lot of fine wares not "only" as the fixing part. Furthermore HITMEN alwalys belongs to the few groups these days being capable to call out. DODGER has been removed from the memberstatus as his deeds and behaviour did not COOPERATE with the official group policy. Current Hitmen memberstatus looks like (= 16): Curlin, Groepaz, Hi-Lite, Jayce, Jihad, Jinx, Lawnmo- verman, Marcus, Moby, Peacemaker, Racoon, Raze, Sabotage, Tranziie, Tyron and Vortex Hitmen worldheadquarter(s)/board(s): THE DUNGEON online again on March 15th, 1996 MYSTICAL PARADIZE ++XX/XXXX-XXXXX WAREZ AQUARIUM ++XX/XX-XXXXX * MEGASTYLE PRODUCTIONS * ------------------------------------------------------------ As we already reported in the November 1995 edition Megastyle WON'T release a major demo production in 1996. Rumours pretending the opposite are definately WRONG. SCROLL explained that the productivy level of MSP in 1996 will remain LOW due to the fact that he restarts working in April. However, there might exist the chance to see small tools/utilities and perhaps some SMALL demoes which are supposed to run on PAL/ NTSC as Scroll finally received his long-awaited NTSC chip. Actually MSP concentrates their activity on the cracking label LURID and TRICYCLE, having the policy to remove the protections from golden oldies only. Finally Scroll has set up an HOMEPAGE on the Inter- net, proving that the group is still activity on a NOT detectable leve for the masses in the scene. Current Megastyle memberstatus looks like (= 9): Brooz, Cycleburner, Lizard, Rage, Scroll, Shok'Ray, Space Roy and Sur-Price Megastyle worldheadquarter(s)/board(s): HTTP: //www.nordnett.no/&scroll * MOTIV 8 * ------------------------------------------------------------ After a long and dark period Motiv 8 finally was able to be present on the american boards again. Fur- thermore they are currently recruiting a competive DEMO SECTION in order to enlarge their activity in this part of the scene, too, so things are looking promising for them at the moment. We can report about a new US headquarter called Galaxy, runned by Galactus who left Hardcore to join the danish pride, but later on both agreed to DIVIDE the partnership. The Internet activities have been enlarged by sharing the new SCS&TRC site "Mount Tokay", nevertheless Crossfire explained that they'll continue supporting "Interpark" aswell, supporting both FTP-sites on a similar level. The Fresh Prince has returned to the active part of the danish group again, serving them as mail trader in their distribution front, which got enlarged by the dutch swapper Nuke, who will remain in the commer- cial group XL.C.US Software as second group. Nuke is no one else but Peter Staaks of EAGLEWARE IN- TERNATIONAL PRODUCTIONS, creator of a lot of com- puter games in the past few years. Lyon/Feniks (author of the TRACKPLAYER) teamed up as programmer for the demo section lead by Ice- ball and Greenfrog. MHD did NOT leave Motiv 8 for the cooperation of Acrise & Excess, but joined them to be a member of Motiv 8, Acrise & Excess and Feniks right now. Current Motiv 8 memberstatus looks like (= 19): BinJinx, Bird, Clive, Crossfire, Eddie, Galactus, Greenfrog, Grego, Ibanez, Iceball, Larry, Mason, Mer- lin, MHD, Nuke, Spider, Stone, The Fresh Prince and TMG Motiv 8 worldheadquarter(s)/board(s): IN LIVING COLOUR ++X/XXX/XXX-XXXX MOUNT OLYMPUS ++XX/XXXX/XXXX FTP: INTERPARK bbs.cc.uniud.it FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu HTTP: //www.informatik.uni-oldenburg.de/&grfrog/ * ONSLAUGHT * ------------------------------------------------------------ After many months being the group with the HIGHEST fluctuation ever in scene history and a lot of contro- versial situations Onslaught managed to SOLVE their START problems. They already GROWN UP and belong to the leading cracking groups these days. In order to expand their fixing activities THE UNHOLY of Demonix, who'll ofcourse REMAIN in Demonix as 1st group, has signed up. From their former cooperation partner Hardcore RAMIREZ and SHOCKER joined for- ces. Many people expected that Ramirez has left the scene months ago after the problems around the or- ganisation in Hardcore, but now it seems he is back to become more active again. Shocker will serve as mail trader. Bizarre got CAUGHT for abusing a german VMB. He is supposed to PAY a PENALTY FEE around $20.000! Current Onslaught memberstatus looks like (= 31): ASV, Bizarre, Code 18, Deekay, Digahole, Donar, Doom Gop, Grafee, Grize, Hardsequencer, Heavyhead, Jazzcat, Jolz, Kinley, Meff, Morbid, Morrisey, Mr. Brain, Ramirez, Ram Jam, Rap, Shades, Shocker, Sphere, The Twins, The Unholy, TMM, Trobule, Venge- ance and Witty Onslaught worldheadquarter(s)/board(s): DOWN BY LAW ++X/XXX/XXX-XXXX DEADZONE ++X/XXX-XXX-XXXX WESTPOINT ++XX/XXXX-XXXX * SHAPE * ------------------------------------------------------------ After 5 years of silence the norwegian legend finally has returned to impress the audience again with stunning performances to show that they are still able to compete with today's demo groups. Next to their lately released demo BLUE FOREST another important information put the group in the spotlight of the public interest. DUKE, former member of Regina and the man behind the success of The Pul- se Magazine, decided to accept their offer and found a new home for The Pulse. In the future Shape will take care about new magazine outfits what was an important factor for Duke's decision. Certain members of Shape have found SHAPE SOFT- WARE, a new game label with fully independence from the basis group Shape. Current Shape memberstatus looks like (= 14): Andreas, Duke, Eivind, Glenn Rune, Haakon, Hans Pet- ter, Kjell, Kristian, Morten, Richard, Rolf Runar, Snorre and Sveining Shape worldheadquarter(s)/board(s): DRUGSTORE ++XX/XXXX-XXXX * SUCCESS & THE RULING COMPANY * ------------------------------------------------------------ New year, new aims. The dutch cooperation made a major clean up in order to prove the efficiency of the remaining team. As the Internet is getting more and more scenewise the successors set up a second FTP-site in Hungary called "Mount Tokay". Maintainer is ofcourse STAKE who decided to share the site with Motiv 8, a group being very active on the Internet. As promised starting with the new year the dutch co- operation removed a lot of inactive members in order to reduce their memberstatus. Victims of the clean up have been the following persons in a-z order: Case, Cavron, Cruze, Dannie, Guzzler, Jity, JRC, Mr. Disk, Mistri and Sailor. Their actual fate is not known to us. Blaze confused the scene again and continued were he stopped in the previous edition. After joining the cooperation he LEFT the scene due to school pro- blems in order to return just a few days later to stay independent for a while. Time will tell what will happen in the next days. Unlike other sources reported Scatman has NEVER joined the ruling cooperation! THE DUNGEON will be online again on March 15th, 1996 as ALCHEMIST moved houses. Current SCS&TRC memberstatus looks like (= 21): Action Jackson, Alchemist, Allitaice, Bacillus, Burglar, CBA, Count Zero, Credo, H-Bloxx, Lord Crucifier, Micron, Moren, Nightshade, Replay, Sliver, Spectator, Splatterhead, Stake, Titanic, Trax and Tristan SCS&TRC worldheadquarter(s)/board(s): THE DUNGEON online again on March 15th, 1996 FTP: THE DIGITAL DUNGEON utopia.hacktic.nl FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu * SINGLE NEWS AND RUMOURS * ------------------------------------------------------------ * VIRTUAL LIGHT (++XX/XXX-XXXXX) is a new swedish board destinated to be a Triad BBS and the Driven Magazine EHQ. * THE PULSE MAGAZINE enlarged their activities in the board front with signing up MOUNT OLYMPUS (Motiv 8) as EHQ and enlarged their activity on the Internet with an homepage created by Earthquake: HTTP://WWW.TU-Chemnitz.De/&DSC/Pulse * PALACE filled their rows with THE UNDERTAKER of QUARTEX (Amiga). Current Palace memberstatus looks like this (= 15): 2ny, Ace, Artic, B.P., CounterAttack, Delta, Flotsam Hoffi, Junkie, Kreator, Oca, Page, Pain, Rockstar and Undertaker Palace worldheadquarter(s)/board(s): FTP: LOSING CONTROL ftp.dhp.com Best regards, RRR/Oxyron ----------
Release Charts
The official Release Charts for the Relax Magazine ------------------------------------------------------------ Performed by the Master of Law... MARC Before the start over with general explainations for these release charts we want to introduce our very own point system: Fullprice Games 6. 1 - 8.0 points Budget Games 4. 1 - 6.0 points Low Budget 2. 1 - 4.0 points PD/Shareware 1.0 - 2.0 points Previews 0.0 - 1.0 points One bonus point can be gained by releasing a 100% (!) working PAL/NTSC version. When a second group got involved with the NTSC fix the points will be shared. Games which were already PAL released have to be fixed within 6 months after the official PAL release otherwise no points will be given for the NTSC fix. Minus points will be given for... ---------------------- Re-releases -7.0 Re-release of a preview -1.0 No levelpacking -0.5/ - 1.0 No trainer(s) -0.5/ - 1.0 No translation -1.0/ - 2.0 Unlike most other magazines we won't give points for tools. Those releases will get mentioned but that's all about them. SEUCK GAMES, BASIC GAMES, COMPILED BASIC GAMES and such games that were done using a GAME MAKER will be ignored. Whenever we think somebody did something special or something outstanding we will add one point to the normal amount of points. It is also possible to get one EXTRA POINT for some- thing that normally doesn't deserve any points. The following boards have been taken in to conside- ration whilst creating these charts... Holiday Inn Cambodia XXX-XXX-XXXX ----------------- ------------ Dream Park XXX-XXX-XXXX --------- ------------ Down by Law XXX-XXX-XXXX ---------- ------------- Dead Zone XXX-XXX-XXXX -------- ------------ The Evil Island XXX-XXX-XXXX ------------ ------------ And here we go... * ACRISE + EXCESS (0.0 pts) * ------------------------------------------------------------ The new cooperation had a very bad start with the preview of CRAZY NEWS (0.3 pts) the full games of COLOURS (2. 1 pts) and WALLSTREET 2 (0.0 pts), a compiled basic game. And the RE-RELEASES of SHOOT OUT (- 7 pts), Avantgarde & Atlantis released the fixed version some days earlier and the preview of HANGMAN (- 1 pts), Chromance released it 2 weeks ago. * ACTIVE (0.3 pts) * ------------------------------------------------------------ They uploaded the preview of MINESWHEEPER (0.3p). * ALPHA FLIGHT 1970 (2.5 pts) * ------------------------------------------------------------ They started with the previews of MICK WORDS (0.5p) from Butterfly Productions, A.P.E.X. (0.5 pts) and HOPE TO HOPP 2 (0.5 pts) from Magna Media and RINGS AND STARS DELUXE (1.0 pts) from XLCUS, it's a GAME MAKER game but I give one extra point be- cause they fixed the game intro. * ATLANTIS (2.1) * ------------------------------------------------------------ They released SHOOTOUT (2.1) and Avantgarde fixed it. * AVANTGARDE (12.2) * ------------------------------------------------------------ Their wares rush started with DELITE (2.5 pts). The game doesn't need a NTSC fix, the preview of APOLLO 14 (0.6 pts) and the fixed versions of CUBIC (3.4 pts), SHOOTOUT (1.0 pts) fixed for Atlan- tis, BLOB (1.0 pts) fixed for Laxity, BOMBEL (2.1 pts) and LOST (1.6 pts) together with F4CG so the points will be shared. * CHROMANCE (10.6 pts) ------------------------------------------------------------ They started with the fixed versions of BALLZ (4.4p) and IGNORAMUS (1.0 pts). Ignoramus is a S.E.U.C.K. game but they fixed it so I will give one points for something special. GRUMPY BUMPER P. (2.1 pts) from Loadstar doesn't need a fix and OTER (2.5 pts) got fixed by Hitmen, followed by the previews of HANGMAN (0.2 pts), TOXIC (0.3 pts), DUNE 2 (0.1 pts) and a tool called PROFESSIONAL SOUND STUDIO (0.0 pts). * F4CG (4.8 pts) * ------------------------------------------------------------ They started with the previews of GIRLTRIS (0.8 p) from LK Avalon, MANGAOID (0.3 pts) and released BOMBEL (2.1 pts) and LOST (1.6 pts) together with Avantgarde, so the points will be shared. * HITMEN (5.7 pts) * ------------------------------------------------------------ They released the fixed version of SUMMIX (4.2 pts), the preview of COLONY (0.5 pts) and OTER (1.0 pts), fixed for Chromance. * LAXITY (0.0 pts) * ------------------------------------------------------------ They uploaded the preview of STAR WARS (0.2 pts), BLOB (3.0 pts) fixed by Avantgarde and RE-RE- LEASED COLOURS (- 7 points), Acrise & Excess re- leased it 5 days earlier on the Dead Zone. * MAYHEM (0.0 pts) * ------------------------------------------------------------ The only thing that i can mention is a S.E.U.C.K. game called MONSTER MASH 2 (0.0 pts). * MOTIV 8 (3.4 pts) * ------------------------------------------------------------ The following games and previews are all made with a Game Maker - so NO points. STARS & RINGS 3 PRV, STARS & RINGS DELUXE PRV, CONFUSING QUEST 2 PRV, STARS & RINGS 3 and FUZZY FISHERMAN. Followed by the previews of FUTURE TETRIS (0.4 pts) POLOGONAMY (0.1 pts), BOXES (0.3 pts), ACES OF HEARTS (0.5 pts) and AMERICAN BASKETBALL HEROS (2.1 pts), the game doesn't need a fix. * ONSLAUGHT (1.2 pts) * ------------------------------------------------------------ They released the previews of DRUG BIRD (1.0 pts) and SPINBALL (0.2 pts). * SUCCESS & TRC (8.4 pts) * ------------------------------------------------------------ They started with the fixed versions of OKLAHOMA KID (3.6 pts), SONNY THE SNAIL (4.1 pts) and the previews of ISOLATION (0.3 pts) and INCERATOR (0.4 pts). * XENON (0.3 pts) * ------------------------------------------------------------ They uploaded the preview of STONED (0.3 pts). Merged in to a table it looks like this: The official RELEASE-CHARTS February 1996 ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (4) Avantgarde 12.2 02. (3) Chromance 10.6 03. (5) SCS+TRC 8.4 04. (6) Hitmen 5.7 05. (8) F4CG 4.8 06. (7) Motiv 8 3.4 07. (1) Alpha Flight 1970 2.5 08. (/) Atlantis 2.1 09. (2) Onslaught 1.2 10. (/) Active 0.3 11. (9) Xenox 0.3 The official FIXING-CHARTS February 1996 ------------------------------------------------------------ Rank Last Group Releases ------------------------------------------------------------ 01. (2) Avantgarde 5 02. (1) Chromance 2 (2) Hitmen (/) SCS+TRC (1) Alpha Flight 1970 1 Yours sincerly, Marc/Alpha Flight 1970 -------------------
Board Charts
* THE BOARD CHARTS * ------------------------------------------------------------ Welcome to your probably most favourite chapter, the charts. The Relax is the only magazine so far offering seperate board and mail charts in order to show the charts from two different worlds in the be- loved CBM 64 scene since modem traders do not have the time or possibility to fill votesheets, otherwise they would be called mail traders. One of the most asked questions is what kind of votes will be taken into consideration while counting these charts. The answer is very simple. At first there are voting booths on THE ESCAPADE in good old Europe and on THE EVIL ISLAND (welcome back) in the United States of America. Furthermore it is possible to vote by sending e-mail to Marc/Afl at an every elite board worldwide. There exists the opportunity to vote via Internet, too, by using our very own DIGITAL VOTE- SHEET or just by sending an e-mail containing your votes to Zapotek or RRR. Simple, isn't it? These board charts are the fastest moving charts due to the fact that there is no votesheet which tra- vels weeks or months to reach its destination. All the votes were made between the previous and this issue so this is some kind of mirror of the activity of cer- tain established and new groups. Here we go. * TOP TEN DEMO GROUPS * ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Oxyron 172 02. (3) Reflex 169 03. (2) Byterapers 164 04. (4) Camelot 139 05. (5) Agony Design 126 06. (8) Taboo 119 07. (10) Triad 102 08. (6) Censor Design 97 09. (7) Fairlight 89 10. (/) Profik 68 The race for the crown of the demo groups is getting closer and closer. OXYRON was able to defend the top spot, just having a few more points compared with REFLEX and BYTERAPERS on the following places. At the end PROFIK earned enough points to enter our charts, sending FOCUS down to eleven. Let's see for how long. * TOP TEN SINGLE CODER * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (4) Quiss/Reflex 192 02. (1) Mr. Sex/Byterapers 185 03. (2) Graham/Oxyron 179 04. (3) TTS/Oxyron 163 05. (5) Druid/Agony Design 142 06. (6) Slammer/Camelot 139 07. (8) Axis/Oxyron 112 08. (7) Slammer/Camelot 98 09. (9) Crossbow/Crest 79 10. (/) Fuben/Oxyron 65 After the impressing demo MATHEMATICA it is no won- der that QUISS was voted on number ONE here, send- ing MR. SEX back to TWO and GRAHAM to THREE. At the end FUBEN replaced GLASNOST and he is the FOURTH (!!) Oxyron coder in the top ten! Impressing, or what? * TOP TEN CRACKING GROUPS * ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (2) Avantgarde 193 02. (3) Alpha Flight 1970 187 03. (1) Success & TRC 185 04. (4) Chromance 174 05. (5) F4CG 170 06. (6) Onslaught 164 07. (/) Hitmen 162 08. (7) Motiv 8 143 09. (8) Atlantis 132 10. (10) Fairlight 120 This time AVANTGARDE got back its pole position here followed by ALPHA FLIGHT 1970 and last time's TOP RANKED group SUCCESS & THE RULING COMPANY. HITMEN entered the charts at 7, replacing Hardcore who seem to be not that active anymore. * TOP TEN SINGLE CRACKER * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Ignorance/AFL 189 02. (3) Jack Alien/AVT 175 03. (2) Burglar/SCS 166 04. (5) Hain/F4CG 153 05. (8) CBA/TRC 145 06. (4) Antitrack/F4CG 128 07. (6) Bacchus/FLT 123 08. (7) Kirby/ATL 115 09. (9) Skinhead/AFL 100 10. (/) Playboy/F4CG 95 IGNORANCE got voted as the # 1 cracker here, with JACK ALIEN and BURGLAR in his neck. New in here is PLAYBOY who replaced Moren, the rest remains more or less unchanged, except for some MINOR po- sition changes. * TOP TEN GRAPHIC ARTISTS * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Cruise/Taboo 194 02. (2) Electric/Extend 189 03. (5) Creeper/Antic 172 04. (4) Carrion/Elysium 169 05. (3) Ogami/Fairlight 152 06. (6) RRR/Oxyron 128 07. (8) Joe/Wrath Design 115 08. (/) Fazee/Taboo 100 09. (7) Roder/Agony 99 10. (10) Cupid/Avantgarde 76 CRUISE, ELECTRIC and CREEPER are on top, what seems to be no surprise at all. The rest of the top ten remained more or less unchanged, except for FAZEE, who entered the charts and replaced good old MIRAGE * TOP TEN MUSIC COMPOSER * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) PRI/TIA/Oxyron 182 02. (5) PVCF/Reflex 164 03. (3) Syndrom/TIA/Crest 157 04. (2) Shogoon/Taboo 149 05. (6) Jeff/Camelot 143 06. (/) Fanta/Bass/Oxyron 126 07. (8) Red Devil/Fairlight 104 08. (/) Zyron/F4CG 102 09. (/) Compod/Charged/... 98 10. (4) Jeroen Tel/Focus 92 PRI is the ABSOLUTE number one, in both, board and mail charts. PVCF moved certain positions up to two, SYNDROM remained at three. A lot happened here, with FANTA, ZYRON and COMPOD entering the board charts, replacing the alltime heroes EDWIN VAN SAN- TEN, REYN OUWEHAND and DANKO. We appreciate any movement in order to prevent boredom. * TOP TEN FIXING GROUPS * ------------------------------------------------------------ rank Last Group Points ------------------------------------------------------------ 01. (1) Avantgarde 174 02. (2) Alpha Flight 1970 156 03. (3) Success & TRC 143 04. (4) Hitmen 127 05. (/) Chromance 103 06. (5) Onslaught 88 07. (6) F4CG 73 08. (7) Empire 38 09. (8) Demonix 27 10. (/) ./. ./. AVANTGARDE, ALPHA FLIGHT 1970 and SUCCESS & THE RULING COMPANY are the leading fixing groups, atleast it's the opinion of the board scene. CHROMAN- CE entered the charts, and the american fixing groups are, due to a lack of activity, NOT able to CHALLENGE their european COMPETITORS anymore. Without any doubts they may DISAPPEAR sooner or later. * TOP TEN SINGLE FIXER * ------------------------------------------------------------ Rank Last alias Points ------------------------------------------------------------ 01. (1) Peacemaker/HIT 189 02. (5) Ignorance/AFL 166 03. (3) CBA/TRC 153 04. (6) Jack Alien/AVT 142 05. (2) Suicide/AVT 139 06. (6) Jolz/Onslaught 125 07. (4) Pudwerx/ex-AVT 93 08. (/) Burglar/SCS 79 09. (7) Booze/Empire 37 10. (10) Mercenary/AFL 24 PEACEMAKER is the ABSOLUTE number one fixer in here, followed by IGNORANCE, who CLIMBED certain positions, and CBA. There are still many INACTIVE americans in here. With BURGLAR we have a new en- try, replacing RICH who seem to have left the top ten for good. Aren't there any NEW names to enter here? If you are not satisfied with these results do not even think about starting to complain. Just call the boards and start voting on the voting booth on your favourite board THE ESCAPADE, on any other board by leaving E-mail to Marc or on INTERNET by FILLING our DIGITAL VOTESHEET or simply by leaving e-mail to ZAPOTEK or RRR. Best regards, Marc/Afl & RRR/Oxyron ------------------
Mail Charts
* THE MAIL CHARTS * ------------------------------------------------------------ Welcome to your probably most favourite chapter, the charts. The charts are divided into two different sections, the mail charts and the board charts. The mail charts are what some people like to define mega charts consisting of the incoming Relax votesheets and the charts of other magazines spread during the last weeks. To create the charts you are going to read here we took the following charts of the following magazines into consideration completed by the votes taking part as top ten from the growing amount of incoming normal and digital Relax votesheets: The Grapevine 17/The Dark Realm DECEMBER 1995 Domination 6/Independent JANUARY 1996 Nitro 20/Acrise & Excess JANUARY 1996 Rock'n Role 20/Role JANUARY 1996 Skyhigh 20/Camelot JANUARY 1996 Unplugged 1/U-Turn JANUARY 1996 If you disagree with the content of the following lines we only can advice you to get your hands on all avail- able votesheets and fill them to influence the charts in the way you'd like to do it. Please do us a personal favour and do not manipulate the charts while voting for personal friends instead of supporting persons who might deserve the vote. TOP TEN DEMO GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Oxyron 66 02. (2) Reflex 62 03. (4) Byterapers 54 04. (3) Camelot 49 05. (5) Agony Design 39 06. (6) Taboo 34 07. (9) Crest 24 08. (7) Antic 19 09. (10) Nipson 12 10. (/) Censor Design 10 The race for the TOP SPOT is getting closer and clo- ser. OXYRON is still leading with Reflex, Byterapers and Camelot on the following positions. At the end CENSOR DESIGN re-entered the charts, replacing with Fairlight another oldtimer. TOP TEN SINGLE CODER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Mr. Sex/Byterapers 68 02. (5) Quiss/Reflex 52 03. (2) Slammer/Camelot 51 04. (3) TTS/Oxyron 50 05. (4) Graham/Oxyron 49 06. (6) MMS/Taboo 29 07. (7) Druid/Agony Design 21 08. (10) Crossbow/Crest 11 09. (9) KM/Taboo 7 10. (8) Axis/Oxyron 6 Next to MINOR position changes nothing has happened here. MR. SEX is still the person holding the pole po- sition. Nevertheless we are waiting for a reaction from his side towards the text in Mathematica. QUISS jumped from 5 to 2 and GRAHAM should be much HIGHER! TOP TEN CRACKING GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Avantgarde 60 02. (2) Success & TRC 52 03. (5) Alpha Flight 1970 45 04. (3) F4CG 44 05. (4) Chromance 40 06. (6) Motiv 8 21 07. (7) Onslaught 19 08. (8) Hardcore 17 09. (10) Atlantis 13 10. (9) Acrise & Excess 10 In the cracking business not that much happened as- well. AVANTGARDE and SUCCESS & THE RULING COM- PANY still at the top, this time followed by ALPHA FLIGHT 1970 who have overtaken F4CG and Chro- mance this time. The rest remained more or less UN- CHANGED. TOP TEN SINGLE CRACKER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Jack Alien/AVT 58 02. (2) Burglar/SCS 57 03. (3) Hain/F4CG 46 04. (5) Ignorance/AFL 34 05. (6) Derbyshire Ram/AVT 30 06. (4) CBA/TRC 27 07. (7) Mr. Wax/<C> 23 08. (8) Bacchus/FLT 17 09. (9) Moonchild/FLT 10 10. (10) Ream/AFL 7 It's getting BORING over here. The third top ten list covering a few MINOR changes only. The top three remains unchanged with JACK ALIEN, BURGLAR and HAIN. IGNORANCE climbed 1 and CBA has lost 2 places here. TOP TEN GRAPHIC ARTISTS ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Cruise/Taboo 66 02. (3) Joe/Wrath Design 62 03. (2) Electric/Extend 56 04. (5) Creeper/Antic 55 05. (4) Fazee/Taboo 38 06. (6) RRR/Oxyron 27 07. (7) Ogami/Fairlight 15 08. (8) Carrion/Elysium 14 09. (/) Astaroth/Agony 11 10. (10) Cupid/Avantgarde 10 CRUISE is the man when it comes up to CBM 64 gra- phics these days, followed by JOE and ELECTRIC who changed places. At the end ASTAROTH entered the charts, replacing Biz Kid who left once again. TOP TEN MUSIC COMPOSER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) PRI/TIA/Oxyron 70 02. (2) Syndrom/TIA/Crest 59 03. (3) PVCF/Reflex 58 04. (4) Compod/Charged/... 43 05. (5) Shogoon/Taboo/Agony 29 06. (6) Jeff/Camelot/CZP 28 07. (7) Fanta/Bass/Oxyron 27 08. (9) Zyron/F4CG/Swemix 23 09. (8) Drax/Vibrants/Crest 16 10. (10) Jeroen Tel/Focus 10 PRI is still holding the well deserved number one posi- tion of the most VALUEABLE music composer around these days, followed by SYNDROM and PVCF on the following places. Even the rest remains more or less unchanged. Names like METAL and ZARDAX are missing here. TOP TEN MAIL TRADER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Intruder/AVT 50 02. (2) Calypso/AMN/AFL 42 03. (4) Derbyshire Ram/AVT 37 04. (3) Spermbird/<C> 33 05. (5) Splatterhead/TRC 28 06. (9) Shuze/AFL 12 07. (/) Spectator/SCS 11 08. (6) Bizarre/ONS 10 09. (8) Sebaloz/LD 9 10. (7) Walker/F4CG 7 INTRUDER, CALYPSO and DERBYSHIRE RAM are the leading persons in the mail trading front. SHUZE did a major step into direction top. SPECTATOR re-entered the charts, replacing STARLIGHT who did not get enough points to qualify for the top ten this time. TOP TEN MAGAZINES ------------------------------------------------------------ Rank Last Magazine Points ------------------------------------------------------------ 01. (3) Vandalism News 62 02. (1) Skyhigh 60 03. (2) Nitro 46 04. (4) Domination 45 05. (6) Shout! 40 06. (8) Propaganda 36 07. (5) Relax Magazine 32 08. (7) Mendip 24 09. (9) The Pulse Magazine 19 10. (10) The Tribune 15 For the first time VANDALISM NEWS has taken over the pole position here, followed by SKYHIGH and NIT- RO. The rest remains unchanged, except for some MI- NOR position changes. Best regards, RRR/Oxyron ----------
Interview
* INTERVIEW * ------------------------------------------------------------ In our endless seek to look out for interesting pro- files we meet Metal/Vibrants in the crusades through the IRC, and there were no doubts that he has to be the person to show up in the talk show this month, of- course held via the Internet. The following +/- 20K will present Metal and some un- known facts about him, proving that he is sure one of these few "oldtimers" left still trying the best to keep the CBM 64 SOCIETY alive, something we can not re- port about too much persons these days. Surely there is no need to introduce him as almost everyone should know atleast his work, so let's start to come to the fact instead of wasting expensive me- mory with small talk. ?: Hello Torben. As usual we start over here with a short personal introduction, containing everything you feel worth to be published here, except for any computer data. !: Well, my name is Torben Hansen. I'm 23 years old and still looking good, even though the grey colour- scale is taking over. I live together with my girl friend MERETE and our unborn child. I'm 3.5 years though my studies to become a land-surveyor, which involves some math and law stuff. I guess that'll do for the in- troduction. ?: You have been a member of many famous groups. Please inform us about your computer history here, from the very beginning until today's situation, con- taining all groups which have been stations in your career. !: I'll give it a try ... my first computer was a CBM 64, and I bought it in early 1986. For about a year or so I didn't do anything but play games. But then his guy at my school, TIGER (now working at Funcom Produc- tions Ireland) introduced me to the scene and he taught me to code mnemonic. He took me into his group ZONE 7, and I joined as a coder/swapper. It had members like Tiger and Drax's big brother, PET, who today work for RAINBOW ARTS, and who has been a member of such glory scene groups such as Jewels and Upfront. Zone 7 changed name into Deadline in 1988 (not the one later to be known cracking group). When I was in Deadline I started to compose and to draw graphics aswell. Deadline died and I joined up with a local group called The Atomic Freaks (1988), which shortly after teamed up with some more guys and created U2. In U2 I got contact to TDJ/Worldwide Expressive (WWE) and he took me in (1988-89), and so WWE was my first really known group. In WWE I contacted Trap/Abnormal, who's work I had admired when he was in Razor Express (1987). Anyway, Trap asked me to join Abnormal since he was the only da- nish member, and so I joined Abnormal in 1989. When Abnormal died I got an offer from my good friend Drake/Contex (later Dominators) to join them (1989). Since my life in Context was pretty dull I wasn't sorry when Contex died - I would probably have left them anyway coz Flex made it pretty clear to me that they wouldn't use my music in any Contex demos. So, for the first time I was without a group. Drax, whom I've known ever since he started in the scene, was at that time in Amok. He was very tired of this group, so to follow up the trend of the late 80's, we formed our very own music-label Unitech Designs (1990). After 3 music demos and no reactions we gave up the idea and Drax went into Vibrants, and Trap asked me to join his rebuilt group BONZAI (1990), and we all know wjat that lead to. When we agreed to bury Bonzai (just after arranging The Party 1991) most of us teamed up with the also close to dead danish group STARION (1992). Besides Walt's demo Oksen, I thin we all did nothing in Starion. My long time swapping friend Morpheus of FLASH INC. jad numerous times asked me to join up with Flash Inc. and so I did in 1992. It was also in 1992 when I joined VIBRANTS, yes, I wasn't a member before. Just because my music could be played in the Deluxe-driver didn't mean that you were a member of the Vibrants. Neither Scortia, Zonix or MSK were ever members. Now back to Flash Inc. I did not do too much for FHI, as I didn't have a C64. Ac- tually I hadn't had a C64 since '91 or so when it broke I had kept up my music-making by borrowing a friends C64, but in 1993 that was over aswell. So, when FHI died I joined REGINA more or less just to stay in the scene, together with a friend of mine, Steve/ex-CML. Shortly after that I have joined CAMELOT (1993). I kinda lost track of the scene from 1993 to 1994, as I didn't have a C64, and only heard a few things through Drax, but since he wasn't too active either it was a total blur. Then in 1994 I finally bought a new C64, and finally started to do something for Camelot. In 1995 my long time friend Deff/Avantgarde started a pressure-campaign in order to siege me for the demo section, and he succeeded ... And finally to cut a long story short (erm, a bit too late for that, eh?!), in 1995 I also joined the Internet group MARVEL, and the re-grouped WWE, but neither of these groups are active - don't ask me why I'm a member ... I know this was a long answer, but hey ... you asked for the whole thang, and you got it! On with the next one ... ?: You have become a quite popular musician all over the years. What made you to become a music instead of a programmer or graphic artist? Have you been involved with music before your scene career, too? !: No, not really. I played the guitar for a few years, when I was still a kid, but that's all. When I entered the scene in 1987 I got a tool called Soundmonitor, and I got very inspirated to make music in it, even though my friends would argue about the word 'music'. How- ever my main-activities were programming and gra- phics, so you could say, that I've been around. I more or less stopped drawing when I entered Bonzai, and I stopped coding at about the same time ... ?: When we are looking today on the music labels around we always remember the glory days, when "bands" like the Maniacs of Noise or Vibrants have been around. Please tell us something about the Vib- rants, and maybe something about the other members and what they are doing the days. !: Well, if you compare the Vibrants 5-6 years ago with the Vibrants today, it's a different group in many ways. The main difference is that we now operate on other systems than the C64 (namely the PC). Another thing, that has changed is the activity-level, which has gone way down. About the members, there are a few changes from the past: JCH ofcoz is still around, even though his activity-level couldn't drop any lower Today JCH isn't doing much. He has made an Adlib- Editor and some other utilities for the PC. Something happened to him, when he left the C64. He got very unsatisfied with his own musical skills, and besides converting some old C64-tunes to adlib, that's all the music he's made since he left the scene. Lately though he's tried a music-comeback with some XM- mods, which have been spreaded. All I can say is, that the rest of us in Vibrants kick his ass everytime we talk to him to either do some programming or to make some music. JCH is only 'active' on the PC. JO (Jes- per Olsen) got assigned to the danish software label Brainbug in 1993, and he followed them to Germany, when they were bought by RAINBOW ARTS. He has, much like JCH, more or less put his music in the background, mainly because he likes to programm ga- mes more. He still makes some noises though, but no- thing seriously. JO is only 'active' on PC. DRAX has been through a time where he hasn't made nearly as much music as he used to. After he got a PC he's mainly been making Midi and Adlib, and not so much C64 music. Today he has divided his activity into two parts: during weekdays he's in Aarhus, where he studies, and here he has his PC. In the weekends he travels home to his parents, and this is where his C64 is. So, Drax is still active on the C64, and also on the PC, where he's even started to make XM-modules aswell. LAXITY is very hung up to his work in Norway for FUNCOM PRODUCTIONS. He makes music for their games - the latest production he's working on is DRAGON HEART, where he makes the music partly with JEROEN TEL, who also works for FUNCOM in Norway. LAX is not 'active' on the C64 anymore, but it hap- pens that he turns the old machine on and makes a tune - just check out that demo 'Mr. Thomas/VIB". He makes a lot of Midi-music in almost all cathegories, except TECHNO. And finally myself - well, that's what this interview is about, so let's go on with it, shall we? ?: Lately you have spread the complete Newplayer 20.G4 package, a music editor set some people kept as a private utility, even if it was said to be public domain since already two years. What was your very own motivation to do it, and what do think about peop- le "improving" these tools instead of writing their own routines? !: Well, first of all, it's very wrong that the Newplayer was said to be public domain 2 years ago, when the 14.G0 unfortunately got spread. It hasn't ever been PD before JCH spreaded the whole pack! As for my motivation to spread the pack I must say that I did it only because JCH wanted to spread the whole thing, I still think it was wrong of him to spread it, but it was not me to decide, and so I decided that if he were to to spead it as a PC pack, I might aswell spread it on C64 to please those, who hasn't got a PC and a x1541 cable to transfer the files. If people wants to improve the tools, they are free to do so - JCH stated that clearly in his spreadnotes, and I stated it very clear- ly in my spreadarticle in Skyhigh # 19. However, I also stated that if someone were to improve the Newpla- yer or the Editor calling it their own would be very lame, coz it would be like shitting all over JCH and the tremenous amount of work he put into these tools. If people respect that I see no reason why people shouldn't improve the Newplayer or the Editor. ?: In comparison with other editors, what are the ad- vantages/disadvantages of JCH's routine? Why did it become your favourite one? !: Hmm, the first question is fairly simple - there are very few disadvantates of the Newplayer. It's a good solid routine which is wrapped in a very user-friend- ly editor with alot of commands and tables to adjust the values of the instruments. If I were to point out a few disadvantages of the Newplayer, I can only think of a few things, and those are mainly new commands for the editor. E.g. I think it would be great with a command to set various filter values on the base-in- strument - however, Syndrom has already implented this in the 20.G5 player, which still isn't ready folks! Why did I choose it? Well, I didn't just choose it. I saw it for the first time at the 2000AD party in Esbjerg 1989, where JCH gave it to Drax. Since Drax and I hung out alot I got to try it out at this place, and of- coz the whole editor-system, which is far more user- friendly than any duration-players, attracted me! However, JCH didn't just give the editor to anybody, so I had to amke alot of convincing - and after some exchange of disks, I too got the editor, infact only 2 months after Drax got it. That Drax made a zillion more tunes than I did is another matter ... The reason why it's always been my fave tool is definately be- cause JCH made new versions of the Newplayer and added new features to the editor, so the whole sys- tem was always up-to-date, and therefore I saw no reason to look for other players. I've tried out both the Music-Assembler and DMC 6.0, but it's just not the same. At the moment I'm trying out JEFF'S new editor, and I must say that this editor is the first one that could pull me away from the Newplayer. ?: Many people thought you are inactive these days, so it was a real surprise to see you joining up with Avantgarde these days. What was the reason for that kind of comeback? !: There we have it again. Just because someone has not released anything for a while everybody just jumps to the conclusion that this guy has left the scene, kinda like when everyone thought Crest was stonedead! Anyway, I've been out of biz for a while, since I have several other things to attend to. Why I did join Avantgarde, well, it wasn't ment as a come- back, but more a way to my music out, coz let's face it, CAMELOT haven't exactly been active for quite a while now. But again, why AVT? Why join an illegal group? Well, as I mentioned before in my group-histo- ry it was all because of Deff, who had put the pres- sure on me to team up with them in order to built a demo section. About the cracking-biz, heck I've been in cracking groups before - Abnormal, Contex and Bonzai cracked games, and I have no problems with being in a group that has crackers as long as there still is a demo section. ?: You are aswell active on PC. On The Party V we were able to listen to your module(s) in the Analogue demo. Why did you decide to enter the PC world in- stead of the Amiga, who is said to be the big brother of the CBM 64? !: Well, indeed I have been active on the Amiga. I bought it back in 1989 when I was in Abnormal, and so my first Amiga group was Abnormal, although I think I was the only member of Abnormal Amiga. Anyway, from Abnormal I went through a number of different groups and ended up in the one and only C64 legend UPFRONT! In 1992 I got fed up with the Amiga, so I sold it and bought a PC instead. So, I have been in the Ami- ga-scene, but I never really felt comfortable with it. Anyway, now I'm active on the PC and I do stuff for my dutch group Analogue and my danish (inactive) camel- colleagues in Camelot PC ... and ofcoz some releases under the VIBRANTS label. ?: What kind of editors do you use on the PC, and what are the advantages/disadvantages compared with other trackers spread around? What formats do you prefer (.S3M, .XM, ...) for your modules? !: On the PC I use different editors for each format. If I am to compose AdLib-music I use the Vibrants Ed- Lib 1.05 editor, but due to different things this editor has no real use anymore, and JCH has spread it. If I am going to compose Midi-music I use CakeWalk 3.0 Pro hooked up with my Korg X3, which has a magnifi- cent GeneralMidi-interface. For modules I've tried al- most every darn format there is, but at this point in time I use only the .XM-format (FastTracker 2). The advantages ... well, the EdLib was simply a superior adlib-editor, because you had the opportunity to make instruments with many operators and even an arpeggio-table, so it reminds me a bit of the New- player editor on the C64. The reason why I don't use it anymore is that it was made with game-music in mind and indeed it was used for that. However, if you're making music for games today you have to make it for several different sound-cards, which means that you either have one editor for all formats or you face some hard convertion work! JCH saw that the EdLib- editor has no future, and now we compose in Midi- format for games. JO and JCH have made a little pro- gramm that can play the Midi-file on both a GM-inter- face such as the Roland SCC-1 or on an adlib-card, it allows you setup a special instruments pack for the adlib sounds, so you can regulate that aswell. Unfor- tunately this tool is not (C) Vibrants as Rainbow Arts have (C) on it, due to JO being a RA employee ... that kind sucks! ?: Actually old CBM 64 music composers like Laxity & Jeroen Tel are working for Funcom in Norway, doing music professional for games. Do you have any ambi- tions to do something similar or aren't you interested in it at all, seeing making music just as a hobby to "waste" some sparetime? !: Well, in fact I did get the offer from Funcom Norway to go there and work instead of Geir Tjelta, who was heading for the army. If they'd called me up 4 years ago I would have gone without hesitation, but today I'm 3/4 through my university education and I have sett- led down with my girl and started a family. As far as my ambitions are concerned, I want to continue mak- ing music for games, even though it's harder to get freelance-contracts. Making music will never be any- thing more than a hobby to me, but indeed it will never be a WASTE of my sparetime! ?: As we could see in the beginning of the interview you are actually a member of five groups. How do you manage it or have you set some priorities for your "favourite" groups, as it must take a lot of time to please them all in the same way? !: Yes, I have set some priorities for these groups - that's definately necessary! My priority list is like this: VIBRANTS C64/PC, ANALOGUE PC, CAMELOT C64 PC inactive, AVANTGARDE C64, MARVEL C64 inactive and WWE C64. It's quite a list, so one might I didn't do anything but compose for these groups, however, do remember this: Analogue make 1-2 demos yearly, and we're 3 musicians to do the music for that (MCA, NAO and myself). Camelot makes nothing. Avantgarde will (hopefully) make some stuff, and this will require some tunes. Marvel and WWE are doing nothing. So you see, all in all I'm not at all hung up on these groups .... ?: The Internet became a quite attractive place to meet many old and actual CBM 64 related persons. What do you think about this rather new media? !: I like the Internet and I use it regulary - mainly be- cause I have free access at University. I use the In- ternet to leech the latest stuff from the C64 and PC. Then there's e-mail, WWW and finally not to be forgot- ten there's IRC! What my feelings are concerning the Internet ... well, one could easily start writing endless theories about the consequences of the Internet be- coming so cast, however, I won't bore you with it ... so far I feel good about the Internet, and I think it will tribute to the continual existance of the C64, despite what most board-sceners seem to think: to you I'd like to say ... the only difference between the boards and the Internet is that the Internet is Not a closed area for a selected group of 'elite' people to call - this one's for everybody, and indeed that's what will keep the C64 alive. What's so wrong about moving the board-scene along with natural development - go IN- TERNET! ?: Unfortunately everything has to come to an end, even this interview does not make any exception. This is the place to add a final word and to send out some greetings, if you would like to. Many thanks for being our talk guest and for being patient all the time. !: Well, my final words would be pointed towards the whole C64-scene. When voting for a magazine, re- member this: "Don't just vote for activity and friendship - vote for activity and talent!" Finally I would like to thank you Timo, for wasting some space in your great magazine for an interview with me ... a total burn-out ;) And I would like to say hi to everyone at # c-64 and to the rest of you out there ... you know who you are!! And now back to you Timo ... Due to Metal's effort it became a quite interesting in- terview, so we truely hope you enjoyed reading it as much as we like editing it. Be sure to re-load this chapter next time when another interesting profile will become the target of our question attack to dis- cover the last secrets of this universe. Best regards, RRR/Oxyron ----------
Demo Reviews
* DEMO REVIEWS * ------------------------------------------------------------ At THE PARTY V a lot of good demoes were released, such as MATHEMATICA/REFLEX, DAWNFALL/OXYRON and some others from No Name, Smash Design, Antic and many more just to name a few. There are no doubts to define it as a successfull ending of 1995. 1996 started quite promising aswell, with productions from AGONY DESIGN called "PAIN" and ofcourse the first demo since 1991 from SHAPE, and the name is "BLUE FOREST". Unfortunately, after this quite good start not that much followed, so we can't await to see the productions released at the next conventions like X-96 or SYMPOSIUM '96. Ofcourse we intended to have a look at most of the demonstrations, but caused by TECHNICAL problems and the DEADLINE we had a look on the "Mergezo Anyag III" from Profik and "Retroactive" from Antic only. Anyway, here WE go ... * MERGEZO ANYAG 3/PROFIK * ------------------------------------------------------------ Profik is a PROMISING group from Hungary following the tradition of solid hungarian demo groups. Unfor- tunately they have advertised their previous demo as Coma Light 13 what is ofcourse excellent in order to gain ATTENTION and to get the demo spread, but it does not speak for the group in our opinion. Never- theless this time they have not done it, and so hope is left for their future productions. * FUBEN about the coding * ------------------------------------------------------------ This trackmo is coded by Profi 1 and Profi 1.5! It starts up with some gfx in the intro and sort of STAR WARS-scroller (an upscroller turned around to the Z-AXIS). It DOESN'T run in one frame and was co- ded before. After the intro there is a LOADING part which looks nearly the same like COMA LIGHT 12's loaderpart (blue background, moving 'LOADING' sprites, ...). By the way, all parts are just EQUAL-CHAR PACKED but why?)! The next part featurs a swirl ROTATOR (the same like in Radio Napalm/REFLEX) combined with waves (new on C64). Nice effects actually, but a bit TOO SMALL in my eyes! I forgot to mention the 4x4 resolution. Next effect is a TEXTURE MAPPED GLOBE, something looking similar to GRAHAM's spherical projection in PARTS, but here in 4x4 resolution and screen-filling (in two frames, too). An EOR-filled-HiRes-vector-tunnel follows, this time in a square with 128x128 pixels! This effect is SIMPLY done but nice to watch. Next is a TEXTURED TUNNEL (looking quite SIMILAR to AXIS' routine in LAMENESS RULEZ/OXYRON). I just wonder why they have RECODED exactly the same again?! The second texture is ROTATED, but it's no- thing else than scrolling the textures up or down (=changing the pointers to the texture). Another Oxyron classic follows: a TEXTURED VECTOR cube (see: LAMENESS RULEZ). This one looks even more worse than AXIS's first try (he IMPROVED his routine, which is NOT RELEASED yet). This one runs a faster than Axis' one, but Axis' cube was BIGGER and he also rotated a texture additionally. Evenso I was surprised seeing this effect here again. Did I say that this effect is in 4x4 resolution again? A new effect comes up. This time TWO LENSES move over a 2x2 texture (4 colours). I am not sure, but I think this version is the FIRST, which really DISTORT a texture under the lenses. Other routines just EX- PAND the texture. Finally the end arrives. An AMIGA-CONVERTED RAY- TRACE-animation (on Y-expanded multicolor sprites) with 20 pictures MOTIVATES you to push your reset button. Over the animation there you see some text written, giving credits and so on. First, I have to say that ALL parts FADE in and out, which is a base for DESIGN, that is BADLY needed in TRACKMO. This demo is surely HARD coded. Evenso, there are many recoded effects, which WEREN'T even improved! I can't wait to see the next PROFIK demo and I think that is a group with great POTENTIAL! I give a rating of 73%! * RRR about the graphics * ------------------------------------------------------------ ALL graphics in this production, starting from the charactersets to the logos, have been drawn by PROFI 2. The trackmo starts with a fullscreen multicolour bit- map PROFIK bitmap in 3D, followed by a MERGEZO logo at the left and an ANYAG logo at the right side, both surrounded by a lightgrey background. In the middle of the screen you can find a triange, and in the cen- ter you can find a 3. In comparison with the graphics at both sides of the screen the ones located in the middle look quite poor. Next in the row there is again a Profik multicolour bitmap logo at the top of the screen, followed by one at the right side of screen, again in multicolour bitmap format, what can be said about the next two ones following in the same order like the previous two ones. To describe them would be a total waste of time as it seem to be COPIES out of logos I have seen before in old demoes from the major demo groups. There is nothing NEW and SPECIAL in them, but that does NOT mean that the graphics don't look nice. Therefore the rating is at 67%, as there is hardly anything else but logos in this production. * PRI about the musics * ------------------------------------------------------------ All tunes for this demo were composed by Roy/Re- play. They are of different QUALITY and character. The intro is a common TECHNO tune with RATHER OLD instruments, the HIHAT sounds more like a brush. But later on some nice effects come in. THe second tune starts with that OH-SO-POPULAR (in "real" music) fast snare fade in and is a good deal, better than in the intro, with some changes, breakdowns and harmo- nic passages. The portamento-bass is neat (maybe some older Oxyron-tune had an effect on the compo- ser there?). Only a pity that there's no fade out. But this critism has to be addressed to the coder. The end-tune finally reminds me of Andre, a former Oxy- ron member from the early days, now active in Ons- laught. That WEIRD leadsounds, the NON-INVERTED chords, the not very GROOVY rhythm... typical Andre like. How come Roy composed something which sounds exactly like this? But anyway ... without the MAIN TUNE for this sound- track wouldn't be too world-moving, but altogether it is worth 75%. * RETROACTIVE/ANTIC PRODUCTIONS * ------------------------------------------------------------ Antic is a group always well known for really good looking demonstrations which are NOT too hard coded in comparison with lots of other competitors. Never- theless the audience appreciates their work very much. Unfortunately, like MOST other demo groups well, they have decreased their activity level. * FUBEN about the coding * ------------------------------------------------------------ This demo is entirely coded by Depeh. All starts up with an INTERNET simulation with an ani- mated Antic-logo in the lower bottom. The next part features a fullscreen animation on 4x8 resolution. Additionally there are some SPRITES showing some text. Nothing impressive! The 3rd part is a WOLFENSTEIN engine (no Doom!)... it is calculated on an area of 50x24 pixels on 4x4. This version is definetely too SLOW and too UNEXACT. As always on C64 there are just TEXTURED walls. This version is nothing against Graham's new Wolfenstein, he coded recently. Next effect is showing a textured object,which trans- forms itself. It really looks funny but is nothing than a normal MOVELIST effect in my eyes! By the way, this effect is running in 4x2! In the background there is the MICROSOFT Windows outfit shown...nice idea! Finally the end appears. Some little KOALA-graphics fading in and out with some sprites giving the credits All in all a rather POOR demo containing some FUNNY IDEAS though. No real CODING effects to see in it beside of the Wolfenstein part. My rating: 36% * RRR about the graphics * ------------------------------------------------------------ All graphics in this demonstration were drawn by a person most expected to have left the scene, no one else but Creeper decided to add his pixels here. The first graphic we got to see is some kind of NET- SCAPE screen, which most PC Internet users should now, filled with a lot of colourful icons what looks in- deed quite nice but can not be called an outstanding graphical masterpiece, anyway it is function what seems to be more important here. This got followed by a screen we use to know as one of the most adverti- sed and commercial computer production dividing the nation these days, a Microsoft WINDOWS FOR WORK- GROUPS screen. You all know the latest version of Windows offers functions which Apple or Amiga ope- rating systems (OS) offer since almost ten years by now. Both PC screens, the Netscape and the Windows screen got designed in 320 X 200 pixel resolution, are quite colourful and come close to the original in my opinion. What know follows in something you have not expected after regarding the graphics until now, another Windows application screen appears, this time of the PROGRAMM MANAGER, again containing some fine colourful icons and all the other "crap" you use to know from the 16/32 bit machines. The endpart is quite different. Here we find some nice multicolour bitmap graphics, unfortunately most of them were quite old and already shown in certain Flash Inc and Antic productions. All in all the graphics Creeper did for this demo are surely quite nice and serve the ideas of the produ- cers, nevertheless they are not too hard to create and the cool graphics in the endpart are partly damn old what will ofcourse prevent a top score. This leads me to a rating of 59%. * PRI about the musics * ------------------------------------------------------------ The soundtrack for this production got added by Zy- ron, who left his former comrades in Antic for F4CG these days. ZYRON is without any doubts a composer with a very personal note. It may not be everybody's cup of tea, but, so to speak, a deaf man can recognize his tunes, which also goes for this demo. The intro features a very distortion-like techno (how to call it exactly? Noise techno or something?) tune, but after some seconds it is skipped. The next one comes in some kind of ROCK sound with some psyche- delic effects and some typically WEIRD lead sounds and melodies. In the "radar" part there's something more mysterious ... with some a little bit too loud ar- peggios and some nice sync-effects, partly like KRAFTWERK, next to a broad bass. Again some critism to the coders ... STOP cutting off tunes that abrupt- ly!! Fading them out belongs to "the good style" now- adays. But this doesn't diminish the rating, which is 74%. Best regards from your FAVOURITE reviewer team, Fuben/Oxyron ------------ PRI/TIA/Oxyron ------------- RRR/Oxyron ----------
Party Radar
* PARTY RADAR * ------------------------------------------------------------ The party radar is no new chapter in general, it is just the new definition for our party report chapter. This chapter will cover, next to the reports of the major parties taking place in western Europe and perhaps eastern Europe, too, ofcourse all important invitations. This was our motivation for the minor change of the name, as an invitation can be hardly presented using party report, atleast not in our opi- nion and our sense of perfection. In our previous edition we presented all facts of the SYMPOSIUM '96 taking place exactly on the same weekend like the following event, what was a good reason for us NOT to release it in one edition. Ne- vertheless, finally here it is and here we go. Success and The Ruling Company organise in April: X-96 the successor ------------------------------------------------------------ After last years success we are going to fly even higher. It will be more wicked than last year's party .. The party will take place on April 6th and 7th, 1996. Some things changed, other remained the same, but it will be FUN for sure. The entrance fee is about 30 dutch guilders, though German Marks can be changed against a DEM 1,-- = HFL 1,-- (only PAPER, no small exchange). The party will be held in the same place as last year's so those who have already been there know how to find it. More rooms will be available and we also ar- ranged a sleeping facility (do NOT forget your sleep- ing bag!!!!!). Furthermore we have a meetingplace with a bar and a videocorner, different rooms for both CBM 64 and PC. Outside is a big parking place and a cafeteria which will sell all kinds of snacks. Prices will be reasonable ... (not like TP5). The partyplace can hold about 500 participants so it's imperative that you make reservations. Those who do not make them might be refused at the entrance. The party will feature: ------------------ * 24 hours showing of the latest movies * probably a party network * performances * competitions ofcourse * and some funny things .... Some things to keep in mind are: --------------------------- * bring your own power cables (grounded) * space is limited, so you can bring a computer but when you bring amplifiers etc. we can't guarantee that you can place them at the party Rules for the competition: --------------------- * the demo should NOT have been released yet * each group can participate with ONE demo * the demo will be RELEASED at the party * the demo will be judged by a competent and partly expert JURY * the demo must run on a DX2-66 minimum, but will be displayed on a Pentium 100 MhZ, 15 MB Ram and in- tegrated videocard (brand will be announced in a later note). Sound will come from a Gravis Ultra Sound PRO with about 4 MB. You do not need Sound Blaster support and the demo does not has to be Windows 95 compatible. * there will be a music, graphic and intro competition * the same rules apply here expect for the music competition. Musics must be playable in XM, MOD, S3M etc. or you must support your own player. How to behave? ------------- * people who behave criminally will be handed over to the policy. Softdrugs are allowed though. * we are NOT responsible for losses. * we server alcohol but when you are to drunk you will be REMOVED from the party place. * between 00:00 h and 06:00 h it's either inside or outside. * at any time the organisers keep the right to refuse admittance. * racist signs and behaviour will NOT be tolerated How to make reservations? ----------------------- Write a paper including your name, handle, number of computers you bring along, number of persons, for- mat (CBM 64 or PC), groups, etc... and send this to: X-96 XXXXXXXXXXX XX XXXX XX XXXXXXX XXX XXXXXXXXXXX Internet: Serve to the homepage: HTTP://WWW.XS4ALL.NL/&Herkel E-mail: fill out the .frm for and mail it to: CBA^XS4ALL.NL Partyplace address is: ------------------- Buurthuis Einstein Stroyemborchdreef 12 3506 GL Utrecht (Overvecht Noord) ++31/30-2614845 (ONLY at the party date) For more information call ++31/75-6704225 (Tim) or download the file X96TXT.ZIP from UTOPIA.HACKTIC.NL /pub/c64/Party/Invitation for further information, route descriptions and the reservation form among other useful files. * SYMPOSIUM '96 * ------------------------------------------------------------ Enclosed please find the party invitation and a detai- led map which might be rather helpful to find the par- ty location, both as EXECUTABLE files added on the disk. Updated Organiser List ------------------- AMIGA: POLKA BROS, LEGO & PHANTASM PC: CUBIC TEAM ATARI: ARENA & ABSCENCE CBM 64: OXYRON NEW Internet Homepage ------------------- HTTP://193.59.3.15/&rawstyle/sym96 In the near future Oxyron will release an updated in- vation file containing the latest changes and informa- tion in order to keep you up-to-date. Please note that the Relax Magazine staff will be pre- sent at both parties and we intend to report about both events in our NEXT edition. Best regards, RRR/Oxyron ----------
Advertisements
* ADVERTISEMENTS * ------------------------------------------------------------ Welcome to the area of advertisements where you get the chance to offer the rest of the world the possibility to either contact you as a trader or just to place a request through us. To see your advertisement in this chapter you HAVE to fill one of our votesheets as the total amount of adverts fortunately increased between the past few months. Therefore we installed a NEW presentation system and if the amount of filled votesheets increa- ses in the same way we feel free to cut off the sup- porting advertisement text. Telephone numbers or In- ternet addresses can be found at the end of the ad- dress line(s). * ACHERON * ------------------------------------------------------------ Exact: XXXXXXX XXXXXXXXXX, XXXX XX/XX, XXXXX XXXXXX, XXXXXX (-> ICON) * 4 swap, 4 covers, cool friendship Mr. Plum: PXXXX XXXXXXXXXXX, XX. XXXXXXXXXXXX XXX/XXX X. 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XXXXXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX Tiamat: XXXXX XXXXXXXXXX, XXXXXXXXXXXXX X/XX, XX-XXX XXXXXX, XXXXXX /+XX/XXX-XXXXXX * Megaswapping, 100% reply to all * HARDCORE * ------------------------------------------------------------ B-Wyze: XXX XXXXXX X, XXXXX XXXXXXXXX, XXXXXXX * HITMEN * ------------------------------------------------------------ Tranziie: XXXXX XXXXXXX, XXXXXXXXXXX. X, XXXXX XX- XXXX, XXXXXX * LAXITY * ------------------------------------------------------------ Didi: XXXX, XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX * joining Laxity, friendship, 100% reply Vague: JXXXX XXXXX, XXXXXXXXXXXXX. XX, XXXXX XXXX- XXXXXXX, XXXXXXX /++XX/XXXX-XXXX * LEPSI DEVELOPMENTS * ------------------------------------------------------------ Frank: XXXXX XXXXXXXXXX, XXXXXXXX XX/X, XX-XXX XXXXX, XXXXXX Sebaloz: XXXXXXX XXXXX XXX XXXX, X/X XXXXXXXXX XXXXXXXXX, XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX * MAYHEM * ------------------------------------------------------------ Silver Bullet: XXXXX XXXXX, X XXXXXXXXX XXXXXX, XX XXXXX, XXXXXXX, XXXXXXX, XX-XXXXXX, XXX-XXX, XXX- XXXX * C64 & Amiga 1200, NEW & OLD, (il)legal, friendship, * personal notes, covers/sheets, reliable friend, .... * MIRACLES * ------------------------------------------------------------ Psychik: XXXXXX XXXXXX, XX. XXXXXXXX XXXXXXX X/XXX XX-XXX XXXXXX, XXXXXX * NO ordinary swapping, only elite, friendship, PUNX * MOTIV 8 * ------------------------------------------------------------ Clive: XXXXX XXXXXXX, XXXXXXX X, XXXX XXXXXX-XXXXX, XXXXXXX * fast & hot C64/PC swapping, hottest Motiv 8 warez * NOICE * ------------------------------------------------------------ Zzap: XXXXXX XXXXXXXX, XXXXXX. X, XXX XX XXXXX, XXXXXX * SLOW but C00L swapping, Highway +46/42-83773 * NO NAME * ------------------------------------------------------------ Celtic: XXXXX XXXX, XXXXXXXXXX X, XXXX XX XXX- XXXX, XXX XXXXXXXXXXX /++XX/(X)XX-XXXXXX * joining No Name, 4 Contrast & Chit Chat, SNES, ..... Funxilla: XXXXX XX XXXX, XXXXXXXXXXXXX X, XXXX XX XXXXX- XXX, XXX XXXXXXXXXXX (-> U-TURN) /++XX/(X)XXX-XXXXXX * ONSLAUGHT * ------------------------------------------------------------ Code 18: XXXXXXX XXXXX, XXXXXXXXXX XXX. XX, XXXXX XXXX, XXXXXXX Donar: XXX XXXXXXXXX, XXXXXXXXX XXX XX, XXXXX XXXXXX, XXXXXXX Grafee: XXXXX XXXXXXXXXXX, XXXXXXXXXXX X/XX, XX-XXX XXXXXXX, XXXXXX /++XX/(X)XX/XXX-XXX Jazzcat: XXXXX XXXXXXX, XX XXXXX XXXXXX, XX. XXXXXX XXXX, XXXXXXXX, XXXXXXXXX /Jazzcat^Vision.Net.Au * Domination, The Pulse, Hack & Phreak trade, legal * only, simply the best, VMB: ++X/XXX/XXX-XXXX, * VMB +XX/XXXX-XXXXX Rap: XXXXXX XXXXXXXXXX, XXXXXXXX X/XX, XXXXX XX- XXXXXXXX, XXXXXX * not 100%, cool zakers Vengeance: XXXX', X XXXXXXX XXXXXX, XXXXXXXX XXXXX- XXX, XXXXXXXXX XXXX * VANDALISM NEWS * OXYRON * ------------------------------------------------------------ Fuben: XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXX- XXXX, XXXXXXX RRR: XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXXXXXXXXXXXX, XXXXXXX /xxxxx@xxxxx.xxx * legal mailtrade on Amiga 1200 and CBM 64 * (game-) graphics --------- Scrapper: XXXXXX XXXXXXXX, XXXXXXXXXXXX. XX, XXXXX XXXXXXXXX, XXXXXXX * PC swapping on Disk and Streamer tapes (QIC 80) * PALACE * ------------------------------------------------------------ 2NY: /ZNY^CUTE.FI * I luve Ozzy Osbourne # 1 Junkie: XXXX XXXXXXXX, XXXXXXX, XXXXX XXXXX, XXXXXXX (-> DOOM PATROL) * PHUTURE Software & Marketing * ------------------------------------------------------------ is still looking for motivated, active and skilled pro- grammers, graphic artists and music composers in order to develope and create some upperclass ga- mes for the following computer systems: Amiga, PC and CBM 64. Are you interested to get your games SOLD or are you in the need of graphics or soundtracks to com- plete, then the address below is the RIGHT one! If you are interested to cooperate with leading per- sons out of the demo scene in all various sections do not hesitate to send in some examples of your work along with a short personal record to: XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXX- XXXXXXXXXX, XXXXXXX /xxxxx@xxxxx.xxx * REACT * ------------------------------------------------------------ 2ge: XXXXX XXXXX, X.X. XXX XX, XXXXX XXXXXXXXXX XX, XXXXXXXX (-> FENIKS) /+XX/X/XXX-XXX * wanna know how to connect an Amiga with a CBM 64 Matthew: XXXXXX XXXXX, XXXXXX XXX, XXXXX XXXXXXX, XXXXX XXXXXXXX * 4 swap demos & tools * SAMAR * ------------------------------------------------------------ Diverse: XXXXXX XXXXXXX, XX. XXXXXX XX, XX-XXX XXXXXXXX, XXXXXX (->FUGAZI GRAPHICX) /Strazak^Andante.AE.Katowice.PL * covers, anything, but I'm busy, meet me at # C-64 * SUCCESS & THE RULING COMPANY * ------------------------------------------------------------ H-Bloxx: "RM", X.X. XXX XXX XXX, XXXXX XXXX. XXXX- XXXX, XXXXXXX (-> ACRISE & EXCESS) * hot megawap, 100% back Spectator: XXXXXX XXX XXXXXXX, XXXXX XXXXX XXX. X, XXXX XX XXXXXXXXX, XXX XXXXXXXXXXX * Original and Tape swap Splatterhead: XXXX XXXXXXX, XXXXXXXXXXXX X, XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX Tristan: XXXXXX XXXXX, XXX XXXXXX XX., XXXXXXXX XXX- XXXXX, XXXXX XXX (-> STORM) * 100% reply, illegal/legal and oldies * TABOO * ------------------------------------------------------------ ACIDCHILD: XXXXXXX XXXX, XXXXXXXXXXX XXX. XX, XXXXX XXXXXXX, XXXXXX CRESH: XXXXXX XXXXXXX, XX. XXXXXX X X, XX-XXX XXXX- XXXX, XXXXXX SAILOR: XXXXX XXXXXXXXX, XXXXXXXXXXXX X, XX-XXX XXXXX, XXXXXX * U-TURN * ------------------------------------------------------------ Dr. Doom: XXXX XXXXXXX, XXXXXXXXXX XXXX, XXXX XX XXX XXXXXX, XXX XXXXXXXXXXX (-> HITMEN) Flashlight: X. XXX XXXXXX, XXXXXXX XX XXXXXXXXXXXX XX, XXXX XX XXXXXXXXXXXXX, XXX XXXXXXXXXXX * swapping with a girl * WRATH DESIGN * ------------------------------------------------------------ Stash: XXXXXX XXXXXXX, XXXXXXXX X. XX, XXX XX XXXXX, XXXXXX /XXXXXX.XXXXXXX^Ferrari.Ct.Se * latest Wrath products, looking for SNES contacts * X-VECTOR * ------------------------------------------------------------ Phyton: XXXXXX XXXXXXXXXX, XXXXXX XX, XXXXX XXXX- XXX, XXXXXX (-> VCS, EPH, BD, RSS) * swap, no polish dudes, always answer, try ... * XL. C. US SOFTWARE * ------------------------------------------------------------ JJ: XXXXX XXXXX, XXXX X, XXXX XXXXXXX XX XXXXX, XXXXX- XXXXX, XXXXXXXXXX XXX XX, XXXXXXX * XL-C-US warez, demos & mags, NO cheating XL: XX.X.XX XXXXXXXX, XXXXXX XXXXXX, XXXXXXXXXXX, XXX XXX, XXXXXXX * GROUPLESS * ------------------------------------------------------------ Mac Gyver: XXX XXXXX, XXXXXXXXXXX, XXXXX XXXXXX, XXXXXXX Hunho: XXXXX XXX, XXXXXXXXXXXXXXX XX, XXXXX XXXXXX, XXXXXXX * 4 the latest, friendship rules and you know that! XXXXX: XXXXXX XXXXX, XXXXXXXXXX XXX, XXXXX XXXXXXX- XXXX, XXXXX XXXXXXXX * very fast turbo swap, 4 covers, always fast reply Zinia: XXXXX XXXXXX, XXXXXXXXXXX XXX. X, XXXX XXXXX- XXXX, XXXXXX When the amount of addresses is growing in the same way like during the past few days we feel free to re- move the supporting text and to print the address only in order to save memory as we do not feel like releasing many adress chapters to fill up the maga- zine and to impress the readers with a huge amount of text. WE feel free to present your advertisements coming up to our interests in order to SAVE memory! Best regards, RRR/Oxyron ----------