DT 01 en 13

From C64 Diskmag Wiki
Revision as of 23:49, 16 February 2010 by Nyquist (Talk | contribs)

(diff) ←Older revision | view current revision (diff) | Newer revision→ (diff)
Jump to: navigation, search

let's talk to...
let's talk to...
                  
                 
BLEZE+FLOYD     
BLEZE+FLOYD     
                
    OF           
    OF            
                       
  TEMPEST                
  TEMPEST                  
________________________________________
 INTERVIEW WAS HELD AT THE WILLOW'99-p2
 MEETING, JULY 24TH/25TH IN THEINE/GER
________________________________________

After    a    period   of  silence,  the
TEMPEST  Crew  has  become  quite active
again  lately  with  the  release of the
2nd  issue  of their magazine DIMENSION.

I had the great opportunity to talk to
two of their members, so let's welcome

BLEZE (Graphician) + FLOYD (Swapper,
BLEZE              + FLOYD  Composer &
                            Mageditor)


________________________________________
________________________________________

DT:  Hi dudes, glad to have you here!
DT:  Well, how about introducing
     yourself to all the compasity crowd
     out there?

FLD:
FLD: I am one of the main editors of
     "Dimension", and besides I am
     acting as a swapper and musician
     in TempesT.

BLZ:
BLZ: I am acting as a graphician in
     TempesT.
________________________________________

DT:  Wow, check out the intensity in
DT:  these words! OK guys how about some
     infos about TEMPEST? Founders,
     Memberstatus and so on?

FLD:
FLD: TempesT is a yugoslavian-based
     group which was founded in the
     early 90's. TempesT never cared
     a lot about the usual cracking
     scene in this decade and was
     always more or less a demo group.
     During the time of the war in
     Yugoslavia, it became silent around
     us, but then TempesT was rebuilt
     after the loss of some members.
     The Macedonians and some Serbians
     quit, and finally Nucleus, JB
     and Erol were the last members
     from Ex-Yugoslavia. We "Germans"
     started to join TempesT from
     the beginning of 1997. Check the
     news corner of this issue of the
     D-T English for our latest
     memberstatus.

BLZ:
BLZ: Nothing more to say...:)


DT: Let's talk a bit about your mag
DT: DIMENSION. What whould you say makes
    it different from other mags in
    scene?

BLZ:
BLZ: Many things I think. The whole
     style of texts and outfit is
     different from the other Mags I
     think. (and I hope:)

FLD:
FLD: Concernig the outfit and the style
     of "Dimension", I simply have to
     agree! I guess we can say that
     all texts are of a high quality,
    the amount of chapters is more than
    acceptable. It also makes us
    a bit different from other mags that
    all of the used tunes are
    exclusive...


DT:  Would you say the magscene has
DT:  changed over the last couple of
     years? And what, in your opinion,
     makes new mags (PREMIUM, DT, e.g.)
     different from the old established
     ones?
BLZ:
BLZ: The style of the Mags (Charts,
     Interviews etc.) is like the old
     times I think, but the visual
     Outfit is much better since years
     I think.
     Importend are the texts of a mag,
     when a Mag looks good, and the
     texts are bad, the whole mag is
     bad.

FLD:
FLD: In my eyes, the mags were on a
     higher standard some years before.
     Nowadays, quite a lot of newcomer
     groups consume the mag scene with
     their style of newer magazines.
     I don't see many impressing new
     outfits, i sometimes totally miss
     exclusive tunes or a nice English..
     Okay, I like most of today's mags
     quite much. In the older days,
     we had names like "Skyhigh",
     "The Pulse" or "Shout". And, Sorry,
     at least 90% of the magazines these
     days won't reach such a standard
     ever in any way.

DT:  You two are known as two of german
DT:  scenes most gorgeous party dudes.
     How do you see the role of the
     c64 partys in the entire scene
     nowadays? Or in other words, would
     a c64 scene without partys still
     be alive?
BLZ:
BLZ: A party is the salt in the soup.
     Without Meetings, anyway if big
     or small, the scene won't be the
     same!

FLD:
FLD: The C64-scene is much more
     enjoyable with those great parties.
     As I know quite a lot of people
     who never visited such parties,
     I know what they are missing.
     For quite a lot of sceners, the
     spirit of the C64-parties and the
     #c64-channel are the things that
     keep them active and alive in our
     scene.

DT: Short question - short answer?
DT: Has the Internet killed the
    mailtrading scene?

FLD:
FLD: Not yet! I am tired of offending
     the internet, as it simply makes
     not much sense... everyone who
     is too lazy to swap or too far
     away from the (mailtrading) scene
     can count on the internet. On the
     other hand a lot of swappers
     became more and more inactive
     because of .d64-files trading via
     internet. What i really don't like
     is that most of the wares nowadays
     are spread at first over the
     internet. that is a problem for
     the snailmail traders.

BLZ:
BLZ: Not really. It is just easier to
     write an e-mail than fixing a
     snailmail send.

DT:  Well, let's leave the c64 aside a
DT:  bit for a moment and jump over to
     some more private (hehe!) things.
     What are your activities outside
     the world of bits and bytes?
FLD:
FLD: Well, what shall I say...
     I am going to visit the school
     again after my education now.
     I am looking quite forward to
     it. I like listening to music
     a lot and I love to play the
     guitar. My other interests
     are literature and politics.

BLZ:
BLZ: I like driving my car, Tekken
     matches on Playstation (beat me),
     Partys with funny girls:),
     literature, and and and...

DT: Any last words?
DT:

FLD: Borgentreich suxx!(Ed. RHEINE TOO!)
FLD:

BLZ: DIGITAL TALK ENGLISH KIXX ASS
BLZ: (much better than the german one!)

________________________________________

OK, Thanx guys for these deep insights
into your dimension (nice word game,
isn't it?).

_______________________________SCORPE___
Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox