World News 15 Interviews
From C64 Diskmag Wiki
interviews WN = WORLD NEWS WN = WORLD NEWS A = ANTITRACK/LEGEND A = ANTITRACK/LEGEND WN: Salute Alex! Everyone knows you but anyway some details about you would be nice. A: In christmas 1982 a little boy called Alex happened to find a Commodore 64 under the tree and guess what, he's still using the same computer till now! (Even the keyboard is the same... lovely....Ergh!!!!!) Now, this guy is a bit older ofcouse (23 years to be more precise...), and, he's better known under his pseudo "Antitrack/LEGEND", and still knows how to handle this little computer! WN: You are quite inactive at the time what's up with you? A Girlfriend? A: Oh no, I'm not that inactive at all, but you guys just don't see what I'm doing, because it's not a crack and I don't release it. In other words, I'm frequently programming little tools and routines for myself, and I'm also the only one who can handle them, so it's useless to release stuff like that. But don't worry, every now and then, there is an original that is supposed to be difficult or a lot of work, so then I'm there again. At this very time just my versions of "Brubaker" are finished, for example. Girls are still allowed to send their proposal of marriage to my P.O.Box. Haha! WN: You was the one who made COSMOS strong. You was the one who made Austria famous. Many guys says that you are the best cracker ever! You are a legend! So why don't you make money with your great abilities? Like Snacky/GP with crack protec- tions or something like that... A: I was the one who made COSMOS strong? Oh no, that must be a mistake! I rather believe that SSD/COSMOS was the most active guy. Cracking has never been a problem (at least not for me), but getting the originals, megaswapping and modeming and having all the important connections was rather SSD's job. So far about cosmos... About the money, I can happily tell you that my first game, "Five-A-Row", already was sold to GAME ON and I made a profit of +580 for that one. Actually it was sold for +1340, but the music costed +80, the travel to germany to fetch the money costed +80 aswell, and The guy who made the graphics, who sold the game to MAGIC DISK, who had the game concept also wanted to earn... Ehm... +600, if i'm not mistaken. Well, and we'll start another game soon. (But don't hold your breath, I'm kinda slow during programming...) WN: Hannes Sommer told me that you need 8 min for a cartridge crack! Is that right or just a rumour? A: Well, I suppose I've been mis- understood. The whole crack of "Shadow of the Beast" took an afternoon ofcourse. You know, loading, crunching and saving and linking all the files and playtesting took this time. What those 8 minutes were about: It was the time to study how the cartridge is constructed and to choose a strategy to crack it. All the other time was only executing my strategy and in this phase, no more surprises showed up ofcourse. In general, when people ask me how long it took me to crack something, I usually tell them how long I had to study the protection in order to choose a strategy to crack it. I do not consider all the loading, saving, crunching, testing etc. as a real "work". Everyone knows how to handle "Darksqueezer" so crunching, for example, is Darksqueezer's work, not the cracker's one! WN: You are a good friend of Hannes S. (the best?). Where have you met him the first time? A: When he joined COSMOS ofcourse! Probably you do remember a few of his demos. He really was in COSMOS the first time, but he decided to become "COSMOS DESIGNS" Later on, in order to show that he is completely legal. (However, he still loves to see my cracks as usual! Hehe) WN: Who is in your opinion the best cracker ever? A: That's difficult. On the 64, I was more impressed by the old guys' works around 1985-1988, (Mister Zeropage, Teeside Cracking Service, Jedi, etc. etc.), and nowadays? Well, Rockstar/GP or Horizon/NEI are brilliant as always, but I suppose "The best cracker ever" moved away from c64 quite a while ago and is rather being found on Amiga, guys like H.Q.C etc. I do know some bright local Amiga people and they do rather fit in the "Best cracker ever"-category. (e.g. King George/ex-SUBWAY or in whichever group he is now). Far be me, however, to judge people! I like everyone who's doing great work, not "just" cracking, but making music, graphics, demos, games and tools. WN: What's your opinion to the lame, little 20-100 blocks long self- written games by some coders who wanna just earn some quick money? A: Oh well, as my own game is 83 blocks it does fit into this category! Ofcourse I always de- lete games like that (My one too... ooooops!) But if a game is particularily very bad and it's getting sold, it's not the fault of the guy who sells it, but the fault of the guy who BUYS this crap! (Walter Konrad, you are free to feel guilty now! (Grin!)) WN: Has anyone ever teached you how to crack? A: Nope, I found out everything by myself. Which took quite some time. WN: Who was your original supplier in the glory COSMOS days? and who is it now? A: In COSMOS, SSD was responsible to get the originals, and I can vaguely remember he had 4 guys in England who bought them for us. Nowadays, my fellow LEGEND members (any of them) might send me some- thing that is supposed to be lots of work. I really don't like to work on simple or non- existant copy protections, you know. WN: You are very sympatic and unarrogant so what do you say to the arrogant people in the world like Bod/TALENT or Antichrist for example? (red. Hey Oliver that was no offence!) A: Well, I just leave them alone. I'm glad to say that I've never swapped or talked much with anyone being arrogant. As soon as I notice that someone is behaving badly, I drop him like a hot potato, or I put down the phone, or I just walk away. No need to waste my time on stupid people. WN: Why have you joined LEGEND after ACC's dead? A: I was never in ACC, I was in 711, then COSMOS (again). Well, simply because I had quite many friends in LEGEND, and I did realize LEGEND will be the best group sooner or later, which is obviously is at the moment! WN: What do you say to our nationl soccer team? (In icehockey and handball we rule no doubt!) A: "Yes thats true, the match started very bad, i sang our national anthem wrong, in the second strophe....- at least our cabaret people can make great fun of it. Otherwise, I really don't care, because I do not like sports at all. Lazy me! WN: At last some words about mags please (best,World News,...) A: About mags! Oh no! Well, I miss "Mamba" a lot. It always contained the newest, and it always was very fair. (Even to Sex'n Slime!! Hehe) I do read "Shock" sometimes, but I haven't got the nerve to check all the mags. "World News?" Well, it reminds me quite alot of "Emanuelle". probably you mag editors should do a few mags together in oder to keep down the number of mags? (The big mag-cooperation... viele koeche verderben den brei Hehe...) WN: Well, let's stop here with all this shit. Sorry for soo much questions. keep Austria ruling.... bye friend.. A: It wasn't shit. so long.... WN: Yeah! sure it wasn't! Thanks for interview.. INTERVIEWER WAS BLACK PRIEST INTERVIEWER WAS BLACK PRIEST ---------------------------------------- ---------------------------------------- WN = WORLD NEWS WN = WORLD NEWS C = COLOURFUL / ORIGO C = COLOURFUL / ORIGO WN: Salute Ville! Let's make a special interview for our readers' pleasure. First some serious facts please. C: - I'm 17 - I've one life to go - I just don't know - I'm living in a country which is suffering of an incredible econo- mical slump - I can cry - I've never been normal (they say) - I can swim - I can move my both hands at the same time - I do (red.: Ehmmm? Yes!) WN: Well, what's up with you at the moment? On what are you working right now and what can we expect in future from ORIGO (Destino told me about another demo). C: I'm just doing just fine. I've been able to break my old 64 and at the moment I don't have one, right now I'm coding my 1st demo on Amiga. You can expect whatever you want, but do not count on it to happen. Probably we'll go on on both 64 and Amiga, I am going to code on Amiga for 64,too (That is, "translating" my finished code from Amiga to 64). WN: Many guys think that a cool effect must be coded by a real hero coder. But you sure agree when I say that not the best looking effects include the hardest code. So please tell all non-coders which effects are really hard to realize. C: Nothing is "hard" if you just can figure out the baseidea and describe the part to yourself first in your mind. WN: Is it true that BX/ORIGO is your cousin? C: Yes, he is. (...isn't he? do you know something I don't?...) WN: Hannes Sommer (Mc Sprite)/COSMOS told me that you've started to make a hires fli-editor. Right? Have you ever finished it until now? C: It was done already for "Eldorado" (the PIC was actually drawn with it), I won't publish it 'cos though it's ready for me, it ain't ready to you (and never will be...) (I'm just too lazy to "design" it.) WN: Well, I really wonder why so few groups use samples in their demos. CONTEX got famous with samples for example. What's your meaning about that? (Too little memory left?) C: Keep up the good work. (What?!..) it's just too limited serie of ef- fects one can do with using samples, besides it takes a hellish tough equipment to make samples sound good enough on 64, and the better samples you have,the more memory and raster- time they eat. WN: Which coder will be the newcomer of 1992 in your opinion and who was/is the best coder ever? C: There are many "new" cool demogroups (e.g. FAIRLIGHT), can't name anybody 'coz I haven't seen enuff demos to have material for a fair opinion. Still maybe the best coder in my opinion is David Braben (64 - Elite, Amiga - Virus etc.) WN: In the timeperiod between 1988-1992 the demo quality made a major jump. Do you think that in future the demo quality will still raise or have we reached a dead point where no new effects will be created? C: Of course the progress will go on, in theory the so-called "elite"- coders have reached a certain level and are one step ahead others, they have "new" ideas and are able to realize them, too. Let's just hope they won't drop 64... WN: Hmm, when Iraq was in war with the states, you could read in every note "Fuck Saddam" or something like that. Now with the Yugoslavia conflict many more people died but no feelings are shown in the scene (except Maduplec/CREST). What do you say to the Yugoslavia conflict and to the reaction in the scene? C: I think you should ask that from some who reacted to Iraq-conflict. I didn't, and I haven't and won't react to conflict in Yugoslavia any better. (Sorry..?) WN: Some traditonal feelings about mags please. (best,world news,...) C: Only some traditional feelings. WN: OK, time is over again. Hope you've enjoyed the interview and I also hope to see soon another ORIGO demo. However keep live going.... bye... C: ?.. !.. Bye... INTERVIEWER WAS BLACK PRIEST INTERVIEWER WAS BLACK PRIEST with help from Destino/ORIGO ---------------------------------------- ----------------------------------------