The Pulse 20
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preface
+ WELCOME TO + + THE PULSE MAGAZINE - THE NEW YEAR EDITION + -------------------------------------------------------------- Welcome to the 18th edition of the worldwide distributed scripture THE PULSE MAGAZINE - released as an independent production on a monthly basis. This is your guide to the world of information within the Cracking, Demo and Modem-scene. We send our respect and greetings to our friends/colleagues; PROPAGANDA, SKYHIGH, VANDALISM NEWS, DOMINATION, RELAX, NITRO, SPLASH and IMMORTAL FLASH. Also a giant hello to all our friends and supporters worldwide. INSTRUCTIONS : Use JOYSTICK in PORT II and move LEFT/ RIGHT to switch between pages. Press FIRE to reach the menu. THE HOUSE STAFF PREFACE -------------------------------------------------------------- GENERAL EDITOR DUKE ASSISTENT EDITOR CROSSFIRE/MOTIV 8 ILLEGAL EDITOR JAZZCAT/ONSLAUGHT NEWS CORRESPONDENT MR.WAX/CHROMANCE INTERNET CORRESPONDENT PLAYBOY/F4CG EURO CORRESPONDENT KBS PROGRAMMING CRITIC MR.SEX/BYTERAPERS INC. MUSICAL CRITIC THE SYNDROM/TIA/CREST GRAPHICAL CRITIC EARTHQUAKE/ANTIC/CS -------------------------------------------------------------- - THE CREDITS PREFACE -------------------------------------------------------------- PROGRAMMING THE SYNDROM/TIA/CREST GRAPHICS EARTHQUAKE/ANTIC/CS MUSIC MITCH/CZP/CREST THE INTERNET ADDRESSES PREFACE -------------------------------------------------------------- DUKE (Temporarily not active) JAZZCAT JAZZCAT VISION.NET.AU CROSSFIRE C01 AABC.AARHUES.DK SYNDROM HARTUNG RMHS2.URZ.TU-DRESDEN.DE MR.SEX B150542 PROFFA.CC.TUT.FI EARTHQUAKE DSC INFORMATIK.TU-CHEMNITZ.DE It is also possible to meet us at the popular channel 'C64' on the IRC. This is also the place to communicate with sceners from all over the world - only on the internet ofcourse. HOW TO CONTACT PREFACE -------------------------------------------------------------- Incase you are not an owner of an internet account, you can reach us at the following two addresses for our editorial. We gladly accept News, Information, Reports, Statements, Reactions, Addresses or whatever that may be relevant to the readers of THE PULSE MAGAZINE. All material must be made available to us no later than the 28th of NOVEMBER. Please notice the special address for the ADVERTISEMENTS. THE PULSE MAGAZINE WHQ ADVERTISEMENTS XXXX XXXXX XXX XXXX XXXXXXXXX XXX XXXXXXXXX XX XXXXXX X XXXX XXXXXXX XXXXXX XXXXX XXXXXXX XXXX XXXXXX XXXXXXX (This address not for swapping, unless you are a mag-editor) THE PROGRAM GUIDE PREFACE -------------------------------------------------------------- PREFACE INTRODUCTION/EDITORIAL NEWS JOURNAL NEWS/FACTS MONTHLY RELEASES 1ST RELEASES WORLD OF DEMOS DEMO REVIEWS SATIRICA SATIRIC STORIES/VIEWS PROFILE INTERVIEW/TALKSHOW SCENE ILLUSTRATED DEBATE/INFORMATION THE BOARD REPORT NEWS/REPORT MEET THE PRESS INTERACTION/MEDIA OVERALL CHARTS INFORMATION/USERS ADVERTISEMENTS SWAP ADVERTS YEARLY RELEASES 1ST RELEASES YEAR IN REVIEW NEWS/FACTS QUESTIONS AND ANSWERS INTERVIEWS 20TH ANNIVERSARY HISTORY GENERAL INFORMATION PREFACE -------------------------------------------------------------- THE PULSE MAGAZINE is a complete C64 scene based magazine. As the only C64 magazine, we are dedicated to giving you an insight about all the corners of the scene - in short, we cover the world, because the C64's business is our business. The contents of this edition may not have to be the opinion of all editors in the staff of THE PULSE MAGAZINE. Each editor is of their own seperate opinion, but feel free to express that opinion without having to express the overall opinion of THE PULSE MAGAZINE. Thanks must go to those that helped us in the making of this edition. We depend on help from all sceners, therefore we urge everyone to take part in our many debates as well as sending us news and information. We appreciate the support!
news journal
+ NEWS JOURNAL - NEW YEARS EDITION REPORT + -------------------------------------------------------------- We welcome you to another exclusive update on the scene situation, as it looks in the eyes of the NEWS JOURNAL reporters. Join us every month, for an inside look at the news with competent views. In order for us to present the most correct and complete news report we need the help of our readers. If you have any interesting things to report upon, let us know by contacting any of the staff members mentioned belov. You can get a hold of us by using any of the addresses or numbers listed in PREFACE. NEWS JOURNAL is as always anchored by DUKE, assisted in the news gathering by CROSSFIRE and MR.WAX. - ACRISE + EXCESS (GER, etc.) -------------------------------------------------------------- The Christmas mood was accompanied by the news of a brand new co-operation. ACRISE and EXCESS decided to merge, and design what looks to be a positive boost in the productive scene - at least it seems as if the partnership can only better both groups. The merger therefore means, that EPISTULA and the wildly popular magazine, NITRO, will both be labelled under the co-operation. Meanwhile, RED ROCK/EXCESS had opened up a German board, which is named COVERAGE. The board can be reached at +49-2572-97438. The co-operation is still very new, and due to this, we were unable to get an updated memberstatus of both groups. Hopefully we will be able to uncover one for next months edition of News Journal. ALPHA FLIGHT (GER, HOL, POL, USA) -------------------------------------------------------------- a lot of drama hit ALPHA FLIGHT, as the German based board, THE ESCAPADE, was closed to to the danger of a police raid. According to the sysop, XENOX of ALPHA FLIGHT, a close friend of his, GIZMO/ex.ACCEPT, was caught by the German police. After searching his home, they found the addresses of contacts, as well as the numbers for most boards in the world. This incident has made XENOX close down his board, in an attempt to lay low for a while - just in case the police should make a surprise visit. It appears ALPHA FLIGHT has their problems these days, with the army claiming the services of IGNORANCE and MARC. The side was otherwise boosted by the return of SKINHEAD, who was suspended from the army last month - but with two prominent members gone for the army, it seems the activity rate will suffer. ALPHA FLIGHT (GER, HOL, POL, USA) -------------------------------------------------------------- But in the midst of all this kaos, ALPHA FLIGHT is trying to solve a leadership problem, that has occoured with MARC away from a optimal involvement with the group. A strong favourite appears to be the Dutch member, STYX, who has acted very strongly in the name of ALPHA FLIGHT lately. There was reason for optimism in the slighly shattered group though, as the oldest American board in the scene today - HOLIDAY CAMBODIA - is back up again after a system change. The popular board is not running under the old and well known RADAR modded C*Base, but in fact a new one created by the sysop, POL POT himself. But due to the system change, old as well as new users has to re-apply to get on this board again. The new number for HOLIDAY CAMBODIA will be listed on the next page. ALPHA FLIGHT (GER, HOL, POL, USA) -------------------------------------------------------------- Here follows the general data concerning ALPHA FLIGHT. BOARDS : HOLIDAY INN CAMBODIA XXX - XXX - XXXX THE EVIL ISLAND XXX - XXX - XXXX ESCAPADE +XX - XXXX - XXXXXX MEMBERS : ANCIENT MARINER, BLAZE, CALYPSO, CHOTAIRE, IGNORANCE, MARC, MAX, THE MERCENARY, POL POT, REAM, SHUZE, SKINHEAD, STYX, XENOX and ZAPOTEK. CHROMANCE (GER, HUN, SWE, USA, etc.) -------------------------------------------------------------- The infamous and proud institution from the Eastern scene, CHROMANCE, is currently undergoing what could be noted as a face-lift. New members are flocking to the group, that once again is among the most attractive and glamorous names the scene has to offer. We will therefore round-up the list of the new members, who joined up to strenghen the side even more. The popular German mega-swapper, SPERMBIRD, joined up with CHROMANCE as his first group. He will remain in EXCESS though, as his second group. An American from Texas, ZEYEX, signed with CHROMANCE as a new modem-trader and original supplier. That is kind of ironic, an American supplying European originals to a European group. Well, the scene is a strange place - but wonderful because of it! - CHROMANCE (GER, HUN, SWE, USA, etc.) -------------------------------------------------------------- It appears CHROMANCE are very interested in strenghening their overseas connections, at least they managed to add another North American member to the group. This one being from Canada, FUSION, who is the co-sysop of the CHROMANCE WHQ, FINAL GENOCIDE. In edition, he will serve as modem-trader and board graphician. Returnng to Europe, the Polish scener, XXL, signed with CHROMANCE to serve as the co-sysop of the brand new Polish HQ for CHROMANCE, COUNTY JAIL. Meanwhile CHROMANCE managed to bring back BLAZE to the side, who had left ALPHA FLIGHT to sign up with the Polish division of CHROMANCE. It was just recently LOTUS, an old Polish scener known from SKYLIGHT DESIGN, returned to the scene to sign with CHROMANCE as a swapper and graphician. But now his brother, SAGE, joined as well - as a musician. CHROMANCE (GER, HUN, SWE, USA, etc.) -------------------------------------------------------------- We have a correction from our former issue - and other magazines have reported the same. PETE and LION did not leave CHROMANCE for the newly built RESOURCE. They are still members of CHROMANCE, but only as second group members. But one thing is for certain though, the Polish member of CHROMANCE, SCATMAN, was kicked out of the group. Meanwhile a disturbing story troubled the domains of CHROMANCE, as KINLEY left PARADOX and sent CHROMANCE the first-release of the game, MURDER IN THE MONASTERY. But when CHROMANCE wanted to upload the game onto the American boards, they noticed to their horror, that the game had been uploaded just 4 hours earlier by ONSLAUGHT. According to CHROMANCE this would not be such a big deal, you win some and loose some, but the particular stunning CHROMANCE (GER, HUN, SWE, USA, etc.) -------------------------------------------------------------- effect was caused by the realisation, that the game had in fact been cracked and released by KINLEY himself. When MR.WAX later spoke with ONSLAUGHT members, he learned that KINLEY had changed his mind, and joined the forces of ONSLAUGHT instead. Oh well, Christmas can do strange things to you! BOARDS : FINAL GENOCIDE XXX - XXX - XXXX OVERDOSE +XX - XX - XXXXXX EDGE OF MIDNIGHT XXX - XXX - XXXX COUNTY JAIL +XX - XXXX - XXXX MEMBERS : Alias Medron, AMC, Blaze, B0lee, Deviant, Fusion, Griff, Immortal, Janee, Jaydee, Jazzy D, Lion, Lotus, MC Byte, Motion, Mr.Wax, Pete, Sage, Skud, Skull, Spermbird, Syco, XXL, Techno, Vector, Wozio, Zar and Zeyex. F4CG (BEL, ITA, USA, GER, POL, AUS, SWE, etc.) -------------------------------------------------------------- The Fantasticly active group, F4CG, has let the Christmas silence close what has been a somewhat successful year for the group. While some members were busy with the release of PROPAGANDA GOLD, although it is not an F4CG production, others were busy wrappoing Christmas gifts (Argh, I knew there was something I forgot.. No, false alarm). But wilst being in a Christmas mood, the Polish fame, MAJA, has built up a brand new game label with a few others. The new label is called RELIANCE, and they have already made plans to produce their first title, BALLZ, which is expected to be sold to the leading software house in Poland, L.K. AVALON. Meanwhile we can report, that MOLOCH is still a member of F4CG - he simply joined 9TH HELL last month as his second group. There you go. Next page reveals the group data's! F4CG (BEL, ITA, USA, GER, POL, AUS, SWE, etc.) -------------------------------------------------------------- Although there were no new editions to the group - and no new boards have been signed to the troup, we will bring you the numbers and names of F4CG anyway. BOARDS : DREAM PARK XXX - XXX - XXXX FTP : INTERPARK BBS.CC.UNIUD.IT MEMBERS : ANTITRACK, ARISTO, BITMAN, CYBORG, CYBERSURFER, DECODER, DEVIL, DRAZ, FEN1, HAIN, KING, MAJA, MOLOCH, MORRIS, MOTLEY, MR.ALPHA, NEOTEC, NEWSCOPY, PLAYBOY, SMASHER, SNEAPER, SOLAR, THERION, TOTAL CHAOS, WALKER and WORM. MOTIV 8 (DEN, GER, USA, NOR, HOL) -------------------------------------------------------------- LARRY/MOTIV 8/TALENT PRODUCTIONS announced he will be joining the army on the 2nd of January in 1996. He stated he was very unhappy with this, as I presume most people are - when being forced away from their normal lifes. He will however still remain active for his groups, but an obvious decline in his activities can be expected. As reported earlier, THE FRESH PRINCE, will return to the MOTIV 8 side after an absense of one and a half year. Many of you may remember, that he was caught by the police back then, which forced him away from the scene. He had rid himself of all addresses to avoid the police from taking them, and therefore he needs former colleagues to re-contact him. He will resume his swapping career in the beginning of the new year, but needs to buy new equipment first. When he does, he will be added to the MOTIV 8 memberstatus. MOTIV 8 (DEN, GER, USA, NOR, HOL) -------------------------------------------------------------- The Danish based magazine edited by BIRD, EARTHSHAKE, might be released under the MOTIV 8 label after all. It still remains uncertain though, but according to our sources, the new outfit will be coded by ICEBALL. EARTHSHAKE was planned to make a surprise return at the Christmas party in Denmark, but unforseen problems forced the expected return to somewhere in the beginning of the new year. MOUNT OLYMPUS, which is sysoped by the editor of EARTHSHAKE, BIRD, is already running as the official HQ for the magazine. BOARDS : IN LIVING COLOR XXX - XXX - XXXX MOUNT OLYMPUS +XX - XXXX - XXXX FTP : INTERPARK BBS.CC.UNIUD.IT MEMBERS : Binjinx, Bird, Clive, Crossfire, Eddie, Greenfrog, Grego, Ibanez, Iceball, Larry, Mason, Merlin, MHD, Mizar, Spider, Stone, TG-Acme and TMG. ONSLAUGHT (AUS, DEN, GER, HUN, TUR, USA, etc.) -------------------------------------------------------------- The otherwise tremendous busy ONSLAUGHT, decided to have a quiet Christmas month, with what according to our sources appeared to be somewhat of a slow period. But something did happen though, as the WHQ of ONSLAUGHT, DOWN BY LAW, recieved a new area code. It will be most practical for those calling the board with cards, as the previous number was blacklisted. Therefore there should be no stopping the loyal callers from dialing the new number, which is listed below. BOARDS : DOWN BY LAW XXX - XXX - XXXX DEAD ZONE XXX - XXX - XXXX WESTPOINT +XX - XXXX - XXXX MEMBERS : ASV, Bizarre, Code 18, Doom, Digahole, Donar, Gop, Hardsequencer, Heavyhead, Homeboy, Jazzcat, Jolz, Meff, Morbid, Morrisey, Mr.Brain, Rap, Shades, Sharp, TMM, Trouble, Vengeance and Witty. SCS + TRC (HOL, GER, POL, USA, U.K., etc.) -------------------------------------------------------------- The leading co-operation is preparing the new year, with the signing of a few new members, BACILLUS and NECROMANTIC left CITADEL to sign with TRC+SCS. Meanwhile the Australian fame, STAKE, decided to leave ONSLAUGHT to join forces with SCS+TRC. But when everyone thought this was going to be a slow and merry Christmas month for the co-operation, the infamous American board - THE DUNGEON, went down once again. According to the sysop, THE ALCHEMIST, he forgot to pay his phone-bill again. Informed sources claim the board is down due to the system change to OMNI - we will see! The SCS+TRC data's coming up! SCS + TRC (HOL, GER, POL, USA, U.K., etc.) -------------------------------------------------------------- Here follows the important data's for the co-operation. BOARDS : THE DUNGEON XXX - XXX - XXXX STATE OF THE ART +XX - XXX - XXX - XXX FTP : THE DIGITAL DUNGEON UTOPIA.HACKTIC.NL MEMBERS : ACTION JACKSON, THE ALCHEMIST, ARROGANCE, BACILLUS, CAVRON, CBA, COOLHAND, COUNT ZERO, CREDO, CRUZE, DANNIE, H-BLOXX, JITY, JRC, LORD CRUCIFIER, MICRON, MOREN, MR.DISK, MYSTRI, NECROMANTIC, REPLAY, SAILOR, SLIVER, SPECTATOR, SPLATTERHEAD, STAKE, TITANIC and TRAX. QUESTION MARK (GER, SWI, etc.) -------------------------------------------------------------- The group everybody is talking about at the moment - unless I am mistaking, is QUESTION MARK. What is it about or rather, why is it? These questions cannot be answered by us, but we can guide you through the latest news from this group. It appears CHRIS of QUESTION MARK is not JACK ALIEN of AVANTGARDE after all. But according to our sources, he is in fact SUICIDE of AVANTGARDE. Why he does not go by his real handle in QUESTION MARK - along with the other members, remains unknown to us all. Meanwhile VAGUE of LAXITY joined up with QUESTION MARK, and will operate as a swapper. MEMBERS : CHRIS, SPIRIT, SPLASH and VAGUE. WORLD-WIDE NEWS NEWS JOURNAL -------------------------------------------------------------- * A bit of LAXITY news reached our newsdesk, as CALAMITY of CREAM signed with LAXITY as a graphician. Meanwhile VIOLATOR of ASCRAEUS signed up with LAXITY as well - although he will remain in ASCRAEUS as his second group. Here follows an updated memberstatus of LAXITY : ANGELDUST, CALAMITY, DIDI, DR.DRE, JER, MANIK and VIOLATOR. * The Danish swapper and former member of VISION, DISHY, was spotted calling Danish boards again. According to our sources, he is expecting to make a comeback in the new year. But whether it will be with the former VISION members in Denmark is uncertain. Meanwhile the ONSLAUGHT swapper, JASON, started calling the American boards. He has been calling national boards (in Denmark) for a while though. WORLD-WIDE NEWS NEWS JOURNAL -------------------------------------------------------------- * The old German group, CYBERPUNX, appears to have returned to an active role on the C64 again. They just recently released a game named SUPER ALIENS. * RAMBO of THERAPY joined up with REPLAY as his second group, where he will act as a swapper. * Hungary's most popular (and probably BEST) coder, CLARENCE of CHORUS, has coded a game called DETECTOR. It is a MINEFIELD clone, just waiting to be sold. That concludes this months edition of NEWS JOURNAL, we hope you have found the report informative. We would like to encourage you to send us news and reports, all is welcome, but make sure we have it before the 28th of January. Thanks in advance on behalf of the staff!
board report
THE BOARD REPORT..................................................January 1996 ---------------------------------------- As the X-Mas 1995 party in Fredericia is raging on, it has yet once more become time for the board report. THE PULSE has several things to celebrate this time - Not only is this our new years edition of 1995/96, but it is also our 20th issue aniver- ssary.. In case anyone should feel an urge to get in contact with me regarding this chapter, be that either for delivering support, complain or put your input in my output (YES, I stole that one from RAY COKES!!! :-) ), then feel free to place a piece of e-mail to me on the internet on the following mail-address: C01 AABC.DK, remark the address is new, so write it down!!! --------- And now, without any further due, let's get the reindeer to run bezerk and fire off all the fireworks.....In other words, let's get this show on the road..! -More!- THE BOARD REPORT..................................................January 1996 ---------------------------------------- Early month of December 1995, XENOX/ALPHA FLIGHT could announce himself as being busted by the german police, which has resulted in him having to take his board, THE ESCAPADE, offline for a while... It all however turned out to be a little gob- lin teasing and he was able to announce his board back online on December 16th. Further explanation? Well, supposively, this whole thing started with a friend of his getting busted and his address were found.. According to XENOX, several more people should be on the police's list, amongst them, XENOX's flight- colleque, CHOTAIRE.. Nothing is known yet, but THE PULSE -WILL- keep you informed. All we can say is - Heck of a X-Mas gift to get - It only brings my memory back two years thinking about the X-Mas gift that GREGO and SUSIEUZI received from the police in Houston, which resulted in the final closing of the ILLUSION-clan... Sad, but true!.. Best of luck for the new year, Frank - ..Looks as though you could use it! :-( -More!- 1995 in review - A flashback! ---------------------------------------- 1995 was a year with a lot of turbulence to offer.. Like in the year before, some lamer continued his quest hacking into several boards trying to format them. Luckily, most sysops learned their lessons and protected their boards as much as they possibly could from these pathetic crimes.. Most attacked at this point was THE DUNGEON which was attempted formatted no less than 6 times, with a few of the times being successful. Also, as Alchemist had trouble twice this year paying his phonebill that also resulted in a couple of cases of the board being taken offline. THE DUNGEON still remain one of the absolutely best boards in the states, and one can only hope that 1996 will be a more fortunated year for The Alchemist and his hq-groups, SUCCESS+TRC, HITMEN and DEMONIX! -More!- 1995 in review - A flashback! ---------------------------------------- 1995 was a year where one of the probably most famous boards was put back online. In the early mists of 1995, DREAM PARK went back online under the F4CG and AVANTGARDE-flag. One would hope that this would bring back fund memories in the mind of sysop, CYBORG, as he is yet again dealing with many of his old friends, who was in DOMINATORS when the board was taken offline a few years ago. Like in the past, this board can only be considered one of the absolutely MOST im- portant ones in the scene today. THE EVIL ISLAND was both closed and re-opened in 1995. It was taken offline due to lacking support in early 1995 but was brought back to life in the fall of 1995. This was welcomed by a lot of people, yours truly included, as this board is probably one of the coolest in the scene today - My vote for best at- mosphere amongst callers would definately go here! -More!- 1995 in review - A flashback! ---------------------------------------- 1995 was to become the breakthrough-year for DEAD ZONE. Finally after being online for several years, this board long at last made it to the majors. Becoming HQ for ONSLAUGHT and their magazine VANDALISM NEWS in the summer of 1995 was exactly what it took, and this board is now counted as one of the absolute major boards of 1995. It took a lot of time and effort, but the sysop, TROUBLE, finally made it! Thumps up! :-) Not very well liked sysop and hacker in certain crowds, MIZAR was busted in 1995 for hacking. That ofcourse meant, that his board INTERTRADE was taken offline only a few days after he turned the board from being GENESIS*PROJECT and EMPIRE HQ into being MOTIV 8-HQ. The board is still offline at this point and one can only hope that 1996 will bring MIZAR some luck - This guy could really use the break! :-( There has been NO word from him since month of March! -More!- 1995 in review - A flashback! ---------------------------------------- HOLIDAY INN CAMBODIA faced serious problems in the fall of 1995 as the sysop, POL POT, was forced to take the board offline due to problems with his software. The board was down for about a month but luckily POL POT was able to announce the board back online only now running C*BASE v3.2 instead of the RADAR Modded C*Base, which was apparently what gave him his problems! Keep rocking, Dave! :-) Due to lacking support from its HQ-group, IN LIVING COLOR was to become shared between MOTIV 8 and HARDCORE in the summer of 1995. MOTIV 8 have had problems calling out for some time, which was why sysop, GREGO, decided to take on an offer from HARDCORE. Only, he didn't wanna remove his own friends totally, so he decided that the group should be shared. Highly appreciated, Greg! :-) -More!- 1995 in review - A flashback! ---------------------------------------- DOWN BY LAW was much complained about all year through as it had long periods of being offline due to it being incredibly easy to crash, and since sysop, MORISSEY, is hardly ever at his home, the board could be down up to several days after a crashing until put back online. DOWN BY LAW is still online, although many people claim the opposite - STILL one of the best and biggest, one can only hope that these problems will be solved in 1996, though.. :-) THE FINAL GENOCIDE, a Canadian board also made its first step into making it big time in 1995. After running under another name for a couple of more or less unknown groups, PANDORA made their comeback and signed it on as their Cana- dian headquarters. The comeback of PANDORA sadly lasted shortly, and as they were declared dead, the sysop, DEVIANT, joined CHROMANCE and took them on as HQ-group! -More!- 1995 in review - A flashback! ---------------------------------------- EDGE OF MIDNIGHT, formerly running as HQ for CHROMANCE has finally been down for an entire year. According to sysop, POL POT, the board will be put back up running OMNI 128, but one could have his doubts as the board was taken offline in very late 1994 and no one has been any sign of life, what-so- ever, from the board since then. CHROMANCE, however, is still seen advertising for the board, so one can only observe....and hope! Another board that came from the darkness of absolutely no regognition was BLUE GALAXY which was signed on in the fall of 1995 by german group HARDCORE. Evidently, they were not quite pleased with "only" sharing IN LIVING COLOR with MOTIV 8, but also wanted a board that they could call TOTAL- LY their own! -More!- 1995 in review - A flashback! ---------------------------------------- Not half as much disturbance happened on the european board- front, it wasn't however totally quit either.. Swedish FAIRLIGHT-HQ, WAREZ AQUARIUM, still kept its spot as being the most popular board in Sweden. On the side of difference, not much happened, except that FAIRLIGHT decided to share the board with HITMEN as the first sign of winter stroke.. This board has been running for as far back as I can remember, and I'd hate to see it closed...I REALLY would!!! HIGHWAY, CHROMANCE EHQ for approx. 3 years, decided to take them off and sign on ONSLAUGHT. This however did not last very long, and sysop, JOYRIDE, was removed from ON- SLAUGHT. He however still runs his board for NOICE, who've been HQing on it sideways with CHROMANCE, little did any- body know, though.. -More!- 1995 in review - A flashback! ---------------------------------------- Early this year, german board THE MYSTICAL PARADISE, was taken offline due to unknown circumstances. Fortunately, the sysop, PEACEMAKER, decided to put the board back up in the fall of 1995, now running as EHQ for re-build group, HITMEN.. This warms my heart, as this board was always the absolute #1 in Germany when it came to my own personal opinion. Call it licking butt, I call it telling the truth! :-) Besides, anyone who have called it will probably agree, so.....! A bit of trouble on MOUNT OLYMPUS, as the sysop, BIRD, left MOTIV 8, joined PANDORA and returned to MOTIV 8 a few months later. Several formatting attemps was done on this board by a not-so-unknown lamer - We however can not reveal WHO as we lack evidence. The truth, however, WILL come out sooner than you think!.. UNTIL such time, the staff has taken big purcautions regarding the safety of the system! -More!- 1995 in review - A flashback! ---------------------------------------- If a year had to gain a award for being the one where boards in the most unlikely places was opened, I'm sure that 1995 would be the winner..! -:.. In the exact same month, that being September, THREE (!!!) boards was opened in places you wouldn't exactly EXPECT a board to open.. CHROMANCE opened TWO boards in Poland named COUNTY JAIL and OVERDOSE, while ONSLAUGHT went to open a board in TURKEY, named MONSTER, which remains independant although with the support from the rest of ON- SLAUGHT.. ..DON'T GET ME WRONG HERE: ..when I say least expected country to put a board, it's meant with no harm, only I cannot think of having seen TOO many people calling out from Turkey - A few more from Poland, though, but still not QUITE a lot! :-) Things change..!!!-More!- 1995 in review - A flashback! ---------------------------------------- Finally, german board, THE SANITARIUM, went from being HQ for german group, EXCESS, to being european headquaters for the re-build PANDORA - As the life v2 of PANDORA unfortunate- ly last very shortly it was taken off the list again. The future for the board is unknown, however - Word is that the board is offline and will be put back in early 1996. Until then, one can only await an answer.. :-) Late 1995, THE ESCAPADE, European headquarters of much acclaimed german group, ALPHA FLIGHT, was closed momen- tary, as the sysop, XENOX, was sadly busted by the german police. According to himself, the board will be put online again some time, but until now, nothing is certain.. As this just happened this month, more about this can be read in the be- ginning of this chapter! -More!- 1995 in review - A flashback! ---------------------------------------- Fall 1995, Holland's absolute #1 board over the last many years, THE LOST EMPIRE, goes offline, apparently due to the sysop, GUZZLER/SUCCESS+TRC, loosing his interests in the C64. Maybe at one hand, one can hardly blame him as he has been running his board for about 5 years - 2 years for BRUTAL, and then 3 years for SUCCESS (..and ofcourse later SUCCESS+ TRC when birth was given to this co-op in early 1994!).. We wish you the best for the future, Koen...Although you probably won't even be reading this.. :-( Incredibly controversial board 3'RD REICH, Swedish HQ for CENSOR DESIGN was reopened this year by the sysop, ADOLF. According to reliable sources though, this board should be rather unpopular amongst the few callers that still hangs around.. One COULD wonder if it has gotten anything to do with the political messages it sends...MOST LIKELY! -More!- Board numbers update...............................................January 1996 ---------------------------------------- Stateside: ------- Down by Law Onslaught+Domination XXX-XXX-XXXX Dead Zone Onslaught+Vandalism News XXX-XXX-XXXX Evil Island Alpha Flight+Relax XXX-XXX-XXXX Holiday Inn.. Alpha Flight+Relax XXX-XXX-XXXX The Dungeon SCS*TRC+Hitmen+Demonix XXX-XXX-XXXX Dream Park F4CG+AVT+Propaganda XXX-XXX-XXXX In Living Color Motiv 8+Hardcore XXX-XXX-XXXX Blue Galaxy Hardcore XXX-XXX-XXXX Final Genocide Chromance XXX-XXX-XXXX Edge of Midnight Chromance XXX-XXX-XXXX Corr.of Conformity Storm+Driven+Triad XXX-XXX-XXXX Fortress of Doom Atlantis XXX-XXX-XXXX - -- --- ------------------------- --- -- - -More!- Board numbers update...............................................January 1996 ---------------------------------------- Europe: ----- The Escapade Alpha Flight +XX/XXXX-XXXXXX Warez Aquarium Fairlight+Hitmen +XX/XXX-XXXX Mystical Paradise Hitmen +XX/XXXX-XXXXX Mount Olympus Motiv 8+Domination +XX/XXXX-XXXX State of the Art Success+TRC +XX/XXXX-XXXXX Monster Independant +XX/XXXX-XXXXXX Overdose Chromance +XX/XXXX-XXXX County Jail Chromance +XX/XXXX-XXXX Sanitarium Pandora(?) +XX/XXXX-XXXXX The Decadence Independant +XX/XXXX-XXXXX The Studio Triad +XX/XXX-XXXX1 Digital Wizard Palace +XX/XXXX-XXXX Power Engine Atlantis +XX/XXXX-XXXX Highway Noice +XX/XX-XXXXX Board numbers update...............................................January 1996 ---------------------------------------- Europe (continued): ------------- Future Zone Fairlight +XX/X-XXXXXX Fosie Wrath Design +XX/XXXX-XXXX Einstein Motiv 8 (PC) +XX/XXX-XXXXXXX Australia: ------ Fish Bowl Fairlight +XX/XXXX-XXXX - -- --- -------------------------- --- - - Many thanks to SLEDGE/FAIRLIGHT and BIRD/MOTIV 8 for thier help in updating these numbers! - -- --- ------------------------- --- -- - If YOUR board is missing on this list, please get in touch with the editor in charge and inform him!!! - -- --- ------------------------- --- -- - Board numbers update...............................................January 1996 ---------------------------------------- Comments: ------- * THE DUNGEON is currently offline again, due to the sysop, THE ALCHEMIST, not paying his phonebill.. * EDGE OF MIDNIGHT is still offline and HAS been for nearly a year. However, sysop, RUG RAT, promises soon to re-open his board running OMNI 128.. * THE ESCAPADE has been taken online again, after all the trouble that first forced it to go offline for a few weeks. It is up and running again since December 16th. * EINSTEIN is the HQ of the PC-section of MOTIV 8, but has been listed here anyhow as it also offers a massive section for transferring of C64-wares.. -More!- Board numbers update...............................................January 1996 ---------------------------------------- Comments: ------- * As you might have noticed, MONSTER is located in Turkey, and we have cathegorized it as a european board, as we do not know for sure if it is located in the middle eastern part or the european part of Turkey. Until we are corrected, this is the way it will remain! :-) * Pay attention to the new number stated with THE FINAL GENOCIDE, as it was changed from December 23th. * DOWN BY LAW is said to be blacklisted by the AT&T, but a good advice would be to use the alternative area code, that being 609, instead of 203 when dialing. ..until next month!!
monthly releases
--------------------------------------- MONTHLY RELEASES CHRISTMAS EDITION --------------------------------------- Welcome once again to the calculated observations of the first release scene based on the USA boards. As per usual your specialist Jazzcat/Onslaught presents the month of December from the 1st to the 25th. Apologies for groups releasing after this time period but within the December period. The points for these releases will be included in the next issue of The Pulse magazine. Major boards counted this edition: Deadzone X-XXX-XXX-XXXX Onslaught Ushq The Evil Island X-XXX-XXX-XXXX Alphaflight Ushq Dreampark X-XXX-XXX-XXXX Avt + F4cg Whq Down By Law X-XXX/XXX-XXXX Onslaught Whq Holiday Inn Cambodia X-XXX-XXX-XXXX Alphaflight Whq Active: (Finland) Points: 0.3 --------------------------------------- Active made an appearance once again on the boards with Acinna Prv (0.3) from Fairylight Designs. Including quite a nice crack intro. --------------------------------------- Alphaflight: (Ger,Usa,Uk,Pol,Hol) Points: 0.6 --------------------------------------- The old Alphaflight 1970 provided yet again this Christmas with GODOT 2 1995 (0.0) a utlility. Towards the end of the time period they released two previews, namely IDUNA PRV (0.2) and RED TWENTY PRV (0.4) Not the usual amount of releases one would expect from this veteran. --------------------------------------- F4cg: (Bel,Ger,Usa,Italy) Points: 0.8 --------------------------------------- Only THE PINZ PRV (0.8) was released by them. Avantgarde: (Ger,Uk,Swi,Usa,Pol) Points: 1.6 --------------------------------------- Not that much this Christmas from Avantgard, but some nice previews such as LORD MC SUN PRV (0.8) from Cosmos Designs. After this came THE PINZ PRV (0.8) from The Lost Generation released with F4cg. --------------------------------------- Hitmen: (Ger,Swe) Points: 5.3 --------------------------------------- The sole ware released by this active German based fixing team was CROSS IT 2 (5.3) from Direct Design which was also ntsc/pal fixed. --------------------------------------- Laxity: (Ger) Points: 0.1 --------------------------------------- Only a small release this month with W-COMMANDER PRV (0.1) Motiv 8: (Den,Usa,Nor,Ger) Points: 2.6 --------------------------------------- The Danish based team started the Christmas month with BRICK WALL PRV (0.3) from Di-lite Design. After this came a tool called WRAPTOR V1.2 (0.0) from Softdisk Publishing. To end the month came BOUNCER (2.3) from No Gamas released on pal. --------------------------------------- Onslaught: (Aust,Ger,Hun,Den,Usa) Points: 11.5 --------------------------------------- This active group provided the scene with their normal flood of wares starting with QUOTA (5.6) from Ebes and ntsc/pal fixed. After this came SPACE ARENA 2 (2.2) already running ntsc/pal. Then shortly after came BASTARD PRV (0.3) from Intermezzo. Soon to follow was ACTIONAUT 2 (3.4) from Softdisk publishing, already running ntsc/pal. To end the month came SWORD OF HONOUR (0.0) ntsc fixed!!! Special mention this month would be the great release of the ntsc/pal version of SWORD OF HONOUR from Onslaught. Even though only a couple of weeks passed the six month deadline a still quality release that deserves special mention. Because certain groups may hold back to the final days of the December period one may see few wares released. The remainder wares released this month will be combined in the next editon of The Pulse magazine. Lets examine the Christmas of 1995 release lists.. --------------------------------------- + The December Charts + --------------------------------------- Pos: Group: Points: Releases: #1 Onslaught 11.5 5 #2 Hitmen 5.6 1 #3 Motiv 8 2.6 3 #4 Avantgarde 1.6 2 #5 F4cg 0.8 1 #6 Alphaflight 0.6 3 #7 Active 0.3 1 #8 Xenon 0.2 1 #9 Laxity 0.1 1 --------------------------------------- This month Xenon also released Misfortune Prv V3, which only recieved minimal points. Because of the few releases, the Ntsc market was kept quite. But ONSLAUGHT and HITMEN shared number one with 5.6 points to Onslaught and 5.3 for Hitmen. If you find any problems contact me immediately at: Jazzcat/Onslaught XX XXXXX XXXXXX XX XXXXXX, XXXX XXXXXXXX, XXXXXXXXX. Vmb: +XX-XXXXXXXXX Vmb: X-XXX-XXX-XXXX Internet: jazzcat vision.net.au Hope you all enjoyed this Christmas list of The Pulse magazine and have a merry christmas. Best Regards; Jazzcat/ONSLAUGHT
yearly releases 1
--------------------------------------- + The Yearly Releases + --------------------------------------- Performed by Jazzcat of Onslaught Welcome to the special report on the releases of 1995. Informations of the first releases are gathered in a yearly format and then compiled into an overall chart form. Over the year many controversial situations have taken place on the American boards, here we replay the years action. This should be the most correct view of 1995, and may be used by other editors to use as reference. The usual monthly release regulations apply here, please check last issue for informations. Best regards; Jazzcat/ONSLAUGHT Group: ACTIVE POINTS: 3.9 Title: Points: Comments: Funball 3.6 Pal only Acinna Pv 0.3 -- --------------------------------------- Group: ACCURACY POINTS: 1.1 Title: Points: Comments: Shoot Pv 0.2 -- Superball Pv 0.1 -- Flagmania Pv 0.2 -- Pieces Pv 0.2 -- Master Tetris Pv 0.4 -- --------------------------------------- Group: ALPHAFLIGHT POINTS: 96.2 Title: Points: Comments: Iketa 4.7 Ntsc fixed Cross & Circles Pv 0.4 -- Swirl Pv 0.6 -- Title: Points: Comments: Trailrunner Pv 0.3 -- Mastermind 3.3 Ntsc/Pal S.Mario's Escape 4.1 Ntsc fixed Pay day 3.3 Ntsc fixed Orbits 4.6 Ntsc fixed PacBall 4.4 Ntsc fixed D.Format 0.0 Utility Compare 2 4.3 Ntsc fixed Complex 4.5 Ntsc fixed Memologie/Motiv 8 4.4 Ntsc fixed Zipper Collection 2 0.0 Utility Pro-Does Pv 0.0 * Klepkomania Pv -5 Re-release Roll Over 3.5 Ntsc/Pal Darkstar 4.6 Ntsc/Pal + Trans. Cyberball 100% 2.3 Ntsc/Pal Bad Balls 3.2 Ntsc fixed Title: Points: Comments: Spook 100% 3.6 Ntsc fixed Darkest Road 2 0.0 Text Adventure Geometric 2 3.5 Ntsc fixed Artris 4.8 Ntsc fixed Catch It Pv 0.3 -- Black It 4.2 Ntsc fixed Crosses & Circles 4.2 Ntsc fixed Party Quest 4.5 Ntsc fixed+trans. Colonial Trader Pv v2 0.8 -- Hangman 3.1 Ntsc fixed Slaterman -5 Re-release Dream Pv v2 0.2 -- Twin Balls Pv v2 0.4 -- Super Pac Twins Pv -5 Re-release Mc Rat 4.6 Ntsc fixed Zinj Complex 4.3 Ntsc fixed Sha-Jongg 3.3 Ntsc/Pal+trans. Title: Points: Comments: Slaterman 0.0 Ntsc fixed Fastball 3.2 Ntsc/Pal Pinfaball 4.3 Ntsc fixed Dioroid 100% 4.3 Ntsc fixed Battle of Thurn 4.4 Ntsc fixed+trans. Colonial Trader 100% 4.7 Ntsc fixed Ballz Prv 0.6 Ntsc fixed Godot '1995 0.0 -- Iduna 2 Pv 0.2 -- Red Twenty Pv 0.4 -- --------------------------------------- Group ATLANTIS Points: 6.1 Title: Points: Comments: Black Heart Pv 0.7 -- StarBlast Pv 0.3 -- Colonial Trader Pv 0.6 -- Title: Points: Comments: Nonsense/Avt 4.5 Ntsc fixed Starscaper Pv 0.4 -- Cf Adventure Pv 0.4 -- --------------------------------------- Group: AVANTGARDE Points: 158.3 Title: Points: Comments: Blitz 2000/Talent 5.6 Ntsc fixed Motley Tetris 3.8 Pal only Tronic Force/Empire 4.4 Ntsc fixed Heavenbound 100% 3.8 Pal only Kitron v2/Demonix 4.6 Ntsc fixed Spherebrain Pv 0.5 -- Body blow Pv 0.5 -- Gangster 3.4 Ntsc/Pal Army Day 3.5 Ntsc/Pal Ghosttown/Empire 5.7 Ntsc fixed Ashido 4.4 Ntsc fixed Title: Points: Comments: Time Traveller 4.3 Ntsc fixed Artris Pv 0.7 -- Darkest Road 0.0 Ntsc/Pal Deadline 4.6 Ntsc fixed Minesweeper/Afl 2.6 Ntsc/Pal Triss 4.3 Ntsc fixed Mean Cars/F4cg 4.4 Ntsc fixed Chicken 3.4 Pal only Bombi 4.6 Ntsc fixed The House Pv 0.8 -- Zone of darkness Pv 0.8 -- Koshimo Pv V2 0.8 -- Square Scape 2 3.2 Ntsc/Pal Walkerz Pv 0.8 -- Flummi's World 100% 6.7 Ntsc fixed+trans. Pozitronic 3.5 Ntsc fixed Pra-se 3.4 Ntsc fixed Title: Points: Comments: Oracle 3 Pv 0.3 -- The House 100% 4.8 Ntsc fixed+trans. Nonsense/Atl 4.5 Ntsc fixed Capture 4.4 Ntsc fixed Guesser 2.4 Ntsc fixed Ikkiuchi 100% 3.6 Ntsc fixed Twin Balls Pv 0.4 -- Capture 2 Pv 0.3 -- Mystery 100% 3.3 Ntsc fixed Walkerz 100% 4.8 Ntsc fixed Relax -5 Re-release Mortal Dogfight Pv 0.5 -- Silva Pod/Hc 4.7 Ntsc fixed Colouration 4.2 Ntsc fixed Reaxion Pv 0.3 -- Dungeon Warriors 4.5 Ntsc fixed Numm 4.4 Ntsc fixed Title: Points: Comments: Morfix 4.3 Ntsc fixed Cubic Pv 0.4 -- Custer Pv 0.3 -- M.Valdgira 2/F4cg 3.8 Pal only The worm/F4cg 4.3 Ntsc fixed Spherebrain 4.5 Ntsc fixed Laced Tiles 5.7 Ntsc fixed B.Of Thurn/F4cg -2.5 Re-release Wonky Worms/F4cg 4.4 Ntsc fixed Lord Mc Sun Pv 0.8 -- The Pinz Pv/F4cg 0.8 -- --------------------------------------- Group: CHROMANCE Points: 66.8 Title: Points: Comments: Spaceball Pv 0.4 -- Go! Pv 0.4 -- Title: Points: Comments: Black & White 4.5 Ntsc fixed Memory 2 Pv 0.3 -- Earth 3 Pv V2 0.7 -- Longlife Pv 0.9 -- Risk 3.4 Ntsc fixed Stars & Rings -5 Re-release Memory 2 4.2 Ntsc fixed Tetrisack 4.5 Ntsc fixed Virtrus Pv 0.2 -- Fifth Ball 3.3 Ntsc fixed Abnormal Faction 4.3 Ntsc fixed Laced Tiles Pv 0.7 -- Break It 100% 2.2 Ntsc fixed Brain Disase 2 4.4 Ntsc fixed Angel of Hell 6.2 Ntsc fixed+trans. Video Meanies 3.2 Ntsc fixed Dungeon Master Pv 0.4 -- Title: Points: Comments: Dream Pv 0.2 -- Recog Nice Pv 0.1 -- Cybershot Pv 0.3 -- Fliptris Pv 0.6 -- Game Art v1.95 0.0 Utility Cola Quest Pv V2 0.5 -- Nuts/Scs*Trc 3.4 Ntsc fixed Btlc V1.2x 0.0 Utility Techno Dream Pv -5 Re-release D.strip poker Pv V2 0.2 -- Trooze Pv V2 0.5 -- Megabrain Pv 0.2 -- Memory 4.4 Ntsc fixed Speed 3.2 Ntsc fixed Lucky Egg 4.6 Ntsc fixed Minesaper Pv 0.3 -- Doris 2 Pv 0.4 -- Title: Points: Contents: Bombmania Pv 0.5 -- Bouncy balls Pv V2 0.8 -- Flare 3.2 Ntsc fixed Dmc 5.1 0.0 Utility Mci Editor V1 0.0 Utility Burago Rally 5.5 Ntsc fixed+trans.&fix file Ace Pro 4.2 Ntsc fixed --------------------------------------- Group: DYTEC Points: 0.0 Title: Points: Contents: Hanseat 0.0 Untranslated/Pal --------------------------------------- Group: F4CG Points: 77.1 Title: Points: Contents: Melee 0.0 Compiled basic Agent Uop 2.6 Pal only Title: Points: Comments: Flummi's World Pv 0.8 -- Mean Cars/Avt 4.4 Ntsc fixed Dinox 3.4 Pal only Leppard Pv 0.6 -- Pacifica Pv 0.4 -- Bouncy balls Pv 0.7 -- Magic ball 2.2 Pal only Shaman Pv 0.7 -- Doom Pv 0.7 -- Deadline Pv 0.6 -- Arcade pilot 3.5 Pal only Worm Pv 0.4 -- Jumpball 3.4 Ntsc/Pal Minefield 4.4 Ntsc fixed Hyper cars Pv 0.3 -- Klepkomania Pv 0.4 -- Mystery Pv 0.4 -- Title: Points: Comments: Omnibus 2.2 Ntsc/Pal Abc-puzzle 2.2 Ntsc/Pal Castle 4.5 Ntsc/Pal Soko ban Pv 0.2 -- Portal Pv 0.5 -- Kolko 2.3 Ntsc/Pal Saper Pv 0.4 -- Monstrum 5.5 Ntsc fixed Deadly Crystal 2.2 Ntsc/Pal Lazertech 3.2 Ntsc/Pal Pluff Pv 0.6 -- Lost Pv 0.2 -- Bodega Ejnar Pv 0.3 -- Trener 0.0 Basic Business man 2.1 Ntsc/Pal Duomato 3.1 Ntsc/Pal Crazy Mc 3.2 Ntsc/Pal Title: Points: Comments: Leppard 100% 3.6 Ntsc fixed Lo.the universe 3.8 Ntsc/Pal+American Ver. Draz Paint V1.6 0.0 Utility Future World Pv 0.8 -- Core Wars Pro 4.3 Ntsc fixed Ballz Pv 0.0 * M.Valdgira 2/Avt 3.8 Pal only The Worm/Avt 4.3 Ntsc fixed B.of Thurn/Avt -2.5 Re-release Wonky Worms/Avt 4.4 Ntsc fixed --------------------------------------- Group: FORTRESS Points: 0.2 Title: Points: Comments: S.p.i.x Pv 0.2 -- --------------------------------------- Group: HARDCORE Points: 41.7 Title: Points: Comments: Moppel.t.n Pv 0.4 -- Mushroom Torture Pv 0.7 -- Fred's In Trouble -5 Re-release Harry Pv V2 0.8 -- Mizmo Terran Pv 0.5 -- Riddles & Stones 4.7 Ntsc/Pal+Trans. Misfortune Pv V2/Ons 0.8 -- Castor/Ons 4.4 Ntsc fixed Modem Flaghunt/Ons 3.5 Ntsc/Pal Telynr/Ons 0.0 Basic Besieged/Ons 3.3 Ntsc/Pal Mortrox/Ons 3.5 Ntsc/Pal Trio/Ons 0.0 Basic Firebug/Ons 3.3 Ntsc/Pal Dmc 4.0 Pro/Ons 0.0 Utility Longlife/Ons 8.9 Ntsc fixed+trans. Title: Points: Comments: R.Bomb Pv/Ons 0.4 -- Frog fanny/Ons 0.0 Basic Twin Terrors Pv/Ons 0.5 -- M.Thrustaball/Ons 3.8 Ntsc/Pal Remember Pv/Ons 0.5 -- M.i.w. Pv/Ons 0.4 -- Bilbo Pv/Ons 0.5 -- Silva Pod Pv/Ons 0.4 -- D.Strip Poker Pv/Ons 0.2 -- The Evil Prince/Ons 4.8 Ntsc/Pal&fix file Trooze Pv 0.4 -- --------------------------------------- Group: HITMEN Points: 12.6 Title: Points: Comments: Cannon craze Pv 0.4 -- Cross it 2 Pv 0.4 -- Shatterlands/Ons 5.5 Ntsc fixed itle: Points: Comments: Thc Bros Pv 0.3 -- Alioth Pv 0.5 -- Ake Pv 0.2 -- Cross it 2 5.3 Ntsc fixed --------------------------------------- Group: LAXITY Points: 0.3 Title: Points: Comments: Blockbuster Pv 0.1 -- W-Commander Pv 0.2 -- --------------------------------------- Continued in the next chapter.. Jazzcat/ONSLAUGHT
yearly releases 2
Group: MOTIV 8 Points: 33.3 Title: Points: Comments: Speed Pv 0.4 -- System 3 4.4 Ntsc fixed Speedball 3.4 Ntsc fixed Cyclia Pv 0.3 -- Compare 2 Pv 0.3 -- Field runner Pv 0.2 -- I.C.O.soccer 0.0 Ntsc/Pal Dystopia 4.3 Ntsc fixed Rotation craze 3.4 Ntsc/Pal S'words 0.0 Basic Aces up 0.0 Basic Memologie/Afl 4.4 Ntsc fixed Avoid em Pv 0.4 -- Oops Pv 0.3 -- Skyt Pv 0.3 -- Bouncy Pv 0.2 -- Title: Points: Comments: Oops Prv V2 0.4 -- Minitron 2.1 Ntsc/Pal Wonky worms Pv 0.2 -- Matrix Crown 0.0 Ntsc/Pal Temporal 0.0 Basic Mean Mines Pv 0.3 -- Pro.Speedway M. 0.0 Basic Puzzle Rage 0.0 Basic Quiz Master 0.0 Basic Collins 0.0 Basic Store house 0.0 Basic Cryptoquad 0.0 Basic Damsels In.D 0.0 Basic Jigstar 0.0 Basic Numm -5 Re-release Final Conquest 3.3 Ntsc/Pal Skyt/Rpk 3.1 Ntsc fixed Title: Points: Comments: Timebomb 0.0 Ntsc/Pal Solitaire 3.2 Ntsc/Pal I.I.Space Pv 0.3 -- Tric Trac Pv 0.4 -- Brick wall Pv 0.3 -- Wraptor v1.2 0.0 Utility Bouncer 2.3 Pal Only --------------------------------------- Group: NEMESIS Points: -5 Title: Points: Comments: Duck Park -5 Re-release --------------------------------------- Group: ONSLAUGHT Points: 95.6 Title: Points: Comments: Genocide Pv 0.3 -- Cyberwing Pv 0.7 -- Title: Points: Comments: Flashback Pv 0.2 -- Ice Tea Pv 0.6 -- S.Pac Twins Pv 0.4 -- Amnesia/Hitmen 5.5 Ntsc fixed S.lands/Hitmen 5.5 Ntsc fixed Cronic t.b Pv V2 0.4 -- In-Zane Pv 0.5 -- Fred's In Trouble 5.7 Ntsc fixed Colora 2 100% 4.4 Ntsc fixed Defensive Pv 0.8 Ntsc fixed Baffle Pv 0.3 -- Ograton 2 3.2 Ntsc/Pal M.I.T Monastery 0.0 Ntsc/Pal Dionysus 3 Pv 0.4 -- Superball 4.2 Ntsc fixed Twin Terrors 5.6 Ntsc fixed Tuc Pv 0.3 -- Title: Points: Comments: Harry Pv V2/Hc 0.8 -- M.Terran Pv/Hc 0.5 -- M.T Pv V2/Hc 0.8 -- Castor/Hc 4.4 Ntsc fixed M.Flaghunt/Hc 3.5 Ntsc/Pal Telynr/Hc 0.0 Basic Trio/Hc 0.0 Ntsc/Pal Besieged/Hc 3.3 Ntsc/Pal Frog fanny/Hc 0.0 Basic Mortrox/Hc 3.5 Ntsc/Pal Bolo 2 Pv 0.6 -- Twin Terrors Pv/Hc 0.5 -- M,thrustaball/Hc 3.8 Ntsc/Pal Fire bug/Hc 3.3 Ntsc/Pal Remember Pv/Hc 0.5 -- M.I.W.land Pv/Hc 0.4 -- Bilbo Pv/Hc 0.5 -- Title: Points: Comments: SilvaPod Pv/Hc 0.4 -- D.S.Poker Pv/Hc 0.2 -- The Evil Prince/Hc 4.8 Ntsc/Pal&fix file Warflame 3.6 Ntsc/Pal Dmc 4.0 Pro 0.0 Utility Longlife 8.9 Ntsc fixed&trans. R.Bomb Pv/Hc 0.4 -- Trooze Pv/Hc 0.4 -- Quota 5.6 Ntsc fixed Space Arena 2 2.2 Ntsc/Pal Bastard Pv 0.3 -- Actionaut 2 3.4 Ntsc/Pal Sword Of Honour 0.0 Ntsc fixed,* -------------------------------------- (more) Group: PALACE Points:-4.1 Title: Points: Comments: Misfired Pv 0.9 -- Latent Fusion -5 Re-release --------------------------------------- Group: PANDORA Points: -1.2 Title: Points: Comments: Tanis Pv 0.4 -- Thorion 2 3.4 Pal only Football manager 0.0 Basic Tile Revenge -5 Re-release --------------------------------------- Group: SUCCESS * TRC Points: Title: Points: Comments: Nocturno 4.5 Ntsc fixed R.balls 4.3 Ntsc fixed Geometric 2 Pv 0.5 -- Metallic Legend 3.6 Pal only Title: Points: Comments: Fussball Pv 0.6 -- Megaforce 4.3 Ntsc fixed Duel 4.3 Ntsc fixed Combination 3.4 Ntsc fixed Coldiarius 5.5 Ntsc fixed Logic Pv 0.4 -- Fruitmania 3.7 Ntsc fixed Tim tris 101% 4.7 Ntsc fixed Erotica Pv 0.4 -- Vision Pv 0.7 -- Sonny Pv 0.7 -- Black Quiz 5.7 Ntsc fixed+trans. Magazine/Dmx 4.4 Ntsc fixed Base Attack Pv 0.4 -- Watch it Pv 0.3 -- Castle Pv 0.8 -- Brave Pv 0.5 -- Title: Points: Comments: Shaman 4.8 Ntsc fixed Logic 4.4 Ntsc fixed T.terrors Pv V2 0.7 -- Fastball Pv 0.2 -- Shopping AG Pv 0.0 Basic Magic formula Pv 0.7 -- Funduel/Hitmen 4.2 -- Bombel Pv 0.2 -- Celtix Pv 0.7 -- Mayhem Pv 0.3 -- Pyramid Pv 0.3 -- Little duck Pv 0.2 -- Colony Pv 0.7 -- Doris 5.4 Ntsc fixed Roloid 3.2 Ntsc/Pal Lotti 3.2 Ntsc/Pal Westbam 4.2 Ntsc fixed Title: Points: Comments: Invertus Pv 0.2 -- Brix Pv 0.4 -- Nitro Pv 0.2 -- The cross Pv 0.2 -- Pumpkin Pv 0.4 -- Erotica 5.7 Ntsc fixed Speedy Slug 3.7 Pal Only Dropper 4.3 Ntsc fixed Las Vegas Casino 4.6 Ntsc fixed Detector Pv 0.3 -- M.bitmap Watcher 0.0 Utility Confusion Quest 0.0 Ntsc/Pal Vari/Hitmen 4.6 Ntsc fixed --------------------------------------- (more) Group: TALENT Points: 11.3 Title: Points: Comments: Energy Manager 5.7 Ntsc fixed+trans. Blitz 2000/Avt 5.6 Ntsc fixed --------------------------------------- Group: TRSI Points: 1.2 Title: Points: Comments: Cola Quest Pv 0.5 -- No name Pv 0.7 -- --------------------------------------- Group: XENON Points: 6.7 Title: Points: Comments: Hysteria/S*t 4.3 Ntsc fixed Lingo Pv 0.6 -- Dangerball Pv 0.2 -- Raz Pv 0.4 -- Lost Maze Pv 0.5 -- Alien War Pv 0.3 -- Title: Points: Comments: Westbam Pv 0.2 -- Misfortune Pv V3 0.2 -- --------------------------------------- Additional Notes: ----------- Accept were not included due to their re-releases of: Latent fusion,Spook,Slaterman and Bomberman, so must not be considered a reliable first release/crack group. Sword Of Honour (ntsc fixed) from Onslaught does not recieve points as its only just outside the 6 month time period, a special congratulations to their fixer for the hard fixing job. Pro-Does Pv from Alphaflight was later found to be a demo part so points were not give for this release. Ballz Pv from F4cg doesn't recieve points due to it being a earlier preview than the one released by Alphaflight, they do not recieve minus points because they proved the Afl version was a preview version also. The year of 1995 has seen the return of some older groups like Hitmen and Trsi who have provided some releases with other new groups like Onslaught and Hardcore. Older groups like Chromance and Success*Trc have provided yet again for the scene along with F4cg and Avantgarde. Denmark based group, Motiv 8 show much activity, especially with Internet support. Previews released: 114 Full games released: 164 Over to the YEARLY CHARTS of 1995.. --------------------------------------- + The Yearly Charts + --------------------------------------- Pos: Group: Points: #1 Avantgarde 158.3 #2 Success * Trc 111.7 #3 Alphaflight 96.2 #4 Onslaught 95.6 #5 F4cg 77.1 #6 Chromance 66.8 #7 Hardcore 41.7 #8 Motiv 8 33.3 #9 Hitmen 12.6 #10 Talent 11.3 #11 Xenon 6.7 #12 Atlantis 6.1 #13 Active 3.9 #14 Trsi 1.2 Pos: Group: Points: #15 Accuracy 1.1 #16 Laxity 0.3 #17 Fortress 0.2 -------------------------------------- As you can see 17 groups qualified this year with over 200 releases. Next comes the fixing charts, the American scene has declined drastically over the last year, with only some fixes from Demonix and Empire. The Ntsc fixing market is at this stage completely dominated by the european fixers. Lets examine the YEARLY FIXING CHARTS of 1995. --------------------------------------- + Ntsc fixing Charts 1995 + --------------------------------------- Pos: Group: Points: #1 Avantgarde 109 #2 Alphaflight 86.6 #3 Chromance 62.1 #4 Success * Trc 56.7 #5 Onslaught 38.8 #6 Hitmen 19.9 #7 Motiv 8 16.5 #8 Empire 5.7 #9 Demonix 4.4 Hardcore 4.4 We hope you enjoy this years release list and enjoy the Christmas holidays.. On behalf of The Pulse magazine and all of Onslaught.. Happy New Years; Jazzcat/ONSLAUGHT
satirica
+ SATIRICA - THE AUTOPSY OF THE SCENE + -------------------------------------------------------------- Welcome back to the domains of SATIRICA. We take pride in basing out stories on lies and rumours. This means, if there is something contriversial being spread around about you - feel safe, that you will be able to read about it here, along with the rest of the world. Since the last edition, a lot of people have been sending us letters and post-cards, as well as notes through the internet. To those two took the time to write, we would just like to say "The same to YOU!". REGARDING SATIRICA, The stories included in SATIRICA are pure fiction, all of which are based on a satiric state of mind. We do not want to offend anyone, but rather pass on a smile in these trying times. We hope you will enjoy the read. General Editor, DUKE. SATIRICA PREDICTING PARTY EVENTS.. -------------------------------------------------------------- The infamous PARTY 5 is just around the corner, at least when writing SATIRICA. But not being able to report live from the party itself, we invited a fortune-teller with her crystal ball, who will now present us with some of her suggestions, as to what would happen on the major computer event. BOD was supposed to make a surprise visit to the PARTY, but ended up at a farm in Northern Denmark. Apparently he had no clue it was not a C64 party taking place at the stable, till the farmer convinced him the pigs were not LEGEND members in the midst of cracking some food. BOD was releaved, and chanted - "Ah, so that's why I couldn't shove my disks into that moving pink disk-drive!!". - CONTINUED.. JCH also announced a surprise visit, although a somewhat odd one. According to the fortune-teller, JCH seized the speaker-room for the party hall, and played some of his less popular tunes all night. When the police finally forced the door to the speaker-room, they were able to disarm JCH of his music-disks. "I'll be back" chanted JCH while laughing hysterical. Before he was dragged into the police-car, JCH managed to hollow "Speaker-room? I don't need no stinkin' speaker-room" to the appauled crowd watching. We regret not having more futuristic views for you, as HITMEN members smashed the fortune-tellers crystal ball. CURLIN stated "No one is gonna predict what I am gonna break at the party, let it be a surprise to everyone". NEW YEAR RESOLUTIONS.. -------------------------------------------------------------- The most inactive celebraty in the C64 scene, CROSSBOW of CREST, released a brand new book for the holiday people to enjoy. "This book is about my expectations for the new year, and also features my new year resolutions" stated CROSSBOW to INACTIVE-LIFE-MAGAZINE. Although the book appears to be rather short - begins at page 230 and ends at page 231, the public seems to enjoy it immensely. Especially BOD of TALENT has voiced his enthusiastic opinion about the book. The book, which had other resolutions, such as - drink more beers, skip school more often, avoid cleaning your room and spend more money, is available in all stores now. "Go buy it, but be careful on abusing your energy" stated CROSSBOW! * Meanwhile at the house of BIRD/MOTIV 8 "I feel an EARTHSHAKE coming on!". THE ALCHEMIST IN A BAD CIRCLE.. -------------------------------------------------------------- The American sysop of THE DUNGEON, THE ALCHEMIST, appears to be having severe problems with keeping his board online. He recently suffered problems, with a terrorist - who was later revealed to be DEFF - kept his board-line busy over a period of 10 days. "I just know DEFF did it to get DREAM- PARK more callers" stated THE ALCHEMIST to SCENE RADIO last week, while complimenting a picture of himself on the cover of STRANGE BOARDS. But with the recent problems over with, THE ALCHEMIST ran into new difficulties. Apparently he neglected to pay his DONUT fee, and therefore his line was cut instantly. "The Donut people are very powerful. They can cut your phone-line or even let the air out of your bicycle tyres!!" stated a shocked sysop. But things are on the way back into order for the celebrated sysop, who was seen outside MADONNA's house last week, with a sign stating - "Will compliment your acting for money!!!". BOD PLAYS CHRISTMAS ELF.. -------------------------------------------------------------- The infamous royal member in the scene, BOD of TALENT, announced the release of a brand new movie. This will be the second major picture to hit the cinema this Christmas, starring the controversial actor and editor of the column - Balled and Unshaved, featured weekly in NO-LOGIC-MAG. This latest blockbuster of a movie, will be called "In the name of Christmas", which according to BOD, will feature him as the lead character, playing an undercover Elf, assigned to hand out gift-wraped bombs to unpopular international personalities, like SADDAM HUSSEIN and others. The movie is expected to appear at your local cinema some time soon, but according to BOD, since it is a secret service movie, no one will know when it will show. "You will be going to see a different movie, but then it will be my movie showing instead" stated BOD proudly! THE PARTY Dos and don'ts.. -------------------------------------------------------------- - DO pay the entrance fee for the party. DON'T use all your money on beer at the local pub, before entering the party! - DO plan to meet at a less crowded place at the Party. DON'T stand on a table in the middle of the hall, and shout for your friends! - DO keep your hostility towards the PC and AMIGA, to prove your loyalty to the C64. DON'T stand on the big stage shouting out your hostility! - DO use the pay phone to call home. DON'T use the pay phone to call boards! - CONTINUED.. - DO enter a demo into the competition. DON'T enter a disk-note into the competition! - DO clap your hands in recognition of the demos at the demo- competition. DON'T shout "Buuh, next" at the demos! - DO use the sleeping hall to get some sleep. DON'T use it to store your passed out drunken friends! - DO give the arrangers compliments after the party. DON'T give the arrangers the bird after the party! * Meanwhile at the house of SUICIDE/AVANTGARDE "Why I am in AVANTGARDE is a big QUESTION MARK!". AMERICAN BOARDS IN CRITICAL STATE.. -------------------------------------------------------------- A tramatic experience happened to the Danish swapper, JASON of ONSLAUGHT, who was seen calling the American boards for the very first time. He explained to "Psycho Boards" how it was a very frightening experience - "There was no people in sight, I almost had a nervous break-down". JASON, who suffers from claustrofobia, had never been vitness to anything similar. "I normally only get claustrophobic when I am in open spaces, which is what puzzles me" stated JASON, who will concentrate on calling Danish boards instead. "At least I know there is someone around there, instead of some deranged sysop creating an atmosphere by playing the role of 60 different people on the board!". SKATER EXPLAINS SHOCK DEATH.. -------------------------------------------------------------- The guest of PROFILE in the New Years Edition, SKATER, revealed in an exclusive interview, the reasons for deciding to stop editing the infamous magazine, SHOCK. Apparently he had problems with collecting the neccessary contributions for the editions, and due to this, he remember once having to interview a local swapper - simply because famous people within the scene, has a tendency of not doing interviews for magazins in time. "I recollect a guest I had on a few years ago, and I just felt for me personally, that I had hit rock-bottom" stated SKATER to PROFILE, and showed us part of the controversial interview. - <S> SKATER <L> MR. LAMER (Local Swapper) -------------------------------------------------------------- <S> So when you have to send something for someone, you just copy a disk and send it to him? <L> Yeah! <S> Well, eh. Did anything funny ever happen while doing that? <L> Once, but it is too long ago to remember! <S> Eh.. (pause).. All right, we will be back with another guest next month. More with later! * Meanwhile at the house of CROSSFIRE/MOTIV 8 "I'm getting old, and old means slippery memory (and something else!). So don't quote me on that!". - (ed. DONE) JOIN OUR GROUP - AND WE WILL KICK YOU.. -------------------------------------------------------------- Ladies and Gentlemen, gather around the family, as it is once again time for "Join our group - and we will kick you". As always, it will be hosted by HAIN - celebrated group joiner from the 90's. We start off with a tie between AVANTGARDE and ONSLAUGHT, it appears to be very close. But wait a minute, ONSLAUGHT has just signed on 4 members - what a magnificent move. Now we are waiting for the next move by AVANTGARDE, and it appears they have found a solution - DEFF has recovered 6 famous sceners from the mid 80's, and AVANTGARDE are ahead. But the race is still quite close, and ONSLAUGHT is trying to figure out their next move. Oh my god, latest news just in - F4CG has let 9 inactive SNES dudes into their group, making - CONTINUED.. them the front-runner. But what is this? I just heard ONSLAUGHT accidentally kicked 3 members, and nobody seems to know the reason - not even ONSLAUGHT. What will happen next, this is too exciting. While waiting, we have heard a rumour, that AVANTGARDE is planning a co-operation with SCS*TRC, MOTIV 8 and FAIRLIGHT - and should they succeed in making this splendid move, they will undoubtedly become the biggest group in the scene. But I am afraid we have run out of time, but before I go, I would just like to answer BOD's question, and say - No, a one-man group cannot be considered a strong candidate for the biggest group award of 1995. Till next time, I am HAIN - CAN I JOIN YOUR GROUP - of F4CG. NEXT MONTH EXCLUSIVE TO SATIRICA.. -------------------------------------------------------------- - SATIRICA uncovers the stupidest episodes of 1995! - BOD claims he is not a man, but a cyborg. - THE PARTY reports. Who barfed and who drank light beer. - Celebration at the SATIRICA editorial. "CNN finally accepted us to feature in their daily program". - Movies of 1995. WATERWORLD starring JAZZCAT a true front-runner. See him, as he tries to escape the Tasmanian island to appear at THE PARTY 5. All this - AND MORE - in the next edition of SATIRICA! Can it possibly get any stupider than this?
scene illustrated
+ SCENE ILLUSTRATED - DEBATE AND INFORMATION + -------------------------------------- Welcome to SCENE ILLUSTRATED, our debate and information section with guaranteed entertainment. As always, your host is General Editor, DUKE. This is what is in store for you. SCENE ILLUSTRATED will give you the best of news, debate and scene information on a monthly basis. We will keep your blood boiling with the profound SPECIAL ASSIGNMENT topics. In addition to our debates, we offer independent articles written by various sceners about various issues. We will also keep your knowledge about scene history intact, with the MONTHLY TIMELINE - see if you remember the happenings. If you have any sorts of information suitable for a larger audience or an article with a scene-related topic, please send it to us before the 28th of January. But first, we bring you this months OPINION-POLLS! + THE SCENE ILLUSTRATED OPINION POLLS + ------------------------------- OPINION POLL # 1 ------------ The year of 1996 has already begun. What do you plan on contributing with to make it a better C64 year? 1. I plan on doing nothing - I am bored with this. 2. I will continue on the same path, doing what I have time and need for. Nothing special because it is 1996! 3. Oh yes, I plan on going double-up on my activities, and try to get the best out of the scene. 4. Argh.. I am already tired from my activities in 1995, I plan on taking a break on the heavy activities in 1996! OPINION POLL # 2 ------------ The quality of the magazine charts have been questioned by several magazine editors. What is your opinion about the general voted charts, in today's magazines? 1. I never read the charts. I have no interest in them! 2. I think they are as they should be. People can vote for whoever they please, and I will accept it with a happy face! 3. The voters should keep track of the new groups and releases, instead of constantly voting for dead groups and people. It is time we do something to restore the credibility of our charts! 4. I love the charts - I vote like the charts are! OPINION POLL # 3 ------------ There has been a lot of debate whether magazines from the past, such as SHOCK, MAMBA and ELITE should be inferior to those of today. What is your opinion? 1. I never read magazines! 2. I think today's magazines have worked up a standard, that is much higher than that of the former greats. 3. We will never see the same quality as in the beginning of the 1990's. Back then the mags were great! Today they are not as good! 4. I think the standard has been constant, which means the mags of today are equal in quality as back then. THE PARTY (V) REPORT SCENE ILLUSTRATED -------------------------------------------------------------- This edition of THE PULSE was released at the world renouned PARTY in Denmark. This party is the 5th in a long line of successful gatherings. This one was no different, and it brought people together once again, to share their common interest - Computing! In this event, we will bring you a LIVE report on location - brought to you by the biased party attenders, THE PULSE. We will once again claim a party can be held better, and once again will be slay the arrangers for the crimes they are guilty of. With no further ado, here follows the report. WEDNESDAY the 27th of December. That was the date the party was scheduled to begin, and so it did. I arrived at the location at 15:00 hours, just like in my old school days. At this time, the party had already taken off, and endless lines of - THE PARTY (V) REPORT SCENE ILLUSTRATED -------------------------------------------------------------- PC's and Amiga's were placed on the tables. YUCK! Oh well, same procedure as last year. We should have gotten used to the underdog treatment by now anyway! Having attended the Herning party in 1993, this location reminded me a great deal of that event. Almost the same space, one huge hall - probably some old mob hangout. Next to the hall, the sleeping hall was located. This one, was neatly chosen due to its fine and firm concreat floor. I have not had the pleasure of sleeping in this room yet, and hope I will not either. Although I am sure I will fall asleep at some hour - this party will go on for about 3 days, and I have no intension of pushing my luck. I will have to go in there eventually! But having the privelidge of releasing THE PULSE at this party, I will not have the honour of presenting you with huge THE PARTY (V) REPORT SCENE ILLUSTRATED -------------------------------------------------------------- in-depth reporting from this party. But have no fear, THE PULSE will return with lenghy demo-reviews and a full party report in our next edition. We just figured you should have a bit of information about this event before that time - in hope that you will feel really awful about not going. Except for our friend BACCHUS, the devoted family man, who may have attended his last event as a C64 loyalist. In terms of the arrangements here, I suppose they are as expected. The food is way too pricey, and that really puzzles me. Having paid 250 DKR to enter the party, they should at least have lowered the prices on food. It appears the moms of the arrangers need some plastic surgery - if that was the case, I suppose the prices were fair enough. Oh well, I am just sorry for the visitors coming from outside Germany. They must have fainted when confronted with the Danish "quality" THE PARTY (V) REPORT SCENE ILLUSTRATED -------------------------------------------------------------- prices. But I guess loyalty towards fellow freaks is one thing, a healthy finance another. In general I would have to rate this party as the absolute best in the world. I have not heard of any other event attracting as many freaks at one occasion - and as established names on the PC, Amiga and the C64 of course. But I wish the arrangers would have divided the 3 computers into sections, this way we wouldn't have to walk miles to see our friends across the hall. But hey, according to the arrangers, they were understaffed. Good excuse, especially considering the big load of money they are currently guarding. Moving onto more interesting things - Who showed up? It would be a lot easier for me to name those that did not - about 99% of the scene. But those that DID find time - and money - THE PARTY (V) REPORT SCENE ILLUSTRATED -------------------------------------------------------------- to show up, deserves thanks on behalf of the future developments (or survival) of the ancient C64. I have not cruised the hall as much as I would have liked to yet, and I am sure more people will show up later. As stated previously, all the names and events will be mentioned in detail in our February edition. Here is a list of those I did see though : CREST, AVANTGARDE, MOTIV 8, ONSLAUGHT, CAMELOT, ATLANTIS, REFLEX, NOFX, NOICE, AMBUSH, ACCEPT, SMASH DESIGN, AMBIENT, NICE, EXCESS+ACRISE, EQUINOXE, MENTAL, NO NAME, OXYRON, PLUSH, LAXITY and the F4CG dudes. There was probably more freaks visiting the party, but due to our deadline, I was unable to reach to a more complete list. I would have loved to though, but the arrangers were inable to give us one - even though we begged for one. LIQUID '95 Copy Party Report by MR.WAX/CHROMANCE ------------------------------------ Place:Szekesfehervar/Hungary/Europe Time :1-2-3/December/1995 Welcome you all, On the following pages you'll be able to witness a very short party "report" of the LIQUID'95 written by MR.WAX/<C>. Well,the party was going since friday,the 1st of december but most of us were working on that day so we decided to go there the following morning. After driving like 40 minitues and asking around in town for some time we managed to find the place which actually was a big school! A really NICE place,indeed! :) After having paid the entrance fee (not the cheapest of them all but ANYWAY!) we met up with a few familiar faces whose showed us the C64 room. There we packed out our stuffs and walked around the place to see what was going on here and there... Lots of PC and AMIGA users were present as well since the party was held for C64,AMIGA and PC freaks mainly. They were advertising it on the INTERNET,too so it looked like if there were some non-sceners presented as well... So after having checked around we met up with JAYDEE/<C> who had arrived with the RESOURCE gang as they live close to each other! Well,in the afternoon most of the people were working on their demoes like RESOURCE and PROFIK did. It was real funny to watch how hard PROFIK were working on there contribution. Especially that PROFIK were born as a FAKE demo group but there "Mergezo Anyag" demo serie turned out to be a big success so they work now for REAL!... Later some more people popped out so most of the Hungarian "Elite" groups were present such as : RESOURCE,THERAPY, PRIDE,CHORUS,PROFIK,LEADER,BREEZE and not to forget the mighty CHROMANCE! :) The rest of the day went like listening to some good musics, boozing with old friends or working on the contributions... Around midnight the DEMO COMPETITION took place but I just can't say too much about it as we were far too boozed to remember that event... :) Anyway,here are the results of LIQUID'95: DEMO COMPETITION/C64: 1.Mergezo Anyag 3/PROFIK 2.Winteractive/RESOURCE GRAPHICS COMPETITION/C64: 1.PARROT/THERAPY 2.ATY/LEADER MUSIC COMPETITION/C64: 1.ROY/REPLAY/RESOURCE 2.ANGEE/THERAPY Flip the page! I'm awfully sorry but I just can't say any further information about the party itself. We went out in the town to check out a local disco called "BAHNHOF" but we never reached our destination. On the way to the disco the local police had checked our papers and found "our" fake/old soldier ID's by accident. So they took JAZZY D and me to the police station where we had to spend the rest of the night. The next morning they questioned us and found out we were using those ID's to (AB)USE public transports for FREE. So after a few hours they let us go home but we'll be charged for FORGERY! :( And when we went back to the party place everybody was gone except for the organizers who were cleaning up the place and such... All in all this party wouldn't have been a bad one but the end turned out to be the WORST nightmare one could imagine! :( Hope you've enjoyed this little party report though... Yours, MR.WAX + THE SCENE ILLUSTRATED OPINION POLL (ANSWERS) + -------------------------------------------------------------- We now bring you the results to last months opinion polls. OPINION POLL # 1 ------------ The year of 1995 has come to an end. What has the scene offered you throughout the year? 1. The year has been really boring. 2. The same as always, no different than former years. 3. I have had a lot of fun, and the wares have been okay. 4. A bit of both, some good and bad experiences. 1=9% - 2=26% - 3=30% - 4=35%. Answers = 43 People. OPINION POLL # 2 ------------ What are your predictions for the year of 1996 in terms of scene activities? 1. I think the scene will die in 1996. 2. I predict the activities will be better next year. 3. The activities will stay the same as in 1995. 4. We will see a decline in the activities in 1996. 1=0% - 2=37% - 3=49% - 4=14%. Answers = 43 People. OPINION POLL # 3 ------------ These days it is more normal for the average scener to have more than one computer. What do you have of computers in your home? 1. I only have a C64. 2. I also have a PC. 3. I also have an AMIGA. 4. I have a PC and AMIGA. 5. I have other computers. 1=40% - 2=28% - 3=16% - 4=7% - 5=9%. Answers = 43 People.
questions+answers
+ QUESTIONS AND ANSWERS - ANNIVERSARY SPECIAL + -------------------------------------------------------------- Welcome to a special feature exclusive to the anniversary edition of THE PULSE MAGAZINE. This chapter is called Questions and Answers, the basic idea of this secment, is asking some of today's sceners a lot of questions about their scene beliefs. We hope you will enjoy the Questions - and the Answers our special guests gives you. We would like to thank everybody that took part in playing this game : TRANZIIE/HITMN, MR. SEX/BYTERAPERS, BACCHUS/FLT, BOD/TALENT, THE SYNDROM/TIA/CREST, D'ARC/TOPAZ and EDDIE/MOTIV 8. The questions were made by DUKE - and all the practical work as editing as well. 1. HOW WOULD YOU DESCRIBE THE SCENE AS IT LOOKS TODAY? TRANZIIE : It's one big market, go grab what you like. Come join the fun.. Strictly data JEMT.. :) MR. SEX : Slow, but still active. THE SYNDROM : Kind of inactive, but a lot of fanatics left, who are able to produce high-quality stuff.. The crackers' job is one big laugh, though.. BACCHUS : Dead slow! It's more like a family with a common interest.. BOD : There is not really much of a sceene left anymore, most people still interested in the 64 that I know are only part timers as they all have moved onto other systems. D'ARC : Quite silent, but I think it's just because we've been silent. 2. WHAT QUALITIES DO YOU LOOK FOR IN A MAGAZINE? TRANZIIE : Interesting text.. Backsideofthevotesheet news I can live without! MR. SEX : For good articles ofcourse.. Well, sometimes a bad outfit can ruin it all though. THE SYNDROM : It's simple : scene-entertainment. BACCHUS : Good charts is the thing I look for first - especially collected from several mags to equal out any inobjectivness in either of the individual charts! BOD : An original Style! D'ARC : Lots of text and real opinions. Good GFX and sound is a plus but not neccessary. EDDIE : I want to be informed about any kind of news, about releases, no matter WHO released it, but WHAT got released, to be uptodate.. 3. WHAT QUALITIES DO YOU LOOK FOR IN A DEMO? TRANZIIE : DESIGN! MR. SEX : Well, the overall feeling is the most important, but as a coder I like to see some impressive coding adapted with a nice design, music & gfx. THE SYNDROM : Good music, good design, new effects. BOD : Originality, and more than anything, good design. BACCHUS : The combination! Fancy match code which looks pale is so boring. I KNOW how hard it is to do but that's not a reason justifying to waste the code on lousy graphics. D'ARC : Good style, gfx, code. Something else than bigpixel videoscreen demos or precalculated raytracing. EDDIE : Nicely designed, maybe even some sort of story? I like nice'n'wierd logos and other GFX more than always the same effects.. 4. WHAT QUALITIES DO YOU LOOK FOR IN A GAME? TRANZIIE : Hardly play, but Design and FUN I guess. MR. SEX : Hmm, I like mostly complex strategy games which will give some use for brains. THE SYNDROM : good design, high playability. BACCHUS : The game being addictive. The idea must be catchy enough to attract me at once and keep me playing.. BOD : As long as it is playable I will like it. D'ARC : Good idea and good playability. Good graphics and music is plus but not neccessary. EDDIE : Blood'n'Gore? Ahem, no. Probably a good story, creating a decent atmosphere, that keeps me interested for several days and not just played once and put away.. 5. WHAT IS YOUR BEST EXPERIENCE IN THE SCENE? MR. SEX : Too hard to think about the best one.. TRANZIIE : All the get together parties.. Meeting friends is funnier than a 100 boards - the thing PC/AMIGA misses out on! THE SYNDROM : Getting a sending from vibrants. BACCHUS : The premiere of "The Sneakes" where majority of the Swedish scene from the old days gathered. It was SWELL! BOD : Too much has happened over the years to pick out one best experience. D'ARC : The friends I've got via computer and meeting them (SkinBarbeque.. the yearly TPZ meeting). EDDIE : Best experience was to make a trip to the U.S., meeting some sceners over there. 6. WHAT IS YOUR WORST EXPERIENCE IN THE SCENE? TRANZIIE : The utterly lame rookies, trying to run before they can walk! MR. SEX : Even harder question.. No, I dunno. THE SYNDROM : DMC 5.0 being stolen and spread! BACCHUS : Well; finding that I don't have enough time for everything I want to do, including cracking games on a regular basis. Also seeing the market going down. D'ARC : The accusations at Light-PHA. EDDIE : Hmm, can't remember any really bad experiences. Lucky me, eh? 7. WHEN DID YOU LAST FILL OUT A VOTE-SHEET? TRANZIIE : Some days ago.. I hardly vote, since I find it useless anyway, finding LEGEND in the top 10 charts :( MR. SEX : Last year at Tribute '94. Don't remember the name of the mag though. THE SYNDROM : Ugh, ermmm, months ago. BACCHUS : I have filled in a few, but it's been quite some time since. I don't consider myself being qualified to do it, as I know so few of the "coming" crews.. BOD : A couple of years ago. D'ARC : Gosh.. 2 years ago.. before I left for the army. EDDIE : Votesheets? What's that? Hmm, loooong time ago! 8. WHAT PART OF THE SCENE DO YOU LIKE THE MOST? TRANZIIE : The Parties, the fun. Friendship and when you are having the times of your life, all having one interest - COMPUTING! MR. SEX : Meeting friends at the parties. THE SYNDROM : Demogroups. BACCHUS : Friendship. In fact internal parties is really cool. FairLight 64 consists of GREAT pals and meeting them is cool. I always tend to miss kewlies on big parties and that sucks! BOD : The BBS scene as it was around 2 years ago. D'ARC : The "underground" movement is still on. 9. WHAT PART OF THE SCENE DO YOU HATE THE MOST? MR. SEX : Hmm.. hard to say, maybe I don't really hate anything. THE SYNDROM : Cracker cracking games I would still get money for. BACCHUS : Shit groups releasing fast cracks that don't work, but who don't care as they were first! I'm a quality kind of guy, who takes pride in my work! BOD : There is not a part I really hate. D'ARC : The silence. 10. WHAT PART OF THE SCENE DO YOU MISS THE MOST? TRANZIIE : Days when the scene expanded by the minute. Back in 90/91. MR. SEX : Swapping, I think. THE SYNDROM : The competition to get into the charts - these days you spread vote-sheets and are in.. BACCHUS : Quite a few of the old friends who went to do something else; SPITFIRE being one I think of directly. I kind of get the feeling I assume old people get when their friends die. I kind of regret not starting out earlier than 1985! BOD : The releases of course. D'ARC : Some really big groups like IKARI+TALENT. EDDIE : Is there anything missing? Haven't noticed yet! 11. WHAT QUALITIES HAS YOUR SCENE CAREER GIVEN YOU, THAT CAN BE OF USE LATER IN YOUR REAL LIFE? TRANZIIE : NEVER buy anything but pirated software's.. :) It has given me a new way to look upon things, learned me what it takes to organise things.. MR. SEX : No doubt, a lot of experience in coding which is very useful as I study in technical university. THE SYNDROM : Improved knowledge of English. BACCHUS : Dedication and a basic computerknowledge, that made me pass some examines at the uni. That was probably a MAJOR plus for getting the current work I have and love! BOD : There is not a great call for 64 crackers and coders these days :) Haha.. D'ARC : The way I think. You don't have to code everything in slow C, optimisation knowledge, the fact that you can do almost everything on small machines that others do on big machines. 12. WHAT HAS YOUR SCENE CAREER DONE TO YOUR LIFE THAT YOU REGRET TODAY? TRANZIIE : Might be the stamplicking days as a swapper.. Missing out weekends due to swapdiscs.. Seldom happened, but it DID :) MR. SEX : Nothing really.. THE SYNDROM : Made me addicted too much some years ago! BACCHUS : I can't say that it harmed me in any major way! I passed school with good enough grades to pass on. Sometimes I perhaps spent too much time on the commie and put things at risk, but then again I didn't blow it so I'm not complaining. BOD : Nothing that I regret. The Scene brought me friends. D'ARC : Many sleepless codefilled nights :) EDDIE : Nothing. Actually I haven't done anything so far that I have to regret. 13. WHEN DO YOU PREDICT THE C64-SCENE WILL COME TO AN END? TRANZIIE : NEVER! MR. SEX : Hmm.. It will become slower and slower, but hopefully it will never die. THE SYNDROM : When all sceners stopped their activity on C64.. quite unlikely it will ever happen. BACCHUS : Will it ever? If you have an election and one person votes, it's still an election! Where's the limit for it being a scene? There will ALWAYS be freaks.. BOD : People have been predicting the end for a couple of years. It is a very hard answer to predict. D'ARC : You should answer never, but you never know. We hope that the eastern part of the world would give new life to the C64. Go CHINA! EDDIE : When the last C64 breaks down, and everyone left for reasons I can't see.. But as long as there are a few guys out tjere still doing something, it will survive, in which form ever. 14. HOW MANY SCENE-PARTIES HAVE YOU ATTENDED, AND WHAT DID YOU THINK OF THEM? TRANZIIE : A LOT.. all this year.. X95, internal meetings aso.. MR. SEX : About 10. I just love them, especially the ones where boozing is allowed :) THE SYNDROM : 6 parties.. they were all Great, some more and some less.. but without them it only would be less fun! BACCHUS : Well a dozen bigger ones I guess! Slagelse 1989 was the best as I then met lots of the kewlies for the first time. MARIO VAN ZEIST, someone from 1001 CREW - HOBBIT, the FairLighters, HZ, IKARI, K12 and lots of others. Nothing since has been that good, but I guess that has depended more on me than the parties. Hills are bigger when your smaller, if you can see what I mean! BOD : I only ever went to 2 scene parties in my time, but they were both great. D'ARC : 4-5... Great places to meet people and see them alive. EDDIE : 4 or 5. Hey, they are a good opportunity to meet some guys you only know from mailing.. 15. DO YOU PLAN ON PARTICIPATING IN ANY PARTICULAR SCENE PARTY THIS YEAR? TRANZIIE : X96, TP5.. Where you meet friends a.s.o. Party's are a MUST! MR. SEX : Hmmm.. as the year is almost over I dunno if I will visit any. Maybe one Finnish PC party if it will be arranged and TP5 if I have enough money at that time. THE SYNDROM : Yes, I will go attend the party 5! BACCHUS : Yepp, an internal party. Don't know about the Party 1995 yet. Being a father makes it far more complicated leaving home. BOD : Definitely 1 party in the next year, but I am undecided which one. D'ARC : Something has been thought, but first we have to do the demo ready. Still under construction. EDDIE : Yeah, certainly, TP5 is a must, eh? 16. WHAT FORM OF COMMUNICATING METHOD DO YOU PREFER, WHEN TRADING AND COMMUNICATING WITH SCENE FRIENDS? TRANZIIE : Phone, whatsoever.. Still, meeting up face to face is what I like the most.. MR. SEX : Internet is ofcourse the most easiest way, but there is always use for snailmail and phonecalls, because not everyone is in net. THE SYNDROM : The Internet, voice. If neccessary, snailmail! BACCHUS : Trading; disks per mail but I do E-mail, phone, IRC, fax and whatever is available. Phone is best of course! BOD : Communicating via boards, net, etc. Mail trading is too slow! D'ARC : Snailmail! It's the way that really cheers you up after a hard day. Email and other net-ways are a bit too easy. You don't get the 'swap feeling'. EDDIE : Fast'n'cheap is emailing, even faster would only be calling, but not cheaper :) Therefore I prefer emailing, on which net whatsoever, Internet, Fidonet.. -------------------------------------------------------------- That concludes this special edition of Questions and Answers. My thanks to everybody that took part in this word-game, it was nice that they dared reveal their thoughts with us. Questions and Answers may return another day, but will not be added to THE PULSE as a regular feature. But once in a while there are Questions that simply needs Answers. Then we will return - with a brand new pack of QUESTIONS and ANSWERS. We will see you then!
world of demos
WORLD OF DEMOS -------------------------------------------------------------- Right after christmas your favourite WOD-team is back to give you the latest information available on the demo-market. This time World of Demos is produced live at The Party 5, though you won't find any reviews of the partydemos yet. We will keep those for the next issue of The Pulse. If you've ever been to The Party you know the feeling, the noise and everything - we apologize for any grammar mistakes caused by that noise, not to forget that we all are very tired... Anyway, the program for December looks like: 1. Hallucinations/Albion 2. Mergezo Anyag 3/Profik 3. Winteractive/Resource The Staff remains unchanged being Mr.Sex, EQ and Syndrom... Hallucinations/Albion ------------- MR.SEX about the code, okey, this time we start with a polish demo which is from quite an unknown group. Hmmm... I probably have seen only one demo from them before...don't know really... This demo starts with some very nice design effects which makes the journeyto the first real effect smooth. And the first effect is VECTOR TUNNEL, which is showed in 16*16 character area. The routine is quite fast and looks good, because it even rotates instead of normal x&y-movement. Anyway, in my humble opinion the tunnel effect will somehow loos the capability to impress if the effect isn't very big. Next effect to come is a LENS over a hires picture. Nothing major original or impressive, but it still makes it to entertain before the next effect. That is a hires texturemapping in the form of erhm... so original cube :) It rotates only around Y-axis and is probably animated, but still nice. Next to come after another hires picture is a greetings list displayed over a FILLED VECTOR CITY. Well, this one is high and fast but very simple. Okey, it goes away and then it's time for a little rain and for a bouncing and zooming BALL. Again nothing new or big, but still quite ok. After a while some kind of joke a screen comes in, showing someone's fave number and there is a x-sine wave effect in the background. Well, the loading continues and then a CHESSBOARD ZOOMER comes in. This one is done with all borders open, but still quite typical. Anyway, a better one is the GRAVITY DOTS routine in the next part. Well, I shouldn't call it gravity, but you know the idea. Dots start to fly up from the bottom of the screen and finally fall down. Looks ok. Next you are able to see a nice IFLI pic and then a wireframe vector routine which has a chair object. This is done with reasonable speed, but nothing very original or impressive, because the same has been done again and again during many years. Another line routine is coming up, and this is a filled MORPHING routine. The display are is big and that causes some slow down of the screen update rate. Nothing else left but the end part with an upscroller and a very nice picture. Hmmm... this demo is very nice and I enjoyed to watch it. Most of the routines are nothing very original, but with a good design they have been made to look good... 67 % for programming... EARTHQUAKE about the graphic, The intro-picture was done by Jetan and in my opinion it belongs to one of the best logos painted in Koala ever. The outlines are interesting but remind me of the style of Cruise. After a charset-based "presents"-logo flying over the screen the show continues with a scrolling 2-screens-wide Halluzinations logo. The style looks familiar to the one previously seen. It seems that painting that specific piece took a lot of effort. Another hires artwork is shown one part later. It shows a kind of a fantasy scene and it is one of the best hires-artworks I guess. A warrior smashes a skeleton, what causes some crushed bones. The picture looks like a stopped motion. The painter included many details and performed an extremely good pixeling. Just because of the lens-effect in this part you can admire how well the picture was done. A hires picture gets displayed in the next part aswell, but it is of lower quality than the picture before. It shows a big-nosed guy, who looks like a smith. After this part we have to watch another non-colorful picture. It maybe shows King Kong but rather looks funny than cool. The creator surely did the best he can, but I don't like it at all. After all that grey stuff it is a pleasure to watch a very colorful IFLI-picture. It shows a mad car(?)driver, who seems to fear something he sees infront of him. The good usage of the colors causes very little flickering. This image looks quite realistic and keeps the high graphical standard of this production. As a last picture we have one in an exotic format called SuperHiresInterlace. The motive is a woman infront of a sunset. Unfortunately it flickers more than it should which gets annoying after some time... Ratings for the graphics: 76 % SYNDROM about the music, The first noise you hear in this demo already gives you an impression of what to expect: C64-techno ! But ok, if people dare to do this... The instruments are ok, and the music is listenable... but at all - nothing else but simple... Well, there is one passage where MOOG's talent flashes through - some chordmodulations, which are quite nice... Too bad for the demo that the tune is looped too early, and a big one is the lack of music in the end-upscroller.... Overall: boring, but stompy... 59 % for the music... MERGEZO ANYAG 3/PROFIK ------------------ MR.SEX about the coding, Okey, again a demo from Profik. This one starts again with a starwars scroller giving some info. And then a loader like in Comalight 12 comes in and waiting for the next effect has begun. The first effect is a ROTATE TWISTER in 4*4 FLI resolution with a kind of 3d sinus like in WOC3. Well, first it shows some twisted colors and then a head zooms in and starts rotating. This part looks nice eventhough the area is about 20*20 chars. Especially sine movements have been well chosen and the routine is quite fast. Next effect is a TEXTURE GLOBE familiar from Oxyron's demos. This runes also in 4*4 resolution and is fast enough. Well, nothing to add, so lets move to the next effect which is surprisingly not in a FLI mode, but in hires. This is a fllled tunnel in an area of 16*16 characters. The routine is fast, but imho (ed. in my humble opinion) not very good looking. Anyway, soon there comes another tunnel. Now it's a TEXTURE TUNNEL which uses mirroring. This is very sane as in Oxyron's LAMENESS RULES demo. First it shows some faces as textures and later some colordata. Again we have a part familiar to same demo. This is a TEXTURE MAPPING routine which is indeed a faster one than Oxyron's. Well, the object is ahh... so original cube, but the speed is reasonable for C64. Questionable is only whether it's fast enough or not. The final part before the end is a lens routine. This is done over a 4 colored picture and two lenses are used. Because they are not just zoomlenses it looks kinda nice. Yep, the final part is some text and a raytraced animation. All in all I liked this demo a very lot, but unfortunately I can't watch it a lot because it doesn't work with a JiffyDos. Uhh... too bad I would say, as I'm not going to swap chips always when watching demos. Well, also all routines are very familiar from some other demos... so I will give 75 % for coding... EARTHQUAKEabout the graphic, The demo starts with a 3-dminesional fullscreen logo. The outlines and the fillings are boring and have often seen before. Next the real intro starts with the presentation of the demo's name by using charset logos. This doesn't look innovative. Another profik logo hits your screen but it's also quite old fashioned. The outlines were used many times before. It's the same with the next logo used in the rotating sphere part. The only interesting thing is the usage of a shade, but it is as innovative as the following ones. Somehow it seems, that all logos appeared with other letters in other demos before. The grafician should use more of their imagination and creativity to show what's really possible on the old C-64. It also would have been much more interesting to see atleast one good picture in this production. In my opinion Profik presented their name too often in low originality. Ratings for the graphics: 55 % SYNDROM about the music, Grrr... another demo containing techno-music. I slowly feel getting bored with it. Especially if it is that crappy like in this demo. The instruments sound like made years ago, and the music itself has absolutely nothing to it... The only positive thing is that it doesn't get looped until the end-part... In that one we get to hear a new music, which is obviously quite different in style... Unfortunately it is no special or good at all, and the player contains a neat bug in the vibrato, as it swings the not-dividable-by-2 values one step more up than down and this lifts the main-frequency of the note up and makes the music sound detuned... 48 % for the music... WINTERACTIVE/RESOURCE ------------------ MR.SEX about the coding, Well, I have never heard anything from this group (have to admit that I haven't looked in news for quite a long time, though :) so it was quite a nice surprise to see something from them... The demo starts with a nice CYBERVECTOR routine, which is actually just a normal filled vector routine, but the characterset is arranged so that it looks weird when the edges of the planes get mixed. More vectors are to come and soon there comes a cube which is splitted so that the upper part is filled and lower in wireframe. Suddenly there come ZEBRAVECTORS, where two objects are being mixed. This technique is simple as the objects just use the every second line, but looks cool. Anyway, those vector routines are fast enough. Not the fastest ever though, but they serve their purpose very well. Next one is a loader part with IFS fractal in hires. Well, nothing impressive, but after loading there is once again some vector-stuff. This time there is a RUBBERLINE cube, which is again reasonable fast. Okey, next part is a protest against nucleartests. There is a radiation warning sign vector object, which is presented agin with wireframe technique. Now when the object is concave and hiddensurfaces are removed they have precalculated it. There is also a scroller giving some propagandist text. After a while there comes a 4*4 routine, which is actually an ANIMATION of a rotating clown. Rotating is smooth, but the Lens which moves across the animation doesn't look very good. it looks more like a bug than a lens. Next effect after an IFLI picture is a mandelbrot routine which was actually coded for +4! This routine just displays rotated and zoomed pictures of a mandelbrot. Quite slow though. Anyway, that was the last actual effect, because there is only the end upscroller left. Well, although there was hardly nothing except vector routines this was quite a nice demo in my opinion. 65 % for coding... EARTHQUAKE about the graphic, The Resource logo looks funny but unfortunately this kind of logostyle (usage of different outlines and fillings for each of the characters) gets more and more out of fashion. The quality is good for the graphic mode, but I miss some fresh ideas. The next graphic gets displayed in hires. It's motive is a mystic landscape with some birds and an errupting vulcan in the background. It looks like an illustration in an old tale-book. I like the style alot as it looks different from the mainstream. The last image of this presentation is a manga-styled hires picture. The dithering looks strange and in general it looks not as cool as the original manga pictures in a comic. Ratings for the graphic: 65 % SYNDROM about the music, All the two tunes were made by ROY/REPLAY, a rather unknown talent for my ears... Anyway, let's start with the intromusic... I bet it is supposed to be some sort of techno- music again. There are some interesting base-fill-in's, but one thing is really annoying: the basedrum. If you ever have to use $41-waves for the basedrum then atleast use pure $08-pulse settings, otherwise it sounds really stupid... Ok, at all I think it was only a warm-up tune, as the next one proves ROY can do better... It is a technomusic aswell, but if I say music I really mean it. So how can music and techno fit together ? Could be only TRANCE then... And that's exactly what you hear if listening to the second music (in C64-quality ofcourse)... The harmonies are actually not very original, but the main-theme contains a nice ringmodulated effectline... This music was also attending the music-competition of the LIQUID'95 party in HUngary and if I'm right it placed itself quite well... 70 % for the music... That's almost all for this month's WORLD OF DEMOS... What is left is the common BEST DEMO Chart... You also should prepare yourself for the big 1995 Chart which will be published in the next edition... ...more... Best Demo 1995 ---------- 1. EXTREMES by BYTERAPERS 81.0 2. LOVE by AGONY 76.0 3. RADIO NAPALM by REFLEX 71.6 4. HALLUCINATIONS by ALBION 68.7 5. WINTERACTIVE by RESOURCE 65.8 6. MERGEZO ANYAG 3 by PROFIK 63.8 7. BREAKTHROUGH 2 by PANIC 62.2 8. PLAZMOLYTIC by REACT 61.3 That's all for this month - we from WOD wish everyone a happy new and productive year 1996... /The Staff
overall charts
OVERALL CHARTS - DECEMBER 1995 Edited by KBS -------------------------------------------------------------- Welcome to the party edition of the Overall Charts! Although we would have liked to make a special edition out of the otherwise normal Overall Chart, we regret having to PLEASE you with another regular treat! The Overall Charts was as always edited by your usual host, KBS, who will be your guide the next many pages. The following magazines were used in the making of this edition. We send them our thanks and appreciation. Here follows the list.. Propaganda Gold................by the Propaganda-staff Domination #5..................by the Domination-staff Contrast #3..................................by Genlog Vandalism News #26.................by Onslaught Design BEST DEMOGROUPS - DECEMBER 1995 Pos. 1-7 -------------------------------------------------------------- Demogroups counted : 11 Demogroups qualified : 11 New entries : 2 Demogroups out : 2 Charts counted : 4 Pos. L.Pos. Demogroup... Location Pts. Votes -------------------------------------------------------------- 01. (01) Oxyron Germany 36 4 01. (02) Reflex Germany 36 4 02. (04) Camelot Denmark 34 4 03. (03) Byterapers Finland 30 4 04. (07) Agony Design Poland,Hungary 22 4 05. (05) Taboo Poland,Germany 20 4 06. (08) Fairlight Sweden 14 4 07. (06) Antic Sweden 10 4 BEST DEMOGROUPS - DECEMBER 1995 Pos. 8-10 -------------------------------------------------------------- Pos. L.pos. Demogroup... Location Pts. Votes -------------------------------------------------------------- 08. ( - ) Crest Ger,Austria,Den 9 3 09. (09) Nipson Poland,Austria 5 3 10. ( - ) Focus Holland 3 1 * Swedish WRATH DESIGN and old fame CENSOR left the chart, while CREST and FOCUS re-entered! That's the way; Aha, aha; I like it... * AGONY DESIGN moving towards the top once again, I'm certain they deserve it. * THE BYTERAPERS a surprising non-mover this month, while OXYRON remains the most popular group in the voters opinion. We will surely see new names after THE PARTY 5! BEST CODERS - DECEMBER 1995 Pos. 1-7 -------------------------------------------------------------- Coders counted : 16 Coders qualified : 14 New entries : 1 Coders out : 1 Charts counted : 4 Pos. L.pos. Coder... Location Pts. Votes -------------------------------------------------------------- 01. (01) Mr. Sex/Byterapers Finland 37 4 01. (03) Slammer/Camelot Denmark 37 4 02. (02) TTS/Oxyron Germany 31 4 03. (03) Graham/Oxyron Germany 30 4 04. (04) Quiss/Reflex Germany 24 4 05. (05) MMS/Taboo Poland 20 4 06. (08) Druid/Agony/AVT Poland 13 4 07. (08) KM/Taboo Poland 7 2 BEST CODERS - DECEMBER 1995 Pos. 8-10 -------------------------------------------------------------- Pos. L.pos. Coder... Location Pts. Votes -------------------------------------------------------------- 08. (10) Axis/Oxyron Germany 6 3 08. (10) Glasnost/Camelot Denmark 6 2 09. (06) Crossbow/Crest Germany 4 2 09. (06) Tron/Fairlight Sweden 4 1 10. (07) Depeh/Antic Sweden 3 1 10. ( - ) Raz/Camelot Denmark 3 1 * DRUID/AGONY DESIGN/AVANTGARDE moved 2 places up once again! * BOB/CENSOR went out - finally, as he has been gone from the C64 in ages. New to the list is RAZ of CAMELOT, although he may prove to be just a visitor. BEST GRAPHICIANS - DECEMBER 1995 Pos. 1-8 -------------------------------------------------------------- Graphicians counted : 15 Graphicians qualified : 10 New entries : 1 Graphicians out : 3 Charts counted : 4 Pos. L.pos. Graphician... Location Pts. Votes -------------------------------------------------------------- 01. (02) Electric/Extend Finland 39 4 02. (01) Cruise/Taboo Poland 36 4 03. (03) Joe/Wrath Design Sweden 32 4 04. (02) Creeper/Antic Sweden 31 4 05. (04) Fazee/Taboo Poland 23 4 06. (06) RRR/Oxyron Germany 19 4 07. (05) Ogami/Fairlight Sweden 18 4 08. (07) Carrion/Elysium Poland 10 3 BEST GRAPHICIANS - DECEMBER 1995 Pos. 9-10 -------------------------------------------------------------- Pos. L.pos. Graphician... Location Pts. Votes -------------------------------------------------------------- 09. (10) Cupid/Avantgarde Germany 7 3 10. ( - ) Roder/Agony Poland 5 1 * ELECTRIC of EXTEND takes the top spot, infront of CRUISE who is forced to the second place. * CREEPER and OGAMI goes down, while RRR stays solid at the 6th place. * RODER is introduced to the charts once again, while CUPID is heading upwards to remain a house-hold name in the quite stabile charts. BEST MUSICIANS - DECEMBER 1995 Pos. 1-8 -------------------------------------------------------------- Musicians counted : 11 Musicians qualified : 11 New entries : 1 Musicians out : 1 Charts counted : 4 Pos. L.pos. Musician... Location Pts. Votes -------------------------------------------------------------- 01. (01) P.R.I./Tia/Oxyron Germany 40 4 02. (03) Syndrom/Tia/Crest Germany 32 4 03. (02) PVCF/Reflex Germany 31 4 04. (04) Compod/Agony Poland 27 4 05. (05) Jeff/Camelot Denmark 25 4 06. (06) Shogoon/TBO/AGY Poland 20 4 07. (05) Fanta/Bass/Oxyron Germany 14 4 08. (09) Jeroen Tel/Focus Holland 10 3 BEST MUSICIANS - DECEMBER 1995 Pos. 9-10 -------------------------------------------------------------- Pos. L.pos. Musician... Location Pts. Votes -------------------------------------------------------------- 08. (08) Zyron/Swemix/(A) Sweden 10 4 09. (07) Drax/Vibr./Crest Denmark 9 3 10. ( - ) Moog/Agony Poland 2 1 * P.R.I. seems unbeatable, while SYNDROM takes a step upwards to create a bit of excitement. * FANTA and PVCF falls down a bit, while JEROEN TEL returns to an upwards state in the charts. Meanwhile DRAX is falling slightly, which can really make one consider how the charts really consider activity - rather than fame! * MOOG is welcomed to the charts by the voters, while ZYRON is a steady no-go. BEST CRACKERGROUPS - DECEMBER 1995 Pos. 1-8 -------------------------------------------------------------- Crackergroups counted : 13 Crackergroups qualified : 11 New entries : 0 Crackergroups out : 2 Charts counted : 4 Pos. L.pos. Crackergroup... Location Pts. Votes -------------------------------------------------------------- 01. (01) Avantgarde Ger,US,UK,Pol 39 4 02. (02) Success+TRC Hol,Ger,US,Pol,OZ 35 4 03. (03) F4CG Bel,Swe,Ita,Pol 31 4 04. (04) Chromance Hun,Pol,Ger,Hol 29 4 05. (03) Alpha Flight Ger,US,Hol,Nor 26 4 06. (07) Motiv 8 Den,US,Ger,Hol 18 4 07. (06) Excess+Acrise Ger,Den,Hol,Nor 11 4 08. (08) Hardcore Germany 9 4 BEST CRACKERGROUPS - DECEMBER 1995 Pos. 9-10 -------------------------------------------------------------- Pos. L.pos. Crackergroup... Location Pts. Votes -------------------------------------------------------------- 09. (08) Onslaught OZ,Ger,Den,Turk 6 2 10. (06) Atlantis Swi,Ger,US 5 2 10. (10) Dytec Germany 5 2 * EXCESS and ACRISE went into a CO-OP, which I see as a good thing for both groups, as it'll give them a better chance of survival. But, I guess we won't see the results of their efforts until a couple of issues. * ATLANTIS, ALPHA FLIGHT and HARDCORE stood for the falling down this month. Apparently they've not deserved any christmas-bonus this year, opposite their collegues in MOTIV 8, who gained a 6th place this issue! BEST CRACKERS - DECEMBER 1995 Pos. 1-8 -------------------------------------------------------------- Crackers counted : 16 Crackers qualified : 11 New entries : 1 Crackers out : 5 Charts counted : 4 Pos. L.pos. Cracker... Location Pts. Votes -------------------------------------------------------------- 01. (04) Jack Alien/AVT Germany 39 4 02. (01) Burglar/SCS+TRC Holland 36 4 03. (02) Hain/F4CG Poland 29 4 04. (03) CBA/SCS+TRC Holland 24 4 05. (05) Derbyshire/AVT England 23 4 06. (05) Ignorance/AFL Germany 19 4 07. (07) Mr. Wax/Chromance Hungary 14 4 08. (06) Bacchus/Fairlight Sweden 12 3 BEST CRACKERS - DECEMBER 1995 Pos. 9-10 -------------------------------------------------------------- Pos. L.pos. Crackers... Location Pts. Votes -------------------------------------------------------------- 09. (06) Moonchild/Fairlight Poland 6 1 10. ( - ) Dodger/Hitmen Germany 4 2 10. (09) Ream/Alpha Flight Germany 4 2 * Huge jump for JACK ALIEN, as he takes the number one position in glorious style. He is incredibly popular in the voters opinion, and may appear to stay there into the new year. We will see! * BURGLAR edged by JACK ALIEN, while HAIN is falling slightly. Perhaps it was time for a few new names to be introduced to the top of the charts! * The charts remain very steady - vote for activity guys! BEST MAGAZINES - DECEMBER 1995 Pos. 1-6 -------------------------------------------------------------- Magazines counted : 13 Magazines qualified : 12 New entries : 1 Magazines out : 0 Charts counted : 4 Pos. L.pos. Magazine... Location Pts. Votes -------------------------------------------------------------- 01. (03) Skyhigh/Oxyron Denmark 40 4 02. (01) Nitro/Excess Germany 35 4 03. (05) Vandal./Onslaught OZ,Germany 25 3 04. (02) Shout/FLT+EQX Germany,Sweden 24 4 05. (04) Domination OZ 20 3 05. (09) Relax/Phuture Germany 20 4 06. (06) Mendip/Arcoss Holland 16 4 06. (10) Propaganda Sweden 16 4 BEST MAGAZINES - DECEMBER 1995 Pos. 7-10 -------------------------------------------------------------- Pos. L.pos. Magazine... Location Pts. Votes -------------------------------------------------------------- 07. (07) The Tribune/Angry Holland,England 12 4 08. (08) The Pulse Magazine Den,Ger,Ita,Hun 6 2 09. (07) Revealed/Camelot Denmark 3 1 10. ( - ) Metamorph./Agony Hungary 2 2 * SKYHIGH back to its former position as the number one magazine in the world - the voters simply adore this production. NITRO is forced down, probably due to its problems with releasing lately. * RELAX and PROPAGANDA rockets upwards, while THE TRIBUNE and THE PULSE are at steady positions. Things are about to change - the magazines are fastly growing, and so the competition increases once again! BEST SWAPPERS - DECEMBER 1995 Pos. 1-7 -------------------------------------------------------------- Swappers counted : 22 Swappers qualified : 21 New entries : 11 Swappers out : 2 Charts counted : 4 Pos. L.pos. Swapper... Location Pts. Votes -------------------------------------------------------------- 01. (01) Intruder/AVT Germany 40 4 02. (02) Spermbird/EX/<C> Germany 32 4 03. (03) CLS/Amnesia/AFL Holland 31 4 04. (05) Derbyshire/AVT England 29 4 05. (04) SPH/SCS+TRC Holland 28 4 06. ( - ) Walker/F4CG Sweden 14 3 07. ( - ) Acidchild/Taboo Poland 5 1 07. ( - ) Bizarre/Onslaught Germany 5 1 BEST SWAPPERS - DECEMBER 1995 Pos. 8-10 -------------------------------------------------------------- Pos. L.pos. Swapper... Location Pts. Votes -------------------------------------------------------------- 08. ( - ) Didi/Laxity Germany 4 1 08. ( - ) Dr. Kaos/Reflex Germany 4 1 08. (07) Sebaloz/Lepsi Poland 4 1 08. ( - ) Shuze/Alpha Flight England 4 1 09. ( - ) 2ge/React/Feniks Slovakia 3 1 09. ( - ) H-Bloxx/...hmm! Germany 3 1 09. (06) Starlight/Therapy Norway 3 2 09. (09) Syco/Chromance Holland 3 2 09. ( - ) Vengeance/ONS OZ 3 3 10. (07) Dr. Soft/Albion Poland 2 1 10. ( - ) Nasty Boy/EX+ACR Germany 2 1 10. ( - ) Razor Ramon/ASC Germany 2 1 10. (09) Tabasco/Fairlight Sweden 2 1 BEST OVERALL GROUP - DECEMBER 1995 Pos. 1-8 -------------------------------------------------------------- Groups counted : 44 Groups qualified : 10 New entries : 0 Groups out : 2 Charts counted : 32 Pos. L.pos. Group... Location Pts. Votes -------------------------------------------------------------- 01. (01) Oxyron Germany 178 8 02. (03) Camelot Denmark 154 9 03. (02) Avantgarde Ger,US,Pol,Swi 152 8 04. (04) Success+TRC Hol,Ger,Pol,US,UK 126 5 05. (06) Taboo Poland 111 6 06. (10) Agony Design Poland 97 9 07. (07) Reflex Germany 96 5 08. (08) Alpha Flight Ger,Hol,Pol,US 91 8 BEST OVERALL GROUP - DECEMBER 1995 Pos. 9-10 -------------------------------------------------------------- Pos. L.pos. Group... Location Pts. Votes -------------------------------------------------------------- 09. (09) Excess+Acrise Ger,Den,Hol 84 6 10. (05) Fairlight Sweden 80 7 * AGONY DESIGN moving up from a 10th place to 6th place, probably due to their wide range of talented members, such as DRUID, ASTAROTH and COMPOD, etc. * The top remains fairly steady, as OXYRON keeps the glamorous position as best group - overall that is. But it is just the same, and OXYRON therefore celebrates the new year in top form. * FAIRLIGHT falls to a miserable 10th place, after having had great influence in the top for many months!
meet the press 1
+ MEET THE PRESS - A WORLD OF MAGAZINES + -------------------------------------------------------------- The media in the scene has profound power to be a positive influence. This is where we come in, welcome to another edition of MEET THE PRESS. The section dedicated to take on the media - the organisers in the C64-scene. MEET THE PRESS also operates as the official reaction section of THE PULSE MAGAZINE. We invite you to send us your thoughts and views, be they positive or negative, about this magazine. We will print your letters in the next edition, if they reach us before the 28th of January. This edition we have a great program for you. We discuss the year that passed as well as the Chart credibility in THE MEDIA TODAY. We will also bring you much more - as always with reviews and other New Years goodies. We hope you will enjoy the read. General Editor, DUKE, bids you welcome. THE YEAR THAT PASSED MEET THE PRESS -------------------------------------------------------------- The year of 1995 has passed, and it became a year of many fun memories, and has no doubt been a most successful one seen through C64 interest eyes. This year we have been witness to many events in the magazine industry as well, and this is what MEET THE PRESS will highlight - as the magazine based part of THE PULSE MAGAZINE this chapter is. There is no doubt, a lot of magazine editors will remember the year of 1995 as the best ever. It was a year of few events in the other parts of the scene, but the magazine industry has never been more healthy - as the rising competition has concluded in better performances throughout the year. There is now no longer one magazine setting the pace and standards, now there is up to 6 different magazines, all qualified in top notch C64 scene journalism. THE YEAR THAT PASSED MEET THE PRESS -------------------------------------------------------------- But before we look back on the year that passed, let us look back even further, to the time where the magazines became a regular and popular edition to the scene. We all remember the beginning of the magazines on the 64, looking through our dusty archives, we find genuine oldies like ELITE, MAMBA and SEX'N'CRIME. Those were probably the most established names, that began what later burst into an extremely popular edition to the scene - the industry itself. When asked about these magazines, most claim knowingly, how those were the best magazines ever, and how we will never reach that kind of status again. But with years of experience in the magazine industry, I have reached a state of mind, that most definitely disagree with those statements. The old magazines are in my opinion no match for those released today, and not even CORRUPTION - THE YEAR THAT PASSED MEET THE PRESS -------------------------------------------------------------- SHOCK as well as the editions of PROPAGANDA edited by ANTICHRIST appears as valid competition for the productions we enjoy today. I am absolutely sure, that many people will be outraged by these statements, most definitely the editors of the before mentioned will be slightly disturbed. But I feel it as a strong need to come to terms, with what has been a hard period of fighting a ghost. With this I mean, attempting to achieve the same type of status in the magazine industry as former greats like those mentioned before - but without a real chance to be compared with them. They are dead and gone, and therefore I have no chance to compete with them on a basis, that would give the readers a chance to pick the favourites. I am done fighting the ghost. I put my money on 1995! THE YEAR THAT PASSED MEET THE PRESS -------------------------------------------------------------- I have found, with a year of excellent magazines as evidence, that the year of 1995 represents what should rightfully be remembered, as the year of the best magazine productions. The release of PROPAGANDA, DOMINATION, SKYHIGH, VANDALISM NEWS, RELAX and THE PULSE has made the magazine industry the most powerful section of the C64 scene. The media is as popular and regular as never before. But please understand me correctly. I am not interested in putting down those that made this industry, they truly deserve our respect and recognition, but not on the expense of the new generation. It would have been ignorant of me to fight for today's type of magazines, if they did not represent what I find is much better than those in the old days. But I do find they are, therefore my attitude. THE YEAR THAT PASSED MEET THE PRESS -------------------------------------------------------------- The magazines of today, are more or less tailor-made to the general needs of the modern scener. This means a lot of ineractive options, debate, statistics, articles, etc. The magazines produced in the past did not address these needs as sensitive as the productions of today, and therefore the readers have developed a most unpleasant tendency of taking them for granted. The independence of the magazines have given them more strength and personality in the overall scene picture, and that has without a doubt increased its value. The year of 1995 has created more profiles than any year before. It appears the most popular magazines, which all are released on a regular basis, are thriving on the competition they give each other. In the past, the competition often resulted in wars and hostility towards each other, but ironically enough, today's media picture represents a - THE YEAR THAT PASSED MEET THE PRESS -------------------------------------------------------------- totally different situation. Due to this, we are witness to healthy competition - without excessive use of bad language against each other, and the competitors extend helping hands and even greet and compliment each other. What could be better! No wonder the magazine industry is doing so well. But maybe the answer to the happy faces can be found when looking at the magazines. 1995 has been a year of anniversary fever, THE TRIBUNE released their 50th edition - which makes them the most released magazine in the history of disk-magazines. VANDALISM NEWS released their number 25 - and therefore celebrated what they called "The Silver edition". But what was odd about VANDALISM NEWS releasing their silver edition, was the fact, that PROPAGANDA released their 20th edition - which they called "The Gold edition". THE YEAR THAT PASSED MEET THE PRESS -------------------------------------------------------------- But let us not ponder on that, even though 25 in my book is silver, and 50 is gold. Maybe it is just a media-thing - always trying to make things look more glamorous than they really are (I love it!). Moving onto other anniversary celebrations, SKYHIGH was another magazine that put out their 20th edition. This magazine concentrating on the demo-scene though, which probably makes it the most released demo- related magazine around. But that is merely speculations, fact is that SKYHIGH managed 20 editions - all of them of sky high quality. If we have to be cute! The last magazine, but not least, which was celebrated, is in fact the copy you are reading right now. That is correct, the 20th edition of THE PULSE MAGAZINE. The comeback in June 1995 accumulated up to this glorious event, and all of us at THE PULSE are quite proud of this achievement. THE YEAR THAT PASSED MEET THE PRESS -------------------------------------------------------------- But the down side to events like these, are the futuristic perspective of having to do 20 more - not very likely. At least it seems much easier to just take one edition at a time. The year of 1995 is gone, and we bid it farewell. Let us welcome the new year, 1996, with open arms. I am confident it will bring us as many happy times and events like the one we have just left. But then again, it's all up to YOU! THE MEDIA TODAY CHART CREDIBILITY -------------------------------------------------------------- The trustworthiness of the magazine charts is once again being questioned, as respected magazine editors ask the much debated question - Do the charts really reflect the true opinion of the scene? It appears for the experienced scener, that the charts rarely tells a tale of who is the best in the scene today. We have developed into a scene of people, where the phreakers rarely vote, the elite circle of musicians, graphicians, coders and crackers seldom vote - and they are more qualified than any. That could be the core of the problem the charts are facing, and that has left a dark cloud over the magazine charts for some time. It has also created a bigger problem, as it seems the celebrated people in the charts do not value their appearance as much as they used to. The general opinion of the talented sceners is quite indifferent, as they feel they - THE MEDIA TODAY CHART CREDIBILITY -------------------------------------------------------------- cannot trust the charts as mirrors of the true scene opinion. Two top notch magazines, PROPAGANDA and VANDALISM NEWS, attempted to reach their readers in the last edition of both magazines, with an article tutoring the voters on how to vote. Both magazines were clearly unhappy with the incoming sheets, where most voters had voted for groups, persons or magazines, that were either dead and gone - or had been inactive for a very long time. PROPAGANDA made it very clear, how dissatisfied they were about the incompetence of most voters. In an article entitled "Idiots cannot vote" written by WALKER, he stated PROPAGANDA would no longer accept vote-sheets with bad voting, which means the end of voting for SHOCK, LEGEND, FALCO PAUL, GOTCHA and other dead C64 creatures. THE MEDIA TODAY CHART CREDIBILITY -------------------------------------------------------------- The Advertisement section in PROPAGANDA, which has become very popular, with more than 100 sheets this edition, will be edited by WALKER the very last time. He made his farewell appearance as editor in the 20th edition, as he will be joining the Swedish army in the new year. the WANTED chapter will be taken over by INTRUDER of AVANTGARDE, who is one of today's most popular swappers. The majority of the people in our scene today, have all tried filling out vote-sheets - many of us have probably done hundreds. We should therefore believe, that the majority have also come to terms with the hassles of voting - and how to do it in a correct manor. Unfortunately it would appear, that the reason for the bad voting is a result of laziness from the voters. A most unlucky trend has infiltraded the minds of the voters, making them copy their sheets off the actual chart - THE MEDIA TODAY CHART CREDIBILITY -------------------------------------------------------------- status of the magazines. This means they do not have to consider who is famous or active, because the charts should be a reliable source for this type of statistics. But it is quite the opposite these days. When a certain group, person or magazine becomes famous on any sort of work on the C64, it normally takes up to 6 months, before they are recognised by the voters. This means the charts should be up to 6 months delayed on the actual scene status - but even that is not acceptable. When looking through the charts, we find groups, magazines and people who have been dead or inactive for a period longer than 6 months - some even up to 3 years. That is quite frightening, but even worse, the editors of the charts do not even comment or exclude these voters. They seem to suffer the same syndrome as the voters - Laziness! THE MEDIA TODAY CHART CREDIBILITY -------------------------------------------------------------- If we had to narrow the voters down to one particular group of people in the scene, it would have to be the swappers. They are the most frequent spreaders and receivers of the vote-sheets, and therefore also the general user. But how come the charts are so inaccurate in terms of actuality, when the charts are made out of votes from the most active members of the scene? That would appear to be the most tricky question, and one without any good answers. It is possible to come to one simple conclusion though, if we consider the general voter is a swapper. The most swappers in the scene today rarely have skills at coding, drawing or composing. Therefore they are not qualified at voting for any of the people within these areas of the scene. The reason is quite simple, they do not know what is difficult and what is easy, simply because they are not experts on these areas. THE MEDIA TODAY CHART CREDIBILITY -------------------------------------------------------------- But with that in mind, it would be wrong to ask for a persons qualifications before voting. This way, we would come to some very boring charts, made up by only a few people. The swappers are the general voter, and it is therefore the job of every possible candidate for the charts, to make themselves heard by the voters - and thereby reach the chats in a fair position. This would be the best solution, one we can all live with. But most important however, stop copying your vote-sheet off the actual chart status. Make it a habit not to have your computer on when filling them out, this way you will not be influenced by names on the charts, that have nostalgic meaning to you - but are not actual or worthy of your vote. It is always easier to copy than to start a new, but the shortcut is rarely the best way!
meet the press 2
MAGAZINE REVIEWS MEET THE PRESS -------------------------------------------------------------- Welcome to the popular MAGAZINE REVIEWS section. The part of MEET THE PRESS where we take a deeper look at a few selected magazines, released recently on the C64. This edition we have decided to concentrate on one magazine in particular, the 26th edition of VANDALISM NEWS. This magazines have just recently celebrated its Silver release, and it is therefore most appropriate for us to take a deeper look at the day after. * : Awful ** : Bad *** : Acceptable **** : Good ***** : Great ****** : Excellent SUBJECT : VANDALISM NEWS, 27th edition. LABEL : ONSLAUGHT DESIGN. INTRODUCTION ---------- The celebrated magazine, VANDALISM NEWS, which held its 25th edition anniversary last month, is once again back on the market with another packed edition. It therefore keeps a popular standard of releasing on a monthly basis, and due to this, it has risen on the world-wide charts into the very top. But what does VANDALISM NEWS really offer us as an informative and entertaining magazine? That is what we will uncover, in this special review of VANDALISM NEWS, the 26th edition. THE OUTFIT -------- The VANDALISM NEWS outfit remains unchanged for this - edition, but it appears they have found their style - and therefore it does not serve as a necessity for them to make changes on that front in the near future. The next display is presented with proportional font, something that has grown to be today's standard in about half of the most popular magazines. The bottom of the screen represents the chapter information section, inclyding a menu similar looking to tape-recorder buttons. Very neat and simple, and serves its purpose as user-friendly. The chapter menu is presented with a very beautiful logo in the top of the screen, neatly done by INSANE of ONSLAUGHT. The coding is done by SHADES. The 3/4 of the bottom screen makes up for the actual menu, in which the chapters are printed on top of a graphic-chessboard. - THE EDITORIAL ---------- Whereas THE PULSE, PROPAGANDA, RELAX and other established magazines have a wide staff, VANDALISM NEWS is primarily edited by VENGEANCE and BIZARRE. They have the desire and the discipline to make it work, and therefore they can keep up with the fast paced competitors. In terms of the language used in this magazine, I am not that proud on words like "fuck" appearing in the articles. I am not trying to censor anyone, at least I am of the opinion, that people should speak their mind - be it using primitive words. But when I am reading an intelligent article, I tend to get disappointed when I am directed into the gutter. The same goes for GOP calling the readers "homies". What is this? A bad episode of BOYS'N'THE HOOD. Well, I am more for ROBIN HOOD. After all, all primitive language can do for me, is to help me forget about the serious subject being debated! THE CONTENTS ---------- EDITORIAL : Edited by VENGEANCE and BIZARRE. The usual information concerning the magazine, but also fascinating reading about what concerns VENGEANCE and BIZARRE in the scene. Both of them have plenty of subjects to discuss, therefore I do not undersyand why they do not start a debate chapter - and put the controversy into that chapter. RELEASE CHARTS : Edited by VENGEANCE. The typical game chapter, with a round-up of the releases that made it through November month. The rules and regulations used to make up the charts, seem to be no business of mine - therefore I will leave it to you to make a decision whether you agree with this chart or not. After all, there are plenty of first-release charts to go around these days, and this one is as good as any. - BOARD DIARY : Edited by BIZARRE. This chapter is one of my true favourites, as it probably covers the board scene in the optimal way. BIZARRE gives a detailed round-up of the general happenings on the bopoards, as well as a list of the people that made their way to the boards. This is an excellent idea, although it requires a constant card-supply, otherwise the list and report would be lacking. But this one does not, therefore I have but only applause for this section - original and interesting. However, what it has - and others may not have, it is certainly lacking what I would expect to see on a Board Report type chapter. There was no board-reviews, which is quite astonishing, as all board chapters have that since the beginning of time. With a few exceptions I admit. But nonetheless, magnificent chapter - well done! ANYTHING GOES : Edited by VENGEANCE. This chapter is the official debate section, in which VENGEANCE takes up controversial subjects - and try to come to a conclusion, - or just give us something to consider. This time he debated today's magazine situation - for good and bad. Very interesting article, VENGEANCE is by all means capable of serving a good read. THE MARKET : Edited by VENGEANCE. The Market is the official advertisement section for the commercial units in the scene. But as there are very few of them actually active and interested in the scene, all that made up for pages, where the plugs for CHERRY SOFTWARE's new games. I predict this chapter to be a one-timer, although I may naturally be wrong! THE LIGHTERSIDE : Edited by VENGEANCE. If people crave for a chapter with some fun, they should check outthis section of VANDALISM NEWS. Although I am a bigger fan of my own work in SATIRICA (hey, a bit of advertisement never hurt!), this chapter has also proven popular. It includes satiric views and tales from the scene, although it would be wrong of you to - take it serious - because it is not. In the best satiric manor, all stories are made up - or taken from other stories, turned around, to leave you with a different tale. People may claim it is direct lies, but I prefer to call it another truth. Like it or not! CODING HELP : Edited by JOLZ. This chapter represents a first for VANDALISM NEWS, and holds useful hints on coding and such. Whether or not the coders in the scene can learn from this, I will leave as unsaid, after all I am not a coder. I will therefore leave my expertise where there is actually one, know what I mean? The worst part of this chapter, is the fact that it is extremely bad at promoting the skill of coding. There is no big headlines, no stroll down the different routines. Anything, but this. The fact that it only gave 3 measly pages, did not help my review either. UP AND COMING : Edited by BIZARRE and VENGEANCE. Oh yeah, now we are getting somewhere. At first I thought - maybe good old VANDALISM NEWS had called for a talent contest, but since I had not received any invitations from down under the last month - I figured I was wrong. luckily I was wrong, but not as much as god intended. Up and Coming is a brand new edition to VANDALISM NEWS, and offers new groups and people the chance to promote themselves to the scene. I find the idea slightly disturbing, reminds me of my VERY early days as a rock-musician. Me and my buddies had not even got ourselves musical instruments, before we had named the band and made up posters. Well, maybe it was just a case of wrong priorities, but before we actually came to the practical parts, most of us had lost interest and moved on. Life's funny! NEWS AND RUMOURS : Edited by VENGEANCE and BIZARRE. I think this section needs no introduction, at least not if you have read a magazine before. The genersal news and coverage of the scene is excellent. Both VENGEANCE and BIZARRE - are heavily active swappers and phreakers, therefore that puts them in the centre of world-wide news. What is there left to say, but go go gadget. MAIL CHARTS : Edited by BIZARRE. The mail chats is the typical old fashioned chart system, simply based on vote-sheets. BIZARRE is well covered on the actual scene situation, therefore he is well qualified for making comments on the charts. Although I do find he could have rooted a bit more for THE PULSE - it should make any editor appalled and outraged, that we are not in the top 3! (There we go with the advertisements again.. But hey, it is our anniversary, we should be allowed to boost our confidence a little). ADDRESSES : Edited by BIZARRE. Well, I find that VANDALISM NEWS is confusing us a little with these flashy chapter titles. No, I am more than perfectly happy with the names - they are as they should be. But this section is - another one of those, that simply needs no comments. Here is something for everyone, go find a lonely buddy on the other side of the planet - and swap Christmas stories with him! THE REACTIONS : Edited by VENGEANCE and BIZARRE. Interactive sections of a magazine can never go wrong, and thus became THE REACTIONS a part of VANDALISM NEWS. Let your voice be heard by the editors, like it or not - all part of the things you can tell the editors. MAGAZINE BAROMETER : Edited by BIZARRE. This is another new segment to the program of VANDALISM NEWS, and called something as new and interesting, as the Magazine Barometer. What is this Barometer then, you might ask? Well, it is merely short and to the case magazine-reviews, with the additional rating - based on a scale from 1-7. Ring a bell? You are reading the original right now, heh! Why BIZARRE gave THE PULSE a 4 is beyond me, especially considering the - fact, that large chunks of VANDALISM NEWS has been inspired from the before mentioned magazine. I am not looking for glory or anything, but I really dislike poor reviews - every other magazine claim we have had the best releases in the history of our magazine. But okay, if BIZARRE insists upon comparing us with the Australian magazine SMASH, he is free to do so. COMEBACK : Edited by VENGEANCE. There is plenty of interesting oldies from the scene, that has made their way back to the less complicated computer-scene. The return of the fellow sceners, are noted in this chapter. I hope to be in it once, should I leave the scene in the near future! SAY WHAT : Edited by GOP. This chapter is similar to the chapter, ANYTHING GOES, as it is basically another debate section - only with a different editor. It claims to be a chapter, that does not care about offending anyone, at - least not with what the subjects are concerned. But there is no need to use foul language, it really does not give much respect to the subjects debated. Ever heard of a teacher or politician use foul language when debating - or even trying to convince someone? Learn your tactics, and you will be heard. Ah, maybe GOP would call it "Word homies!!". MIXED BAG : Edited by GOP. Another chapter edited by GOP, this one appears to have a debating edge to it as well, although of a different nature. The Mixed Bag is concerned about wares in general, and GOP therefore embarks upon the market, to find different products to review. Very interesting, and gives you a good idea on what is out there for you to grab. THE BACKPAGE : Edited by VENGEANCE. The conclusion and farewell chapter, with final remains from the hardworking General editor. THE CONCLUSION ------------ VANDALISM NEWS is a huge magazine, with all the necessary chapter and contents to make up for an excellent magazine. But not only that, it is totally concentrated on the C64 scene - no copies from real-life magazines or anything like that. This is C64 news and information at its best, and I most certainly applaud their effort - as should anyone. Through their last couple of editions, they have become extremely popular, mainly due to the bigger and better chapters - but most definitely due to the regular release-mode VANDALISM NEWS is in right now. I have full confidence in VENGEANCE as the leader of VANDALISM NEWS, and look forward to following it in the future. It appears odd to me though, that out of the 6 best magazines in the world - two of them are based in Tasmania, Australia. The other one being DOMINATION by JAZZCAT - of course. The world is probably a lot smaller than we thought, but there you go. This concludes our complete physical of this excellent old-timer. We thought it was about time VANDALISM NEWS was awarded another review, and this was the report taken from that research. But moving on to the actual grade based on the research, I found myself in between two camps. I really think VANDALISM NEWS is among the best magazines there are, but I find it has huge difficulties in keeping the professional journalism edge, that I sincerely feel is only mastered a few magazines. The fact, that it is always extremely obvious who is editing, I find as a major minus. It would be better to focus on the task at hand, but on the other hand, the editors of VANDALISM NEWS have pulled off a truly admirable working performance. Well, there you go! JUDGEMENT : ***** (Close to perfection)
year in review
1995 - A year in review!..............................by Crossfire/MOTIV 8 ---------------------------------------- Another year has passed, and as the scene slowly and sadly dies day for day, not many things happened. Still, a few sur- prises DID get pulled out of the hat by some groups this year, and we are here trying to tell you...REMIND you...what happe- ned - month for month.. JANUARY: ------ Following the death of GENESIS*PROJECT at THE TRIBUTE 1994 party as nearly all members joins F4CG, the fantastic four cracking group has a major comeback, releasing huge bundles of first-releases, mostly pal only. In the midst of all this happiness, sadly BITMAN/F4CG is busted for hacking activities on the internet and noone has seen signs of life from him ever since. SUCCESS+TRC is riding high on the waves of the internet, boasting themselves having the only.. -More!- ..illegal FTP-site at the time, that being THE DIGITAL DUN- GEON. Old DOMINATORS-board, DREAM PARK, is being brought back online by CYBORG and almost imidiately is taken on as HQ for F4CG and AVANTGARDE. It breaks records, turning into the #1 US-board in only a question of days. MOTIV 8 is doing a little bit of releasing again, after they've been on a break since August 1994. TALENT gaining several members, attempting to make a comeback, people such as GREENFROG, GZ, LARRY and SORCERESS is taken in, but this comeback attempt never really falls through.. FEBRUARY: ------- An Australian shockwave hits the scene as JAZZCAT/LEGEND and VENGEANCE/SUCCESS+TRC forms ONSLAUGHT, represen- ting on its member status, a lot of people you thought left the scene for good. People such as L.A.STYLE/GENESIS PROJECT, MAJESTY, CHRYSAGON and IGNORANCE/TALENT.. -More!- ..and a lot of others said to have returned, even COUNT ZERO is said to be a member, that however turns out not to be true, which is why the forming of this group gets a lot of harsh and negative comments from most of the elite scene - Rumours has it, that most of these people was only brought back figu- ring the member status to make the group look good, although nobody was active - Little did they know, but ONSLAUGHT was able to disprove most of these rumours, and most of the tur- moile vanished again. Following the birth of ONSLAUGHT, the old famous LEGEND is put to sleep for good, as the only really active member left, JAZZCAT, leaves them. It is seriously be- ginning to go downhill for CHROMANCE, as MR.WAX announces that he is going to join the army and therefore isn't able to take care of the group meanwhile. He leaves the others in charge, but somehow CHROMANCE totally vanishes for a big amount of time. Finally, after doing a LOT of commercializing, FAIRLIGHT releases the first issue of SHOUT, which is a mer- ge of REFORMATION and some german mags. -More!- MARCH: ----- After a couple of months of being groupless following the death of GENESIS*PROJECT, MIZAR and his board, INTER- TRADE, joins the MOTIV 8-fleet. Sadly, MIZAR is busted only a few days later for his hacking activities. Nobody has heard a whisper from him ever since that. One of ALPHA FLIGHT's two american boards, THE EVIL ISLAND, goes offline, according to several people, due to lacking support. Indeed a sad month !!! Great news from Norway, however, as old demo-legend from the end of the eighties, MEGASTYLE INCORPORATED, can announce thier return, only now calling themselves MEGASTY- LE PRODUCTIONS, with plenty of the old members, ie. SCROLL and CYCLEBURNER. ALPHA FLIGHT's little "scandal" starts, as ONSLAUGHT accuse them of having re-cracked thier debut- release "MISFORTUNE PREVIEW". As far as could be seen, nothing was really proven. -More!- APRIL: ---- Old cracking legend, BINJINX, from the years ago diseased american cracking legend, EAGLE SOFT INC., makes a return to the C64 and joins up with MOTIV 8, promising soon to open a board and several FTP-sites on the internet. The trouble surrounding ALPHA FLIGHT like a menace continues from where it left off from the month before, as CHROMANCE now accuse them of having re-cracked a CHROMANCE-release from a month earlier, that being NUTS. Some evidence was provided by CHROMANCE, and somehow ALPHA FLIGHT is able to dis- prove them wrong in a convincable way. MAY: --- To give competition to SUCCESS+TRC's total reign running the only illegal FTP-site on the internet, F4CG and MOTIV 8 is able to boast the opening of INTERPARK, which.. -More!- ..from day one gains a lot of callers and users but takes a long time to struggle its way the final way, which is why THE DIGITAL DUNGEON still remain #1. Australian ONSLAUGHT is able to announce the fact, that they have gone into a crack- ing co-operation with their german friends in HARDCORE, and does so, putting out a lot of releases, mainly previews. Only 2 weeks later, CHOTAIRE get kicked/leave (still not completely about this!?) due to arguments with BIZARRE and RAMIREZ. This is important, due to the gigantic fuzz/war that followed. ALPHA FLIGHT having the third of three bad months, as they were this time accused by english group, MAYHEM, of having ripped a picture from their COMIC ART-pictures series for a game named "BAD BALLS", they should have coded themsel- ves to gain points - However, as ALPHA FLIGHT's spokesman explained it, it is not his fault that the coder stole the picture and that the game WAS a geniune game which had been sold, and once again, ALPHA FLIGHT was cleared cunningly. -More!- JUNE: ---- After nearly a year of absence, THE PULSE MAGAZINE is finally on the streets again. It gains a lot of positive, but also negative acclaim from the scene, due to the lacking release- charts, but even without those still earns a lot of respect and regognition. Two old german groups return, as both HITMEN and PANDORA are brought back to the scene, in both cases involving several original members. HITMEN are re-formed by PEACEMAKER, CURLIN, RACOON, VORTEX and others and brings back both JIHAD and ARROGANCE to the scene on an active state. The involvement of JIHAD brings a lot of harsh comments, but he is able to put the complainers to shame as he does a couple of releases, proving that he is still going str- ong, indeed. Also, JINX/ex-CHROMANCE return to the scene and joins up with HITMEN. PANDORA are brought back by CHOTAIRE, who've joined ALPHA FLIGHT, but misses his old PANDORA-friends, which is why he brings back.. -More!- ..people like ATTRACTION, MEPHISTO, SKY and others from the old PANDORA, and gain a couple of members from other groups like TALENT and MOTIV 8, in order to get back on an active state. A few releases DOES come out, but in only a manner of a few days, the group is slowly beginning to look dead again. JULY: ---- Big discussions within the ranks of ALPHA FLIGHT, as SKIN- HEAD kicks out CHOTAIRE, the rest of ALPHA FLIGHT takes him back, which results in SKINHEAD leaving the group, only to return to them again a week later. Old english cracking legend, LASER, which was brought back to life by the old leader, STEVE, in 1993 died again. At this point, STEVE has been inactive for half a year and the remaining members leaves and all join some fairly unknown groups. Some strange group named NEMESIS appear and disapper again.. -More!- AUGUST: ------ Big problems for POL POT/ALPHA FLIGHT, as his board, HOLIDAY INN CAMBODIA, is having several problems with his hardware and is forced to take the board offline for a longer amount of time. ROCKSTAR/TALENT is rumoured to have joined finnish group, PALACE, but approaching himself, he said it was just a misunderstanding and that he never joined them for real. SEPTEMBER: -------- The cracking co-operation between australian ONSLAUGHT and german HARDCORE splits up, as both parties were not very sadisfied with the result they had with it. After a quiet period due to served military-services, CHROMANCE is getting ready for a comeback, gaining several members and releases plenty of wares, amongst them some which was very.. -More!- ..discussed, ie. VIDEO MEANIES, TECHNODREAM PREVIEW and THE DUNGEON MASTER. All was said to be covered up re- releases, but as the evidence was hard to find, nothing was really proven at this point. As MARC/ALPHA FLIGHT is now up for grabs when it comes to the army, he is forced to put down his activities for a while and hand the leadership elsewhere. It however seem to work fine, and no real changes happen. The european headquarters for years belonging to SUCCESS+TRC and absolute #1 board in Holland, THE LOST EMPIRE, is taken offline, due to GUZZLER losing interest in the C64. OCTOBER: ------ THE MERCENARY/EMPIRE, brother of RICH/EMPIRE, return to the scene after about a year of absence, to join up with ALPHA FLIGHT and on that note, old ALPHA-FLIGHT board THE EVIL ISLAND goes back online again, still running under the ALPHA FLIGHT-flag.. -More!- A lot of unproven accusations, as MOTIV 8 is being blamed for being neo-nazi's, however, this was very easy for them to disprove as they had compelling evidence, showing exactly the opposite was the truth. ONSLAUGHT performs a MASSIVE clean-out-day in thier members, with several people getting the boot for inactivity. Newly re-formed PANDORA died in- officially with only MOSES left to show a little activity, as all members join either ALPHA FLIGHT, MOTIV 8 or CHROMANCE. TRSI hosts the yearly RADWAR-party, but according to a lot of people, it was a huge disappointment to most visitors, mainly because the C64 plays such a small part in the overall computer-scene today. NOVEMBER: ------- Hungarian based group, CHROMANCE, was able to boast the opening of TWO boards both located in Poland, OVERDOSE and COUNTY JAIL. Furthermore, a board in Turkey.. -More!- ..was opened this month by DIGAHOLE/ONSLAUGHT by the name of MONSTER. One can say it was a month for boards in strange places! :-) Both HITMEN and MOTIV 8 finally managed to gain a polish section, only MOTIV 8 founded it on a more creative note, as they mainly took in coders, graphics-artists and musicians, while HITMEN took in a direct original supplier. Big scandal, as AVANTGARDE tries to enter the PC-scene with the claim that "they created the C64-scene and made it what it is today!", exact words by DEFF. One can not deny they had a big impact the last two years, but they CERTAINLY did NOT MAKE the scene!!! Old danish musicman, METAL/VIBRANTS, reappear in the slightly as legal front, as he joins up with AVANTGARDE. It was bound to happen, and this month it DID - F4CG was born on the SNES - Figuring the member status is old prominent people like NEWSCOPY, SOLAR, ANTITRACK, STORMRIDER, HOBBIT, not to forget JUDGE, formerly known as RASTAN/ILLUSION. SUCCESS+TRC was this month able to boast the return of COUNT ZERO/ex-TALENT and.. -More!- ..former report for THE PULSE MAGAZINE. One had considered gone for all eternity so it was a happy occasion for sure! HOLI- DAY INN CAMBODIA is finally being put back online, as all POL POT's worries are gone and system runs 100%, only all users has to re-apply. DECEMBER: ------- PROPAGANDA is able to boast their 20th issue, and that is being done by releasing PROPAGANDA GOLD on DISK and not PAPER as earlier promised. It contains a chapter from the old original founder of the mag and GENESIS*PROJECT, that being ANTICHRIST, the man you either LOVED or HATED, but nomadder WHAT, you could always be sure HE only HATED!!! :-) DEFF of AVANTGARDE moves to Berlin and by that reveals that the future of AVANTGARDE is very uncertain, as it is virtually impossible for him to lead it on a longer basis, being located so far away from most of the members.
profile
+ THE NEW YEAR PROFILE - SKATER /ex.LEGEND + -------------------------------------------------------------- Ladies and Gentlemen, we have this month, exclusive to our stage, one of the biggest names in the history of magazine producing on the C64. The magazine which he gamed tremendous fame all over the world, became the most liked and read magazine in the 90's, and colleagues within the C64 media used and expanded his ideas to make better and more competitive magazines. The magazine in question, is of course the infamous and wildly popular SHOCK! But all good things tends to end when demand is at its peak, and our guest left the scene to embark upon new challenges on other computers - trying to give SHOCK new dimensions on the SNES. However, the C64 has a golden side to it, making people return to watch its growth. This guest is no exception, and it is therefore with great pleasure, I welcome this months guest, the editor of SHOCK, SKATER! <D> DUKE <S> SKATER -------------------------------------------------------------- <D> Hello again SKATER, it is great to see, that you are still around and interested in the old C64. This gives a lot of people a chance, in terms of getting to know the person behind SHOCK. Please give our readers, a description of the person behind the handle. <S> Well, my real name is TOM GREEVE, I live in a small village just above ROTTERDAM, HOLLAND. I am 22 years of age, I have a fulltime job as a Network Engineer, and besides that I do some small business on my own. I still live at home but am looking for a place to move to with my girlfriend. <D> SHOCK was not your only achievement in the scene, and you have been a part of many successful groups, LEGEND being your last. Please give a summery of the events that shaped your glorious career up to the time where you left the scene. <S> Well the first group I joined that some of you might remember was DRIVE, I later moved to SPHINX, and later joined CULTURE. I had then recently bought a 1200 baud modem and started importing software from the US, I became the "Number One" importer (Mamba charts, ha!) and joined CENSOR. I hained a lot of friends (mostly sysops) for uploading stuff to their boards. By then I had already released several issue's of Sh0ck on paper, but the demand for a disk issue of Sh0ck started to grow, so I decided to go "Disk". I had released several issue's for CENSOR, but when most of the CENSOR members became inactive I joined forces with LEGEND. When I lost interest in the C64 I moved PC and left LEGEND. Thanks to GENE (who some of you might remember) I got onto some good boards with good access, soon after that I had joined RAZOR 1911, within a few months I became Courier Co-ordinator, but around that time I had left school and I got a job. I started to lack time, and had to stop my activities for RAZOR 1911. I haven't really been active in any scene since then (around 2 years back). <D> I would have never believed that, no scene? Sounds like hell to me :) A lot of people still miss the great influence of SHOCK, even though a great number of magazines have kept the industry going. Why did you stop producing SHOCK, and what have you been up to since? <S> Well the main reason I stopped publishing Sh0ck was because at the end I had to do everything on my own. I had to wait and wait for other people to give their contribution in time, in the beginning I didn't mind, but at the end I never came around releasing it, because I (again) had to wait ages for people to send their graphics, pictures and articles and whenever they did I had to update all the other articles. <D> I think that is a problem most editors has to fight at one time or another, but I do think people has improved these days, when having to help out magazines. Let us move backwards to the beginning of SHOCK. What made you start Sh0ck, and who was involved with it during the years it was released? <S> Well the first issue of Sh0ck that got released was on paper, at that time I was a member of CULTURE (a Dutch importing group). I and DRUID made the first issue with graphics from MIRAGE (also an old LEGEND member), we released around 4 or 5 issues and then I decided to go "disk". Basically I and ILLUSIONIST (American Social Engineer - ed. Voice Hacking) made the first issue. I remember no one knew we were going to release it, and when it finally got released everyone was "Sh0cked" and loved it from the beginning. If I remember correctly, BOD had then joined the staff, and later EXCELL (ex. IKARI) - he left the MAMBA staff and joined forces with us. And GENE (ex. ILLUSION, etc.) - he almost joined the MAMBA staff, but we got him "Sh0cked" just in time. I remember the last few issue's were the best (in my opinion). <D> I agree on that point, it kept getting better - which is why it was such a shock to people when you pulled the plug on it. Anyway, what has been the hardest part of doing a magazine in the C64 scene? <S> Getting people to do their job, getting their contribution to me in time. <D> SHOCK was primarily for the people based on the boards, with the great release charts and U.S. reports. But there was also a lot of other contents which made it a good read for the entire scene. How did you come up with the contents? <S> Well basically I had some new idea's for every issue, it became better and better. It could have been much better if I had some more help (BOD was basically the only one really getting stuff done for the magazine). I remember we even made some C64 English paper magazine (ZZAP 64 or something) with a great review (95% I think). <D> Very impressive, I did not even know these magazines cared about the scene that much. You had a lot of problems with releasing SHOCK regularly, at least I remember the many months we sometimes had to wait before it was presented on the boards. What was the main problems that caused these heavy delay's, and did they in some way accumulate in you pulling the plug on SHOCK in the end? <S> Well we had a bet with MAMBA, that the first 5 issue's would be released on the 15th of every month. If I remember correctly we had released 4 on the 15th and 1 on the 16th, by that time it didn't really matter anymore, so the delay's became bigger and bigger (also MAMBA had huge delay's as well). I do regret never releasing a final issue.. <D> That's understandable. What did you enjoy the most about SHOCK, and what did you dislike? <S> What I liked most were the cool reactions from our readers, I remember getting letters from all over the world. When we made the U.K. C64 magazine with a review, I recieved around 50 reactions from all over the world from people wanting a subscription to Sh0ck. Sh0ck was very proffesional from the beginning on, at the end I even got previews from games I had put on the same disk as Sh0ck. Companies would send press releases, etc. We had great charts, cool articles (I remember the "XXX leaving TALENT" article I made), and we got to interview people that were never interviewed before (BOD and GRIM REAPER in the first issue, POWERPLANT, TBB, and so much more). What did I dislike? The wining from people when I didn't give their game enough points (in their humble opinion), I remember I had come up with a chart giving groups points for their releases (a combination of price/quality). People from RED SECTOR were always wining that my points were biased, etc. That's the thing I hated most, but then again, that was only a small part of the whole thing. <D> I remember GRIM REAPER well. JIM was one of the few I liked from NEI. Anyway, PROPAGANDA and MAMBA were rivals of SHOCK when it was released. What is your opinion about PROPAGANDA and MAMBA, and what magazine, excluding SHOCK, is your all-time favourite? <S> Well MAMBA was already around way before Sh0ck got released. I always liked MAMBA very much since PETER (the main editor) had his own opinion on things, and didn't let other people change his mind. MAMBA did become boring after a while, since the layout never changed, and the editors didn't come up with new idea's and stuff (I do still think that the "Did you know.." line was the best every, I never got around beating that article). PROPAGANDA, I don't really remember that magazine so well. I didn't really look at PROPAGANDA as competition, I guess it lasted longer than Sh0ck though. I remember most of the magazine's I read just tried to get as much text as possible, they didn't care what it said. They just wanted their magazine to fill 664 blocks on their disk. SHOCK was never like this, we tried to keep it as interesting as possible, the only way we filled the disk was with game and demo previews. <D> Quality before quantity, a good policy. Looking back to your days on the C64, what do you miss the most? <S> Talking with all these people around the world, I remember having a lot of friends in a lot of places. <D> What is the difference between the scene you frequent now, and that of the C64? <S> Well, as I said earlier I haven't been active in any scene at all for the past 2 years. But I remember the big difference between the C64 and PC scene was the proffesionality. The C64 scene was based on friendship, and the PC scene was based on MONEY! I remember both scene's didn't understand each other at all, I guess when people grew up they went PC? I still think the C64 scene I was in at that time, was a experience which I am glad I did not miss! <D> That is good to hear. What in your opinion, would be the ideal 64 scene? <S> Well, the scene was pretty nice when I left, but if there is no support for a machine (new releases) a scene can never last! I was very surprised to see so many people still being active on the C64, even though I wasn't surprised to see people as SOLAR and BOD still walking around in C64 land. <D> It tends to grow on you. Have you been kept informed about the developments on the C64 since you left it? <S> No, not at all. Everyone I talk to is not active anymore! <D> Maybe it is time you read THE PULSE then - it should give you some idea of the current situation. There was some rumours about a legal version of SHOCK getting released, but it never happened though. What was your opinion about that, and were you involved? <S> A legal version of Shock? I did think about it, but hmm.. I don't remember those thoughts becoming reality (or even close). I guess I never really was involved! I even heard a SNES version of Sh0ck was released for quite some time, I haven't been involved in any Sh0ck projects besides the C64 one. GENE and I wanted to release a PC version of Sh0ck, but when GENE got busted (or what happend to him anyway?) those plans never became reality. I guess I should have put a copyright on the Sh0ck label? <D> GENE was busted, and it seems no one has heard from him since. According to my sources, his computer was taken by the police - and he was charged with Card Fraud. Anyway, which people have you admired the most in the scene, and for what reasons? <S> Hmm.. People with dedication, such as BOD (No one could beat him away from his C64). People with class (POWERPLANT and GOLDFISH, haha!! or should I say, people with an IQ over 140??). Good friends (EXCELL, GENE, WESTBAM). Good sysops (AYCEE, PUDWERX, PRODIGY). Great Social Engineers (ILLUSIONIST). Big jerks (THE SHADOW, HARTMUT (nice talking to you though)). THOR (heard he went PC as well?). Big talents (MIRAGE, GOTCHA, DANKO, BOB, HORIZON). Typical Germans (HOK, ANTICHRIST, HARTMUT). Fuck I am sure I am forgetting half of my old friends.. If I did forget you, shoot me? <D> What are your future plans in terms of computer involvement, and have you thought about a comeback to the C64 scene? <S> Well since my fulltime job is Network Engineer, I work with computers all day long. I install, configure and main- tain Novell NetWare and Microsoft Windows NT networks. Further more I install, configure and maintain Cisco Router all around the world. As for future plans, I hope to start my own business some day! My future plans for the C64? Well, getting the thing out of my closet some day, and read all the issue's of Shock!! <D> That should not be too difficult, I hope :) Before closing the book on this interview, I will give you the last words, in which you can also give your regards to friends and foes around the world! <S> Well, since I never really got around making a goodbye note, I would like to ask all my old friends to contact me through E-mail (t.greeve@luna.nl). Also I will be at the Ce-bit again, so you might meet met there! I am very interested in how most of you ended up, though I am sure, 99% of the people I used to talk to will never read this! Further more I would like to apoligize for never releasing the last paper issue with those 100% of pictures. I would like to thank the following people for their contribution: HOK, JUCKE, DEFF, GUPPIE, BOD, AYCEE and POWERPLANT. <D> Thanks SKATER, it's been a pleasure. Good luck! <S> I don't think I will ever return to the C64, I am glad though that it is still alive. I will keep visiting the IRC channels once in a while, and I hope to keep in touch with some of you through E-mail..
20th anniversary
+ THE PULSE MAGAZINE - 20TH ANNIVERSARY EDITION + -------------------------------------------------------------- Welcome everybody to the Anniversary edition of THE PULSE, as we celebrate the birth of the 20th beauty in our two and a half year old history. In recognition of this joyous event, we have decided to honour the people behind this production, that succeeded in bringing new perspective to the C64 scene media! It is our opinion, that THE PULSE MAGAZINE has proven to the scene, and its loyal readers, that it cares and take pride in playing an important role of building a foundation for the future of the C64 scene. It has been a very hard task at times, but the outcome has been most gratifying - and today we look back on years of fun and laughter. And ladies and gentlemen, is that no what the C64 scene is all about? - As we stroll down memory lane, remembering the events that shaped the full body of our most previous magazine, we will present to you some of the people that stood by the celebrated media institution through good and bad. We will also listen to some of the colleagues in an otherwise ruthless industry, and hear what they have to say about the accomplishments of THE PULSE MAGAZINE. But first, we will look back on the months that made THE PULSE MAGAZINE available to the members of the C64 scene society. These were the actual release-dates. EDITION MONTH OF RELEASE -------------------------------------------------------------- 1 June 1993 2 August 1993 3 September 1993 4 October 1993 EDITION MONTH OF RELEASE -------------------------------------------------------------- * 5 November 1993 6 December 1993 7 New Year 1993 8 February 1994 9 March 1994 10 April 1994 11 May 1994 12 June 1994 13 August 1994 14 September 1994 15 June 1995 16 July 1995 17 October 1995 18 November 1995 19 December 1995 20 New Year 1995 THE BEGINNING 20TH ANNIVERSARY -------------------------------------------------------------- THE PULSE MAGAZINE was founded in the month of June 1993, as it was readable looking at the schedule listed previously. At that time I, DUKE, had just returned to the scene from an 8 month long break, and decided to do something different - but most importantly, return to the scene in an active state. Having been involved with the cracking, demo, magazine and phreaking parts of the scene, I figured I would have accumulated enough experience to start my very own magazine. I had no real problem getting help in doing the magazine, as I had gained many friends from my adventures on the American boards in the past. Therefore I made contact with a few old colleagues, and soon a most qualifying staff had been formed. The first members were PSYCHOBILLY and BREGO of RED SECTOR INC., at that time the leading cracking-group in the - THE BEGINNING 20TH ANNIVERSARY -------------------------------------------------------------- scene. They helped me getting the news I needed, and the spreading of the magazine was also taken good care of. The magazine was then presented in the scene for the very first time, and it proved to be a very thrilling experience for me. A huge audience of hundreds - even thousands of potential readers on the C64, reading and judging my work. I received a lot of nice letters and reactions from former friends, and I thought to myself - doing THE PULSE is the best move I ever made in the scene. Although I had no major plans to make THE PULSE a heavy weight magazine, PSYCHOBILLY indirectly encouraged me to expand on my ideas for the magazine, and within months my vision had changed. I sincerely felt I had the material as well as ability, to make THE PULSE one of the best magazines there ever were. With the right assistance, my vision could become a reality! LABELS AND PERIODS 20TH ANNIVERSARY -------------------------------------------------------------- THE PULSE MAGAZINE has always been a very independent magazine, even though it has been released by various labels through 20 editions. But even though released by a group, it has made its own path - and followed it, dispite what possible group policies there may have been. We are currently on the look for a respectable label for this magazine to join. We feel it could better its position in the market, which is an ambition of ours. LABEL EDITIONS JOINED -------------------------------------------------------------- GRIDPOINT DEVELOPMENTS 1 Jun. 1993 PANDORA 2 Aug. 1993 REGINA 11 Oct. 1993 INDEPENDENT 6 Jun. 1995 THE MONTHLY DEADLINE 20TH ANNIVERSARY -------------------------------------------------------------- Time started going by very fast. Each edition was replaced by the plans for the next edition, and very soon THE PULSE had been accepted in the scene as a reliable and excellent magazine. The name started showing in the charts, and that only encourage us to continue to better ourselves - and get more qualified members into the swiftly growing staff. As months went by, THE PULSe was known as the most steady released magazine, and the well known slogan - "We do not accept any delays, nor should you" was made. A couple of competitors did not like this, mostly because they were having serious problems keeping their own deadlines - and therefore thought of my controversial slogan as a direct attack on them. - THE MONTHLY DEADLINE 20TH ANNIVERSARY -------------------------------------------------------------- I will not bore anyone with the details that followed, but a period of hard competing began - mostly between the settled PROPAGANDA, and the still young magazine, THE PULSE. It turned into a rather grim affair, probably comparable to the MAMBA vs. PROPAGANDA years. But although everything about the "war" was under all criticism, something very good came out of it. Both sides involved began improving dramatically, trying to overdue each other. This therefore meant, readers of both magazines would get better magazines, and this helped on their voting as well. Later PROPAGANDA and THE PULSE was to make an end to the war, and today we are colleagues of the best nature. We acknowledge each others success, and also comment each other on the work we put into the magazines. THE MAGAZINE OUTFIT 20TH ANNIVERSARY -------------------------------------------------------------- The outfit of THE PULSE MAGAZINE have been a great part, in creating the style we practise today. We have always tried to make as anonymous outfits as possible, although good looking, but with thetext as the main focus on the screen. In the first 16 editions of THE PULSE, DR.ZIVAGO was responsible for the outfit. But as he lost interest in the C64 and moved towards new ambitions on the PC, the task of creating a new outfit was handed to SYNDROM. He has done remarkably well, and we have recieved a lot of good criticism about the current outfit. We hope to continue producing user-friendly outfits, that will put the text in the highest priority. Afterall, THE PULSE is a magazine, and not a demo! THE MAGAZINE OUTFIT 20TH ANNIVERSARY -------------------------------------------------------------- * Here follows the statistics on those involved with creating the outfit, that has been the home of THE PULSE for all of the 20 editions released. OUTFIT PROGRAMMERS EDITIONS ---------------------------- DR.ZIVAGO/ex.REGINA 16 THE SYNDROM/TIA/CREST 4 MUSICIANS EDITIONS ---------------------------- JOHANNES BJERREGAARD 1 JCH/VIBRANTS 2 DRAX/VIBRANTS 6 SHARK/BLUES MUZ 8 METAL+DRAX/VIBRANTS 1 THE MAGAZINE OUTFIT 20TH ANNIVERSARY -------------------------------------------------------------- * MUSICIANS EDITIONS ---------------------------- SMC/TIA/PRETZEL LOGIC 1 GRAPHICIANS EDITIONS ---------------------------- DR.ZIVAGO/ex.REGINA 2 SUN DANCER/ex.REGINA 10 KRING/CAMELOT 4 EARTHQUAKE/ANTIC/CS 3 - THE DOWNFALL 20TH ANNIVERSARY -------------------------------------------------------------- THE PULSE MAGAZINE started its reputation as a very steady released magazine. The first 14 editions was released without notable delays, and because of this THE PULSE MAGAZINE rose to the top throughout the world of magazine charts. The magazine, which originally was only intended to hold a few chapters and a small staff, was as popular as never before - but despite the success, it was walking towards a bitter end of an incredible release record. In the month of September 1994, the very last edition of THE PULSE MAGAZINE was to be released. This was a very unexpected event, as on the surface the magazine was at its prime, and had not revealed any problems of any sort. On the contrary, which was what created the most concern within the ranks of the staff. But there was no getting around it, the most stabile magazine in the scene was dead. THE DOWNFALL 20TH ANNIVERSARY -------------------------------------------------------------- Shortly after the news had hit the headlines, I decided to release a note to explain the true reason for the death - especially since I knew rumours were giving false explanations. In the note, I told the scene, how I had grown tired of the endless work involved with doing the magazine. It had transformed from being an utter pleasure and honour, into a great burdon and tiresome involvement. Therefore the decision was made, the 14th edition put a stop to the history of THE PULSE MAGAZINE. At least, so everybody thought! When the staff-members of THE PULSE MAGAZINE heard of my decision to retire, they decided to stop their work as well. The main reason why there was no one to take over my role, and carry on the work, was that most of the staff was linked to me - and when that link was gone, the platform fell a part. THE EDITORIAL 20TH ANNIVERSARY -------------------------------------------------------------- Those who have been following the progres of THE PULSE through time, has also been somewhat astonished by the great number of people involved with the creation. In today's standard, the editorial of THE PULSE could easily be compared to an average sized group. This type of organisation and editing method was completely new to an industry, that was normally featured by a couple of editors - lead by a very active General editor. But a new era within the magazine industry had begun, and with that, other magazines started signing on more staff- membes to keep up the competition. But this was not the only change in the magazine industry, the biggest event happened when THE PULSE started greeting other magazines - and later on, other magazines took on the new trend, and greeted their colleagues within the business. Independecy became popular! THE EDITORIAL 20TH ANNIVERSARY -------------------------------------------------------------- Returning to the editorial of THE PULSE, we find an incredible list of staff-members through its history. The editorial has had no less than 27 members, and as if that was not enough, it was not counting the coders, musicians, swappers and sysops involved with the magazine. But in the respect and recognotion of the people who had been involved from the beginning of THE PULSE, we will now present a correct list of the members of staff through all of the 20 editions released. Please notice the editors marked with a '*'. This means they are still involved with the editorial at THE PULSE. - STAFF MEMBERS TITLE EDITIONS -------------------------------------------------------------- * DUKE General Editor 20 * BREGO/ex.RSI Euro. Correspondent 4 PSYCHOBILLY/ex.RSI Illegal Editor 7 IDOL/ex.F4CG Euro. Correspondent 1 ATTRACTION/PANDORA U.S. Correspondent 2 MADUPLEC/CREST Legal Critic 2 CROSSFIRE/MOTIV 8 Assistant Editor 17 * STEVE/ex.REGINA Programming Critic 11 SUN DANCER/ex.REGINA Graphical Critic 6 KBS Euro. Correspondent 17 * SPLATTERHEAD/SCS*TRC Euro. Correspondent 10 MUTANT-X/ex. F4CG U.S. Correspondent 1 DRAX/VIBRANTS Musical Critic 6 COUNT ZERO/SCS*TRC Illegal Editor 6 NEPTUNE/CAMELOT Graphical Critic 5 JAZZCAT/ONSLAUGHT Illegal Editor 7 * STAFF MEMBERS TITLE EDITIONS -------------------------------------------------------------- * HOMEBOY/ONSLAUGHT Euro. Correspondent 2 SKINHEAD/ALPHA FLIGHT U.S. Correspondent 3 METAL/VIBRANTS Musical Critic 1 TDJ/FOCUS Legal Editor 5 PLAYBOY/F4CG Internet Correspondent 5 * MR.SEX/BYTERAPERS Programming Critic 6 * THE SYNDROM/TIA/CREST Musical Critic 6 * EARTHQUAKE/ANTIC/CS Graphical Critic 6 * MASON/MOTIV 8 Internet Correspondent 1 CHOTAIRE/ALPHA FLIGHT U.S. Correspondent 1 MR.WAX/CHROMANCE News Correspondent 3 * - THE REACTION 20TH ANNIVERSARY -------------------------------------------------------------- The general reaction from the loyal readers of THE PULSE was utter disappointment, which was understandable, as THE PULSE addressed many issues that other magazines did not. This made the difference between the death of an ordinary magazine and THE PULSE - an original production reveals a need that has previously not been notable. The competitors of THE PULSE also regretted the unexpected death, and their reaction proved to be synonymous the world over. The harsh competition, which had sometimes got out of hand, was pushed aside, to show the mutual respect of a worthy competitor. Reading the headlines and editorials of the most notorious competitors of THE PULSE, have a sure feeling of accomplishment - which made the decision of stopping even more difficult. THE REACTION 20TH ANNIVERSARY -------------------------------------------------------------- REFORMATION (Frontpage of the News chapter) ------------------------------- ENDURO/FAIRLIGHT about the death: DUKE/REGINA quitted the scene, THE PULSE+REGINA=DEAD! It is not a rumour, it is sadly true. After making it to the top with THE PULSE, DUKE suddenly quits the scene! The group died as well, where the other members are today is still unclear, but one thing is sure, we at the REFORMATION-staff lost our competitor. THE PULSE is dead and gone. PROPAGANDA (Lead story of the Editorial) --------------------------- NEWSCOPY/F4CG about the death; I'd also like to take the opportunity in saluting one of the - THE REACTION 20TH ANNIVERSARY -------------------------------------------------------------- most valuable performances done on the 64 in the 1990's. THE PULSE is no longer put out, and with it, goes the one and only magazine I respected that dared speaking their piece of mind. We may have had our arguments in the past, but both me and DUKE developed a friendship after having dug down our axes, and today I wipe some tears in sorrow with him going away from the 64. The best of luck wherever you go from here, ALEX. The famous editor of PROPAGANDA, NEWSCOPY, was right in his predications, that the death of THE PULSE would create a SHOCK-effect, with many new magazines being introduced to the market following its death. Many of these proved to be more or less worthless, but a few proved themselves as strong competitors - working in the same area as THE PULSE. But 8 months later, THE PULSE returned to the C64. With a brand new staff, it was determined to regain former strenght! THE MAGAZINE PROGRAM 20TH ANNIVERSARY -------------------------------------------------------------- THE PULSE MAGAZINE have tried to create a suitable program, one that would serve the needs of the average reader in the C64 scene. We have therefore had most of our chapters running from the very beginning, with a few special features on special occasions. CHAPTER EDITIONS STARTED STOPPED -------------------------------------------------------------- PREFACE 20 Jun. 1993 - NEWS JOURNAL 20 Jun. 1993 - MONTHLY RELEASES 17 Jun. 1993 - SATIRICA 20 Jun. 1993 - ADVERTISEMENTS 19 Jun. 1993 - PROFILE 17 Aug. 1993 - WORLD OF DEMOS 16 Aug. 1993 - SPECIAL ASSIGNMENT 15 Aug. 1993 Sep. 1994 THE MAGAZINE PROGRAM 20TH ANNIVERSARY -------------------------------------------------------------- * CHAPTER EDITIONS STARTED STOPPED -------------------------------------------------------------- * BOARD REPORT 16 Oct. 1993 - OVERALL CHARTS 13 Nov. 1993 - YEARLY RELEASES 2 N.Y. 1993 - PIXELS 3 N.Y. 1993 Apr. 1994 SCENE ILLUSTRATED 12 Feb. 1994 - MEET THE PRESS 11 Apr. 1994 - TALES FROM TDJ 3 Jun. 1995 Dec. 1995 INTERNET REPORT 5 Jul. 1995 - YEAR IN REVIEW 1 N.Y. 1995 - Although it appears from this list, that chapter which was used in the very beginning - such as, GLOBAL REPORT, it was renamed into NEWS JOURNAL. Other chapters have had the same transformation, but serving the same contents. THE COMEBACK 20TH ANNIVERSARY -------------------------------------------------------------- The comeback operation had begun, and attempting to use the Internet to better the communication method within the staff of THE PULSE MAGAZINE, we tried to regain our loyal readers from past times. But the return to a scene we felt we knew proved to be more difficult than first presumed, and two somewhat complete editions was followed by a dry period of no release. The reason was quite simple. As General editor of the magazine, it sinerly made me upset to release incomplete editions, simply to satisfy the deadline - one we had sworn to keep when active. Pulling the plug proved to be a healthy decision, as the next two months - which represented the before mentioned dry period, was used most productively. The staff was regrouped, and certain ground rules and ambitions which were rather - THE COMEBACK 20TH ANNIVERSARY -------------------------------------------------------------- random beforem was reconsidered, and put into a detailed futuristic plan for the magazine. This could have been the rescue of THE PULSE, which had shown weakness, that was discovered and noted by the colleagues in the business. Today we have finally found our form. We know what the scene can offer us, and have learned through 20 editions what we can do for the scene. Together we will bring the Commodore 64 successfully into the year of 1996, hopefully to continue into the future. It will be left unsaid whether or not we will continue month after month, but we are confident, that with the right amount of work put into the magazine, we can play a part in inspiring others to take over our work. Afterall, who wants to stick around forever. - THE COMEBACK 20TH ANNIVERSARY -------------------------------------------------------------- I will leave you, with a speech made by PROPAGANDA - in the event of giving us an award. We are most thankful for the recognition, and will try to live up to it in the future. With the will of YOU - our most loyal readers, we will make it! GENERAL EDITOR, DUKE THE AWARDS PROPAGANDA, 20TH EDITION -------------------------------------------------------------- THE PULSE - MOST ADMIRABLE EFFORT. THE COMEBACK OF THE YEAR IS FINALLY BACK ON TRACK DUKE is the finest journalist you'll find on the scene. He takes part of no group and has employed a talented staff stretching from various angles of the scene. Taking back the magazine - THE COMEBACK 20TH ANNIVERSARY -------------------------------------------------------------- to the market was a fact that pleased the wide public. THE PULSE had become a trademark for a wide circuit of readers who saw it as a source for all categories. THE PULSE had within a short time become the bible of the market. The comeback, was however slightly trembling. It seemed as though DUKE with friends needed oil in the machinery to get it going again. With readers and involvement functioning as oil, the last two issues have been tremendously well written. Just recently they have also involved a release- chart, that is so evident to gain back ground on the board- groups. With that in mind, it is only a matter of time, until THE PULSE can take back the crown they put down way back, when officially leaving the market. Within 2 months, we are positive it will be king again. - Written by NEWSCOPY.
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ADVERTISEMENTS Edited by KBS -------------------------------------------------------------- Once again it's time for the usual advertisements. First of all, let me point out the fact, that this chapter has been exactly the same for the 2 previous issues. Ofcourse, I apologize for that, but there wasn't really any changes, so I felt it wouldn't matter that much. Anyway, since this is written before the party, I will most likely add a few more addresses, when I get to the party. Usually, I have the adverts alphabetized, but, because of the before mentioned reason, they will be randomised this time. I hope that you'll also be sending in your adverts in 1996, so that I can keep on improving this chapter. Please be so kind to send it to the following address: KBS - XXXXXX X - XXXXXX XXXXX - XXXX XXXXXX - XXXXXXX! 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