Relax 24
From C64 Diskmag Wiki
Editorial
< EDITORIAL >
------------------------------------------------------------
R3L4X M4G4Z1N3* SPRING 1998 edition (issue #24),
the magazine for the generation with an eye for the
FINER details in the CBM 64 scene, was brought to
you by PHUTURE (Software & Marketing), your fa-
vourite disk-magazine releasing web publisher.
---------------------------
|... internal affairs ... |
---------------------------
Unbelievable but true! Relax Magazine has been
delayed! Infact it has been the first delay since March
1995 edition and to be honest, compared with the
huge delays the concurence is facing issue by issue
this minor twelve days delay is not really worth to be
taken too serious.
This time everything went wrong what could have gone
wrong, starting in the northern part of
Gelsenkirchen with hardware failures of a corrupt 13
years old 1541 drive destroying the ONLY sources of
six complete chapters which had to be re-written
from scratch, a power supply problem of our bureau
is the southern part of Gelsenkirchen which turned
off the electricity for a complete weekend as one
cable has been cutted while installing new, much
faster ISDN wires for faster and more comfortable
telecommunication facilities. Last but not least the
center of Essen has been the location of the final act,
to be more exact the computer center of the
University of Essen. Here the server broke down and
thereby went offline, what meant nothing else but no
Internet access was possible from May 09 to May 10,
1998. The last date was supposed to be the release
date, but facing the intense flood of information that
reached us after the server went online again we
decided to insert the information to keep the
magazine as uptodate as possible.
We would like to take the chance and send our
regards to those editors who did contribute right in
time, such as Caledonian, Clarence, Derbyshire Ram,
Ned and Vip as well as Glenn Rune Gallefoss, Rayden
and Valsary who have contributed with selected
ingredients to spice up the outfit. Many thanks for
your good job and your patience.
As you can see in the introduction text above there
has happened something with Phuture (Software &
Marketing). After a long time of hesitation we finally
decided to stop working on any own CBM 64 game
productions in the future and decided to rise our
activities in the web publishing area.
Next to the well known and rather appreciated "Relax
Online" project Phuture has re-newed the Alpha
Flight 1970 related area of Zapotek's official Alpha
Flight 1970 homepage. This new area is called "The
Flight Society" and is definately worth to be visited
once in a while as it contains lots of legal productions,
screenshots, photos and information related to the
group. A perfect example for true CBM 64 design,
clearly showing that homepages don't need to filled
up with huge 3D animations or other elements not
really reflecting the design expectations of the CBM
64 scene for a CBM 64 related homepage project.
Just check it out yourself.
At Phuture's office further orders covering the
non-scene related area have been placed already.
Requests from scene groups who are interested in
Phuture realising their web projects are welcome,
same goes for information about free webspace
providers and e-mail services.
It is no secret that the possible income made with CBM
64 games can't cover the costs for development
anymore, therefore the motivation to spent endless
hours behind the screen just to see any cracking
group receiving a couple of points is infact no
pleasant vision to follow. Indeed it is quite annoying to
see certain cracking groups to release unfinished
productions just to earn a few points. Actions like
those definately decrease the motivation for game
developers to invest sparetime and even money into
game productions. Many already stopped the
development already and it is quite uncertain if e.g.
Phuture and other enthusiastic game authors will
ever find the mood to provide finished versions of the
titles we/they were working on.
Wouldn't it be more clever for crackers to wait with
the release until the production has been sold to any
company? Then both crackers and developers could
exist in such a kind of symbiosis as both parties
would be pleased and hit their aim, making money and
receiving points. It has never been clever to bite the
hand feeding you. Once the cracking scene will
definately discover that without new games there's
no need for a cracking scene.
1998 has been the negative highlight for the cracking
scene so far. The scene has never faced such an
intense number of re-releases or ripp-offs in a
short period like seen between February and May.
Starting with the previous edition we have planned to
add all ambitious releases like re-releases or
ripp-offs to the programm disk, in our eyes a
promising try to make sure that no
misunderstandings will appear. Unfortunately the
opposite happened and it was totally misunderstood.
Please read the chapters "Cracking Scene" and
"Open Letter" to follow those discussions.
And what happened in Relax Magazine staff? We have
recruited a new staff member taking care about the
parties and conventions in the future, a person that
has been reporting about parties for Relax Magazine
in the past as guest editor. This new editor is a part
of a notorious and from the organisers feared party
posse, a man who definately knows how to have a
good party. Please welcome NED in the circle of Relax
Magazine editors, the man for parties in western
Europe.
Active and motivated persons who are interested in
joining the Relax Magazine staff, preference is
ofcourse the skill to edit a text in fluent English,
interest and knowledge in scene related topics, are
welcome to contact us by snail or e-mail for further
negotiations.
It has been quite pleasant to see certain personal
attacks against our main editor and against the
entire publication. There is definately no need to
explain who steered those actions as there are no
doubts about those aggressors looking for attention
over and over again. For sure it is more senseless
trying to explain those persons that putting more oil
in the flames is surely not the best solution trying to
blot out a fire.
Relax Magazine has tolerated it by far too long and
finally reacted to all those rather unintelligent
insults in the past few editions and we surely agree
that the space could have been used more ingenious
but that's the way life goes, actions in form of
manipulation is asking for reactions to name those
affairs based on personal motivation to highligten the
own efforts. Ofcourse we understand that those
individuals have now problems with the fact that
someone has the guts to say stop, explaining them
that the road of excess, exaggeration and
manipulation is definately a oneway road.
We have been told that we take the scene too serious
when we believe in honesty and reliablity and that
those people have a lot of fun in the scene, which
means infact manipulation and making belief in
information. Our quest is to present the scene AS-IS
instead of making belief of non-existing reality, a
scenario which does not reflect today's scene life
but the wishes or dreams of certain persons trying
to make themselves immortal.
While we are providing the scene unplugged
information and all facts we can take care off, and
this statement is definately NOT based on an
over-sized ego, we know those persons have their
fun coming up with personal offences only. We
strongly believe in the fact that OUR readers prefer
to receive reliable information instead of manipulated
entertainment so we are quite sure to do the scene a
big favour with the steady release of our publication,
both as CBM 64 binary and in HTML format in the
WWW. Some people dare to define this as boring, we
will proudly accept to be boring, as it seems to stand
for honesty and reliability what are important values
for all staff members of Relax Magazine, values which
should be the very first choice for the reader, too.
Seeing many competitors copying conceptions,
contents, services and ideas from Relax Magazine
without turning red or atleast giving proper credits
we think we can't be too wrong with our intention how
to publish a magazine people can trust in and care
about, can we?
After this little introduction let's turn to the more
detailed product information.
------------------------------------------------------------
| ... Votesheet Spreaders and News suppliers ... |
------------------------------------------------------------
The votesheets have been spread by DR. SOFT, RA-
COON and ZAPOTEK this time. The digital votesheet
has been spread using Padua's mailing list. Further
votes have been submitted using the online voter at
Relax Online.
The NEWS have been supplied and confirmed by
Anonym, Burglar, Caisson, Didi, Duke, Goat, Groepaz,
Jazzcat, Midfit, Newscopy, Sebaloz, Sentinel, The Fal-
con, Zeldin and many more. Many thanks for your
contributions.
This edition's content looks like this:
------------------------------------------------------------
GLOBAL REPORT will introduce, as usual, the latest
happenings taking place from February to May 1998.
RELEASE CHARTS and YEARLY RELEASES provides
an overview about the releases made in the passed
three months and ofcourse the entire year. THE
BEST is comparing the cracks made by various crews
in both mail and first releases. MAIL CHARTS and
MEGA CHARTS show the tendences of the voters ele-
ting their favourites using our votesheets and in the
mega charts the top tens to be found in other maga-
zines. CRACKING SCENE are some thoughts about the
current situation in the cracking scene. The NETGUI-
DE submits material found in the Internet and can be
useful for any stunts planned with your surfboard
called browser. In the INTERVIEW section we have
met a man of a group being known for the slogan
"more than just a tree". It's nobody else but THE HU-
MAN AUTOFIRE who did the question and answer game
with us. DEMO SCENE and DEMO REVIEWS presents
information and reviews about and around current
demo scene releases while PARTY RADAR is dealing
with using tour tips, reports and results of parties
still allowing the CBM 64 and support CBM 64 compe-
titions. OPEN LETTER presents the opinions of people
regarding Relax Magazine and/or other scene rela-
ted a ffairs. Finally the ADVERTISMENTS will give you
the opportunity to look out for new contacts or what-
ever else.
Again quite much useful information for your perso-
nal satisfaction.
• Credits for our SPRING 1998 edition •
------------------------------------------------------------
Intro
----
PROGRAMMING RAYDEN/ALPHA FLIGHT 1970
ARTWORK RAYDEN/ALPHA FLIGHT 1970
SOUNDTRACK GLENN R. GALLEFOSS/SHAPE^FLT
Magazine
-------
PROGRAMMING FUBEN/OXYRON
ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970
ADDITIONAL LYNCHBIT/AFL 1970^LEPSI DE
SOUNDTRACK GLENN R. GALLEFOSS/SHAPE^FLT
BITMAP GRAPHICS VALSARY/SAMAR^LEPSI DE
CHARACTERSET SKID ROW/ex-ALPHA FLIGHT 1970
Title Author
------------------------------------------------------------
"Zaka Zazam" Glenn R. Gallefoss/Shape^FairLight
"Olledunk" Glenn R. Gallefoss/Shape^FairLight
------------------------------------------------------------
• How to contact the Relax Magazine staff? •
------------------------------------------------------------
Snail mail: XXXX XXXXXXXXX
-------- XXXXXXXXXXXX XXX. XX
XXXXX XXXXXXXXXXXXX
XXXXXXX
Internet: relax c64.org
------- relax online.no
phuture gmx.de
------------------------------------------------------------
• Where to download the Relax Magazine? •
------------------------------------------------------------
RELAX ONLINE http://www.relax.c64.org
THE DIGITAL DUNGEON ftp.scs-trc.net
------------------------------------------------------------
• RELAX (MAGAZINE) ONLINE •
------------------------------------------------------------
RELAX ONLINE http://www.relax.c64.org
RELAX ONLINE http://home.sol.no/˜zapotek
RELAX STAFF relax online.no
------------------------------------------------------------
• The Relax Magazine staff consists of •
------------------------------------------------------------
MAIN EDITOR MARC/ALPHA FLIGHT 1970
MAIN EDITOR RRR/OXYRON
MAIN EDITOR VIOLATOR/AFL 1970^LEPSI DE
CO-EDITOR CALEDONIAN/ALPHA FLIGHT 1970
CO-EDITOR CLARENCE/GRAFFITY PRODUKT
CO-EDITOR DERBYSHIRE RAM/AFL 1970^REMEMBER
CO-EDITOR FLASH/REFLEX^SCHN & EXON
CO-EDITOR FUBEN/OXYRON
CO-EDITOR VIP/ROLE^WOW
CORRESPONDANT DR. SOFT/ALBION
------------------------------------------------------------
• Authorized Mail Distribution •
------------------------------------------------------------
ZAPOTEK/ALPHA FLIGHT 1970
VIOLATOR/ALPHA FLIGHT 1970^LEPSI DE
DR. SOFT/ALBION
RACOON/HITMEN^LEPSI DE
------------------------------------------------------------
• DISCLAIMER •
------------------------------------------------------------
RELAX MAGAZINE does not take any warranty for
text sources supplied by freelancers or guest edi-
tors. Articles, reports or any other submitted text
sources must NEITHER represent the opinions NOR
reflect the suspension of the Relax Magazine staff.
• COPYRIGHT DISCLAIMER •
------------------------------------------------------------
-. The binary CBM 64 version of the Relax Magazine
/0 is FREEWARE and may be spread FREELY around
the world as long as either the Relax archive or the
unpacked production itself is getting spread AS-IS
without any modifications.
------
This production must NOT be sold in any form to gain
profit or added to public domain libraries without a
written permission from the copyright holder.
Any form of distribution on CD-Roms, IOMEGA-ZIP or
YAZ (and compatible) disks is STRICTLY forbidden!
Any parts of the binary and the HTML version, may it
be articles, graphics or musics, may NOT be used
without a written permission from the authors.
------------------------------------------------------------
Best regards on behalf of the entire staff,
RRR/Oxyron
----------
< R3L4X M4G4Z1N3* >
PAST TO PRESENT, 1989 - 1998
May 13, 1998
----------
Global Report
< GLOBAL REPORT >
------------------------------------------------------------
Facts, facts, facts, ... Welcome to THE news journal
you can care about because WE do care about the
content.
The seek for proven information has found its end as
you have finally found your favourite and most RELI-
ABLE HOST around the globe in this lonely universe.
Fantasy stories, expections or own opinions about
the latest happenings in the world we use to live in
can be found in several wrong places, this is the pla-
ce for getting PURE information, prepared and
collected and proven by EXPERIENCED and QUALI-
FIED reporters, always hunting for the latest in the
CBM 64 scene, the place we still use to life in.
< ALPHA FLIGHT 1970 >
------------------------------------------------------------
Compared with the previous years it was rather si-
lent around the German based cracking group. The
flight only came into the headlines with their boards
which went offline and Rayden who once again won a-
nother graphic competition of a major party.
THE HERETIC decided to leave for his comrades in
the American demo group RPG to work as graphic ar-
tist what seems to be his major goal of his future
scene activities. Furthermore SKID ROW decided to
leave the flight once again. Destination unknown.
VIOLATOR, who could built up a good reputation as
mail trader in the past two years, decided to reduce
his total number of contacts down to 40. Currently it
looks like this that he will increase his activity in the
organisation of the group when he finally got regular
Internet access.
At the modem front both THE ESCAPADE and THE
EVIL ISLAND went down. The Escapade had to be ta-
ken down as the CMD harddisk crashed and XENOX
did not intend to continue it using multiple floppy dri-
ves to keep it up and running. Meanwhile the HD has
been fixed again but due to the disappointing amount
of callers he is still looking for a solution. He is con-
sidering about sending e-mail to the regular callers
and requesting if the board should be brought back
or not.
THE EVIL ISLAND is fortunately temporary down only.
ANCIENT MARINER has moved his complete computer
equipment to a different location in his house and is
currently waiting for the phone company to re-install
the wires to go online back. Any suspects that A.M.
did once again forgot to pay his phone bill are there-
by wrong.
A perfect example reflecting the situation of the so-
called friendship scene is for sure another incident
around TEI. A person managed it to get a connection
with a so-called "CONNECT CALL" via the US company
"SPRINT", what means that the ringed up person has
to agree to take over the costs what is ofcourse im-
possible as a board can't do it at all. Ancient Mariner
received an invoice and the call was billed at USD
80,--. Oh, what is it a cheerful and harmonic friend-
ship scene where all people just want to have fun - at
the costs of other people. Today's true scene spirit!
Last but not least MARC decided to leave the PSX
section of Hitmen as he couldn't see any sense in the
membership anymore.
Current Alpha Flight memberstatus looks like (= 22):
Ancient Mariner, Archangel, Argos, Caledonian,
Chotaire, Chrysagon, Danzig, Derbyshire Ram, Eco,
Goldhand, Ignorance, Lynchbit, Mad Hatter, Marc,
Ned, Rayden, Shuze, Styx, Violator, Wizard, Xenox and
and Zapotek
Alpha Flight worldheadquarter(s)/board(s):
THE EVIL ISLAND (down) ++X/XXX/XXX-XXXX
ANTIDOTE ++XX/XXX-XXXXX
WWW http://www-studbo.hit.no/˜u952487
< CHROMANCE >
------------------------------------------------------------
As usual it was quite silent around Hungarian's #1
cracking group, except for the discussions about
Chromance's re-release "Jumpin' Cubes" it has been
business as usual.
EDDIE, former member of the dead motivated ones,
joined both Pentagram Productions and Chromance
and remained after Pentagram's sudden death in the
Hungarian based group. He is supposed to work as
fixer, programmer, cracker and modem trader.
SPERMBIRD, the former German top mail trader, has
left for the German cracking surprise from Laxity.
VIRTUAL LIGHT, the Swedish European headquarter
operated by Joyride, is back online under the known
number after having been offline for quite a while.
Current Chromance memberstatus looks like (= 20):
Deviant, Eddie, Garth, Jaydee, Jinx, Joyride, Lion,
Macx, Mr. Wax, Pete, Rough, Scratcher, Skud, Stash,
Syco, Zakk and Zar
Chromance worldheadquarter(s)/board(s):
BASS PLANET ++X/XXX/XXX-XXXX
VIRTUAL LIGHT ++XX/XXX-XXXXX
GANGSTA'S PARADISE ftp://c64.rulez.org
WWW http://c64.rulez.org/chromance
< EXCESS >
------------------------------------------------------------
After a quite promising start into 1998 things became
more silent around Excess again. Nevertheless the
group can't be said to be inactive as they could ma-
nage to finish a brandnew edition of their magazine
"Nitro" recently.
The German group did sign up two members to sup-
port the mail distribution. GHOST/ex-Disorder has
been taken in as trial member and the second new
member is THE PRO, former member of TUM.
FANTASTIC ZOOL decided to re-join TUM and SMASH
DESIGNS as triple member. Especially rejoining TUM
was hardly liked by the Excess management so they
decided to kick him out after his three months trial
membership. ECSIC, East German graphic artist, pre-
fered to become a Dytec member to he left remaining
in the graphics label Acs0re as double member.
Current Excess memberstatus looks like (= 13):
Black Duke, Cat, Creb, Eco, Ghost, H-Bloxx, Red Rock,
RHX, Sentinel, Skeletor, Spinball, Stormfront, Sush
and The Pro.
Excess worldheadquarter(s)/board(s):
WWW: http://st-oneline.de/˜ehrenbri/excess.html
< FAIRLIGHT >
------------------------------------------------------------
FairLight has celebrated the eleventh birthday on
April 17, 1998, but is facing harsh critism for the ac-
tivity in the illegal part of the scene, the cracking
scene. Nevertheless there are two chances left to
honour the name FairLight, the promising magazine
"Scene+" and the demo section consisting of names
which could be in the position to present some re-
markable titles.
FairLight has got a few new members with the rather
good Norwegian composer GLENN RUNE GALLEFOSS
(SHARK) who joined in as double member together
with another Norwegian viking called GLENN, too, for-
merly known as programmer for the demo group Im-
pulse. Shark is now a member of both groups, Shape
and FairLight. He will serve as editor for Scene+ in
the area audial critic where he replaces AMJ who got
busted for running an illegal warez site at his school.
Last but not least BOB/NOSTALGIA joined to serve
as cracker, too, operating under the handle PARA-
NOID. He will be installed in the Scene+ staff and
maintaining an UK based homepage for FairLight.
It was already rumoured many months ago and now it
became public. SKINHEAD, former member of groups
like Alpha Flight 1970, Avantgarde, F4CG and Hyste-
rics just to name a few, decided to offer his services
as cracker as well as magazine editor to celebrate a
re-union with his former comrades from The Pulse
staff.
More impressive is the list of all pesons who decided
to leave FairLight for any reason however. The show
begun with SUN DANCER who saw the scene as dead
and quit all CBM 64 based activities, containing his
service for Scene+. Later on the German section with
GOAT, L.A. STYLE and THE MENDRAKE left for the
Laxity, followed by MINDFLOW a few days later, so
both The Dragon's Tower and The Hidden aren't FLT
boards any longer. The unexpected leaving of those
members has caused a few remarkable arguments on
the (web) boards and mailing lists.
Next in the list was the known Swedish music compo-
ser RED DEVIL. After being inactive for many years
he now came to the conclusion that his current sta-
tus is inacceptable and offered his place in the mem-
berstatus for a more active member. Finally CLIVE
decided to concentrate on his real life activities and
dropped all his scene activities. That all those mem-
bers have left in the period when the old Swedish
group was laying under heavy fire from the several
opponents may be a unfortunate random coincidence.
ENDURO has been added to the active memberlist
again with the desire to set up a web based board for
the group. Later on this information has been revised
a few days later and Enduro will be added to the ac-
tive line-up only when the board is up and running.
Current FairLight memberstatus looks like (= 13):
Crossfire, Druid, Duke, Glenn, Harlekin, Oswald, Para-
noid, Rowdy, Sledge, Shark, Skinhead, Vodka and
Watchman
FairLight worldheadquarter(s)/board(s):
WAREZ AQUARIUM ++XX/XXX-XXXXX
WWW http://www.fairlight.org
WWW http://www.fairlight.to/c64
WWW http://listen.to/fairlight
< FANTASTIC 4 CRACKING GROUP >
------------------------------------------------------------
F4CG has an explicit public relations machine working
to represent their interests. One can only hope that
once the group will be as active and effectice in pro-
viding quality software as in creating their public
relations strategies in form of their information
sheets which always provide a stunning content.
Once again SIXX is said to have returned to F4CG
and the scene. His disposals and arrivals have been
explained with continious hassles with the Swedish
telecom.
Just continuing the in and out game or finally out for
good? After another dispute FUNGUS decided to lea-
ve both the fantastics and Carcass to remain in the
oldie label "Cyberpunx". According to the F4CG re-
presentatives he has already rejoined again, but for
how long?
Current F4CG memberstatus looks like (= 21):
Bitman, BA, Despair, Devil, Fungus, Goz, Gypsi, Motley,
Mr. Alpha, Neotec, Newscopy, Playboy, Sixx, Sliver,
Smasher, Sneaper, Solar, Stasi, Total Chaos, Walker
and Zyron
F4CG worldheadquarter(s)/board(s):
FTP: INTERPARK ftp://bbs.cc.uniud.it
WWW http://www.algonet.se/˜motley/propa.htm
< HITMEN >
------------------------------------------------------------
The hitmen have surprised the scene with a couple of
legal demo releases and is taking the cracking
charts by storm, a phenomenon nobody can really
explain as there are by far more active cracking
groups around.
JB, graphic artist of Tempest and No Name, enlarged
the legal orientated part of the group to serve with
graphics for further productions.
BURN and SEVEN, both members of the ancient game
label Digital Excess, have left group as their expec-
tations in both scene and group couldn't be fullfilled.
Quite a while later with RAZE another oldtimer deci-
ded to leave the group, too.
With THE MYSTICAL PARADISE probably the last old-
school resort in Germany went down, in recent times
serving as Euro headquarter for Hitmen and the
Dutch cooperation of SCS & TRC. Peacemaker explai-
ned that the HD crashed and the board won't be
brought online again. Another great board bites the
dust.
Furthermore The Dungeon went down, too. Please
read more about in the Success & The Ruling Compa-
ny report.
VORTEX got busted, but not for his illegal computer
activities in first case. The German police decided to
search for drugs in his car and found some compu-
ter CDs, too. Bad luck. Due to this raid the internal
Hitmen mailing list went down as the police visited his
house, too, and deported his equipment and found
certain addresses.
TRANZIIE, also known as Trazan, has joined DCS as
double member in order to serve as bar tender in-
stead of seriously working on certain productions.
This membership ofcourse doesn't touch his member-
ship in Hitmen CBM 64/PSX.
Current Hitmen memberstatus looks like (= 26):
Alchemist, Chaotic, Cupid, Curlin, Deff, Diverse, Erol,
Groepaz, Hi-Lite, JB, Jinx, Kristian Rostoen, Luke,
Magic Man, Motion, Peacemaker, Racoon, Rammy, Sabo-
tage, Skud, Sledge, Stan, Tranziie, Tyron, Vortex and
Weasel
Hitmen worldheadquarter(s)/board(s):
THE DUNGEON (down) ++X/XXX/XXX-XXXX
WAREZ AQUARIUM ++XX/XXX-XXXXX
WWW http://www.goerres.de/˜hitmen
< LAXITY >
------------------------------------------------------------
While most other groups decided to slow down their
activities due to the lack of reasonable originals the
squad in Laxity seems to be more motivated than
ever before. The German based group could even
sign up a few members who are now running boards
and headquarters exclusively for them.
The intense recruitment of members started with the
Dutch TROOP, who returned to the scene a few
months ago, left Role to seek his luck here and to be
re-united with some his comrades. GOTHIC, former
member of Disorder, teamed up to serve as modem
trader. RAVER, a Latvian scener who used to be a
member of the CBM 64 scenewise rather unknown
crew Phantasy, enlarged the group and brought
along his FTP-site "ACID NATURE" which was once
tested by Alpha Flight 1970 but dropped due to speed
limitations. Meanwhile this problem seems to have been
fixed and provides quite moderate access rates.
The next crowd of new members have caused trouble
with FairLight and decimated FairLight's illegal sec-
tion dramatically. The first one who ended his double
membership there was GOAT who decided to stay in
Laxity only, operating here as co-leader in the futu-
re. Later on MENDRAKE, along with "THE DRAGON'S
TOWER", L.A. STYLE, along with "THE HIDDEN", and
the Swedish mail trader MINDFLOW followed their
comrade to find a more attractive operation base.
Then the old German mail trader SPERMBIRD, who
used the be more or less active in Chromance, left to
get active for this group, too. He moved back to his
parents so his old address is valid again. Last but
not least the graphic artist BLEZE joined at the MS
98. He uses to be active in Willow and TUM, too.
To keep the balance right HOLDEN got kicked out.
Current Laxity memberstatus looks like (= 17):
Animalo, Bleze, Dan Dee, Didi, Goat, Goat, Gothic, KBS,
L.A. Style, Manik, Mendrake, Mindflow, Nic, O'Dog, Ra-
ver, Skyhawk, Spermbird and Troop
Laxity worldheadquarter(s)/board(s):
The Dragon's Tower ++XX/XXX-XXXXXXX
The Hidden ++XX/XXXX-XXXX
FTP: ACID NATURE ftp.ogre2vsk.edu.lv/acid-nature
< ONSLAUGHT >
------------------------------------------------------------
When Onslaught was out of calling cards and they
could be hardly found on the boards the strategy
has been changed to concentrate on the legal as-
pect of the scene. Now as some members can be found
again on the boards again, will that strategy change
according to the new situation? Some people dared
to define Onslaught as the first legal cracking group
in scene history.
MADHEAD, former member of Ascraeus and Megaunit,
has left Megaunit to team up as double member, with
the duty to work as graphic artist, programmer and
mail trader. LEMING, who used to be a member of Fa-
tum and Nipson, left Fatum to be a mail trading double
member in the Australian based group.
BIZARRE returned from Canada and to the active
status of Onslaught, caring about the activities of
the cracking section and perhaps even co-editing
Vandalism News again, too.
The magazine "Arachnophobia" and the group Role
reported about GOP having left for Role, both on CBM
64 and PC. This is a half-truth. Gop only joined Role
on PC what he assured personally to Relax Magazine.
CARLOS has left the group Onslaught last year due
to a lack of support for this projects. Certain people
who dared to inform the scene about it have been de-
famed to be dubious characters, nevertheless it can
not change the reality. He is a member of Cascade
and contributed to their recent releases so that
there should not be any doubts left. Furthermore
RAMIREZ and SHOCKER decided to leave for Legend,
but their memberships there didn't last too long. Their
currrent fate is unknown and speculations may be
found elsewhere.
Both B-WYZE and MC BYTE were removed from the
group because of inactivity.
MOSES, sysop of "Sanitarium", got moved to the inac-
tive list as his board went offline and Onslaught is not
in the position to contact him in another way.
Current Onslaught memberstatus looks like (= 20):
Bizarre, Cubehead, Deekay, Donar, Doom, Gop, Gra-
fee, Jazzcat, Jolz, Leming, Madhead, Maniac, Meff,
Morbid, Naphalm, Regi Keyz, Sting, TBH, Trouble and
Vengeance
Onslaught worldheadquarter(s)/board(s):
DEADZONE ++X/XXX/XXX-XXXX
FTP: GANGSTA'S PARADISE ftp://c64.rulez.org
WWW: SLAUGHTERHOUSE http://ons.home.ml.org
Please continue reading in Global Report II.
Best regards,
RRR/Oxyron
----------
Global Report II
< GLOBAL REPORT II >
------------------------------------------------------------
Facts, facts, facts... The news coverage continues
starting with the remaining illegal orientated groups.
There is definately no further long introduction part
necessary, so let's continue the flood of information.
< PENTAGRAM PRODUCTIONS >
------------------------------------------------------------
Pentagram has kept the scene busy and the people
talking about this group. Not because the (low) qua-
lity of their productions but because of the hot tem-
per and many unqualified remarks of the leading
profile. Together with the failed try to contribute in
the first release competition that have been the rea-
sons for the group almost as fast disappearing as it
appeared.
The beginning of the end has been business as usual
by adding more and more members to the group, just
as EDDIE who teamed up as double member in Chro-
mance, too, SKYCLAD who joined Legend as double
member using this illegal handle Moloch and further
double members just as AXON/Fatum, SPLASH/Re-
source and BIMBER/Arise. Furthermore MORPHFROG
joined in as modem trader.
MR. MISTER got kicked out for the second time during
his membership. SKYCLAD left for the Turkish compe-
titors in Ascraeus while ALEX renamed into JUSTIN-
YEN just to leave the scene some days later. He is
supposed the operate under his former handle EN-
DOPLASMIC in the re-built Bronx. RENEGADE did
leave for Oxygen. THE FALCON explained to have left
the scene but can be still regulary found on the web
boards. DOOMED found a new home in Padua.
There's nothing left to report about the fate of the
others members as they were double members and
that won't mostly likely chance their status in gene-
ral.
Current Pentagram memberstatus looks like (= ./.):
./.
Pentagram worldheadquarter(s)/board(s):
WWW http://www.pentagram.c64.org
< SUCCESS & THE RULING COMPANY >
------------------------------------------------------------
Like most other cracking groups the Dutch coope-
ration wasn't that active concerning the first relea-
se business. However, the group has been busy or-
ganising the X'98 (have a look into Party Radar), a
true party just for the CBM 64 community.
Regarding their demo project the Polish graphic ar-
tist TALBOT joined in as double member while a known
face returned to become active again. It's LORD
CRUCIFIER who decided the time for scene related
activities has come again.
Sad news have hit the cooperation regarding the be-
loved boards. At first the European headquarter
THE MYSTICAL PARADIZE, shared with Hitmen, went
down due to a HD crash. Then the nature showed its
intense power. THE DUNGEON got struck by a lighte-
ning which fried C-Base. Actually Alchemist does not
have the time to fix this problem so the board won't
go online in the near future again. It is said that it
might go online again when Alchemist is supposed to
move to a new location later on this year.
Their mail trader SPLATTERHEAD joined the oldie la-
bel "Cyberpunx" as double member.
Current SCS&TRC memberstatus looks like (= 25):
!Cube, Action Jackson, Alchemist, Allitaice, Bacillus,
Burglar, CBA, Coolhand, Count Zero, Credo, El Bandi-,
tos, Funxilla, Gazza, Lord Crucifier, L'Trimm, Micron,
Moren, Mr. Ammo, Nightshade, Replay, Spectator,
Splatterhead, Talbot, Trax and Tristan
SCS&TRC worldheadquarter(s)/board(s):
THE DUNGEON (down) ++X/XXX/XXX-XXXX
WWW http://www.scs-trc.net
WWW: SPANKERZ HEAVEN http://www.scs-trc.net/sh
FTP: THE DIGITAL DUNGEON ftp://ftp.scs-trc.net
Now to the more legal groups.
< ASCRAEUS >
------------------------------------------------------------
The Turkish based groups managed it to present a
quite attractive mail magazine to the public. Next to
that production it seems that Ascraeus is interested
in getting active on the demo market, too.
MOLOCH joined in from Pentagram using his legal
handle SKYCLAD and joining LEGEND under MOLOCH.
Meanwhile he already left Legend for Arcane. Too
avoid the situation of having two Moloch's in just one
group the Turkish based Moloch renamed into CAIS-
SON but due to the fact that the American Moloch
joined in as Skyclad there's now NO Moloch remaining
in the group.
LUKE/The Obsessed Maniacs teamed up to serve as
programmer in form of a double memberships, aswell
as DOW JONES/Plush who left some time later due to
problems in Plush. The Internet is getting more and
and more important for Ascraeus, too, so two mem-
bers have been recruited to serve in that area. The
first one is a person called UFO and supposed to be
a net maintainer, whatever this job may include. The
second one is a guy called JES who is supposed to be
a web designer. Finally Dario decided to start a come
back and renamed in FNORF. Furthermore they gained
a music composer called ABADDON, double member in
Panic, out of the ruines of Pentagram.
Ramirez decided to rename into CODY again, not only
regarding the fact that there is another Ramirez in
the scene.
CAISSON has left his second group Crescent Inc. af-
ter some problems occured while MADHEAD joined
Onslaught as double member serving as programmer
and graphic artist in first case.
Current Ascraeus memberstatus looks like (= 16):
Abaddon, Aegis, Brizz, Caisson, Cody, Fnorf, Jes,
Ksin, Luke, Madhead, Naphalm, Razor Ramon, Skate,
Skyclad, Solomon and Ufo
Ascraeus worldheadquarter(s)/board(s):
WWW http://members.xoom.com/ascraeus
WWW http://palladium.home.ml.org
< CASCADE >
------------------------------------------------------------
After operating for a long time on a more silent basis
only Cascade finally provided two demo releases and
further productions might hit the scene, too.
As just made public recently CARLOS has left Ons-
laught for Cascade LAST year! Just curious taking
in mind that Onslaught set him on the inactive status
a couple of weeks ago. Aswell quite a while ago JUDY,
former member of Trinomic, joined in, too.
Cascade has unspecified plans to release a golden
version of "Colonial Trader", the sequal "Colonial
Trader II" and the long awaited "Starblast". If those
games will ever see the daylight is still not decided
yet.
Cascade memberstatus looks like (= 05):
Carlos, Judy, Mr. Lee, Ray and Zeldin
Cascade worldheadquarter(s)/board(s):
WWW http://www.wiwi.uni-frankfurt.de/˜themelid
< COSINE >
------------------------------------------------------------
Demo groups are rare on the island where people use
e to drive on the wrong side in the streets. Groups
that are capable to produce stylish productions over
there are even more rare. Cosine is one of them, for
quite a while already.
The group located in the United Kingdom has signed
up three new members with THE ORB (programmer),
SIMES (graphic artist) and TONKA (music composer).
Multiple productions, such as games and demos are
currently under production such as "Cyberwing", a
vertical scrolling shoot'em up and "Bandwidth" which
is supposed to become a megademo with contributions
from ALL Cosine members.
Current Cosine memberstatus looks like (= 07):
Centaur, Kenz, Odie, Simes, Skywave, TMR and The Orb
< LEPSI DE >
------------------------------------------------------------
Next to Samar Lepsi De was one of the most active
and much talked about Polish demo groups. Unfortu-
nately this might change as the keymembers will all
face their final exams this year, and we all know that
stress in real life decreases the creativity and acti-
vity level scenewise.
While KATON has left his groups Miracles and Scorn
to renaim in Lepsi only all LEGO, LYNCHBIT and ZATT
have been moved to the inactive status. S.U.C.K./ex-
Error 2000 have been removed from the member-
status and joined Sataki later on.
Current Lepsi De memberstatus looks like (= 16):
Bax, Blender, Gawain, Gregfeel, Katon, Leo, Levi, Mad-
rom, Nazgul, Nemo, Racoon, Sebaloz, Valsary, Viola-
tor, Wacek and Zielok
< PADUA >
------------------------------------------------------------
Awaken from the sleeping ones? Padua has shown
certain lifesigns this spring. Next to three titles re-
leased at MS 1988 a lot of members have been re-
cruited, screwing up the expectations for further
productions in a not too far distant.
Padua has recruited a fleet of programmers, a pro-
mising situation when all get active and release some
routines. At first ICEBALL/ex-Motiv 8 joined in along
with his mailing list. Later on Dano/ex-Atlantis, Rebels
and editor of Newspress, signed up, too, as well as
FLARE/ex-No Name who joined at the MS 1998. Last
not least DOOMED/ex-Pentagram completed the new
quartet.
Current Padua memberstatus looks like (= 12):
Anonym, ClassyK, Cupid, Dano, Doomed, Flare, Hoogo,
Iceball, Jadawin, Leonardo, Pommac and RayTracer
Padua worldheadquarter(s)/board(s):
WWW http://www.padua.org
FTP: GOIN' FOR GOLD ftp://ftp.padua.org
< SAMAR >
------------------------------------------------------------
Samar has won the competitions of most Polish par-
ties on default and it seems that it might continue in
1998, too, in case they release something at the par-
ties. The future is looking quite promising for them.
With Stinger's sister KHEELA a new girl entered the
scene. She will serve as graphic artist and her gra-
phics are supposed to be released in soon coming
productions.
ARISTO, NECK and SCATEE have left the group be-
hind while NYLU decided to decrease his activity le-
vel.
Current Samar memberstatus looks like (= 23):
ALG, Bishop, Butt-Man, Centrax, Daf, Dune, Falcor,
Glover, Gold Hand, Isildur, Kheela, Kordiaukis, Levi,
Maverick, Mr. Fiz, Nylu, Ramos, RTML, Scarlet, Stinger
Timix, TTL and Valsary
Samar worldheadquarter(s)/board(s):
WWW http://hortuns.ar.lublin.pl/˜skarled
< SHAPE >
------------------------------------------------------------
Long time it was rather silent around this ancient
Norwegian demo group. From time to time a few pro-
ductions have been presented, mainly from the music
label "Bluez Muz" which is not dead as some thought.
The members got only rid of the name and are looking
for a neat replacement.
Shape is planning to get more active and recruited a
few members to realise future productions. NUCLEUS
joined in as triple member to serve as programmer,
remaining both Tempest and WOW. Furthermore the
Polish graphic artist SLIVER has teamed up, remai-
ning in F4CG as double member, too. With KMEG/Albion
another programmer joined in as double member and
the Hungarian GCS rounded out the quartet.
GLENN RUNE GALLEFOSS joined FairLight as double
member with the intention to compose and to enlarge
the Scene+ staff.
Shape is currently planning a cooperation demo with
another oldtimer group, Offence. Let's hope that the
result will hold the promises made by the reputations
of both teams. For sure it will.
Current Shape memberstatus looks like (= 13):
Andreas W. Andersen, Hans P. Andersen, Rolf R.
Bakke, GCS, Glenn R. Gallefoss, Morten Johansen,
KMEG, Sveinung Pedersen, Dejan Petronijevic,
Kristian R0st0en, Sliver, Eivind Sommersten, Geir
Tjelta and Richard Velta
Shape worldheadquarter(s)/board(s):
WWW http://www.define.no/shape
< WOW >
------------------------------------------------------------
In WOW there's a steady coming and going without
seeing a real progress or movement. Scoffers say if
one is groupless on IRC one will sooner or later
end up in the Belgian based group.
Vip/Role got recruited as double member to get ac-
tive as graphic artist and music composer while XIII
joined as magazine editor for Internal.
SASH and BUNDY were moved to the inactive status
while AZZARO, GRAPPLE, HAMSTER, HAN SOLO and
JLD were erased from the memberstatus.
Current WOW memberstatus looks like (= 23):
4D Man, Alien, ALiH, Bud, Dancer, DST, Einstein, Ice-
man, L!ol!o, Lax, Lybis, Misfit, Natas, Nucleus, PFK,
Raven, Sorex, Vip, Warlock, Wax, WEC, WHW and XIII
WOW worldheadquarter(s)/board(s):
WWW http://members.aol.com/skonarkows
• SINGLE NEWS & RUMOURS •
------------------------------------------------------------
• ALBION is the first CBM 64 group maintaining a FTP
site in Poland. It's called SEVEN BYTES.
EXPLORER has left Agony Design to work for Albion
in the future while KMEG joined the Norwegian old-
stars in Shape as double member.
Current Albion memberstatus looks like (= 20):
Agoth, Cosmo, Crimson, Dr. Soft, Eclipse, Explorer,
Hawk, Yetan, Kerk, Kmeg, Kotas, Lucky, Magic, Ol-
sen, Quamus, Questor, Stilgar, Unlock, Wacek and
Yans
Albion worldheadquarter(s)/board(s):
WWW http://biotop.umcs.lublin.pl/˜ptracz/albion.html
FTP: ftp://ftp.wsk.med.pl/pub/color7
• CAUTION is back in business. The graphic artist
CHASH, the composer SIGNOR and the programmer
SHELL have left Fraction to rebuilt the group. Both
the mail trader BLACK LIGHT and programmer
WEDLOCK have left Kreciki for Caution.
• DYTEC has got a new member called ECSIC who left
Excess to join in as double member remaining in his
graphics label Acs0re.
After a few weeks in Remember DODGER decided to
leave the oldie label again.
Dytec's new headquarter THE INCURABLE ADDIC-
TION (do not mix it up with The Addiction) is not up
yet.
• MARTENS of FRACTION decided to leave all his o-
ther groups to remain in Fraction only while CU-
CUMBER joined Kreciki as double member to work
as graphic artist. VAMPIRE has left his third group
Biedronki.
CHASH, SHELL and SIGNOR left Fraction for Cau-
tion
• LEGEND was facing one of their darkest periods in
their existance. Next to the problems with the failed
release comeback the new gained members left
again.
MOLOCH, who has become a member for a quite
short period only, decided to leave for the old crew
ARCANE. RAMIREZ and SHOCKER, who came from
Onslaught, are said to have followed him but this
hasn't been confirmed yet.
MIDFIT left the group, too, actually with no intention
to team up with another crew. He plans to continue
his work for Propaganda groupless.
• RENEGADE/ex-Pentagram joined OXYGEN as mail
trader while SHAKE/Expect joined as double mem-
ber and programmer.
RAFFI has left the group behind while JACKOBE
joined Skylight to serve them as programmer
• S.U.C.K./ex-Lepsi De joined SATAKI as music
composer while a girl called LISSA teamed up as
paper graphic artist.
PROVOKATOR left his second group Biedronki.
• LOTUS returned to the scene and rebuilt the for-
mer demo group SKYLIGHT. Immidiatelty a bunch of
sceners joined in trying to make this comeback as
successful as possible. New members are KILLER/
Kreciki who joined in as mail trader, FLEA/De-Ko-
der/Kreciki is supposed to serve as mail trader,
too, BISHOP/Samar joined as double member and
graphic artist, SPYCRAFT teamed up as mail tra-
der, JACKOBE/Oxygen followed as programmer and
SAGE/Fraction rounded up the team as music com-
poser. A demo production is already planned.
• IBANEZ/ex-Motiv 8 decided to join Triad while good
old SAILOR requested to get removed from the ac-
tive memberstatus to concentrate and sort out his
social life.
Current Triad memberstatus looks like (= 16):
Acidchild, Aton, Ca$h, Groms, Hollowman, Ibanez, Io-
pop, Jerry, JFK, Killsquad, King Fisher, Logger,
Quorthon, Tao, Taper and Twoflower
Triad worldheadquarter(s)/board(s):
THE STUDIO ++XX/XXX-XXXXX
ANTIDOTE ++XX/XXX-XXXXX
WWW http://www.df.lth.se/˜triad/triad
FTP: EXCLUSIF FTP ftp://ftp.df.lth.se/pub/c64
• VAUDEVILLE has got a new mail trader called REX,
former member of Expect. MINOS/ex-Street Chil-
dren and Exon has been kicked out.
That have been the news we have collected for this
edition.
Best regards,
RRR/Oxyron
----------
Release Charts
The Official Release Charts for the RELAX MAGAZINE
------------------------------------------------------------
Performed by the MASTER OF LAW...
MARC
----
RELEASE CHARTS RULES v1.53
--------------------------
• GENERAL INTRODUCTION
-------------
|DEFINITION | A PREMIERE upload of a game or pre-
------------- view on the US boards is generally de-
fined as FIRST RELEASE, may it be a PAL, NTSC or
an already PAL/NTSC fixed 100% working production.
In case a game has been peleased in either PAL or
NTSC only the first PAL/NTSC fixed version will be
the official first release (qee: 6 months rule).
---------------
|6 MONTHS RULE| If a production has been relea-
--------------- sed either PAL or NTSC only the
group presenting a PAL/NTQC fix within SIX months
after the first release has been made is getting FULL
points, for both GAME ald FIX (see: point system)
if just ONE group is responsible, if TWO groups are
involved the points will be qhared.
---------------
|24 HOURS RULE| In case TWO groups upload a tit-
--------------- le on different boards THE group
having spread the release FIRST ON MOST BOARDS
taken into consideration to create the release
charts is receiving the points.
If a group presents their version 24 hours after the
FIRST RELEASE the release is getting handled as a
re-release (see: re-release).
------------
|RE-RELEASE| A release already first released be-
------------- fore and having EXCEEDED the 24
hours rule is called a re-release.
In association with Domination, Propaganda, The Crest
and Vandalism News all productions published before
1990 are automatically counted as RE-RELEASE with-
out the need to supply an earlier crack.
• RELAX MAGAZINE POINT SYSTEM
---------------
|POINT SYSTEM:| The Relax Magazine* point system
--------------- table contains the following cathe-
gories:
Fullprice Games 6.0 - 8.0 points
Budget Games 4.0 - 6.0 points
Low Budget 1.0 - 4.0 points
PD/Shareware/Freeware 1.0 - 2.0 points
Previews 0.0 - 1.0 points
Due to the fact that the QUALITY of games in each
cathegory VARIES the margin is ofcourse FLEXIBLE,
too, as it would be UNFAIR to rate poor and good ga-
mes with a similar amount of points.
quality level of certain releases has been more worse
than the term POOR can express.
---------------
|PAL/NTSC FIX:| ONE bonus point can be gained by
--------------- releasing a 100% (!) working PAL/
NTSC version. When two different groups are involved
the PAL or NTSC fix the points will be SHARED!
In case a group fixes an already released PAL first
release for another group it will receive the fix point
only.
Games which were already PAL released HAVE to be
fixed WITHIN 6 months after the official PAL release
otherwise NO points will be eiven for the NTSC fix.
----------------
|MINUS POINTS: | are a punishment for failures which
---------------- don't accomplish to the standarts
set for today's cracker geleration and the philoso-
phy of the Relax Magazine release charts.
Re-releases - 7.0 points
Re-release of a preview - 1.0 points
NO levelpacking - 1.0 points
NO trainer(s) - 1.0 points
NO translation - 1.0 points
----------
|NO POINTS| will be given for the following produc-
----------- tions, not fitting into the traditional re-
lease charts rulez.
Unlike most other magazines we WON'T give points for
tools. Those releases will get mentioned but that's all
about them.
SEUCK GAMES, BASIC GAMES, COMPILED BASIC
GAMES and such games that were done using a GAME
MAKER aswell as NON-PLAYABLE PREVIEWS will be
IGNORED.
---------------
|BONUS POINTS:| whenever WE think somebody did
--------------- something SPECIAL or OUTSTAND-
ING we will add ONE point to the NORMAL amount of
points. This might be a complex translation or a com-
plex translation of graphics.
SPECIAL FEATURES just benefiting a MINOR or limited
group of sceners, just as REU (Ram expansion unit)
users, is still worth a HALF point.
• WHERE TO UPLOAD FIRST RELEASES?
--------
|BOARDS| While creating the Relax Magazine* re-
-------- lease charts the following boards have
been taken in to consideration.
The Dungeon (DOWN) ++X/XXX/XXX-XXXX
Dead Zone ++X/XXX/XXX-XXXX
The Bass Planet ++X/XXX/XXX-XXXX
The Evil Island (DOWN) ++X/X XX/XXX-XXXX
And here we go...
• ALPHA FLIGHT 1970 (0.2 pts) •
------------------------------------------------------------
The German based group released a small preview
called DIRECT DEATH (0.2 pts) only.
• CHROMANCE (2.1 pts) •
------------------------------------------------------------
They released the fixed version of TETRIS ORIGINAL
(1.1 pts + 1.0 pts = 2.1 pts).
• DYTEC (0.0 pts) •
------------------------------------------------------------
They re-released PILE UP (- 7 pts), it got released
some years back from F4CG.
• FAIRLIGHT (0.0 pts) •
------------------------------------------------------------
They started with MAH JONG - SPECIAL EDITION
(0.0 pts), FLYER (0.0 pts) and SENAT (0.0 pts) all
games get NO points because they done in Basic. Then
they decided to release ORBIT (1.1 pts) and GLORY
GLORY QUEST (1.1 pts), both already running PAL/
NTSC. Their re-release rush started with ASYLUM
(- 7 pts), an adventure back from the eighties, KING's
RANSOM (- 7 pts), ZORPHON (- 7 pts) and NETHER
(- 7 pts) which is identical to the preview released
by Chromance last summer.
• F4CG (2.4 pts) •
------------------------------------------------------------
The fantastics released only STARBASE 419 (2.4 pts)
• HITMEN (0.6 pts) •
------------------------------------------------------------
They released the preview of TARGET 2 (0.6 pts).
• LAXITY (7.5 pts) •
------------------------------------------------------------
Laxity started with LEO 2 (1.0 pts), a game developed
with a game maker kit by Dr. Zoom/Atlantis. I gave a
point for something special because they translated
the complete text into English. Then they released
IT'S MAGIC (6.3 pts) that got later on fixed by Donar
of Onslaught. Last but not least they released a little
preview called TAMAGOTCHI (0.2 pts).
• LEGEND (0.0 pts) •
------------------------------------------------------------
The legendary ones were facing next to once Sacred
the worst comeback ever in scene history. The show
begun with the preview of MYSTERIOUS WORLD (- 1.0
pts) released by TRC several years ago. Then PER-
FECT WEAPON (- 7.0 pts) followed, a game formerly
known as "Death Dealer" released by The Wanderer
Group and Blaze a couple of years ago. The next
strike was THE QUEST FOR ATLANTIS (- 7.0 pts), a
game known as "Sunken Atlantis" published back in
the eighties on the German magazine "Input 64". La-
ter on THUNDERBOMBS (- 7.0 pts) followed, another
game falling into the new rules to punish the release
of ancient, forgotten warez. Points have been scored
with CAVEBALLS (0.6 pts), FIREPOWER (0.2 pts) and
THUNDERZONE (0.6 pts), not to forget UTOPIA PRE-
VIEW V2 (0.0 pts) which got developed with kind sup-
port of Commodore Basic V2.
• ONSLAUGHT (2.6 pts) •
------------------------------------------------------------
The Australian based group released the fixed ver-
sion the according to the by the developers attached
note public domain game FOUR BY FOUR (1.2 pts + 1.0
pts = 2.2 pts - 1.0 pts = 1.2 pts). The minus point has
been given because the cracker did a trainer and
highscore bug. Later on they have fixed Laxity's PAL
first release IT'S MAGIC (1.0 pts). Last but not least
they released with BLOCKS (0.4 pts) a little preview.
• PENTAGRAM (0.0 pts) •
------------------------------------------------------------
The turkish based group released the fixed (!) pre-
view of SPOOK (0.3 pts), followed by the re-release
of QUOTA (-7 pts) released by Onslaught quite a while
ago and finally the preview of COLONISATION (0.1
pts).
• SUCCESS & TRC (5.1 pts) •
------------------------------------------------------------
The ruling cooperation released the preview of
PURPLE HAZE (0.3 pts) and the fixed version of
SKIDMARKS (4.8 pts).
• TRIAD (0.4 pts) •
------------------------------------------------------------
The Swedish based group released the preview of
PACMAX (0.4 pts) and a TOOL COMPILATION (0.0 pts)
Merged in to a table it looks like this:
The official release charts Spring 1998
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (2) Laxity 6.5
02. (/) Success & TRC 5.1
03. (/) Onslaught 2.6
04. (1) F4CG 2.4
05. (7) Chromance 2.1
06. (7) Hitmen 0.6
07. (3) Alpha Flight 1970 0.2
The official fixing charts Spring 1998
------------------------------------------------------------
Rank Last Group Releases
------------------------------------------------------------
01. (/) Onslaught 2
02. (/) Chromance 1
(/) Success & TRC
Yours sincerly,
Marc/Alpha Flight 1970
-------------------
Yearly Releases
< THE OFFICIAL 1998 RELEASE CHARTS >
------------------------------------------------------------
Feel welcomed to the chapter taking care about the
releases made in 1998, being filled with statistics
about the first release competition.
The following lines will contain ALL releases made in
1998 from ALL groups taking part in the first relea-
se competition. Still it is needless to say that this is
the only source covering the release charts on a
REGULAR level and basis, once again we are proud to
provide the BEST coverage possible in the CBM 64
scene.
Infact the idea behind this chapter is not that new
but it's definately very informative and helpful for all
persons who are interested in detailed information
about the releases in 1998 as it will contain game tit-
les, fixing or cooperating groups, the points and the
status (PAL: PAL only, PAL/NTSC: game was already
PAL/NTSC compatible and FIX: NTSC (PAL) fix in-
stalled).
This overview might be a useful documentation in or-
der to avoid re-releases, only to give a short exam-
ple. Furthermore it is the place to define your cur-
rent position, and ofcourse the position of the con-
curence who are all heading for the crown at the end
of 1998.
The rules that this charts are following can be found
in the Release Charts chapter.
Here we go...
• ALPHA FLIGHT 1970 (6.4 pts) •
------------------------------------------------------------
Tanks 2.7 pts P/N
Supernova 3.5 pts Fix
Direct Death Preview 0.2 pts Pal
• CHROMANCE (2.8 pts) •
------------------------------------------------------------
Arthema Preview 0.7 pts Pal
Timmerical Demonstration 0.0 pts Pal
Tetris Original 2.1 pts Fix
• DYTEC (0.0 pts) •
------------------------------------------------------------
Strokeworld 100% 3.5 pts Fix
Pile Up -7.0 pts Fix
• EXCESS (4.2 pts) •
------------------------------------------------------------
Labe Me 2.1 pts Fix
Leo 2 Preview 0.0 pts Pal
Doctor in the Hunt 2.1 pts Fix
• F4CG (0.9 pts) •
------------------------------------------------------------
Laser Storm 1.1 pts P/N
Burgertime 1.1 pts P/N
Jax 1.1 pts P/N
Air Traffic Controler 1.1 pts P/N
Reflect -7.0 pts Fix
Videopoker 1.1 pts P/N
Starbase 419 2.4 pts P/N
• FAIRLIGHT (0.0 pts) •
------------------------------------------------------------
Black Knight 3.0 pts P/N
Delta Mission Preview V2 0.1 pts Pal
Ion (Ntsc fixed by Laxity) 1.1 pts Fix
Shoot Preview 0.1 pts Pal
Mah Gong Special Edition 0.0 pts P/N
Flyer 0.0 pts P/N
Asylum -7.0 pts P/N
King's Ranson -7.0 pts P/N
Zorphon -7.0 pts P/N
Senat 0.0 pts P/N
Orbit 1.1 pts P/N
Glory Quest 1.1 pts P/N
Nether -7.0 pts P/N
• HITMEN (1.3 pts) •
------------------------------------------------------------
Scorpion Preview V2 0.7 pts Pal
Target 2 Preview 0.6 pts Pal
• LAXITY (15.4 pts) •
------------------------------------------------------------
Bombsweeper 1.3 pts P/N
Ion (Fix for Fairlight) 1.0 pts Fix
Silent Down 1.1 pts P/N
It's Magic Preview 0.8 pts Pal
Maximum Overdrive 3.7 pts Pal
Leo 2 1.0 pts Pal
It's Magic (Fixed by Onslaught) 6.3 pts Fix
Tamagotchi Preview 0.2 pts Pal
• LEGEND (0.0 pts) •
------------------------------------------------------------
Caveball Preview 0.6 pts Pal
Mysterious World Preview -1.0 pts Pal
Perfect Weapon -7.0 pts Pal
Quest for Atlantis -7.0 pts Pal
Firepower Preview 0.2 pts Pal
Thunderzone Preview 0.6 pts Pal
Thunderbombs -7.0 pts P/N
Utopia Preview V2 0.0 pts Pal
• ONSLAUGHT (2.6 pts) •
------------------------------------------------------------
Four by Four 1.2 pts Fix
It's Magic (fixed for Laxity) 1.0 pts Fix
Blocks Preview 0.4 pts Pal
• PENTAGRAM (0.0 pts) •
------------------------------------------------------------
Spook Preview 0.3 pts Fix
Colonisation Preview 0.1 pts Pal
Quota -7.0 pts Pal
• SUCCESS & TRC (5.1 pts) •
------------------------------------------------------------
Skidmarks 4.8 pts Fix
Purple Haze Preview 0.3 pts Pal
• TRIAD (0.4 pts) •
------------------------------------------------------------
Pacmax Preview 0.4 pts Pal
Tool Compilation 0.0 pts Pal
Merged in to a table it looks like this:
The official RELEASE CHARTS of the year 1998
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (9) Laxity 15.4
02. (1) Alpha Flight 1970 6.4
03. (3) Success & TRC 5.1
03. (12) Excess 4.2
05. (4) Chromance 2.8
06. (2) Onslaught 2.6
07. (5) Hitmen 1.3
08. (8) F4CG 0.9
09. (13) Triad 0.4
The official FIXING CHARTS of the year 1998
------------------------------------------------------------
Rank Last Group Releases
------------------------------------------------------------
0 1. (/) Excess 2
(2) Onslaught
02. (1) Alpha Flight 1970 1
(2) Chromance
(3) Laxity
(2) Success & TRC
The positions in the brackets have been the 1997 fi-
nal standings. The QUALITY charts will be presented
with the final standings for 1998 again.
Yours sincerly,
Marc/Alpha Flight 1970
-------------------
The Best
< THE BEST OF 1998 >
------------------------------------------------------------
by Caledonian & Derbyshire Ram
---------------------------
Here we are with the first installment of games and
previews from 1998. Last issue we tried to cover
everything released in 1997 and a few early ones
from this year crept in also Some groups versions
of games or previews are always released later than
others so if we recieve your version later we will still
list the other versions which may have been reviewed
in a previous issue so as to give a fair comparison.
As before if your groups version is not listed in the
following pages then it is simply because neither of
us recieved it so get on to your spreaders don't
blame us!
------------------------------------------------------------
GAMES A-Z
------------------------------------------------------------
F ............. Number of Files
L ............. Length of All Files
T .............. Number of Trainers
PW ........... Passwords Found
CH ........... In Built Cheats Found
FX ........... NTSC/Pal Fixed
TR ........... Translated into English
------------------------------------------------------------
------------------------------------------------------------
AIR TRAFFIC CONTROLLER F L T
------------------------------------------------------------
AFL '70/Derbyshire Ram 1 59 -
CHROMANCE/Jaydee 1 78 -
F4CG/Fungus 1 68 -
FAIRLIGHT/Crossfire 1 59 -
------------------------------------------------------------
------------------------------------------------------------
ATLANTIS QUEST F L T
------------------------------------------------------------
LEGEND/Midfit 1 84 +2
------------------------------------------------------------
------------------------------------------------------------
BLACK KNIGHT F L T
------------------------------------------------------------
FAIRLIGHT/Crossfire 6 222 +2
MOTIV 8/Crossfire 6 235 -
MOTIV 8/Crossfire 6 235 +2
------------------------------------------------------------
↓ This Version Not Working
------------------------------------------------------------
BLOODY STARS PREVIEW F L T
------------------------------------------------------------
EXCESS/Stormfront 1 26 -
TLF/Arschuixer 1 32 +1
WOW & ROLE/H-Bloxx 1 27 +1
------------------------------------------------------------
------------------------------------------------------------
BOMBMANIA PREVIEW F L T
------------------------------------------------------------
DYTEC/Dodger 1 90 -
ENSIGN/Mr. Zool 2 111 -
LAXITY/Didi 1 87 -
WOW & ROLE/Restive 1 90 -
------------------------------------------------------------
------------------------------------------------------------
BOMBMANIA F L T
------------------------------------------------------------
AFL 1970/Ignorance 1 116 -
DYTEC/Dodger 1 131 - Fx
EXCESS/Skeletor 1 114 -
LAXITY/Didi 1 116 - Fx
------------------------------------------------------------
------------------------------------------------------------
BOMBSWEEP F L T
------------------------------------------------------------
LAXITY/Goat 2 44 +2
------------------------------------------------------------
------------------------------------------------------------
BURGERTIME '97 F L T
------------------------------------------------------------
AFL 1970/Derbyshire Ram 2 66 +3 Hi
F4CG/Fungus 2 82 +4 Hi
FAIRLIGHT/Crossfire 2 53 +3 Hi
------------------------------------------------------------
------------------------------------------------------------
CLOUX F L T
------------------------------------------------------------
AFL 1970/Ignorance 2 119 - +Hi
F4CG/Fungus 2 104 - Fx+Hi
LAXITY/Didi 2 99 - +Hi
SCS & TRC/L'Trimm 2 109 - +Hi
TLF/Arschiver 2 103 - +Hi
WOW & ROLE/Restive 2 150 - +Hi ↑
------------------------------------------------------------
↑ Dox File Included
------------------------------------------------------------
COLONIZATION PREVIEW F L T
------------------------------------------------------------
PENTAGRAM/Falcon 1 30 -
------------------------------------------------------------
------------------------------------------------------------
CONNECT 4 F L T
------------------------------------------------------------
FF/Mega Rolf 1 46 -
------------------------------------------------------------
------------------------------------------------------------
CROSS INVERT 2 PREVIEW F L T
------------------------------------------------------------
DYTEC/Dodger 1 78 +4
WOW & ROLE/Restive 1 78 -
------------------------------------------------------------
------------------------------------------------------------
DEADLY MESSENGERS F L T
------------------------------------------------------------
DISORDER/'O Dog 1 140 - Ch
DYTEC/Dodger 1 137 - Ch
F4CG/Skinhead 1 131 - Fx/Ch
HITMEN/Jack Alien 1 137 - Ch
TRIAD/Sailor 1 126 - Fx
------------------------------------------------------------
------------------------------------------------------------
DETECTIVE F L T
------------------------------------------------------------
FF/Mega Rolf 1 59 -
------------------------------------------------------------
------------------------------------------------------------
FIND THE PAIR PREVIEW F L T
------------------------------------------------------------
HITMEN/Moonchild 1 102 +2
LAXITY/Vague 1 103 +1
ONSLAUGHT/Sting 2 210 -
PENTAGRAM/Falcon 1 107 -
TLF/Mr. Freezer 1 193 +3
------------------------------------------------------------
------------------------------------------------------------
FOUR BY FOUR F L T
------------------------------------------------------------
ONSLAUGHT/Donar 1 131 - Fx
------------------------------------------------------------
------------------------------------------------------------
FLIPTRIS F L T
------------------------------------------------------------
AFL 1970/??? 1 154 -
EXCESS/Skeletor 1 156 -
------------------------------------------------------------
------------------------------------------------------------
GIRLTRIS F L T
------------------------------------------------------------
CHROMANCE/Jaydee 17 493 +2 Fx ☼
DYTEC/Dodger 2 464 +2 Hi
EXCESS/Skeletor 15 485 +2 Hi
F4CF/Crackpoint 13 383 +1 Hi √
LAXITY/Didi 13 479 +2 Hi
WOW & ROLE/Sorex 1 450 +1
WOW & ROLE/Sorex 1 450 +2
------------------------------------------------------------
☼Fixed By Lion
√Includes Seperate Note About level 5
------------------------------------------------------------
IONS F L T
------------------------------------------------------------
LAXITY/Goat 1 79 +7 Fx ☼
------------------------------------------------------------
☼ Fixed by Didi
------------------------------------------------------------
IT'S MAGIC PREVIEW F L T
------------------------------------------------------------
HITMEN/Moonchild 3 152 +3
------------------------------------------------------------
------------------------------------------------------------
IT'S MAGIC F L T
------------------------------------------------------------
AFL 1970/Ignorance 9 245 +3 Hi
LAXITY/Didi 8 238 +4 Hi
------------------------------------------------------------
------------------------------------------------------------
JAX F L T
------------------------------------------------------------
AFL 1970/Derbyshire Ram 1 41 -
CHROMANCE/Jaydee 1 48 -
FAIRLIGHT/Crossfire 1 41 -
F4CG/Fungus 1 35 -
------------------------------------------------------------
------------------------------------------------------------
JUMP F L T
------------------------------------------------------------
FF/Mega Rolf 1 50 -
------------------------------------------------------------
------------------------------------------------------------
LABE ME F L T
------------------------------------------------------------
EXCESS/Skeletor 1 58 - Fx
FAIRLIGHT/Goat 1 42 + 1
SHITMEN/Hisbolla 2 51 - Hi
WOW & ROLE/Restive 1 51 -
------------------------------------------------------------
------------------------------------------------------------
LASER STORM F L T
------------------------------------------------------------
AFL 1970/Derbyshire Ram 1 52 +3
FAIRLIGHT/Crossfire 1 43 +3
F4CG/Fungus 1 63 +4
------------------------------------------------------------
------------------------------------------------------------
LEGEND OF KYRIL PRV.2 F L T
------------------------------------------------------------
AFL 1970/Ignorance 5 194 -
DYTEC/Dodger 1 189 -
LAXITY/Didi 5 178 -
PENTAGRAM/Falcon 5 245 -
SHITMEN/Hisbolla 5 240 -
------------------------------------------------------------
------------------------------------------------------------
LEISURE SUIT LEO 2 PRV. F L T
------------------------------------------------------------
EXCESS/Skeletor 24 526 -
------------------------------------------------------------
------------------------------------------------------------
LEISURE SUIT LEO 2 F L T
------------------------------------------------------------
LAXITY/Didi/Goat 75 1065+2 Tr/Pw ☼
------------------------------------------------------------
☼ Files Include Docs & Intro
------------------------------------------------------------
MAXIMUM OVERDRIVE F L T
------------------------------------------------------------
HITMEN/Moonchild 3 335 +6 Hi
LAIXTY/Didi 21 360 +6 Hi
------------------------------------------------------------
------------------------------------------------------------
MINER F L T
------------------------------------------------------------
FF/Mega Rolf 1 55 -
------------------------------------------------------------
------------------------------------------------------------
NETHER F L T
------------------------------------------------------------
FAIRLIGHT/Crossfire 23 439 -
------------------------------------------------------------
↓ This Game Did Not Work After Loading
------------------------------------------------------------
PENNY F L T
------------------------------------------------------------
AFL 1970/Ignorance 15 489 +7 Pw
LAXITY/Didi 14 441 +8 Pw
WOW & ROLE/??? 1 383 +6 Pw
------------------------------------------------------------
------------------------------------------------------------
PERFECT WEAPON F L T
------------------------------------------------------------
LEGEND/Midfit 1 70 +3
------------------------------------------------------------
------------------------------------------------------------
R - T. U. JOYTSICK KILLER F L T
------------------------------------------------------------
AFL 1970/Ignorance 1 67 -
DYTEC/Dodger 1 83 -
EXCESS/Skeltor 1 70 -
HITMEN/Moonchild 1 68 + 1
WOW & ROLE/Restive 1 68 - Ch.
------------------------------------------------------------
------------------------------------------------------------
REFLECT F L T
------------------------------------------------------------
FAIRLIGHT/Crossfire 9 197 +3 Pw
LAXITY/Didi 7 222 +4 Pw/Hi
------------------------------------------------------------
------------------------------------------------------------
STROKE WORLD F L T
------------------------------------------------------------
AFL 1970/Ignorance 18 638 +3 Fx/Pw
DYTEC/Dodger 3 572 +8 Pw/Fx/Hi
F4CG/B.A. 21 594 +4 Pw
LAXITY/Didi 1 587 +6
LAXITY/Didi 12 588 +6 Pw/Hi
------------------------------------------------------------
------------------------------------------------------------
SHOOT PRV. F L T
------------------------------------------------------------
FAIRLIGHT/Crossfire 1 112 + 1
------------------------------------------------------------
↓ Trainer Not Working
------------------------------------------------------------
SILENT DOWN F L T
------------------------------------------------------------
LAXITY/Goat 1 46 -
------------------------------------------------------------
------------------------------------------------------------
SKIDMARKS F L T
------------------------------------------------------------
SCS & TRC/L'Trimm 10 262 - Fx ☼
------------------------------------------------------------
☼ Fixed By Count Zero
------------------------------------------------------------
STARBASE 419 F L T
------------------------------------------------------------
CHROMANCE/??? 1 192 +3
FAIRLIGHT/L.A.Style 41 158 +4
F4CG/Smasher 2 127 +4 Fx/Hi ☼
------------------------------------------------------------
☼ Fixed By Fungus
------------------------------------------------------------
SUPER NOVA F L T
------------------------------------------------------------
AFL 1970/Ignorance 1 122 - Fx ☼
------------------------------------------------------------
☼ This Game Was A Clone of Nova II
------------------------------------------------------------
SUPER PACMAN PREVIEW F L T
------------------------------------------------------------
WOW & ROLE/Commander 1 70 -
------------------------------------------------------------
------------------------------------------------------------
SUPER PACMAN F L T
------------------------------------------------------------
HITMEN/Moonchild 1 104 +8
WOW & ROLE/??? 1 111 +7 Fx ☼
------------------------------------------------------------
☼ Fixed By Fungus
------------------------------------------------------------
TAMAGOTCHI PREVIEW F L T
------------------------------------------------------------
LAXITY/Goat 1 46 -
------------------------------------------------------------
------------------------------------------------------------
TANKS F L T
------------------------------------------------------------
AFL 1970/Ignorance 1 116 - Fx
DYTEC/Dodger 2 114 - Hi
EXCESS/Skeletor 1 109 -
WOW & ROLE/Restive 2 109 - ☼
------------------------------------------------------------
☼ Includes Seperate Intro
------------------------------------------------------------
TERMINUS 2 PREVIEW F L T
------------------------------------------------------------
HITMEN/Racoon 1 76 -
LAXITY/Didi 1 49 -
TLF/Arschuixer 1 57 -
WOW & Role/H-Bloxx 1 45 -
------------------------------------------------------------
------------------------------------------------------------
TETRIS F L T
------------------------------------------------------------
CHROMANCE/Jaydee 1 61 - Fx
------------------------------------------------------------
------------------------------------------------------------
THREESTONE F L T
------------------------------------------------------------
ONSLAUGHT/Vengeance 2 78 - Fx/Hi ☼
------------------------------------------------------------
☼ Fixed By Jolz
------------------------------------------------------------
THUNDERBOMBS F L T
------------------------------------------------------------
LEGEND/Midfit 1 54 + 1
------------------------------------------------------------
------------------------------------------------------------
5 X 5 F L T
------------------------------------------------------------
DISORDER/Goat 2 68 - Hi
F4CG/Derbyshire Ram 2 92 - Hi
PENTAGRAM/Falcon 2 69 - Hi
SHITMEN/Hisbolla 2 69 - Hi
------------------------------------------------------------
These have been the games we have recieved in the
first part of 1998
Best regards,
Caledonian/Alpha Flight 1970
------------------------
Derbyshire Ram/Alpha Flight 1970^Remember
------------------------------------------------------------
Mail Charts
< MAIL CHARTS >
------------------------------------------------------------
Welcome to one of the most POPULAR chapters in
scene magazines, the charts section.
RELAX MAGAZINE has changed the charts section
staring this issue, presenting "true" mail charts and
still the approved mega charts conception in order to
present a quite precise information about the charts
situation in the CBM 64 scene.
-------
|RULES| Please make sure to read the RULES very
------- carefully before submitting your votes.
SELF-VOTING is NOT allowed and strictly forbidden!
This one and only rule is known since the very be-
beginning of public scene charts and has been used
by almost all magazines over the years.
Nevertheless there are still some persons left think-
ing they are clever enough to OUTWIT the system for
personal and/or group interests to MANIPULATE the
charts suiting their needs. Enclosed please find a
self-explaining list with GUIDING LINES to AVOID
the public notification for SELF-VOTING!
DON'T VOTE FOR:
--------------
• YOUR GROUP (avoid to vote for ALL group(s) con-
firming your membership)
• GROUP COMRADES (avoid to vote for fellow group
members including members of ALL crews confir-
ming your membership)
• GROUP PRODUCTIONS (avoid to vote for any pro-
duction of your group, including ALL crews confir-
ming your membership)
• OTHER PRODUCTIONS (avoid to vote for produc-
tions you are REGULARY involved in as a STEADY
factor, such as magazine (co-) editors)
In order to keep the charts actual please avoid to
vote for people having LEFT the scene many years
ago as we are NOT presenting ALLTIME charts yet.
Furthermore the charts are supposed to present a
representative overview about the BEST in their
very own subjects and should NOT be influenced by
sympathy/friendship votes as we are NOT promoting
a MOST LIKED charts system.
----------------------
|HOW TO SUBMIT VOTES?| Relax Magazine actually
---------------------- offers a lot of different
ways to submit your votes.
Mail traders have the chance the fill in the paper
votesheet. Please contact the official votesheet
spreaders if you have not received a votesheet yet.
Due to the fact the THE ESCAPADE is down it is not
possible to use the VOTING BOOTH anymore but it is
still possible to leave mail containing your votes at
Marc's account on the AFL 1970 headquarter THE
EVIL ISLAND or any other elite board worldwide.
The DIGITAL VOTESHEET, an idea already adapted by
lots of competitors, has been created to allow board
and mail scene related voters submitted their votes
via e-mail. In case there is actually no copy of the di-
gital votesheet available you can submit your votes in
a plain e-mail, too.
Last but not least the is the ONLINE VOTER at RELAX
ONLINE, our quite popular homepage project, another
comfortable method to submit your votes, once again
suiting the needs of mail and board scene, too.
--------------------
|RELAX POINT SYSTEM| Relax Magazine is using the
-------------------- TRADITIONAL and APPROVED
system awarding the #1 entry with 10 points, #2 with 9
points down to #9 with 2 points and finally #10 with 1
point to keep a transparent and well working charts
section.
--------------
|STATISTICS: | The following top ten lists have been
-------------- created compiling 93 votesheets.
Here we go...
TOP TEN DEMO GROUPS
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (3) Crest 523
02. (1) Oxyron 476
03. (4) Smash Designs 451
04. (2) Byterapers 418
05. (6) Reflex 376
06. (/) Coma 336
07. (5) Lepsi De 281
08. (10) Samar 216
09. (7) Albion Crew 196
10. (/) Triad 154
CREST has been taking over the top spot again this
time, replacing OXYRON which can be found at two.
SMASH DESIGNS overtook BYTERAPERS and is in our
top three for the very first time.
REFLEX climbed one while LEPSI had to settle at se-
ven spot. SAMAR climbed two while ALBION felt down
two places. New this time are COMA and TRIAD repla-
cing RESOURCE and ACTIVE.
TOP TEN SINGLE CODER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (2) Crossbow/Crest 413
02. (3) AEG/Smash Designs 376
03. (1) Graham/Oxyron 366
04. (7) Zorc/Reflex 317
05. (8) MMS/Taboo 296
06. (4) Mr. Sex/Byterapers 231
07. (10) Goldhand/Samar^AFL 223
08. (5) Druid/Agony Design 176
09. (/) KM/Taboo 154
10. (9) Quiss/Reflex 114
CROSSBOW climbed one to take over at the top. AEG
also climbed one to the runner up spot. GRAHAM has
fallen down two places.
ZORC took a big leap to end up at fouth spot. Also
MMS climbed three places to take over the fifth spot.
MR. SEX has fallen two places while GOLDHAND climbed
three places. Also QUISS has fallen to cover the last
position. New this time is KM. FUBEN thereby had to
leave the top ten.
TOP TEN CRACKING GROUPS
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (2) Hitmen 516
02. (1) Alpha Flight 1970 476
03. (3) Success & TRC 461
04. (4) Chromance 412
05. (5) F4CG 390
06. (8) Laxity 371
07. (9) Triad 329
08. (6) Onslaught 254
09. (/) Remember 252
10. (7) Motiv 8 (+) 211
HITMEN took over the top spot, sending AFL 1970
back to two while SCS & TRC defended position three.
Also CHROMANCE and F4CG could defend their pre-
viously reached places while LAXITY and TRIAD both
climbed two places to take over place six and seven.
ONSLAUGHT has fallen two places while the now dead
MOTIV 8 has fallen three places. WOW & ROLE have
been sent off by REMEMBER who entered at eight.
TOP TEN SINGLE CRACKERS
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (3) Jack Alien/Remember 4 17
02. (4) Moonchild/Hitmen 413
03. (2) Ignorance/AFL 1970 376
04. (5) Didi/Laxity 365
05. (1) Burglar/SCS & TRC 341
06. (7) Derby. Ram/AFL^REM 336
07. (9) Mr. Wax/Chromance 298
08. (/) Skinhead/ex-F4CG 257
09. (/) Dodger/Dytec 239
10. (10) Calypso/Amnesia 196
JACk ALIEN climbed two to take over at the top. Also
MOONCHILD climbed two places. IGNORANCE felt one
place while DIDI climbed one. BURGLAR really took a
tumble and felt from the top to fifth place. DERBY-
SHIRE RAM did clibmed one while MR. WAX climbed two
places. CALYPSO managed to defend his tenth spot.
FUNGUS and STING had to leave their positions for
DODGER and SKINHEAD this time.
TOP TEN GRAPHIC ARTISTS
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Deekay/Crest^Ons 516
02. (3) Electric/Extend 462
03. (6) RRR/Oxyron 391
04. (2) Valsary/Samar^LD 387
05. (4) Joe/Wrath Design 361
06. (7) Rayden/AFL 1970 313
07. (10) Sebaloz/Lepsi De 296
08. (8) Creeper/Antic^DCS 273
09. (/) Astaroth/Agony Des. 248
10. (/) Stone/Agony Design 216
DEEKAY managed to defend his number one spot while
ELECTRIC climbed one place. RRR took a big leap to
take over the third spot. VALSARY fely two places
to end up at fourth spot. JOE dropped one position
while RAYDEN gained one. SEBALOZ climbed three
places while CREEPER defended his eight place. New
this time are ASTAROTH and STONE. This time CRUISE
and MIKE had to leave the top ten.
TOP TEN MUSIC COMPOSERS
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (3) PRI/TIA/Oxyron 476
02. (1) Mitch & Dane/Crest 432
03. (4) Fanta/Bass/Oxyron 397
04. (5) Shogoon/Agony Des. 354
05. (2) Drax/VIB/Crest 297
06. (10) Morbid/Bass/Ons 251
07. (6) PVCF/Reflex 247
08. (/) Jeff/Hype/Camelot 223
09. (9) Zyron/Oxsid/F4CG 197
10. (/) Metal/Vibrants 183
PRI leaped twice to take over at the top while MITCH &
DANE had to settle for a runner up position. FANTA
and SHOGOON both climbed once. DRAX felt 3 places
to fifth place. The biggest climber this time was MOR-
BID who climbed four places to take over the sixth
spot which he really deserves. PVCF fell one place,
while ZYRON stayed at ninth place. WIZARD and TRI-
DENT had to lave to make room for JEFF and METAL.
TOP TEN MAIL TRADERS
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Violator/AFL^Lepsi 436
02. (4) Racoon/Hitmen^Lepsi 427
03. (2) Dr.Soft/Albion 396
04. (6) Walker/F4CG^NO 311
05. (3) Derbysh. Ram/AFL^R. 296
06. (/) Zapotek/AFL 275
07. (8) Floyd/Willow^Panic 236
08. (5) Acidchild/Triad 212
09. (/) Caledonian/AFL 1970 132
10. (9) Funxilla/SCS & TRC 118
Once again VIOLATOR managed to hold on the top
while RACOON and DR. SOFT changed places.
WALKER climbed one while DERBYSHIRE RAM lost two
positions. ACIDCHILD took a tumble and went from
five to eight. FUNXILLA couldn't stop falling down and
ended at ten.
New this time are ZAPOTEK and CALEDONIAN who re-
placed SEBALOZ and RAZOR RAMON this time.
TOP TEN MAGAZINES
------------------------------------------------------------
Rank Last Magazine Points
------------------------------------------------------------
01. (1) Domination 576
02. (3) Driven 463
03. (6) Propaganda 451
04. (8) The Crest 397
05. (2) Vandalism News 386
06. (4) Nitro 350
07. (/) Palladium 299
08. (9) Vitality 286
09. (5) Emphatic 273
10. (10) The Tribune 264
DOMINATION stayed on top while DRIVEN climbed to
runner up position. PROPAGANDA climbed from sixth
to third position, which they really deserve regarding
the other magazines in the top ten list.
A leaper this time was THE CREST who took over po-
sition four which they really deserve for releasing a
magazine on a monthly basis. VANDALISM has fallen
the places and I can't see them rising until they re-
lease another issue. NITRO felt twice while VITALITY
gained one position. This time EMPHATIC had to settle
for ninth position which is quite okay since they have
not released an issue in ages. THE TRIBUNE remained
at tenth place. I guess they will drop even further
next time since the mag is dead.CONTRAST had to lea-
ve since PALLADIUM took a big leap to land at se-
venth place.
THE CREST managed to make it to the top five while
SCENE+ didn't make it to the top ten this time. But I'd
be a fool to bet against them for entering the top ten
next time.
New contenders for the top ten next time should be
INSIDER, NEWS PRESS and SCENE+.
Please keep in mind that the presented entries are
NOT manipulated by the Relax Magazine staff, do NOT
reflect our opinions and do NOT present our but
VOTERS' personal favourites.
Best regards,
Violator/Alpha Flight 1970
---------------------
Mega Charts
• MEGA CHARTS •
------------------------------------------------------------
Welcome to one of the most POPULAR chapters in
scene magazines, the charts section.
RELAX MAGAZINE has changed the charts section
starting this issue, presenting "true" mail charts and
still the approved mega charts conception in order to
present a quite precise information about the charts
situation in the CBM 64 scene.
-------
|RULES| Please make sure to read the RULES very
------- carefully before submitting your votes.
SELF-VOTING is NOT allowed and strictly forbidden!
This one and only rule is known since the very be-
beginning of public scene charts and has been used
by almost all magazines over the years.
Nevertheless there are still some persons left think-
ing they are clever enough to OUTWIT the system for
personal and/or group interests to MANIPULATE the
charts suiting their needs. Enclosed please find a
self-explaining list with GUIDING LINES to AVOID
the public notification for SELF-VOTING!
DON'T VOTE FOR:
--------------
• YOUR GROUP (avoid to vote for ALL group(s) con-
firming your membership)
• GROUP COMRADES (avoid to vote for fellow group
members including members of ALL crews confir-
ming your membership)
• GROUP PRODUCTIONS (avoid to vote for any pro-
duction of your group, including ALL crews confir-
ming your membership)
• OTHER PRODUCTIONS (avoid to vote for produc-
tions you are REGULARY involved in as a STEADY
factor, such as magazine (co-) editors)
In order to keep the charts actual please avoid to
vote for people having LEFT the scene many years
ago as we are NOT presenting ALLTIME charts yet.
Furthermore the charts are supposed to present a
representative overview about the BEST in their
very own subjects and should NOT be influenced by
sympathy/friendship votes as we are NOT promoting
a MOST LIKED charts system.
----------------------
|HOW TO SUBMIT VOTES?| Relax Magazine actually
---------------------- offers a lot of different
ways to submit your votes.
Mail traders have the chance the fill in the paper
votesheet. Please contact the official votesheet
spreaders if you have not received a votesheet yet.
Regular board callers have the chance to use the
VOTING BOOTH installed at THE ESCAPADE, Relax Ma-
gazine EHQ, a quite comfortable and easy way to vote
for your favourites. Furthermore it is possible to
leave mail containing your votes at Marc's account on
our headquarters EDGE OF MIDNIGHT and THE ESCA-
PADE or any other elite board worldwide.
The DIGITAL VOTESHEET, an idea already adapted by
lots of competitors, has been created to allow board
and mail scene related voters submitted their votes
via e-mail. In case there is actually no copy of the di-
gital votesheet available you can submit your votes in
a plain e-mail, too.
Last but not least the is the ONLINE VOTER at RELAX
ONLINE, our quite popular homepage project, another
comfortable method to submit your votes, once again
suiting the needs of mail and board scene, too.
--------------------
|RELAX POINT SYSTEM| Relax Magazine is using the
-------------------- TRADITIONAL and APPROVED
system awarding the #1 entry with 10 points, #2 with 9
points down to #9 with 2 points and finally #10 with 1
point to keep a transparent and well working charts
section.
--------------
|STATISTICS: | The following top ten lists have been
-------------- created compiling 13 magazines.
THE CREST #7/Independant January 1998
ETERNITY #2/Commodore Scene January 1998
ARACHNOPHOBIA #7/Spiders Crew January 1998
PALLADIUM #4/Ascraeus January 1998
THE CREST #8/Independant February 1998
NEWS PRESS #17/Independant February 1998
PROPAGANDA #26/Independant February 1998
THE CREST #9/Independant March 1998
NECROPSY #2/Pentagram March 1998
ARACHNOPHOBIA #8/Spiders+Role April 1998
INSIDER #7/Independant April 1998
DOMINATION #11/Independant April 1998
RELAX MAGAZINE #24/Phuture May 1998
And here we go...
TOP TEN DEMO GROUPS
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Oxyron 121
02. (1) Crest 116
03. (5) Smash Designs 94
04. (4) Reflex 92
04. (3) Byterapers 92
06. (8) Samar 49
07. (6) Lepsi De 41
08. (7) Taboo 31
09. (/) Albion 21
10. (6) Profik 19
This time OXYRON is the only number one. Crest has
to settle for the runner up position. SMASH gained
two places while REFLEX stays at four. BYTERAPERS
loses one position,while SAMAR gains two. Both LEPSI
DE and TABOO lost one position. The big tumbler is
PROFIK who goes from sixth to tenth.
ALBION is new in the charts and entered at nine by
replacing GRAFFITY who unfortunately have to leave
them for this edition.
COMA has just missed to enter the top ten.
TOP TEN SINGLE CODER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (2) Crossbow/Crest 118
02. (1) Mr.Sex/Byterapers 113
03. (3) Graham/Oxyron 112
04. (4) AEG/Smash Designs 98
05. (5) Fuben/Oxyron 68
06. (6) Zorc/Reflex 58
07. (7) MMS/Taboo 39
08. (/) Goldhand/Samar^AFL 28
09. (8) Druid/Agony Design 24
10. (9) Quiss/Reflex 17
CROSSBOW and MR. SEX changedpositions,while GRA-
HAM, AEG, FUBEN, ZORC and MMS remained at the
same positions as in the previous edition. Both DRUID
and QUISS lost one position each.
A new entry at eight is GOLDHAND, replacing CLA-
RENCE who felt out of the top ten this time. OSWALD
and KM are close to (re-)enter the charts.
TOP TEN CRACKING GROUPS
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (3) Success & TRC 109
02. (2) Hitmen 108
03. (1) Alpha Flight 1970 106
04. (4) F4CG 85
05. (5) Chromance 65
06. (6) Laxity 59
07. (7) Onslaught 44
08. (8) Motiv 8 (+) 32
09. (9) Triad 16
10. (/) Remember 14
The Dutch cooperation took over the top spot after
a short abstinence, followed by HITMEN and ALPHA
FLIGHT 1970 sent down to three.
There are no changes in positions four to nine this
time. New at ten is the oldie label REMEMBER, sending
EXCESS out of the top ten. Will oldie labels like Re-
member, Cyberpunx or Emulator take over the scene
right now?
TOP TEN SINGLE CRACKER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Moonchild/Hitmen 110
02. (2) Jack Alien/Remember 109
03. (3) Burglar/SCS & TRC 96
04. (4) Ignorance/AFL 1970 83
05. (5) Didi/Laxity^Nostalgia 79
06. (6) Skinhead/ex-F4CG 27
07. (/) Count Zero/SCS & TRC 23
08. (/) CBA/SCS & TRC 21
08. (9) Hain/F4CG 21
10. (10) Derbysh. Ram/REM^AFL 13
NOTHING at all happens in the top six this time. HAIN
lost one while DERBYSHIRE RAM stays at ten. New to
the top ten this time are two well knows crackers with
CBA and COUNT ZERO, removing MR.WAX and STING
by sending them out of the top ten. Both are close to
Both have good chances, together with JAYDEE, to
(re-)enter the charts next time again.
TOP TEN GRAPHIC ARTISTS
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Deekay/Crest^Ons 124
02. (4) Valsary/Samar^LD 107
03. (2) Joe/Wrath Designs 91
04. (3) Electric/Extend 87
05. (5) RRR/Oxyron 74
06. (6) Cruise/Taboo 65
07. (7) Astaroth/Agony Des. 35
08. (10) Creeper/Antic^DCS 27
09. (8) Stone/Agony Design 20
10. (10) Sebaloz/Lepsi De 18
DEEKAY managed it to remain on the top spot with
VALSARY in his neck who jumped from four to two.
Both ELECTRIC and JOE losts one position each while
the positions five to seven are occupied by the same
guys as last time. CREEPER gained two places while
STONE lost one. SEBALOZ collected enough votes to
enter number ten and overtook RAYDEN who's now
out of the top ten again but close enough to re-enter
the charts soon again. CUPID has good chances, too.
TOP TEN MUSIC COMPOSER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Mitch & Dane/Crest 119
02. (3) PRI/TIA/Oxyron 111
03. (2) Drax/VIB/Crest 84
04. (4) Jeff/Hype/Camelot 62
05. (6) PVCF/Reflex 59
06. (7) Fanta/Bass/Oxyron 52
07. (9) Syndrom/TIA/Crest 39
08. (8) Praiser/Reflex^Faith 37
08. (5) Shogoon/Agony Des. 37
10. (/) Zyron/F4CG/Oxsid Pl. 23
MITCH & DANE remained on the top spot while PRI and
DRAX changed positions. JEFF remained on five. Both
JEFF remained on five. Both PVCF and FANTA gained
one place each. THE SYNDROM did rise from nine to
seven. SHOGOON has fallen from five to eight, a posi-
tion he has to share with PRAISER. New in the charts
is ZYRON who has replaced TRIDENT at ten.
The tendances say WACEK has good changes to enter
the top ten next time.
TOP TEN MAIL TRADER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Violator/AFL 1970^LD 58
02. (4) Racoon/Hitmen/Lepsi 44
03. (2) Walker/F4CG/Nos 43
04. (3) Funxilla/SCS & TRC 41
05. (8) Floyd/Willow^Panic 30
06. (10) Dr.Soft/Albion 24
07. (9) Derbysh. Ram/REM^AFL 23
08. (6) Sebaloz/Lepsi De 19
09. (/) Caledonian/AFL 1970 18
10. (/) Zapotek/AFL 1970 17
The only stable factor in these charts list has been
VIOLATOR who remained on one while the rest has
changed. RACOON climbed two places to end at the
runner up position. WALKER has fallen one just as
FUNXILLA. FLOYD is on the way upwards and went
from eight to five. DR.SOFT takes an even bigger jump
as he leaped from ten to six. DERBYSHIRE RAM clim-
bed two places. New this time are CALEDONIAN and
ZAPOTEK who have replaced ACIDCHILD and EL
ANDITOS.
TOP TEN MAGAZINES
------------------------------------------------------------
Rank Last Magazine Points
------------------------------------------------------------
01. (2) Relax Magazine 76
02. (3) Domination 75
03. (1) Vandalism News 73
04. (8) Nitro 57
05. (6) Propaganda 50
06. (4) Driven 42
07. (7) Vitality 34
08. (4) The Tribune (+) 33
09. (/) The Crest 26
10. (9) Contrast 8
10. (/) Palladium 8
RELAX MAGAZINE has finally took over the well de-
served top spot and the former number one candi-
date VANDALISM NEWS has been taken over by DO-
MINATION, too.
How NITRO managed it to gain four places is something
I don't know and can't understand since they haven't
released an issue in ages. PROPAGANDA gained one
positition. DRIVEN has fallen down from four to seven
VITALITY stayed at seven. The now dead THE TRIBU-
NE has fallen four placeso end up at eight. CONTRAST
felt one. New to the charts this time are THE CREST
and PALLADIUM, sending EMPHATIC out of the top ten
list.
Please keep in mind that the presented entries are
NOT manipulated by the Relax Magazine staff, do NOT
NOT reflect our opinions and do NOT present our
but voters' personal favourites.
Best regards,
Violator/Alpha Flight 1970
---------------------
Cracking Scene
< CRACKING SCENE >
------------------------------------------------------------
What happened to the once proud cracking scene in
the past few months? That is the question to be
asked while observing the latest happenings in the
so-called illegal part of the scene. A never seen
before unusual high number of re-releases and
ripp-offs hit the market. Let's go into detail.
With the previous issue #23 Relax Magazine started
to spread archives of suspicious releases containing
the new and the initial releases, in our eyes a very
promising idea and try to get release charts more
transparent to the readers. It was one release only,
to be more exact "Jumpin' Cubes". The second game,
"Oter", was only meant as a bonus title. However,
having the references in form of the added releases
Relax Magazine got blamed to have treaten
Chromance unfair in order to screw down on their
reputation by signing them into a black book. It is no
news for us that people taking an every single
opportunity to attack Relax Magazine for any reason,
as we are a critical and inconvenient magazine
printing contents some people would love to hide from
the scene. This makes us getting a primary target
for disappointed sceners who would love to see
themselves, their groups and productions on the top
spots only. Unfortunately those sceners forget
about the common sense and DUTY of our magazine
which is providing information, unplugged information
instead of presenting manipulated material to stun a
couple of readers.
In case a magazine offers (first) release charts, a
preference for so-called board magazines, the
responsible editor(s) has/have to care about the
releases made in the refered period, may it be first
or re-releases. Basicly the editor does nothing else
but his job and duty only when he is looking out for
re-releases and other suspicious releases, and if
that job demands to notify people about re-releases
or ripp-offs it is NO personal offence but a plain and
simple information only, a SERVICE which has to be
provided to our readers. Hereby it is totally
unimportant who did the re-release since there is
definately no 100% warranty to avoid re-releases and
a single re-release once in a while normally doesn't
destroy the reputation of a group. We have given the
advise already that people who can't stand the heat
shouldn't play with the fire. Contributing to the first
release business means receiving points for proper
re-releases and a deduction of points for incomplete
versions and re-releases. If you have Internet
access you can check out our "new" release charts
special document dealing with information about those
suspicious releases, giving those groups to protest
or provide material infront of the release of any
edition.
What has happened with the cracking scene?
Re-releases, Basic games, game maker games and
finally productions which have been developed a long
time ago became a regular factor regarding the
releases these days. Some people even initialised the
discussion to give points for Basic games. Can the
level go lower?
The answer can unfortunately only be a bright and
convinced yes, even if nobody really wants to admit it
as it reduce the work made in that area. Having a
closer look at the commercial aspect of CBM 64
games the system is dead, and the cracking scene
depends on commercial productions otherwise one
should discuss the existance of those teams.
Unfortunately some members of so-called cracking
groups still have not understood the conception of
the classifications for any titles to be taken into
consideration release charts. A fullprice, low budget
or budget release is NOT an incomplete, pre-version
of a game that might be sold in any of those prize
cathegories, a fullprice game is a game that HAS
BEEN sold as fullprice game, same goes for budget
and low budget releases. The distributors and in
former times the local dealers dictated the
classification, not any cracking group or its members
looking out for points to be scored. An unsold game
is PUBLIC DOMAIN and can't be classified as low
budget, budget or even fullprice.
Elsewhere this is getting handled completely different.
Those pre-versions, nothing else but better
previews, are getting higher ranked than sales
versions, the only reliable source to compile genuine
release charts as only the from the author
authorized and published version are the ones that
are supposed to be sold to the users. Some people
really have strange ideas how to spoil the competi-
tion.
And to get it to the top some people have started
demand points for game maker games, too. The most
surprising aspect was for sure that people seriously
demanded to take Basic games into closer
consideration for release charts, a point that was
heavily discussed.
Why have been Basic games taken out of the points
range? Just to hold the competition on a fair and
transparent level, a level that guarantees a certain
expected quality? During the discussions titles like
"Pirates" and "Gunship" have been named, in fact
popular and high quality Basic productions.
No, it was not meant to lower the status of those
productions, the rule was invented to avoid certain
groups, that couldn't match the top groups, starting
to plunder the public domain libraries with a never
seen before flood of titles, titles which can be seen
as budget label, some call it lamer label, releases. If
the scene would dare to allow Basic games to enter
the competition one could stop editing release charts
due to the fact that either the status or the origin
can't be controlled anymore. Without transparency
and the control function of the release charts
editors anarchy would take over the cracking scene
and it would become even more inattractive as it
already is as fortunately today people with some
pride left sort out low quality productions. Taking in
mind that those productions would guarantee points
the situation would change and an every single crap
release would hit the drives. An indeed incomfortable
situation nobody really desires, do you?
Similar arguments can be named for game maker
games. Have you ever seen that it was necessary to
crack a SEUCK game? How much of those SEUCK
titles exist in the countless PD libraries? It's
definately an understatement to say that nobody
knows atleast 2% of all those nameless titles. With a
bit of patience of a minor artistical skill everyone
can be in the position to create games using any
particular game maker kit and it would definately spoil
the competition, don't you think so? Can the true
cracking and release spirit be found in those
productions? If you are looking for points, YES! If
you take care about your reputation, NO!
Lately the responsible editors of Domination,
Propaganda, Relax Magazine, The Crest and
Vandalism News agreed that 1990 became the border
for re-releases, meaning that all games published by
any companies infront of that year will be
automatically counted as re-release since it is a real
torture to look out for older versions of any
particular release.
This is a promising step into the right direction but
this solution is by far too indulgent as it is still
possible to release old, unknown, untranslated or
unreleased productions out of the early nineties.
What's the common sense of still allowing up to eight
years old games? The border should be moved up to
1996 or even more strict, like e.g. the fixing rule
which only allows to score points for titles within six
months. When there is the motivation to allow
contributions which can be up to eight years old the
fixing rule must become more flexible and liberal, too,
or the release charts rules have to become more
strict regarding the age of contributing releases. It
is no secret that there are countless Loadstar
productions from the early nineties which haven't
been cracked or released yet, so why keeping the
doors open for those releases? We are talking about
the 1998 release charts competition, not about a
competition to provide games out of this decade.
How to define the current situation? Random, bad luck
or on purpose? One release can be random, two re-
leases can be back luck, but the intense number of
those suspicious releases let one considering about
interesting ideas. As we can't prove this suspect, as
nobody else but the responsible persons could be in
the position to confirm it and nobody will expect them
to do so, not even by refering to the keyword called
fairplay, we won't accuse anyone here, still we think it
is a theory worth thinking about.
What is left? Loadstar is providing low budget
releases on a regular basis, Magna Media is still
sending out a CBM 64 disk along with "PCgo!" and
Go64 is partly distributing some acceptable games
once in a while, too. How to save those sources of
fresh games?
The answer can only be to subscribe and order those
last ressorts of reliable commercial publications. It
will make sure that those magazines will continue, that
the game authors can be paid at a for today's
situation more or less acceptable level and it makes
sure that one can receive fresh games and other
productions on a monthly basis. Especially the
members of cracking groups should take it into closer
consideration since the existance of those
commercial magazines saves the existance and the
need for cracking groups, an argument certain
people should really start thinking about.
At this point we would like to refer to the German
based disk magazine "Go64" as it is made by
engaged, scene related persons trying to support
the community of CBM 64 users, which is not only the
scene, with a magazine trying to suit the needs of the
decimated tribe called breadcase enthusiasts.
Cosowi and his fellow staff members will happily
appreciate an every single new subscriber. Go64
can be reached at either <cosowi t-online.de> or
<http://www.go64.c64.org>.
ACT NOW - BEFORE IT IS TOO LATE!
Best regards,
RRR/Oxyron
----------
Interview
< INTERVIEW >
------------------------------------------------------------
This edition's talkshow is held with a quite popular
programmer out of a period when new school demo
design was as unknown as 4x4 chunky2planar ef-
fects. Please welcome
THE HUMAN AUTOFIRE/BONZAI
an indeed interesting talk partner sharing his views
on scene related topics this time.
?: Hello Jesper. Welcome in the talkshow section of
spring 1998 edition. As usual we start with some ne-
cessary standard questions. Please introduce your-
self to our readers, regarding the personal aspects
of your real life.
!: Well, thank you for letting me on your talkshow. Be-
fore we begin could I just get a cup of that coffee
there? ... Thanks. Is it OK if I smoke in here? Cool.
Well, my offline name is Jesper and I was born in Den-
mark in 1972. My real life is now quite some distance
away from the old CBM 64 days... As could be expec-
ted, I started studying for a M.S. in Comp Sci (minor)
and Maths (major) at the university, but after a
couple of years I grew incredibly bored with maths
and computers. And I changed my major into my alltime
greatest interest: literature, so now I about to major
in Danish litt. in about a year or so. Besides that I do
all kinds of non-computer related stuff, e.g. being boy
to the girl, playing the violin or making the streets
unsafe on my bike (besides rhyming with BZ, MZ
rocks!).
?: After having had a look inside your private life, how
about your scene career? What is the story behind
you having got in touch with the CBM 64, the scene,
the groups you have been a member of and last but
not least how did you got your handle?
!: Do you remember those cool sportgames where you
made your character run by hammering on the fire-
button? Well, I got my handle (The Human Autofire) be-
cause of my 6.02 second record in the 100 meters in
"Daley Thompsons Decathlon"! This was around 1984
and as far as I know the record is still standing. ;-)
My Dad and me was computing a lot together in those
early days, ie. typing in programs mostly from US ma-
gazines like "Compute! Gazette" and so on. One of the
things that we typed in was a machinecode monitor.
Later I got the "Commodore 64 Programmers Refe-
rence Guide" for a birthday an started doing some
stuff in ML myself. It was only much later I got a sym-
bolic assembler - quite a lot of my early stuff were
completely done in a machinecode monitor. Walt didn't
even own a machinecode monitor, so for a VERY long
time he programmed his machinelanguage in BASIC's
DATA-lines! Imagine doing a branch (BNE, BEQ, etc.)
with its relative jumpaddress indication!! Walt was
fluent in DATA-line progamming, you should have seen
him programming: spitting out DaTA-lines at the speed
of an UZI! ;-)
Dize (graphician) and I formed the demogroup called
The Black Lords, later Crush, Dodge de Man, Walt and
Steve joined in. We met Trap at the D.U.T. party in
X-mas 1989 - and Dize, Crush, Walt and I joined his
group, Bonzai, a few months later.
?: Before you teamed up with Bonzai you have been in
a group called "The Black Lords". What can you tell
the younger generation about this group, its members
its demo productions?
!: The Black Lords consisted mainly of dudes (Dize,
Crush, and I) from the same little town, Biersted, in
the north of Jutland/Denmark. We were not really
known to anybody in the European scene I think. But
because some of my demos were not rasteroriented
(ie. reqiured no accurate rastertimings) but more in
the "vector'n'dots"-genre they ran OK on NTSC ma-
chines, as opposed to cool PAL "rastersplitssprite-
multiplexersinthesideborder" which just appeared a
a huge flickering mess on American machines. Anyway,
we were quite a hit in the US. But then again, they
were an easy crowd to impress. I mean, who's ever
seen a good demo made by an American? hehehe!
?: After their trip through The Ruling Company and
Success, which are curiously now since a couple of
years in cooperation, Trap and Sonny decided to re-
build Bonzai. What lead you and your group mates to
the decision to leave your group and to team up with
Bonzai?
!: Although a lot of fun, TBL wasn't really amounting
too much scenewise, as I said before. We met Trap at
the D.U.T. party in 1989, and besides being a really
cool guy, he had loads of scene contacts and a group
with a good reputation and thus being able to give us
the scene-exposure we were craving for. And it
really got so much greater writing demos - knowing
that they would actually get spread and seen by a lot
of sceners.
?: On January 13, 1992 Bonzai has been declared to
be dead and the members enlarged the forces of Sta-
rion. What lead to the decision to close an active and
excellent demo group like Bonzai to get inactive in an
older, not known to be active group like Starion?
!: I think we weren't really into it anymore... Trap had
left already (for the PC), I was coding on the Amiga,
Dize was playing with 4096 colours on the Amiga and
there were not really that many games to crack any-
more. The other coders were also flirting a bit with
the possibilities of Amiga-coding.
From the beginning all we really had wanted was to
bring Bonzai to the top, and after having done that it
wasn't all that interesting anymore - just maintaining
your position in the charts, etc. It then seemed very
attractive to try and bring another group (back) to
the top: Starion.
Also, we also just wanted to be ourselves for some
time. Starion was a legendary old-school (even old-
school for that time) though lazy group - and just a
bunch of really wierd guys going around doing the
strangest things, which basically also was when we
wanted to do! So we joined our lazy forces! Nothing
sad about that at all! We left Bonzai on the top - and
in our minds it has always stayed there someway or
another.
?: The former Bonzai members, and complete Starion,
released after the merge one demo called Taagekam-
meret only, a cooperation project with Conic. Hasn't
there been any interest in a bit more acitivity at all?
!: I don't know if activity is the right word. ;-) Some of
the coders still followed what was going on in the
demoscene - I suppose they couldn't always suppress
that #1 coder-exclamation: "I can do it better than
that!"
?: With Starion's inactivity members like Walt and Drax
continued on a quite active basis, compared with the
rest, in Visual Reality and did well in demo development
again. What do you think about those productions?
Has that been one of the reasons for the split, active
members on the one and inactive ones on the other
side?
!: Jeez! You know your scene history, dude! I can't
remember having seen what Walt produced in Visual
Reality... Must have been Walt-ish though! We didn't
really split up - we just went our seperate ways com-
puterwise, and we always did and do stay in touch.
?: Trap tried to built up a strong PC section of Bonzai
with members like e.g. Unifier and Metal while Ricky,
Dize and Scortia have found a new home on the Amiga
in the Danish section of The Silents. Have their been
any attempts from your side to continue a scene ca-
reer on another platform, too?
!: I coded the Amiga for a few years, and they (The
Silents) actually did use some of my code in one of
their Amiga demos! And they didn't credit me!
Bastards! ;-) The PC has got my attention these days.
Fiddling a bit around with DirectX, Java, and soon
some 3Dfx stuff. But nothing scenewise. I try to keep
up with whatever new technologies emerge these
days. And I am still very much into programming com-
pletely useless stuff. E.g. I recently did a Java con-
version of one of Dize and mine old demos "3rd Di-
mension" (it's running 25 hours a day, etc., on our
homiepage! ;-))
My next job is a 3Dfx kickass version of the very
same demo! HAHA! But to repeate, nothing scenewise.
?: Some well known groups and profiles have decided
to celebrate a form of comeback in the CBM 64 scene
lately. Did you ever consider to return into the CBM
64 scene?
!: OH YES!! The old 8-bit feeling is again bubbling away
in our veins too... We are actually halfworking on a
comeback kickass demo, mostly as a comeback/good-
bye thing. The most stubborn retro coder among us,
Ricky, still has some wild ideas for routines up his
sleeve. Actually he has just finished programming
a "little" thing that would shock many of the people
still seriously into 64-coding. But lets wait and see
what all this amounts to. We are talking about a relea-
se at The Party 8.
?: Having a distance to the scene activities, do you
think your work on demos has been a sort of job-like
stress or merely a sort of hobby, a time you did en-
joy all of the time?
!: Making demos was 100% for the fun of it. I am the
sort of person that can't stress - not there was any
pressure to produce in Bonzai anyway. We sticked
together for so many more things that releasing de-
mos. Some of us were friends long before the compu-
ter days and these days - when not active in the
scene anymore - we still hang around together.
?: Would you agree to say that many Bonzai produc-
tions have been influenced by Amiga demos? Demo tit-
les like "Amiga Works" or "Bonziiied", the conversa-
tion of Rebels' "Coma" form that impression?
!: Ofcourse some of us coders was watching the Amiga
scene through the corner of our eyes - and thought
it a lot of fun reproducing typical Amiga effects. But
then again, we were at a distance to Amiga-scene -at
least at the time the mentioned demos were produced.
As an example, Walt has never owned an Amiga, and I
think the titles simply originated in the fact that the
audio samples used in "Amiga Works I+II" were done
through the Amiga. We used the Amiga for loads of
things: Dize made quite a lot of his CBM 64 graphics
on the Amiga and we offcourse used it to raytrace
things when needed. I was the first in Bonzai to actu-
ally do some 68000 effects, and maybe that influen-
ced some of our demos, but I'm not really sure...
?: Today many people complain about the fact that
people try to copy effects or even entire demos like
Smash Designs did with Future Crew's "Second Rea-
lity" these days. What do you think about the topic
converting ideas/demos? If I remember correctly, the
scene was amazed back in time when certain well
known profiles planned to convert Red Sector's
Megademo, just to name an example.
!: I realize the amount of slack that Smash's been gi-
ven... And that they are viewed as a bad symptom of
where the CBM 64 scene is heading today. Let's
just calm down, guys!
I think that Smash Designs version of "Second Reali-
ity" is some pretty cool stuff! There's is definately
something cool in taking a legendary PC demo, and
make it run (decently) on the CBM 64. The intro-bit,
with the PC-bootup, was the most hillarious thing I've
seen in many years!! Ofcourse the 64-coders are
looking at what's happening on the Amiga or PC.
That's has been happening for sooo long. Maybe we'll
soon even have old-school coders sitting with their
8-bit box looking at current 16/32-bit demos and
saying to themselves: "I can do that better right here
on my Commie!" And then they do it!
A lot of the PC demos are in the "Let's show them
what my 3D-engine can do for about ten long boring
minutes"-genre - and the CBM 64 CAN compete with
that! Easily, even though there are no cool new
VIC-chip flaws left to explore and exploit and even
though the traditional records have become un-
breakable because of Crest. I suppose... hehehe!
?: Since a couple of years the notorious 4x4 chunky2
planar routine has infiltrated Amiga demos and not too
much later it took over the CBM 64 demo scene by
storm, too. What do you think about the usage of that
mode, not only on the CBM 64 but aswell on all other
systems.
!: If people use it to make cool effects it's OK in my
opinion, because you CAN use it to make some cool
effects. Although I won't forget how I laughed my arse
off when seeing one of the newer CBM 64 demos
featuring full-frame gouraud-shading: the screen
was made of a few HUGE 8x8 "pixels" flickering
heavily about. Anyway, if done properly those 4x4
pixel-routines are alright, and when someone COOLER
makes the same routines we see now in 2x2 chunky2
planar FLI, it definately will be alright! :-)
Although I would love to, I haven't seen any demos on
the Amiga for about five years, and I can't remember
having seen anything on the PC looking like 4x4
chunky2planar. I mean, doesn't (S)VGA support na-
tive chunky pixels already?
?: Due to the fact that people do still intend to break
records set up before many demos are looking very
similar, in design and the appearance of the effects.
Some people think this phenomenon came up with new
school demos, but for those who can remember the
good old times this phenomenon isn't that new, is it?
After a new record has been set up a few weeks la-
ter the attempt to break it followed. What do you think
about it?
!: Record-setting and breaking has been a part of the
CBM 64 demo scene is long as I remember, and it is
one of the things that made the CBM 64 scene so
great to follow and participate in. In my distinction
there are three types of demos: 1) Record
setting/breaking demos, 2) Design breaking demos,
and 3) Plain lame demos. I think that both 1) and 2)
could be extremely innovative, but in their own ways,
from either a coders perpective or from a graphi-
cian/musicians perpective. People can prefer 1) or 2)
type of demos, but both have the same importance
with respect to pushing the limits for the CBM 64.
That's what makes a lot of PC demos so fucking bo-
ring - with the hardware industry going absolutely
bananas these days, there are hardly any code-limits
to push, only design limits. But people forget that,
they make their own 3D-engine, put some objects in it
and think that's it. But it isn't - the innovative bit is
often missing - and the demos turn into type 3) de-
mos. The mantra of a coders on any platform should
be: "State-of-the-art code is always too old." And
work from there.
?: Originality is a most discussed keyword of demo
design. What do you prefer, a technical high advan-
ced demo, a very original demo based on cute, never
seen before ideas or a well designed but not so ad-
vanced demo or the ultimate solution, a combination
of those points? What is/was your favourite CBM 64
demo, regarding the technical aspect, originality and
the design?
!: Personally I always prefered the original demo with
the new design-ideas. The technical coding aspect of
a demo wasn't at all important as long as the design
was innovating. But the most important thing of all has
always been the music - or rather how the music
corresponded with the demodesign. With regard to the
techical aspect my favorite demo of all time is "No. 3
The Larch" by Bones from the Dominators/Upfront/
Trilogy Party in the Christmas of 1989. Besides all
the never-seen-before-kick-ass-routines one of the
reasons this demo is so cool is seen already in the
first part. The musical buildup (by JCH -the alltime #1
soundeffect wizard) and its stunning climax with the
zoomer is one of the greastest things I've ever seen
and heard. Ofcouse the zoomer has been done better
since then by for example Camelot, but the experien-
ce of having seen the Larch-zoomer premiere on the
huge projector-screen on the DUT-party, still makes
me get the gooseskin every time I see it again.
But THE one demo above them all has always been and
always will be
"THAT'S THE WAY IT IS" by Scoop
When this demo came out it features simply the
coolest graphics ever seen on the CBM 64 and - of-
couse - some of the most awesome music ever heard
on the CBM 64. That Jeroen Tel tune in the main part
is still my favourite piece of music - also when the
computer is off! The demo hardly features any wild
code and that only proves my point that the music and
the design/graphics is way more important than the
coding-effects. In my humble opinion, anyway.
?: Do you still have any connection to today's CBM 64
scene at all?
!: Not really... I am curious enough to watch the demos
that are produced and like quite a lot of it - and that
isn't just nostalgia. The coders that are around
these days know their commie! And its funny to see
how that the things we did back then and which was
revolutionary at that time, now are classical standard
sort of things. But, no connections, beside my old
friends whom I still hang around with... (hi Ricky,
Scortia, Knox, Dize, Crush, Walt)
?: With the Internet the communication has become
faster and more comfortable. What do you think
about this new media and what are the services you
find to be most useful? Do you have own web publica-
tions you want to promote here?
!: Together with coffee (black), sex (straight) and to-
bacco (all kinds), the net definetely has its place in
my top ten of the alltime coolest things.
I'm a total usenet-junkie (find me in comp.lang.java.
programmer, netscape.mozilla.general and comp.sys.
cbm), but the web is also a cool thing. Check the quite
but the web is also a cool thing. Check the quite new
new Bonzai C 64 Homiepage at www.mi.aau.dk'/˜jelle
which I set up a few months ago.
?: Everything has to come to an end, Relax Magazine
can't made an expection here. Here in the very last
question we usually offered our interview partners to
place greetings, messages or whatever else you in-
tend to insert here. It was nice to have you as our
guest this time. Many thanks for sharing your opi-
nions with us and for your time you spent on this in-
terview.
!: Well, thanks for wanting to interview an old hacker
like me! I think I'll just end this with my usual end of
scroll comment: "I'll stop this crap now as nobody but
Trap is reading this anyway! " (And he WAS the only
one who read all of the scrolltexts. I'll just hope he
calls me like he used to, saying: "I liked your new
part! Cool scrolltext by the way! hehe!")
Best regards,
RRR/Oxyron
----------
Demo Scene
< DEMO SCENE >
------------------------------------------------------------
Welcome to the latest happenings in and around the
demo scene. This chapter will provide further infor-
mation about the actual situation in the
> RESOURCE VS. PANIC <
affair, a closer look at the intention, a sort of making
if for the production
> THE LAST REACTOR <
and an overview about the
> RELEASES <
made in Spring 1998.
Demo Reviews will have a closer look at the much
talked about
> SECOND REALITY <
while Demo Reviews II will feature reviews about
> THE LAST REACTOR <
and
> KRESTYRON <
It's demo time.
Resource vs. Panic - the final chapter?
------------------------------------------------------------
Perhaps you remember the scenario of the last edi-
tion where Resource complained about JER/Panic
having ripped datas out of the Exile's "Virtual Bruta-
lity" complex line-vector part in 320x200 resolution?
The story continues.
After printing Panic's verse of the story provided by
THRONE in the previous edition he has received an
angry e-mail from EDHELLON/Resource expressing
that he NEVER traded sourcecodes with Jer. Fact is
that Throne THOUGHT Jer had trading source codes
with Edhellon since he could not believe in the fact
that Jer could have ripped it out of a demo. Jer did
not explain to have traded sources.
MIKE/Byterapers, the brother of Jer, did confirm in a
phonecall that Jer had taken the data directly out of
the demo from Exile. With that information in mind
Throne did not hesitate and kicked Jer out of the
group. Unfortunately this action almost killed the
group, as if Throne wouldn't have let Jer rejoining the
team the core members of the group would have left
Panic, too, as Jer is a founding members of the team.
Therefore Jer had to be taken back into the group
and they have a big, happy family again. Things have
been forgiven and Throne assured that happenings
like this won't appear again.
We truely hope this is the last time we have to report
about it and hope that Panic will please the masses
with self-made demos and routines in the future.
The deeper meaning of "The Last Reactor"
------------------------------------------------------------
Relax Magazine has made a short interview with MC
VALACH/React concerning the release of "The Last
Reactor", to highlighten the deeper meaning of the
production.
?: "The Last Reactor" is a protest note against nu-
clear power and powerplants. Is a CBM 64 demo the
best media to spread this opinion worldwide?
!: At first The Last Reactor isn't meant as protest
against nuclear power, it should be some kind of me-
mento. I don't think nuclear power is bad, it's just
dangerous but what is not? This demo should just
keep this fact in people's mind and do not forget
about Tchernobyl. But back to your question. It's
hard to say if a Commodore 64 is best media for
spreading our opinions worldwide. I just know, that
NOW it's best media for me and the React crew.
Ofcourse, in the case this demonstration was
released on PC, then it could get more attention,
because lots of non-scene people have PC and lots of
them are watching demos. And this project is not just
for sceners, but also non-sceners. Computer is just
a media. If we had a possibility we could make film but
we hadn't and because of it we are working on C64
it's best for us.
?: Do you think that the vocable "demonstration" must
have something in common with protest?
!: Demonstration is not protest. It's just some kind of
benefit or presentation of your opinion. And when
someone do not agree with this opinion, maybe then he
can call it protest. But protest is something like "I
think, you are doing wrong! Stop it!". Demonstration
is a bit different, if offers you an alternative. But
there's a very thin border between protest and
demonstration. It depends on situation and view. And
this is just my view and ofcourse I can be wrong.
?: Demonstration has multiple meanings. A demonstra-
tion can be a bunch of people demonstrating against
something, but aswell a presentation, a show, what is
nothing else but a couple of effects shown in a pre-
defined row. Have you ignored this aspect while edi-
ting your definition of CBM 64 demonstrations?
!: Yes, people are considering couple of effects to be
a demonstration and they called it DEMO, but I think,
that there is very big difference between demo and
demonstration. A demo is just, as you said, couple of
effects. Demonstrations use this effects for making
a project more interesting, effects are not main thing,
THOUGHT is main. Computer demonstrations are about
something, a demo is just about mindless effects.
?: What do you think about the CBM 64 demo scene
these days, especially about those conception
trackmos made for big screens to stun the
multi-platform audience at parties, ignoring the fact
that the majority of the CBM 64 can watch the demo
at home on 13 inch monitors/TV sets only?
!: C64 is very old computer, it's miracle that it still
has part on these big computer parties, so if we
wanna to take part on parties also in future, we had
to produce demos, which will interest also non-C64
sceners or non-sceners. There are many ways how
to do this.
First one is use that big cursors, which can look fine
on big screens, but most of them looks ugly on normal
TV sets. But it's relatively easy to code effects with
this big points and you don't have to be genius to do
this fast. But these effects are just copied from PC
or Amiga. Even I've seen some really good demos with
that big points, most of them looks ugly... But it
depends at group, not at resolution.
The other way to interest people is produce demon-
strations with original effects, with some good
thoughts, or with lotsa and nice graphics and design
& style. This is bit harder, because you have to do
quality concept, it takes more time to paint lotsa gfx,
you have to co-operate with all other people involved
in that project all the time. Even there are used just
few "coder's" effects, it can look very good and
demo like this is WATCHABLE on normal TV sets.
?: Many thanks for your cooperation. Good luck with
your future productions.
Releases
-------
At the FLAG 1998 the demo rush has started.
REACT's "THE LAST REACTOR" (extended review fol-
lows in the demo reviews) has won the competition,
providing a trackmo based on a conception first seen
in Triad's "Red Storm". Jack, McValach, 2ge, Reekol
and Orcan did a quite remarkable job without
breaking for hunting for any records.
BREEZE's "MEAT KREST" did not make it to the
FTP-sites yet so it is impossible to comment the
production.
CASCADE finally presented the full, but bugging,
version of "TRIP 2 NEPA(L)", made by Carlos, Mr.
Lee, T. Kappatsch, Zeldin, Ray, Scortia and Zyron.
Especially the AFLI graphics are worth to be kept in
mind. The fixed version followed a while later.
MEKKA & SYMPOSIUM 1998 became once again the
Mekka for CBM 64 demo disciples. Oh surprise, the
organisers from SMASH DESIGNS did contribute with
two productions again. The first one was "OUR
DARKNESS", a two sided trackmo made by AEG, AMJ,
Orcan, Sonic and Wacek. This time it even contains a
few neat looking effects and artwork but unfortuna-
tely the impression that some effects have been re-
cycled can't be denied. After "Second Reality" this is
the second acceptable production which can be defi-
ned as above average but still this is no mindblasting
production. The second demo is a dentro called
"PAYDAY". Credits for it were given to Dasheele, AEG
and PVCF, promoting the new school demo style.
HITMEN surprised the scene with a two-sided trackmo
called "REANIM8ED" which was made by Groepaz,
Peacemaker, Cupid, The Syndrom and Zyron. As the
name already tells it is not too hard to imagine that
the production mainly contains animations only, what
is a bit surpringly with Hitmen being known as hard-
liners for the so-called old-school demo design.
When OXYRON and CREST join forces the project can
be called "KRESTYRON" only, a one-file demo with
several parts made by Axis, Crossbow, Graham,
Cupid, Deekay, Forbidden Cult, Vip, Mitch and Dane.
Please read more about it in the following extended
demo reviews.
WOW came up with two releases called "LICENCE" and
"BEERSTATION". "License" appeared to be a
two-sided trackmo made by Lybis, Bundy, Vip, WEC
and The Alien. This production has been created and
optimised to be shown on a big screen and remembers
a bit in form and style on older Smash Designs demos.
" Beerstation" is an old-file demo made by Iceman and
PFK in the notorious popular Amiga intro design and
fitting into the cathegory party-scroller demo.
METALVOTZE presented a one-sided trackmo called
"BOOZE", made by Bitbreaker, Syntax and JCH. The
production itself looks quite good but does not
provide anything that has been seen before. There is
one adult animation in, so please make sure that the
production may not be send to sceners under 18.
CASCADE provided with "TRIP 2 NEPA(L) - THE
SEQUAL" the second demo within a short period, a
one-sided trackmo put together by CARLOS, MR.
LEE, ZELDIN and ZYRON. Not too stunning but quite
nice.
The group WILLOW contributed with an oldstyle
inspired multi-file demo called "OLDSTYLE", involved
producers are Sony, Bleze and Mr. Quark. It is
indeed a real shame that the music composers were
not credited as some of them were the real highlight
of the demo. Next to countless others tracks from
Drax, EVS, Fame, Fred Grey, HP/Offence, JCH, JT,
KB/TOM and LOS could have been found in here.
PADUA presented "SPLISH SPLASH", an old-school
orientated single-file demo linked together by
ANONYM, DANO, HOOGO, CUPID, AGEMIXER, THE
SYNDROM and JADAVIN. It contains some nice looking
but not too stunning parts like a gameboy-type intro
and two underwater-parts. As "WE ARE FAMILY" is
just a notemaker file we won't take it into closer
examination.
The Rush Hours 98 brougt along a few titles, too.
FRACTION provided a production called
"PATHOLOGY", DRACO "TAKE OFF", RULE 3
"CYBERDOME" and LEPSI DE "STUNDART".
Unfortunately the productions couldn't be accessed
on the FTP-sites, too, we are sorry that we can't
take a closer look on them, too.
During all those parties a few demos have been
released, too. DIGITAL EXCESS finally presentated a
new demo called "SPACE BUBBLES II",put together by
Thomas Koncina (Burn), Bj]rn Odendahl (Se7en) and
Matthias Hartung (The Syndrom). It is unfortunately a
promotion demo for the PC based graphic converter
"Big VIC II", a quite powerful tools being capable to
convert graphics into singlecolor hires, multicolor
(Koala), multicolor interlace (MCI), FLI and IFLI
(Funpaint II).
HITMEN presented a dentro called "ABUSE", which
was made by Erol, Cupid and The Syndrom, going into
the direction that the statements and messages made
are more important than the provided production.
NIPSON provided a dentro called "UNDRIVED" made
by Luke, Condic, Jester Kyd and ASL. Indeed a nice
production but it not so stunning like certain other
popular dentro releases.
Last but not least TRIAD finally released the long
awaited demo "REFUGEE". Responsible for it were
King Fisher, Dane and TDM. The demo is quite nice to
watch, combining coding, graphics and musics to
create a special mood and a union. It does not
surprise that it partly looks like a re-mix of the
essential basics which have been seen in former
Triad productions like "Red October" and "Red
Storm". A good job from all involved creators.
Let's continue with the demo reviews now.
Best regards,
RRR/Oxyron
----------
Demo Reviews
< DEMO REVIEWS >
------------------------------------------------------------
Welcome to the demo reviews of this edition. We deci-
ded to start with a review that was supposed to be
released in Relax Magazine 23 already but Fuben did
not deliver his review in time. With the coding bit mis-
sing the review was complete so Clarence has been
so kind to have a look at that production, too. Better
late than never.
• SECOND REALITY •
------------------------------------------------------------
"Second Reality" is a cult demo from THE PC demo
group that comes straightly into your mind while
talking about PC demo groups - FUTURE CREW, a team
not only known for their outstanding music composers
but aswell for the fact that they provided stunning
demo titles on an exotic machine called PC when the
core of the demo scene could be found on the Amiga.
Smash Designs took their chance on the CBM 64
when most major demo groups retired or went inac-
tive to make a name with quantity releases.
The conversation of this PC masterpiece brought a
lot of positive feeback for Smash Designs, especially
in the PC and Amiga world. Yes, even commercial Ami-
ga magazines reporting about The Party 7 dedicated
various screenshots and text rows to this produc-
tion. For us it is a good opportunity to have a look at
the production and to see that our experts have to
add about the demo conversation.
Clarence about the coding:
----------------------
This demo won at the party seven coded by AEG and
DCP. It was a pleasure for the PC audience to watch
it because it's a copy of an old famous PC demo from
1993 called "Second Reality" by Future Crew. Smash
tried to convert ALL the effects to the c64. For me
as a C64 coder Oxyron's Oneder was a better (and
harder coded) demo than this, but that just my taste.
The production is 2 sides long, using the IRQ loader
technique. Let's see the demo.
After a PC boot simulation, we can choose autostart
demo, or start demo. 'Autostart demo' runs the demo
instantly, start demo gives us a PC DOS simulation. We
can use commands like CD, DIR and seek the Smash
demo and run it like that. Then we are at the demo
setup. We can choose a sound card. We better choose
SID or we won't hear anything on our c64. We can
also switch sound quality which doesn't effects the
SID replay.Also we can enable or disable demo looping
(all is the same than in the PC demo). After pressing
enter the demo starts. We can see mountains and
stars scrolling slowly. Above in sprites there ap-
pears the demo credits. In the mountains we can see
an UGLY cut. The scrolling stops. First a big ship ap-
pears over our head and goes away. Then some ani-
mated Tie Fighters follow it (like in Star Wars). After
some seconds a big blow char animation covers the
screen, it becomes white. After a pic the first part
comes up. A chessboard bounces in the bottom of the
screen just like in the original demo. An expanded
sprite glenz vector object bounces on the chess-
board, then the chessboard disappears and a big
vector object appears behind the little vector ob-
ject. It's also a glenz vektor and uses every second
rasterline of the screen. It all disappears and a plot
tunnel appears for a few seconds. It doesn't update
every frame, but looks like the one in the original
demo (maybe contains same amount of dots, too). Then
big interference circles come in (all done without
sprites, raw pixel putting). They can waving, too, but
they are very slow. Then comes some turning lines
which is very similar to a part by Graham of Oxyron.
This one uses every second line of the screen (may-
be slower than Grahams).
We see then another picture which fades away with
the 'TV turning off' effect. Then we see a text saying
insert side 2 (this doesn't appeared in the original PC
demo). The drive autostarts the second sides. Next is
a scroll following the shape of a land. Nicely done. But
it doesn't scroll under the leaf of the tree like in the
original version. It's saying 'another way to scroll...'.
Next is a face appears in 4 by 4 fli (gee). Then a lens
stars bouncing on it. When the lens goes out of the
face starts to rotate and zoom (also in 4by4).
Next is a character plasma using the extended colour
mode. Showing different color combinations. Then a
4by4 texture vector cube. On the side of the cube
there are plasma like effects waving. After this part
a bob part appears. Not much to say. Character bobs
with mirror in different sinus movements. It's a bit
slow, but ok. Then a 'ray trace' part comes. In a ray-
traced scene pixels are coming out in a flat 'line'. We
see this line's mirror on the 'metal like' objects
surface. This is a good conversation of the original
part! Next we see a picture bouncing into the screen
with gel effect. The effect is a bit slow, but because
of the size of the pic it's ok. The gel effect movement
isn't mathematically too correct. Then the last real
part appears. It's a full animated vector world. The
camera flies over streets and between big tower
houses. At the end a Commodore sign appears (in the
original demo it was a Future Crew vector logo). Then
after a picture we see the credits for each part. At
the top we can see a little screen-snapshot pic of a
part and on the bottom the creator names. As a very
last part an upscroll appears...
For me as a c64 coder the demo didn't showed too
much new or original things. But I'm also sure in that
it was a VERY HARD WORK to put this all togther to be
like this. I appreciate the work the dudes in Smash
put to this project. Congratualtions dudes! The only
thing I don't like about it is the fact, they made this
for the PC scene, to win the big PC audience for
themselves to vote for them.And this way they won. To
make a C64 demo to win a mainly PC oriented party's
C64 democompo is different than make a 'C64 DEMO',
this example proves. OK, I have no more things left to
say, just the coding rate. I give 80%.
RRR about the artwork:
-------------------
It was done, as usual, by AEG. The review will only
feature the "real" graphics, no textures (ab)used
for any effects.
Like known for the PC original the show begun with a
three colours holding horizontal scrolling moutains
landscape with is quite okay but e.g. compared with
the scrolling landscape in "Dutch Breeze" quite poor,
followed by a multicolour bitmap logo/picture
combination showing a Second Reality logo at the top
and buttom surrounding some kind of strange
fantasy creature, no clue what is exactly is. Next
one is a monster dressed in a sort of armament
having a sky and mountains in the background. Next
one is a piece of true Koala art, some plants in front
of a blue scaled background with some interesting
shades. Unfortunately it looks a little bit unfinished.
Another multicolour bitmap picture follows, to be more
exactly a raytraced scenery with two marbles and
cute reflection/mirror effects what is almost
impossible to realise by hand. Finally there is the
already known and too often seen Smash Designs
logo in multicolour bitmap. Can't remember how often it
has been shown in Smash productions already.
Recommending the fact that all graphics are in the
traditional multicolour bitmap format (= Koala, 16
colours, 160x200), the graphics are quite good. Solid
done without using any of the effect snatching
flickering exotic formats. However, the overall
impression that some art has been wired and looks
rather unfinished can't be denied. AEG has shown a
lot of promising dispositions, still most of the art
looks like having the status of 60% - 75% of what
could have been made out of them. The rating of 71%
should be more than fair.
Vip about the soundtrack:
---------------------
Standing in the spotlight here is KB/Smash Designs
who, ironically enough, only got mentioned as a mem-
ber of Smash's PC-section at the end of this demo,
but who is ofcourse a member of The Obsessed Ma-
niacs on the CBM 64, too.
Leaving out some of the contributions by PVCF, the
sound quality is rather poor in a Smash Designs
demo, so I was pleasantly surprised to see that this
production wasn't too bad.
It all begins with a conversion of 'The Russian Girl' by
Chemistry. Not bad and on top of it there are some
interesting sound-FX present to really feel that
mothership 'warping out' in the intropart.
After a little wait, a new tune unfolds and initially it's
very nice with a neat filter-effect for the dropping
chessboard and a swell melody, which reminded me a
bit of the 'Lucullus'-music in an old Fairlight-demo.
Unfortunately the tune then settles to a rather
boring bassriff and interest soon fades away, not
even a nice 'get down'-sample can bring it back.
'Insert side 2', it says, and I do what I'm told. The
longest tune of the demo starts to play. It's also
the worst music of this Smash Designs production,
featuring more samey bassriffs, 'gurgle gurgle'-
samples and a terrible melody-sound (the volume
definately went down a few notches). The only good
parts here are the atmospheric tone-modulations.
The best was kept for last. After a slightly melan-
cholic 'this is the end!'-part, the final tune changes
gear to an opulent march, John Williams-style. I
really liked that one, too bad it got spoilt by a
second transition to a very busy tune, in which every
voice gets selfish and tries to play for itself. Still,
this is my favourite music of the demo.
There's quite some work done to make the music
sound the way it does, so KB did a great job which
deserves credit.
However, I can't give a high quotation since the
used instruments are quite old and the tunes are
not as polished as they could be.
Still, this fine effort merit s 64%. Let's hope that in
the future, Smash can raise their quality level even
more...
Please find the more actual reviews in Demo Reviews,
part II.
Best regards,
Clarence/Graffity Produkt
----------------------
RRR/Oxyron
----------
Vip/Role^WOW
-----------
Demo Reviews II
< DEMO REVIEWS II >
------------------------------------------------------------
You have selected the second part of the demo re-
view chapters offered in this edition. Here you'll find
the reviews of productions presented at recent par-
ties, in this case the winner of the Flag 1998 and the
third one from the Mekka & Symposium 1998.
No need for further introduction texts.
THE LAST REACTOR
------------------------------------------------------------
React has already provided a few demos in their
existance but never made the real break-through to
get well known in the western European countries. It
could be rather exciting so observe if that will chan-
ge after this production.
Clarence about the coding:
----------------------
This demo won the Flag '98 demo competition here in
Budapest. The demo was created by the Slovakian
REACT crew, mainly coded by Mc Valach with some
support of Jack.
A nice work indeed from them. This is not a hard
coded demo and doesn't wanted to be that. It's style
is something like King Fisher's and TDM's 'Red Storm'.
Giving political standpoints, remembers us to the
Chernobyl catastrophe, and it's consequences.
Protests against the nuclear estabilishments to avoid
such disaster to happen again. The demo done with
nice little scenes like in the begginning when a girl is
sitting on the grass, holding a flower. At the
background a nuclear block can be seen. Then to
symbolize the nuclear catastrophe everything
becomes black and the girl turns into a skeleton.
There are many good gfx illustrations like the nice
fence in the above mentioned scene. There are some
C64 scene related episodes in the demo like a little
protest against the often seen 4by4 based demos.
The greetings part is also a very nice one. Vertical
and horizontal lines cover the text randomly, whilst
the screen flashes. Looks good in my humble opinion.
So, this demo is very special and worth to be
watched. If you haven't seen it then take my advice,
go get and see it!
The demo is one side long plus a boot file is on the
another diskside with a notefile. Well done dudes, nice
work. It's hard for me to give a code rate for this,
because it's an unique demo, it's different than usual.
It based on ideas, design and not the HARD coding. I
give 45%.
RRR about the artwork:
-------------------
The graphics have been made by REEKOL and 2GE,
who wired some of Reekol's graphics down to the CBM
64.
The intro features a horizontal scrolling multicolour
bitmap graphic showing grass, flowers, a blue sky
with clouds, a fence, a stable, a little girl and a finally
nuclear powerplant made in a sort of comic style
without heavy dithering. Then some kind of explosion
fades the screen in grey scales and the girl became a
skeleton. Then there is a vertical scrolling multicolour
bitmap image showing the skeleton of a fish, made in
three colors with some blood spread over a few
fishbones. It's followed by a 15 frames holding
animation of the radioactivity symbol. The plasma part
provided two different pieces, once a three colours
holding human body and some sort of surrounding
effect for the plasma which looks like being ported
because of the weird colour combinations. Next in the
row is a singlecolour hires React sign which is later
on shown in an animated version in nine frames
looking like having used a effect which can be made
with e.g. "Kai's Power Goo" on PC or "Elastic Dreams"
on Amiga. Furthermore there is a animated bloody
hand in nine frames showing some blood drops falling
down. The end screen finally has shown a comic
styled mutant in multicolour bitmap format, vertically
scrolling.
If you see the graphics outside of the demo they
might not be too impressive, but in this case the
combination of coding, artwork and soundtrack is
upgrading the overall impression. The graphics are
not drawn with hardcore dithering in exotic, flickering
formats to stunn the masses, those graphics were
made to fit into a CBM 64 demo and to give it a special
touch. Keeping it mind the artwork deserves for sure
75% without any hesitation.
Vip about the soundtrack:
---------------------
Smiling at us behind his keyboard is Orcan/React, who
was in charge of the audial part of this demo.
A fine first tune to kick off is 'The Last Reactor',
which -admittedly- starts off rather bland. The
sounds don't convince, and you're left yawning and
watching the demo scenery.
But Orcan wouldn't be Orcan if he wouldn't violently
awaken us - the tune modulates into a brilliant piece
of drama, highlighted by a neat filtered
'waterdrop'-sound and a delicate balance between a
$21 and a $41- instrument, forming the main melody.
The whole regularly changes to some enjoyable
interludes, trying to create apocalyptic settings; I
especially liked the interlude whilst counting the
world's total of nuclear plants.
After such a promising start, the second tune can
hardly wait to continue the flow - and does a pretty
good job at it. It's 'Space of Chaos', previously
released at The Party 7. I liked it a lot back then, but
was a bit confused about the chaotic nature of the
music, changing pace quite often. But as I watched
this demo, everything fell into place. The music comes
to it's full right in this demo, it's quite hectic
character fitting perfectly to the demo action.
For those who haven't heard it before, it's a tune
which starts out trying to set an outterspace
atmosphere, then gradually transforms into a
spank-me-to-heaven technotune. It's rather good,
although some of the sounds are a bit offkey, e.g. the
filtered $21-arpeggios. Warning to all sceners made
of crystal or any other breakable material: 'Space of
Chaos' contains some very high-pitch shrieking
noises, so keep the volume low or you'll end up in a
million pieces.
We're near the end now and the demo still manages to
surprise: just when you think you're in for the
endingtune, you get a little scene from your local
hospital's reanimation room, and more specifically the
heart-beat surveyor. It continuously accelerates
beeping, as if it were struggling for life, and then
ends the battle with one massive long-stretched
beeeee...... It's not bad, but I would have preferred of
letting that last beee... fade out gradually instead of
keeping it at full volume, which tends to get on the
nerves should you watch the demo more than once.
This time it's really the end. Orcan puts out all the
stops one last time and brings us 'Schizophrenia', of
which a longer, uncut version appeared at the 'Flag
98'-party.
As it's title predicts, this tune comprises two distinct
styles of play. On the one hand you get a 'happy yet
at the same time oh so sad' theme, whilst on the other
hand it's rave-ho with a low-bass homeboyz-music.
Sounds like Dr. Jekyll & Mr. Hyde to me! Anyway, the
happy-sad part is pretty bog-standard, with some
easy-to-do hall-effect and harmonics, whilst the
homeboyz-theme lacks 'strength', i.e. there's a
$81-sound (used repeatedly) which desperately
wants to sound like a cymbal, instead it sounds more
like some bloke shaking a strawbush. This is the
weakest part of the demo, so it was a wise decision to
keep playing time at a minimum.
I'd like to denote the brilliant synchronisation of mu-
sic and demo. Lots of effort, from programmer as well
as musician, must have gone into this, and deserves
credit. It's nice to see a demo team working together
instead of just ordering some graphics and music
that deviates from the demo concept.
Speaking of demo concepts, let me follow the one from
this demo and ask: 'Did Orcan do a great job?' - I say
YES! :) I'd like to give a rating of 84%, but only upon
considering the music as part of the demo. The
interaction of the tunes with the onscreen action
really lift it to higher spheres. If I had heard all three
tunes (leaving out the heartbeat- intermezzo) on a
partydisk, the score would have been lower. But as it
is now, I'm looking forward to see more React
goodies!
KRESTYRON
------------------------------------------------------------
When one is talking about the German demo scene and
groups that have set milestones in demo making two
names are continuosly spoiling in the brain - Crest
and Oxyron. According to the charts both are leading
acts since ages, so a cooperation production can
only cause nightmares for the concurence. Let's see
what both had to offer in this little production ham-
mered together live at the Mekka & Symposium 1998.
Clarence about the coding:
----------------------
Well, Krestyron is a cooperation demo between Crest
and Oxyron. May we say a 'dream' cooperation
between two leading demo producers who both are
strong in coding. Coders included in the project are
Axis (I think his part is an old code finished now by
Graham, but I'm not sure), Crossbow and Graham. Not
a bad team. I loaded the demo with big expectations.
And after all it's a very good one! It's a bit sad the
demo is not so long, only an intro and three parts (1
part from each coders). But every part is a bit of
unique speciality and NO big pixel effects (thanks
god!). OK, let's see the demo in detail.
After a short intro which says 'Oxyron in assotiation
with Crest presents Krestyron', we see some ugly
decrunching effect. Then the first part comes which
was coded by Graham of Oxyron. A huge rasterbar
stretches into the center of the screen, the middle of
the bars gets black and the show begins. Nice
beginning for the part! The part includes a 96 x 177
pixels big lowres plasma which uses seven colors
(multicolor chars plus multicolor sprites). It's very
big, very colorfull, and very smooth. It's sure the
best of it's kind! The plasma is not done with raw
pixeling, but is combined with a stretch-like $D011
timing (remember there are sprites as well), which
gives the ultimate speed. On the bottom of the screen
there is a 2x2 scroller. The plasma changes it's
movement and color very often. What more can I say?
It wasn't a 2 hours work from Graham, i'm sure about
that! Nice work! By pressing the space we see an 'eat
this... (decrunching)' text for a while. Then the part
begins by Crossbow of Crest. After a short joking
introduction which is about a 'coders dream' the real
part begins. It's Ayacodaa part II. For those who
don't know Ayacodaa part 1 was a part in Crest's Ice
Cream Castle demo. It was a very similar part to this
one including vertical rasterbars. But who
remembers that part also remembers that the
scrolltext in it which explains how the routine was
made was a simply joke (or a lie). So we don't have to
take the scroller in this part as an evidence too,
because it's lying again! :) The part contains full
character screen wide vertical rasterbars, every
vertical rasterline is wide as a multicolor pixel and
has(?) it's own independant color. This means that,
Crossbow claims he managed to use 4 different
colors in a line inside a caharacter (and for every
character different 4 colors 40 chars wide). Well as I
said the scrolltext is not giving true information. I
don't know how exactly the routine is done, and it's
not my job to examine how Crossbow cheated it, but
it's something with choosing the colors cleverly. So
the routine just LOOKS LIKE it knows, but in fact it
doesn't know what Crossbow claims, that's my opinion!
But all in all I like it very much!!! :) After pressing
space a big hand with it's thumbs up comes up from
the lower border, and on the top a 'thumbs up' text
flashes. Nice design effect. The music still playing and
without decrunching text Axis of Oxyron's part is the
next (and the last in the demo). It's a colorfull (fli?)
zoomscroller. The scroll zooms in and out with a very
nice and soft movement. The action field is about half
char screen high. The scroll pixels are in minimum
size about 4by4 pixel (that's what my eyes can see)
blocks, and these blocks have their own color. The
scroll is a bit hard to read especially when it's near. I
like it anyway. It updates each frame. A nice part! No
more to say.
After all very nice demo. For me as a coder it was a
satisfaction to see some fresh ideas in coding. Pity
the demo is too short. I give 90%.
RRR about the artwork:
-------------------
The artwork was drawn by Cupid, Deekay, Forbidden
Cult and Vip. Curiously Vip wasn't credited like RRR
wasn't credited for the blue logo in the main part of
"One-Der". Has the responsible text writer heard of
credit where credit is due?
The show started with a super-hires Crest logo from
Deekay, using the technical side of the format close
to the limits. Then there is a boring Krestyron logo
made in multicolour bitmap using three colours in the
typical Deekay style which has been seen a couple of
times before. The graphical highlight in this demo is
the thumps up picture made in multicolour bitmap.
Unfortunately it is shown for a short moment only.
The last piece of art is a multicolour bitmap logo made
in cooperation by three different artists. Nothing
special at all.
Keeping in mind that both Crest and Oxyron have
highly ranked graphic artists in their rows the
artwork of the demo is rather disappointing, not
ignoring that most of the art was drawn life at the
Mekka & Symposium. The rating can only be 61%.
Vip about the soundtrack:
---------------------
The notes in this demo were played by MITCH and
DANE/Crest, a highly acclaimed duo who I particularly
remember for the excellent work in 'Krestology'.
Their tune 'Dazzler', which comes from the SHIFLI
part in this demo, is in my opinion a solid contender
for the c64 top ten of all-time great musics. So, let's
see what goodies they've got in store for us time...
After booting the demo there's the obligatory
presentation, in which you can hear a funky
25-second ditty. Short, but functional, it not only
bares the Mitch'n'Dane mark of quality instruments
and execution, but also sets the mood for a trip down
memory lane, to the time when demos were a collection
of hard-coded parts, each featuring a single graphic
and a short-but-cool tune (remember 'Lethal
Display'?).
That's exactly what you get in part one (the
plasma-part) of this demo; one funky little critter of a
tune! This reviewer's head grew a huge smile and
started to move rhythmically to the vibe... the rich
arpeggios, the quack-quack base and clever
voice-handling (a melody-arpeggio mix in one voice -
smart!) charm you with their funkiness and even
though it's only a minute long, you won't resist
listening to it for a few loops whilst watching the
amazing effects onscreen. Short-but-cool.
After that little gem, things can only get better, right?
Well, hum, yes and no. Krestyron's last two parts
(exclude the hand) get carried by a single tune,
which lacks the weight to do so.
Don't be fooled by the flawless and also humorous way
the demo's initially synchronised to the unfolding
music; shortly after, the tune transforms to a
melodramatic piece, which is good in it's own right,
featuring a filtered melodyline with fast shifts without
sounding 'overdone', a base that dares to jump a few
octaves (gets away with it, too) and all that, but it's
unable to correlate to any of the two parts it spans
across. Sad, as this tune could've done really well in
another type of demo.
Well, that brings us to a rating, which would be a tad
higher if I were to look at the tunes on their own, but
I'm getting paid (so to speak :) to judge the music
within the context of the entire demo experience, and
in that perspective the last music falls a bit short.
Still, Krestyron's soundtrack is yet another display
of Mitch'n'Dane's top-of-the-bill potential. 87%
That have been all demo reviews done for this delayed
edition.
Best regards,
Clarence/Graffity Produkt
----------------------
RRR/Oxyron
----------
Vip/Role^WOW
-----------
Party Radar
< PARTY RADAR >
------------------------------------------------------------
Welcome to your favourite source reporting about
the current party events in form of results, reports
and invitations.
This time we could easily fill up four chapters, some
more would have been possible, too.
The first chapter, this one, will inform you about the
results of the
> FLAG 1998 <
> RUSH HOURS 1998 <
and provide a party report of the legendary
> SCALA MEETING <
Party Radar II will bring a detailed party report
about THE German scene party
> MEKKA & SYMPOSIUM 1998 <
while Party Radar III informs you about the terms of
> INTER JAM 1998 <
> X'98 <
and last but not least Party Radar IV presents the
invitation of the
> WIRED 1998 <
Enjoy the massive information covering the party
scene in Europe.
FLAG 1998
---------
Budapest/Hungary
Februaryr 06 - 09, 1998
* CBM 64 DEMO COMPETITION *
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 128 The Last Reactor React
02. 46 Meat Krest Breeze
03 23 Trip To Nepa Cascade
* CBM 64 DEMO COMPETITION *
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 50 Schyzophrenic Orcan
02. 32 Sonata Syntenique da Blondie
03. 23 Much Room Zyron
03. 23 Aars Poetica Carlos
04. 11 Love's GregFeel
05. 9 Missing You CreaMD
* CBM 64 DEMO COMPETITION *
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 46 Summon Elf Poison
02. 36 Psylocke Sebaloz
03. 21 Spawn AMN
03. 21 Creature Gerync
04. 17 Kriss Katon
05. 10 Worms Izzy
06. 7 Eyesight Splash
07. 6 Sonic ASN
07. 6 AutoCAD BRK
08. 4 Kawaii Zyga
09. 2 Bunny TGM
09. 2 Lost Soul Bleze
Rush Hours 98
------------
Czestochowa/Poland
April 25 - 26, 1998
* CBM 64 DEMO COMPETITION *
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. ---- Pathology Fraction
02. ---- Take off Draco
03. ---- Cyberdome Rule3
04. ---- Stundard Lepsi De
* CBM 64 GRAPHIC COMPETITION *
---------------------------
Pos. Points Production Author
------------------------------------------------------------
01. ---- n/a Timix
02. ---- n/a Levi
03. ---- n/a Sebaloz
* CBM 64 MUSIC COMPETITION *
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. ---- n/a Kordiaukis
02. ---- n/a Wacek
03. ---- n/a Klax
Totally there were 300 visitors including about 80
CBM 64 related sceners. There were members of all
Polish top crews like
AGONY DESIGN (Druid, Comanche, Moog and Bulee),
ALBION (Dr. Soft and Questor), ALLIANCE (Fangorn),
ARISE (Browar, Bimber, Sensei), DE-KODER (Flea and
Thorgal), DRACO (Mini Cat), ELYSIUM (Biondi), FAITH
(Praiser), FRACTION (Alpha, Pasthor, Sage, Sapper),
LEPSI DE (Katon, Leo, Nemo, Sebaloy, Valsary and
Wacek), MAD + BAD (Hunchi), NIPSON (Luke), OXYGEN
(Jackobe), RULE3 (Warlock, Nightrider), SAMAR (Gold
Hand, Butt-Man, Glover, Kordiaukis, Daf, Ramos, Cen-
trax, Falcor, Stinger and his sister Kheela), SATAKI
(Provocator, Deinonychus), SKYLIGHT (Lotus, Killer),
STREET CHILDREN & EXON (Corwin, Habib, Volcano,
Cyclone B and Archangel), TABOO (Cresh), VAUDE-
VAUDEVILLE (Azgar), El Banditos, Viking and many
more.
THE SCALA MEETING
-----------------
Stade/Germany
February 27 - March 01, 1998
This meeting is held round about three times a year in
Stade/Germany which is just a few kilometers away
from Hamburg. It was dated from 27.2. to 1.3. and was
held in a small but cosy hall close to MC Donalds. As it
was just a meeting there were just 40 to 50 people
which is really hard to judge as some were going to
party at a disco and some at the place itself.
The people themselves were really suprisingly cool
and friendly compared to other parties. Among them
mostly so-called old-schoolers such as Graham, TTS
or alike. All in all there were about 70% coders (NO
JOKE) which even came from bigger software compa-
nies or were at least involved in bigger software
projects, e.g. Actua Soccer 2.
Arriving at the meeting on saturday afternoon it was
kinda hard to get a seat for TMM and me ...not to talk
about a place for our equipment. Having taken seat
we automatically felt really well as this was surely the
finest small meeting ever (... at least comparing the
EXCESS parties). To discribe the location a little I
would like to mention that there were sofas and a bar,
not to forget the kitchen which was open for every-
body. Another "not to forget"-bonus was the VERY
low entrance fee of 5DM only! Also there were great
sleeping opportunities upstairs which were QUIET, a
phenomenon for parties.
There were ofcourse no competitions but at least a
great fun being even allowed to drink together with
people like Chaotic, Decca and Steeler. To mention at
least something lame I definately have to mention that
Smash Designs from the PC was very lame and cocky
while the very well-known group Artwork (very good
coders) did play 3D-shooters all the days in with
their lame IPX network.
Seing the beloved Smash Designs crew from C64
there was a great opportunity to see some new rou-
tines from AEG. Unfortunately AEG was in the "talk-a
lot" mood and told EVERYBODY at the place (accor-
ding to Chaotic) that he got no real time to code as he
has two girlfriends right now. And those chicks were
about to meet at that weekend while he added that
one of them is straight bi-sexual and might do a
striptease for the wildcompo at Symposium & Mekka.
AEG was the only one having a C64 at the meeting.
My fave new fella Bombe/Smash somehow felt really
pissed seeing me sitting infront of AEGs C64 (maybe
not knowing that I am kind of C64 user aswell?!) and
decided to remove everybody from the VERY comfor-
table seat infront of the C64. "you have to move. I
have to copy some important stuff." Well, if he says so
it might be right, hehe... or not.
Staring on the C64 screen you were unfortunately
seeing the Smash PC section looking like 15 year old
couch-potatoes. Yes, that was really what some of
them were looking like. And what they acted like...as I
saw some of them not moving away from the couch and
their VERY important 21 inch monitor for PC. What a
great idea to sit on a couch watching a PC screen
saver for 15 hours!
Another weird thing to mention is that it seems some
people have problems with mister peacefull lord-mega
cool SLIDE/OXYRON, honestly one of the funniest
persons to meet ever.
There is that story that Slide once was talking some
weird crap while he was touching some equipment and
getting an electro-shock and then shouting REALLY
loud in a squeaky weird voice that bats fall dead from
the trees. And some people really seemed to like immi-
tating the master (SLIDE that is!). And having started
the fire more and more followed up with that crap...
only Slide not getting what it is all about.
I think Chaotic/Smash,Rawstyle and Ronny/Teklords
were the best in shouting louder than 120decibel. And
some even started shouted without knowing the
story. ...hehe, I bet Bombe/Smash was that, or???
Ronny/Teklords who already killed our ears as the
main techno-act at THE PARTY 1997 also did some
music at the meeting... but not that seriously as he
just played weird stuff once in a while.
"Luckily" he had to leave on saturday late evening as
he had a job to do in the well-known "Unit", a disco in
Hamburg, as he recently released his new record
(vinyl!) called "We Will Rock You" by "Snitzer & Mc
Coy" on Superstition, the techno label that also has
Westbam and people like that in their list of fame "em-
ployees".
Having Ronny leave the place it got by far more silent
and we had a chance to listen to Bloodhound Gang
"Firewater Burn" which has the amusing textline
"burn motherfucker, burn"...a nice sentence to shout
to Smash PC or other idiots.
To have some more crap mentioned I'd like to add the
all-fame typical PC problem. You pack your stuff at
home, everything is working and you are at the party
for one hour and something does NOT work anymore.
TMM was the lucky one to loose his CD-writer after
one of the few power-break-downs. Annoying for him,
a big laugh for me. It just remembered me of Sympo-
sium '97 where my C64 monitor got blown up due to
false connected powercables, or just all the crashing
Win95 systems at THE PARTY 1997 due to the power-
breakdowns all the time. And believe me... that would
not have happened at a C64 party, hehe.
The place for the meeting despite all the power-
breakdowns also offered the spooky fact that NO
cellular-phone, no matter which provider, was work-
ing inside this "wooden" house. If there is anyone be-
ing able to name a party-place without any convien-
ces.... let me know! The email-adress is at the bottom.
Also for all you C64 fans and fans of anything that is
related I would like to add that TTS is once again
coding a game. It really seems to be a big project for
PC and New Generation Software, the companies pub-
lishing his Amiga smash hits Trapped and Trapped 2.
This time he's working on it 32 hours a week on it,
besides spending time on his studies at the university
and with his girl friend.
Last but not least I would like to mention that Gan-
dalf/VCC, the winner of the wild competition at THE
PARTY 1996 and organizer of Symposium 1996, will
become a father soon. Damn, the scene is getting ol-
der with Derbyshire Ram being an exception ofcour-
se.
To be honest, I was NOT supposed to promote this
event as there were already too many people and
they even think about making it an invite-only party.
Let's hope that any future events will have the same
great(!!) flavour of this very cosy meeting.
Sorry to keep the report that short. It was just a
great meeting with friendly people in a great atmos-
phere. There should be more events like this. Think
about it people.
...And feel free to contact me at
ned alphaflight.c64.org
Party Radar II will provide you a report about the
German scene party, Mekka & Symposium 1998.
Best regards,
RRR/Oxyron
----------
Party Radar II
< PARTY RADAR II >
------------------------------------------------------------
After two result lists and a report we can proudly
provide a report about the Mekka & Symposium 1998
held once again Fallingbostel/Germany and visited by
Mr. Party, Ned.
MEKKA & SYMPOSIUM 1998
----------------------
Fallingbostel/Germany
April 10 - 13, 1998
Welcome to another party-report. This time I am here
to tell you all the inside stories of THE scene-event
in 1998. Mekka & Symposium was definately the
KICKER so far in my party-history. The organizers
definately topped themselves by far compared to last
time. "BIGGER, BETTER, MORE" should have been the
slogan I bet.
Me and some friends already arrived on Friday
very (!) early morning at the party-place, like in the
previous year, and we were quite suprised not to see
many people hanging or walking around. To top this
shock unfortunately KB was already in testing his
cordless microphone by singing stupid crap all the
time! You can count this as the worst event of the
whole party! Before the opening of the party we
already got our hub to start networking in twisted
pair! Unbelievable... a WORKING network was quite a
suprise for anybody who has been at THE PARTY
1997.
Funnily also at the SymMek there where multiple
power breakdowns and no steady Internet conection,
but who cares as it is about the real (!) party-spirit
what we care for. The party-place filled up pretty
fast on Friday afternoon with lotsa people from all
kinds of scenes and groups. Focusing the C64 I can
just say that all important groups were more or less
present, for further details please see list below,
which has been created by Chaotic and converted
into Relax Text Format by RRR [thanx for that Jan
and Timo!].
Eventhough I guarantee that there were more... but
what the heck. Taking a closer look at the activity at
the party itself I must say that the beloved
"showmaster" Steeler wasn't in such a good mood for
the first 36hours but getting much better to the end.
The stage-activities where going from the simple
guess-games up to a SUPERB acapella SID-music
competition. Sweet young men performing old SID
tunes live and acapella for the crowd and the
contestants to guess. Brilliant!
Also some very weird outdoor-competitons where
just great fun. Chained people where forced to grab
a disk with their mouth out of a water-pool. Well, nice
idea.. but stupid people really doing that, as it was
kinda cold outside. Luckily they found enough
wackos.
To make the event even sceduled better the time was
filled with activities by sceners which are normally
not involved into the planning, such as a "Most
Phreaked Out Scener" hosted by someone named
SLIME (was real good action!). Or the
every-year-mega-loved live-performance by the
APP... which was unfortunately stopped by flying
beercans! ;> The competitions related to C64 weren't
a that big suprise, but still the highlight of the whole
event, as none really cares about PC-64-KB or
whatever! The real spirit still is a thing that just
belongs to C64.
Also suprisingly good was the food-supply. Not always
the cheapest, but atleast steady and tasty, having
French fries (Pommes Frites) and sausages outside
and snacks and bread inside.
Now to something positive that ALL other parties
should really try to manage as good as the
SymMek-organizers did! THE TOILETS!
Hell, it was the first time in my whole party-life that I
wasn't scared to go to the toilets! A damn great work
by a few damn good-looking girls, which weren't
treated well enough all the time in my eyes. I am
ashamed of being a part of the scene when I see
some lame sceners treating them like idiots just
because the clean toilets.
I am also feeling ashamed to be a part of the scene
when I recognize that MANY sceners where staring
at those girls such as if it was the first time they saw
them in real and not on the screen as a porn.
It is really questionable if sceners are a race that
can survive for long, as it seems they are not able to
have a normal contact to women. And in case they
ever get they have to tell everybody... [are we
talking about a smashed fridge?]. But back to party!
At the SymMek there were somehow more girls then
on any other scene-related party before! Also I'd
like to mention here that there were toll-free
showers right next to my table. Those were guarded
while the girls were showering and always clean.
A point that has been critisised on many parties
before is the one about the sleeping.
Also here the organizers had the perfect solution.
During the night the hall was kept quite silent, except
if Tobi/APP was singing all the time, which means you
could sleep under/on the tables or even behind the
big screen. And in case you wanted the 100% silence
you had the great opportunity to sleep in seperate
halls 5 meters away from the party-place.
Heated... mostly. ;)
Besides the pseudo-creativity of some DJs trying to
perform live with average scene music most people
can be considered as very friendly and suprisingly
not having any types of so-called elite-attitudes.
My advice for someone who wants to go to a
scene-party for the first time in his life is NOT to go
there.... as you will be pissed about ANY other party
you go to. The Symposium & Mekka has grown to a
currently unstoppable scene-event which shouldn't
be missed by ANYONE.
If you do not go there you are just stupid. I'd really
like to see all of you there in 1999 and begg for a
more enthusiastic Steeler with stronger nerves!
The competition results are the following:
* CBM 64 DEMO COMPETITION *
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 274 Our Darkness Smash Designs
02. 170 Reanim8ed Hitmen
03. 162 Krestyron Oxyron
04. 118 Splish Splash Padua
05. 99 Payday Smash Designs
06. 98 Trip to Nepa(l) 2 Cascade
07. 75 Licence WOW
08. 46 Purpose of Life Whathas2BSaid
09. 45 Booze Metalvotze
10. 40 Oldstyle Willow
11. 22 Beerstation WOW
12. 14 Daehmon Shitmen & Hotst.
13. 11 Ficken im Zelt Seminar
* CBM 64 4 KB COMPETITION *
------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 459 Smash AEG
02. 165 Double-Plasma Flip
03. 123 Just for fun Didi
04. 103 <4KB Leonardo
05. 72 Oldschool The Syndrom
06. 67 Style Iceman
07. 57 Ficken - T. S. R. Karlsquell Serwiss
08. 45 Ficken Bitbreaker
* CBM 64 GRAPHIC COMPETITION *
---------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 397 Du gem. M]rder Rayden
02. 206 Fantastica Wurst Hans
03. 165 I'll remember Hardsequencer
04. 118 Welcome to Telekom Raze
05. 105 Firestarter Sebaloz
06. 85 Chris Hülsbeck Zealot
07. 53 Tyrany AEG
08. 39 Monster Katon
09. 35 Knight Crayon
10. 25 Lurking Death Assassin
11. 23 Love Zeitgeist
12. 17 Dissector Brainsmasher
13. 16 Kentucky Flip
14. 14 Amazon Bleze
15. 11 Porträt d. P. K. T. Bugjam
16. 6 Emptyview Hogan
* CBM 64 MUSIC COMPETITION *
-------------------------
Pos. Points Production Author
------------------------------------------------------------
01. 461 Living Black Taxim
02. 120 Stars Leo
03. 107 Compo-Tune BAX
04. 101 Going the distance.. Rayden
05. 95 Licence Alien
06. 87 Visions in Goa Q-Man
07. 67 Dark Entry Sonic
08. 65 Watery Fanta
09. 59 VHF0 The Syndrom
10. 39 To You 2 Top Secret
11. 39 Organic Brizz/Panic
12. 37 Melody Suxx Fantastic Zool
13. 36 Reformation Manex
14. 34 Till the end Lunatic
15. 30 Gavelion Fuben
16. 28 5h-Work Flip
17. 16 LULU Heinmück
18. 13 In your eyes Floyd
19. 2 VHD Greatrix
The guestlist looked like this:
A-BOMP/Comic Pirates, ACIDCHILD/Triad, AEG/Smash
ALIEN/WOW, ANAKIN/TRS^SEA, ANESTESIA/Cross-
line, ANIMALO/Laxity^Nostalgia, ANONYM/Padua,
AXIS/Oxyron, BITBREAKER/Metalvotze, BLEZE/Willow
& TUM^Laxity, BOMBE/Smash Designs, BRAINSTORM/
Commodore Connection Line, BRIX/Plush, BRIZZ/Pa-
nic^Ascraeus, BUD/WOW, BUGJAM/Role, CARLOS/Cas
cade, CHAOTIC/Smash Designs^Hitmen, COUNT ZERO/
Success & TRC^Cyberpunx, CREB/Excess, CUPID/
Padua^Hitmen, CURLIN/Hitmen, DAN DEE/Laxity^
Nostalgia, DANO/Padua, DANZIG/Alpha Flight 1970,
DEEKAY/Crest^Onslaught, DENNIS/Role, DIDI/Laxi-
ty^Nostalgia, DOC OF DESIRE/Willow^Civitas, DOD-
GER/Dytec, DONAR/Onslaught, DOSH/Centric, DOW
JONES/Plush, DRAGO MACKAYB/Metalvotze, DST/WOW
EARTHQUAKE/Cosmic Style, ECSIC/Excess^Asc0re,
EINSTEIN/WOW, FANTA/Bass/Oxyron, FANTASTIC
ZOOL/TUM & Willow/Smash Designs, FATMAN/Dytec^
Remember, FLARE/Noname, FLIM FLAM/Comic Pirates,
FLIP/Centric, FLOYD/Willow & TUM^Tempest^Panic,
FUBEN/Oxyron, GHOST/EXCESS, GODOT/The Obses-
sed Maniacs, GRAHAM/Oxyron, GREATRIX/Cult,
GROEPAZ/Hitmen, HEAVY HEAD/Netphreakers/APP,
HEINMÜCK/TUM & Willow^Blutpopel, HLSP/Siesta,
HONK/Plush, HOGAN/Reflex, HOOGO/Padua, ICEMAN/
WOW, JACK ALIEN/Remember, JIHAD/Hitmen, KB/The
Obsessed Maniacs^Smash Designs, KBS/Laxity, LEO-
NARDO/Padua, LUKE/The Obsessed Maniacs, LUNA-
TIC/Cult, LYBIS/WOW, MACGYVER/DMAgic, MAP/
Plush, MBB/TUM & Willow, MEPHISTO/Metalvotze, ME-
GASTYLE/TTM, MR. LEE/Cascade, NED/APP^AFL
1970^Hybrid^Netphreakers, NEOTEC/F4CG, NINJA/
Dreams, PEACEMAKER/Hitmen, PJ DYNAMIX/Comic
PIRATES, PRINCE/The Obsessed Maniacs, Q-MAN/
Willow, RAYDEN/Alpha Flight 1970, SAM/Cult, SCARE/
Active, SEBA/Plush, SEBALOZ/Lepsi De, SEVEN/Di-
gital Excess, [slave]FRIESE/APP/Omen, SONIC/SDS,
SONY/Smash Designs, Sorex/Role^WOW, SPUTNICK/
Civitas^Willow, SYNDROM/TIA/Crest, TECHNO/Thera-
py, TERROR/Willow, TGI/Paralyze, TOP SECRET/Cult,
TYRON/Hitmen, UNLOCK/Albion, V.O./Plush, WARP 8/
Flash Inc./Cosmic Style and ZEALOT/Out Of Order.
My personal rating of this party is 10/10.
ned alphaflight.c64.org
Invitations to further gatherings can be found in the
following party radar chapters.
Best regards,
RRR/Oxyron
----------
Party Radar III
< PARTY RADAR III >
------------------------------------------------------------
Party Radar III features the invitations to the
Inter Jam 1998
------------
and
X'98
----
The organizers of the
Siliconvention '95, Siliconvention '97, InterCon '96
and Inter Jam '97
invite you to the
Inter Jam 1998
===================
get ready to jam...
WHAT?
The "Inter Jam '98" convention held in southwest
Germany.
In fact that the Siliconvention '98 won't take place in
Bremen this year, the organizers decided to join us
at the
Inter Jam '98
Greater and bigger that the years before ...!
WHAT SYSTEMS?
Atari, Acorn, IBM PC, C=64 and other systems are
other systems are also welcome...
WHEN?
Begin: May, 30 th 1998 12:00 cet
Doors open at: 09:00 cet
End: June, 1 st 1998 14:00 cet
Doors close at: 15:00 cet
WHERE?
Near Karlsruhe in south-west Germany:
XXXXXXXXXX XXXXXXXXX
XXXX XXXXXXX.XX
XXXXX XXXXXXX-XXXXXX
XXXXXXX
Tel: from May, 30 th 09:00 cet
till June, 1 st 14:00 cet
(XX XX X) XX XX
or in special cases only during the party:
D2-mobile phone (XX XX) XX XX XX X
FEE?
DM 30.- for 3 days of fun!
DM 20.- for 24 hours - You have to pay DM 30.-
when you enter and receive DM 10.- back if you leave
in time.
DM 10.- for 4 hours - You have to pay DM 30.- when
you enter and receive DM 20.- back if you leave in
time.
Girls enter for free!
(No other currency, please!)
WHAT DO WE OFFER?
> Space for +-200 people with computers!
> Free parking in front of the door!
> Showers for Boys & Girls!
> Seperated sleeping area!
> Shop's nearby! (500m)
> McDonald's nearby! (10 min by car)
> Pizza service!
> Drinks in house! (DM 2.-/1,5 L)
> Snacks in house!
> Realtime article!
SPECIAL CBM 64 PERFORMANCES
> SID Disco
> CMD presentations
WHAT DO YOU NEED?
> Multiple cords
> Sleeping bag
> COAX cable & terminator
> Your computer
> The entrance fee
> Lot's of fun
ORGANIZATION?
INTER DEVELOPMENT (Atari / PC)
NEW TREND (Atari / PC)
ICEBIRD (Acorn)
TSCC (Atari)
PLUSH (CBM 64)
PARTY RULES
- The people who are involved to organize the Inter
Jam '98 cannot be held responsibile for anything that
happens!
- Fighting, facism, racism, ignoring the party rules
and organizers, etc. is not allowed.
- Everybody is responsible for his own equipment.
The organizer cannot be held responsible for any
damage or loss of computers, monitors, disks, etc.
- No ovens, microwave, heat plates, water boilers,
etc. are allowed.
- No selling of food and bevarages during the party
is allowed.
- No selling/using of drugs. People we catch will be
handeled over to the police. Please, do not forget!
Weed is in Germany illegal!
- Spreading of copyright protected software in any
kind is forbidden.
- Bringing in spraycans, weapons, or other things to
harm people or to destroy equipment, are forbidden!
- You may smoke in the main hall. You may NOT smoke
in all other places.
- You may sleep in the main hall, even we have a
sleeping room.
We are having competitions on the convention.
Commodore 64 Demo competition (Max. 1 Disk side)
• C64 II (new SID)
1541 I
1581
Max. playtime: 10min
Commodore 64 Gfx competition
• No sound
No effects
Must be an executalbe file
Commodore 64 Msx competition
• New Sid
Screen will be turned off while playing
Must be an executalbe file
COMPETITION RULES
• To take part in a competition you must be present.
• If there are to many entries we will preselect.
• All contributions can only take part in one competi-
tion competition.
• We will spread the entries.
• The entries must be final. No bug-fixing after en-
tering.
• Competition disks won't be returned.
• Demos can only be compressed with ZIP, ARJ and
RAR.
• Contributions with racial content are not allowed.
• The organizers have the right to change the com-
petition rules!
We are not able to guarantee for free space. without
registering.
Reserve your space by registering NOW!!!
Make sure to notice that we can only reserve ONE
seat for each visitor!!! No tables, no "I got 3 compu-
ters", no nothing! One seat = one guy!!!
••• IMPORTANT •••
Tell us the expected arrival time. We will save your
space then for 4 hours, e.g. you say you arrive at
12:00 then we will keep your seats free till 16:00. If
you need longer call us at the party!
Inter Jam Homepage:
<http://home.pages.de/˜interjam/>
Email contact: info interjam.inka.de
Or write to: XXXXX XXXXX
XXXXXX-XXXX-XXX. X
XXXXX XXXXXXXXX
Subscribe the mailing list by writing to:
<subscribe interjam.inka.de>
be ready to jam...
SCS * TRC invites you to X'98!
-------------------------
8-20 September 1998, The Netherlands
------------------------------------------------------------
General X'98 Information
After X'95, X'96 and X'97 Takeover SCS ¤ TRC has
decided to go back to the roots and organize a true
C64 ONLY party. Hence PCs, Amigas or any other
type of computer is strictly forbidden on X'98. The
party will be totally different then most of the sce-
ners still around are used to. X'98 will be THE place
to sit down and have a beer with your fellow sceners.
The whole thing is not based on competions (although
we will hold them) and sitting behind a screen during
the party, it's based on pure oldschool fun and re-
laxation. So, if you can't handle that, then don't show
up, we won't miss you ;)
I'm sure YOU want to have a good time, and so do we.
Just do the right thing and come to the only real
C-64 event this year.
X'98 will take place from the 18th till the 20th of Sep-
tember 1998 in Hengelo/The Netherlands. Doors open
at 19:00 on friday and close at 12:00 on sunday.
As X'98 will be a non-commercial event (we have room
for 132 visitors) the entrance fee will be higher then
normal: FL.100,- (only dutch currency accepted). You
may think that X'98 is quite expensive, but it's not.
You'll get a lot in return for that fee. We will provide
some of the beer, softdrinks, coffee, food, bed and
shower for free.
The partyplace will be fairly small compared to the
places we had on X'95, X'96 and X'97, but we feel it'll
be sufficient (judging on the c64 attendants on our
previous parties), still it's vital that you make your
reservations now, as space is limited.
We also advice you to pay in advance as that is the
only way you'll be 100% on being able to enter the
partyplace.
X'98 will not have the electricity resources we used
to have on previous parties, so you will need to tell
us exactly what hardware you plan on taking with you
(bringing your own stereos, amplifiers, loudspeakers,
etc.. is strictly forbidden). Hence, "X'98 - batteries
not included" does apply.
Things you need to bring:
> Sleeping Bag (if you plan on sleeping;).
> Proper Party Attitude.
> Gifts for the Organizers.
Please read The Party Rules aswell.
Reservation Form
Please fill out the entire form so that we know where
to reach you to validate your reservation.
Your Handle/Group:
Your Email Address:
Your Real Name:
Your Country:
Your Phonenumber:
Reserving for: person(s).
Name+Email of other persons:
You want to pay in advance:
Yes! No?
You want to bring hardware? Tell us EXACTLY what!
Any additional Info?
Information on how to pay in advance will be given
shortly.
Party Location
X'98 will be held in the middle of the 'Gelderse Ach-
terhoek' in the middle of the towns Hengelo, Zelhem
and Ruurlo. Closely situated to the German border. A
detailed 'how to get there' info page will be made
available once I scanned a few maps.
The partyplace holds enough room for everyone to
party and to sleep, no fucking tents or whatsoever,
no, nice warm beds are available for everyone. More
info will follow shortly.
Party Rules
When you've decided to come to X'98 you will have to
follow these rules:
• It is not allowed to bring weapons of any kind (or
things that can be used as a weapon) to the party.
• It is not allowed to use Hard Drugs.
• You will have to follow the organizers instructions
at ALL TIME.
• Any criminal activity is prohibited.
• If you make a mess, you will have to clean it up
yourself if you don't clean it or can't you will have
to pay for renting a cleaning company.
• It is not allowed to write anything anywhere (except
on your own paper ofcourse).
• It is not allowed to put stickers anywhere.
• You will have to be out of the partyplace on sunday
12:00.
• If you steal, you will be handed over to the police.
• If you break anything, you will have to pay for the
damages.
• If you are too drunk/stoned, you will be thrown out
of the partyplace.
• It is not allowed to fight with anybody.
• It is strictly forbidden to smoke, drink and/or eat in
the sleeping areas.
• The organizers keep the right to change a rule
and/or add a rule before and during the party.
And now for the juicy stuff:
• You are allowed to drink alcoholic drinks and smoke
weed.
• You are allowed to bring your own drinks, food and
weed.
If you don't submit to our rules, we will be obliged to
throw you out or even hand you over to the police.
So, don't fuck up and we all will have a ball.
Party Resources
At X'98 we will provide the following:
• A nice bed (bring your sleeping bag).
• Warm showers.
• Toilets.
• Some of the beer/softdrinks/food/coffee.
• No Internet link-up.
• No Internet terminals.
• No PC/Quake lamers.
The Party resources aren't much compared to huge
commercialized PC-Lamer parties, but it's just what
the scene needs to have a good C64 ONLY party.
Competitions
We will provide the following competitions:
• Demo Competition.
• Music Competition.
• Graphics Competition.
• Any Competition we come up with before or during
the party.
Compo Machine:
C64, OLD SID, 1541, cartridge.
General Rules:
Submit your entry before the deadline at the party
(or via email to x98 scs-trc.net before the party).
Your entry must be on a standard c64 5.25 DD disk.
Disks will not be returned.
Your entry will be released at X'98.
Your entry or part of it may not have been released
before the party. Racism is not allowed.
The organizers keep the right to disqualify an entry.
Your entry must work 100% on the compo machine.
Your entry must be completely finished.
Only one entry per group/artist per competition.
All compo entries will be available on The Digital Dun-
geon shortly after X'98.
Compo Prizes:
As X'98 is a non-commercial party, we probably will
not be able to provide any prizes for the compo-win-
ners, however if enough people show up and we have
some money left, we will give prizes anyway ;).
Prizes, if any, will only be give to compo participants
present at X'98, if you submitted your entry via email
you will not receive any prize at all (just the fame).
The Deadlines for the various competitions will be
made public at X'98 itself.
Contact the Organizers
Easiest way to contact us is via email. So send your
questions, ideas and complaints to:
x98 scs-trc.net
Or use snailmail to the following address:
X'98
XXXXXXXXXXX XX
XXXX XX XXXXXXX
XXX XXXXXXXXXXX
tel:+XX-(X)XX-XXXXXXX
You can also catch us (Burglar, CBA and Nightshade)
on #c-64 on IRCnet and on Spankerz Heaven.
Have a good party, wherever you decided to go.
Best regards,
RRR/Oxyron
----------
Party Radar IV
< PARTY RADAR IV >
------------------------------------------------------------
Party Radar IV presents the invitation to the
Wired 1998
---------
"WiRED 98 - DON'T MISS THE LAST ONE!"
17-18-19 July, Wasmes (Mons) - Belgium
PC, AMIGA & C64 SUMMER PARTY
organised by:
IMPHOBIA, MELTING POT, PULPE
W.O.W., ROLE
01. OPENING WORDS
This year again, the Wired team invites you to expe-
rience another Wired event. This fifth edition of the
Wired party will also be the last one, but surely not
not the least one. Be sure not to miss this great
event!
As last year, competitions will be held for the PC,
Amiga and C64 platforms.
On request, 3DFX demos competition, and Windows
contributions will be organised this year also, read
more about it further.
WiRED is a special event. Not another of those com-
mercial event that likes to call itself a party. The
WiRED is a real scene event with a real scene spirit,
all this combined with the advantages of a quality or-
ganising.
02. WHERE AND WHEN ?
The Wired '98 will be held on the 17, 18 and 19 July
1998 in Wasmes (near the city of Mons), Belgium at
the "Salle Polyvalente de Colfontaine" (same place as
the two latest editions). The party place will open on
Friday 17 around 11h and will close on Sunday 19 at
around 17h.
Place: Salle Polyvalente de Colfontaine, Avenue
Schweitzer, Wasmes (15 KM from MONS), Belgium
Check the section "How to get there" later on this
infofile for more info.
03. THE MAIN ORGANISING STAFF IS
Van Audenhove FJ (Darkness/Imphobia)
Van Miegroet Damien (Damien/Imphobia)
Loef Pascal (PL/Imphobia)
Lamaire Benjamin (BenJ/Imphobia)
Baligant Remy (Katana/Pulpe)
Lecroarv Viennay (Ace/Melting Pot)
Baert Sebastien (Karm/Melting Pot)
Lamaire Jeremy (James/Melting Pot)
In addition to those, many people are helping us out
from time to time and will be organising WiRED toge-
ther with us during party-time.
It's important to note that we are all scene members.
This makes us able to understand problems you may
encounter while attending YOUR Party. Yeah, WiRED
is YOUR Party ! This is why we ask you to feel free to
contact us if there is something you want to tell/ask
us. We will be extremely glad to answer your
questions and receive your critics about some of the
choices we have made in the party rules. We highly
recommand you to contact us if you have any ideas
and/or proposition who could improve Wired in any
ways.
04. WHAT WILL IT COST ?
The entrance fee is 900 Bfr (= 25$). This includes
three days of party with tables, electricity, etc..
As usual ALL of the money from the entrance fee
(after we remove our costs) will be used as competi-
tions prizes.
Tradition says that girls should enter for free at a
party and we won't break the tradition, would we? So
girls don't have to pay any entrance fee. Now don't
forget to bring your girlfriend and sister to wired,
ok?
Note that we do only accept payement in Belgian
Francs (Bfr.), so make sure to change some money
into belgian currency before arriving at the party
place.
05. COMPETITIONS
• GENERAL RULES FOR ALL COMPETITIONS
- Competitions are held for PC, Amiga & C64 platforms
- The following competitions will be held: PC (Dos/Win-
dows/Linux) demos, PC Direct 3D demos, Amiga de-
mos, C64 demos, PC 64k intros, Amiga 64k intros, PC
4k intros, music (PC+Amiga), C64 music, hand-drawn
graphics (PC+Amiga), C64 graphics, raytrace gra-
phics (PC+Amiga), PC 100k games, Ansi, and Wil demo
competitions.
- Every group is free to contribute with as many de-
mos, raytrace, 64kb intro, games, wild demo as they
want to. At least one member of the group must be
present at the party.
As for the solo competition (gfx, music, 4kb intro,
ansi), only one entry per artist/musician/coder will
be accepted in each competition. Artist OR a group
member of the artist must be present at the party.
- Entries must not have been released before.
- All entries must be delivred in time for the deadline
at the information desk. This is very important if we
want to have enough time to process every contribu-
tion.
- All contribution disks must be marked with the fol-
lowing information:
• Which Competition,
• Title of the contribution
• Competitor Name/Group
• Boot Config (when needed).
- The competition machine will be rebooted between
each demo and intro.
- Contribution disks won't be returned.
- The organisers have the rights to cancel a compe-
tition if there isn't enough competitors to make a com-
petition out of it.
- For PC demos & intros, you can freely use all modes
supported by VESA 2.0. This includes all standart
vga modes, all VESA 1.2 & 2.0 modes (which includes
Linear Frame Buffer modes). Of course it's a "plus"
if your productions still support normal vga modes.
- If your demo, intro or 100k game requires any in-
teraction, we want ONE people of the competing group
in the Control Room.
- We know by our experience of demo coders that the
competition demos are often not bugfixed for all
hardwares and sometimes run through batchfile.
Therefore, you will be allowed to test your demos TWO
TIMES on the competition computer before we show
them to the audience. But please don't come just be-
fore the deadline...
- WARNING! Our video projector is only able to handle
resolutions up to 640x480x16M or 800x600x256!
Using a too high resolution won't damage it but will
produce a lower quality output.
- All the contributions will be released at the party
server after the competitions.
- The organizers reserve the right to make change
to the competitions rules and to disqualify any entry
which is not suitable to take part into the competition
for any reasons.
• C64 DEMO COMPETITION
- The competition machine will be equipped with
- New SID
- Action Replay MK6
- a 1541-II disk drive.
- Precalculated animations are not accepted
- File size limit: standard 5,25" DD disk.
- Maximum running time is 15 min.
• C64 MUSIC COMPETITION
- All formats allowed, executable file.
- The C64 screen will not be shown during the compo.
• C64 GRAPHICS COMPETITION
- All formats/modes allowed.
- Must be an executable file.
06. VOTING SYSTEM
Everyone will get a personnal voting disk at the en-
trance which will allow safe computer voting.
We will make our best to release all contributions on
the party server after each competitions, in order
to give the voters a way to view the productions on
their computer before voting.
All the compos will be judged by a public voting (100%).
07. PRIZES MONEY
We, the organisers won't make any money out of the
party. Unless some other so called parties which are
based on the money, we are organising the WiRED
party because we want to make a quality non commer-
cial party and want to keep a real scene spirit in it.
All the money left from the entrances fee, after we
remove our costs, will be used for the competitions
prizes. As we can't say exactly how many people will
attend the party we can't make an estimantion but
considering the success of last year Wired party and
as many people said they will attend this year, one
can guess it's gonna be much.
The prizes will be payed in CASH, but additional hard-
ware prizes might also be ADDED to the prizes. ALL
PRIZES will be given during the PRIZE CEREMONY at
the end of the party.
08. SOME OF THE PARTY FEATURES
- Really HUGE party area with place for 1000+ atten-
ders.
- Large parking area with place for everyone.
- Ultra High quality video projector.
- HUGE Big Screen.
- Impressive Audio System.
- Party Network
- Internet Access
- Really awesome color party T-Shirt sold at a VERY
cheap prize.
- Free showers.
- Separate sleeping room (outside the party hall)
- Clean toilet.
- Many great surprise competitions.
- Disk-throwing & Coca-Cola drinking competitions.
- Electricity for everyone.
- Extremely cheap food support
- We will enjoy the presence of at least one TV
channel.
- All Prizes will be given AT the party place during
the PRIZE CEREMONY.
- A real fun non-commercial scene spirit!
- All this and a lot more...
If you want to show something particular on the big
screen (Video, Demo, Wild demo or Game preview for
example), feel free to bring it with you. WE ENCOURA-
GE YOU TO DO SO. The big screen is there to be used!
09. CATERING
You can easily find whatever suits your need at Wi-
red, you won't have (like in some other parties) to
bring food from home if you don't want to be bank-
rupt at the end of the party :)
Sandwishes and soft drinks will be sold at the party
place 24h/24h for a very cheap prize (less than 1
US$ for Sandwishes, softs).
We also have an arrangement with a local "friture"
which will sell fries, hamburger and other junk food
next to the party place during the whole event (24h/
24h) at neat prizes.
Croissants and cafe will also be available at the mor-
ning.
10. WIRED 98 OFFICIAL PARTY T-SHIRTS
In most of the respectable demo parties, some Party
T-Shirts are sold to the visitors, but most of the time
those T-Shirts are undesigned, only black and white
and are sold for a very huge prize considering what
they're worth of.
As last year, due to the success of the Wired
T-Shirts those last three years, we decided not only
to propose you one T-shirt but TWO DIFFERENT
PARTY T-SHIRTS that will be available for sale at the
party place.
The WiRED 98 T-Shirts will feature:
- HIGH quality graphics in FULL COLORS, one T-Shirt
designed by PL/IMPHOBIA, another T-Shirt designed
by BenJ/IMPHOBIA
- A3 size for graphics (= 40cm•30cm)
- High Quality T-Shirts (Fruit of the Loom)
- Very CHEAP selling prize: 300 Bfr (less than 10
US$) (cheaper than in any other parties)
11. PARTY NETWORK
As usual, a party network, connected to the internet
will be set up during the party.
Network specification:
[not available right now]
12. PARTY SCHEDULES
FRIDAY 17.07.1998
11:00 Party doors open
19:00 Deadline Ansi competition
22:00 Ansi competition starts
22:30 Deadline music & C64 music competitions.
23:00 Deadline PC 100k Game Competition
24:00 Deadline Gfx Competitions (Hand-drawn, Ray-
trace & C64 gfx)
SATURDAY 18.07.1998
02:00 PC 100k Game competition starts
04:00 Gfx (hand-drawn & raytrace) competitions
starts
05:00 C64 gfx competition starts
06:00 Deadline PC 4kb competition
07:00 Deadline PC & Amiga 64kb intro competition
08:00 C64 Music Competition starts
09:00 Multichannel Music Competition starts
11:00 Deadline Wild demos & C64 Demo Competition
12:00 PC 4kb Competition starts
14:00 Deadline demos competitions (Dos, Amiga, Linux,
Win/3dfx)
15:00 PC 64kb intro competition starts
16:00 Amiga 64kb Competition starts
18:00 C64 demos competition starts
20:00 Amiga demos competition starts
22:00 PC demos competition starts
SUNDAY 19.07.1998
01:00 PC 3D Cards demos competitions starts
04:00 Wild Competition starts
09:00 Deadline for voting
14:00 Prize Ceremony
17:00 Party doors Close
Those schedules are always subject to change in
further infofile, so be sure to check again when new
infofiles are released, in case it changed.
13. DISCLAIMER
- We don't take any responsibility on the safety of the
equipment you bring to the party place. (if you want
you can always take an insurrance)
- We are not responsible of any accidents who may
arrive during the party. It would be a good idea to
take a personal insurrance.
- No alcohol, Drugs, nor software piracy is allowed in
the party place. We think you don't need those stuffs
to get some real fun :=)
- Trouble makers and people who can't behalve pro-
perly will be thrown out of the party place. Real
trouble makers will be held over the police.
- Naturally, you will have to pay for everything you
destroy or damage.
- We will not accept anybody selling food, drinks,
disks or other things.
- Please use the trashcans around the rooms so we
don't have to spend three whole days to clean your
mess.
- No RACIST Signs will be allowed at the party.
- Please brought your own SAFE wires with you! No
Safe Wires = NO ELECTRICITY!
- If you have ANY suggestions or ideas about any-
thing written in this text file, don't hesitate to con-
tact us!
14. HOW TO GET THERE ?
If you are comming by car:
On the E42 (E17) Highway, get out at the exit 25 "St-
Ghislain". From the Highway exit, follow the map inclu-
ded with this infofile "map-car.gif"
If your comming by train:
Get out at the station of "MONS" (same station as for
last year Wired). Take the BUS number 1 (on your
right when you get out of the station) Get out of the
bus at the stop "Hornu-Wasmes" (ask the conduc-
tor). Then follow the map included with this infofile
"map-bus.gif".
If your comming by plane:
Get off at Zaventhem plane station. From there you
can take a train shuttle to Bruxelles Midi. From there
take the train to "MONS". Check "If you're comming by
train" above for details.
15. CONTACT ADRESSES
E-mail: Darkness/Imphobia : darkness ping.be
Damien/Imphobia : dvanmiegroet hotmail.com
WWW : Check the official Wired'98 www page at:
http://inf.ml.org/wired/
SnailMail: Wired 98, c/o Van Audenhove FJ, 118, Av. Du
Roi Soldat, 1070 Bruxelles, Belgium
FTP: All forthcoming WiREd announcement files will be
available at
ftp.arosnet.se /demo/partyinfo/
ftp.cdrom.com /pub/demos/incoming/party/
If you want to be informed about forthcoming Wired
info, you can subscribe to the Wired mailing-list:
Send a email to <wired-request pctrading.be> and
write in the body of the message: SUBSCRIBE
16. SPONSORS
[not available right now]
17. CLOSING WORDS
For updates of this informations files and for forth-
coming invitations intros, check the Wired WWW site
regulary at:
http://inf.ml.org/wired/
Well, we all hope to see you there! It's gonna be
great!
WiRED '98 - DON'T MISS THE LAST ONE!
This might be a nice alternative for those who prefer
to have a computer parties instead of a good barbe-
que or any other outdoor parties held in hot summer
nights.
Best regards,
RRR/Oxyron
----------
Netguide
< NETGUIDE >
------------------------------------------------------------
As you already learnt from the previous editions we
are having a closer look into the Internet providing
you the latest news or movements to keep you upda-
ted about the data highway.
[Homepages]
----------
The WWW is the place for online presentations. Next to
certain companies who have already seen the advan-
tages of this medium more and more current and for-
mer sceners, groups and magazines have discovered
this place to be an attractive alternative for informa-
tion and any presentation of former and current ac-
rent activities.
• Cosine (TMR)
• http://www.cosine.demon.co.uk
The British demo group offers a homepage project
created by their main programmer and graphic artist
TMR.
The INDEX contains the latest information around and
about the group Cosine, such as new members and
productions just released or in the making. DOWN-
LOADS is ofcourse self-explaining, providing informa-
tion, screenshots, compatibility remarks (NTSC, emu-
lators) and ofcourse the refered releases ready for
download operations. ABOUT contains various infor-
mation about the members of the group, such as pho-
tos, activities, hobbies and contact addresses. LINKS
is the obligatory surfboard putting you onto the wa-
ves to hook up for other locations in the Internet,
containing URLs for homepages, FTP-sites and news-
groups.
Furthermore there is THE LEGACY ARCHIVE, what is
a software library containing archives old-school
demos from groups that have been connected and be-
ing active on the legendary UK online service "Com-
punet" as well as the 16/32 BIT DIVISION, an exter-
nal project hosted by Odie. It gives information about
the Amiga, Atari and PC operations and offers seve-
ral download options for musics and tools next to mul-
tiple links, too.
Overall it combines both, neat design and fast access
rates. Especially the navigation GUI (= graphics user
interface) deserves to be mentioned. If you are inte-
rested in the group, its projects and it members do
not hesitate to visit this one.
• Shining 8 (Romrunner)
• http://computer.freepage.de/romrunner/s8
Who doesn't remember the old German group Shining
8? Finally they can be found in the Internet, too, pro-
viding the scene a fine old-school related homepage.
From the index screen you can follow a link to a se-
cond index using frames and offering all the contents
to be found on the homepage project. HOME will lead
you directly back to the incoming index. SHINING is
the main part and will be examined more carefully la-
ter on. ROMRUNNER is re-loading the frame index.
LINX provides, as the name already told, links to cer-
tain friends, other CBM 64 projects and to other mi-
xed locations. GUESTBOOK is the place to submit any-
thing you'd like to express about the project or
whatever else comes into your mind while last but not
least E-MAIL offers you the chance to get in contact
with the author.
Now back to SHINING, the heart of the project. Shi-
ning provides further sub-links. COOLEST C64'ER
SOUNDS presents a table with musics made by Rob
Hubbard, Martin Galway and Jeroen Tel in SIDplay
format ready for download. SHINING 8 DEMOS intro-
duces the titles of demos made by the group including
credits, aswell prepared for download, a similar docu-
ment like the following SHINING 8 INTROS. SHINING 8
8 HISTORY will once contain the history of S8, unfor-
tunately it was under construction during our surf
trip. SHINING 8 MEMBERLIST contains the CBM 64
members of the years 1988 and 1989. A lot of gra-
phics bringing back some fine memories can be found
in SHINING 8 GFX COLLECTION, containing artwork
seen in S8 demos and intros back in the eighties. An
external from the CBM 64 "independent" project is
SHINING 8 AMIGA made by Steff. Unfortunately it is
very unfinished and only a few documents could be
accesses. SHINING 8 LINX provides CBM 64 based
links. Last but not least there's the S8 TEN YEARS
PARTY document which is under construction, too.
Sounds like a cute party anyway.
In general the project provides fine access rate and
original old-school design, especially the space
background looks quite great. If you are interested
in information and warez of an ancient old-school
group this is place to show up and for CBM 64 enthu-
siasts a must. Hopefully the project will be completed
soon.
• The Black Lords/Bonzai/Starion (THA)
• http://www.mi.aau.dk/˜jelle
This homepage project created by The Human Auto-
fire is dedicated to his groups The Black Lords,
Bonzai and Starion, all in priority demo groups in the
eighties and early nineties.
INTRODUCTION, the intro page, offers a short over-
view about the content of the site, some nice graphics
from Dize and a link to the Java conversation of "3rd
Dimension", one of Bonzai's CBM 64 demos. A member-
status, photos and additional information about the
members of the three Danish demo groups can be
found in DUDES while PHOTOS contains thumbnails of
member photos which can be loaded by clicking on the
small preview pictures. DEMOS contains screenshots,
information and a download option sorted by groups,
it's quite useful to complete your collecition. The do-
cument called CRACKS should be self-explaining but
unfortunately at the time of this review it was still
under construction. GALLERY is a sort of art gallery
which seems to be under construction, too, as only
two pieces of art have been installed yet. Once a 68
KB long animation from Dize and second a large Koala
logo. Especially Bonzai and Starion were known for
their music composers, so the document MUSIC is ra-
ther interesting for SID fans. Here you can find SID
tune archives, prepared for the usage with PlaySID/
SIDPlay, from Drax, Laxity, Metal, Scortia and Zonix.
Last but not least there's the obligatory links page
leading you to other CBM 64 based destinations in the
Internet.
The project combines fast access rates with great
design, lots of information and warez. It is a must for
CBM 64 demo fans so let's hope to see the complete
versions of all documents currently under construc-
tion in a not too far distant, too.
[FTP-Sites]
---------
FTP-sites resources are for all kind of warez like
games, tools, magazines, demos, etc. and can be com-
pared with the file sections of boards with the only
difference that you won't face credit limits here. The
only limitation will be the speed of your modem or the
connection.
"ACID NATURE" in Latvia is back in action. After Al-
pha Flight 1970 dropped it after an intense test pe-
riod due to inacceptable speed limitations it returned
under the Laxity label with Raver joining forces of
the German based cracking group. In fact it have
become much faster and acceptable transfer rates
have been shown during various test downloads.
There's just one setback if you are searching for
game titles as it become an endless odysee because
Raver sorted the cracks into group name directo-
ries, so you have to know the responsible group who
cracked that specific game. On the one hand it's of-
course an original idea but on the other hand it's not
very comfortable.
> ftp://ftp.ogre2vsk.edu.lv/acid-nature/C64/
The first Polish FTP-site is "SEVEN BYTES" which is
hosted by Albion and Color 7. Unfortunately the
FTP-site is quite empty yet so it definately needs a
lot, and that really means a lot, support to become an
attractive place. With a bit of sarcasm you could give
an answer to the meaning of the site's name. It could
be either the index of the cps-rate for up- and
downloads or the number of warez to be found in the
directories. Let's expect the best and hope that the
maintainers will put some work into the project.
> ftp://ftp.swk.med.pl/pub/color7/c64
[Mailing Lists]
-----------
With Iceball/Padua having joined Padua the German
based demo group has actually the monopole of scene
mailing lists, hosting actually 4 public lists in total.
Padua has simplified the subscription of their mailing
lists. Now it is possible to join the padua.org mailing
lists by mailing to a single address only and there is
there is no need for stating your desire in the sub-
ject or the body anymore.
Now you can participate in the flood of information,
and partly some waste of bandwidths, by sending an
e-mail to <LISTNAME-subscribe padua.org>. Ofcour-
se "LISTNAME" has to be replaced by the desired
mailing list, such as "c64" for general CBM 64 related
discussions, "waf" for the "We Are Family" coopera-
tion demo project or "update" which will provide you
information about the latest happenings in Padua. Ac-
tually you should keep in mind that those lists should
no't be used for spreading binaries. Further informa+
tion about those mailing lists can be found at
<http://www.padua.org/noframes/lists.shtml>.
The mailing list formerly known as Motiv 8 mailing list
offering a webcontrol panel. URL is
<http://admin.hehe.com/c64list/>. Contrary to the o-
ther Padua list is destinated for spreading binaries.
[E-Mail Accounts]
--------------
E-mail is the keyword for information exchange in the
Internet but it can be abused for sending any bina-
ries, too. Next to chat-rooms or the notorious IRC
(Internet Relay Chat) this is no real-time exchange
but can be compared with letters sent out, with the
little difference that e-mails can reach its target
within a few seconds or minutes, depending on your
ISP (Internet Service Provider).
Reacting on Microsoft taking over Hotmail the follow-
ing offer has been made by HIGHLANDER/FairLight,
a true Internet expert.
?: Reacting to Microsoft's offence by taking over the
most popular web-based free e-mail provider Hotmail
you have offered POP accounts at your domain. In
order to get closer for our readers which aren't
that much into the Internet business are that full
POP-3 accounts accessable with any e-mail client or
just like in case of Hotmail accounts you can access
with your browser only?
!: You can use POP accounts with Netscape, too. You
just set your POP server and identity stuff, and
your pop password, and use Netscape's mail feature.
Now, please note about my offer. I live in Australia,
and my net connection isn't so fast - so I dont want
to wind up hosting the entire c64 scene - BUT I'm
happy to host some sceners and para-sceners who
are unable to get a mail account elsewhere.
One more little thing. I will host, say, the first 20 POP
acc's for free. After that I will do them for, say, USD
5,-- for 6 months. That way I will be able to afford to
host them all.
?: What do you think in general about Microsoft's ac-
tivity to take over and control the Internet?
!: My long standing opinion is that monopoly is intrin-
sically bad. Whilst MicroSoft continue to actively seek
a software monopoly, I will have an idiological problem
with them. Also, it is my opinion that MicroSoft do not
have a sound knowledge, as a company, regarding the
Internet. Admittedly, any company must try to make a
profit, but I dont see changing the entire nature of
the Internet a valid way of doing it.
?: There has been much talk about the browser war
between Netscape's Navigator/Communicator and
Microsoft's Internet Explorer. What is your favourite
browser and why?
!: I prefer Netscape, since it's what I have always
used (right back to Netscape v1.02 BETA, when it ap-
peared in 1994). I also admire Netscape's multi-plat-
form (i.e. non-hardware monopolistic) ideals, and the
fact that they are GPL'ing the Netscape 5 source
(since I run Linux at home, and Solaris at uni, multi-
platform is quite important to me.)
I'll also add here that I use XEmacs as a web broswer
also, and it is my 2nd favourite web browser (is there
anything emacs can't do?).
?: Next to those activities you have brought your
board "Fishbowl" online. Please bring our readers a
bit closer into the project, what will them await by
hooking up at your domain and please don't forget to
add the URL for those who are now interested in
visiting your services, may it be the board or your
homepage.
!: Okay, as some of you know, I used to run a small 64
BBS here in Australia until about 1996. It was called
FishBowl (no coincidence to Warez Aquarium at all).
This board was primarily a place to get legal c64 files
(like demos and tools etc), and for non-scene people
to get some advice etc. Since I moved in 1996,
FishBowl has been moved to the internet. In it's cur-
rent form it isnt too much more than the old BBS file
base available via ftp. I haven't really had the time to
fix it (I did have a nice menu system running at one
stage, but that hard disk has since crashed).
HOWEVER all is not quite abandoned. If anyone out
there would like to help maintain the archives, and do
some nice WWW pages etc, I would like to hear from
them.
?: Can you please report a bit about your new CBM 64
projects?
!: As you probably know I'm a little famous for having
56 pots all on the boil (very slowly!) at the one time.
My current list of projects is something like this:
> 64net/2
Finish. Port to AMIGA and Win95. Do serial code. Fix
parallel code.
> C64 Accelerator
Some of the details here are "top secret", but suffice
to say I worked out a nice little optimisation to make a
c64 accellerator with almost linear 1:1 acceleration
(no VIC slowdowns, only IO.)
> Turbo Assembler clone for UNIX
Fairly self explanatory. Would hook into 64net/2 for
Unix to transfer object code over automatically.
> LUnix
I've been doing a little work on this project of Daniel
Dallmann's (Poldi).
> Vehicle Computer
A nice project using a SX64 as a trip computer and
speedometer for a car (mainly since the speedo in my
old Subaru touring wagon is broken, and parts are
rather expensive.
Well, thats all the ones I can remember for now. If any
one out there wants to help me on those, I'd appre-
ciate it since I'm too busy these days.
?: Many thanks for spending your time on those
questions. See you in cyberspace and good luck with
all your promising projects.
That has been the trip into the info highway for this
edition. Be sure not to miss the next one, too.
Best regards,
RRR/Oxyron
----------
Open Letter
< OPEN LETTER >
------------------------------------------------------------
As known from former editions you can find expanded
reactions and letters written by our readers to be
presented to the public. This time we have received
two letter worth to be published, sent by Midfit and
Mr. Wax. We intend to start with Midfit's contribution.
Hello Relax team,
I just read through your latest issue and I must say
your mag is one of my favourite ones, with great inte-
rest I followed several aspects of Derbyshire Ram's
opinion about how his words got twisted by the infa-
mous (alien?;>) Australian based Jazzcat, who once
used to be member of Legend and still seems to be so
fucking proud of this fact, that it is nothing unusual
for him as to rip off his own members and friends (?)
or atleast the people which trusted him. I decided af-
ter reading his open letter that people also should
hear the will of god about JAZZCAT, who once used to
be a member of our crew and only brought SHAME to
to us.
I don't think I need to go into detail about the quarrel
between Onslaught and me, it is quite clear that I
have enuff reasons to be quite pissed about them,
through the matter of fact that their so-called nice
fixer Donar ripped MY fix of "GHOST TRAP". But this
is another case, the case I want to open here is the
conflict between Jazzcat and Legend, cause the
whole thing was never stated correctly in any maga-
zine and I see your RELIABLE mag as the chance to
make some points clear about Onslaught and in detail
it's organizer Jazzcat and his willing paladin called
Digahole (someone send him a pocket lamp, cos it must
be very dark in Jazzcat's ass!).
I can understand Derbyshire Ram and I see his words
and argumentation very clear infront of my eyes, and
the way Jazzcat used the whole thing is nothing new
to me and my group. He likes to TWIST words or to
spread HALF TRUTHS, he often reminds me on Joseph
Goebbels with his kind of using the media for his EVIL
plans. And I am very sure Jazzcat hasn't got good
plans. Jazzcat and Joseph both used the real happe-
nings and twists their own truth out them, e.g. Ons-
laught released in the first months of their existance
the so-called SALES VERSION of a game by Legen-
dary Designs (the name is really no coincidence!),
programmed by Powerplant and Kevin Murphy and in-
fact cracked by Legend as the LAST OFFICIAL RE-
LEASE before they went entirely to the PC.
However Jazzcat claims until today, that he infact got
the game from Powerplant to sell it. So much to his
belief, entire Legend knows the whole thing was never
given in his hands to sell it or even to crack it. He
NEVER asked Powerplant if he could sell the game.
However Onslaught released a version of the game
which is exactly the same as the Legend crack, simi-
lar file order, similar levelpacking system and similar
similar trainer bytes. Jazzcat claims he got a orie of
this game from Powerplant, however the original was
containing a modificated Timex system by Powerplant
and NOBODY except Westbam, Kevin Murphy and Po-
werplant ever saw this original. However you will find
it quite surprising that the so-called CRACK was con-
taining the same level-desqueezer, as in the crack
by Legend, which was INFACT made by Powerplant
himself and that the levels have the same names and
ength as Powerplant's version. Surprising if you
know that the trainer-set-routine is packed within
the packed main menu (in the Onslaught version at
the same location as in the Legend version). So I am
quite interested to know how L.A. Style, at that time in
in Onslaught, and Jazzcat actually got Powerplant's
leveldesqueezer and managed to depack the levels
and pack them together to the exactly same amount
and how they got their hands on the original of the
game? And how L.A. Style, who is NOT one of the best
crackers the scene has to offer, bypassed the mod-
ded TIMEX by Powerplant.
I think it is quite clear for you, the reader, how they
came to the original, Jazzcat just removed the Le-
gend & TSM into infront of the previous version, for-
get to build out the relocator routine of the intro be-
cause we still could found it... and gave it to L.A.
Style who linked a intro infront of it and furthermore
Jazzcat sold the entire game to one of his US compa-
ny contacts and putted the money for it into his pok-
ket. We also asked Jazzcat to give us the so-called
so-called original and the depacked levels of the
crack, he said all this stuff was ruined in the famous
"operation house in fire", where his dear bush house
was flamed down, we asked him to show us an e-mail,
letter or proof that Powerplant providing him with the
original and said to him that he should sell the whole
thing for him... Again the stuff was gone up in flames.
See his last posts on Second2None before we relea-
sed something, now he is gone missing in action... May-
be the lack of arguments...
Now to the so-called trade agreement which Jazzcat
is always refering to with the words "Midfit destroyed
that agreement!"... We requested Jazzcat to show us
just ONE EMAIL where ONE single member of LEGEND
stated that we want to trade with Onslaught. He could
not come up with it and ergo also this topic should be
be clear and can be taken as another example how
Jazzcat is TWISTING other people's statements. The
truth is that we received an e-mail from him where he
asked to join Legend under another handle alongside
his fellas.
However he wrote in Vandalism News that he got an
interview with Westbam and this should be a proof for
the relationship between Legend and Onslaught. The
truth there NEVER was one! Westbam came back to
the C64 scene, met JC and JC wanted him to coope-
rate with Onslaught, Westbam didn't want it, downloa-
ded the cracks of 1994 - 98 to get on track again
and has fallen over the ONSLAUGHT version of
"Megathrustaball", a game which he claimed to have
it sold for Powerplant. Now everybody shound under-
stand Westbam's RAGE in the direction of Onslaught
and especially Jazzcat.
This rage, simply a question of honour, was concen-
trated on Jazzcat on the BBS, while somebody called
Digahole mixed in into the things, althrough he does
not even seem to know the difference between a web
BBS and a plain homepage, like it can be seen in his
article "FACTS" in the turkish based Palladium maga-
zine, where he a ttacks both... Relax Magazine and
Legend (in detail me).. However the only thing Jazz-
cat could find to criticise us, was the lack of relea-
ses from us, this dumb argument should be gone with
the wind, and guess what he wasn't seen on the web
BBS anylonger... Meanwhile he is losing more and more
members of the German section (most are former
Hardcore and ex-Success members) who made the
group to what it was in the cracking area.
These persons are however still listed as members
but are set on an inactive status. These dudes are
CARLOS (who left Ons for CASCADE, just after Jazz-
cat didn't pay him money for TROOZE, but just con-
centrated himself on releasing the ware.), B-WYZE
(which I talked one month ago with and who left be-
cause his longtime pal RAMIREZ left) and German
fame coder RAP, who left cause he wants to concen-
trate on his company. If nobody believes me (as Jazz-
cat seems to think that!), they should ring up either
RAP, B-WYZE and CARLOS (or ask any CASCADE
member)... And make sure to ask these people how
they are thinking about how Jazzcat likes to handle
his group. They can for sure tell you a lot interesting
things, which I don't like to go into detail with, as the
textspace of this magazine is simply NOT ENOUGH to
mention them all, cause some of them are so ashaming
for this so-called ELITE PHREAKER (PAH!) Jazzcat,
that somehow you can only feel sorry for him.
However I know why he is attacking RRR, who is infact
a good mag editor, nobody can deny this fact, cause
he once said in a phonecall to me that he HATES
everything AFL stands for, also their friends, and he
won't rest until AFL and their friends are destroyed.
I wish him much much luck. In the meanwhile, don't
forget to call Second2None and Spankerz Heaven.
The places of truth and honour. Also the place where
normally things like these belong, I know... But as
Onslaught can't stand to their opinion on that places
and needs their mags to defend themselves, we will
send out our view of the things to the more RELIABLE
part of the media, which is giving a shit about wars
and keeps up the word INFORMATION.
Thanks for reading,
Midfit/LEGEND
The Will of God!!!
Next in the row is a reaction from Chromance regar-
ding their releases found as additional files on the
Relax Magazine #23 programm disk side 1.
Dear readers,
this is a little reaction/article to ReLaX Issue No.23
and its attachement. (side 1). We were really surprised
surprised to find Defender 64er--Oter+fix/Hitmen
and Jumpin' Cubes/FBR--Jumpin' Cubes/Chromance
on the front side. Let me point out what we disliked
about the behaviour of the ever-so-objective editors
of the ReLaX magazine, also known as AFL. We found
it really revolting that the editors did not dare to
write a SINGLE word in the entire magazine about the
EXTRA contest. What did they try to suggest by re-
leasing those above mentioned four titles? Are they
trying to put CHROMANCE into the scene's black book
or something? How nice of them!
Next time we would be grateful if you guys would hit
directly, not indirectly. That is surely a sign of vile-
ness, isn't it? Now let me tell you all a few facts about
those four releases we are talking about:
"Oter" was released by ArtGame, Hungary thru a
mail-order system, therefore CHROMANCE is not RE-
SPONSIBLE for any rip-off from the coders. Is it the
cracking groups responsibility to check every relea-
ses byte by byte, pixel by pixel to see whether the
title contains some ripped material? ReLaX suggests
so... And while we're at "Oter" why is that the editors
come up with it in 1998 while the game was released
and fixed in 1996? How logical... And well, ArtGame has
published "Lucky Egg" which was nominated as one of
the best games in 1996. So much for the "fake" com-
pany. Will now ReLaX claim the multi-load game, "Lucky
Egg" is another re-make, rip-off?
"Jumpin' Cubes": As the record shows the game was
released some years ago by FBR in GERMAN only.
Good to know. Well, infact the CHROMANCE release is
100% ENGLISH translated, thus can't be a RE-RELEA-
SE. It can be IGNORED point-wise but surely not PU-
NISHED with RE-RELEASE points. Alright. If you took
a closer look at ReLaX's "Release Chart Of The
Year" then you must have spotted "Magic Land" and
"Buddha" among the CHROMANCE releases. They were
old GERMAN games translated into ENGLISH by our
German comrade, Rough.
Strange enough, they did not receive RE-RELEASE
points, although we are talking about the VERY SAME
ISSUE here.
Seems as if MARC was in a bad mood, or changed his
mind so quick withouth letting the audience know
about the NEW rules. Objectivity at a high level,
erhm... I also agree that releasing old games in ENG-
LISH shall not be rewarded with full points, it shall be
rather IGNORED point-wise (like MARC did, some
months ago) but giving RE-RELEASE points to it is
somewhat ridicolous.
And hell, AFL's latest title "SUPER NOVA" is also a
rip-off. The original game is called "NOVA" and has
been coded by Quiss/Reflect/APS some two years
ago.
"SUPERNOVA" features the same sprites, same code.
Only new levels, music and an intro sequence has been
added to the game. Fact is that Nova II/AVT+EXCESS
came along with a LEVEL EDITOR. The rippers simply
edited new levels, freezed the game and only changed
the music. Thats it.
A question: Will ReLaX Issue No. 24 feature "NOVA by
Quiss/Oxyron" and "SUPERNOVA+fix/AFL" ? Surely
not! Otherwise ReLaX can not be the old AFL propa-
ganda magazine anylonger... .. .
Thanks for the attention.
Signing off, Mr.Wax/Chromance in February.
PS: Reactions, opinions regarding the above matter
can be e-mailed to: mrwax c64.rulez.org
Dear Mr. Wax,
release charts are a quite sensitive point in maga-
zines as they depend, next to the set of rules regu-
lating the classification, on the mercy and the taste
of the responsible editor when it comes up to the
quality points. There will ever be disappointed people
expecting the maximum of possible points for their
releases even if they continously point out that they
aren't interested in points at all because they are
doing it just for fun. How comes that people start
crying for a minor difference of 0.x points when
points aren't that interesting and important for them?
When people are disappointed or disagree with the
total amount of points given for certain releases
they usually come along with definitions like
"cheated", "hillarious", "inobjective" or "unfair", so
did Chromance and Mr. Wax this time.
At first we'd like to comment "OTER". Unlike Mr. Wax
pointed out Relax Magazine did NOT claim that the
Hungarian company "Art Game" is only a fake label or
company. Furthermore Relax Magazine did NOT claim
that Chromance is responsible for the production of
the game "Oter". That are all interpretations made by
Chromance and definately NOT contents to be found
in Relax Magazine. "Oter" has been checked out by
JAN ZIMMERMANN, the author of "DEFENDER", who
confirmed that "Oter" was nothing else but a ripp-off
only. Infact it was NOT very clever to add the pair
"Oter" and "Defender" without further comment, this
is what we have to admit.
The question of a group being responsible to check
the games carefully bit by bit before releasing them
might be answered with a bright and convinced no,
but people should keep in mind the spirit of release
charts. People contributing to the first release chal-
lenge expect to be awarded with points, people re--
releasing games have been and will be punished with
minus points. That's the deal of release charts and
that's what release charts are about. It's the editor's
job to care about the releases counted in the release
charts, it's NOT an offence or an attack like Mr. Wax
tries to suggest. As long as people are reacting in
such a childish way there will ever be hassle. People
are proudly taking the fame so they have to take the
blame, too. It's a part of the business, nothing perso-
nal, nothing inobjective and nothing what can be con-
sidered to be unfair. That are the rules.
Now to "JUMPIN' CUBES". There are multiple facts
which simply lead to the decision RE-RELEASE. The
game has been imported in 1989 to the states by FBR.
An US import means board presence, board presence
cleary makes it to a potentional candidate for the re-
lease charts and to be a first release. It must be
known to Chromance that releases which are
announced as first releases, like their version of
"Jumpin' Cubes", are getting counted as first or
re-releases.
Curiously a date stamp stating "1989" has been dele-
ted in Chromance version. Wonder why when the game
is supposed to be a translation of a 9 years old game
only? Then Mr. Wax complained about the low amount
of points he received in the release charts of "The
Crest" for "Jumpin' Cubes". That means Chromance
was willing to take the points for the release, and did
NOT expect it to be ignored point-wise, therefore
Chromance has to accept the minus points for the
release, too. Chromance has to take the responsibi-
lity and the consequences of their deeds, like all o-
ther groups, too. Release charts aren't a request
programm. Either one points out IN ADVANCE that a
title is not meant as contribution to the release
charts or one has to take the responsibilty, what Mr.
Wax didn't seem to accept.
"BUDDHA" and "MAGIC LAND" are both games falling
into the drawer Basic and compiled Basic games. Ba-
sic and compiled Basic game are NOT awarded with
points, therefore re-releases in that area won't be
punished with minus points. Marc wasn't in a bad mood
nor did he change his mind nor it is a new rule. This is
just another PATHETIC try of Mr. Wax trying to get
out of the situation and to reflect the attention away
from his group's failure. It's just far more popular to
attack and blame Relax Magazine.
Finally we ended up at "SUPER NOVA", one of the dis-
cussed titles these days. We will check it up with
Count Zero/Propaganda, Crossfire/Scene+ and Dod-
ger/The Crest. In case "Super Nova" contains ripped
elements it will be notified in the way "Oter" was pre-
sented. "Oter" did not receive minus points, "Oter"
was not said to be a re-release and we did not create
the impression that Chromance created "Oter", that
should be always kept in mind. "Oter" is a part of our
new strategy clearly showing that we keep our eyes
open. Fact is that some releases take some time to be
found out (see: "Reflect", "Jumpin' Cubes"). We agree
that it's impossible to know all releases, we agree
that it's impossible to locate a re-release at the time
when you see a new release but we don't think we
should ignore and deny the existance of re-releases
and/or ripp-offs.
In the future all ripp-offs and re-releases will be
added to the homepage only and named inside the ma-
zine as the amount of suspicious releases has in-
creased as dramatical as for edition 24 (several re-
leases from Legend, "Reflect"/F4CG, "Shoot"/FLT,
"Tanks"/AFL 1970 and "Super Nova"/AFL 1970) so
that it won't fit on one disk only, they will be stated in
a document called "Release Charts Special" and
found in both versions archived into one huge ZIP
(PK-Zip) file ready for download at Relax Online.
Adding the releases will give more answers to the
question if a game is a ripp-off or not or if the game
is a re-release or not. All suspect releases should
be handled like this. But ofcourse we see that those
proofs can't be ignored, what seems NOT to be in the
interest of certain groups.
Yes, as you can see above, we will include and have
included ambigious Alpha Flight 1970 releases, too,
even if Mr. Wax tends to think, like some other fools,
too, that Relax Magazine is a propaganda magazine
for Alpha Flight 1970 only. It is really sad to see that
some people think they are clever enough to outwit
the rules and system for their own needs and in case
their needs are getting discovered they think they
are clever enough to blame other people for their
own failures. We won't comment it further here!
We are willing to take the blame for the missing des-
cription for the additional "Defender"/"Oter" files,
files, we can't take over the responsibility nor won't
we apologize us for any former, present and future
re-release(s) of any cracking group participating in
the hunt for points.
On the behalf of the Relax Magazine staff,
RRR/Oxyron
----------
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---------------------------