Relax 24
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Editorial
< EDITORIAL > ------------------------------------------------------------ R3L4X M4G4Z1N3* SPRING 1998 edition (issue #24), the magazine for the generation with an eye for the FINER details in the CBM 64 scene, was brought to you by PHUTURE (Software & Marketing), your fa- vourite disk-magazine releasing web publisher. --------------------------- |... internal affairs ... | --------------------------- Unbelievable but true! Relax Magazine has been delayed! Infact it has been the first delay since March 1995 edition and to be honest, compared with the huge delays the concurence is facing issue by issue this minor twelve days delay is not really worth to be taken too serious. This time everything went wrong what could have gone wrong, starting in the northern part of Gelsenkirchen with hardware failures of a corrupt 13 years old 1541 drive destroying the ONLY sources of six complete chapters which had to be re-written from scratch, a power supply problem of our bureau is the southern part of Gelsenkirchen which turned off the electricity for a complete weekend as one cable has been cutted while installing new, much faster ISDN wires for faster and more comfortable telecommunication facilities. Last but not least the center of Essen has been the location of the final act, to be more exact the computer center of the University of Essen. Here the server broke down and thereby went offline, what meant nothing else but no Internet access was possible from May 09 to May 10, 1998. The last date was supposed to be the release date, but facing the intense flood of information that reached us after the server went online again we decided to insert the information to keep the magazine as uptodate as possible. We would like to take the chance and send our regards to those editors who did contribute right in time, such as Caledonian, Clarence, Derbyshire Ram, Ned and Vip as well as Glenn Rune Gallefoss, Rayden and Valsary who have contributed with selected ingredients to spice up the outfit. Many thanks for your good job and your patience. As you can see in the introduction text above there has happened something with Phuture (Software & Marketing). After a long time of hesitation we finally decided to stop working on any own CBM 64 game productions in the future and decided to rise our activities in the web publishing area. Next to the well known and rather appreciated "Relax Online" project Phuture has re-newed the Alpha Flight 1970 related area of Zapotek's official Alpha Flight 1970 homepage. This new area is called "The Flight Society" and is definately worth to be visited once in a while as it contains lots of legal productions, screenshots, photos and information related to the group. A perfect example for true CBM 64 design, clearly showing that homepages don't need to filled up with huge 3D animations or other elements not really reflecting the design expectations of the CBM 64 scene for a CBM 64 related homepage project. Just check it out yourself. At Phuture's office further orders covering the non-scene related area have been placed already. Requests from scene groups who are interested in Phuture realising their web projects are welcome, same goes for information about free webspace providers and e-mail services. It is no secret that the possible income made with CBM 64 games can't cover the costs for development anymore, therefore the motivation to spent endless hours behind the screen just to see any cracking group receiving a couple of points is infact no pleasant vision to follow. Indeed it is quite annoying to see certain cracking groups to release unfinished productions just to earn a few points. Actions like those definately decrease the motivation for game developers to invest sparetime and even money into game productions. Many already stopped the development already and it is quite uncertain if e.g. Phuture and other enthusiastic game authors will ever find the mood to provide finished versions of the titles we/they were working on. Wouldn't it be more clever for crackers to wait with the release until the production has been sold to any company? Then both crackers and developers could exist in such a kind of symbiosis as both parties would be pleased and hit their aim, making money and receiving points. It has never been clever to bite the hand feeding you. Once the cracking scene will definately discover that without new games there's no need for a cracking scene. 1998 has been the negative highlight for the cracking scene so far. The scene has never faced such an intense number of re-releases or ripp-offs in a short period like seen between February and May. Starting with the previous edition we have planned to add all ambitious releases like re-releases or ripp-offs to the programm disk, in our eyes a promising try to make sure that no misunderstandings will appear. Unfortunately the opposite happened and it was totally misunderstood. Please read the chapters "Cracking Scene" and "Open Letter" to follow those discussions. And what happened in Relax Magazine staff? We have recruited a new staff member taking care about the parties and conventions in the future, a person that has been reporting about parties for Relax Magazine in the past as guest editor. This new editor is a part of a notorious and from the organisers feared party posse, a man who definately knows how to have a good party. Please welcome NED in the circle of Relax Magazine editors, the man for parties in western Europe. Active and motivated persons who are interested in joining the Relax Magazine staff, preference is ofcourse the skill to edit a text in fluent English, interest and knowledge in scene related topics, are welcome to contact us by snail or e-mail for further negotiations. It has been quite pleasant to see certain personal attacks against our main editor and against the entire publication. There is definately no need to explain who steered those actions as there are no doubts about those aggressors looking for attention over and over again. For sure it is more senseless trying to explain those persons that putting more oil in the flames is surely not the best solution trying to blot out a fire. Relax Magazine has tolerated it by far too long and finally reacted to all those rather unintelligent insults in the past few editions and we surely agree that the space could have been used more ingenious but that's the way life goes, actions in form of manipulation is asking for reactions to name those affairs based on personal motivation to highligten the own efforts. Ofcourse we understand that those individuals have now problems with the fact that someone has the guts to say stop, explaining them that the road of excess, exaggeration and manipulation is definately a oneway road. We have been told that we take the scene too serious when we believe in honesty and reliablity and that those people have a lot of fun in the scene, which means infact manipulation and making belief in information. Our quest is to present the scene AS-IS instead of making belief of non-existing reality, a scenario which does not reflect today's scene life but the wishes or dreams of certain persons trying to make themselves immortal. While we are providing the scene unplugged information and all facts we can take care off, and this statement is definately NOT based on an over-sized ego, we know those persons have their fun coming up with personal offences only. We strongly believe in the fact that OUR readers prefer to receive reliable information instead of manipulated entertainment so we are quite sure to do the scene a big favour with the steady release of our publication, both as CBM 64 binary and in HTML format in the WWW. Some people dare to define this as boring, we will proudly accept to be boring, as it seems to stand for honesty and reliability what are important values for all staff members of Relax Magazine, values which should be the very first choice for the reader, too. Seeing many competitors copying conceptions, contents, services and ideas from Relax Magazine without turning red or atleast giving proper credits we think we can't be too wrong with our intention how to publish a magazine people can trust in and care about, can we? After this little introduction let's turn to the more detailed product information. ------------------------------------------------------------ | ... Votesheet Spreaders and News suppliers ... | ------------------------------------------------------------ The votesheets have been spread by DR. SOFT, RA- COON and ZAPOTEK this time. The digital votesheet has been spread using Padua's mailing list. Further votes have been submitted using the online voter at Relax Online. The NEWS have been supplied and confirmed by Anonym, Burglar, Caisson, Didi, Duke, Goat, Groepaz, Jazzcat, Midfit, Newscopy, Sebaloz, Sentinel, The Fal- con, Zeldin and many more. Many thanks for your contributions. This edition's content looks like this: ------------------------------------------------------------ GLOBAL REPORT will introduce, as usual, the latest happenings taking place from February to May 1998. RELEASE CHARTS and YEARLY RELEASES provides an overview about the releases made in the passed three months and ofcourse the entire year. THE BEST is comparing the cracks made by various crews in both mail and first releases. MAIL CHARTS and MEGA CHARTS show the tendences of the voters ele- ting their favourites using our votesheets and in the mega charts the top tens to be found in other maga- zines. CRACKING SCENE are some thoughts about the current situation in the cracking scene. The NETGUI- DE submits material found in the Internet and can be useful for any stunts planned with your surfboard called browser. In the INTERVIEW section we have met a man of a group being known for the slogan "more than just a tree". It's nobody else but THE HU- MAN AUTOFIRE who did the question and answer game with us. DEMO SCENE and DEMO REVIEWS presents information and reviews about and around current demo scene releases while PARTY RADAR is dealing with using tour tips, reports and results of parties still allowing the CBM 64 and support CBM 64 compe- titions. OPEN LETTER presents the opinions of people regarding Relax Magazine and/or other scene rela- ted a ffairs. Finally the ADVERTISMENTS will give you the opportunity to look out for new contacts or what- ever else. Again quite much useful information for your perso- nal satisfaction. • Credits for our SPRING 1998 edition • ------------------------------------------------------------ Intro ---- PROGRAMMING RAYDEN/ALPHA FLIGHT 1970 ARTWORK RAYDEN/ALPHA FLIGHT 1970 SOUNDTRACK GLENN R. GALLEFOSS/SHAPE^FLT Magazine ------- PROGRAMMING FUBEN/OXYRON ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970 ADDITIONAL LYNCHBIT/AFL 1970^LEPSI DE SOUNDTRACK GLENN R. GALLEFOSS/SHAPE^FLT BITMAP GRAPHICS VALSARY/SAMAR^LEPSI DE CHARACTERSET SKID ROW/ex-ALPHA FLIGHT 1970 Title Author ------------------------------------------------------------ "Zaka Zazam" Glenn R. Gallefoss/Shape^FairLight "Olledunk" Glenn R. Gallefoss/Shape^FairLight ------------------------------------------------------------ • How to contact the Relax Magazine staff? • ------------------------------------------------------------ Snail mail: XXXX XXXXXXXXX -------- XXXXXXXXXXXX XXX. XX XXXXX XXXXXXXXXXXXX XXXXXXX Internet: relax c64.org ------- relax online.no phuture gmx.de ------------------------------------------------------------ • Where to download the Relax Magazine? • ------------------------------------------------------------ RELAX ONLINE http://www.relax.c64.org THE DIGITAL DUNGEON ftp.scs-trc.net ------------------------------------------------------------ • RELAX (MAGAZINE) ONLINE • ------------------------------------------------------------ RELAX ONLINE http://www.relax.c64.org RELAX ONLINE http://home.sol.no/˜zapotek RELAX STAFF relax online.no ------------------------------------------------------------ • The Relax Magazine staff consists of • ------------------------------------------------------------ MAIN EDITOR MARC/ALPHA FLIGHT 1970 MAIN EDITOR RRR/OXYRON MAIN EDITOR VIOLATOR/AFL 1970^LEPSI DE CO-EDITOR CALEDONIAN/ALPHA FLIGHT 1970 CO-EDITOR CLARENCE/GRAFFITY PRODUKT CO-EDITOR DERBYSHIRE RAM/AFL 1970^REMEMBER CO-EDITOR FLASH/REFLEX^SCHN & EXON CO-EDITOR FUBEN/OXYRON CO-EDITOR VIP/ROLE^WOW CORRESPONDANT DR. SOFT/ALBION ------------------------------------------------------------ • Authorized Mail Distribution • ------------------------------------------------------------ ZAPOTEK/ALPHA FLIGHT 1970 VIOLATOR/ALPHA FLIGHT 1970^LEPSI DE DR. SOFT/ALBION RACOON/HITMEN^LEPSI DE ------------------------------------------------------------ • DISCLAIMER • ------------------------------------------------------------ RELAX MAGAZINE does not take any warranty for text sources supplied by freelancers or guest edi- tors. Articles, reports or any other submitted text sources must NEITHER represent the opinions NOR reflect the suspension of the Relax Magazine staff. • COPYRIGHT DISCLAIMER • ------------------------------------------------------------ -. The binary CBM 64 version of the Relax Magazine /0 is FREEWARE and may be spread FREELY around the world as long as either the Relax archive or the unpacked production itself is getting spread AS-IS without any modifications. ------ This production must NOT be sold in any form to gain profit or added to public domain libraries without a written permission from the copyright holder. Any form of distribution on CD-Roms, IOMEGA-ZIP or YAZ (and compatible) disks is STRICTLY forbidden! Any parts of the binary and the HTML version, may it be articles, graphics or musics, may NOT be used without a written permission from the authors. ------------------------------------------------------------ Best regards on behalf of the entire staff, RRR/Oxyron ---------- < R3L4X M4G4Z1N3* > PAST TO PRESENT, 1989 - 1998 May 13, 1998 ----------
Global Report
< GLOBAL REPORT > ------------------------------------------------------------ Facts, facts, facts, ... Welcome to THE news journal you can care about because WE do care about the content. The seek for proven information has found its end as you have finally found your favourite and most RELI- ABLE HOST around the globe in this lonely universe. Fantasy stories, expections or own opinions about the latest happenings in the world we use to live in can be found in several wrong places, this is the pla- ce for getting PURE information, prepared and collected and proven by EXPERIENCED and QUALI- FIED reporters, always hunting for the latest in the CBM 64 scene, the place we still use to life in. < ALPHA FLIGHT 1970 > ------------------------------------------------------------ Compared with the previous years it was rather si- lent around the German based cracking group. The flight only came into the headlines with their boards which went offline and Rayden who once again won a- nother graphic competition of a major party. THE HERETIC decided to leave for his comrades in the American demo group RPG to work as graphic ar- tist what seems to be his major goal of his future scene activities. Furthermore SKID ROW decided to leave the flight once again. Destination unknown. VIOLATOR, who could built up a good reputation as mail trader in the past two years, decided to reduce his total number of contacts down to 40. Currently it looks like this that he will increase his activity in the organisation of the group when he finally got regular Internet access. At the modem front both THE ESCAPADE and THE EVIL ISLAND went down. The Escapade had to be ta- ken down as the CMD harddisk crashed and XENOX did not intend to continue it using multiple floppy dri- ves to keep it up and running. Meanwhile the HD has been fixed again but due to the disappointing amount of callers he is still looking for a solution. He is con- sidering about sending e-mail to the regular callers and requesting if the board should be brought back or not. THE EVIL ISLAND is fortunately temporary down only. ANCIENT MARINER has moved his complete computer equipment to a different location in his house and is currently waiting for the phone company to re-install the wires to go online back. Any suspects that A.M. did once again forgot to pay his phone bill are there- by wrong. A perfect example reflecting the situation of the so- called friendship scene is for sure another incident around TEI. A person managed it to get a connection with a so-called "CONNECT CALL" via the US company "SPRINT", what means that the ringed up person has to agree to take over the costs what is ofcourse im- possible as a board can't do it at all. Ancient Mariner received an invoice and the call was billed at USD 80,--. Oh, what is it a cheerful and harmonic friend- ship scene where all people just want to have fun - at the costs of other people. Today's true scene spirit! Last but not least MARC decided to leave the PSX section of Hitmen as he couldn't see any sense in the membership anymore. Current Alpha Flight memberstatus looks like (= 22): Ancient Mariner, Archangel, Argos, Caledonian, Chotaire, Chrysagon, Danzig, Derbyshire Ram, Eco, Goldhand, Ignorance, Lynchbit, Mad Hatter, Marc, Ned, Rayden, Shuze, Styx, Violator, Wizard, Xenox and and Zapotek Alpha Flight worldheadquarter(s)/board(s): THE EVIL ISLAND (down) ++X/XXX/XXX-XXXX ANTIDOTE ++XX/XXX-XXXXX WWW http://www-studbo.hit.no/˜u952487 < CHROMANCE > ------------------------------------------------------------ As usual it was quite silent around Hungarian's #1 cracking group, except for the discussions about Chromance's re-release "Jumpin' Cubes" it has been business as usual. EDDIE, former member of the dead motivated ones, joined both Pentagram Productions and Chromance and remained after Pentagram's sudden death in the Hungarian based group. He is supposed to work as fixer, programmer, cracker and modem trader. SPERMBIRD, the former German top mail trader, has left for the German cracking surprise from Laxity. VIRTUAL LIGHT, the Swedish European headquarter operated by Joyride, is back online under the known number after having been offline for quite a while. Current Chromance memberstatus looks like (= 20): Deviant, Eddie, Garth, Jaydee, Jinx, Joyride, Lion, Macx, Mr. Wax, Pete, Rough, Scratcher, Skud, Stash, Syco, Zakk and Zar Chromance worldheadquarter(s)/board(s): BASS PLANET ++X/XXX/XXX-XXXX VIRTUAL LIGHT ++XX/XXX-XXXXX GANGSTA'S PARADISE ftp://c64.rulez.org WWW http://c64.rulez.org/chromance < EXCESS > ------------------------------------------------------------ After a quite promising start into 1998 things became more silent around Excess again. Nevertheless the group can't be said to be inactive as they could ma- nage to finish a brandnew edition of their magazine "Nitro" recently. The German group did sign up two members to sup- port the mail distribution. GHOST/ex-Disorder has been taken in as trial member and the second new member is THE PRO, former member of TUM. FANTASTIC ZOOL decided to re-join TUM and SMASH DESIGNS as triple member. Especially rejoining TUM was hardly liked by the Excess management so they decided to kick him out after his three months trial membership. ECSIC, East German graphic artist, pre- fered to become a Dytec member to he left remaining in the graphics label Acs0re as double member. Current Excess memberstatus looks like (= 13): Black Duke, Cat, Creb, Eco, Ghost, H-Bloxx, Red Rock, RHX, Sentinel, Skeletor, Spinball, Stormfront, Sush and The Pro. Excess worldheadquarter(s)/board(s): WWW: http://st-oneline.de/˜ehrenbri/excess.html < FAIRLIGHT > ------------------------------------------------------------ FairLight has celebrated the eleventh birthday on April 17, 1998, but is facing harsh critism for the ac- tivity in the illegal part of the scene, the cracking scene. Nevertheless there are two chances left to honour the name FairLight, the promising magazine "Scene+" and the demo section consisting of names which could be in the position to present some re- markable titles. FairLight has got a few new members with the rather good Norwegian composer GLENN RUNE GALLEFOSS (SHARK) who joined in as double member together with another Norwegian viking called GLENN, too, for- merly known as programmer for the demo group Im- pulse. Shark is now a member of both groups, Shape and FairLight. He will serve as editor for Scene+ in the area audial critic where he replaces AMJ who got busted for running an illegal warez site at his school. Last but not least BOB/NOSTALGIA joined to serve as cracker, too, operating under the handle PARA- NOID. He will be installed in the Scene+ staff and maintaining an UK based homepage for FairLight. It was already rumoured many months ago and now it became public. SKINHEAD, former member of groups like Alpha Flight 1970, Avantgarde, F4CG and Hyste- rics just to name a few, decided to offer his services as cracker as well as magazine editor to celebrate a re-union with his former comrades from The Pulse staff. More impressive is the list of all pesons who decided to leave FairLight for any reason however. The show begun with SUN DANCER who saw the scene as dead and quit all CBM 64 based activities, containing his service for Scene+. Later on the German section with GOAT, L.A. STYLE and THE MENDRAKE left for the Laxity, followed by MINDFLOW a few days later, so both The Dragon's Tower and The Hidden aren't FLT boards any longer. The unexpected leaving of those members has caused a few remarkable arguments on the (web) boards and mailing lists. Next in the list was the known Swedish music compo- ser RED DEVIL. After being inactive for many years he now came to the conclusion that his current sta- tus is inacceptable and offered his place in the mem- berstatus for a more active member. Finally CLIVE decided to concentrate on his real life activities and dropped all his scene activities. That all those mem- bers have left in the period when the old Swedish group was laying under heavy fire from the several opponents may be a unfortunate random coincidence. ENDURO has been added to the active memberlist again with the desire to set up a web based board for the group. Later on this information has been revised a few days later and Enduro will be added to the ac- tive line-up only when the board is up and running. Current FairLight memberstatus looks like (= 13): Crossfire, Druid, Duke, Glenn, Harlekin, Oswald, Para- noid, Rowdy, Sledge, Shark, Skinhead, Vodka and Watchman FairLight worldheadquarter(s)/board(s): WAREZ AQUARIUM ++XX/XXX-XXXXX WWW http://www.fairlight.org WWW http://www.fairlight.to/c64 WWW http://listen.to/fairlight < FANTASTIC 4 CRACKING GROUP > ------------------------------------------------------------ F4CG has an explicit public relations machine working to represent their interests. One can only hope that once the group will be as active and effectice in pro- viding quality software as in creating their public relations strategies in form of their information sheets which always provide a stunning content. Once again SIXX is said to have returned to F4CG and the scene. His disposals and arrivals have been explained with continious hassles with the Swedish telecom. Just continuing the in and out game or finally out for good? After another dispute FUNGUS decided to lea- ve both the fantastics and Carcass to remain in the oldie label "Cyberpunx". According to the F4CG re- presentatives he has already rejoined again, but for how long? Current F4CG memberstatus looks like (= 21): Bitman, BA, Despair, Devil, Fungus, Goz, Gypsi, Motley, Mr. Alpha, Neotec, Newscopy, Playboy, Sixx, Sliver, Smasher, Sneaper, Solar, Stasi, Total Chaos, Walker and Zyron F4CG worldheadquarter(s)/board(s): FTP: INTERPARK ftp://bbs.cc.uniud.it WWW http://www.algonet.se/˜motley/propa.htm < HITMEN > ------------------------------------------------------------ The hitmen have surprised the scene with a couple of legal demo releases and is taking the cracking charts by storm, a phenomenon nobody can really explain as there are by far more active cracking groups around. JB, graphic artist of Tempest and No Name, enlarged the legal orientated part of the group to serve with graphics for further productions. BURN and SEVEN, both members of the ancient game label Digital Excess, have left group as their expec- tations in both scene and group couldn't be fullfilled. Quite a while later with RAZE another oldtimer deci- ded to leave the group, too. With THE MYSTICAL PARADISE probably the last old- school resort in Germany went down, in recent times serving as Euro headquarter for Hitmen and the Dutch cooperation of SCS & TRC. Peacemaker explai- ned that the HD crashed and the board won't be brought online again. Another great board bites the dust. Furthermore The Dungeon went down, too. Please read more about in the Success & The Ruling Compa- ny report. VORTEX got busted, but not for his illegal computer activities in first case. The German police decided to search for drugs in his car and found some compu- ter CDs, too. Bad luck. Due to this raid the internal Hitmen mailing list went down as the police visited his house, too, and deported his equipment and found certain addresses. TRANZIIE, also known as Trazan, has joined DCS as double member in order to serve as bar tender in- stead of seriously working on certain productions. This membership ofcourse doesn't touch his member- ship in Hitmen CBM 64/PSX. Current Hitmen memberstatus looks like (= 26): Alchemist, Chaotic, Cupid, Curlin, Deff, Diverse, Erol, Groepaz, Hi-Lite, JB, Jinx, Kristian Rostoen, Luke, Magic Man, Motion, Peacemaker, Racoon, Rammy, Sabo- tage, Skud, Sledge, Stan, Tranziie, Tyron, Vortex and Weasel Hitmen worldheadquarter(s)/board(s): THE DUNGEON (down) ++X/XXX/XXX-XXXX WAREZ AQUARIUM ++XX/XXX-XXXXX WWW http://www.goerres.de/˜hitmen < LAXITY > ------------------------------------------------------------ While most other groups decided to slow down their activities due to the lack of reasonable originals the squad in Laxity seems to be more motivated than ever before. The German based group could even sign up a few members who are now running boards and headquarters exclusively for them. The intense recruitment of members started with the Dutch TROOP, who returned to the scene a few months ago, left Role to seek his luck here and to be re-united with some his comrades. GOTHIC, former member of Disorder, teamed up to serve as modem trader. RAVER, a Latvian scener who used to be a member of the CBM 64 scenewise rather unknown crew Phantasy, enlarged the group and brought along his FTP-site "ACID NATURE" which was once tested by Alpha Flight 1970 but dropped due to speed limitations. Meanwhile this problem seems to have been fixed and provides quite moderate access rates. The next crowd of new members have caused trouble with FairLight and decimated FairLight's illegal sec- tion dramatically. The first one who ended his double membership there was GOAT who decided to stay in Laxity only, operating here as co-leader in the futu- re. Later on MENDRAKE, along with "THE DRAGON'S TOWER", L.A. STYLE, along with "THE HIDDEN", and the Swedish mail trader MINDFLOW followed their comrade to find a more attractive operation base. Then the old German mail trader SPERMBIRD, who used the be more or less active in Chromance, left to get active for this group, too. He moved back to his parents so his old address is valid again. Last but not least the graphic artist BLEZE joined at the MS 98. He uses to be active in Willow and TUM, too. To keep the balance right HOLDEN got kicked out. Current Laxity memberstatus looks like (= 17): Animalo, Bleze, Dan Dee, Didi, Goat, Goat, Gothic, KBS, L.A. Style, Manik, Mendrake, Mindflow, Nic, O'Dog, Ra- ver, Skyhawk, Spermbird and Troop Laxity worldheadquarter(s)/board(s): The Dragon's Tower ++XX/XXX-XXXXXXX The Hidden ++XX/XXXX-XXXX FTP: ACID NATURE ftp.ogre2vsk.edu.lv/acid-nature < ONSLAUGHT > ------------------------------------------------------------ When Onslaught was out of calling cards and they could be hardly found on the boards the strategy has been changed to concentrate on the legal as- pect of the scene. Now as some members can be found again on the boards again, will that strategy change according to the new situation? Some people dared to define Onslaught as the first legal cracking group in scene history. MADHEAD, former member of Ascraeus and Megaunit, has left Megaunit to team up as double member, with the duty to work as graphic artist, programmer and mail trader. LEMING, who used to be a member of Fa- tum and Nipson, left Fatum to be a mail trading double member in the Australian based group. BIZARRE returned from Canada and to the active status of Onslaught, caring about the activities of the cracking section and perhaps even co-editing Vandalism News again, too. The magazine "Arachnophobia" and the group Role reported about GOP having left for Role, both on CBM 64 and PC. This is a half-truth. Gop only joined Role on PC what he assured personally to Relax Magazine. CARLOS has left the group Onslaught last year due to a lack of support for this projects. Certain people who dared to inform the scene about it have been de- famed to be dubious characters, nevertheless it can not change the reality. He is a member of Cascade and contributed to their recent releases so that there should not be any doubts left. Furthermore RAMIREZ and SHOCKER decided to leave for Legend, but their memberships there didn't last too long. Their currrent fate is unknown and speculations may be found elsewhere. Both B-WYZE and MC BYTE were removed from the group because of inactivity. MOSES, sysop of "Sanitarium", got moved to the inac- tive list as his board went offline and Onslaught is not in the position to contact him in another way. Current Onslaught memberstatus looks like (= 20): Bizarre, Cubehead, Deekay, Donar, Doom, Gop, Gra- fee, Jazzcat, Jolz, Leming, Madhead, Maniac, Meff, Morbid, Naphalm, Regi Keyz, Sting, TBH, Trouble and Vengeance Onslaught worldheadquarter(s)/board(s): DEADZONE ++X/XXX/XXX-XXXX FTP: GANGSTA'S PARADISE ftp://c64.rulez.org WWW: SLAUGHTERHOUSE http://ons.home.ml.org Please continue reading in Global Report II. Best regards, RRR/Oxyron ----------
Global Report II
< GLOBAL REPORT II > ------------------------------------------------------------ Facts, facts, facts... The news coverage continues starting with the remaining illegal orientated groups. There is definately no further long introduction part necessary, so let's continue the flood of information. < PENTAGRAM PRODUCTIONS > ------------------------------------------------------------ Pentagram has kept the scene busy and the people talking about this group. Not because the (low) qua- lity of their productions but because of the hot tem- per and many unqualified remarks of the leading profile. Together with the failed try to contribute in the first release competition that have been the rea- sons for the group almost as fast disappearing as it appeared. The beginning of the end has been business as usual by adding more and more members to the group, just as EDDIE who teamed up as double member in Chro- mance, too, SKYCLAD who joined Legend as double member using this illegal handle Moloch and further double members just as AXON/Fatum, SPLASH/Re- source and BIMBER/Arise. Furthermore MORPHFROG joined in as modem trader. MR. MISTER got kicked out for the second time during his membership. SKYCLAD left for the Turkish compe- titors in Ascraeus while ALEX renamed into JUSTIN- YEN just to leave the scene some days later. He is supposed the operate under his former handle EN- DOPLASMIC in the re-built Bronx. RENEGADE did leave for Oxygen. THE FALCON explained to have left the scene but can be still regulary found on the web boards. DOOMED found a new home in Padua. There's nothing left to report about the fate of the others members as they were double members and that won't mostly likely chance their status in gene- ral. Current Pentagram memberstatus looks like (= ./.): ./. Pentagram worldheadquarter(s)/board(s): WWW http://www.pentagram.c64.org < SUCCESS & THE RULING COMPANY > ------------------------------------------------------------ Like most other cracking groups the Dutch coope- ration wasn't that active concerning the first relea- se business. However, the group has been busy or- ganising the X'98 (have a look into Party Radar), a true party just for the CBM 64 community. Regarding their demo project the Polish graphic ar- tist TALBOT joined in as double member while a known face returned to become active again. It's LORD CRUCIFIER who decided the time for scene related activities has come again. Sad news have hit the cooperation regarding the be- loved boards. At first the European headquarter THE MYSTICAL PARADIZE, shared with Hitmen, went down due to a HD crash. Then the nature showed its intense power. THE DUNGEON got struck by a lighte- ning which fried C-Base. Actually Alchemist does not have the time to fix this problem so the board won't go online in the near future again. It is said that it might go online again when Alchemist is supposed to move to a new location later on this year. Their mail trader SPLATTERHEAD joined the oldie la- bel "Cyberpunx" as double member. Current SCS&TRC memberstatus looks like (= 25): !Cube, Action Jackson, Alchemist, Allitaice, Bacillus, Burglar, CBA, Coolhand, Count Zero, Credo, El Bandi-, tos, Funxilla, Gazza, Lord Crucifier, L'Trimm, Micron, Moren, Mr. Ammo, Nightshade, Replay, Spectator, Splatterhead, Talbot, Trax and Tristan SCS&TRC worldheadquarter(s)/board(s): THE DUNGEON (down) ++X/XXX/XXX-XXXX WWW http://www.scs-trc.net WWW: SPANKERZ HEAVEN http://www.scs-trc.net/sh FTP: THE DIGITAL DUNGEON ftp://ftp.scs-trc.net Now to the more legal groups. < ASCRAEUS > ------------------------------------------------------------ The Turkish based groups managed it to present a quite attractive mail magazine to the public. Next to that production it seems that Ascraeus is interested in getting active on the demo market, too. MOLOCH joined in from Pentagram using his legal handle SKYCLAD and joining LEGEND under MOLOCH. Meanwhile he already left Legend for Arcane. Too avoid the situation of having two Moloch's in just one group the Turkish based Moloch renamed into CAIS- SON but due to the fact that the American Moloch joined in as Skyclad there's now NO Moloch remaining in the group. LUKE/The Obsessed Maniacs teamed up to serve as programmer in form of a double memberships, aswell as DOW JONES/Plush who left some time later due to problems in Plush. The Internet is getting more and and more important for Ascraeus, too, so two mem- bers have been recruited to serve in that area. The first one is a person called UFO and supposed to be a net maintainer, whatever this job may include. The second one is a guy called JES who is supposed to be a web designer. Finally Dario decided to start a come back and renamed in FNORF. Furthermore they gained a music composer called ABADDON, double member in Panic, out of the ruines of Pentagram. Ramirez decided to rename into CODY again, not only regarding the fact that there is another Ramirez in the scene. CAISSON has left his second group Crescent Inc. af- ter some problems occured while MADHEAD joined Onslaught as double member serving as programmer and graphic artist in first case. Current Ascraeus memberstatus looks like (= 16): Abaddon, Aegis, Brizz, Caisson, Cody, Fnorf, Jes, Ksin, Luke, Madhead, Naphalm, Razor Ramon, Skate, Skyclad, Solomon and Ufo Ascraeus worldheadquarter(s)/board(s): WWW http://members.xoom.com/ascraeus WWW http://palladium.home.ml.org < CASCADE > ------------------------------------------------------------ After operating for a long time on a more silent basis only Cascade finally provided two demo releases and further productions might hit the scene, too. As just made public recently CARLOS has left Ons- laught for Cascade LAST year! Just curious taking in mind that Onslaught set him on the inactive status a couple of weeks ago. Aswell quite a while ago JUDY, former member of Trinomic, joined in, too. Cascade has unspecified plans to release a golden version of "Colonial Trader", the sequal "Colonial Trader II" and the long awaited "Starblast". If those games will ever see the daylight is still not decided yet. Cascade memberstatus looks like (= 05): Carlos, Judy, Mr. Lee, Ray and Zeldin Cascade worldheadquarter(s)/board(s): WWW http://www.wiwi.uni-frankfurt.de/˜themelid < COSINE > ------------------------------------------------------------ Demo groups are rare on the island where people use e to drive on the wrong side in the streets. Groups that are capable to produce stylish productions over there are even more rare. Cosine is one of them, for quite a while already. The group located in the United Kingdom has signed up three new members with THE ORB (programmer), SIMES (graphic artist) and TONKA (music composer). Multiple productions, such as games and demos are currently under production such as "Cyberwing", a vertical scrolling shoot'em up and "Bandwidth" which is supposed to become a megademo with contributions from ALL Cosine members. Current Cosine memberstatus looks like (= 07): Centaur, Kenz, Odie, Simes, Skywave, TMR and The Orb < LEPSI DE > ------------------------------------------------------------ Next to Samar Lepsi De was one of the most active and much talked about Polish demo groups. Unfortu- nately this might change as the keymembers will all face their final exams this year, and we all know that stress in real life decreases the creativity and acti- vity level scenewise. While KATON has left his groups Miracles and Scorn to renaim in Lepsi only all LEGO, LYNCHBIT and ZATT have been moved to the inactive status. S.U.C.K./ex- Error 2000 have been removed from the member- status and joined Sataki later on. Current Lepsi De memberstatus looks like (= 16): Bax, Blender, Gawain, Gregfeel, Katon, Leo, Levi, Mad- rom, Nazgul, Nemo, Racoon, Sebaloz, Valsary, Viola- tor, Wacek and Zielok < PADUA > ------------------------------------------------------------ Awaken from the sleeping ones? Padua has shown certain lifesigns this spring. Next to three titles re- leased at MS 1988 a lot of members have been re- cruited, screwing up the expectations for further productions in a not too far distant. Padua has recruited a fleet of programmers, a pro- mising situation when all get active and release some routines. At first ICEBALL/ex-Motiv 8 joined in along with his mailing list. Later on Dano/ex-Atlantis, Rebels and editor of Newspress, signed up, too, as well as FLARE/ex-No Name who joined at the MS 1998. Last not least DOOMED/ex-Pentagram completed the new quartet. Current Padua memberstatus looks like (= 12): Anonym, ClassyK, Cupid, Dano, Doomed, Flare, Hoogo, Iceball, Jadawin, Leonardo, Pommac and RayTracer Padua worldheadquarter(s)/board(s): WWW http://www.padua.org FTP: GOIN' FOR GOLD ftp://ftp.padua.org < SAMAR > ------------------------------------------------------------ Samar has won the competitions of most Polish par- ties on default and it seems that it might continue in 1998, too, in case they release something at the par- ties. The future is looking quite promising for them. With Stinger's sister KHEELA a new girl entered the scene. She will serve as graphic artist and her gra- phics are supposed to be released in soon coming productions. ARISTO, NECK and SCATEE have left the group be- hind while NYLU decided to decrease his activity le- vel. Current Samar memberstatus looks like (= 23): ALG, Bishop, Butt-Man, Centrax, Daf, Dune, Falcor, Glover, Gold Hand, Isildur, Kheela, Kordiaukis, Levi, Maverick, Mr. Fiz, Nylu, Ramos, RTML, Scarlet, Stinger Timix, TTL and Valsary Samar worldheadquarter(s)/board(s): WWW http://hortuns.ar.lublin.pl/˜skarled < SHAPE > ------------------------------------------------------------ Long time it was rather silent around this ancient Norwegian demo group. From time to time a few pro- ductions have been presented, mainly from the music label "Bluez Muz" which is not dead as some thought. The members got only rid of the name and are looking for a neat replacement. Shape is planning to get more active and recruited a few members to realise future productions. NUCLEUS joined in as triple member to serve as programmer, remaining both Tempest and WOW. Furthermore the Polish graphic artist SLIVER has teamed up, remai- ning in F4CG as double member, too. With KMEG/Albion another programmer joined in as double member and the Hungarian GCS rounded out the quartet. GLENN RUNE GALLEFOSS joined FairLight as double member with the intention to compose and to enlarge the Scene+ staff. Shape is currently planning a cooperation demo with another oldtimer group, Offence. Let's hope that the result will hold the promises made by the reputations of both teams. For sure it will. Current Shape memberstatus looks like (= 13): Andreas W. Andersen, Hans P. Andersen, Rolf R. Bakke, GCS, Glenn R. Gallefoss, Morten Johansen, KMEG, Sveinung Pedersen, Dejan Petronijevic, Kristian R0st0en, Sliver, Eivind Sommersten, Geir Tjelta and Richard Velta Shape worldheadquarter(s)/board(s): WWW http://www.define.no/shape < WOW > ------------------------------------------------------------ In WOW there's a steady coming and going without seeing a real progress or movement. Scoffers say if one is groupless on IRC one will sooner or later end up in the Belgian based group. Vip/Role got recruited as double member to get ac- tive as graphic artist and music composer while XIII joined as magazine editor for Internal. SASH and BUNDY were moved to the inactive status while AZZARO, GRAPPLE, HAMSTER, HAN SOLO and JLD were erased from the memberstatus. Current WOW memberstatus looks like (= 23): 4D Man, Alien, ALiH, Bud, Dancer, DST, Einstein, Ice- man, L!ol!o, Lax, Lybis, Misfit, Natas, Nucleus, PFK, Raven, Sorex, Vip, Warlock, Wax, WEC, WHW and XIII WOW worldheadquarter(s)/board(s): WWW http://members.aol.com/skonarkows • SINGLE NEWS & RUMOURS • ------------------------------------------------------------ • ALBION is the first CBM 64 group maintaining a FTP site in Poland. It's called SEVEN BYTES. EXPLORER has left Agony Design to work for Albion in the future while KMEG joined the Norwegian old- stars in Shape as double member. Current Albion memberstatus looks like (= 20): Agoth, Cosmo, Crimson, Dr. Soft, Eclipse, Explorer, Hawk, Yetan, Kerk, Kmeg, Kotas, Lucky, Magic, Ol- sen, Quamus, Questor, Stilgar, Unlock, Wacek and Yans Albion worldheadquarter(s)/board(s): WWW http://biotop.umcs.lublin.pl/˜ptracz/albion.html FTP: ftp://ftp.wsk.med.pl/pub/color7 • CAUTION is back in business. The graphic artist CHASH, the composer SIGNOR and the programmer SHELL have left Fraction to rebuilt the group. Both the mail trader BLACK LIGHT and programmer WEDLOCK have left Kreciki for Caution. • DYTEC has got a new member called ECSIC who left Excess to join in as double member remaining in his graphics label Acs0re. After a few weeks in Remember DODGER decided to leave the oldie label again. Dytec's new headquarter THE INCURABLE ADDIC- TION (do not mix it up with The Addiction) is not up yet. • MARTENS of FRACTION decided to leave all his o- ther groups to remain in Fraction only while CU- CUMBER joined Kreciki as double member to work as graphic artist. VAMPIRE has left his third group Biedronki. CHASH, SHELL and SIGNOR left Fraction for Cau- tion • LEGEND was facing one of their darkest periods in their existance. Next to the problems with the failed release comeback the new gained members left again. MOLOCH, who has become a member for a quite short period only, decided to leave for the old crew ARCANE. RAMIREZ and SHOCKER, who came from Onslaught, are said to have followed him but this hasn't been confirmed yet. MIDFIT left the group, too, actually with no intention to team up with another crew. He plans to continue his work for Propaganda groupless. • RENEGADE/ex-Pentagram joined OXYGEN as mail trader while SHAKE/Expect joined as double mem- ber and programmer. RAFFI has left the group behind while JACKOBE joined Skylight to serve them as programmer • S.U.C.K./ex-Lepsi De joined SATAKI as music composer while a girl called LISSA teamed up as paper graphic artist. PROVOKATOR left his second group Biedronki. • LOTUS returned to the scene and rebuilt the for- mer demo group SKYLIGHT. Immidiatelty a bunch of sceners joined in trying to make this comeback as successful as possible. New members are KILLER/ Kreciki who joined in as mail trader, FLEA/De-Ko- der/Kreciki is supposed to serve as mail trader, too, BISHOP/Samar joined as double member and graphic artist, SPYCRAFT teamed up as mail tra- der, JACKOBE/Oxygen followed as programmer and SAGE/Fraction rounded up the team as music com- poser. A demo production is already planned. • IBANEZ/ex-Motiv 8 decided to join Triad while good old SAILOR requested to get removed from the ac- tive memberstatus to concentrate and sort out his social life. Current Triad memberstatus looks like (= 16): Acidchild, Aton, Ca$h, Groms, Hollowman, Ibanez, Io- pop, Jerry, JFK, Killsquad, King Fisher, Logger, Quorthon, Tao, Taper and Twoflower Triad worldheadquarter(s)/board(s): THE STUDIO ++XX/XXX-XXXXX ANTIDOTE ++XX/XXX-XXXXX WWW http://www.df.lth.se/˜triad/triad FTP: EXCLUSIF FTP ftp://ftp.df.lth.se/pub/c64 • VAUDEVILLE has got a new mail trader called REX, former member of Expect. MINOS/ex-Street Chil- dren and Exon has been kicked out. That have been the news we have collected for this edition. Best regards, RRR/Oxyron ----------
Release Charts
The Official Release Charts for the RELAX MAGAZINE ------------------------------------------------------------ Performed by the MASTER OF LAW... MARC ---- RELEASE CHARTS RULES v1.53 -------------------------- • GENERAL INTRODUCTION ------------- |DEFINITION | A PREMIERE upload of a game or pre- ------------- view on the US boards is generally de- fined as FIRST RELEASE, may it be a PAL, NTSC or an already PAL/NTSC fixed 100% working production. In case a game has been peleased in either PAL or NTSC only the first PAL/NTSC fixed version will be the official first release (qee: 6 months rule). --------------- |6 MONTHS RULE| If a production has been relea- --------------- sed either PAL or NTSC only the group presenting a PAL/NTQC fix within SIX months after the first release has been made is getting FULL points, for both GAME ald FIX (see: point system) if just ONE group is responsible, if TWO groups are involved the points will be qhared. --------------- |24 HOURS RULE| In case TWO groups upload a tit- --------------- le on different boards THE group having spread the release FIRST ON MOST BOARDS taken into consideration to create the release charts is receiving the points. If a group presents their version 24 hours after the FIRST RELEASE the release is getting handled as a re-release (see: re-release). ------------ |RE-RELEASE| A release already first released be- ------------- fore and having EXCEEDED the 24 hours rule is called a re-release. In association with Domination, Propaganda, The Crest and Vandalism News all productions published before 1990 are automatically counted as RE-RELEASE with- out the need to supply an earlier crack. • RELAX MAGAZINE POINT SYSTEM --------------- |POINT SYSTEM:| The Relax Magazine* point system --------------- table contains the following cathe- gories: Fullprice Games 6.0 - 8.0 points Budget Games 4.0 - 6.0 points Low Budget 1.0 - 4.0 points PD/Shareware/Freeware 1.0 - 2.0 points Previews 0.0 - 1.0 points Due to the fact that the QUALITY of games in each cathegory VARIES the margin is ofcourse FLEXIBLE, too, as it would be UNFAIR to rate poor and good ga- mes with a similar amount of points. quality level of certain releases has been more worse than the term POOR can express. --------------- |PAL/NTSC FIX:| ONE bonus point can be gained by --------------- releasing a 100% (!) working PAL/ NTSC version. When two different groups are involved the PAL or NTSC fix the points will be SHARED! In case a group fixes an already released PAL first release for another group it will receive the fix point only. Games which were already PAL released HAVE to be fixed WITHIN 6 months after the official PAL release otherwise NO points will be eiven for the NTSC fix. ---------------- |MINUS POINTS: | are a punishment for failures which ---------------- don't accomplish to the standarts set for today's cracker geleration and the philoso- phy of the Relax Magazine release charts. Re-releases - 7.0 points Re-release of a preview - 1.0 points NO levelpacking - 1.0 points NO trainer(s) - 1.0 points NO translation - 1.0 points ---------- |NO POINTS| will be given for the following produc- ----------- tions, not fitting into the traditional re- lease charts rulez. Unlike most other magazines we WON'T give points for tools. Those releases will get mentioned but that's all about them. SEUCK GAMES, BASIC GAMES, COMPILED BASIC GAMES and such games that were done using a GAME MAKER aswell as NON-PLAYABLE PREVIEWS will be IGNORED. --------------- |BONUS POINTS:| whenever WE think somebody did --------------- something SPECIAL or OUTSTAND- ING we will add ONE point to the NORMAL amount of points. This might be a complex translation or a com- plex translation of graphics. SPECIAL FEATURES just benefiting a MINOR or limited group of sceners, just as REU (Ram expansion unit) users, is still worth a HALF point. • WHERE TO UPLOAD FIRST RELEASES? -------- |BOARDS| While creating the Relax Magazine* re- -------- lease charts the following boards have been taken in to consideration. The Dungeon (DOWN) ++X/XXX/XXX-XXXX Dead Zone ++X/XXX/XXX-XXXX The Bass Planet ++X/XXX/XXX-XXXX The Evil Island (DOWN) ++X/X XX/XXX-XXXX And here we go... • ALPHA FLIGHT 1970 (0.2 pts) • ------------------------------------------------------------ The German based group released a small preview called DIRECT DEATH (0.2 pts) only. • CHROMANCE (2.1 pts) • ------------------------------------------------------------ They released the fixed version of TETRIS ORIGINAL (1.1 pts + 1.0 pts = 2.1 pts). • DYTEC (0.0 pts) • ------------------------------------------------------------ They re-released PILE UP (- 7 pts), it got released some years back from F4CG. • FAIRLIGHT (0.0 pts) • ------------------------------------------------------------ They started with MAH JONG - SPECIAL EDITION (0.0 pts), FLYER (0.0 pts) and SENAT (0.0 pts) all games get NO points because they done in Basic. Then they decided to release ORBIT (1.1 pts) and GLORY GLORY QUEST (1.1 pts), both already running PAL/ NTSC. Their re-release rush started with ASYLUM (- 7 pts), an adventure back from the eighties, KING's RANSOM (- 7 pts), ZORPHON (- 7 pts) and NETHER (- 7 pts) which is identical to the preview released by Chromance last summer. • F4CG (2.4 pts) • ------------------------------------------------------------ The fantastics released only STARBASE 419 (2.4 pts) • HITMEN (0.6 pts) • ------------------------------------------------------------ They released the preview of TARGET 2 (0.6 pts). • LAXITY (7.5 pts) • ------------------------------------------------------------ Laxity started with LEO 2 (1.0 pts), a game developed with a game maker kit by Dr. Zoom/Atlantis. I gave a point for something special because they translated the complete text into English. Then they released IT'S MAGIC (6.3 pts) that got later on fixed by Donar of Onslaught. Last but not least they released a little preview called TAMAGOTCHI (0.2 pts). • LEGEND (0.0 pts) • ------------------------------------------------------------ The legendary ones were facing next to once Sacred the worst comeback ever in scene history. The show begun with the preview of MYSTERIOUS WORLD (- 1.0 pts) released by TRC several years ago. Then PER- FECT WEAPON (- 7.0 pts) followed, a game formerly known as "Death Dealer" released by The Wanderer Group and Blaze a couple of years ago. The next strike was THE QUEST FOR ATLANTIS (- 7.0 pts), a game known as "Sunken Atlantis" published back in the eighties on the German magazine "Input 64". La- ter on THUNDERBOMBS (- 7.0 pts) followed, another game falling into the new rules to punish the release of ancient, forgotten warez. Points have been scored with CAVEBALLS (0.6 pts), FIREPOWER (0.2 pts) and THUNDERZONE (0.6 pts), not to forget UTOPIA PRE- VIEW V2 (0.0 pts) which got developed with kind sup- port of Commodore Basic V2. • ONSLAUGHT (2.6 pts) • ------------------------------------------------------------ The Australian based group released the fixed ver- sion the according to the by the developers attached note public domain game FOUR BY FOUR (1.2 pts + 1.0 pts = 2.2 pts - 1.0 pts = 1.2 pts). The minus point has been given because the cracker did a trainer and highscore bug. Later on they have fixed Laxity's PAL first release IT'S MAGIC (1.0 pts). Last but not least they released with BLOCKS (0.4 pts) a little preview. • PENTAGRAM (0.0 pts) • ------------------------------------------------------------ The turkish based group released the fixed (!) pre- view of SPOOK (0.3 pts), followed by the re-release of QUOTA (-7 pts) released by Onslaught quite a while ago and finally the preview of COLONISATION (0.1 pts). • SUCCESS & TRC (5.1 pts) • ------------------------------------------------------------ The ruling cooperation released the preview of PURPLE HAZE (0.3 pts) and the fixed version of SKIDMARKS (4.8 pts). • TRIAD (0.4 pts) • ------------------------------------------------------------ The Swedish based group released the preview of PACMAX (0.4 pts) and a TOOL COMPILATION (0.0 pts) Merged in to a table it looks like this: The official release charts Spring 1998 ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (2) Laxity 6.5 02. (/) Success & TRC 5.1 03. (/) Onslaught 2.6 04. (1) F4CG 2.4 05. (7) Chromance 2.1 06. (7) Hitmen 0.6 07. (3) Alpha Flight 1970 0.2 The official fixing charts Spring 1998 ------------------------------------------------------------ Rank Last Group Releases ------------------------------------------------------------ 01. (/) Onslaught 2 02. (/) Chromance 1 (/) Success & TRC Yours sincerly, Marc/Alpha Flight 1970 -------------------
Yearly Releases
< THE OFFICIAL 1998 RELEASE CHARTS > ------------------------------------------------------------ Feel welcomed to the chapter taking care about the releases made in 1998, being filled with statistics about the first release competition. The following lines will contain ALL releases made in 1998 from ALL groups taking part in the first relea- se competition. Still it is needless to say that this is the only source covering the release charts on a REGULAR level and basis, once again we are proud to provide the BEST coverage possible in the CBM 64 scene. Infact the idea behind this chapter is not that new but it's definately very informative and helpful for all persons who are interested in detailed information about the releases in 1998 as it will contain game tit- les, fixing or cooperating groups, the points and the status (PAL: PAL only, PAL/NTSC: game was already PAL/NTSC compatible and FIX: NTSC (PAL) fix in- stalled). This overview might be a useful documentation in or- der to avoid re-releases, only to give a short exam- ple. Furthermore it is the place to define your cur- rent position, and ofcourse the position of the con- curence who are all heading for the crown at the end of 1998. The rules that this charts are following can be found in the Release Charts chapter. Here we go... • ALPHA FLIGHT 1970 (6.4 pts) • ------------------------------------------------------------ Tanks 2.7 pts P/N Supernova 3.5 pts Fix Direct Death Preview 0.2 pts Pal • CHROMANCE (2.8 pts) • ------------------------------------------------------------ Arthema Preview 0.7 pts Pal Timmerical Demonstration 0.0 pts Pal Tetris Original 2.1 pts Fix • DYTEC (0.0 pts) • ------------------------------------------------------------ Strokeworld 100% 3.5 pts Fix Pile Up -7.0 pts Fix • EXCESS (4.2 pts) • ------------------------------------------------------------ Labe Me 2.1 pts Fix Leo 2 Preview 0.0 pts Pal Doctor in the Hunt 2.1 pts Fix • F4CG (0.9 pts) • ------------------------------------------------------------ Laser Storm 1.1 pts P/N Burgertime 1.1 pts P/N Jax 1.1 pts P/N Air Traffic Controler 1.1 pts P/N Reflect -7.0 pts Fix Videopoker 1.1 pts P/N Starbase 419 2.4 pts P/N • FAIRLIGHT (0.0 pts) • ------------------------------------------------------------ Black Knight 3.0 pts P/N Delta Mission Preview V2 0.1 pts Pal Ion (Ntsc fixed by Laxity) 1.1 pts Fix Shoot Preview 0.1 pts Pal Mah Gong Special Edition 0.0 pts P/N Flyer 0.0 pts P/N Asylum -7.0 pts P/N King's Ranson -7.0 pts P/N Zorphon -7.0 pts P/N Senat 0.0 pts P/N Orbit 1.1 pts P/N Glory Quest 1.1 pts P/N Nether -7.0 pts P/N • HITMEN (1.3 pts) • ------------------------------------------------------------ Scorpion Preview V2 0.7 pts Pal Target 2 Preview 0.6 pts Pal • LAXITY (15.4 pts) • ------------------------------------------------------------ Bombsweeper 1.3 pts P/N Ion (Fix for Fairlight) 1.0 pts Fix Silent Down 1.1 pts P/N It's Magic Preview 0.8 pts Pal Maximum Overdrive 3.7 pts Pal Leo 2 1.0 pts Pal It's Magic (Fixed by Onslaught) 6.3 pts Fix Tamagotchi Preview 0.2 pts Pal • LEGEND (0.0 pts) • ------------------------------------------------------------ Caveball Preview 0.6 pts Pal Mysterious World Preview -1.0 pts Pal Perfect Weapon -7.0 pts Pal Quest for Atlantis -7.0 pts Pal Firepower Preview 0.2 pts Pal Thunderzone Preview 0.6 pts Pal Thunderbombs -7.0 pts P/N Utopia Preview V2 0.0 pts Pal • ONSLAUGHT (2.6 pts) • ------------------------------------------------------------ Four by Four 1.2 pts Fix It's Magic (fixed for Laxity) 1.0 pts Fix Blocks Preview 0.4 pts Pal • PENTAGRAM (0.0 pts) • ------------------------------------------------------------ Spook Preview 0.3 pts Fix Colonisation Preview 0.1 pts Pal Quota -7.0 pts Pal • SUCCESS & TRC (5.1 pts) • ------------------------------------------------------------ Skidmarks 4.8 pts Fix Purple Haze Preview 0.3 pts Pal • TRIAD (0.4 pts) • ------------------------------------------------------------ Pacmax Preview 0.4 pts Pal Tool Compilation 0.0 pts Pal Merged in to a table it looks like this: The official RELEASE CHARTS of the year 1998 ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (9) Laxity 15.4 02. (1) Alpha Flight 1970 6.4 03. (3) Success & TRC 5.1 03. (12) Excess 4.2 05. (4) Chromance 2.8 06. (2) Onslaught 2.6 07. (5) Hitmen 1.3 08. (8) F4CG 0.9 09. (13) Triad 0.4 The official FIXING CHARTS of the year 1998 ------------------------------------------------------------ Rank Last Group Releases ------------------------------------------------------------ 0 1. (/) Excess 2 (2) Onslaught 02. (1) Alpha Flight 1970 1 (2) Chromance (3) Laxity (2) Success & TRC The positions in the brackets have been the 1997 fi- nal standings. The QUALITY charts will be presented with the final standings for 1998 again. Yours sincerly, Marc/Alpha Flight 1970 -------------------
The Best
< THE BEST OF 1998 > ------------------------------------------------------------ by Caledonian & Derbyshire Ram --------------------------- Here we are with the first installment of games and previews from 1998. Last issue we tried to cover everything released in 1997 and a few early ones from this year crept in also Some groups versions of games or previews are always released later than others so if we recieve your version later we will still list the other versions which may have been reviewed in a previous issue so as to give a fair comparison. As before if your groups version is not listed in the following pages then it is simply because neither of us recieved it so get on to your spreaders don't blame us! ------------------------------------------------------------ GAMES A-Z ------------------------------------------------------------ F ............. Number of Files L ............. Length of All Files T .............. Number of Trainers PW ........... Passwords Found CH ........... In Built Cheats Found FX ........... NTSC/Pal Fixed TR ........... Translated into English ------------------------------------------------------------ ------------------------------------------------------------ AIR TRAFFIC CONTROLLER F L T ------------------------------------------------------------ AFL '70/Derbyshire Ram 1 59 - CHROMANCE/Jaydee 1 78 - F4CG/Fungus 1 68 - FAIRLIGHT/Crossfire 1 59 - ------------------------------------------------------------ ------------------------------------------------------------ ATLANTIS QUEST F L T ------------------------------------------------------------ LEGEND/Midfit 1 84 +2 ------------------------------------------------------------ ------------------------------------------------------------ BLACK KNIGHT F L T ------------------------------------------------------------ FAIRLIGHT/Crossfire 6 222 +2 MOTIV 8/Crossfire 6 235 - MOTIV 8/Crossfire 6 235 +2 ------------------------------------------------------------ ↓ This Version Not Working ------------------------------------------------------------ BLOODY STARS PREVIEW F L T ------------------------------------------------------------ EXCESS/Stormfront 1 26 - TLF/Arschuixer 1 32 +1 WOW & ROLE/H-Bloxx 1 27 +1 ------------------------------------------------------------ ------------------------------------------------------------ BOMBMANIA PREVIEW F L T ------------------------------------------------------------ DYTEC/Dodger 1 90 - ENSIGN/Mr. Zool 2 111 - LAXITY/Didi 1 87 - WOW & ROLE/Restive 1 90 - ------------------------------------------------------------ ------------------------------------------------------------ BOMBMANIA F L T ------------------------------------------------------------ AFL 1970/Ignorance 1 116 - DYTEC/Dodger 1 131 - Fx EXCESS/Skeletor 1 114 - LAXITY/Didi 1 116 - Fx ------------------------------------------------------------ ------------------------------------------------------------ BOMBSWEEP F L T ------------------------------------------------------------ LAXITY/Goat 2 44 +2 ------------------------------------------------------------ ------------------------------------------------------------ BURGERTIME '97 F L T ------------------------------------------------------------ AFL 1970/Derbyshire Ram 2 66 +3 Hi F4CG/Fungus 2 82 +4 Hi FAIRLIGHT/Crossfire 2 53 +3 Hi ------------------------------------------------------------ ------------------------------------------------------------ CLOUX F L T ------------------------------------------------------------ AFL 1970/Ignorance 2 119 - +Hi F4CG/Fungus 2 104 - Fx+Hi LAXITY/Didi 2 99 - +Hi SCS & TRC/L'Trimm 2 109 - +Hi TLF/Arschiver 2 103 - +Hi WOW & ROLE/Restive 2 150 - +Hi ↑ ------------------------------------------------------------ ↑ Dox File Included ------------------------------------------------------------ COLONIZATION PREVIEW F L T ------------------------------------------------------------ PENTAGRAM/Falcon 1 30 - ------------------------------------------------------------ ------------------------------------------------------------ CONNECT 4 F L T ------------------------------------------------------------ FF/Mega Rolf 1 46 - ------------------------------------------------------------ ------------------------------------------------------------ CROSS INVERT 2 PREVIEW F L T ------------------------------------------------------------ DYTEC/Dodger 1 78 +4 WOW & ROLE/Restive 1 78 - ------------------------------------------------------------ ------------------------------------------------------------ DEADLY MESSENGERS F L T ------------------------------------------------------------ DISORDER/'O Dog 1 140 - Ch DYTEC/Dodger 1 137 - Ch F4CG/Skinhead 1 131 - Fx/Ch HITMEN/Jack Alien 1 137 - Ch TRIAD/Sailor 1 126 - Fx ------------------------------------------------------------ ------------------------------------------------------------ DETECTIVE F L T ------------------------------------------------------------ FF/Mega Rolf 1 59 - ------------------------------------------------------------ ------------------------------------------------------------ FIND THE PAIR PREVIEW F L T ------------------------------------------------------------ HITMEN/Moonchild 1 102 +2 LAXITY/Vague 1 103 +1 ONSLAUGHT/Sting 2 210 - PENTAGRAM/Falcon 1 107 - TLF/Mr. Freezer 1 193 +3 ------------------------------------------------------------ ------------------------------------------------------------ FOUR BY FOUR F L T ------------------------------------------------------------ ONSLAUGHT/Donar 1 131 - Fx ------------------------------------------------------------ ------------------------------------------------------------ FLIPTRIS F L T ------------------------------------------------------------ AFL 1970/??? 1 154 - EXCESS/Skeletor 1 156 - ------------------------------------------------------------ ------------------------------------------------------------ GIRLTRIS F L T ------------------------------------------------------------ CHROMANCE/Jaydee 17 493 +2 Fx ☼ DYTEC/Dodger 2 464 +2 Hi EXCESS/Skeletor 15 485 +2 Hi F4CF/Crackpoint 13 383 +1 Hi √ LAXITY/Didi 13 479 +2 Hi WOW & ROLE/Sorex 1 450 +1 WOW & ROLE/Sorex 1 450 +2 ------------------------------------------------------------ ☼Fixed By Lion √Includes Seperate Note About level 5 ------------------------------------------------------------ IONS F L T ------------------------------------------------------------ LAXITY/Goat 1 79 +7 Fx ☼ ------------------------------------------------------------ ☼ Fixed by Didi ------------------------------------------------------------ IT'S MAGIC PREVIEW F L T ------------------------------------------------------------ HITMEN/Moonchild 3 152 +3 ------------------------------------------------------------ ------------------------------------------------------------ IT'S MAGIC F L T ------------------------------------------------------------ AFL 1970/Ignorance 9 245 +3 Hi LAXITY/Didi 8 238 +4 Hi ------------------------------------------------------------ ------------------------------------------------------------ JAX F L T ------------------------------------------------------------ AFL 1970/Derbyshire Ram 1 41 - CHROMANCE/Jaydee 1 48 - FAIRLIGHT/Crossfire 1 41 - F4CG/Fungus 1 35 - ------------------------------------------------------------ ------------------------------------------------------------ JUMP F L T ------------------------------------------------------------ FF/Mega Rolf 1 50 - ------------------------------------------------------------ ------------------------------------------------------------ LABE ME F L T ------------------------------------------------------------ EXCESS/Skeletor 1 58 - Fx FAIRLIGHT/Goat 1 42 + 1 SHITMEN/Hisbolla 2 51 - Hi WOW & ROLE/Restive 1 51 - ------------------------------------------------------------ ------------------------------------------------------------ LASER STORM F L T ------------------------------------------------------------ AFL 1970/Derbyshire Ram 1 52 +3 FAIRLIGHT/Crossfire 1 43 +3 F4CG/Fungus 1 63 +4 ------------------------------------------------------------ ------------------------------------------------------------ LEGEND OF KYRIL PRV.2 F L T ------------------------------------------------------------ AFL 1970/Ignorance 5 194 - DYTEC/Dodger 1 189 - LAXITY/Didi 5 178 - PENTAGRAM/Falcon 5 245 - SHITMEN/Hisbolla 5 240 - ------------------------------------------------------------ ------------------------------------------------------------ LEISURE SUIT LEO 2 PRV. F L T ------------------------------------------------------------ EXCESS/Skeletor 24 526 - ------------------------------------------------------------ ------------------------------------------------------------ LEISURE SUIT LEO 2 F L T ------------------------------------------------------------ LAXITY/Didi/Goat 75 1065+2 Tr/Pw ☼ ------------------------------------------------------------ ☼ Files Include Docs & Intro ------------------------------------------------------------ MAXIMUM OVERDRIVE F L T ------------------------------------------------------------ HITMEN/Moonchild 3 335 +6 Hi LAIXTY/Didi 21 360 +6 Hi ------------------------------------------------------------ ------------------------------------------------------------ MINER F L T ------------------------------------------------------------ FF/Mega Rolf 1 55 - ------------------------------------------------------------ ------------------------------------------------------------ NETHER F L T ------------------------------------------------------------ FAIRLIGHT/Crossfire 23 439 - ------------------------------------------------------------ ↓ This Game Did Not Work After Loading ------------------------------------------------------------ PENNY F L T ------------------------------------------------------------ AFL 1970/Ignorance 15 489 +7 Pw LAXITY/Didi 14 441 +8 Pw WOW & ROLE/??? 1 383 +6 Pw ------------------------------------------------------------ ------------------------------------------------------------ PERFECT WEAPON F L T ------------------------------------------------------------ LEGEND/Midfit 1 70 +3 ------------------------------------------------------------ ------------------------------------------------------------ R - T. U. JOYTSICK KILLER F L T ------------------------------------------------------------ AFL 1970/Ignorance 1 67 - DYTEC/Dodger 1 83 - EXCESS/Skeltor 1 70 - HITMEN/Moonchild 1 68 + 1 WOW & ROLE/Restive 1 68 - Ch. ------------------------------------------------------------ ------------------------------------------------------------ REFLECT F L T ------------------------------------------------------------ FAIRLIGHT/Crossfire 9 197 +3 Pw LAXITY/Didi 7 222 +4 Pw/Hi ------------------------------------------------------------ ------------------------------------------------------------ STROKE WORLD F L T ------------------------------------------------------------ AFL 1970/Ignorance 18 638 +3 Fx/Pw DYTEC/Dodger 3 572 +8 Pw/Fx/Hi F4CG/B.A. 21 594 +4 Pw LAXITY/Didi 1 587 +6 LAXITY/Didi 12 588 +6 Pw/Hi ------------------------------------------------------------ ------------------------------------------------------------ SHOOT PRV. F L T ------------------------------------------------------------ FAIRLIGHT/Crossfire 1 112 + 1 ------------------------------------------------------------ ↓ Trainer Not Working ------------------------------------------------------------ SILENT DOWN F L T ------------------------------------------------------------ LAXITY/Goat 1 46 - ------------------------------------------------------------ ------------------------------------------------------------ SKIDMARKS F L T ------------------------------------------------------------ SCS & TRC/L'Trimm 10 262 - Fx ☼ ------------------------------------------------------------ ☼ Fixed By Count Zero ------------------------------------------------------------ STARBASE 419 F L T ------------------------------------------------------------ CHROMANCE/??? 1 192 +3 FAIRLIGHT/L.A.Style 41 158 +4 F4CG/Smasher 2 127 +4 Fx/Hi ☼ ------------------------------------------------------------ ☼ Fixed By Fungus ------------------------------------------------------------ SUPER NOVA F L T ------------------------------------------------------------ AFL 1970/Ignorance 1 122 - Fx ☼ ------------------------------------------------------------ ☼ This Game Was A Clone of Nova II ------------------------------------------------------------ SUPER PACMAN PREVIEW F L T ------------------------------------------------------------ WOW & ROLE/Commander 1 70 - ------------------------------------------------------------ ------------------------------------------------------------ SUPER PACMAN F L T ------------------------------------------------------------ HITMEN/Moonchild 1 104 +8 WOW & ROLE/??? 1 111 +7 Fx ☼ ------------------------------------------------------------ ☼ Fixed By Fungus ------------------------------------------------------------ TAMAGOTCHI PREVIEW F L T ------------------------------------------------------------ LAXITY/Goat 1 46 - ------------------------------------------------------------ ------------------------------------------------------------ TANKS F L T ------------------------------------------------------------ AFL 1970/Ignorance 1 116 - Fx DYTEC/Dodger 2 114 - Hi EXCESS/Skeletor 1 109 - WOW & ROLE/Restive 2 109 - ☼ ------------------------------------------------------------ ☼ Includes Seperate Intro ------------------------------------------------------------ TERMINUS 2 PREVIEW F L T ------------------------------------------------------------ HITMEN/Racoon 1 76 - LAXITY/Didi 1 49 - TLF/Arschuixer 1 57 - WOW & Role/H-Bloxx 1 45 - ------------------------------------------------------------ ------------------------------------------------------------ TETRIS F L T ------------------------------------------------------------ CHROMANCE/Jaydee 1 61 - Fx ------------------------------------------------------------ ------------------------------------------------------------ THREESTONE F L T ------------------------------------------------------------ ONSLAUGHT/Vengeance 2 78 - Fx/Hi ☼ ------------------------------------------------------------ ☼ Fixed By Jolz ------------------------------------------------------------ THUNDERBOMBS F L T ------------------------------------------------------------ LEGEND/Midfit 1 54 + 1 ------------------------------------------------------------ ------------------------------------------------------------ 5 X 5 F L T ------------------------------------------------------------ DISORDER/Goat 2 68 - Hi F4CG/Derbyshire Ram 2 92 - Hi PENTAGRAM/Falcon 2 69 - Hi SHITMEN/Hisbolla 2 69 - Hi ------------------------------------------------------------ These have been the games we have recieved in the first part of 1998 Best regards, Caledonian/Alpha Flight 1970 ------------------------ Derbyshire Ram/Alpha Flight 1970^Remember ------------------------------------------------------------
Mail Charts
< MAIL CHARTS > ------------------------------------------------------------ Welcome to one of the most POPULAR chapters in scene magazines, the charts section. RELAX MAGAZINE has changed the charts section staring this issue, presenting "true" mail charts and still the approved mega charts conception in order to present a quite precise information about the charts situation in the CBM 64 scene. ------- |RULES| Please make sure to read the RULES very ------- carefully before submitting your votes. SELF-VOTING is NOT allowed and strictly forbidden! This one and only rule is known since the very be- beginning of public scene charts and has been used by almost all magazines over the years. Nevertheless there are still some persons left think- ing they are clever enough to OUTWIT the system for personal and/or group interests to MANIPULATE the charts suiting their needs. Enclosed please find a self-explaining list with GUIDING LINES to AVOID the public notification for SELF-VOTING! DON'T VOTE FOR: -------------- • YOUR GROUP (avoid to vote for ALL group(s) con- firming your membership) • GROUP COMRADES (avoid to vote for fellow group members including members of ALL crews confir- ming your membership) • GROUP PRODUCTIONS (avoid to vote for any pro- duction of your group, including ALL crews confir- ming your membership) • OTHER PRODUCTIONS (avoid to vote for produc- tions you are REGULARY involved in as a STEADY factor, such as magazine (co-) editors) In order to keep the charts actual please avoid to vote for people having LEFT the scene many years ago as we are NOT presenting ALLTIME charts yet. Furthermore the charts are supposed to present a representative overview about the BEST in their very own subjects and should NOT be influenced by sympathy/friendship votes as we are NOT promoting a MOST LIKED charts system. ---------------------- |HOW TO SUBMIT VOTES?| Relax Magazine actually ---------------------- offers a lot of different ways to submit your votes. Mail traders have the chance the fill in the paper votesheet. Please contact the official votesheet spreaders if you have not received a votesheet yet. Due to the fact the THE ESCAPADE is down it is not possible to use the VOTING BOOTH anymore but it is still possible to leave mail containing your votes at Marc's account on the AFL 1970 headquarter THE EVIL ISLAND or any other elite board worldwide. The DIGITAL VOTESHEET, an idea already adapted by lots of competitors, has been created to allow board and mail scene related voters submitted their votes via e-mail. In case there is actually no copy of the di- gital votesheet available you can submit your votes in a plain e-mail, too. Last but not least the is the ONLINE VOTER at RELAX ONLINE, our quite popular homepage project, another comfortable method to submit your votes, once again suiting the needs of mail and board scene, too. -------------------- |RELAX POINT SYSTEM| Relax Magazine is using the -------------------- TRADITIONAL and APPROVED system awarding the #1 entry with 10 points, #2 with 9 points down to #9 with 2 points and finally #10 with 1 point to keep a transparent and well working charts section. -------------- |STATISTICS: | The following top ten lists have been -------------- created compiling 93 votesheets. Here we go... TOP TEN DEMO GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (3) Crest 523 02. (1) Oxyron 476 03. (4) Smash Designs 451 04. (2) Byterapers 418 05. (6) Reflex 376 06. (/) Coma 336 07. (5) Lepsi De 281 08. (10) Samar 216 09. (7) Albion Crew 196 10. (/) Triad 154 CREST has been taking over the top spot again this time, replacing OXYRON which can be found at two. SMASH DESIGNS overtook BYTERAPERS and is in our top three for the very first time. REFLEX climbed one while LEPSI had to settle at se- ven spot. SAMAR climbed two while ALBION felt down two places. New this time are COMA and TRIAD repla- cing RESOURCE and ACTIVE. TOP TEN SINGLE CODER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (2) Crossbow/Crest 413 02. (3) AEG/Smash Designs 376 03. (1) Graham/Oxyron 366 04. (7) Zorc/Reflex 317 05. (8) MMS/Taboo 296 06. (4) Mr. Sex/Byterapers 231 07. (10) Goldhand/Samar^AFL 223 08. (5) Druid/Agony Design 176 09. (/) KM/Taboo 154 10. (9) Quiss/Reflex 114 CROSSBOW climbed one to take over at the top. AEG also climbed one to the runner up spot. GRAHAM has fallen down two places. ZORC took a big leap to end up at fouth spot. Also MMS climbed three places to take over the fifth spot. MR. SEX has fallen two places while GOLDHAND climbed three places. Also QUISS has fallen to cover the last position. New this time is KM. FUBEN thereby had to leave the top ten. TOP TEN CRACKING GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (2) Hitmen 516 02. (1) Alpha Flight 1970 476 03. (3) Success & TRC 461 04. (4) Chromance 412 05. (5) F4CG 390 06. (8) Laxity 371 07. (9) Triad 329 08. (6) Onslaught 254 09. (/) Remember 252 10. (7) Motiv 8 (+) 211 HITMEN took over the top spot, sending AFL 1970 back to two while SCS & TRC defended position three. Also CHROMANCE and F4CG could defend their pre- viously reached places while LAXITY and TRIAD both climbed two places to take over place six and seven. ONSLAUGHT has fallen two places while the now dead MOTIV 8 has fallen three places. WOW & ROLE have been sent off by REMEMBER who entered at eight. TOP TEN SINGLE CRACKERS ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (3) Jack Alien/Remember 4 17 02. (4) Moonchild/Hitmen 413 03. (2) Ignorance/AFL 1970 376 04. (5) Didi/Laxity 365 05. (1) Burglar/SCS & TRC 341 06. (7) Derby. Ram/AFL^REM 336 07. (9) Mr. Wax/Chromance 298 08. (/) Skinhead/ex-F4CG 257 09. (/) Dodger/Dytec 239 10. (10) Calypso/Amnesia 196 JACk ALIEN climbed two to take over at the top. Also MOONCHILD climbed two places. IGNORANCE felt one place while DIDI climbed one. BURGLAR really took a tumble and felt from the top to fifth place. DERBY- SHIRE RAM did clibmed one while MR. WAX climbed two places. CALYPSO managed to defend his tenth spot. FUNGUS and STING had to leave their positions for DODGER and SKINHEAD this time. TOP TEN GRAPHIC ARTISTS ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Deekay/Crest^Ons 516 02. (3) Electric/Extend 462 03. (6) RRR/Oxyron 391 04. (2) Valsary/Samar^LD 387 05. (4) Joe/Wrath Design 361 06. (7) Rayden/AFL 1970 313 07. (10) Sebaloz/Lepsi De 296 08. (8) Creeper/Antic^DCS 273 09. (/) Astaroth/Agony Des. 248 10. (/) Stone/Agony Design 216 DEEKAY managed to defend his number one spot while ELECTRIC climbed one place. RRR took a big leap to take over the third spot. VALSARY fely two places to end up at fourth spot. JOE dropped one position while RAYDEN gained one. SEBALOZ climbed three places while CREEPER defended his eight place. New this time are ASTAROTH and STONE. This time CRUISE and MIKE had to leave the top ten. TOP TEN MUSIC COMPOSERS ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (3) PRI/TIA/Oxyron 476 02. (1) Mitch & Dane/Crest 432 03. (4) Fanta/Bass/Oxyron 397 04. (5) Shogoon/Agony Des. 354 05. (2) Drax/VIB/Crest 297 06. (10) Morbid/Bass/Ons 251 07. (6) PVCF/Reflex 247 08. (/) Jeff/Hype/Camelot 223 09. (9) Zyron/Oxsid/F4CG 197 10. (/) Metal/Vibrants 183 PRI leaped twice to take over at the top while MITCH & DANE had to settle for a runner up position. FANTA and SHOGOON both climbed once. DRAX felt 3 places to fifth place. The biggest climber this time was MOR- BID who climbed four places to take over the sixth spot which he really deserves. PVCF fell one place, while ZYRON stayed at ninth place. WIZARD and TRI- DENT had to lave to make room for JEFF and METAL. TOP TEN MAIL TRADERS ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Violator/AFL^Lepsi 436 02. (4) Racoon/Hitmen^Lepsi 427 03. (2) Dr.Soft/Albion 396 04. (6) Walker/F4CG^NO 311 05. (3) Derbysh. Ram/AFL^R. 296 06. (/) Zapotek/AFL 275 07. (8) Floyd/Willow^Panic 236 08. (5) Acidchild/Triad 212 09. (/) Caledonian/AFL 1970 132 10. (9) Funxilla/SCS & TRC 118 Once again VIOLATOR managed to hold on the top while RACOON and DR. SOFT changed places. WALKER climbed one while DERBYSHIRE RAM lost two positions. ACIDCHILD took a tumble and went from five to eight. FUNXILLA couldn't stop falling down and ended at ten. New this time are ZAPOTEK and CALEDONIAN who re- placed SEBALOZ and RAZOR RAMON this time. TOP TEN MAGAZINES ------------------------------------------------------------ Rank Last Magazine Points ------------------------------------------------------------ 01. (1) Domination 576 02. (3) Driven 463 03. (6) Propaganda 451 04. (8) The Crest 397 05. (2) Vandalism News 386 06. (4) Nitro 350 07. (/) Palladium 299 08. (9) Vitality 286 09. (5) Emphatic 273 10. (10) The Tribune 264 DOMINATION stayed on top while DRIVEN climbed to runner up position. PROPAGANDA climbed from sixth to third position, which they really deserve regarding the other magazines in the top ten list. A leaper this time was THE CREST who took over po- sition four which they really deserve for releasing a magazine on a monthly basis. VANDALISM has fallen the places and I can't see them rising until they re- lease another issue. NITRO felt twice while VITALITY gained one position. This time EMPHATIC had to settle for ninth position which is quite okay since they have not released an issue in ages. THE TRIBUNE remained at tenth place. I guess they will drop even further next time since the mag is dead.CONTRAST had to lea- ve since PALLADIUM took a big leap to land at se- venth place. THE CREST managed to make it to the top five while SCENE+ didn't make it to the top ten this time. But I'd be a fool to bet against them for entering the top ten next time. New contenders for the top ten next time should be INSIDER, NEWS PRESS and SCENE+. Please keep in mind that the presented entries are NOT manipulated by the Relax Magazine staff, do NOT reflect our opinions and do NOT present our but VOTERS' personal favourites. Best regards, Violator/Alpha Flight 1970 ---------------------
Mega Charts
• MEGA CHARTS • ------------------------------------------------------------ Welcome to one of the most POPULAR chapters in scene magazines, the charts section. RELAX MAGAZINE has changed the charts section starting this issue, presenting "true" mail charts and still the approved mega charts conception in order to present a quite precise information about the charts situation in the CBM 64 scene. ------- |RULES| Please make sure to read the RULES very ------- carefully before submitting your votes. SELF-VOTING is NOT allowed and strictly forbidden! This one and only rule is known since the very be- beginning of public scene charts and has been used by almost all magazines over the years. Nevertheless there are still some persons left think- ing they are clever enough to OUTWIT the system for personal and/or group interests to MANIPULATE the charts suiting their needs. Enclosed please find a self-explaining list with GUIDING LINES to AVOID the public notification for SELF-VOTING! DON'T VOTE FOR: -------------- • YOUR GROUP (avoid to vote for ALL group(s) con- firming your membership) • GROUP COMRADES (avoid to vote for fellow group members including members of ALL crews confir- ming your membership) • GROUP PRODUCTIONS (avoid to vote for any pro- duction of your group, including ALL crews confir- ming your membership) • OTHER PRODUCTIONS (avoid to vote for produc- tions you are REGULARY involved in as a STEADY factor, such as magazine (co-) editors) In order to keep the charts actual please avoid to vote for people having LEFT the scene many years ago as we are NOT presenting ALLTIME charts yet. Furthermore the charts are supposed to present a representative overview about the BEST in their very own subjects and should NOT be influenced by sympathy/friendship votes as we are NOT promoting a MOST LIKED charts system. ---------------------- |HOW TO SUBMIT VOTES?| Relax Magazine actually ---------------------- offers a lot of different ways to submit your votes. Mail traders have the chance the fill in the paper votesheet. Please contact the official votesheet spreaders if you have not received a votesheet yet. Regular board callers have the chance to use the VOTING BOOTH installed at THE ESCAPADE, Relax Ma- gazine EHQ, a quite comfortable and easy way to vote for your favourites. Furthermore it is possible to leave mail containing your votes at Marc's account on our headquarters EDGE OF MIDNIGHT and THE ESCA- PADE or any other elite board worldwide. The DIGITAL VOTESHEET, an idea already adapted by lots of competitors, has been created to allow board and mail scene related voters submitted their votes via e-mail. In case there is actually no copy of the di- gital votesheet available you can submit your votes in a plain e-mail, too. Last but not least the is the ONLINE VOTER at RELAX ONLINE, our quite popular homepage project, another comfortable method to submit your votes, once again suiting the needs of mail and board scene, too. -------------------- |RELAX POINT SYSTEM| Relax Magazine is using the -------------------- TRADITIONAL and APPROVED system awarding the #1 entry with 10 points, #2 with 9 points down to #9 with 2 points and finally #10 with 1 point to keep a transparent and well working charts section. -------------- |STATISTICS: | The following top ten lists have been -------------- created compiling 13 magazines. THE CREST #7/Independant January 1998 ETERNITY #2/Commodore Scene January 1998 ARACHNOPHOBIA #7/Spiders Crew January 1998 PALLADIUM #4/Ascraeus January 1998 THE CREST #8/Independant February 1998 NEWS PRESS #17/Independant February 1998 PROPAGANDA #26/Independant February 1998 THE CREST #9/Independant March 1998 NECROPSY #2/Pentagram March 1998 ARACHNOPHOBIA #8/Spiders+Role April 1998 INSIDER #7/Independant April 1998 DOMINATION #11/Independant April 1998 RELAX MAGAZINE #24/Phuture May 1998 And here we go... TOP TEN DEMO GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Oxyron 121 02. (1) Crest 116 03. (5) Smash Designs 94 04. (4) Reflex 92 04. (3) Byterapers 92 06. (8) Samar 49 07. (6) Lepsi De 41 08. (7) Taboo 31 09. (/) Albion 21 10. (6) Profik 19 This time OXYRON is the only number one. Crest has to settle for the runner up position. SMASH gained two places while REFLEX stays at four. BYTERAPERS loses one position,while SAMAR gains two. Both LEPSI DE and TABOO lost one position. The big tumbler is PROFIK who goes from sixth to tenth. ALBION is new in the charts and entered at nine by replacing GRAFFITY who unfortunately have to leave them for this edition. COMA has just missed to enter the top ten. TOP TEN SINGLE CODER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (2) Crossbow/Crest 118 02. (1) Mr.Sex/Byterapers 113 03. (3) Graham/Oxyron 112 04. (4) AEG/Smash Designs 98 05. (5) Fuben/Oxyron 68 06. (6) Zorc/Reflex 58 07. (7) MMS/Taboo 39 08. (/) Goldhand/Samar^AFL 28 09. (8) Druid/Agony Design 24 10. (9) Quiss/Reflex 17 CROSSBOW and MR. SEX changedpositions,while GRA- HAM, AEG, FUBEN, ZORC and MMS remained at the same positions as in the previous edition. Both DRUID and QUISS lost one position each. A new entry at eight is GOLDHAND, replacing CLA- RENCE who felt out of the top ten this time. OSWALD and KM are close to (re-)enter the charts. TOP TEN CRACKING GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (3) Success & TRC 109 02. (2) Hitmen 108 03. (1) Alpha Flight 1970 106 04. (4) F4CG 85 05. (5) Chromance 65 06. (6) Laxity 59 07. (7) Onslaught 44 08. (8) Motiv 8 (+) 32 09. (9) Triad 16 10. (/) Remember 14 The Dutch cooperation took over the top spot after a short abstinence, followed by HITMEN and ALPHA FLIGHT 1970 sent down to three. There are no changes in positions four to nine this time. New at ten is the oldie label REMEMBER, sending EXCESS out of the top ten. Will oldie labels like Re- member, Cyberpunx or Emulator take over the scene right now? TOP TEN SINGLE CRACKER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Moonchild/Hitmen 110 02. (2) Jack Alien/Remember 109 03. (3) Burglar/SCS & TRC 96 04. (4) Ignorance/AFL 1970 83 05. (5) Didi/Laxity^Nostalgia 79 06. (6) Skinhead/ex-F4CG 27 07. (/) Count Zero/SCS & TRC 23 08. (/) CBA/SCS & TRC 21 08. (9) Hain/F4CG 21 10. (10) Derbysh. Ram/REM^AFL 13 NOTHING at all happens in the top six this time. HAIN lost one while DERBYSHIRE RAM stays at ten. New to the top ten this time are two well knows crackers with CBA and COUNT ZERO, removing MR.WAX and STING by sending them out of the top ten. Both are close to Both have good chances, together with JAYDEE, to (re-)enter the charts next time again. TOP TEN GRAPHIC ARTISTS ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Deekay/Crest^Ons 124 02. (4) Valsary/Samar^LD 107 03. (2) Joe/Wrath Designs 91 04. (3) Electric/Extend 87 05. (5) RRR/Oxyron 74 06. (6) Cruise/Taboo 65 07. (7) Astaroth/Agony Des. 35 08. (10) Creeper/Antic^DCS 27 09. (8) Stone/Agony Design 20 10. (10) Sebaloz/Lepsi De 18 DEEKAY managed it to remain on the top spot with VALSARY in his neck who jumped from four to two. Both ELECTRIC and JOE losts one position each while the positions five to seven are occupied by the same guys as last time. CREEPER gained two places while STONE lost one. SEBALOZ collected enough votes to enter number ten and overtook RAYDEN who's now out of the top ten again but close enough to re-enter the charts soon again. CUPID has good chances, too. TOP TEN MUSIC COMPOSER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Mitch & Dane/Crest 119 02. (3) PRI/TIA/Oxyron 111 03. (2) Drax/VIB/Crest 84 04. (4) Jeff/Hype/Camelot 62 05. (6) PVCF/Reflex 59 06. (7) Fanta/Bass/Oxyron 52 07. (9) Syndrom/TIA/Crest 39 08. (8) Praiser/Reflex^Faith 37 08. (5) Shogoon/Agony Des. 37 10. (/) Zyron/F4CG/Oxsid Pl. 23 MITCH & DANE remained on the top spot while PRI and DRAX changed positions. JEFF remained on five. Both JEFF remained on five. Both PVCF and FANTA gained one place each. THE SYNDROM did rise from nine to seven. SHOGOON has fallen from five to eight, a posi- tion he has to share with PRAISER. New in the charts is ZYRON who has replaced TRIDENT at ten. The tendances say WACEK has good changes to enter the top ten next time. TOP TEN MAIL TRADER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Violator/AFL 1970^LD 58 02. (4) Racoon/Hitmen/Lepsi 44 03. (2) Walker/F4CG/Nos 43 04. (3) Funxilla/SCS & TRC 41 05. (8) Floyd/Willow^Panic 30 06. (10) Dr.Soft/Albion 24 07. (9) Derbysh. Ram/REM^AFL 23 08. (6) Sebaloz/Lepsi De 19 09. (/) Caledonian/AFL 1970 18 10. (/) Zapotek/AFL 1970 17 The only stable factor in these charts list has been VIOLATOR who remained on one while the rest has changed. RACOON climbed two places to end at the runner up position. WALKER has fallen one just as FUNXILLA. FLOYD is on the way upwards and went from eight to five. DR.SOFT takes an even bigger jump as he leaped from ten to six. DERBYSHIRE RAM clim- bed two places. New this time are CALEDONIAN and ZAPOTEK who have replaced ACIDCHILD and EL ANDITOS. TOP TEN MAGAZINES ------------------------------------------------------------ Rank Last Magazine Points ------------------------------------------------------------ 01. (2) Relax Magazine 76 02. (3) Domination 75 03. (1) Vandalism News 73 04. (8) Nitro 57 05. (6) Propaganda 50 06. (4) Driven 42 07. (7) Vitality 34 08. (4) The Tribune (+) 33 09. (/) The Crest 26 10. (9) Contrast 8 10. (/) Palladium 8 RELAX MAGAZINE has finally took over the well de- served top spot and the former number one candi- date VANDALISM NEWS has been taken over by DO- MINATION, too. How NITRO managed it to gain four places is something I don't know and can't understand since they haven't released an issue in ages. PROPAGANDA gained one positition. DRIVEN has fallen down from four to seven VITALITY stayed at seven. The now dead THE TRIBU- NE has fallen four placeso end up at eight. CONTRAST felt one. New to the charts this time are THE CREST and PALLADIUM, sending EMPHATIC out of the top ten list. Please keep in mind that the presented entries are NOT manipulated by the Relax Magazine staff, do NOT NOT reflect our opinions and do NOT present our but voters' personal favourites. Best regards, Violator/Alpha Flight 1970 ---------------------
Cracking Scene
< CRACKING SCENE > ------------------------------------------------------------ What happened to the once proud cracking scene in the past few months? That is the question to be asked while observing the latest happenings in the so-called illegal part of the scene. A never seen before unusual high number of re-releases and ripp-offs hit the market. Let's go into detail. With the previous issue #23 Relax Magazine started to spread archives of suspicious releases containing the new and the initial releases, in our eyes a very promising idea and try to get release charts more transparent to the readers. It was one release only, to be more exact "Jumpin' Cubes". The second game, "Oter", was only meant as a bonus title. However, having the references in form of the added releases Relax Magazine got blamed to have treaten Chromance unfair in order to screw down on their reputation by signing them into a black book. It is no news for us that people taking an every single opportunity to attack Relax Magazine for any reason, as we are a critical and inconvenient magazine printing contents some people would love to hide from the scene. This makes us getting a primary target for disappointed sceners who would love to see themselves, their groups and productions on the top spots only. Unfortunately those sceners forget about the common sense and DUTY of our magazine which is providing information, unplugged information instead of presenting manipulated material to stun a couple of readers. In case a magazine offers (first) release charts, a preference for so-called board magazines, the responsible editor(s) has/have to care about the releases made in the refered period, may it be first or re-releases. Basicly the editor does nothing else but his job and duty only when he is looking out for re-releases and other suspicious releases, and if that job demands to notify people about re-releases or ripp-offs it is NO personal offence but a plain and simple information only, a SERVICE which has to be provided to our readers. Hereby it is totally unimportant who did the re-release since there is definately no 100% warranty to avoid re-releases and a single re-release once in a while normally doesn't destroy the reputation of a group. We have given the advise already that people who can't stand the heat shouldn't play with the fire. Contributing to the first release business means receiving points for proper re-releases and a deduction of points for incomplete versions and re-releases. If you have Internet access you can check out our "new" release charts special document dealing with information about those suspicious releases, giving those groups to protest or provide material infront of the release of any edition. What has happened with the cracking scene? Re-releases, Basic games, game maker games and finally productions which have been developed a long time ago became a regular factor regarding the releases these days. Some people even initialised the discussion to give points for Basic games. Can the level go lower? The answer can unfortunately only be a bright and convinced yes, even if nobody really wants to admit it as it reduce the work made in that area. Having a closer look at the commercial aspect of CBM 64 games the system is dead, and the cracking scene depends on commercial productions otherwise one should discuss the existance of those teams. Unfortunately some members of so-called cracking groups still have not understood the conception of the classifications for any titles to be taken into consideration release charts. A fullprice, low budget or budget release is NOT an incomplete, pre-version of a game that might be sold in any of those prize cathegories, a fullprice game is a game that HAS BEEN sold as fullprice game, same goes for budget and low budget releases. The distributors and in former times the local dealers dictated the classification, not any cracking group or its members looking out for points to be scored. An unsold game is PUBLIC DOMAIN and can't be classified as low budget, budget or even fullprice. Elsewhere this is getting handled completely different. Those pre-versions, nothing else but better previews, are getting higher ranked than sales versions, the only reliable source to compile genuine release charts as only the from the author authorized and published version are the ones that are supposed to be sold to the users. Some people really have strange ideas how to spoil the competi- tion. And to get it to the top some people have started demand points for game maker games, too. The most surprising aspect was for sure that people seriously demanded to take Basic games into closer consideration for release charts, a point that was heavily discussed. Why have been Basic games taken out of the points range? Just to hold the competition on a fair and transparent level, a level that guarantees a certain expected quality? During the discussions titles like "Pirates" and "Gunship" have been named, in fact popular and high quality Basic productions. No, it was not meant to lower the status of those productions, the rule was invented to avoid certain groups, that couldn't match the top groups, starting to plunder the public domain libraries with a never seen before flood of titles, titles which can be seen as budget label, some call it lamer label, releases. If the scene would dare to allow Basic games to enter the competition one could stop editing release charts due to the fact that either the status or the origin can't be controlled anymore. Without transparency and the control function of the release charts editors anarchy would take over the cracking scene and it would become even more inattractive as it already is as fortunately today people with some pride left sort out low quality productions. Taking in mind that those productions would guarantee points the situation would change and an every single crap release would hit the drives. An indeed incomfortable situation nobody really desires, do you? Similar arguments can be named for game maker games. Have you ever seen that it was necessary to crack a SEUCK game? How much of those SEUCK titles exist in the countless PD libraries? It's definately an understatement to say that nobody knows atleast 2% of all those nameless titles. With a bit of patience of a minor artistical skill everyone can be in the position to create games using any particular game maker kit and it would definately spoil the competition, don't you think so? Can the true cracking and release spirit be found in those productions? If you are looking for points, YES! If you take care about your reputation, NO! Lately the responsible editors of Domination, Propaganda, Relax Magazine, The Crest and Vandalism News agreed that 1990 became the border for re-releases, meaning that all games published by any companies infront of that year will be automatically counted as re-release since it is a real torture to look out for older versions of any particular release. This is a promising step into the right direction but this solution is by far too indulgent as it is still possible to release old, unknown, untranslated or unreleased productions out of the early nineties. What's the common sense of still allowing up to eight years old games? The border should be moved up to 1996 or even more strict, like e.g. the fixing rule which only allows to score points for titles within six months. When there is the motivation to allow contributions which can be up to eight years old the fixing rule must become more flexible and liberal, too, or the release charts rules have to become more strict regarding the age of contributing releases. It is no secret that there are countless Loadstar productions from the early nineties which haven't been cracked or released yet, so why keeping the doors open for those releases? We are talking about the 1998 release charts competition, not about a competition to provide games out of this decade. How to define the current situation? Random, bad luck or on purpose? One release can be random, two re- leases can be back luck, but the intense number of those suspicious releases let one considering about interesting ideas. As we can't prove this suspect, as nobody else but the responsible persons could be in the position to confirm it and nobody will expect them to do so, not even by refering to the keyword called fairplay, we won't accuse anyone here, still we think it is a theory worth thinking about. What is left? Loadstar is providing low budget releases on a regular basis, Magna Media is still sending out a CBM 64 disk along with "PCgo!" and Go64 is partly distributing some acceptable games once in a while, too. How to save those sources of fresh games? The answer can only be to subscribe and order those last ressorts of reliable commercial publications. It will make sure that those magazines will continue, that the game authors can be paid at a for today's situation more or less acceptable level and it makes sure that one can receive fresh games and other productions on a monthly basis. Especially the members of cracking groups should take it into closer consideration since the existance of those commercial magazines saves the existance and the need for cracking groups, an argument certain people should really start thinking about. At this point we would like to refer to the German based disk magazine "Go64" as it is made by engaged, scene related persons trying to support the community of CBM 64 users, which is not only the scene, with a magazine trying to suit the needs of the decimated tribe called breadcase enthusiasts. Cosowi and his fellow staff members will happily appreciate an every single new subscriber. Go64 can be reached at either <cosowi t-online.de> or <http://www.go64.c64.org>. ACT NOW - BEFORE IT IS TOO LATE! Best regards, RRR/Oxyron ----------
Interview
< INTERVIEW > ------------------------------------------------------------ This edition's talkshow is held with a quite popular programmer out of a period when new school demo design was as unknown as 4x4 chunky2planar ef- fects. Please welcome THE HUMAN AUTOFIRE/BONZAI an indeed interesting talk partner sharing his views on scene related topics this time. ?: Hello Jesper. Welcome in the talkshow section of spring 1998 edition. As usual we start with some ne- cessary standard questions. Please introduce your- self to our readers, regarding the personal aspects of your real life. !: Well, thank you for letting me on your talkshow. Be- fore we begin could I just get a cup of that coffee there? ... Thanks. Is it OK if I smoke in here? Cool. Well, my offline name is Jesper and I was born in Den- mark in 1972. My real life is now quite some distance away from the old CBM 64 days... As could be expec- ted, I started studying for a M.S. in Comp Sci (minor) and Maths (major) at the university, but after a couple of years I grew incredibly bored with maths and computers. And I changed my major into my alltime greatest interest: literature, so now I about to major in Danish litt. in about a year or so. Besides that I do all kinds of non-computer related stuff, e.g. being boy to the girl, playing the violin or making the streets unsafe on my bike (besides rhyming with BZ, MZ rocks!). ?: After having had a look inside your private life, how about your scene career? What is the story behind you having got in touch with the CBM 64, the scene, the groups you have been a member of and last but not least how did you got your handle? !: Do you remember those cool sportgames where you made your character run by hammering on the fire- button? Well, I got my handle (The Human Autofire) be- cause of my 6.02 second record in the 100 meters in "Daley Thompsons Decathlon"! This was around 1984 and as far as I know the record is still standing. ;-) My Dad and me was computing a lot together in those early days, ie. typing in programs mostly from US ma- gazines like "Compute! Gazette" and so on. One of the things that we typed in was a machinecode monitor. Later I got the "Commodore 64 Programmers Refe- rence Guide" for a birthday an started doing some stuff in ML myself. It was only much later I got a sym- bolic assembler - quite a lot of my early stuff were completely done in a machinecode monitor. Walt didn't even own a machinecode monitor, so for a VERY long time he programmed his machinelanguage in BASIC's DATA-lines! Imagine doing a branch (BNE, BEQ, etc.) with its relative jumpaddress indication!! Walt was fluent in DATA-line progamming, you should have seen him programming: spitting out DaTA-lines at the speed of an UZI! ;-) Dize (graphician) and I formed the demogroup called The Black Lords, later Crush, Dodge de Man, Walt and Steve joined in. We met Trap at the D.U.T. party in X-mas 1989 - and Dize, Crush, Walt and I joined his group, Bonzai, a few months later. ?: Before you teamed up with Bonzai you have been in a group called "The Black Lords". What can you tell the younger generation about this group, its members its demo productions? !: The Black Lords consisted mainly of dudes (Dize, Crush, and I) from the same little town, Biersted, in the north of Jutland/Denmark. We were not really known to anybody in the European scene I think. But because some of my demos were not rasteroriented (ie. reqiured no accurate rastertimings) but more in the "vector'n'dots"-genre they ran OK on NTSC ma- chines, as opposed to cool PAL "rastersplitssprite- multiplexersinthesideborder" which just appeared a a huge flickering mess on American machines. Anyway, we were quite a hit in the US. But then again, they were an easy crowd to impress. I mean, who's ever seen a good demo made by an American? hehehe! ?: After their trip through The Ruling Company and Success, which are curiously now since a couple of years in cooperation, Trap and Sonny decided to re- build Bonzai. What lead you and your group mates to the decision to leave your group and to team up with Bonzai? !: Although a lot of fun, TBL wasn't really amounting too much scenewise, as I said before. We met Trap at the D.U.T. party in 1989, and besides being a really cool guy, he had loads of scene contacts and a group with a good reputation and thus being able to give us the scene-exposure we were craving for. And it really got so much greater writing demos - knowing that they would actually get spread and seen by a lot of sceners. ?: On January 13, 1992 Bonzai has been declared to be dead and the members enlarged the forces of Sta- rion. What lead to the decision to close an active and excellent demo group like Bonzai to get inactive in an older, not known to be active group like Starion? !: I think we weren't really into it anymore... Trap had left already (for the PC), I was coding on the Amiga, Dize was playing with 4096 colours on the Amiga and there were not really that many games to crack any- more. The other coders were also flirting a bit with the possibilities of Amiga-coding. From the beginning all we really had wanted was to bring Bonzai to the top, and after having done that it wasn't all that interesting anymore - just maintaining your position in the charts, etc. It then seemed very attractive to try and bring another group (back) to the top: Starion. Also, we also just wanted to be ourselves for some time. Starion was a legendary old-school (even old- school for that time) though lazy group - and just a bunch of really wierd guys going around doing the strangest things, which basically also was when we wanted to do! So we joined our lazy forces! Nothing sad about that at all! We left Bonzai on the top - and in our minds it has always stayed there someway or another. ?: The former Bonzai members, and complete Starion, released after the merge one demo called Taagekam- meret only, a cooperation project with Conic. Hasn't there been any interest in a bit more acitivity at all? !: I don't know if activity is the right word. ;-) Some of the coders still followed what was going on in the demoscene - I suppose they couldn't always suppress that #1 coder-exclamation: "I can do it better than that!" ?: With Starion's inactivity members like Walt and Drax continued on a quite active basis, compared with the rest, in Visual Reality and did well in demo development again. What do you think about those productions? Has that been one of the reasons for the split, active members on the one and inactive ones on the other side? !: Jeez! You know your scene history, dude! I can't remember having seen what Walt produced in Visual Reality... Must have been Walt-ish though! We didn't really split up - we just went our seperate ways com- puterwise, and we always did and do stay in touch. ?: Trap tried to built up a strong PC section of Bonzai with members like e.g. Unifier and Metal while Ricky, Dize and Scortia have found a new home on the Amiga in the Danish section of The Silents. Have their been any attempts from your side to continue a scene ca- reer on another platform, too? !: I coded the Amiga for a few years, and they (The Silents) actually did use some of my code in one of their Amiga demos! And they didn't credit me! Bastards! ;-) The PC has got my attention these days. Fiddling a bit around with DirectX, Java, and soon some 3Dfx stuff. But nothing scenewise. I try to keep up with whatever new technologies emerge these days. And I am still very much into programming com- pletely useless stuff. E.g. I recently did a Java con- version of one of Dize and mine old demos "3rd Di- mension" (it's running 25 hours a day, etc., on our homiepage! ;-)) My next job is a 3Dfx kickass version of the very same demo! HAHA! But to repeate, nothing scenewise. ?: Some well known groups and profiles have decided to celebrate a form of comeback in the CBM 64 scene lately. Did you ever consider to return into the CBM 64 scene? !: OH YES!! The old 8-bit feeling is again bubbling away in our veins too... We are actually halfworking on a comeback kickass demo, mostly as a comeback/good- bye thing. The most stubborn retro coder among us, Ricky, still has some wild ideas for routines up his sleeve. Actually he has just finished programming a "little" thing that would shock many of the people still seriously into 64-coding. But lets wait and see what all this amounts to. We are talking about a relea- se at The Party 8. ?: Having a distance to the scene activities, do you think your work on demos has been a sort of job-like stress or merely a sort of hobby, a time you did en- joy all of the time? !: Making demos was 100% for the fun of it. I am the sort of person that can't stress - not there was any pressure to produce in Bonzai anyway. We sticked together for so many more things that releasing de- mos. Some of us were friends long before the compu- ter days and these days - when not active in the scene anymore - we still hang around together. ?: Would you agree to say that many Bonzai produc- tions have been influenced by Amiga demos? Demo tit- les like "Amiga Works" or "Bonziiied", the conversa- tion of Rebels' "Coma" form that impression? !: Ofcourse some of us coders was watching the Amiga scene through the corner of our eyes - and thought it a lot of fun reproducing typical Amiga effects. But then again, we were at a distance to Amiga-scene -at least at the time the mentioned demos were produced. As an example, Walt has never owned an Amiga, and I think the titles simply originated in the fact that the audio samples used in "Amiga Works I+II" were done through the Amiga. We used the Amiga for loads of things: Dize made quite a lot of his CBM 64 graphics on the Amiga and we offcourse used it to raytrace things when needed. I was the first in Bonzai to actu- ally do some 68000 effects, and maybe that influen- ced some of our demos, but I'm not really sure... ?: Today many people complain about the fact that people try to copy effects or even entire demos like Smash Designs did with Future Crew's "Second Rea- lity" these days. What do you think about the topic converting ideas/demos? If I remember correctly, the scene was amazed back in time when certain well known profiles planned to convert Red Sector's Megademo, just to name an example. !: I realize the amount of slack that Smash's been gi- ven... And that they are viewed as a bad symptom of where the CBM 64 scene is heading today. Let's just calm down, guys! I think that Smash Designs version of "Second Reali- ity" is some pretty cool stuff! There's is definately something cool in taking a legendary PC demo, and make it run (decently) on the CBM 64. The intro-bit, with the PC-bootup, was the most hillarious thing I've seen in many years!! Ofcourse the 64-coders are looking at what's happening on the Amiga or PC. That's has been happening for sooo long. Maybe we'll soon even have old-school coders sitting with their 8-bit box looking at current 16/32-bit demos and saying to themselves: "I can do that better right here on my Commie!" And then they do it! A lot of the PC demos are in the "Let's show them what my 3D-engine can do for about ten long boring minutes"-genre - and the CBM 64 CAN compete with that! Easily, even though there are no cool new VIC-chip flaws left to explore and exploit and even though the traditional records have become un- breakable because of Crest. I suppose... hehehe! ?: Since a couple of years the notorious 4x4 chunky2 planar routine has infiltrated Amiga demos and not too much later it took over the CBM 64 demo scene by storm, too. What do you think about the usage of that mode, not only on the CBM 64 but aswell on all other systems. !: If people use it to make cool effects it's OK in my opinion, because you CAN use it to make some cool effects. Although I won't forget how I laughed my arse off when seeing one of the newer CBM 64 demos featuring full-frame gouraud-shading: the screen was made of a few HUGE 8x8 "pixels" flickering heavily about. Anyway, if done properly those 4x4 pixel-routines are alright, and when someone COOLER makes the same routines we see now in 2x2 chunky2 planar FLI, it definately will be alright! :-) Although I would love to, I haven't seen any demos on the Amiga for about five years, and I can't remember having seen anything on the PC looking like 4x4 chunky2planar. I mean, doesn't (S)VGA support na- tive chunky pixels already? ?: Due to the fact that people do still intend to break records set up before many demos are looking very similar, in design and the appearance of the effects. Some people think this phenomenon came up with new school demos, but for those who can remember the good old times this phenomenon isn't that new, is it? After a new record has been set up a few weeks la- ter the attempt to break it followed. What do you think about it? !: Record-setting and breaking has been a part of the CBM 64 demo scene is long as I remember, and it is one of the things that made the CBM 64 scene so great to follow and participate in. In my distinction there are three types of demos: 1) Record setting/breaking demos, 2) Design breaking demos, and 3) Plain lame demos. I think that both 1) and 2) could be extremely innovative, but in their own ways, from either a coders perpective or from a graphi- cian/musicians perpective. People can prefer 1) or 2) type of demos, but both have the same importance with respect to pushing the limits for the CBM 64. That's what makes a lot of PC demos so fucking bo- ring - with the hardware industry going absolutely bananas these days, there are hardly any code-limits to push, only design limits. But people forget that, they make their own 3D-engine, put some objects in it and think that's it. But it isn't - the innovative bit is often missing - and the demos turn into type 3) de- mos. The mantra of a coders on any platform should be: "State-of-the-art code is always too old." And work from there. ?: Originality is a most discussed keyword of demo design. What do you prefer, a technical high advan- ced demo, a very original demo based on cute, never seen before ideas or a well designed but not so ad- vanced demo or the ultimate solution, a combination of those points? What is/was your favourite CBM 64 demo, regarding the technical aspect, originality and the design? !: Personally I always prefered the original demo with the new design-ideas. The technical coding aspect of a demo wasn't at all important as long as the design was innovating. But the most important thing of all has always been the music - or rather how the music corresponded with the demodesign. With regard to the techical aspect my favorite demo of all time is "No. 3 The Larch" by Bones from the Dominators/Upfront/ Trilogy Party in the Christmas of 1989. Besides all the never-seen-before-kick-ass-routines one of the reasons this demo is so cool is seen already in the first part. The musical buildup (by JCH -the alltime #1 soundeffect wizard) and its stunning climax with the zoomer is one of the greastest things I've ever seen and heard. Ofcouse the zoomer has been done better since then by for example Camelot, but the experien- ce of having seen the Larch-zoomer premiere on the huge projector-screen on the DUT-party, still makes me get the gooseskin every time I see it again. But THE one demo above them all has always been and always will be "THAT'S THE WAY IT IS" by Scoop When this demo came out it features simply the coolest graphics ever seen on the CBM 64 and - of- couse - some of the most awesome music ever heard on the CBM 64. That Jeroen Tel tune in the main part is still my favourite piece of music - also when the computer is off! The demo hardly features any wild code and that only proves my point that the music and the design/graphics is way more important than the coding-effects. In my humble opinion, anyway. ?: Do you still have any connection to today's CBM 64 scene at all? !: Not really... I am curious enough to watch the demos that are produced and like quite a lot of it - and that isn't just nostalgia. The coders that are around these days know their commie! And its funny to see how that the things we did back then and which was revolutionary at that time, now are classical standard sort of things. But, no connections, beside my old friends whom I still hang around with... (hi Ricky, Scortia, Knox, Dize, Crush, Walt) ?: With the Internet the communication has become faster and more comfortable. What do you think about this new media and what are the services you find to be most useful? Do you have own web publica- tions you want to promote here? !: Together with coffee (black), sex (straight) and to- bacco (all kinds), the net definetely has its place in my top ten of the alltime coolest things. I'm a total usenet-junkie (find me in comp.lang.java. programmer, netscape.mozilla.general and comp.sys. cbm), but the web is also a cool thing. Check the quite but the web is also a cool thing. Check the quite new new Bonzai C 64 Homiepage at www.mi.aau.dk'/˜jelle which I set up a few months ago. ?: Everything has to come to an end, Relax Magazine can't made an expection here. Here in the very last question we usually offered our interview partners to place greetings, messages or whatever else you in- tend to insert here. It was nice to have you as our guest this time. Many thanks for sharing your opi- nions with us and for your time you spent on this in- terview. !: Well, thanks for wanting to interview an old hacker like me! I think I'll just end this with my usual end of scroll comment: "I'll stop this crap now as nobody but Trap is reading this anyway! " (And he WAS the only one who read all of the scrolltexts. I'll just hope he calls me like he used to, saying: "I liked your new part! Cool scrolltext by the way! hehe!") Best regards, RRR/Oxyron ----------
Demo Scene
< DEMO SCENE > ------------------------------------------------------------ Welcome to the latest happenings in and around the demo scene. This chapter will provide further infor- mation about the actual situation in the > RESOURCE VS. PANIC < affair, a closer look at the intention, a sort of making if for the production > THE LAST REACTOR < and an overview about the > RELEASES < made in Spring 1998. Demo Reviews will have a closer look at the much talked about > SECOND REALITY < while Demo Reviews II will feature reviews about > THE LAST REACTOR < and > KRESTYRON < It's demo time. Resource vs. Panic - the final chapter? ------------------------------------------------------------ Perhaps you remember the scenario of the last edi- tion where Resource complained about JER/Panic having ripped datas out of the Exile's "Virtual Bruta- lity" complex line-vector part in 320x200 resolution? The story continues. After printing Panic's verse of the story provided by THRONE in the previous edition he has received an angry e-mail from EDHELLON/Resource expressing that he NEVER traded sourcecodes with Jer. Fact is that Throne THOUGHT Jer had trading source codes with Edhellon since he could not believe in the fact that Jer could have ripped it out of a demo. Jer did not explain to have traded sources. MIKE/Byterapers, the brother of Jer, did confirm in a phonecall that Jer had taken the data directly out of the demo from Exile. With that information in mind Throne did not hesitate and kicked Jer out of the group. Unfortunately this action almost killed the group, as if Throne wouldn't have let Jer rejoining the team the core members of the group would have left Panic, too, as Jer is a founding members of the team. Therefore Jer had to be taken back into the group and they have a big, happy family again. Things have been forgiven and Throne assured that happenings like this won't appear again. We truely hope this is the last time we have to report about it and hope that Panic will please the masses with self-made demos and routines in the future. The deeper meaning of "The Last Reactor" ------------------------------------------------------------ Relax Magazine has made a short interview with MC VALACH/React concerning the release of "The Last Reactor", to highlighten the deeper meaning of the production. ?: "The Last Reactor" is a protest note against nu- clear power and powerplants. Is a CBM 64 demo the best media to spread this opinion worldwide? !: At first The Last Reactor isn't meant as protest against nuclear power, it should be some kind of me- mento. I don't think nuclear power is bad, it's just dangerous but what is not? This demo should just keep this fact in people's mind and do not forget about Tchernobyl. But back to your question. It's hard to say if a Commodore 64 is best media for spreading our opinions worldwide. I just know, that NOW it's best media for me and the React crew. Ofcourse, in the case this demonstration was released on PC, then it could get more attention, because lots of non-scene people have PC and lots of them are watching demos. And this project is not just for sceners, but also non-sceners. Computer is just a media. If we had a possibility we could make film but we hadn't and because of it we are working on C64 it's best for us. ?: Do you think that the vocable "demonstration" must have something in common with protest? !: Demonstration is not protest. It's just some kind of benefit or presentation of your opinion. And when someone do not agree with this opinion, maybe then he can call it protest. But protest is something like "I think, you are doing wrong! Stop it!". Demonstration is a bit different, if offers you an alternative. But there's a very thin border between protest and demonstration. It depends on situation and view. And this is just my view and ofcourse I can be wrong. ?: Demonstration has multiple meanings. A demonstra- tion can be a bunch of people demonstrating against something, but aswell a presentation, a show, what is nothing else but a couple of effects shown in a pre- defined row. Have you ignored this aspect while edi- ting your definition of CBM 64 demonstrations? !: Yes, people are considering couple of effects to be a demonstration and they called it DEMO, but I think, that there is very big difference between demo and demonstration. A demo is just, as you said, couple of effects. Demonstrations use this effects for making a project more interesting, effects are not main thing, THOUGHT is main. Computer demonstrations are about something, a demo is just about mindless effects. ?: What do you think about the CBM 64 demo scene these days, especially about those conception trackmos made for big screens to stun the multi-platform audience at parties, ignoring the fact that the majority of the CBM 64 can watch the demo at home on 13 inch monitors/TV sets only? !: C64 is very old computer, it's miracle that it still has part on these big computer parties, so if we wanna to take part on parties also in future, we had to produce demos, which will interest also non-C64 sceners or non-sceners. There are many ways how to do this. First one is use that big cursors, which can look fine on big screens, but most of them looks ugly on normal TV sets. But it's relatively easy to code effects with this big points and you don't have to be genius to do this fast. But these effects are just copied from PC or Amiga. Even I've seen some really good demos with that big points, most of them looks ugly... But it depends at group, not at resolution. The other way to interest people is produce demon- strations with original effects, with some good thoughts, or with lotsa and nice graphics and design & style. This is bit harder, because you have to do quality concept, it takes more time to paint lotsa gfx, you have to co-operate with all other people involved in that project all the time. Even there are used just few "coder's" effects, it can look very good and demo like this is WATCHABLE on normal TV sets. ?: Many thanks for your cooperation. Good luck with your future productions. Releases ------- At the FLAG 1998 the demo rush has started. REACT's "THE LAST REACTOR" (extended review fol- lows in the demo reviews) has won the competition, providing a trackmo based on a conception first seen in Triad's "Red Storm". Jack, McValach, 2ge, Reekol and Orcan did a quite remarkable job without breaking for hunting for any records. BREEZE's "MEAT KREST" did not make it to the FTP-sites yet so it is impossible to comment the production. CASCADE finally presented the full, but bugging, version of "TRIP 2 NEPA(L)", made by Carlos, Mr. Lee, T. Kappatsch, Zeldin, Ray, Scortia and Zyron. Especially the AFLI graphics are worth to be kept in mind. The fixed version followed a while later. MEKKA & SYMPOSIUM 1998 became once again the Mekka for CBM 64 demo disciples. Oh surprise, the organisers from SMASH DESIGNS did contribute with two productions again. The first one was "OUR DARKNESS", a two sided trackmo made by AEG, AMJ, Orcan, Sonic and Wacek. This time it even contains a few neat looking effects and artwork but unfortuna- tely the impression that some effects have been re- cycled can't be denied. After "Second Reality" this is the second acceptable production which can be defi- ned as above average but still this is no mindblasting production. The second demo is a dentro called "PAYDAY". Credits for it were given to Dasheele, AEG and PVCF, promoting the new school demo style. HITMEN surprised the scene with a two-sided trackmo called "REANIM8ED" which was made by Groepaz, Peacemaker, Cupid, The Syndrom and Zyron. As the name already tells it is not too hard to imagine that the production mainly contains animations only, what is a bit surpringly with Hitmen being known as hard- liners for the so-called old-school demo design. When OXYRON and CREST join forces the project can be called "KRESTYRON" only, a one-file demo with several parts made by Axis, Crossbow, Graham, Cupid, Deekay, Forbidden Cult, Vip, Mitch and Dane. Please read more about it in the following extended demo reviews. WOW came up with two releases called "LICENCE" and "BEERSTATION". "License" appeared to be a two-sided trackmo made by Lybis, Bundy, Vip, WEC and The Alien. This production has been created and optimised to be shown on a big screen and remembers a bit in form and style on older Smash Designs demos. " Beerstation" is an old-file demo made by Iceman and PFK in the notorious popular Amiga intro design and fitting into the cathegory party-scroller demo. METALVOTZE presented a one-sided trackmo called "BOOZE", made by Bitbreaker, Syntax and JCH. The production itself looks quite good but does not provide anything that has been seen before. There is one adult animation in, so please make sure that the production may not be send to sceners under 18. CASCADE provided with "TRIP 2 NEPA(L) - THE SEQUAL" the second demo within a short period, a one-sided trackmo put together by CARLOS, MR. LEE, ZELDIN and ZYRON. Not too stunning but quite nice. The group WILLOW contributed with an oldstyle inspired multi-file demo called "OLDSTYLE", involved producers are Sony, Bleze and Mr. Quark. It is indeed a real shame that the music composers were not credited as some of them were the real highlight of the demo. Next to countless others tracks from Drax, EVS, Fame, Fred Grey, HP/Offence, JCH, JT, KB/TOM and LOS could have been found in here. PADUA presented "SPLISH SPLASH", an old-school orientated single-file demo linked together by ANONYM, DANO, HOOGO, CUPID, AGEMIXER, THE SYNDROM and JADAVIN. It contains some nice looking but not too stunning parts like a gameboy-type intro and two underwater-parts. As "WE ARE FAMILY" is just a notemaker file we won't take it into closer examination. The Rush Hours 98 brougt along a few titles, too. FRACTION provided a production called "PATHOLOGY", DRACO "TAKE OFF", RULE 3 "CYBERDOME" and LEPSI DE "STUNDART". Unfortunately the productions couldn't be accessed on the FTP-sites, too, we are sorry that we can't take a closer look on them, too. During all those parties a few demos have been released, too. DIGITAL EXCESS finally presentated a new demo called "SPACE BUBBLES II",put together by Thomas Koncina (Burn), Bj]rn Odendahl (Se7en) and Matthias Hartung (The Syndrom). It is unfortunately a promotion demo for the PC based graphic converter "Big VIC II", a quite powerful tools being capable to convert graphics into singlecolor hires, multicolor (Koala), multicolor interlace (MCI), FLI and IFLI (Funpaint II). HITMEN presented a dentro called "ABUSE", which was made by Erol, Cupid and The Syndrom, going into the direction that the statements and messages made are more important than the provided production. NIPSON provided a dentro called "UNDRIVED" made by Luke, Condic, Jester Kyd and ASL. Indeed a nice production but it not so stunning like certain other popular dentro releases. Last but not least TRIAD finally released the long awaited demo "REFUGEE". Responsible for it were King Fisher, Dane and TDM. The demo is quite nice to watch, combining coding, graphics and musics to create a special mood and a union. It does not surprise that it partly looks like a re-mix of the essential basics which have been seen in former Triad productions like "Red October" and "Red Storm". A good job from all involved creators. Let's continue with the demo reviews now. Best regards, RRR/Oxyron ----------
Demo Reviews
< DEMO REVIEWS > ------------------------------------------------------------ Welcome to the demo reviews of this edition. We deci- ded to start with a review that was supposed to be released in Relax Magazine 23 already but Fuben did not deliver his review in time. With the coding bit mis- sing the review was complete so Clarence has been so kind to have a look at that production, too. Better late than never. • SECOND REALITY • ------------------------------------------------------------ "Second Reality" is a cult demo from THE PC demo group that comes straightly into your mind while talking about PC demo groups - FUTURE CREW, a team not only known for their outstanding music composers but aswell for the fact that they provided stunning demo titles on an exotic machine called PC when the core of the demo scene could be found on the Amiga. Smash Designs took their chance on the CBM 64 when most major demo groups retired or went inac- tive to make a name with quantity releases. The conversation of this PC masterpiece brought a lot of positive feeback for Smash Designs, especially in the PC and Amiga world. Yes, even commercial Ami- ga magazines reporting about The Party 7 dedicated various screenshots and text rows to this produc- tion. For us it is a good opportunity to have a look at the production and to see that our experts have to add about the demo conversation. Clarence about the coding: ---------------------- This demo won at the party seven coded by AEG and DCP. It was a pleasure for the PC audience to watch it because it's a copy of an old famous PC demo from 1993 called "Second Reality" by Future Crew. Smash tried to convert ALL the effects to the c64. For me as a C64 coder Oxyron's Oneder was a better (and harder coded) demo than this, but that just my taste. The production is 2 sides long, using the IRQ loader technique. Let's see the demo. After a PC boot simulation, we can choose autostart demo, or start demo. 'Autostart demo' runs the demo instantly, start demo gives us a PC DOS simulation. We can use commands like CD, DIR and seek the Smash demo and run it like that. Then we are at the demo setup. We can choose a sound card. We better choose SID or we won't hear anything on our c64. We can also switch sound quality which doesn't effects the SID replay.Also we can enable or disable demo looping (all is the same than in the PC demo). After pressing enter the demo starts. We can see mountains and stars scrolling slowly. Above in sprites there ap- pears the demo credits. In the mountains we can see an UGLY cut. The scrolling stops. First a big ship ap- pears over our head and goes away. Then some ani- mated Tie Fighters follow it (like in Star Wars). After some seconds a big blow char animation covers the screen, it becomes white. After a pic the first part comes up. A chessboard bounces in the bottom of the screen just like in the original demo. An expanded sprite glenz vector object bounces on the chess- board, then the chessboard disappears and a big vector object appears behind the little vector ob- ject. It's also a glenz vektor and uses every second rasterline of the screen. It all disappears and a plot tunnel appears for a few seconds. It doesn't update every frame, but looks like the one in the original demo (maybe contains same amount of dots, too). Then big interference circles come in (all done without sprites, raw pixel putting). They can waving, too, but they are very slow. Then comes some turning lines which is very similar to a part by Graham of Oxyron. This one uses every second line of the screen (may- be slower than Grahams). We see then another picture which fades away with the 'TV turning off' effect. Then we see a text saying insert side 2 (this doesn't appeared in the original PC demo). The drive autostarts the second sides. Next is a scroll following the shape of a land. Nicely done. But it doesn't scroll under the leaf of the tree like in the original version. It's saying 'another way to scroll...'. Next is a face appears in 4 by 4 fli (gee). Then a lens stars bouncing on it. When the lens goes out of the face starts to rotate and zoom (also in 4by4). Next is a character plasma using the extended colour mode. Showing different color combinations. Then a 4by4 texture vector cube. On the side of the cube there are plasma like effects waving. After this part a bob part appears. Not much to say. Character bobs with mirror in different sinus movements. It's a bit slow, but ok. Then a 'ray trace' part comes. In a ray- traced scene pixels are coming out in a flat 'line'. We see this line's mirror on the 'metal like' objects surface. This is a good conversation of the original part! Next we see a picture bouncing into the screen with gel effect. The effect is a bit slow, but because of the size of the pic it's ok. The gel effect movement isn't mathematically too correct. Then the last real part appears. It's a full animated vector world. The camera flies over streets and between big tower houses. At the end a Commodore sign appears (in the original demo it was a Future Crew vector logo). Then after a picture we see the credits for each part. At the top we can see a little screen-snapshot pic of a part and on the bottom the creator names. As a very last part an upscroll appears... For me as a c64 coder the demo didn't showed too much new or original things. But I'm also sure in that it was a VERY HARD WORK to put this all togther to be like this. I appreciate the work the dudes in Smash put to this project. Congratualtions dudes! The only thing I don't like about it is the fact, they made this for the PC scene, to win the big PC audience for themselves to vote for them.And this way they won. To make a C64 demo to win a mainly PC oriented party's C64 democompo is different than make a 'C64 DEMO', this example proves. OK, I have no more things left to say, just the coding rate. I give 80%. RRR about the artwork: ------------------- It was done, as usual, by AEG. The review will only feature the "real" graphics, no textures (ab)used for any effects. Like known for the PC original the show begun with a three colours holding horizontal scrolling moutains landscape with is quite okay but e.g. compared with the scrolling landscape in "Dutch Breeze" quite poor, followed by a multicolour bitmap logo/picture combination showing a Second Reality logo at the top and buttom surrounding some kind of strange fantasy creature, no clue what is exactly is. Next one is a monster dressed in a sort of armament having a sky and mountains in the background. Next one is a piece of true Koala art, some plants in front of a blue scaled background with some interesting shades. Unfortunately it looks a little bit unfinished. Another multicolour bitmap picture follows, to be more exactly a raytraced scenery with two marbles and cute reflection/mirror effects what is almost impossible to realise by hand. Finally there is the already known and too often seen Smash Designs logo in multicolour bitmap. Can't remember how often it has been shown in Smash productions already. Recommending the fact that all graphics are in the traditional multicolour bitmap format (= Koala, 16 colours, 160x200), the graphics are quite good. Solid done without using any of the effect snatching flickering exotic formats. However, the overall impression that some art has been wired and looks rather unfinished can't be denied. AEG has shown a lot of promising dispositions, still most of the art looks like having the status of 60% - 75% of what could have been made out of them. The rating of 71% should be more than fair. Vip about the soundtrack: --------------------- Standing in the spotlight here is KB/Smash Designs who, ironically enough, only got mentioned as a mem- ber of Smash's PC-section at the end of this demo, but who is ofcourse a member of The Obsessed Ma- niacs on the CBM 64, too. Leaving out some of the contributions by PVCF, the sound quality is rather poor in a Smash Designs demo, so I was pleasantly surprised to see that this production wasn't too bad. It all begins with a conversion of 'The Russian Girl' by Chemistry. Not bad and on top of it there are some interesting sound-FX present to really feel that mothership 'warping out' in the intropart. After a little wait, a new tune unfolds and initially it's very nice with a neat filter-effect for the dropping chessboard and a swell melody, which reminded me a bit of the 'Lucullus'-music in an old Fairlight-demo. Unfortunately the tune then settles to a rather boring bassriff and interest soon fades away, not even a nice 'get down'-sample can bring it back. 'Insert side 2', it says, and I do what I'm told. The longest tune of the demo starts to play. It's also the worst music of this Smash Designs production, featuring more samey bassriffs, 'gurgle gurgle'- samples and a terrible melody-sound (the volume definately went down a few notches). The only good parts here are the atmospheric tone-modulations. The best was kept for last. After a slightly melan- cholic 'this is the end!'-part, the final tune changes gear to an opulent march, John Williams-style. I really liked that one, too bad it got spoilt by a second transition to a very busy tune, in which every voice gets selfish and tries to play for itself. Still, this is my favourite music of the demo. There's quite some work done to make the music sound the way it does, so KB did a great job which deserves credit. However, I can't give a high quotation since the used instruments are quite old and the tunes are not as polished as they could be. Still, this fine effort merit s 64%. Let's hope that in the future, Smash can raise their quality level even more... Please find the more actual reviews in Demo Reviews, part II. Best regards, Clarence/Graffity Produkt ---------------------- RRR/Oxyron ---------- Vip/Role^WOW -----------
Demo Reviews II
< DEMO REVIEWS II > ------------------------------------------------------------ You have selected the second part of the demo re- view chapters offered in this edition. Here you'll find the reviews of productions presented at recent par- ties, in this case the winner of the Flag 1998 and the third one from the Mekka & Symposium 1998. No need for further introduction texts. THE LAST REACTOR ------------------------------------------------------------ React has already provided a few demos in their existance but never made the real break-through to get well known in the western European countries. It could be rather exciting so observe if that will chan- ge after this production. Clarence about the coding: ---------------------- This demo won the Flag '98 demo competition here in Budapest. The demo was created by the Slovakian REACT crew, mainly coded by Mc Valach with some support of Jack. A nice work indeed from them. This is not a hard coded demo and doesn't wanted to be that. It's style is something like King Fisher's and TDM's 'Red Storm'. Giving political standpoints, remembers us to the Chernobyl catastrophe, and it's consequences. Protests against the nuclear estabilishments to avoid such disaster to happen again. The demo done with nice little scenes like in the begginning when a girl is sitting on the grass, holding a flower. At the background a nuclear block can be seen. Then to symbolize the nuclear catastrophe everything becomes black and the girl turns into a skeleton. There are many good gfx illustrations like the nice fence in the above mentioned scene. There are some C64 scene related episodes in the demo like a little protest against the often seen 4by4 based demos. The greetings part is also a very nice one. Vertical and horizontal lines cover the text randomly, whilst the screen flashes. Looks good in my humble opinion. So, this demo is very special and worth to be watched. If you haven't seen it then take my advice, go get and see it! The demo is one side long plus a boot file is on the another diskside with a notefile. Well done dudes, nice work. It's hard for me to give a code rate for this, because it's an unique demo, it's different than usual. It based on ideas, design and not the HARD coding. I give 45%. RRR about the artwork: ------------------- The graphics have been made by REEKOL and 2GE, who wired some of Reekol's graphics down to the CBM 64. The intro features a horizontal scrolling multicolour bitmap graphic showing grass, flowers, a blue sky with clouds, a fence, a stable, a little girl and a finally nuclear powerplant made in a sort of comic style without heavy dithering. Then some kind of explosion fades the screen in grey scales and the girl became a skeleton. Then there is a vertical scrolling multicolour bitmap image showing the skeleton of a fish, made in three colors with some blood spread over a few fishbones. It's followed by a 15 frames holding animation of the radioactivity symbol. The plasma part provided two different pieces, once a three colours holding human body and some sort of surrounding effect for the plasma which looks like being ported because of the weird colour combinations. Next in the row is a singlecolour hires React sign which is later on shown in an animated version in nine frames looking like having used a effect which can be made with e.g. "Kai's Power Goo" on PC or "Elastic Dreams" on Amiga. Furthermore there is a animated bloody hand in nine frames showing some blood drops falling down. The end screen finally has shown a comic styled mutant in multicolour bitmap format, vertically scrolling. If you see the graphics outside of the demo they might not be too impressive, but in this case the combination of coding, artwork and soundtrack is upgrading the overall impression. The graphics are not drawn with hardcore dithering in exotic, flickering formats to stunn the masses, those graphics were made to fit into a CBM 64 demo and to give it a special touch. Keeping it mind the artwork deserves for sure 75% without any hesitation. Vip about the soundtrack: --------------------- Smiling at us behind his keyboard is Orcan/React, who was in charge of the audial part of this demo. A fine first tune to kick off is 'The Last Reactor', which -admittedly- starts off rather bland. The sounds don't convince, and you're left yawning and watching the demo scenery. But Orcan wouldn't be Orcan if he wouldn't violently awaken us - the tune modulates into a brilliant piece of drama, highlighted by a neat filtered 'waterdrop'-sound and a delicate balance between a $21 and a $41- instrument, forming the main melody. The whole regularly changes to some enjoyable interludes, trying to create apocalyptic settings; I especially liked the interlude whilst counting the world's total of nuclear plants. After such a promising start, the second tune can hardly wait to continue the flow - and does a pretty good job at it. It's 'Space of Chaos', previously released at The Party 7. I liked it a lot back then, but was a bit confused about the chaotic nature of the music, changing pace quite often. But as I watched this demo, everything fell into place. The music comes to it's full right in this demo, it's quite hectic character fitting perfectly to the demo action. For those who haven't heard it before, it's a tune which starts out trying to set an outterspace atmosphere, then gradually transforms into a spank-me-to-heaven technotune. It's rather good, although some of the sounds are a bit offkey, e.g. the filtered $21-arpeggios. Warning to all sceners made of crystal or any other breakable material: 'Space of Chaos' contains some very high-pitch shrieking noises, so keep the volume low or you'll end up in a million pieces. We're near the end now and the demo still manages to surprise: just when you think you're in for the endingtune, you get a little scene from your local hospital's reanimation room, and more specifically the heart-beat surveyor. It continuously accelerates beeping, as if it were struggling for life, and then ends the battle with one massive long-stretched beeeee...... It's not bad, but I would have preferred of letting that last beee... fade out gradually instead of keeping it at full volume, which tends to get on the nerves should you watch the demo more than once. This time it's really the end. Orcan puts out all the stops one last time and brings us 'Schizophrenia', of which a longer, uncut version appeared at the 'Flag 98'-party. As it's title predicts, this tune comprises two distinct styles of play. On the one hand you get a 'happy yet at the same time oh so sad' theme, whilst on the other hand it's rave-ho with a low-bass homeboyz-music. Sounds like Dr. Jekyll & Mr. Hyde to me! Anyway, the happy-sad part is pretty bog-standard, with some easy-to-do hall-effect and harmonics, whilst the homeboyz-theme lacks 'strength', i.e. there's a $81-sound (used repeatedly) which desperately wants to sound like a cymbal, instead it sounds more like some bloke shaking a strawbush. This is the weakest part of the demo, so it was a wise decision to keep playing time at a minimum. I'd like to denote the brilliant synchronisation of mu- sic and demo. Lots of effort, from programmer as well as musician, must have gone into this, and deserves credit. It's nice to see a demo team working together instead of just ordering some graphics and music that deviates from the demo concept. Speaking of demo concepts, let me follow the one from this demo and ask: 'Did Orcan do a great job?' - I say YES! :) I'd like to give a rating of 84%, but only upon considering the music as part of the demo. The interaction of the tunes with the onscreen action really lift it to higher spheres. If I had heard all three tunes (leaving out the heartbeat- intermezzo) on a partydisk, the score would have been lower. But as it is now, I'm looking forward to see more React goodies! KRESTYRON ------------------------------------------------------------ When one is talking about the German demo scene and groups that have set milestones in demo making two names are continuosly spoiling in the brain - Crest and Oxyron. According to the charts both are leading acts since ages, so a cooperation production can only cause nightmares for the concurence. Let's see what both had to offer in this little production ham- mered together live at the Mekka & Symposium 1998. Clarence about the coding: ---------------------- Well, Krestyron is a cooperation demo between Crest and Oxyron. May we say a 'dream' cooperation between two leading demo producers who both are strong in coding. Coders included in the project are Axis (I think his part is an old code finished now by Graham, but I'm not sure), Crossbow and Graham. Not a bad team. I loaded the demo with big expectations. And after all it's a very good one! It's a bit sad the demo is not so long, only an intro and three parts (1 part from each coders). But every part is a bit of unique speciality and NO big pixel effects (thanks god!). OK, let's see the demo in detail. After a short intro which says 'Oxyron in assotiation with Crest presents Krestyron', we see some ugly decrunching effect. Then the first part comes which was coded by Graham of Oxyron. A huge rasterbar stretches into the center of the screen, the middle of the bars gets black and the show begins. Nice beginning for the part! The part includes a 96 x 177 pixels big lowres plasma which uses seven colors (multicolor chars plus multicolor sprites). It's very big, very colorfull, and very smooth. It's sure the best of it's kind! The plasma is not done with raw pixeling, but is combined with a stretch-like $D011 timing (remember there are sprites as well), which gives the ultimate speed. On the bottom of the screen there is a 2x2 scroller. The plasma changes it's movement and color very often. What more can I say? It wasn't a 2 hours work from Graham, i'm sure about that! Nice work! By pressing the space we see an 'eat this... (decrunching)' text for a while. Then the part begins by Crossbow of Crest. After a short joking introduction which is about a 'coders dream' the real part begins. It's Ayacodaa part II. For those who don't know Ayacodaa part 1 was a part in Crest's Ice Cream Castle demo. It was a very similar part to this one including vertical rasterbars. But who remembers that part also remembers that the scrolltext in it which explains how the routine was made was a simply joke (or a lie). So we don't have to take the scroller in this part as an evidence too, because it's lying again! :) The part contains full character screen wide vertical rasterbars, every vertical rasterline is wide as a multicolor pixel and has(?) it's own independant color. This means that, Crossbow claims he managed to use 4 different colors in a line inside a caharacter (and for every character different 4 colors 40 chars wide). Well as I said the scrolltext is not giving true information. I don't know how exactly the routine is done, and it's not my job to examine how Crossbow cheated it, but it's something with choosing the colors cleverly. So the routine just LOOKS LIKE it knows, but in fact it doesn't know what Crossbow claims, that's my opinion! But all in all I like it very much!!! :) After pressing space a big hand with it's thumbs up comes up from the lower border, and on the top a 'thumbs up' text flashes. Nice design effect. The music still playing and without decrunching text Axis of Oxyron's part is the next (and the last in the demo). It's a colorfull (fli?) zoomscroller. The scroll zooms in and out with a very nice and soft movement. The action field is about half char screen high. The scroll pixels are in minimum size about 4by4 pixel (that's what my eyes can see) blocks, and these blocks have their own color. The scroll is a bit hard to read especially when it's near. I like it anyway. It updates each frame. A nice part! No more to say. After all very nice demo. For me as a coder it was a satisfaction to see some fresh ideas in coding. Pity the demo is too short. I give 90%. RRR about the artwork: ------------------- The artwork was drawn by Cupid, Deekay, Forbidden Cult and Vip. Curiously Vip wasn't credited like RRR wasn't credited for the blue logo in the main part of "One-Der". Has the responsible text writer heard of credit where credit is due? The show started with a super-hires Crest logo from Deekay, using the technical side of the format close to the limits. Then there is a boring Krestyron logo made in multicolour bitmap using three colours in the typical Deekay style which has been seen a couple of times before. The graphical highlight in this demo is the thumps up picture made in multicolour bitmap. Unfortunately it is shown for a short moment only. The last piece of art is a multicolour bitmap logo made in cooperation by three different artists. Nothing special at all. Keeping in mind that both Crest and Oxyron have highly ranked graphic artists in their rows the artwork of the demo is rather disappointing, not ignoring that most of the art was drawn life at the Mekka & Symposium. The rating can only be 61%. Vip about the soundtrack: --------------------- The notes in this demo were played by MITCH and DANE/Crest, a highly acclaimed duo who I particularly remember for the excellent work in 'Krestology'. Their tune 'Dazzler', which comes from the SHIFLI part in this demo, is in my opinion a solid contender for the c64 top ten of all-time great musics. So, let's see what goodies they've got in store for us time... After booting the demo there's the obligatory presentation, in which you can hear a funky 25-second ditty. Short, but functional, it not only bares the Mitch'n'Dane mark of quality instruments and execution, but also sets the mood for a trip down memory lane, to the time when demos were a collection of hard-coded parts, each featuring a single graphic and a short-but-cool tune (remember 'Lethal Display'?). That's exactly what you get in part one (the plasma-part) of this demo; one funky little critter of a tune! This reviewer's head grew a huge smile and started to move rhythmically to the vibe... the rich arpeggios, the quack-quack base and clever voice-handling (a melody-arpeggio mix in one voice - smart!) charm you with their funkiness and even though it's only a minute long, you won't resist listening to it for a few loops whilst watching the amazing effects onscreen. Short-but-cool. After that little gem, things can only get better, right? Well, hum, yes and no. Krestyron's last two parts (exclude the hand) get carried by a single tune, which lacks the weight to do so. Don't be fooled by the flawless and also humorous way the demo's initially synchronised to the unfolding music; shortly after, the tune transforms to a melodramatic piece, which is good in it's own right, featuring a filtered melodyline with fast shifts without sounding 'overdone', a base that dares to jump a few octaves (gets away with it, too) and all that, but it's unable to correlate to any of the two parts it spans across. Sad, as this tune could've done really well in another type of demo. Well, that brings us to a rating, which would be a tad higher if I were to look at the tunes on their own, but I'm getting paid (so to speak :) to judge the music within the context of the entire demo experience, and in that perspective the last music falls a bit short. Still, Krestyron's soundtrack is yet another display of Mitch'n'Dane's top-of-the-bill potential. 87% That have been all demo reviews done for this delayed edition. Best regards, Clarence/Graffity Produkt ---------------------- RRR/Oxyron ---------- Vip/Role^WOW -----------
Party Radar
< PARTY RADAR > ------------------------------------------------------------ Welcome to your favourite source reporting about the current party events in form of results, reports and invitations. This time we could easily fill up four chapters, some more would have been possible, too. The first chapter, this one, will inform you about the results of the > FLAG 1998 < > RUSH HOURS 1998 < and provide a party report of the legendary > SCALA MEETING < Party Radar II will bring a detailed party report about THE German scene party > MEKKA & SYMPOSIUM 1998 < while Party Radar III informs you about the terms of > INTER JAM 1998 < > X'98 < and last but not least Party Radar IV presents the invitation of the > WIRED 1998 < Enjoy the massive information covering the party scene in Europe. FLAG 1998 --------- Budapest/Hungary Februaryr 06 - 09, 1998 * CBM 64 DEMO COMPETITION * ------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. 128 The Last Reactor React 02. 46 Meat Krest Breeze 03 23 Trip To Nepa Cascade * CBM 64 DEMO COMPETITION * ------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. 50 Schyzophrenic Orcan 02. 32 Sonata Syntenique da Blondie 03. 23 Much Room Zyron 03. 23 Aars Poetica Carlos 04. 11 Love's GregFeel 05. 9 Missing You CreaMD * CBM 64 DEMO COMPETITION * ------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. 46 Summon Elf Poison 02. 36 Psylocke Sebaloz 03. 21 Spawn AMN 03. 21 Creature Gerync 04. 17 Kriss Katon 05. 10 Worms Izzy 06. 7 Eyesight Splash 07. 6 Sonic ASN 07. 6 AutoCAD BRK 08. 4 Kawaii Zyga 09. 2 Bunny TGM 09. 2 Lost Soul Bleze Rush Hours 98 ------------ Czestochowa/Poland April 25 - 26, 1998 * CBM 64 DEMO COMPETITION * ------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. ---- Pathology Fraction 02. ---- Take off Draco 03. ---- Cyberdome Rule3 04. ---- Stundard Lepsi De * CBM 64 GRAPHIC COMPETITION * --------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. ---- n/a Timix 02. ---- n/a Levi 03. ---- n/a Sebaloz * CBM 64 MUSIC COMPETITION * ------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. ---- n/a Kordiaukis 02. ---- n/a Wacek 03. ---- n/a Klax Totally there were 300 visitors including about 80 CBM 64 related sceners. There were members of all Polish top crews like AGONY DESIGN (Druid, Comanche, Moog and Bulee), ALBION (Dr. Soft and Questor), ALLIANCE (Fangorn), ARISE (Browar, Bimber, Sensei), DE-KODER (Flea and Thorgal), DRACO (Mini Cat), ELYSIUM (Biondi), FAITH (Praiser), FRACTION (Alpha, Pasthor, Sage, Sapper), LEPSI DE (Katon, Leo, Nemo, Sebaloy, Valsary and Wacek), MAD + BAD (Hunchi), NIPSON (Luke), OXYGEN (Jackobe), RULE3 (Warlock, Nightrider), SAMAR (Gold Hand, Butt-Man, Glover, Kordiaukis, Daf, Ramos, Cen- trax, Falcor, Stinger and his sister Kheela), SATAKI (Provocator, Deinonychus), SKYLIGHT (Lotus, Killer), STREET CHILDREN & EXON (Corwin, Habib, Volcano, Cyclone B and Archangel), TABOO (Cresh), VAUDE- VAUDEVILLE (Azgar), El Banditos, Viking and many more. THE SCALA MEETING ----------------- Stade/Germany February 27 - March 01, 1998 This meeting is held round about three times a year in Stade/Germany which is just a few kilometers away from Hamburg. It was dated from 27.2. to 1.3. and was held in a small but cosy hall close to MC Donalds. As it was just a meeting there were just 40 to 50 people which is really hard to judge as some were going to party at a disco and some at the place itself. The people themselves were really suprisingly cool and friendly compared to other parties. Among them mostly so-called old-schoolers such as Graham, TTS or alike. All in all there were about 70% coders (NO JOKE) which even came from bigger software compa- nies or were at least involved in bigger software projects, e.g. Actua Soccer 2. Arriving at the meeting on saturday afternoon it was kinda hard to get a seat for TMM and me ...not to talk about a place for our equipment. Having taken seat we automatically felt really well as this was surely the finest small meeting ever (... at least comparing the EXCESS parties). To discribe the location a little I would like to mention that there were sofas and a bar, not to forget the kitchen which was open for every- body. Another "not to forget"-bonus was the VERY low entrance fee of 5DM only! Also there were great sleeping opportunities upstairs which were QUIET, a phenomenon for parties. There were ofcourse no competitions but at least a great fun being even allowed to drink together with people like Chaotic, Decca and Steeler. To mention at least something lame I definately have to mention that Smash Designs from the PC was very lame and cocky while the very well-known group Artwork (very good coders) did play 3D-shooters all the days in with their lame IPX network. Seing the beloved Smash Designs crew from C64 there was a great opportunity to see some new rou- tines from AEG. Unfortunately AEG was in the "talk-a lot" mood and told EVERYBODY at the place (accor- ding to Chaotic) that he got no real time to code as he has two girlfriends right now. And those chicks were about to meet at that weekend while he added that one of them is straight bi-sexual and might do a striptease for the wildcompo at Symposium & Mekka. AEG was the only one having a C64 at the meeting. My fave new fella Bombe/Smash somehow felt really pissed seeing me sitting infront of AEGs C64 (maybe not knowing that I am kind of C64 user aswell?!) and decided to remove everybody from the VERY comfor- table seat infront of the C64. "you have to move. I have to copy some important stuff." Well, if he says so it might be right, hehe... or not. Staring on the C64 screen you were unfortunately seeing the Smash PC section looking like 15 year old couch-potatoes. Yes, that was really what some of them were looking like. And what they acted like...as I saw some of them not moving away from the couch and their VERY important 21 inch monitor for PC. What a great idea to sit on a couch watching a PC screen saver for 15 hours! Another weird thing to mention is that it seems some people have problems with mister peacefull lord-mega cool SLIDE/OXYRON, honestly one of the funniest persons to meet ever. There is that story that Slide once was talking some weird crap while he was touching some equipment and getting an electro-shock and then shouting REALLY loud in a squeaky weird voice that bats fall dead from the trees. And some people really seemed to like immi- tating the master (SLIDE that is!). And having started the fire more and more followed up with that crap... only Slide not getting what it is all about. I think Chaotic/Smash,Rawstyle and Ronny/Teklords were the best in shouting louder than 120decibel. And some even started shouted without knowing the story. ...hehe, I bet Bombe/Smash was that, or??? Ronny/Teklords who already killed our ears as the main techno-act at THE PARTY 1997 also did some music at the meeting... but not that seriously as he just played weird stuff once in a while. "Luckily" he had to leave on saturday late evening as he had a job to do in the well-known "Unit", a disco in Hamburg, as he recently released his new record (vinyl!) called "We Will Rock You" by "Snitzer & Mc Coy" on Superstition, the techno label that also has Westbam and people like that in their list of fame "em- ployees". Having Ronny leave the place it got by far more silent and we had a chance to listen to Bloodhound Gang "Firewater Burn" which has the amusing textline "burn motherfucker, burn"...a nice sentence to shout to Smash PC or other idiots. To have some more crap mentioned I'd like to add the all-fame typical PC problem. You pack your stuff at home, everything is working and you are at the party for one hour and something does NOT work anymore. TMM was the lucky one to loose his CD-writer after one of the few power-break-downs. Annoying for him, a big laugh for me. It just remembered me of Sympo- sium '97 where my C64 monitor got blown up due to false connected powercables, or just all the crashing Win95 systems at THE PARTY 1997 due to the power- breakdowns all the time. And believe me... that would not have happened at a C64 party, hehe. The place for the meeting despite all the power- breakdowns also offered the spooky fact that NO cellular-phone, no matter which provider, was work- ing inside this "wooden" house. If there is anyone be- ing able to name a party-place without any convien- ces.... let me know! The email-adress is at the bottom. Also for all you C64 fans and fans of anything that is related I would like to add that TTS is once again coding a game. It really seems to be a big project for PC and New Generation Software, the companies pub- lishing his Amiga smash hits Trapped and Trapped 2. This time he's working on it 32 hours a week on it, besides spending time on his studies at the university and with his girl friend. Last but not least I would like to mention that Gan- dalf/VCC, the winner of the wild competition at THE PARTY 1996 and organizer of Symposium 1996, will become a father soon. Damn, the scene is getting ol- der with Derbyshire Ram being an exception ofcour- se. To be honest, I was NOT supposed to promote this event as there were already too many people and they even think about making it an invite-only party. Let's hope that any future events will have the same great(!!) flavour of this very cosy meeting. Sorry to keep the report that short. It was just a great meeting with friendly people in a great atmos- phere. There should be more events like this. Think about it people. ...And feel free to contact me at ned alphaflight.c64.org Party Radar II will provide you a report about the German scene party, Mekka & Symposium 1998. Best regards, RRR/Oxyron ----------
Party Radar II
< PARTY RADAR II > ------------------------------------------------------------ After two result lists and a report we can proudly provide a report about the Mekka & Symposium 1998 held once again Fallingbostel/Germany and visited by Mr. Party, Ned. MEKKA & SYMPOSIUM 1998 ---------------------- Fallingbostel/Germany April 10 - 13, 1998 Welcome to another party-report. This time I am here to tell you all the inside stories of THE scene-event in 1998. Mekka & Symposium was definately the KICKER so far in my party-history. The organizers definately topped themselves by far compared to last time. "BIGGER, BETTER, MORE" should have been the slogan I bet. Me and some friends already arrived on Friday very (!) early morning at the party-place, like in the previous year, and we were quite suprised not to see many people hanging or walking around. To top this shock unfortunately KB was already in testing his cordless microphone by singing stupid crap all the time! You can count this as the worst event of the whole party! Before the opening of the party we already got our hub to start networking in twisted pair! Unbelievable... a WORKING network was quite a suprise for anybody who has been at THE PARTY 1997. Funnily also at the SymMek there where multiple power breakdowns and no steady Internet conection, but who cares as it is about the real (!) party-spirit what we care for. The party-place filled up pretty fast on Friday afternoon with lotsa people from all kinds of scenes and groups. Focusing the C64 I can just say that all important groups were more or less present, for further details please see list below, which has been created by Chaotic and converted into Relax Text Format by RRR [thanx for that Jan and Timo!]. Eventhough I guarantee that there were more... but what the heck. Taking a closer look at the activity at the party itself I must say that the beloved "showmaster" Steeler wasn't in such a good mood for the first 36hours but getting much better to the end. The stage-activities where going from the simple guess-games up to a SUPERB acapella SID-music competition. Sweet young men performing old SID tunes live and acapella for the crowd and the contestants to guess. Brilliant! Also some very weird outdoor-competitons where just great fun. Chained people where forced to grab a disk with their mouth out of a water-pool. Well, nice idea.. but stupid people really doing that, as it was kinda cold outside. Luckily they found enough wackos. To make the event even sceduled better the time was filled with activities by sceners which are normally not involved into the planning, such as a "Most Phreaked Out Scener" hosted by someone named SLIME (was real good action!). Or the every-year-mega-loved live-performance by the APP... which was unfortunately stopped by flying beercans! ;> The competitions related to C64 weren't a that big suprise, but still the highlight of the whole event, as none really cares about PC-64-KB or whatever! The real spirit still is a thing that just belongs to C64. Also suprisingly good was the food-supply. Not always the cheapest, but atleast steady and tasty, having French fries (Pommes Frites) and sausages outside and snacks and bread inside. Now to something positive that ALL other parties should really try to manage as good as the SymMek-organizers did! THE TOILETS! Hell, it was the first time in my whole party-life that I wasn't scared to go to the toilets! A damn great work by a few damn good-looking girls, which weren't treated well enough all the time in my eyes. I am ashamed of being a part of the scene when I see some lame sceners treating them like idiots just because the clean toilets. I am also feeling ashamed to be a part of the scene when I recognize that MANY sceners where staring at those girls such as if it was the first time they saw them in real and not on the screen as a porn. It is really questionable if sceners are a race that can survive for long, as it seems they are not able to have a normal contact to women. And in case they ever get they have to tell everybody... [are we talking about a smashed fridge?]. But back to party! At the SymMek there were somehow more girls then on any other scene-related party before! Also I'd like to mention here that there were toll-free showers right next to my table. Those were guarded while the girls were showering and always clean. A point that has been critisised on many parties before is the one about the sleeping. Also here the organizers had the perfect solution. During the night the hall was kept quite silent, except if Tobi/APP was singing all the time, which means you could sleep under/on the tables or even behind the big screen. And in case you wanted the 100% silence you had the great opportunity to sleep in seperate halls 5 meters away from the party-place. Heated... mostly. ;) Besides the pseudo-creativity of some DJs trying to perform live with average scene music most people can be considered as very friendly and suprisingly not having any types of so-called elite-attitudes. My advice for someone who wants to go to a scene-party for the first time in his life is NOT to go there.... as you will be pissed about ANY other party you go to. The Symposium & Mekka has grown to a currently unstoppable scene-event which shouldn't be missed by ANYONE. If you do not go there you are just stupid. I'd really like to see all of you there in 1999 and begg for a more enthusiastic Steeler with stronger nerves! The competition results are the following: * CBM 64 DEMO COMPETITION * ------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. 274 Our Darkness Smash Designs 02. 170 Reanim8ed Hitmen 03. 162 Krestyron Oxyron 04. 118 Splish Splash Padua 05. 99 Payday Smash Designs 06. 98 Trip to Nepa(l) 2 Cascade 07. 75 Licence WOW 08. 46 Purpose of Life Whathas2BSaid 09. 45 Booze Metalvotze 10. 40 Oldstyle Willow 11. 22 Beerstation WOW 12. 14 Daehmon Shitmen & Hotst. 13. 11 Ficken im Zelt Seminar * CBM 64 4 KB COMPETITION * ------------------------ Pos. Points Production Author ------------------------------------------------------------ 01. 459 Smash AEG 02. 165 Double-Plasma Flip 03. 123 Just for fun Didi 04. 103 <4KB Leonardo 05. 72 Oldschool The Syndrom 06. 67 Style Iceman 07. 57 Ficken - T. S. R. Karlsquell Serwiss 08. 45 Ficken Bitbreaker * CBM 64 GRAPHIC COMPETITION * --------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. 397 Du gem. M]rder Rayden 02. 206 Fantastica Wurst Hans 03. 165 I'll remember Hardsequencer 04. 118 Welcome to Telekom Raze 05. 105 Firestarter Sebaloz 06. 85 Chris Hülsbeck Zealot 07. 53 Tyrany AEG 08. 39 Monster Katon 09. 35 Knight Crayon 10. 25 Lurking Death Assassin 11. 23 Love Zeitgeist 12. 17 Dissector Brainsmasher 13. 16 Kentucky Flip 14. 14 Amazon Bleze 15. 11 Porträt d. P. K. T. Bugjam 16. 6 Emptyview Hogan * CBM 64 MUSIC COMPETITION * ------------------------- Pos. Points Production Author ------------------------------------------------------------ 01. 461 Living Black Taxim 02. 120 Stars Leo 03. 107 Compo-Tune BAX 04. 101 Going the distance.. Rayden 05. 95 Licence Alien 06. 87 Visions in Goa Q-Man 07. 67 Dark Entry Sonic 08. 65 Watery Fanta 09. 59 VHF0 The Syndrom 10. 39 To You 2 Top Secret 11. 39 Organic Brizz/Panic 12. 37 Melody Suxx Fantastic Zool 13. 36 Reformation Manex 14. 34 Till the end Lunatic 15. 30 Gavelion Fuben 16. 28 5h-Work Flip 17. 16 LULU Heinmück 18. 13 In your eyes Floyd 19. 2 VHD Greatrix The guestlist looked like this: A-BOMP/Comic Pirates, ACIDCHILD/Triad, AEG/Smash ALIEN/WOW, ANAKIN/TRS^SEA, ANESTESIA/Cross- line, ANIMALO/Laxity^Nostalgia, ANONYM/Padua, AXIS/Oxyron, BITBREAKER/Metalvotze, BLEZE/Willow & TUM^Laxity, BOMBE/Smash Designs, BRAINSTORM/ Commodore Connection Line, BRIX/Plush, BRIZZ/Pa- nic^Ascraeus, BUD/WOW, BUGJAM/Role, CARLOS/Cas cade, CHAOTIC/Smash Designs^Hitmen, COUNT ZERO/ Success & TRC^Cyberpunx, CREB/Excess, CUPID/ Padua^Hitmen, CURLIN/Hitmen, DAN DEE/Laxity^ Nostalgia, DANO/Padua, DANZIG/Alpha Flight 1970, DEEKAY/Crest^Onslaught, DENNIS/Role, DIDI/Laxi- ty^Nostalgia, DOC OF DESIRE/Willow^Civitas, DOD- GER/Dytec, DONAR/Onslaught, DOSH/Centric, DOW JONES/Plush, DRAGO MACKAYB/Metalvotze, DST/WOW EARTHQUAKE/Cosmic Style, ECSIC/Excess^Asc0re, EINSTEIN/WOW, FANTA/Bass/Oxyron, FANTASTIC ZOOL/TUM & Willow/Smash Designs, FATMAN/Dytec^ Remember, FLARE/Noname, FLIM FLAM/Comic Pirates, FLIP/Centric, FLOYD/Willow & TUM^Tempest^Panic, FUBEN/Oxyron, GHOST/EXCESS, GODOT/The Obses- sed Maniacs, GRAHAM/Oxyron, GREATRIX/Cult, GROEPAZ/Hitmen, HEAVY HEAD/Netphreakers/APP, HEINMÜCK/TUM & Willow^Blutpopel, HLSP/Siesta, HONK/Plush, HOGAN/Reflex, HOOGO/Padua, ICEMAN/ WOW, JACK ALIEN/Remember, JIHAD/Hitmen, KB/The Obsessed Maniacs^Smash Designs, KBS/Laxity, LEO- NARDO/Padua, LUKE/The Obsessed Maniacs, LUNA- TIC/Cult, LYBIS/WOW, MACGYVER/DMAgic, MAP/ Plush, MBB/TUM & Willow, MEPHISTO/Metalvotze, ME- GASTYLE/TTM, MR. LEE/Cascade, NED/APP^AFL 1970^Hybrid^Netphreakers, NEOTEC/F4CG, NINJA/ Dreams, PEACEMAKER/Hitmen, PJ DYNAMIX/Comic PIRATES, PRINCE/The Obsessed Maniacs, Q-MAN/ Willow, RAYDEN/Alpha Flight 1970, SAM/Cult, SCARE/ Active, SEBA/Plush, SEBALOZ/Lepsi De, SEVEN/Di- gital Excess, [slave]FRIESE/APP/Omen, SONIC/SDS, SONY/Smash Designs, Sorex/Role^WOW, SPUTNICK/ Civitas^Willow, SYNDROM/TIA/Crest, TECHNO/Thera- py, TERROR/Willow, TGI/Paralyze, TOP SECRET/Cult, TYRON/Hitmen, UNLOCK/Albion, V.O./Plush, WARP 8/ Flash Inc./Cosmic Style and ZEALOT/Out Of Order. My personal rating of this party is 10/10. ned alphaflight.c64.org Invitations to further gatherings can be found in the following party radar chapters. Best regards, RRR/Oxyron ----------
Party Radar III
< PARTY RADAR III > ------------------------------------------------------------ Party Radar III features the invitations to the Inter Jam 1998 ------------ and X'98 ---- The organizers of the Siliconvention '95, Siliconvention '97, InterCon '96 and Inter Jam '97 invite you to the Inter Jam 1998 =================== get ready to jam... WHAT? The "Inter Jam '98" convention held in southwest Germany. In fact that the Siliconvention '98 won't take place in Bremen this year, the organizers decided to join us at the Inter Jam '98 Greater and bigger that the years before ...! WHAT SYSTEMS? Atari, Acorn, IBM PC, C=64 and other systems are other systems are also welcome... WHEN? Begin: May, 30 th 1998 12:00 cet Doors open at: 09:00 cet End: June, 1 st 1998 14:00 cet Doors close at: 15:00 cet WHERE? Near Karlsruhe in south-west Germany: XXXXXXXXXX XXXXXXXXX XXXX XXXXXXX.XX XXXXX XXXXXXX-XXXXXX XXXXXXX Tel: from May, 30 th 09:00 cet till June, 1 st 14:00 cet (XX XX X) XX XX or in special cases only during the party: D2-mobile phone (XX XX) XX XX XX X FEE? DM 30.- for 3 days of fun! DM 20.- for 24 hours - You have to pay DM 30.- when you enter and receive DM 10.- back if you leave in time. DM 10.- for 4 hours - You have to pay DM 30.- when you enter and receive DM 20.- back if you leave in time. Girls enter for free! (No other currency, please!) WHAT DO WE OFFER? > Space for +-200 people with computers! > Free parking in front of the door! > Showers for Boys & Girls! > Seperated sleeping area! > Shop's nearby! (500m) > McDonald's nearby! (10 min by car) > Pizza service! > Drinks in house! (DM 2.-/1,5 L) > Snacks in house! > Realtime article! SPECIAL CBM 64 PERFORMANCES > SID Disco > CMD presentations WHAT DO YOU NEED? > Multiple cords > Sleeping bag > COAX cable & terminator > Your computer > The entrance fee > Lot's of fun ORGANIZATION? INTER DEVELOPMENT (Atari / PC) NEW TREND (Atari / PC) ICEBIRD (Acorn) TSCC (Atari) PLUSH (CBM 64) PARTY RULES - The people who are involved to organize the Inter Jam '98 cannot be held responsibile for anything that happens! - Fighting, facism, racism, ignoring the party rules and organizers, etc. is not allowed. - Everybody is responsible for his own equipment. The organizer cannot be held responsible for any damage or loss of computers, monitors, disks, etc. - No ovens, microwave, heat plates, water boilers, etc. are allowed. - No selling of food and bevarages during the party is allowed. - No selling/using of drugs. People we catch will be handeled over to the police. Please, do not forget! Weed is in Germany illegal! - Spreading of copyright protected software in any kind is forbidden. - Bringing in spraycans, weapons, or other things to harm people or to destroy equipment, are forbidden! - You may smoke in the main hall. You may NOT smoke in all other places. - You may sleep in the main hall, even we have a sleeping room. We are having competitions on the convention. Commodore 64 Demo competition (Max. 1 Disk side) • C64 II (new SID) 1541 I 1581 Max. playtime: 10min Commodore 64 Gfx competition • No sound No effects Must be an executalbe file Commodore 64 Msx competition • New Sid Screen will be turned off while playing Must be an executalbe file COMPETITION RULES • To take part in a competition you must be present. • If there are to many entries we will preselect. • All contributions can only take part in one competi- tion competition. • We will spread the entries. • The entries must be final. No bug-fixing after en- tering. • Competition disks won't be returned. • Demos can only be compressed with ZIP, ARJ and RAR. • Contributions with racial content are not allowed. • The organizers have the right to change the com- petition rules! We are not able to guarantee for free space. without registering. Reserve your space by registering NOW!!! Make sure to notice that we can only reserve ONE seat for each visitor!!! No tables, no "I got 3 compu- ters", no nothing! One seat = one guy!!! ••• IMPORTANT ••• Tell us the expected arrival time. We will save your space then for 4 hours, e.g. you say you arrive at 12:00 then we will keep your seats free till 16:00. If you need longer call us at the party! Inter Jam Homepage: <http://home.pages.de/˜interjam/> Email contact: info interjam.inka.de Or write to: XXXXX XXXXX XXXXXX-XXXX-XXX. X XXXXX XXXXXXXXX Subscribe the mailing list by writing to: <subscribe interjam.inka.de> be ready to jam... SCS * TRC invites you to X'98! ------------------------- 8-20 September 1998, The Netherlands ------------------------------------------------------------ General X'98 Information After X'95, X'96 and X'97 Takeover SCS ¤ TRC has decided to go back to the roots and organize a true C64 ONLY party. Hence PCs, Amigas or any other type of computer is strictly forbidden on X'98. The party will be totally different then most of the sce- ners still around are used to. X'98 will be THE place to sit down and have a beer with your fellow sceners. The whole thing is not based on competions (although we will hold them) and sitting behind a screen during the party, it's based on pure oldschool fun and re- laxation. So, if you can't handle that, then don't show up, we won't miss you ;) I'm sure YOU want to have a good time, and so do we. Just do the right thing and come to the only real C-64 event this year. X'98 will take place from the 18th till the 20th of Sep- tember 1998 in Hengelo/The Netherlands. Doors open at 19:00 on friday and close at 12:00 on sunday. As X'98 will be a non-commercial event (we have room for 132 visitors) the entrance fee will be higher then normal: FL.100,- (only dutch currency accepted). You may think that X'98 is quite expensive, but it's not. You'll get a lot in return for that fee. We will provide some of the beer, softdrinks, coffee, food, bed and shower for free. The partyplace will be fairly small compared to the places we had on X'95, X'96 and X'97, but we feel it'll be sufficient (judging on the c64 attendants on our previous parties), still it's vital that you make your reservations now, as space is limited. We also advice you to pay in advance as that is the only way you'll be 100% on being able to enter the partyplace. X'98 will not have the electricity resources we used to have on previous parties, so you will need to tell us exactly what hardware you plan on taking with you (bringing your own stereos, amplifiers, loudspeakers, etc.. is strictly forbidden). Hence, "X'98 - batteries not included" does apply. Things you need to bring: > Sleeping Bag (if you plan on sleeping;). > Proper Party Attitude. > Gifts for the Organizers. Please read The Party Rules aswell. Reservation Form Please fill out the entire form so that we know where to reach you to validate your reservation. Your Handle/Group: Your Email Address: Your Real Name: Your Country: Your Phonenumber: Reserving for: person(s). Name+Email of other persons: You want to pay in advance: Yes! No? You want to bring hardware? Tell us EXACTLY what! Any additional Info? Information on how to pay in advance will be given shortly. Party Location X'98 will be held in the middle of the 'Gelderse Ach- terhoek' in the middle of the towns Hengelo, Zelhem and Ruurlo. Closely situated to the German border. A detailed 'how to get there' info page will be made available once I scanned a few maps. The partyplace holds enough room for everyone to party and to sleep, no fucking tents or whatsoever, no, nice warm beds are available for everyone. More info will follow shortly. Party Rules When you've decided to come to X'98 you will have to follow these rules: • It is not allowed to bring weapons of any kind (or things that can be used as a weapon) to the party. • It is not allowed to use Hard Drugs. • You will have to follow the organizers instructions at ALL TIME. • Any criminal activity is prohibited. • If you make a mess, you will have to clean it up yourself if you don't clean it or can't you will have to pay for renting a cleaning company. • It is not allowed to write anything anywhere (except on your own paper ofcourse). • It is not allowed to put stickers anywhere. • You will have to be out of the partyplace on sunday 12:00. • If you steal, you will be handed over to the police. • If you break anything, you will have to pay for the damages. • If you are too drunk/stoned, you will be thrown out of the partyplace. • It is not allowed to fight with anybody. • It is strictly forbidden to smoke, drink and/or eat in the sleeping areas. • The organizers keep the right to change a rule and/or add a rule before and during the party. And now for the juicy stuff: • You are allowed to drink alcoholic drinks and smoke weed. • You are allowed to bring your own drinks, food and weed. If you don't submit to our rules, we will be obliged to throw you out or even hand you over to the police. So, don't fuck up and we all will have a ball. Party Resources At X'98 we will provide the following: • A nice bed (bring your sleeping bag). • Warm showers. • Toilets. • Some of the beer/softdrinks/food/coffee. • No Internet link-up. • No Internet terminals. • No PC/Quake lamers. The Party resources aren't much compared to huge commercialized PC-Lamer parties, but it's just what the scene needs to have a good C64 ONLY party. Competitions We will provide the following competitions: • Demo Competition. • Music Competition. • Graphics Competition. • Any Competition we come up with before or during the party. Compo Machine: C64, OLD SID, 1541, cartridge. General Rules: Submit your entry before the deadline at the party (or via email to x98 scs-trc.net before the party). Your entry must be on a standard c64 5.25 DD disk. Disks will not be returned. Your entry will be released at X'98. Your entry or part of it may not have been released before the party. Racism is not allowed. The organizers keep the right to disqualify an entry. Your entry must work 100% on the compo machine. Your entry must be completely finished. Only one entry per group/artist per competition. All compo entries will be available on The Digital Dun- geon shortly after X'98. Compo Prizes: As X'98 is a non-commercial party, we probably will not be able to provide any prizes for the compo-win- ners, however if enough people show up and we have some money left, we will give prizes anyway ;). Prizes, if any, will only be give to compo participants present at X'98, if you submitted your entry via email you will not receive any prize at all (just the fame). The Deadlines for the various competitions will be made public at X'98 itself. Contact the Organizers Easiest way to contact us is via email. So send your questions, ideas and complaints to: x98 scs-trc.net Or use snailmail to the following address: X'98 XXXXXXXXXXX XX XXXX XX XXXXXXX XXX XXXXXXXXXXX tel:+XX-(X)XX-XXXXXXX You can also catch us (Burglar, CBA and Nightshade) on #c-64 on IRCnet and on Spankerz Heaven. Have a good party, wherever you decided to go. Best regards, RRR/Oxyron ----------
Party Radar IV
< PARTY RADAR IV > ------------------------------------------------------------ Party Radar IV presents the invitation to the Wired 1998 --------- "WiRED 98 - DON'T MISS THE LAST ONE!" 17-18-19 July, Wasmes (Mons) - Belgium PC, AMIGA & C64 SUMMER PARTY organised by: IMPHOBIA, MELTING POT, PULPE W.O.W., ROLE 01. OPENING WORDS This year again, the Wired team invites you to expe- rience another Wired event. This fifth edition of the Wired party will also be the last one, but surely not not the least one. Be sure not to miss this great event! As last year, competitions will be held for the PC, Amiga and C64 platforms. On request, 3DFX demos competition, and Windows contributions will be organised this year also, read more about it further. WiRED is a special event. Not another of those com- mercial event that likes to call itself a party. The WiRED is a real scene event with a real scene spirit, all this combined with the advantages of a quality or- ganising. 02. WHERE AND WHEN ? The Wired '98 will be held on the 17, 18 and 19 July 1998 in Wasmes (near the city of Mons), Belgium at the "Salle Polyvalente de Colfontaine" (same place as the two latest editions). The party place will open on Friday 17 around 11h and will close on Sunday 19 at around 17h. Place: Salle Polyvalente de Colfontaine, Avenue Schweitzer, Wasmes (15 KM from MONS), Belgium Check the section "How to get there" later on this infofile for more info. 03. THE MAIN ORGANISING STAFF IS Van Audenhove FJ (Darkness/Imphobia) Van Miegroet Damien (Damien/Imphobia) Loef Pascal (PL/Imphobia) Lamaire Benjamin (BenJ/Imphobia) Baligant Remy (Katana/Pulpe) Lecroarv Viennay (Ace/Melting Pot) Baert Sebastien (Karm/Melting Pot) Lamaire Jeremy (James/Melting Pot) In addition to those, many people are helping us out from time to time and will be organising WiRED toge- ther with us during party-time. It's important to note that we are all scene members. This makes us able to understand problems you may encounter while attending YOUR Party. Yeah, WiRED is YOUR Party ! This is why we ask you to feel free to contact us if there is something you want to tell/ask us. We will be extremely glad to answer your questions and receive your critics about some of the choices we have made in the party rules. We highly recommand you to contact us if you have any ideas and/or proposition who could improve Wired in any ways. 04. WHAT WILL IT COST ? The entrance fee is 900 Bfr (= 25$). This includes three days of party with tables, electricity, etc.. As usual ALL of the money from the entrance fee (after we remove our costs) will be used as competi- tions prizes. Tradition says that girls should enter for free at a party and we won't break the tradition, would we? So girls don't have to pay any entrance fee. Now don't forget to bring your girlfriend and sister to wired, ok? Note that we do only accept payement in Belgian Francs (Bfr.), so make sure to change some money into belgian currency before arriving at the party place. 05. COMPETITIONS • GENERAL RULES FOR ALL COMPETITIONS - Competitions are held for PC, Amiga & C64 platforms - The following competitions will be held: PC (Dos/Win- dows/Linux) demos, PC Direct 3D demos, Amiga de- mos, C64 demos, PC 64k intros, Amiga 64k intros, PC 4k intros, music (PC+Amiga), C64 music, hand-drawn graphics (PC+Amiga), C64 graphics, raytrace gra- phics (PC+Amiga), PC 100k games, Ansi, and Wil demo competitions. - Every group is free to contribute with as many de- mos, raytrace, 64kb intro, games, wild demo as they want to. At least one member of the group must be present at the party. As for the solo competition (gfx, music, 4kb intro, ansi), only one entry per artist/musician/coder will be accepted in each competition. Artist OR a group member of the artist must be present at the party. - Entries must not have been released before. - All entries must be delivred in time for the deadline at the information desk. This is very important if we want to have enough time to process every contribu- tion. - All contribution disks must be marked with the fol- lowing information: • Which Competition, • Title of the contribution • Competitor Name/Group • Boot Config (when needed). - The competition machine will be rebooted between each demo and intro. - Contribution disks won't be returned. - The organisers have the rights to cancel a compe- tition if there isn't enough competitors to make a com- petition out of it. - For PC demos & intros, you can freely use all modes supported by VESA 2.0. This includes all standart vga modes, all VESA 1.2 & 2.0 modes (which includes Linear Frame Buffer modes). Of course it's a "plus" if your productions still support normal vga modes. - If your demo, intro or 100k game requires any in- teraction, we want ONE people of the competing group in the Control Room. - We know by our experience of demo coders that the competition demos are often not bugfixed for all hardwares and sometimes run through batchfile. Therefore, you will be allowed to test your demos TWO TIMES on the competition computer before we show them to the audience. But please don't come just be- fore the deadline... - WARNING! Our video projector is only able to handle resolutions up to 640x480x16M or 800x600x256! Using a too high resolution won't damage it but will produce a lower quality output. - All the contributions will be released at the party server after the competitions. - The organizers reserve the right to make change to the competitions rules and to disqualify any entry which is not suitable to take part into the competition for any reasons. • C64 DEMO COMPETITION - The competition machine will be equipped with - New SID - Action Replay MK6 - a 1541-II disk drive. - Precalculated animations are not accepted - File size limit: standard 5,25" DD disk. - Maximum running time is 15 min. • C64 MUSIC COMPETITION - All formats allowed, executable file. - The C64 screen will not be shown during the compo. • C64 GRAPHICS COMPETITION - All formats/modes allowed. - Must be an executable file. 06. VOTING SYSTEM Everyone will get a personnal voting disk at the en- trance which will allow safe computer voting. We will make our best to release all contributions on the party server after each competitions, in order to give the voters a way to view the productions on their computer before voting. All the compos will be judged by a public voting (100%). 07. PRIZES MONEY We, the organisers won't make any money out of the party. Unless some other so called parties which are based on the money, we are organising the WiRED party because we want to make a quality non commer- cial party and want to keep a real scene spirit in it. All the money left from the entrances fee, after we remove our costs, will be used for the competitions prizes. As we can't say exactly how many people will attend the party we can't make an estimantion but considering the success of last year Wired party and as many people said they will attend this year, one can guess it's gonna be much. The prizes will be payed in CASH, but additional hard- ware prizes might also be ADDED to the prizes. ALL PRIZES will be given during the PRIZE CEREMONY at the end of the party. 08. SOME OF THE PARTY FEATURES - Really HUGE party area with place for 1000+ atten- ders. - Large parking area with place for everyone. - Ultra High quality video projector. - HUGE Big Screen. - Impressive Audio System. - Party Network - Internet Access - Really awesome color party T-Shirt sold at a VERY cheap prize. - Free showers. - Separate sleeping room (outside the party hall) - Clean toilet. - Many great surprise competitions. - Disk-throwing & Coca-Cola drinking competitions. - Electricity for everyone. - Extremely cheap food support - We will enjoy the presence of at least one TV channel. - All Prizes will be given AT the party place during the PRIZE CEREMONY. - A real fun non-commercial scene spirit! - All this and a lot more... If you want to show something particular on the big screen (Video, Demo, Wild demo or Game preview for example), feel free to bring it with you. WE ENCOURA- GE YOU TO DO SO. The big screen is there to be used! 09. CATERING You can easily find whatever suits your need at Wi- red, you won't have (like in some other parties) to bring food from home if you don't want to be bank- rupt at the end of the party :) Sandwishes and soft drinks will be sold at the party place 24h/24h for a very cheap prize (less than 1 US$ for Sandwishes, softs). We also have an arrangement with a local "friture" which will sell fries, hamburger and other junk food next to the party place during the whole event (24h/ 24h) at neat prizes. Croissants and cafe will also be available at the mor- ning. 10. WIRED 98 OFFICIAL PARTY T-SHIRTS In most of the respectable demo parties, some Party T-Shirts are sold to the visitors, but most of the time those T-Shirts are undesigned, only black and white and are sold for a very huge prize considering what they're worth of. As last year, due to the success of the Wired T-Shirts those last three years, we decided not only to propose you one T-shirt but TWO DIFFERENT PARTY T-SHIRTS that will be available for sale at the party place. The WiRED 98 T-Shirts will feature: - HIGH quality graphics in FULL COLORS, one T-Shirt designed by PL/IMPHOBIA, another T-Shirt designed by BenJ/IMPHOBIA - A3 size for graphics (= 40cm•30cm) - High Quality T-Shirts (Fruit of the Loom) - Very CHEAP selling prize: 300 Bfr (less than 10 US$) (cheaper than in any other parties) 11. PARTY NETWORK As usual, a party network, connected to the internet will be set up during the party. Network specification: [not available right now] 12. PARTY SCHEDULES FRIDAY 17.07.1998 11:00 Party doors open 19:00 Deadline Ansi competition 22:00 Ansi competition starts 22:30 Deadline music & C64 music competitions. 23:00 Deadline PC 100k Game Competition 24:00 Deadline Gfx Competitions (Hand-drawn, Ray- trace & C64 gfx) SATURDAY 18.07.1998 02:00 PC 100k Game competition starts 04:00 Gfx (hand-drawn & raytrace) competitions starts 05:00 C64 gfx competition starts 06:00 Deadline PC 4kb competition 07:00 Deadline PC & Amiga 64kb intro competition 08:00 C64 Music Competition starts 09:00 Multichannel Music Competition starts 11:00 Deadline Wild demos & C64 Demo Competition 12:00 PC 4kb Competition starts 14:00 Deadline demos competitions (Dos, Amiga, Linux, Win/3dfx) 15:00 PC 64kb intro competition starts 16:00 Amiga 64kb Competition starts 18:00 C64 demos competition starts 20:00 Amiga demos competition starts 22:00 PC demos competition starts SUNDAY 19.07.1998 01:00 PC 3D Cards demos competitions starts 04:00 Wild Competition starts 09:00 Deadline for voting 14:00 Prize Ceremony 17:00 Party doors Close Those schedules are always subject to change in further infofile, so be sure to check again when new infofiles are released, in case it changed. 13. DISCLAIMER - We don't take any responsibility on the safety of the equipment you bring to the party place. (if you want you can always take an insurrance) - We are not responsible of any accidents who may arrive during the party. It would be a good idea to take a personal insurrance. - No alcohol, Drugs, nor software piracy is allowed in the party place. We think you don't need those stuffs to get some real fun :=) - Trouble makers and people who can't behalve pro- perly will be thrown out of the party place. Real trouble makers will be held over the police. - Naturally, you will have to pay for everything you destroy or damage. - We will not accept anybody selling food, drinks, disks or other things. - Please use the trashcans around the rooms so we don't have to spend three whole days to clean your mess. - No RACIST Signs will be allowed at the party. - Please brought your own SAFE wires with you! No Safe Wires = NO ELECTRICITY! - If you have ANY suggestions or ideas about any- thing written in this text file, don't hesitate to con- tact us! 14. HOW TO GET THERE ? If you are comming by car: On the E42 (E17) Highway, get out at the exit 25 "St- Ghislain". From the Highway exit, follow the map inclu- ded with this infofile "map-car.gif" If your comming by train: Get out at the station of "MONS" (same station as for last year Wired). Take the BUS number 1 (on your right when you get out of the station) Get out of the bus at the stop "Hornu-Wasmes" (ask the conduc- tor). Then follow the map included with this infofile "map-bus.gif". If your comming by plane: Get off at Zaventhem plane station. From there you can take a train shuttle to Bruxelles Midi. From there take the train to "MONS". Check "If you're comming by train" above for details. 15. CONTACT ADRESSES E-mail: Darkness/Imphobia : darkness ping.be Damien/Imphobia : dvanmiegroet hotmail.com WWW : Check the official Wired'98 www page at: http://inf.ml.org/wired/ SnailMail: Wired 98, c/o Van Audenhove FJ, 118, Av. Du Roi Soldat, 1070 Bruxelles, Belgium FTP: All forthcoming WiREd announcement files will be available at ftp.arosnet.se /demo/partyinfo/ ftp.cdrom.com /pub/demos/incoming/party/ If you want to be informed about forthcoming Wired info, you can subscribe to the Wired mailing-list: Send a email to <wired-request pctrading.be> and write in the body of the message: SUBSCRIBE 16. SPONSORS [not available right now] 17. CLOSING WORDS For updates of this informations files and for forth- coming invitations intros, check the Wired WWW site regulary at: http://inf.ml.org/wired/ Well, we all hope to see you there! It's gonna be great! WiRED '98 - DON'T MISS THE LAST ONE! This might be a nice alternative for those who prefer to have a computer parties instead of a good barbe- que or any other outdoor parties held in hot summer nights. Best regards, RRR/Oxyron ----------
Netguide
< NETGUIDE > ------------------------------------------------------------ As you already learnt from the previous editions we are having a closer look into the Internet providing you the latest news or movements to keep you upda- ted about the data highway. [Homepages] ---------- The WWW is the place for online presentations. Next to certain companies who have already seen the advan- tages of this medium more and more current and for- mer sceners, groups and magazines have discovered this place to be an attractive alternative for informa- tion and any presentation of former and current ac- rent activities. • Cosine (TMR) • http://www.cosine.demon.co.uk The British demo group offers a homepage project created by their main programmer and graphic artist TMR. The INDEX contains the latest information around and about the group Cosine, such as new members and productions just released or in the making. DOWN- LOADS is ofcourse self-explaining, providing informa- tion, screenshots, compatibility remarks (NTSC, emu- lators) and ofcourse the refered releases ready for download operations. ABOUT contains various infor- mation about the members of the group, such as pho- tos, activities, hobbies and contact addresses. LINKS is the obligatory surfboard putting you onto the wa- ves to hook up for other locations in the Internet, containing URLs for homepages, FTP-sites and news- groups. Furthermore there is THE LEGACY ARCHIVE, what is a software library containing archives old-school demos from groups that have been connected and be- ing active on the legendary UK online service "Com- punet" as well as the 16/32 BIT DIVISION, an exter- nal project hosted by Odie. It gives information about the Amiga, Atari and PC operations and offers seve- ral download options for musics and tools next to mul- tiple links, too. Overall it combines both, neat design and fast access rates. Especially the navigation GUI (= graphics user interface) deserves to be mentioned. If you are inte- rested in the group, its projects and it members do not hesitate to visit this one. • Shining 8 (Romrunner) • http://computer.freepage.de/romrunner/s8 Who doesn't remember the old German group Shining 8? Finally they can be found in the Internet, too, pro- viding the scene a fine old-school related homepage. From the index screen you can follow a link to a se- cond index using frames and offering all the contents to be found on the homepage project. HOME will lead you directly back to the incoming index. SHINING is the main part and will be examined more carefully la- ter on. ROMRUNNER is re-loading the frame index. LINX provides, as the name already told, links to cer- tain friends, other CBM 64 projects and to other mi- xed locations. GUESTBOOK is the place to submit any- thing you'd like to express about the project or whatever else comes into your mind while last but not least E-MAIL offers you the chance to get in contact with the author. Now back to SHINING, the heart of the project. Shi- ning provides further sub-links. COOLEST C64'ER SOUNDS presents a table with musics made by Rob Hubbard, Martin Galway and Jeroen Tel in SIDplay format ready for download. SHINING 8 DEMOS intro- duces the titles of demos made by the group including credits, aswell prepared for download, a similar docu- ment like the following SHINING 8 INTROS. SHINING 8 8 HISTORY will once contain the history of S8, unfor- tunately it was under construction during our surf trip. SHINING 8 MEMBERLIST contains the CBM 64 members of the years 1988 and 1989. A lot of gra- phics bringing back some fine memories can be found in SHINING 8 GFX COLLECTION, containing artwork seen in S8 demos and intros back in the eighties. An external from the CBM 64 "independent" project is SHINING 8 AMIGA made by Steff. Unfortunately it is very unfinished and only a few documents could be accesses. SHINING 8 LINX provides CBM 64 based links. Last but not least there's the S8 TEN YEARS PARTY document which is under construction, too. Sounds like a cute party anyway. In general the project provides fine access rate and original old-school design, especially the space background looks quite great. If you are interested in information and warez of an ancient old-school group this is place to show up and for CBM 64 enthu- siasts a must. Hopefully the project will be completed soon. • The Black Lords/Bonzai/Starion (THA) • http://www.mi.aau.dk/˜jelle This homepage project created by The Human Auto- fire is dedicated to his groups The Black Lords, Bonzai and Starion, all in priority demo groups in the eighties and early nineties. INTRODUCTION, the intro page, offers a short over- view about the content of the site, some nice graphics from Dize and a link to the Java conversation of "3rd Dimension", one of Bonzai's CBM 64 demos. A member- status, photos and additional information about the members of the three Danish demo groups can be found in DUDES while PHOTOS contains thumbnails of member photos which can be loaded by clicking on the small preview pictures. DEMOS contains screenshots, information and a download option sorted by groups, it's quite useful to complete your collecition. The do- cument called CRACKS should be self-explaining but unfortunately at the time of this review it was still under construction. GALLERY is a sort of art gallery which seems to be under construction, too, as only two pieces of art have been installed yet. Once a 68 KB long animation from Dize and second a large Koala logo. Especially Bonzai and Starion were known for their music composers, so the document MUSIC is ra- ther interesting for SID fans. Here you can find SID tune archives, prepared for the usage with PlaySID/ SIDPlay, from Drax, Laxity, Metal, Scortia and Zonix. Last but not least there's the obligatory links page leading you to other CBM 64 based destinations in the Internet. The project combines fast access rates with great design, lots of information and warez. It is a must for CBM 64 demo fans so let's hope to see the complete versions of all documents currently under construc- tion in a not too far distant, too. [FTP-Sites] --------- FTP-sites resources are for all kind of warez like games, tools, magazines, demos, etc. and can be com- pared with the file sections of boards with the only difference that you won't face credit limits here. The only limitation will be the speed of your modem or the connection. "ACID NATURE" in Latvia is back in action. After Al- pha Flight 1970 dropped it after an intense test pe- riod due to inacceptable speed limitations it returned under the Laxity label with Raver joining forces of the German based cracking group. In fact it have become much faster and acceptable transfer rates have been shown during various test downloads. There's just one setback if you are searching for game titles as it become an endless odysee because Raver sorted the cracks into group name directo- ries, so you have to know the responsible group who cracked that specific game. On the one hand it's of- course an original idea but on the other hand it's not very comfortable. > ftp://ftp.ogre2vsk.edu.lv/acid-nature/C64/ The first Polish FTP-site is "SEVEN BYTES" which is hosted by Albion and Color 7. Unfortunately the FTP-site is quite empty yet so it definately needs a lot, and that really means a lot, support to become an attractive place. With a bit of sarcasm you could give an answer to the meaning of the site's name. It could be either the index of the cps-rate for up- and downloads or the number of warez to be found in the directories. Let's expect the best and hope that the maintainers will put some work into the project. > ftp://ftp.swk.med.pl/pub/color7/c64 [Mailing Lists] ----------- With Iceball/Padua having joined Padua the German based demo group has actually the monopole of scene mailing lists, hosting actually 4 public lists in total. Padua has simplified the subscription of their mailing lists. Now it is possible to join the padua.org mailing lists by mailing to a single address only and there is there is no need for stating your desire in the sub- ject or the body anymore. Now you can participate in the flood of information, and partly some waste of bandwidths, by sending an e-mail to <LISTNAME-subscribe padua.org>. Ofcour- se "LISTNAME" has to be replaced by the desired mailing list, such as "c64" for general CBM 64 related discussions, "waf" for the "We Are Family" coopera- tion demo project or "update" which will provide you information about the latest happenings in Padua. Ac- tually you should keep in mind that those lists should no't be used for spreading binaries. Further informa+ tion about those mailing lists can be found at <http://www.padua.org/noframes/lists.shtml>. The mailing list formerly known as Motiv 8 mailing list offering a webcontrol panel. URL is <http://admin.hehe.com/c64list/>. Contrary to the o- ther Padua list is destinated for spreading binaries. [E-Mail Accounts] -------------- E-mail is the keyword for information exchange in the Internet but it can be abused for sending any bina- ries, too. Next to chat-rooms or the notorious IRC (Internet Relay Chat) this is no real-time exchange but can be compared with letters sent out, with the little difference that e-mails can reach its target within a few seconds or minutes, depending on your ISP (Internet Service Provider). Reacting on Microsoft taking over Hotmail the follow- ing offer has been made by HIGHLANDER/FairLight, a true Internet expert. ?: Reacting to Microsoft's offence by taking over the most popular web-based free e-mail provider Hotmail you have offered POP accounts at your domain. In order to get closer for our readers which aren't that much into the Internet business are that full POP-3 accounts accessable with any e-mail client or just like in case of Hotmail accounts you can access with your browser only? !: You can use POP accounts with Netscape, too. You just set your POP server and identity stuff, and your pop password, and use Netscape's mail feature. Now, please note about my offer. I live in Australia, and my net connection isn't so fast - so I dont want to wind up hosting the entire c64 scene - BUT I'm happy to host some sceners and para-sceners who are unable to get a mail account elsewhere. One more little thing. I will host, say, the first 20 POP acc's for free. After that I will do them for, say, USD 5,-- for 6 months. That way I will be able to afford to host them all. ?: What do you think in general about Microsoft's ac- tivity to take over and control the Internet? !: My long standing opinion is that monopoly is intrin- sically bad. Whilst MicroSoft continue to actively seek a software monopoly, I will have an idiological problem with them. Also, it is my opinion that MicroSoft do not have a sound knowledge, as a company, regarding the Internet. Admittedly, any company must try to make a profit, but I dont see changing the entire nature of the Internet a valid way of doing it. ?: There has been much talk about the browser war between Netscape's Navigator/Communicator and Microsoft's Internet Explorer. What is your favourite browser and why? !: I prefer Netscape, since it's what I have always used (right back to Netscape v1.02 BETA, when it ap- peared in 1994). I also admire Netscape's multi-plat- form (i.e. non-hardware monopolistic) ideals, and the fact that they are GPL'ing the Netscape 5 source (since I run Linux at home, and Solaris at uni, multi- platform is quite important to me.) I'll also add here that I use XEmacs as a web broswer also, and it is my 2nd favourite web browser (is there anything emacs can't do?). ?: Next to those activities you have brought your board "Fishbowl" online. Please bring our readers a bit closer into the project, what will them await by hooking up at your domain and please don't forget to add the URL for those who are now interested in visiting your services, may it be the board or your homepage. !: Okay, as some of you know, I used to run a small 64 BBS here in Australia until about 1996. It was called FishBowl (no coincidence to Warez Aquarium at all). This board was primarily a place to get legal c64 files (like demos and tools etc), and for non-scene people to get some advice etc. Since I moved in 1996, FishBowl has been moved to the internet. In it's cur- rent form it isnt too much more than the old BBS file base available via ftp. I haven't really had the time to fix it (I did have a nice menu system running at one stage, but that hard disk has since crashed). HOWEVER all is not quite abandoned. If anyone out there would like to help maintain the archives, and do some nice WWW pages etc, I would like to hear from them. ?: Can you please report a bit about your new CBM 64 projects? !: As you probably know I'm a little famous for having 56 pots all on the boil (very slowly!) at the one time. My current list of projects is something like this: > 64net/2 Finish. Port to AMIGA and Win95. Do serial code. Fix parallel code. > C64 Accelerator Some of the details here are "top secret", but suffice to say I worked out a nice little optimisation to make a c64 accellerator with almost linear 1:1 acceleration (no VIC slowdowns, only IO.) > Turbo Assembler clone for UNIX Fairly self explanatory. Would hook into 64net/2 for Unix to transfer object code over automatically. > LUnix I've been doing a little work on this project of Daniel Dallmann's (Poldi). > Vehicle Computer A nice project using a SX64 as a trip computer and speedometer for a car (mainly since the speedo in my old Subaru touring wagon is broken, and parts are rather expensive. Well, thats all the ones I can remember for now. If any one out there wants to help me on those, I'd appre- ciate it since I'm too busy these days. ?: Many thanks for spending your time on those questions. See you in cyberspace and good luck with all your promising projects. That has been the trip into the info highway for this edition. Be sure not to miss the next one, too. Best regards, RRR/Oxyron ----------
Open Letter
< OPEN LETTER > ------------------------------------------------------------ As known from former editions you can find expanded reactions and letters written by our readers to be presented to the public. This time we have received two letter worth to be published, sent by Midfit and Mr. Wax. We intend to start with Midfit's contribution. Hello Relax team, I just read through your latest issue and I must say your mag is one of my favourite ones, with great inte- rest I followed several aspects of Derbyshire Ram's opinion about how his words got twisted by the infa- mous (alien?;>) Australian based Jazzcat, who once used to be member of Legend and still seems to be so fucking proud of this fact, that it is nothing unusual for him as to rip off his own members and friends (?) or atleast the people which trusted him. I decided af- ter reading his open letter that people also should hear the will of god about JAZZCAT, who once used to be a member of our crew and only brought SHAME to to us. I don't think I need to go into detail about the quarrel between Onslaught and me, it is quite clear that I have enuff reasons to be quite pissed about them, through the matter of fact that their so-called nice fixer Donar ripped MY fix of "GHOST TRAP". But this is another case, the case I want to open here is the conflict between Jazzcat and Legend, cause the whole thing was never stated correctly in any maga- zine and I see your RELIABLE mag as the chance to make some points clear about Onslaught and in detail it's organizer Jazzcat and his willing paladin called Digahole (someone send him a pocket lamp, cos it must be very dark in Jazzcat's ass!). I can understand Derbyshire Ram and I see his words and argumentation very clear infront of my eyes, and the way Jazzcat used the whole thing is nothing new to me and my group. He likes to TWIST words or to spread HALF TRUTHS, he often reminds me on Joseph Goebbels with his kind of using the media for his EVIL plans. And I am very sure Jazzcat hasn't got good plans. Jazzcat and Joseph both used the real happe- nings and twists their own truth out them, e.g. Ons- laught released in the first months of their existance the so-called SALES VERSION of a game by Legen- dary Designs (the name is really no coincidence!), programmed by Powerplant and Kevin Murphy and in- fact cracked by Legend as the LAST OFFICIAL RE- LEASE before they went entirely to the PC. However Jazzcat claims until today, that he infact got the game from Powerplant to sell it. So much to his belief, entire Legend knows the whole thing was never given in his hands to sell it or even to crack it. He NEVER asked Powerplant if he could sell the game. However Onslaught released a version of the game which is exactly the same as the Legend crack, simi- lar file order, similar levelpacking system and similar similar trainer bytes. Jazzcat claims he got a orie of this game from Powerplant, however the original was containing a modificated Timex system by Powerplant and NOBODY except Westbam, Kevin Murphy and Po- werplant ever saw this original. However you will find it quite surprising that the so-called CRACK was con- taining the same level-desqueezer, as in the crack by Legend, which was INFACT made by Powerplant himself and that the levels have the same names and ength as Powerplant's version. Surprising if you know that the trainer-set-routine is packed within the packed main menu (in the Onslaught version at the same location as in the Legend version). So I am quite interested to know how L.A. Style, at that time in in Onslaught, and Jazzcat actually got Powerplant's leveldesqueezer and managed to depack the levels and pack them together to the exactly same amount and how they got their hands on the original of the game? And how L.A. Style, who is NOT one of the best crackers the scene has to offer, bypassed the mod- ded TIMEX by Powerplant. I think it is quite clear for you, the reader, how they came to the original, Jazzcat just removed the Le- gend & TSM into infront of the previous version, for- get to build out the relocator routine of the intro be- cause we still could found it... and gave it to L.A. Style who linked a intro infront of it and furthermore Jazzcat sold the entire game to one of his US compa- ny contacts and putted the money for it into his pok- ket. We also asked Jazzcat to give us the so-called so-called original and the depacked levels of the crack, he said all this stuff was ruined in the famous "operation house in fire", where his dear bush house was flamed down, we asked him to show us an e-mail, letter or proof that Powerplant providing him with the original and said to him that he should sell the whole thing for him... Again the stuff was gone up in flames. See his last posts on Second2None before we relea- sed something, now he is gone missing in action... May- be the lack of arguments... Now to the so-called trade agreement which Jazzcat is always refering to with the words "Midfit destroyed that agreement!"... We requested Jazzcat to show us just ONE EMAIL where ONE single member of LEGEND stated that we want to trade with Onslaught. He could not come up with it and ergo also this topic should be be clear and can be taken as another example how Jazzcat is TWISTING other people's statements. The truth is that we received an e-mail from him where he asked to join Legend under another handle alongside his fellas. However he wrote in Vandalism News that he got an interview with Westbam and this should be a proof for the relationship between Legend and Onslaught. The truth there NEVER was one! Westbam came back to the C64 scene, met JC and JC wanted him to coope- rate with Onslaught, Westbam didn't want it, downloa- ded the cracks of 1994 - 98 to get on track again and has fallen over the ONSLAUGHT version of "Megathrustaball", a game which he claimed to have it sold for Powerplant. Now everybody shound under- stand Westbam's RAGE in the direction of Onslaught and especially Jazzcat. This rage, simply a question of honour, was concen- trated on Jazzcat on the BBS, while somebody called Digahole mixed in into the things, althrough he does not even seem to know the difference between a web BBS and a plain homepage, like it can be seen in his article "FACTS" in the turkish based Palladium maga- zine, where he a ttacks both... Relax Magazine and Legend (in detail me).. However the only thing Jazz- cat could find to criticise us, was the lack of relea- ses from us, this dumb argument should be gone with the wind, and guess what he wasn't seen on the web BBS anylonger... Meanwhile he is losing more and more members of the German section (most are former Hardcore and ex-Success members) who made the group to what it was in the cracking area. These persons are however still listed as members but are set on an inactive status. These dudes are CARLOS (who left Ons for CASCADE, just after Jazz- cat didn't pay him money for TROOZE, but just con- centrated himself on releasing the ware.), B-WYZE (which I talked one month ago with and who left be- cause his longtime pal RAMIREZ left) and German fame coder RAP, who left cause he wants to concen- trate on his company. If nobody believes me (as Jazz- cat seems to think that!), they should ring up either RAP, B-WYZE and CARLOS (or ask any CASCADE member)... And make sure to ask these people how they are thinking about how Jazzcat likes to handle his group. They can for sure tell you a lot interesting things, which I don't like to go into detail with, as the textspace of this magazine is simply NOT ENOUGH to mention them all, cause some of them are so ashaming for this so-called ELITE PHREAKER (PAH!) Jazzcat, that somehow you can only feel sorry for him. However I know why he is attacking RRR, who is infact a good mag editor, nobody can deny this fact, cause he once said in a phonecall to me that he HATES everything AFL stands for, also their friends, and he won't rest until AFL and their friends are destroyed. I wish him much much luck. In the meanwhile, don't forget to call Second2None and Spankerz Heaven. The places of truth and honour. Also the place where normally things like these belong, I know... But as Onslaught can't stand to their opinion on that places and needs their mags to defend themselves, we will send out our view of the things to the more RELIABLE part of the media, which is giving a shit about wars and keeps up the word INFORMATION. Thanks for reading, Midfit/LEGEND The Will of God!!! Next in the row is a reaction from Chromance regar- ding their releases found as additional files on the Relax Magazine #23 programm disk side 1. Dear readers, this is a little reaction/article to ReLaX Issue No.23 and its attachement. (side 1). We were really surprised surprised to find Defender 64er--Oter+fix/Hitmen and Jumpin' Cubes/FBR--Jumpin' Cubes/Chromance on the front side. Let me point out what we disliked about the behaviour of the ever-so-objective editors of the ReLaX magazine, also known as AFL. We found it really revolting that the editors did not dare to write a SINGLE word in the entire magazine about the EXTRA contest. What did they try to suggest by re- leasing those above mentioned four titles? Are they trying to put CHROMANCE into the scene's black book or something? How nice of them! Next time we would be grateful if you guys would hit directly, not indirectly. That is surely a sign of vile- ness, isn't it? Now let me tell you all a few facts about those four releases we are talking about: "Oter" was released by ArtGame, Hungary thru a mail-order system, therefore CHROMANCE is not RE- SPONSIBLE for any rip-off from the coders. Is it the cracking groups responsibility to check every relea- ses byte by byte, pixel by pixel to see whether the title contains some ripped material? ReLaX suggests so... And while we're at "Oter" why is that the editors come up with it in 1998 while the game was released and fixed in 1996? How logical... And well, ArtGame has published "Lucky Egg" which was nominated as one of the best games in 1996. So much for the "fake" com- pany. Will now ReLaX claim the multi-load game, "Lucky Egg" is another re-make, rip-off? "Jumpin' Cubes": As the record shows the game was released some years ago by FBR in GERMAN only. Good to know. Well, infact the CHROMANCE release is 100% ENGLISH translated, thus can't be a RE-RELEA- SE. It can be IGNORED point-wise but surely not PU- NISHED with RE-RELEASE points. Alright. If you took a closer look at ReLaX's "Release Chart Of The Year" then you must have spotted "Magic Land" and "Buddha" among the CHROMANCE releases. They were old GERMAN games translated into ENGLISH by our German comrade, Rough. Strange enough, they did not receive RE-RELEASE points, although we are talking about the VERY SAME ISSUE here. Seems as if MARC was in a bad mood, or changed his mind so quick withouth letting the audience know about the NEW rules. Objectivity at a high level, erhm... I also agree that releasing old games in ENG- LISH shall not be rewarded with full points, it shall be rather IGNORED point-wise (like MARC did, some months ago) but giving RE-RELEASE points to it is somewhat ridicolous. And hell, AFL's latest title "SUPER NOVA" is also a rip-off. The original game is called "NOVA" and has been coded by Quiss/Reflect/APS some two years ago. "SUPERNOVA" features the same sprites, same code. Only new levels, music and an intro sequence has been added to the game. Fact is that Nova II/AVT+EXCESS came along with a LEVEL EDITOR. The rippers simply edited new levels, freezed the game and only changed the music. Thats it. A question: Will ReLaX Issue No. 24 feature "NOVA by Quiss/Oxyron" and "SUPERNOVA+fix/AFL" ? Surely not! Otherwise ReLaX can not be the old AFL propa- ganda magazine anylonger... .. . Thanks for the attention. Signing off, Mr.Wax/Chromance in February. PS: Reactions, opinions regarding the above matter can be e-mailed to: mrwax c64.rulez.org Dear Mr. Wax, release charts are a quite sensitive point in maga- zines as they depend, next to the set of rules regu- lating the classification, on the mercy and the taste of the responsible editor when it comes up to the quality points. There will ever be disappointed people expecting the maximum of possible points for their releases even if they continously point out that they aren't interested in points at all because they are doing it just for fun. How comes that people start crying for a minor difference of 0.x points when points aren't that interesting and important for them? When people are disappointed or disagree with the total amount of points given for certain releases they usually come along with definitions like "cheated", "hillarious", "inobjective" or "unfair", so did Chromance and Mr. Wax this time. At first we'd like to comment "OTER". Unlike Mr. Wax pointed out Relax Magazine did NOT claim that the Hungarian company "Art Game" is only a fake label or company. Furthermore Relax Magazine did NOT claim that Chromance is responsible for the production of the game "Oter". That are all interpretations made by Chromance and definately NOT contents to be found in Relax Magazine. "Oter" has been checked out by JAN ZIMMERMANN, the author of "DEFENDER", who confirmed that "Oter" was nothing else but a ripp-off only. Infact it was NOT very clever to add the pair "Oter" and "Defender" without further comment, this is what we have to admit. The question of a group being responsible to check the games carefully bit by bit before releasing them might be answered with a bright and convinced no, but people should keep in mind the spirit of release charts. People contributing to the first release chal- lenge expect to be awarded with points, people re-- releasing games have been and will be punished with minus points. That's the deal of release charts and that's what release charts are about. It's the editor's job to care about the releases counted in the release charts, it's NOT an offence or an attack like Mr. Wax tries to suggest. As long as people are reacting in such a childish way there will ever be hassle. People are proudly taking the fame so they have to take the blame, too. It's a part of the business, nothing perso- nal, nothing inobjective and nothing what can be con- sidered to be unfair. That are the rules. Now to "JUMPIN' CUBES". There are multiple facts which simply lead to the decision RE-RELEASE. The game has been imported in 1989 to the states by FBR. An US import means board presence, board presence cleary makes it to a potentional candidate for the re- lease charts and to be a first release. It must be known to Chromance that releases which are announced as first releases, like their version of "Jumpin' Cubes", are getting counted as first or re-releases. Curiously a date stamp stating "1989" has been dele- ted in Chromance version. Wonder why when the game is supposed to be a translation of a 9 years old game only? Then Mr. Wax complained about the low amount of points he received in the release charts of "The Crest" for "Jumpin' Cubes". That means Chromance was willing to take the points for the release, and did NOT expect it to be ignored point-wise, therefore Chromance has to accept the minus points for the release, too. Chromance has to take the responsibi- lity and the consequences of their deeds, like all o- ther groups, too. Release charts aren't a request programm. Either one points out IN ADVANCE that a title is not meant as contribution to the release charts or one has to take the responsibilty, what Mr. Wax didn't seem to accept. "BUDDHA" and "MAGIC LAND" are both games falling into the drawer Basic and compiled Basic games. Ba- sic and compiled Basic game are NOT awarded with points, therefore re-releases in that area won't be punished with minus points. Marc wasn't in a bad mood nor did he change his mind nor it is a new rule. This is just another PATHETIC try of Mr. Wax trying to get out of the situation and to reflect the attention away from his group's failure. It's just far more popular to attack and blame Relax Magazine. Finally we ended up at "SUPER NOVA", one of the dis- cussed titles these days. We will check it up with Count Zero/Propaganda, Crossfire/Scene+ and Dod- ger/The Crest. In case "Super Nova" contains ripped elements it will be notified in the way "Oter" was pre- sented. "Oter" did not receive minus points, "Oter" was not said to be a re-release and we did not create the impression that Chromance created "Oter", that should be always kept in mind. "Oter" is a part of our new strategy clearly showing that we keep our eyes open. Fact is that some releases take some time to be found out (see: "Reflect", "Jumpin' Cubes"). We agree that it's impossible to know all releases, we agree that it's impossible to locate a re-release at the time when you see a new release but we don't think we should ignore and deny the existance of re-releases and/or ripp-offs. In the future all ripp-offs and re-releases will be added to the homepage only and named inside the ma- zine as the amount of suspicious releases has in- creased as dramatical as for edition 24 (several re- leases from Legend, "Reflect"/F4CG, "Shoot"/FLT, "Tanks"/AFL 1970 and "Super Nova"/AFL 1970) so that it won't fit on one disk only, they will be stated in a document called "Release Charts Special" and found in both versions archived into one huge ZIP (PK-Zip) file ready for download at Relax Online. Adding the releases will give more answers to the question if a game is a ripp-off or not or if the game is a re-release or not. All suspect releases should be handled like this. But ofcourse we see that those proofs can't be ignored, what seems NOT to be in the interest of certain groups. Yes, as you can see above, we will include and have included ambigious Alpha Flight 1970 releases, too, even if Mr. Wax tends to think, like some other fools, too, that Relax Magazine is a propaganda magazine for Alpha Flight 1970 only. It is really sad to see that some people think they are clever enough to outwit the rules and system for their own needs and in case their needs are getting discovered they think they are clever enough to blame other people for their own failures. We won't comment it further here! We are willing to take the blame for the missing des- cription for the additional "Defender"/"Oter" files, files, we can't take over the responsibility nor won't we apologize us for any former, present and future re-release(s) of any cracking group participating in the hunt for points. On the behalf of the Relax Magazine staff, RRR/Oxyron ----------
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XXX XXX, XX-XXX XXXXXXXXX, XXXXXX (-> FRACTION) DERBYSHIRE RAM: XXXXX XXXXXX, XX XXXXXXXX XXXX, XXXXXXXXXXX, XXXXXXXXXXXX, XXXXXXXXXX XXX XXX, XX • For THE BEST MARC: MARC1970 AOL.COM VIOLATOR: XXXXXX XXXXXXXX, XXXXXXXXXXXXXXXX XX, XXX XX XXXX, XXXXXX (-> LEPSI DE) • For RELAX MAGAZINE • No more contacts wanted. ZAPOTEK: X.X. XXX XXX, XXXX XXX, XXXXXX /ZAPOTEK ONLINE.NO • CBM 64, Covers, Sheets, 100% Reply • HTTP://WWW-STUDBO.HIT.NO/˜U952487 • ASCRAEUS • ------------------------------------------------------------ AEGIS: XXXXX XXXXXXX, XXXXX XXX XXXXX XXX. XX. XX/X, XXXXX XXXXXX, XXXXXXXX/XXXXXX CAISSOR: XXX XXXX, XXXXXXXX XXX. XXXXXXXX XXX., XX: XXX/X XXXXX XXXXXXXX, XXXXXXXX/XXXXXX RAZOR RAMON: XXXXXXX XXXXXXXXXX, XXX XXXXXXXX, XXXXXXXXXXXX XXXX X, XXXXX XXXXXXX, XXXXXXX SKATE: Emir Akaydin, XXXXXXXX XXXXXX XXXXXXXX XXX, XX: XXX/X, XXXXX XXXXXXXX/XXXXXXXX, XXXXXX • CHROMANCE • ------------------------------------------------------------ ROUGH: XXXX XXXXXX, XXXXXXXXXX. 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XX, XXXXX XXXXXXXX, XXXXXXX MACGYVER/DMAgic: XXXX XXXXX, XXXXXXXXXXX XXX. XX, XXXXX XXXXXXX, XXXXXXX B. M. MAX/X-Vector: XXXXX XXX, X. XXXXXX XX/XX, XX-XXX XXXXXX, XXXXXX FLASH/Reflex: XXXXXX XXXXXX, XXXXXXXXXXX, XXX/X, XX-XXX XXXXXXXXX, XXXXXX CORWIN/Exon+Schn: XXXXX XXXXX, XXXXXXX X/XX, XXXXX XXXXXXXXXXXX, XXXXXX LEMINg/Nipson/Fatum: XXXX XXXXXXXXX, X.X. XXX XX, XX-XXX XXXXXXX, XXXXXX ZWARK/Proxima: XXXXXXX XXXXXX, XXXXXXXXXX XX/XX, XX-XXX XXXX, XXXXXX FANGORN/Alliance: XXXXXX XXXXXXXXXXXX, XX. XXXXXXXX- XXXXXX XX/XX, XX-XXX XXXXX, XXXXXX CLEVER/RB/BTS: XXXXX XXXX, XX. XXXXXXXX XX, XXXXX XXXXX, XXXXXX RED REDBY/Anubis: XXXXX XXXXX, XXXXXXX XXX, XXXXX XXXXXXX, XXXXX XXXXXXXX KILLER/Sataki: XXXXXX XXXXX, XX.XXX XXXXX XXXXXXX- XX, XX-XXX XXXXXXXXXX XXXX, XXXXXX RENEGADE/OXYGEN: XXXXXXXXX XXXXXX, X.X XXXXXXXX- XXXX XX, XX-XXX XXXXXXXXXX XXXX, XXXXXX THRONE/PANIC: XXXXX XXXXXXX, XXXXXXXXXXXXX XX/XX, XX XXX XXXXXXXXX, XXXXXXX VIOLATOR/ALPHA FLIGHT 1970 ---------------------------