Relax 20
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Editorial
* EDITORIAL * ------------------------------------------------------------ R3L4X M4G4Z1N3* APRIL 1997 edition (issue # 20), the magazine for the generation with an eye for the FINER details in the CBM 64 scene, was brought to you by PHUTURE (Software & Marketing), your fa- vourite disk-magazine releasing game label. --------------------------- |... internal affairs ... | --------------------------- As usual in a long period like this some changes oc- cured, changes which are necessary in order to bring in new inspiration and ideas to bring back the motivation for this and further issues. Twenty issues and seven and a half year made us a little bit nostalgic, so we decided to combine NOSTAL- GIC motives and modern techniques to design the graphics for this edition, motivated by this edition's slogan PAST TO PRESENT, 1989-1997. The first remarkable change did take place in the distribution department. After our worldheadquarter "Holiday Inn Cambodia" and our US headquarter "The Evil Island" went down we started to look out for an ACCEPTABLE replacement, it is surely an UNDER- STATEMENT to define our NEW worldheadquarter just as a substitution. "EDGE OF MIDNIGHT" is actually the FASTEST CBM 64 board online, running on a 20 MHz SUPER-CPU from CMD and was accessable through several tollfree numbers in the United States, Europe and even Australia. As announced in the previous edition VIOLATOR got promoted after the release of Relax # 19 and will ser- ve as main editor in the upcoming editions, mainly maintaining the MAIL CHARTS and ADVERTISEMENTS chapter(s) In the forthcoming issues we try to provide you with exclusive news about the major Polish groups and reports about the most important Polish parties. As an introduction we can proudly present an article about the Polish scene these days. The project is using the codename Relax-goes-Poland. The Polish bureau is actually lead by our correspondant DR. SOFT. Due to the fact that certain magazines tried to insult the magazine or its editors in a childish and incompe- tent way. Normally a proof for the contrary wouldn't have been possible, still there exist the danger that weak informed persons might believe in what they have read elsewhere. The chapter's title tells it all, NOT WORTHY. Once again our highly respected co-editor and full- time student PRI did not find the find to deliver any music reviews for the demo reviews chapter, with FANTA a very competent CBM 64 musician took over the job this time, helping us this time as guest editor in order to present a complete demo reviews chap- ter. Many thanks for your effort, Alexander! Furthermore we would like to pay our respect to the two other guest editors this issue, Ned/Alpha Flight 1970)Net*Phreakers and Druid/Agony Design who have subscribed very interesting contributions. Be sure to check them out carefully. -------------------- | ... Net News ... | -------------------- While other people are talking about the Internet we have already been active in several fields to use the advantages a communication system like this offers. The DIGITAL VOTESHEET has been introduced about a year ago and became a steady factor in the Relax voting system for both, MAIL and BOARD CHARTS. The idea is based on the ASCII votesheets certain Amiga scene magazines spread along with their editions, vo- tesheets which have REPLACED the legendary PAPER votesheets some years ago. The DIGITAL VOTESHEET does NOT depend on any platform and is getting spread via e-mail. RELAX MAGAZINE has started a new ERA with that in- novative conception, meanwhile this successful idea got adapted by other CBM 64 related scene maga- nes aswell as by other platform based productions, this is for sure a good proof that the CBM 64 scene is still capable to introduce NEW ideas in the good old tradition of the former SUPREMACY of OUR scene. Another voting system has been used PRACTICALLY the first time for the Relax Magazine, too, it is the ONLINE VOTER we are refering to. The first CBM 64 related online voter was introduced by the SHOUT! magazine in late 1995, an indeed fine system, unfor- tunately it got NEVER used due to the fact that the main editor Warp has left the scene once again. With the GROWING mass of CBM 64 related Internet surfers this conception has met the interest of lots of others magazines offering an online vote option these days, and surely there is no need to point out that other system related publications have copied it after being approved in the CBM 64 scene, too. ------------- | FTP-SITES | have become quite POPULAR over the -------------past two years, being the host to look out for FRESH warez as well as for golden OLDIES. The leading addresses are THE DIGITAL DUNGEON (Success & The Ruling Company)Relax Magazine) and GANGSTA'S PARADISE (Chromance)Onslaught). * ACTIVE is now taking part in the league of FTP-SITE maintainers, the site is called RASH REFECTION and it is quite FAST (ftp://ftp.ludd.luth.se/pub/c64)! * ACID NATURE is the name of a quite new FTP-site in Latvia, maintained by Raver/Phantasy. Actually AFL is testing the site and considering about running it as Internet HQ in the future (ftp.ogre2.vsk.edu.lv). * THE BADLANDS, T-Pau's huge ftp-site, will serve as Internet headquarter for Domination and Vanda- lism News in the future (ftp://ftp.giga.or.at/pub/ c64/). ------------- | HOMEPAGES | are the first step into direction ------------- MULTIMEDIA, offering the option to present texts, graphics, animations and musics. Being created in HyperText Markup Language lots of home- pages already have taken advantage of extensions like JAVA giving the opportunity to realise other in- teresting ideas, just like scrollers etc. Lots of groups and magazines have already introdu- ced interesting projects, still "IN MEDIAS RES" (Zike/ FairLight) is surely a MUST for the surfers. * COMMODORE SCENE, a CBM 64 FANZINE and DISTRI- BUTOR from United Kingdom, has entered the in- formation highway and can be approached here, too (http://members.aol.com/Commodor64/C64SCENE/ Commodore.htm). * DANKO/Censor Design opened his PRIVATE home- page, containing almost all of his SCENE RELATED computer musics (http://www.danko.censor.net/). * DIGITAL EXCESS have set up their own homepage, too, containing lots of SCREENSHOTS from their GAME PROJECTS aswell as a DOWNLOAD function (http://www.castrop-rauxel.netsurf.de/homepages /thomas.koncina/). * JEROEN TEL (MANIACS OF NOISE) has set up his THIRD homepage. After the one for commercial af- fairs (http://home.worldonline.nl/&mon) and the fun orientated one (http://www.geocities.com/Hollywood /Hills/5485) this one is the place to look out for AUDIO FILES and has the function of a CD-SHOP (http://www.xs4all.nl/&mon). * THE FORCE has opened its official homepage, too, featuring exclusive releases and hot tunes from Sidchip Scratchers never having left Israel so far, aswell as animations and pictures update once per month (http://www.geocities.com/SiliconValley/ Pines/4376/dr-j.html). ---------------- | MAILINGLISTS | offer the service to mail out an ---------------e-mail to a from the lists' maintai- ners predefined target group. Unlike in the manual mode you do NOT need to fill in all addresses sepera- tely, so it is quite COMFORTABLE to spread public news and warez. Actually there are THREE steady mailing lists, hosted by CHROMANCE (Macx), HITMEN (Peacemaker) and MOTIV 8 (Iceball). Motiv 8's was the VERY FIRST to launch the market and being the MOST FREQUENTED one. Chromance's is mainly used to spread Macx's news collection. Hitmen's is regulary used to spread the digital votesheet and legal Hitmen warez. As all three lists are almost covering the same (amount of) people a ranking here would be rather USELESS. ------------------------------------------------------------ | ... Votesheet Spreaders and News suppliers ... | ------------------------------------------------------------ The PAPER votesheets have been spread, as usual, by our very own ZAPOTEK, VIOLATOR and DR. SOFT, who all are serving as AUTHORIZED mail distributors, aswell as by FUNXILLA. The DIGITAL VOTESHEET has been spread by PEACE- MAKER using his mailing list aswell as by using MOTIV 8's GREAT mailing list, too. The NEWS have been supplied and confirmed by Burglar, CLARENCE, Crossfire, Didi, DR. SOFT, GLENN RUNE GALLEFOSS, Jazzcat, Junkie, LION, Macx, Mr. Wax, PEACEMAKER, Rough, Sentinel, SPLATTERHEAD, Tyron and everyone else supporting this project in any way. Many thanks for your support. This edition's content looks like this: ------------------------------------------------------------ The GLOBAL REPORT provides you once again with the best possible news support. The regular RELEA- SE CHARTS and YEARLY RELEASES offers a quite perfect overview about ALL releases made so far aswell as about the leading cracking groups these days. CHARTS COMPILATION contains this time the linked standart BOARD and MAIL CHARTS chapters. As different hosts insulted and attacked Relax for several reasons we felt free to present the proves to the contrary in a chapter called NOT WORTHY, a name having been given as a content like this is nor- mally not worthy to be spread in a top magazine like this one. FREESTYLE is ment as an introduction of our ambitious Relax-goes-Poland project. Talkshow guest in our INTERVIEW section this time is ANONYM/ Padua. The DEMO REVIEWS are giving an overview about the major productions being released so far aswell as having expanded views on Graffity's demo "Higher Love" and Smash Designs' "Triage". PARTY RADAR is giving an overview about the events of the past few weeks aswell as a report about the Mekka & Symposium party held in Fallingbostel/Germany. Last but not least there is the ADVERTISEMENTS chapter for those people looking for new contacts. * Credits for the April edition * ------------------------------------------------------------ PROGRAMMING FUBEN/OXYRON SOUNDTRACK WIZARD/ALPHA FLIGHT 1970)SCHN BITMAP GRAPHICS RRR/OXYRON CHARACTERSET SKID ROW/ALPHA FLIGHT 1970 ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970 Title Author ------------------------------------------------------------ "Introduction" Wizard/Alpha Flight 1970)Schn "Relaxed" Wizard/Alpha Flight 1970)Schn ------------------------------------------------------------ * How to contact the Relax Magazine staff? * ------------------------------------------------------------ Snail mail: XXXX XXXXXXXXX -------- XXXXXXXXXXXX XXX. XX XXXXX XXXXXXXXXXXXX XXXXXXX Internet: relaxmagazine^hotmail.com ------- sw0484^uni-essen.de marc1970^aol.com m4x^cww.de Boards: EDGE OF MIDNIGHT (WHQ) ------ THE ESCAPADE (EHQ) ------------------------------------------------------------ * Where to download the Relax Magazine? * ------------------------------------------------------------ EDGE OF MIDNIGHT ++X/XXX/XXX-XXXX THE ESCAPADE ++XX/XXXX-XXXXXX THE DIGITAL DUNGEON utopia.hacktic.nl THE DIGITAL DUNGEON replay.com ------------------------------------------------------------ * RELAX (MAGAZINE) ONLINE * ------------------------------------------------------------ RELAX ONLINE http://home.sol.no/zapotek/ Zapotek/Alpha Flight 1970 u952487^studbo.hit.no RRR/Oxyron sw0484^uni-essen.de ------------------------------------------------------------ * The Relax Magazine staff consists of * ------------------------------------------------------------ MAIN EDITOR MARC/ALPHA FLIGHT 1970 MAIN EDITOR MAX/ALPHA FLIGHT 1970 MAIN EDITOR RRR/OXYRON MAIN EDITOR VIOLATOR/ALPHA FLIGHT 1970 CO-EDITOR FUBEN/OXYRON CO-EDITOR PRI/TIA/OXYRON GUEST EDITOR DRUID/AGONY DESIGN GUEST EDITOR FANTA/BASS/OXYRON GUEST EDITOR NED/ALPHA FLIGHT 1970)N*P CORRESPONDANT DR. SOFT/ALBION CORRESPONDANT MACX/CHROMANCE CORRESPONDANT PEACEMAKER/HITMEN ------------------------------------------------------------ * Authorized Mail Distribution * ------------------------------------------------------------ ZAPOTEK/ALPHA FLIGHT 1970 VIOLATOR/ALPHA FLIGHT 1970 DR. SOFT/ALBION MACX/CHROMANCE ------------------------------------------------------------ * DISCLAIMER * ------------------------------------------------------------ The binary CBM 64 version of the Relax Magazine is PUBLIC DOMAIN and may be spread FREELY around the world as long as either the Relax archive or the unpacked production itself is getting spread AS-IS without any modifications. This production must NOT be sold in any form to gain profit without a written permission from the authors. Any parts of the binary and the HTML version, may it be articles, graphics or musics, may NOT be used without a written permission from the authors. ------------------------------------------------------------ Best regards in the name of the entire staff, RRR/Oxyron ---------- * R3L4X M4G4Z1N3* * EXPLOSIVE EVER, IMPULSIVE NEVER! PAST TO PRESENT, 1989 - 1997 April 23rd, 1997 -------------
Global Report
* GLOBAL REPORT * ------------------------------------------------------------ Facts, facts, facts, ... Welcome to THE news journal you can care about because WE do care about the content. The seek for proven information has found its end as you have finally found your favourite and most RELI- ABLE HOST around the globe in this lonely universe. Fantasy stories, expections or own opinions about the latest happenings in the world we use to live in can be found in several wrong places, this is the pla- ce for getting PURE information, prepared and collected and proven by EXPERIENCED and QUALI- FIED reporters, always hunting for the latest in the CBM 64 scene, the place we still use to life in. * ALPHA FLIGHT 1970 * ------------------------------------------------------------ Having passed with 1996 one of the most successful years of its younger history the flight seems to con- tinue in the same flying speed in 1997, too. EDGE OF MIDNIGHT is the new worldheadquarter for the flight, replacing Holiday Inn Cambodia and The Evil Island which both went down in late 1996, sysop RUG RAT has left his former comrades in Chromance to discover new galaxies with the flight. EOM still re- mains NET*PHREAKERS and now additionally RELAX MAGAZINE worldheadquarter, too. Two useful implants were added to the demo section. With GOLDHAND, remaining in Samar as double-mem- ber, joining as programmer and ALG, who is aswell a double-member in Lepsi Developments, as graphic ar- tist the scene is waiting with impatience for further legal productions. Last but not least the mail distri- bution got enlarged with ARGOS, former Sunrise mem- ber. Good news for all calling card abusers: THE ESCAPA- DE is NO LONGER black-listed as it got a new number aswell as the official AFL homepage which got a new URL. The flight has expanded its activities in the net by testing the FTP-site ACID NATURE. It' still quite uncertain if it will serve as official AFL Internet HQ in the future. After standing in the shadow of Ignorance for quite a while SKINHEAD decided to leave for F4CG in order to celebrate a reunion with his former comrades in Genesis Project. Finally CHOTAIRE, who recently left Germany to live in Kuwait, has been set on the inac- tive list until his new status has been defined. Current Alpha Flight memberstatus looks like (= 21): ALG, Archangel, Argos, Baldhead, Blaze, Caledonian, Calypso, Danzig, Flash, Goldhand, Ignorance, Mad Hatter, Marc, Ned, Rayden, Rug Rat, Styx, Violator, Wizard, Xenox and Zapotek Alpha Flight worldheadquarter(s)/board(s): EDGE OF MIDNIGHT ++X/XXX/XXX-XXXX THE ESCAPADE ++XX/XXXX-XXXXXX ANTIDOTE ++XX/XX-XXXXX WWW http://www-studbo.hit.no/&u952487 FTP: ACID NATURE ftp.ogre2vsk.edu.lv * CHROMANCE * ------------------------------------------------------------ The tragedy around Jazzy D has proven once again how unimportant all those small scene affairs are, that there are much more important things left to care about. The Chromance posse enlarged their overseas acti- vities. With NATAS and FUNGUS joining in as double members, remaining in Carcass, two talented fixers and programmers have been added. Fungus has dropped TSD for Chromance. Leaving the American demo group Style SPHERE entered as music compo- ser. Back in Europe another with CUBEHEAD another composer joined, former member of Resource and Onslaught. He joined Zyron's music label Oxsid Plane- tary as his second group. STASH, former member of Active, joined in to support the mail distribution. JINX is back, re-entering his alltime love as double member next to his membership in Hitmen. Becoming the victim of a tragical accident the Hunga- rian based team has lost a member and good friend, JAZZY D died on February 16th, 1997. Repairing his car in the garage the car has fallen down and killed him immidiately. A big loss for Chromance, a big loss for the scene. May he rest in peace. RUG RAT has left for Alpha Flight 1970, causing that Edge Of Midnight is NO Chromance board any longer. Chromance is now sharing their FTP-site GANGSTA'S PARADISE with Onslaught after Hitmen has been booted for non-supporting the site at an acceptable level. GP has been down for a few days caused by a hardware failure at the server's address, a fate being shared by HALL OF FAME, Jean's homepage supporting his CD project. Meanwhile both are up and running again. Current Chromance memberstatus looks like (= 26): Bolee, Cubehead, Deviant, Druid, Fungus, Griff, Ja- nee, Jaydee, Jean, Jinx, Macx, Mr. Wax, Natas, Pete, Rough, Scratcher, Skud, Sphere, Spermbird, Stash, Syco, Will, Wozio, XXL, Zakk and Zar Chromance worldheadquarter(s)/board(s): BASS PLANET ++X/XXX/XXX-XXXX WESTPOINT ++XX/XXXX-XXXX GANGSTA'S PARADISE ftp.inf.bme.hu WWW (HALL OF FAME) http://www.agt.bme.hu/hof * FANTASTIC 4 CRACKING GROUP * ------------------------------------------------------------ After a long abstinence some fantastics have made it up to the US boards again, perhaps the sign of an increased activity level? Their long promised warez rush started with a RE-RELEASE and turned out to be a complete failure by getting beaten by the con- curence with certain releases. SKINHEAD has left Alpha Flight 1970 to join the fan- tastics as main cracker and fixer, being finally re- united with his former Genesis Project comrades. DERBYSHIRE RAM decided to leave F4CG caused by their steady inactivity and lack of communication, la- ter on Skinhead convinced him to return. JACK ALIEN has left for Hitmen, following his former Avantgarde group member Cupid who left F4CG for Hitmen a while ago. According to the F4CG organisation both DARK- LORD and DEFF have left the CBM 64 behind, espe- cially with Deff having retired all speculations about a possible return of AVANTGARDE have stopped now. Last but not least with ARISTO and WORM two further members have left F4CG. JUCKE requested to publish the fact the he is NOT a member of F4CG, unlike some people just like the ma- gazine Domination claim. He prefered to stay group- less unlike his former comrades from Genesis Pro- ject teaming up with the fantastics back in time. Current F4CG memberstatus looks like (= 20): Antitrack, Bitman, Derbyshire Ram, Devil, Draz, Goz, Intruder, Maja, Motley, Mr. Alpha, Neotec, Newscopy, Playboy, Sixx, Skinhead, Smasher, Solar, Stasi, Walker and Zyron F4CG worldheadquarter(s)/board(s): WWW http://www.algonet.se/&motley/propa.htm * HITMEN * ------------------------------------------------------------ The hitmen have shown a massive presence at the Mekka & Symposium aswell as at the X-97. Unfortu- nately with PEACEMAKER another leading profile has reduced his activity level. Time will tell what direction Hitmen is heading to. By recruiting JACK ALIEN from F4CG another very high ranked cracker has been added to the status, taking over the job as main fixer after Peacemaker stated that he will only concentrate on coding and on a decreased basis on his h/p activities. Other sour- ces lately reported that Jack Alien will concentrate on cracking golden oldies for the label "Remember", a group founded by HOK and Freestyle. In order to supply the demo section with outstanding sound- tracks KRISTIAN ROSTOEN has been convinced to become a member, still remaining in his groups Shape aswell as Bluez Muz. According to their spokesman Tyron another new member got recruited. His handle is TMP and he uses to be a coder from Bosnia-Her- zogovina. There have been rumours claiming that DIVERSE has left the scene. According to Diverse it's true that his magazine MISH MASH won't be released anymore. He pointed out to be still a member of Hitmen, but at the moment he is inactive and it is quite uncertain if he will continue his scene career using his handle as he prefers his real name, Blazej Strazak, but like said before, it's still quite UNCERTAIN. Hitmen has been booted from Chromance's FTP-site "Gangsta's Paradise" due to lacking support, a fact confirmed by the Hitmen officials, explained with speed problems and concentrating their activity to- wards their homepage project(s). Seven constructed both Hitmen and Digital Excess homepages while Ty- ron has been responsible for the Domination home- page. Current Hitmen memberstatus looks like (= 29): Balance, Banshee, Burn, Chaotic, Cupid, Diverse, Groepaz, Hi-Lite, Jack Alien, Jayce, Jinx, Kristian Rostoen, Luke, Marcus, Moonchild, Motion, Peacema- ker, Racoon, Rammy, Raze, Sabotage, Seven, Skud, Stan, TMP, Tranziie, Tyron, Vortex and Zore Hitmen worldheadquarter(s)/board(s): THE DUNGEON ++X/XXX/XXX-XXXX MYSTICAL PARADIZE ++XX/XXXX-XXXXX WAREZ AQUARIUM ++XX/XX-XXXXX WWW http://webserver.de/hitmen WWW (THE HIDEOUT) http://hitmen64.home.ml.org/ * LAXITY * ------------------------------------------------------------ Laxity still does not belong to the top cracking crews but made a name for themselves with some good qua- lity versions. An expansion of the group's acitivity to the demo scene has been already announced. A bunch of new members enlarged the German based group. MENDRAKE, a person having caused some MA- JOR scandals yet, joined in as double member to get active in Motiv 8, too, running his board THE DRA- GON'S TOWER for both teams. ANIMALO, a former Accept member, re-entered the scene and teamed up as mail and modem trader. GOAT of Disorder, a follow- up to Endless Piracy, has been recruited as double member to care about mail distribution and the deli- verance of originals. Another new double member is DAN DEE/Nostalgia, a graphic artist, and the last one in the row of double members is HOLDEN/Vulture, a mail trader. DIDI has joined Nostalgia to be his second group with the aim to serve them as a cracker and coder. TRUSS joined DARK CRYSTAL as first group, screwing LXT back into the second row. JER and VAGUE have been set on the inactive list, but Vague returned later on to the active status. MANIK has left Laxity to concentrate on CommoBam, later on he left for the re-activated forces of Am- nesia. Current Laxity memberstatus looks like (= 11): Animalo, Blender, Calamity, Dan Dee, Didi, Goat, Hol- den, KBS, Mendrake, Truss and Vague Laxity worldheadquarter(s)/board(s): THE DRAGON'S TOWER ++XX/XXXX-XXXXXX * MOTIV 8 * ------------------------------------------------------------ The movitated have returned to the cricle of active groups after many months of silence. The world is still waiting for Motiv 8's first real trip into the demo business after 'Cleanup 96' disappointed many people expecting a bit more from the Danish based group. MISERY, who left the movitated ones a while ago, re- turned to the scene in order to serve once again as graphic artist. After the countless catastrophes with his former groups, just to take Endless Piracy as the latest example, MENDRAKE finally joined in as double member combined with his membership in Laxity. His board THE DRAGON'S TOWER is runned under both group labels. LARRY has re-opened his board RAVEOLUTION, ser- ving as second European headquarter. Both boards, Raveolution and The Dragon's Tower, are going to be runned in a not too far distant on 14k4 baud, Swift- Link and all other neccessary equipment offering a quite comfortable speed level. The demo section has lost two competent members. ALG has left for Alpha Flight 1970 and Lepsi Deve- lopments while MHD renamed into SKYNET and left the scene for the Amiga what he explained PERSONALLY to the Relax Magazine staff. Current Motiv 8 memberstatus looks like (= 22): BinJinx, Bird, Clive, Crossfire, Eddie, Gerry, Green- frog, Grego, Ibanez, Iceball, Kosa, Larry, Lyon, Ma- son, Mendrake, Merlin, Misery, Nuke, Rime, The Fresh Prince, TMG and Visby Motiv 8 worldheadquarter(s)/board(s): IN LIVING COLOUR ++X/XXX/XXX-XXXX THE DRAGON'S TOWER ++XX/XXXX-XXXXXX RAVEOLUTION ++XX/XXXX-XXXXXX FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu WWW http://www.informatik.uni-oldenburg.de/&grfrog/ WWW http://home3.inet.tele.dk/bird-m8 * ONSLAUGHT * ------------------------------------------------------------ The Australian based group belongs to the few groups calling out on a regular and intense basis. Furthermore the Internet-related activities have been increased. Following his comrade Sting DJ KAT, a former Para- mount member, is going to serve as mail trader in the future. GALLAND is infact no one else but MIDFIT/TRSI and DR. JONES/VISION for those who can't recall Galland in the memberlists of these two groups. Regular Relax readers surely remember that Midfit once pretended that CONAN returned to the CBM 64 scene and crak- ked PACBALL for TRSI. Meanwhile Sting confirmed on Edge Of Midnight that he cracked that game for TRSI, and NOT Conan. Next to THE BADLANDS for their magazine projects Domination and Vandalism News an official Onslaught Internet headquarter has been found as Chromance decided to share GANGSTA'S PARADIZE now with the Australian based group. GP is a quite hot ftp-site, being the current number two behind The Digital Dun- geon from Success & The Ruling Company. MORRISSEY has been removed from the memberlist for continously shown inactivity, so his board "DOWN BY LAW", wearing the nickname "Down By Call", is NO longer an Onslaught board. NEBULA has been set on the INACTIVE list but got announced to be back in a not too far distant. Current Onslaught memberstatus looks like (= 28): Bizarre, B-Wyze, Communist, Deekay, Digahole, DJ Kat, Donar, Doom, Galland, Gop, Grafee, Jazzcat, Ja- son, Jolz, McByte, Meff, Morbid, Moses, Mr. Brain, Ra- mirez, Rap, Schocker, Sting, TBH, The Unholy, TMM, Trouble and Vengeance Onslaught worldheadquarter(s)/board(s): DEADZONE ++X/XXX/XXX-XXXX SANITARIUM ++XX/XXX-XXXXXX FTP: GANGSTA'S PARADISE ftp.inf.bme.hu * SUCCESS & THE RULING COMPANY * ------------------------------------------------------------ X-97 has provided the best organisation and loca- tions of all parties in the X-series yet, the only thing missing were the masses of visitors guaranting the success of the previous events, a failure based on the party flood of the previous weeks. SUPERSTITION is the name of their new German mail cracker. It's said he used to be a member of the sce- ne a while ago and returned to the scene using now a different handle. Aswell new in the team is THE AL- MIGHTY, in fact no one else but MOLOCH using a new handle. "I quit F4CG because of the terrible organi- sation" was his personal comment posted on Edge Of Midnight. Actually another person already entered the reigns of the cooperation, still it's not ment to be spread to the public yet. FUNXILLA is actually taking a break for around one and a half months while LORD CRUCIFIER has officially left the scene. Current SCS&TRC memberstatus looks like (= 23): Action Jackson, Alchemist, Allitaice, Bacillus, Burglar, CBA, Coolhand, Count Zero, Credo, El Banditos, Fun- xilla, Gazza, Micron, Moren, Nightshade, Replay, Spec- tator, Splatterhead, Stake, Superstition, The Almigh- ty, Trax and Tristan SCS&TRC worldheadquarter(s)/board(s): THE DUNGEON ++X/XXX/XXX-XXXX MYSTICAL PARADISE ++XX/XXXX-XXXXX FTP: THE DIGITAL DUNGEON utopia.hacktic.nl FTP: THE DIGITAL DUNGEON replay.com FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu WWW http://trc.netwing.at/webfire/netwing/usr/gazza * SINGLE NEWS AND RUMOURS * ------------------------------------------------------------ * With DRAX/VIBRANTS and JOE THE MADMAN/VI- SUAL REALITY TDJ/Focus could proudly announce two prominent CBM 64 sceners teaming up with his PC group ANALOGUE, a group consisting of former CBM 64 profiles only! * JUNKIE has left Palace to team with EXTEND, re- maining in his group Doom Patrol as double member Current Extend memberstatus looks like (= XX): Argon, Atte, Barfly, Barracuda, Dr. Acid, Duce, Electric, Junkie, Micke, Tape, TBB, Thor and Wide * JETAN has left Agony Design in order to return to ALBION to serve as graphic artist and music com- poser. * SCORPE has left Willow in order to serve as mail trader for EXCESS. Furthermore FIRELORD, a for- mer EX member leaving the scene in early 1993, re- turned as graphic and paper artist. GASH has finally left the scene for real. Current Excess memberstatus looks like (= 16): Alien Prophet, Black Duke, Cat, Creb, Eco, Ecsic, Firelord, H-Bloxx, Master S, Red Rock, RHX, Scor- pe, Sentinel, Spinball, Stormfront and Sush Excess worldheadquarter(s)/board(s): COVERAGE ++XX/XXXX-XXXXX * JJ has left XL.C.US Software and the scene, but he continues supporting the English fanzine called "Commodore Scene". * BLIND is a new board graphics (c/g) groups star- ted by DEVIANT/Chromance Best regards, RRR/Oxyron ----------
Release Charts
The Official Release Charts for the Relax Magazine ------------------------------------------------------------ Performed by the MASTER OF LAW... MARC Before the start over with general explainations for these release charts we want to introduce our very own point system: Fullprice Games 6.1 - 8.0 points Budget Eames 4.1 - 6.0 points Low Budget 2.0 - 4.0 points PD/Shareware 1.0 - 2.0 points Previews 0.0 - 1.0 points One bonus point can be gained by releasing a 100% (!) working PAL/NTSC version. When a second group got involved with the NTSC fix the points will be shared. Games which were already PAL released have to be fixed uithin 6 months after the official PAL release otherwise no points will be given for the NTSC fix. Minus points will be given for... ----------------------- Re-releases -7.0 points Re-release of a preview -1.0 points No levelpacking -0.5/ - 1.0 points No trainer(s) -0.5/ - 1.0 points No translation -1.0/ -2.0 points Unlike most other magazines we won't give points for tools. Those releases will get mentioned but that's all about them. SEUCK GAMES, BASIC GAMES, COMPILED BASIC GAMES and such games that were done using a GAME MAKER aswell as NON-PLAYABLE PREVIEWS will be IGNORED. Whenever we think somebody did something special or something outstanding we will add one point to the normal amount of points. It is also possible to get one extra point for some- thing that normally doesn't deserve any points. The following boards have been taken in to conside- ration uhilst creating these charts... Edge of Midnight XXX-XXX-XXXX ------------- ------------ The Dungeon XXX-XXX-XXXX ---------- ------------ Dead Zone XXX-XXX-XXXX -------- ------------ The Bass Planet XXX-XXX-XXXX -------------- ------------- And here we go... * ALPHA FLIGHT 1970 (55.1 pts) * ------------------------------------------------------------ Germany's leading cracking group started its wares rush with the fixed versions of BRAVE (4.7 pts), RE- MEMBER (3.0 pts) , REVERSI (3.7 pts), UPSIDE DOWN (4.5 pts) and DEADLY MESSENGER (3.1 pts), followed by STARMERCHANT (3.5 pts), an extra point was gi- ven for the translation into English, FUGITIVE (5.0 pts), a budget game from Eagleware, Together with Hitmen MERCHANT (3.5 pts) got released, once again an extra point for the translation was given. SAMBER (7.0 pts) is a FULLPRICE game from Eagleware, MYSTERY (4.6 pts) and VISION (4.1 pts) have been further releases, completed by TARGET (3.8 pts), al- ready working on PAL/NTSC, and the PAL version of CANNONCRAZE (3.8 pts) from EBP and New Entry. Last but not least the previews of SCORTIA (0.2 pts) and SAVAGE PLATFORM (0.6 pts) have been relea- sed. * CHROMANCE (26.4 pts) * ------------------------------------------------------------ The Hungarians started with the fixed versions of INTERLACED PAIRS (5.0 pts) from XL.C.US Software, and TWIN TERRORS (3.3 pts) from Bad Bytes. Later on UNDOROID (3.3 pts), MR. SETAM (3.0 pts), LAST G (3.0 pts) and GALLEON (8.0 pts), an Hungarian full- pricers from 512 KByte followed. Furthermore they have released two (compiled) Basic text adventures called MAGIC LAND (0.0 pts) and BUDDHA (0.0 pts). Last but not least there have been the non-playable previews of PICMAN (0.0 pts), LEGENDS OF KYRIL (0.0 pts) and HORSEKILLER (0.0 pts) aswell as some normal previews like CHRONIC THE BADGER V2 (0.6 pts) and UNDORIOD (0.2 pts). * DISORDER (2.0 pts) * ------------------------------------------------------------ The new group started with EXTEND (2.0 pts) and the previews of DUMP (0.0 pts) and PAC IT (0.0 pts). * ENDLESS PIRACY (0.0 pts) * ------------------------------------------------------------ Their existance started and ended with a RE-RELEA- SE of a preview called BABYLON (- 1.0 pts), a pre- view being released twice so far, once by TRSI as NO NAME PREVIEW (V 1) and once by Onslaught as PARALLAX PREVIEW (V 2). * EXCESS (1.0 pts) * ------------------------------------------------------------ Three little previews made it to the boards, namely MYSTIC MIRRORS (0.4 pts), 48 HOURS (0.6 pts) and finally DEEP VOID (0.0 pts), a (compiled) Basic game. * F4CG (0.0 pts) * ------------------------------------------------------------ The fantastics started their WAREZ RUSH with the RE-RELEASE of WLADCA (- 7.0 pts), a game being released by Talent entitled as "THE KING" about two years ago. Next in the row the fixed version of PO- WERTRIS (3.6 pts) and a little preview called SKY- LIGHT (0.3 pts). Finally TRIC TRAC (2.6 pts) got re- leased. Unfortunately only PAL points could have been given here as the game was already running on PAL/NTSC and the so-called fix installed by Skinheadl turned out to be some TRASH bytes only. * HITMEN (4.7 pts) * ------------------------------------------------------------ The German based group started with the previews of JAMES FLY (V2) (0.7 pts) and TANKS (0.5 pts). In cooperation with Alpha Flight 1970 the fixed version of MERCHANT (3.5 pts) got released. Finally with DEEP VOID (0.0 pts) a compiled Basic game has found its way to the boards. * LAXITY (0.0 pts) * ------------------------------------------------------------ They released only the preview of OUTSIDE (0.0 pts), a non-playable preview. * MOTIV 8 (7.2 pts) * ------------------------------------------------------------ The Danes released JAILBREAK (3.0 pts), GURDIAN (2.0 pts), the preview of RIPP OFF (0.1 pts) and last but not least the fixed version of X-TRIS (2.1 pts), one MINUS point was given because a second version was necessary. * ONSLAUGHT (3.5 pts) * ------------------------------------------------------------ The Australian based crew started with the RE-RE- LEASE of SPACE TRACKER (- 1.0 pts), a preview up- loaded earlier by Alpha Flight 1970. Later on the fi- xed version of DOMINOES (3.1 pts) hit the boards, fol- lowed by three previews called CRAZY BUSINESS (0.5 pts), SHOVE (0.1 pts) and finally FIND THE PAIRS 0.8 pts). * SUCCESS & TRC (10.4 pts) * ------------------------------------------------------------ The Dutch cooperation started with the fixed ver- sions of XIOM (3.6 pts), SCORTIA (3.3 pts), and MON- STER (3.0 pts), followed by two previews called BLOOD HAND (0.3 pts) and GRAV (0.2 pts) closing their warez drawer this period. Merged in to a table it looks like this: The official Release-Charts APRIL 1997 ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Alpha Flight 1970 55.1 02. (5) Chromance 26.4 03. (2) Success & TRC 10.4 04. (9) Motiv 8 7.2 05. (8) Hitmen 4.7 06. (3) Onslaught 3.5 07. (/) Disorder 2.0 08. (/) Excess 1.0 The official Fixing-Charts APRIL 1997 ------------------------------------------------------------ Rank Last Group Releases ------------------------------------------------------------ 01. (1) Alpha Flight 1970 11 02. (3) Chromance 6 03. (2) Success & TRC 3 04. (3) F4CG 1 (/) Motiv 8 Thanks for his help goes to: IGNORANCE/AFL -------------- Yours sincerly, Marc/Alpha Flight 1970 -------------------
Yearly Releases
* THE OFFICIAL 1997 RELEASE CHARTS * ------------------------------------------------------------ Feel welcomed to the chapter taking care about the releases made in 1996, being filled with statistics about the first release competition in 1997. The following lines will contain ALL releases made in 1997 from ALL groups taking part in the first relea- se competition. Still it is needless to say that this is the only source covering the release charts on a REGULAR level and basis, once again we are proud to provide the BEST coverage possible in the CBM 64 scene. Infact the idea behind this chapter is not that new but it's definately very informative and helpful for all persons who are interested in detailed information about the releases in 1997 as it will contain game tit- les, fixing or cooperating groups, the points and the status (PAL: PAL only, PAL/NTSC: game was already PAL/NTSC compatible and FIX: NTSC (PAL) fix in- stalled). This overview might be a useful documentation in or- der to avoid re-releases, only to give a short exam- ple. Furthermore it is the place to define your cur- rent position, and ofcourse the position of the con- curence who are all heading for the crown at the end of 1997. The rules that this charts are following can be found in the Release Charts chapter. Here we go... * ALPHA FLIGHT 1970 (55.1 pts) * ------------------------------------------------------------ Scortia 0.2 pts Pal Brave 4.7 pts Fix Remember 3.0 pts Fix Reversi 3.7 pts Fix Upsidedown 4.5 pts Fix Target 3.8 pts P/N Starmerchant 3.5 pts Fix Vision 4.1 pts Fix Merchant (w. Hitmen) 3.5 pts Fix Cannoncraze 3.8 pts Pal Fugitive 5.0 pts Fix Samber 7.0 pts Fix Mystery 4.6 pts Fix Savage Platform Preview 0.6 pts Pal * CHROMANCE (26.4 pts) * ------------------------------------------------------------ Picman Preview 0.0 pts Pal Undoroid Preview 0.2 pts Pal Interlaced Pairs 5.0 pts Fix Galleon 8.0 pts Fix Twin Terrors 3.3 pts Fix Chronic the Badger V2 0.6 pts Pal Undoroid 3.3 pts Fix Magic Land 0.0 pts P/N Buddha 0.0 pts P/N Legend of Kyril Preview 0.0 pts Pal Mr. Setam 3.0 pts Fix Horsekiller Preview 0.0 pts Pal Last G 3.0 pts Fix * DISORDER (2.0 pts) * ------------------------------------------------------------ Dump Preview 0.0 pts Pal Pac It Preview 0.0 pts Pal Extend 2.0 pts Pal * ENDLESS PIRACY (0.0 pts) * ------------------------------------------------------------ Babylon Preview - 1.0 pts Pal * EXCESS (1.0 pts) ------------------------------------------------------------ Mystic Mirrors Prv. 0.4 pts Pal 48 Hours Prv. 0.6 pts Pal Deep Void Prv. 0.0 pts Pal * F4CG (0.0 pts) * ------------------------------------------------------------ Wladca -7.0 pts Fix Powertris 3.6 pts Fix Skylight Preview 0.3 pts Pal Tric Trac 2.6 pts Fix * HITMEN (4.7 pts) * ------------------------------------------------------------ James Fly Preview V2 0.7 pts Pal Tanks Preview 0.5 pts Pal Deep Void 0.0 pts Pal Merchant (w. Alpha Flight) 3.5 pts Fix * LAXITY (0.0 pts) * ------------------------------------------------------------ Outside preview 0.0 pts Pal * MOTIV 8 (7.2 pts) * ------------------------------------------------------------ Jailbreak 3.0 pts P/N Ripp Off preview 0.2 pts Pal Gurdian 2.0 pts P/N X-Tris 2.1 pts Fix * ONSLAUGHT (3.5 pts) * ------------------------------------------------------------ Space Tracker Preview -1.0 pts Pal Crazy Business Preview 0.5 pts Pal Shove Preview 0.1 pts Pal Dominoes 3.1 pts Fix Find the Pairs 0.8 pts Pal * SUCCESS & TRC (10.4 pts) * ------------------------------------------------------------ Blood Hand Preview 0.3 pts Pal Xiom 3.6 pts Fix Scortia 3.3 pts Fix Monster 3.0 pts Fix Grav Preview 0.2 pts Pal Merged in to a table it looks like this: The official Release-Charts of 1997 ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Alpha Flight 1970 55.1 02. (8) Chromance 26.4 03. (2) Success & TRC 10.4 04. (5) Motiv 8 7.2 05. (7) Hitmen 4.7 06. (3) Onslaught 3.5 07. (/) Disorder 2.0 08. (/) Excess 1.0 The official Fixing-Charts of the year 1997 ------------------------------------------------------------ Rank Last Group Releases ------------------------------------------------------------ 01. (1) Alpha Flight 1970 11 02. (4) Chromance 6 03. (3) SCS & TRC 3 04. (6) Motiv 8 1 (/) F4CG Yours sincerly, Marc/Alpha Flight 1970 -------------------
Charts Compilation
* CHARTS COMPILATION * ------------------------------------------------------------ Welcome to your probably most FAVOURITE chapter, the CHARTS, now presented in a NEW format. RELAX was the only (board) magazine around offer- ing seperate charts chapters for both parts of the scene. We will continue this tradition to present both charts, this time and in the future united in one chap- ter only. The RULES to participate remain the same. Board re- lated persons have the chance to vote in our VOTING BOOTH at THE ESCAPADE, by using our ONLINE VO- TER at RELAX ONLINE or by filling our very own DIGI- TAL votesheet. If that's not possible for any reason you can send in a plain E-MAIL to transmit your vo- tes, too. The MAIL charts are a new version of the formerly known mega charts. Here we take our PAPER and DI- GITAL VOTESHEETS into consideration and compile the RELAX CHARTS getting accumulated with the charts of any magazines being released between two of our editions. This system offers FAIR charts being controlable by everyone who is interested in. So much about the VOTING SYSTEMS. Here we go. * BOARD CHARTS * ---------------- * TOP TEN DEMO GROUPS * ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Byterapers 162 02. (4) Reflex 151 03. (2) Oxyron 149 04. (3) Crest 102 05. (6) Camelot 96 06. (7) Smash Designs 83 07. (5) Profik 74 08. (/) Graffity 58 09. (/) Resource 44 10. (9) Agony Design 27 BYTERAPERS are still leading, REFLEX overtook OXYRON after winning THE PARTY VI's demo competi- tions, that's the current status on top. With GRAFFITY and RESOURCE fresh forces from Hungary entered, replacing the old forces TRIAD and TABOO. * TOP TEN SINGLE CODER * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Mr. Sex/Byterapers 159 02. (2) Graham/Oxyron 153 03. (/) AEG/Smash Designs 138 04. (3) Crossbow/Crest 131 05. (4) Quiss/Reflex 64 (PC) 102 06. (6) Profi 1/Profik 87 07. (5) Fuben/Oxyron 78 08. (/) Clarence/Graffity 65 09. (9) MMS/Taboo 49 10. (7) TTS/Oxyron 32 MR. SEX and GRAHAM are known faces here, AEG is a new one, entering here after showing lots of quantity lately. With CLARENCE entering another "new" face can be found here, replacing SLAMMER and DRUID. * TOP TEN CRACKING GROUPS * ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Success & TRC 156 02. (2) Alpha Flight 1970 147 03. (4) Chromance 121 04. (3) Hitmen 109 05. (6) Onslaught 93 06. (5) F4CG 75 07. (8) Laxity 67 08. (7) Motiv 8 62 09. (/) Triad 49 10. (9) Avantgarde 23 No news on top, expect for CHROMANCE entering the top three this time, still SCS & TRC and AFL seem to be without any serious concurence. At the end the oldtimer TRIAD re-entered by sending with FAIRLIGHT another oldtimer out of the charts. * TOP TEN SINGLE CRACKER * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (2) Burglar/SCS&TRC 152 02. (1) The Ignorance/AFL 150 03. (4) Jack Alien/Hitmen 146 04. (3) Moonchild/Hitmen 112 05. (5) CBA/TRC&SCS 99 06. (6) Hain/F4CG 82 07. (7) Bacchus/FairLight 76 08. (/) Didi/Laxity/Nostalgia 59 09. (10) Rough/Chromance 41 10. (8) Antitrack/F4CG 37 BURGLAR has been voted on one this time, IGNORAN- CE and JACK ALIEN follow on the places. New in here is DIDI on eight, replacing MOREN who mo- ved down to thirteen. * TOP TEN GRAPHIC ARTISTS * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (2) Electric/Extend 151 02. (3) Deekay/Crest/Ons 146 03. (1) Cruise/Taboo 144 04. (5) Carrion/Elysium 110 05. (4) Creeper/Antic 97 06. (7) Joe/Antic 89 07. (8) RRR/Oxyron 73 08. (6) Fazee/Taboo 69 09. (9) Roder/Agony Design 62 10. (10) Ogami/FairLight 57 Some movement in the top three with ELECTRIC and DEEKAY moving and while CRUISE has choosen the direction down, his is now located on three only. No real action in here, as usual some minor position changes. * TOP TEN MUSIC COMPOSER * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) PVCF/Reflex 64 (PC) 149 02. (5) Mitch & Dane/Crest 142 03. (4) Jeff/Hype/Camelot 138 04. (2) PRI/TIA/Oxyron 129 05. (3) Syndrom/TIA/Crest 105 06. (8) Fanta/Bass/Oxyron 89 07. (9) Metal/Vibrants 77 08. (7) Shogoon/Taboo/Agony 75 09. (10) Zardax/Hype/Origo/... 62 10. (6) Zyron/F4CG/Ox. Pl. 59 After many days on top the days of PRI seem to be counted, but for how long? PVCF, MITCH & DANE and JEFF are the new trio on top, the rest of list the re- mains more or less unchanged. * TOP TEN FIXING GROUPS * ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (2) Success & TRC 153 02. (3) Alpha Flight 1970 149 03. (1) Hitmen 145 04. (5) Chromance 103 05. (4) Onslaught 99 06. (6) F4CG 68 07. (7) Motiv 8 54 08. (8) Avantgarde 43 09. (/) Carcass 22 10. (9) Empire 9 The top trio remains on top but changed the ranking with SUCCESS & TRC on top, following by ALPHA FLIGHT and the previous favourites HITMEN. At the end CARCASS entered, having some talented fixers in their rows working for Chromance, repla- cing DEMONIX this time. * TOP TEN SINGLE FIXER * ------------------------------------------------------------ Rank Last alias Points ------------------------------------------------------------ 01. (1) Peacemaker/HIT 159 02. (2) Jolz/Onslaught 152 03. (3) Burglar/SCS 124 04. (4) Jack Alien/F4CG 101 05. (6) Ignorance/AFL 89 06. (5) CBA/TRC 82 07. (7) Jaydee/Chromance 66 08. (8) Suicide/ex-AVT 48 09. (/) Fungus/CCS/<C> 32 10. (/) Natas/CCS/<C> 24 With PEACEMAKER on top nothing new in here, JOLZ and BURGLAR are still on the following places. At the end some fresh blood entered the charts, FUNGUS and NATAS have replaced the unactive DUN- GEON MASTER and PUDWERX. Just go on like this! * THE MAIL CHARTS * ---------------- To create the charts you are going to read here we took the following charts of the following magazines into consideration, completed by the votes taking part as top ten from the growing amount of incoming normal and digital Relax votesheets: ARACHNOPHOBIA 3/The Spiders DECEMBER 1996 THE TRIBUNE 58/Angry DECEMBER 1996 CHAOTIC COUNTRY 5/Therapy JANUARY 1997 CONTRAST 7/No Name JANUARY 1997 VENDETTA 5/Independent JANUARY 1997 ARACHNOPHOBIA 4/The Spiders FEBRUARY 1997 DESIGN 1/Lepsi Developments FEBRUARY 1997 INNER CIRCLE 3/Dark Crystal FEBRUARY 1997 PALLADIUM 2/Ascraeus FEBRUARY 1997 PROPAGANDA 22/Independent FEBRUARY 1997 THE WALL 4/Powerage FEBRUARY 1997 VITALITY 1/Albion MARCH 1997 --------------------------- | Mail Charts statistics: | For this issue we used 12 --------------------------- MAGAZINES and 120 VOTE- SHEETS. So enjoy those MEGA mega-charts, counted and commented by VIOLATOR/AFL. TOP TEN DEMO GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Oxyron 126 02. (2) Reflex 112 03. (3) Byterapers 109 04. (4) Crest 87 05. (5) Agony Design 64 06. (6) Camelot 49 49. (7) Profik 46 08. (8) Taboo 45 09. (10) Smash Designs 17 10. (/) Nipson 15 No changes in the top eight. SMASH DESIGNS moved up one place while NIPSON re-entered the top ten. pushing ANTIC out here once again. TOP TEN SINGLE CODER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (2) Mr.Sex/Byyterapers 127 02. (1) Graham/Oxyron 115 03. (3) Quiss/Reflex 64 (PC) 89 04. (4) Crossbow/Crest 78 05. (5) Druid/Agony/<C> 70 06. (6) MMS/Taboo 67 07. (8) Fuben/Oxyron 50 08. (7) Slammer/Camelot 41 09. (10) KM/Taboo 34 10. (/) AEG/Smash Designs 14 Once again MR. SEX takes over the top position from GRAHAM. FUBEN climbed one more position up to eight AEG entered for the first time putting TTS out of the top ten for the first time since he entered the charts back in 1992. TOP TEN CRACKING GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Success & TRC 111 02. (3) F4CG 103 03. (2) Alpha Flight 1970 97 04. (4) Chromance 89 05. (6) Motiv 8 53 06. (8) Hitmen 50 07. (5) Onslaught 39 08. (10) Laxity 33 09. (/) Triad 29 10. (9) Fairlight 20 SUCCESS & THE RULING COMPANY is still unbeatable while FANTASTIC 4 CRACKING GROUP and ALPHA FLIGHT 1970 changed places. MOTIV 8, LAXITY and HITMEN moved up in the charts while ONSLAUGHT and FAIRLIGHT lost places. TRIAD moves up in the top ten to take position eight. The now dead group AVANTGARDE has finally been kicked out of the top ten. TOP TEN SINGLE CRACKER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Jack Alien/HITMEN 107 02. (2) Burglar/SCS 92 03. (3) Ignorance/AFL 75 04. (5) Moonchild/HITMEN 74 05. (6) CBA/TRC 61 06. (4) HAIN/F4CG 61 07. (7) Didi/Laxity 50 08. (8) Mr. Wax/Chromance 30 09. (9) Derbyshire Ram/F4CG 22 10. (10) Jaydee/Chromance 9 JACK ALIEN still dominates, followed by BURGLAR on two, nothing new here. IGNORANCE stays on the third spot while MOONCHILD keeps on climbing. CBA gains some points to share the fifth spot with HAIN who seams to be losing ground to the rest. In the bottom of the top ten nothing happend. TOP TEN GRAPHIC ARTISTS ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Cruise/Taboo 123 02. (2) Joe/Wrath Design 100 03. (3) Electric/Extend 88 04. (4) Creeper/Antic 87 05. (7) RRR/Oxyron 68 06. (5) Astaroth/Agony 64 07. (6) Deekay/Crest/Ons 41 08. (8) Fazee/Taboo 37 09. (/) Cupid/Padua/Hitmen 22 10. (/) Czezso/Lepsi/Try 16 CRUISE still at the top, and no one else moved in the top four places. RRR took a leap and moved up two places to number five. ASTAROTH and DEEKAY both lost one place while FAZEE stayed on eight place. CARRION and OGAMI were dropped from the top ten just to be replaced by CUPID and CZEZSO (who is also known as PROFI 2/Profik). TOP TEN MUSIC COMPOSER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) PRI/TIA/Oxyron 121 02. (2) PVCF/Reflex 64 (PC) 102 03. (3) Shogoon/Agony 100 04. (5) Drax/Vibrants/Crest 88 05. (4) Syndrom/TIA/Crest 86 06. (8) Compod/Charged/... 45 07. (7) Moog/Agony Design 44 08. (6) Fanta/Bass/Oxyron 40 09. (/) Praiser/Reflex 26 10. (9) Jeff/Hype/Camelot 22 PRI was still able to defend the top spot. Still NO changes in the top three positions. DRAX and THE SYNDROM changed places while COMPOD climbed two position to number six. MOOG remained on the same place while FANTA lost some places. PRAISER came from nowhere to enter the ninth posi- tion pushing MITCH & DANE out of the top ten. TOP TEN MAIL TRADER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Violator/AFL 112 02. (3) Funxilla/SCS & TRC 101 03. (8) El Banditos/SCS & TRC 74 04. (5) Dr.Soft/Albion 67 05. (2) Spermbird/<C>/AMN 54 06. (7) Macx/<C>/NN 30 07. (4) Intruder/F4CG 26 08. (6) Derby'Ram/F4CG/AMN 23 09. (/) Starlight/Arise 23 10. (/) Sebaloz/Lepsi 22 Well, VIOLATOR managed it to defend his top spot once more. The big climber this issue is EL BANDITOS who moved from the eighth spot to the third. At the same time SPERMBIRD is tumbling from number two to five. But as we said before this is the most fastest moving chart of them all. STARLIGHT and SEBALOZ moved up into the top ten replacing NEOTEC and CALEDONIAN There will be some big changes until next issue. But we have gotten used to that here. TOP TEN MAGAZINES ------------------------------------------------------------ Rank Last Magazine Points ------------------------------------------------------------ 01. (1) Vandalism News 118 02. (2) Relax Magazine 104 03. (3) Domination 88 04. (4) Nitro 78 05. (6) The Tribune 56 06. (10) Driven 43 07. (5) Propaganda 37 08. (/) Contrast 30 09. (8) Insider 22 10. (7) Skyhigh 20 VANDALISM NEWS still has the top spot in the charts. The three following spots are the same as last time, PROPAGANDA tumbled two places but will soon raise again as they just released a new issue. The big climber this month is the US magazine DRIVEN which has taken the scene by storm putting the NTSC scene on the scene map again. CONTRAST jumps to the eight spot replacing the now long dead THE PUL- SE MAGAZINE. SKYHIGH also lost some places and will surely drop out of contention for the next issue. Don't complain if you dislike the results, grab a pen (or your favourite text/e-mail processor for our very own DIGITAL VOTESHEET) and fill our RELAX, or any other, votesheet to influence the results next time. Best regards, VIOLATOR/Alpha Flight 1970 ------------------------ Marc/Alpha Flight 1970 & RRR/Oxyron --------------------------------
Not Worthy
* NOT WORTHY * ------------------------------------------------------------ Magazines are supposed to be an source of informa- tion, unfortunately a lot of our competitors abuse it to MANIPULATE the masses for personal or group in- terests. Normally we avoid to participate in those humble ga- mes as we feel contents like this to be NOT WORTHY to be published in serious scene magazines, never- theless Relax Magazine has been lately in the cross- fire of critism, the question is if critism is the cor- rect definition here. Due to the fact that some people lacking of information in these different incidents might believe in those manipulations printed before in other hosts we feel free to provide the scene with the correct facts, information which is IMPORTANT in case people are interested in making their own mind. It is needless to say that we use a more decent and elegant style, we do not think we need to go so low o- ther so-called scene journalists went before. Facts should be more essential than some thousands of em- pty words. ---------------------------------------- | ... 20 Relax Magazine editions ... | ---------------------------------------- Gold? Silver? Bronze? To look out for the correct definition of this jubilee edition should NOT be the quest of OUR editorial staff, we don't need to cele- brate ourselves, we prefer, unlike others, to deliver solid information about the scene, facts which seem to be important in order to keep up to date. When the project "Relax Magazine" has been born in 1989 and the first edition hit the scene in September 1989 no one, not even the editors, could imagine that this publication would be still released in 1997, almost SEVEN and a HALF years after the initial release. There are so many interesting tales to tell of so many things happening all over the years, like all those amusing conflicts of magazines, such as "RELAX" vs. "SEX 'N CRIME", one of the countless wars "Sex 'n Crime" had back in time. Nevertheless the facts re- main, Relax Magazine is the only (TOP) magazine still being active that has already been a top act in 1989 and 1990, being documented by the chart entries and the credits our team received by cooperating with various magazines and their staff members such as "Scene Press" or "The Times" just to name a few of them all. In November 1994 the Relax Magazine has made its COMEBACK in the form you use to know today, but as it was NEVER declared to be dead so incompetent of- fenses of the JEALOUS concurence defining us as a "REBUILD OF A MAGAZINE" are surely wrong and NOT based on proven facts, but that is NO surprise for the generation with an eye for the finer details in the CBM 64 scene. Relax is known as the only RELIABLE source available these days, a source using an AP- PRECIATED and APPROVED conception all over the years, being a steady publication you can care about whenever you get a copy into your hands. Fitting into the drawer of board magazines still lots of persons in the scene DON'T know the correct de- finition of the term "board magazine". The name might tell it all already, a BOARD magazine is made for the purposes of the board society and gets usually spread on the boards worldwide. With a standart of 1200/2400 Baud modems in the CBM 64 scene the quest is to present the entire production on as LESS diskspace as possible to guarantee FAST up- and downloading, a quest being BRILLIANTLY mastered by the board magazines all over the years. Surely these limitations avoid masses of more or less useful chapters which cover sex stories or other fantasy tales COPIED from various book sources and being sold as information and truth for all to the readers. But what is truth? TRUTH is NOT an opinion chapter prepared by a short-seighted editor living in his own, small world, trying to hide behind journa- listic principles. The philosophy of the "yellow press" is surely NOT what advanced editors and authors would dare to define as SERIOUS journalism. Due to the fact that there does NOT exist an "absolute" truth it is NOTHING else but a DERISION when certain productions are ABUSING this term for promotion purposes. Unlike printed elsewhere we do NOT ignore the MAIL SCENE at all and regulary report about the hap- penings of the demo and mail scene, too. Our intention is to present an ACTUAL and INFORMATIVE magazine, a fact causing the need of FRESH and COMPLETE ma- terial for the reports. All over the years we tried to cover as much demo groups as possible, unfortuna- tely the latest demo scene news CAN'T be ordered at the addresses of several SPOKESMEN in order to confirm or supply the latest information yet. The ma- gazine complaining about our policy to present the LATEST news only has been using nine months old in- formation by presenting certain different member- statuses of that age what surely CAN'T be in the in- terest of the MEDIA and the READERS since nothing is more OUTDATED than the information supplied yesterday, isn't it? Regardless from that fact the si- tuation in the CRACKING SCENE is quite DIFFERENT. Here we find groups offering their latest news by e-mail, press releases or as an executive file aswell as on regulary updated news sections of their home- pages. This kind of cooperation is a good way to keep people talking about the group and to prove it is still alive and well working, we would like to take the op- portunity and send our respect in alphabetical order especially to groups like ALPHA FLIGHT 1970, CHRO- MANCE, F4CG and MOTIV 8 for their steady support. Please keep up that good job. The CBM 64 SCENE is and has always been a play- ground for computer interested people, covering va- rious nations, religions, interests and tastes, it is just like in the real world, a world which would be BORING when interests, tastes and everything else is supposed to be similar. It's the variety that makes it all INTERESTING, it is the variety that gives the scene the chances to choose what kind of production they do prefer, each person for him-/herself. After the appearance of modems the CBM 64 scene has been DIVIDED into the MAIL and MODEM SCENE, with the Internet getting more and more important day by day there is a third factor to care about, so there are lots of so-called target groups for all those various magazines, magazines which have been added to the drawers board and mail magazines. All those specific magazines cover a part of scene, some try to cover as much as possible, others a bit of all. The board magazines, covering mainly the board and Internet purposes, have become more and more inte- resting for the mail scene, so the activitity has been expanded to that sector, too. Here we find the MAIL magazines getting more and more ANXIOUS, being aware of the fact that the board magazines are getting more and more interesting for "their" target group, too. In their anxiety neurosis those mail maga- zines started over with brainless attacks against the board magazines over and over again, VICTIMS have been POPULAR and HIGHLY APPRECIATED publica- tions such as "The Pulse Magazine", "Vandalism News", "Domination" and "Propaganda" as well as the "Relax Magazine". Concurence makes competitions interesting, competitive publications will defend their well deserved positions without problems and useless attacks without any background won't change the si- tuation at all. CRITISM is a very sensitive topic, a topic most unfor- tunately can NOT handle. In a world where people worldwide proclaim the FREEDOM OF SPEECH every- one is invited to share his opinion with the public using different ways, the Internet is one of them. It can be presented using a smart format, atleast ad- vanced magazine editors are capable to do it. But on the other hand some think it is more easy to OFFEND someone, not presenting any remarkable arguemen- tation as long as it LOUD enough that people get to hear it. "Argueing" like this might look impressive for people NOT knowing the situation at all, for people with background information it is just POOR, and we truely feel sorry for people which have to use that way, doing everything just to get some attention, but it's just like in real life, barking dogs can't bite you! Discrediting the critic is one of the standart methods used, transmitting the IMPRESSION that everything edited by the critic should be WRONG or of MINOR quality, nevertheless the proves are giving the ne- cessary CREDIBILITY. To achieve FACTS and BACK- GROUND, getting active in order to collect news and information is the bottom pillar of journalism, defina- tely NOT opinion columns being ABUSED for own inte- rests! Finally there is our homepage project getting critizi- sed in a very INCOMPETENT way, too, curiously once again this critism just came out of the same corner just coming up with POOR accuses instead of critism based on facts. We can only INVITE all scene related persons to VISIT the Relax Magazine homepage in or- der to check it carefully, word by word, line by line to read the COMPLETE document(s) being offered in- stead of TAKING OUT short sequences of the context to transfer a complete different situation and mea- ning. Real eyes realise real lies. Our so-called magazine reviews chapter on RELAX ONLINE does NOT present REAL reviews but more an OVERVIEW about the magazines released, offering a TABLE OF CONTENT and a short view on the outfit to inform the visitor about what is going on. The short table of contents give a fast impression about what to expect in the magazine, we are offering links to THE DIGITAL DUNGEON for a download option directly to the magazine's directory so that people can make a picture ON THEIR OWN as it is NOT our job to create and suggest opinions for our readers, presenting them as the definate "truth" unlike others want to do these days. As an EVERY scene publications takes the opportu- nity to HIGHLIGHT themselves whenever and where- ever it is possible, why shouldn't the Relax Magazine be allowed to do some advertisement? But that is once again a JEALOUS arguement from the concu- rence, is there a need for further comments? Our colleagues (?) from the Domination staff retur- ned with a generally nice new edition of their maga- zine, but the promising introduction "You should never take too literally what you read, misinformation, distortion, make belief, fabrications, half truths implied, misquotations, out of context and and lies.. Fact and fantasy united as one ..." turned out to be some well choosen words to fill up the intro, unfortunately it have NOT been the guiding lines for the main editor to create his publication. As we have been reporting in issue 18 about JAZZ- CAT's LAME attitude to perform self-voting over and over again, Relax is not the first and only magazine to realise this fact, he voted for his own group and its members since he was a Legend member, but that is definately NOT new for people observing the scene press since ages. The Relax Magazine is a magazine working with a deadline, while copying Jazzcat's votes from the hardcopy TWO small but detectable mistakes have been made in the time pressure, that is surely a FACT we have to admit. We generally try to AVOID mistakes, but we are humans only, too, so what happens even in commercial publications can be found in our UNDER- GROUND publication, too, a fact everyone has to ac- cept. We have put the names of Deekay and Jolz into the wrong rows, unfortunately we have remarked it AFTER the release so we COULD NOT change it in the binary version anymore, so in the release version our readers could find Jolz in the row for graphic artists and Deekay in the row for crackers. This has been corrected in the ONLINE edition on the RELAX HOMEPAGE around three months ago. Until now NO- BODY has approached us with being trapped by one of the countless "jokes" from Jazzcat's side, it's more like the scene has finally discovered his GENU- INE characer being a person to use an every UNFAIR method to achieve personal and group fame. Actually he has been acting quite CLEVER using OUR MISTAKE to deactivate the situation and to get out of it with just one blue eye, infact a VERY INTELLIGENT solution so we must have our doubts that it comes from Jazzcat directly. The "joke" version meanwhile has been spread on our headquarter EDGE OF MIDNIGHT over and over again but LIES never turned out to become true when they got repeated several times. People who still might have doubts may ask the editor of the demo scene orientated magazine CONTRAST for further informa- tion, as two of Jazzcat's "jokes" have been found in the two previous editions of that magazine, too. MISINFORMATION? DISTORTION? MAKE BELIEF? Sure, but NOT in the RELAX MAGAZINE! We can only offer all interested persons to ORDER the photocopy of Jazzcat's paper votesheet and the hardcopy of the "digital votesheet". Please send a letter, including DM 3,-- for package, postage and copyshop costs (overseas DM 6,--), to the OFFICIAL Relax Magazine mail address and your answer will be delivered within a WEEK after receiving your request (overseas TWO weeks). Unlike others we are working with FACTS. We are currently thinking about scanning the votesheet and on request we are willing to spread it using the CBM 64 scene mailing lists. Another PATHETIC story could be found concerning the fact of Jazzcat's house burning down. Jazzcat pointed out that beyond several wrong news the word HOT was been used to laugh about his fate. The "WRONG" information has been supplied by HIS group mate VENGEANCE in an IRC session which has been, as usual from my side, buffered in order to be ARCHIVED if something interesting happens. "HOT de- tails" has been used in the same way people use "HOT NEWS", what infact means ACTUAL or BRANDNEW, as RELAX was once again the first publication to report about the incident. With David's interpretation we have figured out that HOT has been AMBIGUOUS here but it was NOT intended to be used that way. We feel truely SORRY about that misunderstanding! Nevertheless he has been the only person to come up with that interpretation so this is just another proof for using MISQUOTATIONS in order to manipulate the masses to make them believe in his version of the story. "I am the god of hell fire" has been written by RRR in SEVERAL IRC sessions, that is SURELY a fact which CAN'T be DENIED. Nevertheless this sentence has been brought in about a DOZEN times before the sto- ry of the fire in David's house has been made public, AND this sentence has been brought in later on whenever the ANNOYING commercial of an OLDIE CD COMMERCIAL in TV has been shown, a spot, guess what, always starting with "I am the god of hell fire". This spot advertises the CLASSIC ROCK compilation from TIME LIFE and is still today shown almost once an hour unlike in former times when it got repeated in an every single commercial break in cable TV. Ofcourse any sources reporting Jazzcat about it might have taken Jazzcat's current situation into consideration and connected the facts this way. Once again we can find an AMBIGUOUS situation here which can be interpreted in TWO DIFFERENT WAYS, so the quest here is if that has been ABUSED as another good chance to DISCREDIT the main editor of this ma- gazine in order to REFLECT the attention away from the SELF-VOTING SCANDAL! It just looks like this. We did NOT expect above average reputated people go- ing so LOW, but Jazzcat went once again back to his roots, a LAME FOOL entertaining the ESTABLISHED part of the scene. Indeed we feel sorry for him. We definately are NOT in the need to go on a LOW LE- VEL or BEHIND someone else's back. People CONTI- NOUSLY reading this publication know we take care and REPORT about unpopular topics, regardless if it meets the interest or taste of the readers, published either in the CBM 64 version or at one of the Relax supported homepage projects. MISINFORMATION? DISTORTION? MAKE BELIEF? MISQUOTATIONS? FABRICATIONS? OUT OF CONTEXT? The answer does NOT need to be given here once again, it can be found in the previous lines, as we do NOT publish PREJUDICES built up on what third per- sons might have reported, situations which could have been MISUNDERSTOOD by those "reporters", it is definately not JOURNALISM in its original meaning, it is just what SO-CALLED scene journalists abuse to COVER their OWN VERSION of the story in order to SUPPORT their very own interests, as in this case to get back LOST SYMPATHIES, sympathies being lost by a behaviour the masses surely CAN'T and WON'T TO- LERATE these days anymore! FACT AND FANTASY UNITED AS ONE! Well done! Another GENUINE journalistic highlight from Australia, inspirated by "The Sun", the reference for YELLOW PRESS activities, funny to read but hard to believe contents, in REAL LIFE made to SELL as much issues as possible, in the SCENE to GAIN sympathies and to votes. That is NOT our business. Last but not least the partners in the Propaganda staff have doubts about the credibility of the Relax Magazine release charts and found some non-invol- ded sources without background information publi- shing it in their productions, too. Here the situation is quite clear, a reference can be found in a previous Relax Magazine edition. The game ROLL OVER has been mega-trained by Ignorance of Alpha Flight 1970, by choosing one of those trainers it was NOT possible to finish the game anymore. As a matter of this fact a minus point was given, remember to keep in mind the publishment has hit no one else but the editor's group. In F4CG's version of NODULE exactly the same problem appeared, so once again a minus point was given as the rules for the release charts include ALL groups competiting here, and that includes F4CG, too! A useful trainer should give a helping hand to complete a game, it should not PRE- VENT finishing the game. When people start complai- ning here about a missing credibility it is nothing else but a sign of INOBJECTIVITY as the responsible edi- tor came up with a SIMILAR and FAIR judgement, DE- DUCTING points in BOTH cases! While talking about the credibility of release charts we would like to refer to an incident when Marc has been responsible for the release charts in PROPA- GANDA. The complete charts chapter got MANIPULA- TED after Marc has given it to the main editor by ad- ding F4CG first releases in order to find themselves on the top spot. This act of FAIRNESS and credibility caused Marc leaving the Propaganda staff for good, just meant as a short reminder for those which seem to have forgotten what happened back in time. This all has lead us to a fast but definitive decision. There has been RUMOURS that issue # 20 was inten- ded to be the FINAL issue in order to concentrate on other projects and other computer systems, infact that have been our plans for the future. The last few weeks have proven there is still the need of ADVANCED, QUALIFIED, INDEPENDENT (OB- JECTIVE!) and what seems to be most important point here, SERIOUS and RELIABLE journalism instead of YELLOW PRESS infected publications being abused as propaganda medium for personal interests, what is definately NOT journalism, public relations is a more fitting term here. We will continue to follow our pre- destinated route, in case people dislike our HONESTY and CRITICAL REPORTS we have to accept it, now and ofcourse in all forthcoming editions, nevertheless we WON'T change our policy. It is definately IMPOSSIBLE to please the ENTIRE scene, this and any further edi- tions are dedicated for people believing in the free- dom of speech, being interested in background infor- mation instead of press releases bringing just one side of the story, a version which suits the interests of an author best. Best regards on behalf of the Relax Magazine staff, RRR/Oxyron ----------
Freestyle
* FREESTYLE * ------------------------------------------------------------ Freestyle is actually no new regular chapter of the Relax Magazine, it is more some kind of introduction for our future plans. The name 'freestyle' has been choosen because it offers a freedom to insert a bright variety of topics here, and as this introduc- tion doesn't fit into any Relax drawer yet it has been a well choosen name for a chapter like this one. Due to the fact that the eastern territories are getting more and more important for the scene the time has come to guarantee a regular coverage. The structures have been already built up by our Polish correspondant, so we are looking forward very opti- mistic into the future. Next to fresh and actual reports about the MAJOR (demo) groups in Poland we will surely send out our freelancing reporters to scene parties in order to present party reports containing everything going on there in the format well known from the standart presented in our party radar chapters. Once again Relax Magazine is supposed to become a forerunner here, the baptism of fire will be presented in a not too far distant. Still the happenings in the Polish scene are quite mysterious for the western scene as there still exist various barriers caused by communication problems, most of the facts people got to hear have been some mours only, as there did not exist any remarkable structures to supply any information to the rest of the world, many news never left the borders. It is our aim to change the situation completely! In order to understand the Polish scene and its men- tality we have asked a prominent scener to add his point of view in a short article, a person being con- cerned into the problematic nature and capable to comment it. Please welcome DRUID of Agony Design. A short introduction into the Polish scene ------------------------------------------------------------ So at the beginning, after reading some issues of the notorious Polish scene magazines (from tape) we (Comanche, Harpoon, Viper, Shogoon and me) decided to make an own group. It was called "Chaos". When we arrived on our first party we noticed our "gurus" from Elysium and Asphyxia. These people were some sort of "gods" for us, one word from such a man was worth a tiring way by train. It was at the beginning... As Tolkien wrote in "Silmarilion" - at the beginning there was Chaos. Later on we renamed into Agony Design, we have released a lot of stuff and entered the top in almost all charts. 4 years have passed and now everything has changed. The scene in Poland is still growing. But the strange thing is that those newcomers don't behave in the way we did in the old days, their attitudes are totally different. We had respect for people who did things better than we did, who were much more experienced in scene culture, who have visited more parties or had more well known friends. Back in time when we were those newcomers we have respected the guys from Asphyxia, Elysium and Ta- boo. But most of todays newcomers are very diffe- rent. They behave in a totally different way. By re- leasing something or even without releases they start to attack people standing higher in scene hie- rachy or scene charts. They use to attack every- body for everything, calling them fake elite. If you read my note from "Icarus" you probably know what I mean. I personally use to call those guys JEALOUS CHIL- DREN. Why? It is funny that a person who is infact a newcomer in the scene, who is totally unknown and better should concentrate on his work to get admired starts thinking about attacking people in order to gain some fame. Surely it's more to easy to define o- thers as "fake elite" who don't deserve the respect they have gained all over the years, so people start to scream "fake elite", start to lie and to publish bullshit in (their) magazines. Here in Poland we have a lot of those people, we have a lot of magazines who publish these wary chapters and this is a really SAD situation. I won't name any handles now as I will refer to some of them later on. Of course we have normal newcomers, too, who start in the way we did. In the beginning it is swapping, vi- siting scene parties and getting more creative later on by producing demos. Today's so-called friendship scene was supposed to be a source of friendship, but some people mix up their scene activities beco- ming a part of their REAL LIFE, they have got a lot of COMPLEXES caused by this strange and unusual point of view. If you want to get an example, here's just one, but a good one. Take a closer look at the guys calling themselves Lepsi Developments (to be more precise Sebaloz and Zielok). People should know Sebaloz be- causing he seems to be a quite known swapper but I suppose that only a few may know Zielok, the coder of Lepsi and Miracles. As many probably noticed, Lepsi has released a lot of stuff lately. Their aim seems to be producing more than these better groups do, this form of activity is causing a changing memberstatus week by week. But the strange thing is that they aren't ranked too high in the (Polish) magazines. People may ask why? The answer can't be given from my side. Maybe people just don't like such mass productions (quality always outclasses quantity) or there is missing something in Lepsi's productions, a sort of spirit, I use to call it "heart". As a matter of the fact Sebaloz decided to attack Agony, and in his magazines Magia (Polish) and Design (English) he wrote some senseless comments about or group. Another interesting thing is that we have met him some weeks before, then we noticed that everything I have said there have printed word by word in his magazine Magia. It's just a poor example to see people hunting for CHEAP sensations. I started to laugh when I read a party report in Design. Sebaloz wrote that it was a very cool party, and, what seems to be more impor- tant, fortunately there weren't any Agony Design members among the visitors and they always cause a mess. I have visited about 14 parties so far (please ask Comanche for a confirmation or even more pre- cise information). As far I can remember, the most funny people on parties always were Lepsi members. People can find them sitting infront of their machines in a line of tables near the wall, having risen a really BIG Polish flag behind them with a Lepsi Developments logo on it. That is what they use to define as a party, what is a cool for them fitting to their sense of party fun. We in Agony try to make something sensible and diffe- rent and got defined as mess-makers. As Far as I am concerned a lot of people had big fun with us on par- ties, and yes, we once did a mess at the party in Poz- nan (regards to all former Chromance Poland mem- bers ;)). We do not visit parties to sit infront of com- puters all the time as we all can do that at home, we are there just to have some fun with our friends. But Sebaloz is a more experienced scener and he does know everything much better than we do. ;) And the other thing... In one of his chapter somebody known as Zielok tried to prove that I should be a la- mer and he is a much better coder. My impression was that he would start crying for mummy each mo- ment, begging for votes. In my opinion persons be- having like this are nothing else but tiny lamers. In the previous lines I just have reported about more or less known people. Here in Poland we have much more examples of stupidity. Unfortunately the Polish magazines are battlefields. To be honest, in our ma- gazine Astoria we have to defend ourselves in a more or less elegant way, too, sometimes we can't accept what others did publish, so there was no other way out. Another fitting example of Polish stupidity have been some words about a quite popular person, Jack Alien. In the latest Prawda issue Shaggy and Grabba, both members of Fatum, called Jack Alien a thief, la- mer, asshole, etc. Of course they did it in Polish, so infact only Polish sceners got informed about the problem and probably a lot of newcomers think now that it was really COOL and BRAVE to attack and blame this "elite" cracker, and they don't care about him anymore. This, my dear reader, is our Polish men- tality. You probably won't understand it because it is a part of us, a part of the Polish nation. Everyone of us has a part of it inside. Intelligent people can hide it and behave like "normal" people, but there are qui- te much "other" people. Is it hard to say who is normal or who behaves strange? A while ago a Polish scener declared in his magazine the composer DRAX to be a moron. But did he know Drax? Of course NOT... Sometimes it is really hard to read and understand Polish magazines! This is one of the reasons for Agony's inactivity, it slowly makes no sense to be active for those people. I remember an additional fact when I read in some Po- lish magazines that "Druid's only work for the scene is making cash by producing games". They continued that I do everything for cash just to upgrade my PC. In addition one of those sceners advised me starting to do something for the scene and not only for com- mercial interests. That was some kind of shock for me after having coded and released a lot of trackmos, dentros, intros, collections, tools, etc. and this guy dared to tell me I should do something for the scene. As you all can see here, if you are a game coder you are BAD because you are coding for money only, if you are a demo coder you are BAD because you are too high in the charts so people start calling you fake elite and so on. It seems to be nothing else but a kindergarden, sad but true. Fortunately I have my private life, I use to work in a good company and earn good money. I have a lot of friends (scene and non-scene) and what's more im- portant, I have my great girl-friend (hi Danko, I love you) so I really don't care anymore about the scene problems of some childish guys. Poland is generally a nice country, but we have a lot of worse problems here but those might be topics for other chapters. I wish you all a good time and a lot of pure fun (e.g. like me while listening to techno). Druid/Agony Design The previous lines might have been quite helpful to understand what is going on in Poland these days, we are currently trying to perform journalistic aid to developing a serious scene press by reacting on the problems and needs of the ENTIRE scene. Best regards, RRR/Oxyron ----------
Interview
* INTERVIEW * ------------------------------------------------------------ As most readers were missing the interview chapter in our previous edition here it is once again after finally having found another target for our inquisa- tion. The interview we intended to release already in the January edition still did NOT arrive yet and we doubt it will ever find the way into our mail folder, never- theless we think to have found more than only a sub- stitution with a founding member of one of the count- less FAMOUS German demo groups, so please welcome ANONYM of PADUA right here and now. ?: Hello Frank. Many thanks for being month's guest in our interview section we use to define as TALK- SHOW, too. In the beginning of an every interview we use to ask the question about some PERSONAL facts which are NOT computer related in order to have an introduction for the readers so we will continue this tradition here. !: Thank you very much for having me as a guest. My real name is Frank Michlick. The next important thing to mention is that I am going to get married in May. ;-) I am really looking forward to that. It is sort of hard for me to write about non-computer related things, especially since my work is also computers (journalism and the multimedia/Internet thing, you know). I also like to hang around with my friends and of course with my fiancee. I am 24 years old (born on March 31st) and at the moment I live in Berlin, Germany, but I might be consi- dering to move job-wise sometime. ?: After the personal introduction naturally the com- puter related facts should NOT be missed here. Plea- se tell us something about your computer career, how it all started, how did you get your handle aswell as the groups you have been a member of. !: My career just started shortly before the begin- ning of the Padua history, but I will try to tell you what happened, as much as I can still recall (I am still suffering quite a but from that Eimer-desease, erhm, I mean Alzheimer-desease). In the very beginning it was a friend of mine (well ac- tually two friends) who had a C64. Quite something new and big at that time (1988, I think). So I was really interested and I discovered soon that I was interes- ted in programms and started programming Basic. a my friend's house. When I found out that you could really do some cool things (like the cracker intros in front of the games we had) with machine language I started to look at object code by others and to my surprise I slowly started to understand it. At christ- mas I finally got my own C64, so I could really start. Soon I became a proud member of the Nuclear Power Station, which was actually a group of people who could only use demo and intro makers. So me and a friend started putting routines together and learnt how to make our own intros. Later I meet Roman and we formed The Magic Forces and started really to code on our own. Soon we were asked to join Caltex (a subgroup of Beasty Boys), but one week later, X-Rated was founded, and we formed a subgroup cal- led Eject (which later became Padua). ?: Padua has made a name for themselves in the demo scene some years ago in a time when most present sceners were not around yet. Please introduce the history of the group to our readers. !: Padua was formed in 1989/1990 by Lubber, Roman, Sanflex, Cruise and me. We started off without demo DELUGE, which was originally supposeed to be a coop demo with our old mates from X-Rated. It was relea- sed at the Horizon party at Easter '90. Later on that year we started our TORTUREs series, that ac- tually was our MAIN PRODUCTION. We also released a tool disk and several small demos and tools. Later on the magazine UPDATE became a member of the Padua family, but was stopped shortly afterwards. I guess this is about, isn't it? We are still active whenever we feel like it and have time to produce something. We are mainly doing this for fun, tradition and to keep the spirit alive. Also we never really seem to run out of ideas or things we would like to do. We are also trying to bring some of the older members back to some action - KEEP YOUR FINGERS CROSSED. ?: Padua invented the slogan that style in initiate. What did you want to express with it and what do you think about the actual style of the popular trackmos and other demo productions? !: The slogan was invented by us, but DESIGN always was very important to us, especially to Roman, who also was one of the founders of Padua. When he QUIT I felt that we sort of partially lost that kind of STYLE because it was up to me to "TEACH" what the Padua spirit was about to the new members. This is waht is important to me: design and originality. The difficulty of the coding is NOT that important to me, it's more IMPORTANT that everything is SMOOTH and NICE looking. The parties really have CHANGED the way todays de- mos are. The parts have to change QUICK and that can only be made with a TRACKMO. Unfortuantely this somehow makes us loose the original style that demos were made in, but I do not really mind it that much. Even though this is something, we did not do so far, I think that every trackmo should have some kind of part selector and also a function to halt the part you are watching (like in Krestology), because some peo- ple only like to watch a certain part for a longer time (I am one of those persons). ?: With the release of the Starburst preview Padua has sent a lifesing releasewise. Next to the complete demo to be released in a few weeks will there any o- ther productions follow? !: Certainly Starburst will not be our last production. We still have too MANY IDEAS left to avoiding us to stop. Also we certainly would not like to disappear without any big bang (a last demo), but why would we want to disappear anyways ;-). There's a lot more to come... ?: Wildstyle has been Padua's game label back in time. What titles have been produced and what about the difficulties with the companies (e.g. WINZER)? Let us travel back. !: We did NOT really release anything else but Winzer and two PD-magazines. The COMPANY that started to form at that time is still alive though and going (not on the C64 though). It's now called SILVER STYLE EN- TERTAINMENT and doesn't have much to do with Pa- dua anymore. The Winzer game actually made us LOOSE money in- stead of earning some and also SPLIT UP the group (Lubber was kicked at that time). This was caused by quite a few internal problems and also problems with STARBYTE. This was because the game was finished too late and I had to pay a fine. ?: These days the COMMERCIAL market is almost DEAD but some ENTHUSIASTIC freaks are still developing games. Will Padua get ACTIVE in the GAME SECTOR again, too? !: I am sorry to say this, but as far as I am concerned NO FUTURE ACTION in the sector will be taken, due to lack of publishing companies and lack of opportunities to earn ENOUGH MONEY. ?: Parties are always offering lots of interesting ta- les to be told, one of them is surely the Radwar party in 1994 when even EXPERIENCED crackers were NOT able to crack the Padua car. Can you comment it a bit further, having a look back on it the story remains as a FUNNY highlight, and have there been any SIMI- LAR stories from other conventions? !: That was quite a thing, so here's what happened: During the Radwar party, we (Leonardo, Franky and me), went to our (Franky's) car to get something from the trunk. Franky opened the trunk and when he was about to close it, I realised that he'd LEFT the keys IN there, so I sort of SCREAMED "DON'T CLOSE THE TRUNK!". Nevertheless he did that. So we asked the people at the party for HELP to BREAK INTO our car because we wanted to go back to Berlin. But NOBODY (NOT even the COPS from a passing police car) were able to help us - so we finally decided to SMASH the back window. Unfortunately I do not really remember who did that, but I know it was none of the Paduadies. Could it have been JIHAD? Anybody remembers? As that party was held in January, I would also like to mention that the way back was really FREEZING, es- pecially for me who had to sit in the back of the car on some of the broken pieces of the glass that were still left there. We had covered the window with some plastic, but that came off on our way. I was sitting there in my sleeping back and I was still freezing. ?: Well, I know that I did not break it for sure. When we have a look closer at the ACTIVITY of DEMO GROUPS most of them do release their demos on BIG PARTIES only, where they can present their work on a BIG screen to a bright audience consisting of users pre- fering a wide range of computer systems, and where they can EARN money with their demo. In former times we have released demos when we liked to do it. Do you think the scene is heading into a WRONG direction now? !: Only releasing demos at big events is NOT really the RIGHT WAY, even though it seems that it is the way that Padua is going nowadays, too. Our motivation ne- ver really was the money though, but the big audience and our ideas. We never really like to design our de- mos especially for the big screen like quite a few groups do it today. We always try to make our demo look nice on a SMALL MONITOR aswell, because this is the place where MOST REAL C64 freaks will watch it. The MONEY you can win at parties is a NICE plus, but it's NOT really necessary, because we are NOT doing it for business but for fun. We try to DESIGN our demos for the TRUE C64 USER and not for any PC user that might happen to vote at the party aswell. Most of those people at NOWADAYS parties are NOT really ABLE to know what is ORIGI- NAL and what is NOT. Just take a look at those UGLY PC demos. ?: While talking about parties, Padua has been re- sponsible for the CBM 64 organisation of a party in Berlin last year. What was your general impression and are further happenings planned? !: Altogether the party WASN'T that bad, but we were really LACKING C64 freaks. The invitation was relea- sed TOO late and the location does not seem to be the best either, because Berlin is NOT really that easy to reach for most sceners. This is why we do NOT really have any further plans about any parties in Berlin right now. We were talking about organising a party during the Internationale Funkausstellung (a Berlin media fair), but the people from the fair company seem to be lacking money. There have also been some small discussions with WEASEL and DARKLORD about a possible scene meeting WITHOUT computers, but we did NOT get far with the plans. We will certainly keep you updated. ?: In a period when it was not so popular scenewise Padua already has been active on the Internet and maintained their own homepage and ftp-site. What do you think of all those countless CBM 64 related homepages and ftp-sites around these days? !: It sort of keeps the spirit alive in a new way. Even though quite a few of those people with their home- pages are NOT really ACTIVE anymore they present HISTORY. I also like to see how many old sceners find other old pals again via the Internet - lately I recei- ved quite a few mails from old friends (e.g. Morpheus/ FHI). Some of those pages (it's the same thing with COM- MERCIAL WWW-sites) are NEVER in a state worth visi- ting. They should give some MORE INFORMATION than just links. I kinda LIKE to look at sites like "IN MEDIAS RES" and be reminded of OLD TIMES, or read old sto- ries about other groups. At one time, we will also have our story and all our releases on our site, just wait and see ;-) I am work- ing on it from time to time. The ftp-sites are useful as long as you have all the necessary transfer tools, but not all of them are really that updated (including our site). ?: Will you expand your activity to get the Padua ftp- site more uptodate just like the leading ftp-sites be- ing around these days, as compared with them it looks a bit outdated? !: It certainly is totally outdated due to time problems. We also seem to encounter administrative problems quite often (e.g. full disk-system) due to the high user frequency of the server and the lacking money at that university where it is running. I would appreciate to find somebody who could HELP me to take better care of our ftp-area again, maybe anybody who is reading might be interested? ?: As everything has to come to an end we unfortu- nately have to stop here, too. Here we offer our in- terview partners to add some comments and greet- ings, feel free to add whatever you would like to add here. Many thanks for being our guest. !: Thank you for interviewing me - it was my pleasure. Well greetings... Everyone I know really, especially to all Paduadies. Also to Lubber, because I think I should have sort of forgiven him by now... I would also like to greet my future wife ;-) Don't forget to drop by our website: http://www.padua.org Make sure to get STARBURST, whenever it finally will be released. And keep the spirit alive. So much about the talkshow. Next time we will be back again with a from our side better prepared interview due to the fact that we had to re-organise this just a few days infront of the release date. Best regards, RRR/Oxyron ----------
Demo Reviews
* DEMO REVIEWS * ------------------------------------------------------------ The KICKOFF of the demo season in 1997 was made in Poland at the NORTH PARTY, presenting with SAMAR's production called OPIUM, FRACTION's LOGIC CONTROL and OXYGEN's PRIDE generally NICE but NO revolu- tionary or extremely stunning contents. The intro competition has been rather interesting, too, and it's surely worth to be mentioned that the guys in ELY- SIUM were the worthy winners here and giving us hope for further productions from this once so com- petitive Polish demo group. KERNEL did not compile enough contributions to be accepted as day of the season, THE GATHERING can- celled all CBM 64 related competitions so it could NOT contribute here, too. Nevertheless SHAPE and IM- PULSE released a cooperation demo called "SHAM- PULSE" while HACK 'N TRADE's debut demo on CBM 64 entitled "SLACKER'S DELIGHT" was NOT too promi- sing. Day two has been shared in two different locations, the SILICONVENTION and SYMPOSIUM, both located in Germany with a distance of around 80 km. Both demo competitions haven't been as good as expected and found twice two entries from the (co-)organising crews in the top three lists, at the Siliconvention it was PLUSH with "X-DREAM" and at the Symposium SMASH DESIGNS with "PROJECT PITCHFORK", no really stunning productions at all. Other competiting groups were Metalvotze, Tengu and Ultimate, not even experts will recognize them as promising demo facto- ries. That was NO happy demo easter! Just one week later day three took place, again in two different locations, X-97 and SCENEST were the names of the gatherings in Holland and Hungary. In Eindhoven NO NAME's "HOLY REFUGE" and XENON's "FIERCE CREATIONS" have been the only remarkable productions, nevertheless nothing really outstanding setting up new standarts has been seen here. In Bu- dapest the productions from known groups were RESOURCE's "OUT OF DAZE", THERAPY'S "CASTLE O F DREAMIN'" and COMA's "ONLY HATE", not provi- ding any revolutionary productions, too. In 1997 the legendary MASTERS DESIGN GROUP, a name made well known by OLIVER STILLER some years ago with the production of AMICA PAINT next to other IMPRESSING demo and game productions, brought the scene an oldschool inspirated MEGADEMO, the opi- nions about it varied a lot. COSINE, perhaps the ONLY known English DEMO GROUP left these days, released another oldschool oriented production called SET PIECE, surely a NICE production and with some other lately released productions in mind there is definate- ly a trend to back to the roots of the demo scene, a WELCOMED alternation to the actual fashion where demos are getting more and more identical. After quite a while of silence Finland provided two produc- tions, BEYOND FORCE have hold a meeting and relea- sed MEETING 97 a small onefiler while EXTEND compe- ted at the JUHLA IVb party with a fine dentro called KUPPA, containing some great art by Electric. Cracking groups have explored the demo market as a field to express their presence and creativity, at The Party 1996 HITMEN, ONSLAUGHTand XENON surprised with contributions of different qualities. After "CU- CUMBER JUICE" people have put a lot of expectations into the sequal, unfortunately it got EXPANDED a bit too much, infact 25 minutes are a bit too long for a demo/trackmo these days. ONSLAUGHT's contribution made many attenders believe into a FAKE from one of the countless enemies the Australian crew made over the years, unfortunately it was NO fake production but a serious contribution. XENON perhaps came along with the MOST PROMISING production from a cracking group in 1996 approaching surely a good FOURTH position. ALPHA FLIGHT 1970 has been starting to recruit a competitive demo section in the previous months to return to a FORMER strength shown TEN years ago, GETOESE has been the FIRST demo released since 1991 and a quite promising pro- duction offering lots of expectations when it comes up to further demo releases. So much about the demo season of 1997, following please find the demo reviews. * TRIAGE/SMASH DESIGNS * ------------------------------------------------------------ Smash Designs' media publication called DYNASTY an- nounced this demo to be the BEST CBM 64 demon- tration ever in history, coded by the best CBM 64 coder around these days. A DECENT and MODEST form of advertisement surely deserves a DONATION, so it is surely a MUST to find a review here. Fuben about the coding: -------------------- This DOUBLE-SIDED trackmo is mainly coded by AEG with some additional code by DASHEELE. The demo starts QUITE POOR: two zooming balls just move on the X-axis (in maybe 5 frames?!)... Comparing this to those balls in Graffity's demo, which I reviewed some minutes ago, this is really lame (sorry!). A pic- ture apears and later some credits written with a big charset (like in older Smash-demos). A 4x4 tunnel effect comes up: The Reflex-Tunnel! This effect is EXACTLY looking like the REFLEX tunnel in MATHEMATICA and is probably the same code as you can't code that effect faster than Reflex did (speed- code)! I'm not sure why AEG RECODED this tunnel effect again as it's really the SAME again (even the textures are looking EQUAL). OK, the demo conti- nues with the usual intro stuff like a presents-logo and a Koala-picture. That's about the rather POOR intro. A small VECTOR CHESSBOARD with 8 sprites rotating around the Y-axis comes up. This routine is definete- ly TOO SLOW and TOO UNPRECISE (sorry again)! Next is a COLORPLASMA in 8 X 8 (in a size of 40 X 25 chars). The plasma has a X-TECH additionally, but evenso it should run much faster in my opinion! The next routine is kind of TRANSFORMING TEXTURE- MAPPER in 4 X 4 mode! The idea is quite nice, but it is quite EASY to code. The object is just ROTATING ho- rizontally, so the routine is working like a X-zoomer. I would rate the routine higher if it would run a bit faster though! Next coming up is a VECTOR OBJECT with a PLASMA on its surfaces (no texture-mapping). Why is that vector that SLOW as it is NOT even tex- ture mapped? Following there are some pictures be- ing times to the music (copied from an old Reflex- demo). NOTHING IMPRESSIVE. The next effect (if it isn't a bug instead! hehe...) is quite weird. Some lines in 4 X 4 (laced) are shaded on the screen. This routine is really looking strange as I can't recognize what it should actually show! Per- haps, with lots of fantasy, (light) rays, I don't know. Anyway, a VECTOR OBJECT comes up again. This time the surfaces are filled with a FAKED gouraud. There is NO light-source included (why NOT?!)... The routine is running in 8 X 8 by the way. The next part is look- ing quite NICE even it is done a lot of times BEFORE: three SHADEBOBS appear in 8 X 8.... hmmm. After a Koala-picture there is a BURNING LINE-CUBE (once again in 8 X 8). This effect was shown in a 4KB intro by Smash. Another plasma comes up next. This sort of plasma was seen a lot of times and it is NOTHING special! A BUMP-MAPPER comes up (4 X4 mode+lace). I think I have seen better versions yet (Relightening: running in ONE frame). A COLOUR-CYCLING EFFECT comes up next. Once again it is quite POOR (sorry). After turning disk a SWIRL ROTATOR somes up (al- ready seen before!). The next effect/PICTURE (?) is a MANDELBROT. I suppose this fractal is faked (PRE- CALCULATED) just like in OLDER Smash demos (but why?)! Some SHADESBOBS come up again, I think I've enough shadebobs in all possible variants on the C64 yet! Later that TEXTURE-MAPPER comes up again, now with a X-TECH included. As said before, the idea is GREAT! Another FAKE comes up: SHADED VECTORS. What a pitty the shade is just FAKED... Sorry, but I PREFER AXIS' versions in the Coma-Light series. The BUMPER comes up again and later a COLOURPLASMA (some- thing lik e that in 4 YEARS OXYRON), here in 8 X 8. The next vector is FAKED again. The object shows a star (something like that in Access Denied by Reflex) but the rotation is EXTREMELY UNPRECISE (why?)! I prefer REFLEX' FULLSCREEN vector even that was partly PRECALCULATED, too. Finally the end part with some text is coming up. All in all this demo was GREAT DISAPPOINTMENT in my eyes. ALL effects were in a LOW QUALITY and the demo LACKS of NEW IDEAS. I'm sorry, but comparing all routines with older demos, you will find BETTER and FASTER routines. I haven't seen Smash Designs' new demo presented at the SymMek '97 yet, but I hope it is much better and de- serves the first place of the competition. I CAN'T give a higher rating than 27%. RRR about the artwork: -------------------- All graphics hitting the screen in this trackmo ware have been created by AEG, who was aswell respon- sible for the coding. The first piece of art presented was a multicolour bitmap fullscreen picture showing a Smash Designs logo in the left and a PROBABLY by one of GIGER's ALIEN creations inspirated monster in the right part of the screen. Following there is an OLDSCHOOL mul- ticolour bitmap fullscreen picture showing a sort of MONK adding something to his journal, a Triage logo and a sort of landscreen including two very STRANGE looking figures (PLANTS?) and some mountains in the background. Next in the row there is a Smash logo in four colours (incl. background), the style is a sort of mixture between OLD ENGLISH and RUNES. The WARLOCK cover remake is probably the graphi- cal highlight of the presentation, a picture what could be splitted into three "independent" parts. In the left part there is the face of a wizard, in the middle there is a hand looking like being a frame in the current movement to form a fist and finally in the right corner there is an almost nude woman, perhaps inspirated by DORO, Warlock's former singer? This picture was FIRST RELEASED in 1987 in Mr. Cursor's "INIT DEMO" for THE WANDERER GROUP drawn by PEGAGUS, AEG called in a phonecall a RE-DRAW, so much just to calm down any upcoming rumours. The turn disk part contains a nice TRIAGE logo in multicolour bitmap format, surely a bit inspirated by former REDSTAR art who has introduced this kind of style almost 8 years ago, showing the letters inte- grated into a dead trees landscape. Well done, but still looking a bit unfinished. Last but not least there is a multicolour bitmap fullscreen picture showing a girl's head, if you have a closer look at the DITHERING you'll surely remark that it is destinated for the big screen, so if you get back two or three meters it de- finately looks much better compared with the NORMAL distance of around fifty centimeters. Generally it is nice to see that there are still people who prefer the "standart" multicolour bitmap resolu- tion of the CBM 64, to be more precise 160 by 200 pixels, instead of using one of those "modern" flicke- ring formats. There have been shown some nice ideas but unfortunately most of them look a bit unfinished like being drawn under an extreme time pressure, so the overall rating can only be at 71%. Fanta about the music: ----------------- The soundtrack was made by PVCF who seems to be still a very POPULAR musician although he isn't active anymore on C64 (atleast I think so). I wonder a bit that AEG wrote KB and more to the credits list because I COULDN'T find any musics by them. The style of ALL three tunes is a kind of techno that I personally DISLIKE. The first music was used in Mathematica by Reflex and DON'T need to be reviewed once again. The second tune brings us some COOL hihat sounds and other stuff. One COULD THINK they are double-speeded, but they AREN'T! It proves the skilled abilities of PVCF when it comes to make some outstanding sounds. The music itself is a bit BETTER than the previous one, but NOT INNOVATIVE at all (sorry Kai!). You should also notice that this tune is ONE OF THE FEW made in the LSD routine by KB and QUISS. OK, let's take a look at the last piece. This is for sure the WORST one. I can't find any MUSIC at all here so WHAT should I review? Well, I'm really FED UP with all the other technotracks produced nowadays, too. I HOPE that the people will RECOGNIZE one day that probably only AMJ is able to do some proper techno/trance tracks on C64!!! I also hope that all coders will start to use UNRELEASED musics only, as that's the way it has to be! Ups, back to the review... Well, I think the soundtrack DOESN'T shows the REAL ABILITIES of PVCF like seen in 'KJU: for example. Also, one or two of the tunes are already released so I can give it a 25% only (sniff). * HIGHER LOVE/GRAFFITY PRODUKT * ------------------------------------------------------------ Higher Love has got a deeper meaning hear. Not only that it is adapted from a songname of Depeche Mode's album "Songs of faith and devotion", it has been the HIGHER LOVE from the Graffity members returning to the CBM 64 demo business after having been active in the PC scene. Welcome back, comrades! Fuben about the coding: -------------------- This demo, presented at THE PARTY 6 in Aars/Den- mark, got entirely coded by Clarence. It starts in an impressive way. After depacking, a BIG compond-sprite moves through the SIDE-BORDERS with the text WE ARE BACK! The sprites are EXPAN- DED but INTERLACED, so you get to see a HIGHER RESOLUTION. This happens while the normal blue C64 system screen is shown. After the screen fades off some moving dots (chars) show the Hungarian flag. This effect isn't anything special, but I think it has just to task to show the flag. Following there are three logos coming up using FLD presenting "Graffity Produkt presents". Next there are two MULTIPLEXED SPRITE-SCROLLERS which are moving both diagonally. In the background you see a laced Koala-bitmap. All in all a QUITE NICE and WELL-POLISHED intro! After some loading two ZOOMING BALLS (made of X-Y expanded sprites?) move around the screen. The sprites show 3 different colors (SP1, SP2 and both together). This is remarkable in my eyes! In the back- ground you see a hires logo additionally! Following is a picture in a new format called ADVANCED HIRES, which is, I suppose, is nothing else than a usual hires picture with a few hires sprites overlayed. But I think it's a GOOD work to paint such a picture! Anyway, a DOT-BALL comes up, which is rotated around 3 AXIS and is TRANSFORMING and ZOOMING. The dots are SHADED and the whole is ofcourse running in ONE FRAME. In the lower part of the screen there is a nice-looking scroller additionally (it's nice to see something like this again after a long time). Later on a BALL comes up again made of five LIGHT-SOURCED lines ROTATING around the Y-AXIS while the ball is bouncing through the upper SIDEBORDER, too! The next part features a SIDEBORDER SCROLLER and a Y-wanking logo (hires). Nothing special! After show- ing a Koala-picture the end comes up. A 4 X 4 (!) ROTZOOMER in a size of maybe 20x20 chars comes up. This rotzoomer is seen a lot of times yet (just 16 X 16 textures)! But then there appears the text STOP IT, expressing the programmers' feelings about all those countless 4 X 4 (or even bigger) effects. But then suddenly the same rotzoomer comes up again, but now in a resolution of 2x2. This is looking much much cooler in my eyes. I especially like the move- ments! All in all I have to say that all effects are running in ONE FRAME only, what has to be rated POSITIVELY. What a pity Clarence couldn't finish the demo in time! I hope to see Graffity's next demo (JUSTINBLUE) soon as I enjoyed watching this one-frame-demo a lot. This demo definetely deserved a HIGHER RATING at The Party VI. My rating: 84% RRR about the artwork: -------------------- The artwork for Higher Love has been drawn by Cybortech and Ollie, who did most of the art. The first piece of art is a NICE interlaced singleco- lour hires "We are back" logo, followed by two multi- colour interlace logos presenting "Graffity Produkt presents" and "Higher Love". The format emulates a resolution of 320 X 200 pixels in the Koala format, offering a background colour for the entire picture and three different colours per char, actually DRAZ- LACE and MCI EDITOR are the only tools supporting it. Both logos are looking good, the "Higher Love" logo presents a different kind of marmor background which is almost able to give some kind of 3D feeling. Next in the row is a simple singlecolour hires "Graffi- ty" logo. Ollie invented a new format called "ADVAN- CED HIRES". It is nothing else but a plain hires pictu- res and X-expanded sprites covering the full screen switching their priority under the hires picture. The demo picture shows probably the king of the dwarves sitting on a throne and having a sceptre in his right hand. It's very detailed but due to the format's limita- tions in OTHER formats it probably could have been MORE impressive, nevertheless this was a GOOD job! Following there is another Graffity singlecolour hires logo, this time a nice styling has been choosen, using quite big outlines. Fullscreen pictures are a must in multifile demos/trackmos, so a multicolour bitmap full- screen picture is coming up, showing a hand and an eye next to other details, overall, taking a closer look at the dithering, there is the impression that it got made for the big screen. Finally a very cool multi- colour bitmap logo is coming up, presenting the group name by using nice characters and fillings. Graffity has been presenting overall good graphics in their demo, especially the multicolour interlace art has meet my interest. With most graphics on an above average format my rating is 74%. Fanta about the music: ----------------- Responsible for the soundtrack are the Hungarian musicians BRIAN, PEET and TAKI, so probably every- body would expect a musicial artwork on a GOOD qua- lity I guess. Not usual in a trackmo we have the big amount of six different tunes instead of e.g. two or three long ones. I think that's a GOOD variant to AVOID too much boredom! The demo is starting with a JAZZY like music by Brian that is simple but quite OK, as you can even start to whistle to the cool melody. Entering the loader part we hear the first and also last music in this demo by Taki with a very DUMP bass sound and some nice but always repeating arpeggios. Due to it's slow feeling it fits very well to the also slow moving balls on the screen. Now once again Brian is taking over the baton and he comes along with a coversion of one of Johann-Sebastian Bach's compositions. Well done, but all in all it isn't too hard to make such a conversion. The next tune by Peet starts with a fading in snare followed by a big smash, a simple bassline and some arpeggios. Unfortunately Peet FAILED in transposing the bassline CORRECTLY what causes a real EAR- BURNER! However, the rest of this tune is pure Hungarian styled, so nothing more to add here. I also don't want to say much about Brian's next tune as it's a music that COULDN'T be more typical of Brian's style. NO SPECIAL effects here. NOT so typical is the end and at the same time best tune of this production. I have listened to it for several times now and I still CAN'T GET ENOUGH of that. Maybe it is the simple but really FITTING bassline or the CATCHY melodie, I don't know. I just have to give it a BIG APPLAUSE. Coming to a final conclusion it seems to me that the composers have done a GOOD job. Nevertheless I have to DECREASE the rating A LOT because atleast two or more tunes were ALREAD SRELEASED! I think 55% is fair, isn't it? Best regards from your favourite reviewer team, Fanta/Bass/Oxyron ----------------- Fuben/Oxyron ------------ RRR/Oxyron ----------
Party Radar
* PARTY RADAR * ------------------------------------------------------------ Our PARTY RADAR is once again THE place to be visi- ted when it comes up to party invitations, party re- ports and competition results. Unlike in the previous issues we have focused more on short party reviews and reports this time as the past few weeks have shown a bit of the so-called ce- lebration generation partying in various locations across Europe. NORTH PARTY, KERNEL, THE GATHERING, SILICON- VENTION, MEKKA & SYMPOSIUM, X-97 and SCENEST have been the places of pilgrimage for the disciples of the demo scene or for those who just wanted to have a good time with some scene fellows. Seven par- ties in four months, having a look at this number only there is nothing to complain about. Parties in the eastern regions just like Hungary or Poland are normally not too interesting for western sceners, the distance for just a computer weekend is by far too long and surely too expensive, so we focused the parties in the northern and western parts of Europe and have had a short look on the Scenest in Hungary. According to the attenders of the SCENEST 1997 it was one of the WORST organised events ever. Until now the organisers did not even manage it to pre- sent an acceptable official results textfile including all the names of the certain productions and contri- butors, so we were very grateful for the helping hand from LION/Chromance who invested some time to present an UPDATED and almost COMPLETE results textfile. C64 DEMO COMPETITION -------------------- Pos. Points Production Author ------------------------------------------------------------ 01 270 Lone Star Breeze 01 270 Out Of Daze Resource 03 080 1 Year On Da Scene Singular 03 080 Castle Of Dreamin' Therapy 05 078 Tokeletes Masolat Pofik 06 072 Trance Dance Leader 07 070 Only Hate Coma CBM 64 GRAPHICS COMPETITION -------------------------- Pos. Points Production Author ------------------------------------------------------------ 01 232 Tame Dragon Tyrant/Therapy 02 144 Jacko Poison/Singular 03 091 Termol Sebaloz/Lepsi Dev. 04 088 Comic Strip WEC/Angry)WOW 05 067 Compopic Izzy/Wish 06 060 Compopic Hodory/Therapy 07 055 Hellraiser Splash/Resource CBM 64 MUSIC COMPETITION ----------------------- Pos. Points Production Author ------------------------------------------------------------ 01 138 Purple Da Blondie/Wish 02 129 Virus Eclipse/Xymox 03 117 Break Free CreaMD/Studio Stl. 04 095 Enclosed Con/Leader & Xym. 05 081 Composmusic Flash/Leader 06 076 Falu Mix Nop/Fract 07 068 Let's Rock Scene (?!) THE GATHERING in Norway is an absolute HIGHLIGHT and established event for the AMIGA and PC society, so the INVITATION for CBM 64 related sceners was quite promising, offering 2 blocks, demo and music competitions for the CBM 64. UNLIKE advertised on their homepage there was no CBM 64 competition ma- chine NOR did any of the organisers know anything about CBM 64 competitions! Nobody felt to be re- sponsible for it so ALL CBM 64 competitions got can- celled, using the LACK OF QUALITY as a weak excuse to calm down the annoyed visitors. This kind of be- haviour against the MOTHER of all scenes can't be accepted! Perhaps a BOYKOTT from CBM 64 related users would be an alternative to react on that kind of behaviour, as with Antimon, Hack'n Trade, Sapphire and Shape & Impulse four demo contributions were o- riginally planned to be released here, people who in- vested some time into their productions in order to present them on the big screen. Thumbs down for The Gathering and their organisers! The easter weekend turned out to become the date to visit one of two parties in Germany. Two parties at the SAME time, divided by a distance of around 80 km have frustrated a lot of persons. Instead of celebra- ting two excellent parties, perhaps one at easter and the second in autumn, a sort of competition started with MEKKA & SYMPOSIUM outclassing SILICONVEN- TION by far(party report follows). A proposal for the organisers of both parties: wouldn't it be more use- ful to unite forces and to introduce two excellent parties at two totally different dates in order to please the fastidious visitors always looking for good organised and entertaining, not to say ULTIMATIVE, events? The scene, parties should be made for the scene, would be surely more grateful! Originally we intended to publish the OFFICIAL Sili- convention 1997 results, but until now we did not re- ceive them. On our request Tino Gietschel, the main organiser, pointed out that they are going to be published on Wednesday (April 23rd, 1997) at the of- ficial Siliconvention homepage. No official results of a party taking place three weeks ago is surely NOT a sign of a good organisation, an incident like this should give an impression about the party itself. There have been inofficial results posted on the (US) boards, we prefer to work with confirmed information only, so we renounced to present data here turning out to become imcomplete or incorrect in a not too far distant. Four days after closing the doors in Germany the X-97 opened their days in Eindhoven/Holland. Taking the CBM 64 visitors into consideration it was defina- tely NO success, even if the LOCATION and ORGANI- SATION was the BEST ever seen in the history of the X-parties. The fixture was NOT very clever choosen as X-97 turned out to be the third party within one week in an area of 500 km so the low amount of CBM 64 attenders can be explained by either party tired- ness aswell as by the cost factor. End of April or perhaps early May would have been a more clever date. The Relax Magazine has visited this event and Max is currently working on a party report going to be re- leased in issue # 21. CBM 64 DEMO COMPETITION ---------------------- Pos. Production Author ------------------------------------------------------------ 01 Holy Refuge No Name 02 Fierce Creations Xenon 03 Howl From Beyond Animals CBM 64 GRAPHIC COMPETITION ------------------------- Pos. Production Author ------------------------------------------------------------ 01 Taz Bundy/WOW 02 Desirable Rayden/Alpha Flight 1970 03 Compopic Sliver/Triad 04 Warrior's face Bud/WOW 05 Hothead ALG/Alpha Flight 1970 06 Compopic Adolf/Censor Design 07 Compopic Zeldin/Cascade CBM 64 MUSIC COMPETITION ----------------------- Pos. Production Author ------------------------------------------------------------ 01 A Trapdoor Zyron/F4CG/Oxsid Pl. 02 Day Of The Tentac. Glenn R. G./Shape/BM 03 Doe Het Mac2/Amnesia 04 Compozak Wizard/Alpha Flight/Schn 05 Partyjam G. Helting & E. de Hoog 06 Sunshine Wisdom/Crescent 07 Druk Bezig HHC/Tuig 08 1.45 tune Ream/ex-Alpha Flight 1970 Maybe some organisers pick up one or another idea in order to realise a lot of parties worth to be visited next year, otherwise the situation will remain similar and at each party only a few hand-selected people support their computer system instead of more MA- JOR events with MORE visitors, a situation benefitting BOTH, organisers and visitors! Mekka & Symposium Party Report ---------------------------- The party was held in a long Easter weekend from March 28th to 31st in the HEIDMARKHALLE of Falling- bostel/Germany. The official opening ceremony took place on March 28th at 08.00 p.m. with a pretty BIG on-screen-show comparable with a demo as we know it these days. At that time already 500 sceners attended the party which was a big surprise as last years event just finally made it up to his number. Counting the sceners which were related to the C64 in past and present it were all in all around 150 people, perhaps even more. Groups such as Alpha Flight 1970, Hitmen, Oxyron, Chromance, Masters Design Group, Triad, Excess and many more were present to prove that there is still some life left in the scene. The best thing was that all those groups were MORE EASY TO FIND than for example at THE PARTY, a party officially announ- cing its 1997 EVENT here. The C64 was focused here more than on any (!) other event held these days, the competitions had its extra events for the C64 such as C64 4k intro, C64 demo, C64 graphics and C64 music competition. At THE PARTY the music, graphics and 4k competitions were for all systems only. Already this made the Mekka & Symposium to be a prefect event, but the organisers have had further unique ideas. The other competi- tions were just BRILLIANT, like e.g. SHOE-THROWING (KB/The Obsessed Maniacs did NOT get his one back) or the SUPER-SOAKER. Another just perfect idea worth to be reported from this party was the show-master STEELER, an enter- tainer really worth being watched. There was abso- lutely NO chance to define the Symposium and Mekka party to be a boring event or lacking entertainment, the organisers even presented an INTERNET-CAFE having opened its doors almost during the entire event, surely it does NOT need to be pointed out here that the access was offered for free, aswell as a BIG party-network for everyone which was WORKING (at THE PARTY it broke down every often and could NOT be used most of the time). A big THANK YOU for an almost perfect party must go to CHAOTIC/SMASH DESIGNS)HITMEN)NET*PHREA- KERS, being the C64 party host and really managing all C64 related events and stuff such as the compe- titions or the public C64 attenders list. In order to prevent this party lacking action in any way on the screen or on stage there have been some live-acts all the time. KB/TOM was playing e-piano and Oliver Klee/MDG blowing his trumpet have been the first live perfor- mance, followed by NoiseDrift, Ronnie/TekLords at the turn-tables and with Accept doing it even twice you never felt any boredom. Furthermore there was a Saturday night birthday celebration for two diffe- rent sceners getting gifts from the organisers. For people being interesting in sleeping those could have been very lucky compared to other party pla- ces. There have been facilities to sleep in WARM and SILENT sleeping halls or for the hardliners under the tables to protect their equipment. Until now this looked like a commercial presentation for the Mekka & Symposium, surely there have been NEGATIVE aspects which can't be hidden here, too. The absolute NEGATIVE highlight was a drunken mem- ber of LIGHTFORCE who was out on trial got arrested for ATTACKING the organisers TWICE, once with a big knife and the second time with a big glas fragment. Before that took place he was tagging all the walls inside and outside of the hall. As usual, a bad tradition indeed, lots of equipment got stolen, such as PCs, CD-WRITERs or AMIGAs. Fur- thermore some equipment got blown up due to FALSE connected power cables. Finally the C64 competitions have been very disap- pointing with only FOUR demos contributing, contain- ing two from the organisers which were ranked - due to the lack of competitors - on the first two places. So much about the negative aspects, there are still some more positive to come. For the first time in the history of this party the prices were featuring price-money in a total of 11.000 DEM next to all those hardware-prices such as 32bit CreativeLabs Soundbasters. No matter a group or its members have been successful or not, there have been the change to get something in an event called LION-FEEDING. It is a quite fitting name for what happened here. The organisers were throw- ing tons of hardware and software (CDs) into the crown, and it's no big deal to guess what happened... It really caused a serious mess infront of the stage. A big surprise for the organisers and attenders of the Mekka & Symposium was the appereance of Slide/ Oxyron already at late Saturday night, being intro- duced as an organiser of the Siliconvention. Being asked about comments concering the Siliconvention only negative facts got reported, it turned out to be- come quite clear that Siliconvention was a disaster. Nevertheless Slide did already planned INFRONT of both parties to show up at both places, his organiser job was NOTHING else but setting up the rules for the Amiga competitions (what he did in cooperation with RRR). What about other systems next to the C64? Well, of- course masses of PC and Amiga scene related per- sons did show up, but compared with THE PARTY they did NOT dominate the whole event. In the previous years the Amiga users have felt like the kings of all systems while this time the reputation of C64 related people infact has risen a bit. People were really in- terested in what is going in and about the releases nowadays. Believe it or not, even the majestic Amiga users have been paying RESPECT to the C64 scene. Finally, ment as a reminder for those guys still being shocked about the negative facts, people should keep in mind that the consumption of BEER, WEED and CI- GARETTES inside the party hall was allowed! Nobody can really expect a quite peaceful party when people are allowed to drink alcohol, with that single excep- tion this party did fortunately prove the opposite. The competition results look like this: C64 DEMO COMPETITION -------------------- Pos. Points Production Author ------------------------------------------------------------ 01 480 Project Pitchfork Smash Designs 02 250 No Smash Designs 03 234 Kotze Inside Metalvotze 04 175 Electric Dreams Tengu C64 GRAPHIC COMPETITION ---------------------- Pos. Points Production Author ------------------------------------------------------------ 01 388 Too M. F. Evil Rayden/Alpha Flight 02 247 Firespell Hoogo 03 186 And let live ALG/Alpha Flight 04 98 Dolphin Bitbreaker/Metalv. 05 63 Mahlzeit! Bugjam/Role 06 62 Mystify Calamity/LXT/SDS 07 25 Alien-Life MBB/Tum C64 MUSIC COMPETITION -------------------- Pos. Points Production Author ------------------------------------------------------------ 01 142 Schnoempf KB/TOM 02 130 Sonic Impression Brizz/Panic/Soulc. 03 123 Starlight Fanta/Bass/Oxyron 04 120 Side-Kick Sonic/Smash Des. 05 98 Staggerin' Home Rayden/Alpha Flight 06 97 The Oldstyle Morbid & TMM/Ons. 07 95 Britbeef Symphony Rorschach/SDS/NN 08 75 Voices Of Fear H-Bloxx/Excess/SD 09 71 3-0-Try Syndrom/TIA/Crest 10 58 Alto Knallo Mucko AEG & Soney/SDS 11 16 Freelance Mami4B C64 4KB COMPETITION ------------------- Pos. Points Production Author ------------------------------------------------------------ 01 376 4k Smash Designs 02 374 Elven Magic Hitmen 03 163 4k Intro Warriors Of Wastel. 04 159 Dicke Tanzt Accept Party Posse 05 88 Turbo Circle Onslaught 06 47 Ficken Karlsquell Serwiss 07 31 4k Intro O.R.I. & Aldi 08 25 BASIC intro Scoup Taken out of the official list of present C64 sceners the following sceners have shown up: ALBION (Un- lock), ACCEPT PARTY POSSE (Keith, Mr. Friese, Ne- crophilist, Phoenix, Sounx, Tobi), ALPHA FLIGHT 1970 (Danzig, Ned, Rayden), ACTIVE (Scare), ARSENIC (Axis, Yazoo) ex-AVANTGARDE (Weasel), CHALICE (Lybis, Mike D.), CHROMANCE (Heavyhead), COSMIC STYLE (Earthquake), CREST (Deekay, Syndrom), DREAMS (Doc Barcadi, Ninja, Uncle Tom, Woodstock, Zaphod), EXCESS (Creb, H-Bloxx), F4CG (Mr. Alpha, Neotec), FLASH INC. (Warp 8), HITMEN (Burn, Peace- maker, Seven, Skud, Stan, Tyron), LAXITY (Calamity, Dan Dee, Didi, KBS), MASTERS DESIGN GROUP (Oliver Klee, Sky), METALVOTZE (Bitbreaker, Drago McKayb, Itchy, Mephisto), MOTIV 8 (Eddie), NEOPLASIA (Stoff, Toxic), NO NAME (Rorschach), ONSLAUGHT (Carlos, TMM), OXYRON (Fanta, Graham, Slide, TTS), PANIC (Brizz), PARALYZE (Dodger, TGI), PSYCHIC (Bugjam), REFLEX (Happymaker, Zorc), REFLEX 64 (Guru, Jim Jack, PVCF, PVT, Quiss), SAMAR (Maverick), SIESTA (Adder, HLSP), SMASH DESIGNS (Ace, AEG, Chaotic, Dasheele, Idefix, Soney, Tardox), T-C (Scoup), THE OBSESSED MANIACS (Godot, KB, Luke, Prince, Roa- die), THERAPY (Techno), TRIAD (Acidchild), TRSI (OB), TS (Duke), TUM (Fantastic Zool), WARRIORS OF WASTELAND (DST, Iceman, The Alien), WILLOW (Doc of Desire, Floyd, Mr. Quark, Sputnick, Torj Antilles) and finally groups a dude called Hoogo. So much about the Mekka & Symposium 1997, be sure to show up at next year's event, too, an event alrea- dy having been announced by a short textfile. Due to the fact that there is still one year to go and no de- tailed information has been given we decided not to publish it yet. Without the support of the following persons this party radar wouldn't have been possible in the pre- sented version. Many thanks must go out to: NED/ALPHA FLIGHT 1970)NET*PHREAKERS for the Mekka & Symposium 1997 party report, GLENN RUNE GALLEFOSS/SHAPE/BLUEZ MUZ for the information about The Gathering 1997 and last but not least to LION/CHROMANCE for the fixed Scenest 1997 re- sults. As a short preview for the next issue Max will note down his unique views on the X-97 event here, just remember his extended 1996 version. Best regards, RRR/Oxyron ----------
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* ADVERTISEMENTS * ------------------------------------------------------------ Welcome to the area of advertisements where you get the chance to offer the rest of the world the possibility to either contact you as a trader or just to place a request through us. To see your advertisement in this chapter you HAVE to fill one of our votesheets as the total amount of adverts fortunately increased between the past few months. Therefore we installed a NEW presentation system and if the amount of filled votesheets increa- ses in the same way we feel free to cut off the sup- porting advertisement text. Telephone numbers or In- ternet addresses can be found at the end of the ad- dress line(s). * ACTIVE * ------------------------------------------------------------ Riddler: Eirik Letho, Nygatan 13, 96131 Boden, Sweden Scare: XXXXX XXXXXXX, XXXX-XXXXXX-XXX. 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Vampire: XXXXX XXXXXXXXXX, XXXXXXXXXXX XX/X, XXXXX XXXXXXXXXX, XXXXXX (->FRACTION) * OXYRON * ------------------------------------------------------------ Fanta: XXXXXXXXX XXXXXXX, XXXXXXXX X, XXXXX XXXX- XXX, XXXXXXX Fuben: XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXX- XXXX, XXXXXXX RRR: XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXXXXXXXXXXXX, XXXXXXX /SW0484^UNI-ESSEN.DE * legal mailtrade on Amiga 1200 ONLY! * (game-) graphics --------- * RELAX MAGAZINE * PANIC * ------------------------------------------------------------ Brizz: XXXXXX XXXXXXXXX, XXXXXXXXX. XX, XXXXX XXXXX- XXXXXX, XXXXXXX (-> SOULCORE) Throne: XXXXX XXXXXXX, XXXXXXXXXXXXX XX XX, XXXXX XXXXXXXXX, XXXXXXX (-> EARTHBORN) * QUANTUM * ------------------------------------------------------------ Ares: XXXXX XXXXXXX, XX. XXXXXXXXXXXXX XX/XXX, XX-XXX XXXXXXXXX, XXXXXX Cactus: XXXXX XXX, XX. XXXXXXXXXXXX XX/XX, XX-XXX XXXXXXXX X, XXXXXX Clayster: XXXXXXX XXXXXXX, XX. 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XX, XXXXX XXXXXXX, XXXXXXX Taper: XXXXXX XXXXXXXXXX, XXXXXXXXXXXX X, XXXXX XXXXX, XXXXXX * UNREAL * ------------------------------------------------------------ Erzika: XXXXXX XXXXX, XXXXXX XXX, XXX XX XXXXXXX, XXXXX XXXXXXXX (-> WOW) Jumbo: "Unreal", XXXXX XXXXXXXX, XXXXX XXXX X, XXXXX XXXXXXXX Turbo: XXXXXX XXXXX, X. XXXXXX XXX, XXXXX XXXXX, XXXXX XXXXXXXX * OTHERS: * ------------------------------------------------------------ Grafee/Onslaught: GRAFEE^PUMA.TU.KOSZALIN.PL Fangorn/Alliance: XXXXXX XXXXXXXXXXXX, XX. XXXXXXXX- XXXXXX XX/XX, XX-XXX XXXXX, XXXXXX Gopher: XXXXXX XXXXXX, XXXXXXXXXXX XXX, XX-XXX XXXXXXX, XXXXXX DJ Hooligan/Kreciki: XXXX XXXXXXXXXXXXX, XX.XXXXXXXX X/XX, XX-XXX XXXXXX, XXXXXX Red Redby/Commtext: XXXXX XXXXX, XXXXXXX XXX, XXX- XXXX XXXXX, XXXXX XXXXXXXX (-> SOS/RAYDEN) Argos/Sunrise: XXXXXXX XXXXX, XXXXXXXXX XXX X, XXXXX XXXXXXXX, XXXXXXX Sarin/Oxygen: XXXXX X. 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XX, XXXXX XXXXXXX X, XXXXXXX (-> ROLE) TN/Powerage: XXX XXXXXXX, XXXXXXX, XXXX XXXXXXXX, XXXXXX Manik/Amnesia: XXXXX XXXX, XXXXXXXX XX, XXXXXXX XXX XXX XX XXXXXXXXXX, XXXXXXXX Nightrider/Rulez: XXXXXX XXXXXXX, XXXXXXXXX X/XX, XX-XXX XXXXXXXXX XX, XXXXXX Axl/Galaxy: XXXXXX XXXXXXXX, XX. XXXXXXXXXXXX X/XXX, XX-XXX XXXXXXX XXXX, XXXXXX Everlast/SCHN: XXXXXX XXXXXXX, XXXXXXXXX XX, XXX- XXXXXXX XX-XXX, XXXXXX Ranz/Megaunit: XXXXX XXXXX, XXXXXXXX XXXXX X, XXX XX XXXXXXXX, XXXXXX Profi 2/Profik: XXXXX XXXXXX, XXXXXX X. XX, XXXX XX- XXXXXX, XXXXXXX Dr. Who/Atlantis: XXXXX XXXXXXXXX, XXXX XXX-XXXX, XXXXXX Digahole/Onslaught: XXXXXXXXXX XXXXXXX X/X, XXXXX XXXXXXXXX - XXXXXXXX, XXXXXX /DIGAHOLE^TURK.NET Carnage/U-Turn: XXXXX XXXXXXX, XXXXXX XXX, XXXX XX XXX, XXXXXXX When the amount of addresses is growing in the same way like during the past few days we feel free to re- move the supporting text and to print the address only in order to save memory as we do not feel like filling the entire magazine with advertisement chap- ters only. Best Regards VIOLATOR/ALPHA FLIGHT 1970 --------------------------