Network 02 Demo review

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 *Demo review

 Yes, another month passed and again we
 fought against the Major Waynes fleet
 and plundered a lot of goods.
 Now, back on our island, we'll take a
 closer look at the plundered stuff and
 we now open a chest, which is titled
 with: 'JUSTINTIME'. This chest is a
 good from the ship called 'Graffity'
 and it took some cannonballs to get it
 So swing on your cannon......
 Croon opens the chest and I see...

 *The intro, featuring a multicolor
  Graffity-logo, an hires presents,
  a multicolor bitmap JUSTINTIME-swing
  routine and a nice 3 by 3 DYPP-
  Scroller.

  It was coded by Eaglet, with grafic
  from David and a nice music by Brian.
  All Graffity members...

 *2nd Part, the Globe Scroller

  Well, a very nice pixel-scroller with
  8 different sinus-modes and colors.
  It is controllable with space.

  The grafic was pixeled by Davis, the
  music is from Trays and Grabowsky
  coded the part.
  It's a new kind of scrolling, as I
  tried myself, but it's a lot better
  than mine, although my routine is a
  bit older.

 *Six chars high Two by Two FLI DYCP is
  the name for the third part of
  JUSTINTIME by GRAFFITY PRODUCT.

  Nothing to add, as the name tells it
  all.
  But without the code from Cheesion,
  the artwork from Cybortech and the
  music from Trays, the part would not
  exist. Also it features a nice build
  it up routine and nice colors for the
  scroller..

 *Part 4. is titled with:
  'Interference circles, with sprite
  priority.'

  Well, as mentioned in the scrolltext,
  it really looks nice to me, because
  it is told to have four colors.
  But this part was only made just for
  fun and it's not so bad...
  Anyway, coded by Grabowsky, with
  musical suply from Trays and grafic
  from Davis.

 *The fifth part again features some-
  thing strange.
  Two interlaced logos at the same
  place. To be precise: I saw a colored
  hires-GRAFFITY-logo, with a multi-
  color-PRODUCT-logo over it. And the
  clue is, that you can switch between
  interlace on/off with the space-bar.
  I suppose the GRAFFITY-Logo to be
  pixeled in sprites, because that
  seems to be the only way to code a
  part like that.
  The Idea, the Graffity-logo and the
  music are from Jay, while Cheesion
  coded the part and Davis made the
  artwork..

 *"Ball shaped scroll projector" is the
  name, they called the next part,
  which was again coded by Grabowsky.
  The grafic and text were performed by
  Davis and the nice music was composed
  by Trays..

  It's really a routine, I haven't seen
  before, but one thing was totally
  uncultimative.
  You see a big ball wanking over a
  hires-scoller and the scroller is
  projected into the ball. That's
  really cool, but they inserted a'stop
  the ball' mode and instead of the
  text is floating trough the, in the
  middle placed, ball! The text in the
  ball is still wanking as it was
  before.
  That gave the routine a look of
  impossible precalculated shit, but
  ofcause it can't be precalculated,
  because of the variable text-bytes...

  Anyway, mega-cool idea and I think it
  took some time to code this kind of
  scrolling action....
 *The seventh part again shows, what
  the coders in GRAFFITY are able to
  produce and it shows a splitted
  screen, with an hires FPD on the
  left and a multicolor FLI-Picture on
  the right side of the screen.
  Also a big scroller fits the action.

  Artwork by Cybortech with a music
  made by Jay and coding from Cheesion!


 *The last and most sad part is the
  End-Part, which was produced by
  Davis, who made the grafic, Trays
  who composed the tune and Grabowsky,
  who coded the upscroller and the
  special music-player.

  To see is a hires scroller over a
  grey background and in order to
  express their thanx they also
  included some nice hires-logos and
  fonts...
 Grabowsky coded the four-times-music
 player for the excellent music from
 Trays..

 And that's it...

 To the grades:

 For the Coding,I would give 91% of 100
 and that not because we got a greet in
 the intro-part. No, just because it
 was one of the best coded and designed
 demos, I saw the last times.

 The Grafics are quite also quite nice,
 but I talked with Brix and Flim Flam
 and so we only spended 73% of 100 pts!
 But anyway, you might have another
 opinion, but as you know that opinions
 are very different.

 Musics are the third important thing
 in a demo and ofcause Jay, Trays and
 Brian did a good job in there and I
 would say that they deserve 90 points
 for their class of musical artwork!

 All in all the demo reaches an average
 number of points, which is 84.7% of
 100 aviable points.

 In my school, the teacher would sign
 my work with 'GUT' and that's quite
 good at least..

                                   -PJD
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