Network 02 Demo review
From C64 Diskmag Wiki
*Demo review Yes, another month passed and again we fought against the Major Waynes fleet and plundered a lot of goods. Now, back on our island, we'll take a closer look at the plundered stuff and we now open a chest, which is titled with: 'JUSTINTIME'. This chest is a good from the ship called 'Graffity' and it took some cannonballs to get it So swing on your cannon...... Croon opens the chest and I see... *The intro, featuring a multicolor Graffity-logo, an hires presents, a multicolor bitmap JUSTINTIME-swing routine and a nice 3 by 3 DYPP- Scroller. It was coded by Eaglet, with grafic from David and a nice music by Brian. All Graffity members... *2nd Part, the Globe Scroller Well, a very nice pixel-scroller with 8 different sinus-modes and colors. It is controllable with space. The grafic was pixeled by Davis, the music is from Trays and Grabowsky coded the part. It's a new kind of scrolling, as I tried myself, but it's a lot better than mine, although my routine is a bit older. *Six chars high Two by Two FLI DYCP is the name for the third part of JUSTINTIME by GRAFFITY PRODUCT. Nothing to add, as the name tells it all. But without the code from Cheesion, the artwork from Cybortech and the music from Trays, the part would not exist. Also it features a nice build it up routine and nice colors for the scroller.. *Part 4. is titled with: 'Interference circles, with sprite priority.' Well, as mentioned in the scrolltext, it really looks nice to me, because it is told to have four colors. But this part was only made just for fun and it's not so bad... Anyway, coded by Grabowsky, with musical suply from Trays and grafic from Davis. *The fifth part again features some- thing strange. Two interlaced logos at the same place. To be precise: I saw a colored hires-GRAFFITY-logo, with a multi- color-PRODUCT-logo over it. And the clue is, that you can switch between interlace on/off with the space-bar. I suppose the GRAFFITY-Logo to be pixeled in sprites, because that seems to be the only way to code a part like that. The Idea, the Graffity-logo and the music are from Jay, while Cheesion coded the part and Davis made the artwork.. *"Ball shaped scroll projector" is the name, they called the next part, which was again coded by Grabowsky. The grafic and text were performed by Davis and the nice music was composed by Trays.. It's really a routine, I haven't seen before, but one thing was totally uncultimative. You see a big ball wanking over a hires-scoller and the scroller is projected into the ball. That's really cool, but they inserted a'stop the ball' mode and instead of the text is floating trough the, in the middle placed, ball! The text in the ball is still wanking as it was before. That gave the routine a look of impossible precalculated shit, but ofcause it can't be precalculated, because of the variable text-bytes... Anyway, mega-cool idea and I think it took some time to code this kind of scrolling action.... *The seventh part again shows, what the coders in GRAFFITY are able to produce and it shows a splitted screen, with an hires FPD on the left and a multicolor FLI-Picture on the right side of the screen. Also a big scroller fits the action. Artwork by Cybortech with a music made by Jay and coding from Cheesion! *The last and most sad part is the End-Part, which was produced by Davis, who made the grafic, Trays who composed the tune and Grabowsky, who coded the upscroller and the special music-player. To see is a hires scroller over a grey background and in order to express their thanx they also included some nice hires-logos and fonts... Grabowsky coded the four-times-music player for the excellent music from Trays.. And that's it... To the grades: For the Coding,I would give 91% of 100 and that not because we got a greet in the intro-part. No, just because it was one of the best coded and designed demos, I saw the last times. The Grafics are quite also quite nice, but I talked with Brix and Flim Flam and so we only spended 73% of 100 pts! But anyway, you might have another opinion, but as you know that opinions are very different. Musics are the third important thing in a demo and ofcause Jay, Trays and Brian did a good job in there and I would say that they deserve 90 points for their class of musical artwork! All in all the demo reaches an average number of points, which is 84.7% of 100 aviable points. In my school, the teacher would sign my work with 'GUT' and that's quite good at least.. -PJD