Network 02 Demo review
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*Demo review
Yes, another month passed and again we
fought against the Major Waynes fleet
and plundered a lot of goods.
Now, back on our island, we'll take a
closer look at the plundered stuff and
we now open a chest, which is titled
with: 'JUSTINTIME'. This chest is a
good from the ship called 'Graffity'
and it took some cannonballs to get it
So swing on your cannon......
Croon opens the chest and I see...
*The intro, featuring a multicolor
Graffity-logo, an hires presents,
a multicolor bitmap JUSTINTIME-swing
routine and a nice 3 by 3 DYPP-
Scroller.
It was coded by Eaglet, with grafic
from David and a nice music by Brian.
All Graffity members...
*2nd Part, the Globe Scroller
Well, a very nice pixel-scroller with
8 different sinus-modes and colors.
It is controllable with space.
The grafic was pixeled by Davis, the
music is from Trays and Grabowsky
coded the part.
It's a new kind of scrolling, as I
tried myself, but it's a lot better
than mine, although my routine is a
bit older.
*Six chars high Two by Two FLI DYCP is
the name for the third part of
JUSTINTIME by GRAFFITY PRODUCT.
Nothing to add, as the name tells it
all.
But without the code from Cheesion,
the artwork from Cybortech and the
music from Trays, the part would not
exist. Also it features a nice build
it up routine and nice colors for the
scroller..
*Part 4. is titled with:
'Interference circles, with sprite
priority.'
Well, as mentioned in the scrolltext,
it really looks nice to me, because
it is told to have four colors.
But this part was only made just for
fun and it's not so bad...
Anyway, coded by Grabowsky, with
musical suply from Trays and grafic
from Davis.
*The fifth part again features some-
thing strange.
Two interlaced logos at the same
place. To be precise: I saw a colored
hires-GRAFFITY-logo, with a multi-
color-PRODUCT-logo over it. And the
clue is, that you can switch between
interlace on/off with the space-bar.
I suppose the GRAFFITY-Logo to be
pixeled in sprites, because that
seems to be the only way to code a
part like that.
The Idea, the Graffity-logo and the
music are from Jay, while Cheesion
coded the part and Davis made the
artwork..
*"Ball shaped scroll projector" is the
name, they called the next part,
which was again coded by Grabowsky.
The grafic and text were performed by
Davis and the nice music was composed
by Trays..
It's really a routine, I haven't seen
before, but one thing was totally
uncultimative.
You see a big ball wanking over a
hires-scoller and the scroller is
projected into the ball. That's
really cool, but they inserted a'stop
the ball' mode and instead of the
text is floating trough the, in the
middle placed, ball! The text in the
ball is still wanking as it was
before.
That gave the routine a look of
impossible precalculated shit, but
ofcause it can't be precalculated,
because of the variable text-bytes...
Anyway, mega-cool idea and I think it
took some time to code this kind of
scrolling action....
*The seventh part again shows, what
the coders in GRAFFITY are able to
produce and it shows a splitted
screen, with an hires FPD on the
left and a multicolor FLI-Picture on
the right side of the screen.
Also a big scroller fits the action.
Artwork by Cybortech with a music
made by Jay and coding from Cheesion!
*The last and most sad part is the
End-Part, which was produced by
Davis, who made the grafic, Trays
who composed the tune and Grabowsky,
who coded the upscroller and the
special music-player.
To see is a hires scroller over a
grey background and in order to
express their thanx they also
included some nice hires-logos and
fonts...
Grabowsky coded the four-times-music
player for the excellent music from
Trays..
And that's it...
To the grades:
For the Coding,I would give 91% of 100
and that not because we got a greet in
the intro-part. No, just because it
was one of the best coded and designed
demos, I saw the last times.
The Grafics are quite also quite nice,
but I talked with Brix and Flim Flam
and so we only spended 73% of 100 pts!
But anyway, you might have another
opinion, but as you know that opinions
are very different.
Musics are the third important thing
in a demo and ofcause Jay, Trays and
Brian did a good job in there and I
would say that they deserve 90 points
for their class of musical artwork!
All in all the demo reaches an average
number of points, which is 84.7% of
100 aviable points.
In my school, the teacher would sign
my work with 'GUT' and that's quite
good at least..
-PJD