Relax 13
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Editorial
* EDITORIAL * ------------------------------------------------------------ The RELAX MAGAZINE in November '95 was brought to you by PHUTURE, your favourite disk magazine re- leasing game label. As you use to know it from the former issues we start the show with some general comments followed by the necessary comments about this issue, the credits and finally the different ways to contact us. The general comments contain everything we find in- teresting enough to present here, and for sure it does contains corrections dedicated to persons who seem to have problems to understand us or who just live on another planet or in another century, so that there is no chance for them to understand us, maybe they are just short minded, what sounds much more logical if you will follow the next lines. Using the plu- ral here is a little bit overacted, since it is only one person having this problem, and this persons tries to use an every chance to show it. ... people continously disinterprete our contents ... ------------------------------------------------------------ The previous months brought some interesting varia- tions how people interpreted the texts and state- ments, unfortunately these persons seem not to have understood have we pointed out here exactly. That is one good reason for us to correct it here and to avoid that people use to believe in the certain wrong interpretions done by certain so experienced maga- zine editors, who used various chances to spoil what we wrote in here. It was very amusing and interesting to read how cer- tain people reacted when we wrote that we do not need to convert texts from any other systems or from books to fill up our magazine, and here we would like to confirm what we wrote in one of our previous issues. When people use to quote us we would like to suggest them quoting us correctly with the entire context, and not with cutting the most important parts and to falsify what we pointed out. We acknow- ledge the shown incompetence. Fact is that we never said that the CBM 64 scene gets no influences from e.g. the PC or the Amiga scene. What we meant exactly was that we think it is a poor account for a magazine editor to copy texts from books or other systems to fill up his magazine. And if a magazine editor points out in the public that it is for sure a serious method to fill up magazines we do feel sorry for him, as a CBM 64 magazine surely does not need to be filled up with non-scene relating terms, atleast not in our philoso- phy, as we don't even think about enlarging our ma- gazine with pure memory fillers to waste disk memory as we do prefer the shorter version, using the best levelpackers and -crunchers to get this publication as short as possible, following the term QUANTITY does not mean QUALITY. The same kind of incompetence was shown by exactly the same person who seems not to like the way we use to handle the REACTIONS we receive! Fact is that we do not release reactions until there is a special kind of request to get it published (see: Open Letter) as the standart reactions are ment to be send into direction editors and staff, and NOT to be spread in the public. When we point out that we do not release them and waste memory with it we have not made a single comment that we IGNORE them, like said by the author who does not shares our opinion in general. We accept any kind of reaction and we answer indivi- dually when we are in contact with the messenger, or we use to react directly on the boards/Internet. We really do not need a chapter to praise our work, or to be more exactly our readers praising it. We do not edit this magazine to earn FAME and RESPECT, our only intention is to release a reliable magazine, as it's our hobby and something we enjoy to do! For sure it is nice to read and to see people appreciating our job, but we do not think that we would stop editing it when people does not like it at all, and our motivation to create the RELAX MAGAZINE does not depend on the acceptance in the public. Commercialism might be important in real life or while creating computer ga- mes, but real creativity can only be shown when we follow our own conception and ideas, and we do not add a single article/chapter in order to get one more point and to come to the top of the charts, we add it when we like to add it, or do not do it at all! Like said before, it is nothing but an hobby in order to have fun, we do not see it as a profession and do not sell our souls to please the audience and to reach a bet- ter position in the charts, as there are more impor- tant things like RELIABILITY and HONESTY, something what is hard to combinate with the only intention to see all people admiring the work. There is no need for us to publish it in the public, and we think people will appreciate it more when they send us e.g. a bug re- port or ideas how to get it more comfortable and they will find out in the next issue that we have fixed/im- proved it, what is for sure a better service instead of celebrating our skills in an extra chapter. Our intention is to release an informative magazine, partly merged with entertaining sequences, so we feel going our very own individual way unless many o- ther persons who present their productions (may it be a demo, a magazine or any kind collection) in order to earn fame and money by following the laws of com- mericialism, just to earn recognition and to see peop- le adoring them. These people see only their position in the charts, play a game called friendship in order to get advantages out of it, and lose interest in their beloved hobby when they do enter the charts by storm, something what leeds them to leave the scene, an attitude the lower situated persons in the scene use to add to the term ELITE, even it is the perfect definition of their very own behaviour! People should always remember that ELITE is nothing you get auto- matically by joining a top group or in the shop, or wherever else, where you use to buy a modem. This is infact no criterion to be added to the ELITE status, just to explain it once again to the persons who have not understood the previous lines yet, as it seems that many of the newcomers and wanna-be-elites are spoiling up ELITESHIP and membership and a top ten crew, as infact today you do not have to elite any- more to become a member of these groups, something what is indeed sad but true, but a poor fact. To get it to an end, we think we have the right to edit the Relax Magazine coming up to our intentions and interest, as it is "made" for a quite different target group compared with the one of the complaining per- son. We do not teach you to edit a magazine and we'd really appreciate it when certain editors would not try to tell us how to realise a magazine - since this magazine was on the top when the concurence wasn't around or to be more precise not even planned to be released, just to mark it for people regarding charts positions and fame instead of enjoying the fun they could have in the scene or while creating certain dif- ferent productions. People always have some nice ideas how to remove "bugs" or how to improve the outfit to get it more and more user-friendly. Our interest is to keep it is ad- vanced as possible, what was the reason for the fre- quent .... ... outfit "updates" ... ----------------- This time we installed a few changes to update the magazine, changes which are no big deal at all but which have been neccessary and requested fre- quently, like using a lighter char colour in the text displayer. We hope that you all will be able now to read the content of this magazine without problems, and so there is nothing left to complain about. As you probably have remarked, we furthermore ad- ded a new logo in order to replace the old one, as the time came to change it. In the future we might replace it all two editions, when our artist has time to create to create something new and interesting what meets our approvals, and maybe your ones, too. While talk- ing about graphics, the motive of the title picture was taken from an AGA picture drawn by Seq/TRSI Poland and it damned brilliant looking on the Amiga, we hope you all will like this interpretation of the motive (when you know the original to compare it), too. Various people still have not noticed that we do spread votesheets to create one part of our mail charts, as they are not just simple compilations. Fur- thermore we would like to express our thank you to all who have been helping us in any way to realise this edition, especially our .... ... votesheet spreaders and news suppliers ... ------------------------------------------------------------ Some regards to SHUZE and ZAPOTEK/Alpha Flight for spreading our votesheets, and to all how suppor- ted us with information and news such as CBA/TRC& SCS, Zny/Palace, Peacemaker/Hitmen, Syco/Chro- mance, Unifier/Noice PC and all the others who were present on the IRC, sharing their latest information with us, or in any other way (boards, mail). This edition's content looks like this: ------------------------------------------------------------ The GLOBAL REPORT contains the latest news and rumours, while you find in the RELEASE CHARTS the list of all releases in the period back to previous issue. More charts can be found in the BOARD and MAIL CHARTS, created by the voters on the boards/ Internet and by mail. A very interesting guest will be presented in the INTERVIEW chapter, well known as Unifier, one of the few old CBM 64 heroes left. Check it out, it is worth reading! In the notorious OPEN LET- TER chapter Zore/Hardcore decided to share his point of view about us handling news, and we felt free to add a fitting reply. The ADVERTISEMENTS chapter increases issue by issue, so if you are interested in some new contacts just load and read it! DEMO RE- VIEWS, or better the demo review, won't take much memory this time, but you should better blame the demo creators for not releasing anything instead of complaining about the quantity of this chapter this time. :) BACK TO THE ROOTS will be taken a last time into consideration to be released here, this time fo- cusing magazines, as the original editor seem to have lost his inspiration to edit it. * Credits for the November edition * ------------------------------------------------------------ PROGRAMMING FUBEN/OXYRON SOUNDTRACK DRAX & METAL/VIBRANTS BITMAP GRAPHICS RRR/OXYRON CHARACTERSET SKIDROW/EX-ALPHA FLIGHT 1970 ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970 ------------------------------------------------------------ * How to contact the Relax Magazine staff? * ------------------------------------------------------------ Snail mail: XXXX XXXXXXXXX -------- XXXXXXXXXXXX XXX. XX XXXXX XXXXXXXXXXXXX XXXXXXX E-mail: HIC ++X/XXX/XXX-XXXX ----- ESC ++XX/XXXX-XXXXXX TEI ++X/XXX/XXX-XXXX (leave your mail on Marc's accounts) Internet: RRR xxxxx@xxxxx.xxx ------- MAX xxxxx@xxxxx.xxx MARC xxxxx@xxxxx.xxx Please note the new address of RRR. He still can be contacted with SW0271 or SC0044 but this one is the official one which will be checked every day. Marc and Max can be contacted via SC0044, too, as the entire Gelsenkirchen staff can access this account. ------------------------------------------------------------ * The Relax Magazine staff consists of * ------------------------------------------------------------ MAIN EDITOR MARC/ALPHA Flight 1970 MAIN EDITOR RRR/OXYRON CO-EDITOR FUBEN/OXYRON CO-EDITOR PRI/TIA/OXYRON CO-EDITOR SCROLL/MEGASTYLE PRODUCTIONS LAZY EDITOR MAX/ALPHA FLIGHT 1970 ------------------------------------------------------------ The real life is a very important part of our life, ta- king much time we would love to define as spare time and to use it for our hobby. Nevertheless the job is the most IMPORTANT part, that was the reason for Deff leaving the staff, and this time another co-edi- tor had to leave us, so we sadly have to announce... ... another staff member disappeared in real life ... ------------------------------------------------------------ Sadly we have to announce that Scroll/Megastyle Productions had to leave our staff caused by spare time problems (see: Global Report). This is for sure a great lost for us and this made us cancelling to built up a complete "second" reviewer squad consisting of non-Oxyron members. Ruben, we truely hope you can sort out things and to see you back sooner or even later in full effect! We hope to have met your approval with the issue and look forward to meet you again in the forthcom- ing editions, released some days after The Party 95 at December 31st, 1996 and February 20th, 1996. Best regards in the name of the entire staff, RRR/Oxyron ---------- November 20th, 1995 ------------------
Global Report
* GLOBAL REPORT * ------------------------------------------------------------ As you use to know it, we use to cover up over as much news as possible, from all sectors of the sce- ne, in order to offer a reliable support of news and information concerning the scene, taking in every- thing interesting what appeared in the period bet- ween the release date of the previous and the actual issue. We receive the information directly from the boards and the Internet, what is the major reason to publish the latest and proven information here, instead of waiting for three months old votesheets containing "news" which are not uptodate anymore and totally uninteresting at all. This is not only in the interest of our readers, it is aswell in our interest to release an interesting, ac- tual magazine. * Alpha Flight 1970 * ------------------------------------------------------------ The flight was been on a solid basis this period, with an acceptable amount of releases and not too much movement concerning its members. Most members are quite active in any part, so there is actually not much left to complain about. The Mercenary from Empire (Rich's brother) teamed up with the flight as a programmer and NTSC fixer, replacing Murphy who finally has left the scene. Arne recently stopped his activities caused by his job, it's possible that he gets active again in a not too far distant. Furthermore he increased his activity for his real life band. He will appear again in the status when he re-started and returns with new tunes. However, Skinhead found a way to escape out of the german army and started his civil service, a substi- tution for the boring army service. Current Alpha Flight memberstatus looks like (= 16): Ancient Mariner, Blaze, Calypso, Chotaire, Ignorance, Marc, Max, Mercenary, Pol Pot, Ream, Shuze, Skin- head, Spider, Styx, Xenonx and Zapotek Alpha Flight worldheadquarter(s)/board(s): HOLDIAY INN CAMBODIA ++X/XXX/XXX-XXXX THE EVIL ISLAND ++X/XXX/XXX-XXXX THE ESCAPADE ++XX/XXXX-XXXXXX * Avantgarde * ------------------------------------------------------------ Avantgarde lately recruited a lot of persons who might be dedicated to built up a decent demo section. In the warez front Avt recently released some coop released with F4CG, mostly serving as the fixing part. At first Cupid joined in as graphic artist, leaving his other groups for the membership in Avt, followed by Astaroth/Agony, who left his second group Antic to join in as artist, too, and to enlarge the polish sec- tion. Finally Metal joined in as music composer, who confirmed on IRC that Avt is infact one of five groups (CBM 64/PC) he is a member of. Intruder had to stop swapping with his german con- tacts because of having to pay fees even for right charged sendings. Actually he hopes to restart trad- ing with his german comrades in 1996, when the Post finally changed their attitude against him. Current Avantgarde memberstatus looks like (= 20): Astaroth, Chameleon, Cupid, Cyborg, Deff, Derbyshire Ram, Druid, Eliminator, Intruder, Jack Alien, Jack Da- niels, Metal, Rage, Renegade, Skywolf, Suicide, Thorn, Tricome, Trimone and Weasel Avantgarde worldheadquarter(s)/board(s): DREAMPARK ++X/XXX/XXX-XXXX * CHROMANCE * ------------------------------------------------------------ Chromance recently returned with a lot of releases. After the hard times where we had to report about masses of members leaving the group we are now able to report more promising things about them! At first McByte/ex-Paradox joined in as original supplier and modem trader, later on Deviant, with his board Final Genocide, decided to team up with the hungarian based group, too. A second Chromance board in Poland went online called Overdose, being a HQ for the Amiga based demo group Freezers, too. With Lotus/ex-Skylight Design another mail trader filled up the status, having made a comeback after a two years break from the scene. Pete decided to leave Chromance for the lately built hungarian demo group Resource, which joined Jay- dee as second group, next to his activities for the Chromance posse. Current Chromance memberstatus looks like (= 24): Alias Medron, AMC, Bolee, Deviant, Griff, Immortal, Janee, Jaydee, Jazzy D, Lion, Lotus, McByte, Motion, Mr. Wax, Rough, Rug Rat, Scatman, Skud, Skull, Sperm- bird, Syco, Techno, The Unholy and Will Chromance worldheadquarter(s)/board(s): EDGE OF MIDNIGHT (still down) ++X/XXX/XXX-XXXX FINAL GENOCIDE ++X/XXX/XXX-XXXX COUNTRY JAIL ++XX/(X)XX-XXXXXX OVERDOSE ++XX/(X)XX-XXXXXX * Fantastic 4 Cracking Group * ------------------------------------------------------------ F4CG recently got more active again, releasing a lot of games with Avantgarde, who were mainly solving the NTSC fix problem for them. Solar's Miracle Design released a first preview for the Jaguar console. Cerebus, their australian NTSC fixer, had to leave the scene because of studies, so the fantastics were in the need to find a person taking over his job. With Stablizer they recruited a NTSC fixer, but after a few days only they found out that he was not the right person for their needs so they decided to re- move him from their memberlist again. Actually Stabli- zer contractes his work for his demo group Long- shot now. Current F4CG memberstatus looks like (= 25): Antitrack, Aristo, Bitman, Cybersurfer, Cyborg, De- coder, Devil, Draz, Fen 1, Hain, King, Maja, Morris, Motley, Mr. Alpha, Neotec, Newscopy, Playboy, Smash- er, Sneaper, Solar, Total Chaos, Walker and Worm F4CG worldheadquarter(s)/board(s): DREAMPARK ++X/XXX/XXX-XXXX FTP: INTERPARK BBS.CC.UNIUD.IT * Hardcore * ------------------------------------------------------------ Unfortunately we can not report too much promising from the group, as this period some members left and with a re-release the organisation earned a lot of critism, a lot of data which sounds not too promi- sing to most of us. The most interesting headline about Hardcore is that Ramirez has left the scene caused by a lack of inspi- ration, atleast it is was got posted on the boards, but other sources claim that he only reduced his activity radically. Whatever his actual status might be, it seems that we won't see too much from him in the near future. With Dr. Disk another member left to join the forces of the ancient group Triad. Positive news can be reported with Galactus joining their forces, together with his board called BLUE GALAXY, what will server as WHQ. Current Hardcore memberstatus looks like (= 15): B-Wyze, Blockbuster, Carlos, Communist, Creat, Doo- ze, Galactus, Human, Leeway, Nebula, Rap, Shocker, Volunteer, Zoomo and Zore Hardcore worldheadquarter(s)/board(s): BLUE GALAXY ++X/XXX/XXX-XXXX * Hitmen * ------------------------------------------------------------ Hitmen mainly gets active as fixing group these days, similar to Peacemaker's and Curlin's project Byronic in former days. Recently they recruited a lot of crackers to enlarge their activity in this sector as- well. The former Onslaught members Jayce & Marcus, as- well known as The Ministry, joined in as crackers to assist Dodger, who seems not to be pleased with this duo in his group. To enlarge the mail front a swapper called Sabotage got recruited. Peacemaker's board Mystical Paradize went online again, using the old number. Furthermore the swedish board Warez Aquarium will be shared with Fairlight in the future. Shok'Ray, who joined in as second group to server as graphic artist, got kicked out. Later on he deci- ded to leave Megastyle Productions and the scene, too, what he infact didn't do for the first time here, just to come back and to draw graphics for MSP and some close friends again. Current Hitmen memberstatus looks like (= 15): Curlin, Dodger, Groepaz, Hi-Lite, Jayce, Jihad, Jinx, Lawnmoverman, Marcus, Peacemaker, Raze, Sabota- ge, Tranziie, Tyroon, Vortex Hitmen worldheadquarter(s)/board(s): THE DUNGEON ++X/XXX/XXX-XXXX MYSTICAL PARADIZE ++XX/XXXX-XXXXX WAREZ AQUARIUM ++XX/XX-XXXXX * Motiv 8 * ------------------------------------------------------------ This danish based group put a lot of effort in their organisation around the Internet, using this media to distribute their productions, sharing a FTP-site with F4CG, having a bot and a WWW homepage. It seems that Motiv 8 is aswell interested in releasing demoes in a not too far distant, too, in order to enlarge the field of their activities. With Bird rejoining Motiv 8 they can present a danish HQ again, and Mount Olympus will remain EHQ for the magazine Domination, too. Furthermore TMG/Fatum got recruited as music composer and graphic artist, while Larry/ex-Talent, ex-F4CG and ex-Pandora enlarged the forces as mail trader and graphic ar- tist, while Natas left Motiv8 and the scene. Current Motiv 8 memberstatus looks like (= 16): BinJinx, Bird, Clive, Crossfire, Eddie, Greenfrog, Grego, Ibanez, Iceball, Larry, Mason, Merlin, Mizar, Stone, TG-Acme and TMG Motiv 8 worldheadquarter(s)/board(s): IN LIVING COLOUR ++X/XXX/XXX-XXXX MOUNT OLYMPUS ++XX/XXXX/XXXX FTP: INTERPARK BBS.CC.UNIUD.IT HTTP: //WWW.Informatik.Uni-Oldenburg.De/-Grfrog/ * Onslaught * ------------------------------------------------------------ In the last edition we have reported about the huge fluctuation in the australian based group, this time you will find the confirmation, as there was once again a steady come and go within the team, still searching for the perfect cast in order to mess with the already established groups. At first Code 18/ex-Indigents, ex-TRC, ex-Trance .... had a comeback in the scene, re-started his mail trader activities and joined Onslaught. Rap/Jabole/ No Name left both to team up as music composer, Meff joined in as coder, graphic artist and leader of the polish section. Donar/ex-Paradox/ex-Arcoss/APS got recruited as cracker, coder, original supplier and mail trader and it seems that almost all APS mem- bers are now a part of cracking groups. With Kinley another ex-Paradox member joined as cracker. Fur- thermore with Digahole, Mr. Brain and Sharp, all for- mer members of Accuracy, a turkish section got built up, while Accuracy has to die as a matter of this fact. Vengeance left his second group Megastyle Productions in order to concentrate himself on Ons- laught (Design). But some people have left or had to leave it, such as Pete and Cubehead who joined in the news hungarian demo group Resource. In their seek to reduce the status the entire swedish section while Jayce and Marcus, who both joined Hitmen, and Joyride, who is running his board Highway as HQ for Noice now. Fi- nally L.A. Style, The Last Hacker and KBS got kicked out due to inactivity and not coming up to the expec- tations Onslaught setted in them when they got re- cruited. Last but not least Stake left in order to team up with the dutch cooperation Success & The Ruling Company. Current Onslaught memberstatus looks like (= 27): ASV, Bizarre, Code 18, Deekay, Digahole, Donar, Doom Gop, Grize, Hardsequencer, Heavyhead, Jazzcat, Jolz Kinley, Meff, Morbid, Morrisey, Mr. Brain, Ram Jam, Rap, Shades, Sphere, The Twins, TMM, Troube, Venge- ance and Witty Onslaught worldheadquarter(s)/board(s): DOWN BY LAW ++X/XXX/XXX-XXXX DEADZONE ++X/XXX-XXX-XXXX WESTPOINT ++XX/XXXX-XXXX * Success & The Ruling Company * ------------------------------------------------------------ As usually he have to start our report with no re- peat from the last edition, even if it already sounds familar to most of us. The Dungeon got formatted, again, what makes us start thinking about the mass of wrecked creatures still trying to destroy our be- loved scene. Actually it seems that SCS*TRC has been waking up out of their summer break, as we al- ready have winter it was the correct time. The comeback of the year has been made with Count Zero returning to the scene, in order to serve as cracker and fixer for the successfull cooperation. More fresh blood got implanted with the hungarian Stake, who will be mainly an original supplier and may- be more active like during his period in Onslaught. Fi- nally H-Bloxx joined in as mail trader, remaining in Excess as second group, lead by the fact that the uses to be one of the main editors of the Excess magazine Nitro these days. Splatterhead never joined Samar as secong group like stated from other magazines. This fictive mem- bership got created out of the fantasy from a Samar member only, it is not true at all. After all the positive information some negative has to follow, this time with Guzzler leaving the scene, with the logical combination that his dutch board The Lost Empire is down and offline, too. Current SCS&TRC memberstatus looks like (= 27): Action Jackson, Alchemist, Burglar, Cavron, CBA, Count Zero, Credo, Dannie, Def Beat, H-Bloxx, Jity, JRC, Lord Crucifier, Micron, Moren, Mystery, Night- shade, Replay, Rebel MC, Sailor, Sliver, Spectator, Splatterhead, Stake, Titanic and Trax SCS&TRC worldheadquarter(s)/board(s): THE DUNGEON ++X/XXX/XXX-XXXX STATE OF THE ART (down!) ++XX/XXXX-XXXXX FTP: THE DIGITAL DUNGEON Pitel-Lnx.ibk.fnt.hvk.NL * Single News and Rumours * ------------------------------------------------------------ * Psychobilly/ex-RSI CBM 64 leader got caught for selling drugs, partly up to 37 kg to single persons. His phoneline got traced and next to it he gave the names of customers and suppliers to the police, what will cause a more cruel punishment to what he can expect in the jailhouse for the next approx. 5 years. Out of Psychobilly's information the police visited the houses of Scat/ex-RSI and TMN/Complex (Ami- ga), in the meantime maybe houses of other sce- ners aswell, who bought drugs from him. We will try to keep you updated. * Another dark period for Megastyle Productions has begun, because of Scroll's job taking too much of his so expensive sparetime. This causes that he has to reduce his bright swapping activities and he decided to stop co-editing the Relax starting with the next issue. The deadline for the new MSP demo has been set to 1997, so members like Vengeance and Shok'Ray already left the group for different reasons. * Dr. Acid/Extend has lost his Internet account cau- sed by a lot of queries about his deeds on the net from the F.B.I. and Finnish Police. * Unlike other magazines reported, Rockstar is only a member of the finnish group Palace, and not a member of any other CBM 64 group. * The dutch group Genlog died, with most of its mem- bers joining No Name. Their magazine Contrast will be released using the No Name label, too. * Ambient is a new group born out of the fusion of Unlight and Delta, a demo group to be more precise Hopefully this might have been rather informative, at- least we have put some effort in this edition to col- lect as much interesting news as possible. Be sure to re-load this chapter in the next edition aswell. Best regards, RRR/Oxyron ----------
Release Charts
The Official Release Charts for the Relax Magazine ------------------------------------------------------------ Performed by the Master of Law... Marc Before the start over with general explainations for these release charts we want to introduce our very own point system: Fullprice Games 6. 1 - 8.0 points Budget Games 4. 1 - 6.0 points Low Budget 2. 1 - 4.0 points PD/Shareware 1.0 - 2.0 points Previews 0.0 - 1.0 points One bonus point can be gained by releasing a 100% (!) working PAL/NTSC version. When a second group got involved with the NTSC fix the points will be shared. Games which were already PAL released have to be fixed within 6 months after the official PAL release otherwise no points will be given for the NTSC fix. Minus points will be given for... ---------------------- Re-releases -7.0 Re-release of a preview -1.0 No levelpacking -0.5/ - 1.0 No trainer(s) -0.5/ - 1.0 No translation - 1.0/ -2.0 Unlike most other magazines we won't give points for tools. Those releases will get mentioned but that's all about them. SEUCK GAMES, BASIC GAMES, COMPILED BASIC GAMES and such games that were done using a GAME MAKER will be ignored. Whenever we think somebody did something special or something outstanding we will add one point to the normal amount of points. It is also possible to get one extra point for some- thing that normally doesn't deserve any points. The following boards have been taken in to conside- ration whilst creating these charts... Holiday Inn Cambodia XXX-XXX-XXXX ----------------- ------------ Dream Park XXX-XXX-XXXX --------- ------------ Down by Law XXX-XXX-XXXX ---------- ------------- Dead Zone XXX-XXX-XXXX -------- ------------ The Evil Island XXX-XXX-XXXX ------------ ------------ And here we go... * Accuracy (0.4 pts) * ------------------------------------------------------------ They released the preview of PIECES (0.4 pts). * Alpha Flight 1970 (16.8 pts) * ------------------------------------------------------------ They started with the fixed versions of PINFABALL (3.6 pts), DIOROID (3.2 pts) and COLONIAL TRADER (5.0 pts) and BATTLE OF THURN (5.0 pts) one extra point will be given for the translation from german to english! * Avantgarde (5.1 pts) * ------------------------------------------------------------ They released two cool tools called LEVELMAKER DELUXE (0.0 pts) and STUDIO DE LUXE (0.0 pts). Followed by the preview of CUSTER (0.4 pts) and the Pal/Ntsc fixed version of SPHEREBRAIN (3.8 pts) from Magna Media. In cooperation with F4CG they released VALDGIRS SWORDS 2 (2.5 pts) and WORM (1.9 pts) from Magna Media, the points will be shared! Then Avantgarde and F4CG re-released BATTLE OF THURN (- 3.5 pts) from CP Verlag, AFL released this game four weeks earlier, of course also the minus points will be shared! * Chromance (23.1 pts) * ------------------------------------------------------------ Their wares invasion started with the following pre- vies: FLIPTRIS (0.5 pts), RECOGNICE (0.0 pts), CYBERSHOT (0.3 pts), DECENT STRIP POKER V2 (0.5 pts), TROOZE V2 (0.4 pts), MEGABRAIN (0.4 pts) DORIS 2 (0.6 pts), BOMBMANIA (0.4 pts) and MINES- APER (0.2 pts). The BITMAP TO LOGO CONVERTER (0.0 ts) a very usefull tool and the Pal/Ntsc fixed versions of SPEED (3.0 pts), MEMORY (3.2 pts) the english version and THE LUCKY EGG (4.4 pts). Last but not least they released the hungarian fullpricer BURAGO RALLY (6.1 pts) from 576 KByte, first a zipfile was destroyed and a second version was ne- cessary and then a level was destroyed and they re- leased a fixfile so 2 minus points will be given! And ACE PRO (3.1 pts) Pal/Ntsc fixed from Art Game. * F4CG (13.3 pts) * ------------------------------------------------------------ They released the fixed version of DUOMATO - WHEELS OF FORTUNE (3.1 pts), CORE WARS PRO (3.1 pts), CRAZY MC (3.1 pts) and the cool preview of FUTURE WORLD (1.0 pts) from Cherry Software and BUSINESSMAN (2.1 pts), the game works Pal/NTSC In cooperation with Avantgarde they released VALD- GIRS SWORDS 2 (2.5 pts) and WORM (1.9 pts) from Magna Media. Then F4Cg and Avantgarde re-released BATTLE OF THURN (- 3.5 pts) copyright by CP Ver- lag, AFL released it four weeks earlier, all points will be shared!! * Hardcore (- 7 pts) * ------------------------------------------------------------ They re-released FRED'S IN TROUBLE (- 7 pts) from CP Verlag, AFL released the pal version one week earlier. * Laxity (0.1 pts) * ------------------------------------------------------------ For the first time a preview of this group saw the light of the US Boards called BLOCKBUSTER (0.1 pts). * Motiv 8 (0.0 pts) * ------------------------------------------------------------ They released SKYT (2.1 pts) Pal/Ntsc fixed by RPK the fake label of AFL and THE FINAL CONQUEST (2.1) TIMEBOMB (1.0 pts) and SOLITAIRE (0.0 pts) and the preview of IMMORALITY SPACE (0.1 pts) and re- released NUMM (- 7 pts), Avantgarde released the fixed version some weeks aerlier. * Onslaught (14.6 pts) * ------------------------------------------------------------ They started with the two previews of IN ZANE (0.3p) DEFENSIVE (0.5 pts) from Electric Boys Entertain- ment and the fixed versions of FRED'S IN TROUBLE (5.0 pts), COLOURA 2 (3.4 pts) both are copyright by CP Verlag, ORGATRON 2 (3.1 pts) and finally the full version of TWIN TERRORS (3.3 pts). MURDER IN THE MONASTRY (0.0 pts) from Loadstar will get no points because it is a text adventure, but the first lynxed version was destroyed and a second version was necessary (- 1 pt). * PALACE (0.2 pts) * ------------------------------------------------------------ Only a preview called MISFIRED (0.2 pts) got released * Success and Trc (28.9 pts) * ------------------------------------------------------------ Their wares rush started with the fixed verions of DORIS (3.1 pts), DROPPER (3.1 pts), WESTBAM (3.1p.), LAS VEGAS (4. 1 pts) and EROTICA (5.0 pts). Followed by ROLOID (2.1 pts), LOTTI (2.5 pts) and CONFUSING QUEST (4.0 pts) these games doesn't need an Ntsc fix. Followed by the previews of COLONY (0.3 pts), BRIX (0.4 pts), PUMPKIN (0.5 pts), NITRO (0.4 pts) and INVERTUS (0.3 pts). * Xenon (0.3 pts) * ------------------------------------------------------------ They released the preview of WESTBAM (0.3 pts). Merged in to a table it looks like this: The official Release-Charts November 1995 ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (5) SCS + TRC 28.9 02. (1) Chromance 23.1 03. (3) Alpha Flight 1970 16.8 04. (4) Onslaught 14.6 05. (6) F4CG 13.3 06. (2) Avantgarde 5.1 07. (/) Xenon 0.3 08. (/) Palace 0.2 09. (/) Laxity 0.1 The official Fixing-Charts November 1995 ------------------------------------------------------------ Rank Last Group Releases ------------------------------------------------------------ 01. (1) Chromance 5 (/) SCS + TRC 02. (/) Onslaught 4 03. (2) Alpha Flight 1970 3 (1) Avantgarde (/) F4CG Thanks for his help to The Ignorance/Afl Yours sincerly, Marc/Alpha Flight 1970
Board Charts
* THE BOARD CHARTS * ------------------------------------------------------------ Welcome to your probably most favourite chapter, the charts. The Relax is the only magazine so far offering seperate board and mail charts in order to show the charts from two different worlds in the be- loved CBM 64 scene since modem traders do not have the time or possibility to fill votesheets, otherwise they would be called mail traders. One of the most asked questions is what kind of votes will be taken into consideration while counting these charts. The answer is very simple. At first there are voting booths on THE ESCAPADE in good old Europe and on THE EVIL ISLAND (welcome back) in the United States of America. Furthermore it is possible to vote by sending e-mail to Marc/Afl at an every elite board worldwide. There exists the opportunity to vote via Internet, too, by mailing your votes to Max' or RRR's account and it will be taken into condiseration while counting the votes. These board charts are the fastest moving charts due to the fact that there is no votesheet which tra- vels weeks or months to reach its destination. All the votes were made between the previous and this issue so this is some kind of mirror of the activity of cer- tain established and new groups. Here we go. * TOP TEN DEMO GROUPS * ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (2) Byterapers 95 02. (1) Oxyron 90 03. (3) Reflex 82 04. (4) Agony Design 74 05. (5) Camelot 52 06. (7) Censor Design 49 07. (6) Fairlight 37 08. (8) Focus 29 09. (9) Taboo 25 10. (10) Triad 22 After taking over the pole position in the mail charts the Byterapers did exactly the same now in the very own board charts, with Oxyron moving down to two. the other positions remain almost unchanged, as the- re weren't any important changes detected. Let's wait for the next productions form Oxyron, then the battle for the top spot continues. Furthermore new productions from Byterapers, Reflex, Agony Design, Focus and Triad can be expected this winter if things work alright. * TOP TEN SINGLE CODER * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (2) Mr. Sex/Byterapers 95 02. (1) TTS/Oxyron 89 03. (4) Quiss/Reflex 72 04. (5) Graham/Oxyron 70 05. (3) Slammer/Camelot 62 06. (9) Druid/Agony Design 58 07. (7) MMS/Taboo 54 08. (6) Brush/Elysium 47 09. (8) Crossbow/Crest 32 10. (10) Glasnost/Camelot 23 Hmh, except for the fact that there are some unim- portant position changed we can not report about interesting changes here. Mr. Sex depended his pole position, TTS and Quiss are on the places behind him, and that is currently all we feel worth to be mention- ed in here. * TOP TEN CRACKING GROUPS * ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Avantgarde 96 02. (2) Alpha Flight 90 03. (3) Success & TRC 83 04. (4) F4CG 78 05. (5) Chromance 62 06. (7) Onslaught 54 07. (6) Motiv 8 46 08. (/) Atlantis 32 09. (9) Hardcore 27 10. (8) Fairlight 23 The top three remains unchanged since months, and we really have our doubts that there will occur any changed in the near future. With Atlantis there is a new entry at # 8 while Excess left the charts for good and there is nothing else going on here worth to be mentioned. * TOP TEN SINGLE CRACKER * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Jack Alien/Avt 90 02. (3) Ignorance/Afl 85 03. (2) Burglar/Scs 79 04. (4) Antitrack/F4CG 65 05. (5) Kirby/Atlantis 62 06. (7) Hain/F4CG 52 07. (6) Bacchus/Flt 43 08. (8) Skinhead/Afl 36 09. (/) CBA/TRC 28 10. (9) Moren/SCS 22 Jack Alien is still leading the mob here, but the Igno- rance, with his by far excellent, outstading versions, is coming closer and closer with big steps, ready to over it in the future. Burglar went back to three, at the end of the list Powerplant disappeared, probab- ly forever, while CBA entered at nine, sending Moren back to ten. * TOP TEN GRAPHIC ARTISTS * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Cruise/Taboo 92 02. (3) Ogami/Fairlight 84 03. (2) Electric/Extend 79 04. (7) Creeper/Antic 72 05. (4) RRR/Oxyron 64 06. (8) Carrion/Elysium 57 07. (10) Roder/Agony 47 08. (5) Scope/F4CG 33 09. (6) Mirage/Focus 25 10. (/) Cupid/Avantgarde 14 No real surprises here, just some unexpected posi- tion movement, what makes it even more interesting! Cruise at the top, Ogami rising one position, Electric falling one, ..... Rob/Camelot had to leave the charts, Cupid entered. HMH!? * TOP TEN MUSIC COMPOSER * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) PRI/TIA/Oxyron 93 02. (2) Syndrom/TIA/Crest 80 03. (4) Shogoon/Taboo 75 04. (7) PVCF/Reflex 62 05. (5) Jeroen Tel/Focus 58 06. (6) Jeff/Camelot 52 07. (3) Danko/Censor 34 08. (8) Red Devil/Fairlight 29 09. (10) Reyn Ouwehand 26 10. (9) EVS/20CC 17 The "groove minister" PRI is a well deserved leader here, still followed by the east-german hope Syndrom and "Mr. Techno" PVCF, who climbed some more pla- ces to position 4 now, while Shogoon climbed one po- sition to 3 and splitted up the Dresden duo! Nothing really new in here, except for the fact that "old time" legends such as Reyn Ouwehand, Drax and Metal shown up on channel # c-64 in the IRC. * TOP TEN FIXING GROUPS * ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Avantgarde 69 02. (2) Alpha Flight 54 03. (3) Hitmen 49 04. (4) Success & TRC 43 05. (5) F4CG 38 06. (6) Empire 19 07. (7) Demonix 12 08. (/) ./. ./. 09. (/) ./. ./. 10. (/) ./. ./. Avantgarde on the top, a familar situation to most of us, followed by the flighters and Hitmen. The ameri- cans are down at the end, what really does not sur- prises anywho, as there are hardly people left ever seen a fix from them. :) Onslaught might enter here soon, too, as they use to fix games themselves, too, that say be hopefully more successful compared with the releases others fixed for them. * TOP TEN SINGLE FIXER * ------------------------------------------------------------ Rank Last alias Points ------------------------------------------------------------ 01. (1) Peacemaker/Hitmen 92 02. (2) Suicide/AVT 86 03. (3) CBA/TRC 72 04. (4) Pudwerx/ex-AVT 63 05. (7) Ignorance/AFL 59 06. (6) Jack Alien/AVT 51 07. (5) Booze/Empire 43 08. (9) Mercenary/AFL 36 09. (8) Rich/Empire 32 10. (10) Sidekick/Demonix 23 What is going on here? Peacemaker is still at the top, even if a few persons started to complain about the quality of his latest releases. Nevertheless, here has nothing happened, so there is no need to comment it! Where are the new competitors left you are inte- rested to challenge them? If you are not satisfied with these results do not even think about starting to complain. Just call the boards and start voting on the voting booth on your favourite board THE ESCAPADE, on any other board by leaving E-mail to Marc or on Internet by leaving Best regards, Marc/Afl & RRR/Oxyron ------------------
Mail Charts
* THE MAIL CHARTS * ------------------------------------------------------------ Welcome to your probably most favourite chapter, the charts. The charts are divided into two different sections, the mail charts and the board charts. The mail charts are what some people like to define mega charts consisting of the incoming Relax votesheets and the charts of other magazines spread during the last weeks. To create the charts you are going to read here we took the following charts of the following magazines into consideration completed by the votes taking part as top ten from the growing amount of incoming Relax votesheets: Domination 5/independent OCTOBER 1995 Skyhigh 19/Camelot OCTOBER 1995 Smash 11/System OCTOBER 1995 Splash 19/Accuracy OCTOBER 1995 The Pulse October/Independent OCTOBER 1995 Vandalism News 24/Onslaught OCTOBER 1995 Contrast 3/Genlog (No Name) NOVEMBER 1995 The Pulse November/Independent NOVEMBER 1995 Vandalism News 25/Onslaught NOVEMBER 1995 If you disagree with the content of the following lines we only can advice you to get your hands on all avail- able votesheets and fill them to influence the charts in the way you'd like to do it. Please do us a personal favour and do not manipulate the charts while voting for personal friends instead of supporting persons who might deserve the vote. TOP TEN DEMO GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Oxyron 94 02. (4) Reflex 83 03. (3) Byterapers 79 04. (2) Camelot 76 05. (7) Taboo 48 06. (5) Fairlight 43 07. (8) Agony Design 36 08. (9) Antic 34 09. (6) Censor Design 21 10. (/) Nipson 17 Oxyron is still the well deserved leader in the demo scene, followed by Reflex and Byterapers. At the end Crest has left the charts, being replaced by the po- lish group Nipson. TOP TEN SINGLE CODER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Mr. Sex/Byterapers 93 02. (2) TTS/Oxyron 85 03. (3) Slammer/Camelot 77 04. (4) Graham/Oxyron 68 05. (9) Quiss/Reflex 52 06. (6) MMS/Taboo 45 07. (7) Tron/Fairlight 28 08. (5) Crossbow/Crest 26 09. (8) Axis/Oxyron 15 10. (/) Druid/Agony Design 14 Mr. Sex was able to defend his pole position, with TTS still at his neck and Slammer on three. Quiss climbed a lot of places while Crossbow left some. At the end of the list Bob disappeared, replaced by Druid. TOP TEN CRACKING GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Avantgarde 89 02. (2) Success & TRC 82 03. (3) F4CG 69 04. (4) Alpha Flight 63 05. (5) Chromance 57 06. (10) Excess 30 07. (6) Motiv 8 29 08. (8) Atlantis 26 09. (/) Hardcore 20 10. (/) Onslaught 11 Nothing new at the top with Avantgarde and the coop Success & The Ruling Company aswell as F4CG. The second half of the top ten has recorded a lot of changes, with Hardcore & Onslaught as cooperation leaving the charts while they entered now as single groups as people recognized that the coop is over now! Furthermore Dytec left the charts, probably forever. TOP TEN SINGLE CRACKER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Jack Alien/AVT 86 02. (2) Burglar/SCS 81 03. (3) Hain/F4CG 70 04. (5) CBA/TRC 57 05. (4) Derbyshire Ram/Avt 49 06. (6) Ignorance/AFL 37 07. (7) Bacchus/FLT 34 08. (8) Mr. Wax/<C> 22 09. (9) Moonchild/FLT 21 10. (10) Skinhead/AFL 10 Nothing happened in here! Absolutely nothing? No, CBA and Derbyshire Ram changed their positions in the midfield while the rest remains unchanged. The Ignorance should be higher, due to the fact that he is one of the best and most active crackers around. TOP TEN GRAPHIC ARTISTS ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (4) Cruise/Taboo 89 02. (1) Electric/Extend 88 03. (2) Creeper/Antic 85 04. (3) Joe/Wrath Design 73 05. (6) Fazee/Taboo 54 06. (6) Ogami/Fairlight 48 07. (7) RRR/Oxyron 41 08. (8) Carrion/Elysium 23 09. (/) Roder/Agony/Reflex 13 10. (/) Cupid/Avantgarde 11 A very close finishing in the artists' top ten, a list with a steady change at the top. This time Cruise took over the number one spot, sending Electric, Creeper and Joe on the following places. At the end Mirage left the charts, being replaced by Cupid who entered our charts for the very first time. TOP TEN MUSIC COMPOSER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) PRI/TIA/Oxyron 98 02. (2) Syndrom/TIA/Crest 84 03. (4) PVCF/Reflex 78 04. (3) Compod/Charged/... 56 05. (5) Jeff/Camelot/CZP 55 06. (7) Fanta/Bass/Oxyron 49 07. (6) Zyron/Antic/Swemix 33 08. (9) Shogoon/Taboo/Agony 32 09. (8) Red Devil/Flt/Swemix 21 10. (10) Jeroen Tel/Focus 18 PRI remains at the throne, the Dresden "duo" Syn- drom and PVCF are still trying to challenge him to take over his position. The rest of the list did not move too much, as there were only a few one place movements, a you have surely remarked. TOP TEN MAIL TRADER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Intruder/AVT 78 02. (2) Calypso/AMN/AFL 71 03. (5) Spermbird/<C>/Ex 54 04. (4) Splatterhead/TRC 48 05. (3) Derbyshire Ram/Avt 47 06. (8) Starlight/XTC/TPY 29 07. (6) Sebaloz/Lepsi Dev. 28 08. (/) Dr. Soft/Albion 13 09. (/) Dr. Kaos/Reflex 12 10. (/) Avanlanche/Atl 10 Intruder in front, Calypso still at two, Spermbird en- tered three! At the end three new guys entered the charts, being known as Dr. Soft, Dr. Kaos and Ava- lanche, replacing Shuze, H-Bloxx and Syco. TOP TEN MAGAZINES ------------------------------------------------------------ Rank Last Magazine Points ------------------------------------------------------------ 01. (2) Nitro 87 02. (1) Skyhigh 86 03. (4) Shout! 75 04. (3) Vandalism News 59 05. (5) Domination 58 06. (7) Mendip 44 07. (6) The Tribune 32 08. (/) Relax 24 09. (/) Propaganda 23 10. (8) Revealed 20 At the top Nitro and Skyhigh changed places once again and nothing new when we are regarding the past few editions. Insider and Jamaica have left the charts, probably for good as we never expect them to re-enter due to their activity (besides Jamaica being officially declared as being dead). R3L4X and Propaganda entered the charts, being for sure magazines with a lot more ambitions on the magazine market. Shout! is infact too well ranked! Best regards, RRR/Oxyron ----------
Interview
* INTERVIEW * ------------------------------------------------------------ For this issue we found a very interesting and expe- rienced interview partner, a man who is one of the few old ones left in the C64 scene - Unifier/Noice PC He will share his unique visions with us in this chap- ter, and we can promise you a very interesting inter- view, worth being read and held via Internet. ?: Hi Ulf, it is very kind from you to give me the op- portunity to present an interview with you again on this ancient 8-bit computer. At first, as usual, it would be quite useful to introduce yourself to our readers, as there are probably some who have never heard about Unifier or do not know too much about you. So here is the place to add some personal infor- mation, everything else but no computer data. !: Hi, I'm Ulf. I am 24 years old Swedish male, who likes to play around with cultural things (music, movies, books) and different types of media (magazines, ra- dio, TV?) and some aspects of the computer world. I'm originally from a frey and bureaucratical town called Orebro, and I've also studied in Karlstad and Vaxjo, but in June 1995 I finally moved to the biggest and best town in Sweden: Stockholm! I live here alone in an apartment pretty close to the central area (a lot clo- ser than any of the Flash Inc dudes - HA!). I like try- ing to be as theoretical and analytical about things as I can be, I'm sometimes a bit shy (like all computer nerds ...) and I like trying to make conversations with people as weird as I can (until they're convinced there's something wrong with me). I've stopped trying to be a serious technical kind of person, 'cause it just wasn't any fun. What else? I voted for the so- cialist party in our latest election, and I voted "yes" in the EC election. ?: And now we just turn over to the computer datas. Censor Design, Flash Inc and Spirit have been sta- tions on the CBM 64, and now Bonzai followed by Noi- ce on the PC. Please inform us about these times, as these group names reflect a lot of glory to most of us who were present that time. !: Censor Design was kind of boring. I still don't think they're a real professional group who deserves to be in lots of charts. There are lots of other C64 demo groups that I like more. Flash Inc was a lot cooler! It didn't have any formal organisation really, so we had to rely on lots of expensive phone calls. We talked about what direction to take next and stuff We had a small meeting at Zodiac's place where we released "Legacy 2", and a bigger meeting at The Spy's father's place where we tried to get "Prome- theus Unbound" finished (but failed). I got to know some people of Spirit while I was in Flash Inc, so I joined them after Flash stopped flashing. I liked Spi- rit's previous releases a lot, so I thought it would be cool to join them. I knew they weren't as famous as Flash Inc, but I didn't think that was very important. They were a lot more organized than Flash, more like a real democracy or something. It was fun, too, and I think "Tales Of Mystery" is the best C64-demo I've ever been involded in. I do not know what to say about Bonzai, 'cause they've been away from demos for a while, so I don't think they took their PC come- back very seriously. Trap and Walt didn't answer their mail very good, and so on. So now I'm in Noice. I have known Gnilk (Punch) a little bit for a couple of years, so he let me and my friend Freshman join the group when we asked him. Noice has some coll pro- ductions under their name, and a couple more are planned. ?: Lately Flash Inc got rebuilt from some of the origi- nal members. Now people spread the rumour that you will re-join them. Please let us know the truth about it. !: We'll probably reform the original line-up, and get the band out on the road again for a greatest hits live world tour. We'll only do it for the moeny ofcour- se, 'cause we still have some problems with that ass- hole guitarist, and the drummer's still in re-hab since our last tour. Come and see us at Hammersmith Odeon or Globen!!! ?: Let's turn the time to 1993 when I have interviewed you for the best Oxyron magazine ever - Addybook. I remember to have recognized some negative vibra- tions against PCs and its users. How came that your mind changed? Remember how you defined the typical PC user? !: Hehe. Well, people grow up and stop seeing things in black and white. I still don't like the business part of the PC world, but there are some underground en- thusiasts there who are doing some great things. See the question about commercialism below. ?: What are the major differences between the CBM 64 and the PC scene as you are a part of both? Which scene, not computer system, would you prefer, and why? !: I don't think there are a lot of differences, actually Most of the 64 sceners I know are old timers who have seen a lot of stuff, and has allowed themselves to be weird and experiment a bit more. I don't see that on PC, but then again I guess those newcomers on the C64 are not that way either. People who are new in demo making often follow the rules that they can: in 1989 on the C64 the rule was "make mega Dycp records", and in 1995 on the PC the rule is "make phong/gouraud shading vector donuts". Ano- ther difference is that the PC is currently a popular system, so people disappear from the scene to make games that will bring them lots of money (or they hope so). On the C64, there's no money in game-ma- king anymore, so people do it for fun along with their demo projects. ?: When we've a look at the activity of demo groups most of them do release their demoes on big parties only, where they can present their work on a big screen to a bright audience consisting of users pre- fering a wide range of computer systems, and where they can earn money with their demo. In former times we have released demoes when we liked to do it. Do you think the scene is heading into a wrong direction now? !: Yes, it is! It's good for the development of the sce- nes, that groups make lots of different things and release at different release times: I guess most old- timers remember old swapdisks with co-op demos between groups and demos with long scrolltexts from meetings and that kind of thing. You shouldn't only be doing big party demos with shocking new effects, only to get some money and fame. If you do that, then you are a company like Microsoft, not a vital part of a computer subculture! (Ok, no-one in MS is good enough to make a cool demo, but I hope you can get my point. Scene values UNEQUAL commercialism.) ?: Anyway parties are an important part of the scene as it is a chance to meet people sharing the same hobby, using similar systems and so on. Which parties have you visited by now, which one did you liked most and where do we have a chance to meet you in the near future? !: I'll try to remember all of them: SFA party/meeting - Orebro 1988 (arranged by me), Sector 90 party - Kalmar 1988, Horizon/Equinoxe party - Eskilstuna 1989, Light/Triad party - Balsta 1989, Horizon party - Varby 1990, Panoramic/Science 451 - Norway 1990 Horizon party - Stockholm 1991, The Party - Denmark 1991, The Party - Denmark 1992, The Party - Den- mark 1993, Tribute'94 - Gothenburg 1994, Icing'95 - Gothenburg 1995, Remedy'95 - Stockholm 1995, I think that's all. I've been to some small meetings as- well. The best parties so far were the first two Hori- zon parties, 'cause everyone had a cool attitude and I was still young and easy to impress. The Party 1 - 3 was really nice, too. I hope I can go there (The Party) this Christmas, too. ?: The Internet is getting more and more the media to get information, to meet friends on the IRC or to ex- change e-mails to everyone you feel like getting in touch with. The Internet is getting the scene closer, as people from all over the world can join these user and news groups to add their opinion. What do you think about the Internet, and what are the most use- ful functions of this "new" media in your opinion? !: I've had Internet access since March 1994. I like it a lot, but it doesn't really live up to all the media hype. It's useful to break down borders between countries and it's useful to allow ordinary people to state their opinion in front of a big audience. Traditionally, the media structures have kept most people kind of help- less and without any method for mass communication. I'd have to say that e-mailing and Usenet News (dis- cussion groups) are the most useful functions of the Net. World Wide Web is pretty overrated in my opinion it's just the same one way mass communication as in magazines and newspapers. There's nothing new or even interesting about watching Sony's homepage on the WWW, rahter than watching Sony's ads in a paper. The new and interesting thing about the Internet is disconnecting all companies and letting people talk outside of their business roles. ?: You have been always a person being a strict op- ponent of commercialism. The PC scene, and its pro- ductions, are for sure lead by trends, and trends are a part of commercialism. Do you still stand the evil forces, or did you already even made money with the computer hobby on PC? Do you think you would have a future as a serious programmer creating business software or any other projects on a speci- fied request? !: This question has a lot to do with politics, and I'm still kind of naive in that area, but I'll try to give some kind of answer. Richard Stallman (Free Software Foundation, GNU Project) has compared computer programmes to mathematical formulars, as something that gets published and gives the author some amount of recognition, but which then gets copied freely. I completely agree with him. Information really DO want to be free, and true programming is some- thing done by enthusiasts for sharing with their fel- lows, rather than something grey employees at Mi- crosoft do to feed their kids. Scientists in countries that are in war still share their discoveries to make the world better, but different software companies don't share source code at all. I think it's really sick! That's the idealistic part of it, atleast. Despite what I just said, I would like to do some smaller commercial software projects to see what it's like, but I really don't want to work in that industry fulltime. The cool jobs in that area aren't really announced here in Sweden anyway. ?: Now we leave the computer sector and enter the real world again. You have been a successfull mode- rator in a college radio station. Can you report more about it? !: Well, in 1986-1987 and 1993-1994 I made some radio programs with friends, just trying out some ideas of how to make something a bit different from slick and boring normal radio programs (as the interested reader will have noticed by now, I use the word "nor- mal" as a real negative term. Another word that I use like this is "mature". That says a lot about my perso- nality, I guess). I tried lots of different roles: talking, being technical guy who handles the mixer and the CD players, doing interviews etc. Some of the last pro- grams we did in the spring of 1994 are kind of listen- able. ?: After the radio project the name POPAGA appear- ed, a project you put a lot of effort in due to my knowledge. Please explain the readers what it is, and what amazes you on the work for it? !: Urban Arhammar started a small music magazine in Swedish in 1990. It has grown since then, and now it publishes 26 issues every year, each one in a circu- lation of 2000 copies, and there are some 20-30 writers/photographers involded. And I'm one of the writers! The magazine is still held on a kind of under- ground level - you can't buy it in normal shops, only in some record shops etc. but I think we're doing a real good job. I write records reviews and live re- views and interview bands. Actually writing ain't that far away from coding, you combine elements creati- vely in kind of the same way. "What amazes me"? Sor- ry, I don't remember what I said about that. It must have been something stupid I wrote in a letter to RRR that I've forgotten already (the audience boohs and throws things at Ulf at this point!). ?: You are actually searching for a job in the media, namely the TV or at a new, promising computer maga- zine. Are you already employed and if yes, where? !: I've written two articles for that new computer mag and I still keep in touch with the local TV-station TV Soder, but so far not much has happened. I have another job right now, just to get some money to pay the bills: I work in telemarketing at Marknadstestarna in Stockholm AB. You know, you call people at diffe- rent companies and ask them questions and fill a kind of form according to their answers. It's not any kind of dream job, but it's ok. I hope that I don't get stuck there all my life, that would be really sad. ?: Unfortunately we have to come to the end now. It was nice to see you seeing patient and to answer all the questions. At the end we offer our interview partners to greet some persons, and to add some fi- nal words, so we do it here again. Hope to meet you soon again, Ulf, and many thanks for the time you spent for the answers. !: Thanks for having me here in the talk show. My fi- nal words would be taht I like getting mail, so if some- one still remember my lame old C64 releases and wants to complain about them, they can write to me at this address: XXX XXXXXXXXXX, XXXXXXXXXXXXXX XX, XXX XX XXXXX, XXXXXX, or e-mail (ekorre!) to this address: Ulf.Harnhammar^abc.Se, or phone me at this number: +XX/(X)X-XXXXXXX. People who's got access to the Internet might also check my homepage on that evil World Wide Web at the address: HTTP: //www.abc.se/%7Em9656/. I'd like to greet everyone in Noice (PC/Amiga/C64), King Fisher/Triad (C64), Metal and TDJ/Analogue (PC) and some C64 groups, too, Addict/^ (PC), Scout/Success (PC), Morpheus and The Spy/Flash Inc, RRR/Oxyron (Amiga/C64), Cross/Mindprobe (PC), Zyron/Antic/Swemix/Nostal- gica (C64), Liket/Goto 10 (PC), Deff/Avantgarde (C64), Cresh/Taboo (C64), Seap and Trap/exBonzai (PC), Hellraiser/Cascade VR (PC, ex-Paragon C64), Blackcross and Wizard/Omicron (PC), Terric/Meta Crew (PC), Roy/Witan (PC) and everyone I have met on the Swedish C64 BBSes or on IRC-channel # C-64. If you live in Sweden, you can get a free issue of that music magazine I wrote about earlier by writing to: Popoga, XXX XX, XXX XX XXXXXXXX. Now I'll shut up! Bye! Well, we hope you all enjoy the interview as much as we did, and that some of you will listen and learn out of the content, in order to save the scene and to en- large the amount of releases. Best regards, RRR/Oxyron ----------
Back to the roots
* Back To The Roots * ------------------------------------------------------------ This will definately the last time we present this chap- ter here, as long as the original editor decides to come back and to edit it again. Nevertheless there do exist serious plans to morph this chapter into some- thing completely different. Wait and see what will hap- pen. This time we will have a look closer in the world of the scene magazines and the different kind of magazines being released all word, trying to cover the most im- portant older ones, and later on the actual ones still attracting us. It might be rather hard to believe for all new ones around now, in former days that really was a lack of information in the scene as there were no magazines spread around. Today's situation is completely diffe- rent, as the major part of the releases has been ta- ken over by the press when it comes up to the legal sector, as we still can pretend that the illegal scene adds most releases, month by month. In order to bring you closer to the history of the magazine we try to cover up some important stations for you, combined with some information about maga- zines we think to be important ones in the long tradi- tion, as the disk magazine phenomena started in the year 1989, when all these publications got first re- leased, such as Sex'n Crime, Relax, Mamba, Fatal News and many more. In the very beginning of the scene magazines there were paper magazines. The major disadvantage of paper magazines is/was, that there occur a lot of costs while developing/distributing it, so you had to pay a fee to enjoy reading them. The most important old-times magazines to be named here are ILLEGAL from Jeff Smart/Triad, PIRATES from Solar/F4CG and IGUANA from Nosah/DCS. For sure we should not forget SHOCK from Skater and Mirage, which became quite succcessfull as disk magazine later on! There were for sure many others, too, but as we already mentioned we will cover only the most important ones. Today there still exists the MILESTONE from Mike/ Sunrise, the legendary PHOTO ALBUMs from Incubus and our competitor Vandalism News is planning to be on paper, too, with a quite different content compa- red with the disk sequal. There are not too much paper magazines left compa- red with the follow-up disk magazines, so this is the topic now. When we are talking about old disk magazi- nes at first the name SEX'N CRIME from Amok has to be told, one of the most explosive and most hated ones ever. It always stood under heavy siege from their concurence (Mamba, Relax) and all the readers who were quite unsatisfied with the general Genesis propaganda and charts manipulation. The follow-up to Sex'n Crime was Propaganda, released under the Ge- nesis label and today being an independent publica- tion. The latest editions are by far much better than the earlier tries, still being influenced by the S'N'C image. FATAL NEWS was a competitor from Sweden, edited by Eukzera/Censor Design. In general people were disappointed about the worse outfit since they ex- pected much more from a top demo crew like Censor, nevertheless you could read the magazine text, which was on an acceptable basis. MAMBA from Crazy/Enigma/.... is another top handled oldie. Nice written, cool (mostly scene related) comics from GOTCHA, but a little bit hard to handle with the keyboard, a "disadvantage" for the joystick genera- tion. Mamba was involved in hot conflicts with S'N'C and SCENE PRESS, what was infact quite nice to read but not to believe at all, as Thor/Glory lately pointed out that people should not believe in all what got printed in it. LETHAL NEWS from Trap and Sonny/Bonzai/TRC .... came along with a nice outfit and fine articles. Unfor- tunately it was not released too often. PARANEWS from Paramount was quite interesting for mag editors who were interested in news about Para- mount. Some uncompetent persons disqualified it to be Paramount propaganda only, infact it was nothing else but a public relations act to present facts etc. about their own group! Needless to say that I am for sure talking about the REAL Paramount here! COOCOC from Radar was another interesting maga- zine, and all who know Radar know how to handle the content. No need to say more. THE TIMES from Defense (Jim Novak & Co.) was ano- ther one of these typical magazines that were relea- sed back in the time. Upscroller, text blink effects, standart news and chapters. SCENE PRESS from Spitfire/Action can be compared with Spitfire's reputation - there were only only two options to choose, to like or to hate him. Scene Press got released by CP Verlag on Game On (like Mamba and Propaganda, too), and since there was not so much diskspace left for the magazines Spitfire took for one GO version just the musics out to get it shorter. CORRUPTION from 3DK and Jack Daniels/ATG/Para- mount, Genesis .... is for sure one of the potential all time favourties. Fine texts and fine outfits made it to be what it was - a hot magazine - just remember the last edition with the brilliant soundtrack from JCH and the amazing graphics from FOX. FRONTPAGE/TRC will always be remembered as the magazine with the most small text display area ever. Nevertheless, the outfit really looks cool, the texts were interesting, but due to the display reading was not too enjoyable. BILD ZEITUNG from X-ray was a magazine where the name told it all. For all non-germans we have to add that there exists a boulevard newspaper over here, and this magazine has spoken at first with recently dead persons or with aliens who attacked the earth. No more to add. BRUTAL RECALL from Tch/Brutal is another dutch magazine. Another? It was THE dutch magazine, and infact the best ranked one in the charts ever - be- hind the allmighty SH0CK! SH0CK reached spheres no other magazine has ever reached, even if The Pulse (before the break) was very close. Skater, Mirage and Gene have combined the best articles with a technical advanced and brill- iant looking OUTFIT. Some people defined it as the "BIBLE", what can be accepted as fitting definition! IMPULSE from Spirit had a brilliant outfit and well written text, unfortunately not too much issues have seen the daylight. A real shame in our opinion. SCRIPT from Clique was quite successful due to the fact that they have had some interesting articles in their issues, mixed up with some non-scene related texts, a mixture which seems to meet the approvals from the mail scene exactly. UPDATE from Padua was another interesting maga- zine, but Raver news for Germany are usually not the right chapters for a magazine read worldiwide. BITMANIA from Abyss Connection was quite magazine according to a lot of sceners, but we prefer to ac- cept the review from Gene in Shock about this publi- cation - a fitting review telling the truth, even if some BM editors had a quite different opinion about it. GAMERS GUIDE from Triad was the magazine when it came around reviewing and testing the cracks spread in the CBM 64 scene. This started a trend to use these short 4-5 blocks intros, a quite negative aspect in our opinion. REFORMATION from Fairlight was a magazine merged into one by EMMANUELLE and WORLD NEWS, later on it merged with INGENIOUS BRAIN to become SHOUT!. After a moderate beginning it became quite popular, always following the slogan: Quantity does not mean Quality, what was a fitting definition of what we read. Ingenious Brain and Shout were high ranked, have impressed with a fine outfit and have been quite po- pular mail medias aswell. REVEALED from International Manufacture of Nothing and Camelot still is a commercial orientated magazine covering the part software/game production on a very intelligent and interesting level. Well, it is located here as it wasn't seen for a long period by now, so it got placed in the "oldie" section here. The previous "list" contained both, mail and board based magazines, as there used to be a more clear frontier/board between them. Today's board maga- zines cover both, mail and modem scene, what makes quite attractive for the masses, not only for selected parts of the scene. Next to this golden oldies there are still some inte- resting ones around these days, like PROPAGANDA, today being published as an independent magazine edited by Newscopy & Co., in former times as the se- qual to S'N'C edited by Antichrist. To be honest, the new issues are by far better than the old ones. VANDALISM NEWS by Bodycount/Rebels/.../Onslaught is an australian based magazine what made it to the top, being a result of hard and solid work all over the years. Today the staff can be counted as the most active around, the quality is quite impressing keeping in mind all the release dates in the past few weeks. DOMINATION from Jazzcat is another magazine from Downunder, being nice written even if some more ob- jectivity would be fine. Unfortunately it didn't get re- leased too often. THE PULSE MAGAZINE was for sure a real kicker be- fore its break, taking over the position of SHOCK in former times. Many people had problems with the con- tent of the magazine, and so they tries - not very succcessfully - to mess around with it! Recently TP had a comeback, improving the quality issue by issue and trying the best to reach the former qualitiy level and to become as respected as in the earlier days. DRIVEN is an american magazine mainly covering the NTSC demo scene, but these days they also try to cover the PAL demo scene, too. The articles are quite interesting for europeans, too, and the outfit is technically advanced, while the text display even offers functions you use to know from professional word processors on Amiga/PC, and there are not many european magazines which can compete with it! THE BEST is trying to continue where GAMERS GUIDE stopped an disappeared. For sure can not replace it completely yet, but they are on the best way to do it, improving issue by issue, and people who await it to be superior from the very first beginning should bet- ter wake and stop dreaming, as an every magazine does need a development period of a few issue to find its "own" style and "personal" touch. Everyone who denies this fact does not know what he is talking about! As you probably have remarked we didn't not mention any so-called mail magazines here, even if some of them might be rather interesting for the mail related persons being active in the scene. At last we take a look at the commercial magazines. MAGIC DISK and GAME ON were the first ones sold here in Germany, with quite a lot staff members from SEVEN ELEVEN who had the connection to the scene and to convince people creating good software for their publication. Based on GAME ON/MAGIC DISK the second big name in Germany, MAGNA MEDIA (formerly known as MARKT und TECHNIK) released a programmdisk monthly, too, containing games and tools, too. In the USA there is LOADSTAR offering a similar ser- vice for their customers, even if the american mar- ket is more professional orientated as a lot of the potential CBM 64/128 users are still using this good old machine on a serious basis for word processing etc., and the standart C64 Loadstar reader got de- fined as 50 - 60 years old person, working with up- grades such as FD 2000/REU etc. to have some con- curence for the 16/32 bit market. In England there still exist some underground based fanzines being sold on a steady basis, unfortunately their producers are a little bit scared about the so- called CBM 64 scene, even if they accept using their tools, spreading their demoes etc. Most of the produ- cers/readers of these fanzines seem not be able handling the word copyright and created games/de- moes with SEUCK/Intro- und demo makers, so the standart of these publications sometimes is rather low. For sure there have been other magazines aswell which some would classify as important or whatever else, this was only meant to show a short view on the magazines which attracted us all over the years and we have enjoyed reading issue by issue, regardless from the fact who popular or successful they might have ever been, as they have been saved into our memories for certain other positive reasons, rea- sons we defined as important and worth to be men- tioned ones. To come to an end, there are still magazines released in certain other languages but English, like German and Polish. Fact is that these magazines have in fact no usuage for the international scene, so people should try to figure out what they are doing exactly. The scene should try to connect the worldwide scene while magazines being written in other languages de- vide it back into small pieces for people who are cap- able to communicate in these languages. As there is only a small community of CBM 64 sceners left these persons should better add contributions to make it possible for all to participate in, as dividing the scene can not be what we all want to be. Think about it if you release a production using different languages but English, remember that the scene was found and con- sisted years ago, working perfect with a language spoken and TAUGHT worldwide! Due to the fact that the scene gets closer and closer connected by the Internet some promising coopera- tions might come up, cooperations in form of articles or whatever else to support the magazines being re- leased worldwide, and to improve and upgrade the quality basis on a never seen before level. Best regards, RRR/Oxyron ----------
Demo Reviews
* DEMO REVIEWS * ------------------------------------------------------------ Having a look at the demo market within the previous six months does not make the future looking to pro- mising on this sector, but keeping in mind that there are some parties in the near future makes us believ- ing in a better future in a not too far distant. Sadly we have to announce that Scroll had to leave the reviewer squad, based on the fact that he has no sparetime left due to his job. Infact that forced him to reduce his entire CBM 64 work. This made us skipping our plan to recruit a complete second reviewers team as usually planned, so in the future Fuben, PRI and RRR will be the doing the entire job and the only staff members doing the job. * Triiod 3/His-Team Design & Accept Design * ------------------------------------------------------------ Triiod 3 is a tribute from Fuben/Oxyron to his for- mer groups and members in order to use his old beta parts and the artwork from his former comra- des. All in all it is nothing but a pure fun production so people should not take it too serious. Better sit down again and wait for his first production under the Oxyron label, where you will for sure see much more advanced and optimized parts. SCROLL about the coding ------------------------------------------------------------ This demo starts with a black screen and a timer at the buttom of the screen. After some seconds the demo seems to "bug", the music runs amok. Then a "System Error" message and a warning sign appears (of course this was a fake, coded intentionally). Now a picture similar to the "test-pictures" on the TV is shown for some seconds, before it fades away. A pie- ce of text saying "in 1995" flies over the screen, be- fore a His-Team logo appears (written on a scroll). Then the logo changes into an Accept logo. It fades away, and more text for presenting purposes flies over the screen. Now a picture with a lady and a "Triiod 3" logo drawn in Gunpaint fades in and stays for some seconds, before fading aways. Now some info appears while the next part loads. When the loading is finished, a "fractal triangle" (I do not know the real name for this one, but you know what I mean :)) is shown for about half a second, before a two-colour (blue and white) full-screen mandelbrot is drawn in realtime. Now another mandelbrot rou- tine appears, this one is not-so-full-screen, and it is in 4X4 Fli. Several pictures are generated, and these routines are quite fast to be in realtime. How- ever, most pictures generating are y-flipped, which means that the calculation time is halved. After pressing space, the loading screen appears again, before 2 pictures are shown. Then it starts to load again, now another routine in 4x4 Fli, shade lines. I can not recall having seen this routine (in 4x4) be- fore, but anyway it's quite easy to do. Then a single colour upscrolling picture appears, and after that the same Gunpaint picture from earlier in the demo (the one with the lady), just the logo has been remo- ved. Then the loading screen appears again. When loading is finished, we are thrown into the "Pro Does" game, the last "part". in this demo! First I have to choose between 3 levels, then the game starts. I control a space-ship whose mission is to destroy a vector object! The object is flying with very high speed, so it's not too easy to destroy. If you die a game over scrren with a logo drawn in FLI appears, and if you win, a congratulations screen is shown, with a very cheerful tune. Too bad it is impossible to return to the game after one try ..... Totally seen this is a quite nice trackmo (perhaps a little bit short). There aren't too many coding effects and those present are mainly mathematical routines. Those mandelbrot routines were quite good, and ge- nerally the whole demo is well polished and good look- ing. Also the game within the end part was a cool idea so I'll give a rating of 65%. RRR about the artwork ------------------------------------------------------------ All pieces of art in this trackmo were drawn by Skud/ Chromance, Alias Medron/Chromance, Moose/ex/His Design and Fuben/Oxyron. The first real piece of art is a so-called test picture as you know it from former times when the TV pro- gramm ended. It is drawn in Koala bitmap format, no- thing special at all but serves its function on an ac- ceptable level. Next one is an IFLI picture drawn by Alias Medron/<C>. The motive shows a girl, a Triiod 3 logo plus a kind of fog coming out of the girl's finger. My personal favourite is the two screens wide con- versation of Earthworm Jim, a damned nice looking peace of art, even if it looks partly a little bit unfi- nished, like most of Alias Medron's art. Following I've found a FLI picture showing a character out of a beat'em up game, actually I can not remember which one, anyway the person looks quite similar a charac- ter out of the above mentioned game type. Not bad but nothing special. The first picture from Skud pre- sents something like a gate to another system, being surround by an old greek styled building and a chess board ground. Not too bad for Koala bitmap format, but nothing to make me stunning. Another two pictu- res wide picture shown some kind of ancient warrior, drawn in singlecolour hires, looking quite ugly in my opinion. The next one is another IFLI graphics, it shows a girl what is quite lonely in the empty screen. Looks quite nice and - UNFINISHED - to me. Finally there are 3 FLI logos showing Pro-Does, Time out and Game Over. The graphics are said to be about 2 years old, but even in 1989 people would have been laughing about them! :( The summary looks like this that there is infact some potential and talent shown, unfortunately there was no interest to "complete" the graphics in my opinion, so the overall rating from 65% is the right classifica- tion, atleast in my opinion. PRI about the musics ------------------------------------------------------------ As you use to know it from the previous editions this is the area of PRI to review the demo soundtracks here. Maybe you know that PRI moved houses to Ber- lin now in order to study at the technical university. He already ordered the german Post to re-mail all letters to his new address, unfortunately the problem is/was that there seem to work a lot of uncompetent persons only, remarking a different address - but definately not his new one, on the envelope, what caused that the package returned to my house after 4 weeks of deliverance time. After sending it out once again it finally arrived it's destination, unfortu- nately too late to give Volker enough time to review it. In order to release this magazine at its specified release date we all agreed not to wait and to release it without PRI's audial critism, but it was impossible to wait any longer because of the mail traders waiting to spread it and because of the actuality of the news and release charts. Next time PRI will be back here, having much more time to realise his reviews. Remember to blame the german Post for it, and no one else! After this quite unusual chapter, caused by certain different unfortunate reasons, we hope to welcome you next time again, presenting again a complete chapter here. Best regards from your favourite reviewer's team, Scroll/Megastyle Productions ------------------------- Fuben/Oxyron ------------ PRI/TIA/Oxyron ------------- RRR/Oxyron ----------
Open Letter
* Open Letter * ------------------------------------------------------------ Originally this chapter was not planned to be pub- lished permanently, but sometimes things does not work like expected. This chapter called Open Letter morphed into a sort of reaction chapter as you have surely read the content of the previous chapter, and this edition's reaction can be easily put in the same driver being displayed with the trashcan icon on my Amiga. Nevertheless we are a fair, objective and in- dependent magazine, so we do not have problems to give the chance to everyone who wants to challenge us in any way. This time we have the pleasure to present what Zore wrote after having read our September edition. So here it is, converted down into our text-editor di- rectly from The Escapade, Relax Magazine EHQ. Dear RRR, I've just been reading through the latest issue of Re- lax, and what you wrote according the affair of Doo-e ze/Hardcore. So you do not believe that he was a former member member of SCS? As I supported the Hardcore news to you, I feel personally insulted by your disbelieve. If you doubt the reality of news supported my me, I could get the feeling you are calling me a liar, and you do not want me to think that, do you, Timo? Listen, if you were familar with the group history of Hardcore, which is on the one side not so hard as we are only one year old, and which is on the other hand your damn duty, if you want to call yourself a mag- editor, you should know that Hardcore was formed by the whole german Success section (expection: The Arrogance)! You should furthermore know that SCS originally was a german group not a dutch one, so if you want to find out whether this is true, who else to ask than us in Hardcore? Learn that almost every C-64 scener today active in Frankfurt/Main & Of- fenbach was a member of Success, namely Rap, Zoomo B-Wyze, Dooze! The only exceptions in Ffm and Of are me and Blockbuster... Also other guyz in Frankfurt like Steel (Mario Laurel), Sphere (ex-Kopkilla) and DJ all of them 3 musicians from Frankfurt. Now, listen! By chance Dooze is one of my closest friends in the scene! We entered the scene together, and infact he only lives about 500 meters away from my place! So who of us both knows better whether he was in Success or not? He has been in Extreme under the handle of Eye, and then in Success (way before the co-op) where he changed handle to Dooze.. Remember that unlike you there are a lot of great and skilled sceners that be- long to the quitter part of the scene, especially in Hardcore! Dooze is a great gfxian, in the past he has always been far, far better than me! It is similar with our members Rap & Zoomo! They are quite unknown to the scene, because they did not re- leased that much, and many things released by them them were even published without credits (some peo- ple, unlike you, just do not care so much about popu- larity!) still involved insiders know that Zoomo is one of the very best graficians, and Rap one of the most skilled coders! Remember that Dooze was in Success during a period in which whole Success/Germany was pretty inactive was pretty inactive (which was when the dutch took control in oder to keep the group alive). After a while he left Success trying to open up his own group which he wanted to call Desire, not knowing that there has already been such a group in a distant past in Holland. Infact my old mag Inquiry (you know that atleast?) re- leased under the Elysium label was firly meant to ap- pear under Desire. However, this Desire attemp tur- ned out to be pretty unsuccessful. There is a half finished demo exisiting, and only 4 cracks were re- leased! Afterwards, he lost interest in the scene, but seeing his old pals in Hardcore back active again, he wanted to come back again, too! Well, I hope you lear- ned something? If you begin to doubt first hand news, from reliable news supporters, like me, it could easily happen that we stop supporting you! We are no way dependent on your mag, but the other way round mag-editors are dependent on the readers support. Learn, Timo, learn! We want that cleared up soon! There are no doubt- full members in Hardcore, just because you do not know them. You rather believe in what we tell you about Hardcore, or do you want to claim that you do know better, about what is going on in Hardcore? Sincerly, Zore/Hardcore ------------- Dear Marc, thanks a lot for your indeed nice reaction and the promising try to teach me some lessons in scene history. Well, at first I want to point out that I would really ap- preciate it if you would read the part about Dooze again, and then what you wrote so clever in your reaction. There is no single word saying that Dooze never was a member of Success or that I proclaimed you to be a LIAR, I just pointed out that we have ne- ver heard before about this guy, and when I do write WE you can be sure that I have spoken with a lot of persons before I wrote it, next to my colleagues in the RELAX MAGAZINE staff. We check out everything twice, or if necessary more often, and because of no confirmation from any side outside of Hardcare I ad- ded that we can not confirm it YET! If you have not understood the correct meaning of what I wrote do me a special favour, consult someone who can trans- late it for you CORRECTLY. Unlike you I think about the words I choose to present my texts, and unlike you I can care about the content. You want me to learn anything? Out of your text I could LEARN that Dooze is rather unknown caused by several reasons, I did not get the point of you blaming me for not knowing him and ador- ing him in the way you would like to see it. I am quite familar with the history of Success and Hardcore, and if you would have followed all Relax is- sues this year you would have the necessary back- ground knowledge. On the other hand I know the SCS story not only from tales of my actual group mates, I have been around in the scene when the ORIGINAL Success has seen the daylight for the first time. You probably know, and have forgotten to mention it as it seems you love details very much, Success as we use to know it today is nothing else but a re-built group, but that is nothing completely new for people being around in the scene since ages and who are infact very familar with the history of the group Success, in order to fill up one of the gaps still left behind af- ter your lessons in group history. Furthermore I have no doubts about the skills of va- rious Hardcore members, so I did not understand why you spend so much time for Hardcore propaganda or, public relation, if you prefer it named like this. While reading your text I felt some negative attitude to- wards my person, being steadily described as a per- son heading for popularity. Somehow I have the bad feeling to have found a bit of jealousy in here, as you try to gain attention and popularity for your own and your group without any remarkable background, as I dare to pretend that my motivation to stay in the scene is definately not getting attention, otherwise there would be other outstanding methods for me to get people talk about me. You have had your public appearance here, and I hope you are pleased now, as it seems that it was the movement for you writing an indeed massive reaction, unfortunately its content heading far away from the content of the Relax. Why is it that you have not mentioned Dooze's last group before he left the scene? Because Success sounds much better and deserved more respect? Please let us know again who is heading for attention and pro- motion for himself, his group and the productions? Sorry, Marc, but for sure a magazine depends on a limited basis on the support of the readers, but to be honest, we managed it to release 11 issues of our ma- gazine without your support, and we guess we will be able to release some more ones without your so mas- sive support. For sure groups are in the need to see news and information written about them in order to prove to the masses that they are still alive, as ma- gazines are able to create and to destroy reputa- tions faster than you might think, so it is quite short- sighted to point out that Hardcore is not in the need of our magazine, even if we do not abuse our maga- zine in that lame way. Groups normally do need all ma- gazines around, as the news and headlines are some kind of advertisement for them. A group without news and movements, not being mentioned in the various publications, is not interesting for the masses and can be easily forgotten, and this seems not to be in your interest, otherwise I could not follow the motiva- tion of this childish public stunt from your side. You have met the attention of a bright audience now and hope that you are satisfied with the result. To come to an end, Marc, please notice, if you think to be in a position to give me some lessons, that I would really appreciate it to see you doing it in a competent way, not like you did in here. This was nothing else but an own goal from your side, in my very own opi- nion. Best regards, RRR/Oxyron ----------
Advertisements
* Advertisements * ------------------------------------------------------------ Welcome to the area of advertisements where you get the chance to offer the rest of the world the possibility to either contact you as a trader or just to place a request through us. To see your advertisement in this chapter you have to fill one of our votesheets as the total amount of adverts fortunately increases between the past few months. Therefore we installed a new presentation system and if the amount of filled votesheets increa- ses in the same way we feel free to cut off the sup- porting advertisement text. Telephone numbers or In- ternet addresses can be found at the end of the ad- dress line(s). New in here are the board adverts, a service we of- fer for boards not being mentioned in the Global Re- port chapter. * Truss/Acrise * ------------------------------------------------------------ XXXX XXXXXXXX, XXXXXXXXXXXX XX XX. XX, XXXX XXX X. X., XXXXXXX * Illegal swap on PC, all Acrise warez, 100% reply * Druid/Agony Design/Avantgarde * ------------------------------------------------------------ XXXXXX XXX, XXXXXXX X/XX, XX-XXX XXXXXXX-XXXXX, XXXXXX * NO ordinary swapping, AGONY DESIGN HQ * Dr. Soft/Albion * ------------------------------------------------------------ XXXXXXX XXXXX, XX. XXXXXXXXXX XX/XX, XX-XXX XXXX, XXXXXX * fast 'n cool swap, cover swap, reply guaranteed * Blaze/Alpha Flight 1970/Galicya * ------------------------------------------------------------ XXXXXX XXXXXXX, XX. XXXXX X/X, XX-XXX XXXXXXXXX, XXXXXX * Ream/Alpha Flight 1970 * ------------------------------------------------------------ XXXXX XXX XXXX, XXXXXXXXXXXX XX, XXXX XX XXX, XXX XXXXXXXXXXX * send in your cracks for THE BEST magazine * Shuze/Alpha Flight 1970 * ------------------------------------------------------------ XXXX, XX XXXXXXXXXX XXXXX, XXXXX, XXXXXXXXX, XXX XXX, XXXXXXX * Zapotek/Alpha Flight 1970 * ------------------------------------------------------------ X.X. XXX XXX, XXXX XXX, XXXXXX * CBM 64, Amiga, VHS, Covers & Sheets * Calypso/Amn/Alpha Flight 1970 * ------------------------------------------------------------ XXXXX XXXXXXXX, XXXXXXXXXXXXXXX X, XXXX XX XXXXXX XXX XXXXXXXXXXX * send in your cracks for THE BEST magazine * Dr. Science/Atlantis * ------------------------------------------------------------ XX. XXXXXXX, XXXXXXXXXXX, XXXX XXXXX, XXXXXXXXXXX * Dr. Who/Atlantis/Fluid * ------------------------------------------------------------ XXXXX XXXXXXXXX, XXXX XXX-XXXX, XXXXXX * C64 and Amiga swap, 100% reply * Freddie/Atlantis * ------------------------------------------------------------ XXXXXX XXXXXX, XXXXXXXXXXXXXX XX, XXXX XXXXXXX X, XXXXXXX * latest Atl warez, Immortal Flash, stamp swapping * Robocop/Atlantis * ------------------------------------------------------------ X.X. XXX XX, XXXX XXXXXX-XXXXXXXXXXXX, XXXXXXXXXXX * Derbyshire Ram/Avantgarde * ------------------------------------------------------------ XXXXX XXXXXX, XX XXXXXXXX XXXX, XXXXXXXXXXX, XXXXXXXXXXXX, XXXXXXXXXX XXX XXX, XXXXXXX * Intruder/Avantgarde * ------------------------------------------------------------ XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX * Moloch/Bronx * ------------------------------------------------------------ XXX XXXXX, XXXXXXXX XXX. XXXXXXXX XXX., XXXXXX XX XXX XX: XX/XX, XXXXX XXXXXXXX/XXXXXXXX, XXXXXX * Reset, (il)legal swap, friendship, 100% reply * Mike D./Chalice * ------------------------------------------------------------ XXXXXX XXXXXXXX, XXXXXXXXXXX XX, XXXXX XXXXXX, XXXXXXX /XXXXXX.XXXXXXXX^XX.XXXX-XXX-XXXXXX.XX * Friendship, C64 hardware repair, MOD-swapping * Spermbird/Chromance/Excess * ------------------------------------------------------------ XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX * Syco/Chromance * ------------------------------------------------------------ XXXXX XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXXXXX, XXXXXXX * for <C> warez and originals * Quorthon/Delta * ------------------------------------------------------------ XXXXX XXXXXXXX, X.X. XXX XXX, XXXXX XXXXX, XXXXXX * 100% reply to disk, new and old, slow A1200 swap * Johnny Walker/Diamond Design * ------------------------------------------------------------ I am searching for analog and digital Laserdisks as- well as VHS tapes and CD-I's from all over the world, furthermore I am searching for posters and sound- tracks (vinyl only) but please keep in mind HORROR/ SPLATTER movies only! Dial ++XX/XXXX/XXXXX (XXXXXX) * Dr. Doom/Digital Exorcism * ------------------------------------------------------------ XXXX XXXXXX, XXXXXXXXXX XXXX, XXXX XX XXX XXXXXX, XXX XXXXXXXXXXX * 4 everything concerning Spirit and Digitial Exorc. * Wozio/Elysium/Chromance * ------------------------------------------------------------ XXXXXXX XXXXX, X.X. XXX X, XX-XXX XXXX X, XXXXXX * for hot originals, prefer fast swapping, elite only, * Always and Astoria HQ, ESM and <C> warez * H-Bloxx/Excess * ------------------------------------------------------------ "Excess", XX XXX XXXXXX, XXXXX XXXXXXXX XXXXXXXX, XXXXXXX * Nitro, Rock'n Role, Originals, 100% back * Nasty Boy/Excess * ------------------------------------------------------------ XXX XXX XXX X, XXXXX XXXXXX, XXXXXXX * Originals, Latest Excess wares, 100% reply * Scratch/Excess * ------------------------------------------------------------ XXXXXXX XXXXXXXX, XXXXXXXXXXXXX. X, XXXXX XXXXXXX, XXXXXXX * Paranoia, mega swapping, graffity warez, try it now * Walker/F4CG * ------------------------------------------------------------ XXXXX XXXXXX, XXXXXXXXXXXXX XX, XXXXX XXXXXXXXXX XXXXXX * Grafee/Feniks * ------------------------------------------------------------ XXXXX XXXXXXXXXXX, XXXXXXXXXXX X/XX, XX-XXX XXX- XXXX, XXXXXX /XXX.: +XX/(X)XX/XXX-XXX * Feniks HQ, for swap, ELITE only! * Celtic/Genlog/No Name * ------------------------------------------------------------ XXXXX XXXX, XXXXXXXXXX X, XXXX XX XXXXXXX, XXX XXXXXXXXXXX /+XX/(X)XX-XXXXXX * joining Genlog, free logos, for Contrast, rap tapes * B-Wyze/Hardcore * ------------------------------------------------------------ XXX XXXXXX X, XXXXX XXXXXXXXX, XXXXXXX * Tranziie/Hitmen * ------------------------------------------------------------ XXXXX XXXXXXX, XXXXXXXXXXX. X, XXXXX XXXXXX, XXXXXX * FLI/Ingenting * ------------------------------------------------------------ XXXX X. XXXXXXX, XXXXXX XX, XXXX XXXXXXXX, XXXXXX * joining Ingenting, 100% reply, FD 2000/1581 * Sebaloz/Keen Acid/Lepsi * ------------------------------------------------------------ XXXXXXX XXXXX XXX XXXX, X/X XXXXXXXXX XXXXXXXXX, XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX * joining Lepsi, 100% reply * Didi/Laxity/Atlantis * ------------------------------------------------------------ XXXX, XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX * joining Laxity, friendship, 100% reply * Vague/Laxity * ------------------------------------------------------------ XXXXX XXXXX, XXXXXXXXXXXXX. XX, XXXXX XXXXXXXXXXX, XXXXXXX /++XX/XXXX-XXXX * Frank/Lepsi Developments* ------------------------------------------------------------ XXXXX XXXXXXXXXX, XXXXXXXX XX/X, XX-XXX XXXXX, XXXXXX * Joker/Mayhem * ------------------------------------------------------------ XXXXX XXXXX, XX XXXXXXXX XXXX, XXXXXXXXXXX, XXXXXXXXXXXXXX XXXX XXX, XXXXXXX * C64 tool swapping, urgent A500 trading * Scroll/Megastyle Productions * ------------------------------------------------------------ XXXXX XXXXXX, XXXXXXXXXXXXXX XX, XXXX XXXXXXX- XXXX, XXXXXX /Scroll^Nordnett.No * For extremely fast oldie swap with many disks, send * a list with your first letter, put on enough stamps * or DIE! I want EVERYTHING, so contact me if you've * some obscure warez, 100% reply ofcourse * Clive/Motiv 8 * ------------------------------------------------------------ XXXXX XXXXXXX, XXXXXXX X, XXXX XXXXXX-XXXXX, XXXXXXX * fast & hot C64/PC swapping, hottest Motiv 8 warez * Zzap/Noice * ------------------------------------------------------------ XXXXXX XXXXXXXX, XXXXXX. X, XXX XX XXXXX, XXXXXX * SLOW but C00L swapping * Funxilla/No Name/U-Turn * ------------------------------------------------------------ XXXXX XX XXXX, XXXXXXXXXXXXX X, XXXX XX XXXXXXXX, XXX XXXXXXXXXXX, XXXX/(X)XXX-XXXXXX * Donar/Onslaught/APS * ------------------------------------------------------------ XXX XXXXXXXXX, XXXXXXXXX XXX XX, XXXXX XXXXXX, XXXXXXX * 99% reply * Vengeance/Onslaught * ------------------------------------------------------------ XXXX', X XXXXXXX XXXXXX, XXXXXXXX XXXXXXXX, XXXXXXXXX XXXX * Onslaught warez, Vandalism News * Fuben/Oxyron * ------------------------------------------------------------ XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXXXXXX, XXXXXXX * RRR/Oxyron * ------------------------------------------------------------ XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXX- XXXXXXXXXX, XXXXXXX /xxxxx@xxxxx.xxx ------- * legal mailtrade on Amiga 1200 and CBM 64 * (game-) graphics --------- * Scrapper/Oxyron (PC) * ------------------------------------------------------------ XXXXXX XXXXXXXX, XXXXXXXXXXXX. XX, XXXXX XXXXXXXXX, XXXXXXX * PC swapping on Disk and Streamer tapes (QIC 80) * Junkie/Palace/Doom Patrol * ------------------------------------------------------------ Pasi Vainonen, Kumparet 4, 46800 A-koski, Finland * 2ge/React/Feniks * ------------------------------------------------------------ XXXXX XXXXX, X.X. XXX XX, XXX XX XXXXXXXXXX XX, XXXXXXXX /+XX/X/XXX-XXX * wanna know how to connect an Amiga with a CBM 64 * Matthew/React * ------------------------------------------------------------ XXXXXX XXXXX, XXXXXX XXX, XXXXX XXXXXXX, XXXXX XXXXXXXX * 4 swap demos & tools * Funny/Replay * ------------------------------------------------------------ XXXXX XXXXX XX., XXXXXXXXXXXXXX, XXXXXXX XXX. XX, XXXX-XXXXXXX * Droopy/Shelters * ------------------------------------------------------------ XXXXXX XXXXX, XXXXXXXXXX XX/X, XXXXX XXXXXXXXX, XXXXXX * 4 join Shelters, making games * AEG/Smash Designs * ------------------------------------------------------------ XXXXX' X"XXXX, XX XXXXXXXXXX XXX, XXXXX XXXXXXX- XXXXXX, XXXXXXX /+XX/(X)XXXX-XXXXX * swapping, joining, gfx and nice coder talk * Spectator/Success & The Ruling Company * ------------------------------------------------------------ XXXXXX XXX XXXXXXX, XXXXX XXXXX XXX. X, XXXX XX XXXXXXXXX, XXX XXXXXXXXXXX * Original and Tape swap * Splatterhead/Success & The Ruling Company * ------------------------------------------------------------ XXXX XXXXXXX, XXXXXXXXXXXX X, XXXX XX XXXXXXXXXX XXX XXXXXXXXXXX * Morris/Shape * ------------------------------------------------------------ XXXXXX XXXXXXXX, XXXXXXXXXXX X, XXXX XXXXX, XXXXXX * MEGAswapping * Acidchild/Taboo * ------------------------------------------------------------ XXXXXXX XXXX, XXXXXXXXXXXXXX. XX, XXXXX XXXXXXX, XXXXXXX * Legal, old warez, covers, stamps, tapes, friendship * Cresh/Taboo * ------------------------------------------------------------ XXXXXX XXXXXXX, X. XXXXXXX X X, XX-XXX XXXXXXX, XXXXXX * Sailor/Taboo/SCS & TRC * ------------------------------------------------------------ XXXXX XXXXXXXXX, XXXXXXXXXXXX X, XX-XXX XXXXX, XXXXXX * for the latest Tbo/SCS&TRC warez * Vergo/Therapy * ------------------------------------------------------------ XXXX XXXX XXXXXXXXX, XXXXXXXXX. XX, XXXX XXXXX- XXXX, XXXXXX * legal swap, friendship, 100% reply to disk * Stash/Wrath Designs * ------------------------------------------------------------ XXXXXX XXXXXXX, XXXXXXXX X. XX, XXX XX XXXXX, XXXXXX /XXXXXX.XXXXXXX^XXXXXXX.XX.XX * latest Wrath products, looking for SNES contacts * JJ/XL-C-US Software * ------------------------------------------------------------ XXXXX XXXXX, XXXX X, XXXX XXXXXXX XX XXXXX, XXXXXXXXXX XXXXXXXXXX XXX XX, XXXXXXX * XL-C-US warez, demos & mags, NO cheating * XL/XL. C. US Software * ------------------------------------------------------------ XX. X. XX XXXXXXXX, XXXXXX XXXXXX, XXXXXXXXXXX, XXX XXX, XXXXXXX * I am not looking for any swap contacts, although I would not mind a coder contact, as I don't have one to swap routines with etc. 100% reply. NO stamp cheating. If you are interested in swapping with a girl then try ------------------------------------------------------------ XXXXX-XXXXX XXXX, XXXXXXXX XXXXXXXX, XXX XX XXXXX- XXXX, XXXXXX * Mac Gyver/ex-The Airwolf Team * ------------------------------------------------------------ XXX XXXXX, XXXXXXXXXXX, XXXXX XXXXXXX, XXXXXXX * old'n new warez/games, Flash 8 contacts wanted * Zinia * ------------------------------------------------------------ XXXXX XXXXXX, XXXXXXXXXXX XXX. X, XXXX XXXXXXXXX, XXXXXX * Board advert(s): * ------------------------------------------------------------ DIAMONDBACK BBS ++X/XXX/XXX-XXXX Sysop: Sms Mike Co-sysop: XmikeX When the amount of addresses is growing in the same way like during the past few days we feel free to re- move the supporting text and to print the address only in order to save memory as we do not feel like releasing many adress chapters to fill up the maga- zine and to impress the readers with a huge amount of text. Best regards, RRR/Oxyron ----------