Skyhigh 20 Cherry Software
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Cherry Software 1995 was the year where a Swedish based software firm had its breakthrough. This was the year where they really played with the muscles. What most pro- bably started within a little group of people, has started to grow and to show the face to the rest of the world. I am naturally talking about: C H E R R Y S O F T W A R E C H E R R Y S O F T W A R E Yep, this name shouldn't be unknown to the readers of this magazine. A few issues back Skyhigh brought another article from the above mentioned software firm. Anyway, I had this idea to give them another shot in this magazine, so I had some letter corrospondance with the secretary of Cherry Software. Surprise, surprise... Suddenly there was this letter in my mail from Sweden. A quite anonymeous envelope with a hand writing I had never seen before. With crossed fingers I opened it, and yes... certainly I had got a positive reply. A letter from the Marketing manager Per Jacobsson (which heaps of you also know as the main power be- hind the Tribute Party and ofcourse as Newscopy of F4CG!!) stated the fact that they, Cherry software (from now on named as CS!), were happy to see their article brought in Skyhigh, and would love to have this piece of free advertisements and to help both themselves and me with some CS update. I was supplied with the official Press release from December 1995, An insider mag, and some previews. The previews has already been circulating in the C64 (cracker) scene for a while and therefore has no use for me. I could have enclosed some of them, but I do not find them attractive enough, as most of you most certainly has seen them before. To be a bit more pre- cise then I can inform you that the the previews where promising titles like: ZONE OF DARKNESS ZONE OF DARKNESS BOUNCY BALLS BOUNCY BALLS MAGICAL FORMULA MAGICAL FORMULA FUTURE WORLD FUTURE WORLD So the word 'active' sure gets a meaning here. Four titles which should be close to be released soon, and more on its way. For those of you who haven't seen, or heard about these titles I will fill in some details. ZONE OF DARKNESS. This is a very promising project from CS. The team be- hind this production involves people from the very popular Polish group Taboo!! In the preview you see a car of filled vectors (I think) driving through a land- scape drawn by Cruise. Look out for this one! BOUNCY BALLS This game has been previewed in most of the commer- cial magazines, counting mags like Commodore Format, 64'er, Commodore World and more. The team behind the project involves wellknown people from the (former?) Censor Designs. MAGICAL FORMULA I guess the title tells it all. This is naturally a car game. So for all the high-speed, octane loving freaks Better watch out. FUTURE WORLD. The last one, is based on the ELITE plot (the game ELITE that is.) The code will be taken care of by no one else than my good Swedish pal Henrik Hagberg, or probably better known as Devil of F4CG. Unfortunate ly then I was never catched by the Elite fever back then, but for all you who were; prepare for this one! The insider magazine is only for CS employes, and I can therefore not reveal any of it contents for the scene. But the press release... PRESS RELEASE / DECEMBER 1995 MARKETING DIVISON, CHERRY SOFTWARE. * CHERRY SOFTWARE continues to grow. In house and freelancing, the sphere consist of 58 people, all currently working with fullprice productions for the Commodore 64. Chery Software will be covering the consoles and other formats spring next year, but will in no way cease production of software for the Commodore 64. Per Jacobsson, Chairman say "It is still very financially motivated to work with the 8 bit wonder." * CHERRY SOFTWARE and plenty of titles have been covered in Swedish, German and Polsih magazines re- cently. Computerpress has marvelled about the forth comming productions. * BOUNCY BALLS will be the first game in a set of huge marketingstunts by the company. The cute, addictive game, featuring bouncing NIGEL will be out before Christmas. The preview was seen on the coverdisk of 64'er not long ago, and features a neat 3-player possibility. A polish magazine hyped it as "the best game since Mayhem in Monsterland". * MAGICAL FORMULA is another cute game, being de- veloped by ELECTRIC BRAINS DEVELOPMENTS and NEW ENTRY. EBD was involved in the making of another huge success, being LEMMINGS on the 64. New Entry have recently programmed WALKERZ from ELECTRIC BOYS ENTERTAINMENT SOFTWARE (EBES). * FUTURE WORLD is being developed by NEMESIS PRO- DUCTION for CHERRY SOFTWARE. Being the first of its kind since ELITE (FIREBIRD 1986), the game brings high hopes on the market. The game will be covered on 2 disksides, with some stunning effects yet to be seen. Future World will be available in late 1995. * DAVE SPEED and SCORPION are two games at a very early stage. The programmers has done miracles with both games. Dave Speed is a GIANA SISTERS look-a- like with incredible gameplay, while Scorpion very well could go as a sequel to the successful TURRICAN games from RAINBOW ARTS. Releasedate is yet unknown. * For car-racing addicts, we have developed MAXIMUM OVERDIRVE with a German inhouse team. If you ever played SLICKS (CODEMASTERS, 1992), you will love this highly enchanced type of game. The game is set for release March 1996. * COSMOS DESIGNS, makers of the popular HEAVEN- BOUND (EBES, 1994), have signed up to work with Cherry Software. Their next title will feature their famous GOTTIFANT, even though it is still inknown when it will be launched. A preview will be available soon. "We are very pleased to be working with Cosmos Designs, being one of the most professionals devel- opers we know in the field", say Per Jacobsson. * CHERRY SOFTWARE are digging into the possibilities of making a DOOM-clone on the Commodore 64. A ta- lented demoprogrammer has developed a routine that would very well do the job, but according to Mathias Hedblom, Head of Staff, "we have to evaluate the work behind it, being a very complex production." * Due to immense expansion in Cherry Software, 2 sistercompanies have been formed. Cherry Software / German Division will mostly market and communicate with media in Germany, while Cherry Software / Polish Division will cover everything from sales to media- coverage. Lots of stuff going on you may say. It really seems like they seriously mean it, and that it isn't just notions in the heads. No, on the opposite it really seems like there'll be games released to the hungry game addicts. Looking through all the names and groups this may not occure as a big surprise to anyone. When people from Taboo, Censor Design, Cosmos Designs and more, take Cherry Software for serious and sign up with 'em for game products it should be taken much more than a pad on the shoulder, and I know that CS is aware of this. I belive they really know they're into something here. To tell you the truth then I personally wouldn't had given the C64 game-industry much of a chance for a further living. But I must admit after having seen the proffesionalism, the results and the enthusiasm of Cherry Software I am about to give it another go! Yes I actually believe in them. No asslicking here, I really think they got what it takes to get far. Just take a look at it; CS has 58 people under their wings. Not 58 people which is friends from the same town in Sweden, no 58 people from all over Europe. Not only do they have their headquarter in Sweden, they also have opened up divisions in countries like Poland and Germany. Everybody knows that Germany took over the throne as UK abandoned the game production, and just take a look at Poland. Heaps of brilliant new talents in the shape of coders, composers and gra- phicians are about to conquer the world. New blood has been transfused into the 'C64 veins'. I tip my hat for Cherry Software for daring to take the chance, for believing in them selves. I too starts believing in them! That combined with their experience and the wellknown 'workers' leave me with lots of hope for the future. But not only do they believe in themselves, they also seems to have remembered what it's all about, what keep it all running. Allow me to quote Per Jacobsson in the editorial of their in- sider magazine (I hope this is ok with you Per!!): "Many of our people wonder if there is a shot for fame and fortune in the Commodore 64. We are optimis tic and have dared more than any company on the 64 today.................But we have to keep one delicate thing in mind as we do this: It is fun to make games" There you got it... It is not just cold business, you must still have fun with it, you must have your heart with it aswell. This is what it's all about... My respect for that.... At last I will say that a lot more is going on in the game industry than I thought. I have seen many well- known names in the supplied material; many of my friends around in the scene are also fighting to keep up the games, and with that the C64 alive. So come on readers, why not make sure that the C64 will live for a long time to come.. Do you have some skills which people like Cherry Software could use and you even might make a few bucks on it aswell, then maybe you should give game developing a serious thought. I will wrap this up with a little message to CS. I would like to offer my help, in the shape of disk space for this magazine. In other words, I will be honoured if you would consider any future articles or perhaps even a regular chapter in this magazine. Finally I will bring he address of Cherry Software, if you have any ideas, questions or whatever. And do remember the words of Per: it is fun to.... biz kid CHERRY SOFTWARE CHERRY SOFTWARE Rullargatan 9, S-415 26 Gothenburg, Sweden Tel: +46-31-373297 Fax: +46-31-372397 E-mail: cherry*algonet.se