Skyhigh 19 Game reviews
From C64 Diskmag Wiki
Game Reviews OK, and here is issue 19's Game Reviews chapter. And what lovely morsel do I have for you this time? Well, I begin with one of this years most promising looking games, and I guess by the end we will have found out if the game lives up to all the original expectations, or whether it is just a dissapointment. Yes, I start with: WALKERZ WALKERZ (copyright Electric Boyz Entertainment Software, a New Entry production) As you may know, I had promised this game for review for the last issue of the magazine, but due to a very untrusting Russ Michaels at EBES, I did nt get it until a few days after the deadline, which unfortunately meant you had Sword of Honour instead. But, here it is this time. As you may remember, I gave you a little review of the preview before, and I said the game was looking very nice, and it was (notice the word "was"). But, I will start from the start. Upon opening my large package from EBES, I found in there was Sword of Honour (I bought the game on 3.5 inch disk, after reviewing the game), but there was no Walkerz to be found. So, I opened up the Sword of Honour box. And there was Walkerz, in a small plastic bag, with the instructions shoved in the disk envelope. Of course, it was half hidden under the lavish presentation of Sword of Honour, but, it was there all the same. So, upon tearing open the cheap plastic bag, which was the kind you normally expect to get meat in, and not computer software, I found the cheaply printed instructions, obviously just printed out from a C64 then photocopied. Mark the packaging down. I dread to think what would have been done if I had not had Sword of Honour in there, I would have maybe just got a little piece of cardboard to keep the pack rigid. If I was lucky. So, I convinced myself that even with this dreadful display of packaging, that I would find a good game hidden in there. Just in case you do not know, there is a detailed plot to Walkerz, but it is much like the plot in the old classic "Quarx", where the plot gives you some rubbish about saving the world, then admits the plot is a load of rubbish. But, the basic idea of the game is that lots of little blokes walk around the screen, and there are holes in the walkways, and you must fill the holes with your one platform, so they can safely walk across, and not fall to a messy end. Hey you, at the back, yeah you, the one who said "That sounds a bit like Lemmings", you're wrong, Lemmings was original at the time... I happily put the disk in my drive, and pressed F3, expecting a nice directory. Great, a small sign saying Walkerz Pal, a main file, and a lot of numbered ones. And what is this? Oh, that's nice. One of EBES's public notes about cracking their games, just above the wholly unprofessional "184 blocks free" sign. That is very nice (NOT!) Anyway, I loaded the main file, and was surprised by a nice Electric Boyz logo coming up, nothing fancy but just in case I had forgotten who had taken six pounds of my money, it was handy..... All the (For the readers, and for you Paul... If you're talking about that 'round' EB logo in the beginning then I, Biz Kid did that logo!!! - Surprise eh!! -ed!) All the same, it does show that little bit of effort has been put in there, and is nice to see. Just wait for a few "Dah dah dah" effects, and up comes the game, looking very nice, with some very good looking graphics, but considering this is from the team that brought us the stunning Arc Doors, I expected nothing less. The credits roll on nicely, and I hit fire, expecting a long loading time, but no, the IRQ loader kicks in, and in seconds the first level is upon me. That is always a major bonus for me, as I love fast loading games. I start playing the first level, bopping along to the enjoyable soundtrack. And I carry on playing the first level. And I play it some more. And finally I finish it. I had to save 50 Walkerz, which takes quite a while, and pressing up and down for a few minutes is rather tedious, it must be said. Anyway, level two loads in, with the IRQ loader kicking in again. Hmm, I now have 3 spaces to fill. I play on, and on, and on, and finally die with about 3 Walkerz left to save. So, I wait for the password for that level to come up. It doesn't. I enter my name in the high score table, still waiting for my password to pop up. It still doesn't, and jumps back to the title screen. So, I have to play through level 1 again. Oh goody. I play through level one again, and complete level two the second time, and go onto level 3, still happy with the IRQ loader. I die. By now, the challenge is quite high. But I have to play through level 1 and 2 again, just to get back to where I want to! In an action game, like Narc, or Midnight Resistance, that is fine, but in a virtual puzzle game, that just sucks. So, I carry on, and on my fifth game, I am just sick of playing through the same levels again and again. So, I give up. Then, I decide it is time to look at the game from a critical point of view, and here we go. If you look at the levels of the game, you will soon see that although the graphics are impressive, they are very cluttered, and can often cause a lot of confusion when the Walkerz blend in (which, after playing thrugh level 1 five times, they soon start to as your eyes go funny...) On new levels you actually lose a Walker or two before you realise there are holes in the ground in certain places. The next major thing I have about the game is that it is rathe too difficult. You can only have 5 Walkerz die, before it is game over. That is scandalous, especially when there is no password system for you to start again. To put it honestly, you will die every time you get onto a new level, and after game over, if you can be bothered playing through all the same levels again, you will jst advance one level at a time. Something tells me the boys at New Entry could have done with finding a few people to test their game for the difficulty level before they decided on 5 lives. But, all this time there is a nice soundtrack in the background, which doesn't irritate you too much, although it could in the long term. My overall impression of Walkerz is that the game is nice for a game costing only six pounds, but it couldn't have cut the cheese a few years back, not even with a superb loading system, and nice music. I found the game had a diabolical problem with no password system, and that ruins the game overall. Anyway, time for my final words on this game: GRAPHICS 79% GRAPHICS 79% (Nicely drawn, and nice animation on the Walkerz, but they are cluttered and confusing) MUSIC 85% MUSIC 85% (Two impressive tunes, both of which fit the game very well) PLAYABILITY 87% PLAYABILITY 87% (Very easy to start playing, with no instructions to be read, or anything like that) LASTABILITY 61% LASTABILITY 61% (A criminal lack of a password system cripples long term play of this game) OVERALL : 76% OVERALL : 76% (worthwhile for puzzle fans, or action fans, but a few silly mistakes ruin the game) STOP PRESS! STOP PRESS! Recent rumours state that EBES have raised the price of Walkerz to 9 pounds 99 pence, but are not telling anyone until they order the game, and are then demanding 4 pounds from people! Rumours are that this isa deliberate con-job by Russ Michaels, although I don't know yet. Apparantly the Trading Standards Office has been informed of this, and they are about to set up an investigation into EBES. More on that when I hear some more gossip (hehehe, I'm worse than an old woman....) OK, unfortunately I have had no other software this month that deserves reviewing, other than the long awaited Zinj Complex, which was reviewed in the UK mag Commodore Format a long time ago, and received a good review. It really isn't worth reviewing, as the game is truly dire, just grab the AFL version of it and see for yourself. OK, that's it for this month. Shuze/AFL'70 ?----