Corruption 03 ch04 Interview
From C64 Diskmag Wiki
in this issue we've an inter- view with the famous: ARTHUR VAN JOLE he makes graphics mainly for games. for example HAWKEYE and FLIMBO'S QUEST. just read and enjoy this interview... PK = paul kessels (atg) AJ = arthur van jole ------------------------------- PK: please tell us something about yourself. AJ: my name is arthur van jole, i'm 21 years old and work at my best when there's that dreaded deadline to look up to. my main hobby is playing the guitar, and i totally go apeshit over stevie ray vaughan, (who the hell is that?!?!), jimmi hendrix and edward van halen. actually i'm quite a boring guy so i won't bother you with other sides of my personality. PK: how did you get in touch with computers? AJ: at the 'rijks', a school i went to, they had these tandy trs80 computers, and out of pure boredom i got myself a membership-card for the users-club. you meet these strange guys with square eyes (where have you heard that joke before?) and they persuade you to come over to their place for some serious commodore-64-trashing. so i got simply hooked. PK: when did you start with drawing some graphics, and why did you do that? AJ: my best friend bought a c64 in '83 or '84 and because i have always been a bit of a drawer on paper i tried out koalapainter (i think) in '85. it has been my main squeeze at drawing since then despite being extremely spartan. PK: have you been a member of a group in the past, and what was your job in it? AJ: togheter with this friend i started a duo under different names, but it's far to embarrasing to tell you these names because of what we made(digital trash) under the name BOYS WITHOUT BRAINS we got a bit known (thanks to some new members mainly). way back those years i coded a bit but it was simple to see that i had no talent at all. so OZZIE (my demoname) was destined to do some serious drawing. PK: till now, for what did you make graphics, and what are you drawing now? AJ: i used to make graphics for demos (not only for bwb but also for some other groups) but now i'm a professional free-lancer. (sounds pretty impressing but it doesn't mean a thing). i made graphics for the thalamus game 'HAWKEYE' and have just finished working on 'FLIMBO'S QUEST' from system 3. PK: how was it possible for you to make graphics for games? AJ: one of my old friends MARIO VAN ZEIST was able to code on 64 long before others could (he's a real genius but a bit lazy) and we had many plans for arcade con- versions but as soon as we started working on one (RYGAR for ecample) big software companies had finished them. finaly the raw material for rygar was used for HAWKEYE. without mario persuading me, telling me i made nice graphics (i didn't like them myself that much), i wouldn't have been credited in hawkeye for the graphics PK: what do you earn for making the graphics? AJ: i can't tell you any figures but it's not enough to behappy and enough to make the tax-people smile it they knew. PK: is your own work (in your point of view) recognizable for other people? AJ: well, some people think i work much too detailed and i think they're right. the animation i did for both games were quite typical; creatures walking in six steps are my best (if you can remember that big gorilla in hawkeye). on a 64 you could recognize me by colours; in games i tend to use dark-brown and light green so natural environ- ments can be made easily. with light-blue as back- groundcolour you can make 3 major shadings when you make nifty use of the charactercolour. PK: with what speed are you painting? AJ: i'm the slowest graphix-guy on this planet. neeeh, just kidding. a good composed c64 piccy should be over and done with in about 40 hours when i work with koalapainter. PK: are software-companies asking you to make graphics or are you just working together with the same coder all the time. AJ: i work freelance, which means i just start on a game when someone asks me. i've been extremely lucky to know mario (hawkeye) and laurens (flimbo) becuase without them no graphics from ozzie on 64 screen and no money on my bank-account PK: did you specialize yourself in making graphics, or do you have any other kind of jobs. AJ: i'm a student actually, so no other jobs. PK: do you often go to parties, and other events? AJ: well, the meetings in VENLO at the 'lts de hagerlei' were ok, a lot of famous people showed off there with their new demos and cracks and copying wasn't the most important part of the meeting. lately i don't go to those meetings any- more, they're boring the death out of me. i went to one party: RADWAR's blabla party or something. just forget about it. you expect me to say this, but parties without woman are like x-mas without the presents: no real big fun. PK: what is your opinion about people like bob stevenson, hugh binns, paul dokkerty, steve thomson. AJ: BOB STEVENSON: this guy made incredible graphics and had the most innovating technique when it comes to shading. i luv this guy's graphics. HUGH BINNS: someone with a good fantasy is always of use in this business. one fantastic job he did on last-ninja, the best game so far with composite hires-blocks. stunning. PAUL DOKKERTY: i like his portraits but i'm not too familiar with his game- graphics. i know him per- sonally by the way. the guy still owes me a fantasy- sci-fi-picture-book. STEVE THOMSON: i first only knew him by the name 'SIT' but this man knows how to draw some realistic gfx. he's the ultimate... in my opinion anyway. PK: who's the best in making graphics? AJ: STEVE THOMSON. PK: who's the best programmer? AJ: MARIO VAN ZEIST could be big. i mean real BIG, but he's so damned lazy. but there are no programmers of whom i could say i like best because i simply don't know any names (exept david crane, but there are better coders then him). PK: and who do you think is the best music composer? AJ: in the old days the choice was simple: MARTIN GALWAY. but i've always liked JIP's music, and the best piece i've ever heard was 'feelings of agression' by jip. these days....yeah.... i don't know...i don't know any names, i'm sorry. PK: can you give a tip for all the people who are making graphics? AJ: graphics can be made by any idiot, because you can keep improving on that line that doesn't look like that girl's 'bottom' on the poster. just have patience while drawing. when you have a little bit of talent this combination should always give good result. and if you do get famous: don't think you're somekind of god; look at DON JOHNSON PK: what is the best thing you have ever made? AJ: some of the monsters in hawkeye realy take the biscuit but in comparison to artists it's all worth- less. i don't like my own work though i sometimes yell 'man, i realy like this' and five minutes later i hate myself for saying that. PK: for how long will you continue making graphics, and what would you still want to make for just once? AJ: as long as i make good money and don't get bored with the people i work with, some years maybe. i would realy like to do a good racing game with totally full animation of the cars and shit. that's because i'm a carfreak. PK: did you like this inter- view? AJ: it's my first interview (blush-blush) and i can't compare it to another one, but as long as you're now asking for my sexual his- tory and the interview doesn't cause a killing it's ok. THE END