Skyhigh 11 ch05 RRR Says
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rrr says / 64 vs amiga - -- --- -------------------- --- -- - direct style copy - first blood / part 2 - -- --- -------------------- --- -- - after reading "the pulse march" i get more and more the feeling that the gfx review of coma light 11 in "the pulse february" is personal attack against me. he based his entire argumentation on the "bonus" logo that was no part of "coma light 11"! it was only enclosed for my very own contacts to show them that i'm not only swapping but still painting and that was a reason for this graphic re- viewer of the pulse to attack me. he said that i've copied the "elite" charset idea from "dutch breeze/bml" but that isn't true at all. i've got the idea when i was reading old magazines and found an "elite" advertisement page in "zzap 64", maybe black mail had a si- milar source. without any doubts bml has done it some years earlier (1,5 years). you're attacking this policy you have to rag about all graphicians in the scene that convert graphics from fantasy or airbrush artists like e.x. boris vallejo got that point? do you remember the picture showing some mermaids painted from oxidy for "the party iii"? carrion painted a similar one (a by far much better one). and the source is once again boris vallejo. about this pictures i haven't found style copy critism. strange! it would be nice if you would judge all artists on an equal way not depending on their sources (the eastern scene deser- ves much more attention as there are many great talents). i still have to apology for using the 16 from commodore given colours on this machine, blackmail has used them infront of me in their graphics. best regards, rrr/oxyron /alpha flight 1970 - -- ------------------------------ -- - about tribune #44/entropy - -- ------------------------------ -- - well, some minutes ago i've read a mag called tribune released by a group cal- led entropy. after loading in the chapter "mag re- views" i've found a skyhigh #10 review. i can't agree with the written lines so i think it's time to correct some of the statements of nastiness inc.: 1) there's was a bugged version spread by biz-kid. two days later the 100% got spread by scrapper and me. 2) you're the only person so far that informed us about the lack of quality concerned the text. many people saw the mag rising and becoming more in- teresting due to the different abili- ties of the different editors. 3) the demo part and the interlace gfx made the "monsterhigh" to one of the best issues released so far (regar- ding the subject outfit). 4) my article about diskmags is my very own opinion. everything was based on facts and was confirmed by red rock, the main editor of nitro. you've been remarking some points i marked in my article and you've pro- ved it. i've edited my part of the news chapter in early january as the magazine was intended to be spread around middle/late february i.e.: in most mags you've found the rumour that derby ram has joined avantgarde but he definately hadn't entered the group that time. fact is that he joi- ned avt some weeks later. 5) it's 100% your point when you're tal- king about pri's partyreport. it was used twice - in addybook and in sky- high - but a partyreport about one and the same party edited by one and the same person won't look very dif- ferent either. anyway pri can't re- turn to the addybook as this magazine won't be released anymore. after correcting or explaining all those points i'd like to help you with some intentions after observing our magazine: 1) news: trsi is not dead! actual mem- berstatus looks like this (a-z): anarchy-crisp-irata-mws-ob-posdnugs- scat-the brain-the breaker. who's stone impression? his handle is stone and impression was his former group. atlantis is definately not dead as immortal flash will be released soon and avalanche is working on a graphic collection. 2) magazine: the pulse contains both - board and mail scene. please check this out more carefully while having a look at the news and the addresses published there! the link is dead! the main editor and tsr organiser uptonogood left the scene for the amiga. euphoria, the noice mag, contains interesting articles for artists and composer, not only for graphicians! addybook is dead. scrapper has joined the skyhigh staff due to this reason. furthermore i can't agree with your statement that the link was the best australian magazine. without any doubts it was vandalism news as it was supported by european top groups like rsi, scs and oxyron for example. it was partly better then all those european magazines (single exception: the pulse). 3) adresses ('wanted' in your magazine): since july,1st 1993 germany has got a new post code system. the new system looks like this that an every city/ village has a 5 digits long code, not only 4 digits long like most of your german adverts (i.e. anarchy, benno). issue #44 of tribune sounds amazing. but i've never seen an issue infront of 1993 a little bit curious as i'm more than 5 years addicted to the cmb 64 scene. another point for you is that i forgot to mention that "tribune" is released an every month, too. i don't get this mag that regular. congratulations for your journalistic abilities. the only problem might be the way of using your talent. instead of editing some new, interesting articles only reviews and rankings can be found there. try to improve this. while talking about improvements i'd like to present my results here, comple- tely independent from your review about our magazine: code: 35% gfx : 34% sfx : 73% text: 57% comment: sports reports didn't fit into scene magazines. best regards, rrr/oxyron /alpha flight 1970 april 1994 - -- ------------------------------ -- - cbm 64 vs amiga - an endless conflict? - -- ------------------------------ -- - first there was a computer called pet, later on a volkscomputer followed. the name of this homecomputer was vc 20, a machine dedicated for everyone to be used at home (homecomputer). then commo- dore decided to update the vc 20 and released a machine that we can call a "living legend". no other computer manu£ facturer can dream of the mass of sold units and the endless software titles being released in former times. the machine we're refering to is your belo- ved cbm 64. later on commodore released another machine - the amiga. the amiga shocked with stunning graphic and sound facilities and the amiga got more and more interesting for software companies as the new market was growing up. the cbm 64 got more and more forgotten. a prophecy of many amiga users and ex-cbm 64 sceners was that the 64-scene will die in 1991, then in 1992, later on in 1993 and nowadays we can see on our ca- lenders the following four numbers: 1994 due to the masses of cbm 64 freaks lea- ving the scene for the amiga and due to the in many freak's opinion unpersonal amiga system "kickstart" a kind of con- curence or maybe "war" came up. the cbm 64 is for many amiga freaks maybe only some sort of pocket calculator but after working on this machine some have found out that the cbm 64 is more then just a cheap toy. after reading the "sledgehammer 12/e" released by "absolute!" on amiga i'd like to present you the major topics of the article (for all those non amiga user). amiga - a 16-bit commodore 64? - -- -------------------- -- - the commodore 64 and the amiga have more in common than just their manufacturers. the designers of the amiga have used the cbm 64 as basis to create this 16-bit machine. processor arrangements: - -- ------------- -- - the cbm 64 uses one main processor (1mhz 6502 chip) with custom graphic and sound chips (vic and sid). the amiga uses also one main processor (7,14 mhz motorola 68000) and two custom graphic and sound chips. various graphic modes: - -- ------------ -- - the most advanced graphic modes are on the cbm 64 the so-called interlace fli mode and the amiga calls their best gra- phic mode ham. both graphic formats use bitmapped display. sprite facilities: - -- -------- -- - the sprite facilities of both machines are quite similar. both have basicly 8 sprites available to be used. further graphic options: - -- -------------- -- - a cbm 64 programmer has the option to use udg (user defined graphics) which are not operated via the graphic chip, a sequal on the amiga is called bob. this is an object created by the processor/ blitter. border facilities: - -- -------- -- - by careful programming on the cbm 64 it is possible to remove the border and to allow using graphics there, on the amiga this possibility is called overscan. basic dialects: - -- ----- -- - both machines have very worse "built-in" basic dialects called basic v2 (cbm 64) and amiga basic (not on amiga 1200 as it is not compatible to this new machine, (the amiga basic has to be loaded via workbench disk while the cbm 64 is ready to be programmed when you switch on the power key). marketing strategies: - -- ----------- -- - commodore has made some real serious ad- vertising for both commodore homecompu- ter. both were originally marked as bu- siness machines. denying their ability to produce high quality games. what word processor needs 8 multiplexed sprites and the best 8/16 bit sound chip in their class? this text was based, like said before, on an article in "sledgehammer 12/e" and updated later on, there are some exam- ples following by printing the names of machines that lost the competition ver- sus the cbm 64 but that's not that inte- resting for this article in my opinion. what's the intention of this article? i want to see your constructive reactions about a possible co-existence of both systems or any other reaction about this subject is wanted, too. i'm a user of both systems, please find my intention about this subject in the "skyhigh #12" coz i don't want to in- fluence anyone with my opinion. with kindly regards, rrr/oxyron /alpha flight april 1994 march 1994 - -- --- ------------------ --- -- - if you have any comments or reactions to the texts above, then please send them directly to me (rrr) and NOT to biz kid! rrr/oxyron/alphaflight XXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXX thanx!!