Hotshot 16 ch06 The Reviews
From C64 Diskmag Wiki
THE REVIEWS +------------------------------------+ m a g r e v i e w s +------------------------------------+ first of all i just want to say some- thing. ehh, we will from now on do reviews on all magazines that arrives in our mail-boxes. we will also tell you what we really think, lame or not! don't agree,but don't make a hard time for us just because we don't have the same opinion. but i think most of you think the same as we do. if we give points on the loadertime, you'll find a little comment in either "complainments" or "jewels". +------------------------------------+ THUNDER / VICTORY THUNDER / VICTORY --------------------- first up is a quite cool intro with a digitized picture(stolen?) on a guy reading the news. under that you will find a normal 1x1 scroller. a small bug was descovered. (*) after space you will enter the main- menu. there, at the top you'll find a thunder logo. under that you can find some 8 tv's (a find of icons), showing the things you can choose between. when choosing a chapter it starts to interrupt load.entering the textscreen you'll find some simple rasters cover- ing the whole text area. they also got these normal flashes . the text: is kinda strange to me. you flip through the pages in no-time. the only good thing i found was the inter- view. addresses, lamer and preview is just a few examples how lame it can be. (**) the outfit: is ugly! bad graphics and design.the text screen is ok but again too simple and no kinda graphics. (*) complainments: well, i'm sad to say that this mag is worthless. there is so many other good mag that makes this mag a disaster. i actually read it for 5 times. found anything interesting? no!! jewels: well, the loader was ok. OVERALL: 1.3 OVERALL: 1.3 +------------------------------------+ GARFIELD NEWS / ACCURACY GARFIELD NEWS / ACCURACY ---------------------------- first up you can find a normal intro. the intro itself is not good. there is no cool graphics and design. i think these kinda logos was popular back in 1987 or something. the coding is not good either, but i don't think that's nessesary for an intro. (**) you simply press space to enter the magazine. there you can find much of graphics(but bad) all over the screen. you simply choose a chapter and press the button. the coder of the mag used a interrupt loader with a nice plot- vector effect. nice!!, i must say. after a while, you'll enter the text screen. the amout of graphics is ok (but still bad). on the top there's a picture of garfield. it's from a gfx- print program, and they did not credit the guy who made it! they stole it and tried make us believe they made!! one thing that really disturbed me was all those ugly flashings. as said before, ever heard of design? the text: is kinda different. what i liked was the interview and the charts was ok too. but what really made me puke was the stupid sex-story , lamers guide and who gives a fuck about what happends in the "real" music business. buy a music paper magazine instead!! the rest is ok (is there any?). (**) the outfit: is not of my taste. maybe i compare too much with shock etc. but you must draw a line somewhere, right? (**) complainments: i think there have been too much issues released, let over the job to the professionals! i think that accuraacy should spend more time on their promissing demos! jewels: argh!the interrupt load effect was cool!! OVERALL: 2.0 OVERALL: 2.0 +------------------------------------+ d e m o r e v i e w s +------------------------------------+ from this issue, we've decided to remove the "whole demo" and "overall" grades from our demo reviews,'cause we felt that this kind of mathematical average values of all the parts don't say very much about the reviewed demo. read the text and the points given to each part and try to judge the demo's overall qualities yourself instead. +------------------------------------+ "WE CAN DO ON OUR OWN" BY VISION "WE CAN DO ON OUR OWN" BY VISION -------------------------------- part 1: this part includes some reversed space chars with $d800-colours moving on 'em in some sinus waves + a multiplexer scroll. code by icon *** graphics by icon *** music by drax of vibrants *** design ** part 2: in this part, you can change between listening to a normal tune or 1-bit sampled music played through your computer from your computer tape recorder. the part also features the tutan-khamon picture (used once in a while by horizon...) moving in the x direction out into the sideborders, some spritescrollers which changes their x positions each rasterline, and an expanded vision spritelogo that is scrolling. code by houbba *** gfx by sai + houbba + ??? *** music by rob hubbard **** design *** part 3: this part features a rather big plasma (techteching fli "splits") routine, without eci colours. this routine up- dates each frame so it looks much more smooth than glasnost's two plasma routines. code by icon **** graphics by icon *** music by moon of flash (not reviewed) design *** part 4: this part features a 1x1 mega dypp- scroller with word-flashing. code by houbba **** graphics by houbba ** music by moon of flash (not reviewed) design ** part 5: this part includes two sprite up- scrollers, and a rather big dycp. code by icon *** graphics by icon *** music by drax of vibrants *** design *** part 6: this part features a fli-area with sprites in the sideborders (with only each second line painted) with raster colours in the sprites + three more sprites moving around in a dysp with the same raster colours. after a while, the fli splits in the fli area starts to move! these moves can be controlled with a joystick. code by houbba ***** graphics by icon+houbba *** music by rage of megastyle **** design **** part 7: this part includes a hires logo + some dxycp chars presenting some text. code by gryzor *** graphics by icon **** music by jch of vibrants *** design ** +------------------------------------+ "FREESTYLE" FROM CLIQUE "FREESTYLE" FROM CLIQUE ----------------------- loader: code by walking stress+master *** graphics by mad+prince+remix ** music by babyface *** design *** intro (after one accolade-introduction and one tv-introduction): it features some bended "vertical rasters" inside a logo+some equalizers +other small graphical effects. code by walking stress *** graphics by w.stress+remix+??? *** music by guy shavitt of sidc.s. **** design **** part 1: this part features a plot scroll with over 300 plots in one frame. the plots move around in some real crewl moves, included some that are changing the pixel positions of the "track" while it's scrolling. code by prof. fate **** graphics by flint+babyface ** music by drax of vibrants **** design ** part 2: this part features 2 unsmooth moving dycpscrollers + a graphics equalizer with some x-rated animations featuring a bottle. code by exotic ** graphics by andre/house des+??? ** music by ??? (old!!) *** design ** part 3: this part features a realtime calcu- lated line vector graphics routine with hidden surfaces.the fact that the vector calculations are made in real- time means that you're able to change the x and y and z rotation increase while watching which is cool, but it also makes the part update much slower than a vector routine with precalc'ed data. anyway, some of the objects in this part are really designed in a cool and original way (for example: "the punk" and the impossible object.) and some of the 32 objects are transforming while you're watching 'em code by master **** gfx by prince (objects by mad) *** music by jch of vibrants **** design ** endpart: code by master *** graphics by flint+prince ** music from the game beastiality *** design *** +------------------------------------+ "VIOLATOR 2" FROM GENESIS*PROJECT "VIOLATOR 2" FROM GENESIS*PROJECT --------------------------------- the diskturbo bugs sometimes on a 1541-ii drive. intro: it features a textplotarea with pro- portional chars (53 on a row). code by scrap *** graphics by scrap *** music by deek **** design *** part 1: this part contains a real crewl piccie by bizzmo, and a small area that's fading up/down two logos over each other at the same time. code by scrap *** graphics by bizzmo ***** music by deek **** design *** part 2: this part features a routine that show 73 dxycp-chars moving around, not up- dating each frame. code by scrap ** graphics by scrap ** music by hje **** design ** part 3: this part features a dxycp-scroll with 200 faked bobs (they can't be placed at any x-position, they must move 8 x-pixels (one char) each time). code by scrap *** graphics by scrap *** music by hje **** design *** part 4: this part features 101 dxycp balls. you can change the x-add,y-add,x-speed and y-speed values with a joystick. code by scrap *** graphics by scrap *** music by reyn ouwehand (a long time ago when he was in trc!) *** design ** part 5: this part contains a hardware upscroll that's able to continously scroll up (it never changes its direction) 7 pictures,by storing them in a crunched way in the memory - and decrunching rows when needed. you can freeze it with the commodore key. code by fgth **** graphics by bizzmo and taken from "defender of the crown" **** music by deek **** design *** +------------------------------------+