Propaganda 25 ch07
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8-BIT THOUGHTS ______________ Observations of our digital culture as seen by two great thinkers from PROPAGANDA. +---------------+ | | | | | | | ? | | | | | | | +---------------+ BY JACK DANIELS & MIDFIT ________________________ SOME THOUGHS ON A CLOUDY MONDAY... +----------------+ |by Jack Daniels.| +----------------+ What is the scene all about? Some recent incidents made me think about this basic question once more. I don't want to talk about the things that have happened over the last weeks or months - some know what I am talking about, others don't. All I want is you to think, think about what I write here. It really makes me wonder, today as much as eleven or twelve years ago, when I entered the scene, how serious some people take the scene. It seems to me as if those guys want to compensate their luckless or even destroyed pri- vate life in the scene. I have seen lots of pretenders over the years, on the boards for example they have been trying to impress the others by their behaviour but when it came to a meeting IRL (=in real life) you could see who is behind the mask and sometimes couldn't resist laughing. If only half of what people wrote and said over the years would be true, we would all be driving Porsche. People try to build up an image which is the absolute contrast of what they are in real life. All the want is to gather some attention and respect. Hiding be- hind handles as well as the Internet as in this or any other scene allows them to be someone else, just like during carnival. On the other hand this is a chance for those people to gather some selfconfi- dence but it is a danger on the other hand as well. Users of the Internet and sceners are mostly anonymous - noone has to know the real identity of them and they can pretend to be anyone they want to be, unless they take of their masks. I just read an article about the first group of "anonymous Internet addicts" here in Germany. The stories of most of these people were horrible. They gave up all private contacts outside the net and spent all of their day online. A lot of them lost their jobs because they could not concentrate on anything else than the Internet. They were nervous and were just waiting to come home and switch the computer on. Just like a drug. Is that the real meaning? (ED.YES!) The computer and especially the scene is and will always be a hobby, no drug and especially no substitute for the real life. If God wanted us to live our life in the Internet we would have been born as bytes. So honestly, what is the se- nse of warring about a first-release, having trouble with others, cheating and pretending to be somebody you aren't? Okay, the scene needs competi- tion like every place in the world, if virtual or real, but some people just take it too seriously and exaggerate the whole affair. What is it that counts? Meeting people as well as in private, having fun and the friendship is what counts, not who was first in releasing a game or who is the best in ragging others down. The friendship in the scene of the Commodore 64 is something very special and unusal and that is what makes the scene itself so special in comparsion with others. Let us keep it that way! In the next issue of PROPAGANDA I will talk and write about this particular aspect of the everlasting C64-scene - the friendship. Stay tuned.. I'd appreciate your feedback. Yours sincerly, JACK DANIELS, PROPAGANDA MAGAZINE JDOFF4CG@AOL.COM +-------------------------+ +------+ |MOVING TO THE NET NOWI| |Midfit| |MOVING TO THE NET _ NOW.| +------+ +-------------------------+ ________________________________________ Hello Propaganda reader, after exchanging several e-mails with NEWSCOPY I am very happy to be chosen to report about the wide virtual world of the Internet, the place to be and the place, once visited making you addicted, resulting in a high phonebill. I want to speak about the FUTURE of the BOARDSCENE today as it is a very actual topic due to all USBBS'es being blacklisted by the major USA Phonecompanies making it im- possible to reach them at the moment. The Commodore 64 was always a BBS-inf- luenced sysstem and some newcomers may ask themselves why it was like that. Well, the question is easily answered by covering the happenings during the years of 1986/87. The fresh n' young C64-scene was at that point still a mailtrader world. It was simply a lot people who exchanged their latest productions and cracks. And what else could be made as putting all these nice games on a floppy and send it over the to the place of their contacts. There were so many games released a month that everybody had di- fferent games and made different send- ings. While the Europeans seemd to be happy to work in this kind of way, the USA scen, covering groups like EAGLE SOFT INCORPORATED, ALLIANCE, NEPA who were not pleased with the mailway of spreading cracks. It needed weeks for a European crack from groups like HOT- LINE and TRIAD to reach the states by mail. And the other way around, of course. The USA, as the new modern world had always had very reasonable prices on hardware. And up-to-date. At this point the Americans were already exchaning their files through modems (at that time only at a mere 75 Bauds). This way of transfering brought the American scene on to a new idea of importing all the amazine quality and quantity from Eur- ope. You must know that the European titles were never intended to be re- leased in America, maybe due to the fact that companies did not quite know how to fix or for some other reason. The games situation was not shinging bright, nice titles from EPYX but not enough to cover the thirst and demand. The Amer- icans began to direct their interest in importing software from Europe. The plan was easy as they were already used to call up their European contacts through the use of tollfree PBX'es and the use of codes they received from the American hack/phreak-scene. Furthermore modems were cheap in the states while they cost a fortune in Europe. The Americans star- ted to buy modems for their European connections. The modems were either carded or bought by a supporter of the USA-groups who got games in exchange. The American groups started calling Europeans like HEADBANGER and HOTLINE and convinced them exchange software. The wish on the American scene was to be on an exclusive tradingbasis with as many of the European crackinggroups as possible. I don't need to tell you that it was plain easy to import a game - you only needed buy the cool groups the modem, have a code and dial your Euro- pean partner. It did not take long for the groups to get in trouble. They exchanged software and the great difference between Euro- pean 64's and American ones. Diskloaders crashed and intros as well as games fl- ickered like hell. Many actually thought that their American/European partners were not able to code properly and la- ughed. It led to the fact that people started to fix for each other. FBR and ESI on the American side, and HOTLINE, PAPILLIONS, TRIAD and RADWARE on the European. All in all, it was easy to import a game and it didn't require much know- ledge. You didn't even need a good su- pplier who could give you fast originals for no money. Quite quickly a flow of import-only-groups grew up, mainly on the American side, but THE SOFTRUNNER GROUP is an example of a European import -only label. Quickly these groups real- ized that it was totally pointless to import several versions of the same game and started to import an EXLCUSIVE VERSION. This meant that if for instance FBR imported the TRIAD-version and man- aged to fix loader-systems nobody else would import the FAIRLIGHT-version. At the same time the time-difference was between Europe and the USA was starting to bother the involve. Bulletin board systems had been around for quite a long time but had never been accessed by the Europeans. To enable the Europeans to call them and upload their games, they tried to get wares-addicted freaks into the business. These would be supplying the Europeans with codes. In later time, the BBS'es became more of a wares-data base, but not only for one group but for all groups. Virtually all European of class had modems and uploaded their software at all times. The term FIRST RELEASE came up due to an agreement beteween American groups so there would be no double-imports. The challenge was speed and quality and wars filled the message-areas on the baords. This is also what made the boards so popular - to be part of the competition, to exchange the latest and to be in contact with the elite. And at that point it was very attractive beca- use there were several ways to call out for free both for America and Europe. Unfortunately, times changed. Phreaking became a business supported by the Amiga and PC quickly gaining ground. They re- alized selling ways to call out was more profitable than selling the game itself. They would be selling calling cards, PBX'es or Blueboxes. Many people follow- ed this trend and in 1993 it began to get worse for these people. The profit they gained was gone, FBI in cooperation with INTERPOL attacked the people behind the supply and we all know how that end- ed. Several people got busted and seve- ral people got out of their mess by co- operating with the law. More people got busted and it did not take long until there was a real lack of cards. Even the big groups couldn't call out any longer. To make the sit- uation even worse, Blue boxing became nearly impossible. Only a couple of guys could call out, and it was by far not as regular as it was in the past. We, the Commodore 64-scene always focus- ed on the major BBS'es lost the American part of the scene - which wasn't that active any longer anyway! PC- and Amiga- people searched for new ways. They found the Internet and they were really in the need of it. Doublereleases could be avoided - something that was usual due to the immense speed their scenes were travelling in on the PC, Amiga and on consoles. Communication was now based on IRC Channels on Efnet and wares flooded through FTP-sites of certain elitegroups. And still the CBM64 stuck to their pri- cinples. People tried to get hold of the very last cardsuppliers and hackers enabling them to call out. But we all could see - the American boardscene was getting slower and slower. Far too many people got busted and many didn't want to pay in risking a good part of their life just for using cards. Still, rules remained and we still had to stay around to get out with the firstreleases on the American boards. Many groups got beaten only because they ran out of ways to call out. Some groups like MOTIV8, indeed a cont- roversial group followed the PC/AMIGA- and console-scene by exploring the Internet. Groups like SCS*TRC, F4CG and CHROMANCE started setting up FTPs and the new market got a steadily growing audience. More and more people expressed their thoughts that it was rather point- less to keep up a BBS-dominated first- release-sceene if the American scene vanished years ago anyway. Besides, the FTP-scene is much more global than a BBS. The Americans left soon accepted the FTP's and it did not take very long for a magazine to come along. PROPA- GANDA, the magazine I am writing this article for was the first one to present us an Internet-related Chartsystem - refused to be accepted by other groups. Their arguments were weak too, saying the BBS-system made our scene unique while calling the two remaining elite- boards a call. The blacklisting in the USA proved these people wrong. Less action is taking place in the USA only, while the IRC #C-64 and the audience of old elite, newbees and normal sceners pay- ing time to visit daily. And we're seeing the other scenes who do not care about codes any longer where the BBS- scene is almost expolited. The Internet makes it possible to exchange wares at a good speed and it unitess the people through one concept. In former times you had to search the BBS for a certain people to leave him Email. Now you can leave him a direct Email his account or meet him on the IRC. What is the point of holding up in a system which is considered to be dead by all the other scenes? The messages in the subs and the union between subs and fileareas?? Yes, the FTPs surely don't give the feeling of a BBS. And a mailinglist doesn't give the feeling of a sub. Why transfer with 24OO bps if there are enough tools to connect your 1541 to a PC/Amiga and transfer files from there? Now there was daylight again. LEGEND returned to the scene introducing a new principle to live with. A web-BBS! Running on the progam QCBBS invented by UNCLE D, also known as DAVE/LEGEND. It has been well appreciated since the day of the first version running and we encounter heavily growing interest by the scene. Since a few months the BBS offers a file-base and should be seen as a great possiblity to make the daily boardlife livable. No need of codes. Just a very fast way to get the wares around. Is this the step to the net? The quest- ion should be: is it not? I discussed this topic with several people in the scene. Some are for, some against. Some fear the scene will die from it. It we look over the whole topic, we encounter that this BBS already achieved more re- gular visists in the last days than any American BBS did before the fall of the American boards. We know that this QCBBC is also something for hardcore C64-fre- aks who access the net through the C64. So there is absolutely no way to keep up with something that is doomed to die. Phreaking is doomed to die but should we let our C64-scene die to? No! We should try to keep up with our tradition but try to find new ways, encountering the facts that C64-emul- ators get popular and many people who are outside of the scene and who don't own a C64 anylonger have now also access to the latest releases of the C64-scene. (ED. ALL THE STAFF OF PRO- PAGANDA DOES NOT AGREE. PEOPLE WHO RUN EMULATORS SHOULD BURN IN HELL AND BE CRUCIFIED FOR GETTING RID OF THEIR C64'S IN THE FIRST PLACE. GET A NEW C64!) Some of the sceptic audience I tried to question on this subject said to me they are afraid that smaller groups who are not used to boards will try to get into the firstreleasing business. Well, and if so, I think that as long as they stick to the rules and don't act dumb we have to live with it. Every group was at a beginning phase, so I don't understand these words. I don't think anybody would have success in taking place in the 64 crackingscene if he does not stick his groupconcept tight and to the rules and the tradition we have. Rags and wars will come quickly if not. And by the way, if you don't gvie a chance to the new groups I don't see the sense in the scene. I think these people forgot that a group like STRIKE FORCE once was small. And a group like MOVERS knew about their potential and gave them the chance. Tradition, yes. Rules, yes. But we can't reanmiate something that died. Is not the Internet to be seen as a gift? I think it is. Not only in private life but also in the scene. It is cheap and will be much cheaper in the years to come. Why am I seeing such a fear when I ask people about the Internet? Don't they all forget there is always a tom- orrow? It may not be as stunning as the old BBS-days in the first years but the real stunning action is since long gone. We are only here to keep the spirit of the 64 - a spirit you cannot explain that is not comparable to other scenes. We should try to keep this spirit alive as long as possible. This is only pos- sible if we keep our wares machine pro- ducing. We got competition through the boards. But is it really important where the competition takes place? The thrill is to beat the others. Think it over. Be sure that one fact remains. The US boards are yesterday and the Internet is the future. It has always been the same, since the day Amiga was released. Everybody was talking about the end of the C64. As companies like OCEAN and RAINBOW ARTS stopped to produce for our beloved machine people people said it was soon to die. And still most of the highlights of the scene had not been seen. The new scene will be with us when we move to the Internet. Don't try to turn back time, because you can't. If we look at the states, the country which is always a step in front of us we encounter that 86% of all the public BBS'es are gone, either down due to usersupport or using the local cheap rates through being on- line via Telnet. (ED. NOW THAT WOULD BE SOMETHING! TELNET TO A C64-BOARD!) And we know that 86% is no value we can express through numbers. So we see that we are a bit late with finally de- ciding which way we want to go. We should try not to be too late. Just in interest for our little beloved C64Kbyte machine. Yours truly, MIDFIT, PROPAGANDA MAGAZINE