Propaganda 25 ch04
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The making of +----------+ | THE LIST | | THE LIST | +----------+ Everything started as a simple idea and it grew to something special. Count Zero This chapter for the special 'PLATINUM' edition of Propaganda will give you detailed information on how WE produce the release list. +-------+ |HISTORY| |HISTORY| - IN THE MAKING +-------+ It was an overheated night and certain individuals in the described scene MUST have been totally drunk. Channel #c-64 Count Zero was hanging on IRC and did his usual amount of leeching when out of a sudden Newscopy popped up. A rare event for sure. A private discussion started of which only these few words are left: Newscopy: Hey Andreas ... how about doing the propaganda release charts based on FTP sites??? Count Zero: No way ... that's WORK ! Newscopy: Please ! You can do that ! Count Zero: NO! I'm too lazy for that stuff anyways ! Newscopy: Ah C'mon ... Please with lots of sugar and honey on it !!! Count Zero: You add some money aswell? Newscopy: Get real. Count Zero: Ok ... whatever ... That's how everything started. Everything sounded just too easy to me after thinking about it. The rules were simple and the way people could join the list were even more simple. When we published the first list with just the rules there was no other magazine as much involved into the net as Propaganda already was. It seemed to be a very offending move to make a sanctuary of the c64 scene internet based and accessible for everybody. Some felt provocated and lost when they came up with their usual lists. Propaganda dared to step on new roads. And the net surely is a speedy road. There have been different questionaries when we were through with the topic already. Other magazines were asking the sceners around the globe for their ideas and seem to have included what has fit them most at that time. Just DOING these questionaries shows that these magazines were atleast thinking of doing it the same way. Maybe not as radical as PROPAGANDA did it, but first doubts about the traditional way where already there. Every magazine gathers it's news from the net as the boards don't spread enough news and snail mail is outdated most of the time. That was the sign for Propaganda to start off. Many people have discussed many aspects of the traditional release list compared to the net-based list. This chapter is not about that stuff ! Haha ... No ... really ... This is Propaganda. What do you expect ? This is a closer description of what a release has to suffer when it went to the FTP's and from there on to my harddisk. Enjoy... Docs for beginners included! The release was leeched on a speedy 33.6K modem line and then stored on a mass medium which normally has some kilobytes left for a directory named LIST. Usually the program gets converted from one of the traditional 64 formats to a more fitting format. Lynx is either converted to a RAW program or to a complete D64 image. Zipcoded releases make it straight into the D64 image format aswell. For checking the releases they are transfered to the 64 either by a parallel cable for single filers or by using a built-in 5.25 inch drive on my Amiga. Checksum and Read Errors are history at this point already. The security rate achieved is for sure higher than on a plain 64. Once on the commodore the game gets checked for usual bugs and is played for some time. There are actually 4 test configurations a game has to survive at my place. 1. c64/1541 with jiffy dos+action replay 2. plain c64/1541 Both on PAL and NTSC. On NTSC I usually check the game with PAL and NTSC crystal plugged in. (This is NO paradoxon !) Whenever everything was fine the release gets checked internally. Is it a welldone basic game like that soccer manager we had a few weeks back or does it actually deserve points ? Does it flicker on NTSC ? Does it NEED NTSC-fixing ? Why ? When everything is done and the release is worth some points it's time for actually judging the quality of the game or tool and the crackers work. Usually a game with just an intro slapped on receives about O.1 to O.6 points depending on the intro quality aswell. Multifilers usually receive a little more if they are featuring fastloaders or IFFL-Systems. Trainers get judged aswell by their functionality and usability. Most of the time it is pretty simple to check how much work was put into a particular release and depending on this the points are spent. Ofcourse other stuff like debugging and translating gets honored aswell, but has to be proven somehow first. Judging the quality of a release is a little harder. Everybody will say that a certain music just sounds better than a certain other one. I personally have to be an objective reviewer and all I can say is: IMPOSSIBLE Therefore I judge the game by it's graphics, music and playability. Influenced aswell by the type of game, I make up my mind a couple of times and come up with a conclusion. Thanks to my little brother and some other locals for rating several games aswell. (Now you know, that you have to bribe my brother in the future ! hahaha ) The whole procedure can eventually happen about 3-4 times on a release. Rather often I get hints of what is wrong on certain releases (and give these hints myself) or discussions start about certain aspects.