Propaganda 24 ch06
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+--------------------------------+ |SCENE ILLUSTRATED - HIGHLIGHTING| |SCENE ILLUSTRATED - HIGHLIGHTING| +--------------------------------+ HOSTED BY DUKE T - THE OPINION POLLS VOTING _________________ ______ T - THE SCENE TODAY INTERVIEW _______________ _________ T - THE SCENE TIMELINE QUIZ __________________ ____ D - DEBATE OF THE DAY ARTICLE _________________ _______ T - THE READERS' PAGE LETTERS _________________ _______ +T--------------------------+ |THE OPINION POLLS - POLL #1| +---------------------------+ LEGEND is back in the scene. They have promised to become active and once again be a factor on the C64. What do you think? 1. LEGEND will not release anything. 2. They will not be able to meet the expectations. 3. They will probably do okay. 4. LEGEND will rule like they did in the past. 5. I have no opinion on this matter. +T--------------------------+ |THE OPINION POLLS - POLL #2| +---------------------------+ SECOND TO NONE becomes the first real C64 BBS on the internet. Will this mean the final end to the American based BBS's? 1. Definitely. 2. Maybe. 3. No. 4. I do not know. +T--------------------------+ |THE OPINION POLLS - POLL #3| +---------------------------+ The magazines try to each out to become more useful it its readers. What do you miss the most in today's magazines? - Better scene coverage. - Something new. - Interaction. - Fun. - Nothing. FIND THE RESULTS OF THE POLLS IN PROPAGANDA #25 +T--------------+ |THE SCENE TODAY| A LEGEND LIVES ON.. +---------------+ ___________________ LEGEND was formed in BELGIUM at a time, where the C64 was probably the most talked about computer in the world - and the scene behind it was quite over- populated with game and demo enthusiasts. It was an ambitious group of people, who stood behind the achievements of LEGEND - and they impressed everyone, even to the degree, that IKARI saw it as a wise move to team up with them. They now had power, respect, friends and foes - but best of all, they ruled the charts worldwide. LEGEND was on its way to becoming a true legend. Everyone with a COMMODORE 64, with or without any connection to the scene, has to admit knowing and respecting the achievements of this group. They have had a hand in releasing some of the biggest titles ever, and with POWERPLANT as the most gifted cracker in the world, no job was big enough to be passed on to others. But all adventures must eventually come to an end, and so did this one. LEGEND withdrew from the scene to pursue other markets. LEGEND never gave up on the market, the market gave up on LEGEND. d=b +----------------------------+ d=b 'o' |PROPAGANDA - who dares wins!| 'o' /_\ +----------------------------+ /_\ Today it is our privilege to welcome back LEGEND by presenting an exclusive interview with one of the main characters behind the legendary team. WESTBAM, formerly known as NARC, was primarily known as the supplier, co- leader and voice of LEGEND on the American boards. We meet him in this exclusive interview, and talked about the group, the members, the wares and the comeback to the COMMODORE 64. +----------------------+ | (D) DUKE, PROPAGANDA | | | | (W) WESTBAM/LEGEND | +----------------------+ (D) Welcome Michael. Thank you for granting us this exclusive inter- view. (W) You're welcome, man. I'm always in the mood to talk to "real" scene elites from the old days of course. (D) I appreciate it. Okay, let us begin. We have tons of stuff to cover. +------------+ |THE COMEBACK| |THE COMEBACK| +------------+ (D) The news of the return of LEGEND has been spread throughout the world, and the response has been very positive. What is the reason for this surprising comeback, and who mastered the plan? (W) Well, first of all, I don't really agree on that the response has been positive. Most groups that "rule" this scene nowadays comment the comeback with phrases like: "They cannot compete anymore"... Quite amusing I might say. Well, the actual idea came from UNCLE D and myself. We wanted to move some kind of homepage up looking like an old 64 BBS to have a place to talk to old elites. Then, ANTITRACK and POWERPLANT were involved in these plans on additional help. To get this project straight, we noticed there was still some kind of scene alive, and we also noticed we could still release games faster than other groups (we think at least).. SO we decided to give the 64 a last highlight with the comeback of one of its most successful groups of all time... (D) I will be looking forward to seeing you guys unfold yet again. The expectations for a quick return to the charts are high, perhaps even overwhelming. When can we expect to see something solid from you guys? (W) We were pretty sure from the beginning, that people will expect something special from us, and we hope we can live up to these expectations. We plan to start releasing games as soon as our new HQ - SECOND TO NONE - has been finished coding. This start can be expected for somewhere in September. (D) The scene is quite different today, as the competition may not be as intense as it was, when LEGEND was ruling the charts. Where do you plan on finding the motivation to impress people, and even remain as a group? (W) Motivation, good question man. I think the members of LEGEND have always been tied with the 64 development pretty harsh and working with this system again after years should be enough motivation to lead the computer into its last years I guess. Talking about a group. I don't think we have a member that thinks of any better place to stick in the 64 scene than LEGEND - The Will of God. (D) Loyalty is admirable quality. What about SHOCK then? Have you spoken to SKATER about bringing it back to the scene? (W) SHOCK will never be released as a disk magazine anymore. Still, also SHOCK will have its revival. But how, that is still secret.. We shall see.. (D) I will be looking forward to see, what that is all about. +---------+ |THE GROUP| |THE GROUP| +---------+ (D) The majority of the scene is well aware of the highlights, that shaped the glorious success of LEGEND. But for those who were not around or just fail to remember, please give us a history lesson on the LEGEND past up to present date. (W) LEGEND was formed in late 1987 as a group that imported NTSC games to Europe. Legend got pretty well known back then already because of the high quality pal fixes we released. In 1988 the group had its first success with releasing games first. LEGENDS breakthrough was caused through EXCALIBUR being founded and starting to fix. So LEGEND+EXC started releasing games first in a wide mass. The death of EXC followed our partnership with NORTH EAST IMPORTERS, which had with HORIZON the best NTSC fixer ever. This was the time LEGEND basically dominated the scene. After the split of the I+T coop (the best coop ever) most of their members joined LEGEND and lead LEGEND into an ever more dominating position. After almost 5 very successful years, most members were kinda fed up with the 64 scene, so LEGEND died in 1993. At that time we had started our PC activities which made LEGEND - The Will of God, the #1 European PC group for a year. But a few very important members getting busted put an end to these activities in 1994. Now in 1997 we finally found together again to give LEGEND a revival nobody expected.. (D) Glad to see, you are back on the one true system. What is the single most memorable performance, you believe, LEGEND had as a group? (W) The most memorable point in the history must have been the fact we started to beat I+T, the strongest competition back then.. Although ILLUSION, CENSOR DESIGN or DOMINATORS have been strong competition as well, beating IKARI+ TALENT was the highest mountain we climbed. (D) It was certainly a highlight, we will all remember. What is the worst episode LEGEND had as a group, you would most like to forget about? (W) The worst moment was the death from EXCALIBUR before we started to trade with NEI. We basically got sliced into pieces by EXODUS & their European partners.. +-----------+ |THE MEMBERS| |THE MEMBERS| +-----------+ (D) LEGEND has always featured a long line of greatly talented and mature members, which appears to still be the case with the comeback just made. Please give us an actual memberlist, and a short description of each legender. (W) The revival memberlist looks like this: GOLDFISH, POWERPLANT, XXX, ANTITRACK, DOC, FLETCH, UNCLE D, MIDFIT, WESTBAM. These people come back for sure. We are not sure about additional members yet. However, the group will keep its policy to have a small amount of members. (D) Many of the names in LEGEND appear to be of people, who were known for their laziness at times. To be honest, who is in the group for a purpose, and who is in the group acting as passive members for nostalgic reasons? (W) I don't agree on the point LEGEND had lazy members. With lazy members we wouldn't have reached the place we reached I think. People that didn't want to do anything for the group's success have always been removed. All of the above mentioned members will be active. Old LEGEND members besides will still be remembered, but won't be part of the comeback I guess.. (D) I agree, activity results in success - if you have the talent of course. GOLDFISH was once the leader of LEGEND. He called the American boards often, and was famed for his outgoing nature. When he decided to stop his activities, the burden of leading the group was put in the hands of others. Now that he is back, who will be the leader - if any? (W) In the first years of existence GOLDFISH & POWERPLANT were in charge. After GOLDFISH gave up on the C64, I took his position over. Nowadays we don't need a "leader" anymore I think. But for group concerns, POWERPLANT and myself are in charge of everything. (D) DOC is one of the most notorious crackers the world has ever seen. He has had a hand in hundreds and hundreds of games, but despite of that, he has remained anonymous. In fact, DOC never (in my recollect- tion) wrote a scrolltext or appeared in an interview. Who is DOC? Does the scene interest him? And why the silence? (W) DOC didn't go for the fame unlike most other crackers. He enjoyed cracking just for the hell of it. He never wrote scrolltexts as he didn't really care about it. Nevertheless he is probably the best 64 cracker ever (member of JEWELS, IKARI, I+T, LEGEND). He cracked games NOONE else was able to (e.g. TOKI)... (D) He will remain one of the great mysteries of the scene then, unless you could talk him into writing one of them scrolltexts to tell us about who he really is. Secrecy tends to invite interest - you know. Being involved with the C64 is a very timecostly affair, at least if you have ambitions towards getting anything done. How do you manage your time? (W) Well, back then most LEGENDERS were students so time wasn't a problem at all. Nowadays most of us work and it is indeed a problem finding the time to do this crap. We'll see how it works out.. I have no idea yet. (D) The C64 will probably work its way into the schedule, like it always has done for all of us. +-----------------+ |THE OTHER SYSTEMS| |THE OTHER SYSTEMS| +-----------------+ (D) The PC and the Amiga were partly responsible for putting an end to LEGENDs involvement on the C64. What was the nature of the involvement you guys had on other systems? What systems were there, and are you still engaged in any activities outside of those on the C64? (W) Well, LEGEND people had been involved on both, Amiga and PC. I cannot name up all projects, the most important one was PC/LEGEND for sure. About other projects, I could only name up the ones I did. On Amiga I was involved with PARADOX, THE PRODIGY, CLASSIC, On PC I was with RAZOR 1911 and PC/ LEGEND. I will participate on a PC project again, but we will see.. (D) You have been involved with an impressive list of groups, I must say. What would you say is the difference between the Amiga, the PC and the C64 scene then? (W) The C64 has a scene. The others do not! There has never been a real Amiga/PC scene. It's just very harsh competition for 5O% bugged releases. No such things like wars on subboards, etc.. It is entirely different and hard to explain. (D) Alright, we will leave it at that then. The PC is the place to be, if you are hooked on technology. The C64 is the place to be, if you are hooked on a scene experience. Do you agree on that observation? (W) I totally agree with you. (D) Haha.. Short answer, but right on the money! What do you believe being a C64 scener is about? (W) Hmmm, now that is a wierd question. Can't we cut this out?? Haha... (D) Sure.. Except PROPAGANDA is uncut :) You could have answered: getting wares, having fun, breaking the law, meeting folks from around the world. +---------+ |THE WARES| |THE WARES| +---------+ (D) We have passed the days, when the fullprice titlegames was coming in on a frequent basis. Today most of the games come from smaller software houses and off the hands of the demo-scene - or at least, so I have heard (I am no game freak). How do you plan on getting a hold of the games, in a market that has become so difficult to manage? (W) We have discovered several ways on getting our hands on enough releases we think. Apart from that, coders that want to have their games cracked in a decent way at least can always donate them to us. If i'd code a game and knew it'll get cracked anyhow, I'd prefer to have it cracked by a cracker like PWP, ATT or DOC - I think. (D) It is an advice, that is hereby passed on to the gamemakers out there. So, do you plan on cracking any and all releases on the market? (W) Well, you always have to plan on getting everything. Then you can release several games as there's always some games you get beat on. (D) It is impossible to get all, luckily though - or less the cracking-scene would be pretty boring. There are many talented crackers in LEGEND. How do you plan on dividing the responsibilities among these people, considering all of them are capable of taking on any protection? (W) That depends on who has the time and motivation. ANTITRACK and POWERPLANT are looking forward to the originals again.. We always had several crackers, and we always found to keep the fire burning. +-------+ |AMERICA| |AMERICA| +-------+ (D) America nolonger play as important a role in the illegal scene, as it did in the early 9O's. Who do you plan on signing as partners in America, or do you plan on solving the fixing problem yourselves? (W) Well, talking about fixing, we actually recruited MIDFIT, a promising NTSC fixer, for these purposes. Apart from that, we still have connections to some other old US fixers, that will help us out if needed. (D) What about HORIZON and NEI? Do you know, what he (they) are up to these days? (W) HORIZON is working as a programmer for CA (Computer Associates) nowadays. He sure won't come back to the 64 scene. About other members, like GRIM REAPER or TDO, we will see I guess. (D) Speaking of American fixers. Don't you find it interesting, that HORIZON and X-FACTOR were names of American fixers, but also of European demo groups? Well, I do. Anyway, the American boards have seen better days, and more people look towards the internet to solve their communication problems. Do LEGEND plan on revisiting the American boards, or do you believe in the internet as the future center of the C64? (W) We don't really plan on playing a big role on US boards anymore. BBS's are dead. The internet rules everything I think.. (D) It is certainly the future. No one can argue with that. +--------------+ |SECOND TO NONE| |SECOND TO NONE| +--------------+ (D) LEGEND has already taken a big step towards giving the C64 sceners a new playground on the internet. Although a private site, it is already a huge success, and the elite parts of the scene is flocking to the place. Please tell us about SECOND TO NONE and the original board, that once had the name. (W) SECOND TO NONE was the LEGEND/NEI/ EXC HQ back in the 9O's. It was one of the best boards back then because of its active elite users, and the speed wares got there. Every group knew they'd have to upload their games over there to make sure to get the first release. Nowadays SECOND TO NONE will be the first real 64 BBS on the internet. (D) The first highlight scored by LEGEND since your comeback. :) How do you get on SECOND TO NONE? (W) SECOND TO NONE can be reached via WorldWideWeb. To gain access you have to contact the User Administra- tors, UNCLE D, GENE or me. (D) I have an account on SECOND TO NONE, and I can assure the readers, it is definitely a lot of fun. But, as it is private, many sceners are going to miss out on a cooler scene experience. Do you plan on releasing the system in the future, when it is fully developed, so that other groups/people might have an opportunity of using it? (W) SECOND TO NONE will remain private. But every 64 scener that is interested to get on there can leave e-mail to the user administra- tors to get an account, no problem. As soon as QCBBS will be finished, the program will be granted to other 64 groups to have more boards to call again. (D) That is a great gesture from LEGEND. QCBBS will serve the scene well, and encourage more activity. People fear though, the start of internet boards may be the final blow to end the days of the original boards. But then again, why should people go through the trouble of getting calling cards, breaking the law and abusing their telephones, when they can use the internet with the same result? (W) Exactly. Why should anyone risk his neck on abusing CC for calling a 24OO baud BBS. It is ridiculous transferring data at a speed of 24OO baud, while we have ISDN 128K available. (D) And with SECOND TO NONE, the internet has replaced the last of what the original boardscene had to offer. May it rest in peace. +----------+ |THE FUTURE| |THE FUTURE| +----------+ (D) In closing, please let us in on the future plans (or starting plans rather) of LEGEND. (W) Well, we'll attempt in releasing games again with the known LEGEND quality and quantity. Apart from that, we are working on several games and a protection for a company that will start publishing 64 games again. (D) Sounds promising indeed. Thank you, Michael, for taking part in this interview. Good luck with LEGEND, and hope you will enjoy your second stay on the C64! (W) Thank you for wasting your time on this interview. And remember, the dragon haunts... AGAIN!! WESTBAM of LEGEND _________________ +----------------------------+ |UP NEXT | |UP NEXT - THE SCENE TIMELINE| +----------------------------+ +T---S-----T-------+ - |THE SCENE TIMELINE| - +------------------+ When did the following events occur? -The world famous musician, GUY SHAVITT, left the 64 to pursue goals on the PC. -The Dutch based group, BRUTAL, died. Most members went on to form INBREED. -The American hacker, MUTANT-X, returned to the 64 and teamed up with F4CG. -RED SECTOR INC. ruled the release charts, while SUCCESS did the voted. The answer can be found later in Scene Illustrated. +-------------------+ |+-----------------+| ||DEBATE OF THE DAY|| ||DEBATE OF THE DAY|| |+-----------------+| +-------------------+ THE SCENE EXPERIENCE! _______________________ I It is a joy to be a part of the C64 scene. A joy, that is quite unique and certainly special. Why? Because there is nothing like it in the world. When you first visit this scene, you will become immediately addicted and never leave. In spirit or in a more direct sense. The scene is inhabited by a large group of people, who work together, against each other or for each other. It is about the C64, but now always. It is also about a society of open-minded people, who has been brought up working with people across boarders, even continents. There are no politics or race in the scene. Though it is said to be a dog eat dog scene, it still seems more humane, than the world we live in. This world is controlled, while the scene is a great believer in anarchy. Though anarchy is considered a chaotic type of ideology, it appears to have just the opposite effect in the scene. The sceners know the scene, and they know how to move within it. The scene is not a place for ruthless thugs though, laws prevent these types from trespassing. Although it is unwritten laws, they are followed by all, upheld by all and protected by all. These laws and ethics, if you will, secure the rights of the scene people, the progress of talent, and the best interests of the scene. However, all is not golden these days. The scene is old, and shows ever growing signs of weakness. The ingredients needed to keep the scene healthy are running outm abd attempts to nurture and provoke more of these ingredients have not been as successful as we could have hoped. What are these ingredients? Well, they are quite simply ACTIVITY! If you move around in the scene, it will blossom. If you leave it be, it will fade away and eventually die. The scene cannot live on past greatness, those days are long gone, and although they are fun to remember, they do very little for the future - a future, we all want the scene to have. The scene was built on passion, and it will shine once again on passion. How will it shine? It will shine by feeding it with activity, a lot of activitiy. Activity in the form of interest in the scene, productivity and good old Tender, Love and Care. LOAD PART II LOAD PART II