Propaganda 22 ch01
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+----+ |PROPAGANDA ISSUE 22 |PROPAGANDA JAN.1997 +----+ +-----------------------+ _______________| Intelligent and | |freethinking journalism| +-----------------------+ . IN THE HEART OF SCENETOWN . S So I will be perfectly honest with you for a second. From editor to reader. 1996 was the dullest year ever in his- tory of the scene. The trend is, un- fortunately, unmistaken and documented across the entire market. I remember sitting in front of my screen at the end of 1995, trying to estimate the expansion, adaption and highlights of the coming year. I had my hopes high for the Internet, that quickly was gain- ing ground and popularity. Today, a year later, I am only sad the way it has turned out. The IRC is a public meeting- point, for active and inactive, angry and happy, bothered and unbothered sceners. It is a digital bar, that slightly reminds us of all the usual happenings taking place in a real one. It is not serious, often not scenere- lated and only at times interesting. The FTPs are increasing by amount, but unlike the boards, it seems there is currently only need for one or two systems. With just a click away, and everyone looking the same, it is rather difficult to have a favorite, isn't it? And by far, never before have the wares been marketed so badly. Who can discuss a debated release properly? Who can honestly claim a message has gotten through whether the game was properly fixed, a 1OO%-version or a re-release? If the owners of the FTP do not know - the title will remain on the drives long enough for everybody to leech it. Unfortunately, I will have to sit down and take parts back of my critical acclaim about the net back. We have not yet managed to tame the powerful system. We have no clear structure, no forum for discussions (apart from the haze at #c-64) and no ambitions to create any- thing positive. We have an entire bunch of bragging homepages about has-beens and the rest is a digital anarchy. Why is there not yet a mailinglist for sceners, that could come to replace the subs found on the boards? MOTIV8 sur- prised me some months back announcing a mailinglist, but the concept came out empty which leaves us at square 1. I got a letter not long ago from a swap- per that the public has considered to be top-5 since some years back. The letter was alarming enough to me. "I DID A TEST SEND-OUT TO ALL MY CONTACTS, TO CHECK OUT THE VIBE AND THE SITUATION IN THE FIELD", he wrote. "WE ARE NOT NEEDED ANYMORE, THE NET HAS MORE OR LESS TAKEN OVER, AND TURNED THE SYSTEM INTO A NOT PERSONAL MACHINE OF DISTRIBUTION", he continued and implied a total demise of the mailscene in the not too far dis- tant. Maybe it is inevitable, that the mailscene sooner or later will disa- ppear. To think that there actually is a mailscene left in 1997 is even start- ling. But I still stand by my statement - the structure for 64-people on the net is the bollocks. It sucks, it is boring and in the long run it will create a flood of demises, not comebacks as sug- gested by some. So what is the perfect sollution? I am looking for answers and have to put my faith in the development of a C-base simulation for the net. I put my faith in the launch of a proper mailinglist, that will function as a sub about releases, debates, rags and info- rmation. I put my faith in the devotion of the people, and hope they are healthy enough to understand that this is just a phase we need to work on. Now, more than ever, we need to show the Commodore 64 and the scene we have created with our own hands that we care about it. The 64 is only dead, when we say it is. Let us show ourselves what it is all about. ____________________________________ PROPAGANDA 22 is awaited. It has been far too long since we last met. It was a hectic year where a lot came in the way for the release of the magazine. The arrangements around TRIBUTE 1996 was a timeconsuming project in itself, even though the event was cancelled only 2 days before kick-off. The development of F4CG PLAYSTATION and MACINTOSH, that both proved to be very successful, in- volved several people from the PROPA- GANDA-staff. They are not excuses, but explainations. But to be honest, I, your normally devoted and dedicated editor did not feel up to the job anymore. For the first time in my life, I lacked faith and interest in the scene. I was pissed at the dull attitude and atmo- sphere, sad to see so many respectless, shameless who provide nothing but plain shit to the market (you know who you are), sad to see so many people hooking up their PCs because "it makes it all so much easier". Hell, I am even a member of a group where several "active" memb- ers use their PCs on a daily basis, and their 64s once a month. I say screw them! I am still checking my Email, vis- iting FTPs and attending the IRC with my 64. And proud to do so. - However, now time has come to show all the pieces of shit in the world what it is all about, and what you should expect from the scene - the very best. So hold on tight, because the Gods of the press are back to offend and put a bullet in the myth that the 64 is on decline. Put a bullet in the people we don't like. Gently lick the balls of people we like. Like it or not, we write what we want, speak our voice and enjoy the continous develop- ment of the press. Like it or not, but we are more devoted and dedicated than ever. Like it or not, 1997 is our year. And partly yours. 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