Propaganda 18 ch10
From C64 Diskmag Wiki
+-------+ |DRAZTIC| +----+ |DRAZTIC| |Draz| +-------+ +----+ ________________________________________ Hi! I'm DRAZ and this is my debute chap- ter in PROPAGANDA. That makes me the new addition to the PROPAGANDA staff... Maybe you haven't heard of me before,but I'm a member of F4CG demosection. A new section built up by some old members of a demogroup called: Noice. Well, enough about that. This chapter is not going to contain the story of me jo- ining F4CG a while back. Nope, the topic of this issue is: GAMES GAMES.. _______ I will try my best to give you an inter- esting point of view concerninhg the gamesmarket. So here we go... GAMES IN THE PAST GAMES IN THE PAST ________________________________________ I believe that many of you often hear or even say that the old days were better times... When visiting grandparents they always tell you how good life was back in '38 and so on. I myself are very tir- ed of hearing that all the time. But not when it comes down to games, because it is true. How often do you play a newly released game? I'm pretty sure that many of you don't even check the new games out befor spreading them or putting them in your diskboxes. Atleast I'm like that. If I play a game, (which by the way doesn't happen that often) it's always an old good one, made by an old company. Back in the old days, companies like: ELECTRONIC ARTS, MICROPROSE, SYSTEM 3 & many more made awesome games which are fun to play. My personal favourites are: PIRATES/MICROPROSE: One of the very best games ever to be produced. A brilliant idea and game which has kept me infront of my computer for many hours. SKATE OR DIE/ELECTRONIC ARTS: Another golden game, very cool graphics! LODERUNNER/KINGSOFT: A very old and sim- ple game, addicting game. MYTH/SYSTEM 3: Stunning graphics and so- und which kept me going to the end. THE TRAIN/ACCOLADE: Another hit, making you try to beat those fucking nazis. A very good game with an original idea. I could go on like this forever! _______________________________Z QUALITY d=b QUALITY 'o' ____________________________________/_\_ Now we've come to something seldom found in games today, namely: QUALITY! Once again I'll have to mantion older companies like ELECTRONIC ARTS, ACCOLADE MICROPROSE and many more who had more style and quality in their games than companies today. I find it utterly strange that this fact is true, even if it is! It should be mu- ch easier today to make better games wi- th higher quality. I mean, today we know more about the C64, we've got better tools and we should be able to come up with good ideas for new games. But appa- rantly that's NOT the case gameproducers of today. .. BUDGETLABELS .. -- BUDGETLABELS -- ________________________________________ Even certain old budgetlabels have done budgetgames which are better than most new fullprice games nowadays. Take CODEMASTERS for instance... They always made short and cheap games, that was their motto. But some of their games are actually better than certain fullpr- ice games are today. Some of them are even fun to play! Ofcourse I didn't thi- nk of them like that back then, but take BMX SIMULATOR. Nice graphics, rather si- mple idea but it beats many games relea- sed during 199O-1994. Now we've come to a time in history I think many of us want to forget, atleast when it comes to games. .. C FADING AWAY .. >< C64 FADING AWAY >< ________________________________________ We all saw the C64 market slowly fading away. 199O - The beginning of what many of us thought to be the end... The C64 wasn't going to be produced anymore, the gamesmarket was dying... The major gamecompanies, one by one dro- pped the C64 to move on to the other new formats introduced on the market. This however made many sceners to see their chance to make an easy buck here and there by making dull puzzlegames or fullpricers which hadn't been thought through enough. 199O-1994 were a golden age for those guys, who wanted to make a couple of thousands out of all those puzzlegames released. During this period, atleast I didn't pl- ay many of the games released. Ofcourse there were some really good games relea- sed. CREATURES, MAYHEM IN MONSTERLAND, LEMMINGS and a few more. But most of the games were pure crap! All those puzzlegames, poor quality,more puzzlegames even worse than the first ones,cracked by a million groups because none of them had no protection. How hard could it be?!Whenever a quality game got released the amount of cracked versions decreased like nothing else. Only the old and good groups were able to crack those games... Strange!?! Anyway, that period of time was quite boring, atleast I thought so. But all eventually comes to an end.Some of the not so old eastern groups began making games, and good ones too. +-----------+ .. |Where's | -- _ |my Pirates?| +-----------+ .. THE EASTERN SCENE .. \/ THE EASTERN SCENE /\ ________________________________________ At first, I think none of us thought hi- ghly about the new groups comming out of the communist shadows. But they learned fast and great talents began to show gr- eat work, howing us how wrong we were... Fancy demos came from the eastern parts of Europe, many of them better than the ones comming from the west. Now the eastern groups saw their chance to make money,and some of them certainly took it. Some of them did like others had done before, producing those ever so dull puzzlegames. I'm NOT trying to say that the eastern groups has been a revo- lution, or gloryfy them in any way. But still they have contributed some things. .. BETTER TIMES ** \/ BETTER TIMES \/ ________________________________________ Well, I believe that we're once again moving on to better times. The C64 are once again alive and kicking. More and more sceners returns, hopefully bringing more life to the good old COMMODORE 64! The games produced today are getting be- tter and better. I think more and more sceners who produces games has woken from their deep sleep and realized that better games, more thought through makes more money than those darn small rapidly done ones. I hope they've done that and I hope that older companies return to this 8-bit wondermachine! ** ESCOM BRINGING NEW HOPE ** \/ ESCOM BRINGING NEW HOPE \/ ________________________________________ When ESCOM bought COMMODORE and revealed that they are going to reproduce the C64 and sell it in China and eastern Europe, I more or less cheered. A brilliant move by them, but more impo- rtantly: more C64! ESCOM believes they're going to sell ab- out 2 million C64's. This makes the C64 comming back to life again, and I do be- lieve that the C64 gamemarket is back on track. Already you can see more and more game- companies starting up their engines. Competition among them is comming back, which hopefully means better games with higher quality. Most of the gamecompanies today are bui- lt up by sceners and maybe that's a good thing. Atleast it should be, considering how well we know the C64. This fact sho- uld result in better games, but then ag- ain that wasn't the case during 199O to 1994! Well, time will for sure tell but I hope that's what's going to happen. So all of you who believe that they're able to produce highquality games;do it! You've got nothing to lose and with the eastern market and China aswell as the old western market, there shouldn't be anything saying that you can't make good money out of the C64! GO FOR IT GO FOR IT!!! ________________________________________