Propaganda 18 ch04
From C64 Diskmag Wiki
ESCOM O +--------+ ESCOM _ Our future? |Newscopy| +--------+ ________________________________________ A bit over a decade ago, Commodore launched a machine that would come to change our lives. The machine was a brother to the family success Vic 2O, and came out looking identical apart from the color, that is. The Commodore 64 had arrived with pompus fanfares. The machine itself was a mircale. With 16 colors, 3 soundchannels and sprites it was a programmer's dream, as well as a player's dream. By 1983, a handful of companies were producing games at an intense level, and we gasped at their visual bonanza, not having seen anything like it before. These were the early days. T Twelve years later __________________ Today, 1995, some of us still sit around our 8-bit miracles, and it is still re- markable in my eyes, that software is being produced. We may appear ignorant and stubborn, but we have never bother- ed about that. We have continued in our own pace, taking machines slightly back in the shadows. What I have experienced as fairly sad, has been the departure of the Brittish software market. The Brittish companies declared low profit on 8-bit titles, and naturally pro- duction ceased at this point. Long gone are the days, when I connect to the boards seeing a new zipped fullpricer from OCEAN or US.GOLD. Instead, we the sceners, have adapted to the new market, with Germany taking the lead in the softwareproduction. N New markets coming on _____________________ Eastern European countries have come on strong the past few years, and do not only represent puzzlegames and Tetris- clones. In fact, once you look at the games today, comparing them to the old fullpricers from the United Kingdom, you quickly come to the conclusion that the newer games are in fact much, much better. Despite from the originality, that might be. E ESCOM rocks the boat ____________________ As of March 1995, the German based company ESCOM bought the remains of COMMODORE. COMMODORE had long been rest- ing in a coma, ceasing the production of the Amiga 12OO,4OOO and CD32. As ESCOM boarded the ship, they declared picking up the production again, as well as producing a POWERAMIGA(PC/MAC/AMIGA) and relaunching the COMMODORE 64. The Commodore 64 was in their eyes interest- ing for entirely new markets; China, South America and Africa, all fairly poor countries, not being able to afford expensive systems such as the PC or the Macintosh. ESCOM experts have est- imated sales to reach over 2 million Commodore 64's sold in the no too far distant. I startle at the figure. W What we have today __________________ Since 1983, the Commodore 64 has sold more than 15 million units, making it the most sold homecomputer of all time. Today it is hard mapping all active users, but the various magazines thru- out the planet speak of something between 5OO.OOO-85O.OOO users. Out of these, perhaps 1O-2O% take part in the actual happenings and turns around the Commodore 64. The rest are, shall we say, hobbyists. With ESCOM stomping ground again, we may very well see the same market we saw in 1987 in the rest of Europe. May comp- anies are showing interest in the soft- ware production again, and most defin- ately will pick it up. CODEMASTERS, GAMETEK, CHERRY SOFTWARE, VIRGIN GAMES, THE SALES CURVE and CORE DESIGN are all considering it. For us, as pirates, it seems almost too good to be true. Here we are, having hooked on to the 64 saying +--------------------------------------+ | "Ok, the best of days are over, but | | I'm having such a good time with the | | people around it, that I will stay | | until it really goes down..." | +--------------------------------------+ and from out of nowhere, we may exper- ience a boost so big the old days may reappear. W What can we expect? ___________________ Now, if ESCOM would have been a bit clever, they would launch a 64, with stereosid, Flash-8-card and built in 1581. Still compatible with the older software, it would boost all people that are still out there, to create better software and better demos. After all, it would still be the same machine. Even though there is an incredible amount of Commodore software out there, ESCOM are very interested in the comp- anies taking part in the production today. The more games people produce, the more machines they sell. But then another problem comes to wide open. Focusing on countries, that may have a weaker knowledge in English, the games may have to be translated. It may not take long until we see games in Chinese, Spanish or some African dialect. Who will take care of that? Most defiantely, the companies mentioned above, do not have interpretors ready for the purpose. And even more interesting, Chinese, African and South American groups could appear. I cannot smiling slightly, thinking of what it could look like on the boards. Some top European group firstrelease the Chinese version of an arcadegame, but will have to be set aside as a Chinese group launches the translated version some days later. We will have to make room for a new breed. W We are on the right road now ____________________________ When the Easter European countries opened for the Commodore 64, the west was reluctant to let them on to the ride. At that point, they had not quite yet managed to reach the same qualities as their West World brothers. Today, many Eastern Europeans have passed the lazy rest, and by golly thes scene has expanded immensly since. Now I see history repeating itself. Shortly before ESCOM closed the deal with COMMODORE, it was rumoured that a company had bought the rights of the Commodore 64. Word had it, the company was intending to use the Commodore as a cheap Street/Shop-display to be used around the world. Sure it may have triggered a few oppurtunities for talented programmers to produce display software, but still I am so glad the rumour was not true. Could you imagine the future of your favorite machine displayed in a sleazy shop showing "RETAIL, ONLY $12.99". I do not think so. ESCOM is the way to go.