Propaganda 08 ch07
From C64 Diskmag Wiki
....** CLIPS **.... --\/\/_CLIPS_\/\/-- Y _____ Yo dudes! Well, i thought it would be interestin' to have a column that actually looks REAL! So i'll discuss anything in here BUT the same old fuckin'boring shit we call THE SCENE. Most of what i'll write'll come from the numerous mags i have access to. As i read'em in no order at all, you may find old and new stuff all mixed up, i dont care. Letz do it. VIDEOPHONES VIDEOPHONES (LA PRESSE) _______________________ AT&T released, in Canada, the 1st color A videophone in the world. AT&T hopes that in 1O years from now videophones will be as usual as cordless/cellular phones... The VIDEOPHONE 25OO from AT&T lets users communicate using standard phone lines as if it were a normal voice phone... Video conferencing is on the verge of V becoming accessible! A new standard, the CCITT H261, should let Vphones from different makers communicate w/o problems. "IT'S LIKE FAX COPIERS, THEY GOT POPULAR WHEN A STANDARD PROTOCOL WAS ESTABLISHED". A new Mitsubishi 8OOO system supporting H261 costs about $6O,OOO in equipment and lets you setup Vconferences using DATAPACK lines... It is far less than the $12O,OOO in equipment and the $18O,OOO in direct phone lines it used to cost!!! CALL IDENTIFICATION CALL IDENTIFICATION ___________________ For those of you who used to scan but F stopped since Call Ident became avail should note that IDENT.BLOCKAGE is also available... It'll be implemented as *67 in September in the montreal** region... \/ MOLDING THE FUTURE!?? MOLDING THE FUTURE (ITERACTION) __________________________________ In the new Sierra QFG, every monster I will be a fully sculpted, computer colorized claymation. Once a monster has been filmed in black and white, it is digitized. There, an artist adds color using paint programs. Sierra sayz it gives better shadows and 3D effect. DEBUGGING ASSEMBLER CODE DEBUGGING ASSEMBLER CODE ________________________ I studied debugging techniques long I before i read the RUN article but itz format, i think, is both simple and complete. The guidelines are from a RUN piece by Stephane Dirschauer. I supply most of the text directed at assembly debugging... 1- PRINT EVERYTHING many times bugs occur when a variable changes into a value it's not supposed to contain... use a vector (sta $ffff,x) to store the content of a variable at different points in the program... you'll be able to analyse results easily. Use something like this: ;ENTER W/ REGISTER "A" ;CONTAINING CALL# STORE STX SAVE-X LDX VECTOR-NDX STA CALLED,X LDA VARIABLE ? STA VALUE,X .. INX -- STX VECTOR-NDX LDX SAVE-X RTS 2- FORCE VALUES conversion routines may work for certain values but a logical error might cause wrong results on specific input values... extact the routines and use INPUT to test them online. 3- USE BREAKPOINTS when the number of variables involved is too great, storing and tracing might be impossible. use BRK instead. Most cartridges'll force the computer into freeze mode. Or use a good ol'FAST LOAD! it allows STEP-BY-STEP execution. The 64 has a BRK vector you can use to reset a few things before jumping in a monitor... 4- KNOW THE MACHINE AND THE LANGUAGE make sure you know what each instruction does, what condition bits it sets... Cartridges may have protections; the AR dont like it when you access its load rom so something as simple as changing $d8OO colors may jam the computer! 5- TRY THE TRICKY STUFF SEPARATLY when there are many things that may cause a program bug, try the stuff separatly. Kill all routines and re-enable them one by one. When coding, when yer unsure of how to do something, code it separatly. When its done, all you have to do is paste it. Code huge tricky stuff as stand alone routines! Use a boolean to setup/restart the routine (ie: an animation routine). 6- ADD A LINE HERE, DELETE ONE THERE dont delete lines! use ; instead. If you wanna try another approach to a few lines of code, put the original lines in comment, dont delete them. 7- ASSEMBLER always use EQUATES! AVOID direct zeropage or memory addressing w/ variables! you might wanna change the music and find out it uses the same zeropage address you are!!! ..WHY THE AMIGA IS ALREADY OBSOLETE.. /\WHY THE AMIGA IS ALREADY OBSOLETE/\ _________________________________ When Commodore put out the Amiga, it W was going to be the greatest machine! Today however, it ain't! The main reason for that is the 68OOO. 8Mhz just aint enough for the lazy programmers of today's big software firms. Most of the games you see on PC (most of the SoftW on PC in fact) is coded in "C" ... As a result, the programs are slow and huge; something the MIG cant quite cope with... GEOS is the only ALL ASSEMBLER program on PC. IT RUNS FAST!!! Up to 1O times faster than Windows... But it is the only one! Most programs on PC need a 386 or higher to be acceptable. To get such an Amiga, you have to buy an accelerator card that costs more than a 486/5O PC... Since no one can afford such a product, no one codes for such a configuration...BOOZE... AMIGA TV MOVIEI (MARK SWAIN, ) AMIGA TV MOVIE! (OVERSCAN A-WORLD) __________________________________ Hollywood filmmakers have long used the H Amiga to breathe life into dull computer displays or add high-tech computer graphics to scenes. For the most, however, the Amiga has taken a back seat in the special-effects arena. A space station named BABYLON-5 is A about to take the Amiga out of the back seat and send it racing at lightspeed into the homes of SF fans. The space station lends its name to a 2hour television movie that promises some of the most extensive computer animation ever generated from a desktop computer. The story takes place on a space T station resting between five space federations. Over 52 Amiga-animated shots -INCLUDING EXTERNAL VIEWS OF THE SPACE STATION, ALIEN SPACE CRAFTS, MASSIVE SPACE BATTLES AND A VIDEO WALL FULL OF ALIEN CREATURES SELLING SOAP- are involved in the telling. "In Babylon 5, the Toaster and LightWave allow us to do special effects shots that would otherwise be impossible, and do the effects on a tv budget" says Ron Thornton, who heads the show's digital-effects team. Watch for BABYLON 5 to air on a syndicated tv station near you on November 27... DUNE THE GAMEI ********** DUNE, THE GAME! \/\/\/\/\/ __________________________ I recently browsed through a review of I the game and i must say, i'm impressed! The programmers didn't just make an adventure game out of the novel. Instead, they blended adventure, stategy, arcade, the works! You have some nice digitized picz in the game altho i found re-drawn people looking quite weird. The game goes much further than the released movie! DUNE2 promises fractal desert sandstorms! Here are sum of the steps the game features: -build-up an army and train it -stop all spice production on ARAKIS -create SIETCHs to gain water -change the face of ARAKIS! ---------------------------------------- BOOZE UNTIL NEXT MONTH EMPIRE UNTIL NEXT MONTH ---------------------------------------- NEXT MONTH! and so, late at night, there can be heard the reassuring sound of a whirring 1541 behind the door... ---------------------------------------- THE SCENE FROM A GIRLS VIEW THE SCENE FROM A GIRLS VIEW... BY SEX GODDESS OKAY, EVENTHOUGH I ACTUALLY DON'T FEEL LIKE WRITING ANYTHING, ESPECIALLY NOT FOR MARCO AS OUR RELATIONSHIP BROKE, HERE IS WHAT DEBBIE DEMANDS, AN ARTCLE FROM YOUR GODDESS, THE SEX GODDESS. OH WELL, I'M PISSED. ANYWAYS, BEFORE THE TIME WITH MARCO (MAJESTY THAT IS, BUT I SUPPOSE YOU KNOW THAT ?) I DID NOT EVEN KNEW THERE IS A COMPUTER SCENE. ONE DAY MARCO CALLED A BOARD AND I LIKED THE BASIC IDEA OF IT, PEOPLE THAT WILL PROBABLY NEVER MEET EVEN ONCE IN THEIR LIFE EXCHANGING MESSAGES, RAGGING ON EACHOTHER (WHICH I DEFINATLY LIKE MOST, EHRMMM ??!) AND LOADS OF GROUPS COMPETING ABOUT GAMES. MY BROTHER (WHOSE IN THE ARMY RIGHT NOW) USED TO BE IN AN AMIGA GROUP CALLED "SKID ROW" (DUNNO ?!?) LIKE HE TOLD ME JUST 3+ WEEKS AGO. NOW I HAD SOMETHING TO START WITH, AN AMIGA, A MODEM, MARCOS HELP WITH BLUE BOXING AND ENTHUSIASMN TO GET SOMETHING ROLLING. I WAS BY THE WAY CURIOUS FROM THE VERY FIRST MINUTE ON, ARE THERE REALLY ONLY 2-3 GIRLS ON THE BOARDS ? I MEAN, THE ONES I KNOW OF ARE DEBBIE, AYCEE, AND LAST BUT PROBABLY (WELL..) NOT LEAST GUPPIE (< IS THIS SUPPOSED TO BE THE HANDLE, OR THE REAL NAME ?!) ANYWAYS, MARCO GOT ME TWO ACCOUNTS ON DIVINE ULTIMATUM (WHICH IS PRETTY COOL, SINCE I HAVE MY VERY OWN MESSAGE BOARD CALLED "SEXUAL REVOLUTION", HAHA ?) AND MYSTIC CAVERN WHICH IS A HELL OF A GOOD BOARD SINCE ITS RUNNED BY A FEMALE (HI DEBBIE !!!). I DID MY FIRST CALLS FROM MARCOS PLACE AND WITH HIS AND CHAMELEONS (HI MARCELLUS !) HELP I GOT INTO THE COMMANDS OF C*BASE WHICH INFACT ARE PRETTY EASY TO UNDERSTAND. MY FIRST CALL PASSED BY AND WHAT THE HELL, STUPIDOS RAGGED ON ME JUST FOR THE FACT THAT I AM A GIRL (DAMN STUPID, YOU AGREE ?). CALL NUMBER TWO AND I ALREADY WAS INVOLVED TO A FIGHT WITH HERO WHO WAS AN EASY ONE TO DEFEAT. I DEFEND MYSELF AND MADE PEOPLE LAUGH ABOUT HIM WITH GOOD REPLIES AND THEY RESPECTED ME AS A USER OF THE SYSTEM. OKAY, THERE ARE STILL SOME PEOPLE FIRING DUMB COMMENTS TOWARDS ME BUT I CONSIDER THEM BEING MADE OUTTA FUN (EXCEPT FOR SOLAR, I AM NO WHORE, DICKHEAD !). I LEARNED TO KNOW A COUPLE OF REAL NICE DUDES, SUCH AS TRICKET WHO USED TO BE FRIENDLY TO ME FROM THE VERY FIRST MINUTE AND ESPECIALLY (!!!) CHAMELEON, THE SYSOP OF DIVINE ULTIMATUM WHO HELPED ME A LOT TO GET THROUGH THE BOARD AND SHIT AND WHOSE A COOL MATE TO CHAT WITH. (AND WHO WANTED TO PERSUADE MARCO TO STAY WITH ME, BUT THAT UNFORTUNALY DID NOT WORK OUT, SHIT HAPPENS). RIGHT TODAY I GOT AHOLD OF ANOTHER ACCOUNT IN A BOARX CALLED FORPLAY, WHICH I'VE NEVER EVER HEARD ABOUT. I'LL KEEP ON CALLING BOARD THO MARCO IS GONE FOR ME, AND GET INTO THE REAL BIZZ. (I SUPPOSE THIS ARTICLE WASN'T OF ANY INTEREST FOR YOU TILL NOW, BUT HELL, I DUNNO ?). FINAL CONCLUSION. THE SCENE IS SOMETHING THAT EATS LOADS OF TIME IF YOU REALLY WANNA STAY UP TO DATE, SOME TAKE IT TOO FUCKING SERIOUS, BUT ATLEAST SOMETHING INTERESTING TO KILL SOME TIME, HAHA.. SEX GODDESS