The Pulse 14
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Monthly Releases
THE MONTHLY RELEASES by COUNT ZERO/TALENT ------------------------------------------- Another month has passed on, and it seems it was a rather boring one. Just a couple of games were done lately, and therefore this will be a rather short edition of your favourite part of THE PULSE MAGAZINE. Surprises are coming and going in the American scene these days, as nearly no month passes on without another board based group picking up or going down. I am glad to be able to have one more American group this time though, but you will be able to read all about this yourself in this months edition of Monthly Releases. Another surprise was AVANTGARDE this month, with some kind of easy going attitude after months of domination in the release charts. And finally THE PULSE has got some competition with the new magazine DOMINATION, which also features a release chart. I have no idea how it will turn out though, but I will wish the editor of DOMINATION, JAZZCAT, the best of luck in editing this magazine in the future. ----- THE US SCENE ----------- In the first place, EMPIRE had a short guest appearance with a fix. But unfortunately the game they released was put out before by MOTIV 8 on NTSC. Therefore a bit of bad luck for them. Maybe someone should give them the games exclusively! TSM only did one game this time and did not even have to fix it. In other words, it was just an intro-link job done by TSM. But it was still nice to see something from them nonetheless! DEMONIX released along with TRC+SCS the worst game this month. But afterall they did something. It is great to see them back in the scene as well! ARISTOCRACY is a brand new group mainly consisting of members from PSI. PSI died lately, and ART is what came out of it. They managed to fix one game, and I guess they will continue - but only time will tell! That is all for this months US scene update, and we are gone for the charts with all their high and low risings! ----- To cut a long story short I will explain a couple of things before I start. Last months CHROMANCE ranking was once again hit by a little bug from me. It must be a curse. Anyway, the preview I accidently awarded AFL will remain an AFL release and CHROMANCE will not gain points this issue as they normally would have earned a (-1) for putting out the intro of WHEEL OF FORTUNE after the game. No matter if it was their fault or the fixer's fault. LEGEND was found guilty for ripping off a game from AFL and releasing it. The whole discussion may be followed on one of the major boards. It seems to be far too confusing to explain here, but you will be able to read a report about it in this months edition of GLOBAL REPORT written by SKINHEAD. But in all fairness, the points were awarded to ALPHA FLIGHT as they should have been - so there you go. The Judge has spoken like a wise man - coming up the list of the games released in August. - -- --- ---- ----- ---------- ----- ---- --- -- - MONTHLY RELEASES Written by COUNT ZERO/TALENT - -- --- ---- ----- ---------- ----- ---- --- -- - ALPHA FLIGHT (Ger, Hol, USA, etc.) (13.2 Points/2.Rank) --------------------------------------------- They started their Holiday race with one of the worst games this month. MASTERMIND 64 (3.8) which was originally sold by GOODSOFT as a Public Domain game. Nevertheless they continued with DOZO'S QUEST PRV (0.3) and the fixed version of ROBOX (4.3) from CP Verlag. Later on followed the strange release of MYSTERY (4.4) of which LEGEND did the rip-off. The AFL version was 100% fixed though, the [L] version seems to have some crashing occurance. Their final strike was FLEX PRV (0.4) on which they finished up the month. AVANTGARDE (Ger, UK, USA) (11.9 Points/3.Rank) --------------------------------------------- Looks like they were on holidays. ESCAPE FROM ARTH (4.9) from VISUALIZE and BUBBLE MANIA (4.3) from ARTIC DESIGN made it in the first two weeks. After they stocked up their Line-Up with the former TRC+SCS member STEVE they also got ahold of FAST FUTURE (2.7) on which they share the points with LASER. More to come --- CHROMANCE (Hun, USA, Pol) (5.6 Points/6.Rank) --------------------------------------------- Since BlueBox died from Hungary they seem to have stopped calling out for most of the time. Especially HOMEBOY, a caller seen on each board every day is missing to spread all the wares. They recently put out NEWCOMER PRV (0.9) a 2-sided preview. The full game is supposed to have 12 (!) sides (Make sure to send it by mail, there is no way I will leech this!). As said before the WHEEL OF FORTUNE intro completes last months WHEEL OF FORTUNE and finally TRICK (4.7) from ROM SOFTWARE was put out by them, fixed by the rising guys in ARISTOCRACY. A short comment for this: It is a wierd release again, as ROM SOFTWARE went bankrupt 1.5 years ago already. F4CG (Bel, Pol, USA, etc.) (6.8 Points/5.Rank) --------------------------------------------- Along with TSM, SOLAR's tribe managed to release the rather well translated DYLAN DOG (5.1), which is NOT the same one than the one released before. Following this were a couple of previews, just like MINEFIELD PRV (0.4), SLATERMAN PREVIEW (0.5), SPOOK PRV (0.3) and finally JUMP PRV (0.5). JUMP PRV looks EXACTLY like a rip-off of SALIVA-KID though. Hope no full game of this will come out! LASER (UK, USA) (2.7 Points/7.Rank) --------------------------------------------- Along with AVANTGARDE they released FAST FUTURE (2.7). It's some kinda ALLEYKAT clone and looks pretty nice, but gets boring after a while. MOTIV 8 (Den, Ger, USA,etc.) (11.7 Points/4.Rank) --------------------------------------------- They reached for a high spot again and managed to get the fourth place. For some people it is obviously a miracle how they manage to keep up the steady wares flow each month. Always reaching for one of the better places! TECHNO PLYN (3.6) from 59 PRODUCTS was their first one, even getting fixed afterwards. Another one, but not raising the quality that much was FIELDS OF HADES (4.4) by NINJUTSU DESIGN. For the few musicians out there they spread a DMC 5.1 PACK (-) which is rather good, so grab it! Right after EXCESS put out the PAL version they came up with the fixed one : STEEL HEROS (3.3) from CP VERLAG. This game is annoying, do not leech it. WAR DEAL PRV turned out to be a fake. This actually shows that there's nobody left for a decent rag, but instead people come up with stupid garbage. TRC+SCS (Hol, Ger, USA, etc.) (17.1 Points/1.Rank) --------------------------------------------- The Dutch duo finally made it to the well deserved first spot. Starting off with the extremely lame game MAYDAY (3.7) fixed by DEMONIX and the PAL version of CJ 4 (3.1) from DIRECT DESIGNS they had a good one. Due to the unfixed version of CJ they lost STEVE though. BOUND (4.3) from DIRECT DESIGNS as well, is a lame Arkanoid clone, lowering the quality again. But all of a sudden they fired the bird with QUEENS (5.2) from NEW ENTRY, which was fixed by CBA. (This game might look simple, but is really nice, check it out!). A final touch to their image they gave with the well designed DEFENDER clone STARBURST PRV (0.8). Was that all? I am afriad so. Just 15 games along with a lot of bad ones this month was released. Let us hope that the future will bring us a little more stuff to enjoy. MONTHLY RELEASES - CRACKING-GROUPS ------------------------------------ Rank Groupname Releases Points --------------------------------------------- 1. TRC+SCS 4 17.1 2. ALPHA FLIGHT 3 13.2 3. AVANTGARDE 3 11.9 4. MOTIV 8 3 11.7 5. F4CG 1 6.8 6. CHROMANCE 1 5.6 7. LASER 1 2.7 --------------------------------------------- Not much action in here. Where have TRSI+DYTEC, TALENT, EXCESS and LEGEND gone??? CRACKING-GROUPS QUALITY-CHARTS -------------------------------- Rank Groupname Releases Points --------------------------------------------- 1. F4CG 1 5.1 2. CHROMANCE 1 4.7 3. ALPHA FLIGHT 3 4.2 4. TRC+SCS 4 4.1 5. AVANTGARDE 3 4.0 6. MOTIV 8 3 3.8 7. LASER 1 2.7 --------------------------------------------- Make sure to grab the best games released this month : QUEENS, DYLAN DOG and FAST FUTURE ... DON'T LEECH : MASTERMIND 64, TECHNO PLYN, STEEL HEROS, MAYDAY and WAR DEAL PRV!!! FIXING-GROUPS RELEASE-CHARTS ------------------------------ Rank Groupname Releases Points --------------------------------------------- 1. AVANTGARDE 3 14.6 2. MOTIV 8 3 11.6 3. ALPHA FLIGHT 2 8.7 4. TRC+SCS 1 5.2 5. ARISTOCRACY 1 4.7 6. DEMONIX 1 3.7 --------------------------------------------- FIXING-GROUPS QUALITY-CHARTS ------------------------------ Rank Groupname Releases Points --------------------------------------------- 1. TRC+SCS 1 5.2 2. AVANTGARDE 3 4.9 3. ARISTOCRACY 1 4.7 4. ALPHA FLIGHT 2 4.4 5. MOTIV 8 3 3.9 6. DEMONIX 1 3.7 --------------------------------------------- Is this really everything you guys out there can manage??? Move your lazy asses!! I see that there are not that many games left, but still some groups like AVT are able to release a lot of quality games. Where have the standards gone ??? MAYDAY, WAR DEAL, etc. GET FUCKIN' REAL! Otherwise we really gotta go for harder stuff and only full pricers will get counted in the future ... :) Nah, C'mon ... 15 games this month - 15 low budgets !!! It depends on YOU the reader if people keep on coding, painting and composing for games ... If YOU can't do one of these things, fuckin' LEARN 'em ... Bah ... I really hope next month is more exciting ... Count Zero of TALENT
Satirica
SATIRICA - THE AUTOPSY OF THE SCENE ----------------------------------- Now that you have joined us, we can get ready for another edition of the worst pyle of shit written since the time JESUS sat down with a couple of bankers and financed his new book. You have entered the domains of SATIRICA, the place where anything can happen - and do happen. This is where we have no restraints, but a vivid imagination. This is satire that bites hard, put together by General Editor, DUKE. IMPORTANT STATEMENT: Due to the overwhelming success of SATIRICA, a lot of other magazines has started doing a satiric chapter of their own. We would like to encourage the readers to avoid these sorry magazines though, as their satiric chapters are based on this chapter - idea and state of mind. Remember, SATIRICA is the ORIGINAL satiric chapter in the scene! The stories included in SATIRICA are pure fiction and based on a satiric state of mind. SATIRICA was not written to offend any of you, but to pass on a smile in these trying times. Some of what is written in SATIRICA is based on actual news, then turned around 180 degrees to put together a totally crazy and obscure story. I hope you like it! * RICHIE recently returned to the scene after having officially left the scene. During the last month, RICHIE have stated to all living magazines, that he had not made a full comeback (whatever that would mean), but was only going to call a board or two whenever he felt like it (like he did in his active days!?!). The story got even more strange, as he revealed his discontent in the latest edition of ROOFS ILLUSTRATED, about being left out of the updated AVT member-status. According to DEFF/AVT, he was of the idea that RICHIE was nolonger interested in being a part of AVT, much less interested in making any contributions with the work it requires to keep a group going. RICHIE replied in a razy tone "You should not take me serious. When I say YES, you know I mean NO". - -- --- ---- ----- ---------- ----- ---- --- -- - * PHUN SOFT INCORPORATED is dead and burried. A shocked member of the group explained to GRAVE-DIGGERS CO. how he was unaware the group was dieing, maybe it happened some- where in between changing the groups' name into PHUCKIN' STONED IMP., he just did not know. ASMODEUS and STYX was equally sad and shocked, but they claimed they were glad they had other projects going, otherwise it might have been too hard to handle - they were off to start off a new group called ARISISCRAZY. - -- --- ---- ----- ---------- ----- ---- --- -- - * COUNT ZERO of TALENT appears to have gotten over his major drinking problem. According to SCENE ZEITUNG in Holland (?), COUNT ZERO signed up in the famous organisation AA to get to the buttom of his bad habbit. But it appeared SCENE ZEITUNG misunderstood the true intentions of COUNT ZERO, as he joined up with AA (Active Alcoholics), meaning he was only interested in increasing instead of decreasing his drinking. COUNT ZERO told TALENTED DRUNKS how he was having difficulties matching his income with his demand, but now that he was a member of AA he was sure to get credits on CARLSBERG beer 24 hours a day (special offer on TALENT conferences). The founder of AA, ARROGANCE/SCS+TRC, was happy to sign on yet another member, "We already got a lot of members, such as JAZZCAT, PEACEMAKER and all members from SCS+TRC and TALENT, except from BOD of course! If you want to become a member, simply send a picture of yourself after having drunk 20 beers to AA! - -- --- ---- ----- ---------- ----- ---- --- -- - * Meanwhile at the house of CHOTAIRE/PANDORA "Damn, did you guys ever see your mother on the toilet?" * Meanwhile at the house of MOREN/SCS+TRC "I am glad I realised how much my old handle MORON fitted me, so of course I changed it!" - -- --- ---- ----- ---------- ----- ---- --- -- - NATURES CORNER - WATCHING THE GRASS TURN GREY --------------------------------------------- Welcome to another issue of the glamorous NATURES CORNER hosted by your favourite pervert POWERPLANT of LEGEND. Mjellow. This month I have invited BOD of TALENT to discuss the consequence of fire in the home. It is a very actual topic, now with BEAVIS and BUTTHEAD running on everybody's tv's. - -- --- ---- ----- ---------- ----- ---- --- -- - PWP: You recently had your library burned down, that must truly have been a devistating blow! BOD: Sigh, yes. Both books were gone before I could stop the incredible fire. It was an experience I must admit I prefer not to recall, just like the time AYCEE told me she prefered men with hair on their chest - just like I do my partners! PWP: Yes, well, ehrm. But hey Darren, come on. There is more to life than literature and books, and even if you did loose two books, it is not the end of the world! BOD: That's easy for you to say. I still had not painted the second book through yet! - -- --- ---- ----- ---------- ----- ---- --- -- - THE MOVIE CORNER hosted by AJ/TRC of FRONTPAGE ---------------------------------------- Welcome to the post-office. This month we will countdown the favourite movies in the scene this month. Join me every month for a look at the big titles out in a store near YOU! 10. BONKERS Starring CROSSFIRE/MOTIV 8. 9. HOUSE PARTY 2 Starring THE TRIBUTE '94. 8. THE NAKED GUN 2 1/2 - THE SMELL OF FEAR Starring AIRWOLF. 7. ABSENT WITHOUT LEAVE Starring DISHY/VISION. 6. SWEET AND SHORT Starring RADAR. Those are the titles from 10 through 6. Now we will turn the table and look at the top 5. 5. JUST MY IMAGINATION Starring RICHIE/AVANTGARDE 4. THE NEWS BOYS Starring REFORMATION. 3. LEAVING NORMAL Starring STEVE/AVANTGARDE (ex.SCS) 2. DOES THIS MEAN WE ARE MARRIED? Starring SORCERESS and ANTICHRIST. And the UNBEATABLE number ONE for SEPTEMBER. 1. THE LAST ACTION HERO Starring ACTION JACKSON/TRC. This has been the MOVIE CORNER presented to you by ACTION JACKSON/TRC, editor of FRONTPAGE. Join us in OCTOBER - when we will reveal a whole different chart of the best movies in the eyes of the 64 sceners. ACTION JACKSON (hehe.. Not really.. Wooops!) * Last month we was able to tell a shocking tale, which revealed how CHOTAIRE/PANDORA was traveling all over the world to meet a nice girl, one he could talk to about his deep thoughts. After returning to Germany from a stressful trip to CHILE (which was quite the failure) CHOTAIRE announced on LARRY SING LIVE, CNN, that he had finally met his bride to be. CHOTAIRE said in a happy, almost sad tone "She is perfect, I am glad I am such a hunk, she just couldn't resist me". CHOTAIRE is planning on holding an open weeding in Germany (free food for everyone, limited portion for AIRWOLF though) with his future bride, IMA DORK from Dusseldorf. - -- --- ---- ----- ---------- ----- ---- --- -- - * The English phreaker and cracker STEVE/SCS+TRC left to join up with AVANTGARDE. According to STEVE, he was a bit tired of being such a SUCCESS, and therefore joined up with AVANTGARDE. In truth he left SUCCESS because he lost a bet with MOREN about who was best at English - apparently he was better (?). Now try and see if you can make logic out of that story - if you can, send a picture of your mom putting you in bed with a red goblin-hat, and we will sell it to the papers for you award. Now how is that?! - -- --- ---- ----- ---------- ----- ---- --- -- - SATIRICA - THE PULSE MAGAZINE The ORIGINAL Satiric chapter - -- --- ---- ----- ---------- ----- ---- --- -- - * The infamous PETER of AVANTGARDE is back in the scene after a global trip with his organisation GREENPEACE. PETER announced how he was working in CUBA, making sure the Cubans left for America in sail-boards, so they would not hurt nature by using gasoline. "It was great fun, I plan on doing it again sometime soon!". Most of the Cubans who left in sail- boats never reached their destination though, only going 2 miles per hour in their boats, dieing due to lack of food. PETER was still in a cheerful mood, "To think I saved a fish or two because of my efforts, really makes me feel good". PETER plan on making a major promotional effort for AVT in the near future, using oil to write AVANTGARDE in the Atlantic ocean so it is readable even from the moon. - -- --- ---- ----- ---------- ----- ---- --- -- - DOES THIS AREA REMIND YOU OF PROPAGANDA? * The pro/scene magazine REVEALED produced by CAMELOT have taken a turn to the worse in the last couple of months. It appears the reason why REVEALED is still delayed, is due to the General Editor KRING, having great difficulties making up his mind about the look of their new outfit. In a recorded conversation from KRING and ROB, we overheard their opinions on the new REVEALED outfit: KRG : This outfit is absolutely great! ROB : No doubt about it, I simply love it! KRG : Well, it's not the greatest ever done, though! ROB : No, but close! KRG : I would say it's above average! ROB : Yes, but it does appear to lack certain things. Like a text-display, maybe!?! KRG : Come to think of it, I don't really like it! ROB : No, it kind of looks a bit ugly! KRG : Yeah, it makes me sick! ROB : Sure does, yurk. I think I am going to throw up! Through this recorded conversation, we could establish that REVEALED may not be as close to be released as many would have hoped. But apparently the voters are happy about the long delay, as REVEALED is getting more votes now than when they were releasing! * The most happy and peaceful person in the scene, BIZKID, has had his first outbirst of anger in his still young life. It all began a summer morning, when BIZKID was outside the door to get the morning paper, when the paper-boy tossed the paper in a small lake just outside the house. BIZKID was not at all angry, "Ah, it could happen to anyone", he said. Turning around to enter the house, he realised he had slammed the door shit, and had left the keys inside. "Ah, it could happen to anyone", BIZKID said, and walked down- town to a lock-smith. Returning to the house, the lock-smith accidently broke a huge hole in the door by hammering a screw-driver into the center of the door. "Ah, it could happen to anyone", BIZKID smiled. One thing was positive, it was still a beautiful day, and the birds were singing - but all of a sudden, BIZKID noticed how a bird had craped on his hair. "Ah, it could happen to anyone", he said walking into his house to wash his hair. The phone rang, it was a critic who was not at all happy with the way BIZKID was editing SKYHIGH - but then BIZKID cracked, shouting "What is it to you, stupid low-life, worthless human being, lamer" hanging up the phone in discontent. BIZKID was nolonger the happy and friendly guy, he was - BIZMAN! BIZMAD plans to release a new action movie, entitled THE LAST BIZKID, featuring naked woman and dead people, by the end of the month. THE END
Global Report
GLOBAL REPORT - INTERNATIONAL CORRESPONDENCE --------------------------------------------- Welcome to another edition of GLOBAL REPORT, the place to be for international information delivered by the very best of journalists in this field. This month we do not have any party-reports for you, but we still have a packed edition nonetheless. - -- --- ---- ----- ---------- ----- ---- --- -- - * The September official opinion polls. (RESEARCH) * Biased term for first-releases. (ARTICLE) * The AFL vs. DYTEC quarrel. (OPEN LETTER) * The JAZZCAT scandal. (ARTICLE) - -- --- ---- ----- ---------- ----- ---- --- -- - There you have it, a freshly packed edition for you this month of high quality text. We would like to encourage all of our readers to send us articles of any form, party-reports, party-invitations or anything else that might suit this information chapter. The usual host of GLOBAL REPORT is of course General Editor, DUKE. - -- --- ---- ----- ---------- ----- ---- --- -- - THE OFFICIAL OPINION POLLS FOR SEPTEMBER --------------------------------------- POLL # 1 ------- When would you prefer to see magazines released? 1. I would like for them to be released on a monthly basis. 2. They can release whenever the want, I do not care. 3. I would like to see them released faster than a month. 4. Two months in between every edition is the best. 5. It depends on the magazine, I cannot tell. 6. I do not read magazines, therefore do not care. - -- --- ---- ----- ---------- ----- ---- --- -- - POLL # 2 ------- What is your opinion of the demo-scene's interaction with the magazines, in terms of making them aware of the happenings within? 1. The demo-scene has always been good at letting the mags know what is going on. 2. The demo-scene is terrible at working with the media. 3. The magazines are to blame for not printing enough news and reports from the demo-scene. 4. This is a tricky question, I do not know. POLL # 3 ------- How would you describe a first-release of a game? 1. A game is a first-release when it is released first in the mail-scene. 2. A game is a first-release when it is released first on the major boards in the states. 3. A game is a first-release when it is made official, whether it be in the mail-scene or on the boards. 4. I do not have an opinion on this subject. - -- --- ---- ----- ---------- ----- ---- --- -- - POLL # 4 ------- What is your opinion of the competition that goes on between the available magazines in the scene today? 1. I think sometimes it can get pretty tough. 2. What competition? 3. The magazines are good at coming up with new things all the time to make them fore competetive. 4. They should not compete this much, we do not need it to make the scene better. 5. I don't know and don't care. ----- BIASED TERM FOR FIRST-RELEASES ------------------------------- MET of MAYHEM recently released a note to the public, criticizing the current definition of the term first-release. According to MET, a lot of people, including himself, are very unhappy with the fact, that a game is not considered a first- release before it is released on the American boards. This is a good point from MET, but this discussion have earlier been had on both the boards as well as in the mail-scene. The reason why the games need to be released on the US boards to obtain status as a first-release, is that it is the most official place for games these days. Releasing a game by mail can cause difficulties in terms of appointing the true first-release, like in the old days where people cheated with the release-date, later to claim the first-release, although no one had seen the game on its true release-date. The only way to avoid these type of misunderstandings, is to declare the American boards as the official home of the first- releases, this way all magazines are able to make the most fair and complete chart. This however may not be fair to those who are unable to call the US boards, or unwilling due to the morale issue involved. But it is the best and most accurate way, therefore all cracking-groups ought to get a hold of atleast one phreaker to make sure their wares are noticed. Another way would be to send your releases (those who are alleged first-releases) to the following address : MONTHLY RELEASES XXXXXXX XXXX XXXXXXX XXXXXXX.XX XXXXX XXXXXX XXXXXXX This would be a safe way for you to be sure that your game would be awarded the points and status it deserves. We are aware that this may only work for THE PULSE MAGAZINE, but at the present time most of the scene go by our chart, as the official release-chart of today. We would like for everyone who has a strong opinion in this subject, to send us an opinion letter - making the scene, the board and mail-sceners aware of how you think things should be done, making the most fair result for everyone to enjoy. Thanks in advance! ----- THE ALPHA FLIGHT vs. DYTEC QUARREL ---------------------------------- Though the quarrel already seemed to be over and gone, it will continue once more, with some interesting text written by the most involved person in this scandal - namely SKINHEAD of ALPHA FLIGHT, who finally found the time to respond to some of the accusations against him and his group. Here follows the exclusive response written by SKINHEAD for THE PULSE! Dear DYTEC members.. ---------------- It's been some time ago when i received a letter written by a group called 'DYTEC' that never really was a known or even a respectable group to me. However, I had a look at this mentioned note and nearly dropped the bottle of beer I just opened when I read the accusations against myself. Back to the facts. You guys claim I should have re-cracked your version of LEMMINGS because it looks like the ones you have done. Well I feel really sorry, but in that case you guys RE-cracked MY mail version of LEMMINGS insted. Fact is I never got a hold of the DTC version, so why should I bother to wait weeks for another version of a group when infact AFL had the first release of that title and furthermore I already ----- have done a good version! Everybody knows that I am a decent cracker, so why should I have cared about a version, that is far below my version, quality-wise! Another funny thing is the level de-packer you fellows are mentioning all the time. It originally got written by me using fast I/O and is as a matter of fact probably the best and shortest around. It contains my initials and drive routines so you would have to scratch them and remove $cd4f otherwise it wouldn't initalize the interupt. The way I used to locate the levels onto the disk is the way it originally has been on the disk, and I am talking about the level order since the main files got removed and exchanged. However, incase you have chosen the same order that would not be a big deal 'coz that simply is the easiest way to remain the original drive reader. The routine DYTEC mentioned that checks the two last files of a side to give you a detailed info of the level order and if necessary to change the disk side. I put all my routines at $d800 since that is the only un-used location to deal with until you initialize the loader and past the game trainer before you can transfer those routines to $5000. The Trainer codes that check whether you choose a cheat or not get stored at $0300 and will be afterwards ----- exchanged with the mentioned drive checker to $d000. The trainer menue contains the usual routines so it saves a #$01 for 'yes'or a #$00 for 'no' at $0300 depending on what you have chosen. The same with the so special routine you guyz brag about that checks if a lemming get trained or not but infact never has been coded by DYTEC since that is my very own routine that i already used on games like e.g. 'THE SIMPSONS' or 'STREETFIGHTER 2' and a lot of other titles! Now that I listed everything that you guyz in Dytec complained about, I force you to come back to the indeed very interesting question, WHO the RE-cracker might be in this case? I agree it was a smart thought you did to involve AFL into a cracking scandal to get more known in the first place, but stupid like you guys are you forgot to change my codes in the Level depacker that you ripped from my version, since it is quite obvious you had no clue how to get the loader to work without using my initals. Therefore you changed the depack effect to make it look like it would be a different loader. Well, just for the few around that still don't believe I can give you the source code of the dep.routine so you get a chance to check it out by yourself! I still ask myself how low people can go just to get famous. I advise you, next time you go and take other's version's, to check out with whom you mess around, otherwise there will soon be some people that will slap you around, and believe me you won't want that to happen.. (c) SUPREME/AFL 1994 - -- --- ---- ----- ---------- ----- ---- --- -- - And yet another scandal hit the scene, boardwise. Mainly involved is JAZZCAT of LEGEND who recently was caught in the act of re-cracking one of the latest releases from AFL. The story seems to be quite weird in the first place, but we will get you behind it. It all started with a game entitled 'MYSTERY' which was coded by DIABLO/PADUA and arranged by RRR/OXYRON including the art work. Both were just searching for a good software company that would probably buy the game. Meanwhile JAZZ- CAT offered RRR to try selling the game to a company. For that purpose we gave him the game including some codes from me along with the initials on different locations, just for the safety. However, after some time JAZZCAT told RRR that he made a contract with VISUALIZE and the money would reach him within a few days. ----- Time passed and while RRR was waiting for the promised money, JAZZCAT decided to give the game to STEALTH of TSM in order to get a fixed version. So just a few days later the LEGEND version hit the boards but NOT the money. Now we take a look at their version and notice that it included an intro saying it has a copyright by VISUALIZE containing an interupt loader to the main game. Infact the original game was just a single file and it would be a pain in the ass if a company would make two parts of it when the whole game only consist of less then 100 blocks. However, we got suspicious and got in contact with VISUALIZE the same day, and guess what they told us? They never heard about that game and furthermore they never talked or even promised someone to buy it. The next mistake was done by TSM when they didn't notice the IRQ loader would not work on NTSC that way. So the NTSC users couldn't even reach the main part of the game without correcting the drive reader. Now let's make a little summary including all facts... The LEGEND Version still include ALPHA FLIGHT's codes and initials. The version has two files containing a fake company intro that was probably just linked infront the game by JAZZ- CAT to make the game look like a good budget release. And last but not least, it doesn't work Ntsc-wise !! All these circumstances convinced us to release a 100% version of that game and not because we wanted to gain the points for it, but on purpose to show the world how low some people can go just to get stupid points. It's really disappointing that RRR probably wlll never get the money for the game, though we already made a new contract with C/P VERLAG. So my message for the people outside that still support this machine with games - watch out for backstabbers like JAZZCAT, simply make your own deal and contracts with the software company's whether he promise you a big amount of money or not, mostly their only aim is to get another first release and the money you were looking for is gone forever. (c) SKINHEAD/AFL 1994 -----------------
Board Report
BOARD-REPORT by CROSSFIRE ---------------------------- Yes, indeed! Another month has passed away, and we return to bring you another dose of your favorite board-report, hosted by CROSSFIRE of MOTIV 8. - -- --- ---- ----- ---------- ----- ---- --- -- - BUT....... Before we start, we would like to place a correction to a minor mistake done last month. In the list of the top-euro boards we listed the European HQ of ALPHA FLIGHT, namely "ESCAPADE".. Now, we have been contacted by the sysop, XENOX/AFL who informed us of a small mishap - The number we printed was in-complete! As it turns out, the two last digits was lost while the article was written. The real number goes as following : +49/5341-395697.. Anyone should feel free to e-mail the author of this chapter, SHOULD you find other mis- haps and they WILL be corrected - fair and square.. - -- --- ---- ----- ---------- ----- ---- --- -- - THIS month we will introduce you to a new board located in Germany. It is a H/P-board and has already become extremely popular. Read the board-report and you will learn.. This month we also put a spotlight on THE DUNGEON, that re- cently dropped G*P and took on SCS*TRC.. Furthermore, we have a report from TUNNEL OF WARES, that recently changed not only NUMBER, but also SYSOP.. - -- --- ---- ----- ---------- ----- ---- --- -- - Lately, GENESIS*PROJECT lost their hq THE DUNGEON, due to them not being able to call the US. Rumours has it, that a new G*P-board is coming up, but until then you will have to wait with patience. THE DUNGEON became hq for SCS*TRC in- stead, and curious as a real reporter HAS to be (BOOH! .ed), THE PULSE caught up with the sysop THE ALCHEMIST who also recently joined up with the co-op, while both himself and his board still also remains DEMONIX-hq sideways.. - -- --- ---- ----- ---------- ----- ---- --- -- - Ladies and gentlemen, please welcome THE ALCHEMIST/DMX and SCS*TRC, the sysop of THE DUNGEON, whom we will now force to have a seat in our cousey red chair. - -- --- ---- ----- ---------- ----- ---- --- -- - Ok, about my board and the switch from G*P to SCS*TRC : As you can see, G*P is very -VERY- inactive these days, and this was my main-reason to take on SCS*TRC. After TONY (MOTLEY/G*P) got in trouble and could not supply codes or cards to the group, I have not received a call for 2 months from ANY of the members. PROPAGANDA has not been released since -..damn, i cannot remember.. I think it was the month of March 1994... - --- - ANYHOW, I did not want to drop G*P as I tried to talk ENNO (BURGLAR/SCS) and NIELS (CBA/TRC) into letting me keep them on and share the board.. -Next Page! ..like they did with DIVINE ULTIMATUM over a year ago, but SCS*TRC did not want to, so I just kept PROPAGANDA. - --- - NEWSCOPY, JUCKE and MOTLEY are really good friends, which was the hardest reason to let them go. I hope that they respect my decision and know that I am doing the right thing since my board was dropping from #3 and down to #5, even under REBELLION, which made me laugh and mad at the same time. I think of course this is strictly my own opinion and everyone has his rights, that my board is ranked either #2 or #3.. - --- - I know that PUDWERX' board (THE FORUM) should be #1, and MORRISSEY's board (DOWN BY LAW) should be #2, then mine #33. Like I said, this is my opinion, I am sure some will dis- agree, then again some might say it is better than #3 or where-ever my board is ranked.. - -- --- ---- ----- ---------- ----- ---- --- -- - + THE PULSE MAGAZINE + --------------------- The Ultimative Power Surge! - -- --- ---- ----- ---------- ----- ---- --- -- - THE START-UP OF "THE DUNGEON" ------------------------------- First off, I started in the scene in 1989. ICE COLDKILL lived near me and introduced me to MARCELLOUS (CHAMELEON) and he started me out with this board. He gave me the chance to get in the door. He send me C*Base because at the time I was running a local board on Ivory V5,0. I started out with 2 1541 drives, 2 1571's, 2 1581's, a C128, an 1902 and a 1200 modem. - --- - I quickly bought my Supra 2400 baud-modem and a few weeks later my handle started out when I was on the local scene as SPOT SPORT, since I play a lot of volleyball and wear SPOT SPORT clothing, but ICE COLDKILL said it was lame. Since I played AD&D a lot, I picked THE ALCHEMIST. - --- - I cannot remember everything, but I started out with FAIR- LIGHT as their hq and then FOE joined in as well as RMJCC. Then I took on PADUA. Next it was RAGE, then DEMONIX and GENESIS*PROJECT (incl.PROPAGANDA!) and finally SCS*TRC. I am sure that I left a group out as well. Of course there was the time I was supposed to run as ALPHA FLIGHT and RED SECTOR INC.-hq as well, but they could not ever make a final decision, but that's ok. - --- - -Next Page!- in 1993 I traded my C128/64 and 1902 plus an 1581 and a couple of 1541's for the 4 megs ramlink, Super Snapshot V5 and the Swiftlink Cartridge. Then in late 1993 I bought the CMD case and controller from a guy in California for 100 US-Dollars, then went to a local computer-store and bought a 85 meg SCSI 2 drive to install for 92 US-Dollars. So I have an 85 megs SCSI for 192 US-Callers. Hehe.. - --- - Signed, THE ALCHEMIST/DEMONIX/SCS*TRC.. - -- --- ---- ----- ---------- ----- ---- --- -- - THE DUNGEON XXX-XXX-XXXX Sysop: THE ALCHEMIST/DEMONIX/SUCCESS*TRC Co-Sysops: BURGLAR/SCS*TRC and CBA/TRC*SCS DEMONIX and SUCCESS*THE RULING COMPANY WORLD-HQ! - -- --- ---- ----- ---------- ----- ---- --- -- - Online System: C128 (in 64-mode), Ramlink W/4 Megs, CMD 85 SCSI 2 (parallel), Hayes Accura 14.4/14.4 modem Swiftlink Cart and 1902 40/80 coloumn Monitor. - -- --- ---- ----- ---------- ----- ---- --- -- - Offlink System: C128 W/Jiffydos + 64K Video-Chip, 1 1581 W/ Jiffydos, 1 1541-II W/Jiffydos, Super Snap- shot V5. - -- --- ---- ----- ---------- ----- ---- --- -- - - -- --- ---- ----- ---------- ----- ---- --- -- - Lately, a new board was opened in Germany, and had it been just ANOTHER one, we probably wouldn't bother telling you about it, but this board is infact -VERY- different from the rest.. This is a board, that DOES have a warsub, but it hasn't been in use yet, since all users there are friends just calling for the one and only purpose of having a blast. - -- --- ---- ----- ---------- ----- ---- --- -- - The board has no name, and is known to the public only as "THE PHREAKAZ HQ". As quick minds would probably have fi- gured out by now, the board is the official HQ for the very first European based H/P-group ever - THA PHREAKAZ!!! - -- --- ---- ----- ---------- ----- ---- --- -- - The sysop is PEACEMAKER/THA PHREAKAZ/M8/BYRONIC. We caught up with him and asked him to give us some details about his board. After a long time of bitching he gave us his technical data, and they go like this........ - --- - System is running on: 1 Commodore 64 /PAL 2 1541 drives 1 1581 drive 1 1802 monitor 1 Discovery 2400 C Modem 1 AT&T Telephone - -- --- ---- ----- ---------- ----- ---- --- -- - - -- --- ---- ----- ---------- ----- ---- --- -- - The software used is Cyborg Modded C*Base V3.1. One 1581- drive runs as System-disk and UD-area, while a 1541 runs as backup UD and the last 1541 takes on e-mail and posts. - -- --- ---- ----- ---------- ----- ---- --- -- - The board contains of: ----------------- 6 Sub-Boards: 1. Crap-Talk - General info 2. Codez'n'Shit - Special H/P-sub 3. Some Warez - Posted uploads 4. Partyland - Goes without saying 5. Threat me! - The Warsub 6. Love'n'Sex - CAN be interesting! - --- - 2 Wares-Drives: 1. Warez 2. H/P Files - -- --- ---- ----- ---------- ----- ---- --- -- - The board is mainly for fun and H/P-stuff for specially selec- ted users. It does not have much disc-space, but since plenty of other German boards has gotten that, it was not taken as a serious point! Simply call and have a ball! - -- --- ---- ----- ---------- ----- ---- --- -- - THA PHREAKAZ HQ +XX/XXXX-XXXXX - -- --- ---- ----- ---------- ----- ---- --- -- - - -- --- ---- ----- ---------- ----- ---- --- -- - Last month TUNNEL OF WARES as we knew it was taken off- line. After F4CG had been boardless for some time, they got the idea to sign on ZIRCO/CHROMANCE, and let him run the board from there. ZIRCO knew the old sysop STORMRIDER very well, both living in BROOKLYN/NY and all. ZIRCO agreed and he succeeded the task very graciously. We asked him for a low down and we got it. The board is one of the three old survi- ving boards in the scene, and should there make good reading. - -- --- ---- ----- ---------- ----- ---- --- -- - THE PULSE MAGAZINE threw ZIRCO down in our infamous red chair and forced us to give him the story of the board. As it turned out we didn't have to threathen him at all.. - -- --- ---- ----- ---------- ----- ---- --- -- - TUNNEL OF WARES was originally run by a guy named PATH- FINDER on a 128/64 and a 20 meg CMD HD back around 1988. At any rate, TUNNEL OF WARES grew to be one of the most populare N.Y.-Elite boards, and was reaching pinnacle status among all sceners at the time, thanks to a cool BBS-program, a nice sysop and a decent group. - --- - Due to circumstances not revealed by me, the board was sold to a guy named SLAYER, who later changed his handle into STORMRIDER, and ran the board from PATHFINDER's 128, and added some other enhancements such as CMD's Jiffy-Dos,.. ..and upgraded to a Cyborg Modded C*Base with some kick-ass mods, and took 20CC in as a second HQ-group, NEXT to F4CG. - --- - STORMRIDER ran the board for 3-4 years, and just recently at or around June of this year, he decided to persue the IBM- scene, and TOW was unexpectedly taken down. This left F4CG boardless for a brief while. - --- - SOLAR, organizer of F4CG + a good friend, asked me to take the throne as sysop of TOW, since I knew STORMRIDER pretty well, had a decent size HD, and a dedicated line. TUNNEL OF WARES went back online August 1st, and is running with the following equipment: - --- - -Commodore 64 running UCBBS 1.3 -1541 Drive -40 Megs CMD HardDrive -Aprotek 2400 bps modem -Epyx Fastloader Cart -1802 Monitor ..and some disfunctional Jiffy-Dos chips.. - -- --- ---- ----- ---------- ----- ---- --- -- - THE PULSE MAGAZINE ..First with the last! - -- --- ---- ----- ---------- ----- ---- --- -- - - -- --- ---- ----- ---------- ----- ---- --- -- - I chose to run UCBBS over C*BASE for a few reasons: - --- - 1. It's short, quick, and straight forward. Nothing fancy about it. It does the job that the group requires. - --- - 2. With the tremendous amount of C*Base-boards currently being run, I thought a change of pace was in order. - --- - 3. CRASHING! - I know the sleepless nights that TOMMY (STORMRIDER) had when he had to attempt to re-boot C*BASE successfully without another crash. I honestly didn't want to experience THAT! - --- - Then again, WHO KNOWS? I might consider running C*BASE as it seems that some users can't get enough of it.. - -- --- ---- ----- ---------- ----- ---- --- -- - + TUNNEL OF WAREZ + XXX-XXX-XXXX 41.2 Megs Online 12/24oo 24hrs Elite Only! * F4CG World-Headquarter * - -- --- ---- ----- ---------- ----- ---- --- -- -
Profile
+ THE SEPTEMBER PROFILE - THE INTERVIEW + --------------------------------------- Welcome once again curious readers to the forum of the famous and successful sons and daughters of the scene. This month we have invited a very exciting scener, one I definitely guarantee will cause great interest among all of you readers. This months profile started his career in the scene at a time where todays major groups were not even considered, but at a time where everything was new and growing. Our guest made a name of himself through many years of service in the cracking-scene, but he was later to leave the scene. Ironically enough he returned to become one of the few people who fight for the existance of the scene in a remarkable way. He took over one of the largest operations in the scene, taking it into a direction that gave it new ways of amazing the people and its many fans and followers. You may know our guest best as the new and inspiring editor of the diskmagazine PROPAGANDA. He is a very liked person in the scene, undoubtedly because of his positive nature and his work to promote the 64-scene. It is with great pleasure I present this months profile, in his last interview for any [D] Welcome JOCHEN. Please give the readers a description of your person, in and off the scene. [S] Hello ALEX. Well, like you have already mentioned, my name is JOCHEN, probably well known under the SKINHEAD and SUPREME handles. I still go to school to gain the highest possible examination here in Germany, though it already bothered me a lot with my 20 years. In my barely sufficient spare time, I play soccer and hang out with friends. The other time I am either busy with my beautiful girl or doing stuff like cracking games, watching STEVEN KING movies or giving interviews to certain magazines. I am recently a member of ALPHA FLIGHT since their return to the scene, June last year. My main job consists of cracking and releasing games. Furthermor, I still provide the boards with my presence, that still matters a lot to me and once in a while I also fix some wares if necessary. But all in all I am still that lazy guy I used to be over the years. [D] You are probably best known as the straight-forward cracker. Please give our readers a resume of your career in the C64 scene up to now. [S] My career started a little confusing. Me and SKID ROW/ AFL went through a lot of cracking groups in the past. I have been a member of ANARCHY, ELITE, DYNAMIX, HYSTERIC, DEADLINE, TALENT, GENESIS, CALADAN and ALPHA FLIGHT just to mention a few. There were probably some more I might have forgotten, but those are the important ones that formed and shaped me to what I am today. However, the first long break I took on my interesting scene journey, was in 1990 when all of a sudden I was visited by the German cops. As usual they stole all my stuff and addresses, but due to a very good lawyer I managed to come out with slight bruises. I am still sorry for the people they probably busted afterwards, haha. When I returned to the scene in 1991 it was some kind of a big surprise. Meanwhile the scene had changed a lot, good and known groups had made major changes and a couple of new faces had appeared. However, it was time to create something new, something that would really surprise everyone, I am talking about THE INSIDERS, which was formed by SKID ROW, AUTOPSY (now HOODLUM on the Amiga), TRISTAN/ex.ELITE, MR.PRESIDENT/ex.TRSI, LAZINESS, HELLFIRE, MAD MOUSE and me. First we thought about re-builting ELITE together with good old CONAN, but all of a sudden that project was cancelled when NORMAL changed his mind again and felt sick of the C64-scene. Without him we did not like to re-build ELITE, though we had the permission to do it. Anyway, we brought up the group and started to call the boards using the first blue box ever done on the 64 by HELLFIRE. I still remember when a few people got afraid they could probably get beaten and started to involve us in wars, they immidiately got spread through the world of the modem-scene. Most of them were simply jealous that we found out how to code and use a blue-box when infact the others still had to use lame calling- cards. Great time though when you were still able to call global through AT&T with a simple 2400/2600 and 2400/2400 HQ tone, but the group only lasted for a quite short period since AUTOPSY went back to the Amiga and TRISTAN, MAD MOUSE and LAZINESS turned out to be more inactive. We either had the choice to let THE INSIDERS rest in peace or go on with another good group. That was when we got attentive to HYSTERIC, a steady growing group. So THE INSIDERS+ HYSTERIC co-operation was born, with a lot of good releases and success we raised in the charts. Later, the few still active members of the INSIDERS went over to HYSTERIC, that's when the INSIDERS died for good. In between the HYSTERIC times, I teamed up with some groups like TALENT and DEADLINE just to discover some new groups and people, though some groups really consist to the top of the scene, I never really cared much about them, and always came back to HYSTERIC where I got my friends in for a long time, I will never regret those times when we had good and bad ones. But there exist sunny and rainy days ever since. However, one day the time had come when I realised HYSTERIC was about to die soon. That happened when PSYCHOBILLY decided to rebuilt RED SECTOR together with BENSON, TERMO, MRP and IRATA. I did not like that idea, and instead formed a new group with the rest of HYSTERIC, that went over to my side and some more familiar faces better known as NEWSCOPY, JUCKE, SODAPOP, TRONIC, ADOLF and DR.COOL. Well, we had some success with releasing some titles and traded with EMPIRE for a while. But even though the group had the appearance and all possibilities to reach the top of the charts I never had this special satisfaction, that should be a big presuppose for every leader who wants to lead his group to the top. Furthermore, I constantly received some mail from SORCERESS and ANTICHRIST asking me to join G*P as a cracker. I announced the sudden death of CALADAN and joined G*P. Simply because I did not feel like losing my group mates, I took them with me, SKID ROW, JUCKE, SODAPOP, TRONIC, SECRET MAN and HONESTY. It all turned out to be quite cool with the best board behind us, called MYSTIC CAVERN. We had a great time though I had a lot of times quarrels with either TIGER or STING because everyone claimed to be the better cracker, haha. Funny though, since they have not done anything and LA STYLE and me used to be the only active members. SNACKY quit, SES coded his last intro, while THE GOBLIN announced his comeback, but never did. Later TYGER felt asleep as well while DEBBIE and OLIVER got more and more problems with their relationship. Once more the time had come to do something new instead, so I opened a board called GODLAND for a change. At the beginning I had some serious problems with my systems, but after a while that got fixed as well, and the board picked up soon with steady callers from all over the globe, even though I ran it independant. A few weeks later, I also left GENESIS PROJECT and got really sick of the scene, that got more lame each day. I decided to stop all the projects I had, and thought why bother wasting time on plans and people that you have to kick in the ass day by day. However, I stopped in the scene for over a half year, but nevertheless I still had this strange feeling in my fingers that probably everyone can imagine. Once a scener, always a scener. Anyway, I returned to the boards and slapped some people around and had fun with the rookies, that was the first time I got in touch with ALPHA FLIGHT, that really looked promising to me. SKID ROW andd HONESTY followed and there we still are and probably will be until there is nothing left that can keep us in the scene. Suddenly you do not feel to change groups anymore, like I have done in the past. I will stick with my friends in ALPHA FLIGHT, and care about their success. [D] You recently returned to the scene, making somewhat of a comeback in the cracking and modem-scene. What was the reason for this comeback, and why did you leave the scene earlier this year in the first place? [S] Well, I did not really leave the scene, I always tend to turn myself back into somewhat of a private person once in a while. I am not a computer animal, though I already spent a couple of nights with cracking or trading wares. Furthermore ALPHA FLIGHT recently took a summer break since nobody of us really feels like sitting inside a room looking at a stupid monitor when infact outside the sun burns and the girls are wet. That is a good time for cold beers and relaxing stuff. But do not worry, we are back now with the usual amount of wares, and a constant support board-wise. [D] You are known as a notorious cracker, who never really made it in the charts. Have you plans to reach a certain status in the scene, that would allow you to enter the top of the charts? [S] A good question indeed. Actually I think I never had the time to care that much about sprading my cracks through the mail scene when infact it is there the main voters are. Now that we also added a couple of good mail-traders some time ago, I am climbling the charts constantly now. Another interesting view is that certain people simply do not like to vote for a cracker who's handle is SKINHEAD, eventhough I already explained so many times, that I am not a skinhead and neither am I right winged. It is just the name itself that impress me, no matter what it reflect. By the way, there also exists SHARP-skins, that stands for 'SkinHeads Against Right Policy'. However, I decided to change my handle into SUPREME some time ago just to avoid further confusions eventhough I usually do not really care what othe people think or write about me. Suddenly I appear in the charts, because most of the people like my cracking style and appreciate if a game is decent cracked (IFFL+Multi trained) with a good looking intro infront. I call myself a scroll-text animal, because I use to write good and interesting texts unlike other people who just write the title of the game, the crackers name and the greetings, and that is it. I know, I deviate a little from the main question, but let me pick up another topic, namely the GAMERS GUIDE. Before I want to mention that I neither have something personally against the editors or want to offend them in any way, but the way they do that magazine is horrible in the first place. They realised simply too late that they forced people to use lame and short intros just to make their cracks as short as possible, even find trainers when there are none anymore. Honestly, who really gives a fuck if a crack has 20 blocks more but therefore contain a well looking intro. Well, I could go into deeper details, but I will be nice and close that topic here. Back to the purpose of this interview I presume everybody wants to reach a sepcial standart in the scene so that is why we do all this stuff like releasing wares or wonderful demos, graphics, etc. It is just a matter of time when the people realise for whom they have to vote for, the active people, and those that provide the scene with something useful. I do not want to name any names, but I still cannot understand why still certain groups and crackers get votes when their last crack was years ago. They might have been good once, but simply compare it with e.g. the music charts. There are a lot of great hits, they were number one, but one day felt down simply because there were new ones that deserved to be in the top as well. Anyway, I recently use my old handle for all the cracks I do and I know people will appreciate the quality of the wares instead of looking at a handle. If I watch a wonderful demo from a group with a stupid name, I look at the quality in the first place, and vote for them because they have done something amazing. Well, I do not really care if I am number one in the single cracker charts, as long as my cracks will get appreciated was what they are. [D] I could not agree with youmore. It is so stupid of people to prejudge others by either their looks or their handle, it is sad to see that such naive people are still part of this scene. Be open-minded, have a liberal attitude towards your fellow-sceners, if not in the real world, atleast in the scene. You have a glorious career in many known and respected cracking-groups. Which group did you prefer being in the most/least, and why? [S] Uhm, that's a hard one. I do not think I would regret anything I have done in the past, and neither what groups I have been in. In every group I had my great times and once they pass, like good and bad years. Each group formed and saved me important experiences I used for my career. But though I think the best of times I had was the time it all started, when the scene was still alive and kicking ass. I guess it is obvious that I also remember having a good time with INSIDERS and HYSTERIC, GENESIS PROJECT and of course ALPHA FLIGHT since I was/am a member of all three groups for a very long period. [D] Now you are best known as MR.ALPHA FLIGHT. How is ALPHA FLIGHT organised these days, and what is the current member-status of the group? [S] Well, ALPHA FLIGHT has a very great intern relation- ship. At this place I have to send some big thinks to MARC who did a great organisation through the time, I think we work like every top cracking group should work. We have strict rules and jobs everybody has to follow otherwise you would not make it to the top. Each member has the task to give all his power into it and get the things rolling ahead. I remember people, they used to have a good name but did nothing beside hanging around with those people we do not get along and they will get kicked out immidiately. The same happens to someone who will mess up twice for the group, just to avoid getting a bad reputation, that probably sounds hard, but though we are fair and our aim is to get the group going, you can compare it with the business of a serious company where all the people have to work correctly and fast, otherwise they will get booted out. However, the management and the organisations will be done and discussed from the old staff, MARC, MAX and myself that is. ALPHA FLIGHT consists out of old familiar faces, like MARC, MAX, SKID ROW, ARNE, HONESTY, POL POT and new very talented ones such as MURPHY, PHU-Q, STYX and CENTAURION. Also LEMMING, XENON and other people are very important spread-wise. All in all, we have got a great team where some new faces might appear soon and therefore others have to go. [D] It is known to many, that ALPHA FLIGHT is a very ambitions group when it comes to the charts. Why do you think AFL still have not reached the top of the charts when it comes to the voted charts? [S] Well, actually ALPHA FLIGHT belongs to the top 3 cracking groups in the world, and that is what the voting charts reflects. You are right we probably have not reached the number one spot yet, but simply compare ALPHA FLIGHT to SUCCESS+TRC, they should be still number one in most of the charts. Well, they do a good job spreading their wares for a couple of years now. Originally ALPHA FLIGHT was only supposed to be a releasing group, existing board-wise such as TALENT. But I liked the idea to make such trouble in the mail-scene as well. That is when we started to provide the scene with major versions of good originals. Nowadays we mostly crack everything we get our hands on, and that is worth to be spread. We added a lot of good mail-traders to ge the stuff around the world, and get honoured for the work we spent on the wares. Now the people appreciate ALPHA FLIGHT wares due to the good quality and give their votes to us. So we might see a few changes very soon, beside other groups who do good cracks as well. And there is another appeal to the people who constantly vote. If you simply do not know who to vote for, do not vote at all. Make up your mind who you give the points, do not be lame and look at other charts just to see who is high and who is not. Appreciate quality and activity instead of a good name. Look at the small groups and vote them instead of groups who have not cracked one single game for ages or demo- groups who did not release anything for a long time. [D] You are also a heavy swapper, atleast you used to be. What is your opinion of the swapping-scene, compared to the modem-scene? [S] I really never used to be a big swapper. Even not in my former times. The highest amount of contacts I ever had were around 40-50 people, I just re-started to send out some stuff to my best contacts and friends scene-wise. I just wanted to get a little behind the still so big mail-scene. Most of the guys who call the boards tend to call it the lamer scene. But I always appreciated the swappers work though I can still not imagine how someone can copy and send out over 200 sendings a week. Well, the big difference between the mail-scene and the modem-scene are the people behind it. The mail-sceners are still interested with who they trade, and what they trade. The time does not really matter, and the lack of quality is low apart the modem-scene allows a steady contact with the people who frequently call out. However, each scene has it's disadv. and advantages. I am not really into big letters and that crap, I am a cracker so the wares are the main thing that matters in the first place, though I also like disk-magazines a lot, but they must be properly written and include good and fast news and articles. [D] You were planning on re-releasing the old and legendary magazine, RELAX. But now that you have announced those plans to be dead, maybe you could tell us the reason for this? [S] Yes. Everybody who expected that magazine in time can write a letter to our great, but lazy coders to complain. I am not the one who is responsible for the huge delay, even if I announced the magazines some time earlier this year. I already had a couple of articles done, and was only waiting for the code itself, but somehow it never reached me. I really got fed up with the idea to kick the coders twice a day to force them to finish the code in time. Anyway, if I might ever get the code, I would continue the magazine, since a lot of people were asking for it. Just wait and see. Probably thecoders took the name of the magazine too serious and anytime they hear the name RELAX, they start relaxing until they forget what they were about to do. ----- [D] You just joined up with the notorious staff at THE PULSE MAGAZINE. What are your future plans for THE PULSE, and what do you hope to be able to serve the readers with in your future reports? [S] That is right. I plan to provide THE PULSE with various articles about other people and their groups. I will be there when something special happens. I also plan to make a summary of the scene for each month including somewhat of a satiric touch. I am not concerned to a certain chapter, I am able to do everything from a report to the charts. If you want, you can go on holiday for a while DUKE, haha. [D] Heh, that would be nice - but I would miss it in the end. What would your ideal magazine be like, and how would you rate today's media in the scene compared to the older days? [S] To be honest THE PULSE is already somewhat of the "ideal" magazine. I like the professional style, and the objective views of the editors. It deserves to be called the best magazine of today, but I also appreciate other magazines and their work. It would be quite disappointing if there would not be any competition at all. The quality of most magazine are raising up. However, the outfit looks similar because the trend goes to the 80 sign character set. Some years ago, there were only a few respectable magazines around, such as MAMBA, PROPAGANDA, SHOCK and CORRUPTION. The rest either include really old text and news or lame articles and uninteresting intern crap, nobody wanted to read anyway. A lot of groups just followed the trend of doing a magazine, but did not realise that a proper written magazine also consists of a good spelled English and articles with sence and not just based on purpose to make some group propa- ganda. Nowadays it is probably easier to make a good maga- zine since the scene got smaller and the news and rumours go through earlier than in the past. Therefore I still would like to see more good magazines around, though you got some good competition lately with DOMINATION and VANDALISM NEWS. [D] Among many others, we have helped the quality level to go up in general since we entered the scene - and that is a fact. The GENESIS PROJECY party is soon to be held in Sweden, and we expect it to get a whole lot of visitors. What is your opinion on the arrangements of this party, and are you planning on going? [S] It is a great idea, and I appreciate it a lot when people go and plan to make a party that does not matter if a computer "only" meeting or somewhat of a big booze and fun party, though probably I would prefer the last one, haha. Too bad I did not get a hold of any informations yet. When and where the party will be held, but I presume it will be in Gothenburg, Sweden, when it is supposed to be a G*P party. I cannot say anything if I or anyone else of my group mates will be able to come. I would like to. Furthermore ALPHA FLIGHT also plan to make a pure C64 party soon, we just have to make up some opinion polls before, to know how many people would be interested in coming. [D] You are a frequent caller to the states. How would you describe the current situation at the American boards to be? [S] Wll, it always depends on the callers. If you take the lack of callers into consideration, the boards still run good, but you cannot really compare it to the older days where most of all major boards got 30-40 callers each day. Nowadays you had a good day when you received 15 calls, an important factor is the way to call out. A lot of people do not get frequent cards, and blue boxing is blocked in most countries, though there are still some ways to fool the law. I would say the current situation is "dry", but I hope it will be better now that we passed the summer and we are straight going to the autumn period. Another lame behaviour from certain people is when they try to use someones backdoor or constantly try to fuck up a board. This recently happened to certain major boards and is in my opinion on of the lowest things someone could do. I am glad HIC is backdoor free, some people should think twice how many good boards are left and how much time and money a sysop spent in running a good board. [D] I will second that. What are your future plans in the scene, do you plan on staying till the bitter end? [S] Well, my plans are as mentioned to kick ass with ALPHA FLIGHT and to provide the scene with something useful. Right now I cannot say how long I will stay and if there probably will be a day when I try to call a board and realise there is none, and the same with the wares and the scene. However, I am not a guy who quits and come back just to quit again - and come back. If I get tired of the scene and feel there is nothing left that could keep me in, I simply would stop without making such a big deal out of it. Who really cares about someone who quit the scene. But do not worry, I still have enough fun and reasons to stay until an unknown day! [D] We are cruising towards the end of this interview. Would you perhaps like to send out some greetings before we close the book on this one? [S] Yes, I would like to send out some greetings to my best friends like: SKID ROW, MARC, MAX, SECRET MAN, HONESTY, POL POT, DUKE, CROSSFIRE, ALCHEMIST, PSYCHOBILLY, ANCIENT MARINER, MRP, BENSON, MAJESTY, BOD, RADAR, AUTOPSY, PUDWERX, RRR, STORMBRINGER, FEN1, KING, HAIN, NEWSCOPY, JUCKE, TRONIC and to all in ALPHA FLIGHT of course. Furthermore I would like to thank you ALEX, for such a good inteview. I already have done a couple for some different magazines, but this one really kept me busy with writing. Also thanks to MARLBORO for their support, to my girl-friend for interupting me a lot, though I do not regret it, haha. Hope to see anyone of you guys, atleast on the ALPHA FLIGHT autumn conference. [D] Thanks a lot, it was a pleasure and an honour! The End
Overall charts
THE OVERALL CHARTS - SEPTEMBER EDITION -------------------------------------- We return to take a fresh look at the overall charts, based on 7 Magazines released in the past month. We award 10 points for the number one, down to 1 point for the 10th place. The votes was counted by KBS and DUKE, and as usual your host is DUKE. Be sure to send us your magazine, so that your votes will be counted here as well. The following 7 Magazines deserves the credits as the ones we used in the making of the Overall Charts. We send them our thanks on behalf of THE PULSE MAGAZINE. NEWSPRESS #14/REBELS SKYHIGH #12/OXYRON METAMORPHOSIS #6/AGONY DOMINATION #1 MOONLIGHT 8/GOTHIC DESIGNS CCC #1/THERAPY NITRO #16/EXCESS - -- --- ---- ----- ---------- ----- ---- --- -- - The best DEMO GROUPS, CODERS, GRAPHICIANS, MUSICIANS, CRACKING GROUPS, CRACKERS, MAGAZINES, SWAPPERS and the OVERALL CHART are coming up on the following pages. There will also be a lot of important remarks about the charts in every catagory, be sure to read them as well. - -- --- ---- ----- ---------- ----- ---- --- -- - Comments from the Editor, The Overall Charts have now run for a lot of months now, finally forming a system that is easily predictable. We are able to declare this, as the charts have proven to move in a very slow pace, always being behind the scene about 4-5 months. Looking at the scene today, we find two sectors. The legal scene is ruling the legal market - meaning they have all the best coders, graphicians and musicians. While the illegal scene is alone with its own charts. Only a few groups are able to boast about their activity in both parts of the scene, one of them being Fairlight - who are represented in all of the charts in the magazines today. This is also notable in the final overall chart, which they have ruled for the past couple of months. But will they keep their winning streak? SCS+TRC describes themselves as the ruling co-operation, and no doubt I would be the last person to disagree. But are they really this untouchable, that no one is able to shake them off the top of the voters cracking charts? All of this will be answered in this months Overall Charts. DUKE (General Editor) BEST DEMO GROUPS - SEPTEMBER 1994 [Legal Chart] POS. L.POS. GROUP NAME... POINTS --------------------------------------------- 1 (1) OXYRON 64 2 (2) CAMELOT 56 3 (3) CREST 55 4 (4) CENSOR DESIGN 52 5 (5) FAIRLIGHT 44 6 (6) TRIAD 37 7 (7) ANTIC 22 - (8) TABOO 22 9 (9) FOCUS 11 10 (-) TOPAZ BEERLINE 10 --------------------------------------------- + OXYRON is still considered the best demo group in the C64 scene, which is understandable. The rest of the chart from position 2-9 remains unchanged from last month, which tells a very boring tale of how original the voters are these days. * A lot of new demos are out on the streets these days, with BEYOND FORCE, BYTERAPERS INC. among others being potential groups to watch out for in this chart. The brand new CAMELOT demo is out, which could award them the first place next month. Interesting months are to come! BEST CODERS - SEPTEMBER 1994 [Legal Chart] POS. L.POS. SCENERS NAME... POINTS --------------------------------------------- 1 (2) CROSSBOW/CREST 60 2 (1) TTS/OXYRON 58 3 (3) TRON/FAIRLIGHT 49 4 (4) SLAMMER/CAMELOT 48 5 (7) MMS/TABOO 37 6 (5) ZODIAC/FLASH INC. 34 7 (5) BOB/CENSOR DESIGN 33 8 (8) D'ARC/TOPAZ BEERLINE 14 9 (10) KING FISHER/TRIAD 11 - (-) KM/TABOO 11 --------------------------------------------- + The tale of the two best coders in the scene continues, but how long can they keep on switching place infront of other equally good coders? Time will tell, obviously! * Just like the demo-group charts, there is not a lot of movements going on in this chart. Hopefully we will see some more active coders in this chart over the next couple of months instead of some of the inactive ones above. New to the chart though, is KM from TABOO - who replaced GLASNOST. But surely he will return again!?! BEST GRAPHICIANS - SEPTEMBER 1994 [Legal Chart] POS. L.POS. SCENERS NAME... POINTS --------------------------------------------- 1 (1) CREEPER/ANTIC 65 - (2) ELECTRIC/EXTEND 65 3 (3) OGAMI/FAIRLIGHT 52 - (4) JOE/WRATH DESIGNS 52 5 (6) CRUISE/ELYSIUM 36 6 (5) HEIN HOLT/FOCUS 35 7 (-) ROB/CAMELOT 17 8 (7) MIRAGE/FOCUS 16 9 (10) CARRION/ELYSIUM 15 10 (9) BIZKID/OXYRON 11 --------------------------------------------- + We have two graphicians on this months number one, both of them top graphicians - very familiar to the charts as well. CREEPER was absolutely great in the latest ANTIC demo! * Not a lot of changes in this chart either, only one positive re-entry in the form of ROB of CAMELOT. He is indeed worthy of being voted for. Out goes DANE, who we have not seen or heard from in a long time. * I would say it is about time we got some new names in here! BEST MUSICIANS - SEPTEMBER 1994 [Legal Chart] POS. L.POS. SCENERS NAME... POINTS --------------------------------------------- 1 (1) SYNDROM/TIA/CREST 59 2 (2) JEROEN TEL/PHYZICS 51 3 (4) DRAX/VIBRANTS/CREST 45 4 (3) P.R.I./TIA/OXYRON 35 5 (5) DANKO/CENSOR DESIGN 27 6 (9) JEFF/CAMELOT 24 7 (7) ZYRON/ANTIC 18 - (-) SHOGOON/AGONY 18 9 (6) RED DEVIL/FAIRLIGHT 15 10 (10) A-MAN/AVANTGARDE 13 --------------------------------------------- + SYNDROM not surprisingly still the number one world-wide. But what has JEROEN TEL done lately to make up for all the votes he keep getting? Better award P.R.I. for the great music he keeps on producing - he is worthy no doubt. * The top remains almost unchanged, why we got a very interesting new entry - SHOGOON/AGONY. He has been putting out a lot of really good tunes lately, and we can expect to hear more of him - also in the charts. But where are the great musicians from BLUES MUZ'? BEST CRACKING GROUP - SEPTEMBER 1994 [Illegal] POS. L.POS. GROUP NAME.. POINTS --------------------------------------------- 1 (1) SCS+TRC 69 2 (3) AVANTGARDE 50 3 (5) ALPHA FLIGHT 47 4 (6) CHROMANCE 46 5 (4) TALENT 44 6 (2) TRSI+DYTEC 43 7 (9) TRIAD 22 8 (8) LEGEND 20 9 (7) MOTIV 8 15 10 (-) EXCESS 11 --------------------------------------------- + SCS+TRC still the holders of the number one spot, I wonder if they are going for a record - trying to beat LEGEND's old record of two years on the number one spot. * A lot of interesting movements in the chart this month. AFL moving up into the top 3, well capable of going even further. CHROMANCE also seem to be going in that direction together with AVANTGARDE. TRSI+DYTEC took a major blow, moving down the chart 4 places. MOTIV 8 also lost votes, not very far though. In closing FAIRLIGHT made room for EXCESS! BEST CRACKERS - SEPTEMBER 1994 [Illegal Chart] POS. L.POS. SCENERS NAME... POINTS --------------------------------------------- 1 (1) BURGLAR/SCS+TRC 60 2 (3) POWERPLANT/LEGEND 45 3 (2) JACK ALIEN/AVT 44 4 (4) HAIN/F4CG 34 5 (5) COUNT ZERO/TALENT 29 6 (7) BACCHUS/FAIRLIGHT 21 7 (8) XXX/TALENT 21 8 (6) DERBYSHIRE RAM/AVT 19 9 (-) BENSON/ex.RSI 19 10 (-) CHRYSAGON/TALENT 18 --------------------------------------------- + BURGLAR managed to hold on to the crown for yet another month, but with an amazing amount of points - look at the point difference between BURGLAR and POWERPLANT! * Not a lot of movements in the top 5, but then all of a sudden things start to happen. BACCHUS is moving up together with XXX, while the popular DERBYSHIRE RAM is moving down the table. Meanwhile CHRYSAGON re-enters the chart, but what is BENSON doing here? He left the scene months ago to start a new family. The voters seem to live in the wrong time-zone! BEST MAGAZINES - SEPTEMBER 1994 [Overall Chart] POS. L.POS. MAGAZINE NAME... POINTS --------------------------------------------- 1 (1) THE PULSE/REGINA 65 2 (3) NITRO/EXCESS 55 3 (6) REVEALED/CAMELOT 43 4 (2) SKYHIGH/OXYRON 41 5 (8) REFORMATION/FAIRLIGHT 37 6 (4) ING.BRAIN/EQUINOXE 37 7 (10) JAMAICA 32 8 (5) SPLASH/ACCURACY 27 9 (9) UPDATE/PADUA 19 10 (6) NETWORK/COMIC PIRATES 15 --------------------------------------------- + THE PULSE still the number one magazine in the voters opinion, and looks to be able to hold it for months to come. Just look at the point difference down to the second place! * REVEALED storm the chart, dispite the fact that they have not released an edition for months. SKYHIGH are forced down the chart, they ought to be higher though. * NEWSPRESS are getting better and should be entering the chart in the near future, as could DOMINATION, a new mag. BEST SWAPPERS - SEPTEMBER 1994 [Overall Charts] POS. L.POS. SCENERS NAME... POINTS --------------------------------------------- 1 (1) CALYPSO/AMNESIA 67 2 (5) NIGHTSHADE/SCS+TRC 45 3 (4) DERBYSHIRE RAM/AVT 40 4 (-) BIZARRE/ALPHA FLIGHT 29 - (3) TABASCO/FAIRLIGHT 29 6 (2) SPLATTERHEAD 28 7 (8) CASH 17 8 (-) SPERMBIRD/EXCESS 16 9 (7) KBS/REGINA 15 10 (8) LEECH/COMIC PIRATES 14 --------------------------------------------- + CALYPSO continues his cult-status in the scene, breaking all records as the most voted upon swapper in the history of the scene - but the record keeps on going. * NIGHTSHADE moves up the chart to a second place, but is in no way a threat to CALYPSO, nor is DERBYSHIRE RAM who is back in his normal chart position. * BIZARRE is back in the charts, together with his former group ALPHA FLIGHT. SPLATTERHEAD moves down! OVERALL CHART - SEPTEMBER 1994 [Overall Chart] POS. L.POS. GROUP NAME... POINTS --------------------------------------------- 1 (1) FAIRLIGHT 247 2 (3) CREST 219 3 (2) OXYRON 201 4 (6) CAMELOT 196 5 (5) SCS+TRC 174 6 (4) AVANTGARDE 166 7 (7) CENSOR DESIGN 112 - (10) TALENT 112 9 (8) ANTIC 105 10 (-) TIA 94 --------------------------------------------- + FAIRLIGHT keeps on roaming the charts, and therefore can keep on holding the number one position in the overall chart, as the best group in the scene. * In general there is not a lot of movements going on here, which clearly states how the charts are slow these days. One surprise though, TIA entered the chart on the 10th place. --------------------------------------------- That concludes this edition of OVERALL CHARTS. Be sure to check in next month for a brand new and exciting chart!/DUKE
World of demos
WORLD OF DEMOS - THE CRITICS CORNER ----------------------------------- The wonderful WORLD of DEMOS returns to delight you with another edition of demo reviews - we give you a detailed insight on what is HOT and what is NOT in the demo scene this month. - -- --- ---- ----- ---------- ----- ---- --- -- - Help us to keep providing our readers with a broad list of hot demos, by sending us your latest release. This is the address to send to: THE PULSE MAGAZINE XXXX XXXXX XXXXXXXXXXXX XX XXXX XXXXXXX XXXXXXX - -- --- ---- ----- ---------- ----- ---- --- -- - DRAX decided after a while of consideration, that he was no longer interested in working for WORLD OF DEMOS. In his place we welcome METAL/VIBRANTS. This is the WOD staff: General Editor : DUKE/REGINA Programming Critic : STEVE/REGINA Graphical Critic : NEPTUNE/CAMELOT Musical Critic : METAL/VIBRANTS WORLD OF DEMOS KAOS.... ------------------- The WORLD OF DEMOS staff had to undergo yet some extreme changes, and along with that came some unfortunate problems. DRAX decided to resign the staff at a very late stage, leaving very little time for us to replace him. We did manage to find one very qualified person though, METAL, who will start working for WORLD OF DEMOS from October on. Another not very fortunate problem that struck parts of the staff, was illness. Therefore STEVE is the only available critic ready for this edition of WORLD OF DEMOS - but as usual he has some entertaining text for you to read. - -- --- ---- ----- ---------- ----- ---- --- -- - The SEPTEMBER demo program ---------------------- LUNACY 6 - THE LOST SEQUEL ANTIC EUROPE +4 TOUGH INHUMANITY EXILE WORLD OF CODE II BYTERAPERS ATTACK OF STUPIDOS 3 BEYOND FORCE WHAT'S AMIGA? CONTRAST DESIGNS IMPACT DEMO IMPACT - -- --- ---- ----- ---------- ----- ---- --- -- - Stay tuned after the reviews, as we will bring you the latest results from the parties that took place in Europe. LUNACY 6 - THE LOST SEQUEL by ANTIC (REVIEW) -------------------------------------- This demo was quite a surprise. I never really thought very very high of ANTIC - I mean, they do have capable members, but none of them ever stood up from the crowd. All they used to do was stuff seen ages ago, with little or no improvement to it. But this trackmo is something completely different. First a pair of eyes pops up! I do not know what they are doing there, but they are there! They look around, fade down, and a moviefader introduces us to the creators: ZYRON, CREEPER and DEPEH. Then an animated raytracing appears. It looks ok, as the whole rendered image rotates around its own y-axis (a bit like a vector tv-box, with images on each side of the box. Here however, the image is the same on all 4 sides of the box). After some IRQ-loading, a rotate-twister appears. Apparently 1008 dots are rotated over 2 bit planes realtime, and it looks very cool. The rotation-thing is ok, but the twisting is real neat. It is also hard to explain, but imagine a 7 coloured picture, where a whirlpool starts in the middle, and drags the picture with it. The image is visualized in 2 different sizes, (One big (extended) so you can see what is going on, and two small, so you can see it in normal resolution. Also, all of these images change to half size from time to time. This way, only half the number of points has to be calculated, making the rotater faster. Looks good - but small. Next up is a transparent vector-image on the bitmap picture (a see- through image over a picture of a girl!). Even though the girl is very pale (coders will know why - colours available is limited to 2 per 4x8-square), the effect looks ok. It's pretty fast too. The last "real" part is my absolute favourite. It is also, in my opinion, one of the best effects this year! The effect is not very complicated - it's transforming line-vector, where all sorts of different objects transform into other objects. The cool thing about it though, is the speed (it's fast!), and that some of the objects are moving while transforming. I adore the guy climbing up the monitor and the vectorcube made from one line only. Most excellent visual effect! While loading the end part, DEPEH tries to get into people's heads how to properly erase the screen (using the $E544 routine. However, I would like to say that there is only one proper way of doing this on the C64. That is by storing the desired values into screen memory (eg. 0400-07E8) and colour memory (D400-D7E8). An example follows on th next page! LDX #$00 KAOS LDA #$20 (SPACE) STA $0400,x STA $0500,x STA $0600,x STA $06E8,x LDA #$06 (BLUE) STA $D400,x STA $D500,x STA $D600,x STA $D6E8,x INX BNE KAOS But why do this, when using the E544-rom routine is so much easier? Simply because it is possible to create your own eproms (rom's) on the C64. And somewhere out there, there is a geek who fucked his eproms up or changed it cause he liked his own version better than the original. And then, if the E544 rom routine is not identical to what you think it is, calling it will be no good. The result may be unpredictable, and your colours may very well screw up. I know you think I am over-reacting. Why should you use my way of doing it, just because 0,5% of the C64 users have screwed up kernals? But look at it this way; my way of doing it always works on ALL machines, the E544 rom routine will most likely work and do the same. But you can never be sure, can you? The end part of this demo is simply a text+upscroller with info and credits. RATING : 85%. - -- --- ---- ----- ---------- ----- ---- --- -- - EUROPE +4 by TOUGH (REVIEW) ------------------------ What? A demo with 4 trainters? Atleast that is what I thought when I first saw the filename. But actually it is a demo with a political message, which is nice for a change. Before we go on, notice that this demo consists of one 242 blocks huge file only, and to ensure that everyone (even those without cartridges) could load it, a boot-sequence is installed. Therefoe you must remove your cartridge, load ,8,1 and wait a million years! Oh well. First an intro-intro: A EUROPE logo surrounded by (12 I guess, but I did not count) circling stars. On we go. In the intro, the strange name of the demo is explained. It is a tribute to the four (hopefully) new members of the European community: Finland, Norway, Sweden and Austria. The effect on the intro screen is a logo TOUGH with an overlay multi lexer circling over it. The Y-distance of the sprites is quite small, but I doubt it's any record (that is what they claim in the scroll). We space on. The first real part of this demo is also "a record". It's 28 DYCPS with different speeds. Now, I know that SCROLL of MEGASTYLE (who by the way is my all time favourite coder) did 25 of these, and that he did also did 50 (but with one speed only). Therefore, this probably is a record. But what an utterly out-dated, boring record. DYCPS turned me on 4 years ago, but they sure do not do that anymore. SPAACE! Next part is somewhat better though. Over half the screen is covered with neat looking plasma. Again, JASON claims to be the author of a record, and again I am not really sure if it is. Frankly, I do not remember the size of the biggest I have seen, so I am in no position to doubt his words. I do have my doubts though. (Ohh, and CROSSBOW/CREST is not Austrian, as the scroller says. He is German!). The next part is as weird as the others. Another freaking record! This time it is the common 80-split routin (done with FLI) with 2 independant rasterbars behind it. Again, I do not know if it was ever done before (I have a hard time remember- ing all those records from back 3-4 years ago). All I know is that CREST did FLI with removed sideborders. And eventhough that was a bit faked, it still beats these two rastersplits. But the most important thing about this part is: The scroll text! (What?). You see, this part is a tribute to Finland (one of the four countries joining the EEC). But in the scroll, JASON asks a question: Where was Finland before joining Europe? Part of Asia, Africa or Australia? Ehrem!! Now pay attention, school boy: Europe and the EEC are two different things. Europe is a part of the world, and not something you can join or leave. Finland has been part of Europe for many many years (some some war god knows when). The EEC (European Economics Community) is a group of 12 European countries with common economical interest. Finland is not a part of this group, but would like to be. A national voting will decide if the Finnish people want to join or not! It is that simple. Go to school one day! Having said this, we return to what's important (hehe.. As if the C64 was, and international politics wasn't!). The last part is a huge 111x24 chars logo techteching. The sinus-speed/distance can be controlled by a joystick. Overall, this demo has some good programming in it, but the effects are really not up to todays standards. I am not saying this because I do not like the effects. I do, and I would prefer them over most vector-objects any day. But I think that we coders are the only people still interested in raster-effects like these. Generally, people want to see loads of graphics, things rotating and twisting, and stuff converted from other machines. Like it or not. It's the fact. RATING : 65%. INHUMANITY by EXILE (REVIEW) ------------------------- This demo is only 83 blocks long. And it has got to be the best 83 blocks I have seen for a long time. It's a dentro, which is short for demo/intro (sophisticated intro). After running, we're informed that the dentro was made for the FUN FACTORY demo-competition. The text appears in "Zooming letters", just like on many PC/Amiga dentros. After that, a common chessboard-zoomer appears. Nothing special about it, but keep in mind that this and everything else you see was put into one file - without any decrunching here and there. Next up are some big rotating letters (around their own Y- axis). They are followed by some 3 coloured filled transfor- ming vectorimages. The vector-routine also includes a fast GLENZ-object. The last effect in the demo is a line-vector diamond-sort-of-thing rotating and transforming. Not a very long demo, but for 83 blocks, it's pretty darn amazing! RATING : 80%. WORLD OF CODE II by BYTERAPERS (REVIEW) ---------------------------------- It feels like just the other day I was reviewing WORLD OF CODE from BYTERAPERS. That demo was good. And now they are back (or should I say he's back) with a new demo. MR.SEX returns! I really do not know what kind of drugs MR.SEX is on, but he must be on something. How else can anyone release this much good stuff in such a short while? MR.SEX must be out of school or unemployed!!! Anyway. The thing that gets in your face first is a Finnish flag zooming up on the entire screen. Then BYTERAPERS PRESENTS is transformed into the screen (one letter transforms into another and leaves a print), whereafter a WORLD OF CODE 2 logo appears. Enough introducing. Next effect is a vectorcity. It's actually only a bunch of black sticks rotating around the Y-axis, but it is intended to look like a city, and it does. Then some rasterbars! Rasterbars? Yep, and it's the old fashioned ones with no splits or anything. But the great thing about them is that they have flexible Z-axis. This means that the vectorbars (rotating around the X-axis) looks really 3D. BYTERAPERS are not the first to do this effect. Still, it looks cool. ----- Then a zoomer appears. And if anyone has seen 2ND REALITY from FUTURE CREW (PC) you will know what I mean when I say rotating zoomer. In this C64 version, a bitmap picture rotates around its own Z-axis while zooming in and out. Really big, smooth and great looking! Obligatoric vector stuff comes next. A huge ball (takes up the entire screen) appears, and stars'n stuff start noving around on the ball. I think there's a word for this sort of routine, but it seem to have slipped my mind. Anyway, it's seen before, but this one is incredibly big. After an IFLI (interlaced FLI) picture more vectorobjects appear. This time we're talking texture-mapping on C64!! A 6-sided box with bitmap pictures on each side. Eventhough the pictures stay where they are (the box is more like "see- through" than texture-mapped) the thing looks good. But here's the best: The next object is lightsourced with texture mapping. This looks incredibly good. Last is a dot- thrower telling you that the credits (and end screen) comes up. The end screen is a bitmap picture with an interlaced sprite-upscroll on it. In my opinion, MR.SEX is the best active coder around these days. If you have not already started voting for him, do it now! RATING : 90%. ATTACK OF STUPIDOS 3 by BEYOND FORCE (REVIEW) ---------------------------------------- Another demo from a major demo-group this month? Impressive. Parties (namely ASSEMBLY '94) really brings out the best in people. The introduction of this demo is quite professional. First some interlaced text telling us that it's BEYOND FORCE, and then text on a plasma-background tells us when the demo was released. The plasmabackground was cool to look at, compared to all the original movie-faders! First part is a filled vectorcity, exactly like the one in WORLD OF CODE 2. I think this one looks better (atleast it has better design), but it keeps on rotating for ages, and since you can press space, it gets really really boring. Finally the drive loads, and a line-vector part appears. The surfaces in routine are triangles made up from a lot of small triangles. Therefore, each surface consists of a lot of lines. But let me hurry on tothe next part, which is my favourite. It is called realtime-zooming MANDELBROTFRACTALS, which is just what it is. But the fractals just keep zooming and zooming like there was no end to it, making this look really awesome! Fractalzooming is seen before, but I think this one is the best sofar. Last part is even more vectorobjects. The routine is really fast, but also extremely boring. It has all the regular filled objects, some glenzobjects, an object with stencil filling, a house, transforming objects and what do I know. Impressive, but incredibly boring! RATING : 80%. - -- --- ---- ----- ---------- ----- ---- --- -- - WHAT'S AMIGA? by CONTRAST DESIGNS (REVIEW) -------------------------------------- - I know. Isn't that some computer from Commodore, the company that used to be? Oh well. Instead, let's cheer over the fact that the C64 will kep going strong, the Amiga will die soon, and that the PC will become even stronger! And back to this demo, from a group I never heard of before. But that doesn't mean they can't be as good as anyone else. Unfortunately, the intro leaves a bad taste in your mouth. It looks like a low budget crack, or some demo years back. It's only messy design, logos and a few scrollers. But hell, they are only intros, so let's go on. 1ST PART is a fractal-sort-of-thing like BONZAI did at the DANIAX-party in MIDDELFART years ago. I do not know what it's called, but it's a triangle made up from small triangles (yeah, looks a bit like the one in ATTACK OF STUPIDOS 3, only this one does not move!). After it has been calculated, a sprite-upscroller appears. Interesting. 2ND PART consists of a bitmap-picture with a $3FFF scroll in the lower border. The scroll has 6 D020 splits, and one D016 splits under it. 4TH PART is rather strange. All you get is a logo in the upper part of the screen, and then some weird drawing-routine in the bottom. This routine is totally unpredictable, and I really do not know what it's doing? You can press fire for some options (something about "random", which is not the word I prefer to hear with drawing-routines. (Now I am really tempted to say that it looks somewhat like NEPTUNE's newest incredible randomdrawingroutineinventions. But I won't.. Hehe!). Hey.. Space worked.. Lucky me. Contrary to the other parts of this demo, the next part is good. Or maybe I should say funny. Cause it really is. First you see some weird flag with a scroller in the middle. But then hell breaks loose, the music changes, a guru meditation appears, and even a well-known C64 basic-error sneaks up on you. (Of course, it is all faked, and quite funny to watch!). THE END PART consists of a couple of logo-swings and a 2x2 scroller. Apart from the funny flag-part, there's really not much to come for in this demo. RATING : 35%. IMPACT DEMO by IMPACT (REVIEW) --------------------------- Now here's an original name for a demo! It's IMPACT's first demo.. And frankly; you can tell!! After a strange flickering intro, a plotter appears. It is very small (moves within a 8x8 chars field) and has a low amount o dots. Lame. After some picture, part 2 appears. This is completely different from the first part, since this actually looks cool. It's a floffy, meaning that you can control the width of each raster line. (That was a lame explanation!! Anyway, it's the princip CAMELOT used to do their FILLED VECTOR GRAPHICS in PRODUKTHANDLER KOM HER if you remember that one! Then another plotter part appears. And it's as lame as the one before - only this time a few dots are plotted into a bitmap-screen and are not deleted (leaving a shade). Totally lame. Next part uses the same floffy routine as before. But here it is used to transform images between eachother. Looks really neat. The last two parts are total crap. Just some movie-fading greetings and a text-upscroller. Strange demo. Generally totally lame, but the two floffy parts seem totally misplaced, as they are actually good. RATING : 30%. The SEPTEMBER demo program (RATINGS) ------------------------------- LUNACY 6/ANTIC 85% EUROPE +4/TOUGH 65% INHUMANITY/EXILE 80% WORLD OF CODE II/BYTERAPERS 90% A.O.S 3/BEYOND FORCE 80% WHAT'S AMIGA?/CONTRAST DESIGNS 35% IMPACT DEMO/IMPACT 30% Those are the ratings, and the best demo of the month is clearly WORLD OF CODE II from the BYTERAPERS, pulling home a 90% rating - just like the first demo from them. - -- --- ---- ----- ---------- ----- ---- --- -- - PARTY RESULTS.... -------------- As stated earlier in this edition, we end WORLD OF DEMOS with the competition results from the latest parties that just took place in Europe. This month we have the results from these parties : - FUN FACTORY PARTY - THE SUMMERING '94 PARTY. - ASSEMBLY '94 PARTY IN HELSINKI, FINLAND. - -- --- ---- ----- ---------- ----- ---- --- -- - FUN FACTORY COMPETITION RESULTS : ----------------------------- DEMO COMPETITION 1. REVOLUTION PRV./CHORUS 2. SUMMER SANTA CLAUS/CHAOS+LETHARGY 3. PIMPIN POWER 1994/GULAS CLAN 4. INHUMANITY/EXILE (-According to attenders, the results should've been biased). - -- --- ---- ----- ---------- ----- ---- --- -- - ASSEMBLY'94 COMPETITION RESULTS : ----------------------------- DEMO COMPETITION 1. ATTACK OF STUBIDOS 3/BEYOND FORCE 2. WORLD OF CODE 2/BYTERAPERS 3. BEST OF.../TRINOMIC MUSIC COMPETITION 1 GENIUS/PALACE 2. THOR/EXTEND 3. AMJ/SIDE B/TOPAZ GRAPHICS COMPETITION 1. ELECTRIC/EXTEND 2. MIKE/PANIC 3. MR.SEX/BYTERAPERS
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The Blackboard
THE BLACKBOARD - ADVERTISEMENT CHAPTER ---------------------------------------- Hello once again and welcome to the advertisement chapter in this, the September edition of THE PULSE MAGAZINE. Introduced last month was a new way of typing the addresses after and since nobody reacted negative about this, you'll also be confronted with it this month... Whenever you see a cross ( ) infront of a handle, it means that the person behind the handle is only interested in LEGAL wares, such as demos and so on. Whenever you see a crown ( * ) infront of a handle, it means that the person behind the handle is interested in both ILLEGAL and LEGAL wares. If you can't wait to see your own address in this magazine, simply just write your address on a piece of paper and send it to KBS/REGINA preferably before the 20th of September. Then you get your address A-Z sorted and printed in here every month. Ok, now. Go ahead and find yourself some more contacts. ----- BAD BYTES ENTERTAINMENT SOFTWARE ------------------------------ is still looking for talented coders who are interested to earn a fortune by creating games and tools. If you are interested to work with an experienced team, consisting of top-programmers, artists and musicians, do not hesitate to contact us under the following address: Bad Bytes Entertainment Software C/O TIMO BUSCHMANN XXXXXXXXXXXXXXXXXXX XX XXXXX XXXXXXXXXXXXX XXXXXXX Send us some examples of your work together with some facts about yourself. If you already have a game finished and you want us to sell it, do not hesitate to contact us aswell. DO NOT MISS YOUR CHANCE! LEMMING/AFL/PANIC DESIGNS, XXXXX XXXXXXXX, XXXXXXXXXXXXX X, XXXXX XXXXXXXXXX, XXXXXXX * STYX/AFL, XXXXXX XXX, XXXXXXXXXX XX, XXXX XX XXXXXXXXXX, XXXXXXX * GLUT/AGONY DESIGN, XXXXXX XXXXXXXXX, XX. XXXXXXXXXXX XX/X, XX-XXX XXXXXXX, XXXXXX * CALYPSO/AMNESIA+SILICON LIMITED., XXXXX XXXXXXXX, XXXXXXXXXXXXXXX X, XXXX XX XXXXXX, XXXXXXX * GARTH/ARCOSS, XXXXXXX XXX XXXX, XXX. XXXXXXXXXXXXXX XX, XXXX XX XXXXXXX, XXXXXXX * ROBOCOP/ATLANTIS, XXXXXX, X.X. XXX XX, XXXX XXXXXX-XXXXXXXXXXX, XXXXXXXXXXX TROOPER/ATLANTIS/AGONY DESIGN, XXXXXX XXXXX, XXXXX XXX. XX, XXXX XXXXXXXX, XXXXXXX * DECILON/AVANTGARDE, XXXXXX XXXXXXXX, XXXXXXXXXXXX XX, XXXXX XXXXXX, XXXXXXX NEPTUNE/CAMELOT, XXXX' XXXXXXXXX, XXXXXXXXX XXX, XXXX XXXXX, XXXXXXX SAT/CAMELOT, XXXX' XXXXXXX, XXXXXXXXXXXXXX XX, XXXX XXXXXXXXX, XXXXXXX SLAMMER/CAMELOT, XXXX XXXXXXX, XXXXXXX XX, XXXX XXXXXXX XXXXXX, XXXXXXX * BARRACUDA/CANUS PATROL/A.D., XXXX XXXXXX, XXX X X X, XXXXX XXXXXXXXXX, XXXXXXX * AMC/CHARGED, XXXX XXXXXX, XXXXXXX X/XX, XXXXX XXXX, XXXXXX * VOLUNTEER/CHORUS, XXXX XXXX, XXXXXXXXXXXXXXXX X, XXXXX XXXXXXX, XXXXXXX * SAILOR/CHROMANCE/AGONY DESIGN, XXXXX XXXXXXXXX, XXXXXXXXXXXX X, XX-XXX XXXXX, XXXXXX * SPLATTERHEAD/CHROMANCE, XXXX' XXXXXXX, XXXXXXXXXXXX X, XXXX XX XXXXXXXXXX, XXXXXXX * STAKE/CHROMANCE/CHERUBS, XXXXXX XXXXXX, XXXXXX X. XX, XXXX XXXXXXX, XXXXXXX * SYCO/CHROMANCE, XXXXX XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXXXXX, XXXXXXX * TITANIC/CHROMANCE/AGONY DESIGN, XXXXX XXXXXXXX, XXXXXXXXX XX/XX, XX-XXX XXXXXXXXX, XXXXXX * WOZIO/CHROMANCE/AGONY DESIGN, XXXXXXX XXXXX, XX. XXXXXXXXXXXX XX/XX, XX-XXX XXXX, XXXXXX * LEECH/COMIC PIRATES, "XXXXXX", XXXXXXXXXXX, XXXXX XXXXX, XXXXXXX * REEKOL/COUPLE, XXXXXX XXXXXX, XXXXXXXXXX X, XXXXX XXXXXXXXXX, XXXXXXXX * IMPETIGO/CRESCENT, XXXXXX XXXXX, XXXXXXXXXX XXX, XXXXXX XXX. X/XX, XXXXX XXXXXXXXXXX, XXXXXXXX, XXXXXX * TRANTOR/DESERT NOMADS, XXXXXX, XXXXX XXXXXXX XX, X/X XX XXXXXXXX, XXXXX XX XXXXXXX, XXXXXX XXXXXXX AUTHENTIC/EXCESS, XXXXX XXXXXXXX, XXXXXXXXXX XX, XXXXXX XXXXX, XXXX XXXXXX, XXXXXXX * DECOY/EXCESS, XXX XXXXXX X, XXXXX XXXXXXXX, XXXXXXX * NEW DESIGN/EXCESS, XXXX, X.X. XXX XXXX, XXXXX XXXXXXXXX, XXXXXXX * RED ROCK/EXCESS, XXX XXXXXX X, XXXXX XXXXXXXXX, XXXXXXX * SPERMBIRD/EXCESS, XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX * IDOL/F4CG, XXXX' X. XXXXXX, XX. XXXXXXXX XX, XXXX XXXXXX XX, XXXXXXX * HAIN/F4CG, XXXXX XXXXXXXXX, X.X. XXX XX, XX-XXX XXXXXX, XXXXXX * MAJA/F4CG, XXXXX XXXXXXXX, XXXXXXXXXX X/XX, XX-XXX XXXXXX, XXXXXX * SPARK/F4CG, XXXXXX XXXX, XXXXXXXXXXXX XX/X, XX-XXX XXXXXX, XXXXXX SYNDICATE/F4CG, XXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXXXXXXX XXXXXXXX, XXXXXXX * TABASCO/FAIRLIGHT, MXXXXX XXXXXXXX, XXXXXXXXX X. XXXXXXXXX, XXXXX XXXXXXXXXX, XXXXXX AXEGRINDER/FENIKS, XXXXXX XX XXX, XXXXXXXXXXX XX, XXXX XX XXXXXXXXXX, XXXXXXX * GHOST/FICTION, XXXXXXXX XXXXXX, XXXXXXXXXXXX X, XXXX XXXXXX, XXXXXXX * YODA/FICTION, XXXX XXXXXXXX, XXXXXXXXXXX XX, XXXX XXX XX, XXXXXXX JVD/FOCUS, XXXXXX XXX XXXXXX, XXXXXXXXXXXX XX, XXXX XX XXXXX, XXXXXXX * ARTHUR/FUN FACTORY, XXXXXX XXXX, XXXXX XXX. XX, XXXX XXXXXXXXXXXXXX, XXXXXXX * FUNNY/FUN FACTORY, XXXXX XXXXX XX., XXXXXXX XXX. XX, XXXX XXXXXXXXXXXXXX, XXXXXXX * TROOP/FUSION, XXXXXXX XXXXXXX, XXXXXXXXXXXX XX, XXXX XX XXXX, XXXXXXX * XPOSER+TUC/FUSION/REBELS, X.+X. XXXXXXX, XX XXX XXX XXXXXX, XXXX XXXXXXX, XXXXXXXXXX * NEWSCOPY/GENESIS PROJECT, XXX XXXXXXXX, XXXXXXXXXXXXX XX, XXXXX XXXXXXXXXX, XXXXXX * WALKER/GENESIS PROJECT, XXXXX XXXXXX, XXXXXXXXXXXXX XX, XXXXX XXXXXXXXXX, XXXXXX * RAMJAM/GROOVE D-SIGNS, XXXXXX XXXXXXX, XXXXXXXXXXXXXX XX, XXXXX XXXXXX-XXXXX, XXXXXXX * SEPTIC/IMPULSE, XXXXX X. XXX, XXXXXXXXXXXXX XX, XXXX XXXXXXX, XXXXXX * VERDICT/IMPULSE, XXXXXX XXXXX, XXXXXXXXXXXX, XXXX XXXXXXXXX, XXXXXX * CORPSE/INOX, XXXXXX XXXXXX, XXXXXX XX.XXXX XX.X/X XXXXX XXXXXXX, XXXXXXXX, XXXXXX CRUEL/INZANE, XXX XXXXXXX, XXXXXXXXXXXXX X, XXXX XXXXX, XXXXXXX * DIAMOND/INZANE/GOTHIC, XXXXX XXXXXXXXXXXXX, X.X. XXX XXXXX, XXXX XX XXXXXXXXX, XXXXXXX * BUNGALOW/JAM, XXXXX XXXXX, XXXXXXXXXXXXXXX XX, XXXXX XXXXXXXX, XXXXXX TCHAD/JAM, XXXXXXX XXXXXXXXX, XXXXXXXX XXXXXXXX, XXXXX XXXXXX, XXXXXX * ZIMBO/LIQUID, XXXXXX XXXXXX, XXXXXXXXXX XX, XXXX XXXXXXXXXX, XXXXXX * CASCADE/MEGAUNIT, XXXXXXX XXXXXX, XXXXXXXXX XXX, XXXXX XXXXXXXX, XXXXXX * BIRD/MOTIV 8, XXXXX XXXX, XXXXXXXXXXXXX X, XX. XX., XXXX XXXXXXXXXX, XXXXXXX * CLIVE/MOTIV 8, XXXXX XXXXXXX, XXXXXXXXX X, XXXX XXXXXX XXXXX, XXXXXXX * DANIEL/MOTIV 8, XXXXXX XXXXXXXX, XXXXX-XXXXXX X, X.X. XXX XXXXX, XXXXXX XXXX, XXXXXXXXX, XXXXXX * IBANEZ/MOTIV 8, XXXXX X. XXXXX, XXXXXXXX XX, XXXX XXXXXXXX, XXXXXX * MASON, XXXXX XXXXXXXX, XX-XXXX XXXXXXXX, XXXXXXX * MERLIN/MOTIV 8, XXXXX XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXX, XXXXXXX ? * SUN DANCER/DOM- PC, XXX XXXXXXXXXX, XXXXXXX XX, X.X, XXXX XXXXXXXXXXX, XXXXXXX * TFP/MOTIV 8, XXXXXX XXXXXXXXX, XXXXXXXXXXXXXXX XX, XXXXX XXXXX, XXXXXX * TG-ACME/MOTIV 8, XXXXX XXXXXXXXX, XXXXXXXXX XX X, XXXX XXXX, XXXXXX * MALAKAI/NERDS/POWERAGE/BCD, XXXXX XXXX XXXXX, XXXXXXXXXXX XX, XXXX XXXXXX, XXXXXX * POISON/NERDS, XXXXXXX XXXXX XXXXXX, XXXXXXXX XX, XXXX, XXXX XXXXXX, XXXXXXX * GIGABYTE/NO NAME, XXXXXXXXX XXXXXXXX-XXXXXXXX, XXXXXXXXX XX, XXXX XXXXX, XXXXXXX * LOUIS/NO NAME, XXXX XXXXXX, XXXXXX-XXXXXXXXXXXXXXXX XX, XXXXX XXXXXX, XXXXXXX SCOFFER/NOICE/UTOPIA, XXXX XXXXXXXX, XXXXXXXX X, XXXXX XXXXX, XXXXXXX STASI/NOICE, XXXXXXXXX XXXXX, XXXXXXXXXXXXXX XX X, XXXXX XXXXX, XXXXXX ZZAP/NOICE, XXXXXX XXXXXXXX, XXXXXXXXXX X, XXXXX XXXXX, XXXXXX RRR/OXYRON, XXXX XXXXXXXXX, XXXXXXXXXXXXXXX. XX, XXXXX XXXXXXXXXXXXX, XXXXXXX POMMAC/PADUA, XXXXX XXXXXXXXX, XXXXXXXXXXXX XX, XXXXX XXXXXXXXX, XXXXXX JUNKIE/PALACE/DOOM PATROL, XXXX XXXXXXXX, XXXXXXXXXX X, XXXXX X-XXXXX, XXXXXXX TOMMY BACKWOODS/PANIC DESIGNS, XXXXX XXXX, XXXXXXXXXX XX, XXXXX XXXXXXX, XXXXXXX * CHAOTIC/REBELS, XXX XXXXXXX, XXXXXXX XX X, XXXXX XXXXXXX, XXXXXXX * NEOTEC/REBELS/F4CG, XXXXXXX XXXX, XXXXXXXXXXXXXX XX, XXXXX XXXXXXXX, XXXXXXX * SUZUKI/REBELS/TRD, XXXX XXXXXXX, XXXXXXXXXXXX. X, XXXXX XXXXXXXX, XXXXXXX * ZAPOTEK/REBELS, XXXXXXXX XXXXXXXXX, X.X. XXX XXX, XXXX XXX, XXXXXX DR.ZIVAGO, XXXXX XXXXX, XXXXXXXXXXX X, XXXX XXXXX, XXXXXXX. KBS/REGINA, XXX XXXX XXXXXXXX, XXXXXX X, XXXXXX XXXXX, XXXX XXXXXX, XXXXXXX MERCURY/REGINA, XXXXXXXX XXXX, XXXXXX X. X. XX, XXXX XXXXX, XXXXXXX * DASH/ROLE, XXXXXXX XXXXXXXX, XXXXXXXXXXXXXXX X, XXXX XXXXXXX, XXXXXXX * MOREN/SCS+TRC, XXXXXX XXXXXX, X.X. XXX XXXXX, XXXX XX XXXXXX, XXXXXXX * NIGHTSHADE/SCS+TRC, XXXXXXX X/X XXXX, XXXXXXXXXX X, XXXX XX XXXXXXX, XXXXXXX * SHOCKER/SCS+TRC, XXXXXXXX XXXXXX, XX XXXXXX XXXX XX, XXXXX XXXXXXXX, XXXXXXX * VENGEANCE/SCS+TRC, X XXXXXX XXXXXX, XXXX XXXXXXXX, XXXXXXXX, XXXXXXXXX * GOP/SHAZAM, XXXXX XXXX, XXX XXXXXX XXXX, XXXX XXXXXXX, XXX, XXXXXXXXX * AOMEBA/SIESTA/EXTACY/WOW, XXXXXX XXXXXXXXXX, XXXXXXXXXXXXXXXXX XXX, XXXXX XXXXXXX, XXXXXXX * COUNT ZERO/TALENT, XXXXXXX XXXX, XXXXXXXXXXXXXXXXXX X, XXXXX XXXXXX, XXXXXXX MAVERICK/THE REMEMBERS, XXXXXXXX XXXXX, XXXXXXXXXXXX. XX, XXXX XXXXXXXX, XXXXXXX * ELWIN/THE SHARKS, PXX XXXXXX X, XXXXX XXXXXX, XXXXXXX * HODORY/THERAPY, XXXXXX XXXXXXX, XXXXX X. X. XX, XXXX XXXXXXXX, XXXXXXX * VERGO/THERAPY, XXXX XXXX XXXXXXXXX, XXXX XXXXXXXX, XXXXXX SYNDROM/TIA/CREST, XXXXXXXX XXXXXXX, XXXXXXXXXXXXXX XX, XXXXX XXXXXXX, XXXXXXX * MACHO MAN/TPF, XXXXX XXXXXX, XXXX XXXXXXXXXXX, XXXXXXX * ANARCHY/TRD, XXXX, X.X. XXX XXX, XXXXX XXXXXXXXXX, XXXXXXX * FATMAN/TRD, XXXX XXXXXXXXXX, XXXXXXXXXXXXXX XX, XXXXX XXXXXX, XXXXXXX * ROOSTER/TRD, XXXXXXX X. XXXXXXXX, XXXXXXXXXXXXXXX XX, XXXX XXXXXXXXXXXX X, XXXXXX * STONE/TRD, XXXXXX XX-XXXXX, XX XXXXXXXXX XX, XXXXX XXXXXX, XXXXXXX * RAVE/TRIAD, XXXXXX XXXXXXXXX, XXXXXXXXXXXXXXX XX, XXXXX XXXXXXX, XXXXXX * VAIN/TRIAD, XXXXX XXXXXXX, XXXXXXXXXXXXXXX XX, XXXXX XXXX, XXXXXX * SOLID/TSR, XXX XXXXXXXX, XXXXXX XX, XXXX XX XXXXXXXXX, XXXXXXX * PUSSYFOOTER/WOW, XXXXXXXXXXX XX, XXXX XXXXX, XXXXXX * STASH/WRATH DESIGNS/AFL, XXXXXX XXXXXXX, XXXXXXXXXXXXX X X, XXXXX XXXXX, XXXXXX * OXBOW/XENON, XXXX XXX XXXXXXXXXXX, XXX XXXXXXXXXXXXX XX, XXXX XXXXXXXXX, XXXXXXX * SPECTATOR/XENON/AFL, XXXXXX XXX XXXXXXXX, XXX XXXXXXX XX, XXXX XX XXXXXXX, XXXXXXX * COOL-1, XXX XXXXX, XX XXXXXXXX XXXXX, XXXX XXXXXXXXX, XXX, XXXXXXXXX * SUSIEUZI, XXXXX XXXXXX, X.X. XXX XXXX, XXXXXXX, XXXXX, XXXXX - XXXX, XXXXXX XXXXXX XX XXXXXXX * VOYAGE, XXXXXX XXXXXXXX, XXXXXXXXXXXXXXXX XX, XXXXX XXXXXXXXXX, XXXXXXX Here ends this months advertisement chapter. Feel welcome to send in relevant material, so that this chapter can remain updated! signed KBS/REGINA
Meet the press
MEET THE PRESS - WORLD OF MAGAZINES ------------------------------------- Welcome to the official reaction chapter of the information guide THE PULSE MAGAZINE. We accept reactions of any form to this chapter, where we will answer your questions and take advices into consideration. MEET THE PRESS also offers objective reports on actual magazines released now. But majorly wants for people to send us reactions, be it positive or negative - we will salute any form of readerinteraction. The address to send to : THE PULSE MAGAZINE XXXX XXXXX XXXXXXXXXXXX XX XXXX XXXXXXX XXXXXXX You will also be able to express your opinion about the sceners', magazines and everything else that has anything to do with the world of information in the C64 scene. ----- REACTION FROM CALYPSO/AMNESIA, Usually I do not write reactions, but I will make an exception in this case. I see THE PULSE as one of the better magazines in the scene, covering some new ideas with always interesting text about interesting people and subjects. This make me look forward to a new issue every month. In addition I would like to say, that I get a bit irritated by all the those people that keep complaining over THE PULSE mainly being based on the elite side of the scene. Of course it is, and why should't it be? Afterall, there are dosens of magazines covering the same ideas and subjects every month. I wonder why those people that keep complaining still read THE PULSE. If they do not like it, they should't read it! That easy. Probably they like the magazine more than they want to admit. Keep up the good work! COMMENTS FROM THE EDITOR, Thanks a lot for the reaction, I appreciate your positive words about THE PULSE. You are absolutely correct, that there are a whole lot of other magazines mainly based on elite coverage, and there is a very good reason for that - it makes a lot more interesting reading. I have to admit, I would hate covering news from groups I never heard of before, that would be too boring and would surely ruin the business. People will always complain, athough I always figured it was the old people in the world who complained about everything in sight. Obviously the scene has a lot of these complainish type of people, nothing we can do about it, except learn to live with bad criticism - which I have. But I hope the sceners would put on a smiley face, instead of always being so damn negative! - -- --- ---- ----- ---------- ----- ---- --- -- - REACTION FROM BLACK WIDOW/GOTHIC DESIGNS, The main menu is a bit hard to read with the green text on the black back-ground, the flashes also makes it a little hard to see. However, I like the way that you have the chapter and who wrote it appear at the bottom of the screen. All in all, it's a good read with a lot of variety and text. COMMENTS FROM THE EDITOR, I am aware of the visual problem our menu appear to have caused many people. When putting the outfit together, we did not consider the menu to hold such a problem, and therefore we never changed it. Another factor is the fact that the coder of the outfit, DR.ZIVAGO, is currently taking a break from the scene - which is the reason we never changed it. But one thing is for sure, a nw outfit is on its way, and will be out together with the next edition of THE PULSE MAGAZINE. REACTION FROM AVALANCHE/ATLANTIS, All in all, THE PULSE is one of todays best magazines. It's very actual, the quality of texts is steady and the presen- tation has its own style. What I am missing is a better view into the entire demo-scene. Here THE PULSE is simply lacking. Another critic must go to the actual menu-screen: The text display in multi-colour and the "colour-scroll" are really no good for visual trained people. Anyway, all in all it's one of the best. Keep it up! COMMENTS FROM THE EDITOR, Thanks for the positive reaction, spiced with a bit of criticism. I do agree we lack a lot when it comes to covering the demo-scene, but so does every other magazine in the scene. You will be able to read more about this problem in this edition of SPECIAL ASSIGNMENT, which should tell the tale of why we do have more text about the demo-scene. About the menu I can only refer to my comments for the earlier written reaction - but do not dispair, a new outfit is on its way, and surely you can do with this one till then. - -- --- ---- ----- ---------- ----- ---- --- -- - The monthly reports on actual magazines follows, this month we looked at NEWS PRESS and DOMINATION which was just recently released. - -- --- ---- ----- ---------- ----- ---- --- -- - REPORT ON NEWS PRESS/REBELS.. -------------------------- We looked at the latest edition, issue 14. NEWS PRESS has gone through some changes since the last time it was released, excusing the fact that it has been a long delay since we last saw it. The editors of NEWS PRESS are NEOTEC, DEEKAY, MR.WAX and VIPER. The general editors however, are NEOTEC and VIPER of REBELS. The brand new outfit is original, with a text-display consis- ting of a proportional chaset, using a small control menu in the bottom of the screen. The chapter-menu is equally good looking, with nice graphics and a simple text-display. NEWS PRESS still offers the original chapters as before, but new to the program is the US board report, including the release-chart - following the latest trend. NEWS PRESS is still very attentive towards the graphics-scene, serving two chapters about computer graphics and disk-cover graphics. NEWS PRESS also includes updated news and voted charts, ending with a nice and long advertisement section. A good and long program. The English is as good as you could ask from any scene magazine, while NEWS PRESS also moved towards the professional attitude introduced to the scene by, guess who! The best about NEWS PRESS, is the excellent work on the chapters it serves, and a good and worthy professional attitude towards the scene. Does not waste the readers time, but manage to say what is sufficient in a sufficient amount of time. The worst about NEWS PRESS, is that it should have had atleast one chapter offering good debates or atleast some articles - making the magazine interact with the readers about important scene topics. It also lacks an interview chapter, which is a definite must for a scene magazine. NEWS PRESS is a good magazine, well worth reading. The editors are serious in their approach towards the scene, and NEWS PRESS also gives their best to be more competetive against the other magazines in the scene - which is good. Basically you could define NEWS PRESS as a top cracking and graphics-scene magazine. It does concern other areas though, but mainly the before mentioned. ----- REPORT ON DOMINATION ------------------ We looked at the first edition of this brand new magazine. It was not released under any label. DOMINATION has been announced to be released for quite a while, and finally it was made available to us all. This is what we saw and felt about it, after reading it through. Although DOMINATION is a huge creation, it was all put together by one man alone, JAZZCAT/LEGEND. He proves to be a great editor, like he did when he worked for THE PULSE and VANDALISM NEWS. But to think that he should be able to continue making DOMINATION all by himself is absurd - but very admireable if he can continue at the pace he is going. The intro is absolutely awesome, with superb graphics from ROB of CAMELOT. The outfit itself is a bit of a blow really, with an upscroller like every other magazine. The graphics remains good, while the menu is somewhat boring. All the graphics, musc and coding was made exclusively for DOMINATION. DOMINATION offers 14 chapters, but some are based on the same topic - like a couple of charts and addresses chapters. DOMINATION has a good program on its hands, with the latest news, an alright release-chart, a voted chart, a couple of excellent interviews, good reviews (mags, demos, music and graphics) and finally an illegal chapter for the hack/phreak interested. In other words, DOMINATION has something for everyone to read. The English is excellent. Although JAZZCAT is Australian, he still manages to write in an easy to read method, making it possible for those who are not that good at English to keep up. The best thing about DOMINATION, is the large variety of text, as stated earlier - there is something for everyone to read. Another good thing, is that the editor, JAZZCAT, knows what he is talking about. There is not really anything mentionable when it comes to the worst thing. DOMINATION is able to provide what it promises, which is what we are supposed to look at. As a scene magazine, it is well qualified. What can I say, other than repeat the words JAZZCAT wrote about THE PULSE - "This mag as a overall scene outlook on its feel". (Whatever that would mean, heh).