Relax 10
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Editorial
* Editorial * ------------------------------------------------------------ The RELAX magazine June edition got delivered to you by Bad Bytes Entertainment Software (european division) after some personal troubles and misunder- standings between the editing staff have been solved in a way like gentleman behave not only to guarantee the existance of this magazine but in the wise judge- ment that computer-orientated conflicts should not divide friends as there are definately much more im- portant things than a thirteen years old computer of a dying generation nor that these things should be taken too serious since it is all entertainment in our opinion and something we have to be pleased with. The first Relax issue ever got released in September 1989 while the sixth isue got spread in April 1990 or to be more precise on April 21st, 1990. Nearly five years later at the X-95 (April 22nd/23rd) the ninth issue got published as usual in a real hurry and after some sleepness nights due to several reasons for our staff. This issue is supposed to be something special as it is the tenth issue, ten issues spread in six years. It is very usual in the magazine business today when people are going to celebrate a special issue with those very positive critism from their close friends in order to show the "popularity" and the "success" of their production. To be honest, all these reactions look very similar and boring in our eyes so we refu- sed even the idea to publish that kind of propaganda for our magazine in here. Many of our readers requested to see this magazine being spread all four weeks in order to receive a monthly journal, a monthly publication like in former times practised by Sex'n Crime, Relax, Magic News some years or The Pulse some months ago. For sure we discussed this topic and researched how to reali- se it but after dozens of conferences we came to the logical conclusion that there is a lack of activity in the scene. A lot of more or less well reputated sce- ners leave the scene each month and the community of CBM 64 users decreases day by day. It is sad but true but necessary to collect six weeks all the hap- penings, the few releases (from both the legal and il- legal part of the scene), to analyze the votesheets and the charts from our concerence we use in the megacharts (=mail charts) in order to present the maximum of quality, quantity and entertainment, things that might do not look to hard to perform but regar- ding the situation in the magazine market there are only a few ones able to hold up this standart. Our in- tention is to release a magazine filled with scene con- cerned topics only, a policy being high appreciated from many guys due to the mass of positive reactions we got after our comeback issue and after the two previous issues we released this year. It is very easy to copy texts from books, to tell very amusing erotic or mystic tales, to review books, music CDs or movies but to edit a scene related magazine with interesting topics in an as objective way as pos- sible does really take much time, much more effort and enthusiasm these days for a critical audience counting blocks instead of looking out for quality when it comes up to magazines today. We accepted the challenge and went a different way, not the easy one but one we really enjoy to be something special in an cloned market. This magazine won't be abused as a propaganda medium to be a platform for private conflicts, a situation we are proud of, a subject we already wrote about in the previous issue. The INFOTAINMENT strategy and policy will be one of things that make this magazine quite unique. A lot of people requested what does it mean in general? Our intention is to deliver masses of INFOrmation with the global reports, charts, reports and reviews. While these chapters already contain entertaining se- quences in order to make boring facts more enjoy- able we use to present the enterTAINMENT with the trips back to the roots where we proudly can report about things we did when we were young and the CBM 64 still was a machine which was interesting for all the major companies and distributors, the highlight and the glorious days of this machine. An interview is supposed to be informative and interesting so we do not classify this chapter in any way as long as it fits into the concept and it does, don't you agree? When people demand or ask for non-scene related chapters we have to refuse your wish as this is not a commercial production in order to sell more copies. It is our hobby, our work and our job or to be more precise something we have to be pleased with. It is much more important to follow our concept, our ideas and our inventions in order to reach our aims and we are getting closer and closer the more issues we are going to release. When we are pleased with the issue we are going to refill our energy and we start over to guarantee a successful follow-up. When ignorant people talk about the Relax Magazine these days they still use to call it a "Pulse-beating" Alpha Flight magazine. In fact the idea of the Relax was to continue where The Pulse stopped with a lot of its former staff members but meanwhile the entire staff "changed" back to the persons which were in- volved with the Relax Magazine in former times like Marc and Max who contributed from the start in 1989 up to now and RRR who delivered news and spread it that time. Deff joined the staff in order to guarantee that the release charts become the most fair charts in the scene due to the fact that two members of competing cracking groups merge their skills. This is why we can proudly proclaim that our release charts are the most FAIR and OBJECTIVE ones around these days. We have been observing the market and found out that people do spoil the rules for the release charts until they found out a way to rank themselves on the top spot. We can't and won't accept this kind of behaviour as we do believe in a fair competition, a competition we do not fear in any way. Furthermore it is not neccessary to mention that the Relax was supposed to be independent from the very beginning in 1989 and after the comeback in 1994 but actually it is going to be spread by BAD BYTES EN- TERTAINMENT SOFTWARE, european division, and not by Alpha Flight. Please keep this in mind when you are going to mention the Relax Magazine. This new outfit got born several months ago. When we discussed and planned the comeback of the Relax we have been considering about a very special and ori- ginal outfit using proportional upscroller as our pre- fered text display routine. Unfortunately all the end- less previous tries have been skipped due to the fact that NTSC computers did not like the routines but these days Fuben/Oxyron presented the ultimate version without using heaps of rastertime and timing tables. PRI/TIA/Oxyron was responsible for the music this time so we are proud to present a very advan- advanced PAL/NTSC outfit in order to please all the the masses of readers who judge magazines by re- garding the outfit instead of studying the content what seems to be one of the major mistakes not only in our opinion but we have to quote Jeff Smart here, a former Triad member, who used to say WHO CARES in situations like this one. Credits for this issue looks like this: ------------------------------------------------------------ Intro: ---- PROGRAMMING: Skid Row/ex-Alpha Flight 1970 SOUNDTRACK: Arne/Alpha Flight 1970 Magazine: -------- PROGRAMMING: Fuben/Oxyron SOUNDTRACK: PRI/TIA/Oxyron BITMAP GRAPHICS: RRR/Oxyron CHARACTERSET: Skid Row/ex-Alpha Flight 1970 Responsible editors for this issue are: ------------------------------------------------------------ MAIN EDITOR: Marc/Alpha Flight 1970 MAIN EDITOR: Max/Alpha Flight 1970 MAIN EDITOR: RRR/Oxyron CO-EDITOR: Deff/Avantgarde CO-EDITOR: Fuben/Oxyron CO-EDITOR: PRI/TIA/Oxyron CO-EDITOR: Scroll/Megastyle Productions Here we would like to introduce two new co-editors from Oxyron, namely PRI and Fuben. Both have joined the Demo Review team which consists of Fuben, PRI and RRR now or to be more precise specialists to judge their special subjects to come up to a more more professional review chapter. The same goes for Scroll/MSP who will have a look at the programming aswell, a man we do not have to introduce in here. Atleast the following persons cooperated in any pos- sible way like spreading our votesheet or supplying news and information next to spreading this publica- tion: Intruder/Avantgarde, Sebaloz/Keen Acid/Lepsi De- velopments, Spectator/SCS & TRC, Syco/Chromance, Morris/Shape, Shuze/Afl and many more. Finally there is a future for Commodore. ESCOM, a german computer multi, bought the company for ca. US$ 10.000.000,-. Commodore International Ltd. ac- tually has active debts of around US$ 100.000.000,- so most creditors are not satisfied. Nevertheless it seems to be clear that the Commodore 64 will be pro- duced for the eastern european market and the pro- duction of the Amiga 1200/4000 will be restarted in China. The future plans are to develope a power PC comparable with the Apple Mac. A lot of speculations have been made thinking about a possible return of the big software houses what is more than hypothetic. To be honest, actually it seems like that the time of Commodore business (?) machines is definately over, for both Amiga and CBM 64, and it is up to an every user to slow down the final death of this machine as long as possible. It is very amusing to see the unlimited tries of concurence magazines try- ing to rule the ruins and to denunciate their oppo- nents with childish phrases and slogans instead of ac cepting a fair challenge without unfair tricks to in- fluence their potential target group, a group partly being grateful for that kind of propaganda which is everything else but not serious journalism! May it be that there is some kind of jealousy leading them to react and to behave like this? The remaing CBM 64 community should better encourage each other to make sure that there will some support instead of leaving behind a bunch of frustated users who are finally fed up using this machine. This might be one of the primary targets of people who can not compete with the top in their blind mission and false ambitions to become well respected even if they are not able to recognize that they are - and not the people they are going to attack - the responsible for people lea- ving the scene. These persons should wake up and start thinking before they influence the audience with their dark visions nor do they have the right to reform the scene. The scene has been running all over the years pleasing a lot of persons who took part and it can not be to see a few unsuccessful creatures messing up with the system, a system running perfectly over ten years now. Anarchy can not be a solution to keep the scene alive as anarchy will destroy all the fine structures which made this scene, the scene you are actually a part of, possible. Why is it that the so-called quality cracking groups start to complain about first releases? Is it because they do not have the sources to get those originals and that they have no access to the major boards due to the fact that they do not have the possibility a chance to call out for "free"? Why is it that people who applied for the elite status and never got it fi- nally stand up and start to complain about the system only because they did not reach their aim? To be ho- nest, we have never heard an elite person complai- ning about the system! Just curious. The status elite is nothing you can get by buying a modem or joining a so-called elite or top group, it is something like an award you get from other persons and not unlike some persons who self-titled themselves as elite. All people who take chart positions more enjoyable com- pared with the fun they could have in this scene are people we can count on in the quest to keep the sce- ne alive as they are supposed to be persons who are going to release a lot of warez to guarantee the steady flood of warez for this machine and you can't deny the fact that the warez are, next to the very important subject FRIENDSHIP, responsible for the existance of the CBM 64 scene. We are here to re- lease an interesting magazine because we like to spend our sparetime for something that is a small piece of the big puzzle being a sign for everyone to compete with his production to connect the family of users with the aim to keep the scene alive. When some notorious people pray friendship and abuse their publications for personal propaganda to spread false facts and accusations to glorify their reputation and productions it seems that they - and not their inno- cent targets they choosed out of their personal frustration - are the false prophets and people who stand for the object of their impulsive and unrelie- able attacks. It is definately the fun keeping us in the scene and the friendship towards a lot of interesting men and women worldwide, people we never would have learnt to know without the medium computer. As a small summary of the previous lines we would like to point out that we do not want some wrecked persons who think to own the right to destroy this scene while complaining about people who used to serve for this computer all over the years and all what we stand for. These people should learn about accepting an every person taking part in this soap opera when they de- mand to become accepted instead of arguing and abusing the word friendship to reach their aim. We actually can not foretell the end of the scene, we would really appreciate it to see people cooperating or accepting all the competitors instead of working against them. Fingers are weak but the fist is strong. so people should unite before it is too late. To be continued in forthcoming issues .... This months' content looks like this: ------------------------------------------------------------ The GLOBAL REPORT has, as usual, a critical look at the actual happenings in the scene, which will be re- flected in the charts. The RELEASE CHARTS show in an impressive way who got the Play Time at first and who was able to upload his versions at first at the boards worldwide. In the chapter BOARD CHARTS you will find the resonance of the board scene when it comes to fill digital votesheets at either the board Escapade in the prepared voting booth or at Holiday Inn Cambodia by leaving e-mails to Marc. Traditional the MAIL CHARTS reflect the votes of the Relax rea- ders who dared to fill the rarely spread votesheets and the charts of the in the chapter stated magazi- nes compiled to become the ultimate and offical mega charts. This months INTERVIEW with Scroll offers very interesting answers having a look at both, the past and the present of this machine. The victims of the DEMO REVIEWS were Radio Napalm, Fantasy and Parts. BACK TO THE ROOTS presents some inte- resting facts from a time when Venlo meetings were worth being visited and when people ran AMOK with gas attacks, something what seems to be very popu- lar in Japan these days :(. ADVERTISEMENTS is a fo- rum for all who have to offer or seek something that should be ofcause scene related. How to contact the Relax Magazine staff? ------------------------------------------------------------ Snail mail: X/X XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXXXXXXXXXXXX, XXXXXXX E-mail: Holiday Inn Cambodia ++1/xxx/xxx/xxxx ----- Escapade ++xx/xxxx/xxxxxx (leave your mail at Marc's accounts or at the accounts of other Alpha Flight members) Internet: xxxxx@xxxxx.xxx ------- xxxxx@xxxxx.xxx (mark 'RRR') About the steady release of the Relax Magazine we can report that the magazine is going to be spread all six weeks so you can expect the next issue at the end of July 1995. For any further details please con-. tact the Relax staff or your local dealer you got this issue from. The past few issues have shown that it is possible to release a magazine like this one filled with a special standart of quality in that period. We hope that you will enjoy reading this magazine and what is more important for us that you start to think about the content before you are going to be manipu- lated by other sources. Our advice is to check out an undefinated amount of information mediums before believing in ruthless preaches published by question- able sources. The technique that allows this text display routine is quite unique and contains control bytes so that we will be always able to find our source out of "copied" routines in the same way like the coders from Oxyron found their abused routines in certain similar looking demo parts from a certain group. Try to find our own solution or use another technique as we will publish it in here without pardon and won't hesitate to do it like in former times to avoid any kind of conflicts. If you are searching for a NTSC checker in the code we have to disappoint you the display routine itself does not need a fix. In the forthcoming issue we will decrease the speed of the "Loading" sprites in the NTSC format, too, that will be the complete NTSC fix for the magazine. When you are filling votesheets you should probably keep in mind who realised it at first as PAL/NTSC running routine and give a sign of re- spect to the coder of this outfit as he really deser- ves it, not only in our opinion. Best regards, RRR/Oxyron ----------
Global Report
* GLOBAL REPORT * ------------------------------------------------------------ During the last few weeks we and our dear informers were able to detect the few happenings and changes in the CBM 64 scene. We tried to check all the news and rumours very carefully in order to avoid printing false information here. If you would like to correct some details please inform the editorial staff by contacting them by mail or e-mail. This month's special service is the alpha- numerical appearance of the compiled major news to offer a faster access to the information of your interest. * Alpha Flight 1970 * ------------------------------------------------------------ Afl is always responsible for a lot of action month by month, week by week and day by day. This group owns a lot of NTSC chipsets, potentional single crackers and recruited a lot of mail traders to enlarge their engagement for the mail scene. Some competitors tried to ruin their reputation by spreading rumours about Afl and mainly Ream having re-cracked two ga- mes. These rumours have been without any basis and the opposite was proven. These proofs are going to be spread along with the Relax Magazine. THE EVIL ISLAND went down, actually not forced by a lack of support and callers like other magazines sta- ted but caused by a traffic accident of Ancient Mari- ner. His truck got destroyed completely. His doctor explained that he should be close to normal in a few months and by the end of the summer when he conti- nues his work out programm and using weights. After the therapy he should be like he was before the tra- gical crash. At the moment he is living at his mother's house partly calling out with his Amiga as his wife is working fulltime so she could not spent as much at- tention as he needs these days. When Ancient Mari- ner returns to his house The Evil Island will go online again. The identity of Pha Q seems to be still one of the use- less questions people discuss these days. Fact is that Pha Q was no one else but Dr. Death (Breaker), a member of the legendary group Paramount years ago. The reason for hiding his identity was that he got caught by the police years ago and to protect his good reputation as he did not come up to the skill le- vel he used to have years ago so one of the few re- mainig riddles left has been solved now. Memberwise we detected that Agressor got kicked due to permanent inactivity as he did not make any- thing remarkable in his time he "served" the flight. Stash seems to be the second victim of Alpha Flight's new policy to reduce the memberstatus down to an acceptable amount of members. A sputnik called Disaster joined the flight to enlarge the fleet with russian power as a modem trader but after seeing no advantage in Disaster's membership he got kicked out after a few days. Disaster's reven- ge followed by uploading two re-releases. Indeed a very amusing episode of the monthly soap opera we use to call CBM 64 scene. Current Alpha Flight memberstatus looks like: (= 14): Ancient Mariner, Arne, Calypso, Ignorance, Marc, Max, Mutant X, Pol Pot, Ream, Shuze, Skinhead, Styx, Xenox Xenox and Zapotek Alpha Flight 1970 Worldheadquarter(s)/Board(s): HOLIDAY INN CAMBODIA +X/XXX/XXX-XXXX THE ESCAPADE +XX/XXXX-XXXXXX * Atlantis * ------------------------------------------------------------ Atlantis is one of those groups who have both, a good legal and illegal section. Unfortunately the legal sec- tion did not show much during the previous months so when people were talking about Atlantis they mostly were refering to the illegal section, consisting of ta- lented crackers and good mail traders remembering the masses that there is still much action from their side. Dr. Disk who left the scene some months ago finally returned to the CBM 64 scene and to Atlantis, too. Avalanche is completely back in business and works on the new Immortal Flash outfit, one of the promising legal Atl productions. The old News Press staff, na- mely the former Rebels members, will work for the Immortal Flash in the future. Human decided to team up with his mates in Hardcore (& Onslaught). Current Atlantis memberstatus looks like (= 34): Aegis, Agemixer, Artlace, Avalanche, B.A., Backslash, Chaotic, Dano, Darklord, Darkness, Dave, Didi, Dr. Doom, Dr. Disk, Dr. Science, Dr. Who, Dr. Zoom, Freddie, Gangstar, Hi-Top, Kirby, Lala, Mr. Giga, Neo- tec, Racer, Ram Jam, Rebel, Robocop, SMD, Snap, Thirt, Troop, TUC and X-Poser Atlantis Worldheaquarter(s)/Board(s): FORTRESS OF DOOM +X/XXX/XXX-XXXX POWER ENGINE +XX/XX-XXXXXX * Avantgarde * ------------------------------------------------------------ Avantgarde is one of the best groups these days when it comes to the topics first releases, single crackers the very potentional mail trading section. Avt has probably the best reputation of all the com- peting cracking groups these days. Jack Alien and Suicide already proved their skills as worthy competitors for the european NTSC fixers when they presented some fine versions but never- theless it seems that no one can ever replace the le- gendary Pudwerx. In the land of the free (?) Chameleon, the former sysop of "Divine Ultimation" which was a headquarter for groups like Genesis and SCS & TRC for example, joined to become a board graphician as well as Cy- borg who joined both groups using his board as their worldheadquarter. Rage, who got booted from Hard- core some days ago, joined in as a programmer. Dreams might become true when popular disk maga- zines like "Corruption" and "Mamba" merged into "Corramba", a magazine edited by competent and ex- perienced editors who stand for quality and not only quantity like certain other magazines spread these these days. Current Avantgarde memberstatus looks like (= 14): Chameleon, Cyborg, Decilon, Deff, Derbyshire Ram, Eliminator, Freestyle, Intruder, Jack Alien, Jack Daniels, Rage, Suicide, Thorn and Tricom Avantgarde Worldheadquarter(s)/Board(s): DREAMPARK +X/XXX/XXX-XXXX * Chromance * ------------------------------------------------------------ Many rumours got spread and told that this group is supposed to be dead but anyway, Chromance still ma- naged it to get their warez spread around and to prove that they are still alive they finally pointed out that they are far away from being dead. Assailant, a former member of groups like Cherubs and Extacy, returned to the CBM 64 scene, renamed into Jaydee. A rather unknown person called Janee teamed up in order to become a new original supplier from them while Skull left the forces of Atlantis to start composing for Chromance. Alias Medron, a talented artist who teamed up toge- ther with His-Team Design (Accept Design) was for- ced to leave the scene caused by problems with the school and his parents. A reliable source reported that he might return to team up with a game label in the near future. Current Chromance memberstatus looks like (= 18): AMC, Griff, Homeboy, Janee, Jaydee, Jazzy D, Jinx, Joyride, Lion, Mr. Wax, Rough, Rug Rat, Skull, Stake, Syco, The Unholy, Will and X-Radical. Chromance Worldheadquarter(s)/Board(s): EDGE OF MIDNIGHT +X/XXX/XXX-XXXX THE HIGHWAY +XX/XX-XXXXX * Fantastic 4 Cracking Group * ------------------------------------------------------------ With the tradegy around the death of Scope F4CG had a lot of sad headlines in all the magazines around. but it seems that things work normally again these days even if life will never be the same for all the people who used to know him personally. It was very surprising to see F4CG starting a demo section, something what seems to be very popular these days (see Chromance and Onslaught just to name a few). In order to let their dreams become true they recruited a lot of Noice members, namely Devil, Total Chaos, Got, Draz and Decoder, that means that they got their hands on very potentional demo crea- tors so people should be patient for their produc- tions. Zirco has left F4CG as he uses to have some spare- time problems at the moment so he has no time left for "computing" at the moment while Solar is considering about bulding up a PC-section but nothing has been specified yet. Current F4CG memberstatus looks like (= 23): Bitman, Cerebus, Deathlok, Decoder, Devil, Draz, Fen 1, Got, Hain, Idol, King, Maja, Morris, Motley, Mr. Alpha, Neotec, Newscopy, Playboy, Sneaper, Solar, Spark, Total Chaos and Walker F4CG Worldheadquarter(s)/Board(s): DREAMPARK ++X/XXX/XXX-XXXX * Hardcore & Onslaught * ------------------------------------------------------------ The cooperation of the two newcommer cracking groups still surprises the scene with all their unex- pected actions. At first Nomad teamed up with Onslaught as original supplier and spreader in the United States. With Jolz and Grize from Darkside two programmers joined the legal section called Onslaught Design. L.A. Style/ ex-GP joined in as cracker. Later on Gop/Darkside followed his former group mates and joined in, too. More convocations have been send to Witty/Accu- racy, who joined in as artist as well as The Twins, who are said to be an artist duo from the Netherlands, next to Jason, Doom and Baze/ex-Illusion who seems to enlarge their mail trading forces. Last but not least with Dodger/Dytec a talented cracker joined their forces in order to guarantee some quality ver- sion and uses to be a quite good deal for Hcon. Vengeance teamed up with Megastyle Productions as second group in order to concentrate his power at the legal scene business. He is supposed to be a mail trader for the old norwegian legend. The Hegg left Onslaught to concentrate on his group Bad Karma. Balance, who is a member of Replay and Chorus, too, got kicked due to lazyness according to their maga- zine Vandalism News. Futhermore they have deleted all inactive members to reduce their indeed very huge memberlist a little bit. And what happened in Hardcore? Zore, a former member of Elysium and later on Palace, joined them next to Human, who left Atlantis to become a Hard- core member. Later on he renamed into Ticket. Fur- thermore they recruited a programmer called Carlos while Rage got booted for several reasons. Current HC & ONS memberstatus looks like (= 41): Baze, B-Wyze, Bizarre, Blockbuster, Carlos, Chotaire Chrysagon, Deekay, Dodger, Doom, Gop, Grize, Heavy head, Hi-Lite, Homeboy, Insane, Jason, Jayce, Jazz- cat, Jolz, KBS, L.A. Style, Majesty, Marcus, Morbid, Morrisey, Nomad, Ramirez, Rap, Raze, Shades, Shok- ker, Sphere, Stake, The Twins, Ticket, Upbeat, Venge- ance, Volunteer, Witty & Zore HC & ONS Worldheadquarter(s)/Board(s): DOWN BY LAW +X/XXX/XXX-XXXX THE PIRATE ISLAND +XX/XXX-XXXXX WESTPOINT +XX/XXXX-XXXX * Laser * ------------------------------------------------------------ Laser seemed to the longest surviving cracking crew around as they started in 1980 on Atari machines and in 1983 Steve started Laser on the breadbox, too, 12 years of existance on this machine. When Steve left Laser the leadership was taken over by Shuze who found out that we can not execute the job with the same power and effect so he decided to let the group die. What happened to the members? Shuze remains in Alpha Flight 1970, JP joined Mayhem, Khan joined a team called Avalon, Jupiter joined Po- werage and Razor Ramon joined Bronx and Lepsi but meanwhile Lepsi kicked him out of the group and fi- nally Eddie the Head's destination is still unknown to us. * Megastyle Productions * ------------------------------------------------------------ The once pure norwegian group recruited some for- eign members like Vengeance, who joined in as se- cond group and remains a part of the leading truim- vyrat of Onslaught, serving as swapper in the future and Shok'Ray, who was known as Jamiroquai/ex-Afl, Dreamlover/ex-Atl and Sorcerer/ex-Talent in the past, will draw graphics for Megastyle. Price (Frode), their former main swapper in the late eighties, will return this summer together with Inzane and Rage. Both are currently involved with finishing their army service and promised to return after this time. With Cycleburner a class of its own returned to prove his reputation as the sample master on the 64. Current Megastyle memberstatus looks like (= 8): Cycleburner, Inzane, Price, Rage, Scroll, Shok'Ray, Space-Roy and Vengeance * Motiv 8 * ------------------------------------------------------------ These days people are wondering about the origin of Compare 2, what is said to be under the Copyright of Magna Media while the company takes distance from this game. Compare 2 is identical with Konzept, a game from Twice Effect produced in 1992. Nevertheless Crossfire was able to recruit some new members like BinJinx, a former member of the all-time legend EagleSoft Incorporated. Stone/Dytec joined in as swapper and net-surfer. Last but not least we detected a person called Psychopath in the status, who was a former member of the group Bronx. Mizar got busted and as a matter of this fact his board Intertrade went down. No one really knows what is going on so things are quite mysterious. Current Motiv 8 memberstatus looks like (= 15): BinJinx, Bird, Clive, Crossfire, Eddie, Grego, Ibanez, Iceball, Mason, Merlin, Mizar, Natas, Psychopath, Stone and TG-Acme. Motiv 8 Worldheadquarter(s)/Board(s): INTERTRADE ++X/XXX/XXX-XXXX (down!) IN LIVING COLOUR ++X/XXX/XXX-XXXX MOUNT OLYMPUS ++XX/XXXX/XXXX * Oxyron * ------------------------------------------------------------ After all the false rumours about Oxyron's death they returned with a demonstration called "Parts" and rumours about the group slowing down their ac- tivities are far away from being true. Oxyron created the new outfit for the Relax Magazine and currently they are working on a new trackmo. PRI returned from his pre-courses at the university to work in full power and effect for Oxyron. Scrapper finally made a decision and told that his fu- ture will be definately on the PC so he won't become active on this machine anymore. Meanwhile Peace, who left Oxyron for Noice in the fall of the last year, joined Oxyron on PC! Current Oxyron memberstatus looks like (= 7): Asmodis, Axis, Fuben, Graham, PRI, RRR and TTS * Taboo Productions * ------------------------------------------------------------ Long time no see with a group filled with a lot of well reputated talents. While people are still waiting for the mega-delayed "Altered States" cooperation demo with Elysium Taboo was very active in programming games such as Orbits, Fruitmania or last but not least the fantastic preview Zone of Darkness, a pre- view like we use to know game intros from the Amiga. Cruise, who left Elysium to become a member of Taboo only, released a fantastic graphics collection called "Ritual II". Hopefully they won't forget their roots and to produce demoes in the future, too. Current Taboo memberstatus looks like (= 11): Acidchild, Comer, Cresh, Cruise, Fazee, K.M., MMS, Sailor, Shaman, Shogoon and Wayne * Tristar and Red Sector Incorporated * ------------------------------------------------------------ Last month we already had a look inside TRSI, its tra- dition and today's situation and there was again some movement with some members who appear and some who disappear from their memberstatus. At the X-95 we got the information that Stan, a for- mer member of Equinoxe, joined while Grey Eminence has been kicked out of the group. According to Conan he actually has not done anything on the CBM 64 since ages and he doesn't intend to do anything. He is only interested in the Super Nintendo atleast it is what he posted directly to our request. Current TRSI memberstatus looks like (= 7): (Conan), Crisp, Danzig, Irata, Midfit, MWS and Stan * Single News & Rumours * ------------------------------------------------------------ * Jeroen Tel, former member of the legendary music lable Maniacs of Noise and the demo group Scoop, joined the dutch demo group Focus. * The SCS&TRC and Demonix worldheadquarter The Dungeon got formatted for the second time. TD's sysop Alchemist explained that he won't set TD on- line again as long as he did not get the latest Cy- borg modded version of C-Base as it uses to be backdoor free and prevents action like this one. * According to their member Amputator Nemesis is a new group consisting of former Pandora, Poison, Crossline and Onslaught members. Their task is to release a lot of first (re-)releases in the future. Current Nemesis memberstatus looks like (= 8): Amputator, Attraction, Imperator, Longdrink, Me- phisto, Protheus, Sky and Xentor * Cascade is a new group born by former The Airwolf Team of the 01.08.1988 members. According to Mr. Lee, who coded i.e. the VISASS assembler, they will mainly develope games such as Starblast and Colo- nial Trader. Actually they are searching for a ta- lented composer. Current Cascade memberstatus looks like (= 3): Courage, Mr. Lee and Zeldin * With Mike D. Black Code Design gained a new poten- tial member. Next to his coding abilities he is a hardware freak who wants to produce a stereo SID for the CBM 64. If this project will meet the in- terest of the majority Mike D. promised to produce this hardware upgrade for an amount below DM 20,-- (the price for a second SID is NOT included). If you are interested in this project just have a look inside the advertisements chapter and do not hesitate to contact him as soon as possible. * Cupid, a member of the dutch based group Extacy joined Equinoxe as second group. These news and rumours have been all our staff could get his hands on, just be patient for the next issue and for more news from the mail scene. Best regards, RRR/Oxyron ----------
Release Charts
------------------------------------------------------------ The Official Release Charts for the Relax ------------------------------------------------------------ Performed by the Masters of Law... Marc and Deff Introducing the point-system... Fullprice Games 6.1 - 8.0 points Budget Games 4.1 - 6.0 points Low Budget 2.1 - 4.0 points PD/Shareware 1.0 - 2.0 points Previews 0.0 - 1.0 points One bonus point can be reached be releasing the wares 100% (!) Pal/Ntsc. If another group is involved on the Pal/Ntsc version, points will be shared. Games that got released PAL only have to be fixed within half a year, else no points will be given. Minus points will be given for... -------------------------- Re-releases -7.0 No levelpacking -0.5/-1.0 No trainer(s) -0.5/-1.0 No translation -1.0/-2.0 Unlike most other mags we won't give points for tools. Those releases will get mentioned but that's it. SEUCK GAMES, BASIC GAMES, COMPILED BASIC GAMES and such games that were done using a GAME MAKER will be ignored. Whenever we think somebody did something special or something outstanding we will add one point to the normal amount of points. It's also possible to get one extra point for some- thing that normally doesn't deserve any points. The following boards have been taken in to consideration whilst creating these charts... Holiday Inn Cambodia XXX-XXX-XXXX Dream Park XXX-XXX-XXXX Down by Law XXX-XXX-XXXX Dead Zone XXX-XXX-XXXX And here we go... Accept (-7.0 points) ------------------------------------------------------------ The re-releasers strikes back with the preview of BOMBMAN (-7.0 pts). RSI released this preview all- ready back in May 1993! Alpha Flight (25.2 pts) ------------------------------------------------------------ The flight started with the 100% version of CYBER- BALL (3.6 pts) from CP Verlag. Then they released the 100% fixed version of SPOOK (0.0 pts) no points qill be given because it was over the 6 months limit! After this they upped the 100% version of NUTS (0.0) no points will be given because Gulas released the pal version years ago. Followed by the fixed ver- sions of BADBALLS (3.1 pts) and GEOMETRIC 2 (4.8) then they upped a useful tool called SOFTSPRITE EDITOR (0.0 pts), Darkest Road 2 (0.0) no points will be given because it was made with a Game Maker and a little preview called CATCH IT (0.2 pts). After months of waiting the long awaited fullprice game SWORD OF HONOUR (7.0 pts) from Prestige got pal released, a fixfile was necessary so -1 point. Last but not least they released the pal version of IKKUICHI (3.5 pts) and the fixed version of BLACK IT (3.0 pts) a second version was necessary so -1 points, both games are from CP Verlag. Atlantis (2.4 pts) ------------------------------------------------------------ They started with two previews called STARBLAST (0.1 pts), COLONIAL TRADER (0.3 pts) and released in cooperation with Avantgarde the fixed version of NONSENSE (2.0 pts), the points will be shared! Avantgarde (36.4 pts) ------------------------------------------------------------ They started with the fixed versions of FLUMMI'S WORLD (7.0 pts) a low budget game, PRA-SE (4.6pts) and POZITRONIC (4.5 pts) from CP Verlag. Followed by the 100% fixed version of the Hungarian fullprice game LONG LIFE (9.0 pts) from 512 kbyte, then they released the 100% fixed version of THE HOUSE (3.7p) minus 1 points because a fixfile was necessary, later on they released the fixed version of an english low budget game called COLOURATION (3.7 pts) and in cooperation with Atlantis the fixed version of NONSENSE (2.0 pts), the points will be shared. And last but not least they uploaded the following pre- views WALKERZ (0.7 pts), ORACLE 3 (0.2 pts) and ZONE OF DARKNESS (1.0 pts). Chromance (1.3 pts) ------------------------------------------------------------ They uploaded the fixed versions of MEMORY 2 (4.3) and FIFTH BALL (4.0 pts) and re-released STARS AND RINGS (-7 pts), Riff Raff released it 3 days earlier. F4CG (10.9 pts) ------------------------------------------------------------ They started with the pal versions of ABC PUZZLE (2.1 pts), OMNIBUS (2.1 pts) and KOKO (1.6 pts), minus 0.5 pts will be given because the graphics is in polish! Following please find a world premier from F4CG believe it or not they were able to fix their first game called CASTLE (4.0 pts). Later on they released these previews: MYSTERY (0.4 pts), PORTAL (0.5 pts) and SOKOBAN (0.2 pts). Hardcore & Onslaught (8.3 pts) ------------------------------------------------------------ At the beginning the cooperation released MEGA THRUSTABALL (2.0 pts) from Loadstar. The score of 2.0 points consists of the fact that we gave them for some updates as Legend released the same game some months ago. With REMEMBER prv (0.1 pts) MARC IN WONDERLAND prv (0.1 pts), RAINBOW BOMB prv (0.2 pts), BILBO prv (0.1 pts), SILVA POD prv (0.6 pts) and DELUXE STRIP POKER (0.2 pts) at lot of previews came up. THE EVIL PRINCE (5.0 pts) is an american budget game and minus 1 point was given caused by a necessary fix file. Motiv 8 (1.7 pts) ------------------------------------------------------------ They started with the following previews: BOUNCY (0.1 pts), OOPS (0.1 pts) the second version, SKYT (0.1 pts) and WONKY WORMS (0.3 pts). MINITRON (1.1 pts) from CP Verlag didn't even deserve to be mentioned! Nemesis (-7.0 pts) ------------------------------------------------------------ The new group started with a re-release called DUCKPARK (-7.0 pts). The game got released back in 1984!! SCS+TRC (17.1 pts) ------------------------------------------------------------ In the last issue we forgot to give an extra point for the translation of BLACK QUIZ (1.0 pts) and VISION prv (0.8 pts). They released MAGAZINE (4.5 pts) fixed by Demonix for them. A mass of previews got released starting with BASE ATTACK (0.7 pts), THE CASTLE (0.5 pts), WATCH IT (0.3 pts), BRAVE (0.6 pts) and the updated version of TWIN TERRORS (0.3 pts) at the end. KACPER won't be ta- ken into consideration as it was not translated and due to the fact that it got released some time ago by Talent but we won't forget to mention that the game was updated a LITTLE bit. SHAMAN (5.0 pts) by Inflexion Developments got fixed by them, the same goes for LOGIC (3.4 pts). Merged into a table it looks like: Rank Group Points ------------------------------------------------------------ 01. (01) Avantgarde 36.4 02. (02) Alpha Flight 1970 25.2 03. (03) SCS+TRC 17.1 04. (06) F4CG 10.9 05. (04) Hardcore+Onslaught 8.3 06. (./.) Atlantis 2.4 07. (05) Motiv 8 1.7 08. (07) Chromance 1.3 The Fixing Charts ------------------------------------------------------------ Rank Group Releases ------------------------------------------------------------ 01. (01) Avantgarde 7 02. (01) Alpha Flight 1970 4 03. (./.) Chromance 2 (02) SCS+TRC 04. (./.) Demonix 1 (./.) F4CG (03) Hardcore+Onslaught See you in the next issue! Yours Deff and Marc
Board Charts
* THE BOARD CHARTS * ------------------------------------------------------------ Welcome to your probably most favourite chapter, the charts. The Relax is the only magazine so far offering seperate board and mail charts in order to show the charts from two different worlds in the be- loved CBM 64 scene since modem traders do not have the time or possibility to fill votesheets. In order to guarantee those charts we already in- stalled a vote booth at THE EVIL ISLAND, the RELAX WHQ. Unfortunately is board is down at the moment so give the THE ESCAPADE, RELAX EHQ, a call it is defi- nately on of the better boards these days and of- cause the board where you can enter the voting- booth directly as long as The Evil Island goes online again. Ofcause we offer the service to leave e-mail with your personal votes to Marc or Max on all elite boards worldwide or use the "new" media Internet to supply your board votes. These votes will be taken into consideration for the forthcoming issue. TOP TEN DEMO GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Oxyron 85 02. (4) Byterapers 77 03. (2) Camelot 72 04. (3) Fairlight 65 05. (5) Censor Design 59 06. (/) Reflex 53 07. (8) Elysium 47 08. (6) Triad 32 09. (7) Antic 26 10. (9) Focus 14 Oxyron is still leading the bunch of the few left demo creators. Byterapers jumped from four to two while Reflex is a new entry on position six. Agony left the top ten and is located at eleven at the moment. TOP TEN SINGLE CODER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) TTS/Oxyron 84 02. (2) Mr. Sex/Byterapers 80 03. (3) Slammer/Camelot 73 04. (5) Brush/Elysium 68 05. (7) MMS/Taboo 57 06. (4) Crossbow/Crest 55 07. (8) Depeh/Antic 49 08. (/) Quiss/Reflex 32 09. (6) Glasnost/Camelot 26 10. (/) Graham/Oxyron 14 Nothing new here at the top, too. TTS is still a step in front of Mr. Sex, who belongs to the new editor staff from The Pulse Magazine. After releasing two of the better demoes of this year Quiss and Graham got vo- ted into the charts. Sat and Thunder have left the charts, they actual locations are fourteen and eleven just to let you know. TOP TEN CRACKING GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Avantgarde 86 02. (2) Alpha Flight 65 03. (4) Success & TRC 62 04. (5) Chromance 58 05. (3) F4CG 54 06. (/) Hardcore & Onslaught 43 07. (9) Fairlight 39 08. (8) Motiv 8 28 09. (6) Talent 25 10. (/) Excess 12 Avantgarde are actually what we can call the leader of the pack, both mail and boardwise. With the coope- ration of Hardcore & Onslaught at six and Excess at ten we can report about two new entries here. The group Legend had to leave the top ten and we would wonder to see them back here. Onslaught was alrea- dy present here in the last issue but due to the new situation we have to handle them as a new entry just to avoid that some people start to complain here. TOP TEN SINGLE CRACKER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (4) Jack Alien/Avt 76 02. (1) Burglar/Scs 74 03. (3) Antitrack/F4CG 70 04. (7) Skinhead/Afl 68 05. (6) Bacchus/Flt 63 06. (5) Kirby/Atlantis 59 07. (9) Moren/Scs 54 08. (10) Ignorance/Afl 46 09. (2) Powerplant/Legend 36 10. (8) Doc/Legend 32 Now Jack Alien took over the top of this top ten as- well so things start to become very boring while ty- ping the charts and comments. Skinhead seems to become more and more popular, the same goes for Ignorance, both Afl members, who proved their qua- lity and quantity not only in the past few weeks. Ve- terans like Antitrack, Powerplant and Doc use to be- long to the best crackers ever but have not shown their skills within the last year. No new entries here but where should they come from? TOP TEN GRAPHIC ARTISTS ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (2) Cruise/Taboo 89 02. (1) Electric/Extend 82 03. (3) Ogami/Fairlight 76 04. (7) Scope/F4CG 64 05. (4) RRR/Oxyron 53 06. (6) Mirage/Focus 50 07. (7) Carrion/Elysium 47 08. (5) Rob/Camelot 34 09. (9) Dragon/Censor 28 10. (10) Biz Kid/Camelot 12 After releasing Ritual II Cruise seems to be the most advanced artist around on this machine. Scope has been rising from seven to four which is probably not only meant as a last sign of honour and respect to- wards a fine artist and scener but aswell a true ac- knowledgement of his graphical talent shown within the past few months. We will miss you! There is nothing really important left to be reported about in here. TOP TEN MUSIC COMPOSER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) PRI/TIA/Oxyron 77 02. (2) Danko/Censor 72 03. (5) Jeroen Tel/Focus 69 04. (3) EVS/20cc 62 05. (4) Syndrom/TIA/Crest 58 06. (6) Jeff/Camelot 57 07. (7) Shogoon/Taboo 44 08. (6) Arne/Alpha Flight 38 09. (9) Reyn Ouwehand 35 10. (/) Red Devil/Fairlight 26 PRI is still leading the boardwise and took over the top mailwise, too. It seems that there is nothing left able to stop the flood of musics of this composer with his favourite jazz-style. A-Man finally left the charts after being booted out of the active memberlist from Avantgarde. He got replaced by a person who has been using the taste of the younger generation be- ing fanatic techno and disco music fans so Red Devil got a well deserved tenth position from the board vo- tes. TOP TEN FIXING GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Alpha Flight 1970 56 02. (3) Avantgarde 51 03. (5) Success & TRC 45 04. (2) Empire 32 05. (4) Demonix 26 06. (/) ./. ./. 07. (/) ./. ./. 08. (/) ./. ./. 09. (/) ./. ./. 10. (/) ./. ./. Europe is leading the NTSC fixer charts. Alpha Flight was able to defend their top position, followed by the at the moment partly unstopable forces from Avant- garde. The dutch cooperation of Success & The Ru- ling company follows on position three. The american competitors can be found with Empire and Demonix on position four and five. In the next weeks F4CG might enter the charts as they are working on NTSC relea- ses, too. TOP TEN SINGLE FIXER ------------------------------------------------------------ Rank Last NTSC fixer Points ------------------------------------------------------------ 01. (1) Peacemaker/ex-Afl 75 02. (3) CBA/Trc 67 03. (/) Suicide/Avt 59 04. (4) Pudwerx/ex-Avt 46 05. (2) Booze/Empire 41 06. (6) Mercenary/Empire 39 07. (10) Jack Alien/Avt 33 08. (7) Vizz/Empire 23 09. (9) Count Zero/Flt Snes 20 10. (5) Sidekick/Demonix 15 Peacemaker still seems to be the most popular NTSC fixer, followed by CBA and a newcommer who has shown in an impressive way how "easy" it can be to come close to the top. Well done Suicide. Jack Alien climbed from ten to seven while Sidekick has been fallen down from five to ten. Rockstar left the top ten and was located at thirteen these days after many years of abstinence. That's all for today. If you are not satisfied with these results do not even think about starting to complain. Just call the boards and start voting on the voting booth on your favourite board THE ESCAPADE. Furthermore it is possible to vote on Holiday Inn Cambodia or any other elite board aswell. Just leave an E-Mail with your personal votes to Marc/Afl and it is going to be taken into consideration while cre- ating these original board charts. Best regards, Marc/Afl & RRR/Oxyron ------------------
Mail Charts
* THE MAIL CHARTS * ------------------------------------------------------------ Welcome to your probably most favourite chapter, the charts. The charts are divided into two different sections, the mail charts and the board charts. The mail charts are what some people like to define mega charts consisting of the incoming Relax votesheets and the charts of other magazines spread during the last weeks. To create the charts you are going to read here we took the following charts of the following magazines into consideration completed by the votes taking part as top ten from the growing amount of incoming Relax votesheets: Jamaica Issue 12/Jam APRIL 1995 The Tribune Issue 51/Angry APRIL 1995 Vandalism News Issue 21/Onslaught APRIL 1995 Metamorphosis Issue 8/Agony Design MAY 1995 Skyhigh Issue 16/Camelot MAY 1995 Splash Issue 18/Accuracy MAY 1995 If you disagree with the content of the following lines we only can advice you to get your hands on all avail- able votesheets and fill them to influence the charts in the way you'd like to do it. Please do us a personal favour and do not manipulate the charts while voting for personal friends instead of supporting persons who might deserve the vote. * Attention! * ------------------------------------------------------------ As the deadline for the mail charts was set on June, 8th we could not take the following magazines into consideration: Chit Chat Issue 7/No Name MAY 1995 Contrast Issue 2/Genlog MAY 1995 Domination Issue 4/independent MAY 1995 Mendip Issue 8/Arcoss JUNE 1995 The Pulse Issue June/independent JUNE 1995 But never mind, these ones will be used to create the charts for the Relax July Edition (Issue 11) so there nothing left to complain about. TOP TEN DEMO GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Oxyron 65 02. (2) Camelot 56 03. (4) Byterapers 49 04. (3) Fairlight 48 05. (5) Censor Design 35 06. (8) Taboo 32 07. (7) Antic 27 08. (6) Crest 26 09. (/) Reflex 17 10. (9) Agony 12 Oxyron is leading the charts with a confortable dis- tance to the following groups but what else to expect from a group who released about 20 demoes within the last four years? Reflex finally entered these charts and is one of the candidates who might move higher in the next weeks because of their very well presented trackmos "Access Denied" and "Radio Napalm". Crest is moving down after some years with- out a decent lifesign from their original members and Triad left the charts this time. TOP TEN SINGLE CODER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) TTS/Oxyron 66 02. (3) Mr. Sex/Byterapers 55 03. (2) Slammer/Camelot 54 04. (4) Crossbow/Crest 38 05. (6) MMS/Taboo 37 06. (5) Tron/Fairlight 25 07. (7) Bob/Censor Design 22 08. (10) Graham/Oxyron 20 09. (8) Axis/Oxyron 19 10. (/) Druid/Agony Design 10 TTS is still a step infront of Mr. Sex with a distance of some dozen more parts released so far. Slammer went down to three. Curiously Crossbow is still on four and persons like i.e. Quiss are missing here. De- peh has left the top ten while Druid replaced him who is looking out for a 1750 REU expansion with 256/512 KB Ram. Nothing else matters. TOP TEN CRACKING GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Avantgarde 70 02. (2) Success & TRC 62 03. (3) Alpha Flight 49 04. (4) Chromance 48 05. (5) F4CG 34 06. (7) Excess 24 07. (8) Fairlight 20 08. (10) Dytec (+) 17 09. (9) Motiv 8 15 10. (/) Hardcore & Onslaught 13 Well top five remains unchanged with Avantgarde starring as lonely leader followed by the dutch co- operation letting a decent distance down to Alpha Flight, a group standing under steady attacks from their competitors. Hardcore & Onslaught entered the charts at ten but are supposed to go upstairs in the next weeks and months. Talent left the charts and surely won't be seen here again. TOP TEN SINGLE CRACKER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Jack Alien/Avt 69 02. (2) Burglar/Scs 61 03. (3) Hain/F4CG 58 04. (4) Derbyshire Ram/Avt 29 05. (5) Bacchus/Flt 25 06. (8) Skinhead/Afl 23 07. (9) CBA/TRC 22 08. (6) Mr. Wax/<C> 19 09. (7) Powerplant/Legend 18 10. (/) Ignorance/Afl 14 To comment the charts is getting boring. Jack Alien, Burglar and Hain are leading what we like to define as removing protections who did not support the backup systems. Skinhead and CBA climbed while Mr. Wax and Powerplant went downstairs. The Ignorance proved himself to be one of the better competitors these days and a person who could not keep his fingers away from the keyboard even at his wedding. Con- gratulations from our side. A last salute to Count Zero who seems to have left us for the Super Nin- tendo scene. TOP TEN GRAPHIC ARTISTS ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (2) Electric/Extend 64 02. (1) Creeper/Antic 63 03. (5) Cruise/Taboo 52 04. (3) Ogami/Fairlight 50 05. (4) Joe/Wrath Design 48 06. (6) Fazee/Taboo 39 07. (7) Carrion/Elysium 17 08. (9) RRR/Oxyron 15 09. (8) Roder/Agony 11 10. (/) Biz Kid/Camelot 7 As it seems Electric and Creeper do not have other hobbies but continously changing their positions just to keep the editors of this magazine busy. Cruise did a fantastic collection and deserved all the votes ran- king him on three with big ambitions for taking a bet- ter position in the next weeks. Rob had to leave the charts replaced by another Camelot artist called Biz Kid. It is sad to see Mirage and Hein not in here as they are real artists who proved their talent all over the years. TOP TEN MUSIC COMPOSER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (2) PRI/TIA/Oxyron 67 02. (1) Syndrom/TIA/Crest 62 03. (4) Jeroen Tel/Focus 41 04. (5) Drax/Vibrants/Crest 39 05. (3) Jeff/Camelot 58 06. (10) Compod/Agony Design 57 07. (7) Shogoon/Taboo 44 08. (6) Zyron/Antic/TR/Swe 38 09. (/) Fanta/Bass/Plush 35 10. (8) Red Devil/Fairlight 26 Finally the chase is over. PRI, who got beaten from Syndrom by one point in the last issue, was success- full in collecting more votes this time. Compod got po- pular after spreading his huge collection. Unfortuna- tely with Danko one of the old CBM 64 musicians left the top ten, being replaced by Fanta who made some fine tunes within the last months. TOP TEN MAIL TRADER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Calypso/Amn/Afl 67 02. (4) Derbyshire Ram/Avt 58 03. (2) Intruder/Avt 57 04. (6) Splatterhead/Trc 56 05. (3) Spermbird/Ex 48 06. (5) Tabasco/Flt 28 07. (10) Starlight/Xtc/Tpy 26 08. (7) Sebaloz/KA/Ld 21 09. (9) Nightshade/Scs 20 10. (/) Styx/Afl 12 We were surprised to see Calypso defending his top position as we expected to see Intruder taking it over this time. Derbyshire Ram overtook Intruder so we were totally confused now. To complete the total confusion we have to add that Styx, who slowed down his swapping activities, re-entered the charts while Lemming, who seems to have been lost somewhere in Finland has not send a lifesign since ages. Sebaloz could be higher. TOP TEN MAGAZINES ------------------------------------------------------------ Rank Last Magazine Points ------------------------------------------------------------ 01. (2) Nitro 75 02. (1) Skyhigh 67 03. (4) Revealed 43 04. (7) News Press (+) 33 05. (6) Ingenious Brain (+) 31 06. (3) Reformation (+) 29 07. (/) Domination 24 08. (5) Jamaica (+) 23 09. (9) Vandalism News 20 10. (/) Propaganda 15 Information, manipulation, propaganda and entertain- ment. Everything we can find in this top ten list! On the top there seems to be a steady circulation bet- ween Nitro and Skyhigh, both mailscene magazines. With Reformation, News Press, Ingenious Brain and Jamaica we have detected four magazines here which won't be released anymore while Gamers Guide, which would have been the fifth "dead" magazine, left the charts as well as Insider. Both got replaced by either the Domination and the Propaganda who proved their abilities in an impressing way over the last months. We decided not to develope a mathematical formular to push up Shout, a magazine built on the ashes of both, Ingenious Brain and Reformation as it would be pure speculation to pretend that these voters would dare to vote for Shout aswell so we will count Shout votes for Shout only. It is our intention to deliver facts and not to manipulate the masses. Furthermore we were able to discover some satisfy- ing positions for the Relax magazine but please do us a little favour and do not describe this publication as an Alpha Flight magazine. The editors of this magazine are coming from various groups working under the label of Bad Bytes Entertainment Software Europe so please notice that the Relax magazine is a trademark of this company. Atleast we have to report that The Tribune is still very close to enter the top ten. The charts, both mail and board charts, were calcu- lated by using the Ultravote V2.0 counter written by Stefan Berglind/Bad Bytes Entertainment Software Europe (aka. Doxx/Noice/Swemix) and definately not while using a cheap Pentium processor. When you disagree with certains placements just take a pen and paper, fill a votesheet a return it to the sender to be a part the jury being responsible for the votes and ranking in here. You are invited to send in your votes not only on the Relax votesheet but aswell on an every piece/sheet of paper or in disknotes all being send to the snail mail address of this publication. The votes send by e-mail (board/Internet) will be merged into the board charts invented by and exclusively in the Relax ma- gazine. Best regards, RRR/Oxyron ----------
Interview
* INTERVIEW * ------------------------------------------------------------ This time we had the pleasure to interview one of the most admired and well known demo programmer ever, SCROLL of Megastyle Productions, formerly known as Megastyle Incorporated. When we had the idea to do this interview there did not exist an interview with him. Meanwhile unfortuna- tely another magazine has been faster but anyway, this one is worth being printed anyway and this is available for both, PAL and NTSC readers. * Hello Ruben, please introduce yourself as our rea- ders are interested in some person information. :) Well, I am Scroll of Megastyle Productions. I am 21 years old, my real name is Ruben Spaans, I am 1.82 m tall, weight 91 kg, dark hair, blue eyes, a beer belly (I don't even drink beer), and a mustache much like Jens Weissflog. My little brother think I look like Elvis, and some other people said I look like Hitler. The last six months I have been unem- ployed, but now I (unfortunately) got a job. I type the numbers from account sheets into a PC (boring stuff). In Megastyle I am the main coder. I also do some swapping and when I feel for it, I also compose music. * Megastyle was one of the most admired demo groups around. For those who lately joined the scene it might be rather informative to read some- thing about the past, present and future of the group. :) It all started when Space-Roy and Sleepwalker left their old group, and together with a third person (Brooz) they founded Megastyle Incorporated on September 8th, 1988. The following months more members joined (I joined in December 1988), and in January 1989 we had our breakthrough with "Brainstorm". As the years passes, we started perfectioning our demos more and more, until there was no fun anymore to code. After "Kalle Kloack" in December 1990, we couldn't finish another demo. We planned to release "Brainstorm 4" in the sum- mer of 1991, but we couldn't cooperate the way we did in 1989, so the project was dropped for a while That year (1991) we had serious plans to make ga- mes on Amiga and PC, so we changed our name to Megastyle Productions. Most of the members have stopped their activity, and we prepared for our farewell demo on the CBM 64. In September 1993 we finally released "Seal Of Facalor" (Digital Messiah), which was the result of four years of work on what originally was planned to be "Brainstorm 4". We thought the scene on the CBM 64 was already dead when the demo was finished, but anyway we spread it to the two or three contacts we had left. Another year passed, and I was quite bored of laming around on the PC, so me and Space-Roy founded a cracking section, called "Lurid & Tricycle". We have cracked old tape games just for fun, and I started to collect software to built up a large collection. In January 1995 we discovered that the CBM 64 sce- ne was still alive, so what else was it to do than drop the PC plans and return to the machine we all love ... Now some of the old members are back, and some more will return. Our memberstatus is cur- rently: me (Scroll), Space-Roy, Cycleburner, Rage (in the army), Inzane (in the army). Price (will re- turn in July), and recently Shok'Ray and Venge- ance joined us. We are currently working on some new demoes, but we don't know yet when they will be finished, your readers must wait atleast two or three months. We realised that the CBM 64 is the machine of the future, as it is the only machine in the world that we can call compatible. Developing software on Amiga and especially the PC is a true nightmare. Besides, the scenes of the Amiga and PC are too lame (what is really the point in making demos on those ma- chines instead of CBM 64?), so we will be a CBM 64 only group as long it is possible. In the future we also plan to make games in addition to the demos. * One of the most liked standart questions is how did you get your very own handle and groupname? Here we follow the trend. :) In early 1987 when I managed to make a semi- smooth scrolltext, I was so proud that I invented the handle "Stubbscroll". One year later I changed it to just "Scroll" and since then I have kept it. We found our groupname in a porno magazine, but I do not know the exact story as I wasn't a member in the very beginning. * What was your personal motivation to return to this computer system after all the years of absence and what was the exact reason for quitting the CBM 64 scene? :) I was really bored of working on the PC, and what I really wanted was to code on the CBM 64 again. When I found out that the CBM 64 still was there, with demos, games, mags and everything, there was no other realistic choice for me than starting on the CBM 64 again. I would rather code demos on the CBM 64 and have fun than programming business applications on the PC, even if there is more money to earn on the PC. The exact reason for quitting the scene was that we became bored of making demos, we gradually dropped our contacts, and the commercial computer magazines (not diskmags!) stopped writing about the CBM 64, and software houses like US Gold, Ocean, etc. stopped making ga- mes. So we thought the machine had no future. * If you do not waste all your expensive sparetime in front of computers, what else are you doing to en- joy your life? Are there other important hobbies for you in real life? :) Well, I do in fact have other hobbies, like watching sports on TV, reading special books, watching Monty Python movies, solving cross words, collec- ting stamps etc. but I barely get time for anything else than computing, and computing is really what I want to do. * Actually we are involved with favourites. What are your favourite ... :) Demo groups: Crest, Chorus, Oxyron, Camelot Single coders: Crossbow, Mr. Cursor, Flamingo Cracking groups: Eaglesoft, Avantgarde, Cascade Single crackers: Anyone who takes his time to do quality versions Graphic artists: Hmmmm... Sparkler/Megastyle Music composers: Jeroen Tel, Jch Swappers: Derbyshire Ram, Calypso Magazines: Sex'n'Crime, Shout * As we all know Megastyle was a 100% norwegian team in the past but imagine you have the possibi- lity to form some kind of your personal dreamteam. Who are the persons you would invite to join? :) Well, we are no longer a 100% norwegian group as Shok'Ray and Vengeance joined, but anyway, my dream group could look something like this: Demo coding: Myself (ofcause), Crossbow Game coding: Manfred Trenz Graphics: a combination of Sparkler and Brooz/Megastyle Music: Jeroen Tel Swapping: Calypso Financing: Bill Gates :) * Apart from the CBM 64 are there other computer systems you do own? Are you there scenewise ac- tive aswell? :) In addition to two CBM 64's and a C128d, I own a VIC 20, Amiga 1200, CDTV and two PCs (one Pentium), but the other machines are only useful for playing games (atleast until the CBM 64 versions of the ga- mes appear), so I am not at all active on these other computers. If I wanted to join the scene on other computers, it would be the scene of the C65 or Plus-4 (or maybe VIC 20). * Lately there have been some interesting computer parties like the X-95 party in Utrecht just to name one of them all. What parties have you already visi- ted and which one was the very best in your opi- nion? :) In fact, I have never been at a computer party (ex- cept one not worth to be mentioned, where I left af- ter a few hours). If there will be more CBM 64 par- ties here in Norway, I'll attend (or maybe in Swe- den), but I can't afford to travel as far as to the Netherlands or Germany. * As usual there are good and bad times in real life and in scene life, too. Please inform us about your experiences and your point of view regarding this question. :) Well, this one is touch to answer as I never experi- ence anything remarkable in real life (I sit infront of the computer all the time, you know), but as an example of a bad experience, my boss at work al- ways complains on me, especially my phone usage. An example of good experience is that I got the job at all, as my grades from the school are terrible. In scene life, it sure is great to be back, smelling the Dycp-air again (?) and everything. I hope we will see the software houses return soon! * You learnt to know the scene at its best time and you can see in comparison today's situation. What is your opinion about the scene today or do you pre- fer the good old glory days. :) The scene is more bright than I thought it would be, there is quite a large amount of groups and sce- ners left. The demos released keep a very high standart, unfortunately they are based too much on Amiga or PC-like routines and design rather than the real CBM 64-stuff. On the other hand a lot of things have happened, like IFLI, IFFL, and extreme mandelbrot routines. It is quite difficult for a group like us to compete with today's coding. There are pretty many games released, but most of them are shit (too simple concepts, unoriginal ideas, badly implemented, etc.). Since no games are pro- tected anymore, anyone who wants is able to crack them. The real large games are only cracked by a few groups, while everyone seems to crack the smaller games from CP-Verlag etc. Cracking nowa- days is almost just a matter of linking an intro in- front of the game file. I understand that the mags play a more important role now than before, since the normal computer magazines are gone (especially here in Norway, ne- ver seen one since 1992), but there are really too many mags. People should concentrate more on ma- king games and demos. Well, I think we have to face the reality and accept the scene like it is. We should be more than satis- fied with how the CBM 64 has stood the test of time against potentially much stronger computers. Of- cause, the scene today is not perfect, but even in 1989 I wanted to be there before, to compete with groups like 1001 Crew and beat Sodan in coding. But then again, back in 1989 there was the large amount of stupid lamers, disk stealers and wanna- bees. Today's scene seems to be much more friend- ly, most of the sceners have been active for a long time, and they have sort of "grown up". What I miss with today's scene is a little bit more demos and more of the "real" games coming on other compu- ters, like "Civilization", "Colonization", "Warcraft" and all those excellent LucasArts games. * Do you take the scene serious or do you "enjoy" the time you spend infront of the machine? Is there something you really dislike? :) Ofcause I take the CBM 64 scene serious, this is where I'll stay for several years now. Even if I am not sitting infront of the computer, I try to think of cool demo ideas, especially the boring hours at work. We do this because we think it is fun and we get a lot of new friedns, not to try to be number 1 in the charts of the magazines. One thing I really dislike is the threat from other computers, but that threat is not that dangerous anymore as it was two or three years ago, I think. Many sceners have even returned to the CBM 64 recently, and I think more ex-sceners will return. * We already stole a lot of your expensive sparetime. Is there anything you want to share with the scene as a last word for this interview? Furthermore it is the part to place all your personal greetings in here. Thanks a lot for being patient and for ans- wering all the questions. :) I want to send greetings to my contacts: Derby- shire Ram, Walker, Zapotek, Glenn Rune Gallefoss, Kristian Rostoen, Lord Red, Lightside, 2ge, Bizarre, Sky, Creb, Unicorn, Fli, Shocker, Fanta, Quorthon, Morris, you (RRR), Backslash, Vengeance, Shok'Ray, and ofcause to all other MSP members. Thanks for interviewing me, and a last word: Long live the CBM 64 and may Microsoft go bankrupt! * Well, it was in fact a pleasure to interview you for the Relax Magazine. Again many thanks for the very detailed and comprehensive answers. We really look forward for all MSP projects, both demoes and ga- mes, as we know that they are supposed to become something special. We really hope that you have enjoyed the interview as much as we did. Press fire in order to load and read another chapter. Best regards, RRR/Oxyron ----------
Back to the roots
------------------------------------------------------------ Back to the roots - Part III ------------------------------------------------------------ Welcome to your favourite chapter, where we go deeply back to the roots. Once again it is my task to start a mystic journey back to the good old time. But even at this time everything gleaming wasn't gold. Thats why this times issue deals with possibly the mo- st spectacular war,that 64-piracy can tell stories of It was the time when the most famous magazine, Sex'n Crime, was regular released. Just like allready reported in last issues chapter, the Sex'n Crime staff was notorious for acting to their intimatest friend's advantage. Caused by the well-known magazine there was the possibility to achieve wrong images and illusions about certain persons, information wich were extremely fast spread. If such a lie once has spread, person's image was spoiled and it took years to regain old esteem. If chief-editor OMG once aimed at somebody, this person could be assured, that it was for months. That's what happened to the case of S.Y.S. SYS, maybe one of the most famous grafic-artists and swappers at this time, belonging to the 64-pirate scene since 1984, who was member of successfull scene-groups like Drive and Level 99, before he joined the Alpha Flight team in 1988. It is not anymore possible, to prove how the story started, but most people were telling that it all began with the Sex'n Crime mailbox-option. Everybody who can remember this magazine will know this option, wich allowed to save comments and messages on disc. These messages could be loaded as a special chapter in the magazine. So every swapper spreading the mag entered his handle there, so that more handles appeared, more often it got spread (same story like disc-covers!). Poisonous tongues pretended, handles at the end of this list were getting lame and lamer. The whole shit began with SYS abusing the mailbox- option to rag about Sex'n Crime, OMG and the staff. Of course OMG got this information and also started to talk bad about SYS. Soon there was no doubt anymore, OMG disliking SYS. He started to rag about him, by writing lies into his magazine. SYS replied with public letters to OMG and insulted him back. This procedure went on for more than 6 months, whereby the level of the discussion came closer to the zero-point with every next attempt. Now even the family of SYS was involved and insulted by OMG. For example SYS was called a gay and his mother insulted as a bitch. He reacted with massive anti- notes and even painted anti-OMG graphics. Propably the most famous one was the parody of the disseminated german anti-aids slogan ("Gib Aids keine Chance" - Don't give aids any chance), wich he original-true copied and changed into "Gib OMG keine Chance". Finally SYS challenged OMG for a duel in Venlo, but OMG refused twice, by avoiding the Venlo-meeting despite of his habit visiting every month's meeting. SYS appraised this act as a sign of OMG's fear and his unreliableness. But then at the august-meeting on august, 18th in 1990, the Judgement Day finally came. SYS perceived OMG in the party-hall and told him to come outside in front of the entrance, to bring up for a fair fight. But OMG again refused and tried to flee. But he was caught by SYS at the entrance. SYS did a fine punch, directly into OMG's scared face. But he only reacted by bringing a can of tear- gas to light. He set it straight into SYS's face. As a brave fighter SYS dind't give up and tried another chance. But OMG twice times sprayed into his face, so that his enemy finally was helpless. After SYS sunked onto the floor, hurt by the great amount of gas, OMG after all made a kick into SYS's body, before he scared of revenge, ran away as fast as possible. Later OMG told that he just used the gas, because SYS was in the mood to kill him. But he didn't explain why he kicked him. Furthermore he reported it wasn't him, who wanted to leave the place so fast, it was Volker/Amok (coder of the Sex'n Crime) who wanted to run away!? This sad, but also funny story shows how far the computer activities can go. And it also shows, that most people starting a war don't know of the consequences that can follow, if you mess with the wrong persons. When I look at todays wars, it seems to me that they are mostly started by kids, who want to gain self-esteem in this scene. But they should concentrate on the main things in their first-steps. This scene is about more than just having a big mouth with nothing behind it. Rookies go back where you came from! ------------------------------------------------------------ That should be enough for today! Take care friends.. Max is gone! ------------------------------------------------------------
Demo Reviews
* Demo Reviews * ------------------------------------------------------------ Welcome to the demo reviews, a chapter what got changed competely in order to guarantee some more advanced reviews as we recruited specialists to give their statements about in what they used to be well known for, namely Scroll/MSP and Fuben/Oxyron (coding), PRI/Tia/Oxyron (musics) and RRR/Oxyron (graphics). Scroll did "only" the review of Parts this time but we will see more from him here very soon. * Radio Napalm * ------------------------------------------------------------ A really brilliant trackmo entirely coded by Quiss/ Reflex. This trackmo has everything what a cool demo needs today: design, hard code, cool effects and fast routines, some nice ideas and MUCH action. Each ef- fect is just shown for a few seconds so that you won't be bored with an effect which you propably don't like much! Let's start. The intro features a hires logo, gravity dots (like those in Access Denied), a bitmapscreen with a big proportional charset, a filled-vector in 3 colors (like the vector in Access Denied) and a koala picture. Everything fades in and out in an almost perfect way, only the gravity dots look a bit poor. The next effect is sort of a voxel. It uses the popular 4x4 pixelmode (16 colors possible) which was inven- ted by Graham/Oxyron in Coma Light 12. However, the effect looks pretty cool and is quite fast in my opinion. Next there is a vector again, like that in the intro. It just shows another object (sort of flight). It's quite big, filled and in 3 colors, very similar to big vector shown in Access Denied. It is possible that it is the same routine with just other objects. Nevertheless the vector looks pretty nice and it's rotating quite fast, too! After the vector, there is an effect looking like a rainfall. It runs in 16 colors and uses the 4x4 pixel- mode again. This effect is new as we never saw it be- fore. Even so, it looks a bit strange. Later on a Re- flex logo gets combinated with the rainfall. After that colorfull effect a big fast rotating gourand shader apears. It runs in the 6 colors by using dithering. This gourand shader is definetely the best ever made on CBM 64. It beats that shader in Coma Light 12 by far. Then a cool rotator comes up. It's running very fast in my opinion. This rotator is a bit different to all the others. It is not a complex rotator. However again the effect is running in the 4x4 pixelmode. After some credits a black screen apears (wow!). The next effect are chessboard-zoomers. There are always 3 different colored chessboards, which move in an individual sine. As they zoom you get the feeling of a neverending voyage. After that the next rou- tine fades in. A fullscreen colorplasma touchs the screen. Yes, Fullscreen! It looks awesome...again in 16 colors and 4x4 pixelmode. Finally, there is the end. Some text get displayed by a big proportional charset, which fades away with interlacing. All in all this is definetely the best demo released in 1995 so far. It is very surprising to see a produc- tion on this high standart realised by one coder only. If you did not get a copy of this demo yet I can only advise you to get one as fast as possible as I'd like to give a rating of 95%. Reviewing the graphics of "Radio Napalm" is one of the more easy jobs as there were unfortunately only two graphics being worth to be talked about. The few graphics were realised by Seytan/Arcoss (former DJ Bobo) and Felidae/Reflex. The first graphic, an hires-fli logo, was performed by Seytan, who also drew all the hires-fli graphics for the game Geometric II, also coded by Quiss. The logo looks quite nice and all artists who ever try tried to create an hires-fli logo know what it is more some kind of punishment to draw in that mode compared with formats like koala bitmaps or interlace-fli. Having a look closer the logo still presents a few weak points which have been drawn easily in the standart hires singlecolour mode (one ink and back- ground colour per char). In general we can only add that this one seems to be one of the better hires-fli goes we have seen so far as this format presents a lot of frontiers when it comes up to realise some complex ideas. The second and last graphic in this review has been drawn by Felidae/Reflex, who won the inofficial gra- phics competition at The Party 1994 if I can remem- ber it correctly. This graphic is the title graphic and presents the name of the demonstration, next to a radio tower and probably the spotlights of search- lights like they have been used to locate fighting bombers going on air raid in World War two. There are not any visual elements on the screen which might be hard to realise but somehow this bitmap screen as some kind of magic and can be taken into combination with the demo name. In "Access denied" I have for sure seen technical more advanced graphics but that is no reason not to see the effort the artists have put into the work by creating these graphics. The graphics are nice but nothing that will be remembered after being asto- nished by the overmatched programming and the po- pular techno movement following soundtrack. My ra- ting is 68%. No doubt PVCF has improved quite a bit in the past year. As I have been a bit out of touch lately I was rather surprised when listening to the Techno track he did for this demo. It is definitely one of the best in this direction of music today, and for good reasons: The continuously flowing, meditative elements which are typical for Techno come across very good, there is a decent bassline (not like this cliche-minor-second-up-ma- jor-second-down-triole-thing), some quite innovative effects (thanks to ring-modulation and sync.) and of course a bass drum hammering it all constantly into your head. The bassline also features a velocity-si- mulation modulating the cutoff, unlike the "no re- start"-effect most Technotracks use. But sometimes the filter frequency of even two of the three voices is lowerd and the tune kind of dives away for a while. Furthermore, PVCF sometimes adds some harmonies as well as some short breakdowns which add to the tension curve and round off the whole thing. All in- struments in the tune are of quite good quality. The intro is well-timed and generates a misterious atmosphere, it only does remind me a bit of Antic's "Lunacy 6"; well, but who cares, it only shows that this kind of intro is very popular - some dark sphe- rical sounds before the whole thing really starts. At last I hope you will forgive me when I'm banally calling PVCF's tune "Techno" as this maybe is not precisely correct? I am not so much into this kind of music, so I don't know the exact differences between Techno, House, Rave, Acid... I only know that Gabba is very fast and Trance is rather quiet, that under- ground is okay but popular junk like 2 Unlimited, Red Nex etc. sucks. Anyway, 'nuff said, I give PVCF a rating of well-de- served 87%. * Fantasy/Chromance * ------------------------------------------------------------ All the code in the demo was developed by Zar/Chro- mance while the additional (demo note) got coded by Lion/Chromance. First we have to say that all parts in the demo are fading in and out what is in our opinion very impor- that as it shows that the programmer spent some time for designing. However, let's start with the intro. After starting the intro, a fader with a 2x2 charset appears but these fade intros are rather boring as almost everyone codes them. Maybe because it's quite easy to code such an intro. Anyway, after a title-picture has been faded in and out, a bitmap-logo comes up (with FLD). Then a nice Bitmap-scroller appears with some funny scrolltext! This scroller looks pretty cool, though it's a very old idea as we can remember the first Bitmap- scrollers coded in 1989... O.K., let's go on. The first part of the demo features a moving plot tube including zooming letters. A rather creepy part and we wondered about Zar not using some more dots. The tube consists of 6 dot-circles, each is moving in its individual sinus. The characters were just scrolled throughthe rings and the size is always proportional to the size of the proportional ring. No big deal in our opinion as we presume that he calculated the dots of the letters by mean values and just added the X,Y coordinates of the actual ring or atleast it is what we expected after watching the not very hard coded part. Well, finally the spectator reachs the end part of the demo, the outro. This part features a simple AGSP (without copying new datas into the AGSP-screen) with an overlayed hires spritearea (192 pixels large on the X-axis) including a text (with 1x1 charset). Above the AGSP there is a moving sprite-logo which fills up the empty linecruncharea. Nothing else to say about this part. We just wonder why there is such a broken AGSP-movement! A sinus would look much cooler... The demonote is written with an 1x1 charset. Further- more it includes 2 spritelogos in the border. Fantasy from Chromance is a pretty nice designed demo. Even so, there is a lack of hard code and the demo is definately too short. But however, we think it's cool that Chromance, a group more known for their cracking activities, gets active in the legal scene and we hope to see more surprises from them in the future. Rating: 38%. All the bitmap graphics were drawn by Lord Red of Creators using Zoomatic, the fantastic graphics tool coded by Omega Supreme, Panoramic Design. What we like to express here is that it is possible to draw good graphics in that format, too. The intro offers a fullscreen picture showing a grim looking warrior holding an axe in his hands on the left side and a Fantasy logo and information text at the right side of the screen. The warrior looks quite average and the logo is, expect for the style and the outlines, nothing special at all. The information text displays that this demo took part at the demo compe- tion of the X-95 party but unfortunately the demo was not finished in time. The next part presents next to a logo on the top a 4x5 scroller at the buttom of the screen. The logo is divided into two parts, probably blocks of a wall. In the gap between these two parts you can see some letters remembering to the "ordinary" style to pre- sent a logo while the rest at the two blocks looks like scratched into the wall, indeed a nice idea. At the left side of the screen we can see a head of a man and it is possible that he uses to be an indian. The man is looking very interesting. On the right side of the screen we have found a huge 'X' what does not make any sense due to our knowledge. Nevertheless it is looking nice indeed. The 4x5 scrollchar looks not so good in my opinion, not to say that it is ugly and that is the style is not up to date anymore but what is up to date and style has to individual in our opinion. The graphic in the next part is probably the graphic that amazed us most regarding the graphics presen- tation. It shows a well drawn demo having a whiplash in his hand standing at the right side of the screen. On the other side you can see a proper mirrored copy of the demon so we praise the graphics tool with that well working mirror function, a function which has to be improved a lot in Amica Paint. Nevertheless this graphic is what we like to see more often in the future. The endpart contains one (bitmap) graphic only and it is the head of a rat according to Lord Red and we guess it is not too hard to confirm this. This rat wears an ear-ring. All in all it could be more colorfull but this is a personal intention only. Lord Red is one of the few last artist left who is still supporting the "old-fashioned" bitmap graphics for- mat and has proven that it is possible to present some nice graphics to give a demo some kind of glan- ce and supports the demo, together with the sound- track, to be a good designed and styled demonstra- tion so we can announce 74% for his effort. The complete soundtrack was composed by Skull. Let us see what it is like: 1st part: The motive to be heard in the intro is re- peated too often for my taste, so it can get on the listener's nerves later on. The delay-effect Skull a- chieves by using two voices, however, suddenly falls victim of the incoming rhythm and chords. This is al- ways a rather inconvenient way of arranging as the "spacy" component of the lead is lost and the whole thing sounds only half as good afterwards. So if you absolutely have to do something like this, try to hide it by e.g. fading out one of the voices or putting a break inbetween. Another important aspect is the control of the os- cillation of the volume in those double- or triple-voi- ced passages. When more than one voice plays the same category of instrument (such as lead, chord, bass, rhythm) the resulting volume will increase quite a bit. So in order to control this oscillation you have to reduce the instruments' volume in those passa- ges. You may, however, use the increased main volu- me as a means to underline a passage, but in most cases this seems to happen rather unwanted. 2nd part: This one contains the best instruments in comparison to the other two tunes. After the first refrain I realized this is supposed to be a conversion of that Warren-G.-song (forgot it's name, sorry), however, some important things don't come across that good: To simulate the rhodes piano which plays the chords in the original one had better chosen tri- angle instead of the saw waveform, the bass has to be more percussive, also some of the chord voicings don't seem fully correct to me. But anyway, nice to listen to. 3rd part: Skull seems to be fond of intros with de- lay-effect; this is the third one out of three. The tune has the best structure and contains the best themes and melodies of all the three, and in the B-part also the chord-instruments sound nice. Only the bass- break in the middle of the tune seems a bit clumsy. On the whole one can say Skull builds up his tunes in a decent and overviewable way. The themes and melodies he includes are sometimes average, someti- mes good, although he tends to repeat them a little too often. The first and the third tune contain avera- ge instruments, in the second one their quality is so- mewhat better. This soundtrack is worth 68%. * Parts / Oxyron * ------------------------------------------------------------ 1st part: Intro The demo opens with the cool soundtrack from the from the game Light Force by Rob Hubbard. Initially there is a black screen, after some seconds the word "somewhere..." fades onto the screen. It fades away, and an Oxyron logo appears. It fades off again and soon a large tilted chessboard fades onto the the screen in a cool way. Each char of the picture fades in individually and randomly until the picture is complete. A single coder "Presents" logo made of sprites swings over the screen and off again. Soon another logo swings in, this time a Parts logo. The chessboard fades off in an even cooler way, start- ing from the centre of the screen, and the Parts logo fades just a short while later. Then a city at night appears at the lower part of the screen and some text at the upper part of the screen, with the words being put on the screen in collaboration with the mu- sic, with the music, just like the intro of Coma Light 12. Then the text disappears and a rotating vector city starts its action. The vector city is quite de- tailed, it even consists of the small lights like a city at night. However, it's not too complicated so I'll give it a rating of 70/100. 2nd part: Spherical This part consists of a normal 1x1 scroller at the bottom of the screen and after a while a sphere with some bitmap woman faces proected on it appears. The resolution is normal multicolour, in contrary to the "usual" 4x4 Fli resolution used for many mathe- matical effects. It looks very great, too! Rating: 80/100 3rd part: Distortion This part stars with a normal picture in the middle of the screen and a spritle-scroller in the lower bor- der. The scroller introduces us to one of the most extreme routines I've ever seen: A fullscreen X and Y stretcher, 50 frames a second! Before I saw this part, I didn't even consider this to be possible, but remember the slogan: Only the C64 makes it possible (he he). It seems that they've cheated a bit with the X-stretching, as some pixels for instance are stretched three pixels, while the neighbouring ones aren't expanded at all. But heck, this is extremely impressive anyway, so the rating of 95/100 is well deserved! 4th part: Nowhere This is the end part of the demo, a white logo in the middle of the screen "The end" faces on, and after some seconds it disappears again. A "snowy TV- screen (you know, this is what a TV-picture looks like when the antenna is disconnected) in all borders (like in old ESCOS (Expanded Screen COnstruction Set)) routines. I won't rate this part as it is ofcourse meant as an end part, not a part with extreme routines. All in all, this is a very good demo, but it's too small, as it comprises only four parts. It's entirely coded by Graham, and I guess he'll take a giant heap on the single coder charts, and even threaten TTS' posi- tion. Totally I'll give 80/100. This may sound like a "low" score, but taking into consideration that it constists of quality parts only, but as I said, it's a bit to small... If I know Oxyron right, their next demo will come out very soon as they keep an incredible pace in releasing demos. When we talk about the graphics we have to keep in mind that almost all graphics have been converted via the Amiga to please the CBM 64 audience of this de- monstration by Oxyron. Ported graphics won't be and shouldn't be taken into consideration into re- views as the rating should be a something given for personal performances and not for the abilities of hard- (cables) and software (converter files). All the graphics in the intro, expect for the small characterset and the Skyline bitmap at the buttom of city zoomer screen, where created by using Image FX on the Amiga 1200 by Graham. Even the chessboard was created in this way and was definately not drawn by RRR like a certain magazine stated in their review. The skyline shows a city by night with lights of lamps, a lot of houses, a moon, clouds and sky offering all you can await in a graphic like this. Unfortunately it is too small but anyway worth being watched. The faces of the spherical projection were both converted from the Amiga so there is nothing in the part worth being mentioned. The same goes for the Distorter as both pictures got converted, too. Ac- cording to Graham he used these converted graphics to prevent people starting to complain about his rou- tine being cheated as standart CBM 64 graphics of- fered always a similar structur in that routine. The end part contains nothing except for a charac- terset so there is nothing to report about. No rating here as judging the own work would be some kind of sin in our opinion so we would like to give a small advice in here: if you dare to review gfx just give ratings for drawn and not for converted graphics. Furthermore it can not be to reduce the general amount of points when there are too less graphics used in the demo. Rating XX%. Well, well. How is PRI supposed to review demo- music of his own group, you might wonder. Firstly, because for whatever reason there are none of my tunes in- cluded, and secondly, because RRR absolutely wanted wanted me to do it. Anyway, here we go: I am going to set the rating for this soundtrack in brackets as the tunes were neither done by any OXY member (which can't possibly be because I am the on- ly composer in my group) nor done exclusively by a- nybody else. Why should even my own group recieve points for somebody else's work? 1st part: I don't think there is much of a comment necessary. The Lightforce tune by Rob Hubbard is one of the best and most legendary tunes ever, and it is perfect for timing steps of an intro along to it's different stages of developement. 2nd part: This one is by the "Newschool"-master Jeff. The instruments are typically him, including his characteristic octave-bass in the intro. Soon after that the tune starts grooving, and we get to hear ex- cellent themes, soli, B-part etc. coming in a good structure and fine sound quality, establishing a flow- ing atmosphere which matches to the coding (the ro- tating sphere). 3rd part: Another legendary one, this time by good old JCH. Made up around the simply fat bass riff over which several cool parts alternate. Simple but inge- nious! The choice of music is ofcourse superb, but as no- ne of the credits go to Oxyron in any way, the rating can only be in brackets: (96%). We (Fuben, PRI, Scroll and me) hope you can live well with these reviews. Please return to the menu now.
Advertisements
* Advertisements * ------------------------------------------------------------ Welcome to the area of advertisements where you get the chance to offer the rest of the world the possibility to either contact you as a trader or just to place a request through us. There is no need to fill a votesheet if you do not like it, just contact us with a paper (or disk) note and we are going to publish your address in here as long as it is scene/computer related. To see your advertisement here, contact the Relax staff. The contact addresses already have been printed in the Editorial so re-load that chapter, grap a pen and paper and do not hesitate to submit your addresses and advertisements as soon as possible. For sale: ------------------------------------------------------------ Amiga 1200, M-Tec 68030, 2 MB ChipRam, 4 MB Fast- Ram, 28 MHz, 420 MB Harddisk, external 3.5 DD disk drive (DF1:), Amiga OS 3.0, MPS 1270 inkjet printer, 1084S monitor, ca. 300 3.5 DD disks filled with public domain software (demoes and tools), heaps of origi- nal software (D-Paint 4.5, Digita Wordworth 3 etc.). Prize: DM 2.200,--(new: ca. DM 3.300,-) XXX XXXXX XXXXXXXXXXXXX XXXXXXXX X/X XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXXXXXXXXXXXX, XXXXXXX WANTED: - Action Replay V6 - 1581 disk drive - 1764 REU Expansion (256 or 512 KB) ------------------------------------------------------------ * Sharp/Accuracy * ------------------------------------------------------------ XXXXX XXXXX - Hot C64 & PC swap XXXXXXXXXXXX XXX. - Originals wanted XXXXXXXXXX XXX. XX. XX - Splash & Acy warez XXXXX XXXXX/XXXXXXX XXXXXX ------------------------------------------------------------ * Shuze/Alpha Flight 1970 * ------------------------------------------------------------ XXXX XX XXXXXXXXXX XXXXX XXXXXX XXXXXXXXX XXX XXX XXXXXXX ------------------------------------------------------------ * Zapotek/Alpha Flight 1970 * ------------------------------------------------------------ X.X. XXX XXX XXXX XXX XXXXXX ------------------------------------------------------------ * Druid/Agony Design/Amorphis * ------------------------------------------------------------ XXXXXX XXX XXXXXXX X/XX XX-XXX XXXXXXX-XXXXX XXXXXX - no ordinary swapping anymore!!! - to order musics for your commercial productions - Urgently wanted: 1764 REU with 256/512 KB ------------------------------------------------------------ * Calypso/Amnesia/Alpha Flight 1970 * ------------------------------------------------------------ XXXXX XXXXXXXX - cheat carefully XXXXXXXXXXXXXXX X XXXX XX XXXXXX XXXXXXXXXXX ------------------------------------------------------------ * Dr. Science/Atlantis * ------------------------------------------------------------ Dr. Science XXXXXXXXXXX XXXX XXXXX XXXXXXXXXXX ------------------------------------------------------------ * Freddie/Atlantis ------------------------------------------------------------ XXXXXX XXXXXX - the latest Atl warez XXXXXXXXXXXXXX XX - Immortal Flash XXXX XXXXXXX X - stamp swapping XXXXXXX ------------------------------------------------------------ * Robocop/Atlantis * ------------------------------------------------------------ X.X. XXX XX XXXX XXXXXX-XXXXXXXXXXX XXXXXXXXXXX ------------------------------------------------------------ * Derbyshire Ram/Avantgarde * ------------------------------------------------------------ XXXXX XXXXXX XX XXXXXXXX XXXX XXXXXXXXXXX XXXXXXXXXXXX XXXXXXXXXX XXX XXX XXXXXXX ------------------------------------------------------------ * Intruder/Avantgarde * ------------------------------------------------------------ XXX XXX XXX X - desperately wanted: XXXXX XXXXXX Action Replay V6 XXXXXXX ------------------------------------------------------------ * Mike D./Black Code Design * ------------------------------------------------------------ XXXXXX XXXXXXXX - For friendship XXXXXXXXXXX XX - C64 Hardware (repair) XXXXX XXXXXX - MOD-swapping XXXXXXX - Metal-Music ------------------------------------------------------------ * Syco/Chromance * ------------------------------------------------------------ XXXXX XXXXXXX - for <C> warez and XXXXXXXXXX XX originals XXXX XX XXXXXXXXX XXXXXXX ------------------------------------------------------------ * Wozio/Elysium/Chromance * ------------------------------------------------------------ XXXXXXX XXXXX - Esm and <C> wares XX. XXX X - Always and Astoria mag. HQ XX-XXX XXXX X - Elite only! XXXXXX - real hot orries - prefer fast swapping ------------------------------------------------------------ * Maja/F4CG * ------------------------------------------------------------ XXXXX XXXXXXXX XXXXXXXXXX X/XX XX-XXX XXXXXX XXXXXX ------------------------------------------------------------ * Red Devil/Fairlight * ------------------------------------------------------------ XXXX XXXXXXX - for music order XXX, XXXXXXXX - for music stuff swap XXX XX XXXXXXXXXX - for PC swap XXXXXX - cheat carefully! ------------------------------------------------------------ * Sebaloz/Keen Acid/Lepsi * ------------------------------------------------------------ XXXXXXX XXXXX XXX XXXX - MEGAswapping X/X XXXXXXXXX XXXXXXXXX - 100% reply XXXXXXX XX/XX XX-XXX XXXXXXXX XXXXXX ------------------------------------------------------------ * Frank/Lepsi Developments * ------------------------------------------------------------ XXXXX XXXXXXXXXX - 100% reply XXXXXXXX XX/X XX-XXX XXXXX XXXXXX ------------------------------------------------------------ * Scroll/Megastyle Productions * ------------------------------------------------------------ XXXXX XXXXXX XXXXXXXXXXXXX XX XXXX XXXXXXXXXXX XXXXXX Internet: Scroll^nordnett.no - for extremely fast oldie swap with many disks - send a list with your first letter - put on enough stamps or DIE! - I want EVERYTHING, so contact me if you have some obscure warez - 100% reply ofcourse ------------------------------------------------------------ * Amputator/Nemesis * ------------------------------------------------------------ XXXXXX XXXX - 4 friendship XXX XXXXX-XX - 4 IL(legal) XXXXX XXXXXX - 100% reply XXXXXXX - 4 Nemesis warez ------------------------------------------------------------ * Vengeance/Onslaught/Megastyle Productions * ------------------------------------------------------------ XXXX' - Ons & MSP releases X XXXXXX XXXXXX - Vandalism News XXXXXXXX XXXXXXXX - 100% reply to euros XXXXXXXXX XXXX ------------------------------------------------------------ * Fuben/Oxyron * ------------------------------------------------------------ XXXXX XXXXXXXXX XXXXXXXXXX XX XXXXX XXXXXXX XXXXXXX - NO ordinary swapping anymore!!! - contact with Programmers and Composers wanted, here is 100% reply guaranted ------------------------------------------------------------ * RRR/Oxyron * ------------------------------------------------------------ XXXX XXXXXXXXX XXXXXXXXXXXX XXX. XX XXXXX XXXXXXXXXXXXX XXXXXXX - legal mailtrade on Amiga 1200 and CBM 64 - (game-) graphics - CBM 64 hardware wanted! ------------------------------------------------------------ * Scrapper/Oxyron * ------------------------------------------------------------ XXXXXX XXXXXXXX - PC swapping on both 3.5 XXXXXXXXXXXXXXXX XX disks or streamer tapes XXXXX XXXXXXXXX (Qic 80) XXXXXXX ------------------------------------------------------------ * Funny/Replay * ------------------------------------------------------------ XXXXX XXXXX XX. XXXXXXXXXXXXXX XXXXXXX XXX. XX XXXX-XXXXXXX ------------------------------------------------------------ * Spectator/Success & The Ruling Company * ------------------------------------------------------------ XXXXXX XXX XXXXXXX - Original & Tape swap XXXXX XXXXX XXX. X XXXX XX XXXXXXXXX XXXXXXX ATTENTION! Note the new address! ------------------------------------------------------------ * Splatterhead/Success & The Ruling Company * ------------------------------------------------------------ XXXX XXXXXXX XXXXXXXXXXXX X XXXX XX XXXXXXXXXX XXXXXXXXXXX ------------------------------------------------------------ * Morris/Shape * ------------------------------------------------------------ XXXXXX XXXXXXXX - MEGAswapping! XXXXXXXXXXX X XXXX XXXXX XXXXXX ------------------------------------------------------------ * Acidchild/Taboo * ------------------------------------------------------------ XXXXXXX XXXX - legal swap XXXXXXXXXXXXXX. XX - 4 covers, beermates, stamps XXXXX XXXXXXX - 4 swapping older demos+mags XXXXXXX - 4 acidtapes - 4 friendship ------------------------------------------------------------ * Sailor/Taboo/SCS & TRC * ------------------------------------------------------------ XXXXX XXXXXXXXX - latest Tbo/SCS&TRC XXXXXXXXXXXX X warez XX-XXX XXXXX XXXXXX ------------------------------------------------------------ * Stash/Wrath Designs * ------------------------------------------------------------ XXXXXX XXXXXXX XXXXXXXX X. XX XXX XX XXXXX XXXXXX ------------------------------------------------------------ If you are interested in swapping with a girl then try ------------------------------------------------------------ XXXXX-XXXXX XXXX - 100% reply XXXXXXXX XXXXXXXX XXX XX XXXXXXXXX XXXXXX ------------------------------------------------------------ This have been all addresses we have collected for this issue and we hope that the amount will grow con- tinously per issue. If you are interested in present- ing your advertisement here in this chapter and it is scene or computer related do not hesitate to con- tact us. Mail and E-mail addresses can be found in the editorial. Best regards, RRR/Oxyron ----------