Relax 21
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==Mail Charts== | ==Mail Charts== | ||
<pre> | <pre> | ||
Revision as of 11:31, 21 April 2010
Contents |
Editorial
* EDITORIAL *
------------------------------------------------------------
R3L4X M4G4Z1N3* JULY 1997 edition (issue #21),
the magazine for the generation with an eye for the
FINER details in the CBM 64 scene, was brought to
you by PHUTURE (Software & Marketing), your fa-
vourite disk-magazine releasing game label.
---------------------------
|... internal affairs ... |
---------------------------
Changes can sometimes be useful, chances are some-
times necessary and changes can bring improve-
ments and upgrades.
Starting from this issue there will be more chapters
like used to known from former editions with more
news coverage, reports and even scene-related en-
tertainment chapters to return back to the original
conception to release an infotainment magazine, a
production providing more information combined with
on a less degree entertaining sequences in form of a
satirical and sarcastic chapter.
On the other hand infotainment does surely not mean
that the entertaining part has to expeed a specified
percentage since the soap opera called scene and
reports about it are for sure quite entertaining. Ne-
vertheless some people lately seem to have lost the
proportional between scene and real life, what is for
for sure a serious problem when differences in the
scene affects the real life of various sceners, too,
and what is for sure more dangerous, what will hap-
pen when those psychical time bombs once explode
when they meet their so-called opponents face by
face. A shocking but real existing example has been
found on ANTIDOTE's sub #1 called The Forum, posted
at June 23rd, 1997 at 4:39 PM by WALKER/F4CG as
post #1625:
Gained some action here. Nice ...
Yeah, too bad that Ned didn't die in that car accident
We truely hope that this policy won't be copied since
NO concurence situtation in the scene can be a good
reason to see someone dying, atleast not for educa-
ted people knowing the term of MORALITY but not only
in the scene the morality level goes rapidly down
when people are heading for a desired goal. It should
be taken into consideration that computer acitivities
and the scene is supposed to be an exciting hobby
only, definately NOT the center of someone's life. But
it seems for some the situation is quite different and
the scene is bringing them satisfaction and some kind
of respect they don't find in real life, otherwise a be-
haviour can't be undestood. We feel sorry for those
persons and truely hope they won't become a physi-
cal danger for scene related or even other persons
just crossing their ways.
Having a look closer on the votesheets and to see
certain people still NOT knowing the correct defini-
tion of terms like first release or self-voting we have
decided to explain it word by word so that even be-
ginners will understand the correct meaning as lots
of sceners, even some of those who think to be ex-
perienced and in the position to find an answer for
all questions regarding the scene, thought it is a nice
way to support group comrades by voting for them in
all possible cathegories. We would suggest to read
the introductions of the charts chapters carefully
before peope start claiming to have a genuine first
release or perform self-voting over and over again.
This issue exactly 10 persons have tried to manipu-
late the charts, starting with the next issue it will be
for sure a pleasure to blame them for the failures in
the public since after the extended guiding lines the-
re shouldn't be an excuse left.
We have decided to send all inactive editors and cor-
respondants into holidays just to give new talents a
chance to participate in an actual, informative and
highly respected magazine production, one of very
few still released on a regular level.
-------------------
|WANTED: CO-EDITOR| As you have probably found
------------------- out already our good old
friend and co-editor PRI did NOT find the time to edit
his part of the demo reviews, namely judging the va-
rious soundtracks, in the previous editions. He deep-
ly regrets not being able to perform the job any lon-
ger but his real life activities unfortunately does NOT
leave sparetime for it. Actually we are looking for a
qualified and competent replacement to take over the
subject "music reviews" in order to work as a co-
editor for Relax Magazine.
If you are an EXPERIENCED CBM 64 music composer
with a GOOD education in music, if you are capable to
review and critisize on a COMPETENT level and in the
position to return the reviews within a month after
receipt of the productions feel free to contact us u-
sing the official snail mail and Internet contact ad-
dresses.
INTERNET and/or BOARD access is advantageous but
NOT neccessary if FAST snail mail communication is
guaranted.
--------------------------
|WANTED: CORRESPONDANT(S)| In order to EXPAND
-------------------------- our news section we
are looking out for correspondants in the areas MAIL
and NTSC scene. You should be capable to deliver
ACCURATE and COMPLETE information about certain
groups containing the latest happenings, a COMPLETE
and ACTUAL memberstatus and on default board num-
bers:)and:)homepage URLs. INTERNET and BOARD ac-
ccess is ONLY for NTSC correspondants recommen-
ded. For Internet applications please use the official
Internet contact addresses, REGULAR board callers
can leave mail to Marc on EDGE OF MIDNIGHT or any
other ELITE board like e.g. THE DUNGEON in the USA
or THE ESCAPADE in Europe.
---------------------
|WANTED: SOUNDTRACKS| Music composers are wel-
--------------------- come to provide complete
high quality soundtracks for both intro and main
part. If you are interested in composing a complete
and EXCLUSIVE soundtrack please note the following
memory locations:
Intro: $ 1000 - $ 1FFF Main: $ 0900 - $ 1FFF
The main track should be around 4:30 mins long and
without a break when the tune restarts (LOOP).
---------------------
|WANTED: COVER PAGES| Graphic artists are wel-
--------------------- come to draw exclusive
Relax Magazine cover pages in the following formats:
IFLI, FLI and multicolour bitmap (Koala).
------------------------------
|WANTED: VOTESHEET SPREADERS | To expand our
------------------------------ activities on the
mail scene sector we are looking for people spread-
ing our PAPER VOTESHEETS in WESTERN EUROPE/
USA/AUSTRALIA on an intense basis. You should mail
trade on an ACTIVE basis and hold atleast 50+ con-
tacts. Please apply at the Relax Magazine mail head-
quarter to get your own copy of the Relax Magazine
votesheet(s).
------------------------------------------------------------
| ... Votesheet Spreaders and News suppliers ... |
------------------------------------------------------------
The PAPER votesheets have been spread, as usual,
by our very own ZAPOTEK, VIOLATOR and DR. SOFT,
who all are serving as AUTHORIZED mail distributors,
aswell as by RACOON.
The DIGITAL VOTESHEET has been spread by using
Motiv 8's mailing list.
The NEWS have been supplied and confirmed by
BURGLAR, DR. SOFT, Newscopy, Curlin, MR. WAX, Skid
Row, Jazzcat, Metal Maniac, Jordan, NATAS, Axis,
Garth, Viscid, 2ny, Westbam, CBA and all others who
have supported us in any way.
This edition's content looks like this:
------------------------------------------------------------
GLOBAL REPORT is once again THE host providing
for reliable and independent scene news coverage.
RELEASE CHARTS and 1997 RELEASE CHARTS are
giving an overview about the releases made in the
previous decade aswell as in the entire year. BOARD
and MAIL CHARTS feel free to present the elected
favourites of both parts in the scene. The INTERVIEW
section is providing a quite interesting travel back
in time together with YUP of Offence. DEMO REVIEWS
cover this time productions released by Crest and
Chromance. SOCIETY is a new social critcal chapter
having regulary a look on more or less actual hap-
penings and attitudes. The PARTY RADAR presents an
invitation to one of the major scene happenings each
year - Assembly '97. POINT HUNTERS is an article e-
dited to explain the judgement for released having
been discussed hot tempered and causing lots of en-
tertaining "wars" on the boards. THE HUNT 97 intro-
duces a quite interesting competition to prove your
knowledge about the scene. LOST FILES is a satirical
chapter having an homorous view on some happenings
in the scene. Last but not least ADVERTISEMENTS is
the place for those interested in all kind of addres-
ses.
* Credits for the July edition *
------------------------------------------------------------
Intro
----
PROGRAMMING RAYDEN/ALPHA FLIGHT 1970
ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970
SOUNDTRACK GLENN RUNEGALLEFOSS/SHAPE)BM
ARTWORK RAYDEN/ALPHA FLIGHT 1970
ARTWORK RRR/OXYRON
CHARACTERSET RRR/OXYRON
Main
---
PROGRAMMING FUBEN/OXYRON
ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970
ADDITIONAL LYNCHBIT/ALPHA FLIGHT 1970
SOUNDTRACK GLENN RUNE GALLEFOSS/SHAPE)BM
BITMAP GRAPHICS RRR/OXYRON
CHARACTERSET SKID ROW/CHROMANCE
Title Author
------------------------------------------------------------
"Nephritis" Glenn Rune Gallefoss/Shape)BM
"The Quest" Glenn Rune Gallefoss/Shape)BM
------------------------------------------------------------
* How to contact the Relax Magazine staff? *
------------------------------------------------------------
Snail mail: XXXX XXXXXXXXX
-------- XXXXXXXXXXXX XXX. XX
XXXXX XXXXXXXXXXXXX
XXXXXXX
Internet: relaxmagazine^hotmail.com
------- sw0484^uni-essen.de
marc1970^aol.com
m4x^cww.de
Boards: EDGE OF MIDNIGHT (WHQ)
------ THE ESCAPADE (EHQ)
------------------------------------------------------------
* Where to download the Relax Magazine? *
------------------------------------------------------------
EDGE OF MIDNIGHT ++1/609/631-8098
THE ESCAPADE ++49/5341-395697
THE DIGITAL DUNGEON ftp.scs-trc.net
------------------------------------------------------------
* RELAX (MAGAZINE) ONLINE *
------------------------------------------------------------
RELAX ONLINE http://home.sol.no/zapotek/
Zapotek/Alpha Flight 1970 zapotek^online.no
RRR/Oxyron sw0484^uni-essen.de
------------------------------------------------------------
* The Relax Magazine staff consists of *
------------------------------------------------------------
MAIN EDITOR MARC/ALPHA FLIGHT 1970
MAIN EDITOR RRR/OXYRON
MAIN EDITOR VIOLATOR/ALPHA FLIGHT 1970
CO-EDITOR FUBEN/OXYRON
GUEST EDITOR SEVEN/HITMEN
CORRESPONDANT DR. SOFT/ALBION
------------------------------------------------------------
* Authorized Mail Distribution *
------------------------------------------------------------
ZAPOTEK/ALPHA FLIGHT 1970
VIOLATOR/ALPHA FLIGHT 1970
DR. SOFT/ALBION
------------------------------------------------------------
* DISCLAIMER *
------------------------------------------------------------
RELAX MAGAZINE does not take any warranty for
text sources supplied by freelancers or guest edi-
tors. Articles, reports or any other submitted text
sources must NEITHER represent the opinions NOR
reflect the suspension of the Relax Magazine staff.
* COPYRIGHT DISCLAIMER *
------------------------------------------------------------
-. The binary CBM 64 version of the Relax Magazine
/0 is PUBLIC DOMAIN and may be spread FREELY a-
around the world as long as either the Relax archive
or the unpacked production itself is getting spread
AS-IS without any modifications.
This production must NOT be sold in any form to gain
profit without a written permission from the authors.
Any parts of the binary and the HTML version, may it
be articles, graphics or musics, may NOT be used
without a written permission from the authors.
------------------------------------------------------------
Best regards in the name of the entire staff,
RRR/Oxyron
----------
* R3L4X M4G4Z1N3* *
EXPLOSIVE EVER, IMPULSIVE NEVER!
PAST TO PRESENT, 1989 - 1997
July 31st, 1997
-------------
Global Report
* GLOBAL REPORT *
------------------------------------------------------------
Facts, facts, facts, ... Welcome to THE news journal
you can care about because WE do care about the
content.
The seek for proven information has found its end as
you have finally found your favourite and most RELI-
ABLE HOST around the globe in this lonely universe.
Fantasy stories, expections or own opinions about
the latest happenings in the world we use to live in
can be found in several wrong places, this is the pla-
ce for getting PURE information, prepared and
collected and proven by EXPERIENCED and QUALI-
FIED reporters, always hunting for the latest in the
CBM 64 scene, the place we still use to life in.
* ALPHA FLIGHT 1970 *
------------------------------------------------------------
After an intense activity level shown in the past six-
teen months Alpha Flight 1970 went into a more silent
phase some could define as a sort of summer break.
Nevertheless the flight was involved in some of the
most hot tempered board based discussions since
ages. Actually the demo section is going to finish
their second production this year and after Marc's
trip to Canada AFL is going to get more active relea-
sewise again, too.
With CHRYSAGON one of the best crackers of his de-
cade returned to make his comeback in the flight. He
has been a former member of well known groups like
X-RAY, ENIGMA and TALENT. His latest scene station
was Onslaught. LYNCHBIT has left WOW to strengthen
the programming and fixing sections, aswell as ZATT
who joined in as programmer only. Both, Lynchbit and
Zatt, are remaining in Lepsi Developments as double
members. THE HERETIC has found the time for some
scene activities and returned into the active status
again. He has been spotted calling the boards alrea-
dy. Finally CHASH, who has left F4CG a while ago, re-
quested the membership and got taken in to support
the mail distribution.
After leaving the scene a while ago REAM has decided
to make a comeback and returned to his former crew
Amnesia in order to have a re-union with his friends
and to avoid the first release stress. Unlike printed
elsewhere there have NOT been any problems bet-
ween Ream and any current Alpha Flight pilot. MARC
has shown interest in the PC and PSX scene and de-
cided to join Hitmen's Playstation section. There has
been some confusing when STYX posted that Marc
has left for Hitmen, those who used to believe in did
NOT take into consideration that without Marc there
wouldn't be a CBM 64 based Alpha Flight anymore. The
rumours spreading that MAX might return to take
over or to support the organisation are UNTRUE and
not based on facts. Meanwhile FLASH requested to be
set on the inactive list due to the fact that he intents
to concentrate on his school education and doesn't
have the time to support three groups on an active
basis any longer. Due to his inactivity BLAZE was mo-
ved to the inactive status, too.
RUG RAT has announced that EDGE OF MIDNIGHT will
be back when he finds the time to replace the cor-
rupt monitor. After an intense test period the on
trial basis recruited FTP-site ACID NATURE has been
dropped due to inacceptable speed limilations.
Current Alpha Flight memberstatus looks like (= 24):
ALG, Archangel, Argos, Baldhead, Caledonian, Calypso
Chash, Chrysagon, Danzig, Goldhand, Ignorance,
Lynchbit, Mad Hatter, Marc, Ned, Rayden, Rug Rat,
Styx, The Heretic, Violator, Wizard, Xenox, Zapotek
and Zatt
Alpha Flight worldheadquarter(s)/board(s):
EDGE OF MIDNIGHT (down) ++X/XXX/XXX-XXXX
THE ESCAPADE ++XX/XXXX-XXXXXX
ANTIDOTE ++XX/XX-XXXXX
WWW http://www-studbo.hit.no/&u952487
* CARCASS CREATION SERVICE *
------------------------------------------------------------
With the growing up American demo scene Carcass
has found a place in the spotlight of public interest,
too. Actually CCS is working on a multipart demo cal-
led "Plasmatica" and a trackmo entitled "Kiss my
Carc-Ass II", both are supposed on PAL/NTSC.
Carcass could proudly announce to have recruited
two talented programmers and graphic artists with
SURAKLIN/ex-Millenium and TMR/Cosine who joined in
as double member. Both will participate in soon coming
productions.
CARCASS re-joined his former group, the lately by
The Almighty (aka Moloch, Skyclad, ...) rebuilt Arma-
geddon, as double member. FUNGUS has left Chro-
mance after a few weeks only to team up with the
fantastics.
JOVAN and THOR have been kicked out for inactivity.
Current Carcass memberstatus looks like (= 9):
Aahz the Demon, Carcass, Deathangel's Shadow, Fun-
gus, Natas, Necrophobic, Pinball Wizard, Suraklin and
TMR
Carcass worldheadquarter(s)/board(s):
WWW http://carcass.c64.org
* CHROMANCE *
------------------------------------------------------------
Next to be already since ages known activities in the
cracking sector now the Hungarian based group in-
creased their activity level in the legal sector, too,
by providing an own demo production and an own mu-
sic collection. Hopefully they will continue their sup-
port on this basis.
A lot of fresh blood has been taken in to become
more competitive, starting with BINJINX, former mem-
ber of ESI and Motiv 8, joining as tool coder and h/p
related affairs, but got removed from the list after
just a few weeks only as he got lost somewhere in the
PC world instead of supporting the CBM 64. GARTH
has left Arcoss to server as mail trader and for In-
ternet purposes. Nevertheless it does NOT mean that
either Arcoss and Mendip are dead as Gizmo/Arcoss
is still working on a new outfit. After leaving Ons-
laught GALLAND renamed back to his former handle
MIDFIT and teamed up as coder and fixer while SKID
ROW, former Alpha Flight 1970 member, returned into
the scene to continue his work as programmer, gra-
phic artist, modem trader and fixer. With JOYRIDE a
With JOYRIDE a known face returned to the Hunga-
rian posse along with the board "VIRTUAL LIGHT" be-
ing the new European headquarter for Chromance.
With BOLEE, WOZIO and XXL almost the complete Po-
lish section has been moved to the inactive status.
According to Mr. WAX HEAVYHEAD has been removed
for good due to inactivity while his board "Westpoint"
was down. Meanwhile Westpoint is back online under
++45/7521-1519 and serving as NetPhreakers head-
quarter "only". Fixing talent FUNGUS has left in or-
der to team up with the fantastics.
Deviant's bord FINAL GENOCIDE went down for the
summer and might be back in late August or Septem-
ber 1997. The latest gossip reports that Final Geno-
cide is one of the possible candidates to become the
new F4CG headquarter.
Current Chromance memberstatus looks like (= 26):
Cubehead, Deviant, Druid, Garth, Jaydee, Jinx, Joy-
ride, Lion, Macx, Midfit, Mr. Wax, Natas, Pete, Rough,
Scratcher, Skid Row, Skud, Sphere, Spermbird,
Stash, Syco, Zakk and Zar
Chromance worldheadquarter(s)/board(s):
BASS PLANET ++X/XXX/XXX-XXXX
VIRTUAL LIGHT ++XX/XXX-XXXXX
GANGSTA'S PARADISE ftp.inf.bme.hu
WWW (HALL OF FAME) http://www.agt.bme.hu/hof
* FANTASTIC 4 CRACKING GROUP *
------------------------------------------------------------
After a long period of inactivity the fantastics have
returned to the active part of the scene, having re-
started calling out on a regular basis and providing
some interesting releases aswell as a demo part from
the former Polish demo group "Skylight" presented
as a game preview called "Skylight Preview".
New in the team as cracker and coder for both Play-
station and CBM 64 is DMC, former member of the
cracking group Genetix. After leaving the CBM 64
scene behind Genetix has been active on Amiga and
console platforms. SLIVER, former member of Triad,
Success & TRC, Agony Design and Alpha Flight 1970
just to name a few has joined as graphic artists. Ac-
cording to the F4CG organisation they are already
started to produce a graphic collection for him which
is sheduled for the summer of 1997. FUNGUS has left
Chromance just after a few weeks to team up with the
fantastics and to serve as NTSC fixer. Already be-
fore he joined Chromance many have speculated that
his way will lead into direction F4CG sooner or later.
ANTITRACK and INTRUDER have been moved to the in-
active status. Antitrack is rumoured to participate
in the comeback of his former group Legend which
are said to be back in action with lots of members of
the old line-up. The most unexpected surprise was
for sure DEFF restarting his scene related activity
and leaving the fantastics for Hitmen, already home
for other former Avantgarde members.
Current F4CG memberstatus looks like (= 21):
Bitman, Derbyshire Ram, Devil, DMC, Fungus, Goz,
Maja, Motley, Mr. Alpha, Neotec, Newscopy, Playboy,
Sixx, Skinhead, Sliver, Smasher, Sneaper, Solar, Sta-
si, Walker and Zyron
F4CG worldheadquarter(s)/board(s):
WWW http://www.algonet.se/&motley/propa.htm
* HITMEN *
------------------------------------------------------------
Hitmen has successfully recruited lots of well known
profiles to present an upperclass line-up, now the
time seems to come closer when the potentional has
to be merged and converted into releases. Neverthe-
less Hitmen could proudly announce to be the first
cracking group in the Playstation scene to link an in-
tro infront of their releases.
This decade has been the decade of comebacks. The
show started with the in the PC and PSX scene invol-
ved CURLIN returned to the CBM 64 scene to take
care about the organisation again. PEACEMAKER an-
nounced in a phone call that he is going to restart
his activities as NTSC fixer. Last but not least the
biggest positive surprise was the rather unexpected
comeback of DEFF leaving F4CG to restart his acti-
vities in the reigns of Hitmen, contrary to F4CG's an-
nouncement that Deff has left the CBM 64 scene be-
hind. It was no secret that various former Avantgar-
de members did not feel too comfortable in F4CG. Time
will tell if after Cupid, Deff and Jack Alien more for-
mer Avantgarde members will celebrate a reunion in
Hitmen.
The graphic artists BALANCE and ZORE got kicked
out for inactivity!
In the last edition we have reported about a certain
TMP having joined. This information was given by Ty-
ron in an IRC session and is unfortunately wrong. The
correct handle of this new member is EROL who joi-
ned in from the Tempest, abbreviate TMP. We bid your
pardon.
Current Hitmen memberstatus looks like (= 30):
Alchemist, Banshee, Burn, Chaotic, Cupid, Curlin, Deff
Diverse, Erol, Groepaz, Hi-Lite, Jack Alien, Jayce,
Jinx, Kristian Rostoen, Luke, Marcus, Moonchild, Mo-
tion, Peacemaker, Racoon, Rammy, Raze, Sabotage,
Seven, Skud, Stan, Tranziie, Tyron and Vortex
Hitmen worldheadquarter(s)/board(s):
THE DUNGEON ++X/XXX/XXX-XXXX
MYSTICAL PARADIZE ++XX/XXXX-XXXXX
WAREZ AQUARIUM ++XX/XX-XXXXX
WWW http://hitmen64.home.ml.org/
* MOTIV 8 *
------------------------------------------------------------
Next to a MINOR status clean-up nothing really spe-
cial happening in the Danish cracking group. People
are still waiting for the first results from the an-
nounced demo section. Actually there is a NOT invited
ghost in Motiv 8 spooking on the European boards.
BIRD has left his second group WOW to concentrate
on Motiv 8 only. Furthermore he founded an Internet
group called THE SHADOWS, a name being known to
CBM 64 sceners as an ancient and famous Norwegian
demo group later on merged into the reigns of PANO-
RAMIC DESIGNS.
The motivated have sorted their rows and put KOSA,
LYON, RIME and THE FRESH PRINCE on the inactive
status, meaning that when they return to become ac-
tive again they will return to the official membersta-
tus again.
The composer TMG (The Magical Garfield) has left for
yet unknown reasons.
A certain DASH has called some European boards,
pretending to belong to the motivated ones. Cross-
fire especially pointed out that this person is defina-
tely NOT a member and not to have any idea who it
might be.
Current Motiv 8 memberstatus looks like (= 17):
Bird, Clive, Crossfire, Eddie, Gerry, Greenfrog, Gre-
go, Ibanez, Iceball, Larry, Lyon, Mason, Mendrake,
Merlin, Misery, Nuke and Visby
Motiv 8 worldheadquarter(s)/board(s):
IN LIVING COLOUR ++X/XXX/XXX-XXXX
THE DRAGON'S TOWER ++XX/XXXX-XXXXXX
RAVEOLUTION ++XX/XXXX-XXXXXX
FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu
WWWhttp://www.informatik.uni-oldenburg.de/&grfrog/
WWW http://home3.inet.tele.dk/bird-m8
* ONSLAUGHT *
------------------------------------------------------------
Onslaught has been quite active and well presented in
the previous weeks, may it be on the boards, relea-
sewise and even in the legal sector where Onslaught
has coded a music collection for METAL/VIBRANTS. It
got announced as interest in the legal scene but can
be seen as PRESTIGE object, too, due to the fact that
a brand like VIBRANTS was involved in.
VENGEANCE has been put on the inactive list but just
after this took place he returned to be back in action
again. THE UNHOLY is current working on some
homepage projects not leaving any time for CBM 64
activities so he got moved to the inactive list, too, as
soon as he finds the time to get active on the CBM 64
again he is going to return into the official member-
status.
GALLAND has left Onslaught, but according to Jazz-
cat's, Onslaught's spokesman, he would have been
kicked out anyway for causing disruption within the
group.
Current Onslaught memberstatus looks like (= 26):
Bizarre, B-Wyze, Carlos, Deekay, Digahole, DJ Kat,
Donar, Doom, Grafee, Homeboy, Insane, Jason, Jazz-
cat, Jolz, McByte, Meff, Morbid, Moses, Mr. Brain, Ra-
mirez, Rap, Shocker, Sting, TBH, Trouble and Venge-
ance
Onslaught worldheadquarter(s)/board(s):
DEADZONE ++X/XXX/XXX-XXXX
SANITARIUM ++XX/XXX-XXXXXX
FTP: GANGSTA'S PARADISE ftp.inf.bme.hu
* OXYRON *
------------------------------------------------------------
After some months of silence a fresh breeze of life
has hit the German demo factory. Next to another
Graham solo-production planned to be released in
autumn 1997 Fuben and Axis are working on a major
title which is supposed to be released in late 1997.
AXIS finally returned from his short trip to Arsenic
restart working in full effect for the Amiga and CBM
64 sections of the German demo pride. His latest Ami-
ga productions released at The Party 1996 (#7) and
Symposium 1997 (#2) have been highly respected. Now
in cooperation with Fuben he is currently working on
a major CBM 64 demo title using the project name
"Coma Light 13" which is supposed to be released at
The Party 1997 in Denmark.
Oxyron is currently working on a second homepage
just for the purposes of the CBM 64 section. A pre-
view version has already been made available for the
public.
Current Oxyron 64 memberstatus looks like (= 6):
Axis, Fanta, Fuben, Graham, PRI and RRR
Oxyron worldheadquarter(s)/board(s):
WWW: CBM 64 http://www.hamburg.roses.de/&oxyron
WWW: AMIGA http://www.amigasupport.com/oxyron
* SUCCESS & THE RULING COMPANY *
------------------------------------------------------------
With the ruling cooperation another cracking group
decided to get active in the legal sector, too, as good
old BURGLAR decided to work on an oldstyle produc-
tion with the interesting project name "Spankerz
Heaven". Furthermore they have got an own domain
name in the Internet but some negative news unfortu-
nately have been made public, too.
Finally a secret could have been solved. The long an-
nounced secret new member is MR. AMMO, former
member of Triad.
With CBA one of the leading profiles has left the sce-
ne. CBA expressed to have lost the interest in a
scene getting more and more uninteresting. His futu-
re plans are going to Israel for a year and after-
wards to live and work in Denmark for a while. In case
the stops the trip for any reason or after having fi-
nished these plans Niels pointed out that it might be
possible that could once return to look up what is
going on. All the best for you in the future, Niels!
After being a member of the ruling cooperation for a
few weeks only THE ALMIGHTY got kicked out and
brought the old American group Armageddon back in-
to action. The comeback has NOT been very succes-
full until now.
COUNT ZERO has got uninvited visitors, the German
police, bringing along some logs from his Amiga warez
board "Forplay". They deported parts of his compu-
ter equipment (Amiga/harddisk/modem) based on the
suspect of courriering pirated software.
The cooperation has now got with "scs-trc.net" its
own domain address now covering the new homepage
which is currently under production and the FTP-site
"The Digital Dungeon", too. Below please find the new
URLs to approach both services. Furthermore each
member connected to the Internet has got an e-mail
alias in the format <handle^scs-trc.net>.
Current SCS&TRC memberstatus looks like (= 22):
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,
Coolhand, Count Zero, Credo, El Banditos, Funxilla,
Gazza, Micron, Moren, Mr. Ammo, Nightshade, Replay,
Spectator, Splatterhead, Stake, Superstition, Trax
and Tristan
SCS&TRC worldheadquarter(s)/board(s):
THE DUNGEON ++X/XXX/XXX-XXXX
MYSTICAL PARADISE ++XX/XXXX-XXXXX
FTP: THE DIGITAL DUNGEON ftp.scs-trc.net
FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu
Please find more news in GLOBAL REPORT part II.
Best regards,
RRR/Oxyron
----------
Global Report 2
* GLOBAL REPORT II *
------------------------------------------------------------
The news support continues. Following please find the
single news and rumours.
* SINGLE NEWS AND RUMOURS *
------------------------------------------------------------
* LEGEND seems to be back in action. Atleast they've
brought back "Second To None" using the Internet,
a complete new conception combined the elements
of a board and a homepage. Currently the system is
tested by a predefined amount of callers. In the fu-
ture it will support both CBM 64 and PC when all
transfer protocols have been fixed.
Unlike printed elsewhere Westbam explained that
they are due to the complexity of Second To None
NOT in the need of any FTP-site.
Actually Legend is negotiating with some NTSC
groups to find a worthy partner to fix the releases
still left in their diskboxes.
Current Legend memberstatus looks like (= 08):
Antitrack, Doc, Fletch, Goldfish, Powerplant, TDO,
Uncle D and Westbam
* WAVEFORM/Millenium (John Kaiser) died on Hodg-
kin's disease
* The official results from the ROLE logo competition
are:
Pos. Artist Title Points
------------------------------------------------------------
01 Ant/Spiderboys SPB-flava 45
02 P/No Name Slash 1 33
03 Vip/Role Role Pointy 28
04 P/No Name Slash 2 27
05 Vip/Role Role Pure/Multi 23
06 Vip/Role Role 3D 22
07 Naphalm/Scorn Scorn 2 19
08 Celtic/No Name 150.No Name 15
09 Sebaloz/Lepsi Sebaloz/LD 12
10 Celtic/No Name 160.No Name 11
P/No Name Slash 4
11 Celtic/No Name 157.product 10 9
Naphalm/Scorn Scorn 3
12 Naphalm/Scorn Ascraues 8
Cat/Excess Logo2.Cat
P/No Name Slash 3
13 Naphalm/Scorn Scorn 1 7
Cat/Excess Logo3.Cat
14 Cat/Excess Logo1.Cat 5
The jury consisted out of COMMANDER/Role, MACX/
Chromance)No Name, LADY SUNSHINE/Guardian
Angels, EINSTEIN/WOW, EFFY/Guardian Angels and
ROJ/Spiders Crew
* The RAGE '97 party (July 04th to 06th, Budapest/
Hungary) results are:
+ Demo Competition
--------------
Pos. Production Author
------------------------------------------------------------
01 Nostalgia Coma
02 Beyond Recovery Singular
03 Tokeles Masolat 2 Pofik
+ Graphic Competition
----------------
Pos. Production Author
------------------------------------------------------------
01 Wizard Poison/Singular
02 Ritual Splash/Therapy
03 <unnamed> Arnie/Amn
+ Music Competition
--------------
Pos. Production Author
------------------------------------------------------------
01 <unnamed> Carlos/Breeze
02 <unnamed> Da Blondie/Wish
* ROLE have joined their website maintained by Low-
life who renamed into LOW at:
http://www.geocities.com/SunsetStrip/Towers/
6715
* EXCESS has got with FANTASTIC ZOOL/Civitas a
new trial member while ALIEN PROPHET, BEAT UP
and MASTER S have been moved to the inactive list.
Current Excess memberstatus looks like (= 15):
Black Duke, Cat, Creb, Eco, Ecsic, Fantastic Zool,
Firelord, H-Bloxx, Red Rock, RHX, Scorpe, Senti-
nel, Spinball, Stormfront and Sush
Excess worldheadquarter(s)/board(s):
COVERAGE ++XX/XXXX-XXXXX
* Unlike printed elsewhere ANTIC is NOT dead yet.
According to METAL MANIAC and JORDAN the Antic
guys just have joined as double members following
their comrades Creeper, Jordan and Probe who
are already double members in DUAL CREW SHINING
since ages. Nevertheless there won't be seen much
activity from Antic anymore while DCS is going to
release a production in a soon coming demo compe-
tition. Furthermore the domain name dcs-rulez.com
is going to get online soon.
Current DCS memberstatus looks like (= 06):
Creeper, Depeh, Elric, Jordan, Metal Maniac and
Probe
DCS worldheadquarter(s)/board(s):
WWW http://www.algonet.se/&mm
* L'Trimm/ex-Talent Technologies has joined WOW but
remained in Cyberpunx as double member
* The lazy bunch in PALACE has got a few comrade
called COMA who came from the PC group TRAUMA
to be lazy as music composer in the rows of the
still inactive group. Their once great FTP-site
LOSING CONTROL has gone for good already quite
a while ago.
Current Palace memberstatus looks like (= 12):
2ny, Ace, Artic, Coma, Delta, Flotsam, Hoffi, Kreator
Oca, Page, Pain and Rockstar
* LAXITY got hold of their own domain name, too. A
homepage is supposed to set online after the Laxi-
ty meeting under http://www.laxity.dk
Their member TRUSS has once again stopped his
CBM 64 activities.
Current Laxity memberstatus looks like (= 10):
Animalo, Blender, Calamity, Dan Dee, Didi, Goat, Hol-
den, KBS, Mendrake and Vague
Laxity worldheadquarter(s)/board(s):
THE DRAGON'S TOWER ++XX/XXXX-XXXXXX
WWW http://www.laxity.dk
* The East German demo group NEOPLASIA explained
that they are currently working on three different
demo projects started by three different coders.
One of these productions is supposed to be relea-
sed at The Party 1997.
Current Neoplasia memberstatus looks like (= 05):
Ernie, Gourment, Stoff, Toxic and Viscid
* X-TRO/ex-Talent and GREY EMINENCE/ex-TRSI are
both interested in restarting their scene activities
and are looking for groups to join in. X-tro intends
to restart mail trading on an active and regular
basis aswell as modem trading, furthermore the in-
terest in setting up a board is given, too. Grey E-
minence is interested in restarting as modem tra-
der, too.
That have been all news related to groups located in
the western Europe, America and Australia. Make
sure to check out the Polish news section aswell!
Best regards,
RRR/Oxyron
----------
Global Report 3
* GLOBAL REPORT POLAND *
------------------------------------------------------------
Facts, facts, facts, ... Welcome to the news chapter
you can care about because WE do care about the
content.
As promised in the FREESTYLE chapter of the pre-
vious edition we are going to keep an eye on the
happenings in Eastern Europe and especially Poland,
too, in order to provide a quite detailed report about
the current situation.
We would like to pay our respect to our correspon-
dant DR. SOFT for the excellent coverage and sup-
port.
In order to keep out the comprehensive coverage
please submit all newsaround your group(s), member-
status, homepage URLs and e-mail address(es) to the
following address:
Mail: RELAX MAGAZINE POLAND
--- ----------------------
XXXXXXXXX XXXXX
XX. XXXXXXXXXX XX/XX
XX-XXX XXXX
XXXXXX
Voice: ++XX/XXXXXXXX
-----
E-mail: gothrek^vm.amu.edu.pl
-----
* AGONY DESIGN *
------------------------------------------------------------
It has become silent around Agony Design when Druid
started working for a PC company, nevertheless the
group is still active and working on several produc-
tions to prove their existance, such as "Cooltora",
Roder's new graphic collection aswell as another mu-
sic collection from Moog.
MORRIS, who was a double member in F4CG, too, has
left the scene for good, Agony's mail trader DR. KAOS
aswell left the scene to look out for new shores in
PC scene. GLUT is actually inactive. JETAN finally left
to re-join his former comrades in Albion.
Current Agony memberstatus looks like (= 13):
Astaroth, Comanche, Druid, Explorer, Glut, Hornet,
Inco, Moog, Owen, Roder, Shogoon, Skyle and Stone
* ALBION *
------------------------------------------------------------
Next to their trackmos Albion is well known for pre-
senting the most promising "English" magazine produ-
ced in Poland, "VITALITY". Actually with "Excalibur"
and "Extermity" two trackmos from Stilgar and Kmeg
are in the pipeline, same goes for three graphic/logo
collections entitled "Primitive" (Questor), "Babilon 3"
(Jetan) and "Arte" (Lucky) aswell as further editions
of "Vitality" in both Polish and English.
JETAN, a talented graphic artist, finally returned
from his trip to Agony Design. With the music compo-
ser OLSEN another former member came back to en-
strengthen the group, completed by WACEK, another
talented music composer, who teamed up with Coma,
too. CRIMSON joined in to serve as programmer and
graphic artist.
YAP, who has produced some handy tools, has bought
a PC and left the scene while FROYD and SPIKE, both
music composers, have been removed due to inacti-
vity.
Current Albion memberstatus looks like (= 18):
Agoth, Cosmo, Crimson, Dr. Soft, Eclipse, Jetan,
Kerk, Kmeg, Kotas, Lucky, Magic, Olsen, Quamus,
Questor, Stilgar, Unlock, Wacek and Yans
Albion worldheadquarter(s)/board(s):
WWW http://biotop.umcs.lublin.pl/&ptracz/albion.html
* ARISE *
------------------------------------------------------------
Arise does NOT fit into the drawer of groups seeing
their existence to look out of fame and charts posi-
tions, it's merely a group seeing the computer as an
exciting hobby only. Planned productions are a music
collection from Wacek and a trackmo.
With FHM a mail trader enlarged the forces while
SAPPER/Fraction joined in as double member just to
leave the scene later on. LUKE teamedup from Camey
double member, being a new member in the rows of
Nipson, too, aswell as DUX/Fraction, who both will
work as programmers.
Their sympathic female Norwegian mail trader STAR-
LIGHT has finally decided to leave the scene.
Current Arise memberstatus looks like (= 10):
Barman, Bimber, Browar, Dux, FHM, Gorzalek, Luke,
Sensei, TSL and Wacek
* FAITH *
------------------------------------------------------------
Faith is still quite unknown in western Europe as
their productions aren't that well spread. Actually
they are working on a huge trackmo using the pro-
ject name "Cry!".
A quite prominent returnee is the music composer
PRAISER who came back to re-join as a double mem-
ber. A while ago he left all groups announcing his
membership to complete the forces of the East Ger-
man demo group Reflex. OPHIS from Cenzure teamed
up to work as programmer while SAHIR of Krecki
Design and Miracles is going to serve as graphic ar-
tist for Faith in the future.
A setback is that some members like KAT, PENTOL
and TROLL are actually inactive.
Current Faith memberstatus looks like (= 10):
Jones, Kat, Nylu, Ophis, Pajda, Pentol, Praiser, Sahir,
Talbot and Troll
* FATUM *
------------------------------------------------------------
It has been quite a while silent around the once quite
active demo group. Nevertheless some excellent gra-
phic tools for MCI and IFLI graphic modes have been
introduced a while ago. Planned to be released are a
trackmo called "Zero Gravity", issue 8 of their Po-
lish magazine "Prawda" and "Experience 4", another
music collection from Bax.
MR. WEGI, mainly known for programming diskdrive
routines, returned to the scene and rejoined the
reigns of Fatum while LEMING/Scorn joined in to en-
large the mail distribution. Finally PSYCHIK has left
Kreciki Design in order to team up as cover artist.
The well reputated and extremely skilled graphic ar-
tist FAZEE, a double member in Taboo, has officially
left the scene after releasing his very last graphic
collection entitled "Mindriot".
Current Fatum memberstatus looks like (= 13):
Axon, Bax, Gopher, Grabba, Leming, Marco, Mr. Wegi,
No True, Pablo, Psychik, Shaggy, Talbot and Wedlock
* FRACTION *
------------------------------------------------------------
Fraction is one of those many Polish groups mainly
existing of double and triple members having joined
forces. A trackmo called "PATHOLOGY" is under pro-
duction.
Two music composers called MARTENS and SAGE have
joined forces to fill the gap SIGNOR has left behind by
leaving the scene. SAPPER, who joined Arise as a
double member, too, got recruited to become the
headquarter for their magazine "Sinister" has left
the scene, now PASTHOR took over the organisation
for the magazine.
Both LATIN and PGR got kicked out of the group, the
double member RAZOR RAMON/Ascraeus decided to
leave Fraction while CHASH has left F4CG to team up
with Alpha Flight 1970.
Current Fraction memberstatus looks like (= 18):
Alpha, Chash, Cobra, Cucumber, Djinn, Dux, Jurgen,
Kordiakus, Martens, Pasthor, Quesar, Sage, Sarin,
Sensei, Szikers, Vampire, Vigo and Wedlock
* KRECIKI DESIGN *
------------------------------------------------------------
Kreciki already released lots of collections but finally
with the release of an English edition of their maga-
zine "Adwarp", released in both English and Polish,
the name Kreciki got known in western Europe, too.
Actually Kreciki are working on a one year celebra-
tion trackmo, Kordiakus' music collection called "De-
lirium Tremens" and Wedlock's ASCII demo entitled "I
love ASCII 3".
While WEDLOCK became the headquarter to take care
about the organisation the programmer BLACK LIGHT
has left the scene, cover painter PSYCHIK has left
for Fatum and finally graphic artist SAHIR decided to
seek his fate in Faith as triple member.
Current Kreciki memberstatus looks like (= 13):
Axon, B. M., Baldhead, Cancer, Dee Jay, Divine, Killof,
Kordiakus, Raffi, Sahir, Sensei, Simone and Wedlock
* LEPSI DEVELOPMENTS *
------------------------------------------------------------
Lepsi's product policy has been quantity about qua-
lity in their earlier basis, but these days the quality
level increases continously with an every single re-
lease. Planned productions are two trackmos and
new issues of the magazines "Magia" (Polish) and
"Design" (English).
After some time of inactivity and absense the pro-
grammer BLENDER is back in action and working on a
trackmo production. KATON/Scorn joined in as gra-
phic artist while LEGO/Unreal joined in as mail trader
to support the mail distribution of Lepsi. Finally WA-
CEK got recruited to support future Lepsi produc-
tions with quality soundtracks what is for sure a wise
decision.
LYNCHBIT and ZATT joined Alpha Flight 1970 as doub-
le members, fullfilling the jobs of programmers while
Lynchbit will support the NTSC fixing division of the
flight, too.
Current Lepsi memberstatus looks like (= 25):
ALG, Bax, Blender, Brax, Csezso, Gawain, Gregfeel,
JB, Katon, Lego, Leo, Levi, Lynchbit, Madrom, Mr. Ba-
lon, Nazgul, Nemo, Phantom, Sebaloz, S.U.C.K., Valsa-
ry, Wacek, Worm, Zatt and Zielok
* NIPSON *
------------------------------------------------------------
Next to demo releases like "Burglary" and "Eiger"
Nipson got known in western Europe by providing a
quite interesting game preview called "RIGOR". Actu-
ally they are working on a dentro to be released this
summer.
LUKE/ex-Camey, a programmer, joined in as double
member to be in Arise, too. Former member DOLPH
seems to have returned into the scene and claims to
be back full in action again.
The mail distribution has been decreased with the
Austrian MAVERICK leaving for Samar and JAKEC ta-
king a break.
Current Nipson memberstatus looks like (= 5):
Dolph, Jakec, Jepser Kyd, Luke and Rico
* SAMAR *
------------------------------------------------------------
Samar already released some upperclass demos and
intros aswell as lots of these days popular collec-
tions. At the moment they are working on multiple
trackmos such as "Air Power" and "Digital World", on
Nylu's graphic collection called "Shatan", on Val-
sary's graphic collection "Inverse Display 2", on a
sample collection called "Rigid" and last but not least
Scatee's logo collection entitled "Crusade 2".
The mail trader MAVERICK has left Nipson to streng-
then the mail distribution. TTL joined in as program-
mer and BISCHOP is going to serve as cover artist
in the future. CENTRAX got elected to be the co-or-
ganisator while SCATMAN renamed into SCATEE.
Current Samar memberstatus looks like (= 26):
Aristo, Bischop, Butt-Man, Centrax, Daf, Dune, Falcor
Glover, Goldhand, Gregfeel, Isildur, Levi, Maverick,
Mr. Fiz, Neck, Isildur, June, Ramos, RMTL, Scarlet,
Scatee, Stinger, Timix, TTL, Valsary and Zeor
* STREET CHILDREN *
------------------------------------------------------------
Street Children is the home of some very talented
persons, such as WIZARD who is for sure the audial
surprise of 1997 aswell as FLASH who is an excellent
cover and singlecolour hires artist. Actually they are
working on "Comeback II", Flash's second graphic
collection and a trackmo which is not sheduled yet.
In order to concentrate himself on his school educa-
tion FLASH requested to be set on the inactive mem-
berstatus of Alpha Flight 1970 due to the fact that he
actually did not find the time to support three
groups on a active basis. Nevertheless he found to-
gether with MICRO a new cover group called FAC-
TORY.
Street Children's female mail trader COBRA has de-
creased her distribution activities lately.
Current Schn memberstatus looks like (= 12):
Archangel, Cobra, Everlast, Flash, Kitana, Mad
Hatter, Micro, Noise, Oldguy, Simone, Wizard and Xe-
nox
* TENGU *
------------------------------------------------------------
After the release of "Electric Dreams" at the Sympo-
sium 1997 the name Tengu has been heard in western
Europe, too. They are currently working on a new is-
sue of their Polish magazine "Pivo".
In order to expand the mail distribution CORWIN and
FANGORN were taken into the group. KILLER joined in
to support the group with music samples.
Current Tengu memberlist looks like (= 10):
Astovel, Corwin, Fangorn, Killer, Kosa, Ksin, Lydon,
Pardon, Provocator and Replay
* SINGLE NEWS AND RUMOURS *
------------------------------------------------------------
* AUTHORITY is a new cover group built up by ALG,
Human and Sniper.
* SLIVER has left Triad to join F4CG
* The demo group THE CODERS is dead!
That have been all news and information we were able
to collect for this edition which are related to the
Polish scene.
Best regards,
RRR/Oxyron
----------
Release Charts
The Official Release Charts for the RELAX MAGAZINE
------------------------------------------------------------
Performed by the MASTER OF LAW...
MARC
----
RELEASE CHARTS RULES v 1.51
--------------------------
* GENERAL INTRODUCTION
------------
|DEFINITION| A PREMIERE upload of a game or pre-
------------ view on the US boards is generally de-
fined as FIRST RELEASE, may it be a PAL, NTSC or
an already PAL/NTSC fixed 100% working production.
In case a game has been released in either PAL or
NTSC only the first PAL/NTSC fixed version will be
the official first release (see: 6 months rule).
---------------
|6 MONTHS RULE| If a production has been relea-
--------------- sed either PAL or NTSC only the
group presenting a PAL/NTSC fix within SIX months
after the first release has been made is getting FULL
points, for both GAME and FIX (see: point system)
if just ONE group is responsible, if TWO groups are
involved the points will be shared.
---------------
|24 HOURS RULE| In case TWO groups upload a tit-
--------------- le on different boards THE group
having spread the release FIRST ON MOST BOARDS
taken into consideration to create the release
charts is receiving the points.
If a group presents their version 24 hours after the
FIRST RELEASE the release is getting handled as a
re-release (see: re-release).
------------
|RE-RELEASE| A release already first released be-
------------ fore and having EXCEEDED the 24
hours rule is called a re-release.
* RELAX MAGAZINE POINT SYSTEM
-------------
|POINT SYSTEM:| The Relax Magazine* point system
-------------- table contains the following cathe-
gories:
Fullprice Games 6.0 - 8.0 points
Budget Games 4.0 - 6.0 points
Low Budget 2.0 - 4.0 points
PD/Shareware/Freeware 1.0 - 2.0 points
Previews 0.0 - 1.0 points
Due to the fact that the QUALITY of games in each
cathegory VARIES the margin is ofcourse FLEXIBLE,
too, as it would be UNFAIR to rate poor and good ga-
mes with a similar amount of points.
---------------
|PAL/NTSC FIX:| ONE bonus point can be gained by
--------------- releasing a 100% (!) working PAL/
NTSC version. When a second group got involved with
the PAL or NTSC fix the points will be SHARED!
Games which were already PAL released HAVE to be
fixed WITHIN 6 months after the official PAL release
otherwise NO points will be given for the NTSC fix.
----------------
|MINUS POINTS: | are a punishment for failures which
---------------- don't accomplish to the standarts
set for today's cracker generation and the philoso-
phy of the Relax Magazine release charts.
Re-releases - 7.0 points
Re-release of a preview - 1.0 points
NO levelpacking - 1.0 points
NO trainer(s) - 1.0 points
NO translation - 1.0 points
-----------
|NO POINTS| will be given for the following produc-
----------- tions, not fitting into the traditional re-
lease charts rulez.
Unlike most other magazines we WON'T give points for
tools. Those releases will get mentioned but that's all
about them.
SEUCK GAMES, BASIC GAMES, COMPILED BASIC
GAMES and such games that were done using a GAME
MAKER aswell as NON-PLAYABLE PREVIEWS will be
IGNORED.
---------------
|BONUS POINTS:| whenever WE think somebody did
--------------- something SPECIAL or OUTSTAND-
ING we will add ONE point to the NORMAL amount of
points. This might be a complex translation or a com-
plex translation of graphics.
SPECIAL FEATURES just benefiting a MINOR or limited
group of sceners, just as REU (Ram expansion unit)
users, is still worth a HALF point.
* WHERE TO UPLOAD FIRST RELEASES?
--------
|BOARDS| While creating the Relax Magazine* re-
-------- lease charts the following boards have
been taken in to consideration.
The Dungeon XXX-XXX-XXXX
Dead Zone XXX-XXX-XXXX
The Bass Planet XXX-XXX-XXXX
And here we go...
* ALPHA FLIGHT 1970 (8.8 pts) *
------------------------------------------------------------
The flight made a little summer break and released
only the fixed versions of BLOODHAND (4.2 pts) and
MAGICAL FORMULAR (4.6 pts). For further explaina-
tions please look at Laxity's listing and read the ar-
ticle "point hunters" in this edition.
* ARMAGEDDON (2.1 pts) *
------------------------------------------------------------
The Americans have started a comeback and relea-
sed two games, HYPERCARS (0.0 pts) which was NTSC
only so Success & TRC released a proper fixed ver-
sion. Their second strike was LAZER DUEL (2.1 pts).
* CHROMANCE (0.2 pts) *
------------------------------------------------------------
The Hungarian based group only released an average
American preview called NETHER (0.2 pts).
* F4CG (15.6 pts) *
------------------------------------------------------------
They released the fixed versions of MANGANOID (3.7)
and KNOORKIE (3.9 pts) followed by lots of previews
called MR. ANT (0.4 pts), COLEE (0.3 pts) FROGS AND
FLIES (0.0 pts) and PLASM (0.3 pts). Furthermore
they released the Pal only version of ICE GUYS (6.0
pts) they have declared to be unfixable.
The freeware game from MDG called RUNDES LEDER
(1.0 pts) is nothing else but an updated version of an
old fullprice game from STARBYTE called STARBYTE
SUPER SOCCER. New components are ingame music,
a new loading system and some other small improve-
ments, so for the translation a point for something
special has been given.
F4CG has received a MINUS point in the yearly relea-
se charts for the in the last issue counted preview
called SKYLIGHT which got proven to be a ripped old
demo part from the Polish demo group Skylight.
* LAXITY (1.2 pts) *
------------------------------------------------------------
They started with SWEEPMINER (2.1 pts), TRAZZ pre-
view (0.1 pts). MAP RACE (0.0 pts) and UTOPIA pre-
view get no points because it is compiled basic. THE
RUN preview (- 1 pts) is a re-release, Triad released
it some months ago.
The German based group has also released a cor-
rupt version of MAGICAL FORMULAR fixed by Chro-
mance on Deadzone so Alpha Flight 1970 decided to
release a working and on NTSC computers 100% stab-
le working version on the majority of the boards BE-
FORE Laxity's fixfile u/l on Deadzone hit any other
board (reference: 24h rule).
* MOTIV 8 (0.4 pts) *
------------------------------------------------------------
The Danish cracking group released AFTERLIFE 2
(0.0 pts) and FOUR CORNERS (0.0 pts). Both are
compiled Basic games. Later on the previews of IM-
MORTALITY IN SPACE (0.1 pts), MICRO MACHINES
(0.1 pts) and WORDS DON'T COME EASY (0.2 pts) fol-
The 100% version of TRIC TRAC has been ignored due
to the fact that the included game note was no part
of the final sales version. F4CG's version already
counted in the previous edition remains the official
first release.
* ONSLAUGHT (20.5 pts) *
------------------------------------------------------------
The Australian based group did start the warez rush
with the fixed versions of GHOSTTRAP (4.0 pts),
TROOZE (3.7 pts), CRAZY BUSINESS (3.0 pts). For
Crazy Business one minus point must be given be-
caus e the game intro file is corrupt. It does NOT de-
crunch after starting! Next in the row has been the
Hungarian fullprice game THE CASTLE (8.0 pts) which
got PAL/NTSC fixed, translated and bug fixed so an
extra point for something special have been given.
The wares rush during this period has ended with the
by the previews of PENNY (0.4), ICE GUYS (1.0 pts)
ASSASIN V2 (0.4 pts).
* SUCCESS & TRC (12.7 pts) *
------------------------------------------------------------
The ruling cooperation released the fixed version of
HYPERCARS (3.6 pts) which was put out unfixed by
Armageddon before. SQUARES (3.5 pts) and REMEM-
BER (2.2 pts), here a minus point has been given be-
cause a SECOND version was necessary. BLOX (2.6
pts) was already running PAL/NTSC. Last but not
least the previews ALERT (0.4 pts) and ASSASIN (0.4
pts) have been released.
* TRIAD (0.2 pts) *
------------------------------------------------------------
AAKE 2 (0.2 pts) preview hit the boards.
Merged in to a table it looks like this:
The official Release-Charts JULY 1997
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (6) Onslaught 20.5
02. (/) F4CG 15.6
03. (3) Success & TRC 12.7
04. (1) Alpha Flight 1970 8.8
05. (/) Armageddon 2.1
06. (/) Laxity 1.2
07. (4) Motiv 8 0.4
08. (2) Chromance 0.2
(/) Triad 0.2
The official Fixing-Charts JULY 1997
------------------------------------------------------------
Rank Last Group Releases
------------------------------------------------------------
01. (/) Onslaught 4
02. (3) Success & TRC 3
03. (1) Alpha Flight 1970 2
(4) F4CG 2
Thanks for their help goes to: COUNT ZERO/SCS&TRC
-------------------
DODGER/DYTEC
-------------
IGNORANCE/AFL
--------------
ULTIMATE HACKER
---------------
Yours sincerly,
Marc/Alpha Flight 1970
-------------------
Yearly Releases
* THE OFFICIAL 1997 RELEASE CHARTS *
------------------------------------------------------------
Feel welcomed to the chapter taking care about the
releases made in 1996, being filled with statistics
about the first release competition in 1997.
The following lines will contain ALL releases made in
1997 from ALL groups taking part in the first relea-
se competition. Still it is needless to say that this is
the only source covering the release charts on a
REGULAR level and basis, once again we are proud to
provide the BEST coverage possible in the CBM 64
scene.
Infact the idea behind this chapter is not that new
but it's definately very informative and helpful for all
persons who are interested in detailed information
about the releases in 1997 as it will contain game tit-
les, fixing or cooperating groups, the points and the
status (PAL: PAL only, PAL/NTSC: game was already
PAL/NTSC compatible and FIX: NTSC (PAL) fix in-
stalled).
This overview might be a useful documentation in or-
der to avoid re-releases, only to give a short exam-
ple. Furthermore it is the place to define your cur-
rent position, and ofcourse the position of the con-
curence who are all heading for the crown at the end
of 1997.
The rules that this charts are following can be found
in the Release Charts chapter.
Here we go...
* ALPHA FLIGHT 1970 (63.9 pts) *
------------------------------------------------------------
Scortia 0.2 pts Pal
Brave 4.7 pts Fix
Remember 3.0 pts Fix
Reversi 3.7 pts Fix
Upsidedown 4.5 pts Fix
Target 3.8 pts P/N
Starmerchant 3.5 pts Fix
Vision 4.1 pts Fix
Merchant (w. Hitmen) 3.5 pts Fix
Cannoncraze 3.8 pts Pal
Fugitive 5.0 pts Fix
Samber 7.0 pts Fix
Mystery 4.6 pts Fix
Savage Platform Preview 0.6 pts Pal
Bloodhand 4.2 pts Fix
Magical Formula 4.6 pts Fix
* CHROMANCE (26.4 pts) *
------------------------------------------------------------
Picman Preview 0.0 pts Pal
Undoroid Preview 0.2 pts Pal
Interlaced Pairs 5.0 pts Fix
Galleon 8.0 pts Fix
Twin Terrors 3.3 pts Fix
Chronic the Badger V2 0.6 pts Pal
Undoroid 3.3 pts Fix
Magic Land 0.0 pts P/N
Buddha 0.0 pts P/N
Legend of Kyril Preview 0.0 pts Pal
Mr. Setam 3.0 pts Fix
Horsekiller Preview 0.0 pts Pal
Last G 3.0 pts Fix
Nether Preview 0.2 pts Pal
* DISORDER (2.0 pts) *
------------------------------------------------------------
Dump Preview 0.0 pts Pal
Pac It Preview 0.0 pts Pal
Extend 2.0 pts Pal
* ENDLESS PIRACY (0.0 pts) *
------------------------------------------------------------
Babylon Preview - 1.0 pts Pal
* EXCESS (1.0 pts)
------------------------------------------------------------
Mystic Mirrors Prv. 0.4 pts Pal
48 Hours Prv. 0.6 pts Pal
Deep Void Prv. 0.0 pts Pal
* F4CG (13.8 pts) *
------------------------------------------------------------
Wladca -7.0 pts Fix
Powertris 3.6 pts Fix
Skylight Preview -1.0 pts Pal
Tric Trac 2.6 pts Fix
Manganoid 3.7 pts Fix
Knoorkie 3.9 pts Fix
Mr. Ant Preview 0.4 pts Pal
Colee Preview 0.3 pts Pal
Rundes Leder 1.0 pts Fix
Frogs and Flies 0.0 pts Pal
Ice Guys 6.0 pts Pal
Plasm Preview 0.3 pts Pal
* HITMEN (4.7 pts) *
------------------------------------------------------------
James Fly Preview V2 0.7 pts Pal
Tanks Preview 0.5 pts Pal
Deep Void 0.0 pts Pal
Merchant (w. Alpha Flight) 3.5 pts Fix
* LAXITY (1.2 pts) *
------------------------------------------------------------
Outside Preview 0.0 pts Pal
The Run Preview -1.0 pts Pal
Map Race 0.0 pts P/N
Trazz Preview 0.1 pts Pal
Utopia Preview 0.0 pts Pal
Sweepminer 2.1 pts P/N
* MOTIV 8 (7.6 pts) *
------------------------------------------------------------
Jailbreak 3.0 pts P/N
Ripp Off preview 0.2 pts Pal
Gurdian 2.0 pts P/N
X-Tris 2.1 pts Fix
Afterlife 2 0.0 pts P/N
Immortility in Space Preview 0.1 pts Pal
Four Courners 0.0 pts P/N
Micro Machines Preview 0.1 pts Pal
Words don't come easy Prv 0.2 pts Pal
* ONSLAUGHT (24.0 pts) *
------------------------------------------------------------
Space Tracker Preview -1.0 pts Pal
Crazy Business Preview 0.5 pts Pal
Shove Preview 0.1 pts Pal
Dominoes 3.1 pts Fix
Find the Pairs 0.8 pts Pal
Ghosttrap 4.0 pts Fix
Trooze 3.7 pts Fix
Crazy Business 3.0 pts Fix
Penny Preview 0.4 pts Pal
The Castle 8.0 pts Fix
Ice Guys Preview 1.0 pts Pal
Assasin V2 Preview 0.4 pts Pal
* SUCCESS & TRC (23.1 pts) *
------------------------------------------------------------
Blood Hand Preview 0.3 pts Pal
Xiom 3.6 pts Fix
Scortia 3.3 pts Fix
Monster 3.0 pts Fix
Grav Preview 0.2 pts Pal
Remember 2.2 pts Fix
Hypercars 3.6 pts Fix
Blox 2.6 pts P/N
Squares 3.5 pts Fix
Alert Preview 0.4 pts Pal
Assasin Preview 0.4 pts Pal
* TRIAD (0.2 pts) *
------------------------------------------------------------
Aake 2 Preview 0.2 pts Pal
Merged in to a table it looks like this:
The official Release-Charts of 1997
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Alpha Flight 1970 63.9
02. (2) Chromance 26.6
03. (6) Onslaught 24.0
04. (3) Success & TRC 23.1
05. (/) F4CG 13.8
06. (4) Motiv 8 7.6
07. (5) Hitmen 4.7
08. (7) Disorder 2.0
09. (/) Laxity 1.2
10. (8) Excess 1.0
11. (/) Triad 0.2
The official Fixing-Charts of the year 1997
------------------------------------------------------------
Rank Last Group Releases
------------------------------------------------------------
01. (1) Alpha Flight 1970 13
02. (2) Chromance 6
(3) Success & TRC 6
03. (/) Onslaught 4
04. (4) F4CG 3
05. (4) Motiv 8 1
Yours sincerly,
Marc/Alpha Flight 1970
-------------------
Good Your site is very useful for me .I bookmarked your site!
Mail Charts
* MAIL CHARTS *
------------------------------------------------------------
Welcome to one of the most POPULAR chapters in
scene magazines, the charts section.
RELAX MAGAZINE is the only scene magazine around
offering seperate charts chapters for both parts of
the scene, mail and board scene to support the inte-
rest and to reflect the situation and culture of these
two very different parts in the scene on the best
possible level.
-------
|RULES| Please make sure to read the RULES very
------- carefully before submitting your votes.
SELF-VOTING is NOT allowed and strictly forbidden!
This one and only rule is known since the very be-
beginning of public scene charts and has been used
by almost all magazines over the years.
Nevertheless there are still some persons left think-
ing they are clever enough to OUTWIT the system for
personal and/or group interests to MANIPULATE the
charts suiting their needs. Enclosed please find a
self-explaining list with GUIDING LINES to AVOID the
public notification for SELF-VOTING!
DON'T VOTE FOR:
--------------
* YOUR GROUP (avoid to vote for ALL group(s) con-
firming your membership)
* GROUP COMRADES (avoid to vote for fellow group
members including members of ALL crews confir-
ming your membership)
* GROUP PRODUCTIONS (avoid to vote for any pro-
duction of your group, including ALL crews confir-
ming your membership)
* OTHER PRODUCTIONS (avoid to vote for produc-
tions you are REGULARY involved in as a STEADY
factor, such as magazine (co-) editors)
In order to keep the charts actual please avoid to
vote for people having LEFT the scene many years
ago as we are NOT presenting ALLTIME charts yet.
Furthermore the charts are supposed to present a
representative overview about the BEST in their
very own subjects and should NOT be influenced by
sympathy/friendship votes as we are NOT promoting
a MOST LIKED charts system.
----------------------
|HOW TO SUBMIT VOTES?| Relax Magazine actually
---------------------- offers a lot of different
ways to submit your votes.
Mail traders have the chance the fill in the paper
votesheet. Please contact the official votesheet
spreaders if you have not received a votesheet yet.
Regular board callers have the chance to use the
VOTING BOOTH installed at THE ESCAPADE, Relax Ma-
gazine EHQ, a quite comfortable and easy way to vote
for your favourites. Furthermore it is possible to
leave mail containing your votes at Marc's account on
our headquarters EDGE OF MIDNIGHT and THE ESCA-
PADE or any other elite board worldwide.
The DIGITAL VOTESHEET, an idea already adapted by
lots of competitors, has been created to allow board
and mail scene related voters submitted their votes
via e-mail. In case there is actually no copy of the di-
gital votesheet available you can submit your votes in
a plain e-mail, too.
Last but not least the is the ONLINE VOTER at RELAX
ONLINE, our quite popular homepage project, another
comfortable method to submit your votes, once again
suiting the needs of mail and board scene, too.
--------------------
|RELAX POINT SYSTEM| Relax Magazine is using the
-------------------- TRADITIONAL and APPROVED
system awarding the #1 entry with 10 points, #2 with 9
points down to #9 with 2 points and finally #10 with 1
point to keep a transparent and well working charts
section.
--------------
|STATISTICS: | The following top ten lists have been
-------------- created using 102 votesheets and
8 magazines.
DOMINATION #8/Independent MARCH 1997
NITRO #23/Excess APRIL 1997
ARACHNOPHOBIA #5/Spiders Crew APRIL 1997
EMPATHIC #5/Nitros APRIL 1997
PROPAGANDA #23/Independent JUNE 1997
THE CREST MAG #1/Independent JULY 1997
DOMINATION #9/Independent JULY 1997
ARACHNOPHOBIA #6/Spiders Crew JULY 1997
Here we go...
TOP TEN DEMO GROUPS
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Oxyron 85
02. (3) Byterapers 79
03. (4) Crest 69
04. (2) Reflex 67
05. (7) Profik 40
05. (9) Smash Designs 40
07. (6) Camelot 29
08. (5) Agony Design 26
09. (/) Wrath Designs 12
10. (/) Graffity 10
10. (/) Lepsi Developments 10
Once more OXYRON managed to defend the top spot,
but groups like BYTERAPERS and CREST are getting
closer. Maybe we will have a new number one next
time?
While groups like PROFIK and SMASH are climbing fast
in the charts REFLEX and AGONY are tumbling down-
wards. New groups to enter are WRATH, GRAFFITY
and LEPSI, thereby kicking groups like TABOO and
NIPSON out of the top 10.
Groups just missing the top 10 are TABOO, ALBION,
SAMAR and BEYOND FORCE.
TOP TEN SINGLE CODER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Mr.Sex/Byyterapers 89
02. (2) Graham/Oxyron 80
03. (4) Crossbow/Crest 71
04. (3) Quiss/Reflex 49
05. (7) Fuben/Oxyron 47
06. (10) AEG/Smash Designs 43
07. (5) Druid/Agony Design 38
08. (6) Mms/Taboo 16
09. (/) Zorc/Reflex 15
10. (/) Gremlin/Beyond Force 8
10. (/) Ed/Wrath Design 8
The top two still hang on to their places while CROSS-
BOW manages to take the third spot from QUISS who
went down one position.
FUBEN and AEG are climbing fast while MMS and DRUID
are losing places. New to the charts are ZORC, ED
and GREMLIN.
Just missed the top spots have KM, SLAMMER and
and CLARENCE.
TOP TEN CRACKING GROUPS
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Success & TRC 79
02. (3) Alpha Flight 1970 72
03. (4) Chromance 58
04. (6) Hitmen 55
05. (2) F4CG 54
06. (8) Laxity 35
07. (7) Onslaught 33
08. (9) Triad 25
09. (5) Motiv 8 22
10. (10) FairLight 8
SUCCESS & THE RULING COMPANY once more mana-
ged to defend the top spot while ALPHA FLIGHT 1970
and CHROMANCE climbed one position.
The big tumblers this time are F4CG who have fallen
down three and MOTIV 8 fallen down four places. LA-
XITY, HITMEN and TRIAD keep on climbing into direc-
tion top. ONSLAUGHT and FAIRLIGHT managed to de-
fend their positions this time but a hot tip is that
ONSLAUGHT will climb upwards the next issues.
Groups just missing to qualify were ACTIVE, EXCESS
and SCORN.
TOP TEN SINGLE CRACKERS
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Jack Alien/Hitmen 75
02. (4) Moonchild/Hitmen 71
03. (2) Burglar/SCS & TRC 64
04. (3) Ignorance/AFL 61
05. (7) Didi/Laxity 46
06. (5) CBA/TRC & SCS 37
07. (6) Hain/F4CG 22
08. (9) Derby'Ram/F4CG/AMN 13
09. (8) Mr.Wax/Chromance 12
10. (/) Quorthon/Triad 11
Well, there you have it! JACK ALIEN still managed to
hang on the top spot but the rocket MOONCHILD will
surely attack the top spot in the next coming issues.
BURGLAR went down one place but still stayed in the
top three.
Having a closer look on the rest of the charts not
that much happened. The only one who mananged to
climb more than one position only is DIDI who climbed
from seven to five. New in the top ten is QUORTHON
who thereby putted JAYDEE out of the competition
for this issue.
Just missing the top ten are JAYDEE, STING, SAILOR,
SKINHEAD and CROSSFIRE.
TOP TEN GRAPHIC ARTISTS
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Cruise/Taboo 78
01. (2) Joe/Wrath Design 78
03. (5) RRR/Oxyron 61
04. (7) Deekay/Crest/Ons 58
05. (4) Creeper/Dual Crew 52
06. (3) Electric/Extend 45
07. (6) Astaroth/Agony Des 35
08. (9) Cupid/Padua/Hitmen 18
08. (/) Mike/Byterapers 18
10. (/) Valsary/Samar/Lepsi 13
The big news this time is that JOE shared the first
spot together with CRUISE. Will Joe take over as
number one next time? RRR climbed two places to
take over the third spot.
The big climber this time is DEEKAY who managed to
climb 3 places. ASTAROTH, ELECTRIC and CREEPER
have fallen down! MIKE managed it to share the eighth
spot with CUPID, also VALSARY qualified to enter the
top ten replacing CZEZSO and FAZEE.
FAZEE, CZEZSO and SLIVER just missed to enter the
top ten this time.
TOP TEN MUSIC COMPOSERS
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) PRI/TIA/Oxyron 84
02. (2) PVCF/Reflex 78
03. (4) Drax/Vibrants/Crest 66
03. (/) Mitch & Dane/Crest 66
05. (10) Jeff/Hype/Camelot 45
06. (5) Syndrom/TIA/Crest 40
07. (3) Shogoon/Taboo/Agony 37
08. (8) Fanta/Bass/Oxyron 28
09. (9) Praiser/Reflex 19
10. (6) Compod/Taboo 12
The top two dou remains with PRI on first spot and
PVCF on second spot. DRAX gained a third place sha-
red with MITCH & DANE who came from nowhere to
jump directly into the top three.
The big tumbler this time is SHOGOON who went from
three to seven. Also COMPOD managed to drop four
places while JEFF managed to explode from ten to
number five. SYNDROM lost a place while FANTA and
PRAISER managed to defend their places.
Just missing the top ten are METAL, MOOG and MOR-
BID.
TOP TEN MAIL TRADERS
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Violator/AFL/N0 80
02. (2) Funxilla/SCS & TRC 72
03. (3) El Banditos/TRC & SCS 47
04. (4) Dr.Soft/Albion 37
05. (5) Spermbird/<C>/AMN 35
06. (/) Acidchild/Triad 24
06. (8) Derby'Ram/F4CG/AMN 24
08. (9) Starlight/Arise 23
09. (/) Racoon/Hitmen 22
10. (/) Unlock/Albion 21
Once again not that much happened in the top three.
VIOLATOR managed his top ranking for the third time.
The rest of the swapper's guild like FUNXILLA, EL
BANDITOS, DR. SOFT and SPERMBIRD remained on the
same position like in the previous edition.
The star this time is ACIDCHILD who leeps from out
of nowhere to a sixth place. DERBYSHIRE RAM climbed
two places to share the sixth spot, also STARLIGHT
managed to climb one place to eight. New in the
charts are RACOON and UNLOCK. Guys dropping out
of contention are MACX, INTRUDER and SEBALOZ.
Just outside the top 10 are MACX, INTRUDER and
WALKER.
TOP TEN MAGAZINES
------------------------------------------------------------
Rank Last Magazine Points
------------------------------------------------------------
01. (2) Relax Magazine 72
02. (1) Vandalism News 71
03. (5) The Tribune 57
04. (4) Nitro 50
05. (6) Driven 47
06. (3) Domination 38
07. (7) Propaganda 34
08. (8) Contrast 31
09. (/) Empathic 12
10. (/) Vitality 7
The RELAX MAGAZINE took over the top spot for the
first time putting the VANDALISM NEWS down to the
second place. THE TRIBUNE climbs two places to en-
ter the top three.
DOMINATION lost three places and went down to sixth
spot. Whilst DRIVEN managed to climb on place to spot
number five. Magazines like NITRO, PROPAGANDA and
CONTRAST still stays on the same place as last time.
New to the top 10 are EMPATHIC and VITALITY. Finally
putting the now long dead SKYHIGH out of the top 10.
Since the DOMINATION and PROPAGANDA are released
more regular these days we can expect them to rise
in the next issues of the Relax Magazine.
Magazines just missing the top ten this time are INSI-
DER, CHAOTIC COUNTRY and ARACHNOPHOBIA.
------------------------------------------------------------
In order to avoid misunderstandings please remember
that ONLY scores in other magazines have been ta-
ken into consideration to compile the points for our
publication RELAX MAGAZINE! All votes for Relax Ma-
gazine on Relax Magazine votesheets have been IG-
NORED!
------------------------------------------------------------
Please keep in mind that the presented entries are
NOT manipulated by the Relax Magazine staff, do NOT
NOT reflect our opinions and do NOT present our
but voters' personal favourites.
Best regards,
Violator/Alpha Flight 1970
---------------------
Interview
* INTERVIEW *
------------------------------------------------------------
Welcome to the interview section of the Relax Maga-
zine, a chapter being frequently visited by the lead-
ing profiles of the past and present, persons people
talk about and people who are interesting for the
bright mass of CBM 64 sceners.
Lately a lot of well known demo groups have sent life-
signs to show that they are still alive and capable to
deliver interesting productions to a stunning scene,
Offence is one of them. For this issue we have met
with the programmer YUP the leading profile of the
group, an author being responsible for lots of excel-
lent demo parts on multiple platforms all over the
years.
Here we go.
?: Hello Andreas! It is nice to welcome you in our
interview section this time, a highly appreciated
section being known as talkshow, too. Please intro-
duce yourself, regarding the personal aspects of
your real life.
Thanks Timo. I feel honored to be your interview
partner this time. My name is XXXXXXX XXXXXXXXX and
I am born on February 22nd, 1997 in Nuertingen/Ger-
many.
Most of my time I hang around in discos, dancing until
most of the people think that I am totally MAD. Besides
that I am still one of the most SLEEPIEST persons in
the world.
?: Ah, Nuertingen, the town where Germany's great
talk master and entertainer HARALD SCHMIDT was
born!
After the personal facts usually the computer facts
follow. So let's follow the traditions and continue with
with that topic here, too. How and when did you start
on this system and in the scene, how did you got your
handle and what groups have you been in all over the
years?
In 1988 a friend of mine got a CBM 64 with 1531 (data-
sette recorder). We have played some games such as
ARTILLERY DUEL, and I knew that I was in the need of
such a machine, too. So I have bought a CBM 128 D.
In the beginning I have only played games but later on
I have started to code and formed together with ZO-
RAN the duo YUP & BURP. Then in the year 1989 a
friend of us asked us to join STATIC. Later on THE
SHARKS, WARRIORS OF TIME, SHAPE and finally OF-
FENCE followed. While I was in Offence we also made
a fun orientated group called NUTS (NO USUAL TAT-
TY SUICIDERS) which was first a sub-group if NATO
and later on TRAITORS. Behind the handles FAT RAT
stood Yup & Burp and Red Wiz was THE MUTANT RE-
FRIDGERATOR. It was just for fun and got much more
than awaited. Now Offence also exists as scene group
on the Amiga and maybe soon on the PC, too.
To my handle YUP there is not much to say. Or let me
better say, I say very often Yup, and so it became my
handle.
?: Offence has been quite successful in the demo
scene some years ago in a time when most present
sceners were NOT around yet. Please introduce the
history of the group to our readers.
Most of the Offence members were already my team
comrades in Warriors Of Time. When we left WOT most
of us joined Shape. But after some time Shape grew
up memberwise too fast, so that we weren't able to
get an actual memberlist anymore and to find out who
is in and who is not in the group. As we (Yup & Burp)
loved to know EVERY member personally and to be
good friends with them we left Shape and founded Of-
Offence. I was VERY GLAD at that time that our BEST
FRIENDS from Shape left, to join Offence, too. Fur-
thermore some members from BEYOND FORCE, BON-
ZAI, ... followed. And the best thing is that Offence
still exists. Not very active, but we're still alive.
?: Next to Offence you have been a member of teams
like Warriors Of Time, Shape and Traitors. What can
you report about the time in those groups, as groups
like Shape and WOT still have a great tradition and
history in a to the negative side developing scene?
It was a GREAT time. There was a good FRIENDSHIP
inside the groups. We knew each other and we were
in contact by phone very often, or we visited each
other. PAL from Norway for example was at my place
for some weeks. That was the time when we made
"Slowpoke #6". I also think that at that time there
were LESS group-wars and less flaming. Some days
ago a friend of mine told me, that the guys on IRC-
channel #c-64 were talking shit about CYCLEBURNER
of Megastyle. He was around in the channel and they
told him that he should GO and that he is NO real CBM
64 fan like they are and wrote a lot of flames. My o-
pinion about that:
"I AM HAPPY THAT I DON'T KNOW THESE SO-CALLED
CBM 64 fans!"
It seems the scene became VERY ARROGANT. That is
NOT my way!
?: Unfortunately I have to agree. Most of the time
newcommers or people who have NEVER done any-
thing valueable for the scene are trying to gain res-
pect and to produce themselves with desperate at-
tacks like this one.
Offence lately released a demo entitled "Flexible" on
the CBM 64, some sort of comeback demo linked to-
gether by Trasher containing lots of ancient parts.
Are you still in touch with all the members, and if yes,
what are profiles like "Pal", "Harmony Productions"
or "Red Wiz", just to name a few, doing these days?
And what about your former "twin" called Burp?
Some of those people are still members in Offence,
like PAL, formerly known as Rooster. He is working
for a company as a painter and the moment he is
drawing graphics for a demo which we will make in the
near future.
RED WIZ unfortunately stopped all his computer acti-
vities. From time to time we phone but that has NO-
THING to do with computers anymore.
With HARMONY PRODUCTION I have lost contact at all.
He moved houses and I don't know to which city he
left. So if you have his new address, please send it to
me!!
BURP is NOT active anymore. He has left the scene in
1991/92, some time before I started with "Emotional
Breakdown". I mean the demo, NOT my breakdown! :)
At the moment he is running a company where is doing
network-related things and he does some raytracing
stuff, too.
Finally TRASHER is still active and responsible for
the lately released demo called "Flexible".
?: Lately you have released an Amiga demo called
"Carpe Noctem", a CBM 64 styled demo containing
CBM 64 Koala graphics and THX-soundtracks (for
non-Amiga users: THX is SID-like tracker supporting
four audio channels. Bartman/Abyss is already wor-
king on a Windows conversation for PC users) com-
composed by ARROGANCE and GEIR TJELTA. What was
the inspiration for a traditional release like this one,
as on most systems the trend is going into direction
4X4 chunky2planar effects?
The main reason was that Arrogance wanted to
compose and release some THX-modules. So we said
okay, than let's do it all in the good old traditional
way, starting with the musics, the style and every-
thing else, too.
The reason for it was that we LOVED the GOOD OLD
time. If I could travel back in time I would do it for
sure! There was more PERSONALITY in the demo
productions and in the scene.
'Carpe Noctem' is a hommage to the best computer
system in the world: the CBM 64. Did you know that
my first demo I have coded for Warriors Of Time was
'Carpe Noctam'? We did there a little spelling error
(the a instead of the e) which we have now corrected
on the Amiga.
?: Some time ago you have planned an ambitious pro-
ject, namely the Amiga conversation of the platform
orientated jump and run hitseller "Earthworm Jim".
What did stop that project?
It really is a pity what I was unfortunately NOT allo-
wed to convert the game. The developer 'Shiny' has
thought it would be GOOD idea, but much to my regret
the publisher said NO. The Amiga-market was too
small for them.
?: Well, TTS' game "Trapped", a roleplaying game with
an excellent DOOM-engine, did sell that well that the
sequal is already close to be released, what is for
sure a sign that there is still great interest in Amiga
computer technology and software.
Now a PC belongs to your computer equipment, too.
Are there already any commercial releases planned?
It would be quite interesting for a lot of CBM 64
sceners having these days have a second and even
third platform in their rooms, too, including hardware
slowed down by Microsoft productions.
YES, there is already a game I'm working on. But it'll
take somewhere around 2 years to finish it I think.
It's TOO EARLY to spread news about this game, but I
think you'll like it and when the time has come I'll tell
you more about it.
?: With your activity on several platforms you have
had the change to sneak into all major and popular
scenes these days. What are the differences between
CBM 64, Amiga and PC scene, and what was/is your
personal favourite?
This is a question I can answer VERY FAST: the CBM
64 rules!!!!!!!!
The CBM 64 was my first Computer and so he'll ever
be SOMETHING SPECIAL. At the time, when the Amiga
Amiga and especially the PC scene became bigger, it
became very UNPERSONAL, because of the Internet!
The big swapper times when you have had sometimes
hundreds of contacts are OVER. You just download
it from a FTP-site. In earlier days it was a bit like
UNDERGROUND, a big FAMILY. Nowadays everybody
has a PC and is in the Internet. That's NOT bad, but it
is different. There is NO PERSONALITY. Also most de-
mos nowaday look like every other demo, they have
the SAME routines, the SAME style,.... Lets go back to
past (sounds like a old man).
?: More like a wise man, that's given for sure!
The Internet is a quite popular topic these days.
What do you think about the IRC, the WWW, FTP-sites
and all the other useful functions offered? Does it
support scene life and culture in your opinion?
Particularly answered in the last question. But I'm NO
big fan from the IRC. Most of the time when I was in
there was only NONSENSE on the screen. Maybe I was
in a the wrong time? WWW and FTP is a GREAT thing. It
gives the possibility to spread the products VERY
FAST, cheap and easy. I like it, but I don't think that it
supports scene life, because it's getting more UN-
PERSONALLY. But like said before I like it.
?: No, only in the a few cases the public screen action
is productive and valueable. Messaging is much better
and useful for interesting communication.
You have set up a homepage, too. This is your chance
to introduce it to our readers. What can we find and
expect there, putting the boards into the waves into
direction of your shore?
Hey, ALL you people out there, VISIT my homepage
and INCREASE my counter.
http://privat.swol.de/AndreasSchneider/
You'll find ALL my productions for the beloved CBM
64 and the Amiga here. Maybe soon some PC stuff
will follow, too.
LAST MINUTE NEWS: In August 1997 I'll make a MAJOR
update for my homepage, like for example a new
chapter about coding will be put online.
?: As everything has to come to an end we unfortu-
nately have to stop here, too. Here we offer our in-
terview partners to add some comments and
greetings, feel free to add whatever you would like to
add here. Many thanks for being our guest.
Thanks to all my contacts I had all over the years and
also to all these GREAT demo-makers, who did those
fabolous demos in the past. Feel free to contact me,
I am always happy about mail (ESPECIALLY from gra-
phic artists).
I won't write a greetingslist here because it would be
by far TOO LONG and I think all my FRIENDS know
they are greeted. Thanks to you, and
Thanks to you, and much luck with your GREAT maga-
zine. Go on with your work!
?: Many thanks! It was a pleasure to talk to you again
and to read your points of view. All the best for you,
too.
We truely hope you enjoyed the travel back in time
along with YUP and hope to meet you again in the
next edition as we have again organised a well re-
putated and interesting interview partner.
Best regards,
RRR/Oxyron
----------
Point Hunters
WHO ARE THE REAL POINT HUNTERS?
------------------------------------------------------------
Due to lots of discussions around mysterious and
magical releases made in the previous period we
decided to present a chapter offering the facts
leading us to the decisions for certain releases in
the actual May - July 1997 release charts, decisions
which have been made after requesting facts at the
addresses of certain involved persons.
With the release of the game "Mystery" a lot of dis-
cussions and hassles have started in the reigns of
the board scene, actually it seems that a lot of
groups and people allied in order to express their
aversion against Alpha Flight 1970, but is the critism
and are all the insults based on acceptable facts and
justified or just a jealous reaction to AFL's domina-
tion in the cracking scene and release charts of the
past two years?
Alpha Flight 1970 has released a lot of SALES VER-
SIONS from games that have been already released
before, may it only be documentary or introduction
files being added by the distributor what have been
the only detectable changes to the previously crak-
ked versions. Marc has purchased the authentic and
complete sales versions directly from the distributor
instead of spreading incomplete pre-versions, and in
case the sales version varies from the previously
spread version a so-called 100% version is nothing
else but the logical consequence, a normal behaviour
shown by ALL cracking groups over the years, un-
like other sources may report these days, and NOT
only by Alpha Flight 1970. For
For sure it can be either boring and annoying to see
a group presenting from the distributor slightly up-
dated releases, that is a fact nobody can deny, ne-
vertheless the group presented a complete and ac-
tual version next to the fact that this group suppor-
ted the game market with BUYING originals, what is
for sure worth to be mentioned these days where
everyone complains about the decreasing commercial
market while nobody is willing to pay for (quality)
software.
If people prejudice the policy of releasing COMPLETE
games why don't they prejudice the policy of pre-re-
leasing incomplete versions? Why are people relea-
sing pre-versions? What is the correct definition for
it? Point hunting?
Furthermore Alpha Flight 1970 has released lots of
so-called 100% versions of previously spread cor-
rupt releases, too. Lately it sounds like they have
released 100% versions when they have found a
flickering pixel but if people have a closer look at the
100% and the corrupt versions people will find out
that it were NOT small and pointless but HEAVY bugs
that made playing and finishing the games impossible,
just like non-working end-sequences or missing le-
vels corrupting the gameplay. It's just curious to see
that ONLY Alpha Flight is getting blamed for releasing
100% versions while groups like SCS & TRC ("Xiom")
and other groups with skilled and competent crak-
kers did it all over the years, too, without drifting in-
to the spotlight of critism, and even Onslaught has
released 100% versions already, such as e.g. "Bugaro
Bugaro Ralley".
It is no secret that in most cases the objectivity ends
starting with the own territory, so lots of groups be-
ing disappointed about their failures are starting to
ignore them and prefer to attack the opponents as it
is the more comfortable and satisfying solution. Asto-
nishing is that a group like F4CG trying to hunt for
points by presenting a in their opinion better trans-
lated version of the game "Battle Of Thurn" or re-
leasing demo parts as previews ("Skylight Prv.")
seems to feel quite comfortable in the position of a
public prosecutor. Why don't these groups test their
versions carefully before releasing them? Just to be
faster than the concurence? What is the correct de-
nition for it? Point hunting?
As far as it concerns the release "Mystery" made by
Alpha Flight 1970 it seems like that this mysterious
bug only appears on the computers of persons com-
plaining about AFL's release policy and being inte-
rested in taking over the position of the leading
cracking group, to be more precise mainly on the
computers of Chromance, F4CG and Onslaught mem-
bers only. Some people claimed the NTSC fix spoiled
the game play on PAL, a combination of flickering
rasterbars and slowed down music. That a NTSC fix
spoils the gameplay on PAL computers is almost im-
possible since the routine identifies the specific com-
puter type and in case PAL is getting detected the
NTSC fix won't be executed. While requesting the
facts at the addresses of persons named as refe-
rence for the game bugging on PAL even more mys-
terious answers followed, just like that the bug ap-
pears on NTSC only or that the game works but the
chance to rag against Alpha Flight has been quite
attractive. Until now NO logical and clear proof could
have been brought in clearly explaining that the AFL
version does not work.
Actually three independent release charts have been
released, two magazines released by magazine edi-
tors involved in the campaign against AFL and one
magazine released by an objective staff.
Propaganda 23 has continously condemned Alpha
Flight for releasing a corrupt version while their
release charts clearly state that the game is working
FINE, a curiousity which could make the objective and
interested reader stun. In The Crest #1 Alpha Flight
got the points for a WORKING release, too, being the
ONLY totally independent resource offering release
charts. Finally Domination #9 has not given points to
Alpha Flight, claiming that the game does not work
with Jazzcat being the initiator of the campaign and
his group-mate Donar being responsible for crack
and fix of the Urine's "Mystery" version. It won't
surprise the masses when Onslaught starts complai-
ning about Relax Magazine's inobjectivity giving the
points to AFL as many editors are current or former
members of that group, nevertheless Relax Magazine
has listened to almost all involved persons and re-
quested proofs from crackers and fixers to get
professional bug reports in order to find an objec-
tive solution.
In case OUR release charts are inobjective, what is
the definition for the other release charts having gi-
ven the points to AFL, too.
"Magical Formular" has been another release making
the people start complaining about AFL once again.
Laxity and Chromance released a bugging version of
"Magical Formular" on Deadzone and Alpha Flight
1970 has released a working version on the majority
of the major US boards while Laxity and Chromance
released a fixfile, once again on Deadzone only.
According to the traditional release charts rules
(reference: 24h rule) has the group spreading their
version on the majority of the major boards to be
taken into consideration to create release charts
the official first-release, and in this case it was AFL.
In order to clear the status of the NTSC release we
have asked Ultimate Hacker in an IRC session, who is
named in the Domination release charts as a refe-
rence, for a short comment on it:
[Ult-Hack(Bowes1^viking.concentric.net)]: The AFL
version is better in my opinion, the Chromance ver-
sion flickers on NTSC on 3 different levels, including
one level which flickers VERY badly. On a different
note there is a bug in the original which flickers on
NTSC and PAL when you kill the real big enemies...
There was a fixfile done but that was for a PAL bug
not the NTSC flickering. However both version were
very nicely done, <C> had the better crack. If you
want it to run on a NTSC machine get the AFL version
though...
The case is quite clear not only that AFL placed their
version on the MAJORITY of the boards to be taken
into consideration for board release charts, so if
people take the 24h rule into consideration there is
no doubt that the flighters must get the points, not to
forget about the playability which seems to be higher
in AFL's fix, too, what seems to be the most important
arguement when it comes around NTSC fixing, atleast
in our definition.
Many thanks for their help and sharing their infor-
mation to find these solutions for the Relax Magazine
release charts must go to Burglar, Count Zero,
Jazzcat, Marc, Mr. Wax, Skinhead, The Ignorance and
Ultimate Hacker.
Best regards,
RRR/Oxyron
----------
Society
* SOCIETY *
------------------------------------------------------------
The demo scene is in the eyes of many demo sceners
the part keeping the CBM 64 scene ship into the
winds, raising the sails to explore new shores. In
many eyes is the positive pole, contrary to the per-
manently negative seen cracking part. But is the CBM
64 demo scene still worth to be proud of? Is it truely
the part of the scene keeping it alive and competi-
tive, and what is more important, would there still be a
scene without cracking groups?
In the beginning there were the cracking groups in
their endless battle versus commercialism, providing
the scene with an infinitive flood of software. It were
the cracking groups introducing intro screens, this
source was coming up with music ripps and title
screens combined with scrollers to present the first
demos. All ways to handle the distribution of software
in the scene were initiated or made popular by crak-
king groups, starting with swapping, boards and later
on FTP-sites. Evenso the magazine hype was started
by cracking groups, too, may it be paper or disk ma-
gazines.
Many people seem to have forgotten that it was the
cracking scene having built up the structures and
popularity level of the system, providing the scene a
past it still can be proud of, a pride without a CBM 64
scene today would NOT exist anymore. The history,
the background, the traditions, all what made this
computer system and its scene once so popular seem
to be forgotten these days.
These days parts of the demo scene, especially new-
commers having entered the scene in the past three
years, are having doubts about the sense of the
cracking scene, doubts which are in some cases
justified. Having a closer look into the demo scene
there is no doubt that it is no perfect place these
days, too, facts which seem to be ignored by many
demo sceners.
The demo scene generally presents their productions
on huge parties, most groups concentrate their po-
wer to contribute at one major party only. What does
it mean for the scene? There are in western Europe
just The Party, Assembly, the X-series and since two
years the Symposium, in eastern Europe there is the
Scenest and perhaps the North Party to provide the
scene with releases. Between those parties there
are a few releases only, mainly demos which did NOT
qualify to compete at the competitions. The number of
enthusiastic demo sceners presenting their demos
not on parties is in fact too low to keep an active
scene alive. A computer scene exists based on
people releasing software, a scene can't exist with-
out releases.
No one can deny the fact that between parties either
the meanwhile quite rare magazine productions as
well as the efforts of the cracking scene keep the
scene alive and busy. A sleeping scene might wake up
at parties, but between those events without any
kind of activity more people than most might expect
would leave the scene, looking for more active plat-
forms, just like PC, consoles and even the quite po-
pular Amiga scene.
Let's have a closer look at parties and their compe-
titions to uncover what is going on there. Let's start
with the demo contributions. Former active Reflex
member Quiss has become the victim of the global
scene press criticising his release strategy. Relea-
ses like "Radio Napalm" released under Reflex (win-
ner of X-95 demo competition) and "Centric Preview"
under Cyance (winner of Sym96 demo competition)
got brandmarked to consist out of recycled parts
only. More interesting were the contributions to the
Convention 96 in Berlin where Reflex ("Access De-
nied II", The Party V) and Fuse ("Respect, 1995) in-
troduced the term "re-release" to the disappointed
demo scene by entering the competition with already
shown and released productions.
Another new fashion seems to be competiting with un-
finished releases, releases which won't be spread af-
ter the competition. Unfinished preview versions of
demo/trackmo productions have already won compe-
titions, still 3 months later no 100% release version
followed. Wouldn't it be more useful if the rules on
ALL parties would be quite similar, making sure that
all contributions are going to be released at the par-
ty place? A future party with lots of competition en-
tries but no releases is not science fiction anymore.
But the single competitions are a place to find myste-
ries and paranormal activity, too. In former days it
was a paragraph of the rules that those artists have
to visit the party personally, these days it seems NOT
to be required anymore.
Furthermore there are people getting not known
skills at parties, skills and knowledge being lost right
after the party again. Those persons are contribu-
ting for one of their group members and friends in
the hope to receive one of the rare and low prizes.
Isn't it what we exactly call CHEATING? Isn't it UNFAIR
against other contributing people who visited the
party? No, definately not in the demo scene, not in
the so-called friendship scene.
This is NOT meant as a reproach to either the con-
tributors or party organisers as there is the strong
belief left that both parties intended to do the best
for the quality and quantity of the competitions, ne-
vertheless the question comes up if an Internet or
home competition wouldn't be a better solution? In-
stead of meeting at a party all could visit an Internet
cafe and submit their contributions, so nobody needs
to be present at the party place as the final result
would remain the same.
Quite interesting is a movement of not so skilled and
advanced coders presenting animation replayers in-
stead of coming up with excellent routines. For sure
animated and PRECALCULATED effects can run much
faster and SIMULATE hardware and routine power to
stun the PC audience, unfortunately it is turning out
to become just an own goal. Coders and mathemati-
cally talented persons have no problems to find out
the differences between realtime and precalcula-
tions. While raising the popularity and respect level
in the reign of the newcommers the total opposite in
reign of experts follows. People playing with the fire
must be able to stand the heat. Nevertheless the
target group filling in the countless votesheets is
stunned, so some unexpected charts movements
follow. Exactly the same situation can be found on
parties were sceners from an every platform are in-
vited to vote, once again lots of victims for those
CHARLATANS have been found, people who are NOT
predestinated to give a qualified rating to the pro-
ductions. Real coders presenting realtime routines,
running perhaps with just 75% of the speed from
precalculated or animated equivalents don't receive
the respect they really deserve, as the effect has
been shown "faster" already, unfortunately not on
the same basis.
Design. What is CBM 64 demo design? An absolute
answer can NOT be given here, but an answer how
the current demo design looks like. One or two tech-
no tracks, multiple Boris Vallejo pictures in FLI/IFLI
format and 4X4, 8X4 or even 8X8 vector donut ef-
fects, linked together with more or less compatible
IRQ-loading systems. This trackmo style COPIED from
Amiga/PC is what many newcommers use to define as
original CBM 64 demo style, people surely not being
NOT in the position to classify this topic. At The Party
VI for the first time a strange phenomenon appea-
red. Multiple demo entries were presenting similar ef-
fects in almost the same sequence, taking out the mu-
sics and graphics it will be rather impossible to de-
fine who was responsible for what routine. Yes, in-
deed, they were exchangeable, like TDJ explained al-
ready a while ago.
Lately an interesting question came up. "Who is in-
terested in the fiftieth realtime bob-record?" has
been asked. The reply is simple and effective, too, by
answering while requesting "Who is interested to see
the fiftieth copy of a vector donut in 8X8?" this can
become an infinitive discussion. To be honest, both is
boring! Innovation and creativity is what people are
looking for, definately NOT for fakes, animations or
lame copies of effects already seen dozens of times
before.
It's a fact that styles, techniques and fashions deve-
lope over the years, regardless if those effects are
positive or negative. The demo scene does not make
an exception here. Lately lots of people never having
done anything valueable for the demo industry and
certain newcommers felt free to report about demo
design guiding lines or even dared to define what's a
CBM 64 demo and what's NO CBM 64 demo. It's quite
interesting to notice that trackmos with techno
tracks, 4X4 chunky 2 planar routine based effects
and IFLI graphics seem to be elements for the typical
demo role model these days. Design outclasses tech-
nical power, good looking animations and fakes seem
to be more welcome than realtime effects which can't
be as fast as those animations/fakes due to the
hardware limitations of the CBM 64.
On the one hand there are the hardliners refering to
the the traditions of CBM 64 demo making, these days
reflected by the quite popular productions of Crest,
Graffity and Oxyron (Graham), on the other hand
there are there are the ones refering to the refor-
mers and the first production of its kind, "Coma
Light 12" by Oxyron, presenting a trackmo-like con-
ception, 4X4 routines and techno-influenced sound-
tracks. Groups like Byterapers (Mr. Sex) and Reflex
(Quiss) have copied and improved the on the 4X4
routine based effects all over the years, combined
with the typical trackmo style elements. Next to the
4X4 routine itself it's still quite impressive to see
most groups re-coding effects presented by Oxyron
three years ago, it's more an understatement to
pretend that about 60% of all effects shown in to-
day's "new generation/school" demos have been in-
troduced and first released by Oxyron.
Old-school demo parts consisted out of a logo,
scrolltext and the effect, combined with the notorious
"press space to leave" function loading the next
part afterwards. New-school trackmos show the ef-
fects for a short, predefined time limit only, in a time
you can't study the routine and its class too exactly,
timed to techno music and weird loader systems
which often don't work on all different disk drives.
Crest lately combined old-school demo effects and
design with the these days so popular trackmo con-
cept, the result was one of the most stunning relea-
ses made in 1997, a good compromise pleasing old-
and new-school demo fans in the same way.
But what is the perfect way to create a demo? Un-
fortunately there is none! Unfortunately? NO! Fortu-
nately is for sure more fitting here. In case all people
would share the same taste our planet in the real
world and our scene would be boring, so the variety
ios a good method to suit the different needs of all
target groups. But what is left from the variety? Is
there still a variety? Yes, but only the group and de-
mo names are the only detectable variety, just have
a look back at THE PARTY VI and its CBM 64 demo
contributions. Similar to the presentation of the demo
competition at The Party many people not visiting this
scene gathering leeched the archive(s) from FTP-si-
tes or homepages and dared to watch them all in a
row, one entry after the other. Some hours later
back in the Internet, discussing the contributions,
the effects and the general quality it was hard to
tell what effect from what demo has been the most
impressive one. The difficulty was simply that most
demos were looking very similar if you have a closer
look at the presentation, and, what was indeed more
stunning, the appearance of the effects has been al-
most similar. When people have a look back at The
Party IV, the only SERIOUS party contribution being
quite different and spoiling into the brains is the
Graffity demo, and that is sad but true, just one out
of about ten releases! The special features of all the
different demos MADE the contributions once inte-
resting and worth to be remembered, in the past
there have been always two, three or even four re-
markable productions at the major events, but taking
a look at the party contributions in 1996 and 1997
makes it quite clear, this seems to be history. Ano-
ther nice feature to be added to the endless list of
traditions and former events worth to be remem-
bered, one of the already too much things reflecting
the true reflecting the true spirit of the scene, once
again it's just the remembrance left.
It is rather pointless to discuss about the perfect
demo style as there is NONE! It is just a matter of
personal taste, as taste is different from each indi-
vidual person to the next, so there are NO good
arguments or facts to CREATE opinions! Atleast this
is the ONLY promising aspect left here, something
what people should keep in mind.
Activity is a quite important factor, too. The frontier
between an active and an inactive person/group is
VERY thin and quite HARD to define, nevertheless
some people without an overview about what is going
on feel free to comment the issue and show their in-
competence in an impressive way. Why is it that a
group having released ONE demo in the past twelve
months is MORE active than a group having released
TWO demos in the same period? While commenting the
activity level the range shouldn't be shrinked to the
past few weeks and what is more important, quality
should always outclass quantity. For sure active
supporters of the scene should be taken into consi-
deration while filling those various votesheets, ne-
vertheless people should always keep in mind that the
charts are NOT meant to celebrate the most active
scene members, that idea could be taken into consi-
deration for a new charts topic, it is merely to pre-
sent the most skilled and ADVANCED ones beyond the
active scene population. Other sources expand the
range and celebrate productions and efforts made in
1995 in 1996 awards, what is for sure NOT the ulti-
mate solution, too. Wouldn't it be more clever to re-
search before adding unqualified comments like this?
Performed by some, perfected by others?!?
May magazine editors define the activity range of
scene related persons, groups or productions? La-
tely there has come a magazine explaining that gra-
phic artists have to draw fullscreen pictures only to
qualify for top ten chart entries. What is the next
step? Only coders supporting or ignoring the 4X4
chunky2planar based routines are allowed to enter
the programmer's top ten or that music composers
have to compose techno tracks to enter the charts?
Wasn't it the variety that makes the scene so inte-
resting as it used to be some years ago? Isn't it a
DEGRADE to put people into different drawers? Pro-
grammers could be taken into demo, game and tool
coder drawers, tool coders into graphic, music, disk
and misc tool coders, game coders into adventure,
shoot'em up, jump'n run and puzzle game coders or
demo coders into 4X4 and classical demo effect co-
ders just to name A FEW of all possible combinations.
More examples could be created and given for the
reigns of graphic artists, music composers, demo
groups, cracking groups and magazines, too, where
the variety of different styles and formats could
easily bring an every scene related person, produc-
tion and group into one top ten list to please anyone.
Those top ten lists could easily fill complete disk si-
des in case people feel qualified and in the mood to
fill votebooks instead of simple votesheets. Would it
make the scene more transparent and better? Su-
rely NOT, but some people would feel better to find
themselves in one of those top ten lists, too. When
will people recognize that NO chart position can re-
place the FUN and ENTHUSIASM needed to be active
and creative when even newcommer productions are
containing annoying messages where they DEMAND
votes to climb the charts ladder? Charts, charts,
charts! Is that all what people DESIRE these days? Is
it the FATE of the friendship scene?
While complaining about the cracking scene the acti-
vity level and the DAILY scene life should not be for-
gotten, too. There is a permanent member fluctuation
in the reigns of the cracking groups but there are
only a few changes in the reigns of demo groups. In
case the cracking scene disappears the rest will
follow sooner or later, too.
The original meaning of scene magazines was delive-
ring news and information, not spreading personal or
group propaganda or even creating opinions for the
readers. News journals have kept the magazine's
content up to date and interesting, providing the
impression that there is atleast some movement and
life left in the scene. Surely articles are highly ap-
preciated, too, but on the other hand once there
will come a point of no return when all interesting and
important topics have been covered and the final en-
joyment will be missing. Many magazines will disappear
due to the fact that they are of NO NEED anymore,
some because of the fact that members of cracking
groups belong to the staff, the few out-of-date mail
magazines won't be able to fill the HUGE gap left be-
hind. Surely the mail magazines won't disappear and
will SUIT the needs of their fellow readers, but will
they be able to ATTRACT readers using to know the
quality shown by the board scene related market lea-
ders? It should be always kept in mind that the VA-
RIETY makes the scene interesting, monopoles usually
stop the desired progress which increases the qua-
lity of all participating contributors.
Without the board magazines as media many mail tra-
ders or mail scene related persons are going to lose
fast and actual information sources, important com-
munication structures and finally the identification,
as without information the scene will be an anonymous
and uninteresting place to be. The would NOT benefit
the interest of the legal groups. Sure, then there are
still boards and the Internet left, but without the
cracking scene boards will definately lose their sta-
tus and place in the scene, without the cracking
scene the callers will decrease by atleast 92%. In the
Internet the legal groups have missed to built up own
structures yet, starting with ftp-sites and mailing
lists, all IMPORTANT addresses are currently hosted
by cracking groups only. Internet access is western
Europe still can be an expensive hobby, containing
costs for telecommunication and providers, ofcourse
it still an important factor avoiding people to enter
this field to get information, as calling cards and
hacking belong to the illegal sector legal groups do
NOT even dare to accept. Once again it would not be-
nefit the interests of demo groups.
What is left now? After having cleared the market the
scen life will more and more become boring with an
every day passing, more and more people will leave
the scene by heading for more interesting and living
scene. The spirit and the fire can't be hold up by
watching old demos day in day out, it can't be hold by
by the promise that in four months at a big party two
or three demos might be released. This is definately
not what we'd like to see as the future for the CBM
64 scene, unfortunately many new faces in the demo
scene are looking for a future like this by attacking
the cracking scene continously. NO computer scene
can kept alive by a demo scene only! Why do people
declare the CBM 64 and its scene to be dead? Be-
cause the MAJOR software houses have stopped to
produce MAJOR titles based on the fact that the ma-
chine has NO future in the commercial sense! Why do
many persons declare the Amiga and its scene to be
dead? Because many software houses decreased
their amount of MAJOR titles for this system due to
the uncertain situation all over the years! Why is it
that on all MAJOR scene platforms, in chronological
order CBM 64, Amiga and PC scene, originated from
the boom of the software industry and cracking
groups creating the structures of a scene? Why is it
that platforms with only a few demo sceners left do
NOT belong to the MAJOR platforms (Atari ST and
Plus 4)? It is not hard to guess that the majority of
those demo scene revolutionaries NEVER thought
about it.
Please load "Society II" to continue reading.
Best regards,
RRR/Oxyron
----------
Society 2
* SOCIETY II *
------------------------------------------------------------
Surely the cracking scene is definately not what it
used to be years ago, that is a fact nobody can deny.
There are many people looking for fast fame discre-
diting the cracking scene and its members aswell as
the term "elite", a title being proudly worn all over
the years by leading and legendary groups. Every
person prefers a different definition to the terms
"elite", "lame" or "cool" just to name a few of them
all, this personal freedom seems to have caused the
problems with the term "elite" these days. Unlike
some might believe in being an owner of a functionable
modem, being a member of a top (cracking) crew or
freshmen taking the charts by storm does NOT auto-
matically make an elite scener.
Fact is that the behaviour of some wanna-be elite
members lowered the general reputation of elite
sceners but that should not mean it is turning to the
negative, dark side of the scene just because a few
average men and some newcommers, never having
done anything valueable for the scene and never
were worthy to take the final step of scene hierachy,
jealously claim that these days elite is nothing else
but another definition for lame. It is no surprise that
members of the "legal" scene are interested in
changing the hierachy and the unwritten laws as the
system working well over the years does not suits
their interests. Not in real life nor in the scene
people start at the top of the hierachy. It's a long
and hard way starting as a traineee upgrading all
over the years to reach the desired status, unfortu-
nately the majority now thinks a revolution can bring
them faster to the top. It is really sad to see some
people destroying the structures and disregarding
laws and having built up to guarantee that scene life
worked well for about 14 years already. The question
is what is more important, the well working system or
rebellious individual? Anarchy destroys more than
most might take into consideration.
When people discuss about the sense of the cracking
scene it is no secret that most of today's single
cracker entries never removed a protection or have
been forced to remove a protection with the first
release pressure. Nevertheless some are still doing
brilliant job with jewel versions or other useful en-
hancements like REU support.
People continously complain about the tricks of
cracking groups to get their hands on original and
previews before those productions have been sold to
companies. To be honest, those men are just doing
their job by supporting their group. It's nothing per-
sonal, it's just business, that should not be forgot-
ten. No, this is no cruel sarcasm, and if the game au-
thors would follow the scene press and especially
check out the advertisements chapter more carefully
it wouldn't be a problem to see the differences bet-
ween a contact letter and serious offer sent by a
genuine company or just a promising try from a mem-
ber of a cracking group. It's no secret that one can
order information material or chan check things out
at several addresses before sending a complete or a
preview production to a suspicious address. CLEVER
scene related game authors should be aware of this
fact.
Today it's a fashion to be a member of multiple groups,
so it might happen that members of game labels or
game producing groups are members in cracking
groups, too. In case the author spreads the game
within the group or to some so-called friends it might
happen that the game can get into the hands of
crackers, too, even if the author's group member or
friend is not getting credited for providing the game.
When the author does not know what is going on his
own group/label he can't blame the cracking scene
for the disaster! Especially newcommers looking for
fast fame and respect or people who want to impress
the upperclass cracking groups are providing those
insider releases, looking for new "friends" and a
better reputation in the reigns of the established
scene. But that kind of problem was brought in with
the multiple memberships being introduced to the
scene in the past three to four years.
Selling games by mail order on royalty basis is the
usual way of distributing games these days. The in-
come is surely NOT very attractive when it has to be
shared with the distributor and the involved per-
sons, too. But is there really a need for such a dis-
distributor? Definately NOT! It should NOT be too
hard to submit previews or copies of the full game to
the few existing commercial magazines or the fanzi-
nes which will be rather happy to support game au-
thors by giving rather good reviews attracting po-
tentional customers. Another important problem with
those distributors is that they have the freedom to
change the prize for the game, leading to the fact
that the income can vary from what has been promi-
sed. If you want to believe in what most distributors
promise the CBM 64 market must still be rather at-
tractive, on the other hand they can't even grant you
a guaranted income covering atleast the sum of e.g.
100 sold copies? Companies like Cherry Software
have published income tables providing information up
to 10.000 sold copies what looks for sure quite pro-
mising, so where is the problem to work with a system
benefiting the authors, too? Authors should be cle-
ver enough not getting trapped by suspicious offers
which seem to be unrealistic in today's commercial
sector as it is no secret that an attractive market is
getting covered by major companies.
The time has come not to blame others for personal
mistakes, the time has come to accept that only the
author is responsible for previously spread game
backups or previews as no one else expect for the
developing team normally needs a copy. In some cases
the authors even put their unsold productions on
spread disks and did wonder that cracking groups
released it. No need to argue anymore. There is one
secure method to prevent previously spread copies.
Send in your productions to companies with a fine
reputation, you can be sure that you will receive
your money in advance and that you won't get ripped
off. Proven to be reliable companies are CSW Verlag
(Go64!), Magna Media (64'er) and Loadstar.
Surely the reputation of cracking groups and its
members in the rows of the legal population is not the
best, but what about the attitudes of the demo scene
and its members? There aren't any big differences!
No doubt, it is not a question of facts and arguments
to convince persons changing their opinion, never-
theless these days it is quite interesting to see many
groups after two or three successful demo releases
celebrating themselves as the best ever happening to
the scene and genuine alltime leaders not having any
concurence left in the scene, a phenomenon to be
found extremely often within the rows of cracking
groups and mail traders, too. There are lots of exam-
ples proving that taking the charts by storm is no
problem these days, what is not the question of skills
and knowledge anymore but the missing concurence
and activity level.
In the opinion of most newcommers the charts posi-
tion is more important than scene affliation when it
comes up to define the skills and knowledge level. No
points in any charts can compile the experience made
over the years.
Mail traders are a quite good example here. What do
mail trader charts express? Their skill level, their
knowledge, their activity in votesheet spreading or
their popularity level? Many mail traders made it to
be top by spreading tons of votesheets, after rea-
ching the top they usually feel to be something spe-
cial and decrease their activity level when they find
out that the effort is not worth the result, especially
in these days with the rare amount of new warez.
Does this charts entry define the status in the
scene? Is an actual mega swapper a better swapper
than a former mega swapper who decreased his acti-
vity level and the number of contacts? Does the high-
er entry in the charts now mean he really is better?
Definately NOT!
Here it is quite interesting to see who generally fills
in the votesheets as in nine of ten cases unknown
newcommers fill them, giving their votes to support
their friends or they simply copy charts which have
been seen elsewhere. Polish people unfortunately
have the affliction to support fellow-countrymen only,
so if those charts would be taken too serious there
would be NO scene life outside Poland. People gene-
rally spreading votesheets can be aware of the fact
that in nine of ten filled and returned votesheets
their handle and their group will appear for sure!
When a person or a groups belongs to the circle of
established entries nobody really needs to care
about votesheets spreading anymore, as a quite high
numberof votes follows automatically and can be seen
as a part of the scene evolution, a matter of the fact
the mail charts almost need half a year to react on
actual happenings and changes.
Due to the fact that charts can be influenced in any
way (self-voting, friendship votes, ...) it is not a se-
cure barometer to define the actual status in the
scene but it is for sure a good way to define the po-
pularity level and the acceptance within the scene.
It seems that no one of the legal part of the scene
has already found out that the demo scene is bene-
fitting from the work of cracking groups, too. Many
useful tools making the scene job more easy for pro-
grammers, graphic artists, composers and even mail
traders were originally distributed by companies,
especially to be found on German programm disks like
Input 64, 64'er, Magic Disk and Game On have been
cracked and released by cracking groups, not to talk
about any improvements or translations or are there
any freaks out there just working with original soft-
ware they have paid for? Furthermore there are the
rare games being offered and sold these days aswell
the combined magazine and programm disk packages,
who are the potentional customers? Some non-scene
related persons and crackers aswell as members of
cracking groups, supporting that original to their
group in the hope to get a release, and just on the
third level in a quite weak percentage members of le-
gal teams! But what went wrong here that those who
want to keep the spirit of the CBM 64 scene alive do
do not support the commercial aspect of the compu-
ter system at all? When a good game is getting relea-
sed just have a look into the disk boxes of legal
sceners, it is not too hard to imagine what can be
found in there! Correct, it is NOT the original but a
crack. Why does the legal scene not support its fellow
members? An every sold copy could convince game
authors to continue and creating another piece of
software for this machine! People continously demand
high quality games and complain about the general
shown quality these days, on the other hand they are
not willing to pay for the delivered quality, so what do
those people expect? Not even enthusiastic authors
will create games when the income does not cover the
costs for its development, that's a fact ALL scene
related persons should be aware of. The more easy
and comfortable way is to blame cracking groups for
the situation and waiting for someone else to get ac-
tive here by changing the current situation.
Instead of waiting for a change or complaining about
the situation people should better getting active
themselves. There are many ways for active persons
to improve the situation step by step, but remaining
passive and complaining can not be the ultimate solu-
tion, not in the scene and not in the commercial
sector.
Everyone is talking about a friendship scene these
days with friendship to be the engine keeping the
scene activities alive but the days presenting a fair,
respectful competition seem to have been gone for
good. Actually the scene consists of wanna-be num-
ber one groups and individuals with the only interest
in ruling the ruins of the CBM 64 scene, respect to-
wards more advanced competitors is gone, as these
competitors already archieved the DESIRED position
in the charts and status in the scene. Never before
the scene has been the immense number of mobbing,
lies to save questionable reputations of groups and
persons, brainless and jealous attacks against com-
petitors without any background just to reflect the
spotlight away from own failures and incompetence.
Friendship does not mean that the friends have to
come up with compliments and positive critism all the
time, a genuine friendship should allow controversial
discussions without declaring war later on or to re-
move members from the memberstatus for causing
disruption and disorder within the group. If a
so-called friendship does not stand the truth and
different opinions where else to find internal and ex-
ternal credibility or honesty? No, a genuine friend-
ship should be something completely different than
filling the friends', groups' and productions' name on
the top of the votesheet subjects or supplying the
so-called friends with originals or whateveer else is
benefitting him.
The term "friendship" is very often abused these
days, the correct definition for the scene should
better be community of interests instead of friend-
ship scene.
Each part of the scene was its advantages and dis-
advantages, both the demo and the cracking scene.
Nevertheless no one can deny the fact that BOTH
parts are benefitting from each other, so the discus-
sion about the right of existence in any part of the
scene is worthless as it was and still is the symbiosis
that designs the variety in the scene to be an inte-
resting place to be, a place having lost most of its
very own magic all over the years. Isn't it a quite
good example of racism? Isn't it the CBM 64 scene
having made demos against racism? Isn't it especially
the "liberal" and "open-minded" demo scene claiming
to be against racism? Why is that part of the scene
practising racism in this case?
What is the current status? The scene still claims to
be a friendship scene but can't afford to miss an
every single chance to corrupt potentional competi-
tors. The scene discussed about the sense of its
single parts and does not recognize that it will
destroy itself with unforced trench wars much faster
than some might expect. Sure, if there are five per-
sons left in the scene it still can be defined as scene
but will that remain the scene built up and kept alive
all over the years? Is it that important for certain
individuals and groups in various fields to rule the
ruins and to destroy the remaining strcutrues for
fast fame, a questionable fame in an almost dead
scene?
Farewell, oh scene, we have had a nice time, a long
time before almost all of today's rulers have known
about the existance of this beautiful place and un-
derground ressort, unfortunately that time is long
gone for good!
Best regards,
RRR/Oxyron
----------
Party Radar
* PARTY RADAR *
------------------------------------------------------------
A S S E M B L Y ' 9 7
Helsinki Fair Center, 8th - 10th of August 1997
1. Opening words
To state the obvious, you are reading the official AS-
SEMBLY '97 party invitation info file. Some facts pre-
sented in this information file might change prior to
the party and the best way of keeping informed is to
regularly check out web site at www.assembly.org.
2. Facts
2.1 Where and When
Date & Time
The party will start at 10.00 (am) on Friday 8th of
August and end at 20.00 on Sunday 10th of August.
Check out the preliminary schedule for more detailed
info. Helsinki Fair Center (the place). For the third
consecutive time the party is held in the largest con-
ference centrum in Finland - the Helsinki Fair Center
So there will enough room for everybody - if you've
some special requirements contact us prior to the
event. We wouldn't like a tent in the girls WC, but we
might actually feel good about it in the corner of the
party area.
This year the hall is different from the previous
years, so the door used for loading and unloading
during Friday morning and Sunday afternoon is not
used this year. The new door is located around the
corner (about 100 meters away).
Some facts about the hall
- the address: Rautatielaisenkatu 3 in Pasila (the
name of the part of the city)
- how to get there:
1. Take any local train from the central Helsinki rail
way station (in Finnish: "Rautatieasema", in German:
"Hauptbahnhof", in swahili... well who cares)
2. Get out at Pasila
3. Look around until you see a -giant- red block of
buildings. head there.
4. Join the party.
2.2. Getting there
Getting there by air
Flying to Helsinki is easy, but it ain't cheap. Finnair
(www.finnair.fi), Lufthansa (www.lufthansa.com) and
SAS (www.sas.se) fly regularly to Helsinki and with
luck you might find a plane that takes you to Helsinki
early on Friday morning.
If/when you arrive at the Helsinki Airport (Helsenki-
Vantaa) there are three options to take:
1. take a cab (fast but expensive) (costs about 100-
150 FIM)
2. take a group taxi (yellow line). a bit more unexpen-
sive (about 60-100 FIM)
3. take a bus to the center of Helsinki. The buses
leave regularly approx. 30 minutes apart.
Getting there by sea
A short cruise from Stockholm to Helsinki always (!)
results in definite fun. A lot of good looking girls,
great weather and luxirious ships guarantee a lot of
good time. Check out Viking Line and Silja Line
(www.silja.fi).
When you arrive in the harbour you can either
1) walk to the central railway station (not advised
with a lot of hardware)
2) take the tram to the central railway station
3) take a cab to the Helsinki Fair Center (costs
about 60-100 FIM)
Getting there by car
If you are coming by car you should find the trip easy
once you get inside Finlands borders. Head on to
Helsinki, the capital. Once you are in Helsinki, do not
drive to actual center, but find your way to Pasila.
Check out the maps for central Helsinki and Pasila
more details. There is plenty of parking space at the
Helsinki Fair Center.
General about Helsinki
You can find more info about Helsinki City at
www.hel.fi (maps, tourist info, etc.).
(maps, tourist info etc).
Local area bus tickets in Finland vary from around
$2 to $4 US. The taxi is of course more expensive.
For example to take a normal taxi from the airport to
the party place will cost one person around $30-40
US. But if you take the Airport Taxi, it will be a lot
lot cheaper (about half the price).
2.3 Party features
Audio and video
The main hall will once again feature a (too) powerful
sound system. We will have (wow) stereo output and
kicking base at 10 000 watts of pure sound power.
And naturally we will give out free earplugs. The big
screen is over 8 meters wide and and supports the
640 x 480 resolution. Definitely the way to see the
demos.
Network
The kick ass network is once again at ASSEMBLY.
Provided by Telecom Finland we have over 30 mega-
bytes/sec ATM cable and a reliable local area net-
work. Voting and party information will be done in the
party intranet.
We will also provide extremely good service to people
not able to come to ASM. Using Telecom Finlands Me-
diaLab technology we will able to send streaming au-
dio & video from all competitions (!), party events, re-
ports, interviews and gallups.
In addition to the cool webTV we will also have a four
person reporter team working on a ASM eZINE publi-
shed at the website. So you can expect very good
coverage of all events.
Halls
The party area this year is a little bit bigger hall in
the different part of the Helsinki Fair Center than in
previous years. The hall is the B4 hall (if that means
anything to anybody =)). We got about 4500 square
meters of party area with 1500 computer places. The
sleeping hall is situated in a near by computer scien-
ce institute (ATK-instituutti) for perfect sleeping
peace. No noise, no hassle. Remember to bring your
own sleeping bag. The main party area doesn't have
windows so the video screens will look absolutely fa-
bulous at the competitions.
Services
The party place is the biggest fair centre in Finland.
It will feature 24h food service (yes, we have Coke!),
24h security personnel, 24h professional electri-
cian, 24h luggage preservation service and cleaning
personnel. Also 24h help desk with friendly personell
will be available to help you out with any problems you
might encounter. Plenty of toilets and some showers
will be available. Cool party t-shirts will be sold for
low prices. FREE earplugs!
Parking
We got the biggest parking lot in Helsinki City =). We
don't yet know the Fair Center's policy towards par-
king but we presume that parking will be free or cost
cost only 20-40 FIM for the duration of the event.
3. Competitions
The organizers reserve the right to make any chan-
ges to the competition rules, and to disqualify any
entry if it is not suitable to attend the competitions
for some reason. So don't include any explicit sexual,
racist or disturbing material. Atleast one of the au-
thors of a competiting product has to be present at
the party place in order to attend the competitions
and to receive possible prizes. In solo competitions
music, graphics, 4kb) the author has to be present.
In the Java demo compo, you don't need to be pre-
sent to enter the compo. Read more details the Java
demo compo rules. Only contributions delivered be-
fore the deadline will participate in the competitions.
A jury composed of known scene people (maybe even
you!) will select an amount of 15 entries in each com-
petition to the finals (to be shown on the big screen
to the audience). There will be different people in the
PC and Amiga jurys.
"Maximum running length" below is only the amount of
time we will show a particular piece of art on the big
screen. The demos/intros will have to run without
ANY user interaction once started (although there
can be a setup screen). The filenames of the produc-
tions have to comply with the ISO-9660 standard.
This means that the only characters allowed in filena-
mes are "A-Z" and "0-9". The maximum length of the
filename is 8+3 characters as in MS-DOS standard.
The productions MUST NOT save any files (for exam-
ple configuration files) on the harddisk or the disk. In
the music, graphics, raytracing and 4kb intro compe-
titions only one of the authors (if there are more
than one) can be the official author of the competing
piece of art. For example, if two coders work on the
same 4kb intro, only one of them can receive the pri-
ze and his name in the party results. After all, these
three competitions are meant to be solo competitions
The authors have to have all copyrights to their pro-
duction. If you are dumb enough to rip graphics from
Quake we won't be dumb enough to show it on the
screen. All entries will be distributed immediately af-
ter ASSEMBLY. If you wish to release a bugfixed ver-
sion, submit that to the info crew before the end of
the party. All entries will be included on the Erave 3
CD-ROM, which will be released approx. one month af-
ter the party.
PROJECTOR "FEATURES"
We will use the same projector as in ASSEMBLY '96.
This means that we have to load a special driver be-
fore showing anything on the screen. This driver en-
ables the video convertor to work correctly.
Unfortunately it has the side effect of slowing down
demos using a specific timing routine. To counter this
the driver will be available from our web site as soon
as possible so you can test your demo or intro with
that driver to see if it affects your code. In ASM '96
only couple of demos suffered from the timing problem
but it is better to be safe than sorry. We don't know
yet how the driver will influence Windows Direct-X
demos. But it is safe to assume that if your timing
code has problems with it in DOS it will most probably
continue behaving badly also in Windows. You should
note that the picture produced by a video projector
is not as good as a monitor picture. The video projec
tor does not show pale colors well and in some cases
can even lose them completely. Also the contrast can
be different. These are common problems will all video
problems with all video projectors and simply can't be
corrected. Please try to understand these restric-
tions. If you have any questions about the rules, con-
tact ASSEMBLY Organizing.
3.1 Voting information
We will use a WWW based voting system. You will recei-
ve a badge stating your user number and a password
This combination will enable you to vote on our Intra-
net server. You can vote for the five best in each
categories. The production placed in your vote in the
first place will receive 5 points, the second 4 points
and so on.
3.2 Jury information
Before you can give your opinion, a jury composed of
known scene people will qualify the products to the
finals. The members of the jury will give points from 1
to 10 for each product and the average of the points
will be its final score.
15 best scoring products will qualify to finals. If there
is more than one product that qualified as 15th the
jury will commonly decide which one of them will quali-
fy.
3.3 PC COMPETITION GENERAL RULES
The name of any file has to comply to the ISO-9960
standard (i.e. NO special or "SuP3r k3wl" characters
are allowed). The maximum length of the file name is
8+3 characters. The production must NOT save any-
thing on the harddisk/disk. If you are having trouble
adding Sound Blaster support to your production,
check out the Midas sound system.
Competition machines DEMO, 64k INTRO & 4k INTRO:
Pentium 133 MHz with 16 MB of RAM, MS-DOS 7.0, the
competition machine will be booted up with HIMEM and
EMM386, so make sure your productions runs with
them, 2 MB PCI SVGA graphics card (a S3 964 acce-
lerated card), Gravis UltraSound with 1 MB of on-
board memory and/or Sound Blaster AWE 32 with 1MB
of onboard memory, 550 kb of free base memory, hi-
ghest allowed screen resolution is 640 X 480.
All productions have to support 256 color mode but
can also use any high color use ( we will use the best
possible mode when showing the productions)
WIN '95 DIRECT X DEMO
Pentium 133 MHz with 16 MB of RAM & 20 MB of swap,
Windows 95, Direct X 3.0, Matrox Millenium with 4 MB
of onboard memory
GENERAL RULES (demo, 64k & 4k intro)
The user has to be able to exit at any time by press-
ing ESC. PC demos and intro have to check for sound
card enviroments variables. If found they must be u-
sed! The formats of the enviromental variables are:
GUS ULTRASND=220,1,1,11,7 (address, dma, dma, gus
irq, sb irq)
SB BLASTER=A220 I7 D1 T1 (a=address, i=irq, d=dma)
If the enviromental variables are found, your pro-
duction has to use them and should not show the u-
sual setup screen. This will eliminate a great deal of
hassle during the competitions and it will also be user
friendly (wow..). The DOS4GW.EXE is located in the
path, so you don't have to include it with your pro-
duction. If you use SVGA modes, be sure that your
production uses the standard VESA modes. We will
use UNIVBE for the VESA compability.
GENERAL RULES (Win'95)
The user has to be able to exit at any time by press-
ing ESC. You have to use Windows 95 sound interface
to actually play the music, so no direct fiddling
around with the hardware. We will run Windows in 640
X 480 X 24 bit mode. The production will be shown in
We will run Windows in 640 x 480 x 24 bit mode. The
fullscreen mode but a windowed mode support is a
definite bonus!
3.4 PC DEMO COMPETITION
Maximum size in executable form is 6144 kb (6 MB).
Maximum showing time is 8 minutes, the demo itself can
be longer. Maximum base memory requirement is 550
kb. 100% VGA register level compatible graphic modes
and SVGA modes up to 640*480 are accepted. You
are free to use any number of colors but the demo
has to work also with only 256 colors. Pure animation
files are not accepted. Also executables only inclu-
ding an animation and an animation player will not be
accepted, this is not an animation competition. Gravis
Ultrasound (512kb) and SB PRO/SB 16 support requi-
red. The demo has to have also a "no sound" option.
3.5 WIN'95 DIRECT-X DEMO COMPETITION
Maximum size in executable form is 4096 kb (4 MB).
Maximum showing time is 5 minutes, the demo itself can
be longer. The demo has to run ona machine with 16MB
of physical memory and 20MB of swap space, but can
use all memory available in larger machines. The demo
must use and comply to Direct X 3.0.
The music system must support and use either Direct
Sound or the standard Win32 audio functions, direct
hardware access it not allowed. We will use a well est-
ablished sound card for sound output (SB Awe 32, SB
Awe 64 or some other). Make sure that your sound
routines support also wave table cards with only 512
kb on board memory.
The maximum screen size of the is 640 x 480. You're
free to use up to 24 bit colors but the demo must
work also in 256 color mode. You can support other
screen modes too, but the production will be run in
640 X 480 resolution in 24 bit color mode. We will
display all demos in full screen mode. A windowed ver-
sion is definitely a bonus. Pure animation files aren't
accepted. Also executables only including an anima-
mation and an animation player will not be accepted,
this is not an animation competition
3.6 PC 64k INTRO COMPETITION
Maximum size in executable form is 64 KB (65536 by-
tes). Maximum showing time is 5 minutes. Maximum base
memory requirement is 550 kb. 100% VGA register le-
vel compatible graphics modes and SVGA modes up
to 640 X 480 are accepted. You are free to use any
number of colors but the demo has to work also with
demo has to work also with only 256 colors. Pure ani
mation files are not accepted. On the release version
Gravis Ultrasound (1024kb) and SB PRO/SB 16 sup-
port required. This version can be over 65536 bytes
long. Also a no sound option is required. On the com-
petition version either Gravis Ultrasound or SB PRO/
SB 16 support required
In PC 64kb intro competition 2 versions of the intro
can be submitted. The competing version which is un-
der 65536 bytes long and supports either GUS or SB
and the release version which supports both. Relea-
se version can be over 65536 bytes long. Competing
64kb intros cannot be in any case longer than 65536
bytes. Both release and competition version has to
submitted to the organizers before the deadline.
3.7 PC 4k INTRO COMPETITION
Maximum size in executable form in 4096 bytes. Maxi-
mum showing time is 3 minutes. Maximum base memory
requirement is 550 kb. NO MUSIC or other sound is
(because this is a coders competition, not musicians)
Only 100% VGA register level compatible graphics mo-
des are accepted (no SVGA/VESA). Only one intro by
one coder. You must submit two versions: a compo
version and a release version. The compo version
may not display the name of the author or his group.
3.8 AMIGA GENERAL RULES
As the competition machine we will use: A1200, 2mb
chip memory, 8 mb fast memory, 68030 at 50 Mhz. We
are still considering a Blizzard 68060 turbocard for
the machine and a possibility to use some 24 bit gra-
phics card. If you have opinions about this, please
send us comments.
The user has to be able to exit at any time by press-
ing the left mouse button. The name of the file has to
comply to the ISO-9660 standart (i.e. NO special or
"SuP3r k3wl" characters are allowed9. The maximum
characters are allowed). The maximum length of the
file names is 8+3 characters. The production must
NOT save anything on the harddisk/disk.
3.9 AMIGA DEMO COMPETITION
Maximum size in executable form is 6144 kb (6 MB).
Must be harddisk installable. Maximum running length
is 8 minutes, the demo itself can be longer.
3.10 AMIGA 64k INTRO COMPETITION
Maximum size in executable form is 64 kb (65536 by-
tes). Maximum showing time is 5 minutes.
3.11 MUSIC COMPETITION GENERAL RULES
The name of the files have to comply to the ISO-9660
= no special characters are allowed! The maximum
length of the file names is 8 + 3 (the MS-DOS stan-
dard file format). We will display the patterns of the
tune on the screen while playing it. We will not display
We will not display the name of the author on the
screen while playing it. Make sure your tune doesn't
contain hints about the identity of the author or we'll
forced to display something like "tune 2" as the title.
3.12 MULTICHANNEL MUSIC COMPETITION
Maximum amount of channels is 32. Maximum size of
the song is 1024 kb in a playable format (including all
samples, pattern data, etc.). Maximum running length
is 3 minutes. We will accept:
- FastTracker 2 modules (.XM) with up to 32 channels
- ScreamTracker 3 modules (.S3M) with up to 32
channels
- Basic Protracker modules (.MOD) with 4 channels,
also extended PT-like formats with up to 32 chan-
nels are supported
All songs will be played with PC compatible player u-
sing a 1MB Gravis UltraSound. One one song by one
musician.
3.13 4 CHANNEL MUSIC COMPETITION
Maximum size is 880kb (=one Amiga disk). Maximum a-
mount of channels is 4. Maximum running lenght is 3
Maximum running length is 3 minutes. All songs will be
played with the Amiga ProTracker (not renamed, no
powerpacked). Only one song by one musician. The fi-
les have to comply to the ISO-9660 standard = no
special characters are allowed! The maximum length
of the file names in 8+3.
3.15 ANIMATION COMPETITION
The maximum running length is 2 minutes. The frame
rate of the animation has to be 15 pics/sec. Anima-
tion format will be AVI (Intel Indeo) with sound track.
Please continue reading in Party Radar II.
Party Radar 2
* PARTY RADAR II *
------------------------------------------------------------
The sound track should be 22 kHz, 8 bit. The maxi-
mum resolution is 320 X 200. The animation must be
delivered on a CD-ROM or an Iomega ZIP drive. No
hard disks or floppy disks.
3.16 GRAPHIC COMPETITION
The maximum resolution allowed is 640 X 480. The
maximum amount of simultaneous onscreen colors is
24 bit. The palette is the standart 24 bit true color
palette. Pictures drawn with Amiga will be shown with
Amiga Brilliance (no executables!). Pictures drawn
with PC will be shown with CSHOW (or some other good
picture viewer). PC pictures will have to be in TGA,
LBM or IFF format. Scanned, ripped and raytraced
pictures will be disqualified. We will have jury of esta-
blished graphicians disqualifying copied pictures. Do
NOT copy original work of art. You must submit at
least three versions of the unfinished pictures that
show the process of creating the picture. In addition
you must submit a version of the final picture which
doesn't have your signature on it (which will be shown
on the big screen). Only one picture by one graphic
artist.
3.17 RAYTRACE COMPO
The maximum resolution allowed in 640X480. The ma-
ximum amount of simultaneous onscreen colors is 24
bit. The palette is the standart 24 bit true color pa-
lette. Pictures will be shown on PC with true color
palette. Pictures have to be in JPG or TARGA format.
We will have jury of established graphicians disquali-
fing copied pictures. Do NOT copy original work of
art.
You must submit atleast three versions of the unfi-
nished picture that show that the process of creat-
ing the picture. In addition, you must submit a version
of the final picture which doesn't have your signa-
ture on it (which will be shown on the big screen). On-
ly one picture by one graphics artist.
3.18 Commodore 64 general rules
As the competition machine we will use:
- a standard C64
- original 1541 floppy drive
- Action Replay MK6 cartridge
Please note that this is preliminary info on the compo
machine. Only one contribution from each group/ar-
tist is accepted for each competition series. Contri-
butions must be 100% finished before the deadline,
because we will copy and spread all of them at the
party. This is just to avoid final versions being relea-
sed months or possibly even years after the party.
The deadlines aren't too flexible so please deliver
your contributions in time (read: EARLY ENOUGH) to
avoid hassle. Your contribution disks won't be retur-
ned (doing so would cause an enormous hassle, just
use your imagination and guess why!).
imagination and guess why!).
3.19 C64 DEMO COMPETITION
Each demo will be shown for a maximum of 15 minutes.
Coding your demos in such a manner that pressing
space is not required is highly recommended. If, how-
ever, your demo should require any user interaction
we want a person from the contributing group to run
the demo. After all, there's no way we could possibly
know which effects the coder would like to be shown
a bit longer than the others...
At least one person must be present from the contri-
buting group (If it's not a group release (which is ex-
tremely unlikely), then the coder must be present
him/herself).
3.20 C64 GRAPHICS COMPETITION
The picture must be an executable file. ALL graphic
formats are accepted. Only the picture must be seen
on the screen; no scrollers or other moving things
are allowed. Background musics are acceptable (not
recommended though) but during the competition no
one will hear it, as the audio equipment will be turned
off. Please try to give your picture some (sensible)
name to avoid too many "unnamed" pictures compe-
ting. The artist must be present at the party.
3.21 C64 music compo
The tune must be an executable file. Only your imagi-
nation's the limit; samples are of course accepted.
Each tune will be played for max. 3 minutes (this does
not mean you'd have to cut the tune at 3:00 sharp
though! Even if your tune won't be played for more
than three minutes at the party, people will play it lon
ger at home). Please try to give your tune some (sen
sible) name to avoid too many "unnamed" tunes com-
peting. The artist must be present at the party.
3.22 Java demo compo
The maximum size of the production (including all gra-
phics, sound files, class files, HTML files) is 100 kb
(unpacked). Maximum showing time is 5 minutes (the
demo itself can be longer). The demo has to be an ap-
plet. Maximum applet size is 320 x 200 pixels. The ap-
plet will be run inside Netscape Navigator (exact
version will be announced later). You must supply a
HTML page and the necessary files in which to run
the applet. The HTML pages maximum width is 600 pi-
xels, max height is 400 pixels and it must use only le-
gal Netscape palette colors. You may not open any
network connections from the applet (the compo ma-
chine won't be connected to Internet). You may not o-
pen new browser/applet windows. The applet has to
run on the HTML page you supply. The java code has
to comply to the API version 1.0.2 (official release).
You may not use JAR/ZIP archives. There can be
only one actual applet (= you can have only one ap-
plet tag in your HTML code), but it can use several
class files. The max. sampling frequency of sound
samples is 11 kHz. You don't need to be present at the
party place to take part in the Java demo competi-
tion. The competition will be international. All produc-
tions that are submitted in before hand have to be
uploaded to a ASSEMBLY Organizings ftp-site (an-
nounced later). Last date for uploading a production
will be 4.8.1997 at 00:00 am More details will be publi-
shed later at www.assembly.org/asm97.
3.23 WILD COMPETITION
The productions can be anything from computer ge-
generated animations, demos on ancient or exotic
computers to plain video art. The only requirement is
that the productions are cool. Maximum showing time
is 5 minutes, the production itself can be longer
(thank you guys from the last years wild compo =)).
The production has to be delivered on a SVHS or VHS
cassette (European PAL format). The cassette will
not be returned. No copyrighted material or material
that violates Finnish or international laws is allowed
in the production.
4. Prizes
The total value of all the prizes in US dollars will be
over US$ 23.000 (not including software). The ac-
tual prizes may be software, hardware or pure cash.
This depends on our sponsors. The following list in-
cludes only the preliminary list of the prizes (the fi-
nal lists will be published at the party place). Also
keep in mind that the money exchange rates also af-
fect this list (at the time of writing of this file one US
was 5.1 Finnish marks). All damages to the Fair cent-
re, other surroundings and other damages caused by
party visitors will be REDUCED from the prizes be-
fore any prizes are paid. This is because of previous
trouble with people breaking up places, furniture and
spraying the walls and thus causing damage of many
thousand dollars. All prizes will be paid at the party
place. We will try to give cash prizes in the PC and A-
miga demo competitions. The prizes in the other com-
petitions may be more or less various hardware and
software. All the cash prizes will be paid in Finnish
currency.
PC competition prize values (in US dollars)
demo win'95 64k intro 4k intro
1. 2750 1000 1000 500
2. 1250 500 500 250
3. 750 250 250 250
4. 500
5. 250
Amiga competition prize values (in US dollars)
demo 64k intro
1. 1750 1000
2. 750 500
3. 500 250
Music competition prize values (in US dollars)
multich 4 ch
1. 500 500
2. 250 250
3. 150 150
Graphics competition prize values (in US dollars)
Animation Graphics Raytrace
1. 1000 500 500
2. 500 250 250
3. 250 150 150
C64 competition prize values (in US dollars)
demo graphics music
1. 400 200 200
2. 150 100 100
3. 50 50 50
Java & wild compo prize values (in US dollars)
Java demo Wild
1. 500 500
2. 250 250
3. 150 150
5. Tickets
We have lowered the ticket prize! This year there is
only one ticket (NO computer place reservation fee),
and the prize is 220 fim (apprx. 45 USD) The compu-
ter place reservations can only be made by buying
tickets in advance from ASSEMBLY Organizing. We'll
not have any "one-day" tickets. The sale of reserva-
tion tickets will end at 4th of August.
5.1 Buying in advance
You can buy your advance ticket from ASSEMBLY
Organizing. Groups that want to get the group dis-
count and computerplace reservations have to be
bought in advance from Assembly Organizing. If your
group buys 10 or more tickets at the same time you'll
receive the 10% group discount from the ticket prizes
To order a ticket you have to pay directly to the ac-
account of ASSEMBLY Organizing (see contact info).
Make sure, when you pay directly to the account that
Assembly Organizing doesn't get any additional costs
and the amount of money covers the costs of the or-
dered ticket. Also make sure that we get the infor-
mation who has sent the money and where we can
send the tickets. After making the payment, please
please make an official order at our WWW-site
(http://www.assembly.org/asm97).
Groups in Finland can order their tickets directly
from our WWW-site http://www.assembly.org/asm97).
The tickets will be shipped as COD ("postiennakko").
Please allow 20 FIM for postage costs.
If you buy your ticket in advance you have the possi-
bility to use group discount of 10%. You have the pos-
sibility for group discount if you buy more than 10
tickets at a time. Also the table reservation is possi-
ble only by buying reservation ticket. You don't have
to reserve table for yourself, but the best places
near the videoprojector screen go to the reser-
vers. The earlier you reserve your place the better
place you get.
We will organize special door in the first day of As-
sembly '97 where you can get your computer in most
most conviniently.
5.2 At the partyplace
Tickets will be sold at the party place for the same
fee of 220 FIM. All computer place reservations tik-
kets have to be bought in advance. There is no group
discount when you buy tickets from the door.
6. Party network
All participants will be offered a chance to join the
party network. The purpose of this network is to al-
low the users to surf the web, use the IRC, telnet
(ssh), MediaNet and the NetRadio. The official infor-
tionsite during the event will be www.assembly97.net,
which will tell you what services are available and
what software and which drivers are required.
The NetInfo will be open 24h/day at the event to help
you in case you run into problems.
What you will need:
Ethernet Adapter Card with either a Twisted Pair or
Coaxial interface: Cable (about 5-10m), either twisted
pair or coaxial. For twisted pair (10BaseT, UTP) you
will need RJ-45 connectors. For coaxial cable (10Ba-
se2, thinnet) you will need BNC-connectros and a T-
T-connector.
Software: The supported protocols are TCP/IP and
IPX Drivers: TCP/IP Stack, Ethernet adapter drivers
(can be found at the sites listed below.) Drivers for
Ethernet Adapter Cards:Allied Telesyn, 3COM, D-Link
Metropoli files
How to connect to the network
Having found your place at the party place you will
need to connect to the network. If the cabletype you
are using is Twisted Pair, plug one end of the cable in
the adapter card and the other in the hub that you'll
find at your table. It is strongly recommended to use
twisted pair, since it caused less problems than coa-
xial cable.
If you are using coaxial cable, start by making sure
there are one or two cables connected to your T-
connector. In case of only one, you will need to at-
tach a terminator to the unused end of the T-con-
nector. Then plug the T-connector in the adapter
card and the BNC-connectors (or one BNC-connec-
tor and one terminator) to your T-connector. The
coaxial cable should be a 50 ohm cable - RG58C/U is
a good cable type.
If possible do not use homemade cables since they of-
ten cause problems. Cables will be sold at the event.
The IP-adresses will be distributed using DHCP (Dy-
namic Host Configuration Protocol). When you come
up on the network for the first time you will need to
issue a broadcast that will seek the DCHP server,
which when found will respond by giving you an IP-ad-
dress and other information needed (subnet mask,
DNS-server, default gateway etc). If your machine
supports DHCP it will automatically do this for you, o-
therwise you can get your IP-address etc at the
NetInfo during the event. Operating systems that
support DHCP directly are Windows95 and WindowsNT
It is forbidden to use the network for distributing
material that is under copyright or is illegal in any
way.
If you wish to maintain a server of your own, please
contact the NetCrew at netcrew^net.assembly.org in
advance.
7. Preliminary schedule
FRIDAY, 8th of August
10.00 ASSEMBLY doors open - the party may begin!
13.00 Sign-up for out door compos begins (not yet
confirmed)
15.00 Outdoor compos (not yet confirmed)
19.00 C64 competition deadline - all C64 contributions
must be entered
22.00 Deadline for all competitions
23.00 C64 competitions start
SATURDAY, 9th of August
12.00 4 channel music competition
13.00 Graphics competition
13.30 32 channel music competition
15.00 PC 4k intro competition
16.00 Amiga 64k intro competition
17.30 PC 64k intro competition
20.00 Java demo competition
21.30 Win'95 demo competition
23.30 Wild competition
SUNDAY, 10th of August
09.00 Amiga demo competition
11.30 Animation competition
12.30 PC demo competition
15.00 Vote counting
16.00 Announcement of winners and prize ceremony
20.00 Doors close - ASM'97 is over!
8. Disclaimer
We don't take any responsibility on the safety of the
equipment people bring to the party place. We sug-
gest you take an insurance for your equipment from
some insurance company. And remember, you can
store your equipment by using the luggage preser-
vation service which will be available at the party
party place.
If you have ANY suggestions or ideas about anything
written in this text file, don't hesitate to contact us!
While you are visiting Finland you have to follow Fin-
nish laws. If you break laws at the Fair Centre we will
call the police to take care of you. You will also have
to answer for anything you break at the party place.
All damages to the fair centre, other surroundings
and other damages will be reduced from the total
prize money.
NO ALCOHOL/DRUGS/SMOKING NOR SOFTWARE
PIRATISM ALLOWED IN THE PARTY PLACE
9. Contact info
You can reach us by many means according to the
following list:
Voice: ASSEMBLY Org. +XXX-X-XXXX XXXX
Fax: ASSEMBLY Org. +XXX-X-XXXX XXXX
WWW: http://www.assembly.org/asm97
E-mail: assembly^assembly.org
iRC: #asm97
Normal mail: ASSEMBLY Organizing
c/o Oy Eworks Finland Ab
XXXXXXXXXXX XX
XXXXX XXXXXXXX
XXXXXXX
Bank account for international money transfers:
Oy Eworks Finland Ab
Handelsbanken XXXXXX-XXXXXXX
Swift code: HANDFIHH
Please include your address with the payment, where
you want the tickets to be sent. Also make sure that
there are no additional expenses for the receiver of
the payment.
Best regards,
RRR/Oxyron
----------
The Hunt 97
T H E H U N T 9 7
------------------------------------------------------------
Welcome to the first ever Commodore 64 scene sca-
venger hunt, brought to you by Digital Excess, Fair-
Light, Relax Magazine and the coordinators of the
highly acclaimed High Voltage SID collection.
This is YOUR chance to prove that you KNOW the
scene and aren't one of so many imposters and
wanna-bes who claim to be the scene nowadays.
The Hunt consists of 40 questions and tasks, for
each fullfilled task or right answer you'll be awarded
with points, naturally the one with the most points
wins.
Deadline is September 26th, 1997. Send your ans-
wers and resources to hunt^crypt.ruhr.de, but
please note the following: if you know of an FTP or
WEB site you got a special demo or game from that
we ask for, please send the complete URL of the
same demo so that we simply can check the URL in-
stead.
Of course make sure to include a contact address,
your handle and group with your answers so that
the fame of winning goes to the right guy.
We'll keep you informed about the progress and the
standings on our webpage at http://hunt97.ml.org.
Have fun....
- 01 -
Provide photos of the following people
a) Charles Deenen
b) Jonathan Dunn
c) Fred Gray
d) Jeroen Kimmel
e) Mitch/ESI
f) Jeroen Tel & Charles Deenen on ONE(!) photo
- 02 -
Who wrote the book "Mapping the C64"?
- 03 -
The game "Bamboo" was never finished because the
programmer could not keep the VSP from trashing
the memory. He'd been very famous for a scrolling
platform game he did before that. What's his name?
Provide a version of the game.
- 04 -
What is the real name of the programmer of FunPaint
II?
- 05 -
The copy-protection "Timex System" was invented
and programmed by a German cracker. What's his
real name and what was his group?
- 06 -
Who invented FLD, what is the programmers real
name, what does FLD stand for and in what demo was
it first shown? When was the demo released?
- 07 -
Deejay of the original United Artists later program-
med a lot of games with a well-known German demo
and game group. What is his real name and what's the
name of the group?
- 08 -
What graphic artist became well-known for his C64
conversations of several heavy metal group LP co-
vers?
- 09 -
Before he joined Maniacs of Noise Reyn Ouwehand
was a member of another NL group. What group and
what was his handle in that time?
- 10 -
Before he joined 711 Sebastian Broghammer program-
med legendary demo-, intro- and lettermakers with
the group he was in before. What was that group's
name? Provide one of these programms?
- 11 -
What group was the infamous Excell in before he joi-
ned Ikari?
- 12 -
The group Network did make a huge impact on the
scene, as one of the tools of their production was
the thing to have but was rather hard to get at
first. What was the name of the tool, and who was the
author?
- 13 -
Some people in the C64 scene join and leave groups
like other people change their underwear. Name a
scener that was in all of the groups listed below.
a) Alpha Flight 1970, Avantgarde, F4CG
b) Genesis Project, Amok, Vibrants
c) Trans-X, Science 451, Beastie Boys
d) Vision, Action, Hitmen
e) Weird Science, Contex, Megastyle
- 14 -
What well-known German cracker group emerged
from the ashes of the Xades Society?
- 15 -
The late Strike Force was in permanent cooperation
with another group. Name the group and all of its
members.
- 16 -
Every group has its abbreviation to put it in the file-
name of their releases or just to have short short
way to show their affiliation. Name the groups that
belong to the following abbreviations. One was even
used by two groups, name both.
a) FIG
b) FS
c) RWE
d) SCS
e) TLC
f) TLI
g) UCF
h) WWE
i) YF
j) ZEN
- 17 -
With 1989 came the time of the disk magazines, lots
of poeple saw on "easy" way to have regular relea-
ses and so a lot of mags flooded the scene. Name the
groups that STARTED the following disk mags and
provide the first issues.
a) Cocoon
b) Endemic
c) Exploding
d) Magic News/Scene Press
e) Mamba
f) Magnetic Dreams
g) Propaganda
h) Sex'n'Crime
i) The Times
j) Vinews
- 18 -
One magazine once reported that Jeroen Tel had
been kicked out of Maniacs of Noise. Name the mag
and issue.
- 19 -
The guy who invented "System 4" also did a famous
paper mag. Name the mag and the guy.
- 20 -
What group did the Digital Jukebox series and how
many have been done?
- 21 -
A group, which was also responsible for a famous
graphic programm, released a REU demo on the Ikari/
Zargon party. What is the name of the demo and
group? Provide the demo.
- 22 -
Reluctant of finding new names for their demos at
some time people started to do demo series with the
same name, just changing an index number. Name the
groups that did the following demo series. How many
parts have been released of each series? Provide
the last demo of each series.
- 23 -
With differences between groups and antisympathy
for some guys a special form of demos came into
existance, the so-called anti-demos. Provide the
following:
a) "Eat me Raw (Shits of ESI)" (against ESI)
b) "Shut your moutn" (against Steve/Zenith)
c) "Greco's Nightmare" (against Greco/Zenobits)
d) "Censor Logo destruct" (against Censor)
e) "Die Hard Agile" (against Agile)
- 24 -
A game released in 1997 featured a title picture that
was ripped from a 1992 Digital Excess game. Name
both games.
- 25 -
Which German cracking group released "legal"
cracks of some Magic Bytes games for it's members
and close friends?
- 26 -
The game "Summix" was released by only one group.
What group and for what reason?
- 27 -
FairLight released 3 versions of a certain karate
game, the final one was done by The Alchemist.
mist. Name the game and provide the last version.
- 28 -
The original of the game "Rocket Ranger" contained
a personal message from the production crew to
Mitch/ESI. What was the message in it's entirety?
- 29 -
Provide a text adventure game with the objective of
having sexual intercourse with a female mentioned in
the title. (6 points for frozen, 9 points for unfrozen
version).
- 30 -
One of the most popular BBS's in the USA in 1988/89
was the board Warez Galore. Provide it's number.
- 31 -
Why is the soundtrack of the game "Spy vs. Spy II"
missing in HVSC?
- 32 -
Who composed the loader tune of the game "Myth"?
- 33 -
Provide any SID tune done by Thomas Detert of
X-Ample that is not in HVSC yet.
- 34 -
The sound composers nowadays well-known as
F.A.M.E. originally were part of another group. What
was that group's name and what does the abreviation
F.A.M.E. stand for?
- 35 -
Charles Deenen of Maniacs Of Noise contacted the
Finish police in 1989. What was the reason?
- 36 -
Rob Hubbard was such a big well known composer
that his name appeared in nearly every game in which
he made the music for. In one game, however, Rob
Hubbard used an alias since he didn't want to be as-
sociated with the game. Name the game and the alias
used.
- 37 -
At Ikari/Zargon Party in Slagelse a lot of demo
groups got angry. Why?
- 38 -
Ikari/Zargon party was "visited" by the police, which
caused lots of distress and people trying to eat their
disks :-), although this was not the reason they came
but a disease that had been discovered. What disease
and who was the guy causing all that trouble?
- 39 -
What was so special about the 1st place demo at Raw-
head/Bros/Suppliers party in 1989 and what was the
programmers new handle when he joined Contex some
time later?
- 40 -
Years ago a German group started a cult party se-
ries in Heinsberg/Germany. What was the party called
and when was the first one held.
Much fun while solving the questions/tasks on behalf
on THE HUNT 97 staff,
XXXXX XXXXXXXX/Digital Excess
(aka Seven/Hitmen)
Demo Reviews
* DEMO REVIEWS *
------------------------------------------------------------
The demo season seems to have gone into the well
deserved summer break. With the RAGE '97 in Hunga-
ry and WIRED '97 in Belgium two parties have been
hold not providing enough releases to be counted as
true days of the season. ASSEMBLY 1997 seems to
be the only possible candidate capable to quality to
become an official demo season day in the next few
months.
It is quite interesting to observe that the release
strategy of some groups seems to have changed into
direction back to the roots and to present demos
NOT on (major) parties only. The ancient Swedish
group ACTIVE remembered the meanwhile of their
group's name and presented a quite promising pre-
view of their planned trackmo release entitled JAZZ-
GOSSEN. It would be nice to see them enlarging the
activity on this field and to support the legal sector
with further demo releases. CHROMANCE did come up
with another demo release called DUMPSTER while
CREST released the sequal to KRESTAGE. Please find
expanded reviews later on in this chapter. FOCUS
has sent with YESTERDAYS a lifesign, too, containing
a quite interesting seight on the demo scene. Instead
of preaching only it would be by far more entertain-
ing and impressive to see The Dark Judge bringing
his style closer to the scene with some more stunning
Focus productions, atleast it would be more effective
and for sure an outstanding gift for the fans of old-
style demonstrations. The guys in LAXITY have hold a
meeting and presented with FICKEN F"R NE MARK a
traditional partyscroll production, nothing more, no-
thing less. MEGASTYLE PRODUCTIONS struck back
with "AAAARGH!", a fine singlefile demo production for
fans of oldstyle demos, giving the hope that MSP will
intensify their efforts into the demo scene again.
Seeing other old groups getting active again OFFEN-
CE could not wait to releae "FLEXIBLE", a production
consisting out of old but unreleased demo parts. This
production let hope for further Offence demo relea-
ses on this computer system. TABOO did spread after
almost three years of delay their constributions to
the planned Elysium and Taboo cooperation release
ALTERED STATES 50%. The shown effects are similar
to the ones seen on the YEARS AGO illegally spread
preview disk containing routines, effects and art-
work from Taboo. What a pity that the final version
never got released back in time. THERAPY came along
with the release version of their trackmo CASTLE OF
DREAMIN', a production having competed in the demo
competition of the Scenest 1997 party.
At the RAGE '97 in Hungary two serious demo pro-
ductions have been released. COMA, who have been
quite active lately, has won the comptetition with a
demo entitled NOSTALGIA and tried to fade away from
the 4X4 chunky2planar hype. SINGULAR has released
a dentro called BEYOND RECOVERY and got ranked
on the second spot.
Three demos have been released at the WIRED '97 in
Belgium. SMASH DESIGNS once again won a competi-
tion of a party where they were in the organising
staff, the trackmo shown is the sequal to TRIAGE and
following the popular conception - trackmo - 4X4
chunky2planar effects - techno music. WOW did come
up with a dentro called FULL MOON and got ranked
second. Third in the competition is an EXCESS relea-
se called SHIZO, a production completely looking just
like another AEG release if you have a look closer on
the routines and the artwork.
------------------------------------------------------------
Unfortunately FUBEN was NOT able to deliver his re-
views right in time to the twice exceeded deadline, so
this time there won't be any demo reviews in the CBM
64 version.
Visitors of RELAX ONLINE will find the complete edi-
tion including COMPLETE demo reviews five days af-
ter the initial release on THE DIGITAL DUNGEON.
------------------------------------------------------------
Best regards,
RRR/Oxyron
----------
Lost Files
* THE LOST FILES *
------------------------------------------------------------
It is no secret that Relax Magazine has built up a
secret police and a unique network of countless in-
formers reporting about the last TRENDS, HAPPEN-
INGS, internal SECRETS and STRATEGIES.
No doubt that all those secret agents have already
infiltrated group/magazine headquarters and have
installed monitors for telephones and backdoors for
Internet and board accounts. There is no step a sce-
ne related person can do without surveillance of Re-
lax Magazine agents.
Some protocols and files of the "Relax Archive" have
found the way out of the secret headquarter, provi-
ding the scene with stunning and unbelievable infor-
mation, facts which should NOT have been made public
yet. Therefore countless agents are hunting for the
stolen documents in order to prevent non-authorized
usage. Always remember, the truth is out there!
WALKER has found a SMART way to revolutionize andt
REPLACE what people use to call "ragging on the
boards" these days.
"It's quite simple" he starts explaining, "people who
are against us may DIE in traffic accidents, people
who are realistic and think we are average only have
to LOOSE atleast an arm or leg in a traffic accident
and people who behave friendly may survive with a
bad coldness to make sure that F4CG will rule the
board, Internet and the mail scene!".
Downunder JAZZCAT seems starting to accept and
adapt this conception. "I could invite the complete Re-
lax staff for a boat tour on the Great Barrier reef,
maybe ALL will become fishfood for the sharks over
there," he starts thinking, "that will decrease the
number of competitors in the magazine and cracking
scene with just a single accident. That's what I call a
perfect crime!". DIGAHOLE, Jazzcat's marionette and
faithful butler, more and more starts liking the idea,
as it's more effective than ragging against RRR in a
private sub at Deadzone or on channel #c-64 in the
IRC when he is NOT around. "He did NOT pay respect
for me clearly stating that I have copied most news
from either the Relax and AFL homepages so he must
die! As he does not adore me and Onslaught he surely
is the biggest asshole on this planet!" have been the
latest thoughts directly recorded from an internal
Onslaught conference.
Games named 'Mystery' seem to be scene mysteries.
A completely shocked Alpha Flight 1970 calls the Re-
lax Magazine bureau "Hey RRR, did you read the la-
test Propaganda?". "Yes, I did, why?". "I have NEVER
posted it!". "Wait a moment, I'll check it out. 'Again I
was caused to make mistakes due to crapcode by
F4CG.' what sounds MYSTERIOUS. When you claim in
the public that the game works why do you admit offi-
cially that YOU made mistakes AGAIN?". "You see, I'd
NEVER do it!". "Furthermore, why did YOU made mis-
takes again? Did YOU crack the game?". "Even that
stunned me as IGNORANCE cracked it, NOT me!". "Hmh
what really made me wonder is that the discotheque is
calling you! YOU haven't been in a disco since... ahh ...
that must have been ... before .... ". "1994! It was in
Bochum in a disco called 'Prater'." explained Marc.
"Yes, I remember, along with Max and me." confirmed
RRR and continued "too bad that NOBODY could come
along with a buffer in order to prove the existance
of it!". Marc replied "something what does NOT exist
can't be brought along! And the best is that I was in-
sulted to be drunken while typing it!". "Ha ha ha, that
is the proof for the fake, compared with you I am with
my one bottle of beer per week an alcoholic," said a
still confused RRR "I really don't know what to believe
in anymore!".
"For sure Alpha Flight 1970's version of MYSTERY
does not work on my computer!" explains MR. WAX as
an instructor for a CBM 64 scene rookie course.
"Why?" has been a question out of the course. "Why?
Wait a minute....." said Mr. Wax before taking his handy
and calling up Jazzcat. "Jazzcat, why does MYSTERY
cracked by AFL does not work?". "The NTSC fix
overwrites parts of the code on PAL!" said Jazz-
cat and Mr. Wax closed the communication "Thank you
very much! I'll restart to lecture. Bye!". "Dear au-
dience," he continued, "the NTSC fix overwrites
parts of the code on PAL and spoils the gameplay!".
Someone from the audience requested "So on what
system the bug appears now, PAL or NTSC?". Mr. Wax
started to smile and answered "Hey, the bug appears
on NTSC!" in order to avoid any misunderstandings.
Meanwhile in a lonely telephone booth located in
Braunschweig/Germany a disappointed SKINHEAD
philosophizes about the sense of ragging. "I have
been editing some of the longest rags ever written on
a CBM 64, and what happened? A one-liner claiming
that a game does NOT work properly is my MOST
successful rag ever, and what really makes me stun,
the FIRST people do believe in. Life is so unfair!".
Somewhere in an editor's office of a Polish written
magazine which could NOT be identified due to techni-
cal problems. "Is it possible that the scene outside
Poland does NOT understand our native language?"
asks the editor-in-chief his co-editor. "Yes, this can
be true", he replied. "So attacking famous and esta-
blished sceners is NOT that brave and cool as we al-
ways thought?". "Unfortunately not, I presume!". "No
big deal, Polish has to become the dominating langua-
ge in the scene! Who cares about the origin, who ca-
res about the rest of the world, only the Polish scene
made this all possible. Vote Polish, release Polish!"
have been the last words transmitted by our Polish
informer, before getting blamed for speaking English
and being deported to a concentration camp.
"In case we spread a new set of Propaganda and
F4CG lighters, especially in Poland as people there
can't vote (quote from Propaganda 23, charts sec-
tion), will that bring us to the desired top positions in
all single, group and production charts" asked an eu-
phorical ZYRON an about the current charts situa-
tion disappointed WALKER, who replied "I wish both,
voters and concurence, would die in a traffic acci-
dent!" just to end the initiated discussion.
"Free-thinking and intelligent journalism is the new
Propaganda conception." reports NEWSCOPY to SO-
LAR. "We are free to think that F4CG is the domina-
ting group on all systems in past, present and future
and is it for sure very intelligent to put a DANISH
coder called PERFF/No Name into the DUTCH all-star
team of the Propagand 23 charts section, isn't it?".
Jazzcat, joining the conference, starts smiling "And
therefore I made ANTITRACK to be an old Belgian Le-
gend member, because I am free-thinking, too, who
cares that he is Austrian?" while commenting Domina-
tion #9.
"No, nobody taught me how to use modems and calling
out", posted JAZZCAT, who is rumoured having intro-
duced the board scene to the CBM 64 community, "it
was definately NOT Max who told me how to use CCGMS
and modems, it WAS me who taught it to AFL and
everyone else back in the eighties..." before the line
broke down and a system crash resetted all settings
Since that time in the northern part of Gelsenkirchen
strange phonecalls appear from time to time "Hey Max
dude, it's Jazz.... erhm, someone from Australia, can
you please re-send me the settings you gave me
three years ago when I started calling out?" and
"What does ATD mean? Why doesn't it work correctly?
What to do now?" has filled his answering machine by
far too often so that Max immediately changed his
phone number. Nevertheless he did not believe in the
skills of Net*Phreakers who have hacked into the
Telekom resources and spread several secret num-
bers, incl. Max's, in Germany's renowned news maga-
zine "Der Spiegel". "So after two days of silence the
telephone terror continued" reported a rather dis-
appointed Max, who is willing to close his line for good
now.
Somewhere around the frontier between Europe and
Asia DIGAHOLE is calling Jazzcat in Tasmania "Hey
David, in case I will rag against AFL, RRR and Relax
Magazine on the boards will I get two cards per post
as you promised me a while ago?". "Yes, ofcurse."
answered David. "And when I will edit a complete
chapter attacking RRR with fantasy insults and of-
fences? Will I get five cards for it?" offered Mert.
"Calm down! Edit that article, but I can only grant you
two cards for it as I have to support all people at-
tacking AFL at the moment, otherwise they will stop
their effort and supporting us," explained David,
"and you know what it means, they'll restart laughing
about us!" continued David, "Therefore you only can
receive a few cards only." Later on The Escapade
Digahole continued his desperate attacks "... Bah, my
chapter was by far BETTER than his... I am turkish
elite! ...". RRR commented the issue "Turkish elite?
Yes, I guess we have turkish elite in Germany, too. We
are respectfull calling them '2 Big Macs, Pommes Fri-
tes and a Coke. What? DM 7,95? Here are 8,-- DM.
The rest is for you! Don't give it out at once.'".
During his Interrail tour across Europe from one mu-
sic festival to the next CBA decided to visit MAX's
place. "Hey RRR, come along and join us to the trip to
Buer.". "I have a terrible headache!" replied RRR. La-
ter on having met at Max's place with a single expec-
tion they started to empty some bottles. CBA decla-
red "Vodka and apple juice tastes awful!", Max found
out "Vodka with orange juice tastes much better!"
while RRR added "I have a terrible headache!". Chan-
ging places to the pub "M. Peyer's" the boozing con-
test continued. "My beer tastes fine!" explained Max,
CBA seemed to like his vodka orange while RRR com-
plained "My Alka Seltzer* tastes bad! :(". Changing
locations once again to the world famous and Relax
Magazine's favourite discotheque "Hugo" Max re-
started the communication when three lovely ladies
approached their table "I haven't had sex with my
girl-friend since Niels joined my house.". Niels found
out "I haven't had a shower since a week when I was
in Berlin. Flies do like me!" and Max stated "yeah,
Berlin is a lovely COUNTRY!" RRR woke up from
dreaming of those lovely ladies and requested "ehrm,
Berlin is a country? I will note it down to publish it in
Relax Magazine!". CBA completed "when Berlin is a
country, what passport do I need to enter Gelsen-
kirchen? And what language do you guys speak
here? In case you tell me you can print my story ex-
clusively in Relax Magazine!". To be continued...
"To be or not to be, that is here the question. Am I a
fake or has RRR cracked 'Powertris' and called out
using my handle?" has been requested by CHRYSA-
GON after many sleepless nights because some WELL
informed claimed he is a fake only.
Finally in Gothenburg/Sweden NEWSCOPY and WAL-
KER discuss the future strategy for F4CG's CBM 64
section. "Killing ALL our opponents is surely more
effective instead of hoping them to die in traffic acci-
dents", explains a confident Walker and continues,
"after having cleared the scene according to our
interests will we receive a similar status like on PSX,
PC, SNES and MAC, and if yes, is the status WE think
to have received or is it the status we gained in the
opinion of EXPERIENCED SCENERS on other plat-
forms?" now again in a more depressed mood. News-
copy replies "It is as usual, we define our status
ourselves, so we will always be the leading force, not
depending on releases and activity." to see Walker
smiling again.
SATIRE?! SARCASM?! PARODY?! Even if it looks like a
NEWS CHAPTER in concurence publications this is
just a SATIRICAL chapter, offering humorous com-
ments on more or less actual scene happenings. Or is
more truth in here than most might expect?
Afterall it's just HUMOR and if you can't have a good
laugh here we can't help you anyway. Whoever feels
offended may keep that mind.
The lost files - the perfect view on the scene
Best regards,
RRR/Oxyron
----------
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XXXXX XX, XXX XX XXXXXXXXXX, XXXXXX
RANZ/Megaunit: XXXXX XXXXX, XXXXXXXXXXXXX X,
XXXXX XXXXXXXXX, XXXXXX
FADE/Tycoons: XXXXX XXXX, XXX XXXX XX., XXXXXXXXXX,
XXX XXXX, XXXXXXXXX
SILVERBULLET/Megaunit: XXXXX XXXXX, XX XXXXXXX-
XXXXXX, XXXXXXXX XXXXX, XXXXXXX, XX-XXXXXX, XXX-XXX,
XXXXXXX
VAMPIRE/Fraction/Noname: XXXXXXXXX XXXXXXXXXX,
XXXXXXXXXXX XX/X, XX-XXX XXXXXXXXXX, XXXXXX
FREEZER/Mad+Bad/Alc: XXXXXX XXXXXXXX, XX. XXXXXX-
XXXXXX XXX/X, XX-XXX XXXXXXXXXX, XXXXXX
MINI CAT/Jazer/Alliance: XXXXXXXXX XXXXXX, XXXXXXX
XXXXX. XXXXXXXX XXX/XX, XX-XXX XXXX, XXXXXX
MICRO/Schn: XXXXXX XXXXXX, XXXXXXXXXXX XXX/X,
XX-XXX XXXXXXXXX, XXXXXX
MAVERICK/Samar: XXXXXXXX XXXXX, XXXXXXXXXXX
XXXXX XX, XXXX XXXXXXXX, XXXXXXX
DROOPY/Amorphis/Shelters: XXXXXX XXXXX, XXXXXX-
XXXX XX/X, XX-XXX XXXXXXXXX, XXXXXX
CREB/Excess: XXXXX XXXXX, XXXXXX XXX. XX, XXXXX
XXXXXXX, XXXXXXX
CACTUS/Adequate: XXXXX XXX, XX. XXXXXXXXXXXX XX/XX,
XX-XXX XXXXXXXX, XXXXXX
TEX/Role/Mad+Bad: XXXXXXXXX XXXXX, XXXXXXXXXX
XX/XX, XX-XXX XXXXX, XXXXXX
MINOS/Jazer/Vauderville/Exon: XXXXX XXXXXXXXXXX,
XX. XXXXXXXXX X/XX, XX-XXX XXXXXXXXX, XXXXXX
PASTHOR/Fraction: XXXXXXXXX XXXXXXXX, XXXXXXXXXX
X/XX, XX-XXX XXXXXXX, XXXXXX
SHOCKER/Onslaught: XXXXXXX XXXXXX, XX XXXXXX-
XXXX XX, XXXXX XXXXXXXX, XXXXXXX
SAHIR/Miracles/Faith/Kreciki: XXXX XXXXXX, XX.XXXXXX
XX/X, XX-XXX XXXXXX, XXXXXX
ICEMAN/Wow: XXXXXXX XXXXXXX, XX. X. XXXXX XXX. XX,
XXXXX XXXXXXX, XXXXXXX
FHM/Arise: XXXXXXXX XXXXXX, XX. XXXXXXX XX/XX,
XX-XXX XXXX, XXXXXX
B.M/Kreciki/Vauderville: XXXXXXX XXXXXXXXXXXXX, XX-
XXXXXX XXXXXX XX/X, XX-XXX XXXXXXX, XXXXXX
STIFF/Scorn/Apidya: XXXXX XXXX, XX. XXXXXXXX
XX/XX, XX-XXX XXXXXXXX, XXXXXX
SAPPER/Arise/Dark Zone: XXXXXX XXXXXXXXXXX, XXXX
X/XX, XX-XXX XXXXXXXX, XXXXXX
RED REDBY/Pentagram/S.O.S: XXXXX XXXXX, XXXXXXX
XXX, XXXXXXX XXX XX, XXXXX XXXXXXXX
ENDOPLASMIC/Pentagram: XXXXX XXXXXXXX, XXXXXXXXX-
XX XXXXXXX, XX: XX/X (XXXXX), XXXXXXXX/XXXXXXXX,
XXXXXX
ENML/Aln/Sd/Tgs: XXXXXX XXXXXXXXXX, XX. XXXXXXXXX
XX/X, XX-XXX XXXXXXXX, XXXXXX
INVER/Alliance/Infants/Ironic: XXXXXX XXXXXXXXXXXX,
XX. XXXXXXXXX XX/X, XX-XXX, XXXXXXXX, XXXXXX
SER/Lazzer/Dxp/Ild: XXXXXXXX XXXXXXXXX, XX. XXX-
XXXXXXX XXX/X, XX-XXX XXXXXXXXXXX, XXXXXX
DIVINE/Fugitives/Kreciki: XXXXX XXXXXXXXX, XX. XXXXXX
XXX/X, XX-XXX XXXXXXXX XXXXXXXXXXX, XXXXXX
BAMBO: X.X XXX XX, XX-XXX XXXXXX, XXXXXX
PLASTIC/Centric/Psychic: XXXXXXXX XXXXX, XXXXXX-
XXXX XXX. XX, XXXXX X"XXXXX, XXXXXXX
DEINONYCHUS/Virus Crew/Infants: XXXXXX XXXXXX,
XX.XXXXXXXXX XX/XX, XX-XXX XXXXXXX, XXXXXX
RAZOR/System: XXXXX XXXXX-XXXXXX, XX XXX XXXX,
XXXX XXXXXXX XXX XXXX, XXXXXXXXX
VALSARY/Samar/Lepsi: XXXXX XXXXXXXXX, XXXXXXXXXX
X/X, XX-XXX XXXXXX, XXXXXX
MANIK/Amnesia: XXXXX XXXX,XXXXXXXX XX,XXXXXXX XXX,
XXX XX XXXXXXXXXX, XXXXXXXX
BRIZZ/Panic/Soulcore: XXXXXX XXXXXXXXX, XXXXXX XXX.
XX, XXXXX XXXXXX]XXX, XXXXXXX
DR. WHO/Atlantis: XXXXX XXXXXXXXX, XXXX XXX-XXXX,
XXXXXX
GOAT/Disorder/Laxity: XXXXX XXXXXXXXXX, XXXXXXXX-
XXX. XX, XXXXX XXXXX, XXXXXXX
RIDDLER/Active: XXXX XXXXX, XXXXXXXXXX. XXX,
XXX XX XXXXX, XXXXXX
MOVER/Ebola: XXXXXX XXXXX, XXXXXXXX, XX-XX
XXXXXXXX X. XX XXX/X, XXXX XXXXXXX
MET/Mayhem: XX XXXXXX XXXXXX, XXXXXXX-XX-XXX,
XXXXX XXXXXXXX, XXXXXXX XXXX XXX, XXXXXXX
IBANEZ/Motiv 8: XXXXX X. XXXXX, XXXXXXXX XX, XXXX
XXXXXXXX, XXXXXX
HOLLOWMAN/Alter: XXXXX XXXXXXXX, XXXXXXX XXXX-
XXXX, XXX XX XXXXXXXXXX, XXXXXX
ZZR/Nitros: XXXXXX XXXXXXX, XXX X XXXXX XXXX, XXX-
XXX XXX. XXXX, XXXXXXXXX
DOMEY/Panic: XXXXX XXXX, XXXXXXXXXX XX, XXXXX XX-
XXXXX, XXXXXXX
SCARE/Active/Nostalgia: XXXXX XXXXXXX, XXXX-XXXXXX
XXX. XX, XXXXX XXXXXXXXXXX, XXXXXXX
CELTIC/Noname: XXXXX XXXX, XXXXXXXXXXX X, XXXX
XX XXXXXXX, XXXXXXX
SUSH/Excess/Acsore: XXXXXX XXXXX, XX XXXXXXXXXX
X, XXXXX XXXXXXXXX, XXXXXXX
ACIDCHILD/Triad: XXXXXXX XXXX, XXXXX[XXXX XXX. XX,
XXXXX XXXXXXX, XXXXXXX
NUKE/Motiv 8/Scorn: XXXXX XXXXXX, XX XXXXXX XX,
XXXX XX XXXXXXXX, XXXXXXX
RAZOR RAMON/Ascraeus: XXXXXXX XXXXXXXXXX, XXX-
XXXXXX. XX, XXXXX XXXXXX XXXXXXX, XXXXXXX
DST/Wow: XXXXXX XXXXXXXXX, XXXXXXXX XXXXXXXX. XX,
XXXXX XXXXXXXXX, XXXXXXX
ARCHON/Scorn/Ascraeus: XXXXX XXXXXXXX, XXXXXX-
XXXX X/X, XX-XXX XXXXXX XXXX, XXXXXX
GOP/Onslaught: XXXXX XXXX, XXX XXXXXX XXXX, XXXXXXX
XXX XXXX, XXXXXXXXX
SPLASH/Resource: XXXXX XXXXX, X-XXXX XXXXXXXX,
XXXXXXX X.X, XXXXXXX
HUNTER/Noname: XXXXX XXXXXXXXXXXXXXX, XX. XXXXXXXXX
XX, XX-XXX XXXXXXXX, XXXXXX
SEBALOZ/Lepsi: XXXXXXXXX XXXXXXXXX, XXXXXXX
XX/XX, XX-XXX XXXXXXXX, XXXXXX
CORWIN/Tengu: XXXXX XXXXX, XXXXXXX X/XX, XX-XXX
XXXXXXXXXXXX, XXXXXX
BUGJAM/Role: XXXXXXX XXXXX, XXXXXXXXXX XXX. XX,
XXXXX XXXXXXXXX X, XXXXXXX
ELOQUENCE/Mayhem: XXXXXX XXXXXX, XXXXXXXXX. XX,
XXXX XXXXXXXXX, XXXXXX
XXXXXX/XXXXXX/XXXXXXX: XXXXXXXXX XXXXXXXXX, XX-
XXXXXXX XXX. XXX, XXXXX XXXXXX, XXXXXXX
WACEK/Arise: XXXX XXXXXXXXX, XX. XXXXXXXXXXX XX/X,
XX-XXX XXXXXXXXX, XXXXXX
HAMSTER/Wow: XXXXXXXX XXXXX, XX. XXXXXXXX XX X.XX,
XX-XXX XXXXXXX, XXXXXX
LIZART/Spiders: XXXX XXXXXXX, XXXXXXXXXXXXXX XX,
XXXX XX XXX, XXXXXXX
FIREFOX/Art Design: XXXXXXX XXXXXX, XXXXXXXX. XX,
XXXXX X]XX, XXXXXXX
TURBO/Unreal: XXXXXX XXXXX, X. XXXXXX XXX, XXXXX
XXXXX, XXXXX XXXXXXXX
GAXAR/Role: XXXXXX XXXXXXXX, XX XXXXXXX XXXX, XXX
XXXXXXXX XXX XXXX, XXXXXXXXX
FREEZE/Dark Crystal: XXXX XX XXXXX, XXXXXXXX XXX,
XXXX XX XXXXX, XXXXXXX
NOCTOPHIL/Undying: XXXXX XXXXXX, XXXXXXXXXXXXXX
XX/XX, XX-XXX XXXXXXXXX XXXXXXX, XXXXXX
HOOTIE/Nitros:XXXXXXX XXX,XXX XXXXXXX XXXXXXX XX,
XXXXXX XXX XXXX, XXXXXXXXX
NAPHALM/Scorn: XXXXXXXXX XXXXXXXX, XXXXXXXX
XXX/X, XX-XXX XXXXXXXX, XXXXXX
ERZIKA/Unreal/Wow: XXXXXX XXXXX, XXXXXX XXX,
XXXXX XXXXXXX, XXXXX XXXXXXXX
FLARE/Noname: XXXXXXXX XXXXXXX, XXXXXXXXX X,
XXXXX XXXXXXXXXXXXX, XXXXXXX
THRONE/Panic: XXXXX XXXXXXXX, XXXXXXXXXXXXX XX/XX,
XXXXX XXXXXXXXX, XXXXXXX
FLOYD/Willow/Ascraeus: XXXX XXXXX,XX XXXXXXXX XX,
XXXXX XXXXXXXXXXXX-XXXXXXXXX, XXXXXXX
SLAVE/Estate/Mad+Bad: XXXXXXXX XXXXXXXX, XXXXXXX
XX, XX-XXX XXXXXXXXXX XXXXX, XXXXXX
GHOST/Disorder: 'DISORDER', XXXXXXXXXXX, XXXXX
XXXXXX, XXXXXXX
POISON/Singular: XXXXXXX XXXXXX, XXXX XXXXXXXXXXXX
XXXX, XXXXXX X. XX, XXXXXXX
CA$H/Triad: XXXX XXXXXXXXX, XXXXXXXXXXXXXXX XX,
XXXXX X]XXXXX, XXXXXX
JUMBO/Unreal: 'UNREAL', XXXXX XXXXXXXX, XXXXX
XXXX X, XXXXX XXXXXXXX
GREY EMINENCE/ex-TRSI GreyEminence^Hotmail.Com
X-TRO/ex-Talent: XXXXX XXXXX, XXXXXXXXX. X, XXXXX
XXXXXX, XXXXXXX ++XX/XXXX-XXXX
* looking for a group to join, old and new, ...
VISCID/Neoplasia: XXXXXX XXXXXXXXX, XXXXXXXXXXXX£X
XX, XXXXX XXXXXX, XXXXXXX
* contact me for mailswap to keep the spirit alive
ZNY/Palace: XXXX X., XXXXXXXXXXX XX X XX, XXXXX XXX-
XXXXXXX, XXXXXXX /ZNY^CUTE.FI
* After many years I restart swapping, 100% answer
If you have submitted an advertisement and you have
NOT found it in this edition it might have been deli-
vered after the deadline or the memory has been al-
ready filled to the limits. As we do NOT intend to pre-
sent multiple advertisement chapters in just one is-
sue we will MAKE SURE that your advertisements will
be included in the forthcoming edition.
Best Regards
Violator/ALPHA FLIGHT 1970
------------------------