The Crest 04

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==Editorial==
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<pre>
+
  
> THE CREST!  -  OCTOBER EDITION <
 
------------------------------- --
 
 
Welcome dear readers to the latest edition of your
 
beloved magazine THE CREST! The issue number 4
 
(better known as the October edition) finally hits
 
your screen.
 
 
Usually it's the function of the Editorial to inform
 
you about what happened last month, especially
 
concerning THE CREST!. But we'll come to that later...
 
 
Obviously there are still some people left who
 
still haven't checked that THE CREST! is absolutely
 
independent and is NO magazine by DYTEC, MEGASTYLE
 
or CREST...
 
THE CREST! has absolutely nothing to do with the
 
group with nearly the same name! Got it?!?
 
It seems that it's neccessary to explain everything
 
up to 1000 times until even the last kindergarden
 
child got the point! And that was really the very last
 
time that we said something concerning this thing.
 
And who still hasn't checked what we mean should
 
better go and grab the second issue of THE CREST! ,
 
because there we said everything that has to be
 
said about this theme! Okay?!?
 
Better bore your cats or sheep or whatever with
 
your comments about this... (Ha. that was a real
 
smasher in your face, eh?!? Haha.. )
 
 
Anyway, now over to the credits for this issue...
 
 
             
 
                      >  THE CREST - STAFF  <
 
--  ------------------------    ---------------------
 
General editors:                      HARDSEQUENCER/DYTEC
 
                                      DODGER/DYTEC
 
                                      SHOKRAY/MEGASTYLE
 
Internet correspondent:              MIDFIT/LEGEND
 
Coding critizism:                    SCROLL/MEGASTYLE
 
                                      DANZIG/ALPHA FLIGHT
 
Music critizism:                      MITCH/CREST
 
                                      ZYRON/FFOURCG
 
Official spreading:                  VIOLATOR/ALPHA FLIGHT
 
                                      H-Bl0XX/EXCESS/ROLE
 
 
--  -------------------------------- --------------------------- --
 
 
 
                MAGAZINE CREDITS
 
--  ---------------  -----------------------------------------  --
 
INTRO:
 
-----
 
Programming performed by        DODGER/DYTEC
 
Hires picture drawn by          HARDSEQUENCER/DYTEC
 
Sprites drawn by                SHOKRAY/MEGASTYLE
 
Pal/Ntsc fixed by                DODGER/DYTEC
 
Music composed by                XAYNE/CREST
 
 
MAGAZINE OUTFIT:
 
---------------
 
Programming performed by        DODGER/DYTEC
 
Hires picture drawn by:        HARDSEQUENCER/DYTEC
 
                               
 
Koala logo and prop.font by    JBK DESIGN/MEGASTYLE
 
Sprites drawn by                PIGEON/ex X-RATED
 
Musics performed by            METAL/VIBRANTS
 
Pal/Ntsc fixed by              DODGER/DYTEC
 
 
-- ---------------------    ---------------------  --
 
If there is someone who wants to support us with
 
news, stories or something else then he should try
 
to contact one of the editors via E-mail at:
 
 
JBK_DESIGN(at)hotmail.com  / SHOKRAY/MEGASTYLE
 
THE_DODGER(at)hotmail.com  / DODGER/DYTEC
 
DYTEC(at)hotmail.com      / HARDSEQUENCER/DYTEC
 
 
or snail-mail at: XX.XXX XXXXX, XXXXX XXXXXX, XXXXXXX
 
In September we enlarged our staff with ZYRON/F4CG
 
and MITCH/CREST, who'll make the music reviews for
 
us.
 
And also H-Bl0XX/EXCESS/ROLE is going to support us
 
steadily, because from now on he's an official
 
spreader of THE CREST!
 
 
Then we also want to thank the following people, who
 
gave us good support to get this issue finished...
 
JAZZCAT/ONSLAUGHT, SPACE-ROY/MEGASTYLE, DANZIG/
 
ALPHAFLIGHT, MITCH/CREST, H-BL0XX/EXCESS/ROLE,
 
COMMANDER/ROLE, VIOLATOR/ALPHAFLIGHT, MARC/
 
ALPHAFLIGHT, BURGLAR/SCS+TRC, PEACEMAKER/HITMEN,
 
MR. WAX/CHROMANCE, DIDI/LAXITY and some forgotten
 
ones...
 
 
Some people said that it might be better to release
 
THE CREST! only every second or third month, just to
 
fill up a whole disk side then! Eh?!?
 
I (SHOKRAY) have to say that I nearly laughed till I
 
dropped dead after having heard that from DODGER.
 
Maybe that 200 blocks aren't that much.. But who's
 
interested in reading after 3 month that XXX of XYZ
 
joined ZYX and stuff like that.. Doesn't make it more
 
sense to release a magazine every month to be sure
 
that the contense is absolutely up to date?!? I think
 
so. And even 200 blocks aren't that bad in "today's"
 
scene, that is more and more dying in my (SHOKRAY's)
 
eyes even though there are still some guys who
 
don't want to recognize this!
 
 
Now over to something else... Since issue 3 we are
 
proud to present you self counted charts. To make
 
the charts better, bigger and more objective we'll
 
make some kind of overall charts.. That means that
 
you cannot only vote via votesheet, but also via
 
digital votesheet per E-mail or on the us major
 
boards via mailing your votes to HARDSEQUENCER.
 
 
We're also currently working on a new outfit. But
 
just only god knows when it will be finished! Lazy as
 
we all are! Hehe. :)
 
But we can already tell you that this outfit will be
 
very expensive, just as well in coding as in
 
graphical artworks.
 
 
Okay.. That are all more or less important news
 
about THE CREST! from the last month.
 
Again a huge "Thanks!" to all who supported us to
 
get this issue finished and now the whole staff once
 
again wishes you a happy reading!
 
 
 
                                    SHOKRAY
 
                                    -------
 
 
 
 
 
 
 
 
 
                                          ( Return )
 
</pre>
 
 
==News==
 
==News==
 
<pre>
 
<pre>

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Contents

News

                           NEWS 'N' UPDATES
                          -- ------------ --

Once again feel warmly welcome to a hot news
round-up!
This time we cannot present you many news... We are
sorry for this, but the simple reason is that there
isn't happening very much! It becomes more and more
clear that the scene is dying!
Anyway, we try to keep it alive and so here you have
the latest facts from the illegal part as well as the
legal part of our beloved scene...




ALPHAFLIGHT                                      (AFL)
-- ------------------------------------------------ --
The flighters once again had a very silent month.
Their EHQ ESCAPADE went down, and now ANTIDOTE is
the only HQ beeing online at the moment. It also got
a new number which is +46-45-726471.

Memberstatus:
ALG, Archangel, Argos, Baldhead, Caledonian,
Calypso, Chash, Chrysagon, Danzig, Eco, Goldhand,
Ignorance, Lynchbit, Mad Hatter, Marc, Ned, Rayden,
Rug Rat, Styx, The Heretic, Violator, Wizard, Xenox,
Zapotek, Zatt

Boards:
Edge Of Midnight   +X-XXX-XXX-XXXX   WHQ   (down)
Escapade           +XX-XXXX-XXXXXX   EHQ   (down)
Antidote           +XX-XX-XXXXXX     SHQ


CHROMANCE                                          (C)
-- ----------------------------------------------- --
Still not being able to call out they lost two of their
members. CUBEHEAD left them to rejoin ONSLAUGHT
along with SKID ROW who joined F4CG.

Memberstatus:
Druid, Deviant, Garth, Jaydee, Joyride, Jinx, Lion,
Macx, Mr. Wax, Natas, Pete, Rough, Scratcher, Skud,
Spermbird, Sphere, Stash, Syco, Zakk, Zar

Boards:
The Bass Planet       +X-XXX-XXX-XXXX   WHQ
Virtual Light         +XX-XXX-XXXXX     EHQ

FTP-Site:
Gangsta's Paradise    ftp.inf.bme.hu


FANTASTIC FOUR CRACKING GROUP                  (F4CG)
-- ----------------------------------------------- --
They showed some activities the last few weeks on
the net and on the boards.
There were also a few changes in the memberstatus
this mont.
First they lost DERBYSHIRE RAM, who later on joined
REMEMBER!
Due to some internal trouble also DMC left the family
and also his 2nd group NOSTALGIA. Later he teamed up
with the guys in WOW.
But they also could welcome a new member in the 
family named SKID ROW, who left CHROMANCE to be
together with his old friend SKINHEAD!

Memberstatus:
Cubehead, Devil, Fungus, Goz, Maja, Motley, Mr Alpha,
Neotec, Newscopy, Playboy, Skid Row, Skinhead,
Sliver, Smasher, Sneaper, Solar, Stasi, Total Chaos,
Walker, Zyron

FTP-Site:
Interpark        bbs.cc.uniud.it


LAXITY                                           (LXT)
-- ------------------------------------------------ --
MENDRAKE left them because of too less support.
So DRAGON'S TOWER isn't any longer a LAXITY board.
Release wise they were on the top this month, but
just only because no one else released more than
one game! ;)

Memberstatus:
Animalo, Calamity, Dan Dee, Didi, Goat, Holden, KBS,
Skyhawk, Vague


LEGEND                                              (L)
-- ------------------------------------------------ --
They didn't show any activity yet, but they enlarged
their forces once again with GENE.
Also XXX came and teamped up with them guys.

Memberstatus:
Antitrack, Doc, Fletch, Gene, Goldhand, Midfit,
Powerplant, TDO, Uncle D, Westbam, XXX


MEGASTYLE PRODUCTIONS                           (MSP)
-- ----------------------------------------------- --
Their cracking division showed activity and cracked
and polished 20 old and bold games. They'll be
released soon, as well as their finished game called
BURGERTIME.
It is unsure whether RAGE will become active again or
not, because he moved and didn't take his equipment
with him.

Memberstatus:
Scroll, ShokRay, Space Roy, Rage, (Lurid, Tricycle)


MOTIV 8                                           (M8)
-- ------------------------------------------------ --
The month started off badly with DASH getting
caught by the Swedish Telecom for abusing them.
Later on they got GOAT to join them with his former
group DISORDER dying.
Then they lost their board RAVE-O-LUTION because of
the sys-op LARRY quitting the scene.

Memberstatus:
Bird, Clive, Crossfire, Dash, Eddie, Gerry, Goat,
Greenfrog, Ibanez, Iceball, L.A. Style, Mason,
Mendrake, Merlin, Nuke

Boards:
In Living Color        +X-XXX-XXX-XXXX    WHQ
The Dragon's Tower     +XX-XXXX-XXXXXXX    EHQ

FTP-Site:
Mount Tokay             woland.iit.uni-miskolc.hu


ONSLAUGHT                                        (O)
-- --------------------------------------------- --
Things are really slow with the (O) guys these days.
They are still unable to call out, but had also some
luck with Cubehead returning from CHROMANCE.
Their WHQ Deadzone got finally a new number, due
to the blacklistings: +1-215-637-2204!

Memberstatus:
Bwyze, Carlos, Cubehead, Deekay, Digahole, DjKat,
Donar, Doom, Grafee, Homeboy, Insane, Jason,
Jazzcat, Mania, Meff, Morbid, Moses, Shocker, Sting,
TBH, Tektronics, Trouble, Vengeance

Boards:
Deadzone               +X-XXX-XXX-XXXX WHQ
Sanitarium             +XX-XXX-XXXXXX  EHQ

FTP-Site:
Gangsta's Paradise     ftp.inf.bme.hu
PADUA
-- ---------------------------------------------- --
Some time ago RAY TRACER joined them. Besides this
they were lazy as always.
But we can be looking forward to their next demo,
mainly coded by LEONARDO, which is said to become a
real smasher and might be released at THE PARTY 7.

Memberstatus:
Anonym, Classyk, Cupid, Jadawin, Leonardo, Pommac,
Ray Tracer


SUCCESS AND THE RULING COMPANY                  (<)
-- -------------------------------------------- --
BURGLAR is currently working in his own Internet BBS
program named BURG BBS. Within the next few days a
beta version will be available for some of his
friends.

Memberstatus:
Action Jackson, Alchemist, Bacillus, Burglar, Count
Zer0, El Banditos, Funxilla, Gazza, L'Trimm, Mistri,
Moren, Mr Ammo, Nightshade, Spectator,
Splatterhead, Superstition

Boards:
The Dungeon            +X-XXX-XXX-XXXX    WHQ
The Mystical Paradise  +XX-XXXX-XXXXX     EHQ

FTP-Site:
The Digital Dungeon     ftp.scs-trc.net
That were all bigger news for this month.
So here we go with the single news:

- VIOLATOR/AFL left his second group NOSTALGIA and
  joined LEPSI DEVELOPMENTS as 2nd.

- RACOON teamed up with the guys is LEPSI as second
  group.

- BOB-UK joined NOSTALGIA and will be cracking some
  games for them together with ZYRON.

- ZAK/ROLE joined PROXIMA as second group.

- The group DISORDER died. So GOAT teamed up with
   MOTIV 8, GOTHIC quitted the scene and GHOST
   remains groupless.

- SCORPE/WILLOW joined ROLE as second group.

- ZAK/ROLE opened a PC-Section for ROLE.

- ROLE opened a webpage at 
  http://www.geocities.com/SunSetstrip/towers/6715

- HITMEN's SHQ WAREZ AQUARIUM has a new dial up. The
  new number is +XX-XXX-XXXXX.


                                 HARDSEQUENCER
                                 -------------

Charts

                                   CHARTS
                                  - ---- -

Again welcome to the CHARTS.
This time we didn't get so many votesheets back, but
we hope to solve this problem very soon.
Remember: You can also send us your votes via E-mail
or mail me (HARDSEQUENCER) your votes on the us
major boards, okay?!?
More voting means more objective charts... And that
is what you want, isn't it?!?
Okay, let's start the list...




                   BEST DEMO GROUPS
                   -------------- --

              01. CREST............. (156)
              02. OXYRON.............(109)
              03. BYTERAPERS INC. ...(099)
              04. REFLEX.............(082)
              05. SMASH DESIGNS......(057)
              06. TABOO..............(040)
              07. PADUA..............(031)
              08. PROFIK.............(029)
              09. WRATH DESIGNS......(026)
              10. LEPSI DEVELOPMENTS.(023)


    Close to the top 10 are: BEYOND FORCE and TRIAD.
                  BEST CRACKER GROUPS
                  -- ------------- --

           01. SUCCESS + THE RULING COMPANY (150)
           02. ALPHAFLIGHT '70..............(133)
           03. HITMEN.......................(102)
           04. LAXITY.......................(102)
           05. FANTASTIC 4 CRACKING GROUP...(085)
           06. CHROMANCE....................(069)
           07. ONSLAUGHT....................(068)
           08. MOTIV 8......................(021)
           09. REMEMBER     ................(020)
           10. AMNESIA......................(016)


  Near these places are TRIAD, FAIRLIGHT and EXCESS.
                     BEST CODERS
                     --------- --

            01. MR. SEX/BYTERAPERS INC. . (141)
            02. GRAHAM/OXYRON............ (122)
            03. CROSSBOW/CREST............(120)
            04. AEG/SMASH DESIGNS.........(062)
            05. FUBEN/OXYRON............. (058)
            06. ZORC/REFLEX...............(039)
            07. LEONARDO/PADUA........... (025)
            08. CLARENCE/GRAFFITY.........(024)
            09. ED/WRATH DESIGNS......... (022)
            10. PROFI 1/PROFIK............(018)


  Close to the top 10 are GOLDHAND, DRUID and QUISS.
                     BEST CRACKERS
                     -- ------- --

          01. IGNORANCE/ALPHAFLIGHT '70.... (147)
          02. BURGLAR/SCS +TRC............. (103)
          03. JACK ALIEN/HITMEN.............(097)
          04. MOONCHILD/HITMEN..............(083)
          05. DIDI/LAXITY.................. (072)
          06. SKINHEAD/F4CG................ (038)
          07. CBA/SCS +TRC..................(029)
          08. STING/ONSLAUGHT...............(017)
          09. JAYDEE/CHROMANCE...............(015)
          10. DANZIG/ALPHAFLIGHT '70.........(012)


    Near these places are COUNT ZER0 and BACCHUS.
                    BEST GRAPHICANS
                    ------------- --

            01. DEEKAY/CREST............ (116)
            02. JOE/WRATH DESIGNS....... (074)
            03. VALSARY/SAMAR............(065)
            04. ELECTRIC/EXTEND..........(056)
            05. CREEPER/DUAL CREW SHINING(050)
            06. CRUISE/TABOO.............(046)
            07. DANE.....................(040)
            08. ASTAROTH/AGONY...........(028)
            09. CUPID/HITMEN.............(023)
            10. RRR/OXYRON...............(021)


     Close to the top 10 are TYRANT,MIKE and STONE.
                     BEST COMPOSERS
                     -- -------- --

           01. MITCH +DANE/CREST.............(092)
           02. FANTA/OXYRON..................(054)
           03. JEROEN TEL....................(052)
           04. PRAISER/SAMAR.................(039)
           05. DRAX/VIBRANTS................ (038)
           06. COMPOD/AGONY................. (035)
           07. THE SYNDROM/TIA/CREST........ (034)
           08. METAL/VIBRANTS................(033)
           09. PVCF/REFLEX...................(028)
           10. DAF/SAMAR.....................(026)


      Near these places are GLENN, ORCAN and P.R.I.!

Releasecharts September

                  Releasecharts September 1997
                 --------------------------------

This month was really a pain with all the blacklisting
and nearly every group having problems to be
present on the us-boards.
You may believe it or not, but this was one of the
darkest months releasewise.... . But read yourself!

The BOARDS where I take the releases from:
The Dungeon     +X-XXX-XXX-XXXX
The Bass Planet +X-XXX-XXX-XXXX
Deadzone        +X-XXX-XXX-XXXX (NEW number!)

First I'll explain once more the rules used to make
this list...                                         [+]
The pointsystem:
0.X for previews
2.X for low-budget-games
3.X for budget-games
5.X for fullprice-games

-5 for the re-release of a full game
-1 for the re-release of a preview
-1 for a fixfile or a 2nd version

Fakelabel-releases won't be counted.
Basicgames, compiled basicgames, gamemakergames
and tools we get no points.

1 extra point will be given for something special.
This can be a special feature in a crack, an         [+]
impressing tool, or.?!

-1 point will be given for not translating the whole
text of a game into english. It's not neccessary to
translate the grafix too, but if the game uses no
text, only grafix, they have to be translated fully!

-1 points will also be given for a bad crack. That
means for example no levelpacking, bugging parts of
the game.. .

If a game is fixed PAL/NTSC it will get 2 points added
to the points for the game. If the game was released
as PAL-version before, it will get one point added.
If a 2nd group is involved in the fix, the points will
be shared...                                         [+]
Make sure it's a real fix, and not only slowing down
the music. If the fix isn't needed at all, I'll give the
PAL-points only.

A fixed version of a game has to be released within'
6 months after the PAL-version to get points.

The same goes for a PAL-fixed version of an NSTC-
game. If a release has one or maybe more smaller
bugs, the group has 24 hours time to release a
fixfile or 2nd version. But I mean small bugs!

But now let's go on with THE LIST for September '97!
Happy reading... !!!

                                                   [+]
CHROMANCE (Hun, Ger, Swe.................)         2,1 points
----------------------------------------------------------------------------
The guys in Chromance released this month a very
lame game called 64LUFF (2,1 pts.) which was already
running pal/ntsc.. .

F4CG (Bel, Swe, Ita.)                       0,3 points
----------------------------------------------------------------------------
They put out a small preview called THEPSOS
(0,3 pts.) to break the silence for a moment...
I also have to correct a mistake from my last list
(August 1997). I gave points for Mr.Ant beeing fixed
to work pal/ntsc.... But it was running already
pal/ntsc and they only fixed the music-speed.... .
But this will only influence the yearly list for 1997!
Only to have this corrected.... .                    [+]
LAXITY (Ger, Den, Hol)                               4,1 points
----------------------------------------------------------------------------
They put out a small game called 5X5 (4,1 pts.) which
was also fixed to work pal/ntsc!

MOTIV 8 (Den, Ger, Nor. )                      0 points
----------------------------------------------------------------------------
The guys in Motiv 8 released the basic-smasher
SPACE BATTLE DELUXE (0.0 pts.).

So, that was all for this month! Don't blame me for
this short list.. !

Anyway let's go on with the final list on the next
page.. .
                                                     [+]
RELEASECHARTS SEPTEMBER 1997
------------------------------------------------

Place  Group                                        Points   Releases
----------------------------------------------------------------------------
 1      LAXITY                                       4,1      1
 2      CHROMANCE                                    2,1      1
 3      F4CG                                         0,3      1
 4      MOTIV 8                                      0,0      1

That's it... .

On the next page the Fixercharts for September.


                                                                 [+]
FIXERCHARTS SEPTEMBER 1997
--------------------------------------------

Place  Group                                        Points       Releases
----------------------------------------------------------------------------
 1      LAXITY                                       4,1          1


That's the end!

Ok, finally a small comment from me!
The last days I had to read that I made an apology in
public for a mistake I did. . But I did no mistake and
I never made an apology to someone concerning my
list in "THE CREST". I don't wanna put any names in
here, since everyone who knows me, knows the truth
about this. If I make mistakes in my list, I correct [+]
it in one of the following issues.. . I would never
make a big deal out of it, since I'm a human, and I'm
surely not perfect. But I don't wanna read BULLSHIT
about my person!

So use my email for comments or mistakes:

             the_dodger(at)hotmail.com

                                      DODGER
                                      ------




                                           (return)

Electric-Profile

                   LEGAL PROFILE OF THE MONTH
                   -- --------------------- --

Hello and welcome to yet another interview. And
again you get some interesting facts and stories
from a famous scener.
This time I'm glad to bring you a profile of one of
the best CBM64 graphicans ever. It's no one less
than...

         >      ELECTRIC of EXTEND         <

Now, turn over to the next page to enjoy this
smalltalk with this yet legendary pal...


?:Hi ELECTRIC! First of all thanx for sharing of your
  time with us to make this interview!
  So, please tell us and our readers something about
  your person in general, like name, age, hobbies and
  profession and stuff!

!:Hell-o to you!
  Well, my name is TOMMI MUSTURI and I was born
  backwards on 07.08.1975! I was quite small those
  days but since then I strangely got bigger and
  bigger. I'm a coffee and noodle narcotic and
  workaholic social dwarf and communication
  monster. I'm also one of the formers of the 
  infamous C64 and Amiga demo group called EXTEND.
  I draw and design 80% of the time I'm awake, maybe
  sometimes even asleep. 
  Hmm, guess I've got also some hobbies like role
  playing, boozing, record/comic/book/film
  collecting, running a record/comic label, going to
  gigs and so on. I've given up all sports.
  At the moment I'm studying 3rd year Graphic Design
  in the Lybecker Institute Of Crafts and Design in
  Raahe/Finland. I'll graduate on 21.11.1999, just 10
  days before the world says - BANG- !!!    :)

?:So, it seems you're a real workaholic! Boah!
  Starting at the very beginning of your computer
  life, how and when did you get your beloved CBM64
  and why?

!:I got my first love back in 1985, though I had had a
  SPECTRAVIDEO MSX 728 before that (only for two
  weeks, that's not yet a sin).
  Why? Well, all my mates got C64s and I used to visit
  them playing games - that is what it was all about,
  just playing games. A computer was those days
  something supernatural, if you compare how much
  effect it takes on people nowadays. I remember my
  parents starting to argue about my dad buying a
  computer for me. Commodore 666.

?:And how did you get into the scene then?

!:It's the usual story...
  1. playing games
  2. you wonder how 'em are done
  3. you see a demo
  4. you wonder what it is
  5. you get contacts and more demos
  6. BLAM! You've joined a group. And that means
     you've taken your steps on the scene...
   Game of life!

?: Without any doubt I can say that you are one of
   the best graphicans on this machine. 
   What made you start doing graphics and why didn't
   you become a coder or composer?

!: Oh, thanks!
   I started to make graphics after we formed our
   first group. That time groups usually didn't have
   any musicians. We had a coder, but no graphics. I
   liked drawing om paper so it was obvious that I'd
   be the gfxer. I coded a bit in the beginning, but...
   actually I don't know why I stopped! I still have
   some ambitions about coding something but
   nowadays there really is no time to start again.
   Maybe then when I'm old and stinking and roll
   around with a wheelchair.

?: Hehehe.. Good one!
   Anyway, Who are or were your idols then
   concerning graphics on the C64?

!: BOB STEVENSON was definitely the best gfxer on 
   the C64 game market. I still don't have any idols. I
   really admire some gfxers and artists, but it's
   more like studying and learning something. When I
   see something new which is interesting (=I don't
   know how it was done or what it is) I usually get
   hyper active or angry and start to draw or paint.
   There has been a plenty of good gfxers on the C64
   during the scene history.. OGAMI, MIRAGE, CARRION
   and PALADIN - those four I admire the most.
   Hmm, we've been talking with THOR/EXTEND about
   releasing a collections of BOB's gfx many times,
   maybe we'll get it out some day.

?: I hope so!
   And now please tell us which groups you were in
   back in time. Maybe also inform us about what they
   did and what you did for them!

!: Though I lived my childhood in a small village there
   were a lot of active people. All my classmates had
   C64s and so did most of the other boys too. (No,
   girls didn't use computers). 
   The first group was DCB formed together with six
   dudes from my school. We just traded games with
   each other and some other people from Finland; no
   demos or anything.
   Then came the ZIPLERS, which can be counted as
   the first real scene group as we put out a few
   little demos, intros and musicrips (that were too
   fucking popular those days!). In ZIPLERS I also
   started my career as a gfxer and got my first
   contacts outside Finland. The ZIPLERS had some
   members that later were in groups like CONTEX,
   ORIGO and EXTEND.
   When SCORPION/ZIPLERS joined CONTEX we formed
   ALPHA with some ex-ZIPLERS members and some new
   dudes. ALPHA made quite a lot semi-quality
   products and a lot of members came and left.
   As ALPHA didn't get so famous I, GI HERO (later on
   known as BARFLY/EXTEND) and KILROY joined
   GENIUS - a demo group with lots of local coders.
   During my time GENIUS released only one demo that
   was called STILL LAMERS.
   After half a year GI HERO and I rebuilt ALPHA as
   GENIUS didn't get anything released.
   But the second ALPHA wasn't any better than the
   first, so when JAP/DYNASTAR called me and asked
   if we'd like to form a new group with the finnish
   section of DYNASTAR I was more than ready to say
   "Yes!". It was the 12.12. 1989 and the crew was:
   BARFLY, JAP, SWC, TBB, TSB and I. Since then we've
   been torturing the finnish scene. Lots of members
   have joined in, only some have left to join groups
   like BROWBEAT, EXTACY, SHAPE and COLLISION. Most
   sad moments in EXTEND were the deaths of
   TROUBLEKEEPER (TLK) and GASSY, which both 
   happened the same autumn.
   The current memberstatus looks like this: ARGON,
   BARABBAS (ex-ATTE), BARFLY, BARRACUDA, CROM,
   DR. ACID, DUCE, ELECTRIC, JUNKIE, KNIGHT, MICKE,
   OPAL, ORBIS, TAPE, THOR, TBB, WIDE and ZERO.
   People are more or less active... Anyway, we are a
   group! All the people are friends together! I won't
   lie if I say that there has been about 40 (!!!)
   EXTEND meetings during our existence.

?: Now over to the present.. What can we expect from
   you and EXTEND in the future?

!: We released MORBID ART 3 on 26.03.1993, then for
   four years we released only some covers, pictures
   and tunes.. Until 09.03.1997 when we launched our
   dentro KUPPA at the JUHLA IVB. Things have become
   more difficult, as all the members live around
   Finland studying and working.
   Anyway, now (finally) we are about to release our
   REAL demo. It'll happen this autumn, probably at
   the ZOO97-party, if it's held.
   THOR/EXTEND and SCAPEGOAT/TOPAZ BEERLINE have
   got their ultimate ROB HUBBARD collection project
   that is on process for three years now.
   TBB/EXTEND/SIDE B hast got a project named
   FINNHITS together with AMJ/TOPAZ/BYTERAPERS INC.
   /SIDE B and ZARDAZ/ORIGO/SIDE B - of course it's a
   music collection.
   Also some more collections are on the way. Guess 
   I'll get my own ready some day, but I want to get
   something like 16 pictures in it, and until now I've
   got only half of that.
   Our Amiga section is still alive, but I don't know if
   it'll release anything.

?: I think everyone out there hopes that all these
   projects will get finished one day and is looking
   forward to that!
   So, you are also well known as the scene's best
   cover designer... Where do you take all that
   inspirations and images from?

!: I haven't released covers for too long time now, so
   I don't deserve to be the BEST!
   Nowadays 99% of the images come from my mind.
   Those who haven't seen my paper gfx lately will
   probably be surprised, as my style has changed
   quite a lot (means: I've learnt to DRAW).
   Inspiration comes mostly from my daily routine
   (idiots that I see on the street), music, my brain
   (spending a weekend in the apartment causes
   serious hallucinations) but of course also from
   other artists. As I said before, seeing an
   interesting painting, piece of design or so makes
   me want to paint. Sometimes when I paint (from my
   own imagination) I get some kind of dejavu feeling
   that I've seen this before, and that makes me
   nervous. It feels like I'm just copying, although I'm
   trying to create something new.
   Hmm, I draw 90% on paper, if you didn't know.
   Covers are just a tiny piece of what I've drawn.
   Nowadays I've got great interest in drawing comics
   though it's damn difficult and slow for me to do.
   I'm soon about to release GLOMP number 2 (o with
   dots), finnish written anthology-style alternative
   comic zine (Whoah! What a description!) containing
   about 15 artists. Get it from me by sending 4 (four)
   US dollars to: STRESS PRESS
                  XXXXXXXXXXXX X
                  XXXXX XXXXXXXXXXX
                  XXXXXXX
   Free commercial break.  ; )

?: K00l, sounds promising.
   So, as you're designing comics... Do you like
   graffiti as well or do you even write/bomb
   yourself?

!: Well, I like watching graffiti much more than I like
   to watch the grey walls. Actually I don't like so
   much the airbrush-stylish stuff, which most of the
   graffities also present. What I DO like is the
   strange combination of expressive typography and
   extremely developed forms. This question is just
   of personal opinion. And I don't write or bomb
   myself.

?: Yeah, that really stylish typography kicks ass!
   But now over to the C64 again... Which is your
   favourite graphic mode on the CBM64 and why?

!: In the future I'll use mostly DRAZLACE by DEVIL of
   NOICE. Because as first point the pictures don't
   eat too much memory and as second point showing
   the picture doesn't eat all the rastertime... Both
   make it possible to use the pictures also in our
   demos.
   I also like to use INTELPAINT.
   I-FLI pictures eat too much of everything, so I
   guess I'll use 'em only for competition pictures.

?: And how much time do you approximately spend in
   painting a fullscreen picture?

!: It of course depends on what kind of picture you
   are painting, which format you're using and also
   how fucked up you are.
   Painting my competition picture HERB'S SHOT for
   ASSEMBLY'96 took over 40 hours, guess that's my
   record. Approximate time is 10 to 30 hours. I
   usually draw the picture in quite a short period, in
   a week or so.

?: And is there any special technique you use when
   painting your great pieces?

!: Nothing special that I can say no one else uses.
   I've made sooo many pictures that I MUST have
   learnt something. There's still a lot to learn in
   painting with C64, mostly in mixing the colours.
   Smoothness is always important, so is the usage
   of light. When using interlaced modes you should
   also make sure that the pictures don't flick too
   much. A good picture is always a combination of
   everything - ALWAYS!

?: Yeah, I agree with you.
   So, what do you then think of guys, who convert or
   scan pictures and improve them then on the CBM64?

!: I HATE IT! What's the fucking point in that?
   If they just would announce that the pictures ARE
   just fixed it would be just okay, but releasing 'em
   as been drawn by oneself... that really LOW!
   I know that lots of people are doing this nowadays
   but it's sometimes hard to prove. I don't want to
   start an arguement with these people, it's their
   own shame.
   Instead of converting pictures people should
   start to convert photos and make collections... I'd
   appreciate people very much for that, and if
   someone would even fix the photos.. nice!

?: Absolutely my opinion!
   Now, please tell us, did you ever use your
   graphical talent to earn some money?

!: All the time! I've always had little projects going
   on. Usually I do stuff for my friends just for fun.
   I've also designed CD and magazine covers and I'll
   do even more of them in the future.
   I'm not making this to earn money, just because I
   really like what I'm doing.
   When writing this I'm working in a multimedia firm
   making www-design (part of work exercise I'm
   doing for my school).
   I'd like to get some illustration jobs in the future.
   To live by drawing in Finland is freakin' difficult.
   Anyway, I'm satisfied if I can do what I want, have
   a roof above my head and get something to eat.

?: And now give us your very own favourites in the
   following categories, please!

!: Coders.....: MR. SEX/BYTERAPERS INC.
                GREMLIN/BEYOND FORCE

   Graphicans: OGAMI, CARRION, PALADIN, MIRAGE,
               BOB STEVENSON

   Composers.: AMJ/TOPAZ/BYTERAPERS INC./SIDE B,
               ZARDAX/ORIGO, JEFF/CAMELOT,
                  ROB HUBBARD

   Demogroups.... : BYTERAPERS INC. , PANORAMIC,
                    REFLEX, TOPAZ BEERLINE

   Demos............: PANORAMIC demos

   Paper artists: NAZGUL, SUICIDAL, ELEGANCE (covers)
                  TOMATO, NEVILLE BRODY, ANDY
                  WARHOL, JOEL PETER WITKIN
                  (art/design)

   Magazines......: SCRIPT, SKYHIGH, NEWSPRESS (C64)
                    EMIGRE, ZEROZERO, RAYGUN, MUTINY
                    (paper)

   Cracking groups: blah...

   Crackers.......: blah...

   Food...........: Thai (remember my noodle
                    addiction), Turkish, vegetarian
                    food also (although I live 90% by
                    eating tuna flakes.. huh)

   Drinks...........: Coffee, everything that has got
                      something to do with alcohol goes

   Girls..............: All the girls I see when going to
                        work/school through the window
                        of the bus, but can never get
                        to know or talk with
   Music: GUIDED BY VOICES, BARDO POND, JON SPENCER
          BLUES EXPLOSION, HOWLIN' WOLF, SWEETHEART,
          KEUHKOT, WARSER GATE, NOMEANSNO, MAZZY
          STAR, NICK DRAKE, MERZZBOW, LOUNGE
          LIZARDS, JOHN COLTRANE, ROBERT JOHNSON,
          FLYING SAUCER ATTACK, DEEP TURTLE,
          CANCANHEADS, RADIOPUHELIMENT, SEBADOH,
          PAVEMENT, LARRY AND THE LEFTHANDED,
          APEMEN, VICE BARONS, CHROME CRANKS,
          ISEBEL'S PAIN, CIRCLE, LIIMANARINA,
          STILLUPPSTEYPA, VICTIMS FAMILY, RESIDENTS,
          CAPTAIN BEEFHEART, BIRTHDAY PARTY, JOHN
          ZORN + NAKED CITY, BOREDOMS, DIRTY THREE,
          DON CABALLERO, LOOP, THE BRENTWOODS and
          1000 others!
          ..you asked for this! ;)
?: Boah! What a huge list! Luckily you didn't mention
   all groups, hehe!
   And now we're gonna do some kind of brain
   storming. I'll give you a word and you should try to
   answer as short as possible with what comes
   straight into your brain...

!: Graphics. : 90% of my life

   Demos.....: make me happy

   Cracking. : neccessary but uninteresting

   Internet..: future, information explosion

   Trackmos: make me happy as well
   Parties: seeing friends, no showers, hangover,
            COOL!  :D

   Sex......: What's that?:D

   Alcohol  : Fun! Perfect hangover cleans your mind.

   Drugs... : Legalize!

?: Quite interesting.... 
   What do you think of today's demo scene? Do you
   like it? Or do you more prefer the old-school one?

!: Today's demo scene is okay.
   I like to watch OLD demos, but I see no sense in
   making 'em nowadays (unless they are made for
   pure fun).
   To keep the scene alive there MUST be people that
   are trying to code something new. To be honest,
   there HAVE been some demos lately that flash,
   bounce and look ugly on monitor.
   The C64 demo scene has definitely NOT developed
   itself to its final form, guess it never will. There
   is hardly nothing that you CAN'T somehow manage
   to make on C64, you just have to know few tricks
   and cheat a bit!  ;)

?: And now a tricky question...
   What is ELITE in your eyes? Do you think there is
   still elite on the CBM 64?

!: Elite is shit! The people who think they still are
   elite are just the opposite.
   I've always been against this ELITE-LAMERS thing.
   Some people truely ARE lamers, but it's because of
   how they behave... not because they have been
   only a short period in the scene.
   Joining an old and famous group doesn't mean that
   you are elite - you have to DESERVE and GAIN your
   place on the top.
   Anyway, nowadays the scene is much more friendly
   than in the past, maybe because the scene is
   smaller and more united than before. Being pushed
   down by Amiga and PC scenes the C64 scene finds
   its way to survive - it changes its form. Hmmm,
   that's what they call evolution.

?: Yeah, I also see it that way.
   Is there any special advise you have for young
   graphicans, who want to become as good as you?

!: Practice, express and practice again! Do not NEVER
   EVER deny anything if you don't know what it is.
   It's usually good to copy pictures in the beginning,
   but there is no sense in just copying and copying
   all the time. Learning to draw on paper also helps
   you to paint on the screen!

?: We're getting close to the end now...
   As last point: Do you want to greet some friends
   of yours or do you want to send out a special
   message to all our readers?!?

!: Well, greetings to all the people out there!
   What can I say?!? Keep on your work, have fun and
   get drunk! This machine will never die!
   Few special greetings to TOPAZ BEERLINE, ORIGO,
   PALACE, BYTERAPERS INC. , BEYOND FORCE, PANIC,
   EXOTIC MEN, NEOTEC, BIZKID, BREN, ZEALOT, NAZGUL,
   ASTAROTH, REEKOL, TEMPEST, ZTRI, ZER0-X, CRESH,
   REMIX, SMILE, MOTLEY, PALLO, irc-friends and of
   course all the EXTEND assholes.
   Keep well! Peace + love!

   P. S. : ZOO'97, a pure C64 party will take place in
           Finland autumn '97! BE THERE!

?: Okay, thank you very much for this interview! It
   was really nice to have a closer look at your life.

!: Thank you and keep well!

?: Thanx.. Bye!



                                  HARDSEQUENCER
                                  -------------







                                           ( Return )

Bacchus-Profile

                  ILLEGAL PROFILE OF THE MONTH
                 --  ----------------------- --

Besides the legal interview we also have, like in
every issue, a smalltalk with a famous guy from the
illegal part of the scene.
This time you have the luck to read an interview with
a legendary cracker called...

        >       BACCHUS of FAIRLIGHT        <

Have fun with this one!




?:Hi BACCHUS! Nice to have you here in this month's
  illegal profile!
  First of all please give us a short description of
  yourself (name, age, hobbies....) !

!:My name is PONTUS BERG. I was born in the years of
  the revolutions - 68. I work as in interconnect
  lawyer for Tela Mobile here in Sweden. I'm married
  to Gunilla and we have a daughter (Matilda - born
  December 1994) together.
  Btw, pictures of my family can be found in the
  internet at:      http://hem.passagen.se/gunillab
                    ---------------------------------

?: So, when and how did you get your first beloved
   CBM64 and also why?
!: I got it in the beginning of the summer 1985. The
   reason was mainly to play games, of course.
   I wanted a computer (had followed a course in
   basic programming on the ABC80 a few years
   earlier so I knew I wanted one) and this was the
   time to get one.
   A friend had games for the 64, so that was the
   reason i didn't pick up an SV328 (SpectraVideo),
   which had a decently kewl machine on the market
   as well!

?: And how did you enter the scene then?

!: I admired guys who could crack games and put
   intros on them and I knew I wanted to do that as
   well!
   A friend of mine (the one mentioned above) had a
   classmate who knew a bit of assembler on the 64,
   so we teamed up the three of us and formed LCT
   (Lunds Cracking Team). This was in mid 86 and
   suddenly I had someone to ask about assembler
   stuff.

?: As you are a really famous cracker...
   What made you start cracking and why didn't you
   become a coder, graphican or composer?

!: The heros of mine were crackers so that's the
   main reason, I guess. I also find cracking to be the
   quick and dirty road to success.
   I was a stinking bad coder at the beginning but
   cracking was a lot easier actually.
   I'd now say I can code better than anyone below
   the top 20 coders, but this has taken some time.
   I never had the patience to code demos. However
   for some reason I could easily find the patience to
   see a cruncher work for a few hours...
   I don't have the talent for painting or composing
   (and can also admit it unlike a few others) but I'm
   good at cracking, so that's what I do!
   I truely admire people like PERNOD who nut just
   could do the lot, but who also was good at the lot -
   major coder, who did his own graphix and aded his
   own music - done in his own music editor featuring
   his own musicroutine! That's KEWL!

?: Did you have or do you still have any idols
   concerning cracking on the C64?
!: It's actually hard having a bunch of people you
   know as heros, but IVANHOE, GOLLUM, MR. Z and
   LANCELOT.
   I know them all by now, which makes it harder to
   look up to them. It's a pity i coudln't really
   challenge them as they quitted before I could
   compete!

?: Now we'd like to hear something more about your
   scene history...
   Who were the very first guys you got to know in
   the scene and which was the first group, you were
   in?

!: Mats (MR. COCONUT), Mattias (THE SCARLEP
   PIMPERNEL) and Anders (WEDGE).
   I'll have to mention Adde (GRAYHAWK) here as well
   for being a truely great pal during many years of
   cracking. He was "my personal swapper" and a
   mean to inspiration. Please visit his homepage and
   Hi-Fi stuff you need from him at:
           http://hem2.passagen.se/referens
           -----------------------------------
   He was the one who nagged me into "crack just
   another" after I quitted at least two times!;  -)

?: And which groups have you been in after LCT?

!: The groups I've been in have been LCT (renamed to
   CPU). A section broke out of CPU and formed
   ONEWAY (the same ONEWAY still living today). We
   were only in them about one or two weeks though!
   ADDE knew STRIDER and that was the way we
   entered FAIRLIGHT back in 87.
   As you could tell, I'm a faithful dud who doesn't
   change groups like underwear!
   I live and breath FAIRLIGHT and to me FAIRLIGHT is
   not just a group - it's a tradition and way of life,
   so I'll leave FAIRLIGHT when I die - NO sooner!

?: Huh, quite interesting!
   And what can we expect to see from you and
   FAIRLIGHT in the future?

!: Well, not much, I guess!
   I run the homepage and SLEDGE runs WAREZ
   AQUARIUM. HARLEKIN has published his FairLigHTML
   for 64'er (check the Magna Media homepage!) but
   besideds that (demos and cracks) I don't dare to
   promise abything!
   I might do stuff like cracking old games for a
   better collection of mine, but what else is there
   with at least a SMALL challenge in it?
   I won't spend a week cracking PaperBack writer
   just to have done it! My time is SLIGHTLY more
   precious now than it once was! I just can't
   forsake work and family to sqeeze out and extra
   block of an unprotected polish game coded in
   basic!

?: Yeah, I can understand! Anyway, would be nice to
   see something from you once again...
   By the way, how did you get your handle? Where
   have you taken it from?
!: I started out as PLAYBOY. However I sent a letter
   to the mag asking for permission to use the name.
   Surprisingly enough I got an answer! Less
   surprisingly I was turned down.  ;-)
   I was then GASTON for two weeks or so, before I
   picked BACCHUS. I was checking the greek and
   roman gods as the kriteria for a name and BACCHUS
   was short and kewl. i have been thinking about a
   few dozen others the years but after being
   BACCHUS/FAIRLIGHT for 10 years (this december) I
   don't think there is much point in getting another
   one! After all, the god of wine and fertility kinda
   sums me up, doesn't it?!?   :-)

?: Concerning cracks... What do you think is more
   important.. Quality or quantity?
!: QUALITY 101 time out of 100!
   If you can't release a working crack then don't
   release it! I NEVER released something, knowing it
   was bugged and I'm pretty darn proud of that!
   Also, i put the same effort in all the work I did.
   The crack should be perfect even if the game
   itself sucks!

?: True, I absolutely agree with you.
    And do you think that the C64 is still able to
    compete with other computers like Amiga or mainly
    PC?

!:  No, I don't!:-)
    I willingly admit that my 64 isn't running very
    often. I test things on the emulators on the PC
    nowadays and only under certain circumstances do
    I move it to the C64! The fact that the keyboard of
    my 128D sucks should of course also be taken into
    account here.  ;-)

?:  Now, please tell us, which game that you cracked
    had the hardest protection? And how much time
    have you spent in cracking this one? Or has there
    even been a game that you weren't able to crack?!?

!:  CYBERLOAD is still the hardest protection on tape.
    There have been a few decently hard ones on disk,
    TEQUILA SUNRISE on GREEN BERET and a few others,
    but they have all been fairly human.
    I never had a Timex 3.0 to go through though...
    I admire neat code and there is a whole lot of it in
    several protections.

?:  Is there any special technique you use when
    cracking?

!:  Improvise - that's it!
    On tape there are a few very basic steps to load
    the header of the loader but from there you're on
    your own!

?:  Hey, have you ever had some kind of war in the C64
    scene? If yes, please tell us a story!

!:  Well, we were in a stiff combat with CENSOR.
    I never kept my mouth shut to keep peace. I hate
    that crawling in front of stupid american
    importers and that shit. I also hate fast and
    bugged first releases.
    I never walked away to avoid conflicts, and yet we
    didn't encounter that much competition worthy the
    name.
    GENESIS PROJECT were cocky on the boards but I
    can't say I respect a bunch that lives only by
    getting their noses brown from licking american
    arses. I can't respect a person who's primary skill
    is to use the up and download functions of CCGMS!

?:  And which has been the best computer party that
    you have attended?

!:  SLAGELSE 88 - second to none! Me, MARIO VAN ZEIST,
    OLLIVER STILLER and a few others. I guess they
    made a bigger impact on me than I did on them. ;-) 

?:  Now please give us your very own favourites in
    subjects like...

!: Coders......: PERNOD and the other guys in HZ,
                 TRON, the guys from CREST and a
                 few others. Finnish coders are
                 also kewl, for example them guys
                 from FCS, BYTERAPERS INC. and
                 BEYOND FORCE.

   Graphicans: SARGE, OGAMI, GOTCHA, BOB S.
               I'd also like to mention RRR for his
               logos.

   Composers.. : TIM FOLLIN, ROB, MARTIN GALWAY and
                 quite a lot of the MANIACS OF NOISE
                 stuff is also very good!

   Demogroups: Well, HORIZON first and foremost. Then
               of course groups like BLACKMAIL and a
               few of the finnish groups mentioned
               at the topic "coders".

   Demos.......: DUTCH BREEZE, the LEGOLAND series,
                 TRIANGLE's ROAD OF EXCESS to name a
                 few.

   Tools.........: I really admire the crunchers like
                   DARKSQEEZER and assemblers TURBO
                   ASSEMBLER (especially of course the
                       X-ASM including TRONMON). It paid
                       off to be a good friend of THE
                       SHARKS.   :-)

   Magazines...........: On paper: 64'ER in the old days.
                         It's a pity it wasn't in english.
                         On disk: THE PULSE and the ones
                         JAZZCAT has been doing are
                         reliable and high quality!

   Cracking Groups: IRKARI      +TALENT was the ccop that
                    released quality stuff fast and I
                    admire them for that.
                    TRIAD in the old days were worthy
                    of lots of respect.
                    LEGEND and F4CG (before the
   Crackers: The ones I mention when you asked me
             for my idols.
             ATT and BURGLAR could also be mentioned
             here.

   Food......: Uhm. So much, buiut anything containing
               gorgonzola sauce is great!

   Drinks..... : I like milk, GUINNES and a good glad of
                 wine.

   Girls........ : I'm married!  :-)
                   However, I like the curvy brunettes
                   before any skinny and minimally booped
                   blondes!

   Music: PINK FLOYD and U2 (especially the earlier
          work!)

?: Ah.... And what about some kind of brainstorming
   now?!? I'll give you a word and should try to say
   what comes straight into your mind...

!: Graphics: OGAMI

   Demos...: LEGOLAND

   Cracking: CYBERLOAD

   Internet.: My homepage...
              http://hem.passagen.se/bacchus
              ----------------------------------
   Games..    : PINBALL DREAMS

   Parties: SLAGELSE

   Sex....: Practice to get kids and kids are great!

   Alcohol: Nice in small amounts!

   Drugs..: Nice in no amounts what so ever! For
            people who're rather stupid, but with a
            vision to become plain dumb!

?: Huh, some interesting answers, I must say...
   Anyway, what do you think of today's demo scene?
   Do you like it? Or do you more prefer the one from
   the 80s?
!: It's much of a farse! Some talented guys bother
   from time to time to copy the idead to effects
   from other machines where as it used to be the
   other way around when the originality was on the
   64! It's rather sad actually!

?: What do you think of ELITE? Do you think there is
   still elite on the CBM64?

!: Elite is a person being looked up upon by others.
   There are several elite people around, but that is
   mainly because of stuff they did in the past.

?: That was the last real question of this interview.
   So, here you have some lines for some personal
   greetings and also maybe a special message to all
   our readers!

!: They all know who they are. I've made many good
   friends over the years. I distinguish between
   "computer friends" and "friends with computers"
   and to the latter I count the members of FAIRLIGHT,
   especially HARLEKIN, ROWDY and GRAYHAWK. People I
   could call when I need a certain program or help
   with something computer related - but also the
   ones to call if my marriage broke down or so. Who
   else could say that about their groupmates?!?
   Also guys like UL-TOMTEN, QED, SCRATCH, STEVE
   AKERS, SKYFLASH, JERRY/TRIAD to name a very
   limited few.
   I really bless the internet for the possibility to
   maintain contact with so many kewl dudes globally.
?: Okay, thanks for that nice smalltalk with you!
   Take care!


                               HARDSEQUENCER
                               ----------------









                                          ( Return )

Demo Reviews

                              DEMO REVIEWS
                             -- -------- --

Hello and welcome to the demoreviews in the fourth
issue of THE CREST!
First of all we want to thank ZYRON/F4CG and
DANZIG/AFL for their great support... Without you
this wouldn't have been possible! Thanx!
Anyway, this time we bring you the reviews of two
new demos by the famous guys in CREST called...

      >  KRESTAGE 1  -  BACK TO THE ROOTS  <

                         and

           >    KRESTAGE 2  -  FOLLOW THE ROOTS<
--   -------------------------------------------- --


          KRESTAGE 1- BACK TO THE ROOTS
          -----------------------------

                A demo by CREST.




--   -------------------------------------------- --
Coding Reviews..: DANZIG/ALPHAFLIGHT '70
Graphic Reviews: SHOKRAY/MEGASTYLE PRODUCTIONS
Music Reviews..: ZYRON/F4CG/NOSTALGIA
-- ---------------------------------------------- --
THE INTRO
- ------ -
A dotsphere made of sprites and the crest-boy who
is already a cult figure since four years Crest.

Code....: Since it's just a simple spritecode, there
          is nothing special.

Graphic: The CREST sign is well known, so no need to
         explain it much. It's probably drawn by
         CROSSBOW and it's quite simple, but k00l
         anyway, hehe...

Music....: A nice introtune by MITCH+DANE with distant
           arpeggios. Including some SFX to time the
           effects, too. Not much more than nice
         sounds here.  :)

Overall this intro is quite cool and fits to the
actual known crest standart.


THE CREDITS
- -------- -
A textblock in interlace resolution telling the dudes
responsible for the following demopart and a
scroller also using interlace.

Code : Mhm, a sideborder interlace scroller is quite
       good since a left/right switching is used to
       perform the interlace mode and combinating
       this with scrolling is fine.
Music....: Another tune by MITCH  +DANE. Nice beginning
           followed by a bassline that I don't like that
           much. A bit funkeurodance'ish (c) tune with
           some, for me boring passages and then it
           restarts.

Graphic: There is no!

Overall it looks a littble bit boring but it's ment to
show the credits and the possibility to make such a
scroller.


FIRST PART
- ------- -
Upper/lower border open/closed, 2 vertical 1x1
upscroller in lower border and spritemoving and a
d020 scroller to prove that the upper border is
closed. Mixed up with an interlace fli logo moving
left and right covered by some neat boxes, etc. ...

Code  : Just some standart routines in one part and
        the so cool effect of open lower border and
        closed upper one is just old stuff. the d020
        scroll just appears when the 1x1's are gone!
        So I claim the open lower border to be done
        with d016 and that's also the trick with the
        old fullscreen sideborder sprite scroller
        from 1987! Nevertheless the two 1x1 sxrolls
        are funny since CROSSBOW again used the
        ghostbyte, which others claim to be useless.

Graphic: Here you get a first impression of DEEKAY's
         abilities! The interlace X-Fli CREST logo has
         nearly no flickering! X-Fli was invented by
         DEEKAY himself and was used for the first
         time in 1992 in a CENTURY ART STUDIO demo.
         The sprites and the font were pixelled by
         CROSSBOW, but it might also be possible that
         the sprites in the upper border were
         painted by GBF-DESIGN. Ehh?

Music....: Nice and careful sounds by MITCH+DANE
           playing a melodic theme. I recognize this
           from somewhere, maybe it's a cover?!? I'm
           not sure, but I think so. Then a short break
           followed by the same theme but with a
           different bassline and a snaredrum added
         and then it restarts. Nice but boring...

Overall I'm a bit disappointed by this part even since
I like it!


SECOND PART
- ---------- -
A 144 sprites multiplexer by CROSSBOW using a new
sprite crunching method.

Code : Bah, I coult type masses of how I think he
       faked the routine, but hey, he managed to
       handle 144 17 pixel high chars like theyr are
       real sprites, even in all borders! Brilliant!

Graphic: A pity that here isn't so much graphic, but
         a well-painted three colour sprite font by
         DEEKAY.

Music....: This tune was done by THE SYNDROM. Just
           fonky... But I already heard enough of this
           kind of music in KRESTOLOGY, but with a
           higher quality. It restarts far too soon, so I
           consider it might not be finished.

Overall I'm amazed by CROSSBOW still trying to find
ways to realize the impossible after all these years.
I never thought of seeing another sprite multiplexer
record attempt again. I simply love this part!


THIRD PART
- ------- -
A 56 pixel huge sideborder fpp!

Code....: Umpf, I've seen a preview of this part
          before, shown to me by DEEKAY and I just
          can say what I told him: Yyeeeeessss!!!!! This
          part is another kick in the face of all these
          new-school lame kiddies who don't get the
          point about this part! I claimed this routine
          to be impossible, but I got taught the truth.
          This part rules!
          Just a little challenge for all coders: Try
          this in multicolor!  ;)

Graphic: Here you see a biiiiiig hires logo, which uses
       three sprites in each (the left and the right)
       border. The shapes are partly not very good,
       but it looks k00l anyway! Besides this there's
       only a colourful BACK 2 THE ROOTS logo.

Music: That one by MITCH  + DANE sounds nice...
       Sweeping arpeggio..... When the drums start it
       sounds very good. Nice bassline, nice sounds...
       Then some chordplay, which doesn't always
       sound too good upon the sweeping arpeggios,
       sounds desynched sometimes. The same
       sequence being repeated but with another
       chordplay added. Hmm, all of a sudden it it like
       nothing is happening, just the same bassline
       and then the chordplay again. I BET it
       restarted.. This is a very good ground which
       they unfortunately didn't build anything
       up on.

Overall this part shows the spirit from CREST to the
public, coding a routine that tops the old one by 35
pixel lines. An improvement of about 150 percent!


FOURTH PART
- ---------- -
8 sideborder ora dycps!

Code..: Yup, a DYCP record, beating SCROLL/MSP with 
        4 and ZODIAC/FHI with 5 more. It's a record
        part and the code seems to be obtain maximum
        speed now.
Graphic: Here an older hires picture by GBF-DESIGN is
         displayed! Very nice!

Music....: I don't like the bass-sound in the intro of
           this tune by THE SYNDROM, but the coming
           SFX's are cool and the coming theme where
           the hi-hats start is very good. Moody...
           Sounds a bit like JEFF. After a short break
           the maintune starts which is not that good.
           It sounds very flat to me. The bassline with
           the filterchanging is good but not the rest.
           Flat and boring solos, the whole tune is too
           predictable. Matthias is technically very
           good, but it sounds like he lacks of
           inspiration.

Overall this part is just like all the old ones, some
strange graphics on the screen and the main effect
(rules!) and finally some interaction by switching
the 8 DYCPs on/off with the keys 1-8 (+del)... So
multimedia reaches the C64!  :)


OUR RESUME:
- ------- -
Code: I was grining and smiling when I watched
       KRESTAGE for the first time. This demo is
       simply brilliant and none of these lame 4x4
       resolution demos ever made me watch a demo
       seven times a day! The whole old-school
       freaks in the scene can be happy that CREST
       is still alive and kicking!    89%
Graphic: CREST once again surprised us with a great
         masterpiece. Usually I don't like the new
         school art, but DEEKAY really made me start
         thinking about changing my mind...      63%

Music....: MITCH+DANE are very talented guys, who
           show here that they can do more than
           jazzfunk and DRAX'ish tunes (hmm... isn't
           that the same?!?)...:)
           From SYNDROM I've heard a lot of better
           tunes earlier. Here it sounds to me as if he
           has lost his inspiration.       60%

Code:      89%      Graphic:   63%         Music:60%
------              --------               ------
So, all in all this is a very k00l demo, that gives the
special kick with it's old-school style! Especially the
coding is high quality.
So, overall this demo deserves        71%      !!!!!
                                      --












--   ------------------------------------------------- --


          KRESTAGE 2- FOLLOW THE ROOTS
          ----------------------------

                 A demo by CREST.




--   ------------------------------------------------- --
Coding Reviews..: DANZIG/ALPHAFLIGHT '70
Graphic Reviews: HARDSEQUENCER/DYTEC
Music Reviews..: ZYRON/F4CG/NOSTALGIA
-- --------------------------------------------------- --
THE INTRO
- ------ -
Again the CREST boy covers the screen with some
cool colours and a light grey KRESTAGE 2 logo. All was
painted by DEEKAY in the new SHF-XL mode.

Code...: CROSSBOW improved the super-hires-fli mode
         again giving you a bigger picture. The logo
         was done with hires over sprites, old stuff.

Graphic: Really weird and wild style here. But that
         looks really great with all these colours and
         these strange logos... That SHF-XL mode is
         absolutely great!

Music....: A tune by MITCH+DANE with a funky bassline
           of course.. Well, I simply like it... Don't ask
           me why!  :)  Probably because it's so
           catchy and melodic, so you can't let
           yourself dislike it even though I'm usually
           not much for mainstream music. It sounds a
           lot better on the old SID, so I guess it was
           composed on an old C64.

Overall it's a demo intro of high standart and looks
simply great!


THE CREDITS
- -------- -
A 640x400 pixel scroller from the right corner in
lower border to the left corner in upper border.
Code....: CROSSBOW used the interlace mode here.
          Realizing this routine looks a little bit
          ugly, I think.

Graphic: There is no!

Music..: Also a nice tune by MITCH   + DANE.. Very
         boombastic bassline and nice melody. Not
         much more to say, great piece of work.. This
         one also sounds better on the old SID, thank
         god my old 64 still works. :)

Overall the text is readable with this resolution and
the music rules, too. Good work!


FIRST PART
- ------- -
A FLI-stretcher with a great logo, which takes about
half of the height of the screen.

Code....: In the past everyone was waiting for this
          routine, a highlight! The code is really cool.
          For me the best part, without any doubts!

Graphic: That FLI logo by DEEKAY is phat like hell! It's
         a little bit graffiti styled and very
         colourful! I love it! It's nearly perfect. The
         only bad thing about it is, that it's some
         kind of pseudo graffiti. Anyway, great!

Music....: Another one of those relaxing funky tunes
           by THE SYNDROM, which I personally think I
           have enough heard of, though this one is
           good indeed.

Overall a genious part!


SECOND PART
- --------- -
11 (!!!) mega-ora-dycps

Code..... : Another record code, but I don't like it that
            much.

Graphic: Here you can see a small but fine CREST logo
         at the top of the screen. It was painted in
         Koala by DEEKAY, but the great colourfades
         make it look like Hires-FLI! Also the letter
         style is absolutely k00l! Respect!

Music....: Ah well... What can I say... I find it very
           boring, this music by THE SYNDROM.
           Commercial and plastic... But it fits to the
           part since the tune won't bother you when
           reading all the DYCPs. It plays and you don't
           hear it.

Overall this part is okay. It's a record part, there
for it has a right to exist, hasn't it?!?



THIRD PART
- -------- -
A koala upscroller with a music by JCH and a koala
logo by GBF-DESIGN.

Code....: The code by THE SYNDROM is really lame, but
          it's just an endpart. Again interaction by
          pressing Space to stop the upscroller.   ;)

Graphic: That CREST logo reminds me on logos by RRR.
         It's just all the same... Every letter has the
         same filling. Behind the letters is a grey
         board, what makes the whole look a little bit
         better. Just a bit above average.
         The koala-font in the upscroller by THE
         SYNDROM is okay. Nothing special here.
Music....: Hmm, better hook up my old C64 since this
           tune contains samples.. Awful instruments.
           Nice technically (except for the bad
           sounding samples) but musically it gives me
           nothing. Terrible...

Overall one of the worst CREST endparts I've ever
seen yet. Nothing special at all...


OUR RESUME:
- ------- -
Code...: KRESTAGE 2 is also a totally awesome demo
         but after the intro and the FLI-stretcher
         the standart falls down. Nevertheless the
         FLI-stretcher is the killer, like the
         56 lines sideborder fpp in KRESTAGE 1.  91%

Graphic: The smaller artworks by CROSSBOW, THE
         SYNDROM and GBF-DESIGN are mostly all
         average or a bit above. But the pieces by
         DEEKAY are real smashers! Fantastic!     84%

Music....: MITCH+DANE are genious in composing
           catchy tunes, which you'll find yourself
           humming for days!  :)
           THE SYNDROM is mostly disappointing me
           nowadays. Okay, his tune for the first part
           was okay, but still lacked the spirit and
           athmosphere needed to move me.
           JCH sample tune isn't that good. I remember
           dozens of old tunes by him which I like a lot,
           but this was simply awful. Despair.
           All in all the musics in this demo get.   53%

Code:      91%        Graphic: 84%        Music:  53%
------                --------            -------

Summarizing we can say that also this demo makes us
look forward to MEET CREST. Another great piece of
work by the guys. It deserves     76%        !!!!!
                                   --





                                                      ( Return )

Graphic Reviews

                            GRAPHIC REVIEWS
                           -- ----------- --

This time I (HARDSEQUENCER) am going to take a
closer look at the competition graphics from the
ANTIQ'97 party which took place in Hungary about two
months ago... The results there looked like this...

1. CYBERBOARD    by POISON/SINGULAR
2. DEMON OF HELL by SPLASH/RESOURCE
3. MANGA FOREVER by FLIMBO/RESOURCE
4. FRAKTAL GIRL  by AMN/ANARCHY
5. SKULL + DRUG  by JONNY/IDEAL
6. CYBERHEAD     by TGM/SINGULAR
7. FIRST         by MEPHISTO/EBOLA
8. DEVIL         by TGM/SINGULAR
And here we go with my opinion about each of the
pieces...

CYBERBOARD by POISON/SINGULAR
-- ------------------------ --
This interlace fli picture shows a roboter in pure
silver on a surfboard or something like this. It some
kind of reminds me on the famous comic figure
Silversurfer, but that one here is different. That
one doesn't look very good, a bad motiv and also the
colourfadings are not that nice. The whole picture
flickers way to much because of too many bright
colours.
Not a great picture, but still the best one from all
these competition pictures.                     > 62%

DEMON OF HELL by SPLASH/RESOURCE
-- -------------------------- --
On this interlace fli piece you can see an ugly
creature, which is hard to identify what it really
should be. It has a sword an one hand (???) and is
standing in front of heaven, what looks boring as
this background is very simple and also flickers
quite much. The creatures shapes and colourfades
aren't very good.
All in all an ugly picture with nothing special.> 28%


MANGA FOREVER by FLIMBO/RESOURCE
-- -------------------------- --
As the name says this piccy is a Manga one. It shows
a girl with a blue top on lying on bed. The background
is simply yellow only with some lines that want to
make that picture japanese. The face is well painted
but the rest is technically not very good, although
the Manga style isn't very hard to paint.
That koala fullscreener is nothing but lower
average, in my opinion.                         > 33%


FRAKTAL GIRL by AMN/ANARCHY
-- ---------------------- --
This interlace fli picture (haha) is really ugly. I
guess it should be a woman's head in fraktal style,
like the title says. It is very abstract and flickers
very much.
I can't say much about it, because it is hard to
imagine what this picture is about and it's simply
pure shit!                                       > 7%


SKULL + DRUG by JONNY/IDEAL
-- --------------------- --
Another interlace fli one. This one displays a skull
at the top and a canabis leaf at the bottom of the
screen.
The skull is well painted and features good forms
and fadings. The canabis leaf is too simple, because
it has nearly no colourfadings, it's mainly in
lightgreen only.
This picture is a little bit too simple and too small.
The skull is okay, but altogether this piccy is just
only lower average.                               > 30%

CYBERHEAD by TGM/SINGULAR
-- -------------------- --
A man's face with one shadowed side with a metallic
eye is shown here in this koala piece. It looks much
Terminator like, I'd say.
The painter hasn't done a good job, because the
shapes are quite bad. Technically this picture is a
really bad one.                                  > 22%


FIRST by MEPHISTO/EBOLA
--  ---------------- --
Here you can see a car in halfprofile perspective.
This hires picture is quite boring, in my opinion.
Maybe because it lacks shadows and fadings, which
are also possible in hires.
All in all it is good to see a hires picture once again,
but this one is just too boring and too dark! It's
absolutely out of life!                             > 16%


DEVIL by TGM/SINGULAR
-- ---------------- --
Another interlace fli piece by TGM. This one gives us
a strange devil with one burning hand. This is just a
picture to laugh about once again. That devil wears
real clothes, like a normal being, what really looks
like shit on a cherry cake, hehe!
The piccy flickers too much because of the bad
colourfadings with the yellow that should display
the shine from the burning hand, I guess.
Another lousy picture..                         > 17%
So, that were all pictures from the ANTIQ'97 party.
My personal ranking is the following...

1. CYBERBOARD    by POISON/SINGULAR        62%
2. MANGA FOREVER by FLIMBO/RESOURCE        33%
3. SKULL + DRUG  by JONNY/IDEAL            30%
4. DEMON OF HELL by SPLASH/RESOURCE        28%
5. CYBERHEAD     by TGM/SINGULAR           22%
6. DEVIL         by TGM/SINGULAR           17%
7. FIRST         by MEPHISTO/EBOLA         16%
8. FRAKTAL GIRL  by AMN/ANARCHY             7%

All in all I can say that all these graphics are really
disappointing. Only the one by POISON is okay, the
rest is real shit, in my opinion.
I hope that we're going to see better pictures soon
on THE PARTY 7 in Denmark or the ZOO'97 party in
Finland.

                                   HARDSEQUENCER
                                   -------------------










                                          ( Return )

Speaker's Corner

                          SPEAKER'S CORNER
                          -- ------------ --

Feel once again warmly welcome to this month's poll,
where SHOKRAY/MEGASTYLE PRODUCTIONS is going to
speak his mind about magazines nowadays...


In the last few months I noticed that more and more
so called "independent" disk magazines leave their
original aim, to inform the readers as objectiv as
possible and also to bring them fun.
That comes because these magazines more and more
concentrate on some kind of group propaganda or
the editors misuse their magazine for really childish
and useless wars between the main editor's group
and another group he doesn't come so good along
with on the boards...
But can you call this independence?!? I don't think
so!

Independent means to me trying to see and talk
about the scene objective and unprejudiced, even
though there are groups or sceners that I don't like
very much. But I try to keep the "wars" only on the
boards and not to transfer them into the magazine.

But this problem exists since the very first mag got
released... For examlpe the SEX'N'CRIME from AMOK...
Personally I can't recall any issue, which didn't
feature any propaganda or wars! But that wasn't
surprising as the main editor was OMG or better
known as ANTICHRIST/GENESIS PROJECT! Hehe...
No offence!
Anyway, even though SEX'N'CRIME is still the best
magazine that ever got released on the C64, in my
opinion. (Arghhh. I just see everybody tripping on
me!)

But back to today's magazine scene... I also think
that it's very lame, when magazines write bad things
about their concurence! Just only to maybe gain
some more votes to be higher in the charts.
For me a certain chart position doesn't prove that a
magazine is really worth being read. In my opinion
the editors of the magazines should try to work
together! That would improve the quality a lot,
wouldn't it?!?
But still they should stay competitors!
The aim of every magazine, no matter if independent
or related to a group, should be to inform their
readers as good as possible and not to bore with
wars and stuff like this...

I hope that there are also some other people that
agree with me. That would be a small hope at last in
this dark world of bits and bytes...
And the ones, who still have the aim of attacking
other guys through their magazine.... What can I say?!
You'll see soon that it doesn't work...


                                           SHOKRAY
                                           -------

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---------------------------------------
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