Relax 17
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| − | + | ==Board Charts== | |
| + | <pre> | ||
| + | * THE BOARD CHARTS * | ||
| + | ------------------------------------------------------------ | ||
| + | Welcome to your probably most favourite chapter, | ||
| + | the charts. The Relax is the only magazine so far | ||
| + | offering seperate board and mail charts in order to | ||
| + | show the charts from two different worlds in the be- | ||
| + | loved CBM 64 scene since modem traders do not have | ||
| + | the time or possibility to fill votesheets, otherwise | ||
| + | they would be called mail traders. | ||
| − | + | One of the most asked questions is what kind of votes | |
| − | + | will be taken into consideration while counting these | |
| − | + | charts. The answer is very simple. At first there are | |
| − | + | voting booths on THE ESCAPADE in good old Europe | |
| + | and on THE EVIL ISLAND in the United States of Ame- | ||
| + | rica. Furthermore it is possible to vote by sending | ||
| + | e-mail to Marc/Afl at an every elite board worldwide. | ||
| + | There exists the opportunity to vote via INTERNET, | ||
| + | too, by using our very own DIGITAL VOTESEEHT or | ||
| + | just by sending an e-mail containing your votes to | ||
| + | ZAPOTEK or RRR. Simple, isn't it? | ||
| − | + | These board charts are the fastest moving charts | |
| + | due to the fact that there is no votesheet which tra- | ||
| + | vels weeks or months to reach its destination. All the | ||
| + | votes were made between the previous and this issue | ||
| + | so this is some kind of mirror of the activity of cer- | ||
| + | tain established and new groups. | ||
| + | Here we go. | ||
| + | |||
| + | * TOP TEN DEMO GROUPS * | ||
| + | ------------------------------------------------------------ | ||
| + | Rank Last Group Points | ||
| + | ------------------------------------------------------------ | ||
| + | 01. (1) Oxyron 136 | ||
| + | 02. (3) Byterapers 132 | ||
| + | 03. (2) Reflex 124 | ||
| + | 04. (5) Camelot 113 | ||
| + | 05. (8) Crest 109 | ||
| + | 06. (4) Agony Design 93 | ||
| + | 07. (9) Profik 79 | ||
| + | 08. (6) Taboo 65 | ||
| + | 09. (7) Triad 49 | ||
| + | 10. (/) Smash Design 37 | ||
| + | |||
| + | The same procedure as every year. OXYRON is lead- | ||
| + | ing, followed by Byterapers and Reflex. CREST mana- | ||
| + | ged it to move some positions into direction top. At | ||
| + | the end Smash Design entered and replaced with | ||
| + | FAIRLIGHT an old legend here. | ||
| + | |||
| + | * TOP TEN SINGLE CODER * | ||
| + | ------------------------------------------------------------ | ||
| + | Rank Last Alias Points | ||
| + | ------------------------------------------------------------ | ||
| + | 01. (2) Graham/Oxyron 137 | ||
| + | 02. (1) Mr. Sex/Byterapers 134 | ||
| + | 03. (3) Quiss/Reflex 64 (PC) 127 | ||
| + | 04. (4) TTS/Oxyron 109 | ||
| + | 05. (9) Crossbow/Crest 102 | ||
| + | 06. (10) Fuben/Oxyron 92 | ||
| + | 07. (6) Slammer/Camelot 86 | ||
| + | 08. (7) Axis/Oxyron 71 | ||
| + | 09. (5) Druid/Agony Design 59 | ||
| + | 10. (8) MMS/Taboo 43 | ||
| + | |||
| + | Finally GRAHAM has been ranked to be the top pro- | ||
| + | grammer, atleast in the board charts, followed by MR. | ||
| + | SEX and Quiss. No new entries here this time, but with | ||
| + | Crossbow and Fuben two made it to climb the ladder a | ||
| + | litte bit upwards. | ||
| + | |||
| + | * TOP TEN CRACKING GROUPS * | ||
| + | ------------------------------------------------------------ | ||
| + | Rank Last Group Points | ||
| + | ------------------------------------------------------------ | ||
| + | 01. (1) Success & TRC 134 | ||
| + | 02. (2) Alpha Flight 1970 129 | ||
| + | 03. (3) Avantgarde 127 | ||
| + | 04. (6) F4CG 115 | ||
| + | 05. (7) Hitmen 109 | ||
| + | 06. (5) Chromance 101 | ||
| + | 07. (8) Motiv 8 92 | ||
| + | 08. (4) Onslaught 85 | ||
| + | 09. (9) Acrise & Excess 73 | ||
| + | 10. (10) Atlantis 49 | ||
| + | |||
| + | At the top we still find the dutch cooperation, followed | ||
| + | by the flight and Avantgarde. Behind them a lot of mo- | ||
| + | vement was recorded, with F4CG and HITMEN climbing | ||
| + | into direction up. All in all no big surprises here. | ||
| + | |||
| + | * TOP TEN SINGLE CRACKER * | ||
| + | ------------------------------------------------------------ | ||
| + | Rank Last Alias Points | ||
| + | ------------------------------------------------------------ | ||
| + | 01. (1) Ignorance/AFL 134 | ||
| + | 02. (3) Burglar/SCS 132 | ||
| + | 03. (2) Jack Alien/F4CG 126 | ||
| + | 04. (4) CBA/TRC 113 | ||
| + | 05. (5) Hain/F4CG 110 | ||
| + | 06. (6) Bacchus/FLT 108 | ||
| + | 07. (7) Antitrack/F4CG 94 | ||
| + | 08. (9) Playboy/F4CG 82 | ||
| + | 09. (10) Moren/SCS 73 | ||
| + | 10. (9) Skinhead/AFL 57 | ||
| + | |||
| + | IGNORANCE again voted as best cracker from many | ||
| + | sides, followed by Burglar and Jack Alien, who leads | ||
| + | the mail charts already since ages. No more impor- | ||
| + | tant changes to be found here. | ||
| + | |||
| + | * TOP TEN GRAPHIC ARTISTS * | ||
| + | ------------------------------------------------------------ | ||
| + | Rank Last Alias Points | ||
| + | ------------------------------------------------------------ | ||
| + | 01. (1) Cruise/Taboo 139 | ||
| + | 02. (3) Creeper/Antic 132 | ||
| + | 03. (2) Electric/Extend 125 | ||
| + | 04. (5) Carrion/Elysium 120 | ||
| + | 05. (6) Fazee/Taboo 112 | ||
| + | 06. (7) RRR/Oxyron 100 | ||
| + | 07. (9) Joe/Wrath Design 96 | ||
| + | 08. (5) Ogami/Fairlight 84 | ||
| + | 09. (8) Roder/Agony Design 73 | ||
| + | 10. (/) Deekay/Crest 61 | ||
| + | |||
| + | CRUISE, CREEPER and ELECTRIC is the leading force | ||
| + | already since years and it seems that there is NO | ||
| + | real challenger for them to come. | ||
| + | At the end of the list Cupid was forced to leave be- | ||
| + | cause he couldn't collect enough points to defend his | ||
| + | position. He got replaced by the lately reactivated | ||
| + | Deekay. | ||
| + | |||
| + | * TOP TEN MUSIC COMPOSER * | ||
| + | ------------------------------------------------------------ | ||
| + | Rank Last Alias Points | ||
| + | ------------------------------------------------------------ | ||
| + | 01. (1) PRI/TIA/Oxyron 136 | ||
| + | 02. (4) PVCF/Reflex 64 (PC) 132 | ||
| + | 03. (2) Syndrom/TIA/Crest 124 | ||
| + | 04. (3) Shogoon/Taboo 116 | ||
| + | 05. (6) Fanta/Bass/Oxyron 104 | ||
| + | 06. (5) Jeff/CZP/Camelot 92 | ||
| + | 07. (7) Zyron/F4CG/Swemix 84 | ||
| + | 08. (9) Compod/Charged/... 72 | ||
| + | 09. (10) Jeroen Tel/Focus 68 | ||
| + | 10. (/) Mitch & Dane/Crest 57 | ||
| + | |||
| + | Once again PRI has collected enough votes to be | ||
| + | ranked on the top spot again, followed by PVCF and | ||
| + | SYNDROM. Next to the usual moves at the end of the | ||
| + | list MITCH & DANE qualified to enter the charts, re- | ||
| + | placing RED DEVIL who hasn't been that active lately. | ||
| + | |||
| + | * TOP TEN FIXING GROUPS * | ||
| + | ------------------------------------------------------------ | ||
| + | Rank Last Group Points | ||
| + | ------------------------------------------------------------ | ||
| + | 01. (3) Hitmen 135 | ||
| + | 02. (1) Avantgarde 127 | ||
| + | 03. (2) Alpha Flight 1970 120 | ||
| + | 04. (4) Success & TRC 112 | ||
| + | 05. (5) Onslaught 88 | ||
| + | 06. (6) Chromance 73 | ||
| + | 07. (7) F4CG 56 | ||
| + | 08. (8) Motiv 8 44 | ||
| + | 09. (9) Empire 21 | ||
| + | 10. (10) Demonix 12 | ||
| + | |||
| + | HITMEN has taken the crown, sending AVANTGARDE | ||
| + | and ALPHA FLIGHT to the following places. The next | ||
| + | positions remain more or less unchanged, but it's | ||
| + | unbelievable that the American groups still are get- | ||
| + | ting sympathy votes. | ||
| + | |||
| + | * TOP TEN SINGLE FIXER * | ||
| + | ------------------------------------------------------------ | ||
| + | Rank Last alias Points | ||
| + | ------------------------------------------------------------ | ||
| + | 01. (1) Peacemaker/HIT 131 | ||
| + | 02. (5) Burglar/SCS 114 | ||
| + | 03. (2) Ignorance/AFL 105 | ||
| + | 04. (3) CBA/TRC 99 | ||
| + | 05. (4) Jack Alien/F4CG 94 | ||
| + | 06. (5) Jolz/Onslaught 85 | ||
| + | 07. (7) Suicide/AVT 67 | ||
| + | 08. (8) Pudwerx/ex-AVT 35 | ||
| + | 09. (9) Booze/Empire 21 | ||
| + | 10. (10) Mercenary/AFL 14 | ||
| + | |||
| + | Once again PEACEMAKER can be found at the top, | ||
| + | followed by BURGLAR and IGNORANCE this time. As al- | ||
| + | ready said in the fixing group comments, again the | ||
| + | Americans seems to have lots of sympathy in the | ||
| + | reign of voters, as they haven't done a decent fix | ||
| + | for ages. Anyway, there are no alternatives to re- | ||
| + | place them, so.... WHO CARES? | ||
| + | |||
| + | |||
| + | If you are not satisfied with these results do not | ||
| + | even think about starting to complain. Just call the | ||
| + | boards and start voting on the voting booth on your | ||
| + | favourite board THE ESCAPADE, on any other board | ||
| + | by leaving E-mail to Marc or on INTERNET by FILLING | ||
| + | our DIGITAL VOTESHEET or simply by leaving e-mail | ||
| + | to ZAPOTEK or RRR. | ||
| + | |||
| + | Best regards, | ||
| + | |||
| + | Marc/Afl & RRR/Oxyron | ||
| + | ------------------ | ||
| + | |||
| + | </pre> | ||
==Mail Charts== | ==Mail Charts== | ||
<pre> | <pre> | ||
Latest revision as of 06:37, 20 August 2009
Contents |
[edit] Editorial
* EDITORIAL *
------------------------------------------------------------
R3L4X M4G4Z1N3* JULY 1996 edition (issue # 17), the
magazine for the generation with an eye for the finer
details in the CBM 64 scene, was brought to you by
PHUTURE (Software & Marketing), your favourite
disk-magazine releasing game label.
------------------
... internal affairs ...
--------------------
Unfortunately we have been forced to cancel the re-
lease of the announced X-96 special edition.
Our very own motivation was to release a very origi-
nal special edition around the X-96 party held by our
colleagues in Success & The Ruling Company. Unfor-
tunately a LOWEST budget release has been released,
containing a SIMILAR idea even if it DIDN'T come up
to what we have prepared. With the loss of the sur-
prise effect the motivation has been decreased, and
after taking the actual date into consideration we fi-
nally decided that it is DEFINATELY TOO LATE for a
X-96 special.
Some of our photos might be released at the from our
colleagues in the PROPAGANDA staff prepared photo
CD, some others will be, some have already been, up-
loaded at THE DIGITAL DUNGEON, the SCS&TRC*Relax
Internet headquarter, so there are different ways to
get your hands on what we have worked on.
Neverthless we still have in MIND to release a scene
related special edition about a special happening, but
we won't set a release date nor report anything
about the concept in order to AVOID cheap IMMITA-
TIONS! Just wait for a surprise!
This time we have been patient even after the official
deadline to provide the latest information of the sce-
ne, we even decrunched several specific chapters to
update and upgrade them up to perfection, but what
else to expect from your favourite disk magazine?
--------------------------
... another one bites the dust ...
-----------------------------
Much to our regret we have to start with some sad
and negative news. Our comrade and colleague DUKE
decided once again to close the file "THE PULSE",
unfortunately this time for good.
Without any doubts THE PULSE used to be the leading
disk magazine in 1993 and 1994 and it was a major
shock for the scene when Duke STOPPED editing for
the first time. That time Duke has been setting up a
high standart for SCENE MAGAZINES, a standart
which influenced the media industry by rising the en-
tire quality level.
Magazines like Vandalism News, Propaganda, Domina-
tion and last but not least the Relax Magazine decided
to take over and cover the market and the gaps The
Pulse has left behind. Being in heavy competition all
contributors developed their very own style and up-
graded their skills with an every single edition they
have provided to the CBM 64 scene.
With the reputation of a trendsetter and dominator
Duke and The Pulse finally returned to compete in
the media business. After some starting problems
the editorial staff has been found and presented
some really FINE editions, nevertheless it never made
it up again to the position of the DOMINATOR. Lots of
strong competitors were prepared and accepted a
brillaint competition which can be defined as the mo-
ther of the steady improvements people could detect
in a league of their own, the board magazine area.
Many people did not believe in the rebuilt version of
The Pulse since they have been missing the LEADING
factor by DISREGARDING the fact of a reinforced
and more powerful magazine front compared with
former days when The Pulse has been the genuine
SPIRITUAL LEADER and REFORMER of the standarts.
Surely not an every single bit has been GOLD, but a
retrospection in general can only hold the POSITIVE
ASPECTS, aspects which can be checked out by
reading all existing editions, over and over again.
Uncompetent critism has been spread by people who
misunderstood the spiritual and liberal goods we got
delivered on a MONTHLY basis, texts which were of-
ten QUITE HARD to understand for the masses, ideas
following to the basic ideas and visions of the FOUN-
DERS, PIONEERS and the ADMINISTRATORS of the CBM
64 scene in a time when most of today's scene popu-
lation didn't know anything about the existance of the
CBM 64 and its scene.
Surely not everything has pleased our intentions or
ideas, but after reading these texts you have been
sure that the AUTHOR had his intentions, used his
brain and did some research instead of filling ano-
ther 100 blocks with useless crap to break a record
concerning the textsize of the publication. LESS can
be MUCH MORE, that is exactly our philosophy, too!
The most important fact is that he used to know what
he was writing about and it was no problem to discuss
the content of an every single article and getting
more background information to prove and support
the information available in the articles.
It is the destination for those who remain here to get
the balance right and to deliver INFORMATION instead
of glorification and OBJECTIVITY instead of prejudice
what should be the primary target now, the service
the Relax Magazine offered and the convocation we
followed from the very beginning.
For the last time we express our RESPECT to a hard
competitor in the MEDIA BUSINESS and one of the few
advanced magazine editor colleagues left in this SCE-
NE, a fanatic person always trying to improve and to
advance the quality level of scene magazines.
Regardless from the disappearance of one competi-
tor we truely HOPE that all other competitors, may it
be Propaganda, Vandalism News, Domination and last
but not least the RELAX MAGAZINE, will continue their
BRILLIANT jobs and continue to present an advanced
JOURNALISM in QUALIFIED and experienced produc-
tions which will hopefully continue to rock the scene.
Competition is heading to progress, and without any
progress at all we are going to get lost as it makes
the scene world go round. Without progess it would
become boring and people would lose the interest in
this machine, so we will continue to try to keep the
spirit alive as a last sign of respect and honour into
direction THE PULSE MAGAZINE and especially DUKE,
the man who made it all possible. Live long and pros-
per!
------------------------------------------------------------
... Software distribution in the Internet ...
------------------------------------------------------------
With the steady growing popularity of the INTERNET
VARIOUS ways to get your hands on the latest soft-
ware became STANDARTS these days. There are the
very popular WWW-PAGES which can combine the
presentation of information and emulate a BBS. Next
to the function of transfering private mails the popu-
lar E-MAIL service can be used to DELIVER any
particular piece of software in MIME (Base64) format
or UUENCODED directly into the mail folder of the
addressee. Another way to send and get software is
the INTERNET RELAY CHAT (IRC), the place to chat in
the Net, by using the DCC commands. Last but not
least there are the FTP-SITES, maybe the most inte-
resting file bases available these days. We will have a
closer look at them now.
FTP-SITES fullfill in general the same functions like
BOARDS, being a place to find the latest warez such
as first releases, tools, magazines and demos aswell
as golden oldies and other useful software.
The most IMPORTANT CBM 64 scene related FTP-sites
are (ordered by attractivity, subjective ofcourse):
FTP-SITE'S NAME ADDRESS
MAINTAINER(S) GROUP(S)
------------------------------------------------------------
THE DIGITAL DUNGEON utopia.hacktic.nl (replay.com)
CBA, Burglar, Coolhand, Viking SCS&TRC * RELAX
------------------------------------------------------------
GANGSTA'S PARADISE ftp.inf.bme.hu
Lion, Mr. Wax CHROMANCE
------------------------------------------------------------
LOSING CONTROL ftp.dhp.com
Counter Attack, Zny PALACE * PROPAGANDA
------------------------------------------------------------
MOUNT TOKAY woland.iit.uni-miskolc.hu
Stake, Crossfire SCS & TRC * MOTIV 8
------------------------------------------------------------
THE BADLANDS ftp.giga.or.at
Mr. Spock T'PAU
------------------------------------------------------------
XCLUSIV FTP ftp.df.lth.se
King Fisher TRIAD
------------------------------------------------------------
THE GRIDPOINT rsls6.sprachlit.uni-regensburg.de
Warp EQUINOXE * SHOUT!
------------------------------------------------------------
NTSCLAND ftp.eskimo.com
Skyclad, Elwix THRESHOLD PRODUCTIONS * DRIVEN
------------------------------------------------------------
The ATTRACTIVITY of FTP-SITES is based on several
factors. Surely the SPEED LEVEL is the most impor-
tant one as there are not actually not very much file
bases you can approach with your favourite compu-
ter configuration and almost WITHOUT LIMITS, for
example leeching CBM 64 software with 28k8 can be
a real PLEASURE compared with the time wasting 2k4
(1k2 in most cases to have an acceptable line) trans-
fers we use to know from the boards. We have to
admit that it depends on the Internet provider, but as
it is already 1996 almost all providers should atleast
offer 19k2 just to set it on a slow minimum.
Another advantage is the bright palette of software
offered here. You can find absolute everything here
such as the lastest, golden oldies and rarities. This
positive aspect is based on the fact that EVERYONE
with INTERNET ACCESS can upload everything on an
every FTP-site within a few minutes, not only the few
who can actually call out for free. Furthermore many
oldtimers, people who were active in the golden past,
make some of their golden oldies here.
The FTP-sites can't completely replace the boards in
this scene as they can NEVER emulate the special at-
mosphere nor the special feeling. Nevertheless, when
it comes up to the warez, it is for sure an attractive
service we can't effort to miss. Be sure visit THE DI-
GITAL DUNGEON whenever you have the chance to do
it, not only to get your hands on the latest RELAX
editions but aswell for the huge software archive of-
fered here.
------------------------------------------------------------
... Votesheet Spreaders and News suppliers ...
------------------------------------------------------------
The RELAX votesheets have been spread, as usual,
by our very own ZAPOTEK as well as Spectator, by
Starlight and by Shuze. Starting with this edition as-
well DR. SOFT and Violator promised to spread our
paper votesheets.
The news have been supplied and confirmed by Ice-
ball, Kristian Rostoen, DUKE, NEWSCOPY, Riddler,
BRIAN, Ned, Vengeance, CURLIN, King Fisher, CBA,
Burglar, Fuben, The Meatball and many more.
This edition's content looks like this:
------------------------------------------------------------
GLOBAL REPORT is the host for all who are looking
out for ALL necessary information about the scene
happenings. The RELEASE CHARTS and the 1996 RE-
LEASE CHARTS are proving an overview about the
releases of the previous decade and ofcourse all re-
leases of the year 1996. BOARD CHARTS and MAIL
CHARTS are the place to look up the actual standings
in the opinion of the board and mail scene, a mirror
who reflects the votes of people who filled vote-
sheets all over the globe and shared their results by
mail, e-mail and on the boards. The INTERVIEW has
been hold with a CENSORed person and an excellent
programmer, BOB is his name. The DEMO REVIEWS are
having a closer look at two recently releases demon-
strations entitled Litter and Krestology. The PARTY
RADAR will have a look on two major happenings in
nothern (Assembly) and eastern (Flag) Europe to
provide you with all necessary information. Our AD-
VERTISEMENTS section contains again a lot of inte-
resting mail, e-mail, FTP-site and WWW addresses, all
you need to satisfy the warez hunters.
* Credits for the July edition *
------------------------------------------------------------
PROGRAMMING FUBEN/OXYRON
SOUNDTRACK SYNDROM/THE IMPERIUM ARTS/CREST
GASTON/THE IMPERIUM ARTS/ELYSIUM
BITMAP GRAPHICS RRR/OXYRON
CRUISE/TABOO PRODUCTIONS
CHARACTERSET SKID ROW/ALPHA FLIGHT 1970
ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970
We have to express our thanks to SYNDROM/TIA/
CREST who has delivered this soundtrack after our
booked artist informed us about being unable to pre-
sent his performance this time.
Title Author
------------------------------------------------------------
"PSYCHO" SYNDROM/TIA/CREST
"HIGH VOLTAGE" GASTON/TIA/ELYSIUM
------------------------------------------------------------
* How to contact the Relax Magazine staff? *
------------------------------------------------------------
Snail mail: XXXX XXXXXXXXX
-------- XXXXXXXXXXXX XXX. XX
XXXXX XXXXXXXXXXXXX
XXXXXXX
Internet: xxxxx@xxxxx.xxx
------- xxxxx@xxxxx.xxx
Boards: HOLIDAY IN CAMBODIA
------ THE EVIL ISLAND
THE ESCAPADE
------------------------------------------------------------
* Where to download the Relax Magazine? *
------------------------------------------------------------
HOLIDAY INN CAMBODIA ++X/XXX/XXX-XXXX
THE EVIL ISLAND ++X/XXX/XXX-XXXX
THE ESCAPADE ++XX/XXXX-XXXXXX
THE DIGITAL DUNGEON Utopia.Hacktic.NL
THE DIGITAL DUNGEON Replay.Com
------------------------------------------------------------
* Where to order the DIGITAL VOTESHEET? *
------------------------------------------------------------
Zapotek/Alpha Flight 1970 xxxxx@xxxxx.xxx
RRR/Oxyron xxxxx@xxxxx.xxx
------------------------------------------------------------
* The Relax Magazine staff consists of *
------------------------------------------------------------
MAIN EDITOR MARC/ALPHA FLIGHT 1970
MAIN EDITOR MAX/ALPHA FLIGHT 1970
MAIN EDITOR RRR/OXYRON
CO-EDITOR FUBEN/OXYRON
CO-EDITOR PRI/TIA/OXYRON
------------------------------------------------------------
* Authorized Mail Distribution *
------------------------------------------------------------
ZAPOTEK/ALPHA FLIGHT 1970
DR. SOFT/ALBION
SIXX/F4CG
------------------------------------------------------------
Best regards in the name of the entire staff,
RRR/Oxyron
----------
* R3L4X M4G4Z1N3* *
3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R!
May 14th, 1996
-----------
[edit] Global Report
* GLOBAL REPORT *
------------------------------------------------------------
Facts, facts, facts, ... Welcome to THE news journal
you can care about because WE do care about the
content.
The seek for proven information has found its end as
you have finally found your favourite and most RELI-
ABLE HOST around the globe in this lonely universe.
Fantasy stories, expections or own opinions about
the latest happenings in the world we use to live in
can be found in several wrong places, this is the pla-
ce for getting PURE information, prepared and
collected and proven by EXPERIENCED and QUALI-
FIED reporters, always hunting for the latest in the
CBM 64 scene, the place we still use to life in.
* ALPHA FLIGHT 1970 *
------------------------------------------------------------
This flight will never stop! A slogan seems to become
reality. A steady warez support to the scene and
nowadays a more solid group policy made again a top
act out of the German based crew around Marc.
Fresh blood got implanted with the recruitment of
THE HERETIC and later on NED, who will both remain
members of the group Netphreakers. Both are mainly
responsible for h/p while The Heretic will get active,
on a minor level, as graphic artist, too.
An old compare has been welcomed back to get active
in full effect, no one else but SKINHEAD announced
his comeback and started already to call out.
Rumours came up, mainly spread by competiting maga-
zines, that Chotaire got caught for Hacking/Phreak-
ing and based on this fact THE PIRATE ISLAND went
offline. Fact is that Chotaire got a call from the com-
pany WORLD LINK PREMIER and nothing else followed.
The Pirate Island went offline when Chotaire has been
in Kuwait for a while. He is already considering about
leaving Germany for Kuwait, so TPI might be back on-
line there! Meanwhile he opened an HOMEPAGE for the
flight, being the official one for all sections, including
PC, Amiga and CBM 64.
The mail distribution of the flight got reduced when
Violator decided to leave for the growing fleet of
Triad while Rick got kicked out due to the fact of not
pleasing the leadership with his mail trading activities
until now.
Current Alpha Flight memberstatus looks like (= 21):
Ancient Mariner, Archangel, Blaze, Calypso, Chotaire,
Cryonic, Danzig, Flash, Ignorance, Marc, Max, Ned,
Pol Pot, Rayden, Ream, Shuze, Skinhead, Styx, The
Heretic, Xenox and Zapotek
Alpha Flight worldheadquarter(s)/board(s):
HOLDIAY INN CAMBODIA NEW number soon available!
THE EVIL ISLAND (down) ++X/XXX/XXX-XXXX
THE ESCAPADE ++XX/XXXX-XXXXXX
HTTP: //ns.tmx.com.ni/&chotaire
* AVANTGARDE *
------------------------------------------------------------
One of the most competitive cracking groups around
is DEAD! After the activity level has been reduced to
a NOT competitive level the group was declared to be
dead.
Deff, Intruder, Renegade, Jack Alien and Cupid alrea-
dy joined the friends in F4CG, the fate of the rest is
quite uncertain, but we will keep you updated.
Current Avantgarde memberstatus looks like (= RIP):
./.
* CHROMANCE *
------------------------------------------------------------
MEPHISTO, former member of Pandora, teamed up as
modem trader and card supplier to replace MOTION,
who left for the growing forces of Hitmen. LION has
left his second group Resource so Gangsta's Para-
dise is now runned exclusive for Chromance, and due
to the popularity of the homepages a CHROMANCE
HOMEPAGE is already under production.
SKULL and ALIAS MEDRON have been removed from
the actual status while Alias Medron might return as
soon as he is getting active again.
Current Chromance memberstatus looks like (= 25):
AMC, Bolee, Deviant, Fusion, Griff, Immortal, Janee,
Jaydee, Jazzy D, Lion, Lotus, Mephisto, Mr. Wax,
Rough, Rug Rat, Sage, Scratcher, Skud, Spermbird,
Syco, Techno, The Unholy, Will, XXL and Zeyex
Chromance worldheadquarter(s)/board(s):
BASS PLANET ++X/XXX/XXX-XXXX
OVERDOSE ++XX/(X)XX-XXXXXX
GANGSTA'S PARADISE ftp.inf.bme.hu
* FANTASTIC 4 CRACKING GROUP *
------------------------------------------------------------
There happened not that much in F4CG, but what hap-
pened hasn't been too fortunate. Nevertheless all
might be looking more positive in the next weeks or
months, as people are waiting for the so-called jud-
gement day.
Right AFTER our deadline we got the information that
DEFF, INTRUDER, CUPID, JACK ALIEN and RENEGADE
from the fresh buried group Avantgarde completed
the group, what is for sure a big deal for the fan-
tastics!
CYBORG doesn't think that DREAMPARK, the once so
popular Avantgarde, F4CG and Propaganda head-
quarter, will be online again as board, atleast not in
the next months. He already started to SELL OUT his
CBM 64 equipment, what should be a statement which
does not need any comments.
Unfortunately INTERPARK had to be taken down after
getting full online for some weeks again. A while ago,
we reported about it in the previous edition, it was
only online on a temporary basis, now it's down for
good. But a replacement is already in seight, same
goes for a new worldheadquarter so F4CG is cur-
rently working on a their own JUDGEMENT DAY.
Information about THE TRIBUTE 1996 party can be
found on the PROPAGANDA homepage, for sure worth
being visited!
Current F4CG memberstatus looks like (= 30):
Antitrack, Aristo, Bitman, Chash, Cupid, Cybersurfer,
Cyborg, Deff, Devil, Draz, Fen 1, Hain, Intruder, Jack
Alien, King, Maja, Morris, Motley, Mr. Alpha, Neotec,
Newscopy, Playboy, Renegade, Scorpie, Smasher,
Sneaper, Solar, Total Chaos, Walker and Worm
F4CG worldheadquarter(s)/board(s):
HTTP: //www.algonet.se/motley/propa.htm
* GRAFFITY *
------------------------------------------------------------
For a long time it was very silent around the Hunga-
rian demo group, but these days it seems they are
waking up again.
The group's history is very similar to most others as
all members grew up and the REAL LIFE became more
important. Their old members Trays and Maxwell toge-
ther with Cybortech have formed a printing company,
Grabowski and Davis are studying, Cheesion is coding
databases for commercial companies and Fletcher
and Brian are building up a sound studio in order to
PRODUCE young talents in Hungary. Both are aswell
AUTHORIZED dealers of brands like Fatar, Clavia and
Waldorf there. Brian is aswell a SALES MANAGER of
studio equipment and started to study informatics
while Fletcher studies to become an electronic EN-
GENEER.
New in their rows are Clareance and Ollie, both for-
mer members of Chorus. Because of this change Cho-
rus died.
The long awaited demo "JUSTINBLUE" is already fini-
shed by 90% and is supposed to be released at the
end of 1996, to be more exactly in October or Novem-
ber. Furthermore a new DMC version is supposed to
be released.
Current Graffity memberstatus looks like (= 9):
Brian, Calt, Cheesion, Clarence, Cybortech, Davis,
Fletcher, Grabowski and Ollie
* HITMEN *
------------------------------------------------------------
The group around Curlin, Jihad and Peacemaker has
already transformed in a multifunctional group, hav-
ing a well working cracking, fixing and demo section
being capable to compete with the leading teams
around these days.
The information around Hitmen starts with Motion/ex-
Chromance completing the forces to serve as modem
trader and to get active in the H/P business for the
based group. Furthermore Stan/ex-X-Rated teamed
up as mail trader. Last but not least two new implants
for the demo section have been found with Banshee
from Poland and Balance from Hungary, both graphic
artists. Their work can be found in the follow-up
demo Cucumber Juice 2.
Dr. Doom has been kicked out after his computer
equipment broke and he didn't stay in contact with
the leadership to inform them about the actual situa-
tion. Rumours say he already left the scene.
Current Hitmen memberstatus looks like (= 19):
Balance, Banshee, Curlin, Groepaz, Hi-Lite, Jayce,
Jihad, Jinx, Luke, Marcus, Motion, Peacemaker, Ra-
coon, Raze, Sabotage, Stan, Tranziie, Tyron and Vor-
tex
Hitmen worldheadquarter(s)/board(s):
THE DUNGEON ++X/XXX/XXX-XXXX
MYSTICAL PARADIZE ++XX/XXXX-XXXXX
WAREZ AQUARIUM ++XX/XX-XXXXX
* MOTIV 8 *
------------------------------------------------------------
The Danish pride is still going strong releasewise
even if their releases might NOT belong to the middle-
class these days, but on the other hand they are ac-
tually building up a very PROMISING demo section.
The polish section, being lead by MHD after Spider
quitted the scene, made another recruitment called
RIME, a coder. His first pieces of work for Motiv 8
might be seen in a not too far distant.
Unlike printed elsewhere, to be exactly in Vandalism
News issue # 27, L.A. Style has definately NOT left the
danish based group for Acrise & Excess. After re-
leasing Track-Player the author Lyon has decided to
start working on a more advanced editor which is ac-
tually promised to become one of the best editors
ever made.
Current Motiv 8 memberstatus looks like (= 21):
BinJinx, Bird, Clive, Crossfire, Eddie, Greenfrog,
Grego, Ibanez, Iceball, Larry, L.A. Style, Mason, Lyon,
Merlin, MHD, Nuke, Rime, Sphere , Stone, The Fresh
Prince and TMG
Motiv 8 worldheadquarter(s)/board(s):
LIQUID PALACE ++X/XXX/XXX-XXXX
IN LIVING COLOUR ++X/XXX/XXX-XXXX
MOUNT OLYMPUS ++XX/XXXX/XXXX
THE HIDDEN ++XX/XXXX-XXXXXX
FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu
HTTP: //www.informatik.uni-oldenburg.de/&grfrog/
* ONSLAUGHT *
------------------------------------------------------------
Releasewise it was a good month for Onslaught, ne-
vertheless there's still the sour taste of controver-
sials around these releases coming from MANY cor-
ners in the scene. Memberwise the line up has been
filled up once more.
After the split of the Hardcore and Onslaught coope-
ration believe thought all would end in HARDCORE, but
they were totally WRONG. Onslaught survived and re-
infiltrated most members, now even NEBULA, an all-
round talent, B-WYZE and COMMUNIST left the almost
dead Hardcore for the Australian based group. From
Ambush joined QUASAR as graphic artist and ZAKK
as programmer. Last but not least MOSES entered,
having in his luggage the board SANITARIUM.
After not having shown a lifesign for quite a while the
east German swapper Code 18 has been removed from
the active memberlist while Heavyhead seems to be a
little bit unactive because of his army service. CHAO-
TIC has been kicked out for several reasons and joi-
Smash Design. Last but not least Jazzcat's HOUSE
burnt down! The only thing he could recover after
returning from a three days long trip were some old
coins from his collection, NO personal item is left! Ac-
tually it's reported that he uses to live in some kind
barrack right now. Not Jazzcat nor his room-mate
had a fire insurance so it's quite uncertain for them
to get any penny back. The fire has been started by
an electrical default, just for those who are interes-
ted in HOT details. Right after the fire CYRAX decided
to leave them aswell. Detailed reasons are NOT known
yet.
Current Onslaught memberstatus looks like (= 34):
ASV, Bizarre, B-Wyze, Communist, Deekay, Digahole,
Donar, Doom, Gop, Grafee, Grize, Hardsequencer,
Heavyhead, Jazzcat, Jolz, Kinley, Macx, McByte, Meff,
Morbid, Morrisey, Mr. Brain, Nebula, Quasar, Ramirez
Rap, Shades, Shocker, The Unholy, TMM, Trouble, Ven-
geance, Witty and Zakk
Onslaught worldheadquarter(s)/board(s):
DOWN BY LAW ++X/XXX/XXX-XXXX
DEADZONE ++X/XXX/XXX-XXXX
WESTPOINT ++XX/XXXX-XXXX
SANITARIUM ++XX/XXX-XXXXXX
* SUCCESS & THE RULING COMPANY *
------------------------------------------------------------
All in all a good period for SCS & TRC with some nice
releases and some useful completations to the mem-
berstatus in order to guarantee to warez flood being
spread well across Europe.
The ruling cooperation enlarged their activities in
the very important mail distribution with two brand-
new entries. FUNXILLA/NoName/U-turn joined in from
Holland aswell as EL BANDITOS/Fatum from Poland in
order to spread the Dutch releases.
The Polish graphic artist SLIVER has left them to be-
come a member of TRIAD as there is no real need for
a fulltime graphic artist in the cooperation.
Current SCS&TRC memberstatus looks like (= 20):
Action Jackson, Alchemist, Allitaice, Bacillus, Burglar,
CBA, Count Zero, Credo, El Banditos, Funxilla, Lord
Crucifier, Micron, Moren, Nightshade, Replay, Specta-
tor, Splatterhead, Stake, Trax and Tristan
SCS&TRC worldheadquarter(s)/board(s):
THE DUNGEON ++X/XXX/XXX-XXXX
MYSTICAL PARADISE ++XX/XXXX-XXXXX
FTP: THE DIGITAL DUNGEON utopia.hacktic.nl
FTP: THE DIGITAL DUNGEON replay.com
FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu
* TRIAD *
------------------------------------------------------------
The ancient group Triad has shown an immense acti-
vity lately by recruiting a lot of people in the hope to
find again the old strength.
At first Sliver from SCS&TRC decided to team up in
order to replace Dane, who left for Crest due to the
fact that he is cooperation with Mitch when it comes
up to produce CBM 64 music. Furthermore Father
Dagon, Disaster, Taper, Quorthon and The Meatball
from Ambient decided to team up. Out of this new si-
tuation Ambient died. Last but not least Violator left
Alpha Flight in order to become active as mail trader
in the Swedish based group.
Current Triad memberstatus looks like (= 15):
Ca$h, Dr. Disk, Disaster, Father Dagon, Iopop, Jerry,
King Fisher, Mr. Ammo, Quorthon, Sailor, Tao, Taper,
The Meatball, Twoflower and Violator
Triad worldheadquarter(s)/board(s):
THE STUDIO ++XX/(X)XX-XXXXXX
VIRTUAL LIGHT ++XX/(X)XX-XXXXXX
ANTIDOTE ++XX/(X)XX-XXXXX
HTTP: //www.df.lth.se/&triad/triad-home.html
FTP: XCLUZIV FTP ftp.df.lth.se
* SINGLE NEWS AND RUMOURS *
------------------------------------------------------------
* ACTIVE explained that MOON does not belong to the
active Active memberstatus. He was going to re-
turn into the scene when he was arraning a game
soundtrack a while ago and showed interest in do-
ing further musics on this system, too. Sadly his
activity turned down again. Some of his unreleased
tunes might be released either in a collection and
in the "7 YEARS ACTIVE" celebration demo though.
MOON himself stated on the IRC that he is NOT in
Active but still a FLASHer. It all seems to be a BIG
misunderstanding!
Current Active memberstatus looks like (= 10):
Artlace, Dexter, Foxy, Injun Inc., Riddler, Stash,
Surfer, Trasher, Trident and Wolverine
Active worldheadquarter(s)/board(s):
VIRTUAL LIGHT ++XX/(X)XX-XXXXXX
HTTP: //jota.sm.luth.se/&d95-pen
* With NED and THE HERETIC two members of the no-
torious NETPHREAKERS joined Alpha Flight, but re-
main in the h/p group as double members.
Current N*P memberstatus looks like (= 7):
Chaotic, Deceiver, Necrophilist, Ned, Rainbow War-
rior, Savage and The Heretic
* Unlike printed elsewhere, FUBEN won't stop produ-
cing demos on the CBM 64! Actually his new CBM 64
demo is under production and is going to be relea-
sed until October 1996, furthermore productions
on PC and Amiga and planned from his side.
Current Oxyron memberstatus looks like (= 7):
Axis, Fanta, Fuben, Graham, PRI, RRR and TTS
* The golden days of REFLEX belonging to the leading
demo groups seems to be over after the for the
breakthru responsible members QUISS, PVCF, PVT
aswell as GURU decided to leave the chapter Reflex
(CBM 64) far behind them in order to concentrate
on their PC project REFLEX 64, a demo release is
already planned for The Party 1996. According to
PVCF they couldn't accept the current group poli-
cy finally leading them to this step, while it seems
that QUISS has finally lost his interest in the CBM
64 after finishing the game CENTRIC.
* SHAPE announced a FAMOUS accession with no one
else but Geir Tjelta/Moz(IC)art, one of the best CBM
64 musicians ever.
Unfortunately The Pulse Magazine, released using
the Shape label, won't be released anymore as Duke
has stopped the production for good.
Current Shape memberstatus looks like (= 14):
Andreas W. Andersen, Hans Petters Andersen, Rolf
Runar Bakke, Duke, Haakon Flesland, Glenn Rune
Gallefoss, Morten, Snorre Narum, Kjell Nordbo,
Sveinung Pedersen, Kristian Rostoen, Eiving Som-
mersten, Gier Tjelta and Richard Velta
Best regards,
RRR/Oxyron
----------
[edit] Release Charts
The Official Release Charts for the Relax Magazine
------------------------------------------------------------
Performed by the Master of Law...
MARC
Before the start over with general explainations for
these release charts we want to introduce our very
own point system:
Fullprice Games 6. 1 - 8.0 points
Budget Eames 4. 1 - 6.0 points
Low Budget 2. 1 - 4.0 points
PD/Shareware 1.0 - 2.0 points
Previews 0.0 - 1.0 points
One bonus point can be gained by releasing a 100% (!)
working PAL/NTSC version. When a second group got
involved with the NTSC fix the points will be shared.
Games which were already PAL released have to be
fixed uithin 6 months after the official PAL release
otherwise no points will be given for the NTSC fix.
Minus points will be given for...
-----------------------
Re-releases -7.0
Re-release of a preview -1.0
No levelpacking -0.5/ - 1.0
No trainer(s) -0.5/ - 1.0
No translation -1.0/ -2.0
Unlike most other magazines we won't give points for
tools. Those releases will get mentioned but that's all
about them.
SEUCK GAMES, BASIC GAMES, COMPILED BASIC
GAMES and such games that were done using a GAME
MAKER will be ignored.
Whenever we think somebody did something special
or something outstanding we will add one point to the
normal amount of points.
It is also possible to get one extra point for some-
thing that normally doesn't deserve any points.
The following boards have been taken in to conside-
ration uhilst creating these charts...
Holiday Inn Cambodia NEW NUMBER!!!!!!
----------------- ------------
Down by Law XXX-XXX-XXXX
---------- -------------
Dead Zone XXX-XXX-XXXX
-------- ------------
The Evil Island XXX-XXX-XXXX
------------ ------------
And here we go...
* ACRISE + EXCESS (0.5 pts) *
------------------------------------------------------------
The cooperation released only a little preview
called ASTROMINE (0.5 pts).
* ALPHA FLIGHT 1970 (14.6 pts) *
------------------------------------------------------------
The German pride started with the fixed versions of
CUSTER (3.9 pts) from Magna Media and VIN TIM (3.6)
and last but not least released the long awaited
CENTRIC (7.1 pts).
* AVANTGARDE (4.4) *
------------------------------------------------------------
The ONLY game they have uploaded was the fixed
version of INSANITY (4.4 pts), which is DEFINATELY
the LAST release to be released under the AVANT-
GARDE label.
* CHROMANCE (0.0 pts)
------------------------------------------------------------
They had a very bad start because they rereleased
CAMBOGIA (- 7 pts), F4CG released it some time back
and they released a tool called D.J. Mixer (0.0 pts).
* F4CG (0.0 pts) *
------------------------------------------------------------
The only thing that they released was the unplayable
preview of SKIDMARK (0.0 pts).
* HITMEN (4.7 pts) *
------------------------------------------------------------
The German based group released the 100% work-
ing and fixed version of ICEMANIA (4.7 pts) from APS
Onslaught FAILED with their version it crashed after
the intro on NTSC and was not fixed.
* MOTIV 8 (8.2 pts) *
------------------------------------------------------------
Their wares rush started with TOWERS OF LOADSTAR
(0.0 pts), QUIZ BANG (2.1 pts), ROBOT RAIDERS (2.1),
MOONRAKER (2.1 pts), MONSTER POWER (2.2 pts),
PROFESSOR CALHOON (0.0 pts), SKYFALL ACE (2.1),
STACK'EM TETRIS (2.1 pts) and GEMS (2.1 pts),
followed by the previews of SUPER POGO (0.0 pts),
POGOSTICK (0.0 pts), KISS OF DEATH (0.4 pts) and
some tools called TRACKPLAYER V3.0 (0.0 pts),
TJARTORNER V1.0 (0.0 pts) and the SCS-RELOCATOR
(0.0 ts). And at the end they re-released TENEMENT
(- 7 pts), Shazam released it 1.5 years back.
* NO NAME (2.6 pts) *
------------------------------------------------------------
For the first time they uploaded FIELDS (2.6 pts),
NTSC fixed by SCS+TRC.
* ONSLAUGHT (9.9 pts) *
------------------------------------------------------------
They started with the previews of CENTRIC (0.7 p.)
MOOD (0.7 pts) and PARALAX V2 (0.4 pts) and the
fixed versions of PIECES (3.6 pts) and INTO THE
NATURE (4.5 pts)
* SUCCESS & TRC (10.0 pts) *
------------------------------------------------------------
The Dutch cooperation stroke back with the fixed
version of INVERTUS (3.2 pts), FIELDS (1.0 pts) fixed
for No Name and already Pal/Ntsc working versions
of FASTBALL (2.5 pts) and FRED THE FRUITER (2.6)
and the preview of CAR-O-MATIC (0.7 pts).
* TRIAD (0.8 pts) *
------------------------------------------------------------
After years Triad is back in the first-release scene
with a small preview of MOOD V2 (0.8 pts).
Merged in to a table it looks like this:
The official Release-Charts JULY 1996
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Alpha Flight 1970 14.6
02. (6) SCS+TRC 10.0
03. (2) Onslaught 9.9
04. (3) Motiv 8 8.2
05. (9) Hitmen 5.7
06. (4) Avantgarde 4.4
07. (/) No Name 2.6
08. (/) Triad 0.8
09. (/) Acrise+Excess 0.5
The official Fixing-Charts JULY 1996
------------------------------------------------------------
Rank Last Group Releases
------------------------------------------------------------
01. (1) Alpha Flight 2
(2) Onslaught
(3) Scs+TRC
02. (1) Avantgarde 1
PS: In the May Edition of the Release Charts I made a
mistake in the calculation of the points for SCS & TRC
but it got already fixed in the YEARLY CHARTS now.
Furthermore I gave SCS & TRC the points for the fix-
ed version of ON ICE, but the AVANTGARDE version is
fixed a little bit better, so it got corrected in the
YEARLY CHARTS, too.
Thanks for their help go to: Count Zer0/SCS & TRC
The Ignorance/AFL
Yours sincerly,
Marc/Alpha Flight 1970
-------------------
[edit] Yearly Releases
* THE OFFICIAL 1996 RELEASE CHARTS *
------------------------------------------------------------
Feel welcomed to yearly release charts for 1996, a
chapter what will be filled with statistics about the
first release competition in 1996.
Infact the idea behind this chapter is not that new
but it's definately very informative and helpful for all
persons who are interested in detailed information
about the releases in 1996 as it will contain game tit-
les, fixing or cooperating groups, the points and the
status (PAL: PAL only, PAL/NTSC: game was already
PAL/NTSC compatible and FIX: NTSC (PAL) fix in-
stalled).
This overview might be a useful documentation in or-
der to avoid re-releases, only to give a short exam-
ple. Furthermore it is the place to define your cur-
rent position, and ofcourse the position of the con-
curence who are all heading for the crown at the end
of 1996.
The rules that this charts are following can be found
in the Release Charts chapter.
Here we go...
* ACRISE & EXCESS (0.0 pts) *
------------------------------------------------------------
Colours 2.1 pts Pal
Crazy News Preview 0.4 pts
Wall Street 2 0.0 pts Pal
Hangman Preview -1.0 pts
Shootout -7.0 pts Pal
Smash Preview 0.4 pts
Astromine Preview 0.5 pts
* ACTIVE (0.9 pts) *
------------------------------------------------------------
Minesweepah Preview 0.3 pts
Dave Speed Preview 0.5 pts
Worms Preview 0.1 pts
* ALPHA FLIGHT 1970 (35.0 pts) *
------------------------------------------------------------
Mick Words Preview 0.5 pts
F.B.M. Editor 0.0 pts
Rings & Stars Deluxe 1.0 pts Fix
A.P.E.X. Preview 0.5 pts
Hope to Hopp Preview 0.5 pts
TRONIK 3.4 pts Fix
Super H.-I.-FLI-Editor 0.0 pts
Fields of Hades (w. SCS+TRC) 1.9 pts Fix
Don't be angry 6.4 pts Fix
Dari 3.1 pts Fix
Kill the sorcers 3.1 pts Fix
Custer 3.9 pts Fix
Vin Tim 3.6 pts Fix
Centric 7.1 pts
* ATLANTIS (2.1) *
------------------------------------------------------------
Shootout (fixed by Avt) 2.1 pts Fix
* Avantgarde (31.0 pts) *
------------------------------------------------------------
Cubic 3.4 pts Fix
Apollo 14 Preview 0.6 pts
Delite 2.5 pts P/N
Shootout (fixed for Atl) 1.0 pts Fix
Blob (fixed for Laxity) 1.0 pts Fix
Bombel (with F4CG) 2.1 pts Fix
Lost (with F4CG) 1.6 pts Fix
Wyspa-The Island (with F4CG) 1.9 pts Fix
Bombmania (with F4CG) 1.9 pts Fix
Cardland 3.8 pts Fix
Fortress (with F4CG) 2.4 pts Fix
Dumi (Fixed for Laxity) 1.0 pts Fix
On Ice 100% 3.4 pts Fix
Insanity 4.4 pts Fix
* CHROMANCE (2.4 pts) *
------------------------------------------------------------
Ballz 4.5 pts Fix
Hangman Preview 0.2 pts
Toxic Preview 0.3 pts
Oter (fixed by Hitmen) 2.5 pts Fix
Grumpy Bumper Pinball 2.1 pts P/N
Dune 2 Preview 0.1 pts
Professional Sound Studio 0.0 pts
Ignoramus 1.0 pts Fix
Prince of Persia Preview 0.1 pts
Fields of Hades -7.0 pts
Space Worms 2.0 pts Fix
Megabrain Preview 0.5 pts
Super Saper 2.1 pts P/N
Drunken Bat and Balls 1.0 pts Fix
Cambogia -7.0 pts P/N
D.J. Mixer Preview 0.0 pts
* F4CG (15.9 pts) *
------------------------------------------------------------
Girltris Preview 0.8 pts
Mangaoid Preview 0.3 pts
Bombel (with Avt) 2.1 pts Fix
Lost (with Avt) 1.6 pts Fix
Wyspa-The Island (with Avt) 1.9 pts Fix
Bombmania 1.9 pts Fix
Fortress 2.4 pts Fix
Chwat 3.4 pts P/N
Lions o/t Universe 2 Prv. 0.5 pts
Jim Slim Prv. 1.0 pts
Skidmark Preview 0.0 pts
* HITMEN (11.4 pts) *
------------------------------------------------------------
Oter (fixed for Chromance) 1.0 pts Fix
Summix 4.2 pts Fix
Colony V2 Preview 0.5 pts
Future World V2 Preview 1.0 pts
Icemania 4.7 pts Fix
* LAXITY (0.0 pts) *
------------------------------------------------------------
Blob (fixed by Avt) 3.0 pts Fix
Colours - 7.0 pts
Star Wars Preview 0.2 pts
Dumi (fixed by Avt) 2.4 pts Fix
* MOTIV 8 (27.7 pts) *
------------------------------------------------------------
Fuzzy Fisherman 0.0 pts P/N
Stars & Rings 0.0 pts P/N
Confusing Quest 2 Prv. 0.0 pts
Stars & Rings Deluxe Prv. 0.0 pts
Future Tetris Prv. 0.4 pts
Pologonamy Preview 0.1 pts
Ace of Hearts Prv. 0.5 pts
Boxes Preview 0.3 pts
American Basketbal Heroes 2.1 pts
Sput Preview 0.2 pts
Confusing Quest 2 0.0 pts P/N
Owens Escape 2.1 pts P/N
Statur Party 0.0 pts P/N
Drunken Bat & Balls Prv. 0.0 pts
S. Edit V1.0 0.0 pts
Phu 3.2 pts Fix
Drunken Bat & Balls 2.1 pts P/N
Remote Control 2.2 pts P/N
The Search 2.1 pts P/N
The Pit 2.1 pts P/N
Solitaire Golf 0.0 pts P/N
Stealth Bomb 2.1 pts P/N
Towers of Loadstar 0.0 pts P/N
Quiz Bang 2.1 pts P/N
Robot Raiders 2.1 pts P/N
Trackplayer V3.0 0.0 pts
Tjartorner V1.0 0.0 pts
Moonraker 2.1 pts P/N
Monster Power 2.2 pts P/N
Professor Calhoon 0.0 pts P/N
Skyfall Ace 2.1 pts P/N
Super Pogo Preview 0.0 pts
Pogostick Preview 0.0 pts
Stack'em Tetris 2.1 pts P/N
Gems 2.1 pts P/N
Kiss of Death Preview 0.4 pts
SCS Relocator 0.0 pts
Tenement -7.0 pts P/N
* No Name (2.6 pts) *
------------------------------------------------------------
Fields (Fixed by SCS+TRC) 2.6 pts Fix
* ONSLAUGHT (22.5 pts) *
------------------------------------------------------------
Drug Bird Preview 1.0 pts
Spinball Preview 0.2 pts
Jori Preview 0.2 pts
Ice Tea 3.6 pts Fix
Snakey Preview 0.1 pts
Speedy Slug (fix for SCS&TRC) 1.0 pts Fix
Burago Rally 100% 8.0 pts Fix
Mortal Dogfight 0.8 pts Fix
Pieces 3.6 pts Fix
Centric Preview 0.7 pts
Into the Nature 4.5 pts Fix
Mood Preview 0.7 pts
Paralax Preview (V2) 0.5 pts
* PALACE (0.5 pts) *
------------------------------------------------------------
Misfire Preview 0.5 pts
* SUCCESS & TRC (23.7 pts) *
------------------------------------------------------------
Sonny the Snail 4.1 pts Fix
Isolation Preview 0.3 pts
Incerator Preview 0.4 pts
Oklahoma Kid 3.6 pts Fix
Fields of Hades (with AFL) 1.9 pts Fix
Navigator (fixed for Xenon) 1.0 pts Fix
Invertus 3.2 pts Fix
Aknakereso 2.4 pts P/N
Fastball 2.5 pts P/N
Fields (fixed for No Name) 1.0 pts Fix
Fred the Fruiter 2.6 pts P/N
Car-O-Matic Preview 0.7 pts
* Triad (0.8 pts) *
------------------------------------------------------------
Mood Preview V2 0.8 pts
* XENON (2.4 pts) *
------------------------------------------------------------
Stoned Preview 0.3 pts
Navigator (fix by Scs & Trc) 2.1 pts Fix
Merged in to a table it looks like this:
The official Release-Charts of 1996
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (2) Alpha Flight 1970 35.0
02. (1) Avantgarde 31.0
03. (3) Motiv 8 27.7
04. (5) Success & TRC 23.7
05. (4) Onslaught 22.5
06. (6) F4CG 15.9
07. (8) Hitmen 11.4
08. (7) Chromance 2.4
(9) Xenon 2.4
09. (10) Atlantis 2.1
10. (11) Active 0.9
11. (/) Triad 0.8
The official Fixing-Charts of the year 1996
------------------------------------------------------------
Rank Last Group Releases
------------------------------------------------------------
01. (1) Avantgarde 11
02. (2) Alpha Flight 8
03. (3) SCS & TRC 7
04. (4) Onslaught 6
05. (3) Chromance 5
06. (5) Hitmen 3
07. (6) Motiv 8 1
Yours sincerly,
Marc/Alpha Flight 1970
[edit] Board Charts
* THE BOARD CHARTS *
------------------------------------------------------------
Welcome to your probably most favourite chapter,
the charts. The Relax is the only magazine so far
offering seperate board and mail charts in order to
show the charts from two different worlds in the be-
loved CBM 64 scene since modem traders do not have
the time or possibility to fill votesheets, otherwise
they would be called mail traders.
One of the most asked questions is what kind of votes
will be taken into consideration while counting these
charts. The answer is very simple. At first there are
voting booths on THE ESCAPADE in good old Europe
and on THE EVIL ISLAND in the United States of Ame-
rica. Furthermore it is possible to vote by sending
e-mail to Marc/Afl at an every elite board worldwide.
There exists the opportunity to vote via INTERNET,
too, by using our very own DIGITAL VOTESEEHT or
just by sending an e-mail containing your votes to
ZAPOTEK or RRR. Simple, isn't it?
These board charts are the fastest moving charts
due to the fact that there is no votesheet which tra-
vels weeks or months to reach its destination. All the
votes were made between the previous and this issue
so this is some kind of mirror of the activity of cer-
tain established and new groups.
Here we go.
* TOP TEN DEMO GROUPS *
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Oxyron 136
02. (3) Byterapers 132
03. (2) Reflex 124
04. (5) Camelot 113
05. (8) Crest 109
06. (4) Agony Design 93
07. (9) Profik 79
08. (6) Taboo 65
09. (7) Triad 49
10. (/) Smash Design 37
The same procedure as every year. OXYRON is lead-
ing, followed by Byterapers and Reflex. CREST mana-
ged it to move some positions into direction top. At
the end Smash Design entered and replaced with
FAIRLIGHT an old legend here.
* TOP TEN SINGLE CODER *
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (2) Graham/Oxyron 137
02. (1) Mr. Sex/Byterapers 134
03. (3) Quiss/Reflex 64 (PC) 127
04. (4) TTS/Oxyron 109
05. (9) Crossbow/Crest 102
06. (10) Fuben/Oxyron 92
07. (6) Slammer/Camelot 86
08. (7) Axis/Oxyron 71
09. (5) Druid/Agony Design 59
10. (8) MMS/Taboo 43
Finally GRAHAM has been ranked to be the top pro-
grammer, atleast in the board charts, followed by MR.
SEX and Quiss. No new entries here this time, but with
Crossbow and Fuben two made it to climb the ladder a
litte bit upwards.
* TOP TEN CRACKING GROUPS *
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Success & TRC 134
02. (2) Alpha Flight 1970 129
03. (3) Avantgarde 127
04. (6) F4CG 115
05. (7) Hitmen 109
06. (5) Chromance 101
07. (8) Motiv 8 92
08. (4) Onslaught 85
09. (9) Acrise & Excess 73
10. (10) Atlantis 49
At the top we still find the dutch cooperation, followed
by the flight and Avantgarde. Behind them a lot of mo-
vement was recorded, with F4CG and HITMEN climbing
into direction up. All in all no big surprises here.
* TOP TEN SINGLE CRACKER *
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Ignorance/AFL 134
02. (3) Burglar/SCS 132
03. (2) Jack Alien/F4CG 126
04. (4) CBA/TRC 113
05. (5) Hain/F4CG 110
06. (6) Bacchus/FLT 108
07. (7) Antitrack/F4CG 94
08. (9) Playboy/F4CG 82
09. (10) Moren/SCS 73
10. (9) Skinhead/AFL 57
IGNORANCE again voted as best cracker from many
sides, followed by Burglar and Jack Alien, who leads
the mail charts already since ages. No more impor-
tant changes to be found here.
* TOP TEN GRAPHIC ARTISTS *
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Cruise/Taboo 139
02. (3) Creeper/Antic 132
03. (2) Electric/Extend 125
04. (5) Carrion/Elysium 120
05. (6) Fazee/Taboo 112
06. (7) RRR/Oxyron 100
07. (9) Joe/Wrath Design 96
08. (5) Ogami/Fairlight 84
09. (8) Roder/Agony Design 73
10. (/) Deekay/Crest 61
CRUISE, CREEPER and ELECTRIC is the leading force
already since years and it seems that there is NO
real challenger for them to come.
At the end of the list Cupid was forced to leave be-
cause he couldn't collect enough points to defend his
position. He got replaced by the lately reactivated
Deekay.
* TOP TEN MUSIC COMPOSER *
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) PRI/TIA/Oxyron 136
02. (4) PVCF/Reflex 64 (PC) 132
03. (2) Syndrom/TIA/Crest 124
04. (3) Shogoon/Taboo 116
05. (6) Fanta/Bass/Oxyron 104
06. (5) Jeff/CZP/Camelot 92
07. (7) Zyron/F4CG/Swemix 84
08. (9) Compod/Charged/... 72
09. (10) Jeroen Tel/Focus 68
10. (/) Mitch & Dane/Crest 57
Once again PRI has collected enough votes to be
ranked on the top spot again, followed by PVCF and
SYNDROM. Next to the usual moves at the end of the
list MITCH & DANE qualified to enter the charts, re-
placing RED DEVIL who hasn't been that active lately.
* TOP TEN FIXING GROUPS *
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (3) Hitmen 135
02. (1) Avantgarde 127
03. (2) Alpha Flight 1970 120
04. (4) Success & TRC 112
05. (5) Onslaught 88
06. (6) Chromance 73
07. (7) F4CG 56
08. (8) Motiv 8 44
09. (9) Empire 21
10. (10) Demonix 12
HITMEN has taken the crown, sending AVANTGARDE
and ALPHA FLIGHT to the following places. The next
positions remain more or less unchanged, but it's
unbelievable that the American groups still are get-
ting sympathy votes.
* TOP TEN SINGLE FIXER *
------------------------------------------------------------
Rank Last alias Points
------------------------------------------------------------
01. (1) Peacemaker/HIT 131
02. (5) Burglar/SCS 114
03. (2) Ignorance/AFL 105
04. (3) CBA/TRC 99
05. (4) Jack Alien/F4CG 94
06. (5) Jolz/Onslaught 85
07. (7) Suicide/AVT 67
08. (8) Pudwerx/ex-AVT 35
09. (9) Booze/Empire 21
10. (10) Mercenary/AFL 14
Once again PEACEMAKER can be found at the top,
followed by BURGLAR and IGNORANCE this time. As al-
ready said in the fixing group comments, again the
Americans seems to have lots of sympathy in the
reign of voters, as they haven't done a decent fix
for ages. Anyway, there are no alternatives to re-
place them, so.... WHO CARES?
If you are not satisfied with these results do not
even think about starting to complain. Just call the
boards and start voting on the voting booth on your
favourite board THE ESCAPADE, on any other board
by leaving E-mail to Marc or on INTERNET by FILLING
our DIGITAL VOTESHEET or simply by leaving e-mail
to ZAPOTEK or RRR.
Best regards,
Marc/Afl & RRR/Oxyron
------------------
[edit] Mail Charts
* THE MAIL CHARTS *
------------------------------------------------------------
Welcome to your probably most favourite chapter,
the charts. The chart3 are divided into two different
sections, the mail charts and the board charts. The
mail/charts are what people like to define as mega
charts consisting of the incoming Relax votesheets
and the charts of other magazines spread during the
last weeks.
To create the charts you are going to read here we
took the following charts of the following magazines
into consideration completed by the votes taking
part as top ten from the growing amount of incoming
normal and digital Relax votesheets:
Unplugged 3/U-Turn MAY 1996
Vandalism News 27/Onslaught Design MAY 1996
Chaotic Country 4/Therapy JUNE 1996
Domination 7/Independent JUNE 1996
Vendetta 2/Eagleware Int. JUNE 1996
Nitro 21/Acrise & Excess JULY 1996
If you disagree with the content of the following lines
we only can advice you to get your hands on all avail-
able votesheets and fill them to influence the charts
in the way you'd like to do it. Please do us a personal
favour and do not manipulate the charts while voting
for personal friends instead of supporting persons
who might deserve the vote.
TOP TEN DEMO GROUPS
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Oxyron 66
02. (2) Reflex 65
03. (3) Byterapers 57
04. (4) Camelot 43
05. (5) Agony Design 41
06. (7) Crest 26
07. (6) Taboo 24
08. (8) Antic 12
09. (9) Nipson 11
10. (10) Smash Design 10
The battle for the top position has been rather close
this time, but as the creative gang behind Reflex de-
cided to leave it's obvious that they can't defend this
ranking for a long period. CREST and Taboo changed
positions in the midfield while CENSOR got replaced by
Smash at position 10.
TOP TEN SINGLE CODER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Mr. Sex/Byterapers 67
02. (2) Quiss/Reflex 64 (PC) 64
03. (3) Graham/Oxyron 55
04. (6) Druid/Agony Design 42
05. (5) Slammer/Camelot 38
06. (4) TTS/Oxyron 28
07. (9) Fuben/Oxyron 24
08. (7) MMS/Taboo 16
09. (8) Crossbow/Crest 12
10. (/) AEG/Smash Design 8
Mr. Sex is on the top, followed by a person who is
looking for further targets in the PC scene, Quiss is
his name. Fuben did a big step into direction midfield,
while at the end KM got replaced by AEG.
TOP TEN CRACKING GROUPS
------------------------------------------------------------
bank Last Group Points
------------------------------------------------------------
01. (1) Avantgarde 69
02. (2) Success & TRC 64
03. (5) F4CG 50
04. (4) Alpha Flight 1970 49
05. (3) Chromance 48
06. (6) Onslaught 23
07. (9) Hitmen 17
08. (7) Motiv 8 13
09. (/) Laxity 12
10. (8) Atlantis 11
Avantgarde is still at the top, but for how long after
the low activity level shown lately. More INTERESTING
are the steady position changes behind the leading
duo, this time F4CG has won the race, followed by Al-
pha Flight and Chromance. At the end Laxity has kik-
ked Hardcore's ass, sending them back to the wide
depths of nowhere what is the land out of our very
own TOP TEN.
TOP TEN SINGLE CRACKER
------------------------------------------------------------
bank Last Alias Points
------------------------------------------------------------
01. (1) Jack Alien/F4CG 70
02. (2) Burglar/SCS 60
03. (3) Hain/F4CG 51
04. (4) CBA/TRC 47
05. (5) Ignorance/AFL 42
06. (6) Derbyshire Ram/x-Avt 28
07. (7) Mr. Wax/<C> 23
08. (/) Didi/Laxity 17
09. (9) Moonchild/FLT 13
10. (8) Bacchus/FLT 9
Jack Alien, Burglar and Hain. Nothing new here. Good
old Ignorance could be higher. At the end Didi enter-
ed and showed Ream the way out of the top ten. What
a pity.
TOP TEN GRAPHIC ARTISTS
------------------------------------------------------------
bank Last Alias Points
------------------------------------------------------------
01. (1) Cruise/Taboo 59
02. (4) Creeper/Antic 57
03. (2) Joe/Wrath Design 53
04. (3) Electric/Extend 46
05. (6) RRR/Oxyron 45
06. (/) Astaroth/Agony 25
07. (6) Fazee/Taboo 14
08. (7) Carrion/Elysium 13
09. (10) Cupid/F4CG 11
10. (9) Ogami/Fairlight 10
No surprises here except for Astaroth taking the
charts by storm as he entered at 6 while Biz-Kid had
to leave the top ten once again. A steady process.
TOP TEN MUSIC COMPOSER
------------------------------------------------------------
bank Last Alias Points
------------------------------------------------------------
01. (1) PRI/TIA/Oxyron 68
02. (3) PVCF/Reflex 64 (PC) 58
03. (2) Syndrom/TIA/Crest 45
04. (7) Fanta/Bass/Oxyron 44
05. (5) Compod/Charged/... 35
06. (6) Shogoon/Taboo 34
07. (4) Jeff/CZP/Camelot 26
08. (8) Drax/Vibrants/Crest 14
09. (9) Moog/Agony Design 13
10. (10) Zyron/F4CG/Swemix 10
What has happened here? PRI at the top, followed by
PVCF and Syndrom who changed places. Fanta made
a big step into direction top. At the end alltime legend
JEROEN TEL has left the top ten, being replaced by
Moog.
TOP TEN MAIL TRADER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Intruder/F4CG 58
02. (4) Spermbird/<C> 50
03. (2) Derbyshire Ram/x-Avt 43
04. (6) Splatterhead/TRC 42
05. (7) Shuze/AFL 35
06. (3) Calypso/AFL/AMN 23
07. (/) Dr. Soft/Albion 18
08. (/) Dr. Kaos/RFX/AGY 17
09. (/) Funxilla/SCS & TRC 16
10. (5) Bizarre/Onslaught 15
THE FASTEST MOVING CHARTS! No other one deser-
ves this time, nowhere else it fits that perfectly as in
here. Intruder, Spermbird and Derbyshire Ram are
the lucky ones who collected enough votes to be on
top. What else happened? Three went, three new ones
came along. Spectator, Sebaloz and Syco said good
bye while Dr. Soft, Dr. Kaos and Funxilla introduced
themselves here. But for how long? ;)
TOP TEN MAGAZINES
------------------------------------------------------------
Rank Last Magazine Points
------------------------------------------------------------
01. (1) Skyhigh 66
02. (2) Vandalism News 57
03. (5) Relax Magazine 50
04. (4) Domination 44
05. (3) Nitro 40
06. (6) Propaganda 39
07. (7) The Pulse Magazine 36
08. (8) The Tribune 15
09. (10) Mendip 12
10. (/) Driven 8
Skyhigh managed it to defend their top position. Con-
gratulations after the steady come and go. Vandalism
again on two. What else happened? SHOUT IS OUT fi-
nally! Not for real, but out of our charts after taking
a break for almost two years, while the AMERICAN
shooting star Driven entered at ten.
Don't complain if you dislike the results, grab a pen
(or your favourite text/e-mail processor for our
very own DIGITAL VOTESHEET) and fill our RELAX, or
any other, votesheet to influence the results next
time.
Best regards,
RRR/Oxyron
----------
[edit] Interview
* INTERVIEW *
------------------------------------------------------------
As usual we have been searching for a very inte-
resting scene profile, and the quest has been rather
rather successful again.
This time we can present a guest who made out of the
hobby computer his profession, a programmer people
are still paying respect, no one else but BOB/CEN-
SOR has spent some time answering our questions,
again held via Internet on a pretentious level.
?: Hello Robert. Welcome in the bi-monthly talkshow of
the Relax Magazine on this ancient 8-bit computer.
Please introduce yourself to our readers with all non
computer related facts you are interested in to sha-
re with us here.
!: Hello there. Non computer related facts? Should I
say that there is no such thing for me (hehe)? j/k ;)
As my name already have been mentioned I will try to
mention another side of my name which I haven't men-
tioned so much earlier. My whole name is XXXXXX
XXXXXX XXXXXXXX and I was born in 1971.07.02 in
Norrkoping/Sweden. My parents come from Hungary
and moved to Sweden back in 1969. By having Hunga-
rian parents I learnt to speak Hungarian language.
All our relatives live in Hungary. I believe I am the
only member of our big family who became obsessed
with computers. Well somebody got to chance the tra-
dition and start a new one. ;) My father was a sports
fan of boxing and wrestling, he also was a boxer in
his younger age. When I was 8 years old I started to
sport a lot (wrestling). As a young wrestler I became
quite good at it, and in the age of 14-15 years I was
among the 5 best wrestlers in Sweden in my weight
class. I reached a 4th place in the Swedish champion-
ship of wrestling for youngsters -15 years, and two
3rd places in a big cup where several Nordic coun-
tries competed aswell (quite big). But in the age of 15
years I bought my first computer, a Commodore 64
(1986), that spoiled my wrestling career. I do some
wrestling even today but just to keep me fit, nothing
serious! Later I went to the gymnasium of technology
to become an engineer (gymnasium engineer) to follow
my parents' footsteps. But my computer career went
before school, with other words I was quite bad in the
gymnasium. ;) Simply too much CBM 64, hehe! After 4
years in gymnasium I graduated and then I just took
my chance to study some more in the royal institute
of technology (university of technology) for two more
years to become a real engineer of electronics and
computers (something similar to the batchula exam of
technology). Well, I guess this will sort things out for
some? Other data about me: hair dark-brown, eyes
light blue, weight 75 kg and length 180 cm (179 hmpf).
Favourite movies: all mafia movies with Robert De Niro
and Al Pachino, Pulp Fiction, Natural Born Killers
and ofcourse some heavy SciFi movies aswell (Blade-
runner, Star Wars). Favourite drinks: BEEER BEEER
I've loved beer since I was 3 years old. It wouldn't
surprise me if my first words in this life was BEEEER
not MOM or DAD, BEEEEER. Favourite food: a large
beef steak! Dreams: fast cars and lotsa money (fast
cars isn't that everybody's dream?). I love to drive
fast with a car, possibly as fast as the car can do (in
Sweden that's absolutely forbidden, that makes it
even more interesting to drive fast. You'll lose your
driving licence IF you get caught).
?: Next to the personal facts we are ofcourse inte-
rested in your computer scene career. One of the
most asked questions is how did you get your handle
so we follow the trend here.
!: About my handle, to make a long story short. Ro-
bert in English is BOB, so it became Bob and stayed
that way. And at that time all the arcade games had
only 3 letter highscore tables, so hey, it fits perfect!
?: With Triad and Censor Design two admired demo
groups have been stations in your non-commercial
computer career on the CBM 64. Please inform us
about these former times, as these groups reflect a
lot of glory to most of us who were present that time
!: Triad: Before all the now known as Censor guys met
up here in Triad, there is a quite long tale to tell how
we actually met! But I believe that story should be
told an other time. Anyway in the TRIAD times every-
body where there as of today known as Censor mem-
bers, mainly the inner circle of Censor. Somehow Tri-
ad was parted into several of inner groups that time.
As I remember right we had old stofiles in Triad which
didn't do much but took mostly the honour of what o-
thers did. Well, there came a new time, modeming to US
(export/import/first releases). We did probably 90%
of Triads productions at that time in cracks and de-
mos etc. We even made ourselves our names, people
started to know who we in Triad were. Especially at
OUR DEMOS in Triad time, we even took a 2nd place at
a party in Eskiltuna right after Horizon. We also
started to make fast cracks. But fast cracks as you
know that IS NOT Triad's policy, only SLOW and OLD
cracks, hehe, well that was the most important thing
to be first with a crack (FIRST RELEASES), I believe
is the same even today. Jerry's main point was that
he should control all cracks before they could be
spread. That was a problem! Well, we couldn't wait for
his old thinking, he didn't even got a bloody modem at
that time, should that go by mail? Hardly! We put a
sack on it and did it our way. I believe Jerry never
liked our way to do things, hehehe. Anyway, by this
Triad was put on the map again! It was a cool time of
wild parties at Psychos and Senseis place. Actually
the first Wonderland demo ever set the sight of earth
was actually in Triad by Psycho. I don't even remem-
ber all the demos we released there?
Censor: Well, a winning team shouldn't be changed so
we gathered us together and made some hits. We
started to make some real hot cracks and took the
world by surprise back in 1989, by releasing the
BEST games on the market as first releases and then
we also had some hits with our demos by winning a
demo competition in Norway (Porsgrun party by Sha-
pe back in 89). All this together made us unbelievable
popular.
The glory of our time went on through 89, 90, 91 and
then the cracking scene started to fade out for us,
but we still held on the throne for the demo scene
and the mags (SHOCK). Well, mainly everything we did
went to be a success. But the glory didn't end there
yet. We started to make our most famous demos later
on known as Wonderland 9, 10 and Spasmolytic, so
there came a new era of success through out the
time of 92, 93 (94). In the meantime of 92 and 93 we
also made some demos for the Sega Megadrive and to
the SNES (consoles). We even took that scene by
surprise and made out of it. People from all over the
computer types started to know who we were.
?: In 1989 there was the big cut between Jerry/Triad
on the one and you on the other side. A lot of friends
followed you and Censor Design was born. What hap-
pened exactly?
!: As I mentioned before we had our ideas how to run
a group (obviously not bad ideas) but Jerry didn't
approved our ways of dealing. Simply he saw me as
the leading figure and thought that if he kicked me
out the problem was solved. The problems has then
just begun for poor old Jerry. But the FINAL ignition
for Jerry to kick me out was actually that I somehow
have delaed together with a good old friend of mine
to make a corporation crack with a group called Vir-
gin, but nothing happened so I thought that was no-
thing more to it. One day a crack comes out under
the name of Triad aswell and gets it from one of his
contacts, he began to be furious over me (mainly) so
I flied out! Perhaps Jerry remembers more details?
?: Censor was and is still a well respected demo and
cracking group and this concept has been tried to
copy by various groups without success so far. What
is the exact story of Censor Design, and what was
the secret of your success?
!: The secret of our succcess was probably that we
were just as good in everything we wanted to do,
cracks, demos, mags etc. and we also competed in
various competitions and placed ourselves among the
best. We had a great combination of skills that we
could use in a maximum efforts, gfx, coding, music,
cracking, mags, boards, importing etc. We invented a
lot of new things that I have noticed many people are
trying to copy from us aswell even today. Perhaps it
was our intensive fantasies which took us that long.
We never did anything that others have already done
unless it could be done in a 100 times more impressing
way. I believe the same went for our mag Shock. But
there could also be something with our personalities
which could have lead us to the success aswell, be-
cause at a party before everybody knew if Censor
where there or not, you could notice it! I do miss of
today that many people have become more or less a-
nonymous so it doesn't matter anymore what some-
body do, if he can't be seen or noticed they don't
exist to be noticed at all! That could be an important
issue! But mainly I believe somehow that most of these
factors mixing together went to be a good result.
?: Since Censor isn't that active as in former times
on the CBM 64 our readers would like to know what
happened to the other members of Censor and what
are they doing these days? Are you still in contact
with most of them?
!: Yup! Most of the Censor dudes have their own com-
panies now and we are working together on the con-
soles for producing games, and another part of Cen-
sor is doing multimedia stuff for PC. So our computer
hobbies have paid out to be a good investment for life
all our knowledge we have accumulated is probably
yet even of today's BEST in the computer world, that
doesn't matter on which CPU you work on or platform
as they are basicly the same. Or as we used to say
"same shit different name" (Danko's uncle has inven-
ted that sentence).
?: Actually you are working on the game Bouncy Balls
for Cherry Software. What was your motivation for
that production and can we expect further commer-
cial productions from you on this computer system?
!: Well, my game Bouncy Balls was actually started
back in late 1989 to see if I could code a game. But my
inspiration of that game died as fast as I got it. One
of my good friends Pavel was the one to invent the
game, he wanted to make it on the Amiga which there
is actually a little playable version, he made it toge-
ther with another friend of mine, Lorien/Def Jam
(Amiga) but unfortunately Lorien isn't here to see
the day of Bouncy Balls to be released. He died in a
tragic accident back in 1991. However, Bouncy Balls
became a bit different than Pavels original idea but it
still holds the basic concept of jumping out of the
screen to win.
Time to time my inspiration came back to make a little
of the game here and there but it was neve mentioned
to be something out of it, then I dropped the project
for a couple of years. Finally one day back in late
1994 I was looking back in my disk box and found my
old little game Bouncy Balls and started to talk with
Cherry Software about that I had an almost unfinish-
ed game lying around in my disk box. The game was so
playable that I could have it finished it as a budget
game at time! But then I wanted to make a prestigefull
game out of Bouncy Balls with good coding and good
design (to make it to a fullprice game), just for the
principle. I started to remake the whole game from
the end of 1994, and then the game started to take
shape of its own, but Bouncy Balls was never at a
high priority for me to finish as fast as possible but
just to have something to pollish! I didn't spent far
too much time on doing it just a couple of month/year
Yes I know it sounds like it have taken far too long to
make that game but if we count the work time of this
game it would still be a totallyof an average time to
make a game of today, a bit more then one year. But
in the end stages of the game I've got some assistant
programming help from Creeper/Antic, he is not just
a grafician, also a coder, and Zyron/F4CG, not just a
musician, a coder aswell. That helped me out to finish
this game due to that I was quite busy on my real
project for the SONY PLAYSTATION. I simply didn't
have the time to finish Bouncy Balls, that is also an
explaination why the game took so damn much time to
finish. The game should be released in any day so en-
joy. If I ever do another game for the 64 then there
should be some very overwhelming reason! MONEY!
A drean import order of over one million CBM 64 co-
pies of my game then I would make another game! Only
then. Well, unfortunately there isn't much money to be
made on the CBM 64 anymore. I have already made a
game (Bouncy Balls) which I have put all my heart into
the work just for the sake of CBM 64 I think that will
perhaps do for a while. My work for the CBM 64 is
done, I have started on a professional basis on deve-
loping games for the consoles there isn't much time
left of doing anything else! I have actually some tool
programs which I would like to sell for other gamede-
velopers on the CBM 64, my well known definer editor
which codes the code for you! Hehe, well it enhances
the colour cycling and flashing on pictures in pro-
gramming time, and the result is stunning, just look at
any of our latest demos or Bouncy Balls, they are
filled with that system so there are some tools left to
be sold. If you guys are interested in that please
turn to Cherry Software or to me and then I'll see if
the demand of a tool like that is so high that I should
release it (sell it ofcourse).
?: Lately some rumours appeared, saying you will re-
start to produce intros on the CBM 64. Is that TRUE
and can we expect maybe another great Censor demo
as many people are still waiting for it? This is the
chance to stop all speculations by providing facts
people can care about.
!: Well, as I mentioned before, I haven't got any spare-
time left of sitting in front of my, ahm I mean Dragons
CBM 64 (I STOLE it from him and started to code) my
work takes up all my time. But hey, who knows per-
haps one day in the future I will code another RAJ
RAJ or something like that? You never know.
?: We know you are producing games on the console
sector on a professional basis. What games have you
produced so far and what projects can we expect in
the near future?
!: We are together working under a label called NEU-
ROSTONE. The production of Neurostone haven't
been much yet, but there have been made two con-
versions of the NHL 95 and 96 icehockey game to
the Swedish ELITSERIEN (Swedish hockey league) 95
and 96. We are currently making our first real game
for the CONSOLE MARKET. You'll see when it comes
out (a heavy 3D game).
?: Next to the console sector, are there any other
computer systems which might be interesting for you
in order to expand your activities, may it be in the
demo or game business? If not, why couldn'tyt you i-
magine it?
!: Well, of today's game market it is so widely spread
that one game will be converted to all formats anyway
With other words you are not platform depended any-
more. "Same shit, different name", the only difference
is the graphic layout, the rest is just to copy! You al-
so earn great deal of more more to convert your
game to another platform aswell, so in the end you're
ending up to be on all platforms you can imagine.
?: The Censor posse is well known for their party ap-
pearances, atleast it looked like this in former times
when the organisers got grey hair when Censor
members entered. What computer parties have you
visited until now?
!: Uhhh! We have been on a lot of parties, too many to
remember them all. We were mostly on all major events
that I know. And we will continue to show up on some
parties just to meet our old friends and keep in touch
with people in general. The best programmers, grafi-
cians and musicians are to be found in the demo sce-
ne. If we want to expand our activities then we know
whom to hire etc. And ofcourse partying itself is an
important issue of our life (style), hehe! We simply en-
joy it!
?: After the LIGHT/HORIZON party there have been
disagreements between the organisers and Censor.
Many rumours have been spread, there has been
much hassle, but what exactly happened there and
filled the articles of the scene gazettes that time?
!: Well, let's say a slightly overreaction from the or-
ganisers side. We were nice boys at the party, didn't
do much. At that time the HZ team Badger, Zagor and
Kjer mainly hated our guts and wanted to get even
with us at any prize. Goblin was ofcourse following
them like a puppy following it's mate (even though he
is a good friend on mine). So when the smallest miss
step we did just like drink a little then the things
started to move. But ofcourse the problems with the
principals office invaded by Censor members isn't to-
tally untrue. But I still think it was an overreaction
and vengase against us. But we got even with them
later on, I still believe Badger and Zagor hate our
guts even more today.
?: To come back to the present, how did you like THE
PARTY V?
!: Well, "THE PARTY" have been commercialised busi-
ness so it isn't the same feeling as any of the good
old parties. So, I don't like them anymore. I didn't even
paid the entrance at last time I was there simply was
not worth it. But because of the party is in Denmark
and the beers are so cheap over there it doesn't
stop me to be there.
?: Next to visiting parties the Internet has become
the place to meet contacts and friends. What do you
think about this "new" media and how do you see it's
influence to the computer scene in general?
!: That's good, it is far better then the old style of
doing it. Now everything goes much faster more of
the groups products are more reachable than be-
fore. If you want something you just go to the net and
d/l it (and you will always find it!). You can talk to
your friends from the other side of the world more
often and in real time (I LOVE IT). The scene by this
has taken a new turn, but could also lead that it's not
pure CBM 64 anymore. It could be more or less just
websides in the end for some groups, but I think that
are all positive signs for the scene.
?: Everything has to come to an end and this inter-
view doesn't make an exception. This is the place for
some final words, greetings or whatever else you
feel like adding here. Thanks a lot for being this
month's guest in our talk show.
!: I highly recommend you guys to make your own com-
pany and start consulting in programming or (do the
same as us), the people who are very good coders on
CBM 64 are probably the best coders in the world
(overall) for the other platforms aswell. There is mo-
ney to be made out of your hobby, A LOT! And a CBM
64 coder is not just good in making fast and smart
codes, they are also used to memory optimisation
which is something the rest of the world doesn't know
a jack shit about. And that is starting to be a problem
in today's way of programming. WAKE UP GUYS, there
is a market that you are experts on and the old ge-
neration don't know a jack shit about COMPUTERS! We
are the new wave of evolution, we are the dudes who
will probably make CPU history with revolutionary
programming and stuff like that. Just look at MICRO-
SOFT, over 100 Megabytes of crap just to set up
some WINDOWS enviroment! Amiga has only 250 Kilo-
bytes to do the same! Time for some serious business
TIME FOR A CHANGE!
And ofcourse live your life before life lives on you.
Greetings to all my friends in this scene and buy my
game (Bouncy Balls).
Best regards,
RRR/Oxyron
----------
[edit] Demo Reviews
* DEMO REVIEWS *
------------------------------------------------------------
The demo industry seems to have gone into the more
or less well deserved summer breaks, but soon com-
ing parties such as the Assembly in Finland or The
Tribute 1996 in Sweden next to The Party 1996 in
Denmark will for sure guarantee some further and
interesting releases.
This time we decided to have a closer look at Litter
from the Polish based group Lepsi Developments and
ofcourse, after waiting about two months for it, fi-
nally the 100% version of Krestology, the winning
contributor at the X-96 in April 1996. Meanwhile, bet-
ween the party version and the final version aswell a
"light" version has been released at the programm-
disk of the German distributor Magna Media (64'er
Magazine), containing a few parts from the second
diskside.
The future of the demo scene looks quite promising
with a lot of interesting projects to be released soon
such as from Oxyron, Byterapers, Fairlight, Triad,
Crest and No Name just to name a few of them all who
are actually producing demos. Let's see if they can
meet our approvals, but let's first start with the ac-
tual reviews.
* LITTER/LEPSI DEVELOPMENTS *
------------------------------------------------------------
Lepsi Development is one of the typical "new" Polish
groups with lots of double (second group) members,
having already released some graphic, music and in-
tro collections. Litter seems to be their debut in the
demo scene.
* Fuben about the coding: *
-----------------------
This demo is coded by Mr.Ballon, Zielok & RB.
The Trackmo starts up with a usual intro, containing
the introductions and credits. All faded in and out
with boring colorflashes.
In the first effect, there are some rings moving over
some other to get an interference effect. But nothing
special at all.
Next is an FPP-plasma using the $D011 trick, followed
by a few shadebobs on 8x8 resoloution (laced).
I think yet, I have already seen better shadebobs.
And then again, there are those interference rings.
I can't understand why people still code this effect as
the idea is really old now.
After those rings anyway, a lupe effect comes up.
This effect is faked as the picture isn't really dis-
torted. I guess there are just some expanded sprites
moving over screen. However, this is definetely NO
distortion effect.
After showing the memberstatus and the greetings
the demo reaches its end.
The "Hiddenpart" (a part, which you can select after
starting the note-file) is showing some colorfull
shadebobs. Something like the shadebobs in Coma-
Light 11 by Axis.
All in all, Litter isn't a hard coded trackmo. Beside
this, there are no new effects at all. My rating: 26%
* RRR about the artwork: *
----------------------
Csezso, Leo, Sebaloz and Valsary are responsible
for the visuals in this trackmo.
The show starts with a singlecolour hires Lepsi De-
velopments logo, followed by a Litter logo, aswell in
singlecolour hires format, both of moderate quality.
The next piece of artwork is again in singlecolour hi-
res format, a face on the left side of the screen and
a LD logo in the right corner. The face looks quite
acceptable, even if he man could be shaved again, and
the LD logo is nothing special at all. The first multico-
lour bitmap work can be found in a fullscreen picture
showing some kind of mutant, no clue what it is,
standing in some sort of Gate, I presume? All in all it's
quite POOR. Last but not least, the best at last, there
is a nice Lepsi logo [Yes, I love chessboards, how
could you guess it?;)]. Nevertheless Csezso seems to
fit in the tradition of good Hungarian logo artists
such as CLAIRVOYANT/Faces.
Hmh, the artwork in this production is, with a single
exception, NOT WORTH to be used in 1996, atleast
people could expect, or better DEMAND, it! The rating
can only be at 35%!
* PRI about the soundtrack: *
-------------------------
The soundtrack for this trackmo was composed by
Gregfeel and Shy.
The musical score falls in three parts: the intro, for
which Gregfeel is responsible, a main tune and an
outro, which both were done by Shy. Curiously
enough, the last mentioned guy doesn't seem to be
shy at all when it comes to doing dissonant composi-
tions. Another musician who likes to do so is Zyron,
but Shy does it in a little bit different way. Definately
the bassline does not match at all, so the strongest
passages are those without... The outro comes with
less bright instruments and a kick of DARK WAVE at-
mosphere. Here I rather like the bass pattern, but
the bad hardrestart of the basedrum at the very
beginning lowers the rating again. Gregfeel's tune
fits in an intro rather well. Using combined triangle/
saw/pulse waveforms can evoke problems on old SIDs
when using a too wide range for the pulse width, but
here it seems to be OK.
All in all I'd like to say this soundtrack is worth 67%.
* KRESTOLOGY/CREST *
------------------------------------------------------------
Crest, a group which does not need a special intro-
duction, a group which has delivered a lot of stunning
productions so far and Krestology doesn't make an
exception. After almost two years of abstinence from
the demo scene they returned in an impressing way,
and a second demo is already on the way, known un-
der the project name "Meet Crest".
* Fuben about the coding: *
-----------------------
Finally, Krestology 100% is released; a demo entirely
coded by Crossbow of Crest, with some assistant
code by FGTH and Syndrom.
In this review, I won't mention all routines, as there
are simply too many of them. I'll just take a look at
the special ones, NOT at the loader parts!
After a quite well polished intro, a nice animation
follows, which teachs you to press the shift lock key
to hold the parts. Then a usual FLI-Interlace picture
comes up, followed by a huge compound-sprites movin'
across the screen. Nice! I think I saw this effect first
in a Cosmos Design Production. But this routine gives
me the rest. That is the right Crest style I like!
Next stunning effect is sort of FPP effect combined
with a fullscreen interlace FLI picture.
The next part is a tribute to the legendary Cracker-
group EagleSoft Inc., as their old intro was recoded
with a compound sprite moving over an interlace
picture again. In the lower part of the screen there
is a nice scroller as it was in the original intro.
But the routine is the same seen before in the demo.
After a cool fade out with some filled sines some
super-hires-pics are displayed.
Then after turning around the disk, a nice BSE-
simulation comes up. No, that isn't the name of a new
effect. Just check it out!
The next effect coming up is another typical Crest
part, where nothing is impossible. A TWO-SCREEN
interlace FLI pictures get wanked vertically with the
line-crunch technique. A sprite scroller above makes
the introduction for this effect.
After this, a nice hires interlace FLI picture is shown
Next effect is an interlaced picture going through
the boarders, which is wanked additionally.
After some loading there is my favourite routine.
An interlace (bitmap?) picture is distorted in Y-
direction. Additionally there are some sprites moving
across the screen. Well, this effect looks a bit FPP-
like but how do you want to distort a bitmap picture
with the FPP-trick? Well, this part is one of those
$D011 routines, I never understood how they work.
The last nice effect is an interlaced picture going
through the side-boarders. And it's looking quite
cool!
And finally there is the end-part, which is actually
a music-collection dedicated to Xayne.
All in all, a very great demo of Crest' standart. I
got really impressed by a few routines. And generally,
the demo is very cool designed and contains a new
intro and ending concept. In my eyes, Krestology 100%
is for sure the best demo of 1996 so far.
I give a rating of 92%!
* RRR about the artwork: *
----------------------
The visual stimulation for this demonstration has
been prepared by Crossbow, Deekay and GBF.
At the very beginning there is the usual Crest single
colour hires "dude", followed by a NICE drawn mer-
maid in IFLI format. Unfortunately lots of very light
colours have been used so you get the impression
that the pictures might jump out of the screen very
soon. Next in the row is an hires single colour anima-
tion showing a hand pressing a key, followed by ano-
ther IFLI picture showing a girl on the left side of the
screen holding a diamond in her hand. On the right
side there are two small, posing persons looking like
statues. In the background there are some mountains
and at the top you can see some planets. Above the
picture there is a huge girl in sprites format drifting
around. The picture itself is based on Mack/Melon's
64 colour image "Lydie". The show continues with
another IFLI picture, this time the well known "Uni-
corn" from Tony/Alcatraz. Again very detailed pre-
senting, using well choosen colours in general. In-
front of the picture there is a 4-coloured (3 plus
background colour) Crest logo in the standart reso-
lution 160X200. Compared with most other graphics it
looks quite ordinary. Eaglesoft Inc. was honoured
with the next IFLI picture, showing an eagle and a
warrior located on the right side. It's well realised
but the colour combinations is partly a little bit con-
fusing.
Now starts the first official graphics part, introdu-
cing Crest's super hires fli editor. The presentation
screen is quite nice with a very good AFLI Crest
logo on the right side and some nice animated single-
colour animated hires sprites which are, without any
doubt, supposed to be ants. In the middle of the
screen the attention is lead to the SHF pictures,
starting with a colourful robot-lady, a vampire we
use to know as Dracula, another robot lady which is
not so exactly drawn like the previous one, DANNY's
(now TBL and Nah-Kolour if I remember correctly)
fantastic "WINTERQUEEN" and finally a zebra girl, no-
thing but a good drawn girl with a zebra texture. All
pictures are very detailed and colourful. Finally a
singlecolour hires spider is shown. The first side of
the demo ends with another IFLI picture presenting a
NICE girl with animated eyes. Again too much light co-
lours have been used so it flickers like hell again.
The second side starts with an animated little pig and
a singlecolour hires "BSE" logo, but here I am a little
bit confused as I thought the cows went mad, not the
pigs, but who cares? The next picture is dedicated to
Black Mail's "DUTCH BREEZE" demo, showing the com-
plete version of a picture shown in the dutch master-
piece. This one is again in IFLI format and is around
1 1/2 screens high. It shows two warriors, a girl and a
dragon who is lacking a bit compared with the rest of
the artwork. After this hommage the next graphics
part starts, the introduction of a new graphics for-
mat - SHIF (super hires interlace fli), resolution 96X
168, another follow-up in the family of Super Hires
editors. This show starts with a very impressing con-
versation of a H.G. Giger painting, followed by ano-
ther robot lady, this time wearing some sort of aqua-
lung, again very colourful realised. Last but not least
there is a skull remembering me a little bit to the
Terminator 2 title pic, nevertheless this is a bit diffe-
rent and again very good colour combinations have
been used to improve the impression effect, coming
very close to the ultimate TRUECOLOR palette.
Now some kind of big robot in comic/manga style and
IFLI can be seen here, complete by a hires overlay
sprite animation showing a Bavarian, atleast he looks
like a mixture between a Bavarian and the main cha-
racter out of the LucasArts adventure "Monkey Is-
land", reporting about the next part. Here is some
kind of reptile on the left side and a Crest logo on
the right side of the screen. It could be IFLI, but be-
cause of using not that much colours it could be MCI,
too, but that doesn't relatives the impression that it
is supposed to be a POOR contribution compared with
the other graphics in this demonstration. In the
middle of the screen there's a huge picture showing
the "Siren's Song" motive from B. Vallejo, it's nice,
but lacks of colours, depending on the routine.
The next part seems to be a loader, showing animated
flamingos (sprites) flyingabout an ocean and a small
island with palms, done in standart hires (320X200),
I presume. Nothing special at all but nice for a loader
part. Another IFLI pictures follows, showing a space
cowboy riding his horse. It's looking quite interesting
but partly aswell rather unfinished in my opinion. In
the next part there's a multicolour Crest spritelogo,
quite nice in form and filling. The following IFLI picture
is a sunset (sundown in American English). The loca-
tion is somewhere in autumn/winter simply because
the trees are bare, wearing no visible green at all.
Looks quite good as the colour palette has been
choosen well again.
Finally the last part contains another new graphics
format, UFLI, which is hires and sprites if I under-
stood it correctly. The presented Crest logo is inte-
resting and complex in form and style (Graffity?!),
but this graphics format won't bring a reformation to
the market. Finally the huge charset should be menti-
oned as it looks quite good, too, even if it's partly
hard to read in its presentation.
On the first look the artwork of Krestology comes
close to perfection, on a second, more critical view
it's still impressing. Unfortunately it lacks of origina-l
lity as most motives are well known and already very
often seen before, inspirated by B. Vallejo, H.G. Gi-
ger and H. Sorayama just to name a few, even if this
presentation is at a very high level with a well deser-
ved percentage of 87%, taking ALL graphics, not only
the highlights, into consideration.
* PRI about the soundtrack: *
-------------------------
For the soundtrack responsible persons are Deek,
Drax, Mitch & Dane, MSK and Xayne.
As we are used to from the VIBRANTS and their sym-
phatizers I would like to define as SYMPHATISANTS,
as we are used to from these guys this (RATHER
HUGE) soundtrack comes with excellent instruments
which make the tunes sound "round", "full", etc. just
what people call the Vibrants (or better Newplayer?)
sound. Drax again proves to be the master of jazz-
funk groove, but the cooperation of Mitch & Dane,
who together with Drax contributed the major part
of the tunes, is not foar behind. Furthermore Crest
reminds us of three, as they call it, sleeping well
known composers, namely Deek, MSK and Xayne, by
adding one tune each. The one by Xayne is very
short and not really spectacular, but it features a
nice violin sound. MSK's "Rain" should be known to
everybody, and together with Deek's "Lazity", which
perfectly imitates long-gone Laxity's style of arran-
ging a tune (so I should rather say we are reminded
of four composers) as well as with two tunes by Drax
the endpart is complete. Here, you have some kind of
music selector (with funny faces to it), where you can
choose a tune which suits your current mood. Obvi-
ously the Cresters expected the probality of the
mood to be rather on the sad side - judging after the
tunes' titles "happy", "neutral", "sad" and "crying"
(sniff)! I wonder why? Because the demo is over?
Because of the "sleeping" composers (maybe their
are more than sleeping after all? Or?
Well. Most of the other tunes, which actually are 17
altogether, are more on the happy, funky and jazzy
side. The cover of that old disco-tune "Upside down"
by Mitch & Dane is a real neat idea for the turn-disk
part, "Jigsaw" comes with a fine calm intro, and "So-
(u)long" reminds me a bit of a tune of my own (?)...
However, for my taste there are too many parts/
moods changing too fast in this tune, where "Hip
Trips" has only one groove, no theme and just jam-
ming, which can get a little boring, but anyway...
"Nymphoman" by Drax was first used in our previous
demo, wasn't it? I really like that bridge with that real
definite line the lead plays, also the short bass solo
comes across very good. Another funny idea is that
woman shaking to the rhythm of "Funghus", groovy
tune by the way. This time Drax included quite a bit of
his "BOMBASTIQUE" tunes (one of which even has his
name), with an octaved bass and a very fat lead.
All in all this soundtrack is just RATHER GOOD. Even
if some tunes sound a bit similar, and even if there is
a lack of laid back, relaxed tunes (at least that's
what I feel), it still is worth a rating of 89%.
Well, after having had a look at the actual produc-
tions we would like to convince and encourage you to
produce further demonstrations or, if you prefer,
trackmos. Releases keep the scene alive, and that
should be our major goal these days.
Best regards from your favourite reviewer team,
Fuben/Oxyron
------------
PRI/TIA/Oxyron
-------------
RRR/Oxyron
----------
[edit] Party Radar
* PARTY RADAR *
------------------------------------------------------------
Due to public demand we decided to present the al-
most complete one by one copy of the original As-
sembly 1996, and not only the CBM 64 specific parts.
ASSEMBLY 1996 from 16th to 18th August in the Hel-
sinki Fair Centre
WHEN AND WHERE?
Assembly '96 will be held in Finland's largest confe-
rence centrum, called as the Helsinki Fair Centre.
The Fair Centre is located in central Helsinki. The
street address of the fair centre is Rautatielaisen-
katu 3.
HOW TO GET TO THE PARTYPLACE
You will either arrive by plane, by boat, by bus, by
train or by car. If you are lucky enough to come by
car, you should be able to find the party place very
easily. If you come by plane and have lots of stuff
with you, we would recommend to take a taxi, other-
wise you should come by bus (cheaper). And if you
come by boat (to Helsinki sea port) and have lots of
luggage, take the taxi, or take a tram or walk to the
Central Railway station and take any local train from
there.
Local area bus tickets in Finland vary from around
$2 to $4 US. The taxi is ofcourse more expensive.
For example to take a normal taxi from the airport to
the party place will cost one person around $30 -
$40 US. But if you take the Airport Taxi, it will be a
lot cheaper (about half the price).
If you take a local train from the Central railway
station, get off at the first stop (Pasila) and you can
see the Helsinki Fair Centre from there.
COMPETITIONS
The organisers reserve the right to make any chan-
ges to the competition rules, and to disqualify any
entry if it is not suitable to attend the competitions
for some reasons.
Atleast one of the authors of a competiting product
has to be present at the party place in order to at-
tend the competitions and to receive possible prizes.
In the solo competitions (music, graphics, 4 KB) the
author has to be present.
A jury composed of known scene people (maybe even
you!) will select an amount of 15 entries in each com-
petition to the finals (to be shown on the big screen
to the audience). There will be different people in the
PC and Amiga juries.
In the graphics competition, the raytracing and also
in the 4 KB intro competition on PC, the competition
version of the entry must not display the author's
name or group in any way. This will prevent the au-
thor's name from affecting the vote. After the an-
nouncement of the results, the versions which are
spread can include the author's signature. In the mu-
sic competitions, we will not show the author's name
while we play the song in the competition. We will show
the size of the tune, the number of channels used and
the tracker used on the screen.
In the graphics, music, raytracing, animation and 4 KB
intro competitions we will show the name of the song/
picture, but only if it will not give hints who has made
it. "Maximum Running Length" below is only the amount
of time we will show a particular piece of art on the
big screen. The demos/intros will have to run without
ANY user interaction once started (althought there
can be a setup screen). The filenames of the produc-
tions have to comply with the ISO-9660 standart.
This means that the only characters allowed in file-
names are "A-Z" and "0-9". The maximum length of
the filename is 8 + 3 characters as in MS-DOS stan-
dard.
The production MUST NOT save any files (for example
configuration files) on the hard disk or disk.
In the music, graphics, raytracing and 4 KB intro
competitions only one of the authors (if there are
more than one) can be the official author of the com-
petiting piece of art. For example, if two coders work
on the same 4 KB intro, only one of them can receive
the prize and his name in the party results. After all,
these three competitions are ment to be solo compe-
titions.
The authors have to habe all copyrights to their pro-
duction.
If you have any questions about the rules, kindly
contact ASSEMBLY Organizing.
THE VOTING SYSTEM
We will use a disk voting system. Once you enter the
place, you will be given the voting disk, which will in-
clude the voting program. We are going to have PC
formatted DD disk with both Amiga and PC voting pro-
gram.
JURY
Before you can give your opinion, a jury composed
of known scene people will qualify the products to the
finals. The members of the jury give points from 1 to
10 for each product and the average of the points
will be the final score. 15 best scoring products will
qualify to finals. If there is more than one product
that qualified as 15th the jury will commonly decide
which one of them will qualify.
PC COMPETITION RULES
The competition machine we will use:
- Pentium 100 MHz with 8 MB of RAM
- MS-DOS 7.0
- 2 MB PCI SVGA-board with S3
- 1 MB Gravis UltraSound sound card or original
Sound Blaster Pro 2.0
- 550 KB free base memory
Software configuration in the computer will include
MS-DOS 7.0, with HIMEM and EMM386. The configura-
tion will not be changed during the competition.
One must be able to exit from PC-Demos and intros
at any time by pressing <ESC>.
PC-Demos and intros must check if the enviromental
variables for either GUS or SoundBlaster. If the
check finds both it chooses GUS.
The formats of the enviromental variables are:
GUS: : GUS = 220, 1, 1, 11,7 (address, dma, dma, gus irq,
sb irq)
SB: Blaster = A220 I7 D1 T1 (a = address, i = irq, d =
dma)
In the PC 64 KB intro competition two versions of the
intro can be submitted. The competiting version which
is under 65536 bytes long and supports either GUS
or SB and the release version which supports both.
Release version can be over 65536 bytes long. Com-
peting 64 KB intro cannot be in any case longer than
65536 bytes. Both release and competition version
has to be submitted to the organisers before the
deadline.
The main reason why SVGA modes with higher resolu-
tion than 640X480 aren't allowed is because the ma-
ximum resolution supported by the video/data pro-
jectors we have is 640X480. And even if the projec-
tors could show higher resolutions, the picture quali-
ty of different high resolution graphics modes would
not look that much different from one another (a vi-
deo projector is NOT the same as a monitor).
You should note that the picture produced by a video
projector is not as good as a monitor picture. The vi-
deo projector does not show pale colours well and
in some cases can even lose them completely. Also the
contrast can be different. These are commom pro-
blems with all video projectors and simply can't be
corrected. Please try to understand these restric-
tions.
Demos and intros must work with 256 colour only
SVGA-board (eg. TRIDENT), but they can also use op-
tionally hardware dependent screen modes (eg.
320 X 200 X 16.7 M).
Note that you can now enter more than one demo or
64 KB intro to the competitions, if you so desire.
DEMO
- Maximum size in executable form is 4096 KB
- Maximum showing time is 8 minutes, the demo itself
can be longer
- Maximum base memory requirement is 550 KB
- 100% VGA register level compatible graphics modes
and SVGA modes up to 640 X 480 are accepted
- Pure animation files are not accepted
- Also executalbes only including an animation and an
animation player will not be accepted, this is not an
animation competition
- Gravis UltraSound (1024 KB) and SB PRO/SB 16
support required. Also the demo has to have no
sound option.
- The name of the files have to comply to the ISO-
9660 standart (i.e. NO special characters allowed)
- The demo MUST NOT save anything on the hard disk
INTRO
- Maximum size in executable form is 64 KB (65536
bytes)
- Maximum showing time is 5 minutes
- Maximum base memory requirement is 550 KB
- 100% VGA register level compatible graphics modes
and SVGA modes up to 640 X 480 are accepted
- Pure animation files are not accepted
- Also executalbes only including an animation and an
animation player will not be accepted, this is not an
animation competition
- Gravis UltraSound (1024 KB) and SB PRO/SB 16
support required. This version can be over 65536
bytes long. Also a no sound option is required.
- The name of the files have to comply to the ISO-
9660 standart (i.e. NO special characters allowed)
- The intro MUST NOT save anything on the hard disk
4 KB INTRO
- Maximum size in executable form is 4096 bytes
- Maximum showing time is 3 minutes
- Maximum base memory requirement is 550 KB
- NO MUSIC or other sound is allowed (this is because
this is a coder's competition, not musicians')
- 100% VGA register level compatible graphics modes
are accepted (no SVGA/VESA)
- Only one intro by one coder
- The name of the files have to comply to the ISO-
9660 standart (i.e. NO special characters allowed)
- The intro MUST NOT save anything on the hard disk
AMIGA COMPETITION RULES
The competition machine is a A1200 with 2 megs chip +
4 megs fast with 68030/50 MHz processor.
One must be able to exit from Amiga demos and intros
at any time by pressing left mouse-button.
DEMO
- Maximum size is 4 megabytes
- Must be harddisk installable
- Maximum showing time is 8 minutes
- The name of the files have to comply to the ISO-
9660 standart (i.e. NO special characters allowed)
- Maximum length of the file name is 8 + 3 characters
- The demo MUST NOT save anything on the hard disk
INTRO
- Maximum size in executable form is 64 KB
- Maximum showing time is 5 minutes
- The name of the files have to comply to the ISO-
9660 standart (i.e. NO special characters allowed)
- Maximum length of the file name is 8 + 3 characters
- The demo MUST NOT save anything on the hard disk
THE GRAPHICS COMPETITIONS
GRAPHICS
- The maximum resolution allowed is 640 X 480
- The maximum amount of simultaneous onscreen co-
lours is 256
- The palette is the standart 16,7 million color true
color palette
- Pictures drawn with Amiga will be shown with Amiga
Brilliance (no executables!)
- PC pictures will have to be in standard LBM, PCX,
TGA or GIF format
- Pictures drawn with PC will be shown with CSHOW
(or some other good picture viewer)
- Scanned, ripped or raytraced pictures will be dis-
qualified
- In addition, you must submit a version of the final
picture which doesn't have your signature on it
(which will be shown on the big screen)
- Only one picture by one graphic artist
- The name of the file has to comply to the ISO-9660
standard (i.e. NO special characters are allowed)
- The maximum length of the file name is 8 + 3 cha-
racters
RAYTRACING
- The maximum resolution allowed is 640 X 480
- The maximum amount of simultaneous onscreen co-
lours is 16.7 million
- Pictures will be shown on PC with true color card
(no executables!)
- Pictures have to be in JPG or TARGA format
- In addition, you must submit a version of the final
picture which doesn't have your signature on it
(which will be shown on the big screen)
- Only one picture by one graphic artist
- The name of the file has to comply to the ISO-9660
standard (i.e. NO special characters are allowed)
- The maximum length of the file name is 8 + 3 cha-
racters
ANIMATION
- The maximum running length is 3 minutes
- The frame rate of the animation has to be 12.5 pics/
sec
- The animation itself must be in MPEG-1 format with-
out any sound
- The maximum amount of simultaneous onscreen co-
lors is 16.7 million
- The maximum resolution is 320 X 200
- Please us CMPEG 1.0 for creating MPEG-file for ma-
ximum compatibility. Use parameters: -v1 -d0 -m0
ipb.ctl [list] [mpeg.mpg] (you can download the file
from our WWW-site or from any other major FTP-
site)
- The animation will be played with ASSEMBLY Organi-
zing MPEG player (you can download it from our
WWW-site)
- You can supply an audio track for the animation.
The audio track must have following characteris-
tics: RAW (unsigned 8 bit, mono) format, playback
rate 12288
- The animation must be delivered to us on hard disk
or on CD-ROM
- The name of the file has to comply to the ISO-9660
standard (i.e. NO special characters are allowed)
- The maximum length of the file name is 8 + 3 cha-
racters
THE MUSIC COMPETITIONS
We will not show the name of author on the screen,
but we will show the size of the tune, the number of
channels used and the tracker used on the screen
while playing the tune.
4 CHANNEL
- Maximum size is 880 KB (= one Amiga disk)
- Maximum amount of channels is 4
- Maximum running length is 3 minutes
- All songs will be played with the Amiga ProTracker
v2.x (MOD)
- Entries must be in MOD-format (no executables,
no renamed, no powerpacked)
- Only one song by one musician
- The name of the file has to comply to the ISO-9660
standard (i.e. NO special characters are allowed)
- The maximum length of the file name is 8 + 3 cha-
racters
MULTICHANNEL
- Maximum amount of channels is 32
- Maximum size of the song isn 1024 KB in a playable
format (including all samples, pattern data, etc.)
- Maximum amount of channels is 4
- Maximum running length is 3 minutes
- the format has to be some of the following: S3M,
MOD, XM, MTM and ULT
- All songs will be played with a PC compatible player
using a 1 MB Gravis UltraSound
- Only one song by one musician
- The name of the file has to comply to the ISO-9660
standard (i.e. NO special characters are allowed)
- The maximum length of the file name is 8 + 3 cha-
racters
WILD COMPETITION
- The productions can be anything from a computer
generated animations, demos on ancient or exotic
computers to plain video art. The only requirement
is that the productions are cool
- Maximum showing time is 15 minutes, the production
itself can be longer
- The production has to be delivered on a VHS cas-
sette (european PAL format). The cassette will not
be returned
- No copyrighted material or material that violates
Finnish or international laws is allowed in the pro-
duction
- Maximum 30 productions will be shown on the big
screen during the night between Saturday and
Sunday
COMMODORE 64 COMPETITIONS
GENERAL RULES
- Only one contribution from each group/artist is
accepted for each competition serie
- Contributions must be 100% finished before the
deadline, because we will copy and spread all of
them at the party.
- The deadlines aren't too flexible so please deliver
your contributions in time (in other words: Early
enough) to avoid hassle
- Your contribution disks won't be returned (Doing
so would cause an enormous hassle, just use your
imagination and guess why!)
RULES FOR THE C64 DEMO COMPETITION
- The demo will be run on a standard C64 with origi-
nal 1541 drive and an Action Replay MK 6 cartridge
- Each demo will be shown for a maximum of 15 minutes
- Coding your demos in such a manner that pressing
space isn't necessary to proceed is high recom-
mended. If, however, your demo should require any
user interaction, we want a person from the con-
tributing group to run the demo. After all, there's
no way we could possibly know which effects the
coder would like to be shown a little bit longer than
the others
- At least one perosn must be present from the con-
tributing group (If it's not a group release (Which is
extremely unlikely), then the coder must be pre-
sent him/herself)
RULES FOR C64 GRAPHICS COMPETITION
- The picture must be an executable file
- ALL graphic formats are accepted
- Only the picture must be seen on the screen; no
scroller or any other moving things are allowed.
Background music's acceptable (Not recommend-
able, though), but during the competition no one will
hear it (Audio equipment will be turned off)
- Please try to give your picture some (sensible)
name to avoid too many "un-named" pictures com-
peting
- The artist must be present at the party
RULES FOR C64 MUSIC COMPETITION
- The tune must be an executable file
- Only your imagination's the limit; samples are of
course accepted
- Each tune will be played for max. 3 minutes (This
doesn't mean you'd have to cut the tune at 3:00
sharp, though! Even if your tune won't be played
for more than three minutes at the party, people
will play it longer at home.
- Please try to give your tune some (sensible) name
too avoid too many "un-named" tunes competing
- The artist must be present at the party
The official C64 competition organisers are: Dead-
beat/The Sharks, Mysdee/The Sharks & Dr. Dick/
Byterapers
Please find further details in PARTY RADAR II.
[edit] Party Radar 2
* PARTY RADAR II *
------------------------------------------------------------
Further details about the Assembly 1996 can be
found here, as the official invitation text continues...
SPECIAL COMPETITIONS
We will have all traditional ASSEMBLY special compe-
titions. The competitions include for example soccer,
disk throwing and modem throwing.
PRIZES
The total value of all the prizes in US dollars will be
over US $35.000 (not including software).
All damages to the Fair centre, other surroundings
and other damages caused by the party visitors will
be REDUCED from the prizes before any prizes are
paid. This is because of previous trouble with people
breaking up places, furnitures and spraying the walls
and thus causing damage of many thousand dollars.
The actual prizes may be software, hardware or pure
cash. This depends on our sponsors. The following
list includes only the preliminary list of prizes (the
final list will be published at the party place). Also
keep in mind that the money exchange rates also af-
fect this list (at the time of writing this text file one
US dollar was 4.85 finnish marks).
We will try to give cash prizes in the PC and AMIGA
demo competitions. The prizes in other competitions
may be more or less various hardware and software.
All cash prizes will be paid in Finnish currency.
PC COMPETITION Prize Values (not incl. software):
PC DEMO 64 KB INTRO 4 KB INTRO
1. $ 4100 $ 1600 $ 450
2. $ 2000 $ 800 $ 350
3. $ 1400 $ 500 $ 250
4. $ 700 $ 300 $ 150
5. $ 300 $ 200 $ 100
AMIGA COMPETITION Prize Values (not incl. software):
AMIGA Demo 64 KB
1. $ 4100 $ 1600
2. $ 1400 $ 500
3. $ 700 $ 300
ART COMPETITION prize values (not incl. software):
Music Graphic/
4/32 Ch. Raytrace Animation Wild
1. $ 450 $ 450 $ 1600 $ 450
2. $ 350 $ 350 $ 800 $ 250
3. $ 250 $ 250 $ 500 $ 100
4. $ 150 $ 150 $ 300
5. $ 100 $ 100 $ 200
COMMODORE 64 COMPETITION PRIZES:
In the C64 competitions we will give only cash as fol-
lows:
Demo Graphics Music
1. $ 400 $ 200 $ 200
2. $ 150 $ 75 $ 75
3. $ 50 $ 25 $ 25
PARTY FEATURES
Next is the list of most important features at our
party:
AUDIO AND VIDEO
The main hall is equipped with a powerful sound sys-
tem. The system supports stereo output and will be a
real kicker with 10.000 watts of pure sound power.
The big screen in the main hall is over 8 meters wide
and supports the 640 X 480 resolution.
HALLS
The party area is composed of two halls. The halls
are seperated by a heavy curtain. The main area is
4500 square meters (equals 1500 computer places).
The sleeping hall is on the first floor this year (the
sleeping hall used last year is being repaired this
year). The sound proofing isn't as good as last year,
but sleeping isn't mandatory at parties). Sleeping
area is almost as big as last year. Remember to bring
your own sleeping bags.
Neither of the halls have windows so the video
screens will look absolutely fabulous at the competi-
tions and it will be dark enough to sleep.
SERVICES
The party place is the biggest fair centre in Finland.
It will feature 24h food service (yes, we have Coke!),
24h security personnel, 24h professional electrian,
24h luggage preservation service and cleaning per-
sonnel. Also 24h help desk with friendly personnel
will be available to help you out with problems you
might encounter.
Plenty of toilets and some showers will be available.
Cool party t-shirts will be sold for low price.
PARKING FEE
Unfortunately the ASSEMBLY'96 visitors have to pay
for their weekend parking. The cost is not much
though, it is 40 FIM for weekend parking. You will
have a weekend parking ticket and a special Assem-
bly parking area at your use.
NETWORK INFORMATION
The network information will be released later on
when the details of the party network will be clear.
The PartyNet will feature full Internet access and a
party server with all releases online.
ASM'96 CD-ROM
All the participating pieces of art from the competi-
tions will be assembled to a single ASSEMBLY '96 CD-
ROM. This will be a unique possibility for everyone to
get hundreds of megabytes data containing ALL de-
mos, intros, pics, mods, etc. published at ASM '96.
THERE'S NO OTHER EASY WAY TO COLLECT THEM
ALL!
We will pay royalties of the net revenue of the CD-
ROM disks to the winners (which sign the exclusive
CD-ROM distribution agreement) in the competitions
(expect for Amiga and C64) as follows (in percents):
CODE COMPETITIONS
DEMO INTRO 4 KB INTRO
1. 2.5% 0.7% 0.4%
2. 2.0% 0.5% 0.3%
3. 1.5% 0.4% 0.1%
ART COMPETITIONS
Music Graphic/
4/32 Ch. Raytrace Animation
1. 0.4% 0.4% 0.7%
2. 0.3% 0.3% 0.5%
3. 0.1% 0.1% 0.4%
If you do a fix for the production after the party and
you wish to include it on the CD-ROM kindly send it to
any places listed in the contact addresses. In case
of problems, please contact ASSEMBLY ORGANISING.
All productions which wish to have possibility of re-
ceiving royalties have to include a statement that the
author(s) retain all copyrights. See RIGHTS.TXT for
an adequate copyright license. We suggest that you
include the copyright license into the software (into
the demo's/intro's end screen, to the pattern names
of music tune for example) to ensure that it is not
removed.
The biggest reason for requiring exclusive distribu-
tion contracts for winning productions is to ensure
that nobody else will sell the production on a CD-ROM
What has happened before is that companies just put
your productions on a CD-ROM and pay no royalties
wha t so ever to the author. This way they can sell
the CD-ROM cheaper. Because ASSEMBLY Organizing
is dedicated to work with the scene we want to stop
this. The only way to do is to have adequate copy-
right licenses (see the RIGHTS.TXT and INFO.TXT) and
exclusive distribution agreements.
The royalties will be paid twice in the period of one
year after the release of the CD-ROM disk in the
form of a cheque by mail. This means the last royal-
ties for the ASSEMBLY '96 CD-ROM disk will be paid
around ASSEMBLY '97 time.
ASSEMBLY '95 CD-ROM (eRAVE 1)
The complete collection of ALL ASSEMBLY '95 relea-
ses is now available. With over 100 great demos, more
than 350 different music tunes and much much more
it is the coolest ever production by ASSEMBLY Or-
ganizing. And the CD-ROM is the extremely easy to
use: just active our custom built GUI and warp into
the world of demos! The thrilling ASSEMBLY '95 com-
pilation is cheap! The price for a single item is only
25 US dollars!
ASSEMBLY Organizing is dedicated to the scene -
ASSENBLY Organizing is the only demo CD-ROM ma-
nufacturer that gives royalties to the best produc-
tions on the CD-ROM. Up to 20% if the net revenue of
the CD-ROM is handed back to the scene as royalties
To order your copy please use some of the following
methods:
WWW http://www.assembly.org/cdroms/cdrom.html
Finnish orders: Assembly Organizing, XXXXXXXXXXXXX
XX, XXXXX XXXXXXXX, XXXXXXX
Voice : XX/XXX-XXXX
Fax : XX/XXX-XXXX
E-mail: Assembly^Assembly.Org
Other orders: Romware GmbH, Gottlieb-Daimler-Str.
12, D-24568 Kaltenkirchen, Germany
Voice : ++XX/XXXX/XXXX-X
Fax : ++XX/XXXX/XXXX-XX
E-mail: 100421.1772^Compuserve.Com
ASM'96 TICKETS
BUYING TICKETS
There are two kind of tickets for ASSEMBLY'96.
Normal 250,- ($50 USD) ticket and 260,- ($54 USD)
ticket which includes computerplace reservation. You
can buy the 240,- ticket either at the door at the
happening or you can buy it in advance. Reservation
tickets are only sold in advance. The sales of the re-
servation tickets will be closed at 8th of August, 1996
WHERE CAN I BUY MY TICKETS?
You can buy your ticket from ASSEMBLY Organizing.
Groups that want to get the group discount and com-
puterplace reservations have to be bought in advan-
ce from ASSEMBLY Organizing. If your group buys 10
or more tickets at the same time you will receive the
10% group discount from the ticket prizes.
To order a ticket you have to pay directly to the ac-
count of ASSEMBLY Organizing (see contact info).
Make sure, when you pay directly to the account that
ASSEMBLY Organizing doesn't get any additional
costs and the amount of money covers the costs of
the ordered tickets. Also make sure that we get the
information who has sent the money and where we
can send the tickets. After making the payment, plea-
se make an official order at our WWW-site
(http://www.assembly.org/asm96/ordertix.html).
Groups in Finland can order their tickets directly
from our WWW-site. The tickets will be shipped as
COD ("postiennakko"). Please allow 20 FIM for post-
age costs.
WHY SHOULD I BUY A TICKET IN ADVANCE?
If you buy your ticket in advance you have to possi-
bility to use group discount of 10%. You have the pos-
sibility for group discount if you buy more than 10
tickets at a time. Also the table reservation is possi-
ble only by buying reservation ticket. You don't have
to reserve table for yourself, but the best places
near the videoprojector screen go to the reser-
vers. The earlier you reserve your place the better
place you get.
We will organize special door in the first day of AS-
SEMBLY '96 where you can get your computer in
most conviniently.
SHEDULE
Partyplace will be open 24 hours/day.
16th of August 1996 (FRIDAY)
- 1000 ASSEMBLY doors open
- 1900 C64 competition deadline
- 2100 C64 competitions
- 2300 Deadline for all competitions
17th of August 1996 (SATURDAY)
- 1300 4 channel competition
- 1400 Graphics competition
- 1430 32 channel competition
- 1530 Raytrace competition
- 1600 PC 4 KB intro
- 1700 AMIGA 64 KB intro
- 1830 PC 64 KB intro
18th of August 1996 (SUNDAY)
- 0900 AMIGA DEMO competition
- 1130 Animation competition
- 1230 PC DEMO competition
- 1500 Vote counting
- 1600 Announcement of winners and prize giving
ceremony
- 1700 Prize giving ceremony ends
- 2000 Doors close - ASSEMBLY '96 is over
DISCLAIMER
We don't take any responsibility on the safety of the
equipment people bring to the party place. We sug-
gest you take an insurance for your equipment from
some insurance company. And remember, you can
store your equipment by using the luggage preser-
vation service which will be available at the party
place.
If you have ANY suggestions or ideas about anything
written in this text file, don't hesitate to contact us!
While you are visiting Finland you have to follow Fin-
nish laws. If you break laws at the Fair Centre we will
call the police to take care of you. You will also have
to answer for anything you break at the party place.
All damages to the fair centre, other surroundings
and other damages will be reduced from the total
prize money.
NO ALCOHOL/DRUGS/SMOKING NOR SOFTWARE PIRA-
CY ALLOWED IN THE PARTY PLACE
CONTACT INFORMATION
You can reach us by many means according to the
following list:
Voice : +XXX/X/XXX-XXXX
WWW : http://www.assembly.org/assembly96
E-mail: Assembly^Assembly.Org
IRC : # ASM96
Normal mail: ASSEMBLY '96
XXXXXXXXXXXXX XX
XXXXX XXXXXXXX
XXXXXXX
Bank account for international money transfers:
ASSEMBLY Organizing
208918-28217
Merita Helsinki-WTC
FINLAND
SWIFT-CODE: MRITFIHH
Please include your address with the payment, where
you want the tickets to be sent. Also make sure that
there are no additional expenses for the receiver
of the payment.
CONTROLLED DREAMS, RESOURCE and SPACEHAWKS
present
THE SCENESIS
------------
FLaG International Computer Scene and Role-Playing
Party
from 19th July 1996, 16:00, to 22nd July 1996, 17:00,
Barczi Geza Street 2, Budapest, Hungary
Entrance fee : 600 HUF (USD 5,--)
Table reservation: 150 HUF (USD 1,--)
Features:
--------
* 3000 square metres active area
* Enough power outlets (bring a divider)
* Comfortable sleeping-building with matraces
* McDonald's serving as buffet
* Showers for free
* 1200 W audio amplification
Competition prizing: HUF 500.000,-- (USD 3.500,--)
----------------
COMPETITIONS:
------------
* PC DEMO * AMIGA DEMO * C-64 DEMO
* PC 64K Intro * AMIGA 40K Intro * C-64 GFX
* PC 4K Intro * AMIGA 4K Intro * C-64 Muzak
* Multichannel * 4 Channel Muzak * GFX
* Raytrace * ANSI GFX * Lamer compo
* Fernandez com. * Nostalgia * Doom compo
* M.A.G.U.S. * AD&D * Mithos
* Cards of Power card competition
Competition Rules:
---------------
* C-64 DEMO: There are NO rules. Maybe only one:
the demo must not reserve more than four disk sides
(two disks).
* C-64 GFX: The picture must NOT be scanned
* C-64 MUZAK: The music must NOT be fully digitized
Competition machine:
-----------------
C-64: A plain C-64 with floppy drive
Deadline:
-------
The compos' deadline is 21st July, 16:00.
CD-writing:
---------
CD-writing will be possible for HUF 1.800,-- (USD
10,--). A party CD will be released after the party
and can be ordered at TOMCAT's.
Programs:
--------
Presentation on the MIRO video-digitizer card, Crea-
tive Labs presents its new TV-radio tuner card for
PC, a representative from IBM and Microsoft will dis-
cuss about OS/2 and Win95 (Local TV stations will
broadcast it live), Intel's introduction of the new Pen-
tium PRO and its features, Non-stop Internet access
via Sattelite, many VIDEO movies, medieval kombat
presentation, RPG cardgame presentation and many
other surprises....
Supporters:
----------
IBM, Digital, Soros Alapitvany, Westel, Uj Alapap, Pixel
Multimedia Kft., Grafi-X-Shs Kft. , Elender Internet,
Kevlar Studio, Trans-A Electric, Uveghaz Szamitas-
technikai Aruhaz, Silverland BT, Dungeon RPG Shop,
Moonbase
Contact addresses:
----------------
TOMCAT: XXXXXX XXXXX (main organiser, responsible
for computer stuff), ++XX/(X)XXX-XXXX, XXXXXXX
Utca 7, 1139 Budapest, Tomcat2^Ursus.Bke.Hu
JAMES BAUD: XXXX XXXXXXX (other main organiser),
++XX/(X)XXX-XXXX, XXXXX XXXX XX XXX X, XXXX XXXX-
XXXX
ACHOS: XXXXX XXXX (responsible for RPGs), ++XX/(X)
XXX-XXXX, XXXXXXXX XXXX XX XX/XX, XXXX XXXXXXX
The Assembly invitation is almost 1:1 converted while
Flag's has been shorted by the editors as the As-
sembly seems to be more interesting for our target
group.
Party on, Wayne! Party on, Garth!
Best regards,
RRR/Oxyron
----------
[edit] Advertisements
* ADVERTISEMENTS *
------------------------------------------------------------
Welcome to the area of advertisements where you
get the chance to offer the rest of the world the
possibility to either contact you as a trader or
just to place a request through us.
To see your advertisement in this chapter you HAVE
to fill one of our votesheets as the total amount of
adverts fortunately increased between the past few
months. Therefore we installed a NEW presentation
system and if the amount of filled votesheets increa-
ses in the same way we feel free to cut off the sup-
porting advertisement text. Telephone numbers or In-
ternet addresses can be found at the end of the ad-
dress line(s).
* ACRISE & EXCESS *
------------------------------------------------------------
COVERAGE ++XX/XXXX-XXXXX
THE DRAGONS TOWER ++XX/XXXX-XXXXXX
* ACTIVE *
------------------------------------------------------------
Riddler: XXXX XXXXX, XXXXXXX XX, XXXXX XXXXX, XXXXXX
/RIDDLER^LUDD.LUTH.SE
HTTP: //JOTA.SM.LUTH.SE/&D95-PEN
* AGONY DESIGN *
------------------------------------------------------------
Druid: XXXXXX XXX, XXXXXXX X/XX, XX-XXX XXXXXXX-
XXXXX, XXXXXX (-> AVANTGARDE)
* NO opdinary swapping, AGONY DESIGN HQ
Moog: XXXXXXXXX XXXXXXXXXX, XXXXXXXXXXXX XX/X,
XX-XXX XXXXXXXX, XXXXXX (-> AMORPHIS)
* NO swap, musics for games
* ALBION *
------------------------------------------------------------
Dr. Soft: XXXXXXX XXXXX, XX. XXXXXXXXXX XX/XX,
XX-XXX XXXX, XXXXXX /++XX/XX-XXXXXX
/GOTHREK^VM.AMU.EDU.PL
* reliable & quality swap, cover contacts wanted,
* reply guaranteed, just try it
Unlock: XXXXX XXXX, XXXXXXX. XX, XXXX XXXXXXXXX,
XXXXXXXXXXX (-> COMMO BAM)
* ALB/CMM warez, Unplugged/Emphatic, graphicians,
* speedswap, 100% reply to all 4 sure, try me!
* ALPHA FLIGHT 1970 *
------------------------------------------------------------
Calypso: XXXXX XXXXXXXX, XXXXXXXXXXXXXXX X, XXXX
XX XXXXXX, XXX XXXXXXXXXXX (-> AMNESIA)
* to send in your cracks for THE BEST magazine
Marc: MARC1970^AOL.COM
Max: SC0044^UNI-ESSEN.DE
Ned: ++XX/XXXX-XXXX/NED^BASE.NETUSE.DE
* H/P (-> NETPHREAKERS)
Ream: XXXXX XXX XXXX, XXXXXXXXXXXX XX, XXXX XX XXX
XXX XXXXXXXXXXX
* to send in your cracks for THE BEST magazine
Shuze: XXXX, XX XXXXXXXXXX XXXXX, XXXXX, XXXXXXXXX,
XXX XXX, XXXXXXX
Zapotek: X.X. XXX XXX, XXXX XXX, XXXXXX
/U952487^HIT.NO
* CBM 64, Covers, Sheets, 100% Reply
* ATLANTIS *
------------------------------------------------------------
Dr. Science: XX. XXXXXXX, XXXXXXXXXXX, XXXX XXXXX,
XXXXXXXXXXX
Dr. Who: XXXXX XXXXXXXXX, XXXX XXX-XXXX, XXXXXX
* C64 and Amiga swap, 100% reply
Freddie: XXXXXX XXXXXX, XXXXXXXXXXXXXX XX, XXXX
XXXXXXX X, XXXXXXX
* latest Atl warez, Immortal Flash, stamp swapping
Lala: XXXXX XXXXX, XXXXXXXX X. X, XXXX XXXXX, XXXXX-
XX (-> RESOURCE)
* 100% reply, cover swap, friendship, PC swap (3'5)
Robocop: X.X. XXX XX, XXXX XXXXXX-XXXXXXXXXXXX,
XXXXXXXXXXX /DSCHROETER^ACCESS.CH
* ex-AVANTGARDE *
------------------------------------------------------------
Derbyshire Ram: XXXXX XXXXXX, XX XXXXXXXX XXXX,
XXXXXXXXXXX, XXXXXXXXXXXX, XXXXXXXXXX XXX XXX,
XXXXXXX
* CHALICE *
------------------------------------------------------------
Mike D.: XXXXXX XXXXXXXX, XXXXXXXXXXX XX, XXXXX XXX-
XXX, Germany/roland.kletzing^rz.ruhr-uni-bochum.de
* CHROMANCE *
------------------------------------------------------------
Spermbird: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX
Syco: XXXXX XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXX-
XXX, XXXXXXX
* for <C> warez and originals
Wozio: XXXXXXX XXXXX, X.X. XXX X, XX-XXX XXXX,
XXXXXX (-> ELYSIUM)
* for hot originals, prefer fast swapping, elite only,
* Always & Astoria HQ, ESM & <C> warez
* CREST *
------------------------------------------------------------
Deekay: KOTTEVA^FTP.PUBLIC.UNI-AUGSBURG.DE
(-> ONSLAUGHT)
The Syndrom: Matthias Hartung, Laubestr. 4, 01309
Dresden, Germany
/HARTUNG^RMHS2.URZ.TU-DRESDEN.DE
* NOT for swapping!
* DESERT NOMADS *
------------------------------------------------------------
Almighty God: XXXXXXX XXXXXXX, X/X XXXXXXXX XXXXX.
XXXXX XX. XX, XXXXX XXXXXX / X/X XX XXXXXXXX, XX-
XXXX XXXXXXX, XXXXX
* 100% swap to disksenders, Amiga 500 & 64 swap,
* friendship, for joining our forces
* EQUINOXE *
------------------------------------------------------------
Warp: XXXXXX XXXXX, XXXXXXXXXXXX. X, XXXXX XXXXXX-
XXXX, XXXXXXX /++49/941-67095
/MARKUS.PETER^RPHC1.PHYSIK.UNI-REGENSBURG.DE
* 4 joining, 4 supporting SHOUT!
* FAIRLIGHT *
------------------------------------------------------------
Diverse: XXXXXX XXXXXXX, XX. XXXXXX XX, XX-XXX XXX-
XXXXX, XXXXXX
* no ordinary swap, for covers, looking for old com-
* mercial magazines (such as "RUN" etc.)
Moonchild: HLADKI^BETA.II.TUNIV.SZCZECIN.PL
HTTP: //WWW.LUTH.LUDD.SE/&WATCHMAN/FAIRLIGHT
FUTURE ZONE ++XX/X/XXXXXX
WAREZ AQUARIUM ++XX/X/XXXXXX
FISHBOWL ++XX/X/XXXXXXX
* FANTASTIC FOUR CRACKING GROUP *
------------------------------------------------------------
Cupid: XXXXXXXXX XXXXXXXX, XXXXXXXX XX, XXXXX XXXXXX-
XXXXXXXXX, XXXXXXX
* gfx, NO swapping, Skyhigh, 128 tools
Intruder: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX
Motley: XXXX XXXXXXXX, XXXXXXXX. X, X XX, XXXXX X-X,
Sweden /MOTLEY^ALGONET.SE
* searching for ANIME/MANGA pictures on PC, also
* trading NIN-stuff and everything concerning RAY-
* TRACING on PC, objects, textures, etc ....
Mr. Alpha: XXXXX XXXXXXXX, XXXXXXXXX XX, XXXX XXX-
XXXX, XXXXXXX (-> NOSTALGIA)
* some orries, oldies (- 89), joining Nostalgia
Newscopy: XXX XXXXXXXX, XXXXXXXXXXXXXXXXXX X, XXXXX
XXX, XXXXXX /NEWSCOPY^ALGONET.SE
* Four buying our monthly CDs on PC/Mac (Zip disks)
* Anything concerning F4CG & PROPAGANDA
Sixx: XXXXXX XXXXXXXX, XXXXXXXXX. XX, XXXXX XXXX,
XXXXXX /SIXX^ALGONET.SE
* for the latest EFFO QUADRO CIGI wares!
Walker: XXXXX XXXXXX, XXXXXXXXXXXXX XX, XXXXX
XXXXXXXXXX, XXXXXX
* HITMEN *
------------------------------------------------------------
Curlin: XXXXXX XXXXX, XXXXXXXXXXXX XXX. XX, XXXXX
XXXXX, XXXXXXX
* joining Hitmen, swapping
Motion: XXXXX XXXXXXX, XXXX XXXX, XXXXX XXXXXXXX,
XXXXXX
* Amiga, PC, VHS, originals, 100% reply
Tranziie: XXXXX XXXXXXX, XXXXXXXXXXX. X, XXXXX XX-
XXXX, XXXXXX /++XX/XXX-XXXXX/XXER^ALGONET.SE
* LAXITY *
------------------------------------------------------------
Didi: KOMA, XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX
* joining Laxity, friendship, 100% reply
Manik: XXXXX XXXX, XXXXXXXX XX, XXXXX XXXXXXXXXX,
XXXXXXXX (-> COMMO BAM)
* cool & fast swap, latest Lxt warez, good friendship
* LEPSI DEVELOPMENTS *
------------------------------------------------------------
Sebaloz: Orlando Magic Fan Club, X/X XXXXXXXXX
XXXXXXXXX, XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX
* MEGASTYLE PRODUCTIONS *
------------------------------------------------------------
SCROLL SCROLL^LOGIN.NORD.EUNET.NO
HTTP: //LOGIN.NORD.EUNET.NO/&SCROLL
* MEGAUNIT *
------------------------------------------------------------
Ranz: JXXXX XXXXX, XXXXXXXX X. X, XXXXX XXXXXXXXX,
XXXXXX
* NO more contacts, order free graphics
Vergo: XXXX XXXX XXXXXXXXX, XXXXXXXXX. XX, XXXX
XXXXXXXXX, XXXXXX
* (il)legal swap C64/128, 100% reply to disk
* MOTIV 8 *
------------------------------------------------------------
Bird: XXXXX XXXX, XXXXXXXXXXXXX X, XXXX, XXXX XXXXX-
XXXXX, XXXXXXX
Clive: XXXXX XXXXXXX, XXXXXXX X, XXXX XXXXXX-XXXXX,
XXXXXXX /RMESUERE^UNICALL.BE
Ibanez: XXXXX X. XXXXX, XXXXXXXX XX, XXXX XXXXXXXX
XXXXXX
Iceball: XXXXX XXXX XXXXXXX, XXXXXXXXXX XX, XXX, XXXX
XXXX X., XXXXXXX /ANNIELS^DEC5102.AABC.DK
Larry: XXXXX XXXXXXXX, "XXXXXXXXXX", XXXXX XXXX-
XXXXXXXXXXXX, XXXXXXX (-> TALENT PRODUCTIONS)
MHD: XXXXXX XXXXXXXXX, XX. XXXXXXXXXXX XX/X, XXXXX
XXXXXX-XXXXXXXX, XXXXXX (-> FENIKS)
* NOICE *
------------------------------------------------------------
Zzap: XXXXXX XXXXXXXX, XXXXXX. X, XXX XX XXXXX,
XXXXXX
* SLOW but C00L swapping, Highway +46/42-83773
* NO NAME *
------------------------------------------------------------
Celtic: JXXXX XXXX, XXXXXXXXXX X, XXXX XX XXX-
XXXX, XXX XXXXXXXXXXX /++XX/(X)XX-XXXXXX
* joining No Name, 4 Contrast & Chit Chat, SNES, .....
Funxilla: XXXXX XX XXXX, XXXXXXXXXXXXX X, XXXX XX XXXXX-
XXX, XXX XXXXXXXXXXX (-> U-TURN)
/++XX/(X)XXX-XXXXXX
* ONSLAUGHT *
------------------------------------------------------------
Donar: XXX XXXXXXXXX, XXXXXXXXX XXX XX, XXXXX
XXXXXX, XXXXXXX
Grafee: XXXXX XXXXXXXXXXX, XXXXXXXXXXX X/XX,
XX-XXX XXXXXXX, XXXXXX /++XX/(X)XX/XXX-XXX
Macx: XXXXXXX XXXXXXXX, XXXXXXXXXX, XXXXX XXXXXXXX,
XXXXXX /MACX^KAJEN.COM
* for Vandalism News and Driven
Mc Byte: "C.K.", XXXXXXXXXXX, XXXXX XXXXXXXXX, XXX-
XXXX
Jazzcat: /MARIUS^PACIFIER.COM
Rap: XXXXXX XXXXXXXXXX, XXXXXXXX X/XX, XXXXX XX-
XXXXXXXX, XXXXXX
* not 100%, cool zakers
Vengeance: XXXX', X XXXXXXX XXXXXX, XXXXXXXX XXXXX-
XXX, XXXXXXXXX XXXX
* VANDALISM NEWS
* OXYRON *
------------------------------------------------------------
Fuben: XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXX-
XXXX, XXXXXXX
RRR: XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX
XXXXXXXXXXXXX, XXXXXXX /xxxxx@xxxxx.xxx
* legal mailtrade on Amiga 1200 ONLY!
* (game-) graphics ---------
* RELAX MAGAZINE
Scrapper: XXXXXX XXXXXXXX, XXXXXXXXXXXX. XX,
XXXXX XXXXXXXXX, XXXXXXX
* PC swapping on Disk and Streamer tapes (QIC 80)
* PALACE *
------------------------------------------------------------
2NY: ZNY^CUTE.FI
* I luve Ozzy Osbourne # 1
Junkie: XXXX XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX,
XXXXXXX (-> DOOM PATROL)
* PHUTURE Software & Marketing *
------------------------------------------------------------
is still looking for motivated, active and skilled pro-
grammers, graphic artists and music composers in
order to develope and create some upperclass ga-
mes for the following computer systems: Amiga, PC
and CBM 64.
Are you interested to get your games SOLD or are
you in the need of graphics or soundtracks to com-
plete, then the address below is the RIGHT one!
If you are interested to cooperate with leading per-
sons out of the demo scene in all various sections do
not hesitate to send in some examples of your work
along with a short personal record to:
XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXX-
XXXXXXXXXX, XXXXXXX /xxxxx@xxxxx.xxx
* SUCCESS & THE RULING COMPANY *
------------------------------------------------------------
Spectator: PXXXXX XXX XXXXXXX, XXXXX XXXXX XXX. X,
XXXX XX XXXXXXXXX, XXX XXXXXXXXXXX
* Original and Tape swap
Splatterhead: XXXX XXXXXXX, XXXXXXXXXXXX X,
XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX
Tristan: XXXXXX XXXXX, XXX XXXXXX XX., XXXXXXXX XXX-
XXXXX, XXXXX XXX (-> STORM)
* 100% reply, illegal/legal and oldies
* TABOO *
------------------------------------------------------------
CRESH: XXXXXX XXXXXXX, XX. XXXXXX X X, XX-XXX XXXX-
XXXX, XXXXXX
* THERAPY *
------------------------------------------------------------
Starlight: XXX XXXXXXX XXXXXXX, XXXX XXXXXXX, XXXXX
* tape swap, friendship, more contacts, old demos
* TRIAD *
------------------------------------------------------------
King Fisher: TRIAD^MARVIN.DF.LTH.SE
TRIAD-FTP FTP.DF.LTH.SE
HTTP: //WWW.DF.LTH.SE/&TRIAD/TRIAD-HOME.HTML
THE STUDIO ++XX/XX-XXXXXX
VIRTUAL LIGHT ++XX/XX-XXXXXX
Sliver: SLIVER^BELKA.BL.PG.GDA.PL
SLIVER^TRIAD.NL.ORG
SLIVER^GUMBEERS.ELKA.PG.GDA.PL
Violator: XXXXXX XXXXXXXX, XXXXXXXXXXXXXXXX XX,
XXXXX XXXX, XXXXXX
When the amount of addresses is growing in the same
way like during the past few days we feel free to re-
move the supporting text and to print the address
only in order to save memory as we do not feel like
releasing many adress chapters to fill up the maga-
zine and to impress the readers with a huge amount
of text. WE feel free to present your advertisements
coming up to our interests in order to SAVE memory!
Best regards,
RRR/Oxyron
----------