Relax 17
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==Mail Charts== | ==Mail Charts== | ||
<pre> | <pre> |
Revision as of 05:15, 19 August 2009
Contents |
Editorial
* EDITORIAL * ------------------------------------------------------------ R3L4X M4G4Z1N3* JULY 1996 edition (issue # 17), the magazine for the generation with an eye for the finer details in the CBM 64 scene, was brought to you by PHUTURE (Software & Marketing), your favourite disk-magazine releasing game label. ------------------ ... internal affairs ... -------------------- Unfortunately we have been forced to cancel the re- lease of the announced X-96 special edition. Our very own motivation was to release a very origi- nal special edition around the X-96 party held by our colleagues in Success & The Ruling Company. Unfor- tunately a LOWEST budget release has been released, containing a SIMILAR idea even if it DIDN'T come up to what we have prepared. With the loss of the sur- prise effect the motivation has been decreased, and after taking the actual date into consideration we fi- nally decided that it is DEFINATELY TOO LATE for a X-96 special. Some of our photos might be released at the from our colleagues in the PROPAGANDA staff prepared photo CD, some others will be, some have already been, up- loaded at THE DIGITAL DUNGEON, the SCS&TRC*Relax Internet headquarter, so there are different ways to get your hands on what we have worked on. Neverthless we still have in MIND to release a scene related special edition about a special happening, but we won't set a release date nor report anything about the concept in order to AVOID cheap IMMITA- TIONS! Just wait for a surprise! This time we have been patient even after the official deadline to provide the latest information of the sce- ne, we even decrunched several specific chapters to update and upgrade them up to perfection, but what else to expect from your favourite disk magazine? -------------------------- ... another one bites the dust ... ----------------------------- Much to our regret we have to start with some sad and negative news. Our comrade and colleague DUKE decided once again to close the file "THE PULSE", unfortunately this time for good. Without any doubts THE PULSE used to be the leading disk magazine in 1993 and 1994 and it was a major shock for the scene when Duke STOPPED editing for the first time. That time Duke has been setting up a high standart for SCENE MAGAZINES, a standart which influenced the media industry by rising the en- tire quality level. Magazines like Vandalism News, Propaganda, Domina- tion and last but not least the Relax Magazine decided to take over and cover the market and the gaps The Pulse has left behind. Being in heavy competition all contributors developed their very own style and up- graded their skills with an every single edition they have provided to the CBM 64 scene. With the reputation of a trendsetter and dominator Duke and The Pulse finally returned to compete in the media business. After some starting problems the editorial staff has been found and presented some really FINE editions, nevertheless it never made it up again to the position of the DOMINATOR. Lots of strong competitors were prepared and accepted a brillaint competition which can be defined as the mo- ther of the steady improvements people could detect in a league of their own, the board magazine area. Many people did not believe in the rebuilt version of The Pulse since they have been missing the LEADING factor by DISREGARDING the fact of a reinforced and more powerful magazine front compared with former days when The Pulse has been the genuine SPIRITUAL LEADER and REFORMER of the standarts. Surely not an every single bit has been GOLD, but a retrospection in general can only hold the POSITIVE ASPECTS, aspects which can be checked out by reading all existing editions, over and over again. Uncompetent critism has been spread by people who misunderstood the spiritual and liberal goods we got delivered on a MONTHLY basis, texts which were of- ten QUITE HARD to understand for the masses, ideas following to the basic ideas and visions of the FOUN- DERS, PIONEERS and the ADMINISTRATORS of the CBM 64 scene in a time when most of today's scene popu- lation didn't know anything about the existance of the CBM 64 and its scene. Surely not everything has pleased our intentions or ideas, but after reading these texts you have been sure that the AUTHOR had his intentions, used his brain and did some research instead of filling ano- ther 100 blocks with useless crap to break a record concerning the textsize of the publication. LESS can be MUCH MORE, that is exactly our philosophy, too! The most important fact is that he used to know what he was writing about and it was no problem to discuss the content of an every single article and getting more background information to prove and support the information available in the articles. It is the destination for those who remain here to get the balance right and to deliver INFORMATION instead of glorification and OBJECTIVITY instead of prejudice what should be the primary target now, the service the Relax Magazine offered and the convocation we followed from the very beginning. For the last time we express our RESPECT to a hard competitor in the MEDIA BUSINESS and one of the few advanced magazine editor colleagues left in this SCE- NE, a fanatic person always trying to improve and to advance the quality level of scene magazines. Regardless from the disappearance of one competi- tor we truely HOPE that all other competitors, may it be Propaganda, Vandalism News, Domination and last but not least the RELAX MAGAZINE, will continue their BRILLIANT jobs and continue to present an advanced JOURNALISM in QUALIFIED and experienced produc- tions which will hopefully continue to rock the scene. Competition is heading to progress, and without any progress at all we are going to get lost as it makes the scene world go round. Without progess it would become boring and people would lose the interest in this machine, so we will continue to try to keep the spirit alive as a last sign of respect and honour into direction THE PULSE MAGAZINE and especially DUKE, the man who made it all possible. Live long and pros- per! ------------------------------------------------------------ ... Software distribution in the Internet ... ------------------------------------------------------------ With the steady growing popularity of the INTERNET VARIOUS ways to get your hands on the latest soft- ware became STANDARTS these days. There are the very popular WWW-PAGES which can combine the presentation of information and emulate a BBS. Next to the function of transfering private mails the popu- lar E-MAIL service can be used to DELIVER any particular piece of software in MIME (Base64) format or UUENCODED directly into the mail folder of the addressee. Another way to send and get software is the INTERNET RELAY CHAT (IRC), the place to chat in the Net, by using the DCC commands. Last but not least there are the FTP-SITES, maybe the most inte- resting file bases available these days. We will have a closer look at them now. FTP-SITES fullfill in general the same functions like BOARDS, being a place to find the latest warez such as first releases, tools, magazines and demos aswell as golden oldies and other useful software. The most IMPORTANT CBM 64 scene related FTP-sites are (ordered by attractivity, subjective ofcourse): FTP-SITE'S NAME ADDRESS MAINTAINER(S) GROUP(S) ------------------------------------------------------------ THE DIGITAL DUNGEON utopia.hacktic.nl (replay.com) CBA, Burglar, Coolhand, Viking SCS&TRC * RELAX ------------------------------------------------------------ GANGSTA'S PARADISE ftp.inf.bme.hu Lion, Mr. Wax CHROMANCE ------------------------------------------------------------ LOSING CONTROL ftp.dhp.com Counter Attack, Zny PALACE * PROPAGANDA ------------------------------------------------------------ MOUNT TOKAY woland.iit.uni-miskolc.hu Stake, Crossfire SCS & TRC * MOTIV 8 ------------------------------------------------------------ THE BADLANDS ftp.giga.or.at Mr. Spock T'PAU ------------------------------------------------------------ XCLUSIV FTP ftp.df.lth.se King Fisher TRIAD ------------------------------------------------------------ THE GRIDPOINT rsls6.sprachlit.uni-regensburg.de Warp EQUINOXE * SHOUT! ------------------------------------------------------------ NTSCLAND ftp.eskimo.com Skyclad, Elwix THRESHOLD PRODUCTIONS * DRIVEN ------------------------------------------------------------ The ATTRACTIVITY of FTP-SITES is based on several factors. Surely the SPEED LEVEL is the most impor- tant one as there are not actually not very much file bases you can approach with your favourite compu- ter configuration and almost WITHOUT LIMITS, for example leeching CBM 64 software with 28k8 can be a real PLEASURE compared with the time wasting 2k4 (1k2 in most cases to have an acceptable line) trans- fers we use to know from the boards. We have to admit that it depends on the Internet provider, but as it is already 1996 almost all providers should atleast offer 19k2 just to set it on a slow minimum. Another advantage is the bright palette of software offered here. You can find absolute everything here such as the lastest, golden oldies and rarities. This positive aspect is based on the fact that EVERYONE with INTERNET ACCESS can upload everything on an every FTP-site within a few minutes, not only the few who can actually call out for free. Furthermore many oldtimers, people who were active in the golden past, make some of their golden oldies here. The FTP-sites can't completely replace the boards in this scene as they can NEVER emulate the special at- mosphere nor the special feeling. Nevertheless, when it comes up to the warez, it is for sure an attractive service we can't effort to miss. Be sure visit THE DI- GITAL DUNGEON whenever you have the chance to do it, not only to get your hands on the latest RELAX editions but aswell for the huge software archive of- fered here. ------------------------------------------------------------ ... Votesheet Spreaders and News suppliers ... ------------------------------------------------------------ The RELAX votesheets have been spread, as usual, by our very own ZAPOTEK as well as Spectator, by Starlight and by Shuze. Starting with this edition as- well DR. SOFT and Violator promised to spread our paper votesheets. The news have been supplied and confirmed by Ice- ball, Kristian Rostoen, DUKE, NEWSCOPY, Riddler, BRIAN, Ned, Vengeance, CURLIN, King Fisher, CBA, Burglar, Fuben, The Meatball and many more. This edition's content looks like this: ------------------------------------------------------------ GLOBAL REPORT is the host for all who are looking out for ALL necessary information about the scene happenings. The RELEASE CHARTS and the 1996 RE- LEASE CHARTS are proving an overview about the releases of the previous decade and ofcourse all re- leases of the year 1996. BOARD CHARTS and MAIL CHARTS are the place to look up the actual standings in the opinion of the board and mail scene, a mirror who reflects the votes of people who filled vote- sheets all over the globe and shared their results by mail, e-mail and on the boards. The INTERVIEW has been hold with a CENSORed person and an excellent programmer, BOB is his name. The DEMO REVIEWS are having a closer look at two recently releases demon- strations entitled Litter and Krestology. The PARTY RADAR will have a look on two major happenings in nothern (Assembly) and eastern (Flag) Europe to provide you with all necessary information. Our AD- VERTISEMENTS section contains again a lot of inte- resting mail, e-mail, FTP-site and WWW addresses, all you need to satisfy the warez hunters. * Credits for the July edition * ------------------------------------------------------------ PROGRAMMING FUBEN/OXYRON SOUNDTRACK SYNDROM/THE IMPERIUM ARTS/CREST GASTON/THE IMPERIUM ARTS/ELYSIUM BITMAP GRAPHICS RRR/OXYRON CRUISE/TABOO PRODUCTIONS CHARACTERSET SKID ROW/ALPHA FLIGHT 1970 ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970 We have to express our thanks to SYNDROM/TIA/ CREST who has delivered this soundtrack after our booked artist informed us about being unable to pre- sent his performance this time. Title Author ------------------------------------------------------------ "PSYCHO" SYNDROM/TIA/CREST "HIGH VOLTAGE" GASTON/TIA/ELYSIUM ------------------------------------------------------------ * How to contact the Relax Magazine staff? * ------------------------------------------------------------ Snail mail: XXXX XXXXXXXXX -------- XXXXXXXXXXXX XXX. XX XXXXX XXXXXXXXXXXXX XXXXXXX Internet: xxxxx@xxxxx.xxx ------- xxxxx@xxxxx.xxx Boards: HOLIDAY IN CAMBODIA ------ THE EVIL ISLAND THE ESCAPADE ------------------------------------------------------------ * Where to download the Relax Magazine? * ------------------------------------------------------------ HOLIDAY INN CAMBODIA ++X/XXX/XXX-XXXX THE EVIL ISLAND ++X/XXX/XXX-XXXX THE ESCAPADE ++XX/XXXX-XXXXXX THE DIGITAL DUNGEON Utopia.Hacktic.NL THE DIGITAL DUNGEON Replay.Com ------------------------------------------------------------ * Where to order the DIGITAL VOTESHEET? * ------------------------------------------------------------ Zapotek/Alpha Flight 1970 xxxxx@xxxxx.xxx RRR/Oxyron xxxxx@xxxxx.xxx ------------------------------------------------------------ * The Relax Magazine staff consists of * ------------------------------------------------------------ MAIN EDITOR MARC/ALPHA FLIGHT 1970 MAIN EDITOR MAX/ALPHA FLIGHT 1970 MAIN EDITOR RRR/OXYRON CO-EDITOR FUBEN/OXYRON CO-EDITOR PRI/TIA/OXYRON ------------------------------------------------------------ * Authorized Mail Distribution * ------------------------------------------------------------ ZAPOTEK/ALPHA FLIGHT 1970 DR. SOFT/ALBION SIXX/F4CG ------------------------------------------------------------ Best regards in the name of the entire staff, RRR/Oxyron ---------- * R3L4X M4G4Z1N3* * 3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R! May 14th, 1996 -----------
Global Report
* GLOBAL REPORT * ------------------------------------------------------------ Facts, facts, facts, ... Welcome to THE news journal you can care about because WE do care about the content. The seek for proven information has found its end as you have finally found your favourite and most RELI- ABLE HOST around the globe in this lonely universe. Fantasy stories, expections or own opinions about the latest happenings in the world we use to live in can be found in several wrong places, this is the pla- ce for getting PURE information, prepared and collected and proven by EXPERIENCED and QUALI- FIED reporters, always hunting for the latest in the CBM 64 scene, the place we still use to life in. * ALPHA FLIGHT 1970 * ------------------------------------------------------------ This flight will never stop! A slogan seems to become reality. A steady warez support to the scene and nowadays a more solid group policy made again a top act out of the German based crew around Marc. Fresh blood got implanted with the recruitment of THE HERETIC and later on NED, who will both remain members of the group Netphreakers. Both are mainly responsible for h/p while The Heretic will get active, on a minor level, as graphic artist, too. An old compare has been welcomed back to get active in full effect, no one else but SKINHEAD announced his comeback and started already to call out. Rumours came up, mainly spread by competiting maga- zines, that Chotaire got caught for Hacking/Phreak- ing and based on this fact THE PIRATE ISLAND went offline. Fact is that Chotaire got a call from the com- pany WORLD LINK PREMIER and nothing else followed. The Pirate Island went offline when Chotaire has been in Kuwait for a while. He is already considering about leaving Germany for Kuwait, so TPI might be back on- line there! Meanwhile he opened an HOMEPAGE for the flight, being the official one for all sections, including PC, Amiga and CBM 64. The mail distribution of the flight got reduced when Violator decided to leave for the growing fleet of Triad while Rick got kicked out due to the fact of not pleasing the leadership with his mail trading activities until now. Current Alpha Flight memberstatus looks like (= 21): Ancient Mariner, Archangel, Blaze, Calypso, Chotaire, Cryonic, Danzig, Flash, Ignorance, Marc, Max, Ned, Pol Pot, Rayden, Ream, Shuze, Skinhead, Styx, The Heretic, Xenox and Zapotek Alpha Flight worldheadquarter(s)/board(s): HOLDIAY INN CAMBODIA NEW number soon available! THE EVIL ISLAND (down) ++X/XXX/XXX-XXXX THE ESCAPADE ++XX/XXXX-XXXXXX HTTP: //ns.tmx.com.ni/&chotaire * AVANTGARDE * ------------------------------------------------------------ One of the most competitive cracking groups around is DEAD! After the activity level has been reduced to a NOT competitive level the group was declared to be dead. Deff, Intruder, Renegade, Jack Alien and Cupid alrea- dy joined the friends in F4CG, the fate of the rest is quite uncertain, but we will keep you updated. Current Avantgarde memberstatus looks like (= RIP): ./. * CHROMANCE * ------------------------------------------------------------ MEPHISTO, former member of Pandora, teamed up as modem trader and card supplier to replace MOTION, who left for the growing forces of Hitmen. LION has left his second group Resource so Gangsta's Para- dise is now runned exclusive for Chromance, and due to the popularity of the homepages a CHROMANCE HOMEPAGE is already under production. SKULL and ALIAS MEDRON have been removed from the actual status while Alias Medron might return as soon as he is getting active again. Current Chromance memberstatus looks like (= 25): AMC, Bolee, Deviant, Fusion, Griff, Immortal, Janee, Jaydee, Jazzy D, Lion, Lotus, Mephisto, Mr. Wax, Rough, Rug Rat, Sage, Scratcher, Skud, Spermbird, Syco, Techno, The Unholy, Will, XXL and Zeyex Chromance worldheadquarter(s)/board(s): BASS PLANET ++X/XXX/XXX-XXXX OVERDOSE ++XX/(X)XX-XXXXXX GANGSTA'S PARADISE ftp.inf.bme.hu * FANTASTIC 4 CRACKING GROUP * ------------------------------------------------------------ There happened not that much in F4CG, but what hap- pened hasn't been too fortunate. Nevertheless all might be looking more positive in the next weeks or months, as people are waiting for the so-called jud- gement day. Right AFTER our deadline we got the information that DEFF, INTRUDER, CUPID, JACK ALIEN and RENEGADE from the fresh buried group Avantgarde completed the group, what is for sure a big deal for the fan- tastics! CYBORG doesn't think that DREAMPARK, the once so popular Avantgarde, F4CG and Propaganda head- quarter, will be online again as board, atleast not in the next months. He already started to SELL OUT his CBM 64 equipment, what should be a statement which does not need any comments. Unfortunately INTERPARK had to be taken down after getting full online for some weeks again. A while ago, we reported about it in the previous edition, it was only online on a temporary basis, now it's down for good. But a replacement is already in seight, same goes for a new worldheadquarter so F4CG is cur- rently working on a their own JUDGEMENT DAY. Information about THE TRIBUTE 1996 party can be found on the PROPAGANDA homepage, for sure worth being visited! Current F4CG memberstatus looks like (= 30): Antitrack, Aristo, Bitman, Chash, Cupid, Cybersurfer, Cyborg, Deff, Devil, Draz, Fen 1, Hain, Intruder, Jack Alien, King, Maja, Morris, Motley, Mr. Alpha, Neotec, Newscopy, Playboy, Renegade, Scorpie, Smasher, Sneaper, Solar, Total Chaos, Walker and Worm F4CG worldheadquarter(s)/board(s): HTTP: //www.algonet.se/motley/propa.htm * GRAFFITY * ------------------------------------------------------------ For a long time it was very silent around the Hunga- rian demo group, but these days it seems they are waking up again. The group's history is very similar to most others as all members grew up and the REAL LIFE became more important. Their old members Trays and Maxwell toge- ther with Cybortech have formed a printing company, Grabowski and Davis are studying, Cheesion is coding databases for commercial companies and Fletcher and Brian are building up a sound studio in order to PRODUCE young talents in Hungary. Both are aswell AUTHORIZED dealers of brands like Fatar, Clavia and Waldorf there. Brian is aswell a SALES MANAGER of studio equipment and started to study informatics while Fletcher studies to become an electronic EN- GENEER. New in their rows are Clareance and Ollie, both for- mer members of Chorus. Because of this change Cho- rus died. The long awaited demo "JUSTINBLUE" is already fini- shed by 90% and is supposed to be released at the end of 1996, to be more exactly in October or Novem- ber. Furthermore a new DMC version is supposed to be released. Current Graffity memberstatus looks like (= 9): Brian, Calt, Cheesion, Clarence, Cybortech, Davis, Fletcher, Grabowski and Ollie * HITMEN * ------------------------------------------------------------ The group around Curlin, Jihad and Peacemaker has already transformed in a multifunctional group, hav- ing a well working cracking, fixing and demo section being capable to compete with the leading teams around these days. The information around Hitmen starts with Motion/ex- Chromance completing the forces to serve as modem trader and to get active in the H/P business for the based group. Furthermore Stan/ex-X-Rated teamed up as mail trader. Last but not least two new implants for the demo section have been found with Banshee from Poland and Balance from Hungary, both graphic artists. Their work can be found in the follow-up demo Cucumber Juice 2. Dr. Doom has been kicked out after his computer equipment broke and he didn't stay in contact with the leadership to inform them about the actual situa- tion. Rumours say he already left the scene. Current Hitmen memberstatus looks like (= 19): Balance, Banshee, Curlin, Groepaz, Hi-Lite, Jayce, Jihad, Jinx, Luke, Marcus, Motion, Peacemaker, Ra- coon, Raze, Sabotage, Stan, Tranziie, Tyron and Vor- tex Hitmen worldheadquarter(s)/board(s): THE DUNGEON ++X/XXX/XXX-XXXX MYSTICAL PARADIZE ++XX/XXXX-XXXXX WAREZ AQUARIUM ++XX/XX-XXXXX * MOTIV 8 * ------------------------------------------------------------ The Danish pride is still going strong releasewise even if their releases might NOT belong to the middle- class these days, but on the other hand they are ac- tually building up a very PROMISING demo section. The polish section, being lead by MHD after Spider quitted the scene, made another recruitment called RIME, a coder. His first pieces of work for Motiv 8 might be seen in a not too far distant. Unlike printed elsewhere, to be exactly in Vandalism News issue # 27, L.A. Style has definately NOT left the danish based group for Acrise & Excess. After re- leasing Track-Player the author Lyon has decided to start working on a more advanced editor which is ac- tually promised to become one of the best editors ever made. Current Motiv 8 memberstatus looks like (= 21): BinJinx, Bird, Clive, Crossfire, Eddie, Greenfrog, Grego, Ibanez, Iceball, Larry, L.A. Style, Mason, Lyon, Merlin, MHD, Nuke, Rime, Sphere , Stone, The Fresh Prince and TMG Motiv 8 worldheadquarter(s)/board(s): LIQUID PALACE ++X/XXX/XXX-XXXX IN LIVING COLOUR ++X/XXX/XXX-XXXX MOUNT OLYMPUS ++XX/XXXX/XXXX THE HIDDEN ++XX/XXXX-XXXXXX FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu HTTP: //www.informatik.uni-oldenburg.de/&grfrog/ * ONSLAUGHT * ------------------------------------------------------------ Releasewise it was a good month for Onslaught, ne- vertheless there's still the sour taste of controver- sials around these releases coming from MANY cor- ners in the scene. Memberwise the line up has been filled up once more. After the split of the Hardcore and Onslaught coope- ration believe thought all would end in HARDCORE, but they were totally WRONG. Onslaught survived and re- infiltrated most members, now even NEBULA, an all- round talent, B-WYZE and COMMUNIST left the almost dead Hardcore for the Australian based group. From Ambush joined QUASAR as graphic artist and ZAKK as programmer. Last but not least MOSES entered, having in his luggage the board SANITARIUM. After not having shown a lifesign for quite a while the east German swapper Code 18 has been removed from the active memberlist while Heavyhead seems to be a little bit unactive because of his army service. CHAO- TIC has been kicked out for several reasons and joi- Smash Design. Last but not least Jazzcat's HOUSE burnt down! The only thing he could recover after returning from a three days long trip were some old coins from his collection, NO personal item is left! Ac- tually it's reported that he uses to live in some kind barrack right now. Not Jazzcat nor his room-mate had a fire insurance so it's quite uncertain for them to get any penny back. The fire has been started by an electrical default, just for those who are interes- ted in HOT details. Right after the fire CYRAX decided to leave them aswell. Detailed reasons are NOT known yet. Current Onslaught memberstatus looks like (= 34): ASV, Bizarre, B-Wyze, Communist, Deekay, Digahole, Donar, Doom, Gop, Grafee, Grize, Hardsequencer, Heavyhead, Jazzcat, Jolz, Kinley, Macx, McByte, Meff, Morbid, Morrisey, Mr. Brain, Nebula, Quasar, Ramirez Rap, Shades, Shocker, The Unholy, TMM, Trouble, Ven- geance, Witty and Zakk Onslaught worldheadquarter(s)/board(s): DOWN BY LAW ++X/XXX/XXX-XXXX DEADZONE ++X/XXX/XXX-XXXX WESTPOINT ++XX/XXXX-XXXX SANITARIUM ++XX/XXX-XXXXXX * SUCCESS & THE RULING COMPANY * ------------------------------------------------------------ All in all a good period for SCS & TRC with some nice releases and some useful completations to the mem- berstatus in order to guarantee to warez flood being spread well across Europe. The ruling cooperation enlarged their activities in the very important mail distribution with two brand- new entries. FUNXILLA/NoName/U-turn joined in from Holland aswell as EL BANDITOS/Fatum from Poland in order to spread the Dutch releases. The Polish graphic artist SLIVER has left them to be- come a member of TRIAD as there is no real need for a fulltime graphic artist in the cooperation. Current SCS&TRC memberstatus looks like (= 20): Action Jackson, Alchemist, Allitaice, Bacillus, Burglar, CBA, Count Zero, Credo, El Banditos, Funxilla, Lord Crucifier, Micron, Moren, Nightshade, Replay, Specta- tor, Splatterhead, Stake, Trax and Tristan SCS&TRC worldheadquarter(s)/board(s): THE DUNGEON ++X/XXX/XXX-XXXX MYSTICAL PARADISE ++XX/XXXX-XXXXX FTP: THE DIGITAL DUNGEON utopia.hacktic.nl FTP: THE DIGITAL DUNGEON replay.com FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu * TRIAD * ------------------------------------------------------------ The ancient group Triad has shown an immense acti- vity lately by recruiting a lot of people in the hope to find again the old strength. At first Sliver from SCS&TRC decided to team up in order to replace Dane, who left for Crest due to the fact that he is cooperation with Mitch when it comes up to produce CBM 64 music. Furthermore Father Dagon, Disaster, Taper, Quorthon and The Meatball from Ambient decided to team up. Out of this new si- tuation Ambient died. Last but not least Violator left Alpha Flight in order to become active as mail trader in the Swedish based group. Current Triad memberstatus looks like (= 15): Ca$h, Dr. Disk, Disaster, Father Dagon, Iopop, Jerry, King Fisher, Mr. Ammo, Quorthon, Sailor, Tao, Taper, The Meatball, Twoflower and Violator Triad worldheadquarter(s)/board(s): THE STUDIO ++XX/(X)XX-XXXXXX VIRTUAL LIGHT ++XX/(X)XX-XXXXXX ANTIDOTE ++XX/(X)XX-XXXXX HTTP: //www.df.lth.se/&triad/triad-home.html FTP: XCLUZIV FTP ftp.df.lth.se * SINGLE NEWS AND RUMOURS * ------------------------------------------------------------ * ACTIVE explained that MOON does not belong to the active Active memberstatus. He was going to re- turn into the scene when he was arraning a game soundtrack a while ago and showed interest in do- ing further musics on this system, too. Sadly his activity turned down again. Some of his unreleased tunes might be released either in a collection and in the "7 YEARS ACTIVE" celebration demo though. MOON himself stated on the IRC that he is NOT in Active but still a FLASHer. It all seems to be a BIG misunderstanding! Current Active memberstatus looks like (= 10): Artlace, Dexter, Foxy, Injun Inc., Riddler, Stash, Surfer, Trasher, Trident and Wolverine Active worldheadquarter(s)/board(s): VIRTUAL LIGHT ++XX/(X)XX-XXXXXX HTTP: //jota.sm.luth.se/&d95-pen * With NED and THE HERETIC two members of the no- torious NETPHREAKERS joined Alpha Flight, but re- main in the h/p group as double members. Current N*P memberstatus looks like (= 7): Chaotic, Deceiver, Necrophilist, Ned, Rainbow War- rior, Savage and The Heretic * Unlike printed elsewhere, FUBEN won't stop produ- cing demos on the CBM 64! Actually his new CBM 64 demo is under production and is going to be relea- sed until October 1996, furthermore productions on PC and Amiga and planned from his side. Current Oxyron memberstatus looks like (= 7): Axis, Fanta, Fuben, Graham, PRI, RRR and TTS * The golden days of REFLEX belonging to the leading demo groups seems to be over after the for the breakthru responsible members QUISS, PVCF, PVT aswell as GURU decided to leave the chapter Reflex (CBM 64) far behind them in order to concentrate on their PC project REFLEX 64, a demo release is already planned for The Party 1996. According to PVCF they couldn't accept the current group poli- cy finally leading them to this step, while it seems that QUISS has finally lost his interest in the CBM 64 after finishing the game CENTRIC. * SHAPE announced a FAMOUS accession with no one else but Geir Tjelta/Moz(IC)art, one of the best CBM 64 musicians ever. Unfortunately The Pulse Magazine, released using the Shape label, won't be released anymore as Duke has stopped the production for good. Current Shape memberstatus looks like (= 14): Andreas W. Andersen, Hans Petters Andersen, Rolf Runar Bakke, Duke, Haakon Flesland, Glenn Rune Gallefoss, Morten, Snorre Narum, Kjell Nordbo, Sveinung Pedersen, Kristian Rostoen, Eiving Som- mersten, Gier Tjelta and Richard Velta Best regards, RRR/Oxyron ----------
Release Charts
The Official Release Charts for the Relax Magazine ------------------------------------------------------------ Performed by the Master of Law... MARC Before the start over with general explainations for these release charts we want to introduce our very own point system: Fullprice Games 6. 1 - 8.0 points Budget Eames 4. 1 - 6.0 points Low Budget 2. 1 - 4.0 points PD/Shareware 1.0 - 2.0 points Previews 0.0 - 1.0 points One bonus point can be gained by releasing a 100% (!) working PAL/NTSC version. When a second group got involved with the NTSC fix the points will be shared. Games which were already PAL released have to be fixed uithin 6 months after the official PAL release otherwise no points will be given for the NTSC fix. Minus points will be given for... ----------------------- Re-releases -7.0 Re-release of a preview -1.0 No levelpacking -0.5/ - 1.0 No trainer(s) -0.5/ - 1.0 No translation -1.0/ -2.0 Unlike most other magazines we won't give points for tools. Those releases will get mentioned but that's all about them. SEUCK GAMES, BASIC GAMES, COMPILED BASIC GAMES and such games that were done using a GAME MAKER will be ignored. Whenever we think somebody did something special or something outstanding we will add one point to the normal amount of points. It is also possible to get one extra point for some- thing that normally doesn't deserve any points. The following boards have been taken in to conside- ration uhilst creating these charts... Holiday Inn Cambodia NEW NUMBER!!!!!! ----------------- ------------ Down by Law XXX-XXX-XXXX ---------- ------------- Dead Zone XXX-XXX-XXXX -------- ------------ The Evil Island XXX-XXX-XXXX ------------ ------------ And here we go... * ACRISE + EXCESS (0.5 pts) * ------------------------------------------------------------ The cooperation released only a little preview called ASTROMINE (0.5 pts). * ALPHA FLIGHT 1970 (14.6 pts) * ------------------------------------------------------------ The German pride started with the fixed versions of CUSTER (3.9 pts) from Magna Media and VIN TIM (3.6) and last but not least released the long awaited CENTRIC (7.1 pts). * AVANTGARDE (4.4) * ------------------------------------------------------------ The ONLY game they have uploaded was the fixed version of INSANITY (4.4 pts), which is DEFINATELY the LAST release to be released under the AVANT- GARDE label. * CHROMANCE (0.0 pts) ------------------------------------------------------------ They had a very bad start because they rereleased CAMBOGIA (- 7 pts), F4CG released it some time back and they released a tool called D.J. Mixer (0.0 pts). * F4CG (0.0 pts) * ------------------------------------------------------------ The only thing that they released was the unplayable preview of SKIDMARK (0.0 pts). * HITMEN (4.7 pts) * ------------------------------------------------------------ The German based group released the 100% work- ing and fixed version of ICEMANIA (4.7 pts) from APS Onslaught FAILED with their version it crashed after the intro on NTSC and was not fixed. * MOTIV 8 (8.2 pts) * ------------------------------------------------------------ Their wares rush started with TOWERS OF LOADSTAR (0.0 pts), QUIZ BANG (2.1 pts), ROBOT RAIDERS (2.1), MOONRAKER (2.1 pts), MONSTER POWER (2.2 pts), PROFESSOR CALHOON (0.0 pts), SKYFALL ACE (2.1), STACK'EM TETRIS (2.1 pts) and GEMS (2.1 pts), followed by the previews of SUPER POGO (0.0 pts), POGOSTICK (0.0 pts), KISS OF DEATH (0.4 pts) and some tools called TRACKPLAYER V3.0 (0.0 pts), TJARTORNER V1.0 (0.0 pts) and the SCS-RELOCATOR (0.0 ts). And at the end they re-released TENEMENT (- 7 pts), Shazam released it 1.5 years back. * NO NAME (2.6 pts) * ------------------------------------------------------------ For the first time they uploaded FIELDS (2.6 pts), NTSC fixed by SCS+TRC. * ONSLAUGHT (9.9 pts) * ------------------------------------------------------------ They started with the previews of CENTRIC (0.7 p.) MOOD (0.7 pts) and PARALAX V2 (0.4 pts) and the fixed versions of PIECES (3.6 pts) and INTO THE NATURE (4.5 pts) * SUCCESS & TRC (10.0 pts) * ------------------------------------------------------------ The Dutch cooperation stroke back with the fixed version of INVERTUS (3.2 pts), FIELDS (1.0 pts) fixed for No Name and already Pal/Ntsc working versions of FASTBALL (2.5 pts) and FRED THE FRUITER (2.6) and the preview of CAR-O-MATIC (0.7 pts). * TRIAD (0.8 pts) * ------------------------------------------------------------ After years Triad is back in the first-release scene with a small preview of MOOD V2 (0.8 pts). Merged in to a table it looks like this: The official Release-Charts JULY 1996 ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Alpha Flight 1970 14.6 02. (6) SCS+TRC 10.0 03. (2) Onslaught 9.9 04. (3) Motiv 8 8.2 05. (9) Hitmen 5.7 06. (4) Avantgarde 4.4 07. (/) No Name 2.6 08. (/) Triad 0.8 09. (/) Acrise+Excess 0.5 The official Fixing-Charts JULY 1996 ------------------------------------------------------------ Rank Last Group Releases ------------------------------------------------------------ 01. (1) Alpha Flight 2 (2) Onslaught (3) Scs+TRC 02. (1) Avantgarde 1 PS: In the May Edition of the Release Charts I made a mistake in the calculation of the points for SCS & TRC but it got already fixed in the YEARLY CHARTS now. Furthermore I gave SCS & TRC the points for the fix- ed version of ON ICE, but the AVANTGARDE version is fixed a little bit better, so it got corrected in the YEARLY CHARTS, too. Thanks for their help go to: Count Zer0/SCS & TRC The Ignorance/AFL Yours sincerly, Marc/Alpha Flight 1970 -------------------
Yearly Releases
* THE OFFICIAL 1996 RELEASE CHARTS * ------------------------------------------------------------ Feel welcomed to yearly release charts for 1996, a chapter what will be filled with statistics about the first release competition in 1996. Infact the idea behind this chapter is not that new but it's definately very informative and helpful for all persons who are interested in detailed information about the releases in 1996 as it will contain game tit- les, fixing or cooperating groups, the points and the status (PAL: PAL only, PAL/NTSC: game was already PAL/NTSC compatible and FIX: NTSC (PAL) fix in- stalled). This overview might be a useful documentation in or- der to avoid re-releases, only to give a short exam- ple. Furthermore it is the place to define your cur- rent position, and ofcourse the position of the con- curence who are all heading for the crown at the end of 1996. The rules that this charts are following can be found in the Release Charts chapter. Here we go... * ACRISE & EXCESS (0.0 pts) * ------------------------------------------------------------ Colours 2.1 pts Pal Crazy News Preview 0.4 pts Wall Street 2 0.0 pts Pal Hangman Preview -1.0 pts Shootout -7.0 pts Pal Smash Preview 0.4 pts Astromine Preview 0.5 pts * ACTIVE (0.9 pts) * ------------------------------------------------------------ Minesweepah Preview 0.3 pts Dave Speed Preview 0.5 pts Worms Preview 0.1 pts * ALPHA FLIGHT 1970 (35.0 pts) * ------------------------------------------------------------ Mick Words Preview 0.5 pts F.B.M. Editor 0.0 pts Rings & Stars Deluxe 1.0 pts Fix A.P.E.X. Preview 0.5 pts Hope to Hopp Preview 0.5 pts TRONIK 3.4 pts Fix Super H.-I.-FLI-Editor 0.0 pts Fields of Hades (w. SCS+TRC) 1.9 pts Fix Don't be angry 6.4 pts Fix Dari 3.1 pts Fix Kill the sorcers 3.1 pts Fix Custer 3.9 pts Fix Vin Tim 3.6 pts Fix Centric 7.1 pts * ATLANTIS (2.1) * ------------------------------------------------------------ Shootout (fixed by Avt) 2.1 pts Fix * Avantgarde (31.0 pts) * ------------------------------------------------------------ Cubic 3.4 pts Fix Apollo 14 Preview 0.6 pts Delite 2.5 pts P/N Shootout (fixed for Atl) 1.0 pts Fix Blob (fixed for Laxity) 1.0 pts Fix Bombel (with F4CG) 2.1 pts Fix Lost (with F4CG) 1.6 pts Fix Wyspa-The Island (with F4CG) 1.9 pts Fix Bombmania (with F4CG) 1.9 pts Fix Cardland 3.8 pts Fix Fortress (with F4CG) 2.4 pts Fix Dumi (Fixed for Laxity) 1.0 pts Fix On Ice 100% 3.4 pts Fix Insanity 4.4 pts Fix * CHROMANCE (2.4 pts) * ------------------------------------------------------------ Ballz 4.5 pts Fix Hangman Preview 0.2 pts Toxic Preview 0.3 pts Oter (fixed by Hitmen) 2.5 pts Fix Grumpy Bumper Pinball 2.1 pts P/N Dune 2 Preview 0.1 pts Professional Sound Studio 0.0 pts Ignoramus 1.0 pts Fix Prince of Persia Preview 0.1 pts Fields of Hades -7.0 pts Space Worms 2.0 pts Fix Megabrain Preview 0.5 pts Super Saper 2.1 pts P/N Drunken Bat and Balls 1.0 pts Fix Cambogia -7.0 pts P/N D.J. Mixer Preview 0.0 pts * F4CG (15.9 pts) * ------------------------------------------------------------ Girltris Preview 0.8 pts Mangaoid Preview 0.3 pts Bombel (with Avt) 2.1 pts Fix Lost (with Avt) 1.6 pts Fix Wyspa-The Island (with Avt) 1.9 pts Fix Bombmania 1.9 pts Fix Fortress 2.4 pts Fix Chwat 3.4 pts P/N Lions o/t Universe 2 Prv. 0.5 pts Jim Slim Prv. 1.0 pts Skidmark Preview 0.0 pts * HITMEN (11.4 pts) * ------------------------------------------------------------ Oter (fixed for Chromance) 1.0 pts Fix Summix 4.2 pts Fix Colony V2 Preview 0.5 pts Future World V2 Preview 1.0 pts Icemania 4.7 pts Fix * LAXITY (0.0 pts) * ------------------------------------------------------------ Blob (fixed by Avt) 3.0 pts Fix Colours - 7.0 pts Star Wars Preview 0.2 pts Dumi (fixed by Avt) 2.4 pts Fix * MOTIV 8 (27.7 pts) * ------------------------------------------------------------ Fuzzy Fisherman 0.0 pts P/N Stars & Rings 0.0 pts P/N Confusing Quest 2 Prv. 0.0 pts Stars & Rings Deluxe Prv. 0.0 pts Future Tetris Prv. 0.4 pts Pologonamy Preview 0.1 pts Ace of Hearts Prv. 0.5 pts Boxes Preview 0.3 pts American Basketbal Heroes 2.1 pts Sput Preview 0.2 pts Confusing Quest 2 0.0 pts P/N Owens Escape 2.1 pts P/N Statur Party 0.0 pts P/N Drunken Bat & Balls Prv. 0.0 pts S. Edit V1.0 0.0 pts Phu 3.2 pts Fix Drunken Bat & Balls 2.1 pts P/N Remote Control 2.2 pts P/N The Search 2.1 pts P/N The Pit 2.1 pts P/N Solitaire Golf 0.0 pts P/N Stealth Bomb 2.1 pts P/N Towers of Loadstar 0.0 pts P/N Quiz Bang 2.1 pts P/N Robot Raiders 2.1 pts P/N Trackplayer V3.0 0.0 pts Tjartorner V1.0 0.0 pts Moonraker 2.1 pts P/N Monster Power 2.2 pts P/N Professor Calhoon 0.0 pts P/N Skyfall Ace 2.1 pts P/N Super Pogo Preview 0.0 pts Pogostick Preview 0.0 pts Stack'em Tetris 2.1 pts P/N Gems 2.1 pts P/N Kiss of Death Preview 0.4 pts SCS Relocator 0.0 pts Tenement -7.0 pts P/N * No Name (2.6 pts) * ------------------------------------------------------------ Fields (Fixed by SCS+TRC) 2.6 pts Fix * ONSLAUGHT (22.5 pts) * ------------------------------------------------------------ Drug Bird Preview 1.0 pts Spinball Preview 0.2 pts Jori Preview 0.2 pts Ice Tea 3.6 pts Fix Snakey Preview 0.1 pts Speedy Slug (fix for SCS&TRC) 1.0 pts Fix Burago Rally 100% 8.0 pts Fix Mortal Dogfight 0.8 pts Fix Pieces 3.6 pts Fix Centric Preview 0.7 pts Into the Nature 4.5 pts Fix Mood Preview 0.7 pts Paralax Preview (V2) 0.5 pts * PALACE (0.5 pts) * ------------------------------------------------------------ Misfire Preview 0.5 pts * SUCCESS & TRC (23.7 pts) * ------------------------------------------------------------ Sonny the Snail 4.1 pts Fix Isolation Preview 0.3 pts Incerator Preview 0.4 pts Oklahoma Kid 3.6 pts Fix Fields of Hades (with AFL) 1.9 pts Fix Navigator (fixed for Xenon) 1.0 pts Fix Invertus 3.2 pts Fix Aknakereso 2.4 pts P/N Fastball 2.5 pts P/N Fields (fixed for No Name) 1.0 pts Fix Fred the Fruiter 2.6 pts P/N Car-O-Matic Preview 0.7 pts * Triad (0.8 pts) * ------------------------------------------------------------ Mood Preview V2 0.8 pts * XENON (2.4 pts) * ------------------------------------------------------------ Stoned Preview 0.3 pts Navigator (fix by Scs & Trc) 2.1 pts Fix Merged in to a table it looks like this: The official Release-Charts of 1996 ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (2) Alpha Flight 1970 35.0 02. (1) Avantgarde 31.0 03. (3) Motiv 8 27.7 04. (5) Success & TRC 23.7 05. (4) Onslaught 22.5 06. (6) F4CG 15.9 07. (8) Hitmen 11.4 08. (7) Chromance 2.4 (9) Xenon 2.4 09. (10) Atlantis 2.1 10. (11) Active 0.9 11. (/) Triad 0.8 The official Fixing-Charts of the year 1996 ------------------------------------------------------------ Rank Last Group Releases ------------------------------------------------------------ 01. (1) Avantgarde 11 02. (2) Alpha Flight 8 03. (3) SCS & TRC 7 04. (4) Onslaught 6 05. (3) Chromance 5 06. (5) Hitmen 3 07. (6) Motiv 8 1 Yours sincerly, Marc/Alpha Flight 1970
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Mail Charts
* THE MAIL CHARTS * ------------------------------------------------------------ Welcome to your probably most favourite chapter, the charts. The chart3 are divided into two different sections, the mail charts and the board charts. The mail/charts are what people like to define as mega charts consisting of the incoming Relax votesheets and the charts of other magazines spread during the last weeks. To create the charts you are going to read here we took the following charts of the following magazines into consideration completed by the votes taking part as top ten from the growing amount of incoming normal and digital Relax votesheets: Unplugged 3/U-Turn MAY 1996 Vandalism News 27/Onslaught Design MAY 1996 Chaotic Country 4/Therapy JUNE 1996 Domination 7/Independent JUNE 1996 Vendetta 2/Eagleware Int. JUNE 1996 Nitro 21/Acrise & Excess JULY 1996 If you disagree with the content of the following lines we only can advice you to get your hands on all avail- able votesheets and fill them to influence the charts in the way you'd like to do it. Please do us a personal favour and do not manipulate the charts while voting for personal friends instead of supporting persons who might deserve the vote. TOP TEN DEMO GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Oxyron 66 02. (2) Reflex 65 03. (3) Byterapers 57 04. (4) Camelot 43 05. (5) Agony Design 41 06. (7) Crest 26 07. (6) Taboo 24 08. (8) Antic 12 09. (9) Nipson 11 10. (10) Smash Design 10 The battle for the top position has been rather close this time, but as the creative gang behind Reflex de- cided to leave it's obvious that they can't defend this ranking for a long period. CREST and Taboo changed positions in the midfield while CENSOR got replaced by Smash at position 10. TOP TEN SINGLE CODER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Mr. Sex/Byterapers 67 02. (2) Quiss/Reflex 64 (PC) 64 03. (3) Graham/Oxyron 55 04. (6) Druid/Agony Design 42 05. (5) Slammer/Camelot 38 06. (4) TTS/Oxyron 28 07. (9) Fuben/Oxyron 24 08. (7) MMS/Taboo 16 09. (8) Crossbow/Crest 12 10. (/) AEG/Smash Design 8 Mr. Sex is on the top, followed by a person who is looking for further targets in the PC scene, Quiss is his name. Fuben did a big step into direction midfield, while at the end KM got replaced by AEG. TOP TEN CRACKING GROUPS ------------------------------------------------------------ bank Last Group Points ------------------------------------------------------------ 01. (1) Avantgarde 69 02. (2) Success & TRC 64 03. (5) F4CG 50 04. (4) Alpha Flight 1970 49 05. (3) Chromance 48 06. (6) Onslaught 23 07. (9) Hitmen 17 08. (7) Motiv 8 13 09. (/) Laxity 12 10. (8) Atlantis 11 Avantgarde is still at the top, but for how long after the low activity level shown lately. More INTERESTING are the steady position changes behind the leading duo, this time F4CG has won the race, followed by Al- pha Flight and Chromance. At the end Laxity has kik- ked Hardcore's ass, sending them back to the wide depths of nowhere what is the land out of our very own TOP TEN. TOP TEN SINGLE CRACKER ------------------------------------------------------------ bank Last Alias Points ------------------------------------------------------------ 01. (1) Jack Alien/F4CG 70 02. (2) Burglar/SCS 60 03. (3) Hain/F4CG 51 04. (4) CBA/TRC 47 05. (5) Ignorance/AFL 42 06. (6) Derbyshire Ram/x-Avt 28 07. (7) Mr. Wax/<C> 23 08. (/) Didi/Laxity 17 09. (9) Moonchild/FLT 13 10. (8) Bacchus/FLT 9 Jack Alien, Burglar and Hain. Nothing new here. Good old Ignorance could be higher. At the end Didi enter- ed and showed Ream the way out of the top ten. What a pity. TOP TEN GRAPHIC ARTISTS ------------------------------------------------------------ bank Last Alias Points ------------------------------------------------------------ 01. (1) Cruise/Taboo 59 02. (4) Creeper/Antic 57 03. (2) Joe/Wrath Design 53 04. (3) Electric/Extend 46 05. (6) RRR/Oxyron 45 06. (/) Astaroth/Agony 25 07. (6) Fazee/Taboo 14 08. (7) Carrion/Elysium 13 09. (10) Cupid/F4CG 11 10. (9) Ogami/Fairlight 10 No surprises here except for Astaroth taking the charts by storm as he entered at 6 while Biz-Kid had to leave the top ten once again. A steady process. TOP TEN MUSIC COMPOSER ------------------------------------------------------------ bank Last Alias Points ------------------------------------------------------------ 01. (1) PRI/TIA/Oxyron 68 02. (3) PVCF/Reflex 64 (PC) 58 03. (2) Syndrom/TIA/Crest 45 04. (7) Fanta/Bass/Oxyron 44 05. (5) Compod/Charged/... 35 06. (6) Shogoon/Taboo 34 07. (4) Jeff/CZP/Camelot 26 08. (8) Drax/Vibrants/Crest 14 09. (9) Moog/Agony Design 13 10. (10) Zyron/F4CG/Swemix 10 What has happened here? PRI at the top, followed by PVCF and Syndrom who changed places. Fanta made a big step into direction top. At the end alltime legend JEROEN TEL has left the top ten, being replaced by Moog. TOP TEN MAIL TRADER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Intruder/F4CG 58 02. (4) Spermbird/<C> 50 03. (2) Derbyshire Ram/x-Avt 43 04. (6) Splatterhead/TRC 42 05. (7) Shuze/AFL 35 06. (3) Calypso/AFL/AMN 23 07. (/) Dr. Soft/Albion 18 08. (/) Dr. Kaos/RFX/AGY 17 09. (/) Funxilla/SCS & TRC 16 10. (5) Bizarre/Onslaught 15 THE FASTEST MOVING CHARTS! No other one deser- ves this time, nowhere else it fits that perfectly as in here. Intruder, Spermbird and Derbyshire Ram are the lucky ones who collected enough votes to be on top. What else happened? Three went, three new ones came along. Spectator, Sebaloz and Syco said good bye while Dr. Soft, Dr. Kaos and Funxilla introduced themselves here. But for how long? ;) TOP TEN MAGAZINES ------------------------------------------------------------ Rank Last Magazine Points ------------------------------------------------------------ 01. (1) Skyhigh 66 02. (2) Vandalism News 57 03. (5) Relax Magazine 50 04. (4) Domination 44 05. (3) Nitro 40 06. (6) Propaganda 39 07. (7) The Pulse Magazine 36 08. (8) The Tribune 15 09. (10) Mendip 12 10. (/) Driven 8 Skyhigh managed it to defend their top position. Con- gratulations after the steady come and go. Vandalism again on two. What else happened? SHOUT IS OUT fi- nally! Not for real, but out of our charts after taking a break for almost two years, while the AMERICAN shooting star Driven entered at ten. Don't complain if you dislike the results, grab a pen (or your favourite text/e-mail processor for our very own DIGITAL VOTESHEET) and fill our RELAX, or any other, votesheet to influence the results next time. Best regards, RRR/Oxyron ----------
Interview
* INTERVIEW * ------------------------------------------------------------ As usual we have been searching for a very inte- resting scene profile, and the quest has been rather rather successful again. This time we can present a guest who made out of the hobby computer his profession, a programmer people are still paying respect, no one else but BOB/CEN- SOR has spent some time answering our questions, again held via Internet on a pretentious level. ?: Hello Robert. Welcome in the bi-monthly talkshow of the Relax Magazine on this ancient 8-bit computer. Please introduce yourself to our readers with all non computer related facts you are interested in to sha- re with us here. !: Hello there. Non computer related facts? Should I say that there is no such thing for me (hehe)? j/k ;) As my name already have been mentioned I will try to mention another side of my name which I haven't men- tioned so much earlier. My whole name is XXXXXX XXXXXX XXXXXXXX and I was born in 1971.07.02 in Norrkoping/Sweden. My parents come from Hungary and moved to Sweden back in 1969. By having Hunga- rian parents I learnt to speak Hungarian language. All our relatives live in Hungary. I believe I am the only member of our big family who became obsessed with computers. Well somebody got to chance the tra- dition and start a new one. ;) My father was a sports fan of boxing and wrestling, he also was a boxer in his younger age. When I was 8 years old I started to sport a lot (wrestling). As a young wrestler I became quite good at it, and in the age of 14-15 years I was among the 5 best wrestlers in Sweden in my weight class. I reached a 4th place in the Swedish champion- ship of wrestling for youngsters -15 years, and two 3rd places in a big cup where several Nordic coun- tries competed aswell (quite big). But in the age of 15 years I bought my first computer, a Commodore 64 (1986), that spoiled my wrestling career. I do some wrestling even today but just to keep me fit, nothing serious! Later I went to the gymnasium of technology to become an engineer (gymnasium engineer) to follow my parents' footsteps. But my computer career went before school, with other words I was quite bad in the gymnasium. ;) Simply too much CBM 64, hehe! After 4 years in gymnasium I graduated and then I just took my chance to study some more in the royal institute of technology (university of technology) for two more years to become a real engineer of electronics and computers (something similar to the batchula exam of technology). Well, I guess this will sort things out for some? Other data about me: hair dark-brown, eyes light blue, weight 75 kg and length 180 cm (179 hmpf). Favourite movies: all mafia movies with Robert De Niro and Al Pachino, Pulp Fiction, Natural Born Killers and ofcourse some heavy SciFi movies aswell (Blade- runner, Star Wars). Favourite drinks: BEEER BEEER I've loved beer since I was 3 years old. It wouldn't surprise me if my first words in this life was BEEEER not MOM or DAD, BEEEEER. Favourite food: a large beef steak! Dreams: fast cars and lotsa money (fast cars isn't that everybody's dream?). I love to drive fast with a car, possibly as fast as the car can do (in Sweden that's absolutely forbidden, that makes it even more interesting to drive fast. You'll lose your driving licence IF you get caught). ?: Next to the personal facts we are ofcourse inte- rested in your computer scene career. One of the most asked questions is how did you get your handle so we follow the trend here. !: About my handle, to make a long story short. Ro- bert in English is BOB, so it became Bob and stayed that way. And at that time all the arcade games had only 3 letter highscore tables, so hey, it fits perfect! ?: With Triad and Censor Design two admired demo groups have been stations in your non-commercial computer career on the CBM 64. Please inform us about these former times, as these groups reflect a lot of glory to most of us who were present that time !: Triad: Before all the now known as Censor guys met up here in Triad, there is a quite long tale to tell how we actually met! But I believe that story should be told an other time. Anyway in the TRIAD times every- body where there as of today known as Censor mem- bers, mainly the inner circle of Censor. Somehow Tri- ad was parted into several of inner groups that time. As I remember right we had old stofiles in Triad which didn't do much but took mostly the honour of what o- thers did. Well, there came a new time, modeming to US (export/import/first releases). We did probably 90% of Triads productions at that time in cracks and de- mos etc. We even made ourselves our names, people started to know who we in Triad were. Especially at OUR DEMOS in Triad time, we even took a 2nd place at a party in Eskiltuna right after Horizon. We also started to make fast cracks. But fast cracks as you know that IS NOT Triad's policy, only SLOW and OLD cracks, hehe, well that was the most important thing to be first with a crack (FIRST RELEASES), I believe is the same even today. Jerry's main point was that he should control all cracks before they could be spread. That was a problem! Well, we couldn't wait for his old thinking, he didn't even got a bloody modem at that time, should that go by mail? Hardly! We put a sack on it and did it our way. I believe Jerry never liked our way to do things, hehehe. Anyway, by this Triad was put on the map again! It was a cool time of wild parties at Psychos and Senseis place. Actually the first Wonderland demo ever set the sight of earth was actually in Triad by Psycho. I don't even remem- ber all the demos we released there? Censor: Well, a winning team shouldn't be changed so we gathered us together and made some hits. We started to make some real hot cracks and took the world by surprise back in 1989, by releasing the BEST games on the market as first releases and then we also had some hits with our demos by winning a demo competition in Norway (Porsgrun party by Sha- pe back in 89). All this together made us unbelievable popular. The glory of our time went on through 89, 90, 91 and then the cracking scene started to fade out for us, but we still held on the throne for the demo scene and the mags (SHOCK). Well, mainly everything we did went to be a success. But the glory didn't end there yet. We started to make our most famous demos later on known as Wonderland 9, 10 and Spasmolytic, so there came a new era of success through out the time of 92, 93 (94). In the meantime of 92 and 93 we also made some demos for the Sega Megadrive and to the SNES (consoles). We even took that scene by surprise and made out of it. People from all over the computer types started to know who we were. ?: In 1989 there was the big cut between Jerry/Triad on the one and you on the other side. A lot of friends followed you and Censor Design was born. What hap- pened exactly? !: As I mentioned before we had our ideas how to run a group (obviously not bad ideas) but Jerry didn't approved our ways of dealing. Simply he saw me as the leading figure and thought that if he kicked me out the problem was solved. The problems has then just begun for poor old Jerry. But the FINAL ignition for Jerry to kick me out was actually that I somehow have delaed together with a good old friend of mine to make a corporation crack with a group called Vir- gin, but nothing happened so I thought that was no- thing more to it. One day a crack comes out under the name of Triad aswell and gets it from one of his contacts, he began to be furious over me (mainly) so I flied out! Perhaps Jerry remembers more details? ?: Censor was and is still a well respected demo and cracking group and this concept has been tried to copy by various groups without success so far. What is the exact story of Censor Design, and what was the secret of your success? !: The secret of our succcess was probably that we were just as good in everything we wanted to do, cracks, demos, mags etc. and we also competed in various competitions and placed ourselves among the best. We had a great combination of skills that we could use in a maximum efforts, gfx, coding, music, cracking, mags, boards, importing etc. We invented a lot of new things that I have noticed many people are trying to copy from us aswell even today. Perhaps it was our intensive fantasies which took us that long. We never did anything that others have already done unless it could be done in a 100 times more impressing way. I believe the same went for our mag Shock. But there could also be something with our personalities which could have lead us to the success aswell, be- cause at a party before everybody knew if Censor where there or not, you could notice it! I do miss of today that many people have become more or less a- nonymous so it doesn't matter anymore what some- body do, if he can't be seen or noticed they don't exist to be noticed at all! That could be an important issue! But mainly I believe somehow that most of these factors mixing together went to be a good result. ?: Since Censor isn't that active as in former times on the CBM 64 our readers would like to know what happened to the other members of Censor and what are they doing these days? Are you still in contact with most of them? !: Yup! Most of the Censor dudes have their own com- panies now and we are working together on the con- soles for producing games, and another part of Cen- sor is doing multimedia stuff for PC. So our computer hobbies have paid out to be a good investment for life all our knowledge we have accumulated is probably yet even of today's BEST in the computer world, that doesn't matter on which CPU you work on or platform as they are basicly the same. Or as we used to say "same shit different name" (Danko's uncle has inven- ted that sentence). ?: Actually you are working on the game Bouncy Balls for Cherry Software. What was your motivation for that production and can we expect further commer- cial productions from you on this computer system? !: Well, my game Bouncy Balls was actually started back in late 1989 to see if I could code a game. But my inspiration of that game died as fast as I got it. One of my good friends Pavel was the one to invent the game, he wanted to make it on the Amiga which there is actually a little playable version, he made it toge- ther with another friend of mine, Lorien/Def Jam (Amiga) but unfortunately Lorien isn't here to see the day of Bouncy Balls to be released. He died in a tragic accident back in 1991. However, Bouncy Balls became a bit different than Pavels original idea but it still holds the basic concept of jumping out of the screen to win. Time to time my inspiration came back to make a little of the game here and there but it was neve mentioned to be something out of it, then I dropped the project for a couple of years. Finally one day back in late 1994 I was looking back in my disk box and found my old little game Bouncy Balls and started to talk with Cherry Software about that I had an almost unfinish- ed game lying around in my disk box. The game was so playable that I could have it finished it as a budget game at time! But then I wanted to make a prestigefull game out of Bouncy Balls with good coding and good design (to make it to a fullprice game), just for the principle. I started to remake the whole game from the end of 1994, and then the game started to take shape of its own, but Bouncy Balls was never at a high priority for me to finish as fast as possible but just to have something to pollish! I didn't spent far too much time on doing it just a couple of month/year Yes I know it sounds like it have taken far too long to make that game but if we count the work time of this game it would still be a totallyof an average time to make a game of today, a bit more then one year. But in the end stages of the game I've got some assistant programming help from Creeper/Antic, he is not just a grafician, also a coder, and Zyron/F4CG, not just a musician, a coder aswell. That helped me out to finish this game due to that I was quite busy on my real project for the SONY PLAYSTATION. I simply didn't have the time to finish Bouncy Balls, that is also an explaination why the game took so damn much time to finish. The game should be released in any day so en- joy. If I ever do another game for the 64 then there should be some very overwhelming reason! MONEY! A drean import order of over one million CBM 64 co- pies of my game then I would make another game! Only then. Well, unfortunately there isn't much money to be made on the CBM 64 anymore. I have already made a game (Bouncy Balls) which I have put all my heart into the work just for the sake of CBM 64 I think that will perhaps do for a while. My work for the CBM 64 is done, I have started on a professional basis on deve- loping games for the consoles there isn't much time left of doing anything else! I have actually some tool programs which I would like to sell for other gamede- velopers on the CBM 64, my well known definer editor which codes the code for you! Hehe, well it enhances the colour cycling and flashing on pictures in pro- gramming time, and the result is stunning, just look at any of our latest demos or Bouncy Balls, they are filled with that system so there are some tools left to be sold. If you guys are interested in that please turn to Cherry Software or to me and then I'll see if the demand of a tool like that is so high that I should release it (sell it ofcourse). ?: Lately some rumours appeared, saying you will re- start to produce intros on the CBM 64. Is that TRUE and can we expect maybe another great Censor demo as many people are still waiting for it? This is the chance to stop all speculations by providing facts people can care about. !: Well, as I mentioned before, I haven't got any spare- time left of sitting in front of my, ahm I mean Dragons CBM 64 (I STOLE it from him and started to code) my work takes up all my time. But hey, who knows per- haps one day in the future I will code another RAJ RAJ or something like that? You never know. ?: We know you are producing games on the console sector on a professional basis. What games have you produced so far and what projects can we expect in the near future? !: We are together working under a label called NEU- ROSTONE. The production of Neurostone haven't been much yet, but there have been made two con- versions of the NHL 95 and 96 icehockey game to the Swedish ELITSERIEN (Swedish hockey league) 95 and 96. We are currently making our first real game for the CONSOLE MARKET. You'll see when it comes out (a heavy 3D game). ?: Next to the console sector, are there any other computer systems which might be interesting for you in order to expand your activities, may it be in the demo or game business? If not, why couldn'tyt you i- magine it? !: Well, of today's game market it is so widely spread that one game will be converted to all formats anyway With other words you are not platform depended any- more. "Same shit, different name", the only difference is the graphic layout, the rest is just to copy! You al- so earn great deal of more more to convert your game to another platform aswell, so in the end you're ending up to be on all platforms you can imagine. ?: The Censor posse is well known for their party ap- pearances, atleast it looked like this in former times when the organisers got grey hair when Censor members entered. What computer parties have you visited until now? !: Uhhh! We have been on a lot of parties, too many to remember them all. We were mostly on all major events that I know. And we will continue to show up on some parties just to meet our old friends and keep in touch with people in general. The best programmers, grafi- cians and musicians are to be found in the demo sce- ne. If we want to expand our activities then we know whom to hire etc. And ofcourse partying itself is an important issue of our life (style), hehe! We simply en- joy it! ?: After the LIGHT/HORIZON party there have been disagreements between the organisers and Censor. Many rumours have been spread, there has been much hassle, but what exactly happened there and filled the articles of the scene gazettes that time? !: Well, let's say a slightly overreaction from the or- ganisers side. We were nice boys at the party, didn't do much. At that time the HZ team Badger, Zagor and Kjer mainly hated our guts and wanted to get even with us at any prize. Goblin was ofcourse following them like a puppy following it's mate (even though he is a good friend on mine). So when the smallest miss step we did just like drink a little then the things started to move. But ofcourse the problems with the principals office invaded by Censor members isn't to- tally untrue. But I still think it was an overreaction and vengase against us. But we got even with them later on, I still believe Badger and Zagor hate our guts even more today. ?: To come back to the present, how did you like THE PARTY V? !: Well, "THE PARTY" have been commercialised busi- ness so it isn't the same feeling as any of the good old parties. So, I don't like them anymore. I didn't even paid the entrance at last time I was there simply was not worth it. But because of the party is in Denmark and the beers are so cheap over there it doesn't stop me to be there. ?: Next to visiting parties the Internet has become the place to meet contacts and friends. What do you think about this "new" media and how do you see it's influence to the computer scene in general? !: That's good, it is far better then the old style of doing it. Now everything goes much faster more of the groups products are more reachable than be- fore. If you want something you just go to the net and d/l it (and you will always find it!). You can talk to your friends from the other side of the world more often and in real time (I LOVE IT). The scene by this has taken a new turn, but could also lead that it's not pure CBM 64 anymore. It could be more or less just websides in the end for some groups, but I think that are all positive signs for the scene. ?: Everything has to come to an end and this inter- view doesn't make an exception. This is the place for some final words, greetings or whatever else you feel like adding here. Thanks a lot for being this month's guest in our talk show. !: I highly recommend you guys to make your own com- pany and start consulting in programming or (do the same as us), the people who are very good coders on CBM 64 are probably the best coders in the world (overall) for the other platforms aswell. There is mo- ney to be made out of your hobby, A LOT! And a CBM 64 coder is not just good in making fast and smart codes, they are also used to memory optimisation which is something the rest of the world doesn't know a jack shit about. And that is starting to be a problem in today's way of programming. WAKE UP GUYS, there is a market that you are experts on and the old ge- neration don't know a jack shit about COMPUTERS! We are the new wave of evolution, we are the dudes who will probably make CPU history with revolutionary programming and stuff like that. Just look at MICRO- SOFT, over 100 Megabytes of crap just to set up some WINDOWS enviroment! Amiga has only 250 Kilo- bytes to do the same! Time for some serious business TIME FOR A CHANGE! And ofcourse live your life before life lives on you. Greetings to all my friends in this scene and buy my game (Bouncy Balls). Best regards, RRR/Oxyron ----------
Demo Reviews
* DEMO REVIEWS * ------------------------------------------------------------ The demo industry seems to have gone into the more or less well deserved summer breaks, but soon com- ing parties such as the Assembly in Finland or The Tribute 1996 in Sweden next to The Party 1996 in Denmark will for sure guarantee some further and interesting releases. This time we decided to have a closer look at Litter from the Polish based group Lepsi Developments and ofcourse, after waiting about two months for it, fi- nally the 100% version of Krestology, the winning contributor at the X-96 in April 1996. Meanwhile, bet- ween the party version and the final version aswell a "light" version has been released at the programm- disk of the German distributor Magna Media (64'er Magazine), containing a few parts from the second diskside. The future of the demo scene looks quite promising with a lot of interesting projects to be released soon such as from Oxyron, Byterapers, Fairlight, Triad, Crest and No Name just to name a few of them all who are actually producing demos. Let's see if they can meet our approvals, but let's first start with the ac- tual reviews. * LITTER/LEPSI DEVELOPMENTS * ------------------------------------------------------------ Lepsi Development is one of the typical "new" Polish groups with lots of double (second group) members, having already released some graphic, music and in- tro collections. Litter seems to be their debut in the demo scene. * Fuben about the coding: * ----------------------- This demo is coded by Mr.Ballon, Zielok & RB. The Trackmo starts up with a usual intro, containing the introductions and credits. All faded in and out with boring colorflashes. In the first effect, there are some rings moving over some other to get an interference effect. But nothing special at all. Next is an FPP-plasma using the $D011 trick, followed by a few shadebobs on 8x8 resoloution (laced). I think yet, I have already seen better shadebobs. And then again, there are those interference rings. I can't understand why people still code this effect as the idea is really old now. After those rings anyway, a lupe effect comes up. This effect is faked as the picture isn't really dis- torted. I guess there are just some expanded sprites moving over screen. However, this is definetely NO distortion effect. After showing the memberstatus and the greetings the demo reaches its end. The "Hiddenpart" (a part, which you can select after starting the note-file) is showing some colorfull shadebobs. Something like the shadebobs in Coma- Light 11 by Axis. All in all, Litter isn't a hard coded trackmo. Beside this, there are no new effects at all. My rating: 26% * RRR about the artwork: * ---------------------- Csezso, Leo, Sebaloz and Valsary are responsible for the visuals in this trackmo. The show starts with a singlecolour hires Lepsi De- velopments logo, followed by a Litter logo, aswell in singlecolour hires format, both of moderate quality. The next piece of artwork is again in singlecolour hi- res format, a face on the left side of the screen and a LD logo in the right corner. The face looks quite acceptable, even if he man could be shaved again, and the LD logo is nothing special at all. The first multico- lour bitmap work can be found in a fullscreen picture showing some kind of mutant, no clue what it is, standing in some sort of Gate, I presume? All in all it's quite POOR. Last but not least, the best at last, there is a nice Lepsi logo [Yes, I love chessboards, how could you guess it?;)]. Nevertheless Csezso seems to fit in the tradition of good Hungarian logo artists such as CLAIRVOYANT/Faces. Hmh, the artwork in this production is, with a single exception, NOT WORTH to be used in 1996, atleast people could expect, or better DEMAND, it! The rating can only be at 35%! * PRI about the soundtrack: * ------------------------- The soundtrack for this trackmo was composed by Gregfeel and Shy. The musical score falls in three parts: the intro, for which Gregfeel is responsible, a main tune and an outro, which both were done by Shy. Curiously enough, the last mentioned guy doesn't seem to be shy at all when it comes to doing dissonant composi- tions. Another musician who likes to do so is Zyron, but Shy does it in a little bit different way. Definately the bassline does not match at all, so the strongest passages are those without... The outro comes with less bright instruments and a kick of DARK WAVE at- mosphere. Here I rather like the bass pattern, but the bad hardrestart of the basedrum at the very beginning lowers the rating again. Gregfeel's tune fits in an intro rather well. Using combined triangle/ saw/pulse waveforms can evoke problems on old SIDs when using a too wide range for the pulse width, but here it seems to be OK. All in all I'd like to say this soundtrack is worth 67%. * KRESTOLOGY/CREST * ------------------------------------------------------------ Crest, a group which does not need a special intro- duction, a group which has delivered a lot of stunning productions so far and Krestology doesn't make an exception. After almost two years of abstinence from the demo scene they returned in an impressing way, and a second demo is already on the way, known un- der the project name "Meet Crest". * Fuben about the coding: * ----------------------- Finally, Krestology 100% is released; a demo entirely coded by Crossbow of Crest, with some assistant code by FGTH and Syndrom. In this review, I won't mention all routines, as there are simply too many of them. I'll just take a look at the special ones, NOT at the loader parts! After a quite well polished intro, a nice animation follows, which teachs you to press the shift lock key to hold the parts. Then a usual FLI-Interlace picture comes up, followed by a huge compound-sprites movin' across the screen. Nice! I think I saw this effect first in a Cosmos Design Production. But this routine gives me the rest. That is the right Crest style I like! Next stunning effect is sort of FPP effect combined with a fullscreen interlace FLI picture. The next part is a tribute to the legendary Cracker- group EagleSoft Inc., as their old intro was recoded with a compound sprite moving over an interlace picture again. In the lower part of the screen there is a nice scroller as it was in the original intro. But the routine is the same seen before in the demo. After a cool fade out with some filled sines some super-hires-pics are displayed. Then after turning around the disk, a nice BSE- simulation comes up. No, that isn't the name of a new effect. Just check it out! The next effect coming up is another typical Crest part, where nothing is impossible. A TWO-SCREEN interlace FLI pictures get wanked vertically with the line-crunch technique. A sprite scroller above makes the introduction for this effect. After this, a nice hires interlace FLI picture is shown Next effect is an interlaced picture going through the boarders, which is wanked additionally. After some loading there is my favourite routine. An interlace (bitmap?) picture is distorted in Y- direction. Additionally there are some sprites moving across the screen. Well, this effect looks a bit FPP- like but how do you want to distort a bitmap picture with the FPP-trick? Well, this part is one of those $D011 routines, I never understood how they work. The last nice effect is an interlaced picture going through the side-boarders. And it's looking quite cool! And finally there is the end-part, which is actually a music-collection dedicated to Xayne. All in all, a very great demo of Crest' standart. I got really impressed by a few routines. And generally, the demo is very cool designed and contains a new intro and ending concept. In my eyes, Krestology 100% is for sure the best demo of 1996 so far. I give a rating of 92%! * RRR about the artwork: * ---------------------- The visual stimulation for this demonstration has been prepared by Crossbow, Deekay and GBF. At the very beginning there is the usual Crest single colour hires "dude", followed by a NICE drawn mer- maid in IFLI format. Unfortunately lots of very light colours have been used so you get the impression that the pictures might jump out of the screen very soon. Next in the row is an hires single colour anima- tion showing a hand pressing a key, followed by ano- ther IFLI picture showing a girl on the left side of the screen holding a diamond in her hand. On the right side there are two small, posing persons looking like statues. In the background there are some mountains and at the top you can see some planets. Above the picture there is a huge girl in sprites format drifting around. The picture itself is based on Mack/Melon's 64 colour image "Lydie". The show continues with another IFLI picture, this time the well known "Uni- corn" from Tony/Alcatraz. Again very detailed pre- senting, using well choosen colours in general. In- front of the picture there is a 4-coloured (3 plus background colour) Crest logo in the standart reso- lution 160X200. Compared with most other graphics it looks quite ordinary. Eaglesoft Inc. was honoured with the next IFLI picture, showing an eagle and a warrior located on the right side. It's well realised but the colour combinations is partly a little bit con- fusing. Now starts the first official graphics part, introdu- cing Crest's super hires fli editor. The presentation screen is quite nice with a very good AFLI Crest logo on the right side and some nice animated single- colour animated hires sprites which are, without any doubt, supposed to be ants. In the middle of the screen the attention is lead to the SHF pictures, starting with a colourful robot-lady, a vampire we use to know as Dracula, another robot lady which is not so exactly drawn like the previous one, DANNY's (now TBL and Nah-Kolour if I remember correctly) fantastic "WINTERQUEEN" and finally a zebra girl, no- thing but a good drawn girl with a zebra texture. All pictures are very detailed and colourful. Finally a singlecolour hires spider is shown. The first side of the demo ends with another IFLI picture presenting a NICE girl with animated eyes. Again too much light co- lours have been used so it flickers like hell again. The second side starts with an animated little pig and a singlecolour hires "BSE" logo, but here I am a little bit confused as I thought the cows went mad, not the pigs, but who cares? The next picture is dedicated to Black Mail's "DUTCH BREEZE" demo, showing the com- plete version of a picture shown in the dutch master- piece. This one is again in IFLI format and is around 1 1/2 screens high. It shows two warriors, a girl and a dragon who is lacking a bit compared with the rest of the artwork. After this hommage the next graphics part starts, the introduction of a new graphics for- mat - SHIF (super hires interlace fli), resolution 96X 168, another follow-up in the family of Super Hires editors. This show starts with a very impressing con- versation of a H.G. Giger painting, followed by ano- ther robot lady, this time wearing some sort of aqua- lung, again very colourful realised. Last but not least there is a skull remembering me a little bit to the Terminator 2 title pic, nevertheless this is a bit diffe- rent and again very good colour combinations have been used to improve the impression effect, coming very close to the ultimate TRUECOLOR palette. Now some kind of big robot in comic/manga style and IFLI can be seen here, complete by a hires overlay sprite animation showing a Bavarian, atleast he looks like a mixture between a Bavarian and the main cha- racter out of the LucasArts adventure "Monkey Is- land", reporting about the next part. Here is some kind of reptile on the left side and a Crest logo on the right side of the screen. It could be IFLI, but be- cause of using not that much colours it could be MCI, too, but that doesn't relatives the impression that it is supposed to be a POOR contribution compared with the other graphics in this demonstration. In the middle of the screen there's a huge picture showing the "Siren's Song" motive from B. Vallejo, it's nice, but lacks of colours, depending on the routine. The next part seems to be a loader, showing animated flamingos (sprites) flyingabout an ocean and a small island with palms, done in standart hires (320X200), I presume. Nothing special at all but nice for a loader part. Another IFLI pictures follows, showing a space cowboy riding his horse. It's looking quite interesting but partly aswell rather unfinished in my opinion. In the next part there's a multicolour Crest spritelogo, quite nice in form and filling. The following IFLI picture is a sunset (sundown in American English). The loca- tion is somewhere in autumn/winter simply because the trees are bare, wearing no visible green at all. Looks quite good as the colour palette has been choosen well again. Finally the last part contains another new graphics format, UFLI, which is hires and sprites if I under- stood it correctly. The presented Crest logo is inte- resting and complex in form and style (Graffity?!), but this graphics format won't bring a reformation to the market. Finally the huge charset should be menti- oned as it looks quite good, too, even if it's partly hard to read in its presentation. On the first look the artwork of Krestology comes close to perfection, on a second, more critical view it's still impressing. Unfortunately it lacks of origina-l lity as most motives are well known and already very often seen before, inspirated by B. Vallejo, H.G. Gi- ger and H. Sorayama just to name a few, even if this presentation is at a very high level with a well deser- ved percentage of 87%, taking ALL graphics, not only the highlights, into consideration. * PRI about the soundtrack: * ------------------------- For the soundtrack responsible persons are Deek, Drax, Mitch & Dane, MSK and Xayne. As we are used to from the VIBRANTS and their sym- phatizers I would like to define as SYMPHATISANTS, as we are used to from these guys this (RATHER HUGE) soundtrack comes with excellent instruments which make the tunes sound "round", "full", etc. just what people call the Vibrants (or better Newplayer?) sound. Drax again proves to be the master of jazz- funk groove, but the cooperation of Mitch & Dane, who together with Drax contributed the major part of the tunes, is not foar behind. Furthermore Crest reminds us of three, as they call it, sleeping well known composers, namely Deek, MSK and Xayne, by adding one tune each. The one by Xayne is very short and not really spectacular, but it features a nice violin sound. MSK's "Rain" should be known to everybody, and together with Deek's "Lazity", which perfectly imitates long-gone Laxity's style of arran- ging a tune (so I should rather say we are reminded of four composers) as well as with two tunes by Drax the endpart is complete. Here, you have some kind of music selector (with funny faces to it), where you can choose a tune which suits your current mood. Obvi- ously the Cresters expected the probality of the mood to be rather on the sad side - judging after the tunes' titles "happy", "neutral", "sad" and "crying" (sniff)! I wonder why? Because the demo is over? Because of the "sleeping" composers (maybe their are more than sleeping after all? Or? Well. Most of the other tunes, which actually are 17 altogether, are more on the happy, funky and jazzy side. The cover of that old disco-tune "Upside down" by Mitch & Dane is a real neat idea for the turn-disk part, "Jigsaw" comes with a fine calm intro, and "So- (u)long" reminds me a bit of a tune of my own (?)... However, for my taste there are too many parts/ moods changing too fast in this tune, where "Hip Trips" has only one groove, no theme and just jam- ming, which can get a little boring, but anyway... "Nymphoman" by Drax was first used in our previous demo, wasn't it? I really like that bridge with that real definite line the lead plays, also the short bass solo comes across very good. Another funny idea is that woman shaking to the rhythm of "Funghus", groovy tune by the way. This time Drax included quite a bit of his "BOMBASTIQUE" tunes (one of which even has his name), with an octaved bass and a very fat lead. All in all this soundtrack is just RATHER GOOD. Even if some tunes sound a bit similar, and even if there is a lack of laid back, relaxed tunes (at least that's what I feel), it still is worth a rating of 89%. Well, after having had a look at the actual produc- tions we would like to convince and encourage you to produce further demonstrations or, if you prefer, trackmos. Releases keep the scene alive, and that should be our major goal these days. Best regards from your favourite reviewer team, Fuben/Oxyron ------------ PRI/TIA/Oxyron ------------- RRR/Oxyron ----------
Party Radar
* PARTY RADAR * ------------------------------------------------------------ Due to public demand we decided to present the al- most complete one by one copy of the original As- sembly 1996, and not only the CBM 64 specific parts. ASSEMBLY 1996 from 16th to 18th August in the Hel- sinki Fair Centre WHEN AND WHERE? Assembly '96 will be held in Finland's largest confe- rence centrum, called as the Helsinki Fair Centre. The Fair Centre is located in central Helsinki. The street address of the fair centre is Rautatielaisen- katu 3. HOW TO GET TO THE PARTYPLACE You will either arrive by plane, by boat, by bus, by train or by car. If you are lucky enough to come by car, you should be able to find the party place very easily. If you come by plane and have lots of stuff with you, we would recommend to take a taxi, other- wise you should come by bus (cheaper). And if you come by boat (to Helsinki sea port) and have lots of luggage, take the taxi, or take a tram or walk to the Central Railway station and take any local train from there. Local area bus tickets in Finland vary from around $2 to $4 US. The taxi is ofcourse more expensive. For example to take a normal taxi from the airport to the party place will cost one person around $30 - $40 US. But if you take the Airport Taxi, it will be a lot cheaper (about half the price). If you take a local train from the Central railway station, get off at the first stop (Pasila) and you can see the Helsinki Fair Centre from there. COMPETITIONS The organisers reserve the right to make any chan- ges to the competition rules, and to disqualify any entry if it is not suitable to attend the competitions for some reasons. Atleast one of the authors of a competiting product has to be present at the party place in order to at- tend the competitions and to receive possible prizes. In the solo competitions (music, graphics, 4 KB) the author has to be present. A jury composed of known scene people (maybe even you!) will select an amount of 15 entries in each com- petition to the finals (to be shown on the big screen to the audience). There will be different people in the PC and Amiga juries. In the graphics competition, the raytracing and also in the 4 KB intro competition on PC, the competition version of the entry must not display the author's name or group in any way. This will prevent the au- thor's name from affecting the vote. After the an- nouncement of the results, the versions which are spread can include the author's signature. In the mu- sic competitions, we will not show the author's name while we play the song in the competition. We will show the size of the tune, the number of channels used and the tracker used on the screen. In the graphics, music, raytracing, animation and 4 KB intro competitions we will show the name of the song/ picture, but only if it will not give hints who has made it. "Maximum Running Length" below is only the amount of time we will show a particular piece of art on the big screen. The demos/intros will have to run without ANY user interaction once started (althought there can be a setup screen). The filenames of the produc- tions have to comply with the ISO-9660 standart. This means that the only characters allowed in file- names are "A-Z" and "0-9". The maximum length of the filename is 8 + 3 characters as in MS-DOS stan- dard. The production MUST NOT save any files (for example configuration files) on the hard disk or disk. In the music, graphics, raytracing and 4 KB intro competitions only one of the authors (if there are more than one) can be the official author of the com- petiting piece of art. For example, if two coders work on the same 4 KB intro, only one of them can receive the prize and his name in the party results. After all, these three competitions are ment to be solo compe- titions. The authors have to habe all copyrights to their pro- duction. If you have any questions about the rules, kindly contact ASSEMBLY Organizing. THE VOTING SYSTEM We will use a disk voting system. Once you enter the place, you will be given the voting disk, which will in- clude the voting program. We are going to have PC formatted DD disk with both Amiga and PC voting pro- gram. JURY Before you can give your opinion, a jury composed of known scene people will qualify the products to the finals. The members of the jury give points from 1 to 10 for each product and the average of the points will be the final score. 15 best scoring products will qualify to finals. If there is more than one product that qualified as 15th the jury will commonly decide which one of them will qualify. PC COMPETITION RULES The competition machine we will use: - Pentium 100 MHz with 8 MB of RAM - MS-DOS 7.0 - 2 MB PCI SVGA-board with S3 - 1 MB Gravis UltraSound sound card or original Sound Blaster Pro 2.0 - 550 KB free base memory Software configuration in the computer will include MS-DOS 7.0, with HIMEM and EMM386. The configura- tion will not be changed during the competition. One must be able to exit from PC-Demos and intros at any time by pressing <ESC>. PC-Demos and intros must check if the enviromental variables for either GUS or SoundBlaster. If the check finds both it chooses GUS. The formats of the enviromental variables are: GUS: : GUS = 220, 1, 1, 11,7 (address, dma, dma, gus irq, sb irq) SB: Blaster = A220 I7 D1 T1 (a = address, i = irq, d = dma) In the PC 64 KB intro competition two versions of the intro can be submitted. The competiting version which is under 65536 bytes long and supports either GUS or SB and the release version which supports both. Release version can be over 65536 bytes long. Com- peting 64 KB intro cannot be in any case longer than 65536 bytes. Both release and competition version has to be submitted to the organisers before the deadline. The main reason why SVGA modes with higher resolu- tion than 640X480 aren't allowed is because the ma- ximum resolution supported by the video/data pro- jectors we have is 640X480. And even if the projec- tors could show higher resolutions, the picture quali- ty of different high resolution graphics modes would not look that much different from one another (a vi- deo projector is NOT the same as a monitor). You should note that the picture produced by a video projector is not as good as a monitor picture. The vi- deo projector does not show pale colours well and in some cases can even lose them completely. Also the contrast can be different. These are commom pro- blems with all video projectors and simply can't be corrected. Please try to understand these restric- tions. Demos and intros must work with 256 colour only SVGA-board (eg. TRIDENT), but they can also use op- tionally hardware dependent screen modes (eg. 320 X 200 X 16.7 M). Note that you can now enter more than one demo or 64 KB intro to the competitions, if you so desire. DEMO - Maximum size in executable form is 4096 KB - Maximum showing time is 8 minutes, the demo itself can be longer - Maximum base memory requirement is 550 KB - 100% VGA register level compatible graphics modes and SVGA modes up to 640 X 480 are accepted - Pure animation files are not accepted - Also executalbes only including an animation and an animation player will not be accepted, this is not an animation competition - Gravis UltraSound (1024 KB) and SB PRO/SB 16 support required. Also the demo has to have no sound option. - The name of the files have to comply to the ISO- 9660 standart (i.e. NO special characters allowed) - The demo MUST NOT save anything on the hard disk INTRO - Maximum size in executable form is 64 KB (65536 bytes) - Maximum showing time is 5 minutes - Maximum base memory requirement is 550 KB - 100% VGA register level compatible graphics modes and SVGA modes up to 640 X 480 are accepted - Pure animation files are not accepted - Also executalbes only including an animation and an animation player will not be accepted, this is not an animation competition - Gravis UltraSound (1024 KB) and SB PRO/SB 16 support required. This version can be over 65536 bytes long. Also a no sound option is required. - The name of the files have to comply to the ISO- 9660 standart (i.e. NO special characters allowed) - The intro MUST NOT save anything on the hard disk 4 KB INTRO - Maximum size in executable form is 4096 bytes - Maximum showing time is 3 minutes - Maximum base memory requirement is 550 KB - NO MUSIC or other sound is allowed (this is because this is a coder's competition, not musicians') - 100% VGA register level compatible graphics modes are accepted (no SVGA/VESA) - Only one intro by one coder - The name of the files have to comply to the ISO- 9660 standart (i.e. NO special characters allowed) - The intro MUST NOT save anything on the hard disk AMIGA COMPETITION RULES The competition machine is a A1200 with 2 megs chip + 4 megs fast with 68030/50 MHz processor. One must be able to exit from Amiga demos and intros at any time by pressing left mouse-button. DEMO - Maximum size is 4 megabytes - Must be harddisk installable - Maximum showing time is 8 minutes - The name of the files have to comply to the ISO- 9660 standart (i.e. NO special characters allowed) - Maximum length of the file name is 8 + 3 characters - The demo MUST NOT save anything on the hard disk INTRO - Maximum size in executable form is 64 KB - Maximum showing time is 5 minutes - The name of the files have to comply to the ISO- 9660 standart (i.e. NO special characters allowed) - Maximum length of the file name is 8 + 3 characters - The demo MUST NOT save anything on the hard disk THE GRAPHICS COMPETITIONS GRAPHICS - The maximum resolution allowed is 640 X 480 - The maximum amount of simultaneous onscreen co- lours is 256 - The palette is the standart 16,7 million color true color palette - Pictures drawn with Amiga will be shown with Amiga Brilliance (no executables!) - PC pictures will have to be in standard LBM, PCX, TGA or GIF format - Pictures drawn with PC will be shown with CSHOW (or some other good picture viewer) - Scanned, ripped or raytraced pictures will be dis- qualified - In addition, you must submit a version of the final picture which doesn't have your signature on it (which will be shown on the big screen) - Only one picture by one graphic artist - The name of the file has to comply to the ISO-9660 standard (i.e. NO special characters are allowed) - The maximum length of the file name is 8 + 3 cha- racters RAYTRACING - The maximum resolution allowed is 640 X 480 - The maximum amount of simultaneous onscreen co- lours is 16.7 million - Pictures will be shown on PC with true color card (no executables!) - Pictures have to be in JPG or TARGA format - In addition, you must submit a version of the final picture which doesn't have your signature on it (which will be shown on the big screen) - Only one picture by one graphic artist - The name of the file has to comply to the ISO-9660 standard (i.e. NO special characters are allowed) - The maximum length of the file name is 8 + 3 cha- racters ANIMATION - The maximum running length is 3 minutes - The frame rate of the animation has to be 12.5 pics/ sec - The animation itself must be in MPEG-1 format with- out any sound - The maximum amount of simultaneous onscreen co- lors is 16.7 million - The maximum resolution is 320 X 200 - Please us CMPEG 1.0 for creating MPEG-file for ma- ximum compatibility. Use parameters: -v1 -d0 -m0 ipb.ctl [list] [mpeg.mpg] (you can download the file from our WWW-site or from any other major FTP- site) - The animation will be played with ASSEMBLY Organi- zing MPEG player (you can download it from our WWW-site) - You can supply an audio track for the animation. The audio track must have following characteris- tics: RAW (unsigned 8 bit, mono) format, playback rate 12288 - The animation must be delivered to us on hard disk or on CD-ROM - The name of the file has to comply to the ISO-9660 standard (i.e. NO special characters are allowed) - The maximum length of the file name is 8 + 3 cha- racters THE MUSIC COMPETITIONS We will not show the name of author on the screen, but we will show the size of the tune, the number of channels used and the tracker used on the screen while playing the tune. 4 CHANNEL - Maximum size is 880 KB (= one Amiga disk) - Maximum amount of channels is 4 - Maximum running length is 3 minutes - All songs will be played with the Amiga ProTracker v2.x (MOD) - Entries must be in MOD-format (no executables, no renamed, no powerpacked) - Only one song by one musician - The name of the file has to comply to the ISO-9660 standard (i.e. NO special characters are allowed) - The maximum length of the file name is 8 + 3 cha- racters MULTICHANNEL - Maximum amount of channels is 32 - Maximum size of the song isn 1024 KB in a playable format (including all samples, pattern data, etc.) - Maximum amount of channels is 4 - Maximum running length is 3 minutes - the format has to be some of the following: S3M, MOD, XM, MTM and ULT - All songs will be played with a PC compatible player using a 1 MB Gravis UltraSound - Only one song by one musician - The name of the file has to comply to the ISO-9660 standard (i.e. NO special characters are allowed) - The maximum length of the file name is 8 + 3 cha- racters WILD COMPETITION - The productions can be anything from a computer generated animations, demos on ancient or exotic computers to plain video art. The only requirement is that the productions are cool - Maximum showing time is 15 minutes, the production itself can be longer - The production has to be delivered on a VHS cas- sette (european PAL format). The cassette will not be returned - No copyrighted material or material that violates Finnish or international laws is allowed in the pro- duction - Maximum 30 productions will be shown on the big screen during the night between Saturday and Sunday COMMODORE 64 COMPETITIONS GENERAL RULES - Only one contribution from each group/artist is accepted for each competition serie - Contributions must be 100% finished before the deadline, because we will copy and spread all of them at the party. - The deadlines aren't too flexible so please deliver your contributions in time (in other words: Early enough) to avoid hassle - Your contribution disks won't be returned (Doing so would cause an enormous hassle, just use your imagination and guess why!) RULES FOR THE C64 DEMO COMPETITION - The demo will be run on a standard C64 with origi- nal 1541 drive and an Action Replay MK 6 cartridge - Each demo will be shown for a maximum of 15 minutes - Coding your demos in such a manner that pressing space isn't necessary to proceed is high recom- mended. If, however, your demo should require any user interaction, we want a person from the con- tributing group to run the demo. After all, there's no way we could possibly know which effects the coder would like to be shown a little bit longer than the others - At least one perosn must be present from the con- tributing group (If it's not a group release (Which is extremely unlikely), then the coder must be pre- sent him/herself) RULES FOR C64 GRAPHICS COMPETITION - The picture must be an executable file - ALL graphic formats are accepted - Only the picture must be seen on the screen; no scroller or any other moving things are allowed. Background music's acceptable (Not recommend- able, though), but during the competition no one will hear it (Audio equipment will be turned off) - Please try to give your picture some (sensible) name to avoid too many "un-named" pictures com- peting - The artist must be present at the party RULES FOR C64 MUSIC COMPETITION - The tune must be an executable file - Only your imagination's the limit; samples are of course accepted - Each tune will be played for max. 3 minutes (This doesn't mean you'd have to cut the tune at 3:00 sharp, though! Even if your tune won't be played for more than three minutes at the party, people will play it longer at home. - Please try to give your tune some (sensible) name too avoid too many "un-named" tunes competing - The artist must be present at the party The official C64 competition organisers are: Dead- beat/The Sharks, Mysdee/The Sharks & Dr. Dick/ Byterapers Please find further details in PARTY RADAR II.
Party Radar 2
* PARTY RADAR II * ------------------------------------------------------------ Further details about the Assembly 1996 can be found here, as the official invitation text continues... SPECIAL COMPETITIONS We will have all traditional ASSEMBLY special compe- titions. The competitions include for example soccer, disk throwing and modem throwing. PRIZES The total value of all the prizes in US dollars will be over US $35.000 (not including software). All damages to the Fair centre, other surroundings and other damages caused by the party visitors will be REDUCED from the prizes before any prizes are paid. This is because of previous trouble with people breaking up places, furnitures and spraying the walls and thus causing damage of many thousand dollars. The actual prizes may be software, hardware or pure cash. This depends on our sponsors. The following list includes only the preliminary list of prizes (the final list will be published at the party place). Also keep in mind that the money exchange rates also af- fect this list (at the time of writing this text file one US dollar was 4.85 finnish marks). We will try to give cash prizes in the PC and AMIGA demo competitions. The prizes in other competitions may be more or less various hardware and software. All cash prizes will be paid in Finnish currency. PC COMPETITION Prize Values (not incl. software): PC DEMO 64 KB INTRO 4 KB INTRO 1. $ 4100 $ 1600 $ 450 2. $ 2000 $ 800 $ 350 3. $ 1400 $ 500 $ 250 4. $ 700 $ 300 $ 150 5. $ 300 $ 200 $ 100 AMIGA COMPETITION Prize Values (not incl. software): AMIGA Demo 64 KB 1. $ 4100 $ 1600 2. $ 1400 $ 500 3. $ 700 $ 300 ART COMPETITION prize values (not incl. software): Music Graphic/ 4/32 Ch. Raytrace Animation Wild 1. $ 450 $ 450 $ 1600 $ 450 2. $ 350 $ 350 $ 800 $ 250 3. $ 250 $ 250 $ 500 $ 100 4. $ 150 $ 150 $ 300 5. $ 100 $ 100 $ 200 COMMODORE 64 COMPETITION PRIZES: In the C64 competitions we will give only cash as fol- lows: Demo Graphics Music 1. $ 400 $ 200 $ 200 2. $ 150 $ 75 $ 75 3. $ 50 $ 25 $ 25 PARTY FEATURES Next is the list of most important features at our party: AUDIO AND VIDEO The main hall is equipped with a powerful sound sys- tem. The system supports stereo output and will be a real kicker with 10.000 watts of pure sound power. The big screen in the main hall is over 8 meters wide and supports the 640 X 480 resolution. HALLS The party area is composed of two halls. The halls are seperated by a heavy curtain. The main area is 4500 square meters (equals 1500 computer places). The sleeping hall is on the first floor this year (the sleeping hall used last year is being repaired this year). The sound proofing isn't as good as last year, but sleeping isn't mandatory at parties). Sleeping area is almost as big as last year. Remember to bring your own sleeping bags. Neither of the halls have windows so the video screens will look absolutely fabulous at the competi- tions and it will be dark enough to sleep. SERVICES The party place is the biggest fair centre in Finland. It will feature 24h food service (yes, we have Coke!), 24h security personnel, 24h professional electrian, 24h luggage preservation service and cleaning per- sonnel. Also 24h help desk with friendly personnel will be available to help you out with problems you might encounter. Plenty of toilets and some showers will be available. Cool party t-shirts will be sold for low price. PARKING FEE Unfortunately the ASSEMBLY'96 visitors have to pay for their weekend parking. The cost is not much though, it is 40 FIM for weekend parking. You will have a weekend parking ticket and a special Assem- bly parking area at your use. NETWORK INFORMATION The network information will be released later on when the details of the party network will be clear. The PartyNet will feature full Internet access and a party server with all releases online. ASM'96 CD-ROM All the participating pieces of art from the competi- tions will be assembled to a single ASSEMBLY '96 CD- ROM. This will be a unique possibility for everyone to get hundreds of megabytes data containing ALL de- mos, intros, pics, mods, etc. published at ASM '96. THERE'S NO OTHER EASY WAY TO COLLECT THEM ALL! We will pay royalties of the net revenue of the CD- ROM disks to the winners (which sign the exclusive CD-ROM distribution agreement) in the competitions (expect for Amiga and C64) as follows (in percents): CODE COMPETITIONS DEMO INTRO 4 KB INTRO 1. 2.5% 0.7% 0.4% 2. 2.0% 0.5% 0.3% 3. 1.5% 0.4% 0.1% ART COMPETITIONS Music Graphic/ 4/32 Ch. Raytrace Animation 1. 0.4% 0.4% 0.7% 2. 0.3% 0.3% 0.5% 3. 0.1% 0.1% 0.4% If you do a fix for the production after the party and you wish to include it on the CD-ROM kindly send it to any places listed in the contact addresses. In case of problems, please contact ASSEMBLY ORGANISING. All productions which wish to have possibility of re- ceiving royalties have to include a statement that the author(s) retain all copyrights. See RIGHTS.TXT for an adequate copyright license. We suggest that you include the copyright license into the software (into the demo's/intro's end screen, to the pattern names of music tune for example) to ensure that it is not removed. The biggest reason for requiring exclusive distribu- tion contracts for winning productions is to ensure that nobody else will sell the production on a CD-ROM What has happened before is that companies just put your productions on a CD-ROM and pay no royalties wha t so ever to the author. This way they can sell the CD-ROM cheaper. Because ASSEMBLY Organizing is dedicated to work with the scene we want to stop this. The only way to do is to have adequate copy- right licenses (see the RIGHTS.TXT and INFO.TXT) and exclusive distribution agreements. The royalties will be paid twice in the period of one year after the release of the CD-ROM disk in the form of a cheque by mail. This means the last royal- ties for the ASSEMBLY '96 CD-ROM disk will be paid around ASSEMBLY '97 time. ASSEMBLY '95 CD-ROM (eRAVE 1) The complete collection of ALL ASSEMBLY '95 relea- ses is now available. With over 100 great demos, more than 350 different music tunes and much much more it is the coolest ever production by ASSEMBLY Or- ganizing. And the CD-ROM is the extremely easy to use: just active our custom built GUI and warp into the world of demos! The thrilling ASSEMBLY '95 com- pilation is cheap! The price for a single item is only 25 US dollars! ASSEMBLY Organizing is dedicated to the scene - ASSENBLY Organizing is the only demo CD-ROM ma- nufacturer that gives royalties to the best produc- tions on the CD-ROM. Up to 20% if the net revenue of the CD-ROM is handed back to the scene as royalties To order your copy please use some of the following methods: WWW http://www.assembly.org/cdroms/cdrom.html Finnish orders: Assembly Organizing, XXXXXXXXXXXXX XX, XXXXX XXXXXXXX, XXXXXXX Voice : XX/XXX-XXXX Fax : XX/XXX-XXXX E-mail: Assembly^Assembly.Org Other orders: Romware GmbH, Gottlieb-Daimler-Str. 12, D-24568 Kaltenkirchen, Germany Voice : ++XX/XXXX/XXXX-X Fax : ++XX/XXXX/XXXX-XX E-mail: 100421.1772^Compuserve.Com ASM'96 TICKETS BUYING TICKETS There are two kind of tickets for ASSEMBLY'96. Normal 250,- ($50 USD) ticket and 260,- ($54 USD) ticket which includes computerplace reservation. You can buy the 240,- ticket either at the door at the happening or you can buy it in advance. Reservation tickets are only sold in advance. The sales of the re- servation tickets will be closed at 8th of August, 1996 WHERE CAN I BUY MY TICKETS? You can buy your ticket from ASSEMBLY Organizing. Groups that want to get the group discount and com- puterplace reservations have to be bought in advan- ce from ASSEMBLY Organizing. If your group buys 10 or more tickets at the same time you will receive the 10% group discount from the ticket prizes. To order a ticket you have to pay directly to the ac- count of ASSEMBLY Organizing (see contact info). Make sure, when you pay directly to the account that ASSEMBLY Organizing doesn't get any additional costs and the amount of money covers the costs of the ordered tickets. Also make sure that we get the information who has sent the money and where we can send the tickets. After making the payment, plea- se make an official order at our WWW-site (http://www.assembly.org/asm96/ordertix.html). Groups in Finland can order their tickets directly from our WWW-site. The tickets will be shipped as COD ("postiennakko"). Please allow 20 FIM for post- age costs. WHY SHOULD I BUY A TICKET IN ADVANCE? If you buy your ticket in advance you have to possi- bility to use group discount of 10%. You have the pos- sibility for group discount if you buy more than 10 tickets at a time. Also the table reservation is possi- ble only by buying reservation ticket. You don't have to reserve table for yourself, but the best places near the videoprojector screen go to the reser- vers. The earlier you reserve your place the better place you get. We will organize special door in the first day of AS- SEMBLY '96 where you can get your computer in most conviniently. SHEDULE Partyplace will be open 24 hours/day. 16th of August 1996 (FRIDAY) - 1000 ASSEMBLY doors open - 1900 C64 competition deadline - 2100 C64 competitions - 2300 Deadline for all competitions 17th of August 1996 (SATURDAY) - 1300 4 channel competition - 1400 Graphics competition - 1430 32 channel competition - 1530 Raytrace competition - 1600 PC 4 KB intro - 1700 AMIGA 64 KB intro - 1830 PC 64 KB intro 18th of August 1996 (SUNDAY) - 0900 AMIGA DEMO competition - 1130 Animation competition - 1230 PC DEMO competition - 1500 Vote counting - 1600 Announcement of winners and prize giving ceremony - 1700 Prize giving ceremony ends - 2000 Doors close - ASSEMBLY '96 is over DISCLAIMER We don't take any responsibility on the safety of the equipment people bring to the party place. We sug- gest you take an insurance for your equipment from some insurance company. And remember, you can store your equipment by using the luggage preser- vation service which will be available at the party place. If you have ANY suggestions or ideas about anything written in this text file, don't hesitate to contact us! While you are visiting Finland you have to follow Fin- nish laws. If you break laws at the Fair Centre we will call the police to take care of you. You will also have to answer for anything you break at the party place. All damages to the fair centre, other surroundings and other damages will be reduced from the total prize money. NO ALCOHOL/DRUGS/SMOKING NOR SOFTWARE PIRA- CY ALLOWED IN THE PARTY PLACE CONTACT INFORMATION You can reach us by many means according to the following list: Voice : +XXX/X/XXX-XXXX WWW : http://www.assembly.org/assembly96 E-mail: Assembly^Assembly.Org IRC : # ASM96 Normal mail: ASSEMBLY '96 XXXXXXXXXXXXX XX XXXXX XXXXXXXX XXXXXXX Bank account for international money transfers: ASSEMBLY Organizing 208918-28217 Merita Helsinki-WTC FINLAND SWIFT-CODE: MRITFIHH Please include your address with the payment, where you want the tickets to be sent. Also make sure that there are no additional expenses for the receiver of the payment. CONTROLLED DREAMS, RESOURCE and SPACEHAWKS present THE SCENESIS ------------ FLaG International Computer Scene and Role-Playing Party from 19th July 1996, 16:00, to 22nd July 1996, 17:00, Barczi Geza Street 2, Budapest, Hungary Entrance fee : 600 HUF (USD 5,--) Table reservation: 150 HUF (USD 1,--) Features: -------- * 3000 square metres active area * Enough power outlets (bring a divider) * Comfortable sleeping-building with matraces * McDonald's serving as buffet * Showers for free * 1200 W audio amplification Competition prizing: HUF 500.000,-- (USD 3.500,--) ---------------- COMPETITIONS: ------------ * PC DEMO * AMIGA DEMO * C-64 DEMO * PC 64K Intro * AMIGA 40K Intro * C-64 GFX * PC 4K Intro * AMIGA 4K Intro * C-64 Muzak * Multichannel * 4 Channel Muzak * GFX * Raytrace * ANSI GFX * Lamer compo * Fernandez com. * Nostalgia * Doom compo * M.A.G.U.S. * AD&D * Mithos * Cards of Power card competition Competition Rules: --------------- * C-64 DEMO: There are NO rules. Maybe only one: the demo must not reserve more than four disk sides (two disks). * C-64 GFX: The picture must NOT be scanned * C-64 MUZAK: The music must NOT be fully digitized Competition machine: ----------------- C-64: A plain C-64 with floppy drive Deadline: ------- The compos' deadline is 21st July, 16:00. CD-writing: --------- CD-writing will be possible for HUF 1.800,-- (USD 10,--). A party CD will be released after the party and can be ordered at TOMCAT's. Programs: -------- Presentation on the MIRO video-digitizer card, Crea- tive Labs presents its new TV-radio tuner card for PC, a representative from IBM and Microsoft will dis- cuss about OS/2 and Win95 (Local TV stations will broadcast it live), Intel's introduction of the new Pen- tium PRO and its features, Non-stop Internet access via Sattelite, many VIDEO movies, medieval kombat presentation, RPG cardgame presentation and many other surprises.... Supporters: ---------- IBM, Digital, Soros Alapitvany, Westel, Uj Alapap, Pixel Multimedia Kft., Grafi-X-Shs Kft. , Elender Internet, Kevlar Studio, Trans-A Electric, Uveghaz Szamitas- technikai Aruhaz, Silverland BT, Dungeon RPG Shop, Moonbase Contact addresses: ---------------- TOMCAT: XXXXXX XXXXX (main organiser, responsible for computer stuff), ++XX/(X)XXX-XXXX, XXXXXXX Utca 7, 1139 Budapest, Tomcat2^Ursus.Bke.Hu JAMES BAUD: XXXX XXXXXXX (other main organiser), ++XX/(X)XXX-XXXX, XXXXX XXXX XX XXX X, XXXX XXXX- XXXX ACHOS: XXXXX XXXX (responsible for RPGs), ++XX/(X) XXX-XXXX, XXXXXXXX XXXX XX XX/XX, XXXX XXXXXXX The Assembly invitation is almost 1:1 converted while Flag's has been shorted by the editors as the As- sembly seems to be more interesting for our target group. Party on, Wayne! Party on, Garth! Best regards, RRR/Oxyron ----------
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* ADVERTISEMENTS * ------------------------------------------------------------ Welcome to the area of advertisements where you get the chance to offer the rest of the world the possibility to either contact you as a trader or just to place a request through us. To see your advertisement in this chapter you HAVE to fill one of our votesheets as the total amount of adverts fortunately increased between the past few months. Therefore we installed a NEW presentation system and if the amount of filled votesheets increa- ses in the same way we feel free to cut off the sup- porting advertisement text. Telephone numbers or In- ternet addresses can be found at the end of the ad- dress line(s). * ACRISE & EXCESS * ------------------------------------------------------------ COVERAGE ++XX/XXXX-XXXXX THE DRAGONS TOWER ++XX/XXXX-XXXXXX * ACTIVE * ------------------------------------------------------------ Riddler: XXXX XXXXX, XXXXXXX XX, XXXXX XXXXX, XXXXXX /RIDDLER^LUDD.LUTH.SE HTTP: //JOTA.SM.LUTH.SE/&D95-PEN * AGONY DESIGN * ------------------------------------------------------------ Druid: XXXXXX XXX, XXXXXXX X/XX, XX-XXX XXXXXXX- XXXXX, XXXXXX (-> AVANTGARDE) * NO opdinary swapping, AGONY DESIGN HQ Moog: XXXXXXXXX XXXXXXXXXX, XXXXXXXXXXXX XX/X, XX-XXX XXXXXXXX, XXXXXX (-> AMORPHIS) * NO swap, musics for games * ALBION * ------------------------------------------------------------ Dr. Soft: XXXXXXX XXXXX, XX. XXXXXXXXXX XX/XX, XX-XXX XXXX, XXXXXX /++XX/XX-XXXXXX /GOTHREK^VM.AMU.EDU.PL * reliable & quality swap, cover contacts wanted, * reply guaranteed, just try it Unlock: XXXXX XXXX, XXXXXXX. XX, XXXX XXXXXXXXX, XXXXXXXXXXX (-> COMMO BAM) * ALB/CMM warez, Unplugged/Emphatic, graphicians, * speedswap, 100% reply to all 4 sure, try me! * ALPHA FLIGHT 1970 * ------------------------------------------------------------ Calypso: XXXXX XXXXXXXX, XXXXXXXXXXXXXXX X, XXXX XX XXXXXX, XXX XXXXXXXXXXX (-> AMNESIA) * to send in your cracks for THE BEST magazine Marc: MARC1970^AOL.COM Max: SC0044^UNI-ESSEN.DE Ned: ++XX/XXXX-XXXX/NED^BASE.NETUSE.DE * H/P (-> NETPHREAKERS) Ream: XXXXX XXX XXXX, XXXXXXXXXXXX XX, XXXX XX XXX XXX XXXXXXXXXXX * to send in your cracks for THE BEST magazine Shuze: XXXX, XX XXXXXXXXXX XXXXX, XXXXX, XXXXXXXXX, XXX XXX, XXXXXXX Zapotek: X.X. XXX XXX, XXXX XXX, XXXXXX /U952487^HIT.NO * CBM 64, Covers, Sheets, 100% Reply * ATLANTIS * ------------------------------------------------------------ Dr. Science: XX. XXXXXXX, XXXXXXXXXXX, XXXX XXXXX, XXXXXXXXXXX Dr. Who: XXXXX XXXXXXXXX, XXXX XXX-XXXX, XXXXXX * C64 and Amiga swap, 100% reply Freddie: XXXXXX XXXXXX, XXXXXXXXXXXXXX XX, XXXX XXXXXXX X, XXXXXXX * latest Atl warez, Immortal Flash, stamp swapping Lala: XXXXX XXXXX, XXXXXXXX X. X, XXXX XXXXX, XXXXX- XX (-> RESOURCE) * 100% reply, cover swap, friendship, PC swap (3'5) Robocop: X.X. XXX XX, XXXX XXXXXX-XXXXXXXXXXXX, XXXXXXXXXXX /DSCHROETER^ACCESS.CH * ex-AVANTGARDE * ------------------------------------------------------------ Derbyshire Ram: XXXXX XXXXXX, XX XXXXXXXX XXXX, XXXXXXXXXXX, XXXXXXXXXXXX, XXXXXXXXXX XXX XXX, XXXXXXX * CHALICE * ------------------------------------------------------------ Mike D.: XXXXXX XXXXXXXX, XXXXXXXXXXX XX, XXXXX XXX- XXX, Germany/roland.kletzing^rz.ruhr-uni-bochum.de * CHROMANCE * ------------------------------------------------------------ Spermbird: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX Syco: XXXXX XXXXXXX, XXXXXXXXXX XX, XXXX XX XXXXXX- XXX, XXXXXXX * for <C> warez and originals Wozio: XXXXXXX XXXXX, X.X. XXX X, XX-XXX XXXX, XXXXXX (-> ELYSIUM) * for hot originals, prefer fast swapping, elite only, * Always & Astoria HQ, ESM & <C> warez * CREST * ------------------------------------------------------------ Deekay: KOTTEVA^FTP.PUBLIC.UNI-AUGSBURG.DE (-> ONSLAUGHT) The Syndrom: Matthias Hartung, Laubestr. 4, 01309 Dresden, Germany /HARTUNG^RMHS2.URZ.TU-DRESDEN.DE * NOT for swapping! * DESERT NOMADS * ------------------------------------------------------------ Almighty God: XXXXXXX XXXXXXX, X/X XXXXXXXX XXXXX. XXXXX XX. XX, XXXXX XXXXXX / X/X XX XXXXXXXX, XX- XXXX XXXXXXX, XXXXX * 100% swap to disksenders, Amiga 500 & 64 swap, * friendship, for joining our forces * EQUINOXE * ------------------------------------------------------------ Warp: XXXXXX XXXXX, XXXXXXXXXXXX. X, XXXXX XXXXXX- XXXX, XXXXXXX /++49/941-67095 /MARKUS.PETER^RPHC1.PHYSIK.UNI-REGENSBURG.DE * 4 joining, 4 supporting SHOUT! * FAIRLIGHT * ------------------------------------------------------------ Diverse: XXXXXX XXXXXXX, XX. XXXXXX XX, XX-XXX XXX- XXXXX, XXXXXX * no ordinary swap, for covers, looking for old com- * mercial magazines (such as "RUN" etc.) Moonchild: HLADKI^BETA.II.TUNIV.SZCZECIN.PL HTTP: //WWW.LUTH.LUDD.SE/&WATCHMAN/FAIRLIGHT FUTURE ZONE ++XX/X/XXXXXX WAREZ AQUARIUM ++XX/X/XXXXXX FISHBOWL ++XX/X/XXXXXXX * FANTASTIC FOUR CRACKING GROUP * ------------------------------------------------------------ Cupid: XXXXXXXXX XXXXXXXX, XXXXXXXX XX, XXXXX XXXXXX- XXXXXXXXX, XXXXXXX * gfx, NO swapping, Skyhigh, 128 tools Intruder: XXX XXXXXX X, XXXXX XXXXXX, XXXXXXX Motley: XXXX XXXXXXXX, XXXXXXXX. X, X XX, XXXXX X-X, Sweden /MOTLEY^ALGONET.SE * searching for ANIME/MANGA pictures on PC, also * trading NIN-stuff and everything concerning RAY- * TRACING on PC, objects, textures, etc .... Mr. Alpha: XXXXX XXXXXXXX, XXXXXXXXX XX, XXXX XXX- XXXX, XXXXXXX (-> NOSTALGIA) * some orries, oldies (- 89), joining Nostalgia Newscopy: XXX XXXXXXXX, XXXXXXXXXXXXXXXXXX X, XXXXX XXX, XXXXXX /NEWSCOPY^ALGONET.SE * Four buying our monthly CDs on PC/Mac (Zip disks) * Anything concerning F4CG & PROPAGANDA Sixx: XXXXXX XXXXXXXX, XXXXXXXXX. XX, XXXXX XXXX, XXXXXX /SIXX^ALGONET.SE * for the latest EFFO QUADRO CIGI wares! Walker: XXXXX XXXXXX, XXXXXXXXXXXXX XX, XXXXX XXXXXXXXXX, XXXXXX * HITMEN * ------------------------------------------------------------ Curlin: XXXXXX XXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXXXX, XXXXXXX * joining Hitmen, swapping Motion: XXXXX XXXXXXX, XXXX XXXX, XXXXX XXXXXXXX, XXXXXX * Amiga, PC, VHS, originals, 100% reply Tranziie: XXXXX XXXXXXX, XXXXXXXXXXX. X, XXXXX XX- XXXX, XXXXXX /++XX/XXX-XXXXX/XXER^ALGONET.SE * LAXITY * ------------------------------------------------------------ Didi: KOMA, XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX * joining Laxity, friendship, 100% reply Manik: XXXXX XXXX, XXXXXXXX XX, XXXXX XXXXXXXXXX, XXXXXXXX (-> COMMO BAM) * cool & fast swap, latest Lxt warez, good friendship * LEPSI DEVELOPMENTS * ------------------------------------------------------------ Sebaloz: Orlando Magic Fan Club, X/X XXXXXXXXX XXXXXXXXX, XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX * MEGASTYLE PRODUCTIONS * ------------------------------------------------------------ SCROLL SCROLL^LOGIN.NORD.EUNET.NO HTTP: //LOGIN.NORD.EUNET.NO/&SCROLL * MEGAUNIT * ------------------------------------------------------------ Ranz: JXXXX XXXXX, XXXXXXXX X. X, XXXXX XXXXXXXXX, XXXXXX * NO more contacts, order free graphics Vergo: XXXX XXXX XXXXXXXXX, XXXXXXXXX. XX, XXXX XXXXXXXXX, XXXXXX * (il)legal swap C64/128, 100% reply to disk * MOTIV 8 * ------------------------------------------------------------ Bird: XXXXX XXXX, XXXXXXXXXXXXX X, XXXX, XXXX XXXXX- XXXXX, XXXXXXX Clive: XXXXX XXXXXXX, XXXXXXX X, XXXX XXXXXX-XXXXX, XXXXXXX /RMESUERE^UNICALL.BE Ibanez: XXXXX X. XXXXX, XXXXXXXX XX, XXXX XXXXXXXX XXXXXX Iceball: XXXXX XXXX XXXXXXX, XXXXXXXXXX XX, XXX, XXXX XXXX X., XXXXXXX /ANNIELS^DEC5102.AABC.DK Larry: XXXXX XXXXXXXX, "XXXXXXXXXX", XXXXX XXXX- XXXXXXXXXXXX, XXXXXXX (-> TALENT PRODUCTIONS) MHD: XXXXXX XXXXXXXXX, XX. XXXXXXXXXXX XX/X, XXXXX XXXXXX-XXXXXXXX, XXXXXX (-> FENIKS) * NOICE * ------------------------------------------------------------ Zzap: XXXXXX XXXXXXXX, XXXXXX. X, XXX XX XXXXX, XXXXXX * SLOW but C00L swapping, Highway +46/42-83773 * NO NAME * ------------------------------------------------------------ Celtic: JXXXX XXXX, XXXXXXXXXX X, XXXX XX XXX- XXXX, XXX XXXXXXXXXXX /++XX/(X)XX-XXXXXX * joining No Name, 4 Contrast & Chit Chat, SNES, ..... Funxilla: XXXXX XX XXXX, XXXXXXXXXXXXX X, XXXX XX XXXXX- XXX, XXX XXXXXXXXXXX (-> U-TURN) /++XX/(X)XXX-XXXXXX * ONSLAUGHT * ------------------------------------------------------------ Donar: XXX XXXXXXXXX, XXXXXXXXX XXX XX, XXXXX XXXXXX, XXXXXXX Grafee: XXXXX XXXXXXXXXXX, XXXXXXXXXXX X/XX, XX-XXX XXXXXXX, XXXXXX /++XX/(X)XX/XXX-XXX Macx: XXXXXXX XXXXXXXX, XXXXXXXXXX, XXXXX XXXXXXXX, XXXXXX /MACX^KAJEN.COM * for Vandalism News and Driven Mc Byte: "C.K.", XXXXXXXXXXX, XXXXX XXXXXXXXX, XXX- XXXX Jazzcat: /MARIUS^PACIFIER.COM Rap: XXXXXX XXXXXXXXXX, XXXXXXXX X/XX, XXXXX XX- XXXXXXXX, XXXXXX * not 100%, cool zakers Vengeance: XXXX', X XXXXXXX XXXXXX, XXXXXXXX XXXXX- XXX, XXXXXXXXX XXXX * VANDALISM NEWS * OXYRON * ------------------------------------------------------------ Fuben: XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXX- XXXX, XXXXXXX RRR: XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXXXXXXXXXXXX, XXXXXXX /xxxxx@xxxxx.xxx * legal mailtrade on Amiga 1200 ONLY! * (game-) graphics --------- * RELAX MAGAZINE Scrapper: XXXXXX XXXXXXXX, XXXXXXXXXXXX. XX, XXXXX XXXXXXXXX, XXXXXXX * PC swapping on Disk and Streamer tapes (QIC 80) * PALACE * ------------------------------------------------------------ 2NY: ZNY^CUTE.FI * I luve Ozzy Osbourne # 1 Junkie: XXXX XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX, XXXXXXX (-> DOOM PATROL) * PHUTURE Software & Marketing * ------------------------------------------------------------ is still looking for motivated, active and skilled pro- grammers, graphic artists and music composers in order to develope and create some upperclass ga- mes for the following computer systems: Amiga, PC and CBM 64. Are you interested to get your games SOLD or are you in the need of graphics or soundtracks to com- plete, then the address below is the RIGHT one! If you are interested to cooperate with leading per- sons out of the demo scene in all various sections do not hesitate to send in some examples of your work along with a short personal record to: XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXX- XXXXXXXXXX, XXXXXXX /xxxxx@xxxxx.xxx * SUCCESS & THE RULING COMPANY * ------------------------------------------------------------ Spectator: PXXXXX XXX XXXXXXX, XXXXX XXXXX XXX. X, XXXX XX XXXXXXXXX, XXX XXXXXXXXXXX * Original and Tape swap Splatterhead: XXXX XXXXXXX, XXXXXXXXXXXX X, XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX Tristan: XXXXXX XXXXX, XXX XXXXXX XX., XXXXXXXX XXX- XXXXX, XXXXX XXX (-> STORM) * 100% reply, illegal/legal and oldies * TABOO * ------------------------------------------------------------ CRESH: XXXXXX XXXXXXX, XX. XXXXXX X X, XX-XXX XXXX- XXXX, XXXXXX * THERAPY * ------------------------------------------------------------ Starlight: XXX XXXXXXX XXXXXXX, XXXX XXXXXXX, XXXXX * tape swap, friendship, more contacts, old demos * TRIAD * ------------------------------------------------------------ King Fisher: TRIAD^MARVIN.DF.LTH.SE TRIAD-FTP FTP.DF.LTH.SE HTTP: //WWW.DF.LTH.SE/&TRIAD/TRIAD-HOME.HTML THE STUDIO ++XX/XX-XXXXXX VIRTUAL LIGHT ++XX/XX-XXXXXX Sliver: SLIVER^BELKA.BL.PG.GDA.PL SLIVER^TRIAD.NL.ORG SLIVER^GUMBEERS.ELKA.PG.GDA.PL Violator: XXXXXX XXXXXXXX, XXXXXXXXXXXXXXXX XX, XXXXX XXXX, XXXXXX When the amount of addresses is growing in the same way like during the past few days we feel free to re- move the supporting text and to print the address only in order to save memory as we do not feel like releasing many adress chapters to fill up the maga- zine and to impress the readers with a huge amount of text. WE feel free to present your advertisements coming up to our interests in order to SAVE memory! Best regards, RRR/Oxyron ----------