Relax 18
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Latest revision as of 21:43, 12 December 2008
Contents |
[edit] Editorial
* EDITORIAL * ------------------------------------------------------------ R3L4X M4G4Z1N3* OCTOBER 1996 edition (issue # 18) the magazine for the generation with an eye for the finer details in the CBM 64 scene, was brought to you by PHUTURE (Software & Marketing), your favourite disk-magazine releasing game label. ----------------- ... Internal affairs ... ------------------- Seven years of might, seven years of pride! ------------------------------------------------------------ Dateline September 1989: a new singlefile based disk magazine entered the emptly media landscape to com- pete with the few publications informing the masses about current happenings and supplying helpful data needed to live and survive in the scene, a scene which was more powerful and populated that time. Be- ing along with MAGIC NEWS, SEX 'N CRIME, SCENE PRESS, THE TIMES and other small publications the pioneers in the disk magazine business, the staff members managed to keep it up on a high standart in all different periods the magazine got released in, a service for the scene which was at an every time appreciate by a qualified and well informed audience. Back in late 1994 the Relax Magazine relaunched the market to continue its very own success story, un- stopable until now. We want to express our respect to those worthy he- roes who supported us from the very beginning as EDITORS aswell as FREELANCERS adding graphics, soundtracks and even outfits. Responsible for the content were people like Tom, Tom Tailor, Ross, Skid Row, Skinhead, Scroll and Deff who all unfortunately could NOT continue their job for this magazine for different reasons. Non-editorship related freelan- cers covering the outfit in any way have been TPA (Thomas Heinrich)/X-Ample, $FE (Marcel Siegert)/ Level 99, Sys, Cruise, Zardax, Fanta, Ironcat, MOK and Arne just to name a few of them all helping us to create one of the most successful magazines in his- tory. Furthermore many thanks go to the current team with MARC, MAX, FUBEN and PRI all doing their best to hold up the highest possible level. Let's hope the best for the upcoming seven years, not only for this magazine but aswell for the scene, a scene losing more and more of its former glance day by day. What else might be important to know about this edi- tion? We included a routine which makes it possible to run an IRQ-loader and to play doublespeed musics si- multaneous on NTSC systems, just for those who did not believe in a realisation of it. So much about the technical details this time. ----------------------- ... an own goal by REFLEX ... -------------------------- The Relax Magazine is well known for their CRITICAL but OBJECTIVE reports about the various scene groups . This kind of journalism is highly appreciated by the circle of readers who are interested in RE- LIABLE information instead of prepared propaganda to dazzle the masses and to reflect the attention far away from the naked facts aswell known as TRUTH. It is no secret that people only want to read positive and promising news about their own groups, so these persons' interest is for sure to cover their weak- ness by coming up with semi-professional created facts to prove their manipulations and to DISCREDIT critical sources in order to get their own name out of the spotlight. Along with the demo release of "Drug Sixtyfour" by the once so popular group Reflex a NOTEFILE got spread, it's name was "HAVE A GOOD JOINT". As it seemed the author of the note has been smoking a joint while editing the text as he used to express his very own DREAMS which seem to have influenced him a lot, otherwise his trip outside the real world and IGNORING the reality can not be explained. There is absolutely NO problem for us to come up with FACTS directly from the INVOLVED persons, here they are: * The activity level of the former Reflex members who became active under CYANCE and later on REFLEX 64 has been quite low this year. Nevertheless the demo "Centric Preview" has WON the competition at the Symposium 1996, what is for sure a proof that they were NOT totally inactive when they left. Infront of the Assembly 1996 PVCF has posted in channel # c-64 (IRC) that NOT the decreased activi- ty level has been the reason for leaving but the generally LAME attitude of a certain member, a member which curiously attacked the press for do- ing a PROPER job while reporting about Reflex. Due to the fact that it got posted in the PUBLIC a lot of person got witness of it, such as e.g. Leo Burkhard of the German paper magazine 64'ER from MAGNA MEDIA. * When it comes up to the activity level of the former Reflex members it should be pointed out that PVCF is still arranging demo soundtracks on the CBM 64. His work is supposed to be released at THE PARTY 1996 in Denmark. Furthermore he competed at the Assembly 1996 music competition, showing that the interest in this computer system is not totally lost. * The information about certain members leaving the rows of Reflex has been supplied by PVCF in form of a textfile on a MS-DOS disk, containing the exact dates when an every single member left. Copies of the textfile edited by PVCF have reached BIZ-KID and RRR, so the INTEGRITY of the information pub- lished in both productions, SKYHIGH and RELAX MAGAZINE, is given for sure. ------- ------ -------- * Disliking the artwork in the game Centric is defina- tely NOT a crime, coming up with FANTASY data is. The multicolour bitmap graphics, exactly TWO logos and FOUR fullscreen pictures, got finished and for- warded in TWO weeks only in late 1994, proving the fact that these component are for sure ANCIENT components. The sprites got revised in March 1995 after upgrading the sprite format. Centric got a generally GREAT RATING in the 64'ER magazine, being THE ONLY HOST for CBM 64 users these days, and the great rating contained the graphics, too. Fact is that the author of the childish and incompent written note reached his aim, he got Reflex back into the headlines of public interest, unfortunately not by setting up standarts like Quiss, PVCF and Private Soldiers used to, what is for sure sad to see. --------------- ' ... 4k contests ... ' ----------------- 4k contests are already regular components of the AMIGA/PC competitions held at the various parties in Europe while there was no sign in seight to arrange similar events for the CBM 64, atleast not at a re- markable level yet. This situation changed completely with the "4k NTSC Demo Compo", a contest which became a success for the arrangers. The basic idea to introduce a competition like this one to the CBM 64 community came up by WrongWay/FOE in December 1995. It got its first structures after discussing the topic with Elwix/Style. Both ap- proached Coolhand/Success & The Ruling Company to take over the organisation as both wanted to con- tribute with a production. So WrongWay and Coolhand devised the set of rules and later on Coolhand came up with the the rules, the criteria for judging and the instructions how to enter the competition. Further- more he recruited with MPhyton, Mr. X, Demonger and Diskmaster four judges from the NTSC demo scene. The motivation NOT to invite technical experts has a simple explaination. The idea behind this decision was to emulate the taste of the audience, an audience normally NOT consisting of experts only, a situation being quite similar to MAIL CHARTS which are going to be built up by of the votes from mail traders only. The competition has been officially announced in the popular American DRIVEN magazine in March 1996, with the deadline set at July 1st, 1996. By the dead- line 17 entries came in and qualified to compete, 13 from out of the NTSC and 4 out of the PAL area from all over the world, which worked for 100% on NTSC CBM 64s. Elwix won the contest, according to the jury, followed by Stephen Judd and TMR. Later on Driven ran a poll asking the readers for their judgement, and this time K2's entry was the favourite one according to rea- der's choice. The event used to become a big success, taking in mind that the NTSC demo scene is one of the few parts of the scene on this computer system which are still growing, and one of the first demo contests where NTSC and PAL entries fought for the crown. And as success concepts are getting copies very often, this event makes no exception, No Name with their magazine "Contrast" arranged a competition like this for the PAL market. Let's see if the reso- nance will be similar. ------------------------------------------------------------ ' ... Votesheet Spreaders and News suppliers ... ' ------------------------------------------------------------ The RELAX votesheets have been spread, as usual, by our very own ZAPOTEK, VIOLATOR and DR. SOFT, who all are serving as authorized mail distribtors. Apropos votesheets. A well known rule is what SELF VOTING is strictly forbidden, not only in the Relax but in any other magazine, too. It may happen that people are a bit nervous or confused and fill in a name of their own rows, what is no big deal for us as we sim- ply scratch it. But when it happens more than in only one cathegory and even twice, in the submitted votes for BOARD and MAIL CHARTS, things start to be more interesting for further investigation. Our personal VOTESHEET FILLER OF THE MONTH is JAZZCAT/ONSLAUGHT for sending in the following votes: PAPER VOTESHEET ---------------- Single Coders : 05. Jolz/ONSLAUGHT Single Artists : 02. Jolz/ONSLAUGHT Single Cracker : 01. Deekay/Crest/ONSLAUGHT Single Composer : 04. Morbid/Bass/ONSLAUGHT DIGITAL VOTESHEET ----------------- Single Artists : 01. Deekay/Crest/ONSLAUGHT Single Fixers : 01. Jolz/ONSLAUGHT Maybe a good method to get own members into top ten rankings, but only if the votesheet supplier (many thanks to VIOLATOR) and votesheet counter sleeps. This rather POOR attempt to manipulate the charts is for sure a mirrow of today's situation in the scene. It is even more SAD to see that this behaviour was NOT shown for the first time from his side, the weak excuses coming up might be the same. The NEWS have been supplied and confirmed by CURLIN, Iceball, CBA, NEWSCOPY, Macx, Jazzcat, KING FISHER, Violator and all others who have been giving a helping hand this time. This edition's content looks like this: ------------------------------------------------------------ GLOBAL REPORT is the host for all who are looking out for ALL necessary information about the scene happenings. The RELEASE CHARTS and the 1996 RE- LEASE CHARTS are proving an overview about the releases of the previous decade and ofcourse all re- leases of the year 1996. BOARD CHARTS and MAIL CHARTS are the place to look up the actual standings in the opinion of the board and mail scene, a mirror who reflects the votes of people who filled vote- sheets all over the globe and shared their results by mail, e-mail and on the boards. The INTERVIEW has been hold this time with a hitman called PEACEMAKER, no one else but the # 1 fixer these days! The DEMO REVIEW will have a closer look on productions crea- ted by Lepsi Developments, Profik and Byterapers this time. The PARTY RADAR presents useful informa- tion about TRIBUTE '96, Demobit '96 and pre-informa- tion about the Symposium '97. Finally the ADVERTISE- MENTS will offer lots of addresses for different pur- poses. * Credits for the September edition * ------------------------------------------------------------ PROGRAMMING FUBEN/OXYRON SOUNDTRACK ZARDAX/SIDE B/ORIGO DREAMLINE BITMAP GRAPHICS RRR/OXYRON CHARACTERSET SKID ROW/ALPHA FLIGHT 1970 ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970 Title Author ------------------------------------------------------------ "NUMBER 08" ZARDAX/ORIGO DREAMLINE "TAKEAWAY TIME" ZARDAX/SIDE B ------------------------------------------------------------ * How to contact the Relax Magazine staff? * ------------------------------------------------------------ Snail mail: XXXX XXXXXXXXX -------- XXXXXXXXXXXX XXX. XX XXXXX XXXXXXXXXXXXX XXXXXXX Internet: xxxxxxxxxxxxxxxx ------- xxxxxxxxxxxxxxxx Boards: HOLIDAY IN CAMBODIA ------ THE EVIL ISLAND THE ESCAPADE ------------------------------------------------------------ * Where to download the Relax Magazine? * ------------------------------------------------------------ HOLIDAY INN CAMBODIA ++X/XXX/XXX-XXXX THE EVIL ISLAND ++X/XXX/XXX-XXXX THE ESCAPADE ++XX/XXXX-XXXXXX THE DIGITAL DUNGEON UTOPIA.HACKTIC.NL THE DIGITAL DUNGEON REPLAY.COM ------------------------------------------------------------ * Where to order the DIGITAL VOTESHEET? * ------------------------------------------------------------ Zapotek/Alpha Flight 1970 U952487^HIT.NO RRR/Oxyron SW0484^UNI-ESSEN.DE ------------------------------------------------------------ * The Relax Magazine staff consists of * ------------------------------------------------------------ MAIN EDITOR MARC/ALPHA FLIGHT 1970 MAIN EDITOR MAX/ALPHA FLIGHT 1970 MAIN EDITOR RRR/OXYRON CO-EDITOR FUBEN/OXYRON CO-EDITOR PRI/TIA/OXYRON ------------------------------------------------------------ * Authorized Mail Distribution * ------------------------------------------------------------ ZAPOTEK/ALPHA FLIGHT 1970 VIOLATOR/TRIAD DR. SOFT/ALBION SIXX/F4CG ------------------------------------------------------------ Best regards in the name of the entire staff, RRR/Oxyron ---------- * R3L4X M4G4Z1N3* * 3XPL0S1V3 3V3R, 1MPULS1V3 N3V3R! October 4th, 1996 ---------------
[edit] Global Report
* GLOBAL REPORT * ------------------------------------------------------------ Facts, facts, facts, ... Welcome to THE news journal you can care about because WE do care about the content. The seek for proven information has found its end as you have finally found your favourite and most RELI- ABLE HOST around the globe in this lonely universe. Fantasy stories, expections or own opinions about the latest happenings in the world we use to live in can be found in several wrong places, this is the pla- ce for getting PURE information, prepared and collected and proven by EXPERIENCED and QUALI- FIED reporters, always hunting for the latest in the CBM 64 scene, the place we still use to life in. * ALPHA FLIGHT 1970 * ------------------------------------------------------------ This period many unexpected things happened within the rows of the flight, most turned to become a happy end but at the end the negative aspects can't be de- nied. POL POT brought some movement and some headlines in this years' summer break. At first he left the flight for the fantastics in order to leave the fantastics to rejoin the flight some days later again to run HOLI- DAY INN CAMBODIA as worldheadquarter for Afl and Relax Magazine. Both US boards have new numbers, please note them in case you haven't done it already. ANTIDOTE will serve as scandinavian headquarter in the future, shared by the swedish group TRIAD. Fur- ther PERNET has been reactivated. The former Sac- red member will serve as composer in the future. Last but not least CALEDONIAN/U-Turn joined in to support the mail trading division. RAYDEN, who has joined the German army some days ago, has left his second group Chalice in order to concentrate his activities for one group only. Mean- while XENOX decided to team with the Street Children (a Polish groups lead by Flash/Afl) as double mem- ber. After being unactive for many months the English ba- sed mail trader SHUZE and the German programmer CRYONIC have been setted on the inactive list. After the CYCLES affair CRYONIC got kicked out! Rather unexpected the Dutch cracker and fixer REAM has left the scene for good. Current Alpha Flight memberstatus looks like (= 19): Ancient Mariner, Archangel, Blaze, Caledonian, Calyp- so, Chotaire, Danzig, Flash, Ignorance, Marc, Max, Ned, Pol Pot, Rayden, Skinhead, Styx, The Heretic, Xenox and Zapotek Alpha Flight worldheadquarter(s)/board(s): HOLDIAY INN CAMBODIA ++X/XXX/XXX-XXXX HOLIDAY INN CAMBODIA ++X/XXX/XXX-XXXXPin: 1057 THE EVIL ISLAND ++X/XXX/XXX-XXXX THE ESCAPADE ++XX/XXXX-XXXXXX ANTIDOTE ++XX/(X)XX-XXXXX WWW http://www.hit.no/&u952487 WWW http://ns.tmx.com.ni/&chotaire * CHROMANCE * ------------------------------------------------------------ The Hungarians around Mr. Wax did again a solid job. No scandals but a major clear up is what could be detected in order to reduce the huge memberstatus. With DRUID a former Chromance returned from his trip to the now dead Avantgarde group, signing up as double member in order to remain in his group AGONY DESIGN, too. SPERMBIRD has left ACRISE&EXCESS in order to remain in Chromance only. Some days later RUG RAT returned from his sleep back to the active status of the group, bringing back his board EDGE OF MIDNIGHT online, which is now shared with ONSLAUGHT and NETPHREAKERS, too. DEVIANT woke up aswell and already started to call out again. The board he has been running once, FINAL GENOCIDE, might re- turn as independent board. HEAVYHEAD teamed up from Onslaught, running with WESTPOINT now the Eu- ropean headquarter for the Hungarian based group. Their former member JEAN is back in active on this 8-bit system. His current attemp is to compile soft- ware and information for a project entitled "C64 SCENE HISTORY CD", for sure a quite ambious pro- ject. SYCO is said to be active again after being dis- appeared and inactive for quite a while. Nevertheless the Chromance posse did a major clean up within their own rows, moving AMC, FUSION, HED- GEHOG, IMMORTAL with his board OVERDOSE, LOTUS, MEPHISTO, SAGE, TECHNO, VECTOR and ZEYEX to the inactive memberlist. Current Chromance memberstatus looks like (= 20): Bolee, Deviant, Druid, Griff, Janee, Jaydee, Jazzy D, Jean, Lion, Mr. Wax, Pete, Rug Rat, Scratcher, Skud, Spermbird, Syco, Will, Wozio, XXL and Zar Chromance worldheadquarter(s)/board(s): BASS PLANET ++X/XXX/XXX-XXXX EDGE OF MIDNIGHT ++X/XXX/XXX-XXXX WESTPOINT ++XX/XXXX-XXXX WESTPOINT ++X/XXX/XXX-XXXX Pin: 1702 GANGSTA'S PARADISE ftp.inf.bme.hu * FANTASTIC 4 CRACKING GROUP * ------------------------------------------------------------ F4CG has a wide spread spectrum of activities on various systems such as PC/Amiga/Mac/Snes/PSX next to the CBM 64 and brought some movement into the notorious summer hole of the scene. With DARKLORD, FREESTYLE and JACK DANIELS further member of the dead group Avantgarde have been assigned to the fantastics, but they will be kept in the inactive status until coming up with useful va- lues. DEFF is going to get more active in the next and will provide titles in the fall of 1996. KING, the ol- dest member of the group, returned on a limited basis to the scene. SIX FEET UNDER is the name of the FTP-site runned by F4CG and to replace the INTERPARK which had to be taken down (Relax reported about it in the pre- vious edition). The concept is quite different from the bright mass of other FTP-sites, containing only three directories, for 0-7, 7-30 old warez and for Propa- ganda. The attempt to overtake the most prestigeful CBM 64 board left in the scene, HOLIDAY INN CAMBODIA, has failed. After being a member of F4CG for some days POL POT decided to return to the flight and to avoid future hazzle, so F4CG status still remains without a board. Current F4CG memberstatus looks like (= 31): Antitrack, Aristo, Bitman, Chash, Cupid, Cybersurfer, Cyborg, Deff, Devil, Draz, Fen 1, Hain, Intruder, Jack Alien, King, Maja, Morris, Motley, Mr. Alpha, Neotec, Newscopy, Playboy, Renegade, Scorpie, Sixx, Sma- sher, Sneaper, Solar, Total Chaos, Walker and Worm F4CG worldheadquarter(s)/board(s): SIX FEET UNDER 130.238.207.144 WWW http://www.algonet.se/motley/propa.htm * HITMEN * ------------------------------------------------------------ Hitmen set up a world record when it comes up to the amount of tollfree numbers for a single board at the same time. Furthermore some useful and prominent names have been added to strengthen the crew. In their quest to re-activate prominent old scene personalities Hitmen proudly announced the member- ship of BURN and SEVEN. In case you haven't heard of these handles before, hiding behind them are THO- MAS KONCINA and BJOERN ODENDAHL from DIGITAL EXCESS, the well known game label. Seven explained in channel # c-64 that DXS will for sure restart the production of CBM 64 software what belongs to the more POSITIVE news these days. With MOONCHILD one of the best crackers around these days has been added, aswell as DIVERSE, who joined in as graphic artist, both coming from FAIR- LIGHT Poland. Last but not least RAMMY/ex-Feniks is supposed to support the mail trading division. With GANGTA'S PARADISE an Internet Distribution Site has been added to the list, for sure one of the better addresses when it comes up to actual CBM 64 warez in the Net. Current Hitmen memberstatus looks like (= 25): Balance, Banshee, Burn, Curlin, Diverse, Groepaz, Hi Lite, Jayce, Jihad, Jinx, Luke, Marcus, Moonchild, Mo- tion, Peacemaker, Racoon, Rammy, Raze, Sabotage, Seven, Stan, Tranziie, Tyron, Vortex and Zore Hitmen worldheadquarter(s)/board(s): THE DUNGEON ++X/XXX/XXX-XXXX MYSTICAL PARADIZE ++XX/XXXX-XXXXX WAREZ AQUARIUM ++XX/XX-XXXXX * MOTIV 8 * ------------------------------------------------------------ The group with the biggest amount of releases, but not with the most points, in 1996. The usual business in here. MISERY has returned to the CBM 64 scene after a five years trip through the Amiga world, being in- troduced by as former member of Skid Row (Amiga) and groups like Crazy, X-Ray, bones and Vision on the CBM 64. His destination is to serve the motivated as graphic artist and mail trader. Out of the land of the free (?) DUNGEON MASTER got recruited as gra- phic artist, coder and fixer, remaining in ZONE II as first group. MHD, who was heading for an Amiga ca- reer last month, fortunately changed his mind and decided to continue working on this machine. Toge- ther with LYON and RIME they can now concentrate on the motivated ones only as their group Polish ba- sed group FENIKS died. To follow the trend NUKE has left his second group XL.C.US, too. After being inac- tive for quite a while, BINJINX is said to be active and and calling out again. After being inactive things months, not to say years, STONE made his departure from the CBM 64 officially and will continue his Amiga career in the group RIOT he joined as trader lately. L.A. Style, who is said to be caught for selling PC games, has left the scene. Current Motiv 8 memberstatus looks like (= 22): BinJinx, Bird, Clive, Crossfire, Dungeon Master, Eddie Greenfrog, Grego, Ibanez, Iceball, Larry, Lion, Mason Merlin, MHD, Misery, Nuke, Rime, The Fresh Prince and TMG Motiv 8 worldheadquarter(s)/board(s): LIQUID PALACE ++X/XXX/XXX-XXXX IN LIVING COLOUR ++X/XXX/XXX-XXXX MOUNT OLYMPUS ++XX/XXXX/XXXX THE HIDDEN ++XX/XXXX-XXXXXX FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu WWWhttp://www.informatik.uni-oldenburg.de/&grfrog/ * ONSLAUGHT * ------------------------------------------------------------ Many groups have been a little bit inactive in the summer of '96, and Onslaught doesn't make an excep- tion here. With REMARQUE joining on trial another member of Ambush found his way to the Australian based group, being a programmer and music composer. While sha- ring now EDGE OF MIDNIGHT along with Chromance and Netphreakers another board got added to their list. According to Jazzcat HEAVYHEAD has been kicked out of the group for causing disruption within the group and for being unactive while Heavyhead has been spotted looking out for a new group before this got announced. He teamed up with the Chromance posse. Current Onslaught memberstatus looks like (= 34): ASV, Bizarre, B-Wyze, Communist, Deekay, Digahole, Donar, Doom, Gop, Grafee, Grize, Hardsequencer, Heavyhead, Jazzcat, Jolz, Kinley, Macx, McByte, Meff, Morbid, Morrisey, Mr. Brain, Nebula, Quasar, Ramirez Rap, Shades, Shocker, The Unholy, TMM, Trouble, Ven- geance, Witty and Zakk Onslaught worldheadquarter(s)/board(s): DOWN BY LAW ++X/XXX/XXX-XXXX DEADZONE ++X/XXX/XXX-XXXX WESTPOINT ++XX/XXXX-XXXX SANITARIUM ++XX/XXX-XXXXXX * SUCCESS & THE RULING COMPANY * ------------------------------------------------------------ Being in the usual summer vacation not much action was caused by the ruling cooperation. Anyway, some headlines are for sure worth being mentioned. After being inactive for quite a while GAZZA returned to the scene, maintaining the official TRC&SCS home- page being located in Austria. Rumours about the magazine FRONTPAGE returning have been proved to be wrong. CBA explained that the Frontpage project died with issue 28, further editions are NOT planned. Current SCS&TRC memberstatus looks like (= 20): Action Jackson, Alchemist, Allitaice, Bacillus, Burglar, CBA, Count Zero, Credo, El Banditos, Funxilla, Lord Crucifier, Micron, Moren, Nightshade, Replay, Specta- tor, Splatterhead, Stake, Trax and Tristan SCS&TRC worldheadquarter(s)/board(s): THE DUNGEON ++X/XXX/XXX-XXXX MYSTICAL PARADISE ++XX/XXXX-XXXXX FTP: THE DIGITAL DUNGEON utopia.hacktic.nl FTP: THE DIGITAL DUNGEON replay.com FTP: MOUNT TOKAY woland.iit.uni-miskolc.hu WWWhttp://trc.netwing.at/webfire/netwing/usr/gazza * TRIAD * ------------------------------------------------------------ Actually Triad is in the headlines of the media, not only of the scene press, but it has nothing to do with their scene activities. KF described it as "15 minutes of fame", refering to Andy Warhol's statement made years ago. Memberwise ACIDCHILD, former swapper of Taboo, joined to serve as mail trader. PANTHALOON left his group Noice in order to get active as coder here. On September 19th, 1996 the CIA homepage got hak- ked and altered by a Swedish hacker. Links were made to the Triad homepage and to King Fisher's un- derground library including protocols of the Swedish Hacker Association. CNN and other online newspa- pers aswell as the Swedish media accused KF for ha- ving performed the hack, like the serious Swedish SVENSKA DAGBLADET. Against all rumours KF denied being resposinble for it. After the great media hype towards a CBM 64 group in history the Triad homepage has been taken down and will be re-opened using a different URL to pre- vent any kind of hysteria. Current Triad memberstatus looks like (= 17): Acidchild, Ca$h, Dr. Disk, Disaster, Father Dagon, Io- pop, Jerry, King Fisher, Mr. Ammo, Panthaloon, Quor- thon, Sailor, Tao, Taper, The Meatball, Twoflower and Violator Triad worldheadquarter(s)/board(s): THE STUDIO ++XX/(X)XX-XXXXXX VIRTUAL LIGHT ++XX/(X)XX-XXXXXX ANTIDOTE ++XX/(X)XX-XXXXX WWW http://www.df.lth.se/&triad/triad-home.html FTP: XCLUZIV FTP ftp.df.lth.se * SINGLE NEWS AND RUMOURS * ------------------------------------------------------------ * OXYRON finally set up a WWW homepage, maintained by Dante, RRR and TTS. The URL is: http://www.amigasupport.com/oxyron * SIDE B, the music label formed once by AMJ, Page and TBB, seems to be back in full effect again. AMJ composed some tracks which were presented in BYTERAPERS' demo contribution and in the music competition of the ASSEMBLY 1996. TBB won this competition and did the soundtrack for Extend's Amiga contribution. Their latest member ZARDAX, who will remain in ORIGO DREAMLINE as his scene group, did compete aswell and is rather active late- ly. It seems more and more former scene related persons find their way home. The active part of the brotherhood, AMJ, TBB and Zardax, teamed up with the music label CyberZound Productions, remaining in Side B and their scene groups next to the CZP membership. Current Side B memberstatus looks like (= 4): AMJ, Page, TBB and Zardax * AMBUSH DESIGN morphed from a demo group into a pure game label. Their ambitious plans are to pro- vide the CBM 64 community with big titles and ma- jor releases like WORMS 64 or LABYRINTH 3D in- stead of puzzle games. To reach this aim they are still looking for people working on freelance basis. The men behind this label are CALEDONIAN, MACX and VIOLATOR. * The cooperation between ACRISE & EXCESS splitted so the lately recruited members STORMFRONT and GOTHIC aswell as BORDEAUX and MENDRAKE are in Acrise right now, the rest remains in Excess. * Flag 96 (July 19th to 22nd) results: Demo Graphics ------------------------------------------------------------ 1. Fatal Terror/Profik Sliver/Triad 2. Flamas/Coma Lucky/Taboo 3. Wix Tandem/Replay Inc. Tyrant/Therapy Music ------------------------------------------------------------ 1. Roy/Resource/Replay Inc. 2. MHD/Feniks/Motiv 8 3. Eclipse/Albion/Replay Inc. * Assembly 1996 (August 18th to 20th) results: Demo Graphics ------------------------------------------------------------ 1. Follow the sign 3/Byterap. Electric/Extend 2. Nothing but code/Beyond Mike/Byterapers 3. Fruits/Panic Debris/Panic Music ------------------------------------------------------------ 1. TBB/Side B & Extend 2. Agemixer/Atlantis 3. Addict/Topaz Beerline * AntIQ 96 (August 30th to September 1st) results: Demo Graphics ------------------------------------------------------------ 1. Inhumanity III/Resource Splash/Resource Music ------------------------------------------------------------ 1. Roy/Resource/Replay Inc. * Intel Outside 3 (August 30th to 31st) results: Demo Graphics ------------------------------------------------------------ 1. Extasy/Samar Senti/Oxygen 2. Black Hole/Lepsi Dev. Lucky/Caution 3. Time Prv 5%/Oxygen+QPha Talbot/Faith Music ------------------------------------------------------------ 1. Wacek/Arise 2. Gregfeel/Lepsi Developments 3. Wizzad/Oxygen Best regards, RRR/Oxyron ----------
[edit] Release Charts
The Official Release Charts for the Relax Magazine ------------------------------------------------------------ Performed by the MASTER OF LAW... MARC Before the start over with general explainations for these release charts we want to introduce our very own point system: Fullprice Games 6.1 - 8.0 points Budget Eames 4.1 - 6.0 points Low Budget 2.1 - 4.0 points PD/Shareware 1.0 - 2.0 points Previews 0.0 - 1.0 points One bonus point can be gained by releasing a 100% (!) working PAL/NTSC version. When a second group got involved with the NTSC fix the points will be shared. Games which were already PAL released have to be fixed uithin 6 months after the official PAL release otherwise no points will be given for the NTSC fix. Minus points will be given for... ----------------------- Re-releases -7.0 Re-release of a preview -1.0 No levelpacking -0.5/ - 1.0 No trainer(s) -0.5/ - 1.0 No translation -1.0/ -2.0 Unlike most other magazines we won't give points for tools. Those releases will get mentioned but that's all about them. SEUCK GAMES, BASIC GAMES, COMPILED BASIC GAMES and such games that were done using a GAME MAKER will be ignored. Whenever we think somebody did something special or something outstanding we will add one point to the normal amount of points. It is also possible to get one extra point for some- thing that normally doesn't deserve any points. The following boards have been taken in to conside- ration uhilst creating these charts... Holiday Inn Cambodia XXX-XXX-XXXX ----------------- ------------ The Dungeon XXX-XXX-XXXX ---------- ------------ Dead Zone XXX-XXX-XXXX -------- ------------ The Evil Island XXX-XXX-XXXX ------------ ------------ The Bass Planet XXX-XXX-XXXX -------------- ------------- Edge of Midnight XXX-XXX-XXXX -------------- -------------- And here we go... * ACRISE + EXCESS (0.5 pts) * ------------------------------------------------------------ The cooperation released only a little preview called ROBOTRONIX (0.5 pts). * ALPHA FLIGHT 1970 (9.3 pts) * ------------------------------------------------------------ The German pride started with the fixed versions of DENIFFIA (5.0 pts), CATCH ME (3.6 pts) and THE DUEL (6.5 pts) the sales version, a Budget Game from Paradise Software. Followed by the previews of KILL YOUR BRAIN (0.3 pts), SCORPION (0.3 pts) in cooper- ation with Hitmen and HANGMAN DELUXE (0.5 pts) and a fixed version of the useful tool called MULTI-INTER- LACE EDITOR (0.0 pts) from XLCUS. CYCLES (-7 p.) was declared to be a re-release due to certain si- multaries to the oldie game SPEED KING. * CHROMANCE (14.4 pts) ------------------------------------------------------------ They started with the previews of YABA (0.4 pts), OPERATION PROBOSZCZ (0.0 pts), MEGABRAIN V2 (0.5 pts), ANASTHASIA (0.8 pts), MANGANOID V2 (0.6 pts) and the fixed versions of YABA (3.4 pts) from Eagleware Int. and the Hungarian fullprice game BOOM (8.7 pts) from 576 KByte, I gave one extra point for the translation. * F4CG (6.7 pts) * ------------------------------------------------------------ Gaining fresh power from the former Avantgarde members they released the preview of INSANITY 2 (0.4 pts) and the fixed version of NODULE (2.5 pts), minus one point because choosing the "NO SPRITE COLLOSION" option in the trainer menu makes it pos- sible to ran into the background what DESTROYS the gameplay. Last but not least UPSIDE DOWN (3.8 pts) from LK Avalon found its way to the boards, a game coded by Fatum, and again minus one point because the game doesn't work on NTSC computers! * HITMEN (13.2 pts) * ------------------------------------------------------------ The German based group released the previews of PIPEMANIA (0.6 pts), SCORPION (0.3 pts) and KILL YOUR BRAIN (0.3), which both released in coopera- tion with Alpha Flight 1970. More is coming up with the fixed versions of DUMI 100% (3.4 pts), FIELDS 100% (3.6 pts), PUXXLE (4.0 pts) and PADDLES (1.0) fixed for Motiv 8. * Laxity (0.4 pts) * ------------------------------------------------------------ Only a little preview hit the boards called WORDS DON'T CARE (0.4 pts). * MOTIV 8 (2.4 pts) * ------------------------------------------------------------ Their wares rush started with CIRCUITRY V1.1 (0.0), INFARED II (0.0 pts), PSYCLOID (0.0 pts), VEIL OF TIERS (0.0 pts), PENTRON (0.0 pts) and HAMMER (0.0 pts), all games are in BASIC so no POINTS could be given here. The rush got continued with the pre- view of POPQUIZ (0.3 pts) and the game PADDLES (2.1 pts) NTSC fixed by Peacemaker of Hitmen. * ONSLAUGHT (7.6 pts) * ------------------------------------------------------------ They released the fixed version of CENTRIC (6.6 pts) but MINUS one point because a second version was necessary, and the previews of LEO 2 (0.8 pts) and HELLDIVER (0.2 pts). * SUCCESS & TRC (0.4 pts) * ------------------------------------------------------------ The dutch cooperation released only the preview of CUBE HEADS (0.4 pts). Merged in to a table it looks like this: The official Release-Charts SEPTEMBER 1996 ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (2) Chromance 14.4 02. (5) Hitmen 13.2 03. (1) Alpha Flight 1970 9.3 04. (3) Onslaught 7.6 05. (/) F4CG 6.7 06. (4) Motiv 8 2.4 07. (9) Acrise & Excess 0.5 08. (/) Laxity 0.4 (/) SCS & TRC The official Fixing-Charts SEPTEMBER 1996 ------------------------------------------------------------ Rank Last Group Releases ------------------------------------------------------------ 01. (/) Hitmen 4 02. (1) Alpha Flight 1970 3 03. (/) Chromance 2 04. (/) F4CG 1 (1) Onslaught Thanks for their help goes to: IGNORANCE/Afl PEACEMAKER/Hitmen Yours sincerly, Marc/Alpha Flight 1970 -------------------
[edit] Yearly Releases
* THE OFFICIAL 1996 RElEASE CHARTS * ------------------------------------------------------------ Feel welcomed to the chapter taking care about the releases made in 1996, being filled with statistics about the first release competition in 1996. Infact the idea behind this chapter is not that new but it's definately very informative and helpful for all persons who are interested in detailed information about the releases in 1996 as it will contain game tit- les, fixing or cooperating groups, the points and the status (PAL: PAL only, PAL/NTSC: game was already PAL/NTSC compatible and FIX: NTSC (PAL) fix in- stalled). This overview might be a useful documentation in or- der to avoid re-releases, only to give a short exam- ple. Furthermore it is the place to define your cur- rent position, and ofcourse the position of the con- curence who are all heading for the crown at the end of 1996. The rules that this charts are following can be found in the Release Charts chapter. Here we go... * ACRISE & EXCESS (0.0 pts) * ------------------------------------------------------------ Colours 2.1 pts Pal Crazy News Preview 0.4 pts Wall Street 2 0.0 pts Pal Hangman Preview -1.0 pts Shootout -7.0 pts Pal Smash Preview 0.4 pts Astromine Preview 0.5 pts Robotronix Preview 0.5 pts * ACTIVE (0.9 pts) * ------------------------------------------------------------ Minesweepah Preview 0.3 pts Dave Speed Preview 0.5 pts Worms Preview 0.1 pts * ALPHA FLIGHT 1970 (38.5 pts) * ------------------------------------------------------------ Mick Words Preview 0.5 pts F.B.M. Editor 0.0 pts Rings & Stars Deluxe 1.0 pts Fix A.P.E.X. Preview 0.5 pts Hope to Hopp Preview 0.5 pts TRONIK 3.4 pts Fix Super H.-I.-FLI-Editor 0.0 pts Fields of Hades (w. SCS+TRC) 1.9 pts Fix Don't be angry 6.4 pts Fix Dari 3.1 pts Fix Kill the sorcers 3.1 pts Fix Custer 3.9 pts Fix Vin Tim 3.6 pts Fix Kill Your Brain Prv (w. Hitmen) 0.3 pts Scorpion Prv (with Hitmen) 0.3 pts Denniffia 5.0 pts Fix Coined Preview 0.3 pts Catch me 3.6 pts Fix Hangman Deluxe Preview 0.6 pts Multi-Interlace-Editor 0.0 pts Fix Cycles -7.0 pts Fix The Duel 6.5 pts Fix * ATLANTIS (2.1) * ------------------------------------------------------------ Shootout (fixed by Avt) 2.1 pts Fix * Avantgarde (31.0 pts) * ------------------------------------------------------------ Cubic 3.4 pts Fix Apollo 14 Preview 0.6 pts Delite 2.5 pts P/N Shootout (fixed for Atl) 1.0 pts Fix Blob (fixed for Laxity) 1.0 pts Fix Bombel (with F4CG) 2.1 pts Fix Lost (with F4CG) 1.6 pts Fix Wyspa-The Island (with F4CG) 1.9 pts Fix Bombmania (with F4CG) 1.9 pts Fix Cardland 3.8 pts Fix Fortress (with F4CG) 2.4 pts Fix On Ice 100% 3.4 pts Fix Insanity 4.4 pts Fix * CHROMANCE (16.7 pts) * ------------------------------------------------------------ Ballz 4.5 pts Fix Hangman Preview 0.2 pts Toxic Preview 0.3 pts Oter (fixed by Hitmen) 2.5 pts Fix Grumpy Bumper Pinball 2.1 pts P/N Dune 2 Preview 0.1 pts Professional Sound Studio 0.0 pts Ignoramus 1.0 pts Fix Prince of Persia Preview 0.1 pts Fields of Hades -7.0 pts Space Worms 2.0 pts Fix Megabrain Preview 0.5 pts Super Saper 2.1 pts P/N Drunken Bat and Balls 1.0 pts Fix Cambogia -7.0 pts P/N D.J. Mixer Preview 0.0 pts Yaba Preview 0.5 pts Operation Proboszcz Preview 0.0 pts Megabrain Preview V. 2 0.5 pts Anasthasia Preview 0.8 pts Manganoid Preview V. 2 0.6 pts Yaba 3.4 pts Fix Boom 8.5 pts Fix * F4CG (22.6 pts) * ------------------------------------------------------------ Girltris Preview 0.8 pts Mangaoid Preview 0.3 pts Bombel (with Avt) 2.1 pts Fix Lost (with Avt) 1.6 pts Fix Uyspa-The Island (with Avt) 1.9 pts Fix Uombmania 1.9 pps Fix Fortress 2.4 pts Fix Chwat 3.4 pts P/N Lions o/t Universe 2 Prv. 0.5 pts Jim Slim Prv. 1.0 pts Skidmark Preview 0.0 pts Nodule 2.5 pts Fix Insanity 2 preview 0.4 pts Upside Down 3.8 pts * HITMEN (24.6 pts) * ------------------------------------------------------------ Oter (fixed for Chromance) 1.0 pts Fix Summix 4.2 pts Fix Colony V2 Preview 0.5 pts Future World V2 Preview 1.0 pts Icemania 4.7 pts Fix Pipemania Preview 0.6 pts Kill Your Brain Prv (with AFL) 0.3 pts Scorpion Preview (with AFL) 0.3 pts Dumi 100% 3.4 pts Fix Fields 100% 3.6 pts Fix Puxxle 4.0 pts Fix Paddles (fixed for Motiv 8) 1.0 pts Fix * LAXITY (0.0 pts) * ------------------------------------------------------------ Blob (fixed by Avt) 3.0 pts Fix Colours -7.0 pts Star Wars Preview 0.2 pts Dumi (fixed by Avt) 2.4 pts Fix Words Don't Come Easy Prv 0.4 pts * MOTIV 8 (30.1 pts) * ------------------------------------------------------------ Fuzzy Fisherman 0.0 pts P/N Stars & Rings 0.0 pts P/N Confusing Quest 2 Prv. 0.0 pts Stars & Rings Deluxe Prv. 0.0 pts Future Tetris Prv. 0.4 pts Pologonamy Preview 0.1 pts Ace of Hearts Prv. 0.5 pts Boxes Preview 0.3 pts American Basketbal Heroes 2.1 pts Sput Preview 0.2 pts Confusing Quest 2 0.0 pts P/N Owens Escape 2.1 pts P/N Statur Party 0.0 pts P/N Drunken Bat & Balls Prv. 0.0 pts S. Edit V1.0 0.0 pts Phu 3.2 pts Fix Drunken Bat & Balls 2.1 pts P/N Remote Control 2.2 pts P/N The Search 2.1 pts P/N The Pit 2.1 pts P/N Solitaire Golf 0.0 pts P/N Stealth Bomb 2.1 pts P/N Towers of Loadstar 0.0 pts P/N Quiz Bang 2.1 pts P/N Robot Raiders 2.1 pts P/N Trackplayer V3.0 0.0 pts Tjartorner V1.0 0.0 pts Moonraker 2.1 pts P/N Monster Power 2.2 pts P/N Professor Calhoon 0.0 pts P/N Skyfall Ace 2.1 pts P/N Super Pogo Preview 0.0 pts Pogostick Preview 0.0 pts Stack'em Tetris 2.1 pts P/N Gems 2.1 pts P/N Kiss of Death Preview 0.4 pts SCS Relocator 0.0 pts Tenement -7.0 pts P/N Circuitry V1.1 0.0 pts P/N Greet Sorter V2.39 0.0 pts Infared II 0.0 pts P/N Popquiz Preview 0.3 pts Paddles (fixed by Hitmen) 2.1 pts Fix Psycloid 0.0 pts P/N Veil Of Tiers 0.0 pts P/N Pentron 0.0 pts P/N Hammer 0.0 pts P/N * ONSLAUGHT (30.1 pts) * ------------------------------------------------------------ Drug Bird Preview 1.0 pts Spinball Preview 0.2 pts Jori Preview 0.2 pts Ice Tea 3.6 pts Fix Snakey Preview 0.1 pts Speedy Slug (fix for SCS&TRC) 1.0 pts Fix Burago Rally 100% 8.0 pts Fix Mortal Dogfight 0.8 pts Fix Pieces 3.6 pts Fix Centric Preview 0.7 pts Into the Nature 4.5 pts Fix Mood Preview 0.7 pts Paralax Preview (V2) 0.5 pts Helldiver Preview 0.2 pts Centric 6.6 pts Fix Leo 2 Preview 0.8 pts * PALACE (0.5 pts) * ------------------------------------------------------------ Misfire Preview 0.5 pts * SUCCESS & TRC (24.1 pts) * ------------------------------------------------------------ Sonny the Snail 4.1 pts Fix Isolation Preview 0.3 pts Incerator Preview 0.4 pts Oklahoma Kid 3.6 pts Fix Fields of Hades (with AFL) 1.9 pts Fix Navigator (fixed for Xenon) 1.0 pts Fix Invertus 3.2 pts Fix Aknakereso 2.4 pts P/N Fastball 2.5 pts P/N Fred the Fruiter 2.6 pts P/N Car-O-Matic Preview 0.7 pts Cube Head Preview 0.4 pts * Triad (0.8 pts) * ------------------------------------------------------------ Mood V.2 Preview 0.8 pts * XENON (2.4 pts) * ------------------------------------------------------------ Stoned Preview 0.3 pts Navigator (fix by Scs & Trc)2.1 pts Fix Merged in to a table it looks like this: The official Release-Charts of 1996 ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1)Alpha Flight 1970 38.5 02. (2)Avantgarde 31.0 03. (3)Motiv 8 30.1 (5)Onslaught 04. (7)Hitmen 24.6 05. (4)SCS & TRC 24.1 06. (6)F4CG 22.6 07. (8)Chromance 16.7 08. (8)Xenon 2.4 09. (9)Atlantis 2.1 10. (10)Active 0.9 11. (11)Triad 0.8 12. (12)Palace 0.5 The official Fixing-Charts of the year 1996 ------------------------------------------------------------ Rank Last Group Releases ------------------------------------------------------------ 01. (2) Alpha Flight 1970 11 (1) Avantgarde 02. (5) Chromance 7 (6) Hitmen (4) Onslaught (3) SCS & TRC 03. (/) F4CG 1 (7) Motiv 8 Yours sincerly, Marc/Alpha Flight 1970 -------------------
[edit] Board Charts
* THE BOARD CHARTS * ------------------------------------------------------------ Welcome to your probably most favourite chapter, the charts. The Relax is the only magazine so far offering seperate board and mail charts in order to show the charts from two different worlds in the be- loved CBM 64 scene since modem traders do not have the time or possibility to fill votesheets, otherwise they would be called mail traders. One of the most asked questions is what kind of votes will be taken into consideration while counting these charts. The answer is very simple. At first there are voting booths on THE ESCAPADE in good old Europe and on THE EVIL ISLAND in the United States of Ame- rica. Furthermore it is possible to vote by sending e-mail to Marc/Afl at an every elite board worldwide. There exists the opportunity to vote via INTERNET, too, by using our very own DIGITAL VOTESEEHT or just by sending an e-mail containing your votes to ZAPOTEK or RRR. Simple, isn't it? These board charts are the fastest moving charts due to the fact that there is no votesheet which tra- vels weeks or months to reach its destination. All the votes were made between the previous and this issue so this is some kind of mirror of the activity of cer- tain established and new groups. Here we go. * TOP TEN DEMO GROUPS * ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (2) Byterapers 140 02. (1) Oxyron 136 03. (5) Crest 127 04. (4) Camelot 118 05. (3) Reflex 105 06. (7) Profik 88 07. (9) Triad 74 08. (6) Agony Design 50 09. (8) Taboo 36 10. (10) Smash Design 24 With the great success of Follow The Sign III the BY- TERAPERS got the necessary support to took over the leading position of the demo groups, followed by OXYRON and the runner-up CREST. Except for minor position changes nothing new here, no new entries and no group left. * TOP TEN SINGLE CODER * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (2) Mr. Sex/Byterapers 145 02. (1) Graham/Oxyron 138 03. (3) Quiss/Reflex 64 (PC) 128 04. (5) Crossbow/Crest 114 05. (4) TTS/Oxyron 100 06. (10) MMS/Taboo 93 07. (7) Slammer/Camelot 75 08. (6) Fuben/Oxyron 62 09. (9) Druid/Agony Design 58 10. (10) Axis/Oxyron 39 Taking this months' success of his group into consi- deration it's no suprise to see MR. SEX on the most wanted throne, too, followed by GRAHAM and QUISS. Some minor position changes on the following places, so nothing is left really worth to be mentioned here. * TOP TEN CRACKING GROUPS * ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Success & TRC 132 02. (2) Alpha Flight 1970 130 03. (4) F4CG 116 04. (5) Hitmen 100 05. (6) Chromance 89 06. (2) Avantgarde 75 07. (7) Motiv 8 62 08. (8) Onslaught 59 09. (9) Acrise & Excess 42 10. (10) Atlantis 20 SUCCESS & TRC at the top, ALPHA FLIGHT and F4CG on the following positions are this months' favourites according to the voters. After being dead for quite a while right now, AVANT- GARDE is starting to lose some ground, falling from two to six this time, and no end is seight. No new en- tries here, to be honest, who should enter here? * TOP TEN SINGLE CRACKER * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Ignorance/AFL 139 02. (3) Jack Alien/F4CG 130 03. (2) Burglar/SCS 122 04. (4) CBA/TRC 109 05. (6) Bacchus/FLT 96 06. (5) Hain/F4CG 64 07. (7) Antitrack/F4CG 43 08. (/) Moonchild/HIT 40 09. (8) Playboy/F4CG 39 10. (9) Moren/SCS 25 No doubts that IGNORANCE is for sure the worthy leader in this cathegory, taking his releases during the last year(s) into consideration. JACK ALIEN can be found on rank two, followed by BURGLAR ranked on three. MOONCHILD entered at eight, for sure a good alter- native to vote for. He replaced SKINHEAD who has left the charts once again, but for how long? Next time we will see! ;) * TOP TEN GRAPHIC ARTISTS * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Cruise/Taboo 128 02. (3) Creeper/Antic 109 03. (4) Carrion/Elysium 105 04. (3) Electric/Extend 99 05. (5) Fazee/Taboo 87 06. (6) RRR/Oxyron 62 07. (10) Deekay/Crest/Ons 59 08. (7) Joe/Wrath Design 45 09. (8) Ogami/Fairlight 37 10. (9) Roder/Agony Design 31 With CRUISE and CREEPER the two leading artists re- main unchanged, followed by CARRION this time who sent ELECTRIC "down" to four. Nothing new in here except for DEEKAY moving into direction top, and that even without cheap cheat at- tempt from his Australian group mate. To avoid any misunderstandings, he for sure deserves the points he got and will get in the future. * TOP TEN MUSIC COMPOSER * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) PRI/TIA/Oxyron 134 02. (2) PVCF/Reflex 64 (PC) 132 03. (4) Shogoon/Taboo 126 04. (3) Syndrom/TIA/Crest 115 05. (5) Fanta/Bass/Oxyron 87 06. (7) Zyron/F4CG/Swemix 82 07. (6) Jeff/CZP/Camelot 75 08. (10) Mitch & Dane/Crest 62 09. (9) Jeroen Tel/Focus 47 10. (/) Metal/Vibrants 39 PRI and PVCF remain unchanged in the top positions, even if the race for the top spot is getting closer and closer. SHOGOON qualified for position three, sending SYNDROM "down" to four. At the end good old METAL re-joined the charts, sending COMPOD into the endless widths of nowhere, to be more exact out of this top ten list. * TOP TEN FIXING GROUPS * ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Hitmen 147 02. (3) Alpha Flight 1970 119 03. (4) Success & TRC 112 04. (5) Onslaught 79 05. (2) Avantgarde 63 06. (6) Chromance 36 07. (7) F4CG 29 08. (8) Motiv 8 18 09. (9) Empire 9 10. (10) Demonix 4 HITMEN, ALPHA FLIGHT and SUCCESS & THE RULING COMPANY are the well deserved leading teams in here. AVANTGARDE is on the way down, but what to expect from a dead group? Where are the groups getting active to replace the inactive American formations? * TOP TEN SINGLE FIXER * ------------------------------------------------------------ Rank Last alias Points ------------------------------------------------------------ 01. (1) Peacemaker/HIT 142 02. (5) Burglar/SCS 134 03. (4) CBA/TRC 122 04. (6) Jolz/Onslaught 104 05. (3) Ignorance/AFL 91 06. (5) Jack Alien/F4CG 82 07. (7) Suicide/AVT 65 08. (8) Pudwerx/ex-AVT 23 09. (/) Jaydee/Chromance 19 10. (9) Booze/Empire 8 PEACEMAKER, BURGLAR and CBA are the favourite trio of the voters this month. If you want to know why Peacey became a fixer you should read the In- terview chapter of this edition. Finally, with JAYDEE a fresh face appeared here, replacing the first one of the inactive Americans, this time MERCENARY became the victim. If you are not satisfied with these results do not even think about starting to complain. Just call the boards and start voting on the voting booth on your favourite board THE ESCAPADE, on any other board by leaving E-mail to Marc or on INTERNET by FILLING our DIGITAL VOTESHEET or simply by leaving e-mail to ZAPOTEK or RRR. Best regards, Marc/Afl & RRR/Oxyron ------------------
[edit] Mail Charts
* THE MAIL CHARTS * ------------------------------------------------------------ Welcome to your probably most favourite chapter, the charts. The charts are divided into two different sections, the mail charts and the board charts. The mail/charts are what people like to define as mega charts consisting of the incoming Relax votesheets and the charts of other magazines spread during the last weeks. To create the charts you are going to read here we took the following charts of the following magazines into consideration completed by the votes taking part as top ten from the growing amount of incoming normal and digital Relax votesheets: Contrast 5/No Name JUNE 1996 Arachnophobia 1/Spiders JULY 1996 Skyhigh 21/Camelot JULY 1996 The Tribune 56/Angry JULY 1996 Mish Mash 2/independent AUGUST 1996 Palladium 1/Ascraeus AUGUST 1996 Vendetta 4/Eagleware Int. AUGUST 1996 If you disagree with the content of the following lines we only can advice you to get your hands on all avail- able votesheets and fill them to influence the charts in the way you'd like to do it. Please do us a personal favour and do not manipulate the charts while voting for personal friends instead of supporting persons who might deserve the vote. TOP TEN DEMO GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Oxyron 66 02. (2) Reflex 65 03. (3) Byterapers 57 04. (5) Agony Design 43 05. (4) Camelot 41 06. (6) Crest 26 07. (7) Taboo 24 08. (/) Profik 12 09. (8) Antic 11 10. (9) Nipson 10 The demo charts remain more or less unchanged, with Oxyron, Reflex and Byterapers at the top. After re- leasing the 100% version of FOLLOW THE SIGN III the Byterapers have the best chances to take over the top, no doubts, as the 75% preview version was ra- ther impressive. At the end the Hungarian based group Profik entered and place Smash Design. TOP TEN SINGLE CODER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Mr. Sex/Byterapers 75 02. (2) Quiss/Reflex 64 (PC) 67 03. (3) Graham/Oxyron 66 04. (4) Druid/Agony Design 46 05. (8) MMS/Taboo 41 06. (5) Slammer/Camelot 37 07. (6) TTS/Oxyron 34 08. (9) Crossbow/Crest 21 09. (/) KM/Taboo 20 10. (7) Fuben/Oxyron 15 The top remains unchanged with Mr. Sex, Quiss and Graham leading without any serious concurence in seight. Mr. Sex defended the crown showing this skills in the actual Byterapers demo, which is unfortunately only at 75% by now. At the end KM re-entered the charts due to his po- pularity in Poland and the lots of Polish votesheets while AEG disappeared again after a short visit in the top ten. TOP TEN CRACKING GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Avantgarde 79 02. (2) Success & TRC 68 03. (4) Alpha Flight 1970 60 04. (3) F4CG 57 05. (5) Chromance 56 06. (6) Onslaught 36 07. (7) Hitmen 28 08. (8) Motiv 8 17 09. (9) Laxity 15 10. (/) Acrise & Excess 8 It seems to be a question of time when the voters will find out that Avantgarde is already dead since many months. Avantgarde still leads the bunch, followed by the ruling cooperation and the flight. At the end Acrise & Excess re-entered the charts by sending Atlantis back to the endless widths of nowhere, to be more precise out of the top ten list. TOP TEN SINGLE CRACKER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Jack Alien/F4CG 79 02. (2) Burglar/SCS 70 03. (3) Hain/F4CG 60 04. (4) CBA/TRC 53 05. (5) Ignorance/AFL 52 06. (9) Moonchild/Hitmen 34 07. (7) Mr. Wax/<C> 29 08. (6) Derbyshire Ram 26 09. (8) Didi/Laxity 20 10. (10) Bacchus/FLT 7 Almost nothing, apart from some small position chan- ges, has happened here since months. Jack Alien as the one who is leading the protection removers, fol- lowed by Burglar and Hain. ACTIVE quality crackers like Ignorance and Moon- child MUST be higher. TOP TEN GRAPHIC ARTISTS ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Cruise/Taboo 76 02. (3) Joe/Wrath Design 65 03. (2) Creeper/Antic 63 04. (4) Electric/Extend 56 05. (6) Astaroth/Agony 37 06. (5) RRR/Oxyron 32 07. (7) Fazee/Taboo 31 08. (8) Carrion/Elysium 27 09. (/) Roder/Agony 16 10. (10) Ogami/Fairlight 12 Cruise, Joe and Creeper, in a steady circulation of the actual ranking, are the ones who are very popu- lar and rule the top. Roder returned to the list, replacing Cupid who was forced to leave the charts due to a lack of points this time. TOP TEN MUSIC COMPOSER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) PRI/TIA/Oxyron 76 02. (2) PVCF/Reflex 64 (PC) 74 03. (3) Syndrom/TIA/Crest 61 04. (6) Shogoon/Taboo 47 05. (5) Compod/Charged/... 41 06. (4) Fanta/Bass/Oxyron 40 07. (9) Moog/Agony Design 30 08. (7) Jeff/CZP/Camelot 24 09. (8) Drax/Vibrants/Crest 23 10. (/) Jeroen Tel 8 Nothing new in here, too. The sid master PRI is leading the bunch of SID manipulators, with PVCF and Syn- drom in his neck. At the end old legend Jeroen Tel qualified again, sen- ding Zyron out of the top ten. TOP TEN MAIL TRADER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (2) Spermbird/<C> 69 02. (1) Intruder/F4CG 66 03. (2) Derbyshire Ram 39 04. (7) Dr. Soft/Albion 33 05. (/) Violator/Triad 32 06. (4) Splaterhead/TRC 31 07. (6) Calypso/Afl/Amn 30 08. (9) Funxilla/SCS & TRC 25 09. (5) Shuze/Alpha Flight 24 10. (/) El Banditos/SCS & TRC 19 The fastest moving charts have been again the list with most changes. Spermbird took over the crown this time, followed by the former Avantgarde connec- tion Intruder and Derbyshire Ram. Violator has been the shooting star this time, coming from 0 to 5. It seems the new swapper generation is on their way up into direction top. Next to Violator El Banditos from Poland qualified, a quite naturally effect since he is spreading votesheets for almost all magazines. While new mail traders qualifed ofcourse some had to leave so this time Bizarre and Dr. Kaos have been the ones but next month everything will look different again. TOP TEN MAGAZINES ------------------------------------------------------------ Rank Last Magazine Points ------------------------------------------------------------ 01. (2) Vandalism News 76 02. (1) Skyhigh 66 03. (4) Domination 58 04. (5) Nitro 53 05. (3) Relax Magazine 49 06. (7) The Pulse Magazine 40 07. (6) Propaganda 36 08. (8) The Tribune 17 09. (/) Shout! 13 10. (/) Insider 9 Vandalism News managed it again to take over the top spot, followed by Skyhigh and Domination, so two ma- gazines from Tasmania/Australia and one group, ta- king into consideration that Jazzcat is an Onslaught member, are located quite high now. At the end the ever delayed Shout! and Insider sur- prisingly re-entered the charts, sending Driven and Mendip out of the top ten list. Don't complain if you dislike the results, grab a pen (or your favourite text/e-mail processor for our very own DIGITAL VOTESHEET) and fill our RELAX, or any other, votesheet to influence the results next time. Best regards, RRR/Oxyron ----------
[edit] Interview
* INTERVIEW * ------------------------------------------------------------ Welcome to the interview chapter of the RELAX MA- GAZINE, a section being frequently visited by the leading profiles of the past and the present, persons people talk about and people who are interesting for the bright masses. This time we invited Peacemaker of Hitmen, today's number one fixer and a member of the community de- fined as CBM 64 scene for many years. The interview got held using our favourite media, the Internet. Here we go. ?: Hello Rene. Feel welcomed in this months' talk show of the Relax Magazine. As usual in the beginning, we ask you introduce yourself to our readers with non- computer related facts you are willing to share with us and our readers here. !: My real name is Rene, I am 1.82 m tall and my weight is 67 kg. I was born in 1974, at October 27th. Besides computer I am interested in music, mostly Dark-Wave, EBM and Gothic, but I am also listening to other stuff like Genesis (only the old CDs), Mike Oldfield, New Age and so on... I am spending a lot of time with my girl- friend VERENA (we are a couple for about six months right now) and friends. Furthermore I am reading books of authors like Edgar Wallace and J.R.R. Tol- kien, and this is what I am doing else. ?: The next question is for sure to request facts about your computer career, a career leading you through a lot of top ten cracking groups. Please re- port how it all started, how you got your handle(s) and something about your groups you were a member of from the very beginning until now. !: I got my first computer in 1986 and started to play some games like most others and did nothing. In 1987 I have joined my first group named THE FAMOUS FIVE but later on I joined a local group called WARTEC. choosing ZZIP as my handle. Together with a member called ZZAP we did our first cracks of games like APOLLO 18, EOA FLIGHT SIMULATOR and some more titles. In 1988 some members of Wartec joined RED SECTOR INC. [yeah, the real RSI :)], but I wasn't very in this group. Ralf got an offer from ALPHA FLIGHT in 1989 and he also took me into this group, doing some cracks for AFL was my job that time. In 1990 I left AFL and joined the Dutch group WORLD WIDE EX- PRESSIVE [hey Niels :)] using the handle ANTIPLEX but left the group soon again as there wasn't much contact between me and the other group members. So I joined ABSTRACT but got kicked out again. Guess I was too inactive for the group as I lost the interest in the CBM 64 at this point. In the year 1991 I found my way back into the CBM 64 scene and formed my own group together with some local friends. Its name was VERTICAL and went into cooperation with HURRI- CANE. We released some kewl cracks and a demo. I left HCE for HITMEN (YEAH!) but unfortunately some weeks later Hitmen died. This was leading to the fact that some members of HCE and Hitmen built up a new group called REBELS! I have been the leader of the rebels but lost the interested in it one or two years later and so I got removed from the memberlist but I didn't really care about it. Around the end of 1992 I called some boards under the handle PEACEMAKER, and in 1993 I teamed up with CHROMANCE, left them and joined VISION. At that time Vortex, Curlin, Racoon and me got an offer from MOTIV 8 and so we joined them, staying in Motiv 8 for around one year. In the summer of 1994 (?) Marc/ALPHA FLIGHT 1970 asked us to join and so we did again. In 1995, at the X-95, Curlin and me wanted to stop our activities on the CBM 64. But as you all know, we rebuilt HITMEN again in summer 1995. That's about it. Maybe I mixed up some dates or the order of appearance of the groups. ?: What were your reasons to become a programmer and fixer instead of becoming a graphic artist or mu- sic composer or another useful job in the CBM 64 scene? !: What a strange question. Why did you decide to be an artist? :) ?: Simply based on the fact that the results, spending 20 minutes on Turbo-Assembler, Sound-Monitor and PAINT MAGIC, in Paint Magic have been the most pro- mising ones! ;) As you are the number one NTSC fixer these days, what exactly keeps you motivated spen- ding hours to force certain routines to run on both CBM 64 systems? !: I don't spend hours on routines. Maybe I did so in the beginning of my fixing career. Today I am fixing games JUST FOR FUN! ?: Next to the CBM 64, is there another computer system which meets your interest and what you are going to use on a steady basis for any activities? !: Well, I would love to have a PC to call the Internet. :) But when it comes up to scene activities, there is no other system I am active on. ?: Being a member of Alpha Flight 1970, for sure be- longing to the top addresses of the cracking scene, what lead you exactly to re-build Hitmen and to start over once again at a level where you have to re- built the structures and the organisation in order to compete with the rest of the world? !: You can see the result! :) Hmmmh.... Hitmen is just a group we have a lot of fun in. We all share the same attitude towards our interests. We have a lot of cool meetings and we are much more than just these "computer-friends". ?: To have a closer look at your current group Hit- men, can you report anything about its history, the members and the future plans of the group? !: I think I already answered a part in the previous question. Our future plans? Ofcourse having fun, meetings, and some releases like cracks and demos. Along with TYRON, CURLIN, MOONCHILD, VORTEX, JINX and me we have the best lowres artist, organizer, cracker, phreakers and fixer around. But not to forget the other memberes of Hitmen doing their part to the success of the group very well. I just don't want to mention all the names here. :) ?: Next to the usual illegal business with cracking and fixing Hitmen surprised the masses with the release of a nice demo at the X-96 and by recruiting mem- bers for a demo section. What lead Hitmen to get ac- tive here and what can we expect in the future? !: It was done just for fun and to show the quality of the routines from our coders [heya GROEPY, lazy ass :)]. CUCUMBER JUICE II will be released in late December. Is that enough? :) ?: Your board MYSTICAL PARADISE, EHQ for Hitmen and SCS & TRC, is quite popular these days, always having a nice amount of callers from all over the world. What do you think makes it so special to at- tract the callers? !: So special? Ha! The tollfree numbers fro example? :) But also the great board graphics and the fresh warez for the hungry crowd... And not to forgot the service! :) ?: Yeah, the tollfree numbers in five (!) countries are for sure GREAT, but where is the need of it when the board's line is always busy? ;) Computer parties are always an interesting event to meet up with your scene friends and to have a good time there. What parties have you visited so far, what were the best ones in your opinion and what events might be inte- resting for you to be visited in the future? !: I haven't been on much parties all over the years. I visited some of the notorious Venlo meetings, the Frechen party and two RADWAR parties. I LOVED the X-95 and X-96 parties, meeting all the SPANKERS there and having a lot of fun. Hopefully there will be a X-97 party! ?: The Internet is getting a more and more important factor in scene life, as there is the IRC and e-mail service for communication, the WWW for information and the FTP-sites for file transfers. What is your honest opinion about it? Do you see it as advantage or disadvantage for the scene life style? !: I like the Internet. It is great to leech the new stuff with 14k4 and chatting with other people, surfing on the pages and reading there some interesting stuff. I want to have an own account with a tollfree number! :) ?: Nowadays Chromance and Hitmen share the popu- lar FTP-site Gangsta's Paradise. Will Hitmen, after this first step, enlarge their activities here, e.g. by setting up an own homepage? !: Yeah, soon we will have our own homepage, created and maintained by SEVEN of Hitmen. I have already seen a preview and it is very promising. ?: As you are a member of the scene community for quite a while, too, what are the major changes you've recognized all over the years? What do you miss or does today's situation have positive aspects, too? !: What do I miss? ALL the old and great games such as the LAST NINJA series, DEFENDER OF THE CROWN PIRATES, etc... Nowadays most games really suck, on- ly some games are really worth being played. The de- mos are kewl (Byterapers Inc.) but I am missing some old effects like technical stuff (sideborder, multiple- xer). Furthermore there are too many 4X4 or even 1X1 plasma-colour routines, most of them do really look AWFUL. I have seen a SHAPE demo some months ago, and that one was a kicker. Someone may send me this demo again as my copy was unfortunately cor- rupt. ?: As everything has to come to an end we unfortu- nately have to stop here, too. Here we offer our in- terview partners to add some comments and gree- tings, feel free to add whatever you would like to add here. Many thanks for being our guest. !: Thanks for the interview Timo! So, what about some greetings? Let's start with all HITMEN members, Marc Max, CBA, Nightshade, Burglar, Moren, Deff, Crossfire Ignorance, Mr. Wax, Solar, Zyron, Sledge, Alchemist, Pol Pot, Suicide, Weasel, Jack Alien, Splatterhead, Bird, Mason, Tricket, Lawnmover Man, Ancient Mariner Rug Rat, Scratcher, Chaotic, Iphigenie (!) and so on. See ya on the boards and have fun! And don't take the CBM 64 scene too serious [Heya [O] :)]. So much about Peacemaker and the interview section for this time. Be sure to re-load this chapter in the next edition to read all we could squeeze out of our new victim, for sure worth being read, too. Best regards, RRR/Oxyron ----------
[edit] Demo Reviews
* DEMO REVIEWS * ------------------------------------------------------------ The DEMO SEASON continued and some interesting productions have shown that the scene returned more or less from the well deserved summer break. The season continued with day 4, the Flag 1996 held in Hungary. Here PROFIK (extended review follows), COMA and REPLAY INC. have been the ambassadors of the CBM 64 demo industry. Coma provided an inte- resting trackmo while Replay Inc. came up with a den- tro, which was nothing special to rock the scene. The fifth day of the season took place in Finland, to be more precise at the ASSEMBLY 1996 in Helsinki. Almost all entries have hold a high quality level and, as usual, used the popular trackmo concept to show that the CBM 64 can still compete, taking the techni- cal disadvantages into consideration, with the other machines, atleast when it comes up to the quality of the routines. BYTERAPERS (extended review follows) have been the well deserved winners with "FOLLOW THE SIGN III", followed by an impressing code related demo from the alltime legends of BEYOND FORCE en- titled "NOTHING BUT CODE", an intelligent and fitting name to define the content of the provided demon- stration. On position three we found PANIC with their greengrocer's commercial "FRUITS", sending WRATH DESIGNS' "STUPIDITY III" on four, a general nice de- signed chill-mo, as they use to advertise their demo productions. At least, on position five, we found the runner-ups of the last season, REFLEX with the presentation of "DRUG SIXTYFOUR", proving the fact that the second season will get much harder for them as rising seems to be easy while to establish is MUCH harder. During day three and five there have been some re- leases during the tournaments, better known as com- petitions, from LEPSI DEVELOPMENTS, who came up with the trackmo "1996" (extended review follows) the dentro "BORN TO BE WILD", all in all an acceptable production from the Polish based team. TRIAD praised their production "MINDEXE" to be an innovation. Infact this demo is the first of this kind on this 8-bitter, but taking a took closer at it we found the conception and even the texts inside adapted from the MELONstration "Mind", an original AMIGA production from the innovators of original demos, MELON DESIGN. Nevertheless it's a FINE CBM 64 con- versation, maybe bringing fresh winds into the demo scene. At the AntIQ'96, which did not become a day of the of- ficial demo season due to the fact that less than at- least three demo productions got released, RESOUR- CE came up with a nice dentro named "Inhumanity III". OXYRON, or to be more precise Fuben, released a demo entitled ReLIGHTening, which became unfortuna- tely NO relightening. The expectations were quite high and the single components belong to the upper class, nevertheless the entire PRESENTATION was not exactly what you can demand from the leading demo factory these days, as some fade in and out effects shouldn't be too hard to be realised correctly by a coder with top ten ambitions. Once again, things can only get better, as the days of the classical "press space to continue" demos are already history! Finally day six, the Intel Outside 3 party held in Po- land, brought with Extacy from SAMAR and Black Hole from LEPSI DEVELOPMENTS two nice productions, while position three has not been spread yet. More to come is promised, taking in mind that the DE- MOBIT (check PARTY RADAR for further details), the TRIBUTE and THE PARTY SIX will open their gates to welcome the contributors for further competitions. 1996/LEPSI DEVELOPMENTS ------------------------------------------------------------ Lepsi Developments belongs to the positive surprises in 1996 because they are proving the scene with lots of releases, may it be trackmos, dentros, games, slide shows or music collections. The productions are not at high level, but with an every production you see them developing and getting better step by step. Fuben about the coding: -------------------- This trackmo got mainly coded by Zielok with some additional coding by Nop, RB, Mr. Ballon, Sebaloz & Smaller. After the usual introduction (logo, presents, name,...) the first effect appears. They call it an FLI-plasma, which is nothing else than a modificated plasma- scroller (like that in Triiod 2/HIS). The main idea co- mes from RAZ/Camelot with his plasma-part in Camel park. However, this effect looks quite ugly in my eyes! The next part features an Elastic-Cyber-Line (you remember GRAHAM's part in Coma Light VIII?). This effect looks quite nice but is nothing special at the coding-side. A globe appears in the 4 by 4 mode. This routine is not just slow, it even looks precalculated as the animation repeats quite often. The texture looks quite weird, so the whole part. After that, an x-y-distorter comes up. It uses the same ugly texture from the globe-part. Evenso, this effect doesn't look bad! Later, an interference-effect comes up (oh, I hate these lame interference-parts... I don't know why people still code such old effects again and again?). It's in Hi-Res and maybe 18x16 chars big. Anyway, this one really looks strange. A so called '3D-Chessboard' comes up next. It's no- thing else than the first effect (plasma-scroller). The next part is something new I haven't seen before. It's a fader-effect shown with a picture. It is just five minutes of coding and isn't anything special. This part would fit to a fade-off effect for a picture but not as a part, which is shown that long. It's just boring. Some Cyber-Line-Vectors follow, which run in 1 frame (except the hidden-lined cube, which runs in 1-2 frames). I already have seen better Cyber-Vectors (see Camel Park/CML), but I like this part, though. After some greetings that plasma-scroller part comes up again (looking a bit different of course). The next effect is a shade-bob moving over a bitmap- picture, which is faded off mostly. I already have seen this effect before. Furthermore it's nothing im- pressive. The last effect is a rot-zoomer (with ugly 16x16 tex- tures) in 8x8. This effect was seen in several demos before (often in 4x4... see 4 Years Oxyron)! This demo is definetely too long, which results a lack of action. Furthermore there a lot of crap-routines, which are just boring. My rating is just 32%! RRR about the artwork: -------------------- Responsible for the artwork in this production are Csezso, Sebaloz, Stone, Valsary and Worm. The show starts with an average Lepsi multicolour bitmap logo, followed by a poor 1996 singlecolour hi- res logo. Next in the row is a singlecolour hires pic- ture of a man wearing glasses which gets later on updated and you can see a nude girl in his face. The idea and realisation is quite nice done. A crying boy is what we can see now, again in singlecolour hires. Taking the disadvantages of this mode into conside- ration it's quite okay done. A Lepsi logo in super hi- res mode is the next piece of art, quite good taking the other graphics into consideration. Some multico- lour bitmap art is coming up, a fullscreen Lepsi logo which is again nothing very special at all. Following is a very good singlecolour hires picture of a girl, sho- wing her face and lots of other elements which fit quite good in the picture. To avoid getting it boring a multicolour bitmap logo appears on the screen, pre- senting the group's name Lepsi at an average level. Next in the row is a fullscreen multicolour bitmap pic- ture showing a face being surrounded by some kind of fx which seems to be again nothing special at all. With the picture of a vampire, as it is described in the credits, in fli format a very interesting picture found its way to the screen, using some well mixed colours. This demo is going to end with two more logos, both in multicolour bitmap. The first offers very interes- ting outlines and an average filling while the second is what we use to define as STANDART logo these days, both ofcourse saying Lepsi. Lots of graphics but unfortunately mainly quantity instead of quality is the impression you get while watching this trackmo. Only a 57% in my eyes. PRI about the soundtrack: ---------------------- The soundtrack for 1996 has been arranged by Bax, Shy and Gregfeel. It falls into four tunes: I guess the first one is suppo- sed to be some kind of techno like many other boring soundtracks these days, but only because of a bass drum on all fourths? NO, there's more than that. This tune rather sounds like disco sound of the golden eighties to me. Regrettably the bass drum also falls into the cathegory "UUNNNGG". There are some dif- ferent moods, and the instruments are just average, partly because of the lousy hardrestart... and that low noise sounds as if you were searching a new sta- tion on the radio tuner! The second tune is quite si- milar to the first one, but then - "Surprise, wake up!" says the third one. A different feeling, also powerful, but at one point it doesn't really seem to be in-time (?). The last one features some sync stuff, quite okay... And of this kind is the entire soundtrack, no big surprises, but acceptable. Rating: 57% FATAL (T)ERROR/PROFIK ------------------------------------------------------------ Profik status remains as mysterious but skilled new- comer in the demo business. The identities of certain "secret" members are already known while others still remain undiscovered in the endless widths of the scene. Fuben about the coding: -------------------- This trackmo, coded by Profi 1 and Profi 1.5, was presented on the Flag'96 party in Budapest/Hungary Before I start with the coding review you should know that I'll just mention the real effects and NO loader- parts. So, the intro starts with the credits scrolling over the screen. Then there is a swabbling Profik logo scrolling over the full-screen in the 4x4-mode. This effect doesn't look bad! The first real effect is a PHONG TORUS in 4x4-mode. This TORUS is rotating QUITE FAST, but what a pity it does NOT run in REALTIME. This phong-shader is mostly PRECALCULATED! So, I can proudly say that I coded the first realtime phong shade routine on C64. The next part is another torus, which is just texture mapped. This TORUS surely use the same technic like the PHONG TORUS, so it isn't realtime calculated, too! Next coming up is a ZOOMER on 2x2 multicolor (4 colors), which is distorted on the X-axis additionally. Looking to the high resolution, this routine seems to be FAST enough. Evenso, I like MR. SEX' distorter in 'Follow the sign 3' more. The next effect is a GOURAUD SHADER which includes SPACE CUTTING. This routine is rather fast thinking about the space cut. By the way, the mode is of course 4x4... The next part is a TEXTURED GLOBE, which is rota- ting in 4x4-mode again. The end part is in eyes the most IMPRESSIVE part. Two INTERLACED BITMAP GLENZ CUBES rotate on the screen. Over the bitmaps there is sprite matrix for displaying some text. The power of that vector is really AMAZING. This is for sure one of the fastest bitmap-vectors ever on C64. All in all this trackmo seems to be Profik's best demo. Even the end part really rules, there is a lack of new ideas and inventions. My rating: 83% RRR about the artwork: -------------------- As usual it is Profi 2 being responsible for the visu- als in this production. The FATAL TERROR logo in multicolour bitmap shows some cool ideas which are unfortunately average realised only. A fullscreen picture is coming up, a FLI conversation of RWO's (now in Balance on the Amiga) eye. The picture is quite good, used good colour com- bination and is really worth to look at. An average Profik logo in 3 colours follows, resolution 160X200, not special at all. Finally there is another PROFIK multicolour bitmap logo looking up, being average realised. As usual this productions lacks of graphics, the few which were presented are located between average and good, so the rating is at 64%. PRI about the soundtrack: ---------------------- Unfortunately this productions FAILS to work cor- rectly on any of my configurations, software failures appear after the intro of copies running perfectly on either Fuben's and RRR's machine(s), so NO review from me is possible here. :( Rating: ./. FOLLOW THE SIGN 3 (UNSOUND MINDS)/BYTERAPERS ------------------------------------------------------------ Whenver an Assembly party has been advertised the Finnish demo group Byterapers waked up in order to perform another well designed coding masterpiece called trackmo. Belonging to the absolute top demo groups these days Byterapers don't really need a further introduction here. Fuben about the coding: -------------------- This winning demo of the Assembly'96 is entirely (?) coded by Mr.Sex. It starts up with a tunnel effect (which seems to have a relief) in the 4x4 dither mode. This effect looks a bit weird, maybe because of the dithering mode and the horizontal lacing. Anyway, the fullscreen COLOURPLASMA following is in the 4x4 mode, too (actually 8x4 as 2 colors are combined to a 136-color-combination)! The speed of this routine is quite REMARKABLE. Furthermore this plasma is quite colorfull and all in all it just looks GREAT. The next effect is sort of a ROTATING GLOBE, which stands in relation to its background. The idea of this effect is coming from the AMIGA demo 'LOVE' by VIRTUAL DREAMS. However, Mr. Sex uses again the fullscreen 4x4 mode again! Next coming is some kind of SWIRL-ROTATOR (full- screen) on 8x8 (?). But I'm not sure what this effect actually has to be! Anyway, it doesn't look bad... Later a VOXEL comes up. this one is running on 8x4 with 136 colors. This routine is running quite fast but I am not sure if there's a view-point included in the routine. After that, there is a flexible X-Y-DISTORTER in the 4x4 dither mode. I would say that the speed of this routine is quite O.K. as I know how complicated it is to realise distorters like this. The next effect is a SWIRL-ROTATOR combined with a colour plasma on 8x8 with some $D016-modifications in the main routine (I think this kind of displaying a screen is new, but I doubt it looks cool). The next routine is a RELIEF BUMP effect on 8x8 (laced). The relief texture is additionally moved around the screen. I've coded the same effect in my latest demo 'ReLIGHTening'. Unluckily Mr.Sex released his routine 2 weeks before I released mine. Shit happens! However, a zoomed swirl-rotator on 4x4 comes up... I think this routine is looking quite ugly, but that just my opinion. Finally the disk has to be turned around. The next effect suddenly touches the screen. It's a quite cool Amiga invention already seen in many Amiga demos (e.g. 'Brain-state-in-a-box' by Cryptoburners in 1994). This routine is my absolute favourite in the whole demo. I already planed a long time to code this effect, but never did. Now Mr.Sex finally released it. This effect is actually nothing else than a rotzoom- routine with a changing texture. But it looks quite like a feedback fractal. Anyway, this routine is in fact very fast. I'm sure there's a nice trick behind. By the way, this routine is running on 4x4 with those strange $D016-modifications. But all in all a quite im- pressive part! The next part is another Amiga invention first seen in Artwork's THE GATE. A bump-tube running in 4x4- dithering. I like this part, as it look quite nice! The next part was seen in other demos, too...A color- full (136 cols) 8x4 (laced) effect, which I don't know how to call! The last effect in my 75% version is a bumped globe (quite nice idea!!!) rotating in the 4x4-mode. Well, a quite well-polished demo with some design, too! The most routines are quite fast even some of them are rather boring in my eyes. The trackmo-system (loader & depacker) seems to be quite cool. My rating: 90%. RRR about the artwork: -------------------- Responsible for the artwork are, due to my knowled- ge, Mike and Jate. The optimal illusion starts with an average multicolour bitmap logo presenting the groups' name, followed by an "Unbound Minds" multlicolour bitmap logo, which is very interesting regarding form and style. With Mike's competition picture "Entwinded" the first IFLI picture comes up, being quite detailed with lots of different elements such as tentacles, a girl, etc... quite nice. A multicolour bitmap picture showing a dragon spiting fire is coming up, which looks simply unfinished and only average. More multicolour bitmap art is presen- ted, this time showing a Byterapers logo in some kind of modern art style with interesting, but maybe not so good fitting, colour combinations. Next in the row is another multicolour bitmap, a really nice girl, well realised and well choosen colours for a project like this one. The next piece of art is a FTS 3 logo reali- sed in three colours with two colours being used for the letters and the filling and the third one to be the contrast, a surrounding background colour. Last but not least the second IFLI picture is coming up, a girl with a sword, featuring well choosen colours and lots of details people like me are looking for. Well done! All in all quite nice graphics, some are only average, so the objective rating is at 76% in my opinion. PRI about the soundtrack: ---------------------- The music for the entire demo was arranged by AMJ/ Side B/Topaz Beerline. And it was well done - lots of different moods, the changes perfectly synchronized with the screen ac- tion, good instruments, .... especially the bass drum doesn't have so much lows, that certain "UUNNNGGG" effect I am slowly beginning to get sick off - very good! AMJ turns out to be a real experimental lead composer when it comes to doing crazy, sometimes rough sounds - but then again calmer passages come in, just to rise again to another peak. A real nice mixture indeed. The filter and wave sequencing in this tune is even the best I have ever heard so far. Also, on the whole tune still the best of its style and one of the best styles this year. The well deserved rating can only be at 93% for this masterpiece. Best regards from your favourite reviewer team, Fuben/Oxyron ------------ PRI/TIA/Oxyron ------------- RRR/Oxyron ----------
[edit] Party Radar
* PARTY RADAR * ------------------------------------------------------------ Invitations and party reports can usually be found here. This time we present again invitations and pre- information only, as none of our staff members tra- velled to any party held in the previous two months. The information prepared this time covers meetings and parties which might be very interesting for our potentional target group and will cover only the as- pects which might be important for the CBM 64 sce- ne and its members. The TRIBUTE is for sure a pure CBM 64 party what makes it very interesting for CBM 64 fanatics who still can not believe in nor accept other computer systems yet, computer systems who overtook the CBM 64 in the commercial sector some LIGHTYEARS ago. Nevertheless its doubtful if any other computer scene will ever be able to survive for twelve years with an almost unchanged configuration, a situation which is absolutely impossible in the PC world where each week newer and faster processors, graphic/ video and sound cards get introduced by an ever growing industrial sector always demanding comple- tely updated high end users. The BlackBox SYMPOSIUM party series has the po- tential to become the German equivalent to the THE PARTY series in Denmark. This is exactly what Ger- many, for sure still belonging to the leading countries when it comes up to scene activities and quality pro- ductions on all various (home) computer platforms, needs as it is quite silent without a remarkable party history, mainly depending on the strict software laws and the fact of some police raids like at MCG's party a long time ago. The DEMOBIT could become a quite important meeting for entire Eastern Europe, as the organisation and invitation looks quite professional, featuring inte- resting events and a quite big group of potentional visitors from East Germany, Czech Republik, Poland, Hungary and ofcourse Slovakia, who could be at- tracted to show up there. But instead of reading any further introduction text have a look closer at the invitation texts prepared from the ORGANISERS in order to meet your appro- val and making you visit their planned events. TRIBUTE 1996 ----------- arranged by F4CG and Propaganda Magazine November 1st-3rd Dear Sirs & Madams, it has been an interesting period, planning one of the most talked about, rumoured and awaited events to take place on the Commodore 64. The Tribute-concept was born in 1994. The idea was that people from past and present would come toge- ther and salute the Commodore 64, the scene and the times we've all shared. In November 1994, groups like Triad, FairLight, Xakk, G*P, Avantgarde, F4CG, Censor, Oxyron and Byte- rapers gathered to mention a few of people from a a broad timeperspective. The reactions from the party were several, most of them positive, but we have altered things slightly this time to make things more comfortable for the wide bunch. The Commodore 64 has startled us, and continues to startle. Even though, what we refer to the scene has been a part of history since over 10 years back, we will triumph new victories in amazing demos. Just to think there are still games coming out in 1996 is truely amazing. That is why we want a Tribute. For those of you who unfortunately had to leave us too early can meet up and catch up with the past years. the active and pro- productive ones will again get to meet, compete, enjoy and socialize. We do so in spirit of the 64. We do so in spirit of the scene that has created one of our greatest memories to look back at when we grow old. We do so, because this is, a part of our roots. Wel- to your past. Gothenburg, Sweden Regards, the Tribute-association Information --------- The party place will not be a school. We believe that for spirit and fun socializing, a club is ideal. The par- ty will be held in one of the most popular clubs in Go- thenburg called WALKOVER. There will be a big screen (Tribute 1994 still has the biggest screen on a party to date), a bar, a pool table, blackjack and roulette. The club is located 3 minutes walk from the central station, on Kyrkogatan 33. There is a parking house located very close to the club. The party will open at 1800 on Friday evening and close Sunday at 1500. Entrance to the party is SEK 200. Competitions ---------- DEMO - The demo must run on a standart Commodore 64 + AR6 with 1541 drive SUPER DEMO - New! Bring creations running on REU, SuperCPU or anything you come to think of. Bring your own equipment. MUSIC - only executable files accepted ART - only executable files accepted The interest for taking part in the competitions is im- mense, so please take part of the information care- fully to be a winner or allowed to participate. EVENTS ------ JEOPARDY - Take part in the scene and Commodore 64 related quizz-show. A remake of the most popular TV-show in the world that was a success at Tribute 1994. Do you dare to compete? 24 HOURS BAR, - You will be appreciating our of- FOOD & SNACK fers.Try the specially brewed F4CG-beer. DEMOS, SIDS - Shown by a fine sellection of wares- & GRAPHICS j's. Bring your own favourites to the big screen. and a whole set out yet unplanned happenings. You can be one of them, if you do not watch out! Rules ---- * You are NOT allowed to bring in your own alcohol. You will find complete satisfaction in the bar. * Troublemakers, drunks and people who cause trouble at the party or to the organization will be thrown out by the guards. * You will be held responisble for any damage you cause. And beaten up. The party will be watched by WALKOVER's own crew/ guards. They are generally very nice people but can make your life miserable if you want them to. ------------------------------------------------------------ Questions and Information --------------------- TRIBUTE 1996 Att: XXX XXXXXXXXX XXXXXXXXXXXXXXXXXX X X - XXX XX XXXXXXXX XXXXXX Phone: +XX - XX - XX XX XX Cellular: +XX - XXX - XX XX XX E-Mail: newscopy^algonet.se http://www.algonet.se/&motley/propa.htm Distribution of this text -------------------- * An invitationfile (c64) spread through a network of swappers to people, boards and the Internet * An ASCII-file through our mailinglist of 64 people on the Internet (500 names) and to the PC/AMIGA scene * A paperinvitation distributed through swappers and to our entire addressregister. (2000 printed) * The Propaganda homepage. Will also feature any possible updates. ------------------------------------------------------------ "Tribute? Wasn't that the party where everybody went to the liquor-store?" An Amiga-lamer at The Party 5. Maybe he was right. See you in November. SYMPOSIUM'97 ------------ * Polka Brothers * Lego * Phantasm * Cubic Team * * Avena * Smash Designs * After the great success of SYMPOSIUM'96 we offer you the chance to visit Germany's best party again and make it to one of the best parties during 97! Here are the facts which reminds of SYMPOSIUM'96: * A damned great laser show every night which burnt down your head * Great RELEASES which reminds you of Sym96 for years like "THE GATE" from Artwork. * Most HELPFUL and friendly organisers who helped carrying equipment, helped finding the supermar- ket and a lot more * Party guests from all over the world (almost): like Sweden, England, Spain, Hungary, Italy, France, Austria, Netherlands, Denmark * VIRGILL's birthday party! * The collection for the guy from Spain, who lived for one week in his car infront of the hall * CLEAN TOILETS! * A lot of very funny competitions and quizes * The sea competition, in which some dudes with all their clothes jumped into the ice-cold water * Competitions for Amiga, PC, Falcon, C64 and RiscPC * About 700 PARTY-GUESTS who made the Sympo- sium'96 to what it is now .... : One of the most FRIENDLY and NICEST SCENE-PARTY in EUROPE! There were a lot of things more... but too many to write them all down, just ask your friends who were there... I am sure they will tell you about it! "The Symposium was, to keep it short, the BEST party I have ever been to." RokDaZone, published in GENERATION 21 "No doubt, my place is on Symposium'96!" Lord of ABS/IMS/CJ, published on AMINET "Just repeat all you did for Symposium'96... The par- ty was fucking great" Cyclone/Illusion in an e-mail "ROM knows that the organisers were very helpful with the party audience." MOP/Essence & ROM ED So don't miss SYMPOSIUM'97 when it awakes in "VERANSTALTUNGSZENTRUM BURG SEEVETAL", which is very close to Hamburg in North Germany, at EASTERN 1997! To get more information about SYMPOSIUM'97 try these WWW-pages: http://members.aol.com/Sym97/ http://134.28.37.10/&frank/Sym97/ http://www.szczecin.pl/&rawstyle/Sym97 or by e-mail: RawStyle/Lego RawStyle^blackbox.dame.de Gandalf/Phantasm Gandalf^blackbox.dame.de Crash/Polka Brothers CrashPolka^aol.com Chaotic/Smash Designs Chaotic^blackbox.dame.de So much about the first part of the Party Radar. Please load in part two in order to be sure that may- be Demobit could be the meeting you are looking for. Best regards, RRR/Oxyron ----------
[edit] Party Radar 2
* PARTY RADAR II * ------------------------------------------------------------ Welcome to the Party Radar, part two. Here we will have a closer look at the CBM 64 related details of Demobit '96. Due to problems with one of the spon- sors decided not to support the event, so it got mo- ved to another date which is not set yet. Neverthe- less the events remain the same, so we decided to publish the data anyway, as moved does NOT mean cancelled and as the rules won't change the informa- tion might be still quite useful. BAD NEWS! DEMOBIT '96 HAS BEEN MOVED ------------------------------------------------------------ As you sure can guess, it is because of financial matters. One of the sponsors, Slovenska Sporitelna that was supposed to support Demobit with a major amount of money has suddenly decided not to do so. They have made this decision one week before the party! I'm not going to comment this, you can sure set up your own opinion on it. The party could have been organized from the other sponsor's money only but it would cause a significant loss of quality. From obvious reason, we decided organise the party in about 2 months. The exact date and other information will be published soon. I believe, that all the people who have decided to come will get this message on time. For me, moving Demobit's date has been the hardest decision this year. As Forrest says: "Shit happens." Again, we regret this and we hope that you are less disappointed than we are and have less problems with it than we have. Please stay tuned for additional in- formation. Signed, Palo "Skywalker" Luka Demobit [Dis]organizer Everybody who still want to compete on DB'96 C64 competions, please send e-mail to: chlebec^ubt.uniag.sk Every bad thing is good for something: 1. You have more time for doing your demo, graphic or music 2. Demobit will be better organised 3. You will be better informed. See ya, Roman "CreaMD" Chlebec & Juray "Havran" Chlebec/ Studio Style DEMOBIT '96 ---------- OPENING WORDS ------------- Do you find the world of computers boring? Would you like to see and hear the best of computer art? Would you like to spend three days and nights full of kinds of computer entertainment? Would you like to meet thousands of computer freaks? Well, here comes De- mobit '96, the biggest computer and demoparty in Slovakia. On October 4th-6th you will experience the biggest computer show in Slovakia full of music, graphics, demos, Internet and lots of other entertainment, or- ganized in cooperation with Slovakia sporitelna, a.s. and MicroSoft Slovakia Ltd., and supported by TWIST Radio and SME Newspaper. WHEN AND WHERE -------------- The door opens on October 4th (Friday) at 12:00 pm (noon) and closes on October 6th (Sunday) at 4:00 pm. Demobit will be held in 3 big halls of PKO (Park Kultury a Oddychu) in Bratislava, Slovakia. MAIN COMPETITIONS ---------------- The competitions cover all widespread platforms of home computers in common cathegories that include demos, intros, music and graphics. The competitors do not have to be present at the party place, they may send their contributions to us. However, we cannot guarantee the presentation of these contributions if they are sent too late or in case of unexpanded problems. We do not return the diskettes that the contribtions arrived on. All the contributions will be published by the organi- zers. We also reserve rights to make any changes to the competition rules and to disqualify any of the en- tries if we do not find them suitable for the presen- tation. None of the competition entries may have been released before Demobit '96. If there are too many entries in a competition, we reserve the right to form a jury of known scene people which will pick the best entries for the competition. If a production lasts lon- ger than the limit of its cathegory, it will be cut off after the limit is gone. C 64 COMPETITIONS ---------------- The competition machine will be: * Commodore 64 * Disk drive 1541/II C 64 demo competition ------------------ * maximum showing time is 10 minutes * only one demo per group C 64 handpainted graphics competition -------------------------------- * all graphic modes of Commodore 64 are al- lowed * converted or stolen pics will be disqualified * the pictures must be in executable form * you must supply a version with no signatu- re that will be presented on big screen * only one picture per graphics artist C 64 music competition ------------------- * only for SID chip C 64 * the tunes must be in executable form * maximum playing time is 5 minutes * stolen tunes will be disqualified * only one tune per musician PRIZES ------ We will not publish the prizes in advance, because they will depend on number of visitors. The rewards will be financial plus software packs from Microsoft. VOTING SYSTEM ------------- We will use network voting system with diskette iden- tification key, which every visitor will obtain after buying the ticket. It will be possible to vote on voting computers, additionally the voting software will be available on the party network, which will allow people to vote on their own computers, too (naturally, they must be connected to the party net). The voting sys- tem will contain no names of authors of productions, only numbers. Each visitor will get a note sheet, where they can put down notes during the competi- tion. PARTY NETWORK, INTERNET ----------------------- Visitors who will bring their own equipment will have the possibility to get connected to the local Party Network and have access to gigabytes of demos, uti- lities, products presented at the party and other in- teresting information. Also, they will be able to use their computer to vote and of course connect to the Internet. To connect to the Party Network you will need the following: * Ethernet 802.3 (thin Ethernet) compatible network adapter * T-connector * network cable (atleast 1.5 m) * driver for your adapter compatible with IPX a TCP/IP drivers (drivers for most common adapters will be available, but bring your own for sure) Each user will get the account on the local Novell network and on a local UNIX server after buying the ticket. These accounts will also be created for visi- tors without own computers on request. The Novell account will also include a home mail directory, where the owner will have size-limited write access and will be readable for all other users. An IRC-like chatter will be available on the local network. All kinds of in- formation and all presented productions will be pub- lished on the net, too. Supported protocols within the network will be IPX and IP. IP addresses will be as- signed at entrance. HOW TO GE TO THE PARTY PLACE ---------------------------- "Park kultury a oddychu" is located on the left bank of river Dunaj (Danube, Donau) between the Lafran- coni and Novy bridges. The public transport means numbers which will drive around PKO are: trams 1, 4, 5, 9, 12 and busses 26, 29, 31, 39, 102. If you want to travel by bus or tram you will need to buy tickets. You can buy them in slotmachines on the bus stops or in newsstands. They cost 7 SK. When you get on the bus you are supposed to mark them in marking machines that are in the bus, or you risk be- ing caught and charged the penalty (which is cur- rently 200 SK). How to get to the party place from: ----------------------------- * The MAIN railway station (Hlavna stanica) * tram number 1 * bus number 47 or 43, get off on the "Stary roz- hlas" stop (it's the third stop), then get on the bus number 31 or 39 * The railway station "Nove mesto" * tram number 4 * The bus station "Bajkalska" * tram number 4 * bus number 39 * The bus station "Mlynske Nivy" * take bus number 37, get off on "Racianske myto" stop, then take bus number 39 * take trolleybus number 210, get off on "Stein pivovar" stiom then take tram number 4, 9 or 12 If you come at night, you can use the system of night busses, which works like this: busses go to all areas of Bratislava and they meet at the mail railway sta- tion (Hlavna stanica) at the same time. There they wait until they are all there and then they leave, each in a different direction, into a different part of the city. This happens 3 times a night. The departure ti- mes from the main station are 23:50, 1:00 and 3:20. It stops on the bus stop only when requested (there are buttons inside the bus which you have to push if you want to get off). These bus lines run past PKO: 503, 504 and 517 The easiest way to get to the party place is to use the taxi. The price from the Mail railway station or from the bus station "Mlynske Nivy" is around 120 SK. PARTY SHEDULE -------------- This schedule is not definitive, it may change. (OCTOBER 4TH 1996,) FRIDAY 12:00 Demobit door opens 15:00 ZX Spectrum competition start Deadline for C 64 18:00 C 64 competition start Deadline for gomoku algorithms (OCTOBER 5TH 1996,) SATURDAY 06:00 Deadline for Atari ST Deadline for animations competition 09:00 Atari ST competition start 10:00 Deadline for music and graphic competitions End of registration for network games compe- tition 12:00 Graphic competition starts 14:00 4 channel music competition starts Deadline for WWW and DirectX competitions 15:30 Multichannel music competition starts 17:00 WWW and DirectX competition start End of qualification for gomoku competition (OCTOBER 6TH 1996,) SUNDAY 06:00 Deadline for Amiga and PC 09:00 Amiga competition start 1 1:00 PC competitions start 15:00 Prizegiving ceremony This is schedule for only main competitions. Simulta- neously the following will be happening: demoshows, music cycles, raytraced movies, harddisk/diskette throwing competition, realtime compos, net games playing, presentation of interesting products and lots of other surprises. USEFUL INFORMATION ------------------ Please read the following notes, they may help you in many things. * if you want to bring your own computer * you should reserve a table before the party (to do so, write to the organizers). There will be a limited amount of free tables directly at the party but you might not be lucky enough to get one * take your own grounded electric cords with you with one more socked than you need (for chai- ning them) * if you want to be connected to the Party Network see chapter "Party Network, Internet" * simulataneously the card games (Magic: The Gathe- ring, Doom Trooper, ...) and Roleplaying games (DrD, Shadowrun, AD&D, ...) will be running * because of PKO's out-of-the-centre-of-town loca- tion, there are not many opportunities around there to have a good meal. There are two restau- rants and a pub nearby and there is a buffet in one of the halls. * addresses of hotels and hostels will be published at the party. It is of course possible to sleep at the partyplace, you should bring a sleeping bag with you * in case of excessive behaviour (e.g. under the in- fluence of alcohol or drugs) the person will be kik- ked out of the party. It is also forbidden to smoke in any of the halls * any illegal copying/spreading/manipulation of pira- ted copies of copyrighted software is forbidden, the organizers are not responsible of anything in case of breaking this rule * everybody is responsible for any damage they cause to hardware, software or any equipment * current rate of exchanging is 31 SK for $1 or if you prefer 20 SK for 1 DM DEMOBIT '96 CD-ROM ----------------- This is the best way to get all the productions from Demobit. This CD will give you hours and hours of mu- sic, demos, megabytes of graphics from the competi- tions including those which weren't presented on big screen. Organizers do not reserve exclusivity (you can put your productions on other CD-Rom titles as too). Top three winners in every cathegory will get Demo- bit '96 CD free. The expected price of the CD is $7 in case you order it during Demobit or $10 if you give your order later. THANKS ------ Demobit 1996 is going to happen thanks to these com- panies: SLOVENSKA SPORITELNA, A.S. http://internet.sk/demobit/spor.html MICROSOFT SLOVAKIA LTD. http://www.microsoft.com/slovakia Demobit 1996 is supported by: TWIST RADIO http://www.eunet.sk/twist SME NEWSPAPER http://www.savba.sk/logus/news/sme CONTACT INFORMATION ------------------ In case you want to contact us, this is where you can reach us at: Snail: Demobit Mail: XXXXXXXX X, XXX XX XXXXXXXXXX, XXXXXXXX Phone: ++XX/X-XXXXXX (ask for Palo) Fax: ++XX/X-XXXXXXX E-Mail: demobit^elf.stuba.sk WWW: http://internet.sk/demobit BBS: SAC BBS ++XX/X-XXXXXXX 19k2 ++XX/X-XXXXXXX 28k8 Netmail: 2:422/80 to Demobit Echomail: DEMOS.42, SOUND.42 message area Demobit is organised by: -------------------- MAIN ORGANISING SUNRISE MUSIC SUNRISE GRAPHICS SUNRISE PC SUNRISE AMIGA PRODIGY ATARI ST BAKY SPECTRUM BUSY SOFT COMMODORE 64 STUDIO STYLE OTHER COMPETITIONS SUNRISE So much about the Party Radar in this edition. If you have the chance to visit any of the mentioned parties feel free to do so while providing your very own con- tribution to the competitions in order to keep up the amout of software released for your favourite com- puter sytstem at an acceptable level. Best regards, RRR/Oxyron ----------
[edit] Advertisements
* ADVERTISEMENTS * ------------------------------------------------------------ Welcome to the area of advertisements where you get the chance to offer the rest of the world the possibility to either contact you as a trader or just to place a request through us. To see your advertisement in this chapter you HAVE to fill one of our votesheets as the total amount of adverts fortunately increased between the past few months. Therefore we installed a NEW presentation system and if the amount of filled votesheets increa- ses in the same way we feel free to cut off the sup- porting advertisement text. 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X, XXXXX XX- XXXX, XXXXXX /++XX/XXX-XXXXX/XXER^ALGONET.SE Tyron: XXXX XXXXXX, XXXXX XXXXXX XXX XX, XXXXX XXXXX XXXXXXX * GFX, Hitmen stuff, Domination * LAXITY * ------------------------------------------------------------ Didi: KOMA, XXXXXXXXXXX, XXXXX XXXXXXXX X, XXXXXXX * joining Laxity, friendship, 100% reply Freddie: XXXXXX XXXXXX, XXXXXXXXXXXXXX XX, XXXX XXXXXXX X, XXXXXXX * 100% reply to stamp swappers Manik: XXXXX XXXX, XXXXXXXX XX, XXXXX XXXXXXXXXX, XXXXXXXX (-> COMMO BAM) * cool & fast swap, latest Lxt warez, good friendship Truss: XXXX XXXXXXXX, XXXXXXXXXXXXX XXXX.XX, XXXX XXX X.X, XXXXXXX * all LXT warez, PC swap, old games swap, 100% rely * LEPSI DEVELOPMENTS * ------------------------------------------------------------ Sebaloz: XXXXXXX XXXXX XXX XXXX, X/X XXXXXXXXX XXXXXXXXX, XXXXXXX XX/XX, XX-XXX XXXXXXXX, XXXXXX * MEGASTYLE PRODUCTIONS * ------------------------------------------------------------ SCROLL SCROLL^LOGIN.NORD.EUNET.NO HTTP: //LOGIN.NORD.EUNET.NO/&SCROLL * MEGAUNIT * ------------------------------------------------------------ Ranz: XXXXX XXXXX, XXXXXXXX X. X, XXXXX XXXXXXXXX, XXXXXX * NO more contacts, order free graphics Silver Bullet: XXXXX XXXXX, X XXXXXXXXXX XXXXXX, XX XXXXX, XXXXXXX, XXXXXXX, XX-XXXXXX, XXX-XXX, XXX- XXXX * C64/A1200, new + old, (il)legal, lists available, 100% Vergo: XXXX XXXX XXXXXXXXX, XXXXXXXXX. XX, XXXX XXXXXXXXX, XXXXXX * (il)legal swap C64/128, 100% reply to disk * MOTIV 8 * ------------------------------------------------------------ Bird: XXXXX XXXX, XXXXXXXXXXXXX X, XXXX, XXXX XXXXX- XXXXX, XXXXXXX Clive: XXXXX XXXXXXX, XXXXXXX X, XXXX XXXXXX-XXXXX, XXXXXXX /RMESUERE^UNICALL.BE Ibanez: XXXXX X. XXXXX, XXXXXXXX XX, XXXX XXXXXXXX XXXXXX Iceball: XXXXX XXXX XXXXXXX, XXXXXXXXXX XX, XXX, XXXX XXXX X., XXXXXXX /ANNIELS^DEC5102.AABC.DK Larry: XXXXX XXXXXXXX, "XXXXXXXXXX", XXXXX XXXX- XXXXXXXXXXXX, XXXXXXX (-> TALENT PRODUCTIONS) MHD: XXXXXX XXXXXXXXX, XX. XXXXXXXXXXX XX/X, XXXXX XXXXXX-XXXXXXXX, XXXXXX (-> FENIKS) * NOICE * ------------------------------------------------------------ Zzap: XXXXXX XXXXXXXX, XXXXXX. X, XXX XX XXXXX, XXXXXX * SLOW but C00L swapping, Highway +XX/XX-XXXXX * NO NAME * ------------------------------------------------------------ Celtic: JXXXX XXXX, XXXXXXXXXX X, XXXX XX XXX- XXXX, XXX XXXXXXXXXXX /++XX/(X)XX-XXXXXX * joining No Name, 4 Contrast & Chit Chat, SNES, ..... * ONSLAUGHT * ------------------------------------------------------------ Donar: XXX XXXXXXXXX, XXXXXXXXX XXX XX, XXXXX XXXXXX, XXXXXXX Grafee: XXXXX XXXXXXXXXXX, XXXXXXXXXXX X/XX, XX-XXX XXXXXXX, XXXXXX /++XX/(X)XX/XXX-XXX Macx: XXXXXXX XXXXXXXX, XXXXXXXXXX, XXXXX XXXXXXXX, XXXXXX /MACX^ALGONET.SE * reply to all, for Vandalism News and Driven Mc Byte: "C.K.", XXXXXXXXXXX, XXXXX XXXXXXXXX, XXX- XXXX Jazzcat: XXXXX XXXXXXX, XX XXXXX XXXXXX, XX. XXXXXX XXXX, XXXXXXXX, XXXXXXXXX /ONS^PACIFIER.COM Rap: XXXXXX XXXXXXXXXX, XXXXXXXX X/XX, XXXXX XX- XXXXXXXX, XXXXXX * not 100%, cool zakers Vengeance: XXXX', X XXXXXXX XXXXXX, XXXXXXXX XXXXX- XXX, XXXXXXXXX XXXX * VANDALISM NEWS * OXYRON * ------------------------------------------------------------ Fuben: XXXXX XXXXXXXXX, XXXXXXXXXX XX, XXXXX XXX- XXXX, XXXXXXX RRR: XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXXXXXXXXXXXX, XXXXXXX /SW0484^UNI-ESSEN.DE * legal mailtrade on Amiga 1200 ONLY! * (game-) graphics --------- * RELAX MAGAZINE * PALACE * ------------------------------------------------------------ 2NY: ZNY^CUTE.FI Junkie: XXXX XXXXXXXX, XXXXXXXX X, XXXXX X-XXXXX, XXXXXXX (-> DOOM PATROL) * PHUTURE Software & Marketing * ------------------------------------------------------------ is still looking for motivated, active and skilled pro- grammers, graphic artists and music composers in order to develope and create some upperclass ga- mes for the following computer systems: Amiga, PC and CBM 64. Are you interested to get your games SOLD or are you in the need of graphics or soundtracks to com- plete, then the address below is the RIGHT one! If you are interested to cooperate with leading per- sons out of the demo scene in all various sections do not hesitate to send in some examples of your work along with a short personal record to: XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, XXXXX XXX- XXXXXXXXXX, XXXXXXX /SW0484^UNI-ESSEN.DE * SUCCESS & THE RULING COMPANY * ------------------------------------------------------------ El Banditos: XXXXXX XXXXXXXX, XXXXXXXXXXXXXX XX-XXX X. XX, XX-XXX XXXXXX, XXXXXX * no more Polaks Funxilla: XXXXX XX XXXX, XXXXXXXXXXXXX X, XXXX XX XX- XXXXXX, XXX XXXXXXXXXXX /++XX/(X)XXX-XXXXXX Spectator: XXXXXX XXX XXXXXXX, XXXXX XXXXX XXX. X, XXXX XX XXXXXXXXX, XXX XXXXXXXXXXX * Original and Tape swap Splatterhead: XXXX XXXXXXX, XXXXXXXXXXXX X, XXXX XX XXXXXXXXXX, XXX XXXXXXXXXXX Tristan: XXXXXX XXXXX, XXX XXXXXX XX., XXXXXXXX XXX- XXXXX, XXXXX XXX (-> EMPIRE) * 100% reply, illegal/legal, new & oldies, electro/ * ebm/industrial music swap * TABOO * ------------------------------------------------------------ CRESH: XXXXXX XXXXXXX, XX. XXXXXX X X, XX-XXX XXXX- XXXX, XXXXXX * THERAPY * ------------------------------------------------------------ Starlight: XXX XXXXXXX XXXXXXX, XXXX XXXXXXX, XXXXX * tape swap, friendship, more contacts, old demos * TRIAD * ------------------------------------------------------------ King Fisher: TRIAD^MARVIN.DF.LTH.SE TRIAD-FTP FTP.DF.LTH.SE HTTP: //WWW.DF.LTH.SE/&TRIAD/TRIAD-HOME.HTML Sliver: SLIVER^BELKA.BL.PG.GDA.PL SLIVER^TRIAD.NL.ORG SLIVER^GUMBEERS.ELKA.PG.GDA.PL Violator: XXXXXX XXXXXXXX, XXXXXXXXXXXXXXXX XX, XXXXX XXXX, XXXXXX * OTHERS: * ------------------------------------------------------------ Gopher: XXXXXX XXXXXX, XXXXXXXXXXX XXX, XX-XXX XXXXXXX, XXXXXX Dario/Ascraeus/Nitros: XXXXX XXXX, XXXXXXXX XX- XXXXXX, XXX XX XXXXXXXXX, XXXXXX Wedlock/Kreciki/Fatum: XXXX XXXXXXXXXX, XXXXX- XXXXXXX XX, XX-XXX XXXXXXXXXX, XXXXXX Domey/Panic: XXXXX XXXX, XXXXXXXXXX XX, XXXXX XX- XXXXX, XXXXXXX Bugjam/Psychic: XXXXXXX XXXXX, XXXXXXXXXX. XX, XXXXX XXXXXXX X, XXXXXXX Corwin/Tengu: XXXXX XXXXX, XXXXXXX X/XX, XX-XXX XXXXXXXXXXXX, XXXXXX Guido/Tridam: XXXXX XXXXXX, XX. XXXXXXXXX XX, XXXXX XXXXXX, XXXXXX Carnage/U-Turn/SPD/Role: XXXXX XXXXXXX, XXX- XXXXXXXXXX XXX, XXXX XX XXX, XXXXXXX Scorpe/Willow: XXXXXXXXX XXXXXXXXX, XXXXXXXXXXXX. XX X, XXXXX XXXXXX, XXXXXXX Iceman/Wow: XXXXXXX XXXXXXXX, XX. X. XXXXX XXX. XX, XXXXX XXXXXXX, XXXXXXX When the amount of addresses is growing in the same way like during the past few days we feel free to re- move the supporting text and to print the address only in order to save memory as we do not feel like releasing many adress chapters to fill up the maga- zine and to impress the readers with a huge amount of text. WE feel free to present your advertisements coming up to our interests in order to SAVE memory! Best regards, RRR/Oxyron ----------