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− | report from THE PARTY'93
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− | --------------------------
| + | |
− | | + | |
− | by PRI/TIA/OXYRON.
| + | |
− | | + | |
− | hello and welcome to another, already
| + | |
− | almost traditional party report of mine.
| + | |
− | as usual, it contains:
| + | |
− | | + | |
− | 1. the party and its events
| + | |
− | 2. competition results
| + | |
− | 3. a list of the groups present
| + | |
− | 4. a personal comment
| + | |
− | | + | |
− | | + | |
− | the party was organized by camelot (64),
| + | |
− | and silents,lemon and spaceballs (amiga/
| + | |
− | pc). it took place in a big exhibition
| + | |
− | centre at herning,denmark, starting mon-
| + | |
− | day, december 27th,at 9.00 hours (or was
| + | |
− | it 10.00 ?) and ending wednesday, decem-
| + | |
− | ber 29th, at 15.00 hours. the exhibition
| + | |
− | centre really was a huge place, twice or
| + | |
− | even three times as big as on any party
| + | |
− | i've ever been to - aars'91,'92 and tcc.
| + | |
− | five (!) of the nine halls were used,
| + | |
− | the biggest one as main party hall, two
| + | |
− | smaller ones in addition for the same
| + | |
− | purpose, as well as two for sleeping.
| + | |
− | the entrance hall had a very representa-
| + | |
− | tive design, and institutions such as a
| + | |
− | a bank, a kiosk , a cafeteria , a large
| + | |
− | bistro, an ice-cream stand, and of cour-
| + | |
− | se the information counter were to be
| + | |
− | found there. furthermore, there were se-
| + | |
− | veral exhibition and selling stands of
| + | |
− | well-known computer firms in one of the
| + | |
− | smaller party-halls.
| + | |
− | the facilities in the sleeping-halls
| + | |
− | were very good. many separating walls
| + | |
− | had been put all around there, so you
| + | |
− | had many little corners you could lay
| + | |
− | down in. also special corridors were
| + | |
− | marked, so you didn't have to walk over
| + | |
− | people. best, however, were the large a-
| + | |
− | reas of isolation mat laid out every-
| + | |
− | where! the only disturbing thing were
| + | |
− | the loudspeakers which never were swit-
| + | |
− | ched off in these halls, so every few
| + | |
− | minutes you were woken up by the organi-
| + | |
− | zers' calls!
| + | |
− | talking about loudspeakers, there did
| + | |
− | not seem to be any electronical signal
| + | |
− | or jingle to introduce the calls, so
| + | |
− | they kept making "ding-dong"-like noises
| + | |
− | with their own voices which really got
| + | |
− | on your nerves later on. but on the who-
| + | |
− | le, the technical equipment was rather
| + | |
− | good and also well-positioned: there we-
| + | |
− | re two big screens, one quite big one
| + | |
− | in one of the smaller party-halls, and
| + | |
− | one very big one in the main hall. the
| + | |
− | projectors were fixed high above on wi-
| + | |
− | res hanging down from the ceiling, which
| + | |
− | saved a lot of space. the speakers were
| + | |
− | not that big, but of good quality. for
| + | |
− | my taste they only could have been a bit
| + | |
− | louder during the competitions, in order
| + | |
− | to draw more attention to them and to
| + | |
− | carry the sound also to the further cor-
| + | |
− | ners of the hall. furthermore, the big
| + | |
− | screen was positioned not on the short,
| + | |
− | but on the long side of the rectangle-
| + | |
− | formed hall, which made it possible for
| + | |
− | more people to watch it.
| + | |
− | at last - the showers, as well as the
| + | |
− | toilets, were very clean, so the clea-
| + | |
− | ning staff did a really good job!
| + | |
− | like at aars'92, the party's own tv-
| + | |
− | channels were broadcast. inbetween
| + | |
− | events the screens were used in a very
| + | |
− | informative way, showing info such as a-
| + | |
− | bout upcoming competitions and deadlines
| + | |
− | which also were announced via loudspea-
| + | |
− | ker. furthermore, the whole pogramme and
| + | |
− | time-table printed on paper was to be
| + | |
− | found in several corners of the halls.
| + | |
− | quite a bit of surprise-competitions
| + | |
− | such as tug of war, karaoke and body-
| + | |
− | crashing (1,5 l coke ex! ) were being
| + | |
− | held, which was real fun. for the first
| + | |
− | time ever, programming seminars were of-
| + | |
− | fered; there also was the new category
| + | |
− | "dealer demo" in the amiga competitions,
| + | |
− | which, however, only had two entries.
| + | |
− | another new event was the c64 cult-demo
| + | |
− | show, in which important highlights from
| + | |
− | the old times were shown.
| + | |
− | in the competition shows one got to
| + | |
− | see some rather nice stuff on all sys-
| + | |
− | tems. it was, however, striking that a-
| + | |
− | bout half of the pc demoes crashed.
| + | |
− | therefore we saw an excellent 64 demo
| + | |
− | show with lots of quality stuff - all in
| + | |
− | all 10 demoes. also in the graphics and
| + | |
− | the music show there were some rather
| + | |
− | nice contributions to be found.
| + | |
− | regrettably, the time limits for the
| + | |
− | music and the demo contributions had
| + | |
− | been reduced from 5 minutes for music
| + | |
− | and 20 minutes for demo (according to
| + | |
− | camelot's invitation file) to 4 minutes/
| + | |
− | 15 minutes (paper invitation). but most
| + | |
− | of the participating tunes were already
| + | |
− | faded out after 2 minutes or even 1.30,
| + | |
− | for no obvious reason -there mostly even
| + | |
− | were long breaks in between. during the
| + | |
− | demoshow, however, the total limit of
| + | |
− | 2 hours and also the 15 minutes' limit
| + | |
− | for each demo even were exceeded: many
| + | |
− | demo groups, especially those whose de-
| + | |
− | moes were of a longer duration than 15
| + | |
− | minutes, had criticized the lowering of
| + | |
− | the limit, so after long negotiations
| + | |
− | with the organizers a jury was formed by
| + | |
− | one coder each participating group. out
| + | |
− | of a total number of 18 this jury selec-
| + | |
− | ted the best 10 demoes to be on the com-
| + | |
− | petition show, which finally lasted for
| + | |
− | over two and a half hours.
| + | |
− | | + | |
− | just like last x-mas, votes had to be
| + | |
− | delivered on a specially formatted disk
| + | |
− | which in the end were to be read out by
| + | |
− | the organizers' computers. this was dis-
| + | |
− | played on the big screen and was called
| + | |
− | "live counting". the display, however,
| + | |
− | was quite confusing for many paople, and
| + | |
− | even the organizers themselves didn't
| + | |
− | always seem to be sure about the results
| + | |
− | when handing out the prizes: the guy who
| + | |
− | did the talking during the amiga ceremo-
| + | |
− | ny seemed quite uncertain and sometimes
| + | |
− | wasn't even able to read the winners'
| + | |
− | names from the screen. while the 64 re-
| + | |
− | sults concerning demo and music seemed
| + | |
− | to match with the screen display, the
| + | |
− | graphics results even differed totally,
| + | |
− | which was supposed to be due to (quote)
| + | |
− | "some amiga guy" who had "fucked up the
| + | |
− | system".
| + | |
− | before i come over to the results i'd
| + | |
− | like to say that we in oxyron do not ta-
| + | |
− | ke them fully seriously as we strongly
| + | |
− | believe the competitions have been mani-
| + | |
− | pulated! (see my comment)
| + | |
− | | + | |
− | but now here are the full results.
| + | |
− | +--------------> demo <----------------+
| + | |
− | | + | |
− | place points group
| + | |
− | ----------------------------
| + | |
− | 1. (1640) CAMELOT
| + | |
− | 2. (1328) CENSOR DESIGN
| + | |
− | 3. (1044) FOCUS
| + | |
− | 4. ( 704) fairlight
| + | |
− | 5. ( 400) oxyron
| + | |
− | 6. ( 224) dual crew
| + | |
− | +---------------- demo ----------------+
| + | |
− | | + | |
− | place point
| + | |
− | -----------------------
| + | |
− | 7. ( 168) silicon
| + | |
− | 8. ( 96) antic
| + | |
− | ( 96) spirit
| + | |
− | 10. ( 48) w.o.w.
| + | |
− | | + | |
− | | + | |
− | +------------> graphics <--------------+
| + | |
− | | + | |
− | place points artist
| + | |
− | -------------------------------
| + | |
− | 1. (740) OXIDY/FAIRLIGHT
| + | |
− | 2. (604) DANE/TRIAD
| + | |
− | 3. (364) DEEKAY/CREST
| + | |
− | 4. (288) mad/padua
| + | |
− | 5. (224) creeper/antic
| + | |
− | 6. (220) stasi/noice
| + | |
− | 7. (204) ivan/smash des.
| + | |
− | (204) joe/antic
| + | |
− | 9. (196) scat/red sector
| + | |
− | 10. (188) floris/chromance
| + | |
− | 11. (160) felidae/reflex
| + | |
− | 12. (140) mirage/focus
| + | |
− | 13. ( 76) electric/extend
| + | |
− | 14. ( 72) syndrom/crest
| + | |
− | 15. ( 64) mystic/crossline
| + | |
− | 16. ( 56) ?/?
| + | |
− | 17. ( 52) hein holt/focus
| + | |
− | ( 52) shadowolf/paralyze
| + | |
− | 19. ( 48) hi-lite/success
| + | |
− | 20. ( 40) sander/focus
| + | |
− | ( 40) rob/camelot
| + | |
− | 22. ( 32) sdi/alpha flight
| + | |
− | 23. ( 24) p.s./eastgang
| + | |
− | ( 24) drunken man/?
| + | |
− | 25. ( 20) avalanche/atlantis
| + | |
− | ( 20) sundancer/regina
| + | |
− | 27. ( 12) the leader/bsab
| + | |
− | ( 12) awa/tsr/wow
| + | |
− | ( 12) pollux/equinoxe
| + | |
− | ( 12) aeg/smash des.
| + | |
− | 31. ( 8) mike/?
| + | |
− | 32. ( 4) alcohol/bronx
| + | |
− | ( 4) panic/earthquake
| + | |
− | 34. ( 0) yoga/wow
| + | |
− | | + | |
− | | + | |
− | +--------------> music <---------------+
| + | |
− | | + | |
− | place points artist
| + | |
− | -----------------------------------
| + | |
− | 1. (1000) RED DEVIL/FAIRLIGHT
| + | |
− | 2. ( 488) BLUES/LIGHT
| + | |
− | 3. ( 384) ZYRON/ANTIC
| + | |
− | 4. ( 320) ody/eastgang
| + | |
− | 5. ( 308) amadeus/meka design
| + | |
− | 6. ( 176) doh/cryptoburners
| + | |
− | 7. ( 160) erik af ekhage/indy
| + | |
− | 8. ( 152) licket/noice
| + | |
− | 9. ( 148) echo/comic pirates
| + | |
− | 10. ( 140) m.harestad/moz(ic)art
| + | |
− | 11. ( 124) emax/trsi
| + | |
− | 12. ( 100) yoko/fiction
| + | |
− | 13. ( 92) shark/regina
| + | |
− | 14. ( 80) tango/triad
| + | |
− | 15. ( 56) trident&dane/triad
| + | |
− | ( 56) danko/censor design
| + | |
− | 17. ( 20) syndrom/tia/crest
| + | |
− | 18. ( 16) morbid/shazam
| + | |
− | 19. ( 12) thor/extend
| + | |
− | ( 12) b.i.o./creatures
| + | |
− | 21. ( 0) pri/tia/oxyron
| + | |
− | ( 0) herr tie/mtv
| + | |
− | ( 0) the alien/b.c.d.
| + | |
− | | + | |
− | | + | |
− | +-----+
| + | |
− | now for a (probably incomplete) list of
| + | |
− | the groups present at the party:
| + | |
− | | + | |
− | alpha flight, amnesia, antic, atlantis,
| + | |
− | black code,bronx, bsab, camelot, censor,
| + | |
− | chromance,comic pirates,crest,creatures,
| + | |
− | crossline, dual crew,eastgang, equinoxe,
| + | |
− | excess,extend, fairlight, fiction,focus,
| + | |
− | genesis, jam, light, lore of arts, meka,
| + | |
− | noice, oxyron, padua, paralyze, reflex,
| + | |
− | regina, silicon, smash, spirit, success,
| + | |
− | tia, topaz, trc, triad, trsi, wow.
| + | |
− | | + | |
− | | + | |
− | well, now i will come over to the last
| + | |
− | part of this report: the personal com-
| + | |
− | ment!
| + | |
− | first off- in my opinion, on the whole
| + | |
− | this party was the most well organized
| + | |
− | one so far, except for one important as-
| + | |
− | pect: the competitions, that is, the mu-
| + | |
− | sic show, the confusing mode of counting
| + | |
− | and announcing the winners, and of cour-
| + | |
− | se the results.
| + | |
− | while in camelot's file-invitation the
| + | |
− | time limit for each tune had been set to
| + | |
− | 5 minutes, it had been reduced to 4 when
| + | |
− | the paper-invitation came out. but none
| + | |
− | of the tunes was actually played longer
| + | |
− | than two or even only one and a half mi-
| + | |
− | nutes! a lot of people -including myself
| + | |
− | - were quite pissed about this. many
| + | |
− | composers had done tunes which were a-
| + | |
− | bout three or four minutes long and
| + | |
− | which they had spent quite a bit of work
| + | |
− | in. it seems many people do not realize
| + | |
− | that it is very important to listen to
| + | |
− | the whole tune, not only to its first
| + | |
− | one or two minutes. when you look at a
| + | |
− | picture, you don't only watch the lower
| + | |
− | or the upper part, either - you look at
| + | |
− | the whole one! and that's what it should
| + | |
− | be like concerning music. some tunes
| + | |
− | need a longer time to build up, others
| + | |
− | have major changes only after some minu-
| + | |
− | tes, and so on. so if you don't listen
| + | |
− | long enough, you might estimate the tu-
| + | |
− | ne's character and quality wrongly! so
| + | |
− | to all future party organizers: make su-
| + | |
− | re to play all tunes fully, and if this
| + | |
− | is not possible, form a jury to select
| + | |
− | the best ones. better disadvantage only
| + | |
− | some competitors than all of them!
| + | |
− | over to the next point - the counting
| + | |
− | of the votes. while at aars'92 the pro-
| + | |
− | mised "live counting" had not taken pla-
| + | |
− | ce, it was realized this time, but in a
| + | |
− | quite confusing way. without any intro-
| + | |
− | duction, they started to display info-
| + | |
− | screens containing data about the parti-
| + | |
− | cipants and their current positions in
| + | |
− | each competition. regrettably these
| + | |
− | screens were flipped quite fast, and so
| + | |
− | it wasn't really possible to gain much
| + | |
− | information from them, which lead to
| + | |
− | confusion among people. finally, when
| + | |
− | all votes had been counted and the win-
| + | |
− | ners were to be announced,the organizers
| + | |
− | did not even seem to be able to stop the
| + | |
− | required display for each competition as
| + | |
− | it kept switching over all the time.
| + | |
− | furthermore there didn't seem to be a-
| + | |
− | ny monitor or not even any written form
| + | |
− | which told the organizers the results,
| + | |
− | so they always had to twist their heads
| + | |
− | to read from the big screen, in which
| + | |
− | one of the amiga organizers even failed
| + | |
− | as he wasn't able to read the names! ri-
| + | |
− | diculous really...
| + | |
− | now some words on the disk-voting sys-
| + | |
− | tem, which in my opinion perhaps is easy
| + | |
− | to handle by the organizers, but defina-
| + | |
− | tely inconvenient for the voters: as on-
| + | |
− | ly the competitor's number, but not his
| + | |
− | name is counted, it is hard to memorize
| + | |
− | all numbers you want to vote for, espe-
| + | |
− | cially if there is a greater amount of
| + | |
− | competitors and if you perhaps change
| + | |
− | your mind during a compo show. to help
| + | |
− | the people out who had forgotten the
| + | |
− | numbers, only one or two small lists
| + | |
− | were laid out at the information coun-
| + | |
− | ter, however, the 64 demo-compo was left
| + | |
− | out there! the voting system at tcc had
| + | |
− | been much better - you had all the names
| + | |
− | and numbers displayed on one screen and
| + | |
− | could enter your votes directly into the
| + | |
− | computer. i do hope people stick to this
| + | |
− | system in the future!
| + | |
− | but now let me finally lose some words
| + | |
− | about the competition results. what fol-
| + | |
− | lows now does not only represent my per-
| + | |
− | sonal opinion, but also those of my
| + | |
− | groupmates, furthermore those of many
| + | |
− | other people i spoke to at the party.
| + | |
− | if you take a closer look at the re-
| + | |
− | sults, you surely will agree with my
| + | |
− | claim that there has been some VOTE-
| + | |
− | CHEATING going on, or the results have
| + | |
− | been FAKED, or even both.
| + | |
− | look at the demo-results. camelot at
| + | |
− | #1 is absolutely justified, censor at #2
| + | |
− | is ok, too. but focus at #3, in front of
| + | |
− | fairlight and oxyron? very strange. dual
| + | |
− | crew and silicon in front of spirit and
| + | |
− | antic? weird. (already when the coders'
| + | |
− | jury selected the 10 best demoes, e.g.
| + | |
− | ours was ranked top 3 or higher, so... )
| + | |
− | there also was a rumour circulating,
| + | |
− | saying fairlight-members were supposed
| + | |
− | to have delivered a lot of disks contai-
| + | |
− | ning votes for themselves. this would
| + | |
− | explain why on both music and graphics
| + | |
− | compo there are fairlight-members at #1.
| + | |
− | another fact which adds to this supposi-
| + | |
− | tion is red devil getting the exact a-
| + | |
− | munt of 1000 points, while the differen-
| + | |
− | ce to #2 is over 500 points. now if this
| + | |
− | is not cheated you can call me moskva-
| + | |
− | tv! not to mention my own place at #21
| + | |
− | with 0 (in words: zero) points. absolu-
| + | |
− | tely ridiculous... without any arrogance
| + | |
− | - i was one of the most well-known com-
| + | |
− | posers there, and i dare to say my tune
| + | |
− | wasn't bad either, furthermore there we-
| + | |
− | re quite some people who told me they
| + | |
− | had voted me top 5 or higher, so don't
| + | |
− | try to tell me anything...
| + | |
− | there are some more curiosities to be
| + | |
− | found in both the music and graphics re-
| + | |
− | sults, e.g hein holt only at #17, even
| + | |
− | lower than the FAKE picture "crossfire
| + | |
− | sucks" at #16, and so on... furthermore
| + | |
− | the rather doubtful excuse that "some a-
| + | |
− | miga guy" was supposed to have "fucked
| + | |
− | up the system" when the organizers did
| + | |
− | the announcement of the 64 graphics win-
| + | |
− | ners, which was absolutely incongruent
| + | |
− | to the display on the big screen.
| + | |
− | to put it in a nutshell - i do not ha-
| + | |
− | ve any proofs for my claim, but it all
| + | |
− | seems very suspicious, doesn't it? so in
| + | |
− | my and also many other people's opinion
| + | |
− | either the organizers must have had
| + | |
− | their hands in there somewhere, or there
| + | |
− | must have been some voters who cheated,
| + | |
− | or even both.
| + | |
− | anyway, as the whole party was as much
| + | |
− | fun it is really a pity that these inci-
| + | |
− | dents occured at the end, so the great
| + | |
− | atmosphere suddenly was destroyed. but
| + | |
− | i still think on the whole it was a
| + | |
− | great event and a milestone in the his-
| + | |
− | tory of parties. - now my wish for the
| + | |
− | next party is: general organization like
| + | |
− | herning, voting system like tcc, fair
| + | |
− | competitions and decent results like tcc
| + | |
− | or aars! let's see if it comes true...
| + | |
− | | + | |
− | +-----+
| + | |
− | at last i would like to make clear
| + | |
− | that my comment is ment to be taken as
| + | |
− | serious matter-of-fact criticism, but
| + | |
− | definately not as any personal offence.
| + | |
− | so i hope there won't occure any hostile
| + | |
− | feelings!
| + | |
− | | + | |
− | | + | |
− | | + | |
− | | + | |
− | if anybody would like to comment on this
| + | |
− | feel free to contact me under:
| + | |
− | | + | |
− | | + | |
− | XXXXXXXXXXXXXXX
| + | |
− | XXXXXXXXXXXXXXX
| + | |
− | XXXXXXXXXXXXXXX
| + | |
− | XXXXXXXXXXXXXXX
| + | |
− | | + | |
− | XXXXXXXXXXXXXXX
| + | |
− | i'm off the keys...
| + | |
− | | + | |
− | yours,
| + | |
− | | + | |
− | PRI/TIA/OXYRON
| + | |
− | +--------------+
| + | |
− | | + | |
− | | + | |
− | | + | |
− | ps. this chapter was also brought in the
| + | |
− | now dead 'addybook!' but i think and i
| + | |
− | belive that it's so important (and maybe
| + | |
− | no so spread) that it ofcoz should be
| + | |
− | brought in this mag.
| + | |
− | | + | |
− | so enjoy! and if you think pri is wrong
| + | |
− | then contact him!! (BIZ KID)
| + | |
− | </pre>
| + | |
In addition to these and other OSHA regulations, each company takes additional measures to ensure the safety of their employees. The last thing a company wants is for one of their employees to suffer from a serious fall or injury while working on a scaffolding. Concerned companies take the time to look closely at all of their equipment to make sure that it can be safely used by their workers. In addition, they require safety helmets, goggles and harnesses for their employees. Working on scaffolding can be made safe as long as a company is willing to assure that the best working environment is always in place for their valued employees.
scaffolding platforms have some rigid requirements also. The space between planks, the platform and uprights cannot be more than one inch wide. The front edge of scaffold platforms cannot be any further than 14 inches from the work surface. The only exceptions are for outrigger scaffolding or if there is a guardrail in place. Also, some scaffolding such as ladder jack and pump jack must be at least 12 inches wide.