Relax 11
From C64 Diskmag Wiki
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Latest revision as of 16:10, 14 January 2008
Contents |
[edit] Editorial
* Editorial * ------------------------------------------------------------ Another six weeks are over and we can proudly in- vite you to another issue of the Relax magazine boasting full of information and again published by Bad Bytes Entertainment Software Europe (BBESE). This magazine seems to become more popular issue by issue after all the positive reactions and critism we got by snail mail, on the boards or by Internet. Nevertheless it seems that the concurence can not live with the situation getting an advanced competitor so scene life goes a way we only saw in these endless daily soap opera so far. It all started by a lot of un- qualified personal attacks against an editor of this publication but all these childish accusations did not earned any resonance by the well informed sceners these days due to the fact that everything has been proven to be wrong. After the failed attacks it seems that this magazine is searching for another vicitim, the Relax and we got accused, again in a very childish way without any kind of background, that we cheated the numbers of issues. We still can not believe in how low people can go by spreading false information via these information medias we define as magazines. It is not very professional if the author can not care about the content of his magazine as he knows that he used it to spread personal propaganda and to in- troduce personal ideas/fantasies to the readers who use to believe in everything they read today. Just for the record, and for all who still have not learnt that the RELAX magazine is no Alpha Flight produc- tion we present the release datas and publisher name of all released issue so far. As we are now in a situa- tion where we have to prove that these accusations are again far away from being true here is the list of all released Relax issues: Issues Publisher Spreaddate ------------------------------------------------------------ Relax Magazine 1/Independent November 1989 Relax Magazine 2/Independent December 1989 Relax Magazine 3/Independent January 1990 Relax Magazine 4/Independent February 1990 Relax Magazine 5/Independent March 1990 Relax Magazine 6/Independent April 1990 Relax Magazine 7/Independent November 1994 Relax Magazine 8/BBESE March 1995 Relax Magazine 9/BBESE April 1995 Relax Magazine 10/BBESE June 1995 Relax Magazine 11/BBESE August 1995 We use to check out the entire content and to we can care about all texts we prepared for your entertain- ment. All the news about the groups/persons you will find in here have been supported by qualified sources, namely persons/spokesmen of the referen- ced group and who else should be know better what it going on there? However, we research a second or even a third time you deliver reliable, professional information if it is necessary instead of filling up the memory with accusations, propaganda and personal comments to steer the audience into a direction we'd like to see. We truely feel sorry for all magazines and editors disqualifying themselves by going the way we have mentioned before and we feel sorry for the au- dience being manipulated there. If this is supposed to be the next generation we can not look to expectant into the future. Furthermore we have seen some australian based magazines complaining about a wrong news we printed in our April edition. For sure this was something we always try to avoid but in this case that was not ment to either attack them or their groups reputation in any way. That time countless sceners packed their bag to become an Onslaught member and after getting this information from a RELIABLE person being in a steady contact with Onslaught there was no need to check it in our opinion. It was ONE mistake in four comeback issues so we would like to see them calming down again. When we dared to have a closer look in in the actual news chapters of their publications we could for sure name a lot of incorrect or edited, not to say manipulated, news but we are not interested in playing childish games in here nor we do intent to waste memory for trifles like this one. Our intention still is to release an objective level but but you can be sure that we won't accept ruthless and brainless attacks against this production any- more. Critism is always welcomed but we won't ignore wary offensives in the future. Be sure that we will keep our eyes and ears open. Somewhere we read that we are not able to publish this magazine monthly and in irregular periods next to the fact that we rip our charts. People who read the editorial released in the June edition already got informed about the reasons to release the magazine all six weeks, what is in fact regular in our opinion. Our priority is to release a strong news chapter as information is the keyword of this publication. Unfor- tunately the activity of the CBM 64 is on a partly low level and we have to work with the data supplied by the market. In the six weeks developement phase we are able to collect news and releases in a time when games become rare and certain other competitors try to invent news to fill up their chapters. Actually there is no magazine containing release charts what is going to be released at a monthly basis and the news chapter contains the latest information confir- med in various reviews and can be called one of the best and informative ones around. Quality needs some more time, quantity can be performed within a few hours. We do not copy texts from books nor do we convert texts from other systems to add some more blocks to let the magazine look bigger. When people scream that we rip our charts they show their incompetence in a very impressing way. The re- lease charts are exclusively written by Marc and of- course Deff to guarantee fair release charts and to avoid any kind of manipulation. The next charts are the board charts. This charts chapter is exclusively printed in the Relax Magazine so there is no possibi- lity left to rip them somewhere else. The mail charts are a complilation of the charts of the concurence magazines being spread in the period between the release of the revious and actual Relax Magazine and of the incoming Relax votesheets. This system is the best system in our eyes as it seems to be the most fair solution around, a system giving definately no chances for any kind of manipulation. Some people still seem to have problems with the Re- lax and try to compare it with The Pulse. Infact it was our idea to have a comeback with the Relax to fill the gap The Pulse left behind when Duke decided to reti- re. But the Relax Magazine is an individual production and got released a long time before The Pulse ap- peared with its very own style. After releasing four issues after our comeback we are pleased with the progress we make from issue to issue and for all who start to complain about our weak charts position we can only add that even The Pulse Magazine did not take the charts by storm after a few issues only. The magazine attacking us permanently this way used to release about 40 issues to be noticed by the public by attacking respected publications and to manipulate the masses with questionable propaganda. The Pulse used to be the leading magazine and is on the best way to return to its former class. We wish our friend Duke all the best in his mission and can't away to see more publications of its class. There are too many low budget magazines around so it is a pleasure to see The Pulse back on the market along with Propa- ganda, Vandalism News and Domination doing a solid, proper and remarkable job these days. These maga- zines do not need to manipulate their audience by slagging down or ragging against their concurence to manipulate their readers, a policy we follow aswell since November 1994 starting with the comeback is- sue. This magazine is definately no media for persons who usually read comic books or await to be enter- tained with erotic or fantasy stories. Our target group is serious and awaits to be delivered with news instead of useless and unimportant visions of per- sons looking out for fame and attention otherwise we can not explain the steady rising of this production in the charts of all the various magazines. We know that we can not please all with this production but it is more important for us following our ideas, concept and intentions to improve and update the magazine edition by edition. We are editing this magazine to have fun and to be pleased with the result and at the day we lose our motivation we are going to stop im- midiately. It is an hobby, a very exciting hobby and no profession but fact is when we are starting over with a production we use to do it as perfect as possible. We guess this has to be continued in the next issues. The new outfit seemed to have met the attention and expectations from the public. A few persons reported about having problems with the loading system. It is one of those few mysteries people will never learn to know as the magazine got tested on 5 different con- figurations before it got spread and it worked fine on all primary targets. Nevertheless, starting with this issue, a lot of changes occured to make reading the Relax Magazine more enjoyable. The Ignorance/Afl in- stalled a new load/decrunch system to avoid the above mentioned loader problems and to reduce to the total amount of blocks once again, a very useful improvement due to the fact that shorter text files mean even shorter loading times as you used to know it from the previous issue. Futhermore he gave a fi- nal touch to the coding so this outfit runs perfect on both, PAL and NTSC now, so both, Loading sprite and the music runs on an acceptable speed on american machines, too. As a special service we offer that you can load, run and read this magazine from your very own loading partition, that means you can load and start it on either drive 8 or 9. Regards have to be send to Scroll for this indeed very usefull idea. Any ideas to improve the outfit are always welcomed. After starting the mainfile you surely found out that we can present a "new" Relax intro replacing the old one. The intro will be updated an every new issue, something we intent to do with the magazine itself, too. Furthermore we would like to know if you would prefer to get a music menu to give you an option to load in your favourite music out of a various number of tunes we prepared for you. Please add a short reaction about your very own ideas on the backside of our official votesheet spread by the following wor- thy heroes: SHUZE/ALPHA FLIGHT 1970 INTRUDER/AVANTGARDE MORRIS/SHAPE Here we would like to thank them for their effort ma- king our charts more interesting by spreading and collecting our votesheets. We would like to see more people spreading this sheet so if you are a (mega-) swapper and interested in spreading the votesheet for us please contact us using the snail mail address you will find later in this chapter. CREDITS for the July edition ------------------------------------------------------------ PROGRAMMING FUBEN/OXYRON SOUNDTRACK PRI/TIA/OXYRON ARNE/ALPHA FLIGHT 1970 BITMAP GRAPHICS RRR/OXYRON CHARACTERSET SKID ROW ADDITIONAL IGNORANCE/ALPHA FLIGHT 1970 Responsible EDITORS are ------------------------------------------------------------ MAIN EDITOR MARC/ALPHA FLIGHT 1970 MAIN EDITOR MAX/ALPHA FLIGHT 1970 MAIN EDITOR RRR/OXYRON CO-EDITOR DEFF/AVANTGARDE CO-EDITOR FUBEN/OXYRON CO-EDITOR PRI/TIA/OXYRON CO-EDITOR SCROLL/MEGASTYLE PRODUCTIONS If you have a closer look at the staff members you'll find sure find out that the staff is consisting of both, board and mail orientated persons. We always try to cover the mail scene as good as possible but we are still in the need of your kind cooperation. When you are filling the votesheets please do us a special fa- vour and add all the news around your group and the memberstatus to guarantee that you will find correct news about your group. It is more hard to get the hands on 'legal' news due to the lack of public rela- tions support from their side and we are for sure not the first magazine who have figured that out. * Co-editors wanted * ------------------------------------------------------------ We are still interested in enlarging the staff when it comes up to the demo reviews. We already have two excellent editors to cover the topic "coding" and we are actually looking for a second editor to review the soundtracks of demoes and another second editor to review graphics. It is necessary to have for each to- pic two different reviewers due to the fact that we otherwise could not take around 50% of the demoes into consideration due to the fact that very often musics from PRI or graphics from RRR can be found there. We are hardly looking for people who have hold a standart of speed and qualitiy due to the fact that we release this magazine all six weeks and we don't accept delays. If you would be an advantage if we can get in contact with you by modem or Internet. On the other hand if you are very fast via snail-mail there is no need to own a modem and having Internet access. All people who think they can hold up our standarts and who are interested in working with a qualified staff consisting of Scroll, PRI, Fuben and RRR do not hesitate to contact the Relax staff by subscribing sample review(s). Some more special thanks to make this edition become reality have to be send to Intruder/Avantgarde, Syco/Chromance, Styx/Alpha Flight, Druid/Agony and AEG/Smash Designs for news and information sup- port. This months' content looks like this ------------------------------------------------------------ The EDITORIAL presents the usual introduction text next to some information about the magazine. GLOBAL REPORT is the place to look out for news all around the CBM 64 scene or scene related people. RELEASE CHARTS give a detailed report about all the games and previews which found their way to the major boards worldwide. The BOARD CHARTS reflect the votes and opinion of the people being present at the boards while the MAIL CHARTS contains the results of the votesheet spread within the last months. OPEN LETTER won't become a regular part of this magazine nor does it reflects the opinion of the Relax magazine staff. It is an open letter from Styx about the actual accusations around Alpha Flight 1970. The INTERVIEW chapter found a very popular and famous victim again. so just have a look on it! In the DEMO REVIEWS the responsible staff had a closer look on the demoes released within the last few weeks. Some ancient ta- les can be found in BACK TO THE ROOTS mixed up with actual contexts. Finally the ADVERTISEMENTS chap- ter is a place to present all kind of adverts. How to contact the Relax Magazine staff? ------------------------------------------------------------ Snail mail: XXXX XXXXXXXXX, XXXXXXXXXXXX XXX. XX, -------- XXXXX XXXXXXXXXXXXX, XXXXXXX E-mail: Holiday Inn Cambodia ++X/XXX/XXX/XXXX ----- Escapade ++XX/XXXX/XXXXXX The Pirate Island ++XX/XXX/XXXXX (leave your mail at Marc's accounts or at the accounts of other Alpha Flight members) Internet: xxxxx@xxxxx.xxx RRR ------- xxxxx@xxxxx.xxx MAX Best regards, RRR/Oxyron ----------
[edit] Global Report
* GLOBAL REPORT * ------------------------------------------------------------ Whatever happens in the scene, be sure that our staff members and loyal reporters will get their fingers on all information in order to guarantee a re- liable presentation in here. There is no need to print ruthless incriminations to fill up the chapter. We able glad to present a news chapter worth being read, written in an objective way in order to come up what a magazine is supposed to stand for: delivering in- formation. This service seems to be something very special these days as we noticed that certain other competitors use this area to spread their propa- ganda. We can not accept this behaviour. Our inten- tion is to present text our dear readers can believe in so we research a second and a third time to make sure that we can care about the content of this and all the other chapters of this magazine. * Alpha Flight 1970 * ------------------------------------------------------------ It is always very hard to define the right position of the flight standing all the time under various attacks from their competitors. Nevertheless they still go strong proving their power board- and mailwise, even if the methods can be partly defined as controver- sial. Chotaire, who is known as hacker, composer and sysop of The Pirate Island, joined Alpha Flight after having some major differences with his former group mates in Onslaught (& Hardcore). With Spider, a for- mer member of the groups Lepsi Developments and Fatum, Afl enlarged their activities on the mail front. After some months of silence Mutant X got set on the inactive memberlist and will appear again in the offi- cial status when he gets active again. Murphy, who left the scene and went out to become a techno DJ some months ago, finally returned to the flight to re- install his power as programmer, composer, NTSC fi- xer and original supplier. "The Best" is a new magazine written by Ream and Calypso working on the basis of magazines like the legendary "Gamers Guide" from Triad or "Are We The Best" from Chromance. The magazine is going to be released independent like many other magazines to- day. Current Alpha Flight memberstatus looks like (= 16): Ancient Mariner, Arne, Calypso, Chotaire. Ignorance, Marc, Max, Murphy, Pol Pot, Ream, Shuze, Skinhead, Spider, Styx, Xenox and Zapotek Alpha Flight worldheadquarter(s)/board(s): HOLIDAY INN CAMBODIA ++X/XXX/XXX-XXXX THE ESCAPADE ++XX/XXXX-XXXXXX THE PIRATE ISLAND ++XX/XXX-XXXXX * Avantgarde * ------------------------------------------------------------ Avantgarde had all in all a very silent period after leading the release charts front for some months but after the notorious summer break things are suppo- sed to go back to normal the last days. Weasel, former member of groups like i.e Lotus, deci- ded to become active again as cracker after having passed an inactive period. He was already spotted calling out again. Renegarde, a former member of the the group Excess, joined ther german group as ano- ther cracker in the row of skilled crackers. Current Avantgarde memberstatus looks like (= 16): Chameleon, Cyborg, Decilon, Deff, Derbyshire Ram, Eliminator, Intruder, Jack Alien, Jack Daniels, Rage, Renegade, Suicide, Thorn, Tricom and Weasel Avantgarde worldheadquarter(s)/board(s): DREAMPARK ++X/XXX/XXX-XXXX * Chromance * ------------------------------------------------------------ Chromance still uses to be one of the groups compe- ting with the top cracking groups even if it got more silent around the group after Mr. Wax had to join the hungarian army. Spermbird, a swapper of the group Excess, joined the hungarian based cracking group as first group staying in Excess as second. More spreading power is expected with Zag, a polish mail trader and origi- nal supplier followed by two other polish original suppliers and mail traders called Bolee and Immortal. Jinx left for the lately rebuilt Hitmen. Current Chromance memberstatus looks like (= 21): AMC, Bolee, Griff, Homeboy, Immortal, Janee, Jaydee, Jazzy D, Joyride, Lion, Mr. Wax, Rough, Rug Rat, Skull, Spermbird, Syco, The Unholy, Will, X-Radical and Zag Chromance worldheadquarter(s)/board(s): EDGE OF MIDNIGHT ++X/XXX/XXX-XXXX HIGHWAY ++XX/XX-XXXXX * Fantastic 4 Cracking Group * ------------------------------------------------------------ Some months ago F4CG was ruling the pal release charts with an impressive amount of mainly polish ga- mes. Somehow their activity slowed down a little bit within the last months what can be make people start thinking about a lack of interest from the polish sec- tion. Aristo, a programmer of the polish based group Sa- mar, teamed up with F4CG these days, probably in or- der to support their lately founded demo section. Current F4CG memberstatus looks like (= 24): Aristo, Bitman, Cerebus, Deathlok, Decoder, Devil, Draz Fen 1, Goz, Hain, Idol, King, Maja, Morris, Motley, Mr. Alpha, Neotec, Newscopy, Playboy, Sneaper, Solar, Spark, Total Chaos and Walker F4CG worldheadquarter(s)/board(s): DREAMPARK ++x/xxx/xxx-xxxx * Flash Inc. * ------------------------------------------------------------ After the successfull comebacks of ancient and well known demo groups like Byterapers and Megastyle Productions Flash Inc. is another competitor to be added to the list. In the late eighties and early nineties Flash Inc pro- ved in an impressing way to be one of the leading demo groups. This group was the home of people like Unifier, Creeper, Moon and Zodiac to name a few who did not returned to the rebuilt group. It will be very interesting to see if they still can compete with the top these days. They already released a small come- back demo in which Morpheus, who seems to be the main organiser these days, pointed out that their ma- jor interest will be to release smaller productions but definately not mega-demoes due to the lack of in- terest from the programmers. At the moment they're looking out for interested people to join their forces. so subscribe up to the end of the summer. Current Flash Inc. memberstatus looks like (= 4): Espilon, Lubber, Morpheus and The Spy. * Hardcore * ------------------------------------------------------------ People expected it from the very beginning. The coop of the newcommers just broke up after a few months only. What is coming up now is still unknown. Dr. Disk, who recently re-joined the scene and Atlan- tis, decided to follow his former group member Rami- rez and left for Hardcore. Leeway/ex-Afl joined in as programmer. Current Hardcore memberstatus looks like (= 11): B-Wyze, Blockbuster, Carlos, Dr. Disk, Leeway, Rami- rez, Rap, Shocker, Ticket, Volunteer and Zore. * Hitmen * ------------------------------------------------------------ Finally they are dead, back from the dawn of the dead and surprise the scene with the Xth try to rebuilt the old group named as HITMEN. This time a lot of poten- tial people reunioned their skills to prove that they still can compete with the best these days. With Peacemaker, Curlin and Vortex three familar fa- ces returned to the scene as the used to be former Alpha Flight members some months ago. Jihad is a man who does not need to be introduced but maybe for the younger generation Jihad was a member of Action Arcade and Hitmen before the left into direction PC. After being setted on the inactive list from the coop Hardcore and Onslaught Hi-Lite and Raze decided to join in the lately rebuild group, too. Furthermore we detected Jinx/ex-Chromance, Tyroon, Groepaz/ex- Vision and Lawnmowerman/ex-The Phreakaz. Actually they share The Dungeon along with Success & The Ruling Company and Demonix as their worldheadquar- ter. Finally Tranzie/ex-Triad joined in. Current Hitmen memberstatus looks like (= 11): Curlin, Groepaz, Hi-Lite, Jihad, Jinx, Lawnmoverman, Peacemaker, Raze, Tranzie, Tyroon and Vortex Hitmen worldheadquarter(s)/board(s): THE DUNGEON ++X/XXX/XXX-XXXX * Motiv 8 * ------------------------------------------------------------ Motiv 8 is a group always capable to deliver scandals, and rumours to entertain the scene. Actually their mission seems to be releasing games no lamer label would dare to release (self-productions?). From the group Talent, which seems not to be the most active group around these days, Greenfrog came along to join the forces of Motiv 8. He is suppo- sed to be a programmer. Some rumours are cruising through the scene reporting about a cooperation demo between Padua and Motiv 8 aswell as that their norwegian member TG-Acme is said to have left the scene in silence but this rumours have not been con- firmed yet. Bird, sysop of the european M8 headquarter called Mount Olympus, left the group to join Pandora. Current Motiv 8 memberstatus looks like (= 15): BinJinx, Clive, Crossfire, Eddie, Greenfrog, Grego, Ibanez, Iceball, Mason, Merlin, Mizar, Natas, Psycho- path, Stone and TG-Acme. Motiv 8 worldheadquarter(s)/board(s): IN LIVING COLOUR ++X/XXX/XXX-XXXX * Noice * ------------------------------------------------------------ The swedish based demo group Noice had lately some headlines with the loss of many members leaving to built up a demo section for F4CG. But life goes on in this still strong group. A lot of people thought that Noice seems to be dead after Decoder, Devil, Draz, Goz and Total Chaos left for F4CG but fact is that they are still alive. Motion has left them, too. Peace decided to return to his former group mates in Oxyron joining the PC section of the german crew. Last but not least Motion got booted out after various discussing and arguments with Stasi. Their artist and composer related maga- zine EUPHORIA won't be released and was declared to be dead as long their won't appear another composer to take over the jobs as editor. With Pantaloon and Organic fresh blood in form of two new coders refueled the decreased memberlist. A fa- milar face returned with Heat who will restart his swapping activities. Current Noice memberstatus looks like (= 10): Doxx, Heat, Joyride, Liket, Mazy, Organic, Pantaloon, Stasi, Swoffa and Zzap Noice worldheadquarter(s)/board(s) HIGHWAY +XX/XX-XXXXX * Onslaught * ------------------------------------------------------------ The rumour was already well spread when it became reality. The cooperation between the australian ba- sed group Onslaught and the german based group Hardcore finally splitted up. At first Chotaire got kicked out of the group just a few hours before he spread a note explaining that he has left the group for different reasons. The second victim of Onslaught's new member policy was SMD who got kicked out, too. On the other had Hardsequencer (ex-Dytec) joined in as artist while Morbid joined the german based music label BASS next to his acitivities for Onslaught (Design). Last not not least Andre, a former member of Antic and Oxyron, joined in as ar- tist, composer and programmer. Together with a se- cond, scenewise rather unknown person. Both are operating under the handle ASV. From Hungary came Cubehead and Pete from Chaos to join the demo sec- tion of the australian based group. Finally Trouble, former member of Excess, joined in with his board Deadzone with the function as worldheadquarter for Vandalism News and Onslaught. Current Onslaught memberstatus looks like (= 26): Andre, Bizarre, Cubehead, Deekay, Doger, Doom, Gop Grize, Hardsequencer, Heavyhead, Jayce, Jazzcat, Jolz, KBS, L.A. Style, Marcus, Morbid, Morrisey, Pete, Shades, Sphere, Stake, The Last Hacker, The Twins, Trouble and Vengeance Onslaught worldheadquarter(s)/board(s): DOWN BY LAW ++X/XXX/XXX-XXXX DEADZONE ++X/XXX/XXX-XXXX WESTPOINT ++XX/XXXX/XXXX * Oxyron * ------------------------------------------------------------ Once again the official memberlist of this respected demo group changed but still keeps the balance of seven active and motivated members. Releases are planned for the Saturne-Party in France and The Party 1995. Just keep patient. On the latest Oxyron meeting Asmodis was set on the inactive memberlist, that means he is still an Oxyron member but he does not appear on the official status as long as he gets active again. Some fresh blood got added with the promising composer Fanta, who left Plush to serve the ruling german demo group but he will remain in the music-label Bass, too. Sadly we have to report about Axis joining the ger- man army and being happy in it. This will ofcourse de- crease his activitiy level on all systems like CBM 64, Amiga and PC. Current Oxyron memberstatus looks like (= 7): Axis, Fanta, Fuben, Graham, PRI, RRR and TTS * Pandora * ------------------------------------------------------------ After some very silent months, not to say years, the german based group Pandora returned to compete with the board orientated cracking group. Pandora consists of the ashes Nemesis left behind. Furthermore they recruited a lot of members and boards such as Deviant with his board Final Genocide and Bird/ex-Motiv 8 with Mount Olympus and finally Moses/ex-Excess with Sanitarium. Chotaire joined in as second group to take over the organisation while Weasel joined in as second group because he is still interested in working as cracker. Somehow Protheus and Xentor, both members of the h/p group Phreedom, disappeared from the member- list. Current Pandora memberstatus looks like (= 11): Amputator, Attraction, Bird, Chotaire, Deviant, Domino Mephisto, Moses, Pete, Thage, Sky and Weasel Pandora worldheadquarter(s)/board(s): FINAL GENOCIDE ++X/XXX/XXX-XXXX MOUNT OLYMPUS ++XX/XXXX-XXXX SANITARIUM ++XX/XXX/XXXXXX * Success & The Ruling Company * ------------------------------------------------------------ It is that the fleet of the dutch cooperation seems to be in summer vacation. In the past few weeks most we heard from them was the act of a lunatic lamer for- matting the SCS & TRC and Demonix worldheadquar- ter THE DUNGEON. Maybe they will become more ac- tive in the next weeks? Anyway it is nice to see The Dungeon being online again after being formatted several times in the past few weeks. According to our sources it is now run- ning on a Cyborg modded version of C-Base and this version is already running successfully on Dream- park since months and said to be absolutely back- door free. Some movement in the memberstatus was recognized with Techno/ex-Genesis joining the cooperation and enlarging their large polish section. He is said to be a cracker and original supplier. Current SCS & TRC memberstatus looks like (= 25): Action Jackson, Alchemist, Burglar, Cavron, CBA, Credo, Dannie, Def Beat, Jity, JRC, Lord Crucifier, Micron, Moren, Mystery, Nightshade, Replay, RMC, Sailor, Sliver, Spectator, Splatterhead, Techno, Tita- nic and Trax SCS & TRC worldheadquarter(s)/board(s): THE DUNGEON ++X/XXX/XXX-XXXX STATE OF THE ART ++XX/XXXX-XXXXX THE LOST EMPIRE ++XX/XXXX-XXXXX * Single News and Rumours * ------------------------------------------------------------ * PUKE 4X4 PARTY RESULTS ----------------------- Demo Competition Intro Comeptition -------------- -------------- 1. Love/Agony Design Boom/Agony Design 2. Scorpion/Vermes Lame Intro/Samar 3. Hallucynations/Albion Intro 1/Lepsi Dev. Graphic Competition Music Competition ---------------- -------------- 1. Jester Kyd/Nipson Moog/Agony Design 2. Jester Kyd/Nipson Cordiakus/Fatum 3. Appacz/Albion Shogoon/Taboo * A certain magazine reported that Reflex was the very first group winning the competitions of two parties in a row with The Party IV and X-95. Fact is that Oxyron won the competition of THE PARTY II and Data Live '93 two years ago. Just a small re- minder to avoid any kind of manipulation and misun- derstandings! We have to add that Padua did it as- well winning the competitions of the Radwar Party V7 and of the Smash Design/TRSI Party in 1994. * If you wonder where all the CBM 64 profiles went to just read the following lines to be well informed. Bonzai PC consists of a lot well known CBM 64 pro- grammers, composers and artists such as Trap, Walt, Mirage, TDJ, MCA, Zyborg, Metal and Unifier next to Bulldog/Spirit who renamed into Freshman and serves as modem trader. * The cracking group ACRISE is back in business af- ter being almost three years out of business. Mem- bers are i.e. Bordeaux, Sentinel and Riddler just to name a few. Their task will be to present cracks, to release their old magazine EPISTULA, to create de- moes and musics collections next to the plans to release a paper magazine, indeed ambitious plans. * Black Code Design is dead. All former members and Rayden/ex-Oppaz Design formed the CBM 64 sec- tion of the PC based group CHALICE. Summer - Heat - Vacaction. Possible reasons for the lack of activity in the CBM 64 scene these days but we still were able to deliver an interesting global re- port, unfortunately it is not so massive like in the previous issue but this can not be our fault. We don't need to invent news to fill up our chapters as this is the business of other competitors in their seek for fame and glory. We just collect what is going on and research, if neccessary, to present QUALITY instead of QUANTITY and are miles far away from being a cheap propaganda medium what is a special service from us for you. Keep that always in mind. Best regards, RRR/Oxyron ----------
[edit] Release Charts
The Official Release Charts for the Relax Magazine ------------------------------------------------------------ Performed by the Masters of Law... Deff and Marc Before the start over with general explainations for these release charts we want to introduce our very own point system: Fullprice Games 6. 1 - 8.0 points Budget Games 4. 1 - 6.0 points Low Budget 2. 1 - 4.0 points PD/Shareware 1.0 - 2.0 points Previews 0.0 - 1.0 points One bonus point can be gained by releasing a 100% (!) working PAL/NTSC version. When a second group got involved with the NTSC fix the points will be shared. Games which were already PAL released have to be fixed within 6 months after the official PAL release otherwise no points will be given for the NTSC fix. Minus points will be given for... ---------------------- Re-releases -7.0 No levelpacking -0.5/ - 1.0 No trainer(s) -0.5/ - 1.0 No translation - 1.0/ -2.0 Unlike most other magazines we won't give points for tools. Those releases will get mentioned but that's all about them. SEUCK GAMES, BASIC GAMES, COMPILED BASIC GAMES and such games that were done using a GAME MAKER will be ignored. Whenever we think somebody did something special or something outstanding we will add one point to the normal amount of points. It is also possible to get one extra point for some- thing that normally doesn't deserve any points. The following boards have been taken in to conside- ration whilst creating these charts... Holiday Inn Cambodia XXX-XXX-XXXX ----------------- ------------ Dream Park XXX-XXX-XXXX --------- ------------ Down by Law XXX-XXX-XXXX ---------- ------------- Dead Zone XXX-XXX-XXXX -------- ------------ And here we go... * Accuracy (0.4 pts) * ------------------------------------------------------------ For the first time some previews saw the light of this group called MASTER TETRIS (0.3 pts), FLAG- MANIA (0.1 pts), SHOOT (0.0 pts) and SUPER BALL (0.0 pts). * Alpha Flight (13.1 pts) * ------------------------------------------------------------ The wares invasion started with the fixed version of LEPPARD (3.6 pts) from CP Verlag, a fixfile was necessary so we will give minus 1 point, followed by the preview of COLONIAL TRADER (1.0 pts). Then they uploaded the fixed versions of CROSSES AND CIRKLES (3.5pts) and HANGMAN (3.1pts). Followed by SHA JONGG (4.2 pts), PARTY QUEST (4.7 pts) from Magna Media, both games will get an extra point because of the translation and doesn't need an Ntsc fix. Then they re-released SLATER- MAN (- 7 pts) from Tim Soft, F4CG released the pal version some months ago, some days later they up- loaded the fixed version of SLATERMAN (0.0 pts) no points will be given because it is over the six months limit! * Atlantis (0.5 pts) * ------------------------------------------------------------ They released the following previews, STARSCAPER (0.4 pts) and CF ADVENTURE (0.1pts). * Avantgarde (22.0 pts) * ------------------------------------------------------------ They started with the fixed versions of CAPTURE (4.1 pts) from Commodore Format, IKKUICHI (4.6 pts) from CP Verlag. Followed by the previews of TWIN BALLS (0.4 pts) and CAPTURE 2 (0.4 pts). Then they uploaded GUESSER (3.4 pts) the game doesn't need an Ntsc fix and the fixed versions of MYSTERY (4.8) the 100% fixed version of ARTRIS (4.3 pts) both are copyright by CP verlag and the long awaited WALKERZ (7.0 pts) from Electric Boys. Last but not they re-released RELAX (- 7 pts), SCS&TRC re- leased it 2 years ago! * Chromance (0.6 pts) * ------------------------------------------------------------ They released the so-called fixed version of ABNORMAL FACTOR (3.4 pts) but they forgot to fix the scroller in the upper border so only pal points will be given, followed by 2 previews called VITRUS (0.4 pts) and LACED TILES (0.7 pts). Then they up- loaded the fixed version of TETRISACK (3.1 pts) from Stratos Software minus one point because the Highscore-Saver doesn't work, followed by a cool tool called HARDTRACK Composer (0.0 pts) from Inflexion. * F4CG (6.4 pts) * ------------------------------------------------------------ They started with a preview called SAPER (0.4 pts) followed by the fixed version of MONSTRUM (3.9 pts) and the US sales version of LIONS OF THE UNIVERSE (0.0 pts) no points will be given because the pal ver- sion got released 2 years ago! And then they up- loaded DEADLY CRYSTALS (2.1 pts) the game doesn't need an Ntsc fix. * Fortress (0.0 pts) * ------------------------------------------------------------ The new group released a little preview called S.P.I.X. (0.0 pts). * Hardcore+Onslaught (8.5 pts) * ------------------------------------------------------------ They released the Public Domain game DANGER BALL2 (1.0 pts) a preview called TROOZE (0.3 pts) and WARFLAME (3.6 pts) the game doesn't need an Ntsc fix. SILVA POD (3.5 pts) got fixed by TRSI but the fix is not 100% so only pal points will ge given! * Hitmen (0.5 pts) * ------------------------------------------------------------ The fresh rebuilt crew started with an average preview called CANNON CRAZE (0.5 pts). * Motiv 8 (0.0 pts) * ------------------------------------------------------------ They uploaded MATRIX CROWN (0.0 pts) and TEMPORAL (0.0 pts) both games are made with a Game Maker so no points will be given! Followed by the preview of MEAN MINES (0.0 pts), MUS-ICE- PLAYER (0.0 pts) a little tool and PRO SPEEDWAY (0.0 pts) no points will be given because it is compi- led Basic! * Pandora (2.3 pts) * ------------------------------------------------------------ The fresh rebuilt crew released FOOTBALL MANAGER '95 (0.0 pts) no points will be given be- cause it is complete in Basic. Followed by THORION (0.0 pts) no points will ge given because it is com- piled Basic. Last but not least they uploaded the preview of TANIS (0.2 pts) and the pal version of TILE REVENGE (2.1 pts). * SCS+TRC (0.4 pts) * ------------------------------------------------------------ During the summer break they released only the preview of FASTBALL (0.4 pts) from Softdisk Pu- blishing and the preview of SHOPPING AG (0.0 pts) no points will be given because it is in german and compiled basic. Merged into a table it looks like: * The Official Release Charts August 1995 * ------------------------------------------------------------ Rank Group Points ------------------------------------------------------------ 01. (01) Avantgarde 22.0 02. (02) Alpha Flight 1970 13.1 03. (05) Hardcore+Onslaught 7.9 04. (08) Chromance 7.6 05. (04) F4CG 6.4 06. (./.) Pandora 2.3 07. (06) Atlantis 0.5 (./.) Hitmen 08. (./.) Accuracy 0.4 (03) SCS+TRC * The Official Fixing Charts August 1995 * ------------------------------------------------------------ Rank Group Releases ------------------------------------------------------------ 01. (01) Avantgarde 5 02. (02) Alpha Flight 1970 3 03. (03) Chromance 1 (04) F4CG Thanks for their help to: The Ignorance/AFL and Jack Alien/AVT See you in the next issue! Yours Marc and Deff!!l
[edit] Board Charts
* THE BOARD CHARTS * ------------------------------------------------------------ Welcome to your probably most favourite chapter, the charts. The Relax is the only magazine so far offering seperate board and mail charts in order to show the charts from two different worlds in the be- loved CBM 64 scene since modem traders do not have the time or possibility to fill votesheets. One of the most asked questions is what kind of votes will be taken into consideration while counting these charts. The answer is very simple. At first there are voting booths on THE ESCAPADE in good old Europe and on THE EVIL ISLAND (actually down) in the United States of America. Furthermore it is planned to in- stall another booth on THE PIRATE ISLAND, a fine eu- ropean board. For sure it is possible to vote just by sending e-mail to Marc/Alpha Flight at an every elite board worldwide. On the other hand you are allowed to vote when you are on Internet, too. Just mail your votes to RRR's account and it will be taken into condiseration, too. These board charts are the fastest moving charts due to the fact that there is no votesheet which tra- vels weeks or months to reach its destination. All the votes were made between the previous and this issue so this is some kind of mirror of the activity of cer- tain established and new groups. Here we go. TOP TEN DEMO GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Oxyron 109 02. (2) Byterapers 93 03. (6) Reflex 87 04. (3) Camelot 82 05. (4) Fairlight 64 06. (5) Censor Design 53 07. (/) Agony Design 38 08. (8) Triad 30 09. (7) Elysium 22 10. (10) Focus 18 The top remains unchanged, Oxyron at the top follo- wed by the Byterapers from Finland. Reflex did a big step ahead up to three. At the end Antic left the charts and got replaced by Agony Design after re- leasing their impressing designed Love trackmo. Next in the row of parties is the Assembly and a lot of groups announced to release something there. TOP TEN SINGLE CODER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) TTS/Oxyron 99 02. (2) Mr. Sex/Byterapers 87 03. (3) Slammer/Camelot 75 04. (4) Brush/Elysium 69 05. (5) MMS/Taboo 62 06. (8) Quiss/Reflex 57 07. (10) Graham/Oxyron 54 08. (6) Crossbow/Crest 48 09. (9) Glasnost/Camelot 33 10. (/) Druid/Agony Design 29 Nothing new here at the top, too. TTS is still a step in front of Mr. Sex. Quiss and Graham are still mov ng in direction up while Crossbow entered the elevator into direction down. Depeh moved down to eleven and got replaced by Druid, who has shown his skills in va- rious trackmos, tools and games by now. He already announced some more productions. Let's see and wait. * TOP TEN CRACKING GROUPS * ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Avantgarde 106 02. (2) Alpha Flight 100 03. (3) Success & TRC 92 04. (4) Chromance 73 05. (5) F4CG 70 06. (6) Hardcore & Onslaught 63 07. (8) Motiv 8 42 08. (7) Fairlight 37 09. (9) Talent 30 10. (10) Excess 18 Again it is Avantgarde leading both, the mail and the board charts. Curiously Alpha Flight managed it to depend position two and is getting very close to the leading force Avantgarde. Why is it that Afl is ranked so high in the board charts while they are falling in the mail charts? Just curious. There is nothing else left to be mentioned as here is nothing new on the other spots except for the fact that the cooperation of Hardcore and Onslaught won't be seen again in the next issue. * TOP TEN SINGLE CRACKER * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Jack Alien/Avt 105 02. (2) Burglar/Scs 94 03. (8) Ignorance/Afl 86 04. (3) Antitrack/F4CG 78 05. (6) Kirby/Atlantis 72 06. (5) Bacchus/Fairlight 67 07. (7) Moren/Scs 63 08. (4) Skinhead/Afl 49 09. (9) Powerplant/Legend 43 10. (/) Hain/F4CG 26 Jack Alien and Burglar are still on the top but with Ignorance a new hunter joined the top three. Skin- head lost a lot of positions and felt down to eight. At the end of the list Doc left the charts to be replaced by Hain. It is surely time to see the old heroes disap- pearing when they have not been active for years. We will miss you Doc! * TOP TEN GRAPHIC ARTISTS * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Cruise/Taboo 89 02. (2) Electric/Extend 82 03. (3) Ogami/Fairlight 76 04. (5) RRR/Oxyron 64 05. (4) Scope/F4CG 53 06. (6) Mirage/Focus 50 07. (7) Carrion/Elysium 47 08. (5) Rob/Camelot 34 09. (/) Roder/Agony Design 28 10. (10) Biz Kid/Camelot 12 Cruise is once again the leader of the VIC manipulat- ing folks with Electric and Ogami behind him. Nothing new here except for the fact that Roder entered and Dragon left the charts. Somehow is Creeper missing! Does the modem scene not like his art? Just curious as he is one of the best ones mailwise. * TOP TEN MUSIC COMPOSER * ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) PRI/TIA/Oxyron 103 02. (5) Syndrom/TIA/Crest 95 03. (2) Danko/Censor 82 04. (7) Shogoon/Taboo 79 05. (3) Jeroen Tel/Focus 72 06. (6) Jeff/Camelot 69 07. (4) EVS/20CC 55 08. (10) Red Devil/Fairlight 48 09. (9) Reyn Ouwehand 30 10. (8) Arne/Alpha Flight 26 The top position remains unchanged with PRI being the leader of the pack followed by Syndrom who clim- bed from five up to two. Shogoon climbed some places and his work for Love could be a good reason for his success. At the end of the list Red Devil and Arne changed places and it seems that Arne will have to fight very hard to defend his actual position. Lack of interest from the voter's side or just a resonnance based on Afl's genera * TOP TEN FIXING GROUPS * ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Alpha Flight 1970 99 02. (2) Avantgarde 87 03. (3) Success & TRC 64 04. (4) Empire 39 05. (5) Demonix 26 06. (/) ./. ./. 07. (/) ./. ./. 08. (/) ./. ./. 09. (/) ./. ./. 10. (/) ./. ./. Well, well, well. Only a few groups who were able to gain some votes. Where are all the other groups like i.e. Chromance, Hardcore & Onslaught and F4CG just to name a few. To edit this one was rather boring and the crown is that Demonix exactly got as much points as in the previous issue. Just curious. Come on and vote more interesting. * TOP TEN SINGLE FIXER * ------------------------------------------------------------ Rank Last alias Points ------------------------------------------------------------ 01. (1) Peacemaker/Hitmen 98 02. (2) CBA/Trc 93 03. (3) Suicide/Avt 86 04. (4) Pudwerx/ex-Avt 75 05. (5) Booze/Empire 72 06. (7) Jack Alien/Avt 64 07. (6) Mercenary/Empire 59 08. (8) Vizz/Empire 53 09. (/) Ignorance/Afl 49 10. (10) Sidekick/Demonix 26 Still on the top is a man who is rumoured to have a comeback in the near future even if nothing has been confirmed yet. CBA is waiting to take over the leading position with a strong Suicide in his neck. Actually these charts are aswell very boring without remark- able changes but at the end Ignorance entered the charts for the very first time as NTSC fixer and re- moved Count Zero is the land of nowhere, somewhere between ten and twenty, what is no big deal due to the Snes interest of CZ. Why is it that there are no big fixes from americans anymore? If you are not satisfied with these results do not even think about starting to complain. Just call the boards and start voting on the voting booth on your favourite board THE ESCAPADE, on any other board by leaving E-mail to Marc or on Internet by leaving E-mail to RRR. Best regards, Marc/Afl & RRR/Oxyron ------------------
[edit] Mail Charts
* THE MAIL CHARTS * ------------------------------------------------------------ Welcome to your probably most favourite chapter, the charts. The charts are divided into two different sections, the mail charts and the board charts. The mail charts are what some people like to define mega charts consisting of the incoming Relax votesheets and the charts of other magazines spread during the last weeks. To create the charts you are going to read here we took the following charts of the following magazines into consideration completed by the votes taking part as top ten from the growing amount of incoming Relax votesheets: Chit Chat 7/No Name MAY 1995 Contrast 2/Genlog MAY 1995 Domination 4/Indepedent MAY 1995 Mendip 8/Arcoss JUNE 1995 Metal Force 3/Airwolf Team JUNE 1995 The Pulse June Edition/Independent JUNE 1995 Skyhigh 17/Camelot JUNE 1995 Rock'n Role 19/Role JULY 1995 The Pulse July Edition/Independent JULY 1995 The Tribune 52/Angry JULY 1995 If you disagree with the content of the following lines we only can advice you to get your hands on all avail- able votesheets and fill them to influence the charts in the way you'd like to do it. Please do us a personal favour and do not manipulate the charts while voting for personal friends instead of supporting persons who might deserve the vote. TOP TEN DEMO GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Oxyron 109 02. (2) Camelot 90 03. (3) Byterapers 85 04. (4) Fairlight 66 05. (8) Crest 47 06. (5) Censor Design 46 07. (7) Antic 45 08. (9) Reflex 38 09. (6) Taboo 37 10. (10) Agony 16 Oxyron proved to be the worthy and well earned hol- der of the top spot again followed by Camelot and the finnish Byterapers. Crest climbed 3 places, please do not ask us why. Reflex aswell pressed the buttom in the elevator in direction up. Demanding groups taking over the top spot after ha- ving released one or two good demoes seems to be a little bit overacted when people vote for demo groups they should keep in mind that a decent demo group is the home of talented programmers, artists and com- posers and definately not the platform for single en- tertainers. TOP TEN SINGLE CODER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) TTS/Oxyron 98 02. (2) Mr. Sex/Byterapers 83 03. (3) Slammer/Camelot 76 04. (4) Crossbow/Crest 64 05. (5) MMS/Taboo 55 06. (6) Tron/Fairlight 35 07. (8) Graham/Oxyron 35 08. (9) Axis/Oxyron 30 09. (7) Bob/Censor Design 21 10. (/) KM/Taboo 14 TTS/Oxyron is still the king of the programmers in the CBM 64 scene, a position he well deserves after proving his skills in both quality and quantity all over the years. He is actually working on new routines so keep patient. Nothing new up to the end of the top ten where KM, who specialised himself on programming disk drive routines, took over the tenth position from Druid who will surely return after people saw his in- deed very brilliant designed LOVE-trackmo. TOP TEN CRACKING GROUPS ------------------------------------------------------------ Rank Last Group Points ------------------------------------------------------------ 01. (1) Avantgarde 109 02. (2) Success & TRC 99 03. (4) Chromance 78 03. (5) F4CG 78 05. (3) Alpha Flight 76 06. (6) Excess 38 07. (8) Dytec 31 08. (9) Motiv 8 21 09. (10) Hardcore & Onslaught 16 10. (7) Fairlight 13 Avantgarde is still the worthy number one cracking group with the dutch cooperation of Success and The Ruling Company in their neck. After the mass of false insults, accusations and ruthless rumours being ini- tiated by the concurence Alpha Flight lost two places and went down to five, being overtaken by Chromance and F4CG, both groups having seen their glory days some months ago. TOP TEN SINGLE CRACKER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Jack Alien/Avt 90 02. (2) Burglar/Scs 86 03. (3) Hain/F4CG 84 04. (4) Derbyshire Ram/Avt 67 05. (5) Bacchus/Flt 47 06. (7) CBA/TRC 42 07. (8) Mr. Wax/<C> 27 08. (9) Powerplant/Legend 23 09. (6) Skinhead/Afl 18 10. (10) Ignorance/Afl 17 The triumvirate's distance is getting closer and clo- ser. Jack Alien mastered it again to become the lea- der of the people who define themselves as so-called crackers. Burglar and Hain, who is not very active these days, are waiting for their chance. Powerplant is the one of the last persons of the older genera- tion being capable to crack real protections but is what we call inactive since ages. Ignorance, who pro- ved his skills in an impressive way, should be better ranked. TOP TEN GRAPHIC ARTISTS ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Electric/Extend 106 02. (2) Creeper/Antic 104 03. (3) Cruise/Taboo 81 04. (5) Joe/Wrath Design 76 05. (4) Ogami/Fairlight 68 06. (6) Fazee/Taboo 58 07. (8) RRR/Oxyron 35 08. (7) Carrion/Elysium 30 09. (/) Hein Design/Focus 13 10. (9) Roder/Agony Design 12 A very close finishing in the artists' top ten, a list with a steady change at the top. Electric, his group Extend is rumoured to be dead, was able to defend the first position followed, as usual, by Creeper. At position three we have found Cruise who should be much higher in our opinion. At the end of the list we can report that Hein Design re-entered the charts while Biz-Kid has fallen down to 12. TOP TEN MUSIC COMPOSER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) PRI/TIA/Oxyron 107 02. (2) Syndrom/TIA/Crest 102 03. (5) Jeff/Camelot/Czp 68 04. (3) Jeroen Tel/Focus 54 05. (6) Compod/Agony Design 51 06. (7) Shogoon/Taboo 50 07. (4) Drax/Vibrants/Crest 49 08. (8) Zyron/Antic/TR/Swe 45 09. (9) Fanta/Bass/Oxyron 32 10. (10) Red Devil/Fairlight 24 PRI is the most popular composer around at the mo- ment even if some uninformed persons have spread the rumour about a questionable unactivity from his side. Not only with the tracks being released in the Relax but aswell with the musics being released with the notorious Zakplayer V4.4 he was able to prove the opposite of the ruthless gossip. By the way, around six musics of the collection have been exclu- sive soundtracks for games so we would like to ex- press a BIG thank you to Syndrom for spreading the tunes before they have been released with the games PRI composed/arranged them for. Jeff climbed some places while Drax lost some. A sign of resonance out of his inactivity? TOP TEN MAIL TRADER ------------------------------------------------------------ Rank Last Alias Points ------------------------------------------------------------ 01. (1) Calypso/Amn/Afl 86 01. (3) Intruder/Avt 86 03. (5) Spermbird/<C>/Ex 70 04. (4) Splatterhead/Trc 61 05. (2) Derbyshire Ram/Avt 59 06. (8) Sebaloz/KA/LD 40 07. (7) Starlight/Xtc/Tpy 31 08. (6) Tabasco/Flt 28 09. (/) Dr. Kaos/Agony/Rfx 24 10. (10) Styx/Afl 11 The mail trader charts seem to be the fastest moving charts in this magazine. Calypso managed it to defend his position but has to share it high the climbing spe- cialist Intruder. Spermbird was voted into the top three and Derbyshire Ram, who should be higher, felt down to five. Dr. Kaos entered the top ten for the first time while Nightshade got ranked down to fourteen. Mail trading is a curious business. TOP TEN MAGAZINES ------------------------------------------------------------ Rank Last Magazine Points ------------------------------------------------------------ 01. (1) Nitro 101 02. (2) Skyhigh 96 03. (3) Revealed 52 04. (9) Vandalism News 51 05. (8) Jamaica (+) 44 06. (7) Domination 36 07. (5) Ingenious Brain (+)35 08. (/) Shout! 28 09. (/) Insider 27 10. (6) Reformation (+) 15 Nitro was the magazine which earned the most points this issue still sending Skyhigh on position two. Still on three is Revealed, probably the best magazine lo- cated in the top three. Vandalism is getting more and more popular, same goes for Domination. Somehow Shout! managed it to enter the top ten. The result has to be set into brackets since most magazines use ma- thematical formulars to push it up. Insider entered the top ten, too. Propaganda and News Press have left the charts and we send a final salute out to News Press as we do not expect to see them returning and being ranked onto a top ten position again. Best regards, RRR/Oxyron ----------
[edit] Interview
* Interview * ------------------------------------------------------------ This time we proudly present an interview with one of the most popular composers these days, PVCF of the german demo group Reflex. The interview was held in German, recorded on tape (low quality) and finally translated by RRR. * Hello PVCF, please introduce yourself as our rea- ders are interested in some personal information. :) Hello. My name is Kai Walter, I'm 22 years old, 1,80 m tall, wear short hair and have ugly-green eyes. I'm living in Dresden and this city is the second big- gest city in the former German Democratic Republic. In the next days I'm starting to study and since 3 months I'm a musician on the PC, before of that I was 4 months on the Amiga and four years on the CBM 64. I am a member of Reflex only as Quiss and me were kicked out of the game label Art Project Studios even if we really don't know why. * How did you get your very exclusive handle? :) To introduce it I have to explain that I am convinced adversary of cars. Here in Dresden exists a group of radical bikers and its name is P.V.C.F., it is the short form of four independent latin nomen, and of- course I am a member of this organisation. When I started with my computer activities I wrote on all labels and directories PVCF and so I used the name all over the years now and it became my handle. * Your musics are mainly floating into direction tech- no-styled and because of it a lot of persons have spread the rumour that you and the techno act Hardsequencer are one and the same person. What is your reply to it and what kind of music do you like to listen to in general? :) Infact I know Hardsequencer personally but we are two different persons. Fact is that Hardsequencer claims to be Master of Samples but fact is that I am the true Master of Samples what is no handle but more a title for using samples on the PC. Until now I have not released a record (CD) but I am working on a project together with Odysseus and KB as we already founded a label on the CBM 64 (Brainbeat). Meanwhile I am the only one left on the CBM 64 but that is because Quiss programmed a new stunning soundroutine beating all the other existing ones featuring excellent edit facilities. I still have a plen- ty of unreleased tracks on my disks and most of my released tunes are ancient yunk, partly being older than one year. To answer the second part of your question I like to listen to Techno and Trance in general but I like Rap, Raggae, HipHop and Hard- core, too. * What kind of computer hardware do you own to fill up all your flats and to compose your musics? :) I own 2 CBM 64, 1 CBM 128 (with an old SID. I believe I am capable to add a qualified judgement about both SID chips, the old and the new one. The new one is much more advanced. Everybody who still owns an old one should remove and replace it with the new one - greetings to Mr. Sex), Action Replay V6, Ami- ga 500, Amiga 1200, 486er PC with Gravis Ultra- sound (= soundcard) and some keyboards (Kamai and Kork). * To continue with your audial work, what kind of software do you use to create your tracks? :) I made my first experiences with the Soundmonitor when I realised that it was a soundeditor and not an one-filed demo. Later on I learnt to know Syndrom who just typed the Music Assembler from the 64'er into the MSE but on my direct request he replied that he could not copy it due to the copyrigt laws. Just some time later the GMC got released, followed by the DMC 2.0 and 3.0 and I used them all to crea- te some tunes. Finally there was the DMC 4.0 and nowadays I own Quiss' new music-routine called Lsd a routine which is indeed an high end music-routine and the very best one around on this system. On the Amiga there is only one good editor, the Me- lontracker. I like its excellent outfit. All those Octa- meds or Octalizers suck in my opinion. My favourite choice on the PC is the Frametracker 2.0 from Triton. * What was the motivation to become a composer in- stead of a programmer or an artist? :) For sure I have drawn some graphics like a weirdo in the beginning, I was very proud of my basic pro- gramms and made some experience in assembler before I started over with composing. I found out that it was most cool activity on the computer in my opinion and I will always continue doing this job. * For what productions have you added a remarkable soundtrack so far? :) On the commercial sector I have done game sound- tracks for Nova 2, Geometric 2 and Ace 2 (alias Centric). In the scene I did tunes for the Reflex trackmos Cafe Odd, Access Denied and Radio Na- palm next to musics for the Ingenious Brain and In- sider. In general I invest one up to four weeks for a decent piece of music. * If you do not waste all of your expensive spare time in front of the computer or creating musics, what else are you doing to enjoy your life? :) I really love to ride my awfully expensive mountain bike in order to make some exciting downhill races. By the way, this hobby is going to be shared with Cruise and Decoy, too. These days Private Solider and me have ridden our bikes to visit Quiss to have an amusing Reflex meeting and the distance we ride was 630 kilometers from Dresden to Munich. I don't like to visit discotheques or clubs very much. I sim- ply prefer these underground parties but in gene- ral I have to add that I do not like to visit parties were often. * Actually we are involved with favourites. What are your favourite .... Demo groups Byterapers, Oxyron, Censor De- sign and Reflex Single coder Quiss, Zodiac Cracking groups ./. Single cracker regards to CBA and Nightshade, I would love to see both falling down from a skyscraper Graphic artists Cruise, Electric, Ogami and PVT Music composers Mixer, GeirTjelta, Jeroen Tel, PRI, Jeff Swappers ./. Magazines Domination, Relax, Skyhigh, Shout! * We all know that Reflex is one of the leading demo groups but imagine you have the possibility to form some kind of dream team? Who are the persons you would invite to join in? Coder Manfred Trenz, Quiss and Mr. Sex Artist Electric, Cruise Composer Jeroen Tel, Chris H"lsbeck * Lately there have been some interesting computer parties like the X-95, the Puke 4x4 or the Assem- bly just to name a few. Do you like these parties in general and what parties have you already visited? Are there plans to visit forthcoming parties? :) Computer parties are excellent events and probab- ly one of the few best things the scene brought to us. I only have been present at three parties so far, to be more precise at the Datalife 93, The Party III and the Party IV. In the future I would like to visit the Saturne Party, The Party V and pro- bably The Tribute but it depends on the amount of releases we will be able to finish and present. Fur- thermore we intend to work on the Amigasa, too, and we will be fore sure present at the parties of- fering a good prize money. * As usual there are appearing good and bad things in the scene life. Please inform us about your ex- periences. Is there something you really like/dislike and want to share it with us? :) I really dislike the pertinent critism and reactions, both could be better described as raggings, to- wards or if you prefer against my group Reflex, it is rather funny how some people want to get us down. In former times the scene seemed to be much better in general and especially in my hometown Dresden. Everything was more enjoyable and the friendship was more important. All is drifting more into direction competition in its negatvie sense and out of their "success" some people became very arrogant. Within the past two years things used to become better again and the quality of the demoes and magazines increased a lot. Hopefully both will increase steady in the future, too. * We already stole a lot of your expensive spare time now. Is there anything you want to share with the scene as a last word for this interview? Anyway you can place here your greetings if you would like to. Thanks a lot for being patient for around 2 and an half hour by now and for answering all questions :) I would like to send out some personal greetings to Zyron, Red Devil (who seems to be a little bit inacti- ve at the moment), KB, Odysseus, Earthquake, Ano- nym, ...... And some group greetings have to go to Nipson, Charged, Oxyron and Origo next to other groups I do not remember at the moment. Bye. Be sure not to miss the next interview again pre- senting a very interesting profile. Best regards, RRR/Oxyron ----------
[edit] Back to the roots
* Back to the roots * ------------------------------------------------------------ Due to the fact that Max was not able to finish his usual 4 pages of text in a six weeks period I had the pleasure to fill up the gap this time. I just continue where Max stopped last time and just return to Venlo and the very unique conflicts which are for sure worth to be mentioned, for what reason however. Sys/Afl was the victim of a gas attack, that's how the conflict between Sys and OMG ended. Before that meeting took place Sys and Tom/Sodom (former Relax editor and partly operating under Hooligan/Afl) had a bet where Sys was pretty sure about knocking out OMG. Surely, if you have read the last edition of the BACK TO THE ROOTS serial, all of you know that OMG used gas to leave the party place and Sys lost his bet so he was the one to stand a box of beer for the other members of the flight at the forthcoming Venlo meeting. This is the start of this story. Max, Tom (aka. Hooligan) and Sys were extremely drunken while Marc had to drive the car as usual and so he did not drink anything alcoholic. All of them were in a pretty good mood and had a decent party outside of the party room. As the Venlo meetings had an excellent status and were well visited by the major groups that time ofcourse so other top groups have shown up there, too. Paramount was one of them and so people like Sting, Scratcher, Dr. Death and Stain- less Steel were present. The cooperation between Alpha Flight and Paramount broke up some months ago and because of the fact that many members of both groups came from Gelsenkirchen and its close surrounding there was a big rivalry between both cracking groups, and the flames burned bigger than ever before after the seperation of both groups. Sting, who caused a lot of conflicts and argumenta- tions between both groups, just came along to greet his former comrades. Tom welcomed him and put his arm on Sting's shoulder in the way like friends do but just a few seconds later he had Sting's head in a so- called headlock. I do not know if you know the location in Venlo. At the place infront of the building there are a lot of trees protected by massive fences. But let's return to the situation. Tom had Sting in a headlock and smashed Sting's face directly against such a fence. The result was that Sting's nose and fore- head were bloody and people could see tears in his eyes, what was quite natural when you keep in mind the pain he must have had. The Paramount crew did not consist of cads who had to solve conflicts using physically force to show questionable strength so the incident was finally over. Afl celebrated their big, but questionable "victory". Alpha Flight fought a lot of battles like this in former days and I do not remember correctly if the next one I am going to report about happened at the same event or on one of the following meetings. Neverthe- less somebody from Hitmen just said some more or less true facts about Afl and stated some things Afl members disliked. Sys asked this member of Hitmen to get out of the room to have a decent fight infront of the building. Outside both take off their jackets and gave them to loyal group members just to exchange a lot of arguments. After getting a lot of verbal pun- ches Sys finally pointed out that he will knock his opponent out. The Hitmen member became nervous, asked Sys to forget the quarrel and invited him for a beer. Sys agreed and this time the end was indeed peaceful. It is possible that there still exists a re- cording of this happening as Dense, well known as a member of Hysteric and RSI, archieved the "dis- cussion" with a camera. If you have read the previous lines for sure you got the feeling that Sys maybe should have joined a mar- tial arts team instead of a computer group but all these stories do not reflect the real personality of Sys. I learnt him to know as a very silent person and all those sins from his youth should not be taken too serious. Even Tom, who seemed to be a brutal asshole, mor- phed completely into an harmless raver and halved his weight down to an acceptable limit what might sound rather strange to people who learnt him to know that time. Compared with these incidents today's so-called wars seem to be harmless discussions. Nevertheless peop- le should keep in mind that the computer and the sce- ne is nothing else but a fine hobby and an experience you can share with a lot of people having similar inte- rests. It should not be a platform to sowing hate just to get on a better position in the charts. It is parly a big shame how newcommers treat more experienced persons to become more 'powerful' in their quest for fame and respect. These persons should keep in mind that they did not create the scene as the scene did run very well before they joined in one or two years ago. These people seem to think that they are the new prophets and that the scene should follow their dic- tation. There are for sure things which could be im- proved but that is a decision from all the persons who take part in a scene which has created its very very own rules and its honorary code, rules and co- des which worked about ten years very well by now. If you have a closer look at the people complaining about the system you will surely find out that most of them are people who can not stand the heat of the (hard) competition. Why is it that cracking groups who don't have fast original suppliers or the chance the call out for free to upload their versions at the major boards complain about the first release system these days? Why is it that persons who completely failed with their deeds and actions complain about the elite scene, a choosen circle of persons they would love to be a part of it? On the other hand it is very funny to see how people who recently bought a modem or had the chance to join an elite group react. They think that they belong to the elite scene from the mo- ment they bought the modem or joined the group but it seems that those persons did not understand the entire system. The status elite is nothing you can buy in a shop or you get when you belong to a better group, it is more like an award you earn for you knowledge, your deeds and the personality you show while "wasting" your expensive sparetime infront of the CBM 64. This is something many newcommers seem not to understand. It is the ignorance of many per- sons just looking out for fame and respect within a very short time and those persons are not able to understand that they can not realise something other people invested some years for. People should think twice before they act and always keep in mind that the scene in an hobby, a very exci- ting hobby but nothing more than a hobby. Some will for sure need some time to figure it out, hopefully it will be soon. Just do a fine job in the scene, have fun and make some friends. This is what makes the scene go round, from the very beginning to the end. Fame is just a factor next to it! On the other hand people are always talking about friendship and this does mean no negative critism is allowed! What kind of friendship is it when you can not share your honest opinion with your "friends"? It seems that people are only inte- rested in hearing hymns of praise and everything else won't be accepted. Is it genuine friendship if you have to tell fairy tales and lies to please your pals or comrades as I think the word 'friend' can not be used here. Please do me a special favour and think about the previous lines as it seems that there is something running into the wrong direction these days. Surely I could continue some more hours like this but the title of the chapter gives the direct order to re- port about the early and the golden days of the CBM 64 scene and definately not to discuss the actual problems. Hopefully Max will be capable to finish his work in time for the next issue. Best regards, RRR/Oxyron ----------
[edit] Demo Reviews
* DEMO REVIEWS * ------------------------------------------------------------ Welcome to the demo reviews. It is the place where you can find professional analysis of the demoes spread within the period of the previous to this issue, performed by people who know what they are talking about unlike in other, not named magazines. This time the Demo Reviews where splitted into two chapters due to the fact that the reviews are getting longer and longer. In the last issue we tried to shor- ten everything as good as possible but this it is im- possible and we don't feel like cutting important parts just to fit into the memory limits. Furthermore we ad- ded the popular introduction texts about the groups (or labels) being responsible for the productions we had our critical look on. There have been released quite a lot of demoes this summer and as we can not review them all in here we decided to choose "Love" from Agony Design, "De- sert Dots" from Smash Designs and last but not least "Respect" from Fuse. As you use to know from the previous issue Fuben and Scroll have checked the codework, RRR had a closer look at the artwork and PRI listened very carefully to the audial scores to make sure that you can read specified and qualified reviews in here. Fu- ben "joined" the audial section as one of the tested productions contained some work of PRI so just to avoid any kind of manipulation Fuben proved his skills as musician, too, as he is not only composing on the CBM 64 but playing keyboard in real life so you can be sure that he is qualified in this sector aswell. To avoid this kind of situation we are searching for a "second" unit in the sector MUSIC and ARTWORK as this principe works very well in the area of CODING (see: Fuben and Scroll). When you are interested in working for the RELAX MAGAZINE and you are expe- rienced in your field of activity (artwork/music), you are able to present competent critism, have an ac- ceptable English, you are not a member of Oxyron and are capable to deliver your work in time do not hesitate to contact RRR via snail mail or internet. Do not forget to add a few review examples to give us a short overview about your writing skills in both, lan- guage and competence. Just a short WHO DID WHAT just to let you know whom to blame if you do not agree with the written content of the chapter(s). Love/Agony Design ---------------- Technical critism: FUBEN/OXYRON Visual critism: RRR/OXYRON Audial critism: PRI/TIA/OXYRON Desert Dots/Smash Designs ----------------------- Technical critism: SCROLL/MEGASTYLE PRODUCTIONS Visual critism: RRR/OXYRON Audial critism: PRI/TIA/OXYRON & FUBEN/OXYRON Respect/Fuse ------------ Technical critism: FUBEN/OXYRON Visual critism: RRR/OXYRON Audial critism: PRI/TIA/OXYRON Here we go ... * Love/Agony Design * ------------------------------------------------------------ Agony Design productions are always worth to be watched as they mostly present trackmos and den- tros which are very well designed and styled by a person with a great ability for style and design: Druid. Next to him Agony is the home of very talented composers (Shogoon, Moog, Compod) and artists (i.e. Roder, Astaroth, Comanche, ...) so you can be always sure about outstanding designed and well looking productions when they wear the Agony Square label. Love is a double sided trackmo coded by Druid and Agony's new coder Inco, who was responsible for the mathematical routines. After having started the demo you may choose bet- ween the trackmo and its note (like in Coma-Light 12). Let's start with the note. This is exclusively coded by Colabor/Vermes. There is a Super Hi-Res Interlace picture at left and some text written in 1x1 at right. Now to the actual demo: At the very beginning there is a 100% precalculated "Star Tunnel", zooming and rotating. All down converted from the Amiga. It looks great, but it's easy to convert down animations. After that you can see a Hi-Res logo with a rotating square marking the Agony sign, followed by some more squares while loading there is another precal- culated animation: 79 frames of a voxel calculated in SCENERY on Amiga. It is surely possible to do it in realtime even not in the same speed. Next is a vector is a vector tunnel made up of single lines (without any hidden-lines). The animation is really broken, which doesn't give you the real zoom in feeling. Later on some gravity dots are falling down. The calculations were just done for the vertical movement, so that is nothing hard coded as you just need to pretable the falling down movement. Even that movement was not physically/mathematically correct as the dots jumped 3 times only, too less rebounds as a real EXP-wave never stops while the same gravity effect is used for the next "part" - the polish flag. The next part is a Twist Rotator over a Hi-Res pictu- re with some additional sprites. Sorry, but this part really looks ugly and the code isn't hard aswell. After two rather big scrollers containing some greetings a a "simple" chessboard lightsourced zoomer came up. This effect might be the 534th of its kind in C64 his- tory. Sorry, but neither the idea is new nor the code is anything special, just look at Axis' version in Coma Coma Light 9 (1993) with open sideborders. Next in the row is a transforming ball over a picture. This ball is jumping up all the time. After this, there is a dot cyclone moving over the screen. Its code isn't too hard (normal vector rotation over the y-axis), but it looks nice. Evenso there could be some more dots in my opinion. Now you have to flip the disk to enter the grey part of the trackmo. The first real effect is a Sierpinsky triangle calcula- ted in realtime. The calculations are very slow in my opinions and also the routine is rather old now. Just check the ORIGO demo "Elysion" out. There are quite fast calculations. Also in the old Bonzai demo Crackle 'n'Cocio. But I just wonder why Druid used a recur- sive loop to calculate his fractal though he did not change the x-y values! You can also calculate such a Sierpinsky triangle by using the equalation (y-x) and x=0 (logical and) or just using the EOR-trick. I made a realtime sierpinsky triangle (animated) in Triiod II calculated in max. 10 frames. The next effect is some sort of line-vector showing a sprial but it is a bit too slow in my opinion and it also doesn't look that good. After a down-converted logo animation from the Amiga (looks great!) there is a so called Interference Plasma in 2 colors. By the way, that part is definately no worldfirst as you can see the same in Reflex' Cafe Odd. Nothing spectacular, though! Then there is a Hi- res bitmap picture moving 2 screen in X-direction. Later on, there is a multicolor stencil over a picture (easily Eor-filled). Well, this reminds me to the hidden part by Graham in Coma-Light 12. Following there is a converted Raytracing animation from the Amiga. While showing the credits there are also digitalized Star Wars animations until you finally reach the end pictu- re. All in all a very nice linked and designed trackmo with much action and fun. Evenso there is the negative side, which is the lack of hard code. I didn't see one really hard coded part in the demo. Therefore I will just give a rating of 55%! The graphics for this trackmo were drawn by Asta- roth, Comanche, Digger, Jetan, Roder and Skyle, all members of Agony Design. At first a nice style Agony logo in hires singlecolour a "simple" presents logo followed to present finally another hires singlecolour picture showing the trak- kmo's name - Love. This one is really cool in my opi- nion. Next in the row is another hires singlecolour picture with a dragon as its motive and this one looks just great. The first graphic using some more colours is an Ifli picture drawn by Roder, one of the best artists around. Here you can see an ancient warrior probably known as Conan worldwide next to a fine landscape and hostile stone age people. It is very de- tailed and he used a good colour palette. Another Ifli picture shows a knight and his horse, both well drawn and designed. Unfortunately there is too much light- grey in the background so it flickers like hell on my configuration but nevertheless it is a very good pic- ture indeed. With a Love logo we find one of the first standart logos in here, 4 colours including back- ground but nothing special, not in form not in filling, at all. The Flip Disk (with K not C!) picture is again in hires singlecolour format and divided into two parts with one side showing a logo looking very similar to some I have seen in former Agony (or Chaos, their former name) productions, and a picture showing another dragon. The grey part starts with some excellent graphics, a Love logo and a girl with nice hair in Ifli format. Looks really impressing. Next in the row there is an Agony logo in Koala format showing next to well drawn and designed letters a very nice eye on the left side. A two screens big hires singlecolour picture moving in X-direction containing the usual chessboard (I like it, aswell), a tiger, a girl and a penguin next to various other stuff. To follow the hires singlecolour reign a face with a wired eye appears altogether with the obligatory chessboard shown in almost an every hires singlecolour artwork in this demo (when will the people stop ragging about me loving chessboards?). Next there is another Koala format logo but this no- thing special at all even if it looks quite interesting and that is very important. At the end I found another hires singlecolour picture, once again divided into 2 parts or areas containing a The End logo on the one and some sort of castle on the other side of the screen. The castle looks very cartoonish. After watching this impressing trackmo I had a look at the demo Love by Virtual Dreams/Fairlight (Amiga) where I have found a lot of sources for their design. Nevertheless all the graphics next to the not mentio- ned sprites and charsets give the demo a special touch of class and are on a high standart. The Ifli graphics are the most impressive ones in here so the rating is 83%. The soundtrack for Love was completely arranged by Shogoon/Taboo/Agony Design. In five different tunes he gives a good overview of his abilities. Powerful tracks alternate with light and happy ones, sometimes a little bit of techno, someti- mes jazz, but everything with a personal touch. The second one features a nice cutoff/sync-effect and a Jeff-related bass. The third one is superfunky, with a very good theme and a cool rhythm part. The next one has switched bass-notes and a very spacy B-part and at last the end tune is a short sweet shuffle with a nice melody and good harmonical work. Through out the soundtrack the soundquality is ex- cellent. Shogoon is one of the few composers with theoreti- cal knowledge and original ideas and since sound- track is in my opinion the best one since Tower Po- wer (1993). Rating: 91% Desert Dots by Smash Designs ------------------------------------------------------------ Smash Designs is well known as a group putting al- ways a lot of effort into their demoes even if the re- sults seem not to meet the taste of either the juries of the audience that much. Fact is that the contribu- tions from Smash were not shown at the big screen at The Party 1993 and The Party 1994 and this is su- rely worth to be mentioned in here. The group is ger- man based and even has a PC section. The demo starts with a music appearing even before the decrunch screen is removed, and a text saying "in the year 1995 we are back". After a while, the screen fades to black, a white line scrolls onto the screen, revealing a Smash Designs logo. Then a "Presents" logo appears, soon a landscape picture is presented, with the credits. The credits are shown on the top of the screen with a large font, with the chars fading in a special way. Not too advanced, however. By the way, the code was done by AEG (he did 45%), Dasheele (40%) and Tardox (15%). Then a full screen picture of the new-styled C64 appears, with a "Desert Dots" logo above and a little picture of a desert between them both! Then the whole screen fades to white, and the screen fades into black, with the screen divided into four bars, which one after another goes black. After that, the music changes, and another pictures appears, with a logo saying "3D-world" and a landscape... Then the vector mayhem starts. A vector cube with a Smash logo on the right side appears. Then the vector cube consists of very blocky squares (char size!) and ECI colours, even with colour-cycling. It's an OK looking effect, but really too blocky. Next out is a plasma-like picture manipulating (again in char sized blocks). A Smash logo (I think) is zoomed, teched and scrolled, this effect is also full-screen. However, there are some BUGS on the lower two character lines of the screen, seems like they left some sprite definition data there or some kind of data tables. Then, a tech- no-show starts, with different signs similar to the signs of the Zodiac, while the screen flashes in black and white... Soon a strange Smash logo appears, ei- ther it is me or the A is really missing... Now some balls moving in sinus appears, with balls of fading co- lours following them. A pretty coll effect, by the way, perhaps the screen was a bit too empty. Then, some larger balls appear (with the size of expanded spri- tes). There are eight of them and together they make up a vector cube. Now a shade-bob routine appears, this one with colour-cycling! I found this routine quite good. Now a circle colour-cycle routine follows, like the one in "BlaBla/Censor", but this one scroll faster. It starts with just black and white, but soon more co- lours appear and they scroll in both directions. Then this routine is combined with the previous plasma-like picture manipulator, with each routine shown every second frame... Looks both, cool and confusing. Then a picture zoomer and rotator comes up, again with the char resolution. This version is very blocky, and compared to similar routines in other demos, this one isn't very good, even though it is full screen... Then, another Smash logo, followed by a strange plasma what appears... This one is full screen, with char re- solution and ECI (which stands for Expanded Colours with Interlace). Routines like this were made back in 1990... Then a cartoonish picture of a boar appears, and after that, the last part of the demo, consisting of a Smash logo on the top of the screen, a scrolling city at night beneath. Some text pages are shown on the top of the graphics. Well, this is a pretty standard trackmo, with usual ef- fects like vector, plasmas, shadebobs etc. There were also a lot of graphics appearing frequently. It is very polished, all in all the demo looks quite great. The coding isn't that advanced, however. The quality of the routines ranges from very good to quite bad. This is the first demo I have seen from this group. Let's see if they will improve with their next demo... I'll give the coding the rating of 45%. The graphics of Desert Dots were drawn by AEG and MVA, both Smash Designs, and all of them are in the standart resolution (160x200 pixel). The first logo is a Smash Designs logo in Koala for- mat. Just an average piece of art followed by the in my opinion, the best piece of art in this demo, a Koala fullscreen picture showing a nice boulder and an im- pressing sky, fullscreen ofcourse. The next one is the title picture with a Desert Dots logo where all the letter got some shadows added and a small desert graphic with cactus and lots of sands while you will beneath it a perspective correct (I hope so) drawn new styled Commodore 64. Following you will find once again a fullscreen "3D-World" Koala picture offering the logo and some mountains and some clouds. The row goes on with a 4-colours (including background) holding Smash logo, not too good good in my opinion. Graffity arts come up with the next fullscreen logo. The A Scroll is missing could be the thing at the lower end of the second S but I am not sure about it so this letter is definately not fitting in a graffity styled logo. so the rating will decrease again. The next logo is a weird one with un-usual outlines but an aceeptable filling (shading effect) I use to define as the typical Andromeda (Amiga) logo filling in former days, atleast it remembers me back to it. A wild boar appears and I guess Asterix & Obelix would have for sure arran- ged a barbeque if they would have got their hands on it. In the last part we can find a logo which is hard to define as the style could be either bent or tipped what could be a hard question to be answered and I guess only the artist himself is able to give the cor- rect answer. At the buttom of the screen there is a moving skyline being some screens long. Unfortuna- tely the artist forget to make sure that the beginning and the end of the moving will continue in a perfect harmony and so even blind beggards are able to find out where the graphics starts and where it ends. De- tails can become important when people are looking out for them. In general all the graphics are made on a solid basis with nice ideas but having a closer look at them did not make me personally happy. With some more effort they could have been much better (i.e. skyline) so the rating from me is exactly 59%. The second tune was ofcourse done by me, originally used in Wrath's Courtesy of Soviet less than one year ago, so I'll restrict to the one by Emax while Fu- ben will have a closer look at my work. It's got ano- ther one of these intros, but with sharp, cutting sounds. The rest of the tune is techno-related, with several sound-effects. But he doesn't handle the hardstart properly! I thought this belonged to the past by now. The instruments are not what you can call mind-blowing, and that passage with the sixteenth bassdrum really got on my nerves. The normal demo, however, is spared this experience, as the tune is faded out before there. This one is only worth 55%, even if it is a conversation of an Amiga-module made by Jester/Sanity, and now to the second tune. This track is taken from the Wrath Design demo, Courtesy of Soviet, but it fits very good to the demo in my opinion. This track called "Neeeaung!" (because of the slides in the bass at the beginning) is surely one of PRI's better techno-tracks, though he's much better in composing jazzy music with his nice style to improvise soly. The techno-track contains the typical PRI-instruments. And that is the special at PRI's musics I think. You always recognize his tunes just from the instruments. However, the techno-track has a very fast speed with lots of action. I think the length of the track is quite remarkable, too. Allright, to get a bit detailed: the track starts with a simple bassline and a filter, which changes its fre- quences all the time. After the "neeeaung"-motive a constant base-drum starts hammering. After a while a full and active bass-groove comes up. At that time the constant base-drum changed to a full rythm with base, snare and Hi-Hat. All the time you listen to the opening and closing bassfilter, which is very usual for these sort of techno. The special of the track is, that it doesn't have any harmonies. There is just the drum and the bassline, which still doesn't make the track boring at all be- cause of all those variations in the tune. You can compare the track with the techno-track in Coma- Light 12, which was also composed by PRI. Well, I don't like Acid very much (I prefer ambient and trance) and I have already listened to some better tracks on C64, but still I think that the track has much power and action, which fits quite good to a trackmo. Rating: 73% Please load in the second part of the demo reviews to read the critism about Respect. Best regards, Scroll/Megastyle Productions ------------------------- Fuben/Oxyron ------------ PRI/TIA/Oxyron ------------- RRR/Oxyron ----------
[edit] Demo Reviews 2
* Demo Reviews (Part 2) * ------------------------------------------------------------ After presenting the reviews of the demoes "Love" and "Desert Dots" in the first chapter here is the last review for this issue of a production called "Re- spect", a demonstration not created by a demo group but by a label we could define as some kind of working pool. Let's continue with the reviews ... * Respect/Fuse * ------------------------------------------------------------ When you have been heard from Fuse before you've seen this demo there is no need to wonder. Fuse is a project from various east german CBM 64 scene folk mainly coming from Dresden so please note that this is no new group to be voted for. Under the label Fuse programmers, artists and composers from Reflex, TIA Taboo, Cosmic Style, Plush, Bass and Substance for example have shown what they are capable to do with their contribution in what kind of form however. This demo was coded by Warp 8/Cosmic Style, The Syndrom/TIA/Crest, Happymaker/Reflex & Jan Zimmermann/Substance. A trackmo of rather high quality, pretty nicely de- signed and linked. Unfortunately very often system errors caused by the sensible loader occur. How- ever, there are almost always fade in and out effects for coming and goining parts. Let's start with the in- tro. Nice idea to display the introduction-text in a transforming box. Also a fli picture got displayed in the box. After the intro there are some zooming balls moving in a sine-movement. The balls are also lightsourced. Nevertheless, no technical hard routine. Next are again some balls, which are elastic now. They are jumping above a rasterline. This part does not look that cool than the part before, and the is not much better! I think these two parts are definately shown shown by far too long. After that you may read some text while loading, informing the watcher about a hid- den-part I have not found yet. Some text and a logo follows. Then there is a Hi-Res picture with a loosy sprite-scroll on 1x1 remembering the watcher about all those old groups. By the way, I am sharing my opinion with the authors of the demo. Most newcomers doesn't show any attention to the dead groups from that times! Just take some older demos and watch them again. Most of them are much cooler than the demos produced nowadays. However, this part got again shown too long! Another nice-to- atch part comes up. A fullscreen Hi-Res picture with two little balls over the picture, which zooms the tex- tures under themselves. In the left corner there is also a nice Y-rotate animation of a little Hi-Res logo. Well, those balls are looking ray-traced, but they are not of course; you just get the feeling as they are so small. The idea of this part isn't new as Cult relea- sed a similar routine, just bigger and in multicolour in in their recent demo called THE CULT. Next is a nice picture, which gets faded in with a RGB effect. Very good looking in my opinion. After that, a tunnel comes up, in 4 colors running in one frame. That tunnel is made up by some different coloured boxes. It doesn't look very cool and is easy to code anyway. The next part shows an Hi-Res logo with many old legendary groupnames like Bonzai, Beyond Force, Dynamic Duo, etc. over the logo you can see a Respect sprite logo. After a while an interlace picture is faded in showing Freddy Krueger. Then there is again a picture in Hi- Res with some text besides it, written by using a pro- portional charset, which doesn't look realtime to me. The next part is in my opinion the best in the whole demo featuring a split-scroller. There are 2 scroller, the one scrolls up while the other one scrolls down. Over that all there are some "multiplexed" sprites displaying some text. This looks like a typical Crest demo part, a nice routine actually. After some time time there is a rather big Respect logo walking though the side-boarders. Nice! Something is missing in this trackmo?! Yes, it is the vector part. Some hid- den-line vectors rotate all over the 3 axis. The vec- tors look nice, but they are a bit slow in my opinion (compare them with the last part of The Masque/Oxy). Finally there is the end-part containing a "simple" interlaced upscroller with a 1x2 charset. I think the charset is interlaced to get a higher resoloution. All in all a nice demo with some very long loading- processes, which steals much action. A lack of rastertime isn't a good excuse dear FUSE-coders!!! I'll give a rating of 72% for the coding. All the graphics I have detected in the trackmo of the label Fuse were drawn by Earthquake, Felidae, Hogan, Syndrom and Warp 8. In the intro there is a fli picture showing some sort devilish creature. A lot of colours, many of them did not fit in here exactly, were used and all in all the picture is not too accurate drawn. With a little bit more effort it could be for sur much better. The next target is a bitmap logo presenting Respect. Just an average piece of art not being attractive in any way. Following I found a hires singlecolour picture. It looks quite interesting but I have no idea how to define the shown object. Another hires singlecolour picture came up with an alien or whatever it might be else. It looks nice but still it seems to be a simple unit. Fanta- sy art in fli format can be found aswell. The woman is supposed to be a female bodybuilder, atleast it is how she looks like. Girls looking like Arnold Schwarzeneg- ger are not too attractive in my opinion. The dragon and the background are quite nice. To the world of simple units got another Respect hires singlecolour logo added. A VERY simple unit indeed. The most im- pressing piece of art got presented by Warp 8 with his Freddy Krueger Ifli picture. This one is for sure handmade as I had the pleasure to see some parts of the development live at The Party IV! Well done! A ro- bot lady called Cybot was the next detectable art- work. Some details have been added but anyway it is not to impressive in my opinion. Once again an hires singlecolour logo which looks like being created with a characterset on Amiga/PC and got converted later on. It could be but it mustn't be, it simply looks like have been used that technique. In general the graphics are at an acceptable level with a single exception - the excellent Freddy picture from Warp 8. But as this picture was only a part of the artwork I have to rate the entire graphics at 69%. The soundtrack for this one falls into six tunes, done by The Syndrom, Fanta and D-Tract. It varies in style and quality. Fanta, who indeed has improved quite a bit lately, did the first tunes as well as a third one which was reali- zed together with D-Tract. First we get to hear one of those very fashionable "Mysterious Tension-Mount" intros, but nicely per- formed. Not so nice, however, is the bass which is too thin and the drums which sound too similar (snare and bass), which prevents the tune from grooving. The second one does groove quite a lot. It comes in some jazzy 5-2-4-1 harmonics and contains a rather Drax-orientated solo (a tribute to him?). Syndrom's first one really rocks, he even seems to simulate a string-bass, which also plays a nice line. Also the me- lodies are good, but not loud enough! Really strange, normally you have that when playing a tune, which was composed on an old 64, on a new one (old and new SID have different volume balances when FILTER is on), but I always use an old one, so how come? Anyway, Syndrom's second one is well-balanced, very relaxed and a nice background-tune, suitable for the demo end. D-Tract's tune stands out in the negative sense sounding much like a typical beginner's tune: boring built-up and structure, mindless jamming about four always repeated chords. Besides, a C# over a-minor is a real burner. Somebody who doesn't notice this in his own tune can't be a real musician. Sorry for this terminating critism, but it really made by ears hurts. The coop-tune at last is marked by some neat ideas, especially the question-answer-passage. The B-part grooves better, but letting the tune just start over is a clumsy break. Overall this soundtrack is okay, with a spotline on Fanta's second tune. I'll give it a rating of 65%. If it should be necessary we will expand the demo re- views as we are interested in enlarging our engage- ment on the legal sector of the scene aswell. But this depends on the legal scene and their releases, be sure we will be there to pick up everything what seems to be interesting and what attracted the at- tention of the critical audience. Best regards from your favourite review team, Scroll/Megastyle Productions ------------------------- Fuben/Oxyron ------------ PRI/TIA/Oxyron ------------- RRR/Oxyron ----------
[edit] Open Letter
* Open Letters * ------------------------------------------------------------ Public Note from Marc of Alpha Flight 1970 Even if it doesn't come up to our usual business here is a small comment from Marc/Afl concerning the edi- torial of Vandalism News 22, to be more precise the part written by Bizarre: Not only that you start to complain about one mistake we did in a time when almost everyone joined Ons- laught, now you start to complain about the slogan used by our dutch section since ages, a long time be- fore Onslaught and the cooperation Hardcore and Onslaught got started. When you refer to happenings that occured a long time before you can pretend to be a part of this scene you should better make sure about the facts you deliver. The cooperation Alpha Flight and Paramount got active in 1990 and not four years ago like you stated. Out of this experience we are able to quote WE DON'T NEED NO CO-OP! If you manipulate your readers by pretending that this slo- gan got created to spend attention to Onslaught or to attack Success & The Ruling Company you should better return to your roots and copying the music charts or reviewing CDs. MARC/ALPHA FLIGHT 1970 ------------------------------------------------------------ Public note by Alpha Flight 1970 With this text-file we in ALPHA FLIGHT want to react to the various notes written about us and our members in the past few months. We were getting more and more sick and tired of it all, and so the gossip about us in the July issue of The Pulse, in former times known for its accurate News Journal, made us deceide to use The Relax to get this note to the public of the C64 scene. Pulse editor Crossfire claims, quote: 'Mayhem brought evidence to the scene, and there can be no doubt. Investigation has shown, that Ream is responsible for all the fuzz around Alpha Flight at the moment.' unquote. Apparantly Crossfire knows JACKSHIT about the whole situation, because if he had been following the whole so-called affair, which a good journalist definitely has got to do, he would have noticed that Mayhem did NOT investigate anything. The only thing they could come up with were some wild accusations based on nothing. Accusations and assumptions, this is not what normal people call EVIDENCE. Another nice one from The Pulse, quote: 'Alpha Flight has not replied to Mayhem. atleast no reaction which has been received by any of the members of staff.' unquote. Now this one IS funny. The Pulse worships and tries to practise real-life journalism, which automatically makes the editors of such a magazine would be journalists. We in Alpha Flight always thought a journalist had to go out in the field to report the latest happenings. Crossfire however, thinks he will RECEIVE the latest happenings from all groups. Now where did the real-life journalism go to? If he had been doing what he claims he is doing he would have noticed that we in Alpha Flight already released TWO notes concerning the Mayhem situation. One to react on the first note written by Mayhem and the second one written by Styx/AFL to react on the stupidity of Met/Mayhem. Now for the LAST time we will react to all the games we released which caused some kind of fuzz. NUTS ---- Check the June issue of the Relax for this game. In short: We've proven our innocense by providing you with the original game, and a snap shot from a page of Gamers Guide issue 17. MISFORTUNE PREVIEW ---------------- This problem was solved over THREE months ago! Because it was mainly talked about on the boards, we have proven to the board scene, by providing them with the original game, we're totally innocent. So Crossfire if you had been perceptive, you would have known this matter was already dealt with over three months ago. The original preview can be requested at your Alpha Flight dealer if you still want to see it though. BADBALLS -------- Read the notes written by us which will be spread together with this issue for all the details. We in Alpha Flight do not ask for a rectification, we DEMAND one! Get your facts straight MOTHERFUCKERS Signed: A pissed off Alpha Flight crew. Call our boards Nation Wide for the latest around: Holiday Inn Cambodia X-XXX-XXX-XXXX Escapade +XX-XXXX-XXXXXX The Pirate Island +XX-XXXX-XXXX
[edit] Advertisements
* Advertisements * ------------------------------------------------------------ Welcome to the area of advertisements where you get the chance to offer the rest of the world the possibility to either contact you as a trader or just to place a request through us. There is no need to fill a votesheet if you do not like it, just contact us with a paper (or disk) note and we are going to publish your address in here as long as it is scene/computer related. To see your advertisement here, contact the Relax staff. The contact addresses already have been printed in the Editorial so re-load that chapter, grap a pen and paper and do not hesitate to submit your addresses and advertisements as soon as possible. * Sharp/Accuracy * ------------------------------------------------------------ XXXXX XXXXX - Hot C64 & PC swap XXXXXXXXXXXX XXX. - Originals wanted XXXXXXXXXX XXX. XX. 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XX XXX XX XXXXX XXXXXX ------------------------------------------------------------ If you are interested in swapping with a girl then try ------------------------------------------------------------ XXXXX-XXXXX XXXX - 100% reply XXXXXXXX XXXXXXXX XXX XX XXXXXXXXX XXXXXX ------------------------------------------------------------ * Mac Guyver/ex-The Airwolf Team * ------------------------------------------------------------ XXX XXXXXX - 4 swapping old'n new games XXXXXXXXXXX or simply the latest stuff XXXXX XXXXXXX - also Flash 8 contacts are XXXXXXX wanted ------------------------------------------------------------ This have been all addresses we have collected for this issue and we hope that the amount will grow con- tinously per issue. If you are interested in present- ing your advertisement here in this chapter and it is scene or computer related do not hesitate to con- tact us. Mail and E-mail addresses can be found in the editorial. Best regards, RRR/Oxyron ----------