Relax 13
From C64 Diskmag Wiki
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* legal mailtrade on Amiga 1200 and CBM 64 | * legal mailtrade on Amiga 1200 and CBM 64 | ||
Revision as of 17:16, 14 January 2008
Contents |
Editorial
* EDITORIAL *
------------------------------------------------------------
The RELAX MAGAZINE in November '95 was brought
to you by PHUTURE, your favourite disk magazine re-
leasing game label.
As you use to know it from the former issues we
start the show with some general comments followed
by the necessary comments about this issue, the
credits and finally the different ways to contact us.
The general comments contain everything we find in-
teresting enough to present here, and for sure it
does contains corrections dedicated to persons who
seem to have problems to understand us or who just
live on another planet or in another century, so that
there is no chance for them to understand us, maybe
they are just short minded, what sounds much more
logical if you will follow the next lines. Using the plu-
ral here is a little bit overacted, since it is only one
person having this problem, and this persons tries to
use an every chance to show it.
... people continously disinterprete our contents ...
------------------------------------------------------------
The previous months brought some interesting varia-
tions how people interpreted the texts and state-
ments, unfortunately these persons seem not to have
understood have we pointed out here exactly. That is
one good reason for us to correct it here and to
avoid that people use to believe in the certain wrong
interpretions done by certain so experienced maga-
zine editors, who used various chances to spoil what
we wrote in here.
It was very amusing and interesting to read how cer-
tain people reacted when we wrote that we do not
need to convert texts from any other systems or
from books to fill up our magazine, and here we would
like to confirm what we wrote in one of our previous
issues. When people use to quote us we would like to
suggest them quoting us correctly with the entire
context, and not with cutting the most important
parts and to falsify what we pointed out. We acknow-
ledge the shown incompetence. Fact is that we never
said that the CBM 64 scene gets no influences from
e.g. the PC or the Amiga scene. What we meant exactly
was that we think it is a poor account for a magazine
editor to copy texts from books or other systems to
fill up his magazine. And if a magazine editor points
out in the public that it is for sure a serious method
to fill up magazines we do feel sorry for him, as a CBM
64 magazine surely does not need to be filled up with
non-scene relating terms, atleast not in our philoso-
phy, as we don't even think about enlarging our ma-
gazine with pure memory fillers to waste disk memory
as we do prefer the shorter version, using the best
levelpackers and -crunchers to get this publication
as short as possible, following the term QUANTITY
does not mean QUALITY.
The same kind of incompetence was shown by exactly
the same person who seems not to like the way we
use to handle the REACTIONS we receive! Fact is that
we do not release reactions until there is a special
kind of request to get it published (see: Open Letter)
as the standart reactions are ment to be send into
direction editors and staff, and NOT to be spread in
the public. When we point out that we do not release
them and waste memory with it we have not made a
single comment that we IGNORE them, like said by the
author who does not shares our opinion in general.
We accept any kind of reaction and we answer indivi-
dually when we are in contact with the messenger, or
we use to react directly on the boards/Internet. We
really do not need a chapter to praise our work, or
to be more exactly our readers praising it. We do not
edit this magazine to earn FAME and RESPECT, our
only intention is to release a reliable magazine, as it's
our hobby and something we enjoy to do! For sure it
is nice to read and to see people appreciating our
job, but we do not think that we would stop editing it
when people does not like it at all, and our motivation
to create the RELAX MAGAZINE does not depend on
the acceptance in the public. Commercialism might be
important in real life or while creating computer ga-
mes, but real creativity can only be shown when we
follow our own conception and ideas, and we do not
add a single article/chapter in order to get one more
point and to come to the top of the charts, we add it
when we like to add it, or do not do it at all! Like said
before, it is nothing but an hobby in order to have
fun, we do not see it as a profession and do not sell
our souls to please the audience and to reach a bet-
ter position in the charts, as there are more impor-
tant things like RELIABILITY and HONESTY, something
what is hard to combinate with the only intention to
see all people admiring the work. There is no need for
us to publish it in the public, and we think people will
appreciate it more when they send us e.g. a bug re-
port or ideas how to get it more comfortable and they
will find out in the next issue that we have fixed/im-
proved it, what is for sure a better service instead
of celebrating our skills in an extra chapter.
Our intention is to release an informative magazine,
partly merged with entertaining sequences, so we
feel going our very own individual way unless many o-
ther persons who present their productions (may it
be a demo, a magazine or any kind collection) in order
to earn fame and money by following the laws of com-
mericialism, just to earn recognition and to see peop-
le adoring them. These people see only their position
in the charts, play a game called friendship in order
to get advantages out of it, and lose interest in their
beloved hobby when they do enter the charts by
storm, something what leeds them to leave the scene,
an attitude the lower situated persons in the scene
use to add to the term ELITE, even it is the perfect
definition of their very own behaviour! People should
always remember that ELITE is nothing you get auto-
matically by joining a top group or in the shop, or
wherever else, where you use to buy a modem. This is
infact no criterion to be added to the ELITE status,
just to explain it once again to the persons who have
not understood the previous lines yet, as it seems
that many of the newcomers and wanna-be-elites are
spoiling up ELITESHIP and membership and a top ten
crew, as infact today you do not have to elite any-
more to become a member of these groups, something
what is indeed sad but true, but a poor fact.
To get it to an end, we think we have the right to edit
the Relax Magazine coming up to our intentions and
interest, as it is "made" for a quite different target
group compared with the one of the complaining per-
son. We do not teach you to edit a magazine and we'd
really appreciate it when certain editors would not
try to tell us how to realise a magazine - since this
magazine was on the top when the concurence wasn't
around or to be more precise not even planned to be
released, just to mark it for people regarding charts
positions and fame instead of enjoying the fun they
could have in the scene or while creating certain dif-
ferent productions.
People always have some nice ideas how to remove
"bugs" or how to improve the outfit to get it more and
more user-friendly. Our interest is to keep it is ad-
vanced as possible, what was the reason for the fre-
quent ....
... outfit "updates" ...
-----------------
This time we installed a few changes to update the
magazine, changes which are no big deal at all but
which have been neccessary and requested fre-
quently, like using a lighter char colour in the text
displayer. We hope that you all will be able now to
read the content of this magazine without problems,
and so there is nothing left to complain about.
As you probably have remarked, we furthermore ad-
ded a new logo in order to replace the old one, as the
time came to change it. In the future we might replace
it all two editions, when our artist has time to create
to create something new and interesting what meets
our approvals, and maybe your ones, too. While talk-
ing about graphics, the motive of the title picture was
taken from an AGA picture drawn by Seq/TRSI Poland
and it damned brilliant looking on the Amiga, we hope
you all will like this interpretation of the motive (when
you know the original to compare it), too.
Various people still have not noticed that we do
spread votesheets to create one part of our mail
charts, as they are not just simple compilations. Fur-
thermore we would like to express our thank you to
all who have been helping us in any way to realise this
edition, especially our ....
... votesheet spreaders and news suppliers ...
------------------------------------------------------------
Some regards to SHUZE and ZAPOTEK/Alpha Flight
for spreading our votesheets, and to all how suppor-
ted us with information and news such as CBA/TRC&
SCS, Zny/Palace, Peacemaker/Hitmen, Syco/Chro-
mance, Unifier/Noice PC and all the others who were
present on the IRC, sharing their latest information
with us, or in any other way (boards, mail).
This edition's content looks like this:
------------------------------------------------------------
The GLOBAL REPORT contains the latest news and
rumours, while you find in the RELEASE CHARTS the
list of all releases in the period back to previous
issue. More charts can be found in the BOARD and
MAIL CHARTS, created by the voters on the boards/
Internet and by mail. A very interesting guest will be
presented in the INTERVIEW chapter, well known as
Unifier, one of the few old CBM 64 heroes left. Check
it out, it is worth reading! In the notorious OPEN LET-
TER chapter Zore/Hardcore decided to share his
point of view about us handling news, and we felt free
to add a fitting reply. The ADVERTISEMENTS chapter
increases issue by issue, so if you are interested in
some new contacts just load and read it! DEMO RE-
VIEWS, or better the demo review, won't take much
memory this time, but you should better blame the
demo creators for not releasing anything instead of
complaining about the quantity of this chapter this
time. :) BACK TO THE ROOTS will be taken a last time
into consideration to be released here, this time fo-
cusing magazines, as the original editor seem to have
lost his inspiration to edit it.
* Credits for the November edition *
------------------------------------------------------------
PROGRAMMING FUBEN/OXYRON
SOUNDTRACK DRAX & METAL/VIBRANTS
BITMAP GRAPHICS RRR/OXYRON
CHARACTERSET SKIDROW/EX-ALPHA FLIGHT 1970
ADDITIONAL THE IGNORANCE/ALPHA FLIGHT 1970
------------------------------------------------------------
* How to contact the Relax Magazine staff? *
------------------------------------------------------------
Snail mail: XXXX XXXXXXXXX
-------- XXXXXXXXXXXX XXX. XX
XXXXX XXXXXXXXXXXXX
XXXXXXX
E-mail: HIC ++X/XXX/XXX-XXXX
----- ESC ++XX/XXXX-XXXXXX
TEI ++X/XXX/XXX-XXXX
(leave your mail on Marc's accounts)
Internet: RRR xxxxx@xxxxx.xxx
------- MAX xxxxx@xxxxx.xxx
MARC xxxxx@xxxxx.xxx
Please note the new address of RRR. He still can be
contacted with SW0271 or SC0044 but this one is the
official one which will be checked every day. Marc
and Max can be contacted via SC0044, too, as the
entire Gelsenkirchen staff can access this account.
------------------------------------------------------------
* The Relax Magazine staff consists of *
------------------------------------------------------------
MAIN EDITOR MARC/ALPHA Flight 1970
MAIN EDITOR RRR/OXYRON
CO-EDITOR FUBEN/OXYRON
CO-EDITOR PRI/TIA/OXYRON
CO-EDITOR SCROLL/MEGASTYLE PRODUCTIONS
LAZY EDITOR MAX/ALPHA FLIGHT 1970
------------------------------------------------------------
The real life is a very important part of our life, ta-
king much time we would love to define as spare time
and to use it for our hobby. Nevertheless the job is
the most IMPORTANT part, that was the reason for
Deff leaving the staff, and this time another co-edi-
tor had to leave us, so we sadly have to announce...
... another staff member disappeared in real life ...
------------------------------------------------------------
Sadly we have to announce that Scroll/Megastyle
Productions had to leave our staff caused by spare
time problems (see: Global Report). This is for sure a
great lost for us and this made us cancelling to built
up a complete "second" reviewer squad consisting of
non-Oxyron members. Ruben, we truely hope you can
sort out things and to see you back sooner or even
later in full effect!
We hope to have met your approval with the issue
and look forward to meet you again in the forthcom-
ing editions, released some days after The Party 95
at December 31st, 1996 and February 20th, 1996.
Best regards in the name of the entire staff,
RRR/Oxyron
----------
November 20th, 1995
------------------
Global Report
* GLOBAL REPORT *
------------------------------------------------------------
As you use to know it, we use to cover up over as
much news as possible, from all sectors of the sce-
ne, in order to offer a reliable support of news and
information concerning the scene, taking in every-
thing interesting what appeared in the period bet-
ween the release date of the previous and the actual
issue.
We receive the information directly from the boards
and the Internet, what is the major reason to publish
the latest and proven information here, instead of
waiting for three months old votesheets containing
"news" which are not uptodate anymore and totally
uninteresting at all.
This is not only in the interest of our readers, it is
aswell in our interest to release an interesting, ac-
tual magazine.
* Alpha Flight 1970 *
------------------------------------------------------------
The flight was been on a solid basis this period, with
an acceptable amount of releases and not too much
movement concerning its members. Most members are
quite active in any part, so there is actually not much
left to complain about.
The Mercenary from Empire (Rich's brother) teamed
up with the flight as a programmer and NTSC fixer,
replacing Murphy who finally has left the scene. Arne
recently stopped his activities caused by his job, it's
possible that he gets active again in a not too far
distant. Furthermore he increased his activity for
his real life band. He will appear again in the status
when he re-started and returns with new tunes.
However, Skinhead found a way to escape out of the
german army and started his civil service, a substi-
tution for the boring army service.
Current Alpha Flight memberstatus looks like (= 16):
Ancient Mariner, Blaze, Calypso, Chotaire, Ignorance,
Marc, Max, Mercenary, Pol Pot, Ream, Shuze, Skin-
head, Spider, Styx, Xenonx and Zapotek
Alpha Flight worldheadquarter(s)/board(s):
HOLDIAY INN CAMBODIA ++X/XXX/XXX-XXXX
THE EVIL ISLAND ++X/XXX/XXX-XXXX
THE ESCAPADE ++XX/XXXX-XXXXXX
* Avantgarde *
------------------------------------------------------------
Avantgarde lately recruited a lot of persons who
might be dedicated to built up a decent demo section.
In the warez front Avt recently released some coop
released with F4CG, mostly serving as the fixing
part.
At first Cupid joined in as graphic artist, leaving his
other groups for the membership in Avt, followed by
Astaroth/Agony, who left his second group Antic to
join in as artist, too, and to enlarge the polish sec-
tion. Finally Metal joined in as music composer, who
confirmed on IRC that Avt is infact one of five groups
(CBM 64/PC) he is a member of.
Intruder had to stop swapping with his german con-
tacts because of having to pay fees even for right
charged sendings. Actually he hopes to restart trad-
ing with his german comrades in 1996, when the Post
finally changed their attitude against him.
Current Avantgarde memberstatus looks like (= 20):
Astaroth, Chameleon, Cupid, Cyborg, Deff, Derbyshire
Ram, Druid, Eliminator, Intruder, Jack Alien, Jack Da-
niels, Metal, Rage, Renegade, Skywolf, Suicide, Thorn,
Tricome, Trimone and Weasel
Avantgarde worldheadquarter(s)/board(s):
DREAMPARK ++X/XXX/XXX-XXXX
* CHROMANCE *
------------------------------------------------------------
Chromance recently returned with a lot of releases.
After the hard times where we had to report about
masses of members leaving the group we are now
able to report more promising things about them!
At first McByte/ex-Paradox joined in as original
supplier and modem trader, later on Deviant, with his
board Final Genocide, decided to team up with the
hungarian based group, too. A second Chromance
board in Poland went online called Overdose, being a
HQ for the Amiga based demo group Freezers, too.
With Lotus/ex-Skylight Design another mail trader
filled up the status, having made a comeback after a
two years break from the scene.
Pete decided to leave Chromance for the lately built
hungarian demo group Resource, which joined Jay-
dee as second group, next to his activities for the
Chromance posse.
Current Chromance memberstatus looks like (= 24):
Alias Medron, AMC, Bolee, Deviant, Griff, Immortal,
Janee, Jaydee, Jazzy D, Lion, Lotus, McByte, Motion,
Mr. Wax, Rough, Rug Rat, Scatman, Skud, Skull, Sperm-
bird, Syco, Techno, The Unholy and Will
Chromance worldheadquarter(s)/board(s):
EDGE OF MIDNIGHT (still down) ++X/XXX/XXX-XXXX
FINAL GENOCIDE ++X/XXX/XXX-XXXX
COUNTRY JAIL ++XX/(X)XX-XXXXXX
OVERDOSE ++XX/(X)XX-XXXXXX
* Fantastic 4 Cracking Group *
------------------------------------------------------------
F4CG recently got more active again, releasing a lot
of games with Avantgarde, who were mainly solving
the NTSC fix problem for them. Solar's Miracle Design
released a first preview for the Jaguar console.
Cerebus, their australian NTSC fixer, had to leave
the scene because of studies, so the fantastics were
in the need to find a person taking over his job. With
Stablizer they recruited a NTSC fixer, but after a
few days only they found out that he was not the
right person for their needs so they decided to re-
move him from their memberlist again. Actually Stabli-
zer contractes his work for his demo group Long-
shot now.
Current F4CG memberstatus looks like (= 25):
Antitrack, Aristo, Bitman, Cybersurfer, Cyborg, De-
coder, Devil, Draz, Fen 1, Hain, King, Maja, Morris,
Motley, Mr. Alpha, Neotec, Newscopy, Playboy, Smash-
er, Sneaper, Solar, Total Chaos, Walker and Worm
F4CG worldheadquarter(s)/board(s):
DREAMPARK ++X/XXX/XXX-XXXX
FTP: INTERPARK BBS.CC.UNIUD.IT
* Hardcore *
------------------------------------------------------------
Unfortunately we can not report too much promising
from the group, as this period some members left
and with a re-release the organisation earned a lot
of critism, a lot of data which sounds not too promi-
sing to most of us.
The most interesting headline about Hardcore is that
Ramirez has left the scene caused by a lack of inspi-
ration, atleast it is was got posted on the boards, but
other sources claim that he only reduced his activity
radically. Whatever his actual status might be, it
seems that we won't see too much from him in the
near future. With Dr. Disk another member left to join
the forces of the ancient group Triad.
Positive news can be reported with Galactus joining
their forces, together with his board called BLUE
GALAXY, what will server as WHQ.
Current Hardcore memberstatus looks like (= 15):
B-Wyze, Blockbuster, Carlos, Communist, Creat, Doo-
ze, Galactus, Human, Leeway, Nebula, Rap, Shocker,
Volunteer, Zoomo and Zore
Hardcore worldheadquarter(s)/board(s):
BLUE GALAXY ++X/XXX/XXX-XXXX
* Hitmen *
------------------------------------------------------------
Hitmen mainly gets active as fixing group these days,
similar to Peacemaker's and Curlin's project Byronic
in former days. Recently they recruited a lot of
crackers to enlarge their activity in this sector as-
well.
The former Onslaught members Jayce & Marcus, as-
well known as The Ministry, joined in as crackers to
assist Dodger, who seems not to be pleased with this
duo in his group. To enlarge the mail front a swapper
called Sabotage got recruited.
Peacemaker's board Mystical Paradize went online
again, using the old number. Furthermore the swedish
board Warez Aquarium will be shared with Fairlight in
the future.
Shok'Ray, who joined in as second group to server
as graphic artist, got kicked out. Later on he deci-
ded to leave Megastyle Productions and the scene,
too, what he infact didn't do for the first time here,
just to come back and to draw graphics for MSP and
some close friends again.
Current Hitmen memberstatus looks like (= 15):
Curlin, Dodger, Groepaz, Hi-Lite, Jayce, Jihad, Jinx,
Lawnmoverman, Marcus, Peacemaker, Raze, Sabota-
ge, Tranziie, Tyroon, Vortex
Hitmen worldheadquarter(s)/board(s):
THE DUNGEON ++X/XXX/XXX-XXXX
MYSTICAL PARADIZE ++XX/XXXX-XXXXX
WAREZ AQUARIUM ++XX/XX-XXXXX
* Motiv 8 *
------------------------------------------------------------
This danish based group put a lot of effort in their
organisation around the Internet, using this media to
distribute their productions, sharing a FTP-site with
F4CG, having a bot and a WWW homepage. It seems
that Motiv 8 is aswell interested in releasing demoes
in a not too far distant, too, in order to enlarge the
field of their activities.
With Bird rejoining Motiv 8 they can present a danish
HQ again, and Mount Olympus will remain EHQ for the
magazine Domination, too. Furthermore TMG/Fatum
got recruited as music composer and graphic artist,
while Larry/ex-Talent, ex-F4CG and ex-Pandora
enlarged the forces as mail trader and graphic ar-
tist, while Natas left Motiv8 and the scene.
Current Motiv 8 memberstatus looks like (= 16):
BinJinx, Bird, Clive, Crossfire, Eddie, Greenfrog,
Grego, Ibanez, Iceball, Larry, Mason, Merlin, Mizar,
Stone, TG-Acme and TMG
Motiv 8 worldheadquarter(s)/board(s):
IN LIVING COLOUR ++X/XXX/XXX-XXXX
MOUNT OLYMPUS ++XX/XXXX/XXXX
FTP: INTERPARK BBS.CC.UNIUD.IT
HTTP: //WWW.Informatik.Uni-Oldenburg.De/-Grfrog/
* Onslaught *
------------------------------------------------------------
In the last edition we have reported about the huge
fluctuation in the australian based group, this time
you will find the confirmation, as there was once
again a steady come and go within the team, still
searching for the perfect cast in order to mess with
the already established groups.
At first Code 18/ex-Indigents, ex-TRC, ex-Trance ....
had a comeback in the scene, re-started his mail
trader activities and joined Onslaught. Rap/Jabole/
No Name left both to team up as music composer, Meff
joined in as coder, graphic artist and leader of the
polish section. Donar/ex-Paradox/ex-Arcoss/APS
got recruited as cracker, coder, original supplier
and mail trader and it seems that almost all APS mem-
bers are now a part of cracking groups. With Kinley
another ex-Paradox member joined as cracker. Fur-
thermore with Digahole, Mr. Brain and Sharp, all for-
mer members of Accuracy, a turkish section got built
up, while Accuracy has to die as a matter of this
fact. Vengeance left his second group Megastyle
Productions in order to concentrate himself on Ons-
laught (Design).
But some people have left or had to leave it, such as
Pete and Cubehead who joined in the news hungarian
demo group Resource. In their seek to reduce the
status the entire swedish section while Jayce and
Marcus, who both joined Hitmen, and Joyride, who is
running his board Highway as HQ for Noice now. Fi-
nally L.A. Style, The Last Hacker and KBS got kicked
out due to inactivity and not coming up to the expec-
tations Onslaught setted in them when they got re-
cruited. Last but not least Stake left in order to team
up with the dutch cooperation Success & The Ruling
Company.
Current Onslaught memberstatus looks like (= 27):
ASV, Bizarre, Code 18, Deekay, Digahole, Donar, Doom
Gop, Grize, Hardsequencer, Heavyhead, Jazzcat, Jolz
Kinley, Meff, Morbid, Morrisey, Mr. Brain, Ram Jam,
Rap, Shades, Sphere, The Twins, TMM, Troube, Venge-
ance and Witty
Onslaught worldheadquarter(s)/board(s):
DOWN BY LAW ++X/XXX/XXX-XXXX
DEADZONE ++X/XXX-XXX-XXXX
WESTPOINT ++XX/XXXX-XXXX
* Success & The Ruling Company *
------------------------------------------------------------
As usually he have to start our report with no re-
peat from the last edition, even if it already sounds
familar to most of us. The Dungeon got formatted,
again, what makes us start thinking about the mass
of wrecked creatures still trying to destroy our be-
loved scene. Actually it seems that SCS*TRC has
been waking up out of their summer break, as we al-
ready have winter it was the correct time.
The comeback of the year has been made with Count
Zero returning to the scene, in order to serve as
cracker and fixer for the successfull cooperation.
More fresh blood got implanted with the hungarian
Stake, who will be mainly an original supplier and may-
be more active like during his period in Onslaught. Fi-
nally H-Bloxx joined in as mail trader, remaining in
Excess as second group, lead by the fact that the
uses to be one of the main editors of the Excess
magazine Nitro these days.
Splatterhead never joined Samar as secong group
like stated from other magazines. This fictive mem-
bership got created out of the fantasy from a Samar
member only, it is not true at all.
After all the positive information some negative has
to follow, this time with Guzzler leaving the scene,
with the logical combination that his dutch board The
Lost Empire is down and offline, too.
Current SCS&TRC memberstatus looks like (= 27):
Action Jackson, Alchemist, Burglar, Cavron, CBA,
Count Zero, Credo, Dannie, Def Beat, H-Bloxx, Jity,
JRC, Lord Crucifier, Micron, Moren, Mystery, Night-
shade, Replay, Rebel MC, Sailor, Sliver, Spectator,
Splatterhead, Stake, Titanic and Trax
SCS&TRC worldheadquarter(s)/board(s):
THE DUNGEON ++X/XXX/XXX-XXXX
STATE OF THE ART (down!) ++XX/XXXX-XXXXX
FTP: THE DIGITAL DUNGEON Pitel-Lnx.ibk.fnt.hvk.NL
* Single News and Rumours *
------------------------------------------------------------
* Psychobilly/ex-RSI CBM 64 leader got caught for
selling drugs, partly up to 37 kg to single persons.
His phoneline got traced and next to it he gave the
names of customers and suppliers to the police,
what will cause a more cruel punishment to what he
can expect in the jailhouse for the next approx. 5
years.
Out of Psychobilly's information the police visited
the houses of Scat/ex-RSI and TMN/Complex (Ami-
ga), in the meantime maybe houses of other sce-
ners aswell, who bought drugs from him. We will try
to keep you updated.
* Another dark period for Megastyle Productions
has begun, because of Scroll's job taking too much
of his so expensive sparetime. This causes that he
has to reduce his bright swapping activities and he
decided to stop co-editing the Relax starting with
the next issue. The deadline for the new MSP demo
has been set to 1997, so members like Vengeance
and Shok'Ray already left the group for different
reasons.
* Dr. Acid/Extend has lost his Internet account cau-
sed by a lot of queries about his deeds on the net
from the F.B.I. and Finnish Police.
* Unlike other magazines reported, Rockstar is only
a member of the finnish group Palace, and not a
member of any other CBM 64 group.
* The dutch group Genlog died, with most of its mem-
bers joining No Name. Their magazine Contrast will
be released using the No Name label, too.
* Ambient is a new group born out of the fusion of
Unlight and Delta, a demo group to be more precise
Hopefully this might have been rather informative, at-
least we have put some effort in this edition to col-
lect as much interesting news as possible. Be sure to
re-load this chapter in the next edition aswell.
Best regards,
RRR/Oxyron
----------
Release Charts
The Official Release Charts for the Relax Magazine
------------------------------------------------------------
Performed by the Master of Law...
Marc
Before the start over with general explainations for
these release charts we want to introduce our very
own point system:
Fullprice Games 6. 1 - 8.0 points
Budget Games 4. 1 - 6.0 points
Low Budget 2. 1 - 4.0 points
PD/Shareware 1.0 - 2.0 points
Previews 0.0 - 1.0 points
One bonus point can be gained by releasing a 100% (!)
working PAL/NTSC version. When a second group got
involved with the NTSC fix the points will be shared.
Games which were already PAL released have to be
fixed within 6 months after the official PAL release
otherwise no points will be given for the NTSC fix.
Minus points will be given for...
----------------------
Re-releases -7.0
Re-release of a preview -1.0
No levelpacking -0.5/ - 1.0
No trainer(s) -0.5/ - 1.0
No translation - 1.0/ -2.0
Unlike most other magazines we won't give points for
tools. Those releases will get mentioned but that's all
about them.
SEUCK GAMES, BASIC GAMES, COMPILED BASIC
GAMES and such games that were done using a GAME
MAKER will be ignored.
Whenever we think somebody did something special
or something outstanding we will add one point to the
normal amount of points.
It is also possible to get one extra point for some-
thing that normally doesn't deserve any points.
The following boards have been taken in to conside-
ration whilst creating these charts...
Holiday Inn Cambodia XXX-XXX-XXXX
----------------- ------------
Dream Park XXX-XXX-XXXX
--------- ------------
Down by Law XXX-XXX-XXXX
---------- -------------
Dead Zone XXX-XXX-XXXX
-------- ------------
The Evil Island XXX-XXX-XXXX
------------ ------------
And here we go...
* Accuracy (0.4 pts) *
------------------------------------------------------------
They released the preview of PIECES (0.4 pts).
* Alpha Flight 1970 (16.8 pts) *
------------------------------------------------------------
They started with the fixed versions of PINFABALL
(3.6 pts), DIOROID (3.2 pts) and COLONIAL TRADER
(5.0 pts) and BATTLE OF THURN (5.0 pts) one extra
point will be given for the translation from german to
english!
* Avantgarde (5.1 pts) *
------------------------------------------------------------
They released two cool tools called LEVELMAKER
DELUXE (0.0 pts) and STUDIO DE LUXE (0.0 pts).
Followed by the preview of CUSTER (0.4 pts) and the
Pal/Ntsc fixed version of SPHEREBRAIN (3.8 pts)
from Magna Media. In cooperation with F4CG they
released VALDGIRS SWORDS 2 (2.5 pts) and
WORM (1.9 pts) from Magna Media, the points will be
shared! Then Avantgarde and F4CG re-released
BATTLE OF THURN (- 3.5 pts) from CP Verlag, AFL
released this game four weeks earlier, of course
also the minus points will be shared!
* Chromance (23.1 pts) *
------------------------------------------------------------
Their wares invasion started with the following pre-
vies: FLIPTRIS (0.5 pts), RECOGNICE (0.0 pts),
CYBERSHOT (0.3 pts), DECENT STRIP POKER V2
(0.5 pts), TROOZE V2 (0.4 pts), MEGABRAIN (0.4 pts)
DORIS 2 (0.6 pts), BOMBMANIA (0.4 pts) and MINES-
APER (0.2 pts). The BITMAP TO LOGO CONVERTER
(0.0 ts) a very usefull tool and the Pal/Ntsc fixed
versions of SPEED (3.0 pts), MEMORY (3.2 pts) the
english version and THE LUCKY EGG (4.4 pts). Last
but not least they released the hungarian fullpricer
BURAGO RALLY (6.1 pts) from 576 KByte, first a
zipfile was destroyed and a second version was ne-
cessary and then a level was destroyed and they re-
leased a fixfile so 2 minus points will be given! And
ACE PRO (3.1 pts) Pal/Ntsc fixed from Art Game.
* F4CG (13.3 pts) *
------------------------------------------------------------
They released the fixed version of DUOMATO -
WHEELS OF FORTUNE (3.1 pts), CORE WARS PRO
(3.1 pts), CRAZY MC (3.1 pts) and the cool preview
of FUTURE WORLD (1.0 pts) from Cherry Software
and BUSINESSMAN (2.1 pts), the game works Pal/NTSC
In cooperation with Avantgarde they released VALD-
GIRS SWORDS 2 (2.5 pts) and WORM (1.9 pts) from
Magna Media. Then F4Cg and Avantgarde re-released
BATTLE OF THURN (- 3.5 pts) copyright by CP Ver-
lag, AFL released it four weeks earlier, all points
will be shared!!
* Hardcore (- 7 pts) *
------------------------------------------------------------
They re-released FRED'S IN TROUBLE (- 7 pts) from
CP Verlag, AFL released the pal version one week
earlier.
* Laxity (0.1 pts) *
------------------------------------------------------------
For the first time a preview of this group saw the
light of the US Boards called BLOCKBUSTER (0.1 pts).
* Motiv 8 (0.0 pts) *
------------------------------------------------------------
They released SKYT (2.1 pts) Pal/Ntsc fixed by RPK
the fake label of AFL and THE FINAL CONQUEST (2.1)
TIMEBOMB (1.0 pts) and SOLITAIRE (0.0 pts) and the
preview of IMMORALITY SPACE (0.1 pts) and re-
released NUMM (- 7 pts), Avantgarde released the
fixed version some weeks aerlier.
* Onslaught (14.6 pts) *
------------------------------------------------------------
They started with the two previews of IN ZANE (0.3p)
DEFENSIVE (0.5 pts) from Electric Boys Entertain-
ment and the fixed versions of FRED'S IN TROUBLE
(5.0 pts), COLOURA 2 (3.4 pts) both are copyright
by CP Verlag, ORGATRON 2 (3.1 pts) and finally the
full version of TWIN TERRORS (3.3 pts). MURDER IN
THE MONASTRY (0.0 pts) from Loadstar will get no
points because it is a text adventure, but the first
lynxed version was destroyed and a second version
was necessary (- 1 pt).
* PALACE (0.2 pts) *
------------------------------------------------------------
Only a preview called MISFIRED (0.2 pts) got released
* Success and Trc (28.9 pts) *
------------------------------------------------------------
Their wares rush started with the fixed verions of
DORIS (3.1 pts), DROPPER (3.1 pts), WESTBAM (3.1p.),
LAS VEGAS (4. 1 pts) and EROTICA (5.0 pts). Followed
by ROLOID (2.1 pts), LOTTI (2.5 pts) and CONFUSING
QUEST (4.0 pts) these games doesn't need an Ntsc
fix. Followed by the previews of COLONY (0.3 pts),
BRIX (0.4 pts), PUMPKIN (0.5 pts), NITRO (0.4 pts)
and INVERTUS (0.3 pts).
* Xenon (0.3 pts) *
------------------------------------------------------------
They released the preview of WESTBAM (0.3 pts).
Merged in to a table it looks like this:
The official Release-Charts November 1995
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (5) SCS + TRC 28.9
02. (1) Chromance 23.1
03. (3) Alpha Flight 1970 16.8
04. (4) Onslaught 14.6
05. (6) F4CG 13.3
06. (2) Avantgarde 5.1
07. (/) Xenon 0.3
08. (/) Palace 0.2
09. (/) Laxity 0.1
The official Fixing-Charts November 1995
------------------------------------------------------------
Rank Last Group Releases
------------------------------------------------------------
01. (1) Chromance 5
(/) SCS + TRC
02. (/) Onslaught 4
03. (2) Alpha Flight 1970 3
(1) Avantgarde
(/) F4CG
Thanks for his help to The Ignorance/Afl
Yours sincerly,
Marc/Alpha Flight 1970
Board Charts
* THE BOARD CHARTS *
------------------------------------------------------------
Welcome to your probably most favourite chapter,
the charts. The Relax is the only magazine so far
offering seperate board and mail charts in order to
show the charts from two different worlds in the be-
loved CBM 64 scene since modem traders do not have
the time or possibility to fill votesheets, otherwise
they would be called mail traders.
One of the most asked questions is what kind of votes
will be taken into consideration while counting these
charts. The answer is very simple. At first there are
voting booths on THE ESCAPADE in good old Europe
and on THE EVIL ISLAND (welcome back) in the United
States of America. Furthermore it is possible to vote
by sending e-mail to Marc/Afl at an every elite board
worldwide. There exists the opportunity to vote via
Internet, too, by mailing your votes to Max' or RRR's
account and it will be taken into condiseration while
counting the votes.
These board charts are the fastest moving charts
due to the fact that there is no votesheet which tra-
vels weeks or months to reach its destination. All the
votes were made between the previous and this issue
so this is some kind of mirror of the activity of cer-
tain established and new groups.
Here we go.
* TOP TEN DEMO GROUPS *
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (2) Byterapers 95
02. (1) Oxyron 90
03. (3) Reflex 82
04. (4) Agony Design 74
05. (5) Camelot 52
06. (7) Censor Design 49
07. (6) Fairlight 37
08. (8) Focus 29
09. (9) Taboo 25
10. (10) Triad 22
After taking over the pole position in the mail charts
the Byterapers did exactly the same now in the very
own board charts, with Oxyron moving down to two.
the other positions remain almost unchanged, as the-
re weren't any important changes detected. Let's
wait for the next productions form Oxyron, then the
battle for the top spot continues. Furthermore new
productions from Byterapers, Reflex, Agony Design,
Focus and Triad can be expected this winter if things
work alright.
* TOP TEN SINGLE CODER *
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (2) Mr. Sex/Byterapers 95
02. (1) TTS/Oxyron 89
03. (4) Quiss/Reflex 72
04. (5) Graham/Oxyron 70
05. (3) Slammer/Camelot 62
06. (9) Druid/Agony Design 58
07. (7) MMS/Taboo 54
08. (6) Brush/Elysium 47
09. (8) Crossbow/Crest 32
10. (10) Glasnost/Camelot 23
Hmh, except for the fact that there are some unim-
portant position changed we can not report about
interesting changes here. Mr. Sex depended his pole
position, TTS and Quiss are on the places behind him,
and that is currently all we feel worth to be mention-
ed in here.
* TOP TEN CRACKING GROUPS *
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Avantgarde 96
02. (2) Alpha Flight 90
03. (3) Success & TRC 83
04. (4) F4CG 78
05. (5) Chromance 62
06. (7) Onslaught 54
07. (6) Motiv 8 46
08. (/) Atlantis 32
09. (9) Hardcore 27
10. (8) Fairlight 23
The top three remains unchanged since months, and
we really have our doubts that there will occur any
changed in the near future. With Atlantis there is a
new entry at # 8 while Excess left the charts for good
and there is nothing else going on here worth to be
mentioned.
* TOP TEN SINGLE CRACKER *
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Jack Alien/Avt 90
02. (3) Ignorance/Afl 85
03. (2) Burglar/Scs 79
04. (4) Antitrack/F4CG 65
05. (5) Kirby/Atlantis 62
06. (7) Hain/F4CG 52
07. (6) Bacchus/Flt 43
08. (8) Skinhead/Afl 36
09. (/) CBA/TRC 28
10. (9) Moren/SCS 22
Jack Alien is still leading the mob here, but the Igno-
rance, with his by far excellent, outstading versions,
is coming closer and closer with big steps, ready to
over it in the future. Burglar went back to three, at
the end of the list Powerplant disappeared, probab-
ly forever, while CBA entered at nine, sending Moren
back to ten.
* TOP TEN GRAPHIC ARTISTS *
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Cruise/Taboo 92
02. (3) Ogami/Fairlight 84
03. (2) Electric/Extend 79
04. (7) Creeper/Antic 72
05. (4) RRR/Oxyron 64
06. (8) Carrion/Elysium 57
07. (10) Roder/Agony 47
08. (5) Scope/F4CG 33
09. (6) Mirage/Focus 25
10. (/) Cupid/Avantgarde 14
No real surprises here, just some unexpected posi-
tion movement, what makes it even more interesting!
Cruise at the top, Ogami rising one position, Electric
falling one, ..... Rob/Camelot had to leave the charts,
Cupid entered. HMH!?
* TOP TEN MUSIC COMPOSER *
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) PRI/TIA/Oxyron 93
02. (2) Syndrom/TIA/Crest 80
03. (4) Shogoon/Taboo 75
04. (7) PVCF/Reflex 62
05. (5) Jeroen Tel/Focus 58
06. (6) Jeff/Camelot 52
07. (3) Danko/Censor 34
08. (8) Red Devil/Fairlight 29
09. (10) Reyn Ouwehand 26
10. (9) EVS/20CC 17
The "groove minister" PRI is a well deserved leader
here, still followed by the east-german hope Syndrom
and "Mr. Techno" PVCF, who climbed some more pla-
ces to position 4 now, while Shogoon climbed one po-
sition to 3 and splitted up the Dresden duo! Nothing
really new in here, except for the fact that "old time"
legends such as Reyn Ouwehand, Drax and Metal
shown up on channel # c-64 in the IRC.
* TOP TEN FIXING GROUPS *
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Avantgarde 69
02. (2) Alpha Flight 54
03. (3) Hitmen 49
04. (4) Success & TRC 43
05. (5) F4CG 38
06. (6) Empire 19
07. (7) Demonix 12
08. (/) ./. ./.
09. (/) ./. ./.
10. (/) ./. ./.
Avantgarde on the top, a familar situation to most of
us, followed by the flighters and Hitmen. The ameri-
cans are down at the end, what really does not sur-
prises anywho, as there are hardly people left ever
seen a fix from them. :) Onslaught might enter here
soon, too, as they use to fix games themselves, too,
that say be hopefully more successful compared with
the releases others fixed for them.
* TOP TEN SINGLE FIXER *
------------------------------------------------------------
Rank Last alias Points
------------------------------------------------------------
01. (1) Peacemaker/Hitmen 92
02. (2) Suicide/AVT 86
03. (3) CBA/TRC 72
04. (4) Pudwerx/ex-AVT 63
05. (7) Ignorance/AFL 59
06. (6) Jack Alien/AVT 51
07. (5) Booze/Empire 43
08. (9) Mercenary/AFL 36
09. (8) Rich/Empire 32
10. (10) Sidekick/Demonix 23
What is going on here? Peacemaker is still at the top,
even if a few persons started to complain about the
quality of his latest releases. Nevertheless, here has
nothing happened, so there is no need to comment it!
Where are the new competitors left you are inte-
rested to challenge them?
If you are not satisfied with these results do not
even think about starting to complain. Just call the
boards and start voting on the voting booth on your
favourite board THE ESCAPADE, on any other board
by leaving E-mail to Marc or on Internet by leaving
Best regards,
Marc/Afl & RRR/Oxyron
------------------
Mail Charts
* THE MAIL CHARTS *
------------------------------------------------------------
Welcome to your probably most favourite chapter,
the charts. The charts are divided into two different
sections, the mail charts and the board charts. The
mail charts are what some people like to define mega
charts consisting of the incoming Relax votesheets
and the charts of other magazines spread during the
last weeks.
To create the charts you are going to read here we
took the following charts of the following magazines
into consideration completed by the votes taking
part as top ten from the growing amount of incoming
Relax votesheets:
Domination 5/independent OCTOBER 1995
Skyhigh 19/Camelot OCTOBER 1995
Smash 11/System OCTOBER 1995
Splash 19/Accuracy OCTOBER 1995
The Pulse October/Independent OCTOBER 1995
Vandalism News 24/Onslaught OCTOBER 1995
Contrast 3/Genlog (No Name) NOVEMBER 1995
The Pulse November/Independent NOVEMBER 1995
Vandalism News 25/Onslaught NOVEMBER 1995
If you disagree with the content of the following lines
we only can advice you to get your hands on all avail-
able votesheets and fill them to influence the charts
in the way you'd like to do it. Please do us a personal
favour and do not manipulate the charts while voting
for personal friends instead of supporting persons
who might deserve the vote.
TOP TEN DEMO GROUPS
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Oxyron 94
02. (4) Reflex 83
03. (3) Byterapers 79
04. (2) Camelot 76
05. (7) Taboo 48
06. (5) Fairlight 43
07. (8) Agony Design 36
08. (9) Antic 34
09. (6) Censor Design 21
10. (/) Nipson 17
Oxyron is still the well deserved leader in the demo
scene, followed by Reflex and Byterapers. At the end
Crest has left the charts, being replaced by the po-
lish group Nipson.
TOP TEN SINGLE CODER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Mr. Sex/Byterapers 93
02. (2) TTS/Oxyron 85
03. (3) Slammer/Camelot 77
04. (4) Graham/Oxyron 68
05. (9) Quiss/Reflex 52
06. (6) MMS/Taboo 45
07. (7) Tron/Fairlight 28
08. (5) Crossbow/Crest 26
09. (8) Axis/Oxyron 15
10. (/) Druid/Agony Design 14
Mr. Sex was able to defend his pole position, with TTS
still at his neck and Slammer on three. Quiss climbed
a lot of places while Crossbow left some. At the end
of the list Bob disappeared, replaced by Druid.
TOP TEN CRACKING GROUPS
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) Avantgarde 89
02. (2) Success & TRC 82
03. (3) F4CG 69
04. (4) Alpha Flight 63
05. (5) Chromance 57
06. (10) Excess 30
07. (6) Motiv 8 29
08. (8) Atlantis 26
09. (/) Hardcore 20
10. (/) Onslaught 11
Nothing new at the top with Avantgarde and the coop
Success & The Ruling Company aswell as F4CG. The
second half of the top ten has recorded a lot of
changes, with Hardcore & Onslaught as cooperation
leaving the charts while they entered now as single
groups as people recognized that the coop is over
now! Furthermore Dytec left the charts, probably
forever.
TOP TEN SINGLE CRACKER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Jack Alien/AVT 86
02. (2) Burglar/SCS 81
03. (3) Hain/F4CG 70
04. (5) CBA/TRC 57
05. (4) Derbyshire Ram/Avt 49
06. (6) Ignorance/AFL 37
07. (7) Bacchus/FLT 34
08. (8) Mr. Wax/<C> 22
09. (9) Moonchild/FLT 21
10. (10) Skinhead/AFL 10
Nothing happened in here! Absolutely nothing? No,
CBA and Derbyshire Ram changed their positions in
the midfield while the rest remains unchanged. The
Ignorance should be higher, due to the fact that he
is one of the best and most active crackers around.
TOP TEN GRAPHIC ARTISTS
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (4) Cruise/Taboo 89
02. (1) Electric/Extend 88
03. (2) Creeper/Antic 85
04. (3) Joe/Wrath Design 73
05. (6) Fazee/Taboo 54
06. (6) Ogami/Fairlight 48
07. (7) RRR/Oxyron 41
08. (8) Carrion/Elysium 23
09. (/) Roder/Agony/Reflex 13
10. (/) Cupid/Avantgarde 11
A very close finishing in the artists' top ten, a list
with a steady change at the top. This time Cruise took
over the number one spot, sending Electric, Creeper
and Joe on the following places. At the end Mirage
left the charts, being replaced by Cupid who entered
our charts for the very first time.
TOP TEN MUSIC COMPOSER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) PRI/TIA/Oxyron 98
02. (2) Syndrom/TIA/Crest 84
03. (4) PVCF/Reflex 78
04. (3) Compod/Charged/... 56
05. (5) Jeff/Camelot/CZP 55
06. (7) Fanta/Bass/Oxyron 49
07. (6) Zyron/Antic/Swemix 33
08. (9) Shogoon/Taboo/Agony 32
09. (8) Red Devil/Flt/Swemix 21
10. (10) Jeroen Tel/Focus 18
PRI remains at the throne, the Dresden "duo" Syn-
drom and PVCF are still trying to challenge him to
take over his position. The rest of the list did not
move too much, as there were only a few one place
movements, a you have surely remarked.
TOP TEN MAIL TRADER
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Intruder/AVT 78
02. (2) Calypso/AMN/AFL 71
03. (5) Spermbird/<C>/Ex 54
04. (4) Splatterhead/TRC 48
05. (3) Derbyshire Ram/Avt 47
06. (8) Starlight/XTC/TPY 29
07. (6) Sebaloz/Lepsi Dev. 28
08. (/) Dr. Soft/Albion 13
09. (/) Dr. Kaos/Reflex 12
10. (/) Avanlanche/Atl 10
Intruder in front, Calypso still at two, Spermbird en-
tered three! At the end three new guys entered the
charts, being known as Dr. Soft, Dr. Kaos and Ava-
lanche, replacing Shuze, H-Bloxx and Syco.
TOP TEN MAGAZINES
------------------------------------------------------------
Rank Last Magazine Points
------------------------------------------------------------
01. (2) Nitro 87
02. (1) Skyhigh 86
03. (4) Shout! 75
04. (3) Vandalism News 59
05. (5) Domination 58
06. (7) Mendip 44
07. (6) The Tribune 32
08. (/) Relax 24
09. (/) Propaganda 23
10. (8) Revealed 20
At the top Nitro and Skyhigh changed places once
again and nothing new when we are regarding the
past few editions. Insider and Jamaica have left the
charts, probably for good as we never expect them
to re-enter due to their activity (besides Jamaica
being officially declared as being dead). R3L4X and
Propaganda entered the charts, being for sure
magazines with a lot more ambitions on the magazine
market. Shout! is infact too well ranked!
Best regards,
RRR/Oxyron
----------
Interview
* INTERVIEW *
------------------------------------------------------------
For this issue we found a very interesting and expe-
rienced interview partner, a man who is one of the
few old ones left in the C64 scene - Unifier/Noice PC
He will share his unique visions with us in this chap-
ter, and we can promise you a very interesting inter-
view, worth being read and held via Internet.
?: Hi Ulf, it is very kind from you to give me the op-
portunity to present an interview with you again on
this ancient 8-bit computer. At first, as usual, it
would be quite useful to introduce yourself to our
readers, as there are probably some who have never
heard about Unifier or do not know too much about
you. So here is the place to add some personal infor-
mation, everything else but no computer data.
!: Hi, I'm Ulf. I am 24 years old Swedish male, who likes
to play around with cultural things (music, movies,
books) and different types of media (magazines, ra-
dio, TV?) and some aspects of the computer world. I'm
originally from a frey and bureaucratical town called
Orebro, and I've also studied in Karlstad and Vaxjo,
but in June 1995 I finally moved to the biggest and
best town in Sweden: Stockholm! I live here alone in an
apartment pretty close to the central area (a lot clo-
ser than any of the Flash Inc dudes - HA!). I like try-
ing to be as theoretical and analytical about things as
I can be, I'm sometimes a bit shy (like all computer
nerds ...) and I like trying to make conversations with
people as weird as I can (until they're convinced
there's something wrong with me). I've stopped trying
to be a serious technical kind of person, 'cause it
just wasn't any fun. What else? I voted for the so-
cialist party in our latest election, and I voted "yes"
in the EC election.
?: And now we just turn over to the computer datas.
Censor Design, Flash Inc and Spirit have been sta-
tions on the CBM 64, and now Bonzai followed by Noi-
ce on the PC. Please inform us about these times, as
these group names reflect a lot of glory to most of
us who were present that time.
!: Censor Design was kind of boring. I still don't think
they're a real professional group who deserves to
be in lots of charts. There are lots of other C64
demo groups that I like more. Flash Inc was a lot
cooler! It didn't have any formal organisation really,
so we had to rely on lots of expensive phone calls.
We talked about what direction to take next and stuff
We had a small meeting at Zodiac's place where we
released "Legacy 2", and a bigger meeting at The
Spy's father's place where we tried to get "Prome-
theus Unbound" finished (but failed). I got to know
some people of Spirit while I was in Flash Inc, so I
joined them after Flash stopped flashing. I liked Spi-
rit's previous releases a lot, so I thought it would be
cool to join them. I knew they weren't as famous as
Flash Inc, but I didn't think that was very important.
They were a lot more organized than Flash, more like
a real democracy or something. It was fun, too, and I
think "Tales Of Mystery" is the best C64-demo I've
ever been involded in. I do not know what to say
about Bonzai, 'cause they've been away from demos
for a while, so I don't think they took their PC come-
back very seriously. Trap and Walt didn't answer
their mail very good, and so on. So now I'm in Noice. I
have known Gnilk (Punch) a little bit for a couple of
years, so he let me and my friend Freshman join the
group when we asked him. Noice has some coll pro-
ductions under their name, and a couple more are
planned.
?: Lately Flash Inc got rebuilt from some of the origi-
nal members. Now people spread the rumour that you
will re-join them. Please let us know the truth about
it.
!: We'll probably reform the original line-up, and get
the band out on the road again for a greatest hits
live world tour. We'll only do it for the moeny ofcour-
se, 'cause we still have some problems with that ass-
hole guitarist, and the drummer's still in re-hab since
our last tour. Come and see us at Hammersmith Odeon
or Globen!!!
?: Let's turn the time to 1993 when I have interviewed
you for the best Oxyron magazine ever - Addybook.
I remember to have recognized some negative vibra-
tions against PCs and its users. How came that your
mind changed? Remember how you defined the typical
PC user?
!: Hehe. Well, people grow up and stop seeing things in
black and white. I still don't like the business part of
the PC world, but there are some underground en-
thusiasts there who are doing some great things. See
the question about commercialism below.
?: What are the major differences between the CBM
64 and the PC scene as you are a part of both?
Which scene, not computer system, would you prefer,
and why?
!: I don't think there are a lot of differences, actually
Most of the 64 sceners I know are old timers who
have seen a lot of stuff, and has allowed themselves
to be weird and experiment a bit more. I don't see
that on PC, but then again I guess those newcomers
on the C64 are not that way either. People who are
new in demo making often follow the rules that they
can: in 1989 on the C64 the rule was "make mega
Dycp records", and in 1995 on the PC the rule is
"make phong/gouraud shading vector donuts". Ano-
ther difference is that the PC is currently a popular
system, so people disappear from the scene to make
games that will bring them lots of money (or they
hope so). On the C64, there's no money in game-ma-
king anymore, so people do it for fun along with their
demo projects.
?: When we've a look at the activity of demo groups
most of them do release their demoes on big parties
only, where they can present their work on a big
screen to a bright audience consisting of users pre-
fering a wide range of computer systems, and where
they can earn money with their demo. In former times
we have released demoes when we liked to do it. Do
you think the scene is heading into a wrong direction
now?
!: Yes, it is! It's good for the development of the sce-
nes, that groups make lots of different things and
release at different release times: I guess most old-
timers remember old swapdisks with co-op demos
between groups and demos with long scrolltexts from
meetings and that kind of thing. You shouldn't only be
doing big party demos with shocking new effects, only
to get some money and fame. If you do that, then you
are a company like Microsoft, not a vital part of a
computer subculture! (Ok, no-one in MS is good
enough to make a cool demo, but I hope you can get
my point. Scene values UNEQUAL commercialism.)
?: Anyway parties are an important part of the scene
as it is a chance to meet people sharing the same
hobby, using similar systems and so on. Which parties
have you visited by now, which one did you liked most
and where do we have a chance to meet you in the
near future?
!: I'll try to remember all of them: SFA party/meeting -
Orebro 1988 (arranged by me), Sector 90 party -
Kalmar 1988, Horizon/Equinoxe party - Eskilstuna
1989, Light/Triad party - Balsta 1989, Horizon party
- Varby 1990, Panoramic/Science 451 - Norway 1990
Horizon party - Stockholm 1991, The Party - Denmark
1991, The Party - Denmark 1992, The Party - Den-
mark 1993, Tribute'94 - Gothenburg 1994, Icing'95 -
Gothenburg 1995, Remedy'95 - Stockholm 1995, I
think that's all. I've been to some small meetings as-
well. The best parties so far were the first two Hori-
zon parties, 'cause everyone had a cool attitude and
I was still young and easy to impress. The Party 1 - 3
was really nice, too. I hope I can go there (The Party)
this Christmas, too.
?: The Internet is getting more and more the media to
get information, to meet friends on the IRC or to ex-
change e-mails to everyone you feel like getting in
touch with. The Internet is getting the scene closer,
as people from all over the world can join these user
and news groups to add their opinion. What do you
think about the Internet, and what are the most use-
ful functions of this "new" media in your opinion?
!: I've had Internet access since March 1994. I like it a
lot, but it doesn't really live up to all the media hype.
It's useful to break down borders between countries
and it's useful to allow ordinary people to state their
opinion in front of a big audience. Traditionally, the
media structures have kept most people kind of help-
less and without any method for mass communication.
I'd have to say that e-mailing and Usenet News (dis-
cussion groups) are the most useful functions of the
Net. World Wide Web is pretty overrated in my opinion
it's just the same one way mass communication as in
magazines and newspapers. There's nothing new or
even interesting about watching Sony's homepage on
the WWW, rahter than watching Sony's ads in a paper.
The new and interesting thing about the Internet is
disconnecting all companies and letting people talk
outside of their business roles.
?: You have been always a person being a strict op-
ponent of commercialism. The PC scene, and its pro-
ductions, are for sure lead by trends, and trends
are a part of commercialism. Do you still stand the
evil forces, or did you already even made money with
the computer hobby on PC? Do you think you would
have a future as a serious programmer creating
business software or any other projects on a speci-
fied request?
!: This question has a lot to do with politics, and I'm
still kind of naive in that area, but I'll try to give some
kind of answer. Richard Stallman (Free Software
Foundation, GNU Project) has compared computer
programmes to mathematical formulars, as something
that gets published and gives the author some
amount of recognition, but which then gets copied
freely. I completely agree with him. Information really
DO want to be free, and true programming is some-
thing done by enthusiasts for sharing with their fel-
lows, rather than something grey employees at Mi-
crosoft do to feed their kids. Scientists in countries
that are in war still share their discoveries to make
the world better, but different software companies
don't share source code at all. I think it's really sick!
That's the idealistic part of it, atleast. Despite what I
just said, I would like to do some smaller commercial
software projects to see what it's like, but I really
don't want to work in that industry fulltime. The cool
jobs in that area aren't really announced here in
Sweden anyway.
?: Now we leave the computer sector and enter the
real world again. You have been a successfull mode-
rator in a college radio station. Can you report more
about it?
!: Well, in 1986-1987 and 1993-1994 I made some radio
programs with friends, just trying out some ideas of
how to make something a bit different from slick and
boring normal radio programs (as the interested
reader will have noticed by now, I use the word "nor-
mal" as a real negative term. Another word that I use
like this is "mature". That says a lot about my perso-
nality, I guess). I tried lots of different roles: talking,
being technical guy who handles the mixer and the CD
players, doing interviews etc. Some of the last pro-
grams we did in the spring of 1994 are kind of listen-
able.
?: After the radio project the name POPAGA appear-
ed, a project you put a lot of effort in due to my
knowledge. Please explain the readers what it is, and
what amazes you on the work for it?
!: Urban Arhammar started a small music magazine in
Swedish in 1990. It has grown since then, and now it
publishes 26 issues every year, each one in a circu-
lation of 2000 copies, and there are some 20-30
writers/photographers involded. And I'm one of the
writers! The magazine is still held on a kind of under-
ground level - you can't buy it in normal shops, only
in some record shops etc. but I think we're doing a
real good job. I write records reviews and live re-
views and interview bands. Actually writing ain't that
far away from coding, you combine elements creati-
vely in kind of the same way. "What amazes me"? Sor-
ry, I don't remember what I said about that. It must
have been something stupid I wrote in a letter to RRR
that I've forgotten already (the audience boohs and
throws things at Ulf at this point!).
?: You are actually searching for a job in the media,
namely the TV or at a new, promising computer maga-
zine. Are you already employed and if yes, where?
!: I've written two articles for that new computer mag
and I still keep in touch with the local TV-station TV
Soder, but so far not much has happened. I have
another job right now, just to get some money to pay
the bills: I work in telemarketing at Marknadstestarna
in Stockholm AB. You know, you call people at diffe-
rent companies and ask them questions and fill a kind
of form according to their answers. It's not any kind
of dream job, but it's ok. I hope that I don't get stuck
there all my life, that would be really sad.
?: Unfortunately we have to come to the end now. It
was nice to see you seeing patient and to answer all
the questions. At the end we offer our interview
partners to greet some persons, and to add some fi-
nal words, so we do it here again. Hope to meet you
soon again, Ulf, and many thanks for the time you
spent for the answers.
!: Thanks for having me here in the talk show. My fi-
nal words would be taht I like getting mail, so if some-
one still remember my lame old C64 releases and
wants to complain about them, they can write to me at
this address: XXX XXXXXXXXXX, XXXXXXXXXXXXXX XX,
XXX XX XXXXX, XXXXXX, or e-mail (ekorre!) to this
address: Ulf.Harnhammar^abc.Se, or phone me at
this number: +XX/(X)X-XXXXXXX. People who's got
access to the Internet might also check my homepage
on that evil World Wide Web at the address: HTTP:
//www.abc.se/%7Em9656/. I'd like to greet everyone
in Noice (PC/Amiga/C64), King Fisher/Triad (C64),
Metal and TDJ/Analogue (PC) and some C64 groups,
too, Addict/^ (PC), Scout/Success (PC), Morpheus
and The Spy/Flash Inc, RRR/Oxyron (Amiga/C64),
Cross/Mindprobe (PC), Zyron/Antic/Swemix/Nostal-
gica (C64), Liket/Goto 10 (PC), Deff/Avantgarde
(C64), Cresh/Taboo (C64), Seap and Trap/exBonzai
(PC), Hellraiser/Cascade VR (PC, ex-Paragon C64),
Blackcross and Wizard/Omicron (PC), Terric/Meta
Crew (PC), Roy/Witan (PC) and everyone I have met
on the Swedish C64 BBSes or on IRC-channel # C-64.
If you live in Sweden, you can get a free issue of that
music magazine I wrote about earlier by writing to:
Popoga, XXX XX, XXX XX XXXXXXXX. Now I'll shut up!
Bye!
Well, we hope you all enjoy the interview as much as
we did, and that some of you will listen and learn out
of the content, in order to save the scene and to en-
large the amount of releases.
Best regards,
RRR/Oxyron
----------
Back to the roots
* Back To The Roots *
------------------------------------------------------------
This will definately the last time we present this chap-
ter here, as long as the original editor decides to
come back and to edit it again. Nevertheless there do
exist serious plans to morph this chapter into some-
thing completely different. Wait and see what will hap-
pen.
This time we will have a look closer in the world of the
scene magazines and the different kind of magazines
being released all word, trying to cover the most im-
portant older ones, and later on the actual ones still
attracting us.
It might be rather hard to believe for all new ones
around now, in former days that really was a lack of
information in the scene as there were no magazines
spread around. Today's situation is completely diffe-
rent, as the major part of the releases has been ta-
ken over by the press when it comes up to the legal
sector, as we still can pretend that the illegal scene
adds most releases, month by month.
In order to bring you closer to the history of the
magazine we try to cover up some important stations
for you, combined with some information about maga-
zines we think to be important ones in the long tradi-
tion, as the disk magazine phenomena started in the
year 1989, when all these publications got first re-
leased, such as Sex'n Crime, Relax, Mamba, Fatal News
and many more.
In the very beginning of the scene magazines there
were paper magazines. The major disadvantage of
paper magazines is/was, that there occur a lot of
costs while developing/distributing it, so you had to
pay a fee to enjoy reading them. The most important
old-times magazines to be named here are ILLEGAL
from Jeff Smart/Triad, PIRATES from Solar/F4CG
and IGUANA from Nosah/DCS. For sure we should not
forget SHOCK from Skater and Mirage, which became
quite succcessfull as disk magazine later on! There
were for sure many others, too, but as we already
mentioned we will cover only the most important ones.
Today there still exists the MILESTONE from Mike/
Sunrise, the legendary PHOTO ALBUMs from Incubus
and our competitor Vandalism News is planning to be
on paper, too, with a quite different content compa-
red with the disk sequal.
There are not too much paper magazines left compa-
red with the follow-up disk magazines, so this is the
topic now. When we are talking about old disk magazi-
nes at first the name SEX'N CRIME from Amok has to
be told, one of the most explosive and most hated
ones ever. It always stood under heavy siege from
their concurence (Mamba, Relax) and all the readers
who were quite unsatisfied with the general Genesis
propaganda and charts manipulation. The follow-up to
Sex'n Crime was Propaganda, released under the Ge-
nesis label and today being an independent publica-
tion. The latest editions are by far much better than
the earlier tries, still being influenced by the S'N'C
image.
FATAL NEWS was a competitor from Sweden, edited
by Eukzera/Censor Design. In general people were
disappointed about the worse outfit since they ex-
pected much more from a top demo crew like Censor,
nevertheless you could read the magazine text, which
was on an acceptable basis.
MAMBA from Crazy/Enigma/.... is another top handled
oldie. Nice written, cool (mostly scene related) comics
from GOTCHA, but a little bit hard to handle with the
keyboard, a "disadvantage" for the joystick genera-
tion. Mamba was involved in hot conflicts with S'N'C
and SCENE PRESS, what was infact quite nice to read
but not to believe at all, as Thor/Glory lately pointed
out that people should not believe in all what got
printed in it.
LETHAL NEWS from Trap and Sonny/Bonzai/TRC ....
came along with a nice outfit and fine articles. Unfor-
tunately it was not released too often.
PARANEWS from Paramount was quite interesting for
mag editors who were interested in news about Para-
mount. Some uncompetent persons disqualified it to be
Paramount propaganda only, infact it was nothing
else but a public relations act to present facts etc.
about their own group! Needless to say that I am for
sure talking about the REAL Paramount here!
COOCOC from Radar was another interesting maga-
zine, and all who know Radar know how to handle the
content. No need to say more.
THE TIMES from Defense (Jim Novak & Co.) was ano-
ther one of these typical magazines that were relea-
sed back in the time. Upscroller, text blink effects,
standart news and chapters.
SCENE PRESS from Spitfire/Action can be compared
with Spitfire's reputation - there were only only two
options to choose, to like or to hate him. Scene Press
got released by CP Verlag on Game On (like Mamba
and Propaganda, too), and since there was not so
much diskspace left for the magazines Spitfire took
for one GO version just the musics out to get it
shorter.
CORRUPTION from 3DK and Jack Daniels/ATG/Para-
mount, Genesis .... is for sure one of the potential all
time favourties. Fine texts and fine outfits made it to
be what it was - a hot magazine - just remember the
last edition with the brilliant soundtrack from JCH
and the amazing graphics from FOX.
FRONTPAGE/TRC will always be remembered as the
magazine with the most small text display area ever.
Nevertheless, the outfit really looks cool, the texts
were interesting, but due to the display reading was
not too enjoyable.
BILD ZEITUNG from X-ray was a magazine where the
name told it all. For all non-germans we have to add
that there exists a boulevard newspaper over here,
and this magazine has spoken at first with recently
dead persons or with aliens who attacked the earth.
No more to add.
BRUTAL RECALL from Tch/Brutal is another dutch
magazine. Another? It was THE dutch magazine, and
infact the best ranked one in the charts ever - be-
hind the allmighty SH0CK!
SH0CK reached spheres no other magazine has ever
reached, even if The Pulse (before the break) was
very close. Skater, Mirage and Gene have combined
the best articles with a technical advanced and brill-
iant looking OUTFIT. Some people defined it as the
"BIBLE", what can be accepted as fitting definition!
IMPULSE from Spirit had a brilliant outfit and well
written text, unfortunately not too much issues have
seen the daylight. A real shame in our opinion.
SCRIPT from Clique was quite successful due to the
fact that they have had some interesting articles in
their issues, mixed up with some non-scene related
texts, a mixture which seems to meet the approvals
from the mail scene exactly.
UPDATE from Padua was another interesting maga-
zine, but Raver news for Germany are usually not
the right chapters for a magazine read worldiwide.
BITMANIA from Abyss Connection was quite magazine
according to a lot of sceners, but we prefer to ac-
cept the review from Gene in Shock about this publi-
cation - a fitting review telling the truth, even if some
BM editors had a quite different opinion about it.
GAMERS GUIDE from Triad was the magazine when it
came around reviewing and testing the cracks
spread in the CBM 64 scene. This started a trend to
use these short 4-5 blocks intros, a quite negative
aspect in our opinion.
REFORMATION from Fairlight was a magazine merged
into one by EMMANUELLE and WORLD NEWS, later on
it merged with INGENIOUS BRAIN to become SHOUT!.
After a moderate beginning it became quite popular,
always following the slogan: Quantity does not mean
Quality, what was a fitting definition of what we read.
Ingenious Brain and Shout were high ranked, have
impressed with a fine outfit and have been quite po-
pular mail medias aswell.
REVEALED from International Manufacture of Nothing
and Camelot still is a commercial orientated magazine
covering the part software/game production on a
very intelligent and interesting level. Well, it is located
here as it wasn't seen for a long period by now, so it
got placed in the "oldie" section here.
The previous "list" contained both, mail and board
based magazines, as there used to be a more clear
frontier/board between them. Today's board maga-
zines cover both, mail and modem scene, what makes
quite attractive for the masses, not only for selected
parts of the scene.
Next to this golden oldies there are still some inte-
resting ones around these days, like PROPAGANDA,
today being published as an independent magazine
edited by Newscopy & Co., in former times as the se-
qual to S'N'C edited by Antichrist. To be honest, the
new issues are by far better than the old ones.
VANDALISM NEWS by Bodycount/Rebels/.../Onslaught
is an australian based magazine what made it to the
top, being a result of hard and solid work all over
the years. Today the staff can be counted as the
most active around, the quality is quite impressing
keeping in mind all the release dates in the past few
weeks.
DOMINATION from Jazzcat is another magazine from
Downunder, being nice written even if some more ob-
jectivity would be fine. Unfortunately it didn't get re-
leased too often.
THE PULSE MAGAZINE was for sure a real kicker be-
fore its break, taking over the position of SHOCK in
former times. Many people had problems with the con-
tent of the magazine, and so they tries - not very
succcessfully - to mess around with it! Recently TP
had a comeback, improving the quality issue by issue
and trying the best to reach the former qualitiy level
and to become as respected as in the earlier days.
DRIVEN is an american magazine mainly covering the
NTSC demo scene, but these days they also try to
cover the PAL demo scene, too. The articles are
quite interesting for europeans, too, and the outfit
is technically advanced, while the text display even
offers functions you use to know from professional
word processors on Amiga/PC, and there are not
many european magazines which can compete with it!
THE BEST is trying to continue where GAMERS GUIDE
stopped an disappeared. For sure can not replace it
completely yet, but they are on the best way to do it,
improving issue by issue, and people who await it to
be superior from the very first beginning should bet-
ter wake and stop dreaming, as an every magazine
does need a development period of a few issue to find
its "own" style and "personal" touch. Everyone who
denies this fact does not know what he is talking
about!
As you probably have remarked we didn't not mention
any so-called mail magazines here, even if some of
them might be rather interesting for the mail related
persons being active in the scene. At last we take a
look at the commercial magazines. MAGIC DISK and
GAME ON were the first ones sold here in Germany,
with quite a lot staff members from SEVEN ELEVEN
who had the connection to the scene and to convince
people creating good software for their publication.
Based on GAME ON/MAGIC DISK the second big name
in Germany, MAGNA MEDIA (formerly known as MARKT
und TECHNIK) released a programmdisk monthly, too,
containing games and tools, too.
In the USA there is LOADSTAR offering a similar ser-
vice for their customers, even if the american mar-
ket is more professional orientated as a lot of the
potential CBM 64/128 users are still using this good
old machine on a serious basis for word processing
etc., and the standart C64 Loadstar reader got de-
fined as 50 - 60 years old person, working with up-
grades such as FD 2000/REU etc. to have some con-
curence for the 16/32 bit market.
In England there still exist some underground based
fanzines being sold on a steady basis, unfortunately
their producers are a little bit scared about the so-
called CBM 64 scene, even if they accept using their
tools, spreading their demoes etc. Most of the produ-
cers/readers of these fanzines seem not be able
handling the word copyright and created games/de-
moes with SEUCK/Intro- und demo makers, so the
standart of these publications sometimes is rather
low.
For sure there have been other magazines aswell
which some would classify as important or whatever
else, this was only meant to show a short view on the
magazines which attracted us all over the years and
we have enjoyed reading issue by issue, regardless
from the fact who popular or successful they might
have ever been, as they have been saved into our
memories for certain other positive reasons, rea-
sons we defined as important and worth to be men-
tioned ones.
To come to an end, there are still magazines released
in certain other languages but English, like German
and Polish. Fact is that these magazines have in fact
no usuage for the international scene, so people
should try to figure out what they are doing exactly.
The scene should try to connect the worldwide scene
while magazines being written in other languages de-
vide it back into small pieces for people who are cap-
able to communicate in these languages. As there is
only a small community of CBM 64 sceners left these
persons should better add contributions to make it
possible for all to participate in, as dividing the scene
can not be what we all want to be. Think about it if you
release a production using different languages but
English, remember that the scene was found and con-
sisted years ago, working perfect with a language
spoken and TAUGHT worldwide!
Due to the fact that the scene gets closer and closer
connected by the Internet some promising coopera-
tions might come up, cooperations in form of articles
or whatever else to support the magazines being re-
leased worldwide, and to improve and upgrade the
quality basis on a never seen before level.
Best regards,
RRR/Oxyron
----------
Demo Reviews
* DEMO REVIEWS *
------------------------------------------------------------
Having a look at the demo market within the previous
six months does not make the future looking to pro-
mising on this sector, but keeping in mind that there
are some parties in the near future makes us believ-
ing in a better future in a not too far distant.
Sadly we have to announce that Scroll had to leave
the reviewer squad, based on the fact that he has no
sparetime left due to his job. Infact that forced him to
reduce his entire CBM 64 work. This made us skipping
our plan to recruit a complete second reviewers team
as usually planned, so in the future Fuben, PRI and
RRR will be the doing the entire job and the only staff
members doing the job.
* Triiod 3/His-Team Design & Accept Design *
------------------------------------------------------------
Triiod 3 is a tribute from Fuben/Oxyron to his for-
mer groups and members in order to use his old
beta parts and the artwork from his former comra-
des. All in all it is nothing but a pure fun production
so people should not take it too serious. Better sit
down again and wait for his first production under
the Oxyron label, where you will for sure see much
more advanced and optimized parts.
SCROLL about the coding
------------------------------------------------------------
This demo starts with a black screen and a timer at
the buttom of the screen. After some seconds the
demo seems to "bug", the music runs amok. Then a
"System Error" message and a warning sign appears
(of course this was a fake, coded intentionally). Now
a picture similar to the "test-pictures" on the TV is
shown for some seconds, before it fades away. A pie-
ce of text saying "in 1995" flies over the screen, be-
fore a His-Team logo appears (written on a scroll).
Then the logo changes into an Accept logo. It fades
away, and more text for presenting purposes flies
over the screen. Now a picture with a lady and a
"Triiod 3" logo drawn in Gunpaint fades in and stays
for some seconds, before fading aways. Now some
info appears while the next part loads. When the
loading is finished, a "fractal triangle" (I do not know
the real name for this one, but you know what I
mean :)) is shown for about half a second, before a
two-colour (blue and white) full-screen mandelbrot
is drawn in realtime. Now another mandelbrot rou-
tine appears, this one is not-so-full-screen, and it
is in 4X4 Fli. Several pictures are generated, and
these routines are quite fast to be in realtime. How-
ever, most pictures generating are y-flipped, which
means that the calculation time is halved. After
pressing space, the loading screen appears again,
before 2 pictures are shown. Then it starts to load
again, now another routine in 4x4 Fli, shade lines. I
can not recall having seen this routine (in 4x4) be-
fore, but anyway it's quite easy to do. Then a single
colour upscrolling picture appears, and after that
the same Gunpaint picture from earlier in the demo
(the one with the lady), just the logo has been remo-
ved. Then the loading screen appears again. When
loading is finished, we are thrown into the "Pro Does"
game, the last "part". in this demo! First I have to
choose between 3 levels, then the game starts. I
control a space-ship whose mission is to destroy a
vector object! The object is flying with very high
speed, so it's not too easy to destroy. If you die a
game over scrren with a logo drawn in FLI appears,
and if you win, a congratulations screen is shown,
with a very cheerful tune. Too bad it is impossible to
return to the game after one try .....
Totally seen this is a quite nice trackmo (perhaps a
little bit short). There aren't too many coding effects
and those present are mainly mathematical routines.
Those mandelbrot routines were quite good, and ge-
nerally the whole demo is well polished and good look-
ing. Also the game within the end part was a cool idea
so I'll give a rating of 65%.
RRR about the artwork
------------------------------------------------------------
All pieces of art in this trackmo were drawn by Skud/
Chromance, Alias Medron/Chromance, Moose/ex/His
Design and Fuben/Oxyron.
The first real piece of art is a so-called test picture
as you know it from former times when the TV pro-
gramm ended. It is drawn in Koala bitmap format, no-
thing special at all but serves its function on an ac-
ceptable level. Next one is an IFLI picture drawn by
Alias Medron/<C>. The motive shows a girl, a Triiod 3
logo plus a kind of fog coming out of the girl's finger.
My personal favourite is the two screens wide con-
versation of Earthworm Jim, a damned nice looking
peace of art, even if it looks partly a little bit unfi-
nished, like most of Alias Medron's art. Following I've
found a FLI picture showing a character out of a
beat'em up game, actually I can not remember which
one, anyway the person looks quite similar a charac-
ter out of the above mentioned game type. Not bad
but nothing special. The first picture from Skud pre-
sents something like a gate to another system, being
surround by an old greek styled building and a chess
board ground. Not too bad for Koala bitmap format,
but nothing to make me stunning. Another two pictu-
res wide picture shown some kind of ancient warrior,
drawn in singlecolour hires, looking quite ugly in my
opinion. The next one is another IFLI graphics, it
shows a girl what is quite lonely in the empty screen.
Looks quite nice and - UNFINISHED - to me. Finally
there are 3 FLI logos showing Pro-Does, Time out
and Game Over. The graphics are said to be about 2
years old, but even in 1989 people would have been
laughing about them! :(
The summary looks like this that there is infact some
potential and talent shown, unfortunately there was
no interest to "complete" the graphics in my opinion,
so the overall rating from 65% is the right classifica-
tion, atleast in my opinion.
PRI about the musics
------------------------------------------------------------
As you use to know it from the previous editions this
is the area of PRI to review the demo soundtracks
here. Maybe you know that PRI moved houses to Ber-
lin now in order to study at the technical university.
He already ordered the german Post to re-mail all
letters to his new address, unfortunately the problem
is/was that there seem to work a lot of uncompetent
persons only, remarking a different address - but
definately not his new one, on the envelope, what
caused that the package returned to my house after
4 weeks of deliverance time. After sending it out
once again it finally arrived it's destination, unfortu-
nately too late to give Volker enough time to review
it. In order to release this magazine at its specified
release date we all agreed not to wait and to release
it without PRI's audial critism, but it was impossible to
wait any longer because of the mail traders waiting
to spread it and because of the actuality of the news
and release charts. Next time PRI will be back here,
having much more time to realise his reviews.
Remember to blame the german Post for it, and no one
else!
After this quite unusual chapter, caused by certain
different unfortunate reasons, we hope to welcome
you next time again, presenting again a complete
chapter here.
Best regards from your favourite reviewer's team,
Scroll/Megastyle Productions
-------------------------
Fuben/Oxyron
------------
PRI/TIA/Oxyron
-------------
RRR/Oxyron
----------
Open Letter
* Open Letter *
------------------------------------------------------------
Originally this chapter was not planned to be pub-
lished permanently, but sometimes things does not
work like expected. This chapter called Open Letter
morphed into a sort of reaction chapter as you have
surely read the content of the previous chapter, and
this edition's reaction can be easily put in the same
driver being displayed with the trashcan icon on my
Amiga. Nevertheless we are a fair, objective and in-
dependent magazine, so we do not have problems to
give the chance to everyone who wants to challenge
us in any way.
This time we have the pleasure to present what Zore
wrote after having read our September edition. So
here it is, converted down into our text-editor di-
rectly from The Escapade, Relax Magazine EHQ.
Dear RRR,
I've just been reading through the latest issue of Re-
lax, and what you wrote according the affair of Doo-e
ze/Hardcore.
So you do not believe that he was a former member
member of SCS? As I supported the Hardcore news
to you, I feel personally insulted by your disbelieve. If
you doubt the reality of news supported my me, I
could get the feeling you are calling me a liar, and you
do not want me to think that, do you, Timo?
Listen, if you were familar with the group history of
Hardcore, which is on the one side not so hard as we
are only one year old, and which is on the other hand
your damn duty, if you want to call yourself a mag-
editor, you should know that Hardcore was formed
by the whole german Success section (expection: The
Arrogance)! You should furthermore know that SCS
originally was a german group not a dutch one, so if
you want to find out whether this is true, who else to
ask than us in Hardcore? Learn that almost every
C-64 scener today active in Frankfurt/Main & Of-
fenbach was a member of Success, namely Rap, Zoomo
B-Wyze, Dooze! The only exceptions in Ffm and Of are
me and Blockbuster... Also other guyz in Frankfurt
like Steel (Mario Laurel), Sphere (ex-Kopkilla) and DJ
all of them 3 musicians from Frankfurt.
Now, listen! By chance Dooze is one of my closest
friends in the scene! We entered the scene together,
and infact he only lives about 500 meters away from
my place! So who of us both knows better whether he
was in Success or not?
He has been in Extreme under the handle of Eye, and
then in Success (way before the co-op) where he
changed handle to Dooze.. Remember that unlike you
there are a lot of great and skilled sceners that be-
long to the quitter part of the scene, especially in
Hardcore! Dooze is a great gfxian, in the past he has
always been far, far better than me!
It is similar with our members Rap & Zoomo! They are
quite unknown to the scene, because they did not re-
leased that much, and many things released by them
them were even published without credits (some peo-
ple, unlike you, just do not care so much about popu-
larity!) still involved insiders know that Zoomo is one
of the very best graficians, and Rap one of the most
skilled coders!
Remember that Dooze was in Success during a period
in which whole Success/Germany was pretty inactive
was pretty inactive (which was when the dutch took
control in oder to keep the group alive). After a while
he left Success trying to open up his own group
which he wanted to call Desire, not knowing that
there has already been such a group in a distant
past in Holland.
Infact my old mag Inquiry (you know that atleast?) re-
leased under the Elysium label was firly meant to ap-
pear under Desire. However, this Desire attemp tur-
ned out to be pretty unsuccessful. There is a half
finished demo exisiting, and only 4 cracks were re-
leased! Afterwards, he lost interest in the scene, but
seeing his old pals in Hardcore back active again, he
wanted to come back again, too! Well, I hope you lear-
ned something? If you begin to doubt first hand news,
from reliable news supporters, like me, it could easily
happen that we stop supporting you! We are no way
dependent on your mag, but the other way round
mag-editors are dependent on the readers support.
Learn, Timo, learn!
We want that cleared up soon! There are no doubt-
full members in Hardcore, just because you do not
know them. You rather believe in what we tell you
about Hardcore, or do you want to claim that you
do know better, about what is going on in Hardcore?
Sincerly,
Zore/Hardcore
-------------
Dear Marc,
thanks a lot for your indeed nice reaction and the
promising try to teach me some lessons in scene
history.
Well, at first I want to point out that I would really ap-
preciate it if you would read the part about Dooze
again, and then what you wrote so clever in your
reaction. There is no single word saying that Dooze
never was a member of Success or that I proclaimed
you to be a LIAR, I just pointed out that we have ne-
ver heard before about this guy, and when I do write
WE you can be sure that I have spoken with a lot of
persons before I wrote it, next to my colleagues in
the RELAX MAGAZINE staff. We check out everything
twice, or if necessary more often, and because of no
confirmation from any side outside of Hardcare I ad-
ded that we can not confirm it YET! If you have not
understood the correct meaning of what I wrote do
me a special favour, consult someone who can trans-
late it for you CORRECTLY. Unlike you I think about
the words I choose to present my texts, and unlike
you I can care about the content. You want me to
learn anything?
Out of your text I could LEARN that Dooze is rather
unknown caused by several reasons, I did not get the
point of you blaming me for not knowing him and ador-
ing him in the way you would like to see it.
I am quite familar with the history of Success and
Hardcore, and if you would have followed all Relax is-
sues this year you would have the necessary back-
ground knowledge. On the other hand I know the SCS
story not only from tales of my actual group mates,
I have been around in the scene when the ORIGINAL
Success has seen the daylight for the first time. You
probably know, and have forgotten to mention it as it
seems you love details very much, Success as we use
to know it today is nothing else but a re-built group,
but that is nothing completely new for people being
around in the scene since ages and who are infact
very familar with the history of the group Success,
in order to fill up one of the gaps still left behind af-
ter your lessons in group history.
Furthermore I have no doubts about the skills of va-
rious Hardcore members, so I did not understand why
you spend so much time for Hardcore propaganda or,
public relation, if you prefer it named like this. While
reading your text I felt some negative attitude to-
wards my person, being steadily described as a per-
son heading for popularity. Somehow I have the bad
feeling to have found a bit of jealousy in here, as you
try to gain attention and popularity for your own and
your group without any remarkable background, as I
dare to pretend that my motivation to stay in the
scene is definately not getting attention, otherwise
there would be other outstanding methods for me to
get people talk about me. You have had your public
appearance here, and I hope you are pleased now, as
it seems that it was the movement for you writing an
indeed massive reaction, unfortunately its content
heading far away from the content of the Relax. Why
is it that you have not mentioned Dooze's last group
before he left the scene? Because Success sounds
much better and deserved more respect? Please let
us know again who is heading for attention and pro-
motion for himself, his group and the productions?
Sorry, Marc, but for sure a magazine depends on a
limited basis on the support of the readers, but to be
honest, we managed it to release 11 issues of our ma-
gazine without your support, and we guess we will be
able to release some more ones without your so mas-
sive support. For sure groups are in the need to see
news and information written about them in order to
prove to the masses that they are still alive, as ma-
gazines are able to create and to destroy reputa-
tions faster than you might think, so it is quite short-
sighted to point out that Hardcore is not in the need
of our magazine, even if we do not abuse our maga-
zine in that lame way. Groups normally do need all ma-
gazines around, as the news and headlines are some
kind of advertisement for them. A group without news
and movements, not being mentioned in the various
publications, is not interesting for the masses and
can be easily forgotten, and this seems not to be in
your interest, otherwise I could not follow the motiva-
tion of this childish public stunt from your side. You
have met the attention of a bright audience now and
hope that you are satisfied with the result.
To come to an end, Marc, please notice, if you think to
be in a position to give me some lessons, that I would
really appreciate it to see you doing it in a competent
way, not like you did in here. This was nothing else
but an own goal from your side, in my very own opi-
nion.
Best regards,
RRR/Oxyron
----------
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Sysop: Sms Mike Co-sysop: XmikeX
When the amount of addresses is growing in the same
way like during the past few days we feel free to re-
move the supporting text and to print the address
only in order to save memory as we do not feel like
releasing many adress chapters to fill up the maga-
zine and to impress the readers with a huge amount
of text.
Best regards,
RRR/Oxyron
----------