Relax 08
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==Editorial== | ==Editorial== | ||
| − | * Editorial * | + | <pre> |
| + | * Editorial * | ||
| + | ------------------------------------------------------- | ||
| + | Atleast we are very proud to welcome you to the 8th | ||
| + | issue of the Relax Magazine and the first issue in '95 | ||
| + | brought to you with a short but detectable delay. | ||
| + | |||
| + | We decided to release the Relax all six to eight weeks | ||
| + | in the future due to massive sparetime problems of | ||
| + | the various staff members seeing the sense of life | ||
| + | not only infront of the computer like other may do. | ||
| + | |||
| + | Seeing the mass of magazines released these days | ||
| + | our main intention is to release a reliable and objec- | ||
| + | tive magazine in order to guarantee believable facts | ||
| + | and fair charts, to be more exactly mega-charts. | ||
| + | When "The Pulse Magazine" died a big gap was left | ||
| + | behind. We decided to try our best and to fill this | ||
| + | gap, recruited some members of the old staff and | ||
| + | released the Relax again. | ||
| + | |||
| + | We got very positive reactions for our very own | ||
| + | production and this was a success we never expec- | ||
| + | ted while having the huge market of magazines these | ||
| + | days in mind. We would like to thank all our readers | ||
| + | who have encouraged us to continue, who sent in | ||
| + | constructive critism, who filled the votesheets or | ||
| + | voted t the Relax supporting boards worldwide. | ||
| + | |||
| + | For sure not all the reactions have been positive | ||
| + | and some (fake-) magazines tried everything letting | ||
| + | look our magazine quite average but those kind of | ||
| + | jealous editors who can not accept that there better | ||
| + | or to be more precise much better competitors won't | ||
| + | be mentioned were. We are not acting like "The Pulse" | ||
| + | as we have been publishing our texts years before | ||
| + | anyone has ever dreamt of "The Pulse" and we are | ||
| + | definately not interested to do advertisement for | ||
| + | low quality magazines edited by persons who have | ||
| + | never been standing in the public interest. | ||
| + | |||
| + | Our intention is to edit some kind of journal. We pick | ||
| + | up interesting topics and news to work with them. We | ||
| + | definately do not need to print non-scene concerned | ||
| + | stuff to fill up the disk so we discussed our work and | ||
| + | came to the following conclusion: INFOTAINMENT is | ||
| + | exactly what we are doing, a proper combination of | ||
| + | informative texts with entertaining stories. We think | ||
| + | that our readers deserve to be informed about the | ||
| + | truth based on facts as we aren't interested to influ- | ||
| + | ence our beloved, but dying, scene with unqualified or | ||
| + | useless raggings ending in endless hassels. The job | ||
| + | of a magazine is to inform the public, not to slag down | ||
| + | the concurence. That is our very own philosophy. | ||
| + | |||
| + | Most of the critism concerned our outfit, mainly the | ||
| + | slow text display routine. Unfortunately the coder of | ||
| + | the main routines, Skid Row, has left the scene once | ||
| + | again. There is no problem without a solution and our | ||
| + | very own Leeway, the coder of the editor, had a look | ||
| + | on the sources and improved them a little bit. He will | ||
| + | continue to optimize the routines within the next days | ||
| + | and weeks to guarantee a more userfriendly outfit | ||
| + | and to get another step closer to perfection. | ||
| + | |||
| + | Just compare our text with the competiting concu- | ||
| + | rence contributions, make your very own opinion and | ||
| + | choose your favourite number one. | ||
| + | |||
| + | If you are interested in seeing your address in our | ||
| + | advertisement chapter(s) or you've some interesting | ||
| + | news, stories or atleast a reaction to be shared with | ||
| + | the public do not hesitate to contact us using the of- | ||
| + | ficial contact addresses of the Relax magazine. To | ||
| + | come up to your wishes we offer both, mail and board | ||
| + | addresses to send us your submissions to. | ||
| + | Relax Magazine, c/o xxxxxxxxxxxxxxxxxxxxxxx, Germany | ||
| + | |||
| + | Holiday Inn Cambodia ++1/510/689-8893 account: 37 | ||
| + | The Evil Island ++1/314/587-7612 account: 4 | ||
| + | Escapade ++49/5341-395697 account: 63 | ||
| + | Mystical Paradize ++49/2137-13943 account: 17 | ||
| + | |||
| + | Please keep in mind that the RELAX magazine is not | ||
| + | an Alpha Flight 1970 production. It is a trademark of | ||
| + | Bad Bytes Entertainment Software, european division | ||
| + | with some kind help from Alpha Flight, Oxyron, | ||
| + | Avantgarde and all the readers and friends who | ||
| + | reacted in any way to encourage us keeping this ma- | ||
| + | gazine alive. | ||
| + | This issue's content looks like: | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
| − | + | NEWS AND RUMOURS devided into two seperate chap- | |
| − | + | ters due to the mass of activity and the daily chan- | |
| − | + | ges with the last few weeks. | |
| − | + | CHARTS devided into three different topics: release | |
| − | + | charts, board charts and mail charts. | |
| − | + | INTERVIEW with Deff/Avantgarde, who delivered it | |
| − | + | after the original interview we planned for this issue | |
| − | + | did not arrive in time (sarcasm?). | |
| − | + | DEMO REVIEWS reporting about some demoes relea- | |
| − | + | sed at THE PARTY 1994. | |
| − | + | PARTY REPORT with a critical look back to THE PAR- | |
| − | + | TY 1994 and the inofficial invitation for the SCS&TRC | |
| − | + | and FOCUS party in Utrecht/Holland. | |
| − | + | ADVERTISEMENTS for those who are searching for | |
| − | + | new contacts or anything else what seems to be | |
| − | + | scene related. | |
| − | + | ||
| − | + | Credits for this issue must be given to: | |
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---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
| − | + | Programming, Linking LEEWAY, SKID ROW | |
| − | + | Magazine Artwork SKID ROW, RRR | |
| − | + | Magazine Soundtrack ARNE | |
| − | + | Magazine Main Editors MARC, MAX and RRR | |
| − | + | Magazine Co-Editor DEFF | |
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---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
| − | + | Like said before we will try to release the RELAX all | |
| − | + | six to eight months so we are looking forward to see | |
| − | + | you reading the next issue in August 1995 :=). | |
| − | + | Last but not least some regards to those who contri- | |
| − | + | buted when we had a comeback with this magazine: | |
| − | + | ||
| − | Like said before we will try to release the RELAX all | + | |
| − | six to eight months so we are looking forward to see | + | |
| − | you reading the next issue in August 1995 :=). | + | |
| − | Last but not least some regards to those who contri- | + | |
| − | buted when we had a comeback with this magazine: | + | |
| − | + | ||
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| + | Skinhead (too bad that you did not manage it to con- | ||
| + | tinue your job. All the best for your future in AVT!) | ||
| + | Skid Row (you did a fine job with the outfit, in both | ||
| + | coding and graphics. Unfortunately you have sold | ||
| + | your equipment. All the best for your future, too.) | ||
| + | Max (hopefully you will be able to finish your article | ||
| + | for the next issue in time, old RAVERMEISTER) | ||
| + | |||
| + | Have fun while reading this magazine. | ||
| + | |||
| + | Best regards, | ||
| + | RRR/Oxyron | ||
| + | |||
| + | </pre> | ||
==Global Report I== | ==Global Report I== | ||
| − | * Global Report * | + | <pre> |
| − | + | * Global Report * | |
| − | Again we have been returning to publish the latest | + | ------------------------------------------------------------ |
| − | CBM 64 scene gossip here. | + | Again we have been returning to publish the latest |
| − | + | CBM 64 scene gossip here. | |
| − | We have checked up most of the news and rumours | + | |
| − | very carefully in order to avoid false information for | + | We have checked up most of the news and rumours |
| − | our dear readers so we accepted only reliable per- | + | very carefully in order to avoid false information for |
| − | sons as worthy informers for this chapter. Since we | + | our dear readers so we accepted only reliable per- |
| − | are only human creatures aswell it might be possible | + | sons as worthy informers for this chapter. Since we |
| − | that we did some mistakes even we tried our best to | + | are only human creatures aswell it might be possible |
| − | avoid them. If you have found some we really would | + | that we did some mistakes even we tried our best to |
| − | appreciate it to see you informing us about our failu- | + | avoid them. If you have found some we really would |
| − | res at the well known address stated somewhere else | + | appreciate it to see you informing us about our failu- |
| − | in this magazine. | + | res at the well known address stated somewhere else |
| − | * Avantgarde * | + | in this magazine. |
| − | + | * Avantgarde * | |
| − | According to Avantgarde they are still preparing for | + | ------------------------------------------------------------ |
| − | the Judgement Day Part 2. Rumours are reporting | + | According to Avantgarde they are still preparing for |
| − | that Avantgarde and F4CG might start a cooperation | + | the Judgement Day Part 2. Rumours are reporting |
| − | for first-releases only. Furthermore the latest gos- | + | that Avantgarde and F4CG might start a cooperation |
| − | sip told that Cyborg will return with his board "Dream- | + | for first-releases only. Furthermore the latest gos- |
| − | park" which is supposed to become both Avantgarde | + | sip told that Cyborg will return with his board "Dream- |
| − | and F4CG headquarter. | + | park" which is supposed to become both Avantgarde |
| − | + | and F4CG headquarter. | |
| − | Fact is that Steve who is also in Laser left the United | + | |
| − | Kingdom to search his fortune in the United States. | + | Fact is that Steve who is also in Laser left the United |
| − | He considered about buying a NTSC CBM 64 and to | + | Kingdom to search his fortune in the United States. |
| − | start fixing overthere. Due to moving houses his | + | He considered about buying a NTSC CBM 64 and to |
| − | board "Straylight" went down. | + | start fixing overthere. Due to moving houses his |
| − | To guarantee a massive consumption of their warez | + | board "Straylight" went down. |
| − | Avantgarde added two new mailtraders to their fleet, | + | To guarantee a massive consumption of their warez |
| − | namely Intruder/ex-Excess and Nastiness Inc who | + | Avantgarde added two new mailtraders to their fleet, |
| − | got removed later on. Suicide joined as program- | + | namely Intruder/ex-Excess and Nastiness Inc who |
| − | mer and NTSC fixer while Eleminator got recruited | + | got removed later on. Suicide joined as program- |
| − | as a cardhacker and importer. | + | mer and NTSC fixer while Eleminator got recruited |
| − | Last but not least Skinhead/ex-Afl joined as cracker | + | as a cardhacker and importer. |
| − | to complete the status. | + | Last but not least Skinhead/ex-Afl joined as cracker |
| − | + | to complete the status. | |
| − | Current Avantgarde memberstatus looks like: | + | |
| − | A-Man, Darklord, Deff, Derbyshire Ram, Eleminator, | + | Current Avantgarde memberstatus looks like: |
| − | Freestyle, HOK, Intruder, Jack Alien, Jack Daniels, | + | A-Man, Darklord, Deff, Derbyshire Ram, Eleminator, |
| − | Magic Man, Nevis, Peter, Richie, Skinhead, Skywolf, | + | Freestyle, HOK, Intruder, Jack Alien, Jack Daniels, |
| − | Steve, Suicide, Thorn and Tricom. | + | Magic Man, Nevis, Peter, Richie, Skinhead, Skywolf, |
| − | + | Steve, Suicide, Thorn and Tricom. | |
| − | Avantgarde Worldheadquarters/boards: | + | |
| − | Dreampark: ++1/???/???-???? | + | Avantgarde Worldheadquarters/boards: |
| − | + | Dreampark: ++1/???/???-???? | |
| − | * Fantastic Four Cracking Group * | + | |
| − | + | * Fantastic Four Cracking Group * | |
| − | F4CG is today one of the leading groups releasewise | + | ------------------------------------------------------------ |
| − | and with a little bit more effort on the releases to im- | + | F4CG is today one of the leading groups releasewise |
| − | prove the quality they easily could be the only worthy | + | and with a little bit more effort on the releases to im- |
| − | competitor for the number one spot these days. | + | prove the quality they easily could be the only worthy |
| − | + | competitor for the number one spot these days. | |
| − | The headline of the last few weeks is that F4CG was | + | |
| − | able to recruit some well respected and experienced | + | The headline of the last few weeks is that F4CG was |
| − | members called Newscopy, Motley, Scope and Walker, | + | able to recruit some well respected and experienced |
| − | all ex-members of Genesis Sweden. Unfortunately | + | members called Newscopy, Motley, Scope and Walker, |
| − | their first action for F4CG was to manipulate the | + | all ex-members of Genesis Sweden. Unfortunately |
| − | release charts in the Propaganda, edited by Marc | + | their first action for F4CG was to manipulate the |
| − | and Deff, while adding some releases spread after | + | release charts in the Propaganda, edited by Marc |
| − | the official chart deadline. No comment from our side! | + | and Deff, while adding some releases spread after |
| − | Last but not least they have recruited Druid/Agony, | + | the official chart deadline. No comment from our side! |
| − | who left later on, and H-Bloxx, who returned from | + | Last but not least they have recruited Druid/Agony, |
| − | TRSI and being a member of The Remembers, too. | + | who left later on, and H-Bloxx, who returned from |
| − | Moloch left to concentrate on Threshold Productions,s | + | TRSI and being a member of The Remembers, too. |
| − | a company selling games per mail order. | + | Moloch left to concentrate on Threshold Productions,s |
| − | + | a company selling games per mail order. | |
| − | Current F4CG memberlist looks like: | + | |
| − | Antitrack, Bitman, Fen 1, Hain, H-Bloxx, Idol, King, | + | Current F4CG memberlist looks like: |
| − | Maja, Morris, Motley, Mr. Alpha, Neotec, Newscopy, | + | Antitrack, Bitman, Fen 1, Hain, H-Bloxx, Idol, King, |
| − | Playboy, Scope, Sneaper, Solar, Spark, Therion, | + | Maja, Morris, Motley, Mr. Alpha, Neotec, Newscopy, |
| − | Walker and Zirco. | + | Playboy, Scope, Sneaper, Solar, Spark, Therion, |
| − | + | Walker and Zirco. | |
| − | F4CG worldheadquarters/boards: | + | |
| − | Tunnel of Warez: ++X/XXX/XXX-XXXX (down!) | + | F4CG worldheadquarters/boards: |
| − | The Lost Paradize: | + | Tunnel of Warez: ++X/XXX/XXX-XXXX (down!) |
| − | + | The Lost Paradize: ++XX/XXXX-XXXX | |
| − | * Success & The Ruling Company * | + | |
| − | + | * Success & The Ruling Company * | |
| − | It was a very busy month for the ruling success com- | + | ------------------------------------------------------------ |
| − | pany. SCS & TRC were able to convince the famous | + | It was a very busy month for the ruling success com- |
| − | swapper and original supplier Splatterhead/ex-<C> | + | pany. SCS & TRC were able to convince the famous |
| − | to join their forces and some more Chromance folks | + | swapper and original supplier Splatterhead/ex-<C> |
| − | followed the trend like Lord Crucifier, Sailor/Taboo/ | + | to join their forces and some more Chromance folks |
| − | Agony and Titanic/Chromance/Agony who already | + | followed the trend like Lord Crucifier, Sailor/Taboo/ |
| − | supplied some first releases within the last weeks/ | + | Agony and Titanic/Chromance/Agony who already |
| − | months to prove that they are worthy members. | + | supplied some first releases within the last weeks/ |
| − | Last bu t not least the polish artist Sliver, who is a | + | months to prove that they are worthy members. |
| − | member of Agony Design aswell. | + | Last bu t not least the polish artist Sliver, who is a |
| − | + | member of Agony Design aswell. | |
| − | Their australian section, to be more precise Morbid | + | |
| − | and Vengeance left for a new group called Onslaught. | + | Their australian section, to be more precise Morbid |
| − | Current SCS & TRC memberlist looks like: | + | and Vengeance left for a new group called Onslaught. |
| − | Action Jackson, Alive, Burglar, B-Wyze, Case, Cavron, | + | Current SCS & TRC memberlist looks like: |
| − | CBA, Coolhand, Dannie, Defbeat, Jity, JRC, Lord Cru- | + | Action Jackson, Alive, Burglar, B-Wyze, Case, Cavron, |
| − | cifier, Micron, Moren, Mystery, Nightshade, Rebel MC, | + | CBA, Coolhand, Dannie, Defbeat, Jity, JRC, Lord Cru- |
| − | Sailor, Scarabee, Shocker, Sliver, Spectator, | + | cifier, Micron, Moren, Mystery, Nightshade, Rebel MC, |
| − | Splatterhead, Titanic and Trax. | + | Sailor, Scarabee, Shocker, Sliver, Spectator, |
| − | + | Splatterhead, Titanic and Trax. | |
| − | SCS & TRC worldheadquarters/boards: | + | |
| − | The Dungeon: ++X/XXX/XXX-XXXX | + | SCS & TRC worldheadquarters/boards: |
| − | The Lost Empire: | + | The Dungeon: ++X/XXX/XXX-XXXX |
| − | State of the Art: | + | The Lost Empire: ++XX/XXXX-XXXXX |
| − | * Oxyron * | + | State of the Art: ++XX/XXXX-XXXXX |
| − | + | * Oxyron * | |
| − | A lot of rumours have been spread to announce that | + | ------------------------------------------------------------ |
| − | Oxyron is dead on the CBM 64 and that their active | + | A lot of rumours have been spread to announce that |
| − | part has left the CBM 64 for the Amiga. | + | Oxyron is dead on the CBM 64 and that their active |
| − | Fact is that Oxyron has released their first demo on | + | part has left the CBM 64 for the Amiga. |
| − | the Amiga and it remembered the masses back to the | + | Fact is that Oxyron has released their first demo on |
| − | old demoes from Oxyron, outstanding routines combi- | + | the Amiga and it remembered the masses back to the |
| − | ned with a lack of design. Furthermore Oxyron mana- | + | old demoes from Oxyron, outstanding routines combi- |
| − | ged to release a short demo at "The Party IV" just to | + | ned with a lack of design. Furthermore Oxyron mana- |
| − | prove that they are still alive on the CBM 64. | + | ged to release a short demo at "The Party IV" just to |
| − | + | prove that they are still alive on the CBM 64. | |
| − | The rumours about TTS and Axis leaving the scene | + | |
| − | are partly true as they decided to expand their work | + | The rumours about TTS and Axis leaving the scene |
| − | on the Amiga, which offers them a lot of new possibi- | + | are partly true as they decided to expand their work |
| − | lities, but TTS added at the party-place that they will | + | on the Amiga, which offers them a lot of new possibi- |
| − | continue their work on the CBM 64 in a little bit redu- | + | lities, but TTS added at the party-place that they will |
| − | ced way. Upcoming Oxyron demoes will contain the la- | + | continue their work on the CBM 64 in a little bit redu- |
| − | test inventions only, not any lame re-coded effects. | + | ced way. Upcoming Oxyron demoes will contain the la- |
| − | Biz-Kid decided to leave the group and to look out | + | test inventions only, not any lame re-coded effects. |
| − | for a new and more active demo group. Against a all | + | Biz-Kid decided to leave the group and to look out |
| − | rumours he was never the leader of Oxyron as it was | + | for a new and more active demo group. Against a all |
| − | his very own interpretation of the fact that TTS once | + | rumours he was never the leader of Oxyron as it was |
| − | asked him for some support in organising the group. | + | his very own interpretation of the fact that TTS once |
| − | According to Biz-Kid he already teamed up with the | + | asked him for some support in organising the group. |
| − | well known danish demo group Camelot. | + | According to Biz-Kid he already teamed up with the |
| − | + | well known danish demo group Camelot. | |
| − | Scrapper stopped editing the charts for Skyhigh and | + | |
| − | RRR quitted the Skyhigh staff to work exclusively for | + | Scrapper stopped editing the charts for Skyhigh and |
| − | the Relax only. Furthermore Scrapper decided to con- | + | RRR quitted the Skyhigh staff to work exclusively for |
| − | centrate on the PC but he promised to send out when | + | the Relax only. Furthermore Scrapper decided to con- |
| − | he feels like doing that. | + | centrate on the PC but he promised to send out when |
| − | + | he feels like doing that. | |
| − | Current Oxyron (CBM 64) memberstatus looks like: | + | |
| − | Asmodis, Axis, Graham, PRI, RRR, Scrapper and TTS | + | Current Oxyron (CBM 64) memberstatus looks like: |
| − | + | Asmodis, Axis, Graham, PRI, RRR, Scrapper and TTS | |
| − | * Agony Design * | + | |
| − | + | * Agony Design * | |
| − | Agony is one of the many promising demo groups from | + | ------------------------------------------------------------ |
| − | Poland and seems to be one of the most active crews | + | Agony is one of the many promising demo groups from |
| − | around. Unfortunately most of the members are ac- | + | Poland and seems to be one of the most active crews |
| − | tive in two groups or even more what looks, accor- | + | around. Unfortunately most of the members are ac- |
| − | ding to the majority of the scene, very strange. | + | tive in two groups or even more what looks, accor- |
| − | + | ding to the majority of the scene, very strange. | |
| − | They proudly announce a lot of new members starting | + | |
| − | with Owen/Triad, Stone/Charged (Cruise's brother), | + | They proudly announce a lot of new members starting |
| − | Compod/Charged and Spy/Sun Designs who left the | + | with Owen/Triad, Stone/Charged (Cruise's brother), |
| − | scene later on while Scarlett got kicked out. | + | Compod/Charged and Spy/Sun Designs who left the |
| − | Their member Trooper got kicked out of his second | + | scene later on while Scarlett got kicked out. |
| − | group Atlantis having his lazyness as the main rea- | + | Their member Trooper got kicked out of his second |
| − | son for that step. | + | group Atlantis having his lazyness as the main rea- |
| − | Current Agony Design memberlist looks like: | + | son for that step. |
| − | Astaroth, Comanche, Compod, Digger, Dr. Kaos, Druid, | + | Current Agony Design memberlist looks like: |
| − | Explorer, Glut, Moog, Morris, Owen, Pat, Roder, Sailor | + | Astaroth, Comanche, Compod, Digger, Dr. Kaos, Druid, |
| − | Shogoon, Skyle, Sliver, Stone, Titanic, Trooper and | + | Explorer, Glut, Moog, Morris, Owen, Pat, Roder, Sailor |
| − | Viper | + | Shogoon, Skyle, Sliver, Stone, Titanic, Trooper and |
| − | + | Viper | |
| − | * Dynamic Technologies * | + | |
| − | + | * Dynamic Technologies * | |
| − | With the more or less sudden death of Talent Dytec | + | ------------------------------------------------------------ |
| − | was able to recruit two well reputated crackers cal- | + | With the more or less sudden death of Talent Dytec |
| − | led The Ignorance and Chrysagon. | + | was able to recruit two well reputated crackers cal- |
| − | Both left Dytec after some promising releases to join | + | led The Ignorance and Chrysagon. |
| − | the new group Onslaught while the artist Rooster re- | + | Both left Dytec after some promising releases to join |
| − | named into Andreas and left for Shape. | + | the new group Onslaught while the artist Rooster re- |
| − | + | named into Andreas and left for Shape. | |
| − | Current Dytec status looks like: | + | |
| − | Creb, Dodger, Fatman, Little Big Man, One Dollar, | + | Current Dytec status looks like: |
| − | Proton, Stereo, Stone and Suzuki | + | Creb, Dodger, Fatman, Little Big Man, One Dollar, |
| − | + | Proton, Stereo, Stone and Suzuki | |
| − | * Genesis Project * | + | |
| − | + | * Genesis Project * | |
| − | The ancient group seems to be dead when their last | + | ------------------------------------------------------------ |
| − | active members teamed up with the concurence in | + | The ancient group seems to be dead when their last |
| − | F4CG, to be exactly Newscopy, Walker, Scope and | + | active members teamed up with the concurence in |
| − | Motley performed this step. | + | F4CG, to be exactly Newscopy, Walker, Scope and |
| − | Jucke is said to work independent these days while | + | Motley performed this step. |
| − | the latest gossip reports that Ministry decided to | + | Jucke is said to work independent these days while |
| − | team up with Hardcore. | + | the latest gossip reports that Ministry decided to |
| − | + | team up with Hardcore. | |
| − | It is really sad to see another legend dying within one | + | |
| − | one month only. | + | It is really sad to see another legend dying within one |
| − | + | one month only. | |
| − | * Talent * | + | |
| − | + | * Talent * | |
| − | Talent is said to be dead, too. Chrysagon and The Ig- | + | ------------------------------------------------------------ |
| − | norance have left the wrecking ship for Dytec while | + | Talent is said to be dead, too. Chrysagon and The Ig- |
| − | they left Dytec some days later to seek their fortune | + | norance have left the wrecking ship for Dytec while |
| − | in Onslaught, like Majesty, Morrision and Count Zero | + | they left Dytec some days later to seek their fortune |
| − | aswell. | + | in Onslaught, like Majesty, Morrision and Count Zero |
| − | Since there are only three members left in Talent who | + | aswell. |
| − | are not that active these days, namely Bod, Green- | + | Since there are only three members left in Talent who |
| − | frog and Rockstar, their future looks rather dark on | + | are not that active these days, namely Bod, Green- |
| − | the CBM 64. | + | frog and Rockstar, their future looks rather dark on |
| − | + | the CBM 64. | |
| − | * Chromance * | + | |
| − | + | * Chromance * | |
| − | There might come a hard time for this crew seeing a | + | ------------------------------------------------------------ |
| − | lot of members leaving to team up with other groups. | + | There might come a hard time for this crew seeing a |
| − | + | lot of members leaving to team up with other groups. | |
| − | Mr. Wax and Jazzy D had the pleasure to join the | + | |
| − | hungarian army so Splatterhead became the new | + | Mr. Wax and Jazzy D had the pleasure to join the |
| − | main organiser in Chromance. Some days later he | + | hungarian army so Splatterhead became the new |
| − | left for SCS & TRC along with Sailor, Lord Crucifier | + | main organiser in Chromance. Some days later he |
| − | and Titanic. Druid left for F4CG and left them when he | + | left for SCS & TRC along with Sailor, Lord Crucifier |
| − | found out that they have released on of his unsold | + | and Titanic. Druid left for F4CG and left them when he |
| − | games without his knowledge. | + | found out that they have released on of his unsold |
| − | More bad luck for Chromance was a high phone bill | + | games without his knowledge. |
| − | for their cracker and current leader Stake. The la- | + | More bad luck for Chromance was a high phone bill |
| − | test gossip reports about $500.000. The last infor- | + | for their cracker and current leader Stake. The la- |
| − | mation is that the bill might be cancelled so the future | + | test gossip reports about $500.000. The last infor- |
| − | of Stake looks more promising again. | + | mation is that the bill might be cancelled so the future |
| − | Fresh blood came into the group with Chotaire, who | + | of Stake looks more promising again. |
| − | joined the Chromance posse as second group. Later | + | Fresh blood came into the group with Chotaire, who |
| − | on he left Chromance for the new group Onslaught | + | joined the Chromance posse as second group. Later |
| − | with Sphere and Homeboy, who remains in <C> as 2nd | + | on he left Chromance for the new group Onslaught |
| − | group, follow to team up with Onslaught, too. | + | with Sphere and Homeboy, who remains in <C> as 2nd |
| − | Furthermore Shuze/Lazer has joined. | + | group, follow to team up with Onslaught, too. |
| − | + | Furthermore Shuze/Lazer has joined. | |
| − | Current Chromance status looks like: | + | |
| − | AMC, Griff,Homeboy, Jazzy D, Jinx, Joyride, Lion, Mr. | + | Current Chromance status looks like: |
| − | Wax, Painkiller, Rough, Rug Rat, Shuze, Stake, | + | AMC, Griff,Homeboy, Jazzy D, Jinx, Joyride, Lion, Mr. |
| − | Syco, Unholy, Will, Wozio, X-Radical and Zar. | + | Wax, Painkiller, Rough, Rug Rat, Shuze, Stake, |
| − | + | Syco, Unholy, Will, Wozio, X-Radical and Zar. | |
| − | Chromance worldheadquarters/boards: | + | |
| − | Egde of Midnight: ++X/XXX/XXX-XXXX (down!) | + | Chromance worldheadquarters/boards: |
| − | The Highway: | + | Egde of Midnight: ++X/XXX/XXX-XXXX (down!) |
| − | + | The Highway: ++XX/XX/XXXXX | |
| − | * Hardcore * | + | |
| − | + | * Hardcore * | |
| − | The new comet in the cracking spheres was mainly | + | ------------------------------------------------------------ |
| − | found by old german Success members. | + | The new comet in the cracking spheres was mainly |
| − | Ramirez/ex-Talent, Marcus and Jayce/ex-Genesis | + | found by old german Success members. |
| − | already joined forces to enlarge their memberstatus | + | Ramirez/ex-Talent, Marcus and Jayce/ex-Genesis |
| − | A certain Raver called the german boards. He seems | + | already joined forces to enlarge their memberstatus |
| − | to be a very suspicious person as no one has ever | + | A certain Raver called the german boards. He seems |
| − | recognized him being a part of the scene while he is | + | to be a very suspicious person as no one has ever |
| − | refering to a long scene career. | + | recognized him being a part of the scene while he is |
| − | + | refering to a long scene career. | |
| − | Current Hardcore status looks like: | + | |
| − | B-Wyze, Blockbuster, Communist, God, Jayce, Marcus, | + | Current Hardcore status looks like: |
| − | Ramirez, Rap, Raver, Raze, Shocker, Shuriken, | + | B-Wyze, Blockbuster, Communist, God, Jayce, Marcus, |
| − | Skeleton and Steel. | + | Ramirez, Rap, Raver, Raze, Shocker, Shuriken, |
| − | + | Skeleton and Steel. | |
| − | You finally reached the end of the News chapter 1, | + | |
| − | but definately not the end of information we have | + | You finally reached the end of the News chapter 1, |
| − | prepared for you so please load in the News chapter | + | but definately not the end of information we have |
| − | 2 for further information. | + | prepared for you so please load in the News chapter |
| + | 2 for further information. | ||
| + | </pre> | ||
==Global Report II== | ==Global Report II== | ||
| − | * Global Report 2 * | + | <pre> |
| − | + | * Global Report 2 * | |
| − | Again we have been returning to publish the latest | + | ------------------------------------------------------------ |
| − | CBM 64 scene gossip here, to be more precise for | + | Again we have been returning to publish the latest |
| − | the second time in this issue. | + | CBM 64 scene gossip here, to be more precise for |
| − | + | the second time in this issue. | |
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| + | A lot of action has been recognized by our infor- | ||
| + | mers and the last two months brought a lot of new | ||
| + | competitors for the cracking scene, consisting of | ||
| + | well known of reputated guys. | ||
| + | |||
| + | The legal scene is running more smoothly but we have | ||
| + | been able to detect those few changes which seem to | ||
| + | be informative. Let's wait for more information out of | ||
| + | this part of the scene in the next few weeks. | ||
| + | * Alpha Flight 1970 * | ||
| + | ------------------------------------------------------------ | ||
| + | No month without a steady come and go in the ancient | ||
| + | group Alpha Flight, a group proving their activity on | ||
| + | the different stages in an impressing way. | ||
| + | |||
| + | Starkiller, Honesty, Skid Row and Curlin have quitted | ||
| + | the CBM 64 scene. Starkiller will run an Amiga-board | ||
| + | for an unknown Amiga group while Skid Row has sold | ||
| + | his equipment. The fate of Curlin and Honesty is un- | ||
| + | known, it is possible to see them returning when they | ||
| + | feel like doing that. | ||
| + | Furthermore Skinhead decided to join the forces of | ||
| + | Avantgarde while Pha Q left the scene for PC since | ||
| + | he was bored spending his time infront of the CBM 64. | ||
| + | Peacemaker had to join the german army so he had to | ||
| + | decrease most of his computer activities. He actually | ||
| + | tries to leave the army for the public (national) ser- | ||
| + | vice. Lemming is having a break from the scene in | ||
| + | order to return in early march 1995 in full effect to | ||
| + | continue his swapping activities. | ||
| + | |||
| + | Calypso/Amnesia joined in to guarantee the mass | ||
| + | consumption of Afl warez and started to NTSC fix ga- | ||
| + | games what seems to be quite successful so far. | ||
| + | |||
| + | Current Alpha Flight memberstatus looks like: | ||
| + | Agressor, Ancient Mariner, Arne, Calypso, Leeway, | ||
| + | Lemming, Marc, Max, Murphy, Mutant X, Peacemaker, | ||
| + | Pol Pot, Racoon, Ream, Secret Man, Stash, Styx, Vor- | ||
| + | tex and Xenox. | ||
| + | |||
| + | Alpha Flight Worldheadquarters/boards: | ||
| + | Holiday Inn Camodia ++X/XXX/XXX-XXXX | ||
| + | The Evil Island ++X/XXX/XXX-XXXX | ||
| + | Escapade ++XX/XXXX-XXXXXX | ||
| + | Mystical Paradize ++XX/XXXX-XXXXX | ||
| + | |||
| + | * Shazam! * | ||
| + | ------------------------------------------------------------ | ||
| + | The best australian group these days seems to split | ||
| + | up after Grize left to built up Darkside, Gop followed | ||
| + | to team up with the new group and the same goes | ||
| + | for Jolz. Jim Morrison has left the scene for PC. | ||
| + | Shades, Insane and Xerez, who renamed into Upbeat, | ||
| + | decided to team up with their friends in Onslaught, so | ||
| + | the group seems to be dead as we do not expect too | ||
| + | to much action from the remaining Thorin and Thrain. | ||
| + | |||
| + | * Amorphis * | ||
| + | ------------------------------------------------------------ | ||
| + | Amorphis is a new promising music label located in | ||
| + | Poland. Actually they develope a new stunning music | ||
| + | routine which seems to be more advanced in compa- | ||
| + | rison with the public DMC player versions. | ||
| + | |||
| + | Current Amophis memberstatus looks like: | ||
| + | Booker, Compod, Druid, Moog and Olsen | ||
| + | |||
| + | |||
| + | * Legend * | ||
| + | ------------------------------------------------------------ | ||
| + | Their last remaining active member Jazzcat decided | ||
| + | to team up with the new group Onslaught. The future | ||
| + | of Legend is unknown due to their lack of activity. | ||
| + | |||
| + | * Onslaught * | ||
| + | ------------------------------------------------------------ | ||
| + | Another new group came from the ashes to return as | ||
| + | a phoenix, Onslaught is the name. Jazzcat left Legend | ||
| + | for them, Vengeance and Morbid left Success, Ma- | ||
| + | jesty, Count Zero and Morrisey left Talent, Chrysa- | ||
| + | gon and Ignorance left Dytec, Choitaire, Sphere and | ||
| + | Homeboy, remaining in his old group as second one, | ||
| + | left Chromance, Heavyhead joined in and remains in | ||
| + | Camelot as second group, Bizarre left Trance, SMD | ||
| + | left Atlantis, Deekay from Crest, Shades, Insane and | ||
| + | Upbeat left Shazam, Deathlok left Padua and two eng- | ||
| + | lish hackers called Protheus and Xentor are said to | ||
| + | have unioned their skills and power in order to work | ||
| + | under the Onslaught label, a promising mixture to co- | ||
| + | ver most subjects of the scene in a pleasant way. | ||
| + | |||
| + | Count Zero already stated that he is still a member | ||
| + | of Talent (demo section) and Fairlight on SNES but he | ||
| + | agreed to fix for Onslaught (CZ's official statement). | ||
| + | |||
| + | Current Onslaught status looks like: | ||
| + | Bizarre, Chotaire, Chrysagon, (Count Zero), Deathlok, | ||
| + | Deekay, Heavyhead, Homeboy, Ignorance, Insane, | ||
| + | Jazzcat, Majesty, Morbid, Morrisey, Protheus, Shades | ||
| + | SMD, Sphere, Upbeat, Vengeance and Xentor. | ||
| + | |||
| + | Onslaught Worldheadquarters/boards: | ||
| + | Down by Law: ++X/XXX/XXX-XXXX | ||
| + | Pirate Island: ++XX/XXX/XXXXX | ||
| + | Westpoint: ++XX/XXX/XXXX | ||
| + | |||
| + | |||
| + | After those more detailed reports we collected some | ||
| + | very interesting single news aswell. 1995 is growing | ||
| + | full of activity and we hope to see that the scene and | ||
| + | the software developers/distributors will follow this | ||
| + | example in order to get more active, too, in order to | ||
| + | keep the scene alive. | ||
| + | * Single news & rumours * | ||
| + | ------------------------------------------------------------ | ||
| + | * Thomas Detert, musician of X-ample Architectures, | ||
| + | can be spotted in the videoclip of "Save Me" from | ||
| + | his dancefloor act ACTIVATE. He is the guy in the | ||
| + | red shirt! | ||
| + | |||
| + | * Unifier left the group Spirit in order to work inde- | ||
| + | pendent at the moment. He already released the la- | ||
| + | test update of the Unipacker (V3.0) and codes de- | ||
| + | moes on PC under the SUBSYSTEM label. | ||
| + | |||
| + | * The Fairlight magazine "Reformation" and the Equi- | ||
| + | noxe magazine "Ingenious Brain" merged into one | ||
| + | big magazine called "Shout!". | ||
| + | The latest gossip reports about a steady coopera- | ||
| + | tion between both groups, not only on the magazine | ||
| + | activities. | ||
| + | |||
| + | * The PC section of WOW (Pussyfooter, Einstein, etc.) | ||
| + | is planning to release a CD ROM filled with CBM 64 | ||
| + | quality software. If you are interested to see your | ||
| + | demo, magazine, music and graphic collection on the | ||
| + | CD please contact WOW directly or via the Relax | ||
| + | staff. | ||
| + | The CD is able to hold the data of 2700 5.25" disks, | ||
| + | (170 KB/disk) so you can be sure about supporting | ||
| + | the biggest CBM 64 compilation ever. Ofcause the | ||
| + | authors do not think about making profit with your | ||
| + | work as it is ment as a TRIBUTE for the CBM 64, | ||
| + | running on all actual PC configurations making your | ||
| + | creations immortal, even on 16/32 bit systems. | ||
| + | The project is going to be executed in cooperation | ||
| + | with Mika Peternel, the coder of the CBM 64 emula- | ||
| + | tor on PC. Send your submissions now. | ||
| + | |||
| + | * Noice and Fairlight are arranging a small party in | ||
| + | the countryside outside of Stockholm/Sweden. Ori-s | ||
| + | ginally it was supposed to be a Noice, Fairlight and | ||
| + | Triad meeting only but in order to come up to the | ||
| + | interest of other sceners it was converted into an | ||
| + | official CBM 64 party. The party date is from march | ||
| + | 3rd to 5th, the place is able to hold 60-70 freaks | ||
| + | so reserve a table via telephone, fax or mail (mem- | ||
| + | bers of Noice, Fairlight and Triad have priority): | ||
| + | Philippe (Stasi/Noice) ++XX/(X)X/XXXXXXXX | ||
| + | Thomas (Sledge/Fairlight) ++XX/(X)X/XXXXXX | ||
| + | |||
| + | Fax ++XX/(X)X/XXXXXXXX | ||
| + | |||
| + | XXXXXXXX XXXXX, XXXXXXXXXXX. XXX, XXX-XX XXX XXXXX | ||
| + | |||
| + | * Commodore Format, the last remaining CBM 64 sup- | ||
| + | porting magazine in UK, is said to be released till | ||
| + | April 1996. Do not hesitate to order the magazine | ||
| + | and to guarantee its existance: | ||
| + | COMMODORE FORMAT, Future Publishing LTD., | ||
| + | 30 Monmouth Street, Bath, Avon BA21 2BW, England | ||
| + | React now ! | ||
| + | |||
| + | * Tyree/ex-Arcade has been sent to prison for | ||
| + | smuggling drugs. All in all he will spent his next | ||
| + | eight years there. | ||
| + | |||
| + | You already have reached the end of both News and | ||
| + | Rumours chapters we have prepared for you. | ||
| + | |||
| + | Support us in sharing your latest information with | ||
| + | staff and contact us under the well known addresses | ||
| + | which can be found in the EDITORIAL. | ||
| + | |||
| + | Best regards, | ||
| + | |||
| + | RRR/Oxyron | ||
| + | ------------------------------------------------------------ | ||
| + | |||
| + | |||
| + | </pre> | ||
==Release Charts== | ==Release Charts== | ||
| − | + | <pre> | |
| − | The Official Release Charts for the Relax | + | ------------------------------------------------------------ |
| − | + | The Official Release Charts for the Relax | |
| + | ------------------------------------------------------------ | ||
| − | Performed by the Masters of Law... | + | Performed by the Masters of Law... |
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| − | + | Introducing the point-system... | |
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| + | Fullprice Games 7.0 - 8.0 points | ||
| + | Budget Games 5.0 - 6.0 points | ||
| + | Low Budget 3.0 - 4.0 points | ||
| + | PD/Shareware 1.0 - 2.0 points | ||
| + | Previews 0.0 - 1.0 points | ||
| + | One bonus point can be reached be releasing the | ||
| + | wares 100% (!) Pal/Ntsc. If another group is involved | ||
| + | on the Pal/Ntsc version, points will be shared. | ||
| + | |||
| + | Games that got released PAL only have to be fixed | ||
| + | within half a year, else no points will be given. | ||
| + | |||
| + | |||
| + | Minus points will be given for... | ||
| + | ------------------------------------------------------------ | ||
| + | |||
| + | Re-releases -7.0 | ||
| + | No levelpacking -0.5/-1.0 | ||
| + | No trainer(s) -0.5/-1.0 | ||
| + | No translation -1.0/-2.0 | ||
| + | Unlike most other mags we won't give points for | ||
| + | tools. Those releases will get mentioned but that's it. | ||
| + | |||
| + | SEUCK GAMES, BASIC GAMES, COMPILED BASIC | ||
| + | GAMES and such games that were done using a | ||
| + | GAME MAKER will be ignored. | ||
| + | |||
| + | |||
| + | Whenever we think somebody did something special | ||
| + | or something outstanding we will add one point to the | ||
| + | normal amount of points. | ||
| + | It's also possible to get one extra point for some- | ||
| + | thing that normally doesn't deserve any points. | ||
| + | |||
| + | |||
| + | The following boards have been taken in to | ||
| + | consideration whilst creating these charts... | ||
| + | |||
| + | Holiday Inn Cambodia XXX-XXX-XXXX | ||
| + | The Evil Island XXX-XXX-XXXX | ||
| + | Dream Park XXX-XXX-XXXX | ||
| + | The Dungeon XXX-XXX-XXXX | ||
| + | Down by Law XXX-XXX-XXXX | ||
| + | |||
| + | To avoid misunderstandings the following boards will | ||
| + | be observed as well... | ||
| + | |||
| + | Dead Zone XXX-XXX-XXXX | ||
| + | Fortress of Doom XXX-XXX-XXXX | ||
| + | |||
| + | Active (4.0 points) | ||
| + | ------------------------------------------------------------ | ||
| + | They released the pal version of FUNBALL (4.0 p.) | ||
| + | from Octabits. | ||
| + | |||
| + | Accept (0.1 points) | ||
| + | ------------------------------------------------------------ | ||
| + | They released the unplayable preview of EARTH 3. | ||
| + | This preview normally doesn't deserve 0.1 pts but as | ||
| + | it was their premier. | ||
| + | |||
| + | Alpha Flight 1970 (56.1 points) | ||
| + | ------------------------------------------------------------ | ||
| + | They started with the fixed version of TWO-TRIS (c) | ||
| + | Magna Media. As their version was only 99.99%, | ||
| + | minus 1.0 pts were given (4.5 pts). Next were 3 pre- | ||
| + | views called SUPER BALL (0.3 pts), B-BALL (0.4 pt) | ||
| + | and CRAZY (0.0 pts) which didn't even deserve 0.1 | ||
| + | points. Then they released the fixed version of | ||
| + | EUROPEAN SOCCER CHALLENGE (1.4 pts). Infact this | ||
| + | game already got released (PAL only) by Ikari+Talent | ||
| + | back in 1991, AFL only gets the fix points for it. Once | ||
| + | again they striked back with the fixed version of | ||
| + | KITRON (4.3 pts) (c) CP-Verlag. Their next targets | ||
| + | were two fixed CP-Verlag games called GEOMETRIC | ||
| + | (5.2 pts) and BRONX MEDAL (5.5 pts). Next they come | ||
| + | with the fixed version of IMPEROID (4.3 pts) (c) by | ||
| + | Magna Media. After this they upped the fixed Budget | ||
| + | Game SUPER MARIOS REVENGE (6.5 pts) (c) by Para- | ||
| + | dize Software. Then they released the fixed version | ||
| + | of IKETA (4.8 pts) from CP-Verlag and 3 previews | ||
| + | called CROSSES & CIRCLES (0.4 pts), SWIRL (0.4 pts) | ||
| + | and TRAILRUNNER (0.1 pts). Then they upped the | ||
| + | fixed version of MASTERMIND (4.3 pts) (c) CP-Verlag | ||
| + | and another fixed Budget Game SUPER MARIOS ES- | ||
| + | CAPE (6.0 pts) from Paradize Software. After this | ||
| + | they released the Pal version of PRA-SE (3.6 pts) | ||
| + | (c) CP-Verlag and TIMTRIS (4.1 pts) from Timsoft. | ||
| + | TRC+SCS released only a 90% version, so AFL gets | ||
| + | the points. And last but not least they released a | ||
| + | little tool called DESTRUCTION FORMAT (0.0 pts). | ||
| + | |||
| + | Atlantis (1.4 pts) | ||
| + | ------------------------------------------------------------ | ||
| + | They released a TRANSLATED version of KAMPF DER | ||
| + | GENIES (=BATTLE OF THE GIANTS) (1.0 pts) and a | ||
| + | little preview called BLACK HEART (0.4 pts). | ||
| + | |||
| + | Avantgarde (41.4 pts) | ||
| + | ------------------------------------------------------------ | ||
| + | They started with REACTOR 2 (5.5 pts) (c) by CP- | ||
| + | Verlag, followed by two previews... PLOPP (0.4 pts) | ||
| + | and MINESWEEPER (0.5 pts). Then they released THE | ||
| + | TIME CRYSTAL (5.0 pts) from Parallel Logic that | ||
| + | doesn't need a Ntsc fix. Next were 3 previews in a | ||
| + | row... HIDDEN DOORS (0.5 pts), TETRIS'94 (0.4 pts) | ||
| + | & DEADLINE (0.7 pts). They upped AMORPHOUS | ||
| + | (4.4 pts) fixed by Byronic. Due using a wrong | ||
| + | cruncher which fucked up something Byronic had to | ||
| + | put out a fix-file (-1.0 pts). Then they released an UK | ||
| + | Budget Game called BLITZ 2000 (6.6 pts) (c) by | ||
| + | Visualize. Points won't be shared between AVT/TAL | ||
| + | as Talent will get only the fixing points. The next | ||
| + | targets were the pal version of MOTLEY TETRIS | ||
| + | (3.7 pts) (c) by Talentebank and TRONIC FORCE (4.5 | ||
| + | pts) (c) CP-Verlaw, Pal/Ntsc fixed by Empire. Then | ||
| + | they upped a cool tool called COLOR PACK 2 (0.0 pts) | ||
| + | and KITRON V.2 (2.0 pts) fixed by Demonix. It's NOT | ||
| + | Kitron 2, it's just a better version than the official | ||
| + | sales version. That should explain why AVT won't get | ||
| + | the full points for it. After this they uploaded the | ||
| + | Budget Game HEAVENBOUND (6.0 pts) (c) by Talente- | ||
| + | bank. TRC+SCS released a version of the game too, | ||
| + | but their version didn't include THE STORY file. A re- | ||
| + | lease has to be 100% so AVT gets the points. Last | ||
| + | but not least they released 2 previews called | ||
| + | SPHEREBRAIN (0.8 pts) and BODY BLOW (0.4 pts). | ||
| + | |||
| + | Chromance (17.8 pts) | ||
| + | ------------------------------------------------------------ | ||
| + | They started with MINDMAZE (0.0 pts), but this game | ||
| + | got released by Troep & Garbage weeks before. We | ||
| + | didn't give them -7 pts as T+G never spread their | ||
| + | version well enough. Their next ware was TURN | ||
| + | CHANGE preview (0.5 pts) followed by the fixed ver- | ||
| + | sion of KILLER 100% (4.4 pts). Then they released the | ||
| + | fixed version of SPEED RUNNER (4.1 pts) (c) by Com- | ||
| + | modore Format and 2 previews XERMAID (0.5 pts) & | ||
| + | AVOIDITIC (0.3 pts). After this they released AM0BA | ||
| + | (3.9 pts) fixed by Demonix, but infact DMX removed | ||
| + | a raster (without mention it) to make it working on | ||
| + | Ntsc. So we'll count it as a Pal ware. Then they upped | ||
| + | 2 previews GO (0.1 pts) and SPACE BALL (0.6 pts) | ||
| + | and BACK & WHITE (3.0 pts) already working Pal/Ntsc | ||
| + | Last but not least they released 2 previews called | ||
| + | MEMORY 2 (0.3 pts) and EARTH 3 (0.1 pts). The same | ||
| + | preview got released by Accept before, but the (C) | ||
| + | version included a nice title-pic, so we'll give 0.1 pts. | ||
| + | |||
| + | F4CG (58.5 pts) | ||
| + | ------------------------------------------------------------ | ||
| + | They started with 2 american Full-Price games from | ||
| + | Mnemonic Productions, Inc. called CASTLE OF KRAIZ- | ||
| + | AR (7.0 pts) and GUNRUNNER (7.0 pts). Both games | ||
| + | didn't need a pal fix. Gunrunner got 7.5 pts but we | ||
| + | gave -0.5 pts as they linked a pal intro infront of the | ||
| + | game which made it impossible to play the game on | ||
| + | Ntsc. Later on they released a fix-file. Next they re- | ||
| + | lease$ the pal version of another polish Budget Game | ||
| + | called ETERNAL (5.5 pts) (c) by Tim Soft, followed by | ||
| + | 2 pre6iews named BOMBI (0.5 pts) and MAGAZINE | ||
| + | (0.4 pts). Later on they released the pal version of | ||
| + | MINEFIELD (3.7 pts) and SLATERMAN (3.5 pts) (c) by | ||
| + | Tim Soft and WHEEL OF FORTUNE (4.2 pts) fixed by | ||
| + | Demonix. Then their PAL ONLY ware rush started | ||
| + | with ORBITS (3.0 pts) (c) by CP-Verlag. Normally | ||
| + | such a version wouldn't count but as nobody else re- | ||
| + | leased a proper version of this game, we'll give the | ||
| + | points to F4CG. Then they upped MELEE-THE BATTLE | ||
| + | BOARDGAME (0.0 pts). no points will be given because | ||
| + | it's compiled basic. Their next steps were AGENT UOP | ||
| + | (4.0 pts) (c) L.K. Avalon, FLUMMI'S WORLD preview | ||
| + | (0.8 pts), a Budget Game called MEAN CAR (5.2 pts) | ||
| + | (c) by Cherry Sodtware, then the full version of the | ||
| + | PD Game DINOX (1.5 pts) from APS and 3 previews | ||
| + | named LEPPARD (0.5 pts), Pacific (0.4 pts) and | ||
| + | BOUNCY BALLS (0.9 pts). Troep and Garbage re- | ||
| + | leased nearly the same preview at the same time. | ||
| + | Then the pal versions of MEMOLOGIE (3.0 pts) and | ||
| + | 3 previews called SHAMAN (0.7 pts), DOOM (0.6 pts) | ||
| + | and DEADLINE (0.2 pts) hits the boards. Last but not | ||
| + | least was the pal release ARCADE PILOT (5.9 pts) a | ||
| + | Budget Game from Cherry Software. | ||
| + | |||
| + | |||
| + | Hardcore (12.9 pts) | ||
| + | ------------------------------------------------------------ | ||
| + | They started with 2 average previews name HARRY | ||
| + | V.2 (0.7 pts) from M.D.G. and Mizmo Te?ran (0.7 pts) | ||
| + | from Human Research. After this they uploaded 2 | ||
| + | german Budget Games called FLUMMI'S WORLD (6.0pt) | ||
| + | from Substance and RIDDLES & STONES (5.5 pts). | ||
| + | |||
| + | Motiv 8 (7.8 pts) | ||
| + | ------------------------------------------------------------ | ||
| + | After a little break they are back in business with | ||
| + | SPEED preview (0.0 pts), SYSTEM 3 - THE FINAL | ||
| + | STONE (3.3 pts) from Sebastian Garbe. They claimed | ||
| + | their version is fixed, but the loader doesn't work on | ||
| + | Ntsc. After this they upped SPEED BALL (3.0 pts) | ||
| + | from Stardesign (the game works Pal/Ntsc), CYCLIA | ||
| + | preview (0.0 pts), COMPARE 2 preview (0.2 pts) and | ||
| + | FIELDRUNNER preview (0.3 pts). Then they released | ||
| + | INTERNATIONAL CHAMPIONS OF SOCCER (1.0 pts). It's | ||
| + | a basic game, but we will give them 1 extra point. | ||
| + | |||
| + | Onlaught (6.8 pts) | ||
| + | ------------------------------------------------------------ | ||
| + | This new group started with a nice previeqw of the | ||
| + | game MISFORTUNE (0.9 pts) from Bad Bytes. Then | ||
| + | they uploaded the fixed version of CASTOR (4.4 pts) | ||
| + | (c) by CP-Verlag and a PD game called MODEM FLAG- | ||
| + | HUNT (1.5 pts) from Loadstar and Softdisk Publishing. | ||
| + | The game works on Pal too. | ||
| + | |||
| + | Palace (- 3.5 pts) | ||
| + | ------------------------------------------------------------ | ||
| + | Their first game on the boards was a re-release. | ||
| + | LATENT FUSION (-7.0 pts) (c) CP Verlag got rel- | ||
| + | eased Pal/Ntsc by AVT weeks before. They wrote | ||
| + | that the AVT version was not 100% because the dox- | ||
| + | file is missing. But this dox-file is not necessary be- | ||
| + | cause the official sales version didn't include a dox- | ||
| + | file. Furthermore their version was not 100% as their | ||
| + | version has graphic bugs in form of a cursor in the | ||
| + | top of the screen in level 1. You can't write your | ||
| + | name on the number 1 spot in the top 5 even when you | ||
| + | gained enough points for rank 1. Palace's version is | ||
| + | not 100%, they released it PAL only and the dox-file | ||
| + | didn't belong to the official sales version. Everybody | ||
| + | could make a dox-file like that. So we will give -7 | ||
| + | points. Then they released a so called 'FIXED' ver- | ||
| + | sion of POZITRONIC (3.5 pts) (c) by CP Verlag. But | ||
| + | this version is not worth shit. | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | ------------------------------------------------------------ | ||
| + | Please load the second chapter to see the rest! | ||
| + | ------------------------------------------------------------ | ||
| + | |||
| + | |||
| + | </pre> | ||
==Rel. Cha. 2 & Back to the roots== | ==Rel. Cha. 2 & Back to the roots== | ||
| − | + | <pre> | |
| − | Welcome to the second part of the release charts... | + | ------------------------------------------------------------ |
| − | ------------------------------------------------------------ | + | Welcome to the second part of the release charts... |
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| + | SCS+TRC (52.3 pts) | ||
| + | ------------------------------------------------------------ | ||
| + | They started their wares rush with the fixed version | ||
| + | of COLOURED (4.3 pts), BLUBRIA (5.3 pts) (c) by CP- | ||
| + | Verlag, NOCTURNO (5.0 pts) (c) by L.K. Avalon and | ||
| + | RUNNING BALLS (4.0 pts) from Thunders. Then they | ||
| + | upped the preview of GEOMTERIC 2 (1.0 pts) from APS | ||
| + | the pal version of METALLIC LEGEND (3.4 pts) and a | ||
| + | preview named FUSSBALL (0.3 pts). After this they | ||
| + | released SHATTERLANDS (4.6 pts) (c) CP-Verlag and | ||
| + | finally the pal version of COMPLEX (4.0 pts) (c) by | ||
| + | CP Verlag followed by the fixed versions of MEGA | ||
| + | FORCE (4.0 pts) (c) by Commodore Format, DUEL | ||
| + | (4.0 pts) from Skyle, COMBINATION (4.1 pts) (c) by | ||
| + | CP Verlag and Coldarius (4.4 pts) from Agony De- | ||
| + | sign. At the end they released the pal version of | ||
| + | PAYDAY (3.0 pts) (c) by Cp Verlag and fixed HYS- | ||
| + | TERIA (1.0 pts) for Xenon. | ||
| + | |||
| + | Talent (8.4 pts) | ||
| + | ------------------------------------------------------------ | ||
| + | They returned with 2 previews called VOICE (0.2 pts) | ||
| + | and JUICY TYPE (0.2 pts). At the same time they re- | ||
| + | leased a fixed game (?) named ICEBLASTER (4.0 pts) | ||
| + | from Development coded by good old Yon of MTX. This | ||
| + | game reminds us of an old playbale demo part of Man- | ||
| + | tronix but we have to give it points anyway as nobody | ||
| + | could show up with that old demo. And finally ENERGY | ||
| + | MANAGER (4.0 pts) found its way to the US boards. | ||
| + | Talent gets 3,0 pts for their Pal/Ntsc version and a | ||
| + | extra point for their outstanding version. | ||
| + | |||
| + | Tristar/Red Sector Inc (02. pts) | ||
| + | ------------------------------------------------------------ | ||
| + | After some months they are back with a little preview | ||
| + | named COLA QUEST (0.2 pts) from Paralyze. | ||
| + | |||
| + | Xenon (4.4 pts) | ||
| + | ------------------------------------------------------------ | ||
| + | After the previeq of HYSTERIA (0.1 pts) they releas- | ||
| + | ed the full version of HYSTERIA (4.0 pts). Pal/Ntsc | ||
| + | fixed by SCS+TRC, so the points won't be shared. | ||
| + | And their last release was the preview of LINGO | ||
| + | (0.3 pts) from Miracle. | ||
| + | |||
| + | European release charts | ||
| + | ------------------------------------------------------------ | ||
| + | Rank Group Points | ||
| + | ------------------------------------------------------------ | ||
| + | 01. (01) F4CG 58.5 | ||
| + | 02. (03) Alpha Flight 1970 56.1 | ||
| + | 03. (09) SCS+TRC 52.3 | ||
| + | 04. (05) Avantgarde 41.4 | ||
| + | 05. (02) Chromance 17.8 | ||
| + | 06. (04) Hardcore 12.9 | ||
| + | 07. (./.) Talent 8.4 | ||
| + | Rank Groups Points | ||
| + | ------------------------------------------------------------ | ||
| + | |||
| + | 08. (./.) Motiv 8 7.8 | ||
| + | 09. (./.) Onslaught 6.8 | ||
| + | 10. (./.) Xenon 4.4 | ||
| + | 11. (./.) Active 4.0 | ||
| + | 12. (08) Atlantis 1.4 | ||
| + | 13. (./.) TRSI 0.2 | ||
| + | 14. (./.) Accept 0.1 | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | US Fix/Import charts | ||
| + | ------------------------------------------------------------ | ||
| + | Rank Group Releases | ||
| + | ------------------------------------------------------------ | ||
| + | 01. (02) Alpha Flight 11 | ||
| + | 02. (./.) SCS+TRC 10 | ||
| + | 03. (./.) Demonix 3 | ||
| + | 04. (./.) Talent 2 | ||
| + | 05. (./.) Byronic 1 | ||
| + | (./.) Chromance 1 | ||
| + | (./.) Empire 1 | ||
| + | (./.) Onslaught 1 | ||
| + | |||
| + | That's all for this issue... | ||
| + | Yours, Marc & Deff | ||
| + | |||
| + | Back to the roots! | ||
| + | ------------------------------------------------------------ | ||
| + | |||
| + | |||
| + | Back to the roots - this message is used by so many | ||
| + | people these days, that I was inspired to have a | ||
| + | closer look to understand the ain meaning. | ||
| + | |||
| + | Back to the roots - when you hear this, you should | ||
| + | think about gods like Dynamic Duo, Headbanger, | ||
| + | German Cracking Service, Berlin Cracking Service | ||
| + | and lots of more of our forefathers! | ||
| + | |||
| + | |||
| + | People who were the first to realize the idea of | ||
| + | cracking programs and make them copyable for | ||
| + | everyone. There are propably some of you who | ||
| + | remember that time. I personally look back to that | ||
| + | age with a smile on my face. The time when the good | ||
| + | old 64 history started with datasettes, these small | ||
| + | cassette-players making it possible to save about | ||
| + | 60 games on a normal 90 minutes tape. | ||
| + | |||
| + | Ridicilous but true! | ||
| + | |||
| + | Do you remember this old Turbo Tape Loader ? | ||
| + | <- L ruled for many years! Heheh! | ||
| + | |||
| + | |||
| + | The first of the so-called cracks were no cracks at | ||
| + | all, because at that point of time the software- | ||
| + | market was just in its beginning phase. Furthermore | ||
| + | groups didn't link intros in front of the games yet. | ||
| + | The group names or should I better say the handles | ||
| + | only appeared in the basic-lines. | ||
| + | |||
| + | And then somebody had the idea to code something | ||
| + | like a presentation in front of the cracks. These | ||
| + | intros had more similarities with text-pages not with | ||
| + | intros. Even todays trainer-menues are more effect- | ||
| + | full, but that didn't count. | ||
| + | |||
| + | |||
| + | |||
| + | With these intros the era of the 64-piracy really | ||
| + | started! | ||
| + | |||
| + | Soon the first scrolltext showed up in intros. The | ||
| + | basic idea of informing and greeting people in a very | ||
| + | effective way. The idea of scrolltext was content | ||
| + | of every computer generation. Routines were im- | ||
| + | proved, scrolltexts were varied into upscreen- | ||
| + | scrollers etc. But untill now the simple bottom | ||
| + | scroller has come to stay. | ||
| + | |||
| + | The scene growed and growed. In the beginning phase | ||
| + | there were only a few ones practising our hobby. | ||
| + | More and more joined us. Whether for fun or just for | ||
| + | fun and business. | ||
| + | Today we can say that the 64-pirates were the | ||
| + | pioneers of commodores success story. Nobody | ||
| + | would have bought a computer without the | ||
| + | assurance to get a great amount of software for | ||
| + | free. | ||
| + | |||
| + | In fact without the 64-cracking scene there wouldn't | ||
| + | be any other scene at all! | ||
| + | |||
| + | We from the 64 were the first who used the possibil- | ||
| + | ities to spread datas by phone with modems. | ||
| + | Not that the usual mailtrading wasn't fast enough, it | ||
| + | was just a real prove to for a group that they got | ||
| + | a game first all over the world! | ||
| + | |||
| + | Sometimes it was just a matter of hours to be # 1 | ||
| + | worldwide or to be nothing. Only the releases counted | ||
| + | (of course only fixed ones!). | ||
| + | |||
| + | Soon there was a specialising of computer groups. | ||
| + | Some concentrated on importing and some put all | ||
| + | their power in their cracking abilities. The develop- | ||
| + | ment on the european software-market was the | ||
| + | reason why there were more cracks eurowise than | ||
| + | statewise. This fact forced the us-scene to change | ||
| + | dramatic. | ||
| + | |||
| + | The us-importers tried to get as many major- | ||
| + | cracking groups for an exclusive deal as possible. | ||
| + | The more more real good groups they were | ||
| + | exclusive with, the more releases the importers had | ||
| + | |||
| + | You can imagine that they had a concern to keep in | ||
| + | good relation with the european elite. I can't | ||
| + | remember any european cracker who had card | ||
| + | problems at that time. Even alliance PBXes were as | ||
| + | usual as Calling Cards and nothing special at all. | ||
| + | |||
| + | If you compare the present scene situation with the | ||
| + | older days, you'll notice that it totally changed into | ||
| + | the difference. All that is left is the love for our | ||
| + | 8-bit brother. | ||
| + | |||
| + | It's just like the love for oldtimers. | ||
| + | |||
| + | They're old and slow, but you still have to love them! | ||
| + | They're the base for every produced sportscar! | ||
| + | |||
| + | Do not disappoint your 64!!! | ||
| + | |||
| + | |||
| + | |||
| + | Unfortunately I have to stop know because of a lack | ||
| + | of memory (Yeah, we love our 64!) | ||
| + | |||
| + | Yours faithfully MAX of Alpha Flight........ | ||
| + | ------------------------------------------------------------ | ||
| + | Next issue: The legendary VENLO-MEETING! | ||
| + | ------------------------------------------------------------ | ||
| + | |||
| + | |||
| + | </pre> | ||
==Board Charts== | ==Board Charts== | ||
| + | <pre> | ||
* THE BOARD CHARTS * | * THE BOARD CHARTS * | ||
| − | + | ------------------------------------------------------------ | |
Welcome to your probably most favourite chapter, | Welcome to your probably most favourite chapter, | ||
the charts. The Relax is the only magazine so far | the charts. The Relax is the only magazine so far | ||
| Line 1,066: | Line 1,081: | ||
and to see your favourite charts in here. | and to see your favourite charts in here. | ||
Top Ten Demo Charts | Top Ten Demo Charts | ||
| − | + | ------------------------------------------------------------ | |
Rank Last Group Points | Rank Last Group Points | ||
| − | + | ------------------------------------------------------------ | |
| − | + | 01. (2) Oxyron 85 | |
| − | 02. ( 1) Camelot 84 | + | 02. (1) Camelot 84 |
| − | 03. (4) Fairlight | + | 03. (4) Fairlight 79 |
| − | 04. (5) Censor Design | + | 04. (5) Censor Design 76 |
| − | 05. (6) Byterapers | + | 05. (6) Byterapers 75 |
| − | 06. (3) Triad | + | 06. (3) Triad 69 |
| − | 07. (7) Antic | + | 07. (7) Antic 61 |
| − | 08. (8) Elysium | + | 08. (8) Elysium 57 |
| − | 09. (10) | + | 09. (10) Focus 43 |
| − | + | 10. (9) Style 22 | |
| − | + | ------------------------------------------------------------ | |
Top Ten Single Coder | Top Ten Single Coder | ||
| − | + | ------------------------------------------------------------ | |
Rank Last Alias Points | Rank Last Alias Points | ||
| − | + | ------------------------------------------------------------ | |
| − | + | 01. (1) Mr. Sex/Byterapers 87 | |
| − | 02. (2) Slammer/Camelot | + | 02. (2) Slammer/Camelot 86 |
| − | 03. (4) TTS/Oxyron | + | 03. (4) TTS/Oxyron 85 |
| − | 04. (3) Crossbow/Crest | + | 04. (3) Crossbow/Crest 76 |
| − | 05. | + | 05. (6) Brush/Elysium 70 |
| − | 06. (5) Glasnost/Camelot | + | 06. (5) Glasnost/Camelot 69 |
| − | 07. (9) MMS/Taboo | + | 07. (9) MMS/Taboo 63 |
| − | 08. (7) Depeh/Antic | + | 08. (7) Depeh/Antic 59 |
| − | 09. (10) Sat/Camelot | + | 09. (10) Sat/Camelot 33 |
| − | + | 10. (9) Thunder 21 | |
| − | + | ------------------------------------------------------------ | |
Top Ten Cracking Groups | Top Ten Cracking Groups | ||
| − | + | ------------------------------------------------------------ | |
Rank Last Group Points | Rank Last Group Points | ||
| − | + | ------------------------------------------------------------ | |
| − | + | 01. (3) F4CG 82 | |
| − | 02. ( 1) Avantgarde | + | 02. (1) Avantgarde 79 |
| − | 03. (2) Alpha Flight | + | 03. (2) Alpha Flight 77 |
| − | 04. (5) SCS & TRC | + | 04. (5) SCS & TRC 75 |
| − | 05. (4) Chromance | + | 05. (4) Chromance 72 |
| − | 06. (6) Talent | + | 06. (6) Talent 66 |
| − | 07. (7) Legend | + | 07. (7) Legend 59 |
| − | 08. (9) Motiv 8 | + | 08. (9) Motiv 8 43 |
| − | 09. (10) Fairlight | + | 09. (10) Fairlight 22 |
| − | + | 10. (/) Onslaught 12 | |
| − | + | ------------------------------------------------------------ | |
Top Ten Single Cracker | Top Ten Single Cracker | ||
| − | + | ------------------------------------------------------------ | |
Rank Last Alias Points | Rank Last Alias Points | ||
| − | + | ------------------------------------------------------------ | |
| − | + | 01. (1) Burglar/SCS 82 | |
| − | 02. (2) Powerplant/Legend | + | 02. (2) Powerplant/Legend 79 |
| − | 03. (4) Antitrack/F4CG | + | 03. (4) Antitrack/F4CG 76 |
| − | 04. (3) Rockstar/Talent | + | 04. (3) Rockstar/Talent 72 |
05. (8) Jack Alien/Avt 68 | 05. (8) Jack Alien/Avt 68 | ||
| − | 06. (5) Bacchus/Fairlight | + | 06. (5) Bacchus/Fairlight 65 |
07. (6) DOC/Legend 54 | 07. (6) DOC/Legend 54 | ||
08. (7) Skinhead/Avt 32 | 08. (7) Skinhead/Avt 32 | ||
| − | 09. (9) Moren/SCS | + | 09. (9) Moren/SCS 26 |
| − | + | 10. (/) Kirby/Atlantis 20 | |
| − | + | ------------------------------------------------------------ | |
Top Ten Graphic Artists | Top Ten Graphic Artists | ||
| − | + | ------------------------------------------------------------ | |
Rank Last Alias Points | Rank Last Alias Points | ||
| − | + | ------------------------------------------------------------ | |
| − | + | 01. (1) Electric/Extend 86 | |
02. (2) Cruise/Elysium 82 | 02. (2) Cruise/Elysium 82 | ||
| − | 03. (3) Ogami/Fairlight | + | 03. (3) Ogami/Fairlight 78 |
| − | 04. (6) Rob/Camelot | + | 04. (6) Rob/Camelot 73 |
05. (5) RRR/Oxyron 65 | 05. (5) RRR/Oxyron 65 | ||
| − | 06. (10) Mirage/Focus | + | 06. (10) Mirage/Focus 63 |
| − | 07. (9) Scope/F4CG | + | 07. (9) Scope/F4CG 54 |
08. (8) Carrion/Elysium 49 | 08. (8) Carrion/Elysium 49 | ||
| − | 08. (4) Dragon/Censor | + | 08. (4) Dragon/Censor 38 |
| − | + | 10. (7) Biz-Kid/Camelot 23 | |
| − | + | ------------------------------------------------------------ | |
Top Ten Music Composer | Top Ten Music Composer | ||
| − | + | ------------------------------------------------------------ | |
Rank Last Alias Points | Rank Last Alias Points | ||
| − | + | ------------------------------------------------------------ | |
| − | + | 01. (1) PRI/TIA/Oxyron 82 | |
02. (4) Danko/Censor 80 | 02. (4) Danko/Censor 80 | ||
03. (5) EVS/20CC 75 | 03. (5) EVS/20CC 75 | ||
| − | 04. (2) Jeroen Tel | + | 04. (2) Jeroen Tel 73 |
| − | 05. (3) Syndrom/TIA/Crest | + | 05. (3) Syndrom/TIA/Crest 70 |
| − | 06. (8) Jeff/CZP/Camelot | + | 06. (8) Jeff/CZP/Camelot 63 |
| − | 07. (6) Shogoon/Taboo/Agony | + | 07. (6) Shogoon/Taboo/Agony 59 |
| − | 08. (7) Reyn Ouwehand | + | 08. (7) Reyn Ouwehand 48 |
| − | 09. (9) Arne/Afl | + | 09. (9) Arne/Afl 32 |
| − | + | 10. (10) A-Man/Avt 27 | |
| − | + | ------------------------------------------------------------ | |
* Top Ten Fixing Groups | * Top Ten Fixing Groups | ||
| − | + | ------------------------------------------------------------ | |
Rank Last Magazine Points | Rank Last Magazine Points | ||
| − | + | ------------------------------------------------------------ | |
| − | + | 01. (2) Empire 82 | |
| − | 02. (5) Alpha Flight | + | 02. (5) Alpha Flight 76 |
| − | 03. ( 1) Demonix | + | 03. (1) Demonix 73 |
04. (3) Avantgarde 69 | 04. (3) Avantgarde 69 | ||
| − | 05. (6) SCS & TRC | + | 05. (6) SCS & TRC 52 |
| − | 06. (8) Glory | + | 06. (8) Glory 49 |
| − | 07. (4) Aristocracy | + | 07. (4) Aristocracy 32 |
| − | 08. (/) Byronic | + | 08. (/) Byronic 28 |
| − | 09. (7) TSM | + | 09. (7) TSM 13 |
| − | + | 10. (/) ./. ./. | |
| − | + | ------------------------------------------------------------ | |
Top Ten Single Fixers | Top Ten Single Fixers | ||
| − | + | ------------------------------------------------------------ | |
Rank Last Magazine Points | Rank Last Magazine Points | ||
| − | + | ------------------------------------------------------------ | |
| − | + | 01. (1) Booze/Empire 81 | |
| − | 02. (5) Peacemaker/Afl | + | 02. (5) Peacemaker/Afl 79 |
03. (6) CBA/TRC 72 | 03. (6) CBA/TRC 72 | ||
| − | 04. (2) Pudwerx/ex-Avt | + | 04. (2) Pudwerx/ex-Avt 68 |
| − | 05. (4) Sidekick/Demonix | + | 05. (4) Sidekick/Demonix 65 |
06. (3) Vizz/Empire 56 | 06. (3) Vizz/Empire 56 | ||
| − | 07. (7) Mercenary/Empire | + | 07. (7) Mercenary/Empire 38 |
| − | 08. (8) Rockstar/Talent | + | 08. (8) Rockstar/Talent 33 |
| − | 09. (9) Massive Onslaught | + | 09. (9) Massive Onslaught 23 |
| − | + | 10. (/) Count Zero/Talent 20 | |
| − | + | ------------------------------------------------------------ | |
Oxyron took over the top position from Camelot but | Oxyron took over the top position from Camelot but | ||
we expect Byterapers climbing a lot in the next weeks | we expect Byterapers climbing a lot in the next weeks | ||
| Line 1,242: | Line 1,257: | ||
Marc/Afl & RRR/Oxyron | Marc/Afl & RRR/Oxyron | ||
| − | + | ------------------------------------------------------------ | |
| − | + | </pre> | |
==Mail Charts== | ==Mail Charts== | ||
| + | <pre> | ||
* THE MAIL CHARTS * | * THE MAIL CHARTS * | ||
| − | + | ------------------------------------------------------------ | |
Welcome to your probably most favourite chapter, | Welcome to your probably most favourite chapter, | ||
the charts. It is the area to find out who is TOP and | the charts. It is the area to find out who is TOP and | ||
| Line 1,255: | Line 1,271: | ||
DOMINATION 03 (spread in January 1995) | DOMINATION 03 (spread in January 1995) | ||
| − | VANDALISM NEWS 19 | + | VANDALISM NEWS 19 (spread in February 1995) |
| − | MENDIP 07 | + | MENDIP 07 (spread in February 1995) |
| − | INSIDER 05 | + | INSIDER 05 (spread in January 1995) |
These actual issues have been taken into considera- | These actual issues have been taken into considera- | ||
| Line 1,276: | Line 1,292: | ||
aswell in order not to become too boring. | aswell in order not to become too boring. | ||
Top Ten Demo Charts | Top Ten Demo Charts | ||
| − | + | ------------------------------------------------------------ | |
Rank Last Group Points | Rank Last Group Points | ||
| − | + | ------------------------------------------------------------ | |
| − | + | 01. (2) Oxyron 490 | |
| − | 02. ( 1) Camelot 440 | + | 02. (1) Camelot 440 |
| − | 03. (5) Crest | + | 03. (5) Crest 350 |
| − | 04. (3) Fairlight | + | 04. (3) Fairlight 330 |
| − | 05. (4) Censor Design | + | 05. (4) Censor Design 270 |
| − | 06. (6) Triad | + | 06. (6) Triad 210 |
| − | 07. (7) Antic | + | 07. (7) Antic 190 |
| − | 08. (8) Taboo | + | 08. (8) Taboo 140 |
| − | 09. (/) Agony | + | 09. (/) Agony 100 |
| − | + | 10. (/) Byterapers 80 | |
| − | + | ------------------------------------------------------------ | |
Top Ten Single Coder | Top Ten Single Coder | ||
| − | + | ------------------------------------------------------------ | |
Rank Last Alias Points | Rank Last Alias Points | ||
| − | + | ------------------------------------------------------------ | |
| − | + | 01. (1) TTS/Oxyron 480 | |
| − | 02. (2) Slammer/Camelot | + | 02. (2) Slammer/Camelot 430 |
| − | 03. (3) Crossbow/Crest | + | 03. (3) Crossbow/Crest 410 |
| − | 04. (4) Tron/Fairlight | + | 04. (4) Tron/Fairlight 330 |
| − | 05. | + | 05. (5) MMS/Taboo 240 |
| − | 06. (6) Bob/Censor | + | 06. (6) Bob/Censor 230 |
| − | 07. (7) Zodiac/Flash Inc. | + | 07. (7) Zodiac/Flash Inc. 150 |
| − | 08. (/) Mr. Sex/Byterapers | + | 08. (/) Mr. Sex/Byterapers 140 |
| − | 09. (/) Axis/Oxyron | + | 09. (/) Axis/Oxyron 100 |
| − | + | 10. (9) Glasnost/Camelot 80 | |
| − | + | ------------------------------------------------------------ | |
Top Ten Cracking Groups | Top Ten Cracking Groups | ||
| − | + | ------------------------------------------------------------ | |
Rank Last Group Points | Rank Last Group Points | ||
| − | + | ------------------------------------------------------------ | |
| − | + | 01. (1) SCS+TRC 470 | |
| − | 02. (2) Avantgarde | + | 02. (2) Avantgarde 440 |
| − | 03. (3) Alpha Flight | + | 03. (3) Alpha Flight 390 |
04. (4) Chromance 380 | 04. (4) Chromance 380 | ||
| − | 05. (6) Talent | + | 05. (6) Talent 220 |
| − | 06. (9) Excess | + | 06. (9) Excess 170 |
| − | 07. (8) F4CG | + | 07. (8) F4CG 140 |
| − | 08. (5) Dytec | + | 08. (5) Dytec 130 |
| − | 09. (7) Motiv8 | + | 09. (7) Motiv8 100 |
| − | + | 10. (10) Triad 90 | |
| − | + | ------------------------------------------------------------ | |
Top Ten Single Cracker | Top Ten Single Cracker | ||
| − | + | ------------------------------------------------------------ | |
Rank Last Alias Points | Rank Last Alias Points | ||
| − | + | ------------------------------------------------------------ | |
| − | + | 01. (1) Burglar/Scs 480 | |
02. (2) Jack Alien/Avt 450 | 02. (2) Jack Alien/Avt 450 | ||
| − | 03. (3) Hain/F4CG | + | 03. (3) Hain/F4CG 390 |
| − | 04. (6) Derbyshire Ram/Avt | + | 04. (6) Derbyshire Ram/Avt 280 |
| − | 05. (4) Powerplant/Legend | + | 05. (4) Powerplant/Legend 250 |
| − | 06. (7) Count Zero/Talent | + | 06. (7) Count Zero/Talent 210 |
| − | 07. (5) Bacchus/Fairlight | + | 07. (5) Bacchus/Fairlight 180 |
| − | 08. (/) Mr. Wax/Chromance | + | 08. (/) Mr. Wax/Chromance 120 |
| − | 09. (9) Skinhead/Avt | + | 09. (9) Skinhead/Avt 70 |
| − | + | 10. (8) Crossfire/Motiv8 50 | |
| − | + | ------------------------------------------------------------ | |
Top Ten Graphic Artists | Top Ten Graphic Artists | ||
| − | + | ------------------------------------------------------------ | |
Rank Last Alias Points | Rank Last Alias Points | ||
| − | + | ------------------------------------------------------------ | |
| − | + | 01. (2) Creeper/Antic 480 | |
| − | 02. (1 ) Electric/Extend 470 | + | 02. (1) Electric/Extend 470 |
| − | 03. (3) Ogami/Fairlight | + | 03. (3) Ogami/Fairlight 380 |
| − | 04. (4) Joe/Wrath D. | + | 04. (4) Joe/Wrath D. 330 |
| − | 05. (5) Cruise/Elysium | + | 05. (5) Cruise/Elysium 320 |
| − | 06. (8) Rob/Camelot | + | 06. (8) Rob/Camelot 180 |
| − | 07. (9) Fazee/Taboo | + | 07. (9) Fazee/Taboo 120 |
| − | 08. (6) Carrion/Elysium | + | 08. (6) Carrion/Elysium 90 |
| − | 08. (7) Hein Holt/Focus | + | 08. (7) Hein Holt/Focus 90 |
| − | + | 10. (8) Mirage/Focus 60 | |
| − | + | ------------------------------------------------------------ | |
Top Ten Music Composer | Top Ten Music Composer | ||
| − | + | ------------------------------------------------------------ | |
Rank Last Alias Points | Rank Last Alias Points | ||
| − | + | ------------------------------------------------------------ | |
| − | + | 01. (1) Syndrom/TIA/Crest 490 | |
| − | 02. (4) PRI/TIA/Oxyron | + | 02. (4) PRI/TIA/Oxyron 420 |
| − | 03. (5) Jeff/CZP/Camelot | + | 03. (5) Jeff/CZP/Camelot 360 |
| − | 04. (2) Jeroen Tel | + | 04. (2) Jeroen Tel 310 |
| − | 04. (3) Drax/Vibrants/Crest | + | 04. (3) Drax/Vibrants/Crest 310 |
| − | 06. (8) Zyron/Antic/SWE/TR | + | 06. (8) Zyron/Antic/SWE/TR 240 |
| − | 07. (6) Red Devil/FLT/SWE | + | 07. (6) Red Devil/FLT/SWE 230 |
| − | 08. (7) Shogoon/Taboo/Agony | + | 08. (7) Shogoon/Taboo/Agony 130 |
| − | 09. (9) Danko/Censor | + | 09. (9) Danko/Censor 60 |
| − | 09. (10) Compod/Agony/AMP | + | 09. (10) Compod/Agony/AMP 60 |
| − | + | ------------------------------------------------------------ | |
Top Ten Single Swapper | Top Ten Single Swapper | ||
| − | + | ------------------------------------------------------------ | |
Rank Last Alias Points | Rank Last Alias Points | ||
| − | + | ------------------------------------------------------------ | |
| − | + | 01. (1) Calypso/Afl 480 | |
| − | 02. (3) Spermbird/Excess | + | 02. (3) Spermbird/Excess 360 |
| − | 03. (2) Tabasco/Fairlight | + | 03. (2) Tabasco/Fairlight 330 |
| − | 04. (6) Derbyshire Ram/Avt | + | 04. (6) Derbyshire Ram/Avt 310 |
| − | 05. (4) Splatterhead/Trc | + | 05. (4) Splatterhead/Trc 290 |
| − | 06. (/) Intruder/Avt | + | 06. (/) Intruder/Avt 230 |
| − | 07. (5) Nightshade/Scs | + | 07. (5) Nightshade/Scs 200 |
| − | 08. (7) Sebaloz/KA/Lepsi | + | 08. (7) Sebaloz/KA/Lepsi 180 |
| − | 09. (10) Styx/Afl | + | 09. (10) Styx/Afl 150 |
| − | + | 10. (/) Starlight/XTC/TPY 90 | |
| − | + | ------------------------------------------------------------ | |
Top Ten Magazines | Top Ten Magazines | ||
| − | + | ------------------------------------------------------------ | |
Rank Last Magazine Points | Rank Last Magazine Points | ||
| − | + | ------------------------------------------------------------ | |
| − | + | 01. (2) Nitro 470 | |
| − | 02. (4) Skyhigh | + | 02. (4) Skyhigh 440 |
| − | 03. (5) Ingenious Brain (+) | + | 03. (5) Ingenious Brain (+) 370 |
04. (4) Reformation (+) 320 | 04. (4) Reformation (+) 320 | ||
| − | 05. (3) Revealed | + | 05. (3) Revealed 290 |
| − | 06. (6) Jamaica | + | 06. (6) Jamaica 240 |
| − | 07. (9) Splash | + | 07. (9) Splash 130 |
| − | 08. (8) | + | 08. (8) Insider 100 |
| − | 09. (7) Update | + | 09. (7) Update 70 |
| − | + | 10. (10) Newspress 60 | |
| − | + | ------------------------------------------------------------ | |
Oxyron took over the top shot again but it seems to | Oxyron took over the top shot again but it seems to | ||
become a steady competitor with Camelot at the mo- | become a steady competitor with Camelot at the mo- | ||
| Line 1,458: | Line 1,474: | ||
| + | </pre> | ||
==Interview== | ==Interview== | ||
| + | <pre> | ||
In interview: | In interview: | ||
| − | + | ------------------------------------------------------------ | |
Deff of Avaltgarde | Deff of Avaltgarde | ||
| − | + | ------------------------------------------------------------ | |
* Hello Mario! Please introduce yourself to our | * Hello Mario! Please introduce yourself to our | ||
| Line 1,716: | Line 1,734: | ||
| + | </pre> | ||
==Interview Part 2== | ==Interview Part 2== | ||
| − | + | <pre> | |
| + | ------------------------------------------------------------ | ||
Part 2 of the interview with Deff af Avantgarde | Part 2 of the interview with Deff af Avantgarde | ||
| − | + | ------------------------------------------------------------ | |
* How could the Relax be improved as a magazine? | * How could the Relax be improved as a magazine? | ||
| Line 1,753: | Line 1,773: | ||
| − | + | ------------------------------------------------------------ | |
Interview by Marc of Alpha Flight | Interview by Marc of Alpha Flight | ||
| − | ------------------------------------------------------------ | + | ------------------------------------------------------------ |
| + | |||
| + | |||
| + | </pre> | ||
==Demo Reviews== | ==Demo Reviews== | ||
| + | <pre> | ||
* Demo Reviews * | * Demo Reviews * | ||
| − | + | ------------------------------------------------------------ | |
Atleast we would like to present the reviews from the | Atleast we would like to present the reviews from the | ||
demoes released at "The Party IV", held once again | demoes released at "The Party IV", held once again | ||
| Line 1,782: | Line 1,806: | ||
Access denied/Reflex | Access denied/Reflex | ||
| − | + | ------------------------------------------------------------ | |
Last year the jury did not accept Reflex's contribu- | Last year the jury did not accept Reflex's contribu- | ||
tion for "The Party III" called "Cafe Odd". This year | tion for "The Party III" called "Cafe Odd". This year | ||
| Line 1,820: | Line 1,844: | ||
Year of the Ankh/Focus | Year of the Ankh/Focus | ||
| − | + | ------------------------------------------------------------ | |
The dutch pride returned with a small graphic-show | The dutch pride returned with a small graphic-show | ||
to remember the audience that they are still alive and | to remember the audience that they are still alive and | ||
| Line 1,850: | Line 1,874: | ||
Bla Bla/Censor | Bla Bla/Censor | ||
| − | + | ------------------------------------------------------------ | |
There is no need to introduce Censor. Censor always | There is no need to introduce Censor. Censor always | ||
stands for cool demoes, nice effects, cool graphics | stands for cool demoes, nice effects, cool graphics | ||
| Line 1,874: | Line 1,898: | ||
Brutal Comeback/Light | Brutal Comeback/Light | ||
| − | + | ------------------------------------------------------------ | |
After the success from Brutality there was nothing | After the success from Brutality there was nothing | ||
but silence from the swedish legend. Light surprised | but silence from the swedish legend. Light surprised | ||
| Line 1,908: | Line 1,932: | ||
Dein Zycrex/Antic | Dein Zycrex/Antic | ||
| − | + | ------------------------------------------------------------ | |
Antic improved a lot in their latest productions. This | Antic improved a lot in their latest productions. This | ||
is another example for their risen standart after the | is another example for their risen standart after the | ||
| Line 1,938: | Line 1,962: | ||
sure much more colours. | sure much more colours. | ||
Courtesy of Soviet/Wrath | Courtesy of Soviet/Wrath | ||
| − | + | ------------------------------------------------------------ | |
Wrath Design are well known for nice demoes with | Wrath Design are well known for nice demoes with | ||
nice effects, graphics and musics. This demo proves | nice effects, graphics and musics. This demo proves | ||
| Line 1,971: | Line 1,995: | ||
The Masque/Oxyron | The Masque/Oxyron | ||
| − | + | ------------------------------------------------------------ | |
Some magazines reported about the death of this top | Some magazines reported about the death of this top | ||
demo group but Oxyron proved them to be wrong | demo group but Oxyron proved them to be wrong | ||
| Line 2,012: | Line 2,036: | ||
Best regards, | Best regards, | ||
RRR/Oxyron | RRR/Oxyron | ||
| + | |||
| + | |||
| + | </pre> | ||
==Party Report== | ==Party Report== | ||
| + | <pre> | ||
* Partyreport * | * Partyreport * | ||
| − | + | ------------------------------------------------------------ | |
Every year's highlight is ofcause the traditional | Every year's highlight is ofcause the traditional | ||
christmas party held in Herning/Denmark. Each year | christmas party held in Herning/Denmark. Each year | ||
| Line 2,038: | Line 2,066: | ||
* The Organisation * | * The Organisation * | ||
| − | + | ------------------------------------------------------------ | |
Once again Camelot accepted the challenge and was | Once again Camelot accepted the challenge and was | ||
the official CBM 64 arranger of The Party IV. Origi- | the official CBM 64 arranger of The Party IV. Origi- | ||
| Line 2,084: | Line 2,112: | ||
* The Competitions (CBM 64) * | * The Competitions (CBM 64) * | ||
| − | + | ------------------------------------------------------------ | |
Officially there was only a demo competition for the | Officially there was only a demo competition for the | ||
CBM 64 but Genesis (the remaining rest?) arranged | CBM 64 but Genesis (the remaining rest?) arranged | ||
| Line 2,104: | Line 2,132: | ||
The results of the competition looks like: | The results of the competition looks like: | ||
* Demo Competition * | * Demo Competition * | ||
| − | + | ------------------------------------------------------------ | |
| − | + | 1. Reflex "Access denied" | |
2. Light "Brutal Comback" | 2. Light "Brutal Comback" | ||
3. Wrath "Courtesy of Soviet" | 3. Wrath "Courtesy of Soviet" | ||
* Graphic Competition * * Music Competition * | * Graphic Competition * * Music Competition * | ||
| − | + | ------------------------------------------------------------ | |
| − | + | 1. PVT/Reflex 1. Fanta/Plush/Bass | |
2. Scope/F4CG 2. PVCF/Reflex | 2. Scope/F4CG 2. PVCF/Reflex | ||
3. Sinister/Extacy 3. Zyron/Antic/TR | 3. Sinister/Extacy 3. Zyron/Antic/TR | ||
| Line 2,119: | Line 2,147: | ||
64 in our opinion. | 64 in our opinion. | ||
* The Audience * | * The Audience * | ||
| − | + | ------------------------------------------------------------ | |
Even if the quantity was not so big the quality of the | Even if the quantity was not so big the quality of the | ||
visitors have meet the approval. We have meet Trap/ | visitors have meet the approval. We have meet Trap/ | ||
| Line 2,141: | Line 2,169: | ||
but these few are the most important persons and to | but these few are the most important persons and to | ||
be honest, the only ones we remember to have meet | be honest, the only ones we remember to have meet | ||
| − | there. | + | there. ------- |
* Summary * | * Summary * | ||
| − | + | ------------------------------------------------------------ | |
Well, discussing the positive and negative aspects we | Well, discussing the positive and negative aspects we | ||
came to the result that it was a cool party. We have | came to the result that it was a cool party. We have | ||
| Line 2,164: | Line 2,192: | ||
major commodore party. | major commodore party. | ||
* X-95 * | * X-95 * | ||
| − | + | ------------------------------------------------------------ | |
A party by Success, TRC and Focus | A party by Success, TRC and Focus | ||
PC and C64 | PC and C64 | ||
| Line 2,202: | Line 2,230: | ||
to the following addresses: | to the following addresses: | ||
| − | E-Mail | + | E-Mail XXX*XXXXXX.XX (* = $00, alphazero sign) |
| − | + | XXXXXXXXXX.XXX.XX | |
| − | Boards | + | Boards Kaoz Landz (PC): XXXXX-XXXXX |
The Lost Empire (C64): XXXXX-XXXXX | The Lost Empire (C64): XXXXX-XXXXX | ||
or send a letter to: XXX | or send a letter to: XXX | ||
| − | + | XXXXXXXX XX | |
| − | + | XXXX XX XXXXXXX | |
| − | + | XXXXXXX | |
Or call the partyplace itself on friday from 20.00 | Or call the partyplace itself on friday from 20.00 | ||
| Line 2,223: | Line 2,251: | ||
Best regards, | Best regards, | ||
RRR/Oxyron | RRR/Oxyron | ||
| + | </pre> | ||
Latest revision as of 16:03, 14 January 2008
Contents |
[edit] Editorial
* Editorial *
-------------------------------------------------------
Atleast we are very proud to welcome you to the 8th
issue of the Relax Magazine and the first issue in '95
brought to you with a short but detectable delay.
We decided to release the Relax all six to eight weeks
in the future due to massive sparetime problems of
the various staff members seeing the sense of life
not only infront of the computer like other may do.
Seeing the mass of magazines released these days
our main intention is to release a reliable and objec-
tive magazine in order to guarantee believable facts
and fair charts, to be more exactly mega-charts.
When "The Pulse Magazine" died a big gap was left
behind. We decided to try our best and to fill this
gap, recruited some members of the old staff and
released the Relax again.
We got very positive reactions for our very own
production and this was a success we never expec-
ted while having the huge market of magazines these
days in mind. We would like to thank all our readers
who have encouraged us to continue, who sent in
constructive critism, who filled the votesheets or
voted t the Relax supporting boards worldwide.
For sure not all the reactions have been positive
and some (fake-) magazines tried everything letting
look our magazine quite average but those kind of
jealous editors who can not accept that there better
or to be more precise much better competitors won't
be mentioned were. We are not acting like "The Pulse"
as we have been publishing our texts years before
anyone has ever dreamt of "The Pulse" and we are
definately not interested to do advertisement for
low quality magazines edited by persons who have
never been standing in the public interest.
Our intention is to edit some kind of journal. We pick
up interesting topics and news to work with them. We
definately do not need to print non-scene concerned
stuff to fill up the disk so we discussed our work and
came to the following conclusion: INFOTAINMENT is
exactly what we are doing, a proper combination of
informative texts with entertaining stories. We think
that our readers deserve to be informed about the
truth based on facts as we aren't interested to influ-
ence our beloved, but dying, scene with unqualified or
useless raggings ending in endless hassels. The job
of a magazine is to inform the public, not to slag down
the concurence. That is our very own philosophy.
Most of the critism concerned our outfit, mainly the
slow text display routine. Unfortunately the coder of
the main routines, Skid Row, has left the scene once
again. There is no problem without a solution and our
very own Leeway, the coder of the editor, had a look
on the sources and improved them a little bit. He will
continue to optimize the routines within the next days
and weeks to guarantee a more userfriendly outfit
and to get another step closer to perfection.
Just compare our text with the competiting concu-
rence contributions, make your very own opinion and
choose your favourite number one.
If you are interested in seeing your address in our
advertisement chapter(s) or you've some interesting
news, stories or atleast a reaction to be shared with
the public do not hesitate to contact us using the of-
ficial contact addresses of the Relax magazine. To
come up to your wishes we offer both, mail and board
addresses to send us your submissions to.
Relax Magazine, c/o xxxxxxxxxxxxxxxxxxxxxxx, Germany
Holiday Inn Cambodia ++1/510/689-8893 account: 37
The Evil Island ++1/314/587-7612 account: 4
Escapade ++49/5341-395697 account: 63
Mystical Paradize ++49/2137-13943 account: 17
Please keep in mind that the RELAX magazine is not
an Alpha Flight 1970 production. It is a trademark of
Bad Bytes Entertainment Software, european division
with some kind help from Alpha Flight, Oxyron,
Avantgarde and all the readers and friends who
reacted in any way to encourage us keeping this ma-
gazine alive.
This issue's content looks like:
----------------------------------------------------------------------
NEWS AND RUMOURS devided into two seperate chap-
ters due to the mass of activity and the daily chan-
ges with the last few weeks.
CHARTS devided into three different topics: release
charts, board charts and mail charts.
INTERVIEW with Deff/Avantgarde, who delivered it
after the original interview we planned for this issue
did not arrive in time (sarcasm?).
DEMO REVIEWS reporting about some demoes relea-
sed at THE PARTY 1994.
PARTY REPORT with a critical look back to THE PAR-
TY 1994 and the inofficial invitation for the SCS&TRC
and FOCUS party in Utrecht/Holland.
ADVERTISEMENTS for those who are searching for
new contacts or anything else what seems to be
scene related.
Credits for this issue must be given to:
----------------------------------------------------------------------
Programming, Linking LEEWAY, SKID ROW
Magazine Artwork SKID ROW, RRR
Magazine Soundtrack ARNE
Magazine Main Editors MARC, MAX and RRR
Magazine Co-Editor DEFF
----------------------------------------------------------------------
Like said before we will try to release the RELAX all
six to eight months so we are looking forward to see
you reading the next issue in August 1995 :=).
Last but not least some regards to those who contri-
buted when we had a comeback with this magazine:
Skinhead (too bad that you did not manage it to con-
tinue your job. All the best for your future in AVT!)
Skid Row (you did a fine job with the outfit, in both
coding and graphics. Unfortunately you have sold
your equipment. All the best for your future, too.)
Max (hopefully you will be able to finish your article
for the next issue in time, old RAVERMEISTER)
Have fun while reading this magazine.
Best regards,
RRR/Oxyron
[edit] Global Report I
* Global Report *
------------------------------------------------------------
Again we have been returning to publish the latest
CBM 64 scene gossip here.
We have checked up most of the news and rumours
very carefully in order to avoid false information for
our dear readers so we accepted only reliable per-
sons as worthy informers for this chapter. Since we
are only human creatures aswell it might be possible
that we did some mistakes even we tried our best to
avoid them. If you have found some we really would
appreciate it to see you informing us about our failu-
res at the well known address stated somewhere else
in this magazine.
* Avantgarde *
------------------------------------------------------------
According to Avantgarde they are still preparing for
the Judgement Day Part 2. Rumours are reporting
that Avantgarde and F4CG might start a cooperation
for first-releases only. Furthermore the latest gos-
sip told that Cyborg will return with his board "Dream-
park" which is supposed to become both Avantgarde
and F4CG headquarter.
Fact is that Steve who is also in Laser left the United
Kingdom to search his fortune in the United States.
He considered about buying a NTSC CBM 64 and to
start fixing overthere. Due to moving houses his
board "Straylight" went down.
To guarantee a massive consumption of their warez
Avantgarde added two new mailtraders to their fleet,
namely Intruder/ex-Excess and Nastiness Inc who
got removed later on. Suicide joined as program-
mer and NTSC fixer while Eleminator got recruited
as a cardhacker and importer.
Last but not least Skinhead/ex-Afl joined as cracker
to complete the status.
Current Avantgarde memberstatus looks like:
A-Man, Darklord, Deff, Derbyshire Ram, Eleminator,
Freestyle, HOK, Intruder, Jack Alien, Jack Daniels,
Magic Man, Nevis, Peter, Richie, Skinhead, Skywolf,
Steve, Suicide, Thorn and Tricom.
Avantgarde Worldheadquarters/boards:
Dreampark: ++1/???/???-????
* Fantastic Four Cracking Group *
------------------------------------------------------------
F4CG is today one of the leading groups releasewise
and with a little bit more effort on the releases to im-
prove the quality they easily could be the only worthy
competitor for the number one spot these days.
The headline of the last few weeks is that F4CG was
able to recruit some well respected and experienced
members called Newscopy, Motley, Scope and Walker,
all ex-members of Genesis Sweden. Unfortunately
their first action for F4CG was to manipulate the
release charts in the Propaganda, edited by Marc
and Deff, while adding some releases spread after
the official chart deadline. No comment from our side!
Last but not least they have recruited Druid/Agony,
who left later on, and H-Bloxx, who returned from
TRSI and being a member of The Remembers, too.
Moloch left to concentrate on Threshold Productions,s
a company selling games per mail order.
Current F4CG memberlist looks like:
Antitrack, Bitman, Fen 1, Hain, H-Bloxx, Idol, King,
Maja, Morris, Motley, Mr. Alpha, Neotec, Newscopy,
Playboy, Scope, Sneaper, Solar, Spark, Therion,
Walker and Zirco.
F4CG worldheadquarters/boards:
Tunnel of Warez: ++X/XXX/XXX-XXXX (down!)
The Lost Paradize: ++XX/XXXX-XXXX
* Success & The Ruling Company *
------------------------------------------------------------
It was a very busy month for the ruling success com-
pany. SCS & TRC were able to convince the famous
swapper and original supplier Splatterhead/ex-<C>
to join their forces and some more Chromance folks
followed the trend like Lord Crucifier, Sailor/Taboo/
Agony and Titanic/Chromance/Agony who already
supplied some first releases within the last weeks/
months to prove that they are worthy members.
Last bu t not least the polish artist Sliver, who is a
member of Agony Design aswell.
Their australian section, to be more precise Morbid
and Vengeance left for a new group called Onslaught.
Current SCS & TRC memberlist looks like:
Action Jackson, Alive, Burglar, B-Wyze, Case, Cavron,
CBA, Coolhand, Dannie, Defbeat, Jity, JRC, Lord Cru-
cifier, Micron, Moren, Mystery, Nightshade, Rebel MC,
Sailor, Scarabee, Shocker, Sliver, Spectator,
Splatterhead, Titanic and Trax.
SCS & TRC worldheadquarters/boards:
The Dungeon: ++X/XXX/XXX-XXXX
The Lost Empire: ++XX/XXXX-XXXXX
State of the Art: ++XX/XXXX-XXXXX
* Oxyron *
------------------------------------------------------------
A lot of rumours have been spread to announce that
Oxyron is dead on the CBM 64 and that their active
part has left the CBM 64 for the Amiga.
Fact is that Oxyron has released their first demo on
the Amiga and it remembered the masses back to the
old demoes from Oxyron, outstanding routines combi-
ned with a lack of design. Furthermore Oxyron mana-
ged to release a short demo at "The Party IV" just to
prove that they are still alive on the CBM 64.
The rumours about TTS and Axis leaving the scene
are partly true as they decided to expand their work
on the Amiga, which offers them a lot of new possibi-
lities, but TTS added at the party-place that they will
continue their work on the CBM 64 in a little bit redu-
ced way. Upcoming Oxyron demoes will contain the la-
test inventions only, not any lame re-coded effects.
Biz-Kid decided to leave the group and to look out
for a new and more active demo group. Against a all
rumours he was never the leader of Oxyron as it was
his very own interpretation of the fact that TTS once
asked him for some support in organising the group.
According to Biz-Kid he already teamed up with the
well known danish demo group Camelot.
Scrapper stopped editing the charts for Skyhigh and
RRR quitted the Skyhigh staff to work exclusively for
the Relax only. Furthermore Scrapper decided to con-
centrate on the PC but he promised to send out when
he feels like doing that.
Current Oxyron (CBM 64) memberstatus looks like:
Asmodis, Axis, Graham, PRI, RRR, Scrapper and TTS
* Agony Design *
------------------------------------------------------------
Agony is one of the many promising demo groups from
Poland and seems to be one of the most active crews
around. Unfortunately most of the members are ac-
tive in two groups or even more what looks, accor-
ding to the majority of the scene, very strange.
They proudly announce a lot of new members starting
with Owen/Triad, Stone/Charged (Cruise's brother),
Compod/Charged and Spy/Sun Designs who left the
scene later on while Scarlett got kicked out.
Their member Trooper got kicked out of his second
group Atlantis having his lazyness as the main rea-
son for that step.
Current Agony Design memberlist looks like:
Astaroth, Comanche, Compod, Digger, Dr. Kaos, Druid,
Explorer, Glut, Moog, Morris, Owen, Pat, Roder, Sailor
Shogoon, Skyle, Sliver, Stone, Titanic, Trooper and
Viper
* Dynamic Technologies *
------------------------------------------------------------
With the more or less sudden death of Talent Dytec
was able to recruit two well reputated crackers cal-
led The Ignorance and Chrysagon.
Both left Dytec after some promising releases to join
the new group Onslaught while the artist Rooster re-
named into Andreas and left for Shape.
Current Dytec status looks like:
Creb, Dodger, Fatman, Little Big Man, One Dollar,
Proton, Stereo, Stone and Suzuki
* Genesis Project *
------------------------------------------------------------
The ancient group seems to be dead when their last
active members teamed up with the concurence in
F4CG, to be exactly Newscopy, Walker, Scope and
Motley performed this step.
Jucke is said to work independent these days while
the latest gossip reports that Ministry decided to
team up with Hardcore.
It is really sad to see another legend dying within one
one month only.
* Talent *
------------------------------------------------------------
Talent is said to be dead, too. Chrysagon and The Ig-
norance have left the wrecking ship for Dytec while
they left Dytec some days later to seek their fortune
in Onslaught, like Majesty, Morrision and Count Zero
aswell.
Since there are only three members left in Talent who
are not that active these days, namely Bod, Green-
frog and Rockstar, their future looks rather dark on
the CBM 64.
* Chromance *
------------------------------------------------------------
There might come a hard time for this crew seeing a
lot of members leaving to team up with other groups.
Mr. Wax and Jazzy D had the pleasure to join the
hungarian army so Splatterhead became the new
main organiser in Chromance. Some days later he
left for SCS & TRC along with Sailor, Lord Crucifier
and Titanic. Druid left for F4CG and left them when he
found out that they have released on of his unsold
games without his knowledge.
More bad luck for Chromance was a high phone bill
for their cracker and current leader Stake. The la-
test gossip reports about $500.000. The last infor-
mation is that the bill might be cancelled so the future
of Stake looks more promising again.
Fresh blood came into the group with Chotaire, who
joined the Chromance posse as second group. Later
on he left Chromance for the new group Onslaught
with Sphere and Homeboy, who remains in <C> as 2nd
group, follow to team up with Onslaught, too.
Furthermore Shuze/Lazer has joined.
Current Chromance status looks like:
AMC, Griff,Homeboy, Jazzy D, Jinx, Joyride, Lion, Mr.
Wax, Painkiller, Rough, Rug Rat, Shuze, Stake,
Syco, Unholy, Will, Wozio, X-Radical and Zar.
Chromance worldheadquarters/boards:
Egde of Midnight: ++X/XXX/XXX-XXXX (down!)
The Highway: ++XX/XX/XXXXX
* Hardcore *
------------------------------------------------------------
The new comet in the cracking spheres was mainly
found by old german Success members.
Ramirez/ex-Talent, Marcus and Jayce/ex-Genesis
already joined forces to enlarge their memberstatus
A certain Raver called the german boards. He seems
to be a very suspicious person as no one has ever
recognized him being a part of the scene while he is
refering to a long scene career.
Current Hardcore status looks like:
B-Wyze, Blockbuster, Communist, God, Jayce, Marcus,
Ramirez, Rap, Raver, Raze, Shocker, Shuriken,
Skeleton and Steel.
You finally reached the end of the News chapter 1,
but definately not the end of information we have
prepared for you so please load in the News chapter
2 for further information.
[edit] Global Report II
* Global Report 2 *
------------------------------------------------------------
Again we have been returning to publish the latest
CBM 64 scene gossip here, to be more precise for
the second time in this issue.
A lot of action has been recognized by our infor-
mers and the last two months brought a lot of new
competitors for the cracking scene, consisting of
well known of reputated guys.
The legal scene is running more smoothly but we have
been able to detect those few changes which seem to
be informative. Let's wait for more information out of
this part of the scene in the next few weeks.
* Alpha Flight 1970 *
------------------------------------------------------------
No month without a steady come and go in the ancient
group Alpha Flight, a group proving their activity on
the different stages in an impressing way.
Starkiller, Honesty, Skid Row and Curlin have quitted
the CBM 64 scene. Starkiller will run an Amiga-board
for an unknown Amiga group while Skid Row has sold
his equipment. The fate of Curlin and Honesty is un-
known, it is possible to see them returning when they
feel like doing that.
Furthermore Skinhead decided to join the forces of
Avantgarde while Pha Q left the scene for PC since
he was bored spending his time infront of the CBM 64.
Peacemaker had to join the german army so he had to
decrease most of his computer activities. He actually
tries to leave the army for the public (national) ser-
vice. Lemming is having a break from the scene in
order to return in early march 1995 in full effect to
continue his swapping activities.
Calypso/Amnesia joined in to guarantee the mass
consumption of Afl warez and started to NTSC fix ga-
games what seems to be quite successful so far.
Current Alpha Flight memberstatus looks like:
Agressor, Ancient Mariner, Arne, Calypso, Leeway,
Lemming, Marc, Max, Murphy, Mutant X, Peacemaker,
Pol Pot, Racoon, Ream, Secret Man, Stash, Styx, Vor-
tex and Xenox.
Alpha Flight Worldheadquarters/boards:
Holiday Inn Camodia ++X/XXX/XXX-XXXX
The Evil Island ++X/XXX/XXX-XXXX
Escapade ++XX/XXXX-XXXXXX
Mystical Paradize ++XX/XXXX-XXXXX
* Shazam! *
------------------------------------------------------------
The best australian group these days seems to split
up after Grize left to built up Darkside, Gop followed
to team up with the new group and the same goes
for Jolz. Jim Morrison has left the scene for PC.
Shades, Insane and Xerez, who renamed into Upbeat,
decided to team up with their friends in Onslaught, so
the group seems to be dead as we do not expect too
to much action from the remaining Thorin and Thrain.
* Amorphis *
------------------------------------------------------------
Amorphis is a new promising music label located in
Poland. Actually they develope a new stunning music
routine which seems to be more advanced in compa-
rison with the public DMC player versions.
Current Amophis memberstatus looks like:
Booker, Compod, Druid, Moog and Olsen
* Legend *
------------------------------------------------------------
Their last remaining active member Jazzcat decided
to team up with the new group Onslaught. The future
of Legend is unknown due to their lack of activity.
* Onslaught *
------------------------------------------------------------
Another new group came from the ashes to return as
a phoenix, Onslaught is the name. Jazzcat left Legend
for them, Vengeance and Morbid left Success, Ma-
jesty, Count Zero and Morrisey left Talent, Chrysa-
gon and Ignorance left Dytec, Choitaire, Sphere and
Homeboy, remaining in his old group as second one,
left Chromance, Heavyhead joined in and remains in
Camelot as second group, Bizarre left Trance, SMD
left Atlantis, Deekay from Crest, Shades, Insane and
Upbeat left Shazam, Deathlok left Padua and two eng-
lish hackers called Protheus and Xentor are said to
have unioned their skills and power in order to work
under the Onslaught label, a promising mixture to co-
ver most subjects of the scene in a pleasant way.
Count Zero already stated that he is still a member
of Talent (demo section) and Fairlight on SNES but he
agreed to fix for Onslaught (CZ's official statement).
Current Onslaught status looks like:
Bizarre, Chotaire, Chrysagon, (Count Zero), Deathlok,
Deekay, Heavyhead, Homeboy, Ignorance, Insane,
Jazzcat, Majesty, Morbid, Morrisey, Protheus, Shades
SMD, Sphere, Upbeat, Vengeance and Xentor.
Onslaught Worldheadquarters/boards:
Down by Law: ++X/XXX/XXX-XXXX
Pirate Island: ++XX/XXX/XXXXX
Westpoint: ++XX/XXX/XXXX
After those more detailed reports we collected some
very interesting single news aswell. 1995 is growing
full of activity and we hope to see that the scene and
the software developers/distributors will follow this
example in order to get more active, too, in order to
keep the scene alive.
* Single news & rumours *
------------------------------------------------------------
* Thomas Detert, musician of X-ample Architectures,
can be spotted in the videoclip of "Save Me" from
his dancefloor act ACTIVATE. He is the guy in the
red shirt!
* Unifier left the group Spirit in order to work inde-
pendent at the moment. He already released the la-
test update of the Unipacker (V3.0) and codes de-
moes on PC under the SUBSYSTEM label.
* The Fairlight magazine "Reformation" and the Equi-
noxe magazine "Ingenious Brain" merged into one
big magazine called "Shout!".
The latest gossip reports about a steady coopera-
tion between both groups, not only on the magazine
activities.
* The PC section of WOW (Pussyfooter, Einstein, etc.)
is planning to release a CD ROM filled with CBM 64
quality software. If you are interested to see your
demo, magazine, music and graphic collection on the
CD please contact WOW directly or via the Relax
staff.
The CD is able to hold the data of 2700 5.25" disks,
(170 KB/disk) so you can be sure about supporting
the biggest CBM 64 compilation ever. Ofcause the
authors do not think about making profit with your
work as it is ment as a TRIBUTE for the CBM 64,
running on all actual PC configurations making your
creations immortal, even on 16/32 bit systems.
The project is going to be executed in cooperation
with Mika Peternel, the coder of the CBM 64 emula-
tor on PC. Send your submissions now.
* Noice and Fairlight are arranging a small party in
the countryside outside of Stockholm/Sweden. Ori-s
ginally it was supposed to be a Noice, Fairlight and
Triad meeting only but in order to come up to the
interest of other sceners it was converted into an
official CBM 64 party. The party date is from march
3rd to 5th, the place is able to hold 60-70 freaks
so reserve a table via telephone, fax or mail (mem-
bers of Noice, Fairlight and Triad have priority):
Philippe (Stasi/Noice) ++XX/(X)X/XXXXXXXX
Thomas (Sledge/Fairlight) ++XX/(X)X/XXXXXX
Fax ++XX/(X)X/XXXXXXXX
XXXXXXXX XXXXX, XXXXXXXXXXX. XXX, XXX-XX XXX XXXXX
* Commodore Format, the last remaining CBM 64 sup-
porting magazine in UK, is said to be released till
April 1996. Do not hesitate to order the magazine
and to guarantee its existance:
COMMODORE FORMAT, Future Publishing LTD.,
30 Monmouth Street, Bath, Avon BA21 2BW, England
React now !
* Tyree/ex-Arcade has been sent to prison for
smuggling drugs. All in all he will spent his next
eight years there.
You already have reached the end of both News and
Rumours chapters we have prepared for you.
Support us in sharing your latest information with
staff and contact us under the well known addresses
which can be found in the EDITORIAL.
Best regards,
RRR/Oxyron
------------------------------------------------------------
[edit] Release Charts
------------------------------------------------------------
The Official Release Charts for the Relax
------------------------------------------------------------
Performed by the Masters of Law...
Marc and Deff
Introducing the point-system...
Fullprice Games 7.0 - 8.0 points
Budget Games 5.0 - 6.0 points
Low Budget 3.0 - 4.0 points
PD/Shareware 1.0 - 2.0 points
Previews 0.0 - 1.0 points
One bonus point can be reached be releasing the
wares 100% (!) Pal/Ntsc. If another group is involved
on the Pal/Ntsc version, points will be shared.
Games that got released PAL only have to be fixed
within half a year, else no points will be given.
Minus points will be given for...
------------------------------------------------------------
Re-releases -7.0
No levelpacking -0.5/-1.0
No trainer(s) -0.5/-1.0
No translation -1.0/-2.0
Unlike most other mags we won't give points for
tools. Those releases will get mentioned but that's it.
SEUCK GAMES, BASIC GAMES, COMPILED BASIC
GAMES and such games that were done using a
GAME MAKER will be ignored.
Whenever we think somebody did something special
or something outstanding we will add one point to the
normal amount of points.
It's also possible to get one extra point for some-
thing that normally doesn't deserve any points.
The following boards have been taken in to
consideration whilst creating these charts...
Holiday Inn Cambodia XXX-XXX-XXXX
The Evil Island XXX-XXX-XXXX
Dream Park XXX-XXX-XXXX
The Dungeon XXX-XXX-XXXX
Down by Law XXX-XXX-XXXX
To avoid misunderstandings the following boards will
be observed as well...
Dead Zone XXX-XXX-XXXX
Fortress of Doom XXX-XXX-XXXX
Active (4.0 points)
------------------------------------------------------------
They released the pal version of FUNBALL (4.0 p.)
from Octabits.
Accept (0.1 points)
------------------------------------------------------------
They released the unplayable preview of EARTH 3.
This preview normally doesn't deserve 0.1 pts but as
it was their premier.
Alpha Flight 1970 (56.1 points)
------------------------------------------------------------
They started with the fixed version of TWO-TRIS (c)
Magna Media. As their version was only 99.99%,
minus 1.0 pts were given (4.5 pts). Next were 3 pre-
views called SUPER BALL (0.3 pts), B-BALL (0.4 pt)
and CRAZY (0.0 pts) which didn't even deserve 0.1
points. Then they released the fixed version of
EUROPEAN SOCCER CHALLENGE (1.4 pts). Infact this
game already got released (PAL only) by Ikari+Talent
back in 1991, AFL only gets the fix points for it. Once
again they striked back with the fixed version of
KITRON (4.3 pts) (c) CP-Verlag. Their next targets
were two fixed CP-Verlag games called GEOMETRIC
(5.2 pts) and BRONX MEDAL (5.5 pts). Next they come
with the fixed version of IMPEROID (4.3 pts) (c) by
Magna Media. After this they upped the fixed Budget
Game SUPER MARIOS REVENGE (6.5 pts) (c) by Para-
dize Software. Then they released the fixed version
of IKETA (4.8 pts) from CP-Verlag and 3 previews
called CROSSES & CIRCLES (0.4 pts), SWIRL (0.4 pts)
and TRAILRUNNER (0.1 pts). Then they upped the
fixed version of MASTERMIND (4.3 pts) (c) CP-Verlag
and another fixed Budget Game SUPER MARIOS ES-
CAPE (6.0 pts) from Paradize Software. After this
they released the Pal version of PRA-SE (3.6 pts)
(c) CP-Verlag and TIMTRIS (4.1 pts) from Timsoft.
TRC+SCS released only a 90% version, so AFL gets
the points. And last but not least they released a
little tool called DESTRUCTION FORMAT (0.0 pts).
Atlantis (1.4 pts)
------------------------------------------------------------
They released a TRANSLATED version of KAMPF DER
GENIES (=BATTLE OF THE GIANTS) (1.0 pts) and a
little preview called BLACK HEART (0.4 pts).
Avantgarde (41.4 pts)
------------------------------------------------------------
They started with REACTOR 2 (5.5 pts) (c) by CP-
Verlag, followed by two previews... PLOPP (0.4 pts)
and MINESWEEPER (0.5 pts). Then they released THE
TIME CRYSTAL (5.0 pts) from Parallel Logic that
doesn't need a Ntsc fix. Next were 3 previews in a
row... HIDDEN DOORS (0.5 pts), TETRIS'94 (0.4 pts)
& DEADLINE (0.7 pts). They upped AMORPHOUS
(4.4 pts) fixed by Byronic. Due using a wrong
cruncher which fucked up something Byronic had to
put out a fix-file (-1.0 pts). Then they released an UK
Budget Game called BLITZ 2000 (6.6 pts) (c) by
Visualize. Points won't be shared between AVT/TAL
as Talent will get only the fixing points. The next
targets were the pal version of MOTLEY TETRIS
(3.7 pts) (c) by Talentebank and TRONIC FORCE (4.5
pts) (c) CP-Verlaw, Pal/Ntsc fixed by Empire. Then
they upped a cool tool called COLOR PACK 2 (0.0 pts)
and KITRON V.2 (2.0 pts) fixed by Demonix. It's NOT
Kitron 2, it's just a better version than the official
sales version. That should explain why AVT won't get
the full points for it. After this they uploaded the
Budget Game HEAVENBOUND (6.0 pts) (c) by Talente-
bank. TRC+SCS released a version of the game too,
but their version didn't include THE STORY file. A re-
lease has to be 100% so AVT gets the points. Last
but not least they released 2 previews called
SPHEREBRAIN (0.8 pts) and BODY BLOW (0.4 pts).
Chromance (17.8 pts)
------------------------------------------------------------
They started with MINDMAZE (0.0 pts), but this game
got released by Troep & Garbage weeks before. We
didn't give them -7 pts as T+G never spread their
version well enough. Their next ware was TURN
CHANGE preview (0.5 pts) followed by the fixed ver-
sion of KILLER 100% (4.4 pts). Then they released the
fixed version of SPEED RUNNER (4.1 pts) (c) by Com-
modore Format and 2 previews XERMAID (0.5 pts) &
AVOIDITIC (0.3 pts). After this they released AM0BA
(3.9 pts) fixed by Demonix, but infact DMX removed
a raster (without mention it) to make it working on
Ntsc. So we'll count it as a Pal ware. Then they upped
2 previews GO (0.1 pts) and SPACE BALL (0.6 pts)
and BACK & WHITE (3.0 pts) already working Pal/Ntsc
Last but not least they released 2 previews called
MEMORY 2 (0.3 pts) and EARTH 3 (0.1 pts). The same
preview got released by Accept before, but the (C)
version included a nice title-pic, so we'll give 0.1 pts.
F4CG (58.5 pts)
------------------------------------------------------------
They started with 2 american Full-Price games from
Mnemonic Productions, Inc. called CASTLE OF KRAIZ-
AR (7.0 pts) and GUNRUNNER (7.0 pts). Both games
didn't need a pal fix. Gunrunner got 7.5 pts but we
gave -0.5 pts as they linked a pal intro infront of the
game which made it impossible to play the game on
Ntsc. Later on they released a fix-file. Next they re-
lease$ the pal version of another polish Budget Game
called ETERNAL (5.5 pts) (c) by Tim Soft, followed by
2 pre6iews named BOMBI (0.5 pts) and MAGAZINE
(0.4 pts). Later on they released the pal version of
MINEFIELD (3.7 pts) and SLATERMAN (3.5 pts) (c) by
Tim Soft and WHEEL OF FORTUNE (4.2 pts) fixed by
Demonix. Then their PAL ONLY ware rush started
with ORBITS (3.0 pts) (c) by CP-Verlag. Normally
such a version wouldn't count but as nobody else re-
leased a proper version of this game, we'll give the
points to F4CG. Then they upped MELEE-THE BATTLE
BOARDGAME (0.0 pts). no points will be given because
it's compiled basic. Their next steps were AGENT UOP
(4.0 pts) (c) L.K. Avalon, FLUMMI'S WORLD preview
(0.8 pts), a Budget Game called MEAN CAR (5.2 pts)
(c) by Cherry Sodtware, then the full version of the
PD Game DINOX (1.5 pts) from APS and 3 previews
named LEPPARD (0.5 pts), Pacific (0.4 pts) and
BOUNCY BALLS (0.9 pts). Troep and Garbage re-
leased nearly the same preview at the same time.
Then the pal versions of MEMOLOGIE (3.0 pts) and
3 previews called SHAMAN (0.7 pts), DOOM (0.6 pts)
and DEADLINE (0.2 pts) hits the boards. Last but not
least was the pal release ARCADE PILOT (5.9 pts) a
Budget Game from Cherry Software.
Hardcore (12.9 pts)
------------------------------------------------------------
They started with 2 average previews name HARRY
V.2 (0.7 pts) from M.D.G. and Mizmo Te?ran (0.7 pts)
from Human Research. After this they uploaded 2
german Budget Games called FLUMMI'S WORLD (6.0pt)
from Substance and RIDDLES & STONES (5.5 pts).
Motiv 8 (7.8 pts)
------------------------------------------------------------
After a little break they are back in business with
SPEED preview (0.0 pts), SYSTEM 3 - THE FINAL
STONE (3.3 pts) from Sebastian Garbe. They claimed
their version is fixed, but the loader doesn't work on
Ntsc. After this they upped SPEED BALL (3.0 pts)
from Stardesign (the game works Pal/Ntsc), CYCLIA
preview (0.0 pts), COMPARE 2 preview (0.2 pts) and
FIELDRUNNER preview (0.3 pts). Then they released
INTERNATIONAL CHAMPIONS OF SOCCER (1.0 pts). It's
a basic game, but we will give them 1 extra point.
Onlaught (6.8 pts)
------------------------------------------------------------
This new group started with a nice previeqw of the
game MISFORTUNE (0.9 pts) from Bad Bytes. Then
they uploaded the fixed version of CASTOR (4.4 pts)
(c) by CP-Verlag and a PD game called MODEM FLAG-
HUNT (1.5 pts) from Loadstar and Softdisk Publishing.
The game works on Pal too.
Palace (- 3.5 pts)
------------------------------------------------------------
Their first game on the boards was a re-release.
LATENT FUSION (-7.0 pts) (c) CP Verlag got rel-
eased Pal/Ntsc by AVT weeks before. They wrote
that the AVT version was not 100% because the dox-
file is missing. But this dox-file is not necessary be-
cause the official sales version didn't include a dox-
file. Furthermore their version was not 100% as their
version has graphic bugs in form of a cursor in the
top of the screen in level 1. You can't write your
name on the number 1 spot in the top 5 even when you
gained enough points for rank 1. Palace's version is
not 100%, they released it PAL only and the dox-file
didn't belong to the official sales version. Everybody
could make a dox-file like that. So we will give -7
points. Then they released a so called 'FIXED' ver-
sion of POZITRONIC (3.5 pts) (c) by CP Verlag. But
this version is not worth shit.
------------------------------------------------------------
Please load the second chapter to see the rest!
------------------------------------------------------------
[edit] Rel. Cha. 2 & Back to the roots
------------------------------------------------------------
Welcome to the second part of the release charts...
------------------------------------------------------------
SCS+TRC (52.3 pts)
------------------------------------------------------------
They started their wares rush with the fixed version
of COLOURED (4.3 pts), BLUBRIA (5.3 pts) (c) by CP-
Verlag, NOCTURNO (5.0 pts) (c) by L.K. Avalon and
RUNNING BALLS (4.0 pts) from Thunders. Then they
upped the preview of GEOMTERIC 2 (1.0 pts) from APS
the pal version of METALLIC LEGEND (3.4 pts) and a
preview named FUSSBALL (0.3 pts). After this they
released SHATTERLANDS (4.6 pts) (c) CP-Verlag and
finally the pal version of COMPLEX (4.0 pts) (c) by
CP Verlag followed by the fixed versions of MEGA
FORCE (4.0 pts) (c) by Commodore Format, DUEL
(4.0 pts) from Skyle, COMBINATION (4.1 pts) (c) by
CP Verlag and Coldarius (4.4 pts) from Agony De-
sign. At the end they released the pal version of
PAYDAY (3.0 pts) (c) by Cp Verlag and fixed HYS-
TERIA (1.0 pts) for Xenon.
Talent (8.4 pts)
------------------------------------------------------------
They returned with 2 previews called VOICE (0.2 pts)
and JUICY TYPE (0.2 pts). At the same time they re-
leased a fixed game (?) named ICEBLASTER (4.0 pts)
from Development coded by good old Yon of MTX. This
game reminds us of an old playbale demo part of Man-
tronix but we have to give it points anyway as nobody
could show up with that old demo. And finally ENERGY
MANAGER (4.0 pts) found its way to the US boards.
Talent gets 3,0 pts for their Pal/Ntsc version and a
extra point for their outstanding version.
Tristar/Red Sector Inc (02. pts)
------------------------------------------------------------
After some months they are back with a little preview
named COLA QUEST (0.2 pts) from Paralyze.
Xenon (4.4 pts)
------------------------------------------------------------
After the previeq of HYSTERIA (0.1 pts) they releas-
ed the full version of HYSTERIA (4.0 pts). Pal/Ntsc
fixed by SCS+TRC, so the points won't be shared.
And their last release was the preview of LINGO
(0.3 pts) from Miracle.
European release charts
------------------------------------------------------------
Rank Group Points
------------------------------------------------------------
01. (01) F4CG 58.5
02. (03) Alpha Flight 1970 56.1
03. (09) SCS+TRC 52.3
04. (05) Avantgarde 41.4
05. (02) Chromance 17.8
06. (04) Hardcore 12.9
07. (./.) Talent 8.4
Rank Groups Points
------------------------------------------------------------
08. (./.) Motiv 8 7.8
09. (./.) Onslaught 6.8
10. (./.) Xenon 4.4
11. (./.) Active 4.0
12. (08) Atlantis 1.4
13. (./.) TRSI 0.2
14. (./.) Accept 0.1
US Fix/Import charts
------------------------------------------------------------
Rank Group Releases
------------------------------------------------------------
01. (02) Alpha Flight 11
02. (./.) SCS+TRC 10
03. (./.) Demonix 3
04. (./.) Talent 2
05. (./.) Byronic 1
(./.) Chromance 1
(./.) Empire 1
(./.) Onslaught 1
That's all for this issue...
Yours, Marc & Deff
Back to the roots!
------------------------------------------------------------
Back to the roots - this message is used by so many
people these days, that I was inspired to have a
closer look to understand the ain meaning.
Back to the roots - when you hear this, you should
think about gods like Dynamic Duo, Headbanger,
German Cracking Service, Berlin Cracking Service
and lots of more of our forefathers!
People who were the first to realize the idea of
cracking programs and make them copyable for
everyone. There are propably some of you who
remember that time. I personally look back to that
age with a smile on my face. The time when the good
old 64 history started with datasettes, these small
cassette-players making it possible to save about
60 games on a normal 90 minutes tape.
Ridicilous but true!
Do you remember this old Turbo Tape Loader ?
<- L ruled for many years! Heheh!
The first of the so-called cracks were no cracks at
all, because at that point of time the software-
market was just in its beginning phase. Furthermore
groups didn't link intros in front of the games yet.
The group names or should I better say the handles
only appeared in the basic-lines.
And then somebody had the idea to code something
like a presentation in front of the cracks. These
intros had more similarities with text-pages not with
intros. Even todays trainer-menues are more effect-
full, but that didn't count.
With these intros the era of the 64-piracy really
started!
Soon the first scrolltext showed up in intros. The
basic idea of informing and greeting people in a very
effective way. The idea of scrolltext was content
of every computer generation. Routines were im-
proved, scrolltexts were varied into upscreen-
scrollers etc. But untill now the simple bottom
scroller has come to stay.
The scene growed and growed. In the beginning phase
there were only a few ones practising our hobby.
More and more joined us. Whether for fun or just for
fun and business.
Today we can say that the 64-pirates were the
pioneers of commodores success story. Nobody
would have bought a computer without the
assurance to get a great amount of software for
free.
In fact without the 64-cracking scene there wouldn't
be any other scene at all!
We from the 64 were the first who used the possibil-
ities to spread datas by phone with modems.
Not that the usual mailtrading wasn't fast enough, it
was just a real prove to for a group that they got
a game first all over the world!
Sometimes it was just a matter of hours to be # 1
worldwide or to be nothing. Only the releases counted
(of course only fixed ones!).
Soon there was a specialising of computer groups.
Some concentrated on importing and some put all
their power in their cracking abilities. The develop-
ment on the european software-market was the
reason why there were more cracks eurowise than
statewise. This fact forced the us-scene to change
dramatic.
The us-importers tried to get as many major-
cracking groups for an exclusive deal as possible.
The more more real good groups they were
exclusive with, the more releases the importers had
You can imagine that they had a concern to keep in
good relation with the european elite. I can't
remember any european cracker who had card
problems at that time. Even alliance PBXes were as
usual as Calling Cards and nothing special at all.
If you compare the present scene situation with the
older days, you'll notice that it totally changed into
the difference. All that is left is the love for our
8-bit brother.
It's just like the love for oldtimers.
They're old and slow, but you still have to love them!
They're the base for every produced sportscar!
Do not disappoint your 64!!!
Unfortunately I have to stop know because of a lack
of memory (Yeah, we love our 64!)
Yours faithfully MAX of Alpha Flight........
------------------------------------------------------------
Next issue: The legendary VENLO-MEETING!
------------------------------------------------------------
[edit] Board Charts
* THE BOARD CHARTS *
------------------------------------------------------------
Welcome to your probably most favourite chapter,
the charts. The Relax is the only magazine so far
offering seperate board and mail charts in order to
show the charts from two different worlds in the be-
loved CBM 64 scene since modem traders do not have
the time or possibility to fill votesheets.
In order to guarantee those charts we already in-
stalled a vote booth at THE EVIL ISLAND, the RELAX
WHQ. Furthermore we have planned to install a similar
system on THE ESCAPADE, RELAX EHQ. Just continue
to call the boards in order to influence those charts
and to see your favourite charts in here.
Top Ten Demo Charts
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (2) Oxyron 85
02. (1) Camelot 84
03. (4) Fairlight 79
04. (5) Censor Design 76
05. (6) Byterapers 75
06. (3) Triad 69
07. (7) Antic 61
08. (8) Elysium 57
09. (10) Focus 43
10. (9) Style 22
------------------------------------------------------------
Top Ten Single Coder
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Mr. Sex/Byterapers 87
02. (2) Slammer/Camelot 86
03. (4) TTS/Oxyron 85
04. (3) Crossbow/Crest 76
05. (6) Brush/Elysium 70
06. (5) Glasnost/Camelot 69
07. (9) MMS/Taboo 63
08. (7) Depeh/Antic 59
09. (10) Sat/Camelot 33
10. (9) Thunder 21
------------------------------------------------------------
Top Ten Cracking Groups
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (3) F4CG 82
02. (1) Avantgarde 79
03. (2) Alpha Flight 77
04. (5) SCS & TRC 75
05. (4) Chromance 72
06. (6) Talent 66
07. (7) Legend 59
08. (9) Motiv 8 43
09. (10) Fairlight 22
10. (/) Onslaught 12
------------------------------------------------------------
Top Ten Single Cracker
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Burglar/SCS 82
02. (2) Powerplant/Legend 79
03. (4) Antitrack/F4CG 76
04. (3) Rockstar/Talent 72
05. (8) Jack Alien/Avt 68
06. (5) Bacchus/Fairlight 65
07. (6) DOC/Legend 54
08. (7) Skinhead/Avt 32
09. (9) Moren/SCS 26
10. (/) Kirby/Atlantis 20
------------------------------------------------------------
Top Ten Graphic Artists
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Electric/Extend 86
02. (2) Cruise/Elysium 82
03. (3) Ogami/Fairlight 78
04. (6) Rob/Camelot 73
05. (5) RRR/Oxyron 65
06. (10) Mirage/Focus 63
07. (9) Scope/F4CG 54
08. (8) Carrion/Elysium 49
08. (4) Dragon/Censor 38
10. (7) Biz-Kid/Camelot 23
------------------------------------------------------------
Top Ten Music Composer
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) PRI/TIA/Oxyron 82
02. (4) Danko/Censor 80
03. (5) EVS/20CC 75
04. (2) Jeroen Tel 73
05. (3) Syndrom/TIA/Crest 70
06. (8) Jeff/CZP/Camelot 63
07. (6) Shogoon/Taboo/Agony 59
08. (7) Reyn Ouwehand 48
09. (9) Arne/Afl 32
10. (10) A-Man/Avt 27
------------------------------------------------------------
* Top Ten Fixing Groups
------------------------------------------------------------
Rank Last Magazine Points
------------------------------------------------------------
01. (2) Empire 82
02. (5) Alpha Flight 76
03. (1) Demonix 73
04. (3) Avantgarde 69
05. (6) SCS & TRC 52
06. (8) Glory 49
07. (4) Aristocracy 32
08. (/) Byronic 28
09. (7) TSM 13
10. (/) ./. ./.
------------------------------------------------------------
Top Ten Single Fixers
------------------------------------------------------------
Rank Last Magazine Points
------------------------------------------------------------
01. (1) Booze/Empire 81
02. (5) Peacemaker/Afl 79
03. (6) CBA/TRC 72
04. (2) Pudwerx/ex-Avt 68
05. (4) Sidekick/Demonix 65
06. (3) Vizz/Empire 56
07. (7) Mercenary/Empire 38
08. (8) Rockstar/Talent 33
09. (9) Massive Onslaught 23
10. (/) Count Zero/Talent 20
------------------------------------------------------------
Oxyron took over the top position from Camelot but
we expect Byterapers climbing a lot in the next weeks
while Focus seems to raise, too.
Not much news in the coder charts as Mr. Sex is still
leading with Slammer on his neck. TTS jumped to the
third position.
F4CG took over the leadership in the cracking busi-
ness after the mass of releases being spread board-
wise. Avantgarde and Alpha Flight are fighthing for
the following position and Onslaught entered the top
ten for the first time who replaced the dead group
GP in the charts.
The top protection remover are still Burglar, Power-
plant and Antitrack who changed the position with
Rockstar. Jack Alien jumped from eight to five and
Kirby entered the charts for the first time. It seems
that the modem scene has detected some of his brilli-
ant versions yet.
There have been some decent changes in the graphic
charts. Still top artists are Electric, Cruise and of-
cause Ogami. Biz-Kid and Dragon lost some places
while Mirage, Rob and Scope climbed the charts.
Most liked composers are still PRI, who defended his
position, Danko and Edvin van Santen. Jeff and Syn-
drom are steady climbers while A-Man felt down some
places.
Empire took over the top position from Demonix who
have fallen down to three. Alpha Flight deserve their
second position due to the mass of well working NTSC
versions. A new entry has been observed with Byro-
nic, an european fixer group.
Booze still can be stopped at the top with two new fa-
ces hunting for the top spot, namely Peacemaker and
CBA. Skid Row left the charts (he left the scene) and
got replaced by Count Zero, who seems to get active
again.
If you are not satisfied with these results do not
even think about starting to complain. Just call the
boards and start voting on the voting booth on your
favourite board THE EVIL ISLAND.
Furthermore it is possible to vote on Holiday Inn
Cambodia, Escapade and Mystical Paradize, too. Just
leave an E-Mail with your personal votes to Marc/Afl
and it is going to be taken into consideration while
creating these original board charts.
Best regards,
Marc/Afl & RRR/Oxyron
------------------------------------------------------------
[edit] Mail Charts
* THE MAIL CHARTS *
------------------------------------------------------------
Welcome to your probably most favourite chapter,
the charts. It is the area to find out who is TOP and
who is NOT. These charts do not reflect only the vo-
tes collected from the Relax votesheets but aswell
the official charts from the following magazines com-
piled to become the official MEGACHARTS:
DOMINATION 03 (spread in January 1995)
VANDALISM NEWS 19 (spread in February 1995)
MENDIP 07 (spread in February 1995)
INSIDER 05 (spread in January 1995)
These actual issues have been taken into considera-
in order to guarantee new charts that even reflect
the latest opinions from those who fill the votesheets
in order to support this chapter.
If you do not agree with the content of this chapter
do not start complain but grab a pen and a votesheet
(or a piece of paper to note your votes on it) and
send it to its' destination.
Remember to vote for ACTIVE which are indeed still a
part of this scene and try to vote objective. It does
not make any sense to vote for guys who have defi-
nately left the scene years ago as i.e. the actual mu-
sic charts are filled with actual interpretes and titles
aswell in order not to become too boring.
Top Ten Demo Charts
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (2) Oxyron 490
02. (1) Camelot 440
03. (5) Crest 350
04. (3) Fairlight 330
05. (4) Censor Design 270
06. (6) Triad 210
07. (7) Antic 190
08. (8) Taboo 140
09. (/) Agony 100
10. (/) Byterapers 80
------------------------------------------------------------
Top Ten Single Coder
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) TTS/Oxyron 480
02. (2) Slammer/Camelot 430
03. (3) Crossbow/Crest 410
04. (4) Tron/Fairlight 330
05. (5) MMS/Taboo 240
06. (6) Bob/Censor 230
07. (7) Zodiac/Flash Inc. 150
08. (/) Mr. Sex/Byterapers 140
09. (/) Axis/Oxyron 100
10. (9) Glasnost/Camelot 80
------------------------------------------------------------
Top Ten Cracking Groups
------------------------------------------------------------
Rank Last Group Points
------------------------------------------------------------
01. (1) SCS+TRC 470
02. (2) Avantgarde 440
03. (3) Alpha Flight 390
04. (4) Chromance 380
05. (6) Talent 220
06. (9) Excess 170
07. (8) F4CG 140
08. (5) Dytec 130
09. (7) Motiv8 100
10. (10) Triad 90
------------------------------------------------------------
Top Ten Single Cracker
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Burglar/Scs 480
02. (2) Jack Alien/Avt 450
03. (3) Hain/F4CG 390
04. (6) Derbyshire Ram/Avt 280
05. (4) Powerplant/Legend 250
06. (7) Count Zero/Talent 210
07. (5) Bacchus/Fairlight 180
08. (/) Mr. Wax/Chromance 120
09. (9) Skinhead/Avt 70
10. (8) Crossfire/Motiv8 50
------------------------------------------------------------
Top Ten Graphic Artists
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (2) Creeper/Antic 480
02. (1) Electric/Extend 470
03. (3) Ogami/Fairlight 380
04. (4) Joe/Wrath D. 330
05. (5) Cruise/Elysium 320
06. (8) Rob/Camelot 180
07. (9) Fazee/Taboo 120
08. (6) Carrion/Elysium 90
08. (7) Hein Holt/Focus 90
10. (8) Mirage/Focus 60
------------------------------------------------------------
Top Ten Music Composer
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Syndrom/TIA/Crest 490
02. (4) PRI/TIA/Oxyron 420
03. (5) Jeff/CZP/Camelot 360
04. (2) Jeroen Tel 310
04. (3) Drax/Vibrants/Crest 310
06. (8) Zyron/Antic/SWE/TR 240
07. (6) Red Devil/FLT/SWE 230
08. (7) Shogoon/Taboo/Agony 130
09. (9) Danko/Censor 60
09. (10) Compod/Agony/AMP 60
------------------------------------------------------------
Top Ten Single Swapper
------------------------------------------------------------
Rank Last Alias Points
------------------------------------------------------------
01. (1) Calypso/Afl 480
02. (3) Spermbird/Excess 360
03. (2) Tabasco/Fairlight 330
04. (6) Derbyshire Ram/Avt 310
05. (4) Splatterhead/Trc 290
06. (/) Intruder/Avt 230
07. (5) Nightshade/Scs 200
08. (7) Sebaloz/KA/Lepsi 180
09. (10) Styx/Afl 150
10. (/) Starlight/XTC/TPY 90
------------------------------------------------------------
Top Ten Magazines
------------------------------------------------------------
Rank Last Magazine Points
------------------------------------------------------------
01. (2) Nitro 470
02. (4) Skyhigh 440
03. (5) Ingenious Brain (+) 370
04. (4) Reformation (+) 320
05. (3) Revealed 290
06. (6) Jamaica 240
07. (9) Splash 130
08. (8) Insider 100
09. (7) Update 70
10. (10) Newspress 60
------------------------------------------------------------
Oxyron took over the top shot again but it seems to
become a steady competitor with Camelot at the mo-
ment. Agony and Byterapers have entered the top
ten and will raise again in the future. Spirit and the
dutch pride Focus had to leave the charts.
The coder charts did not move too much since the top
seven remains unchanged! Mr. Sex and Axis entered
and are supposed to continue climbing the charts.
SCS&TRC still leads the bunch of cracking group with
Avantgarde as a steady competitor on their neck.
Excess climbed from nine to six!
The best protection killer seems to be Burglar in the
eyes of the voters while Jack Alien is still waiting for
his chance to take over the top position. New entry
this time is Mr. Wax who is actually in the army and
does not have too much time left for computers. Just
curious. Kirby/Atlantis, one of the best crackers
these days, is still missing here while Chrysagon/(O)
had to leave the top ten.
Creeper and Electric changed their positions at the
top. Fazee climbed from nine to six and we expect
the Focus artists climbing after releasing "Visual
Delight 2".
Syndrom was voted once again as the best composer
these days and PRI climbed from position four up to
the second place. A-Man is close to the top ten with-
out having released a tune for ages. Furthemore
Fanta and Doxx are claimbing the charts by storm so
be prepared to find them here in the near future, too
Calypso, Tabasco and Spermbird are still leading the
swapper charts. Acidchild and Sailor had to leave the
charts in order to replaced with Intruder, who re-
started his computer activities in early 1994. With
Starlight, for the first time in the history of the Relax
a girl entered the scene and would like to see more
females to follow her example.
Nitro is still a step ahead in comparison with Skyhigh.
Ingenious Brain and Reformation merged into SHOUT.
Vandalism is very close to the top ten after their
great "comeback". We personally miss Domination in
here, too.
In order to "manipulate" the charts just grap a pen
and fill the votesheets spread around. It is up to you
to become a part of the control medium and to be re-
sponsible for the chart positions published here and
in the concurence magazines. Remember to vote for
active persons in the present and not for old legends
being not active for ages.
Load in the second chart chapter in order to see the
results from the board related scene, which is of-
cause more interested in illegal activities.
[edit] Interview
In interview:
------------------------------------------------------------
Deff of Avaltgarde
------------------------------------------------------------
* Hello Mario! Please introduce yourself to our
readers.
:) Well, my real name is Mario but friends always call
me Pito which is an abbreviation for my surname.
I'm 22 years old, I'm half italien and half german. I've
got a girl-friend called Beate since over 5 (!) years
and I fear we'll marry one day, have a child etc.
Right now I'm still some kind of trainee at an ensur-
ance company. I'll have my final and last exams in a
couple(of months but after that I'll continue with
something completly different. I've got 2 choices...
I'll either start to work for Roadrunner Records
(the music lable of e.g. Biohazard, Sepultura, Dog
Eat Doo etc.) or I'll join some special university for
television (promotion, organisation etc.)! As you
probably figured out by yourself I don't like the en-
surance business too much.
* You have been in the scene for a long time now. In
that time you've been in some of the biggest and
best groups ever. Please tell us about your scene
history from the beginning to the end, include how
you got your handle.
:) In the very beginning i used to call myself
Strangmr but after a short time I disliked this handle
First I wanted to change it to Def Jam but then again
I didn't want to call myself after a music lable. Def
was too short, Jam too stupid so I just added one F
to Def! That's it, no big background story or some-
thing. My first group was called The Future Team
(TFT). At that time groups such as Fantasy0Crack-
ing Service, Flash Cracking Service (Mario van
Zeist) and German Cracking Service etc. were still
around. Then i got busted for the first time and build
up a new group after some time...Gods of War! G.O.W.
was born and joined Powerrun as a sub group after
2 weeks. Later G.O.W. split up but I stayed in PWR as
a 'normal' member. Now I got busted for the 2nd time
and again after a short break I build up my own legal
group called Alabama. ALB has had e.g. a coop-
release with Agile and groups like Abnormal and Asia
wanted to release a coop-demo with us but we were
too lazy at that time. One day I got busted for the
3rd time and ALB split up. Frank (Shine) and me
joined Crazy, Kwon renamed to Cyco and teamed up
with Action and the others joined Beastie Boys and
World of Wonders (Amiga). In Crazy I used to be one
of the editors for Mamba. Pyle left Legend and
joined Crzy and we both got good friends at that
time... if not the best friends at all. After 1.5 years
we both got asked to join Illusion and so we did. ILS
then died for the 1st time after half a year and
mostly Crazy and Illusion build up Enigma. I stayed in
ENI for another half a year when Dominators
asked me to join. I teamed up with DOM and did Cor-
ruption along with Jack Daniels. One day JD and me
left DOM as we didn't get any support from DOM
denmark anymore. it were JD and me only who kept
DOM going at that time. With our help BBSes like
Dream Park and Divine Ultimatum made it to the top
5 boards in the states out of nothing. Well, I stayed
out o? the scene for nearly one year when all of a
sudden an old friend of mine (Amiga) supplied me with
some ?alling cards again. I just wanted to call some
old BBSes again and what did I see? Red Sector was
the major group these day. 'Wow, good old RSI is
back',(I thought, leeched some of their wares and
what did I see? Hysteric changed their group-name
to RSI) I couldn't believe it and JD, Freestyle and me
build up Avantgarde. It's all Hysteric's fault. Hahaha
* Give us some further information about your job in
Avantgarde.
:) I'm the main organisator of AVT. I guess that
speaks for itself! I'm also responsible for a small
Avantgarde Intern paper magazine. By now I also
provided a lot of originals for AVT and that's what I
would call my 2nd main job in AVT. If you have a look
at what I provided for AVT by now I even could call
myself germany's best original supplier these days.
Besides I also try to help all AVT members in every
possible way.
* What do you enjoy in real-life. as it would be im-
possible for only computer to be running your life?
:) In real life I mostly enjoy hanging out with my girl-
friend and my friends. I like to have a beer or two
or even more, to smoke some weed from time to time,
to go to a hell of concerts and all that stuff. Beate
forces me to go to the movies at least once a month
I had to stop playing soccer due to my knees but
after nearly 2 years I'm about to start again. What I
enjoy most is parachute jumping. Christ, I do a lot of
weird stuff, too much to tell you.
*What are your favourite...
Cracking groups! past: Eagle Soft Inc, Triad, Hotline
Illusion, 711, Fusion
present: Avantgarde
Demo-groups! past: Ash+Dave, Ian+Mic, Scoop,
Blackmail
present: Byterapers, Focus
Coder! past: Bob, Mario van Zeist
present: Bob, Mr. Sex
Graphicians! past: Gotcha, The Sarge, Hobbit, Orc
present: Mirage, Hein Design
Musicians! past: Tim & Geoff Follin, Metal
present: Metal
Swappers! past: Derbyshire Ram
present: Derbyshire Ram, Intruder,
NSA
Crackers! past: Mr. Zeropage, Doc, Antirtrack,
Mr. Lee
present: Jack Alien, Burglar
Magazine! past: Mamba, Corruption, Shock, Pulse
present: Propaganda, The Pulse
* If you had to make the perfect group and you
could choose from anyone in the active scene, who
would you choose to join? Why?
:) Coder: Bob (simply have a look at the Wonderland
series!)
Gfx'ers: Mirage & Hein Design (they both got their
own great style!)
Musician : Metal (if he is still active! I love his tunes)
Crackers: Jack Alien and Burglar (today's best
crackers!)
Swappers: Derbyshire Ram & Intruder (simply mega!)
Ntsc fixer: Peacemaker (the best Ntsc fixer left
these days!)
Mag Editor: Peter (ex-Mamba), Newscopy (Propag.)
Solar (Pirates)
Boards : Terminal Obsession (best UCBBS board
beside s The Forum) and Dream Park
(the name Cyborg speaks for itself!)
* In your opinion, who would you class as the true
elite in the scene, past and present? Why is this
your answer?
:) In my opinion the true elite of this scene are those
people who started everything. For example Steve/
ex-Zenith/ex-AVT is true elite in my eyes as he was
one of the very first 64 dudes to start calling ameri-
can boards for free. True elite is for example also a
group such as M.O.N. as they earned a hell of money
with something they did anyway. First they did tunes
for demos and later on for games and got money for
it. In my eyes everybody who contributed something
decent to this scene is elite. Today there's nearly
nobody left who can contribute something outstand-
ing/new to this scene (besides the demo scene).
* What is your honest opinion of this magazine? Why
do you hold this opinion?
:) I like Relax a lot, well, I liked the last issue a lot. I
wish you guys would release it a bit more regular,
without such major delays!
* If you had to re-enter the scene again and you
could become anything, what would you become?
:) I would become a Ntsc-fixer! That's what the scene
needs most these days. I know so many games that
never got released Pal/Ntsc. If Pudwerz would call
me today and would tell me he wants to start fixing
again I easily could give him 15-20 games.
* What have been the best and the worst times for
you in the scene and why?
:) The worst times were those when I got busted by
the cops. But I always got out of it very easy. No-
thing [eriously happend to me as they never could
prove me wrong. The best times I have ever had
were e^ents like the ETCS show in London last year
and the Tribute party 1994. It's great to sit there
with scene people you know since years but never
met before. You meet them for the first time in
your life, have some beers with them, smoke some
weed and all of a sudden e.g. Newscopy and me grab
2 guitars and start playing some weird stuff. The
others sing along and create own texts. It's very
hard to explain a situation like this... it's so strange..
you know those people for years and years and now
you mets them for the first time in your life. Lately
Motley called the BBSes again after a short break
and posted something like this..'Hi Deff.. Hi Freestyle
I love you!' I know it sounds stupid but thtat's the
way it(is. It's great to have real friends in this
scene and not only group mates or contacts. That's
maybe one of the big secrets (?) of Avantgarde.
AVT is a group of friends and not only a group of
computer addicts.
* What parties have you made your presence felt
at?
:) The very first real party I attended was the
Powerrun and Xades Society party where the police
showed up. No, I guess it must have been the Fant-
asy Cracking Service party. Whatever... later on I
showed up at the monthly Venlo meeting from time to
time. Most likely to spread the new issue of Mamba.
Well, I also have been to a Radwar party and a lame
G*P party. Last year I went to London to the ECTS
show in London and to Sweden to Tribute 1994. This
year you can meet me at the TRC+SCS+Focus party
and if money allows me I will also travel to London
again in September 1995.
* What is next on the table of contents for AVT and
what can we expect from you personally?
:) Avantgarde won't improve much. At least we don't
plan somehting special right now. We already order-
ed a Ntsc commie for Jack Alien and Suicide of AVT
which we maybe already received when you read
this. We are also planning to release one demo but
till now never had the time for it. One day you'll see
an AVT demo, I'm sure.
End of part1! Please load the 2nd chapter!!
[edit] Interview Part 2
------------------------------------------------------------
Part 2 of the interview with Deff af Avantgarde
------------------------------------------------------------
* How could the Relax be improved as a magazine?
:) You could at least release it every 3 months!
* Do you own any other computer system? What do
you think about other computer systems?
:) When you read this I already should have recieved
the Super NES I ordered. I don't know if that's my
future. We will see... but for sure I will stick to the
good old 64 till its bitter end.
* Did you ever have remarkable quarrels in your
64 career?
:) I once had some small quarrels with Syndicate. I
got interviewed in german TV along with Mario van
Zeist and we both spoke against Nazi software.
Syndicate surely didn't like what I said, called me up
and wanted to beat me up. Well, that was the first
and last time he ever spoke to me.
* Well, thanks for your time Mario and I know you
are busy so I will let you go now, any last words?
:) Well, nope. I just want to greet all my friends in
this scene. You know who you are...
* Thanks for the interesting interview, thanks.
------------------------------------------------------------
Interview by Marc of Alpha Flight
------------------------------------------------------------
[edit] Demo Reviews
* Demo Reviews *
------------------------------------------------------------
Atleast we would like to present the reviews from the
demoes released at "The Party IV", held once again
in the cold Denmark and to be more precise, once
again in the Messecentre of Herning.
The pBM 64 demo scene seems to slow down rapidly,
more rapidly as we like to see that. Furthermore a
lot of people seem to prefer fake productions instead
of trying their best to present a remarkable demo.
Hopefully the spirits of innovation and inspiration will
return to the major programmers of the currently
top ranked teams. Atleast it is up to you if there will
be another competition for the CBM 64 at "The Party
IV" or only for the 16/32 bit machines like the Amiga
or the PC (Intel outside!). Both systems seems to be
cool, but the best scene can be still offered to the
CBM 64 owners, evenHif it is not that cool like in th
good old past and lost of lot of its magic.
Anyway, let us start over with the reviews instead of
wasting more bytes with useless small talk:
Access denied/Reflex
------------------------------------------------------------
Last year the jury did not accept Reflex's contribu-
tion for "The Party III" called "Cafe Odd". This year
they returned to get their well deserved revenge, a
demonstration called "Access denied".
The programming got preformed by Guru, Quiss and
Zorc while Mistadobalina wrote the load-routine for
the demo.
They presented everything that has to be a part of
an upper quality demo like Cursor mutation, realtime
grid, morphing vectorbobs, rotating interlace zoomer
complex plasma, 1001 bobchars, metamorphosis, gra-
vity bobs, complex fullscreen vector, textured vec-
tor, rotating landscape and exoterristic plotter rou-
tines in order to impress the audience at the party!
Rating: 90%
The graphics were drawn by Felidae, Warp and PVT
using all the current graphic formats (modes) avail-
able these days. The most impressing picture can be
found in the end part with an excellent graffitystyled
Reflex logo and some dolphins.
Rating: 85%
The soundtrack was composed by PVCF, who has
shown all his variations while using a lot of different
modes. The digitized introduction music remembered
me on the marvellous Cycleburner tracks.
Rating: 82%
Summary: Reflex provided another nice trackmo com-
bined with great coding and nice graphics and musics
Without any doubts this demonstration is one of the
highlights of 1994, together with the "World of Code"
series from Byterapers and "Coma Light 12" from
Oxyron.
Year of the Ankh/Focus
------------------------------------------------------------
The dutch pride returned with a small graphic-show
to remember the audience that they are still alive and
to make some advertisement for their soon cooming
and mega-delayed demo called Visual Delight II.
The programming got performed by X-Byte. There is
nothing special shown so there is nothing to be talked
about.
Rating: 70%
The graphics were drawn by Compyx, the absolute no
one in the logo and charset business in my opinion.
Just have a look at his art.
Rating: 85%
The music was composed by MCA as an audial support
for the slideshow using a normal player.
Rating: 74%
Summary: Focus is still alive and kicking. There is
something to expect from this talented team. Be sure
to visit their party in April 1995, held in Utrecht. My
regards must be sent to Mirage as I had the pleasure
to see some paper art from him. He is definately the
best artist I have met so far, and I have present at
the major conventions for the CBM 64 the last two
years.
Bla Bla/Censor
------------------------------------------------------------
There is no need to introduce Censor. Censor always
stands for cool demoes, nice effects, cool graphics
and excellent musics.
The coding got performed by (moi) BOB. He presented
the third varification of his bitmap manipulation rou-
tine. It looks quite nice but Tough presented a similar
scene some months ago while Bob's routine looks de-
finately more smooth.
Rating: 87%
The soundtrack was composed by Swallow and is, like
usual, an 8-bit digi sample. After having heard it for
some minutes it is getting more and more boring.
Rating: 78%
Summary: Censor used this file as a kind of preview
for their upcoming demo called "Spasmolytic No. 02".
Releasing that part as a kind of preview makes me
getting more and more nervous as there must come
something outstanding in the future.
Brutal Comeback/Light
------------------------------------------------------------
After the success from Brutality there was nothing
but silence from the swedish legend. Light surprised
the audience with some old, but still stunning parts.
The programming got performed by Flamingo, Waco
and Yabba. They presented, next to the standart
intro, a raytraced scroller with a moving chessboard
which looked quite impressing for the fact that the
routine (part) is said tp be two years old. Further-
more they have shown that they are able to handle
transforming vector routines and the highlight of
the demonstration was for sure their Doom-clone. It
was for sure the best version I have seen so far.
Rating: 89%
The graphics were drawn by Goblin, Scooby and Yab-
ba. To be honest, none of the graphics came up to the
actual standart but look quite nice for 1992.
Rating: 67%
The soundtrack was arranged by Bappalander, Danko
M. Galway and R. Hubbard. There was no exclusive tu-
nes used, most of the are ancient but still cool!
Rating: 81%
Summary: It is nice to see them returning to the CBM
64. The proved that their coders are still able to com
pete with today's top programmers while their artists
(and composers) should improve a little bit when they
are still around because most of the graphics have
been used in previous demoes some years ago.
Dein Zycrex/Antic
------------------------------------------------------------
Antic improved a lot in their latest productions. This
is another example for their risen standart after the
demo "Lunacy 6 - the lost sequal".
The programming was performed, as usual, by Depeh,
containing an intro and the main part, the Doom-clone
The Doom-clone was realised in FLI using 16 colours
and it, according to the authors, realtime.
Rating: 85%
The graphics were drawn by Creeper and he deser-
ves it to be called one of the best artists around
these days. There was only one picture in standart
bitmap format, but what to you see is high quality.
Rating: 83%
The soundtrack was arranged by Zyron. It is nice to
see how he improved all over the years and the pro-
gress can be heard in this production, too.
Rating: 82%
Summary: The intr< and the main routine looks quite
promising, unfortunately the movement in the Doom-
clone is getting very boring after some seconds as
everything looks equal and the audience might get the
feeling that they are watching always the same. All in
all I prefer the Light routine while this one offers for
sure much more colours.
Courtesy of Soviet/Wrath
------------------------------------------------------------
Wrath Design are well known for nice demoes with
nice effects, graphics and musics. This demo proves
it once again in an impressing way.
The coding was performed by Ed, the twin brother of
Joe. There are only a few remarkable effects worth
being mentioned, like Landscape fractals, big balls,
fractal generated flowers, lightsource/shade effects
and the picture rotator routine.
Rating: 75%
The graphics were drawn or manufactured from Joe,
Black Droid and TMT. The graphics are responsible
for this demo being something special. Just have a
look on the dozens of quality graphics, even if there
are sometimes some really weird colour combinations
used.
Rating: 91%
The soundtrack was arranged by PRI/Tia/Oxyron.
It has the very own PRI-style and you have to love
or to hate it. The majority loves it, we do , and hope
to hear a lot of outstanding tunes from him in 1995
again.
Rating: 89%
Summary: It is a demo with some nice graphics or is
it a slideshow with coding elements? Nevertheless
WD calls their production a Chill-mo, something to re-
lax and to enjoy.
The Masque/Oxyron
------------------------------------------------------------
Some magazines reported about the death of this top
demo group but Oxyron proved them to be wrong
again.
The coding was performed by Graham. He impressed
the audience with another fire-effect, the best rea-
lised so far on the CBM 64. Further an impressive
rotzoomer and the fast linevector routine on the CBM
64 was shown.
Rating: 78%
The graphics were drawn by Biz-Kid, Cruise and RRR
Biz-Kid did a standart logo, Cruise an average logo
an outstanding interlace picture and a big font while
RRR was responsible for the 1x2 charset in the intro
and the expanded 1x1 charset in the interlace picture
part.
Rating: 72%
The soundtrack was, unusual for Oxyron, not arran-
ged by PRI but from Lords of Sonic and A-Man/Avt.
Both tracks are old but still cool.
Rating: 71%
Summary: The only reason for the release of the
demo was to show that Oxyron is still alive. They pro-
duced once again some impressing routines even if
the length of the demo and the missing own sound-
track could be improved in the upcoming productions
Last but not least I would like to present the results
of the competition of "The Party IV" here:
1. Reflex "Access denied"
2. Light "Brutal Comeback"
3. Wrath "Courtesy of Soviet"
Be sure to reload this chapter in the next issue, too.
Best regards,
RRR/Oxyron
[edit] Party Report
* Partyreport *
------------------------------------------------------------
Every year's highlight is ofcause the traditional
christmas party held in Herning/Denmark. Each year
around 2.500 computer and mainly scene freaks fol-
lowed the invitation and travelled to the partyplace,
packed their computer equipment and other useful
things to guarantee another successful convention.
We decided to review the party from the sight of a
normal CBM 64 user and decided to cover our sym-
pathy for the Amiga. We have to report that there is
a lack of support for the little Commodore these days
not only from the organisers' side but aswell from the
small amount of CBM 64
Another disappointing result, comparable with the
amount of visitors of THE TRIBUTE in Sweden, let us
count around 174 more or less well known sceners.
Having the lack of visitors in mind one question has
to come up - will there be another CBM 64 supported
christmas party next year? We hope the best as it is
always a big fun and a chance to communicate with
your friends, contacts, idols or enemies.
* The Organisation *
------------------------------------------------------------
Once again Camelot accepted the challenge and was
the official CBM 64 arranger of The Party IV. Origi-
nally there was an independent CBM 64 and PC party
planned but due to the fact that the sponsors deci-
ded to skip their plans and to invest their money
somewhere else Camelot and Bonzai (PC) teamed up
with the Amiga arrangers to guarantee another huge
party.
Camelot has not put much effort into the organisation
based on last year's bad experiences with the Amiga
organisers. This caused that most of the CBM 64 re-
servations were not accepted nor archived at the
party registration so most of the commodore sup-
porting visitors had to search a place on their own
risk to argue with the guys having reservations or
had to accept a table in the second hall, far away
from the party action and the big screen.
The washing facilities (showers) and toilets had an
acceptable standart and the clean-up service did
always a very good job. Furthermore no detectable
electricy problems have been discovered.
The prices for food were alright but the prices for
softdrinks like i.e. Coca Cola have been definately
much too high as $5,00 for 1.5 litres is not what we
understand as cheap.
The competitions for the 16/32 bit machines had a lot
of interferences based on technical failures. The PC
demo competition and an Amiga competition had to be
shown twice to guarantee working contributions while
the CBM 64 demoes were recorded onto a VHS video
tape what destroyed i.e. the sound in the Padua demo
All in all the organisation was average and no one
started to wear stickers like "Shoot the organisers"
like in 1992.
The Messecenter Herning is a very confortable and
new building, so there is no doubt that it is a perfect
place and the biggest center in Skandinavia. When the
organisers are able to guarantee cheaper softdrink
prices and to fix their equipment there is nothing left
to blame.
* The Competitions (CBM 64) *
------------------------------------------------------------
Officially there was only a demo competition for the
CBM 64 but Genesis (the remaining rest?) arranged
both, a music and graphic competition.
The demo competition was at an acceptable standart
but last year's competition was much better in my
opinion, even if some glory names like Padua, Censor,
Reflex, Antic, Light and Wrath put in their contribu-
tions.
It was sad to see some fakedemoes competing there
once again. Big parties that show all demoes on the
big screen offer the possibility to impress other
computer system fans but those kind of demoes make
them laughing about this old but still beloved machine.
Reflex was a worthy winner presenting the best demo
over there (for more details please read the review
chapter) and Light had a successful comeback.
The results of the competition looks like:
* Demo Competition *
------------------------------------------------------------
1. Reflex "Access denied"
2. Light "Brutal Comback"
3. Wrath "Courtesy of Soviet"
* Graphic Competition * * Music Competition *
------------------------------------------------------------
1. PVT/Reflex 1. Fanta/Plush/Bass
2. Scope/F4CG 2. PVCF/Reflex
3. Sinister/Extacy 3. Zyron/Antic/TR
Hopefully next time more well known demo groups will
compete, otherwise there is no hope left for the CBM
64 in our opinion.
* The Audience *
------------------------------------------------------------
Even if the quantity was not so big the quality of the
visitors have meet the approval. We have meet Trap/
Bonzai there, Mirage and TDJ/Focus, CBA, Night-
shade, Specatator and Splatterhead/Scs&TRC, Syco/
Chromance, Lemming, Styx and Ream/Alpha Flight,
Jack Alien and Intruder/Avantgarde, Jeff, Kring,
Neptune and Slammer/Camelot, Flamingo and Goblin/
Light, Syndrom/TIA/Crest, Asmodis, Graham, RRR,
Slide and TTS/Oxyron, Ramirez/Hardcore, Mr. Friese
and Stan/Equinoxe, Caprice Design and Fanta/Plush,
Anonym and Creat/Padua, BOB and Swallow/Censor,
Ed/Wrath, Fatman/Dytec, Avanlance/Atlantis, Acid-
child/Taboo, Felidae, PVCF, PVT and Quiss/Reflex,
Newscopy and Scope/F4CG, Calypso (in Alpha Flight,
too) and Seal/Amnesia aswell as Airwolf, Aslive and
Mr. Mister who got kicked out of the party from the
organisers as boozing was stricly forbidden at the
party.
For sure a lot of other folks has been present there
but these few are the most important persons and to
be honest, the only ones we remember to have meet
there. -------
* Summary *
------------------------------------------------------------
Well, discussing the positive and negative aspects we
came to the result that it was a cool party. We have
meet some of our best friends and had a lot of fun
while we have filled our floppy disks and harddisk
with really great productions from the major compu-
ter systems these days (Amiga, PC and CBM 64). Be
sure to visit this party in 1995 to guarantee some
more support for the CBM 64.
The next promising party is going to be held in the
Netherlands by Success & TRC and Focus in April'95
to be more exactly the date was setted on 22nd and
23rd in Utrecht.
Following please find the digital version of the actual
flyer being spread by SCS&TRC and Focus.
Since it is a CBM 64 and PC party only we expect a
major commodore party.
* X-95 *
------------------------------------------------------------
A party by Success, TRC and Focus
PC and C64
Another party brought to you by the organisers of
the first Silicon parties. W have the same place to our
exposal so you know what to expect. The entrance
fee will amount 25 guilders (Dutch money only). We
are opened from Saturday 13.00 (01.00 p.m.) to 17.00
(05.00 p.m.) Sunday hours.
This flyer is not the final version of the note since
some things have not been arranged yet. That's also
the reason why we can't tell you how high the demo
prices will be. The best thing to do is wait for the
official party invitation which will be released on both
PC and C64 soon.
This party will feature:
a demo competition for PC and C64
a performance by Jeroen Tel
a lot of C64 celebrities from the past
a cosy partyplace
a place to watch video
a sleeping area
and a lot more
Competition rules
A demo for the PC and C64 may not exceed 5 minutes
Every group can participate with as many demos as
they want but only one per coder. This demo must not
be released yet.
Reservations
You must make reservations as the party place will
gives room to about 300 persons. You must send (or
upload) your name, handle, group, place and country
to the following addresses:
E-Mail XXX*XXXXXX.XX (* = $00, alphazero sign)
XXXXXXXXXX.XXX.XX
Boards Kaoz Landz (PC): XXXXX-XXXXX
The Lost Empire (C64): XXXXX-XXXXX
or send a letter to: XXX
XXXXXXXX XX
XXXX XX XXXXXXX
XXXXXXX
Or call the partyplace itself on friday from 20.00
(08.00 p.m.) till 24.00 (12.00 p.m.) CET on
+XX/(X)XX-XXXXXX
for more information (do NOT call on any other day
or time specified!).
More info will be found in X-95.zip and the C64 note
which will be released soon.
Best regards,
RRR/Oxyron