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		<title>Ymgve at 23:46, 27 July 2008</title>
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				<updated>2008-07-27T23:46:27Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;   interviews&lt;br /&gt;
&lt;br /&gt;
             WN = WORLD NEWS&lt;br /&gt;
             WN = WORLD NEWS&lt;br /&gt;
&lt;br /&gt;
          A = ANTITRACK/LEGEND&lt;br /&gt;
          A = ANTITRACK/LEGEND&lt;br /&gt;
&lt;br /&gt;
WN: Salute Alex! Everyone knows you but&lt;br /&gt;
    anyway some details about you would&lt;br /&gt;
    be nice.&lt;br /&gt;
&lt;br /&gt;
 A: In christmas 1982 a little boy&lt;br /&gt;
    called Alex happened to find a&lt;br /&gt;
    Commodore 64 under the tree and&lt;br /&gt;
    guess what, he's still using the&lt;br /&gt;
    same computer till now!&lt;br /&gt;
    (Even the keyboard is the same...&lt;br /&gt;
    lovely....Ergh!!!!!)&lt;br /&gt;
&lt;br /&gt;
    Now, this guy is a bit older ofcouse&lt;br /&gt;
    (23 years to be more precise...),&lt;br /&gt;
    and, he's better known under his&lt;br /&gt;
    pseudo &amp;quot;Antitrack/LEGEND&amp;quot;, and&lt;br /&gt;
    still knows how to handle this&lt;br /&gt;
    little computer!&lt;br /&gt;
&lt;br /&gt;
WN: You are quite inactive at the time&lt;br /&gt;
    what's up with you? A Girlfriend?&lt;br /&gt;
&lt;br /&gt;
 A: Oh no, I'm not that inactive at&lt;br /&gt;
    all, but you guys just don't see&lt;br /&gt;
    what I'm doing, because it's not&lt;br /&gt;
    a crack and I don't release it.&lt;br /&gt;
    In other words, I'm frequently&lt;br /&gt;
    programming little tools and&lt;br /&gt;
    routines for myself, and I'm&lt;br /&gt;
    also the only one who can handle&lt;br /&gt;
    them, so it's useless to release&lt;br /&gt;
    stuff like that.&lt;br /&gt;
&lt;br /&gt;
    But don't worry, every now and&lt;br /&gt;
    then, there is an original that&lt;br /&gt;
    is supposed to be difficult or&lt;br /&gt;
    a lot of work, so then I'm there&lt;br /&gt;
    again. At this very time just&lt;br /&gt;
    my versions of &amp;quot;Brubaker&amp;quot; are&lt;br /&gt;
    finished, for example.&lt;br /&gt;
&lt;br /&gt;
    Girls are still allowed to send&lt;br /&gt;
    their proposal of marriage to&lt;br /&gt;
    my P.O.Box. Haha!&lt;br /&gt;
&lt;br /&gt;
WN: You was the one who made COSMOS&lt;br /&gt;
    strong. You was the one who made&lt;br /&gt;
    Austria famous. Many guys says that&lt;br /&gt;
    you are the best cracker ever! You&lt;br /&gt;
    are a legend! So why don't you make&lt;br /&gt;
    money with your great abilities?&lt;br /&gt;
    Like Snacky/GP with crack protec-&lt;br /&gt;
    tions or something like that...&lt;br /&gt;
&lt;br /&gt;
 A: I was the one who made COSMOS&lt;br /&gt;
    strong? Oh no, that must be a&lt;br /&gt;
    mistake! I rather believe that&lt;br /&gt;
    SSD/COSMOS was the most active&lt;br /&gt;
    guy. Cracking has never been a&lt;br /&gt;
    problem (at least not for me), but&lt;br /&gt;
    getting the originals, megaswapping&lt;br /&gt;
    and modeming and having all the&lt;br /&gt;
    important connections was rather&lt;br /&gt;
    SSD's job.&lt;br /&gt;
&lt;br /&gt;
    So far about cosmos...&lt;br /&gt;
&lt;br /&gt;
    About the money, I can happily&lt;br /&gt;
    tell you that my first game,&lt;br /&gt;
    &amp;quot;Five-A-Row&amp;quot;, already was sold&lt;br /&gt;
    to GAME ON and I made a profit&lt;br /&gt;
    of +580 for that one.&lt;br /&gt;
    Actually it was sold for +1340,&lt;br /&gt;
    but the music costed +80, the&lt;br /&gt;
    travel to germany to fetch the&lt;br /&gt;
    money costed +80 aswell, and&lt;br /&gt;
    The guy who made the graphics,&lt;br /&gt;
    who sold the game to MAGIC DISK,&lt;br /&gt;
    who had the game concept&lt;br /&gt;
    also wanted to earn...&lt;br /&gt;
    Ehm... +600, if i'm not&lt;br /&gt;
    mistaken. Well, and we'll start&lt;br /&gt;
    another game soon. (But don't&lt;br /&gt;
    hold your breath, I'm kinda slow&lt;br /&gt;
    during programming...)&lt;br /&gt;
&lt;br /&gt;
WN: Hannes Sommer told me that you need&lt;br /&gt;
    8 min for a cartridge crack! Is that&lt;br /&gt;
    right or just a rumour?&lt;br /&gt;
&lt;br /&gt;
 A: Well, I suppose I've been mis-&lt;br /&gt;
    understood. The whole crack of&lt;br /&gt;
    &amp;quot;Shadow of the Beast&amp;quot; took an&lt;br /&gt;
    afternoon ofcourse. You know,&lt;br /&gt;
    loading, crunching and saving&lt;br /&gt;
    and linking all the files and&lt;br /&gt;
    playtesting took this time.&lt;br /&gt;
    What those 8 minutes were about:&lt;br /&gt;
    It was the time to study&lt;br /&gt;
    how the cartridge is&lt;br /&gt;
    constructed and to choose a&lt;br /&gt;
    strategy to crack it. All the&lt;br /&gt;
    other time was only executing&lt;br /&gt;
    my strategy and in this phase,&lt;br /&gt;
    no more surprises showed up&lt;br /&gt;
    ofcourse.&lt;br /&gt;
&lt;br /&gt;
    In general, when people ask me&lt;br /&gt;
    how long it took me to crack&lt;br /&gt;
    something, I usually tell them&lt;br /&gt;
    how long I had to study the&lt;br /&gt;
    protection in order to choose a&lt;br /&gt;
    strategy to crack it. I do not&lt;br /&gt;
    consider all the loading,&lt;br /&gt;
    saving, crunching, testing etc.&lt;br /&gt;
    as a real &amp;quot;work&amp;quot;. Everyone knows&lt;br /&gt;
    how to handle &amp;quot;Darksqueezer&amp;quot; so&lt;br /&gt;
    crunching, for example, is&lt;br /&gt;
    Darksqueezer's work, not the&lt;br /&gt;
    cracker's one!&lt;br /&gt;
&lt;br /&gt;
WN: You are a good friend of Hannes S.&lt;br /&gt;
    (the best?). Where have you met him&lt;br /&gt;
    the first time?&lt;br /&gt;
&lt;br /&gt;
 A: When he joined COSMOS ofcourse!&lt;br /&gt;
    Probably you do remember a few&lt;br /&gt;
    of his demos. He really was in&lt;br /&gt;
    COSMOS the first time, but he&lt;br /&gt;
    decided to become &amp;quot;COSMOS DESIGNS&amp;quot;&lt;br /&gt;
    Later on, in order to show that&lt;br /&gt;
    he is completely legal.&lt;br /&gt;
    (However, he still loves to see&lt;br /&gt;
    my cracks as usual! Hehe)&lt;br /&gt;
&lt;br /&gt;
WN: Who is in your opinion the best&lt;br /&gt;
    cracker ever?&lt;br /&gt;
&lt;br /&gt;
 A: That's difficult. On the&lt;br /&gt;
    64, I was more impressed by&lt;br /&gt;
    the old guys' works around&lt;br /&gt;
    1985-1988, (Mister Zeropage,&lt;br /&gt;
    Teeside Cracking Service, Jedi,&lt;br /&gt;
    etc. etc.), and nowadays? Well,&lt;br /&gt;
    Rockstar/GP or Horizon/NEI are&lt;br /&gt;
    brilliant as always, but I&lt;br /&gt;
    suppose &amp;quot;The best cracker ever&amp;quot;&lt;br /&gt;
    moved away from c64 quite a while&lt;br /&gt;
    ago and is rather being found on&lt;br /&gt;
    Amiga, guys like H.Q.C etc.&lt;br /&gt;
    I do know some bright local Amiga&lt;br /&gt;
    people and they do rather fit in&lt;br /&gt;
    the &amp;quot;Best cracker ever&amp;quot;-category.&lt;br /&gt;
    (e.g. King George/ex-SUBWAY or&lt;br /&gt;
    in whichever group he is now).&lt;br /&gt;
    Far be me, however, to judge&lt;br /&gt;
    people! I like everyone who's&lt;br /&gt;
    doing great work, not &amp;quot;just&amp;quot;&lt;br /&gt;
    cracking, but making music,&lt;br /&gt;
    graphics, demos, games and tools.&lt;br /&gt;
&lt;br /&gt;
WN: What's your opinion to the lame,&lt;br /&gt;
    little 20-100 blocks long self-&lt;br /&gt;
    written games by some coders who&lt;br /&gt;
    wanna just earn some quick money?&lt;br /&gt;
&lt;br /&gt;
 A: Oh well, as my own game is 83&lt;br /&gt;
    blocks it does fit into this&lt;br /&gt;
    category! Ofcourse I always de-&lt;br /&gt;
    lete games like that (My one too...&lt;br /&gt;
    ooooops!) But if a game is&lt;br /&gt;
    particularily very bad and it's&lt;br /&gt;
    getting sold, it's not the&lt;br /&gt;
    fault of the guy who sells it,&lt;br /&gt;
    but the fault of the guy who&lt;br /&gt;
    BUYS this crap!&lt;br /&gt;
&lt;br /&gt;
    (Walter Konrad, you are free&lt;br /&gt;
    to feel guilty now! (Grin!))&lt;br /&gt;
&lt;br /&gt;
WN: Has anyone ever teached you how to&lt;br /&gt;
    crack?&lt;br /&gt;
&lt;br /&gt;
 A: Nope, I found out everything&lt;br /&gt;
    by myself. Which took quite some&lt;br /&gt;
    time.&lt;br /&gt;
&lt;br /&gt;
WN: Who was your original supplier in&lt;br /&gt;
    the glory COSMOS days? and who is&lt;br /&gt;
    it now?&lt;br /&gt;
&lt;br /&gt;
 A: In COSMOS, SSD was responsible&lt;br /&gt;
    to get the originals, and I can&lt;br /&gt;
    vaguely remember he had 4 guys&lt;br /&gt;
    in England who bought them for us.&lt;br /&gt;
&lt;br /&gt;
    Nowadays, my fellow LEGEND members&lt;br /&gt;
    (any of them) might send me some-&lt;br /&gt;
    thing that is supposed to be&lt;br /&gt;
    lots of work. I really don't&lt;br /&gt;
    like to work on simple or non-&lt;br /&gt;
    existant copy protections, you know.&lt;br /&gt;
&lt;br /&gt;
WN: You are very sympatic and unarrogant&lt;br /&gt;
    so what do you say to the arrogant&lt;br /&gt;
    people in the world like Bod/TALENT&lt;br /&gt;
    or Antichrist for example?&lt;br /&gt;
    (red. Hey Oliver that was no&lt;br /&gt;
    offence!)&lt;br /&gt;
&lt;br /&gt;
 A: Well, I just leave them alone.&lt;br /&gt;
    I'm glad to say that I've never&lt;br /&gt;
    swapped or talked much with&lt;br /&gt;
    anyone being arrogant. As soon as&lt;br /&gt;
    I notice that someone is&lt;br /&gt;
    behaving badly, I drop him like a&lt;br /&gt;
    hot potato, or I put down the&lt;br /&gt;
    phone, or I just walk away. No&lt;br /&gt;
    need to waste my time on stupid&lt;br /&gt;
    people.&lt;br /&gt;
&lt;br /&gt;
WN: Why have you joined LEGEND after&lt;br /&gt;
    ACC's dead?&lt;br /&gt;
&lt;br /&gt;
 A: I was never in ACC, I was in&lt;br /&gt;
    711, then COSMOS (again). Well,&lt;br /&gt;
    simply because I had quite many&lt;br /&gt;
    friends in LEGEND, and I did&lt;br /&gt;
    realize LEGEND will be the best&lt;br /&gt;
    group sooner or later, which is&lt;br /&gt;
    obviously is at the moment!&lt;br /&gt;
&lt;br /&gt;
WN: What do you say to our nationl&lt;br /&gt;
    soccer team? (In icehockey and&lt;br /&gt;
    handball we rule no doubt!)&lt;br /&gt;
&lt;br /&gt;
 A: &amp;quot;Yes thats true, the match started&lt;br /&gt;
    very bad, i sang our national&lt;br /&gt;
    anthem wrong, in the second&lt;br /&gt;
    strophe....- at least our&lt;br /&gt;
    cabaret people can make great&lt;br /&gt;
    fun of it. Otherwise, I really&lt;br /&gt;
    don't care, because I do not like&lt;br /&gt;
    sports at all. Lazy me!&lt;br /&gt;
&lt;br /&gt;
WN: At last some words about mags please&lt;br /&gt;
    (best,World News,...)&lt;br /&gt;
&lt;br /&gt;
 A: About mags! Oh no! Well, I miss&lt;br /&gt;
    &amp;quot;Mamba&amp;quot; a lot. It always contained&lt;br /&gt;
    the newest, and it always was very&lt;br /&gt;
    fair. (Even to Sex'n Slime!! Hehe)&lt;br /&gt;
    I do read &amp;quot;Shock&amp;quot; sometimes, but I&lt;br /&gt;
    haven't got the nerve to check&lt;br /&gt;
    all the mags. &amp;quot;World News?&amp;quot;&lt;br /&gt;
    Well, it reminds me quite alot&lt;br /&gt;
    of &amp;quot;Emanuelle&amp;quot;. probably you&lt;br /&gt;
    mag editors should do a few&lt;br /&gt;
    mags together in oder to keep&lt;br /&gt;
    down the number of mags?&lt;br /&gt;
    (The big mag-cooperation...&lt;br /&gt;
    viele koeche verderben den&lt;br /&gt;
    brei Hehe...)&lt;br /&gt;
&lt;br /&gt;
WN: Well, let's stop here with all this&lt;br /&gt;
    shit. Sorry for soo much questions.&lt;br /&gt;
    keep Austria ruling.... bye friend..&lt;br /&gt;
&lt;br /&gt;
 A: It wasn't shit. so long....&lt;br /&gt;
&lt;br /&gt;
WN: Yeah! sure it wasn't! Thanks for&lt;br /&gt;
    interview..&lt;br /&gt;
&lt;br /&gt;
      INTERVIEWER WAS BLACK PRIEST&lt;br /&gt;
      INTERVIEWER WAS BLACK PRIEST&lt;br /&gt;
----------------------------------------&lt;br /&gt;
----------------------------------------&lt;br /&gt;
             WN = WORLD NEWS&lt;br /&gt;
             WN = WORLD NEWS&lt;br /&gt;
&lt;br /&gt;
          C = COLOURFUL / ORIGO&lt;br /&gt;
          C = COLOURFUL / ORIGO&lt;br /&gt;
&lt;br /&gt;
WN: Salute Ville! Let's make a special&lt;br /&gt;
    interview for our readers' pleasure.&lt;br /&gt;
    First some serious facts please.&lt;br /&gt;
&lt;br /&gt;
 C:  - I'm 17&lt;br /&gt;
     - I've one life to go&lt;br /&gt;
     - I just don't know&lt;br /&gt;
     - I'm living in a country which is&lt;br /&gt;
       suffering of an incredible econo-&lt;br /&gt;
       mical slump&lt;br /&gt;
     - I can cry&lt;br /&gt;
     - I've never been normal (they say)&lt;br /&gt;
     - I can swim&lt;br /&gt;
     - I can move my both hands at the&lt;br /&gt;
       same time&lt;br /&gt;
     - I do&lt;br /&gt;
&lt;br /&gt;
     (red.: Ehmmm? Yes!)&lt;br /&gt;
&lt;br /&gt;
WN: Well, what's up with you at the&lt;br /&gt;
    moment? On what are you working&lt;br /&gt;
    right now and what can we expect in&lt;br /&gt;
    future from ORIGO (Destino told me&lt;br /&gt;
    about another demo).&lt;br /&gt;
&lt;br /&gt;
 C: I'm just doing just fine. I've been&lt;br /&gt;
    able to break my old 64 and at the&lt;br /&gt;
    moment I don't have one, right now&lt;br /&gt;
    I'm coding my 1st demo on Amiga. You&lt;br /&gt;
    can expect whatever you want, but do&lt;br /&gt;
    not count on it to happen. Probably&lt;br /&gt;
    we'll go on on both 64 and Amiga, I&lt;br /&gt;
    am going to code on Amiga for 64,too&lt;br /&gt;
    (That is, &amp;quot;translating&amp;quot; my finished&lt;br /&gt;
    code from Amiga to 64).&lt;br /&gt;
&lt;br /&gt;
WN: Many guys think that a cool effect&lt;br /&gt;
    must be coded by a real hero coder.&lt;br /&gt;
    But you sure agree when I say that&lt;br /&gt;
    not the best looking effects&lt;br /&gt;
    include the hardest code. So please&lt;br /&gt;
    tell all non-coders which effects&lt;br /&gt;
    are really hard to realize.&lt;br /&gt;
&lt;br /&gt;
 C: Nothing is &amp;quot;hard&amp;quot; if you just can&lt;br /&gt;
    figure out the baseidea and describe&lt;br /&gt;
    the part to yourself first in your&lt;br /&gt;
    mind.&lt;br /&gt;
&lt;br /&gt;
WN: Is it true that BX/ORIGO is your&lt;br /&gt;
    cousin?&lt;br /&gt;
&lt;br /&gt;
 C: Yes, he is.  (...isn't he?  do you&lt;br /&gt;
    know something I don't?...)&lt;br /&gt;
&lt;br /&gt;
WN: Hannes Sommer (Mc Sprite)/COSMOS&lt;br /&gt;
    told me that you've started to make&lt;br /&gt;
    a hires fli-editor. Right? Have you&lt;br /&gt;
    ever finished it until now?&lt;br /&gt;
&lt;br /&gt;
 C: It was done already for &amp;quot;Eldorado&amp;quot;&lt;br /&gt;
    (the PIC was actually drawn with&lt;br /&gt;
    it), I won't publish it 'cos though&lt;br /&gt;
    it's ready for me, it ain't ready to&lt;br /&gt;
    you (and never will be...) (I'm just&lt;br /&gt;
    too lazy to &amp;quot;design&amp;quot; it.)&lt;br /&gt;
&lt;br /&gt;
WN: Well, I really wonder why so few&lt;br /&gt;
    groups use samples in their demos.&lt;br /&gt;
    CONTEX got famous with samples for&lt;br /&gt;
    example. What's your meaning about&lt;br /&gt;
    that? (Too little memory left?)&lt;br /&gt;
&lt;br /&gt;
 C: Keep up the good work. (What?!..)&lt;br /&gt;
    it's just too limited serie of ef-&lt;br /&gt;
    fects one can do with using samples,&lt;br /&gt;
    besides it takes a hellish tough&lt;br /&gt;
    equipment to make samples sound good&lt;br /&gt;
    enough on 64, and the better samples&lt;br /&gt;
    you have,the more memory and raster-&lt;br /&gt;
    time they eat.&lt;br /&gt;
&lt;br /&gt;
WN: Which coder will be the newcomer of&lt;br /&gt;
    1992 in your opinion and who was/is&lt;br /&gt;
    the best coder ever?&lt;br /&gt;
&lt;br /&gt;
 C: There are many &amp;quot;new&amp;quot; cool demogroups&lt;br /&gt;
    (e.g. FAIRLIGHT), can't name anybody&lt;br /&gt;
    'coz I haven't seen enuff demos to&lt;br /&gt;
    have material for a fair opinion.&lt;br /&gt;
    Still maybe the best coder in my&lt;br /&gt;
    opinion is David Braben (64 - Elite,&lt;br /&gt;
    Amiga - Virus etc.)&lt;br /&gt;
&lt;br /&gt;
WN: In the timeperiod between 1988-1992&lt;br /&gt;
    the demo quality made a major jump.&lt;br /&gt;
    Do you think that in future the&lt;br /&gt;
    demo quality will still raise or&lt;br /&gt;
    have we reached a dead point where&lt;br /&gt;
    no new effects will be created?&lt;br /&gt;
&lt;br /&gt;
 C: Of course the progress will go on,&lt;br /&gt;
    in theory the so-called &amp;quot;elite&amp;quot;-&lt;br /&gt;
    coders have reached a certain level&lt;br /&gt;
    and are one step ahead others, they&lt;br /&gt;
    have &amp;quot;new&amp;quot; ideas and are able to&lt;br /&gt;
    realize them, too. Let's just hope&lt;br /&gt;
    they won't drop 64...&lt;br /&gt;
&lt;br /&gt;
WN: Hmm, when Iraq was in war with the&lt;br /&gt;
    states, you could read in every&lt;br /&gt;
    note &amp;quot;Fuck Saddam&amp;quot; or something&lt;br /&gt;
    like that. Now with the Yugoslavia&lt;br /&gt;
    conflict many more people died but&lt;br /&gt;
    no feelings are shown in the scene&lt;br /&gt;
    (except Maduplec/CREST). What do&lt;br /&gt;
    you say to the Yugoslavia conflict&lt;br /&gt;
    and to the reaction in the scene?&lt;br /&gt;
&lt;br /&gt;
 C: I think you should ask that from&lt;br /&gt;
    some who reacted to Iraq-conflict.&lt;br /&gt;
    I didn't, and I haven't and won't&lt;br /&gt;
    react to conflict in Yugoslavia any&lt;br /&gt;
    better. (Sorry..?)&lt;br /&gt;
&lt;br /&gt;
WN: Some traditonal feelings about mags&lt;br /&gt;
    please. (best,world news,...)&lt;br /&gt;
&lt;br /&gt;
 C: Only some traditional feelings.&lt;br /&gt;
&lt;br /&gt;
WN: OK, time is over again. Hope you've&lt;br /&gt;
    enjoyed the interview and I also&lt;br /&gt;
    hope to see soon another ORIGO demo.&lt;br /&gt;
    However keep live going....  bye...&lt;br /&gt;
&lt;br /&gt;
 C: ?..  !..   Bye...&lt;br /&gt;
&lt;br /&gt;
      INTERVIEWER WAS BLACK PRIEST&lt;br /&gt;
      INTERVIEWER WAS BLACK PRIEST&lt;br /&gt;
&lt;br /&gt;
      with help from Destino/ORIGO&lt;br /&gt;
----------------------------------------&lt;br /&gt;
----------------------------------------&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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