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	<entry>
		<id>http://c64mags.untergrund.net/wiki/index.php?title=World_News_11_Interviews&amp;diff=4241&amp;oldid=prev</id>
		<title>Ymgve at 22:31, 27 July 2008</title>
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				<updated>2008-07-27T22:31:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;    interviews&lt;br /&gt;
&lt;br /&gt;
             WN = WORLD NEWS&lt;br /&gt;
             WN = WORLD NEWS&lt;br /&gt;
&lt;br /&gt;
   O = OLAV MORKRID/PANORAMIC DESIGNS&lt;br /&gt;
   O = OLAV MORKRID/PANORAMIC DESIGNS&lt;br /&gt;
&lt;br /&gt;
WN: Another interview? Yes, this time&lt;br /&gt;
    it's Olav Morkrid of PANORAMIC&lt;br /&gt;
    DESIGNS. Please give me some facts&lt;br /&gt;
    about yourself, olav!&lt;br /&gt;
&lt;br /&gt;
 O: Technical facts:&lt;br /&gt;
&lt;br /&gt;
    Name       Olav Morkrid&lt;br /&gt;
    Group      PANORAMIC DESIGNS&lt;br /&gt;
    Sex        Male&lt;br /&gt;
    Birthdate  25 September 1973&lt;br /&gt;
    Heigth     187 cm&lt;br /&gt;
    Hair color Dark blonde&lt;br /&gt;
    Fav music  DOORS, ABBA, BEATLES ++&lt;br /&gt;
    Instrument Piano, Guitar&lt;br /&gt;
    Occupation Programmer&lt;br /&gt;
    Old handle Omega Supreme&lt;br /&gt;
    Old groups SHADOWS, RAWHEAD&lt;br /&gt;
&lt;br /&gt;
    I got my 64 in september'83, started&lt;br /&gt;
    programming in 1985. Today, I'm&lt;br /&gt;
    trying to start making games for a&lt;br /&gt;
    living.&lt;br /&gt;
&lt;br /&gt;
WN: there's a conflict between pd and&lt;br /&gt;
    fhi. we'd like to know more about&lt;br /&gt;
    the reasons behind it.&lt;br /&gt;
&lt;br /&gt;
 O: The whole thing started when Marius&lt;br /&gt;
    of PD wrote his personal opinions&lt;br /&gt;
    about several groups, including&lt;br /&gt;
    FLASH INC. This was one person's&lt;br /&gt;
    opinion, and Marius did not speak&lt;br /&gt;
    on behalf of the other members. We&lt;br /&gt;
    do understand that it seemed like it&lt;br /&gt;
    was the common PD opinion, but&lt;br /&gt;
    that's not right. &amp;quot;Wild at Heart&amp;quot;&lt;br /&gt;
    was spread before Bjorn and I got to&lt;br /&gt;
    take a look at it. We'd like people&lt;br /&gt;
    to know that everything written by&lt;br /&gt;
    our members is fully personal, if&lt;br /&gt;
    nothing else is written.&lt;br /&gt;
&lt;br /&gt;
    What really blew things up was&lt;br /&gt;
    FLASH INC's false accusations. All&lt;br /&gt;
    these tremendous lies should not be&lt;br /&gt;
    taken seriously.&lt;br /&gt;
&lt;br /&gt;
    We will uphold our attitudes about&lt;br /&gt;
    FLASH INC untill they'll admit that&lt;br /&gt;
    quality is first of quanity.&lt;br /&gt;
&lt;br /&gt;
WN: We haven't seen much from PD lately,&lt;br /&gt;
    except for two small demoes. What&lt;br /&gt;
    are you doing now and what are your&lt;br /&gt;
    future plans?&lt;br /&gt;
&lt;br /&gt;
 O: We are fed up with making demoes.&lt;br /&gt;
    That's why we are busy making&lt;br /&gt;
    games instead (hoping for some&lt;br /&gt;
    economical profits!). Some demoes&lt;br /&gt;
    might be released in the future for&lt;br /&gt;
    whatever reason.&lt;br /&gt;
&lt;br /&gt;
    We are thinking about starting on&lt;br /&gt;
    the amiga aswell. We would have&lt;br /&gt;
    liked to stay on the 64, but as the&lt;br /&gt;
    game market is getting difficult,&lt;br /&gt;
    we reckon that making amiga games&lt;br /&gt;
    will be more advantageous.&lt;br /&gt;
&lt;br /&gt;
WN: I heart that you are working on a&lt;br /&gt;
    great game and a great graphic-tool,&lt;br /&gt;
    is that right?&lt;br /&gt;
&lt;br /&gt;
 O: You're quite right. I just sold&lt;br /&gt;
    &amp;quot;Zoomatic&amp;quot; to CP Verlag in Germany.&lt;br /&gt;
    This graphics utility will be&lt;br /&gt;
    released in about half a year.&lt;br /&gt;
&lt;br /&gt;
    As I mentioned in the previous&lt;br /&gt;
    answer, I'm busy making games. I&lt;br /&gt;
    think I should mention that Richard&lt;br /&gt;
    Nygaard and Bjorn Rostoen are into&lt;br /&gt;
    this project too, because nobody&lt;br /&gt;
    seem to know that.&lt;br /&gt;
&lt;br /&gt;
WN: Did you know that you were Hannes&lt;br /&gt;
    Sommer's idol?&lt;br /&gt;
&lt;br /&gt;
 O: No, I had no idea. I'm really&lt;br /&gt;
    honoured. I met him on the HORIZON&lt;br /&gt;
    party for the first time, and he&lt;br /&gt;
    seemed a really nice guy.&lt;br /&gt;
&lt;br /&gt;
WN: What do you think about magazines&lt;br /&gt;
    generally? World News? Favourite?&lt;br /&gt;
&lt;br /&gt;
 O: They are generally dull. The only&lt;br /&gt;
    section I read is the charts (where&lt;br /&gt;
    I usually fail to find PD!) Some&lt;br /&gt;
    sections of &amp;quot;World News&amp;quot; were&lt;br /&gt;
    arranged in an original and survey-&lt;br /&gt;
    able way, something which I really&lt;br /&gt;
    liked. Though, I think the staff&lt;br /&gt;
    should stop taking stands (like in&lt;br /&gt;
    the hoaxers handle-conflict).&lt;br /&gt;
&lt;br /&gt;
    My favourite is &amp;quot;Homonews&amp;quot;. It's the&lt;br /&gt;
    only magazine that's making a&lt;br /&gt;
    difference. There are just too many&lt;br /&gt;
    boring and equal magazines around.&lt;br /&gt;
&lt;br /&gt;
WN: Who rules the demo scene today, and&lt;br /&gt;
    who will in the future?&lt;br /&gt;
&lt;br /&gt;
 O: The demo scene is unfortunately&lt;br /&gt;
    ruled by people who have no sense&lt;br /&gt;
    for style, design, graphics and&lt;br /&gt;
    music. The only thing people are&lt;br /&gt;
    thinking about is code and fancy&lt;br /&gt;
    routines. A good demo doesn't&lt;br /&gt;
    necessarily have to be advanced.&lt;br /&gt;
    for demo groups who would like to&lt;br /&gt;
    gain popularity, I suggest that they&lt;br /&gt;
    try to come up with new ideas,&lt;br /&gt;
    instead of imitating socalled &amp;quot;big&amp;quot;&lt;br /&gt;
    groups. Read homonews 7 for more!&lt;br /&gt;
&lt;br /&gt;
    Some groups have interesting demo&lt;br /&gt;
    features now and then, but watching&lt;br /&gt;
    an average demo gives me nothing but&lt;br /&gt;
    boredom.&lt;br /&gt;
&lt;br /&gt;
    I hope that some groups will start&lt;br /&gt;
    making serious and acceptable demoes&lt;br /&gt;
    in the future, whoever they might&lt;br /&gt;
    be. There has always been too much&lt;br /&gt;
    imitation in the demo scene, and&lt;br /&gt;
    there will always be.&lt;br /&gt;
&lt;br /&gt;
WN: What part of a demo do you consider&lt;br /&gt;
    most important?&lt;br /&gt;
&lt;br /&gt;
 O: Absolutely not code! I think finding&lt;br /&gt;
    a good idea is the best way to&lt;br /&gt;
    start. Nice graphics is also quite&lt;br /&gt;
    important. The music should be&lt;br /&gt;
    written by capable people who play&lt;br /&gt;
    an instrument and/or know much about&lt;br /&gt;
    music generally. It's always the&lt;br /&gt;
    result that counts, not the work&lt;br /&gt;
    behind it.&lt;br /&gt;
&lt;br /&gt;
WN: How do you start making a demopart?&lt;br /&gt;
&lt;br /&gt;
 O: If I can't think of anything myself,&lt;br /&gt;
    there certainly are people in PD who&lt;br /&gt;
    can. Usually people work out their&lt;br /&gt;
    own ideas, but sometimes we might&lt;br /&gt;
    do it for eachother. We always&lt;br /&gt;
    design our demoes before making&lt;br /&gt;
    them.&lt;br /&gt;
&lt;br /&gt;
WN: Who is the best coder in your&lt;br /&gt;
    opinion? Why?&lt;br /&gt;
&lt;br /&gt;
 O: I definately think that Einstein of&lt;br /&gt;
    UPFRONT is the best coder, though&lt;br /&gt;
    he hasn't made anything in ages.&lt;br /&gt;
    He made the Amiga/64 assembler I use&lt;br /&gt;
    making my game, and he has also made&lt;br /&gt;
    some stunning demoparts that never&lt;br /&gt;
    have been released.&lt;br /&gt;
&lt;br /&gt;
WN: Some words to your friends and to&lt;br /&gt;
    our readers?&lt;br /&gt;
&lt;br /&gt;
 O: I trust that nobody believes FLASH&lt;br /&gt;
    INC's chilish lies about norwegian&lt;br /&gt;
    groups. If people wants the true&lt;br /&gt;
    stuff, they can send me a letter. I&lt;br /&gt;
    also hope people will enjoy my games&lt;br /&gt;
    and eventual demoes.&lt;br /&gt;
&lt;br /&gt;
    To those of you who are sending&lt;br /&gt;
    votes to magazines: Start voting for&lt;br /&gt;
    people with original ideas. In this&lt;br /&gt;
    way, some demo groups will perhaps&lt;br /&gt;
    try to find new styles.&lt;br /&gt;
&lt;br /&gt;
    To all of my friends abroad: If you&lt;br /&gt;
    feel like sending me a postcard or&lt;br /&gt;
    something like that, please do so. I&lt;br /&gt;
    always appreciate receiving letters.&lt;br /&gt;
&lt;br /&gt;
    If anybody else want to write to me&lt;br /&gt;
    for tips or for another reason, send&lt;br /&gt;
    a perfumed letter to:&lt;br /&gt;
&lt;br /&gt;
    Olav Morkrid&lt;br /&gt;
    XXXXXXXXXXXXXX&lt;br /&gt;
    XXXXXXXXXXXXXX&lt;br /&gt;
    XXXXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
    XXXXXXXXXXXXXX&lt;br /&gt;
&lt;br /&gt;
WN: Time is over! Apocalypse now! Bye&lt;br /&gt;
    and surprise us with some new PD&lt;br /&gt;
    stuff!&lt;br /&gt;
&lt;br /&gt;
 O: Do you want to see my stamps?&lt;br /&gt;
&lt;br /&gt;
     Interview was made by Red Hawk!&lt;br /&gt;
----------------------------------------&lt;br /&gt;
             WN = WORLD NEWS&lt;br /&gt;
             WN = WORLD NEWS&lt;br /&gt;
&lt;br /&gt;
         R = REDSTAR / FLASH INC&lt;br /&gt;
         R = REDSTAR / FLASH INC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WN: Hi Simon get horny. Some facts from&lt;br /&gt;
    you,eh?&lt;br /&gt;
&lt;br /&gt;
 R: OK, first of all I want to deny that&lt;br /&gt;
    i'm a FLASH INC. member. I've never&lt;br /&gt;
    been, I'm not and I will never be&lt;br /&gt;
    one. All that is only rumours.&lt;br /&gt;
     I'm 21 of age and right now I'm&lt;br /&gt;
    studying art half-time and usual&lt;br /&gt;
    subjects whole-time, so I'm a 150%&lt;br /&gt;
    student. quite hard, but I hope that&lt;br /&gt;
    I'll handle it.&lt;br /&gt;
      As a scoop for you I can also tell&lt;br /&gt;
    you that I'm (and have been for half&lt;br /&gt;
    a year now) having a son with a girl&lt;br /&gt;
    that I'm not living with anymore.&lt;br /&gt;
&lt;br /&gt;
WN: Hmmm... as far I know you are a punk&lt;br /&gt;
    music freak, right? So which group&lt;br /&gt;
    rules the punk scene?&lt;br /&gt;
&lt;br /&gt;
 R: Well, I wont call myself a punk. The&lt;br /&gt;
    ones that rules my taste of music is&lt;br /&gt;
    groups/persons like: BAUHAUS-MISSION&lt;br /&gt;
    -SISTERS OF MERCY-THE CLASH-FIELDS&lt;br /&gt;
    OF THE NEPHLIM-SIOUXIE AND THE&lt;br /&gt;
    BANSHEES-MARIANNE FAITHFULL and some&lt;br /&gt;
    swedes like SATOR-SH-KAJSA GRYTT and&lt;br /&gt;
    nationalteatern etc...&lt;br /&gt;
&lt;br /&gt;
WN: When did you start painting?&lt;br /&gt;
&lt;br /&gt;
 R: On the computer I started in 86-87&lt;br /&gt;
    sometime. Then I also tried to learn&lt;br /&gt;
    how to code, but it wasn't that fun.&lt;br /&gt;
      Otherwise I've been painting&lt;br /&gt;
    through the whole of my life.&lt;br /&gt;
&lt;br /&gt;
WN: Well, and were you a natural talent,&lt;br /&gt;
    when you start or have you 'work' so&lt;br /&gt;
    hard for your quality now?&lt;br /&gt;
&lt;br /&gt;
 R: Actually I think that it's 50/50.&lt;br /&gt;
    I've got easy to learn when it comes&lt;br /&gt;
    to artistical work, but I've worked&lt;br /&gt;
    quite hard too. Well, I'm still&lt;br /&gt;
    learning and I will continue with&lt;br /&gt;
    that all my life.&lt;br /&gt;
&lt;br /&gt;
WN: How long do you spend with painting?&lt;br /&gt;
&lt;br /&gt;
 R: That depends (ofcourse). Some days&lt;br /&gt;
    I can spend some hours and some days&lt;br /&gt;
    I don't touch a pen or a joystick.&lt;br /&gt;
    I mean, everything takes time and&lt;br /&gt;
    one have to give priority to things&lt;br /&gt;
    from day to day.&lt;br /&gt;
&lt;br /&gt;
WN: Each painter has some favorite&lt;br /&gt;
    objects which he likes most to paint&lt;br /&gt;
    So what's your favorite objects and&lt;br /&gt;
    which you hate?&lt;br /&gt;
&lt;br /&gt;
 R: As you probably know I like those&lt;br /&gt;
    climbing plants.&lt;br /&gt;
      A thing I don't like is those&lt;br /&gt;
    'sexy' girls as they are too usual.&lt;br /&gt;
    Neither I like to copy a picture,&lt;br /&gt;
    my pictures comes directly from my&lt;br /&gt;
    brain into pixels (sometimes I&lt;br /&gt;
    really wonder if I'm alright!).&lt;br /&gt;
&lt;br /&gt;
WN: How much money do you earn in&lt;br /&gt;
    painting?&lt;br /&gt;
&lt;br /&gt;
 R: Not much as I havn't done graphic&lt;br /&gt;
    for any game that is sold yet, but&lt;br /&gt;
    I'm waiting for money from two games&lt;br /&gt;
    right now. I've also been painting&lt;br /&gt;
    for &amp;quot;GAME ON&amp;quot; but as I think Walter&lt;br /&gt;
    Konrad is quite angry with me right&lt;br /&gt;
    now I don't know about that any&lt;br /&gt;
    longer.(I refused an offer for a&lt;br /&gt;
    game he wanted you see.)&lt;br /&gt;
&lt;br /&gt;
WN: Many people says that the swedish&lt;br /&gt;
    girls are the best. What's your&lt;br /&gt;
    opinion about that rumour?&lt;br /&gt;
&lt;br /&gt;
 R: That's ofcourse individual! I can&lt;br /&gt;
    tell you that swedish girls also can&lt;br /&gt;
    be nuts, ugly or whatever you don't&lt;br /&gt;
    like...&lt;br /&gt;
&lt;br /&gt;
WN: Now, like usual some sentences about&lt;br /&gt;
    mags...&lt;br /&gt;
&lt;br /&gt;
 R: As I don't really swap anymore I&lt;br /&gt;
    don't know what is going on, but&lt;br /&gt;
    a big part of the few mags I get is&lt;br /&gt;
    crap. To mention two good ones I&lt;br /&gt;
    must say Mamba and Hotshot.(To tell&lt;br /&gt;
    you the truth I've never looked&lt;br /&gt;
    thruogh &amp;quot;World News&amp;quot; before but I'm&lt;br /&gt;
    looking forward to get my hands on&lt;br /&gt;
    one issue!)&lt;br /&gt;
&lt;br /&gt;
WN: Some words to our readers ?&lt;br /&gt;
&lt;br /&gt;
 R: Have a good time and don't get down&lt;br /&gt;
    on your knees. Sleep well (cause&lt;br /&gt;
    that is what I'm going to do right&lt;br /&gt;
    now.)&lt;br /&gt;
&lt;br /&gt;
WN: That's it again... Keep cool and&lt;br /&gt;
    have fun with your work - Bye...&lt;br /&gt;
&lt;br /&gt;
 R: Bye and thanks for the chat!&lt;br /&gt;
&lt;br /&gt;
  Interview made by Red Hawk with help&lt;br /&gt;
          from Hannes Sommer...&lt;br /&gt;
&lt;br /&gt;
----------------------------------------&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ymgve</name></author>	</entry>

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